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Book your room at Residence Inn by Marriott Savannah Midtown
Studio, 1 Queen Bed with SofabedMax Occupancy: 4 guests (up to 3 children, 3 infants)
Standard Room, 1 BedroomMax Occupancy: 4 guests (up to 3 children, 3 infants)
Hotel with an indoor pool, in Savannah (Midtown - Abercorn)
This hotel is located in Savannah (Midtown - Abercorn), close to Twelve Oaks Shopping Center, Abercorn Walk, and Candler Hospital. Also nearby are Chatham Plaza and Oglethorpe Mall.
Hotel Features
At Residence Inn by Marriott Savannah Midtown, recreational amenities include an indoor pool and a spa tub. The hotel also features complimentary wireless Internet access and dry cleaning/laundry services.
Room Amenities
In addition to kitchens and complimentary wireless Internet access, guestrooms feature complimentary high-speed (wired) Internet access along with sofa beds and refrigerators.Information missing or incorrect? Tell us!
At your hotel
At your hotel
In addition to an indoor pool, Residence Inn by Marriott Savannah Midtown provides a spa tub and a fitness center. High-speed wireless Internet access is complimentary. Business-related amenities at this 3-star property consist of a business center and meeting rooms. Guests can enjoy a complimentary breakfast. Event facilities measuring 380 square feet (35 square meters) include conference space. This business-friendly hotel also offers barbecue grills, coffee/tea in the lobby, and complimentary newspapers in the lobby.
Residence Inn by Marriott Savannah Midtown is a smoke-free property.
- Fitness facilities
- Express check-out
- Express check-in
- 24-hour front desk
- Dry cleaning/laundry service
- Barbecue grill(s)
- Coffee/tea in lobby
- Free breakfast
- Conference space
- Total number of rooms - 66
- Laundry facilities
- Number of floors - 3
- Safe-deposit box at front desk
- Conference space size (meters) - 35
- Smoke-free property
- Number of buildings/towers - 1
- Spa tub
- Indoor pool
- Business center
- Complimentary newspapers in lobby
- Elevator/lift
- Free Wi-Fi
- Meeting rooms
- Year Built 1996
- Conference space size (feet) - 380
- Complimentary reception
- Tennis on site
Stay connected
Available in all rooms: Free Wi-Fi , Free wired high-speed Internet
Available in some public areas: Free Wi-Fi
In your room
- Coffee/tea maker
- Air conditioning
- Climate control
- Phone
- Refrigerator
- Microwave
- Cookware, dishware, and utensils
- Kitchen
- Daily housekeeping
- Hair dryer
- Iron/ironing board
- Desk
- Sofa bed
- Cribs/infant beds available
- Dishwasher
- Stovetop
- Free Wi-Fi
- Free wired high-speed Internet
Eat and drink
A complimentary breakfast is offered.
An indoor pool and a spa tub are on site. Other recreational amenities include a fitness center.
The recreational activities listed below are available either on site or nearby; fees may apply.
- Golfing nearby
- Hiking/biking trails nearby
- Volleyball on site
- Basketball on site
To make requests for specific accessibility needs, complete the "Special or Accessibility Requests" section of "Trip Preferences" when you book your hotel.
- Accessible parking
- In-room accessibility
The fine print for Residence Inn by Marriott Savannah Midtown
When you arrive
Check-in time starts at 4 PM
When you leave
Check-out time is noon
How you can pay
Your pets
Pets allowed
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
- Pet fee: USD 100 per stay


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On the Radar: opencroquet.org
When Chris Jowaissis points something like this out in a session, in an IM to me and notes it on the Technobiblio Blog, it's one to keep on your radar:
From the bit I've read, it's the beginnings of what may become a 3-D collaborative online environment. Imagine, if you will, a cyber library think tank populated by all of our colleagues. There we might create and enhance learning, services and future initiatives. Wowza! The LiB is right: I'll need to get a stylish avatar to move through these new spaces!

subset: commoncrawl


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Gordon joined Cavendish Corporate Finance in 2009 to lead coverage of the healthcare sector. Gordon has eleven years experience of advising healthcare companies, both public and private, on a range of transactions and financial products.
Gordon studied Pharmacology at the University of Aberdeen followed by a PhD in Pharmacology at Cambridge University.
Gordon qualified as an ACA with Arthur Andersen where he worked in the Healthcare Corporate Finance team in both London and New York. Gordon spent five years in Citigroup's healthcare team working in both New York and London. Gordon led the life science team at Deloitte Corporate Finance and Healthcare team at ING prior to joining Cavendish.
The Cavendish Chemicals Group focuses on the sale of businesses in the chemical and related sectors, both manufacturers & distributors.
The Cavendish Healthcare Group focuses on the sale of businesses in the healthcare sector.
Linda , Gordon and the team at Cavendish were superb. They managed a competitive sale process and generated interest from international buyers from the broad media and healthcare sectors.
Dr Wayne Phillips, CEO of Double Helix
Cavendish Corporate Finance is delighted to announce the sale of leading thermo logistics firm Polar Speed to the world's largest logistics company UPS. Founded in 1996, Polar Speed specialises in...
Cavendish Corporate Finance is delighted to announce the sale of Barbican Dental Care to Bupa, the UK-based international healthcare group. Barbican Dental Care is a specialist corporate dental...


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Get Your Motors Running
Have you ever experienced the exhilaration of trying a new sport skill and getting it right on your first try? Maybe it was your first attempt at springing a handstand in gymnastics, a forward-pike dive from the 3-meter board, or connecting with your titanium three-wood for a 200-plus-yard drive with a slight fade.
As you read these athletic feats do you think, "I could never execute those skills on the first try (even in my dreams)?"
Most of us don't have enough natural athletic talent to accomplish these skills, unless we were given intensive instruction and a lot of time to practice.
In fact, about 90 percent of human beings are not among the motor gifted. Most mortals are not going to be able to watch an expert demonstrate it and then "just do it." Unfortunately, this reality can be frustrating, especially for young campers.
How often have you heard camper say, "Oh, I could never do that, I'm just a klutz," or watch someone who fails on a first attempt and then just gives up in disgust or shrinks from embarrassment?
Thankfully, most camp instructors are positive, encouraging, and persistent. Some campers who are about to quit can be coaxed back into trying again.
But why put campers in a position where they are at risk of failure and embarrassment? Camp should be a confidence-building experience and that's where the science of motor learning can make a difference.
Motor learning scientists have studied how the brain acquires and refines complex movements like throwing, catching, striking, or jumping. What they have found is that human beings move through three phases of motor learning to master a motor skill.
If a camp instructor designs learning activities with the principles of these learning phases, campers will have a much greater chance to enjoy and improve their skills.
Phase One: Picture It
It is very important for the beginner to have a picture of what a skill is supposed to look like. Most instructors instinctively know that.
However, there are common errors that instructors can make in this learning phase that can actually set a camper up for failure.
One of these errors is for the instructor to demonstrate the skill while talking through a complex series of mechanical instructions. Too much information is extremely difficult for most beginners to process.
The campers' nervous systems are actually coding the information about what they are seeing during the demonstration. The complicated verbiage by the instructor can make this coding very spotty and confusing in the camper's brain and when the camper tries to use this code to perform the skill, the results will usually not be smooth or accurate.
Another common error is to pick a complicated skill like a tennis serve and ask the campers to observe several complex motions, all at the same time.
Breaking down the tennis serve into the weight transfer, the toss, the cocking motion, the striking motion, and the follow through, will make learning a complex skill a more successful experience.
Keeping it simple is definitely underrated. Working without a racquet or a ball and even ignoring the service box and lines can help the campers develop the correct motion at the initial stage of learning.
Phase Two: How Does it Feel?
As the campers begin to experience success and begin to put together the correct movements, you can strategically give them simple, kinesthetic cues to improve their performance.
When students are in phase two of learning the tennis serve, you can discuss how they should feel as their shoulders rotate, their hand follows through on the ball toss, or the position of the racquet at the point where they strike the ball.
If feedback on these kinesthetic cues is delivered immediately, it can help the campers develop an idea of what it feels like to execute correctly.
They can eventually use this kinesthetic sense to give themselves their own feedback about what they are doing correctly and why they still need to adjust.
During this "how does it feel" phase, the camp instructor needs to design activities that addresses two important factors: Keeping the task easy enough for each camper to perform at least at a 50 percent success rate and giving each camper as many opportunities as possible to practice and repeat.
The difficulty of the task will depend on the skill level of the campers and how creative the instructor can be. Optimizing the number of opportunities for practice can be more challenging, depending on the size of the facilities, the availability of equipment, and the stamina of the campers.
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If you have already used customized toolbars and menus, you know how useful they can be. Now imagine being able to save various customized settings in different templates or documents.
Suppose that you were developing a template that would be used by many people in your organization. It would be useful to include a toolbar with the buttons they would need to use the most when working with the template.
To continue reading this lesson on your own, click the Next button.


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Next time you're sending something fragile through the mail (or if you find yourself planning a move), save your empty milk cartons to use as packing material. Wrap the fragile item (say ornaments or vintage jewelry) in a layer of bubble wrap and nestle it into the milk carton. The sturdy sides will keep it from being squashed inside the […]
more about: moving
A New Use for a Milk Carton
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Yesterday, for the first time in my life, I moved residences using a moving service. All of my previous moves were from home to college or college to home, or a couple of times between apartments that were a 2 minute drive apart. Well, and the major move from Kansas City to New York, which consisted of two suitcases, and […]
A New Chapter in Our Story
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Today our house in suburban Boston—the one my husband and I bought a year after we married—goes on the market. The "For Sale" sign in my front yard is more than an indicator to our neighbors and potential buyers; it's a physical symbol of the big changes that lie ahead for my family and me. We're writing a new chapter in our collective story and it officially starts today.


