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Dewey Tomko – Poker Player – PokerIce.com
• Name: Dewey Tomko
• Current Residence: Winter Haven, Fla.
• Birth Date: December 31, 1946
• Birth Place: Glassport, Pa., United States
To get better, a poker player has to play cards against better poker performers; it is the excellent side of a poker competition that improves his skills.
Dewey Tomko, recognized as well for having two World Series of Poker Major Event titles moves with his 35 years age as a pro poker performer.
The customary competition says these days: Tomko needs side entertainments to elevate his self-belief.
In 2005Tomko says to PokerIce.com: "You get so used to losing, since that's what's going to take place the majority of the time in competitions, that I play side competitions to feel as a champion once more".
Tomko still have low self-esteem at the poker table, in spite of three WORLD SERIES OF POKER (WSOP) gold bracelets, millions in competition earnings and ample street cred,
In a small rural community in Allegheny County, Pa, Tomko was born in Dec. 31, 1946.
A young undergo from a standard case of nothing-to-do.
Tamko started his poker activities at a young age, while being a teen and at local pool hall.
At the age of 16, Tamko was awarding from poker opposite to seasoned participant in Pittsburgh halls.
During College studies in West Virginia, Tomko was accustomed of reducing "returning Vietnam war checks" of their paychecks at poker competitions.
Finally, Tamko talent's earned him sufficient cash to pay for four years school fees, and he graduated with a degree in education.
As a kindergarten teacher, Tomko was working after being graduate from college.
Aside his job, Tamko persue playing poker by spending all his nights in the online poker rooms.
Despite the fact that he slept infrequently, he did collect in cash from the nightly gambles.
The moment, Tamko realized that he was earning in one night of poker more than his annual income as a teacher, he determined to turn poker expert.
Tamko begun playing competitions.
Finally he met and became close contacts with poker giants such Doyle Brunson and Jack Binion.
In 1974, at the first WORLD SERIES OF POKER (WSOP), Tomko was the fresh face at the table.
During summer holidays from teaching, and in spite of being a standard at the Gold Nugget, it was his first main competition.
Five years later, Tomko won his first WORLD SERIES OF POKER (WSOP) gold bracelet in the $1,000 No-Limit Hold'em episode.
In 1982, Tomko get together with Jack "Treetop" Straus at the $10,000 No-Limit Hold'em WORLD SERIES OF POKER (WSOP) Main Event.
However, when a fortunate river card provided Straus the overriding hand, Tomko completed the competition in second.
Tamko amassed a $208,000 chunk of change for his labors.
In 1984, both chance and talents, were beside Tomko, when he earned two first-position finals in the WORLD SERIES OF POKER (WSOP); one in the $5,000 Omaha Pot-Limit episode and one in the Major Incident.
In addition, Tomko won first position in the $10,000 No-Limit Hold'em Grand Prix of Poker and won his then-biggest pot, a $355,000 prize, the same year.
Over the following years, Tomko continued his side game and poker tournament play.
Adviced by Jack Binion, Tomko begun investing his competition awards and amassed big money into different business opportunities.
Actually, Tamko possesses a golf course and manages a Costa Rican casino.
Tamko still wait the WORLD SERIES OF POKER (WSOP) of every year, although, and till date, he maintains on top of the list of the majority WORLD SERIES OF POKER (WSOP) manifestations.
In 2001, discovered himself heads-up with Carlos Mortenson at the finish table of the $10,000 Championship episode.
In spite of holding pocket aces, Tamko lost and was eliminated with $1.1 million.
In 2003, Prototypes was repeated when Tomko played at the finish table of the World Poker Tour $10,000 No-Limit Hold'em episode.
For the second time, Tamko is second with prize awardings of $550,000.
Actually, Tomko pursues playing in competitions and side games at the same time of managing his affairs and playing golf.
At that moment, Tamko lives in Winter Haven, Fla. He is married with three sons: Derek, David and Drew.
Subsequently to his father's steps, Derek is actually, even a pro poker performer.
• Holds the top list of the majority World Series of Poker showings
• Is excellent contact with Doyle Brunson
• For two times, is second in the WORLD SERIES OF POKER WSOP Major Episode
• Previous professionnel golfer
• Previous kindergarten teacher playing poker at night and teaching class by days

subset: commoncrawl


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Winnipeg Free Press - ONLINE EDITION
Kinect: Creative advertising
Now THIS is creative advertising. As if Microsoft Kinect wasn't already the darling of the E3 extravaganza so far - they just want to make sure you get the message.
Check out what we found in the bathroom of our hotel room at the Hilton Universal City.
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About Tyler Walsh
After a short but successful stint on CKND-TV's The Great Spelling Bee in 1993, Tyler Walsh knew the bright lights of television were in his future. That was before the World Wide Web came along. He lived the dream for five years, working as a news producer at Global Television in Winnipeg. Never one to back away from a challenge, Tyler left the TV business behind and joined the Winnipeg Free Press in 2008 as the company's first Multimedia Editor. He's worked with the online team and photo department to shape and grow the video product at winnipegfreepress.com, which now includes live streaming video, documentary features and live and interactive events from Canada's first News Café, which is where you'll find Tyler and other members of the online team. Feel free to drop by 237 McDermot Avenue and engage Tyler in conversation about one of three topics: Video editing, curling or Star Trek.
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Toys 'R' Us increases military hiring efforts
Toys "R" Us announced Wednesday it's increased military hiring efforts for both current and retired members of the armed forces and military spouses during Military Family Month.
So far in 2012, the company said it has hired 400 veterans and personnel from across the country.
For the holiday season, nearly 850 current and retired military members were hired for seasonal positions at our stores nationwide.
In honor of Veteran's Day, Toys "R" Us is also offering military members and their families a special 20 percent off discount coupon from Sunday through Monday.
Copyright 2012 by WBALTV.com All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Do come and stay with us at Rye Lodge – it would be our pleasure to pamper you for a few days whilst you re-charge your batteries!
I have an enthusiastic and dedicated little team here. My Assistant General Manager is Carol Caister, who has been with me for more than a decade and is well versed in offering great hospitality. Together with our staff, we will ensure that you always receive friendly and caring service – not to mention delicious food and fine wines!
Along with our resident owners, the de Courcy family, we all look forward to welcoming you to Rye Lodge.
Alison Simmons MIH
General Manager
Rye Lodge People
From the moment you arrive you will notice the special atmosphere which is Rye Lodge – an enjoyable experience rather than just a place to stay.
Resident owners, Jean, Kerry and James de Courcy are all experienced hoteliers dedicated to their art, pride themselves on offering all that is best in hospitality – absolute comfort – good food - fine wine and really caring personal service in elegant surroundings. Their General Manager, Alison Simmons, has many years of experience and a truly excellent staff. You really will feel pampered, cosseted and indulged at Rye Lodge!
A History in Hotels
Kerry de Courcy has owned and run leading hotels for fifty years in England, Scotland and the Isle of Man. After aquiring Rye Lodge he undertook a major programme of refurbishment. In addition to personally redesigning the bedrooms and hall and lounge, Mr de Courcy created the Venetian Leisure centre with its pool and spa from the former ballroom and added balconies to several of the Superior deluxe bedrooms. "I loved the challenges presented by transforming Rye Lodge into a really exceptional small hotel, and feel we have created something really special for the enjoyment of our guests", said Mr de Courcy.
After many years of dedicated work with professional bodies for the hospitality industry, Kerry de Courcy was awarded the MBE in 2008.
Understanding Fine Wines
Rye Lodge has an exceptional wine cellar to rival that of many leading restaurants and city hotels.
Rye Lodge is fortunate to have as its Cellar Master Peter Warne. His experience ensures that you will be able to enjoy both the lastest and rarest vintages in perfect condition. You may like to arrange a wine cellar visit as part of your break at Rye Lodge, or join us for a Champagne appreciation break when you can learn about the history and manufacture of the King of Wines.
Service with a Smile
At Rye Lodge we pride ourselves in the efficiency and professionalism of our staff. The comfort and personal requirements of our guests is of utmost importance to us, Most of our team have been with us for many years and so understand the difference that good old fashioned service can make to your stay. From breakfast in bed to helping you to plan a day out - we'll go the extra mile to ensure you feel truly pampered.


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text: Becky Masterman is the acquisitions editor for a press specializing in medical textbooks for forensic examiners and law enforcement. She grew up in Fort Lauderdale, Florida and received her MA in creative writing from Florida Atlantic University. Becky lives in Tucson, Arizona, with her husband. RAGE AGAINST THE DYING is her first thriller.


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Holiday Amaretto FruitbreadSubmitted by Edith Kandel, Crapaud
This is a holiday alternative to heavy fruitcake, and it's a fraction
of the work.
