text:
Donkey Kong (video game)
|Donkey Kong
Small model based on original arcade cabinet
|Shigeru Miyamoto
|Gunpei Yokoi
|Yukio Kaneoka[1]
|Donkey Kong
|Arcade, various
|Release date(s)
July 9, 1981
|Single-player, multiplayer
|Upright, mini, and cocktail
|Arcade system
|Radar Scope
|Main: Z80 @ 3.072 MHz
Sound: i8035 @ 400 kHz
|DAC @ 400 kHz,
Samples @ 400 kHz
|Raster monitor (vertical),
224×256 resolution,
256 out of 768 colors[18]
Donkey Kong (Japanese: ドンキーコング Hepburn: Donkī Kongu?) is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Jumpman (since renamed Mario) must rescue a damsel in distress, Lady (now named Pauline), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular and recognizable characters. Donkey Kong is one of the most important titles from the Golden Age of Video Arcade Games, and became one of the most popular arcade games of all time.
The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot, and integrating multiple stages into the gameplay.
Regardless of initial doubts by Nintendo's American staff, Donkey Kong succeeded commercially and critically in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios, alleging Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's victory in the courtroom helped to position the company for video game market dominance from its release in 1981 until the late 1990s (1996–1999).
Donkey Kong is considered to be the earliest video game with a storyline that visually unfolds on screen.[19] The eponymous Donkey Kong character is the game's de facto villain. The hero is a carpenter originally named Jumpman, and would later be known as Mario.[20] The ape kidnaps Jumpman's girlfriend, originally known as the Lady, but later named Pauline (often confused for Princess Peach). The player must take the role of Jumpman and rescue the girl. This is the first occurrence of the damsel in distress scenario that would provide the template for countless video games to come.[21]:82
The game uses graphics and animation as vehicles of characterization. Donkey Kong smirks upon Jumpman's demise. Pauline has a pink dress and long hair,[22]:19–20 and a speech balloon crying "HELP!" appears frequently beside her. Jumpman, depicted in red overalls and cap, is an everyman character, a type common in Japan. Graphical limitations and the low pixel resolution of the small sprites prompted his design: drawing a mouth is infeasible, so the character was given a mustache;[23]:37 the programmers could not animate hair, so he got a cap; and to make his arm movements visible, he needed colored overalls.[21]:238 The artwork used for the cabinets and promotional materials make these cartoon-like character designs even more explicit. Pauline, for example, is depicted to be disheveled (like King Kong 's Fay Wray) in a torn dress and stiletto heels.[22]:19-20
Donkey Kong is the first example of a complete narrative told in video game form, and like 1980's Pac-Man, it employs cutscenes to advance its plot. The game opens with the gorilla climbing a pair of ladders to the top of a construction site. He sets Pauline down and stomps his feet, causing the steel beams to change shape. He then moves to his final perch and sneers. This brief animation sets the scene and adds background to the gameplay, a first for video games. Upon reaching the end of the stage, another cutscene begins. A heart appears between Jumpman and Pauline, but Donkey Kong grabs the woman and climbs higher, causing the heart to break. The narrative concludes when Jumpman reaches the end of the rivet stage. He and Pauline are reunited, and a short intermission plays.[23]:40–42 The gameplay then loops from the beginning at a higher level of difficulty, without any formal ending.
Following 1980's Space Panic, Donkey Kong is one of the earliest examples of the platform game genre.[24]:94[25] As the first platform game to feature jumping, it requires the player to jump between gaps and over obstacles or approaching enemies, setting the template for the future of the platform genre.[19] With its four unique stages, Donkey Kong was the most complex arcade game at the time of its release, and only the second game to feature multiple stages, following 1981's Gorf by Midway Games.[26]:66
Competitive video gamers and referees stress the game's high level of difficulty compared to other classic arcade games. Winning the game requires patience and the ability to accurately time Mario's ascent.[21]:82 In addition to presenting the goal of saving Pauline, the game also gives the player a score. Points are awarded for the following: finishing each stage; leaping over obstacles; destroying objects with a hammer power-up; collecting items such as hats, parasols, and purses (apparently belonging to Pauline); and completing other tasks. The player typically receives three lives with a bonus awarded for the first 7,000 points, although this can be modified via the game's built in DIP switches.
The game is divided into four different single-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final stage occurs at 100 meters. Later ports of the game omit or change the sequence of the screens. The original arcade version includes these stages:
- Stage 1 (25 m): Mario must scale a seven-story construction site made of crooked girders and ladders while jumping over or hammering barrels and oil barrels tossed by Donkey Kong. The hero must also avoid fireballs which generate when barrels run into the oil drum at the bottom of the site.[27]
- Stage 2 (50 m), Mario must climb a five-story structure of conveyor belts, each of which transports cement pans. The fireballs also make another appearance.[27]
- Stage 3 (75 m), Mario rides up and down elevators while avoiding fireballs and bouncing springs. The bouncing springs (the hero's greatest danger in this screen) emerge on the top level and drop near the rightmost elevator.[27] This screen appears as an unlockable stage in Super Smash Bros. Brawl.
- Stage 4 (100 m), Mario must remove the eight rivets which support Donkey Kong. The fireballs remain the primary obstacle. Removing the final rivet causes Donkey Kong to fall and the hero to be reunited with Pauline. This is the final screen of each level.[27]
The player loses a life upon one of the following events: Mario collides with a barrel, fireball, flaming oil barrel, spring weight, cement pan, or Donkey Kong himself; Mario falls off the structure or through open rivet holes; or the bonus timer reaches 0.
These four stages combine to form a level. Upon completion of the fourth stage, the level then increments, and the game repeats the stages with progressive difficulty. For example, Donkey Kong begins to hurl barrels faster and sometimes diagonally, and fireballs get speedier. The victory music alternates between levels 1 and 2. The 22nd level is colloquially known as the kill screen, due to an error in the game's programming that kills Mario after a few seconds, effectively ending the game.[27]
As of late 1980 to early 1981, Nintendo's efforts to expand to North America had failed, culminating with the attempted export of the otherwise successful Radar Scope. They were left with a large amount of unsold Radar Scope machines, so company president Hiroshi Yamauchi thought of simply converting them into something new. He approached a young industrial designer named Shigeru Miyamoto, who had been working for Nintendo since 1977, to see if he could design such a replacement. Miyamoto said that he could.[28]:157 Yamauchi appointed Nintendo's head engineer, Gunpei Yokoi, to supervise the project.[28]:158 Nintendo's budget for the development of the game was $100,000.[29] Some sources also claim that Ikegami Tsushinki was involved in some of the development.[30][31] They played no role in the game's creation or concept, but were hired by Nintendo to provide "mechanical programming assistance to fix the software created by Nintendo".[29]
At the time, Nintendo was also pursuing a license to make a game based on the Popeye comic strip. When this license attempt failed, Nintendo took the opportunity to create new characters that could then be marketed and used in later games.[21]:238[32] Miyamoto came up with many characters and plot concepts, but he eventually settled on a love triangle between gorilla, carpenter, and girlfriend that mirrors the rivalry between Bluto and Popeye for Olive Oyl.[23]:39 Bluto became an ape, which Miyamoto said was "nothing too evil or repulsive".[33]:47 He would be the pet of the main character, "a funny, hang-loose kind of guy."[33]:47 Miyamoto has also named "Beauty and the Beast" and the 1933 film King Kong as influences.[23]:36 Although its origin as a comic strip license played a major part, Donkey Kong marked the first time that the storyline for a video game preceded the game's programming rather than simply being appended as an afterthought.[23]:38 Unrelated Popeye games would eventually be released by Nintendo for the Game & Watch the following month, and for the arcades in 1982.
