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In honor of what would have been Johnny Cash's 80th birthday year, this spectacular all-star concert tribute features some of the biggest artists in the music industry, including Willie Nelson, Kris Kristofferson, Sheryl Crow, Pat Monahan of Train, Ronnie Dunn, Lucinda Williams, Jamey Johnson, Shooter Jennings and Shelby Lynne. Music legends celebrate Cash's legacy with once-in-a-lifetime performances of songs like "Walk the Line," "Folsom Prison Blues," "Long Black Veil" and "Ring of Fire."
Watch Celebrating the Music of Johnny Cash | We Walk the Line on PBS. See more from pbs.
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Throwing a Fit
Your youngster angrily whips a toy at you from across the room. You respond by:
|Thinking, "Wow! Whatta arm! Maybe he'll pitch for the Red Sox."
|Throwing it back at him.
|Slapping his hand while saying, "NO!"
|Giving him a time-out to cool down.
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» I died, but i don't know why...
Year 12 Day 329 6:15
I died, but i don't know why...
Alexander von Ismay
Hm. Interesting. Guess we have some charting to do now. >_>
Year 12 Day 329 6:20
I died, but i don't know why...
Elijah Shoryyhn
I agree Arete. There are things I want to do in the game, but won't with this character. Occasionally I hope my ship's circuits overload and I wind up in a sun. :P
It would be a shame to lose a veteran like yourself Amrod. I encourage you to look at it as a new opportunity to try a different character and partake in a new adventure in the Combine.
Year 12 Day 329 7:59
I died, but i don't know why...
Laz Uli
It would be particularly noxious to die accidentally like that-- especially after all of the work you've done building up your character.
But after being around for 6 years you've got an awful lot going for you OOC if you decide to create another character. I hope you do! If you're still enjoying the game you really shouldn't let this stop you from playing it.
Year 12 Day 329 8:43
I died, but i don't know why...
Amrod Anarion
On the one hand I want to keep playing because I like this game a lot, but when I think all I should do to get some money, how expensive is everything and how impossible it's nowadays acquire a city to build something... (because all the galaxy is controlled by factions. If you can find a free square, they will build a shield and you will have your own closed city ¬¬)
I worked a lot to get my own city and now that I earned enough money to build my factory to build droids, ships or something... I died and I lost all my things and my money by a stupid situation...
Thanks for your support, but I see no advantage in create a new character... :(
I have 20 days to think about, but I think that I will not come back..
But who knows? Perhaps in the future I will need to come back to the combine... ;P
Edited By: Amrod Anarion on Year 12 Day 329 8:46
Year 12 Day 329 9:12
I died, but i don't know why...
Dollian Teague
Bah, don't let your game, or lack thereof, be influenced by the "monopoly" style swc game of slabs and construction. Come back, entirely new, with a fresh slate and new ideas and go be a pirate! Or fly a TIE fighter! Or go do something fun.
Russ> This is an ok game with terrible people.
Year 12 Day 329 14:16
I died, but i don't know why...
Laz Uli
Yeah-- that's what I'm thinking. I own no real estate and I'm sure I'm not alone. If you come back you have your knowledge base *but* the game will be new in the sense that you're doing things that you never would have before and not doing things that you did daily before.
It would almost be a new game-- except you would have an advantage over us newbs experience and confidence-wise. Make it a different game but see if you still enjoy it.
With all the things that have changed since you started 6 years ago-- and keep changing-- I'm sure that there is still more to the game for you to try.
I'm completely not knocking your angst over the loss-- and losing a 6-year character is a loss-- I'm just saying give coming back in a new way a shot. If you hate it you can quit for good after all.
Year 12 Day 329 14:25
I died, but i don't know why...
Laz Uli
Also you get a chance to fix anything you regret about the character you just lost and maybe to work with someone that you like OOC but that you couldn't work with IC with your last guy.
Year 12 Day 329 17:32
I died, but i don't know why...
Shuji Shizuka
Was it stated when galaxy 2.0 came out that the galactic core would have black holes? If not then it's not really possible for players to know that the system had them, as previously the only system consisting of that many black holes was the Maw. And as such, it's rather an unfair way to die. Sort of like, all of a sudden being arrested by your npc's on your ship.
This user is currently in the process of moving, and so is semi-inactive.
Year 12 Day 329 17:35
I died, but i don't know why...
Hal Breden
Gravity wells without a visible source should reveal the existence of black holes, whether he saw an announcement or not.
"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."
Only fools and children dream of heroes.
Year 12 Day 329 17:50
I died, but i don't know why...
Elijah Shoryyhn
Shuji, you can view the system and all the black holes are listed there save for their locations. It was also discussed prior to the galaxy change. Forum --> Search feature --> use it. :P
Year 12 Day 329 20:54
I died, but i don't know why...
Jax Starblade
OK call me slow, or just a simple Ryll head, but I want to make sure that I get this right. Black Holes
be detected by a gravity well with no visible planet/sun at the center? I just want to make sure, as I've got a bad case of Wonderlust, and love to take trips to systems for the hell of it. Exploration and adventure, ya know... ;)
Amrod, I totally sympathize with your situation. However I'm of the belief that having gone from being a newbie to a vet, you would know how to regain all that was lost. You may even do better seeing how you know the mechanics of the game. One thing I guarantee you, you will never die in a Black Hole again!
Come back, entirely new, with a fresh slate and new ideas and go be a pirate!
- Arete
Hmmmm... Now there's a thought.
Year 12 Day 330 0:09
I died, but i don't know why...
Amrod Anarion
Really you are encouraging me .. :)
It's possible that I come back and look for any dangerous work, I liked the idea of pirates. I have nothing to lose ... ;P
Year 12 Day 330 0:54
I died, but i don't know why...
Ellias Aubec
Yes, blackholes create grav wells just like planets, except there is no visible entity at the center of the grav well. Gets complicated when there are other grav wells overlapping.
Year 12 Day 330 0:58
I died, but i don't know why...
Jax Starblade
Thanks Ellias.
Year 12 Day 330 3:56
I died, but i don't know why...
Lilith Delcroix
Just wondering because I can't find it, blackholes kill you when you fly into them, i.e. you have to be on the same square as the blackhole itself or do you just have to be in the gravity well (the red squares around it)?
Moons can't fly.
+++ Level 5 FI Operator - Free Service +++
Year 12 Day 330 4:03
I died, but i don't know why...
Venge O`Day
I posted this for my members:
Feel free to use it.
Year 12 Day 330 4:41
I died, but i don't know why...
Teyacapan Quetzalxochitl
Only when you enter the square of the black hole itself. They work just like suns, except with a visibility problem.
Year 12 Day 330 11:43
I died, but i don't know why...
Ragnos Deott
The only problem comes when sublighting around inside a system with black holes correct? If one happens to pull you out of Hyper there is no chance of dying, or is there?
Reason why I ask, one of my hyper trips will take me directly over the core. If there is a chance of dying by being pulled out of hyper/or having to sublight out of a grav well to jump back into hyper, I may plot a course around it.
Year 12 Day 330 17:48
I died, but i don't know why...
Ellias Aubec
If hyperspace is aborted into a system with planetary objects (including blackholes) there is a chance of death. However, Mikel did say that the pulling out of hyperspace is not working at the moment.
Year 12 Day 330 19:26
I died, but i don't know why...
Ragnos Deott
Looks like I will be plotting around the core then :D
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text:
By VICKI SMITH
Associated Press
MORGANTOWN, W.Va. (AP) - A handful of freelance journalists and computer programmers are launching what they hope will become Appalachia's own version of WikiLeaks, a website where government and corporate whistle blowers can anonymously share documents.
Honest Appalachia launches Tuesday, and co-founder and spokesman Jim Tobias says it will be a place where people can safely post information without fear of being identified as the source and suffering retaliation. Users download a software program to render their own computers anonymous, and the Honest Appalachia team then strips out other data that could make the document traceable.
Before the documents are posted online, Honest Appalachia staff will verify their legitimacy and will work with other journalists to publish it.
The team is concerned about integrity and committed to both objectivity and professionalism, Tobias said. They're just as focused on protecting the identity of the whistle-blowers, he said, as they are on ensuring documents aren't elaborate hoaxes.
"We don't want to put out anything that's not true," he said.
Honest Appalachia will focus its initial outreach efforts on seven states: West Virginia, Virginia, Pennsylvania, Ohio, Kentucky, Tennessee and North Carolina. The group will first target people who work for in regulatory and other government agencies to build awareness about the site.
Tobias, a 24-year-old graduate of the University of Pennsylvania, says he and lead technical developer Garrett Robinson, a 22-year-old graduate of Oberlin College, are "transparency activists" trying to fill a hole as the mainstream news industry evolves.
He said they chose the region because Robinson lives in Ohio and Tobias had lived in Pennsylvania and divides his time between West Virginia and Montana. Other team members live in West Virginia and Ohio.
The region also was selected, Tobias said, because of its relatively rural area, believing there was less media scrutiny in the region and that a resource like Honest Appalachia would be particularly valuable.
Many newsrooms have shut down and many journalists have lost their jobs, Tobias says, increasing the chances that corruption and misconduct will go unchecked. And many whistleblowers are skeptical of sharing their information with mainstream media.
"We believe our country desperately needs watchdogs at the local, state and regional level," Tobias said.
"With the vast amount of information available out there today, we think this would be a great service to fill the gap," he said. "We're really trying to be team players. It's not about money. It's not about fame. It's about working together."