1 3/4 cups allpurpose flour
1 Tbsp. baking powder
1/2 tsp. salt
2/3 cup granulated sugar
1 egg
1/4 cup vegetable oil
1 cup milk
3 Tbsp. amaretto liqueur or milk (I use milk)
1 tsp. almond flavouring
1/2 cup coarsely chopped candied cherries
1/2 cup chopped glace pineapple
1/2 cup chopped mixed peel
1/2 cup toasted slivered almonds
Preheat oven to 350 F. Grease a 9x5x3inch loaf pan. Measure all dry ingredients into a large bowl. Stir with a fork until blended. Beat liquid ingredients together and then pour them into the centre of the flour mixture. Immediately add the fruit, mixed peel and nuts and stir just until all dry ingredients are moistened. Batter will be lumpy. Turn into greased pan. Bake in preheated oven for 1 hour and 5 minutes to 11/4 hours or until knife inserted in centre of bread to bottom of pan comes out clean, except for a bit of fruit on it.


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The Avène Thermal Spring Water is the only thermal spring water bottled directly from the source and packaged in a sterile environment to guarantee purity and maximum skin benefits. Perfect to hydrate your skin on a long flight or in a dry climate.
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W. Tennis
Mocs Top St. Edwards's (Texas) 5-4
Agnese Rozite won the deciding match with a straight-set victory at No. 1 singles to give the Moccasins a 5-4 win over St. Edward's (Texas) Saturday at the FSC Courts.
Rozite topped Paige Rachel 7-6 (7-1), 6-3 to give FSC a 5-2 advantage before St. Edward's posted a pair of wins at No. 3 and No. 6 singles in the final two matches.
With the win the 12th-ranked Moccasins improved to 2-1 on the season. St. Edward's is 0-4.
FSC won two of the three doubles matches with the wins coming at No. 1 from Rozite and Sabine Goge and at No. 3 from Crystal Copeland and Laura Wichmann. They split the six singles matches with Goge at No. 2 and Wichmann at No. 4 posting wins in addition to Rozite.
The Moccasins play Lake Superior State Monday at 10 a.m. on the FSC Courts.


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From Krakiipedia, the unofficial free GemStone IV encyclopedia.
Paladins are a semi profession in GemStone IV, and were the first new profession added to the original eight from GemStone III. As holy warriors, paladins span the range of space between Warriors and Clerics; characters of these two professions were granted the ability to convert to paladins until the release of the tenth profession, Monks. Because of this history, paladins have professional abilities which are otherwise considered exclusive to both Warriors and Clerics; for instance, compare Sanctify (1625) to Weapon Bonding or Divine Word (1640) to Raise Dead (318). Some of these were not even retained by the original class; Zealot (1617) used to be a Cleric Base spell, its slot now occupied by Divine Fury (317).
Although in the most general sense Paladins find themselves in between a Square and a Pure class, they should be considered the most square of the semi classes, having the cheapest total skill costs to attain Redux, the ability to triple train in Armor Use, and a more difficult time hunting by solely magical means than Rangers or Bards.
Paladins are spiritual fighters who can boast the lowest Spell hindrance and one of the highest physical Attack strengths of any class. The price paid for this melee combat prowess is largely higher training costs for general skills and diversity compared to the other square and semi classes.
General Training Suggestions
As square-leaning semis, Paladins should ensure they have enough physical skills to be robust hunters. A typical path will also include some magical skills and general skills to improve and supplement their combat prowess. Naturally, the information below is merely a guide, particularly for those unfamiliar with the class, and a variety of training paths can be effective.
Physical Skills
The core of any paladin is their selection of and dedication to combat-oriented physical skills.
Weapon Skills
Paladins will normally specialize in a melee weapon: Edged Weapons, Blunt Weapons, Polearm Weapons, or Two-Handed Weapons. As far as the remaining options, it can be said that Thrown Weapons are unpopular in general, Paladins are somewhat lacking in access to abundant and cheap skills to be effective at Ranged Weapons, and they would not be as effective at Brawling as Warriors or Monks (although it may be a useful supplementary skill). Paladins also have access to specific spells which increase the power of melee and thrown weapons: Arm of the Arkati (1605), Zealot (1617) and Sanctify (1625). The choice of the particular melee weapon is largely up to the player's taste. Two-Handed Weapons will prohibit the effective use of a shield, where as the damage factor for these and polearms are generally higher than for edged or blunt weapons. A more flexible hunting style is possible coupling weapons that can be used one or two handed (katana, bastard swords, or various approaches with polearms) with a shield. Whatever the choice, the paladin should train twice per level in at least one type of weapon.
Two Weapon Combat
As Paladins have the highest training cost for Two Weapon Combat among all the other squares and semis, they are not necessarily the best suited for the skill. However, the effectiveness of Arm of the Arkati (1605) and Zealot (1617) is certainly improved when using two weapons. Coupling this skill with edged or blunt weapons is most sensible, although brawling is also possible. The dedicated paladin would train twice every level, and also forego the benefits of a shield.
Shield Use
Access to shield specializations (detailed below) as well as the spell Divine Shield (1609) gives Paladins more reason than most to be efficient at using a shield. Consecrate (1604) can also be used on a shield for plasma flares. Furthermore, the Paladin Base circle is largely lacking in good defenses against Bolt spells (although this is reasonably supplemented by the Minor Spiritual circle). Using Zealot (1617) also forces the paladin into offensive stance and further lowers their defenses (although this cannot be cast at the same time as Divine Shield). That being said, many paladins choose to use primarily two-handed weapons or large polearms and forego the benefits of a shield. Certainly the choice of weapon skill should be coupled with the shield training. If using a shield, a paladin should single or double train the skill.
As the primary factor in evading, this is a staple defensive skill. However, paladins do have Dauntless (1606) to give them dodging skill without this training. Any paladin without a shield ought to at least single train in this skill, and as a paladin wears heavier armor, the skill becomes more important. Because dodging is more difficult with a larger shield, a paladin heavily training in shield use with a large shield may find an unimpressive benefit to spending many points on dodge. Even so, more dodge ranks always make dodging easier, so this skill (in any amount, more always being better) fits well into any training path, but training twice per level becomes prohibitively expensive.
Combat Maneuvers
Combat maneuvers is another staple skill for any melee-combat oriented character. It helps defend against opposing maneuvers (combat or creature), increases physical AS, and gains one CMAN point per rank for learning specific maneuvers (see below). However, it should be said that paladins have Patron's Blessing (1611) to increase their AS in a similar manner, and Sanctify (1625) for better CM defenses. Even so, a paladin should be expected to single train in this skill.
Armor Use
Every paladin should quickly find themselves in heavier armor; paladins have few reasons to stay in soft or even hard leather. Heavier armor obviously protects the wearer better when fully trained (with the exception of some aspects of the evade system), typically considered as a trade-off for the ability to easily cast spells. However, paladins have many advantages when it comes to casting spells in armor. In the first place, the Paladin Base circle has the lowest Spell hindrance of any circle (often by half or much more), and the Minor Spiritual circle has the second lowest hindrance. But these low base hindrances are only the beginning, as paladins have Faith's Clarity (1603) to temporarily reduce the hindrance, which can be important when casting a high-cost spell such as Faith Shield (1619), Spirit Strike (117), or Wall of Force (140). Finally, paladins have access to two unique Armor Specializations (see below); not only does each rank of armor use give one point towards learning either of these skills, but they both decrease the penalties for casting spells when well-armored. As the ability to easily cast spells in heavy armor is unique to paladins, one ought to take advantage of this fact with dedicated training in armor use.
Unlike the other physical skills, armor use should be trained in a tiered system rather than on a per-level basis, because a new armor should not be used until one is fully trained for at least the RT and maneuver penalties (which is usually similar to the requirements for the Paladin Base), and it isn't realistic to expect most paladins to change armors every few levels (unless they enjoy an extensive armor collection). On the whole, the paladin should have some goals set with their next armor set in their possession as they gain the ability to wear it. As an example, by triple-training armor use, a paladin, like a warrior, can be in augmented chain by level 20. The paladin could then skip training in armor use for many levels, picking up other skills, while eventually working towards the next goal, for instance, being triple trained again at level 50 to wear full plate. A simple reason to choose a type of armor may very well be having access to a particularly nice set of a given armor, but most paladins eventually are working towards full platemail. This system is feasible because of other threshold based skills (particularly magical skills, see below), as well as stat growth which increases the total training points available.
Physical Fitness
Physical fitness increases hitpoints up to a character's maximum, plays the most important role in Redux, helps with some environmental checks, defends against some combat maneuvers, and is the strongest factor in defending against creature maneuvers. Training less than once per level in this skill is absolutely silly, and every paladin should have the eventual goal of reaching two times per level as their training path allows. In particular, training more than once per level may be used to achieve redux faster or gain full HPs.
