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Hi all, I just joined. I live in Melbourne, Australia and only picked up a harp for the first time a week and a bit ago. Stumbled on a free workshop and was hooked. I am a nearly 40-year-old frustrated musician from way back, having flirted with the piano, trumpet and guitar but never finding/making the time to continue with any of them. I'm hoping that the harp being so portable, this might be the one. Progress has been pretty good so far - the kids can recognise what I'm playing, which is a good sign! Biggest challenge so far is capacity when drawing - I guess that will come with practice. Look forward to learning more from this site - and from its members. ---------------------------------------- David
---------------------------------------- David
Hi David, Mark from the UK here, good to have you aboard. Breath control and just straight breathing is probabley the biggest problem when you first start out. I think one reason for this is that you put so much effort into hitting the right notes that you actually forget that you have to breath as well. Leaves you a bit blue in the face! But hang in there. As you get more comfortable with your harp and the tunes, the breathing will come naturally. Just enjoy making a noise with your harp, don't let the kids put you off when they fall on the floor laughing cause you hit a bum note. Play for your own enjoyment first and before you know it they will all be listening with their mouths open. Oh one other thing you need to keep in mind. It is harder playing harp in Oz cause your upside down! Keep harpin Cheers ---------------------------------------- Mark
---------------------------------------- Mark
Hello and Welcome to the club David. From the bear. I know what you mean about the breathing thing my friend. You see I have Emphysema (COPD) and am on oxygen 24 hours a day 7 days a week. I also have to use a couple of different inhealers just to help my breath. But you know what my friend, I have only been playing my harps for a couple of months now and I can see a big improvement in my lungs already. You said your kids can recognise what you are playing! You must be pertty good at music. When I first started my dog bit me and my wife would throw rocks at me. Hang in there my friend it gets better. As far as the learning thing goes David, you sure came to the right place. There is a lot of talent here at the club along with a super bunch of nice folks that are willing to and want to help us newbies out. I have learned a lot here myself. But be careful some of us like to kid around sometimes. It makes life a little more fun. Anyway any thing you need to know about harp playing you can find right here. As well as some tools/software to help you in your playing. the bear said that ---------------------------------------- BillyRay
the bear said that
---------------------------------------- BillyRay
great to meet you. i'll find lots of good stuff here. todd ---------------------------------------- Todd
---------------------------------------- Todd
Greetings, brother man!!! Elmo here from Texas. Welcome aboard! This is really a cool site with lots of good fun loving people that are ready willing and able to help with anything you might want to know about the harmonica.We all have one thing in common and that is to get better and better on the harp.Glad you are with us and look forwrd to talking with you in the members chat room someday. ---------------------------------------- LARRY MOORE
Thanks to all of you for your kind and welcoming words. Isn't the internet a wonderful thing! How else could I be comparing notes with people from the UK and Texas all in the same day? I look forward to sharing my progress and hearing about yours. Kind regards, (upside down) David ---------------------------------------- David
Hey David, Nice to meet you! We have a couple of other upside down guys in the club so watch out for them.Now you can exchange notes with a guy from the great northwest of the U.S.A. too. Ralpht ---------------------------------------- Ralph
---------------------------------------- Ralph
Don't forget the bear! Who lives on top of a mountain in the Great Smoky Mountains in Western North Carolina USA. And your right David, this internet stuff is mind boggling. we can actully go into the Voice Chatroom and talk to people all over the world at the same time. Its Fantabulously Wonderfullistic ---------------------------------------- BillyRay
welcome david or should i say as i have before (gidday mate). glad you joined us to learn and have fun . as well as share our harping experiences with each other. only keep a close eye on elmo and bear they have a tendency to go a little wild on you at times. no one need tell you this it will become apparent with time. and just an (fyi) seamus is actually pronouced (shamus). I am the spider here, and there, as well there, and so on so welcome to the webb.oh yeah and sometimes ralph gets a little frisky also! later bro welcome. ---------------------------------------- drew
---------------------------------------- drew
Welcome to the club David. You are among friends. I never had any idea how many harp players the were before I became a member. I also live in the Pacific Northwest of the USA in Portland, Oregon. jim ---------------------------------------- Jim
---------------------------------------- Jim
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Happy 4th of July
Our custom on America's Independence Day for several years has been to publish a photo of fireworks—the real thing from the annual display over the Hudson River here in little old New York (albeit one year delayed)—but this year we're deviating from that practice, while still publishing a few images which we hope are far
read more…
"Structural Breaks" and Other Timely Phenomena
A smart friend of mine, in a conversation apropos the financial meltdown, recently wondered if people "aren't reading too many newspapers and not enough history." He has a point. So forthwith, a little history. According to McKinsey in "Financial crisis and reform: Looking back for clues to the future," the extent of regulatory changes in
read more…
"Savvy Blawgers" Query #2: Now on Deck
Coming soon: The results of the "Savvy Blawgers Query #2!" You will recall the results of "Savvy Blawgers Query #1," which had to do with changes in law firm management over the next five to ten years. [That link also has a handy-dandy recap of the rules of the road for the estimable and accomplished
read more…
Announcing the Launch of the Savvy Blawgers Panel
Announcing the launch of the "Adam Smith, Esq." official "Savvy Blawgers Panel," a brain trust I will rely upon to sound off and chime in on (hopefully) interesting ideas I will query them about every so often—not so often as to wear out Adam Smith's welcome, but often enough to keep the Panel, and you,
read more…
Groves of Academe
Back from the truly lovely Midwest oasis of Bloomington, Indiana (approx. 40 miles south of Indianapolis), where I had the pleasure of guest-lecturing to a group of 30 or so smart, inquisitive, and polite-but-challenging 2L's and 3L's. Bloomington, and the Indiana University campus, are full of architectural gems and monuments both, with brick sidewalks, rolling
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Academic Adventures
I look forward with delight to being invited to guest-lecture at Indiana University School of Law/Bloomington in Prof. William Henderson's "The Law Firm as a Business Organization" course. I fly out there early tomorrow morning. Full report when I return late Wednesday.
Articles, Ineffable
Where Do Trial Lawyers Come From?
Are the nation's most successful litigators and trial lawyers predominately graduates of elite national law schools? Surprisingly, the answer is both yes and no—it depends whether the lawyer is representing the plaintiff or the defense. Let me first cover the empirical evidence. In a subsequent blog entry, I will offer some possible explanations. I relied
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subset: commoncrawl


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Saturday, November 01
Tiger Stadium
Attendance: 92,136
Baton Rouge, LA (Sports Network) - Charles Scott ran for 114 yards and scored a touchdown on just 12 carries as the 15th-ranked LSU Tigers posted a 35-10 victory over the Tulane Green Wave at Tiger Stadium.
Jarrett Lee was 8-for-20 on pass attempts for 99 yards with a TD strike to Brandon LaFell, who finished with three catches for 48 yards.
Keiland Williams and Stevan Ridley both scored rushing touchdowns for LSU (6-2), which returns to conference play next Saturday with a heavyweight SEC West battle against second-ranked Alabama. The Crimson Tide and Tigers are 1-2, respectively, in the West standings.
"I think our offense rushed the football and threw the football with balance to a point, but seemed to be plagued by mistakes and things that we must correct before we play again," LSU head coach Les Miles said. "We have some work to do. We might welcome the No. 1 team in the country here next week and we look forward to playing them."
The Tigers began a string of five straight home games with last Saturday's crushing defeat, 52-38, to then ninth-ranked Georgia, sending the defending national champions to their second loss in three games at the time.
"What we did see was a better defense and I thought we rushed the football better. Certainly we are still making mistakes at times, but I didn't think that was a team that has peaked at play," Miles said.
Top-ranked Texas was knocked off by the sixth-ranked Red Raiders of Texas Tech later Saturday in thrilling fashion, 39-33, on quarterback Graham Harrell's 28-yard touchdown pass to Michael Crabtree with one second remaining.
Kevin Moore and Joe Kemp split time under center for Tulane with Moore completing 6-of-11 passes for 44 yards and Kemp hitting on 5-of-12 throws for 40 yards in the loss.
Travis Burks provided the only fireworks with a 43-yard interception return for a score for Tulane (2-6), which has lost four in a row and 17 straight meetings in the series.
The Tigers overwhelmed the Green Wave with 330 yards of total offense to 163 for Tulane.
"We're struggling making plays right now," Tulane head coach Bob Toledo said. "They played some bump and run on us, and we couldn't separate from their defensive backs. Our receivers had a hard time getting open, and we didn't have a lot of time to throw the football. We didn't have the ball a lot because we couldn't convert and make first downs. We were a little mismatched tonight, and it was hard to move the ball. When they wanted to run the ball, it was hard for us to stop them."
LSU opened with a thorough eight-play, 86-yard drive with a healthy dose of Scott, who finished it off with a seven-yard score.
Tulane added a 48-yard field goal from Ross Thevenot with 3 1/2 minutes to play in the first, but the Tigers took over the game for good starting in the second stanza.
Lee hooked up with LaFell on a 14-yard TD at the end of an 11-play drive with just over two minutes remaining in the half.
With Tulane facing a 3rd-and-9 on its ensuing possession, Kemp was sacked and lost a fumble to Chris Hawkins, who scooped it up and rumbled 24 yards for the score and a 21-3 halftime lead.