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Rasheed Wallace comeback rumor, and my reaction
According to Stephen A. Smith, Rasheed Wallace plans to come out of retirement to rejoin the Celtics. Actually, according to Stephen A. Smith, I'm sure it was more like, RASHEED WALLACE PLANS TO COME OUT OF RETIREMENT TO REJOIN THE CELTICS!! (Sports Illustrated)
Smith said that the Celtics counter the Heat's athleticism with "brute size" and Rasheed Wallace will come out of retirement to come back to the Celtics.
Smith said Wallace told him that's the plan, because he wants another shot at the Lakers in the NBA Finals.
My first thought is to completely dismiss Smith's latest bit of reporting. The Celtics already have three centers, and Perk (a.k.a. the fourth center) was cleared to practice this week. The Celtics do plan to counter the Heat's athleticism with "brute size," but they also (hopefully) plan to counter with "basketball players who still have pulses." Sorry, but Rasheed Wallace doesn't count as one of those. He'd also be the Celtics' 16th player, when there are only 15 roster spots.
Likely, Sheed's been sitting at his house, chilling. His gut's probably the size of mine (which is no good, especially for a professional athlete), and I'm sure he's just as likely to bomb ill-advised three-pointers as he was last year. We had enough of 'Sheed after one season, right? Right???
But there's a little part of me that's saying, "It seemed improbable (impossible?) when Smith reported that Lebron James, Dwyane Wade and Chris Bosh were all going to end up in Miami, but (even though he somewhat backed off his original report) they did. Smith was right."
Can he be right again? Just say no. Please.
A Sheed-Jermaine O'Neal combination would leave me in one of three places: A) in the hospital after a heart attack, B) in a grave after a very premature, heart attack-induced death, or C) in prison after a double homicide. That's it. Those are the only three options.
Quite Frankly, I hope Stephen A. Smith is talking out of his ass. Retirement don't lie?
11 Responses to "Rasheed Wallace comeback rumor, and my reaction"
I'd be all for it if:
1. Sheed was in shape and did not need extra time to get in such
2. He passed a 'team' tryout whereby the players judge his readiness (head too)
Sheed hates the Lakers and that motivation may be the very thing (and wanting to play with the current crew with obviously liking their chances for a title) that would have him come in ready to play. You can't tell me he's forgotten how to play defense, rebound (needed) or shoot in 7 months. The whole equation of whether or not to bring him back is his health+shape+head and if he passes the player's (KG/PP/RA/Shaq/JO/RR) test then that should be good enough for everyone else. Send SE to Maine for the spot needed. Go Cs… can you beat the Kings???
Like or Dislike: 0 0
Why not? I can't see Baby Davis tearin it up while KG is gone, eighter. Can't Sheed play power forward, anyways? If we could throw Perk, Shaq and JO on Bynum, we would have a little more athlethic KG and Sheed on Gasol. Baby couldn't guard Gasol, he's too small. Send one of the rookies down, and bring Sheed in? Can't be that bad…
And Sheed deserves a little credit for what he did for us in the playoffs, just sayin.
Like or Dislike: 0 0
cut J.O , yep i said it not sure sheed is in shape to be better, but last seasons playoff performances were 100X better than anything J.o has done the last three seasons, nevermind this year where he is hurting more than playing.
Like or Dislike: 0 0
trade JO and nate for a 9mil player and then sign sheed for the minimum with the opening..
Like or Dislike: 0 0
@Jay…face it, you just don't want or like him. Who knows what kind of shape he is in? That's why he should have to earn his way onto the team not just be given a contract. Maybe this was his plan all along? And he sure shot and played fine in the finals. Trade Nate for cash and use it to sign Sheed. Give Bradley NR's time as NR sure isn't showing he can deliver much. Go Cs…
Like or Dislike: 0 0
Why not? bring him back! erden NEEDS to have shoulder surgery and 'sheed would fill in fine for him in a limited role of like 7-8 minutes a game. also if you've watche the last few games you see big baby getting owned by taller players and yeah that'll be better when kg gets back but kg cant stop them fo 35-40 minutes a night and they take advantage of big baby. so sign himlet him play a limited role and then when we play the tim duncans and carlos boozers throw kg and sheed at them all game.
Like or Dislike: 0 0
So you want another player like JO that doesn't care about winning (or running the floor)? You want a guy who constantly heaves up three point shots (disrupting or ignoring the offense) at a piss-poor percentage and who is therefore never close to the basket for an offensive board? You want a guy who whines about every call, pissing off the refs and giving the opponents free techs? A guy in short, who thinks he is more important than the team and doesn't respect the game.
I've been a C fan my whole life despite growing up 30 miles from Philly, and I've watched virtually every televised game (even when they were horrible). Before that, I listened to every game on radio. In all that time, only two or three players continually hurt the team, by their playing style, lack of effort, attitude and selfishness. Sidney Wicks, Curtis Rowe and Rasheed Wallace are at the top of the list.
I$$$$$Rasheed is a despicable player, a terrible influence for the young players and he makes me want to jab needles in my eyes.$$$$
He's long, he used to be athletic and he can still shoot a bit, but he either can't or won't hustle. He doesn't play like a Celtic, he doesn't play like a winner, and bringing him back would be a terrible mistake.
Like or Dislike: 0 0
@banner 18 and Jay… So his performance in last year's finals was what? Worthless? You can never have too many bigs especially going up against the Lakers (which we all hope for). You think SE can handle Gasol or contribute? No, he will not even play. As a Celtic fan since 1960 I can honestly see why everyone hates on Sheed but when it mattered most last year in Game 7 he stepped up and delivered 11pts and 8 rebs. As Riley says "no rebounds, no rings" I have to believe that – if in shape and the team players agree – that Sheed could be a valuable asset to have come the playoffs. And Davis has shown he cannot guard taller players, or at least he hasn't learned how to use his bulk yet to do so. Go Cs…
Like or Dislike: 0 0
Rasheed is a valuable player. Ball don't lie. Rasheed shines in the playoffs. It would be great to see him help the Celtics take down the Lakers.
Like or Dislike: 0 0


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Unstoppable Gorg doffs it's cap to 1950's sci-fi films and does a bloody good job of that! A classic tower defense game with the twist of moving towers. PS the aliens do not come in peace!
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Information about study group sessions from prior academic years is available. Click the semester listing on the menu at left to view study group information from that semester. Each session listing contains all the information for that session including all relevant readings and presentation slides


