text:
Here's a mod based off the Call of Cthulhu mythos. Work you way through the gardens and into the house. Can you follow the clues and reach the attic?
- Title: Dark Edges: The House
- File Name: hl2-ep1-sp-dark-edges-the-house.rar
- Size : 157.18Mb
- Author: Merlin THP
- Date Released: 01 June 2008
- Copy the DarkEdges_TheHouse folder into your SourceMods folder.
- Restart or start Steam.
- Dark Edges: The House should now be listed in your Library tab.
- Launch as you would any other game or mod.
With your cursor on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic.
Sorry about the tree, I had a gap and had to fill it in!
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
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I think this is pretty cool. The author is MerlinTHP, but I never heard of him.The maps in the beginning are well detailed. As you get inside the estate, you'll have to deal with some monsters and discover the truth about it. The premisse to be there is to investigate a probable crime, were a girl went missing and her father contracts your detective services. I'm now close to the attic, and by far, i'm expecting a huge surprise then. This mod is kinda creepy, so if you like "dark" experiences, go on and give it a try.
I'm stuck in the map sdk_thehouse_house1. Can't seen to do anything from here. The only thing I didn't saw is a book, but it is because it has a key to unlock it. MMaybe the author could help me or someone else? I don't know what to do from there… The map is the one after you kill a lot of zombies in a room that has a clock a big table and when a child laugh in the darkness..
I seen to have found the exit. There is a door, that leads to a corridor in this same map. The problem is, it is locked, and I had to noclip throu it. I don't know if I need to look for a key, but I guess this is a design error. From there, we seen to go from a area from a previous map (kitchen, laundry room and sleeping rooms part, one previous to this map) and then enter a ball room. Then, a vortigaunt-like voice starts talking somerthing with "UN!!" and from there, my game crashes and nothing else seens to happen… Maybe this mod is incomplete??
Confirmed. Game consistantly crashes at the Vort for me. I used "notarget" to enter the room and the vort speaks and the ballroom music plays. As soon as I turn off notarget the game instantly loops and locks. Whadda shame.
Agree a lot with the previous posters, but am giving it an extra point for creativity. The highlight for me was the battle against fast zombies in the chapel. Absolutely jumped outta my chair when the music began; "Dies Irie", from Verdi's "Requiem". To some, the music describes God's dispatch of the demons to hell; and reign of fire and terror just preceding Judgement Day – I couldn't think of a better background for the battle scene……Am also pleased at the permanent batteries in the flashlight….
Same thing here, enter room, nice music, Vort starts to speek, "CRASH" 4 time in a row!! Hope we can get a fix for this I for one would like to finnish it, not give up!! Phillip, can you get in contact with the author??
Greetings all,
Thanks for your reviews. I am glad you like what you have seen.
Love the chapel myself…one of my playtesters fell out his chair at that bit. 8)The dining room door with all the zombies and clock in should be open when you "zone" after killing every last one. Was it locked on HouseMain spawn?
Not sure what could be causing the Vort crash. He should say "Undeserving of consciousness!" as he spawns. As he gets part way into speech file, I assume it is not that. There may be issues perhaps with him attacking for some people (not had that issue myself nor reported in playtesting). I shall give that some thought.
It could of course be random Steam Data Wappy….where part of the mod changes without being changed by me for absolutely no logical reason whatsoever….and then several days changes back. Had one or two of those random acts of wierdness at least.
Oh, so there is the need to "zone" the room. Nice to hear from you, Merlin. Good job you did there. But that book in the library… There is one of them that the player can't open without a probable key … ? It is one in the corner, a black questbook for instance. As for the crashes, isn't there a missing file in the mod and then someone other than dev who downloads the mod may miss it and the game crashes? 4lyx found a good thing there and using notarget can help a little bit, altough that's kind of provisory. And then, if you're open to oppinion from a fellow player, a simple player point of view, you might consider making the height of the rooms a little lesser. As for the enemies, I think it got handled way through out the mod, so there aren't much left to fix, but add a little more props and it could look more real-life. The effects and darkness in the first few maps were the best parts, IMHO, and if there were more of those, probable it could be even nicer to play the mod.
Again, good job and congratz in your mod.
Hi Hoyy
None of the books are locked. There is a book in the library that is holds a key (Gives brief description: This book is hollowed out and contains a key). That is the only one I can think of related to keys. The key in the book allows you to access a further part of the house.
Since the Vort starts to use the WAV file (It is part of HL2, not one I designed) and you hear him say UN.. before it crashes; I assume that is not it. When I have had a missing WAV file before it just did not play anything rather than crash. As soon as he spots you he attacks, so I wonder if that is the problem. Those getting this problem have Ep2?
I used to have a memory read error and crash with E2, but Steam added a bunch of updates to E2 and now NO more error!! But that only happened when I would be playing a mod/map with E2 only! This error/crash didn't give me that message and I've never had this with E1. I'm going to try the "noclip" and see what happens!
As soon as he spots you he attacks….
I "notargeted" and ran up the stairs and hid from the Vort. (the WAV file has already played through) Turned off notarget. No crash. I eased up to the balcony rail and as soon as I had line of sight, the game looped and crashed.
Those getting this problem have Ep2?
Ahh, pardon an old man who needs new glasses, it was "notarget" not "noclip" I keep seeing NO NO! brings me back to my childhood!! I'll give that a try, unless Merlin has some tricks!!
Just got thru the crash, and on to map 7!! I know "spoiler/cheat" but anyway when ya get to the ballroom (map6) don't go in yet do a quick save then use "notarget" this is the only way to get past the Vort, when ya enter the room shoot all the globes in the light above, that kills the Vort, you don't die! Be sure and print out the walkthru and follow it for the rest of map 6! Seems to work fine after that, also don't forget to turn off "notarget" when ya get thru the secret door or the rest of the triggers won't work!!! Hope that settels some frustration?
Im already frustrated. Thanks for the tip on getting past the crash but now, ….NOW! I have been dancing all alone in that ballroom for hours! The door at the top of the steps is still locked and my Indiana Jones-like efforts at leaping for the chandelier have proven fruitless!
Can I get a clue as to what to do next? ( I prefer clues b/c walkthroughs break the fun for me)
Now Now, we must not dance alone!! After you have removed the Vort form existance, you circle around the room toe the statues, go to the right hand corner, and hit your use key, that opens a secret door and ends the ballroom escapades!! Now read the walkthru for the rest!! I'm going to have a cup of warm milk and watch the 10 O'clock news!! You will get thru it!!! After strenuouse thinking old people have to rest!!
Man…I never had a clue. Yo, Merlin…Whatup!
Just a quick note. I beta tested for mektek mekpaks and am still on the team since the beginning. I ask that you dont confuse me with a random n00b. The bugbait joke pic was just that…a joke.
What, pray tell, is a "connector"?
Yeah, right, what is a connector, howsa look like, where is it and where am I supposed to shove it to see the sun shine and the bloody gate open?
Still, a nice map.
It crashes far too often in my opinion. Can't get past sparking door without it crashing so gave up. Starting to think the newest MODs are getting weaker and weaker and not tested enough. Some original content but not enough to sustain interest. Think back to Minerva etc when these MODs were comparable to HL2 itself.
I concur with Mooneyman : things are going down fast. Time for a real modder to show up. Can we have a Minerva 4 or a Roboss 2 or else?
Sorry to hear you are still having issues. Tested this thing on my PC, my other PC and four playtesters. No one reported crashes. I would not have released otherwise.
I am not sure why the sparking door would give a crash. All pretty basic.
Ballroom crash: When the Vort engages Attack Mode seems to be the issue from the descriptions. Not sure why that would screw it up as I have been toasted many a time by it.I have a feeling Steam are doing various updates and it is messing it all up. Since release there have been attacks of random weirdness striking including on my version. No change at all and something bizarre happens like certain mobs start acting as my squad rather than trying to tear me a new one. I am aware that someone else had an issue beyond the sparking gate which decided to fix itself in a manner as unexplained as its arrival.
I did test this thing to death before release.
I, too, am experiencing the crashing when trying to get past the sparking cable dangling in front of the door – just before getting to Map 4. The chapel attack was pretty scary. Up to this crashing point, I was really enjoying the map, with no problems. Hope there is a way past this point.
FFS. I hate Steam sometimes.
It appears that something has changed with the Vortigaunt model and he cannot attack the player without crashing. That is that level screwed. ><
As for the door with the sparking wire, if a door with a mob behind it is opened while the other door is open the game crashes. To progress just close the double doors before opening the small one.
Apologies all. These worked fine before. I can fix the tunnels bug easily enough but the Vortigaunt(Crystal Traveller) level will need a complete overhaul to remove him.
OK. Just tried a test map with a malignant Vort and I. Works fine. No problem attacking/killing me or being killed.
Worked fine on the ballroom map previously.
Definitely his attack/animosity to the player causing the issue.
Answers on a postcard to "WTF" o.O
right, all very fine. But can anyone tell me where to put the freaking connector?
I gave up after the game crashed on me a second time. Both after opening a room with a poisoned zombie Too bad tough because I liked what I've seen so far. The fight in the church was great and so was the music. The warped vision in some parts was a nice touch. Props could be a bit better and more diverse. I agree with some of the posters: it's high time for a mod similar to Minerva or CtA.
right, all very fine. But can anyone tell me where to put the .. Freaking connector?
Go to the attic above the garage, all the way in the back there's a electrical 'thingie" on the wall. Jump on a crate and hit "use'. That'll do the trick.
Coud be very remote, but maybe the map trigger, as I saw a user speaking that you need to shot the lights above the vort, may be preventing it from working properly? Anyway, why don't you remove the vort and let the ball room be as it is??
Nick. I would of responded sooner but a few bottles pushed me to bed.I really didn't know thats where it went as I just clicked the switch.
As for the ballroom I just notarget"d throu it till I opened the wall.After that clear sailing.Only crash I had was the live wire till I read a post here.I like this mod and wish there were more thinking games but because of a few bugs I have to give it the
thanks Nick
"I gave up after the game crashed on me a second time. Both after opening a room with a poisoned zombie"
Apologies Nick. Which map was this and whereabouts was the room? I shall see if I can find out has gone wrong.
"with so many players experiencing the same things it can't be hardware related."
Aye. I have another developer friend who is also playing this and he only got to the Vort yesterday and it did exactly what it should, no problems. This is so damn depressing as it all seems completely random. o.O
I am also getting the Vort issue now whereas I had no issue at all when playtesting it.
Merlin, if you think they changed the Vort assets in an update but it worls fine in a testmap, try re-compiling the level of your mod with the Vort in it to seee if it works fine after that.
It might fix it.
I have fixed the two bugs mentioned. Hopefully I will have a bug free version for you soon. WIth any luck, one that will not suffer from random acts of wierdness.
Great!! I would like to give it another go.
It's good to see that the author is responding so well on the comments, without hesitation. I shall definitely try the improved version when it is posted! Great job, Merlin. I hope to see more work from you.
Still ironing out some issues (not bugs so to speak) and getting distracted by Red Orchestra.
Hopefully will have something for you soon. -
After a GREAT start and some great ideas, the rest of this MOD kicks in: bad proportions, overly simplistic, repetitive and square-ish level design.
Thanks for feedback.
Glad you enjoyed the first part. The proportions in the house were supposed to be off/too large. I wanted the place to have an "odd" feel to it and the player to feel rather small. Also the cellar is supposed to feel rather cold and empty. I have revamped some parts of the mod (adding detail to certain areas) for the second release but as this is my first mapping experience I do not want to dwell too long on it. Were the puzzles too simple for you or were you referring to something else? Was repetitive in reference to the bad guys?
Apparently the Vort problem is with the AIN file. If it has to redo it then the Vort works fine, otherwise it just crashes. Not sure what the issue could be.
Creepy? Yes. Boring? absolutely. Almost quit after fixing that electric thingie to open gate… Dark rooms and hallways…zombies.. and some running and waiting and more zombies… then it crashed and I deleted the folder.
I'll give thumbs up for trying anyways. Good idea but not too well executed.
Job done. Hopefully we will have the new version posted here shortly (http://files.filefront.com/DarkEdges+TheHousezip/;11189077;/fileinfo.html).
Apologies for the Vort issue.
Cheers Andyb.
Hopefully everyone else will have a bug free game from now on.
Good job with this mod, I really enjoy it… waiting for the espisode 2 xD
if you want translate to other language, I can translate to spanish.
My congratulation!!
Thanks Endi.
Not started on Episode 2 yet however it is certainly taking shape in my head.
May do a normal HL2 mod first for the traditionalists. -
Hey, I downloaded this from ModDB and all I can do is stare at the letter the game begins with. Is there some way to fix this?
Hi Jason,
Not had that mentioned as yet as a bug. Sounds like the camera control is refusing to deactivate. Did you have more luck with the one from Phillip's link?
The link to the newest version doesn't work. Can anyone provide a working link?
Just downloaded it. I'll play as soon as I can. Thanks.
The link in the secondary downloads should be updated.
Sorry but this did not hold my attention for more than 15 mins.
The maps aren't good looking, they are clearly rushed through.
You need the flashlight all the time, but it needs to recharge all the time. So you need to take a break every few mins. looking at a black screen. Its simply annoying.I got to the first area with zombies… and even those are not fun… a few might be ok.. but killing 20 or so with a crowbar… come on.
I know this is supposed to be a puzzle mod of some sort… but its more frustrating than its fun.
Yeah… not impressed. Im not a modder, so im not saying I can do better… But a few pointers…
1. Total, constant darkness and a diminishing flashlight battery is NOT an entertaining way to flesh out gameplay! Sure it forces for me to play longer, but with 25% of my time spent waiting for auxillary power to recharge in total blackness (which is also silent and completely uninteresting), it's not my idea of pulse-pounding, pant's wetting-horror.
2. Making fights hard by blinding the player with unnecessary visual effects is called being cheap, NOT being atmospheric. I feel like my character is having a stroke, or his glaucoma is playing up, everytime the pinched visual effect comes in. The part where it occurs as a fast zombie runs towards me was annoying, especially coupled with afformentioned lack of auxillary power to allow sprinting. Its like I have to take a timeout from gameplay to let it go… which sort of runs along familiar lines with the afforementioned torch-recharge-periods.
3. Spamming enemies is never a good idea. Stop doing it. A dozen zombies in the loft was a needlessly long trial in ammunition conservation. Crowbar fencing with 3 zombies is not fun… but when there is 12 of them… in a confined space, with no light, and no torch or sprint (refer to point 1) it's neither fun nor scary, and definitely not scarily-fun. And as for the chapel (which I will return to on another point) I counted at least ANOTHER 12 fast zombies in one confined, dark room (seeing a pattern here?) Take note… Half Life 2 never uses more than 2 or 3 of those guys at a time… thats for a reason. AND when they do use them, they give the player a chance at manuveuring, sidestepping and dodging, it made it feel like I was fighting them, being smart and anticipating their leaps and pounces. Not being hemmed in a crypt with them lining up to chew on my nipples. Or continually getting stuck in the pews which where so close together I began to think the entire parish were obviously double-leg amputees and had no need for foot-room.
4. Having enemies appear almost out of nowhere to score a cheap-kinghit on you as you open a door is not horror. Its startling. And thats only when it happens the first time. After that its obnoxious. If you want to make the player scared, use ambient sounds, some of the original half life 2 music score, especially that from Ravenholm was good for setting mood. Ensure there is always something that is moving out of our vision or just out of our reach, like behind a vent, or behind a closed window in a darkened room, or on the skyline in the distance. Something we cant quite see, but know is there, as if its watching us, hunting us. Mystery is good horror, as soon as you show us the enemy, we know what we are fighting, and the known is not as scary as the unknown.
5. Running around a level with a crowbar tapping on every wall, door, floor, item, corpse and what-ever else, in the hope of finding your cunningly camoflaged destructable panel is boring. It takes me back to the days of the Story-Telling point and click RPG games, where all I used to do was click on every item on the screen in turn hoping for stumble on the logic train of the level designer. We have moved past that phase, we dont revisit it, take note of that. Look at Half Life 2… they highlight "hidden secrets" with lights, sounds, interesting items, or health and ammo. Why? So the player doesnt stumble into a box-room with 4 box walls that look exactly the same as the box-ceiling, with no doors or windows (why would anybody build a room like that?) and have to systematically start digging themsevles out with a crowbar while the flashlight power drains down (see point 1)
6. Ok specifics… I need a "Connector" to fix the gate… What the hell is a connector?! I had connectors as a 5 year old, they were little blocks like lego that I made houses out of, they didnt fix electric gates. My back garden hose has a connector too for that matter, and its not very useful for anything except making water flow from the tap onto my plants (and onto my shorts when it break or busts off without warning). When u give us a task, be specific, descriptive… and for the love of god when you put it (the "Connector') in a room highlight it with something so we know what to look for (see point 4)! I didnt know connectors looked like white jars with old paper labels.
7. What was in that mod to point to Cthulhu? I saw some bland textures, illogical layout of someone's very LARGE backyard, numerous Halflife 2 zombies and a whole lot of black-screen and a slowly recharging Aux'Power meter. There was nothing there to make me think of any Lovecraftian mythos. The chapel would have been the perfect place to insert SOMETHING cthuhluh, surely.
The game kept crashing after I got into the house, past the chapel, and opened the door with the sparking cable in front of it. I got one glance at half a zombie and bam. End game. I never got a chance to finish it, and have since deleted its root files and written this angry post. Which I grant will likely not be read by anyone. And if they do they will give the text-book answers of "Well you make a better one then lol" or "Its for free what did you expect?" and possibly a 'shut up fool" Thats if it doesnt get moderated and binned due to some other reason, maybe because its too long, or possibly because im actually saying something useful. READ THAT ADMIN?! GO ON SCRATCH THIS I DARE YOU! OPPRESS THE FREEDOM OF SPEECH BABY!!!!
Lots of love. Bobby.
My my…you've seemed to cover all the problems I've face in this mod.
Thanks for the lovely rant there, it's a bit eye opening to me. I'm guessing you review most mods you play? Because that would certainly provide A LOT of good feedback for them.
Heh heh, cheers Phillip, both for the heads up and prompt reply.
[Most of the comment removed for breaking the house rules – Phillip]
Don't quit your day job. Give up now!
well I wouldve liked to believe that the people who were talking about the negitive aspects of this game were just too picky. but they are not. there are many things just in the frist few minutes that could have been changed to make this mod so much better. if the creater of the mod wants my opinion on how to change it to make it better, ill be more than happy to help. but until things get fixed, I would definately reconsider the download.
Well, I'm stuck where you first see and kill the headcrabs, I can't seam to open that door! I think I killed all the head crabs, even the one in the center of the high box. Any help?
here I can help you, jump into the room which the door wont open.
i am a bit further then you I am in the garden shed and not shure if I will keep playing. I like call of cathulu and the half life 1 mod was great. this just seems to be a zombie fest lost in darkness. but for now I shall keep playing. -
i normally dont give up on mod's. but here I had to. the garden was the end for me. to get past the barn and fire barrels. I spent a long time moving medkits and ammo to the next part, the plastic crate seemed like a great idea, but nothing would stay in it. if I could have carried supply's around in this zombie fest with no ammo mod it might have made it more fun. sorry.
the call of cathulu name really made me think it was from the half life 1 call of cathullu mod that was great.
oh well you win some loose some. maybe the next one will be improved. -
Thanks for constructive feedback all.
The lack of ammo was a bit of a surprise. I thought there might have been a bit too much.
Thoughts and opinions taken on board.JOHN: There is HL2 version of the Call of Cthulhu HL1 mod in production ny the same chap (Doing some modelling for it now). Moddb has a page on Cthulhu2.
Playing DARK EDGES / THE HOUSE Part1 and so I got as far as the ballroom, as I entered the game froze with a voice that was stuck forever repeting itself, I tried starting the game over and over but the same -loody thing keeps happening, I WAS enjoying this but this crashing of games is so crap, all I ever seem to do is end up with games that dont work, it is putting me right off.
Can anybody help?
so looking forward to a constructive, nay, helpful reply…..!
Apologies Tim. This happened before with a dodgy AIN file for that level. Works fine when it rebuilds but crashes when it had it already. :/
I thought this version was OK for that level but it seems not. Just delete the AIN file for that level (sdk_thehouse_house2.ain I believe)
Running Vista 64 bit on an Acer Aspire 6920G dual core and running the game through Steam. The game kept crashing after I got past the chapel, into the room with the two large tanks and opened the door with the sparking cable in front of it (behind it? hard to tell). I got one glance at half a zombie and bam. End game. I tried several times and even tried no-clipping my way into the room from several different angles. No luck. I never got a chance to finish it.
It's hard to tell which direction this modification is going in. Is this modification meant to be scary or action based? I felt like I was trying to kill as many N.P.C.'s as possible and rush through the modification.
This modification I am sad to say gives off the impression to me that it was made to be more difficult to cover up some of the negative aspects about it. I have noticed a lot of mod developers seem to follow this trend and I have seen it in a lot of other modifications.
It tries to give off the appearance that it's better than what it actually is.
Some mod developers seem to think a more difficult modification will get more publicity. That's not true at all, and people can see right pass that.
If a modification is lacking "You can't cover it up the flaws it already has by making it appear redundant". That's what distinguishes a good mod from a bad one in my opinion.
Regards:My apologizes to the developer of this modification if my words seem harsh, and perhaps you did not intend for the mod to give off that impression.
1.Change Of Atmosphere:You do get the chance to fight inside or outdoors.
2.Plenty Of N.P.C.'s To Fight:Personally, I felt there was too many N.P.C.'s in some areas there were, so many I could barely open some of the doors.
1.Props:I spent more time destroying props that I constantly was tripping over then playing the actual modification. You will find an unnecessary amount of props through the entire modification.
2.The Flash-Light:This was probably the single most annoying thing with this modification. Constantly waiting for the flash-light to charge, so you could see anything or have it flicker every 5 seconds.
3.The Story-Line:There wasn't really a story-line or if there was it wasn't a custom story-line nor did it fit into the modification. The story-line isn't essential in anyway to this modification which completely takes away any dynamic elements this mod could have had.


