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You will be operating and handling a LaCoste-Romberg gravity meter. It is extremely sensitive, extremely fragile, and extremely expensive. Be very gentle with it, and above all never move it unless the beam is clamped (clockwise = locked).The Instrument
The gravity response system consists of a weight on the end of a horizontal beam supported by a zero-length spring (a zero-length spring is defined as one in which the tension is proportiona1 to the actual length of the spring, that is, if all external forces were removed the spring would collapse to zero length).
The gravity meter can detect very small changes in gravity by measuring the restoring force necessary to bring the horizontal beam to a reference position. It is important to note that the instrument does not measure the total force of gravity, only changes in gravity. The accuracy of the instrument is about .01 mgal, perhaps .005 if great care is exercised. The temperature inside the instrument is carefully controlled by a heater and thermostat, because changes in temperature affect the physical properties of the spring.
Taking a reading (G meter):
1) Place baseplate in the ground, approximately level. Try and find a spot away from severe local topography.
2) Place gravimeter on the baseplate. Check that the temperature is correct and that the instrument still has power (flip on switch and see light in bubble level and in gauge).
3) Level gravimeter. Level the meter using the leveling screws located beneath the meter. Move the two screws on the left side of the meter in unison and in opposite directions. Move the screw on the right side by itself. Watch the bubble level.
4) Unlock gravimeter. Release the beam of the gravity meter by turning the arrestment knob counter-clockwise to the limit.
5) Make a reading. Each gravimeter uses a different reading line, so you need to know the one for your gravimeter (ours is 3.2). If the heavy line in the eyepiece is much to the right of 3.2, you need to lower the value; if it is to the left, you need to increase the value. Occasionally the meter can get slightly stuck on one side; if you suspect this is the case, you can gently brush the side of the instrument (a very very light tap). The reading is made when your dark line just touches the measuring line coming from the right side, extinguishing the narrow line of light between the dark line and the measuring line. Too rapid an attempt to make the measurement will result in overshoot. Long, slow movement of the line back and forth can occur from a distant large earthquake--you cannot make a measurement for awhile if this occurs (trains and some trucks can do this too). Check that the meter is still level before proceeding.
Turn the measuring screw clockwise, so that the crosshair moves from left to right. Stop turning it when the crosshair is just to the right of 3.2
Advanced hint: If you know the approximate difference in elevation and latitude from your last station, you can guess a starting value equal to the last measurement (in mGal) - 0.2 * (new elevation - old elevation in m) + 0.8 * (distance in km new station is north of old near 40°N). This can speed things up as the approximate starting point can be dialed in while the meter is locked.
6) Report the reading. You will get seven digits from the meter. Read the first four from the counter, and the last three from the dial on the measuring screw. For example, if the counter reads 26543 and the dial setting is 364, the meter is reading 2654.364. To convert the counter units to milligals, multiply by 1.0554.
7) Lock the instrument, dial up about 10 mGal, then unlock the instrument and repeat (5) & (6) twice for a total of three readings.
8) LOCK THE INSTRUMENT. Double-check this. Turn off the instrument light. Pack up the instrument in its case, making sure the power cable is not caught in the lid.
When carrying the gravimeter, you should put two hands under the case. Do NOT rely on the handle on top--the clasps occasionally undo themselves.
Log entries:
The beginning of the log should include the names and duties of the field party (e.g., "John Jones scribe, Bob Smith reader, Jim Brown GPS"), the id of the instrument being used (including any GPS unit, if applicable), the time zone being used, and the date. A brief summary of the day's agenda doesn't hurt.
For each station, include the station id, the time, location information (GPS file name if doing differential GPS, an estimate of lat and lon and elevation from GPS if applicable, elevation and position difference from previous station if applicable), meter temperature, the measurements from the reader. An estimate of B and C ring terrain corrections should be made if necessary. The location of the station should be placed on a map as precisely as possible even if post processing of GPS is anticipated. For GPS measurements, UTM northing and easting can be a help in getting our elevations from a digital elevation model. Making each gravity station a waypoint in the handheld GPS can also work well.
Terrain corrections:
Effects from terrain within about 50 m need to be estimated in the field (see p. 331-335 of Burger or p. 31 of Milsom). For our level of accuracy, variations from the base under about 2 m within zone B (2-16 m) and 7 m in zone C (16-50 m) need not be noted. When necessary, either a small sketch of rings B and C as in a Hammerchart on p. 31 of Milsom should be drawn with topographic differences indicated (in m), or if on a planar slope, the dip angle in that distance range can be indicated.


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Oct 21, 2013 7:14 PM by Lindsay MacLeod, KSBY News
A San Diego man is on a mission to create a happier and healthier planet, and you might see him spreading his message along the Central Coast.
Rob Greenfield is cycling from San Francisco to San Diego as part of his Do Good Tour. On Monday, he rode through San Luis Obispo and Santa Barbara Counties.
"In order to have a happy, healthy earth, we need to have happy, healthy humans so I'm doing my best to go out and inspire as many people to live healthy life styles, not only for themselves, but for their communities and for the earth as well," said Greenfield.
During his trip, he's stopping to plant flowers, hand out food to people in need, pick up trash, and even volunteer at different non-profits along the California coast.
"I focus on simple, easy things that anybody can do, whether you have money or not. The great thing about doing good is it makes you feel good, it makes the other people feel good, and in general, it's just good for the earth. A little goes a long way. I'm a big believer in the ripple effect, so today, if I make a person smile, who knows where they'll go, and who knows who they'll make smile the next day too," said Greenfield.
Rob is about halfway done with this trip, and this summer, he has plans to do an even bigger Do Good Tour. He'll cycle from Los Angeles to New York City.
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Date: 10/24/2013
Time: 7:00 pm
Interweaves the story of John Hunter, a teacher in Charlottesville, Virginia, with his students' participation in an exercise called the World Peace Game. The game triggers an eight-week transformation of the children from students of a neighborhood public school to citizens of the world. The film reveals how a wise, loving teacher can unleash students' full potential. Following the film, director Chris Farina and John Hunter will speak and answer questions. more info


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Thu, Mar 17, 11 at 14:27
I am really new to this forum and still have a lot to learn, but I thought maybe you all might be able to offer some advice/words of wisdom for us. We are planning a remodel of our 1st floor. We are making a master bedroom/suite downstairs where there are currently 2 smaller bedrooms. We are making the laundry room into a Master bath (with some definite expansion), and downsizing the full bath to a 1/2 bath, and moving the laundry into the 1/2 bath. I have included a picture of the "plans" which are not exactly accurate, but will give you an idea of the general layout that we are shooting for. I have also included my drawing of a layout for the master bath and 1/2 bath (it is different from the plan). My husband really wants to do a combo bath/shower to save $, but I really feel like this is going to be a mistake. There is a definite possibility that we may try and sell in 4-5 years. I feel like we can fit both shower/bath into the layout without it being too crowded. What do you think? Oh, and on a seperate note, the entrance to the Master is a little awkward because of those basement stairs :( But, they are only an emergency exit, there is another entrance that we use regularly. Thank you in advance!!
Amy |
Image link: Need advice on master bathroom layout (13 k)
Follow-Up Postings:
yikes, that is a really small picture, not sure if you're going to be able to see it very well. I was also only able to add one pic, couldn't add the master plan, sorry. Again, new at this :( |
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Graffiti of a postman, or could be a police officer on a wall off South Main Street in Cork.
This was taken several months ago but was still there last time I looked! Sorry for the large file size. Jpeg compression doesn't like random pixels.
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Creating a Silicon Valley for Life Science
Research shows that having a high concentration of producers, suppliers, training centers, and people working on the same problems in the same location leads to faster progress in an industry. The most commonly known industry cluster is Silicon Valley, which describes the region in California that is home to the world's largest technology corporations.
The idea of an industrial ecosystem has been observed in areas such as biotechnology, which has seen industry clusters arising in various regions around the world. Fariborz Ghadar, director of the Center for Global Business Studies at the Penn State Smeal College of Business, and coauthors John Sviokla, a principal in the Strategy & Innovation practice at PwC Consulting, and Dietrich A. Stephan, board member of the Personalized Medicine Coalition, write about the need for creating a cluster in the life sciences industry in a recent issue of Harvard Business Review. In the article, they suggest that with skillful management and luck, this new industry ecosystem will dominate the field of human genomics, and bring jobs and prestige to the region where it arises.
How is a cluster created? And how does one determine where to create one? While the how and the where aren't completely scientific, Ghadar and his coauthors suggest there is one factor that seems to be important to cluster creation, and that is government support. Industries boost local economies and create jobs, which the government rewards with tax incentives and other forms of government cooperation. Beyond financial support, the government can also help in providing infrastructure, demand for products, and avenues for knowledge building, such as funding associations and networking organizations for industry participants.
The authors suggest that for human genomics in particular, the most important element the government could help provide is an accessible source of data. Such a database would ideally include a wide variety of information on DNA sequencing, disease outbreaks, patients' family histories and environmental exposures, and even information on diet and lifestyle.
The authors write, "If the information is in a useable form, researchers will be able to mine it to identify the root causes of complex genetic diseases. But individual scientists and research institutions have few incentives to build data banks that merge their results with those of other researchers… A national government will have to play a big role."
Advancements already made in the human genomics industry are paving the way for the Silicon Valley of the life sciences, according to Ghadar and his coauthors. Nine years ago, researchers with the Human Genome Project completed the first comprehensive map of a person's genome at a cost of about $4 billion. Today, scientists can map a genome in a matter of weeks for the cost of about $2,000. And it isn't long before a genome map for about half that price will be created.
Despite these early advancements, the authors maintain that for the industry to reach its full potential and for genome studies to be widely useful, it will require a physical location for inspiration and innovation to occur.
"The genomics cluster will include multinational corporations, research institutions, scientists, students, investors, related industries, and start-ups that haven't been imagined yet," the authors write. "And although the IT part of bio IT relies heavily on the internet, geography will be a crucial factor: The genomics cluster will have a physical location…The collaboration and inspiration necessary for innovation are much easier on the ground than in the cloud."
The authors comment that the United States, United Kingdom, and Canada are well positioned to play host to the genomics industry cluster, but the window of opportunity won't be open for long. "…As soon as one country or region makes a move, others will be at a serious disadvantage."
Although the United States has played host to several dynamic industry clusters in the past, a few have diminished, including the computer chip manufacture, which has moved on to Taiwan and China.
"If America has the vision to lay the groundwork for a genomics cluster," write the authors, "the result could be a compelling two-for-one deal – a new industry ecosystem that forever alters the course of medicine while bolstering the country's economic health."
The article, titled "Why Life Science Needs Its Own Silicon Valley," appeared in the July-August 2012 issue of Harvard Business Review.


