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70 of 87 people found the following review helpful
5.0 out of 5 stars
This game is a Zelda masterpiece that is most definitely worth experiencing (even without the bonus music CD),
= Fun:5.0 out of 5 stars
This review is from: The Legend of Zelda: Skyward Sword (Video Game)
The Legend of Zelda series is one of the greatest video game franchises of all time, if not arguably *thee* greatest. With each release, Nintendo has showed us the magic of journeying through Hyrule's beautiful kingdom. Now, they have done it again, greatly injecting innovation into the tried-and-true formula of past titles. This is a Zelda game unlike any other, and feels all at once both an incredible nostalgic celebration of 25 years of history, and a wholly new adventure full of wild, awesome new directions. Get ready for a fairly long review, but please know that this is written from the heart of a young man who loves the series above most others in his favorite pastime.
The story and characters present in Skyward Sword are very different among the other Zelda titles, despite the obvious recurring ones. I don't just mean the amazing setting of Link's home, Skyloft, a fantastical city floating above the clouds where everone is bonded to their own guardian birdlike creature, a loftwing. No, from the start, Nintendo truly changes almost everything of what you'd come to expect from a Zelda game. This is the earliest tale in the series chronologically, acting as a prequel, making way for Ocarina of Time's tale to come. Zelda is not a princess here, just another common schoolgirl. She and Link have been best friends since childhood, and may even have feelings for each other (it's pretty obvious, and incredibly touching. My wife and I were both pretty moved by it). In Skyloft, the local school is essentially a knights academy, the uniform being a tunic that is easily recognizable to fans of the series. After completing a ceremony to become a senior in his class (the senior tunic is, you guessed it, dark green), Zelda and Link ride together through the sky to celebrate. Out of nowhere, a malevolent tornado knocks Zelda to "the surface," a vast, unexplored land below the cloud cover and once again, Link takes up the mantle of being a fated hero, destined to save the day. I'll stop here, because this is virtually spoiler free and if I say more it won't be. Just know that Nintendo has really changed up the formula of story and characters we've come to expect from the Zelda franchise, and as a result, Skyward Sword feels incredibly refreshing. Another immediately noticeable change is in presentation. The story is much, much more cinematic than Zelda has ever been. Cinematic shot angles are much more dynamic than ever before, character expression is stunning, animation is smooth and realistic, and the writing is just fantastic. If anything, this feels like a very intimate entry in the Zelda series, not just epic or grand like past titles. It's a lovely direction for the Zelda series, if you ask me. The characters all come to life thanks to this presentation, of course, but the writing present certainly helps too. Each character has so much personality, and talking to each of them is a joy. Link is a somewhat distracted dreamer with his head in the clouds, loves to sleep, but has tons of courage and kindness, a true hero. Accompanying him in his journey is Fi, a new kind of companion to the series. Fi looks like a ceramic doll, her "speech" sounds like GLaDOS, and is purely logic driven. She is amazing. Zelda is a strong-willed, tough tomboy of sorts, and very lovable. Lord Ghirahim, the new villain, is *extremely* compelling and creepy (Ganandorf makes no direct appearance). All of these characters, as well as the plethora of side characters, are written and presented beautifully. The art design and graphical implementation is awesome here. The game has married the art design of two past masterpiece Zelda title styles into one wholly unique direction. You have more realistic people and settings, like in the dark, mature Twilight Princess, but you also have the vibrant color and imagination of The Wind Waker, and it is a joy to behold. Nintendo EAD designed the game to look like a water color painting, and I must say, they did a fantastic job doing so. Draw distances are fairly short, and anything beyond is purposely blurred to look exactly like a water-color painting of the impressionist style, full of brushstrokes of beautiful color. I am deeply impressed here. The Wii is a painfully underpowered system in comparison to its two competitors, but it is genius art design like this that shows why the Wii has had some of the most beautiful titles of this generation (Metroid Prime 3, Muramasa: The Demon Blade, Super Mario Galaxy, Super Mario Galaxy 2, Okami, now this game, the list goes on and on). To put it succinctly, Skyward Sword is one of the most beautiful games in recent memory, and that is totally thanks to the absolutely brilliant (and well implemented) art design. Koji Kondo and Hajime Wakai; any fan of Nintendo will instantly recognize these names as two of the greatest musical composers of video gaming. They are almost unrivaled as composers, writing some of the most iconic music in the entire medium. Koji worked as musical supervisor in this title (as well as composed the main theme and some other songs). Hajime was in charge of music composition. This may be, and I *do not* say this lightly, some of their very best work yet. The music here ranges from the entire spectrum of musical emotion: epic, intimate, touching, sad, meditative, dark, joyous, achingly beautiful, uplifting, goofy/doofy (for a certain character), anything you can imagine. Each theme, whether for an event, a character, a place, whatever, is absolutely perfect for its place and can greatly change depending on the situation. It takes something special for music to not only define the experience for any gamer playing the game, but also convey the emotion and thought its supposed to, and the soundtrack here does so perfectly. Like most Zelda games, Link acquires a musical instrument that helps progress the story (Ocarina of time had... well... duh. Wind Waker had a baton), here it is a harp. You can play it at any time, and when you do, you can actually accompany the beautiful background music of wherever you happen to be on the harp. That's very, very cool. Great job Koji and Hajime! You're amazing. The gameplay is what you're probably the most curious about. Does the Wii-Motion Plus work? Yes, it does very well, for the most part. You'll have to deal with calibration from time to time, sometimes actions won't register the way you hoped, but it's not too big a deal and doesn't happen nearly enough to mar the experience. The 1:1 swordplay works pretty flawlessly once you become acquainted with it. Link will seamlessly swing his sword however you do. Horizontal, vertical, diagonal, it all works quite well. Pretty much every enemy you will encounter will require a different strategy to defeat, and I have found that the swordplay grows more enthralling with each hour I play (Boss fights are outstanding). It took me quite a while to get used to it, but I must say that this is truly the game the Wii was made nearly six years ago for. It's about time. The quest items you'll find are also a blast to use. They give you some new ones right off the bat, and they're all awesome, feeling completely new yet appropriate for the franchise. Also, Link now has stamina that runs out as he climbs and dashes throughout the world (yes, Link can now sprint around if you'd like). Link's stamina actually adds a small layer of strategic depth to the game, and the concept comes into play in many scenarios throughout the game. This gameplay concept worried me at first, but it's actually really enjoyable, and implemented excellently. There have been several major shake-ups to the usual Zelda expectations we all had up to this point. Gone is the field-dungeon-field formula of past titles. Instead, here you have a hub world, the realm above the clouds, with Skyloft as your main town to visit. Here you can restock supplies, buy or upgrade your shield and other equipment using items you've scavenged in your questing rpg-style, and go on very personal side quests that feel very much like Majora's Mask did, making for a character-driven experience. A great change of formula, one I was *very* skeptical about beforehand. You can ride your loftwing and drop to the surface world below at key rifts in the clouds. Here, you have more concentrated lands you can adventure through until you get to a dungeon/temple that will advance the story. The world below, and its temples, feel quite a lot like the Metroid series, and the Metroid Prime Trilogy in particular. The land is more condensed and concentrated, feeling like dungeon of sorts by themselves, but as you acquire newer items, more and more dimensions will open up in those places as you revisit them. It's a huge change-up to the Zelda formula, but one that feels surprisingly good. Having now beaten the game and played through all temples so far, I am amazed at the ingenuity of them (especially Ancient Cistern, one of the greatest dungeon/temples of any Zelda game from the past 25 years, no joke). Yes, you'll be pushing blocks and shooting targets to open doors, but you'll also encounter brilliant new puzzles. I mean, the puzzles are challenging and downright laugh-inducing in their ingenuity, and feel very satisfying when you figure then out. Combine this with the totally awesome new items, stellar swordplay, and ease of use and you get the feeling that every area feels like an innovation, in much the same way playing through Super Mario Galaxy 2 felt like standing before a firing squad of brilliant new ideas. I am downright astonished. I did not think it could be done, honestly, but this game really has reinvigorated the series through great change to the formula rather than refining it further like Twilight Princess did, and trust me when I say no one is more surprised than me. This is a brilliant game, even among the other entries in what has been for 25 years a brilliant series. It takes Zelda in a plethora of new directions, while miraculously feeling *exactly* like a true-to-form Zelda game. Color me surprised. If you're a fan of Zelda, then you don't need me to tell you to go get this right now. This series has some of the most diehard fans of any gaming franchise out there, but just for emphasis' sake, I proudly, and loudly proclaim that this game is incredible! Buy it, soar through the realms above, and dive to the vast, mysterious lands below and fulfill your destiny to save the world once again! * I know this review is quite long, but honestly, this game has so much that merits attention, the review could be much, much longer and still be appropriate. I will edit my review as I play through the game more if I feel there is something worth mentioning that I come across. However, I feel that this is a pretty good summary that hopefully gives you a good picture of the game. Seriously, go get it, like, right now. You won't regret it. - Update after beating the game: After playing the game for roughly 50 hours I finally beat Skyward Sword. In short, this game is an absolute masterpiece. Each and every hour spent in this game was filled to the brim with brilliance and excellence, and not one single minute felt like boring filler that artificially extended the game. This feels like the Super Mario Galaxy 2 of Zelda titles, where there seems to be an exciting new gameplay/puzzle element at every turn. The story is incredible, with a lot of twists that genuinely thrilled and surprised me. This game essentially acts as an origin story for the entire Zelda series. Pretty much every element that you're familiar with from Zelda games see their true origin here, and it is spectacular (I won't give any spoilers though, you'll be blown away when you experience it for yourself). I have to say that I have not been this entranced and enthralled by a Zelda game since Ocarina of Time and I am a HUGE fan of pretty much every entry in the entire Zelda series, so I don't say that lightly. The music is among the series' very best, which by itself is a massive accomplishment. The graphics and particularly the art design are incredibly beautiful, some of the most gorgeous and brilliantly inspired of