text:
This is my first Medium Story, Which is 10–20 K, The story is 17,846+ characters, I'm going for Scraggy
I lowered my head, my face burring with shame. The head of our tribe looked at me, with a mix of shame and anger in her eyes. The rest of the tribe looked on, whispering. I saw my older brother looking at the ground, he didn't make eye contact with me. I couldn't blame him. The head walked until she was right in front of me. She towered over me, and rose her voice
"This Scraggy, named Scrag, has been charged with the crimes of stealing food, knowingly disobeying the rules and leading a large threat against the tribe. As our law dictates he it to be exiled, unless the exiled would like to challenge the head to a duel." She looked down at me. I violently shook my head, being exiled from our territory was bad enough, and I've rather keep my pants on. Our head was a Scrafty, and no one could beat her, that's why she was the head. There were a few other Scrafty in our tribe like my big brother.
"So be it," our head said "Leave our territory," She turned to the rest of the tribe
"And if Scrag ever returns, he is to be called an enemy and treated as such." The rest of the tribe nodded, and the head pointed towards the large rock which marked the end of our territory. I slowly walked towards then past the rock.
I heard the tribe leaving the border. I walked for a little bit more, the sandstorm throwing bits of grit into my face. I guess I have some explaining to do. I come from a small tribe of Scraggys and Scraftys, called the Sandwind tribe. I'm a Scraggy, if you haven't guessed by now. I have Two big eyes, with a large mouth. the top of my head has a read scale on top. Most of my head is yellow, and below the mouth, is cream colored. I have a red scaled belly, and two arms with three fingered hands. I have a yellow bit of skin on the lower part of my body, we call them "Pants". It covers my feet, and forms into a tail like thing.
We live in small caves in a large desert. I was exiled because I broke the rules three times in one moon cycle. First I took some food, it was very little, but food was scarce, and I was punished. The last two go hand in hand. Has someone ever told you that you couldn't do something, and you just have to? Well we were always told never to go to the area with the old castle. Humans call it Desert Resort, or that's what I've been told. So I went there, and guess what I did? I got the attention of a Sigilyph, one that knew miracle eye at that. It followed me back to our caves had been attacking our tribe ever since. So for all that I was exiled.
"Wait up little bro!" I turned to see my big brother running towards me.
"What are you doing here, big brother?" I said. I had walked quite a bit from the border, and was not excepting anyone, even my bother to come after me.
"I just wanted to give you some advice," he informed me.
"I can't be away for long though. There's a large human city to the south. I think you should try to get there." I nodded.
"Which way is it?" I asked. My brother pointed to what I guessed was the south
"Thank you." I said.
"I will miss you," my brother said
"Why do you have to be such an idiot?" I hugged him. "Stop that, you want to be a big Scrafty someday right?" I nodded
"Then let go. I have go now" and with that he left me in the desert, alone.
I wish I could say I was brave, that I let nothing scare me. The truth is that I cried like a little girl once my brother left. I started walking south, until something jumped out at me. It was small and like an alligator, a sandile. It grinned at me.
"A little far from home, eh lunch?" It said "Just come a little closer." It started crawling towards me. I screamed, and then ran. Then I tripped over a Dwebble.
"Watch it bro," It said. I think it may have said something else, but I was a little to busy to care. I went on running until I found a small rock, with a bit of space underneath. I ran to it, and curled in the space. After a few minutes I fell into sleep.
When I woke up it was day. I had no idea where I was. I went out from out of the rock, and looked around. I saw rocks, sand, and a human. A human, that I would be able to follow to the city that brother mentioned! I ran at him, only to duck behind a rock before he saw me. He may be a trainer and I wasn't ready for any fights. I followed him for a bit. He went down a small path, a road that the other humans were making. It was out of our territory, so it didn't really affect us. After a bit he went into a small shack. I was on a much more solid road now, and I had a feeling that it lead to the city, so I followed it.
Soon the road had ended, and a large expanse of building rose before me. There were so many humans here as well! I did the thing that comes by naturally: hide under a bench. From my hiding place I could see the area. It was there was a fountain in the center of the area, with some trees on the outside of the cement; a few benches were also along the outside rim as well. People seemed to be flowing around the area, hurrying to and from different places. I had never seen so many humans before. A man was walking towards my hiding spot, I didn't know if he was coming because he saw me, or just wanted to sit. I decided not to risk it, and ran down one of the streets.
I had decided to stay to the side of the street. The humans were too busy running somewhere that I went unnoticed. I saw a large group of humans around a stand. I decided to investigate. The humans would hand something green to another human on the other side of a counter, and then the human on the other side would give the human a white pile of something on a brown thing. The human would then lick the white part as they walked away. I figured that I was food.
I had always wondered what human food was like, and one girl had just got one. I ran at the girl, jumped up, and snatched the food away. The girl looked surprised, and made a graving motion towards me, but missed. I ran back up the street I had used and risked a glance behind me. The girl was chasing me. I ran to the area that had the bench that I had hid under in it. I made a beeline for the nearest tree. I was a good climber, one of my few skills. I was up the tree and out of the girls reach.
I got a good look at her from up here, she had Black hair that was going down to her shoulders, and brown eyes. She was wearing a light green T-shirt with a pink flower on it, and a dark green skirt. She also had brown tennis shoes and a green ribbon in her hair. Her brown eyes burned with hate as she tried to get to me. A few minutes passed and she gave up, and went back down the street.
I let my breath out; I didn't realize that I was holding it. I looked at my prize. Some of the white stuff was dripping onto my hand. I lifted the thing up to my mouth and took a lick. I didn't take another lick; I just took a large bite of the thing. It was amazing, it was cold, and tasted like nothing that I had ever eaten before. The brown thing at the bottom was crunchy and tasted good as well. Feeling content, I curled up, and went to sleep.
I woke up a little after dawn. Looking around I saw another human, he was doing something with a grey box. I dropped down and walked towards him. He put some of the green stuff into the box, and a yellow can dropped down. The human reached into the box, and pulled the can out. He then pulled the cap of the top of the can, and started drinking it as he walked away. So if the white and brown thing was human food, then the yellow can was human drink!
I walked over to the box; it had a clear part and a small part at the bottom, that's where the human got the drink from. I could fit into the part. I pushed the part open and forced myself though. I climbed the rows of other drinks, focused on the yellow one. I got to it, and came across a problem. The can was entwined by a black bit of metal. I could force it open, but that would draw a lot of attention. Suddenly the metal stated moving, I turned to look out the clear part. I almost screamed it was the girl from the day before. She looked at me with cold eyes. I latched onto the can, which was a mistake. It fell to be bottom of the box. Before I could react a hand came down and picked me and the can up.
The girl held me up, and inspected me. She was holding me by my pants, much to my anger. She pulled the can from me and started walking towards a bench. She set me down and faced me.
"You're the one who stole my Ice cream right?" she said. I guest that the food was ice cream, so I nodded. "I thought so;" the girl said
"First I was going to make you pay me back for the cone, by working for a long time. I have a better idea though; you see I've been having problems beating the gym leader here." she took out a book, and filliped to a page. She pointed at an image, a man with a pile of brown hair, a green shirt, a red scarf, green and red pants, looked at him.
"His name is Burgh, and he's been giving me trouble." the girl spoke
"He has a Dwebble, and it's been giving me problems," The girl then took a book out of her bag that she was caring on her back. She opened it and flipped to a page.