Private donors and a $5,000 grant from the nonprofit Sunlight Foundation, a Washington, D.C., group committed to transparency and accountability in government, helped get the project started. Honest Appalachia has also enlisted support from attorneys with the Center for Constitutional Rights in New York and the National Lawyers Guild.
Michael Ratner, a board member and former president of the Center for Constitutional Rights, called Tobias "really smart, really serious," and said the site he and Robinson have built over the past year is "quite comprehensive."
"They will not simply get a document and put it up," Ratner said. "That's not what they're about. They're about serious work."
Ratner's organization is dedicated to exposing government and corporate wrongdoing, and ending unnecessary secrecy. It has, among other things, fought to identify prisoners of war at Guantanamo Bay and reveal details of their treatment, and it has sued to try to close the base.
The center advises and defends people who want to blow the whistle and share secret documents, too. While mainstream journalists with large news organizations are seldom challenged when they obtain confidential documents, Ratner says individuals and independent journalists generally have a tougher time.
Sunlight Foundation spokeswoman Gabriela Schneider says Honest Appalachia and sites like it are just the latest iteration of an age-old dilemma: "How do we get people better involved in creating accountability and get people to be whistle blowers when they need to be when they don't know what to do."
The foundation supports initiatives that use digital technology and the Internet to share information and "get real-time disclosure in an online forum."
Such sites don't bypass traditional mainstream media, Schneider said. Rather, they supplement it and give younger, tech-savvy people a bridge to a new model for sharing information or becoming an activist.
"It's a bridge between calling the local newspaper and posting it to a website where anything goes," she said. "WikiLeaks definitely grabbed a lot of attention, and I think you'll see that it inspires even more new models for communication."


text:
Mineral Resources:
Mineral Volume, Value, and Revenue
GAO-13-45R: Published: Nov 15, 2012. Publicly Released: Dec 12, 2012.
Additional Materials:
- Full Report:
- Accessible Text:
(202) 512-3841
Office of Public Affairs
(202) 512-4800
What GAO Found
In summary, there were nearly 70 different types of leasable minerals extracted from federal lands and waters in fiscal years 2010 and 2011, but their volume cannot be aggregated because they use different units of measure. For example, the volumes of the four most valuable of these minerals--oil, gas, natural gas liquids, and coal--are measured in barrels, million cubic feet (mcf), gallons, and tons, respectively. According to ONRR data, the total value of all leasable minerals extracted from federal and Indian land and sold in fiscal years 2010 and 2011 was $92.3 billion and $98.6 billion, respectively.
The resulting revenue to the federal government from mineral leasing activity on federal and Indian land in fiscal years 2010 and 2011 was $11.3 billion and $11.4 billion, respectively. Of this amount, oil, gas, and natural gas liquids accounted for the majority of the revenue--$10.1 billion in each fiscal year. The bulk of this revenue comes from royalties, which accounted for 92.8 percent of total revenue in 2011.
The mechanisms used to calculate the three types of leasable mineral revenue--bonus bids, rents, and royalties--vary widely. For example, for oil and gas leases, bonus bids--up-front payments to obtain a lease--are determined by a competitive bidding process, with leases going to the highest bidder. Prior to the competitive bidding, Interior sets a minimum acceptable bonus bid for each offshore parcel and a minimum per acre bid amount for each onshore parcel offered for lease. Rent is charged annually for a lease until production begins or the lease is terminated or relinquished. Royalty rates depend on the mineral and are generally calculated based on a proportion of sales value, less allowable deductions, such as transportation and processing allowances.
Regarding the availability of data on hardrock minerals, we found that federal agencies generally do not collect data from hardrock mine operators on the amount and value of hardrock minerals extracted from federal lands because there is no federal royalty that would necessitate doing so. Furthermore, while many western states collect data on the hardrock minerals produced in their state for purposes of assessing a state royalty, they generally do not collect data on the volume of those minerals extracted from federal land within those states. The Department of the Interior is now working to implement an international initiative to promote openness and accountability in the oil, gas, and mining sectors called the Extractive Industries Transparency Initiative. This initiative is currently in the beginning stages of implementation--consequently it is unclear what affect, if any, it will have on reporting requirements for operators of hardrock mines on federal lands. Interior officials told us that they expect to finish implementing this initiative in about 4 years.
Why GAO Did This Study
The Department of the Interior (Interior) administers minerals found in over 700 million acres of federal lands, 57 million acres on Indian lands, and 1.8 billion acres below offshore waters. Operators who lease these lands and extract these minerals pay billions of dollars annually that are shared among federal, state, and Indian tribal governments and are one of the largest nontax sources of revenue to the federal government. Some of these minerals, such as oil, gas, and coal, are available through leases requiring payments in the form of rents and bonuses, which are required to secure and maintain a lease, and royalties, which are based on the value of the minerals that are extracted. These minerals are generally known as leasable minerals. The Department of the Interior's Office of Natural Resources Revenue (ONRR) is responsible for compiling data on the volume and value of leasable minerals produced from all federal and Indian lands where there is a trust responsibility, and collecting the appropriate payments. In contrast, other minerals, such as gold, silver, and copper, are governed by the General Mining Act of 1872, which makes these minerals available to operators through a federal claim-patent system that provides the right to explore, extract, and develop the federal mineral deposit without having to pay a royalty. These minerals are generally known as hardrock minerals.
Congress asked us to review minerals extracted from federal lands. Our objectives were to provide information on the (1) volume and dollar value of leasable minerals extracted from federal lands and waters in fiscal years 2010 and 2011; (2) amount the federal government collected for leasable minerals in royalties, rents, bonuses, and other revenue and how this amount was calculated; and (3) availability of data on the volume and dollar value of hardrock minerals extracted from federal lands in fiscal years 2010 and 2011.
For more information, please contact Anne-Marie Fennell at (202) 512-3841 or email@example.com.
Nov 20, 2014
Climate Change:Better Management of Exposure to Potential Future Losses Is Needed for Federal Flood and Crop InsuranceGAO-15-28: Published: Oct 29, 2014. Publicly Released: Nov 20, 2014.
Nov 17, 2014
NOAA's Observing Systems:Additional Steps Needed to Achieve an Integrated, Cost-Effective PortfolioGAO-15-96: Published: Nov 17, 2014. Publicly Released: Nov 17, 2014.
Oct 16, 2014
Climate Change:USDA's Ongoing Efforts Can Be Enhanced with Better Metrics and More Relevant Information for FarmersGAO-14-755: Published: Sep 16, 2014. Publicly Released: Oct 16, 2014.
Oct 14, 2014
Ocean Acidification:Federal Response Under Way, but Actions Needed to Understand and Address Potential ImpactsGAO-14-736: Published: Sep 12, 2014. Publicly Released: Oct 14, 2014.
Sep 23, 2014
Drinking Water:Characterization of Injected Fluids Associated with Oil and Gas ProductionGAO-14-857R: Published: Sep 23, 2014. Publicly Released: Sep 23, 2014.
Sep 22, 2014
Army Corps of Engineers:The Corps Needs to Take Steps to Identify All Projects and Studies Eligible for DeauthorizationGAO-14-699: Published: Aug 21, 2014. Publicly Released: Sep 22, 2014.
Sep 19, 2014
Fish Stock Assessments:Prioritization and FundingGAO-14-794R: Published: Sep 19, 2014. Publicly Released: Sep 19, 2014.
Sep 15, 2014
EPA Regulations and Electricity:Update on Agencies' Monitoring Efforts and Coal-Fueled Generating Unit RetirementsGAO-14-672: Published: Aug 15, 2014. Publicly Released: Sep 15, 2014.
Sep 12, 2014
Missouri River Flood and Drought:Experts Agree the Corps Took Appropriate Action, Given the Circumstances, but Should Examine New Forecasting TechniquesGAO-14-741: Published: Sep 12, 2014. Publicly Released: Sep 12, 2014.
Sep 9, 2014
Bureau of Reclamation:Availability of Information on Repayment of Water Project Construction Costs Could Be Better PromotedGAO-14-764: Published: Sep 8, 2014. Publicly Released: Sep 9, 2014.
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Daniel Rudy Ruettiger
Revolving Door (0)
Who's coming and who's going. Tell us about your job move! Receive the Revolving Door Newsletter with expert analysis by email twice a week.No Revolving Door results were found.
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Spotted around the media universe
Lou Holtz Makes Cameo On Disney Animated Series - Posted December 23, 2010
What's better than an incoherent Lou Holtz? An animated, incoherent Lou Holtz. The ESPN college football analyst will ... [SportsNewser]


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Yandex Opens App Store For Android -- Yandex.Store
"The Android app stores are a magnet for malware developers. The platform's popularity and the fact that its source code is publicly available made Android a popular target for malicious attacks – 99% of all malware detected on mobile devices in 2012 were aimed at Android smartphones," says Petr Merkulov, Director of Products and Services Development, Kaspersky Lab. "We provide comprehensive anti-virus protection for Yandex.Store by integrating our special Kaspersky Anti-Virus SDK."
Device manufacturers can integrate Yandex.Store into their devices at no cost and receive a share of sales revenues. Yandex.Store is already shipped on Oppo, PocketBook, Explay, teXet, WEXLER, 3Q and Qumo devices. Some of them feature Yandex.Store as their default app store. Yandex.Store offers rich customisation opportunities that allow device manufacturers or mobile operators to create fully localised app stores under their own brand name. One of Russia's largest mobile operators, MegaFon, was the first company to use Yandex.Store to launch their own branded app store GetUpps! in February 2012.
