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The Real Truth About Why You Hate Reviews PERIOD!
on 06.18.2011
I commented on the destructoid review guide. Admittedly at first just a quick simple response. But, then. I could not help but have my mind run wild on why I know for me, and how it seems for many, as to why we hate it when a game we like receives a bad score. That is below, with some new additional thoughts:
I understand as a gamer, the need to feel aggravated when you have waited 2 years on the hype train for the game you just bought, to have it suck the big one. But, i believe the dissatisfaction when reviewing needs to be left at the door. Reviews should be, unbiased. Not console bias or anything like that. I mean the reviewer should not rant about what was wrong and why they hated it so much. They should outline the good, the bad and the ugly. But say why it is wrong, how it affects the game entirely, or momentarily. Difficulty should never be a mentioned issue in my mind. As that is absolutely bias to ones own ability and does not reflect a product at all! This is one thing that makes me want to rip my own eyes out, when a reviewer adds 'over the top difficulty' or something along those lines to why a game scores lower. Reference for Destructoid: inFAMOUS 1. The snipers from the rooftops.....they said ridiculous.....i saw no excessive difficulty. I believed them to be easily manageable. Just a point though.
Also, learning curves. Mention it, but it should also never be a a mitigating factor to the score, just like difficulty (as they are quite one in the same). When i see learning curve talked about heavily or even lightly in a review and then leads to a negative impact on a games review score, i believe it to be absolutely unprofessional and abysmal! As some gamers are better tailored to their favourite genres. 'The fight mechanics have a steep learning curve and can be tricky to master, resulting in a lot of unneeded deaths' or something along those lines (that is just an example not a quote) is ridiculous to have any effect on a games score. Some would have picked it up in a flash! Some not! It is no representation of a games quality!
You see, I believe most of us today reading this site (as i have come to notice a lot of the members are actually adults, or at least the ones commenting) have one thing in common. We grew up in a certain era. Videogames were nurtured, loved and beautifully crafted in our chipper adolescence. The feel of sitting in front of that old tube tv, blowing into the cartridge again and again till the screen lights up with the logo we want to see. We sit back (though usually forward) focused our eyes and we played a game, a story, a chapter in our lives till our hands bled, our eyes sagged and our minds caught ablaze in the chemistry of light, sound and fun in front of us, controlled by us. We didn't care if we could do everything, just WHAT we could do. Was there a secret behind that wall? Only time, patience and an undying passion would tell. We did not complain we had to blow in the cartridge! We did not care the graphics were not the same as another game! Strong point for companies that are still like this are: Blizzard and Steam. They say it will be done when its done, and it is! It is also usually a very thoroughly enjoyable experience for most. Because they nurture their games and take the old school humble, dedicated approach to making games.
But today, our glorious past time is, and forever will be: Popular (fiendishly so). Gone are the days of a game being made until it was ready! Excessive deadlines, some of the most low, corporate bullshit to ever be seen, and the never ending want for money! MONEY MONEY MONEY! A game is churned out quicker then butter, and reserves as much taste as the aforementioned spreadable, salty, plain and wholly unenjoyable.
So we search. We search for THE console, we search for THE game/series we want to try and rekindle the glory days in our minds. So when we finally make our decision, shell out the needed money, we sit and we....well do we enjoy? I have found myself in many a situation where i have been encapsulated by hype, the want for this to be the game that brings back my joys of gaming! Anything, and when the game does not deliver, I do what any normal person would do.....I lie to myself.
The game is good I think, oh hey so sometimes i have to do this little trick to make the controls actually work, reptitive you say? Gosh no, I cant think of one thing....Oh yeah that mission you have to do 15 times every 4 hours? Thats consistency not repetition....
The people who get the angriest in the comment threads are people who already own the game. So why are you looking at a review? Because you want to assure your purchase, the money you spent, you want to make sure everyone else agrees!
But, when they dont. There will be hell to pay. It is like showing someone your house and them saying 'hate the front door, hinges dont work, windows get light at times...but most the time you wont get to enjoy it and the floor creaks in this one room everytime you walk on it, its infuriating. Ummm....i rate your house a 5/10' Do you smile and nod? Fuck no! 'GET THA FUCK OUT MA HOUSE THEN!' You say!
It should be no new news to anyone to say: Insecurities of some (mainly referring to purchased products) on the internet is insane! People go on the internet to search reviews to make sure what they purchased was good. Too much that one is too concerned what others think! Classic psychological profiling, but, it has to be seen to be realised.
I hope I have done some good, maybe people will get majorily pissed at this, or maybe some will realise it is true and change their ways. Some will disagree, and of course. But all I ask if you don't agree is: Then why do you get so mad when someone else doesn't like the same things as you?
If you love it, love it. Fuck what anyone else thinks. But, if they don't like it. Do not think you will in anyway change their mind. Everybody thinks differently. If everyone thought the same we would all probably be listening to Justin Beieber and enjoying it and I think we can all be thankful, that is not the case.
Risen Still Rising on Australian Steam
on 09.29.2009
Just loaded up Steam and there I before my eyes is the pre-order incentive for
! Now this game has been banned in Australia. But is still ready to be pre-ordered! Though steam has done this before with
is still readily available on Steam even thought it was banned before release in Australia. Now this does not mean that this wont be yanked from Steam by the release date, but if
is anything to go by, we may still get our hands on the title here!
Anoymous Hack Australian Government Websites. Also: The truth on the Australian 'Mandatory' filter
on 09.10.2009
In an event that i can neither agree with or disagree with, some members of 'anonymous' hacked and shutdown temporarily several Australian government websites as a protest to the proposed mandatory internet filter. The filter i disagree with, the hacking is such a kick in the government face that i love it. But, it makes us look worse in a way to the general public. But fuck the public!
Now this whole internet filter has gotten Australia alot of flack. So i wish to help inform those that arent aware about how the filter would have to come to be.
The filter requires a senate majority to pass. At this moment ALP (the guys in charge) hold 32 of 76 seats. By law 39 senators must agree to the filter. The coalition (the main oponents) who oppose the filter have 37 seats. The greens who also completely disagree with the filter hold 5 seats and Family First and an independent named Nick Xenophon hold 1 seat each. In order for the filter to come to be, the ALP requires all of the greens (who would never agree to it) to agree to the filter as well as the family first leader and Nick Xenophon to agree. So, in all i think the filter would never come to be. That hasn't stopped the government from spending million of dollars trialing it already though.
Source (for the hacking)
Source (for the filter)
: Hyper Magazine: Issue 191 (couldnt find a link, but it is an aussie gamer mag, and its sitting right next to me lol)
Critiquing For the Ages - Killzone 2
on 06.21.2009
What is a critique? Is it a game review? No. Though many game reviewers hail themselves to write 'critiques', many can hardly be considered a critic in that manner. A critique is a deep and intuitive look at a game. In comparison to others of its genre, and other genres. The game is examined on many different levels, social commentary and such are covered. The critique is not a buyers guide, it is a deep examining, an autopsy even, of a game. You do not deliver bias, the platform it is on is of no matter. It is the game, and what it achieves that matters.
It is very hard to explain a critique, so here is a link that delve right into the depths of what a critique is (feel free to skip this of course):
I aim to critique a game on a regular basis for the community of Destructoid, because i like you all so much :) I shall hail it as "Critiquing For the Ages", snazzy i think :P Now my following critiques will not be as long as this, but this critique was actually a university assignment, and that is why it is so lengthy. If you are wondering, i scored very highly indeed ;p Remember, the critique does not entail a buying guide, neither a score. Just an in depth view of the game. I hop you enjoy:
KIllzone 2
Killzone 2 is a hyped up futuristic, WWII mirroring, action game set in the distant future on the planet Helghan. The core gaming experience falls directly into First-Person shooter genre easily and quite enjoyably. All aspects of the game mirror the core first person shooter experience: from the menu, music, aesthetics and lamentably clichéd supporting characters. The key viability of the game in the currently flooded first person shooter market is that it is made to be enjoyable. In a generation of video games being pumped out for a quick buck, Killzone 2 comes across as being about the experience and not the money. When you get down to the bearing of the entirety of the experience that is Killzone 2, you come to realise this game is catering to the hardcore gamer. Though the term hardcore is thrown around a lot without any real merit as to what the term implies, we can assume it associates itself with a demographic within a demographic. In this case, the gamer who has been playing since his earliest memories and does not play to pass the time, but to make up time. With this in mind, Killzone 2 is clearly slated for this demographic. It has tight, but not easy to perfect controls. It has slight and subtle references to the original Killzone. But, most of all, it carries with it the weight of immense hype and industry regard. With the game comes in depth information of how it utilises all SPUs and is the first console game to use FSAA (full screen anti-aliasing), something a casual gamer would not care/worry about. Killzone 2, though a first person shooter can entail more than just that genre in its game play. As a game, it sits on the wide spread spectrum that is a shooter. This classification brings with it a large amount of genres. In this way Killzone 2 can take on the role of a tactical shooter. Plotting your course from A B can be justifiably a lot harder than shooting everything in your path: timing, aim, and skill all come into play, as well as taking into account enemy formations. Though the linear style in which the levels are presented and set out can more than defeat this point easily.