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The Lead
Among one of the more overused words in recent football writing (and I'm no angel in this) is 'narrative.' But it's a great word, because it aptly describes what most sportswriters do: link tenuous empirical facts to craft a story for our readers with a beginning, middle, and end.
Managerial narratives are among the most popular, partly because they allow writers to explore character, and because the hiring, success/failure, and eventual sacking provide convenient plot points along the way. One could say Roberto Mancini is nearing his personal Act Three at Manchester City. Despite winning the Premier League last season in the most dramatic fashion possible, his team are facing likely elimination from the group stage in this year's Champions League.
Failure to launch in Europe is not a new thing for Mancini; it's the primary reason Inter chairman Massimo Moratti fired him as coach in May of 2008. And so, as expected, Mancini is taking the blame for City's current troubles. There are many examples this morning, but here, at random, is Jamie Trecker's:
A lot must and will be heaped on Roberto Mancini's shoulders. He has demonstrated an alarming fecklessness during his tenure as City's manager and seems more concerned with career-climbing than with developing an actual team. His body language Tuesday night was suggestive. When Siem de Jong rattled his first goal home, Mancini's face was dismissive of his own team, a deflective gesture that was utterly self-serving.
Suggestive body language, career-climbing. Compelling stuff. Of course, the post-match nonsense involving Balotelli's non-penalty call is also being used as evidence that Mancini "has lost the plot."
None of this is necessarily false. But neither is it based in any solid, empirical evidence; all narratives after all involve some measure of creative fiction. Some however, like Infostrada's Simon Gleave, have pushed back against the "it's all Mancini's fault" line today based on the myriad, unaccountable factors that also influenced recent results in the Champions League.
I'm not certain Mancini can be absolved in accounting for City's problems in Europe, particularly in light of some of his questionable mid-game tactical shifts in matches against Dortmund and Ajax, but Gleave does at least hold football writers to a better standard. As in: why exactly do Roberto Mancini's teams fail in the Champions League? Is there any single element that can be identified that separates success in a domestic league from success in a cup competition? If so, what is it? How do managers influence this factor?
These questions have been hinted at in the past (as in the case of Mr. European Cup, Rafa Benitez). But I'm about 90% certain that they don't exclusively involve career-climbing or bad body language.
Despite an embarrassing loss to Honduras, Canada now 60th in FIFA World Rankings
Mancini escapes disciplinary action after post-game field fury.
Theo Walcott insists he deserves to play in the starting XI.
Teenager banned from games indefinitely for verbally abusing Bolton's Sordell.
Shakhtar Donetsk boss confident his team can overcome Chelsea
According to the latest FIFA World Rankings the Azzurri are now in fifth place.
AC Milan still hopeful despite draw with Malaga.
La Liga
Mourinho's second half substitutions pay off.
Barcelona's Pedro not underestimating Scottish side Celtic
Malaga through to knockout stage with a draw against AC Milan
Dermot Corrigan recaps the Dortmund v Madrid game and why we should fear this German side.
Gary Wittman has all the details of the Schalke v Arsenal match including tactics and formation
Bit and Bobs
Missed the UEFA CL games yesterday? No worries, watch the highlights here.
Zlatan Ibrahimovich sets up all four of PSG's goal in 4-0 victory over Dinamo.
Images that captured Tuesday's intense Champions League matches.
Steve Wilson breaks down the odds of Manchester City still qualifying.
Thanks to Alima Hotakie for compiling today's links.


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Tomorrow evening at 6:30 p.m., the Glen Rose Beavers (12-1) will travel to Little Rock's War Memorial Stadium to take on the Charleston Tigers (14-0) for the Class 3A state championship. This has been a long season for the Beavers and today we are going to look at Glen Rose's road to the state championship. The Beavers ended the 2012 season with a heart-breaking loss to Harding Academy in the state championship game and entered the 2013 season with mixed reviews.
Jimmy Franklin Hicks, age 65, of Prattsville went to join his Heavenly Father on Tuesday evening, December 17, 2013.
Mr. Virgil C. Fite, age 99 of Malvern, died Thursday morning, December 19, 2013 at the Arbor Oaks Healthcare and Rehab.
On Monday night, Bismarck High School hosted Glen Rose high school in three games, with the home teams winning each game. The first game of the night was between the junior boys teams with the Junior Lions holding on for a 38-36 win. Bismarck jumped out to an early 14-2 lead, which they grew to a 24-8 lead at the half. The Junior Beavers fought back by outscoring Bismarck 15-5 in the third quarter, but their rally fell just short in the fourth. Jayden Howell led the Junior Lions with 13 points.
Jimmy Hicks, age 65, of Prattsville passed away Tuesday, December 17, 2013 at UAMS.
Ed Howard, age 78, of Malvern passed away Tuesday, December 17, 2013 at St. Vincent's in Little Rock.
Billy Noland Goyne, 76, of Malvern passed away on Friday December 13, 2013.
More and more it seems that college football gets divided up into different seasons throughout the year. You have the recruiting season, the spring season, the offseason, the nonconference season, the conference season and the bowl season. One aspect that people always seem to leave out is the coaching search season, which always seems to happen right before the bowls get good and going.
For the full column, see Wednesday's (Dec. 18) Malvern Daily Record.
The Glen Rose Beavers' game against the Smackover Buckaroos in the semfinal round of the Class 3A playoffs was played in what many would call ideal football weather. The temperature was low and there was constant precipitation throughout the game. But as it was said by many Glen Rose fans, "Beavers love water." The Beavers (13-1), despite playing away from home (at Sykes Stadium on the campus of Benton Harmony Grove High School) for the second straight game, proved that to be the case as they dominated the Buckaroos (12-2) by the score of 54-24 on Friday night.


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Immers yourself into Africa like nobody does. Experience a unique balloon ride in Tanzania that you will remember for life.
Enjoy the calmness while following the wind. Take a journey above ancient baobabs as the Sun rises.
Our flight starts at dawn. The Sun creates the winds that will take you North next to Tarangire National Park.
Sand rivers, elephants, giraffes, zebras and ancient landscapes as you glide with the most magical of air travel experiences.
Contemplate the uniqueness of Tarangire from our hot air balloon. Fly above ancient trees and hills.
After the balloon flight, refresh with a luxurious breakfast from Sunset Hill. Tarangire at your feet.