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1,801 Reviews
Average Customer Review
Share your thoughts with other customersCreate your own review
639 of 664 people found the following review helpful
5.0 out of 5 stars Games like this are the reason I own a Wii!!
I have been playing video games since the Atari 2600, and was a kid during the Nintendo Entertainment System era. Some of my fondest memories involve one iconic set of characters: Mario, Luigi, Toadstool, and Princess Peach. Over the years, games have changed (some changes for the good, and others...not so much), but I love that the Mario series have stayed true to...
Published on November 16, 2009 by A. Jefferson
57 of 66 people found the following review helpful
3.0 out of 5 stars Fun, but not for the whole family.
Nintendo markets this game as a "family game" which is deceiving in my opinion.
It's a fantastic game. Beautiful, creative, and very challenging. But it's far too challenging to be considered "fun for the whole family", unless your whole family are expert gamers. The game is challenging for one experienced player, but when you add more players the difficulty...
Published on November 3, 2010 by Dylan T. Gladstone
Most Helpful First | Newest First
639 of 664 people found the following review helpful
5.0 out of 5 stars Games like this are the reason I own a Wii!!,
A. Jefferson (Long Beach, CA USA) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: New Super Mario Bros. Wii (Video Game)
I have been playing video games since the Atari 2600, and was a kid during the Nintendo Entertainment System era. Some of my fondest memories involve one iconic set of characters: Mario, Luigi, Toadstool, and Princess Peach. Over the years, games have changed (some changes for the good, and others...not so much), but I love that the Mario series have stayed true to their roots. Every Mario game that I can think of has stood the test of time, and has served as a model to countless other games. However, despite being one of the best game franchises around, one component was always missing: multiplayer. Sure, previous SMB games had a "2 player" option, but all you were able to do was pass around the same joystick, or take turns using 2 joysticks. The idea of 2 characters on screen at the same time seemed strangely impossible for these games... and why Nintendo wasn't able to make this happen sooner than 2009 boggles the mind. But, having spent 7 or 8 hours playing New Super Mario Bros yesterday, I don't care why or how they were able to finally do it...because this game is an absolute blast to play!
As soon as the game starts, you start to get an idea of just how great this game is going to be... especially if you have played Super Mario games before (and cmon...who hasn't?!?). Everything looks very familiar, but in a good way. The game really feels like they took some of the best ideas, bosses, levels, and music from each of the Mario games and retooled them for NSMB Wii (New Super Mario Bros Wii). In fact, it feels mostly like Super Mario World and Super Mario Bros 3 rolled into one, with a little bit of Super Mario Galaxy thrown in as well... and that, my friends, is an AWESOME combination! Like I mentioned earlier...I have played hundreds...maybe thousands of video games in my time. And this game ranks right up there with the best of them. It is, in my humble opinion, on par with Super Mario Bros 3, which has been rated by numerous gaming sites as the best game of all time. Playing the game for the first time, there were lots of "oohs and ahhs", plenty of mischievous giggles, lots of punching and name calling (see multiplayer), and even several times where one of us paused the game just to point out how great this game is. I hate to gush over this game, but it really is a work of art. It's easily one of the best games I have ever played, and certainly one of the best available on Wii. Here are some of my observations about it:
Old Skool SMB: Mario games are good, and they work. Period. This is one series of games that doesn't need to be retooled, revamped, updated, or changed dramatically in order for it to compete with the likes of Modern Warfare 2. In fact, there really is no competition for Mario games. Historically, they sell, are highly rated, and have a long shelf-life. This game is no different. It is classic Mario at his best. There are some updates that make the game fresh and interesting, but it is mostly classic Mario 2-D action, and that is a good thing.
Music: Mario games have always had great music. Who hasn't found themselves whistling or humming one of the iconic Mario tunes? This game has some really cool new music, as well as some remixes/revamps of classic Mario music. When I found myself in the first of the Koopa Kid castles and I heard the original music from Super Mario Bros 3(??), I was ecstatic.
Multiplayer: For the life of me, I couldn't tell you why Nintendo was never able to incorporate some genuine multiplayer in a Mario game previously. But, add it they did, and it is great. The multiplayer component of Super Mario Bros Wii is really well done. There are some competitive modes where you and your friends (or opponents) are running through a level and competing to get the most coins, and it is really fun. But where multiplayer really shines is when you are actually playing through the games with a couple of your friends. All of you are on screen at the same time. When you hit one of the "?" boxes, 3 or 4 mushrooms may come out... or maybe 2 mushrooms and 1 Penguin suit...and you have a choice: Will we all go scrambling for the penguin suit? Or will the most skilled player just take a mushroom suit and leave the penguin suit to the others? Or, will I scramble and get all of the mushrooms and the penguin suit, leaving my teammates out in the cold? I tried all of these scenarios, and it was pure joy to see the look on my friends faces either way! You see, the multiplayer can be either competitive or cooperative. There will be times where getting a big coin or a 1-up will require that you cooperate...maybe I will need to pick up one player and hold him over my head, and then another player will bounce off his head to get the 1-up. Or, maybe there will be a player that I want to give some grief... so I can pick him up and throw him down a pit or in the lava... or I can throw a green shell at him. There will also be times where you are all trying to accomplish something (like jumping across a lava pit), and because we are all scrambling and trying to save our own skin, one player will bounce off the other's head, giving themselves a boost up and over the lava, but sending their friend to their death. As you can imagine, the cooperative multiplayer would FREQUENTLY and unexpectedly become competitive, and there was no shortage of amazed/shocked looks back and forth (i.e "Dude... I cant believe you just did that!!"), punches in the shoulder, name calling, calling "dibs" on power ups only to be disappointed, and laughing ranging from a mischievous giggle to rolling on the floor in stitches. When we were playing, one guy even got really upset and went home! LOL. It was one heck of a fun afternoon! Once the sore loser left, we started cooperating more and competing less, and it was equally fun. Almost equally anyway...
Difficulty: I hate easy games, and I hate short games. I especially hate short and easy games. This game is neither. From what I have experienced so far, this is one of the most challenging Mario games I have ever played. It isn't necessarily HARD...anyone can pick up New Super Mario Bros Wii and begin playing. That is the case with every Mario game. But it is challenging. You will die...a lot. Especially when playing multiplayer, since frequently one of your teammates will do something that sends you to your end on accident. Plus, the difficulty really starts to ramp up in some of the later worlds/levels. Also, there are 3 hidden achievement coins in each level, as well as these special "star" coins that you can go out of your way to find...and getting to some of these can be a real challenge. I estimate that it will easily take 20+ hours to complete this game... and even once it is done, it will be a blast to start over and play again. And the truth is, Mario games are always long and fairly difficult... I never did beat Super Mario 2! I think this game is going to have a long shelf life at my house!
I will spare you any more gushing details about this game. Clearly, I enjoyed it immensely. If you own a Nintendo Wii, you should own this game. If there was ONE Wii game I would recommend you buy, it would be this one. If you are considering buying a Nintendo Wii because you like this game...I guarantee it will be worth it. This game is destined to be a classic, and it would be a shame to miss out! Here is my personal rating for the game:
Gameplay: 10/10
Presentation: 9/10
Sound/Music: 9/10
Multiplayer: 9/10
Difficulty: 10/10
Lasting Appeal: 9/10
Overall: 10/10
206 of 232 people found the following review helpful
5.0 out of 5 stars It's Super Mario Bros. 1 through 3 and Super Mario World Combined!,
A.B. (USA) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: New Super Mario Bros. Wii (Video Game)
It's a blast from the past. In the 80's you probably played Super Mario Brothers on the original Nintendo Entertainment System. Over 19 years have passed since the last 2D-side scrolling installment of the Mario Brothers Series was released on a gaming console, Nintendo now brings you New Super Mario Brothers Wii.
This game is based off of what Nintendo started in 1985. The game play is very similar to Super Mario Brothers 3 and World (SNES). There are One to Four players. This time around Nintendo has you all playing together (cooperative or competitive) - alternating version is not available - no need to wait for your turn to play. You can play as either Mario, Luigi, or 2 different Toads.
This game goes back to Nintendo's and Mario's roots for what jump started the video game industry. If you are familiar with the series you will find many things reminiscent of past mario games, for example:
8 Worlds : SMB, SMB2, SMB3
Flag Ending: SMB
Riding Yoshi: SMBW
Maps for World: SMB3, SMBW
Item House: SMB3
Saving Princess Toadstool: SMB, SMB2, SMB3, SMBW
Pipes: SMB, SMBW
Half Way Save Point: SMBW
Koopas Castles: SMB3, SMBW
Items: Mushroom, Firepower, Star
All the characters are back from Bowser to Goomba's, Bullet Bills, Chain Chomps and more.
Game play is the same from earlier versions of Mario Bros series.
New things include:
Add or remove multiplayers while you are playing a game -- no need to quit because someone is tired of playing, add them back in when they want to play or when people come over.
Propeller mario -- shake wiimote to propeller into the sky.
Penguin Mario: Move more freely in water and on ice -- shoot ice balls. Belly slide on snow to kill enemy's.
Ice Mario: Freeze enemy's and use them as a block to jump on.
Star Coins: Use these to unlock hints for each level in Peach's castle.
Super Guide: Die 8 times in one level and watch how to beat it or let the computer beat it for you and move on.
Multiplayer Mode: New as you can lock yourself in a bubble if your friends can not get through a tough section -- and you unlock yourself out of the bubble when you want to play again.
If you die, you come back if you have remaining lives to help the team.
New Modes: Coin Battle -- battle in a level to get most coins.
Free for all -- play any course with your friends.
All in all this game is great if you are new to the Mario Francise, a casual gamer, fan of the original Mario series, multiplayer gaming, and want to have some old school fun. I recommend this game to everyone who owns a Wii. This is what Mario Should have been the first time around. Simply Amazing.
134 of 153 people found the following review helpful
5.0 out of 5 stars THIS is how you make a throwback.,
K. Gray "you know, that guy" (Oneonta, NY United States) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: New Super Mario Bros. Wii (Video Game)
The only really bad thing about New Super Mario Bros. Wii is the excessively long title. Nintendo could have been justified in simply calling this game Mario Bros. 4 or Super Mario World 2, because it fits right in with the legendary series of 2D games from the NES/SNES era.
Mario is one of a very few characters who survived the jump from 2D to 3D. Mario 64 was revolutionary, and Super Mario Galaxy even more so. So it might seem odd that Nintendo would go back to a traditional side-scroller in the midst of 3D gaming. I for one am glad they did. Yes, there is something to be said for the nostalgia factor: the game goes out of its way to reference previous games in the Mario series, from the enemies to the music. But make no mistake, this is a NEW game with NEW, very CHALLENGING, levels. It may come as a surprise to those who were introduced to Mario via Galaxy or New SMB on the DS just how much harder this game is compared to those. NSMB Wii has a difficulty level on par with Mario 3 or Mario: The Lost Levels (aka Mario 2 in Japan). This game is relentless with agressive enemies, tricky platforming, and those classic secret areas that you can often see but can't fathom how Mario can reach them!
The gaming community has been very nervous about this game's new feature that allows you to "skip" a level after dying eight times. Will this create a culture of gamers who cheat and don't get to feel the sense of accomplishment that those who stick with the game for hours upon hours honing their skills? To that I say, relax. If you don't want to use the feature, you don't have to. Further, the feature doesn't show you how to reach all the secrets in the level. It's not an instant "I Win" feature. Anything that allows game designers to make creative levels without fear of holding back because they might make the game to hard is a good thing.
The multiplayer feature of this game is frantic and fun. It's an interesting mix of collaborative and cooperative play that works great. Added games like Coin Battle and Free for All make this a very complete package.
This game should herald a new beginning for 2D games. With a market saturated with FPSs, I for one am glad that there's still a company making "traditional" platformers and realizing that the gaming past can still influence the future of gaming.
25 of 26 people found the following review helpful
5.0 out of 5 stars Fun for both of us,
Jeff W. Lingwall "ehcmu" (Pittsburgh, PA) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: New Super Mario Bros. Wii (Video Game)