Multi-Opponent Combat
Training in multi-opponent combat helps both defend against swarms and attack multiple times at once. As paladins do not have access to Berserk, this is as good as it gets (besides of course, Judgment (1630)). However, a normal training path would already allocate most of a paladin's training points without including this skill, and similar to armor use, it is better viewed as a threshold skill than something to train each level. Although the defensive benefits increase with each rank, the offensive benefits are strictly tiered. A paladin is well-advised to quickly get five ranks so two opponents can be attacked at once, and after that set their own goals for additional training as they can. The benefits of this skill will be self-evident after a short time playing a paladin, and each player can choose how quickly or slowly to progress beyond the first five ranks. This is in part because the incurred roundtime is effected by dexterity and agility bonuses as well as the base roundtime of the weapon; for example, a halfling swinging three times with a dagger will be much faster than a giantman with a claidhmore.
This skill helps aim attacks or successfully ambush from hiding, as well as with ranged and thrown weapons in general. However, this skill is costly for paladins and can only be trained once per level. Coupled with the same situation for Stalking and Hiding, this skill is not worthwhile for a normal paladin training path. It can be useful later on for open aimed swings, for example to prevent creatures from casting spells, and so on.
Magical Skills
Although most of a paladin's skills will be physical, being a semi would be pointless if one does not take some advantage of the magical skills available. At the very least, every paladin should learn a number of spells and get enough mana to cast them. As mental points are tight for paladins, one will likely be sparse in training magical skills or be forced to convert physical points.
Spell Research
Easily the most important magical skill for a paladin, this skill should be trained once per level early in a paladin's career, often for life, but some may drop the training after some essential spells are achieved to focus on other training. At least early on, the only real leeway to singling is that a paladin could go slightly over this value to more quickly reach a given goal, or do slightly less to squeeze in a tight training path.
At first, a paladin should focus on the Paladin Base up to some point of their own choosing, often to Divine Word (1640); there are also benefits for continuing to train in the Paladin base, such as higher DS, CS, HPs, etc.
- Aid The Fallen (1620): A natural stopping point since it is the first time a paladin would not learn a new spell with one more rank, and moderately helpful on rescues.
- Sanctify (1625): Not a very good stopping point, since only the first bonding rank can be unlocked with 25 spells. 29 spells are required to fully bond to a weapon.
- Divine Intervention (1635): Unlocking BESEECH is critical for combat, and a reasonable stopping point for any paladin not interested in raising the dead.
- Divine Word (1640): The last paladin spell at present. Further paladin base ranks provides benefits to known spells, but no new spells can be learned.
Most paladins will train slightly in the Minor Spiritual circle early on, at least to get Spirit Warding I (101) right away, and potentially up to Spirit Defense (103) to delay their Paladin base knowledge by one level. The next most generally important spells for a paladin are:
- Spirit Warding II (107): The paladin base does not have much warding or bolt defenses.
- Locate Person (116): Important for those dedicated to rescuing.
- Spirit Strike (117): With a general abundance of mana and focusing on melee combat, this spell is a perpetual mana sink for any paladin.
- Lesser Shroud (120): A very respectable self-cast defensive spell.
- Spirit Guide (130): Important to those dedicated to rescuing and raising the dead. Aid The Fallen (1620) can be learned more easily, but is much more limited in application. Symbol of Return could be learned much sooner, but only for those who join the Order of Voln.
- Wall of Force (140): The best defensive magic in Elanthia. Paladins also have fewer uses for mana than most other classes, and can keep this up much more easily.
Overall, the most common approach is a quick rank in Minor Spiritual to get light blues, then all the way up to Divine Word to be able to raise the dead, and then back to the Minor Spiritual until Lesser Shroud or Wall of Force. After that, further training the the Paladin Base is most beneficial.
Harness Power
This skill is required to get more mana, which is needed to make use of the above spells. The first rank per level gains 3 mana points, and each additional rank gains only one additional mana point. Training up to once per level is probably normal, but a paladin with a tight training path could variously delay or occasionally skip this skill, since the class is largely physical in nature. Training more than once per level is a path for a mutant magical paladin build, but likely necessary in that case owing to the high cost of Divine Strike (1615). For all others, it is important to skip this skill at level 0 and for in-between level training. That is to say that, for instance, a level 20 paladin could have up to 22 ranks of harness power for the 0/5 cost per rank, but the last two ranks only give one mana each and are not worth it.
Spiritual Mana Control
Mana control influences multi-casting, the ability to SEND or receive spiritual mana, unlocks some MANA (verb) skills, increases the mana gained at each pulse, and most importantly allows one to successfully cast Divine Word (1640) to raise the dead. A skill of 102, or 24 ranks, is required to raise the dead without chance of failure. This is also the same amount of skill to achieve the best mana sharing possible with another fully trained character. As the first multi-cast is unlocked at 25 ranks, a typical goal would be 25 ranks by the time Divine Word is learned. However, even for those not interested in raising the dead, sending spiritual mana is an easier way to access to defensive spells known by others who typically train spiritual mana control (Clerics, Empaths, Sorcerers, and to a lesser extent Rangers and Monks).
Spiritual Lore
Spiritual lores are entirely unnecessary, particularly at lower levels, but give perks to spells paladins cast, even with slight dabbling in the skills. It is interesting to note that paladins have the cheapest in-sphere lore cost of any semi, but that Paladin Base spells are affected by all three different spiritual lores. This is in contrast to having the highest cost for learning spells among semis. Because most lores use a Summation Chart, it usually makes the most sense for paladins to get a small number of ranks (five or fewer) in many lores before dedicating themselves to a single one; here, the term 'dedication' loosely means more than five to ten ranks of a single lore. However, significant dedication to lores is not without benefits. Although there are minor benefits for the Minor Spiritual circle, the benefits are much more relevant for the Paladin Base circle.
- Spiritual Lore, Blessings: Most notable is the DS and TD increases to Mantle of Faith (1601), the only spells paladins can trade with others. Consecrate (1604) also becomes much more potent even for a small number of ranks. Many of the benefits here are for helping others, and gaining more defensive prowess for the Paladin and his/her group.
- Spiritual Lore, Religion: Arguably the most important lore for paladins from a roleplaying perspective, it gives great benefits to Zealot (1617) and allows more raises per day with Divine Word (1640) with dedicated training, two of the professional-specific abilities of paladins. This also unlocks a popular title at 40 ranks: 'Paladin of Deity' (where 'Paladin' is any of the Paladin professional titles).
- Spiritual Lore, Summoning: Perhaps the least versatile, but notably increases the DF for Arm of the Arkati (1605), the level of spells which can be infused with Sanctify (1625) and dedicated training allows more targets with Judgment (1630). Getting up to 10 ranks allows Divine Strike (1615) to be infused to a fully bonded weapon and hit an additional target with Judgement, making this a reasonable goal for early lore training. 40 ranks can also allow the Paladin to self-cast Aid The Fallen (1620).
As a vast majority of Paladin base spells have lore benefits, it is worth carefully studying the Lore Chart to make an informed decision to suit the character's style.
Magic Item Use and Arcane Symbols
Training in these skills not only allows paladins to use magic items or scrolls they otherwise might not, it can also extend the duration of that magic. 20 ranks should allow the the use of most items, and 40 ranks would enable use of practically all items; the duration gained beyond these number of ranks would be generally not worth the investment of training points. For the helpful paladin, using an oaken wand before learning Stun Relief (108) might be suitable either for raising clerics or during group hunts, which already has a large chance for success with no training. Arcane Symbols, in particular, is relevant for infusing spells outside the paladin's knowledge to their weapon bonded with Sanctify (1625), which opens up a new array of combat utility. Some arcane symbols are also needed for access to certain areas, in particular reading the runes in the Misty Chamber. Overall, these skills are threshold skills a paladin can pick up later in their career.
Other magical skills
None of the other skills are particularly important for a paladin, with the exception of Elemental Mana Control if a paladin really wishes to be able to send mana to Wizards.
General Skills
Paladins will not generally acquire a lot of general skills, since the training costs are prohibitively high and the maximum number of ranks low. It should be noted that Guardians of Sunfist gives abilities to help swimming, climbing, and eating herbs, and if one plans to join that society, the advice below may be less applicable.
Climbing and Swimming
A base amount of these skills are needed simply to get around Elanthia. 10 to 15 ranks of climbing should be acquired early on, as well as 5 to 10 ranks of swimming, depending what area of the world the paladin prefers. The best rule of thumb to increase the ranks is to save some extra training points when going to a new hunting area with such skill checks. If the paladin significantly fails a skill check, immediately type GOALS to add 5 ranks in the relevant skill, and try again. Then the paladin will not have to spend unneeded training points on these skills. 35 ranks of climbing and 20 ranks of swimming is more than enough for the pre-cap areas.