"This is what he looks like." she pointed at a picture of a man. I nodded; I bet I could take him.
"If you help me beat him," The girl said
"I forgive your debt, and buy you some more ice cream". Ice cream I instantly nodded, of course I would do it! The girl opened the yellow can and handed it to me.
"You may as well have this; I don't need it." she looked at me
"When will you be ready? Oh, and by the way my name is Sophia"
I finished the drink; it tasted nice and cold, like something sweet I had never tasted before. I felt instantly revitalized, I jumped off the bench and flexed my arms, Sophia just laughed.
"Come on big guy, let's go" she said as she walked down a street. I followed her down the street, until we were at a large official looking building.
"Well here we are," She said
"The place of bugs" We walked inside.
"I've already beat all the trainers here, so we can just skip to him" I stopped, looming before me was a large, yellow, gooey wall.
"It's just honey," Sophia said
"I think" That didn't make me feel any better.
"Just get behind me," She said
"and stay behind me." She then pushed her hands against the yellow wall and started walking. I got behind her and walked after her. In a few seconds of walking, and we were though. Sophia made a strange grunting sound, she looked at me.
"Just a few more to go." She was right, a few more walls and we were done. She took out a napkin out, and cleaned some of the goop off.
"We're here"
"Back again Sophia?" the man in the room said. I guessed this was Burgh.
"Hello, let's do this." Sophia said.
"Very well." Was Burgh's reply. He held up a red and white ball, a Pokeball, and opened it. In a bright flash of light, a round pokemon with an eye in the center. It had four feelers, and many smaller spikes emerging from its body. the part around it's eye was a darker color, gray even.it had O shaped makings, which were red, a Whirlipede, appeared in the room. I jumped up, and took up a fighting stance.
"Let's begin," Burgh Said "Whirlipede, screech, and then poison tail!"
"No wait" Sophia said "I don't want to use him first" I gave her a look, I could take this.
"It looks like he's not standing down" Burgh said
"I'm not stopping" The Whirlipede made a loud screeching sound, I clapped my hand over my ears, then the Whirlipede came rolling at me. It's whole body glowing purple. That must be poison tail. It hit me full on, and I was thrown against the floor. I tried to get up, but felt my energy being sapped away. Poison. "Whirlipede, we're almost done, another poison tail!" Burgh said. I looked up just to see a large purple blur come at me, then I fell into darkness
When I woke up, I was on a bed, in a room. I looked around, I saw a blue snail like pokemon, it had two wavy "fins" coming out of its back, and two knobs, which stated out blue, and turned to white. it's body was spit into two parts, the upper part being blue, the lower part a shade of green. The two parts were divided by a yellow lining. the two fins also had this lining. I didn't know what is was. It could be from a different region. There was another pokemon, a small yellow ball of fur; it had four legs, which formed into blue toe like thing. It had two big eyes, with two smaller ones above them. I figured it was a Joltik. The slug was climbing up the wall, while the Joltik was attacking an alarm clock, Maybe it was looking for batteries. I felt strange, after a fight like that I should be bruised, but I was feeling great. I've heard that Trainers had access to a machine that could easily heal Pokemon. I guess it was true. The blue slug had reached the ceiling, and was hovering over my head.
"Hi there," It said. "I'm Fluffy, What's your name?"
"I'm Scrag" I said 'what are you?"
"I'm a Shellos" It said
"You're supposed to listen to listen to trainer, not fight all by yourself." I hung my head, that's was what Trainers and their Pokemon do, right? That's what Sophia wanted me to do. I wanted to try again, this time I would show her, and pay back what I owned.
Sophia entered the room, holding three bowls, all of which had some brown pellets in it. Two were placed on the floor. Fluffy and the Joltik made a Beeline for the bowls and started eating. Sophia walked over to me, and put the bowl in front of me.
"Eat," she said. I started to much on the pellets. The bowl was emptied almost as soon as I started. Sophia was looking at me sadly. I wanted to apologize, but Humans couldn't understand Pokemon speak.
"Well," Sophia said "You still own me, but you did try. So I may have to just let you go." I shook my head, I wanted to try again. I jumped of the bed and started going thru her bag.
"Stop that," she said as she walked over to me. I pulled out the book with the image in it and pointed at Burgh.
"You want to try again?" I nodded.
"Well we Have nothing to lose. But you have to listen to me". I nodded. she called the Joltik and Fluffy in to Ball. She then picked me up, and we headed out the door.
In a few minutes we were at the gym. We walked thru the yellow walls, and we were finally at Burgh.
"Sophia, you should just give up." He said.
"Yes, yes." Was Sophia's reply "Let's just do this." she sent out Fluffy, while Burgh sent out his Whirlipede.
"Shellos," Sophia yelled. "Water pulse"
"Poison tail!" Burgh yelled. I watched as the rings of water that Fluffy had made collided with the spinning purple blur. It snapped the Whirlipede of Its attack. They when on fighting, but I stopped watching. I got distracted by a glass window; it had many colors and I was mesmerized by it.
"Scraggy!" Sophia called "you're up."
I jumped up to the battle field. Burgh had called out his Dwebble. Now that I wasn't running away from one, I got a good look at it. It had a lager gray rock, with dents and a few chips off of it. It had a almost completely orange body, with two large pincers, and two smaller legs. I did not see Fluffy anywhere; I guessed that she had been called back into her ball.
"Ok Dwebble, use Smack Down." Burgh called.
"Brick Break." Sophie commanded. I ran at the bug, my hands glowing. The Dwebble pulled a rock out of its shell, and chucked it at me. I ran at the rock and hit it. Due to the fact that rock is weak to fighting attacks, I managed to chop it and continue running at the bug. I then chopped at the Dwebble, scoring a hit. The Dwebble was pushed back and I kept on hitting.
"Sand attack, then tackle" The Dwebble spit a small clump of sand out of its mouth. The sand got into my eyes; I raised my hands to wipe them. The Dwebble took the opening and launched itself at me. I took the hit and got thrown. I got up, and readied for another attack.
"Scraggy Use Hi Jump kick!" Sophia ordered. I jumped up into the air heading straight for the Dwebble. I hoped I don't miss. I hit my mark; the Dwebble fell to its side, defeated.
"Well," Burgh said "You may pull this off, Sophia" he let out his final Pokemon, Leavanny. Leavanny is a tall pokemon, if I was standing next to it, it would towered over me. It looked a little like a human, with two arms, legs, and a head. It had a yellow head, with two antennae emerging from it's head. A large green leaf wrapped around it's head. Its arms were made out of leaves, while it's legs had dark green parts, down to the halfway point, where a yellow part emerged. It's chest was a dark green, with a yellow and green tail. I looked at Sophia.
"Keep on kicking" She said. I nodded and jumped again. Unlucky for me, Leavanny are much harder to hit then Dwebble. It took a step back, and I hit the ground hard, my foot throbbing.
"Leavanny use String Shot" Burgh said. "Then razor leaf!" The grass bug pokemon fired a shot of string at me. I moved to the right, but the Leavanny followed my movements. In a few seconds I was covered in a sticky thread. The Leavanny threw a large amount of shape leaves at me. Already weak from my miss, I felt my self weakling, until I fell into darkness.
