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I am planning to install shelves in Garage. Can any one share their experience and pictures?
Thanks, Sam |
Follow-Up Postings:
- Posted by bluesbarby (My Page) on Tue, Nov 7, 06 at 16:29
Oh, this made me laugh. I guess I could take pics of my neighbors garage. |
Make sure chewable items are inside animal proof containers. Label the containers. Keep the same type of products together. When possible use see thru containers. Keep them small enough to handle. And watch the weight. I would keep them about 12-16 inches apart. You can get good shelves at Home depot etc. Metal--Heavy duty only. Also at the these places they usually have brochures showing different ways to help you out. |
We're rather picture impaired on this forum. Sorry. I use the rubbermaid style shelving linked below. We are very un-handy around here and getting shelving into the studs could be a big lesson in frustration. I've also had built in shelves in the garage (previous owner) and found they weren't flexible enought for our needs. These shelves are great. No problems with them getting wet and, when empty, I can easily cart them around. We currently have three of these in our garage and it meets our needs for storage for car stuff, paint stuff, tools, gardening stuff and plain old misc. Gloria |
Here is a link that might be useful: Rubbermaid shelves
- Posted by talley_sue_nyc (My Page) on Wed, Nov 8, 06 at 15:10
one thing I would say--in lots of instances (that picture Gloria linked to, for example), the shelves are spaced just a little bit too far apart--and you end up w/ wasted headroom that tempts you into shoving stuff on top of other stuff, and then it's hard to get out. I try to think of the "cubbyhole" approach, and I'd be looking for a shelf setup that would let me buy an extra shelf so I could add one to the stack. Even if it meant that the shelf was spaced much closer than the others; I'd put smaller stuff there, then. I did that for my nieces in their bedroom, once, and we put shoe-box-size containers w/ little stuff there. |
- Posted by patches123 (My Page) on Thu, Nov 9, 06 at 12:20
I used the white wire shelving from Home Depot and it worked great, but I had to space supports pretty close to support the weight. I did see they have gray whire shelving that is made to support heavier items, but of course this was after installation. I used 10 and 12" deep shelves from floor to ceiling. I still have a ways to go in organizing though, but atleast all the paint, lawn chemicals etc are off the floor and up high. Now I need to get the equipment organized (lawn mower, weed eater, etc) |
- Posted by julie_mi_z5 (My Page) on Fri, Nov 10, 06 at 5:58
Home Depot or Lowes carried shelves similar to Rubbermaid that are called... I think... "Gorilla" shelves. They're strong, sturdy, plastic, and might be expensive. We have the old-fashioned metal shelving units in our garage. My husband anchored them to the wall for fear one of the boys would try to climb them to get something from a top shelf. That's something to consider if you have kids. |
- Posted by patches123 (My Page) on Mon, Nov 13, 06 at 16:36
Oh definitly anchor them and really any tall furniture to the walls. My 2 YO nephew climed up on his tall dresser to get something and the 4 YO tried to stop him and the entire thing fell over on them. Luckily they were not hurt. But alot of kids are not so lucky. |
- Posted by rmorrow(email@example.com) onMon, Dec 4, 06 at 19:14
I used black boltless shelving in my garage. It has particle board shelves and a pretty good weight capacity. I found a good deal here www.buyrack.com. |
Here is a link that might be useful: buyrack
Dh bought Gorilla shelving units at Sam's a couple months ago to use in his new workshop. They're metal & particle board. I'll try to get out there in the next couple days and take a couple pics. I think he paid less than $60 each. |
Here is a link that might be useful: Gorilla
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Can anyone recommend a system to waterproof under my existing deck? I live in NY. I'm looking for something that can handle snow and is attractive. Most seem either ugly or flimsy (or both). The other feature that would be great is where you can easily remove a piece of it to clear debris, but I'm not sure if this is really an important feature. |
Follow-Up Postings:
I'm in PA and I priced out various systems earlier this year and they wanted $5k to $7k installed for my 20x18 deck. I don't recall the brand names. What I will eventually do either this fall or next spring is use metal roof panels instead. I've read about a contractor on here and a few others that have successfully done this. I tried posting a question awhile back but nobody responded to it (see link). Anyways, I did price out all the materials and it was only $720. So I hope to get to this project soon. I don't get alot of debris on my deck (no trees nearby), but I should be able to easily flush out the panels with a hose rather than having to remove them. |
Here is a link that might be useful: http://ths.gardenweb.com/forums/load/porch/msg051341065280.html
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subset: commoncrawl


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With antibiotic discovery coming back into vogue, two groups have literally gone to ground to find new compounds produced by bacteria in the soil. Using designed-for-purpose screening systems, the teams identified two unknown antimicrobial peptides - teixobactin and lysocin E - that act at new membrane targets and have the potential to induce little or no resistance. But given the poor safety record for peptide antibiotics, the new approaches and targets might end up upstaging the compounds themselves in terms of importance for the field.
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A single receptor found to mediate allergic drug reactions could lead to an antidote and allow compounds to be screened out early during drug discovery.
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Public funding saw none of the exuberance of the private sector in 2014, but NIH wants to use big data initiatives to stretch its use of funds
Two academic deals in immune modulation and cancer for Boehringer Ingelheim; predicting responders in AML; designer small molecules that act like antibodies.


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Includes dogs, cats and birds
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The Equine Embryo Laboratory's research runs solely off grants, research agreements and donations from the public. It takes approximately $200,000.00 to staff and equip the Equine Embryo Laboratory every year.
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Parts Search: If you like this part use the Google +1 button:
Price: $500
This item has been shown 2406 times.
Our inventory changes daily, sometimes there will be a listing for an item we no longer have in stock, due tobeing sold in ourstorefront,high demand, short supply or human error, if this happens we will immediately refund your money and send a cancellation notice. If you are wanting parts that are not part of the actual listing please call 866-826-6520
Engine warranties are limited to manufacturing defects in the block, heads, pistons, crankshafts, camshafts, rockers, and oil pumps. All other parts that may be provided are Accessories and Extra Parts. No warranty is provided for any such parts that are attached, including parts such as switches, sensors, cables, injectors, electronics, belts, hoses, water pumps, and manifolds,etc. Replace oil and oil filter prior to use. Inspect and replace if necessary the following parts: valve cover gasket, oil pan gasket, rear main seal, timing belts or chains. Replace thermostat, gasket, spark plugs, and flush cooling system. Warranty is voided if the above steps are not completed.
Accessories that are not included with ourenginesare starters, alternators, power steering pumps, a/c compressors and/or all brackets.
Steering columns do not include the air bag and the steering wheelis left on as a convenience andis not warrantied
Ujoints are not warrantied and should be replaced before installation of the driveshaft
Door's do not inlude mirrors or door panels
We do not color match any of our painted parts
All body parts will show some kind ofwearI.E, scratches, dings, scuffs, light lip rust, clear coat peeling, etc.
Most parts we sell through Motors come with a 30-day money back guarantee unless otherwise stated. The 30 day period starts when you take possession of the part. No labor warranty is provided.
If the part was purchased incorrectly because you gave us the wrong information or if you decided that you do not need or want the part, we will charge a 15% restocking fee in order to return it and give a refund.
RETURN POLICY: All returned items are subject to the following conditions:
In the event a part sold with a warranty fails to operate within the warranty period we will replace the part(s) with a functionally equivalent part or refund the part purchase price, at our option. To return an item you must contact usat 866-826-6520within the 30 day period to obtain a RMA number (return material authorization). Original shipping charges and return shipping charges are not refunded. Once you obtain an RMA number, ship the item back to Mecca Auto Salvage & Recycling, Inc. 4491 W Mecca RdRockville, IN, 47872 along with the RMA number.
We are a salvage & recycling facility with well over 100,000 parts. The part you are purchasing is a used part. Please contact us if you need pictures, for there is no possible way for us to post individual pics with every listing. We will try our hardest to please our customers, and make sure you are satisfied with your purchase.
If your buying anything that is getting shipped via freighttruck(i.e engine, transmissions, transfer cases, axles, doors, seats,decklids, tailgates, bumpersetc)we need a business name and business address that is capable of unloading a freight truck or a shippingterminalfor our flat rate shipping. No residential shipping!We do not allow for you to arrange your own shipping.
All freight shipments must be inspected upon delivery. The delivery driver will have paper work for you to sign, DO NOT sign if there is any damage to the item as a result of shipping. If you sign, we will not be able to process a damage claim for the item. Signing the freight paper work means you assume liability for any shipping damage. We will not take any returns for damaged freight if you sign for the freight paper work on a item damaged from shipping.
Mecca Auto Salvage & Recycling, Inc. ships to US addresses within the 48 states only via UPS ground.No Alaska, Hawaii, Puerto Rico, APO, FPO,PO Box or Internationalshipping availablePick up at our facilities is available Items will be shipped within 1-2 businessdays of purchase. Please allow 5-10 days for delivery. Most areas in the US are within 5 days. No expedited shipping is available.