the past decade, despite the underpowered system it is on. Because of all of this, I was compelled to play this constantly until beating it, AND there's a new game plus mode that adds substantially to the game as well! For fans of the series, this game is an immediate must-own. I give it the highest recommendation possible. I absolutely love this game, and I'm fairly certain most of you out there will too. *That's my final statement. This is meant to finalize the points I made from my original review, which I think will be as detailed and informative as anyone would want or need. Thank you for taking the time to read my review. Good day. :) - I wondered when the supply of first-edition copies of this game, which came with a special bonus musical CD, would run out and Nintendo would start reproduction of this masterpiece without the bonus disc. It appears now is that time. I wrote a very detailed review of the game when it first came out. It's one of the reviews I'm most proud of, and I stand by my assessment. This game is just as good now as it was when it released about six months ago, and is just one of those magical games that must be played, as Zelda games tend to be. Having had months to think about the game since completing it for the first time, what really stands out to me about it is the spectacular art design and execution of said artistic concepts, the absolutely beautiful and moving soundtrack that I think is some of Kondo and Wakai's best work, the exceptional story and the way it is told, the very unique and enjoyable temple/level design, and finally the unique gameplay and control mechanics. It's a very moving experience when all combined together. Also, may I just say that Ancient Cistern may be, in every way imaginable, one of the very best temples/dungeons in Zelda's rich 25 year history. Seriously, it's fantastic, but in all honesty, the entire game is so incredibly memorable and endearing. So enjoy this review, and have a good day. :D
19 of 22 people found the following review helpful
5.0 out of 5 stars
Best Game Ever!,
= Fun:5.0 out of 5 stars
This review is from: The Legend of Zelda: Skyward Sword (Video Game)
This game is a masterpiece.I got this game last year for Christmas and I do not regret getting it.This game has fantastic characters like the newly designed Zelda who has a great personality and you feel some incentive to save her, the wacky and hilarious Groose, and the flamboyant villain Ghirahim who is my favorite Zelda antagonist. This game looks like a watercolor painting it is a beautiful looking game.The music is great and is well orchestrated, My favorite being the boss theme and Fi's theme. The controls are great, especially aiming the bow and swinging the sword. You do need to reconnect the controller a lot though, but still great controls. The game-play is awesome but it gets repetitive sometimes. The story is great with great plot twist and humor. Side quest are great but it needs more of them and needs to make them longer. The boss-rush mode is great and challenging, and the hero mode is welcomed with it's difficulty and new content. The bosses are challenging, and the dungeons have great designs and good puzzles. The difficulty is balanced too, which I like very much.
Ratings Story: 9.5/10 Controls:9.25/10 Presentation (Graphics, music, characters): 10/10 Difficulty:10/10 Replay ability:9.5/10 Gameplay: 9.75/10 Overall (not an average): This game has about 125 hours of game-play(if you include Hero mode) and it is worth the $30 to $50. In my opinion this is not only my favorite Wii game and Zelda game but my favorite game of all-time. There is so much more I can talk about this game but it would take way to long. Buy this game it is worth the time and money, and I think a lot of people will like it. This game gets a 10/10. Thank you for reading
17 of 21 people found the following review helpful
5.0 out of 5 stars
I think I'm in Love!,
Verified Purchase(What's this?)
This review is from: The Legend of Zelda: Skyward Sword (Video Game)
Oh. My. Goodness
I've been playing video games all of my life, ever since 2000, but I just recently, and by that I mean since October 2013, got into the Zelda franchise. I've heard so many things from so many people about how awesome the games are, which left me curious. So first, I played Wind Waker, which I thought was a really great game, and I thoroughly enjoyed it, it had it's share of problems that kept it from being something truly amazing, but it was still very fun to play overall. Next, there was Twilight Princess, a game that was just ABSOLUTELY INCREDIBLE, and I LOVE IT TO DEATH! It did everything right in improving upon what worked for me in Wind Waker, as well as addressing the problems I had. Then came A Link to the Past, which I think is truly a GEM to behold, an amazing game to play and I can definitely see why so many people absolutely love it. I personally thought it was better than Wind Waker, but still not as great as Twilight Princess. So there I was, thinking that it couldn't possibly get any better than The Legend of Zelda: Twilight Princess...And then, I played this game. <3 <3 <3 :') The Legend of Zelda: Skyward Sword, is just... beautiful! Everything from the great looking graphics, great music, incredible gameplay, well designed dungeons, and just the overall adventure & THE ATMOSPHERE of the adventure was just something out of this world! The last time I felt this strongly about a game, was the first time I played Super Mario Galaxy! So what made this game such a wonderful joy for me, well. Positives: -Outstanding presentation - The graphics look great for Wii standards, the character models also look great, animations look smooth and well designed. The story, while the same as every other usual Zelda gig, which is (Zelda is kidnapped, bad guy want's to destroy everything, go stop and save), is more meaningful this time around, because unlike the other Zelda incarnations, I actually care about this one. And finally, my favorite Link & Zelda incarnations. The principle of Link as a character is to represent the Link between you and the character, and out of the 4 Zelda games I've played, Skyward Sword has done the best job of that. I can relate PERFECTLY to this Link & I feel the same things he feels & go through the same expressions, when Zelda sealed herself in the crystal & Link and deeply saddened, so was I. I actually feel a strong bond & connection with not only Link, but Zelda as well, especially her. Throughout the intro, and hearing/listening to the things she told me, really made me develop a special bond with her, like the character himself does. So as a result, in the main journey, I want to do EVERYTHING in my power to help her. I always have one goal: HELP ZELDA! -Incredible gameplay-The 3D Zelda formula was already an awesome formula as it was, but I still had just one problem from Wind Waker & Twilight Princess, Link's overall speed. Link WAS NO Sonic the Hedgehog when it comes to speed, he moved like a tank & I constantly found myself rolling all over the place just to pick up the pace. Skyward Sword fixes that! How, a little thing called a dash button! Holding down A will enable Link to pick up the pace & run much faster, making his overall mobility MILES better than what it was before, he can also climb up vines and ladders faster as well be shaking the Wii remote in the corresponding direction. Now that I'm on the topic of the Wii remote, this game requires the Wii+MotionPlus in order play, no MotionPlus=no Skyward Sword, SO GET A MOTIONPLUS! Haha, kidding. But thanks to the MotionPlus, you have much more control of Link's sword then before, as well as all of the other items in his inventory, and his sword strikes are much faster than they were in the last 2 games, making the combat and swordplay overall move much quicker. Thus, making the one issue I had with the gameplay of the previous 2 3D Zelda games, a thing of the past! That was the overall pacing, it was too slow for my taste in Wind Waker & Twilight Princess, but thanks to Skyward Sword.. This is Perfect! Level/Dungeon Design: What you play a Zelda game for! Exploring the many levels and dungeons within the game to discover the items and have them aid you on your quest. I obviously thoroughly enjoyed it very much, as I've stated before in the first 3 games I played before this one. But there were a few dungeons in the previous game that I didn't take too much of a liking towards, now A Link to the Past didn't have that problem, Wind Waker & even Twilight Princess on the other hand, did. For Wind Waker, their was the Forbidden Woods & the Air Temple, I thought the aesthetics of those temples were just bleak and uninteresting & they turned me off while I was playing through them, while the other dungeons made up for it. This goes back to one of the reasons why I say Wind Waker was simply just great and not GREAT, like Twilight Princess. But even Twilight Princess had that issue, Lakebed Temple and City in the Sky, 2 dungeons, that I swear just DRAGGED, I spent as much as an hour maybe even longer on those 2 temples each. While I didn't mind it too much, I just kept thinking to myself, "Are we done yet? Are we done yet? Are we done yet?" I just wanted to move on to the next dungeon by the time I got the boss keys. Now back to Skyward Sword, those 2 seperate issues I had with those two games, are nowhere to be seen here. Like I said, the graphics look great for the Wii, and there was never a point where I thought the graphics look underwhelming, or that I thought the temples were taking to long. There was never a point in Skyward Sword where I felt the game dragged, that pacing stated consistent and I found a lot of enjoyment out of exploring the dungeons. Now that may have to do with the dungeons being smaller than they were in Twilight Princess, but there's a catch, here, it isn't necessarily so much as the dungeon itself where the fun & challenge lies in previous titles, but there's more emphasis on getting to the that dungeon where the fun is to be had. So it balances out evenly and like I said, the pacing stays consistent! -Atmosphere, this game just DREW ME IN, from the minute it started, I was always on the edge of my seat, anticipating the next challenge, and what came next. Whether it was seriousness from encountering Ghirahim, or joy in seeing Zelda, horror in watching her soul being swallowed by Demise, or triumph in defeating Demise, saving Zelda, and the world, this game kept me EXTREMELY ENTERTAINED from beginning to end. And I think that the ending of Skyward Sword, where Link & Zelda stand on top of the Goddess' statue, where Zelda tells Link that she wants to stay on the surface & asks him what he wants to do, then it screen cuts out where they are seen to be holding hands on the statue and then the camera zooms to the sky as their Loftwings fly away, applying that Link chose to stay with Zelda as the ABSOLUTLY HEART-MELTING music plays in the background...(DEEP BREATH)... This ending, is. without a doubt. the best ending I have ever seen to a video game ever. It absolutely brought me to TEARS! I can not stress enough just how absolutely wonderful, amazing, and smile-enducing this game is! If you have a Wii, you know all about the Zelda franchise, but have never played Skyward Sword, THAN WHAT IS THE MATTER WITH YOU!! It does EVERYTHING right in improving upon what worked with it's predecessors and fixing the issues from before, as well as distinguishing itself from the rest of the games in the franchise to provide an entirely different experience altogether. With that said, not only is this the best Zelda game I've played & my favorite Zelda game. It is my favorite video game I have every played, PERIOD! Do yourself a favor right now, if you have a Wii, PLAY THIS GAME! BUY IT OFF AMAZON, GET IT AT GAMESTOP, BORROW A COPY FROM A FRIEND, I DON'T CARE HOW YOU GET IT & PLAY IT! JUST PLAY IT!!!! So my final score is: (And I'll give the scores of the other Zelda games I've played while I'm at it. The Legend of Zelda: Wind Waker HD - 8.5/10 The Legend of Zelda: Twilight Princess - 9.5/10 The Legend of Zelda: A Link to the Past - 9/10 And the Legend of Zelda: Skyward Sword - A PERFECT TEN OUT OF TEN!!! This game. Is. Simply... Beautiful! <3 :')
3 of 3 people found the following review helpful
5.0 out of 5 stars
Great addition to the LoZ franchise.,
= Fun:5.0 out of 5 stars
Verified Purchase(What's this?)
