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Dish AutoHop vs Networks Commercial Skipping Discussion
Posted 16 May 2012 - 03:09 PM
Either way, it's stealing.
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Posted 16 May 2012 - 03:43 PM
Best of luck
Posted 16 May 2012 - 03:59 PM
Posted 16 May 2012 - 04:11 PM
AutoHOP is not once and done. The customer makes the choice every time they start playback of an AutoHOP program ... including replays of the same program on the same Hopper/Joey.Auto Hop, however, means it jumps directly across the entire commercial break automatically without user intervention or potential exposure to commercials at all... and all you have to do is enable the feature once and you're done.
It is easy to say yes ... but it is a decision presented every time the show plays.
It certainly will be a topic at contract renewal for retransmission.Illegal or not... I could see it being a bone of contention with networks.
The Direct Marketing Association allows people to opt out of commercials: https://www.dmachoice.org/ At least they give the option.... but if the USPS allowed an automatic "junk" filter to have the postman trash my junk mail for me before I have a chance to see it, then there would be a problem...
The trouble is DISH is paying broadcasters for their channels ... local broadcasters are not paying DISH for carriage - local stations are specifically prohibited by law from paying for cable or satellite carriage.A better example might be say DBSTalk selling ad space on the Web... people see and click ads and it helps those advertisers so they keep paying DBSTalk for ad placement... Now, there is ad-blocker software out there... but DBSTalk isn't selling or promoting it. Imagine if one hand of DBSTalk was saying "pay us for ad space" while the other hand of DBSTalk was saying "here, use ad blocker to block all the ads on our site"... do you think DBSTalk would be getting a lot of advertisers willing to pay for placement after that?
The ad example doesn't work, as site like ours are paid by those advertisers and any attempt to block ads immediately hurts the site. (I am not involved with advertising at this site - but in general, sites with advertising are paid for impressions and or click throughs. If an ad is not displayed there is simply no payment ... if no one clicks on an ad there are no click through payments. The penalty for not showing the ads is built in to the deal.)
If DBSTalk had an integrated content service ... some company that was paid for their presence of the site (which we don't) and then we allowed our users to choose to watch the integrated content with or without that company's commercials that company might get ticked. But there is no such company.
Posted 17 May 2012 - 12:08 AM
This article and other articles note that taking on Charlie Ergen in court is not anywhere near the walk in the park the ReplayTV lawsuit represented....The biggest question at the time was a service provider's vicarious responsibility for its users. In the Supreme Court's Grokster ruling, it was affirmed that there was responsibility, but then broadcasters sued Cablevision over a remote-storage DVR system, and the 2nd Circuit found that the system was "akin" to the VCR and that Cablevision's system was only acting at the best of its users.
...Michael Elkin, a partner at Winston & Strawn, currently defending Aereo against claims made by broadcasters, believes the Cablevision case "validated the DVR functionality" and also gives another reason why a potential Auto Hop lawsuit is more likely to resemble Cablevision than ReplayTV. "Here, Dish is a licensee of the major television broadcasting companies and intends as I understand to limit the commercial-skipping device to discrete TV programs just on the major networks," he says.
In other words, Dish has a licensing agreement over programming, and the threshold question will be whether the company has breached the agreement.
It is true, of course, that at some point they could refuse to renew retransmission agreements with Dish. But it isn't as simple as it sounds.
The network that would most likely be a critical player in a lawsuit, Fox, just signed a retransmission agreement which even gives Dish subscribers early access to on line content. It won't expire for a number of years. So missing from the mix will be Rupert Murdoch, the only true worthy opponent for Charlie.
NBCU has a very big problem since it is 51% owned by and completely controlled by Comcast, one of Dish's biggest competitors. What are they going to argue? Well, yeah, our DVR does allow manual skipping. But this one makes it more convenient than our box to skip limited programming on one of our many channels.
CBS can't afford to lose Dish customers, most of whom don't use Hoppers anyway.
And whether the folks over in the Disney executive suites realize this or not, Dish would seriously consider dumping Disney/ESPN/ABC altogether, allowing them to knock at least $13/mo off the price of all packages. That's the kind of number that gets the favorable attention of subscribers and unfavorable attention of Congress.
It's always interesting to watch Charlie's machinations. The Hopper as a problem represents...
- a small percentage of Dish customers watching...
- non-live content...
- recorded during a few hours out of the day...
- from just 4 local broadcast network channels among the hundreds of channels available.
But it is a fundamental challenge to the 1958 broadcast network TV channel model, which has outlived its usefulness.
"In a hundred years there'll be a whole new set of people."
"Always poke the bears. They sleep too much for their own good."
"If you're good enough, they'll talk about you." - Tom Harmon
A GEEZER who remembers watching TV in 1951 and was an Echostar customer from 1988 to 2008, now a Dish Network customer.
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Posted 17 May 2012 - 05:00 AM
Either way, it's stealing.
Is it? Then I've been stealing since 1984 when I started time shifting with a VCR. But I don't think it is stealing, any more than it is stealing to ignore the advertisements in the newspaper or magazine. Tell me, do you read them all, word-for-word, every day or month those print editions show up on your doorstep? In my view, television ads are there for me to watch if I want to, not something that I am obligated to watch.
Posted 17 May 2012 - 05:38 AM
The broadcasters are a little more powerful than Tivo ... or at least they were. Probably a better direct comparison is the broadcaster's suit against DISH in the Distants case.And think how long it took to resolve the Tivo case....
If one were to use the Tivo case my first question would be "who won?". Other than the lawyers, Tivo ended up with some money, DISH removed Tivo technology once it was deemed infringing (please put it back) and other than DVR performance issues and people who follow the industry, customers didn't notice.
The Distants case led to new federal law ALLOWING what DISH and DirecTV wanted to do ... a victory for satellite broadcasters. DISH's eventual loss came from not following the new federal law and allowing customers to receive distants who were not qualified. Even that has been repaired through additional changes in federal law.
It will be a long drawn out battle ... but I do not expect it to be solved in the courts. I expect it to be solved at the negotiating table when retransmission consent is renewed for each local station. Stations demanding that AutoHOP be disabled on their station as a term of carriage.
Broadcasters have already proven that they don't care about satellite viewers ... and they are willing to sacrifice the viewership during contract disputes. They assume that their viewers want the local channel more than they want satellite - and in some ways that is true. But it needs to be more of a partnership.
Perhaps a local non-skipable ad at the beginning of the program could "pay" for the use of AutoHOP on each channel? "This AutoHOP program is brought to you with limited commercial interruptions by ... local sponsor." Or a national sponsor with the "per impression" money going to the local station.
Something will be worked out.
Posted 17 May 2012 - 09:15 AM
Posturing... Auto Hop is to big to fail....
Best of luck
Posted 18 May 2012 - 05:47 AM
I think it's the coolest thing yet, but NBC, CBS and the other's disagree.
Posted 18 May 2012 - 05:48 AM
Posted 18 May 2012 - 07:03 AM
I bet the networks will require it be stopped altogether, or will start charging a monthly fee to skip them. Its going to get interesting.
Posted 18 May 2012 - 07:17 AM
My main thing is that those using the Hopper and skipping the commercials generally were anyway. Same thing with a lot of other Dish and DirecTV customers either by fast forwarding or using a 30 second skip.
If the networks end up putting contrived ads into programming with awkward dialog (like Fox did on Bones), it will drive viewers nuts.
Posted 18 May 2012 - 07:20 AM
Posted 18 May 2012 - 07:27 AM
They should go to a price model like many of the apps - if the customer wants it free, they get commercials. If they don't want commercials, then they pay a monthly subscription.
That is the problem. We already DO pay a monthly subscription, and STILL get commercials.