LSU opened the second half by moving the ball 61 yards, buoyed by a 28-yard hookup from Lee to LaFell, and Williams capped it with a three-yard score.
The Green Wave put together their best drive of the game in the next series, but Thevenot missed from 31 yards to spoil a 13-play, 66-yard trek.
Burks picked off a Lee offering and took it back 43 yards for the score to make it a 28-10 game midway through the final quarter, but the Tigers stopped Tulane on its next series and put together a game-sealing, 54-yard drive that Ridley capped with a two-yard score.


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In "Riddle and Mystery," a Tapestry of Faith program
Meet with your co-leaders after the session. How was the mix of discussion and action? How much did youth seem to take in the Unitarian Universalist value of working for justice?
If the youth revised the process for selecting the Kid for the Day, make sure all co-leaders of future sessions know about it. You may wish to provide new Opening instructions for them.
Does the group have any behavioral issues you need to address? Note that Session 9's WIT Time activity (Activity 4) asks youth to review or create a group covenant. The Big Question for Session 9 asks, "How can I know right from wrong?" Plan to reflect on your own answers to that, if you will be leading Session 9.
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On Friday, the Dia de los Muertos, my dad ate a good breakfast and sat down to watch some TV. Shortly thereafter, without fuss or fanfare, his heart just stopped beating.
We are surprised that the end came so soon; relieved that it came so gently; joyful that his spirit is no longer shackled to that malfunctioning depleted 120-pound body; and of course sad that he really and truly is gone.
And if I am honest, I'm a little nervous, too, because I know that now he probably can see every little grammatical error I make here. My spelling seems to be going to pot, too (sorry about that misspelled place name I failed to catch in the obituary).
Be kind with thine angelic red pen, Dad, enjoy the pictures, and (fingers crossed) I'll see you in my dreams.


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Sponsored by: Desert Diamond Casino
Nov 15, 2012 1:00 PM by Tania Shofron
ATTLEBORO, RI - Police say a man that passed counterfiet $100 bills made a critical printing mistake.
The bills showed a picture of President Abraham Lincoln instead of Benjamin Franklin. Lincoln's portrait graces the $5 bill.
29-year-old Dana Leland of Pawtucket, RI was arrested after an officer recognized him from surveillance photos.
Investigators say Leland used the fake notes at the same Target store on three consecutive days to buy socks and other items worth less than $25. He then pocketed the change.
Leland's lawyer said her client has struggled with drug, alcohol and mental health issues, and had a relapse.
1 hour ago


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Conservative Bloggers Select The 25 Greatest Figures In American History
Out of all the titans in American history — Presidents and generals, inventors and entrepreneurs, reformers and revolutionaries — have you ever wondered who the best of the best were? Well, we here at RWN wondered about that, too, and that's why we decided to email more than a hundred bloggers to get their opinions. Representatives from the following 44 blogs responded…
Linkiest, YidwithLid, Viewpoint, All That Is Necessary, Liz Mair, Fausta's Blog, Right Wing Rocker, Pirate's Cove, Don Singleton, No Runny Eggs, WILLisms, The Nose On Your Face, DANEgerus Weblog, Cara Ellison, ??????????, Mount Virtus, GayPatriot, Wintery knight, Russ. Just Russ, The Virtuous Republic, Right View from the Left Coast, Midnight Blue, 101 Dead Armadillos, Pursuing Holiness.com, No Oil For Pacifists, Don Surber, Conservative Compendium, Fraters Libertas, Moonbattery, Pundit Boy, Shrink Wrapped, Outside The Beltway, Likelihood of Confusion, Libertarian Republican, Solomonia, IMAO, Freeman Hunt, Classical Values, Nice Deb, Moe Lane, mountaineer musings, The TrogloPundit, Basil's Blog, This Ain't Hell
All bloggers were allowed to make anywhere from 1-20 selections. Rank was determined simply by the number of votes received. Also, it's worth keeping in mind that this is a fairly conservative group of bloggers and their selections reflect that. Well, that's enough about the rules — without further adieu, the greatest figures in American history are as follows (with the number of votes following each selection)…
22) Douglas MacArthur (6)
22) John Wayne (6)
22) Ayn Rand (6)
22) Lewis & Clark (6)
22) Susan B. Anthony (6)
21) Norman Bourlag (7)
19) Bill Gates (8)
19) Audie Murphy (8)
18) Alexander Hamilton (9)
15) Thomas Paine (12)
15) Albert Einstein (12)
15) Jonas Salk (12)
14) Mark Twain (13)
13) Henry Ford (14)
12) Dwight D. Eisenhower (15)
11) George S. Patton (16)
10) The Wright Brothers (20)
9) James Madison (22)
8) John Adams (24)
7) Ronald Reagan (27)
5) Thomas Edison (31)
5) Abraham Lincoln (31)
4) Benjamin Franklin (32)
3) Martin Luther King (34)
2) Thomas Jefferson (36)
1) George Washington (42)
Also see,
Bloggers Select The 20 Greatest Figures In American History (2003)
Left-Wing Bloggers Select The Greatest Figures In American History (2003)
Also see...
Welcome to the 6th annual 20 hottest conservative new media list Men of 2014 edition. I gave the judges one rule: Set personality aside and pick the men who you...
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Do You Like Chopped Salads?
I always struggle with what to eat for lunch, but lately I have been dabbling in the world of salads. I've been resistant only because salad typically doesn't fill me up. Adding a ton more protein (hard-boiled eggs, kidney beans, grilled chicken) seems to do the trick. What also helped this transformation? I'm a chopped salad convert.
The NY lunch market is overwrought with custom salad places that chop your salad into bite-size pieces (chop't is right across the street from the Real Simple offices). These chopped salads, though delicious, can be a total budget breaker. So I was intrigued when I saw OXO's new Salad Chopper and Bowl. (see picture)
It's a more contained version than using a mezzaluna on a cutting board (which would lead to lettuce and ingredients everywhere in my tiny kitchen).
Part of me wants to try it because I love OXO's before and after pictures….
Spinach & Apple Salad Before
Spinach & Apple Salad After
What do you think: cool new kitchen tool or dust collector?


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The Bath
The Bath
Many people feel that since a bathroom is such a small area, it is easily remodeled. Quite the opposite is true.
Because of the unusually small... more
The Kitchen
The Kitchen
Taking cabinets down and putting new or custom kitchen cabinets up is a very simple task. But, what about the rest?
When layout, design and... more
Design Center
Using computer based design software, Gerome's can take the measurements from your home or office and design the perfect fit for your kitchen remodeling,... more


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DHVTSU studes win PNOC painting invitational
-A A +ATuesday, January 10, 2012
BACOLOR — Out of hundreds of college students who submitted painting entries, three students of the Don Honorio Ventura Technological State University (DHVTSU) were adjudged among the 12 winners of the 2011 Painting Invitational by the Philippine National Oil Company (PNOC), landing them in the PNOC 2012 National Calendar.
The PNOC will also include the winning entries into their various promotional materials. DHVTSU president Enrique Baking said that the recent development has brought honor to the school and highlights the talent of DHVTSU students.
Christian Cuananan, Ed Christopher David and Angelo Nuqui, who are currently taking up Bachelor of Science in Architecture in said school, each received a total of P30,000 as prize in the said painting competition event.
They were among the other winners from different colleges and universities in Luzon like Bulacan State University, University of the East and the Technological University of the Philippines.
The winners were personally chosen by artists Napoleon Abueva and Abdulmari Imao, both recognized as National Artists for the Visual Arts.
The painting invitational, with the theme "Gising Sining — A Celebration of the Young Filipino Artist" aims to develop and highlight the excellent and outstanding works of art of young artists. It encouraged students to submit their original, creative and artistic paintings depicting any subject matter to develop and express their artistry.
The submitted paintings were done in various mediums such as oil and acrylic.
"Mithi", the painting entry of DHVTSU, shows that "in the hands of an innocent child lies a promising gesture of a good future, and with each stroke of paint is a symbol of his ambitions and dreams for a better world."
Baking also lauded the winners for bringing pride and glory to the state university.
"DHVTSU, as a premier technological state university, shall continue to mold young, artistic and competent individuals who shall be able to help contribute to the progress and development of their community and country," Baking said.
Published in the Sun.Star Pampanga newspaper on January 10, 2012.
