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A few months ago, we learned that Hustler was making a porno parody of Curb Your Enthusiasm (and also The Soup?), but today we get our first (mostly SFW actually) glimpse of what this thing is actually going to look like (when we all watch it?):
L-O-L? S-E-X? I don't know what to do! HELLLLLLLP!
It is smart that they gave all of the porno characters the exact same names and even also nicknames as the characters on the actual show. I hate when a porno parody will be like "Larry Dickvid" and "Wanda Sucks."* And this way you can really imagine what it would be like if Larry David was doing it. OH GOOD! FINALLY! But altogether this seems like a pretty bad parody. It certainly captures the awkwardness of the original (I'm going to say that this is actually MORE awkward) but there isn't a single scene in which someone is screaming at Porno Larry for no good reason? "Larry, you asshole, I told you to get a gallon of milk, not a half gallon!" (Classic Curb Your Enthusiasm argument.) Although, to be fair, maybe they just couldn't include the screaming scenes because it would conflict with YouTube's user agreement, if you know what I mean. Wink sex wink. Anyway: surprise, this is gross. (Via HipsterRunoff.)
*Just kidding, obviously I love it when a porno parody does that. A rare miss, Curb Your Enthusiasm porno parody.
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"Ironic porn purchase leads to unironic ejaculation." -Me (actually, the Onion)
Gif Request time:
George Costanza slamming door shut.
A porn parody of The Soup? You better not by pulling my chain, porn world. I've been waiting for Getting Freaky With Chicken Tetrazzini for ages.
My boss is going to love this, as he is both porny and Larry Davidy.
This is only the first in a line of Porn films based on characters whom you would not like to see naked. Up next is an erotic parody of Larry King Live
I hope they follow that up with John Madden F***ball
I imagine there would be a of him yelling "BOOM!"
They can't put everything in the trailer, Gabe!
Curb your Enthusiasm porno parody, you had me at dominatrix Suzy.
Sorry but this actually looks great. Only problem: the porno Leon isn't hilarious enough.
But the porn Funkhauser! Oh, he's so good. It's like he knows what he should be doing, but he can't quite pull it off because he's just so excited, he can't keep it out of his voice.
mydaughter'sname69 | Posted on Apr 28th, 2010 +4
"he can't quite pull it off because he's just so excited"
That's what Raymond's Mother said. I bet Raymond is as embarrassed as my daughter!
This ain't The Marriage Ref XXX
Ian | Posted on Apr 28th, 2010 +16
Of course porn Cheryl Hines is less attractive than actual Cheryl Hines
After watching that trailer I realize that the jump from regular Curb to porn Curb isn't that big. (That's what she said.)
"How does my pussy feel Larry?"
"Pretty, pretty, p-r-e-t-t-y good".
"Let me ask you something. Do you respect wood?"
I never thought I'd say this, but I'm ashamed of and shocked by the lack of creativity amongst this generation's porn producers.
ps this facebook connect thing is dumb as heck cuz i definitely didn't wanna leave a long in-depth comment about porno marketing under my GOVERNMENT NAME dammit
I concur. Pandering mediocrity, when there is so much more you could be pandering.
"If you film it, they will make porn out of it" –Kevin Costner from Field of Reams
This is actually called Rule 34: http://www.urbandictionary.com/define.php?term=Rule%2034
I think the Big Lebowski XXX Parody is still the gold standard of XXX Parodies.
By which I mean, the best of the worst. (But also kind of the best.)
Half-past nine-high time for supper;
"Cocoa, love?" "Of course, my dear."
A parody that retains the same character names of the source? I haven't see paradigm so violated since Zeno told me the nearest Crate and Barrel was two blocks away, okay?
That Seductive Nurse (I'm assuming that's how she's credited in the film) really struggled to take her top off. Perhaps she should reconsider her career choice.
This was not safe for work. Eek!
At the risk of having this just turn into a million porn parody links…if you've never seen the 30 Rock porn spoof trailer, it's a must see. Mostly cause of porno Tracy Jordan:
"You see this chain? It was Dracula's!"
I love the exaggerated Larry hair, looks like Benjamin Franklin. Wheres Jeff Garlin? I guess they couldn't think of a porn name.
Porn Larry is not as sharp a dresser as not porn Larry. He doesn't look like a stickler for tight sleeves…cough…And I hope they remembered to 'parody' the incident where Larry turns down sex because he 'took care of it ' himself earlier.
Oh good, the Blu-ray will be out the same day as the DVD version.
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In Defence of Home Ownerism
Put capital gains tax on all homes | Oliver Kamm - Times Online
Our culture is deeply imbued with the belief that owner-occupation is not just a choice but a virtue.
Leave aside his specious arguments about how ownership ties people down (I think, but haven't got the figures, that owners are more mobile in moving than council tenants) and his tired old cliche about how boring property conversations are, it is important to point out that property ownership is a virtue, a very English virtue.
Owning your own corner of this land imbues responsibility, cohesiveness, care and respect. All virtues, I would add ambition, thrift and family to the list.
Some abacus bashers may bang on about super duper fancy taxes that would crush the curse of Land Values - I think proposing any new tax is dangerous, it only encourages the politicians - but they ignore the wider prosperity that home ownership brings. And while living in communal blocks may suit our European friends it isn't the Anglo Saxon way and Home Ownerism should and must be defended as an Englishman's right to own his own castle.

subset: commoncrawl


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($22) Pale silver. Pungent citrus and herb aromas show a distinctly carnal quality, with complicating notes of jasmine and quinine. Brisk and impressively concentrated citrus and quince flavors offer excellent cut. Finishes with terrific penetration, clarity and length. An outstanding New World sauvignon blanc.
($33) Light red. Ripe raspberry and red plum on the nose, with a primal hint of dark berry skin; musky underbrush and incense qualities come up with air, adding to this wine's aromatic complexity. Juicy red and dark berry flavors are complemented by deeper chocolate and coffee notes, with gentle acidity adding energy. Quite sweet, but with admirable complexity and impressive focus on the long, sappy finish. I'd like to see this among a group of top Oregon pinots. (The Ravensvale Group, Naples, FL):


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By SOF Editor on Fri, 03/30/2012 - 5:10pm
First appearing at the end of the 19th century, self-loading pistols have been produced in almost every conceivable caliber and size and in several materials. Such guns have also been designed in most recognized operating systems, all being a function of expanding gas.
These operating systems include short recoil, long recoil, simple blowback, retarded blowback and delayed blowback. Confused? Let's take a closer look at these operating systems.


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Centre for Space Science and Technology Education in the Asia and Pacific, affiliated to the United Nations (CSSTEAP).
Tuition includes course materials and local tours. Acommodation for the participants will be arranged in hostel at IIRS, Dehradun and hotel at Bengaluru. In addition, the participants will have to pay 1$ per day at Dehradun and 36$ per day at Bengaluru towards accommodation charges.
Fellowships for nationals of some countries are available.
The Training Course on Small Satellite Missions will be held from 29 October to 9 November 2012 at the Indian Institute of Remote Sensing (IIRS), Dehardun, followed by facility visits to the
© 2014 UNOOSA - All Rights Reserved


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Answering Your MSU Football Email….
Hondo, I noticed on the radio show that when you talked about the defensive line you listed so many names that I haven't heard of. Is it normal to have that many players? Will that hurt recruiting? –Ken
Hello Ken, and you are right, there are players all over the field on the DL. Many of them were red shirts last year and some have come in.
Is it normal? No way. DL are so hard to get, especially quality DL, and championship teams always seem to accumulate them and hoard them. MSU is gaining such a reputation for developing big guys that they are able to get guys that aren't intimidated by competition and want to get to the next level bad enough that they want to be here. Talent on the lines (offense and defense) is the life blood of a good team and MSU is healthy, brother!
Hondo, you mentioned Donovan Clark may not play this year, but is a star. I don't get that. If he is a star, why not play him now? –Eric
He is a star, but there are guys ahead of him that are very talented and older. They had more time getting stronger with Ken Mannie and have spent the time getting a better understanding of playing the scheme. Remember, it isn't just about beating people up at this level. Everyone is good. It is about the physical and the mental and there is a learning curve to adjusting to the technique.
Hondo, I was thinking yesterday about what if Narduzzi had left. Who do you think would have been the next DC? I always like to look
ahead. –Pete
I believe the first call would have been to former OSU interim head coach Luke Fickell. Had they not been able to wrangle him from the staff of Urban Meyer it would have been because OSU would not let him out of his contract. I believe he would have wanted to come here. If that had not worked out, I think Mike Tressel and Harlon 'DA BANG STICK' Barnett would have been named Co-defensive coordinators.
Hondo, I worry often about dumb things so please hear me out. Last year, if Mike Sadler got injured we had Selden to back him up. If
Sadler should go down this year, we are in trouble. Comfort me please. –Bob
Mark Dantonio addressed this recently and you would see at any of the PK, K, or P spots, Kevin Muma, Dan Conroy, and Mike Sadler all
backing each other up. There is still a long way for this to shake out, but for your peace of mind that is what would happen today.
Hondo, I thought your show with Jared McGaha recently was just fantastic sports radio. It is nice to get exposed to some of these players we maybe don't hear as much about. What a fine young man, eloquent, and it was wonderful to hear the appreciation he had for both Coach Dantonio and the
program. –Michelle
I agree Michelle and thank you. Jared is one of many great people who have come to MSU. I also think it is critical for people to get the inside look to be able to see the amazing job Mark Dantonio has done and is doing at MSU.
Hondo, you seemed very confident that Henry Conway was not going to unseat Fou Fonoti on the right tackle spot. What has Conway done wrong? Dan
Dan, people always assume that when a player does well others haven't. These are new times at MSU. We can have everyone do well and
some just surpass. I love Hank! What a wonderful person. He is working hard and doing all he can. That doesn't change that Fou is a great kid, had
a great 2011 season, and has done nothing to go backwards only forward. I love competition, but Fou simply has his foot on the gas. There is a long time until the season starts, so anything can happen. I just don't expect anyone to take Fou's job.
Hondo, can you name a player that maybe is a walk on or not going to play that we can root for like we did for Anthony Ianni in basketball?
Easy…backup QB Tommy Vento. He is such a great kid, with a big smile that is appreciating every snap and rep he gets. I know that he isn't going to compete for a job at QB, but I have found myself watching him because I love how he competes, plays, and his attitude.