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Oppo's Finder X907, PocketBook's SURFpad, Explay's Infinity II and Surfer 8.01, teХet's TM-7043DX, WEXLER's TAB 7t, 3Q's ОС1020А, Qumo's Quest 450, 500, 530, 570 and 600.The Yandex Company logo is available at http://www.globenewswire.com/newsroom/prs/?pkgid=10933
CONTACT: Investor Relations: Greg Abovsky, Katya Zhukova Phone: +7 495 974-35-38 E-mail: firstname.lastname@example.com Media Relations: Ochir Mandzhikov, Dina Litvinova Phone: +7 495 739-70-00 E-mail: firstname.lastname@example.com
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Want to buy this product?
Currently you can buy Paula's Choice products directly from this site and a few top-rated products from other brands are available via links to affiliate websites. We review and recommend products from other brands because we are dedicated to helping you find the best products for your skin, whether they're from Paula's Choice or other lines.
Paula's Choice products are formulated using the same exacting standards we use to review products from other brands.
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Baggage Handler deserves an accolade for its eminently clever name, but it's clear more thought went into what to call the product than what to put in it. In short, Baggage Handler cannot keep under-eye bags (or dark circles or puffiness) in check. This fragrance-free, water-based gel contains a slip agent, several skin-identical ingredients, soothing plant extracts, film-forming agents, thickener, and preservatives. It's not a bad combination, at least if your only goal is to lightly moisturize the under-eye area without causing irritation. However, that's not how this product is sold, and if you were banking on the claims about reducing the appearance of drooping or baggy areas around the eyes, this won't impress, and your money would be better spent elsewhere. Therefore, the smiling face rating pertains to this gel's ability to hydrate and soften normal to slightly dry skin, not for performing as claimed.
Hands (and bags) down the best bet for fighting persistent puff (or temporary post-party peeper-fatigue). Cucumber and cornflower extracts and fine-line-whittling wheat proteins reduce incumbent wrinkles and help you look bright-eyed (when you feel bushed and paled.)
Water, Propylene Glycol, Hydrolyzed Wheat Protein, Glycerin, Triethanolamine, Algae Extract, Cucumis Sativus (Cucumber) Fruit Extract, Echinacea Purpurea (Coneflower) Root Extract, Peg-12 Glyceryl Distearate, Glycosaminoglycans, Wheat Amino Acids, Glyceryl Polymethacrylate, Sodium Hydroxymethylglycinate, Pvm/Ma Copolymer, Carbomer, Imidazolidinyl Urea, Methylparaben
The way Bliss came to be one of the more successful and well-known spa locations around makes an intriguing story. Marcia Kilgore, a native of Canada, was a student at New York's Columbia University—but when her tuition plans fell through she had no choice but to fall back on her one marketable skill, personal training. Yet even though her venture was blossoming, she was routinely troubled by her complexion and ended up enrolling in a skin-care course where the seeds of a future empire were planted. Kilgore developed a knack and passion for facials, and soon she was on her way to becoming a beauty guru among Manhattan's celebrities and social elite. As Kilgore expanded from a one-room spa to a small business, word spread of her talents, and in July 1996 Bliss was established with the goal of offering "super-effective treatments in an uncontrived 'no-attitude' atmosphere."
What immediately set Bliss apart from the then relatively quiet spa business was Kilgore's sense of irreverence and openness, and her commitment to skill and jazzed-up product formulations that are seemingly right on the pulse of what consumers are looking for, namely natural botanicals, exotic scents, and anything and everything that can duplicate (as closely as possible) the spa experience at home. When products used during services started disappearing from the spa, it was a none-too-subtle clue that customers liked what they experienced—though spa techniques can go a long way toward making inadequate products seem exceptional. Kilgore noticed, and began to consider retailing them to her clients.
In 1999, Kilgore entered a partnership with luxury goods conglomerate and Sephora owner Louis Vuitton-Moet-Hennessey (LVMH), and sold them a 70% stake in the company. Her business skyrocketed as new spa locations opened, and dozens of new products have been created. The Bliss products are available in some department stores, Sephora, and through the Bliss catalog and Web site. Interestingly, Sephora still promotes the line even though LVMH sold it to Starwood Hotels and Resorts in 2004. Several Starwood-owned properties now sport or will soon be opening Bliss spas. Kilgore is moving away from the empire she created (though she still consults for them) and in 2007 launched a new line, Soap & Glory.
Uniquely effective or revolutionary formulas are not what sets Bliss products apart. Rather, the descriptions and claims for almost every Bliss-labeled product make "too good to be true" sound utterly ordinary by comparison. No wonder these products generate so much interest. Rather than contain everything but the kitchen sink, they claim to fix or improve everything but the kitchen sink! Kilgore admitted in the March 2007 issue of Vogue, "Legally you can't claim a product does anything; otherwise it would be a drug." That's not entirely true. For example, it is perfectly legal to claim a cleanser cleans skin and a moisturizer improves dryness and leave skin feeling soft. Those are real actions, but not ones with a druglike effect. Perhaps she made that remark after having removed herself from the Bliss spotlight, but it's telling that the woman who created so many cleverly named and fancifully articulated products goes against her own statement by attaching all manner of druglike claims to almost all of the products Bliss sells. Despite the spin and recycling of inaccurate information, there are some worthy products to take home after your visit to a Bliss spa. As a Bliss client, placing your faith in the entire product line and its false promises is the mistake to avoid—your money is better spent enjoying a massage or hydrotherapy treatment.
For more information about Bliss, call (888) 243-8825 or visit www.blissworld.com
Bliss Makeup
Without a doubt, the Bliss line is primarily about skin care. Their once comprehensive-but-still-boutique-like makeup collection has dwindled to a handful of products. Apparently, their own brand of cleverly named, cutely described cosmetics wasn't selling as well as items from other lines sold on the company's Web site. Although there isn't much available, all but one of Blisslabs' makeup products is recommended, though in most cases you can find less-expensive versions at the drugstore.
Paula Begoun is the best-selling author of 20 books on skin care and makeup. She is known worldwide as the Cosmetics Cop and creator of Paula's Choice. Paula's expertise has led to hundreds of appearances on national and international television including:
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Chèvre is a soft cheese made from goat milk and is perhaps one of the easiest cheeses to make at home.
Option #1: Using the Chèvre Starter Culture
Chèvre will stay good in the refrigerator for up to one week.
Chèvre can be frozen but be sure to:


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HistoryMakers Make Lasting Impression in Schools Across the Nation
CHICAGO – More than 500 African-American living legends nationwide participated in the 2nd Annual Back to School With the HistoryMakers program on Friday, Sept. 23.
Hip-hop artist, actor and author Common, poet Nikki Giovanni, former UN Ambassador Andrew Young, presidential adviser Valerie Jarrett,Massachusetts Governor Deval Patrick, singer/actress Melba Moore, Broadway choreographer George Faison, actresses Marla Gibbs and T'KeyahCrystal Keymah (Living Color, The Cosby Show) and poet/author Sonia Sanchez, were among the well-known personalities who recounted their own school experiences to students in 37 states. More important, each of the speakers encouraged students to commit to academic excellence and completing their educations.
"The timing of this program could not have come at a better time as the U.S. education system is in chaos, and government official and educators are struggling to find solutions that will encourage students to commit to education," said Julieanna Richardson, founder and executive director of Chicago-based "The HistoryMakers. "Our goal with this program is to get young people to commit to education and excellence."
"The program is the beginning of a profound movement," Richardson said, focused on providing students with living role models. "We are so pleased the schools open their doors for this opportunity. Many school officials said they want to have The HistoryMakers back at different points of the year."
At a time when schools across the country are facing budget and staff cuts and an increased emphasis on student achievement, The HistoryMakers have responded to President Obama's call for public service in a real and meaningful way by helping students see the alternatives to violence and dropping out of school.
School visits by living legends are designed to raise awareness about the achievements of accomplished African Americans. The HistoryMakers have also made digital archives of The HistoryMakers available to the schools to enrich their students' exposure to the contributions of African Americans in every aspect of American life.
Jarrett, who traveled to Dunbar High School not far from the White House, told students about the obstacles her father, a noted physician, had to overcome while battling society's entrenched racism.
Back to School with The HistoryMakers participants praised The HistoryMakers' commitment to educational excellence, adding they were impressed with the students they met and would eagerly return next year. "The HistoryMakers' staff was very professional, and I was very honored and surprised to see the research that was done," stated Melba Moore, who returned to Newark Arts High School for the first time today since she graduated decades ago.
The HistoryMakers is a 501 (3) © non-profit dedicated to recording and preserving the personal histories of well-known and unsung African Americans. To date, the organization has interviewed over 2,000 HistoryMakers, with the goal of creating an archive of 5,000 interviews (30,000 hours) for the establishment of a one-of-a-kind digital archive, and priceless educational resource. For more information, visit The HistoryMakers website atwww.thehistorymakers.com and The HistoryMakers digital archive at http://www.idvl.org/thehistorymakers/. For a brief introduction to The HistoryMakers, view a YouTube clip here.


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These filters are exactly as advertised I put one in every car I own.