With first person shooters being such a used genre as it is, it becomes hard for the genre to establish itself as a serious and competent genre, but the first person shooter genre is a genre that can shift the way all games can and will be viewed. Many of the recent titles that have evolved video games have been first person shooters. A particular title of choice to mention is Halflife/Halflife 2. The halflife series has been well known as always reaching the next milestone in gaming. The graphics are always breathtaking for their time, the physics and the simple but fun and intuitive game play is near unrivalled by games of any generation. It is styles like this in a game that an easily evolve/change the way games will and must be produced. When a game is released, it is instantly compared to the lead title of the genre; this in kind facilitates the way games are made, and what values they base their entirety off of. Killzone 2 takes most of its style and game play from the original title in the series, slated to be an amazing and groundbreaking title, the original fell short in most respects. Killzone 2 as its own game and how it cements itself upon the gaming entirety mainly falls down to the games presentation and graphics. Though the titles story is admirable, the lasting affect the game will leave is its amazing graphics and excellent presentation. It has cemented how a console games can look like a PC title, people are able to look at the PS3 now and realise the distinct capabilities of the console. The graphical capabilities utilised in Killzone 2 are like nothing every achieved on a console game. The game utilises all SPUs in the playstation 3s architecture. After the original trailer displayed at E3 2007 (http://www.youtube.com/watch?v=1lRAPncF5qw) turned out to be a pre-rendered scene and not actual game play it created an uproar, but Guerrilla Games promised they would produce a game that is superior in visual quality whilst being played. Hailed by most to be an impossible task, they have achieved the set goal. The game surpasses the trailer easily, and not because of sheer graphical prowess, but the artistic direction the game takes. Gritty, and brutally realistic in its own right, the games graphics are vivid, but it is the way the characters are presented, the enemy is hidden behind a mask, and Helghan is coated in a seemingly everlasting night in the industrial areas, added the foggy air and smog filled air, and the gritty, dim lighting of the cities enthral with a kind of uneasy feel to even be on the opposing forces planet, you feel the dread of this not being familiar or friendly territory. This is all easily visible in the games artistic style, all manner of emotion and emphasis can come about from watching a lone Helghan soldier wandering an alley idly waiting for conflict. But, before the artistic style comes the graphical capabilities. Simply said, Killzone 2 is the best looking PS3/console game to date. The high polygon and sharply textured models only compliment the artistic direction taken. Smooth animations add to realism. Watching a Helghast troop scuttle for cover when being overpowered by suppressing fire is enjoyable and equally visceral in its own right. Running through the landscape is smooth and hardly ridged. Moving the gun to aim allows for a swing to happen when the gun reaches its aligned position, allowing for a realistic feel a swinging the gun into place. All the graphical power and animation quality add to the feeling of playing Killzone 2.
When the opening cinematic begins to play, it is easily distinguishable as a WWII alternate. From the Helghan leader, to their flag it can easily be distinguished as WWII influenced. The war is being waged between 2 different forces, rather than different countries, it is a sake of different planets. The regime of the Helghan is a mirror of that of the Nazi regime, in which the Helghan wish to instate their own regime and way of thinking to Vecta.
In Killzone 2 you are thrust into the eyes of Sev. You are a part of the first wave of troops to hit Helghan. It is your goal to capture the head of the Helghan regime to take to trial. There is little for back-story on Sev or any of the supporting characters. Interaction between the few is kept to a bare minimum. Key and pre defined lines are spoken by all in completely constructed situations. There is no real immersion between the player and his comrades. The game attempts to remedy this, by having their lines seem friendly in the macho-male aggressive jokes, but falls into the territory of samey your mother lines. Allowing only disdain for your friends rather than any really connection with them. This does shallow out the experience of the game as they seem to just be pawns bellowing clichéd action movie lines for background noise than characters you would care about, drawing back part of the story and the story telling. The story is a very shallow and standard first person shooter story, not allowing for much imagination to be put into it. But, for how the story is delivered, paced and concluded does allow for the player to cherish the experience as a better delivery of story in a first person shooter in a long time.
In order to complete the main goal you are thrust into combat with the core ability to move, jump and shoot. All controls are mapped easily to the controller, and have many different control schemes to choose from, allowing for easy alteration to match different players likes. The controls are intuitive but not groundbreaking in any way, but they add enough depth to the game in a way that makes it easily accessible but also deep enough to allow for a deeper grasp on the controls. Killzone 2 lacks in depth in comparison to platform or action adventure games, but allows for a form of depth that is intuitively different. When a game falls into its particular genre it takes a different form of immersion for it to be fitting for its genre. A platformer usually entails a comical styling for it to be immersive in its way, it allows for it to be appealing in its own manner. A mystery game must use atmosphere and dialogue in its way to be immersive in its own way. Games of particular genres must be able to use a different style for it to be immersive in its own way. Killzone 2s immersion is based upon its graphical style and artistic direction. The atmosphere is dark and dank; the air (though unbreathable) seems thick and plagued with smoke and heavy dust. The action is loud and fast, it allows for a distinct feeling that you are about to die, the idea that at every blinking moment a gun is aimed at you, and if not, because it is recalling from being fired at you. It is through this kind of immersion that shooters require. You feel that you are Sev, and are disheartened if you are killed. It is this kind of depth that allows for the player to get in key with the story and all the happening around you. The idea of the Helghan force coming down upon you does bring about a feel of dread and immense pressure. It is in allowing a player to be the character that we are able to get more of a feeling for the story than heavily driven dialogue. Though this feeling can be limited for the fact that the game does not vary much in its presentation or game play, as well as linearly presented levels in a very dank, but familiar Helghan. Every now and again having to bunker down to hold off a wave of enemy troops, though welcomed conventions, nothing out of the ordinary is introduced in order to equal out more than a simple experience on the base level.
When the character is thrust into the action you are given the key goal to achieve, but are also appointed with secondary (not necessary) goals. Hidden beneath simple dialogue of it being a case of data collection and symbolic defamation, you are tasked with destroying all Helghan symbols you come across, and collecting all data briefcases in the game. Though rewards can be yielded from the games website, this only adds for a simple replayability/trophy hoarding game play. Not at all necessary, but a catering mechanic for the achievement junky. After that comes the main goals during the game. You are all knowing to the fact that you must capture the Helghan leader, but you are always tasked with separate secondary goals to achieve in order to proceed closer to the inevitable goal. Generally your higher ups will direct your commands at you simply and coherently via communication link or your superior on the field will simply yell it at you. Befitting of the environment that the player is and a keen and easy way to let you know what you must be doing at all times, and why. The different goals to achieve generally keep the game moving along nicely, speeding it up when needed and keeping it at a quiet, but nerve racking pace otherwise. A good choice in that regard, most goals seem to be cohesive in the way that they allow for you to move at your pace, but allow for the action to push you along at its own set pace. Unfortunately Killzone 2 is far too linear to even allow the player to venture more than 10 feet from the set path. This is a key mechanic in a shooters pacing, but it can perceivably be seen that the game does not allow for the game to be played very differently then what they wish you to do. The enemy AI allows for some variance in game play however. Though the enemies are not a testament to game AI, they certainly allow for the game to seem tight and heavy hitting. They aim straight, but are not given god like accuracy to allow them to strike you down whenever it may be deemed necessary. But, they are smart enough to use cover, evade fire and use flanking and cover fire tactics, forcing the player to think on their toes, allowing for an extra layer of immersion to the game play. The team AI is different however, they neither care what formation you wish to take or how you wish to execute a manoeuvre. They seem to be on a set path, and only deviate to keep themselves covered. This takes away from the point of being in a squad at all, as the squad does not back you up. They will fire upon other enemies as they see fit, but will not allow for cover fire if you wish to flank an enemys position. This takes away from some of the immersion, as you are taken out of the role of the player in that manner, and are forced to view everything as though you were by yourself, and not at all assisted. In this way the game is taken back from being technically empowered in that manner, as it seems to revert back to the foundations of other first person shooters, where you are a solo protagonist, really drawing away from the core aspect of the game.