This review is from: The Legend of Zelda: Skyward Sword (Video Game)
Using the Wii remote and nun chuck was extremely fun playing this game which allows for directional slices and stabs. Great price on Amazon and delivered within a couple of days.
15 of 21 people found the following review helpful
5.0 out of 5 stars
A Must-Own Game for Wii Owners,
By Zach (United States) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: The Legend of Zelda: Skyward Sword (Video Game)
The Legend of Zelda: Skyward Sword is newest game in the long-running, celebrated Zelda series and also one of the best. New to Zelda games? This is the perfect place to start, as it is the first game in the Zelda timeline. Zelda fan? You probably own the game already!
Skyward Sword is a game starring a teen named Link who lives in Skyloft, an island floating above the clouds. All is well in Skyloft until one day, a giant tornado stirs up Link's best friend Zelda. Link then meets a mysterious spirit Fi who tells Link to explore the world below the clouds, the Surface, to find Zelda and aide her. While this is happening, Link conquers dungeons, discovers new items, vanquishes menacing bosses, explores three diverse lands (a forest, volcano, and desert), and unravels an ancient legend regarding the his and Zelda's fates. Pros: -Controls: the motion controls may take a few hours to master, but the result is the most rewarding, exciting combat in any Zelda game to date. The Wii Motion Plus is utilized to its fullest, allowing for a full range of motion that allows for awesome and natural feeling swordplay, bomb rolling, archery, and shielding. After playing Skyward Sword, I did NOT want to go back to button controls. In addition, Link can finally jump on command and run now. Yay! -Story: no spoilers here, but Skyward Sword's story is EPIC and just about everything you could want from a prequel. It explains the origins of the Master Sword, the Triforce, Ganon, and Hyrule, and also explains why Zelda is so important (and why we've been rescuing her for all these years). You will laugh and you will cry in this emotional roller-coaster of a game, with the hands-down best cutscenes we've ever seen in a Zelda game and excellent writing. -Characters: one of my favorite cast of characters in a Zelda game, only rivaled by Majora's Mask. Zelda is cute and believable, your bully Groose is the most amusing Zelda character ever created, your guide Fi is calculating and robotic, Impa is awesome and heroic, and the villain Ghirahim is creepy, flamboyant, and unconventional. -World/dungeon design: Skyward Sword's worlds and dungeons are smaller and more dense than those of its 3D predecessor, Twilight Princess. There is less time meandering through empty fields and being lost and more time solving puzzles, defeating enemies, and collecting items. In addition, content that normally only appears in dungeons in previous Zelda games now appear in the overworld too. Though some level of exploration was sacrificed to achieve this, the end result is a more focused, streamlined, and enjoyable experience. -Artstyle: inspired by Impressionist art, Zelda creator Shigeru Miyamoto wanted Skyward Sword to have a style that would leave a lasting impact on its viewers. The result is a vibrant, colorful, and gorgeous world that even looks artsy at times. The visuals of the game are best described as a painting come alive. -Music: the first Zelda game to use fully orchestrated music, Skyward Sword never ceases to amaze in the sound category. The Ballad of the Goddess, Fi's Theme, and the Skyloft theme are some of the best tunes in the series! -Length: Skyward Sword is a long, long game. It took me 70 hours to complete everything in my first file, and another 30 for Hero Mode, a more challenging mode which can be unlocked by beating the game. You can expect to get your bang for your buck with this game. Cons: -Filler material: You will very occasionally run into some boring quests you need to do to proceed. Luckily, none of these are very long or frustrating, with the longest fetch quest taking about 20 minutes. -Minor annoyances: Sometimes Fi can get annoying when she asks you to change your batteries or fill up your hearts. It also gets annoying that the game displays each treasure item going into the inventory when you pick new ones up. -No voice acting: I would have liked to hear voices on my favorite Skyward Sword characters; some seasoned Zelda fans prefer to imagine the voices themselves, so optional voice acting like in Kid Icarus: Uprising would have been a win-win. Score: 9.7/10 Skyward Sword is an amazing game experience that you don't want to miss out on; if you own a Wii, don't hesitate to get it, and if you don't, here's one more reason to buy one! EDIT: If possible, get the version that's bundled with the 25th Anniversary Music CD. The CD is awesome.
2 of 2 people found the following review helpful
5.0 out of 5 stars
Great game, you can't go wrong with this.,
By poltroon "poltroon" (Mendocino County, CA USA) - See all my reviews
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This review is from: The Legend of Zelda: Skyward Sword (Video Game)
This is a beautiful game, full of intelligent action and interesting puzzles. My middle school daughter spent half the summer playing it through... and then immediately turned around to play it again. As a parent, I felt like my child developed more grit and persistence and also did some good reading playing this game. As a gamer, I was deeply jealous that she had a whole summer to devote to it and I had to go to work. The graphics are beautiful, the action is challenging, the story deep and rich.
8 of 11 people found the following review helpful
2.0 out of 5 stars
Terrible controls ruin the experience,
= Fun:2.0 out of 5 stars
This review is from: The Legend of Zelda: Skyward Sword (Video Game)
I finally got around to playing Skyway Sword, a year and a half after it's release. If there is one thing I can't stand about the Nintendo Wii, is the lack of option to play with a traditional controller. Skyward Sword is no exception. I have played every Zelda game since the original (on all consoles and handhelds). This game had a lot of promise but the "waggle" of the controls drove me to insanity. Instead of pushing a button to create an action I have to wave my arm in multiple directions. More work=less fun. If some people prefer to play with this play style, go ahead and have fun. But Nintendo, don't force every player (including your long time hardcore fans) to play that way also. I'm also sure there are some handicapped persons that can't wave their arm around while they are able to push a button. Shame on you Nintendo. The Nintendo Wii U (Nintendo's newest system) is bombing in the worst way. I mean, really bombing!! The casual players have moved on to tablet games, and hardcore gamers have rightfully defected to Sony and Microsoft.
It's with much sadness that I stopped playing this game. First Zelda game to do so. Hopefully they release an HD version that has multiple control options for the Wii U, so some day I can go back and play it.
10 of 14 people found the following review helpful
3.0 out of 5 stars
of course it's great game, if you can appreciate it through all the padding,
By 0ktopi "MumblyJoe" (Georgia, USA) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: The Legend of Zelda: Skyward Sword (Video Game)
I thoroughly enjoy this game. The puzzles are just challenging enough to be rewarding, but not so much as to disrupt the fun factor. The characters are beautiful and the environments are even more beautiful. The whole game looks like an impressionist painting, albeit one painted by pretty near-sighted artist.