text:
Sure, we like the all-new Chrysler 300 plenty. It's the best car of the newly updated stable of Chrysler Group offerings, and it has improved markedly over its predecessor. But that's not the version of the car that gets the blood boiling and the rubber burning. The new 2012 Chrysler 300 SRT8 is, and it's coming soon to a Chrysler dealer near you after its debut at the 2011 New York auto show.
For starters, the exterior of the new 300 SRT8 has been sculpted to match its high-performance character. The front end retains Chrysler's newly reshaed wing badge, but the SRT8 model gets a unique front valance and a blacked-out mesh grille.
The SRT8 sits a half-inch lower than the standard 300 on 20-inch alloy wheels, lending it a more imposing stance. Out back, there's a new chrome-accented lower fascia and dual 4-inch-diameter exhaust pipes. The available Black Chrome package adds black chrome grille surrounds, rear valance, and exclusive black chrome wheels.
Chrysler's SRT team didn't skimp on power, endowing the SRT8 with 465 horsepower and 465 pound-feet of torque from its 6.4-liter Hemi V-8--an improvement of 40 horsepower and 45 pound-feet over the previous 300 SRT8's 6.1-liter unit. With the help of an active intake manifold and high-lift camshaft, the new engine produces more torque at lower rpm, and cam phasing optimizes power at higher rpms. Chrysler estimates the 300 SRT8 can click off 0-60 mph in the high four-second range and will top out at 175 mph.
The Hemi's Fuel Saver variable displacement system returns for 2012, delivering a claimed 25-percent increase in fuel economy when cruising along in four-cylinder mode. This gain is attributed to a new active valve exhaust system, which allows the engine to make use of a wider rpm range when running on half its cylinders. This system also lets exhaust gases bypass the middle and rear mufflers, giving the SRT8 a fuller tone at wide open throttle.
One thing we wished the SRT guys would have been able to update is the transmission. The one and only unit available is a five-speed automatic with Auto Stick manual control built into the center console gear selector as well as paddle shifters on the steering wheel. There are two pre-set transmission modes, Auto for around town loping, and Sport, which shifts at higher rpms when more spirited driving is on the agenda.