My wife and I have played through worlds one and two, and we are both really enjoying the game. The game is a very good combination of challenge and fun, and we've found ourselves laughing out loud at the fun and intensity of the experience more than once.
57 of 66 people found the following review helpful
3.0 out of 5 stars Fun, but not for the whole family.,
= Fun:4.0 out of 5 stars
This review is from: New Super Mario Bros. Wii (Video Game)
Nintendo markets this game as a "family game" which is deceiving in my opinion.
It's a fantastic game. Beautiful, creative, and very challenging. But it's far too challenging to be considered "fun for the whole family", unless your whole family are expert gamers. The game is challenging for one experienced player, but when you add more players the difficulty spikes as players get in each other's way strugging to reach the goal.
I'm a "hard core gamer" so I love this game and I continue to play it, but the rest of the family threw in the towel before we reached the second world. This is "old-school Mario", brutal and unforgiving. A better choice for a family game on the Wii would be one of the Mario Galaxy games, or Kirby's Epic Yarn, but unfortunately they only support two players. If only Nintendo could have toned down the difficulty it would have really been "fun for the whole family".
So if you're an expert gamer, read my review as a 5 star. If you're a family of casual gamers looking for a fun title you can all enjoy together, then either rent this first, or steer clear of it.
22 of 24 people found the following review helpful
5.0 out of 5 stars Fun for everyone...,
G. Elrod (Oklahoma City, OK USA) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: New Super Mario Bros. Wii (Video Game)
I have to say, this is the most enjoyable game I've purchased in a long time...and I purchase a lot of games.
While I have not yet finished the game, I believe I've played enough of it to give an accurate review.
I purchased this game as a more family-oriented title, believing it to be something my wife (who has not played a video game since the Super Nintendo) might enjoy. As I would describe myself as a "hardcore" gamer, I had low expectations as to how much I would get out of the game. I was pleasantly surprised.
The true charm of Super Mario Bros. Wii is that it brings something for everybody to the table. My wife enjoys the simplicity of the controls. Her first observation was "I love it! I can play a game with only two buttons." I, on the other hand was happy to find the game to be fairly challenging, despite my wide range of experience with platformers.
While the single-player mode is basically what you would expect from a Mario game...a challenging but straight-forward platformer, where the real excitement comes in is when you start up multiplayer. With more than one player, Super Mario Bros. Wii will have you completely frustrated, yelling and laughing all at the same time. Even if you have completed a level a dozen times in single-player mode, it becomes a completely different challenge when another player is on-screen, constantly getting in the way.
We find ourselves pausing at the beginning of a level to strategize exactly how we will attempt to get past a particularly daunting obstacle. Should we both go at the same time and risk bumping into one another, or should one of us take the lead while the other holds back and waits? Often the constant disarray devolves into a game of Super Smash Bros...we lose focus on completing the level and instead try to knock the other person to their death out of pure malice...content on completing the level individually after ridding the screen of the added obstacle, "Player 2". Because of this, even the "Co-Op" game can become a competition of sorts.
In conclusion, I would highly recommend this game to "casual" and "hardcore" gamers alike...you will certainly get plenty of mileage out of it. It's fun to play with friends, family, or alone and is challenging without being frustrating.
33 of 38 people found the following review helpful
5.0 out of 5 stars Mario Bros at its best!,
= Fun:5.0 out of 5 stars
This review is from: New Super Mario Bros. Wii (Video Game)
New Super Mario Bros Wii is an experience that every fan of the classic 2D Mario games may want to purchase and play. It features the same sort of game style that we have come to expect from all of those classic Mario games and combines most of their mechanics into one game. It uses mechanics that were seen in Super Mario World 2 with the ability to ride Yoshi, some of the music choices from those games, some of the level designs and mechanics from Super Mario Bros 1, 2, and 3, and uses their music. It is loaded with so many references and uses of enemies, items, and mechanics that it brings a smile to my face everytime I play through a level.
Playing the game is really quite simple. First there are three modes of gameplay; the main story in which up to 4 people can take control of the characters (Mario, Luigi, and two toads), and progress through the levels (even with more than one player, the levels can be progressed through and unlock more). There is a free for all mode in which everyone is competing for score, and a coin battle mode in which you compete for score. Free-for-all and coin battle only work on stages that have already been cleared.
The game is essentially easier with one player for one doesnt have to worry about other players pushing them into obstacles nor do they have to worry about what the other players are doing or the number of powerups they take from you. There are some benefits such as being able to ground pound simultaneously to clear the enemies off the screen, or jump on each other to read greater heights. It can be fun with more people if everyone is on the same page and not just throwing each other around and pushing obstacles into them (and its a great crutch to use since it essentially equates to at minimum of 5 lives per player on screen if a level is that hard). For single players there is a super guide function which has Luigi take over and complete the level for you, if you die eight times on a stage.
Control wise, there are two styles of play, single wii-remote and wii-remote and nunchuk. Controls are easy to grasp and I wont go into detail here, but there are what I consider waggle controls (shake the Wiiremote and the character will spin to go a little bit further when making a jump, shake it to move closer if you are floating on a stage, and lastly, shake it to lift obstacles). The controls are easy to grasp and not too difficult.
Presentation wise, the graphics are excellent for the game and get the job done. Sure it isnt a game that is graphical defining on the Wii but they do look crisp and clear for a game set in the Mario Universe. Most of the good looks here is the chance to see nostalgic enemies and environments in a new 480p light. Soundwise, nothing new hear in terms of sounds for the Mario universe, Mario and Luigi appear to have the same soundbites (Toad sounds just the same as they were in Super Mario Galaxy), songs sound either remixed from their classic counterparts or are all memorable. Nintendo seems to have delivered a great experience in terms of presentation here.
The bottom line is that NEW Super Mario Bros Wii is an excellent addition to the Mario Universe and brings back the feelings of odd with the series. The gameplay is excellent, being able to play with friends on these levels is a great experience (locally, though the lack of online co-op for this is questionable though not worthy of scrutiny) but doesnt leave people who have no one to play with lacking the ability to complete the game, and the presentation Nintendo offers us here in terms of music and graphics is worth its weight in gold. For those who havent bought a Wii game since Super Smash Bros Brawl (yes there are a few of us) as well as for those who are looking for an excellent single player and multiplayer experience on the Wii, New Super Mario Bros is a game to get.
Note: The Red case design and boxart is amazing and I hope Nintendo does more like it in the future
9 of 9 people found the following review helpful
5.0 out of 5 stars Best game that I own for the Wii,
Starsky (Dallas) - See all my reviews
= Fun:5.0 out of 5 stars
Verified Purchase(What's this?)
This review is from: New Super Mario Bros. Wii (Video Game)
We've had a Wii for about 2 years now and have never had this much fun playing a game on this system. Granted, we are not what you would call "gamers," but we do like to sit down and play some video games every now and then. I bought this for my fiance because she's loves all things Super Mario. She hasn't been able to put it down for longer than one day. She talked me into playing multi-player with her and now I'm addicted and can't stop playing.
The game is reminiscent of the Super Mario's from NES and Super Mario World, but with a few added twists/extras. With this game you can get a penguin suit and you can shoot not only fire balls, but ice/snow balls at enemies...oh yea, Yoshi's back too! There are also several challenges and mini-games throughout the game's levels that will keep the game relevant even after we beat it. The thing I like best about this game is that you can have up to 4 players at once on the screen. It gets a little chaotic, but is not overwhelming once you get the hang of it. Multiplayer actually makes the game more exciting and fun for all.
I'm keeping this review as short as possible, so overall, get this game if you are looking for a good video game that is just pure fun. I can think of one "flaw," and that is no online capability. It would have been fun to play with some friends that are far away over wi-fi, but the game is still worth the price of admission.
14 of 16 people found the following review helpful
4.0 out of 5 stars I hope Konami, Capcom, Sunsoft and of course NINTENDO read amazon reviews.,
H. Ruiz "har_dick" (Lansing, MI USA) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: New Super Mario Bros. Wii (Video Game)
I'm 31, meaning I played every Mario ever since SMB.
Pros (Pretty much what everyone else has said):
good old memories,
etc etc etc
Cons (Please, people of Konami, Capcom, Sunsoft, Acclaim, Midway and NINTENDO, READ):
They should release a whole new generation of 2D Games for Wii. I'm totally up and enjoy nowadays technology of the newsest and latest games, but some straight forward side scrolling games are needed too: say a new Contra, a new Super C, a new Castlevania, a new Megaman, TMNT, Ninja Gaiden, those classics. Maybe not Zelda, because Zelda is definetly a game that evolves and needs to evolve along with the console's evolution.
That being said, cons about the game itself:
TOO Easy, the game gives you too many resources (or I've gotten better at playing since 1991).
TOO Short, prolly like 1/3 of Super Mario World (or I've gotten better at playing since 1991).
These two reasons are why I give it 4/5 and not 5/5.
And lastly, at first, in gameplay the Mario charcter seemed a bit "heavier" than other Marios. It seemed that in SMB, SMW, etc, Mario was "lighter" and could run and sprint faster, but maybe that's just me.
Other than that, fantastic game. A lesson on the fact that sometimes sticking to the old stuff also works too.
6 of 6 people found the following review helpful
5.0 out of 5 stars New Super Mario Bros Wii...Fantastic! More Please Nintendo!,
livvie (Toronto, Ont) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: New Super Mario Bros. Wii (Video Game)
This is a great game. I was apprehensive because it looked very similar to NSMBDS [a game I don't have, but the music and 'gist' was the same], But it's not. (I've heard someone say this is "2" - but I don't think it is either]. This is the sequel to Mario World*. Hands Down. [Spoilers below]
Pros To Getting This Game:
1: it is really really fun. The minute you enter the first world, you hear the re-vamped soundtracks, complete with bopping Goombas and dancing Koopas.
2: Waggle Function thankfully kept to a minimum.
3: Deliciously Hard. Not too hard that you want to throw your Wiimote across the room, but that special mix of "this should be so easy, I can get this, why is can't I do... OHHHhhhh" that you want in video games.
4: Lack of "coasting: The one issue i HAD with Mario 3, and Mario World is that if you wanted, you can fly across the screen with a Pwing [M3] or with a Cape/Yoshi [World]. Not this time. PropellerMario has limited flight function, and while there is some Yoshi action - he stays behind while you move on.
5: Return of the Koopalings: I always wondered where they went.
6: Secrets Galore. There are several secret levels in a few worlds, matched up with secret exits where you couldn't BELIEVE where they are, and ... maybe.. other... secrets? to be found.
7: SINGLE PLAYER FRIENDLY! If you don't have anyone to play with [such as I], do not fret. Nintendo made this as fun for 1 person as it clearly looks to be for 4. :)
Cons. [not many]
1: I would have liked t be able to play this as ANY character. You are locked as Mario [as a single player], and just by looking at 2/3 players you HAVE to be Mario. If they are going to go to the trouble of introducing 3 playable characters, at least let the player choose who they want to be at any stage of the game.
2: Some of the secret hidden walls - a LOT secret. I know there is a way to tell; however, as someone who doesn't have NSMBDs.... not aware of them. Many of Lives were lost trying to find them.
3: Super Guide: I don't like this concept of if you die a lot, you can have Luigi play it for you [you still have to play it yourself to count though]. It just symbolises: LOSER! to me.. (Yes I've triggered it. but i've never used it).
4: Would have liked to have seen utalised the ability to use the classic controller. (of course, one can not waggle the classic controller - but, yeah, more games that lets you use it Nintendo would be great).
So not a lot of cons. Honestly - pick this up and play it. If you have ANY reservations; rent it, but take my word for it, just buy it.
I want to see more of these types of games, Nintendo... and maybe another Yoshi's Island WII!? :)
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i never in my life did bodyboard but i want to start im 1.81m(5.9) and 98kg(216 pounds) the board is 42'' i would be able to float? ...
Nick direct message me.
That's awesome
You can view the page at http://www.bodyboarder.com/content.php/1267-Pierre-s-Yellow-Bird-Express-(Video)
Been a while since I've been on here. Always always always Instagram. I thought id post some pictures of the first two boards. Going to be taking orders after Christmas. We can only do one or two...