Yamauchi wanted primarily to target the North American market, so he mandated that the game be given an English title, though many of their games to this point had English titles anyway. Miyamoto decided to name the game for the ape, whom he felt to be the strongest character.[23]:39 The story of how Miyamoto came up with the name "Donkey Kong" varies. A false urban myth says that the name was originally meant to be "Monkey Kong", but was misspelled or misinterpreted due to a blurred fax or bad telephone connection.[34] Another, more credible story claims Miyamoto looked in a Japanese-English dictionary for something that would mean "stubborn gorilla",[28] or that "Donkey" was meant to convey "silly" or "stubborn"; "Kong" was common Japanese slang for "gorilla".[21]:238 A rival claim is that he worked with Nintendo's export manager to come up with the title, and that "Donkey" was meant to represent "stupid and goofy".[33]:48–49 In the end, Miyamoto stated that he thought the name would convey the thought of a "stupid ape".[35]
Miyamoto himself had high hopes for his new project. He lacked the technical skills to program it alone, so instead came up with concepts and consulted technicians to see if they were possible. He wanted to make the characters different sizes, move in different manners and react in various ways. Yokoi thought Miyamoto's original design was too complex,[33]:47–48 though he had some difficult suggestions himself, such as using see-saws to catapult the hero across the screen (eventually found too hard to program, though a similar concept would appear in the aforementioned Popeye arcade game). Miyamoto then thought of using sloped platforms, barrels and ladders. When he specified that the game would have multiple stages, the four-man programming team complained that he was essentially asking them to make the game repeatedly.[23]:38–39 Nevertheless, they followed Miyamoto's design, creating a total of approximately 20 kilobytes of content.[28]:530 Yukio Kaneoka composed a simplistic soundtrack to serve as background music for the levels and story events.[1][36]
Hiroshi Yamauchi thought the game was going to sell well and called Minoru Arakawa, head of Nintendo's operations in the US, to tell him. Nintendo's American distributors, Ron Judy and Al Stone, brought Arakawa to a lawyer named Howard Lincoln to secure a trademark.[28]:159
The game was sent to Nintendo of America for testing. The sales manager disliked it for being too different from the maze and shooter games common at the time,[33]:49 and Judy and Lincoln expressed reservations over the strange title. Still, Arakawa adamantly believed that it would be big.[28]:159 American staffers asked Yamauchi to change the name, but he refused. Arakawa and the American staff began translating the storyline for the cabinet art and naming the other characters. They chose "Pauline" for the Lady, after Polly James, wife of Nintendo's Redmond, Washington, warehouse manager, Don James. The name of Jumpman, a name originally chosen for its similarity to the popular brands Walkman and Pac-Man,[23]:39 was eventually changed to Mario in likeness of Mario Segale, Nintendo's office landlord.[33]:109 These character names were printed on the American cabinet art and used in promotional materials. Donkey Kong was ready for release.[23]:212
Stone and Judy convinced the managers of two bars in Seattle, Washington, to set up Donkey Kong machines. The managers initially showed reluctance, but when they saw sales of $30 a day—or 120 plays—for a week straight, they requested more units.[26]:68 In their Redmond headquarters, a skeleton crew composed of Arakawa, his wife Yoko, James, Judy, Phillips and Stone set about gutting 2,000 surplus Radar Scope machines and converting them with Donkey Kong motherboards and power supplies from Japan.[33]:110 The game officially went on sale in July 1981.[28]:211
In his 1982 book Video Invaders, Steve Bloom described Donkey Kong as "another bizarre cartoon game, courtesy of Japan".[23]:5 Donkey Kong was, however, extremely popular in the United States and Canada. The game's initial 2,000 units sold, and more orders were made. Arakawa began manufacturing the electronic components in Redmond because waiting for shipments from Japan was taking too long.[28]:160 By October, Donkey Kong was selling 4,000 units a month, and by late June 1982, Nintendo had sold 60,000 Donkey Kong machines overall and earned $180 million.[28]:211 Judy and Stone, who worked on straight commission, became millionaires.[28]:160 Arakawa used Nintendo's profits to buy 27 acres (11 ha) of land in Redmond in July 1982.[33]:113 The game sold another $100 million in its second year of release,[33]:111 totaling $280 million[37] (equivalent to $726 million in 2014).[38] It remained Nintendo's top seller into summer 1983.[28]:284 Donkey Kong also sold steadily in Japan.[23]:46 In January 1983, the 1982 Arcade Awards gave it the Best Solitaire Videogame award and the Certificate of Merit as runner-up for Coin-Op Game of the Year.[39]
Licensing and ports[edit]
By late June 1982, Donkey Kong 's success had prompted more than 50 parties in the U.S. and Japan to license the game's characters.[28]:215 Mario and his simian nemesis appeared on cereal boxes, board games, pajamas, and manga. In 1983, the animation studio Ruby-Spears produced a Donkey Kong cartoon (as well as Donkey Kong Jr) for the Saturday Supercade program on CBS. In the show, mystery crime-solving plots in the mode of Scooby-Doo are framed around the premise of Mario and Pauline chasing Donkey Kong, who has escaped from the circus. The show lasted two seasons.
Makers of video game consoles were also interested. Taito offered a considerable sum to buy all rights to Donkey Kong, but Nintendo turned them down after three days of discussion within the company.[33] Rivals Coleco and Atari approached Nintendo in Japan and the United States respectively. In the end, Yamauchi granted Coleco exclusive console and tabletop rights to Donkey Kong because he felt that "It [was] the hungriest company".[33]:111 In addition, Arakawa felt that as a more established company in the US, Coleco could better handle marketing. In return, Nintendo would receive an undisclosed lump sum plus $1.40 per game cartridge sold and $1 per tabletop unit. On December 24, 1981, Howard Lincoln drafted the contract. He included language that Coleco would be held liable for anything on the game cartridge, an unusual clause for a licensing agreement.[28]:208–209 Arakawa signed the document the next day, and, on February 1, 1982, Yamauchi persuaded the Coleco representative in Japan to sign without running the document by the company's lawyers.[33]:112
Coleco did not offer the game cartridge stand-alone; instead, they bundled it with their ColecoVision, which went on sale in August 1982. Six months later, Coleco offered Atari 2600 and Intellivision versions, too. Notably, they did not port it to the Atari 5200, a system comparable to their own (as opposed to the less powerful 2600 and Intellivision). Coleco's sales doubled to $500 million and their earnings quadrupled to $40 million.[28]:210 Coleco's console versions of Donkey Kong sold six million cartridges in total, grossing over $153 million,[33]:121[note 1][check quotation syntax] and earning Nintendo over $5 million in royalties.[40] Coleco also released stand-alone Mini-Arcade tabletop versions of Donkey Kong, which, along with Pac-Man, Galaxian, and Frogger, sold three million units combined.[41] Meanwhile, Atari got the license for computer versions of Donkey Kong and released it for the Atari 400/800. When Coleco unveiled the Adam Computer, running a port of Donkey Kong at the 1983 Consumer Electronics Show in Chicago, Illinois, Atari protested that it was in violation of the licensing agreement. Yamauchi demanded that Arnold Greenberg, Coleco's president, shelve his Adam port. This version of the game was cartridge-based, and thus not a violation of Nintendo's license with Atari; still, Greenberg complied. Ray Kassar of Atari was fired the next month, and the home PC version of Donkey Kong fell through.[28]:283–285
In 1983, Atari released several computer versions under the Atarisoft label. All of the computer ports had the cement factory level, while most of the console versions did not. None of the home versions of Donkey Kong had all of the intermissions or animations from the arcade game. Some have Donkey Kong on the left side of the screen in the barrel level (like he is in the arcade game) and others have him on the right side.
Miyamoto created a greatly simplified version for the Game & Watch multiscreen. Other ports include the Amiga, Apple II, Atari 7800, Intellivision, Commodore 64, Commodore VIC-20, Famicom Disk System, IBM PC booter, ZX Spectrum, Amstrad CPC, MSX, Atari 8-bit family and Mini-Arcade versions. The game was ported to Nintendo's Family Computer (Famicom) console in 1983 as one of the system's three launch titles; the same version was an early title for the Famicom's North American version, the Nintendo Entertainment System (NES). However, the cement factory level is not included, nor are most of the cutscenes since Nintendo did not have large enough cartridge ROMs available in the beginning. This port includes a new song composed by Yukio Kaneoka for the title screen;[1] an arrangement of the tune appears in Donkey Kong Country for the Super Nintendo Entertainment System. Both Donkey Kong and its sequel, Donkey Kong Jr., are included in the 1988 NES compilation Donkey Kong Classics. The NES version was re-released as an unlockable game in Animal Crossing for the GameCube and as an item for purchase on the Virtual Console for the Wii,[42] Wii U and Nintendo 3DS. The Wii U version is also the last game was be released to celebrate the 30-year anniversary of the Japanese version of the NES, the Famicom. The original arcade version of the game appears in the Nintendo 64 game Donkey Kong 64. Nintendo released the NES version on the e-Reader and for the Game Boy Advance Classic NES series in 2002 and 2004, respectively.[43] The Famicom version of the game sold 840,000 units in Japan.[44]
Another port named Donkey Kong – Original Edition was included and preinstalled on 25th Anniversary PAL region red Wii systems in 2010[45] and was awarded to the Nintendo 3DS users who registered the select 3DS titles on the Nintendo eShop until January 6, 2013. This version is based on the NES version and reinstates the cement factory stage, as well as some intermission animations that were not included in the original NES version. It was later available for purchase in Europe on September 18, 2014.
Other companies bypassed Nintendo's licensing completely. In 1981, O. R. Rissman, president of Tiger Electronics, obtained a license to use the name King Kong from Universal City Studios. Under this title, Tiger created a handheld game with a scenario and gameplay based directly on Nintendo's creation.[28]:210–211 Crazy Kong is another example, a clone manufactured by Falcon and licensed for some non-American markets. Nevertheless, Crazy Kong machines found their way into some American arcades during the early 1980s, often installed in cabinets marked as Congorilla. Nintendo was quick to take legal action against those distributing the game in the US.[46]:119 Bootleg copies of Donkey Kong also appeared in both North America and France under the Crazy Kong, Konkey Kong or Donkey King names. In 1983, Sega created a Donkey Kong clone called Congo Bongo. Despite being in isometric perspective, the gameplay is very similar.
As with other popular arcade games at the time, there were also unofficial clones for home systems. Clones on the TRS-80 Color Computer (CoCo) include Donkey King and Monkey Kong. A Color Computer 3 version was created in a 2007 event by programmer John Kowalski, who translated the original Z80 code to the CoCo's 6809 code. This resulted in the actual Donkey Kong game running on a 512K Color Computer 3.[47] Donkey Kong was also cloned on the TRS-80 Model I/III by Wayne Westmoreland and Terry Gilman.[48] Other clones include Cannonball Blitz by Olaf Lubeck and Killer Gorilla (Micro Power), one of the best selling games on the BBC Micro and Acorn Electron.