subset: commoncrawl


text:
A Gazette investigation last week revealed further evidence that Yellowstone County Treasurer Max Lenington has a history of using his government email to send and receive racially charged messages.
Over the last year, Lenington, 69, has sent or expressed agreement with at least a dozen racially and politically charged emails in opposition to President Barack Obama and his policies, according to emails provided in response to a Gazette public information request.
In one of those emails, Lenington, the Yellowstone County treasurer, assessor and superintendent of schools, used the N-word and singled out minority groups.
On Nov. 13, 2012, he wrote that Obama's re-election must have been because " … there are more lesbians, queers, Indians, Mexicans and n——— than the rest of us!" (The Gazette has chosen not to reproduce completely the word that Lenington wrote.)
The comment, which Lenington said he made to his sister, was in response to a forward purportedly quoting a newspaper out of Prague, Czech Republic.
Lenington has apologized for his response to that email, and says that he is not racist. The NAACP, Yellowstone County Commissioner Bill Kennedy and others are still calling for his resignation.
Another forward Lenington received said, "Effective Jan 1, 2013, Aspirin will be taxed under the Obama-Careprogram (sic)." The explanation was that they are white and they work. No other reason was given.
Lenington replied to the message on Jan. 29, saying, "Thank you….Well said…..".
One 850-word email forward Lenington received stated of Obama: "It is not the color of his skin that is a problem in America. Rather it is the blackness that fills his soul and the hollowness in his heart where there should be abiding pride and love for this country."
He forwarded the email to someone on Sept. 30 with the comment: "Attached are some additional 'truths' about your sweetheart President."
The Gazette made the public information request that turned up these emails as part of an investigation into Lenington's conduct after it was discovered in August that two anti-Obama letters to the editor submitted by Lenington appeared to be plagiarized.
The authors of the original material ultimately chose not to pursue the issue with Lenington.
He used his government email account to submit at least one of the letters to several newspapers, including The Wall Street Journal, The Bozeman Daily Chronicle, The Casper Star-Tribune and The Helena Independent Record.
A county attorney investigated whether Lenington's use of his work email account and computer to circulate those letters to the editor violated county policy. A report released on Sept. 16 found that Lenington was not making undue use of county resources.
The County Attorney's Office has launched another investigation into Lenington's conduct following the exposure of these other emails, and the revelation that Lenington also spent several months using his work email to negotiate an $11,000 transaction for a customized Triumph Thruxton motorcycle.


text: Usually we give TJR props on his production and expert mixes. Today, we shout him out for posting a link to the above video on Facebook. We've seen DJ fail videos before, but there's something about this clip that takes the cake. Maybe it's the faux-DJ's enthusiasm in faking his performance. Or maybe it's the fact that the cameraman was so disrespectful in zooming up on the fact that nothing on the back of this guy's equipment was plugged in. Whatever the case may be, real DJs are shaking their heads B2B laughing their asses off. Hopefully enough of these fakers can be named, shamed, and booted from the DJ community.


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- Conference date: 27-29 October 2005
- Location: Boston, Massachusetts (USA)
PURPOSE: The aim of this study was to evaluate the feasibility of using a High‐intensity focused ultrasound (HIFU) device to obtain a localised destruction of the thyroid with no damage to adjacent tissues. MATERIALS AND METHODS: The ewe model was used because its thyroid gland is easily accessible with ultrasound. The animals were anaesthetised with 10 mg / kg IV injection of Penthothal. The HIFU pulses were generated by a 3‐MHz spherical transducer under ultrasound guidance. Macroscopic and microscopic tissue lesions were identified after formalin fixation of the anterior part of the ewe's neck. RESULTS: After determining the optimal instrument settings to obtain localized thyroid ablation, the repeatability of the method was evaluated using a HIFU prototype designed specifically for human use: in 13 ewes (26 treated lobes), an average of 20 (range: 14–27) ultrasound pulses (pulse duration: 3 s) per lobe covering a mean volume of 0.5 cm3 (range: 0.3–0.7 cm3) were delivered. The ewes were sacrificed 2–5 weeks after treatment delivery. No damage to the nerves, trachea, esophagus or muscle was observed. Only 3 ewes suffered superficial skin burns. The desired thyroid lesions were obtained in 25/26 treated lobes, as demonstrated by fibrotic tissues, which replaced necrotic areas. CONCLUSION: These results obtained in the ewe model show that thyroid lesions of defined volume can be induced safely and suggest that the HIFU device is now ready for human trials.
A New Method For A Sensitive Deuteron EDM Experiment
Y. K. Semertzidis, M. Aoki, M. Auzinsh, V. Balakin, A. Bazhan, G. W. Bennett, R. M. Carey, P. Cushman, P. T. Debevec, A. Dudnikov, F. J. M. Farley, D. W. Hertzog, M. Iwasaki, K. Jungmann, D. Kawall, B. Khazin, I. B. Khriplovich, B. Kirk, Y. Kuno, D. M. Lazarus, L. B. Leipuner, V. Logashenko, K. R. Lynch, W. J. Marciano, R. McNabb, W. Meng, J. P. Miller, W. M. Morse, C. J. G. Onderwater, Y. F. Orlov, C. S. Ozben, R. Prigl, S. Rescia, B. L. Roberts, N. Shafer‐Ray, A. Silenko, E. J. Stephenson, K. Yoshimura and EDM Collaboration
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We all have our favorite characters and our favorite games. I have found that many times the two are not the same. For example, My favorite gaming series is a close tie between Kingdom Hearts and Final Fantasy, but my favorite character is Mario. Obviously Mario is not a good fit for my favorites.
But what if the characters swapped games? Would they be as fun, or funner?
Imagine killing Zombies in Call of Duty as Kirby, or if Link was out to destroy Mother Brain? Or what about a simple swap such as Zelda trying to save Link from Ganon (Although many out there think this is true already)?
I have played some flash games out there that have inserted characters such as Mega Man, Samus, and Ryu Hayabusa! It is great to switch it up sometimes, but can also be frustrating, for example Mega Man doesn't jump as smoothly as our buddy Mario.
Even though it is fun to play the mixed up games, I always seem to go back to the originals. I guess you just can't beat the classics!
What would be your ideal switch, and why?


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Fine, I told stbxww that I had some items where I needed legal counsel when she realized she sent the wrong do incumbent, she immediately told me it was a mistake
I am trying to be fair, ensuring she has an attorney and advice but this mistake gaveled the same sense of secrecy from her LTA and it has me on edge. Argh!
I'm sorry that the discovery of information is a trigger. This is hard all the way around, huh?
I am trying to be fair, ensuring she has an attorney and advice
"Keep your face always toward the sunshine - and shadows will fall behind you." -Walt Whitman
My job is to protect DS and myself. For me that includes being fair, so that someday I can answer DS's questions honestly and openly. However, it does not include thinking for or protecting XH, which more often than not, is at odds with protecting DS and my emotional and financial wellbeing.
I would encourage you to step away from sheltering/protecting your STBXWW. Your needs are important. Focus your energy there.