Core Charge. Core is an acronym for Cash On Return. A core charge is sometimes applied to rebuildable parts such as engines or alternators that can be redeemed for a portion of their original price. If the part you are purchasing has a core charge applied, it will be noted in the description. Parts Grading. A standard code system is used to communicate the condition and quality of a part between automotive recyclers, automotive repair shops, and insurers. Knowing how these codes are used will help you understand whether the part meets your expectations before you buy it and what you can expect from the part when you receive it.
A Grade = Less than or equal to 60k miles, or greater than 60k miles but less than or equal to 200k miles and less than or equal to 15k miles per year
B Grade = Greater than 60k miles and less than or equal to 200k miles but greater than 15k miles per year
C Grade =Greater than 200k miles
No Grade = A part has not yet been graded
Part Category. A category is a way of classifying a part in inventory. The category appears as a one-letter abbreviation under Part Detail. A category is a way to identify a part by location or condition, and helps to indicate whether a part needs to be pulled and prepped before shipping. Standard Part Categories include:
Part Category Description Definition U Unbolted Used part, loose and unbolted from vehicle. Y Yard Used part, still on vehicle. N New Part manufactured from scratch. R Rebuilt Used part that is rebuilt or reconditioned. S Surplus Used part for which too many are available.
If you have a question about a partplease contact us BEFORE purchasing.
Business Hours: M-F 8-5pm EDT
Toll Free: 866-826-6520
Local: 765-569-6520
If your looking for a part thats not on our store CALLUS and if we have it we'll make a listing for you.If we are unable to answer your questions before the listing ends the item will be re-listed again soon for you to purchase.
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February 25, 2008, 2:01 PM
Frank Micelotta/WireImage.com
The "Dude, Where's My Iron?" Award: Tommy Lee Jones
Was it just us, or did Tommy Lee Jones look completely miserable the entire ceremony? And is it also just us, or does his suit totally not fit? Probably about a size too big, and the lapels could use a good steaming.
Number one rule of being a good party guest: If you don't want to go, don't go. Number two: Even if you don't want to go, at least dress like you want to be there.
What To Read Next


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The Lineup Card: Eight Intriguing PECOTA Projections The staff is either surprised, excited or just amused by these outputs from PECOTA's crystal ball. > > Read More... | The Lineup Card Archives | 10 unread comments Upcoming Chats
Recent Chat Transcripts
Pebble Hunting: The Pitchers Who Changed PECOTA's Mind PECOTA likes a few pitchers quite a bit more than it did a year ago. What did those arms do to deserve better projections? . . . more | 11 unread comments Raising Aces: Best and Worst Mechanics: NL East The best and worst pitcher mechanics in the NL East are broken down. . . . more | 12 unread comments Rumor Roundup: Everth Cabrera is a Wanted Man The Blue Jays might be interested in an infielder with legal troubles, while the Orioles might demand a substantial return if they let Dan Duquette go. . . . more | 3 unread comments Player Profile: Arismendy Alcantara Is there reason to be patient with the Cubs utility man after a shaky debut in 2014? . . . more | 1 unread comment TTO Scoresheet Podcast: Second Base The Outcomes stack up the keystone for Scoresheet leagues. . . . more | 9 unread comments TTO Scoresheet Podcast: Bonus Podcast: Mock Draft The Outcomes welcome John R. Mayne and Nate Stephens to discuss the recent mock draft. . . . more | 2 unread comments Fantasy Players to Avoid: Second Basemen You might want to veer away from these keystoners in your drafts and auctions this spring. . . . more | 3 unread comments Thursday, January 22
Moonshot: Forecasting With Fastball Frequency Can we improve on PECOTA's forecast for a hitter just by looking at which pitches the opposing catcher called? . . . more | 7 unread comments Rumor Roundup: Jonathan Singleton Is Probably Not the Breakout Candidate You're Looking For Singleton might be squeezed out of Houston's outfield, and Ryan Vogelsong might be squeezed into the Giants rotation. . . . more | 2 unread comments Transaction Analysis: Colby Rasmus is the Astros Houston signs a guy who'll strike out and hit some homers, the Rangers get a better backup catcher, and Kelly Johnson goes back to the other East. . . . more | 4 unread comments Pitching Backward: The Cost of Being on Baseball's Bad Side What losing the All-Star game means for Baltimore. . . . more | 13 unread comments The -Only League Landscape: National League Second Basemen A closer look at the keystone options in the senior circuit. . . . more | 1 unread comment Dynasty League Positional Rankings: Top 50 Second Basemen Sizing up the second-sackers for the long haul. . . . more | 25 unread comments Tale of the Tape, Dynasty Edition: Nick Franklin vs. Marcus Semien The Ray takes on the A. . . . more | 3 unread comments Is there reason to hope that the Snakes' keystoner could bounce back? . . . more | 1 unread comment
2015 Fantasy updates
Wednesday, January 21
2015 Prospects: Detroit Tigers Top 10 Prospects The trend stays the same: the Tigers win at the highest level, but their system remains rather weak. . . . more | 42 unread comments Prospectus Feature: Quantifying the Wobbly Chair What makes a manager lose his job? . . . more | 5 unread comments Rumor Roundup: The World Is Drunk On Burke Badenhop Rumors The Blue Jays and Nationals could be in on Burke Badenhop, while Jonny Gomes might find a fit in Atlanta. . . . more | 5 unread comments Daisy Cutter: Maddon Meets the Bleacher Bums A fanfest puts Joe Maddon to his first big test: Fans. . . . more | 4 unread comments Fantasy Three-Year Projections: Second Base Sizing up the position between now and the end of the 2017 season. . . . more | 13 unread comments Looking at keystoners who see value bumps and drops in OBP and points leagues. . . . more | 8 unread comments Fantasy Infographic: Second Base A visual breakdown of the statistical categories in which keystoners might help or hurt your team. . . . more | 5 unread comments The -Only League Landscape: American League Second Basemen A closer look at some keystoners available in the junior circuit. . . . more | 1 unread comment Tuesday, January 20
Prospect Mechanics: AL Central The mechanics of some of the top pitching and hitting prospects in the AL Central are broken down. . . . more | 11 unread comments Baseball Therapy: Rick Ankiel's Third Act How come we never do transaction analyses for player development hires… . . . more | 10 unread comments Rumor Roundup: Brew Crew Clues True? Milwaukee rumors give some indication of what the Brewers plan to do with Yovani Gallardo's rotation spot. . . . more | 0 comments Transaction Analysis: The Nationals Stare Into The Future Washington signs the top free agent on this year's market, Max Scherzer. . . . more | 20 unread comments Transaction Analysis: The Rangers Get Durable A season after injuries destroyed everything, Texas adds Yovani Gallardo, who makes 30 starts like a lazy editor makes bad metaphors. . . . more | 5 unread comments Transaction Analysis: The Cubs Get Raysy Dexter Fowler gives Chicago OBP at the top of the lineup and gives Maddon the flexibility to mix and match in myriad ways. . . . more | 9 unread comments Get to Know: Second Base Prospects Looking into the pipeline for future contributors at the keystone. . . . more | 11 unread comments Tale of the Tape: Brian Dozier vs. Ian Kinsler Which of these AL Central second basemen should you choose for your fantasy squads in 2015? . . . more | 0 comments Fantasy Tiered Rankings: Second Base Breaking down the position into value-based bins. . . . more | 16 unread comments Monday, January 19
Pebble Hunting: The Hitters Who Changed PECOTA's Mind Whose 2014 season, good or bad, had enough of an impact to drastically change how PECOTA views them? . . . more | 12 unread comments Transaction Analysis: Unlikely Nori The Giants finally get in on the offseason action. . . . more | 2 unread comments Rumor Roundup: Big Yields Shields With Scherzer off the board, James Shields is going to be a hot topic. The Tigers are interested. . . . more | 9 unread comments |


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I am renovating a bath and would like to get a freestanding tub. The space for the tub is 67" x 40". What is the max length I should try to put in this space? Here is an example of what I like. It is to expensive and to long but really nice. Thank you |
Here is a link that might be useful: RH pedestal soaking tub
Follow-Up Postings:
Depends on the layout of the room and how the tub fits into it -- is this an alcove/niche where it fits or out in an open floorplan. I think a 60' pedestal tub wouldn't be a problem since you'd have ~3 inches on the each side of the length and ~10 inches on the width. Below is a quick example of the first one I found, plus it's a nice chunk of change cheaper than that RH one. I have a 66' antique clawfoot tub and have my filler wall mounted inside the tub so you lose a few inches of useable space around those and it still fills MASSIVE sitting in it. I don't think a 60' freestanding tub would feel undersized by any means and might actually feel like a better fit than my 66' :) |
Here is a link that might be useful: Signature Hardware Pedestal Tub
That looks great. Thank you so much. |
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Cultural & International
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Costa Rica Info Session-With RD Henry Soto!
Date Oct 9, 2012
Time 4:00 pm
Location Lincoln Hall 1065
Sponsor study Abroad Office
Event type study abroad
Views 1765
Originating Calendar Study Abroad Office Events & Deadlines
Come learn more about studying abroad in Costa Rica from the program's Resident Director Henry Soto!
Quick Facts About the Costa Rica program:
- Small-classroom learning environment
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- Opportunities to volunteer and participate in community-based learning
- Live with a Tico host family!