text: Let's face it, with more and more content being created for the third screen (i.e. your cellphone, handheld, portable, multimedia device, etc. -- whatever you want to call it), it was obviously time for the Emmys to create yet another award for a new kind of small screen: the award for outstanding o


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What is your leprecaun name?
Find a Conversation
What is your leprecaun name?
|Fri, 03-01-2013 - 5:12pm
|Fri, 03-01-2013 - 5:13pm
Your Leprechaun Name Is: Fluffy O'Shamrock Top of the mornin' to ya, Patty!
|Tue, 03-05-2013 - 11:02am
Your Leprechaun Name Is: Hairy Rainbowchaser
Hahaha! This made me laugh. :)
|Mon, 03-18-2013 - 2:10pm
Well, I'm a day late for St. Patrick's theme name but I couldn't resist:
Your Leprechaun Name Is: Wee Rainbowchaser
This cracked me up since I AM short and therefore, a bit "wee" sized, LOL!


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German Shepherd Growth Chart
A German Shepherd growth chart is one thing I have been a bit reluctant to add to this website but I have found that some GSD owners are quite interested in this information, so here it is.
And here's the main reason I have been reluctant to add this in the past - because so many people, especially new owners, get so caught up in these numbers that they almost forget everything else about their GSDs growth. It's almost as if, in their zeal to raise their new puppy, that they become obsessed with matching these numbers and eventually become overwhelmed. Especially if their German Shepherd puppy does not match these numbers exactly.
RELAX! These numbers are only AVERAGES!
If you don't forget that rule, then you will be just fine. But if you get obsessed with the numbers that you see in the German Shepherd Growth Chart below and think your GSD puppy must match them exactly, then you will probably never be completely happy because I can almost certainly assure you that your German Shepherd Dog puppy will never perfectly match the numbers on this chart.
Why? Because the numbers on this German Shepherd Growth Chart are simply averages. Not absolutes! This is simply a basic tool to give you an idea what to expect as your Alsatian puppy matures. So if you can keep that in mind and not "flip out" if your GSD puppy doesn't match the numbers exactly then I think you'll do fine.
German Shepherd Growth Chart
Ref.: German Shepherd Dog F.C.I. Standard, MO. 166/23.03.1991/D
So how do you use this chart? If you'll look in the top blue row you'll find things such as age (listed here by months and based on the GSDs first year of life only), and weight (both by Kg and Lb and also by male and female). You'll also see a total % heading which shows a figure based on the size proportions of the dog at one year of age.
The blue column on the left is divided into numbers, 1 - 12, which correspond with the GSD puppies age (in months) at that time. So all you have to do is look down the blue column on the left and find your puppies age (in months) and then look to the right of that number, while staying in the same row, to see what the figures are based on whether or not your puppy is a male or female.
And these numbers will give you an approximation of what weight your GSD puppy should be at that particular age in months. Again, don't get upset if your German Shepherd Dog puppy does not match these figures perfectly. But if you do detect what you contend to be a huge difference then please feel free to contact your veterinarian for more advice. A check up to see how your puppy is doing health-wise and to make sure there are no underlying causes making this an issue would be a good idea too.
But, as a GSD owner, it is interesting to know about what to expect as your German Shepherd puppy develops, in terms of weight. Because this is one thing so many new owners especially seem to be surprised by. Some are overwhelmed, some just the opposite - especially when they read the findings on this German Shepherd Growth Chart.
Finally, let me take a moment to remind you of the typical size of a German Shepherd Dog as an adult too because this is so important to keep in mind as we continue to talk about growth and development of this fine animal and further investigate this German Shepherd Growth Chart.
Generally speaking:
Adult German Shepherd Males, as described in the AKC German Shepherd Standard, are 24 to 26 inches tall; female German Shepherds are 22 to 24 inches tall.
It is also interesting to know that, as a breed, German Shepherds do not just stop growing at one year of age. In fact, I personally do not consider my German Shepherds to be adults until the males are between 2 1/2 - 3 years of age and for the females to be over 2 years old. Again, this varies from German Shepherd to German Shepherd but this is a good starting place to keep in mind since German Shepherd development can vary so much from dog to dog.
So if you'd like to share the story of your own German Shepherd pups growth and development, especially in comparison to the facts you've already read in the German Shepherd Growth Chart above, then we'd love to hear it. And I'll bet you that other German Shepherd puppy owners would like to read about your pups story too. Plus, you can share pictures, tips on what you're doing to help your puppy grow (not too fast though), foods you use, etc.
All we ask is that you make your entry at least 100 words (but we'd love to hear more if you're in the mood to share).
How Is Your Own GSD Puppy Doing Compared to the German Shepherd Growth Chart Above
Your information may be just exactly what another owner needs to read to solve their own problems or to learn about other methods that they haven't tried yet. So please, feel free to leave your story in the form below and we'll create a new page for you soon.
Read about how others GSD puppies are developing:
Click the stories below to see contributions from other visitors about their own German Shepherd puppies growth and development ...
Neo the German Shepherd Puppy is on Schedule I Think....
German Shepherd Puppy Rusty is On His Way! :)
My pretty GSD Jessie - 7 months and 65 pounds
Very Slow Growth in My German Shepherd Puppy
My German Shephed Dog, Hera
My German Shepherd Koko
My German Shepherd Puppy Ruger is growing Like a Weed!!
German Shepherd Sofi is small and petite 48 lbs at 20 months
My German Shepherd Dog, Vaslo Valdes
German Shepherd Puppy, Pebbles
Growing GSD Pups!
Handsome'r by the Day
My german sheperd is 8 months and weight 80 lbs he does not look too big Not rated yet
Return from German Shepherd Growth Chart to Choosing a German Shepherd Puppy


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Sydney Restaurants Tagged With Fine Dining
Cho Cho San
why?Because Japanese dining doesn't get much better.
$$$Worth The Expense
Swine and Co.
why?Because you'll be as happy as a pig in mud.
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why?Because you LOVE Duck & Pinot dinners?
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Rainford St Social
why?Because wine is best enjoyed in good company.
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A Taste Of Truffles At The InterContinental
why?Because this meal's not to be truffled with.
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The Eastern Hotel
why?Because you'll be spoilt for choice.
$$Quality For Value
Sean's Panorama
why?Because it's great food with a side order of awesome views.
$$Quality For Value
why?Because Crown Street has a new contender for ultimate date spot.
$$Quality For Value
why?Because it's French Mediterranean glamour with a pineapple twist.
$$$Worth The Expense
Use the map to navigate through our selections
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When it came to this week's episode of Community, the study group really felt it. Yes, viewers will get to see Jeff Winger (Joel McHale) and his Greendale pals as puppets in an episode that features the gang taking a balloon ride that crashes in the woods, where they happen upon a nice mountain man played by Jason Alexander.
Does the episode contain some Dean Pelton-led group therapy involving hand puppets? It does. Are there songs as well? Several. (Guest-star Sara Bareilles sings one, and Adam Levine co-wrote another.) Are you about to click on the video below to see the gang (as larger puppets) meet the possibly psychic, questionably coiffed mountain man? I think you know the answer to that. READ FULL STORY