Universal City Studios, Inc. v. Nintendo Co., Ltd.[edit]
In April 1982, Sid Sheinberg, a seasoned lawyer and president of MCA and Universal City Studios, learned of the game's success and suspected it might be a trademark infringement of Universal's own King Kong.[28]:211 On April 27, 1982, he met with Arnold Greenberg of Coleco and threatened to sue over Coleco's home version of Donkey Kong. Coleco agreed on May 3, 1982 to pay royalties to Universal of 3% of their Donkey Kong 's net sale price, worth about $4.6 million.[33]:121 Meanwhile, Sheinberg revoked Tiger's license to make its King Kong game, but O. R. Rissman refused to acknowledge Universal's claim to the trademark.[28]:214 When Universal threatened Nintendo, Howard Lincoln and Nintendo refused to cave. In preparation for the court battle ahead, Universal agreed to allow Tiger to continue producing its King Kong game as long as they distinguished it from Donkey Kong.[28]:215
Universal sued Nintendo on June 29, 1982 and announced its license with Coleco. The company sent cease and desist letters to Nintendo's licensees, all of which agreed to pay royalties to Universal except Milton Bradley and Ralston Purina.[49]:74–75 Universal City Studios, Inc. v. Nintendo, Co., Ltd. was heard in the United States District Court for the Southern District of New York by Judge Robert W. Sweet. Over seven days, Universal's counsel, the New York firm Townley & Updike, argued that the names King Kong and Donkey Kong were easily confused and that the plot of the game was an infringement on that of the films.[49]:74 Nintendo's counsel, John Kirby, countered that Universal had themselves argued in a previous case that King Kong 's scenario and characters were in the public domain. Judge Sweet ruled in Nintendo's favor, awarding the company Universal's profits from Tiger's game ($56,689.41), damages and attorney's fees.[28]:217
Universal appealed, trying to prove consumer confusion by presenting the results of a telephone survey and examples from print media where people had allegedly assumed a connection between the two Kongs.[46]:118 On October 4, 1984, however, the court upheld the previous verdict.[46]:112
Nintendo and its licensees filed counterclaims against Universal. On May 20, 1985, Judge Sweet awarded Nintendo $1.8 million for legal fees, lost revenues, and other expenses.[28]:218 However, he denied Nintendo's claim of damages from those licensees who had paid royalties to both Nintendo and Universal.[49]:72 Both parties appealed this judgment, but the verdict was upheld on July 15, 1986.[49]:77–78
Nintendo thanked John Kirby with a $30,000 sailboat named Donkey Kong and "exclusive worldwide rights to use the name for sailboats".[33]:126 The court battle also taught Nintendo they could compete with larger entertainment industry companies.[33]:127
Donkey Kong spawned the sequels Donkey Kong Jr. and Donkey Kong 3, as well as the spin-off Mario Bros. A complete remake of the original arcade game on the Game Boy, named Donkey Kong or Donkey Kong '94 contains levels from both the original Donkey Kong and Donkey Kong Jr arcades. It starts with the same damsel-in-distress premise and four basic locations as the arcade game and then progresses to 97 additional puzzle-based levels. It is the first game to have built-in enhancement for the Super Game Boy accessory. The arcade version makes an appearance in Donkey Kong 64 in the Frantic Factory level.
Nintendo revived the Donkey Kong franchise in the 1990s for a series of platform games and spin-offs developed by Rare, beginning with Donkey Kong Country in 1994. In 2004, Nintendo released Mario vs. Donkey Kong, a sequel to the Game Boy title. In it, Mario must chase Donkey Kong to get back the stolen Mini-Mario toys. In the follow-up Mario vs. Donkey Kong 2: March of the Minis, Donkey Kong once again falls in love with Pauline and kidnaps her, and Mario uses the Mini-Mario toys to help him rescue her. Donkey Kong Racing for GameCube was in development by Rare, but was canceled when Microsoft purchased the company. In 2004, Nintendo released the first of the Donkey Konga games, a rhythm-based game series that uses a special bongo controller. Donkey Kong Jungle Beat (2005) is a unique platform action game that uses the same bongo controller accessory. In 2007, Donkey Kong Barrel Blast was released for the Nintendo Wii. It was originally developed as a GameCube game and would have used the bongo controller, but it was delayed and released exclusively as a Wii title with no support for the bongo accessory. Super Smash Bros. Brawl features music from the game arranged by Hirokazu "Hip" Tanaka[36] and a stage called "75m", an almost exact replica of its Donkey Kong namesake.[50] While the stage contains her items, Pauline is missing from her perch at the top of the stage.[50]
Donkey Kong was said to be an inspiration for the 1983 platform game for home computers, Jumpman, according to the game's creator.[51]
In 2013, video game developer Mike Mika hacked the game to create a version where Pauline is the main character and rescues Mario. He created this remixed version for his three-year-old daughter who wanted to play as a heroine.[52] Donkey Kong appears as a game in the Wii U game NES Remix, which features multiple NES games and sometimes "remixes" them by presenting significantly modified versions of the games as challenges. One such challenge features Link from The Legend of Zelda traveling through the first screen to save Pauline. The difficulty is increased compared to the original Donkey Kong because of Link's inability to jump, as seen in Zelda.
In popular culture[edit]
Since its original release, Donkey Kong 's success has entrenched the game in American popular culture. In 1982, Buckner & Garcia and R. Cade and the Video Victims both recorded songs ("Do the Donkey Kong" and "Donkey Kong", respectively) based on the game. Artists like DJ Jazzy Jeff & the Fresh Prince and Trace Adkins referenced the game in songs. Episodes of television series such as The Simpsons, Futurama, Crank Yankers and The Fairly OddParents have also contained references to the game. Even today, sound effects from the Atari 2600 version often serve as generic video game sounds in films and television series. The Killer List of Videogames ranks Donkey Kong the third most popular arcade game of all time and places it at No. 25 on the "Top 100 Videogames" list. in February 2006, Nintendo Power rated it the 148th best game made on a Nintendo system.[53] Today, Donkey Kong is the fifth most popular arcade game among collectors.[54] The phrase "It's on like Donkey Kong" has been used in various works of popular culture. In November 2010, Nintendo applied for a trademark on the phrase with the United States Patent and Trademark Office.[55]
Atari computer Easter egg[edit]
The Atari computer port of Donkey Kong contains one of the longest-hidden Easter eggs in a video game.[56] Landon Dyer, the programmer assigned to create the port added a secret where his initials would appear if the player died under certain conditions then waited for the game to cycle to the title screen. This secret remained undiscovered for 26 years until Dyer revealed on his blog stating "there's an easter egg, but it's totally not worth it, and I don't remember how to bring it up anyway."[57] After this announcement, the steps required to trigger the Easter egg were discovered by Don Hodges who used an emulator and a debugger to trace through the 25,000 lines of the game's code.[58]
The 2007 motion picture documentary The King of Kong: A Fistful of Quarters explores the world of competitive classic arcade gaming and tells the story of Steve Wiebe's quest to break Billy Mitchell's record.[59]
Among celebrity players, actor Will Forte is currently ranked on the Twin Galaxies Donkey Kong scoreboard,[60] and rapper Eminem has Tweeted his Donkey Kong scores on two different occasions. The latter score, if it were eligible for verification by Twin Galaxies, would place him within the top 25 on the scoreboard.[61][62]
See also[edit]
- ^ "And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million.
- ^ a b c Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004.
- ^ "Retro Diary". Retro Gamer (Bournemouth: Imagine Publishing) (104): 13. July 2012. ISSN 1742-3155. OCLC 489477015.
- ^ "Donkey Kong". IGN. Retrieved October 27, 2011.
- ^ "Donkey Kong". IGN. Retrieved October 27, 2011.
- ^ "Donkey Kong (Colecovision)". IGN. Retrieved October 27, 2011.
- ^ "Donkey Kong". AtariAge. Retrieved October 27, 2011.
- ^ "Donkey Kong". IGN. Retrieved October 27, 2011.
- ^ "Donkey Kong". MobyGames. Retrieved October 27, 2011.
- ^ "Donkey Kong". MobyGames. Retrieved October 27, 2011.
- ^ "Donkey Kong". AtariMania. Retrieved October 27, 2011.
- ^ "Donkey Kong". MobyGames. Retrieved October 27, 2011.
- ^ "Donkey Kong". MobyGames. Retrieved October 27, 2011.
- ^ "Donkey Kong". MobyGames. Retrieved October 27, 2011.
- ^ "Donkey Kong". MobyGames. Retrieved October 27, 2011.
- ^ a b c d e "Donkey Kong". NinDB. Retrieved October 27, 2011.
- ^ "Donkey Kong". GameTrailers. Retrieved October 27, 2011.
- ^ "Donkey Kong". MobyGames. Retrieved October 27, 2011.
- ^ https://github.com/mamedev/mame/tree/master/src/mame/drivers/dkong.c
- ^ a b "Gaming's most important evolutions". GamesRadar. Oct 8, 2010. p. 3. Retrieved April 11, 2011.
- ^ McLaughlin, Rus (September 14, 2010). "IGN Presents The History of Super Mario Bros.". IGN. Retrieved April 9, 2014.
- ^ a b c d e De Maria, Rusel, and Wilson, Johnny L. (2004). High Score!: The Illustrated History of Electronic Games. 2nd ed. New York: McGraw-Hill/Osborne.
- ^ a b Ray, Sheri Graner (2004). Gender Inclusive Game Design: Expanding the Market. Hingham, Massachusetts: Charles Rivers Media, Inc.
- ^ a b c d e f g h i j k Kohler, Chris (2005). Power-up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Indiana: BradyGAMES.
- ^ Crawford, Chris (2003). Chris Crawford on Game Design. New Riders Publishing.
- ^ Space Panic at Allgame
- ^ a b Sellers, John (2001). Arcade Fever: The Fan's Guide to the Golden Age of Video Games. Philadelphia: Running Book Publishers.
- ^ a b c d e Seth Gordon (director) (2007). The King of Kong: A Fistful of Quarters (DVD). Picturehouse.
- ^ a b c d e f g h i j k l m n o p q r s t u Kent, Steven L. (2002). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. New York: Random House International. ISBN 978-0-7615-3643-7. OCLC 59416169.
- ^ a b Copyright law decisions. Commerce Clearing House. 1985. Retrieved February 26, 2012.
An English translation of the Japanese term Donkey Kong is "crazy gorilla." Nintendo Co., Ltd. expended over $100,000.00 in direct development of the game, and Nintendo Co., Ltd. hired Ikegami Tsushinki Co., Ltd. to provide mechanical programming assistance to fix the software created by Nintendo Co., Ltd. in the storage component of the game. The name "Ikegami Co. Lim." appears in the computer program for the Donkey Kong game. Individuals within the research and development department of Nintendo Co., Ltd., however, created the Donkey Kong concept and game.
- ^ Company:Ikegami Tsushinki. Game Developer Research Institute. Retrieved on May 17, 2009.
- ^ It started from Pong (それは『ポン』から始まった : アーケードTVゲームの成り立ち sore wa pon kara hajimatta: ākēdo terebi gēmu no naritachi?), Masumi Akagi (赤木真澄 Akagi Masumi?), Amusement Tsūshinsha (アミューズメント通信社 Amyūzumento Tsūshinsha?), 2005, ISBN 4-9902512-0-2.[page needed]
- ^ East, Tom (25 November 2009). "Donkey Kong Was Originally A Popeye Game". Official Nintendo Magazine. Official Nintendo Magazine. Retrieved 28 February 2013.