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Jordin Sparks Bangs Debut and Weight Loss PHOTOS; Singer is Leading a Healthier Lifestyle [VIDEO]
Sparks cut her bangs and recently lost weight, showing how the actress is on the way to a healthier lifestyle.
Jordin Sparks is on the road to a healthier lifestyle.
The season six American Idol winner showed off her new haircut - full frontal bangs - at Crystal Light Liquid's Words With Friends event on Wednesday night, after recently having lost 55 pounds in the last two and a half years. Although the 23-year-old was struck with appendicitis in 2009, she is taking better care of her body.
"Fall 2010 through March [2011], that's kind of when I lost the first 30 pounds, she told Life & Style magazine. "By March of last year, I lost 50. And then I maintained it for the rest of the year."
Sparks had been living healthily not only on a physical level, but emotionally as well. The No Air singer is happy in her relationship with her boyfriend Jason Derulo, who was affected by a serious neck injury after performing a stunt for his Future History World Tour last year.
"It's incredible because he was pretty fit before he broke his neck but literally as soon as the doctor said he could be in the gym, which was maybe like a month after, he was there," said Sparks, according to the New York Daily News. "So I was like, 'Well if you're going to do this with a broken neck, I gotta get my butt in there too.' So we were doing it together."
The singer said that with the two supporting each other, they are able to maintain a healthy lifestyle both physically and mentally.


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Good News Translation (GNT) | New International Version (NIV) |
1 saying, "Mortal man, stand up. I want to talk to you." | 1 He said to me, "Son of man, stand up on your feet and I will speak to you." |
2 While the voice was speaking, God's spirit entered me and raised me to my feet, and I heard the voice continue, | 2 As he spoke, the Spirit came into me and raised me to my feet, and I heard him speaking to me. |
3 "Mortal man, I am sending you to the people of Israel. They have rebelled and turned against me and are still rebels, just as their ancestors were. | 3 He said: "Son of man, I am sending you to the Israelites, to a rebellious nation that has rebelled against me; they and their fathers have been in revolt against me to this very day. |
4 They are stubborn and do not respect me, so I am sending you to tell them what I, the Sovereign Lord, am saying to them. | 4 The people to whom I am sending you are obstinate and stubborn. Say to them, 'This is what the Sovereign LORD says.' |
5 Whether those rebels listen to you or not, they will know that a prophet has been among them. | 5 And whether they listen or fail to listen--for they are a rebellious house--they will know that a prophet has been among them. |
6 "But you, mortal man, must not be afraid of them or of anything they say. They will defy and despise you; it will be like living among scorpions. Still, don't be afraid of those rebels or of anything they say. | 6 And you, son of man, do not be afraid of them or their words. Do not be afraid, though briers and thorns are all around you and you live among scorpions. Do not be afraid of what they say or terrified by them, though they are a rebellious house. |
Scripture taken from the Good News Translation - Second Edition, Copyright 1992 by American Bible Society. Used by Permission. (The Good News Translation - The Holy Bible Online) | Scripture quoted by permission. Quotations designated (NIV) are from THE HOLY BIBLE: NEW INTERNATIONAL VERSION®. NIV®. Copyright © 1973, 1978, 1984 by Biblica. All rights reserved worldwide. (New International Version Bible Online) |


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NYS Employee Health Benefits Fair
From the Vice President for Finance and Management
Representatives from Community Blue, Independent Health, and the Empire Plan will be on campus from 11:00 a.m. to 2:00 p.m. Thursday, December 3, in E. H. Butler Library 210 to answer questions about current health insurance plans and anticipated changes in coverage for 2010. Representatives from the CSEA and UUP Benefit Trust Funds will demonstrate how to maximize dental and vision care benefits. Employees can have their cholesterol checked or learn about the benefits of massage therapy. They can also obtain information about the Employee Assistance Program and meet EAP coordinators. A representative from Work-Life Services for New York State employees will also be on site, offering ideas on balancing work, home, and life issues.


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Well there is my question. I get the clippings once a week and I thought I could use them for mulch around the dahlias later in the season.
To my surprise , yesterday I saw the top of a dahlia emerging? It was in a protected area though. |
Follow-Up Postings:
- Posted by keriann_lakegeneva (My Page) on Sat, May 15, 10 at 9:06
I have used grass clippings with mixed results. I found that they stay to warm right around the plant (about 3" away) but is great to add to the paths between them to keep weeds down. Then I justtill it in at the end of the season. My paths are cutting paths, so I only walk on them to stake plants or cut/pinch blooms/buds off; not heavy foot traffic. I do about a 3" layer, any thinner and I found it did not get warm enough to smuggle out the weed seeds in it. Keriann~ Oh and your dahlia poking through should be fine. Even if it does get a bit of frost damage it will be quick to repair itself. |
- Posted by collielover 5mi (My Page) on Wed, Jun 2, 10 at 21:42
Sorry this is late, but go to swan island a see what they have to say about grass mulch (not good), Cindy |
No one likes bark mulch either? What about that compressed straw stuff? |
- Posted by keriann_lakegeneva 5B (My Page) on Thu, Jun 3, 10 at 23:12
To claify, I use the grass clippings as a walking path, not really mulch. I have found no mulch is the best around the plants. A quick hoe-job and I am done weeding for the week. I like the look of dirt and it has been the most effective for me. Bark/mulch/clippings/straw all keep the soil too moist and promote bugs and mildew for me. pdshop: what is your goal by using mulch? control weeds? just like the look of mulch?...?? Keriann~ |
Grass clippings could add organic matter to the soil, work as a light fertilizer and retain moisture. Make sure there are no seeds in it, let it wilt, apply a thin layer. Grass cuttings can start to foul/putrefy if in a thick layer or when too wet. And keep a distance from the Dahlia stems. Then it could work. I used it often between annuals or lettuce, always keeping an eye on slugs. Cheers, Lin |
In Portland one of our all time successful growers used lawn clippings between his dahlia rows. He got grass clippings from several neighbors who had not used any weed killer on their lawns. He alternated each year and planted in the rows where the clippings were used the year before. Since grass clippings are full nitrogen, he did not use much fertilizer. He died at the age of 95 or so a couple of years ago. |
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Aspen Design Summit Roundtable:
What to expect when you're effecting (change).
The Aspen Design Conference, begun in the 1940's and right around the corner now, takes place June 20-23, 2006. Only this year, it's not the Aspen Design Conference; it's the Aspen Design Summit. More than a name change, this year's gathering will move from enlightenment to engagement, organizing participants into groups of "change agents" across 3 themes: Education Innovation, Sustainable Community Development, and Social Entrepreneurship.
Featured Presenters will share knowledge and insights. Studio Leaders will facilitate intensive design charrettes--each springboarded by a "Design Challenge". And Summit Participants will immerse themselves in a 3-day, proactive experience culminating in a Big Idea presentation.
Since this is a new charter and a new enterprise, Core77 invited representatives from this year's Summit to an online roundtable discussion, focusing on the legacy of the event, the goals for its new embodiment, and the hopes and dreams of some of its leaders.
Around the (virtual) table are Dorothy Dunn (Summit coordinator), John Thackara (Summit moderator), Adam French (Studio leader, social entrepreneurship theme), and Mark Randall (Studio leader, education innovation theme). (All bios here.) The roundtable is moderated by Core77's Allan Chochinov.
We determined that while the International Design Conference at Aspen influenced the launch of many diverse and successful design conferences in the 20th century, IDCA did not need to continue as a conference. "Summit" seemed more appropriate as a context for participation, engagement and action.
Allan Chochinov: Greetings everyone. Dorothy, I'm wondering if you could start us off by providing a brief overview of the Aspen conference, how it's changed over the years, and what your ambitions are for next month's Summit. It seems that the mandate for the thing has jumped a valance shell or two.
Dorothy Dunn: In the 1940s, the enlightened business leader, Walter Paepcke, established Aspen, then a derelict mining town, to be America's Salzburg--a place where leaders from society would meet to share ideas and address issues, a destination for understanding and renewal of body, mind and spirit. His initiatives included The Aspen Institute, The Aspen Music Festival, a retreat for physicists, and the International Design Conference at Aspen (IDCA). Since then, the IDCA has served as the preeminent international gathering for design leaders. The IDCA Board and volunteers organized one thematic conference each year. (This list of past conference themes and a brief history of IDCA can be found on the Aspen Design Summit web site.) As I have become involved with Aspen, I have talked to many, many past Board members and participants. And the stories about life-changing presentations and experiences--along with the history of the organization and conferences--are low ripe fruit for a book...a novel!! It offers a terrific context for understanding the evolution of design in society during the 2nd half of the 20th century.
In 2005, at the request of the IDCA board, AIGA, the professional association for design--whose leading members have a long association with IDCA and which has a substantial financial and institutional base--assumed responsibility for sustaining IDCA well into the future. AIGA is committed to harvesting the strengths from IDCA's past (and there are many) as we launch a new era for the program.
Allan Chochinov: And so what happened once you assumed responsibility?