Tivo Premier XL4, Tivo Premier, Tivo HD whole home on Xfinity HD, DirecTv Whole Home with 39" high gain KaKu dish, Roku3,SageTv 8 TB Win8 Server -> DVDO Edge-> Denon AVR, Klipsch KB15's/Panasonic 55ST60 plasma"
Posted 18 May 2012 - 07:39 AM
If the networks end up putting contrived ads into programming with awkward dialog (like Fox did on Bones), it will drive viewers nuts.
HOUSE has become bad about that as well. This season I've seen many Ford ads worked into the show.
Posted 18 May 2012 - 08:10 AM
I'd gladly pay $1 per month per network channel to have no commercials and just fill in the "dead" time with a local news or weather update
Not me. The networks rake in enough already.
HD, SchmacHD!! Just be glad you've got a picture at all.
Posted 18 May 2012 - 09:42 AM
And if the cable networks get in on this as well you'll still pay $1.00 per channel? I don't think so.They should go to a price model like many of the apps - if the customer wants it free, they get commercials. If they don't want commercials, then they pay a monthly subscription. I'd gladly pay $1 per month per network channel to have no commercials and just fill in the "dead" time with a local news or weather update
Posted 18 May 2012 - 09:54 AM
Now, granted when using the standard skip buttons, I occasionally see part of an ad that makes me rewind and watch the whole thing, but not very often.
Posted 18 May 2012 - 09:55 AM
Perhaps a moderator could combine them.
"In a hundred years there'll be a whole new set of people."
"Always poke the bears. They sleep too much for their own good."
"If you're good enough, they'll talk about you." - Tom Harmon
A GEEZER who remembers watching TV in 1951 and was an Echostar customer from 1988 to 2008, now a Dish Network customer.
My AV Setup
My Slingbox Pro HD Experience
My Blog: The Redwood Guardian
Posted 18 May 2012 - 10:40 AM
That is the problem. We already DO pay a monthly subscription, and STILL get commercials.
The locals can produce all the commercials they want. [ no one is fighting that] and by the way, [ for the huge sums of money spent on advertising] has anyone seen at least a "clever" commercial lately? 99.9% of them are incredibly stupid.
Why do we have to be force-fed them? Especially at obnoxiously higher decibel levels? The tv industry is still dragging their feet on that one.
I don't even have a hopper, but I hope Dish doesn't cave.


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As you know by now former White Sox Carlos Quentin got into a scuffle with former Royal Zack Greinke on Thursday night. In the upset of the century considering Carlos' ability to get injured, it was Zack Greinke who emerged from the scrap with a broken collarbone and is going to miss about two months because of it.
And since Greinke was hurt in the fight people have been getting mad at Carlos Quentin for starting it.
And that bothers me a bit, because that makes it seem like Zack Greinke played no role in what transpired.
I don't know that Greinke hit Quentin on purpose last night, and neither does Carlos. The only person who does is Greinke and he sure as hell isn't going to admit it if he did. But for those who look at last night's fight as an isolated incident and just blame Quentin for everything need to understand the history of Zack Greinke and Carlos Quentin.
And it's not just that Greinke hit Quentin with a pitch two different times before last night.
Carlos Quentin has been hit by a lot of pitches in his career. He's been hit 116 times, including 43 times in his final two seasons with the White Sox. Through his career Quentin has been hit by a pitch just about once every 24 times he's gone to the plate. So for Quentin to just snap at this point, after being hit 116 times, and charge the mound can't just be random.
Sure, Carlos has been hit a lot, but you know who has hit a lot of batters with pitches during his career?
Zack Greinke.
During his seven seasons with the Royals Greinke hit 39 batters. Now, keep in mind, he missed about a year and a half with injuries and problems with depression. So it's really five and a half seasons we're talking about here.
Of the 39 batters he drilled in Kansas City, nine were White Sox players.
In his career against the White Sox Greinke is 7-10 with a 4.14 ERA and has allowed 20 home runs in 156 innings.
Now, he's only walked 29 White Sox hitters in those 156 innings, but he's somehow managed to plunk nine of them. It's like he suddenly loses control or something.
I mean, how does a guy who has only walked 2.3 hitters per nine innings in his entire career drill 46 players in his career?
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Konerko on what happened:
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"So, you know, at some point, it's going to be the last straw, and that's what happened."But, of course, I'm sure all of us watching at home know more about it than he does because he was only there living it.
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LUMIX ZS25: Compact Long Zoom Camera
Model: DMC-ZS25S
Welcome to the Panasonic Store Locator
Find a Store
The stores below carry the product you are looking for. Visit the location to see first hand how Panasonic is engineering a better world for you. In-store product availability may vary, we recommend checking availability with the store location.
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- Capture 16MP pictures and Full HD video from an optical stabilized 20X Zoom
- Create your memories with built-in creative effects
- Recharges easily from USB when you travel
Welcome to the Panasonic Store Locator
Find a Store
The stores below carry the product you are looking for. Visit the location to see first hand how Panasonic is engineering a better world for you. In-store product availability may vary, we recommend checking availability with the store location.
To see a store near you,
please see our store locator.
The LUMIX ZS25 long zoom compact travel camera offers the utmost in shooting flexibility. Discover the uncompromising quality of the incredible 20x Optical Zoom getting you up close and personal every time. The 24mm Ultra Wide-Angle LEICA DC lens delivers superior detail when you are capturing those special moments. The LUMIX ZS25 will inspire and support your creativity on all of your photographic journeys delivering stunning results in every environment. If you find yourself in low light conditions, the 16.1-megapixel high sensitivity MOS Sensor will capture clear, sharp images. Get as creative as you want with the high-powered zoom. The improved POWER O.I.S and 5 Axis correction capabilities help prevent tilt and movement from handshake even at the highest-powered zoom without a tripod. Let high quality movies tell the story of your life. The ZS30 performs beautifully with 1920x1080 50p Full HD AVCHD video recording and a stereo microphone allowing you to shoot the highest quality movies with ease.
Razor Sharp Pictures and Full HD Video From an Optical Stabilized 20X Zoom
Powerful 20x Optical Zoom in a Slim Body
The ultimate travel camera has to be small, but powerful, and that is what the DMC-ZS25 delivers. The powerful 20x optical zoom lens*brings your subjects up close capturing natural expressions of people and animals along with amazing sports photos.
*35mm camera equivalent: 24-480mm.
24mm Ultra Wide-Angle Lens
If you want to make breathtaking landscapes, environmental portraits, cityscapes, or shoot in a tight space, the 24mm ultra wide-angle lens*on the ZS25 is what you've been looking for. It's rare to find a compact camera with such a wide-angle, making this camera stand out among the rest. The lens delivers incredible image quality while giving you a wider range of composition possibilities with approximately 213% larger viewing space compared to that of a 35mm camera. The high-quality LEICA DC lens minimizes distortion at the wide end and delivers spectacular depth and detail.
*Converted to standard 35mm camera equivalent, at the wide-end.
40x Intelligent Zoom
If the 20x optical zoom is not long enough for your photographic journey, the Intelligent Zoom uses digital zoom technology with minimum deterioration of image quality thanks to the Intelligent Resolution technology. The 20x optical zoom virtually extends to a 40x zoom equivalent.
Power O.I.S.
The POWER O.I.S. (Optical Image Stabilizer) suppresses vibration and hand-shake that happens when you press the shutter button or when shooting at night with a slow shutter speed. The Active Mode is effective for video recording.
In Dimly Lit Rooms
Zoom Shots / Macro shots
Night Portraits
Night Scenes
Create Your Memories With Built-In Creative Control Effects
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Panasonic is ready to take the ordinary and make it extraordinary by fueling your creativity with the Creative Control feature (in the recording mode) and the Creative Retouch feature (in the playback mode). These features take simple or complicated scenes and make them easy to capture in a great photo. Simply set the camera to match your scene and it uses sophisticated presets to optimize the camera settings resulting in photos you'll be proud of.
Creative Panorama
Panasonic has developed the industry's first Creative Panorama functions. Discover 12 filter effects that will take your panorama images to the next level with creative and dramatic results.