Of course it's a great game, most of the games in the Zelda franchise are but this one is padded like crazy, to the point that it interferes with the flow of the game. What do I mean by padding? I'm talking about things that cause the player to wait and, in very small increments, extend the total number of hours played in order to make the game feel like a longer, more epic adventure than the content alone would allow. In controlled doses padding is an integral part of the game and is quite necessary. In Skyward Sword I fear they've cut decency to the quick, however. For example: You can't skip cut scenes. Fortunately it takes quite a bit to kill you so you won't necessarily get stuck watching the same cut-scene 50 times, but still... not being able to skip it is annoying. You can't skip text boxes, and can just barely speed up text: all characters communicate via speech bubble and the text is animated to appear on screen as if written by a typewriter. You'll frequently read faster than it types. You can't skip this even though you may have seen the same text a number of times, which is a common problem. repetitive text boxes: no matter who you're interacting with, there seems to be a standard flow of 2 blocks of repetitive, inane stuff that the character says every time, the menu(s to choose what you want to do or buy etc, 2 more blocks of inane repetitive text, then finally you can get back to adventuring. repetitive item descriptions and instructions: every time you turn the system off it will reset which descriptions and instructions you get when you happen across collectibles and bugs. You may have 99 hornets, 57 amber relics and 89 butterflies in your inventory, but if you've reset the system the game will stop everything and give you another text box telling you what you just picked up if you run over another one. Poor "quick" navigation system. You can't just pick a spot on the map and teleport there as in other Zelda titles and pretty much any open-world game worth its salt, instead you have to return to a bird statue, return to the sky, turn around and fly back into the area, then pick which spot you want to land in. All in all it's a great game. I highly recommend it. It's beautiful and the motion controls are integrated superbly. The feel of the game, though is not unlike that of wading through deep snow or a swamp of some kind.
2 of 2 people found the following review helpful
5.0 out of 5 stars
Amazing game,
By Eduardo Barreras (Tucson, AZ) - See all my reviews
Verified Purchase(What's this?)
This review is from: The Legend of Zelda: Skyward Sword (Video Game)
I'm a huge Zelda fan, you won't be disappointed with this game. It has an amazing story and the motion controls are unique and fun. This game does have a new sense of difficulty that makes each victory feel more real. Overall this game is awesome and if you're a Zelda fan you need to play this game.
1 of 1 people found the following review helpful
5.0 out of 5 stars
10 reasons why i love this game (EN/SP traduction),
By Yatxel Sanchez (Santo Domingo, Dominican Republic) - See all my reviews
This review is from: The Legend of Zelda: Skyward Sword (Video Game)
10 reasons why I love The Leyend of Zelda: Skyward Sword.
1. History: this title is explained as arising evil and zelda legend behind. All other titles make sense when you understand that zelda and link will always be together to protect the Triforce and prevent evil from taking over her. You'll also find details in this game that are related to future titles and characters of the future. 2. Design and Visual Art: This game is a mix of wind waker and art Rococco. This title provides an immersive and beautiful visual style. With pleasing to the eye and harmonious landscapes designed to delight the senses acclimated for music colors. Of course when it's dark, worlds completely changed and you can enjoy a dark, dark environment. 3. Gameplay: The game is made to make you feel truly like to be a warrior, as all equipment purchased are handled with the wiimote creatively wrapping in the game. The swordplay becomes more real and really feel you are fighting a boss more than just pressing the button A. There are many times when you can open doors, turn locks, outsmart enemies and more. 4. Dungeons without main entrance: In previous games, the entrances to dungeons marked the line of action. The events happened only after passing through a closed door or giant cave, with little or no access to any exterior.Pero in this game, the dungeons are part of the environment and to reach them, you must go through some challenges. Sometimes neither you found out you had already begun to have a dungeon. 5. intellectual Challenges: No other Zelda game has challenged my intellect more than this. The mazes are now harder and really should analyze and solve puzzles. The setting is now part of the challenge and must observe well every corner to find a way forward. 6. Most Difficult Bosses: all enemies and bosses temples, including small creatures, have received military training to spite your existence. 90% of the enemies are defending your attacks and know how to calculate your movements of the sword. Enough of random attacks! Now you should think about your moves and battle strategies for overcoming think 7. Flexible Inventory: In recent Zelda titles as "between worlds" now use inventory is flexible. You can play with the combinations and store in Skyloft things that do not need at the moment. Ou can also decide if you improve the strength of your tools and weapons, the shield now also used as offensive. Even to the potions are more effective if you add two or three beetles recipe! 8. rupees and fairies are more important than ever in previous games you could find in shrines with glittering fairy lights and catch as many bottles as you had. The rupee could reach $ 999 just for greed and you kept without any significant future use. But now in this game and get everything costs money is not easy. Fairies have not yet evolved, because they only fill up to 6 hearts, and only a few were hiding there somewhere and hopefully the truth at the same site. You will see in situations where you will begin to cut grass and be a gardener to find a few rupees. Even you will run before losing a Green Rupee! 9. Animations movie: Every game scene is accompanied by well-drawn animations that will make you think you're in a movie theater. The trap camera angles capture the emotions and moments of drama to provide an unforgettable experience. 10. Original and more human characters: Many of the characters in the game have a special design. Link of course remains as to graphic line dress is concerned, but all other characters including zelda, tercearios characters, among others, have original designs that complement the time. Something that I love is that the people in the game have personality and even routine lives. You can visit them and help them in their day to day where you really relationship problems and characters that actually feel emotions like loneliness, fear, sadness and joy. No doubt there are even more reasons to buy this game. It is a title that really loved and even though there are two or three details that did not like me, are not so important as to overshadow the greatness of this title. To better understand the story, I recommend buying "The Leyend of Zelda: History" book. Which celebrates the 25th anniversary of this game, which tells the story of all the games released so far. ***SPANISH **** 10 razones por las que me encanta The Legend of Zelda: Skyward sword. 1. La historia: en este titulo se explica como surge el mal y la leyenda detras de zelda. Todos los demas titulos cobran sentido cuando entiendes porque zelda y link siempre estaran juntos para proteger la triforce y evitar que el mal se apodere de ella. Tambien encontraras detalles en este juego que estan relacionados con futuros titulos y personajes del futuro. 2. Diseño y arte visual: este juego es una mezcla de wind waker y el arte Rococco. Este titulo ofrece un estilo visual envolvente y bello. Con colores agradables a la vista y armoniosos paisajes diseñados para deleitarse los sentidos ambientados por la musica. Por supuesto cuando de oscuridad se trata, los mundos cambian totalmente y se puede disfrutar de un ambiente tenebroso y oscuro. 3. Gameplay: El juego esta hecho para que te sientas verdaderamente como es ser un guerrero, pues todos los equipos adquiridos son manejados con el wiimote de forma creativa que envuelve en el juego. El manejo de la espada se vuelve mas real y sientes realmente que estas peleando con un boss mas que solo presionar el boton A. Existen muchas ocasiones en las que puedes abrir puertas, activar cerraduras, burlar a los enemigos y mucho mas. 4. Dungeons sin entrada principal: en juegos anteriores, las entradas a los dungeons marcaba la linea de la accion. Los eventos solo ocurrian luego de pasar por una gran puerta o cueva gigante cerrada y con poco o sin ningun acceso al exterior.Pero en este juego, los dungeons son parte del ambiente y, para llegar a ellos, deberas atravesar algunos desafios. Aveces ni te enteraras que ya habias empezado a pasar un dungeon. 5. Desafios intelectuales: Ningun otro juego de zelda ha retado mas mi intelecto que este. Los mazes ahora son mas dificiles y realmente debes analizar como resolver los puzzles. El entorno ahora es parte del desafio y debes observar bien cada esquina para encontrar la forma de avanzar. 6. Bosses mas Dificiles: todos los enemigos y jefes de templos, incluyendo creaturas pequeñas, han recibido entrenamiento militar para fastidiar tu existencia. El 90% de los enemigos tienen defensa de tus ataques y saben calcular tus movimientos de la espada. Basta ya de ataques al azar! ahora debes pensar en tus movimientos de batalla y pensar en estrategias para vencer 7. Inventario Flexible: En los ultimos titulos de zelda como "between worlds" ahora el uso de inventario es flexible. Puedes jugar con las combinaciones y guardar en skyloft las cosas que no necesitas en el momento. Tambien uedes decidir si mejorar la fuerza de tus herramientas y armas, el escudo ahora tambien se utiliza como ofensiva. Incluso hasta las pociones son mas efectivas si añades dos o tres escarabajos a la receta! 8. Rupias y hadas son mas importantes que nunca: en juegos anteriores podias encontrar hadas en shrines con luces brillantes y atrapar tantas como frascos tuvieras. Las rupias podrian llegar a $999 solo por avaricia y las guardabas sin ningun uso futuro de importancia. Pero ahora en este juego todo cuesta y conseguir dinero no es facil. Las hadas aun no han evolucionado, pues solo llenan hasta 6 corazones, y apenas hay pocas escondias en alguna parte y con suerte las veras en el mismo sitio. Te veras en situaciones donde empezaras a cortar yerba y ser jardinero para encontrar unas cuantas rupias. Incluso correras antes de perder una rupia verde! 9. Animaciones de pelicula: Cada escena del juego es acompañada por animaciones bien elaboradas que te haran pensar que estas en una sala de cine. Los angulos de camara atrapan emociones y captan los momentos de drama para brindar una experiencia inolvidable. 10. Personajes originales y mas humanos: Muchos de los personajes en el juego tienen un diseno especial. Link por supuesto mantiene su linea grafica en cuanto a vestimenta se refiere, pero todos los demas personajes incluyendo zelda, personajes tercearios, entre otros, tienen diseños originales que complementan la epoca. Algo que me encanto es que los habitantes de todo el juego tienen personalidad e incluso vidas con rutina. Puedes visitarlos y ayudarlos en su dia a dia, donde veras problemas de pareja y personajes que realmente sienten emociones como soledad, miedo, tristeza y alegria. Sin duda alguna aun hay mas razones para comprar este juego. Es un titulo que realmente me encanto y, a pesar de que hay dos o tres detalles que no me gustaron, no son tan importantes como para opacar la grandeza de este titulo. Para entender mejor la historia, recomiendo comprar "The Leyend of Zelda: Historia" book. El cual celebra el 25 aniversario de este juego, el cual narra la historia de todos de juegos lanzados hasta el momento. |
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The Legend of Zelda: Skyward Sword by Nintendo (Nintendo Wii)
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Sekai Saionji
this wiki
Sekai Saionji | |
Born | December 7 |
Blood-Type | B |
Gender | Female |
Height | 155cm |
Hair | Brown |
Eyes | Blue |
Affiliation | Sakakino School Class 1-3 Radish Restaurant |
Occupation | High School Student |
Family and Relatives | Shun Hazama (father) Youko Saionji (mother) |
Seiyuu | Shiho Kawaragi (credited as "Kaname Yuzuki" in the games) |
Sekai Saionji (西園寺 世界 Saionji Sekai) is one of the two main heroines of School Days along with Kotonoha. In a way she initiates all the events by setting up Makoto with Kotonoha and indirectly causes all the good, or bad events to happen.
