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|Michael Ryder explains why he didn't take Bruins' offer in free agency
|10.26.13 at 1:01 pm ET
The Bruins' big splash on the first day of free agency was Jarome Iginla, but that came after a player they had targeted signed with the Devils. That player was former Canadien, Bruin, Star and Canadien (again) Michael Ryder, whose decision reportedly came down to offers from the Bruins and Devils.
"We had a couple conversations back and forth with my agent, but I decided to end up coming to Jersey," Ryder, who is in town with his new team, said Saturday. "It just seemed like a good fit for me. Lou [Lamoriello] and them were really excited and told me the opportunity I'd get here. I just thought it was the best fit."
That isn't the only reason. Ryder, who spent three seasons with the Bruins from 2008-2011 and was third on the B's with eight playoff goals during their 2011 Stanley Cup run, wasn't thrilled with the way things ended between he and the Bruins.
After the B's won the Stanley Cup, Ryder was interested in returning, but was told by the B's to test free agency and see what he could get. He did just that and took a two-year, $7 million deal with the Stars.
'I think if they wanted to keep me, they probably would have tried to sign me [after the 2010-11 season],' Ryder said last season when he was in town with the Habs.
The 33-year-old forward reiterated that Saturday, saying that the Bruins had the chance to sign him years ago and didn't.
"Once I left here, after we won the Cup, I thought I might have a shot of coming back then, but it didn't really happen," he said. "We didn't really talk."
As such, Ryder said he was "definitely" surprised to hear from the Bruins this summer. He didn't say he was less inclined to sign with the Bruins because of how things had ended after 2010-11, but he did say that he had put the B's in his past.
"You move on, and it's part of the business," he said. "That's just the way it is. I ended up in Dallas, which was great, and then last year I ended up getting traded back to Montreal. This year, I'm here in Jersey. It's part of the game, and the way the hockey world works I guess."
Another interesting fact about Michael Ryder and the Bruins? He was a linemate of both Tyler Seguin and Loui Eriksson, who were traded for one another this summer. Ryder assisted Seguin's first NHL goal and was his linemate for much of Seguin's rookie season before teaming up with Eriksson and the Stars.
Ryder said he was surprised to see the Bruins move on from Seguin after three seasons with the team, acknowledging, as many have, that Seguin and the B's may not have been the best fit for one another.
"He was their first pick, and it's always surprising to see someone go," Ryder said. "Tyler's still a young kid and [with the fit] here, I guess they decided that it was time to move on. I played with Loui also in Dallas. The two of those are great players, and maybe it's good for Tyler to get a good start somewhere. He's doing well so far and he's going to do well. He's that type of player.
"He's got a lot of speed and can shoot the puck and stuff," Ryder added of Seguin. "He's going to be a star in this league, and it's just about when he got the opportunity. I guess they thought it wasn't a good fit for him here. Hopefully in Dallas it works out for him."
|Pierre McGuire on M&M: B's-Stars trade 'weighted a little bit towards Boston'
|10.10.13 at 3:43 pm ET
With the 2013-14 NHL season in its second week, NBC Sports hockey analyst Pierre McGuire joined Mut & Merloni on Thursday afternoon to discuss the Bruins' new additions, as well as other news from around the NHL.
McGuire praised the Bruins' two biggest offseason additions, wingers Jarome Iginla and Loui Eriksson, and indicated he thought the Bruins won the July 4 trade with the Stars that sent shipped budding star Tyler Seguin to Dallas.
"[Jarome will fit] fantastically well," McGuire said. "Jarome is awesome, he will fit in perfectly in Boston, I'm really happy for him. Didn't work out for him the way he wanted to last year [in Pittsburgh], but I'm glad that Boston, especially Cam [Neely] and Peter [Chiarelli], were wise enough to give him a chance, because he definitely fills the void that Nathan Horton created by departing to go to Columbus.
"Courageous trade by Peter Chiarelli and the Boston Bruins, because Tyler will be a superstar in the league, especially if he can just clean up a little bit of his behavior. … That being said, the trade is excellent for Boston. … [Eriksson] is the legitimate deal. He's a very solid two-way player, he's capable of playing with big-time superstars, he can play deep in your lineup, he'll never pout, he'll never complain, and all he'll do is produce. The other guy that came in that trade, Reilly Smith, way underrated player. … I really like the trade for both teams, but in particular, I think it's weighted a little bit towards Boston, just because of the consistency the two players they got in Loui Eriksson and Reilly Smith."
McGuire also touched on the new NHL rule that specifies players will be penalized for an additional two minutes, for a total of seven minutes total, if they take off their helmets before a fight.
"I hate to say this, because I'm all for player safety, I really am. I've seen too many horrific incidents going to even this year in the regular season with George Parros. … I've got to tell you, I don't want to see anyone take their hat off, I don't see the hats come off. I just don't think that it's appropriate," he said. "There's got to be a balance, there's got to be a way. I don't know what the way is, but I know one thing, there are a lot of people in the hockey community talking about it. I know it's a big, big, point of emphasis for a lot of people that make big decisions in this league."
McGuire gave a brief preview of the Bruins' opponent Thursday night in the 3-0 Avalanche, who are mostly comprised of young and talented players.
"The fact of the matter is you're going to see Nathan MacKinnon tonight, you're going to see [Matt] Duchene tonight, you're going to see what could be arguably one of the top third lines in the league right with Jamie McGinn, who's played so well with Nathan MacKinnon and P.A. Parenteau. That line's a ton of fun to watch."
To hear the interview, go to the Mut & Merloni audio on demand page. For more Bruins news, visit the team page at weei.com/bruins.
|Andy Brickley on M&M: Bruins' power play 'a work in progress'
|10.09.13 at 2:11 pm ET
NESN's Andy Brickley joined Mut & Merloni on Wednesday to talk about the Bruins' hot start to the season.
Boston posted a pair of home victories last week. On Thursday, the Bruins beat the Lightning, 3-1, then they took down the Red Wings, 4-1.
One area Boston needed improving on following its Stanley Cup runner-up season is the power play. The Bruins ranked dead last in the NHL in power-play goals last season with 18. But they've already notched two man-advantage goals through two games.
'It's still a work in progress, and will be for a while, they'll continue to experiment, and continue to try [Zdeno] Chara at the front of the net with one power-play unit,' Brickley said. 'You've got different weapons this year, [Jarome] Iginla's a great finisher with the man advantage, [Loui] Eriksson's a real good power-play guy.'
Aside from the power play, Boston also must fill the void left by playmakers Tyler Seguin, who was traded to Dallas, and Nathan Horton, signed as a free agent by Columbus.
The Bruins hope Eriksson, who came over from the Stars for Seguin, can fill that void. Eriksson has not entered the point column yet as a Bruin.
'He came in as the centerpiece of that deal, with Seguin going the other way down to Dallas, and I think the expectations are that he's going to be a 70-point guy, and he's off to a slow start as far as the offense is concerned,' Brickley said. 'I think the reason why is he, too, is playing with a little bit of a conservative attitude, trying to fit in with the system.
'But he had a couple of really good scoring opportunities last game.'
Bruins forward Shawn Thornton joined Dennis & Callahan on Wednesday morning and discussed the heartbreak of last season's Stanley Cup finals, the optimism he has for this year and his relationship with Red Sox players.
Boston began the regular season 2-0 with a pair of victories at home last week. The Bruins beat the Lightning 3-1 last Thursday, then the Red Wings 4-1 last Saturday.
'It's only been two games, but you can tell the personalities in the room, that guys are built not to take a night off,' Thornton said. 'We might not be at our best every night, but I think that guys get in there wanting to show up and play every night. That might sound like it's easy to do and you should do it, but not everyone's built like that. But I think that the guys we brought in, and the guys who were already here, and the guys we kept are definitely built that way.'
Looking back at last season's Cup finals, the Bruins blew a 2-1 lead with just over a minute remaining in the third period of Game 6 vs. the Blackhawks on June 24, a loss that still stings for Thornton.
'No, it'll never be over,' Thornton said when asked when the hangover from the postseason ends. 'I'll be thinking about it for years to come, but it's more of a motivator than a hangover, you get that close and it stings.'
Less than three months removed from its gut-wrenching loss to Chicago, Boston made significant changes to its lineup. Forwards Tyler Seguin and Nathan Horton are gone, replaced by former Penguin Jerome Iginla and former Star Loui Eriksson, while youngsters Reilly Smith — acquired via trade from Dallas along with Erikkson this offseason — and Jordan Caron have taken on elevated roles.
'We've got a group of guys that have been around for seven or eight years, and we know how important that is to make people feel welcome. So, coming into our room, you'd probably have to ask them, but I'd like to think that it's a fairly easy transition, you come in with open arms,' said Thornton.
The NHL implemented a new rule regarding fighting this season. Any player who removes his helmet before the start of a fight will receive a two-minute penalty in addition to the five-minute penalty for fighting.
'I'm not a fan, I'm really not,' said Thornton, Boston's enforcer. 'Obviously I'm a little biased, but it's seven minutes for fighting now if a guy has a visor because everyone's going to take their helmet off. And I think when you take the helmet off you take away from the player safety that everyone's preaching, so I think it's counterproductive.'
The Red Sox beat the Rays on Tuesday night and moved on to the ALCS where they'll face either the Tigers or Athletics.
'We're big supporters of the Sox, pretty much any local sports team I guess,' Thornton said. 'You get to meet a lot of those guys when you're out and about in town so there's a lot of crossover, they support us, we support them. I've been here for seven years, kind of turned me from a Jays fan to a Sox fans, I'm not going to lie.'
To hear the interview, go to the Dennis & Callahan audio on demand page. For more Bruins news, visit the team page at weei.com/bruins.
|Brad Marchand feared he was next after Tyler Seguin trade
|09.12.13 at 1:09 pm ET
Brad Marchand's initial reaction to his friend and frequent linemate Tyler Seguin being traded wasn't anger or disappointment, but rather concern that he'd be next.
"It came as a bit of a shock," Marchand said of the trade. "I think there were definitely some guys that thought we were pretty safe, and it was a bit of a wakeup call that every day you come in you've got to make sure you're doing everything you have to do to stay here. I don't think anyone really expected Segs to be shipped out that early, but it definitely took a little while to sink in."
Marchand clarified that he was one of the guys who may have gotten a little too comfortable, and that after Peter Chiarelli moved on from Seguin and his contract, he feared that his days in Boston could also be numbered.
"A little bit, yeah. Definitely," he said. "Anything can happen at any time. If you have half a bad year or you're not playing up to par, with the cap system nowadays, they're going to want to improve the team. You don't want to be that guy to get shipped out. The easiest thing to do is play your best and hopefully you can save yourself."
Marchand's concern makes a little sense considering that he, like Seguin, is a young player whose partying finds its way into the news often, but Marchand is a better player right now with a better contract. He's entering the first season of a four-year, $18 million contract while Seguin is set to begin a six-year, $34.5 million contract.
For more on the Bruins, visit weei.com/bruins.
|Brad Marchand: 'It was difficult' to see Tyler Seguin traded
|09.06.13 at 12:24 am ET
LOWELL — Speaking publicly for the first time since the trade of Tyler Seguin, Bruins forward Brad Marchand said Thursday that he wishes his former linemate and good friend off the ice the best in Dallas.
Seguin was traded along with Rich Peverley in a six-player deal on July 4 that netted the Bruins Loui Eriksson, Reilly Smith, Matt Fraser and Joe Morrow.
"It was difficult," Marchand said. "We were very close, but that's business. That's hockey. I don't think you can ever expect to be safe wherever you are. That's just another example of that. He's a great young player and he's going to have a great future ahead of him."
Seguin, 21, had his professionalism called into question by general manager Peter Chiarelli prior to the trade. There were concerns about his maturity and his off-ice habits, so much so that the team reportedly had to hire a guard to make sure he didn't leave his hotel room the night before home games.
Marchand, who is no stranger to having his partying make headlines, defended Seguin on that matter.
"Obviously things happen, but you look at social media nowadays and nobody can hide anywhere anymore," he said. "It just seems like things can get blown out of proportion a little bit, so I think that's definitely part of it. At the same time, he's young and any guy in his position is going to have fun.
"I just want to wish him the best and try to headhunt him a little bit when we play him."
|Peter Chiarelli's best and worst moves as Bruins general manager
|08.29.13 at 7:31 pm ET
Why are the Bruins so good? Duh, it's because they're from Boston and they all "get it" and nobody else wants to win as badly as they do.
Nope, it's because they have a really good roster and a really good coach. The man responsible for that was rewarded on Thursday, as the B's announced a four-year extension for general manager Peter Chiarelli. Since coming to the Bruins in 2006, Chiarelli has revamped the roster and taken the Bruins from cellar-dwellers to annual Stanley Cup contenders and 2011 champs.
Though he often flies under the radar, Chiarelli has established himself as one of the best (if not the best) general managers in Boston in recent memory. He hasn't been perfect, but he also hasn't been afraid to do the unpopular thing. He's made big moves (trading Phil Kessel and later Tyler Seguin) and he's made smaller splashes where fans were calling for bigger ones (Chris Kelly, Rich Peverley).
It's easy to forget how these Bruins rosters came about over the years, so here's a look at Chiarelli's best and worst moves as B's general manager.
(Definitely not) signing Zdeno Chara
Chiarelli, who was working as the assistant general manager of the Senators, was hired by the Bruins on May 26, 2006, though he couldn't begin working for the Bruins until July 15. Senators free agent defenseman Zdeno Chara, who highly respected Chiarelli, turned down a nice offer from the Kings and signed with the Bruins on July 1. So too did Marc Savard, which makes for a rare case in which a team was able to build itself into a contender via free agency in a salary cap league (Drew Brees with the Saints also comes to mind).
Technically, it was interim general manager Jeff Gorton who made those signings — technically — but in getting Chiarelli, the Bruins were able to get Chara, and he has been the biggest piece of this whole thing.
(It should be noted that the Bruins made some important moves under Gorton. Chiarelli was actually sitting at the Senators' table when the Bruins "reached" for Milan Lucic with the 50th overall pick, took Brad Marchand 71st overall and traded for some kid named Tuukka Rask.)
Brad Stuart and Wayne Primeau for Andrew Ference and Chuck Kobasew
The Bruins moved two-thirds of their return from the Joe Thornton deal (they'd later trade Marco Sturm for, in Chiarelli's words, "nothing") so it had to hurt some B's fans to not see them get huge names for what they'd gotten for a Hart winner, but Ference ended up being a major part of both Cup runs for the Bruins. He was the unsung hero of the 2011 championship team and played a big role in neutralizing the Penguins when the B's allowed just two goals to them in the Eastern Conference finals last season. Factor in what he did for team chemistry and his contributions to the community, and Ference was worth both the trade and the three-year, $6.75 million extension the B's gave him.
Byron Bitz, Craig Weller and Tampa Bay's 2010 second-round pick for Dennis Seidenberg and Matt Bartkowski
We'll see what happens with second-round pick Alex Petrovic in Florida, but Bitz has played 17 NHL games since the 2010 trade, while Weller played last season in Germany. Meanwhile, the Bruins got a top-pairing defenseman in Seidenberg and a very good young defenseman in Bartkowski, who scored in Game 7 against the Maple Leafs and should stick in the NHL this season. Read the rest of this entry »
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Man killed in Pietermaritzburg shootingComment on this story
Pietermaritzburg - A man was shot dead in Sweet Waters, Pietermaritzburg, on Friday, paramedics said.
Netcare 911 spokeswoman Santi Steinmann was unable to provide further details.
In an e-mail, the KwaZulu-Natal police media desk confirmed the shooting.
"We can confirm the incident but members are still at the scene. As soon as they return we will supply you with information," police said.
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subset: commoncrawl


