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The Filipino youth
-A A +ABy Evelyn Lleva
Sweet Honesty
Wednesday, February 2, 2011
IT SEEMS a new change is brought about as the world turns every single day. From the Maria Claras and Ibarras of yesterday, a new generation has evolved - today's youth, the symbol of the decade's modern outlook.
I once read an article about the new Filipinos. It mentioned something about the ideal Filipino and Filipina. I find it hard to believe in visions of so called "ideal people". What if you never see them in the night? Does it mean that the whole world is such a failure just because it failed to attain one's standards? The problem with us is that when we are asked to describe the word ideal Filipinos, thoughts of someone perfect comes to our mind. The ideal Filipino needs not to be perfect.
We are always told that the true Filipina should be similar to that of Maria Clara, to the extent that she has to possess the trace of Maria Clara's modesty just enough to be able to call for respect - the respect she deserves. She acts right on the given time; she dresses according to decent fashion. She has a voice to speak her mind out when she feels there is a need for it.
On the other hand, the ideal Filipino is said to be a gentleman. Society has evolved so fast and changed so rapidly. It is but right and practical to go with time. This may be the reason why the true gentleman can't be found. The young men around us still have the traces of a gentleman. Only a few of them aren't depicting good characteristics of a man. Most of them are really hard up. The ladies must be extra patient if they see rude guys around. The Filipino youth is having a hard time to live so simply, their dreams are sometimes impossible to reach. They cannot live harmoniously with their siblings. They love their family but have problems showing it. Sometimes, they feel that people do not give them a chance to change for the better to show their love. They feel so trapped in life which in turn affects or prevents them to do such things. They are easily irritated or they are the irritants.
Due to this, some teens think they are black sheep in the family. Outside the home, most teens metamorphose. They transformed like Dr. Jekyll and Mister Hyde as soon as they step out of the house door. A lot of parents are surprised when they learn that their cute, little darlings are the rude ones in school. It is the insecurity of the youth at home. It is only in school or in the community that they can do things that they want to do. They want to experience what their peers do. They do not want to be called babies by their friends. Life is very confusing to the teen - ager. This is the turning point when they feel so locked in. They are either too young or too old to do something. So they think of ways to keep themselves busy. They get into trouble because of their eagerness to experience the world. They tend to spend their times idly, where an idle mind is the play ground of the devil. For another, there are times when life seems to be a piece of cake. They take everything for granted. Then suddenly, disaster crashes down on them destroying their ego and their dreams. It seems that even fate can't help them. But behind all that, the teenager also dreams of being successful; of being somebody. All he needs is someone who believes and trusts in them. That's the Filipino youth today. The old and new versions of the Filipino are alike. The modern Filipinos haven't lost the values of yesterday. It is just buried somewhere down there.
Published in the Sun.Star Baguio newspaper on February 03, 2011.
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JBU Degree Completion Program Blog
Pomp and Circumstance
Monday, May 9, 2011
Many of our graduates bring kids, spouses, parents, and extended families to Commencement, and it's fun to see the pride on their faces, too. JBU Advance Program grads are invited to submit a thank-you message to be included in the Commencement program and, as you can imagine, most of them include appreciation to their families.
Ginger, a graduate from Vilonia, wrote a tribute to her three kids (pictured above) in the Commencement program, telling them, "This degree will change our lives." Indeed it will.
Congratulations to all of our graduates! Please review all of our Commencement photos on Facebook.
Lori Walker
Director of Admissions, Advance Program
Blog HomePosted By: Degree Completion Program at 1:13 PM
JBU quality. Convenient scheduling.
John Brown University's mission is to provide Christ-centered education that prepares people to honor God and serve others by developing their intellectual, spiritual, and professional lives. At JBU, we understand that a traditional campus experience isn't for everyone. That's why we developed our Degree Completion Program, which integrates the unparalleled quality of a John Brown University education with the convenience of online or evening classes.
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subset: commoncrawl


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The Darkest Hour (2011)
2 mistakes
Directed by: Chris Gorak
Starring: Emile Hirsch, Max Minghella, Olivia Thirlby, Rachael Taylor
Plot hole: Towards the end of the movie, the characters use cell phones to determine whether or not the enemy is coming. However, throughout the whole movie, one of the girls has her cell phone, which never goes off even when the enemy is close.
Continuity mistake: At the end of the movie when the girl and guy are boarding the submarine, the camera switches to a view where you can see an apartment complex in the background. If you look towards the top you can see someone standing at the balcony and then they move off towards the balcony door. In the next shot the person is gone.


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708 - 'Series Finale': In Production Now!
March 23rd, 2007
- Hidden Frontier's final is in active production; and we're rocketing at warp speed towards the ultimate destiny of the Star Trek universe as we know it! In the meantime we've put together a page that lets you see already released materials, including
production stills
and the
Time has run out for Starfleet and her Allies - Siroc is on a course to the Dyson Sphere, and is preparing to unleash something so devestating that it will forever change the galaxy as we know it. Captain Naros and the
are the only ship who can stop him, if stopping him is even possible at this point.
Meanwhile, Shelby is frantically trying to lead a repair effort to restore the shattered pieces of
in an effort to help Naros if she can. But the Grey have returned from fold space, starved for energy, and after finishing off the Tholians, they're looking for the main course....
Be sure to check back regularly for updates to the site, and for further announcements as the 7th Season of Star Trek: Hidden Frontier comes to a close this May, 2007!
-- Jonathan Connor-Foertsch, Website Content Manager
Copyright © 2000 - 2008 Hidden Frontier Productions
Website design by Sam Bacsa; Graphics by Jeff Hayes, et al.; Content managed by Michael Hudson.
Star Trek® and all related trademarks are property of Paramout Pictures.
Star Trek®, Star Trek: The Next Generation®, Star Trek: Deep Space Nine®, Star Trek: Voyager®, Star Trek Enterprise®, and all associated marks and characters are registered trademarks of Paramount Pictures. The use of anything related to "Star Trek" on this website is not intended to infringe upon the rights of Paramount Pictures.
Frontier Guard™ is a trademark of Hidden Frontier Productions.


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You must select an opportunity.
CN Signals Job Fair in Dryden, ON – Interviews On-site!
February 3, 2015
Sign-up for our email job alerts.
We do not accept any resumes by email, fax or by mail, please apply online.
Technical support will be provided only if you are experiencing difficulty with your online assessment or your CN account. Contact us
For all other inquiries, please visit our FAQ page.
You must select an opportunity.


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The blade is only tapered on one side, like an old straight razor. The flat or bottom side will lay on the muzzle and create a scissor like cut between the steel of the barrel and the blade. When held in the left hand, the taper is correct for cutting. The twisted handle doubles as a flint striker. It may be too soft to work well but it's mainly for looks.
I hardened the entire knife as hard as I could with a water quench. I don't think I need to temper any because it is still fairly easy to file and sharpen. I figure it's better than a prison shank and maybe as good as most frontier steel but nothing like a good 1095 blank, etc.
Thanks for looking.
Oh yea, the finish is left somewhat rough for period appearance and the finish is straight bee's wax applied while black hot. The wax is from my own bees too. A real homemade project.


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Advanced search
Here are Comet reporter Layth Yousif's surmises of Royston Town U18s slender FA Youth Cup fourth round defeat to seven-time winners Arsenal on Wednesday night. Do you agree?
It was not the procession many had predicted but in the end it was the result, although Arsenal U18s were made to work for their narrow 2-1 win over Royston Town U18s in the FA Youth Cup fourth round at Borehamwood on Wednesday night.
Hatfield football coach Jay Welsh is gearing up for one of his biggest challenges to date - masterminding a victory over Arsenal in the FA Youth Cup fourth round.
Ryan Ingrey's first-half goal was enough to secure a fourth straight Southern League Division One Central win for the Crows last Saturday.
Royston Town U18s are gearing up for the biggest match in their history when they take on Premier League giants Arsenal's youngsters in the FA Youth Cup fourth round next Wednesday.
If Royston Town can continue their FA Youth Cup heroics by beating Arsenal in the fourth round on Wednesday January 21, they face a home tie against either League One Crewe Alexandra or Championship Bolton Wanderers in the next round.
Royston Town manager Steve Castle has saluted recently-appointed club captain Kaan Fehmi after the striker fired his side to a New Year's Day league victory.
Kaan Fehmi's left foot allowed the Crows to begin 2015 on the right foot as they overcame in-form Barton Rovers by a single goal.
Royston Town's fourth-round glamour tie with Arsenal is to be played on Wednesday, January 21 at Boreham Wood Football Club.
As is tradition at the start of each calendar year, resolutions are uttered but rarely fulfilled.
Royston Town U18s have been handed the biggest match of their short careers after being paired with Arsenal in the FA Youth Cup fourth round.
Royston Town Veterans enjoyed a comfortable 4-1 win over Fox & Duck at Barton on Sunday.
Royston Town followed up last Saturday's disastrous 5-0 defeat at Southern League Central table-toppers Kettering Town with an equally disappointing 1-0 loss in the Red Insure Cup third round to Corby Town on Tuesday.
An away trip to Arsenal or Reading is the reward for Royston Town's U18s as they defeated Oxford City in the third round in the FA Youth Cup.
Having seen Saturday's home match at Garden Walk postponed due to a frosty pitch, Royston Town managed to get Tuesday's Southern League Divsion One Central tie on against Uxbridge.
Royston Town boss Steve Castle listed last Tuesday's 1-0 home league defeat to Uxbridge as "a low moment of the season."
Crows boss Steve Castle believes Royston's last two matches have given him a selection headache for Saturday's Southern League Central match against Godalming Town at Garden Walk, writes Tom Sharp.
Kaan Fehmi opened the scoring early but The Crows could not hang on as they bowed out of the Herts Senior Cup with a spirited performance against Watford on Tuesday night.
Royston Town's tiring schedule seemingly caught up with them at the weekend as they fell to a 3-1 defeat at struggling Bedford Town.
Royston boss Steve Castle described his side's late league defeat on Tuesday night as "a sickener".


