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tag:blogger.com,1999:blog-36010690358041332992014-12-17T14:17:41.348-08:00lol survivaljust one hunter's ideasJC Swayhttp://email@example.com:blogger.com,1999:blog-3601069035804133299.post-82549683016815504022014-12-17T13:41:00.002-08:002014-12-17T13:41:47.595-08:00Christmas Comes EarlyThis week's buffs to Survival and Beast Mastery mean all three specs are close enough in DPS to allow player choice. Obviously, certain specs will still shine on certain fights, which has and always will be the case. The important thing here is play the spec you want (and hopefully excel at). If people give you crap for playing with a pet (or without one depending on their level of hunter ignorance) they are wrong-not you. Get good at your two favorite specs, grab some pets, and go be a hunter again.

And there was much rejoicing from the hunters.

For about 5 minutes.

I have already seen a TON of comments and tweets about Survival needing more. Some mention the rotation's feel, the lack of on demand burst damage, and no execute ability. These are all valid points. I've said myself (before the buffs) that there is plenty of room for Kill Shot in Survival's toolbox. So I share the feelings of these other hunters. But now that we have decent spec parity, CAN WE JUST NOT FUCK WITH IT FOR A WHILE PLEASE? Clearly balancing hunter specs is pretty hard. Blizzard couldn't get it done before releasing WoD, even with months of beta evidence to guide them. Now that we're in a decent place, adding Kill Shot back into SV is just going to lead to more months of adjustments.

Ok, that said SV does need something. As much as love the spec's flavor and utility ability pruning has left it feeling just a little empty, especially compared to BM. I would propose giving SV better interrupt options than the other two hunter specs. SV seems to be the utility/PvP flavor of hunters these days. On top of that, Counter Shot's cooldown feels long a lot of the time. I mean looooong. I would love to trade Enhanced Entrapment for a perk that gives us a 12 or 15 second Counter Shot. Even an SV only glyph that reduces the CD would work. Or hell, give SV Scatter Shot back and remove the damage part of it.. When you have those fights where you can be the interrupt person, throw on the glyph and go. Managing your dots and procs AND interrupting every 12 seconds or so would certainly add some complexity to SV that so many hunters are asking for. I dare say it would be much more interesting than just adding Kill Shot back into the last 20% of the fight. And it wouldn't effect DPS balance at all.

Final thoughts: Personally, after the last month I'm happier about hunters than I have been in a while. I'm willing to just sit tight until we have to do this all over again due to set bonuses and gear scaling. But if you really want to muck around more with Survival, maybe damage dealing isn't the place to do it. Obviously Blizzard isn't as good at balance as they used to be.

I want to acknowledge the work that Bendak and Delirium are doing these days. Bendak has been really vocal on his blog and the Hunting Party Podcast about this ridiculous spec situation. And Delirium supports the community with amazing theorycrafting I could never hope to accomplish. I owe both of these guys a beer or five.

My last thing: A lot of hunters will be picking up Beast Mastery this week. There is a ton of conflicting information out there about secondary stats and when to use Focus Fire. This post by Delirium convinced me of when to use it, but my point is be a critical consumer of information. Know WHY you believe one side or the other. Also know that we as a community have a lot more testing to do, especially with all these adjustments over that last few months.

Hey Blizzard, I predicted this bullshit months ago. JC Swayhttp://email@example.com:blogger.com,1999:blog-3601069035804133299.post-39960849352932484932014-11-19T11:25:00.003-08:002014-11-19T11:27:12.196-08:00Impressions of WoD While LevelingWell, I've been doing pretty much what everyone has been doing for the last week-leveling. I've never been a speedy leveler as I don't really see the point. I'm currently 98 and into Nagrand. I did not complete any of the previous zones, so there may be some back tracking after 100. Here is just a bit of a ramble about my WoD experience so far.

For all the deservedly bad press the Survival spec gets, I've loved it for leveling. The heal you get from every kill is really nice, and combined with better traps and multi dots, you can take on quite a few mobs at the same time. I'm still trying to hit Kill Shot pretty often, but I'll be going to BM here shortly anyway. If you have a hunter yet to level I stongly recommend trying SV. It may be the last time you get to use for a while. Also, the new version of A Murder of Crows is BRILLIANT for leveling. Regular mobs always die before it's done, keeping the CD available constantly. And, you get to really enjoy the graphic on a single mob up close. It really gives me a "Death From Above!" feeling when I use it. Using a flock of birds to kill bird men? Even more win. Use AMoC for leveling! Trust me.

Took me about a minute to get used to the number squish. Wish it had happened sooner. Loved no flying the first time around. Not sure how I'll feel about it after two more characters get to 100. But if we never get flying in Draenor it won't be a big deal. They have designed for it pretty well. Still don't have enough bank or stable space. I probably never will.

Loved every zone except Spires of Araak. Partly didn't like it because the previous two were so damn beautiful. But mostly it was the crazy dark part. Maybe people with high end graphics or better monitors had a different experience, but that shit was way too dark for my tastes. I can tolerate Duskwood, but I'm probably skipping whatever I can the next time I level there. Which is too bad because..

The random quest reward upgrades happen a lot more than I expected. Even before I put a Dwarven Bunker up it felt like I was getting upgrades quite a bit. I went into Draenor with a 573 item level and started getting sidegrades as early as Talador when rewards were upgraded. Dwarven Bunker for the win.

The garrison rocks harder than I expected. It's fun to be there, and a 20 minute Hearthstone is perfect for keeping it from feeling like a chore to get there and back. Love the follower system so much. Great to feel like when I need a break to sleep, work, or watch a football game, I'm still progressing in these early weeks of the content. And I'm not usually a "take it to mobile and consoles!" person, but the follower missions system has mobile written all over it. That needs to happen yesterday. Needs to.

This is probably the most fun I've ever had leveling. That may explain whay I'm not quite ready to be done doing it on my favorite character.JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-58580834864305178752014-11-03T13:38:00.002-08:002014-11-03T14:48:44.786-08:00It's Time To Fix The StableHaving to go to town to switch hunter pets has annoyed me for a while. Now that I'm playing Beast Mastery as my main spec, it seems downright out of date. I'm going to stop you before you tell me how bad it used to be, and how I shouldn't be complaining at all. I was there for 3 total slots and having to learn pet abilities. And at this point in WoWs life, going to a stable master located only in major cities is just as outdated as seeking out a pet just to learn Growl (level 3). Or having only one spec.

The hunter stable hasn't been updated in any meaningful way since October of 1010. 49 months. That's almost as long as SoO has been out! Sure, we have gotten more slots. That is great. Personally, I would rather have a smaller stable work better than one where I can put all 600 pet skins in a window. The way our stable works now is inconvenient, outdated, and seemingly arbitrary.

What is the thinking behind being able to "carry around" five pets? Why five? There are 10 buffs/debuffs in the game, and there used to be more. OK, so it's not about buffs. Special abilities (Ancient Hysteria, etc.)? Maybe. There will be at least five of those in WoD depending on what you count. But the limit has been five since before Direhorns were in the game so..Frankly, there is no good reason I can think of to limit us to five pets out in the wild. It is just an arbitrary limit that will be forcing many, many hunters back to town in the next expansion. And it will force the rest of our group to wait while we do it.

Personally, I think we need a way to summon at least 25 pets these days. Why 25? I think a way for hunters to distinguish themselves is by having a complete stable of pet buffs and special abilities. I really enjoy checking the composition of a 5-man group, seeing what we need, and bringing that buff. Even if nobody notices, I get some small satisfaction out of "min/maxing" my pet. And if it makes the run a little quicker, all the better. So, to cover all the buffs, debuffs, and most special pet abilities we would need 15 slots. I say we need 25 because of a different quality of life change that we have had for years now: Dual Specs.

Remember, this whole idea of fixing the stable came out of my preparing to play BM for the first time since Burning Crusade. I'm actually pretty excited about it. That said, I know there will be times I will want or need to play another spec. Under the current stable, I'm going to have a strange mix of exotic and non-exotic pets, or go to the stable master every time I swap specs. When I'm BM, I'm going to want exotics. If I carry around 5 exotics, any time I switch specs I have no pet! Factor in not knowing which buffs I'm going to need until I zone into the group finder, and the whole thing becomes a mess. All the convenience of a second spec is negated if I still have to hit the stable master in town to use it. Some of the convenience of a flexible raid size is also lost if hunters need to keep porting in and out to get specific pets.

The hunter stable system is a relic of a game we don't play anymore. Regular trips to town used to be part of the WoW experience. All classes had to go there for reagents, repairs, to change talents, and of course good old ammunition. The only one of those systems that even still exists is repairs, and they remain more for economic reasons than anything else. Thanks to pets and expensive mounts, we don't need a town to repair, get and send mail, or even transmogrify. Hell, we don't even need to go to the bank anymore to use crafting materials that are stored there. But we still need a stable master? I don't think any other class still needs to go to town for basic game play.

There are lots of potential solutions to this situation. I want the stable fixed so desperately as I move forward as a BM hunter that I would be thrilled to get any of them. We could:

Simply be able to access the whole stable anywhere. OK, maybe not inside arenas.

Gain a slot every 10 levels, which would at least get us to 10. 5 for each of your two chosen specs.

Sacrifice a garrison spot to get some kind of "magical" stable.

A huge quest. This is hunters' green fire.

Rare companion pet who can access the stable remotely, kind of like the Argent Squire.

A crafted (expensive) item that can access the stable. Engineering, perhaps?

A stupid expensive mount that has a stable master on it. I'd pay 200k for that convenience.