Reviewed By Guy F (Manistee, MI) Reviewed for a 2002 Chevy Corvette —5/19/2011 5:36 AM
I have used other brands in the past that were dripping with oil or had to be oiled before installation. The Spectre filter was perfect for installation as received and priced below the better known brands. Installation was a bit tricky because of the car manufacturer's design...the filter fit perfectly in the housing and sealed properly. Very happy with my purchase and with Autoanything.
Reviewed By roger l (capitola, CA) Reviewed for a 2005 Chevy Corvette —2/19/2014 12:06 PM
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text: Buy a Pinwheel to Benefit Cure Kids Cancer By Karla Brown March 22, 2014 Your Sioux Falls Burger Kings are selling pinwheels this week to raise money for Cure Kids Cancer. Read More|Comment Category: Lifestyle, Shared Content Tags: Burger King Send to a friend! Share on Facebook Share on Twitter Pin it! Reddit This! Share on Tumblr!


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Brownwood ISD selected as finalist for 2013 H-E-B Education Award
Updated On: Feb 22 2013 09:25:41 PM CST
$50,000 could be coming to Brownwood ISD.
The district is a finalist in H-E-B's 2013 Excellence in Education Award.
They're one of 100 3-A and smaller school districts nominated in Texas.
Just for being a finalist, Brownwood ISD was awarded $2,500.
"It's great to be a Brownwood Lion today," said Superintendent Dr. Reece Blincoe.
Once nominated, "We had to fill out, at that point, seven essays. We did this with roughly a week to go in the nomination process. We were nominated apparently extremely late," said Blincoe.
There's another reason Brownwood ISD barely made the cut.
"You have to be within, I think, 60 miles of an H-E-B, and we're 59.5 to Stephenville's H-E-B," said Blincoe.
Friday, a panel of judges visited Brownwood High School and Middle School. They interviewed teachers, students, even parents.
"They look for community involvement. They look for things more than just teaching to a test," said Blincoe.
Blincoe said Brownwood ISD will give KIPP Academy and Hillsboro, the other two finalists, a run for their money.
"It's just one of those days when you get done, you go, 'That's a good day,'" said Blincoe.
The winner will be awarded during a ceremony in Austin on May 3.
Copyright 2013 by KTXS All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Valentine's Day - Page 2
Watch These People React to Wedding Proposals — Daily Distraction
As you may be aware, today is Valentine's Day. And as you may have guessed, it's one of the most popular days for people to propose to each other.
The 10 Most Adorable Cupid Babies For Valentine's Day
What Color of Rose Should You Send and How Many?
What Different Colored Roses Mean
Overly Attached Girlfriend Returns
Sure, viral video star the Overly Attached Girlfriend might have some problems but she's doing something right -- her latest video, a poem for a special someone, has earned nearly 400,000 views online in just two days. She also holds almost 140,000 Twitter followers. So keep your judgements to yourself, naysayers!
Do Valentines Day on the Cheap
Pizza Hut Perfume?!?
Deceased Husband Wins Valentine's Day
For 46 years, Sue Johnston had a pretty good idea what she'd be getting on Valentine's Day. Each February 14 her husband John would give her a bouquet of flowers with a note that read "My love for you grows."
Sadly, John passed away two years ago in April. 10 months later, Johnston received Valentine's Day flowers from somebody named John. At first she thought it was a cruel joke.


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If there's one thing that makes me feel a little better about the upcoming 50 Shades of Grey movie is knowing there are people who hate the smutty book series as much as I do. To be fair, I will admit I've read every Twilight book but have not read the fanfic-turned-series it inspired, 50 […]Posted on July 24, 2013 at 9:01 am
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Oh please say it ain't so Robert! After50 Shades of Grey author EL James was seen at Pattinson's house party over the weekend, rumours have been swirling that Robert may be one of many actors in line to play the role of the brooding Christian Grey. Can we just point out HOW DUMB THIS WOULD BE? Considering 50 Shades of Grey began as […]Posted on June 26, 2013 at 11:36 am


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Let's think about videos of gameplayPosted: June 19, 2014 Filed under: Uncategorized Leave a comment »
Recently, people decided that a new way to justify their absurd hatred of Phil Fish was to say it was wrong of him to call out youtubers who display game content and call it stealing.
"If you generate money from putting my content on your channel, you owe me money. Simple as that"
Now OF COURSE this is totally wrong because… actually, wait a minute… maybe there's something to this? Something we ought to look into? You know, maybe let's think about stuff before we do our best to make someone miserable?
YouTube and Video Games:
It's probably news to nobody that you can make money by recording gameplay of a videogame and throwing it on youtube. YouTube throws up adverts next to your video and sends you some cut of the money from that. But whose work are you profiting from? Is it your own? Is it the game developers'? Perhaps some muddy mix of the two?
If we removed the "game" aspect from the equation, it would certainly be problematic for youtubers to do. Very few people would have a good time trying to justify taking artwork/music/animations/etc someone else made, putting it online and making money from them without having something worked out with the creator. There is plenty of criticism for sites that steal artwork/comics from artists' own websites and earn money without the artist seeing a penny, doing that is an easy way to get recognised as an asshole.
But the same isn't true for games, sure if it was just artwork, or music that was being taken and profited from there would be problems, but people seem fine with it when that stuff comes from a game. If we remove the ability for people to play a game and put the rest in a video, do all of the game's non-interactive elements become worthless? Is it OK to use my textures, my 3D models, my audio work, my writing, etc as you please just because you can't "play" with them anymore?
I've seen plenty of people argue that sprite-ripping and the like is bad, especially for commercial work… but somehow that argument disappears if instead of putting those game assets in another game, you put them in a video. At least sprite-rippers usually try to mix things up a bit, but in these youtube videos the content is copied direct from the game. Content which doesn't materialise out of thin air and attach itself to gameplay – it takes real work to build every aspect of a game. I'd like to think all the effort that goes into writing dialogue, designing characters, building models, setting up lighting, painting textures, animating monsters, mixing audio, recording foley, authoring particle effects, and so on (and on and on and on…) does not become worthless the moment it isn't attached to one other aspect of a game (the "gameplay" in this case). How much of this stuff does the youtuber have the "right" to make money from, without a thought for the people who did the work of making it in the first place?
It's certainly not absurd to think that the people who do this work, might react much the same way as any non-game creator would react if their novel/comics/art/music/whatever was taken by someone else and used for profit without any consideration.
But gameplay videos are different right? The person playing the game is doing some creative thing that sets the recording apart and makes it unique… right?
I say no. Here's a thing many people don't know about gameplay; the game developer designs that too. To an extent that might surprise a lot of players in fact. Every action a player can do in a game is enabled and afforded by the game's developers. No less crafted than character portraits, the old castle level's architecture, the way footsteps echo when you walk through that one bit of the map. It's a popular perspective that what exists as the "game" is a thing created through the combination of a player and the game, but in reality this is no different to a reader and a book, a viewer and a movie. A player's actions are within our scope of crafting because they are largely reactions; We decide when you are surprised, we decide when you are inclined to push on, we point you down the paths you follow, we decide when you find things more difficult, we decide when you die (in the game that is, I'm not making a threat :P). And this isn't just 'grand' actions, it comes down to each and every frame – we decide how things move from one moment to the next, we account for every possible input and decision a player can make in a game and tell the game what to do under those conditions.
Certainly, some games are great mediums for a player to express their creativity, a quick and simple example would be players making their own structures in minecraft. And there are things we can go and have a discussion about like finding the optimal playset in a game so complex a developer must constantly re-balance as new plays are discovered, or we could talk about things like exploiting bugs and so on.
But all the same, those systems used were crafted by someone. Crafted in a way requiring no less skill, effort and dedication than learning to paint or compose or sculpt or whatever.
Even if you want to discount that (though I'd rather you didn't), and argue the gameplay "belongs" solely to the person playing the game at the time of recording – the entire rest of the game is still most certainly the valuable work of someone else. And they ought to have some say in how it is used, and most certainly ought to have some say in how it's monetised.
But where is the harm?
When I brought some of this up on twitter, plenty of folk felt the very strong need to tell me youtube videos of games is good for games. It's "free exposure!", and it "leads to more sales!" after all. But this is certainly not true in even the vast majority of cases, and the youtubers this is said to be true of, tend to make far more money than the game developers whose work they use, but most importantly, it's beside the fucking point.
The point being that a person who does some work on a thing ought to get a say in how it is used. It's about respecting the people who craft games (including everything that makes up a game) and the things they craft themselves.
And let's not forget that "free marketing" is not always something that is desired. Plenty of us have a hell of a lot of dislike for various aspects of marketing, sometimes even the concept of marketing itself. Assuming everyone is a fan of the exact same model of capitalism that you love is inconsiderate to say the least, and not letting people have a say in how their own work is "marketed" is bullshit.
But hey, let's assume that developers don't deserve a say in any of it. Let's assume that taking their work and putting it in videos is valuable marketing that any developer would want. We can do as we please so long as we can argue that what we do will send some money to the developers, right?
It's a shame you can't really argue that though, since the draw of a lot of games are the story, of experiencing something for the first time, of the artwork, of the music, of how the game explores a theme. A gameplay video spoils almost every aspect of a game besides the part where you are the one pressing buttons, which is very often not the most valuable part of a game. Plenty of people can watch a gameplay video, appreciate the work that has gone into the game, but have no need to play it having taken everything of value already.
But hey, fuck all this stuff! Fair use right? FAIR USE!