When I woke up, I was back on the bed. I rubbed my head. Fluffy and the Joltik seemed to be talking to each other, too far away form me to hear. Then Sophia entered she was holding a small cup with both brown stuff and white stuff with brown chips on top. She sat down next to me, and handed me the bowl.
"Dig in," She said. I Did so. It was Ice cream, the white part tasted like the cone I had stolen from her. The brown part tasted different, and so did the chips on top. In a few seconds it was all gone.
"I was thinking," Sophia said "That you may want to come with us." I didn't have anywhere to go once Sophia left I could not go back to my tribe, just because I could beat a Dwebble, didn't mean that I could take down the head. Fluffy and the Joltik nodded at me. I looked at Sophia, and nodded.


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Book your room at The Gateway Hotel Akota
Standard RoomMax Occupancy: 3 guests (up to 2 children)
Standard RoomMax Occupancy: 3 guests (up to 2 children, 2 infants)
Superior RoomMax Occupancy: 3 guests (up to 2 children, 2 infants)
Superior RoomMax Occupancy: 3 guests (up to 2 children, 2 infants)
Executive RoomMax Occupancy: 3 guests (up to 2 children, 2 infants)
Junior SuiteMax Occupancy: 3 guests (up to 2 children, 2 infants)
Executive SuiteMax Occupancy: 3 guests (up to 2 children, 2 infants)
Deluxe SuiteMax Occupancy: 3 guests (up to 2 children, 2 infants)
4-star eco-friendly hotel in Vadodara with 2 restaurants
Situated near the airport, in Vadodara, this eco-friendly hotel is close to Laxmi Vilas Palace, Maharaja Fateh Singh Museum, and Sayaji Baug.
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In addition to 2 restaurants, The Gateway Hotel Akota features an outdoor pool. Other amenities include complimentary wireless Internet access and massage/treatment rooms.
Room Amenities
LCD televisions come with satellite channels. Guestrooms also feature complimentary wireless Internet access, air conditioning, and climate control.Information missing or incorrect? Tell us!
At your hotel
At your hotel
In addition to an outdoor pool, The Gateway Hotel Akota provides a steam room and a fitness center. Dining is available at one of the hotel's 2 restaurants. Business amenities at this 4-star property consist of a business center, limo/town car service, and meeting rooms.
Public areas are equipped with complimentary high-speed wireless Internet access. 6 meeting rooms are available. This eco-friendly hotel also offers gift shops/newsstands, a garden, and complimentary newspapers in the lobby. For a surcharge, a roundtrip airport shuttle (available on request) is offered to guests. Onsite valet parking is complimentary.
- Complimentary newspapers in lobby
- Garden
- Total number of rooms - 86
- Free valet parking
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- Number of meeting rooms - 6
- Year Built 2000
- Number of restaurants - 2
- Wedding services
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- Number of buildings/towers - 1
- Airport transportation (surcharge)
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- Number of floors - 6
- Breakfast available (surcharge)
- Business center
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- Gift shops or newsstand
- Free Wi-Fi
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Stay connected
Available in all rooms: Free Wi-Fi
Available in some public areas: Free Wi-Fi
Park your car
Free valet parking
In your room
- Rainfall showerhead
- Bathtub or shower
- Connecting/adjoining rooms available
- Complimentary newspaper
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Eat and drink
Full breakfasts are available for a surcharge and are served each morning.
Gateway All Day - This restaurant serves breakfast, lunch, and dinner.
Kai Asia - This fine-dining restaurant serves dinner only.
Room service is available.
Recreational amenities at the hotel include an outdoor pool, a steam room, and a fitness center.
- Massages
To make requests for specific accessibility needs, complete the "Special or Accessibility Requests" section of "Trip Preferences" when you book your hotel.
- Accessible path of travel
- Accessible bathroom
- Roll-in shower
- In-room accessibility
The fine print for The Gateway Hotel Akota
When you arrive
Check-in time starts at 2 PM
Special check-in instructions:
To register at this property, guests who are Indian citizens must provide a valid photo identity card issued by the Government of India; Permanent Account Number (PAN) cards will not be accepted due to national regulations. Guests who are foreign nationals must present a valid passport and visa.
Indian citizens must show a PAN card at check-out for cash transactions exceeding INR 25000.
How you can pay
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
We should mention
This property offers transfers from the airport (surcharges may apply). Guests must contact the property with arrival details 24 hours prior to arrival, using the contact information on the booking confirmation. The property has connecting/adjoining rooms, which are subject to availability and can be requested by contacting the property using the number on the booking confirmation.

subset: commoncrawl


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The Amazing Race > The Amazing Race Discussion
Amazing Race: 9th place teams.
<< < (10/10)
Isn't Redemption... almost similar to Unfinished Business? :res: :stare
And isn't this a ninth placer discussion thread? Shouldn't TAR 24 discussion (that's meant to be spoilers) not go here?
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Keith Urban Confirms Return To 'American Idol,' Reveals 'Fuse' Cover Art
Well, it's official. Keith Urban is returning as a judge on the next season of American Idol.
Watch Tim McGraw's 'Superstar Summer Night' Again Tonight
The two-hour, all-star concert broadcast airs again tonight (July 26) on CBS. Get a preview of what to expect.
Nineties Country Star Marty Brown Advances On 'America's Got Talent'
Marty Brown is having a great year so far. After wowing judges during an early audition for America's Got Talent, the Kentucky native and 1990s country star moved on to the next level of the TV competition–a second audition in Las Vegas.
Stall Secrets: TV For Your Dog!
Your dog will have their very own channel!
'Voice' Winner Danielle Bradbery To Begin Recording This Week
Signed to Big Machine Label Group, the season four winner of "The Voice" is now labelmates with Taylor Swift and Tim McGraw.
'The Voice': Blake Shelton Earns His Third Straight Win
And amid a show packed with guest performances was Cher, who returned to the stage after five years.
1990s Country Artist Marty Brown Resurfaces On 'America's Got Talent'
The "High and Dry" singer was tricked by his wife into appearing on the show–and he blew the judges away with a cover of Bob Dylan's "Make You Feel My Love."
Usher, Reba, Miranda Lambert Among Highlights During Blake Shelton's Tornado Benefit
Blake Shelton assembled an impressive collection of friends last night (May 29) in Oklahoma City for his Healing in the Heartland benefit concert, including Miranda Lambert, Reba McEntire, Luke Bryan, Rascal Flatts, Vince Gill, Darius Rucker, Usher and Ryan Tedder from OneRepublic.
From Glambert To Kelly, 5 Former 'Idol' Contestants We'd Like to See As Judges
Here's a few former Idols that could prove beneficial for Idol in the long run.
Jewel 'Transforms Into' June Carter Cash For 'Ring Of Fire' Biopic
When it comes to portrayals of the late country legend June Carter Cash, can Jewel stand up to Reese Witherspoon?


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Hongdae Family Housetel2
Real Reviews
Real reviews from fellow travellers
These are trusted reviews from guests who have actually stayed here. We hope you find them helpful.
Note: we only give a property a rating once it has received a minimum of 3 reviews.
- Page:1/1
- " Had a great time staying here. Staff was friendly and helpful. Great location just a few minutes walk away from the university area and subway. Close enough to jump easily into the action and removed enough to suffer none of its noise. Help, ideas and good conversation were always offered. It was no hassles with simple and clean quarters. Will stop through again next time. "
- 28 May 2012 Nicholas USA


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Broken clouds, 5 °C / 41 °F
"Like" our Facebook page! This is the fastest way to learn about the latest news and all things recreation!
