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Sep 21, 2009, 10:24 PM | ||
I just used this technique on my old Turbo I'm also restoring. The results were poor. It did not fill the area I was after, and the foam that did expand into an area I wanted to fill fell off as it had no adhesion to the wood, and below that were large air voids. I'll be smearing the area with some microballons. My buddy showed me his cleaned up repair and it looks pretty good. I forgot to take a picture though.. |
Latest blog entry: Vote for Aloft Hobbies 2014 Terry...
Sep 22, 2009, 01:43 AM | |
Latest blog entry: Vote for Aloft Hobbies 2014 Terry...
Sep 26, 2009, 12:34 PM | |
Hobie Q's
Exciter and all;
Nice thread, thank you. I just picked up a hawk and will prepare it to fly. My question(s) is; it came with a large aluminum wing rod. Is this acceptable to use, or should I find something else.. carbon, etc.?? Also, should the dorsal part be reinforced in any way, or is stock ok? Thanks in advance for your time. John |
Sep 26, 2009, 12:52 PM | ||
the aluminum rod is just fine- you can substitute it for something else if it's bent, but the general concensus is they it allows the wings to flex rather than break. The stock tail is fragile to a point, but plenty strong if it is still intact and not cracked or poorly repaired. Remember, it's pretty much an antique! Lol good luck, and thanks for the post! |
Sep 26, 2009, 03:24 PM | |
San Bernardino, California, United States
Joined Oct 2004
1,750 Posts
While the aluminum may help prevent wing damage, they are a P.I.A. to remove from the fuse once they are bent. I used to replace them with steel ones, but I can't remember if that caused more cases of wing damage or not.
What would be nice is one that could flex some under crash loads then spring back. Carbon or glass? When I bent one so bad I couldn't remove it I had to hacksaw it off and get a new one. But if you're patient and creative you can straighten it while it's still in the fuse. |
Sep 26, 2009, 04:35 PM | |
I'll be honest, and tell you that there is a 5/16" stainless rod in mine, but I know that I'm not gonna flog the hell out of it- just be careful of winch launching it, and pouring on the g's from diving/looping and the stronger ones are cool-
my "default" is to recommend what's "supposed" to be, or better. |
Sep 26, 2009, 04:40 PM | |
I think a popular replacement is something like 7075 alloy. It can bend under load, but is very hard to actually bend and keep bent.
I need to do a little research and see if that is the right alloy.. |
Latest blog entry: Vote for Aloft Hobbies 2014 Terry...
Sep 30, 2009, 02:47 PM | |
Well, I broke down and finally nabbed a great looking Hobie this week. No restoration required on this baby (yet). I'm really stoked!
All I did was replace the old 72mhz radio with a 2.4Ghz rx, and replaced the old slider power switch with a blackjack plug for external charging and power-switching, Tonite, check the CG and washout, and she's basically ready to go. Even my wife likes it. She says it looks like a piece of art in our living room. (I agree!) |
Sep 30, 2009, 03:08 PM | |
mdine1us - I hate you too. Great looking plane, and you wife is right, it looks great on your coffee table.
Just sent a lot of cash off for a tail assembly so I can get back to work on mine. Lets just say the price of these parts has gone way up! Ran into a great example at Long Beach on Sunday. Was flying with an equally nice looking Aquilla (sp?). Didn't bring my camera though.. Be warned - the Hobie at Long Beach had been recovered recently. Even though the plane had no damage history the wing now has flat spots - Why you ask? Well, he used the new Monokote, and it required a lot more heat to pull the wrinkles. The heat melted the foam. You have been warned. We plan to use Ultracoat on ours. -Wayne |
Latest blog entry: Vote for Aloft Hobbies 2014 Terry...
Sep 30, 2009, 04:37 PM | |
San Bernardino, California, United States
Joined Oct 2004
1,750 Posts
I think I spelled it right... Anyway I remember a day flying a Hobie in an east wind on Table Rock Dam near Branson, Missouri. It was a great day with 10-15 mph wind and thermals.
In those days (early/mid '80's) I was young and very go-4-it. I flew my Hobies with the CG at the aft limit (19"?) and plenty of throw on the surfaces. No computer radio, in "normal" flying the top of the stick never moved more than 1/8"-3/16". And my snap rolls were wild... I was flying in a "spirited" manner. Some guy showed up with a Sig Ninja, fresh on the market at that time. He marveled that I had a faster roll rate than he did... My flying buddy says "Hey Steve, show this guy your lomcevak." So I found a thermal and got her way up there, I'm sure no less than 300' over. Vertical dive, when she got level with us she was really moving. I eased the stick back to bring her to a vertical climb with minimal speed loss... Then I pulled full left and full up. Hobie was a blur, spinning wildly. The climb stopped immediately but all that energy was now in a rapid positive G spin, with Hobie on her back. As she fell she wanted to nose down, but the gyroscopic forces interfered, and the result was a combination of spin and tumble, really wild. Recovery must have used 100' at least. It looked very much like the famous maneuver seen at airshows. Ninja guy just shook his head in disbelief. Yep, them Hobie Hawks were really something. |
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text:
- Published: New York : Random House, c1994.
- Year Published: 1994
- Description: 67 p. ; 20 cm.
- Language: English
- Format: Book
Reading Level
- Lexile: 290
ISBN/Standard Number
- 0679824251 :
- 0679924256 (lib. bdg.)
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great for kids magic tree house morgan sister magic tree house siblings tree house saving treasure treehouse secrets tree children's book morgan lee fay kid's fiction treasure kids reading children's reading tree house maps entertaining fantasy puzzles time limit time travel kid's reading children's books brother jack and annie pirates craziness mary pope osbourne pirates adventurous help boat magic annie series chapter books jack riddles magical chapter book historical fiction magic
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Pirates past noon
There are currently 6 available
Where To Find It
Call number: J Fiction / Magic Tree House
Available Copies: Downtown Youth, Malletts Youth, West Youth
Additional Details
Youth level.
Age level: 5 and up.
Grade level: K and up.
The magic treehouse whisks Jack and Annie back to the days of deserted islands, secret maps, hidden gold, and nasty pirates.
Reviews & Summaries
Community Reviews
Good series
My son really liked this series. They are really formulaic so they start to get old for the adults reading it.
It's very entertaining. It has magical adventures and it makes you feel like you are in a world of magic. It makes your mind grow. I like the characters. I love how it ends.