Yep, this is about when we get to the legal discussions, if we can't argue that youtubers are right in using other people's work without consideration the next step is arguing "hey, maybe it's wrong, but if it's legal than they should do it." or at the least, that if it's "legal" it can't be wrong (I shouldn't have to explain why that is a bullshit perspective).
I am not a lawyer… but hey, neither were the people making these arguments to me so let's continue shall we?
First up, fair use is something many people bring up, but what they think it is and what it actually is tend to be quite different things. It's not a license to profit from someone else's work so long as you can put up some seemingly reasonable justifications for it – it's a set of considerations to take into account when there is a copyright dispute. It's also strictly a U.S. legal issue, sure there are various equivalents in various places, but we are an international community so don't act so surprised that some people will call bullshit on your own so-called "fair use". In general though, if you reproduce large portions of a work without any consideration/licence and make money from that you're going to have a tough time arguing fair use.
So what's next? Derivative work of course!
People talk over the top of these game recordings, and sometimes bookend them with branding for their particular youtube channel too. So these videos are original work belonging to the youtuber, right? It doesn't matter what the original developer says and the youtuber can do as they please!
Except that's not quite the purpose recognition of derivative works is supposed to serve, as best as I can tell it's meant to protect both the original author and the author of the newer work, it doesn't look much to be about stripping the original author of their rights.
In truth, I don't understand this level of copyright law all that well, since this stuff is not straightforward and intersects with a bunch of other copyright issues and if you're not well read in all of it, you'd probably do best not arguing what is and isn't a derivative work, and certainly not what that means you can do with it, if you don't want to look like a fool.
Regardless of legal stuff though…
It's certainly common for game developers to be fine with people uploading and monetising videos of their games, and I am no different myself. But that attitude is not something that should be expected (and certainly not demanded) of the people who make games that we enjoy; their work deserves respect and if they object to how their work is taken and used then they have every fucking right to voice that objection.
If you have a problem with that, fuck you.
If you are a youtuber and have a problem with that, let me know so I can download all your videos, put them in a game environment with minimal peripheral changes and charge money for it. I need the money myself after all.
(comments are still disabled because I know what you fucks are like :P)
Huh? Whose footprints are these? – an EssayPosted: March 17, 2014 Filed under: Uncategorized Leave a comment »
It's 1998 (but you're pretending it's 2005), you have made your way onto an island full of hostile soldiers without much commotion. You reach the surface and see the snow falling gently through the night for the first time. After a few hushed words with HQ over the radio you push onward.
"crunch, crunch, crunch".
Your steps leave little footprints behind you. You might have realised it sooner, but this drives the point home; this is a well crafted game, it's special. You haven't played a bad game that had footprints left in the snow. Amazing set dressing, it really speaks to how much the artists cared about this world.
"Huh? Whose footprints are these?"
Holy fucking shit. Just like, freeze everything what the fucking fuck. This has never happened before, what the hell is going on? This motherfucking toy soldier has noticed the pretty set dressing and is using it to hunt me down, holy shit am I going to die?
These days in games it's not uncommon to joke about enemy AI characters vocalising their current AI state. We're well aware that "Did you hear something!?" translates to "I heard the player and now I'm announcing that I'm going to go look for them", the AIs that are usually out to kill you, are kind enough to tell you where they are, where they think you are, what they are doing, when they are doing it and so on.
It's laughable and if you're trying to take a game seriously the absurdity of this feedback will really ruin the mood (not necessarily in a bad way, but I don't feel like it's much of an accomplishment, outsmarting a group of soldiers who move slowly and tell me what they are doing each step of the way). So why was this time on Shadow Moses Island any different?
Because it had never happened before. I expected the enemies to follow their little paths until I got close enough and that would be that. That was what always happened, I expected one thing and I got another. The AI surprised me, but it wasn't some cheap "AHA I UNEXPECTEDLY SPOTTED YOU!" surprise, it spotted some secondary part of me that I had thought was nothing more than nice graphics. It communicated immediately what had happened and I had time enough to both be shocked and think up a way to deal with the problem.
I've talked about surprises in games before, how a game can use a player's existing expectations (or instill new expectations) and subvert them for great effect. Link here so I don't have to repeat myself.
SO that expectation that footprints mean nothing, that enemies will never suddenly suss you out by a trail you've left behind no longer exists. "Whose footprints are these?" and all other related phrases that have been used in games since, don't *feel* the same because we now see them coming. They are just a part of a standard problem presented to gamers and games don't seem to ever try and subvert this new expectation.
Which would actually be really easy! For example you could still have stupid "you search that way, I'll search here!" dialogue, but what if the other grunt responds "Fuck you, I'm tired of your shit! I'm doing this my way!" and barrels down the corridor right towards where the player is. "No! Caleb!" screams the other grunt. BOOM you just had your expectations subverted and a memorable gaming experience. Or how about another? invert that stealth shit; the enemies already know where you are and they are trying to sneak around you (to surround you or something) and it's only when you see them (or their footprints!) that they make a noise "Shit, they spotted me!"
"Huh? Whose footprints are these?" is not memorable or remarkable because it's the first instance of AI verbalising their current state that most players experienced, it's because for a little moment when you heard it; you didn't know anything anymore. This little clump of polygons on a playstation had just become sentient and you had some skynet motherfucker alive in a videogame and hunting you down. You had this expectation of what a game was and for a few glorious seconds after hearing that audio-clip, a videogame could be anything at all.
Some words on some problematic stuffPosted: March 5, 2014 Filed under: Uncategorized Leave a comment »
So a while back I wrote about the concept for "Gender Swap"/"The Machine to be Another" and touched on how it relates to trans-ness. And yesterday, Polygon also covered these things. This coverage was problematic for a number of reasons so I'll dip into them now.
first of all, and perhaps most importantly, a big problem is this:
Ben Kuchera is not the person to speak about these issues. Were the topic covered by someone with experience and a deeper understanding of them, many of the problems I talk about here would not have come up. However, looking through Kuchera's feed this morning it looks like he appreciates this and hopefully we can expect Polygon to have more diverse writers, covering topics that they are knowledgeable of – though, time will tell on that one.
I'm not optimistic that this will happen though, partly because video games "culture" has beaten the optimism out of me, and also because Kuchera has already burned a lot of bridges with people who could really enrich Polygon's opinion section and will avoid pitching to him, or would probably turn him down if he approached them. A change of heart is nice but he already has a reputation for being inconsiderate and having the first response to criticism simply be ignoring it because it's just people that "dislike him". Trust doesn't come easily so soon after being consistently dismissed.
Anyway, on to the post itself.
"The demo Girl Mirror Look is a very rudimentary way for someone to experience inhabiting the body of a woman"
Problems start with some accidental sexism pretty early on, the implication is that "someone" is not used to this experience, when ~50% of someones already experience it pretty regularly. Maybe Kuchera doesn't assume all or most of his readers are men, but the language used suggests otherwise.
"by using low-cost virtual reality equipment to achieve something that sounds like science fiction: They're allowing people to trade bodies."
If you haven't already, please read my original post on this. You simply can't trade bodies. Saying that you can is dismissive of a whole mountain of things that people have to go through and are forced to experience because of their bodies.
The article then goes on to discuss how seeing things from another person's physical perspective could perhaps create empathy. It's an interesting idea on the surface but it doesn't paint people in a good light: that many can't empathise with another person without literally seeing through their eyes for a few minutes – I don't think that gives credit to people's ability to empathise.
It's not hard to just look at another person and imagine what it's like from their physical view point, but the empathy connection comes from bridging a gap – it's not what you see but what you imagine. You have to imagine what it's like to live that life, what that person has to go through and the struggles they face. Changing your perspective of this person's body and life is really not that much – you're still not living it, you're still not listening to what they say.
Using visual perspective as a path to empathy also indicates a massive lack of trust – you can't trust a person's description of their own life, you need to put your eyes in their head and "have a go" for a few minutes before you decide what their life is like? No, people should speak for themselves. There is quite a bit here in common with hijab tourism and how "trying on" another person's life for a little bit robs them of their own voice – a worthwhile read on that at this link.
The article then goes on to describe how in Gender Swap, participants are always matching each other's movement and in constant agreement, that with this, "The sense of empathy can be powerful" we're told – but I wonder how much use it is to have a tool that can be used to empathise only with someone you already completely agree with and respect?
Then arguments are made that this system relates to studies that "show seeing yourself as someone of another race may decrease your implicit bias". The one study linked had full control of virtual avatars, and was not a shared consensual experience. I suppose that might apply here, but it just as well might not – the experiences are substantially different. But this is really not my main problem, that starts when Kuchera says;
"While Bertrand is quick to note he's not a scientist and has no background to discuss the potential mental health benefits of this technology, I did speak to at least one expert who thought the ability to explore the body of another gender could be helpful in treating individuals suffering from gender dysphoria."
OK, I'm just going to do my best to unpick everything that is wrong here.
1) " I did speak to at least one expert" – as far as I can tell, here "at least one" means "one" (and that 'expert' says some really problematic things herself).
2) "the ability to explore the body of another gender could be helpful in treating individuals suffering from gender dysphoria" – I have NO idea what is meant here, either it's a trans-person swapping viewpoint with a cis person of the opposite birth sex (in which case BOTH bodies have the same gender) or it's two cis people of different sexes, and couldn't be said to help "treat" anyone suffering from gender dysphoria.