Miyamoto says Nintendo's main monkey might not have existed.
- ^ a b c d e f g h i j k l m n o p Sheff, David (1999). Game Over: Press Start to Continue: The Maturing of Mario. Wilton, Connecticut: GamePress.
- ^ Mikkelson, Barbara; Mikkelson, David (February 25, 2001). "Donkey Wrong". Snopes. Retrieved August 29, 2014.
- ^ "Miyamoto Shrine: Shigeru Miyamoto's Home on The Web:". Interview with Miyamoto (May 16th 2001, E3 Expo). Retrieved May 31, 2007.
- ^ a b Smash Bros. DOJO!!, Donkey Kong
- ^ Jörg Ziesak (2009), Wii Innovate – How Nintendo Created a New Market Through Strategic Innovation, GRIN Verlag, p. 2029, ISBN 3-640-49774-0, retrieved April 9, 2011,
Donkey Kong was Nintendo's first international smash hit and the main reason behind the company's breakthrough in the Northern American market. In the first year of its publication, it earned Nintendo 180 million US dollars, continuing with a return of 100 million dollars in the second year.
- ^ "CPI Inflation Calculator". Bureau of Labor Statistics. Retrieved March 22, 2011.
- ^ "Electronic Games Magazine". Internet Archive. Retrieved February 1, 2012.
- ^ Harmetz, Aljean (January 15, 1983). "New Faces, More Profits For Video Games". Times-Union. p. 18. Retrieved February 28, 2012.
- ^ "More Mini-Arcades A Comin'". Electronic Games 4 (16): 10. June 1983. Retrieved February 1, 2012.
- ^ Parish, Jeremy (October 31, 2006). "Wii Virtual Console Lineup Unveiled". 1UP.com. Retrieved November 1, 2006.
- ^ Parish.
- ^ "Japan Sales". Nintendojo. September 26, 2006. Archived from the original on July 30, 2008. Retrieved October 9, 2008. (Translation)
- ^ Kemps, Heidi (November 16, 2010). "Europe gets exclusive 'perfect version' of NES Donkey Kong in its Mario 25th Anniversary Wiis". GamesRadar.
- ^ a b c Universal City Studios, Inc. v. Nintendo, Co., Ltd., United States Second Circuit Court of Appeals, October 4, 1984
- ^ "Sock Master's Donkey Kong Emulator for CoCo 3". Axess.com. Retrieved October 30, 2011.
- ^ "Donkey Kong". TRS-80.org. Retrieved June 30, 2013.
- ^ a b c d Universal City Studios, Inc. v. Nintendo, Co., Ltd., United States Second Circuit Court of Appeals, July 15, 1986
- ^ a b "Smash Bros. DOJO!! – 75m". Smash Bros.Dojo. Retrieved March 8, 2008.
- ^ "I talked to Randy Glover about Jumpman.". Archived from the original on 15 January 2008. Retrieved 3 June 2007.
- ^ "Dad Hacks 'Donkey Kong' to Make Pauline the Hero for Gamer Daughter - ABC News". Abcnews.go.com. 2013-03-12. Retrieved 2013-05-29.
- ^ Michaud, Pete (February 2006). "NP Top 200". Nintendo Power 197: 58.
- ^ McLemore, Greg, et al. (2005). "The Top Coin-operated Videogames of All Time". Retrieved October 11, 2011.
- ^ Gross, Doug (November 10, 2010). "Nintendo seeks to trademark 'On like Donkey Kong'". CNN. Retrieved November 10, 2010.
- ^ "Donkey Kong Easter Egg Discovered 26 Years Later". Kotaku.com. Retrieved 2013-05-29.
- ^ "Donkey Kong and Me". Dadhacker.com. 2008-03-04. Retrieved 2013-05-29.
- ^ Hodges, Don (July 1, 2009). "Donkey Kong Lays an Easter Egg".
- ^ "The King of Kong: A Fistful of Quarters > Overview". Allmovie. Retrieved May 4, 2009.
- ^ Life After MacGruber and SNL: Catching up with Will Forte Movieline
- ^ "Donkey Kong Ambitions". Donkey Blog. Retrieved August 15, 2012.
- ^ Day, Walter (2007). "Donkey Kong: Points [Hammers Allowed] [Default, TGTS]". Twin Galaxies, LLC. Archived from the original on August 22, 2008. Retrieved August 29, 2014.
- Consalvo, Mia (2003). "Hot Dates and Fairy-tale Romances". The Video Game Theory Reader. New York: Routledge.
- Fox, Matt (2006). The Video Games Guide. Boxtree Ltd.
- Mingo, Jack. (1994) How the Cadillac Got its Fins New York: HarperBusiness. ISBN 0-88730-677-2
- Schodt, Frederick L. (1996). Dreamland Japan: Writings on Modern Manga. Berkeley, California: Stone Bridge Press.
External links[edit]
|Wikimedia Commons has media related to Donkey Kong.
- Donkey Kong at the Killer List of Videogames
- Arcade-History.com entry for Donkey Kong
- Donkey Kong at MobyGames
- Donkey Kong guide at StrategyWiki
- 1981 video games
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text:
Ducati 848 Evo: The Daily Express
Ducati 848 Evo: The Daily Express
Ducati's 848 Evo bravely goes where no superbike has gone before. And by that we mean around the neighbourhoodRead More
Latest news
Video: the best save you'll see
Rallying requires a certain amount of gentleman vegetables. This guy's got them .More
Watch: massive Evo crash at Pikes
This is what happens when you fall off a mountain in a Mitsubishi .More

subset: commoncrawl


text:
The Band Perry Premieres 'All Your Life' Music Video
August 16, 2011 7:40 AM
[photogallerylink id=59454 align=right]
Kimberly, Neil, and Reid from [lastfm link_type="artist_info"]The Band Perry[/lastfm] are back with a brand new music video! "All Your Life" is the brand new single off their new album and their third music video. It features the trio as a traveling pack of performers.


text:
ECR Europe '06 [Stockholm]
Sweden – land of the midnight sun – threw its inspirational light on ECR Europe for three days at the end of May 2006 when Stockholm played host to the organisation's 11th annual Conference & Marketplace.
More than 2,300 delegates from 45 countries, including several hundred from the Nordic states, filled the Stockholmsmässan convention centre. They heard nearly 200 speakers address the most pressing consumer and supply chain issues facing the fast moving consumer goods industry today.
Download the full Stockholm Conference Report.
Stockholm download area
Stockholm Conference Report - HiRes (1.7MB)
Stockholm Conference Report - LoRes (0.6MB)
Plenary sessions
P2 - How innovation drives sustainable growth
P2 - Innovation through superior consumer insights
P4 - Releasing greater value, a store at a time
P4 - Riding the waves with style
People Development Forum
PDF - Collaborative learning programme
PDF - Learning in practice-Sweden
PDF - Progressive Management Programme
Breakout sessions
BO1.1 - Lean Consumption – Lean Thinking implemented in strategic practice
BO1.2 - On-shelf availability - making it happen together
BO1.3 - Managing visibility, quality and safety in the supply chain: the GS1 Traceability Standard
BO1.4 - ECR - What is ECR? What is best practice?
BO2.1 - Unlock the upstream potential of your supply chain
BO2.2 - Shelf-ready packaging - who benefits
BO2.3 - Category Management - innovation and diversity across Europe
BO2.4 - Cutting-edge innovation driven by consumer insights
BO2.5 - The Case for ECR - driving implementation
BO3.1 - Demand-driven supply chains - why did we forget about the consumer?
BO3.2 - The three golden rules of Global Data Synchronisation
BO3.3 - Collaborative supply chain efforts - are they really working?
BO3.4 - The Global Idea Factory - part 1 - Claessens-Erdmann
BO3.4 - The Global Idea Factory - part 2 - L'Oreal
BO3.4 - The Global Idea Factory - part 2 - Food Lion
BO3.5 - Exploiting information technology to drive business results - today and tomorrow
BO3.6 - Innovative consumer-friendly packaging
BO4.1 - Shrinkage - the last free money on the table
BO4.2 - EPC - the answer to your basic supply chain questions
BO4.3 - Data sharing - collaborating for category growth
BO4.4 - Joint value creation beyond price
BO4.5 - Health and Wellness - are we adequately prepared?
What the delegates said:
Ragnar Landin, AxFood Närlivs AB, Sweden
"The conference is all about inspiration – and it has certainly inspired me. I thought the Volvo car seminar was really good. For me it was an example of thinking out of the box."
Stephanie Penning, International Commerce Institute, UK
"Given that this is a less central European location, the attendance has been fantastic. And it was great to see nearly 700 people at the People Development Forum on the first afternoon."
Per-Olof Hedman, Dagab AB, Sweden
"The important lesson from the conference is the need for cooperation between suppliers and retailers. That means sharing information. I am in many ways in the middle so I get information from both. I would certainly like to come to another conference – if my bosses would allow it."
Caroline Brassey, Fifth Dimension, UK
"I've never been to an ECR conference before. I think the Marketplace is well laid out and has good facilities. The conference sessions I've attended have given me a good perspective – they're more balanced than at other conferences I've been to."
Damian Dabkowski, Heineken International, Netherlands
"The conference is a great opportunity for people from all sides of the industry to meet and exchange views. The informal part of the conference is as important as the lectures because you can meet all categories and see what other people are doing. Packaging innovation is important for me – things we can do in the years ahead – and it all comes down to convenience and relevance. I was very inspired by the exposition of the Volvo development which put customers first. It is a lesson which can be applied to other categories of business."
Francesco Viola, L'Oréal Saipo, Italy
"I think all the presentations have been concrete and pragmatic, and very important. The category management presentation was very helpful."
Paul Moesch, Xtel, France
"The Marketplace is good and the facilities are great. The City Hall reception was fantastic."


text:
SPAM over assigned policy's kill level not deleted automatically
View Single Post
9th January 2012, 21:25
Senior Member
Join Date: Nov 2010
Posts: 395
Thanks: 30
Thanked 58 Times in 50 Posts
Ah, thank you for pointing-out that the filter being applied has 4.5 for the tag2 level. It is the "Normal" filter that is being applied.