Sekai is a cheerful but prying girl who find out about Makoto's love interest and puts them up together, but regrets doing it immediately after because she's been in love with Makoto for a long time. Because she always puts Makoto and Kotonoha together, for her relationship with Makoto to succeed his and Kotonoha's relationship must end, which can serve as the reason for all the bad things that happens.
Her friends include Setsuna Kiyoura, Hikari Kuroda and Nanami Kanroji, with the first being her best friend from birth. She usually eats lunch with them during school but after she starts having lunch with Makoto they can get the wrong idea about her and Makoto.
She lives with her single mother Youko, who gave birth to her when she was younger than Sekai's current age.
Unlike Kotonoha she's not prone to committing violent actions easily, and will only do it if she's abandoned and pregnant.
Sekai has an average build with an average height with an average bust but on the larger size (as commented by Yuuki Ashikaga). Still, she's described as one of the cuter girls in class by Makoto. She has medium length deep brown hair that curl slighty from behind as well as one "idiot hair" curls upward. She's normally seen with her school uniform but her casual clothes usually consist of a white shirt with a pink jacket and a dark blue skirt. Later she buys a pink coat she has had her eye on for a while after she saves up enough. If she's depressed Makoto expresses concern for her saying she's gotten skinnier and sickly looking.Before going to the pool she can go shopping for a swimsuit with Nanami and she complains how swimsuits go out of style every year and girls have to buy a new one every year, and she's seen in a different swimsuit almost a year later.
Sekai is initially seen as a cheerful girl who cares deeply for her friends and seemingly helps Makoto out with Kotonoha only for fun. She often berates Makoto every time he does something that he shouldn't to a girl. But it's revealed she's very emotional and can spend days crying in her room. She is also unwilling to reveal to Kotonoha that Makoto and her are dating but when she sees Kotonoha alone at a reception desk she feels guilty at taking Makoto away from her. Above all she's loved Makoto for a long time and can go into depression when he starts dating Kotonoha, something that can be worsened if Setsuna leaves for Paris. Because she's depressed she can start dating Taisuke even though she doesn't like him and start sleeping with him. She's very afraid of losing Makoto and can be devastated if Youko is chosen to go to Paris. While she becomes depressed when abandoned by Makoto when she gets pregnant and then abandoned by him she goes into Yandere mode and commits violent actions. However if all goes well for her she's her initial cheerful self months after.She also believes in the cell phone charm and is seen doing it with Makoto. She's also mentioned to have sharp perception by Makoto and is, to a slight extent demonstrated by her ability to give valuable advice to both Makoto and Kotonoha when their relationship gets rocky but her ability fails her when she herself is involved.
At the height of her depression (Makoto dating Kotonoha, Setsuna gone to Paris and her dating Taisuke, a guy she doesn't even like) she mentions to Kotonoha that she wants a dad, but her own dad, as described by her mother is a "hopeless good-for-nothing".
School DaysEdit
The Visual Novel
In the game, Sekai, despite her crush on Makoto, decides to play the role of matchmaker for Makoto and Kotonoha. It can be revealed in a flashback that Setsuna was supposed to sit next to Makato but she begs her to change seats with her so she can sit next to Makato. After putting Makoto and Kotonoha together she kisses Makoto on the train station claiming to be just teasing him. Depending on the players choices she can express regret at what she's done if Makoto's completely devoted to Kotonoha. Makoto can confess his love to her outside the school during lunchtime or during class after she starts dating Taisuke. She can even end up with Makoto way after she starts dating Taisuke. See Endings for more plot details.
Sekai's role is largely the same, however, the series focuses more on Makoto's affair with Sekai, and the other girls in the series. Sekai is a good friend of Makoto at the start of the series and wants to help him get involved with Kotohona. However she develops feelings for him and allows Makoto to practice on her body because Kotohona is sensitive to touches. While she does feel guilty for getting involved with Makoto, even to the point of trying to ignore him for Kotohona's sake, Makoto manages to convince Sekai that he loves her and not Kotohona. As the series progress however she discovers that Makoto is sleeping around with other girls and allows it to happen. She is driving over the edge when she discovers that she is pregnant and Makoto gives her the advice to get an abortion.
Sekai's role is almost the same as in the anime. The big difference is that she accepts Makoto loving Kotohona more then her. She even shows a willingness to remain friends with Makoto and accepting being dumped.
In the end however Kotonoha goes insane and stabs Makoto but he survives. Sekai seems to go Yandere at that moment but rather takes Makoto to the hospital. However a week later she's out of her Yandere and kills Kotonoha, saying she's far too insane and dangerous. She also makes some remarks that could be construed as insane, such as saying only she'll be the one who brings Makoto happiness and she wants to start over with a clean slate.
Summer Days / Shiny DaysEdit
Sekai's role is largely reduced, due to have gotten sick with the mumps. She is mostly unseen except for at the beginning of the game, when she asks Setsuna to take her place at work, and a few other scenes.
The classic "Love Triangle" between Makoto, Kotonoha, and herself doesn't exist. But later in the story, Sekai and Makoto can become lovers.
In Shiny Days final ending Paris of the Four People Sekai is visited by her mother, Mai and Setsuna who returned from a trip in Paris. Discovering that they are all pregnant with Makoto's children she becomes a little envious of them, but when Youko offers her to join them and become pregnant too, she starts to panic and protest. But does not find any support as even Setsuna decides leave Sekai to her fate. Eventually Makoto arrives and apparently impregnate Sekai as well.Cross DaysEdit
The Visual Novel
Sekai's role is rather small and reduced but for most story lines she is involved with Makoto.
Depending on which route you take, Yuuki will try to end the affair between Sekai and Mokoto but cannot convince either of them. In one route Yuuki might not only attempt to try to kill Sekai to stop the affair but he also almost attempts to molest her but Sekai is rescued by Setsuna.
In the Manga version Yuuki also tries to convince Sekai to stop stealing Makoto away from Kotohona but is told that it's none of his business. In the end it's revealed that Sekai and Kotohona were both in a three-way relationship with Makoto.
Gallery Edit
- Her given name Sekai means "the world".
- The origin of her full name is an allusion to Saionji Kinmochi (西園寺 公望), a statesman and three-time Prime Minister of Japan, and they share same birthday.
- Sekai 5 endings which is fewer than Kotonoha but they're all unique unlike Kotonoha who has 4 unique endings.
- The Japanese wikipedia classifies Setsuna's Feelings to be a Setsuna ending, even though Makoto ends up with Sekai. If one were to do that, all of Sekai's ending ends in a hug.
- In the anime, Kotonoha says that Sekai was lying about her pregnancy due to her seeing nothing in Sekai's corpse. She could be wrong because a fetus would not have had enough time to develop long enough to be seen until weeks after being conceived. In the visual novel however playing along roughly similiar to the anime ("training" with her) she can get pregnant.
- Sekai used to heavily believe in the phone wallpaper rumour and if she ends up with Makoto she can assure it works to Hikari.
- According to the official family tree Makoto has children with Sekai and Setsuna but the official continuity is still unknown, see this.

subset: commoncrawl


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Make audits of the financial transactions of all city agencies at least once every two (2) years or as otherwise directed by the city council. The auditor general shall have access to the financial and other records of all city agencies at any time. Make a full report to the city council of each individual audit and file a copy with the mayor. As soon as possible after the close of each fiscal year, make a report of the financial position of the city. The report shall be a public record. Investigate the administration and operation of any city agency and report findings and recommendations to the city council and the mayor. The auditor general may request and shall be given necessary assistance and information by each agency. The auditor general may subpoena witnesses, administer oaths, take testimony, require the production of evidence relevant to a matter under investigation, enter and inspect premises within the control of any agency during regular business hours. To enforce a subpoena or order for production of evidence or to impose any penalty prescribed for failure to obey a subpoena or order, the auditor general shall apply to the appropriate court From time to time make reports to city agencies of irregularities of practice and erroneous accounting methods with recommendations for improving the accounting procedures and systems of the agencies. Recommendations which are not put into effect by the agency shall be reviewed by the finance director, who shall advise the auditor general and the city council of action being taken with respect to the recommendations. Upon request of the budget director, make available to the budget director all information useful in the preparation of the capital agenda or annual budgets. Settle all disputed claims in favor of or against the city to the extent and in the manner provided by ordinance. All appeals from determinations made by the auditor general shall be brought in by the court provided by law. However, no proceedings may be brought upon a claim within the jurisdiction of the auditor general until the claim is rejected by the auditor general or until six (6) months have elapsed from the time of filing the claim with the auditor general.