Playing my hunter in Warlords gets me really excited. Constantly going back to town to switch pets does not.JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-32691752168477437622014-08-16T11:44:00.000-07:002014-08-16T11:44:19.596-07:009 Years, 10 QuestionsA little late, but I'm jumping on the "10 Years, 10 Questions" bandwagon. This fantastic community project originated over at Alt;ernative Chat.

1. When did you start playing World of Warcraft?

November of 2005. I had been hearing about it since it launched, but it took a year and an eavesdropping Apple Store employee for me to be convinced it could run alright on my G3 MacBook. Wherever that dude is, he rocks. Hence "9 Years" in the title of this post.

2. What is the first character you ever rolled?

JC Sway, the hunter I still play as my main. He has since been 4 races and both factions, and is about to go full circle back to his original night elf self. I now also have a max priest and a cadre of other classes forgotten along the leveling trail, but no other class has come close to how I enjoy the hunter. I got lucky with my first choice.

3. What factors determined your choice of faction?

I grew up on the paper and dice RPGs of the 1980s, so going with the gang of Elves, Dwarves, and Gnomes was a no-brainer. I honestly gave it very little thought.

4. What has been your most memorable moment in WoW and why?

Ok, gotta do two here. The first was when my server opened the Gates of AQ. I was just out by myself leveling along and got a /w from a friend. "Get down to Silithus ASAP! Hope you're not too attached to your laptop's video chip.." Concerns about my hardware aside, I decided to see what was happening. When I got there I had never seen so many player characters in one place before. It would have been even more impressive if they were not all just standing around. After about an hour of waiting/wondering what the heck was up, all hell broke loose. At about 5fps for me. But even as my MacBook was taking a good, long, look at itself, my mind was blown. Huge enemies everywhere and the whole server fighting them off together. For the first time I got to experience the power of the MMO format and WoW's popularity. It was simply incredible and I was hooked. Getting a couple of blue drops just added to the fun.

My second favorite WoW moment was my guild's first Gruul kill. We had been working on him for a few weeks. For many of us it was our first raid bigger than 10 people. For me, it was the first fight I would now describe as "progression." The idea that it was normal for us to need weeks to learn a boss fight was foreign to me. People that had played other MMOs or raided Vanilla assured me we were working as intended, so I kept at it. When we finally got the kill, I showed my raiding inexperience one more time by yelling into my headset. The elation of finally getting 25 players to execute a fight strategy hooked me on raiding instantly. I have had a ton of fun raiding with many different teams since then, but not even finally getting Heroic Spine felt like that first Gruul kill.

5. What is your favorite aspect of the game and why?

Raiding. I love the teamwork it requires. I have often compared it to running a play in football when trying to explain it to non players. Being the "trap guy" on the Moroes pull, for example, was really fun. I so don't miss traps being out of combat, however.

6. Do you have an area in the game you always return to?

It's not exciting, but Stormwind. That's where the AH is, so I have to go there pretty much every day. I don't understand why we never get an AH in expansion areas. I also enjoy returning to the farm I developed in Pandaria, so I imagine my garrison will be a regular hangout.

7. How long have you /played, and has it been continuous?

Nope. No way. Never. The notion of looking at my /played is terrifying. I have never looked at it and never will. My therapist and I agree that /played is a bug and needs to be removed from the game.
I have taken breaks, but I've never missed an expansion. I also take breaks from raiding, usually during the summer.

8. Admit it, do you read the quest text or not?

More often than not, I don't. Especially if I'm just trying to level quickly. If a zone or quest chain starts to interest me, than I read the text. Any time I catch myself wondering what I'm doing or why, I will open my quest log and take a look.

9. Are there any regrets from your time in game?

I wish I had just bought WoW when it first launched. I regret my "Summer of Horde" when some friends and I faction changed temporarily just for a change of pace. In and of itself it was fun, but it reset my Argent Tournament rep before I had all the mounts. I'm not doing all that jousting again. Totally regret the 1,000 times I jumped off the ledge in UBRS without dismissing my pet. Except that one time. That one was on purpose. Why I didn't think to screenshot an entire dungeon chasing my gorilla is beyond me. If you've never seen it, picture the opening scene from Raiders of the Lost Ark.

10. What effect has Warcraft had on your life outside of gaming?

I've made some great friends that I have gotten to meet in the real world. Even more importantly, I am staying connected with some of the childhood friends I used to roll a d20 with. Now we can continue our adventures as adults, without being in someone's basement until 3am. Also, carpal tunnel.

This is the most fun I've had writing a blog piece in a while. Thanks to Alt;ernative chat for the amazing idea!

JC Swayhttp://email@example.com:blogger.com,1999:blog-3601069035804133299.post-21759206882840216072014-07-31T11:02:00.000-07:002014-07-31T11:02:06.044-07:00Survival Beta AnalysisI can't give you any first hand analysis of the beta, but others can! Delirium at Thrill of the Wild has several great posts about SV. One on PvE and another on PvP. You should really check them both out. He also has some analysis on Lock and Load in WoD.

Speaking of Survival PvP, Bendak at Eyes of the Beast has an opinion on how the WoD changes will impact SV PvP. It's incredibly well thought out and worth a read.

One of these days I'll get in there..JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-18200092292594078172014-07-22T12:22:00.000-07:002014-07-22T13:51:02.325-07:00You Can't Measure Much With a Target DummyI'm not in the beta. It's fine. I'm getting my fix as best I can through the amazing hunter community's blogs and podcasts. With all of the ability pruning and whatnot, I'm paying most of my attention to how hunters are experiencing the new versions of our specs, with my obvious bias toward Survival. While there are a lot of different interpretations of how the individual specs feel in their new incarnations, there does seem to be an overall theme that things are "missing" or a certain spec feels "simple and hollow." This may be true. The hunters I'm paying attention to generally have a much better understanding of the class than I do, and again I can't get any firsthand experience myself, but I have to say these opinions seem like they were formed prematurely.

I have to assume a lot of people are judging the specs as they level. Most of us level as fast as we can for obvious reasons, but is leveling a good way to experience the depth of a class and spec? I usually use very few of the tools available to me when leveling. Maybe some testers are running 5-mans, which is a much better gauge of the state of a class, but they are still just regular 5-mans. Even at the beginning of Cataclysm I don't remember needing Deterrence or Gift of the Naaru in regular dungeons. Maybe once I got to max level and into heroics. Maybe. And everything I have read analyzing the new state of hunters was written before ANY raid testing had begun. I don't know about you, but a raid environment is what I care about. That is where you will learn if your newly-pruned spec really is boring. Many beta testers are deciding how the specs feel by going to the worst place on Azeroth to gauge such a thing : A target dummy.

Target dummies are great. I love them. They are an amazing way to practice and compare rotations. But a target dummy can never tell you how fun a spec or class is. There is no strategic use of AoE on a dummy. You don't use traps on a dummy. You don't use utility abilities like Distracting Shot, Misdirection, or Deterrence on a dummy. I think it's safe to assume most testers are not working a regular Camouflage into their target dummy practice, but you can be damn sure you'll be doing it in a raid environment as Survival just for the heal. One of the most fun encounters for me was Spiderling duty on Bethilac, and I wasn't doing anything close to my target dummy rotation until the last 20% of her health. Running around the lair flinging traps and then burning down spiders with Multi Shot was a ton of fun, but it was absolutely nothing like hitting a dummy for 5 minutes. When you factor encounter mechanics and the new healing model, a hunter's single-target rotation may be a much lower priority than positioning and damage avoidance/mitigation.

Maybe I'm wrong. Maybe ability pruning has gone too far and hunters need to get something more to feel fun again. But until I get to play WoD myself I'm going to keep the faith. And I'm going to be skeptical of anyone who went to a target dummy to determine if a spec or class is fun to play.JC Swayhttp://email@example.com:blogger.com,1999:blog-3601069035804133299.post-10309593403180708982014-07-11T11:16:00.000-07:002014-07-11T11:16:04.028-07:00The Blog Is Not Dead!I just don't have anything hunter related to write about right now. I'm not in the beta, and I'm not very comfortable writing about things I have no first hand experience with. For beta hunter info Bendak, Darkbrew, Delirium, and Solar are all doing amazing work. I'm reading them every day. Should I get a beta invite, posts will start rolling out. Until then, I'm just trying to get better at PvP and learning BM so I have some flexibility in WoD. I'm also using the lull to enjoy summer here in the Pacific Northwest.
I may do a few gold related posts in the meantime, but if you only want hunter and WoD info, I got nothing until I can play it in some form. Please stay tuned and read the blogs linked in the margin.JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-7684010618916717272014-05-22T10:16:00.000-07:002014-05-22T10:17:40.467-07:00Quivers and Ammo (sort of)!I havn't been posting enough lately because, well, there isn't a lot to say. I recently hit my goal of having a million gold in the bank, and with that out of the way I'm barely even logging into WoW. I log on every Tuesday to kill Ordos on my priest, and then I clear a few old raids looking for mount and transmog drops. All that takes about 30 minutes. Then I play Diablo (I'm terrible) or just go do something outside. I havn't cleared Siege yet, and I don't care if I do or not. I'm just over this expansion for two reasons. For one it's been out a looooooooong time. Too long. Nothing else really to say about that. Second, we keep hearing about the awesomeness of WoD. It's hard for me to get excited about old content while I'm reading all about the new shinies, like....

Quivers! We are getting cosmetic-only quivers and ammo pouches. That is just fun. Pure fun. We don't yet know how we get them, but as transmog has gotten me really into my character's look for the first time, the idea of a quiver sounds awesome. I was already leaning toward making my hunter a Night Elf (his original race in Classic and BC) and quivers sealed the deal.