3) the notion of "treating individuals suffering from gender dysphoria" in this way at all is problematic. Honestly I think this is just as likely to be actively harmful to a person with dysphoria. (If pushed I might be able to articulate why, but honestly this is enough of a strain for me as-is, I would rather not go into it right now – though Sam Prell, quoted in the polygon article, touches on some of my concerns).
Kuchera continues;
"Gender dysphoria is a state in which individuals identify as a different gender than their birth-assigned sex. My feeling of discomfort and unease at seeing a female form looking back at me from the mirror in the Oculus Rift demo gives one an indication of what it must feel like for someone who knows they are a man or a woman, but sees and feels the opposite reality in their body."
Just because you look in a mirror for a minute or so and see a body that you don't feel fits you does not give you even an *indication* of what it's like to live with that body (again; see my original post, and again; the idea that YOU need to figure it out like this and not just listen to what trans people tell you their lives and experiences are like is dismissive of their voice).
From here we start to get into some especially unpleasant stuff, Kuchera's "expert" says… well, a bunch of unacceptable harmful bullshit (I couldn't find a more diplomatic description than that for it). She begins;
"I can see where this sort of virtual gender-role expression could be at least temporarily helpful," – "It is a form of cross-dressing in a way. The image you see on the outside is much closer to what you really want, than what cross-dressing would give."
Dr. Vitale here, is WAY off the mark. For one, when trans people cross dress – they wear clothing typical of the gender they were assigned at birth. A transwoman wearing a dress is NOT cross-dressing, and it's harmful to say so. Another issue is the conflation of how we want to dress and how we want our bodies to be. They are not equivalent – a lot of doctors treating trans people insist that we spend a certain amount of time (we're talking years here) acting and presenting as the gender we say we are. Essentially we are expected to conform to various stereotypes associated with being a woman or being a man that seem to be more about making sure we fit in the "normal" gender-binary boxes and are not about helping us find out who we really are when it's outside their stereotypical expectations. We are judged for not wearing dresses if we say we are women, or vice versa. Despite the fact that our issues with our body and how we relate to clothes – though often linked – are not the same thing. Yes, some trans people will wear clothing typical of their gender as part of an exploration of who they are, but not all – and the requirement of it is problematic because it discourages trans people who just don't want to. I never wore a skirt until years after coming out as trans, and any doctors I spoke to or who saw me always wore a highly skeptical look – a dangerous and scary thing when they are the gatekeepers between me and effecting changes I want on my body. I felt a pressure to conform to stupid stereotypes from these people who held power over me, and here Dr Vitale is perpetuating that system.
Later, Kuchera says;
"Dr. Vitale was skeptical of how useful this technology could be to treat those with gender dysphoria"
So if Dr. Vitale wasn't the "one expert who thought the ability to explore the body of another gender could be helpful in treating individuals suffering from gender dysphoria." I wonder who was, because they certainly aren't quoted anywhere.
Dr. Vitale is quoted again saying:
""It should help cisgendered women partnered with gender dysphoric males to appreciate what gender dysphoria is and what drives their partner to seek relief through hormonal and surgical means,""
The doctor botching gendered language here, the implication is clearly that the cisgendered woman's partner is MAAB (Male Assigned At Birth), and gendered female – the partner is therefore female and should be addressed as such. Honestly I worry that a doctor who can't get stuff like this right is treated as an "expert".
Dr Vitale goes on to say;
"The machine allows her to retain her female gender identity while seeing herself having a muscular hairy body, no breasts and penis and testicle appendages she might experience as being 'very wrong.'"
This description is… well, it's yet another problematic thing. For one, not all transwomen have "muscular hairy bodies" not all of them have "no breasts" not all of them have "penis and testicle appendages" (who the hell says "testicle appendages" anyway?) but most importantly – some transwomen do have some (or all) of these things and don't experience them as 'very wrong'.
It is super common for doctors to impose certain expectations on trans people – they imply that gender dysphoria is black and white – either you want to have a sex change and hormones and other surgeries and treatments and ALL of that, or maybe you're just not gender dysphoric after all. It creates an atmosphere were transpeople have to "act" the expected part and/or lie to get the treatment that they actually need. Plenty of women have penis and testicle appendages without feeling 'very wrong' – and the implication that they would is the implication that they should. It's shaming bullshit.
A thing that is missed here is that a hell of a lot of people experience gender dysphoria but don't align with "traditional" or expected trans narratives. This article and especially Dr. Vitale's quotes in it could do real harm to these people – they see an article like this, (one with an "expert" consultant, published in a notable and respected publication) and they will see no place for their identity in any of this talk about dysphoria. This kind of erasure inhibits a person's ability to explore just who the hell they really are and can result in repression when that is the last thing they need. Dysphoria and transgenderism do not begin and end with people who want a sex change and to fit into a neat stereotype invented by a cis culture.
My final (and relatively minor) Kuchera quote;
"Bertrand admits that the technology is new, and he's unequipped to deal with the possible medical or scientific value of the work the team is doing. They're looking for partners in the scientific or art world to help with taking the next steps, and of course funding is a part of that process."
Just wanna say you shouldn't give this guy any money for scientific research, the equipment required is relatively cheap anyway and this appears to be someone who has viral impact closer to heart than scientific advancement. Art folk though, this is right up your street I guess.
Ultimately it seems the focus of the piece seems to be that Gender Swap helps cis people empathise with (some) gender dysphoric people, but it is never made clear how it could help anyone who has gender dysphoria. It's for cis people, it's so cis people can understand us. We are given no agency – Gender Swap simply isn't for us, but somehow it's still about us.
I feel I should say that not all of the article is problematic, quotes from Sam Prell and Jessica Janiuk are informed by experience and understanding (much more-so than the so-called "expert" Dr. Vitale) and I especially appreciate the inclusion of the point "For those of us who live that feeling of dysphoria, we don't have that relief of being able to just lift the helmet off" which is a key point the article otherwise ignores – that unless you are TRAPPED in another body, you won't have the slightest idea of what it's like to be trapped in another body.
I'd like to thank you for taking the time to read this, and especially to thank Andi McClure for proof-reading this and giving extensive feedback and suggestions. Comments are disabled but if you're not going to be a jack-ass then feel free to get in touch with me on twitter.
A machine to be another?Posted: January 28, 2014 Filed under: Uncategorized Leave a comment »
So I've noticed recently a few folks seem to be very impressed by "Gender Swap" an experiment using The Machine To Be Another (a couple of VR headsets with cameras on them – each headset displaying the view recorded by the other).
So I'm gonna say a couple of things about this, firstly; yes, it's a fascinating idea. Spending a few minutes seeing what it's like from someone else's physical viewpoint is way cool. And who knows, looking in a mirror one time and seeing someone of a different race/gender/whatever might trigger empathy in people who were incapable of relating before. And of course it certainly appears to be an inventive way to get intimate with a person you respect and care for (because I'm asexual, I don't get it myself but if this is the kind of thing you and your sweet want to spend some time doing then you guys rock on <3).
It's not about swapping gender, it's about tricking your brain into thinking you're a different sex – for a few minutes, in a safe environment where you can quickly step out if things aren't going how you please. Sure you can put your eyeballs in the head of another for a few minutes (and yes, this is really interesting stuff!) but you're not in that head yourself. You don't know what it's like to have had to live with that body.
You haven't had to experience with how people treat that body. You haven't felt pressure to change based on the expectations of having that body. The bodies we are born with force us to have experiences which are outside our control. These experiences shape us as people and who we are in our minds is not so easily separated from them. You can put on the headset and look at a mirror, but you have no idea what life the body's owner will return to when you take the headsets off. Like I say, it's an interesting idea but it's important nobody thinks "Oh, so this is what it's like to be X" because your life is more than what you see – it's also years of other people seeing you, speaking to you, touching you AND how they do all that. It's what you see happen to people who are like you and people who are not. It's your own head thinking for years on end trying to come to terms with all of this. You can't be someone else without going through this.
I do believe 'the machine to be another' could certainly be an aid to help in understanding and relating to others, but I think it's very important that we're all clear that both the machine and the experiment are… well, at the very least they are wrongly named. You can't 'be' another by spending a couple of minutes in a safe and controlled space where everything is mutually agreed – that's not much like life. And you can't 'swap genders' just by looking down and seeing a body that's sex doesn't match up with your own gender (I have a lot of experience on this point).
I'm pretty much done so if you want to stop reading now that's fine, but because I know people will ask otherwise;
To head off any idea that because it's not swapping gender it might give you insight into being trans; it really cannot. That wouldn't happen short of putting on the headset, and finding you couldn't ever take it off again. That everyone treats you like you were always in this mismatched body, that you have complete sensation of the body, and that you don't have a 'partner' you're sharing the experience with anymore. – and that's only a slight picture, you probably won't have had to go through the horror of puberty in that body.
Like I say, you can't be someone else – You can wear someone else's shoes but you can't truly understand unless you also walk everywhere they have been in them.
How Open is "Open"?Posted: January 17, 2014 Filed under: Uncategorized Leave a comment »
So the "Steam Dev Days" conference is a thing that is happening, and a lot of people are excitedly mentioning to me "Hey, Gabe said greenlight will be vanishing eventually!"
I'm not feeling it though, maybe I was a little optimistic back when Gabe Newell said the same thing in February last year, but there hasn't been anything said about it since. so I'm going to assume Valve are sticking to the same tune of "Greenlight isn't perfect, but it's getting better!"
And it's true that a lot more games are making it through the system than did when I first began to criticise it. But better is not good, and the system remains deeply flawed and harmful for developers.