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The Creative Control feature for video matches the colors to your subject and surroundings. In Miniature Effect Mode, the video you record is played back 10x faster making it more comical and fun to watch*.
*Sound will not be recorded with Miniature Effect in Creative Control Mode and approximately 1/10 of the time period is recorded. (If you record for 10 minutes, the resulting motion picture recording will be approximately 1 minute long.)
iA (Intelligent Auto) Mode
In the iA (Intelligent Auto) Mode, the camera does all the work, leaving you free to compose your shot and capture the moment. Simply aim, press, and shoot. The detection and correction functions go to work to give you beautiful photos and videos*.
*The applicable iA Mode functions vary with photos and videos.
Intelligent HDR Mode
You will be delighted by the creative possibilities that Intelligent HDR (High Dynamic Range) delivers. Shoot several still pictures consecutively at different exposure levels that are then overlaid to produce a single composite picture without whiteout (over-exposure) or blackout (under-exposure). The results are stunning.
Intelligent Night Shot
Bright, glamorous night scenery can be recorded without using a tripod when you use the Intelligent Handheld Night Shot. It generates a beautiful night scene with illumination by layering multiple pictures shot consecutively for one outstanding night photo.
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For those looking to take on more creative control, the DMC-ZS30 has easy-to-use manual controls. You can set the aperture to control the depth of field, and adjust the shutter speed to freeze moving subjects or create a motion blur that exaggerates the feeling of movement. There are also 4 custom setting patterns you can program into the camera (1 on C1 and 3 on C2).
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Shutter-priority Mode
1/160 sec
1/8 sec
Recharges Easily From USB When You Travel
USB battery Charging
The DMC-ZS25 complies with USB power charging as well as conventional AC power. The energy-saving Venus Engine and the efficient, rechargeable lithium-ion battery delivers extended battery life of approximately 260 shots on a single battery charge.
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5 fps / 2 fps with AF Tracking
You can snap off consecutive shots at approximately 5 fps or 2 fps with AF Tracking.
10 fps in High-Speed Burst Mode
10 fps burst shooting is possible in High-Speed Burst Mode*. You can take a series of shots, then choose the ones you like the best and delete the rest.
*Recorded in 3M (4:3), 2.5M (3:2), 2M (16:9) or 2.5M (1:1). The number of burst recording pictures may increase when you use a card with fast writing speed or the card is formatted. The focus, zoom, exposure, white balance, shutter speed, and ISO sensitivity are all fixed to the settings for the first picture.
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The DMC-ZS25 is ready to shoot when you are. With its quick start-up time and Light Speed AF the DMC-ZS25 helps you to never miss a moment.
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Light Speed AF helps catch even the most fleeting photo opportunities. You can quickly focus on moving subjects such as sports, animals or kids.
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The DMC-ZS25 is an advanced photographic tool for recording not only great photos but also beautiful full HD 1,920 x 1,080 videos in AVCHD (MPEG-4 / H.264) format*1 / MP4 format.
Motion Picture Button
Video recording can be easily started with the press of the Motion Picture Button making it convenient for switching between photo and video shooting instantly.
20x Optical Zoom During Video Recording
The powerful 20x optical zoom is available in video recording to capture subjects in the distance and bring you closer to the action.
High-quality Sound
Stereo Microphone
Panasonic has incorporated a stereo zoom microphone resulting in videos with the high-quality stereo sound of Dolby® Digital. This delivers realistic sound to your videos. Mechanical noise caused by the camera's zooming operation is suppressed to improve the clearness, and the Auto Wind Cut function blocks out most noise from background wind making the voices you are recording stand out.
• Manufactured under license from Dolby Laboratories. Dolby and the double-D symbol are trademarks of Dolby Laboratories.
Power O.I.S. with Active Mode
The Active Mode effectively suppresses blur in video recordings especially at wide-angle settings while walking or playing with children or moving subjects.
Formats to Match Your Needs
AVCHD: Optimal for viewing on a VIERA TV or with Blu-ray Disc™ players.
MP4: Optimal for viewing or editing on a computer.
*1 Full HD (1,920 × 1,080) videos in AVCHD format are output by the image sensor at 30p (NTSC), and recorded at 60i (NTSC). *2 These are standard times taken at a temperature of 23°C (73.4°F) and a humidity of 50%RH. The time available for recording varies depending on the environment, the interval between recordings, and the manner of use. Actual recordable time is the time available for recording when repeating actions such as switching the power supply [ON]/[OFF], starting/stopping recording, zoom operation, etc.
• Maximum time to record motion pictures continuously with [AVCHD] is 29 minutes 59 seconds. Maximum time to record motion pictures continuously with [MP4] is 29 minutes 59 seconds or up to 4 GB. • [For other areas] Maximum time to record motion pictures continuously with [AVCHD] in [FHD / 60i] is 29 minutes 59 seconds. Maximum time to record motion pictures continuously with [MP4] in [FHD] [HD] [VGA] is 29 minutes 59 seconds or up to 4 GB. • The length of recording time depends on the capacity of the SD/SDHC/SDXC Memory Card. •Use a card with SD Speed Class*with "Class 4" or higher when recording videos. *SD Speed Class is the speed standard regarding continuous writing.
Large 3.0-inch LCD
The DMC-ZS25 has a 3.0-inch 460K-dot LCD with a 100% field of view. LUMIX's acclaimed Intelligent LCD technology automatically adjusts the brightness in 11 step increments according to your shooting conditions, letting you share the fun of viewing images with family and friends too.
LEICA DC lens
The 24mm ultra wide-angle 20x optical zoom LEICA DC lens is outstanding for its exceptional performance, image quality and versatility. This ultra-thin lens works in concert with the camera's slim body. Passing Leica's renowned stringent standards, this lens delivers stunning clarity with minimum distortion and flare.
Nano Surface Coating
Panasonic's black box technology Nano Surface Coating boasts an extremely low reflectance ratio and allows the DMC-ZS30 to deliver exceptional optical performance with stunning clarity by minimizing flaring and ghosts.
16.1 Megapixel MOS Sensor
The DMC-ZS25 features a 16.1-megapixel High Sensitivity MOS sensor that boasts high-speed signal output and high-sensitivity image recording for making advanced features possible. It allows shooting images up to ISO 3200 in full resolution.
Intelligent NR System
The excellent S/N (Signal to Noise) ratio of the MOS sensor combined with the Intelligent Noise Reduction system in the Venus Engine delivers photos and videos from low to high sensitivity with outstanding clearness.
Multi-Process NR System
Images shot in low-lit situations are now dramatically clear with the Multi-Process Noise Reduction system. Noise reduction based on the brightest part of the image delivers stunning results.
3D Shooting Capability
Photos or videos recorded in AVCHD on the SD/SDHC/SDXC Memory Cards are easy to view on a Panasonic VIERA TV. Simply insert the card into the SD/SDHC/SDXC Memory Card slot on a VIERA TV or DIGA Blu-ray Disc™ player to playback your photos and videos. You can also use an optional HDMI micro cable to output the photos and videos you took from the camera directly to the TV for VIERA Link. Control many of these features using the TV's remote control.
Combine your pictures taken with the 3D Photo Mode and the 3D VIERA TV and your photos come to life in a way you never thought imaginable.
• The HDMI output function requires the optional RP-CHEU15-K HDMI micro cable. Please confirm that the TV you are connecting to has an HDMI input terminal compatible with the selected signal. Depending on the cable used, some functions may not be possible. Panasonic HDMI cables are highly recommended.
• Videos and images with audio taken with the DMC-ZS30may not always be able to be played back with cameras by other manufacturers. • AVCHD videos recorded with the image quality set to HD mode (1,280 × 720) cannot be played on AVCHD-compatible digital video cameras. • AVCHD videos recorded with AVCHD-compatible digital video cameras cannot be played on the DMC-ZS30. • AVCHD videos recorded onto an SD/SDHC/SDXC Memory Card or a DVD disc cannot be played on a device that does not support the AVCHD standard. • SDHC Memory Cards and SDXC Memory Cards can be used only in equipment that is compatible with their respective formats. • If the computer being used does not support SDXC Memory Cards, a message prompting you to format may appear. (Doing so will cause recorded images to be erased so do not choose to format)
Click on the links below to reveal contact information.