Dorothy Dunn: We took advantage of 2005 as a transitional year and invited stakeholders from IDCA's past, present and future to participate in a summit, to explore the potential and the possibilities for IDCA. Moderated by John Hockenberry, working closely with Ric Grefe (executive director, AIGA) and Agnes Bourne (president, IDCA Board) along with me as director of programs with David Kelley (IDEO) as advisor, the group was enthusiastic and full of great ideas.
We determined that while IDCA influenced the launch of many diverse and successful design conferences in the 20th century, IDCA did not need to continue as a conference. "Summit" seemed more appropriate as a context for participation, engagement and action. And, literally, as Aspen is in the mountains, we can claim the "summit" as central to the program identity as well as to its mission. As a program, the International Design Conference at Aspen is now the Aspen Design Summit.
Our goal is to position the Aspen Design Summit as a context, catalyst and incubator for presenting design as a tool and process to inform and inspire innovative leadership across society--business, education and culture--on a global scale. At the Summit, design and design thinking will be applied to solving complex problems of global significance. To quote Ric, "It is the evolution of the IDCA to the 21st century--a post-industrial, innovative economy--in which our real challenges are those that effect the next generation, the billions on the bottom of the pyramid around the world, and the future of the planet."
John Thackara, Doors of Perception founder, and author of In the Bubble: Designing in a Complex World, will moderate the Aspen Design Summit. He has stated: "No longer defined by objects and aesthetics, we are moving towards a new era of design that places people firmly at its core."
My favorite current definition for DESIGNER is someone who redefines "problems" as "opportunities." This is our collective opportunity at Aspen. Every participant will bring their ideas and expertise to complex and authentic global problems and understand, through direct experience, how design thinking can foster new creative insights and solutions.
Mark Randall: My history with the conference goes back to the early 80s. In 1983 (or maybe 1984), I made my one trip to the Aspen Design Conference. A group of us from the design program at the University of Washington in Seattle piled into an old rust-bucket of a car and made the 1,200-mile journey into the mountains of Colorado. It was our first excursion into the world of professional design. And a memorable one at that. It was one of the first screenings of the movie Koyaanisqatsi; the entire conference illuminated the exciting possibilities that we had ahead of us when we graduated.
Now that I am considerably older--and I guess more jaded--I feel like it is harder to find those moments of exciting possibility. I do think that Aspen can illuminate again. By turning it from conference into a summit--from a passive experience into an active experience--I think we can recapture excitement of possibility that I felt back in the early 1980's.
This is a fantastic opportunity for us, as the design community, to demonstrate how we can take the problem-solving capabilities that we utilize every day and apply them to some significant issues. I think that it is an opportunity for us to experiment and expand what the definition of design can be, and how it can serve the greater good.
I believe that as contributors to the material world, and to the world of ideas, we can make a difference. And, it is our responsibility to do so.
The Summit is about cooking up projects that will happen in the real world. If you're a launch-and-learn kind of person, I hope you'll join us.
John Thackara: I usually have mixed feelings about people (like me) who go up mountains to think deep thoughts about design. Sea-level, and downtown, is more typical of how most people live. But I'm inspired by the vision of Ric and Dorothy that this year's event is not about introversion; it's about cooking up projects that will happen in the real world. If you're a launch-and-learn kind of person, I hope you'll join us.
Adam French: I love the "launch-and-learn" as a descriptor for a category of people! It appears robust as a verb as well--notably a substantial improvement over "fail-early-fail-often" as a prototyping mantra.
Allan Chochinov: Let's talk about the actual mechanics of what's going to take place during the summit. How is this whole thing going to work?
Dorothy Dunn: Unlike the usual conference model (a series of main stage speakers and special events) we decided to put the design process in play as a framework for the Summit...to actually practice what we preach. There will be Featured Presenters who will share the great good work they do as global change agents, and present an authentic design "Challenge" they face in their work. This challenge will be addressed by multi-disciplinary studio teams--we're calling them "Aspen Action Studios"--each lead by prominent designers. The Studios will take place over two days--offering approximately 12 hours of contact time--and culminate in a 3-minute "Big Idea" pitch. Throughout the studio process, featured presenters will share their experiences, answer questions, ask questions and offer insights. As "clients" they will also respond to the ideas and proposals presented by each Studio.
There will be three featured Themes at the Aspen Design Summit:
1. Education Innovation
2. Sustainable Community Development
3. Social Entrepreneurship
There will be three or four concurrent studios for each of the themes, adding up to a total of 9-12 Aspen Action Studios.
Allan Chochinov: Are people going to be able to choose which theme they participate in, or will they be assigned?
Dorothy Dunn: When Summit participants register, they will be asked to indicate which theme/issue they would like to focus on in Aspen.
Allan Chochinov: So I guess one of the questions for people is whether they should sign up for the area they have expertise in, or the one they'd like to.
Dorothy Dunn: In many ways, each issue is interrelated. Most important is the opportunity to address an authentic issue through the context and experience of design. I am also a believer that remote contexts offer immersive experiences and the opportunity to think in new ways about issues, gain new experiences and consider new recipes for action and strategic partnerships.
Allan Chochinov: Indeed, but what can participants expect in terms of the nuts-and-bolts experience of the Summit? Mark and Adam, what are you planning for your studio experiences, and how will you be organizing them? How do you put a bunch of people in a group and have them effect change? And I guess this brings up the question: Who should go to the Aspen Design Summit? Who is the target audience?
Mark Randall: That's a good question. I think that each team is going to react differently based on who the team members are. Some teams may be more "design-driven" if they're stacked with designers. Others may have government officials who are not so sure about how the design process works. At this point I'm not really sure how I plan to organize my studio. Once I learn more about the specifics of the challenge I'll be able to decide. I don't want to over-plan, since that might lead the team down too much of a predetermined path. The key is to have some structure, but keep a framework that allows for free-flowing ideas.
John Thackara: I agree with Mark that we do not need to over-plan the studios in advance. But once we're there, Dorothy and I will try to be precise about what kind of deliverables we will expect at the end-of-event plenary. For me, the challenges the summit puts before the world, as a result of our work at the summit, are the main way we will stimulate change.
Lately I've been thinking about it like designing a really wonderful sandbox. If it's over-constrained we'll be bumping into each other, stepping on shovels, and knocking over castles before they're complete. Under-constrained and we're just a bunch of people on a beach, doing our own thing.
Mark Randall: I think one of the main roles the studio leaders can play is to make sure that the ideas presented are truly viable. I've done similar exercises--although not on this scale--and it is easy to go off the deep end with really BIG and unrealistic concepts.
Adam French: As for nuts and bolts of what we'll be doing, I don't want to give too much away about our thinking for the Social Entrepreneurship section just yet, but we've been having a really good time figuring it out. Between dinners here in the Bay Area with Paul Polak, Jim Patell, the Cronans, and Mohan Uttawar, and conference calls with the other Action Studio leaders, we're crafting something that will give attendees a great experience working in multi-disciplinary design teams, while at the same time contributing in a real way to Paul's work with IDE (International Development Enterprises).
Designing design problems is actually a great challenge. Success rides heavily on identifying the right constraints. Lately I've been thinking about it like designing a really wonderful sandbox. If it's over-constrained we'll be bumping into each other, stepping on shovels, and knocking over castles before they're complete. Under-constrained and we're just a bunch of people on a beach, doing our own thing. But if we get it right? We'll stand back when we're done and see a set of ideas that have grown in response to, and support of, their neighbors.
And 12 hours of design-time is a really interesting scale to work in. If it was an hour you would simply define the problem and brainstorm. 4 hours and you could research a little, define, brainstorm, have lunch, and sketch out a plan for action. But how to make the most of 12 hours? It's a great question.
Mark Randall: You bring up a good point. Especially 12 hours for a 3-minute presentation. I think that this is where the Featured Presenters can participate more. They can give feedback and direction to the ideas that are in play. Perhaps this is factored into the schedule in an organized way, setting up some milestones.
Adam French: In the social entrepreneurship theme, we feel the principal challenge is this: How can successful designers, business people, politicians, architects (what flavor of Aspen Participant am I missing?) participate in a meaningful way in creating solutions for the developing world? Which is to say, we won't spend 12 hours designing water pumps; we'll spend 12 hours designing new strategies for developing and delivering innovative income-generating technologies to farmers in the developing world.
Allan Chochinov: "We won't spend 12 hours designing water pumps" might make a nice t-shirt for the Summit! :)
Adam French: I agree with the milestones, Mark. The fun part here is coming up with context-independent milestones that fit into a truly fast-paced design environment. As an example, my friend Chris Flink has a nice presentation prototyping tool he calls FlinkPoint. He starts with a stack of 8.5" x 11" paper and a pen, and sketches out a quick stick-figure-and-block-letter presentation in no time. If I ask a team to make a digital presentation there's no telling how much time they'll spend choosing the right font, browsing the image bank for the right photos, and adding animations. And if it's a multi-disciplinary team, there's only one mouse to click, so things get a little dull for everyone else. But when we run FlinkPoint we can usually gather back together in 15 minutes for the first dry run. What's more, FlinkPoint is running open source on the p.a.p.e.r OS.