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I am looking for a stroller that folds down very compact and has a canopy that will cover the baby as much as possible. I looked at the Truly Scrumptious Scope Stroller and the Babies R Us Deluxe Umbrella Stroller. I'm trying to stay around $100. I currently have a Graco FastAction stroller that is part of our travel system, but it just doesn't fold down enough when we use our sedan or travel with our dogs. You ladies always have great suggestions, so I thought I'd ask here before making a final choice.
jocgymnast72:I'm planning on getting the first years ignite stroller. Has excellent reviews on Amazon and ranges between 57 and 75 bucks depending on color.


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Agricultural sector weathers flood
Foothills: Limited impacts expected for crops, livestock
By: Don Patterson
| Posted: Wednesday, Jul 17, 2013 01:13 pm
Last month's floods devastated homes and businesses, but thankfully the impact on foothills farmers and ranchers is anticipated to be minimal.
Agricultural officials say individual producers near river areas that flooded could be impacted, but the overall agricultural sector is expected to weather the storm.
Jeff Porter, MD of Foothills agricultural fieldman, said the full impact on agricultural producers in the foothills isn't known yet, but it's not expected to be significant.
"It's not like a drought situation where it affects the agricultural economy in all the municipal districts," he said. "This was isolated to producers that were along water courses. As an overall impact to agriculture, I don't think it was a big hit."
Porter said crops left covered by standing water will likely be killed and lower yields could be expected in other areas affected by flooding.
"In the stage the crops were in there should be minimal impact to yield," he said.
Porter also said some ranchers have lost livestock to the flooding, but he doesn't expect the numbers to be significant.
The MD has hired a company to remove animal carcasses along waterways left behind by the flood and the provincial government will cover the cost of this work.
Porter said they don't have a count of the number of animals picked up so far.
The flood washed out most of the fences separating different pasture areas and, as a result, some cattle have moved from one area to join herds in another.
Porter said it will be up to ranchers to sort out animals from herds that mixed after fences were washed away.
"Usually it's neighbours and they'll either be doing it now or they'll do it in the fall when they gather the animals for sale and they'll cut out the ones that have different brands then theirs," he said.
Foothills rancher Ralph Nelson said there will be some livestock losses, but he also doesn't expect to see large numbers.
Three weeks after the flood, he was only missing one bull.
Nelson said most of his cattle were on high ground at the time of the flood, but some were near the Highwood River. He said the river rose quickly on his ranch just west of High River and any of his cattle that couldn't be moved away from the river when the flood happened had to be left to fend for themselves.
"Most of our cattle were up high, they were two levels up from the flood, some of our cattle are out in the west country and they were fine," he said.
The flood forced the temporary closure of the Cargill Foods Ltd. processing plant north of High River. The facility gets its water supply from the town and it had to shut down until water supplies were available once again.
The company redirected production to other facilities in Canada and the U.S. and the facility is now back up and operating.
Stuart Elson, Alberta Agriculture spokesperson, said the closure was only for a short period of time and didn't have any long-term impact on the cattle industry.
He said the Province hasn't yet calculated the damage to agriculture from the flood, but it's not expected to be significant. The full extent of damage won't be known until the fall when the harvest is complete, said Elson.
"Our agriculture industry certainly has not been impacted to the extent in communities such as High River and Calgary," he said. "Our understanding is the flooding in agricultural areas was pretty much localized around the water-ways."
The Okotoks Western Wheel welcomes your opinions and comments. We do not allow personal attacks, offensive language or unsubstantiated allegations. We reserve the right to delete comments deemed inappropriate. We reserve the right to close the comments thread for stories that are deemed especially sensitive. For further information, please contact the editor or publisher.


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Ives Galarcep
Time running out on players making late roster push
Tags: USA
The clock is ticking on American players hoping to earn places on the preliminary U.S. World Cup roster, and the training camp invitation that comes with them, and there are several players hitting good runs of form heading toward that all-important camp.
None is in better form than Clint Dempsey, who has silenced skeptics who were concerned about his stretch of subpar form through 2013. He has taken MLS by storm in 2014, and recently earned league Player of the Month honors after scoring seven goals in April. The hot streak comes just in time, as Dempsey will be given the task of driving the U.S. attack at the World Cup as the team's playmaker.
A pair of defenders earned accolades this week as well, with John Brooks being named Bundesliga player of the week following his start and game-winning goal in Hertha Berlin's win against Eintracht Braunschweiger. Brooks has hit a good run of form at just the right time, shaking off some serious struggles earlier in 2014 to re-establish himself as a Bundesliga starter.
Tim Ream swept up a pair of Player of the Year awards for English League Championship side Bolton, capping a stellar season for the American central defender. Ream has not played for the USA since 2012, but his form in England has caught Jurgen Klinsmann's attention and he is a good bet to be part of the U.S. training camp as he looks to ride his versatility and sharp passing to a World Cup roster spot.
Timmy Chandler didn't receive any awards this week, but after making his return after a two-and-a-half month injury layoff, Chandler must feel like he won one. Having recovered from a torn meniscus, Chandler started for German Bundesliga side FC Nurnberg last weekend, an accomplishment that led to a tweet from U.S. national team head coach Jurgen Klinsmann welcoming him back to action. The tweet could be seen as a sign that Klinsmann is ready to bring Chandler back into the national team fold after more than a year away from the team.
Terrence Boyd has hit an outstanding run of form as well, solidifying his place on the preliminary World Cup squad after recording his second straight two-goal match for Austrian side Rapid Vienna. Boyd may not have a World Cup roster spot sewn up just yet, but he should have his chance to fight for one when the national team convenes at Stanford University starting on May 14th.
This collection of players have picked the right time to get rolling, and while strong showings on the club level in April and early May aren't going to secure people seats on the plane to Brazil, it should give them some momentum as they fight for those precious places at this month's pre-World Cup training camp.


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To provide the most reliable and usable personal communications and life enhancing systems for people who are deaf, deaf/blind, hard of hearing and those who are out of hearing range.
Since 1985, the Silent Call Communications Corporation has taken a simple philosophy of personal communications by means of electronic devices and developed an exciting product line. These products have revolutionized the means by which people who are hard of hearing, deaf and deaf-blind may lead more convenient, safe lives. They also provide a convenient way for anyone located in a noisy setting or outside their home to receive notification that someone is at their door or that their smoke detector or fire alarm detects smoke.
Today's Silent Call Line utilizes state-of-the-art electronic telecommunications and microchip technology combined with an easy to use interface. The microelectronics industry has witnessed head-spinning advances in technology. The line of Silent Call products takes the ever-changing technology into account with an eye toward upgradability and flexibility.
This program is highlighted by a written guarantee on each component. Additional benefits include improved range, a wider variety of support components and next day emergency shipping. Silent Call's higher commitment adds up to greater convenience and value to you, our customer.
We are also proud to be a member of or associated with the following:


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WR Denton, LB Booker join Tampa Bay in camp. Terry McCormick
The Tampa Bay Buccaneers have signed a pair of rookies to add to training camp.
The club announced the signing of wide receiver Chris Denton and linebacker Marvin Booker.
Denton, a wide receiver and kick returner at Mount Union, had been with the Bucs before and was re-signed Monday.
Booker played college football at Rutgers.
To make room on the roser, Tampa Bay released safety Troy Nolan and waived wide receiver Bobby Sewall.
Follow me on 'Twitter @TerryMc13
Terry McCormick covers the Titans for TitanInsider.com
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Nazi-themed opera stirs outrage in Germany
BERLIN — A modern production of Richard Wagner's opera "Tannhauser" is causing a stir in Germany because of Nazi-themed scenes showing people dying in gas chambers and members of a family having their heads shaved before being executed.
A spokeswoman for the Dusseldorf opera house said Tuesday that members of the audience "booed and were shocked" by Saturday's opening performance.
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Action Adviser
|Apr 29, 2011
|Action Adviser Description THIS IS CURRENTLY AN EXPERIMENTAL ADDON Description Action Adviser is an addon for World of Warcraft which helps in the process of selecting a spell for use from a rotation or priority list. A fully configurable heads up display window will show a large icon of the next spell that should be used. An action queue list is shown by predicting the outcomes of your casts by reading a SimulationCraft inspired Action List. Action Lists are provided for all DPS class and...
|Jun 10, 2013
|What it does AltTabber is a small addon which will play a notification for the following: Looking for group Raid Ready Check Battleground World PVP Battleground (Wintergrasp and Tol'Barad) Brawler's Guild Where to get it WoW Ace - Often Beta quality Curse - Most updated stable version WoW Interface - Stable version Donations I have setup a donation site via Plegie. Feel free to donate if you like this mod. I have put countless hours of time and effort into it along with many people who have...
Am I locked out?
|Dec 18, 2014
|Little addon which saves me quite some time with all my twinks. What it does Rembers which of your chars are saved to which instance. Weekly raid quest (Dalaran quest) [Will updated once there are Cataclysm versions] Every Instance that gives you a SavedInstanceID is trackable! 7x Daily Heroic per week (number represents the amount left on the character) Daily PVP, Tol'Barad Victory 5man heroics (Option to show 5mans in the tooltip is OFF by default) Updates on login and every time you get...
Angry Assignments
|Oct 22, 2014
|This addon was written by the guild Angry (US-Illidan) to handle assignments during raids. It provides a convenient way to store and share assignments for different bosses, allows editing by multiple people, and is able to display the information to raiders in a configurable format. Using AA as a raider First, you'll want to configure a keybinding for the "Toggle Display" function, so you can easily show/hide the on-screen assignments display during raids. It should appear under the section...
Angry Boss Reminders
|Dec 13, 2014
|This addon was written by the guild Angry (US-Illidan) to help raiders switch to the proper talents, glyphs, and gear for each boss during a raid. Raiders can configure the particular items that they'd like the addon to watch for, on a per-boss basis. As they arrive at each boss, they'll be reminded about any missing talents/glyphs/gear and can simply click on the reminder icons to install/equip the missing items automatically. Using Angry Boss Reminders To bring up ABR's configuration, bring...
AoA Standby
|Apr 21, 2011
|Standby List addon for Raids
|Oct 17, 2014
|AscendanceTimer is a simple data broker plugin that displays a data feed timer for the cooldown on Shaman Ascendance. It is designed primarily for Elemental shaman, but can be used in any spec. The timer is automatically adjusted for the Ele Tier 15 4-set bonus (when present), which lowers the Ascendance CD. The addon performs its own cooldown calculation, so the timer shows the true cooldown value at all times - including during Ascendance, when the CD is hidden by the default UI. The timer...
AtlasLoot Enhanced
|Dec 16, 2014
|Forum: atlasloot.net ; Twitter: http://twitter.com/atlasloot Contact: manager(at)atlasloot(dot)net Update is out! It's recommended to remove the "AtlasLoot_Loader" folder or you get a warning on every Reload/Restart. Also all settings get wiped when running the beta first time. Keep in mind that v8 is in beta state and its possible that there are bugs and missing items (not all loottables are converted yet!). If you find any bugs or have a future request feel free to contact us or write a...
|Sep 12, 2013
|Raid level alternative player power warning. (Atramedes, Cho'gall, Lord Rhyolith) The addon has a display windows (very similar to BigWigs Proximity window), that you can move around, resize etc. The loudest people in the raid will be displayed in this window so you don't have to ask on ventrilo / chat if your raid members needs you to use the shields to reset the sound levels for them. usage: To show the frame: /atramedes To reset the frames position: /atramedes reset To set number of...
|Nov 19, 2014
|Auto confirms Need, Greed and Disenchant rolls Supports "AutoConfirmLoot" feature for looting Bind on Pickup (BoP) items while Solo
|Oct 15, 2014
|Helper for the Jandice Barov encounter in Scholomance Shows an enlarged version of the models for the boss and your current target, making it easy to distinguish the correct illusion on the first try. Especially helpful for the [Attention to Detail] achievement, or challenge-mode timed runs. Automatically enables when you engage the boss (for translated locales) You can manually toggle the display with: /barov Translators can apply localization here:...
|Nov 16, 2014
|The button in the Draenor zones to use your outpost ability is not the same button as this! You can drag it onto your bar to hide the floating button frame :P Makes the ExtraActionButton used in instances and quests movable. For all the various boss fights and quests with an extra power bar that pops up check out BetterPowerBarAlt! There is no config. Right click on frame to make it movable, then drag it to where you want and right click again to lock it in place. While it is unlocked, you...
|Nov 26, 2014
|The button in the Ultraxion and Madness of Deathwing encounters is not the same as the power bars in previous raids! This addon will do nothing for those. Luckily I do have another addon (BetterExtraActionButton) for moving that button :p Makes the PlayerPowerBarAlt frame movable. This is the frame for quests and instance encounters that show a power bar specific to the event. This includes sound on Atramedes, corruption on Cho'gall, Lord Rhyolith's direction, and feathers on Alysrazor as...
|Dec 17, 2014
|Checks Raid Buffs, Flasks, Auras and Consumables, and displays them in a compact format. Provides tunable raid alerts to chat about taunts, threat misdirects, cc breakage, rezzes, dispells, and cast interrupts. Fully compatible with WoD v6.x Supports all languages. Apply localization updates here Bug reports and feature requests - bug reports in comments will be deleted.
|Nov 27, 2014
|Will print a chat message with links to achievements that your character is missing for the enabled boss module.
|May 03, 2011
|This is a tiny BigWigs plugin that assigns icons to people who get the Penetrating Cold debuff on Anub'arak. It's great if you want to assign healers per icon, for example. For 10man heroic, it will use the Star and the Orange icons. For 25man heroic, it will use Star, Orange, Diamond, Triangle and Moon.
BigWigs Bossmods
|Dec 18, 2014
|Introduction Big Wigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific raid encounter. These encounter scripts are activated when you target or mouse over a raid boss, or if any other Big Wigs user in your raid does. In most cases only one module will be running at any given time. If you're looking for boss encounter scripts for 5-man...
|Dec 05, 2014
|A collection of Big Wigs modules from the Burning Crusade era, including: Black Temple Caverns of Time: Hyjal Summit Coilfang Reservoir: Serpentshrine Cavern Gruul's Lair Hellfire Citadel: Magtheridon's Lair Karazhan Sunwell Plateau Tempest Keep: The Eye Hellfire Peninsula: Doom Lord Kazzak Shadowmoon Valley: Doomwalker Unfortunately comments are closed as they will never be looked at, sorry! But there's a ticket tracker to report issues,...
|Dec 13, 2014
|A collection of Big Wigs modules from the Cataclysm era, including: Baradin Hold The Bastion of Twilight Blackwing Descent Dragon Soul Firelands Throne of the Four Winds Unfortunately comments are closed as they will never be looked at, sorry! But there's a ticket tracker to report issues, http://www.wowace.com/addons/bigwigs_cataclysm/tickets/
|Dec 05, 2014
|A collection of Big Wigs modules from the Classic era, including: Molten Core Blackwing Lair Temple of Ahn'Qiraj Ruins of Ahn'Qiraj Unfortunately comments are closed as they will never be looked at, sorry! But there's a ticket tracker to report issues, http://www.wowace.com/addons/bigwigs_classic/tickets/


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Cheap ski holidays in hundreds of ski resorts worldwide.
Nb: infants must be under the age of 2 and
children must be under the age of 12 at the time of
St. Anton am Arlberg: Cosy apartment block. 750 m from the centre, in a quiet, sunny position on a slope, 750 m from the ski-run. For shared use: small garden. In the house: ski storage, central heating. Bread roll service. Parking (limited number of spaces) by the house, public parking 100 m. Grocers 800 m, restaurant 200 m, bus stop 120 m, railway station "St. Anton am Arlberg" 1 km, outdoor swimming pool 800 m, indoor swimming pool 1 km. Tennis 800 m, sports centre 1 km, walking paths from the house 200 m, cable car, cable cabin, rent a ski 750 m, ski bus stop 120 m, ski school 750 m. Please note: free of charge ski bus. There are more similar properties for rent in this same residence. 1-room apartment 25 m2 on 2nd floor, cosy furnishings: 1 double bedroom with shower/WC and cable-TV (flat screen TV). Exit to the balcony. Kitchen (4 hotplates, dishwasher, micro wave) with dining table. Balcony. Balcony furniture. Nice view of the resort. Facilities: safe, hair dryer. Internet (Wireless LAN [WLAN/Wifi], free). Please note: non-smokers only.
Iglu acts as a travel agent for disclosed principals/tour operators, further details
of which will be made available at the time of booking. Your holiday contract will
be bound by the tour operators terms and conditions.
Prices are shown for a basic room or unit, can be subject to change and are indicative
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Welcome to the Small-But-Mighty Rotary Club of Cordelia!
We meet every Wednesday morning at 7:15 am at the Courtyear Marriott in Fairfield,
We have 29 very friendly members who make the club a lot of fun.
Our meetings are very lively with lots of fellowship, great speakers an discussions of current and future activities.
For more information about Rotary please visit www.contactrotary.org
We look forward to having you at a meeting soon.
George Paz
President 2013-14
Rotary Club of Cordelia
PO Box 771
Fairfield, CA 94533
Courtyard Marriott
1350 Holiday Lane, Fairfield, CA 94534
Cordelia Rotarians at Work cleaning up a local park – May 2009