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Dallah Hospital / TCI recruitment Agency - page 3
Hello has anyone here happen to know Dallah Hospital or has anyone here knew someone who worked at this Hospital? We're Selected to work there by the hospital Directress and she offered us the... Read More
0Nov 15, '11 by dravenQuote from losiramhi.. i wanna ask what room of tci did you pass your application for dallah hospital? im confused because when i called tci, the one who answered the phone told me that they do not handle the applicants for dallah hospital..then i realized, tci have several agents and rooms...so i asked her, to whom should i speak to regarding the hiring for dallah hospital. And she answered me she doesn't know. I sensed that she doesn't want to help me regarding that matter. Can anybody give me some info? im confused about the tci agency..hello linglou...have you been scheduled for PDOS?... i called ms.**** lately and told me that they are waiting for the advised of dallah...did you finished your requirements??? im still working on my requirements...
0May 19, '12 by stress outwhat?? pls look for another hospital samrthing with the agency.. yuo will be miserable here, there's no annual leave, you will have annual leave if you already finish your two year contract, if you will go on vacation all will be on your expense, were like zombies here.. not well compensated, plus super understaff,.. 6 days a week for 12 hour 1 day off from night then morning again.
0May 19, '12 by stress outlook for another agancy and anothr hospital.. not here in dallah.. plssssssssssssssss..
0May 21, '12 by nicunurse23please look for another agency, TCI takes a lot of money, u pay there plus u will be deducted again 2000 riyals when u get here..u will also have fake OEC, not name after Dallah Hospital but instead another name because they cannot get one coz Dalalh Hospital is banned in POEA.
0May 22, '12 by khytesaustrianicunurse23..really?i thought Dallah is a JCI accredited hospital? i'm also planning to pursue my application there. my agency is American Prime Manpower services. i'm still thinking which is way better saad or dallah..
0Jul 27, '12 by misdisasterhir2matz@khytesaustria
i just read your comment... i suggest that you go somewhere else... not in dallah... i've been here for quite sometime & things has not been good lately... i could not say this hospital is better because it was never good... nicunurse23 is right.... this place takes the best out of you but you will never have the best out of them... if you are still young & planning to have a good professional experience, think of somewhere else... me, personally, just want to get out of here....


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Recently, Mariah Carey sat down with The Advocate, and they asked her the obvious question: What's up with all the rumors over the years that she's bisexual? Mariah gave a coy denial. "If it makes somebody happy to say that, then whatever, but that's not the reality," she said. "I don't have a discriminatory policy of who I'm friends with, so yes, I'm friends with women who are gay — gay, straight, it doesn't matter to me. So I don't get upset when I hear that, because it is what it is. I guess I could lie about it to seem more exciting." You tell them, Mariah!
I'm down with Mariah being matter-of-fact about it, instead of suing for libel for being called bisexual. (Ahem , Tom Cruise.) Here are some of his fellow actors and actresses who've also addressed their own gay rumors, to varying degrees of hilarity.


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I long for intensity
the way I ache
for sex.
One in my heart, squeezed in a juicer and
left to sit,
One in my gut, gobs of clay longing wrapped
to my ribs and
opening my lips
chapped with kissing.
And my refusal to love ordinary isn't snobbery,
it's simmering stronger than tea, than tomato soup,
heavier than the buzz of alcohol.
It crawls out of my juice-squeezed heart and sand-layered gut,
emotions dripping like tides.
And I am always dressed
in clothes too plain
to be crazy.


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LEGO Stories & Themes Harry Potter Hogwarts Express (4758)
December 25th, 2010 by admin
Overall Rating:
Total Customer Reviews: (0)
Sale Price: $289.99
Availability: Usually ships in 1-2 business days
Toot, toot. Take a trip on the Hogwarts Express. Harry and Ron meet their new teacher, Professor Lupin, on board the Hogwarts Express – too bad there's a Dementor on board, too. Lift the top of the boiler off, and pull the handle in the steering house to reveal a secret compartment. It comes off the passenger car so you can put Harry and his friends inside the train.
Includes Hogsmeade station, Harry Potter, Ron Weasley, Professor Lupin, and a Dementor. Train does not run on LEGO train tracks but can be modified accordingly. Includes 386 LEGO pieces.
Category: construction toys, lego, lego harry potter | Comments Off


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Electronic Music + Progressive Soul. From WDET Detroit. |
Fresh Air
Intimate conversations on contemporary arts and issues. |
Craig is joined by Nicole Bills, Student branch coordinator at Ralph J. Bunche Academy(K-8 DPS), Nakia Thomas, Student Branch Manager, of Michigan First Credit Union, and Travis Joseph, Student Teller (senior) at Lake Shore High School. At a time when economic circumstances make financial education increasingly important, this is a great example of those on the front lines of making it happen. The students are very knowledgeable, articulate and excited about the opportunity and the experience. Running their own financial institution is a great way to teach students first hand about the basics of personal finance. Michigan First Credit Union's 27 student-run credit union branches in Detroit, Redford, Southfield, St. Clair Shores and Warren.
Post your questions and comments below.
Photo courtesy of flickr.com


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Posted by wan on Wednesday, September 15, 2010 at 7:52am.
Last response reproduced below:
"Do you need help on HTML?
Have you already taken on HTML or CSS?
The context is important to figure out what kind of help you need. Also, typing out the whole question will help.
Please post additional information to better help you. "
mathmate this C:\Program Files\Jan's CompLit 101\Lessons\web\basics\summary.htmis what im trying to do
We need more information to help you.
What is in this file "summary.htm"?
What are you supposed to do with it, modify it to make additional links?
A link can be produced by adding the anchor tag, such as:
Ref:Google
will create a link to the Google search engine and displays "Ref:Google" as the hyperlink text.
mathmate im trying to copy as a link and its not letting me do it
What link are you trying to copy?
The file summary.htm is on your hard disk, so nobody but you will have access to it.
If you are trying to send a different link, try putting spaces between the letters of the link, like:
h t t p : / / w w w . g o o g l e . c o m
More important of all, try to explain what you were told to do. What you have posted does not sound like a written question verbatim from your teacher. It sounds like some shorthand notes with parts missing.
oh okay thank you anyway mathmate and i dont know anything about frames or what they are and that's what im trying to find frames but i cant
Your subject to learn is HTML.
Look up some tutorials on the net on HTML. Frames is a little more advanced concept in HTML, and is (I believe) on the way out because the latest concept in HTML is anything related to presentation should be done using CSS (Cascading style sheets).
In any case, try some tutorials such as:
or Google your own with keywords like
"HTML tutorial for beginners".
If you have not been exposed to HTML before, be ready to spend a week to learn on your own.
In case you need examples, here's a tutorial on frames:
(Broken Link Removed)
However, it will sound like gibberish if you do not already know HTML.
Answer this Question
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The Chula Vista Police Department has seen at least 7 cases in the past four months of a male suspect grabbing and sexually assaulting woman by groping them as they walked on city streets.
The two latest cases happened today, Friday, January 07, 2011. The first incident occurred at 10:15 a.m. in the 200 block of Quintard Street. A 24-year old woman stated that she was walking in a corridor between buildings when a male suspect quickly approached her on foot, held her around the waist, grabbed her crotch and bit her in the buttock before running away.
The second case happened approximately forty minutes later on Fifth Avenue near G Street. A 21-year old female was walking in the 200 block of Fifth when she heard footsteps behind her; she then felt hands grab between her legs. The victim was able to punch the suspect, before he ran off.
In all cases, the victimÆs have been in a public area and were touched over their clothing, before the suspect fled on foot.
There are various suspect descriptions ranging from a Hispanic male to a light-skinned black male, between the ages of 18-35 years old. 5Æ5ö- 6Æ tall and thin to medium build. In most cases, the suspect wears a hooded sweatshirt.
The Police Department would like to remind all residents of the following precautions:
If you have been a victim or see suspicious activity, call the Chula Vista Police Department at (619) 691-5151. In an emergency call 911.
By taking a few minor precautions and being observant we can all help to increase safety in our community.
Police Public Information Office
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Health and safe-E.T. gone mad
PROFESSOR Brian Cox has revealed BBC health and safety jobsworths banned him from listening to a distant planet on live TV - in case the corporations strict editorial guidelines were breached.
His BBC2 show Stargazing Live featured a planet called Threapleton Holmes B, which had recently been discovered by two amateur astronomers.


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Waldorf Man Pleads Guilty to Bank Larceny
Scheme Used the Internet to Distribute Counterfeit Checks Across the Country
Greenbelt, Maryland - Tyron Lydale Johnson, age 35, of Waldorf, Maryland, pleaded guilty today to bank larceny in connection with an internet scam to deposit counterfeit checks into his account at Andrews Federal Credit Union (AFCU), announced United States Attorney for the District of Maryland Rod J. Rosenstein.
According to the plea agreement, on November 15 Johnson deposited a check for $89,991.95 issued by First Sound Bank in Redmond, Washington, into his AFCU account. Johnson subsequently made $19,000 in cash withdrawals from this account and purchased a 2004 Ford Expedition, several vehicle accessories, a $5,000 diamond ring, numerous electronic items and a vacation to Georgia. In January 2007 First Sound Bank returned the check as counterfeit and AFCU froze Johnson's account with a balance of $32,496.93. There have been approximately a dozen attempts at negotiating other counterfeit copies of this same check all over the country.
On December 5, 2006 Johnson deposited a check for $18,776.38, issued by Wells Fargo, into his AFCU account. This check was returned as counterfeit during the clearing process and the money was never released to Johnson's account. There have been over 80 attempts to negotiate the same counterfeit check nationwide.
Johnson admitted to agents of the U.S. Secret Service that he was part of an internet scam through which he was supposed to deposit third party checks into his account and send the money overseas. Johnson deposited the checks but spent the money instead. Johnson admitted that both counterfeit checks came from the same source. The intended loss was $108,768.33.
Johnson faces a maximum sentence of 10 years in prison, followed by three years of supervised release. U.S. District Judge Peter J. Messitte has scheduled sentencing for July 28, 2008 at 9:30 a.m.
United States Attorney Rod J. Rosenstein thanked the U.S. Secret Service for their investigative work. Mr. Rosenstein commended Assistant United States Attorney Stacy Dawson Belf, who is prosecuting the case.


text: J. Oliver's goal is to maintain a unique inventory of the newest styles. Many times we never repurchase the same item so our customers can be assured their purchase will be exclusive. We carry an inventory of exceptional styles that is only available for viewing in the store. However, our very popular Romance collection is available to view right now on line. We can tailor a custom piece from a picture or from your creative mind. Enjoy looking at the Romance collection.