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Reviewed Blueberry Oat Squares - Starbucks Copycat
Monday, Jul 29, 2013 on Food.com
"This recipe was fantastic. I only changed a few very minor things. I used one 600gr bag of frozen blueberries. And the recipe for the crust/topping was only enough for the bottom crust. I repeated the process a second time however cutting the recipe in half and adding slightly more oats for the topping. The filling was the perfect amount. I lined... "


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''America's Next Top Model'': Paparazzi attack!
Okay, so I'm officially conflicted. There are only two remaining contestants worth cheering for on America's Next Top Model, and suddenly, they've entered into an ugly and escalating war of words. My problem, of course, isn't that I want the show's mannequins to start imitating the cast of Extreme Makeover: Home Edition. I understand that hateration is the backbone of good reality TV. It's just that, for me, choosing between Kim and Bre would be akin to choosing between two things I can't live without, like, oh, air and Diet Coke.
Okay, maybe I sound a tad melodramatic, but the same could be said of the participants in this week's battle royal. In one corner, there's amusingly gossipy lesbian Kim, the contender who'd make the best ANTM viewing companion. After all, only a few minutes into tonight's episode, she managed to surpass even my harshest opinions about three of her rivals. Nik: ''Sane, but boring.'' Lisa: ''Alcoholic and insane.'' And Jayla: ''An ugly, annoying, bad joke deliverer.'' Mean? Maybe a little. But then again, three out of three ain't bad.
In the other corner, we've got Bre, the queen of the sound bites. ''Even though we're a lot of pretty girls, a lot of pretty girls don't use deodorant. And I want to know the pretty girl who thought it was cute to pass gas in that little box,'' she huffed, after being forced into a phone booth for a photo shoot with her fellow contestants. Bre may be overly self-assured and way too judgmental, but most of the time, she's also refreshingly honest. Well, at least when she's not playing mind games with her fellow competitors.
You see, as much as Bre may be fed up with Kim's loose chatter not to mention the hilarious harmonica ditty Kim composed in anticipation of Jayla's elimination I think Bre's even more perturbed by the way her formerly gawky rival has grown in confidence over the course of the season: A few weeks ago, Kim was staggering down the runway like a drunken sailor; now, suddenly, she's passing for a pinup girl and getting lines of dialogue on Veronica Mars. What better way to congratulate her than by offering the gift that keeps on giving, a tag-team-style, self-esteem-crushing character ambush?
Even more hypocritical than Nik and Jayla lecturing tearful Kim about her behavior wasn't it Nik who spent almost an entire recent episode trash-talking Jayla? and since when did Jayla (and her gargantuan gums) exchange the House Shrew mantle for one of House Victim? was the way Bre hugged Kim after the blow-up and said, ''Give Mama love.'' Um, okay then, if by Mama, you mean Mommie Dearest. I have to say, Bre, you weren't oozing maternal warmth when you roared to Jayla about Kim, ''That bitch ain't right. She ain't right. I have a problem with her.'' But don't go thinking I'm mad at ya. What mere mortal could resist the exaggerated finger wave and unforgettable facial expression you offered at the end of your tirade? Not this one.
With Bre and Kim at center stage, the other girls all got smooshed against the sides of the phone booth (figuratively speaking), and that's never a good sign this far into the season. Nik looks like the only contestant who might pull off an upset, but only if she can step up her intensity level and learn to face the camera head-on. The panel's hints to the girls are usually less than helpful, but Tyra was spot-on in her observation that Nik's sideways glances look eerily similar every week.
I'm not sure what advice they could give to Nicole or Jayla at this point, aside from suggesting some deep-thinking exercises to expand their repertoires of facial expressions beyond the somewhat limited realm of vacuous surprise. Not to say Nicole's blankness isn't quite fetching, but at the end of the day, it's still blankness. Jayla, meanwhile, achieved her first official moment of fierceness during the paparazzi shoot, but more so because of her white plastic shades and saucy scarf than through any skills of her own. And too bad her best shot in the phone booth looked like it was snapped during one of those unfortunate gassy-model moments Bre so bitterly complained about.
Lucky for Jayla, then, that the judges had no choice but to eliminate Lisa this week. I mean, with every episode, the contest's ''edgy girl'' became just a bit more unhinged, culminating in her moment of on-camera urination last week. While one can only hope that gross act marked Lisa's furthest push of the unscripted-television envelope, could ANTM's producers really afford to keep her around and find out?
What did you think? Were you as surprised as Lisa that she didn't make the final three? Did you roll your eyes over Tyra's passport-photo anecdote? And who the heck were those random British dudes who took Bre and Nik out on the town in a horse-drawn carriage?


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The Bradley County Sheriff's Office will be holding a National Night Out event at the Dale R. Hughes Gymnasium on the campus of North Cleveland Church of God.
The event will begin at 7 this evening and is named "The Gathering of the Watches."
A number of speakers and safety consultants will be on hand.
NNO is a national event conducted by law enforcement agencies across the country. Cleveland Police Department held an NNO event recently, but BCSO and several other cities and towns opted for a time later in the year to hold their events when temperatures are cooler.
Hamilton County officials are also holding an event tonight in their city.
Lt. Bob Hancock will be giving a presentation regarding the Neighborhood Watch program, which has been highly successful in detering crime in neighborhoods across the county, and effective in catching criminals in the act.
Light refreshments will be served and area residents are encouraged to attend.
- Adam Timmerman of a Waterlevel Highway address reported his apartment had been broken in to and a number of items taken.
Jewelry and firearms were among the items, according to an incident report filed by deputy Adam Beard of the Bradley County Sheriff's Office.
Timmerman believes the burglary occurred sometime between Sept. 6 and Sept. 27. Missing from the apartment were a Nintendo Game Cube with controllers, games, a New England Arms 20-gauge shotgun, compact discs, a Michal Jordan basketball collectible card, a gold wedding band, gold necklace, gold ring and a small safe.
The missing items were valued at $1,290.
Criminal Investigations Division detectives responded to the scene to collect evidence.
Investigation is continuing.
- Damage was done to a piece of heavy equipment and two fire extinguishers taken while the equipment was parked at a worksite on Hopewell Drive.
According to a report filed during the weekend by deputy Ben Clayton, Claude Whitener said the back window from a skid loader had been broken out.
Once inside, thieves took two fire extinguishers, according to the report.
Damage and loss were estimated at $300.
- Cleveland Police detectives are investigating a theft of copper from a local manufacturer.
According to detective Matt Jenkins, the theft was reported at Catnapper Furniture.
Details of the incident are forthcoming.
Jenkins said the copper taken was valued at $500.
- A McDonald resident reported someone had broken into his outbuilding and removed tools and barbed wire fencing.
According to the report filed by BCSO officials, the theft occurred at a Lewis Lane address.
The property owner said an electric motor, drill press, three rolls of fencing and a trash compacter were among items taken.
- A Goldpoint Drive resident reported the theft of an external fuel tank.
The 20-gallon tank was filled with gasoline, according to the report.
Marisa Burns was listed as the victim, according to deputy Robert Jones.
The tank was secured to her boat and lines had been cut.
According to the report, loss and damage were estimated at $360.
- Tennessee Highway Patrol will be conducting Driver's License Roadside Safety Belt Checkpoints in Polk County beginning Saturday.
The checkpoints will be set up in random location in the county.
THP has also announced troopers will be setting up sobriety checkpoints in Bradley County later in October.
According to THP officials, checkpoints are an effective means of recognizing the dangers presented to the driving public, by motorists who would violate the laws of the state.
All scheduled checkpoints are contingent upon weather conditions and manpower availability.


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CBNNews.com - Several people are being recognized this year for their pro-life efforts. The Gerard Health Foundation handed out six annual "life prizes" awards. Those recipients include:
1. The American Association of Pro-Life Obstetricians and Gynecologists.
2. Richard Dorflinger, with the U.S. Conference of Catholic Bishops.
3. Margaret "Peggy" Hartshorn, with Heartbeat International.
4. Jill Stanek, the nurse who first publicly exposed infanticide of abortion survivors.
5. Lila Rose, with the student pro-life organization Live Action.
6. Kay Coles James, of The Gloucester Institute.
Click play to hear more about these pro-life awards from Cathy Ruse, executive director of the Life Prizes program.
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Tue, May 14, 13 at 21:51
I am planning a "rhode-trip" soon and am trying to find this! It is not available locally (dallas), and I'd like several and would rather not pay shipping. Is there a nursery in memphis area that might have this? Thanks!!! |
Follow-Up Postings:
I don't have a clue who would have it. But the large nursery's near Memphis are Dan West, Digger O'dell and the Stock Yard. Maybe you could look em up on line and call ahead. There is also 2 by the Agri Center, sorry cant remember the names. Hope it helps. |
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After a commenter asked for it in today's chat, Drew Fairservice impressed the customer experience office at Getting Blanked by immediately putting together a picture of what Adrian Gonzalez's 2010 spray chart at PETCO Park would look like at Fenway Park.
The red dots represent line outs, the orange dots represent fly outs, the light blue dots represent doubles and the dark blue dots represent home runs. Last year, Gonzalez hit only 11 home runs and 12 doubles in his home park compared to 20 dingers and 22 doubles away.
This is the scariest thing I've seen since watching Josh Towers take batting practice cuts one afternoon.