Mark Randall: I think that the actual challenges are going to be key to the success of this enterprise. We want a challenge that forces us to think outside the box and to deal with issues that we don't normally deal with, and one that is big enough to start to impact change. But, we also want a challenge that can be addressed by design thinking. We certainly don't want to be asked to design a poster series, nor do we want to be asked to develop alternative forms of energy. Like the Buddha says we want the middle-way. I love the "FlickPoint" example. There is still nothing like a pencil and a piece of paper. It is the "idea" in it's purest form.
Dorothy Dunn: The "challenge of the challenge" is a key area that sets the Aspen Design Summit apart from the design conference model. We are determined to pose challenges that are viable within the context and parameters of the Summit and that serve as catalysts for real work resulting in real action. Obviously, we cannot present challenges that would be best served through a semester course or through contracted design work. The Summit's challenges (date, resources, multi-disciplinary teams, etc.) need to become our opportunities. I have been reading with interest Jan Abrams' excellent review of Radical Craft, the second Art Center Design Conference, on the Core77 web site. The thorough review concludes: "...I found myself pondering what Maurice Cox had said, in his talk, about using design to stir unrest, dissatisfaction with the way things are, and of making access to design one of every citizen's "inalienable rights." Could a design conference truly galvanize, challenge its audience, provoke us into action, spurred rather than dazed by the stunning variety of its speakers' agendas and accomplishments? Now that would be radical." Jan's conclusion is an arrow pointing directly to the Aspen Design Summit.
It's taken us a while to learn, but finally we've figured out that having doctors hammer nails is a bad idea. It turns out that innovating in the developing world is actually more difficult than people thought, and what we really need is to recruit the best people we can find for any given job.
Adam French: Dorothy, I think you're exactly right about the summit's challenges being opportunities. I'm inclined to think of them as resources. We have 12 hours over 2 days to work together without responsibilities from our work and home lives. How far can we take that?
What does output from the Social Entrepreneurship track look like? As we see it, in their 3-minute "Big Idea" pitch, a successful team from the social entrepreneurship track will present not just a proposal of what they will do, but the story of what they have already accomplished. A "hot" team will present innovative strategies, new partnerships, funded proposals, effective organizational identities, and a road map to move forward that's rooted in the real world and tempered by the collective experience of all the participants.
My sense from the program, and from talking to other studio leaders, is no matter what they choose, this definitely won't feel like just another day at the office. Come to think of it, there is actually a very real and interesting question here that participants must answer for themselves. Interestingly, it's the same question many development organizations must also answer: How can an individual make the greatest contribution towards effecting change?
My own answer to this question comes from witnessing the recent death of the Appropriate Technology movement. Thirty years ago pioneers in the use of technology in development like E.F. Schumacher popularized the notion of "lending an able hand." As a result many people have in their mind's eye the romantic image of a professional from the developed world contributing outside of their field--doctors hammering nails, for example. For some, this was one of the core tenants of the Appropriate Technology movement, which essentially said "Whoever you are, just do something."
It's taken us a while to learn, but finally we've figured out that having doctors hammer nails is a bad idea. It turns out that innovating in the developing world is actually more difficult than people thought, and what we really need is to recruit the best people we can find for any given job. The truth is, any carpenter worth his salt can put up a building faster than a doctor. For that matter, I don't know any Kenyans hoping to have their appendix taken out by a carpenter.
Mark Randall: Your point that doctors should not necessarily hammer nails to effect change is a good one. As communicators I think we find it hard to address large issues from just a "design" standpoint. From my own experience we decided to tackle the issue of the lack of diversity in the creative professions. We could easily have taken the approach of developing communications on the importance of diversity, which inspired others to do the actual work. But, we chose to develop a scholarship program to give money to students to go to art school with the idea that they would then graduate and populate the profession. This falls outside of the parameters of what designers usually do. But, I think that our success with the program was due to the fact that we are designers--we used our problem-solving techniques to work outside our own box. We could have left it up to other administrators to do the work, but we took it on ourselves.
Dorothy Dunn: Summit participants who are not designers will have opportunities to develop a personal understanding of "design" through direct experience. They will understand that as business, civic, educational and cultural leaders, they will contribute in important ways to the process (defining and addressing the problem as well as developing proposed solutions.) They will also know and articulate how design is most relevant to their work and, it is our hope, serve as ambassadors for new relationships between society and design.
Allan Chochinov: Of course, one thinks of the old saw, "when your only tool is a hammer, everything looks like a nail" here. Ralph Calpan, Core77-fave and Director Emeritus of the Aspen Design Conference, sums it up perfectly in an I.D. Magazine column from 1987: "The lecturing I've done has entailed spending a lot of time in hotels, which turned out to be instructive. It also meant spending time in that curious gray area known as the question period. That was instructive too. There is a pattern to the questions people ask about design. They ask what design is, and what designers do. They ask how to tell good design from bad. They almost never ask what design is for." Now, obviously he's referring to laypeople here--but I'm not so sure. John, this is a bit like your "think about the consequences of design actions before we take them" from In the Bubble. And I think we need to be especially careful when we're looking to designers--to fulfill Adam's "the best people we can find for any given job"--as problem-solvers, (though many or most would cite that as their defining charter).
What are some of the techniques for raising the "consequence volume in the monitors" (rather than the crap-generation volume)...especially when we're talking to designers? Is the simple answer design strategy? How do we get people to think about services before artifacts? How can we do that in Aspen?
John Thackara: Well, it could be an interesting exercise to ask, "what would a consequences audit audit? how would it work?". In a recent UK project to design a new research organisation, we proposed something similar--we called the idea a "Con Lab". People thought the idea had potential, but we never got around to fleshing the idea out.
Adam French: Allan, there's a short answer, which is we'll be focusing on the work Paul Polak has done, and on how we can develop new ideas that support the mission of IDE. The slightly longer answer comes down to the meaning of Social Entrepreneurship. As I think of it, "social" in this context, means deeply empathetic. We have some practice creating environments for people to develop a similar kind of empathy at Stanford since we're in our third year of conducting classes engaging in design work for developing countries. Whatever format that takes in Aspen, the ingredients will include making use of video, leveraging a large photo database, and surrounding participants with experts.
Who are the experts? In addition to Paul Polak, who has been leading this field for 25 years, we'll have Jim and Debbie Taylor, who are currently launching IDE Myanmar, Bob Nanis, who directs IDE's Nepal effort, and Mohan Uttawar, a successful Silicon Valley entrepreneur who grew up in a village in India. I won't put myself in the expert category, but I have started two development organizations, and have worked on design and development projects in a number of countries in Asia and Africa. As Paul put it on the phone last week "We'll bring the village to Aspen."
All of which is to say, we won't talk about being Social Entrepreneurs; we will be Social Entrepreneurs. What could come out of that? What if a team decided to develop a curriculum about development and technology for students in Aspen middle schools? What if they called up the principal and pitched the idea? What if they presented a prototype of the curriculum to several students that included a hands-on lab explaining the benefits of LEDs for developing countries? Could we write the grant and develop the framework for a branded organization that would see it funded and distributed to teachers around the US? Can that all be done in two days? Would that create value for IDE? Absolutely.
Allan Chochinov: And how about the non-studio hours at the Summit. Will there be some lanyard-making, Kumbaya-singing, shortsheeting-the-bed kinds of activities? What can attendees expect when they're not doing their darndest to be effective change agents?
Dorothy Dunn: Many special events, installations and activities will be offered during the Aspen Design Summit. Participants are encouraged to arrive early to take part in Design Expeditions that will be offered during the day on Tuesday, June 20. Design Expeditions constitute "design studio-meets-National Geographic mini-expedition" as they offer hikes, bike tours and photography workshops that make the most of the magnificent recreational, wilderness and historical destinations accessible in and near Aspen. Expeditions will give the participants opportunities to get to know and work with each other within the context of discovery and adventure.
On the Summer Solstice, June 21, the Aspen Design Summit will celebrate curiosity and creativity through the Darwin Dinner. Our menu will reflect Darwin's culinary experiences in South America as Niles Eldredge, curator of the Darwin exhibition currently on view at the American Museum of natural History, shares anecdotes and sketches from Darwin's journals and journeys.
The Design Explorers Studio will offer Summit participants and their families opportunities for on-going hands-on engagement in design activities developed to enhance teaching and learning across the curriculum and throughout the community.
In the installation, What Moves You?, Summit participants will encounter photographic portraits and interview texts reflecting real people's statements to the United Nations and the Millennium Development Goals. "What Moves You?" shares how the private sector and civil society can impact policy at national and international levels and engage in innovative collaborations to achieve the Millennium Development Goals. Participants in the Aspen Design Summit will have the opportunity to respond to the project and send their recommendations to the United Nations.
And then there's star gazing, of course. And did I mention the pool and spa at Aspen Meadows?
For more information and registration, visit the Aspen Design Conference website: http://aspendesignsummit.aiga.org.


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Twitter Profile Changes Are Coming — Here's What You Should Know
Have you seen Twitter's new look yet? Everything is getting bigger, but is it better?
Have you seen Twitter's new look yet? Everything is getting bigger, but is it better?