But the optimism of many developers that somehow, behind the scenes, Valve are working tirelessly to do the right thing is an thing that won't go away. "Well they are good guys, and they said they would do it… it'll happen in 'valve time'!"
Let's say I believe that (I don't), just what exactly is it that are we getting excited about again? The prospect of steam being more 'open' to developers, right?
…how open though?
An opening door is going to stop opening at some point, just how wide will the gap be?
The optimism takes hold of so many developers; "open enough for me!" – open enough that you can get your game on there, but it will keep out all those other games that aren't as "good". We're all competing for shelf-space after all! a more crowded store means less sales for those that 'deserve' to be there, right? If there is a flood of games, the quality of the storefront will drop and it's bad for everyone!
Except that's not the case, because get this; How open a store is, and how much bullshit is on the store front are entirely different things.
Sure, if a distributor has a limited selection of content to offer then it's going to have both the time and space to feature every game on it's store – people are going to get used to the idea that access to the store is the same thing as access to all the store's visitors.
But that only applies to a store that curates at the back door – the content it lets into the store is hand-picked and that means there is a human limit of how much can get in. A limit that gives the store time to feature a game before the next game comes in.
Steam opened the back door a little with greenlight (around a hundred games each month are getting greenlit), the games are coming in at a rate that makes it unreasonable to feature everything. Even if it was possible to feature it all, the window to highlight every game is very slim – regular steam users won't see the majority of the games getting featured.
Access to sell on a store is not the same thing as being entitled to the store giving you exposure. Don't expect it, don't hope for it, it's just not possible for any store that is even remotely 'open' because there are many more games than yours.
But that doesn't mean that quality games won't get exposure, that the store can't curate, that users will be forced to wade through the proverbial "flood of crap". A store can swing the back doors wide open and let every game in, and still not show a single game to it's customers without choosing to do so first.
Rather than curate and gate-keep at the same time, simply let everyone in and pull the content you want to feature from what does come in. All those "connections", "publisher relationships" and "trusted developers" that get features? They will still get you your game featured if you have those privileges.
What developers need right now is access, not exposure. Because exposure we have a chance at doing ourselves. But access? – that's a rigged game and not in developers' favour.
If we want exposure it's not easy, but there are hundreds of channels open to us, all of them desperately looking for new games to share and talk about.
If we want store access so we actually have a place to sell our games then we are *much* more limited, though our options are getting better all the time (have you seen itch.io yet? this is a store that LOVES developers – I'll write about it separately some time) but let's be honest; there are a lot of gamers who are just going to refuse to buy your game if it's not going to appear in their Steam library.
So, we're back to the question, if steam is opening up, how open is it going to be? Just how accessible will it be for developers?
It could be entirely open, and I think it should be, but is that the way Steam is likely to go?
Hell no.
Valve avoids being open at every opportunity. Wven at the Steam Dev Days event, half of the tweets about the conference I saw were "Am I allowed to talk about what's happening here?"
When Valve first planned greenlight they did it behind closed doors. And I expect them to continue operating that way too. It works for them when it comes to games development, so why not the store too? It's not like developers and stores should be working together or anything…
My expectation of how open steam will be? "Open enough" – but it will be open enough for Valve, and not for developers like you or me… Of course there's no way to know for sure what (if any) changes will come because Valve isn't saying, they don't have to. All Gabe Newell has to do is once a year say "we'll be phasing out greenlight" and developers let their optimism fill in all the gaps.
(I would like to point out, that Steam is pretty much the dinosaur in the room at this point, I've reached out to talk to Valve about some of this several times before and never heard back, whereas everyone else is all ears, so mad props to itch.io, indiegamestand, humble, gameolith and even sony for realising that developers and digital distributors should be working this out together and not in isolation.
I would also like to point out that comments are going to stay disabled on this post because any criticism of steam results in more bile than I care to deal with right now.)


text:
I want to use this item to hold a bedroom TV apparatus that can be off to the side when not in use and wheeled a short distance when necessary. How much weight will it support?
Kitchen Storage Trolley
Add organization to your space with this wooden kitchen trolley. Featuring an enclosed space, a drawer, and two shelves, this trolley on sturdy caster wheels can help to simplify your life by providing extra storage and counter space to your kitchen.
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Conveniently store kitchen tools and essentials in this versatile trolley that features a top drawer, an open shelf and an enclosed space. Easy to assemble, this design is constructed of rubberwood for added durability and showcases a white satin lacquer-finished base for a stylish, versatile look. Sturdy wheel casters make this trolley easy to move around. This kitchen cart makes organizing your kitchen a breeze with its ample storage space. This kitchen trolley, with its simple hardware and natural wood top, looks good in any kitchen. For safety and convenience, two of the casters lock into place. At 34 1/2 inches tall, this kitchen cart saves space while providing additional counter space.
- Organize your kitchen with this kitchen trolley
- Versatile kitchen trolley is a great way to free up space in the kitchen
- Simplify your life with this kitchen storage device
- White satin lacquer finished base
- Trolley features enclosed space and an open shelf
- Top drawer
- Sturdy wheel casters
- Easy assembly
- Catskill designed-quality import
- Trolley measures 23.5 inches wide x 17.5 inches deep x 34.5 inches high
|23.5 in. W x 17.5 in. D x 34.5 in. H
|Manufacturer Warranty
|90 days
|Model Number
|Assembly Required
|Cart Type
|Kitchen Cart
|Counter Type
Customer Reviews
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Nice in any kitchen
This kitchen trolley was easy to put together by myself. Quality is good, directions were (pictures only) easy to follow. The piece is holding our heavy microwave and can still roll around on the casters easily. The size was exactly as stated. The color is a very slight off white - not a pure cool white. The butcher block top is just laminate not an actual butcher block - though under a microwave it looks nice. The bottom storage section is large enough to store a 6 pack of paper towels and the doors have a magnetic closure. Overall very happy with this purchase.Read More
Kitchen storage trolley
Hi purchsed this for my mother and it's a good little cabinet, perfect for her microwave. Sides are a bit flimsy but it works for her. Fairly easy to put together, just takes a bit of time. I would buy another one if needed for myself or a giftRead More
Nice product
The wheels are nice for easy move. The wood parts of the cart is constructed of plywood - not very durable stuff but it's holding up well so far. The handles however scratch pretty easily on the wood surfaces so be careful while assembling! Trolley was sturdy after proper assembling.For what we needed it for - it did the job.Read More
Looks very nice.............
A bit more complicated to put together and having a power screwdriver will certainly speed things up rather than relying on the allen wrench provided. Remember to slide in the base of the drawer before you put on the front piece. bottom shelf, inside cabinet, won't hold real heavy itmes. Overall, very pleased with this nice looking trolley.Read More
This cabinet is lovely. Matched my kitchen beautifully. The wheels lock. Put my micro on top. My son was able to put it together very quickly.Read More
This is a Great Kitchen Cart
The size is perfect, it has a drawer (I wish it had a stop - the only draw back is the drawer can pull right out), it was easy to assemble and it moves so easily. I didn't like the white so I painted it and it looks great. Love it.Read More
No complaints
Decent storage trolley. It's fairly small but works well for me. It had a really strong chemical smell when it arrived but was relatively easy to put together.Read More
small kitchen cart
I would definately recommend this product - it is easy to assemble and is the perfect size for a smaller kitchenRead More
It's great for bathroom storage too
I keep my makeup organizer on top of this unit --towels in the open space --- hair products, curling iron, blow dryer, and personal items below. It looks great in my bathroom! If I should happen to spill anything on the top cleanup is easy. Couldn't be better!Read More
Kitchen Storage Trolley
I had a handyman assemble this trolley and he did it in no time. I am very pleased with this product.Read More
Questions & Answers
Hello sandys99, unfortunately, we have not weight tested this product. Please review the measurements of this cart. it is; 23.5 inches wide x 17.5 inches deep. A small 19- 20 inch flat screen tv that does not exceed the depth should be fine for this cart. Please let us know if you have additional questions. Thank you for shopping with us. Rochelle B
Is it made of solid wood or a particle board and laminate?
Hello toma381, this is solid rubberwood. Thanks for shopping with us! A.S.
Is it made of solid wood or a particle board laminated?
Hello toma381, this is solid rubberwood. Thanks for shopping with us! A.S.
Can the cabinet be painted?
No, It is painted white and finished very well. If you want to repaint it then you will have to sand and then repaint.
Hello cinders1111. This cabinet can be refinished if you like but any modifications will void the 90 day warranty. Thanks for shopping with us! l.b.
are wheels removable?
Hello marty78, You don't have to put the casters on the unit.Thanks for shopping with us!
Do the casters on this cart lock?
Two of them do, yes.
Two of them do.
how wide is the 2nd shelf? the shelf between the drawer and cabinets? one response said it is large enough to hold a 6 pack of paper towels, but is this a standing roll? 12" or 13"? Thanks. I want to put my microwave wave and free up the top. Also, how wide is the 2nd shelf? Thanks so much!
Hello greengirl4, The dimensions of the open shelf are 21.75 inches wide by 16.5 inches deep by 9.5 inches high. The interior cabinet 20 in wide x 14 1/2 in deep x 15 3/4 in high. I hope this information has helped you. Thank you for shopping with us.
I don't think it is deep enough to hold paper towels... unless they are a cheap brand with a low sheet count.
is the stated height including the wheels
Hello mbesset, this is with the wheels. Thank you for shopping with us.