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In the world of action-RPGs, Falcom's Ys series is something of an underdog. Despite being one of the most important computer RPGs in Japanese history, Ys the series never quite reached worldwide popularity in the way of Final Fantasy or even Dragon Quest Maybe this is due to the burden of being saddled with a slightly unpronounceable name - it sounds like "ease." Note that the title is not "Y's" and there is no apostrophe, despite what some early marketing material may have indicated. Its full title - Ancient Ys Vanished Omens - is a grammatical quandary of tremendous proportions. Or maybe it's because they never really appeared on mainstream systems in America - the original games were released on the Master System and TurboGrafx-16 CD. This has been changing in recent years, thanks to the efforts of XSeed, who localized several Ys titles for the PSP, PS Vita and PC platforms. Now, more players can learn for themselves what the Ys series is all about - fast paced action and adventure in faraway lands, and some of the best music in the history of all video gaming.
The name Ys refers to a floating island in the sky, long removed from the soil to seal away some terrible evil. The first two games focus on the civilization and story of the flying continent, although later games send Adol off to other lands, only occasionally returning to its myth and lore. The continent of Eresia - where most of the Ys games take place - is based directly off Europe, sometimes very closely, other times more vaguely. Most of the early games take place around the area where France would be. The isle of Esteria from the first game might or might not exist - judging by its location it might be the Île d'yeu - but other games are set in various analogues to real places. Ys IV takes place in Celceta, which lies somewhere around the Spain/France border. Ys V takes place in Afroca, which is naturally Africa, and features the city of Xandria, which is Alexandria. In Ys VI Adol ends up in the Great Vortex of Canaan, which is essentially the Bermuda Triangle, with a bit of the Atlantis myth sprinkled in. Ys Seven takes place in Altago, the equivalent of Carthage. All throughout the series, Adol runs in with the somewhat evil Romun Empire, which of course is an extremely transparent allusion to the Romans. There was actually even a lost ancient city by the name of Ys, built near Brittany. While not floating in the sky, it was built below sea level, but surrounded by dams. As the story goes, the devil opened the gates and flooded the city, as punishment for its decadence.
Even though all of the games take place in different regions, with a largely different cast of characters, there's a lot of continuity spread throughout the game world. For example, Dogi, an extremely minor character in the original Ys (he busts Adol out of a prison) ends up becoming one of the primary characters in Ys III, and keeps popping in throughout the series, eventually becoming a playable character in Ys Seven. One of the central "characters" of the first game is the Roda Tree, which converses with Adol and helps him on his quest. Throughout later games, you can find fruit from this tree. Similarly, in Ys II, Adol finds the Celceta Flower to cure Lilia - and actually visits the country of Celceta in Ys IV, where he also returns to Esteria and meets up with many NPCs from the first two games. The overarching storyline focuses on an angelic race known as the Eldeen, who mostly died off several centuries before the events of the games. It's a little tough to follow though, considering that, due to assorted games in the series being remade numerous times, there are a substantial number of retcons.
The Ys storylines are rarely very elaborate, but they are fun, in the classical sense. Adol adventures to a new land, where his reputation as a red-haired swordsman precedes him. Eventually he uncovers a lost civilization, along with assorted evil characters that wish to use their long lost magic and/or technology to rule/destroy the world. There are other recurring themes throughout - Adol getting shipwrecked, Adol getting tossed into prison and having to be saved by Dogi, and Adol attracting a young woman, whom he typically pays little attention to. The Ys girls are much like Bond girls, discarded and unremembered in each passing installment (with the exception of Lilia, who makes it through a couple sequels) but it's an amusing recurring element nonetheless.
From a gameplay perspective, Ys differentiates itself from practically all other action-RPGs with its combat system - or, it could be said, the apparent lack thereof. Adol is far too badass to rely on an attack button. Instead, he kills bad guys simply by ramming into them. This might seem stupid at first, but there's a bit of technique to it. Adol can't just blaze into bad guys head-on, as this will cause him to end up quite dead. Instead, he has to hit them off-angle. This can be somewhat difficult to do, because most of the early versions only support walking in the four cardinal directions.
Certain games in the series are pickier on this aspect than others - the early PC games often require to aim precisely to avoid taking damage, while the 16-bit titles tend to be more lenient. Nevertheless, success mostly depends on Adol's strength level. This means spending a majority of the time running around the landscape, plowing through bad guys like an invincible roving wall of destruction and collecting their luscious experience points. Since attacking enemies properly can be a bit difficult at first, the games grant a bit of leeway by letting health regenerate in outdoor areas, as long as Adol stands still. However, once he enters a dungeon, he's pretty much on his own, relying only on what small amount of healing supplies he can bring.
It may all sound overly simplistic, considering much of what one does is to roam the landscape, ramming into every enemy in sight, but that's really part of the fun. Ys doesn't bog itself down with puzzles or aimless wandering. For the most part, they're straightforward, no-nonsense adventures that are usually fairly short (by RPG standards) but still full of the same sense of wonder and adventure that have made the Zelda games so consistently popular.
While the graphics seem simplistic - and they are, in the older games - back in the day, the character artwork in the shops was simply amazing. The TurboGrafx-16 version was one of the first games released on the CD platform, and was a fine introduction to show off some impressive anime-style cutscenes. Another major trademark of the series - the action taking place in a decorated window frame - was ditched for later games. While it added an interesting feel, the actual playing field ended up rather cramped.
Ys began its lineage on the Japanese home computer PC-88, spreading to other computers like the MSX2, FM-7 and X68000, and eventually received ports to almost every major console. Almost every new entry in the series mixes up the concept a bit: Ys III departed the furthest from the other games by shifting to a side view, but both of the initial versions of Ys IV (there were two entirely separate games released around the same time, plus two remakes that shake things up even more) brought the classic overhead view back into play. Ys V drastically changed the formula by actually giving Adol an attack (and jump) button, while Ys VI brought the series into 3D, sort of. Finally in Ys Seven amd Ys: Memories of Celceta, Adol gives up his lone wolf status, as players take control over a party of three characters. For a series that's nearly three decades old, it's come a long way.
Ys (イース): Ancient Ys Vanished Omen / Ys: The Vanished Omens / Ancient Land of Ys / Ys I Eternal (イースI エターナル) - PC-88, PC-98, X1 Turbo, FM-7, MSX2, IBM PC, Apple II GS, Famicom, Master System, X68000, TurboGrafx-16 CD, Saturn, Mobile, Windows, PlayStation 2, NDS, PSP, Wii (June 21, 1987)
Ys II (イースII): Ancient Ys Vanished The Final Chapter / Ys II Eternal (イースII エターナル) - PC-88, PC-98, X1 Turbo, FM-7, MSX2, Famicom, TurboGrafx-16 CD, IBM PC, Saturn, Mobile, Windows, PlayStation 2, NDS, PSP, Wii (April 22, 1988)
The original Ys game begins with Adol in the country of Esteria, where he has to uncover the mystery of the vanished land. With the help of a mysterious fortune teller, Adol begins to learn of six priests and two goddesses who ruled the land of Ys. Apparently by uniting the books left by the priests, one can unlock the secrets of the floating continent. Not only that, but a number of unfortunate things are happening, what with all the monsters running around, reports of a mysterious, black-cloaked man and the cryptic shortage of silver artifacts. Naturally, it's up to Adol to investigate. Along the way, you'll run into the descendants of the priests, discover the goddesses, and find just why there's a gigantic crater in the middle of the island.
Ys I Characters
The first Ys game is incredibly short. There's only a tiny overworld, two towns and three dungeons. The biggest flaw is the sheer amount of backtracking one has to do. Sure, it's not a huge world, but a lot of time is spent running back and forth between towns, gathering and using items necessary to unlock the next part of the quest. There are a few bosses, but they are rather annoying, as even hurting them usually requires a substantial amount of grinding, and then they quickly become too easy. It's also hard to tell where their weak spots are, so it's a crap shoot of whether you'll hit them or take damage yourself. The final fight is incredibly cool though, taking place above a flying starfield as bits of the floor tiles drop away. And the final dungeon - a 25 floor behemoth of a building, called Darm Tower - is so huge that it takes up nearly half the play time of the entire game. Which, all in all, is really only about four or five hours.
Combat is also still a bit too simplistic - aside from the usual ever stronger swords, shields and armor, the only modifying element to add some tactical choice are several magical rings Adol can find. These may increase his attack or defense, allow him to regenerate health inside the dungeons, or make all the enemies slower. BSecondary items are sparse, mostly just items used for ferrying about to other characters. The only really useful one being the Mask of Eyes, which turns the view to gray and allows Adol to see secret doors, but makes enemies invisible instead.
As a whole, Ys I just feels like a prelude to the real game - Ys II: The Final Chapter, which is, of course, far from being final.
Ys I & II are so closely intertwined that they're often bundled together as a single game. They use the same basic gameplay systems, after all, and the ending of Ys I, where Adol is teleported to the floating continent, is essentially the intro to Ys II.
Ys II actually takes over just after Adol defeated the evil Dark Fact, found all six books, and was transported to the floating continent of Ys, where civilization still lives and prospers. Adol begins his journey through the ancient land, uncovering more of the mysteries of the six priests, and discovering (and eventually defeating) the evil that had been contained therein.
Ys II Characters
While extremely similar on the surface, Ys II is much more fleshed out than its predecessor. It's much longer, for starters. Outside the initial village of Rance, Adol explores the Ruins of Moondoria, the Sanctuary of Toal, the Rasteenie Mine, the Ice Ridge of Nolta, the firey Moat of Burnedbless, and expansive Solomon Shrine. It's a little more linear given that there's not really an overworld area, but there are more than two towns, and so there are more folks to talk to.
The biggest addition are the magic spells. With the flame spell, Adol can actually attack from a distance, making the whole battle system feel less arbitrary. The boss battles have been fleshed out considerably as well: They're more relient on player skill and also allow a slightly underleveled Adol to succeed, making them less frustrating. That doesn't mean that the latter few aren't ridiculous fireball sponges even after a lot of grinding, though. Thankfully, it's also possible to walk out of most boss fights if things get too heated, but afterwards the enemy is back at full health.
Far and away the coolest spell is Transform (called Telepathy in some versions), which turns Adol into a happy little red haired demon. Not only is he invincible to monsters, but he can actually converse with them, discovering clues and their true feelings about being a bad guy in a video game. He even uses it as a fair bit of trickery, invading enemy compounds, while all of the guards chatter about some intruder. Admittedly, some of the mazes are somewhat irritating - the Rasteenie Mine, taking place in a gigantic series of interconnected rooms, is a bit annoying, especially considering it's the first area of the game. But otherwise, it's an excellent evolution of everything the first game was.
Both Ys titles originally came out on several Japanese computer systems, including the PC-88, PC-98, Sharp X1, FM-77AV and MSX. The PC-88 and PC-98 versions are similar, with the latter having slightly better sounding FM synth and better color depth. The X1, FM7 and MSX versions are all basically the same, with lower resolution but cleaned graphics, and PSG sound. The music for the original versions was composed by Mieko Ishikawa (who stays with the series as "coordinator") and Yuzo Koshiro. The first game also made it to America for the IBM PC and Apple IIgs courtesy of Kyodai. The English names are also entirely different, with Adol being renamed Arick. Unfortunately the IBM PC version only supports internal speaker sound, so the effect of the excellent music is lost. Other than graphical and audio differences, the early computer versions are mostly similar. The gameplay is slow, the balance is off, and you need to spend a lot of time grinding.
Ys first hit the consoles for the Famicom in 1988, with Ys II following 1989. Some of the maps have been drastically redesigned in both games and there's some extra music as well. Ys II also speeds up the gameplay quite a bit. Ys I has an extra quest on the overworld involving statues that can teleport you, and a second form of the final boss. Some of the old bosses also feature different attack patterns than the originals.
The Sega Master System game was the first to come out in America, under the title Ys: The Vanished Omens. Here the gameplay speed more matches the computer versions. Some of the dungeon maps have had their layout mirrored, and like the Kyodai version, there's some weird translations in the English version, as the hero Adol is known as Aron. The game box also spells the title as Y's with an apostrophe, which isn't correct.
The 16-bit generation of Ys games began with a port to the TurboGrafx-16 CD, published by Hudson and developed by Alfa Systems. This was translated into English and released in North America as one of the system's flagship titles. The first two Ys games are combined into one big adventure, with stats carrying over from one game to the next, as well as a few additional scenes (like Adol getting off his ship at the beginning of the game) and more anime style artwork. While the overhead graphics are still generally unimpressive and the scrolling is a little choppy, the CD music really makes the game shine. Despite all of the future remakes of the first two Ys games, the TurboGrafx-16 version still contains the best arrangements of these songs. Many of these were taken or rearranged from the Ys Perfect Collection CDs, which was done by Ryo Yonemitsu. There's also a fair bit of voice acting, which is competently done compared to the other English games that came out for the system.
The gameplay speed has also been ramped up quite a bit, which jump kicks the game's originally slow speed. To compensate for the juiced up pace, the hit detection in combat is less fussy. Dying has been made less frustrating by the addition of check points, instead of forcing players to restart or load a saved game like earlier versions did. Due to the rebalancing, level ups have less of an impact, but occur much more frequent, making the grinding feel a bit more rewarding. Until the Eternal versions came out, this was widely considered the definitive variant of Ys, and can still be found as a download on the Wii Virtual Console.
Only the first Ys came out on the Sharp X68000 computer in 1991, developed by Dempa, and much like the Famicom ports, it takes a lot of liberty with the maps, redesigning many of them. Some of these decisions are a little weird, as the field is almost entirely gone, reduced to a tiny forest path from the first town to the second. This is one of the only versions to have realistically proportioned character graphics. It uses a weird CGI-like art style for the sprites, and some really creepy artwork for the shopkeepers. Still, the high res graphics are quite nice looking, and the game even uses a modified sprite for all of Adol's equipment options, a feature otherwise only found in the much later Saturn version.
Though the soundtracks to most versions are identical, certain versions include exclusive pieces of music. The Famicom version features several new songs, including a separate song for Zepik Village, a new track for the lowest level of the temple, a track for the mountain path, and an extra final battle track. The X68000 version includes two new tracks, including another completely new song for Zepik Village. The MSX/X1/FM7 port has a number of exclusive tracks too, including some new ending songs. A full listing of the tracks and where they're used can be found at Ys Music Files.
A few years down the line, JVC published two Falcom Classics compilations for the Saturn. The first package, released in 1997, contains a remake of Ys, alongside Xanadu and Dragon Slayer. The graphics obviously look a lot more detailed, but they're all a bit drab compared to the bright palette of the TurboGrafx-16 game, despite some nice new character portraits. The music, despite being redbook, also pales greatly in comparison, with very MIDI-esque arrangements. There's no voice acting or even much of an intro. But while the presentation screams "budget title," the gameplay has at least been suitably beefed up. While it takes a long time to level up (like in the old computer versions), Adol can finally run, as well as move diagonally. These small gameplay enhancements almost, almost make it better than the TurboGrafx-16 version. As a bonus, a certain version of the Falcom Classics bundle comes with an additional CD. It contains a CD drama, as well as a video of one of the voice actresses taking a tour of the Falcom store in Japan (and losing terribly at a game of Ys).
The second Falcom Classics package was released in 1998, featuring a remake of Ys II, as well as an older Falcom game called Asteka II: The Temple of the Sun. It seems like JVC put a bit more effort into this one - there's some voice acting, as well as an anime intro, and even scenes from the original Ys game with voiceovers, as if the publisher was trying to make an apology for the previous release. Otherwise, the enhancements are pretty much the same: more detailed graphics but less vibrant, and mediocre arrangements of the music. The second CD included with the limited edition simply has some music selections from Ys II and Asteka, since they aren't redbook on the game CD.
While the Saturn versions are passable, they never quite lived up to their potential. Later in 1998, Falcom brought to the original Ys game back to the computer, this time for Windows 98. Under the name Ys Eternal, this isn't just yet another port, it's practically a complete remake. All of the graphics have been redone in high-res (at the time meaning SVGA 640x480), with lots of nifty little added effects - you can see little sword swishes when Adol attacks, and enemies don't just blink and disappear when they die - they splatter and fall apart in a cloud of blood and dismembered limbs. Cats, dogs, birds, crabs and other critters around the settlements do a great deal in making the world of Ys feel more alive. The new character artwork is all spectacularly gorgeous as well.