Dale Earnhardt Jr. vowed before the race that he'd join Twitter if he won the Daytona 500. Late Sunday night, that statement turned into reality.
Katy Perry will announce the winner of the "Roar" contest on October 18th and we want to get her attention in hopes she'll pick our very own Cooper High School.
Many have already taken to Twitter using #pickcooper with the aspiration of becoming a trending topic that Katy herself will notice and act on.
Twitter has taken the 'self-pic' to a whole new level thanks to apps like Instagram.
You may be annoyed with some of the things your friends are posting on Facebook and Twitter about the 'Breaking Bad' finale. We are too, and thus decided to offer up a list of some of the most irritating reactions people are having towards the finale of (un)arguably the greatest show of all time.
Whether you're an iPhone fan or not, you're probably well aware iOS 7 was released yesterday. For all non-users, this basically means the phone's software was amped up a bit, which sounds like it'd be totally cool, but as soon as people could download it, Twitter exploded with complaints.
Wow, people are upset that Ben Affleck is going to be the next Batman. Like, really upset. It's almost like this somehow simultaneously affects them personally (it doesn't), and they have nothing else in their lives to worry about (we're jealous). They may be upset about it, but at least some folks have a sense of humor about it. Here are some choice tweets on the subject.
Chipotle may make good food, but its cuisine isn't what's got people talking over the weekend.
If you like feeling awkward, keep reading! The twitter meltdown Alec Baldwin had after a Daily Mail reporter had the gall to report that Baldwin's pregnant wife was tweeting during James Gandolfini's funeral is epic. And angry. Very very angry.
Comedian Nathan Fielder is making good use of his power on Twitter. He's been coming up with a number of pranks for people to play on their parents/friends and having them send him the often-hilarious results. This time he told his legion of followers to text their parents asking if it's illegal not to tell somebody you gave them an STD and say they were asking for a friend. These are the results. Keep fighting the good fight, Nathan Fielder.
On a good day, Twitter is used as a social media platform where others can connect and interact in a cordial way. On a bad day, people hide behind their handles and unleash some harsh thoughts into the Twittersphere. But thanks to the folks at 'Jimmy Kimmel Live,' the bad days just got better.


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We drove due south from Shannon Airport on gradually narrowing roads, tracing the ridgelines of small mountains, with the sea in the distance. Dewy greenswards rippled to the edges of rugged cliffs that plunged to a whitecapped, dark Atlantic; the light was kinetic, alternating beams of sun with moody, dense fog. When we dropped out of the hills and toward the coast, the road twisted and turned, crisply following the contours of the bay. Out on the water, white gulls perched amid carpets of seaweed. At one bend in the road we found Manning's Emporium, a stand stocked with West Cork cheeses, from which we bought a parade of samples: Ardrahan, Carrigaline, Coolea, Durrus, Gubbeen. Allen's guidebook revealed that we were just down the hill from Rory Conner, an artisan cutler, and we decided to look in.
Conner's studio, a cement outbuilding crammed with rusty blade forms, drill presses, and grinders' wheels carpeted with metal dust, was straight out of the 19th century. The knives themselves were works of art, with handles of sustainable cocobolo and Irish bog oak, their steel blades wavy with the patterns of Damascus steel. Conner counts among his customers local celebs like Jeremy Irons as well as far-off food mavens: Slow Food founder Carlo Petrini owns a custom salmon slicer, and the mail-order-food impresario Ari Weinzweig carries Conner's cheese knives at Zingerman's Delicatessen in Ann Arbor, Michigan. But Conner was most proud of the reputation his blades have earned locally—West Cork fishermen regularly take his knives out to sea with them.
Discovering a tightly knit community of artisanal food producers, forged by old ways and strong relationships, was energizing. As we rolled into Bantry, a dreamily picturesque port that hugs both banks of a tidal inlet, we were beginning to think the whole Celtic Tiger–pub doomsday scenario was so much bollocks. And then, past a row of cheery quayside shopfronts, we saw the Maritime Hotel, a minimalist glass structure nearly 200 yards long that seemed to dwarf the other buildings in the city center. And beyond that the hotel extended another few hundred feet, still under construction. Across the street from the spanking-new entrance, along the seawall, was a pile of crab traps and a few beached rowboats parked along with the Audis and Saabs of the hotel's guests. But the more we surveyed the scene, the more it seemed that the traps and boats had been discarded. The Saabs were ascendant.
"We've seen more construction here in the last ten years than in the previous hundred," Alan Callender told us later that day when we ventured out to Glengarriff Lodge, the enormous thatched-roof stone house he's been restoring for the past six years. (It was once the hunting estate of the earls of Bantry.) His connection to the area dates back to the 60's, when his grandfather, cresting an early wave of Irish and English immigrants to the area ("blow-ins, we call them"), bought Glengarriff Lodge as a vacation house. It sits on an island in the middle of a salmon-rich river, surrounded by gardens with monumental hydrangea mounds and 50 acres of forest. Growing up there, Callender witnessed the next wave of settlers, mostly Dutch and German immigrants in the 70's and 80's, but these days, vacationland seems to have become a little stressed out. "People here are a lot busier than they used to be," he said. "They've got a lot more debts." And when we asked about the crab traps and beached boats on the Bantry quay, his assessment was very grim. Irish fishermen's quotas were being cut year after year, and aquaculture was having only limited success. "All the fishermen have become builders," Callender said.
Well, perhaps not all. We detected no sign of this dire circumstance in the West Cork fish soup we dipped into on the terrace of Good Things Café in Durrus, seven miles away, the following day. A fragrant fish stock spiked with saffron, chock-full of scallops from Ahakista and haddock, and served with a dollop of garlicky rouille, it was the liquid equivalent of the sun-drenched, sea-breezy day. We were lunching with a set of our blow-in friends, Philip and Caroline, their three adorable girls, and their friend Ari, who was helping them renovate the house they'd bought six months prior when they'd moved from upstate New York. Philip's a Dubliner by birth, as well as a talented tradesman and artist, and Caroline's a supermom from Georgia (they'd spent the weekend catching up with their pal Michael Stipe, whose band R.E.M. had just wrapped a five-night engagement at Dublin's Olympia Theatre; see My Favorite Place for more). Good Things is Philip and Caroline's neighborhood restaurant, and it's quite a gem. Chef Carmel Somers is a disciple of Jane Grigson, and her food is similarly straightforward and deeply flavorful, with a touch of whimsy, like a pizza of Swiss chard, nutmeg, and the local Durrus cheese. The restaurant's doors were swung wide open, with mattress-ticking curtains, slate tables (some of whose bases are old iron sewing-machine trestles), and modern Philippe Starck chairs. In the open kitchen, Somers, wearing a bandanna, was tying up and seasoning pork roasts for dinner.


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Mon, Dec 19, 11 at 21:11
I purchased a W4800 Washer new in January 2010. The plastic? ridge below control panel is cracking all along the front of the machine. Is this something that is covered by warranty? |
Follow-Up Postings:
Even if it's most likely aesthetic, it is a defect in material quality and Miele should stand by their product. I bought a second hand W4800 with the exact same issue, since I'm not the original owner and the machine is out of warranty for a while, I can't say much. If I were you, I would call customer service to have the machine repaired. |
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Zoar Outdoor
Zip, raft, or climb your way through nature
7 Main Street/mohawk Trail, Rt. 2, Box 245, Charlemont, MA 01339
63 people saved this
You could choose to see the Deerfield River area by land, sea or air. But why not choose all three? Zoar Outdoor offers whitewater rafting, zip line canopy tours, kayaking, biking, and rock climbing at its adventure resort on the Deerfield River. Make it a day trip or rough it in one of five tent sites and eleven cabin tents.
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- Amenities: Accessible Facilities
10 Scenes of Massachusetts At Its Snowy Best
Sometimes, a blanket suits Mother Nature quite nicely. There hasn't been a whole lot...
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This is imagined immigration authority and ESPN/MLB Internationals commentator Rick Sutcliffe offering his opinion that Melky Cabrera should be deported for using testosterone.
Never mind the fact that the San Francisco Giants outfielder has not been convicted of a crime. Never mind the fact that there are several legal uses of testosterone outside the rules of Major League Baseball. Never mind the fact that Sutcliffe is completely ignorant as to the specifics of Cabrera working and living in the United States as someone who was born in the Dominican Republic. Rick Sutcliffe believes that Cabrera's admitted intake of testosterone is enough evidence to justify his removal from the country.
First of all this guy is over here in the United States on a working visa and he broke the law, what's he still doing here Forget the 50 game suspension from baseball, why is he still here? That visa should be taken away and he should not be allowed to play over here again or work here again.
It's funny that Sutcliffe would suggest such severity in terms of punishment considering that he once showed up in the broadcast booth for a San Diego Padres broadcast completely shit-faced. Before his microphone was cut, Sutcliffe's booze soaked words slurred on about fellow broadcaster Matt Vasgersian.
Matty, what are you still doing here in San Diego? No, no, no, Matty — everybody on Earth has been trying to steal you — the Dodgers, the Cubs, ESPN. What are you still doing here?