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Comments (9) (Please sign in to comment)
"Just say no" There's a winner.
Phrases and panic attacks r us.
How about a new business venture: SolTeleprompteRa?
As if no other president used notes or teleprompters. Funny because it is so obviously BS. Now the signing of death orders for Americans and others over seas isn't funny but true.
Yep. President Obama isn't the first (and won't be the last) to use teleprompters. Reagan used one as well. It sure looks more professional and presidential than standing there using index cards, like George W. Bush did.
And the knock on Reagan was that he wasn't very good off the cuff. It's the same with Obama. The best in recent history in that regard was Clinton.
"Yes but with out the teleprompter he goes even more of message and inane the GW."
- As seen in his debate with John McCain; oh, wait . . .
- Oh, as seen in his debates with Mitt Romney; oh, wait . . .
"You mean mr what the meaning of "is" is."
- The man knew (likely still does) how to get good head!
No he doesn't. Certainly never rambled like that dry drunk GW Bush would do. Which is why Obama is so much more dangerous.
- Refresh Comments.
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Don't look to the Securities and Exchange Commission (SEC) for help. Instead they are trying to regulate the hedge funds which are playgrounds for the multirich. What nonsense. Let the rich take care of themselves. Today 50% of all home owners own stocks and/or mutual funds either individually or in a tax shelter such as a 401K. About 80% of these plans have less than $50,000 and no one is looking after them. I mean no one. People at work think they have a money manager and what they really have is a money mangler. They have no idea what to do when the bear returns - as it is now.
These manglers have no experience with bear markets and have never seen one. The drop in 2000 of 78% by the NASDAQ was laid to speculation when it was actually the first phase of a 16 year long bear market. Did they protect the guy who was NOT speculating? No. Because they didn't know how and still don't. Has any Wall Street firm held a single seminarto teach their brokers how to protect customer's money? Not one that I know of. You have to it yourself because your broker is ignorant.
During the next major down swing the safest place for investor money is not in the stock market. It is in a U.S. Treasury bond (no other kind) or a big bank CD. Brokers are taught to tell you you can't afford to be out of the market. Of course not because they don't make any money when you are in cash. Cash at zero percent will have a greater return over the next 2 years than any stock or mutual fund. See if you can get that kind of guarantee from your broker. You can't. You and only you can protect your money. Don't rely on your smooth talking broker. You must now decide before it is too late how much you are willing to risk. If your account is $50,000 would about $5,000 or 10% be as much as you are willing to give back? Whatever amount you set then tell your broker you want a stop loss order entered. He won't like it, but that is his job. Do not let ignorance steal your money.


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Hi, I'm new to VOIP and I'm looking to set up linux to use an internet phone, I thought I'd start out with the mic+headphones route and move onto a ...
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- 12-09-2007 #1
- Join Date
- Mar 2007
- Posts
- 95
VOIP/ Internet phones
- 12-09-2007 #2
I doubt that you'll find a free service for the circumstances you lay out unless you subscribe to the same orange service. Skype, for example, is free but only when you call another Skype user.
- 12-13-2007 #3
The same with OrbTalk for example. Free calls only to other OrbTalk users. In this case you dial an internal OrbTalk number.
As long as you dial a standard phone number and you have to when dialling Skype from OrbTalk, for example, you pay as you would call any other landline number.Bus Error: Passengers dumped. Hech gap yo'q.


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Fri, Aug 17, 07 at 9:00
I recently purchased an Amorphophallus paeonifolius on eBay. The plant arrived in excellent condition and health. There are two stalks (one about two feet and the other about a foot or so). Am I correct in assuming that there are two tubers in the pot or can one tuber send up multiple stalks. Also, after the plant goes dormant in the fall (assuming there are two tubers) should I separate them and plant separately or can I leave them together. Am new to these fascinating plants. Thank you! |
Follow-Up Postings:
- Posted by truetropical77 TEXAS! (My Page) on Fri, Aug 17, 07 at 10:49
This Amorphophallus species can produce two stalks from one bulb. also it will start to produce bulbs of the side of the mother bulb; i just pull these off and plant them so that it will not take energy from the mother bulb. |
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Gil Jones, the prodigal pastor: Hear him admit that "I messed up"
"I'm way better up here than I am in person," Gil Jones told his congregation from the stage at the Village Church last spring. Many critics of the controversial preacher -- the subject of this week's cover story, "The Prodigal Pastor" -- would agree with that assessment. Jones, who was instrumental in launching what's now the state's largest megachurch, is widely viewed as a powerful messenger in the pulpit, with a strong appeal among young seekers -- but his personal conduct has come under fire at three churches over the past eight years.
As detailed in our article, Jones resigned as lead pastor at Flatirons Community Church in 2005 after an extramarital affair with a woman in the congregation. Since divorced, Jones moved on to Pathways Church in Denver -- where he came under scrutiny for allegedly "inappropriate" relationships with women in the congregration. He stepped down at Pathways last fall and has since launched a new church, the Village. But turmoil over his dating practices -- including a recent breakup with one girlfriend that landed in court, thanks to some alarming text messages -- persists.
Many religious leaders try to keep their personal foibles under wraps. Not so much Jones, who speaks frequently about his own relationship missteps and failures in his weekly message. His supporters praise his honesty and willingness to "own" his mistakes. But others are less impressed with Jones's candor, saying his eager admissions are his way of defusing criticism for a disturbing pattern of misconduct. Gil Jones with Stephanie Engels, who says the pastor insisted on "dating in the dark."
Judge (or judge not) for yourself -- many of the pastor's most startling mea culpas have been captured in podcasts available on the Pathways and Village websites. And here are a few samples.
The first clip, from June 2012, features Jones confessing to his Pathways congregation about the affair he had at Flatirons seven years earlier. He reads some text messages from his ex-wife, discusses repentance and forgiveness, and insists the experience has made him even more qualified to lead a congregation of fellow sinners: "I've got a better story now than I ever had."
Continue for more Gil Jones sound clips.
Sponsor Content


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| Email | Full Article (TrendHunter.com/id/33580) |
E-MANcipate is a website created to promote the acceptance of men wearing tights as an every day activity, in other words, not just when participating in ballet, dance, or dress-up situations.
It is very on trend as we've seen men in tights appear in many a magazine editorial. Try to transfer this fashion look to real life, and it is a very different story. I think it is strange and none of these hot-looking men (sadly in tights) will change my mind.


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Most Trusted Forex Broker 2012 Europe Award – FXDD Europe
International Forex broker FXDD Europe Has been given the award of "Most Trusted Forex Broker Europe 2012″ along with "Best New Platform 2012″. This award comes from the Global Banking & Finance Review.
Global Banking & Finance Review are the UK (London) based website who provide financial news analysis for global banking companies and the international finance sector.
A statement from Lubomir Kaneti, the chief operating officer at FXDD via PR Newswire advises "FXDD is honored to be the recipient of two awards from Global Banking & Finance Review" Kaneti also said "This recognition is a continued testament of our commitment to our clients by offering them the best technology and platform resources as well as customer service representatives that they have grown to trust."
Some of the factors considered for this award includes the following:
- Transparency
- Volume of trading
- Market share
- Trade services
- Customer service
- Security of funds
This latest award for the Forex broker means that ten awards have been received since the companies inception. Other recent awards include one for "Best Trading Platform" in 2011; this particular award was given at the Saudi Money Expo, Riyadh, Saudi Arabia.
FXDD Europe has headquarters in Malta (Valletta). FXDD Europe are a service provider for both retail and institutional traders along with hedge funds and other commercial entities. Trading platforms from FXDD include the industry standard MetaTrader along with proprietary systems from the Forex broker.


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If your condition is life-threatening, we will take you directly to a treatment area and begin your care immediately. Otherwise, a triage nurse will ask you about your symptoms and medical problems and might need to take your blood pressure, temperature and pulse to determine what care you might need.
We will then register you by taking your name, address, phone number, employer and insurance policy number for your medical record and to help us bill your insurance. You will notice that a security officer is stationed in the Newport Hospital emergency department to ensure everyone's safety.
We make every attempt to keep your waiting time as short as possible. The Newport Hospital emergency department treats about 2,500 patients each month, and even when there are no patients visible from the waiting area there often are several in the treatment rooms. With such volume, sometimes the wait for treatment is longer than we hope. If your condition changes while you're waiting, please let the nurse know immediately. Take comfort in knowing that, when your turn arrives, you will receive our fullest attention.
If a family member or friend is waiting with you, he or she might wish to use the vending machines or watch television to help pass the time. During the day, the hospital cafeteria is open and serves hot food at the lunch and dinner hour, in addition to coffee, tea, salads and cold foods all day.
An emergency department nurse will evaluate your condition and ask you about your medical history, current medications and drug allergies. Then one of our board certified physicians or physician assistants will assess the problem you're having, discuss it with you and recommend a course of treatment. Sometimes he or she might order diagnostic tests or a specialist consultation.
We screen all patients for domestic violence, smoking, alcohol and drug use. We will provide referrals if you would like assistance with any of these issues.
