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BEGIN:VCALENDAR METHOD:PUBLISH PRODID:evanced event management system VERSION:2.0 BEGIN:VEVENT UID:http://events.monroe.lib.in.us/evanced/lib0/eventsignup.asp?ID=37168 DTSTAMP:20140324T135548Z DTSTART:20140406T180000Z DTEND:20140406T190000Z TITLE;ENCODING=QUOTED-PRINTABLE:Books Plus Book Discussion SUMMARY;ENCODING=QUOTED-PRINTABLE:Books Plus Book Discussion DESCRIPTION;ENCODING=QUOTED-PRINTABLE:
All are welcome to this monthly book discussion. Join the conversation or simply come to listen. Drop in.
Embrace the New: 21st Century Poetry=0D=0A Discussion led by Dory Lynch
Discover what's new in the world of poetry. We look at current trends and how the Internet has popularized and changed poetry. We share a list of new poets to discover and old favorites still composing excellent work. Bring a recently discovered poem to share. LOCATION:Monroe County Public Library at Program Room 2B URL:http://events.monroe.lib.in.us/evanced/lib0/eventsignup.asp?ID=37168 CATEGORIES:Main Library Adult Program END:VEVENT END:VCALENDAR


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Health Services
The Wellness Center for Counseling and Health has recently been relocated. We are now at 605 Grand Avenue, in the newly renovated 3 story yellow Victorian house.
Our Hours
The Center is open Monday through Friday from 9 a.m.-5 p.m. Services are available to all full-time and part-time students.
Appointments Preferred
While emergency walk-ins will be accommodated, we ask that patients call ahead to make an appointment to be seen.
The Health Office is staffed by a full-time Nurse Practitioner and a part-time Pediatrician.
New Jersey Health Record Requirements
All students are required by the college and under New Jersey State law to have completed health records on file in the Health Center.
All full time students (12 credits or more) are mandated by New Jersey state law to have the Hepatitis B vaccine series. We strongly recommend you begin this series of vaccinations before you enter Centenary College.
All health forms must be completed in their entirety no later than the first day of classes. Accurate records are of vital importance, especially when a student has a preexisting health or emotional problem. This will assure continued and optimal health care.
Student identification cards and registration will be withheld if health records are not submitted to the Health Center.
Privacy and Confidentiality
Information will not be released to anyone without the written consent of the student except as provided by law in cases of medical or psychiatric emergencies, state-mandated reporting of infectious diseases, or in compliance with a legally-issued subpoena.
The college physician has weekly office hours on campus by appointment (call ext. 2206). At times, it will be necessary to make referrals to specialty physicians or hospitals in the area. This will be at the expense of the student.
Hackettstown Community Hospital
Hackettstown Community Hospital on Willow Grove Street is the hospital serving our area for emergencies. The Hackettstown Rescue Squad will transport a student experiencing an emergency to the hospital. In all other cases, a student is responsible for arranging his or her transportation to and from the hospital or physician's office via a friend, family member, or the local taxi services.
Contact Us
(908) 852-1400
ext. 2206
ext. 2209
Theresa A. Lord-Stout
Director of Health Services

subset: commoncrawl


text: I've often noticed that Telltale can be very hard to reach. but I was wondering what the best way is, because there's a bunch of ps vita players who feel awful neglected right now, after "tracking for the end of march" became "near the end of march" which, by the way, would've been about 5 days ago. so the point of the matter is, I'd like to know the quickest and most direct way for them to contact telltale.


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Jul 4, 2013 1:03 PM by Associated Press
NEW YORK (AP) - Joey Chestnut has downed 69 franks and devoured his own record in the annual hot dog eating contest.
The San Jose, Calif., man known as Jaws scarfed down the dogs and buns to win the Fourth of July contest. He takes home $10,000 and a mustard-yellow champion's belt.
The total beat his personal best by one wiener. Last year, Chestnut won the competition with 62 hot dogs.
Second place went to Matt Stone with 51 hot dogs.
Chestnut has now bested his former rival, Takeru Kobayashi (tah-kah-roo koh-bee-yah-shee), with seven wins. Kobayashi competed in a different eating contest Thursday.
Sonya "Black Widow" Thomas eked out a narrow victory in the women's race by scarfing nearly 37 hot dogs.
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8 hours ago


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Sun, Jun 3, 12 at 10:22
This spring when I decided to replant my raspberry patch I came to this forum for suggestions as to where to buy. I placed my order with Nourse Farms. The order quickly arrived as was planted with the usual hopes. Alas one cultivar did not take well and I informed the Nourse people of my result. Not only were they extremely gracious but I had new plants in two days! I know where I'll be shopping from here on out. |
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Twins of Evil Tour: Rob Zombie and Marilyn Manson at 1STBANK Center, 10/02/12
Eric Gruneisen Marilyn Manson last night at the 1STBANK Center. Slide show: Rob Zombie and Marilyn Manson at 1STBANK Center
With the theme to Suspiria pumping out through the speakers as a preamble, Marilyn Manson took the stage with a huge, glowing, red, psychic cross hanging overhead -- a nice touch. The distorted, driving bass line of "Hey, Cruel World" let us know what song was coming up, and Manson was in high form, switching between a high pressure melodic delivery and modulated, strained beyond regular human dimensions caterwaul/growl. Once the song ended, Manson joked with the crowd that the running suit he was wearing was good for him in Colorado.
See also:
- Slide show: Rob Zombie and Marilyn Manson at 1STBANK Center
- The thirty most hardcore fans from last night's Zombie/Manson show at 1STBANK
- Q&A with Marilyn Manson on post-Columbine death threats and more
- Q&A with Rob Zombie on Pee-wee's Playhouse and more
Eric Gruneisen Marilyn Manson last night at the 1STBANK Center. Slide show: Rob Zombie and Marilyn Manson at 1STBANK Center
Throughout the show, Manson maintained a great balance between sardonic jocularity and the intensity of the consummate showman he is. Almost every song, there was an inspired costume change or a slight change in the set with subtle use of effects and props on stage throughout the show and those brought on for specific songs. At one point, Manson had on an outfit like he was a bishop decked out in red, including the mitre.
After "No Reflection," Manson had a word with us. "Denver and surrounding cities. I'm sure you came to see one thing besides the tits, dick or vagina of the person next to you, which is perfectly respectable." Then he transitioned, with the rest of the band, into "mOBSCENE." On one angled lighting rig, the word "obscene" appeared in diagonal. On the other, "mobscene." And it fit right in with the deft wordplay of the song itself. The way Manson delivered the words it just seemed obvious that his playfulness is filled with a cleverness more people should possess but rarely do.
Eric Gruneisen Marilyn Manson last night at the 1STBANK Center. Slide show: Rob Zombie and Marilyn Manson at 1STBANK Center
In the middle of the set, Twiggy Ramirez let go with a tastefully complex guitar solo that segued into "Dopeshow." A lot of us have heard that song again, and again, and again. But it wasn't at all tired this night. When the word "DRUGS" appeared in lights to rise behind the band like a moonrise it really left no questions what the song was about, in case anyone was wondering or in denial.
One of the high points of the night was the performance of "Slo-Mo-Tion." Manson and company are better than ever on Born Villain. Musically, it's all Marilyn Manson dark humor, a sense of the absurd and swagger but with a Bowie-esque musicality that was first most first obvious with the release of Mechanical Animals but is now fully articulated with this material from the new album. With the lines of streaming light coming down the back wall to give the visual aspect of the song a sparkle, the song was presented differently from most of the rest of the songs in the set as well.
Sponsor Content


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Even before word began getting out that Carl Crawford had signed a seven year $142 million contract with the Boston Red Sox, questions were being asked about how a player like Crawford, whose value to a team is so strongly associated with his speed, would age under the length of the deal.
There were two camps in the discussion:
On one side it was argued that as a player aged, his speed would disappear and the value he brought to a team would vanish with it. On the other side of the conversation, it was suggested that faster guys are normally better athletes, and as such they can maintain their athletic abilities longer.
Enter sabermetric extraordinaire Tom Tango, who has worked in the past with both the Seattle Mariners and Toronto Blue Jays on statistical analysis.
Previously, Tango discovered that great players, those who had four years in their career where they averaged 4+ WAR (wins above replacement), tended to drop 0.5 wins per season after those four years.
Tango then took the players from that study and parsed them down to only those who, like Crawford, "derive a great deal of their value from SB, CS (total SB runs of at least +20)" during their four years of 4+ WAR.
His first finding was that the speedsters produced a higher average WAR than the regular great players over the four year range, but more importantly they actually aged slightly better than the common great player. Where the average player's contribution lessened by 0.5 each season after the four years of greatness, the speedster's value decreased by 0.45. When Tango lessened the threshold from 4.0 WAR to 2.5 WAR, he found that the speedsters value lessened by only 0.38.
So . . . speedy players do, in fact, age better than average players. Remember that the next time someone tries to tell you that the Crawford contract is unbelievable considering the left fielder has never hit 20 home runs in a season.
I'm sure that will go well.