But the real appeal is just how much expanded the game is. Instead of beginning in the town of Minea, Adol is washed on shore in the entirely new town of Barbado. There's a lot of extra characters (and a few minor subquests), and while it feels a little tacked on, it's nice to see the original game expanded. The overworld is now much, much larger as well, with a lot more to see and do. There are a couple of minor additions too, like having to guide Feena out of her prison below the shrine, and plenty of Easter eggs. Alas, in spite of the expansions, it's still quite a short game. And unfortunately, there's no voice acting here either. The music consists of several new MIDI renditions, some of which are extended quite a bit. They're far better than the Saturn version, but still not quite as good as the TurboGrafx-16 soundtrack or the Perfect Collection CDs.
Falcom published Ys II Eternal in 2000, with the same enhancements and even more detailed graphics. Since Ys II is a much longer game to begin with, the expansions aren't nearly as noticeable as they are in the original. However, the battle system has changed drastically. You no longer need to worry about hitting your enemies straight on - ram into them and you're guaranteed to hurt them. Instead, enemies will blink every couple seconds and take a swipe at you - all you have to do is avoid those attacks. The bosses have also been redone to look absolutely amazing. In the towns, every single NPC is now referred to by name, and the game keeps a log with short descriptions of the people.
In 2001, Falcom bundled both Eternal games, enhanced the graphics on the first title to make them match the brilliance of the second, and released them together under the name Ys I & II Complete, this time with a fully animated intro. For the first time players could chose from several difficulty settings to remedy the grinding issue at least partly. Also new is a time attack boss rush. The limited edition of this set came in a classy package designed like an ancient book, with gold letters on the cover. While the plans to release this package in America fell through, a fan translated patch eventually made the games playable in English and on non-Japanese Windows systems.
It's interesting to note that the original PC88 version of Ys had several unused pieces of music, which were only released on the official soundtrack CD. The introduction to the Turbografx-16 song, "Theme of Adol", was based off one of these previously unused tracks. Ys Eternal reused some of these tracks at different parts of both games too - "Chase of Shadow" and "Dreaming" are used in Dark Tower in Ys I to break up the monotony a bit, and "Battleground" is used in the shrine in Ys II. The song "Tension", which was only in the MSX, X1 and FM7 version, was also incorporated into Ys I.
Perhaps feeling that console gamers had been neglected long enough, Digicube brought the remakes to the PlayStation 2 under the title Ys I & II Eternal Story. It's a pretty straight port of the Windows version for the most part, with the graphics coming through remarkably well on a television screen. There's an additional mode that rebalances the level up system, although it doesn't combine the games like the TurboGrafx-16 version. There's also a bonus "Dream World" where you can meet two additional characters named Misha and Jeanne. It's really just a fancy front end for an artwork gallery and a sound test, although there are a few minor subquests that unlock stuff in this mode. A few minor changes have been made to the weapon system, though. Normally, whenever Adol gets a new piece of equipment, the old one becomes entirely useless. Not so here - each weapon has its own unique attribute. For instance, the Short Sword can be used to stun powerful enemies, leaving them vulnerable to be finished off with a more powerful weapon. Switching between weapons is as easy as pressing the shoulder triggers. It's not a gigantic addition, but it adds a tiny bit of depth to the combat.
Other than that, voice acting has been added once again, although the MIDI arrangements for the music are still there, and the instrumentation isn't quite as good as in the PC version. The only other real problem is the annoying amounts of load time. NEC Interchannel was going to bring this to America, but Sony rejected it. The company went on to publish just two games - Culdcept for the PlayStation 2 and Tube Slider for the GameCube - before closing up their American division.
These Eternal ports were used for the basis of Nintendo DS versions of the two games, released separately by Interchannel in Japan in 2008, and bundled together on the same card by Atlus in America in 2009. While all of the sprites are still in 2D, the background graphics have been changed to 3D, and very bad 3D at that. It's quite pixellated, but at least the game moves quickly. The problem is that the screen is zoomed in so far that it's hard to see the surrounding areas, and the map on the lower screen isn't as useful as it should be. Also, the battle mechanics have changed a bit, too. In order to attack, to have to hit the "sword" button right before you collide - the angle of attack doesn't really matter so much as your timing. It's not bad, but it takes a bit of getting used to. You can also play with the classic "bump" mechanic, but only if you're using the stylus controls, which work terribly. (It's possible to simulate it with conventional controls by not wielding a weapon, but of course that reduces attack power) Ys II introduces a multiplayer mode, a first for the entire series, in which players fight for orbs dropped by monsters.
The music isn't quite up to par with the PC release, but it's actually slightly better than the PlayStation 2 version. There's a new stage added to Ys I - Bagyu Ba'dead (aka Vageux-Vardette, Bague Badet and Clifton's Cliff), the crater where the floating island used to reside, which you visit in order to search for Sarah after exploring the temple. It's short, but features a new boss. Otherwise, there's not much new content - the rest of the artwork and movies are straight from Ys Eternal, although it's missing the extra characters from the PS2 port. Both releases are a bit janky, but not terrible, and it's the first time Ys I & II have seen official releases in English since the Turbografx-16 CD days, even if the translations done by Atlus aren't quite consistent with other releases. (The Palace of Solomon is known as the Palace of Salmon, Dr. Flair is Dr. Fleah, etc.)
Falcom went and outdid themselves in 2009 by releasing Ys I & II Chronicles for the PSP. This is yet another port of Ys I & II Complete, although it's much better than the DS version, especially since it's not only entirely 2D, but includes both games from the get go. The interface is redone so the map takes up the whole screen, and there is an option to play with brand new character artwork, but otherwise, it is pretty much the same as the PC version. (It doesn't include the extra area or boss from the DS version, nor the Dream World from PlayStation 2.) The coolest option is the ability to switch between three soundtracks: the original PC-88 FM synth music, the version from the original 1998 Eternal release, and a brand new set of arrangements done by Yukihiro Jindo, who did a similar revamp on Ys: The Oath in Felghana. They're fantastic renditions and proudly stand up next to the TurboGrafx-16 versions in quality.
This was ported back to the PC and released by XSeed under the name Ys I & II Chronicles+. It supports both 4:3 and 16:9 modes, and is smoother than the the PSP version. It's also notable for finally allowing to buy the PC version officially in English. A different PC version of Ys I & II Chronicles was released in Japan, but it's a lazy port that just takes the PSP game, cramped resolution and all, and sticks it on the computer.
Like many veteran Japanese software houses, Falcom is rather fond of bringing their franchises to the mobile sector, and there have been at least 4 different cell phone ports of Ys I. A first, low-res version of Ys Eternal was released late in 2002, published by a company named Cybird. Only half a year later followed another interpretation by Hudson, which is the only one based more closely on the old computer versions, and even followed up with the sequel. Then during the summer of 2004, Bothtec came up with yet another version, based on Ys I Complete. Finally, Falcom teamed up with Taito and contract developer Barnhouse Effect, to bring both episodes as Complete versions. The first game was obviously based off the Bothtec release, but replaced the pixel art sprites for Adol and the monsters with some that look downsampled from the PC version. The same cooperation also brought about Shin Ys I 3D, a polygonal reimagening of the first game, and Adventure of Dogi, where Japanese players could hit the dungeons as Adol's reoccuring companion.
Ys II Special (이스2스페셜) - IBM PC (1994)
In 1992, Korean company Mantra obtained the rights to bring Ys II to IBM PCs. It took more than two years to get this version done, but it was more than just a mere port, as Mantra drastically redesigned and expanded the game into something completely new and unique. In fact, it's far more fleshed out than even Falcom's own remake Ys II Eternal. The promotional artwork was done by manwha artist Lee Myungjin (Ragnarok, Eojjeonji... Jeonyeok). Naturally, all of the text is in Korean, so for Western gamers it's hard to figure out what's going on.
The plot takes elements from Falcom's game as well as the Ys II anime, so Adol has to save Lilia from getting sacrificed at the beginning instead of finding her some medicine. There is a ton of entirely new content as well: Instead of visiting all the shrines for the six priests in the first dungeon, the structure of the quest is now more akin to Ys IV on the PC Engine. Every priest now got an own tower with a "Dark" form as the boss. The snow plains are now a sealed exile where criminals are sent, which means that it leads to a city of thieves, one of the new settlements. There is even a super secret new dungeon called, Dangun's Tower, where the mythical founder of Korea hands Adol the most powerful set of equipment.
Some of the mechanics have changed slightly. There's now a sword button, although it's still possible to ram into enemies if Adol's level is high enough. Special items are now required to regenerate health or save the game anywhere, before finding them this can only be done by staying at an inn. Adol is sent back to the beginning of an area if he gets killed, so it's not totally unforgiving. All of the maps have been completely redone, with much longer dungeons and bigger field segments. There is actually an area to explore in between the village and the ruins at the beginning of the game.
Some extensions seem to be there just for the sake of extension, though - the trinity of Sword, Armor and Shield is appended with a slot for Gauntlets, which does nothing but further boost the defense stat. Numbers in general get much higher, and Adol can be powered up to level 99. Towards the end the areas also become larger and duller. Some are also intentionally designed to be particularly annoying - it's not unusual to notice on the 17th floor of a dungeon that one has missed an important key on the first one (without knowing it's the first floor, of course, forcing you to comb through all 16 floors in between). The game also seems a bit confused about the world view of the Ys series, so it introduces more typical fantasy elements like elves and dwarves.
With all of the extra maps, there's a bunch of new songs, and they're just as excellent as the tunes Falcom composed - Kwon Goohee Kwak Dongil from team soundTeMP worked on the soundtrack. It's too bad they never got rearranged or used in any other versions. The graphics are entirely new, although they closely resemble the PC Engine version of Ys IV.
It's quite a good game, and could possibly have been the best version of Ys II, except for one major problem - the bugs. Crashes are common, and there's even a point where progress is made impossible without using the item that allows saving everywhere - which can be easily missed and is not possible to backtrack to from the point in question. A CD version was planned to add voices and redbook music, although it never came to fruition. Neither did a tentative similar treatment by Mantra for Ys IV.
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As always I've tried to bring you a diverse list of games this week, though looking back through the titles it seems a decent portion of them have some sort of RPG elements in them. For those looking for a basic brawler with some attitude, you might give WWE Presents: Rockpocalypse a try. The premise is silly and the dialog does get repetitive before long, but the fact that the game doesn't take itself seriously actually makes it palatable to play. If you prefer your action with a little more of a western tilt then Gamevil has Lost Memory for your perusal. The game offers both sword slashing and gun slinging combat action, as well as a "am I the good guy or bad guy" storyline. Maybe you want your combat to be a little more tribal instead? Tribe Survival is an interesting alternative that's not quite like anything else I've played on the App Store.
Facebook and Match 3 and Town Builders, Oh My! I never would have expected that one of the most entertaining releases for me this week would be a port of a Facebook game, but leave it to Popcap to accomplish that feat with Solitaire Blitz. It is one minute competitive solitaire, and it's rather addictive as well. Games like Triple Town and sliding puzzle games both make me go "eh", but when you combine them in the likes of Alien Hive I sit up and go "hmm". This game comes from the developers of Sporos, and it's on track to be as laid back and intriguing as that game was. Finally, Warner Brothers brings us an iOS port of another Facebook game, this time a town builder based off of the legend that is The Wizard Of Oz. I haven't decided if I'm going to delve into The Wizard Of Oz Game yet, but I am impressed that they were willing to actually integrate it with the classic film, even to the point of using the various characters' film likenesses.
If this past week was any indication of the season as a whole, iOS gamers are going to have a good Christmas this year. There were actually quite a few high profile games (or games that became high profile because of the forum chatter surrounding them), so I'm going to try and mention a few other games in their stead. However, I will acknowledge that this week saw the release of Grand Theft Auto: Vice City, another installment in what is possibly the most popular "bad boy" series in interactive entertainment. If that's not your style there's also an enhanced edition of Baldur's Gate, an extremely popular PC RPG. The game includes a new adventure and several new characters and weighs in at 80 hours of game play. Finally, Bulkypix has released Pendulo Studios' third iOS port called Hollywood Monsters, which like their first iOS release is a port of a classic style point and click adventure game. It looks to have all the polish of their first effort Yesterday but a much lighter tone.
By the time you read this Halloween will probably be over, but that doesn't mean you still can't have some ghoulish fun with your iOS device. Check out my 2012 Halloween Roundup to see the games I thought might provide some spook-tacular fun. As for the "normal" week, it was filled with your typical selection of everything under the sun. The game that caught me off guard the most was Zombiewood, which I expected to be nothing more than another Gameloft dual stick shooter. While that's true in a lot of ways, the humor, variety of objectives and ability to destroy many inanimate objects keeps drawing me back. Another game that pleasantly surprised me was Punch Quest, the latest offering from Rocketcat Games. This endless runner packs quite a punch, with plenty of upgrading and gnomes to boot.
It's that time of year again where things go bump in the night. Those of you that live in the U.S. might think I'm talking about the election season, but I'm actually referring to that holiday of tricking and treating called Halloween. As I've attempted to do over the past couple of years, I intend to share with you several games that I think will make this night even more spook-tacular. And if the games seem to lean a bit heavily towards the zombie set I apologize, but that seems to be the most popular ghoulish villain by far. Anyway, let's get to the games…
Gameloft has released the first Dev Diary video for Modern Combat 4: Zero Hour, the highly anticipated FPS and one of the most popular in the genre for iOS and Android. The next installment in the series utilizes the Havoc game engine, which you can thank for its spectacular graphics. One twist that should please gamers is how they'll only only be able to play as US soldier, but also the president-kidnapping villain, Edward Page. MC4 will also offer a new specialization systems feature that will allow you to choose from several 'perks', those of which provide various bonuses to complement different styles of play.
Well I suppose there might be one or two of you yet that haven't heard about Bad Piggies, the latest release from the renowned developers of Angry Birds. It takes place in the Angry Birds universe, but this time around you get to play the pigs and the game play is completely different, so I give them a thumbs up for that. While I haven't personally tried the game yet, the one I have managed to get myself hooked on is King Oddball from 10 Tons Studios. If you consider yourself any sort of physics game fan you'll need to give this one a try. If you prefer a more traditional adventure game then The Last Express will be right up your alley. This iOS port of an acclaimed classic will give you more than 20 hours of play, 30 characters to meet and the ability to rewind the action when you want to try a different course.
Not willing to rest on the laurels of having one of the biggest hits of the year in the theater, Marvel is taking the iOS world by storm as well. This week saw two releases from the master storytellers, the first of which looks to be an Infinity Blade style game called Avengers Initiative. The initial release lets you stomp around as the Hulk smashing things, but future episodes (read IAP) will give you the chance to test your mettle as other heroes from the legendary super-team. If you want something a little more casual but still within the realm of super-heroism then HeroClix TabApp might work better for you. This free iPad app interacts with specially made HeroClix characters to provide you with comic book story driven mini-games custom to each figure you own. On the flip side, those seeking a bit of medieval butchery with a dash of otherworldly demons thrown in should check out Wild Blood from Gameloft. This remix of the Arthurian legends pits you as Sir Lancelot against a warped Arthur and his nasty sister Morgan Le Fey… and a bunch of overzealous hellspawn as well.
My most eagerly anticipated game this week was One Tap Hero. I got to play this one a while back, and since then have been reall anxious to see it officially released on the App Store. The title that has really captured my time from this group, however, is The Lord Of The Roads. This RPG / scrolling shooter hybrid is unique and addictive as anything I've played in a while. And the game in this list that I haven't had the chance to try yet but am most looking forward to is Olly Low Poly And The Zombie Tower. Besides the odd yet amusing name, it looks fashionably different and of course I love me some zombie slaying or dodging or whatever it is you ultimately do with them in this game.
As always there were some fairly interesting games this week, but in particular a couple brought a twisted sense of nostalgia to my heart. Activision released a re-imagining of their classic hit Pitfall to coincide with its 30th anniversary, and instead of going a more traditional platform route they chose to emulate the Temple Run formula. The thing is, from the few moments I've had a chance to play so far, they might have actually done it better. On the flip side of things is Organ Trail: Director's Cut. Rather than a simple retooling of the original Oregon Trail, this version takes the same basic game play and swaps out the pioneers setting for a station wagon and some undead adversaries. Not to be left out of the "what's old is new" jumble, Elevate Entertainment has published their take on the much abused brick breaking genre. For Draw Breaker, however, instead of moving a paddle around you just draw one in where you want it, which adds a whole other dimension to the game.