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Moments after the West Memphis 3 were released from prison -- two of the men went straight to the DMV to get their very first driver's licenses. As if they haven't suffered enough ...
Sources close to the guys tell TMZ ... Damien Echols and Jason Baldwin went right from court to a nearby Arkansas Department of Motor Vehicles ... while Jessie Misskelley went home to spend some time with his family.
The guys should feel pretty comfortable at the DMV ... they're used to waiting around a long time for no reason.
West Memphis 3
We're INNOCENT
The West Memphis 3 just pled "guilty" to murdering three boy scouts in 1993 -- but all three still insist ... they never committed the crime.
Damien Nichols, Jessie Misskelley, and Jason Baldwin appeared for the first time as free men in a news conference today after their court hearing -- in which they pled "guilty" to the murders in exchange for their freedom.
The WM3 accepted a bargain known as an "Alford Plea" -- a "guilty" plea where the defendants still assert their innocence, despite evidence to the contrary.
But Damien and Jessie set the record straight as soon as they introduced themselves -- claiming they served 18 years for a crime they "did not commit." Jason did not immediately comment.
Jason eventually said he did NOT want to take the deal at first -- because he wanted to fight for his innocence in court, no matter how long it took.
But ultimately Jason capitulated -- claiming he took the deal to save his friend Damien from death row.
West Memphis 3
All three members of the West Memphis 3 have been released from prison.
The judge had a chambers meeting with each of the defendants ... and while each of the three men is still legally guilty of the crimes, the judge explained, "in the interest of justice, they will go free."
The lead prosecutor in the case just released a statement saying, "Just moments ago Damien Echols, Jason Baldwin and Jessie Misskelley Jr. pled guilty to the murders of Stevie Branch, Christopher Byers and Michael Moore."
The statement continues, "Since the original convictions, two of the victims' families have joined forces with the defense, publicly proclaiming the innocence of the defendants. The mother of a witness who testified about Echols's confession has publicly questioned her daughter's truthfulness, and the State Crime Lab employee who collected fiber evidence at the Echols and Baldwin homes after their arrests has died.
In light of these circumstances I decided to entertain plea offers that were being proposed by the defense. I NEVER considered ANY arrangement that would negate the verdicts of those two juries. Guilt or Innocence was NEVER ON THE TABLE.
Today's proceeding allows the defendants the freedom of speech to SAY they are innocent, but the FACT is, they just pled GUILTY. I strongly believe that the interests of justice have been served today."
The statement continues, "On behalf of the State I have preserved the verdicts of those juries and averted more prolonged and costly trials and appeals in this case.
The legal tangle that has become known as the West Memphis Three case is finished.
I have spoken with members of the victims' families and I can tell you they are still suffering the loss of their little boys. Neither this nor any other proceeding can bring those children back.
As part of the plea and sentence negotiation the defendants were sentenced to a period of 18 years with credit for time served. Those sentences will be followed by 10 years SIS or Suspended Imposition of Sentence.
These defendants have spent roughly half of their lives in prison. I pray that during this time they have been rehabilitated.
The defendants are now at liberty and will remain at liberty so long as they do not violate the terms and conditions of the Suspended Imposition of Sentence agreement. ANY violation of these terms WILL RESULT in an additional 21 years of prison."
West Memphis 3
Men CANNOT Sue Over Incarceration
The lead prosecutor in the West Memphis 3 case claims the deal he struck with Damien Echols, Jessie Misskelley and Jason Baldwin PREVENTS them from ever having a chance at winning a civil lawsuit against the state of Arkansas.
Scott Ellington explained at a news conference today that because all three men pled guilty, the State is insulated from any lawsuits the men might file ... seeking damages for being locked up for crimes they previously insisted they did not commit.
Damages in such a suit could easily rise into the tens of millions of dollars.
The deal doesn't prevent the WM3 from FILING a lawsuit -- however, the prosecutor believes any judge would simply throw such a case out before it went anywhere.
West Memphis 3 Case
Eddie Vedder, Natalie Maines
Arrive at Court for Support
All three members of the West Memphis 3 arrived at the Craighead County Courthouse in Arkansas moments ago ... where at least TWO of the men are expected to be granted their release from prison.
Two huge celebrities have also arrived at the courthouse to support the men ... Dixie Chicks singer Natalie Maines and Pearl Jam's Eddie Vedder.
The WM3 -- comprised of Damien Echols, Jessie Misskelley and Jason Baldwin -- were found guilty of killing 3 boy scouts in 1993. Misskelley and Baldwin were sentenced to life in prison. Echols was sentenced to death.
The case became a cause célèbre over the years after new evidence surfaced ... raising serious doubts as to whether the WM3 actually killed the three young boys.
The WM3 had maintained their innocence for years ... but according to local reports, two of the men are expected to "admit guilt" during today's hearing in exchange for their freedom.
Story developing ...
Two Men will 'Admit Guilt'
In Exchange for Freedom
Two members of the West Memphis 3 will be released from an Arkansas prison after "admitting guilt" in the deaths of 3 Boy Scouts back in 1993 ... this according to local reports.
The WM3 -- comprised of Damien Echols, Jessie Misskelley and Jason Baldwin -- were each sentenced to life in prison for the killings of Stevie Branch, Michael Moore, and Christopher Byers -- whose mutilated bodies were found in a wooded area in West Memphis, Arkansas in May 1993.
For years, Echols, Misskelley and Baldwin have claimed they were 100% innocent of any crime -- and their plight caught the attention of HUGE Hollywood stars like Johnny Depp and Winona Ryder ... who rallied for their release from prison.
There have been several documentaries made about the case ... most of which suggest the men may not have committed the murders.
But now, according to WREG-TV, two of the men -- one of whom is reported to be Echols -- have apparently changed their tune in exchange for their release from prison ... though it's unclear when the men will be released.
It's also unclear WHY the men would be released if they're confessing to such a heinous crime.
2:52 PM: TMZ spoke with a rep for John Mark Byers -- a step-father of one of the victims who was also portrayed as a suspect in the documentary, "Paradise Lost."
The rep tells us John will "definitely" be in court tomorrow -- but calls the situation a "double-edged sword" because "even though they should never have been arrested, a murderer is getting the last laugh."


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Pitching Sketch Ideas for Saturday Night Live with Host Katy Perry
Posted by Steve Herring on December 5, 2011
Host: Katy Perry ◊ Musical Guest: Robyn
Background: Each Monday of a show week in the offices of Saturday Night Live, Lorne Michaels meets with the host, writers, and cast to go over ideas for sketches they might want to do. What is said in these meetings will ultimately decide on what the cast and crew will work on all week before beaming into our homes at 11:35 PM EST.
Here at Herring Bone we hold "Pitch Mondays". I'll toss out a basic idea of something I think might work. Please do the same. I'm fairly biased to getting more airtime for Jay Pharoah and you'll see that reflected occasionally.
Read all the Pitch Monday ideas HERE.
We are NOT writing full sketches here. It can be one sentence, or one idea, or simply who you'd like to see impersonated.
Specific ideas for that week's host can also be a bonus.
PLUG!: If you missed my first celebrity interview – I questioned How to Make It in America's Joy Suprano about what characters she'd like to pull of at SNL. Read the Full Interview and read Joy's "Herring Bone" Profile.
The Pitch
It's Tebow Time! He's the hottest name in America's biggest sport who is as equally controversial on the field as he is off it. Football pundits HATE him, drinkers HATE him, pro-Choice women HATE him, and guys who sit at their desk imagining what they'd be doing if they were an attractive, millionaire quarterback in the NFL want to go Nick Cage in Face Off on his righteous ass. He's so ripe right now it's unconscionable, but if you follow SNL then you doubt they'll even attempt to figure this one out.
Dream Sketch: If there was a celebrity worth bringing back The Church Lady for, it's the Denver Chosen One. I'd love to see the other guest being Bobby Moynihan's Snookie from the Jersey Shore.
Christmas at the Homeless Shelter: Tebow heads to the homeless shelter to hand out soup and food for Christmas. Other volunteers, then homeless women, then homeless men attempt to get Tebow under the mistletoe.
The Bachelor with Tim Tebow: Women (Pedrad, Elliot, Bayer, Perry) vie for the right to lock down America's most eligible bachelor. Would this be another great excuse for Perry to dress scantily and show off her "assets"…sure, why not?
The Blind Date: Tim Tebow is set up on a blind date with Katy Perry. She has no idea who he is and it plays out like those old 1990's reality dating shows by asking him about his preferences in bed, how big he is, and attempts to get him into the typical late night hot tub.
Who: Well, Tebow is young, tall, and jacked out of his mind. Since nobody at SNL has ever been a workout warrior, this is an easy choice – Taran Killam has to play this part and he's an amazing impressionist; he could probably get something out of that squeaky teenager voice of Tebow.
Submit your own if you've got em.
Also check out my episode Previews, Reviews, and past Pitch Mondays.
Comment With Facebook, Yahoo!, AOL, Hotmail


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We will kick off our tourist season on 12-15 April (Yegge) 2007 when we host the Savannah Guide tour guide school. The theme is "Connecting with the Cultural Landscape" , and is sponsored by local mining company based in Jabiru, Energy Resources of Australia (ERA). Kakadu Culture Camp will be put to the test during the school and if successful, will become the first acredited Savannah Guide Site in Kakadu National Park. ERA are also sponsoring 6 Aboriginal (Bininj) tour guides for the school, with some already working at Kakadu Culture Camp.
Guides from all over northern Australia will gather at Kakadu Culture Camp for a 4 day intensive that will feature expert tuition in various fields including geology, rock art interpretation and preservation, as well as traditional fire regime, crocodile management, world heritage tourism etc. A two day remote area first aid course will precede the guide school. A major focus is on Aboriginal (Bininj) cultural tourism and special tours will be conducted by Mududjurl Art Centre, Yellow Water Cruises, and of course Kakadu Culture Camp. We are also cooking for the event with ground ovens of Buffalo and Barramundi.
You don't have to be a tour guide to come to the school, so if you are interested, contact our Coordinator for details, or check out www.savannah-guides.com.au.