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▶ Matt Bezio scores 13 points and Ryan Earle, 11, as Peru tops Saranac 53-40 in the Class B final, giving the Indians their first sectional basketball title in 14 years.
▶ Sophomore Mark Rabideau hits for 20 points and teams with Kyle Phifer to limit Adam Porter to 8 points as Seton Catholic knocks off Ticonderoga 45-33 in the Class C final.
▶ Kristin LaVallie comes up with 18 points and 17 rebounds to lead Ticonderoga to a 56-47 win and its first Class C championship in 13 years.
▶ Eighth-grader Courtney Coryea contributes 13 points and 20 rebounds as Northeastern Clinton claims the girls' Class B crown with a 46-34 win.
▶ Ticonderoga's Jay Wells sets a Plattsburgh State record of 14:52.74 for the indoor 5,000 meters while finishing fourth at the ECAC Championships.
▶ Jason Lapham places fourth, Brad Malark comes in fifth and Jody Ashline, sixth, at the state wrestling championships.
▶ Ian Stanton's fourth goal of the game, with 2:32 to play, lifts PHS to a 5-4 win over James I. O'Neill and into the state Div. II final for the third time in 5 years.
▶ Chris Pelerin of Ticonderoga bowls a 269, the third-highest game, overall in the state scholastic tournament.
▶ Jeff Haubner scores 16 points and Brett Paepke, 10, to lead PHS past Beekmantown 67-42 in the Class B title game.
▶ Jason Boulrice scores on a driving layup with 8 seconds left to give NAC a 39-38 win over Ticonderoga for the Class C crown.
▶ Tom Mazzotti scores 16 points, Boomer Sprague contributes 12 with 20 rebounds and Bart Swan adds 10 points as Moriah ends a 16-year title drought with a 52-46 triumph over defending champion Schroon Lake in the Class D final.
▶ Mike Maloney, Rick Hall, Paul Pfaff and Doug Griffith lead Malone to its first Section X wrestling title in 18 years.
▶ Jeremy Collins, Chris Howard and Matt Taylor win their weight classes to lead Saranac to a 6-point win over NAC for the Section VII wrestling crown.
▶ Ryan Flanagan knocks in Chris Carter's rebound 16 seconds into overtime to give Seton Catholic a 4-3 win over Massena in the Div. II hockey final.
▶ Jamie Begor's overtime score lifts Northeastern Clinton to an 8-7 win over Clifton-Fine in Div. III hockey.
E Todd Defayette nets 3 goals as St. John's defeats MAI 6-3 to win the Div. II hockey tyitle.
▶ Jason Dolbeck hits for 22 points and Dan Brod adds 12 as Ticonderoga rallies to beat Saranac 72-61 in a Class C semifinal. Doug Beebe leads the Chiefs with 17.
▶ Pat Patnode scores 17 points, Craig Earich chips in with 15 and Mike Dixon adds 13 as Dannemora downs Willsboro 60-50 in a Class D semifinal. Pete Carson leads the Warriors with 17 points.
▶ Mark Haubner sinks a 20-footer with 2 seconds left to give Plattsburgh High a 54-53 win over Peru in Class B. Ev Williams leads the Hornets with 15.
▶ Mike Boulrice and Jim Donah tally 14 apiece to lead Northern Adirondack to a 66-57 win over St. John's in a Class C semifinal. Steve McFadden paces the Irish with 16.
▶ Scott Parker's 5-4 upset of top-seeded Keith Provost at 126 pounds propels Peru to a 59-point victory over NAC in the Section VII wrestling championships. Bob Harris is named the Most Outstanding Wrestler while Mike Prenoveau, John Barrett and Darryl L'Heureux repeat for Peru. Saranac's Joe Perry and Neil LaVigne of Beekmantown are also repeat champions.
▶ South Glens Falls downs Ticonderoga 41-37 in the title game of the North Warren girls' basketball tournament. Shelly Russell scores 12 points and Sue Kelly, 10, for Ticonderoga.
▶ Doug Hackett, Keith Brelia and Gary Finney all score 12 points as AuSable Valley shocks heavily favored Ticonderoga 46-44. Bill Brennan, in his final high-school game, scores 17 for the Sentinels.
▶ Jack Phillips scores 3 goals; however, St. John's falls to Troy LaSalle 4-3 in overtime in the Class A Eastern Regional hockey playoffs. The Irish outshoot LaSalle 44-25.
▶ Chris Murnane scores 18 points and Greg Buckley, 17, as St. John's upsets previously unbeaten AuSable Valley 76-52 to win the CVL championship. Ed Millie leads the Patriots with 11 points while Mark Allen adds 10.
▶ John Zerrahn and Mike Washington each score 12 points in Peru's 55-40 victory over Northeastern Clinton.
▶ George Sayward collects 19 points as Willsboro knocks off Dannemora 75-57 in the MVL semifinals while Elizabethtown-Lewis, led by Dave Olcott's 21 points, downs Westport 73-63 in the other semi.
▶ Jim Lacey scores 28 points and Dan Barr, 23, to lead The Store Tavern to a 109-90 triumph over The Pumas in the City Men's Basketball League final. Ben Hailey chips in with 19 points and Bob Barney adds 17. Butch Eddy leads the Pumas with 27 and Woodward nets 25.
▶ Beekmantown's Jack Glasgow hits for 40 points in a 67-49 victory over Ticonderoga.
▶ Ed LaMay, Tom Canning, Ron Miller and Tom Goddeau all win their weight classes to lead Saranac to the Section VII wrestling championship. Larry Dominie and Bob Sunderland of Ellenburg finish first while Andy Shannon, Bob Brown and Mike Beerman of Plattsburgh High emerge as champions. Peru's Ron Fountain, Bob Torrance of AuSable Forks and Keeseville's Dick Labounty also win their classes.
▶ Mineville beats Keeseville 63-57 and Ticonderoga 75-57 to win a 3-team playoff for second place in the Champlain Valley League's Southern Division. Homer Barcomb, Bob Mitchell and Ralph Paden lead the Red Flame.
E Johnny Podres, 19, may become the first Brooklyn Dodger to make the biggest jump of all, from Class D to the majors in one year. Podres is coming off a 21-3, 1.67 ERA season at Hazard, Ky.
▶ Hebert of Mooers and Higgins of Peru each net 12 points to lead the Clinton County League All-Stars to a 48-46 victory over Champlain. Pelkey tallies 16 and Bechard, 13, for Champlain.
▶ Earl Bennett drops in 15 points to lead Keeseville past Dannemora 60-45. Frank Dukette nets 23 for Dannemora.
▶ Genier scores 16 points, E. Hargett, 13, and Brennan, 12, as Mineville tops MAI 55-38. Perry leads MAI with 10.
▶ Calvin Powers pours in 28 points to lead Lyon Mountain over St. John's 56-54.
E Jim Bickford steers his Saranac Lake Red Devils bobsled team to victory in the Lowell Thomas Trophy race and a sweep of the major 4-man events at Mt. Van Hoevenberg. Joe Meconi's AuSable Forks team comes in second, followed by Monroe "Monk" Flagg, also of Saranac Lake.


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I planted a mango tree in a pot, but it died after some cold spell. It lived to bloom twice, but never fruited. I think it was an ice cream mango. Does any one of you have anything to recommend--like a more cold hardy mango that is also good tasting? Thanks. |
Follow-Up Postings:
- Posted by ashok_ncal CA z9b (My Page) on Fri, Mar 30, 07 at 2:31
Bananafan, Where do you live? Florida, California, or elsewhere? In California, I think there's no question that Phillipine-type mangos like "Manila" have proven to be the most adaptable. I know of trees that have actually fruited outdoors in the Sacramento Valley. (Growing up against or between buildings, which does provide some microclimate protection.) In Florida ... well, I've *heard* that many in Florida tout "Bailey's Marvel" as the cultivar best-suited to surviving in marginal climates. Some say that it really isn't more cold-resistant, but, rather, that it grows so vigorously that it can attain a large size quite rapidly. Larger plants are better able to survive freezes, of course. Instead of being killed outright by cold-snaps, they often just die back to thicker branches. So great vigor could be an alternative route to surviving in harsher climates, even if the cultivar in question isn't intrinsically exceptionally hardy. But all my Florida knowledge comes second-hand; so if you live there, or in an adjoining region, you better ask some locals to get the best advice. |
Thanks Ashok, for the info. Yep, I live in Florida. I've read some on Bailey's Marvel--that it will grow to 40-45ft. Not a problem, except the question, how does one harvest the mango on such tall tree? I prefer the semi dwarf ones that grow to 20 ft like Carrie which some said has a very sweet tasting. The one I had was a dwarf one and I planted that in a pot, but with the cold factor, some seem to think that it will survive better in the ground. |
- Posted by ashok_ncal CA z9b (My Page) on Sat, Mar 31, 07 at 21:05
Bananafan, Ah, so you are in Florida -- terra incognita to me, so you'd better take all of my advice with a grain of salt! Having said that, if you're in a marginal climate for mangos, a "Bailey's Marvel" would probably be limited in size by that factor alone. So my guess would be that you wouldn't have to worry about how to harvest fruit 45' off the ground in any case! |
With proper pruning management, it can be kept to a reasonable size. Gary |
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Culinary Arts
If you have a passion for food, the Culinary Arts program is both exciting and challenging. Classes are taught in a state-of-the-art kitchen, facilities.
Career Information
The hospitality industry is the nation's largest private sector employer. More than two million jobs are expected to be added through 2016. If you are friendly and energetic, creative, self-motivated, a problem solver and a hands-on participant, then you may be right for a career within this industry.
Culinary Arts graduates become chefs in major restaurants or start their own businesses. Typical salaries include the following:
- Executive Chef: $73,400
- Sous Chef: $42,300
Degree and Certificate
College of DuPage offers an associate in applied science (A.A.S.) degree in Culinary Arts and a certificate in Culinary Arts. Prior to registration, students should meet with a program advisor for course selection.
- Academic Information for Culinary Arts A.A.S. Degree
- College of DuPage Student Planning Worksheet for the A.A.S. Degree
- Academic Information for Culinary Arts Certificate
- Course Descriptions
- Financial Aid Scholarships
Gainful Employment Information
View information about this program, including estimated cost and employment opportunities.
Laura Lerdal, Culinary Market and Lab Coordinator
(630) 942-2359
Anna Gay, Program Support Specialist
(630) 942-2502
Mary Beth Leone, Coordinator, Hospitality
(630) 942-2059
Tim Meyers, Co-Coordinator, Culinary and Baking
(630) 942-3223
David Kramer, Co-Coordinator, Culinary and Baking
(630) 942-2868
Business and Technology Division
Technical Education Center (TEC), Room 1034, (630) 942-2592
Visiting Chef Series
Visiting Chef Series Features Arun Sampanthavivat
Chef Arun Sampanthavivat, executive chef and owner of the nationally renowned Arun's Thai Restaurant in Chicago, recently prepared a five-course meal for area college supporters during the inaugural "Visiting Chef Series" at Waterleaf restaurant.
3+1 Program
COD and Roosevelt University 3+1 Degree Program in Hospitality and Tourism Management for students with an AAS in Culinary Arts
Main Spotlight PageCollege of DuPage
425 Fawell Blvd., Glen Ellyn IL
60137 (630) 942-2800
2015 College of DuPage