In Email -> Spamfilter -> User / Domain, the "Normal" filter has a priority of 5, and the "Auto-Delete Really Spammy Spam" filter has a priority of 10.
So, this all makes sense. The part I was missing is the Priority.
I have lowered the priority for the "Auto-Delete Really Spammy Spam" filter to 1 and expect that this will correct the issue.
My only question: is there any means by which to avoid having to double-check (and potentially change) the Priority value for every user to whom a new policy is applied?
To be clear, I would prefer that user-level policies always take precedence over domain-level policies.
Last edited by cbj4074; 9th January 2012 at
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text: I live about 2 hours away from Jacksonville, so I'm already banking on going to the Pats-Jags game. So I perusing their webiste and you can get season tickets for $420 a seat (end zone) for the season. Figuring if I get shut out when individual tickets go on sale I could end up paying at least $100 a seat for the Pats game, I'm thinking of getting two seats. The 2006 home schedule is loaded with teams from the Northeast, so I'm figuring I can sell at least one or two of the other games. Of Course I would root for the Pats, but I could easily root for the Jags for the other seven games against: Houston, Colts, Tennesee, Dallas, NYJ, NYG, and Pittsburg. Or would this be treason?


text:
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Download the Tacori "Checkmate" Ringtone
The Free Tacori Ringtone is only Available one Place in the World, Here!
"We began playing our Checkmate commercial with the "Ooh la, mi cha cha cha" song and immediately received an overwhelming amount of positive feedback. Instead of charging customers for it, we have decided to give it away for free as a way of saying thank you to the community for supporting Tacori. This ringtone download will only be available on this Tacori blog post for a limited amount of time."
This blog is the only place in the world where you can download the Tacori' "Checkmate" Ringtone ~ Ooh la, mi cha cha cha. If you are a fan of the song, we kindly ask that you like our Facebook page by clicking the button below:
Follow the step-by-step instructions below to Download the Ringtone. Or, email Tacori at firstname.lastname@example.com to receive the MP3 Ringtone format and instructions on how to download on your Mobile Phone. Enjoy!
How to Download the Tacori Ringtone to Your Computer
1. Right click the image or link above
2. Select the option to "Save Link As" in Firefox or "Save Target As" in Internet Explorer
3. Save the link to your computer
How to Transfer the Tacori Ringtone to Your Mobile Phone
Now that you have the Ringtone saved to your computer, you can transfer it to your Mobile Phone.
1. From your computer, email the MP3 ringtone as an attachment, to your Mobile phone
2. Now, from your Mobile phone, open the email, and the attachment
3. Save the MP3 file as a ringtone on your Mobile phone
4. (You can also transfer the ringtone via USB chord).
5. Enjoy!
How to Download if you are Browsing from a Mobile Phone
1. Using your Mobile Phone, navigate to the Tacori Checkmate Ringtone Blogpost (You are here now)
2. Once there, click the image or link to download
3. Choose the option to "Save" the MP3 file
4. Save the MP3 file to your smart phone
5. The file will now be ready to play in your media section
6. Navigate to your media section
7. Open your ringtones folder
8. Select my ringtones
9. Select the option to "Set as Ringtone"
How to Upload to iPhone
To download the ringtone to your iPhone you must first download it to your computer. Everything for your iPhone needs to go through iTunes-music. After you have downloaded the ringtone to your computer, follow the easy steps laid out in this article. If you would like to use a free ringtone creator for your iPhone you can learn more about that here.
More on the Tacori' "Checkmate" Ringtone ~ Ooh la, mi cha cha cha
The 30 second song, "Ooh la, mi cha cha cha", was created as an exclusive composition for Tacori as a backdrop to the iconic Checkmate commercial, currently airing nationwide. Written and composed by Sandy Chila, award-winning vocalist Michelle Harding is the sultry songstress who brought the playful "Ooh la, mi cha cha cha" song to life.
In the memorable "Checkmate" spot, sculpted ebony and bone chess pieces act as a striking visual metaphor for the passion of conquest, which highlight the Tacori "Dantela Collection" of wedding rings. The musical composition is a sonic personification of the playfully passionate dance between a King, as he falls to his knees in the game of Love in order to crown his Queen.
Read the Tacori "Checkmate" Ringtone Press Release
Watch the Tacori "Checkmate" Ringtone Commercial on YouTube


text:
Fall 2014 Events:Friday, September 5
Chicago Gallery Season Opener Get-On-The-Bus trip
Thursday, September 11
Public Reception for the Fall Shows
Thursday, September 11
Visiting Artist Talk; Mariette Pathy Allen
Thursday, September 18
Burma Curators' Informal Gallery Talks & Mini Reception for Dressing Difference: Exploring Ethnicity in Modern Burma
Friday, September 19
Symposium: Imaging the Others:The Art of Ethnography in Modern Burma
Sunday, September 21
Magritte at the AIC Get-On-The- Bus trip
Tuesday, September 23
Screening of Hedwig and the Angry Inch followed by a discussion with Randy Caspersen and Lara Stache of the NIU Communications dept.
Sunday, October 5
NIU Art Museum MEMBERS Program:Reception with talks by Richard Cooler & Catherine Raymond. 1:00-4:00 p.m.; Art Museum
Tuesday, October 14
Visiting Artist Talk; Sean Fader
5-6:30 p.m.; Altgeld 315
Thursday, October 16
Get-On-The-Bus trip to David Bowie Is… at the MCA
Bus departs NIU School of Art Parking Lot at 1:45pm; return @ 9:45pm. Transportation & discounted museum entry and exhibition tickets: NIU Art Museum members $34.50; Student/Senior non-members $38; Others $45. . Registration / Payment deadline: Tuesday Oct. 14.
Tuesday, October 28
Screening of Dallas Buyer's Club followed by a discussion with Randy Caspersen and Lara Stache of the NIU Communications dept.
7:15 -10 p.m.; Montgomery Hall Auditorium
Wednesday, October 29
Poetry Reading & Recitation Night
Local poets and poetryphiles are invited to share
poems related to gender and identity.
7:30-8:30 p.m., Altgeld 315
Tuesday, November 4
Mean Girls, Manly Boys, and Anti-feminist Messages in Kid's T.V.,
Kristen Myers, Director/Professor Women's Studies & Sociology
5-6:30 p.m.; Altgeld 315
Thursday-Sunday, November 13-16
IU, UI, Brown County GOTBON
Including the Kinsey Institute for Research
In Sex, Gender and Reproduction
$$$, Pre-registration required


text:
Mens watches under 200 for Winter
From MN150
Men have now been wearing jewelry for about as long as women. Bracelets and necklaces made from primitive substances like bone, teeth, and stones have been uncovered in several parts of Africa. The men of Ancient Egypt, Greece, and Rome also like wearing articles of personal adornment, especially during conflict or after death. Many believed they had to be buried making use of their jewelry in order to be identified in the afterlife.
Throughout the Middle Ages and the Renaissance, wealthy men and women were the only ones who could afford expensive decoration. Precious metals decorated with jewels were worn by their close friends and by members of royal families. There was little if any distinction between the sexes when it came to accessories-kings wore just as many jewels as queens. But fashions changed rather abruptly during the Industrial Revolution. What happened?
The middle class grew and jewelry prices fell. Costume jewelry came into vogue, and nearly all of it was designed especially for the fairer sex. Middle class guys, on the other hand, did not see themselves as fainant kings or princes. They worked hard and they had no need for unnecessary decorations. They did, yet, permit a single indulgence to themselves. The mechanical watches for men has been probably the most popular article of jewelry for men for centuries. Why is this?
In our humble opinion, modern men like jewelry, as long it is it not truly jewelry. In other words, as long as has a practical application and is not purely ornamental, men are okay with it. Other accessories are considered by most men to be always a bit too effeminate. Earrings, necklaces, rings and bracelets usually do not really do any such thing. But mens watches under 500 serve a purpose, they tell time.
Western man has been a massive unique watches for men supporter for more than four centuries. Just like the jewelry that has been worn by their wives, pocket watches were considered luxury items in 16th century Europe. They were so expensive that when they were lost or stolen, handsome rewards were offered because of their safe return.
Though it had been around for decades, the wristwatch did not catch on until the First World War. Once more, it was considered by most men to be effeminate, but they thought otherwise when it was taken to the trenches. Pocket mens watches under 500 performed pitifully on the Western Front. They certainly were either crushed in pockets or lost in the mud and the muck. Wristwatches, on the other hand, became a valuable tool that helped officers and soldiers coordinate attacks. By the 1930s, the wristwatch was outselling the pocket watch fifty to at least one!
Where are we now?
Though they seldom refer to them as jewelry, watches could quite accurately be called popular fashion accessories for men. They are so popular, in reality, that many of the most effective watchmakers release seasonal models, similar to fashion designers do with clothing. Than it really is in the summertime months? what makes a wrist watch more wearable in winter months? Little. Classic unique watches for men may be worn at any time of year. In this article we shall review two of our all-time favorite timepieces.
Movado Museum mens watches under 200
Perhaps one of the most popular timepieces in the history of horology, the Museum watch was developed by famous American designer Nathan George Horwitt in 1947. It features a midnight black men watches brands dial and a single gold dot at that the a dozen o'clock position, which was supposed to symbolize the sun. The gold-toned watch hands represent the motion of the world round the galaxy's brightest star. The elegantly beautiful mens watches under 200 has become a type of Modernism; it had been the first wristwatch ever to be displayed in the Museum of Modern Art's permanent set, thus the name.
For the firm, the watch was nothing short of a game-changer. Before it was introduced, Movado was a bit more than a little-known luxury mechanical watches for men firm from Switzerland. After it came on the scene, they were a global brand. Significantly more than sixty years after it was introduced, it continues to be the firm's bestselling model. As well as the fact that a lot of of these other models are designed round the inimitable Museum Watch dial.