LEGO Minecraft Workshop
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32 Court Street
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Phone: 603-773-6151
Fax: 603-773-6152
Info. Line: 603-418-6495
Office Hours: Monday - Friday
Mike Favreau, Director
MFavreau [at] exeternh [dot] gov
Greg Bisson, Asst. Director
GBisson [at] exeternh [dot] gov
Dan Conrad, Recreation Coordinator DConrad [at] exeternh [dot] gov
Nancy Bugbee, Office Clerk
NBugbee [at] exeternh [dot] gov
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Lawn Mower Parts
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December 21, 2014
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The victim's wife pushed Huddleston down a staircase and out the home after the shooting.
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Videos & Screenshots
Game Details
- Number of Players 1
- Online Players 12
- Online Enabled Yes
Game Description
The Nazis have discovered The Veil, a dark dimension parallel to our own. They have begun to harness the power of the Black Sun, attempting to create a weapon of war-ending mass destruction. You, as highly-decorated member of the OSA B.J. Blazkowicz, have discovered their nefarious plans while behind enemy lines. Now, it's up to you to stop them! Load up with a cache of Allied and Axis weapons, including experimental and supernatural firepower. You can even earn gold and purchase upgrades for your personal arsenal. Enemies will come at you from every angle, and you'll never know what the next threat will be. Explore Nazi strongholds and The Veil, a world of unimaginable supernatural ferocity!
User Reviews
Average Member Rating: 6.6 out of 10
Totally worth a rental and a weekend. (7 out of 10)
posted by dukenukem1 (GOSHEN, IN) on Aug 20, 2009
Member since Mar 2009
93 out of 105 gamers (89%) found this review helpful
Member since Mar 2009
93 out of 105 gamers (89%) found this review helpful
I have played wolfenstein since it came on a floppy disk with my first computer my family ever had. I must say that this game is pretty good, I do not judge the game on multiplayer since i have played more of the campaign, and that is what they put most of their time in. I do not know why people a...more
Specs & Requirements
Memory 10 MB
Online Features Leaderboards, Achievements, Xbox LIVE Family Settings, Online Multiplayer, Voice, Content Download, Quick Match, Teams
Modes Online Deathmatch, Story, Full Mission Single-Player
Audio/Video In-Game Dolby Digital, HDTV 720p, HDTV 1080p, HDTV 1080i
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First off, I know that a sound bar isn't going to completely take the place of a full-fledged surround system but for the movie viewing we do, it will do just fine. That being said, can anyone recommend a good sound bar? Something UNDER $500 preferably. We're looking to get one for upstairs where the TV is only about 5 feet from the viewing position and another one for downstairs where the viewing position is about 15 feet from the TV. I'm thinking the Yamaha YAS-101 for the upstairs (close viewing) as it won't have a lot of room to fill but would like some recommendations for a bigger room. Any suggestions would be greatly appreciated. Thank you!
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text: "What The Hell" while promoting her album Goodbye Lullaby, which was released last Tuesday. We definitely prefer our Avril with four eyes—or, make that six if we're including the ones on her tee. Watch below!We kind of wanted to reach through the TV screen last night and give bespectacled Avril Lavigne a little pinch on the cheek for being so damn cute during her Tonight Show appearance. The Canadian pop-punk tart pogoed around and belted out her hit


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National Enquirer Sentences Whitney Houston to Death
By Michael Lewittes | 5:57 am, February 22nd, 2010
In a cover story titled "Whitney Dying!" the National Enquirer claims, "Whitney Houston's physical condition is so fragile that alarmed family members begged her to put off her worldwide comeback tour."
Really? What else?
"Now experts predict Whitney – ravaged by drug addiction, an abusive marriage, family stress and a stalled career – has just five years to live," reports the Enquirer.
The Enquirer, which has already sentenced Kirstie Alley and Dr. Phil to early graves, once again trots out some guy with a Ph.D named Patrick Wanis, who has developed what he calls a "Life & Death Calculator" – based on a person's emotional, physical, mental, nutritional and spiritual state – and who claims that he can predict a person's life expectancy.
This time around Wanis says, "Whitney can't escape the consequences of her past," referring to her previous drug abuse. He says he's "added up the stressors and other factors in her life, and unless she starts taking care of herself both mentally and physically, she may have only five years to live."
So what are some of these stressors that will kill Houston at age 51, according to the Enquirer?
In addition to her past drug use, the tabloid lists such determinants as "a toxic 15-year marriage to ex-husband Bobby Brown, the 2003 death of her father, stalled career."
Wait, she's going to die because of a marriage that ended three years ago, her father's death seven years ago, and a career that's not stalled anymore?
[scratching head]
The fact of the matter is Houston is quite alive and well. Not only is she in better shape than she's been in years, but she recently wowed an audience in Osaka, Japan.
Once again, the Enquirer is dead wrong with its speculation.
When Gossip Cop reached out for a comment, a rep for Houston called the story "ridiculous" and "rubbish."
For the latest accurate celebrity reporting, follow @GossipCop on Twitter, and check GossipCop.com for fresh dish!


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Backer versus customer purchases -- thoughts?
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Backer versus customer purchases -- thoughts?
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Backer versus customer purchases -- thoughts?
1 Year, 1 Month ago
This may be too intrusive for DF folks to give us the inside scoop, but I'm wondering if members of the community have thoughts on this topic.
Kickstarter is, technically, a fundraising site for small businesses. It is NOT supposed to be treated like a virtual store. Money paid to a KS is not a "purchase" but an investment in a business borne out of goodwill, philanthropy, and with just a hint of enlightened self-interest when the backer rewards are enticing enough.
Because of this, there's always a chance that a KS will fail, and that money given to back a project will simply be lost. You "invested" in a business that failed. Sorry.
Now, a lot of KS do what DF has done -- they provide such AMAZING backer rewards that people kinda DO treat the transaction as a purchase in a virtual store. There is some validity to this approach - regardless of whether my money was a donation or a purchase, I was promised that in return I would receive X. I have every right to expect X, then, and that it will be delivered more or less as promised. Sure, I might be willing to accommodate small delays or variations from original design, but if a company were to completely breach its promise and refuse to ship my rewards, I'd have a valid complaint. Business "investment" with a reward incentive or purchase from a store, either way, I gave money with an assurance of receiving a product.
So maybe the distinction is academic. I've read op-eds that have fretted over it, though, and I wonder to what extent people at DF or fans of DF have thoughts about it.
It also leads to a more practical question - how much of its sales of Game Tiles does DF expect to see from regular "customers" as opposed to backers? So many of us were so eager to scoop up what we could, is there anyone LEFT who is interested in the product and hasn't picked up what they wanted? Does DF have a plan for this? Will there be a lot of left over inventory, so that people who didn't support the KS can now buy what they want? Or is DF figuring that anyone who wanted GT will have paid up into the KS and they don't need much leftover inventory for regular old customers?