text:
I knew that I had gained some weight in the past few years. While I wasn't 100 percent happy with my extra pudge, I didn't feel motivated enough to lose it. Ten pounds wasn't really that much. My boyfriend accepted me no matter what, and even my mother couldn't tell I wasn't as skinny as I once was. Besides, maybe I could find security somewhere besides my appearance, and as long as I was healthy, who cared about my chunky arms, the extra roll on my belly, and my bulbous hips and thighs?
Then I went for a check-up. "I need to talk to you," my doctor said, "about your cholesterol."
My breath caught. A shadow seemed to fall over us. Keep reading »


text:
I get random freezes or crashes whatever you wanna call it
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Tue, May 15, 12 at 13:20
I just potted a new blackberry in a container 2 weeks ago. The plant is already leafing out beautifully, but it won't bear fruit for another year. I discovered an ants nest in the container today. What can I safely use to kill the ants but not poison the soil? Or should I kill the ants and replace the potting soil?
Thanks. |
Follow-Up Postings:
- Posted by larry_gene USDA8b-OregonPDX (My Page) on Tue, May 15, 12 at 23:07
You can try boric acid powder/powdered sugar mixture (but this must be kept dry), or ant traps. I assume the container is too large to just discourage them by overwatering and flooding them out? You can probably poke around and disrupt the nest without harming the blackberry plant. |
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The sweet smell of thrift
Uruguay's president José Mujica is known for his austere lifestyle. He donates 90% of his salary to charity, drives a 1987 Volkswagen Beetle and lives on a farm on the outskirts of Montevideo. Inspired, Uruguayan visual artist Martin Sastre has proposed the idea of distilling Mujica's earthiness into a fragrance using flowers found in the president's garden. The perfume's first sample is called U For Uruguay and comes in a purple pyramid-shaped bottle.
Via. http://monocle.com/magazine/issues/60/business-briefing/


