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True Story: I play the bass ukulele and write songs during the summer while I'm watching the kids outside.
This listing is for the (8) digital Clip Art in png format shown above. Each is High Quality and created at 300 dpi.
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Apparently the main Prince thread was deleted (by accident). Let's use this one instead.
how long will this one last?
I'm a loner Dottie, a rebel.
According to perez hilton, Prince is getting $4 million.
I have to wonder what his source is? I still am disgusted over how that piece of crap was the one to scoop All Points West to the world.
1/11 Tamaryn @ The Echo, 1/20 Elton John @ Caesars Palace, 2/14 Sparks @ The Ace, 2/17 Emmy the Great @ DC9 (?)
awesome "asian prince" avatar.
I'm a loner Dottie, a rebel.
my dave wang meet thread got deleted too ;[
* all your threads are to belong to GV
^ he has many REAL sources, trust me. I used to be one of them back in the day. good times
so i guess this thread that is only six hours old is the only one that won't get locked (even if the locked ones are much older)... maybe certain bitches don't like what's beeing said in the other threads...
GV's GOAL: to have every thread on the top page be about Prince by the end of the day
I heard gay or not you WILL be sexually attracted to Prince.
Prince is to SEX as Chuck Norris is to never losing a fight.
I'm sick of mother fuckers trying to tell me that they're down with Prince!
When I was 8 yrs old I helped my uncle out on his ice cream truck route. Got to eat free ice cream. Then he took me to see Purple Rain. First R rated film I've ever seen. 22 years later I finally get to see Prince live.
yeah. I'm stoked.
I need to know the exact reason that the other threads were deleted. Because they were saying how much was paid or how Goldenvoice was struggling to sell tickets? Or because they just want us to make more because they were getting to be over 22 pages? NFSW is your responsibility, I am at home.
I'm at work and I'm sick of mother fuckers trying to tell me that they're down with Prince!
Purple Rain was also the first R rated movie I ever saw!
My friend who bailed after the lineup was announced is now kicking herself in the ass. Ha.

subset: commoncrawl


text:
Hi all,
I wasn't sure where to put this, hopefully here is alright.
I've got a bit of an issue with being violent in my dreams. I am not a violent person in daily life, and never have been, yet I quite often find myself causing grievous injury to people in my dreams. I usually wake up soon after, and am left wondering how I could have done such things.
The people I am attacking, or defending myself from, aren't anyone who I know or hold grudges against. I don't feel like violence is an urge I am suppressing in daily life.
Has anyone had a similar experience with being violent in their dreams?


text:
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Gunmetal-plated brass cushion, teardrop, and round stone bracelet with Swarovski crystal details
Lobster clasp closure
Measurements:* 7" long, 1½" at widest point
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Founded by sisters Danielle and Jodie Snyder in 2008, DANNIJO is known for its eclectic range of jewelry designs and tech accessories. DANNIJO juxtaposes mixed metals such as oxidized silver, gold and gunmetal with druzy quartz, crystals and pearls to create jewelry that seamlessly combines indie hipster style with timeless sophistication. Handmade in New York City, DANNIJO's cuff bracelets, earrings, and statement necklaces boast a polished, uptown feel with a raw downtown edge. Be sure to dress up your digital best friend in one of the label's kaleidoscopic iPhone cases, which are mesmerizing in their detail.