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Once again the Boonville Snow Festival has arrived again this year. Be prepared to join in all of the excitement as we offer a weekend full of scheduled events, special activities and not to mention the pure adrenaline one experiences as hundreds of racers compete for glory, fame, and fun.
Join in the celebration and don't forget to bring your hand held radio so you can hear all the racing action from anywhere on the grounds,(WBRV/WLLG "The Moose" will be broadcasting throughout the weekend). There will be concessionaires and vendors in and around the Kiwanis Building. Week-end passes are available and children 12 and under are admitted free accompanied by an adult. The schedule of events is tentative and subject to change (for more information check out the event information page). The Northern New York Vintage Snow Sled Racers (NNYVSR) will be racing as well as Eastern Pro.
Check out additional information by browsing the site and also we have special lodging information to the left, should you need to make reservations. Also check out great tourist attractions and other related sites to the right. We also have links to facebook and YouTube if you need up to date information or videos you wish to check out. Hope to see you all this year.
Our Dates for 2015 are Feb 6-8


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Tag Archives: tim norman
'Sweetie Pie's' Cast Talks Season 2; Jenae Emotional over Son
*The stars of OWN's breakout hit "Welcome to Sweetie Pie's" say they can't go anywhere anymore without someone approaching them about the show. "The biggest difference now is that people recognize us," star "Miss Robbie" Montgomery told TV critics in Pasadena, Calif. Thursday. "We go every place and they tell me how much they love […]
Photos: OWN's Cast of 'Sweetie Pie's' Snapped at Soul Train Awards
*Oprah Winfrey Network's new and top-ranked show "Welcome To Sweetie Pie's" talent celebrates by attending the 3rd Annual Soul Train Awards on Thursday, Nov. 17, 2011. Just earlier in the day, OWN announced an order for 10 additional episodes of the hit non-scripted series surrounding the fun loving Montgomery family and their business. Miss Robbie […]