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Quoted from Dr. D I like teaching medicine and working with the Chassidic orthodox Jewish community because in both instances age and wisdom are the priorities. For the Chassidim, the greyer the beard, the better! Sadly, it is a shame how we set people (especially many women) up for these artificial standards that equate youth with health, happiness and beauty. .
Quoted from Jared What is the opinion around here about the prescription DHT blockers?I am shedding less today. Last night, I took some Herbs that control or block estrogen formation. (grapefruit seed extract, I think called narigin, and fenugreek) I also took some choline. I will see if they help over the long term.
Quoted from Chloe Jared, ugly women don't like you? Is this genetic, do you think??? ?


text: Adjacent to A1 S Bound from £10.00 to £12.00 Family + unit Contact Us Call 01476 530482 to book01476 530482 Select Section Overview This is a Certificated Site (CS). These select sites are small, privately run campsites that operates under the Club's jurisdiction and can only accommodate up to 5 caravans or motorhomes and up to 10 trailer tents or tents, unless express permission has been given by the Club to accommodate more. They range from secluded Hideaways to fully facilitated family friendly sites, and are often found in locations where larger commercial sites are prohibited so you could be camping close to a beach or in the National Park, for example. Site Details Big Sites Book Reference: 130/038 This site was last visited by a Site Officer in 2014. 1 acre, level. Adv bkg advisable. Directions Site situated alongside A1 southbound. turn into Ponton Vill off A1 southbound. It is recommended that access should only be made by A1 village layby. Reviews There are currently no reviews for this Site. Why not be the first? Leave a Review Facilities Adjacent to A1 S Bound has the following facilities on or around the site. Touring Caravans Trailer Tents Grass pitch with electric hook-up A well-sheltered site Washbasins Ball games Designated dog walk Grass only pitch for larger tents Motorhomes Tents Grass only pitch (no electric) Flushing toilet Chemical toilet disposal point Pets welcome Electric hook-up Travel Local Travel Get Directions to Adjacent to A1 S Bound Staying here? Public transport near the site Bike ride? Find cycle routes nearby Sat Nav Download our POI file Widget by Frixo Pricing The fees for Adjacent to A1 S Bound were last updated in 2014.The following fees are just given as a guide, so please always check with the site.The fee for staying on site for one night is :£10.00 - £12.00 for 2 Adults, 2 Children plus 1 Unit * Please note the site open dates are 01 January 2015 - 31 December 2015


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- Video - Deeply Divided: Racial Politics and Social Movements in Post-War America
- Video - Reese Erlich: 'Inside Syria'
- Video: Raise the Wage Mountain View!
- Video: Derailed - Prop 49 and the Movement to Amend the Constitution
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- Video - Gaza Crisis: Online Interview with Prof. Joel Beinin
- Video: Guns - If Congress Won't Act, The People Will
Upcoming Events/Programs
- Pay 2 Play: Film and Panel Discussion
The new film "PAY 2 PLAY" is an engaging look at some responses to Citizens United and the threats to democracy. Film and panel discussion in Los Altos. February 9. Free.
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City by city, we're campaigning to get towns to raise their local minimum wage. No matter what town you hail from, sign the petition and we'll get it your city council members.
MORE Events >>
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- Not So Fast, Net Neutrality…
Together, the ISP companies and Congressional Republicans have come up with a plan to legislatively derail Net neutrality that would bring a smile to the lips of Machiavelli.
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This is what happens when modern capitalism fails. And there are inept bureaucrats and corrupt elites everywhere.
- Netanyahu Imported by GOP to Ensure Iran War
If an invasion of Iran is what it takes, the US and Israeli hawks are perfectly all right with it. It would be good times for the military-industrial complex.


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How to Use Online Window Shopping "HopShop" to Your Advantage
Before you dismiss this website that claims to be the ultimate online window shopping experience called HopShop, just take a moment to sit back and read on.
Unlike other portal shopping websites, HopShop recreates real life window shopping. You pass by a store at the mall, see something you like (or not) on their window display, then decide to buy it from them OR walk over to the next store to look at something else. You skip an item on the website by clicking Hop. You can "walk" back to the store or item you just passed by simply clicking Back. You can also save an item to your list, so you don't forget it later.
Most shopping websites either center around their partner companies (forcing you to choose from ridiculously expensive items) or make you scroll through pages and pages of products. Our natural shopping experience isn't like online, but HopShop combines the two worlds.
How to Use HopShop to Your Advantage
Use the filters. Don't be afraid to go as low as $5 like I did in my filter above! I collected a bunch of items that appealed to me that were definitely within my current price range for buying shoes and tops. Many of these stores are also very familiar and can be found at most malls (eg. Charlotte Russe, Free People, NY & Co.)! The website is continually expanding, so bookmark it and see what other stores will be added.


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ByAllAccounts, Inc., the financial advisors choice for account aggregation, today released results from a nationwide survey of financial advisors, revealing that while tablets are quickly becoming the norm and advisors are experiencing productivity increases, they are not yet utilizing them to their fullest potential.
ByAllAccounts, Inc., the financial advisors' choice for account aggregation, today released results from a nationwide survey of financial advisors, revealing that while tablets are quickly becoming the norm and advisors are experiencing productivity increases, they are not yet utilizing them to their fullest potential. According to the survey over 40 percent of financial professionals surveyed have a tablet computer, with the majority acquired within the last three months. For an executive summary of the survey visit http://discover.byallaccounts.com/TechGadgetSurvey.html.
"Many advisors are experimenting with tablet computers and applications to enhance their businesses efficiency and get news and stock market updates," said Cynthia Stephens, vice president of marketing at ByAllAccounts. "Over time I would expect to see growth in the number of advisors also using them to enhance interactions with clients and potential clients."
In the survey 77 percent of respondents said the iPad® is an Extremely Useful or Useful tool for financial advisors.
"For our sales team that travels regularly over three time zones, the iPad has made a huge difference in terms of how we communicate and keep productivity at its highest," shared Frank Reilly, President, Reilly Financial Advisors, LLC. "In the last few months I have seen an increase in productivity that is incredible. Whether we are scheduling appointments via our exchange server between meetings or using our CRM app to instantly obtain critical client information, we have found that everything is easier on an iPad. Personally, I don't know how we conducted business without it."
An overwhelming number of advisors using an iPad attributed increases in business productivity to it. In addition, the top reasons respondents gave for how the iPad and its applications supported their businesses were:
- stayed connected while out of the office (83.7 percent);
- accessed business applicable educational material (59.8 percent);
- enhanced client meetings (50.0 percent);
- helped move to a paperless office (52.2 percent); and
- increased responsiveness to clients (48.9 percent).
About the survey
ByAllAccounts conducted a national survey of financial advisors in April and May 2011 about their use of consumer electronic devices. The findings presented are based on aggregated responses from more than 250 advisors. Approximately 44 percent of respondents were registered investment advisors, over 11 percent were with a full service broker dealer/wirehouse and 14 percent were affiliated with an independent broker dealer.
To download an executive summary of the ByAllAccounts survey, please visit http://discover.byallaccounts.com/TechGadgetSurvey.html
About ByAllAccounts, Inc.
ByAllAccounts, the financial advisors' choice for account aggregation since 1999, is the only service that retrieves, enriches and consolidates reconciliation-ready account data from any custodian. ByAllAccounts' patented aggregation engine, through which hundreds of billions in assets flow daily, aggregates all client account data - from any source - within an advisor's wealth management platform or trust accounting system for a truly comprehensive view. Thousands of advisors rely on ByAllAccounts to save administrative time and costs, mitigate risk associated with having incomplete information and grow revenues through client referrals and new business development. ByAllAccounts integrates seamlessly with all of the most popular wealth management platforms. For more information, visit www.byallaccounts.com.
ByAllAccounts and S.M.A.R.T. Decisions are trademarks of ByAllAccounts Inc. iPad is a registered trademark of Apple, Inc. All other trademarks and registered trademarks are property of their respective owners.
Media Contacts:
Jennifer Hrycyszyn
Greenough Communications
Cynthia Stephens
781 376 0801 x 130
Media Contact:
Cynthia Stephens
Vice President, Marketing
Call: +1 781 376-0801 x130
Email: Cynthia Stephens


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From October 15, 2010 until February 13, 2011, the Galleria Borghese offers for the first time to the Italian public figure and works of Lucas Cranach the Elder, a leading figure, along with Albrecht Durer, the renewed German painting of the 1500s. The exhibition aims to give an overall image of the artistic production of the Renaissance painter, court artist and innovator, linked to the Flemish tradition but also contaminated by the new Italian figurative. In art history, Cranach is perhaps best known as a friend and supporter of Luther, with whom he laid the foundations for a 'Protestant iconology. But Cranach, the head of a large and very active studio in the city of Wittenberg, introduced in German painting and other parties, especially a new imagery of the nude, erotic, and humanistic themes of portraiture and a particularly efficient and innovative. Cranach exponent of "another Renaissance", different from the classical theorized and practiced by his great contemporary and rival Albrecht Durer, also different from the Italian Renaissance. Artist of the court but in an innovative way in a formal language capable of defining completely new and very attractive visually. The exhibition will present approximately 45 paintings that the most significant of Cranach, provvenienti by the highest public and private collections, European and U.S. - some for almost the first time outside of their home. About ten woodcuts show the incredible virtuosity and inventiveness of the Cranach in the graphic medium. Lucas Cranach, the Elder said, was one of the greatest German Renaissance painters. In 1500 he began his artistic career, which led him to travel extensively along the Danube valley to Siena, attending the humanist circles of the time. Initially his paintings were of religious inspiration, and much influenced by the Danube school, which is one of the founders. The artistic transition there was in 105 when he moved to Wittenberg and became the painter of the Elector of Saxony, Frederick the Wise. Since then his paintings have turned to a style similar to Mannerism: the forms get longer, become more subtle, the characters gain importance in relation to the landscape become a mere decoration, and their different poses are compiled and codified, refined clothing . In the Borghese Gallery, the part dedicated to him called "Cranach and mythologies of love", a monographic exhibition which aims to highlight the shocking and daring modernity of his painting, especially the depictions in the middle between the Sacred and the Profane for the bare biblical and mythological allusion to the eroticism of his paintings. The first masterpiece that is presented, and Venus and Cupid with a honeycomb, followed by 30 other pieces of art of Cranach. |
Ginnastica RomaDomus Julia ha attivato un servizio in convenzione riservato ai propri ospiti, presso il centro Sportivo Ginnastica Roma. Immersa in uno degli angoli storici più suggestivi della città, in pieno centro st... Leggi... |