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BlizzCon 2009 headlines
BlizzCon adds up to a "substantial loss" for us, says Blizzard
All the exclusive, convention-only Murloc plushies in the world can't recoup the cost of cramming 20,000 frothing fans into the Anaheim Convention Center, it seems. During the 2009 Austin GDC, Blizzard co-founder Frank Pearce explained that – while certainly an excellent marketing opportunity – BlizzCon does quite a number on Blizzard's wallet. "BlizzCon is operated […]6
Blizzard's Paul Sams talks licensing, marketing
During BlizzCon, Paul Sams, chief operating officer for Blizzard, sat down with IncGamers and talked a bit about how the company has changed over the years, especially with marketing. "When I think about what we have in store, what we have done, and how big BlizzCon has become, let alone our products – I mean, […]0
BlizzCon 2009 destroyed - everything in one place
The news never sleeps. Thankfully, neither do Nathan, Steph and Johnny. BlizzCon 2009 brought a huge amount of new detail on Blizzard's portfolio over the weekend, including the announcement of a new Diablo III class and a brand new upcoming WoW pack in Cataclysm. You could try to get everything from the "internet". That would […]0
BlizzCon 09 Press Panel: No charging for WoW mods, Blizzard iPhone games, more
We just got back from a press-only BlizzCon panel, wherein all questions were answered. Blizzard spilled its guts, and we recorded every excruciating detail. See all the carnage below: Guild housing probably isn't coming to WoW. It was talked about for both Wrath of the Lich King and Cataclysm, but Blizzard has relegated it to […]5
BlizzCon 09: Blizzard uses StarCraft II map maker to create third-person RPG, shmup, Super Zerg
If you thought Blizzard's decision to let players to charge for created maps was the straw that broke the zergling's back, you might want to reconsider. During BlizzCon's StarCraft II gameplay panel, Blizzard showed off three custom maps that a few developers had whipped up in their free time. One was a third-person action-RPG, another […]2
BlizzCon 09: Battlestar Galactica's Tricia Helfer to play Kerrigan in StarCraft II
Straight out of Blizzard's voice actor panel at BlizzCon, we've just found out that Battlestar Galactica's Tricia Helfer will be playing Sarah Kerrigan in StarCraft II. Helfer, who played the seductive Number Six on Battlestar, will be voicing Kerrigan in her creepy, twisted Queen of Blades form, and in flashbacks as good ol' non-genocide-bent Sarah. […]5
BlizzCon 09: Diablo III Q&A panel
Blizzard held a Q&A panel with the developers for Diablo III at BlizzCon, and BigDownload has the highlights for you, which we have posted below. While the team is not talking about Player Vs Player gameplay in Diablo III at the moment they did say they want to avoid the "go hostile at any time" […]3
Race changes coming to WoW
Is your WoW character starting to look uncomfortable in its own skin? Has your orc warrior's odd penchant for mooing and grazing about relegated him to the loony bin? Well, Blizzard's got a solution for you. During its WoW Q&A panel earlier today, Blizzard announced that race changes will be coming to WoW. The feature […]0
A new hero class in WoW: Cataclysm? Don't count on it
When asked about the possibility of a new hero class during today's WoW Q&A panel at BlizzCon, the developer was fairly blunt. Odds are, the panelists said, Cataclysm won't add another member to what's currently a Death Knight-only club. Blizzard's reasoning was thus: WoW isn't racing to include "40 or 50 classes," and would rather […]1
BlizzCon 09: Release date for Diablo III yet to be announced, says Blizzard
Yesterday, there were two different time-frames -of sorts- revealed for Diablo III. We contacted Blizzard to get some clarification on this, and were told by a company spokesperson that: "We haven't announced a release date for Diablo III." It all started when Geoff Keighely tweeted that StarCraft II and the new WoW expansion, Cataclysm were […]3
BlizzCon 09: Diablo III trailers featuring the Monk
BlizzCon 09 started yesterday, and one of the reveals was the new playable class of the Monk for Diablo III. New environments with the borderlands and an evil-infested desert zone were also revealed. Five different videos for the new goodies were released by GameTrailers and Rock, Paper, Shotgun has all of 'em posted. Go watch […]3
StarCraft II to support premium player-created maps
During its Battle.net BlizzCon panel, Blizzard announced that StarCraft II will allow players to put price tags on their created maps. Creators will, of course, see some cash for their hard work, but Blizzard didn't give an exact percentage. The hope is that this will encourage players to form small dev teams and craft complex […]13
Cataclysm Panel: Guild advancement system detailed, new race/class combos, Raganaros returning
We just finished up at the BlizzCon WoW: Cataclysm panel and our news nets are full to bursting with wriggling tidbits. And you know what that means: info-dump, go! The expansion's adding multiple new advancement systems. First up, the Guild Advancement System allows guilds to level all the way to 20 by doing normal activities […]1
BlizzCon 09: Day one all in one place