We're also getting ammo types. Not literally, don't worry about bag space, but the new level 100 talent that replaces Flaming Shots gives us a choice of one of three ways to augment our Auto Shots. One does AoE fire damage, one does a nature damage DoT, and one does a movement reduction. A comment on Eyes of the Beast specualted that we will use the first for AoE fights, the second for single target, and the third for PvP. While pure speculation, if the tuning is done right I think that makes a lot of sense. I'm excited about this talent for a few reasons. For starters, it's kind of like 3 talents in one. Quite a bit of versatility, although I'm not sure how many different DoTs survival really needs at this point. I know and love that that's our "thing" but if you take the nature damage one for single target, we will have Serpent Sting, Black Arrow, Explosive Shot, Explosive Trap, Bear Trap, and the new one all potentially on a target at the same time! Kind of nuts. It might take a little bit, but that target is gonna die. Taking the fire damage one will make survival even more amazing for AoE. I love doing awesome AoE, it's just fun. I don't PvP much, but the third ammo type seems over powered. Giving us a ranged slow that doesn't require a key press, much less a global cooldown will bring the complaints from non hunters. It's going to be interesting to watch the development of all this. The big question regarding this new talent is can ammo types be swapped during a fight? I hope not. That seems like aspect twisting all over again, which I personally did not enjoy. But no big deal either way. How many fights are going to really require a lot of swapping? On my old team, I was either doing AoE duty or single target duty. And if you are forced to have the AoE ammo during an execute phase, it's not going to be a huge deal. I'm also happy to just see a 100 talent I would actually choose. I've made no secret about disliking Lone Wolf. I hope to avoid Focusing Shot as well. I've gotten way to used to casting it all while moving and I don't really want to go back. If it were just a way to let more skilled hunters do higher damage I would be excited about it, but also being the focus generating shot seems problematic to me, at least for high movement fights. So this early, Exotic Ammo has me the most excited. The only issue I have with it at this point is the damage types seem redundant for Survival. We already have a single target nature damage ability (Serpent Sting) and a fire damage AoE (Explosive Trap). Damage type doesn't usually matter these days, but I'd like them to switch it up a bit just in case. Call one of them Blessed Bullets and make it holy damage or something. Variety is always good.

Things are shaping up for WoD. I'm really excited about it, which is why I'm barely playing World of Warcraft at all. I may even cancel my subscription for the summer and go fishing.JC Swayhttp://email@example.com:blogger.com,1999:blog-3601069035804133299.post-11401197934699465162014-05-08T10:55:00.000-07:002014-05-08T11:00:47.768-07:00So Many QuestionsAs opposed to providing you readers with any sort of helpful information, I thought I would share the growing list of questions I have right now about hunters and WoW. Between blog posts, Twitter, and developer interviews we're getting a decent amount of information. But each bit seems to generate more uncertainty in my head. So here is an improvised, no particular order list of questions. If you know the answer to any, help me out.

What will Bear Trap do? It better not be a root+bleed, because we can basically do that now.

What is replacing Flaming Shots?

Why are the kids wearing headphones on their head but not putting the speakers on their ears?

Any timetable for the beta? I'll settle for a season at this point.

Why am I the only one who isn't gonna miss Distracting Shot?

If one of the hunter specs is being redesigned for PvP, which one is it?

What's the difference between a cupcake and a muffin? Cuz I just ate a "muffin" that had frosting on it.

What are talking about with this mobility tax? I think I could live with 5 or 8%. Any more than that and my shadow priest starts to look really good.

How in the world are tertiary stats balanced? Maybe we need a beta..

How well is my 2009 computer going to run WoD?

What race am I going to change my hunter to? It's between Dwarf and Night Elf right now.

Are we getting some new taming challenges?

Isn't Marksman's 120 focus combined with Rapid Fire a bit much?

How did I not know about Delirium's blog until this week? Great stuff there.

Will people really be able to take Stampede and Lone Wolf at the same time? That seems dumb. If hunters want the big cooldown they should have to manage a pet.

How can people say not having the Hunter's Mark visual will be weird, but not having a pet will be awesome? I'm fine having one less visual effect on the boss, personally.

Why didn't Blizzard cut Aspect of the Pack?

Have the devs actually confirmed yet that we're not flying in WoD? We all know that's happening so someone might as well say it straight up.

Is there another long-term legendary in the works? Let me guess:A legendary toolshed for my garrison.

Well, that's what I have right now. Obviusly this post is a little silly, but the questions are (mostly) sincere. I really need an answer on the muffin vs cupcake thing. What are you wondering about?JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-84893953384256535742014-04-23T12:19:00.003-07:002014-11-11T13:56:38.054-08:00Pets, Pets, Pets!

The long, LONG, sunset of an expansion is my favorite time to revisit my stable and do some pet collecting. We get announcements that may make you want to pick up a pet you don't have for the next expansion, and if you're into collecting rares your competiton will almost certainly already have what they want. Some tames might even be a bit easier now before we lose some of our abilities. If you recently boosted a hunter, you probably have quite a bit of pet collecting to do in order to get all the various buffs. If nothing else, it's something to do during a content drought. And if you want to try for the MoP challenges, you can spend waste a LOT of time looking for those damn tracks. (Side note, why make a taming challenge and then use the same skin later for a regular tame? They did it in Cata and again in MoP. Pretty silly in my opinion.) I spent some time the other night dropping some unused pets (Why did I have 5 cats in there?) and taming the serpent pictured above to grab a buff I didn't have. I couldn't resist naming him Whitesnake.

The biggest pet news we have gotten recently is that Heroism and Battle Res will no longer be exclusive to Beast Mastery in WoD. If you never play BM or just want to cover all your bases, get yourself a Nether Ray for Hero and either a Crane or Moth for B Res. As sombody who likes to play Survival whenever possible I couldn't be happier about this change. No longer will I be pressured to go BM just for Heroism!

While it's been well documented already, a pet post would be incomplete without running down which pets will bring which buffs and debuffs in WoD. If you run in a smaller sized raid, or like me just want to have the whole hunter arsenal in your stable, you'll want to have one pet from each group. The groups right now aren't distributed very well, and this is the development process so I anticipate some changes. Note that I am including BM only exotic pets here. I'll do my best to keep the list updated.

The Pet List as of September 9, 2014 (Beta):

Buffs: Any group size bigger than 10 will almost certainly have these covered already, but weird things can happen with group composition. You'll definately be able to use them in the new 5-mans and scenarios. And if you go petless, the current thinking is you can bring one of these as an aura. See my note below about the importance of a Multistrike pet for Survival Hunters.

Stats

Gorilla (One of my all-time favorites. Happy he is going to be useful!)

Dogs

Shale Spider

Worm

Stamina

Bear

Goat

Hook Wasp

Silithid

Rylak

Spell Power

Serpent

Silithid

Water Strider

Haste

Sporebat (Nice to see we have some choice here. Lots of sporebats lately.)

Wasp

Hyena

Hook Wasp

Rylak

Crit

Wolf

Raptor

Devilsaur

Quilen

Shale Spider

Water Strider

Mastery

Cat

Tallstrider

Hydra (You'll want to wait for WoD and get this one because Hydra!)

Spirit Beast

Multistrike

Basilisk

Chimaera

Clefthoof (Formerly called Rhinos)

Core Hound

Dragonhawk

Fox

Wind Serpent

Versatility

Bird of Prey

Boar

Porcupine

Ravager

Stag

Clefthoof

Worm

Debuffs: Not a lot to say here since so many debuffs have been removed. Make sure you have a Mortal Wounds pet at the very least.

Mortal Wounds

Devilsaur

Scorpion

Carrion Bird

Riverbeast (WoD pet)

Slow Movement

Spider

Warp Stalker

Silithid

Crocolisk

Chimaera

The most important pet buff every SV hunter will need to have is Multistrike. Multistrike will proc Lock and Load after 6.0. It is going to be imperative for SV hunters to have the highest Multistrike possible. Make sure you have a Dragonhawk, Fox, or Wind Serpent before 6.0 drops if you're going to go Survival. As of this update, Lock and Load has been reverted to an older version.

 As always Petopia is your best resource for "shopping" for cool and rare pets. I also want to mention that Raid Checklist is my favorite add-on for figuring out which buff or debuff I should bring to the group. If you raid lead or don't know every class inside and out, I highly recommend it. What pets are you collecting right now? What's your favorite pet? Mine is Karkin.

JC Swayhttp://email@example.com:blogger.com,1999:blog-3601069035804133299.post-48078378432984280032014-04-14T13:52:00.002-07:002014-04-14T13:52:57.567-07:00I'm Back...and Now with Stuff to Talk About!Wow, I hate going this long between posts. The break began when there was just nothing to write about. End of expansion, no news, less people playing. I'll admit that I'm pretty burned on MoP right now, and maybe WoW in general. Been playing this game for nine years at this point. I even got back into Diablo recently because of how I feel about WoW at the moment. And then my vacation lined-up with the Alpha release. Just my luck. Considering the Alpha patch notes are a few weeks old at this point, I'm not going to summarize them here. But I am going to assume my readers have seen them. If you want great rundowns of the hunter changes go to The Brew Hall or Eyes of the Beast. Now that we have seen the very, very first iteration of the new hunter I'd say things look pretty good.

Button bloat: No real surprises regarding what abilities we lost. I am thrilled that traps are not only staying, but getting more powerful. Especially for survival hunters, proper trap usage is going to be really important. The change to Explosive Trap is so cool. Reminds me of the days of old. Also, survival is losing Kill Shot. While I actually advocated for all the specs to have it removed, I'm going to count that prediction as a win. I totally called that:) More importantly, I think it will really help SV. With Lock 'n Load and all the other cooldowns, our rotation is just chaotic enough to make a new shot that pops up at the end of a fight seem weird. I'll totally take being the sustained, dot based spec.