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Started this discussion. Last reply by archaeopteryx Mar 21, 2012. 31 Replies 4 Likes
Have you ever been in a debate with a Christian and what you said about their religion offended them personally? Have any of those people been your friends, to whom you have great respect? How do you…Continue
Started this discussion. Last reply by Unseen Jun 27, 2012. 44 Replies 6 Likes
This question really applies to all religions, but sinse I live in the bible belt of the states I'll stick with what I'm most familiar with. It is extremely difficult for me to meet an atheist guy…Continue
Lindsey Harris has not received any gifts yet
Posted on January 19, 2012 at 11:04pm 25 Comments 0 Likes
There once was a time when I was the most faithful and religious of them all... But through the process of higher education, and the use of logic and critical thinking, I could no longer deny the fact that I had grown into a full-blown atheist, leaving my parents and my brothers and sister behind in Never-never Land. I did not intend to tell them about it...not for a while at least (I planned on moving out first). I was reading Christopher Hitchens' "God Is Not Great" and left it on the…
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I have a 30 yr. old inground pool. The coping is white, cracked in spots, & old. The liner is held in place by a liner lock. There is concrete around the pool but no pavers, just old concrete from the '70's.
Is there anyway to replace this coping without digging/jackhammering up the concrete? My pool guy says no. I had him out today, to give me a quote on a new liner and coping. He says I have two other choices, if I don't want the expense of digging up concrete to replace the coping. 1.) I could replace my liner using the existing coping, but that eventually the liner might come out and I'd have to keep putting it back in like I do with my current liner. 2.) Or, I could put a new flat coping (I think he said made by Kafko), bolted under the current coping, which the new liner would lock into. This would be guaranteed, and the liner would not come out of the coping. However, the old ugly white (cracked in some spots) coping would still be there, between the concrete and the new coping. Does this sound right? He insists that the old coping can not be removed without extensive work (and cost). His company is very reputable, but still I am leary.... |
Follow-Up Postings:
Your pool guy speaks correctly. |
- Posted by poolanalyst (My Page) on Sun, Apr 27, 08 at 11:44
Your pool guy is right. |
- Posted by cathy404593 (My Page) on Sun, Apr 27, 08 at 11:51
thanks. I think I will just save up and wait a few more years....it is not that bad to justify the cost :( |
- Posted by julioseventh (My Page) on Sun, Apr 27, 08 at 20:26
I'm having the same problem (as Kathy). The coping is cracked at places and uneven. I was wondering if you could remove several inches of the concrete, replace the coping and then add decorate tile (or similar) to do the trick? Anyway, I was curious what you were quoted on fixing your situation. (I haven't had someone out yet... and the info would prepare me of what is to come...and how long it will take.) Thanks! |
- Posted by cathy404593 (My Page) on Sun, Apr 27, 08 at 22:32
We did not go over that option, of removing part of the concrete and replacing the coping in that section. I wish I had thought to ask about that! It would be $9400 to do the following: I know the new coping would not match (in color) the new coping. I don't know if that is why the pool guy did not suggest just replacing one part of the coping. My guess is it would not be a big enough job for him, maybe not enough money in it? I wish I knew more about pool construction. |
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Select () or exclude () categories to narrow your recipe search.
As you select categories, the number of matching recipes will update.
Find exactly what you're looking for with the web's most powerful recipe filtering tool.
I'm an accountant and live in beautiful Central Oregon. I'm into singing and gardening. I love to cook using my freshly-grown vegetables.
I love to cook many dishes and don't really have a particular favorite. I enjoy variety and lots of ethnic foods. Thai Potstickers, Penne all' Arrabiata, and New Mexican Green Chile Enchiladas are some of my favorites.


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I found these beauties at our Lowes and HAD to have them! I bought 3 of them. Planted one in a mostly sunny area near my pond in the afternoon sun on the west side of the house. The plant still looks really great, but the flowers didn't last as long as the ones I left in pots on the East side of my home that are a lot more shaded. I have only lost one of those flowers. "Could" it be that the flowers on the other were ready to go anyway?
I am told these are actually from the ginger family and I've always wanted ginger since visiting HI in 2000. Funny that I inadvertently ended up with 3. Haha...any tips for their care is MOST appreciated. These beautiful pink flowers are in varying colors but one looks exactly like the pic that heads up this forum. |
Follow-Up Postings:
- Posted by tropicbreezent (My Page) on Wed, Aug 1, 12 at 23:24
It's a Curcuma species which, as you thought, belongs to the ginger family. They die back to the tuber in the dry season/winter and come back again the following season. The pink is bracts (special leaves) and the flowers are usually small, yellow, and between the bracts. They like a good organic quick draining soil. Probably better in filtered light instead of full sun. Depends a bit on how strong the sun gets where you are. |
- Posted by shelemiahisback 9 (My Page) on Thu, Aug 2, 12 at 10:24
Thank you, thank you! Right now I've trimmed back my other pond plants so it's getting a lot of sun but when they all start to grow in again it will be more filtered, do you think I'll have problems until then. This is the west side of the house in FL. Also, if I water them a lot or it rains a ton (we get a lot of afternoon showers here) do you think in FL they won't die back? |
- Posted by tropicbreezent (My Page) on Fri, Aug 3, 12 at 6:56
I don't know of any Curcumas that don't go dormant, and if they get water during dormancy they'll most likely rot. Some years back someone gave me a whole lot of them which I planted in the garden. There was automatic irrigation on for the dry season/winter and the Curcumas never came back the following year. They always look better in filtered light, strong sun can dwarf them a bit, make them look a bit stressed. Giving them a lot of water will perk them up. In nature they normally grow as an under storey plant in forests with plenty of light but not much direct sun. The summers are very wet and then the winters are dry. |
- Posted by shelemiahisback 9 (My Page) on Fri, Aug 3, 12 at 14:54
That is VERY helpful info, thank you! |
- Posted by sun_worshiper FL 9b (My Page) on Sun, Aug 19, 12 at 14:15
Very interesting discussion. I have some in shade, part shade and full blazing sun. By far, the ones in the sun do best for me. Their flowers do look a bit ugly as they fade, but I just cut them off, and they grow more. My established clump (2 years in ground) has had 30+ blooms this year. Very spectactular and easy care for me. Come back very reliably for me despite winter lawn irrigation. But my soil is very sandy so it dries fast. |
- Posted by shelemiahisback 10 (My Page) on Mon, Aug 20, 12 at 14:27
My short experience is this so far. The Siam I planted in the backyard a few weeks ago gets the hot afternoon sun. Its flowers faded and passed quickly and took longer to get more, (I see one starting this week) probably no coincidence that we had no rain the first couple weeks, but since we have had rain several days in a row and it has become more established, there is new growth and a new flower. The ones I have in pots on the front porch in the shade are more consistent. Each of the two has passed one flower, has a flower that it had when I brought it home, and one that came up shortly after and also one bud. These plants appear to be fairly hardy so far and tolerate different environments. It also seems that as soon as one flower fades and falls (or is cut off) a new one appears to form in its place. Love that about it! The potted ones (in the shade) seem happy with getting a decent soaking a couple times a week. |
I have three of the pink variety Curcuma, Alismaltiflora. Pink bracts and purple flowers. They are grown out doors, in Phoenix, full sun, heavy watering, and have tripled in size. Spreading in a linear fashion. They are not showing any signs of winter dormancy, but if anything, have increased growth. A great addition to a helliconia planted yard. They will need frost protection, if we have any. |
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Lucky: "Nice hat dude!"
Welcome to the 9th edition of the WDW Caption Contest!
For this round we are heading to Animal Kingdom thanks to this awesome photo by seriouslydw!
So, please post your captions below. Each person is only allowed 1 entry, so make it your best one! Also, please keep in mind that this is a family site and we want to keep it that way.
This contest will run until 11:59p.m. on Thursday, September 14, 2006. Then, we'll put it to a vote from our members. The person with the most votes will be announced the winner and get added to our gallery of Caption Contest Winners!
Let the game begin! Good Luck everyone!
Last edited by Stitch; 09-01-2006 at 09:05 PM. Reason: Fixed date - Thanks Brian!
Lucky: "Nice hat dude!"
WDWRadio Moderator
Lucky: "What time is the three o'clock parade?"
(Sorry, I couldn't resist.)
Lucky: "Hey Dude, which way to Expedition Everest?"
Wow, Godzilla is shorter than he looks on TV...
TRICIA JONES: I heard that you were going to propose to Brandi Svenning at some theme park. When are men going to learn that women want ROMANCE, not Mr. Toad's Wild Ride...
BRODIE: Hey, now, be fair. EVERYONE wants Mr. Toad's Wild Ride.
excuse me sir. yes you with the fu nny hat i'm talking to you
but whats that big black bag for?
and why are you following me?
Around here, however, we don't look backwards for very long. We keep moving forward, opening up new doors and doing new things... and curiosity keeps leading us down new paths. - Walt Disney
Yes, this wagon is loaded and very heavy, so would you please step aside?
Things I have learned living in ARKANSAS1. Possums sleep in the middle of the road with their feet in the air.2. There are 5,000 types of snakes and 4,998 live in ARKANSAS.3. We have four seasons: Almost Summer, Summer, Still Summer and Christmas.4. A carbonated soft drink is not a soda, cola or pop...It's a 'coke' regardless of brand or flavor. Ex...What kind of 'Coke' do you want?5. People actually grow and EAT okra!!6. Sweet Iced Tea is appropriate for all meals.7. You have to switch from 'heat' to A/C in the same day.8. All the festivals across the state are named for an animal, insect, grain, vegetable or fruit.9. You work until you are done or it's too dark to see.10. Everyone can't be an Arkansan: You have to be BRAVE to live here!
Not a caption from me yet - just wanted to say what a great picture!!
"Most of my life I have done what I wanted to do. I have had fun on the job.I have never been able to confine that fun to office hours." ~ Walt Disney
Lucky to Man in the Hat: What are you looking at bud? You wanna pull this thing?
Jackie O.
Next WDW Trip: Sometime in May, I think my AP is already paid for itself
"Inside every sophisticated grownup adult is a little kid just dying to get out." -Walt Disney
Love Disney news/Trip Reports? Join me at WDW According to Jackie O.
Lucky: No this is not a richshaw, and no its not a salad bar.
Man In Hat: I just saved a bunch of money on my car insurrance by switching to a Dino powered cart.
Lucky: Duuuuuude! That little dude in the commercial! He's TOOOOOOTALLY my cousin, dude!
Child: Dad is that a meatosaurus or a veggiesauruns?
Dad: See it is harmless. It is pulling a cart full of veggies so she is a veg.................
CM: Lucky spit him out ............... Ouch...................Noooooo...
Lucky: BURP!!
Figment and Gurgi; chocolate and coffee; and my family. I like to cook, shop, VMK, ToonTown and sweepstaking. Trivia lover but memory not good enough.
(In a thought bubble over Lucky)
"I'm going to eat your head..."
I DID IT!! I finished the ToT 13K! It was actually harder than I ever imagined to be honest. BUT I just kept moving, just keep moving...(could barely move AFTER the race, lol)
Next trip: ???? I almost always have one on the horizon, but given the economy...who knows when I'll get back after this trip!!
As Lucky was slowly being pulled backwards by the extremely heavy cart on a hill, the man in the hat just smiled because he thought he was going to be Lucky's next meal. Little did the man know, Lucky was a veggiesaurus and just needed his help.