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Hyatt Regency Grand Cypress
One Grand Cypress Blvd.
Orlando, Florida, USA, 32836
Tel: +1 407 239 1234
Fax: +1 407 239 3800
Hotel Overview
Orlando Hotel
Discover a secluded luxury hotel set in the heart of Orlando theme park country near Lake Buena Vista. Hyatt Regency Grand Cypress is surrounded by 21 acres of shimmering lakes and lush landscaping offering an ideal destination for leisure or business travelers looking to unwind. Just one mile from Walt Disney World® Resort and five miles from Sea World®, Hyatt Regency Grand Cypress offers such an impressive collection of onsite activities, you may have to stay longer just to experience it all.
Here are just a few of the ways you can enjoy your stay at Hyatt Regency Grand Cypress:
- Spread out in spacious guestrooms with private balconies and enjoy views of the pool and Lake Buena Vista
- Play 18 holes on any one of our four championship Jack Nicklaus designed golf courses
- Sweeten your serve under the expert advice of our certified tennis pros, make a splash in our 800,000 gallon lagoon-style pool, hike or bike around our 1,500-acre resort, or just lounge poolside
- Relax, refresh and recharge with a visit to our spa
- Awaken your adventurous side and spend the day hot air ballooning, bass fishing, shopping at some of the best outlet malls in the country, watching your favorite spectator sport, or enjoying a thrill ride at some of the most exciting theme parks in the U.S.
- Savor a variety of culinary delights, all of which are all thoughtfully sourced and carefully served
- Treat your staff to a meeting wrapped up in a secluded getaway or host the destination wedding of your dreams.
View our Hyatt Destinations Orlando city guide for more information about local shopping, dining and entertainment in the area.
As a Disney Good Neighbor hotel, Hyatt Regency Grand Cypress offers the best of everything; a secluded setting, superior service, diverse dining options, exclusive amenities and an ideal location in the heart of the most popular Orlando theme parks. Make your reservations today.
Sunshine on Sale – Stay four nights and get your fifth night free. Learn More.
Grand Cypress is Luxury
Planning your Orlando vacation has never been easier than with the experienced staff at the Hyatt Regency Grand Cypress.
Iconic Addition of Marilyn Monroe Spa
New Spa to Debut December 2014
Indulge in the Ultimate Food & Wine Getaway at Hyatt Regency Grand Cypress
Hyatt Regency Grand Cypress Recognized by Parent Tested Parent Approved Winner's Seal of Approval
Hyatt Regency receives PTPA Media Inc.'s first hotel brand endorsement for its family-friendly resort experiences


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From portable stages, unique outdoor facilities, scenic River Landing venues, sports fields, indoor Leisure Centres and outdoor rinks, the City of Saskatoon offers individuals, groups and organizers a wide range of options. Every event has its own set of requirements and every City facility has its own advantages. Click here to find the location most convenient for you and view the Leisure Services Facility & Attractions map.
UNIQUE FACILITY RENTAL AND BOOKING OPPORTUNITIES For more information on any of the following unique rental and booking opportunities, please click on the links below.
*Includes information on booking Park Event Space, Vimy Memorial Band Shell, and River Landing.
INDOOR & OUTDOOR RINKSClick on one of the facilities below for more information on space available, special areas, booking and rental rates.
The Leisure Services Allocations office, located at the Lawson Civic Centre, will assist you in bookings for rinks, sports fields and other unique facility rentals. Call 975-3366 for assistance in selecting a location that is right for your event.
INDOOR LEISURE FACILITIESThe City of Saskatoon leisure facilities are available for private, school, and sport group rentals. Click on one of the Leisure Centres below for floor plans, capacities and facility amenities.
Contact Customer Service at the Leisure Centre of your choice for booking and facility information.


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I'm not sure if this has ever been discussed-
My sister and I will be traveling to our new "homes" next summer. We are spending a few days at my home resort before moving to her home resort. My question pertains to Disney moving our luggage between the two- will they also move an Owner's Locker and our supplies from Garden Grocer? Neither one of us will have a car.


text: The person we all know as Trey isn't Trey at all. In truth, he's Arthur L. Piepmeier III, which occasionally causes us to mistake him for an eccentric German lawyer. But he's not. He's a member of our user experience team, bringing innovative interface design to Emma's features and almost never saying whatever crazy thing "heretofore" translates to in German. He was also a part of Whiskerino, a movement during which men around the world grow their facial hair for four months. To be clear, this is usually the time of year during which we mistake Trey for the crazy German lawyer dude. Prior to joining Emma, Trey developed websites (and, we assume, seasonal facial hair) at Sitening, SyntheticRabbit and Royall & Co.


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Harbinger Men's Power Weight Gloves
Product Information:
Don't cut your self short a set because of sore hands. Experience ultimate comfort and protection with the Harbinger® Men's Power Weight Gloves. The reinforced thumb, double leather palm and fingers backed with foam shield your hands from calluses and alleviate pressure on your wrists. The short finger length provides a natural feel on the bar. Start training with the Harbinger® Men's Power Weight Gloves.
- Patented palm design features double leather construction surrounding a foam padding system to enhance comfort and increase durability
- Adjustable wrist closure for a snug but comfortable fit.
- StretchBack Lycra® that extends along the back of the hand and between the fingers increasing flexibility, comfort and fit, while improving breathability
- Reinforced thumb, double leather palm, and fingers backed with foam, protect hands from training abrasion
- Short finger length for a natural feel on the bar
- Style: 155Y
- Harbinger
Country of Origin: Imported
Web ID: 3970893
Customer Reviews:
Harbinger Men's Power Weight Gloves
Good Gloves
Comfortable, leather and an affordable price. They are a good value for the money.
January 22, 2015
Good gloves for the price
I've been using these for a few weeks (got them because my dog ate my other gloves), and I haven't had any problems with them. They are comfortable and protect my palms during my workout.
January 16, 2015
I don't use them for lifting weights
These gloves are similar to bike gloves in construction. I use them for that purpose. Bike gloves are 25-200% more expensive than weight gloves. The displays are 30 ft apart. Walk the extra 30 feet and save money.
January 14, 2015
Good gloves
I Have been using these gloves for about a month. They seem to be holding up well.
January 13, 2015
Awesome gloves!
Best gloves for bodybuilding! Highly recommend these gloves.
December 13, 2014
The gloves are good new.
These glove are good when brand new but they start to hurt the joints of your fingers after you've had them for a while.
November 26, 2014
Good Gloves
So far the gloves are doing their job. These are the run of the mill workout gloves with no fancy colors or extra padding. If you want a good, decent pair of gloves that won't break the bank, these are for you.
November 19, 2014
These were the cheapest in-store but I was pleasantly surprised by the durability and comfort. I wear them almost all the time now.. even driving and hanging around the house.
November 12, 2014
Wwight Gloves
The gloves fit the hand well and are comfortable. They also grip the free weights and bars well with no slippage or lost of grip, a good bang for the buck!
November 12, 2014
Great product to have been able to purchase and look forward to doing more business in the near future.
November 11, 2014


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December 31st, 1999 "Partial Monty" Performed at Paso Robles Festival Guests got quite a show at the second annual Paso Robles Harvest Wine Affair, held Oct. 15 through 17 in and around Paso Robles, Calif.
For the full article, check out the new issue of Wine Spectator, on newsstands December 31, 1999.
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Bit of a weird one this. Sure, we've reviewed standalone mission discs for other shooter franchises in the past, but the Halo 2 Multiplayer Map Pack marks the first time we've truly reviewed a sole expansion pack like this one. Gamers with Xbox Live have had access to four of these maps (two free, two as Premium Content, but currently also free) for the last few months, but MS has now released a retail version of the pack for players who are lovin' the LAN (the five new maps are available to download on their own over Live for £7.99 if you already have the other four). Obviously, any game type and conceivable weapon set apply to virtually every map, though when reviewing each one we played the modes we thought the most suited to that map.
A bastard child of the Longest map in the first Halo, only with two conveyor belts moving along each corridor in opposite directions. These carry a series of cargo crates, which make excellent portable cover. It's dead easy to hop onto a crate then up onto the ledges above, making scrambling for cover dead easy. Get caught out in the corridors below though, and it's like sprouting fins and being shot at in a wooden liquid container. Although the moving crates do offer some degree of cover, they can often get in the way when you're trying to dash into one of the numerous alcoves littered either side.
Probably the most atmospheric and unbelievably tense map, this is set in Halo's swamp environment. A two-tiered compound forms the centre of a cruelly claustrophobic, dark and dingy bowl. Gnarly trees and rotting trunks scattered around offer some degree of cover, though we found the best way to play was to charge round in a blind rage, always keeping on the move.
Because of all the mist, visibility is severely limited - if you're holding the Plasma Sword you'll dominate this map, though that doesn't come without consequence; the glow of the blade will give away your position to others from a fair distance away. This accentuated sense of atmosphere really works, and the fine balance of the pros and cons of using the sword add a significant amount to the mix.
Floating above the Covenant planet High Charity, this is a truly gorgeous map. Another tight and claustrophobic experience, a large open area in the centre of the map makes this excellent for fast and frantic games of Slayer. It can be frustrating to spawn on the outside of the structure, particularly when you can hear the kill-tastic slaughtering going on inside, but quick access via a multitude of doors and ramps get players right back in there. The sword will spawn right in the centre of the middle tree - again, the fine balance of risk versus reward for retrieving it is adequately addressed.
An absolutely beautiful game environment, this brings back memories of Ivory Tower. Tranquil areas of beach and sea surround a large structure in the centre of the map, and the generous amount of terrain happily accommodates vehicles. Crashed ships provide plenty of ammo and weapons too, so you're never caught short on the beach. Particularly suited to Team Slayer with snipers, a floating lookout platform is a great vantage point, though it's far too easy to be picked off by anyone else with a sniper rifle, no matter where their location on the map. Playing CTF could be something of an issue here as well, as there are far too many quick and easy routes around the outside of the main structure.
This is the one; the map we spent an absolute age tearing chunks out of each other on. Fairly hefty in size, and set in a shiny and clean-looking New Mombasa, we found it best suited to large-scale Team CTF or Slayer. Apart from the central canyon, a warren of paths and tunnels run the length of the map down either side, which is an absolute godsend when sneaky, covert gameplay is involved. The crowning glory of this map is the high-speed bullet train that continually runs along the accompanying monorail at rooftop level. Get caught on the tracks (this usually happens while trying to reach the grail-like Plasma Sword) and your character will get splattered as the train piles into him. Very cool, and also amazingly frustrating at the same time.