Once the plight is over, the game does come short in the length department, allowing for several, but not many hours of game play for the game on medium setting. Though admirable for a first person shooter, lastability in a game is becoming more than tacked on tasks that can only be completed as soon as the opportunity arises, requiring more play throughs to equate for more play time. But, with the first person shooter genre, lastability must be utilised into a form of competitive multiplayer experience. Something Killzone 2 has in droves, it allows for teaming with friends into squads allowing for the players to take on different roles and communicate internally with each other rather than the entirety of the match. But not only is the multiplayer a fun experience, it also a deeper experience than the single player experience, allowing for team mechanics that can only be utilised with precise timing and accuracy. However this kind of arrangement is only achievable with close friends primarily, as public games will see every player going lone wolf. The multiplayer is a deep experience, probably the deepest available on the console, and does not feel like a tacked on experience as most multiplayer modes do. Some effort has gone into and has allowed for it to be an admirable effort. A multiplayer first person shooter game of note that Killzone 2 has eagerly been compared to is Halo 3. Though Killzone does lack the charm and ease of play that Halo holds so heavily, you must compare them in their own way. Killzones multiplayer is an experience to be taken without a grain of salt. It is gritty and hard hitting, where as Halo 3s multiplayer is to be taken with a bit more of a laugh, as it is meant to be fun, and for this reason it holds its own in a different manner to Killzone 2. Against such a multiplayer juggernaut like Halo 3, Killzone 2 does fall short in the way players can communicate. As Sony only just introduced text chat between players while in game, a step forward, but falling short in comparison to the Xbox 360s in game microphone communication between friends. Making match making for multiplayer matched very difficult. This is not so much of a technical shortcoming of the game, but more of the console it is on. Though the online scene for playstation 3 is large and free, it lacks a homey feel that is a community that can be easily accessed and used for player to player interaction, making serious online gaming in Killzone 2 hard, but very rewarding.
Killzone 2 has been granted 2 piece of downloadable content so far. This is a very welcomed addition, but it can cause an imbalance, as it is $5USD for 3 extra maps (within each pack respectively) for the multiplayer experience. Though heavily priced for maps, this may be something forced upon the player, as servers are locally hosted by players, and the players most likely to host a server would be enthusiasts of the game. Who are likely to have purchased the map pack, in a way limiting access for some players, but this can be considered a smart way to sell the map pack.
Killzone 2 is a core addition to the first person shooter catalogue. A flooded market as it is, this game stands out amongst the rest for its amazing graphics and decent delivery of story and intuitive game play as well. Killzone 2 stands out amongst other games of the same genre easily, and games of other genres, it has cemented the quality that future developers will create their games, knowing what is possible and having such a benchmark to try and compete against. As i mentioned earlier, there are several games that change the way games are made, even simply for the bar level they set, but this allows for quality titles to be developed. If a game does not come near a game of note, then it will not sell as well, forcing developers to create games that are engaging and enjoyable at the same time. We evolve to adapt, entertainment mediums are no different. Evolution of a genre causes evolution of a platform and in kind, evolution of a medium.
There you have it, 3,000 words covering the depths of killzone 2, if you havent played it yet (shame on you :P jk) this hopefully delves a bit deeper into the core mechanics and gameplay of the title. As i mentioned above, my following critiques will be much shorter (will try to keep to 1000 words lol), but i hope you enjoyed it, or what you probably just skimmed over :D


text:
Dr. Amanda J. Ye, MD
Obstetrics & Gynecology, Allina Health Bandana Square Clinic
- 1021 Bandana Blvd E Ste 100
Saint Paul, MN 55108 - 1 Office Location
- (651) 241-9700
Dr. Amanda J. Ye graduated from the University of Minnesota Medical School at Minneapolis in 2004. She works in Saint Paul, MN and specializes in Obstetrics & Gynecology. Dr. Ye is affiliated with United Hospital and Abbott Northwestern Hospital.
Gender: Female
Years in Practice: 11 Years
Languages Spoken: English
Medical School: University of Minnesota Medical School at Minneapolis
Graduation Date: 2004
Hospital Affiliations: United Hospital, Abbott Northwestern Hospital
Specialties: Obstetrics & Gynecology

subset: commoncrawl


text:
Social Media Facebook Intern
Bookmark This
Sarah Scoop
I am looking for a social media enthusiast to assist with my website's facebook page, SarahScoop.com. Must have a strong love for BEAUTY and FASHION!You will be required to update the official Sarah Scoop facrbook page at least once a day and interact with facebook fans.
Please email email@example.com with subject SOCIAL MEDIA INTERN.
This position is unpaid, but great experience.
- Utilizes social media to engage with a community of fans/followers online- Coordinates online marketing and advertising campaigns
- Collaborates with internal departments on projects and assignments
- Demonstrates interest in social media and how media and communication strategies can continuously engage the online community
- Provide links to 1-3 social networking profiles to demonstrate interest and knowledge- Possesses skills in writing, presentation, interpersonal relations, and customer management
- Performs well in environment that values creativity, flexibility, and variety
- Exhibits personal qualities, such as open-mindedness, enthusiasm, and adaptability
- Prefers challenges, fast pace, new ideas, future focus, and unstructured environment


text:
With more than 15 years of experience as an art educator, Vahan Yervandyan invites students of all ages into Pasadena Art Classes to help them explore their creative sides. Vahan maintains small class sizes, so each pupil receives the personal attention necessary for their artistic growth, as well as adequate elbow room. During classes held throughout the week, students can explore a number of techniques, including drawing, pastels, oil painting, and watercolor.
Teen girls enrolled in Rosemary's residential program, as well as girls referred from local educational agencies, can attend the Rosemary School, a nonpublic school certified by the California Department of Education–Nonpublic Schools Unit. Seventh–12th grade courses cover core academic subjects as well as vocational and independent-living skills. As part of a back-to-school effort, Rosemary plans to equip every student enrolled in the school with a supply kit containing essential classroom materials.
We prepare all types of tax returns including individual, partnerships, corporate, business, and prior year returns.
We provide bookkeeping, payroll, tax and financial planning, consultation on starting a small business, setting up a corporation or a LLC, and other accounting services for individual and small business.
Combining traditional dry cleaning with environmentally safe wet cleaning we are uniquely qualified to gently remove even the toughest of stains. We guarantee the whitest whites. ALL of our cleaning is odor-free. Our specialty is cleaning, restoring & preserving of wedding gowns.


text:
General Topics
General Messages
> What has happened to Meghan Shaughnessy?
View Full Version :
What has happened to Meghan Shaughnessy?
Mar 17th, 2009, 11:38 PM
I just checked ... she is 857 in the world.
What happened? Where did she go ... ???
Mar 17th, 2009, 11:39 PM
She reinjured her knee at Hopman Cup I think:(
Mar 18th, 2009, 12:45 AM
Mar 18th, 2009, 10:10 AM
meghan tore an acl in her knee
Mar 18th, 2009, 01:31 PM
anyway the last several years she really started to suck in singles, probably at age 30 career is over.
Mar 18th, 2009, 02:19 PM
anyway the last several years she really started to suck in singles, probably at age 30 career is over.
That is it.
For a physical player like Meghan , the diminishing returns start early around age 27.
Mar 18th, 2009, 03:11 PM
just retire seriously.
Mar 18th, 2009, 04:39 PM
She injured her knee at Gold Coast last year. Then made a comeback in autumn and re-injured. Then, at the end of the year, she played an ITF tournament and re-injured. Then she played Hopman Cup and re-injured. :sobbing:
Hope she'll keep playing doubles though. She was a really good doubles player. :awww:
Mar 18th, 2009, 08:51 PM
She's done, I think.
Mar 18th, 2009, 08:52 PM
Wow, I had no idea she has had so many injuries. that's a shame. I really thought she would go further than she did. The 2003 Miami was probably her career highlight. She beat Venus and then almost beat Capriati. If she could have continued that Miami form, her career would have been much different.