Android Alien
A comparatively new watchmaker, Android has generated a few of the most original and eye-catching timepieces in the modern era. But none can compare with their most famous model, the Android Alien. The watch features two identical dials that keep time in two distinct time zones and really do resemble the eyes of an extraterrestrial. The model is so visually spectacular that it really is often an easy task to overlook the fact that can also be a well-made mens watches under 500. Powered by reputable quartz movement, perfect time is kept by it. A silver - tone bracelet offers a secure and comfortable healthy and the polished argent case completes the appearance of this futuristic timepiece.


text:
Ladies, this karaoke king is looking for love, and he's not afraid to show it — or his chest. Sam, 45, from Sacramento, Calif., is "always trying to break new ground in karaoke," and enjoys pop and rock — but absolutely NO COUNTRY, OK? This karaoke addict has a penchant for lo-fi video graphics and just wants a Tammi Terrell to go with his Marvin Gaye — or a Cher to his Sonny, if you will. Won't you make him happy? Keep reading »
Zergnet: Simply Irresistible
- Popular


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Comment pages: [1] 2 » Show All
he must have given rihanna a 10, cause he made her face shape like the number 6 after!..( im outta line, i know! sry)
i give cassie a 10
He should not be rating people, when he ain't s*it.
O lil boy, they made you feel nice for a sec. by asking ur opinion.
And when the guy slipped & said "PUNCHED" on the low. (the low life laughs with him)
I HOPE HE'S OVA! Just because he's a fake a** Ni**a, that clearly doesn't even care about their own career, let another up & coming get there 5 star on now!
He doesn't realize people are still watch him? (who working with them?)
Ask a real man, come on.
ROTF @ #1 COMMENT .. HAHA, #2- i'M FEELING your statement right there.. you know what, Chris *IkeTurner* Breezy- your Grade is an *F* for F***kin up and F**lin yourself like you can go on public radio and Grade Females! Nicca Puh-Leeze!
Ditto #3!! as I repeat: "He should not be rating people, when he ain't s*it. "
If any of the chicks he named really give a d*mn about what a young dude, who is still trying to find his way, has to say then something is wrong with them, not him. It was all in good fun, not that serious…lighten up, some of you act like he did something to you personally…let's keep it movin ppl…it's not our life to live nor judge…dnt be so quick to judge…it's radio he had to say something, Im sure he thinking differently…he's a guy what would you have him say? And some ya'll need to stop actin like you didn't think he was a qt b4 him n RiRi got n2 it…give him a chance, he deserves a laugh or 2 it's the holidays mannnn…LOL! Still got love 4 ya ova here CB!!! ;-D
Lol yeahe shudda put rhianna in dat but he give them girls sone nice rates but he cudda give Kim Kardarshian a higher rate doe!!!!!!!!
Amerie is a fuckin 10
DAMN….I C A LOT OF ANIMOSITY TOWARDS CHRIS ON HERE *cough* 3 & 4 *cough* lol!! build a bridge and get over it already……ur opinion really isn't stoppin this young mans money flow, not sayin what he did was right but do u really think ur one opinion stoppin anything???? just don't support him, thats ur choice…move on already….NEXT!!!!
I have nothing against Chris Brown….I just dnt understand y his opinions are so significant….Period.
By the way, since we're rating, I give his ass a 7.
How the F U C K this dude gonna give Amerie a 6, but give Lil Kim's ugly ass a 7?? That discredits his whole rating system right there lol!
chris nervous 4 no resun get munny
well i still love chris brown
People please. These duds in here actin like their sh!T dont stink and like they never did anything to any woman. Man plez. And these chicks actin lice Breezy aint noffin now. He still the hottest dude out there right now and can still have any woman he wants. Grow the F@&k up. Espically these mouthy a$$ woman that aint happy until they get foot in their a$$.
I agree with 6 & 7. Some you love to hold grudges and will always think to worst of somebody, no matter what they do whether it's right or wrong. He knows what he did was wrong, he is being punished, he is accepting his punishment, he is learning his lesson, and he is trying to be a productive member of society. I just hope you never mess up and people continue to punish you daily for transgressions even though you are trying to change and be a better person. Let God and the law deal with him.
Amerie gets a 10 all day…. Lil Nucca!!! She got them long sexy legs and pretty eyes.
He still a dude. Hell we rate people all the time. If I asked you to rate men or women you could do exactly what he did.
When they do a story on Tupac, Bill Clinton, Magic Johnson, AI, Teddy Pendergras, Jay-Z, etc I want to hear yall mention their bad raps with women.
Why nobody mentions Jay=Z mishandling that chick? All the stories on Jay Z and nobody mentions that……wonder why Oprah didnt mention it.
I am a Tupac fan. Yet Tupac and Mike Tyson went to jail for RAPE! Why these same people that keep dogging Chris Brown dont do the same on stories about Tupac and Mike Tyson. Oh and Tyson beat Robin Givens! Why arent Tyson and Tupac labeled rapist? Is Tyson labeled a wife beater?
We will never really know why Chris Brown put his hands on RiRi because they dont want the truth or the whole story to come out. And contrary to popular belief…..people of any gender can do things to get them hands put on them. They not gone let us know if she did one of those things to protect her image. If she gave him a disease……..that is important to the story.
Hell websites have rating systems.
whatever, I'm a 10 all the way!
I agree with #17…
and i still love chris..
support the music not the behavior..
a punch? – lmfaooo!
yea since were rating….divalicious i give your boobs a 10 ; ) lol
Chris just needs to fcuk with female boxers from now on…lol that way everything is equal…
LOL @Huey
Comment page: [1] 2 » Show All


text:
Solo tanking Leo the Blind
Hydross, Lurker, Leotheras, Fathom-Lord, Tidewalker, Vashj
Moderators: Fridmarr, Worldie, Aergis
7 posts • Page 1 of 1
Solo tanking Leo the Blind
Tanked Leo last night both phases and last 15%. Was a lot of fun and I'm curious if anyone else has done this.
- juggi
- Posts: 59
- Joined: Wed Sep 05, 2007 8:12 am
- moduspwnens
- Moderator
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- Joined: Tue Nov 06, 2007 12:28 pm
- Location: Shattered Hand
This should be in the SSC section ....
and tell us how you did it?
and tell us how you did it?
- Posts: 356
- Joined: Fri May 09, 2008 7:23 am
Wasn't sure where to post ). Lost a few dps who went nuts the last 15%, but that's everytime for us lol. And I missed a few things that could have made it a bit easier. If you try it make sure you have the demon pop in a good spot for the last 15%. I lost agro on demon once from a boomkin nuking him at the start for some reason. After that it was do just enough to keep past healer agro and dont' run to far from center to pick up the Belf form.
Link to the Video - http://www.wegame.com/watch/Leo_Solo_ta ... and_Juggi/
Link to the Video - http://www.wegame.com/watch/Leo_Solo_ta ... and_Juggi/
- juggi
- Posts: 59
- Joined: Wed Sep 05, 2007 8:12 am
- Posts: 596
- Joined: Tue Aug 28, 2007 7:19 am
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One City One Hire is an innovative economic development strategy that serves as a catalyst to jump-start the Mayor's pledge to put all unemployed District residents--in every Ward of the city--back to work.
Storm Water Advisory Panel Report to Council
Friday, October 21, 2011
Storm Water Advisory Panel Report to Council regarding Municipal Separate Storm Sewer System NPDES Permit No. DC0000221
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Serve this rich sweet-sour braised chicken dish over plain basmati rice or, better, Persian rice with a shard of tahdig (the buttery crust that forms on the bottom of the skillet as Persian rice cooks).
You'll notice that there's no salt in this dish: It simply isn't necessary. Sometimes I use low-sodium chicken stock instead of the water and bay leaf, but the flavor is just as deep and complex with plain water.
Put the chicken thighs in a 4-quart slow cooker.
In a large skillet, toast the walnuts over medium-high heat, stirring constantly, for 3 minutes. Transfer the walnuts to a food processor and finely chop them. Add the walnuts and bay leaf to the cooker. Pour in 1 2/3 cups water and cook, covered, on the low setting for 3 to 4 hours, until the chicken is tender.
Using tongs, remove the chicken thighs to a board and pull the meat off the bones in large chunks; set the meat aside.
Turn the cooker to the high setting. Stir the sugar and pomegranate molasses into the sauce and cook, uncovered, for 1 hour, until the sauce is thickened and simmering. (If you prefer a much thicker sauce, pour it into a large saucepan and bring to a full boil over high heat; boil for 20 to 25 minutes, then add the chicken to the sauce and cook to heat through.) Return the chicken to the sauce and cook until heated through; retrieve and discard the bay leaf. Serve hot, sprinkled with the pomegranate seeds.
4-quart slow cooker
Pomegranate molasses (or concentrate) is available in bottles in Middle Eastern food stores. The best ones are those made in Lebanon.
Nutrients per serving (% daily value)
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Aussie Brewery Tours offers beer, cider and food lovers an experience they will never forget! All our tours include transport, guide, gourmet lunch, brewery floor tour, tasting paddles and complimentary drinks. We visit Coldstream Brewery, Hargreaves Hill, Napoleon Cidery, White Rabbit Brewery, James Squire Brewery, Mountain Goat Brewery, Temple Brewery, St Ronans at Badger Creek, Buckleys Beer and Matilda Bay.
Our tours are designed to be enjoyed by the beer and cider connoisseur, those who like a frothy with mates, right through to those who "don't really drink/like beer and cider". But don't take our word for it, read our amazing reviews on Tripadvisor!