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Showing All "Wet Hot American Summer" Posts
Aug 6th, 2012 4 Comments
Here are some photos of rap albums with Aziz Ansari's face photoshopped into them. I hope it cheers you up momentarily because your heart is about to be BROKEN! -HighDefinite
Ok, are you ready? Sit…   Read Story »
Jul 19th, 2012 89 Comments
I'm a lady, and sometimes I have trouble figuring out how I should be treated in relationships. Luckily, movies give me a lot of options. Am I a friend that you realize you're in love with after…   Read Story »
May 10th, 2012 9 Comments
Paul Rudd, Amy Poehler, and a romantic comedy parody that David Wain and Michael Showalter wrote together shortly after they wrote Wet Hot American Summer? PUH-LEEEEEZE.   Read Story »
Feb 9th, 2012 23 Comments
I like these pictures of a redditor's dad, apparently, who photoshops himself into movies and movie posters SO MUCH! My goodness. What a hands-down delight. -Reddit
This is a supercut of slow…   Read Story »
Jan 24th, 2012 20 Comments
The Wet Hot American Summer cast reunited for a stagereading of the movie at San Francisco's Sketchfest and I'm not sure if any of us were there or not, but here are some pictures from it! Just…   Read Story »
Jun 24th, 2011 16 Comments
This year marks the 10th anniversary of the release of Wet Hot American Summer and, as you may know, David Wain is talking about a possible sequel. And now the cast members are saying they'd be into…   Read Story »
Jun 20th, 2011 11 Comments
Wet Hot American Summerpaintings. You love these! -BuzzFeed
The Onion, as The Americans for Fairness in Awarding Journalism Prizes, wants a Pulitzer. -AFAJP
Patty Duke and George Takei promote…   Read Story »
Apr 23rd, 2009 10 Comments
Wanna see the new trailer for a web-only sitcom? Yeah, I didn't either until I remembered it's for Wainy Days, David Wain's successful experiment in creating the first consistently hilarious web…   Read Story »


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Veteran L.C. Bird High School music teacher and choral director Margaret F. Gregory died suddenly on March 1. In the days since her passing, nearly 1,600 people have joined a group created in her memory on a popular social networking site, and hundreds of messages of love, sorrow and support have been shared. The Village News invited members of the community to share their stories of how Mrs. Gregory touched their lives.
"She sang with us down here, and now God needs her to teach His angels how to sing."
– Ashley Sealock, former student
"All of a sudden, images blur in my reflections
I'm always counting blessings turning tragedies to lessons,
But the latest brought depression and tears to the strongest eyes,
But when I fantasize all the cries harmonize
R.I.P. Ms G we all miss u
Such a strong soul only God knows what u been through
Gone but not forgotten we will carry on your legacy
You will live 4ever in my heart Mrs. Gregory"
– Poem by Derrick Moten, former student
"In 2008, my senior year of high school … I took the leap and auditioned for Guys and Dolls. … I walk into the choir room with Mrs. Gregory staring me down. I was her show choir drummer for two years, so seeing me audition for a musical was shocking. I stand in front of her for a couple minutes thinking, 'What am I doing?' Mrs. Gregory laughs and says, 'Do you have anything to sing? No? Sing Happy Birthday then.' I get through the song and Mrs. Gregory says, 'You can sing, Michale.' I stood there in shock. I return for call backs and get the part of Nathan Detroit. … Mrs. Gregory was with me every step of the way. … Although it's cliché, Mrs. Gregory showed me that I can do anything I put my mind to and that I should never take the easy way out."
– Michale Siverio, former student
"She definitely was passionate about music and passed that along to all that she met. She lit up the room when she walked into it, and beyond teaching music she really did teach everyone that she met about how to live and love life to the fullest. … I will always cherish the lessons she taught me both inside and outside of the classroom, and to honor her will strive to live my life as she lived hers. I pray that I can be the same type of inspiration and joy to others I meet and work with in life as Mrs. Gregory was to all she met."
– Rachel Westra Marsh, former student
"Mrs. Gregory touched my heart in so many different ways. She was my choral teacher for all four years of my high school career; however, she was so much more than just a teacher. Her heart was so genuine; she truly cared about everyone, and she was always so full of life, even at 7 a.m. She always said to me, 'If I had a daughter Rebecca, she would be just like you.' And I pride myself on knowing I had a second Mom who touched the hearts of so many people."
– Rebecca Sprouse, former student
"I am a member of the 'Class of 97.' I was lucky enough to have been taught by the great Margaret Furgerson Gregory. I did not realize then what I do now: That Ms. Furgerson/Gregory had given me something that I would cherish forever – a complete love and passion for music. … It was an honor to have been taught by her and a privilege to have been her student. I thought that she had only impacted my life in the manner that she did, but, looking out at the sea of people at her memorial, she impacted the lives of many. She imparted her gift of music to everyone who she came in contact with, and we are forever changed and forever grateful by the experience. Thank you, Mrs. Gregory, for coloring our world through song!"
– Jessica David, former student
"My son played in the show choir band under Mrs. Gregory, and I know some of the young people who sang under Mrs. Gregory's guidance. It was a joy to watch these young people and see how Mrs. G interacted with them. She had a unique talent of bringing out the best in a wide range of students: Inspiring, leading and making sure they all still had fun, too. Music and laughter are a wonderful combination! That is a truly special gift, and my hope is that the young people whose lives she touched will make her smile in heaven as they pursue their talents."
– Lauri Savage, L.C. Bird parent
One of my best memories with Mrs G was senior year, 2005, the day of mock district auditions. As she sat there with her back to the wall, I belted out every note with evetything I had in me. Usually I'm the girl who LOVES to sing & be on stage with a group, but solo's were the most petrifying thing on the planet for me. That was my first solo performance of any kind, ever....Mrs G was supposed to try and guess who each student was after their "mock audition", before she turned around to give feedback. When I was finished, she was baffled. I remember her saying "I know I've heard that voice before, but never like THAT!"...she took a few guesses and pondered for a couple of minutes, but finally gave up and turned around. The look on her face was priceless, she was so proud of me! She got up, ran to me, wrapped her arms around me and said, "There you are, judy mac! There's that voice I knew you had deep down!", and then she looked at me with that infamous smile and said "How dare you make me wait 3 & 1/2 years to hear that! THAT is the voice that WILL get you into districts!"...and then she hugged me again. I will never ever forget that day, her words, and especially those hugs. Those hugs are what gave me the courage to step out of my comfort zone and go through with the auditions.
I made districts that year, and ranked 4th in the district for 1st Soprano. Mrs Gregory taught me so much more than just music notes and harmonizing, she taught me to reach deep down & find courage I didn't even know I had.
Her lessons & memory will live on in my heart forever. RIP Mrs Gregory, Love & miss you always!
She was an amazing woman. She was an inspiration and a a great music teacher. She supported us like a mother when Erica died, she held our hands and lifted our hearts allowing us the strength get on the stage a couple weeeks after the accident. She led us into many and many 1 & 2 places in show choir comps. Fun games and warm up vocals were never a surprise. she trully was an inspiration to us all, and is missed. I love you mrs.g


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This single story villa, nestled in nature, is the perfect holiday home for enjoy the company of friends and family. Designed to accommodate 10 people with 4 double bedrooms, this house is equipped with the latest technologies and creature comforts, including a large swimming pool to cool you off on the summer days in the French Riviera. Of course, you can enjoy a barbecue in the shade of the covered terrace or spend your days relaxing on one of the many sun beds.
The swimming pool is heated and offers a protective barrier for the safety of children. Please note that there is a surcharge of 1,65 Euros per day, per person for the heating of the pool during the months from 1st October to May 31st.
You find yourself in the quite town of La Croix Valmer, where the Provençal charming has not been lost. Located in the green Mediterranean landscape, you are in complete heaven, but within striking distance to the beach and local shops. If you have the use of a vehicle, why not explore the many charming villages such as Gassin and Ramatuelle , or the coastline that makes up the Cote d'Azur and if you fancy a detour, why not continue on to St. Tropez.


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Take your decor on a voyage to New Orleans with this fantastic vision from the Flambeau Lighting collection.
This creative table lamp comes from the Flambeau Lighting workshops of designers Paul Gruer and Elaine Gleason in New Orleans. Inspired by the revelry and pomp of the Big Easy, the lamp features a duck-footed base elevated by four gold leaf maiden torsos. This in turn supports a silver and gold leaf finish pyramid with a spectacular gold blossom. A paper shade with elaborate finial sits on top. Metal and resin construction.
Our associates are standing by to assist you.