Differentiation: Blizz did a better job with this that I could have hoped. Only SV has Serpent Sting? Love it. Traps are better, and SV traps are better still? Hell yeah. A solid self heal once per minute? Now we actually live up to our spec's name! I do have to say I wish they had not changed how Serpent Sting is applied. There was some skill involved in keeping it up (especially on multiple targets) or remembering to reapply it after transition phases. But if the choice was between the new system and scrapping the ability altogether, I think Blizzard made the right choice. SV really sounds like THE dot and magic damage spec.

Draenor Perks: Such a cool idea. Some kind of power increase every level, in a random order. By max level everyone is the same, but how they got there will be a little different for everyone. As someone who really doesn't enjoy leveling, I think these could create some replayability for WoD. In any case, they sound totally fun.

Camouflage: Camo, in the alpha notes, is amazing. For a survival hunter camo becomes a nice self heal that one can use every minute without stopping the deeps. Sweet! Awesome! Killer! But here's the thing: we've been burned by camouflage before. In the Cataclysm development process, camo started out really cool and was slowly eroded into an almost worthless ability. I really hope we don't repeat that whole experience. I know it's the nature of game development and class balance, but I'm not sure I can go through that again with camouflage, considering how awesome it looks right now for survival.

I have heard people describe the changes as making Survival into the PvP spec. I can see why they feel that way. Our CC will be better, and the buffs to Camo will certainly help as well. On the other hand, it looks like we will have the lowest burst damage (although we can use some talent choices to mitigate that somewhat) and we won't have an execute button. It looks to me like SV will be a good choice for PvP, but I really hope Blizzard can get the balancing close enough that it is good for more than that. I feel like they did an amazing job balancing the hunter specs in MoP, so why not do it again?JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-46405672907977291072014-03-17T11:28:00.000-07:002014-03-17T11:28:25.207-07:00The Veteran's Bonus is Fine as it IsThere have been a lot of complaints about the Veteran's Bonus in the last week since character boosts went live. For those unaware, the Veteran's Bonus raises your professions to 600 (max level) if you use a boost on a character levels 60-89. When this feature was announced I was cautiously excited about it, from the perspective of someone who plays the auction house. I'm really happy with the current state of it, but quite a few are not.

The big question I had when we first heard about the Veteran's Bonus was in regard to recipes. What would these new crafters know how to make? Everything? Some things? Nothing? Turns out, nothing. You have 600 skill level, but no recipes. And that is where the complaints are coming from. People on Twitter and forums have been raging about this, and they are flat-out wrong. Just about every angry post I found, the person expected to get EVERY recipe up through 600. Many pointed out that the cost of EVERY recipe vastly exceeds the 150g your boosted character receives. Are you fucking kidding me? Do you even know what I had to do to learn all those patterns? While I'm as surprised as anyone that the VB doesn't give you any recipes at all, I am relieved that people aren't getting stuff that requires discovery or rep grinding. Stuff we just buy from a trainer? I'm ok with that. But I would be just as pissed as the guys that want it all for free if people had so easily gotten the patterns I had to work hard for. Some of my stuff required raiding. Some stuff (enchants) cost me hours of my life doing daily quests. Many of my good and profitable JC cuts were borne from an agonizing combination of random discovery and world drops. Meta cuts in particular took me a long time to get, and I'm frankly happy that my new competitors don't just have them because they are cool giving Blizzard $60. And why do these people want every recipe anyway?

If you're a completionist and you HAVE to have every purchasable pattern for your new professions, it's only going to cost you a few thousand gold. Really not much considering you're buying the potential to make hundreds of thousands back with a little discipline. The complainers posit that they are starting out on a new realm and only have the 150g the boost brings to work with. I suspect a lot of these complaints are false rationalizations for wanting patterns for nothing (you leveled to 60 and didn't make any gold?) but let's take them at their word. To start out, you only need to learn one or two current recipes for each of your professions to get going on your new realm. I'm going to give you a few examples from the professions I do.

Boosted an alchemist? Well, the stuff you want to learn is discovered. You can't buy it even if you have the gold. You can buy Master Healing Potion for only 20g, and each one you make gives you a chance to learn profitable transmutes. The mats for the potions are cheap. I think I discovered all the good stuff in about an hour. Let's talk leatherworking. You can get started for 5g. That will allow you to make Magnificent Hide, which sell consistently. You'll want to use them to make armor kits, but to do that you'll need to grind out some Golden Lotus rep like the rest of us had to. But you can start making profit for only 5g. Hard to complain about that. Jewelcrafters can get started even cheaper than that! The MoP cuts that sell are all discovered or dropped. You can learn the recipe to start discovering cuts for only 4.5g. It's going to take you a while to learn all the patterns that way, but the rest of us did it and we survived. You're on your own for the meta cuts. It took me months to get the ones that sell. But really guys, a 4.5g and reasonable time investment for a profession that makes quite a few WoW millionaires? Stop your bitching. Just to hammer my point home, you can get started in enchanting for 2.28g. Buy the pattern for Glorious Stats. They sell all day every day, and mats on quite a few servers are stupid cheap. I mean 80s for dust cheap. You can start cranking out enchants for the cost of a potion.

I don't know why people want a bunch of old recipes that don't really sell, but they do. OK fine, well you are going to have to go out and get them like the rest of us did. Farm some mobs and grind some rep. Solo super-old content for weeks while you wait for patterns to drop. Do totally repetitive daily quests. You're my competition now, so don't expect any sympathy. And I have clearly proven that you can get started making gold with your new professions for well under the 150g the boost gives you. So stop complaining. Asking for every recipe to be included with the Veteran's Bonus is lunacy.JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-5210703760882623062014-03-10T09:26:00.000-07:002014-03-10T09:26:05.848-07:00Playing With Transmog
I

I have been having fun putting some new transmog sets together. This first one is based around the Chillwind Staff. It's a killer model and as you can see, it gently drops rose petals. It's hard sometimes to put an outfit together for a shadow priest, because we're pretty much always in shadowform. So I went with a bunch of purple and blue stuff.

This set is all about the Dragonstrike pieces. I like them both for how they look, and the fact that you have to be a leatherworker to wear them. Still looking for the perfect gun for this set..

JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-46113010343874256382014-03-04T11:24:00.001-08:002014-03-04T18:45:44.725-08:00Lone Wolf is a Terrible Idea

I'm getting old. There is grey in my beard. Depending on where you live and which data you trust I've already hit middle age. And I'm catching myself thinking and saying the things older people do when they are struggling to understand changes in the world. Lately I've been saying crazy shit like, "There hasn't been a really good Hip Hop album since 2000" and "Yeah, we sagged our pants. But not like the kids do today." Yep, I'm getting to be a close-minded old fart. And I wonder if that is why I feel the way I do about the Lone Wolf talent.

I've been playing a hunter since Vanilla. I've actually been playing the same hunter since then (with quite a few race changes mixed-in). I've seen a lot of changes: mana to focus, ammo, the dead zone, pet happiness. While I can't say I've embraced every major change to our class, I've never had a reaction as strong as how I feel about the idea of Lone Wolf. I hate it. I'm just praying it was a placeholder. I think it's contrary to what it means to be a hunter, and it has serious potential to be a balance nightmare.

Hunters are the pet class. Pets are one of the most important aspects of our class' identity. Some of us collect them. Some of us use them to tank current raid content. Some of us (me) forget to dismiss them, jump off a ledge, and pull all of UBRS to our group. A big part of being a decent hunter is having the right pet for your situation and properly controlling it. The fact that Blizzard is considering allowing hunters to bypass that part of the hunter experience is just baffling to me. I don't get it. We're not the only ranged DPS class in the game. If someone wants to play ranged but can't handle a pet they have at least three other options. But there is more going on here than me being an old curmudgeon.

There are two prevalent arguments in favor of Lone Wolf. The first is simply, "A lot of hunters want to play without their pets." I don't think it's really that many. I don't think someone would roll a hunter if they don't like pets. I don't like melee, so I know better than to roll a DK. Furthermore, a lot of hunters want quite a few different things. They haven't given us pistols or a dedicated tanking spec yet. The second argument for it is more interesting, but it still falls short. There are a number of situations where our pets struggle. Some fights just don't play well with pet pathing, etc. My pet despawns all the time during Immersius, for example. Don't get me started on the Hagara encounter. There is one of these fights pretty much every tier. Some say Lone Wolf is an option for fights where pets don't function as they should. The problem with that argument is our pets not working is simply unacceptable. Frankly, we hunters have been too forgiving when it comes to these situations. I mean really, can you imagine Blizzard releasing a fight where pally tanks' shields didn't work? Or telling rogues that stealth doesn't work as intended in the new BG? That just wouldn't happen. It should be just as unacceptable for hunter pets to be borked. Lone Wolf could create a fairly dangerous situation where Blizzard can justify even more of these fights and we are required to get rid of our pets for them. All of a sudden for some fights we are essentially required to ditch a defining aspect of our class. That would be a fucking debacle.