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What does YAGNI stand for?
What does YAGNI mean? This page is about the various possible meanings of the acronym, abbreviation, shorthand or slang term: YAGNI.
We've found a total of 4 definitions for YAGNI:
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You Ain't Gonna Need It
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You Ain't Gonna Need It
Yet Another GNUs Not IRIX
Still can't find the acronym definition you were looking for? Use our Power Search technology to look for more unique definitions from across the web!
"YAGNI." Abbreviations.com. STANDS4 LLC, 2014. Web. 27 Dec. 2014. <http://www.abbreviations.com/YAGNI>.


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Monday, December 22, 2014
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The commemoration of the tenth anniversary of the September 11th attacks began Sunday morning with a sunrise ceremony in Battery Park. NY1's Zack Fink filed the following report.
It was a morning of music, poetry and selected readings to welcome in the day: A day that remembers the worst, but also focuses on the best hopes for the future.
"This morning was really conceived about ceremonially welcoming the sunrise on a day that is most solemn in our nation's history, this tenth anniversary," said Warrie Price of the Battery Park Conservancy.
The ceremony began just before the 6:32 a.m. sunrise. In addition to poems, there were readings from Abraham Lincoln's first and second inaugurals, and from quintessential New Yorker Walt Whitman.
"They had sunrise ceremonies for the first, second and third year afterwards. And then they discontinued them for a number of years, and we thought on the tenth anniversary it was important to revive those because they were meaningful," said organizer Howard Teich.
Lower Manhattan will now be a place for quiet reflection, but it will also be a vibrant revitalized new neighborhood as the rebuilding moves forward.
"Everyone fought to protect this city and rebuild Lower Manhattan and I think that's our greatest legacy," said Manhattan Borough President Scott Stringer.
As part of a separate commemoration in Battery Park, single flags representing each life that was lost 10 years ago were put on display.
The stripes that make up the special flags are adorned with the names of the first responders who courageously gave up their lives that day as they tried to help others.
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March 14-15, 2015 ~ 41st Annual Festival of Art!
Artist applications and the jurying process will be processed through www.juriedartservices.com.
Applications will be accepted from August 1 through October 31, 2014.
Artists should set up their profile online with Juried Art Services.
All notifications will be sent through them.
The Orange Beach Festival of Art is a juried fine arts event held every year at the Coastal Arts Center of Orange Beach and the Waterfront Park. For 40 years, the Festival of Art has been our island's first rite of spring. It is a celebration of visual, performing, musical and culinary arts. With more than 90 artists working in a dazzling variety of medias, festival-goers always have plenty to see, hear, touch, taste and experience.
Festival Hours:
Saturday: 10am - 5pm
Sunday: 10am - 4pm
The Festival of Art is a completely FREE festival.
Public parking is located at The Wharf. Shuttles will be provided by BRATS at a rate of $2 to and from the Festival.
NO public parking will be available on site.
See our Festival of Art article in the March issue of Beachin' here
Location:The Coastal Arts Center of Orange Beach26389 Canal RoadOrange Beach, AL 36561Phone: 251.981.ARTS (2787)
From AL & FL Beaches: Take Hwy 182/Perdido Beach Blvd to Highway 161/Orange Beach Blvd heading north. Turn right onto Hwy 180/Canal Road heading east. Drive 0.3 miles and the Arts Center will be on your left.
Click HERE for Directional Link
From Hwy 59 in Gulf Shores: Head east on Hwy 180/2nd Street along the Intracoastal Waterway. The Arts Center will be 0.3 miles east of the intersection of Canal and Hwy 161.
Click HERE for Directional Link
From I-10 East and West: Take the Hwy 59 exit heading south; continue for approximately 18 miles then turn left onto Foley Beach Express ($3.50 toll). Turn left at the light onto Hwy 161/Canal Road. Continue approximately 2.3 miles
and the Arts Center will be on your left.
Click HERE for Directional Link


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The usual way to find these switches is to run
setup.exe /?
look up the specific app online on somewhere like appdeploy.com now http://www.itninja.com/software/brow...hTips=WithTips
Hi, I'm looking for a piece of software to find the silent switches in a setup.exe file if anybody can help
The usual way to find these switches is to run
setup.exe /?
look up the specific app online on somewhere like appdeploy.com now http://www.itninja.com/software/brow...hTips=WithTips
As above appdeploy is the best place. Otherwise the main switches are S Q slient quiet VS VQ A N
dhicks (4th October 2012)
That will all be custom.exe switches, you will have to consult the Sophos documentation... but here's one I made earlier (designed for MDT so you may find the share authentication unnecesary).
Code:@echo off echo Authenticating to \\Sophos\SophosUpdate as user SCHOOL\sophosinstalluser net use \\Sophos\SophosUpdate /user:"SCHOOL\sophosinstalluser" passwordhere echo Running Sophos installer with credentials for user SCHOOL\sophosinstalluser start /wait \\Sophos\SophosUpdate\CIDs\S000\SAVSCFXP\Setup.exe -s \ -user "SCHOOL\sophosinstalluser" -pwd "passwordhere" -mng yes -g "\Sophos\Global Group\Computer Group" echo Running Sophos update process REM Check for 32bit or 64bit OS and switch to the correct location for the update utility reg query HKLM\Hardware\Description\System\CentralProcessor\0 /c /f "x86" > nul: If %ERRORLEVEL% == 0 ( echo System is 32bit start /b "%PROGRAMFILES%\Sophos\AutoUpdate\ALUpdate.exe -ManualUpdate" ) ELSE ( echo System is 64bit start /b "%PROGRAMFILES(X86)%\Sophos\AutoUpdate\ALUpdate.exe -ManualUpdate" ) :loop tasklist /nh /fi "imagename eq ALUpdate.exe" | find /i "ALUpdate.exe" >nul && ( echo ALUpdate.exe is running, waiting for it to finish timeout 10 goto loop ) || ( echo ALUpdate.exe process has ended. )
Although that's actually for completely the wrong product and I should learn to read, but you get the idea.
The RMVP5 CC3 package from RM uses the SEP MSI.
Code:[Package] Description=RMVP5.1 for Computers OS=5.WS,5.2WS, WIPackage=SYMANTEC ANTIVIRUS.MSI Reboots=1 AddCommand=RUNLIVEUPDATE=0 SYMPROTECTDISABLED=0 ADDLOCAL=Core,SAVMain,PTPMain,COHMain UninstallCommand=REBOOT=FORCE
Maybe the MSI file extracts from the .exe. Might be worth checking %temp% while the installer is running.
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Britain's Best Bridleway The 161 kilometre long South Downs Way follows the old routes and droveways of ancient man along the chalk coast and ridges of the South Downs.
The undulating route provides a wonderful trip for long distance walkers. A blend of relatively easy walking, beautiful landscape and delightful scenery along the Downs of Sussex and Hampshire, the route surpasses most expectations of a walking trip in England.
The South Downs Way is famous for its rolling chalk grassland, deep dry valleys, and extensive views over the Weald to the north and the sea to the south. The western end of the South Downs Way is at the historic city of Winchester.Further west the South Downs Way follows the scarp across West Sussex, often wooded closer to the Hampshire border but more and more open – classic Downland – as East Sussex nears.
The Downs are cut by the major river valleys of the Ouse, Adur, and Arun and there are numerous attractive villages along the foot of the downland slope. These include East Meon, Buriton, South Harting and Amberley. One of the most attractive villages is Alfriston, its parish church, called the 'Cathedral of the Downs', while Lullington is a Norman village hiding the 'smallest church in England'.This is a landscape full of history, and the Trail follows a route that has been used since the end of the Ice Age.
At the far eastern end of the route the footpath follows the spectacular chalk cliffs of Seven Sisters and Beachy Head, while the Bridleway takes a route above the ancient chalk figure of the Long Man of Willmington.
South Downs way is a perfect escape from the busy city life and can be done within a week. However those of you who would need few days rest after the trek we recommend staying at Thistle Brighton, situated just half an hour away from Eastbourne, where the South Downs Way ends.