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Dec 2, 2011 11:26 AM
Katie writes: "Hey Ladies! (Cue Beastie Boys), Here's my dilemma, my husband's company is throwing a holiday party at a restaurant, but the dress code is "business casual". He works in a pretty rough, manly, industry, so my dream of buying a gorg pin-up style... [More]
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Steph writes, "Hi - I'm heading back to college to get my Master's Degree. I need a super cute briefcase or book bag that can hold a laptop and school supplies. Any ideas? Thanks :)" First off, Steph, congratulations on racking up those degrees. Way... [More]
Dec 1, 2011 9:47 AM
Karmin writes: I'm going to Vegas for my birthday in December. I'd like to find a emerald green sequin dress to wear that is under $100 as I will probably never wear it again. My inspiration is this one. The only thing I would change... [More]
Nov 30, 2011 11:45 AM
Lori wrote on her FB page: "I just want a reasonably flattering cocktail frock WITH SLEEVES that doesn't virtually guarantee that every stranger under the age of 30 will call me "Ma'am." IS THAT TOO MUCH TO ASK?!" Hi Lori, I'm Found of You, and... [More]
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Nov 30, 2011 9:55 AM
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Nov 29, 2011 9:20 AM
Allyson writes: Hi editors! I'm mildly obsessed with the Personal Shopper feature and was wondering if you could help a sister out. :) My med school formal is on December 10th. It's on a boat (mothaf-- ahem.) However, the deck is closed, so I don't... [More]
Nov 28, 2011 9:10 AM
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Hello treasured Outblush Readers! Remember this post? Here's Round Two! Quick recap: Larissa wants a great holiday dress that will cover the half-sleeve tattoo on her left arm. Meesh left a comment saying she did too! Ladies, I didn't find much in your price range,... [More]
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katie writes, " Love your site--can't tell you how many gifts (for myself or for others) I've found on here. I am starting my first grown-up job in January and would really like to ask for a chic briefcase for graduation/Christmas. I am leaning towards... [More]
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Nov 18, 2011 9:06 AM
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Nov 17, 2011 11:55 AM
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21Vianet Group, Inc. Acquires Fastweb
Expands CDN and Cloud Technology Capabilities
Appoints Fastweb CEO as Chief Software Officer
BEIJING, Sept. 20, 2012 (GLOBE NEWSWIRE) -- 21Vianet Group, Inc. (Nasdaq:VNET) ("21Vianet" or the "Company"), the largest carrier-neutral Internet data center services provider in China, today announced that the Company has acquired Fastweb International Holdings ("Fastweb"), a leading Internet content delivery network ("CDN") services provider in China.In connection with the acquisition, Edward Liu, the Chief Executive Officer of Fastweb, will join 21Vianet as the Chief Software Officer. Mr. Liu will leverage his 25 years of software, Internet and CDN experience in both the U.S. and China, to oversee 21Vianet's cloud computing initiatives as well as business partnership strategies. Prior to Fastweb, Mr. Liu was the director of business development at Akamai Technologies, Inc. ("Akamai"), one of the world's leading CDN service providers. Earlier in his career, Mr. Liu served as vice president of research and strategy at Speedera Networks, a CDN company that was acquired by Akamai in 2005. Prior to Speedera, he was the technical co-founder of Resonate, a NASDAQ listed Internet load-balancing company in Silicon Valley. "As China's largest carrier-neutral Internet data center services provider, the addition of Fastweb's expansive CDN footprint and cloud technology offerings presents a significant opportunity to further diversify and improve the quality and reliability of our services. By leveraging Fastweb's established expertise and capabilities, we will enhance our service offerings as well as cross-selling opportunities," commented Mr. Josh Chen, Founder, Chairman and Chief Executive Officer of 21Vianet. "In addition, we are very excited to have Edward join our team. His wealth of experience in working with global CDNs over the past 25 years is a welcome addition and will further help the development of our CDN and cloud computing capabilities." With the acquisition of Fastweb, 21Vianet gains a large content delivery network with more than 150 points-of-presence, or POPs, located across China, Fastweb's proprietary CloudCDN platform software, as well as a portfolio of cloud enabling technology solutions. This product portfolio provides clients with a cost-effective solution to their data connection needs in China, improving the reliability, scalability, security and speed of their Internet services. Fastweb's strength is backed by its strong technical innovation in its self-developed CDN caching engine, back-end administrative BOSS system and customer service portal.
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Cheap ski holidays in hundreds of ski resorts worldwide.
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Apartment block. In the centre of Kitzbühel, in a central, busy position. In the house: restaurant, central heating. Available: bicycles (2). Motor access to the house. Public parking on the road. Supermarket 200 m, restaurant 10 m, railway station "Kitzbühel" 400 m, indoor swimming pool 700 m. Golf course 1 km, tennis 500 m, cable cabin 250 m, skisport facilities 700 m, ski bus stop 10 m. Please note: free of charge ski bus. 3-room apartment 70 m2 on 1st floor, modern furnishings: entrance hall. 1 double bedroom. 1 double bedroom. Exit to the balcony. Living/dining room with 1 sofa bed, dining table, cable-TV, flat screen TV and DVD. Kitchenette (2 hotplates, X ceramic glass hob hotplates, micro wave, electric coffee machine). Shower/WC. Small balcony 6 m2. View of the mountains and the resort. Facilities: cot for up to 3 year olds. Internet (Dial up/ISDN, free). Dogs possible on request. Enjoy the perfect location in the heart of the town. 4 bicycles are available in the nearby town of Kirchberg.
Iglu acts as a travel agent for disclosed principals/tour operators, further details
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be bound by the tour operators terms and conditions.
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until time of booking. Please call on 0208 544 7114 for prices for other travel
and room options for this property.
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quality ratings are provided by the Tour Operator (or one of the Tour Operators
where similar holidays are offered by more than one supplier). We reserve the right
to make minor adjustments to the description or rating based on staff and customer
feedback. For payments by credit card, a 2.5% credit card charge (4% for AMEX) will
be added to your invoice. If you pay by a UK issued debit card, there is no charge.
All bookings are subject to a £5 per person Passenger Admin Fee charged by Iglu.com.