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Douay-Rheims (RHE) | New International Version (NIV) |
7 (67-8) O God, when thou didst go forth in the sight of thy people, when thou didst pass through the desert: | 7 When you went out before your people, O God, when you marched through the wasteland, "Selah" |
The Douay-Rheims Bible is in the public domain. (Douay Rheims Catholic Bible Translation Online) | Scripture quoted by permission. Quotations designated (NIV) are from THE HOLY BIBLE: NEW INTERNATIONAL VERSION®. NIV®. Copyright © 1973, 1978, 1984 by Biblica. All rights reserved worldwide. (New International Version Bible Online) |


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It's looking like I'll be making the playoffs in a couple of my fantasy basketball leagues and if you think you'll be doing the same, you better read below. I usually don't suggest any players unless I'm acting on it myself, so it's legit like a Chrissy Teigen Instagram pic.
Dorell Wright, SG/SF, Philadelphia 76ers (37% owned in Yahoo! leagues)
If you give the man some consistent minutes like Doug Collins has the past week, Wright will come through for you. In his last six games, Wright has played 27, 26, 23, 32, 26 and 15 minutes, respectively. He averaged 13.5 points, 2.3 threes, 5.5 rebounds, 1.8 assists and 1.0 steals, which brings back good memories of his first season with the Golden State Warriors in 2010-11. Wright likely won't usurp either Nick Young or Evan Turner for a starting spot, but it's really the minutes that matter. Grab him now in the hopes that he gets some relatively significant burn because it could pay off as fantasy basketball will be in playoffs mode before you know it.
Al-Farouq Aminu, SF, New Orleans Hornets (35%)
Aminu has appeared in this column previously this season and merits a mention again because the dude can board. Getting significant rebounding production from the three spot can only help and in the past week, he's led all small forward-eligible players in the category (9.3). However, Aminu cleaning the glass isn't an anomaly. In the past month, he's third among small forwards in boards (8.9) and for the season, he's tied for fourth (7.8) with Paul George behind Josh Smith (8.6), LeBron James (8.1), Kevin Durant (7.9) and Shawn Marion (7.9). Among the group, Aminu averages the least amount of minutes (27). Since the All-Star break (11 games), Aminu has been getting four more minutes of playing time (31) and averaging 8.9 rebounds, along with 6.4 points on 39.7 percent shooting from the floor (6.2 FGA) and 94.1 percent from the line (1.5 FTA), 1.4 assists, 1.5 steals and 1.7 blocks. Getting the ball in the basket and doing it well isn't Aminu's thing, but it seems like everything else is. Solid add in most leagues.
Maurice Harkless, SF, Orlando Magic (15%)
The 19-year-old Harkless is one of several youngsters that the Magic have been rebuilding with and since the All-Star break has shown what he could bring to the squad. In his past twelve games, the rookie averaged 12.1 points on 50.4 percent shooting from the field, 0.9 treys, 5.2 rebounds and 1.3 steals in 32 minutes. It's certainly helped that Hedo Turkoglu hasn't played in a month thanks to an NBA suspension, but considering the the youth movement, it was only a matter of time before Harkless stepped up and shined. He's a definite add in any keeper and deep league, and should be considered for standard leagues, although he's not quite at the level to think too hard about it. Yet.
Marco Belinelli, SG, Chicago Bulls (12%)
Ride the Belinelli wave while you can. In the past week, Belinelli started all three games because of the plethora of injuries hitting the Bulls in the backcourt, namely Richard Hamilton, Kirk Hinrich and the now ubiquitous whenever a Bulls injury is mentioned, Derrick Rose. In his last three games, Belinelli averaged 18.0 points, 44.4 percent shooting from the floor (15.0 FGA) that includes 58.3 percent from behind the three-point line (4.0 3PA), 100.0 percent from the charity stripe (2.3 FTA), 2.3 triples, 2.7 rebounds and 4.7 dimes in 42 minutes. This production shouldn't be too surprising as Belinelli usually picks up his stats when he starts. In 18 games as a starter this season, Belinelli averages 15.1 points, 42.7 FG%, 88.8 FT%, 1.8 threes, 2.9 rebounds, 2.6 assists and 1.2 steals in 37 minutes. So, while the wave is strong, grab your surfboard.
Markieff Morris, PF, Phoenix Suns (5%)
Thanks to Marcin Gortat's toe injury that will see him sit out 3-4 weeks, Morris is now the starter for the Suns at the four spot with Luis Scola moving over to the five. The threat of Jermaine O'Neal is there to take minutes back from Morris when he returns to the team, but considering how efficient O'Neal has been in limited minutes, as well as the chance to develop Morris, we'll assume the impact won't be as significant. In 13 games as a starter this season, Morris has done well — 11.2 points, 48.3 FG%, 81.8 FT%, 0.8 triples, 5.2 boards, 1.7 assists, 0.5 steals and 0.6 blocks in only 25 minutes of play. Given more minutes, he could remind fantasy hoops owners of former Sun Shawn Marion, a player that contributed across the board. Of course, Morris won't be ridiculous with it like Matrix, but Morris could still make owners happy.
Alec Burks, SG, Utah Jazz (3%)
In his last four games, Burks put up averages of 12.8 points on 54.1 percent shooting from the floor (9.3 FGA), 90.0 percent from the freebie line (2.5 FTA), 1.3 Kerbys, 2.8 boards, 2.5 dimes and 1.0 steals in 26 minutes. This is more of a speculative add, but it's a very solid one. Burks is a former lottery pick that hasn't really gotten consistent minutes, but maybe his latest production will help the Jazz think more about giving him some extra burn on the court.
And the Answer Is: Eric McClung
McClung is a fantasy basketball expert, among many other things, for KFFL. The man knows what he's talking about, and tweeting about, so follow him on Twitter too.
TBJ: Who are a few players that we should keep on the fantasy basketball radar for next season?
McClung: Over the last month or so, perhaps no young player has seen a jump in production and fantasy stock for 2013-14 like Derrick Williams of the Minnesota Timberwolves. In his last 13 games, last year's second overall pick in the NBA Draft averaged 17.4 points on 42.5 percent shooting to go along with 8.7 rebounds, 0.8 threes, 0.6 steals and 0.6 blocks. By comparison, Williams averaged just 9.6 points on a woeful 36.6 percent shooting in 10 starts prior to the recent hot streak.
Coming out of Arizona standing nearly 6-foot-9 with a wingspan of 7-foot-1, Williams was viewed as an impressive blend of strength and athleticism featuring an emerging outside game. While he's proving his worth right now, it will be interesting to see how things go once the injury-depleted T-Wolves have all their other bigger bodies back.
Improving center Nikola Pekovic needs to be re-signed in the offseason, while the oft-injured Andrei Kirilenko has a player option in his contract to come back next year. Add in a healthy Kevin Love and the team is stocked in the frontcourt. However, if Williams continues to sustain his current level of play he may get his wish to play small forward on a full-time basis.
The Utah Jazz could feature a new set of bigs next season with Al Jefferson and Paul Millsap both destined to hit free agency. However, the future looks like it's already on the roster with Derrick Favors and Enes Kanter, the third overall picks from the 2010 and 2011 NBA Drafts playing those same positions.
Favors has made five starts in six games, playing both power forward and center due to injuries suffered by the aforementioned vets. In those games he averaged 11.5 points, 10.7 rebounds and 2.7 blocks. Favors shot poorly in three contests, though, and continues to struggle with committing fouls.
Kanter is averaging 14.0 points on nearly 61.5 percent shooting plus 6.8 rebounds in his last four games. The highlight was a 20-20 monster game in his lone start, a blowout victory against the Charlotte Bobcats. Kanter's wardrobe and tweets can be quite bizarre, but he's a workout nut and playing very serious on the court.
Mo Williams just returned from thumb surgery, but the Jazz need to make serious upgrades to their frontcourt in the offseason. Jefferson and Millsap each turned 28 years old recently, but will likely command pricey, multi-year contracts that probably won't make a lot of sense for the Jazz to commit to with Favors and Kanter looking ready to take over.
The young duo will take a hit soon in terms of their fantasy value down the stretch with Jefferson returning from ankle injury and Millsap already back from his own ankle issue. Favors and Kanter's fantasy relevance may be drawing to a close, but the youngsters are names to keep mindful of this offseason as the Jazz have to make big decisions on their respective futures as positional starters.
Number of Team Games in Week 20 (3/11-3/17)
Four Games: ATL, DAL, GSW, LAL, MEM, MIA, MIL, MIN, NYK, OKC, PHO, SAS, WAS
Three Games: BKN, BOS, CHA, CLE, DEN, DET, HOU, IND, NOR, ORL, PHI, POR, TOR, UTA
Two Games: CHI, LAC, SAC
Feel free to follow DV on Twitter and tweet any fantasy hoops questions you may have. He only charges 250,000 Phillipine pesos per answer. DV calls it the Balkman fee.


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The Microsoft Certified Systems Administrator (MCSA) certification helps you advance your career by ensuring that you have the skills you need to manage and troubleshoot network environments running on the Windows Server 2003 operating system. At UMBC Training Centers, we offer training classes geared to help you earn your MCSA on Windows Server 2003.
The best way to demonstrate your expert skills on Windows Server 2003—and to inspire confidence in a hiring manager, your team, and yourself—is by earning the Microsoft Certified Systems Administrator (MCSA) credential.
The MCSA certification verifies your knowledge in system administration of Microsoft Windows operating systems. MCSA certification can help advance your career by confirming that you have the skills necessary to successfully manage and troubleshoot system environments.
To earn your MCSA on Windows Server 2003 certification, you must pass four exams. UMBC Training Centers covers four specific exams which will help you earn your MCSA on Windows Server 2003 certification:
Candidates for the MCSA on Windows Server 2003 certification typically have 6 to 12 months of experience administering client and network operating systems. They are knowledgeable about implementing, managing, and maintaining the typically complex computing environment of mid-sized to large companies.
UMBC Training Centers offers a series of classes that prepare you to take the four exams above which, once passed, will earn you MCSA Certification.
For more information on MCSA certification: http://www.microsoft.com/learning/mcp/mcsa/Default.mspx
5 days (if class includes exams, students will take the exams during class).
E-mail email@example.com or call (443) 692-6599:


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- Jun 17:
- Bacich teacher could represent Giants at All-Star game
- Jun 11:
- Kentfield parents speak out on disputed space at Kent Middle School
- Jun 10:
- Marin officials cheer sales tax plan benefiting children
- Jun 8:
- Marin Voice: Improving the physical environment of classrooms
- Jun 4:
- San Anselmo's Hidden Valley Elementary students take day to innovate
- May 24:
- Marin Voice: 'Graduates' but not 'Invincibles'
- Family fun raises funds for schools at Mill Valley's Kiddo Carnival
- May 23:
- San Rafael's Saint Mark's School changes its name
- May 18:
- Marin Montessori celebrates 50 years
- May 17:
- San Rafael school for children with autism looking to build new facility
- May 6:
- Novato, Reed Union voters approve school parcel tax measures
- Apr 30:
- Five Marin schools win California Distinguished Schools award
- Apr 27:
- New SAT earns mixed marks from Marin standardized-test experts
- Apr 22:
- Dropping Waldorf leaves Lagunitas families scrambling
- Apr 15:
- Editorial: Marin grand jury finds disconnect in school discipline
- Apr 13:
- Marin Voice: Myths that sabotage effective education
- Apr 7:
- Editorial: Reed schools tax is needed to deal with growth
- Apr 4:
- Reed schools seeking parcel tax increase
- Mar 29:
- Marin Voice: The American classroom vs. the world'
- Mar 19:
- Kentfield School District loses key rulings in lawsuit over school for disabled
- Mar 11:
- Corte Madera's Cove School enrollment target reached, lottery avoided
- Feb 27:
- Schools, cities compare notes on shared services
- Jan 14:
- San Rafael parents, teachers call for ouster of Bahia Vista principal
- Jan 12:
- Marin educators question state proposal for universal preschool
- Jan 10:
- Online learning grows, putting pressure on schools' Internet connections
- Jan 7:
- Statewide report raises issues of preschool access, afterschool supervision in Marin
- Jan 2:
- Marin schools chief: There's reason for optimism heading into 2014
San Rafael City Schools is set to receive $1.5 million to boost its STEM curriculum through a collaborative training program for teachers.
The money, allotted by the state through the California Mathematics and Science Partnership, will be used to train to integrate math, science and related fields in a manner that fits with the new Common Core State Standards teaching method. It applies to third through eighth grades.
"The state is really emphasizing the connection between math, science and engineering," said Eric Hsu, professor of mathematics at San Francisco State University who will oversee the training. "It's a really healthy challenge for us to explore the connections between the disciplines."
County Superintendent of Schools Mary Jane Burke said the training will prepare teachers to do more "real-world application" in their classrooms.
"When we can engage students in project-based opportunities, we can be sure they will be engaged, learning, and having fun all at the same time," Burke said.
San Rafael, one of 10 districts in the state to receive the grant this year, will get $500,000 a year for three years to put their teachers through the training, which will be provided by various professionals in the science and technology fields.
While San Rafael is the principal beneficiary of the grant, teachers from Ross Valley and Dixie school districts, as well as the County Office of Education, also will receive training.
Because the state requires that 50 teachers participate in the training program, and San Rafael didn't have enough STEM-related teachers in the targeted grade levels to meet that total, the other districts were brought in to take part in the training.
STEM stands for "science, technology, engineering, math," and in some cases is referred to as STEAM, which incorporates art — mostly digitally generated art — into the curriculum.
Burke said the training program will include teachers from the county office's alternative education, special education and juvenile hall programs.
Administrators said they are excited about the collaboration the project involves — both in terms of bringing teachers from different districts into the fold, as well as the work with the greater community.
"It is a great opportunity for our teachers," said Patty Thompson, coordinator of academic programs for San Rafael City Schools. "It promotes a lot of collaboration, not just with the business community and the higher learning institutions, but also the neighboring communities here in Marin."
The collaborative effort includes partnerships with San Francisco State, which will serve as the "institute of higher education" overseeing the professional development plan, as well as the Exploratorium, the Romberg Tiburon Center, Autodesk, California Academy of Sciences, the Marin Community Foundation, and the San Rafael's Rotary and the Chamber of Commerce.
Participating teachers go through 60 hours of training each year of the grant, over five days during the summer and three days throughout the school year. They will be trained by representatives from the collaborating partners, the lessons from which will be incorporated into their classrooms: applying math, science and technology to the real world.
"It's very hands on, very project-oriented," Thompson said. "With the shift to Common Core, this is the kind of opportunity that lends itself perfectly. It embodies all the best practices that Common Core stands to bring."
Hsu, who oversees San Francisco State's Center for Science and Math Education, said the program is intended to "deepen the teachers' raw content knowledge" of math and science. How that will be done is still being determined, since the training will be tailored to the participating school districts' needs, Hsu said.
Two other San Francisco State professors, Larry Horvath, who is an assistant professor of secondary education and Stephanie Sisk-Hilton, an associate professor of elementary education, also will be involved in the professional development.
Hsu said he worked with San Rafael on a similar project several years ago, and he is just finishing up a six-year program with San Francisco Unified School District that appears to be having a positive impact in the classroom.
"Students have been doing better on state tests, so there is some promise," Hsu said.
Contact Laith Agha via email at firstname.lastname@example.com


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DAAS 495: Transforming History: Haiti, Cuba and the Caribbean Region - Last Updated May 31, 2014 Course guide for DAAS 495
Finding Archives and Manuscripts - Last Updated Jun 16, 2014 This guide provides an overview of strategies for locating primary sources, including archival and manuscript material.
Francophone Canada - Last Updated Sep 25, 2014 UM research collections and other resources in the study of Francophone Canadian history and literature/Les collections de recherche d'UM, et autres ressources pour l'étude de l'histoire et de la littérature canadienne Francophone
French 465/660 Le Procès: Littérature et art devant la loi au XIXe siècle (Michèle Hannoosh) - Last Updated May 29, 2014 Provides resources, strategies, and information to support students' research for the final paper in French 465/660.
French Language and Literature - Last Updated Nov 5, 2014 Provides selected sources and useful research-related sites in the field of French language and literature.
General and Comparative Literature - Last Updated Nov 19, 2014 Resources for research in comparative literature, reception studies, translation studies, literary theory, and affiliated discourses.
Italian Language, Literature and Culture - Last Updated May 29, 2014 Recommended resources for research in Italian language, literature and culture.
Mediterranean Studies - Last Updated Jan 13, 2015 Provides resources, strategies, and information on conducting research in Mediterranean Studies.
Spanish 488: Dictadura y Memoria en el Cono Sur - Last Updated May 29, 2014 Provides resources and strategies to conduct research about dictatorial regimes and post-dictatorship struggles over memory in Chile, Argentina, Uruguay and Brazil.
Spanish Civil War Materials in the Labadie Collection - Last Updated Apr 7, 2014 Lists various primary sources (by format) which can be found in the Joseph A. Labadie Collection.
Spanish Language and Literature - Last Updated Oct 13, 2014 Provides resources, strategies, and information on conducting research in literature and language of the Spanish-speaking countries.
Translation Studies - Last Updated Dec 7, 2014 Resources for finding translations, conducting research in translation studies, and locating online tools for translators. |


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One developer and statistics pro has turned his eye to what makes up the music of Guns N' Roses, proving that when it comes to 80s rock, the hair was high, but the standard deviations were higher.
Can zombies empathize? Are they near-sighted or far-sighted? Study up with this fully interactive model of zombie anatomy if you want to survive the zombie apocalypse.
Despite the feedback system and safety net of PayPal, scams can still go down on eBay. Craig Simms dodges the bullet and so can you.
A combination of high-resolution X-ray CT scanning and digital visualisation has been used to restore a rare dinosaur fossil.
The CEO of the electric car maker tweeted a mock-up hinting at an upcoming Tesla Motors product announcement next week.
An experiment to create a realistic artificial intelligence consists of a virtual child that interacts with humans and learns in real-time.
The twelfth Doctor, played by Peter Capaldi, finds excitement on the menu in "Deep Breath," the first episode of "Doctor Who" season 8.
Space-alien theorists have gotten a thrill from a bone-like object found on Mars, but NASA has a more plausible explanation.
FDA gives the nod to a 3D-printed facial implant that can be customized for individual patients in need of facial-reconstruction surgery.
The 3D Printed Anatomy Series allows medical students to learn human anatomy without needing access to a real cadaver.


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(43 Recipes) Created by LISAREADS
Recipes in this Collection
Like a "No Pudge" fudge brownie in 1 minute: Low fat, low cal, even some fiber! Save this single serving recipe for when you don't want a whole batch to tempt you! Submitted by SLOWSET Carbs: 22.1g | Fat: 1.1g | Fiber: 2.7g | Protein: 2.6g | Calories: 94.5
Very Good 4.5/5
(2 ratings)
These cookies are addictive and delicious! You'll never guess they're vegan, too. Submitted by STEPFANIER Carbs: 7.6g | Fat: 5.7g | Fiber: 1.8g | Protein: 0.9g | Calories: 81.5
This creme brulee recipe is full of flavor, not fat. The cranberry-orange combo is perfect balance of tart and sweet. Submitted by CHEF_MEG Carbs: 14.9g | Fat: 6.2g | Fiber: 1.1g | Protein: 5.1g | Calories: 133.6
Incredible! 5.0/5
(2 ratings)
As an alternative to sugar packed crust, sweet and tender pears encase a fruit and nut filling that's similar to cheesecake. Submitted by WONNDER1 Carbs: 41.2g | Fat: 6.8g | Fiber: 5.5g | Protein: 4.3g | Calories: 228
Very Good 4.5/5
(2 ratings)
I bring this into the office all the time. It always goes QUICK! No one will know how many calories you will have saved them! Submitted by RUNNING2LIVE Carbs: 26.3g | Fat: 6.3g | Fiber: 0g | Protein: 10.9g | Calories: 202.9
Pumpkin is subbed for butter in this lowfat treat! Cranberries and almonds add flavor and nutrition! Submitted by CMWELLS83 Carbs: 14.4g | Fat: 1.2g | Fiber: 1.3g | Protein: 1.6g | Calories: 64.3
Very Good 4.3/5
(3 ratings)
This is an attempt at making a diet-friendly version of Paula Deen's 'Not Yo Mama's Banana Pudding Submitted by GEMINIDREAM Carbs: 22.1g | Fat: 3.1g | Fiber: 0.9g | Protein: 3.9g | Calories: 148.3
Very Good 4.2/5
(204 ratings)
Very yummy and much lighter than regular chocolate chip cookies. Considered a hit by all! Submitted by TERRIANGEL Carbs: 14.2g | Fat: 2.9g | Fiber: 0.3g | Protein: 0.8g | Calories: 83.3
Just two ingredients create this light and delicious dessert! Submitted by DOCKERYLB Carbs: 34.6g | Fat: 0.2g | Fiber: 0.4g | Protein: 3.1g | Calories: 147.9
Makes 14-ish cookies, sized about 1.5 to 2 inches in diameter each (I don't follow instructions too well - there's just NOT a teaspoon-sized cookie in my repertoire!) Submitted by BIGGIRL2082010 Carbs: 18.3g | Fat: 9.6g | Fiber: 1.5g | Protein: 4.9g | Calories: 169.2
Not only will this taste yummy, but it is a gorgeous presentation as well. You'll impress everyone! Carbs: 28.4g | Fat: 2.1g | Fiber: 4.2g | Protein: 2.7g | Calories: 131.8
The great taste of pumpkin pie, the lightness of custard, a super simple prep, low fat, low carb, vegetarian, gluten free, and only 75 calories per serving...you can't get much better than that! Submitted by ALYSSAGB Carbs: 8g | Fat: 2.2g | Fiber: 1.8g | Protein: 6.6g | Calories: 74.1
Very Good 4.5/5
(2 ratings)
This is a great recipe if you want a super quick yet satisfying chocolate treat. I usually split it into two servings, but with only 150 calories, not to mention the probiotics of yogurt, no fat, and a whopping 25 grams of protein, you could easily get away with having a piece of fruit and some toast on the side and turning this into your breakfast! Submitted by ALYSSAGB Carbs: 15.2g | Fat: 1g | Fiber: 0g | Protein: 25.5g | Calories: 152.5
This is a delicious, light, refreshing dessert. It's low cal and sugar and can be made with the lite pie filling in any flavor. Note that this needs to be made the night before to soften the graham crackers. Submitted by HOCKIMAMA Carbs: 16.2g | Fat: 0.3g | Fiber: 0.4g | Protein: 2.8g | Calories: 80.1
(no ratings)
I got this recipe from a Low-Iodine Cookbook compiled by the Thyroid Cancer Survivor's Association. The original recipe called for a yield of 12 big cookies. I got 26 good sized cookies from this recipe. See my NOTE below. Submitted by DMPRIDER Carbs: 13.4g | Fat: 3.8g | Fiber: 1.1g | Protein: 2.3g | Calories: 92.1
These are light, fluffy, and only about 50 calories each! Submitted by SKYSHOOTER44 Carbs: 8.4g | Fat: 1.8g | Fiber: 0.2g | Protein: 0.5g | Calories: 50.6
A light and minty holiday cookie! Submitted by CHEF_MEG Carbs: 6.2g | Fat: 0.5g | Fiber: 0.1g | Protein: 0.4g | Calories: 29.7
(no ratings)
A cool, delicious treat for the grownups on a hot day. Basically fat free, and you can adjust the sugar (or use substitute) to your preferences, but these are so low-cal, you might as well get a little bit of the real thing. Submitted by CONQUERGRAVITY Carbs: 16.2g | Fat: 0.1g | Fiber: 1.2g | Protein: 0.3g | Calories: 76.8
A simple sweet treat that's sure to impress! Submitted by LADYBUGJAMI Carbs: 19.2g | Fat: 1.2g | Fiber: 0.3g | Protein: 2.4g | Calories: 119.5
Take some help from the market if you're not an experienced baker. A spice cake mix and a can of pumpkin become a tasty, easy-to-make cookie. Submitted by CHEF_MEG Carbs: 1.9g | Fat: 1.9g | Fiber: 0.4g | Protein: 1.2g | Calories: 77.3