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A.D. 1914, 607 B.C., 586 B.C. and the Jehovah's Witnesses.
by Matt Slick
An absolutely critical date for the Jehovah's Witnesses is A.D. 1914. It is the date when, according to the Jehovah's Witnesses, the time of the Gentiles ended (Watchtower, 5/1/93, page 11) and "Jesus-the heavenly warrior Michael-became King of God's heavenly Kingdom" (Watchtower 11/1/93, page 23). To arrive at this date, the Witnesses take the account in Daniel 4 and apply a 360 day year for each of the seven "times" for a total of 2520 years. They add this date to 607 B.C., their date for the fall of Jerusalem under Nebuchadnezzar, and arrive at 1914 A.D., the date when Jesus supposedly returned invisibly in the heavens (The Truth Shall Make You Free, p. 300), the "appointed time of the nations" ended (The Time is at Hand, page 79), and the beginning of the end of the world commenced (Watchtower 11/15/50, page 438). Please consider the following quote.
"This marked time began in the year (A.D.) 1914. In that important year the 'appointed times of the nations,' 2,520 years long, ran out. If we measure back that many years from 1914, we come to the ancient date of 607 B.C. That year was marked for the overthrow of the earthly "throne of Jehovah" and for the destruction of the throne city of Jerusalem and its sanctuary and for the total desolation of the land of the kingdom of Judah." (From the Book, "Your Will," 1958, pp. 309-310, Watchtower CD, emphasis added).
Therefore, the date 607 B.C. becomes the critical date in question. Was 607 B.C. the date when Jerusalem fell? No, it wasn't. No Bible scholar and no archaeological scholar holds to that date. The correct date is 586 B.C. and not 607 B.C. Therefore, the Jehovah's Witnesses are wrong about 1914 and everything else they attach to that date based on their prophet misunderstanding. Let's verify further that 607 B.C. is the date used by the Watchtower Bible and Tract Society before we establish the counter evidence.
- "The true prophet Jeremiah, not the false prophets, was vindicated when Jerusalem was razed by Babylonian soldiers in 607 B.C.E., the temple destroyed, and the populace either killed or dragged away captive to distant Babylon. The pitiful few that were left in the land fled into Egypt.-Jeremiah 39:6-9; 43:4-7," (Watchtower 2/1/92, page 4).
- "In 607 B.C.E., Israel was taken into captivity for 70 years," (Watchtower 4/15/92, page 10).
- "Samaria fell to the Assyrians in 740 B.C.E., and Jerusalem and its temple were destroyed by the Babylonians in 607 B.C.E," (Watchtower, 11/1/92, page 13).
- "The Babylonians came in 607 B.C.E. and stripped Jerusalem bare. Her people and her wealth were carried off to Babylon. The city was destroyed, the temple was burned, and the land was left desolate.-2 Chronicles 36:17-21," (Watchtower 10/15/88, page 16).
Following are citations verifying that the correct date for the fall of Jerusalem was not 607 B.C. but 586 B.C.
- According to Encyclopedia.com, the Babylonian captivity is defined as "the period from the fall of Jerusalem (586 B.C.) to the reconstruction in Palestine of a new Jewish state (after 538 B.C.)."
- "You will recall that the Babylonians, under Nebuchadnezzar, after twice laying siege to Jerusalem, finally captured it in 586 B.C.E. Nebuchadnezzar's army then pillaged the city, destroying the Temple and sending the inhabitants off to exile in Babylonia. ("Biblical Archaeological Review, Biblical Archaelogical Review).
- " . . . Nebuchadnezzar promptly invaded his unhappy country and besieged Jerusalem for a year and a half. In 587 Jerusalem fell and numbers of its inhabitants were carried away captive to Babylonia . . . " (Unger, Merrill, F., Unger's Bible Dictionary, Moody Press, Chicago, 1966, page 782).
- Notice that the year 587 is offered instead of 586. There is sometimes a difference of opinion as to which year is the exact one. Nevertheless, it is obvious that 607 B.C. is not even close.
- "586, Jerusalem destroyed and burned (Jer. 52:13b.); people taken captive (52:28-30). (The International Standard Bible Encyclopedia, Eerdmans, Grand Rapids, Michigan, 1982, page 1016)
It is quite clear that the Jehovah's Witness organization is wrong about the 607 B.C. date upon which they place so much of their end times' theology. If they are wrong about such a basic event and have not changed their error to match historical fact, how can they be trusted to represent biblical truth? They cannot.
The fact is that they can not change their date of 1914 because they have so much invested in it. They are forced to retain their 607 B.C. date even though it is in obvious error. To admit they were wrong is to undermine the whole credibility and truth of the Watchtower Bible and Tract Society. This they cannot do because they are more dedicated to their organization than they are to the truth.
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- Protects Horses From Flies, Dirt and Debris
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text:
Nervous about appointment this week
Find a Conversation
|Mon, 09-17-2012 - 4:50pm
Hi ladies,
Well, I have my viability ultrasound this Wednesday. I'll be 8w2d then. I am doing OK so far, but I'm starting to get nervous about it. Other than some nausea , slightly lowered energy levels, and the need to constantly be eating something dry and bland, it's hard to know I'm pregnant at all. Certainly I don't look it, although I have been pooching out a little more than usual. I'm tired, but I'm ALWAYS tired since I'm mom to a toddler! It's hard to tell if I'm more tired than usual. The nausea isn't so bad some days which makes me wonder if all is OK in there. I'm desperately trying to remember EXACTLY how I felt with DD vs. my miscarriage, but it's all a blur to me now. I know I had some days where I didn't feel too badly with DD.
Anyways, thanks for listening!
|Mon, 09-17-2012 - 7:34pm
It's so hard up until the first ultrasound- and then again until 2T... I only had severe nausea where I was vomitting (sorry tmi) for a week and it didnt start until the day after my 8 week ultrasound. After that week I was always nauseas. The only symptoms I really had up until then was sore boobs and tiredness too. Praying for a healthy bean and a great ultrasound!
|Tue, 09-18-2012 - 3:29am
It's normal to feel like you do right now and to be comparin everythin but I'm sure your u/s is gonna be perfect. Look forward to readin your update!


text:
Research Librarian, Law Firm, San Francisco CA
posted June 5, 2013 5:25 PM
LAC Group is seeking for immediate hire a temporary Research Librarian for our client, a prestigious international law firm, in the firm's San Francisco office. The temporary Research Librarian, working as part of a centralized team of researchers, provides efficient research and reference services through a complex network of information sources for attorneys, legal assistants and staff across all of the firm's offices.
- Provides legal and non-legal research assistance across the firm's global network of offices, using a combination of print and non-print resources such as Westlaw, Dialog, Thomson Innovation, Pacer, OCLC, CCH, BNA, Dun & Bradstreet, and others;
- Assists library users in utilizing print and non-print legal and non-legal research tools;
- Collaborates firm-wide with other research librarians on research requests, product evaluations, and other special projects.
- Master's Degree in Library and Information Science;
- 3+ years of library experience in a legal or other professional services firm environment;
- Must be able to work in a virtual team environment.
- In-depth knowledge of complex legal and business online resources; legislative and patent research experience strongly preferred;
- Strong knowledge of legal bibliography, research and law library procedures;
- In-depth knowledge and excellent skills in the use of information networks such as BNA, CCH, Dialog, Dun & Bradstreet, OCLC, Thomson Innovation, Westlaw and others;
- Excellent skills in the use of MSOffice applications, i.e., Outlook, Word, Excel along with superior skills in the use of Adobe Acrobat;
- Excellent oral and written communication skills;
- Strong organizational skills, attention to details, problem solving skills, and independent decision making skills when working with attorneys and staff;
- Self-motivated and able to work independently;
- Ability to lift and shift heavy volumes up to 20 pounds and ability to retrieve and replace objects from shelves up to 8 feet high.
For immediate consideration, please apply at:http://goo.gl/E0PQ8


text:
The Sawyer House Bed & Breakfast, LLC
Innkeeper(s): Ruth
Wild Rose
$130.00 / $150.00 night
- Second floor room
- Antique high-boy bed
- View of the water
- Gas fireplace
- Full size couch
- Cable TV
- Attached large bathroom
- Double whirlpool
- Separate shower
Lady Slipper
$120.00 / $140.00 night
- First floor room
- Antique black iron bed
- Original hardwood floor
- Cable TV
- Attached bathroom
- Double whirlpool
- Shower
Queen Anne's Lace
$110.00 / $130.00 night
- Second floor room
- Sntique white iron bed
- Gas fireplace
- Cable TV
- Soft carpeting
- Bathroom a short distance down the hall
$120.00 / $140.00 night
- Second floor room
- Antique four-poster mahogany bed
- Gas fireplace
- Cable TV
- Soft carpeting
- Attached bathroom
- Double whirlpool with shower
The Door County Lighthouse Suite
$185.00 / $200.00 night
- Third floor suite
- View of the bay for miles
- 2 bedroom suite
- Large sitting area
- Gas fireplace
- Multiple water views
- Cable TV
- Attached bath
- Double whirlpool with shower
- Refrigerator
- Skylight
Guest Information
- All rooms have air condintioning.
- For special events, the whole house may be rented for $500, except in high season.
- Payments by Traveler's Checks, Cash, MasterCard,Discover and Visa will be accepted.
- Check-in time: 4:00-7:00 p.m. Check-out time: 11:00 a.m.
- Other amenities can be provided for an additional charge (arranging to cater other meals besides breakfast, set-up for business meetings with audio/visual equipment, etc.
- Ask about Special Occasion Gift Certificates
- To reserve your weekend getaway...please call as far in advance as possible.
- A deposit equal to one night's lodging is required within seven days from the date the reservation is made.
- If your plans change, please advise us as soon as possible. Refunds of deposits will be made if a cancellation notice is received at least fourteen days prior to the reservation date. If a last minute cancellation is necessary and we are able to re-rent the room, the refund will apply, less a $15 cancellation fee.
- For our guests' utmost satisfaction, we do not accommodate children under the age of 12, pets or smoking.