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Kimono One Sleeve Jumpsuit - WEB EXCLUSIVE
Style # 208127
AVAILABILITY: Unavailable for immediate shipment.
Shimmering sequin trim and asymmetric dramatic design make this bebe jumpsuit a effortlessly-luxe cocktail look. Try it with a pair of sky-high boots and statement earrings.
- 70% rayon, 35% nylon, 5% spandex.
- Shoulder to waist: 20" (51 cm).
- Rise: 10" (25 cm).
- Inseam: 30" (76 cm).
- Leg opening: 10" (25 cm).
- Invisible zipper at side.
- Dry clean.
- Imported.
- Model is 5'9" and is wearing a US size S.
Kimono One Sleeve Jumpsuit - WEB EXCLUSIVE
Great fabric perfect fit detailing is accurate!
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March 19, 2013
Loved the Style!
I received my jumpsuit in a timely manner, just in time for my birthday. I ordered a size small, however, I wished that I would have ordered an extra small, cause the top on the jumpsuit seemed to be a little big. Probably would not be the case if you have large girls. I'm a 36c. I still loved the jumpsuit it fit the rest of my body perfectly! I received a lot of compliments when wearing it!
December 17, 2012
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December 4, 2012
1-5 of 5


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My summer Holga photos with various expired films! Photos were taken during my road trip at Peloponnese, Kythira island and Elaphonissos island, Greece. Best vacation ever!!!
This photo was shot on film. Taken by fisheyemary with a Holga 120 CFN (available in our Online Shop) loaded with fuji sensia 400 expired film in Peloponnese, Greece. These tags describe this photo: greece, holga, cfn, 120, medium, format, sea, holidays, vacation, expired, cross, process, x-pro, and processed. Date: 2012-08. This photo can also be found in the album Holgasummer 2012!.Please login to get more out of this site
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This isn't a DirecTV issue. They have absolutely no control over it and must follow the rules. There isn't much else to say beyond that.
So when Directv does lift blackouts on the national Sunday Ticket channels (as bnwrx posted just happened this Sunday) when games overlap they are violating the rules? Good point.


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The Milwaukee Brewers have set Saturday, March 1 as the date for this year's Arctic Tailgate party, which marks the beginning of individual ticket sales at Miller Park. Individual game tickets will go on sale at 9 a.m. that day. This is the eighth year that the Arctic Tailgate will mark the start of individual ticket sales.
On Saturday morning (March 1), the Box Office windows will open at 9 a.m. for the sale of individual game tickets. Grebe's Bakery, a new partner for the Brewers this year, will get the fun started with complimentary donuts for those in line. The Klement's Famous Racing Sausages™, Bernie Brewer and Brewers alumni players will be on hand to greet fans all morning.
Only a very limited number of tickets for Opening Day will be available at this event (note: the Miller Park Box Office will be the only place where fans will be able to purchase individual Opening Day tickets on March 1; no phone or online orders will be accepted). Each fan will be limited to a maximum of four tickets for Opening Day, based on availability
Please note the following safety regulations for the Arctic Tailgate. Participants will not be permitted to set up camp prior to noon on Thursday, February 27. No hand-made or hand-built shelters shall be permitted. No shelters made of cardboard or wood will be permitted. Shelters with a footprint greater than 100 square feet are not permitted unless otherwise approved by the Brewers. Miller Park power sources are not available for public use and gas generators are not permitted on the property. Only State-Approved gas/propane heating/grilling units with fuel-valve turn-offs and self-contained charcoal/wood units are permitted; provided, however, that they must be a minimum distance of 25 feet from the building or shelters. Activity and items permitted on the premises are subject to the approval of the Brewers. The Brewers reserve the right to remove any shelter, items, or individuals from the property.
March 1, 2014 at 9 a.m. CT.
The first 2,000 fans in line will receive a hot dog and small soda, compliments of Klement's, Pepsi and Sportservice, as well as an Arctic Tailgate t-shirt.
New this year, campers in line at Miller Park will have a chance to warm up in a Leinenkugel's heated tent. The tent will be open both Thursday and Friday from 5:00 p.m. -- 10:00 p.m.
To celebrate the coming of summer, the first statewide serving of Leinenkugel's Summer Shandy will be available to a limited number of guests, 21 and older (NOTE: Fans must be in line at 5 p.m. on either Thursday or Friday to receive a wristband redeemable for one complimentary Leinenkugel products). Also, Pepsi products will be available both nights for those under 21.
In addition, the Leinenkugel's Airstream will make an appearance at Miller Park, along with visits on Thursday and Friday from Dick Leinenkugel of the famous brewing family.
FOX Sports Wisconsin and 620 WTMJ will both serve as media sponsors, and the FOX Sports Wisconsin Girls will be in attendance on Saturday.
In addition to brewers.com and the Miller Park Ticket Office, fans will be able to buy tickets and parking by phone at (414) 902-4000. The Miller Park Ticket Office will be open until 5 p.m. on Saturday, March 1. Normal Box Office hours are from 9 a.m. -- 7 p.m. Monday through Friday (beginning Monday, March 3), 9 a.m. -- 5 p.m. on Saturdays and 11 a.m. -- 5 p.m. on Sundays.


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- Sterling silver
- Faceted amethyst, 11 x 11mm
- Ring, 8-18mm wide
- Split-Shank
- Shipping & Returns
- Assistance
- Call 1-888-398-7626
- Customer Care
Two links forever joined. The Infinity Collection is a fresh take on the ancient symbol. A pair of elliptical smooth and cabled links interlace in perfect harmony. In pure precious metal or set with radiant stones, the designs evoke ageless symbolism with contemporary elegance.
"Gemstones have a beauty unlike anything else," explains David Yurman. He is known for his use of brilliant colored stones in bold dimensions and unconventional combinations. What makes them radiate is the designer's signature faceting. David Yurman has developed exclusive cuts that reveal a stone's fullest brilliance and color. Unique settings further highlight the beauty of the gems—proving once again that when this sculptor's skilled artistry meets nature's most beautiful materials, beautiful things happen.


text:
The Global Intelligence Files,
files released so far...
Index pages
by Date of Document
Our Partners
Al Akhbar - Lebanon
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Asia Sentinel - Hong Kong
Bivol - Bulgaria
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La Nacion - Costa Rica
Malaysia Today - Malaysia
McClatchy - United States
Nawaat - Tunisia
NDR/ARD - Germany
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Pagina 12 - Argentina
Philip Dorling - Fairfax media contributor - Australia
Plaza Publica - Guatemala
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Publico.es - Spain
Rolling Stone - United States
Russian Reporter - Russia
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Taraf - Turkey
The Hindu - India
The Yes Men - Bhopal Activists
Sunday Star-Times - New Zealand
Community resources
courage is contagious
The Global Intelligence Files
On Monday February 27th, 2012, WikiLeaks began publishing The Global Intelligence Files, over five million e-mails from the Texas headquartered "global intelligence" company Stratfor. The e-mails date between July 2004 and late December 2011. They reveal the inner workings of a company that fronts as an intelligence publisher, but provides confidential intelligence services to large corporations, such as Bhopal's Dow Chemical Co., Lockheed Martin, Northrop Grumman, Raytheon and government agencies, including the US Department of Homeland Security, the US Marines and the US Defence Intelligence Agency. The emails show Stratfor's web of informers, pay-off structure, payment laundering techniques and psychological methods.
