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Na Yeon Choi prolongs South Korean dominance, wins U.S. Women's Open
BY HERB GOULD firstname.lastname@example.com July 8, 2012 10:16PM
Na Yeon Choi won the U.S. Women's Open at Blackwolf Run on Sunday by four strokes over Amy Yang. | Elsa~Getty Images
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Updated: August 10, 2012 6:33AM
KOHLER, Wis. — In many ways, the U.S. Women's Open that concluded Sunday at Blackwolf Run demonstrated the obstacles that women's professional golf faces.
None of the high-profile players who might've given the sport a much-needed lift mustered her A-game on the weekend.
After shooting an enticing 66 on Friday, Michelle Wie shot 78-80 on Saturday and Sunday.
''The long game didn't feel comfortable out there,'' Wie said, adding that some good putts didn't drop. ''One of the most frustrating rounds for me.''
Similarly, 36-hole leader Suzann Pettersen (78-75) and 36-hole co-runner-up Cristie Kerr (77-75) withered. Paula Creamer, Sandra Gal and Lexi Thompson also were unable to seize the moment.
''I played pretty awful today,'' Pettersen said. ''Very disappointing weekend.''
Another lasting memory of this tournament will be some dreadfully slow play. No question, the extreme heat contributed to a forced-march Thursday. But on Saturday, when the final group played a 51/2-hour round, a sport that needs drama and flair served up too much mechanical ruminating.
That said, maybe a star was born. Na Yeon Choi, 24, who has a disposition as sweet as her game, survived some dangerously jangling nerves early on the back nine to win the Women's Open.
Choi, who shot 73 to finish at 7-under 281, is the fourth South Korean to win the U.S. Women's Open in five years and the fifth in eight years. Another South Korean, Amy Yang, closed to within two shots after 10 holes before finishing second, four shots back.
Afterward, Choi paid tribute to Se Ri Pak, who fired the first shot in South Korea's rise to golf dominance by winning the 1998 Women's Open at Blackwolf Run.
''I call her a legend,'' Choi said. ''She inspired all Korean players. I want to be like that. I want to be like Se Ri Pak. She is a legend in Korea.''
While Choi has earned her place in golf history, she's more of a singles hitter in a sport that could use some home-run heroics. What she has in abundance, though, is heart.
''[Choi is] having a dream weekend,'' Kerr said. ''She deserves to win.''
Taking a six-shot lead into the final round after shooting a terrific 65 on Saturday, Choi seemed on cruise control until the 10th hole. That's when she yanked her drive left into a hazard and wound up taking a triple-bogey 8.
She righted the ship with a birdie on No. 11, but the nerves resurfaced on No. 12, when she yanked a fairway wood left into the fescued slope above the green. After deciding against taking an unplayable lie because there was nowhere to drop, she chopped the ball onto the green and drained an 18-foot par putt.
Pluck. Heart. Toughness. Choi showed it all right there.
''I tried to forget [the 8],'' Choi said. ''I had a good bounce-back on 11 and a good saving par on 12. I got some momentum from 11 and 12. After that, I got really good vibes.''
Momentum? Good vibes? The par on No. 12 was the stuff of major champions.


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subset: commoncrawl


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CSULB Fall 2012 BSN - page 60
Hi! I think the CSULB School of nursing recently post new pool statistics including those who were chosen for Fall 2011. Knowing that the rating average is 8.91/10, that seems like a huge difference than the previous... Read More
- 0Apr 4, '12 by DarkBluePhoenixI am right there with ya Lucy. My score sucks so I am not hoping for much.
I applied to other BSN programs and CCs as back up. If you apply to really good CC programs, you will have a good chance of getting a job. I heard RCC is a good one. I applied there with a good amount of points. Also, Chaffey, but you need to take some stupid math class that they only offer there. Rio Hondo isn't too bad either, though you will have to start NEXT fall (they do like a partial foundations class in the spring or summer). PCC is good too. Hard to get in, you need all As and you need to be lucky for the lottery.
This doesn't really change my plans...I luckily applied to CCs as back ups. As for a job with an ADN, my current job director doesn't care what degree you have, so I am safe there. I just want to be in already. Of course I want my bachelors, but this economy is really making it hard for us to get into those programs. All we can do is wait for CSULBs decision and that will help us make the next decision. Besides, from the way that people didn't get back to or refused the interview, makes me hopeful that in this pool, there might be a good handful of people choosing to go somewhere else. I mean, we may be high on the alternates list. I know I am on that list. No need for anyone to sugar coat it to me. I just wish they would let us know already! I am hoping for next week.
- 0Apr 4, '12 by CluelessNursingGuyThe budget is NOT even final yet. The only semester transfers will most likely not be taken is Spring 2013. The budget is constantly being changed and challenged. I don't think someone can accurately guess that what is to come in year+'s time.
There is only 2 more weeks left of waiting. Don't psyche yourself out.
- 0Apr 6, '12 by lucyc66Yeah, who knows. I'm just sharing what my instructor shared with us. He's sort of my only link to the goings-on at csulb so until i hear otherwise i'm going off of what he tells me.
@Dark yeah, i've read a bunch on discussions on the bsn vs adn thing, and the concensus seems to be that in the real world (money-wise) there isn't much difference. It just kind of sucks because i've been completing the csu curriculum for the past 3 years.
- 0Apr 6, '12 by tiger07@lucy, you're right. CSULB will definitely NOT accept transfers for spring 2013. It's not a "maybe", it's an ice cold NO. Just saw this on CSU Mentor....Only 8 csu's are accepting spring 2013 applications. And that's only if you're a transfer & have your associates..
"Spring 2013 Term: Eight CSU campuses will accept applications only for community college transfer students who complete the Associate Degree for Transfer, which was made possible through Senate Bill 1440. The 8 campuses include Channel Islands, Chico, East Bay, Fullerton, Los Angeles, San Bernardino, San Francisco, and Sonoma. The priority application filing period for spring 2013 will be August 1, 2012 through August 31, 2012. Other applications will not be considered."
So, for those who were planning on applying to CSULB, CSUSM, or SDSU for the Spring 2013 term, you are S.O.L.
Oh, and I got my rejection letter from csulb in the mail, so if you haven't received one yet, I think you should start thinkin' positive & feeling good. But, I was not invited to the interviews so idk if there will be another wave of rejection letters for those that were low on the alternates list, or if they just mailed all of them at once. I'm still waiting on a couple schools...but if I don't get into any nursing programs, my plan is to get my Bachelor's in another field..I've gotten in to a few schools for my alternate majors. Then I'll go for an accelerated program at a private college or out of state. It takes about the same amount of time to get your BSN...3 years....just costs more $
- 0Apr 6, '12 by cali_nature_girlI am pretty sure that the SON said they would post a list of the people who got accepted and the alternates on a window at the School of Nursing so for those of you who currently attend CSULB please keep an eye out for the list and let us know when it's up I seriously hope they don't only use snail mail to let us know.. Email is so much faster
- 0Apr 6, '12 by Jessica_caI read last year's threads, and it said those who got into the program got a call from SON.
Also, SON posted a list which showed the people who got accepted and the alternates on a window.
I hope this year will be the same
I prefer an e-mail
- 0Apr 6, '12 by DarkBluePhoenixWow..this thread is dead and them BAM!
Rises from the dead!
In all seriousness though, I am surprised they denied people now. Why not send denial letters when you send interview invites?!
Just a thought...
Anywho...so who attends CSULB? Wanna uh take a pic of the posting outside of the nursing office?!
I would gladly like to see my alternate number from a pic over the letter that starts with "unfortunately......blahdiddyblahblahblah"
- 0Apr 6, '12 by DarkBluePhoenixtiger: didnt you apply to CSULA? Have you heard from them yet?!
- 0Apr 6, '12 by CluelessNursingGuySpring 2012 might be out of question, but Fall 2013 is not.
What is SON? I don't think the list will be posted for at least another 1.5 or more weeks.


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Monthly Archives: August 2011
2011 Vuelta: Men of the Hour
This year's Vuelta is shaping up to be an exciting race. A ripe General Classification battle is set to take place, featuring several big names who were either left out of their teams' Tour de France selection, or crashed out in the attrition-riddled first half of the race. Let's take a look at those from … Continue reading
Posted in Featured, Races Tagged Anton, Cavendish, men of the hour, nibali, rodriguez, sagan, scarponi, van den broeck, vuelta a españa, wiggins 4 Comments
The Sticky Bidon – August 17, 2011
Interesting cycling items from across the Internet, August 17, 2011 Redant joins UnitedHealthcare as European director Katusha To Bring Pozzato In From The Cold? Degenkolb confirms move to Skil-Shimano Cycling Art Blog: Tour of Utah: Wacky Food Hand Ups Seen any cool links we missed? Share 'em in the comments below!
Posted in Sticky Bidon Tagged Degenkolb, Filippo Pozzato, pozzato, redant, Tour of Utah Leave a comment
Pavé's Vuelta a España Coverage
The 2011 Vuelta a Espana begins Saturday with a team time trial in Benidorm and runs a 3,321 kilometer route through Spain until Sunday, September 11th with a closing stage to Madrid. Though some are too worn out by a long race season to follow the third Grand Tour of the year closely, we here … Continue reading
Posted in Featured, Races Tagged vuelta a españa Leave a comment
The Sticky Bidon – August 16, 2011
Interesting cycling items from across the Internet, August 16, 2011 Leif Hoste being treated for a tear in his brain Mark Cavendish to Team Sky? And Other Tranfer Ruminations Brian Holm signs two year deal with Quick-Step Cycling Team All-in for Geox-TMC at Vuelta Seen any cool links we missed? Share 'em in the comments … Continue reading
Posted in Featured, Sticky Bidon Tagged Brian Holm, geox-tmc, hoste, quick step Leave a comment
Revenge at the Vuelta?
Last month, Bradley Wiggins indicated that he would ride the Vuelta a Espana as preparation for the World Championships. It's hard not to think that he would also be riding it as a bit of season-salvage following a disappointing Tour de France, in which he crashed out with a broken collarbone on Stage 7. A vengeange-fueled … Continue reading
Posted in Featured, Races Tagged Brajkovic, radioshack, rodriguez, van den broeck, vuelta, wiggins 1 Comment
The Sticky Bidon – August 15, 2011
Interesting cycling items from across the Internet, August 15, 2011 De Gendt extends at Vacansoleil Philippe Gilbert adds Belgian time trial championship to 2011 haul The Group Dynamic : Red Kite Prayer Charles Pelkey Chipin Seen any cool links we missed? Share 'em in the comments below!
Posted in Featured, Sticky Bidon Tagged gilbert, thomas de gendt Leave a comment