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The Parallel Talus Zip Neck Baselayer is high wicking and highly breathable, as well as being lightweight and fast drying. The zip neck baselayer is comfortable and easy to care for.
July 06, 2014
Very pleased with top
June 13, 2014
Good fit easy to wash
April 11, 2014
I like this shop; its well laid out, not crowded out with stuff but full of everything you're likely to need and in all sizes and colours. the item i ended up buying was perfect for purpose and the assistant who helped me patient and very well informed. i will definitely go back again.
April 08, 2014
This thermal is comfortable, warm and fits well under a fleece.
March 07, 2014
Nice and warm
This does not affect your statutory rights
For full terms and conditions please see our Delivery & Returns policy


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Where to celebrate Mardi Gras from now to Fat Tuesday
Henderson Tap House, your new 7,000-square-foot neighborhood sports bar
Top 5 places to get high on caffeine in Dallas
A 10K, 5K, biking, yoga, and canoeing at All Out! Trinity Fitness Festival
Create artwork and Conan might make you famous
Prepare your palate for ¡Ay Dios Amigos! at Goodfriend
100% of these burger proceeds go to North Texas Food Bank
It's cold outside, but Dallas Burlesque Festival will heat things up
Get ready for a Rundown weekend in Whistler
FT33 pairs personalities and cuisines during Guest Chef Dinner Series


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This course is designed to provide students with sufficient understanding to identify and manage legal and ethical issues in financial and commercial transactions. This type of understanding requires a knowledge of the operation of business organizations, the various provisions in the Uniform Commercial Code that govern commercial transactions, federal securities regulations, and various other pertinent laws. Accordingly, students are introduced to the fundamental laws governing financial and commercial transactions, incorporating aspects of corporate governance, social responsibility, and ethical principles in business decisionmaking. Particular emphasis is given to the impact of the laws, like Sarbanes-Oxley, governing business transactions that present the greatest risks of legal liability and ethical implications, as well as the rules that provide protection from legal liability and ethical violations, like the business judgment rule. These topics are then viewed in the context of real world application through the use of case studies, current event discussions, guest speakers, field studies, and various other projects in order for students to develop a framework with which to analyze various legal and ethical issues in financial and commercial transactions which they may encounter in the future.
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Our beloved Sea Star Collection will launch their storefront grand opening at 148 Bellevue Avenue, Newport with a ribbon cutting ceremony tonight, April 12, 2012. Open for business on Friday, April 13, 2012!!
We have loved perusing the Sea Star Collection since its inception late last year, when owner, Pam Akgun, launched the online store. The spirit of sea-side living is brought to life through select housewares, limited edition jewelry, and quality Giclee reproductions of Pam's original artwork.
Seaside Reflections by Pam Akgun
The Sea Star Water Studies painting looking fabulous on the wall of 31 Edward Street
Don't forget to go shop in the NEW store this weekend!!


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The failure in communication I can see is not between the NHL and NHLPA. Both seem to have a reasonable idea of where they are and where they want to end up. Donald Fehr's assertion last night that the sides are close is consistent with some good analysis of the collective bargaining process.
Nah, the failure in communication is internal, with what the NHL says, and what the NHL does.
Gary Bettman's press conference last night was definitely something to watch. I'd never seen him that animated before, and anecdotes of him getting angry and stomping out of the room during negotiations seem a little more plausible. The problem is that when he speaks, he's just been totally disingenuous, and his later actions tend to be inconsistent with his words.
It must be so upsetting to give and give and give and still not have your best offer to the Players' Association be accepted. By my count, the NHL had given their "best offer" three times before this week's round of talks. The made two "bold moves" last night as part of an offer that Bettman described "as far as [the owners] can go" that was apparently good enough for the NHL to be worth an eight-year long term, but not good enough to be worth keeping on the table because the players' didn't give nice enough thanks for the owners' putting $100M towards "Make Whole"?
"The union's response was shockingly silent," Bettman said. "There was almost no direct reaction. It was, 'Thank you. We'll take the hundred million dollars.' The owners were beside themselves. Some of them I had never seen that emotional. And they said they don't know what happened, but, 'This process is over. Clearly the union doesn't want to make a deal.' " [Yahoo!]
I like to think of people rich enough to own sports teams as at least somewhat reasonable. Perhaps not pleasant people, but reasonable enough that they wouldn't throw a fit when the union they bargain against isn't smitten with gratitude when they return $100M of money they had previously allocated for said union. The problem I have with "Make Whole" is that it is in 2012 what "rollback" was in 2005. Decreasing the percentage of the rollback, while a better deal for players, isn't something that I'd be all that overcome with thanks about.
When Gary talks about the economic system, ("we have to have a system that works right") it goes against how he's touted his admirable work from 2005, where he ushered in a new era of competitive balance and parity, something that was more than a Band-Aid solution that he knew the fans really needed. That was, unfortunately, a deal that was "more fair" to the player's than he initially had thought.
The major issue in the past (before contracting issues because "the hill we'll die on") was the 50-50 split of hockey-related revenue, the stone of what Gary characterized as the "fair and equitable deal we've been seeking all along" In November, he suggested that the owners' initial offer of 43-57 was "telegraphing" towards the 50-50 split, and "a sophisticated negotiator" would have caught onto the NHL's plan all along.
But it wasn't until October 16 that the owners offered the 50-50 split, five days after Gary's "magic date" to start the season. He qualified that as October 11 in an attempt to manipulate public sentiment that, no no, all along it's the owners who have been trying their best to get this started, not the players. It isn't the owners, wealthy people outside the game of hockey who delaying the process and avoiding paying players until the point-of-no-return, which is sometime in December or early January.
Bruce Arthur, who covers the NBA as well for the National Post, saw the obvious parallels between Bettman's third lockout and David Stern's fourth (should we start applying roman numerals to these?), calling this week's charade a "pre-planned scenario":
Of course, the whole thing feels scripted, at times. It's easy to imagine this as just another section of the Proskauer Rose playbook, since the worker-crushing law firm has mounted this production before in last year's negotiations with the NFL and NBA.
That was written Wednesday night, before talks predictably came crashing down Thursday, also a telegraphed scenario. Gary can stand up at the podium and act indignant and maybe, just maybe, players and fans won't realize that this was the plan all along.
Gary knows how much lockouts play a part in our enjoyment of pro sports. At last night's conference, he reference the four NBA lockouts, the NFL's last year, and eight consecutive work-stoppages in baseball before labour peace. In the same press conference, he brought up the "importance of a long-term working relationship" with a union head, something the NHL doesn't have with Donald Fehr, and definitely didn't have with Bob Goodenow, but did have with the notorious, leeching Alan Eagleson.
There's a deal that's very close here. Gary just needs to stop talking, and he should probably avoid presenting the Stanley Cup again. Frank Luntz could tell him he's a polarizing figure that fans simply associate negatively.


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Founder and co-host of Gamertag Radio (Feb '05) | Host of Yo Soy Danny Peña For Tudiscovery & Discovery Brasil - (Feb '12). Video promos: Discovery Digital Media showcase | TV promo | Gangs Week TV Promo
• The 3 Millionth Download of the GTR Podcast
• MVP award '06 - '09
• Featured on Forbes, MTV, In The Qube, The Miami Herald, Time Magazine, Miami New Times, OXM, Gamespot, Destructoid, IGN, Joystiq, Wall Street Journal & other media outlets.
Veronica Belmont - about.me user since 2010
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Showcase a 360 degree view of who you are
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text:
Geelen Counterflow is now introducing a new model of counterflow cooler, the Sanitary Design Cooler, for customers with the highest requirements in process hygiene and sanitation. A complete 3D re-engineering of nearly every component has lead to a new all-stainless steel cooler without hollow bodies, tight and closed connections between panels, big access doors for cleaning etc.
This cooler design replaces the Swivel Valve Cooler MkII which already incorporated some of the features of the new Sanitary Design cooler.