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|We are looking for a 36 inch counter depth french door refrigerator. We prefer one without the water on the door, and with an extra drawer in the freezer section. The Jenn Air 71 inch high with euro handle seems to meet our needs, JFC2290WEM.
However, the appliance store is also selling a Viking counter depth french door fridge, which apparently is pretty much the same as the Jenn Air fridge in set up, from their outlet. It is a new fridge, has a longer warranty than the Jenn AIr (3 years instead of 1 for the initial, so we probably wouldn't bother with the extended warranty), and is about $400 less expensive than the JennAIr (and this doesn't include the cost of an extended warranty, which would be another $400).
However, the store is really discouraging us from buying the VIking -- the salesman says that they get more service calls on the VIking and the customer service from the company (Viking versus JennAIr) is not as good. However, I thought that they were basically the same fridge (all made by Whirlpool) so I'm not sure why there would be such a big difference.
Any thoughts? Has anyone purchased a Viking CD french door fridge or have other recent experience with their refrigerators?
Thanks so much!
Follow-Up Postings:
- Posted by christine40 (My Page) on Tue, Dec 10, 13 at 8:30
|my understanding is that the viking is the Jenn Air with a different door and a viking name badge. (which retail makes it more expensive). I understood these were made in the same factory? we went with the Jenn air because it was much cheaper (retail)--but if the viking is cheaper in the outlet I think I might consider that??
FWIW we have had our jenn air side by side (71" high) for 2 years with no issues.
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12 Survivors TS42000B First Aid Rollup Kit
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User ReviewsUser reviews for Batman: Arkham Asylumhttp://www.gameinformer.com/games/batman_arkham_asylum/b/user_reviews/atom.aspxCommunity Server2011-11-14T11:11:00ZBatman: Arkham Asylum - Review - TheRogue/games/batman_arkham_asylum/b/user_reviews/archive/2014/09/08/batman-arkham-asylum-review-therogue.aspx2014-09-08T11:51:00Z2014-09-08T11:51:00Z
I 100% recommend this game to anyone, even the non-comic fans. While playing this game I really had to think and take my time to figure out the puzzles or being in combat, which gives the game an awesome challenge. The story would just keep getting better and better until the best conclusion to a game in years.

TheRoguehttp://www.gameinformer.com/members/TheRogue/default.aspxLicensed Gaming Just Got a Whole Lot Better/games/batman_arkham_asylum/b/user_reviews/archive/2013/06/18/licensed-gaming-just-got-a-whole-lot-better.aspx2013-06-18T23:21:00Z2013-06-18T23:21:00Z
At first glance, one might say," Another licensed game; just another way for them to make more money," but taking a chance to actually play the game, you'll realize that Batman: Arkham Asylum is much more than that. All components of the game are hooking and satisfying. The combat, the platforming, the exploration, and the Riddler's challenges. Also Arkham Asylum includes an extremely large amount of content that tempts the player to continue playing after completing the story. The included challenge maps and Riddler trophies to collect provide several more additional hours of replay value.

One of the most satisfying parts of the gameplay is the combat. The easy to use controls allows for crippling punches, devastating counter attacks, and the use of an arsenal of Batarangs and more. The platforming and puzzles also excel in giving variety to the mix without making the gameplay a chore. And newcomers to the Batman series will quickly be able to understand the situation while hardcore Batman fans will enjoy the little touches like the rarely mentioned super villains that appear in cameos throughout the game.

Batman: Arkham Asylum truly delivers an experience unlike any licensed game has ever done and surpasses many other games made by first and third parties. So next time you approach this game on the store shelf, give it a try and discover the brighter side of licensed gaming.

jellybanana99http://www.gameinformer.com/members/jellybanana99/default.aspxBatman Arkham Asylum: A Bat's twist on the Legend of Zelda style. /games/batman_arkham_asylum/b/user_reviews/archive/2012/12/03/batman-arkham-asylum-a-bat-39-s-twist-on-the-legend-of-zelda-style.aspx2012-12-03T15:10:00Z2012-12-03T15:10:00Z

I rented Batman: Arkham Asylum back in 2007 from a Redbox and immediately fell in love. I think ran up at least $30 in rental charges, but that didn't matter, I was saving Arkham. The world was dark and dirty, the characters were gritty, and all the inmates were truly insane. I felt like the villains could be real people, and you wouldn't want the displeasure of crossing their path. The asylum itself held numerous secrets, collected over the many years of holding Batman's most lethal foes. There was never a dry moment, and I treasured every second of it.

Since then I've purchased the Game of the Year version and kept it on a back-log while I pursued other titles. But on the on the eve of Batman: Arkham City I've decided to brush-up on Batman: Arkham Asylum. With all the great plot twists and spoiler-ific things that have taken place on Arkham Island, I wouldn't have a second thought about playing this instant classic again.

It's going to be a long night ...

Batman is facing the worst night of his life. Upon returning the Joker to Arkham Asylum after an attempt on the Mayors life, he escapes and gains control of the madhouse, releasing all of the inmates, but this only the beginning of his plan. Batman's now stuck on the island with an army of criminals, psychotics, and super villains ... it's going to be a long night.