What an opening day! A brand new WoW expansion known as Cataclysm revealed. That will please the fans for a good couple of weeks once released. But wait! Is the impossible possible? Diablo III on consoles? Better yet, a release this year? "IMPOSSIBLE!" we hear you cry. Still, if you have missed anything from day […]6
Page 1
BlizzCon 2009 Latest
BlizzCon adds up to a "substantial loss" for us, says Blizzard
Blizzard's Paul Sams talks licensing, marketing
BlizzCon 2009 destroyed – everything in one place
BlizzCon 09 Press Panel: No charging for WoW mods, Blizzard iPhone games, more
BlizzCon 09: Blizzard uses StarCraft II map maker to create third-person RPG, shmup, Super Zerg
BlizzCon 09: Battlestar Galactica's Tricia Helfer to play Kerrigan in StarCraft II
BlizzCon 09: Diablo III Q&A panel
Race changes coming to WoW
A new hero class in WoW: Cataclysm? Don't count on it
BlizzCon 09: Release date for Diablo III yet to be announced, says Blizzard
BlizzCon 09: Diablo III trailers featuring the Monk
StarCraft II to support premium player-created maps
Cataclysm Panel: Guild advancement system detailed, new race/class combos, Raganaros returning
BlizzCon 09: Day one all in one place
BlizzCon 09: Cataclysm and StarCraft II only titles for 2010 [UPDATE]
BlizzCon 09: Cataclysm zones revealed, detailed
BlizzCon 09: Diablo III in-game screens show off Monk class
Blizzcon 09: Debut WoW Cataclysm trailer is live
Blizzcon 09: First screenshots of WoW: Cataclysm
BlizzCon 09: And here's the WoW Catacysm logo
BlizzCon 09: Goblins playable race in next WoW expansion
BlizzCon O.C.: New World of Warcraft expansion announced, called Cataclysm
Monk revealed as fourth Diablo III class [Update]
BlizzCon 2009 Opening Ceremony liveblog
Weekly MMO news round-up: Conan at PAX, LOTRO gets new jewelry, WoW expansion leaks
Ozzy Osbourne confirmed for Blizzcon gig
Ozzy Osbourne to appear at Blizzcon
Blizzcon 2009 tickets sold out in 8 minutes
Blizzcon tourney streaming vids free, pay-per-view costs £25
Blizzard confirms Gamescom presence


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Nov 12 - The board of directors of Southside Bancshares Inc. in Tyler, Texas, (Nasdaq:SBSI), parent company of Southside Bank declared a special cash dividend for 2012 of 13 cents per common share in addition to declaring a regular quarterly cash dividend of 20 cents per common share. In addition, due to the potential changes in the tax code the board approved a one time only additional cash dividend of 20 cents per share. The board believes that it might be more beneficial for the shareholder to receive this one time cash dividend this year than in future years. This 20 cent one time only additional cash dividend will not be repeated in the foreseeable future. The combined cash dividend of 53cents is payable to common stock shareholders of record Nov. 21, 2012. The cash dividend is scheduled for payment on Dec. 6, 2012.
"We are pleased that our business plan has produced solid results during the nine months ended Sept. 30, 2012," said Sam Dawson, president and CEO. "Due to the achievement of these results, the board believes it is appropriate to share a portion of this success."
In a separate action the board of directors authorized a stock repurchase plan. The board authorized the purchase of up to $10 million of common stock open market purchases at prevailing prices to be reassessed on a quarterly basis.
"During the last five years we have organically doubled our capital through the retention of earnings. We believe investing a portion of those retained earnings in a firm we know quite well, Southside Bancshares Inc., is prudent," said Dawson.
About Southside Bancshares Inc.
Southside Bancshares Inc. is a bank holding company with approximately $3.22 billion in assets that owns 100 percent of Southside Bank. Southside Bank currently has 48 banking centers in Texas and operates a network of 49 ATMs.


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Bears need QB Jason Campbell to get off to a good start
BY SEAN JENSEN firstname.lastname@example.com November 16, 2012 8:42PM
Jason Campbell will need lots of help from the running game. | Andrew A. Nelles~Sun-Times Media
Updated: December 19, 2012 1:41PM
Wide receiver Brandon Marshall couldn't resist a chance to state the most obvious, indisputable difference between the Bears' top two quarterbacks.
Asked the difference between Jay Cutler and Jason Campbell, Marshall playfully responded, "Jason's black and Jay's white."
When the laughs ceased and Marshall continued, he provided a substantive answer.
"You know what, it's the opposite,'' he said. ''You would think Campbell would be like [Michael] Vick. But Jay Cut is like Vick, and Jason is more of a pocket guy."
Facing a fast and fierce 49ers defense, the Bears may prove wise in shelving Cutler, who suffered a concussion in the second quarter of last Sunday's 13-6 loss to the Texans.
Cutler's clearly superior to Campbell in many ways.
But Campbell's more decisive, takes fewer sacks and, perhaps most important, starts games better.
The Bears put up a record 28 points against the Titans but have scored only 30 points in the first quarter of their other eight games.
Cutler has a woeful 35.7 passer rating in 2012, with two touchdowns and five interceptions, in the first quarter. The first quarter has been his least productive (70.9 rating) throughout his Bears tenure.
Campbell is better, although not by a significant margin. He has a 76.7 rating in the first quarter.
The difference, though, is interceptions.