I also worry about balance. Spec balance for hunters has been relatively good as of late. Such a fundamental change, especially one intended to be optional, could really screw things up. If Blizzard goes ahead with this experiment, they are going to have to be spot on with the balancing. I'd actually go a step further. Choosing Lone Wolf should cost a hunter a little dps. We should be rewarded for the added complexity of managing a pet. If I feel compelled to get rid of my pet, even for one fight each tier, I'll be pissed. Beware the wrath of the angry old man.
JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-17979025234691148882014-02-25T09:54:00.000-08:002014-03-03T14:09:43.492-08:00Improving ProfessionsWoW Insider's blog topic this week asks how we would improve professions. Perhaps because I have been pretty successful on the AH lately (profiting 3k per day for the last month), or because I'm only in four professions, I'm not sure they need that much improvement. That said, there are some things I would like to see improved. Some of these are the tools used around professions as opposed to the skills themselves. Also, most of these ideas are not original. I get a lot of my ideas from gold podcasts such as Late Night with Stede and the now retired Call to Auction. On to how professions could be improved.

Either get rid of all the combat bonuses or truly balance them. It's lame that raiders feel forced to take the same specific professions for the sake of an extra gem, etc. Professions should be totally optional regardless of what you do in the game, and players should feel free to chose whichever ones, if any, they want to do. I have to think if they could be balanced exactly, they would have been by now. They should probably just go away. Utility stuff like drums and rocket boots should stay. Edit: Apparently getting rid of combat bonuses has already been announced for Warlords. I totally missed that, but glad to hear about the change.

Every profession should be able to make a mount, and they should all require that trade skill. The current situation is inconsistent and convoluted.

New armor and weapons should have unique models. There should be exactly ONE way to get some awesome looking models, wether it's for transmog or not, and that is a craftsperson.

Multiple recipes on a shared daily cooldown. Right now, my alchemist makes Living Steel every day regardless. That isn't exactly interesting.

Maybe make those cooldowns weekly so we don't feel compelled to log in every day. Want to make 7 Living Steel on Tuesday and be done with it for the week? No problem.

The ability to repair things you can craft at a nice discount. Maybe put it on a 2-5 hour cooldown.

Extra storage if you have two professions at max. Perhaps an extra bank slot gets unlocked.

Improve the AH. Make the default interface more like the mobile version or just like Auctionator. More importantly, implement buy orders. Buy orders would allow crafters to see real demand and margins for products before they have committed to making them. They would also make it easier to purchase hard to find materials. If I see that I can instantly sell Clefthoof leather at a great price, I might just go farm some up.

So that's what I have. How would YOU improve professions?JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-38119742183554070322014-02-19T08:58:00.003-08:002014-02-25T13:17:10.045-08:00Your Character Boost is NOT FreeThe character boost to level 90 you will get when you buy Warlords is not free. Not in any way. People keep calling it free and for whatever reason that bothers the hell out of me. Perhaps it's because part of my job is teaching economics and personal finance, I don't know. But the more I hear the boost referred to as free the more it bugs me, hence this rant. The character boost is a feature of Warlords. One of many. When you pay $50 or whatever the expansion ends-up costing, you are purchasing the boost alongside garrisons, new zones, and an increased level cap. It is in no way free. It's a cool part of a cool game that anyone reading this blog will almost certainly buy. But if it were in any way free, wer would get it regardless of buying Warlords or not. It's really that simple. When I try to explain this to people, the common response is, "I was going to buy WoD anyway, so this is a free bonus." A bonus? Sure. Free? Not at all. You buy and pay for the whole game regardless of which parts you want or use. I would have bought MoP without pet battles, but that doesn't mean they were free for me. I leveled a character without going to Dread Wastes. Was that zone "free" for me? Hell no. If you never PvP, you still pay for new battlegrounds and the availability of PvP gear. The cost of developing and supporting the entire game is passed along to all of us, and this includes the level 90 boost. Let me explain it with a non-WoW example. You order a pizza. You never, ever eat the crust. It's just not your thing. If you pay the same price for the pizza as someone who loves the crust, you didn't get it for free, even if you were going to get that pizza anyway. Blizzard is a corporation. They shouldn't give us things for free, and they rightly never have. We purchase, and subscribe to, their wonderful game. Many times over the years they have added value to our subscriptions to keep us paying month after month.But let's be informed consumers and stop calling the boost free. It is not. /rant overJC Swayhttp://email@example.com:blogger.com,1999:blog-3601069035804133299.post-69788790711042456682014-02-14T12:14:00.002-08:002014-02-14T15:06:24.993-08:00The Very Basics of HuntersWe will be getting the ability to instantly level a character to 90 sometime "soon." I thought I might throw together a super basic guide for any brand-new level 90 hunters. If you've been playing a hunter for a while, you're not going to find anything in here you (hopefully) don't already know.

Before I dive into these basics, a cautionary tale for anyone who is going to create a hunter alt just for some fun. I grew-up skiing. I LOVED to ski as a kid and I knew I would ski for the rest of my life. In college I got a snowboard just to try it out. I said more than once I would always continue to ski. I went snowboarding for the first time and absolutely loved it. There was just something about boarding that had been missing from skiing, even though I didn't know it was missing until I got a snowboard. My skis stayed in the garage for the rest of that season, but I knew I'd use them again. The following season they didn't make it out of the garage once. After five more seasons where I never even considered skiing, I sold them. It turns out I would be a snowboarder for the rest of my life. Hunters are snowboards, and other classes are skis. I enjoy the other classes. They are fun, but my hunter will always be my main and the toon I want to raid with. So be careful getting a hunter alt. There is a very good chance it will become you main. With that said, hunter basics in 60 seconds or so:

Your pet isn't decoration. It provides a BIG portion of your damage regardless of your spec. Learn how to control it.

Always, always, always have Aspect of the Hawk up. Always.

Currently, all three specs are good. Try them all out and find one you like.

Agility is king. The correct amount is more. Virtually any way you can increase your agility is something you should do. Beware of mail armor without agility on it-that's not for you.

There is no best pet for dps. Different pets bring different buffs, however, which can help in a group setting.

If you're going to do group content in any spec, have the Glyph of Animal Bond.

Your weapon is really important. Use bonus rolls on bosses that drop weapons. Put a scope on any blue or better ranged weapon.

If you know nothing about your shot priority, this add-on can help you learn it. Use the shot on the far left of the bar, and your regen shot to get focus back. Your regen shot is either Cobra or Steady Shot.

Traps are fun. Spend a little time learning how to use them.

Feign Death and Deterrence can and will save your bacon.

Our class has an anthem. You can hear it here.

Now get out there and shoot stuff!JC Swayhttp://email@example.com:blogger.com,1999:blog-3601069035804133299.post-16003289561484739272014-02-04T11:11:00.003-08:002014-02-14T15:05:58.170-08:00Do Hunters Need Spec Differentiation?Blizzard's devs have said more than once that few classes, including hunters, need more dfferentiation between the three specs. They have been very clear that this does not mean an overhaul, just adjustments to make the specs feel more different from each other. Do hunters really need this?

Frankly, I don't think so. We have never had better spec balance, and the idea of messing around with hunters at all kind of scares me. Hunters have also been tagged as victims of button bloat, so spec differentiation seems at odds with button reduction unless we have a massive culling of abilities with many becomming spec specific. I would hate it if spec differentiation and button bloat create a situation where we become a 3-button class. Then why would we need Mages? Also, I don't personally think each spec needs to feel like it's own class. And perhaps because I play Survial 99% of the time, when I do go Marks or BM it already fells really different. It was stressful for me during Alysrazor when I had to go Marks for Silencing Shot. Compared to SV, the Marksman rotation is hard. Which is fine. I like the idea of one spec being less forgiving but having a slightly higer DPS. Hunters can be rewarded for putting in the time and effort to learn the harder rotation. And differentiation isn't just about rotation. BM has exotic pets! A whole group of awesome pets, many of which come with raid cooldowns, available only to one spec. I honestly don't know how BM could be more different without putting them back on mana.

So I'm fine with how different the specs feel currently, but many disagree with me. Or, maybe a better way to put it is people that disagree work at Blizzard and have the power to change things. If we really, really have to differentiate the specs even more, there are some good ideas out there. The best one I have heard was from a guest on the recently retired Hunting Party Podcast and is to get rid of Arcane Shot. We all hit a ton of them as a focus dump. We could either create spec specific dumps, or adjust costs of other abilities to not have a dump at all. I've done my best to come up with other ideas that would differentiate specs even more without contributing to further button bloat:

Give Marks 120 focus and reduce BM's burst. Marks would have the distiniction of high burst damage and difficult-but-competitive sustained damage. Perhaps Rapid Fire becomes a MM ability as well.

Marks only weapons. Just for flavor.

Survival is already the AoE champ. Multi Shot could be SV only.

I honestly have nothing for BM. Exotic pets and rotation feel like enough. I assume there will be some new exotic tames in WoD, just like every previous expansion since their inception. If I had to say something, it would be to make Stampede BM specific. But I would fucking hate that as Survival.

Traps. So much could be done with traps to help differentiation! One spce-specific trap each. Or make traps SV only. Or make SV traps invisible to enemies in PvP. Anything that retains traps and keeps SV's traps somewhat better. It's always been part of the Survival identity.

I hope none of this happens except the invisible PvP trap thing. That would be amazing. Please Blizz, don't break hunters at this point! We are finally competitive, balanced, and we got Stampede. We will all keep playing the class if you don't do any differentiation. I promise.

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JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-51523974044221811622014-01-09T11:58:00.002-08:002014-02-14T15:05:31.565-08:00Battling Button BloatAs WoW gets older and older, every class gets more and more abilities. This is fun. It's a part of why we level up-getting new abilities is exciting and makes us feel more powerful. But each new active ability comes with a new button, and many feel we now have just too many buttons. I have to agree. At this point my level 90 hunter has a lot of buttons. So many that I'm struggling to get them all laid out without buying a fancy gaming keyboard-which I don't think I should have to do just to play the game appropriately. So I have spent the last couple weeks thinking about which abilities could be cut-or at least changed to reduce our number of buttons.