Arguably one of the most useful skills in general, paladins will have a hard time fitting dedication to this skill into their training path. Paladins hardly need to work on added maneuver defense, and most other benefits are irrelevant except for its minor boon to foraging. Basically a paladin should get some ranks of this skill early on to be able to travel around, similar with climbing and swimming above. 10 ranks is a good value to aim for by level 20.
First Aid
The only cheap general skill for paladins, this helps a paladin eat herbs faster, tend wounds, and skin better. Paladins will often get beat up while hunting, so eating herbs faster is a definite benefit. Skinning creatures is easy supplemental income, but it's worth noting that a certain amount of combined ranks in First Aid and Survival toggles the Adventurer's Guild into assigning skinning tasks, which the paladin may have a positive or negative feeling towards; these tasks are assigned when the total ranks equal or exceed 0.5 times per level (see skinning bounties). All in all, at such a cheap cost, training in this skill once per level is practically free and easily worth while for most, or just under 0.5x to avoid skinning tasks.
Like climbing, swimming, and first aid, a threshold of this skill may be necessary for travelling around, especially in cold climates. 10 ranks of this skill may be useful if one plans to hunt around Icemule Trace, for instance. This skill helps for foraging, which a paladin may like to pursue. If training in first aid, this can certainly help increase skin quality, as well. Survival is useful enough to train, but not useful enough to be a staple skill.
Other general skills
There's nothing else to see here, except for your own entertainment.
Combat Maneuvers List
Paladins have the ability to train in the following combat maneuvers.
- Bull Rush
- Charge
- Combat Focus
- Combat Mastery
- Combat Movement
- Combat Toughness
- Crowd Press
- Cunning Defense
- Dirtkick
- Disarm Weapon
- Feint
- Multi-Fire
- Precision
- Shield Bash
- Shield Charge
- Side by Side
- Specialization
- Spin Attack
- Subdual Strike
- Surge of Strength
- Trip
- Truehand
Shield Specializations
Paladins have the ability to train in the following shield specializations.
- Medium Shield Focus
- Large Shield Focus
- Tower Shield Focus
- Shield Bash
- Shield Charge
- Shield Push
- Shielded Brawler
- Prop Up
- Shield Forward
- Shield Spike Focus
- Shield Spike Mastery
- Block the Elements
- Spell Block
- Shield Mind
- Protective Wall
- Shield Strike
- Shield Strike Mastery
- Steely Resolve
- Phalanx
Armor Specializations
Paladins can train in a couple Armor Specializations relevant for spell casting in heavy armor.
Paladin Statistic Growth Rates
For more information see the page on statistic growth rates.
Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.
External Links
- Professions: Paladins, on Play.net.
- Paladin Base Spell Circle, on Play.net
|Paladin Profession - edit
|Spell Circles: Paladin Base Spells | Minor Spiritual Spells
|Professional Highlights: Righteous Combat-enhancing Spells | Combat Maneuvers
|Popular Archetypes:
|Profession - edit
|Squares: Rogue | Warrior | Monk
|Semis: Bard | Paladin | Ranger
|Pures: Cleric | Empath | Sorcerer | Wizard


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2015 Dodge Charger SRT8 Concept Release
2015 Dodge Charger SRT8 Concept Release,had its 1st look at New York City in 2012 and it's anticipated to be at dealer's showrooms by October.It has a similar platform from the Grand Cherokee car, and also the 2014 Dodge Charger style is quite restored.
This spacious five-passenger vehicle has an aggressive look. But along with its daring style, the actual 2014 Dodge Charger will certainly be extremely swish to drive on daily basis. Some from the updates upon the 2014 Dodge Charger embrace new colours towards the exterior paint palette and HID headlights. This full-size four-door sedan will certainly be equipped along with heated front and rear seats, leather trimmed energy seats, energy sunroof, energy adjustable pedals, satellite radio, voice-activated navigation system, blind spot detection, and lots of a lot of. Moreover, the actual normal gear can embrace, also.too, a rear backup camera, rain-sensing wipers, a heated steering wheel, heated/cooled cup holders, and also a Bluetooth interface along with Smartphone connectivity which contains hands-free text messaging. As regarding the safety features, it is going to be supplied along with drape airbags, an ignition immobilizer, anti-lock brakes, traction management, brake assist, stability management and active head restraints.
The 2014 Dodge Charger is available in SE, Rallye, R/T and SRT8 trims. three. 6-liter V6 engine will certainly be found in SE and Rallye designs. This engine can manufacture 300-horsepower and can be coupled along with an advanced eight-speed automatic transmission. However, hp five. 7-liter Hemi V8 can come back on R/T designs. It will certainly be available for further acceleration and it also can manufacture 370 horsepower. Both engines will certainly be fitted along with all-wheel drive and can be rated at 18/27/21-mpg and 15/23/18-mpg. Furthermore, the highest SRT8 model can pack 470 horsepower in its six. 4-liter V-8 engine having a five-speed automatic transmission, rated at 18/27/21-mpg and 15/23/18-mpg.
Meanwhile some rumors told that 2015 Dodge Charger SRT8 release date will be in late this year. You can get in touch with certified traders of the Dodge to discover out more about the 2015 Dodge Charger SRT8 price. There is no purpose why you should be eventually missed when it comes to the high-class and relaxation that comes with Dodge vehicles. This car is made in a way that they will provide you even more than you predicted. We promise that we will update soon after Dodge announces 2015 Dodge Charger SRT8 release date.
Design changes
So far, the changes all seem to be instructed to the top side structures, with a rather thorough cover up bra protecting the whole front side video. The primary front structure looks just like the present design. It's predicted that SRT fashion stylist may overall decrease the "gaping maw" impact of the Charger's SRT-specific grill, for something a little more enhanced. A further improvement of the Dodge crosshairs may also be in the performs. At this factor, there appear to be no changes to the Charger SRT8′s rearend. This is an beginning model for the renewed 2015 Dodge Charger, however, so a update to the vehicle's present LED-heavy taillight range cannot be decided out. The back revocation may or may not follow some of the Ghibli adjusting changes, where efforts and price allow.
Little improvements
The risky making above parcels present Dodge hints around the form of the Ghibli, and might be a difficult suggestion as to where the Charger will end up in its 2017-2020 reincarnation. You can see a more forward-looking making and an overlay of the Charger over the Ghibli, along with a back perspective depending on 1999 Charger, 2013 Charger, and Ghibli. The 2015 Dodge Charger will not be the absolutely new car some predicted, but is likely to be a polish-and-update of the present vehicles.


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A New Zealand man loses a bet and is forced to change his name to something quite ridiculous. This was 4 years ago. On applying for a new passport recently, he discovers his new name has been accepted.


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It's CES time folks, and that means that companies are unveiling new products by the bundle, and gaming accessory maker SteelSeries is no different. First up is the Ion wireless gaming controller that connects to your PC, tablet or phone through Bluetooth. It'll grant you up to 20 hours of gaming
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EUR/USD 1H chart 1/30/2013 6:40AM EST
Acceleration, stops hit: In the previous update of EUR/USD, I noted a break above a consolidation range, and test of the 1.35 handle. The market did stall there for part of the US session, but eventually broke above. I noted that since this was a resistance area around the 2012 high, that a break could trigger stops and cause a sharp move, without a throwback. This appears to be the case at least for now as EUR/USD rises sharply, stalling around 1.3550 as we get ready for the 1/30 US session.
There still can be a throwback. The 1H RSI is above 70 showing near-term overbought conditions. But be careful trying to pick the top. At this point only a return back below 134.50 should bring in any early consideration of a reversal and that is still premature in my opinion.
Target, 200-week SMA, resistance: As far as the next possible target, resistance, we have to look at the weekly chart. We see that we are trading right at the 200-week SMA. Clearing this is a reflection that EUR/USD has turned bullish since July 2012. The RSI has pushed above 60 to show loss of bearish momentum set by the 2011 to 2012 decline. 61.8% retracement of this decline is around 1.3825, and near a previous support pivot, that might be tested as resistance.
Fan Yang CMT is a forex trader, analyst, educator and Chief Technical Strategist for FXTimes – provider of Forex News, Analysis, Education, Videos, Charts, and other trading resources.
Information and opinions contained in this report are for educational purposes only and do not constitute an investment advice. While the information contained herein was obtained from sources believed to be reliable, author does not guarantee its accuracy or completeness. FXTimes will not accept liability for any loss of profit or damage which may arise directly, indirectly or consequently from use of or reliance on the trading set-ups or any accompanying chart analysis.