In the game you battle a verity of inmates, from Blackgate's finest to Arkham's deranged lunatics. The games combat is a fierce and flawless affair. Being highly-trained in most known forms of martial arts, all of Batman's moves feel brutal and efficient. Controlling Batman is simple; you can punch, stun, and counter, then later unlock moves like Throw and Takedown, which allows you to K.O. an enemy with a single button press. You can also use some of Batman's many gadgets while fighting, like Batarangs or the Batclaw to pull enemies toward you.

Speaking about gadgets, within the game you have immediate access to classic items like Batarangs or the Grapple Gun. Later-on in the game you'll unlock gadgets like Explosive Gel which lets you blow through structurally un-sound walls gaining you access to new areas, you can also spray it on walls or floors and "surprise" an enemy. The Line Launcher, which allows you to zip-line through areas quickly, can also be used to knock down a line of enemies in front of you. There are also several forms of the iconic Batarang. For example, you have the Multi-Batarang that allows you to throw up to three Batarangs at once, or the Sonic-Batarang which is used to lure in enemies using a sonic emitter. Needless to say, all of his gadgets are useful, and have an iconic Batman feel.

Everything about this game feels like Batman, especially the Invisible Predator rooms. In this gameplay type you can channel your inner Dark Knight by silently and strategically taking enemies out one-by-one. Rocksteady did a perfect job of translating Batman's signature scare tactics into gameplay. Whether you're hiding in the shadows or swinging between rafters, you'll never feel inferior or weak, and there's always a sense that you have a degree of power over your enemies.

By pulling the Left Trigger you enter Detective Mode. Detective Mode allows you to see which enemies have weapons by isolating them in red. While in Detective mode you can check out people's heart rate, and, in turn, their state of fear. You can also see things unnoticeable by the naked eye, such as structurally weak walls or hidden question marks that the Riddler (A.K.A. Edward Nigma) has spray painted all over the island. Aside from the question marks, The Riddler has also left many Riddler Trophies and riddles for you to solve and find. Finding these trophies awards you with Experience Points, and unlocks many things such as character models, Challenge Maps, and other goodies.

Other than delivering the most consistently excellent gameplay I've seen, Rocksteady has also delivered an excellent Batman story. Penned by long-time Batman scribe Paul Dini; Batman: Arkham Asylum has an engaging narrative with a classic overtone that's sure to please fans and newcomers alike. The environments, the characters, and just about everything else is dripping with Batman. I have to give Rocksteady a hand for all of the lore and secrets they put on Arkham, especially the ones that only huge fans of the Dark Knight would catch.

Rocksteady Studios has created a perfect vision of a Batman video-game. But with every video-game there are bound to be some problems. The last boss is a bit lackluster, and the A.I. seems dull at times (but maybe that's the difficulty talking). Honestly, there's really nothing holding this game back. I've had the ability to play both the Xbox 360 and PlayStation 3 versions, and from what I've seen they're largely the exact same game, with one small exception. Loading on the Ps3 takes noticeably longer, but in no way hinders gameplay. On the upside, the install time is relatively short in comparison to other Ps3 games. Other than these small issues, Batman: Arkham Asylum is a must-play game.

Another thing I've found is there are a lot of similarities between this game and Legend of Zelda. The auto-jump is instantly familiar, but there are a lot of aspects that are notably reminiscent of The Legend of Zelda. Replace the Boomerang with the Batarang, Hyrule with Arkham Island, Dungeons with buildings, and bombs with explosive gel, need I go on? The story's pacing and how Batman gets his gadgets also remind me of Zelda. This isn't necessarily a bad thing, in fact it's very enjoyable, but it's just something I've picked-up on.

I really could go on and on over this, but I don't think I can put all of the things I liked on this page. Not to mention the risk of spoiling something for somebody. But, I will say that I'll definitely play this again and be eagerly awaiting anything that Rocksteady will be doing in the future.

CaffienefreeKWShttp://www.gameinformer.com/members/CaffienefreeKWS/default.aspxWhat More Can Be Said.../games/batman_arkham_asylum/b/user_reviews/archive/2012/09/14/what-more-can-be-said.aspx2012-09-14T15:28:00Z2012-09-14T15:28:00Z
...about this game. It is stellar. Story, voice acting, gameplay, all are superb. I knocked it down a little due to technical issues I encountered. I had to reload a couple of areas as frames started dropping with nothing going on. I don't know if GOTY edition is the only way to buy it as challenge rooms are all it adds to the game (something I didn't care to bother with). If you haven't played it yet it is a must buy/play.

OldBrixhttp://www.gameinformer.com/members/OldBrix/default.aspxNot Completely Like Arkham City, But It's Still Great./games/batman_arkham_asylum/b/user_reviews/archive/2012/07/02/not-completely-like-arkham-city-but-it-39-s-still-great.aspx2012-07-02T23:56:00Z2012-07-02T23:56:00Z
After playing Arkham City, and clearing the game last year, I was dying to know how Joker was nearly close to dying after he said. "Well look who it is. I haven't seen you since like... How long has it been? Oh yes! There was an Asylum, monsters and oh that's right! You left me to die!"

After that explosion in the church in Arkham City, I wanted to play Arkham Asylum so badly.

But luckily, my cousin. bought his PS3 version of Arkham Asylum and it was the GOTY edition. After getting into my 1st playthrough for Arkham Asylum, I decided to get my own copy of Arkham Asylum.

Even though I didn't get the GOTY edition, but oh well.

Anyways, it's time for the review.

Your Bat journey in Arkham Asylum begins with you, playing as Batman, and you got to keep the Joker company. Then you got into a cutscene where Batman Finds Jim Gordon and talks about Joker surrendering easily, then Batman has a bad feeling Joker is up to something, and it turns out he was up to something. Joker gets loose, then takes control of the entire Asylum.

The combat feels like you are a judo master, and in Predator challenges, you hunt down henchman with armed weapons to make the rooms in Arkham Asylum entirely safe. The controls are fun,and it makes you feel like you are. The Batman.

Since other Batman games are really Terible (Not Arkham City), Rocksteady proves to the gaming industry that they know to make superhero games the right way, and so should other developers.

Although for Arkham Asylums comparison to Arkham City, Arkham City is still absolutely amazing.

I would Reccomend Arkham City, and Arkham Asylum for any Batman fan, any age.

dude the hedgehoghttp://www.gameinformer.com/members/dude-the-hedgehog/default.aspxBest Batman Game Period/games/batman_arkham_asylum/b/user_reviews/archive/2012/04/29/best-batman-game-period.aspx2012-04-29T19:27:00Z2012-04-29T19:27:00Z
I've been waiting for an amazing Batman game for all of my life & here it is. This game is amazing. The graphics are beautiful, the fighting system is so smooth & perfect, the voice work is amazing lead by Kevin Conroy & Mark Hamil from the animated series. This game is a must-buy for any gamer.

Steven De La Cruzhttp://www.gameinformer.com/members/Steven-De-La-Cruz/default.aspxBatman Arkham Asylum- The Good and The Bad/games/batman_arkham_asylum/b/user_reviews/archive/2012/03/26/batman-arkham-asylum-the-good-and-the-bad.aspx2012-03-26T22:01:00Z2012-03-26T22:01:00Z
The Games story line was perfect and the characters were cool looking, like scarecrow with his needle injection hands. And Batmans gadgets. Arkham Asylum was pretty big and awesome looking. One of my favorite things in the game were Riddlers Riddles. He gave riddles to you and you find them, for example There was an riddle about firefly. so you find this article about Firefly getting arrested and then you get his bio. The Combat is amazing, when an enemy is about to punch you a symbol apers above his hide and you then bloke it. And The voices in the animated tv show are back for there characters. But a Game always has its fall downs. First the commentary, you can just about put anything for there voice and it looks like its him talking. 2, killer Croc is a man with scaly skin not a giant who eats people and Bane is a strategy man not a brute force man. And 3, you can play as joker exclusively for PS3, not cool.Over all it was a pretty good game.

Phillip Hosmerhttp://www.gameinformer.com/members/Phillip-Hosmer/default.aspxBatman Arkham Asylum Reviews/games/batman_arkham_asylum/b/user_reviews/archive/2012/03/26/batman-arkham-asylum-reviews.aspx2012-03-26T22:01:00Z2012-03-26T22:01:00Z
The Games story line was perfect and the characters were cool looking, like scarecrow with his needle injection hands. And Batmans gadgets. Arkham Asylum was pretty big and awesome looking. One of my favorite things in the game were Riddlers Riddles. He gave riddles to you and you find them, for example There was an riddle about firefly. so you find this article about Firefly getting arrested and then you get his bio. The Combat is amazing, when an enemy is about to punch you a symbol apers above his hide and you then bloke it. And The voices in the animated tv show are back for there characters. But a Game always has its fall downs. First the commentary, you can just about put anything for there voice and it looks like its him talking. 2, killer Croc is a man with scaly skin not a giant who eats people and Bane is a strategy man not a brute force man. And 3, you can play as joker exclusively for PS3, not cool.Over all it was a pretty good game.