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Detached dropship turret
Posted December 27th 2013, updated later
Associated movies… BCM88, BCM98, BCM99, BCM111
- Introduction
- Preliminary save - early prep method
- Preliminary save - late prep method
- Setting up a detachment attempt checkpoint
- Getting your detached turret
- Doing without the bridges
- Getting a subsequent checkpoint
- Turret play
- History and links
Now here's something weird. In Assault on the Control Room it's actually possible to get the turret of a covie dropship detached - and amusingly it turns out to have a life of its own, and can still shoot at you!
This was something discovered by BigGruntyThirst back in 2006, which I was recently reminded about when KreativeKill posted some video. I got to work exploring the whole business for myself (a mere seven years late, hey-ho), and in this article I'll detail set-up procedures and detachment technique, as well as the matter of playing about with the turret. Plus there are some links at the end.
Overview of the action
The dropship involved is the one which deposits troops in the spiral path area. Basically you fly past it and wait for it in the twin bridges area, where you bail out of your Banshee just before colliding with it and pressing X to 'flip' the dropship. Yes, it strangely has the ability to get flipped! If all goes well, the flip causes the ship to level out for a while, which in turn causes it to scrape against the cliff and shed its turret; and meanwhile you bounce away to hopefully survive a landing on one of the bridges - typically the first - or possibly elsewhere.
Then you can go and play with turret, which fell to the ground. If you landed on one of the bridges, you can fly down in a Banshee you prepared in advance. You can't reliably use the lift or the turret may vanish.
Preliminary save - early prep method
The first thing to do is create a save in which you've prepared some Banshee transport on the twin bridges, and in which you're ready to trigger the spiral path Marines, with full health. This will be the basis from which you can proceed to get a detached turret. There are a couple of ways to achieve such a save, but I'll start with one in which you prepare the transport early, after doing a bridge descent at the start of the level.
In regard to difficulty levels, feel free to use Easy for minimal enemy threat, but be aware that this will also minimize the aggressiveness of the detached turret.
Prepare your bridge transport
Descend from the level's first bridge and travel to the twin bridges Banshee. Then fly to the tower Banshee, blast or push it down to the ground, and switch to that (or as a quicker way of achieving the same end result, switch to the tower Banshee where it originally stood, after letting your first Banshee skim over the edge to the ground).
Fly to the twin bridges and position your Banshee where you want. There are two sensible options. One is to put it on the first bridge - the one you're considerably more likely to impact. Specifically I'd recommend the corner on the near side of the door, as that's often where you'll land. It may help cushion your fall, and sometimes you'll be able to board it almost instantly. After safely dismounting close to the cliff wall (don't get yourself squashed like a fool), you might like to melee it back against the wall, because often you'll be skimming down the wall and it could thus help cushion you (though it probably wouldn't make much difference).
The other option is to make it straddle the bridges so you can board it directly from either one. To arrange this, rest it on the transparent panels with the rear against the cliff, except have it at a slight angle so you dismount onto the first bridge (as seen in the pic). With this arrangement you should be able to board from either bridge by jumping up to get the prompt; and a small extra benefit is that the Banshee may occasionally prevent you falling through the gap. Even if you later find that you can't get a boarding prompt on the second bridge (maybe you got the angling wrong), it'll be pretty easy to blast the Banshee your way by tagging its far side.
Of these two positional options, I'd recommend the first. Aside from being easier to set up and giving you handier Banshee access in most cases, you'll probably only rarely land successfully on the second bridge anyway (compared to the first), making the value of direct Banshee access there quite minimal. And if you do land there, you can always attempt to jump across, as described later.
Head inside, bring up the lift, and ride down to get back outside. Board the nearby Ghost (one of two which Elites are scripted to use) and return to the earlier Banshee.
Resume normal play
Fly back to the level's first bridge and resume normal play. As you play through, keep the Banshee with you and in decent shape, or swap it for the platform Banshee and keep that in decent shape.
For the eventual play in the twin bridges area, preferably acquire a sniper rifle as the 10x view can be useful, not to mention its killing capability. I suggest also having a pistol, or a rocket launcher if you prefer, plus it's nice to be topped up with grenades just in case you want them. If your weapon is clip based, be sure it doesn't need reloading, else you'll keep doing an irritating involuntary reload later when hitting X to flip the dropship. Most importantly though, be sure to have full health to help you survive falls.
Feel free to bypass lots of enemies as you head through the level, towards the narrow pass leading into the spiral path area. You could actually fly straight past everyone if you're in a rush, but a spot of sniping can be worthwhile in places to keep your Banshee healthy. It's fine to skip the trigger for the crashed Pelican area, in which case you'll also get no covies in the two-Wraith area. In the tower area though, you'll need to trigger enemies by being sufficiently low down. Also, in that area I recommend eliminating most troops you see, else their growing number can lead to framerate slowdown, which can manifest even when you've later moved into the twin bridges area. I'd also recommend killing the covies in the preceding rising tunnel, as they'll otherwise give chase and could bother you.
Finish off with the pass checkpoint
Preferably after making the pass safe, trigger the pass checkpoint (e.g. by flying low though the pass), but preferably keep it delayed until you've cleared the covies who spawn beyond, plus any pursuers. Avoid triggering the Marines yet (stay back from the Marines trigger line near the edge; or more precisely, stay out of the trigger zone). When you've got things cleared, get the pass checkpoint and save.
Optional advance work
During the transport preparation phase, there are some extra things you can do if you like. Namely, overturning Shades and Ghosts and destroying the tower Wraith, in order to reduce the enemy threat you'll face when playing though later, or to reduce the threat which in some circumstances you might face after detaching the turret. Worth doing, and it takes very little extra time.
A point about the twin bridges Banshee
Notice that you didn't use the twin bridges Banshee as your bridge transport. You could have, but here's the thing. If you later let enemies spawn in the twin bridges area (there are reasons why you might) and that Banshee is unmanned, the pilot will teleport to it, and will take off if it's upright. Obviously not good if it was meant to be your transport! If you're definitely not going to let the pilot spawn before getting a detached turret though, it would be ok to use it as your bridge transport.
Preliminary save - late prep method
You can just as easily create a preliminary save without using a bridge descent at the start of the level. It just means preparing your bridge transport later than before. I'll cover that now, assuming you've read the above so I can just concentrate on how things differ. You can see this method used in BCM98.
Steal the platform Banshee and reach the tower area
Play through the level as normal until able to steal the platform Banshee. Once you've got that, things become like before for a while, progressing through until you reach the tower area.
Prepare your bridge transport
After preferably pausing to kill off the dropship troops and any pursuers, trigger tower troops at the front entrance, and wipe them out. Some covies also spawn beyond (a Wraith pilot, two Ghost pilots, and a Shade Grunt around the back), and you could either kill them now or take care of them later when you return to this area.
There are supplies outside the tower if you want them (I'd usually top up my sniper rifle there and get a pistol). After that I suggest overturning the tower Banshee or switching to it. That's to guard against getting attacked by it later, and maybe you'd like a fresh Banshee too!
Skipping the pass guards trigger (just stay sufficiently high), fly to the twin bridges and position your Banshee as transport, then use the lift. At the bottom, hit the switch to send it up without you. As you leave the lower room, Elites and sleeping Grunts will spawn in it and some music starts, but it quickly stops because you sent the lift up (the game thinks you headed up to the bridge). It was good to stop it, else it would eventually overlap the dropship music.
Finish off
Go outside and board the twin bridges Banshee, then head back to the tower area. After maybe mopping up remnant troops who could bother you, trigger the pass guards (Hunters and potentially two Elites) and resume normal play. From here, things are the same as in the early prep method.
Options as before
As with the early prep method, there's also some optional advance work you can do along the way if you want, disabling covie hardware.
Alternative trigger skip
Instead of skipping the pass guards trigger to prepare your bridge transport, you could skip the earlier tower trigger. But the drawback is, you won't have access to the supplies outside the tower, as they seem to get removed once you've triggered the sleeping Grunts.
Double Banshee transport
Partly to keep things nice and simple, my plans provided just a single Banshee as transport down from the bridges. But if you don't mind a little extra work and complication, there's no problem arranging for two, such as shown in the picture, affording extra convenience. I think that would especially be worthwhile if you're interested in getting a detached turret multiple times, because then you'll be doing a lot more landing on bridges, so it makes sense to have the handiest possible transport facilities. But you can decide for yourself. Here are the details.
Using the early prep method
If you're using the early prep method, here's how to modify the work, starting from after you've positioned the tower Banshee on the first bridge and returned to the twin bridges Banshee you left near the tower.
Fly to the platform Banshee and blast it down. Switch to it and return to the twin bridges, but preferably keep the tunnel checkpoint delayed, to get a safety checkpoint on arrival.
Position the Banshee as desired. You could either have it on the second bridge, or straddling both. The virtue of the straddle is that the Banshee can also stop you going through the gap later on. Take your pick.
If you're on the second bridge after this, you now need to jump to the first. One way is to first jump up onto the lowest part of the transparent panelling along the edge, doing a crouch to get extra clearance. That's quite risky even if you've practiced it, which is why you'd want the safety checkpoint. Once you're up though, there's little danger. Just run along the edge and jump.
An easier way is to take a running jump off the top of the Banshee, if it was suitably positioned on the bridge. One good option is to have it pointing into the back corner. During your jump, you can potentially bounce off the cliff. Another option is to back it into the corner. If you dismount while keeping the Banshee forced backwards, you end up on top, ready to about-face for the easy jump. Or, with similar positioning you could dismount slightly away from the corner, then clamber up for the jump. With all these Banshee hop methods you could forego the safety checkpoint really, if you know what you're doing.
Once on the first bridge, go down in the lift again, and take a Ghost ride back to the Banshee you left at the platform. Then resume normal play as before.
Using the late prep method
If you're using the late prep method, here's how you can modify the work, starting from soon after the cavern.
When you trigger tower troops, preferably delay the associated checkpoint, to use as a safety checkpoint shortly. After doing some killing, fly up to the tower Banshee and blast it down, to fetch later.
Continue to the twin bridges and position your Banshee as your extra, in the sense I described for the early prep method (i.e. put it on the second bridge or straddling both). You can use your delayed checkpoint as a safety checkpoint in case anything goes wrong (this 'extra' being the trickier one to arrange).
Go down in the lift and send it back up, then get a Ghost and return to the tower Banshee.
Position it on the first bridge, then go indoors to use the lift again; it'll already be on its way up. Bridge troops will spawn behind you as you leave the bridge. That happens because you've spawned the lower room and have now hit a trigger in the upper room's exit passage - so the game thinks you're heading for the bridge.
Back outside, board the twin bridges Banshee and clear the bridge troops, at least on the near halves of each bridge. Preferably also take care of a cloaked Elite (or two) who'll spawn when you get near the second bridge's door, else he could attack you later. If you hover near the door you can blast him the moment it opens. Actually, you could also have dealt with some or all of the bridge troops when still up there (and bear in mind that on your way to the lift, you'll find supplies including pistol ammo and three frags, plus a medkit). After this, continue like before.
Setting up a detachment attempt checkpoint
Using your preliminary save, it's now time to get a checkpoint in the twin bridges area, from which to make attempts at turret detachment. In order to maximize your attempt rate, it's good to have the checkpoint just as the dropship is coming into view, or thereabouts (it depends a little on your position and subsequent technique). That's pretty easy to arrange, though it may take more than one try because your control over checkpoint delay isn't total. You can see me using the basic routine in BCM99.
Basic routine
Have a seconds timer handy, and as you cross the Marines trigger line, start delaying the associated checkpoint. Sink down towards the ice. When you get low the dropship will be triggered along with some music (it's triggered when you get down to a certain low height anywhere in the spiral path area). Glance at the trigger time.
Fly to the twin bridges area and get your Banshee positioned in a good place from which to begin each detachment attempt. I suggest having the Banshee backed up against the support beneath the start of the first bridge (the bit which sticks into the cliff face), but that's not critical at all and you could use some other position if you prefer. You'd want to be somewhere towards that general area though.
On PAL Xbox, the dropship will come into view about 46 seconds after it was triggered. I'm not sure if it's the same on NTSC/PC, but you can easily check. I suggest trying to get the delayed checkpoint just as that's happening, or a few seconds earlier if you want to be safer or have more opportunity for varying your detachment technique. Taking into account the flight time of your delaying plasma, and the fact that the game will probably delay an extra few seconds after it expires, do the appropriate subtraction to decide when to stop firing (e.g. subtract maybe 6 seconds from the appearance figure). Hopefully things will turn out close to what you want. But if you're not satisfied, just try again. You'll need to eject and reload the disc if a checkpoint was granted.
Note: Sometimes the game may not grant you the checkpoint soon enough after your delaying ends. Based on some testing, I think that's down to the presence of Marines in the spiral path area. They may be engaged in combat which is keeping the checkpoint delayed. If you want to eliminate the Marines to remove this possibility (or just because you don't want them around for your later fun with the turret), that's easy to do by scything them down on the ice before you proceed into the twin bridges area.
Music elimination routine
The way I just described things, you'll still have the dropship music playing. If you prefer however, you can set things up so the music has stopped; and actually the method for this also has a potentially useful benefit regarding checkpoints.
Trigger the Marines as before, except this time there's no need to delay the checkpoint; you won't need it. Don't drop to the ice either. Fly over the underpass (the short tunnel at the end of the ice), to land and dismount on the exit side.
Just as you're near the exit, the dropship will trigger, so note the time. Go into the underpass as far as the rock which stands in the middle of the path. By that point you've gone far enough to spawn a cloaked Elite guard (or two), and this will also allow later covies to spawn. You might want to kill the guard, or he could give you a nasty surprise in the twin bridges area later. Be sure to retain full health of course, and if your weapon is clip based, reload.