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Beta-Pro Donates Human Islet Cells to Diabetes Researcher
GORDONSVILLE, Va., Sept. 22 /PRNewswire/ -- The cellular services company Beta-Pro LLC, announced today that it donated more than 300,000 human pancreatic islet cells to nationally renowned diabetes researcher Raghavendra G. Mirmira, M.D., Ph.D., the Eli Lilly & Co. Professor of Pediatric Diabetes, Indiana University School of Medicine, Herman B. Wells Center for Pediatric Research. Dr. Mirmira and colleagues subsequently published their work in leading scientific journals, including, The Journal of Clinical Investigation* and The Journal of Biological Chemistry.**
"Beta-Pro has been our exclusive source of human islets for the last two years," said Dr. Mirmira. "We have been delighted with both the frequency and quality of islets, which are now a crucial component of our NIH and JDRF-funded research projects."
"We want to congratulate Dr. Mirmira on the publication of his manuscripts in these peer-reviewed journals and on his ongoing research efforts in beta-cell generation," said Beta-Pro Principle Scientific Advisor and Professor of Surgery at the University of Virginia, Kenneth L. Brayman, M.D., Ph.D. "We appreciate Dr. Mirmira citing Beta-Pro LLC as a source for human islets and wish him the best of luck in his future study of diabetes at the IU School of Medicine."
Dr. Mirmira serves as a member of the Diabetes, Endocrinology and Metabolic Diseases B Subcommittee of the Diabetes and Digestive and Kidney Diseases Initial Review Group, National Institute of Diabetes and Digestive and Kidney Diseases, National Institute of Health, and on the editorial boards for the journals Diabetes, Molecular Endocrinology, and American Journal of Physiology-Endocrinology and Metabolism.
Beta-Pro isolates and distributes insulin-producing islet cells from surplus organs not placed for whole organ transplant in GMP and GLP facilities. Beta-Pro then charges and recovers fees for the costs for organ procurement, processing, preservation, quality control, storage, handling, and delivery of islets, other biomaterials, and biological data. To learn more, visit the new Web site at www.betaprolabs.com.
*Maier, B., Ogihara, T., Trace, A.P., Tersey, S.A., Robbins, R.D., Chakrabarti, S.K., Nunemaker, C.S., Stull, N.D., Taylor, C.A., Thompson, J.E., Dondero, R.S., Lewis, E.C., Dinarello, C.A., Nadler, J.L., and Mirmira, R.G. The unique hypusine modification of eIF5A promotes islet beta cell inflammation and dysfunction in mice. J Clin Invest. 2010; 120(6):2156-21702.
**Ogihara, T., Chuang, J.C., Ogihara, T., Chuang, J.C., Vestermark, G.L., Garmey, J.C., Ketchum, R.J., Huang, X., Brayman, K.L., Thorner, M.O., Repa, J.J., Mirmira, R.G., and Evans-Molina, C. Liver X receptor agonists augment human islet function through activation of anaplerotic pathways and glycerolipid/free fatty acid cycling. J Biol Chem. 2010; 285(8):5392-5404.
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J. Scott Kasten wrote: > > Well, I guess I do have some work cut out for me then. I never tried > the sound on my IP22 simply because without a console, multi-media > wasn't much fun. Yes, we should do an alsa version for that too. I'd > still prefer to tackle the O2 first though. > > -S- Good luck :) If you get anything that builds and does something functional, post it and I'll give it a spin. As soon as I pin down this IP32 prom crash I'm seeing in 2.6.20 now (joy). --Kumba -- Gentoo/MIPS Team Lead "Such is oft the course of deeds that move the wheels of the world: small hands do them because they must, while the eyes of the great are elsewhere." --Elrond -- firstname.lastname@example.com mailing list
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Oklahoma Municipal Clerks, Treasurers, and Finance Officials Association Annual Conference
58th Annual Conference
Making Cents of Changing Times
Oklahoma State University | Wes Watkins Center, Stillwater
October 22–24, 2014 | Pre-Conference, October 21, 2014
Dear OMCTFOA Members:
Welcome members, sponsors, and guests to the 58th Annual Conference of the Oklahoma Municipal Clerks, Treasurers and Finance Officials!
The conference is scheduled Wednesday through Friday, Oct. 22-24, 2014, with a pre-conference on Tuesday afternoon, Oct. 21, 2014, at the Wes Watkins Conference Center on the Oklahoma State University campus in Stillwater. Institute and Academy Session are available for those working towards their various certifications.
This year's conference theme is "Making Cents of Changing Times". Your OMCTFOA Board has worked hard all year in selecting workshop sessions from your suggested topics and obtaining knowledgeable speakers to help all of us in "Making Cents of Changing Times".
Institute and Academy sessions will be available at the pre-conference.
Wednesday – We will begin the morning with the opening ceremony and general session in the auditorium. Per your request, that afternoon we will move to the concurrent sessions in the various meeting rooms.
Wednesday Evening – This year we are offering an Artistik Palette a social painting event hosted by – enjoy an evening of painting and having refreshments with your clerks and treasurers. Pre-registration and payment are required.
Thursday – We will continue with concurrent sessions in the morning, followed by institute and academy sessions in the afternoon.
Thursday Evening – With changing times comes the change of seasons. OMCTFOA, in partnership with the Oklahoma Municipal Assurance Group and support of our sponsors, has planned a Fall Festival Fun Night! So "change" into your costumes and come ready to dance and sing with a local DJ, take a picture or two with props in the photo booth, play games, and just have fun!!! Prizes will be award to the "best" costume, and door prizes will be given throughout the evening. You must be present to win!
Friday – We will hold our final concurrent sessions in the morning, followed by lunch and the annual business meeting. And yes, more door prizes!!It has been an honor and privilege serving as your 2014 OMCTFOA President, as well as holding various positions on board throughout the last few years. I encourage each of you to consider serving. There are numerous opportunities available.
Thank you for supporting OMCTFOA. I wish you all continued success in the years to come.
Janice L. Almy 2014 OMCTFOA President
City Clerk, City of Sand Springs
- Register Online
- Registrations are due October 10, 2014
- Cancellation policy
Because of guarantee requirements for meal functions, cancellations must be received by October 10, 2014, at 4 p.m. for a refund of fees.
Hotel accommodations
All sessions will be held in the conference facilities of the Wes Watkins Center at Oklahoma State University in Stillwater, Oklahoma. Please note that Oklahoma State University is a tobacco-free campus. Parking will be available at the Wes Watkins Center free of charge. Participants are asked to make their own hotel reservations. Rooms have been blocked at these Stillwater hotels and are available through 9/20/2014. (OMCTFOA)
Hotel | Address | Phone | Price |
Residence Inn of Stillwater | 800 S. Murphy St | 405-707-0588 | $119 king/night $124 double/night $129 /night |
Microtel Inn&Suites | 423 E. Hall of Fame | 405-372-7100 | $83 /night |
La Quinta Inn and Suites | 5285 W. 6th Ave | 405-564-0599 | $105 /night |


text:
New Century Version (NCV) | New International Version (NIV) |
5 You will call for nations that you don't yet know. And these nations that do not know you will run to you because of the Lord your God, because of the Holy One of Israel who honors you." | 5 Surely you will summon nations you know not, and nations that do not know you will hasten to you, because of the LORD your God, the Holy One of Israel, for he has endowed you with splendor." |
Scripture taken from the New Century Version. Copyright © 1987, 1988, 1991 by Thomas Nelson, Inc. Used by permission. All rights reserved. (New Century Version Online Bible) | Scripture quoted by permission. Quotations designated (NIV) are from THE HOLY BIBLE: NEW INTERNATIONAL VERSION®. NIV®. Copyright © 1973, 1978, 1984 by Biblica. All rights reserved worldwide. (New International Version Bible Online) |