Mar 18th, 2009, 08:53 PM
Meg please come back :sobbing:
Grand Phantasm
Mar 18th, 2009, 08:54 PM
I miss Meghann she was cool
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Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printableOn Thu, Sep 5, 2013 at 2:04 PM, Fons Adriaensen wrote=
:> On Thu, Sep 05, 2013 at 08:15:43PM +0200, J=F6rn Nettingsmeier wrote:
Just checked out the D-Mitri line. I'm amazed, jealous. That's exactly
the kind of scalable gear that I'd dream of building.
Do they really have AVB on those?
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
On Thu, Sep 5, 2013 at 2:04 PM, Fons Adriaensen &=
.org> wrote:
On Thu, Sep 05, 2013 at 08=
:15:43PM +0200, J=F6rn Nettingsmeier wrote:
> i wonder if you guys have seen other pro gear whose data gets
Meyer Sound's D-Mitri processors, to name a big one...
FAJust checked out the D-Mit=
ri line.=A0 I'm amazed, jealous.=A0 That's exactly the kind of scal=
able gear that I'd dream of building.Do they really =
have AVB on those?
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We Need To Talk About Kevin
Movies and interviews from 16 November 2011
Arthur Christmas | |
Margaret | |
David | |
The First Grader | |
Margaret | |
David | |
The Ides of March | |
Margaret | |
David | |
We Need To Talk About Kevin | |
Margaret | |
David | |
We Need To Talk About Kevin Web Only Interview | |
The Orator Interview : Web only | |
Muriel's Wedding : The Classic | |
The Orator | |
Margaret | |
David |
The mother of a teenage boy tries to deal with the responsibility of her child's actions.
Margaret: David:
We Need To Talk About Kevin
Rated MA
Review by Margaret Pomeranz
Scottish director Lynne Ramsay who made the Camera d'Or winning RATCATCHER and MORVERN CALLAR has adapted Lionel Shriver's best-selling novel WE NEED TO TALK ABOUT KEVIN and the film is never less than compelling than the book. It's about a woman, Eva, TILDA SWINTON, who was also one of the producers of the film - and her relationship with her son Kevin - played as a teenager by EZRA MILLER. From the start he was a difficult and wilful child.
Eva's husband Franklin, JOHN C. REILLY, has a better relationship with the boy, but is he just naïve or not very alert to Kevin's alarmingly perverse actions.
This is devastating stuff. Tilda Swinton's performance as an alienated woman wracked by guilt about her role in Kevin's destructive behaviour is to be marvelled at. Seamus McGarvey's cinematography is a major plus in the film. This was not an easy book to adapt to the screen, as written it is a series of letters that Eva writes to Franklin about their son but Lynne Ramsay has really approached the story intelligently so that the fractured structure, moving between the present and the past, works. Her use of red in the film is ominously effective.
If I have a slight qualm about the film it is that for me the direction of Ezra Miller as Kevin is a bit unsubtle, he is a monster, the way Eva recalls it anyway. But this is a stunning film, it's not an easy one, it's confronting and tragic, but it grips you and won't let you go from the quite bizarre opening scene.
Further comments
DAVID: Yes. Look, I hadnt read the book and I found it a compelling film in many ways; a bit elliptical, a little bit over done in some scenes. You mentioned the use of red. I thought that was perhaps a little bit over-obvious and some of the acting at the edges. I tend to agree with you about Ezra Miller, I think just a little bit overdone. A bit less would have been more. But its a fascinating and distressing story and what intrigued me about it was that when I saw the film, I didnt know anything about what was going to happen and there are certain revelations that are left till quite late in the film. Something terrible has happened but you dont know what, and yet Id been reading all these reviews from overseas where they actually say what happens in the very first paragraph.
MARGARET: Yes.
DAVID: And I think thats a bit sad. So maybe if you havent read the book, you should find out as little as possible about this film before you see it.
MARGARET: Ive been very discrete...
DAVID: Yes, I know you have.
MARGARET: ...in the way Ive described the film.
DAVID: Yes. Yes. Because its quite powerful.
MARGARET: Yes, it is. Im giving it four stars, David.
DAVID: Im giving it three and a half.


text:
Tejo Remy and Rene VeenHuizen's tennis ball benches for the Museum Boijmans Van Beuningen in Rotterdam.
#5164Tanya Moller Jensen's ceramic boxes are fabulous. Not to be missed; her wall pockets and votives.
Check them all out!
Woofy is a cable container dog designed by Gabriel Nigro for Normann Copenhagen. Woofy is your new friend and a personalised way to conceal cables. Launch party for Woofy in black is now!
Secretive NYC organization LVHRD (live hard) publishes the 3rd issue of their interactive pdf MGZN with a cover by Paul Pope.
#5144Make your own professional juggling balls using tennis balls and balloons. If you're a vagrant, hustle them on the streets for loot.
#5142Calikartel Magazine - A web magazine (blog) focusing on fashion, fashion photography and art direction. Quite lovely work here.
#5141Incase does their best attempt at outdoing Mr. Ives with the cleverly named "Protective Cover for iPhone".
#5139Tomorrow only, Friday, July 13th, the MSN.com homepage will display the new Microsoft Office 2007 UI. Find the new Office navigation ribbon at the top and customize the page as though they were editing a document.
#5136Soap in the shape of little hands. A bit creepy, but in the kind of way that makes me not able to look away. [Editor's Note: thanks to everyone who submitted this ~they scare me! & ilikesocks was first]


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Behind the Scenes: Designing Paper Source Wrap
By now you've seen the variety of wrapping paper we offer at Paper Source. From quirky themes to classic prints, we have a wide range of wraps that are designed by our team in Chicago. Although the end result looks effortlessly beautiful, the design process is a lot of work that starts almost a year in advance! Below, we're going to show just some of the steps our new wraps have gone through before they're perfected and finished!
We love our new Holiday Bears wrapping paper. They're playful and fun, and perfect for kids (of all ages). You might be surprised to know that this wrap originated from our Wall Art Calendar. In fact, our calendars are the first things we design (we're already working on 2016 calendars) and often decide which themes we carry to other products. The bears started as a calendar page and were then re-designed to have a holiday feel for wrap. In the end, we loved the new look so much we changed it on the calendar, too!
Foxes are some of our favorite critters, so it seemed natural that we would update our everyday wrap and include them in our holiday assortment! The Holiday Foxes wrapping paper ended up bright and modern, but it went through several stages to get there! As Karen, our Art Director, says,
"We started out with the idea of making our everyday foxes into a holiday theme. We added the bodies to make them more life-like, and made sure to add cozy accessories like hats and scarves to make them even cuter. Between the second and third rounds, you can see we made changes to the background color and the scarves, to make them clearer. In the fourth round we added Santa hats and presents to some of them to bring in the holiday theme. But the fifth round was when we really went for it; we added Santa costumes, reindeer antlers and candy canes. We switched the background color to give it a cooler feel and we are very happy with how it turned out!"
The Pine Cones wrap is a classic holiday look. We wanted to add a fresh, but still traditional, theme to our wraps this year, and are in love with this design (so much we used it on many other things, too!). We added in bright bursts of red berries, and more green, to evoke a sense of real greenery on the wrap. Changing the background from Paper Bag made the color pop even more!
One of the most fun and unique things to design this year was our Ugly Sweater wrap! It's such a playful motif, and there was a lot of room to have fun with design! When we started, the sweater shapes varied, and the pattern was scattered. We decided to clean up the design by spacing the sweaters out evenly. The next step (as seen in round 3), was to make the sweater shapes uniform to make the page less busy. And finally, we changed the background color to something nontraditional, bright and fun! Here's another fun fact: The patterns in our sweaters use a lot of artwork from other Paper Source designs (check out the owls and tree lights in the last round)! If you love our Ugly Sweaters as much as we do, check out the other fun things we used them on!
We're so proud of our wrap designs, and we hope you enjoyed this peek into our process!
Holiday Gift Guide: For Her
Wondering what to get your favorite gal? Whether it's your bestie, your partner, sister or friend – we have some great gifts for all of the leading ladies in your life!
1. This Prisma Gold Frame is so cute and is the perfect touch of glam to any space. The geometric planes allow this frame to be showcased from a myriad of sides. Perfect for the home or office!