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Over the summer we completed another round of EVOKE for almost 40 classrooms with players from Australia, Bolivia, Canada, Denmark, Germany, India, Italy, Mexico, Morroco, Nepal, New Zealand, Peru, Philippines, South Africa, Taiwan, Uganda, USA, and Zambia. During this phase players created over 2,000 new blog posts.
Congratulations to all new agents for sharing these ideas on how to change our world.
I'm also writing to inform you that the network will go back into dark site mode, as we look to develop the next phases of EVOKE and the EVOKE network. Stay tuned to the future.
]]>We will soon be accepting new applications from teachers and community leaders to enroll new groups in the EVOKE game. Watch this space for more details.
]]>While we await the next season of EVOKE, I wanted to share with you another challenge brought to you by the World Bank — the apps for development challenge — See link – http://appsfordevelopment.challengepost.com/
The World Bank launched its Open Data Initiative in April, 2010. This initiative made an array of data sets, including the World Development Indicators, Africa Development Indicators, and Millennium Development Goal Indicators – free for all.
The Apps for Development Competition aims to bring together the best ideas from both the software developer and the development practitioner communities to create innovative apps using World Bank data.
Please share with fellow agents and participate if you see an opportunity to create an app with this data.
]]>After distributing certificates for all of those agents that qualified, we have had some inquiries from agents who did not receive a certificate but completed the necessary number of missions and quests to be considered. If there are any agents who did not receive a certificate but feel that they should have, please send an email to me at rhawkins at worldbank dot org by October 31, 2010. Please send me your first and last name as you would like it to appear on the certificate, a link to your player profile, your email address, your gender and age. You will then be sent an electronic certificate if you indeed qualify. If you would like to have hard copy certificate sent to you, please also include your physical address in the email to me. The week of November 1, we will do a final run of certificates for this past season of EVOKE. Any requests that come in after October 31, 2010 for consideration will not be reviewed and will not be granted a certificate for this past season.
Thanks again for an incredible season!
]]>The EVOKE challenge has begun! Please visit the EVOKE challenge on Global Giving at www.globalgiving.org/evoke to support 25 fellow agents in their quest to raise resources and donors for their EVOKATIONS. The challenge will run for the month of August — ending 23:59 EST on August 31, 2010. Bonus resources will be available to those agents who reach a minimum target for funds raised, unique donors who contribute and comments on their project site. So if you are not able to support these EVOKE agents financially, you can still reach out with a word of support for their effort.
Join me in congratulating and supporting all of these agents for putting their ideas into action!
]]>At our post-game meeting today, the lead team read through every suggestion posted to the site, and pulled our favorite suggestions and ideas for the future of EVOKE.
Here are some of the great ideas that have inspired us, and that we're going to be working hard to implement in the future:
"I would want mentor status or something that separated me from season 2 new players."
- Agent darklogos
"Maybe have an open week where people can write about what they are passionate about- regardless of what week it is in the game. I know people can do this at any time just by blogging, but Im saying let them earn some kind of game credit for it, and designate a week or so to it specifically."
- Agent Peter Miloradovich
"perhaps, they could split the learn, act and imagine task into a three week period. So the first week, you spend completely learning about the subject and doing tasks reated to learning about the subject and then the next week it is the act mission on the topic and then finally the imagine task. In this way people will begin to have a more through understanding of an issue"
- Agent Amy Kate Payne
"Have a bell ring or images of fireworks popping when they complete a mission. Hooray!!!"
- Agent sunnydupree
"follow up and support successful evokations from season 1 with links and online communities"
- Agent Nick Heyming
"Introducing guilds or some other form of Evoke groups who could also work on small group tasks and where geographically feasible assemble and document real world act missions in the "think globally, act locally" frame of mind….
For the first episode of season 2, we travel to the Galapagos Islands and join a secret meeting with representatives of other like minded groups (i.e. introducing new characters) so we can pool our resources and information on the nefarious Alpha who is the cliffhanger of episode 9. The new characters would be fellow futurists, think tankers and brain trustees…. The characters would settle into a discussion of what each of them can add to the puzzle that is Alpha, preparing the players as to what we are going to be dealing with on that front…The small group meeting can also be a springboard for a new guild or team feature where players could organize into squads based on geographic closeness for local act missions or squads based on particular specialties or issue interest…"
- Agent Agnithrax
"The idea of colloboration is a motivator that the game could potentially make use of, but hard to actually do as the tasks that people colloborate on are taking on real world open ended issues (solve hunger) rather than say as in an MMO game task that is closed and specific (e.g. collaborate to gain 10000 wood to build guild hut etc…which for some reason does motivate strongly to contribute as you are helping a higher goal not just yourself). Perhaps one way to get the internal motivator of contributing to a greater goal (which I think most people have) could be to add in constraints. e.g. set closed specific tasks such as form a team of 10 players, try to raise $1000; form a team of 20 players and write 200 amnesty international letters; form a team of 20 players and get sponsorship to build 3 schools and equip local families with goats for livelihood. etc… i.e. mini-evokations, mini but structured and achievable. Some could be set by the game, others could be created by players, but if created then there needs to be a tool with structured fields to ensure the mini-evokation is a closed targetted task suitable for colloboration but achieveable. A management idea states that targets need to be SMART to have a high probability of being achieved (Specific, Measured, Achieveable, Results-oriented, timed). so perhaps mini-evokations could achieve this and possibly allow more players to engage in the act part of the game but in non-competitive manner "
- Agent Chris Delamer
"I would like a way to easily see new posts for people on my friends list. I would also like to be able to see which of my posts have had power votes and from whom to have a better way to meet new people who might be interested in being friends based on the fact they read my work and appreciated it. And vice versa."
- Agent Cynawynn
Not an idea, but useful for our community policy — "How Heroes Speak" would be a great name! "In the beginning of EVOKE the atmosphere here was very supportive and kind. As it went on an edge came in. There were cliques and accusations and many discussions descended into arguments that lost the point they began with. That's why I shied away from the network and may not finish all my missions. Please believe that I am all for discussion, for disagreement, for complaint even, but some of the things said here were just mean and meant to make people upset. It's hard to get emotions across with just text, which is why we have to be extra careful – to see if our words could be read as harsh. I don't know how to fix that. With a network this big, with so much to do and so many people eager to be involved it may be impossible to do anything about it.
But it made me sad. It broke my playsphere. It is not how heroes speak, and by making us into squabbling ordinary people instead of EVOKE agents it lessened the power of the game."
- Agent Hanna Brady
"Evoke Game Room (s), organized by topic/skill;
Evoke Chat Room(s) organized by topic/skill and by new/returning agent and possible additional parameters (similar to Agent Gabriel Martin's site?),;
EVOKE detention room (?) for agents whom the Ning platform or moderators might otherwise ban—so that their contributions might still be active, accessible (perhaps through a series of access chambers with appropriate content labels?) and pertinent, even if moved to a side area, to increase transparency and lessen perceptions of censorship within the internet/EVOKE platforms;
EVOKE Hero Center, where (instead of or in addition to EVOKE 1's hero-of-week blog?) trend-setting or leading agents might be given the opportunity to lead a weekly interactive-chat session, or to offer mentoring for a specific time period (not to overburden productive Agents as they work through the Evoke challenges themselves) to agents who are interested in a particular project, field, skill or tech-platform…
EVOKE Proving Ground, where Agents can post real-life, real-time application of their innovations, projects and efforts, in addition to regular photo- blog- or video- postings. Organized by skill, interest, or other typology, these could become an additional learning tool/asset for the evoke network, with more accessibility/visibility"
- Agent Michele Baron
We on the EVOKE creative team are really excited about taking on these challenges to make the EVOKE experience even better for players in the future. Thanks to all the Agents who submitted their ideas. We'll keep everyone posted on the new season as it develops.
GLOBAL UNIVERSITY: Is EVOKE a global university for real-world, action-oriented learning? EVOKE could be the publisher for more traditional education settings — or EVOKE could be the platform/institution where learning takes place. Maybe EVOKE is a leader/innovator in creating a really good melding of a TV story/movie as the foundation for an full educational course. Is it a studio that can produce a number of seasonal shows for education, around different issues?
MEDIA BRAND: Is EVOKE a global, trusted, educational series/entertainment platform like Sesame Street, but for young adults — for young people who want to make their way in the world, and change it? Like Sesame Street is mainstream and localized for infants and kids, EVOKE would be a common content experience for teens/college students EVERYWHERE that teaches some key skills and knowledge. What needs to be "common knowledge" in the future, for young adults? Not necessarily integrated into formal education — a blend of entertainment, education and real-world action that empowers young people to develop lifelong, world-changing skills and abilities.
SOCIAL GOOD INVESTMENT PLATFORM: Is EVOKE the Kickstarter.com for social innovation? Not giving, not investing (you don't get your money back) — it's very personal, you know and interact with the people you're investing in directly (unlike Kiva). So part of EVOKE could be serving as a source of fun-fundraising for social enterprises.
CROWDSOURCED SOCIAL BRAINSTORMING & ACTION: Is EVOKE the EVOKE network from the story? Are all the young minds of the world called together periodically to tackle urgent challenges — both ongoing (organized by ministers/presidents/etc) and just-in-time (new crises)? Would the EVOKE network have been called upon during the BP oil crisis? Or the Haiti earthquake?
CROWDSOURCED MICRO-CONTRIBUTIONS: Is EVOKE a real-time dashboard for micro-contributing to social good? Would EVOKE be partnered with Ushahidi to donate time/attention on an ongoing basis? (Ushahidi needs the "slow-burn" participation, in between dramatic crises, not just the urgent just-in-time crises.)
REAL-TIME SOLUTIONS SHARING: Does EVOKE become a kind of Twitter meets Yahoo! Answers? Some kind of control-and-command center for getting known solutions to individuals in the field in developing areas.
EVOKE THE SERIES: Is EVOKE the game an extended audition for EVOKE the reality series that follows the efforts of social innovators to create change/enterprises?
EVOKE HUBS: Are there physical EVOKE centers that serve communities, like libraries or the YMCA? Are the co-working hubs, like The Hub? Could EVOKE partner with existing incubator networks to achieve this kind of distributed physical presence?
AUGMENTED REALITY: The EVOKE augumented reality app/world shows you everyone's ideas for improving everything and everyspace around you. See innovation possibilities everywhere — offer support to make the ideas real.
THERE IS AN EVOKE API. It fuels all kinds of social innovation work.
For the next 3 days, we're holding our Post-Vita meeting for the first season of EVOKE here in San Francisco. The lead team has gathered together to assess the first season and power up for future seasons and translations. We wanted to share with you our thoughts and ideas as we go, so we're creating documents on the fly and live blogging them. We want to be as transparent as possible to help other social good games learn from our EVOKE experiences.
So first up: Here's our top list of things that went right during EVOKE (and why – so we can do it again!) and things that went wrong (with at least one good idea for how we could improve next time.) In the great tradition of Game Developer Magazine, each lead team member made their own list of Top What Went Rights and Top What Went Wrongs. Please know: The solutions/recommendations aren't necessarily locked in for future EVOKE seasons or experiences; we will continue to discuss and brainstorm, so please feel free to add your feedback and ideas in the comments.
Jane McGonigal (Creative Director/Game Designer)
Lessons on creative direction, game design, game running, community management
Top 10 What Went Right
1. We created an extremely active, productive community from scratch, virtually overnight. A significant period of pre-registration combined with a massive, targeted outreach in South Africa timed for launch helped us achieve a critical mass of players from the very beginning. The first 24 hours were extraordinary.
2. We focused on real, intrinsic motivation and real activity. We didn't adopt a "sugar with the medicine" approach. The rewards weren't artificial; the rewards were to learn world-changing ideas and to be creative and to master social innovation skills. And we didn't do simulation or virtual worlds. We linked real-world stories and efforts with online interaction and feedback.
3. We defined and bounded the experience very clearly: "a crash course in changing the world", brought to you by the World Bank Institute: 10 Weeks, 10 Missions. Unlike many alternate reality games or social good games, we defined very clearly what kind of engagement was expected; how long it would take; who was producing it; and how it would pay off.
4. We made it social. Early versions of EVOKE were decidedly unsocial. We amped up the engagement factor massively by employing social media (blogs, photos, videos, commenting) and social networking (friending, messaging, status updates). Players were never in it alone; they were in it together, and could be inspired and helped by others.
5. We designed multiple win levels. We correctly anticipated our pyramid of participation and calculated thresholds for engagement. We made it possible for casual players and lightweight players to meet a goal (e.g. founding member), and for active players to meet a goal (e.g. certification), alongside the most active players, who received heroic or legendary certification.
6. We invented the Leader Cloud. This is a significant innovation in social gaming. It emphasizes discovery and broad-based positive feedback as opposed to competition and hierarchical success. (We think Xbox Live should have more leaderclouds in the future!)
7. We created a highly addictive activity feed. The site never felt static; the community felt large, active and buzzing. The activity feed was the first "hook" for many players to stick around on the site. It added a level of transparency to how many people were actively playing; throughout the entire 10 weeks, we averaged a 25-minute cycle in which the activity feed entirely replenished itself. There was live gameplay going on 24/7 for 10 weeks.
8. We created a super-satisfying feedback loop: runes automatically lighting up for completed quests and missions. I lost count of the number of times I saw comments, status updates, or received emails describing the runes as "surprisingly satisfying". Putting control in the players' hands to declare "Mission accomplished" or "quest complete" sped up the feedback loop in a way that not only helped game running, but also made players feel happy and rewarded.
9. We designed a great hero's journey (the quests). Our real-play not role-play approach helped players identify their own personal strengths and imagine their personal best-case scenario futures. Although most players completed just one or two quests, the actual structure/content we created for this part of the game has real value and should be repurposed and integrated in future efforts.
10. We created a real "game-changer." We took full advantage of media opportunities to create an extremely high-profile project – and to tell an urgently optimistic story – and as a result, EVOKE changed what people think is possible. We successfully engaged media in covering the innovation story of EVOKE, from CNN morning news and Wired magazine to New Scientist and The Stanford Social Innovation Review. We planned our launch strategically to take advantage of a major media opportunity – the TED conference – and ultimately inspired the world with the EVOKE story.
Top 10 What Went Wrong
1. We failed to start the gameplay soon enough – ideally, during registration. Although our overall participation rate was twice as high for registered members as most social media, I would like to aspire to 100% gameplay participation. A quest built into registration – that would light up the player's first rune and trigger the first positive feedback– would dramatically up our percentage of participation and hook players into further participation.
Solution: Build Quest #1 into registration.
2. The social world wasn't bounded enough. The 20,000-person social environment was overwhelming, and "super-motivated" players drowned out other strong players who would have shone more in smaller social contexts. Furthermore, our completely open environment was too inviting for trolls and griefers.
Solutions: Some seasons of EVOKE could be playable by invitation only and require registration through a known EVOKE group based in the real world: a school or community program, e.g.
For this kind of experience, it also makes more sense to play in social networks that better reflect our real social participation instincts and capabilities: interacting regularly with a group 7- 15 people, up to 5 of whom are essential/strong ties (direct collaborators or allies); and in a larger social environment of up to 150 people with whom we have weak social interaction (commenting, viewing, messaging). Interaction should be limited to these social groups. More Rock Band/Farmville than World of Warcraft or YouTube., and some even more lightweight mentoring mode on top of that for global open interaction with anyone, anywhere.
3. Weekly missions and the final EVOKATION weren't connected enough. Ideally, the missions would build to an evocation without requiring too much additional writing or content creation. This was the original intention of the early EVOKE platform, but our creative took a turn away from having the missions lead directly and cumulatively to a social enterprise pitch. As it was, the missions may have helped players come up with Evokation ideas, but the Evokation itself was a really big leap.
Solution: Make one stream of missions the EVOKATION stream. (Learn, Act, Imagine, EVOKE.) EVOKE could potentially replace ACT: Learn, Imagine, Evoke. The EVOKE missions would generate one part of a business plan/social enterprise pitch each week, or at least teach players about that part of the plan/pitch and how to make it.