Reboard your Banshee and fly low over the short zigzag path, triggering further covies. When you now fly low past the big tree ahead, or anywhere roughly level with that, you'll trigger more troops (including the Banshee pilot and Ghost pilots), and the dropship music will soon come to an end. In addition you trigger a checkpoint, and that's the one to now delay.
There's potentially time to kill some of the covies if you want, before getting into position to end your checkpoint delaying as before. But there's no particular need. As long as you're reasonably high up, no covies would be near enough to prevent you getting the checkpoint.
However, stay clear of the door beneath the twin bridges, to avoid triggering the door checkpoint yet. This way you'll be able to get it later, after obtaining a detached turret. That's the checkpoint benefit I alluded to earlier.
Getting your detached turret
Ok, so you've got your detachment attempt checkpoint. Now I'll talk about how to get the turret off and survive so you can play around with it. You can see detachment technique demonstrated in BCM99.
The general picture
The dropship is scripted to follow a curving and rising path which takes it up surprisingly close past the cliff on the near side of the first bridge, and it'll blink out of existence a little later. When it's sufficiently far from level, you can get a prompt if you're close and no longer in your Banshee. On the Xbox it says "Press X to flip <need a string entry here>". If you do it, the ship briefly levels out to some extent, causing it to end up closer to the cliff than was scripted. So close that it may scrape against a protruding part of the cliff and shed the turret, which then falls to the ground. In regard to the shedding, the turret sometimes gets 'bumped' into a new position, such as seen in one of my intro pics.
It's rather curious as to why the flip potential is in the game, but evidently Bungie weren't expecting you to be in a position to access this control. If you're wondering, the bit about "need a string entry here" is a reminder to the development team about something that still needs doing. It says there's a name missing. Perhaps it would've been 'Dropship' or 'Spirit' if the feature had been fully implemented.
Let's get to the actual technique then. If you positioned the Banshee where I suggested, start off on your intercept course when the dropship is coming into view, or thereabouts; you could vary the timing by a few seconds either way I think. Aim the Banshee to hit near the centre of the ship, and press the dismount button just beforehand. Specifically, I recommend pressing just as the front of the Banshee is reaching the front end of the dropship.
If things go well, the Banshee bounces back off the ship and gives you a shunt, which you can take because you only just dismounted (you've got temporary immunity). You might get deflected off the ship sides too, but primarily you're getting shunted by the Banshee. Hopefully the dropship flip prompt will appear, which you need to act on. As it's usually quite fleeting, it's perhaps best to just be mashing the X button as soon as you dismount. But things can also be done by simply waiting for the prompt then reacting.
Hopefully the turret ends up detached, and you end up alive on one of the bridges, or possibly even on the lower ledge or on the ground (more about that later). To improve your odds of survival, you can drift a little in the air, which could help you hit a higher or sloping surface; and also you can crouch as you hit, to soften the blow.
Also while in the air, you may get a chance to see whether the turret has come off or not. If it clearly hasn't, you can revert without further ado. A detached turret also shows up on your tracker as a small red dot separating from the larger dot of the dropship, so that's another way of verifying detachment. There's one other clue you can get too. If you alert the dropship by firing sometime before you collide, it'll retaliate for a while. But the turret is seemingly unable to fire when detached and falling; and therefore if you're still hearing or seeing fire at a time past which the turret would've detached if at all, you'll know you've failed. That said, I'm hesitant to recommend firing as it may slightly interfere with your concentration on approaching the ship well.
If you land on a bridge as planned, you can fly down to the detached turret if any (going inside to use the lift would be a bad idea because the turret might get removed by the game). If you land on the second bridge but have no transport there (and the Banshee you were flying doesn't happen to land there with you), you can attempt to jump across to the first via the transparent panelling as described earlier.
Success can take many attempts, as you might expect. For starters the flip needs to occur within a certain short window along the ship's flight as it's starting to climb, else it won't scrape the protruding part of the cliff face (a particular area you'll get to recognize). Your dismount needs to be well timed too. If you bail too early, you can expect to get hit by the dropship and either die instantly or be interestingly slowed, to then fall to your death. If you bail too late, you might not see the flip prompt at all, because you're too far from the dropship by the time you're out. Even if you get the timing right, you might not get the flip prompt. But the biggest problem is survival. The bounce is hard to control (even hitting the ship centrally is a task), making your trajectory a bit of a lottery.
Take heart though. With experience, success can be a matter of just a few minutes work. During a half-hour test once, I was able to end up face to face with a detached turret 13 times, averaging just 11 attempts per success. That shows what's possible when you're in the groove.
Note: The turret sometimes gets pushed through the cliff wall by the dropship. So if you ever catch a glimpse of it coming off yet can't find it later, that's probably what happened.
Doing without the bridges
Landing on the ground or lower ledge
In what I've written thus far, the focus has been on surviving the dropship bounce by landing on a bridge. However, I've found that ending up on the ground or on the lower ledge is also very viable, at least on PAL Xbox (I'm not sure about NTSC/PC, because of the lesser fall distance you can tolerate). You can see a variety of examples in BCM111 (not all of which were intentional, but that doesn't really matter).
There are two things to adjust in the detachment technique. Firstly, preferably hit the dropship a bit earlier in its trajectory, before it's got too high - though you do still want it to've started climbing. And secondly, preferably hit below its centre, so you tend to bounce off at a lower angle - maybe even downwards.
There are various outcomes, but one quite common one is to end up skimming around the cliff face above the ledge, to eventually either come to a halt on the ledge or to skim off and down, where you can be cushioned by friendly sloping rock at the base. That's actually how I got my first success, shown in BCM88. I didn't even take any shield damage - until a welcoming party starting shooting at me. If you triggered covies in the twin bridges area, obviously you should be alert and ready to deal with any attack.
Landing on the near part of the ledge (i.e. not far from the door) is another very viable outcome. In one freaky example seen in BCM111, the turret actually ended up bouncing off me and stopping on the ledge.
Or maybe the ledge won't feature at all. Perhaps you'll just shoot across the battlefield and get cushioned by the cliff base. Another thing I've experienced multiple times is being sent down towards the pipe structure in the middle of the battlefield, to get cushioned by a pipe.
Incidentally, a nice thing about landing on the ground is that you can potentially be there to see the turret falling down and hitting the ground. One time, as seen in BCM111 where I hit the pipes, I was able to see it land just a few metres away. It stopped abruptly; no bouncing.
Using mid-air reboarding, woo-hoo!
Yet another option is to reboard the Banshee in mid-air, something I didn't initially realize was a possibility. There are five examples at the end of BCM111 (the first was unplanned but the rest are deliberate). Doing mid-air reboarding is likely to take a bit of practice to get the knack of, but it's actually not too hard, and a nice benefit is that you can potentially be near the turret as it detaches and falls (and you might enjoy trying to blast it with a fuel rod shot on the way down).
The main way to do it is to try and get the Banshee briefly supported above the top of the ship long enough for you to be able to reboard - possibly after having to flip it. I advise mashing the X button for this. That's always how I've done it. In order to have enough time, I think it's a good idea to get the Banshee slowed up beforehand, so the ship will be underneath for longer. In two of my examples I actually about-face the Banshee beforehand, and by the time the ship is underneath, I'm either holding position or starting to go the same way as the ship.
The first reboarding example in BCM111 is different because the Banshee hits the back of the ship as usual. Nevertheless it was apparently supported well enough for me to reboard. That was pretty freaky I think.
Simplified set-up
Needless to say, employing any of these methods would mean that you can skip the business of arranging Banshee transport on a bridge; so things would be simpler. Possibly you might even find it easier to get your detached turret too. At this point I'm not sure about the comparative difficulties, but I'd especially recommend trying to pull off some mid-air reboarding, which is pretty good fun in its own right.
Getting a subsequent checkpoint
Once you've got a detached turret to play with, you might want to get a checkpoint, either to save things for later or so you can play around repeatedly. This is a good idea because the turret can get pushed through the scenery and lost (if you try to move it), or get terminally frozen, or get removed by the game, depending on what you do.
If you used the basic routine for setting up a detachment attempt checkpoint, head back to the underpass and go in far enough to trigger a cloaked Elite (or two). You'll also now be able to trigger further covies (warning: if the twin bridges Banshee is unmanned and upright, the pilot will teleport to it and take off), and eventually there's a checkpoint triggered near the door under the twin bridges. Keep that checkpoint delayed until you've got rid of all potentially bothersome covies, then get it. To get it you'll need to be clear of the turret's threat. Probably the most convenient way is to briefly hide (e.g. behind a nearby tree), but another option is to get distant. You can see all this demonstrated in BCM99.
If you instead used the music elimination routine, you don't need to go back to the underpass. The door checkpoint is ready to be triggered, nice and handy. That said, you may nevertheless want to kill off earlier covies first, to make the whole area safe.
Turret play
So, now you've got your detached turret, how does it behave and what can you do with it?
Shooty cutie
The detached turret rests slightly above the ground and is able to rotate to fire at you. Its aggressiveness varies with difficulty level, just as you might expect. I haven't done any serious analysis of that, but when I checked things on Easy, the turret was noticeably more reticent about firing compared to Heroic. On Easy you'd barely have anything to worry about, damage wise. You can be standing at close range and it'll still be missing with most of its shots. Regardless of difficulty level though, the turret won't fire if you stand sufficiently close - just like with a manned Shade.
Incidentally, during its descent to the ground, the turret seems unable to fire, though it can certainly turn to face you.
When you arrive at the turret, it may not be aware of you at first - something you'll soon notice because it doesn't turn to focus on you, even when you enter its field of vision (it might initially be facing away of course). Instead it just looks around, which is kind of cute. You can always fix that if you want, by firing a shot or by throwing a grenade and waiting for the bang. If you throw a grenade, it'll turn to look at where the bang went off, and then it'll face you. Brushing against the turret makes it turn but doesn't restore awareness. Nor does meleeing the barrel.
If it's aware of you, you can always make it lose awareness, which can be useful. One way is to hide for a while. In my tests on Heroic, 40 seconds hiding always sufficed. Another way is to go to a sufficiently different area then return; e.g taking a quick flight to the spiral path area and back.
Barrel waving
If you get very close to the turret, it starts waving its barrel around. That can take the form of small oscillations or big horizontal swings, and some vertical swinging is possible too. This is quite cute and amusing, and one of the best things to play about with. Experiment with distances and crouching. You can also make it wave about by standing on top.
Freezing the turret
Shooting the turret doesn't seem to do any damage, and it likewise seems unaffected by explosions, not even getting moved by the blast (you can cause needle explosions on it too by the way). Also, your reticle doesn't go red over it. But if you melee the sphere (not the barrel), the turret is likely to instantly point in a particular direction and freeze, in which case it also becomes non-solid, so you can now move through it. It's dead, if you like. Quite curious. In my experience the freeze usually happens on your first whack, but sometimes you need more. I'm not sure if that's to do with how you hit it or just something random, but I haven't noticed any pattern to it.
Moving and losing the turret
The turret can be moved around by pushing it with a Banshee. As long as you stay close, the turret won't fire - just like when pushing a manned Shade. But actually a better plan would be to first make it unaware of you (if needed) by briefly leaving the area as mentioned earlier. Then you won't have to worry about Banshee damage at all.
The turret doesn't move smoothly though. It continually bumps away as if the game is trying to keep it well separated. You get some light vibration feedback on some of these bumps, reminiscent of what it feels like when a needle expires on the Banshee.
It's not easy to control the movement, and also there's a significant danger. Namely, the turret can very easily get pushed through the ground or other surface, to disappear forever. It helps to be gentle with your pushing, but even then you may lose it.
One thing you might try is getting it up onto a rock. That's not easy but I've managed it with a low rock at least. The turret can also be moved using a Ghost or Warthog, but that's much inferior to using a Banshee. In particular, a Ghost tends to go over the turret, which is just frustrating.
Bringing in the Marines
If there are still some Marines in the spiral path area, you can bring them forward to meet up with the turret - which may or may not see them to begin with (it can be unaware of them, just as it can with you). But although they seem to recognize it as hostile, shouting alert lines such as "Over here!", I've never seen them take any offensive action at all, and their movement patterns don't seem to take account of it. Basically they're just passive while potentially getting fired on - something you might like to try and arrange for entertainment.
Turret removal by the game
Beware that the turret can get removed by the game if you go through a loading point. Maybe I'll have better info on this later, in which case I'll update this section, but for now I'll say two things. Firstly, if you cross the loading point through the nearby door, expect the turret to vanish (because I can't recall a time when it didn't). Secondly, if you go back through the level and cross the previous loading point, maybe that's actually ok (because I've done that quite a bit and can't recall it vanishing).
History and links
As far as I know, the detached turret phenomenon was discovered by BigGruntyThirst / BGT. In October 2006, Lone Starr filmed some video footage for him, advertising it in a forum thread at High Impact Halo. That was a brief co-op tutorial (though actually it omits the crucial point about flipping the dropship). Doing things in co-op is much easier than in single-player, as no survival is required. Basically all it needs is for one player to do the flip at the right time. The video is currently available in BGT's HIH video archive. Look for "The Dropship Turret" and use the first of the two video links.
In that HIH thread BGT explained how he'd found the dropship flip prompt while working on something else. He also gave a link to a 24-second video showing a bit of fooling around with a detached turret. That video is likewise available in the archive I mentioned; use the second video link.
In December 2009 BGT released a 38-second video in which he gets the turret detached and survives in quite a freaky fashion, reboarding his airborne Banshee near the bridge support. It's still available on YouTube, and to quote from his reply to my comment there: "Well I discovered the turret thing by accident ages ago, but never filmed it in single player. It's hard to survive. I was just messing around running into the dropship, then one time I fell out and noticed you could flip it. After a while I noticed the turret fell off if you timed it right."
In December 2013 KreativeKill released a video showing a few detachment attempts (which is what reminded me about this business, as mentioned in my intro), and shortly afterwards released a single-player tutorial.