2. Our Custom Stamp Gift Box is a bestseller for a reason! This gift is the best for new home occupants, new grads, hostesses and more! The box includes a self-inking stamper, one black ink cartridge and one gift certificate that allows your recipient to customize a stamp plate online. Directions on how to redeem and a unique certificate code are included with each gift set purchase. Plus, this great gift is now Buy One, Get One 50% Off through Christmas 2014! Stock up on multiples for future use!
3. The brand new Heart of Gold Mug is so simple and chic. A lovely sentiment that your recipient will see daily!
4. Look ahead to 2015 with this Rifle Mint Floral Journal. Exclusively at Paper Source, this soft and feminine design features lined pages for daily entries or notes.
5. Help your favorite gal get organized! This Paper Source 2015 Mint & Confetti Planner makes a bold statement with a subdued mint and gold foil embellishment. The string-bound planner lays completely flat and is hard-covered for durability!
6. Ok, we know what you're thinking. A pen, really? But this classic gift is a great go-to for new grads, or as a congratulations on a new job. The Kate Spade Polka Dot Ballpoint Pen comes packaged in an effortlessly chic box with the phrase "She writes to-do lists for her to-do lists." on the inside. A fancy stocking stuffer or thoughtful standalone gift!
Creative Holiday Wrap Ideas
So your shopping is done and the stockings are hung…now comes the fun part! Wrap your gifts in style this holiday season with these creative tips and creative gift toppers.
Delightful Details
A few gift wrapping details that we love right now:
Trendy Tags- Gift tags are like mini holiday cards- and these little notes can make a big statement! Tags and stickers ranging in color and style add thoughtful detail to your perfect package. Our collection features chic embellishments like gold foil accents and chalkboard script for a charming touch to your gift wrap.
Ornate Ornaments- Share a special gift that your friend or family member will enjoy for years to come. An ornament helps to tie together holiday ribbon with a beautiful and practical decoration. Whether you're looking for something ornate or silly, we have plenty of unique ornaments to compliment each package in our ornament collection.
Baker's Twine- A sweet, classic look for your gifts, this bright twine looks great in a simple bow or can be wrapped around your gifts many times for a textured look. On our website, we offer a range of colors to match any wrap.
Pretty Paper
Keep your wrapping simple and sophisticated with Chalkboard Wrapping Paper or Black Wrapping Paper tied up with Natural Jute Cord. Add a note with an Extra Fine White Chalk Ink Marker and attach pine cones, holly, or winter greenery for a warm, rustic look.
Baker's twine isn't just for wrapping cookies anymore! This new take on an old wrap combo is sure to be a sweet treat this season. Just wrap your boxes with simple Paper Bag Wrapping Paper and tie together with Red & White Baker's Twine. Add our darling Holiday Expressions Tags to bring together this sweet look.
Decorated with stunning details and understated sophistication, this little combo is simply golden. Wrap boxes in Chevron Table Wrapping Paper and Gold Foil Dots Wrapping Paper and tie with a rustic Linen Ribbon. Large Kraft Metal Rim Tags sweetly adorned with your recipients name in Gold Glitter Alphabet Stickers will make your gift wrap truly shine.
We love finding new ways to wrap our holiday gifts! What is your favorite new wrapping trend this year?
Weekend Wants: The Land of Nod
In this special edition of Weekend Wants, our Art Director, Karen Davis, tells us some of her favorite things from The Land of Nod!
One visit to The Land of Nod and I was in love! I was just out of college and the bright colors and nostalgic toys and art drew me in – and without any babies or kids in my life, I bought a vintage spirograph for my sister and a big box of craft supplies for myself! Fast forward a few years to 6 adorable nieces and nephews, and The Land of Nod has been my #1 holiday and birthday destination. And then, last year, my guy and I welcomed a little one of our own. It has been a year of pure, absolute joy. The Land of Nod has been such a fun part of our journey, from our nursery decor, to thoughtful and colorful toys, musical instruments, snuggly animal friends and books. Here are a few of my favorites!
Greater Pyramid Blocks. I am ALL about the color of these blocks. This was my son's first Christmas gift! We also used them to make a sweet Valentine message for our families (pictured below).
Jellycat Corduroy Lion. Lions are a tradition in my family. My parents have bought one for each of the grandbabies, and they are all named, "Lion." Jellycat makes the most soft and cuddly animals!
The Day the Crayons Quit. This book cracks me up. As someone who took extreme measures to keep her box of 64 Crayola crayons pristine and out of reach of younger sisters, I love the personification of the crayons and their feelings about the difficulties they face in their jobs.
On the Go Travel Puzzle (Space). I love puzzles. My son and I have been doing this space puzzle together since he could sit up, and my husband just shakes his head at me… obviously no 6 month old (now 16 month old), is able to put together a 100 piece puzzle! But it is a fun activity we do together, and one day we will put it all together!
Extracurricular Play Table. This table is on my Christmas list for this year. I think it's so wonderful for little ones to have their own special place to go, and have special projects to work on. We already have a little art bin with my son's paints, papers and crayons. Scissors too. Again, my husband just shakes his head.
Artist Collective Poster Kit (Jon Cannell). And speaking of arts and crafts, how cool is this coloring book with wonderful illustrations?!
Wolfgang Amadeus Jr. Piano. My husband loves music, and so his mom bought this little piano for our son for his first birthday. It is so cute, he loves playing it, and my husband loves the unique sound, and plans to use it in a recording. When my son is not playing it, Lion sits a turn at the keys!
Thanks to Karen for this roundup! If you'd like to take a look at The Land of Nod's favorite things from Paper Source, click here. And, as a special offer to Paper Source customers, use the code: NODDY for 15% off Toys at The Land of Nod! Hurry up, offer ends December 18, 2014!
Deck the Halls with Holiday Crafts!
Make your home merry and bright this holiday season with one of our festive craft kits. These decorations are both fun and festive! Our garlands, wreaths, and advent calendars will add a splash of Christmas color to any room and are perfect for holiday entertaining.
Beautiful Banners
Hang our classic Merry Christmas Garland on your mantel or use it to trim your tree. All you need to do is string together these pre-embellished, glittery pennants with the darling red baking twine included in the kit. It pairs beautifully with our colorful Felt Triangle Garland to trim your tree or spruce up a table edge. Plus, this bright banner comes completely assembled and ready to hang!
Wintry Wreaths
Create bright blooms for your front door, mirror, or your mantel with our Poinsettia Wreath Kit. This versatile wreath is a charming addition to any room and can be displayed in many creative ways!
Here are three ideas for how to display this beautiful craft:
Add a splash of color to your holiday decor with this fun craft project previously featured in Women's Day! This retro-inspired candy stripe design is sure to impress your guests. We've posted a step-by-step guide below to help you make your own!
Simply print our How To PDF, gather a few simple materials, put on some hot chocolate and get craftin'!
- Small Bookboard Wreath Form
- 1 Box Red Stripe Paper Straws
- 25mm Satin Ribbon
- Hot Glue Gun
- Hot Glue Sticks
- Scissors
- Ruler
- Cut 50 Straws down to 6 1/2″, leaving the rest of the straws at their full length.
- Apply a dab of hot glue near the center of the wreath form. Adhere a full length straw so that the end is flush with the center edge of the wreath form, creating a clean wreath "hole", then continue gluing and affixing straws, alternating short straws with long ones until the wreath form is completely covered.
- Remove any hot glue threads from the wreath.
- Tie a bow using the Clover ribbon and glue in place.
- To hang, glue a small loop of matching ribbon to the back of the wreath form.
Christmas Countdown
Make this sweet Christmas countdown with numbered cards, Washi Tape, cute Bakers Twine, and our adorable Red Mini Clothespins. Just arrange numbered cards in rows, cut and tape lengths of washi tape to a background or wall, and then hang cards using the clothespins. Check out the clever blog Scissors and Sage for step-by-step instructions and tips. Happy crafting!
Holiday Gift Guide: Kids
Another edition of our gift guide and this time we're talking about what to get your favorite kiddo! Here are six of our top picks (and here's a hint–it's all about imagination and fun)!
1. We are obsessed with this Lille Huset Dollhouse. The company aims to cultivate creativity in children, and designs their dollhouses with minimal decoration to foster imagination (considering our mission is to inspire you to "Do Something Creative Every Day," we're definitely on board). The house comes empty, but we decked it out with washi tape, ribbon and stickers. You can download free printables or start from scratch! Either way, your little one will love creating their own space.