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A Co-operative Initiative in Croatia
Posted on May 19th, 2011
MS, work and employment will be televised topics of discussion in Croatia, this World MS Day. On 25th May the president of the MS Society of Croatia will be a guest on a national Television show, to talk about an MS Co-operative society and discuss the issues surrounding people with MS and employment. The co-operative has been set up to enable People with MS to take part in creative workshops, and learn how to make a variety of crafts. They will them be able to sell their items through the co-operative society. They hope to provide people with MS a way to learn new skills, and help them support themselves financially. She will also be discussing the employment prospects of people with MS and…
Categories: World MS Day 2011
Tagged: 2011, Croatia, Work, World MS Day


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Deviant Art
Related tags: #lightning #story #cool #lightningstrike83 #meets #demise #deviantart #funny #epic #fantasy
PhilectricPhilectric10 months ago in Settings More Like This
I scratched at my head as I looked out the window. The weather was not looking too good, not too good at all. The news had stated that Hurricane Sandy was ravaging the coast and bringing horrible weather into the area. I had seen a lot of tornado chaser shows, and the weather seemed nowhere near as dangerous or as bad as other tornadoes and hurricanes, but I wanted to stay inside and away from any potential dangers. However, I had a feeling that I'd have to venture outside soon or later, especially with my uncle travelling in this weather. I was especially worried since my uncle was driving through this storm to get to town, and I needed to be on standby in case he called for help.
The power was still on, which was a very good sign. I needed the electricity on right now more than I ever had. I needed to be ready in case my uncle called, so this was a very trying time for me. I sat in my house and waited for an entire hour as I read a book. After a lot of waiting, I heard the phone ring
SGPA - Template Wizard Help FormTemplate Wizard Help FormSGPA - Template Wizard Help Form3 years ago in Profiles More Like This
Hero, Villain, or NPC?:
(Choose ONE. If they mainly help the established heroes, mainly get in the way as rogues and villains, or is a minor background character that may support either side.)
Season 1 or Season 2?:
(Is this a timeskip profile for a character you already made? Are they only around after the timeskip?
SGPA Year 03 is when the group starts [Young Justice Season 1 = 2010]
SGPA Year 09 is the group's timeskip [Young Justice Season 2 = 2016]
SGPA Year 14 is when more future and beyond stuff starts [2021]
Because Solar Cat is introduced as a 15 Year old during 2010, she is a Season 1 Charac
How To Make A Good OCA spotlight turns on in a darkened room. A person about 16 squints and shields their eyes for a moment before adjusting. They have short auburn hair, and a pair of glasses. It doesn't really matter what they're wearing, but for a moment, you think they are a guy. Then the person speaks, and you realize you were wrong.How To Make A Good OC2 years ago in Profiles More Like This
"Hi," they squeak in the voice of a pre-pubescent 12-year-old. "I'm Emma O'Reiley, and I'm here to guide you through today's tour: a guide to making good OCs, Xiaolin Showdown edition!" You settle into your slightly uncomfortable theater chair as she begins. "Our sponsor and my creator, LightningIdle, would like to thank you for coming! Now, let's get started."
Another spotlight turns on with a clang, illuminating a whiteboard. Emma walks over, a conductor's baton materializing in her hand. "First off, some basics," she says, tapping a bulleted list. It reads:
1.) Keep it believable.
- Don't make a canon character fall head over heels in true eternal love wit
13-11i. destructive kindness, desert cat's eyes, sacrifice, wisteria in evening's stillness, hour of blue, cool bodies, guitar strings tethering broken bones, strawberries, need, the one question, anything-for-you.13-114 years ago in Profiles More Like This
ii. licking flames, desert cat's eyes, Pan's fireflies, warmth, grin, butterfly lashes, sharpness {you can't be too careful anymore}, refusal, ashes from sparks, Maroon 5, who i am hates who i've been.
iii. cigarettes, injury, undisclosed desires {he does love you}, exhaustion, blood-tattoos, never-let-them-see-you-cry, guardian, American Pie, rest, promises from charred feathers, comrades-in-arms.
iv. frozen derision, shared sociopathy, glasses, Why Georgia, velvet black, souls entwined, urbanity, {mmm} poison, Fences, ancient power-struggles, trust-is-a-losing-game-darling.
v. siren calls, Loki, you {hatred or love?}, cold zephyrs, Aquarius pride, misconceptions, anime, hare-witch, iridescence, fire-seduced, tangled hair.
Dissidia Redux: Lightning QLightningDissidia Redux: Lightning Q4 years ago in Profiles More Like This
1. Bring it.
2. Come on.
3. Fine.
4. Let's wrap this up.
Low HP: No time to waste.
Low HP: Just stay out of my way.
Strong Opponent: I can win this.
Strong Opponent: I'll pull this off.
Weak Opponent: Stay down.
Weak Opponent: Just run.
Lightning vs.
Warrior of Light: I see you are ready.
Garland: And what can you do woman?
Firion: What, or who, do you fight for?
The Emperor: You have no business here.
Onion Knight: Come on, Light!
Cloud of Darkness: Are you prepared to loose all hope?
Cecil: Prepare yourself.
Golbez: Sometimes the most hard things stem from love.
Kain: Forsake what you have strove to be.
Bartz: You look ready!
Exdeath: Miserable girl!
Gilgamesh: Let us fight like ladies!
Terra: You seem so confident in yourself.
Kefka: I hate hate hate you!
Cloud: What's holding you back?
Sephiroth: I'll run you through.
Tifa: Don't push people away, and they'll come back to you.
Squall: Interesting weapon you've got there.
Ultimecia: Are you ready to face me?
Dissidia Redux Quotes: VanitasVanitasDissidia Redux Quotes: Vanitas4 years ago in Profiles More Like This
1. I'm going to have fun here.
2. Don't die on me just yet.
3. Think you're strong enough?
4. This won't last long.
Low HP: Things are just getting started.
Low HP: I'm at my most dangerous.
Strong Opponent: Don't get so smug.
Strong Opponent: I can beat you.
Weak Opponent: This is just pathetic.
Weak Opponent: You're done with.
Vanitas vs.
Warrior of Light: You shall be overwhelmed by my light!
Garland: Yes! Let us strive for infinite conflict!
Firion: You're not human. What are you?!
The Emperor: What an intriguing creature.
Onion Knight: Show your face, coward!
Cloud of Darkness: I see your very heart is a part of the Void.
Cecil: What I fight for, is my friends!
Golbez: Do you know nothing but inflecting pain and suffering?
Kain: There's something off about you.
Bartz: Whoa, don't want to get close to you.
Exdeath: Destruction is all you are good for.
Gilgamesh: I shall take your blade!
Terra: That laugh. It's almost as frightening as . . .
Kefka: Ooh! Now what do
Manji's New BioManji's New Bio3 years ago in Profiles More Like This
Name: Majiska D'Luo
Nickname(s): Manji, Manji Luo
Age: 22
Species: Human/Raccoon Hybrid (part Human and part Tanuki)
Ethnicity: 40% French/ 25% Japanese / 25% Polish/ 10% Chinese
Gender: Female
Height: 5 feet, 2 inches (157 cm)
Weight: 152 lbs (68.95 kg)
Chest: C-cup
Hair: Forest Green (Natural hair color is a very dark brownish-auburn)
Hair Style: Short, thick, wavy. Usually brushed straight initially, but naturally curls and forms flips towards the ends shortly afterwards. The wavy nature of her hair allows it to look flowy. Her bangs tend to curl slightly inwards to frame her face, while the rest of her hair either hangs straight down or curls outwards and away from her.
Eyes: Brownish-Hazel colored (Contact lenses usually worn, not against wearing glasses)
Dress: Casual, usually comfortable clothing. She is often seen wearing skirts, baggy pants, T-shirts, tank tops, tube tops, arm/leg warmer
Runnin' On CadenceWith a phone call in the night, bags packed quickly with a short waitRunnin' On Cadence4 years ago in Settings More Like This
The morning brings a bus ride to basic training, a trip to Hell on Earth
Parris Island, where they will put a rifle in my hands and a pack on my back
Spittin', cussin' and runnin' all day long
Rifle fire, screaming D.I.s, crawling through the mud
Constantine wire, built-up obstacles, dodging M60 machine-gun fire
Eight-weeks of Hell before graduation, MOS is drawn for me
Serving abroad three-years later, there is only one thing that I remember distinctly
As my platoon stomps through the jungle
Men from boys, smiling, eyes searching for the enemy
The memory reverbs from my mouth, passing on to them
Simply runnin' on cadence all around the world
I don't want no teenage queen, I just want my M-16
And if I die in a combat zone, box me up and ship me home
Put me in a set of Dress Blues, comb my hair and shine my shoes
Pin my medals upon my chest, tell my Mama I done my best
But, my Mama don't you cry
Marine Corps motto
SixWordStories: Self-Portrait'normal'SixWordStories: Self-Portrait4 years ago in Profiles More Like This
Don't. Even. Go. There.
Dissidia Quotes: EdwardEdward Chris von MuirDissidia Quotes: Edward3 years ago in Profiles More Like This
1. I'd prefer not to fight.
2. If I must, I will!
3. Is there another way to settle this?
4. Why are you attacking me?
Low HP: This is not my place.
Low HP: Perhaps I can still act?
Strong Opponent: Maybe I can soothe you through song?
Strong Opponent: I will do my what I can!
Weak Opponent: Do you truly wish to battle?
Weak Opponent: Perhaps we can think of more things to do.
Edward vs.
Warrior of Light: Such soothing songs.
Garland: Accursed bard!
Firion: Find your strength and there's nothing you can't do.
The Emperor: Your petty songs will never finish.
Onion Knight: How many songs do you know?
Cloud of Darkness: Music does not exist in nothing.
Cecil: Edward, show me just how strong you've become.
Golbez: Such a coward chooses to fight?
Kain: If you don't intend to draw blood then leave now.
Edward: Perhaps we can play together?
Bartz: Not into the fight, are you?
Exdeath: Music shall forever ring empty inside the Void!
Gilgamesh: Wait! Why don't yo
Xe's All-Call Xe looked over at Ethan with a grin, nodding once. He picked up his transmitter, sending a specific coded transmission to all of his Freaks:Xe's All-Call8 months ago in Settings More Like This
"My Freak Shows, My Lost Boys and Girls, My Killers, Assassins and otherwise, it's time to come together. This is the all-call and I want to see all of your pretty faces within the hour. With love, Xenon
The Story of Lightning Chapter TwoChapter 2The Story of Lightning Chapter Two3 years ago in Profiles More Like This
The power of Lightning
"Oh looky here we have a young dragon who seems to be lost." The black demon said laughing and grinning.
"What do you want?" Lightning asked the demons as he looked around for a way to get away from these demons.