In 70 career starts, Campbell has eight first-quarter interceptions. In 87 starts, Cutler has 24.
After practice Friday, Campbell acknowledged that the offense needs to open the game well at Candlestick Park.
"In a hostile environment,'' Campbell said, ''playing against a team like that, they feed off their crowd and energy, so it's important for us to get off to a fast start and move the ball in a positive direction and just have that mind-set.''
Campbell generated some momentum when he started the second half against the Texans and completed four of his first five passes. But he was criticized by some for not being more aggressive on the last two drives.
He defended his performance Friday.
"When you stand on the sideline,'' Campbell said, ''it's cold, rainy and muddy, and then you're going against one of the top three defenses in the National Football League, and you got to play without any reps. You try to stay within the system.
''I took three shots down the field. We hit two and missed on one.
"There were others, but [the Texans] dropped everyone, and it just wasn't there. You can't just throw it up because if it's intercepted, then everyone is like, 'Oh, no. What is he doing?' "
On the last drive, Campbell said a receiver slipped, so he had to dump the ball off.
"I have thrown plenty of deep balls in my career," he said.
Campbell was hardly to blame; he didn't commit any of the Bears' four turnovers nor drop any of the four passes.
"We just have to do a better job, outside of the quarterback room, making plays," Marshall said. "That's the receivers, the tight ends and the running backs.
"We let him down a little bit last week, but this week, I think we'll bounce back."
Offensive coordinator Mike Tice expressed full confidence in Campbell but added that they have to run the ball more effectively. On 16 carries against the Texans, Matt Forte averaged 2.4 yards.
"We have to get the run game going," Tice said. "We have to take some pressure off Jason. It all starts with that. It's [going to] be tough sledding, though."
Campbell echoed that sentiment about the 49ers' defense, but he didn't seem at all fazed.
"Just have fun," Campbell said. "You got to let it hang out in a game like this."


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Suprapubic Cystostomy
(Cystostomy, Suprapubic)
Pronounced: sup-ra-pyoo-bik sis-tos-toe-me
Copyright © Nucleus Medical Media, Inc.
Suprapubic cystostomy is a procedure to help drain the bladder (organ that collects and holds urine). A tube called a catheter, which leads out of the lower abdomen, is inserted to drain the bladder.
Reasons for Procedure
This procedure is done if you cannot urinate and a catheter cannot be passed through your urethra to help you urinate. The urethra is where urine passes out of the body from the bladder. Urine may not be able pass through the urethra due to:
- Narrowing of the urethra
Other blockage due to:
- Kidney stones
- Inflammation
- Infection
- Injury
- Prostate disease (in men)
The procedure may also be done if you need to:
- Avoid damaging the urethra
- Have surgery on the urethra or nearby structures
- Have a catheter in your body long-term
Possible Complications
Complications are rare, but no procedure is completely free of risk. Your doctor will review a list of possible complications, which may include:
- Damage to the bowel or other surrounding structures
- Need for a repeat procedure
- Infection
- Bleeding
- Blood clots
- Anesthesia reaction
Before your procedure, talk to your doctor about ways to manage factors that may increase your risk of complications such as:
- Smoking
- Drinking
- Chronic disease such as diabetes or obesity
Your risk of complications may also increase if you have:
- Bleeding disorders
- Taken medications that reduce blood clotting
- Had previous abdominal surgery
- Bladder cancer
What to Expect
Prior to Procedure
Your doctor may do the following:
- Physical exam
- Imaging, blood, and urine tests
- Talk about the anesthesia being used and the potential risks
You should also talk to your doctor about your medicines. If this is not an emergency situation, you may be asked to stop taking some medicines up to one week before the procedure. These medicines may include:
- Nonsteroidal anti-inflammatory drugs
- Blood thinners
- Anti-platelets
Your doctor may ask you to take certain medicines before surgery.
In the days before the surgery:
- Arrange for a ride home from the hospital.
- You may need to avoid eating for eight hours before the surgery.
- If instructed by your doctor, drink only clear liquids (such as water, clear juices, tea). You may be asked to drink extra fluids to fill the bladder.
Note: These steps may not be possible in an emergency situation.
Local anesthesia may be used with or without sedation. You will not have any pain during the procedure.
Description of the Procedure
After anesthesia has numbed the area, the doctor will locate the bladder using imaging tools such as ultrasound if needed. Next, a needle will be inserted through your lower abdomen and into your bladder. A wire will then be guided through the needle into the bladder to prepare the site for a catheter. A special catheter will be placed into the bladder over the wire. The catheter will be sutured in place. A balloon may be inflated to keep the catheter in place. Afterward, the opening made in the skin (called a stoma) will be covered with gauze.