This matters a lot to the company, of course, who has to plan on how much to order, and how much they can store in inventory. And it also matters to customers. I'm delighted with my GT, but there may be future KS projects from DF that don't seem like "must own" products. (Granted, this is extremely unlikely, as since 2001 I think I've passed on exactly one DF set). Maybe I'll want an accessory pack or a few add-ons or something, but I don't necessarily want to be "all in" on 5 sets plus stretch goals plus add-ons. Well how much do I risk be electing NOT to become a backer? Can I count on getting what I want as a customer? After all, again, the point of the KS was to raise money to get the product MADE. It's a fundraiser. And in the past, DF has had to raise its funds to get its products to the shelves in other ways -- and there they were, on the shelves. As a customer, I didn't care how they raised the money. I was more than happy to contribute to their profit margin, though! ;) But I wasn't making any capital calls.
Of course, once DF went to the web-only, pre-payment method, the line got blurry. A lot of the fundraising for a set WAS in the form of pre-paid pre-orders. Maybe not ALL of the funds -- there are conceivably operating costs not covered by pre-orders that still have to be paid, and those funds come from elsewhere. But regardless, theoretically a customer doesnt' care how a company is capitalized and funded, all that money is spent to get the product to the shelf, and customers only come in at the tail end.
But now I wonder if that model is being totally up-ended for DF? Maybe now, if I want to be a customer, I should accept that I will also be a backer? And I better help fund any project that interests me in the least, partly to ensure that it gets made (though the success of the GT KS makes me doubt that a DF KS is going to fail in the near future). Or, mostly, maybe I should just plan on backing it to be sure I get MY toys, because who knows what will be left in inventory once everything goes out to the backers?
Very interesting to me, and I haven't seen it addressed. MAybe it was and I just missed it.
Minotaur Lord
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"In every real man a child is hidden that wants to play."
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Re:Backer versus customer purchases -- thoughts?
1 Year, 1 Month ago
My understanding of the DF Kickstarter was that it allowed DF to afford the moulds for the new tiles that otherwise DF would never have been able to afford from their existing business cash flows.
KS is not about "investing in a business" as you are not purchasing shares. KS is instead about funding products or services that otherwise would never see the light of day without that funding.
The only time a KS can be viewed as fraudulent is in those cases where the KS starters have no intention of delivering or where a company that can afford to fund its own product instead chooses to crowd-source it.
In most cases backing a KS is pre-ordering a product but often you get exclusive content, better deals, or a say in the product's development.
A good case of the latter is the CQG coins KS I backed where the backers and the artist produced far better designs in tandem than otherwise would have occurred.
People need to research any KS they are interested in backing. People get burnt because they forget the 101 of any pre-purchase and fail to look at the people and companies behind a KS.
For me backing DF was a no brainer as they had a track-record of delivering a high quality product. Add the stretch rewards and I was able to get 404 pieces at roughly $1.89 AUD each including postage. That is an amazing deal so I am in no way being exploited by DF selling the sets to non-backers - I got exactly what I paid for.
Posts: 63
Last Edit: 2013/11/07 16:43 By maximillian.
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Re:Backer versus customer purchases -- thoughts?
1 Year, 1 Month ago
Oh, to be clear, I didn't mean to imply there was anything suspect about DF! And yes, I realize you aren't actually purchasing shares, which is why I put "invest" in quotes. Really, KS is more philanthropy than it is investment. You're just helping a business get started.
But there are still some concerns that the model raises, one for DF and one for its fans:
1. For DF, the worry is that if for some reason a project fails, people who don't understand KS are going to badmouth the company and the rumor mill is going to taint the good DF name. If for some reason a project fails, people who misunderstand the KS approach will think "Hey, I ordered two fully painted sets and three add-ons and they stiffed me!" And if I were DF, I would worry about treating KS as essentially a virtual shop, where people who contribute are also buying the entirety of the product they want.
And that leaves the larger concern unaddressed - how much to make? You put out a KS and enough people contribute that you now have automatic "orders" for 100,000 pieces. Fine. What about the people who didn't back it? How many units do you expect to move? Do you produce 200,000 units, and hope to sell the remaining units to customers who weren't backers? Or do you produce 110,000 units and figure 10,000 is a good estimate of what you can sell outside the KS itself?
And all of this is presumably built into the pricing model. If you figure most of your sales are going to be in the actual KS, then you presuambly price things so that your profit margin is part of that. You raise $1M, say, but you only spend $300,000 on getting the product made and out the door, leaving you with a tidy sum that you can distribute in salary and R&D and hey, maybe some actual income for yourself. But if you use the KS just to fund the production, as the original idea for KS was designed for, then you maybe raise $1M and then it costs you $900,000 to make everything and ship what you've already promised -- you were able to get the project off the ground but now you need to actually MAKE SALES, because you aren't really profitable yet, and you have practically nothing left over for reinvestment in the company, R&D, or any income for yourself.
So all of these are business decisions that interest me. How does DF view this? Is the KS model their primary sales model, and most profits are already determined? Or was it actually just a fundraiser to get GT off the ground, but actual profits on the line are yet to be determined and will be a matter of how much the product sells once it is available on the website? And what did they learn from the GT KS that they can now use going forward?
2. For customers, the concern is whether to decide not to back a project but hope that the product will still be available to customers who didn't back it. Maybe you want to buy $50 instead of $500 worth of a line, or maybe you want some add-ons but not others, etc.
Minotaur Lord
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"In every real man a child is hidden that wants to play."
-- F. Nietzsche
Re:Backer versus customer purchases -- thoughts?
1 Year, 1 Month ago
I would hardly expect DF to divulge business secrets given the risk of competitors moving in.
The funding level of a KS is the amount estimated to be required to achieve the base goals of the KS. If that level isn't reached the money is returned.
The trick is getting your estimates right - can you cover R&D, production, shipping, customer support and maybe make a profit at the listed $$$ levels. That is where existing companies like DF have an advantage as they have experience in handling the supply chain and hence are far less likely to be caught out by unexpected costs.
Backing of a KS is an act of faith - the risks are always listed at the base of each KS. Going forward I suspect that DF sees the KS system as a way of funding projects that otherwise would never see the light of day.
The question is can they support both the Resin and Dwarvenite lines at the same time? Stock costs money and stock sitting unsold is money that could have been spent elsewhere. A pre-order system for the Resin lines may make sense.
However I suspect that most of the "RPG Gaming" KS are started by people doing it as much for the love of gaming as any desire to get rich.
Posts: 63
Last Edit: 2013/11/07 18:26 By maximillian.
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Re:Backer versus customer purchases -- thoughts?
1 Year, 1 Month ago
How companies handle Kickstarters and what exactly their responsibility is to their investor/customer is a pretty deep topic wih a lot more questions than answers.
To hit on a copuple of the points brought up earlier, using KS as a pre-order system probably isn't that great of a plan since they take a chunk of the gross income, and then you still have to pay manufacturers, shippers, taxes and yourself. For DF, I would think they would use KS to, well, kick start funding for new Dwarvenite molds, but once the molds are made, they would sell like them directly through their site like they always have with their resin products.
As for KS failures, being able to recoup your "investment" in the event of a failure or suspected fraud is far from certain. There have been a few high-profile failures, with varying degrees of response from the responsible parties. The legal implications are murky at best and KS themselves mostly take a hands-off approach. Do a search for the issues surrounding the boardgame "The Doom that Came to Atlantic City" to see a real KS mess...which looks like it may have a happy ending thanks to the folks at Cryptozoic games.
Converted to "The Addiction" by Penny Arcade
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Make something idiot-proof and someone will just turn around and make a better idiot.