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How To Pay For College!
Did you know February is National Financial Aid Month? Wondering how youll pay for college can be scary, but luckily The College Board is here to give you the scoop on all the ways you can make school affordable!
By Macey Hall
Put Your Work-Study Earnings To Good Use
If you get a work-study job, you can be paid in three different ways: Your earnings can go directly to your tuition bill; you can get your check outright, and then set up a tuition payment plan through the financial aid office; or you may get a combination payment—you pocket some of the money, and the rest goes towards tuition.
If you don't receive a work-study offer in your financial aid letter, simply call up your school and express interest in it! Most colleges have a work-study office (which is like a mini employment center) right on campus.


text:
Unthinkable chords by Alicia Keys, added: November 30th, 2012
Profile History
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Intro: Bm/D/G/G/
Moment of honesty
Someones gotta take the lead tonight
Whose it gonna be?
I'm gonna sit right here
And tell u while it comes to me
If u have something to say
U should say it right now (u should say it right now)
(*) U give me a feeling that I never felt before
And I deserve it, I know I deserve it
It's become something that's impossible to ignore
And I can't take it
(**) I was wondering maybe
Could I make you my baby
If we do the unthinkable will it make us look crazy
If you ask me I'm ready (I'm ready, I'm ready)
If you ask me I'm ready
I know you once said to me
"This is exactly how it should feel when it's meant to be"
Time is only wasting so
why wait for eventually?
If we gon' do something 'bout it
We should do it right now
Repeat (*,**)
Why give up before we try
Feel the lows before the highs
Clip our wings before we fly away
I can't say I can't compared
I'm suspended it the air
Won't u come be in the sky with me
Repeat (**)