S3* - ISRAEL/US/IRAN/MIL - Obama administration in the dark on Israel's Iran plans, U.S. officials say
Released on 2012-10-11 16:00 GMT
Email-ID | 204582 |
Date | 2011-12-07 11:01:40 |
From | email@example.com |
To | firstname.lastname@example.com |
List-Name | email@example.com |
Americans are worried about another Osirak. [nick]
Obama administration in the dark on Israel's Iran plans, U.S. officials
Published 10:52 07.12.11
Latest update 10:52 07.12.11
Senators John McCain and Carl Levin say uncertainty stokes concern in
Washington, where preferred course for now is sanctions and diplomatic
By Reuters
The Obama administration does not know Israel's intentions regarding
potential military action against Iran, and the uncertainty is stoking
concern in Washington, where the preferred course for now is sanctions and
diplomatic pressure.
Although Israel remains one of the United States' closest allies and the
two countries' officials are in regular contact, U.S. officials have a
"sense of opacity" regarding what might prompt an Israeli military strike
on Iranian nuclear sites, and about when such an attack might occur,
according to a senior U.S. national security official.
Two key U.S. senators acknowledged on Tuesday that there are gaps in U.S.
knowledge about Israeli leaders' thinking and intentions.
"I don't think the administration knows what Israel is going to do. I'm
not sure Israel knows what Israel is going to do ... That's why they want
to keep the other guys guessing. Keep the bad guys guessing," said
Democratic Senator Carl Levin, chairman of the Senate Armed Services
Senator John McCain, the senior Republican on the committee, echoed
Levin's view: "I'm sure (administration officials) don't know what the
Israelis are going to do. They didn't know when the Israelis hit the
reactor in Syria. But the Israelis usually know what we're going to do."
In one way, the ambiguity is an advantage for the United States, because
Washington could claim it had no foreknowledge of any Israeli attack,
which would almost certainly increase anti-American sentiment among many
Muslims in the Middle East.
Israeli leaders have not suggested an attack on Iran's suspected nuclear
weapons sites is imminent. But neither have they - or U.S. President
Barack Obama, for that matter - ruled it out.
Israel, widely believed to have the only nuclear arsenal in the Middle
East, says a nuclear-armed Iran would threaten its existence. Iran says
its nuclear program is entirely peaceful and denies Western accusations it
is seeking an atomic bomb.
'Unintended consequences'
The uncertainty comes amid extraordinarily sharp public warnings in the
last few weeks by U.S. Defense Secretary Leon Panetta about the potential
"unintended consequences" of military action against Iran.
Panetta told a forum in Washington last week that an attack on Iran would
risk "an escalation" that could "consume the Middle East in confrontation
and conflict that we would regret."
It could disrupt the fragile economies of the United States and Europe,
spark a popular backlash in Iran bolstering its rulers and put U.S. forces
in the region in the firing line, he said. "The United States would
obviously be blamed and we could possibly be the target of retaliation
from Iran, striking our ships, striking our military bases," Panetta said.
General Martin Dempsey, chairman of the U.S. military's Joint Chiefs of
Staff, told Reuters in an interview he did not know whether the Jewish
state would give the United States notice ahead of time if it decided to
An Israeli government official said, "Israel and the United States are in
close and continuous communication on the threat posed to world security
by the Iranian nuclear program. We appreciate President Obama's
determination to prevent Iran from developing a nuclear weapon." The
official declined to comment further.
At the same time, however, Obama's relations with Israeli leaders have not
been particularly warm. He has not visited the country as president.
A former U.S. government official said: "There are plenty of instances
when the Israelis have undertaken action without informing the United
States first. So not always should we assume a level of coordination
(between Washington and Israel) in advance on all issues."
Repeat performance?
Bruce Riedel, a former senior CIA expert on the Middle East who has
advised Obama, said, "Israel has a long history of conducting military
operations from Baghdad to Tunis without giving Washington advance
Riedel said the White House wants to send Israel a strong message that the
United States does not expect to be blindsided by its ally. "Obama wants
Bibi to understand unequivocally he does not want a repeat performance in
Iran," he said, referring to Israeli Prime Minister Benjamin Netanyahu by
his nickname.
The Obama administration suspects that Israeli leaders have marked out for
themselves certain "red lines" related to Iranian nuclear progress which
could trigger Israeli military action if they are crossed, one U.S.
official said, speaking on condition of anonymity.
But Obama administration policymakers are plagued by a "sense of opacity"
in their understanding of where the Israeli red lines are drawn, the
official added.
Two other U.S. officials, also speaking on condition they not be named,
said Washington is deeply concerned Israel, unconvinced sanctions and
diplomatic pressure will halt Iran's nuclear program, could eventually
decide to take action on its own.
By the same token, one of the U.S. officials said, speeches and statements
by Israeli leaders, like an address by Netanyahu on Sunday in which he
talked about making "the right decision at the right moment" even if
allies object, could be politically motivated.
Under this interpretation, Netanyahu and other Israeli officials may be
playing to domestic audiences or trying to put pressure on the
international community to do more on Iran.
Nick Grinstead
Regional Monitor
Beirut, Lebanon
Benjamin Preisler
Watch Officer
+216 22 73 23 19


text:
Sights & Attractions
- Art, Culture & Heritage
- Educational places
- Nature & Wildlife
- » Beaches & Bay
- » Caves
- » Dam,Reservoir, Lake
- » Diving site
- » Flower Field
- » Green Travel
- » Hot Spring
- » Islands
- » Mountain (Doi)
- » National Parks & Marine Reserves
- » Other nature sites
- » River, Canal
- » Waterfalls
- Places of Worship
- Recreational & Entertainment
- Royal Project, Research and Development
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- Suburban Living
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Bangkok Bike Adventure takes you to a massive green oasis, full of twisted water canal ways, traditional local life, floating markets, ancient temples, peaceful wildlife and much more. We go to a true hidden gem, located...
This natural freshwater lake was renovated into a prime tourist destination and covers an expansive 1,080 acres. The lake was declared a wildlife sanctuary area in 1983, and its great variety of flora and fauna spurred t...
Situated in Tambon Bueng Kluea, it is a large lake covering a total area of 7,500 rai, with water all year round. There is a vast white sandy beach on the bank, lined up with raft restaurants. It is one of the favourite ...
The huge lake was involved in the war when King Naresuan defeated the Burmese troops. With water supply that could feed an army of over 100,000 warriors, elephants and horses as well as the better location over the hill ...
The large lake is 38 kilometers from Amphoe Mueang, the main town district in Suphan Buri. Restaurants and a rest area dot the perimeter of the lake and make Bueng Rahan an ideal relaxation spot.
Located in Tambon Sap Samo Thot, 5 kilometers from Bueng Sam Phan District Office, lies the lake of Bueng Sam Phan. The 3 kilometer-long canal boasts fresh, clear water throughout the year. Bueng Sam Phan is used for the...
Bueng Si Fai is a large freshwater lake and swamp to the south of town. It is also a freshwater fish-breeding facility owned by the Fishery Department. Along the banks is a beautifully landscaped park suitable for rest a...
Locals rely on Beung Thap Tae, a swamp approximately eight kilometers long and 300 meters wide, for water and fish. During the cooler winters, hungry grebes from other regions migrate to the swamp. Present day Beung Tha...
Bueng Boraphet, or Boraphet Marsh, is the largest freshwater lake in Thailand, boasting over 200 square kilometers of land and earning it the moniker of "Northern Sea" or "Great Lake". Almost 200 ...
Bung Thale Ban is a large swamp situates in the middle of a valley surrounded by Chin and Wang Pra Mountains. The swamp covers an area of 320 square kilometers and is full of freshwater fish and shells. The park built a ...