I loved the series and I think I have read the whole collection and I love this book closest to my favorite one in the series, because in this book they find out who owns the tree house and then the adventure really starts.
i like the titles of these series
Great Series
The Magic Tree House series brings back so many great memories. I remember reading these books when I was in the third grade and they were my favorite books. Everyone in my class was so into these books, they wouldn't let go of them. These books are action-packed, full of adventure, filled with astounding twists and turns, and sometimes give the reader a nice laugh. Not only do they entertain the reader, but they also give tons of information about history. The storylines aren't all that bad, either. I think it's a nice way to educate our young ones. The series is a very interesting mix of fiction and nonfiction. Sometimes, I even find myself skimming through the books just for a nice, quick, twenty-minute read. I bought a few of the books when I was younger and now I've passed them on to my younger sister. She not only loves the series, but she is determined to read the entire series. I also appreciate the fact that the author, Mary Pope Osborne, is still writing books in the Magic Tree House series. Each book is a simple chapter book, ranging from seventy pages to one-hundred twenty pages. I would definitely recommend this entire series to anyone from kindergarten to fourth grade (based on the individual's reading level, of course).
Haha this is such a good series, I loved reading these when I was a kid
i love it
Jack and Annie (brother and sister) discover a tree house that can take them any place in the books inside the tree house. They meet Morgan, the owner of the tree house, who is a magical librarian. In each book, they are given a puzzle to solve and a reference book that helps them. They explore science and history in the process of solving these puzzles. Some of the books were a bit scary for my kids. Generally, Jack and Annie work well together but there are times when Annie makes poor decisions that get them into trouble. A good way to sneak in some teaching in a reasonably entertaining and inoffensive manner
I used to love these books!
this is off the chizzain! :oD
this is off the chizzain! :oD
Jack and Annie
Jack and Annie must escape a band of pirates while trying to outwit them.
I loved reading this book.
This is a great series for young readers. Jack and Annie travel through time with the help of Morgan le Fey's,a magical witch from Camelot ,magic tree house. Help these two heroes as they travel through time on a awesome adventure.
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subset: commoncrawl


text:
is my favorite holiday bar none. Everybody in the country celebrates it from the Kashmiri Cab Driver to the Trinidadian Nurse to the Canadian immigrant. It's
the most American of all holidays, even if Canada has something called
"Action de Grace" or Canadian Thanksgiving.
This is held in October probably because by November, the frozen north often lives up to its name and even the Brussels Sprouts have frost on
them. American Thanksgiving goes back to the first European arrival on these
shores, in 1620. Given that we're almost
at Thanksgiving's 400th year, we were bound to get some recipes
right by now. And although Chewing the
Fat has only been around for four Thanksgivings, we've had a terrific response
to our Thanksgiving recipes. And since
we're up to our ears getting Monte's Ham out to our growing list of customers,
I thought we'd revisit the 5 most popular Thanksgiving Recipes. I'm even going to put them in reverse
order. Drumbeat Please!
Meeting the Producers and Cooks in Paris
A tasting of French cheese, charcuterie, wines & produce in Paris on the
rue du Nil, home of Frenchie restaurant & Terroirs d'Avenir.
1 day ago


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text:
Dr. Harry A. Kopelman, MD
Cardiovascular Disease, Piedmont Heart Institute
- 275 Collier Rd NW Ste 300
Atlanta, GA 30309 - 1 Office Location
- (404) 605-2800
Dr. Harry A. Kopelman graduated from the Georgetown University School of Medicine in 1980. He works in Atlanta, GA and specializes in Cardiovascular Disease. Dr. Kopelman is affiliated with Piedmont Atlanta Hospital.
Gender: Male
Years in Practice: 35 Years
Languages Spoken: English
Medical School: Georgetown University School of Medicine
Graduation Date: 1980
Hospital Affiliations: Piedmont Atlanta Hospital
Specialties: Cardiovascular Disease


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Winter notice to our visitors. If snow occurs on the weekends, the county's General Services staff will not be plowing the nature center's parking lot and our walkway to the building may or may not be shoveled. If the snow is too deep for cars to drive into the unplowed lot, then the center will be closed. The lot will be cleared on the following Monday. Please keep this in mind when visiting over the winter weekends. Order Your Garden Path Brick Today!
[Go]Register for Programs & Make Donations On Line [Go] Quick Links
A unique place for education, preservation, and conservation, Churchville Nature Center is a facility of the Bucks County Department of Parks and Recreation, and is an area rich with diversity.
The contrasting environments of meadow, marsh, woodland, pond and lake are all within an easy walk.
The Churchville Nature Center welcomes people of all ages
for study, active exploration and contemplation.
Please take a little time to learn more about our offerings by exploring this website.
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Upcoming Events
Sat Jan 31, 10:00 am to 11:30 pm Winter Fun Day Come explore nature in winter with us. Sat Jan 31, 8:00 am to 10:00 am Saturday Morning Bird Walk Join an experienced bird watcher every Saturday morning from 7:00 to 9:00 AM for our early morning bird walks. Sun Feb 1, 2:00 pm to 3:00 pm The Groundhog Story Join CNC Environmental Education Director Peg Mongillo as she explores the tradtion of Groundhog Day. |


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95 results for "michael young"
Winter Meetings Buzz
Doug MittlerDay One of the winter meetings saw two-time Cy Young Award winner Roy Halladay announce his retirement, but the activity in Orlando was void of any major trade or free agent signing. Could things change Tuesday? There is some buzz regarding a deal...
Blog | December 10, 2013 -
Adrian Gonzalez shows some flair in NLCS Game 5
Mark SaxonNormally reserved, Adrian Gonzalez showed some flair in Game 5.
Story | Conversation | October 16, 2013 -
Howard Bryant: Restoring the Dodger Way
Howard BryantAfter years of rust, new ownership has steered the Dodgers back to elite status and the October stage.
Story | Conversation | October 03, 2013 -
Five August trades I'd like to see
Jim BowdenEven though the July 31 non-waiver trade deadline has come and gone, trades still can happen in August. A player must be passed through waivers first, and if no one claims him he can be traded to any team. Or if a player is claimed, the team that mad...
Blog | August 07, 2013 -
Source: Yanks, Phils work on Young trade
Andrew MarchandTAMPA, Fla. -- Philadelphia Phillies third baseman Michael Young is willing to waive his no-trade clause to join the New York Yankees, baseball sources said, and now the two teams are trying to work out a deal before the 4 p.m. deadline. M...
Blog | July 31, 2013 -
Placing odds on top players getting dealt
Jim BowdenWith the clock ticking down to the major league trade deadline, there has been some activity the past two days, and we're bound to see some more between now and 4 p.m. ET Wednesday. So I decided to handicap the odds of these players being traded a...
Blog | July 30, 2013 -
Justin Upton and more MLB players spooked by Milwaukee's haunted ...