I am looking at this mostly from a PvE perspective. I have been running some BGs as of late, so I'm not completely avoiding PvP implications, but I imagine some of these ideas will upset hard core PvP hunters. Extreme solo hunters won't be happy either, but we can't balance the game around soloing. Sorry. Regardless, other than one of these abilities, it wasn't easy to find many candidates I could simply say goodby to. Easy or not, my hit list for abilities to get rid of or change is as follows.

Immolation Trap: This was the easy one. Seriously, when was the last time you cast it? I don't even know when it was last on my bars.

Camouflage: I know people like it in PvP, but it never seems to help me much. In PvE all it has ever done is allow me to finish quests without killing mobs I don't need. Convenient? Yes. Necessary? Nope. Most importantly, the flavor of a stealth ability feels really roguey. Getting rid of Camo might be a tiny step toward fighting the homogenization of classes that many are concerned about these days.

Widow Venom: Never used it in PvE, and never felt like it did much in PvP. Am I missing something?

Distracting Shot: The last time I used this in a raid was Firelands. That might have been the ONLY time I used it in a raid. Had there been a need for it more than once in 5 tiers of boss fights I would have suggested making it a situational talent. If we really need a taunt other than our pet's, there could be a glyph that changes Misdirection from threat into a taunt. But honestly, I'd rather just see it go and force hunters to rely on a combination of pet management and MD.

Freezing Trap or Wyvern Sting: We don't need two single-target CC spells. In the bad old days when traps could only be used out of combat, having both made more sense. Today, not so much. Get rid of one-it doesn't really matter which. I'd opt for keeping the trap just because traps are a signature of our class.

Hunter's Mark: I realize this has some major PvP implications. I love keeping rogues out of stealth as much as anybody, but since it got baked into a bunch of shots it hasn't been on my bars at all. This is another place where a glyph could be created to keep the anti-stealth capability an option.

Aspects: We only ever use one in combat. Sure, speeding up the corpse run is nice. But do we really need them anymore? I say no.

Concussive Shot: We already have a trap to slow something down. Now that we can launch it, I think this shot can go.

Kill Shot: It's not exactly interesting. When it's up you fire it. Sounds just like our signature shots. I'd suggest baking a sub 20% damage boost into them instead. That way players still get rewarded for performing a correct shot priority.

So that's nine candidates. It wasn't easy to get that many. Did miss any others? Am I crazy to suggest some of these? Tell me how I'm wrong in the comments!

JC

JC Swayhttp://email@example.com:blogger.com,1999:blog-3601069035804133299.post-35979015676606017962013-12-16T13:25:00.000-08:002014-02-14T15:11:17.106-08:00A Hunter Raid Cooldown IdeaMany hunters including myself have been asking for some kind of raid cooldown. I've been pondering this for a while, trying to think of what our CD should look like. I want it to be different and obviously useful. The other night an idea finally hit me. While it's (hopefully) too late in the Warlords development cycle to get a new ability implemented, I really like this idea and want to share it.

Lots of classes get really useful raid cooldowns and enhancements these days. You've got your Heroism/Bloodlust/Time Warp, Rallying Cry, Lock cookies and portals and summons. Seriously, why so much Lock love? We need hunters to get something along these lines. I want other raid members to feel grateful we're aound, like the way I feel about a Warlock when a cookie saves my ass.

Some of you are probably thinking, "We get lots of those CDs! Our exotic pets can bring hero, a battle res.." Let me stop you right there. For starters, you have to be BM to bring those. Next, bringing them can mean giving up a different buff your raid needs. Most importantly, those are other class' abilities that we borrow. What I want is a new hunter raid cooldown. Something no other class brings, and is helpful for the whole group. As I was trying to figure-out what it should be I knew it needed to be pet based. We are the pet class. It's our thing. I was having a hard time thinking of something cool until a flex run I did recently.

It was a situation every raider has experienced. Earlyish in the encounter something tanky or healy want awry (I won't pretend I really understand what those guys do. I should, but I don't.) and both our tanks were dead. It takes a few precious seconds to get a tank targeted and ressed, not to mention buffed-up. As this process was happening and the boss was running around clobbering characters that aren't tanks I thought, "Man I wish my pet could tank. Just for 15 or 20 seconds while we regroup." Eureka.

Hunters and huntress' I present to you what should become the new hunter raid cooldown: The Oh Shit Let My Pet Tank For A Bit button (name TBD). It's useful. It's different. It's pet based. I'm not going to pretend that I'm not pretty proud of this idea.

What I'm envisioning is a single button that gives a short time (for some reason 20 seconds seems good to me) where our pet takes no damage and sits on the top of it's target's threat table. During this time maybe the pet's threat could be magnified so a skilled hunter could MD other mobs to it, for adds or council fights. And when the ability is over the pet dies and can't be immediately ressed. Maybe it can't be ressed for a minute or two, or possibly until combat ends. I'm not calling this an 'Oh Shit" button for nothing. This isn't Heroism. You don't normally plan to use this. You just thank Elune that you have it when you need it.

Speaking of Heroism, the same rules apply. You get this ability exactly once per fight, regardless of how many hunters are in your raid. No stacking hunters and rotating pet tanks to replace a real player tank or to cheese some fight mechanic. But even with these restrictions, this ability could come up huge in at least a few raiding situations. We have the aforementioned dead tanks scenario. The ability might also help before or during a high damage phase to give healers a chance to top-off real tanks. I think the coolest application of this ability would be the last stand. I'm talking about that all too familiar situation where 1 or 2 DPS are trying to finish off a 98% dead boss. This ability could be the difference between a kill and the super frustrating 0.5% wipe. It just might buy us an extra 10 seconds of DPS to get the boss down. Imagine the heroes we would be every time a hunter and their pet take down the boss with everyone else watching from their corpses! Their children and grandchildren will sing songs that tell the Tale of The Sporebat that Killed Hellscream.

What do you think of this idea? Got your own hunter Raid CD idea? Let me know. We won't get anything until there is a conversation taking place in the hunter community.JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-47031494842900863022013-12-10T16:24:00.000-08:002014-02-14T15:06:40.477-08:00Don't freak outEver since Blizzard announced that gems will be random and there will be less gear that takes enchants, I have seen a lot of gloom and doom in the gold making community. On the surface, it does seem like they may be killing the golden geese of WoW. While it's way too early to tell for sure, after doing some thinking and even number-crunching, I'm happy to stay in both markets moving into Warlords. The only way I didn't drown in the combinations and permutations and get totally confused was to tell myself a story. A story about the luckiest hunter in the world...of Warcraft.

He's strictly a PvE raiding hunter. This hunter is lucky. He gets every drop. Literally every drop from a tier. He always puts the same haste enchant on his gloves. And he collects two sets, so that he has optimal secondary stats for both of his specs. So under our current gear system he gets:

Raid Finder gloves

Raid Finder off spec gloves

Flex gloves

Flex off spec gloves

Normal gloves

Normal off spec gloves

Warforged gloves

Warforged off spec gloves

Heroic gloves

Heroic off spec gloves

Heroic Warforged gloves

Heroic Warforged off spec gloves

I told you he was lucky. Anyway, under our current gear system we have a chance to sell him 12 enchants each tier for his glove slot. Not bad. Until you look at the lucky hunter's possibilities under the Warlords system. He's gonna get all the gloves listed above, but there will also be Warforged (whatever they end up calling it) Raid Finder and flex drops, so we're up to 14. Any time he gets gloves with either a random gem socket or his favorite tertiary stat he upgrades and enchants them (28). Then he starts collecting the drops with a gem socket AND his tertiary stat (42). There's more than one tertiary stat he likes, so he's building a second set of that (56). A gem slot for each of this set brings us to a whopping 70 opportunities to enchant this guy's gloves each tier. Almost six times as many as the current system. Even if there are half as many enchants in Warlords, we still have nearly triple the opportunity we do now. Imagine how many possibilities there would be if this guy decides he wants to collect all the tertiary stats! I tried to calculate that, but it got into scientific notation pretty quick. We haven't even considered PvP gear, two sets of non armor gear for hybrid classes, etc. I think it's safe to say we will still have plenty of opportunities to sell enchants in Warlords. Gems are going to be random, so it's a bit different, but in the example above we have at least 28 gems sold as opposed to 12 in the current system. More than twice as many chances per slot per tier. I'll take that all day!

Obviously this is an extreme, unrealistic example. Nobody gets this many pairs of gloves per tier. The point is I can't see any scenario where we don't get more sales opportunities to enhance gear under the new system. I certainly don't see the gem or enchant markets collapsing. If you disagree, feel free to drop out of those markets. Especially if you're on Aerie Peak.JC Swayhttp://email@example.com:blogger.com,1999:blog-3601069035804133299.post-37649004376783936542013-12-03T14:57:00.000-08:002014-02-14T15:09:53.084-08:00What I'm up toThe WoW Insider community blog topic is asking what everyone is doing in-game these days. The premise of the question is essentially "Now that MoP is over.." Well, for me a lot of MoP isn't over at all.

I don't rush through content the way a lot of people do. I have only seen the first 8 bosses in Siege. This is the raid we have for quite some time, so I have been kind of saving the last bosses. I hope to do flex 3 this week and possibly 4 as well. I'd also love to clear the place on normal and maybe get a few heroic kills when I'm geared enough. MoP isn't over for me at all. At least not the raiding.