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Carefree South Africa
General Information
- Type:
- Adventure
- Price from:
- 1132 GBP /person
- Phone:
- 01273 322047
- Payment Types:
- Cash
- Credit Card
- Cheque
- Travellers cheque
- Paypal
- Wire Transfer
Last updated: 02/19/2009
See the best South Africa has to offer with a family-friendly self-drive tour. Track the Big 5 in the Pilansberg, explore the spectacular Drakensberg Mountains, drive the Garden Route, enjoy Cape Town
Day 1
Arrival in Johannesburg and drive to Pretoria
Most likely, you'll leave the UK in the evening and arrive in South Africa the following morning. After arrival, you'll pick up your rental car at the airport and meet our local representative (or you'll meet him at the first hotel). Afterwards, you'll drive to your hotel in Pretoria located some 60km from the airport. When you arrive at your hotel you'll have time to freshen up, rest up and visit a few of the sights in Pretoria such as the Buildings of Parliament and their gardens, the Voortrekkers Monument (to commemorate the Boers that trekked north into the heart of the African grassland) and the Paul Kruger House. Invigorated by all of the new impressions and surroundings, you'll probably have enough energy to visit the bars, restaurants and stores in Hatfield in the evening.
Total distance on Day 1 is approximately 60 km.
Note: If you choose a direct flight to South Africa, you'll may arrive late at night. We'll make reservations for you in Johannesburg, not far from the airport, so that you don't have drive all the way to the hotel in Pretoria after arrival.
Day 2
Pretoria - Pilanesberg
The Pilanesberg Game Reserve lies just north of Johannesburg. Today, you'll drive from Pretoria to this malaria-free zone and there is a good chance that you'll spot the Big 5 (elephant, lion, leopard, rhino and buffalo). The park is less well known than Kruger Park; however it is a great place to spot large wild animals and since the park is less spread out than Kruger, there is a better chance of encountering the Big 5. Pilanesberg is only a two hour drive from Pretoria, so you'll have plenty of time to explore the park by car today. Of course, we can arrange a guided game drive for you if you like. The price is approximately £28 per person.
Total distance on Day 2 is approximately 160km.
Day 3
Today you'll have an entire day to go on game drives in Pilanesberg Park. A more spectacular way to explore the park is by hot air balloon. It may be a little more expensive than a regular drive through the park; however it's an amazing once in a lifetime experience. The hot air balloon adventure will last a total of four hours, of which one hour will actually be spent in the air. You'll receive a glass of sparkling champagne after the balloon ride and you'll be treated to a very luxurious breakfast. If you've had enough of all of the peace and quiet and you prefer more entertainment, you can visit Sun City. This is the largest entertainment centre in Africa and while you're there you can visit a water park, a crocodile farm (feeding time at 16.30) and much more.
Day 4
Pilanesberg - Parys
Parys is a great location for a rest stop during your drive to Drakensberg. It's a lively town with charming little houses and it is a refuge for those living in big cities (Johannesburg is only 120 km away). You'll spend the night in our game lodge near the Vredefort Dome, a crater with a diameter of approximately 40 km. Parys lies on the banks of the Vaal River, on the border of the North West Province, Gauteng and Free State. There's plenty to do in and around Parys. Go for a hike through the impressive Vredevort Dome, go rock climbing or go wild water rafting in the Vaal River. These optional activities are not included in the price of this trip.
Total distance on Day 4 is approximately 220 km.
Day 5
Parys - Golden Gate National Park
From Parys, head off early in the morning into the country's interior towards the highest mountain in the country, Drakensberg. You'll leave flowing hills behind you and start to see impressive mountainous territory. The Zulus refer to the rugged Drakensberg peaks as Ukhahlamba, âa barrier of spears'. The Golden Gate National Park is your final destination for today, this park features parts of the Maluti Mountains. The park was named after the gold-coloured reflections created by the sun rising through the sandstone mountain cliffs. The park is known for its' breathtaking views, spectacular sandstone formations (such as Sentinel Rock) and excellent hiking opportunities. The wild animals and birds in the park can only be found in this region. You'll spend the night in a basic, yet comfortable chalet in the Golden Gate National Park camp.
Total distance on Day 5 is approximately 400km.
Day 6
Golden Gate National Park
This entire day will be dedicated to exploring the National Park. Wake up early so that you have plenty of time to enjoy an amazing trek through the mountains. You can either explore this area by foot or by car. You'll encounter green grassy knolls, refreshing rivers and mountain streams. After your trek, enjoy a relaxing dip into the swimming pool back at camp. In the afternoon you can either go on a hike, explore the rugged trails by mountain bike or embark on an adventurous pony trail through the park.
Day 7
Golden Gate - Champagne Valley
This morning, you'll drive for about an hour until you reach Champagne Valley, which is ideally located between 'Central Mountain' and the untainted wilderness of âRoyal Natal'. In the middle of this picturesque park you'll find the Amphitheatre, a wide half-moon shaped basalt wall that is 5 kilometres long and 500 metres high. The highest peak is Mont-aux-Sources (âmountain of the sources'). This is where the Tugela River plunges down hundreds of metres and crawls 330 km further towards the Indian Ocean. There are many hiking trails in this area lasting 2-4 hours. They begin from Drakensberg Sun, Monks Cowl and the Drakensberg Boys Choir School. You'll spend the night at the idyllic Champagne Farm, with mountain peaks visible in the distance and a green, lush environment surrounding you. Enjoy a lovely dinner with a glass of wine in the guest house. Spend the night in one of the romantic rondavels with your own private shower and toilet. Breakfast is also included. On arrival at the guest house, relax by the pool or take a short walk through the Central Mountain area near Monks Cowl.
Total distance on Day 7 is approximately 175km.
Day 8
Champagne Valley Time to get back into your car for a drive to the Central Mountain region, one of the most beautiful parts of Drakensberg. Visit Giant's Castle, a centrally located reserve at Drakensberg. Its' grassy plateau is known for its' fantastic view. In the Main Caves museum you can view rock paintings and read about the history of the San (bushmen). In the Winterton Museum you'll also find more information on the San. Try to also visit Bergville, a picturesque town on the banks of the Tugela River. Every third Friday of the month local farmers come here to sell livestock. This mostly quiet little town becomes the stage for one big party on these days!
You may also want to visit Weenen for a day. Explore this wildlife reserve using your own rental car and try to spot the inhabitants of the reserve: white and black rhinos, giraffes, buffaloes, zebras, ostriches, hartebeests and many types of antelopes.
Day 9
Champagne Valley - Durban/Umhlanga
From the Drakensberg Mountains, you'll drive east to the beach town of Umhlanga (only 15 minutes from Durban). Spend the night at a charming bed & breakfast near a broad sandy beach. Your room will have a shower, toilet, tv and a fan. Enjoy breakfast on the pool patio, with many different kinds of plants and flowers surrounding you. A very lively city centre is only about 5 minutes away from the bed & breakfast. There are many bars, stores and great restaurants to eat at here. Of course you could also take a quick drive to the Durban boulevard if you're looking for more excitement.
Total distance on Day 9 is approximately 120km.
Tip: If you have a few extra days to spare and you feel like having a relaxing break..... stay at the sandy beaches of Umhlanga for a few extra days. This is particularly enjoyable during November-April. The average temperature during this time of year is 28 degrees Celsius.
Day 10
Flight Durban - Port Elizabeth - Overnight in Addo Elephant National Park
Sometime in the morning you'll drop off your rental car at Durban airport and catch a quick flight to Port Elizabeth. After arrival in Port Elizabeth, pick up your new rental at the airport and drive to today's destination: Addo Elephant National Park. The park is located in the bush at Sunday's River Valley in the Eastern Cape. Spend the night on a fully operational farm, just outside of the park. In the evening you can go on an organized game drive through the Schotia Game Reserve. The staff at your accommodation can provide further details.
Total distance on Day 10 is approximately 250 km.
Day 11
Addo Elephant National Park
Today, you'll have all the time in the world to spot wild animals in Addo. The park was declared a national park in 1931, when there were only 12 elephants left in the area. These days the eco-system has been restored. You'll find more than 350 elephants, 300 buffalos, black rhinos and all kinds of antelopes (luckily not all in the same spot). There are also horses, dogs and parrots. If you like, you can either book an adventurous safari by 4WD, a guided hike or a horseback ride today.
Day 12
Addo Elephant Nationla Park - Knysna
From Addo, you'll head west towards Knysna. Along the way you can stop at the beach towns Francis Bay or Jeffrey's Bay, both well known for amazing surfing opportunities. Later you'll reach the Tsitsikamma National Park, where you can stop for a while and go on one of the many hikes or trails set out through the area. For instance, go on a one hour walk to the wobbling Suspension Bridge. At the end of the day you'll reach your home base for the next few days, Knysna. Your hotel is centrally located near enjoyable restaurants and the waterfront.