Phillip Hosmerhttp://www.gameinformer.com/members/Phillip-Hosmer/default.aspxAwesome Game/games/batman_arkham_asylum/b/user_reviews/archive/2012/03/26/awesome-game.aspx2012-03-26T22:00:00Z2012-03-26T22:00:00Z
I LOVE THIS GAME!!!! This game is so awesome. Great fluid graphics and wonderful sound effects. The battle sequences are really fun and never get old. The upgrade system gives you something to work for and look forward to. The game is not that hard at first and will slowly but surely get more challenging but not so much that you won't have fun. I'm not saying that you will never get stuck and rage quit a couple of times but you will come back and be able to finish it. But all in all it is a very very very very very fun RPG. Can't wait until I get the next one and I hope it is as good or better than Arkham Asylum. I recommend this game to anyone that loves RPGs.

ExtremeBatmanFanhttp://www.gameinformer.com/members/ExtremeBatmanFan/default.aspxBatman arkham asylum is one of the best superhero games ever/games/batman_arkham_asylum/b/user_reviews/archive/2012/03/18/batman-arkham-asylum-is-one-of-the-best-superhero-games-ever.aspx2012-03-18T21:26:00Z2012-03-18T21:26:00Z
Batman: Arkham Asylum was the first PS3 game I'd played on my PS3. It was amazing. It delivers on expectations, and brings you on a dark, batman adventure.

Graphics are pretty good. Cutscenes are stunning, but pop-up facials, and some crappy facials, pulls the graphics bar down. Story is great. Dark and brutal tale of Batman. Campaign pretty good. about 6-8 hours, plus adventuring around Arkham asylum.

Voice acting is great. Mark hamill as joker, and the guy who plays Batman both gave great performances. Easy to control. Also it's really fun. Apparently, beating the crap out of bad guys couldn't be so much fun.

Overall it's a great game. You really should get this game. It won't disapoint. That's why I give Batman: Arkham Asylum a

9.25 out of 10

Juanolohttp://www.gameinformer.com/members/Juanolo/default.aspxThe Dark Knight Returns in Spectacular Fashion /games/batman_arkham_asylum/b/user_reviews/archive/2012/01/07/the-dark-knight-returns-in-spectacular-fashion.aspx2012-01-08T05:41:00Z2012-01-08T05:41:00Z

Batman: Arkham Asylum

Publisher: Warner Bros. Interactive, Eidos Interactive

Developer: Rocksteady

System: Xbox 360, PS3, PC

Gameinformer Score: 9.50- Review by Andrew Reiner

The Caped Crusader hasn't had the most success when it comes to Video Games. Most of the Batman games are lucky to get any praise at all. They have never been as popular as the Spider-man games, and never quite as good as the other superhero games as well. They always tended to be disregarded.

When Rocksteady said they were taking on Batman, people were doubtful. How was a no name studio going to take control of one of the worst franchises in video games, and make it good. It seemed impossible. Somehow, Rocksteady did the unthinkable. They created one of the best Batman games ever created, if not the best at the time it released.

Rocksteady took its time and crafted a wonderful world. Arkham Island really is a world in and of itself. It has its own characters, features, stories, and feels alive at all times. The love and care that went towards the Batman world is truly astounding. It really isn't a wonder why they won Game of the Year that year.

Presentation

The visuals in the game are fantastic. The game is given an overall dark color scheme, but Rocksteady makes that work. It seems very fitting of the dark knight to be moving around a dark, shadowy world. The level of detail really is incredible. The world is accented just right and really comes alive with all the minor details.

Watching as lights flicker off, or sparks fly from an electrical cord, or watching as the water ripples and the rain falls from the sky really complete the feeling of living in a world. You aren't just playing inside a building that looks the same all the time, you are really living on this island, trying to stop a madman.

The characters are all really well made. Kevin Conroy voices the Batman perfectly. He doesn't have the hoarse Christian Bale voice, but actually sounds intimidating. The Joker, voiced by Mark Hamill, is played wonderfully. Just as physcotic as you would think. You really get that feeling that he is running the show, and you can't do much about it. The rest of the voice cast is wonderful as well.

Joker's Reign

The story itself is pretty simple. There aren't many twist and turns, and the outcome and progression are pretty predictable. Still it is a well crafted, interesting tale. Sure it involves the cliched use of chemical formulas and creating an army of super soldiers, but the way it is written, and Joker leading the way in story telling, it is a great tale.

Batman rides into Arkham Asylum, with the Joker locked up, ready to be readmitted into the Asylum.Batman watches, and all seems good. Too good. Joker is making this too easy. Soon Joker breaks free, and Batman is forced to attack his guards. From there the story takes off, and never really lets up.

Rocksteady manages to craft a wonderful story from beginning to end, with the end being the most exciting part. The battle itself may be easy, but the epic scale is a sight to behold. You really see how crazy the Joker is.

The supporting cast does its part for the story as well. Scarecrow will send Batman into hallucinogenic frenzies that will frighten little kids. (Trust me, I know, I had a neighbor who freaked out over the scenes with Scarecrow.) Killer Croc adds a lot of suspense to his level. Poison Ivy provides for one of the harder fights as well as a little more emotion from the story. Harley Quinn adds to the crazy, but she really shows her fanatical side before she gets captured. There are more, but this is where the game gets a lot of the good scenes from.

The World's Greatest Detective

You really feel like the "Demon of the Knight" in a lot of these cases. The thing about Batman: Arkham Asylum is the emphasis on the detective aspect of Batman. Very few times can you expect to charge in there and fight a battle without being sneaky. Gargoyles, as shown in the picture above, litter most rooms. These are great vantage points. Armed enemies must be taken down stealthily, which Batman easily does by dropping down and silently killing his target.

Batman has a wide array of gadgets to help him in this case though. The most famous being the batarang. It is used to stun enemies, and is used repeatedly in boss fights (like with Bane.) It can also kill minor enemies on occasion. Explosive Gel will destroy walls, which can kill enemies on the other side and open up new paths. The Batclaw can drag enemies off a ledge, or grab an item or other objects in the environment. The Cryptographic Sequencer can open doors and shut down laser gates.

All these things would be practically useless if it weren't for the Detective mode, which is in the image above. This allows you to see the location of gargoyle's, enemies, armed or unarmed, key people, structural weaknesses, and many other things. One of the best uses is to track people using forensic science.

You really do get to feel like Batman. With all the sneaking, running, jumping, grappeling, and excitement, you can't help but feel like Batman.

That Martial Arts Comes in Handy

Sometimes fighting with fist is the only way to get things done. Good thing Rocksteady crafted one of the best action fighting mechanics ever known to video games. The concept is very simple. "X" to punch, "Y" to counter, "B" to stun attack, and "A" to roll. This ends up escalating into some of the best fighting ever. It starts out as you just punching on people, but soon they start attacking, so you counter them, break an arm and throw them to the ground. Then two other guys attack, you counter them, and then wail on the third guy. In a really cool slow motion clip, you kick/punch the last guy and knock him out to end the fight.

The fighting feels very visceral. You hear every hit, almost feel the slow motion hit to the face. You can hear the grunts and swings the enemies make. You can hear bones breaking. Watching as Batman backhands a guy in the face, grabs his arm, then proceeds to snap it and throw him, never gets old.

Once you begin to combo and learn takedown moves, the combat gets even more intense. Eventually your fighting two super soldiers and a slew of minions. You end up jumping over them, dodging barreling super soldiers, and then defeating them all in awesome fashion.

Enemies later on in the game will carry knives and stun batons. You need special ways to defeat these enemies, adding a whole different element to combat. The best part is that it never gets repetitive. You never stop feeling the rush of fighting these enemies.

Conclusion

I cannot recommend this game enough. It is truly incredible. From beginning to end, you always feel like Batman. Whether it be in combat, being a detective, or fighting some of the most memorable villains of all time, you always feel incredible. If you are a fan of Batman buy this now, if you are a fan of Video Games buy this now! The combat, story, and characters are near flawless.