2. It's no secret that Frozen is really hot right now. This plush Olaf talks when you squeeze him and will be the perfect companion for your Frozen fan!
3. Snowball fights have never been so fun! These battery powered LED Gloves light up and contain settings to control the color and type of light (solid or changing)! Have a nighttime snowball fight with these fun mitts!
4. Perfect for your little warrior! This one size fits most kids' Viking Hat will make going out in the cold a little more fun.
5. Make a movie! If you have a budding filmmaker, this is the toy for you! This Clay Animation Movie Kit allows kids to use the included backdrops, props and clay to create their very own film by snapping a pic with a smartphone. A free app download combines the pictures to create a movie that can be played back for the whole family.
6. Whether your child is the next Picasso, or unable to color inside the lines, this Xonex Just Art Set is the perfect gift to get them in touch with their artistic side. It includes color pencils, pastels, watercolors, brushes and more!
Holiday Gift Guide: Guys
Join us for the first installment of our holiday gift guide series! This week we're looking at some of our favorite picks for those special men in your life.
1. This newly updated Gentleman's Wash Bag is perfect for the frequent traveler in your life. It's sturdy with a classic look (the bag has a Navy felt finish), and has plenty of room to store all the essentials. The liner protects from spills on the go and is embossed with the quote, "What goes on tour…"
2. Keep your guy's Benjamins (or, um, Washingtons) in order with this Money Clip. It's brass-plated and engraved with the phrase "For You," giving the gift a special touch that seems personalized. If you want to go above and beyond, include some money already in the clip as a fun alternative to a gift card.
3. Perfect for the music lover, these Authentic Record Coasters are actually made with old LPs. The colorful artwork varies by package/what records are on hand, so each bundle is a surprise. Will add a unique pop of color to any home.
4. If you're buying for a classic and chic man, this might be the perfect gift. The Heritage Plaid Vacuum Bottle not only keeps beverages warm for up to 18 hours, it features the company's original pattern from its launch 50 years ago! It also includes two cups that fit within each other; perfect for sharing. (And if you want the complete look, a matching Lunchbox Kit is also available.)
5. A fun way to serve up your dude's favorite beer. These Big Rig Beer Tumblers are 100% recycled glass from reclaimed bottles of yore.
6. Journaling is definitely cool for men with this Cavallini Toscana Journal. Lined pages are bound in soft and supple bonded leather and closed tight with a leather tie closure.
Do you have a favorite? Tell us what you're planning for your favorite guy!
Paper Source How-To: Nutcracker Stage
Create a stage for your Nutcracker Dolls to shine!
- How-To PDF
- Music Banner
- Nutcracker Kit
- Printer
- 8 1/2″ x 11″ Text Weight Paper in Superfine White
- Decorative Papers
- Patterned Shirt Gift Box
- Place Cards in various colors
- 1/4″ Satin Ribbon in various colors
- Christmas Washi Tape Set
- Christmas Tree A7 Shapes
- Adhesive Crystals
- Circle Hole Punch
- Super Tacky Tape
- Scissors
- Ruler
- Foam Squares
- Line the lid and bottom of the shirt box in desired paper.
- Using the lid of the box as the base, adhere the bottom of the box in an upright position as shown to create stage.
- Embellish tree as desired using glitter paper and adhesive crystals.
- Adhere tree to center of background using foam squares.
- Fold place cards at score line and trim into different size squares.
- Embellish as desired using washi tape and ribbon to create gift boxes. Adhere to stage as shown.
- Download the banner PDF and print.
- Cut out banner and adhere to front of stage.
- Assemble Nutcracker kit according to instructions and use theater to make your characters come to life!
Weekend Wants: From Our Gift Buyer
Our gift buyer Katie M. has a pretty sweet gig–she's in charge of deciding what gift items we carry (which is basically anything besides calendars, journals and stationery that could be gifted). From the wacky to the truly divine, Katie is responsible for curating a unique selection of great finds. Here are three of her favorite gifts for the Holiday season!
For a festive drink. "This Moscow Mule Mug makes a fabulous gift for the holiday season, and you won't find a better price! While I love the Moscow Mule just as much as Oprah, there are some fun twists on the cocktail that make it perfect for the winter. Try this recipe as a featured drink at your next party!"
Tech upgrade. "I'm so excited our iPhone 6 cases are arriving at Paper Source! I really like this Rifle design because of its elegant simplicity. Whether your iPhone is Gold, Silver or Space Gray, the clear case allows the color of the phone to become part of the design. Even though it features a rubber bumper and hard outer shell, this case won't give your phone too much bulk!"
A year of inspiration. "One of my favorite items to gift, especially during the holidays. This 365 Lovely Thoughts Pad from Sugarboo contains a thought or quote for each day of the year. It always seems to provide the bit of knowledge or inspiration I need for any given day. Here is a sample quote for this weekend, on November 30th:
"Kiss your life. Accept it, just as it is. Today. Now. So that those moments of happiness you're waiting for don't pass you by."
A great reminder to focus on the positives and bits of happiness that happen every single day and to not dwell too much on the past or worry too much about the future.


text:
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Join CNET for an exclusive interview with Google Lunar XPrize teams
Five representatives from the finalist Milestone teams told us how they plan to get to the moon and win $30 million next year. Catch up on this exclusive CNET event.
The Samsung Galaxy Tab 7.0 Plus tablet looks pretty good in pictures.


text:
A Short Introduction to Helping Young People Manage Anxiety
Carol Fitzpatrick
This book tells you everything you need to know about anxiety, its many causes and types, and associated disorders such as depression and self-harm. Case-studies help to show the effect of anxiety in real-life situations, and also provide useful tips and advice to help young people manage their symptoms. Learn MoreFeb 2015, Paperback / softback, 8.50in x 5.43in / 216mm x 138mm, 112pp, £12.99ISBN: 978-1-84905-557-4 -
Alex and the Scary Things
A Story to Help Children Who Have Experienced Something Scary
Melissa Moses, Alison MacEachern
This is the story of Alex who has experienced 'scary things', and the different things he does to cope with all the ways these scary things make him feel. This gentle storybook will help children who have experienced trauma deal with their emotions and learn coping strategies. Learn MoreFeb 2015, Hardback, 8.27in x 8.27in / 210mm x 210mm, 40pp, £9.99ISBN: 978-1-84905-793-6 -
Pretend Friends
A story about schizophrenia and other illnesses that can cause hallucinations
Alice Hoyle, Lauren Reis
Schizophrenia is explained to children (4+) through a simple story comparing a child's fun imaginary friends to the voices that can be brought on by schizophrenia or psychosis. Little Bea talks about all the fun things she does with her pretend friend and Big Jay explains how his friends are very different and what people can do to support him. Learn MoreFeb 2015, Hardback, 8.27in x 8.27in / 210mm x 210mm, 36pp, £8.99ISBN: 978-1-84905-624-3 -
XinYi BaGua
Dai Family Internal Martial Arts - Part II
Zhongxian Wu
Exploring key practices from the Dai Family XinYi Internal Alchemy and Martial Arts System, this DVD by 7th generation lineage holder, Master Zhongxian Wu, includes detailed instruction on LiuHe XinFa and BaGua XinJing. It also features explanations from Grandmaster Zhao ShouRong and combat demonstrations. Learn More2014, DVD video, 7.20in x 5.08in / 183mm x 129mm, 46 minutes, £30.00ISBN: 978-1-84819-242-3 -
XinYi WuXing
Dai Family Internal Martial Arts - Part I
Zhongxian Wu
Exploring key practices from the Dai Family XinYi Internal Alchemy and Martial Arts System, this DVD by 7th generation lineage holder, Master Zhongxian Wu, includes detailed instruction on HunYuanZhuang, LongShen, ChangSanBu and WuXingQuan. It also features explanations from Grandmaster Zhao ShouRong and combat demonstrations. Learn More2014, DVD video, 55 minutes, £30.00ISBN: 978-1-84819-224-9 -
Talking to My Gran About Dying
My School Project
Gina Levete
2014, Paperback / softback, 7.44in x 9.69in / 189mm x 246mm, 64pp, £7.50ISBN: 9781898576174 -
Cosmic Orbit Qigong
Ancient Methods of Healing and Cultivation
Zhongxian Wu, Karin Taylor Wu
Master Wu provides detailed instruction and explanation of the esoteric Chinese Shamanic Cosmic Orbit Qigong in this DVD. With full, uninterrupted demonstration of the practice, and a special feature demonstrating the standing style form, it is a complete introduction to this form for students and practitioners of Qigong of any style. Learn More2014, DVD video, 90 minutes, £30.00ISBN: 978-1-84819-223-2 -
10-Minute Primer Qigong
Foreign Languages Press, Zhou Qingjie
This comprehensive and easy-to-read introduction to Qigong covers all the key information. Perfect for newcomers to the practice, it is fully illustrated in colour and includes a DVD demonstrating an authentic short Qigong form. Learn More2014, Multiple-item retail product, 9.21in x 6.14in / 234mm x 156mm, 104pp, £9.99ISBN: 978-1-84819-212-6 -
10-Minute Primer Tai Ji Quan
Foreign Languages Press, Zhou Qingjie
Concise and accessible, this fully-illustrated Tai Ji Quan primer covers all the key information and comes with a DVD that demonstrates an authentic short form. It is essential reading for newcomers to the art and also provides tips for practice and cultural insights for more experienced Tai Ji Quan practitioners. Learn More2014, Multiple-item retail product, 9.21in x 6.14in / 234mm x 156mm, 132pp, £9.99ISBN: 978-1-84819-215-7 -
Exploring Friendships, Puberty and Relationships
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Speakers Corner
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Pavvi's Life Story
Likes # 0
Posted March 25, 2013 at 9:23AM
Anybody know how the film of Pavvi's life story is coming along?