text:
Get How Does He Do It? right here as a Kindle eBook for only $2.99! It's eligible for borrowing by Amazon Prime and Kindle Unlimited members, as well. A paperback is also available at Amazon, Barnes & Noble, and Powell's!
They know he's the best assassin.
They know he never fails.
But nobody can tell how he gets away with it...
They know he never fails.
But nobody can tell how he gets away with it...
U.S. Congressman Corbin Locke enjoys a corrupt relationship with Boston mobster Charles Orangegrave—and another, more secret one with Charles's wife Gwen. Yet Corbin's devotion proves hollow. On the same day he dumps Gwen, the mob discovers he's betrayed them. The scorned woman puts up no protest when Charles decrees death for the politician.
Enter a nameless hitman whose youthfulness and aggressive cheer contradict his long, flawless career of murders made to look like suicides.
But as Gwen's feelings grow confused and conflicted, she seeks another solution. Risking the ire of both mob and assassin, her search will confront her with what she lost in the past, and who she might save in the future. She must fight for a man's life—and perhaps hers, too—while evading the grim reapers who roam Boston.
Little does Gwen know how much she'll discover about the dark magic behind the hitman's talent for murder. How Does He Do It? It's a question the criminal underworld's been asking for years. If you like the intelligent thrillers of authors and filmmakers like Graham Greene, Ruth Rendell, and Alfred Hitchcock, join Gwen to find the answer.
* * *
Categories: Drama / Fantasy / Suspense
Reading audience: General. (Mild violence; violent subject matter.)
Get it as a Kindle eBook or a paperback at Amazon, Barnes & Noble, or Powell's! Are you an eBook lover with no Kindle? No problem!


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Class description
This class focuses on the IBM Security Systems solutions, from a seller's perspective. Students will learn how every sale can and should include IBM Security Systems products, based on business value. They will also gain knowledge on how to beat the competition and acquire the skills and tools to do it. The instruction process will include multiple "stand and deliver" opportunities which will allow the students to exhibit existing as well as newly gained knowledge and skills. Over the 5 days, students will craft their software win plans utilizing cross selling techniques. Upon completion, students will use the learned skills to drive additional software revenue within their industries and be able to identify, own and close their own IBM Security opportunities. This is a pass/fail class where testing is administered. Our aim is to develop Security "Top Guns".
IBM Security Systems Top Gun is a 4-5 day class. All days are mandatory
The audience for this class is anyone selling or recommending IBM Security Systems solutions, including IBM Security Systems Brand Reps, SSRs, SCLs, iSRs, Client Reps, Marketing Reps, Global Services, Industry Solution Specialists, and Business Partners. Client Technical Reps are invited, but please be aware that this is NOT a technical class.
At the end of the class the students will:
- Be able to describe IBM Security Systems solutions, with coverage of related security or cross-sell solutions as appropriate.
- Confidently identify security opportunities and increase their revenue.
- Relate IBM Security Systems solutions to Cloud and Mobile initiatives.
- Be able to "stand and deliver" – each student will have the opportunity to participate in a case study or other presentation of knowledge learned during the course of the 5-day class.
The prerequisite material will take approximately 6 hours to complete. All relevant links to the material (and logistics) will be provided upon confirmation of enrollment. Testing on this material will compose a portion of your final grade.
- Complete the 2014 Security Systems Core Educational Learning Modules.
- Complete the 2014 Sales Mastery exam
- Submit an active opportunity prior to class start.
Click on the date below to enroll in a future class:
- May 12-16, 2014: Mexico City, Mexico
- May 19-23, 2014: Singapore
- July 7-11, 2014: Herrenberg, Germany
- September 8-12, 2014: Schaumburg, IL
- October 13-17, 2014: Sao Paulo, Brazil


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Home » Sports » High School Sports
Goffstown earns NHIAA Div. II baseball title
Goffstown players react after the final out of Saturday's Division II championship victory over Plymouth at Northeast Delta Dental Stadium in Manchester. (JOSH GIBNEY/UNION LEADER)
Top-seeded Goffstown got a three-run triple from junior shortstop Tanner Putnam and a complete-game pitching performance from senior Tyler Perron and defeated third-seeded Plymouth Regional 8-1 in Saturday night's Division II championship game at Northeast Delta Dental Stadium.
Perron surrendered six hits (all singles), struck out three and walked one.
Goffstown raised its record to 20-2 and won its first state championship since 2008, when the Grizzlies beat Salem 4-3 to win the Division I title. Goffstown lost to Portsmouth in last year's Division II title game.
- Should public schools in NH provide students with firearms safety instruction?
- Yes
- 65%
- No
- 35%
- Total Votes: 1958