Pros:

- Intense combat that never feels old

- Great Story, though cliched

- Awesome Stealth Segments

- Remarkable character and world presentation

Cons:

- Areas repeat and some environments look the same

- Final Fight is pretty easy, but still epic

Final Score: 9.00

blaze6106http://www.gameinformer.com/members/blaze6106/default.aspxMy Arkham Asylum Review/games/batman_arkham_asylum/b/user_reviews/archive/2012/01/03/my-arkham-asylum-review.aspx2012-01-04T02:36:00Z2012-01-04T02:36:00Z
Having heard great things about this game, I was excited to start Arkham Asylum. I enjoyed this game far more than what I expected. They did such an amazing job on this game! The freeflow gameplay was great, it made me feel powerfull as a knocked out enemies in hand-to-hand combat. The stealth takeout style also in the game was fun, reminding me of Splinter Cell just with different gadgets. The extra Riddler missions were actual fun rather than tedious like most games, they didn't make them impossible to find but they did make you think a little bit, even if you did have the map. The storyline was enjoyable- a night locked in an asylum filled with the most dangerous supervillains and with the Joker in command! The gadgets were so much fun, blowing stuff up, throwing a quick batarang in the middle of my combo to knock over my enemies, and pulling apart a concrete wall by hand with the ultra batclaw. The campiagn was a perfect length: not too short, but certainly not too long. The setting was well-done: the island was a breand new addition to the Batman world, and it's impressive in its detail. [I know I might be compromising the formality of my review but I am currently enjoying a very tasty double-quarter pounder X) ] Anyways, the gameplay is simple enough for people of any age to pick up, it never loses its fun adventurous nature. I must admit that my favorite parts of the game were the scarecrow bits. It was very thrilling, and it told you something about Batman's fears and his past. Also, a noticed but easily forgotten detail, the voice actors for the characters were just mind-blowing, especially Batman and Joker. I didn't really play the challenge mode much, but I did go through them and they were pretty fun; if your favorite part of the game was snooping around and killing people, then this is definitely for you, it even gives you some more challenging objectives to hunt for if simply beating the challenge was too easy for you. I would definitely recommend this game to anyonne I know who enjoys playing games. I gave this game a 10 because 1) I couldn't think of any ways to improve the game, there weren't any bugs that I found while playing through(I was able to find all the Riddler puzzle solutions) 2) the game had a good balance of everything- campaign length, hand-to-hand v.s stealth combat situations, Riddler puzzles were not too numerous or challenging- and 3) this game could be played by gamers of any type, age, and has an extremely high replay value. I look forward to playing Arkham City (as soon as the price drops).

joshgmustanghttp://www.gameinformer.com/members/joshgmustang/default.aspxBatman Arkham Asylum Review (rswithandrew)/games/batman_arkham_asylum/b/user_reviews/archive/2011/12/10/batman-arkham-asylum-review-rswithandrew.aspx2011-12-11T01:51:00Z2011-12-11T01:51:00Z
One of the best batman games of all time!

The Story of a life time!

In the world of comic book videogames there is always one factor that will make or break the title in question; letting the player feel like their favorite hero. Each game should feature some sort of game mechanic that provides players with a means to endless satisfaction through either web-swinging, smashing and lunging or something of that sort. If you don't have the mechanics you are bound to fail which is why games like Superman Returns, Ironman and the majority of Batman games to date have died on their collective areas. Putting the player in control of a much-loved hero is all good, but the second the in-game character does something that brings them out of character and into the realms of 'video game protagonist X', the magic is lost and we're left with a generic slog that fails to provide any sort of insight into the character at hand. That is why a Superman game will never work – because there's almost no visible way to provide players with the true power of Superman in a game world. Batman, however, is just a man.

For once a developer has taken a much loved franchise and made every effort to explore what makes it so special. Taking inspiration from a number of Batman writers and artists, Arkham Asylum is a conclusion of years of Batman stories, merged together with an original plot penned by Paul Dini, creator of Batman: the Animated Series. It begins with Batman capturing the Joker and returning him to Arkham, at which point the Joker springs free, releasing the inmates (not to mention an alarming amount of Batman's worst enemies), so beginning a night of torment for the Dark Knight. To summarize it in such a short sentence doesn't do justice to the attention to detail on display. The first ten minutes of the game is spent walking the Joker, straight jacket and all, through the Asylum's prisoner transfer areas, providing a glimpse of things to come. The care that has gone into recreating the Asylum is second to none, and walking through the gothic architecture, listening to the conversations of guards and cell-bound inmates creates a scarily believable atmosphere.

It's this atmosphere that carries the game from start to finish. There's never a moment in which the setting feels like anything other than the Asylum often described in Batman comics. The murky halls of the penitentiary and the disturbingly primitive Victorian medical centre are bursting with character. Each area is unique and serves a purpose, and every room seems to have certain individuality, the developers not falling back on the typical cookie cutter design that's so often apparent in videogames. Not since Bioshock's Rapture has there been such an abundantly detailed environment, that enforces the harsh and disturbing narrative simply through its dark aesthetic. It's a fitting location for a Batman story, and even more so for a Batman game. Having been locked into the Asylum with every loon under the sun, the game becomes an insight into the relationship between the Joker and the Batman, with Joker narrating Batman's movements about the island, toying with him as he goes.

For the most part Batman has to deal with Joker's thugs rather than anyone of any real threat. In fact to begin with it can almost seem too easy, until you realize that it's supposed to be that way. To make the player really feel like Batman, Rocksteady have created a simple but deceitfully deep combat mechanic that utilizes a minimal number of buttons to cause a great deal of damage. When fighting crowds of unarmed henchmen, it only takes a single button tap and a direction from the analogue stick to start dealing out blows. When an enemy attacks, a tap of the counter button reverses the move, and on it goes. At first it seems to be little more than tapping the face buttons until everyone is unconscious. But as the game progresses, new types of enemies armed with knives and shock-rods demand a change in tactic, requiring the use of evade maneuvers, cape swishes and some of Batman's more interesting toys. Sustaining a combo (the higher of which the more XP Batman will gain to unlock more cool stuff) while fighting twenty men soon becomes an art form. No longer is it simply a case of hitting the buttons in a rhythmical fashion, it's about looking for the next victim, creating distance, pre-empting strikes and managing the crowd.

The animation on display makes this even more notable. When put into motion, the free flow system is a thing of absolute beauty. Every punch and kick moves from one to the next perfectly. If an enemy comes up behind Batman with a kick, Batman can grab the leg under his arm and sweep the guy to the ground. As Batman moves through crowds of people he does away with them with ease and more importantly with style, creating an natural ballet of sickening blows. It's the sort of spectacle that makes watching someone play it almost as fun as playing it yourself. The ease with which Batman can take thugs down reinforces the idea that he is a highly trained martial artist. It makes sense that he'd have no trouble dealing with two-bit thugs and so although it remains easy to some extent; it develops Batman as a character, adding to the game experience rather than detracting from it.

Similar to this is the Silent Predator mode. In rooms stuffed full of bad-guys with guns, stealth is the only way Batman can survive. As mentioned previously, he's just a man – and it only takes a few bursts of gunfire before seeing the game over screen. Firing his grapnel gun up to the rafter-based gargoyles however and Batman can survey his enemies' movements. From here there are all sorts of possibilities. Gliding down and kicking a guy in the face, finishing him off and then grappling back up out of harm's way is the type of swift decisive action expected from Batman. As the other thugs discover the bodies, they start to panic, making it easier to catch them out, whether it is with a sneaky batarang from behind a corner, or swooping from above and stringing them upside down from a gargoyle. Although it's easy to take them out with a prompted silent take down, should Batman get close enough while unseen, making a noisy impact then slipping out of view is more likely to strike fear into the remaining enemies – making them scream in terror, and jump at the slightest noise. It becomes more than simply clearing a room of bad guys, it's about messing with their heads, and is scarily enjoyable.

Of course, it wouldn't be as obvious just how terrified they are if it weren't for Batman's detective vision. There is a type of visual effect that shows up points of interest in the world, along with NPCs' current condition (alive, unconscious, scared etc). Alongside this are actual sections of detective work, Rocksteady not wanting to overlook the fact that Bruce Wayne/Batman is the world's greatest detective. These consist of little more than scanning a room for a clue (for example, a hip flask) waiting for the computer to identify the alcohol particles in the air, and following them in detective vision. It's simplistic, and in videogame terms little more than a 'go to' line, but due to the nature of the story and the events at hand it comes across as much more than that. You are Batman, and you are on the trail of something big. The fact that it makes what would in most other games be little other than an objective marker into an interactive part of the game is simply icing on the cake.

The thing with Batman: Arkham Asylum is that there's so much icing on the cake that it's hard to know what to eat first. Every nook and cranny oozes class; it's been a long time since there's been a game polished to such an extraordinarily high degree. Every little detail has been carefully designed to fit within this living breathing world, and around every corner is another opportunity to discover something new about the Batman world. The island is littered with challenges left by The Riddler which can be attempted at any time. Each one encourages further investigation into the next, often resulting in extended periods of time hunting down clues rather than trying to foil the Joker's plans. There are numerous interview tapes scattered about, each one scripted and voice acted with such high production values, that finding one is enough to cause great excitement. On the subject of voice acting, the two lead roles of Batman and Joker – performed by Kevin Conroy and Mark Hamill – are absolutely superb. Hamill especially steals the show with his performance as the psychotic, yet hilarious Joker in what could actually be his greatest performance of all time.

Amongst all of these superbly executed elements there are constant references to Batman villains past and present, brilliant little nods to certain novels and characters that will constantly surprise diehard fans, as well as acting as a sort of 'education in Batman' for newcomers. Then there are the numerous references to Batman's past, the clever way the developer delves into what makes Bruce Wayne who he is, and why he does what he does. The theme of fear runs throughout the game and acts as a sort of fundamental element to which everything grows from, further emphasized by certain characters that bring about the notion of terror in a breathtaking manner. It seems impolite to dwell on the few instances of what aren't bad, but simply average game mechanics that slip in to the game later on, and while the final fight may well be a bit of an anti-climax, it's only for the rest of the game being so undeniably excellent.