text:
|Post Doctoral Fellowships
|Pharmaceutics > Post Doctoral Fellowships
Pharmaceutics is that area of biomedical and pharmaceutical sciences that deals with drug delivery systems, in particular, the design and evaluation of contemporary pharmaceutical dosage forms or systems so that they are safe, effective, and reliable. It is a multidisciplinary area, with significant underpinnings from such basic scientific disciplines as physical chemistry, physical organic chemistry, and biophysics.
As advances in genomics—the study of genes and their functions — result in the identification and production of functional genes, a quantitative understanding of factors influencing gene therapy delivery will become an increasingly important component of pharmaceutics.
Pharmaceutics is also concerned with understanding the impact of formulation composition and manufacturing / engineering factors on the quality of a dosage form and its physical and chemical stability.
The number of well-trained graduates from Ph.D. programs in pharmaceutics who further develop and refine their research skills through formal postdoctoral training is limited. The reasons for this frequent absence of postdoctoral research experience are several. They include strong employment demand by industry and academia for junior scientists when they graduate from doctoral programs and a shortage of funds available to universities for the ready support of postdoctoral fellows. This situation serves to compromise the ultimate research capabilities of many such graduates. The lack of postdoctoral experience can be particularly telling for Ph.D. graduates seeking academic positions and often renders them less competitive in the successful pursuit of extramural funding - a factor which is so necessary for a productive research program.
The PhRMA Foundation recognizes the critical need for such well-trained scientific investigators. Accordingly, it wishes to encourage more qualified graduates to obtain postdoctoral research training in pharmaceutics. The Foundation seeks to achieve this goal by providing fellowships each year to qualified applicants who have the opportunity to become involved with mentors, facilities and programs that, collectively, can be expected to provide an excellent environment for the fellow. Applications will be accepted for postdoctoral research training extending over a minimum of one year and a maximum of two years. Each fellowship carries an annual stipend of $40,000 which can be supplemented by the sponsor and/or his/her institution.
To be eligible, applicants must either (i) hold a Ph.D. degree in pharmaceutics or a related discipline from an accredited U.S. university or (ii) expect to receive such a degree before activating the fellowship. A student with a Ph.D. from a school of pharmacy may use the fellowship to study with a mentor in any science or engineering department. Applicants should indicate a strong determination to continue their research careers in pharmaceutics following completion of the fellowship. An equally important aspect of eligibility is that suitable facilities for the necessary training and research must be available to the applicant. The program with which the applicant is, or will be, associated must provide an environment where the applicant's potential can be developed to the fullest extent possible.
Before an individual is eligible to apply for a PhRMA Foundation award, the applicant must first have a firm commitment from a university in the U.S. Applications must be submitted by an accredited U.S. school and all applicants must be U.S. citizens or permanent residents. Applications are to be submitted via the Foundation website and received by September 1, 2014. Applications will not be accepted after the deadline date.
For the purposes of this program, pharmaceutics includes basic pharmaceutics, biopharmaceutics, pharmaceutical technology and pharmaceutical biotechnology. Ph.D. graduates in chemistry, physics, biology and related areas who wish to develop expertise and careers in pharmaceutics through relevant post-doctoral experience are also encouraged to apply. The fundamental aspects of pharmacokinetics are not included since these are covered by PhRMA Foundation programs in pharmacology and toxicology. The focus of the program is to assist in the postdoctoral research training of the applicant. It should be stressed that the quality of the research proposed will be a major factor in the selection of fellows. Research projects that extend or develop the proprietary value of specific drug products are not acceptable in this program. This exclusion does not preclude research in which specific drug products are used to test hypotheses which have a general applicability.
Applications, however good, which do not meet the aims of the program will be disapproved.
The award, consisting of a $40,000 annual stipend, is made to the institution on behalf of the fellow. Awards may be activated beginning January 1, 2015 or on the first day of any month thereafter, up to and including December 1, 2015. The award is intended solely as a stipend and may not be used otherwise. If necessary, the institution may supplement the award to a level that is consistent with other postdoctoral fellowships it currently offers. If the stipend is to be supplemented, indicate the amount. If no supplement is intended, so state this. The program provides no other subsidies (travel, tuition, fringe benefit costs, etc.) and indirect costs to the institution are not provided. It is expected that the fellowship will be administered in accordance with the prevailing policies and procedures of the institution.
The second year of this award is contingent upon a progress report approved by the Foundation and submission of a financial report. These funds are not transferable.
Post Doctoral Fellowship Application Components
1. General Registration Information
|Apply online
(C) 2014 PhRMA Foundation - 950 F Street, N.W. Suite 300 Washington, DC 20004


text:
Life On Our Skin (video)
Prosthetic Limb Advance
Genetic Testing
Stem Cells in Review
Monkey Clones and Stem Cells
A Community of Ancient Bacteria
Astrobiology and the Origins of Life
Viral Bacteria-Killers
Antimicrobial Copper?
A Community of Thousands -- In Your Gut
Researchers Discover How Bleach Disinfects
How Clean is the Shower?
All Listeners Must Wash Hands
Tropical Medicine Update
Bacterial Forensics
Time for a Swim? What's In That Pool?
by Kip Thorne
While people in a vegetative state appear physically unresponsive, a new study reveals that some might be aware to a degree.
The puppets in the live stage production Walking With Dinosaurs evoke a convincing "dino-ness."
An exhibit at Philadelphia's Mütter Museum offers a peek through a forensic pathologist's microscope.
A patient more than 3,000 years-old takes a turn through a CT scanner.
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Science Friday® and SciFri® are registered service marks of Science Friday, Inc. Site design by Pentagram; engineering by Mediapolis.


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Simply connect with Facebook and kiss those password blues away,
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Whats's one man's poison, is another's meat or drink.


text:
5 NFL Teams That Should Just Move Already
NEW YORK ( MainStreet) -- The last time an NFL team relocated, Bill Clinton was just starting his second term in the Oval Office and the two biggest songs of the year were memorials for Princess Diana and Notorious B.I.G. Get ready for an update.
Fifteen years ago, the Houston Oilers left the AstroDome and moved to Tennessee. The would-be Titans' two-step out of Texas ended a three-year exodus in which the Rams and Raiders left Los Angeles for St. Louis and Oakland, respectively, in 1995 and the Cleveland Browns found a new home in Baltimore and a new life as the Ravens in 1996. Abnormal silence and stability followed as the NFL entered its longest stretch without a franchise move since the dry spell between the Cleveland Rams' move to Los Angeles in 1946 and the Chicago Cardinals' flight to St. Louis in 1960.
As the 2012 NFL season approaches, the moving trucks' long-dormant engines shift to a heavy idle. The Minnesota Vikings used a potential move to Los Angeles as leverage for a stadium deal approved by the Minnesota Legislature in May. The Vikings' more than 50-year history in Minnesota remains intact, but at a $500 million to $678 million cost to taxpayers.
At least Minneapolis gets to keep the Vikings. The San Francisco 49ers just broke ground on a $1.2 billion facility that not only moves the team out of San Francisco proper but dumps it 45 miles away at a Silicon Valley-friendly site Santa Clara. It's not a "move" in the true sense, as the team will keep the San Francisco name and "SF" logo, but the 49ers' relocation puts the team roughly four times as far from San Francisco as the New York Giants' and Jets' Met Life Stadium is from Manhattan.For fans of teams still angling for stadium deals or being not-so-subtly wooed by the promise of a stadium in Los Angeles, each season is potentially their team's last in its current home. With ownership openly toying with fans' emotions in several NFL cities, we've put together a list of five NFL franchises that should either commit to their cities if they want to upgrade facilities or just move and get it over with. Considering the NFL's last batch of moves in the '90s eventually resulted in expansion teams for Cleveland and Houston, fans won't miss out for long if these franchises take off:
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text:
|Property type
|Minimum Stay
The Mauna Kea Beach Hotel has the two best beaches on the Kohala Coast. Come visit and take advantage of our spacious, luxury rental home in Wai 'ula 'ula for a vacation to remember.
Access gorgeous amenities and facilities, such as tennis courts (hotel guest rate), the beautiful Kauna'oa Beach, Hapuna Prince Resort golf course (hotel guest rate), recreation center, infinity pool, hot tub, and a state-of-the-art workout facility, all within a short walk of this home.
Be among those who have experienced the Mauna Kea Resort's world-class golf course, newly renovated and updated. Mahalo.
Hotel Room or 3 Bedroom Condominium? : Why stay in a hotel room or suite when you can stay in a spacious new condominium in beautiful Wai 'ula 'ula at the Mauna Kea Resort? This home has three bedrooms, three full baths (two master suites with king beds and ocean views, one queen guest room, and a pull-out queen sofa bed in the living room) with over 2100 interior square feet and an additional 253 square feet of covered lanai. The lanai has spectacular views of the Hapuna Prince golf course, the Kohala Mountain, and unobstructed sweeping views of the Pacific Ocean ensuring that every night includes a sunset that will reinforce why you have come to stay at the world-renowned Mauna Kea Beach Resort. The lanai is equipped with a gas Wolf BBQ with rotisserie, sink, and under-counter refrigerator with ice-maker. A full-size Fisher&Paykel washer and dryer are also located within the unit. Cable (three plasma/LCD televisions), wireless internet, and local phone calls are included in the rate.
Pure Luxury ...: * Ocean View: Sweeping views of the Kohala Coastline from within the Mauna Kea Resort. Sunsets are visible year-round.
* Golf Course View: Hapuna Prince course.
This home has luxurious mahogany wood-trim and stone finishes throughout, is elegantly decorated with island-style furnishings, and has been outfitted with a high-end Williams-Sonoma appointed kitchen. The kitchen has a Wolf gas cook top and electric wall oven, microwave, Sub-Zero refrigerator, and a Fisher-Paykel dishwasher. Finishes in this condominium are unrivaled by any of the hotels in the area. We have ensured that you are sleeping on plush luxurious pillow-top beds in all bedrooms, with a choice of soft and medium loft pillows, and cool yet comfortable primaloft (non-allergenic) comforters.
Location: Wai 'ula 'ula Condominium in the Mauna Kea Resort, Kohala Coast, Big Island, Hawaii, USA
Other Activities: Shopping, Boating, Parasailing, Wildlife Viewing, Health/Beauty Spa
Golf: World-class Kohala Coast golf courses are within minutes of this home including the Mauna Kea and Hapuna Prince courses, the North and South Mauna Lani courses, and those at the Waikoloa Beach Resorts.
|Tax Rate