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Festivals are hot in Charlotte this weekend with Radok Fest at Tremont, Plaza Midwoods Common Grounds street festival, Fuzz Fest at Snug Harbor and the God Save the Queen City Festival at the Chop Shop in NoDa.
Save the Queen City features national acts Futurebirds and White Violet from Athens, singer-songwriter Jessica Lea Mayfield (who has often opened for the Avett Brothers), Durhams Hiss Golden Messenger and Birmingham buzz bands Lee Bains III & the Glory Fires and St. Paul and the Broken Bones. The rest of the 14-band lineup is made up of some of the citys most promising acts, many of whom have gained attention outside Charlotte.
With a handful of recognizable national acts, like NC Music Factorys recently announced Brewz Music and Arts Festival, God Save the Queen City could grow into something larger and more mainstream. That might not happen soon, but theres potential with Raleigh hosting national attractions Hopscotch Festival and Asheville home to both MoogFest and the Mountain Oasis Festival electronic music festivals not to mention the states tradition of roots music events such as Merlefest.
But organizers are taking it slow this year. After a successful first year stacked with local it bands, God Save the Queen City tried to expand rapidly with last years three-day outdoor bill.
Last year was a little bit of aiming too high. We tried to do 45 bands. We got ambitious with outside stages, and three days was a lot, says Eric Leaf of Ink Floyd, who puts on the event. We tried to time it on the heels on the DNC thinking it might have more impact than it actually did.
The organizers have scaled back the number of bands without sacrificing quality. Tickets are cheaper. Live music will take place on Chop Shops indoor stages with RenElvis performing on the patio. And this time itll last a less exhausting one day.
A bigger event doesnt necessarily mean better attendance. We wanted to get back to what worked the first year, says Leaf. We love to push locals first and foremost, but a little boost might bring in more people that might not come out and hear local bands.
Leaf calls St. Paul the festivals secret weapon.
My fiancé is from Birmingham and she let me know theyre showstoppers. Its a great live band thats still pretty new in their career. I expect big things out of them, and Lee Bains is starting to gain a little traction, says Leaf. Were not hitting on the mega guarantee. Were still flirting with bands on the cusp.
Benji Hughes, Temperance League, Pullman Strike, the Hot Gates, Ancient Cities, Bubonik Funk, the Catch Fire and the Elves are local acts that are worth a look as well especially given the reasonable ticket price. But Leaf isnt counting his chickens since turnouts in Charlotte are notoriously unpredictable.
Something like Hopscotch would be cool for Charlotte and the scene could possibly handle something like that. In Raleigh youve got the college kids. That definitely hurts us. It can be a fickle town. Even with the cool lineup I get jitters every time we do something, says Leaf, who cut his festival teeth interning at Bonnaroo in its first years. It could be 800 people (Saturday). It could just be high five and good times.
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About | Projects | Docs | Forums | Lists | Bugs | Get Gentoo! | Support | Planet | Wiki
Hello, I have been working on setting up a build host recently for similar reasons. I have a network of Gentoo servers in production environments and I am running a non-production workstation with Gentoo. It will be very beneficial not to have my network slow to a crawl everytime I want to update packages. I am in the progress of setting it up and learning a lot about what can and can't be done. I have been referencing these documents: This one helped with setting up CCACHE and BINHOST: http://www.gentoo.org/doc/en/handbook/handbook-x86.xml?part=2&chap=3 This one describes simply providing binary packages across the network: http://gentoo-wiki.com/TIP_Providing_binary_packages This one describes the process of actually setting up a build host: http://gentoo-wiki.com/HOWTO_Create_A_Build_Host I must say though, please take these last 2 documents with a grain of salt. I am finding some inefficiencies (possibly due to outdated content) in how they are setup as well as mentioning half-truths on how it can be setup (unforeseen pitfalls that can be prevented using your head and doing some research). Just my 2 cents... This is going to be the least hassle if all of the machines you build binary packages for use the same make.conf. If that is the case, you can just use "buildpkg" in FEATURES variable, or run quickpkg on packages you've already built. On the other hand, if you use 2+ different make.conf configurations then it is likely that you'll need to emerge each app twice. The main reason for this is because of the processor architecture. Another good reason though is the USE flags. Perhaps you can set them up the same? In my setup, unfortunately, I am having to setup a separate build environment. Basically, my build host is a different arch all together than my servers, so I'm creating scripts to copy various files into the build environment and mount /usr/portage, etc. Then I chroot in. This build environment was built from a stage1 tarball, bootstrapped and then an "emerge -e system" was performed. I'm almost to the point where I can distribute the packages for testing. Let me know if you want to know more on my specific setup. I can also provide scripts if anyone is interested. A possible alternative may be to setup distcc, more information can be found here: http://www.gentoo.org/doc/en/distcc.xml Regards, Robert Larson On Monday 23 January 2006 11:11 am, Andrew Kesterson wrote: > I've recently begun admining a few gentoo boxes in a distributed > setting (mainly boxes that my friends asked me to set up for them on a > personal, at-home basis.) I'm noticing that while portage makes updates > alot smoother, compiling them takes forever, especially on initial > installations. OpenOffice installs and updates are particularly heinous. > How do you guys handle this? Do you configure all your systems the > same, and set up a binary package host on the system somewhere for them to > fetch binaries from? Or do you just use straight portage? -- email@example.com mailing list
Updated Jun 17, 2009
Summary: Archive of the gentoo-admin mailing list.
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You can call me Al
Posts: 1,880
Joined 24-Feb-10
We lost a baby in September at 14 weeks and I was very keen to get pregnant ASAP. At 36, and with maybe one more baby after this one, we didn't want to use anything that would hurt our chances of conception. I considered a 1 day cut-off but I was afraid of Oing later and ending up with a 2 day cut-off. Honestly, DH is 42 - how strong can his swimmers be? I didn't want to take any chances. At this point, I am so thrilled to be pregnant again that I don't even care if it's a girl or a boy - but I know that it had become a rather large obsession when I was wondering about the sex of angel baby so I am so glad I gave it the best go I could for a girl! Wish me luck! We find out April 13th...
Proud mamma to 7/09, 9/11
Click here to see my sway.
Click here to read why I don't believe in timing methods.
My Main Ramzi Thread
Ramzi Gender Prediction from Alsestis
Posts: 432
Joined 15-Aug-10
Congrats Alsestis! Really hoping this is a healthy sticky bean for you
mama to , Due with a suprise NOV 21st!!! and most importantly healthy.
Posts: 3,657
Joined 9-Dec-08
DS- Trevor 11/24/05
DD - Kathryn 5/7/2010 at 37+5 weeks!
Thanks Tutu!
Serenity - I do the big O to contract the spermies in. I experimented with pH and big O and there was very little difference. I also experimented with how much liquid was in the Diva Cup before and after and it practically was all gone after big O.
Was more important to me to conceive than to reduce overall sperm count. I am not convinced that having a climax raises my testosterone in any notable way. My goal was to keep sperm/CM pH around 6.0.
just want 1 pink one plz
Posts: 1,577
Joined 26-Jul-10
wow.... i hoped on n was gfoing straight for jan forum to see your updates then saw this.... omg im so happy for u.... congrats to the 3 of you.... hope you have a lil girl cooking away... but the most important thing a healthy bean..... so happy for u.....congratulations....
i have 2 aged 5 and 2 yrs old...... tried swaying for 10 mths with no pg n now im just ttc............ on clomid this mth as its 12 mths............... hoping its worked............
was bettyboo...........needed a change...................
after 18 mths of ttc we finally got a bfp........... the mth we dtd twice............ after mths n mths of dtd alot turns out it works for us to not ttc................due in jan............. cant wait
found out its a .......... so blessed........ so lucky.cant believe it.................
Posts: 734
Joined 28-Jun-10
great sway! Good luck for ur little girl.
06 08 and no3 baby due Jan 2012!!!!
Posts: 346
Joined 29-Jul-10
Posts: 159
Joined 17-Nov-10
Due June 5th
Posts: 2,988
Joined 25-Apr-08
040709 10 28th of April 35+3 weeks June 13 Baby #5 due June 5th
One more pink please :)
Posts: 1,144
Joined 22-Jul-09
Posts: 218
Joined 25-May-08
So excited to see you are preggers!!! I think your sway was a great effort...I see a lot of people on here who don't do everything recommended and get their DG...something to do with keeping stress down perhaps?? Best wishes for an super healthy bean!!
- 5 - 3 -1
Thanks guys! I have a bit of a defeatest attitude where I think that if I want it bad enough, the opposite will happen.
We shall find out in a few weeks!!!
Posts: 464
Joined 31-May-08
Congrats and Well done Al for your baby girl!!
In your opinion was the diet, supps or anything else that got you a girl? I am not strict at all on diet its too hard and looking at other ways that maybe will make my dream come true, do you believe in the Jonas Lunar calendar? Did you take B6 or Vitex? Thanks
Almighty God & Creator, grant that my body may conceive and give birth to a beautiful, healthy daughter to love and bring up in your ways AMEN
'02, '05 my waterbaby
My family is complete ???
Posts: 1,957
Joined 29-Mar-10
Wow Congrats on your baby girl Al. That's amazing. Very early to find out. Lucky you didn't have to wait til you were 16 weeks!!! How did you find out so early?
2001 2005 2007 2011 03/04
Link to my sway: http://www.in-gender.com/cs/forums/p/153613/1475834.aspx#1475834


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Southwest Hospital
Weight Loss Seminars
Obesity is rapidly becoming America's leading health problem. Of the 97 million Americans who are overweight, 10 million are considered morbidly obese. This growing number represents more than 25 percent of American adults and 14 percent of American children. Every day, more than a thousand Americans die from morbid obesity and obesity-related medical problems. Memorial Hermann Southwest Hospital offers a program comprised of a team of affiliated, board-certified surgeons, specially trained nurses, patient care associates, physical therapists and behavioral health specialists whose goal is to empower change.
Register for a free in-person seminar or online webinar below to start your weight loss journey and find out if you're a candidate for surgery.
Weight Loss Surgery Webinar - Southwest July 10, 2014 12:00 PM Memorial Hermann Southwest Hospital
Weight Loss Surgery Webinar - SouthwestAugust 14, 201412:00 PMMemorial Hermann Southwest Hospital
Weight Loss Surgery Seminar - Southwest July 22, 2014 6:00 PM Memorial Hermann Southwest Hospital