Local news
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I understand that each zone differs, however I'm looking for a link to a general growing time for hot peppers. Just something to use as a rough guide. I've had my peppers growing for a few weeks but I just ordered some Trinidads. Hope I'm not getting too late to start those up now being in Wisconsin. Thanks |
Follow-Up Postings:
I'm no expert, but my understanding is the growing time is tied much more to the particular variety, not the zone where you are growing them. You may be late on the Trinidads (depending on the specific variety), I'm in Illinois (by O'Hare) and started mine in late January. However, I've got some sweet bells that the wife wants that I'm starting today (hopefully). |
- Posted by ottawapepper 5a (My Page) on Sun, Apr 8, 12 at 12:28
Like mbellot, I started my Trinidad's and other super hots in January. According to my notes, Scorpions and 7 Pots are 90 - 100 days to maturity / pods. It's a bit late for zone 4 but I'd give a few seeds a shot, We may get a great season. Save some seeds for next year and start them earlier. |
- Posted by WichitaChief 6 (My Page) on Sun, Apr 8, 12 at 12:43
I was late with my ghosts last year. I tried something suggested to me, I overwintered some plants to have a mature pepper going into this year. Just an idea if the season runs out before the plants produce. |
I'll give a couple seeds a shot and be vigilant. I like the idea of overwintering also. Also if anyone finds a growing time/index link please post. Thanks all. |
- Posted by plant_newbie_2010 6b (My Page) on Sun, Apr 8, 12 at 16:27
Hi, I don't know if this will help, but I found a post someone had on their bhut growing timeline for zone 7. Here's the link: http://forums.gardenweb.com/forums/load/pepper/msg0723151717924.html Hope it helps!!=) |
Bill06. I am in Wisconsin too. About 50 North of Madison. I would say you will have a tough time getting ripe pods by the time the season is over. Most of the Super Hots take longer than the more mild varieties and you should have already started the milder varieties as well although you probably still have a chance with them. Couple options: 1: Like WitchitaCheif says, plan on bringing a plant or two indoors before the season is over and let the pods ripen indoors. 2: buy some starters from a nursery. Although you will be limited on the varieties available. Bruce |
I have no idea about the timelines and the chances of a harvest this year. But, I was also going to suggest that you could overwinter the plant and have a head start next year. So, even if you don't get a harvest, it wasn't all for nothing. :-) If you have never overwintered before, please, do some research on it so you know ahead of time what problems you will likely run into. There's almost always some hurdles along the way, and the better prepared you are to spot them before things get out of control, the better off you will be. Along those lines, If you bring a plant or two in to let the pods ripen inside, expect to be bringing bugs inside with it. And with no natural predators, they set up shop pretty quickly. Not trying to scare you, but, these are things that I have experienced. It's better to be aware and know what to expect than be surprised down the road. :-) |
I start my superhots in mid February. I start harvesting end of July. I do use heat mats and significant artificial light to give them a strong head start. If I was to go without heat mats and tried to germinate and start in a south facing window, and plant in the ground, I'd probably not harvest in time. Also, my early harvest is only in large black containers. My peppers in the ground are almost two months later, and risk being lost to frost. In zone 4, I would consider doing pots exclusively. |
This is sort of a timeline... I found these videos on YouTube and thought they were interesting. A guy in Minnesota made 17 videos, starting march 2011 with newly emerged seedlings and runs through last harvest on Sept. 2011. Nice watching the plants progress through various stages. |
Here is a link that might be useful: How to grow hot peppers part 1
Thanks again for all the info. |
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Colin Barnett, Premier, Western Australia and Kevin Rudd, Minister for Foreign Affairs open major energy and resources conference.
Colin Barnett, Premier, Western Australia and Kevin Rudd, Minister for Foreign Affairs, Australia are joined by Andrew Forrest, CEO, Fortescue Mining Group, Yasuo Fukuda, Chairman, Boao Forum for Asia (and former Japanese PM) and Wang Jiaxiang, Assistant Manager of CNOOC. Colin Barnett said that Perth was a "natural' choice for hosting the first Boao Conference outside China. Australia is the world's leading mining economy, the figures speak for themselves: Australia produces 15% of the world's aluminium, 12% of nickel, 9% of LNG. Its scale and diversity make for a potentially significant relationship with China. Kevin Rudd mentioned the just introduced carbon tax. He said that Australian business needs to recognise the profound changes that have taken place in China. With its sustained economic growth, increase in domestic consumption and increase in Chinese services sector.
Wang Jiaxiang, Assistant Manager, CNOOC said that Asian demand is as strong as ever, with the volatility in energy prices posing the biggest threat.
Session: Demand for Resources in a Transforming Asia Asia, the world's manufacturing centre, is undergoing significant transformation. What impact will this have on its demand for resources? Andrew Forrest, CEO, Fortescue Mining Group said that supply is likely to run ahead of demand, which he said was a good thing because it would ensure security of supply. Wayne Goss, Chairman, Deloitte Australia said that the challenges for Australia is to increase its population, and skills levels. He added that infrastructure was an area where Australia can, and should do better. Rajiv Kumar, Secretary General, FICCI said that India's demand for resources had yet to be realised and that the supply side needs to be prepared for this. Akio Mimura, Chairman, Nippon Steel Corporation said that the industry - both on the supply and demand side - needs to continue to invest in technological innovation because this would improve efficiency. Overall, the panellists agreed that demand would continue to grow across Asia, in particular India, Japan and China, and that a partnership between the supply side, and the demand side was key. When discussing the issue of technology, Andrew Forrest commented that 10b tonnes of iron ore had been discovered in areas that had been previously overlooked because on the ground, there was no evidence of the deposits. These 'blind deposits' were found because of the application of innovative technology. He added that sovereign risk / title risk was an issue and that rising tax and an increase in nationalism would increase prices, with the customer ultimately wearing the cost. Zhang Guobao, Chairman, Advisory Board, National Energy Commission said that sovereign risk was unavoidable and that it would take political will to drive this - particularly in India.
Session: Nuclear Energy - the way forward Speaking about the Fukushima nuclear plant disaster in Japan, after the tsunami, Zhang Guobao, Chairman, Advisory Board National Energy Commission said that we needed to learn lessons, but the world needs nuclear energy. Knowing that mankind will run out of fossil fuel eventually, he said that we have a responsibility to explore safe nuclear power solutions. China, he noted, already has 13 nuclear power stations, with a further 28 under construction by 2015. Jack Allen, President, Asia Region, Westinghouse Electric Company was living in Japan when the tsunami struck, and saw first hand the devastating consequences of both the tsunami, and the Fukushima nuclear power plant. He and other panellists, including Andy Lloyd, Chief Development Officer Uranium, Rio Tinto Energy agreed that we need to learn lessons from Fukushima, and that we need to learn these lessons quickly. Andy Lloyd said that safety was an issue running throughout the whole supply chain. Ian Duncan, former Chairman of the Uranium Institute said that future nuclear power plant construction will be one of differentiation - where all aspects of the site, including the proclivity for natural disaster, will become increasingly important. Zhang Guobao concluded that power plants need to be commercially and economically viable, but that decision making in the future needs to be based on openness, transparency, integrity and fact. He summed up the panellists views by saying that the whole industry had a responsibility to share R&D, lessons learnt and best practice. He cautioned that if any one company, or country failed to do this, then they would put the future of mankind in jeopardy.
Session: Seizing the Australian Opportunities Stuart Fuller addressed the forum this morning, and underpinned the need for Australia and China to have a deeper, more sustainable relationship moving forward. He said that investment into Australia is a 'level playing field' with FIRB a hurdle, not a roadblock for inward investment. He highlighted that the race for capital is being run, and that Australia needs to be proactive in courting Chinese investment. This needs to be done in a spirit of transparency and openness. The challenge for FIRB, he said, is to provide clear guidelines which will increase clarity which in turn will lead to long term sustainable success. Stuart was joined on the stage by Duncan Calder, President, Australia China Business Council (WA) who added that one issue about investment into Australia is emotional. He said that we need to be careful about how we manage brand Australia and how we manage the perception of sovereign wealth issues and particularly the introduction of new taxes. He added that we need to speed up the investment approval process and better skill our workforce. Philip Kirchlechner, Director, Confucious Institute, University of Western Australia said that Australians need to be aware that foreign ownership and investment isn't being used for political purposes. The rationale behind investment is a good rate of return. He said that Chinese investors into Australia should proceed slowly and carefully, choose local advisers, develop a media strategy and build on the ground intelligence about the market. Yang Zhizhong, Chairman & CEO, Nomura China said that there was a potential misunderstanding about the state owned sector in China. He clarified that Chinese state owned enterprises are independent from the state, and are subject to market forces, and even compete with each other. He added that Chinese companies are eager to invest to secure important resources for the future. Li Jiange, Chairman, China International Capital Corporation Limited added that China doesn't have to come to Australia for investment. There are many other countries that could make good investment opportunities. He added that what Chinese investors are looking for is stability and that Chinese companies who invested in foreign business during the global financial crisis had struggled. Responding to a question from the floor, he added that China had "no shortage of liquidity".
Panel from left to right: Moderator - Steve Howard, Secretary General, the Global Foundation; Duncan Calder, President, Australia China Business Council (WA); Stuart Fuller, Manaing Partner, Mallesons; Philip Kirchlechner, Director, Confucius Institute, University of WA; Li Jiange, Chairman, China International Captial Corporation; and Yang Zhizhong, Chairman & CEO, Nomura China.
Kevin Rudd, Minister for Foreign Affairs
Colin Barnett, Premier of WA
For further information on the Boao Conference, and to view the conference program and full list of speakers, please click here.
Elle LoweSenior Manager, Corporate AffairsT +61 2 9296 3730 M +61 424 168 080
Samantha MaslenManager, Corporate AffairsT +61 2 9296 3349 M +61 428 469 566


text:
I'm about to plant this year's basil & dill and have a few questions after my crops of each the past 2 years had a few problems, which I want to avoid this year.