Stacey PressmanIn ESPN The Magazine, Justin Upton, Bryce Harper, Pablo Sandoval, Giancarlo Stanton and other MLB stars share their surreal experiences at the Pfister Hotel.
Story | Conversation | May 31, 2013 -
Ranking the offseason for all 30 teams
Jim BowdenIt was an active offseason that witnessed the trade of a Cy Young Award winner, several large, multiteam trades and an inflated free-agent market. So to evaluate and rank the offseason of all 30 teams, I took into account the following factors: &...
Blog | February 12, 2013 -
Texas Rangers regress with what has been a disastrous offseason
Jean-Jacques TaylorRangers regress with what has been a disastrous offseason so far.
Story | Conversation | December 13, 2012 -
2012 Rangers timeline: Early offseason
Richard DurrettNow that the Texas Rangers have ended the 2012 season, let's take a look back at the past 11 months, starting with the moment the 2011 season ended in late October. Here is October and November, 2011: Oct. 30: Rangers players clean out their locke...
Blog | October 08, 2012 -
Texas Rangers' inconsistency loosens AL West grip, and Oakland A'...
Richard DurrettRangers' inconsistency loosens AL West grip, and A's are there to pick up pieces.
Story | Conversation | October 03, 2012 -
Rangers fans: Give yourselves a hand
Richard DurrettARLINGTON, Texas -- It wasn't that long ago that you could count sellouts at Rangers Ballpark in Arlington on one or two hands. Each season, you knew Opening Day would be sold out. Big crowds would show up for some holiday dates, including July 4. An...
Blog | September 13, 2012 -
What to expect from 2012 disappointments
Eric KarabellEvery fantasy baseball owner who fails to win his or her league can point to a player or two they feel doomed their chances. We've all done it. What's interesting is the disparity of those players. To some owners, choosing Matt Kemp third o...
Blog | September 13, 2012 -
Ricky Romero, Justin Upton among the top 2012 fantasy baseball di...
Eric KarabellEric Karabell discusses the players who disappointed fantasy owners the most in 2012, including Ricky Romero and Justin Upton, and then lays out his 2013 expectation for each of them.
Blog | Conversation | September 13, 2012 -
Will underperforming hitters Justin Upton, Adrian Gonzalez, Eric ...
Todd ZolaTodd Zola looks at the peripheral stats of 10 fantasy disappointments, including Justin Upton, Adrian Gonzalez and Eric Hosmer, to determine their chances of rebounding in 2013.
Story | Conversation | August 20, 2012 -
Rapid Reaction: Rangers 10, Red Sox 9
Richard DurrettThe Rangers used the long ball -- four of them in fact -- and scored the go-ahead run in the ninth for a 10-9 victory over the Boston Red Sox. Some quick thoughts: What it means: Texas wins the three-game series and heads into Thursday's off day f...
Blog | August 08, 2012


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- Tickets >
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Jim Breuer Tickets
Get ready for Jim Breuer, all the way live. Jim Breuer is playing this year in many cities . Buy premium Jim Breuer tickets and experience the thrill of a live concert with Jim Breuer at affordable prices.
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Open Thread: Mets vs Cardinals, 3/24/11
Breuer c b spaceboy761 on March 24, 2011 12: 54 PM EST baseball action a reply just nervously divided into nine innings. From vkskardin on March 24, 2011 12: 54 PM EDT reply response actions by Hoyadestroya85 on March 24, 2011 12: 55 pm EST.
March 2011
Celebrity Autobiography Returns to NJPAC, Jim Breuer, Tovah Feldshuh
Hilarious plaster consists of Jim Breuer, Tove vildshoh, Steve Gutenberg, Marsha Mason, Alan zoibil and l service Pack Eugene wrayville Dili ngbak.
March 2011
Book Signings | STAGE TIME Magazine | Stand-Up Comedy Blog, Resource and ...
Books signings this month comedians Russell brand and Jim Breuer, Mike berbiglia, by Friedlander Judah and Chelsea handler. Books signings this month comedians Damon Wayans and Jay Mohr and Chelsea handler. Books signings this month comedians Sarah.
March 2011
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March 2011
Comic Jim Breuer looks forward to weekend Marco appearance
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March 2011


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Baltimore Orioles
Pirates, Orioles Talking Potential Travis Snider Trade
According to Dan Connolly of the Baltimore Sun, the Pirates are closing in on a deal that will send outfielder Travis Snider to the Baltimore Orioles.
Playoff Pinch Hits: Kansas City Royals' Streak May End In World Series
The Royals reach their first World Series since 1985 with 8 straight American League playoff wins, beating the Athletics, Angels and Orioles.
Playoff Pinch Hits: Predicting The World Series Matchup
The Royals lead the Orioles 2-0. The Cardinals and Giants are tied at one game. What's the chance of each possible World Series matchup?
Playoff Pinch Hits: It's All Kansas City In The American League Playoffs
The Royals have a six-game winning streak in the 2014 MLB postseason. And now they head back to Kansas City with a 2-0 lead over the Orioles in the ALCS.
Playoff Pinch Hits: Royals Spending Less Money To Win In MLB Playoffs
The Royals have the smallest payroll of the remaining MLB playoff teams. The Cardinals, Giants and Orioles all started the season with payrolls exceeding $100 million.
Playoff Pinch Hits: American League Championship Series Is Set
The Baltimore Orioles and Kansas City Royals are both in the ALCS, with unlikely sweeps in their respective ALDS matchups.
Playoff Pinch Hits: It's Do Or Die For Tigers And Angels On Sunday
The Detroit Tigers and Los Angeles Angels each find themselves in an 0-2 hole. Can either team recover?
Playoff Pinch Hits: Four LDS Matchups In Full Swing For Weekend Action
All four League Division Series are well underway now in the 2014 MLB Playoffs, and as usual, there are plenty of surprises.
Playoff Pinch Hits: Four American League Teams Left To Chase World Series
It's down to the Baltimore Orioles, Detroit Tigers, Kansas City Royals and Los Angeles Angels in the American League as the Division Series begin.
American League Mid-Season Team MVPs
Sometimes a team's best players don't make the All-Star team. Here are the American League's mid-season team MVPs.
The 5 Dirtiest Plays in Baseball History
Check out our list of the 5 dirtiest plays in baseball history.
Pirates DFA Wandy Rodriguez
After another disastrous start, the Pirates have designated for assignment starting pitcher Wandy Rodriguez.
Pirates Hold Off Orioles, 9-8
Tony Sanchez's tiebreaking single scored Starling Marte in the bottom of the seventh to give the Pittsburgh Pirates the lead for good and the Pirates edged Baltimore 9-8 on Wednesday night.