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FF Telestrator: Game 12 vs. Carolina
I wanted to start today's article by giving some major props to the games first star, Jayson Megna.
Megna made headlines today because of his two-point effort, but he was just as impressive without the puck as he was with it on his stick.
Here's a great chance for the Canes that starts off a weird bounce in the Penguins offensive zone.
There are two deep defensemen on this play for the Penguins, but the Canes are clearly coming with three red shirts on offense and a fourth if the defenseman hurries it up.
If you take a look at Jayson Megna's posture here, he's already dug in and is off to the races before this play even breaks out. He's identified the danger and is going to come back to play a huge role in the defensive sequence.
As this play continues to develop, the Hurricanes are coming with speed and four strong into the offensive zone. Megna has already made himself a third defenseman in this case.
And take a look behind the play, the other two forwards havent' even caught up yet. Megna was so far ahead of this play that he was able to give the Penguins three white shirts at his defensive blue line.
Megna follows his man straight to the front of the net. Niskanen steps up and makes a play past the blueline to allow the cavalry to catch up to the play.
As this play finishes, Megna is in front of his own net, bodying out the forward, and clearing space for Marc-Andre Fleury.
Is this kid wearing number 59 a defenseman or a forward? Tough to tell from this clip! Make no mistake about it, this is a great play for a young forward. There would have been a high probability of a good scoring chance had Megna not followed through on this play.
The Kunitz Goal
Chris Kunitz is a pretty smart guy, and I think this clip is going to show why. It's not about the drive to the net for Kunitz here as much as it is how he started this play off.
The entire sequence begins with Chris Kunitz playing give-and-go with Brooks Orpik in the neutral zone. When this breakout happens, Orpik first goes to Kunitz, and then Kunitz goes back to Orpik. There's a reason why:
Kunitz is covered here. Jordan Staal is shutting his immediate lane down. Crosby/Dupuis are not yet in a position to make a play. The Canes generally have this thing covered.
Only when Kunitz returns this puck to Orpik is when things begin to open up here. If Kunitz takes this outlet pass and runs with it, he has nowhere to go. The breakout almost just starts over.
Orpik launches the outlet pass back to Crosby, who makes an unbelievable move on Andrej Sekera at the blue line to gain entry into the zone.
The path that Pascal Dupuis takes here confuses Jordan Staal and the Carolina Hurricanes.
Staal grabs Dupuis coming through the neutral zone. But with Sekera out to lunch against Crosby, the second defenseman for Carolina also takes Dupuis, thinking Staal is going to peel off onto Kunitz.
Chris Kunitz made one pass to Brooks Orpik to re-start this entire play and all hell has broken loose for Carolina.
I think it's about this moment that Staal realizes how much hot water he is in. He cannot mark Kunitz, who is going full speed to the goal, and Dupuis has taken the other defenseman completely out of the play by driving to the goal.
From the aerial view:
Staal has taken a man already marked by a defenseman, Kunitz' little pass to Orpik here completely confused everyone involved.
Stay tuned through the rest of the year as we continue to take a look at game tape for the Pittsburgh Penguins.
Commenting is closed for this article.


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27 results for "nfl draft"
Winston noncommittal about 2015 draft
Jared ShankerGREENSBORO, N.C. -- Jameis Winston's dad and his coach have said this season won't be the reigning Heisman Trophy winner's last at Florida State, but the Seminoles' star quarterback isn't willing to go that far. Winston, a redshirt sophomore and e...
Blog | July 25, 2014 -
Noles represented in latest McShay mock
Jared ShankerFlorida State set an NFL draft record in 2013 with 11 players selected during the seven rounds. The Seminoles will push for that number again, and they will be off to a good start after Day 1 of the draft, according to one ESPN NFL draft expert. T...
Blog | March 06, 2014 -
Redshirt watch for FSU's freshmen
David M. HaleTALLAHASSEE, Fla. -- Florida State lost 11 starters to the NFL draft this spring, but that didn't necessarily turn the depth chart into a gold mine for the Seminoles' incoming freshmen. Of Jimbo Fisher's biggest accomplishments during his first four ...
Blog | August 28, 2013 -
FSU's Class of 2011 could define '13
David M. HaleTALLAHASSEE, Fla. -- Jimbo Fisher lost 11 players from last year's ACC champions to the NFL draft, but he's not too worried about a dip in talent on this season's roster. Sure, Florida State waved goodbye to its share of veterans, but the 2013 lin...
Blog | August 01, 2013 -
Looking back at the 2013 draft class
Corey DowlarFlorida State registered a nation-leading 11 NFL draft picks over the extended weekend. NoleNation takes a look back at how they were scouted coming out of high school. QB EJ Manuel Selected by: Buffalo Bills, No. 16 overall What people thought ...
Blog | April 29, 2013 -
Projecting FSU's future first-rounders
David M. HaleTALLAHASSEE, Fla. -- The NFL draft hadn't been particularly kind to Florida State in recent years, but the 2013 iteration was far different. The Seminoles had 11 players selected between Thursday's first round, when EJ Manuel was the first quarter...
Blog | April 29, 2013 -
Three Noles taken in draft's first round
David M. HaleTALLAHASSEE, Fla. -- There weren't many mock drafts that pegged EJ Manuel as the top quarterback available, but Jimbo Fisher had a hunch his guy would impress a few teams. Manuel's athleticism made him a popular prospect for teams looking to explo...
Blog | April 26, 2013 -
Manuel ready to prove doubters wrong
Former Florida State QB EJ Manuel talks to Skip Bayless and Stephen A. Smith about his prospects for the NFL draft....
Blog | April 23, 2013 -
Gruden QB Camp: EJ Manuel
ESPN.com staffAt Jon Gruden's QB camp, former Florida State QB EJ Manuel discusses being labeled an option quarterback and the importance of ball security....
Blog | April 14, 2013 -
Greg Reid draft diary: Part 2
David M. HaleIt's been a turbulent year for former Florida State cornerback Greg Reid, who passed on a shot to enter the NFL draft early last January only to see his Seminoles career come to an end due to off-field issues, and his 2012 season evaporate following ...
Blog | April 03, 2013 -
Pro day notes: Criticism fuels Manuel
David M. HaleTALLAHASSEE, Fla. -- EJ Manuel was eager to wrap up his throws at Florida State's pro day -- not just because he had a host of NFL scouts carefully critiquing each motion, but because he had plans for when it was all over. Today is also Manuel's birt...
Blog | March 19, 2013 -
A lot on the line for FSU prospects
David M. HaleIt's been a while since pro day workouts at Florida State came with quite so much fanfare, but this year's event, which gives former FSU stars a chance to workout for NFL scouts and executives, is chock full of intrigue. Although more than a dozen...
Blog | March 19, 2013 -
Florida State Seminoles Chris Thompson ready for unique pro day c...
David M. HaleBack and knee injuries ended two seasons for Chris Thompson, but the running back will make the most of Florida State's pro day.
Story | Conversation | March 18, 2013 -
NFL draft once again recruiting tool for Florida State Seminoles
David M. HaleThe NFL draft was once a big recruiting tool for Florida State. Along with the Noles' decline went the draft numbers. Now that FSU is once again producing NFL draft picks, recruits are noticing.
Story | Conversation | March 11, 2013 -
Menelik Watson almost returned to Florida State Seminoles but NFL...
David M. HaleGiving credit to being coached remarkably well at FSU, O-lineman Menelik Watson knew he was ready for the NFL despite his abbreviated, 20-game college career.
Story | Conversation | March 10, 2013 -
Greg Reid's draft diary: Part 1
David M. HaleIt's been a turbulent year for former Florida State cornerback Greg Reid, who passed on a shot to enter the NFL draft early last January only to see his Seminoles career come to an end due to off-field issues and his 2012 season evaporate following a...
Blog | February 22, 2013


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This hurricane affected the Florida crop. We probably won't be seeing these prices again for awhile. We went and bought 8 cans of the frozen stuff today. |
Follow-Up Postings:
- Posted by Runninginplace (My Page) on Mon, Aug 16, 04 at 22:31
I don't know that you need to worry too much. The entire crop wasn't destroyed and in fact over the past few years more and more juice is coming in from Brazil and other South American sources. It's putting pressure on American growers because the supply is glutting the market. (I live in Miami and love my OJ too, so I keep up on stories about it!) |
Since there was so much damage ... I was wondering whether I should buy some orange juice futures. But if there's not going to be a shortage, probably not much possibility of profit. Here's to your health, everyone ... ... at least, when we use orange juice, no worry about driving after (unless we drink a lot ... and they ain't no bathrooms along our route). We old guys have to think about things like that. Enjoy each day as it comes. Who knows how many more any of us may have. ole joyful |
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Residence Life
University of Wisconsin-Superior
Yellowjacket Union 140
Belknap and Catlin
P.O. Box 2000
Superior, WI 54880
ph. 715-394-8438
fax. 715-394-8454
NOTE: We cannot accept payment via American Express or Discover card. Mastercard and Visa cards accepted ONLY.
2014 Dates:
·Early check-in: Thursday, June 19, 2014 from 4:00 pm-12:00 am
·Regular check-in: Friday, June 20, 2014 from 12:00 pm-12:00 am
·Race: Saturday, June 21, 2014
·Check out: Sunday, June 22, 2014 by 11:00 am or Saturday,
June 21, 2014 from 12:00- 6:00 pm
Room and Hall Provisions:
Includes two single beds and bedding; one towel, washcloth, soap, and a drinking glass per adult. Telephones are not provided in the rooms.
Bathroom facilities are residence hall style community restrooms. One kitchen is available for shared use. Coin operated laundry facilities are available in the basement.
Rooms are not air-conditioned; you may want to bring a small fan for your comfort. Wake up calls are not provided; an alarm clock may be helpful.
Grandma's Marathon will provide a bus for the full marathon runners. They will be stopping sometime between 5:30-6:00 am in the parking lot between Curran-McNeill-Ostrander (CMO) and Crownhart Halls. You must have your race number visible to get on the bus. The half-marathon runners will need to find their own way to the Duluth Entertainment/Convention Center (DECC) where buses will take you to your starting line. Taxi cab information is available upon arrival. *This may change. Verify busing information via the Grandma's Marathon web site.
Driving DirectionsView the Driving Directions and Map to UW-Superior