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|The wood trim in my 1920's bungalow is a bit...worn ;) Let's just say the PO's did everything to it EXCEPT paint it - totally (well, in one room they actually did, but it could be worse!). However, in the meantime, they DID slop all manners of room paint on it, drilled holes through the beautiful high baseboards, and ripped random pieces out here and there :(
My goal is to restore it to it's former glory.
The house was built in 1927, a lakeside cottage that isn't fancy - very workmanlike. No frills! I am thinking the finish might be shellac, and the trim gumwood? How do I go about tackling this? I know I can take off the shellac with Denatured Alcohol (right?) but what colour would this shellac be? I am not even sure where to buy it - Home Depot's shellac comes in two colours and two colours only.
Here are some pics (forgive the move in boxes and terrible mess - these are from when we first took possession).
Follow-Up Postings:
- Posted by moccasinlanding (My Page) on Thu, May 20, 10 at 0:16
|Hard to tell, but is that picture molding running around the rooms? That means you won't have to put holes in the walls to hang your pictures.
The two colors of shellac you mention....would that be white and orange? It has been YEARS since I've done a shellac finish. Surely there is something better to use now?
And the last picture you posted, what is that brown stuff on the floor? Old carpet? Or maybe old linoleum? From the other floors I see, you will wind up with some lovely wood floors! And on the walls, do you have wallpaper or is that beadboard?
I know you are very excited to get your hands on a place which is already responding to your efforts.
- Posted by liriodendron (My Page) on Thu, May 20, 10 at 2:05
|Search the internet for sources of colored shellac. You can buy it premixed or mess around with mixing up your own custom color. You can buy it as dried flakes to be reconsituted in alcohol, or in liquid form.
You can easily test for the type of finish on the trim with a Q-tip dipped in denatured alcohol and rubbed firmly on the finish. Shellac liquifies (gets gooey or sticky, or comes off) pretty readily on the Q-tip. In areas where you still have an intact, though possibly alligatored, scratched, cracked, or slumped shellac finish, you may be able to get away with re-liquifying the finish and resmoothing it, followed by a new top coat. This presupposes it is a color you like and it is not too contaminated by dirt, grease, oil, or waxes which would make a nasty mash-up. In that case it would be better to remove as much as possible (using alcohol-wetted rags or pads - a goopy, messy job), and start from scratch.
(It doesn't appear to be the case in your pictures but it is possible to have layers of shellac and varnish on top of each other. This was often done deliberately where there was faux-grain painting decoration -very popular in the last third of the 19c. The decorative treatment was done with one medium and a different one was applied over it for a finish. This allows - when you're lucky, and careful - for surface cleaning/refinishing without disturbing the underlying decorative work.)
The first thing to do is test the finish as described above. That will tell you what you're dealing with. The other clear finish alternative to shellac would have been varnish. The stripping solvent for varnish is mineral spirits/turps and other altogether nasty and vile remover potions.
Shellac application takes a bit of experience/skill, though I found it was pretty easily learned. Shellac is also very quick drying (which has its own pitfalls), and though a bit finicky about brush marks, easily repaired if you mess up. If it is shellac and you want to renew or replace with the same finish, choose a place where you can learn the application process and aren't under too much pressure to finish a high-visibility project.
One thing to keep in mind, though, with shellac. It is not particularly water-resistant. That makes it a less desirable finish where water splashes, spotting, standing, or even, regular water-cleaning is to be expected. Clear varnish would be better in those instances.
Also, bear in mind that lots of modern (e.g. polyurethane, even water-based poly) products are described as "varnishes". Technically that's correct, but they have little in common with early 20th c, or 19th c, versions of varnishes.
Two other things re shellac's solvent (alcohol): just because it is seemingly less noxious than solvents used in varnish finishes does not mean it is completely benign. You should be sure to work with good ventilation as you can get a cracking headache (symptomatic of what I don't know, but probably nothing particulary healthy) when working in an enclosed space. And, of course, any rags, steel wool pads and shellac/solvent-saturated towels should be considered very flammable and either hung out to air out thoroughly or discarded/stored while submerged in water. Never put them in trash cans or piles as the closed spaces can create the conditions for spontaneous combustion with potentially tragic results.
I recall your house from earlier posts. Did you wind up changing the high dining room window into french doors, as you were contemplating?
PS: Periods of very high atmospheric humidity can be problematic when working with shellac finishes. In extreme cases, it can cause the finish to have a hazy, milk-ish quality. So I wouldn't plan on taking a vacation week in the hot, humid days of August in order to knock out the shellac project! Prep, yes; but the finishing should be done in a dryer period.
- Posted by nursekathleen (My Page) on Thu, May 20, 10 at 5:55
|Wow! What a great explanation. Thank you for the wonderful tips!
No...I won the battle over the french doors and we kept the original ones in the dining room. Even hubby admits that on a rainy day he loves the sound of the rain on the trees in the backyard with those big swinging doors open; so we are both happy with the result.
It certainly has been a labour of love though; lots of things that didn't have "pretty" appeal had to be done first - basement waterproofing, new roof, etc. etc. etc. But we are now moving on to the "fun" stuff and I am excited! Many thanks, once again!
- Posted by nursekathleen (My Page) on Thu, May 20, 10 at 5:58
|So sorry - forgot to address the questions in the first answer! The carpet in the living room has been pulled up. It stank and we wanted the hardwood underneath (which needs refinishing). There was a layer of crappy wallpaper on one living room wall, we have also removed that.
And YES! That is picture molding. Though PO's ignored it and screwed a million holes into the walls anyway ;)
- Posted by powermuffin (My Page) on Thu, May 20, 10 at 12:58
|You house has a similar look to ours as far as the trim goes. Ours was shellac painted over. So when I stripped it, patched and sanded it, most of the shellac was gone. I ended up restaining it and it looks great, but I wish I had tried to shellac it again. Shellac has such a nice finish.
You will love that picture rail; it is so easy to hang stuff from it. We bought the hooks on line at House of Antique Hardware.
- Posted by sombreuil_mongrel (My Page) on Fri, May 21, 10 at 19:47
- Posted by circuspeanut (My Page) on Sun, May 23, 10 at 16:05
|We also used shellac on our douglas fir trim we rescued from 60 years of bad paint jobs. We did a wiping of pure linseed oil first to bring out the grain, but I'm not convinced that was absolutely necessary. Pic colors are a little off and dark, but you can see the closest door trim as representative:
- Posted by powermuffin (My Page) on Tue, May 25, 10 at 16:50
|Casey, I like the way you did the window. Wish I had thought of that. Ours are so beat up that restaining them made them look worse.
And CircusPeanut, that trim looks great!
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Larry David Arlington
Director of Forensics
Remy Wilcox
Assistant Director of Forensics
Whitman News
A. The college added 3 new professors to the faculty
1. In the Music Department, Meredith Rugg Mitchell was added to the faculty as Assistant Instructor in Music.
2. In the division of Arts and Humanities, Marlene Gresko Rambaldi, was added to the Theatre Department.
3. In the division of physical education, John Dale Wilcox was made Assistant Professor of Physical Education.
B. Dave Curtis was reelected as the student body president.
C. Donald Sheehan was the college president.
D. The International Relations Center was founded under the leadership of Professor Frederick Breit.
E. The Pioneer ran advertisements for the Sky-Vue drive-in movie theatre, the Green Lantern and Circle A Ranch Fried Chicken.
F. For women, campus clothes were solid colors and multi striped jeans with colorful tee shirts. The popular brand of shoes was boots with new straps and brawn leather.
G. Maya Angelou visits
Speech Courses
The department underwent more changes. The department description was changed, Fundamentals became more rhetorical theory focused; foreign study dropped.
New Speech Department Description: Courses treat public speaking as a liberal art, proposing that such speaking is not a skill learned by rule but an exercise of judgment that can be no better than the speaker's understanding of the nature of the communicative acts.
SPEECH 11, 12. Fundamentals of Speech, 3 hours. (description changes; 11 and 12 are slightly different; much more focus on classical rhetorical theory)
SPEECH 41. Theory and Practice of Discussion, 3 hours.
SPEECH 42. Argumentation and Persuasion, 3 hours.
SPEECH 43, 44. Debate Forum, 2 hours.
SPEECH 55, 56. Independent Study, 3 hours.
World News
A. President Nixon and Henry Kissinger make their historic tour to China where they met with Chairman Mao Tse-Tung and Premier Chou En-Lai in Peking.
B. In India, The Congress Party
led by Indira Gandhi scored the most overwhelming electoral victory in the
history of independent
C. A new nation was born as Bangladesh gained independence from Pakistan after a bloody nine-month civil war. At the same time, the first elections were held in Papua New Guinea to herald the mark of a new government.
D. Protestants carrying flags of Ulster and Britain march in protest after suspension of Stormont and finally clash with police, leaving many dead.
Team Awards
A. Professor Arlington announced a new approach toward the Dovell-Gose oratory contest and said this new approach was the reason why the contest was not held in the prior year. Students were now required to present orations on a theme. The year's theme was "Orwell's 1984." It was held October 14, at 7:30pm.
B. Other information unavailable at this time.


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2 Fox Articles
How did Emraan Hashmi get his look for Mr X?10 months ago 1
The Dirty Picture actor's upcoming film's look is already making people go gaga. So what did it take for him to get this unique look? Emraan Hashmi… Read Article ▶
Sagarika Ghatge: Shahrukh Khan's energy amazes me!2 years ago 6
The Chak De! India actor is super-excited about her upcoming thriller Rush, in which she will be seen playing Emraan Hashmi's love interest. But one… Read Article ▶
More Fox


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2013-03-22 13:50:00
NEWARK, N.J. - The New Jersey Devils have acquired forward Matt D'Agostini and a conditional seventh-round selection in 2015 from the St. Louis Blues for a conditional fifth-round choice in the same draft.
Devils general manager Lou Lamoriello announced the deal for the 26-year-old D'Agostini on Friday. He had a goal and an assist in 16 games with St. Louis this season.
D'Agostini started the season in Germany. He has 45 goals and 46 assists in 254 regular-season games. His best season was in 2010-11 when he had 21 goals and 46 points in 82 games.
A native of Sault Ste. Marie in Ontario, D'Agostini was drafted by Montreal in 2005 and played four seasons with the Canadiens before being dealt to St. Louis in March 2010.
AdvertisementThis Week - Subscribe Now
Are the Oilers right to not loan center Leon Draisaitl to Team Germany for the 2015 World Junior Championship?


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Neil Best leaves no stone unturned in the world of sports media.
ArchivesMore »
NFL keeps Giants-Cowboys showdown in prime time
To the surprise of absolutely, positively no one, the NFL will be sticking with the Giants-Cowboys game that had been penciled in for Sunday night, Dec. 14 on NBC.
I'm going to go out on a limb and make a prediction right here, right now, people:
As long as the final margin is 10 points or fewer, it will be the highest-rated regular-season NBC game of 2008.


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Tuesday Odds and Ends
-Former MEC managing partner, digital practice lead Adam Shlachter has joined Digitas New York as SVP, media. Shlachter will lead media for Digitas' AmEx global advertising & brand management team as well as digital video media work for North America.
-While we're on the Publicis Groupe tip, the VivaKi Nerve Center has appointed Chris Paul as general manager of its media practice, Audience on Demand.
-MRM is moving its Princeton office to Carnegie Center in the heart of the city, effective Monday, Sept. 24.
-Mat Lignel has reunited with his old Draftfcb colleague Mark Modesto at Ryan Partnership as the former has joined the Hyper Marketing agency as president of its Chicago office.
-AKQA alum Mary Mathaisell and Alaina Goetz joined San Francisco design studio Bonfire Labs as head of production and creative director, respectively.
-Taxi passengers' olfactory senses get put to the test in a new prank for Fresh Step from the folks at Conscious Minds (above).
-It's a hard-knock life for a DDB marketing executive…well, at least according to The Onion. link
-Red Door Interactive added Jami Rosenthal as senior strategic planner at its San Diego headquarters.