Basil -- when I plant my seedlings, they start out a deep green, but after a while, the leaves turn light green and stay that way. I haven't fed them in the past (didn't think herbs needed feeding). They keep producing, but the leaves usually look a bit on the thin side and they never get that deep rich green. Dill -- 3 years ago, I planted dill in a terra cotta pot and it did just fine. The following year, I replanted in the same pot and all was good for about a week, then the plant started to yellow and a week later it had shriveled and died. Last year, the same thing happened with two different plantings. The pot is located adjacent to the lawn and gets plenty of water from the daily overspray when the sprinklers go off. I'm wondering if that's giving them too much water (though they did fine there 3 years ago). This year, I plan to put seeds in the pot, but I'm going to move it about 3-4 feet away and just water it periodically with the hose. Any suggestions would be greatly appreciated. |
Follow-Up Postings:
Basil needs feeding. Especially if you are growing it in containers. When I plant the seedlings, I add slow release fertilizer (I use Osmocote), and in addition I water with diluted water soluble fertilizer every couple of weeks. Others may have different experiences with fertilizers but I can say it works for me because I have big crops of deep green basil every year. I saw an episode on growing herbs on Victory Garden several years ago, where they pointed out it was a common misconception that herbs do not need to be fertilized. You could try an experiment and feed your basil in one pot and not the other. The difference should show up pretty quickly. |
Opal52 -- thanks for the suggestion. I thought about feeding it last year, but didn't, as I thought it wasn't necessary. So this year, I'll take your suggestion and fertilize my basil. Thanks again! |
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All Android Game Engines
Interviews with Mobile Game Developers A total of 38 interviews with game developers |
Description: A OpenGL ES based game engine for Android OS learn more
AllBinary Platform
Description: The goal of the AllBinary Platform is to create a Self Replicating Robot Army
dedicated to protecting, building, and maintaining Open Source Space Ships to escape the
tyrants of Earth. learn more
Description: AndEngine is a free 2D OpenGL Game Engine for the Android platform. learn more
Android Box2d
Description: Box2D is a feature rich 2d rigid body physics engine, written in C++ by Erin Catto. It has been used in many games, including Crayon Physics Deluxe, winner of the 2008 Independent Game Festival Grand Prize. Many ports are available for Flash, Java, C#, Python, JavaScript, D, and fixed point embedded devices.
This project port Box2D to android based on JBox2D.
The source code is an Android Eclipse project. learn more
Android GL Engine
Description: This project is aimed to be a way to develop 2D games using OpenGL ES on Android providing as much speed as possible. The engine is entirely coded in java so you can overload every object for your convenience.
With the engine is included a series of tutorials to show how to use it. learn more
Antiryad Gx
Description: Antiryad Gx is an unified cross platform and multi core 3d game engine. learn more
App Game Kit
Description: The App Game Kit solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all handled by AGK.
AGK was developed out of our own need to create a one stop solution for making game apps for mobile devices. In the past TGC had developed games for one device and then wanted to port them to other platforms. The process of conversion was costly and repetitive. The team wanted to spend more time creating new games and not burdened with laborious conversion work.
The TGC team has a wealth of experience in creating game creation tools spanning well over a decade. Taking that knowledge and working with our loyal and enthusiastic community we set to work on creating AGK.
This phase one of AGK is just the beginning. We aim to spread AGK across as many different platforms as possible. Meaning games you code in our AGK BASIC will instantly work on other supported platforms as we bring them into the AGK portfolio.
We're very excited about AGK, we feel it's the foundation of a great game making platform and we're 100% behind its evolution and development. We will continue to work with our community to ensure the AGK meets their needs. learn more
Description: An Ardor3D based game or application can run on most computer platforms that support both Java and OpenGL such as Windows, Linux, Solaris and Mac OSX. With Ardor3D you can develop big shader based applications for high-end machines looking as good as current games or small applications for devices like Android smart phones. learn more
BatteryTech Engine
Description: Develop your game for Android, iOS and other mobile
platforms using the powerful Lua scripting language which drives this
high-performance 2D and 3D game engine. BatteryTech Engine uses many
open standards and provides direct access to Android and XCode
projects, making 3rd party product integration a breeze. Free to
start developing with, no subscriptions. One-time BatteryTech SDK
License required for deployment and device testing. learn more
BatteryTech SDK
Description: Develop your custom high-performance game in C++ on top
of this feature-filled cross-platform library. This is the foundation
product used for BatteryTech Engine and advanced developers will find
a number of new and innovative options in the APIs. Direct access to
Android and XCode projects is provided, making 3rd party product
integration a breeze. Nosubscriptions. One-time SDK License
required. learn more
Description: Candroid is a game engine for Android Game Developer to simplify their work. learn more
Description: Catcake is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development, such as animation, input device handling and sound playing. learn more
Cocos2d for Android
Description: cocos2d for Android is a framework for building 2D games, demos and other graphical/interactive applications. It is based on the cocos2d-iphone design: it uses the same API, but instead of using objective-c, it uses Java. learn more
Description: C++ Port of cocos2d-iphone. Multi-platform, light-weight & developer friendly learn more
Corona SDK
Description: Built on top of OpenGL, OpenAL, Box2D, and Lua, Corona uses the same industry-standard architecture as top-selling mobile games from Tapulous, Electronic Arts, and ngmoco. Corona games run at native speeds, and significantly outperform apps developed using web-based technologies like Adobe Flash or HTML5. learn more
Cuttlefish Engine
Description: Cuttlefish is a completely new solution to the cross platform headache: you make the game, it writes the code. Your game logic, written once, runs natively on different platforms, using an engine that embraces extendibility, not sandboxes.
Writing a game for phones today is tough. You want as many people as possible to play your game, but every phone seems to have its own platform, language, and screen resolution. How can you avoid committing to the wrong platform and dooming your game to obscurity before you've even started?
The Cuttlefish Engine frees you from that decision. Design your game using the Cuttlefish Designer, and then ship that game for multiple platforms.
learn more
Dwarf FW
Description: An android framework/game engine consisting of a scene graph plus some utility classes. It's mainly aimed to abstract OpenGL ES. It's developed to function with the Android Dev Phone 1 that features an accelerometer, magnetometer, touchscreen and trackball. If you got another device, please test it and report back!
Note, the developer indicates that it is not being developed anymore and to refer to JMonkey Engine which has ongoing development in this area. learn more
DX Studio
Description: DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a
real-time 3D engine and a suite of editing tools. Using DX Studio you can build complete real-time interactive applications, simulations or games, for standalone use or for embedding in other Microsoft Office/Visual Studio applications. learn more
Description: e3roid is a 2D game library for Android. learn more
Description: DGELIB is the most powerful and versatile middleware solution for cross-platform mobile development available today. EDGELIB enables you to create superior applications and games on a vast range of mobile platforms.
Smoothly create multi-platform applications through the generic interface for Apple iOS, Google Android, Symbian, Windows Mobile, desktop (Linux/Windows/OS X) and many more platforms! learn more
Emini Physics Engine
Description: The Emini Physics Engine is a physics and particle library for mobile applications. It is implemented for J2ME and Android and is optimized for resource poor devices. Physical behavior is becoming more and more important in todays mobile gaming environment.
The library is available for free. However, donations are appreciated to help me continue support and further development. learn more
Description: Lightweight 2D game framework for Android and iOS. emo is 2D game engine for Android and iOS.
emo is lightweight game framework that is driven by Squirrel, object-oriented scripting language for your game logic. emo has native game engine almost all codes are written in C/C++ for Android and C/C++/Objective-C for iOS that is based on OpenGL for graphic rendering and OpenAL/OpenSL for sound interface.
learn more
Esenthel Engine
Description: Esenthel Engine is a complete game development platform allowing to create fully featured AAA titles.
It has been specifically designed for professional game development, which has been achieved by giving the developers full control over the game code mechanics, next generation graphics and a rich toolset drastically simplifying the game development process.
While mainly targeted for the professional market, the engine is easy enough that it can also be used by independent teams or small companies with no prior game development experience. learn more
Description: flixel-android's primary function is to provide some useful base classes for creating 2D games that developers can extend to make their own game objects. learn more
Forget 3D Game Engine
Description: Forget 3D Game Engine is a OpenGL ES framework(still not a engine) for Android, Win32, WinCE platform, it simplifies your OpenGL ES program development, support scene management, Texture, Camera, Light, Model loader, Font etc. learn more
Description: A cross-platform 3D game engine using Ogre or Irrlicht and Bullet for Windows, Linux, Mac, Android and iPhone.
The goal of gamekit is to create a basic game engine that allows fast prototyping build around open source software free for commercial use. learn more
Description: GameMaker allows you to make exciting computer games, without the need to write a single line of code. Making games with GameMaker is a lot of fun! Design your very own games using easy-to-learn drag-and-drop actions – you can create professional-quality games within very little time. You can make games with backgrounds, animated graphics, music and sound effects. And when you've become more experienced, there is an easy built-in programming GameMaker Language (GML), which gives you the full flexibility of creating games with GameMaker.
learn more
Description: An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games. (Beta) learn more
Description: GameSalad is an online community that empowers everyone to express and share their ideas through games. Our company was founded on the belief that all people should have the tools to make popular games, limited only by the boundaries of their imaginations. GameSalad provides a platform used by creators to rapidly design, publish and distribute original games that have been played by millions of people worldwide.
learn more
Gideros Mobile
Description: Gideros helps you build apps and games on iPhone, iPad and Android easily, with a Flash-like programming interface using a multi-platform development environment and IDE. Gideros Studio allows developers to write their code for iOS and Android efficiently, writing once and running on many.