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Man involved in car chase fatally shot by YPD officer
It started on South Fair Avenue. A YPD officer saw someone driving recklessly. The officer pulled the driver over in a driveway. That's when police say the driver tried to flee and rammed into the police car.
"When I woke up this morning getting ready to go to church, I had a gut feeling something was wrong," said Andres Dominguez-Recio, best friend of the man shot.
The suspect fled on Fair Avenue then got on the I-82 ramp. He got off at the Nob Hill exit, then immediately got back on the interstate.
At one point, several police cars were chasing the suspect. Markings showed where that suspect went off the road.
The suspect then turned onto the median and got stuck on rocks. When he was able to free himself, he rammed into the police cars again. That's when a YPD officer fired several shots at the car.
Andres Dominguez-Recio came to pay his respects at the scene where his best friend was shot.
"He was a real good friend of mine," said Andres. "It's like a punch in the gut."
After shots were fired, the suspect tried taking off again but was eventually stopped by a wire barrier. Officers surrounded his car and he was taken into custody.
The suspect had at least one gunshot wound and died at the hospital.
Andres says he still can't believe it.
"I couldn't believe that this was a guy I grew up with, never expected him to do anything like this," said Andres. "He wasn't that kind of person."
The officer involved in the shooting has been placed on administrative leave. An autopsy is scheduled for tomorrow.


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From net neutrality to copyright: media law trends for 2015
2015 looks set to be another year of important developments in media law. This piece highlights some of the key areas for media professionals to monitor.
2015 looks set to be another year of important developments in media law. This piece highlights some of the key areas for media professionals to monitor.
Overview The changes to gambling regulation in Great Britain brought about...
The ever increasing new off- and online technologies have made counterfeiting...
We have launched a new content platform in partnership with the Guardian,...
The UK Competition regulator, the Competition and Markets Authority, has just launched a call for information into the commercial use of consumer data. Given the exponential rise of data as a business asset in the digital age, competition regulators and commentators have been talking about personal data as a potential anti-trust issue for some time; this inquiry is a first step in the direction of potential competition intervention in an area hitherto the preserve of privacy regulators. Businesses wishing to share information with the CMA (and the wider world) about how they collect and monetise data have until 6 March to respond.
The Olswang Litigation team sets out what they consider to be the top ten injunction cases of 2014. This briefing is issued at the same time as the team launches The Injunctions Blog, in which they seek to post every judgment and other development (such as proposed or actual legislative change) which concerns the granting of an injunction.
The changes to gambling regulation in Great Britain brought about as a result of the introduction of the point of consumption regime, combined with increased scrutiny from a number of regulators meant that those responsible for gambling advertising campaigns had a very busy 2014.
Once a popular method of preventing publication, superinjunctions have all but disappeared. Changes in the law, the press and the ubiquity of social media all played a part.
This January's International Consumer Electronics Show in Las Vegas was the usual heady mix of raw product launches and crystal-ball gazing...
Latest from: Watching the Connectives
.@LawyersinSchool Thank you! Our pleasure!


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Hawai'i State Art Museum
What Mostver by Ryan Higa | On view in Accession 2014
The Hawai'i State Foundation on Culture and the Arts was established by the Hawai'i State Legislature in 1965, to promote, perpetuate, preserve and encourage culture and the arts, history and the humanities as central to the quality of life of the people of Hawai'i. HSFCA funding is provided by the State of Hawai'i and the National Endowment for the Arts.
Current News, Events, Activities & Programs of Interest
Audit of the HSFCA | A report to the Governor and the Legislature of the State of Hawai'i
SFCA is now on Facebook | Please "Like" our page to get updates of events and photos related to HiSAM and the SFCA
Poetry Out Loud Hawai'i State Finals | Scheduled Sunday, February 22, 2015 at 11 a.m., Tenney Theatre
Interview with HPR's Noe Tanegawa | The interview covers the recent SFCA Audit. Aired 1/06/15
Ka Hana Kapa | A documentary on the history of kapa in Hawai'i
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I understand many players of CoC find 'The Golden Rule' a unpredictably fun and enlivening thing. As a mature minded player who needed more depth then other games as "Star Wars," I also very much enjoy the possibility of game rules at times being subservient to card rules. That said, shouldn't some aspects of the game stay true to the 'spirit' of the mythos? This is my main point…
1. Player 1 has Cthulhu in play. Player 2 has Scotophobia and Hastur in play.
2. Player 2 uses Scotophobia on Cthulhu.
4. Cthulhu loses all its Terror icons.
5. Player 2 then plays the Action on Hastur: "Pay 3 to choose a character. That character goes insane."
7. He chooses my Cthulhu card to go insane.
I mean… really? Shouldn't the various Hastur 'madness' causing card be regulated to Non-Ancient Ones?