John Wehner: There Is Nothing Going Great Right Now For The Pirates
Wehner says the team is in a horrible rut right now in all phases of the game.
Orioles Beat Pirates 5-1 In Opener Of Doubleheader
Steve Pearce had three hits and two RBIs in his return to the Orioles, and Baltimore beat the skidding Pittsburgh Pirates 5-1 Thursday in a doubleheader opener.


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Alongside your ACCA, this MA gives you the best of both worlds. You can grasp the vital accounting skills that underpin financial operations, while gaining the ability to push organisations forward through key financial decisions and strategies.
Combine your ACCA with an MA in as few as 1 extra module and a dissertation^
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- Achieve a higher position and salary
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- Relevant degree holders from ACCA-accredited institutions may be exempt* from up to nine exams within the Knowledge & Skills levels and register directly at the Professional level
- Holders of recognised business and/or accounting degrees may also qualify for exemptions*
*We advise you to check your starting point with ACCA before you enrol on the course.


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Submitted by wendychapman | Updated: October 31, 2010
this is an extraordinary recipe, i have been making it for years. a little more labor intensive than regular cornbread but so worth the effort.
28 reasons why doughnuts (and doughnut holes)baked or fried, glazed or dustedare perfect morning, noon, and night
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ASUS compares ultra portable computers running Windows 7 for battery life. The middle computer appears to be a MacBook Air with the Apple logo blurred out. But is it fair to compare its battery life running Windows 7 and not OSX?
ASUS unveiled its new "ultrabook" computer line in Australia this week using scantily-clad women, a magician and celebrity model while firing multiple shots at competitors' ultraportable computers, particularly at Apple's MacBook Air.
Held at Crystal Bar in Sydney's CBD on Tuesday evening while a storm was brewing outside, another storm brewed inside, with ASUS firing multiple shots at companies like Apple for the extra price consumers must pay for accessories to connect their ultraportable computers to a monitor or wired computer network. (The new ASUS 13.3-inch Zenbook ultrabook and above comes with accessories without paying an additional cost).
The company also claimed testing it did showed how its new Zenbook emitted less heat - "up to 7 degrees" less - than its competitors' ultraportable computers when watching a YouTube clip using a wi-fi connection.
ASUS takes a shot at Apple over the cost of its accessories.
In addition to heat testing it showed how one of its USB 3.0 ports could transfer data faster than the commonly used USB 2.0 standard on other ultraportable computers and demonstrated longer battery life on its Zenbook than competitors'. Apple Australia declined to comment, saying it did "not comment on competitors".
The Zenbook line joins the growing number of ultrabooks coming to market from Acer, Samsung, Lenovo, Toshiba and others in time for Christmas. Ultrabook computers are thinner, lighter, faster and have longer battery life than previous efforts. Acer was the first cab off the rank in October with its new models starting at $1200.
The name "ultrabook" is the umbrella term for a new category of ultraportable computer, which was created by chipmaker Intel to guide vendors with a series of stringent rules.
Australia's Got Talent 2011 runner-up magician Cosentino, two scantily-clad models and former Miss Universe Australia model Rachael Finch.
The price of the Zenbooks range from $1399 to $1999. The cheapest model weighs 1.1 kilograms and comes with an 11.6-inch (29.46-centimetre) display, 4GB of DDR3 RAM, a 128GB SATA III solid-state drive and two USB ports - one of them being USB 3.0 and the other USB 2.0. The battery is said to last 5 hours.
The most expensive model weighs 1.3 kilograms and comes with a 13.3-inch (33.78-centimetres) display, 4GB of DDR3 RAM, a 256GB SATA III solid-state drive, an SD card reader and the same USB ports as the entry-level model. Its battery is said to last 7 hours.
All Zenbooks run Microsoft Windows 7 Home Premium and feature "instant on" capabilities, which ASUS claims can allow its ultrabook to power on and show the home screen in under 2 seconds if in standby mode.
Heat testing conducted by ASUS.
They all have a silver exterior case and are as thin and look almost identical to Apple's MacBook Air computer.
The Zenbook will be available in Australia from Friday.
This reporter is on Facebook: /bengrubb


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Last updated at 7:52, 30 Dec 2014 Uploaded at 13:15, 1 Jan 2011
Construction Set Extender
Showing the CS the love it deserves
version 6.3
Requires Oblivion Script Extender
Showing the CS the love it deserves
version 6.3
Requires Oblivion Script Extender
A wise old person once started a thread in the BGS forums with these words:
We've all done it at some point - Wished that Bethesda would fix the damned thing *show of rage* ... and add some of those godsend features that would make life so much easier.
Unfortunately, nothing ever came of it. Beth moved on to creating more trouble with the GECK, leaving us in the dust with an aging, one-legged buzzard. But hope springs eternal. I've created this thread just in case a lone (and handsome) vagabond chances upon it and takes to themself the task of fattening the damned bird.
*tumbleweeds fly* *the wind makes an obscene sign in the sand* *the snow…oh* *the smoke clears, albeit slowly*
"Well, I've been told that I'm handsome…"
Fine Print
The Construction Set Extender is a lone and handsome vagabond OBSE plugin that enhances the TES4 CS by fixing various bugs and adding new tools. One may say it makes the CS what it was meant to be, but that would be a lie [snip]*.
* - Modified for political correctness.
This plugin is compatible with every other OBSE plugin there is. Should you find a discrepancy, please report it through the contact avenues as stated below.
This plugin is not fully compatible with ENB Series graphic mods. The CSE may fail to load or crash when the former is installed.
Special thanks to :
- Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
- LHammonds – For his Readme generator
- Scruggsywuggsy the ferret - For putting up with me over the course of CSE's development, providing advice, adding stuff to OBSE as I needed and letting me do all sorts of immoral stuff to the code. Kudos to you, mate!
- IanPat – Same as above.
- Cipscis - For inspiring the very first version of the plugin that came to become the CSE.
- haama, Waruddar, Corepc, kyoma, DragoonWraith, PacificMorrowind, tejon, JRoush and Vacuity - For taking interest in and testing the plugin and working with me through the many arduous months of development. Hats off to you guys!
- JRoush & Kyoma – For their many contributions to the code base.
- Sen-Chan, CorePC, lilith, daemondarque and the rest of the ... group - For being such a friendly bunch and keeping me company.
- Lilith & Andalaybay – For proof-reading the manual.
- AndalayBay – For a whole lot of stuff, far too many to list here. It includes spelunking, for Grud's sake!
- Arthmoor – For constantly breaking the development builds.
- Vorians – For forgiving the auxiliary viewport window in the end.
- The "Dark Creations" Denizens – For eta testing the various development builds.