Re:Backer versus customer purchases -- thoughts?
1 Year, 1 Month ago
Count me as one of the customers. I have never gone in on any of the pre-orders as I could never afford to do so and don't anticipate doing so in the future. I am more likely to buy from stock on hand even if it means paying a little more. Same goes for kickstarters. I can't afford to keep backing them if that is the model of the future.
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Re:Backer versus customer purchases -- thoughts?
1 Year, 1 Month ago
In another thread i raised the concern about over saturating the market... that would be the largest concern. On the other hand, this community is a rabid one and many of us are guilty of buying far more books than we could ever read, more minis than we could paint and more modules than we could ever hope to run. At a certain point it becomes a collecting hobby (how many sets of dice do you own?, how many sets do you genuinely need?) and that is a fun aspect of it as well. It would be interesting to find out how Reaper's day to day sales have been affected by the massive quantity of minis that their first Kickstarter brought into the world... i think they would be the most insightful case study.
The flipside of the glut of new DF sets is the exposure. The huge number of sets that just entered the world will give legions of uninitiated folks their first experience with DF products and cannot help but generate new interest and new customers. I for one can't wait to bust this stuff out at the FLGS for a PFS game and watch the looks on peoples faces.
More importantly though, the KS helps fund mold production and facilitate the creation of new product lines. Hopefully the cash flow and steady stream of containers will translate to better and more regular restocking of both resin and dwarvenite. The potential for new sets is limitless (forget new settings like caverns, sewers, catacombs or palaces - even within the dungeon line we have corridors, traps, specific rooms etc.) and i think most of us will continue to build on our collections.
I wish i was in a better position financially to plunge deeper into things, but so do we all. I am already squirreling a little away for Caverns and will definitely back the KS... For how much? who knows? With the first KS i was just going to get two, then decided to pledge three and then kicked it up to five when the stretch goals got so good it became a better deal to get more sets than add ons. I can only hope that Caverns tempts me to overspend in the same way ;)
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The 20 enjoyable, interactive classroom activities that are included will help your students understand the text in amusing ways. Fun Classroom Activities include group projects, games, critical thinking activities, brainstorming sessions, writing poems, drawing or sketching, and more that will allow your students to interact with each other, be creative, and ultimately grasp key concepts from the text by "doing" rather than simply studying.
1. Read Alexie's Poems
Have the class read some of Sherman Alexie's poems and discuss any similarities to the book The Lone Ranger and Tonto Fistfight in Heaven.
2. View Smoke Signals
Sherman Alexie writes the screenplay for the movie Smoke Signals, which is based on a chapter in The Lone Ranger and Tonto Fistfight in Heaven. Have the class view the movie. How well do the students think the movie captures the quality of the narratives in The Lone Ranger and Tonto Fistfight in Heaven?
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|User Rating
|(65 Votes)
Dear Readers,
Ragini you are doing great as an anchor to JDJ... Hope to see in a show soon...
aww.. was craving for an article on you!loved ur sensible answers.
loving ur anchoring as well but wishing to see u soon in some powerful role!!
want to see you again in some unique serial..different from saas bahu serials...come back soon
great answers...yes she is totally unpredictable...ragini rockzzz
Hey ragini please bring back sgp or come with a new show. Missing you so much in daily shops. Love you so much.
Love you sooo much Ragini!
You're stunning, so cute, bubbly and super down-to-earth and I love that!
Miss you as Suhana so so so much! Boo, why couldn't we have a track where she was preggie or somethin! Would have been hilarious to see Suhana's commands and pregnancy questions and wonders!!
Also, omg! You like Two and A Half Men! Love that show too!
Keep it up Ragini! Can't wait for your next soap, also you're doin a great hob hosting JDJ!
Love you!
nice interview reallyy want to watch ur show come ack soon in a serial just luv ur smile keep smiling :)and all the best for ur show JDJ
Edited on:25 June 2012 at 2:42pm
I am so IN siddhi ;))
i loved harshad from LRL though i never saw that drama but few clips then for rajeev n i loved him and Arjun:)) and then in KDMHMD...he is cutiepie...
But now a days, Ragz is looking cute with gurmeet too yar...in JDJ... ;P
You rock ragz, love you and wish you alll the best in all you do.
I just love this picture of Ragz, she looks so amazingly beautiful and stunning. Wanted a HQ version of this picture for ages and now finally got it. Need to make some sigs hehe ;) LOL first time I am commenting like mad on a TB article :P
@Vipra - Me too, hope so, Insha'Allah
@Ana - Aww join the HarshIni dream land ;)
Pretty, petite and bubbly actress Ragini Khanna celebrates her ... 4
After winning music reality show "India's Raw Star", Odisha's Rituraj ... 3
Mumbai, Dec 26 (IANS) Megastar Amitabh Bachchan was conferred with the ...
Actor Rahul Bhat, who will be seen on the big screen with "Ugly", says ...


text:
Hi Group
I have been playing in sumulation a bit more and i am looking into how stuff reacts when it is dropped and hits another item, or i have been looking into using counter weights balance on items, but i get some odd results somtimes like parts going though each other or on contact suddenly flying off etc..
I notice that when i play with the settings in 3d contacts I notice this has a grate impact on these effects.
is there a set of standard settings or a list of settings for different materials that can be entered in the 3d contact properties boxes:
Also it can take loads of time to set up stuff like this, does anyone know if futre developments in simulation will make this quicker / easier?
I would apreciate any input on this.
regards adrian
P.S Hi Jd I already own the simulation 2011 book.
Hi group
does any one have any input on these figures in 3d contacts?
regards Adrian
Hi Adrian,
As far as I know, there is not published information about joint properties guidance for Dynamic Simulation.
It is not an easy task to answer. Take for example the classic spring, mass, damper case. The critical damping is equal to two times the square root of the stiffness multiplied by the mass.
We don't know if the user wants a underdamped, overdamped or critically damped system. Also, we have to take into account the mass (easy) and the stiffness. If the stiffness is not defined, there are now two unknowns to a three variable equation.
Friction coefficent can also vary greatly depending on the materials in contact, surface roughness, lubrication, etc.
Please let us know if you have any additional questions, comments or suggestions.
I've logged wishlist item 1455553 for a Joint Properties Guidance. I know it's not much help, but it's the best I could do for now.
Best regards, -Hugh
[Edit: changed 'divided' to 'multiplied' I shouldn't go by memory ]
Hi Hugh
thank you for your reply, I understand your comments and if I were using a spring, bush or a bearing etc.Then this information will be very specific and it will also be available from the suppliers of the items. It is not in this area I need the information for.
Basically I want to use the simulation environment to test out simple ideas, theories and what if scenarios. Have you seen working model 2d? This is excellent and simple for this type of stuff but it only works in 2d. the main reason for me upgrading to simulation was to do real world experiments in 3d using physics simulations.
in playing around, I sketched up a square block 1 mtr square and a long square bare 200mm square by 2 mtrs long and i set the gravity on to the block which is grounded, I also set up a large flat area around 10mtrs square to represent the ground. I set the 3d contacts and spatial joints between them all, I then tried a couple of experiments:
A) I placed the long bar ontop of the grounded block and then dropped another block from a few mtrs up onto the end of the long bar.