Daily quest ARE done. I don't do them anymore. Getting my charms via pet battles. I'm pretty bad at PvP pet battles, but they sure are compelling. Along with the farm they are my biggest surprise in MoP. I am quite surprised by how much I enjoy doing them. I'm still doing my daily scenario, mostly to get my last MoP rep grind done without doing dailys. I'm not really playing the AH as aggressively as I used to. I have enough gold and the fun isn't really there anymore. Still doing my daily CDs, because you're just crazy to ignore that instant gold.

While I haven't really started yet, I think a big part of how I'll be playing in the next months is learning how to heal on my priest again. I have not healed since the end of Wrath, and if you had asked me before Blizzcon I would have said I probably never will again. I love DPS. I love Shadow. But those crafty bastards at Blizzard are taking away my best excuse to get out of healing. "But, all I have is DPS gear." I don't know how many times I have used that story, but with the upcoming changes to gear (what they now call "armor" to be specific) I can't really say that. My Shadow set won't be optimal for healing, but it's going to be good enough. So before I'm needed, I should learn how healing is even done these days. Do people still use Healbot? Seriously, help me out in the comments. The last time I healed anything my hunter still had mana.JC Swayhttp://firstname.lastname@example.com:blogger.com,1999:blog-3601069035804133299.post-39799852189381590382013-11-25T13:52:00.001-08:002014-02-14T15:11:49.989-08:00Thoughts on Warlords and my Expansion WishlistOK, I've been processing all the info from Blizzcon and thinking about my hunter's future. To be clear, I wasn't there nor did I get the Virtual Ticket this time, so my information is just what's out there in the blogosphere and twitterverse. It is not confirmed info and it's all subject to change-we don't even have a beta yet.

The whole Warlords of Dreinor idea sounds cool. I'm glad we're not just going to Outland again, and it's time for some Dreinei attention. The expansion is based on time travel. A lot of people are getting way into it and have a ton of complicated timeline it-then questions. Not me. As opposed to getting myself all worked-up I'm just thinking of it as a new planet to conquer. Nice and simple.

LFR, Normal, and Heroic raids will all flex across servers. The new hardest level, called "Mythic," will be 20-man only and not cross-realm. This is all pure win. Flex rules and I'm happy to see it expanded. Mythic raiders will have the super-hard encounters of old, and the difficulty of filling their roster to brag about.

One of the cooler things Blizzard is doing this expansion is the change to gear. Gear will change it's primary stats based on your spec. This is actually less significant for pure dps classes such as hunters, but it does have an impact. There will no longer be annoying shammy intellect mail drops we can't use. A piece of mail is a piece of mail. If a hunter puts it on the gear gets agility. ALL MAIL IS HUNTER MAIL! Obviously, this is a bigger deal for hybrid classes. My priest will only have to collect one set of PvE gear to play both dps and healer. This huge convenience may mean more of us are compelled to play those hybrid classes. I will almost certainly be playing my priest more because of this, depending on how the various classes develop through beta.

Speaking of gear, hit and expertise are gone. Good fucking riddance. They were never fun or interesting, just something you had to do virtually every time you got a piece of gear. I look forward to hearing what my Dreinei's new racial bonus will be.

I'm reluctant to even bring-up the new tier of talents this early. They weren't even officially announced, but people got to demo WoD so they saw what is there now. They will change over the development cycle. Anybody remember how much Camouflage and Stampede changed? It's the nature of game testing. That said, we can't ignore one of the "current" level 100 talents: With or Without You (I can wait while you dig-up that Joshua Tree cassette). The short version is for Survival and Marksman, this talent makes you a hunter without a pet. Yep, that's right. No pet. I'm not very good at pet management, but for the life of me I can't figure out why someone would roll a hunter if they didn't want to have a pet active. The pet is kind of our thing. Our community even has an amazing web site dedicated to our pets. Beyond flavor, this talent seems highly problematic. Do we lose the use of Master's Call? What about raid buffs? Is one of our 3 choices for top talents going to be dictated by our raid's need for a pet buff? I can live with only ever being able to use a sporebat while raiding, but let's not have our talents dictated to us as well. Worse even, think of all the lower-tier talents that are pet-related, like Blink Strikes. Either they all get reworked, or we have a fairly narrow set of choices for all our talents if we take this one. That sounds a lot like the old "cookie-cutter" builds that this talent system was designed to combat. My prediction is this talent in it's current form never makes it into the live game. My sincere hope is that if it does, the tier is balanced so well that none of us have to use it if we don't want to. If I wanted to be a ranged mail-wearing dps without a pet I'd be an Elemental Shaman.

There is so much more to talk about (I didn't even get into tertiary stats), and there will continue to be for a while as we approach WoD, but I need to get to my hunter wishlist. We actually got a few from my Panda list, and some things I would have put on the list have already been addressed (hit and expertise) so I want to put my ideas for this time around out there early so the heros in Irvine can get coding. Here we go:

That octopus pet. I still really want it.

Ability to summon the whole stable, not just five pets, from out in the world. Why not? Going back to a city at 15 after raid time just to get the pet buff you need is lame. Even more so since the death of Have Group, Will Travel. And with the new flex format, we may need to change pet buffs during the raid if we add or lose people. Let us have access to all the pets we spent time collecting.

Just get rid of aspects. It's time. Easy way to address some button bloat. Hunter's Mark can go as well.

I'll settle for a squid pet, but octopus is ideal.

Some kind of raid cooldown that doesn't require being BM. Maybe a channelled damage reduction or AoE heal for Survival?

A hunter specific mount. An epic quest line where we tame it would be even cooler, but I'll settle for just the mount. At this point every class should have one.

A PvP ability to tame feral druids (not my idea).

Dual pistols (not my idea). While reworking character models and animations is the perfect time to finally give us this. And make them really, really rare.

Bring back Eyes of the Beast. I didn't use it much, but a lot of hunters did.

An octopus pet holding a set of pistols.

What have I forgotten? What's on your hunter wish list for Warlords of Dreinor?

JC Swayhttp://email@example.com:blogger.com,1999:blog-3601069035804133299.post-15938753847078777732013-10-12T13:21:00.002-07:002014-02-14T15:08:40.747-08:00My Cloak is Not Oprah's CarSo, I finished the legendary questline grind last week. I am now the proud owner of Fen-Yu, Fury of Xuen. First, let me say to hunters still working on it, keep going! It really is worth the grind. This thing in combination with my 2-piece bonus and Assurance of Consequence is just crazy. When I log into my daily scenario now, the bosses just surrender. Quick aside: Once you have that trinket and the 2-piece, keep a close eye on your weapon's durability. You're going to be doing a lot more Rapid Fires. So many more that I just made a macro so it casts automagically whenever it's up.

Ok, but back to what I really want to talk about. I mean it when I say "proud owner." The legendary cloak is something every WoW player who earns one should be proud of. It's the culmination of a long-term goal many of us set for ourselves before Mists even launched. And in a sense, each of us did it all on our own. We ran the raids we had to run (usually way more times than we wanted to), did those challenging solo scenarios (healers-you guys had it rough), collected our valor and trillium, ran BGs until we got a win, etc. It was a grind and a constant prayer to RNGeesus. Probably the best testament to this is the fact that a lot of talented raiders are still finishing up. I know I was surprised that I finished slightly ahead of friends that do a lot more raiding than I do. Getting this thing takes work and some luck, which is no different from any other legendary this game has ever had. And yet, people dismiss it as some sort of charity from Blizzard.

We've all heard the snaky remarks. "All you have to do is run enough LFRs and you get one." First, this discounts all of the other parts of the overall quest I mentioned above. Second, have you run LFR on the weekend or since Flex came out? Getting kills there is not automatic. I've heard tales lately of groups needing 5 or more stacks of Determination to get a kill! Anybody who got their cloak using only LFR is very patient, to say the least. "If everybody can get one it doesn't mean anything." This argument is just the latest iteration of players wanting exclusivity in content. These are the same folks who were against LFG, LFR, and nerfs to outdated raids. They want to feel that what they do in the game is special because others don't have access to it. I don't share that feeling myself, but let's just look at what they literally said. Lots of things that everyone can have mean something. Virtually anyone can get a driver's license. Is yours meaningless? I know when I got mine on my 16th birthday it most certainly had meaning. We throw graduation parties to celebrate the end of High School, even though any student who works hard enough can have a diploma, because we all acknowledge and celebrate said hard work.

Ironically, the dismissal of the legendary cloak that irks me the most comes from my favorite WoW podcast, Convert to Raid (if you're not listening to them every week you should be). They have had a lot of entertaining fun with terms such as "the people's legendary," insinuating that there is a cloak just waiting in you mailbox like a WoW Anniversary pet. They have repeatedly compared it to the famous Oprah episode where she gave everyone in the audience a car. This just couldn't be further from the truth. Those people in Oprah's audience fell ass backwards into a car they didn't know existed. They went to see a TV show, and were surprised to get a free car. We all worked for our cloaks. When I was in the home stretch of collecting Titan Runestones, Seige of Ogrimmar had been out for a few weeks. Very few skilled raiders were running Throne of Thunder at that point, so I was trying to avoid doing it. I would have rather run a Flex Siege with friends where I could get upgrades, learn fights, etc. Pretty much anything to avoid LFR, as I don't care for it myself. I ran both Flex wings of SoO and was at 10 runestones. So I ran ToT 3 and disappointingly I only got 1 more. So I ran ToT 4 with the hope that I could get one on the first boss, hearth out and turn-in the quest with time to get back for Lei Shen. No such luck. After wiping on Lei Shen twice, I took it upon myself to make sure everyone knew what to do (I never try to "lead" an LFR group) because I was getting that damn guaranteed last runestone. We got him down and I was done with that part of the chain. But now I needed the heart. It was getting late, but now I was within striking distance! So I sucked it up, and cued again for a dungeon I just did and wouldn't get useable loot from. It was so late by the time we were done I can't say how many wipes we had, but there were at least a few. But at long last I was done collecting crap for Wrathion.