- All the modders who contributed to the 'CS Wishlist' and 'Script Editor Wishlist' thread - CSE's chock-full of your suggestions and requests.
The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.
Bethesda – For providing a great
Change Log
Fixed a bug that triggered an assertion in the console's warning manager
Fixed rounding errors related to object reference rotation values
Fixed a CS bug that allowed the modification of GMST records' editorIDs
Added a new tool - Save Exterior Cell Snapshot
Increased the verbosity of vanilla warnings during extra data init
Prevented temp ref instances from being used as the mouse-over ref
Add a filter tool to the AI packages dialog
Add parent cell info to render window selection stats
Fix a CS bug that triggered an assertion when copying GMST records
Fix dung shovelling
Misc additions and changes
Fixed a bug that caused the IntelliSense interface to popup during batch indent ops
Improved the stability of the IntelliSense database update task
Added visibility toggle for initially disabled references and their children
Fixed a CS bug that caused script compilation to silently fail whenever an invalid condition expression was encountered
Implemented lip sync file previews
Added lip sync preview related UI controls to the NPC edit dialog
Fixed a bug that caused the race edit dialog to incorrectly flag forms as modified when the FaceGen advanced tab was selected
Rewrote the render window selection manager code
Added form dragging support in the Find Text dialog
Added support for multiple selection dragging in listview dialogs
Improved the following dialog UIs: Climate, Worldspace, Hair, Eye, GameSetting, Global, Birthsign, Race, LoadScreen, Clothing, Armor, Ammo, Weapon, Book, Static
Fixed the mythical 'Vorians Lagorifious' bug
Added support for formID filtering in the object and cell view windows
Reworked the render window reference selection behaviour
Added a new context menu tool: Replace base form
Added support for the automatic application of the 'nVidia Fog Fix' on plugin save
Added checks for circular paths when editing leveled list
Fixed the CS bug that prevented the falloff exponent text field in Light object edit dialogs from being clamped correctly
Added support for toggling specific editor warnings
Added more NULL checks to improve the LOD texture generator's stability
Prevented Coda script command GetCellObjects from returning invalid forms
New asset selector option added: Open Asset
Fixed idle anim path handling in the asset selector tools
Added a workflow shortcut to the FaceGen advanced parameters editor
Extended the tooltip view tool to most dialog controls
Allowed TESFormIDListView edit dialogs to be opened using the quick lookup tool
Fixed assertion when a Coda script condition expression didn't evaluate to a boolean value
Allowed case-insensitive operator token comparisons in Coda scripts
Fixed Coda script function StringFind's return type
Fixed SetRefRotation Coda script command
Added menu option to open the Coda script repository in Windows Explorer
New Coda script commands: GetLoadedRenderWindowCells, AddRefToRenderWindowSelection, RemoveRefFromRenderWindowSelection, CreateRenderWindowSelectionGroup, DissolveRenderWindowSelectionGroup, FloorRef, LoadRefIntoRenderWindow, GetCellUseList, RandomNumber
Disallowed the serialization of references and arrays in Coda script global vars
Added support for drag-drop Coda script execution
Added ondemand background execution support for Coda scripts
Minor changes, additions and fixes
Fixed UI flickering that occurred when switching between tabs
Fixed the bug that caused the script list dialog to open the selection more than once when the Enter key was pressed
Added preprocessor support to the batch script recompiler
Set the default faction ownership rank to -1Project updated to use Visual C++ 2012 runtimes
6.1 -
Fixed a CS bug that caused the screen to 'blackout' when dialogs with color controls had to repaint their client area
Prevented the resizing of the render window when there were active preview controls
Added INI options to modify the render window painter text's font style and size
Added a fly camera mode to the render window
Fixed a bug that caused the Launch Game button to incorrectly execute the OBSE loader in Steam installations
Added an INI option to modify the render window's default field of vision
Added active form colorization/sorting to the landscape edit dialog
Fixed a CS bug that caused the editor to crash if the landscape window was opened when no cell was loaded in the render window
Improved the landscape edit dialog's UI
Fixed a CS bug that caused the AI packages dialog to close itself on renaming an existing package
Fixed a CS bug that caused a CTD when a data copy operation was performed on a newly created region form
Changed the interior cell near fog plane's default value to 0.0001
Added new achievements
Improved the AI data dialog's UI
Fixed a CS bug that caused the packages listview in AI data dialogs to reset their columns whenever the list was modified
Fixed a CS bug that occasionally caused CTDs when previewing textures without mipmaps
Updating a plugin's metadata no longer modifies its timestamp (when the 'Prevent changes to file timestamps' toggle is enabled)
Added a CLR unhandled exception filter
Added the ability to resume execution after a handled crash
Improved the following dialog UIs: NPC, Creature, Preview
Added the ability to colorize formlist items depending on their override depth
Added a new context menu tool - Export FaceGenTextures
Fixed a bug that caused timed achievements to unlock prematurely
Fixed a CS limitation that prevented NPC records in ESP files from having their facegen textures exported
Implemented a global clipboard to copy records b'ween editor instances
Fixed a bug that prevented AI packages from being sorted according to their modified status
Fixed a CS bug that caused a CTD when testing cells
Added new render window painter element: Object-Under-Mouse Details
NPC edit dialogs' preview controls now update in realtime when messing around with FaceGen
Added active form colorization support for use report dialog
The default asset file browser's initial directory now correctly honors existing file paths
Fixed a CS bug that caused the cell view window object listview to lose its sorting whenever a cell was selected in the cell listview
Added the ability to submit crash reports through an email client
Added INI settings for the console message log's font face and size
Implemented a global undo stack
Added a 'Select All' render window shortcut
Added a confirmation prompt when deleting a plugin's master file through the Data dialog
Added a cleanup routine to automatically remove empty scripts after plugin loading
Added the ability to rearrange effect items in magic item forms
Minor changes, fixes and additions
Fixed a bug that prevented IntelliSenseInterface from enumerating script commands requiring calling references
Auto-recovery cache files are now moved to the recycle bin after use
Fixed a bug that caused CTDs when compiling script lines with mismatching quotes
Updated to AvalonEdit v220.127.116.1130
Fixed a bug that caused the IntelliSense interface to popup inside string literals