Total distance on Day 12 is approximately 290 km.
Day 13
KnysnaKnysna is one of the most important towns along the Garden Route. Everything you could ever need is nearby, including a beautiful lagoon. The town itself isn't very large, but it's definitely far from boring. There are fun bars, pubs and restaurants featuring live-music until late at night. Daytime activities here include: a visit Plettenberg Bay for dolphin-spotting or whale-watching, kayaking on Knysna lagoon, diving, snorkelling, mountain biking, rock climbing, a visit Tsitsikamma, a visit the Robberg reserve and much more.
Today you finally get to truly stretch out and recover from all the driving you've been doing during your holiday. About an hour from Knysna you'll find the Tsitsikamma National Park. This is where the famous Otter trail is located; a spectacular 5-day hike from Storms River Mouth to Nature's Valley. The guided Otter trail hike (which includes overnight stays in huts along the trail) is so popular, especially among South Africans, that it is booked full a year in advance. However the trail can also be hiked independently. The Tsitsikamma is a long narrow stretch of rugged coastline with massive cliffs created by the relentless pounding of ocean waves. It features secluded beaches, waterfalls and native coastal woods known as fynbos in the river valleys.
Total distance on Day 13 is approximately 120km.
Tip: If you decide to extend your trip, you could add on the module Hiking the Otter Trail.
Day 14
Knysna - Oudtshoorn
This morning, travel from Knysna lagoon through George and on to the arid region of Small Karoo. Here you'll find the world capital of ostrich farming, Oudtshoorn. This is a spread out town with broad lanes and lovely old buildings. You'll spend the night just outside of town, amidst ostrich farms, in our cosy guest house with pool. Breakfast is included.
In the afternoon, you'll have several different options available to you, such as a visit to the nearby Cango limestone caves.
If you prefer to remain outdoors, drive a little further until you reach the beautiful 'Rust en Vrede' ('Rest and Peace') waterfall. It's located in a small natural park that closes at 16.30. Another option is to visit the Cango wildlife ranch. This is a small zoo where you not only can look at animals, but you can also pet a lion, hold a snake and go cage diving between crocodiles.
Note: If you want to see the ostriches, the caves and the Prince Albert pass, you'll need to book an additional stay in Oudtshoorn.
Total distance on Day 14 is approximately 175km.
Day 15
Oudtshoorn - Somerset West
Today you'll drive through the small Karoo and visit small villages, such as Calitzdorp (known for its' fine South African Port) located in the wine territories surrounding Paarl and Stellenbosch. We suggest that you start driving early today; there is quite a lot to see and you'll want to make several rest stops during the day. You'll spend the night near Somerset West, in Helderberg. The guest house has excellent self-catering facilities and there is a small playground for children.
Total distance on Day 15 is approximately 400 km.
Day 16
Somerset West
Today, you'll spend the day in the Paarl, Franschhoek and Stellenbosch wine territories. Travelling through the Cape Winelands is enjoyable for a number of reasons (hic!). For instance, you can enjoy the scenery, go on wine tastings, hike through the area, go on a pick nick etc. All of these activities are also enjoyable for young children (although you may have to substitute some wine tasting with grape juice tasting for the young ones). You can also rent mountain bikes and ride through the vineyards. At the end of the day you'll return to the guest house at Helderberg.
Day 17
Somerset West - Cape Town Today, you'll drive to Cape Town at your own pace. It's not so far from Somerset West, so it won't take too long to reach. You may want to take a detour and drive around Cape Point into Cape Town. Follow the beautiful coastal route past Falsebaai, Muizenberg, Kalkbaai and Simons town. If you drive a little further you'll reach the popular Boulders Beach with its' Penguins and white sandy beaches. This would be a great moment for a refreshing dive into the sea. As you continue along the route you'll reach the Cape Nature Reserve, a park with many small wild animals (better known as Cape of Good Hope). There are plenty of spots where you can stop along the way, stretch out for a bit and perhaps enjoy a pick nick on one of the secluded beaches. After lunch, continue on the Chapmans Peak route and pass by fisherman's town Houtbaai. From here it's only a 30-minute drive to Cape Town.
In Cape Town you'll be staying at the Portview House, a charming guest house run by friendly owners. Your accommodation is situated in the heart of Greenpoint, Signal Hill and is only an 8-minute walk from the Victoria and Alfred Waterfront. You'll be staying in the centre of Cape Town and yet the guest house is located on top of a quiet hill; therefore you'll still be to enjoy a peaceful stay at this accommodation.
Total distance on day 18 is approximately 150 km- depending on which route is chosen.
Day 18
Cape Town Cape Town is often regarded as the most beautiful city in South Africa. It features a mix of the Western and the Third World, with luxurious suburbs and extreme poverty in the townships. It is also well known for Table Mountain, the sweeping winelands surrounding the city and the many outdoor activities available.
Day 19
Cape Town
Cape Town has a wonderful, exciting feel to it - anything is possible! Visit the city centre and the stylish V&A waterfront, ride the cable-car to the top of the Table Mountain, relax at Kirstenbosch botanical gardens, drive the Cape Peninsula Coast Road, and head to the vineyards for a glass (or two... or three) of SA wine. Be sure to add Robben Island to your itinerary - this is where Nelson Mandela, among others, was imprisoned for so many years during the Apartheid regime.
Day 20
Cape Town On Day 20 you'll return your car to the rental office at the airport and board a plane back home. If you have time, a final visit to the beautiful Camps Bay beach for a stroll on the sand will help you relax before your flight.
Extra Information
- Inclusions -
- Car rental category B (with air conditioning) including all mileage, taxes and full insurance coverage, domestic flights Durban - Port Elizabeth, accommodation with breakfast (Golden Gate accommodation only) and trail information
- Exclusions -
- All other car expenses on location such as 2 x one-way fee, 2 x contract expenses and 2 x deposit. Park entrance fees, optional excursions, intercontinental flights
Couldn't find what you're looking for? Check out more tours & excursions in Johannesburg
1-day tours
- Johannesburg City Tour - from 300 ZAR
- Soweto Cultural Half Day Tour - from 650 ZAR
- Soweto Experience - from 850 ZAR
- Adventures Incorporated - from 250 ZAR
- Jozi Jive - from 800 ZAR
- Newtown Walking Tour - from 80 ZAR
- Soweto Tour - from 695 ZAR
- Lesedi Cultural Village and Sterkfontein Caves - from 800 ZAR
- De Wildt Cheetah Farm and Pretoria - from 550 ZAR
- Sun City - from 750 ZAR
- Pretoria and Cullinan Diamond Mine - from 965 ZAR
- Rhino and Lion Nature Reserve - from 1250 ZAR
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- 8 Day 7 Night Self Drive Tour Kruger Park And Mozambique - 8 days from 1500 USD
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- Exclusive Kruger Game Drives - 5 days from 347 GBP
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- Kruger Walking Tours - 5 days from 462 GBP
- 3 Day Budget Kruger Park Open Vehicle Safari - 3 days from 3980 ZAR
- 4 Day Budget Kruger Park Open Vehicle Safari - 4 days from 4830 ZAR
- 8 Day Accessible Kruger Safari - 8 days from 8999 ZAR
- Namaqualand Daisy Tour - 6 days from 6750 ZAR
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- Classical South Africa 14 Days - 14 days from 2000 USD
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- Africa Big 5 Kruger National Park - 10 days from 2500 USD
- 3 Day Kruger Park Safari - 3 days from 5980 ZAR
- Kruger National Park Explorer - 4 days from 8400 ZAR
- Great Wildlife Expedition - 6 days from 12500 ZAR
- Cultural Experience - 4 days from 8000 ZAR
- Kruger Safari - 4 days from 7000 ZAR
- Luxury Safari - 8 days from 30000 ZAR
Email the tour operator - Carefree South Africa
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text:
The JFK Library has released a new tape from September 18, 1963, in which President Kennedy and NASA∇ Administrator James Webb discuss the race to the moon. The Library's press release is reproduced below.
May 25, 2011
Media Contact: Rachel Day
(617) 514-1662
JFK Library Releases Recording of
President Kennedy Discussing Race to the Moon
- Tape Released 50 Years after JFK's Speech on Urgent Need for Space Program -
BOSTON - On what marks the 50th anniversary of President John F. Kennedy's first challenge to the country to commit to sending a man to the moon before the end of the 1960s, the John F. Kennedy Presidential Library and Museum today announced that it has declassified and made available for research a presidential recording of President Kennedy and NASA Administrator James Webb discussing the future of the US space program. The meeting was held in the White House on September 18, 1963 and reveals President Kennedy's private concerns over waning public support for space exploration.