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Police still investigating stabbing outside restaurant
NEW HARTFORD -- Police continue to investigate a stabbing on Thursday that sent a Colebrook man to Hartford Hospital by helicopter.
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More stories from Local
- Police presence waning
- Safety on a slippery slope
- Man held in gasoline theft from employer
- Code violations cited a month before blaze
- Arrest near Newtown school
- Senior center offers classes, activities
- Tie vote defeats plan to balance voting districts
- GOP selectman says bleak year ahead
- Kids dig deep for Newtown fund
- Factory passes inspection after worker faints


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On Tuesday Connecticut voters will go the polls to choose candidates for federal and state office.
Between incumbent President Barack Obama and his Republican challenger, Mitt Romney, voters face a stark choice in governing philosophies. The candidates have major differences concerning the role of the federal government, tax policy, and whether to push forward or repeal the landmark Affordable Care Act, to name a few.
The election outcome will determine control of the U.S. Senate, with polls favoring the Democrats retaining their majority, but with the outcome uncertain. One of the Senate races the nation will closely be watching is the Connecticut contest to fill the seat Sen. Joe Lieberman is vacating. Congressman Chris Murphy, the Democrat, faces Republican Linda McMahon, a former professional wrestling executive who has invested her fortune in the race.
By most accounts Republicans should maintain control of the House, but in eastern Connecticut the Democratic incumbent, Rep. Joe Courtney, is heavily favored to retain his 2nd Congressional District seat in his race against Republican challenger Paul Formica, the first selectman of East Lyme.
At the state level most political observers expect Democrats to hold on to their majorities in both the House and Senate, though they could see their numbers erode. It is the first election since the Democratic majority, working in concert with Gov. Dannel P. Malloy, pushed through large tax increases to help close a $3.5 billion fiscal shortfall. Republicans have tried to capitalize on the unpopularity of the tax hikes and Election Day will show how successful they have been.
Over the last two weeks The Day has offered its endorsements for voter consideration. The following is a recap of those recommendations.
In the Norwich referendum to approve borrowing of $33.4 million for construction of a new police station, The Day advises a no vote. In the Town of Groton, we urge voters to vote yes and approve $11.2 million in bonding for road repairs, while in the City of Groton we recommend a yes vote on the proposed charter changes.
In the 18th state Senate District, we endorse Democratic incumbent Sen. Andrew Maynard. In the 19th Senate District, our choice is Catherine Ann Osten, the Democrat. In the 20th Senate District we recommend the incumbent Democrat Sen. Andrea Stillman, and in the 33rd Senate District, Green Party candidate Melissa Schlag.
In the 23rd House race we urge voters to return incumbent Republican Rep. Marilyn Giuliano to Harford, while in the 38th District our choice is Rep. Betsy Ritter, the Democrat. In the 39th District we recommend voters return Rep. Ernest Hewett, a Democrat, to office.
In the 40th House contest our nod goes to Republican Andrew Lavery; in the 41st District to Republican Harry Watson; and in the 42nd District to Republican Mike France.
In the 46th House race our choice is Democrat Emmett Riley; in the 47th District Democrat Brian H. Sear; and in the 139th House race the incumbent Democrat Rep. Kevin Ryan.
In the races for federal office The Day endorsed Rep. Joe Courtney for Congress in the 2nd District; Chris Murphy for Senate; and President Barack Obama.
Whatever your choice, please make sure to vote Tuesday. Polls will be open from 6 a.m. to 8 p.m.
Power failure puts out plenty of Christmas lights in Groton, Ledyard
Connecticut Yankee site in limbo as conservationists keep up hope
Portion of Route 163 in Montville reopens after car snaps utility pole
Operation S.A.N.T.A. yields drunken driving arrests, traffic violations
Mainline congregations floundering as new New London churches flourish
New London police gearing up for unrest with request for riot gear
Rally aims to promote police brutality discussion on Parade Plaza in New London
Finizio orders police department to freeze riot gear purchase


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"Hi all. I'm joining from Chicago. My son and I (he's graduating high school this year) have made chocolate together since 2006 and are now interested in taking this hobby to a new level. By the way, I've been in that chocolate shop in…"
671 members296 Comments 59 Likes
© 2014 Created by Clay Gordon.


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Not the kind you're thinking about, but a grocery-type operation called Neighborhood Markets. A story in next week's Business Journal says that the retail giant is leasing 33,000 square feet of a senior housing complex on Cesar Chavez Ave., just north of the 101 in Chinatown. Since the space is already entitled, Wal-Mart might avoid protracted legal battles - a strategy that it's employing in several Socal locations. It's good news for downtown, which continues to be underserved by supermarkets. Earlier this week came word that Wal-Mart would be opening two Neighborhood Markets in OC. From the Register:
The Walmart Neighborhood Markets are among a string of new food stores Wal-Mart is developing across the country to broaden the chain's portfolio. So far, the company has opened 167 stores that offer shoppers a full line of groceries in a footprint that rivals the size of traditional supermarkets like Vons, Ralphs or Sprouts. In Huntington Beach, the 31,000-square-foot Walmart store is taking over a former Rite Aid on Beach Boulevard and Atlanta Boulevard near Mama's on 39. The store, along with the 33,000-square-foot Rancho Santa Margarita market, will carry fresh produce, frozen foods, meat and dairy. Organic foods will also be available.
Up in Pleasanton, a group of residents is appealing the city planning department's approval of a Wal-Mart Neighborhood Market on a site that already has been zoned for grocery use. Frankly, it's the major supermarket chains that should be the most ticked off by Wal-Mart's maneuvering.
Below is a SocalConnected piece from late last year on how Wal-Mart is moving into more urban communities.


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Arsenal 2-0 Marseille – Jack Wilshere post-match reaction: I've never scored a quicker goal
Arsenal midfielder Jack Wilshere scored against Marseille after just 30 seconds, his quickest goal ever, then added another in the second half for good measure. The England man didn't stay on the pitch for the full 90 minutes so a potential hat-trick went begging, but he did speak to ITV Sport's Gabriel Clarke after the match…
Arsenal now travel to Naples for their final group game knowing they have a three-goal cushion, and Wilshere is refusing to take anything for granted.
"It's a tough game, at home they are a very good team. They've got great fans," he said.
"We're not through yet - we have to regroup again. It's a tough group but we will go again."


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A critical look at a critical look at the history of the music video.
Tag Archives: Ted Asregadoo
It's the 35th Anniversary of Led Zeppelin's "In Through The Out Door"
Is Paul Stanley's epitaph: "Loving father and husband; asshole bandmate?"
The Bottom Dollars channel The Clash's energy with an Americana twist.
When they took off the makeup, did KISS have good records? Um, yeah!
Chris Holmes and Ted Asregadoo talk to David Bottrill about mixing "Vapor Trails Remixed."
The drumbeat of war is tapping away again. How does the US stand to lose or gain from an act of aggression against Syria?
New Music from Tiny Dragons, Like Swimming, Scarlette Fever, and Daytrip
New music from, Galleries, David Carbonara, Reva DeVito and Roane Namuh, and The Civil Wars.
Music from Jetta, Lorde, Mickey Gloss, and the Editors
Knock, knock! Oh, it's just "Single Play" for another week featuring music from Kate Tucker and the Sons of Sweden, Burning Condors, Salvatore Ganacci, and Dw Dunphy.
Some new (and not-so-new) music from Little Comets, Mark Mulcahy, Caro Emerald and Bronze Radio Return.
The Purrs, OBB, Charlotte Church, and Fabienne are all in the spotlight this week on "Single Play!"
Ted Asregadoo and Matt Wardlaw talk to Ken Caillat about his book, "Making Rumours: The Inside Story of the Classic Fleetwood Mac Album."
New music from Steve Martin and Edie Brickell, The Bora, Abigail Washburn, and Smallpools on "Single Play" this week!
New music from Tess Henley, Falling Off Maps, M8ME, and a new remix of a Matisyahu tune!
This week on "Single Play," music from The Basement Tapes, Canopy Climbers, Big September, and Paper Route.
From the top of the Kiwi music scene in New Zealand, her comes the Popdose Interview with Aaradhna.
New and (newish) music from Lissie, The French Electric, Kayla Conn, and Kyle Andrews on this week's "Single Play."
New music from Lana Del Rey, Lola King & The Kickstarts, Daft Punk, and Aaradhna on "Single Play" this week.
Ted Asregadoo talks to Casey Crescenzo of The Dear Hunter in a podcast version of The Popdose Interview.
Caitlin Rose, Phoenix, Serena Ryder, and Thee Attacks are all in the music spotlight on this week's "Single Play."
This week, it's music from Prince & 3rd Eye Girl, Alpine, Wildlife, and Born Cages.
Music from Black Rebel Motorcycle Club, Tich, James Younger and Vienna Ditto.
Kate's anatomy of a break up.
Ted Asregadoo chats with Will Parry and Steve Ornest of Fallen Riviera about their lastest record, "Another World."
New music from The 1975…and some great covers from Slim Jenkins and Lorraine Kalassen. Oh, and then there's Charles Howl — the mystery group.
David Ford, Devyn Rose, SEACATS, and Walk off the Earth get the spotlight dance in this week's "Single Play."