How much weight can the shelves hold
Hello samanthaf41194, I'm sorry Overstock.com does not weight test items. Thank you for shopping with us!
I would like to put a piece of corian in place of the butcher block. I have an extra piece from when I remodeled my kitchen. Would this be possible?
Thank you for contacting us samanthaf41194. We don't suggested our products to be altered. If you like this is more like a personal decision. Please let us know if you have any further questions.
You could fit the pegs into drilled holes on the Corian and it would work like the block.
What is the maximum weight that this will hold?
Thank you for shopping with us sueds. It will hold up to 150 pounds. Have a great day.
What are the dimensions of the inside of the bottom cabinet space?
Interior cabinet 20 in wide x 14 1/2 in deep x 15 3/4 in high.
What is the height of the open space below the drawer?
The dimensions of the open shelf are: 21.75 inches wide by 16.5 inches deep by 9.5 inches high.
is it made of solid wood or particle board laminated?
Shopping Guides
Tips on Organizing a Kitchen Cart
When you need extra storage in your kitchen, a kitchen cart can come in handy. However, you may have some questions about arranging items efficiently on your cart. This guide provides you with tips on organizing a kitchen cart and finding one that works best for your home.
Kitchen Storage Buying Guide
A well-organized kitchen is a great asset to any home or apartment. Maximize comfort and convenience with the right kitchen storage. The first step to figuring out what kind of kitchen storage items will benefit your kitchen the most is to take a look around your kitchen and make a note of all the problem areas and how much space you have to work with. If you have a spacious kitchen, you probably need kitchen storage of an organizational nature. The more space you have, the more options you have for adding things, like baker's racks and kitchen carts. For space-challenged kitchens, kitchen storage is probably a much bigger problem. Your biggest consideration will be efficiency. Read to discover both organizational and efficiency kitchen storage solutions, as well as the major kitchen storage products you can use in your kitchen.
Kitchen Island Buying Guide
When you imagine your dream kitchen, it probably has the perfect kitchen island and other kitchen furniture available to store your pots and pans, knives, dishes and appliances easily. Even without your dream kitchen, a kitchen island or smaller kitchen carts can offer some additional counter and storage space and give your kitchen a fresh new look. This buying guide will help you figure out how to buy a kitchen island table for your home and provide you with kitchen island ideas when you're planning your dream kitchen.
How to Add a Kitchen Island
If your kitchen has little counter space but a lot of floor space, adding a kitchen island is a smart way to increase your work and storage areas. There is wide a variety of ready-made kitchen islands and kitchen carts available to match any design, style, or decor, with features that will work in your kitchen.
What to Store in a Kitchen Cart
Including a handy kitchen cart with your other kitchen furniture will keep you organized and help your everyday kitchen activities go smoothly. Kitchen carts provide extra space for food preparation and serving; once you're done, or need some extra space, just wheel it out of the way. This versatile piece of kitchen furniture will keep your kitchen in line. All you have to decide is how to best optimize your kitchen cart. Keep reading for ideas on what to store in a kitchen cart.
Best Kitchen Island for Your Home
Add extra storage and counter space without remodeling when you buy a kitchen island for your home. Whether you need a drop-leaf kitchen island so you have plenty of room for chopping vegetables or a sleek stainless steel kitchen island that provides storage for your pots and pans, the following suggestions will help you buy kitchen islands and carts that work for your space. Read on for tips on finding the best kitchen island for your home.
How to Get the Most out of Kitchen Storage Shelves
A successful kitchen uses storage shelves to stay neat, clean and well-organized. Kitchen shelves can keep a things running smoothly, but you must make sure that they stay organized. A missing ingredient can change the entire outcome of a recipe. With storage shelves, your kitchen will be at the top of its game. You'll know right where everything is, and your storage shelves will give your kitchen furniture an added fashion boost. However, organizing your kitchen storage shelves once doesn't automatically mean that they will stay that way. Keep reading for ideas on How to Get the Most out of Kitchen Storage Shelves.
Tips on Buying Kitchen Storage Canisters
Organize your baking and cooking supplies and buy kitchen storage canisters for your home. Whether you want clear storage canisters so you can easily choose the flour and sugar you need or a patterned kitchen canister set that matches your kitchen's theme, you're sure to find the right kitchen storage options with the following suggestions. Read on for tips on buying kitchen storage canisters.
Tips on Choosing Kitchen Furniture
Moving swiftly through your kitchen is essential if you want to prepare a gourmet meal on a schedule. Your kitchen is much more enjoyable when you can find every bowl and you have a clean surface for chopping, mixing and measuring. If your kitchen isn't quite meeting your needs, then you may benefit from some new kitchen furniture. Islands, carts, cabinets and racks can transform your kitchen into a more useful space while adding a fresh new style to your home.
Tips on Buying Apple Kitchen Decor
Give your home a fresh, laid-back vibe when you buy apple kitchen decor. With the right apple decorations for your walls and a few apple-patterned storage containers and decorative pieces to display, you'll be able to achieve the stylish kitchen decor you want with the following suggestions. Read on for tips on buying apple kitchen decor.
How to Hook Up a Portable Dishwasher
Cozy kitchens can have all the conveniences of large kitchens. Just because your kitchen is small doesn't mean you can't enjoy large appliances, like dishwashers. Portable dishwashers are a convenience for small kitchens. When there isn't enough cabinet space to begin with, it's hard to justify installing a dishwasher and losing even more storage areas. Portable dishwashers are convenient and simple to hook up, and they even create an additional work surface for your kitchen. Since they roll on casters, portable dishwashers can easily be stored out of the way until they are ready to be used.
FAQs about Kitchen Shelves
While cupboards, cabinets and pantries are used to store food, it's often hard to find storage in your kitchen for extra items, such as wine bottles and electronic food processors. Rather than stuffing your kitchen cupboards to the point of bursting, use extra kitchen shelves to store or display extra items. When you begin looking for kitchen shelves, consider space, function and material. Look below to find answers to some of the most frequently asked questions about kitchen shelves.
Best Kitchen Furniture for a Small Kitchen
Serve meals and entertain friends comfortably when you buy kitchen furniture designed for use in a small kitchen. Whether you want a kitchen bar to save space and seat many guests or a compact kitchen table you can slide against a wall when not in use, you're sure to find the right pieces for your home. Read on for tips on buying the best kitchen furniture for a small kitchen.
Tips on Organizing a Small Kitchen
When you are short on space, storage and organization are vital. This statement is especially true when it comes to your kitchen. Keeping this area free from clutter and designating appropriate places for all your cooking supplies will help you maintain an efficient workspace that is easy to use and easy to clean every day. There are many tips you can use to make the most of a small kitchen.
How to Buy a Kitchen Sink
The kitchen is the heart of the home, and the kitchen sink is the heart of the kitchen. Kitchen sinks are an integral part of the design of a kitchen. Not only do they provide many of the necessary functions of a kitchen, they also provide a necessary design element to the home. There are many options to consider when buying a kitchen sink if you want to end up with a functional sink that works perfectly with the style and decor of the rest of the kitchen.
FAQs about Food Storage
Whether you are setting up an emergency supply of food or simply stocking your pantry with kitchen storage items, it's important to know how long the different foods in your kitchen storage last as well as methods to increase their shelf life. Preparing foods as directed and storing them properly not only maintains the quality of the product; it also helps you avoid food poisoning. Read on for answers to your questions about food storage.
Kitchen Mixer Buying Guide
Many cooks' favorite kitchen appliance, the mixer, is used for many kitchen tasks. Mixing up dough for freshly baked bread or whipping up a quick batch of cookies for the kids is simple when you have a kitchen mixer. Stand mixers and hand mixers are very popular items with bakers. Mixers are designed with the cook in mind, which means they can come with many different options. This kitchen mixer buying guide will guide you through the available options.
How to Care for Kitchen Knives
Knives are amongst the most important tools in the kitchen and will last a lifetime when well-maintained. Kitchen knife blades are typically made of high-carbon stainless steel alloys, which stay well-sharpened and are easy to maintain. However, some knives are made of pure carbon steel, which keep a sharper edge but are also prone to rust and discoloration. Regardless of what type of kitchen cutlery you prefer, care guidelines remain the same. Proper care of kitchen cutlery ensures a long life of use.
How to Select Kitchen Flooring
Selecting kitchen flooring is a personal choice and one that depends in large part on the dynamics of your kitchen and the size of your budget. Kitchen floors can be made from beautiful but somewhat fragile solid wood, traditional porcelain tiles or more durable vinyl and laminate options. The flooring in your kitchen should ideally be both beautiful and durable. Select kitchen flooring that will complement the decor of your kitchen and stand up to the spills, scuffs and scratches of everyday life.
How to Choose Kitchen Lighting
It is easy to overlook the importance of lighting when decorating your kitchen. You spend all that time picking out the best cabinets and appliances and then stick with the same flickering fluorescent fixture that came with the house. Kitchen lighting and ceiling fans can do more than just illuminate your kitchen; they can also decorate as well as accent the best parts of your kitchen design.
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text: From WILL - Legal Issues In the News - January 27, 2014 Going Once, Going Twice, Nevermind. Listen (Duration: 3:22) Download In this week's Legal Issues in the News, commentator Travis McDade tracks a lawsuit involving the identification of buyers and sellers in an auction. Share: Facebook Twitter Google+ Pinterest E-mail