text:
Order Information
John Foley didn't come to Alaska to teach. First, he was a newspaper reporter, but little in journalism prepares him to be a schoolteacher in rural Alaska, where he learns as much as he teaches and finds out what it means to be in the racial minority. First, Foley teaches in the remote Yup'ik Eskimo village of Gambell on St. Lawrence Island in the Bering Sea. There, he and his unhappy wife are immersed in the Yup'ik culture. She feels lost and isolated, always the outsider, as they struggle to adjust. Later, divorced, a philosophical Foley moves far inland to teach and coach basketball in the Athabascan Indian village of Tetlin on the Alaska Highway near the U.S.-Canada border, where the length of a road trip is measured in days rather than hours. In Tetlin, he has given up women temporarily. Or perhaps they have given up on him.


text:
If you are looking for a wide selection of GMC and Chevy cars, trucks, and SUVs in the greater Louisville area, Copple Chevrolet GMC will be your last stop. Committed to finding you the right new GMC or Chevy for your needs, our sales team is here to help you get what you want. Choose from the latest GMC and Chevrolet models like the Acadia, Sierra, Terrain, Cruze, Equinox, Silverado and Traverse. Come over and test drive a new GMC or Chevrolet, we are located at 306 Main Street.
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For more information, please call (888) 806-2330.


text:
OWENSBORO, Ky. (3/3/14) — Registrations are now being accepted for the Owensboro Parks & Recreation Department's Spring Day Camp.
The theme for this week is going to be Welcome to the Wild West! So bring your cowgirl/boy hats and boots and be ready to ride to the sunset.
- Camp begins on Monday, April 7, and runs through Friday, April 11.
Party Ponies is coming to visit the camp Wednesday for pony rides and an educational class.
- Hours of operation are 7 a.m. to 6 p.m.
- Ages range from 5 to 13.
Breakfast and two snacks will be provided throughout the day at camp, but your child will need to bring a sack lunch each day. For the full week the camp will cost $65 per child and for three days or less of the camp it will cost $50 per child.
Registration deadline is March 28, so register as soon as possible.
Scholarships are available.
The Day Camp program is the only traditional day camp in the state of Kentucky with accreditation from the American Camp Association and is also the only accredited camp in Owensboro, according to park officials.
For more information or to register, call the Owensboro Parks and Recreation Department at (270) 687-8700.Dennis Beard
SurfKY News
© Copyright 2015 SurfKY News Group, Inc. All rights reserved. This material may not be published, broadcast, or rewritten without permission. SurfKY News encourages you to share this story by using one of the social media links below.
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Review: Neverwinter Nights 2
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Joined: 22 Mar 2008
Posts: 1630
Location: Grand Forks
Posted: Wed May 28, 2008 7:01 am
Post subject: Review: Neverwinter Nights 2
Well, I've just finished playing through Neverwinter Nights 2. I know, I know, it came out a while ago. I tend to play my games a year or two behind the curve so that I can pick them up fairly cheap and so that I don't need to upgrade my graphics card too often.
Executive summary: the game is a decidedly mixed bag.
First, some good points. The storytelling is
more sophisticated in this than in the NWN 1. The story is rather intricate, in fact. The trial scene that happens fairly early in the game was superbly done -- possibly the best part of the entire game. I also liked the ability to have more than one companion, and having the ability to gain or lose influence with those characters made them considerably richer.
And it's a good thing that the story was pretty good, because there were a WHOLE lot of annoyances.
The voice acting was highly uneven. Some of it was extremely good. The voice acting for Neeshka and Qara struck me as especially well done. But other bits of the voice acting were lousy. For example, occasionally there'd be a flunky of some sort -- a nameless orc, an unidentified walk-on shadow priest, something like that -- who was clearly voiced by some random person who happened to be on hand, rather than an actual voice actor with training. I can forgive that, I guess; hiring voice actors gets real expensive in a hurry.
I'm less forgiving when it comes to the narrator. There are really only a handful of cut scenes in which there is a narrator rather than a group of characters speaking dialogue, but in all of them I noticed that the narrator's voice JUST was NOT up to par. They needed someone with a portentous, rumbly deep voice, something similar to Keith David (Goliath from
, also did the narratorial work and Okkoto in the English dub of
Princess Mononoke
). Instead, they got somebody with a plain, middling tenor who sounded like a complete ponce trying to voice ominous lines. Which is a problem, since there's a very long cut scene at the very end which is narrated by this guy -- the very last thing in the entire game and they got a sub-par voice for it. Terrific. I don't understand why they didn't have the guy who voiced Lord Nasher do it, he had a much better voice for the job.
There were also some problems with the user interface.
Traveling around on the map was one. When traveling from one area to another, you're presented with a map of the realm, with a bunch of icons on it denoting places you can go. Off on the left is a list of the names of those places. Here's a picture of it (click for a full size version):
There are a number of things about this that bug me.
1) There's nothing to indicate where I currently am in the map.
2) The icons aren't labeled directly. If you click an icon once, its corresponding label at the right will be highlighted. And vice versa -- clicking a side label will highlight the corresponding spot on the map. But the separation of the label from the icon makes it a little harder to figure out.
3) The list off on the right is not organized. It's not in alphabetical order. It's not in chronological order (that is, it's not in the order in which you discover the various places on the map). The order of the list doesn't match the spatial arrangement of the icons. As far as I can tell, it's not organized
in any way at all
; the list is random.
All of those issues get less the more you play, because in the course of bouncing around the country completing quests you get familiar with the locations. But any time a new one pops up you have to spend time studying the map to figure out what's changed and which one you need to go to now. I mean, jeez - what's so hard about putting the list in alphabetical order?
My last objection to the map is behavioral. It doesn't act sanely. When I have found the icon that I want to travel to, I kept trying to double click it to go there. But that doesn't work. The one and only way to activate the "travel" action is to click the icon, move the mouse down to the travel button, and click it. Why make me move the mouse when I could just double-click?
I confess, I also miss the radial menu from NWN 1. It took me AGES to discover the context menu. You can right click any object to select it. If you want to bring up the menu of actions to perform on an object, you have to right-click and hold the button down for about half a second. That half-second delay is the problem. I went through fully HALF of this rather long game before I held down a button long enough to see that menu. The context menu is the only way you can talk with your companions without first removing them from the party, which meant that for the first half of the game, every time I wanted to have a chat with one of them I had to travel back to one of the designated-party-reforming spots and remove the companion from my party. BLAH.
I could go on, but I won't. There was a lot to like about this game -- the story, the very interesting non-combat challenges (such as maintaining a castle), and some really neat combat (such as fending off siege towers from the battlements of said castle). It's a lot more sophisticated than the first one. But even so, I can't give it a whole-hearted endorsement. It's pretty good, but also annoying. I give it 6.5 out of 10.
I got the sequel as part of the bundle. Once I've played through that I may file an update.
Keeper of The Remnant Minuon (cognomen Lucy, the Eaten One) and the Emissary Caeli
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Joined: 23 Mar 2008
Posts: 183
Location: Springtime
Posted: Wed May 28, 2008 9:34 am
Post subject:
I really liked the first one, but I had similar problems with it- I didn't figure out that I could heal my companion with my potions until literally the final battle. The game went from nearly impossible to really easy ^^ So do you think it was worth it, Tin? How do the alignments work? In the first one if you tried to be evil and kill random NPCs, they all turned on you and killed you really fast, so it wasn't really practical.
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Joined: 14 Apr 2008
Posts: 312
Posted: Wed May 28, 2008 11:25 am
Post subject:
I've dipped my toe in this game. Truth be told, I actually purchased it on launch date way back when, with early reviewers (who hadn't actually played the game to any serious extent) lauding it like it was the second coming of something more omnipotent.
This game was, for me, anything except omnipotent.
On a seemingly unrelated matter, I've recently come to accept the fact that I am, in fact, a console gamer.
There's actually a story on how this came to be, directly related to NWN and another game.
Let me explain.
I used to be the biggest pro-computer gamer in the world. I thought consoles were cheezy charades of the real investment and realism and involvement of PC gaming. I was, you could say, a little biased.