Perhaps Sutcliffe remembers his apology for not being "in optimum condition to go on live television;" or maybe he'll recall his explanation of a "lapse in judgment" before calling for someone to be kicked out of the country. I suppose the power of the obnoxious sound byte overcomes anything approaching contrition in the life of Sutcliffe. Too bad we can't banish him from the broadcast booth.


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How Much Work Does It Take To Become A Great Game Developer?
Malcolm Gladwell, the author of best selling books such as Blink and The Tipping Point, recently released a book entitled Outliers. Gladwell's books sell incredibly well, and I own two of them, but I have found that the premise and promise of his books is always better than the writing and delivery, which I find kind of dry and long winded. My personal opinion aside, a meme that came out of the Outliers book is the proposition that to get truly great at something takes 10,000 hours of hard work and practice, which at the full time rate of 2,080 working hours per year is five years.
I agree with Gladwell's take on this. What? You mean it is going to take me FIVE YEARS to get good at making games? No, I'm saying it is going to take you five years to get good at what you do, but it may take much longer to really make it.
Of course, you can point to some products like iShoot, where the developer had never made a game before and is now quitting his day job due to his game's success on the iPhone. Sure, there will be some lucky developers that break out and get a hit before they have put in their time, but those will not be the norm. Seth Godin has a good take on this, and argues that the 10,000 hours can vary depending upon the market, and smaller, newer markets are more likely to have lucky break out hits. He puts it really well with this statement:
Woohoo, Grunts: Skirmish Has A Logo
Tim Aste, Push Button Labs' resident genius artist finished the logo for our upcoming Flash game, Grunts Skirmish. He created a nice blog post about the process he used to create this awesome logo in one day.
BTW, this is the same game that I blogged about in the article The Art Of Backing Off. We did do the Game In A Week push to get it started, and now two plus months later, the game is starting to have some magic moments. At the end of the week, we did prove to ourselves that it was worth moving forward with the game.
Flash and the Push Button Engine (more info soon) are a dream to work with. It is so much fun going back to the simplicity of creating a 2D game. We are really happy with the way the game is turning out, and hope it will be a candidate for a lot of different platforms. Check out Tim's blog if you would like to see some in-game screen shots and animations.
Making a game like this is kind of like making pizza. Using pizza ingredients will almost always taste good, but sometimes it can taste like heaven. I'm hoping for heaven:)
-Jeff Tunnell, Game Maker
Make It Big In Games
Follow me on Twitter
What Is My Game's Sales Potential?
Make It Big In Games community member, JefferE, posted the following question in the MBG forums:
This is a great and basic question that all Indie game developers struggle with. If you are a "professional" game developer working at a big publisher and thinking of making the leap to Indie or a student trying to decide whether to hire on at a publisher or try it on your own, this is a nagging question. Well, I'll get it over with an tell you right now, there is no simple answer to this question. I have tackled this question before in a 2006 MBG post entitled How Much Money Can Indie Games Make, and even thought the market has changed a lot in the last three years the answer is basically the same. So, click back, brush up on that article, then read the rest of this post. More…What I've always struggled with that I'd like to hear your slant on is how to judge if a game is worth producing. That is, you've got an idea, you think its a good one, but how do you go about judging the sales potential? There are very few resources that I've found that publish stats on game sales. For a very simple example, you've got a Match 3 or Hidden Object game (ala Big Fish Games style). How do you find out how much potential that has? What's the 'average" return on a game like that if it sells bad, good, or is a hit? Is it $1K – obviously no one would produce them, is it $10k, $50K, $100K? Basically, how do you go about figuring out if its worth even starting a project – beyond dreaming, right sizing, and just going for it?
Hard To Believe: Three Years Of Blogging
Wow, where did the time go? On January 11, 2006, I started this Make It Big In Games blog. In case you can't tell, the title is a tongue in cheek reference to the cheesy real estate and self help ads that try to sell you on getting rich by following their methods. In contrast, just making a living in the games business is anything but easy, and I have done my best to get that point across in this blog.
In spite of my focus on the difficulties of making a living making games, my most popular posts have been related to how much money you can make by making games. In fact, my most popular post, How Much Money Can Your XBox 360 Game Make, was one of my first posts, getting picked up by Major Nelson's, Kotaku, etc. It was one of my first posts causing my traffic to go through the roof. I thought this blogging thing was gong to be easy.
Well, blogging is not easy. Even with a small blog like this, thinking of article ideas is always in the back of your mind, and getting around to writing the articles is hard work. Because of that, I have had long periods where I didn't write articles, and my Alexa traffic rating went down to around 800,000. However, since the middle of 2008, I have tried to write at least one article per week, and my Alexa rating has dropped (which is good) to 282,050. In addition my Feedburner stats say that over 1,200 people read my articles through an RSS reader.
While it sometimes seems kind of like a waste of time, I always like to think what it would be like if all of those readers were in a room at one time. I'm not a great public speaker, and crowds make me nervous, so I know that I would be absolutely nervous speaking in front of the MBG crowd. That is very cool.
Having a blog reminds me a little bit of playing Sim City, i.e. you write a post, which is like zoning land, and see if you get comments and good feedback which is like the Sims moving in. Just like Sim City, when it works, it makes you feel good. For 2009 and beyond, I'll continue "zoning and building" with new articles, additional features like my newly added community forums, hopefully bringing back the MBG Wiki, etc.
Lastly, make sure to visit the new forum section of MBG and let me know what you would like me to blog about in the future. Having the forum section is going to be a great community builder.
-Jeff Tunnell, Game Maker
Make It Big In Games
Follow me on Twitter
Odds and Ends
Before getting down to business here in 2009, I have a few small items to catch up on.
Congratulations to GarageGames' Torque Game Engine Advanced for winning the 2008 Game Developer Magazine Frontline Award for Best Engine. Matt, JoshE, Ken, Deborah, et.al. in the TnT group have been working their butts off bringing Torque to a new level of professionalism, and it is great to see their efforts recognized.
Ryan Wiancko over at Industry Broadcast has been taking blog post from developers like myself, Dan Cook, and Troy Gilbert and turning them into podcasts. So, load up your iPod for your next road trip and catch up on your neglected reading. Maybe now that I have mentioned Ryan, he will spell my name right on my articles.
Jeremy Alessi, of Alessi Games, just put up a nice article on Gamasutra about his experiences creating a game for the iPhone. I have worked with Jeremy since the early days of GarageGames where I encouraged him to finish Aerial Antics so we could publish it. Nobody works harder at game development, and it is nice to see him getting some recognition and success.
-Jeff Tunnell, Game Maker
Make It Big In Games
Grand Theft Share Price, Corporate Doublespeak, pt. 2
As further evidence of my MBG post Why I Don't Own Stock In Game Publishers, I present Take Two.
After fending off Electronic Arts' hostile take over bid earlier this year, Take Two just announced a fourth quarter loss of $15MM, and their projected 2009 estimates have gone from a profit of $1.21 per share to $0 per share. Remember, 2008 was a GTA year, and they still lost money. What was Strauss Zelnick's take?
"The Take-Two Chairman expressed marked concern about the economic climate, but urged investors that the company is well-positioned"
Sound familiar?
As an exercise in futility I did a few calculations to see if Zelnick was right in fending off EA's hostile bid. Let's see, EA offered $2 Billion in cash in March of 2008. Take Two's ($ttwo) stock was roughly $15.85 per share before the bid, and the day of the bid, the stock shot up to $26.89, roughly the value of the offer. Zelnick, in classic Jerry Yang of Yahoo's amazingly greedy style, said the company was worth much more. After several months of haggling, EA pulled out. Today $ttwos share price was $8.43 for a market cap of $654MM, which, for those without a calculator, is over $1.3 Billion less than the earlier ALL CASH offer.
There is no GTA coming out next year, and probably not the year after. If the $ttwo share price is worth a couple of Starbuck cappuccinos at the end of a GTA year, what will it be worth next year? Not $2BB. Good job, guys.
On the other hand, I bet EA is happy they didn't shell out the $2BB in cash. They just announced more layoffs of up to 1,000 people and the closure of Black Box studio (plus seven others). They are going to need the money to get things turned around.
-Jeff Tunnell, Game Maker
Make It Big In Games
Photo by Jarlhelm.
Fishing Girl Is Fun
Normally I don't refer to specific games on this blog, but I can't help it on this one because it is fun and it is a great example of how to make money on Flash games. A few months ago Dan Cook, of Lost Garden blog fame, created all of the art and a loose design frame work for the game, and is holding a contest to see what the development community can do with the assets and idea.
Well, Andre, from developer Luna Drift, took up Dan's challenge and made a fun game that I have spent a lot of time on. I first ran into the game on the Flash Game License site (also a 2008 Biggie Award winner for Best New Business Idea), and watched the sponsorship bids go up to $4,000. Between Mochi Ads, site ads, and sponsorships, a real Flash game monetization process is starting to emerge.
Click on the icon below to go to the Jay Is games review and play the game.
Update: I wrote this post on Friday, and now it is early Sunday morning. Dan posted the contest results last night, and Andre won the Gold Medal! Congratulations!