Haven't seen it mentioned for a while, and he's too nice a guy to go on about it himself.
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- pavvi
Likes # 1
Posted March 25, 2013 at 10:02AM
You're way too kind!
The film is completed, they finished shooting in early December, and its in post production. An edit of the film was shown to an audience in New York at a private screening, and it seems to have gone down well. I've recorded all the singing for the film already - strange to see James Corden's mouth moving and my voice coming out of it! Am busy writing an autobiography at the moment, which won't be a rehash of the screenplay.
It all feels rather surreal to be honest, and it has felt like that throughout. The wife says I haven't changed a bit - still the same pain in the arse I've always been.
Likes # 0
Posted March 25, 2013 at 12:03PM
I'm looking forward to the film, and even better still eventually an autobiography to read. Always try to follow what you are up to these days. Brill :)
Likes # 0
Posted March 25, 2013 at 12:12PM
This is all new to me so Pavvi has certainly been keeping quiet about it. Isn't it good to have a wife who keeps you down to Earth?
Likes # 0
Posted March 25, 2013 at 12:14PM
Pavvi - you're Better Half's description [of you] should definitely be included on the new book's inside back-cover's blurb ... I'll be lookin' out for it! :o]
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Step Inside This Brain-Like Pavilion for an Eerie Architectural Light Show
Have you ever wondered what a thought might look like traveling through your brain? In a recent installation in Moscow's Nikola-Lenivets park, media design firm Radugadesign animated the inner workings of the human brain with an innovative video projection. Universal Mind, a sculptural installation by artist Nikolay Polissky, serves as the immobile backdrop for the elaborate video mapping project. Over the course of nearly eight minutes, Polissky's brain-like sculpture explodes into a maelstrom of light and sound, with carefully curated streams of energetic colour interspersed with dark scenes of manufactured glimmering starlight.
The New Media Night Festival orchestrated the installation on July 5th with over five thousand in attendance across the three-day festival. Nikola-Lenivets park is home to 28 different public sculptural installations.
DI Telegraph / Archiproba
Architects: Archiproba
Location: Moscow, Russia
Architect In Charge: Tamara Muradova, Askar Ramazanov
Area: 1400.0 sqm
Year: 2014
Photographs: Ilya Ivanov
Office Design / IND Architects
Architects: IND Architects
Location: Moscow, Russia
Area: 280.0 sqm
Year: 2013
Photographs: Alexey Zarodov
"Moskva: Urban Space" Investigates the Future of Moscow's Public Realm at the 2014 Venice Biennale
In their collateral event for the debut of the Moscow pavilion at the Venice Biennale, the exhibition "Moskva: urban space" explores the historic development of public spaces and examines the city's progress in the context of Diller Scofidio + Renfro's winning proposal for Zaryadye Park. Curated by Sergey Kuznetsov, Chief Architect of Moscow together with Kristin Kristin Feireiss from AEDES, and organized by MCA – Moscow Committee of Architecture and Urban Development, the exhibition comes at a pivotal moment in determining the future of urban development in Moscow. As Kuznetsov states, "While the face of Moscow in the past 100 years was largely determined by the architecture of its buildings, representing political and economic developments, today's urban singularity is based on the "connective fabric" of its public spaces that have become equally important identity-makers and contributes significantly to improving the quality of urban life for its citizens." To see photos of the exhibition by Patricia Parinejad and learn more about the story behind it, continue reading after the break.
Office of the brand agency Svoyo mneniye / za bor Architects
Architects: za bor Architects
Location: Bolshaya Tatarskaya ulitsa, 35, Moscow, Russia, 115184
Architect In Charge: Peter Zaytsev, Arseniy Borisenko
Area: 450.0 sqm
Year: 2014
Photographs: Courtesy of za bor Architects
Winy Maas Selected as Curator for Strelka Institute's Upcoming Academic Year
Dutch architect Winy Maas has been selected as the curator for the Strelka Institute's 2014-2015 academic year. One of the co-founders of Rotterdam-based firm MVRDV, Maas also lectures and teaches all over the world, most recently serving as a visiting professor of architectural design at the Massachusetts Institute of Technology and as a professor of architecture and urban design at Delft University of Technology.
Last Chance to Apply for Free Study at the Strelka Institute
With applications closing on the 26th of July, those wishing to apply to the prestigious Strelka Institute in Moscow need to act fast. The Strelka Institute is a non-governmental research institute with a particular focus on the City, using multidisciplinary techniques from fields as varied as sociology, economics, architecture, political and cultural studies. Since 2012, Strelka has been among DOMUS Magazine's top 100 European Schools of Design and Architecture.
Successful applicants will study at the Strelka institute for free, with each student receiving a monthly scholarship to focus on their studies.
More after the break
A Provocative Possible Future for Moscow's Failing Business District
What can you do with a business district that has an office vacancy rate of 40%, is completely separated from its surroundings and is facing increasing competition from business centers emerging throughout the city? These are questions that are increasingly being asked about Moscow's International Business District, the symbol of capitalism that was planned in 1992 after the fall of the Soviet Union, yet is still under construction today.
Eduardo Cassina and Liva Dudareva, founders of METASITU and researchers at the Strelka Institute, have proposed a provocative idea in response to this dilemma: envisaging the business district's future in 2041, they imagine a scenario where the district is linked by underground metro to Sheremetyevo And Domodedovo airports in the North and South – forming the world's first mega-airport, and the first one where it is possible to live in the terminal building without ever leaving.
Read on after the break for more explanation of idea
Ten in Shortlist to Redesign Moscow's Sokolniki Park
Competition organizers Archpolis have announced an international shortlist of ten practices that will go on to compete for the chance to redesign Moscow's Sokolniki Park. The park, which at 515 Hectares is the largest park in Moscow, is an important part of Moscow's Heritage, having first been used for recreation as a site for falcon hunting in the 15th century.
During the 19th century, the park was officially established, and bestowed with a distinctive radial design.The winner of the competition will be expected to work within this framework, as in 1979 the park became a protected monument of garden-park design from the 17th through 19th centuries.
Read on after the break for the shortlist
Project Meganom To Remodel Moscow's Pushkin Museum of Fine Arts
Russian practice Project Meganom have won a competition to redesign the Pushkin State Museum of Fine Arts in Moscow. Their winning entry seeks to transform the museum complex into a hive of cultural activity, preserving the institution's world class art collection whilst "actively engaging with the surrounding territory as a potential space for exhibition, dialogue, and communication." The project focuses less on the provision of new areas but rather provides a single unified platform for a series of discordant parts, tying together all the elements of the environment into one cohesive design – "from buildings and monuments to benches and navigation."
Conference: Urban Routines 2013/14
Russian city dwellers live their daily lives, drive cars on busy streets, sit in front of computers in offices, buy groceries and other goods in supermarkets and shops, bring up their children and watch television at home. This decidedly typical Lebenswelt, routine, everyday, the gigantic and complex world of the ordinary, is under-researched and poorly analysed. The theme for Strelka's 2013-2014 research school year is Urban Routines.