"Nothing much, we are hungry and we have been looking around for something big enough for us to eat." The Red demon said watching Lighnting.
"You might not be much, you won't be able to fill us up, but it is better than eating nothing." The blue demon said.
"Wa...NO you can't eat me. I am too young why would you eat a small dragon like me?" Lightning said getting a little scared.
"Oh yes we can, and we have eaten dragons almost the same age as you. It doesn't bother us, and we are very hungry. But first we are going to toy with you for fun." The black demon said as he whipped Lightning with his tail.
"OW, no You are not going to eat me I won't let you." Lightning said as he started to run around looking for a way out.
"And what can you do to us
Pure Black High School (Central City) Part 1Pure Black High School (Central City) Part 12 years ago in Profiles More Like This
*At the School Bus Stop, where it's pouring with rain*
Sonic: *covering his head with his hands to protect him* Ohhh man... I told you, I hated rain... but... this is... beyond a nightmare T.T
Amy: Hm! *pulls out an umbrella and gives it to him* There you go ^^
Sonic: Woah O_O Uhh... thanks Amy... ^^ *gently takes it and opens it up*
Shadow: Morning faker and faker-obsessed girl 9-9
Sonic: Hey Shad B)
Amy: Faker-obseesed girl? 0_o *looks around, then back at him* WHO ARE YOU TALKING TO?! D:
Simian Siren (Fiji Mermaid TG TF)Ah... What a relaxing day. I'm honestly glad I came down to the beach today, despite the circumstances. Being a monkey-man, I usually can't be out in the sun for that long. I get cooked alive in this fur! Luckily, I brought my special beach umbrella with me to shield myself from the heat. I had come here with a reptilian friend of mine, Scott Fraser, and he seemed to be enjoying himself. Then again, lizards are much more adjusted to the heat than monkeys. The black-scaled lizard swimming in the waters as I watched from the shore. After a while, he swam over to me. "Uh... Dude, aren't you going to hop in? The water's fine!" He smiled as he tried to coax me into the waters. I shook my head and frowned in response. "I'm sorry, but I can't! This sun is going to melt me, especially with all this fur on! You'll have to go on your own, man."Simian Siren (Fiji Mermaid TG TF)5 months ago in Sketches More Like This
He hung his head as he threw body back into the water. "Come on, man. This was your idea! Geez, I wish you'd just get in the water and enjoy the sun..."
EBC: Shani and Adin RP - Walk in the WoodsEBC: Shani and Adin RP - Walk in the Woods5 months ago in Sketches More Like This
Shani stood and stretched, favoring her right forepaw. It still hurt, but not nearly as bad anymore.. It was more sore than anything. It was still early. Not very many cats were around.
She decided to creep away to be by herself. Shani liked being around all the different cats, but it was a bit overwhelming for her just to jump right in and be social. She was use to only travelling with one or two other cats, so around FIFTY was a bit much to take in.
Looking around, the young cat sneaked across the clearing, walking as nonchalantly as a cat her size could. Sitting down and turning her head, she made sure no cats were watching her, trying not to look too suspicious. They had such strange rules that Shani did not quite understand yet. The cats were all uptight.. well.. most of them at least. She heard stories about hunters from the human empires. She just barely remembered her life back when she use to live with her parents and brother in the colosseum. It was all very ha
PMDU: Team Summer Storm Official Written AppHUNTERS GUILD: Team Summer StormPMDU: Team Summer Storm Official Written App9 months ago in Profiles More Like This
Date Joined: 11/6/13
Current Funds: 7 St
Species: Furfrou *
Nature: Gentle
-Characteristic: Strong willed
Gender: Male Age: 22
Ability: Fur Coat
Strength: 3 Agility: 2
Intelligence: 3 Charisma: 2+2
Total Points Left: 0/10
Type Bonus: Normal -> Charisma
Move 1: Baby-Doll Eyes
Move 2: Take Down
Move 3: Bite
Move 4: Sucker Punch
-Fashionable Scarf
----Description: Dark blue scarf with white end that looks like a white Furfrou ear and a white band.
-Item 2
-Item 3
Species: Pikachu
Nature: Naive
-Characteristic: Often scatters thin
Shintaro Ichihara Profile -Complete-Shintaro Ichihara Profile -Complete-5 months ago in Profiles More Like This
Shintaro Ichihara
Shintaro Ichihara (檪原 慎太郎Ichihara, Shintaro) was once a jonin-level shinobi from Konohagakure. He is now an S-ranked missing nin and the Leader of the group Tsukikage Kuragari. The Tsukikage Kuragari is an organization that hopes to merge the Five Great Nations into one to reform the world.
Personal Information
Full Name(Last,First): 檪原, 慎太郎 Ichihara, Shintaro
Gender: Male
Birthdate: February 3rd
Zodiac Sign: Aquarius
Age: PartI: 51-52, Part II- 55-56
Height: 187.96 cm (6'2")
Weight: 73 kg (161 lbs)
Blood Type: A
Classification: Missing Nin, S-rank
Occupation: Founder and Leader of Tsukikage Kuragari
Affiliation: Konohagakure, Tsukikage Kuragari
Voice Actors
Japanese: Shô Hayami
Dissidia Redux Quotes: ZemusZemusDissidia Redux Quotes: Zemus4 years ago in Profiles More Like This
1. You've come.
2. Try and fail.
3. Try as you may.
4. I cannot die.
Low HP: You are trying my patience.
Low HP: I will do away with you.
Strong Opponent: You shall disappear.
Strong Opponent: Arrogance! Pitiful arrogance!
Weak Opponent: Yes! Use all your strength!
Weak Opponent: (Chuckle) Weakling.
Zemus vs.
Warrior of Light: Is there any more to you than this?
Garland: I see you want nothing more than carnage!
Firion: I won't be fooled by you!
The Emperor: What an unimpressive leech.
Onion Knight: Just what is this thing?
Cloud of Darkness: Allow us to see your purest hatred!
Cecil: My hallowed light shall defeat you!
Golbez: I will finish what I set out to do!
Kain: Just what is this I'm feeling?
Zemus: All there is, but pure hatred!
Bartz: I think someone needs to let go.
Exdeath: Your hatred will only feed the Void!
Gilgamesh: Just what is it that you want?
Terra: So much hatred . . .
Kefka: Ooh! Now this can be fun!
Cloud: I'm not anyone's tool.
Sephiroth: You are
Lightning Flicker BioLightning Flicker Bio3 years ago in Profiles More Like This
Name: Lightning Flicker
Nicknames: Flick, LF, Lightning
Gender: Stallion
Age: same age as Fluttershy (the only age reference I've ever seen in the show is when Fluttershy said she was a year older than Pinkie Pie)
Species: Pegasus
Height: about 4 ft. 5 if the Mane 6 are about 4 feet tall
Weight: somewhere between Rainbow Dash's weight and Big Mac's weight
Hometown: Cloudsdale
Current Residence: Ponyville
Occupation: Wonderbolt
Mane Color/Style/Length: brown, straight, long
Coat Description: light green and dark green in a unique pattern
Eye Shape/Color: round grey eyes
Accessories: sometimes wears glasses and a collared vest, or his wonderbolt costume with goggles, or a cowboy hat and cowboy vest
Allegiance: (Does your OC side with Princess Celestia, Princess Luna, or both? Or, does your OC side with a villian, like Discord?) Princess Luna
Cutie Mark: Storm cloud with a lightning bolt coming out
Special Talent: electricity
Family: Windy Dancer (sister), Sunny Flicker (son),
Here Comes Trouble Emma really liked the kid. Mostly because she saw herself in him; he was energetic and loved being at the Temple and absolutely idolized the Xiaolin Dragons, just as she had. He messed up a lot, and still hadn't quite gotten the hang of dodging trouble. But where there had been a gleam in her eye that meant she wanted power, she wanted strength, she wanted revenge... there was only kindness in the boy. It was a huge relief; it meant that he wouldn't turn out like she had, or at least, so she hoped. Which was an odd feeling, as it had been a good long time since the woman had really been invested in the feelings of anyone other than herself or her boys. Odd indeed.Here Comes Trouble1 year ago in Sketches More Like This
Of course, she made odd things her business, and it was such that she was strolling through the Temple in a rare moment of down time when she came across the boy being lectured (yet again) for not doing something-or-other exactly how he was supposed to. She was almost surprised at herself for w
Lightning and Those Other DaysYou know those dreary days where everything dark and mysterious seems to congregate in the shadows and whisper to each other their nefarious plans. Plans that you only catch glimpses of through the wind, well that was today. However, today, they whispered to me.Lightning and Those Other Days1 year ago in Settings More Like This
It was these plans my mind was on when the screeches of children just let out of school defiled the calmness of that dark day. My bones racked against each other with a sickening crack. I cringed at their interruption. I walked along, staring downward as I put one loosely laced boot in front of the other, pounding on the cold cement sidewalk. With each distant burst of laughter I shoved my fists deeper and deeper into the pockets of my cargo jacket. Why did I choose to walk by the elementary school on my way home?
There was, however, something particularly intriguing. A small, rather round, child flying a red kite. Its vibrant color stained the cloudy skies like blood seeping through a wounded soldier's clothing.
EBC: Shani and Amilia RP - Treading on IceEBC: Shani and Amilia RP - Treading on Ice2 months ago in Sketches More Like This
It was early in the morning when Amilia stood up. She walked out of the gladiators den and looked around. The sun shined bright and it was warm for winter. She breathed in and out. Today would be a great day, she thought. Not far from her she saw a young liger playing in the snow. And because she had no plan for the day, she decided to go to the young liger.
"Hello!" she said friendly. "Are you playing alone in the snow?".
Amilia was still new in the Lightning Empire and to make some friends wouldn't be that bad.
Shani walked out of the apprentice den and breathed in the crisp morning air. It was fairly warm out but there was snow on the ground. Her breath made little wisps of steam in the air. She ran around like a young cub. Leaping up in the air, she rolled in the snow a few times, spraying loosened snow around. She didn't care who was watching. Then again it didn't seem like there were many cats around yet. The f
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