I had played RTS games, and shooter games, and strategy games. Finally, the most recent game I had (successfully) played was world of warcraft. It is one of those games that if you play it, you are overwhelmed by it. No one who puts more than 30 minutes into this game puts less than 10 hours into this game. I gladly figured that I'd be able to handle it. Well, after some ridiculous time investment that to this day I'm not willing to calculate, I quit, severing myself gladly from that ... trap. Moving on, I experimented in other RPGs: Fable, KotOR, Jade Empire, and finally NWN2. Note that all of these were single-player rpgs, though not necessarily made for the PC (with the exception of NWN2).
I had played through, enjoyed, and beaten every single one of the games, until finally... NWN2. I expected a fun, magic-filled frolick through a mysterious land of adventure, set to a d12 Backdrop.
What I got was somewhat less than that.
From the hour+ long installation to the ridiculous character creation and loading screens, I was immediately inundated with bad vibes. Nothing was simple, streamlined, or, apparently, thought out. The music was cheesy and tasteless. The cutscenes were ridiculously narrated and worst of all, they used an odd mix of flash animations and horrible horrible in-engine scripting.
From the moment I got into this game, I felt more like I was playing something a moderately talented friend or neighbor had put together in their spare time. I felt like I was doing them a favor by being where I was: in front of their game, face firmly in palm.
Then, I got to playing it. The story opening... was very mildly interesting. I like opening into battle scenes. That was a good idea. However, generally speaking, I don't like dying horribly on the first encounter, especially when playing with such an bizaare death system as the one that game employs. Why not just stick to "saves"? Why not have frequent automatic saves?
Anyhow, that wasn't what really turned me off to this game.
Lemme tell you something about myself: For me to consider a game is decent, I have to at least be able to finish it. I can handle bugs, as long as I can get around them somehow. When I played this game, the game was so riddled with bugs, I could not complete the PROLOGUE area, with any number of attempts, on any number of characters. There wasn't something I was missing, the game would always freeze and crash at one particular cutscene, every time. I could never advance.
So, If a game doesnt' want me to play it, then I don't.
That's how it is.
Maybe I'm just spoiled by modern console games that let you play and run through and such without being completely punished the entire time, but I don't remember DnD being ... stupid.
Anyhow, that's my take on the game: Was annoyed by the first 30 minutes, never got to complete it, gave up. Haven't cared to touch it since.
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Posted: Wed May 28, 2008 2:56 pm
Post subject:
Violabelle wrote:
So do you think it was worth it, Tin?
Hmm. There were parts that I really, really liked. Some of this will be repeated, since I mentioned it before, but here's a bit more detail. Some mild spoilers, in case anyone cares.
The first half of Act II is based primarily on political intrigue rather than on straight-up fighting, which was a welcome change of pace after carving my way through hordes of assorted monsters. In Act I you thwart the political goals of a city-state called Luskan; and so in Act II they try to frame you for mass murder and try to get you extradited under a Neverwinter/Luskan treaty. You dodge the extradition by being made a squire (nobles have a different justice system). Then you traipse all over the countryside gathering evidence as to what really happened.
It all culminates in a trial before the Lord of Neverwinter, which has is rather long and involved -- lots of choices to make. As I said before the whole trial scene was really cool. Lots of well-written dialogue, with pretty good voice acting in that part as well. I played that one scene through three or four times just to explore a bunch of the variants. It helped that my character had a high "Diplomacy" skill, which is highly useful in conversation.
Later in the second act, it introduces a super-nifty side-plot -- after the trial's over, you get put in charge of a ruined castle, Crossroads Keep. You're given a budget, an adjutant, a stonemason, and told to restore the keep. You can recruit a standing force of several hundred soldiers, train them, equip them, rebuild the keep's rooms and fortifications, encourage trade be repairing the roads and dispatching patrols to guard them, levy taxes, and so on. It was really quite elaborate. I'm thinking of playing through again just to experiment with that some more. It's not a thing you do all in one go; the keep rebuilding goes on in parallel all through the rest of Act II and into Act III. After it's all repaired, the King of Shadows sends an army of undead to try and storm the castle, and you get to defend it, which was interesting, particularly the scene with the wooden siege towers docking against the battlements to disgorge groups of undead foes.
There's a crafting system so you can make your own gear, which is horribly complicated and time consuming. I made just one significant item, a nice chain shirt for my primary character. And I cheated to do it because I couldn't be bothered with doing it all legit. In order to make that one chain shirt legitimately I would have had to:
1) Chase down assorted monsters and kill them for their body parts;
2) Distill the body parts down to their alchemical essences - I'd require something like six to eight highly specific monster body parts to accumulate enough;
3) Find three highly rare gems, or purchase them at exorbitant cost from a vendor;
4) And finally put the armor, the essences, and the gem in a "magician's workbench" and cast a particular spell at it.
I looked at how long it would take to identify, locate, and acquire the raw components and thought "Okay, no." Plus there's the fact that in order to do a good job you have to have high skill ranks in THREE different skills (Craft Alchemy, Craft Weapon, Craft Armor). I have more valuable things to spend those skill points on. It only took about five minutes to find the appropriate item codes online and just give myself what I needed to do it, whereas I'm sure it would have taken at LEAST an hour to do it manually.
Violabelle wrote:
How do the alignments work?
I've only played as neutral good. But from what I can tell, it's entirely possible to play as evil. Your conversation changes your alignment fairly often, and there are enough potential party members to assemble an evil-oriented party (as long as you don't mind one or two neutral types). In some cases there are whole sub-plots which have been written twice so that you can choose genuinely different paths. For example, when you first arrive in Neverwinter you need to get into the Blacklake District, but it's locked up. There are two ways to get in -- join the local Watch, or join the local mafia. They both get you there in the end, and both variants follow roughly the same series of events. For example, at one point the mafia is trying to extort money from a shopkeeper. It happens in both variants of the plot, but you can choose whether you're going to show up as the local Watch to protect the poor innocent shopkeeper, or whether you're going to show up as the enforcer who's going to break all his merchandise and burn his shop to the ground if he doesn't pay up
right now
The other thing is somewhat bigger. Namely, you don't have to kill the King of Shadows. You can join up with him and become his loyal lieutenant instead. I'm not sure precisely how that works, not having done it, but I'm impressed that the option is there. When you're playing as an evil character, you shouldn't be corralled into killing off the main bad guy just because that's how the writers thought the story ought to go.
Tomato wrote:
There wasn't something I was missing, the game would always freeze and crash at one particular cutscene, every time. I could never advance.
I had problems with crashes, too. Sometimes the game would crash and fall back to the desktop. Sometimes the game would crash and freeze so that I finally had to use the "power" button to turn the computer off and back on. And other times the game would unexpectedly crash REALLY hard. As in, one second I'd be playing and the next second I'd be watching the boot-up messages as my system rebooted itself. When that happened I'd get one of those "The system has recovered from a serious error" messages. The game was not stable. Save frequently.
So, overall -- highly mixed bag. Some really great stuff, a whole bunch of so-so stuff, and some holy cow yuck stuff (that's the crashing).
Keeper of The Remnant Minuon (cognomen Lucy, the Eaten One) and the Emissary Caeli
Last edited by Tinalles on Thu May 29, 2008 1:36 am; edited 1 time in total
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Joined: 27 Dec 2006
Posts: 889
Posted: Wed May 28, 2008 3:41 pm
Post subject:
I just wish I had time to play through the FIRST one. *is lame*
But thanks for the reviews guys, nice to know a few other opinions before getting it yourself
offtopic: I will most definitely be getting StarCraft II, even if I DON"T have time to play it, I will some how magically MAKE time.
Keeper of Nanashi's Vambraces and the Amethyst Trees.