4. We didn't design meaningful SMS gameplay. We thought about SMS as a push medium only, and didn't take good advantage of that either. SMS text is a unique medium requiring a radically different game design approach, and we did not truly push ourselves to go down this path.
Solution: Research SMS text based games and derive some key design principles for new seasons of EVOKE.
5. We missed the opportunity on real-time mentors. I have a strong suspicion that many of the people who registered but didn't complete any missions or quests were actually mentors who never figured out how to mentor. Our mentor-app was great but not well-integrated, and we had no idea which players to push the mentor-app to, because we didn't identify mentors at registration. Making it more difficult this season, the game runner tasked with the special project of matching mentors with specific players by email was ill and unable to complete the project; and others were too time-crunched to step in. Overall, we had an amazing resource (willing mentors) that we did not use effectively.
Solutions: Identify mentors at registration and separately their profiles out from players. Start the mentoring process immediately: Ask for a piece of wisdom or advice at registration, and publish it. Have a separate mentor weekly email/update. Integrate mentoring more clearly with the overall functionality. For example: Have a button on content submitted by players that says "Ask a mentor for feedback" which puts it in a cue/stream that mentors can resond to. We should also ask mentors to publish ideas for how they would like to use the EVOKE network – many of our mentors were excited when players volunteered to work with their existing organizations and projects, and that is its own win.
6. The +1 voting wasn't fun or meaningful enough. The EVOKE powers were too serious and too hard to differentiate/apply to the content; most people voted for "creativity" or 'knowledge networking" all of the time. Also, the +1 leveling up system also became too competitive. A less quantitative way of providing feedback could be helpful.
Solution: Consider virtual gifts instead of +1s.
7. The quests would have been more valuable if they were more integrated with the missions – players using unique strengths and vision to respond to the URGENT EVOKES. I enjoyed reading players quests' more than their missions! They were, overall, more unique and revealing. We want players to bring that passion and individuality to missions – even learn missions.
Solution: When designing missions, link them explicitly to a quest. Require players to use one of their self-described superpowers. Or, require them to work with a self-described ally. This would be a creative constraint that would differentiate individual missions (making them less same-same and more enjoyable to review), make them more fun (it's better game design to add a meaningful constraint), and spark creativity further.
8. Overall, the collective experience of the EVOKE network subsumed the individual journey toward social innovation. At the end of the day, we're not trying to build a global communications network. We're trying to create small hubs of innovation, individual enterprises that are strengthened by their global connectivity. This season, I felt players were more focused on "building the EVOKE network" than getting their actual personal goals accomplished or individual skills developed. I think want to find better balance between these two. It's easier to contribute to an online network than to make an effort in the real world. We need to emphasize action over communication.
Solution: I think this is a copy and design solution. We need to sharpen our copy and re-configure our metrics to focus more on tracking the progress toward social innovation and less on social networking.
9. We needed more meaningful opportunities for strengths-based collaboration and teamwork. I still believe that we make our best efforts when we are playing to our individual strengths, in a context where those strengths are needed. We did not have collective missions that allowed players to differentiate and play to their strengths. This kind of mission is very complex to create, but it would be well-worth considering – particularly around the EVOKE stream of missions.
Solution: This might be a more open-ended solution: Ask players to collaborate and require them to identify roles/tasks and what makes each player the best person to tackle that task. (Rather than us designing roles to be filled and defining the skills required). We could make it more about teaching the skill of strengths-based contributions than having them fit into our boxes.
10. We definitely want to do a better job presenting the EVOKE Code of Ethics and getting player buy-in. We can also rethink what the community can manage on its own versus what we want game runners to manage. This evolved a lot during the game – and we saw that players wanted to take on more community management responsibilitys. We need to make clear that we have a commitment to a positive environment and we did lean towards being really proactive around direct outreach to players to ask them to "speak like heroes." Even though our proactive approach led to some controversy – and some players feeling stifled and wishing for more unfiltered "no holds barred" social interaction – we feel this directly reflected the desires of the schools and community groups we were working with. Roughly 20 outspoken players (out of 20,000+), or .1% ,of players wanted less rules/more freedom to be harsh with, or critical with, each other and the game runners; by far people we heard from preferred a "positive social environment" and we need to do a better job of sharing this desire with the community so they realize that it is a bottom-up desire, and not top-down enforcement.
Solution: Have a clearer community code of ethics at the outstart. This is a crucial part of registration and perhaps even your first mission or quest – opting into the EVOKE Hero's Code of Ethics.
Robert J. Hawkins (Executive Producer, Education Specialist)
Lessons on education goals, outreach, and partnerships
The WINS
Target | % | Actual | % | Difference | |
Visitors | 87,500 | 177,673 | 103% | ||
Registered | 6,875 | 8% | 19,324 | 11% | 181% |
Active | 700 | 10% | 4,693 | 24% | 570% |
Certified | 70 | 10% | 223 | 5% | 219% |
10. Great mentors — I think we were able to attract some fantastic mentors for the EVOKATION winners. How sustainable this will be for the future and the impact of the mentorship will need to be reviewed.
The Improvements (and Solutions)
Solution: Carve out defined activities and roles for professors/teachers. Further define what it means to be a mentor. Provide some incentives for teachers to use the game as a teaching tool – give them some type of special recognition. More fully integrate them into marketing campaign.
1. Improvement in mapping of missions and powers. Despite having a core network of 13 professors in South Africa help drive and define the education mission of the game, we were not explicit enough with sharing this work and making explicit the types of skills that the missions and game activities were designed to develop vis a vis the EVOKE powers. Many professors and partners have asked for this type of link to illustrate how the game is developing this set of 21st century skills that are represented in the powers.
Solution: Work with team of educationalists and professors to review missions and map learning objectives and skill development objectives to each one.
2. Information management – too much to digest; poor tagging. I feel that we missed a lot of good ideas/submissions and that players also missed potentially interesting connections. This is clearly a consequence of success. Also, the lack of a uniform tagging scheme resulted in difficulty in searching relevant info.
Solution: Implement automatic tagging system of mission evidence. Also, is there a technical fix to be able to bring the most read/commented on/ voted for evidence to the top?
3. EVOKE is not a traditional Bank project and was something new for the Bank. Issues such as legal; contracting; ning contracts; office of information security; certificates, etc. needed an extra push. Also being able to more effectively use EVOKE as a tool in Bank operations or to integrate into a country program would help.
Solution: Future versions should be easier due to this year's experience
4. While marketing and outreach in South Africa was successful, we would like to reach more participants in Africa outside of SA. Also, we did not reach enough female participants; it was roughly a 75%/25% split. Our graphic novel aesthetic may have been inadvertently skewed to aesthetics that resonate with men.
Solution: Work with defined partners on a country regional level; put more resources into marketing in other countries; design the look/feel and marketing to attract more girls/women.
5. Access – Many of our target countries still have serious Internet access issues. While I think we did a good job of trying to develop a lightweight version, more thought needs to be given to mobile access.
Solution: Design next version for mobile access with opportunity for Internet access as opposed to the other way around. Look at ways to work with existing mobile platforms such as Mixit in SA.
6. Post-game support – not enough resources were put into post-game support and communication resulting in miscommunication and dissatisfaction among some players while waiting to hear about the status of their EVOKATIONS and mentorships.
Solution: Clarify between game expectations and budget sufficient level of personnel to maintain communication and execution of post-game activities.
7. Time frame – length of season and time between missions: Is 10 weeks too long? Is a week between missions too short? This is very difficult to design to different speed players – some complained that they ran out of things to do during the week. Others complained that they did not have enough time to reflect on missions and complete missions in a week. I however really liked the flow of a weekly episode to keep people coming back.
Solution: Have more activities – both longer term – requiring more thought and shorter term – easy to accomplish that would allow for both ambitious and less ambitious players to make their way through the game. We could make it easier to play at your own pace – not feel that you have to "catch up" halfway through.
Kiyash Monsef (Story Director/Media Producer):
Lessons on world building and story
What went right:
1 – We developed a compelling world: dystopian enough to be intriguing, but ultimately optimistic, and most of all, inspiring. The concept of Africa as the source of the world's solutions in the year 2020 was both surprising and easy for anyone to grasp – and the students in Africa loved this message. Add to that the mystery and mystique of the EVOKE Network and "stealth innovators", and I think we had a great concept to start from.
2 – We engaged a talented artist who gave us powerful images. Jacob Glaser, who invented the look of all of the EVOKE characters and drew every episode. deserves a ton of credit for what he did for EVOKE. I think it was his art, even more than the story or characters, that inspired players to invest their time and attention in EVOKE.
3 – The trailer was extremely successful as a direct referrer to urgentevoke.com. Of the 39,000 people who viewed it, just under 10% clicked directly through to the site, which is impressive because the link is small and below the fold. It was one of the top ten referring sites. Also, people who clicked through from the trailer spent more time on the site than other referred viewers, viewed more pages, and had the lowest bounce rate of any of our major referrers. It's also possible that many people just typed in the URL after watching the video, so the direct referral rate may be higher.
The trailer was also a very effective promotion tool for indirect referrals. CNN played most of the trailer (some shots multiple times) during their piece on the Early Show. Jane (and others) embedded the trailer in blog posts about the game. And it was an essential tool for Jane and I at TED.
From a production standpoint, I felt I had adequate resources to produce the trailer at the level that it needed to be, and we budgeted enough time to do it well. I was also happy that it served a narrative purpose as well as a promotional one – it developed Alchemy's character, gave him a voice, and showed how his avatar mask worked.
If we do a trailer for the next season, the (exciting!) challenge will be to leverage the existing recognition and connection that people have with these characters, while promising a new level of the experience and a new depth of story.
4 – We published on a weekly schedule. I think we were able to integrate the experience well into players' lives by promising and delivering a regular product in such a way that they could plan for their interactions.
5 – The decision to build in an overarching story, rather than keep each episode totally modular, was definitely the right one. Players seemed to engage well with the story, and seemed invested enough in it to return each week for the new content.
Also, episodes didn't feel repetitive. The story model was very similar from week to week – new locale, team solves a different social issue – but I think we did a good job of giving the locations distinctive looks and feels, and the overarching story beats gave each episode something different narratively.
While this worked for us this season, in future seasons, I don't know if I would rely on this model as much. I think we've learned that people will keep coming back for the story, and I feel like that gives us license to do more in the future. I think we have a strong world and strong characters, and if we can embed the learning into a more strongly threaded overarching thruline, rather than trying as hard to create so many standalone stories, we give ourselves better cliffhanger opportunities. I'm imagining the next season might be three or four scenarios, each one spread out over 2-3 weeks of story. We can get deeper into the issues, deeper into the characters, and deeper into the story, without having to rush through to a resolution and on to the next city.
What went wrong:
1 – Story arc could have been better defined earlier on. For Season 2, I'd like to take a more organized early approach to defining the story beats and the story structure. I think we had some nice ideas that came out our open approach this season, but I think an deeper story map at an early stage would still allow for those kinds of emergent ideas, and would also help address some of my other "what went wrongs".
2 – The rules and the size of the EVOKE network were never well-defined. I don't know if they needed to be – it was a part of the mystery of the narrative and drove a lot of really interesting forum discussion. But this was something that I struggled a bit with as a writer. What resources could the network realistically call on? In a way, I think the network sort of defined itself throughout the course of the game, so maybe this wasn't such a problem, but it was a piece of the story that I thought was incomplete. I'd love to spend part or all of a future season telling the story of what happened between 2010 and Tokyo, and try to flesh out some more details. We also would have benefited from a clearer EVOKE manifesto in the story – thankfully our players wrote quite a few for us by the end of the game that can inspire a future manifesto.
3 – Similar feelings about the Citizen X storyline. I really see these pieces as opportunities, though. We can spend more time with Citizen X next season. The emergence of WikiLeaks since EVOKE launched suggests a really interesting real-world parallel to Citizen X and could inspire future stories. Maybe we can do a whole episode told from the perspective of a Citizen X report.
Matthew Jensen (Art Director for the Website)
Lessons on art direction and UX
What went Right:
1. We weren't an empty crowdsourcing site. Instead of just asking questions of the audience, providing empty shells for them to fill, or expecting user-generated stories, EVOKE actually adopted the role of storyteller, laying a strong creative springboard and context for players, and creating a beautiful visual assets to boot.
2. Willingness to be bold. Stylistically, the choices on the site (both the graphic novel and the art direction it inspired) made a commitment to aesthetics uncommon to the realm of serious games, and targeted to a unique group of users.
3. Responded to issues within the context of the narrative. While EVOKE straddled in-world and out-of-world throughout, the narrative was regularly reinforced through crafty in-world communications. When Alchemy contacted members and Citizen X took responsibility for hacking the leaderboard, players were ushered right back in to the emergent storyline. (Ask us sometime off-the-record about a very fun story about who was watching when the leaderboard was "hacked" by Citizen X, and how it enlived a very unusual meeting…)
4. Delivery tempo. Not only did weekly episodes maintain a tempo of player participation, but from a development perspective it created a predictable window for site fixes and improvements.
What Went Wrong:
1. Ning platform requires hacks and doesn't render precisely. Nathan shares my insistence upon pixel-precise design / development, but Ning simply did not expose enough of the framework in order to code a consistent display of content. This was the greatest compromise of the platform, from a design perspective.
Potential solution: Partner more closely with Ning developers in order to better understand the platform (and unlock base code); explore out-of-the-box alternatives like Buddypress.
2. Graphic novel not optimized for screen viewing. While we reduced the size and compressed the file for reasonable consumption, it was still an extremely heavy graphic and bled off the screen. Additionally, page-turning functionality was not as usable as it could be.
Potential solution: Design assets from the get-go for 1024×768 screens, including clipping individual panels to best tell the story on screen. Explore Flash-based or more elegant JavaScript page-turning solutions. Create a novel that can be bookmarked and read in its entirety (rather than loading individual episodes).
3. Use cases and complexity only became apparent midway through dev. All things considered, EVOKE saw too little testing and early wireframing. As a result, usability suffered and new features were a bit cobbled into the experience.
Potential solution: Plan a more robust wireframe, prototyping, and testing phase, leveraging the best practices Nathan and I have learned in our UX experiences. Build player personas, use cases, and click paths. Tighten up architecture and Call To Actions accordingly.
4. Profile page was overwhelming. (I take 95% responsibility for this one, and Ning can take the other 5%.) Over time, the already crowded profile page became increasingly so with the addition of quest content and comments. A deluge of data made at-a-glance understanding difficult.
Potential solution: To retain the payoff, introduce animations or one-time rewards that then gracefully degrade (perhaps real-time notifications when someone votes up your content?). Use internal tabbing and collapsible element to minimize elements in the default view. Bubble up the most important profile details and greatly subjugate the rest. Simplify the visual appearance of runes, powers and such.
5. Limited navigation design. The restrictive top-level HTML was one of the culprits preventing useful lateral movements between sections, or "deep dives" into content. Additionally, naming conventions were not totally intuitive, and compounded the difficulty of browsing and finding content.
Potential solution: Integrate dynamically generated navigation with intuitive dropdown structures. Introduce consistent bread crumbs for backpedaling and an overt, ubiquitous sitewide smart search.
Nathan Verrill (Technology Lead, Director for Development)
Lessons from EVOKE on interaction design, usability, mobile development, online development
The Good
The Bad
10. Multiple instances. Currently there is no way easily create another EVOKE instance. It also requires additional site setup on Ning (although not Rackspace). Recommendation: Make creating multiple EVOKE instances a requirement, as close to a 5-minute install as possible. Centralize the game platform on Rackspace so there is only one hosting bill regardless of number of EVOKE instances.