B) I placed the long bar ontop of the grounded block off set to one side and then placed another block on the end of the bar to see how it behaves with a cantilever effect, the intension being to position them to find tipping points etc..
Initially I had some very weird results like the rectangle bar shaking and then flying off into space, or parts meshing into each other, or the block dropping from above bouncing off the grounded block but the it went through the floor plate even though all the contacts and joint were set, (if i suppressed the grounded block then the other block didn't go through the floor??)
by playing with the main settings in 3d contacts I managed to change the results and got what looked like reasonable results, however I need as accurate results as possible, that i can make decisions with.
now I am sure that if I set up the materials for these items there should be settings that are standard for each given material?
As I said I purchased the inventor simulation upgrade because I need a 3d physics environment to play in for some of our designs and concepts and I have been told by our resellers that inventor can do everything I need.
but it seems so long winded to set stuff up like this and the results are questionable.
I have had demos in solid works and from i can see it is really quick and simple to set stuff up like this. Literally by group selection and clicking a couple of buttons and your away.
can you advise on any information on the 3d contact settings for given materials and is there any good developments in the simulation side on the horizon for inventor?
regards Adrian
Hi Hugh or anyone else.
is there no information on these settings? also what is on the horizon with development in simulation?
regards adrian
Hi Hugh
I had an email to say you had posted a reply, but there is not one there? has it gone missing?
regards Adrian
Hi Adrian,
My apologies. I did make a post yesterday, but had to delete it. When I re-read it, I wasn't satisfied with what I was trying to get across. Let's see if I can answer your questions.
<<thank you for your reply, I understand your comments and if I were using a spring, bush or a bearing etc.Then this information will be very specific and it will also be available from the suppliers of the items. It is not in this area I need the information for.>>
This is truly how DS joints work. The damping in a DS is not a material property, and the stiffness is not the material stiffness (Young's modulus). Stiffness in DS is a spring stiffness within the joint. Material damping varies greatly on the stresses, assembly techniques, etc....it is not really a define-able and useful material property. Material damping is used in dynamic response of body deformations, excitations, etc.
In DS all bodies are considered rigid (this is one reason why DS doesn't take material stiffness or damping into account). Take for example a rubber ball hitting a wall. In real-life the ball hitting the wall would deform a little bit and spring back. Since all bodies in DS are considered rigid, the way we can simulate this effect is we allow penetration. We control the penetration by stiffness and damping values, which is literally like attaching a spring and damper between the two bodies. For 3D contact, the joint properties take effect only while the bodies are in contact.
The 3D contact in DS is what we call an imprecise contact. This is opposite to the 2D contact, which is precise. 2D doesn't allow penetration, so it doesn't include stiffness or damping. It uses the coefficient of restitution and friction coefficient. Imprecise means that the geometry is faceted, and not necessarily the true shape. The 3D contact was designed to be used for impacts, and it doesn't like static non-movement. If I rest a block on a table with a 3D contact, it will start moving around. I asked Development about this years ago, it is a solver limitation that has something to do with too much over-constraints with multiple contacts points and some penetration occurring, or something like that. I've logged it again as 1456022 in hopes Development will re-focus on this issue. I cannot explain the passing through behavior unless a 3D contact was not active. For this simulation, it would be better suited using 2D contacts. 2D contacts are preferred over 3D contacts whenever possible due more than one reason.
<<by playing with the main settings in 3d contacts I managed to change the results and got what looked like reasonable results, however I need as accurate results as possible, that i can make decisions with.
now I am sure that if I set up the materials for these items there should be settings that are standard for each given material?>>
DS doesn't take material properties into account. It uses the inertial properties calculated by Inventor, and the parallel-axis theorem to include the body's inertia in the joint. When a standard joint is created, there are two complementary coordinate systems, the parent and child. All the F=ma calculations are done via the joint relationships and body geometry is really just 'going along for the ride' with joint coordinate system for display effect. When you start adding motion, force, or contact joints, then the actual geometry can be taken into account. Damping and stiffness of the materials are not taken into account. Even if we could take them into account, with different materials coming into contact, it is not a simple thing to combine stiffness and damping characteristics of the two materials into one or more properties that the joint can use. This is what Autodesk mechanical (formerly Algor) does for their MES (mechanical even simulation) drop tests, etc. They are basically combining dynamics and FEA in one solver.
<<can you advise on any information on the 3d contact settings for given materials and is there any good developments in the simulation side on the horizon for inventor?>>
There are published documents about friction coefficients for certain materials and when combining dissimilar materials. But Inventor doesn't have all these materials, and will not be able to determine this empirical data for user-defined materials. E.g.http://www.engineeringtoolbox.com/friction-coeffic
Damping is not a reliable material property. For an interesting read about material damping, see http://www.eng-tips.com/viewthread.cfm?qid=49887. The damping DS uses is viscous damping: http://en.wikipedia.org/wiki/Damping
As always, Autodesk employees are not at liberty to comment whether or not new functionality or issues will be addressed in upcoming releases, service packs, etc. until after they are released. What I can say is that Autodesk is continuing to invest heavily in the Simulation space.
To answer your question, how to find reasonable Stiffness, Damping and Friction for 3D contacts, I have done the following:
1) Lookup the correct friction coefficient via published documentation (if possible)
2) If you get too much penetration, tweak the stiffness value =10x. Keep tweaking until you can simulate reasonable stiffness.
3) Now you have 2 of three variables known in the critical damping equation, so you can solve for critical damping value and use it
4) If you desire an under-damped or over-damped system, tweak the critical damping value accordingly
I'll try to answer your other questions in the bowling alley / skittles thread about components being in the grounded group initially (opposite to the assembly modeling paradigm)
Best regards, -Hugh
Hi Hugh
thankyou for both of your post replies, I fully understand your replies and comments and it has opened my eyes on the way DS actually works.
I now feel quite disappointed in DS in it's current state.
when I was moving from Rhino 3d to a parametric package, I took a long time to decide between solidworks and inventor and I chose inventor and to be honest i do really like it in general (although after a few years of using it and learning inventors ways it does have issues that make stuff seem so long winded to set up and preform.)
about a year and half a ago I decided to upgrade to the full DS package, again before i did this i looked at many options and was particularly interested in a package called "working model 2d" which was a couple of thousand pounds to purchase and I nearly did, however it was limited to 2d and it seemed like it had not been developed for around 8 years or so. I re-looked at solidworks and this would of been a major spend but I was convinced by my reseller that inventor will do all that i wanted and more.
Now don't get me wrong, inventor does do a lot of stuff and it is really good in many areas but sometimes it can do it in a round about way that is basically long winded and messing about.
"inventor" is not currently living up to it's name! perhaps it should be called "Engineer" because the way I see it after a few years of using inventor, it is very good at engineering stuff if you go about it in a real world engineering approach i.e:
when modelling a part that is to be machined you start off with a block and then you add or remove bits to create the finished model as you would in real life.
When creating a simulation, It is very good at mechanisms or stuff that is engineered from known principles, as you say with 2d contacts it is known as accurate simulation, so when designing straight forward designs like a shaft running through a bearing or gears meshing it is very good and I have partially read the dynamic simulation book and seen online tutorials and DS is good for a range of stuff.
I think "Inventor" is not so good for inventing! when you don't know the data up front it becomes a whole lot more difficult to create designs. I want to and indeed i do create moving mechanisms, moving designs and functional solutions however I need to do as much as possible in the 3d cad environment to work out the solutions and it needs to be done as quickly and accurately as possible to be profitable as a business when designing solutions.