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The Combine have discovered where you are hiding and things only get worse.
With your fellow rebels you must escape using a portal.
Did I mention things get worse? Well, they just get EVEN worse. The Portal worked but not as expected.
Keep the faith you will find your comrades and perhaps you will finally escape, although don't count on it.
- Title: Silent Escape
- File Name: hl2-ep2-sp-silent-escape.7z
- Size : 176.28MB
- Author: Pro-Bones
- Date Released: 26 August 2012
Download to your HDD [176.3MB]
- Copy the Silent Escape folder into your SourceMods folder.
- Restart or start Steam.
- Silent Escape should now be listed in your Library tab.
If you require more help, please visit the How To.. page.
The fie above comes with a grid view icon. To use it, select "Grid View" in Steam (top right corner). Make sure you have saved the image to a location on your computer – you can't use it from the compressed archive directly. Right click on "Silent Escape" and select "Set Custom Image". Then browse to where you saved the image and choose it. Then click "Set Image" and that's it.
Of course, you can create your own custom image if you prefer.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.
7Last 7 days
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Using MapTap: 0 Users
Manually: 18 Users
Time Taken
Average: 1 Hours, 44 Mins
Shortest: 1 Hours by CrowbarSka
Longest: 3 Hours, 11 Mins by brianthesnail
Total Time Played: 31 Hours, 13 Mins
11th November 2012
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This review contains spoilers – you have been warned.
There's little doubt that this mod looks fantastic but unfortunately I didn't enjoy it that much. It had a basic story, voice acting, generally great level design concepts but was let down by the final polish and lacking that special moment that makes you remember the mod for years to come.
I have this feeling that the modders added lots of things just because they could. For example, the slow motion section after shooting down the Combine Gunship. Why? What was it for?
I felt the voice acting was not very good. The actors felt they were reading from scripts, instead of acting and sometimes, especially near the beginning there was little or no emotion expressed.
At no point was I excited and I feel that this was because there was little or no foreboding. That's the feeling of creating anticipation for coming events. I can't quite point my finger on it but I feel this mod is almost a collection of excellent levels that lacks a coherent flow and control.
Yes, the story is there and it's nice to see things like this included, but let's be honest, in mods set in the HL2 universe we are quite limited to the types of stories we can tell. That's not the modders fault for sure, but having a story without feeling excited by the gameplay is as bad as not having a story to begin with.
A mod this large and detailed needs plenty of beta testing and most modders don't have the patience for that process. However much Pro-Bones and his team did, it wasn't enough. I had 2 game breaking bugs. The first one was in the tunnel with the cart that starts rolling as soon as you fall into it. The problem was that unless you duck immediately you get stuck on the ceiling beams. The autosave is in a terrible place and you just restart stuck. Eventually, I got free and fell out of the cart, meaning I was stuck on the wrong side of the gap. That actually was quite interesting because the area where you ride through was beautiful and should be been where you landed.
The second was when the tank was supposed to burst through the wooden blockade. It did the first time but I died, it never worked after that and I had to noclip through.
Those are just the big ones and for some that might be the end of playing if they don't know how to sue the console, but there were lots of little issues too.
Yes, I've been pretty negative up until now and that probably because I was ultimately disappointed with the final outcome of playing – not the end of the story but just how I felt after I had finished playing it.
Of course you should play this and I applaud the authors for making and releasing it. I just wish it had that "something special".
ManuallyDifficulty Played At:
2 Hours, 10 Minutes -
a impressive mod …… theres been so many mods of late that have moved away from the way hl2 was created … mods such as "water" and "gstring" are excellent mods however they are just not my cup of tea…. however silent escape has everything im looking for in a hl2 mod and more
I can understand phillips comment on the lack of any storyline .. however this wasnt a problem … the mod had plenty of action and some nice effects and I enjoyed it from start to finish
this is one of the best mods this year ( along with black mesa ) and the author(s) should be congratulated on a excellent mod….
it takes alot for me to award a personal favourite however I think "silent escape deserves it … well done guysInstalled:
ManuallyDifficulty Played At:
3 Hours, 11 Minutes -
This had potential but I found a lot of the combat to be poorly designed, particularly the design of the areas where you face Combine soldiers. 9 times out of 10 the soldiers would be funnelled through a narrow doorway, and I'd have no option but to aim into the doorway and shoot as they walked into my gunfire one by one. It was boring, and it happened so often that it almost started to become a running joke.
In contrast, many of the areas where you fight zombies were very wide open corridors so you could just run past without feeling any sense of danger. Zombies rely on close quarters and claustrophobic spaces. This mod got it all the wrong way round.
I'm never a fan of having camera control wrenched away from me and this mod did just that at totally unnecessary times.
All in all, it looked promising from the screenshots but a large proportion of the combat (which this mod relies heavily upon) was just poorly thought out, tedious at best and frustrating at worst.
ManuallyDifficulty Played At:
1 Hour -
the damn npc that follows me at the beginning keeps getting in my way. I actually had to noclip a few times because I got stuck
This is a really good appreciated mod, because it's build with a simple but precise layout, the locations are great and transmit one powerful environment when we playing it, as when we found ourselves in Dark forest, thats a very inmersive part.
I loved to start in City 17, and proceed outside of there.
Overall this mod has great scenarios and the combat is allways entretaining, maybe the puzzles are not too much hectic or difficult but is great for me to have those simple but nice puzzles.
The last part is well done but I feel the devlopers wanted to depend quite a lot on the cutscenes to transmit the context, in my opinion that's better if the player actually makes those situations happen and doesn't depend that much on the cutscenes…,
This is a mod you definitely try, as I think we found less and less mods of this kind, so go on and try it!
This seems to have an open possibilty to continue, so I hope if there's another part would be great and entretaining as this one.
ManuallyDifficulty Played At:
1 Hour, 15 Minutes -
The main place in which Silent Escape will stand out to players is its outstanding visuals. In many places the graphics go above and beyond Episode 2 with special effects such as light rays and lens-flare adding to the appearance without going overboard. The mod is chopped up into several distinct sections, and each has its own visual style thanks to lighting and colour correction.
The gameplay sticks totally to the HL2 formula for the most part, but we do get some nice scripted sequences which help to break things up a little. The mod also has quite a significant story compared to its length, which is conveyed through a few impressive NPC scripted scenes. However, when friendly NPCs become involved in the combat it can really become a problem.
For example, in the game's cinematic opening the rebels have a tendency to stand in your way and die easily, forcing you to restart which really breaks what should be an exciting build-up. To compound this, later on there is a section where an ally keeps running off without you (locking the door behind him) forcing you to fight off a load of enemies before he returns. I can see the gameplay purpose but do you really want us to hate all the friendly characters?
There are also some problems when the game tries to create "cinematic" moments that just get in the way of gameplay. For example, very late in the game there is a supposedly shocking plot twist. This is done so suddenly, and without any sort of foreshadowing, that it really lacks any emotional meaning. At several points like this, the mod also controls your camera unneccesarily.
I like that the modders have gone to the effort of adding a story, but this part seems completely shoehorned in just to give some kind of conclusion to the mod. We are then, apparently, supposed to chase after the enemy, but the game didn't make this clear so I was killed because I had "missed the train". The autosave point occurs right before this moment so I had to manually load a previous save, which then broke one of the scripted scenes.
I realise I have gone quite overboard with the criticisms here because this is really a very well made mod, but these problems really let it down for me. That said you should definitely play it.
ManuallyDifficulty Played At:
1 Hour, 30 Minutes -
I really enjoyed this mod, although it isn't perfect. First the good stuff. I didn't mind the voice acting; it added to the story for me. I liked the music that came up in certain parts like the fight with the gunship. The maps were for the most part polished looking and I didn't encounter any bugs. Combat was pretty good, and I liked the zombie disappearing in graveyard.
The only drawbacks for me were in the Dark Forest map. There were a number of invisible walls preventing me from exploring sections, and I don't like that in general. The rail cars lying on the track in the Dark Forest map had ladders on the sides, but yet I couldn't climb them. So I was forced to find out which way the author wanted me to go by taking the obvious routes. Also, the combat with the armored car was too easy as there just happened to be a large gun pointing right at it.
Overall pretty fun to play, but a little on the predictable side and riddled with those annoying invisible walls
ManuallyDifficulty Played At:
1 Hour, 15 Minutes -
Few and far between are these "above average" mods, especially these days. Even though it has some faults, it features some semblance of a story and some decent character work.
There were some pretty large bugs left in, as well as some poor gameplay choices ("protect your NPC from death" is difficult when you cannot control the NPC's location like a typical squad member). Combat with soldiers was uninspired and left me wanting, especially since they would typically run down hallways single file for the meat grinder. The zombie sections were probably the best sections in the mod, due to some decent ambient music and pretty awesome scenery. I must subtract big points for the apparent lack of soundscapes and other little sounds that would give these places more life.
The voice acting team needs some serious help. There was a lack of emotional context that ruined an otherwise pretty cool story.
Epic final battle, worth the download IMO.
I look forward to more of this team's work. I hope they come to Interlopers and Planet Phillip to find playtesters in their next project.
ManuallyDifficulty Played At:
1 HourReplyEdited at 5:10 AM, 14th November 2012 -
PIN, in context with other recent offerings. I liked it because it was pretty. Irritating things that others have mentioned, I also agree with. I mostly wanted to point out two items that I think might be bugs:
– the tank never burst through the fence, depriving me of a battle
– the final battle was over in just a few moments, nothing epic about itCut scenes, while dramatic, were too long and broke the game's intensity. I actually thought the voice acting didn't suck. I thought the music was really good.
ManuallyDifficulty Played At:
1 Hour, 30 Minutes -
I feel lucky others have commented and somewhat struggled to describe why they just don't love it, despite the mod having lots of good things. Great visuals, dulled by awkward cinematics and grim voice acting? Generally good combat, but the tunnel effect of enemies coming only from a limited area in many situations? Gotta applaud the mod maker for everything he did though. And to me its a definite PIN, what else are you gonna play?
ManuallyDifficulty Played At:
1 Hour, 30 Minutes -
Outstanding Mod. Plenty of excitement and a good balance of game play and gunplay. The feeling that the experience was coming to an end and then throwing in a twist to continue the game play was quite enjoyable. The train sequence was great fun and a most exhilarating section of the game, although I did feel a bit confused when I missed the train, I didn't really feel that I was chasing the trader to someplace. I just thought I was going to kill him.
Anyway a fantastic mod with nice voice acting and a nice story to boot.Thanks (Thaks)
ManuallyDifficulty Played At:
1 Hour, 32 Minutes -
Although some areas seemed non-linear (like the graveyard woods area), it was all fairly linear due to the dreaded invisible walls problem, and there was rarley any part of a map where a player could find a different route to get to the same place. In fact some silly crap was in the dark forest chapter, where if you touch water you die. I thought that was ridiculous. At least put some eels in there and make it feel realistic. And give us a possiblility of crossing the water mabye if we jump on rocks to find a secret or to take a shortcut? Mabye some route exploits would be nice? In other words this author would not let us go anywhere we were not supposed to. That's not great mapping.
But the maps did have some good atmosphere, nice enviroments too, although I cant tell you how sick I am of the "northwest forest theme" from Ep2. Trust me, I lived up there in the NW near Portland, and the forest up there are as boring as they look. Giant trees and ferns, and no sounds from birds or bugs or anything. I would rather see some canyons and cliffs from the Highway 17 theme, but we never see those. Everybody wants to do the same old Ep2 forest stuff.
However the Dark Forest chapter did have a nice Ravenholm feel to it, I'll give it that.
I really like the mineshaft level. It was beautiful and had some nice suprises. The combat was also worthy. But the author made the mistake of changing up the sub enviroments too much. One minute I'm in a sewer area, and a few seconds later I'm in a hallway. Next, I'm going through doors to another area, then another door, and another door. Too many doors.
The beggining of the 2nd map brought us the battery puzzle, which sucked quite frankly. I didnt solve it. Only found two batteries, and got frustrated after looking for ten minutes. I have to deduct. Note to developer: never make puzzles too difficult. Sure we have puzzle guru's who live for them, but some of us (like me) dont give a damn about puzzles and wont be able to solve hard one's.
Im not much for stories, but the story was pretty good with the twist near the end. The combat was overall pretty good, good weapon and health distribution as well.
A good SP mod, worth playing, but because of the mapping shortcomings, a PIL is the best I can offer.
ManuallyDifficulty Played At:
1 Hour, 20 MinutesReplyEdited at 4:19 AM, 18th November 2012 -
A nice mod with a few bugs (like the armoured car coming through the gate – only does it once; so I stacked and jumped the wall). My video card's down right now and the onboard video was completely brought to its knees, especially in Dark Forest. All in all, quite traditional – and I had fun.
Interesting modification we have here, too bad I don't agree with all the changes to it, like the hit sound, loud music and dusty or dark screen.
I lol`d at the intro vid and the nice artsy background says right away this is an ambitious project, at least graphical wise.Right from chapter 1 the yellow sprint against the white health suit bugs me, so do the hit sounds which make no sense as I can hear them if I get hit or if I hit someone.. And their volume makes no sense either, if I were to be hit/shot in the head, I get the loud strange noises but to hear it all the time it's really annoying, at first I thought it was the enemies ratatat. The npc got me stuck too. I also found a bug in the first map, after picking up ggun I just climbed like a monkey on those stacked boxes, punned one down and as soon as they opened the door I died instantly but dunno from what, I was too high for something to fall on my head.. Couldn't reproduce.
In the 2nd chapter, coming out in the open reminded me of Mission Improbable. I liked the destroyable pillars but the sound in that area seemed broken or maybe I just didn't appreciate the start of that rock song. Also I couldn't hit shit cus of too bright HDR behind the gunship and I couldn't hear its location either cus shit music was too loud! Can you tell I was pissed? That should've been a peak in this mod but the result was utter BS. When all that was finished I said Thank God!
Ah, the alarm in chapter 3.. How we all love loud ongoing alarms that can't be stopped and go on for hallway after corridor after room after..
Chapter 4: b o r I n g. When I opened the garage door to find more enemies, that was my first thought.. I just ran through it all, the only thing that kept me going was to finish the mod already. The dark forest was too dark imo and it didn't hide mapping hickups well.
In chapter 5, I felt the surrounding edge of the screen looked like a xmas card. I guess throughout it was all intended to be badass but the final outcome was unprofessional imo. Including the 'look at me I'm at 1 hp with no weapons, movin in slow mo but so determined to get my revenge'!
I also had broken trigger in chapter 6 and reloaded several times til I decided to start the chapter from the game and worked. I didn't get the slow dramatic music as a background for hard fights, to be honest. The train sequence was not at all new. I guess there was also a story to it, but even with the voice acting, it just didn't get to me. And the violins? Really? The only thing I liked in the ending was the 1 stumble he does while trying to walk. Everything else was overdramatic with no real buildup.This is a perfect example of what NOT do to in a map, mod, game etc. All eyecandy and no gameplay makes any true hl`er a dull player! Puzzles? were there any? It wouldn't have made a difference. Cutscenes? One to many, I'm afraid. The mappers are talented but in the end, this mod remains in my memory as nothing more than a screenshot source.
Yeah It was enviroment and atmosphere that got it PIL with me, but I feel your score of "mabye" is more accurate than my score of "play it later".
Also, try turning off HDR. I always keep mine off, as I feel that it was a waste of time and resorces by Valve to ever make the feature. It makes stuff too bright, far more than our pupils would allow, and it is irritating and stupid.
ReplyEdited at 3:47 PM, 19th November 2012-
I can't agree as I've seen some maps make great and beautiful use of it
Still, I would of rather of seen Valve spend their time making real time weather with moving clouds, than HDR.
Go ahead and play it, the action is good and the visuals are nice. I did have an issue with the combine apc near the end but nothing to bad.
I put 2 hrs because I played it a bit here and a bit there.
ManuallyDifficulty Played At:
2 Hours -
Great mod! It sure has its ups and downs, but overall I had a great time. Visually very good, throughout. Some encounters were awkward, repeated and annoying; the ones where combines came through doors that you were just about to open. The dialogue scripting felt like a bad movie, mainly because of the delay. I really liked the boss battle. The mod has a great variation in theme, encounters and cut scenes. Sadly I had a showstopper with the APC through wooden barricade. But I replayed the mod shortly after and made it through.
Go play it, totally worth it!
ManuallyDifficulty Played At:
1 Hour, 30 Minutes -
The mod is really well crafted, quite long and has an engaging story… On paper it has all the ingredients for a "personal favorite". Why then, was my subjective game experience not on the same level?!
Many of the issues were already raised. I found it somewhat drawn out, at times even boring. The voice acting was IMHO poor with little emotion even at the end. A few missing textures here and there were undermining the whole atmosphere.
Most of all, the level design was great from an aesthetic point of view, but unfortunately not in terms of game mechanics. And the mod really only "works" on hard, causing some frustrations along the way – having large groups of combine troops rush you all the time can become somewhat tedious!
With very little tweaks this could have been a great mod, but the way it is now I can hardly recommend playing it right away…
ManuallyDifficulty Played At:
2 Hours -
The choice of name for this mod really doesn't reflect it at all, its loud, its fast and you aren't running from anybody. A more appropriate name for this mod would be John Woosville as that seems to be the style the modders are trying to emulate. There are a lot of explosions, breaches, slow motion and other big set pieces which look impressive but they do so often at the expense of pacing and player interactivity.
The environments look decent enough although at times the lighting isn't sufficient to see what the next objective is and in one instance the HDR lighting makes for a very frustrating encounter as it practically whites out the screen.
The voice acting isn't bad but I think seeing as story seemed to be a relatively significant focus on this mod better direction of voice actors may have been required.
However the story only really featured at the beginning and towards the end of the mod and while this makes sense in the context of the narrative the mod ultimately suffers because there isn't really a driving force, no sense of progression or purpose and no real context for most of the mod.As for what was modified I was happy to see that the hands were modified and the GUI modifications were OK but the bullet hit sounds were awful and there was really no need for them.
Overall it was a decent mod, there is obviously a fair amount of skill that went into making this and there were some fun, great ideas in here and I really enjoyed the end (honestly, that's not just a clever way of saying I didn't like the mod). Just in future I think you may need a more methodical approach.
ManuallyDifficulty Played At:
1 Hour, 30 Minutes -
I thought this was a great mod with tension and wonderful atmosphere and the quality of the graphics and texture where just great and I was sorry to finish it I enjoyed it that much
ManuallyDifficulty Played At:
3 Hours -
Yeah, it's a mod to be classed on par with Precursor, Dangerous World and the Citizen…
You play some random Resistance member fighting his way through City 17, tunnels, forests, and fighting some Combine and zombies, with a bunch of a story to link everything… I've to admit that there is some emphasis on making some sort of blockbuster movie here, with slowmo, twists, big battles with epic music, some incursion into horror with the forest…
Overall I really enjoyed it, the fights were various and cools, I liked some scenes like the fight against the Gunship and especially the final battle on a train, it was fun and gave some motivation to go through…
I got some annoying bugs tough, forgiving me to give a PF, such as the NPCs blocking my way too many times, and the APC not coming through the door, and also the "dark forest" was the "too dark forest", I didn't really see anything…
Waiting for the sequel…
ManuallyDifficulty Played At:
2 Hours, 30 Minutes -
I'm not five minutes in (screenshot 10) and the NPC I'm supposed to be escaping with has straight-up vanished, leaving me stranded here in anticipation of a scripted sequence that never starts.
I guess I'll start a new game.
I suppose I have to give this one a Play It Later. It's a decent sized mod, and it's incredibly detailed and polished throughout. I would have appreciated a bit more variety in the combat. There were several Hunter battles, and each of them was gimped somehow. In the first, it felt as though the Hunter was artificially restricted in its movement, so it couldn't follow me into a nearby building. This allowed me to stay behind cover and take it out at my leisure. The third Hunter attacked from behind a force field, and somehow got caught on the force field and died before the battle could really start. I'm ashamed to admit that the second Hunter battle is slipping my memory, even though I just finished the mod, but I remember that something was up with it. This was unfortunate, as Hunter combat would really have broken up the mod, which otherwise relied on straightforward Combine soldier and zombies combat. Antlions made a token appearance. I cant" recall even seeing a Combine Elite.
Story-wise (this is perhaps a spoiler), Silent Escape attempted to tell a grandiose story of camaraderie and betrayal. It didn't really pull it off, though – in part because of some flat, uninterested-sounding voice acting that made the characters kind of dull, but mostly because there just wasn't nearly enough set-up or enough attachment formed to any of the characters for the climactic moment to have any real "umph" to it.
In spite of its shortcomings, it was still for the most part fun to play.
ManuallyDifficulty Played At:
1 Hour, 30 Minutes