Student research, public lectures, and talks on Urban Routines constitute an attempt to figure out what the everyday life of Russian cities is made of.
Moscow Launches Competition to Design 2 New Metro Stations
The Moscow Metropolitan is the second busiest metro line in the world, transporting 2.4 billion passengers a year. However despite this, it is a long way short of being the most extensive, with Beijing, Shanghai, London, New York, Tokyo, and Madrid all surpassing it in terms of total track length.
In order to rectify this, in 2012 Moscow launched an ambitious expansion plan, aiming to add over 150km of tracks and 70 new stations by 2020. For the first time, they have launched a competition to design two of these new stations in the South-West of the city, in the Solntsevo and Novo-Peredelkino Districts.
Read on for more about the Moscow Metro and the competition
Tsvetnoy / Project Meganom
Architects: Project Meganom
Location: Tsvetnoy Boulevard, 15, Moscow, Russia, 101000
Architects In Charge: Yuriy Grigoryan, Alexandra Pavlova, Timur Shabaev, Yuriy Kuznetsov
Area: 37000.0 sqm
Year: 2010
Photographs: Courtesy of Project Meganom, Dmitry Chistoprudov, Courtesy of Marco Zanta
Shukhov Tower's Fate Put to a Vote
Despite severe corrosion, with almost 70% of one its six sections "thoroughly corroded" according to the government, Vladimir Shukhov's 1922 radio tower has never been restored. Earlier this year, a large group of international architects petitioned the government to save the tower, one of only 20 or so of Shukhov's 200 towers still standing in Russia. Now Moscow's government has put the fate of the landmark tower to a public vote.
Until July 6 Moscovites can use the "Engaged Citizen" app to support one of four actions: hold an open competition to restore the tower, move the tower to a new location, move it to its historic location on Shabolovka street, or invent a new solution.
What do you think should be done? Let us know in the comments below.
Smena Fitness Club / za bor architects
Architects: za bor architects
Location: Moscow, Russia
Architects In Charge: Pyotr Zaytsev, Arseniy Borisenko
Area: 1291.0 sqm
Year: 2014
Photographs: Courtesy of za bor architects
Ether / Project Meganom
Architects: Project Meganom
Location: Butikovskiy pereulok, 7, Moscow, Russia, 119034
Architects In Charge: Yury Grigoryan, Alexandra Pavlova, Iliya Kuleshov
Collaborators: U. Villen, V. Zherebtsov
Area: 930.0 sqm
Year: 2008
Photographs: Courtesy of Project Meganom, Marco Zanta
Conceptual Framework for the Development of Sokolniki Park Competition
Sokolniki Park of Culture and Rest and the ArchPolis Centre for Territorial Initiatives, with support from the City of Moscow Department of Culture and the City of Moscow Agency for Parks and Recreation (Mosgorpark), announce a competition to generate a conceptual framework for the development of Sokolniki Park.
Developing green space and parks has been an important aspect of Moscow government policy in recent years. Among the most prominent examples are the comprehensive renovation of Gorky Park and its connected river embankments, current reconstruction of the historic VDNKh exhibition centre and a completed design competition for the new Zaryadye Park next to the Kremlin. Reconstruction of Sokolniki Park is the most recent step toward widespread transformation of public space in the capital.
For more information please visit the competition's official website.


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By CMC.
BRIDGETOWN, Barbados – Barbados captured their 22nd first class title on Monday when rain forced a draw between contenders Trinidad and Tobago and Guyana on the final day of that game in Georgetown.
WICB Media Release.
ST. JOHN'S, Antigua – Following are the Official Points Standings after the seventh and final round of preliminary matches in the Regional 4-Day Tournament ended on Monday.
Bridgetown, Barbados, CMC – Slow bowlers John Campbell and Nikita Miller shared seven wickets as they bowled Jamaica into the semi-finals of the Regional Four-Day Championship, with a 59-run victory over the Combined Campuses & Colleges here Monday.
St John,s Antigua - The battle for the West Indies Cricket Board's President's Trophy has gone down to the final day of the group stage of the tournament.
Barbados have taken the lead with their 17-point victory over the Leeward Islands in three days but T&T are nine wickets away from wrestling back the trophy from the Bajans.
Jamaica Observer article.
SANTA CRUZ, St Elizabeth — St Elizabeth Technical High School (STETHS) added another title to their cricket-rich heritage with a 100-run hammering of Vere Technical High in the final of the ISSA Twenty/20 high schools competition at STETHS on Saturday.


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Viva La Vida
By Coldplay
Detailed Description
Viva La Vida by Coldplay. For Piano/Vocal/Guitar. Piano Vocal. 8 pages. Published by Hal Leonard (HL.353826).
ISBN 1458423859. 9x12 inches.
This sheet music features an arrangement for piano and voice with guitar chord frames, with the melody presented in the right hand of the piano part as well as in the vocal line.


text:
Kevin Cordes
Greg Hansen: Stars aligned for swimmer Steel, Wildcats
Arizona wasn't going to recruit Kevin Steel because, frankly, he wasn't among the nation's pool of elite swimmers. He wasn't even close.
Greg Hansen: Stars aligned for swimmer Steel, Wildcats
Kevin Steel came to the Wildcats from New Jersey, but his family was linked to the UA long before that.
Hansen Sunday Notebook: Cordes in 'comfort zone'
Arizona's Kevin Cordes, leaving the blocks for the 100-meter breast stroke Friday in Indianapolis, won the U.S. title in that race and in the 200 breast. "It's pretty mind-boggling what he's done," UA swim coach Eric Hansen says about the junior-to-be.
Hansen Sunday Notebook: Cordes in 'comfort zone'
Grant Jerrett, drafted in the second round by Portland and sent to Oklahoma City, faces a tough road to make the team.
Hansen Sunday Notebook: Cordes in 'comfort zone'
Robert Refsnyder, MVP of the College World Series for the Wildcats a year ago as a right fielder, now plays second base.
Hansen Sunday Notebook: Cordes in 'comfort zone'
Kevin Cordes won U. S. swimming championships in the 100 and 200 breast stroke finals last week, owns two American records, is ranked No. 1 in the world in the 200 and is the reigning NCAA male Swimmer of the Year.
Greg Hansen: Kevin Cordes is in fast lane to greatness
UA swimmers have been so good for so long, on every conceivable stage, that you don't often call the boss and say, "Forget the Final Four, I've gotta get this in the paper now!"
Greg Hansen: In fast lane to greatness
UA's Kevin Cordes, 19, makes a "C" for "Cats" after smashing American/world records to win the NCAA 200-yard breast stroke title Saturday in Indianapolis.
Cordes, Geer astonish swimming world with 4 NCAA titles for UA
UA swimmers have been so good for so long, on every conceivable stage, that you don't often call the boss and say, "Forget the Final Four, I've gotta get this in the paper now!"
Kevin Cordes
Cordes was named the Pac-12 swimmer of the month on Wednesday. He will swim at the FINA World Swimming Championships, which start next week in Istanbul, Turkey.
Patrick Finley: Arizona swimmer Cordes faster than anyone else
The Great Easter Sunday Recruiting Save of 2011 came between bites of sandwich at Panera Bread in Rockford, Ill.
Kevin Cordes
UA sophomore Kevin Cordes finished third this summer in the 100 meters at the Olympic trials. The top two advanced to the London Games.
Greg Hansen: US Olympic swimming trials: Marcus Titus
OMAHA, Neb. — Just past midnight Tuesday, Marcus Titus typed onto his Facebook page that he has completed his amazing journey and is now "looking forward to the next chapter in life."
Hansen: Wildcats loaded with big name swimming talent, but they'll still have their work cut out for them
Without a jersey number to identify them, most of America's goggle-wearing, Olympic-hopeful swimmers step from the water to become as anonymous as a Sunday School organist.
Men's NCAA swimming and diving: Cats now third, but Cal stretches its lead
Arizona's Mitchell Friedemann, front, leaves the blocks at the start of the 200 medley relay, in which the Wildcats set an American record.
Men's NCAA swimming and diving: Cats now third, but Cal stretches its lead
FEDERAL WAY, Wash. - Even while setting a pair of American records on Day Two of the NCAA Men's Swimming and Diving Championships, Arizona could not narrow the gap with meet pacesetter California.
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