I am not a mathematician, scientist or a PHD but I am good at solving problems and I use software to assist in my problem solving abilities.
So when I looked at Inventor dynamic simulation I had hoped it would perform for me when inventing stuff of an unknown outcome. for an instance if I were to need to design a device to sort out balls that were hopper feed into the top of a machine and then as they went through the machine there were sorted by size into slots that then conveyed them along to drop into an individual box for the size etc..
with this sort of simulation I know you could set this up in inventor but it would be an absolute nightmare to setup in time and effort and then I would wonder if it would give correct results and then when you run the simulation I would gaurentee it would take forever to run.
in a simulation like this there would be gravity, 3d contacts, friction etc.. the balls at the top would be poured into the hopper they could jam up so the design would need changing to make sure they were free to flow, the balls would need to fit just right through the slots based on their size so if the ball was too big it would carry on until it finds a slot it could fit in, it may be necessary to have an ejection system to remove unwanted balls etc.. etc..
it would be necessary to run the simulation get a result, change the design, run the simulation, change the design etc.... I don't think Inventor dynamic simulation would cope.
I would like to think this area of Inventor will be improved dramatically soon But i don't think so, even in 2d sketching with sketchblocks which were introduced a few years ago I asked for a contact constraint between non conecting parts so they would move upon mementy contact, as this would make it really useful, but it never gets added?
I am just looking into a couple of add ons to Rhino 3d "grasshopper" and "Kangaroo" ok the naming could be better but the products look very interesting and they are being developed by very small business possibly by one person that is programming and yet they are touching on very new techniques in 3d design.
When you look at the power and size of Autodesk I would expect the software to change in leaps and bounds each year.
I realize that Autodesk staff must keep the lid on future developments in the software but equally I would love to know that it is worth hanging on with inventor and it's yearly subscriptions because these areas will be developed.
Again I would say: "inventor" is not currently living up to it's name! perhaps it should be called "Engineer"
I am going to look into Solidworks in more detail as I believe these areas of simulation are much much better.
Regards Adrian
Trying to model contacts with a spring-damper model seems like it should work. It usually doesn't. Back in the early 1990s, video game developers tried to put physics engines into video games. The first games to do this were awful. (See this postmortem of Trespasser from 1999.) Things flying apart came up during game play. Working Model 2D had the same problems.
There are two basic approaches to solving this problem. One is to solve multiple collisions as a linear complementarity problem in an impulse/constraint system. This is how most games do it. The results are somewhat unrealistic, but fast to compute. With this approach, all collisions take place in zero time, and objects reverse direction instantaneously in a collision, even if simulated in slow motion. The effect is that light objects and heavy objects behave the same way, and is why bounces in video games look unrealistic.
The other approach is to model contact as forces exerted in a spring-damper model. As you've observed, if you use a linear spring rate, you have a tuning problem. If the spring is too weak, not enough force is developed to stop the moving objects before they interpenetrate too much. If the spring is too strong, the numerical integration becomes unstable. Integrating a "stiff" system of nonlinear differential equations is a difficult problem.
The solution to this is to use non-linear springs to simulate contact. The non-linear function must increase faster than linearly with penetration depth. The spring forces become very large if excessive interpenetration occurs, but are small for light contacts.This is physically reasonable for many contacts; if you force two elastic spheres together, the contact area increases roughly as the square of the penetration depth, so the force goes up with the cube of the penetration depth. Exponentials work better numerically, although they're not quite as realistic physically.
This makes the system of equations being integrated almost tractible. The integration still has a huge dynamic range, and it's necessary to have elaborate checking on overflow and stability to keep the computation from failing. Double precision arithmetic is required, which is why this approach isn't used on game consoles. They usually lack a fast 64-bit FPU.
We solved this problem back in 1997, and here's the result: Spiral Stair Fall. This is the demo that started the cliche of ragdoll physics - a body falling downstairs. As a further demo, we did a large, heavy legged mecha. That's simulated with the creature having the density of water, and you can see the slow, graceful fall, bounce, and collapse.
There's been considerable progress in the field since them. If joints are coming apart in simulations, the mathematical approach is probably inadequate.Solutions to that problem exist. They are non-trivial.
John Nagle / Animats
Hi John
thank you for your reply, I am starting to understand how this is working more now and I can understand how spring-damper is used in the simulation. I understand the potential variants in each model.
I assume that different material types and configurations will actually have set values, i.e a solid steel square bar 100mm x 100mm will always have set figures based on what it is, and a brass round bar 50mm round the same, a metal box, a steel ball, a wooden ball, a rubber ball etc... is this just a case of getting a load of data and setting it up?
I mean any of the above will have the required values once worked out and by changing the material, length, width, diameter, thickness etc.. it should be simple math to adjust the calculation.
hugh quoted in an earlier email
"The critical damping is equal to two times the square root of the stiffness multiplied by the mass."
which is a simple known calculation by autodesk
so with the size and power of autodesk is it not a case of acquiring and inputting a load of data which relates to the parts material settings (most of which is already in the software)
then when running a simulation in 3d space with gravity, there is no real guess work?
I have come across a few physics simulators and a lot of them are programed by very small companies. and they look amazing. I think with modern engineering this needs to be built into the likes of inventor especially as Autodesk has the resources to do it and do it well.
Inventor already has the simulator platform but it desperately needs improving.
the potential to have these tools to hand is huge, there are a lot of inventors and designers in the world that are held back because they are practical as opposed to physic scholars, by putting these tools on our computers and making them easy and quick to use with accurate results, will make better designers, inventors and creators!
I would like to know the direction Autodesk is going in with development as it will affect my software decisions.
regards Adrian
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Pet Kai Float 2 2
Good but could be improved My dogs love this float. I would love it even more if it were constructed with a 6 inch rim around the outside to prevent it from taking on water. September 12, 2014
Pet Kai Dog Float First Dog float that actually works as it says. Nails dont bother this float, it is flexible - can move the beads around as needed, and the medium size dog can get on it by himself. Very happy with the quality. A big floating pillow!! June 13, 2014
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Also would like to know if you would recommend new Kai float or your earlier model, dog float pool lounger oval, vinyl coated??
I have a 52 pound boxer, she does not chew her beds.
I feel I want to go with the new Kai as long as I know a medium size will hold her weight.
Look forward to your recommendation!
I have a 52 pound boxer, she does not chew her beds.
I feel I want to go with the new Kai as long as I know a medium size will hold her weight.
Look forward to your recommendation!
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Answer:We recommend looking at the dimensions of your dog and the Pet Kai Float when deciding which size float to buy. Both the Pet Kai Float and Dog Pool Float and Lounger are excellent floats that will last for years, the only difference is aesthetics.
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you sell two dog beds that float which one is better, our Lab weighs 72 lbs also can we choose a large the pull down only lists Med
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Answer:Thank you for your interest in Frontgate products. The Pet Kai Float is currently only available in the Medium size. The Dog Pool Float and Lounger is available in a wide variety of sizes and colors. The Large size of Dog Pool Float and Lounger would be most appropriate for a 72 lb. dog.
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Beading inside float
Is it possible to purchase and add beads to the float?
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Answer:Thank you for your interest in the Pet Kai Float. We do not sell additional beads.
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