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The ear shares nerves with other nearby structures including the
face, eyes, jaw, teeth, and upper neck. Pain that feels as if it is in the ear
may actually originate in another structure in the head or neck. This is called
referred ear pain and is more common in older adults. While ear infections can
occur in adults, other causes of ear pain are more likely, including:
Last Revised:
January 12, 2012
Healthwise Staff
Medical Review:
William H. Blahd, Jr., MD, FACEP - Emergency Medicine & H. Michael O'Connor, MD - Emergency Medicine
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It often seems to me like I'm usually the last guy to jump on a fashion bandwagon, although sometimes I think I take so long to pick up on a 'trend' that I end up being the only person doing it and somehow it becomes cool again... Well, I'm hoping this is the case for dark/goth nails! Only last week I discovered Chanel produced this gorgeous colour for their Spring/Summer beauty collection called Black Pearl (seriously hoping this has no connection to a crappy movie of the same name) - it's not so much black as it is greeny/steely grey with a shimmering metallic finish. It is the perfect colour to go with my shredded Cheap Monday sweater as well as, of course, my sea of black outfits. I just knew from the moment I saw it I'd be one step closer to joining Willow's little gang of high-school wiccas if I could just get my hands on it (I'd only have to change my surname!). Alas, the Chanel PR informed me that it was out of stock, being produced as it was only in a small batch for Spring, but - praise be to the great Owl in the sky - I found a solitary bottle sitting all alone in Birmingham airport over the weekend! Some WAG-bitch wanted it too but Anastasia eventually wrenched it out of her cold, dead hands.
I've never really painted my nails before except for a light coating of OPI nail strengthener, so after a quick Youtube tutorial I set to work cutting, filing, buffing and painting. It's quite a thin varnish so I used two coats to get an opaque look and finished with a slick of a clear MAC topcoat to help it last longer. It was certainly a good distraction from the horror that is Made In Chelsea. Today's my first day wearing this look out, not quite sure how the Oxford locals are going to take it! Fingers crossed it will go down better tomorrow at the RCA graduate show :-)
Chanel Black Pearl worn with Hannah Warner skull ring, ASOS bone and leather bracelet and Backlash leather bag as backdrop.


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Tag Archives: Computer Check
Computer Repair Tips To Fix Problems With Internet Access
One of the primary issues that require immediate computer repair is problems with Internet access. Since people have become increasingly dependent on the Internet, when their computer is experiencing internet connection problems, it is rendered almost useless. Fortunately, there are … Continue reading
Posted in Myrtle Beach Computer Repair Tagged Access One, Access Points, Basic Computer, Broken Hardware, Computer Check, Computer Help, Computer Modem, Computer Repair Services, Conflict, Firewall Program, Hardware Computer, Internet Access Point, Internet Connection Problems, Internet Provider, Jumping To Conclusions, Modem, Network Troubleshooter, People, Professional Computer Repair, Third Party, Troubleshooting Steps, Windows Troubleshooter Leave a comment
How To Troubleshoot A Computer That Won't Turn On
Most computer failures or breakdowns can be easily fixed with a few key strokes. Usually, it takes just a few minutes for a technician to identify the problem, a few minutes to identify the problem, and a few more to restart … Continue reading
Posted in Myrtle Beach Computer Repair Tagged Breakdowns, Compliment, Computer Battery, Computer Check, Computer Failures, Computer Motherboard, Computer Problems, Computer Supply, Computer Technician, Conclusions, Diagnosis, Few Minutes, Having Computer, How To Troubleshoot A Computer, Key Strokes, Laptop Batteries, Lice, Lifespan, Manual Adjustments, Motherboard, Pets, Power Source, Power Supply, Professional Check, Strokes, Two Steps Leave a comment
Are You Taking Your Computer Security Seriously
Are You Taking Your Computer Security Seriously? Last week we celebrated the tenth anniversary of 9-11. It seems that as time goes by we become more and more complacent. An orange alert doesn't mean much to us anymore. This same … Continue reading
Posted in Computer Security Tagged Anti Virus, Bad Guys, Complacency, Computer Check, Computer Dealer, Computer Laptop, Computer Security, Corruption, Excuse, Home Computer, Ipad, Local Computer, Natural Disaster, Necessary Precautions, New Software, Passwords, Power Outage, Software Applications, Technology Computer, Tenth Anniversary Leave a comment


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- Cooking Time:
- Servings:
- Preparation Time:
- 3 cups cake flour
- 1 tsp. salt (optional)
- 2 tsp. baking powder
- 2 tsp. baking soda
- 2 tsp. ground cinnamon
- 1 tsp. ground ginger
- 2 cups sugar
- 1 1/2 cups vegetable oil
- 1 tsp. vanilla
- 4 large eggs
- 8 oz. crushed pineapples, drained
- 2 cups finely shredded carrots
- 1/2 cup pecans
- Heat over 350 degrees grease and flour 3 8" round pans, 2 10"round pans or quarter sheet pan(the pan should have 2" sides); set aside.
- Sift together 1st six ingredients; set aside.
- In another bowl mix sugar, oil and vanilla, stirring well. (This part can take place in your mixer)
- Alternate adding eggs one at a time and dry ingredients to sugar mixture, blending well add pineapple; mix well.
- Stir in carrots and chopped nuts.
- Pour into prepared cake pans.
- Bake Layers until pick comes out clean about 40 minutes (gas oven).
- Cool on rack 10 minutes remove from pan and cool completely on racks.
- Frost with Cream Cheese Frosting
NotesMy Sire loves Carrot Cake and this is the formula that I use to make it, for his birthday this year we brought some of this cake to an after party and a few friends got a taste, it was a hit and now I wish to share it with them and anyone else.
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More Information on the TMG Bi-Turbo Lexus LS
A Lexus Love Story
Lexus Ranks Fifth in 2013 J.D. Power APEAL Study
Wald Releases Lexus LS F SPORT Executive Line Body Kit
Lexus LS Tops J.D. Power's 2013 Initial Quality Study
Speedhunters Reviews the Lexus LS 600h F SPORT
Lexus LS 600hL Road Trip Through Northern California
Tommy Kaira Releases Lexus LS F SPORT Body Kit
New Photos of the Lexus LS 600h
Lexus Enthusiast is an independent website, and NOT affiliated with Lexus. All Lexus logos, trademarks, service marks and copyrights are solely and exclusively owned by Lexus.


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Why Spend More on a Hotel and Get Less?
Sunetha Properties
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Contact us
Sunetha Properties
165 N. Pagosa Blvd, (PO Box 2366)
Pagosa Springs
Colorado 81147
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Office: (970) 731-4344
Toll free: (800) 365-3149
Vacation Rental Information
August, 2011 We enjoy the people who work at Sunetha very much, they are competent, helpful and friendly
the Hermanns, Texas
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October, 2012 Sunetha was wonderful to deal with, as usual.
New Mexico
New Mexico
September, 2012 This is a comfortable condo, nicely furnished, clean, with a beautiful view of the mountains. Sunetha is wonderful to interact wit...
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New Mexicp
March, 2013 Our entire experience with Pagosa Springs, Sunetha Properties, Wolf Creek, and 1 Lil-rabbit Cabin was awesome. The kids and I are alrea...
Bill Dudley, Texas
Bill Dudley, Texas
April, 2012 The condo was clean. Everything worked. Check in was easy as was checkout. No surprises. What we expected, we got. We were able to con...
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the Hills, Arkansas
August 7, 2013 This is a very nice property with beautiful views of the mountains...nice privacy...very good response from Sunetha Properties and...
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Austin Texas
We had a great trip to Pagosa.
We stayed at a great 2 bedroom condo close to the Golf coarse.
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We stayed at a great 2 bedroom condo close to the Golf coarse.
The staff at Sunetha helps find lots of fun things...
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July, 2013 We spent two weeks in Pagosa Springs, CO. Part of the time, my husband and I were joined by our children and grandchildren. The house was...
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January, 2013 We shared this comfortable home with my brother's family, and it was a home away from home. The location was convenient to activities ...
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Stephanie Eats Lafayette with Jolie's Louisiana Bistro!
There is absolutely NOTHING better than our cuisine here in Louisiana, and especially Lafayette! People come from all over the world to partake in delicious treats that we sometimes take for granted. We are the luckiest people alive to have fresh, local food at our disposal