Develop native, graphically rich, 2D, hardware accelerated games and applications as we do – with love and great fun. learn more
Ignifuga Game Engine
Description: Ignifuga is a multi platform 2D engine based in the Python language inspired by similar offerings like Cocos2D, Cocos2D for iPhone, and AndEngine. All your game logic code along with the engine's and supporting tools is converted to C during the build process, and compiled into one big standalone binary for each of the supported platforms (please refer to the FAQ for more information). The project is currently in the alpha stage of development, so the expected performance may range from not even working to attaining consciousness and starting the third world war for all we know. For now, we hope that it lives up to its name and it at least doesn't catch fire. learn more
IwGame Engine
Description: IwGame, the free open source cross platform mobile 2D game engine for smart phones, tablets and emerging technologies developed by Pocketeers Limited. IwGame is designed and written on top of the Marmalade SDK the ultimate cross platform SDK for smart phones tablets and emerging technologies. In order to use the IwGame game engine you will need to download and install the Marmalade SDK. learn more
Description: jMonkeyEngine a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. jMonkeyEngine is not a visual "RPG Maker" or a drag-and-drop "FPS mod". If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game's foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. learn more
Description: jPCT is a solution for browser based games and applications using a software renderer as well as for OpenGL accelerated ones. It offers a software (Java 1.1 compatible, will work even on the MS-VM) and a hardware renderer (Java 1.4 or higher required). It integrates nicely into Swing/AWT but may also render into a native OpenGL window. There's also an Android version available.
jPCT has been developed with ease of use and small size in mind. The API's jar-file is only around 300KB in size.
jPCT can be used free of charge for private and commercial games and applications.
jPCT-AE (Android Edition) is a port of jPCT to Android. It's a port, not just a new renderer for the normal version of jPCT to be more suitable for the Android platform.
If you are already familiar with jPCT, you'll notice that a lot of things are still the same as in the normal version.
However, some features (portal rendering, the software renderers,...) got removed and there are less classes/interfaces. Some things are easier now, some method signatures have been simplified.
learn more
Kobold Kit
Description: Kobold Kit is an open source project built on and extending Apple's Sprite Kit framework. The goal is to provide a public repository for popular Sprite Kit extensions and to add commonly needed features not available in Sprite Kit. learn more
Description: Android and J2SE OpenGL Game Framework.
Standard LGame renderer of GLEx class as the engine of the most basic, commonly used graphics API allows the use of JavaSE, of JavaME, and OpenGL OpenGLES, commonly used drawing API, while the LSE and LAE package only analog JavaSE, of JavaME the common interfaces of the Graphics class (which means do not support OpenGL). learn more
Description: The libgdx project is a cross-platform game development library written in Java with some JNI code for performance hungry sections. It abstracts away the differences between writing desktop and Android games based on OpenGL. Applications can be prototyped and developed entirely on the desktop, then only 6 lines of code are needed to run your app on Android. Develop more efficiently using powerful desktop tools such as HotSwap, without needing to wait for your application to be deployed to a device each time it is run.
learn more
Linderdaum Engine
Description: Linderdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization. learn more
Description: LiveCode is the only truly simple way for anyone to create apps for any platform or purpose. Get an incredibly rich, deep feature set with more than 2000 features for even the most sophisticated project. A modern and powerful workflow saves you time at every step. LiveCode gives you completely royalty free distribution, has no ongoing fees, no hosting fees and no mandatory subscriptions.
Build your app for one mobile platform, and just run it on the other without worrying if the features you used will be supported. Plus the Field object has been substantially reworked to make beautifully formatted text a joy to create, even when you are using unicode. learn more
Mages Game Engine
Description: Mages Game Engine enables you to develop effective multiplayer client/server internet games for mobile devices with minimum efforts.
Mages is multiplayer client/server game engine for Android and other mobile devices (currently Android and J2ME devices are supported, development for Windows Mobile in the progress). It allows developers to create internet multiplayer games by implementing only core game logic and GUI by using powerful engine API.
Developers can reuse effective Comet-based engine networking protocol, common game tasks like login to game server, retrieving of active player list, list of available game sessions, create new game session, join existing game, invite other player, just chat with opponents and many other features.
learn more
Description: Performance and portability – true cross-platform technology without compromise
Creating and delivering successful apps is becoming increasingly challenging. You need your app to stand out from the crowd, by delivering a more engaging experience with richer content. You need your app to reach the widest possible audience, running on iOS, Android, and beyond.
What if you could develop more powerful apps, and deliver them simultaneously across all platforms and devices? Now you can, with the Marmalade SDK. learn more
Matali Physics Engine
Description: Matali Physics is an advanced, cross-platform, fully managed 3D physics engine, intended for .NET and Mono. Matali Physics simplifies creating games, animations, computer simulations and multimedia presentations. Matali Physics is designed with a view to achieving greatest functionality and easiness of programming. The engine supports XNA, Silverlight, SlimDX, OpenTK, MonoTouch and Mono for Android libraries and is available for WIN32/64, XBOX 360, Windows Phone OS, web browsers, Mac OS X, iOS (iPhone, iPad, iPad2 and iPod Touch), Android OS, Linux and FreeBSD. learn more
Description: min3D is a lightweight 3d library/framework for Android using Java with OpenGL ES targeting compatibility with Android v1.5/OpenGL ES 1.0 and higher.
It tracks closely with the OpenGL ES API, which makes it ideal for gaining an understanding of the OpenGL ES API while providing the convenience of an object-oriented class library. learn more
Description: Moai is a mobile platform for pro game developers. It's focus is helping developers build uncompromising mobile games with rich cloud-based features and release them to modern app stores for iOS, Android, and Chrome. Moai is being used by several top 20 mobile games, and interviews with game developers. learn more
Description: MonoGame is an open source implementation of the XNA APIs that allows developers to build 2D games that run on Android, iPhone, iPad, Mac, Linux and Windows using the same code base, or reusing existing XNA code that runs on Xbox 360 or Windows Phone 7.
MonoGame 2.0 release is a major evolution of the platform. We went from only supporting the iPhone to becoming a cross-platform stack that now also runs on Android, Mac, Linux and Windows. To help developers get started, more than twenty individual samples and more than five complete starter kits are shipped with this release.
On the iOS platform, MonoGame runs on top of MonoTouch and there are at least eighteen games published on Apple's AppStore built using the technology. This new release opens the doors for developers to publish games to the Mac AppStore using MonoMac, to Android Market using Mono for Android, and also to Windows and Linux systems using Mono.
This major advance in the MonoGame platform was made possible by an exponential growth in the number of contributors to the project in the last seven months. New contributors took over major components of the stack, tuned the performance, added new platforms, tuned the engine and fixed hundreds of bugs to turn MonoGame into a solid 2D gaming platform.
A new networking stack allows players on the same network to play with each other. One player could be running the iOS client, while another one might be using a Mac and another one an Android device. All playing the same game. learn more
MoSync Mobile
Description: The MoSync Mobile SDK is a complete, rich, cross-platform mobile application development SDK. It's designed by mobile app developers for mobile app developers. With the MoSync SDK, you can build mobile apps for iOS, Android, Windows Phone7, Symbian, Windows Mobile, JavaME and BlackBerry using C/C++, JavaScript/HTML5 or make hybrid apps combining both. learn more
Description: NME is a free, open-source framework that enables development for iOS, Android, webOS, BlackBerry, Windows, Mac, Linux and Flash Player from a single codebase. Unlike most cross-platform frameworks, NME applications are not written in a low-level language (like C or C++) and does not require a virtual machine or runtime (like Java and Adobe AIR) in order to run on a target platform. learn more
Description: OpenFrameworks is a cross platform open source toolkit for creative coding in C++ learn more
Open Game World
Description: OpenGW is the world's first game world simulation engine.
Much like physics engines simulate the physics world, OpenGW simulates the game world and everything in it. Unlike physics engines OpenGW is designed to be extended by developers.
OpenGW provides a stable, flexible, modular framework to write game code in. It is built on years of game development experience and best practices to free developers from the burden of designing a game engine architecture, to decouple developers as much as possible from their choice of game or rendering engine, to standardize the process of writing modular and reusable game code. learn more
Description: Orx is an open source, portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine.
It has been created to allow fast creation of games and prototypes. It's licensed under the zlib license. It's a very permissive (and short) license that allows one to use orx (and modify it at will) for free for any kind of projects, freeware or commercial, without any compensation.
Orx provides a complete framework for game development and currently runs on windows (mingw and native using visual studio), linux (x86/x86_64), MacOS X (ppc/x86), iPhone/iPod Touch/iPad and Android.
Orx is a full featured and powerful "2.5D" game engine. All objects and cameras are created in a 3D space, but only a 2D rendering plugin is currently available (however hooks are provided for those who need to roll out their own 3D rendering). learn more
Papaya Social Game Engine
Description: Completely free unlimited use, High Performance, Easy to learn. learn more
Platino Game Engine SDK
Description: Platino is an optimized, cross-platform mobile game engine for JavaScript developers. With a deep API set to support iOS and Android, the Platino Engine leverages the Appcelerator Titanium SDK. learn more
Description: PlayCanvas is the world's first cloud-hosted game development platform. It is an online social hub that seamlessly marries a powerful, multi-user visual editing platform with a rich community site.