In President Kennedy's address to Congress on May 25, 1961, he urged the country to make sending a man to the moon a national priority:
I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the earth. No single space project in this period will be more impressive to mankind, or more important for the long-range exploration of space; and none will be so difficult or expensive to accomplish.
Over two years later, President Kennedy is confronted with the financial burden that he predicted in 1961 and, in the conversation with Webb, expresses concern over what Congress and the public would see as the high cost of the space program. The President also discusses the challenges he foresees in trying to maintain the American public's interest in space exploration when, in fact, there would not be a moon landing during his presidency. He says, "I mean if the Russians do some tremendous feat, then it would stimulate interest again, but right now space has lost a lot of its glamour."
"President Kennedy was both a visionary and a realist," said Kennedy Library Archivist Maura Porter. "He understood the necessity of having both public and Congressional support if his vision of landing a man on the moon was to become a reality before the end of the 1960's."
The President and Webb go on to discuss in great detail the need to link defense or national security to the space program in order to garner the political support needed for the program's success. President Kennedy describes this point in time as "mid journey" for the country's space initiative:
...I think this can be an asset, this program. I think in time, it's like a lot of things, this is mid- journey and therefore everybody says 'what the hell are we making this trip for' but at the end of the thing they may be glad we made it.
Later in the conversation, President Kennedy comments that going to the moon must be more than just a "stunt". At one point the President said to Webb:
Why should we spend that kind of dough to put a man on the moon? But it seems to me...we've got to wrap around in this country, a military use for what we're doing and spending in space. If we don't, it does look like a stunt...
The President's uneasy tone during this meeting is in contrast to his public statements at the time, which were far more optimistic about the space program's future. A year earlier, in November 1962, the President and Webb had met at another White House meeting which has been described as adversarial. At that time, the roles were reversed: in 1962, the President was brimming with political confidence in the space program while Webb expressed concern that beating the Russians to the Moon should not be the space program's top priority. Now in September 1963, the President is faced with the challenge of maintaining public support when the rewards of space travel remain years away. This time it is Webb who reassures the President telling him, "it will be one of the most important things that's been done in this nation":
President Kennedy: If I get re-elected, I'm not - we're not - go to the moon in my - in our period are we?...
Webb: No, no. We'll have worked to fly by though while you're President but it's going to take longer than that. This is a tough job, a real tough job. But I will tell you what will be accomplished while we're President and it will be one of the most important things that's been done in this nation. A basic need to use technology for total national power. That's going to come out of the space program more than any single thing.
President Kennedy: What's that again?
Webb: A basic ability in this nation to use science and very advanced technologies to increase national power - our economy all the way through.
President Kennedy: Do you think the lunar, the manned landing on the moon is a good idea?
Webb: Yes sir, I do.
President Kennedy: Why?
Webb: Because...
President Kennedy: Could you do the same with instruments much cheaper?
Webb: No sir, you can't do the same. (break) While you're President, this is going to come true in this country. So you're going to have both science and technology appreciating your leadership in this field. Without a doubt in my mind. And the young of course see this much better than in my generation. The high school seniors and the college freshman are 100% for man looking at three times what he's never looked at before. He's looking at the material of the earth, the characteristics of gravity and magnetism and he's looked at life on earth. And he understands the Universe just looking at those three things. Alright, maybe he's gonna have, material from the Moon and Mars; he's going to have already a measurement from Venus about its gravity and its magnetic fields. And if we find some life out beyond Earth, these are going to be finite things in terms of the development of the human intellect. And I predict you are not going to be sorry, no Sir, that you did this.
Just two months after President Kennedy's conversation with Webb, in a speech at the dedication of the Aerospace Medical Health Center in San Antonio, Texas on November 21, 1963, the President reaffirmed his commitment to the space program, embracing the challenges that the country faced in its quest to reach the moon:
This Nation has tossed its cap over the wall of space, and we have no choice but to follow it. Whatever the difficulties, they will be overcome. Whatever the hazards, they must be guarded against.
The recorded meeting is open in full without any redactions. Unlike many of the presidential recordings from the Kennedy Library Archives, the quality and clarity of the tape recording are exceptional. Today's release is from Tape 111. Approximately 30 hours of un-reviewed meeting tapes remain. Processing of the presidential recordings will continue to be conducted in chronological order.
The first items from the presidential recordings were opened to public research in June of 1983. Since that time, the Library staff has reviewed and opened the telephone conversations and a large portion of the meeting tapes. The latter are predominantly meetings with President Kennedy in either the Oval Office or the Cabinet Room. While the recordings were deliberate in the sense that they required manual operation to start and stop the recording, they were not, based on the material recorded, used with daily regularity nor was there a set pattern for their operation. The tapes housed at the JFK Library represent raw historical material. The sound quality of the recordings varies widely. Although most of the recorded conversation is understandable, the tapes include passages of extremely poor sound quality with considerable background noise and periods where the identity of the speakers is unclear.
Today's release of White House meetings is available for research use in the Library's Research Room. The hours of operation are Monday - Friday from 8:30 am - 4:30 pm and appointments may be made by calling (617) 514-1629. The recordings and finding guide are available for purchase at the John F. Kennedy Library, Columbia Point, Boston, MA 02125, or by calling the Audiovisual Department (617) 514-1622. Members of the media are cautioned against making historical conclusions based on the sound clips and transcript alone. They are provided as a professional courtesy to facilitate the reporting of the release of these presidential recordings.
The John F. Kennedy Presidential Library and Museum is a presidential library administered by the National Archives and Records Administration and supported, in part, by the John F. Kennedy Library Foundation, a non-profit organization. The Kennedy Presidential Library and the Kennedy Library Foundation seek to promote, through educational and community programs, a greater appreciation and understanding of American politics, history, and culture, the process of governing and the importance of public service. More information is available at www.jfklibrary.org
[Editor's Note: please visit the JFK Library's website


text: I've been overweight all my life and have always felt this to be my biggest burden. Now that I've accomplished things, now that I'm loved unconditionally in spite of my weight, now that I have so much positive and rarely even think of my weight…now I feel there's hope of losing it. I no longer NEED to eat like I used to. Now it's habit.


text:
"Nun on the run, pursuing justice," read the headline in the Kansas City Star daily newspaper.
"You don't mess with nuns from the Sisters of St. Francis," said one TV reporter.
"Thou shalt not steal — especially within sight of a convent," said another.
Now for the rest of the story, a story that is just beginning.
There is a 17-year-old man confined in the Jackson County Jail as he awaits serious felony charges who now has an entire community of sisters — not nuns, an important distinction — praying for him. If he needs any help to turn his life around, the Sisters of St. Francis of the Holy Eucharist will provide it as best they can.
But he should know now that he is loved, said Sister Connie Boulch, one of the two sisters who helped police capture the burglary suspect as he tried to cut through their motherhouse property in northern Independence.
"I hope we get a chance to talk to him," said Sister Connie, the community's vicar who also works as the director of the Office of Consecrated Life for the Diocese of Kansas City-St. Joseph.
"I would like to tell him that he was on our property not by accident, but by providence," she said.
"All sorts of people wander onto our property," Sister Connie said. "They are all prayed for, and hopefully because of that, their lives are better.
"This young man has his whole life ahead of him," she said. "He has the opportunity to change. I know that the prayers of the sisters will be with him for a long time."
Sister Connie rose at 5 a.m., as she always does, on Aug. 13 to pray in the motherhouse chapel before reporting to work at the diocesan chancery.
Shortly before 7 a.m., she opened a window in her non-air-conditioned office, not far from the chapel, to let in the cool, early morning air for herself and Sister Catarina da Silva.
Sister Catarina saw a young man walking through the soybean field on the 82-acre property.
Read the rest. You won't regret it.


text:
Tuesday, April 5, 2011
Part II: April 3-10 New Releases & Reader's Choice Contest
40 comments:
I think Red Glove would have to be my choice. Love Holly Black!ReplyDelete
+1 comment
+1 follow blog
+1 follow twitter @andrealynnt
+1 retweet
I'll pick Red Mortal by Deidre knight. This batch didn't have as many good ones as part one did but still lots of thanks for sharing them.ReplyDelete
+1 comment
+1 gfc follow as Tanyaw1224
+1 twitter follow as @Tanya1224
+1 twittered at http://twitter.com/Tanya1224/status/55260160721027072
Oooo, I'd like to win Warprize. I've heard it's an oldie but a goodie.ReplyDelete
+4 (comment, blog/twitter follow, retweet @lesleyboogie)
drakeLa90 at aol dot com
Ooh, The Uninvited Guest by EJ Copperman!ReplyDelete
(I'm a blog follower)
(moecatj [at] msn [dot] com)
Judging a book by its cover, I'd go for the "Uninvited Guest".ReplyDelete
Judging by the blurb it sounds like "View From the Imperium" would be my cup of tea. I'm a huge Wodehouse fan, and I love a good satire with an anti-hero so relentlessly feckless he triumphs despite himself.