-Jeff Tunnell, Game Maker
Make It Big In Games
Instant Action Reaches 1MM Players
Winner of my 2008 Biggie Award for Best Future Way To Play Games, Instant Action is really starting to take off.
Check out the story here on Techcrunch: Gaming Site InstantAction On A Roll.
"For instance, InstantAction, a gaming site from IAC-owned GarageGames, has managed to cross the 1 million members mark only 9 months after we covered their launch."
That is great news! Congratulations to the InstantAction team. Of course I have inside information that I can't disclose, but 2009 will be a big year for this service. IA will increasingly become a great place for Indies to make money.
-Jeff Tunnell, Game Maker
Make It Big In Games
Big Ass Design Documents
Marek Bronstring, a game developer that I met on Twitter, writes a blog called gamslol where he recently penned a post entitled "Game Design 101 Rant: Over-Reliance On Documentation".
Many people have asked me what a design document should be, and while I am not going to write that article today, you can read about what they should NOT be in his post. Here are some quotes:
If you already knew that game design isn't all about writing design documents, then that's great. I like you. We should do the secret handshake. As for everyone else, I'm sorry that you have been misled, and hopefully I can help make some amends.
But sadly there's a myth that writing giant Game Design Documents (GDDs) is what designing a game ultimately boils down to. This myth needs a thorough pummeling.
I totally agree him. What he calls GDD's, I like to call Big Ass Design Documents, or BADD for short. I have seen design documents that look like the old ancient bibles that sit on top of family pianos. While the developers think they are really solving a problem, in actuality they are causing bigger problems.
Nobody reads those tombs, and they are so large that, like a government legislative proposal, entire developers are sucked up just keeping the document up to date. Worse, designers get pissed at the programmers because they still ask questions about the design even though the designer thinks the answer is in the document. "Didn't you read the f***in' document?", is the common phrase.
Just like "Agile Development" is kind of the new phrase for doing what you want just about any time you want, I think Agile Design is a much better way to go. Of course, you need a certain amount of design documents, but having a designer that can communicate his vision and a producer that can carry it out is much more important than the bureaucratic process of creating and maintaining a BADD.
-Jeff Tunnell, Game Maker
Make It Big In Games
2008 Biggie Awards, Surprisingly Good Products
I am proud to present the first annual Biggie Awards (BA for short), a list of products, in categories that I made up, that I think were the best of 2008. The methodology behind the awards was very scientific, if I got excited about a product, it was nominated. Now, the envelope please…
Best Indie Game: Tie- World of Goo, Castle Crashers
Congratulations to 2D Boy and The Behemoth for sticking to their guns and making the games they wanted to make and being financially rewarded for it. In case you haven't been paying attention to my blog, this is the future of game development. Small, focused, creative teams making fun, inventive games. The key word is fun, not pandering to Marketing, not selling out, not shaders, Direct X 11, or HDR.
Best Product to Hide Massive Complexity: Wii Fit
There is more engineering in the Wii fit than in most consoles, yet it comes off polished, fun, and useful. I love the way it "talks" to you when you step on it or when you gain a little weight. Nintendo keeps hitting home runs. They know what is fun and they are not afraid to break out of the box to find it.
Best Editor: Spore
Contrary to many people I enjoyed the game, but what impressed me most was the editors and technology behind the game. I think the future of game development for big titles was shown in Spore. Editors and procedurally generated content are the only way we will be able to make large content games due to cost constraints. This kind of procedural content creation is what will allow the small "rock band sized" teams I advocate to make big games.
Best Single Button Game: Tower Blocks
Digital Chocolate made this fun tower stacking game that can be played anywhere, i.e. on a cell phone, in Facebook, etc. Integration with your true friends is an extremely important feature and is what drives you to keep playing.
Best Distillation of an old Game Mechanic: Eleven Blood
This Facebook game has many old game developers crying fowl. Why would people want to play a game that has so little interaction? Well, I think games like EB, Mafia Wars, etc. are really bringing a fun new approachability to role playing games.
Best Graphics: Little Big Planet
This is my idea of of how to use powerful shaders and high end graphics. No uncanny valley, no crap lip synching. Just cool little characters running around in a world that looks real, yet you know it can't be. Honorable mention for the awesome UI on the level editor. There are so many interface breakthroughs on that editor that a book could be written about it.
Best Flash Game Site: Kongregate
These guys have risen from start up to the best Flash game site in less than two years. Clean, developer friendly site that has really brought Flash games to a new level of respectability. I could do without the chat window next to all of the games, so the game window itself had the option of being bigger, but other than that, these guys are on fire. Impressive!
Best Future Way to Play Games: Instant Action
Even though I was involved in the early days of IA, I have to mention this service. The more I get used to web based "cloud computing", the more I refuse to download and install a game to play it. Too much hassle, and most of the time, it requires updates to drivers and other things I don't have the patience to do. Instant Action is not getting the attention it deserves.
Best Developer to Change the World: Harmonix
Best New Business Idea: Flash Game License
Best Business I Wish I Had Started: Mochi Ads
Favorite Game Review Site: Jay Is Games
Best Facebook Publisher: Playfish
Top Big Games I Don't Care About Left4Dead, Fallout 3, Farcry 2, GoW 2 – shows how out of touch I am with the core gamer market.
Best New gaming Platform iPhone
Best Video Site That I Thought Was Going to be Crappy HULU
Best Old Internet Service That I Never Used Until Now Pandora
Best Web App FriendFeed
-Jeff Tunnell, Game Maker
Make It Big In Games


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Alumnae Board Scholarship Honors Fallen Marine in Iraq
To honor the ultimate sacrifice by a 21-year-old Marine corporal who died in Iraq, the UW Alumnae Board has named one of its scholarships the Steven Rintamaki Memorial Scholarship.
Marine Cpl. Steven Rintamaki. Photo courtesy of Myra Rintamaki, '71, '05.
Steven Rintamaki was the son of Myra Rintamaki, 71, 05, a four-year member of the Alumnae Board. Steven was in his fourth year as a Marine when his Humvee came under attack in Al Anbar province on Sept. 16, 2004. At that time, he was the 49th person with ties to Washington state to have died in Iraq since the 2003 invasion.
Since 1946, the UW Alumnae Board has supported the UW by raising funds for student scholarships. It is among the top five contributors of scholarships at the UW. This year it is giving 12 full-tuition scholarships, six to entering freshmen and six to continuing students.
The Steven Rintamaki Memorial Scholarship is going to Maggie Shaw, an incoming freshman and survivor of bone cancer. She is an awesome young woman who has endured remarkable challenges to go where she is today, says Myra Rintamaki.
A year after Stevens death, Myra Rintamaki still has her moments of grief, but she also takes comfort in the efforts to honor her only son. In addition to the Alumnae Board scholarship, she is also leading an effort to endow a Marine Corps scholarship in her sons name.
Access to funding and resources for young people for higher education is near and dear to my heart, she says. She will be a volunteer at the Alumnae Boards next fund-raising event, the Fall Frenzy Fashion and Trunk Show, which will be held starting at 10 a.m. Wednesday, Sept. 7, in the HUB Ballroom on the Seattle campus. The event features favorite vendors from past Alumnae Board fairs along with some new artisans. A portion of the sales will go to scholarships.
The Alumnae Board is also looking for volunteers who would like to join the organization. For more information, contact Courtney Acitelli at the UW Alumni Association, 206-543-0540.
To make a donation to the Alumnae Board Scholarship Fund, visit the Alumnae Board pages at the UWAA Web site.
- Return to September 2005 "Association News"
- Return to September 2005 Table of Contents


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Taylor Stitch – Nihon Menpu Mills Copper Selvage Denim
One of the unique things about Taylor Stitch is they seem to conjure up great products every Wednesday morning. Each collection is unique, designed in San Francisco, limited in number and manufactured in California. Taylor Stitch focuses on fit as well as construction and will continue to slowly develop new offerings, working piece by piece to modernize classic staples that are both rugged and refined.
When Taylor Stitch first started, they were producing just button up shirts (Which, fit perfectly in my opinion). They are currently offering an array of items on their site. One of the items we wanted to cover was their denim series. We chose the Nihon Menpu Mills Copper Selvage Denim – Townsend Democratic Fit – 14.5 Ounces.
Nihon Menpu, has been producing denim & shirting in the artisan tradition, since 1917. The company produces premium quality fabrics utilizing manual shuttle looms to produce traditional, vintage style denims. One of the most famous mills in Japan and connoisseurs choice for denim, Nihon Menpu also use traditional (natural Indigo) dyeing processes, which date back centuries in Japan, to produce their varying shades of pure indigo.
The company focuses on their traditional work wear & vintage – 'Americana' inspired fabrics: The natural direction of pure indigo across all shades, from deepest pure indigo through to faded blue, is accompanied by black denim, & traditional caramel & natural colored flats in rigid chino shapes.
These pair of denim are:
- Medium rise with shape to keep the back waistband against your skin. Room in the thigh, tailored through the leg and some extra space to accommodate the boys.
- Sanforized raw denim will not shrink in the waist and leg. Instead, it will stretch where they feel tight. It will shrink roughly 1″ in length.
- 36″ inseam.