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Norwood, MA (12/15/2008) - Analog Devices, Inc. (NYSE: ADI), a global leader in amplifiers for signal processing applications, is simplifying amplifier and linear circuit design with offerings that make it easier for engineers to work with filters, capture schematics and simulate circuits.
December 17 Webinar: Simplify and Reduce Active Filter Design Time
The success or failure of a system design relies on proper signal conditioning in the signal path. Understanding and implementing the correct filtering to achieve the optimum trade-off in characteristics, such as rolloff, pass band flatness, and stability, are of paramount importance. In this fast-paced webinar, ADI's analog experts will explain the process of designing a low pass and high pass active filter. Filter theory and architecture will be discussed as well as the use of design tools and new active filter evaluation boards to simplify and expedite the design process. Register for this Webinar.
More SPICE Models Available for NI Multisim™ Analog Devices® Edition
More than 500 SPICE models and over 900 symbols for ADI's world-leading op amps and other linear circuits are now available in the National Instruments Multisim Analog Devices Edition software design tool. A recent upgrade added more than 20 new models and more than 90 symbols. This popular evaluation tool based upon the NI Multisim professional circuit design environment has been used by thousands of design engineers since it first was made available for download from the ADI website in 2007. The NI Multisim Analog Devices Edition capture and SPICE simulation software helps users quickly and easily evaluate Analog Devices amplifiers and components in an intuitive virtual circuit analysis environment. Engineers easily can swap ADI components within small circuit designs to pinpoint the best option for performance to avoid costly and time-consuming prototype rework. The NI Multisim Analog Devices Edition SPICE simulation software design tool is available for free download through the Analog Devices' web site:
Evaluation Boards Simplify Filter Breadboard Design
ADI also is making available three new active filter evaluation boards that enable engineers to build and test active filters in a matter of minutes--instead of days. The bare boards allow users to customize the active filters to meet their individual design needs. Each evaluation board also has a companion application note to simplify the design and assembly process. Design of a filter is accomplished using ADI's Analog Filter Wizard™ and can be verified with the NI Multisim Analog Devices Edition SPICE simulation software. The evaluation boards are free and can be ordered directly from http://www.analog.com/eval-fltr.
Innovation, performance, and excellence are the cultural pillars on which Analog Devices has built one of the longest standing, highest growth companies within the technology sector. Acknowledged industry-wide as the world leader in data conversion and signal conditioning technology, Analog Devices serves over 60,000 customers, representing virtually all types of electronic equipment. Analog Devices is headquartered in Norwood, Massachusetts, with design and manufacturing facilities throughout the world. Analog Devices is included in the S&P 500 Index.
Bob Olson
© 1995 - Analog Devices, Inc. All Rights Reserved


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BeyondUnreal Forums
Unreal Series
> How do you want Unreal2 to be? [nt]
View Full Version :
How do you want Unreal2 to be? [nt]
Noork's Elbow
18th Nov 1999, 05:29 PM
Diving among the stars...
18th Nov 1999, 08:56 PM
Lets not start this. Its too early. =)
First lets get our greedy lil hands on ut and wear that out for the next couple of months. Than start worrying about U2 =)
See Ya
<3 Ya's JaK/FAE
19th Nov 1999, 06:54 AM
I think I would very much like to see at least a little bit of magic being added -- meaning at least one or two weapons and powerups which are magic-based. Hey, look at those levitating Nali and their wonderful temples -- don't they make you want to believe that magic exists in the world of Unreal?
Also, I think it oughta be fun to have female Nalis in the game. And female Skaarj, too. I know, there's the Skaarj Queen, but she's the only female Skaarj in the game so far.
Finally, I think it will be real cool if, maybe for the game ending or at some critical point in the game, an animated sequence will be shown in which the player will actually encounter one of the Nali gods. I think that will truly be... UN-REEEEAL!! /~unreal/ubb/html/biggrin.gif
Yoooouuuu wanna daaaannce?...
19th Nov 1999, 05:49 PM
I would like U2 to be more like U1 than UT.
U1 had that immersiveness & atmosphere that a DM gane like UT just can't offer.
Hellscrag, Unreal single player nut :-)
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19th Nov 1999, 10:37 PM
hey cammy, i thought you were the bane of all things magic. too much of the same i recall you saying. No offence meant by this comment but I just thought it as being funny /~unreal/ubb/html/smile.gif
20th Nov 1999, 05:31 AM
To Darkliege:
I like magic. What I don't like are the ridiculous lengths to which some people carry it, and also the nature of the content underlying the magic. You should have read my posts more carefully.
Well, Darkliege? What would you like to see in Unreal II?
Yoooouuuu wanna daaaannce?...
20th Nov 1999, 04:48 PM
I know, i was joking. I know that you just don't like long drawn out magic based fantasy books. i still just thought it funny you would mention wanting magic.
I would like more of a technologicaly advanced game. Better physics, better animation, you know just better everything. I would like more of a plot, to show why the hell you're doing someing. More interactivity
with charactors and consiquences for your actions. I just want to be able to say "holy s*h*i*t!" like i did when i overlooked the canyon in the 2nd level
20th Nov 1999, 10:33 PM
In Unreal 2, I would like cooperative play to stay. A friend and I intend to play Unreal 2 coop togethor from beginning to end so hopefully coop will stay and the network code will be better.
In Unreal 2 I would like it to contain the same style module-based music that Unreal 1 uses. The music in Unreal 1 was composed so well and it really helped create the environment. Hopefully EAX/Surround Sound will remain in Unreal 2.
It's really difficult to say how to improve the visuals in the Unreal engine, I'm convinced that Unreal 2 will be very satisfactory.
I'm not down with Unreal Tournament, I'm just gonna skip that and wait for Unreal 2. Until then it's Quake 3 Arena for me.
Just some ending comments; I think the Unreal creators have done a great job with their engine and I'm convinced that it's still better than what id has in Quake 3, you can't beat randomly generated fire and water, textured water/fire just don't look cool anymore.
21st Nov 1999, 12:09 AM
More creature types and more cooperative intelligence among opponents. This shouldn't be too hard with the code created for UT to work from.
A much better story, with far more scripted sequences and interactivity. As, part of this I'd like to see more humans involved and some dialogue engine like Halflife. It would be a cool technology, to be able to add scripted dialogue sequences to help tell the story and add atmosphere.
As for setting, I'd like to see it set during the skaarj war before UT takes place. Some sort of commando adventure tied into a good story with an epic sweep (no pun intended). The whole thing would sort of be like a narrated, cut scene novel with the missions/levels being various espisodes or incidents from the story. Various outcomes could be plotted so the whole thing had some non-linerarity. "The Strange But True Tale of How I Won The skaarj War and Thus Saved Humanity, a Memoir". Then the community could continue to add to it, by creating chapters and alternate outcomes, using all the new resources, like models, textures, creatures and characters. Maybe the whole overarcing theme could be a detective mystery of some sort, with each chapter independent but providing clues to the greater story. Make sense?
21st Nov 1999, 06:45 AM
I find it hard to see how the 'detective mystery' idea would suit the story of Unreal; I mean, it's supposed to be just a pretty straight adventure story: you crash on a strange planet, you try to leave, and in your attempt to do so you wander through fantastic environments and encounter friends and foes. What 'mystery' is there to it, or what 'mystery' can you add to it? (Okay, let's say maybe at some point in the game you find the Skaarj and humans teaming up, and you wonder how the f*** this could ever happen... Would this be something like what you have in mind, Githianki? /~unreal/ubb/html/smile.gif)
As for plot and story, I think having too complete a plot or story could actually spoil a game, 'cos then there'll be too little room left for you to exercise your own choices or imagination. The story will be all spelled out for you, down to the last detail. You just follow it from start to finish. I might as well be reading a novel or watching a film, in which my role is totally passive. No, I think it would be preferable to have a minimal story and leave the rest to the player's choice and imagination, as is found in Unreal as it stands. Maybe you can interject interesting events in the story here and there to add to it, such as encountering one of the Nali gods, but otherwise I think the story should still be kept simple and minimal.
Don't mean to contradict you, Githianki, but I just couldn't resist voicing my views. You don't mind?... /~unreal/ubb/html/smile.gif
Yoooouuuu wanna daaaannce?...
22nd Nov 1999, 12:27 PM
Actually that is what I had in mind, although not specifically skaarj and humans teaming up. What I meant was that there could be, independent adventure chapters just like the original (where you have a mission (escape, destroy x, whatnot), but with elements that contribute to an overall story, themed around something interesting enough to warrant investigation(thus the 'detective' part.
The history of the Unreal universe has been carried forward by UT to after the war, so I think it would be interesting to see how that war was fought. There are sure to be tons of stories in such an enviroment, not all of which even have to be action based.
Actually, Unreal's story did little for me and my main motivation was simply to see what the levels looked like. I already knew I was going to escape if I simply survived, and the ending was a let down for a reward. It would have been more interesting to lay out more of the goals ahead and then had the option of figuring different ways to get there. I guess this is what I have in mind for Unreal 2. You have a particular part in the war, which could change through plot revalations, but the paths you take to accomplish this are up to you. Paths meaning level choices, mission assignments, tactics, whatever.
Also, when I said novel I simply meant something of a sweeping story not a fixed ending. In fact providing alternate endings based on player choices and making these choices accessible to mod makers is part of the concept. For instance there, could be hooks (patterns of choices) built into each level that provide alternate paths to levels and stories. Some of these would be used in the Unreal 2 package and some left open for mod makers to fill in alternate sets of events.
This make more sense?
22nd Nov 1999, 10:53 PM
Well, legend is working Unreal2, and I hope the EPIC team can have some input for it.
Most likely it will pick up where the mission pak leaves off.
I think we're done with Na Pali.
I would look for some new and stranger
surroundings, and even more Unreal, heh.
Legend shouldnt make this a "gotta get it out" scheme, it should be well done, excellent game.
UT is the multiplayer experience.
SP is the one person encounters.
I dont care if it lands us on a foreign planet or back on earth (in a future way)
as long as its fun!
23rd Nov 1999, 09:44 AM
Haven't been following UT closely so I don't know about this war thing. Certainly there didn't seem anything like a war in the original Unreal and the add-on, thought I must admit I haven't finished playing the game. What I have to say is this. I don't think it would work well to develop the story of Unreal into an epic about a war between humans and an alien race, or between two alien races, or the like. First, this theme is honestly a bit overused IMO. Second, it would seem to fit awkwardly with the original story, in which you're just trying to leave a strange planet and also perhaps to help the Nali. Third, I feel that a war story can only work with strategy games like Homeworld or Starcraft, in which you command and maneuver whole armies rather than controlling just a single player, as in a FPS game like Unreal. Individuals don't win wars, armies do. Of course, you can opt to turn Unreal II into a strategy game along the lines of Starcraft etc., but I think it would be totally out of character.
As for new chapters, levels, mods, etc., I don't see how the original Unreal fails to inspire such things. One can find a lot of them on Planet Unreal for example. And they do contribute to the original story by showing you new realms for you to wander through and new things you encounter in your attempt to leave the planet.(I myself have been inspired by the original story into working on an Oriental-looking level; it oughta set the imagination afire to reflect on how in the world pagodas and Chinese temples could appear in the world of Na Pali. /~unreal/ubb/html/smile.gif)You might say that's not true of the DM maps, of which there are so many more, but hey when people play a DM level I really don't think they're interested in any story anymore, only in gunning each other down! Right?
Anyway, just voicing my views, and ultimately I guess it's to each his/her own...
Yoooouuuu wanna daaaannce?...
24th Nov 1999, 05:31 PM
I am easy as long as it has the atmosphere of the original game (not boring drab techy places like Quake II [bleugh...]); I do think that having the Nali involved again would be good, so if Legend can find a way of following the Nali storyline but keeping it fresh, that would be great /~unreal/ubb/html/smile.gif
Hellscrag, Unreal single player nut :) , a.k.a. [SkW]Deathwish in DM.
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24th Nov 1999, 06:50 PM
bug free.
29th Nov 1999, 09:16 AM
It has to be significantly different from Unreal/Na Pali. I like the cut scenes in Na Pali that explained the plot(what there was). But there has to be a better ending than what Na Pali had. That was REALLY sad.
Having said that...I am one of the few(evidently) that enjoyed Na Pali.
29th Nov 1999, 06:34 PM
I enjoyed Na Pali!
Yes, the ending was sad /~unreal/ubb/html/smile.gif
Btw, did u notice the huge gaping hole in the plot? The cut sequences talk about there being another bunch of Marines holed up in a fortress... instead you get Krall and a Warlord.
Doh /~unreal/ubb/html/smile.gif
Hellscrag, Unreal single player nut :) , a.k.a. [SkW]Deathwish in DM.
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29th Nov 1999, 08:51 PM
Unreal II = Unreal I + patch 226
Think I'm kidding?
29th Nov 1999, 10:10 PM
Cammy, as for magic in U2, the same programmer I talked to said there "won't be much magic in Unreal 2". He seemed releived about that, must make his work easier /~unreal/ubb/html/smile.gif
30th Nov 1999, 10:51 PM
What would be nice to see is a complete Nali game. Play either the humans trying to save Nali (or something) or a Nali trying to save his world, his village or something. New Nali weapons and all, doesn't sound that bad.
1st Dec 1999, 06:38 PM