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Book your room at The Hotel California - A Piece of Pineapple Hospitality
Standard Room, 1 Queen BedMax Occupancy: 2 guests (up to 1 child, 1 infant)
Deluxe Room, 1 Queen BedMax Occupancy: 2 guests (up to 1 child, 1 infant)
San Francisco charmer in the theater district
Theater district locale
Built in 1913, this handsomely updated boutique hotel is in the midst of San Francisco's Union Square district, 2 blocks from the Curran and ACT theaters, and 3 from the Golden Gate Theatre.
Vegetarian delights
A vegetarian restaurant, hallways painted with quotes about San Francisco are a few of the California-style touches at The Hotel California.
Premium bedding
The Hotel California - A Piece of Pineapple Hospitality's guestrooms are decorated with vintage California posters, ceiling murals, and sunshine-colored walls. Beds feature pillowtop mattresses and 400-thread-count linens. All rooms have flat-screen TVs.Information missing or incorrect? Tell us!
The Hotel California - A Piece of Pineapple Hospitality
Hotel Amenities
The Hotel California - A Piece of Pineapple Hospitality is located on a busy thoroughfare lined with larger hotels, popular restaurants, and nightclubs. Theaters are two blocks away; Union Square and cable cars are a three-block stroll.
Stations at the front desk and on the mezzanine offer computers with complimentary high-speed Internet access. Complimentary wireless access is available in the lobby and mezzanine lounge. Daily complimentary reception upon arrival. The hotel also offers an airport shuttle service during limited hours (surcharge).
- Concierge services
- Complimentary newspapers in lobby
- Restaurant
- Airport transportation (surcharge)
- Total number of rooms - 93
- 24-hour front desk
- Coffee/tea in lobby
- Valet parking (surcharge)
- Year Built 1913
- Number of floors - 7
- Elevator/lift
- Bar/lounge
- Business center
- Smoke-free property
- Fitness facilities
- Safe-deposit box at front desk
- Conference space size (meters) - 37
- Complimentary reception
- Free Wi-Fi
- One meeting room
- Conference space size (feet) - 400
Family Friendly Amenities
- Family Hotel
- Free Wi-Fi
- Cribs/infant beds (complimentary)
Available in all rooms: Free Wi-Fi
Available in some public areas: Free Wi-Fi
Room Amenities
- Premium bedding
- Ceiling fan
- Coffee/tea maker
- Hair dryer
- Shower/tub combination
- Iron/ironing board
- Daily housekeeping
- Free local calls
- Desk
- Pillowtop mattress
- Flat-panel TV
- Free Wi-Fi
- Cribs/infant beds (complimentary)
Where to Eat
Millennium - Celebrated vegetarian and vegan restaurant open nightly for dinner. Imaginative dishes such as Savory Parsnip Flan, Plantain Torte, Grilled Abalone Mushroom Paella, all created without animal products or genetically modified ingredients. Desserts such as Warm Banana Crêpe with Creamy Pecan Sorbet. Decor fashioned from mostly recycled materials. Bar with extensive all-organic wine list.
Nearby Things to Do
- Golfing nearby
To make requests for specific accessibility needs, complete the "Special or Accessibility Requests" section of "Trip Preferences" when you book your hotel.
- Accessible path of travel
- In-room accessibility
Hotel Policies
Check-in time starts at 4 PM
Check-out time is noon
Payment types
Pets allowed, Only dogs are allowed, Maximum number of pets per room 2
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
- Airport shuttle fee: USD 16 per person (one way)
- Valet parking fee: USD 35.00 per night


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Contact: Lindsay Key
Virginia Tech
Caption: Virginia Tech researchers successfully used a gene disruption technique to change the eye color of a mosquito -- a critical step toward new genetic strategies aimed at disrupting the transmission of diseases such as dengue fever. The varied colors of the eyes of these mosquitoes, modified using TALEN technology, is because of cell-to-cell variability in the degree of gene editing.
Credit: Virginia Tech
Usage Restrictions: None
Related news release: Virginia Tech researchers alter mosquito genome in step toward controlling disease


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Material: CARTEGENA
Product Code: 13934510
Part of the CORE Collection
- 8 Eyelet boot
- Cartegena leather; soft natural grain with smooth finish
- Faux Fur lining
- Classic Heel Loop
- Made with Goodyear welt, the upper and sole are heat-sealed and sewn together
- Dr. Martens air-cushion sole, oil and fat-resistant, offers good abrasion and slip resistance
Care Instruction: Clean away any dirt using a damp cloth and allow to dry. Apply a correctly coloured wax-based shoe polish to restore shine
Made In: Thailand
This is a Goodyear-welted product using PVC for the welt. The upper and sole are sewn together, not merely glued, like many footwear constructions. This, together with our Z welt-stitch and heat-sealing process, makes it unique to Dr. Martens. This is the only construction that is stitched on the outside and helps footwear take the shape to the foot. The welt is chain stitched to the upper and insole. The outsole is then sewn to the welt around the edge and then heat sealed. This is the sturdiest and most complex of all constructions.
MaterialCartegena is a soft natural grain leather with a smooth finish.
SoleThe original Dr. Martens air-cushioned sole, providing underfoot comfort and durability since 1960. It is oil- and fat-resistant, tough and offers good abrasion and slip resistance.
Care Instructions[Cartegena] = Clean Away dirt using a damp cloth, allow to dry apply a clear wax based shoe polish to restore shine as desired. In the event of heavy scuffing or loss of colour then clean as before but add a matching coloured wax based shoe polish and buff up the leather with brush and cloth as required.
US Customers
Free Ground Shipping on orders over $50
Click here for more detailed shipping and returns information


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Welcome to the Muppet Central Forum!
You are viewing our forum as a guest. Join our free community to post topics and start private conversations. Please contact us if you need help with registration or your account login.
Sesame Street Season 45
Sesame Street's 45th season officially begins Monday September 15. After you see the new episodes, post here and let us know your thoughts.
"Muppets Most Wanted" Fan Reactions
After you see "Muppets Most Wanted", read fan reactions and let us know your thoughts on the Muppets eighth theatrical film.
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Saint Namphanion the Archmartyr
Martyred with several companions whose names have not come down to us. No other information has survived.
- Book of Saints, by the Monks of Ramsgate
- Catholic Online
- Our Sunday Visitor's Encyclopedia of Saints
- Roman Martyrology
- Vollständiges Heiligen-Lexikon
- Wikipedia
- "Saint Namphanion the Archmartyr". Saints.SQPN.com. 2 July 2013. Web. 26 December 2014. <>


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5 µg
Recombinant human human Liver X receptor ß-LBD (ligand binding domain) produced in Nicotiana benthamiana.
Liver X Receptors (LXRs) are nuclear receptors that regulate the metabolism of cholesterol and bile acids. There are two subtypes of LXRs, LXR? and LXR?. The LXRs are ligand-dependent transcription factors that form permissive heterodimers with the retinoid X receptor (RXR). LXR- member of Nuclear Receptor Family is activated by certain oxysterol derivatives of cholesterol. They play an important role in cholesterol, lipid, and carbohydrate metabolism. LXR? is highly expressed in liver tissue. They respond to elevated cholesterol levels via transactivation of genes involved in sterol transport (ABCA1, ABCG1, ABCG5, and ABCG8), cholesterol efflux and high-density lipoprotein (HDL) metabolism, and sterol catabolism (CYP7A1). They also play a central role in regulating cellular lipid content through activation of SREBP-1c, which is the master regulator of de novo lipogenesis. LXRs were found to upregulate angiopoietin- like protein 3 (Angpf13), a member of the family of vascular endothelial growth factors that is also a key regulator of lipid metabolism. The livers X receptors are critical for the control of lipid homeostasis. LXRs serve as cholesterol sensors that regulate the expression of multiple genes involved in the efflux, transport, and excretion of cholesterol. Synthetic LXR agonists inhibit the development of atherosclerosis in murine models. These observations identify the LXR pathway as a potential target for therapeutic intervention in human cardiovascular disease. Amino acid sequence: HHHHHHSSGIEGRGRLIKHMTPGGSEAGSQGSGEGEGVQLTAAQELMIQQLVAAQLQCNKRSFSDQPKVTPWPLGADPQSRDARQQRFAHFTELAIISVQEIVDFAKQVPGFLQLGREDQIALLKASTIEIMLLETARRYNHETECITFLKDFTYSKDDFHRAGLQVEFINPIFEFSRAMRRLGLDDAEYALLIAINIFSADRPNVQEPGRVEALQQPYVEALLSYTRIKRPQDQLRFPRMLMKLVSLRTLSSVHSEQVFALRLQDKKLPPLLSEIWDVHE.
rHuLXR 5 µg - RF0019-5
Productnumber: RF0019-5
rHuLXR 5 µg
Antikörper & Zytokine
Application: postive controls, immunogens
Source: Nicotiana benthamiana
Technical Data: Purity: >97% (FPLC); p.I.: 6.4; MW=31.9 kDa (aa 201-461); Endotoxin: < 0.04 EU/mg protein (LAL method); molecular formula: C1422H2249N409O415S8.
Shipping/Storing-Information: shipped at RT, stored at -20°C
rHuLXR 5 µg
rHuLXR 5 µg
Matchcode: lxr lbd ligand binding domain


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Download youtube video is now very simple. Youtube video download is possible in many formats. So download youtube video in 3gp, mp4, flv and Webm formats.
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Video Description : Part 2 of a Collection of aircraft crashes... from military to civilian aviation.. the guy @ 3:00 survives.
part 1 http://www.youtube.com/watch?v=PbbQr6O25EI


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Want 30 days of free US shipping? Select Gilt Unlimited, a new $9.95 shipping option, at checkout.
Where are the burglars hiding? Which escape route will they take? Only policemen with a good overview will be able to win this tricky chase!
* For 2 to 4 players
* Perfect for ages 4 and up
* Includes variation for older players


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Velleron Travel Guide
Velleron Attractions
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Featured Hotels in Velleron
- Hostellerie La Grangette Hotel Chemin de Cambuisson Route de Pernes Velleron 17 Rooms
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