Added 'Open Import File' context menu tool
Fixed a bug that affected the persistence of a few INI settings
Added support for custom file extensions when batch dumping scripts
Fixed a bug that caused CTDs when compiling empty scripts
Added support for preprocessor macro definition testing
Misc fixes and changes
6.0 –
Rewrote the majority of the code base
Implemented a new scripting language for the CS
Fixed a CS bug that incorrectly labeled generated LOD diffuse maps
Removed the size limitation placed on the texture sample viewer
Fixed a CS bug that prevented the save tool from being reused after an invalid/prematurely-ended operation
Modified the 'About' dialog a bit to make it more flashy
Fixed a bug that prevented temporary reference nodes from being culled in the render window
Fixed a bug that prevented the overwriting of ESM files during a save operation
Added a toggle for the deisolation fix
Added the ability to launch external tools from the main menu
Fixed a bug that prevented some CS INI settings from being flushed at program close
Added a new render window tool: Reveal all in Cell
Initialized idle anim tree root nodes on CS startup
Added a new INI option and corresponding tool to backup active plugins before performing a save operation: BackupOnSave
Fixed a CS bug that displayed incorrect line numbers in script error messages
Fixed a CS bug that caused a CTD when a light record's reference was placed for the first time
Fixed a CS bug that caused a CTD when performing the fall operation under certain conditions
Modified render window selection info text to display rotation in degrees
Added new context menu tool: Show Override List
Initial implementation of the change log tool
Cached URL strings passed through CSEIntelliSenseInterface
Compacted control placement in the Bind Script dialog
Updated old references to the vanilla usage reference system to account for the new count-based system
Fixed a bug that caused reference extra data to be reset after using the Batch Reference Editor or Selection Alignment tool
Moved the component DLL repository to 'DataOBSEPluginsCSE'
Fixed a CS bug that prevented quest result scripts from being cleared
Fixed a CS bug that occasionally caused reference edit dialogs to be sent to the bottom of the z-order when opened from the render window
Fixed a bug that raised an exception when creating default directories for new workspaces
Made Windows XP a minimum requirement
Fixed a CS bug that prevented NPC models from being updated correctly in the preview window after an item was removed from their inventory
Fixed a CS bug that prevented factions from being passed as argiments to condition script commands that accepted parameters of the type 'Owner'
Patched the Search and Replace dialog to stay open after a successful replace operation
Fixed a CS bug that caused strange CTDs during plugin load when under certain unknown conditions
Fixed a CS bug that trashed ESP/ESM file associations at CS startup
Fixed a CS bug that invalidates the viewport after linking a path grid point
Added the ability to toggle b'ween two sets of render window movement settings
Added the ability to unlink a path grid point from a reference, fixing a bug in the process ([that] disallowed the relinking of pre-linked path grid points)
Fixed a bug that triggered a deadlock when the legacy CS crashed during lip sync generation
Result script compilation ops generate a notification when failed
Improved object window refresh performance
Added new filter tools to the Object and Cell View windows
Added the ability to change the active landscape texture from the 'Landscape Texture Use' dialog
Added the ability to edit result scripts in a larger text edit field
Fixed a CS bug that progressively reduced the size of the Cell View window's controls after each plugin load
Added the ability to sample sound files inside BSA archives without having to extract them
Added various "achievements" to the CS
Added a toggle to prevent plugin save operations from modifying their file timestamps
Removed a couple of redundant items for the main menu
Added a 'Jump to Cell Coords' tool to the Cell View window, a la the GECK
Fixed a bug that occasionally caused a CTD when using the 'Copy External File' tool in the response window
Added error handling for the lip sync generator code
Default CS/CSE directories are now created on CS startup
Fixed a bug in the asset selector code that incorrectly handled idle anim file paths
Improved asset selector UI
Added new asset selector tool: Extract asset
The Find Text tool now hides unmodified/deleted forms accordingly
Form edit dialogs now display the working form's editorID
Improved plugin loading speed
Fixed a CS bug that caused CTDs when painting theme-enabled owner-drawn preview controls
Fixed a CS bug that caused the render window to lose focus after the active landscape texture was switched
Fixed a bug that threw an out-of-bounds exception when COEF-created forms were handled by various editor functions
Improved plugin load performance still further
Added the ability to undo path grid editing actions
Added new render window tool: Thaw All In Cell
Fixed a CS bug that caused a CTD when a path grid point was created after every loaded pathgrid was destroyed
Fixed a CS bug that prevented the selection rectangle from showing on multiple path grid node selections
Made render window selection alignment undo-able
Fixed a CS bug that caused a CTD when deleting quest stages in the theme-enabled EXE
The main CS windows are now completely hidden instead of being minimized to the bottom of the desktop
The camera now focuses the origin on loading an interior cell, or the first reference (if any)
Increased the landscape edit brush size's upper limit to 25 units
Fixed a CS bug that reverted the render window selection to the original references during a duplication operation
Fixed a CS bug that prevented the correct parsing of script text containing non-standard line endings
The visibility state of the main windows is preserved b'ween multiple CS sessions
Fixed a CS bug prevented the proper destruction of modeless dialogs, eventually leading to the exhaustion of the OS's global user-mode handle pool
Improved dialog instantiation performance
Improved the performance, stability and usability of the LOD texture generator significantly
Made the output resolution of generated LOD diffuse maps configurable, increased upper limit to 6144px
Fixed a CS bug that prevented full resolution LOD diffuse maps from being rendered correctly (the 'Black LOD' bug)
Improved the performance of most render window operations
Permanently allowed multiple editor instances
Added the ability to collectively scale multiple object references in world space with the ALT modifier key
Added a RAM usage counter to the render window viewport
Fixed a bug that prevented the batch editing of exterior cells
Added the ability to view the use reports of selected object references in the render window with the F1 key
Added various dependency checks during plugin init
Increased verbosity when the extender failed to load, prevented it from bringing down the editor during such an event
Added new render window context menu tools: Invert Selection, Freeze Inactive Refs