quote:
Cammy, as for magic in U2, the same programmer I talked to said there "won't be much magic in Unreal 2". He seemed releived about that, must make his work easier.

Surely it won't cause much harm just to put in a wee bit of magic? Say just one measly weapon or inventory item of a magical nature? Will it make those fellas' work that much harder? Ah, well, guess I'll just hafta master the editor myself and put in my own custom-made weapons and items...

quote:
What would be nice to see is a complete Nali game. Play either the humans trying to save Nali (or something) or a Nali trying to save his world, his village or something. New Nali weapons and all, doesn't sound that bad.

I like this idea. Maybe in addition you can choose to play a Skaarj! What objective could one assign to him, though? (The Nali's objective is to save his own world, of course.) Hmmm, gotta think about that...
Creme du Cammy. For soft, tender skin.
2nd Dec 1999, 01:49 PM
I would like to see it have a story that unfolds like Half-Life did. Half-Life did a great job of telling a story.
2nd Dec 1999, 06:46 PM
Too much or too complete a story can ruin a game IMO, 'cos then you're forced to follow the story rather than exercise more choices of your own. Plus any new levels you wanna make must also strictly follow the story (or they'll be just weird), and for me that's not on. Not surprisingly, I didn't like Half-Life. (It was real excellent at first but quickly grew stale.)
Creme du Cammy. For soft, tender skin.
3rd Dec 1999, 02:23 AM
I want to see heaps of scripted events such as those seen in "The Liberation of Na Pali". (Its a user made level which I recommend you get from Nali City).
The names Bond,..Goldabar Bond...
4th Dec 1999, 12:29 PM
what unreal wasnt
6th Dec 1999, 05:22 PM
I just want it to be a great sequel that incorporates everything Unreal had and more /~unreal/ubb/html/smile.gif
Hellscrag, Unreal single player nut :) , a.k.a. [SkW]Deathwish in DM.
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Check my website http://surf.to/scragsite for Unreal Walkthroughs and other cool stuff.
7th Dec 1999, 12:50 AM

quote:
what unreal wasnt

Then why call it Unreal II anymore? It might just as well be another totally different game altogether.
Creme du Cammy. For soft, tender skin.
7th Dec 1999, 02:24 AM
Uh, I just thought I would check in here. What is this magic crap? Magic+Unreal=Wheel of Time. Magic in Unreal isn't unreal anymore. While I love the Unreal weapons, some need to go. Only returning ones should be razorjack and flak. I am personally sick of the asmd and eightball, even though I am great with both, it gets stale. More outdoors ****. I love the Unreal sky. I get tired of cave dwellin after say the 3rd time. The outdoors stuff is bitchin.
7th Dec 1999, 03:14 AM
Seems about right. I don't like the Razorjack though (or the Ripper in UT, although explosive secondary fire is cool). Weapons I would like to see return are:
Automag (it rocks)
Stinger (Call me crazy!)
Eightball Gun
Flak Cannon
GES Biorifle
Assault Rifle
Well, that's most of the guns i know... the 8ball does get a bit dull but its multi-rocket thing is cool... what I don't like are the Dispersion Pistol (although the powerups are cool), Razorjack and Minigun. I would be happy enough to see these not in U2.
Hellscrag, Unreal single player nut :) , a.k.a. [SkW]Deathwish in DM.
Email me firstname.lastname@example.com
Check my website http://surf.to/scragsite for Unreal Walkthroughs and other cool stuff.
8th Dec 1999, 06:13 AM

quote:
What is this magic crap? Magic+Unreal=Wheel of Time. Magic in Unreal isn't unreal anymore.

Well, then, tell me, what is it when those Nalis levitate cross-legged or vanish into thin air? And what about the teleporter in the Chizra temple? Is it something hi-tech? I don't remember seeing the Nali use some hi-tech devices or whatever to help them achieve those feats, nor did the teleporter look like anything hi-tech. No, it's all plain magic. And it's Unreal.
I wouldn't like to see U2 being made into a WoT wannabe. I've elaborated on this point on another thread. But surely it can't hurt just to add a measly coupla magical items or weapons, say maybe an amulet that grants you temporary invulnerability. That oughta spice up the game a lot IMO.
Creme du Cammy. For soft, tender skin.
8th Dec 1999, 11:27 AM
I agree with Cammy. Magic in Unreal would ruin the game. It would take away from what makes the game fun in the first place. You have to be able to aim. Magic just goes to the target and if you made it so you had to aim the magic, that would be dumb.
Bob The Magnificent
9th Dec 1999, 11:42 AM
I think a bit of magic is a good idea. For
example, a special jewel that opens a secret
door. Other ideas; 1) don't use that same wimpy voice-over that was in Na Pali. Sounds
like they wanted to save money and use one of the designers instead of an actor. 2) The
weapon sounds suck. I liked the original
sounds in Unreal. At least they sounded specific. In real life a laser blaster doesn't sound like thunder. 3) More secrets.
If I'm going to run for a full minute across
a field to see the other side I want to be
rewarded with something. 4) Prep screens at the beginning of new levels to tell you how many secrets there are and what you need to do. 5) Choice to have team bots. 6) Optional views. 7) Ability to pilot ships.
8) New scenarios -oceans, forests(pine trees) Blah blah blah I could go one and on.
Quick comment about Half Life. It started
good but the towards the end at the alien
universe it kinda sucked. I loved dealing
with those marines too.
15th Dec 1999, 07:04 PM
U2 needs better D3d and OpenGL support!!!
15th Dec 1999, 11:21 PM
Unreal just needs to be different, and new. Maybe the Skaarj attacks Earth... whatca think?
16th Dec 1999, 05:39 PM
Nah, that wouldn't be Unreal enough.
Nali rock.
Hellscrag, Unreal single player nut :) , a.k.a. [SkW]Deathwish in DM.
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18th Dec 1999, 11:10 PM
Hey Jenkins, your thinking the same thing I'm thinking! (Save the Nali) (Skaarj invade the Earth) The Modeling was great, the architecture was great, and the AI was great Unreal was unreal.....
19th Dec 1999, 02:32 AM
One thing is, I'd rather have the original Unreal creators make Unreal 2, not some other company.
19th Dec 1999, 10:37 AM
A word about Legend Entertainment, who have been contracted out by Epic for U2...
Legend wrote the Unreal mission pack, Return to Na Pali. Na Pali was good, but not up to the standard of the original game - less balanced gameplay etc etc
We'll have to wait and see how well they do.
Hellscrag, Unreal single player nut :) , a.k.a. [SkW]Deathwish in DM.
Email me firstname.lastname@example.com
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19th Dec 1999, 07:08 PM
If the people that did the log voices thought it was so great to see the Nali again, then why didn't they make it so you save em'? It's weird....
20th Dec 1999, 01:47 PM
heh that's probably what they're planning in U2
Na Pali was good, but there are plot inconsistencies... for example...
1) The planet is not called Na Pali (ask me to explain and I will).
2) The log entries describe the end shuttle as guarded by Terran Marines, instead you fight a bunch of Krall.
3) "It was good to see the Nali again" - that's level 3, two maps after the only Nali you have seen so far.
Don't get me wrong, I enjoyed Na Pali a lot, I just hope that U2 is more consistent.
Hellscrag, Unreal single player nut :) , a.k.a. [SkW]Deathwish in DM.
Email me email@example.com
Check my website http://surf.to/scragsite for Unreal Walkthroughs and other cool stuff.
21st Dec 1999, 06:19 AM
It's gonna have to be Half-Life (tons of scripted events) meets Unreal (story/weapons) if it's going to get a chance. All these people jumping on the UT bandwagon are going to be none too happy when the emphasis goes away from multiplayer.
Having said that, I'd love to see a combination of the two. Or at least heavy emphasis on Co-op play(with some modifications of course).
I'd also like to see some true branching pathways to choose from. I want to make some choices that really impact the outcome of the game.
My 2 cents.
21st Dec 1999, 02:26 PM
The idea of a game that can go two radically different ways is a nice one in a way, but then surely there's the problem of not being able to cover everything in one play-through of the game, which would be kind of an advantage in some respects but could also be really annoying...
Hellscrag, Unreal single player nut :) , a.k.a. [SkW]Deathwish in DM.
Email me firstname.lastname@example.com
Check my website http://surf.to/scragsite for Unreal Walkthroughs and other cool stuff.
23rd Dec 1999, 12:42 AM

quote:
It's gonna have to be Half-Life (tons of scripted events) meets Unreal (story/weapons) if it's going to get a chance.