text:
|We are purchasing this home with this decking. The owners painted the deck a yellow darker than the siding on the home. I can't quite put my finger on what to do with it, other than possibly paint it white? I don't want to spend too much money on the deck when there's more important things to do after closing (one which is LANDSCAPING!)
My other question, other than lattice, can anyone suggestion what I could put to cover up the opening under the deck? I've thought about hedges, but want to know what others may be able to suggest. I read about some deck skirting - does anyone have this, or does it look cheap and tacky?
Thanks for any input/suggestions!
Follow-Up Postings:
- Posted by john_hyatt (My Page) on Tue, Nov 24, 09 at 19:40
|Dont want to spend money...cover up the drain with dirt..leave the thing alone. JonMon
|Will definitely spend some money on this part, but don't want to sink a ton in to it, other more important things to do inside, but just trying to find a way to make the front look better.
Painting the deck white and planting - just thought someone else would have some ideas I may not have coming to mind at this time.
|Just my 2 cents. I like the darker yellow color against the house. I would think white might look a tad garish. The darker color keeps it from taking over the eye. As for underneath one could envision a wealth of shade loving plants, short one near the top (like hostas, ferns, etc.) and taller ones with blooms (like astilbe, bleeding heart, dwarf everblooming hydrageas, toward the bottom). I think your deck is attractive and your chance to shade garden would be fun.
- Posted by weedyacres (My Page) on Wed, Nov 25, 09 at 13:58
|I think painting it white and putting in plants would be the best choice. The trim on the house is white, so I don't think it would stand out. I'd also bury the drain pipe.
I don't think your "below the deck" area is that ugly. Mine is because you can see the bare PT posts and hardware, which are truly garish next to the dark stained garapa. In your case you've just got painted posts, with a brick wall behind, which doesn't offend my eye at all. I'd probably put pea gravel underneath the deck part, as it would look a bit better than dirt and the occasional shade-loving weed, and plants on the outside in the sun.
- Posted by john_hyatt (My Page) on Wed, Nov 25, 09 at 18:37
|Hey weed folks, hope your project is serving you well.
|I would keep it darker, maybe a darker yellow or darker contrast color like dark green? Is there anything on the house that would lead you to a darker color? Maybe you could tie in a color from the landscape?
Then lots of pots, plants and niceties.
Very nice deck by the way.
|To make a dramatic impact:
Get some climbing vines growing on that carport thingy.
Replace the wood picket railing with something more contemporary like glass panels, horizontal cables, or Craftsman-style wooden lattice. I think the lines of the house siding clash with the vertical pickets.
Paint the deck an earthy color to blend in with the landscape and set it apart from the house. I really can't get into the yellow house color or the other color yellow on the deck.
|Thanks for the replies, I appreciate all the input.
Kiddo, thanks for the ideas for what plants may look good. Not sure what will grow there, seems to be clay soil. My friend actually thought the deck wasn't painted and thought, from the pictures, it was natural in color.
Weedy, I may agree about the white trim and white deck. I'm going to try to see if I can find a paint program that I can upload my photo and paint different colors and see what it may look like being white. Wish I didn't care so much about the underneath, sure would be cheaper to turn a blind eye, but it bothers me. I'll pass on the shade loving weeds!!!
Tracy, as mentioned before, will try to find a program to upload pic and paint deck - not sure about green though, would def have to see that combo, I'd think it would be way too much of a contrast. Not sure if I've ever seen a green deck? Not sure about tying in landscape since there is none at this time, so hard for me to think or visualize what would go together well.
Aidan, just posted in the garage forum about what to do with the carport - didn't think about vines, like the idea as long as I can keep it under control. Thanks! I'm not crazy about a yellow house either, but the siding is fairly new and I don't want to invest money in an area I can live with when it's needed elsewhere, so will have to live with the yellow on the house.
Thanks again for all your ideas, much appreciated!
|We recently painted my mother-in-law's deck grey and it now has a natural weathered look. I didn't know it would turn out like that. I was just trying to match the grey with black shutters. We bought the paint at Wal-Mart, but I don't remember the paint name or brand. I think the best blend will be about two shades darker than your roof. It will be a good contrast with the yellow siding and white trim and will tie the roof in with the rest of the house.
Since you can see a little of your brick chimney above the roofline, I think a brick wall, constructed with the slope of the yard, would be an excellent choice for closing the space under the deck and would add a lot of curb appeal to the house. But of course a brick wall is more expensive than lattice. We put lattice under my mother-in-law's deck and it greatly improved the overall look, not to mention how many leaves it kept from blowing under the deck this fall! If you should decide to go with lattice, the same grey color as the deck would look nice.(We left ours unpainted and it looks fine that way on the back of the house.)
I've probably already gone over my 2 cent quota, but I'm on a roll, so I'm going to be bold enough to throw in another suggestion that sometime in the future you might consider putting raised panel shutters on the windows and paint them to match the deck. The plastic ones they have now look like real wood when painted, and aren't nearly as expensive.
Best of luck with all your house endeavors!
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In late-1800's New York City, the top spectator sport at bars was dog versus rat fights. This replaced the previously most popular sport, a man in heavy work boots trying to stomp out one-hundred rats as fast as he could. Which, replaced the previously most enjoyed sport: bear wrestling. Yeah, the New York bar scene was pretty goddamn badass a way back when I have learned from reading Luc Sante's essential compendium of New York vice "Low Life."
Back then, many dive bars–known as "blind tigers" or "blind pigs"–didn't even have glassware. Men were issued a rubber tube which they then connected to a keg and from which they were allowed to drink as long as they could on one single breath of air for each beer purchase. Predictably, always-savvy New Yorkers developed incredible lung capacities and devised ways to cheat the system.
But it wasn't all days of wine and roses back then. For one, most dives, usually located on the outskirts of Manhattan island, had actual trap doors in the floors in which deceased customers could be kicked into the East or Hudson Rivers. Besides murder and suicide, frequent in-bar deaths might have been due to the fact that this rubber-tubed-sucked beer was abject swill, laced with all sorts of poisons that quickly got you drunk…and then killed you. Or, at least blinded you. Not exactly good for repeat business.
And the only women hanging at these dives were of the sporting kind. Hookers who would, at best, fuck you full of STDs. At worst, slip you a "Mickey Finn" when you weren't looking and steal your wallet as you lay prone in an alley. OK, so I guess I'll quit complaining about the annoyingly shrill JAP habitues and hipster too-cool chicks so often surrounding me at the bar.
Suffice to say, craft beer was nowhere to be had, and, begrudgingly, I guess that means I have to admit that the 2009 New York City bar scene is better than the 1889. Even if all we have to do at bars nowadays is play darts and "Big Buck Hunter." Not exactly a stomping-on-rats level of in-house excitement, but surely less messy and grizzly.
This past week I had the fortune to drink six beers that could of and would have never existed back in seedy 19th Century New York. Six beers from Boulevard's esteemed Smokestack line. Three of which I'd had before and three of which added new notches to my brew bedpost.
Double-Wide India Pale Ale
8.5% ABV from a 750 mL (1st in the series)
Double-Wide emits the always popular sack of weed aroma we've come to know and love in many West Coast IPAs. A nice bitterness and packed with sour citrus. Boozy yet drinkable, I was very impressed and if I was an east coast elitist man I would add that I was very impressed that this great IPA came out of Kansas City. A part of me, though, wonders if this is an out of date bottle from when the initial Smokestack offerings were first released nearly a year ago. That seems impossible because, damn, this beer was fresh and juicy. Well worth locating.
Long Strange Tripel
9% ABV from a 750 mL (2nd in the series)
This is a very respectable, damn good American tripel. And, tasting it side-by-side with maybe my favorite tripel in the world, La Fin du Monde, Long Strange was outshined (outshone?) sure, but by not that great of magnitude surprisingly. It's incredibly yeasty with just a hint of nice sweetness. Bubbly, fluffy, and pillowy, I really enjoyed putting this back in the mid-day patio sun, and was shocked at how easily it went down.
Two Jokers Double-Wit
8% ABV from a 750 mL (8th in the series)
Dangerously, shockingly, drinkable for such a high ABV beer, but then again, witbiers are so fucking lame, maybe I was just trying to get it down, slurping it down like flat apple juice, so I could move onto something more interesting. You know, Two Jokers ain't terrible–and I love the label–but it's just not that interesting. Packed with cardamom, coriander, orange peel, lavender, and the always sexy grains of paradise, I will admit this was a great beer to begin a long day of college football watching with.
I have now had six of the nine Smokestack releases* and here are my current overall rankings:
1. Saison-Brett (an absolutely epic beer well deserving of all its acclaim)
2. Double-Wide
3. The Sixth Glass
4. Long Strange Tripel
5. Saison
6. Two Jokers
*I have still yet to locate bottles of the 5th and 6th Smokestack releases, their Imperial Stout and BBQ (Bourbon Barrel Quad), nor of the newest release, the 9th in the series, the Seeyoulator Doppelbock. I would kill to try any and all of them, especially the BBQ. Hit me up at theviceblog [at] gmail.com if you can make a little Jewish boy's dreams come true.