The whole toolset and the games it generates are built on HTML5 technology and therefore run on any device equipped with a web browser. Since user projects and the resulting games are all stored in the cloud, developers can trivially switch between devices during development and generate truly device independent games. Tools and games are delivered to the browser in a completely frictionless manner, with no installation or browser plugin required. Everything is guaranteed to remain synchronised and up to date.
A cornerstone of PlayCanvas is its support for realtime collaboration in the style of Google Docs. Developers can work harmoniously in the same project. They are no longer held up by co-developers and have complete visibility of the whole team's progress.
PlayCanvas is designed around the principles of social development. When developers
sign up for the service, they become part of a community that makes discoverability simple and allows teams to form organically. Developers also have the option to allow their games to be forked, facilitating 'remixed' versions of popular games to ripple out across the site.
Games built with PlayCanvas can be exported, downloaded and self-published. The developer has complete freedom to provision their own hosting or submit to desktop or mobile app stores. Alternatively, in a single click, PlayCanvas games can be published directly to playcanvas.com without having to upload or download anything. learn more
Description: Cross platform game library for N≥4 platforms. PlayN is free and open source, and we hope you will make kick ass games with it! learn more
Project Anarchy
Description: Project Anarchy is a free mobile game engine for iOS, Android, and Tizen. It includes Havok's Vision Engine along with Havok Physics, Havok Animation Studio and Havok AI. It has an extensible C++ architecture, optimized mobile rendering, a flexible asset management system, and Lua scripting and debugging. There are also complete game samples included with the SDK along with extensive courseware on the Project Anarchy site that game developers can use to quickly get up to speed with the engine and bring their game ideas to life. learn more
Proton SDK
Description: Proton SDK (aka p+) is an open source component based C++ framework with its own touch-optimized GUI system that is optimized for GL/GLES based cross-platform app/game development. learn more
Description: QuickTiGame2d is a 2-dimensional game engine module for Titanium Mobile that provides quick and easy api to create casual 2d games on Titanium. QuickTiGame2d runs much faster on mobile devices because it is based on OpenGL ES: the industry-standard graphics library on embedded systems. Currently QuickTiGame2d supports both iOS and Android. learn more
Description: RapaNui is a high level APIs set that wrap up Moai. The main goal of RapaNui is to make easier to write a game. The API does in the background all the low level setup of Moai, letting developers focus on game implementation. With RapaNui you need only one line of code to add an image anywhere on the screen, the same goes for physics, objects or animations and transitions. Current release includes a first version of Director that lets switch from a scene to another with few lines of code. learn more
Rokon Game Engine
Description: The open source game engine for Android learn more
ShiVa3D Game Engine
Description: ShiVa3D is the developers' tool of choice for easily creating amazing 3D real-time applications and games for Windows, Mac OS, Linux, iPhone, Android, BlackBerry, Palm, Wii and the iPad. ShiVa is a powerful multi-platform 3D game engine, WYSIWYG 3D Editor and MMO Server.
The ShiVa 3D Engine is the most versatile cross-platform engine ever, working either in the web browser or as an executable for Windows, Mac, Linux, Wii, iPhone and iPad, Android, WebOS and Airplay SDK.
The engine is extendible with ssl-securized plug-ins like the PhysX engine, Fmod sounds library, ARToolkit and the Scaleform HUD engine.
Supported platforms include: iOS, Android, Playbook (BlackBerry10), WebOS (palm & hp touch), Windows Phone (soon), export to marmalade enabling Brew/windowsmobile/Symbian/Bada. Available for: windows, mac, linux, Wii, xbox360, ps3, psp, psvita(soon). learn more
Simple DirectMedia Layer
Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. learn more
SIO2 Engine
Description: What is the SIO2 Engine? SIO2 is an OpenGLES based cross-platform 2D and 3D game engine for iOS, Android, MacOS and Windows which provides you all the modern game engine functionalities built-in right at its core for your mobile devices at a fraction of the regular industry price for the same type of quality. The engine also allows you to port your game on the Mac Store and on Windows.
Feature rich, extremely fast, and flexible, SIO2 allows you to create state of the art AAA games for your favorite mobile platform. Unlike other solutions, SIO2 does not force you to use any specific IDE to code or build your games.
SIO2 uses existing industry proven development and content creation tools to allow you to create your game and gives you access to all the source code of the framework so you can customize every piece of the engine as you see fit!
SIO2 allows you to entirely built your games using a very easy-to-use cross-platform C/C++ syntax and also provides you scripting support using LUA. Basically, SIO2 is THE game engine for technical people that want to create real intellectual properties around their game creations without being bound to any other 3rd party solution limitations, lack of optimization or even their bugs.
With the SIO2 framework you have all the freedom and flexibility to build whatever type of game you want and can have access and full control of EVERY bit and piece of code that resides at the core of the engine, giving you maximum optimization, flexibility, and scalability compared to all other solutions out there! learn more
Skia 2D
Description: Skia is a complete 2D graphic library for drawing Text, Geometries, and Images learn more
Description: Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java. learn more
Description: Spaceport uses OpenGL to accelerate rendering (including vector graphics) on native devices. OpenGL is the industry standard for developing portable, interactive 2D and 3D graphics applications.
With Spaceport's graphics engine, you use versatile and efficient vector graphics formats instead of bloated sprite sheets. Doing so minimizes the size of asset downloads and drastically reduces loading times.
When you download Spaceport, you'll have access to a library packed with high-performance components for use with your Spaceport game, including an isometric engine, AI engine, and GUI widgets. learn more
Starling Framework
Description: The Open Source Game Engine for Flash. Games can be deployed on Android, iPhone and the Flash browser plugin. learn more
Description: Stencyl isn't your average game creation software; it's a gorgeous, intuitive toolset that accelerates your workflow and then gets out of the way. We take care of the essentials like physics and native APIs so you can focus on what's important—making your game yours. learn more
UNIGINE Engine
Description: UNIGINE is a real-time 3D engine, which lets you fully unleash your talent and achieve great business results.
More than 10 years of R&D resulted in a well-optimized modular technology platform. It will be a solid foundation for any of your projects – from mobile applications to scientific simulations and VR. learn more
Description: Unity 3 is a game development tool that has been designed to let you focus on creating amazing games.
Every game can be a masterpiece. Unity 3 delivers the technology to impress and inspire your players with everything from jaw-dropping visuals to ambient soundscapes. Even your browser game can look and feel like a state-of-the-art AAA title when it is powered by Unity 3.
Your game needs speed and Unity defines fast. Unity 3 is packed with new technology — ranging from geometry batching to occlusion culling — designed to squeeze every last bit of performance out of your next game. Regardless of your target platform, Unity will help you pull off as much as possible. learn more
V-Play Game Engine
Description: V-Play allows you to develop 2D games with a single code base for iOS, Android, BlackBerry 10 and the desktop platforms Windows, Mac OS X and Linux. Develop on any Desktop platform with a full IDE including a UI designer, debugger, profiler, auto-completion, and integrated documentation. Then test your games on your mobile by just scanning a QR code with the V-Play Build Server, even possible from Windows to an iOS device.
With JavaScript, the declarative language QML and the V-Play gaming components for resolution independence, Box2D physics, AI, particles and plugins for in-app purchases, ads, analytics, and gaming networks you can save up to 60% code compared to other engines (see the code comparison in the benefits section of the V-Play website). As the engine is written in C++ and QML is a high performance language, you get native performance in your scripted games. With the 12+ sample games that are also released in the app stores, you can finish your games within days.
V-Play comes with a customizable in-game level editor. So no need to create an own editor for your game, but focus on content from day one. As the editor and balancing of properties works in-game, you can even give your players the power to create new levels – let them build a community around your games with user-generated content and reach the top of the app charts. Levels can be shared on social networks with friends with the V-Play Game Network, a cross-platform solution for level sharing, level rating and leaderboards, achievements and challenges.
With V-Play you can bring user-generated content with a professional toolchain to mobile devices. learn more
Description: YoghurtGum is a cross platform 2D engine that aims to make game development on mobile devices easy, fun and fast.
Just like the candy its name is derived from.
Currently YoghurtGum is being developed for Android, keeping Windows Mobile 6 in mind. On Android it will use OpenGL to render things on the screen while on Windows Mobile 6 it will use DirectX.
Any and all commentary is welcome and encouraged.
Although the engine is not feature complete and you can't build a game with it, the engine author has plans to continue development. learn more


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Building cross-generational games means developers must compromise, CD Projekt Red CEO Marcin Iwinski told Edge. The developer explained that these compromises may negatively impact gamers.
"We've clearly said we'll be next-gen only," Iwinski said. "PC is a non-stop next-gen, that's the cool thing about it. So I think a lot of people with big franchises and massive reach plans, they'll have this dilemma, and I think there'll be a lot of compromises made in the industry that might not necessarily be good for gamers."