If they're to incorporate any elements of HL it had better be the right ones. I wouldn't want a confused hybrid that can't make up it's mind whether to be Unreal or HL. Just because something works for one game doesn't mean it'll work for another.
Frankly, I find it hard to see what elements of HL you can introduce into the Unreal saga. The stories are totally different to begin with. HL is about an experiment gone awry and the subsequent fight for survival amidst the aftermath, whereas Unreal is about being lost on an alien planet and seeking to find a way home while interacting with various intelligent aliens. The gaming style and concept are different too. In HL you have precious few toys to collect besides weapons and ammo, but not in Unreal. And there can be no greater contrast than that between the unbroken sense of claustrophobic creepiness in HL and the liberating feeling of wide vistas of fantastic scenery in Unreal.
As for scripted events, Unreal already has them. Consider that part at the game's beginning where you hear all the screams before the door opens and you see a Skaarj dash off. I can therefore only agree with Hal to the extant that Unreal can do with a greater variety of scripted events, which would perhaps reveal interesting things about the lives of the Nali and the Skaarj etc... /~unreal/ubb/html/smile.gif.
Breast feeding is best. But if you can't breast feed, choose Cammy's Full Cream Milk.
Wolf Blackstar
1st Jan 2000, 02:47 AM
About the magic: Perhaps a couple of magic-based weapons would be nice, but I don't think it should be like in an RPG.
Yes, that thing about the lights was a good example of what Unreal was capable of. About the Half-Life stuff, I'd like to be able to meet survivors, instead of just finding out more about the story by pulling translator logs off their corpses. All the other humans in Unreal were dead.
Finally, I'd like to see something like a Nali Defense Force or Nali Resistance guerilla warfare group. I know the Nali are deeply religious and into the Mahatma Ghandi-type nonviolent resistance, but it didn't seem fair that they were just slaughtered like that. The only purpose they served, other than helping you find weapons and stuff, was Skaarj cannon fodder. I'd like to see some of these guys say "enough" and star kicking some Skaarj @ss.
-Wolf Blackstar
"A chainsaw! find some meat!"
20th Mar 2000, 07:04 PM

quote:
I'd like to see something like a Nali Defense Force or Nali Resistance guerilla warfare group.

They now have that in the UT patch. /~unreal/ubb/html/smile.gif
Apt to wonder, BTW, how many of all these suggestions Epic (or Legend?) will take note of, if any...
Tonight. Hot, hot, hot.
20th Mar 2000, 08:48 PM
Personally, I'd hate to see a re-run of Unreal. Yes, some of the weapons definitely have to go. So do a lot of the monsters. I've covered all these points before in my Wish List for Unreal 2 thread.
The thing I disliked about Unreal was the lack of a gripping story. In direct contrast, I liked playing Half-Life (not in the alien realm) although the ending was rubbish. But my favourite game, mostly because of the storyline, is Jedi Knight.
JK has it all. The cut scenes are very good (considering budget restrictions /~unreal/ubb/html/smile.gif ) and the story of one man's quest for retribution and elightenment is simply brilliant. It has never been bettered in ANY FPS game so far. It is also a classic example of having a choice - to become a light or dark jedi, and live with the consequences.
I love UT too - but I only play on my own against/with the bots. I wouldn't want the UT style of gameplay implemented in Unreal 2 - except for co-operative bots. They just add so much more dimension to a game - this is what I've missed since the days of Eye Of The Beholder. Having a team working co-operatively toward a common goal. Yes, I know there are other RPGs out there - but I haven't seen any recently that allow you to control a team from a first-person viewpoint - they're all isometric 3D and Bird's Eye view crap!
Daikatana looks set to break the mould in this regard, and about time too. I think Unreal 2 should definitely have co-operative bots. Just imagine having a Nali sidekick, or other marines, or whatever.
All of your so-called 'intelligent' enemies should have the same AI as the UT bots too. They shouldn't just stand there while you dish out harsh punishment.
I have a lot of faith in Legend Entertainment too. After all, they did produce the astounding Wheel of Time game. Look at the level design in that game - the textures and the atmosphere. If anyone is up to the job of improving on Unreal, it's them. Keep in mind they did the Return to Na Pali as a sideline while working on Wheel of Time. I'd say they've stacked up a lot of experience by now. The fact that one of their employees, Warren Marshall, has been snapped up by Epic says a lot, too.
I'd like to see a lot more different environments in Unreal 2 - and definitely a lot more secret areas that I can access, instead of having to rely on the Nali.
If they can develop a game with the same depth and scope as Jedi Knight, they'll definitely be on the right track. Getting shipwrecked on an alien planet just doesn't cut it as a storyline, as far as I'm concerned. Sorry, but there it is.
'The enemy can't press a button if you disable his hand...Medic!' (Starship Troopers)
21st Mar 2000, 01:59 PM
Personally I reckon the Nali are pretty reliable. Unless you shoot them, that is /~unreal/ubb/html/wink.gif . Actually I think Unreal had a great story. Not set in stone, it let you use your imagination, and I also think that the idea of exploring one flowing alien world was a great one.
Hey, I think that Unreal's single player was perfect (except for the Mothership) and I would like to see a sequel following a similar premise. Unreal, when you think about it, and using your imagination, had quite a good storyline. Those inscriptions in Chizra, and the diaries of the tormented Nali, in stark contrast with the official communications seen in Skaarj installations... hey, I could rave about Unreal for ages.
Hellscrag, Unreal single player nut :) . In deathmatch look for me as [SkW]Deathwish of UK clan SkaarjWarriors. Email me email@example.com.
Check my website http://surf.to/scragsite for Unreal Walkthroughs and other cool stuff or my clan site http://surf.to/skaarjwarriors for my UT designing projects
24th May 2001, 06:35 PM
I know that this isn't exactly the subject but, in return to na pali the last level there's a nali skelton and a jurnal with this text
"They tell me I must hurry, The sky demons(skaarj) have uncovered our secret. There is much work here, Time escapes me, Nevertheless, the future shines bright in my eyes. we shall be victorios in the next life, but for now everything must come to an end..." call me dence, but I can't figure this out!
[. I know the Nali are deeply religious and into the Mahatma Ghandi-type nonviolent resistance, but it didn't seem fair that they were just slaughtered like that. The only purpose they served, other than helping you find weapons and stuff, was Skaarj cannon fodder. I'd like to see some of these guys say "enough" and star kicking some Skaarj @ss.
-Wolf Blackstar]
ME TO! I was thinking of making a NALIBOT but I need more uscript experience!(I don't have UT)What I would like to see in U2 is mines that you can pick up, drop some where and remote detonate or remote activate proximity detonater. of cours in a multy player game there would be a problem of people mineing spawn points, but the game programers could allways make it so any mines put to close to a spawn point would detonate instantly or not at all.:rl:
25th May 2001, 09:39 AM
Well if it came to guns.. I would like to see a shrink gun like in Duke Nukem.. I used to love squashing people :)
New guns are always nice..Or havent you critics played with a redeemer??
25th May 2001, 11:59 AM
haha, it's funny to read through the retro "I want Unreal 2 to have" thread.
In U2 there will be no nalis :D so that means no female nalis. I doubt there is magic, unless you count the telekinetic abilities of the squid d00ds. I'm happy U2 doesn't carry on the story from where Unreal:RTNP left off.
25th May 2001, 04:42 PM
Who dug this up?
26th May 2001, 06:03 PM
What I want Unreal2 to have is what Unreal had and what other games had. What I loved about Unreal was the continous sense of wonder and surprise that went along with the game. And I loved the weapons, they really seemed ALIEN or HUMAN. For example, the "human" weapons handled like Quake2's, while the alien weapons handled like...well...alien weapons. And I say, screw weapon balance! Remember Unreal 1 DeathMatch? The wildly different weapons, and the lack of a super-weapon? Take a look at Half-Life. This is NOT what I want Unreal2 to become. In the beginning, it was okay, but the square-ular models, repetetive texturing, and the REALLY over-used signs(CAUTION RADIOACTIVE CHEMICALS and CAUTION, HAZARDOUS MATERIELS), and Half-Assed bad guys that were soooooooooo stupid. I mean, you shot that thing with the tentacles in its mouth that appears to puke on you and you know what it does? It jumps up in the goddamn air! And you shoot it again! The "highly intelligent marines" weren't much better, they just appeared to be smart through scripted events. They never actually navigated their environment in the way that the Skaarj did, chasing you down and mauling you. And PLEASE, no magic weapons, just Unreal's well...unreal weapons. And NO Counter-Camp IN ANY WAY, SHAPE OR FORM!!!!!![repeat 10,000,000 times] Counter-Camp is LAME. RESPAWWWWWWWWWWWWNNNNNNNN!!!! Take thy ASMD and ventilate his glock-weilding arse!
Mind Maze
30th May 2001, 03:56 AM
Awesome game, no other looonggger descriptions.
Just a thing, it will use DX8 and new features from Nvidia/ATI lastest GPUs, so kind of a game which needs a heavy PC to run smooth and a Ultra high-end PC to run with all features possible.
U2 will kill U1 but won´t do it with UT for a long time, few people will have PCs to run U2 with high FPS to play online frag feasts.
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