Rocksteady have proven that they're a company that really cares. They actually 'get' Batman; they've looked at the character from every conceivable angle and strived to make this everything anybody could possibly want from a Batman game. It's an adult presentation of an adult character, and not once does it fail to make the player feel anything other than the Dark Knight himself. At one point last year Ian Livingstone, head of Eidos, made the bold statement that Arkham Asylum was the closest thing to a perfect game they've ever made. After multiple play-throughs and constant replaying of challenge rooms (that encompass free flow and silent predator challenges outside of the main game) I can honestly say that while it isn't the perfect game, it's the closest you'll ever get to being Batman.

Rswithandrewhttp://www.gameinformer.com/members/Rswithandrew/default.aspxKyle's Batman Arkham Asylum Review/games/batman_arkham_asylum/b/user_reviews/archive/2011/11/14/kyle-39-s-batman-arkham-asylum-review.aspx2011-11-14T19:11:00Z2011-11-14T19:11:00Z
Storyline: awesome, nough said

Graphics: One of the Best!

Voice Acting: Magnificent!

Sound: Really good music

Controls: Can sometimes feel awkward, although could use improvement

Entertainment: Kept me enthralled the majority of the time

Play Time: Logged 6 hours on Hard

Other: The moments are amazing, except for the fact that Croc was built up so well, yet was never faught. You cannot continue once you are finished, which is a bummer. The map feels small and linear, which is not good because it gives the impression it was bigger.

Kyle Jameshttp://www.gameinformer.com/members/Kyle-James/default.aspxKyle's Review/games/batman_arkham_asylum/b/user_reviews/archive/2011/11/14/kyle-39-s-review.aspx2011-11-14T19:11:00Z2011-11-14T19:11:00Z
Storyline: awesome, nough said

Graphics: One of the Best!

Voice Acting: Magnificent!

Sound: Really good music

Controls: Can sometimes feel awkward, although could use improvement

Entertainment: Kept me enthralled the majority of the time

Play Time: Logged 6 hours on Hard

Other: The moments are amazing, except for the fact that Croc was built up so well, yet was never faught. You cannot continue once you are finished, which is a bummer. The map feels small and linear, which is not good because it gives the impression it was bigger.

Kyle Jameshttp://www.gameinformer.com/members/Kyle-James/default.aspx


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The work of the association relies on the many contributions of members such as you. Volunteer leaders are the mainstay of any professional organization.
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Sessions focused on the relationship of eating patterns and health; the food price environment; product options; and approaches to enable sustainable food choices.
See the full agenda and presentations.
To address this issue, Academy members including conference presenter Jennifer Wilkins, PhD, RD, are developing Standards of Professional Performance for Registered Dietitians in Sustainable, Resilient, and Healthy Food and Water Systems.
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I love SYTYCD. I haven't watched as much this summer as I'd like, but I did catch it Wed. and I was in awe. The muscles on dancer bodies are astounding. The way they can move and twist and flip and turn and stretch and lift and you get the picture is crazy inspiring.
I'll admit that I've been at Bodystep and I look in the mirror during the Dance track and pretend I'm at a SYTYCD audition. ha! dorky. But guess what? It works! All of a sudden I'm pushin harder, jumping higher, stretching arms all the way out, focusing on the muscles that are being worked, kicked higher and longer and smiling bigger. hey! Look how much fun working out can be!
This morning I was sipping coffee, browsing pinterest and look what I found:
too beautiful not to share. Across ages, across time, across cultures.
Dance works.
Get yer groove on sparkers.
I believe that healthy choices beget healthy choices. If you make the time and effort to go on a run or go to zumba or lift weights in your basement, you are less likely to sit on the couch later that night and eat a pint of Ben & Jerrys. It just isn't worth it.
I also believe that being positive begets positivity into your life. Call it karma. Call it people like smiles.
It was hot and humid yesterday. Again. This is my time off at home with kids and I am sick of hanging out in the basement because it is so flippin hot. My husband worked a half day and we had plans to go to a lake with a little sandy beach. It's about 3 miles from our house so I suggested running there. There were definitely moments during the run when I thought, WHAT was I thinking??! There were moments when I wanted to stop, turn around, and cry. But then we got to the lake and jumped in with the kids and all the heat and pain were washed away. My daughter is part fish and nothing makes me happier than watching her in water. We played until the sun was lower in the sky and ran home. It felt great. Then I felt super great when I logged the run and it was 3.44 miles. Almost 7 miles round trip! Not too shabby for a day when I wanted to pout about the weather.
Make a healthy, positive choice everyday.
Yesterday my motivation was:
Today, it's:
Tell me THAT doesn't make you drop and do 10 push-ups!
all images from pinterest.com
DIY Challenge 7/22-7/24 Assignment 7
This weekend's assignment is easier than normal or harder than normal, depending on how you look at it.
1. Prove that you got a workout in. Be creative. Take a picture. Have your hubby notorize your tracker. Doesn't matter. Prove it.
That's me, on the left, post Warrior Dash. Good thing to do on a cloudy Sunday morning if ya ask me.
I wrote a whole nother blog about it if you're interested.
2. If you are in an area suffering from the heat wave, be smart about over-working yourself and drink water.
Luckily the heat calmed down a bit for the weekend. It was making me a crabby mess.
3. Prove that you have a plan for eating healthy. You can post a grocery lit, photos of pretty meals you've eaten or post a new recipe that you are going to try next week, etc.
On Saturday I channeled my inner 1950s housewife and cooked, baked and canned up a storm. I had tons of fresh fruit from an organic farm in WA and it was finally cool enough to use my stove and oven. This is a pic of apricot jam. I used half the recommended sugar and it is still sweet. I've been putting a spoonful on Greek yogurt for a morning snack. yum!
This weekend is all about proving you Did It Yourself!
I did!
DIY Challenge 7/25-7/28 Assignment 8
1. Go back and read your DIY Entry Card and reaquaint yourself with the reasons you stated for doing this.
done. I love my calendar. It has been a huge motivator. For the most part, I'm meeting my goals. I'm doing better with ST. I'm getting in daily push-ups. Not the 50 I had planned, but I guess that may have been too much. They are all on my toes! And that still makes me feel like a superhero every time I do em!
2. If you stumbled or fell this weekend, then it's time to give it your all this week. I mean seriously, YOUR ALL. Have a new motivator every day if necessary. But I want to see you guys pushing it. If its a heatwave, swim or workout inside. If food is your demons, I want to see you bragging about 7 days without givin in to unsatisfying temptations.
I am eating too much. good, clean, healthy foods. just WAY too much of them. I can feel it. At first it was too hot to eat and now I feel like I can't stop. Back to the dreaded food tracker it is...
3. If you're still on point, keeping up a streak when you thought you'd run out of steam long before now... then I encourage you to not give up. Dont quit, keep going. We've all got your back!
I do feel on point for the most part. It is that portion control that gets to me. That will be my focus this week.
4. Practice this week... patience, commitment and fun.
I love this last sentence so much. We all know that Yoovie has a way with words. This is perfect.
It was awesome. I knew I'd love it, but it blew all expectations out of the water. It was incredibly awesome.
I decided to drive by myself because I had to leave pretty quickly after the race. Sunday morning at 6:30 riving out of the city is peaceful. I took the scenic route on purpose and relished the 45 minute drive alone. All you moms out there know what I'm talking about!
The parking lot was a huge corn field. I was in the second heat of the day and there were already 100s of people. It's one of those events that makes men feel the need to wear little skirts. I should've taken pics of all the costumes. Anyway, you immediately feel the energy and the party atmosphere. In the middle of a cornfield. At 7 am.
I met my friends and their friends. 3 girls I know from the gym asked if I wanted to do this whole thing in the first place. I don't know them really well, but it sounded like fun. And I think that Spark blogs gave me the courage to try something new, on my own, step out of a comfort zone, push myself, see fitness challenges as fun, and all that good stuff. Our group of 7 boarded the bus and headed to the "battle field."
This is what we saw when we got off. That's the starting line. You run UP that huge hill. Seriously, that was the hardest part of the whole thing for me.
We said we'd all stay together, but pretty quickly another girl in the group and I decided we wanted to go for it and run more. The rest said adios and off we went. The obstacles were not nearly as bad as I feared. If anything, they made the run easier because you got a break from running.
I was afraid that I hadn't done enough ST and that my upper body wouldn't be strong enough. Good news: yoga and daily push-ups are plenty.
I shocked myself by climbing this rope on the wall pretty quickly.
The huge slip and slide down part of the hill was the most fun. But really the whole thing was fun. I felt strong. It was great to see so many people (25,000 over the 2 days!) doing something fun and healthy. It's easy to get depressed about the state of our country's health with all the headlines about obesity and horrible diets. To be a part of something so full of life is invigorating.
The adrenalin is so high by the end that it didn't even bother me to jump into the mud pit. Oh, and right before the mud, is the fire jump, which I somehow managed to have no fear and fly right over!
Here's me and my new race buddy at the finish:
We finished about 15 minutes before the rest of our group.
Getting sprayed off by the cold, fire hoses felt like one of the obstacles! Then we took our race chips off the muddy shoes (which was a token for a free beer. how fun is that?!)
The shoes are washed and donated by a non-profit. Everybody wins!
I already want to do another mud run. I can't find the words to describe how great it was. If you have the tiniest interest in trying it, GO FOR IT!!!
It's very interesting. I am doing my best to learn more about nutrition and have come to see that not all calories are created equal. It is complex. I think this article is expecially important because it covers a study with a large sample size: 120,877. They were followed for 12-20 years!
Here are some highlights, if you don't want to read the whole article:
"... he found that metabolism, which determines how many calories are used at rest, slowed with the consumption of refined grains but stayed the same after consumption of whole grains." Dr. David Ludwig of Children's Hospital Boston
"This study shows that conventional wisdom- to eat everything in moderation, eat fewer calories and avoid fatty foods- isn't the best approach."
"Physical activity in the US is poor, but diet is even worse."
"That yogurt, among all foods, was most strongly linked to weight loss was the study's most surprising dietary finding."
The study was about keeping weight off, not just what helped people lose weight. Our country needs a lot of help. So let's go eat our super foods sparkers!!!