text:
What If One Friend Has Less Money Than the Others?
Say you plan – and pre-pay – a friends' weekend getaway only to learn at the last minute that one person can't afford to go. "Save me from being unduly rude!" wrote reader SJaneParker, who hopes she won't be left footing the bill.
Here's the setup: "I and another close friend took on the task (happily) of organizing a college friends' getaway weekend in Sonoma," SJaneParker wrote. "We handled all reservations, paid for the accommodations and handled all preliminary planning (such as sending out options for activities and accommodations in a survey with estimated prices).
"One lady ('J'), to whom I was never very close, mentioned that she felt the prices were too expensive, so we went for all the cheapest options and she gave the okay," SJaneParker wrote. "However, this past weekend I heard from someone else that 'J' plans to join the trip late and only stay one night—and plans to pay for only that one night.
"We have only a week until the trip, and we cannot replace guests for only part of the time. As she never told the organizers and decided to do this so late, I feel she should pay the full price, but others don't want 'drama' on what is supposed to be a nice weekend," SJaneParker wrote. "How should I handle this?"
The best approach, SJanePparker, is to assume all parties had the best intentions. For instance, you informed everyone of prices ahead of time and went for cheaper options to accommodate concerns. Assume that J intended to attend until something – probably worries about the cost – changed her mind.
At that point, she should have informed you and asked if it was possible to find a replacement to attend (and pay for!) the nights she was skipping. By saying nothing, she put everyone in a bind. Someone has to cover the cost, after all.
Assuming best intentions, however, her reason for behaving this way might be embarrassment: she may feel badly that she can't afford to pay for her share when all her other old friends from college can. If this is the case, you don't want to make her feel worse.
I wonder if the rest of the group would feel comfortable chipping in to defray her expenses? This is, after all, a group of old friends, and it sounds as if other attendees may be more financially comfortable.
As the organizer, you should call J directly – today! – to confirm that she is planning to curtail her attendance. If so, reach out to the rest of the group and ask, discreetly, if others would be willing to pay a slight adjustment. Don't go into the details; among old friends, news travels fast, so everyone already knows this is an issue. Just say, "The new price would be X amount." If anyone has a problem with it, you'll hear about it and can discuss the situation in more detail off-line.
Who should pay? How would you handle it?
(image via Realsimple.com)


text:
New International Reader's Version (NIRV) | New International Version (NIV) |
1 "If you will return, Israel, return to me," announces the Lord. "Put the statues of your gods out of my sight. I hate them. Stop going down the wrong path. | 1 "If you will return, O Israel, return to me," declares the LORD. "If you put your detestable idols out of my sight and no longer go astray, |
2 Take all of your oaths in my name. Say, 'You can be sure that the LORD is alive.' Let all of your promises be truthful, fair and honest. Then I will bless the nations. And they will take delight in me." | 2 and if in a truthful, just and righteous way you swear, 'As surely as the LORD lives,' then the nations will be blessed by him and in him they will glory." |
3 Here is what the LORD is telling the people of Judah and Jerusalem. He says, "Your hearts are as hard as a field that has not been plowed. So change your ways and produce good crops. Do not plant seeds among thorns. | 3 This is what the LORD says to the men of Judah and to Jerusalem: "Break up your unplowed ground and do not sow among thorns. |
4 People of Judah and Jerusalem, obey me. Do not let your hearts be stubborn. If you do, my anger will blaze out against you. It will burn like fire because of the evil things you have done. No one will be able to put it out. | 4 Circumcise yourselves to the LORD, circumcise your hearts, you men of Judah and people of Jerusalem, or my wrath will break out and burn like fire because of the evil you have done-- burn with no one to quench it. |
5 "Announce my message in Judah. Tell it in Jerusalem. Say, 'Blow trumpets all through the land!' Give a loud shout and say, 'Gather together! Let's run to cities that have high walls around them!' | 5 "Announce in Judah and proclaim in Jerusalem and say: 'Sound the trumpet throughout the land!' Cry aloud and say: 'Gather together! Let us flee to the fortified cities!' |
6 Warn everyone to go to Zion! Run for safety! Do not wait! I am bringing trouble from the north. Everything will be totally destroyed." | 6 Raise the signal to go to Zion! Flee for safety without delay! For I am bringing disaster from the north, even terrible destruction." |
7 Lions have come out of their den. Those who destroy nations have begun to march out. They have left their place to destroy your land completely. Your towns will be broken to pieces. No one will live in them. | 7 A lion has come out of his lair; a destroyer of nations has set out. He has left his place to lay waste your land. Your towns will lie in ruins without inhabitant. |
8 So put on black clothes. Sob and cry over what has happened. The LORD hasn't turned his burning anger away from us. | 8 So put on sackcloth, lament and wail, for the fierce anger of the LORD has not turned away from us. |
9 "A dark day is coming," announces the Lord. "The king and his officials will lose hope. The priests will be shocked. And the prophets will be terrified." | 9 "In that day," declares the LORD, "the king and the officials will lose heart, the priests will be horrified, and the prophets will be appalled." |
10 Then I said, "You are my LORD and King. You have completely tricked the people of Judah and Jerusalem. You have told them, 'You will have peace and rest.' But swords are pointed at our throats." | 10 Then I said, "Ah, Sovereign LORD, how completely you have deceived this people and Jerusalem by saying, 'You will have peace,' when the sword is at our throats." |
11 At that time the people of Judah and Jerusalem will be warned. They will be told, "A hot and dry wind is coming, my people. It is blowing toward you from the bare hilltops in the desert. But it does not separate straw from grain. | 11 At that time this people and Jerusalem will be told, "A scorching wind from the barren heights in the desert blows toward my people, but not to winnow or cleanse; |
12 It is much too strong for that. The wind is coming from me. I am making my decision against you." | 12 a wind too strong for that comes from me. Now I pronounce my judgments against them." |
13 Look! Our enemies are approaching like the clouds. Their chariots are coming like a strong wind. Their horses are faster than eagles. How terrible it will be for us! We'll be destroyed! | 13 Look! He advances like the clouds, his chariots come like a whirlwind, his horses are swifter than eagles. Woe to us! We are ruined! |
14 People of Jerusalem, wash your sins from your hearts and be saved. How long will you hold on to your evil thoughts? | 14 O Jerusalem, wash the evil from your heart and be saved. How long will you harbor wicked thoughts? |
15 A voice is speaking all the way from the city of Dan. From the hills of Ephraim it announces that trouble is coming. | 15 A voice is announcing from Dan, proclaiming disaster from the hills of Ephraim. |
16 "Tell the nations. Warn Jerusalem. Say, 'An army will attack you. It is coming from a land far away. It will shout a war cry against the cities of Judah. | 16 "Tell this to the nations, proclaim it to Jerusalem: 'A besieging army is coming from a distant land, raising a war cry against the cities of Judah. |
17 It will surround them like people who guard a field. Judah has refused to obey me,' " announces the Lord. | 17 They surround her like men guarding a field, because she has rebelled against me,' " declares the LORD. |
18 "The army will attack you because of your conduct and actions. That is how you will be punished. It will be so bitter! It will cut deep down into your hearts!" | 18 "Your own conduct and actions have brought this upon you. This is your punishment. How bitter it is! How it pierces to the heart!" |
19 I'm suffering! I'm really suffering! I'm hurting badly. My heart is suffering so much! It's pounding inside me. I can't keep silent. I've heard the sound of trumpets. I've heard the battle cry. | 19 Oh, my anguish, my anguish! I writhe in pain. Oh, the agony of my heart! My heart pounds within me, I cannot keep silent. For I have heard the sound of the trumpet; I have heard the battle cry. |
20 One trouble follows another. The whole land is destroyed. In an instant my tents are gone. My home disappears in a moment. | 20 Disaster follows disaster; the whole land lies in ruins. In an instant my tents are destroyed, my shelter in a moment. |
21 How long must I look at our enemy's battle flag? How long must I hear the sound of the trumpets? | 21 How long must I see the battle standard and hear the sound of the trumpet? |
22 The LORD says, "My people are foolish. They do not know me. They are children who do not have any sense. They have no understanding at all. They are skilled in doing what is evil. They do not know how to do what is good." | 22 "My people are fools; they do not know me. They are senseless children; they have no understanding. They are skilled in doing evil; they know not how to do good." |
23 I looked at the earth. It didn't have any shape. And it was empty. I looked at the sky. Its light was gone. | 23 I looked at the earth, and it was formless and empty; and at the heavens, and their light was gone. |
24 I looked at the mountains. They were shaking. All of the hills were swaying. | 24 I looked at the mountains, and they were quaking; all the hills were swaying. |
25 I looked. And there weren't any people. Every bird in the sky had flown away. | 25 I looked, and there were no people; every bird in the sky had flown away. |
26 I looked. And the fruitful land had become a desert. All of its towns were destroyed. The LORD had done all of that because of his burning anger. | 26 I looked, and the fruitful land was a desert; all its towns lay in ruins before the LORD, before his fierce anger. |
27 The LORD says, "The whole land will be destroyed. But I will not destroy it completely. | 27 This is what the LORD says: "The whole land will be ruined, though I will not destroy it completely. |
28 So the earth will be filled with sadness. The sky above will grow dark. I have spoken, and I will not take pity on them. I have made my decision, and I will not change my mind." | 28 Therefore the earth will mourn and the heavens above grow dark, because I have spoken and will not relent, I have decided and will not turn back." |
29 People can hear the sound of horsemen. Men who are armed with bows are coming. The people in every town run away. Some of them go into the bushes. Others climb up among the rocks. All of the towns are deserted. No one is living in them. | 29 At the sound of horsemen and archers every town takes to flight. Some go into the thickets; some climb up among the rocks. All the towns are deserted; no one lives in them. |
30 What are you doing, you who are destroyed? Why do you dress yourself in bright red clothes? Why do you put on jewels of gold? Why do you put makeup on your eyes? You make yourself beautiful for no reason at all. Your lovers hate you. They are trying to kill you. | 30 What are you doing, O devastated one? Why dress yourself in scarlet and put on jewels of gold? Why shade your eyes with paint? You adorn yourself in vain. Your lovers despise you; they seek your life. |
31 I hear a cry like the cry of a woman having a baby. I hear a groan like someone having her first child. It's the cry of the people of Zion struggling to breathe. They reach out their hands and say, "Help us! We're fainting! Murderers are about to kill us!" | 31 I hear a cry as of a woman in labor, a groan as of one bearing her first child-- the cry of the Daughter of Zion gasping for breath, stretching out her hands and saying, "Alas! I am fainting; my life is given over to murderers." |
Holy Bible, New International Reader's Version® Copyright © 1995, 1996, 1998 by Biblica. All rights reserved worldwide. (New International Reader's Version Bible Online) | Scripture quoted by permission. Quotations designated (NIV) are from THE HOLY BIBLE: NEW INTERNATIONAL VERSION®. NIV®. Copyright © 1973, 1978, 1984 by Biblica. All rights reserved worldwide. (New International Version Bible Online) |