Allowed the use of existing WAV files when generating lip sync files
Fixed a CS bug that caused dirty edits when selecting cells in the cell edit window
Fixed a CS bug that unnecessarily added cell water extra data to cells that didn't have water
Added a new object window context menu tool: Preview
Permanently turned off version control
Fixed a bug that caused occasional CTDs when using the Freeze tool
Added a last chance handler that attempts to save the active plugin on an event of a crash
Added new tools: Quick Lookup EditorID, Batch Generate LIP files
Improved the quest editor window's UI
Fixed a bug that caused autosaves to add the active plugin as their master
Fixed a bug that would occasionally cause CTDs when opening certain dialogs
Prevented the OS from triggering the screen-saver/switching to standby mode when generating LOD textures
Improved the following dialog UIs - Find Text, Idle Animation, AI packages
Fixed a rare bug that caused CTDs when closing an edit dialog with a 'Numeric EditorID' warning message box open
Fixed a CS bug that caused the viewport to flicker when loading exterior cells
Added a counter to track the time spent in the CS
Added an insulting note to the debug build that gets displayed when someone other than me uses it
Fixed a CS bug that skipped over lighting data when duplicating an interior cell
Inducted two new members into the hall of fame; messed around with the rest
Nonchalantly pierced the chitinous armor of the CS bug that caused the render window to select every pathgrid point in the loaded cell(s) while reclaiming input focus
Improved the following dialog UIs: Quest data, Quest stages, Quest targets, Dialogue Editor, Filtered Dialogue, Region Editor
Made most dialog windows show up in the taskbar
Fixed a CS bug that caused the quest editor to close whenever the Enter key was pressed inside the Log Entry textbox
Fixed a CS bug that caused the 'Path Grid Edit Mode' main menu/toolbar buttons to relinquish their checked state occasionally for no reason
Fixed a bug that caused occasional CTDs when a result script failed to compile
Improved the dialog editor UI's responsiveness
Added the ability to place new refs coplanar with the surface under the drop location
Fixed a CS bug that caused path grid points to incorrectly appear as selected when entering the path grid edit mode
Fixed a CS bug that caused a CTD when a detached reference was loaded into the render window
Updated the TESObjectREFR class definition to correctly account for position/rotation changes made through the API
Fixed a CS bug that caused a CTD when a reference variable was used as a calling reference in a compound expression
Added a 'Time of Day' slider to the main window toolbar
Removed the ability to quick load active plugins as it caused occasional CTDs when used
Fixed a CS bug that prevented the script compiler from warning about mismatching parentheses in set expressions
Added the ability to swap the functionalities of the C and Y render window hotkeys
Fixed a CS bug that prevented the extended common dialog control from being used when looking for NIF assets on disk
Made active forms sort to the top of all form lists
Colorized the background of active form items in form lists
Added the following new columns to the cell view window's object listview: Persistent, Initially Disabled, VWD, Enable Parent and Count
Spruced up the 'Select Topic/Quest' dialogs a bit
Modified the 'Mark As Unmodified' and 'Undelete' context menu tools to work with multiple forms when invoked from the object window
Fixed a CS bug that caused the editor to reset its 'Unsaved changes' flag when the Data dialog was closed
Fixed a CS bug that caused a CTD when the sounds listview in a TESWeather edit dialog was sorted
Fixed a CS bug that caused the render window axis modifier keys to work incorrectly
Modified the "Toggle (Children) Visibility" cell view context menu tools to work on the active render window selection
Moved the "Unload Current Cell" main menu item to the render window context menu
Removed the redundant "Batch Reference Editor" item from the main menu
Added the ability to maximize the object, cell view, render and aux. viewport windows
Added a render window shortcut to toggle path grid editing mode
Prevented the render window rubber band selector from selecting invisible refs
Added a static rotation pivot for the render window viewport camera and the Control key as a modifier to force rotation around it
Forced form cross reference list dialogs to show modally
Improved compatibility with COEF plugins
Fixed a CS bug that prevented the recursive loading of master files during plugin load
Refreshing the render window (F5) now resets the visibility of the loaded cell's objects
Implemented "Select Asset" button tooltips
Minor changes, additions and fixes
Major rewrite; implemented AvalonEdit as the primary text editor
Added new UI adornments: Current line, Selection, Error line and Line limit highlighters
The script validator now halts script compilation when it encounters an error
Fixed a bug that prevented the 'New' and 'Open' keyboard shortcuts from working as expected
IntelliSense now parses global variables, game settings and basically every other record
Added support for Alt-modified mouse selections
Prevented the IntelliSense window from showing up unnecessarily after a keypress
Moved the IntelliSense window into a separate form to prevent clipping
Fixed a bug that prevented the correct window bounds from being passed to the script editor close handler
Made number of preprocessor passes customizable
Implemented accessory operator support for the define macro preprocessor directive
Added "stringize" (#) accessory operator
Reduced IntelliSense related console spam
Standard preprocessor directives are now read from every text file in their source folder
The script validator now validates IF/ELSEIF conditions
Saving a script now marks it as active, regardless of the compilation result
Added version information for OBSE commands parsed by IntelliSense
Renovated the tab control UI
Added refactoring tools: Add Variable, Create UDF Implementation, Document Script, Rename Variable
Added the ability to sort open tabs/workspaces
Added some fancy transition effects
Implemented code folding
Implemented remote variable lookup support for the QuickView tool
The script validator now checks for invalid variable identifiers
Made the script list dialog resizable
Improved thread-safety of the IntelliSense database update code
Added new shortcuts: Move line up/down
Fixed a bug that caused an infinite loop when a find/replace operation under certain conditions
Fixed a bug that caused a new workspace's initialization to fail under certain circumstances
Added new tools: Find In Tabs, Replace In Tabs
Fixed a bug that caused a stack overflow when closing the editor window
Added UI adornment support for bracket matching/highlighting
(Almost all)Changes to preferences are applied immediately
Added new shortcuts for the following operations: Save all open workspaces, Close workspace, Switch to workspace
Fixed a bug that prevented various shortcut keys from working under certain circumstances
Fixed a number of memory leaks regarding control/resource disposal (some garbage collected runtime .NET is!)