During your treatment you may have one person accompany you, and other friends or family members may remain in the waiting area. There might be times when we ask your visitor to step out of the room and wait elsewhere, because patient confidentiality and privacy are important to us. We will keep your visitors informed if you wish.
If the emergency medicine physician believes you should be admitted to the hospital, he or she will discuss this with you and make the necessary arrangements.
If the physician determines that you can be discharged, a physician or a nurse will review written instructions with you to be sure you understand any medications that have been prescribed for you and how you should care for yourself at home. He or she might refer you to your own physician or another for follow-up care. We will contact your primary care physician if you wish.
If you have any questions or concerns, please call us at 401-845-1120.


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Test Results
TweakTown uses a different method for testing CPU heatsinks which allows for an even playing field across all product tests. We feel that by using the same ambient temperature and strict lab-like testing procedures we are able to accurately compare one product to another. More information on our testing procedure can be found in the T.E.C.C. article here.
This was a first for me, and the results were tested multiple times with the results being the same each time. On our TECC test system the ZEROtherm cools the CPU better at full load than idle! The reason why will become apparent further down when we see what the fan is actually doing.
The idle temperatures are average for enthusiast coolers we've tested previously, but the load temps are top notch. This is actually the second lowest load temp we have seen so far; the only cooler that has produced a better load number is the Sunbeam Core-Contact Freezer.
The acoustic test shows us why the load and idle temperatures are so far from "normal". At 7 volts, a typical PWM voltage for the idle state, the fan produces only 41 dB, but when simulating a load environment with 12 volts the fan climes to 59 dB. At the high 50's, low 60's mark the cooler is still quiet, but not HTPC quiet. In a traditional enthusiast system or even one built for a semi-quiet, computer room environment, the ZEROtherm ZEN FZ 120 will not produce noticeable noise over other components or the background environment.


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Healthy Choice Recipes
Recipes that contain low sugar, minimal fat but taste good!
(29 Recipes) Created by NSALLOWS
Recipes in this Collection
(no ratings)
Submitted by PHFOWOL Carbs: 32.1g | Fat: 6.2g | Fiber: 1g | Protein: 3.3g | Calories: 196
I love a good sandwich, one that's so big you have to smash to fit into your mouth. This one is big on flavor, light on fat! Submitted by CHEF_MEG Carbs: 32.2g | Fat: 8.8g | Fiber: 4.9g | Protein: 15.5g | Calories: 260.3
Just as the title says, it's fool proof, and yummy! Submitted by LILDINI Carbs: 22.9g | Fat: 1.7g | Fiber: 1.8g | Protein: 2.3g | Calories: 117.2
Quinoa is similar to brown rice, with a higher protein content. This is a delicious side dish or light meal. Submitted by SLIMKATIE Carbs: 32.1g | Fat: 8.5g | Fiber: 3.4g | Protein: 7.6g | Calories: 232.8
Tangy Mediterranean Tabouleh, low fat. I like to add some feta cheese to it and roll in a lettuce leaf for a quick snack. Submitted by NSALLOWS Carbs: 18.5g | Fat: 8.3g | Fiber: 2.2g | Protein: 3.6g | Calories: 158.5
Low in fat, but big on taste, everyone wins with this comforting soup recipe! Submitted by CHEF_MEG Carbs: 29.7g | Fat: 2.1g | Fiber: 4.7g | Protein: 4.4g | Calories: 157.3
(no ratings)
Tasty and low in fat but rich in flavor. Submitted by NSALLOWS Carbs: 29.5g | Fat: 5.5g | Fiber: 4g | Protein: 13.3g | Calories: 216.7
(no ratings)
A delicious way to eat the protein rich quinoa grain paired with tender juicy asparagus and creamy low fat feta cheese Submitted by NSALLOWS Carbs: 27.3g | Fat: 8.2g | Fiber: 3.1g | Protein: 7.5g | Calories: 209.5
My whole family loves these! Although they may seem small (considering the size of muffin we can get in a bakery) but we always add a helping of fruit or yogurt for breakfast. Yummy! Submitted by CHICKLET14580 Carbs: 17.1g | Fat: 0.6g | Fiber: 0.8g | Protein: 1.8g | Calories: 79.5
Very Good 4.3/5
(15 ratings)
Oven baked sweet potato chip. Kids love them -- you will too! Submitted by LIVINGWILDE Carbs: 15.8g | Fat: 5.3g | Fiber: 2g | Protein: 1.1g | Calories: 113.6
Lemony coriander and smoky cumin pair perfectly with sharp Cheddar in this grown-up spin on scalloped potatoes. Submitted by STEPFANIER Carbs: 20.9g | Fat: 4.2g | Fiber: 2.7g | Protein: 5.5g | Calories: 139.8
Save money and time with this Chinese food makeover. Submitted by CHEF_MEG Carbs: 30.3g | Fat: 3.4g | Fiber: 3.8g | Protein: 27g | Calories: 262.3
Very Good 4.5/5
(102 ratings)
Super Good, Super Quick!This white fish recipe is spectacular! If you want an amazingly quick meal, this is the way to do it. For a little less tang, reduce the lemon juice. Submitted by SEABEACON8 Carbs: 1g | Fat: 8g | Fiber: 0g | Protein: 23.6g | Calories: 174.8
(no ratings)
Submitted by NSALLOWS Carbs: 21.5g | Fat: 4.1g | Fiber: 0.2g | Protein: 2.1g | Calories: 128.7
Vinaigrettes are perfect as salad dressing, a dipping sauce for steamed vegetables, and a marinade for lean cuts of meats. Submitted by CHEF_MEG Carbs: 1.3g | Fat: 4.5g | Fiber: 0.1g | Protein: 0.1g | Calories: 47.2
This flavorful tuna salad is made with cottage cheese and yogurt, not mayo. Submitted by GORGEOUS26 Carbs: 11.7g | Fat: 2.2g | Fiber: 0.6g | Protein: 32.5g | Calories: 190.3
Submitted by WAM1974 Carbs: 5.9g | Fat: 9.1g | Fiber: 1g | Protein: 9.5g | Calories: 142.8
Very Good 4.5/5
(13 ratings)
Yummy sweetness with not a lot of fat! Submitted by LACILEIGH Carbs: 37.7g | Fat: 5.4g | Fiber: 7.5g | Protein: 2.6g | Calories: 198.9
Very Good 4.5/5
(12 ratings)
Recipe courtesy The Neelys Submitted by JUJEE13 Carbs: 40.9g | Fat: 5.4g | Fiber: 6.2g | Protein: 4.2g | Calories: 226
Celebrate spinach season with this lean and green scramble. Salty feta and velvety eggs combine beautifully with wilted spinach for a filling breakfast that's high in protein. Submitted by HOPEIGETIT2 Carbs: 13g | Fat: 8.7g | Fiber: 2.8g | Protein: 18.4g | Calories: 200.3


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- Division of Environmental Analysis
- SER Home
- Purpose of the SER
- How To Use The SER - Printing Problems? Site Organization; Trouble with Acrobat Reader
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Topics Chapters
- Vol 2: Cultural - Overview
- Chapter 1-- General Information
- Chapter 2 – Cultural Resources Procedures
- Chapter 3 – Native American Cultural Studies
- Chapter 4 – Cultural Resources Identification
- Chapter 5 – Prehistoric Archaeological Resources: Evaluation and Treatment
- Chapter 6 – Historical Archaeological Resources: Evaluation and Treatment
- Chapter 7 – Built Environment Cultural Resources: Evaluation and Treatment
- Exhibits
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- Vol 3: Biological
- Vol 4: Community
- Storm Water
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- Other Guidance
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- Training On Demand
- Acronyms and Abbreviations List
- Glossary
- Contact SER Staff
- Questions about the SER?
- Caltrans staff - contact the Environmental Coodinator for your district.
- Local agency staff - contact the Caltrans
Local Assistance Engineer for your district.
- Suggestions or problems with this site, email the website coordinator or use the suggestion form.
Adobe Acrobat Reader is required to view and print PDF files. Adobe Acrobat is required to edit online forms and save them to your computer.
Last Updated: Friday, February 3, 2012 11:30 AM
EXHIBIT 5.5 Archaeological Evaluation Report (Phase II) Format and Content Guide
- Archaeological Evaluation Report (Phase II) Format
- Title Page
- Summary of Findings (Abstract)
- Table of Contents
- Acknowledgments
- Introduction
- Site Context
- Research Design
- Field and Laboratory Methods
- Study Results
- Prehistoric Sites
- Historic Sites
- National Register Eligibility
- Summary and Conclusions
- References Cited
- Maps
- Tables and Other Figures
- Other Graphics
- Appendices
- Peer Review and Approval
Archaeological Evaluation Report (Phase II) Format
The Archaeological Evaluation Report (AER) provides the basis for determining whether a site is eligible for inclusion in the National Register of Historic Places (National Register) or is a historical resource under CEQA. It also may document whether the proposed project will adversely affect eligible properties. Refer to Chapter 5 Section 5-6 for a general discussion of archaeological evaluation (Phase II) studies.
Title Page
- Title page
- Summary of Findings (Abstract)
- Table of Contents
- Acknowledgments
- Introduction
- Site Context
- Research Design
- Field and Laboratory Methods
- Study Results
- National Register Eligibility
- Summary and Conclusions
- References Cited
- Maps
- Tables and Other Figures
- Appendices
- In the title, identify the document as an Archaeological Evaluation Report, and cite the primary number and trinomial for the site(s).