Games like Bungie's Destiny and Ubisoft's Assassin's Creed IV: Black Flag and Watch Dogs are all slated to release on current-gen machines and future platforms, but The Witcher 3: Wild Hunt is not. Iwinski explained that CD Projekt Red would never feel comfortable downscaling the game for Xbox 360 and PlayStation 3, a move that would result in a "so-so" offering.
"We're looking for AAA experiences from the next-gen," Iwinski added. "The Witcher 3 is so large… with a world bigger than Skyrim, and everything that we wanted to put inside it, there's just no way that it would run on current-gen. We'd have to put a couple of years of development into [360 and PS3 versions], and then the experience would be so-so… we'd never do that."
Ubisoft has not commented on the differences between the current-gen and next-gen versions of Watch Dogs or Assassin's Creed IV: Black Flag. Bungie, on the other hand, has promised all versions of Destiny will feature the "full vision" of the game universe, though it is not clear exactly what that means.


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AMRAVATI: In a shocking incident, the police patil of a village tied up a tribal man and branded him. The incident was a result of a tiff between the two families. The incident happened at Dhamandhas village located on the border of Maharashtra and Madhya Pradesh under the jurisdiction of Benoda police station on Wednesday. Police have arrested two persons in this connection.
Sources said Tarasingh Uike is the name of the victim. Tarasingh ekes out a living by working as a labourer. Tulshiram Markam is the police patil of the village Dhamandhas.
It is learnt that Markam's niece and Tarasingh's son were involved in a love affair. When Markam learnt about the love affair, he and his brother Purshottam went to Tarasingh's home on Wednesday. They dragged Tarasingh out of the house and asked him about his son, leading to a heated exchanged between them.
In the complaint to Benoda police, Tarasingh's wife said Markam forced Tarasingh to drink alcohol and then tied up him and his son. Markam then branded Tarasingh and threatened him with dire consequences. Sources said both Markam and Tarasingh were drunk when the incident happened.
Police have registered offences against police patil Tulshiram Makram and his brother Purshottam and arrested them under relevant sections of IPC.
Talking to TOI, acting SP Avinash Bargal said, "We have arrested two persons in this connection on a complaint lodged with Benoda police. The complaint says the victim was tethered and branded after a scuffle between two families. Though Tarasingh claims to have been branded by Markam, the medical report did not show any burn injuries."
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A Scottish brewery is trying to wrest the distinction of making the world's strongest beer from a German rival by launching a 41% ABV ale called Sink The Bismarck! According to the Aberdeenshire-based firm BrewDog, the IPA "takes beer to a whole new level". Its launch comes weeks after German brewer Schorschbrau released a 40% strength Schorschbock. Sink The Bismarck! costs £40 for a 330ml bottle and will only be sold through Brewdog's website. The firm drew criticism from industry watchdog the Portman Group last year for its 32% strength beer, Tactical Nuclear Penguin.
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Select () or exclude () categories to narrow your recipe search.
As you select categories, the number of matching recipes will update.
Find exactly what you're looking for with the web's most powerful recipe filtering tool.
Retired nurse.
I have always loved cooking and baking since childhood. Love trying new recipes, especially when on a new diet!
Favorite food is FUDGE with good quality vanilla and extra walnuts.
Favorite food to cook is a beautiful beef roast.
I am famouse for my meats and gravies, and desserts.


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So, I'm putting my house on the market. It needs more work than I'm willing to put into it and its not where I want to grow old.
I'll end up with a larger mortgage and thats o.k. I have one child in college and I'm newly single. That means that I am the sole breadwinner. My only worry is what happens if I get sick. Do you think disability insurance is a good idea? And if so, what are good firms out there? |
Follow-Up Postings:
- Posted by gina_in_fl (My Page) on Tue, Sep 5, 06 at 0:52
Gotta think about your general health? Occupational Hazards?.. Need more info to get better replies |
Disability insurance is a great idea for just about anyone (and, no, I don't sell insurance or have a family member who does). You are far more likely to be injured at work than killed. It also is more likely that you will injured in a way that prevents you from doing your own job, for which you are (ostensibly) qualified and experienced. Think about the pay cut you probably would have to take if you were to start over in a new line of work that didn't require as much skill or experience as you have. Could you afford to do that? Most disability coverage issued through employers requires you to work at whatever skill level and income you can find. Similarly, while Social Security provides some disability income, they do so only if you are totally disabled. If you were a neurologist hauling in $300,000 a year but your disability still allows you to put pencils into a box (earning $11,000 a year to do that), you won't get most group disability coverage or SSDI. "Own occupation" disability insurance is the kind of insurance you hope you'll never need -- but will find irreplaceable if you ever are unable to work, either short-term or long-term. |
- Posted by lynnemarie (My Page) on Tue, Sep 5, 06 at 13:13
You will probably have workers' compensation (occupational coverage) if you're injured on the job via your employer (most states mandate the coverage). Your employer may also have group long-term disability (LTD) coverage as part of its benefits plan. LTD will cover you for any disability (non-occupational) that causes your inability to work. Almost always protected by your own occupation for a couple of years and then at least your education, training & experience. The neurosurgeon would never be required to fill pencils or flip burgers under an employer's group plan (or most individual plans either!) If you don't have LTD through your employer, it will be very expensive & you need to be healthy to get an individual policy through an agent. Although disability insurance is so important, it may not be your top priority right now -- but get some quotes and see if you can afford it. Agree SSDI will only pay for total & permanent disability, usually takes lawyer involvement to get these payments if not permanent disability. Lp |
Given your stage of life and responsibilities, have you considered mortgage insurance? At the very least you would want that, I'd think--and we've known several people who it saved when they became sick, or the husband died before the mortgage was paid off. |
Almost always protected by your own occupation for a couple of years and then at least your education, training & experience. The neurosurgeon would never be required to fill pencils or flip burgers under an employer's group plan (or most individual plans either!) I guess things have changed in the 20 years or so I've been in the workforce. When I was first presented with my employer's disability plan lo those many years ago, it was made pretty clear that my income level and skill set had little to do with whether I was declared disabled. That's when I went out and got my own policy. I'm much more comfortable knowing that if, for some reason, I can no longer be an IT geek, I won't be watching some machine populate circuit boards for minimum wage. |
With your life changing and a new home in your future, your first stop should probably be a financial planner who should evaluate your total insurance and financial plan. |
- Posted by lynnemarie (My Page) on Wed, Sep 6, 06 at 11:37
Look at the definitions in your LTD booklet & you should see something like: "Disabled means that b/c of your injury or sickness, you cannot perform the material duties of your own occupation for ___ months and thereafter, cannot perform the material duties of any occupation for which you are reasonably fitted by training, education or experience". Very typical for past 20 yrs, haven't seen any definition in group plan that doesn't protect you by training, education or experience. That said, group contracts have a lot more restrictions these days. Want to get you back to work! Individual contracts have always had more bells & whistles. Lp |
If you think about it your ability to earn an income and sustain your life is your most valuable asset. People spend more money protecting their material posessions (home, cars, etc.) than they do protecting their income. The present value of your income stream can be worth hundreds-of-thousands or even millions over the course of your working life. The problem is that people feel like they will be wasting their money on insurance if they never have to use it... but what if they do? And, yes, I am a financial professional and in my 12 years in the business I have seen more than a few instances where people wished they had purchased all types of insurance when they had the chance. Looking back some people realize they were penny wise and pound foolish. My suggestion is to look at where your position would be worse: paying an insurance premium while you are working, or having no income at all if you can't. |
Thanks to all of you. You've given me a lot to think about and I'm researching all of my options. |
I got one thing to say...GET IT! Back in Januaury 22, 1998 while I was working for a textile company on the way home (5 minutes from my house) I was run over by a drunk driver. I was a passenger in the front of the car and a drunk driver was in a big 4x4 truck and literally drove over the top of the car!He messed up the right side of my body pretty well but I won't get into all that. In the meantime, the new job I had started 2 months before had offered me disability insurance and I said no like a fool. No insurance, no income.Think hard. |
- Posted by blessedbyrussia (My Page) on Sun, Sep 10, 06 at 3:36
What if your self-employed? |
What if your self-employed? You can buy disability insurance through other insurers. My personal policy is through UnumProvident (they bought Paul Revere Insurance, which held the policy originally). Call an independent insurance broker and ask about your options. |
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In the memo, State Farm public-affairs manager Alan Miller offers points agents can "share" with customers who might have questions regarding the story. In the interest of further sharing, I offer additional points in italics.
"The case resulted from a minor rear-end car accident in which the plaintiff's car was hit at a speed estimated to be under five miles an hour. There was very little damage to either car, and no one in either car was treated for injuries or went to the hospital immediately following the accident. According to our experts, there was also no clear evidence that the accident caused the injury she later claimed. Because of the lack of damage or a clear link to the injury, State Farm defended the case when a lawsuit was brought against our policyholder." But McClelland, who suffered a brain injury in the accident according to her own insurance company's doctor, only sued the policyholder because State Farm refused to cover her medical costs. And by the time the verdict was rendered, she had been examined by more than forty physicians and therapists -- including State Farm's well-compensated dream team of experts.