Added new script sanitization operations: Eval'ify If/ElseIf statements, Apply Compiler Override to Script Blocks
Added new tab manipulation shortcuts: Ctrl+#, Ctrl+PgUp/Dn
Implemented a reg-ex powered text search tool
Added auto-recovery support
Fixed IntelliSense Interface item list sorting
Fixed a bug that prevented the cleanup of selected items in the script list dialog
Fixed a bug that caused the IMPORT preprocessor directive to fail expansion
Fixed a bug that prevented scripts from being flagged as active when deleted
Greatly improved IntelliSense UI performance
Added support for partial substring matches in the script selection dialog
Fixed a bug that occasionally prevented the disposal of workspaces during a tab-tear operation
Modified the 'Anneal command casing' sanitize operation to include editorIDs and local variables
Reverted to the Toggle Comment tool's behaviour to its defaults
Fixed a bug that caused new workspaces to spawn when deleting a script
Scripts now need to be recompiled after variable index modification
Added a new shortcut for the 'Jump to script' tool: Ctrl + Click on a scriptable object's editorID
Text editor caret location is now correctly updated when the right mouse button is clicked
Changed IntelliSense's suggestion filter method to substring searching
The Find context menu tool now automatically initiates the search on use
Added a default indentation strategy
Implemented a code snippet manager
Fixed a bug that prevented IntelliSense from correctly extracting parameter info from compiler overridden function scripts
Added the option to update the IntelliSense database on demand through the Preferences dialog
Fixed a bug that prevented the Load Scripts tool from updating existing scripts under certain conditions
Fixed a bug that caused the preprocessor to skip the fractional part of enum directive values
The script validator now catches identifiers collisions b'ween variables and script commands/forms
Reimplemented the variable index modifier tool as a context menu refactoring tool
Added various new INI settings to the Preferences dialog
Fixed a bug that caused a CTD when IntelliSenseDatabase attempted to parse an uncompiled script
Minor changes, additions and fixes
Added support for partial substring matches while filtering
Minor corrections
Fixed a bug that prevented the listview contents from being sorted on init
Minor changes to the UI
Really, truly and honestly fixed the bug that caused batch edited references to lose their extra data
Fixed a bug that caused a CTD when the batch editor was used to remove Enable Parent/Ownership extra data from references
Added support for all form types and drop locations
Fixed a bug that caused a CTD when the browser was displayed for a second time
Added partial substring search support for the record list filter
5.1 -
Fixed a bug that caused a CTD when attempting to select a reference in the Enhanced Find Text tool
Re-implemented how ESM files are handled, fixing a number of master-file related bugs in the process
Fixed a bug that caused a CTD when the debug log file stream was closed during shutdown
Restricted script recompile operations to a single instance
Removed the TESDialogSubwindow::EnumChildControlsCallback hook for causing various issues with control z-ordering, sizing and general weirdness
Fixed a CS bug that prevented the correct serialization of deleted TESObjectREFR forms
Patched more spammy subroutines
Modified the Copy Hair/Eyes From Race tool to keep source hair/eye forms
Modified the TESObjectREFR::CopyFrom hook to prevent ExtraTeleport from being copied
Added new render window tool: Freeze/unfreeze selection
Added new tool: Set Workspace
Modified render window context menu items
Quadrupled LOD diffuse map texture resolution
Added new INI settings: SetWorkspaceOnStartup, DefaultWorkspacePath
Fully implemented GMST reinitializing during plugin load
Fixed a CS bug that broke usage reference counting when a form was referenced more than once by another
Fixed a bug that caused a CTD when initiating plugin quick-loading without an active plugin
Fixed a bug that prevented the text editor from receiving focus after inserting an IntelliSense suggestion by mouse
Fixed a bug that prevented the context menu 'Copy' tool from working correctly
Fixed a bug that prevented the correct window bounds from being passed when closing a maximized window
Fixed a bug that incorrectly triggered the accumulation of compile errors during a recompile operation
Added a new context menu tool: Lookup on Google
Removed the message box that was displayed after a find-replace operation
Fully implemented form drag-dropping
Fixed a bug that prevented the creation of new tags with names that contained substrings of existing tag names
5.0 –
Added a warning when Oblivion.esm is loaded as the active plugin
Added command history to the console command box
Implemented deferred console updating
Allowed the use of the CONTROL key as a modifier when activating a door marker reference in the render window
Moved the hall of fame's initialization up in the plugin loading pipeline to fix linking issues
Added a warning that is displayed when setting a integer-prefixed editorID on a form
Fixed a CS bug that caused a CTD when compiling result scripts consisting of variable declarations
Prevented the Data dialog from showing onscreen all the time
Modified how the CS handles listview based form edit dialogs
Fixed a CS bug that prevented the correct activation of a newly created/duplicated form in a listview based form edit dialog
Added a new tool to the Race dialog that allows the transfer of hair and eye forms b'ween race forms
Fixed a CS bug that prevented the complete duplication of extradata b'ween TESObjectREFR forms
Fixed a bug in the Save As tool that caused the addition of the original plugin to the new plugin's masterlist
Fixed a bug in the Asset Selection tool that prevented the modification of idle animation model paths
Added new INI keys: ConsoleUpdatePeriod, ShowNumericEditorIDWarning
Added a new tool: Create Global Script [Gameplay > Create Global Script]
Added a Launch Game item to the main menu
Fixed a bug in the console command handler that prevented the execution of committed commands
Expanded message handler override to include all debug channels
Added new tool: Tag Editor/Browser [ View->Tag Browser ]
Trimmed some debug messages
Added new context menu tools: Toggle Visibility, Toggle Children Visibility, Add To Active Tag, Edit Base Form
Fixed the LOD landscape texture generation tools to automatically generate the entire mip chain for all textures
Fixed a CS bug that prevented records in esp masters from being overridden by deleted records
Add a preemptive access check to TESFile::UpdateHeader to help avoid file corruption
Added new tool to the asset selection interface: Copy Path
Added new INI settings: UpdatePeriod, DisplaySelectionStats, UpdateViewPortAsync
Added new render window tools: Align Selection, Group/Ungroup Selection
Prevented Oblivion.esm from being set as active when auto-loading it on startup
Patched various spammy message handling subroutines
Removed the ineffectual 'pink water' fix
Fixed a bug that prevented batch modified references updating their 3D data in the render window
Updated plugin API
Rewrote much of the code to facilitate later switch to AvalonEdit
Added FontStyle INI setting
Bookmarks are no longer highlighted in the line number field
Fixed a bug that prevented the correct parsing of floating point values from the INI
Removed 'Invalid Identifier' warning from the script validator, making it (even)more redundant
Implemented a new, albeit fancy preprocessing engine
Fixed the Windows XP common dialog current directory reset bug
Removed IntelliSense-generated debug messages
Turned on autoword selection for script editor text boxes
Removed the directive limit on standard directive parser
Allowed the script validator to prevent script compilation when it encountered script errors
Removed numeric identifier check from the script validator, added check to warn about duplicate editorIDs when saving
Prevented an unnecessary exception from being raised when pasting text into the script editor
Fixed a bug that raised an exception when an external text file was loaded using the 'Load Script...' tools
Fixed a bug that prevented tokenless script lines from being commented by the Toggle Comment tool
Fixed a bug that prevented the variable index editor from identifying ref vars as such and modifying their index
Fixed the incorrect icon used by the 'Variable --- declared inside a script block.' script validator warning
Added the option to cancel a Search-Replace
Overhauled preferences dialog
Added new INI settings: LinesToScroll, LoadScriptUpdateExistingScripts, DatabaseUpdateInterval, UseQuickView, AnnealCasing, IndentLines
Added new tools: Sanitize Script Text, Bind Script
Prevented window size from being saved when maximized
Fixed a bug that raised an exception when the text field was cleared
Moved the script preprocessor to a separate assembly for external use
Updated 'Bind Script' toolbar icon
Trimmed some debug messages
Fixed a bug that prevented the editor from instantiating correctly when height was below a certain threshold
Fixed the Windows XP common dialog current directory reset bug
Enabled application visual styles for controls
Fixed the bug that prevented extraData from being batch-modified {Thanks to JRoush for this!}
4.0 –
Initial (Public) Release