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cheesecake983's GardenWeb Exchange Page
To contact me, or learn more about me, see my member page.
Seeds I have to trade:
- Honesty (Money Plant)
- Monarda Jacob Cline (in 2012 if I figure out how to get the seeds)
- Purple Coneflower (in 2012, if I figure out how to get the seeds)
Seeds I am looking for:
- Coneflower (not purple)
- Cosmos (not orange)
Plants I have to trade:
- Daylily Stella de Oro
- Daylily Chorus Line hybrid NOID
- Hosta Undulata Albomarginata
- Iris (Currently NOIDs because they haven't bloomed this year!)
- Golden Pothos (houseplant) cuttings
- Hardy Hibiscus Crown Jewels
- Hardy Hibiscus Torchy
- Hosta Royal Standard
- Monarda Jacob Cline
Plants I am looking for:
- Astilbe
- Asiatic Lily
- Black-Eyed Susan
- Clematis
- Daffodil
- Daylily
- Heuchera
- Hosta
- Peony
- Just about anything... my garden's full of "hand-me-downs" and "on sale" plants!


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NATURE | The Desert Lions | Fangs and Claws | PBS
Duration: 02:27
Program: Nature #2505
Lion expert Dr. Flip Stander changes the battery of a GPS collar he uses to track a rare and elusive lioness in the Namib Desert -- and takes the opportunity to inspect her teeth and claws as well. Academy Award-winning actor F. Murray Abraham narrates "The Desert Lions," premiering on PBS Sunday, January 6 at 8 p.m. (check local listings). Part of the 26th season of "NATURE," the Peabody and Emmy award-winning series produced by Thirteen/WNET New York for PBS. Major corporate support provided by Canon U.S.A. Inc. and Toyota.
For more information, visit www.pbs.org/nature
Post Date: January 2, 2008
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