- Below the title, identify the proposed highway project and reference the District, county, route, post miles, and expenditure authorization.
- Provide the name, title, Professionally Qualified Staff (PQS) level as described in Section 106 PA Attachment 1, and location of the report author(s). The senior author is to sign the title page of the report.
- Provide the name, title, and location of the District Environmental Branch Chief (EBC) for whom the report was prepared. Approval of the report is documented by the EBC's signature on the title page.
- If an agency permit was required, provide the name of the permitting agency and the permit number.
- Cite the USGS topographic quadrangle depicting the study area.
- List the site's primary number, trinomial, and any other permanent designations.
- The date (month and year) of completion of the report appears at the bottom of the page.
Summary of Findings (Abstract)
- Summarize the purpose, scope, methods, and results of the study.
- Briefly discuss the National Register significance of the site, and the location of site boundaries in relation to the proposed highway project.
Table of Contents
List the major proposal sections, subheadings, appendices, tables, and figures, with page numbers.
Provide information as appropriate.
Concisely describe or discuss the
- Proposed highway project
- Nature and purpose of the archaeological investigation
- Dates of fieldwork
- Names, titles, and qualifications of the supervisory personnel participating in the study
- Any permits or permission obtained
- Arrangements for curation of the collection
- Disposition of any human bone, associated grave goods, or sacred objects
- Scope and results of Native American consultation and monitoring
- Other information, as necessary, to introduce the report, such as a brief history of the proposed project as it pertains to the site
Site Context
- Place the site in the regional context for which the research design was developed and within which the cultural remains are interpreted.
- Provide pertinent information on present‑day environment, paleoenvironment, ethnography, archaeology, and history.
- The content of this section will vary significantly depending on whether prehistoric or historic-period archaeological resources are evaluated (e.g., little or no treatment of paleoenvironment or ethnography for historic period sites).
Research Design
- State the core research design from the (previous) Archaeological Evaluation Proposal.
- If unexpected discoveries were made during fieldwork, the research design may be substantially revised; identify these changes and address as appropriate.
Field and Laboratory Methods
- Describe the methods and techniques used in the field and laboratory.
- If detailed discussions of analytical methods are contained in appendices, present the methods of analysis in a general fashion here in the main text.
Study Results
Prehistoric Sites
In reports addressing multiple sites, each site usually is discussed in a separate chapter. However, chapters alternatively may be organized in part or entirely along topical lines (e.g., chronology, soils, features, etc.), if doing so aids in clarity of presentation.
Describe in detail the characteristics of the site and their interpretation. Discuss modifications to the interpretation of the site's chronology, function, and affiliation as a result of these studies.
Describe and discuss:
- Previous archaeological investigations at the site
- Site type (e.g., midden, rock shelter, flake scatter)
- Chronological placement
- Ethnographic affiliation, with any documentary references
- Site boundaries and extent (horizontal and vertical), including the methods by which these were defined
- Characteristics of the immediate environment, and paleoenvironmental characteristics, if known
- Site integrity, and any known disturbances
- Site deposit (soil types, chemistry, color, stratigraphy), with profiles of representative or interpretively important excavation units
- Features; including their locations, dimensions, attributes, and associations
- Artifacts, including description of the typologies used, with sufficient detail for their replication and for evaluation of their interpretive relevance, and discussion of artifact distributions by class/material (e.g., flaked stone, ground stone, shell artifacts, bone artifacts, and historic materials) and type
- Results of special analyses (evidence on manufacture and use, obsidian sourcing, obsidian hydration, protein residues, etc.)
- Non‑artifactual constituents (faunal and floral remains)
- Human bone, including its physical condition, associations (including photographs and drawings, if appropriate), circumstances of discovery, and handling and disposition (making reference to relevant laws and agreements, and to the individuals involved, including the county coroner, Native American Heritage Commission, Most Likely Descendant, other local Native American representatives, landowner, and other interested parties)
Historic Sites
Information in the site reports must reflect its status as a historical archaeological site, as follows:
- Site type (e.g., homestead, mining camp, urban-commercial), including historical references
- Site boundaries (horizontal and vertical), including the methods by which these were defined
- Pertinent aspects of historical and archaeological background studies
- Environment
- Known disrupting influences/intrusions (e.g., roads, vandalism) that have changed the site's condition and/or affected its integrity
- Summary data gathered on the internal characteristics of the site (e.g., stratigraphy, artifact classes and their distribution, structural remains and activity areas, temporal affiliation[s])
- Previous archaeological investigations at the site
- Artifacts should be described and enumerated by functional class and material type. The period of manufacture and use should be discussed, as well as any maker's marks or other attributes contributing to the identification of temporal affiliation
National Register Eligibility
Address the applicability of each of the National Register criteria to the site (discussions of criteria that are clearly not applicable may be brief, but always should be included with a brief explanation as to why the criterion is not applicable). Exhibit 4.2 contains additional guidance on information what is required to be in determinations of eligibility.
- If the site appears to be eligible, provide an explanation of how the site is eligible under the applicable National Register Criteria.
- If the site appears to be eligible under criterion A, B, or C, make sure to discuss the role of setting as an element that contributes to the site's eligibility.
- Discuss site integrity as it relates to each selected criterion.
- Discuss the range of cultural materials present at the site and the range of data likely to be generated by future study. Some classes of data may have been documented by previous investigations, while others may be inferred, based on knowledge of similar sites. Provide the rationale and references supporting such inferences.
- Identify the chronological components that contribute to the site's significance, as well as those that do not contribute (if applicable).
- Identify and provide justification for contributing and non‑contributing areas of the site, and indicate whether the contributing areas are within the proposed project's Area of Direct Impact (ADI).
- Discuss the relationship between the data available at the site and important research topics that the data might address. Minor amounts of data on a wide range of topics may contribute to the site's eligibility. Discuss the importance of the research topics within the broader regional perspective.
- If the site appears to be eligible, provide a summary paragraph that contains the name of the resource, the applicable criteria with a brief statement as to how the site meets those criteria, period and level (local, state, national) of significance. This summary paragraph is what will be used in effect documents, as well as environmental documents.
Summary and Conclusions
- Briefly summarize the results of the investigation, in terms of management and research goals.
- Note contributions to the understanding of regional prehistory or history.
- Indicate conclusions concerning National Register eligibility and project effects.
References Cited
- List all references cited in the report.
- Bibliographic format should follow the most recent style guide for American Antiquity.
All maps should display the District, county, route, post miles, and expenditure authorization, and should include north arrows and graphic scales.
- Study Vicinity Map: Point to the vicinity of the study area on a county or District map.
- Study Location Map: Depict the site location on the appropriate USGS topographic map.
- Study Site Map: This map should be scaled to show detail, at least 1": 200'. An aerial photograph, detailed engineering/contour map, etc. can be used as a base map. Show the site boundary, topography, modern features, location of cultural surface features and all study units (e.g., excavation units, surface scrapes, auger holes, etc.), and the pertinent portion of the project's Area of Potential Effects and ADI.
Tables and Other Figures
Incorporate tables and figures within the text, as appropriate, to document the work performed, its results, and its interpretation.
Tables should summarize:
- Units excavated (their size, depth and volume)
- Horizontal and vertical distributions of artifacts, ecofacts, and features
- Interpretively significant attributes of artifacts, ecofacts, and features
- Other information as appropriate
Information presented in the tables should not be repeated in the text, except as required for interpretive discussions.
Figures may include:
- Sidewall profiles
- Feature plans
- Graphs and charts
- Artifact drawings
Photographs may show:
- General overviews of the site and its relation to the highway
- Study techniques and/or field methods
- Site features
- Excavation sidewalls
- Artifacts
Other Graphics
It may be useful to include additional photographs, engineering cross sections, as-builts or other materials to illustrate project area conditions and support the findings.
- Specialized Analysis Reports
- Updated Site Record, as well as previous site records
Peer Review and Approval
Caltrans PQS certified at the Principal Investigator level or higher must peer review the draft AER following the guidelines in Exhibit 2.14: Guidelines for Peer Review of Cultural Resources Reports. Peer reviewers' names should be kept on record and comments retained in the project files. Chapter 2 Section 2-5.5 and Exhibit 2.11 Table C contain additional guidance on peer reviews and reviews for approvals.
Only Caltrans PQS may review AERs for approval, which the EBC approves. The Caltrans PQS or consultant who prepares the AER signs, dates and includes his/her discipline, PQS level (as applicable) and District/Headquarters or affiliation. The Caltrans PQS reviewing the AER for approval likewise signs, dates, and includes his/her PQS discipline, level and District. Finally, the EBC approves the AER by signing and dating the document. See Chapter 5 Section 5-6.9 for more detailed information.


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Posts tagged: green smoothie
The Garden Green Giant Juice [Recipe of the Week]
11 September, 2012
Our recipe of the week this week is The Garden Green Giant Juice. Enjoy this drink made primarily with green veggies, but enjoy the subtle hints of lemon and ginger. It's important to make sure you're getting all your servings of veggies, and this drink is sure to make that happen!
Infographic: Green Smoothie Benefits
10 September, 2012
Do you cringe when you hear the words, "green smoothie"? Don't! Green smoothies are rising in popularity and for good reason. Green smoothies can be quite tasty and there are many benefits to adding leafy greens to your fruit smoothies.