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Blog | Comments |
WoW | 4 Comments |
Recent Comments:
Know Your Lore: Broxigar the Red {WoW}
Jan 25th 2012 7:58PM The story is an awesome one, and its very emotional. It truly conveys the strength of such an experienced, fate crossed warrior.
It also points out the root failure of brave warriors such as he, especially it seems, the orcs.
If, rather than diving off his dragon to face the portal alone (and what a magnificent job he did!!) he conveyed his plan to his allies... Put in a call for assistance, not only would he have not died alone, the invasion would never have happened in the first place. With support, he could have held that portal closed indefinitely.
His story is heroic and tragic. Why, in orc lore, are you only worthy when you fail by dying, rather than being the biggest, baddest, *alive* hero?
- An Admirer (Alliance)
Chris Metzen talks about heroes {WoW}
Oct 25th 2011 3:57PM Here is the issue *I* have.. it isn't that the Horde had X of Y zones.. its that the Horde came here from *somewhere else* and invaded Azeroth. The Alliance has been fighting back, and they now have almost 50% control of their NATIVE LANDS. That is a BAD scenario.
You want equality? How about a counter attack on the Horde homeworld? How much territory does the Alliance control there?
Horde fans: your perspective is lacking. You are an invading force. 50% of the land isn't yours by default.
The Queue: Missing out {WoW}
Feb 26th 2009 2:28PM I think the instance he was refering to is not in Un'Goro, but in Tanaris. There is an alliance side quest that brings you to the gates of Uldum, but you don't have the disks to open the doors. This is where the paltinum disk quests in Uldaman dead end.
Will the doors of Uldum ever open?
New Ulduar video from Blizzard {WoW}
Feb 25th 2009 6:16PM So.. awesome vid.
But, if Azeroth is that planet in the observatory, why aren't Kalimdor and Eastern Kingdoms on opposite day/night cycles?


text:
Home → For Libraries → Consulting → Admin → Volunteer Jobs and Descriptions → A Voulnteer Job
Volunteer Speaker's Bureau Coordinator
Time Commitment
5-10 hours per month, one year commitment
To develop, lead and train a group of volunteers who will go out into the community to speak about the vision and mission of the library. The goal is to have the speaker be a strong advocate for the library in the community, thus broadening the library's stakeholders.
Benefits of Volunteering
- Chance to meet new people who share similar interests
- Assist the Library to expand its community stakeholders
- Utilize or gain skills in public speaking
- Give something back to the community
- Utilize and/or develop new community contacts
- Feel needed and valued
- Enhance your resume
- Satisfaction from accomplishment
Duties & Responsibilities
- In conjunction with the Library Director, develops speaking engagement objectives, speaker outlines and materials
- Recruits, trains, supervises and recognizes public speakers
- Identifies priority constituencies to contact for speaking engagements in conjunction with the Library Director
- Makes calls to schedule speaker dates
- Contacts and schedules a trained speaker to attend each engagement
- Tracks and reports volunteer hours and speaking engagements monthly
Skills/Abilities/Qualifications Required
- Commitment to the library's vision and mission
- Ability to speak and understand English, and to convey a positive, friendly attitude
- Ability to work congenially with staff, patrons, and other volunteers
- Ability to provide dependable transportation, so as to be punctual, and the ability to be contacted by telephone, scheduling changes and meetings
- General familiarity with libraries
- Successful public speaking
- Community contacts
- Good telephone and organizational skils
- Ability to meet regularly with the Library Director to plan activities, monitor progress and provide problem- solving support