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Pale Young Gentlemen
The Pale Young Gentlemen just released a pretty great second album, added some members to their chamber pop ensemble, and...Oct 22, 2008
The Pale Young Gentlemen just released a pretty great second album, added some members to their chamber pop ensemble, and...Oct 22, 2008
When they're not touring, half of the foursome Portugal. The Man resides in the northwest. The other half hails from...Oct 06, 2008
Joe Raglani, founder of the experimental label Pegasus Farms Records, is a mainstay of the cozy music scene in Saint...Sep 29, 2008
Not a lot to introduce here: Women released a really great self-titled debut album a few months ago on...Sep 12, 2008
Alina Simone's haunted Everyone Is Crying Out to Me, Beware asks its listeners to consider an attempt to absorb...Aug 21, 2008
The sky is blue like holiday chlorine, and London seems just about ready to combust. Fortunately, Wayne Gooderham has selected...Aug 13, 2008
First: read our review of Nico Muhly's excellent new record, Mothertongue.
Second: your interest (hopefully) piqued, track that shit down....Aug 11, 2008
David Berman is stepping, blinking, into the sun from the Silver Jews tour jet, wrinkled and smelling of better wine....Jun 19, 2008
Lætitia Sadier has arguably one of the most recognizable voices in music. Through fronting Stereolab and collaborations with a diverse...May 14, 2008


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2008 School of Exercise and Nutrition Sciences
Kwon, J. and Keast, R.S.J. (2008) Taste sensitivity to NaCl is associated with liking of salty foods and BMI, NSA 2008 : Proceedings of the Nutrition Society of Australia Annual Scientific Meeting, HEC Press, Adelaide, S.Aust. [E3]
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By now it should be abundantly clear that Sylvester Stallone "gets" action. He understands the dynamic involved in a major league blowout stunt spectacle. He's a wizard when it comes to staging, acts each carefully choreographed beat with the necessary amount of machismo and, when given the opportunity (and the MPAA rating) is not shy to showcase enough splatter to make a million gorehounds happy.
Granted, for this third installment in the exceedingly goofy Expendables franchise, Sly isn't sitting behind the lens. His handpicked protégé, in this case, Red Hill director Patrick Hughes, is, however, and the results constantly remind the viewer of the iconic '80s b-pictures that made the cast nostalgia laced currency. While not fully invested in the direct to video past, there's enough low rent ridiculousness here to make even the most cynical action fan smile.


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Nothing drains happiness faster than a long, unproductive meeting. You're bored; you're not getting anything done; emails are piling up while you sit, trapped. Just think: if you cut out just one hour of meeting time each week, you'd have an extra week for work – or fun – by the end of the year.
On the other hand, I disagree with people who argue that we should have no meetings. A productive meeting can be tremendously valuable, a big time-saver, and even exhilarating.
Here are some strategies I try to deploy:
1. Very obvious: Start on time, and end on time. Once people see that meetings are starting late, the bad habit builds, because people see there's no point in showing up promptly. Here's one solution: a friend worked at a law firm that fined partners $100 if they were late to a meeting, which turned out to be very effective. If the meeting has to run long, say, "We're not through with the seven points, so can everyone stay fifteen extra minutes to wrap up?" That way, people know that the end is in sight.


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PADUCAH, Ky. (4/8/13) – On March 7, 2013, Roger Melugin reported a boat and trailer stolen from his property at 8125 Old Highway 60 in McCracken County.
Melugin last saw the boat on his property on March 5th. Melugin stated the boat was being stored on his property for the owner, Andrew Jeffers. The approximate value of the boat is $1200.
The boat is described to be a 1960 Polarkraft bright green in color with a black trailer.
If anyone has information regarding this crime, please contact the McCracken County Sheriff's Department at 444-4719, or contact Crimestoppers at 443-TELL. Anyone with information leading to the arrest and/or conviction may be eligible for a reward up to $1000.
SurfKY News
Information provided by Darrin Frommeyer
Photo by SurfKY Graphics
© Copyright 2014 SurfKY News Group, Inc. All rights reserved. This material may not be published, broadcast, or rewritten without permission. SurfKY News encourages you to share this story by using one of the social media links below.
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Estimated Value of www.hoitmail.com - hoitmail ($ 0.00 Value)
www.hoitmail.com reaches roughly 457 unique users the month. www.hoitmail.com is ranked 3,524,849 at Alexa.com. It comes with 18 backlinks according to Alexa and the estimated revenue is $ 0.00 the month. We calculate the value and worth of www.hoitmail.com with $ 0.00 while traffic and revenue is increasing within the last 3 months.The hostname www.hoitmail.com consists of the label www within the domain name hoitmail.com. The domain itself is a .com domain with the name hoitmail. The Server of www.hoitmail.com works under Apache/2.2.3 (CentOS) webserver software and the server machine is located in United States (Illinois) and uses 22.214.171.124. www.hoitmail.com is not listed in the Dmoz open directory project.
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Summary for www.hoitmail.com
Updated: 9 hours ago
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Technical and Server Data for www.hoitmail.comThe webserver of www.hoitmail.com uses Apache/2.2.3 (CentOS) webserver software. The server is located in Chicago in United States. www.hoitmail.com is resolved into the IP address 126.96.36.199.
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ANDREW BRANDT's Home Page
Professor Andrew Brandt University of Texas, Arlington Physics Department BOX 19059 Arlington, TX 76019-0059 Office: 344 Physics and Chemistry Building (CPB) Phone: (817) 272-2706 FAX: (817) 272-2824 E-mail: email@example.com
UTA Spin on Higgs Discovery
Brandt KERA interview
I hosted a workshop on fast timing in April 2006: (see web page). I also hosted an FP420 collaboration meeting in March 2007
The FPD was integrated into the DZero readout, with the aid of an NSF MRI grant and a Texas ARP grant. For an overview talk on FPD and diffractive physics, see my Nov. 5, 2003 UTA Colloquium Part I and Part II. Please contact me for further details.
I spent many years on the trigger board, which decides which data to write to tape. Previously, I was co-convener of the QCD group and Run I physics analysis group. We brought several QCD analyses to publication. Here is a full list of D0 Publications.
I also convened and chaired the inaugural Run II Trigger Panel which constructed the first Run II trigger list and was a convener of the Diffractive and Color Coherence Working Group at the QCD Run II workshop. I have helped organize major international conferences in Brazil (co-chair of LISHEP 2002.) and at Fermilab (organizing committee for Small-x 2003)
Andrew Brandt


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Harry's owners have plans in store
Date: October 6, 2009
by: Robin Hartill | Community Editor
Harry's Continental Kitchens will re-open Friday, Oct. 9. But the restaurant's owners, Harry and Lynn Christensen, have other plans in store. The Christensens will open Harry's Continental Kitchens Corner Store later this year.
"We'd like to open by Thanksgiving," Lynn Christensen said.
The Christensens initially planned to open the store, at 5600 Gulf of Mexico Drive, where Longboat Key Food Mart was located, in October to coincide with the re-opening of the restaurant and Deli. Lynn Christensen said that, although repairs and maintenance are mostly complete, the store still needs new shelves and has not yet been stocked.
The Christensens plan to open the building as a convenience store, and, eventually, expand into a market.
Contact Robin Hartill at firstname.lastname@example.com.
Currently 1 Response
- 1.
- Best wishes to Lynn & Harry in this endeavor - your neighbors in the "near north end" look forward to finding a friendly smile behind the counter, with great deli food available just a short walk or bike ride away.
- Jan
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