"According to the article, Westword unsuccessfully attempted to speak to our policyholder and her [sic] attorney. No attempt was made by the author or the editor of the story to contact State Farm or get State Farm's side of the story. The story was written from the perspective of the plaintiff and her lawyer." And, of course, from the perspective of the experts who testified and others who did not, as well as from court documents that contain State Farm's side as presented at the lengthy trial. John Rodman, the attorney retained by State Farm to defend its policyholder, was given repeated opportunities to discuss the case; unlike McClelland's attorney, he chose not to do so. Charles Goodwin, that policyholder, was given the opportunity to discuss the case; he, too, chose not to do so. Unlike State Farm, neither McClelland nor her attorney, Greg Gold, has a PR department that is so up on the facts of the case that it gets the sex of the sued policyholder wrong.
"There appear to be factual errors and omissions in the story. For example, the author fails to mention the recent decision by the U.S. Supreme Court to review the Campbell case verdict out of Utah, while reporting the negative language written by the Utah courts as if that case was closed. This and the complete lack of Westword obtaining our policyholder's side of the story in the recent trial casts doubt on the accurateness and fairness of the entire piece." The only "factual error" cited in the memo concerns the Campbell verdict -- a $147 million judgment awarded a State Farm policyholder who claimed that the company had failed to protect him from ruinous litigation after an accident. The Utah Supreme Court recently upheld that verdict, as Prendergast reported. And while the U.S. Supreme Court is indeed reviewing the case, there's no guarantee that it will rule in State Farm's favor. For that matter, State Farm is appealing the McClelland verdict, too -- but that doesn't negate the fact that a Jeffco jury thought McClelland deserved a whopping sum of money from State Farm. Asked for other alleged inaccuracies in the story, a State Farm spokesman said that such matters are confidential and that he would have to get permission from the policyholder -- whether a he or a she -- to discuss them.
"Readers of the entire story will also discover that the plaintiff in the case was ready to drop the case several times, and ultimately left the decision to continue the case to her lawyer. It went to trial because of the aggressiveness of an entrepreneurial trial lawyer, one who admits in the story an 'intense dislike' for a company he 'despises': State Farm." McClelland's sister, who was the first person to really notice how the accident had adversely affected her sister's behavior (recognizing brain damage can be difficult), says this of Gold: "For Greg, I don't think it was ever about money. He really believed in her and brought a lot of love and care to this case.... He stuck with this for four years when everybody wanted to give up. He's a really exceptional human being."
"Several paragraphs repeat common trial lawyer statements and anti-State Farm propaganda about the level of our customer service and plaintiff attorney strategy to influence jury pools to win lottery-like judgments against State Farm. State Farm remains the No. 1 insurer of cars and homes in the nation, and in Colorado, because of our dedication to customer service. Invite your customers to judge State Farm on the service you provide, not what they read in a one-sided tabloid story." Prendergast reported that State Farm has a reputation for underpaying claims, dragging out settlements and playing rough with accident victims who dare to take their cases to trial -- all behaviors displayed in McClelland's case. But she'snot the only one with complaints about State Farm, which critics have taken to calling "Snake Farm": The Arizona Supreme Court recently concluded that State Farm had engaged in "a deliberate practice of underpaying claims nationwide."


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« June 2012 Table of Contents
Size matters. And when it comes to halibut, which are smaller for their age than they were 20 years ago, it is impacting the exploitable stocks and putting the market into a downturn.
Halibut is unique in that it can adapt to its surroundings to survive as a large species or as a small one, says Peggy Parker, executive director of the Halibut Association of North America based in Bellingham, Wash. "It has the highest elasticity of any species on earth," she notes.
Scientists are currently studying why halibut were larger than average for many years prior to the 1970s, but are no longer growing to the same sizes at a mature age.
"There are a lot of individuals in the ocean," says Parker, "but they aren't large enough to meet the 32-inch limit."
Because the total biomass is good, she says, it may be necessary to explore some options, such as lowering the size limit to increase the take. "But we need to know what is causing (the size change) first," she adds.
This year's total catch limit for Alaska and British Columbia is 33.5 million pounds, down from 41 million pounds in 2011. The season began on March 17, says Parker, and through April 15 there were 2.551 million pounds caught in Alaska and almost 600,000 pounds in British Columbia, accounting for about 9 percent of the total catch limit.
In addition to the size-change issue, Parker says Pacific halibut has to compete for food with the Arrowtooth flounder, which has exploded in volume. Ecosystem management is important, says Parker, and means managing other species, such as the flounder, so both it and the halibut can survive.
For those who deal in halibut, the smaller quotas have certainly had an impact on availability and its price.
Sara Daniels, domestic fish division manager for E&E Foods in Seattle, says the quota cut has presented some supply issues.
There are two ways to get the fish out of Alaska; some ports are connected by road and yet others are accessible only by air.
With a limited and competitive supply market, says Daniels, companies that can transport via roads at a lower cost are able to pay more for the fish. This puts processors that have to rely on air freight at a price disadvantage, she says.
E&E, which sells to distributors, has been paying $7.50 to $8.50 a pound for its halibut, which arrives via air.
Customers are getting used to higher prices, says Daniels, who adds there is also a price discrepancy of 25 cents to 50 cents a pound between 10/20s and 20/40s. There are a lot of 10/20s leftover in freezers, she adds. The supply of halibut, albeit small, has been fairly steady, so the market hasn't fluctuated as much this year as in the past. "We haven't seen the big days yet," Daniels notes.
Even with prices that are higher than other species, Daniels says, "people are champing at the bit for fish because of the lack of supply out there." Two years ago, when prices first rose, there was a lot of resistance, she says. "Now distributors are more resigned to the price."
The issues with supply of West Coast halibut can be felt in Rhode Island, where Peter Bruno, sales manager at Great Northern Products, is dealing in Atlantic halibut.
He says demand for frozen halibut is down, and with species such as salmon, swordfish and striped bass around, customers are less interested in halibut.
White tablecloth restaurants are looking for fresh and prices reflect that, with frozen in the high $8s to low $9s per pound vs. $10 to $10.50 for fresh.
Farmed halibut from Prince Edward Island and Norway is also impacting the demand for frozen product, says Bruno.
Even though the halibut season begins in March, Bruno says "we don't get going with it as a targeted species until May."
One of Great Northern's Atlantic halibut customers was Whole Foods Market, which announced in April that it was discontinuing the species from its stores because of sustainability issues with the species. "It will affect our business," says Bruno, adding, "everybody who turns their back on it, because of price or other issues, drives down the price."
But prices aren't likely to fall too far, says Bruno, because if U.S. customers aren't willing to pay the market price for halibut, other markets will. "It's a world economy these days and just because you won't pay the price, don't expect it to go way down."
Instead, he says, they find export markets for it, such as Korea, China and Japan and even the Baltic states. "We've never really exported Atlantic halibut, but we've had requests from Europe and Asia," he says.
At the 4 Olives restaurant in Manhattan, Kan., Chef/Owner Scott Benjamin likes to feature halibut on his menu because it is "relatively familiar to people" compared to some of the other fish he can choose from.
Benjamin also likes halibut because it is seasonal in its fresh form. "You can't run it all the time. From a marketing aspect, it's a get-it- while-you-can item."
Halibut is also easy to work with, he says. Ideally, Benjamin buys whole fish that he can work with himself. "But when it starts hitting 200 pounds, you can't go through (a whole fish) fast enough."
With a flavor profile that is stronger than some other fish, Benjamin says halibut allows him to pair it with some bolder flavors, such as a red wine court bouillon. Unlike milder fish, he says, it takes various preparations ranging from seared to broiled to grilled. "It would be a shame to fry it, but you could," he adds. He has also steamed it and poached it, "and even used the sous vide on it."
When halibut is in peak season, 4 Olives will feature it for a month. Otherwise, says Benjamin, he'll do a halibut special and can go through 30 to 40 pounds on a weekend.
In land-locked Kansas, getting local fish isn't an option, so he focuses on featuring fish from American waters. "We do about 50 percent of our business in fish and seafood," he says. "It didn't start out that way, but now people come here for fish."
The price of halibut isn't too bad right now, says Benjamin, and the quality-to-price ratio is very good. Thinking about when he'll work with it next, Benjamin says it will probably be warm outside, "so I'll do a light preparation. I'm a fan of steaming, so maybe I'll do steamed halibut with white tequila, cilantro, butter, shredded carrot and red onion."
Contributing Editor Joanne Friedrick lives in Portland, Maine
Find other SeaFood Business articles with halibut here.


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Aix-en-Provence ATTRACTIONS See all
Cathédrale Saint Sauveur
A listed historical monument of France, the cathedral features a richly carved Romanesque portal on its south side and an elaborate 15th-century Gothic portal on the north, including striking door carvings by Jean Guiramand, topped with a 14th-century bell tower. Highlights of the interiors include three distinctly styled naves, a 12th-century cloister, a 5th century polygonal Merovingian baptistery and an 18th-century gilt Baroque organ. Most famous is the iconic triptych 'Mary in the Burning Bush', a 15th century masterpiece painted by Nicholas Froment under commission of King René of Anjou and displayed over the altar.
Tours & Tickets
Marseille Shore Excursion: Private Tour of Aix-en-Provence
When your cruise ship docks in Marseille, enjoy a private shore excursion to Aix-en-Provence. Board a comfortable, air-conditioned vehicle and enjoy a ... Read more
Marseille, France
Duration: 4 hours (approx.)