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Posts: 2594
Location: Star Stuff
Posted: Wed May 28, 2008 3:55 pm
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S...St...StARcRaFT II.... ::starts shaking, violently, then starts foaming at the mouth. A team of white-coated people come out, huddle around him and sedate him. After a few minutes, he returns to normal::
I have spent...soooo much time on StarCraft it would make hard-core WoWers jealous. I made my own maps, setting up triggers and such, to create truly stand-alone RPG elements using StarCraft maps and characters. At one point, I had one RPG and two non-RPG maps in massive circulation, as in I could actually find games for them that I myself wasn't hosting.
Wow I could talk about StarCraft for years. I still have that game, actually, I just got so tired of people who don't speak English playing it that I finally retired it. But... O_O If people here play it, I'm totally going to dig out my serial key from the depths of who-knows-where. I totally know where my CD is, though.
. Dubbed "Usagi" by AsA .
Keeper of the Siderean Swords
"If by chance some day you're not feeling well, and you should remember some silly thing I've said or done, and it brings back a smile to your face or a chuckle to your heart, then my purpose as your clown has been fulfilled."
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Posts: 1629
Location: Israel
Posted: Wed May 28, 2008 4:00 pm
Post subject:
I love Starcraft. Best computer game EVER. And I have hopes that SCII will be just as awesome.
I'd love to be on topic, but I've never played either of the NWNs....
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Joined: 22 Mar 2008
Posts: 1630
Location: Grand Forks
Posted: Thu May 29, 2008 1:38 am
Post subject:
I STILL play Starcraft on a regular basis, ten years after I first got it. So I too am really looking forward to SC II. And I'm pretty confident that they'll do a good job -- Blizzard takes the time to do things RIGHT.
Keeper of The Remnant Minuon (cognomen Lucy, the Eaten One) and the Emissary Caeli
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Posts: 258
Posted: Fri May 30, 2008 5:12 am
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Squee has tried to play through NWN2 twice now...and stopped around the same point in storyline, somewhere towards the end of Act I. While the story and gameplay are vastly improved over the original NWN, Squee just...got bored. Mostly just bored fighting with the interface, which was horrible (the map is the least problematic imho). Still mean to finish it one of these days.
On the note of crashes, do update the game. NWN2 was notoriously buggy and slow when released. They really dropped the ball on QA. But they've apparently fixed most of the problems since. Squee never had issues the second time trying to play it (and a ton of issues the first time, hence the stopping). Biggest thing to realize with a lot of the stuff in NWN2 is that it's got the same purpose as the original NWN: it was designed specifically for custom content. So gotta cut it some slack in other areas.
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Posted: Fri May 30, 2008 11:32 am
Post subject:
Act II is where it actually started to get interesting, if you ask me. Pick it up and go from there.
If I were running Bioware, I'd actually spend a lot less time focusing on making actual games. Their strength is in developing the toolkit and making it possible for people to create their OWN games. They've gotten better at the game design aspect of it, but there's so much that could be improved with the UI (the camera control sucks, there's no first-person mode, etc). So if I were the CEO, I'd re-think the whole business model. I would:
1) Make the client and the toolkit available, cheap, with no games included. Say, $15 gets you the toolkit and the client. This would probably be available both on physical media and for download.
2) Make a few small but high quality premium modules, and sell those separately at another $5-$10 each - download from the web site, not physical, though eventually it might make sense to release an "anthology" of several premium modules on one DVD.
3) Foster a large community of module developers to generate large quantities of custom fan-made modules and campaigns. These would be available free; the idea is to attract a really large base of people purchasing the client/toolkit The better ones I'd hire to make more premium modules.
So, primary focus on the toolkit and the client UI in order to stimulate a large community of volunteer game developers. Then produce a bunch of premium modules to cash in. In terms of programming, this would mean that that the client UI would have to be as smooth as possible, and that the toolkit would have to be comparatively easy to learn. (The NWN1 toolkit was NOT at ALL user friendly, and buggy to boot.) The game production itself would come later, and might well be separated into a whole separate unit of the company.
Keeper of The Remnant Minuon (cognomen Lucy, the Eaten One) and the Emissary Caeli
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Posts: 258
Posted: Fri May 30, 2008 11:20 pm
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Note that NWN2 was made by Obsidian, NOT Bioware Tin. In fact, Bioware's strength is game design & storytelling, NOT toolkits. Take a look at all of the rest of Bioware's stuff. With the exception of NWN, they've got some of the best RPGs ever, including Baldur's Gate I&II, KoToR, Jade Empire, etc. As you said...the NWN1 toolkit was a bugger to use. It had some serious flaws.
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Each team for the Relay For Life is responsible for raising money through the fundraiser of their choice.
The Morrison Chapel Baptist Church Team has chosen a 5k Walk/Run to be held Saturday at Cleveland Funeral Home.
Coined "Running for a Cure," the team event is set to begin at 7 a.m. with registration. The race will start at 8 a.m.
Registration fee is $30.
Coordinator Nancy Nassar said, all participants would receive a T-shirt and bottled water before the event starts.
"There will also be an award ceremony to follow immediately after the race to honor first, second and third place winners with medallions."
"We really need runners and walkers, to come and join us, said Nassar.
Bolivar County's Relay For Life event will begin at 6 p.m. June 7 at the Cleveland High School track.
The tradition 12-hour event is the signature fundraising event for the American Cancer Society.
Local businesses, church, clubs and others form teams of 10 or people each given the task of raising at least $100 dollars.
Money, most of which is usually raised before the event, will go to research, recovery programs, aid to family and those in hospitals and scholarships.
The Relay event is the celebration of funds raised and will include a Survivors Walk and a luminary ceremony.
For more information on the Walk/Run, contact Jordan Williams at 662-385-0981 or Nancy Nassar at 662-719-1210.


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Walker is the proud grandparent of Capt. Hugh Walker of the United States Air Force 77th Fighter Squadron.
Upon his return from Operation Enduring Freedom in Afghanistan in April, Walker was awarded the Lt. Col. Anthony C. Shine Award and the Robbie Risner Award.
The Lt. Col. Anthony C. Shine Award was created to recognize an outstanding fighter pilot for proficiency and professionalism in flying a fighter aircraft, making him the number one fighter pilot in the Air Force.
Capt. Walker has been deployed to Iraq, Libya and Afghanistan within two years, during which time he commanded an 18-plane squadron.
"We promoted his interest in planes and flying when he asked for a coffee table airplane book for Christmas when he was 5. By the time he was in seventh grade he had made up his mind that going into the Air Force was what he really wanted to do," said Eloise.
According to "Air Force Print News Today," Lt. Col. Johnny Vargas, 77th FS commander said, "Capt. Walker is the epitome of what being a weapons officer is all about. He is humble, approachable and credible.
"He has instructed the men and women of the 77th FS and taken us to a level of capability previously not thought possible, enabling us to excel during combat operations in both Libya and Afghanistan.
"He is a true professional both on the ground and in the air. He is a warrior. He is a fighter pilot."
Considered the college football Heisman Trophy equivalent, the Robbie Risner Award was established in 1976 and is awarded to the Air Force weapons officer who makes the largest combat impact in their first year after graduating from the Weapons Instructor Course at Nellis Air Force Base in Nevada.
Capt. Walker is married to Kristin Walker and together they have 15-month-old daughter Kaitlyn.
"When he was told he had a place in the Air Force Academy, Sen. Charlie Ross told him only two percent will leave the academy with the same girlfriend they have now. Of course, he and Kristin are married and began dating in 10th grade," said Eloise.
"I have observed that people who are really good pilots are born that way.
They seem to be born with a natural desire and he was that way. From the time he could talk and jump on furniture he was flying airplanes," said Hugh Ellis.
Walker believes that his grandson was inspired to be in the military from his own experience in serving in the Marine Corps on aircraft carriers.
"He had an interest to follow suit. It seems he was born to do what he was doing," said Hugh Ellis
After being deployed for an extended period of time, Capt. Walker was able to take a short break from flying.
Eloise said, "I talked to him yesterday and you could just tell he was happy.
"He told me he was back flying again. He sees it as his mission in life — to keep us free."


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