I wonder about the cover art on this batch of books. I suppose it's quite difficult to come up with something fresh if you're a hard working artist with a big batch of work to get through, but somehow I don't think most of these stories are well served by their covers.
Mmmm...Mesmerized is my choice. That cover is smokin' hot! Want to take it & put him in my man purse!ReplyDelete
+1 comment
+1 follower
jennhutson3128 at yahoo dot com
I'd like to win Shady Lady.ReplyDelete
+1 comment
+1 follower
sgiden at verizon.net
I would love Red Mortal! Thanks for the giveaway :)ReplyDelete
+1 comment
+1 blog follower (Throuthehaze)
+1 twitter follower @throuthehaze
throuthehaze at gmail dot com
I want to read Through Her Eyes !ReplyDelete
+1 comment
+1 follower blog
+1 twitter follow @becunique
Uniquas at ymail dot com
Red Glove omg i've been wanting to read The Curse workers!ReplyDelete
+1 comment
+1 blog follower
+1 twitter follower
+1 tweet
email: fallendream03(at)gmail(d0t)com
So hard to pick I can't choose any, only one book? darn... will choose if I really have too haha all books are worth reading... crossed fingers for random.org hahaReplyDelete
+1 comment
+1 blog follower
+1 twitter follower @rakistabasurera
+1 tweet:http://twitter.com/#!/rakistabasurera/status/55286381546700800
my email address is... firstname.lastname@example.com
I would choose Red Glove.ReplyDelete
+1 comment
+1 follow blog (GFC (jennifer)
+1 follow twitter @jlkalman26
+1 tweet
jennifer.kalman at gmail dot com
I've been waiting for Shady Lady, that's my pick! firstname.lastname@example.com
Definitely Warprize, by Elizabeth Vaughan.ReplyDelete
I'm already a follower.
mariazannini AT gmail DOT com
There are so many good ones to pick from.ReplyDelete
My pick would be Red Mortal by Diedre Knight
+1 comment
+1 blog follower
+1 twitter follower
+1 tweet
Would love to win Shady Lady.ReplyDelete
+1 comment
+1 blog follower
+1 twitter follower
- Marie-ClaudeApril 5, 2011 at 11:38 AM
I'd like to win Rage by Jackie Morse KesslerReplyDelete
+1 comment
+1 comment
kasuranna at yahoo dot com
Oh these great new releases!ReplyDelete
I would love RAGE.
terilhack at gmail dot com
I'd love Mona Lisa Eclipsing. I have read all the series so far.ReplyDelete
+1 comment
+1 blog follow
+1 twitter follow @poodle666
Thanks for the giveaway!!! I would love to win the Red Glove, by Holly BlackReplyDelete
I am a GFC follower as Diana
Twitter follower as @artdem83
artgiote at gmail dot com
I'd pick Two Lives in Waltz Time - I always like a good time travel.ReplyDelete
+ comment
+blog follower
+retweet @monicaj4
Red Glove all the way! :-) Thanks, Suzanne.ReplyDelete
+1 comment
+1 blog follow
+1 twitter follow
gmail: nooblingsnest
Alright I'm going to be a little cliched and totally request the new Holly Black because Red Glove looks on the verge of fabulous. (Sorry that was my [lack of] age showing. Also my YA love.)ReplyDelete
I want Holly Black's Red Glove! I've been waiting for it!ReplyDelete
+1 comment
+1 blog follower
+1 twitter follower (@lyssad87)
+1 retweet
Shady Lady please!ReplyDelete
+1 comment
+1 blog follower
+1 twitter follower
+1 tweeted: http://twitter.com/#!/marieimy/status/55428794718224384
marieimy (at) gmail (dot) com
I'd pick Red Glove by Holly Black.ReplyDelete
+1 comment
+1 blog follower
+1 twitter follower (@IvaliceAlliance)
sauvadeavelle @ yahoo.com
I'd love to play for Red Glove please.ReplyDelete
+1 comment
+1 follow blog
+1 follow twitter @Brittleblue
Definitely Rage.ReplyDelete
+1 comment
+1 GFC follow
+1 Twitter follow (csilibrarian)
+1 RT - http://twitter.com/#!/csilibrarian/status/55497564526612481
Thanks for the giveaway!
through her eyes for me! The cover caught my eye and I'll go for it!ReplyDelete
+1 comment
+1 blog follower
+1 twitter follower
aliasgirl at libero dot it
Oh I'd love to win Red Glove! Thanks for the giveaway :)ReplyDelete
+1 comment
+1 blog follow
+1 Twitter follow (@mssammydean)
+1 tweet - http://twitter.com/#!/mssammydean/status/55598006950563840
I just added Vampire Dragon to my TBR list. I'd love to win it!ReplyDelete
+1 comment
+1 blog follower
+1 twitter follower- MommyRebel
I'd love to win a copy of Teeth: Vampire Tales.ReplyDelete
+1 comment
+1 blog follower - Mary Ellen Thompson
+1 twitter follower - MaryEllenT
3 total
Thank you for the chance to win!
I'd love to dig into Rage by Jackie Morse Kessler.ReplyDelete
+1 blog follower
+1 twitter follower (@heatwave316)
+1 tweeted
Red Glove!!!! Loved White Cat. Thanks for the giveaway!ReplyDelete
+1-Blog follower
+1-Twitter follower
TEETH!!! If there's Neil Gaiman, I'm on it. Seriously, I just love that guy!ReplyDelete
+1 comment
+1 GFC follower
+1 twitter follower
+1 tweeted: http://twitter.com/#!/LynossaDBL/status/56358317068529665
Teeth, what a great combo of authors.ReplyDelete
+1 comment
+1 follower
+1 twitter follower
+1 tweet - http://twitter.com/#!/DonnaS1/status/56608405086941184
bacchus76 at myself dot com
The View from the Imperium sounds just like my cup of teaReplyDelete
+1 comment
+1 Twitter follow @eva_n_essence
+1 Tweet
+1 followerReplyDelete
+1 Twitter follower
+1 posted to my twitter @kjovus
Through her eyes.
I must say I have my eye on the Teeth anthology.ReplyDelete
+1 follower via GFC.
+1 follower via Twitter (@wagthefox)
+1 retweeted a link to this blog post:


text:
HOT 'N' NASTY ???????????????????????????????????? writtten by Steve Marriott & The Pie used chords: (take the ones that provide the shortest way on the fret board) C and C F and F Bb and Bb Eb G F# e--8---------1-----------6-------------3--2---| B--8-----5---1-----10----6------3--8---3--2---| G--9-----5---2-----10----7------3--8---4--3---| D--10----5---3-----10----8------3--8---5--4---| A--10----3---3-----8-----8------1--6---5--4---| E--8---------1-----------6-------------3--2---| INTRO: (the fullstop stands for a short pause) Roll it, baby. Find it Who that? C. F Eb C. F Eb F Eb C. Mercy Who that sayin' mercy? C. F C. F Eb C. guitar now: C F C and so on, keep the pattern So hot 'n' nasty (bass starts) C F C Oh, hey Joe, don't forget to shake it Bb F C While you sleepin' on that bed C F C You know it really makes it Bb F C Look at me shake a leg, oh G F C G I got my head in a cloud G F C G I'm gonna stand out in the crowd G F C G G F C Bb I wanna sing out loud F Ooh, got to do it with the feelin' F# Now you gonna hit the ceiling C F C. C Bb F C. ----> that's the main pattern Do you get the message? Do you get the message? Do you get the message? Hey, boogaloo, I really love you Look what you've done to my head Take all my time Take all my money But most of all you take all my bread Oh, I got my head in a cloud I wanna sing it loud I'm gonna stand out in the crowd You got to do it with the feelin' Well, you gonna hit the ceiling Do you get the message? do the rest of the song with Do you get the message? the main pattern Do you get the message? Don't forget to shake that thing... Do it with the feelin' Then you gonna, then you gonna hit the ceiling Hot 'n' nasty, hot 'n' nasty It's hot 'n' nasty, .............. fade out The first song I heard from Humble Pie. Quite a good start... _________________________________________________________ ________________________________________________________| "Won't you tell me, where have all the good times gone?"| -Ray Davies, 1965 | ________________________________________________________| "...enjoy a time when rock was still about making music | for fun, not money for corporations." | ________________________________________________________|
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