The point of me telling you the play-by-play of my quest for the cloak is that nobody just handed it to me as if I were in Oprah's audience. I did some things I would have done anyway, and a lot of things I wouldn't have done if I didn't have to. It is an accomplishment. It's arguably more of an accomplishment than the only other hunter legendary, which was a simple random drop. Remember that thing? It was the bee's knees-you didn't need to carry ammo anymore! But it just dropped like any other item on the boss' loot table. Getting it took no extra personal effort. One just had to be in the right place at the right time, even if they weren't a hunter! I earned my legendary cloak and I'm proud of it. If and when you get yours, I hope you feel the same.JC Swayhttp://email@example.com:blogger.com,1999:blog-3601069035804133299.post-25784498137229556342013-08-27T10:06:00.001-07:002014-02-14T15:07:41.504-08:00The big SV change in 5.4Just a quick post about the one big change for Survival hunters in 5.4 (which is 2 weeks from today). Explosive Trap and Black Arrow are no longer on a shared cooldown. I've personally been asking for this for a while. It just never made a lot of sense to me, and it was occasionally frustrating. The trade-off is that Explosive Trap will no longer trigger Lock and Load, and it does less damage. For years, many of us have been using ET on single target fights just to trigger L&L and do some damage at the same time. This will no longer be an option. If you're doing a single target rotation, just ditch ET and use Black Arrow on cooldown. Between this change and the loss of Readiness, we're down 2 buttons, which is a good start in my opinion.JC Swayhttp://firstname.lastname@example.com


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Drug bust nets 13 pounds of crystal methamphetamine
Officials in Hinds County made a drug bust valued at $500,000.
Authorities said 13 pounds of crystal methamphetamine was found in a secret compartment in a 2010 Honda Accord.
Investigators said the car was driving erratically on eastbound Interstate 20 on Friday night.
When the car was stopped, they said they became suspicious and called in K-9 units.
Deputies arrested Daniel Bueno, 36, and Misty Barker, 19. Both were charged with possession of drugs with intent to distribute.
Hinds County Sheriff Tyrone Lewis said the bust was big for Mississippi.
"Some of this drug was meant for Mississippi, somewhere in Mississippi," Lewis said. "It means a lot for us it not be on the streets, in Hinds County or in Mississippi."
More arrests could be made in the investigation.
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39 weeks and getting antsy
Find a Conversation
|Mon, 11-12-2012 - 11:02am
Been a while since I've been on, but wanted to float a question. I'm 39 weeks and planning on working until my due date (a week from today), so through the end of this week. After that, my plan next week is to rest and my mom is coming up the day after my EDD to help around the house, play with DS when he's home after daycare, and be here for the birth. We all assume I'll go late because I was 42 wks +3 with DS. In theory, this is all good, but I have the day off today and at 11 AM, I'm already antsy and getting broody (baby will never come, I'm too tired to do all that needs to be done around the house, etc.) I know I need to rest up for labor, but if I sit home for a week or more, I fear I may go crazy! Last time, I went out at 39 weeks, so I was out of work for 3 weeks before I delivered, but DH was home with me (it was summer and he's a teacher). Also I had 2 weeks of wicked prodromal labor, which made it impossible to work. So, how have people handled this time period - where you are waiting for baby and in discomfort but not in labor yet? I'm having some pretty intense braxton-hicks (mostly at night before bed) and started using evening primrose oil a couple days ago to speed things up, but it still feels to me like I will not be "on time." I'm thinking of leaving it with my boss that I may pop in for a 1/2 day or so here and there next week (and week after, if no labor yet) just to keep myself sane. Luckily, I have a job that allows this and would be OK with it as long as I call every day and tell them what I'm doing. I DO NOT want to go into labor at work - but I'm terrible at just relaxing. I'm going to talk this all through with my midwives at my appointment this evening, but any words of wisdom from those who have been there??
|Mon, 11-12-2012 - 5:31pm
I was just here a couple of weeks ago. Since this little girl didn't come as early as my first, I had vacation I had to use or loose. Honestly, it was a bit frustrating. I had plenty of things I wanted done and no energy. I ended up only being able to work on my to do for about 30 minutes and then rest 30 minutes. I tried planning in a day to pamper me, but that didn't work out. I ended up watching a lot of the movies and shows that I won't watch with my 2 year old around. That was an indulgence in itself, I guess. I took one day and enjoyed a last outting with just my ODD. It was nice to spend that time with her. I'm not sure how I would have handled my second scheduled week off...I'd already started to worry about going back to work after vacation. I didn't want to do that...my preggo brain had become too unpredicable...I was making noobie mistakes.
|Tue, 11-13-2012 - 9:43am
Glad you at least got a little time to relax, even if it wasn't what you were going for! Youre LO will be here before you know it and all those little things you wanted to get done won't seem to matter anymore. REmember, all they need at the beginning is diapers, food, and cuddles
|Tue, 11-13-2012 - 11:38am
Thanks! That's exactly how I'm feeling. Yesterday, I had the same issue - much on my "To Do" list and no energy. I got to cross one thing off and otherwise, I rested and did exactly what you said - watched movies I can't watch with my 2 yo around. I'm back at work for the rest of this week and then offically on maternity leave, but even at work I'm antsy and not getting much done. I don't trust myself to do anything important because I'm making mistakes, as you said, due to pregnancy brain and don't want to leave messes for others to clean up. So, basically, when I'm home, I'm kind of wishing I was at work and when I'm at work, wishing I was home. I guess overall I'm just wishing for baby! Glad to know I'm not alone in feeling these things. My midwives are going to check me at my 40 week appt on Monday and offered to strip my membranes depending on whether I'm dilated or not, so if I'm still feeling antsy by then, I may take them up on it. Last time, that was really what kicked things off for me. Also, my mom will be with us starting Monday or Tuesday of next week so if I'm still waiting for labor to really start, at least I'll have a distraction.


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This week I uploaded four files of transcribed records from the 1st Congregational Church in Preston, New London Co., CT. One of the most common names among the records was MEECH. These files can be found at http://freepages.genealogy.rootsweb.com/~jdevlin/
There are over 600 data files from CT, MA, RI, NJ, NY & MI on the site, hopefully with something of interest to everyone.
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of all the side characters to see in season two?
Besides flint who else would everyone like to see? *evil snicker*
of all the side characters to see in season two?
Besides flint who else would everyone like to see? *evil snicker*
Who else besides Flint, hmm.
In no particular order:
-The Sodapoppers
-Jimmy Two-Teeth
-The Toy Maffia
-Mack Salmon
-the Bug
-Lefty(even though we haven't actualy seen him)
-More Rats
-The Commisioner(but you still can see his face)
-Stinky(who we also haven't seen)
-Mr. Spatula
Roy G. Biv,
Harry Moleman
Ignore or add characters as you like but please NO BRADY CULTURE
okay whupps i went purused the comic and looked for reference there. *another maniacal laugh*
i don't think i'd ever want to encounter roy g biv again haha..
I voted for everything except bigfoots, just to make it clear how little the series needs more bigfoots. It's been done.
I'd like them to visit the commissioner's office, but have the commissioner never visible or fully audible to the player. I actually like to retain the possibility that the commissioner doesn't even really exist.
Also, Atrus still needs to cameo at some point.
@LuigiHann said: I voted for everything except bigfoots, just to make it clear how little the series needs more bigfoots. It's been done.
My thoughts about most of the ideas that have been used before, I'm afraid. I'd much rather see something original that the creators know what to do with than attempts to resurrect old jokes.
P.S. I voted for Flint Paper, who I think would be a minor enough and sufficiently non-overblown role to work, senseless violence (but implied, as we've heard so many times already!) and Bosco, though perhaps not such a huge character as before. Oops, and I could have ticked Mr Spatula and Hubert if I'd noticed them on the first read! They were really only scenery objects in the first place, but I liked them.
Mack Salmon could be a great villain in the games
And Flint Paper would be a nice addition to series regulars Bosco and Sybil. Maybe not a too important role, just have him pass by every now and then beating up people and saying hi to Sam & Max, just like in the comics, that could be hilarious
I have to say I don't see why Mack Salmon is so revered. He's a single joke which has already been heard; he hasn't enough substance to mastermind six episodes' worth of villainy, and I don't think it would be believable to have him as the guest villain for one of the episodes - that would mean he was working beneath someone.
Seriously - does no-one want to see anything new? Didn't we all love Bosco, Sybil, Jimmy, Hugh Bliss, Leonard Steakcharmer, Philo Pennyworth, and the host of other characters in Season One? All original ideas, and very funny and entertaining. I say give Telltale some space to be creative.
Of course we want to see new material. We're just voting on how much we want more of the old material to go with the new stuff. :) Personally, I wouldn't want more then half the old characters from Season One to show up in Season Two. Maybe they could play a big role again in Season Three, if there is one, but Season Two should be at least 75% new in my opinion. :)


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- Controlled Access & Cathedral or Vaulted Ceilings
- We Accept Pets - call for details
Welcome Home to The Terraces Apartments in El Sobrante, CA! Our homes feature amenities such as spacious, light interiors with cathedral or vaulted ceilings (upper level), large living rooms, elegant formal dining areas, modern kitchens, private bedroom suites with spacious closets, luxurious baths with tub & shower, and private view decks with convenient storage areas.
City, State
(888) 999-9999
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