How Long Will It Take?
10-45 minutes
How Much Will It Hurt?
Anesthesia prevents pain during the procedure. You will be given pain medicine to ease pain and soreness after the surgery.
Average Hospital Stay
You will either stay in the hospital overnight or go home the same day.
Post-procedure Care
At the Hospital
The hospital staff will:
- Monitor your recovery
- Help you to eat and move around again
- Give you pain medicine
- Teach you how to care for your catheter
During your stay, the hospital staff will take steps to reduce your chance of infection such as:
- Washing their hands
- Wearing gloves or masks
- Keeping your incisions covered
There are also steps you can take to reduce your chances of infection such as:
- Washing your hands often and reminding visitors and healthcare providers to do the same
- Reminding your healthcare providers to wear gloves or masks
- Not allowing others to touch your incisions
At Home
When you return home, do the following to help ensure a smooth recovery:
- Take medicines as directed.
- Avoid lifting heavy objects for two weeks.
- Drink plenty of fluids (8-10 glasses per day).
- Do not drive or have sex until your doctor tells you that it is safe to do so.
- Follow the guidelines for changing the catheter and collection bag.
Keep the stoma site clean and dry:
- Cleaning the incision site as directed.
- Using a soft washcloth to gently wipe the incision area.
- Changing dressings daily, or more as directed.
- Asking your doctor when it is safe to shower, bathe, or soak in water.
- Be sure to follow your doctor's instructions.
Call Your Doctor
After you leave the hospital, call your doctor if any of the following occurs:
- Pain or cramps
- Redness or soreness around the catheter site
- Catheter fails to drain
- Catheter falls outs
- Changes in frequency, odor, appearance, or volume of urine
- Signs of infection, including fever or chills
- Bloody urine
In case of an emergency, call for medical help right away.
Last reviewed March 2014 by Adrienne Carmack, MD
Please be aware that this information is provided to supplement the care provided by your physician. It is neither intended nor implied to be a substitute for professional medical advice. CALL YOUR HEALTHCARE PROVIDER IMMEDIATELY IF YOU THINK YOU MAY HAVE A MEDICAL EMERGENCY. Always seek the advice of your physician or other qualified health provider prior to starting any new treatment or with any questions you may have regarding a medical condition.


text:
My supplies of buttons just doesn't seem to get any smaller. After making the Bow button shirt, I still had loads left. And because I've seen some button ring DIY's on Pinterest and Craftgawker, I felt like making my own button rings!
UPCYCLING DIY | Button Ringsdiy, fashion, trends, upcycling
My supplies of buttons just doesn't seem to get any smaller. After making the Bow button shirt, I still had loads left. And because I've seen some button ring DIY's on Pinterest and Craftgawker, I felt like making my own button rings!
31 comments:
These look super cute.ReplyDelete
xx Tanya
- Simy (email@example.com)October 5, 2012 at 12:53 PM
Have tons of buttons (many of them are vintage buttons). Love your diys! Keep on the awsome work!ReplyDelete
Good luck with your button projects! If you have any questions, please feel free to ask. And thank you for commenting!Delete
Los botones dan mucho juegos, yo tengo hechos pasadores anillos y pendientes
quedan genial.
saludos pilar
Such a pretty project and I love your styling!ReplyDelete
I've tried to glue buttons on metal bands before, but they always seem to fall off. Any tips for making sure the button holds? Thanks!!ReplyDeleteReplies
My buttons are still holding on strong :) I used the cheapest super glue I could find and that worked for me. But I don't know if there's a difference in types of super glue. I guess the only way to find out is by trying them out.Delete
I hope it works, and please let me know how they turned out!
xx Lana
I LOVE THIS! You have a great blog, I am a new follower. Feel free to check out my blog and maybe follow me back.ReplyDelete
Much Love,
Hi Amy, and thank you for the compliments! I saw my buttonpost on your blog, thank you so much for featuring me!Delete
x Lana
- AnonymousOctober 10, 2012 at 8:25 AM
I was trying to make button bracelets but they never turned out right, so this will be my next project. They are darling!ReplyDeleteReplies
Thank you! And I hope this projects works out for you :)Delete
love your blog and this idea is amazing!ReplyDelete
now i'm following you! :D
Hi, and thank you so much for following me! I tried to click on your blog link underneath your comment, but it didn't work by clicking on it (it referred me to my own blog). But I like your blog, and your pictures look very nice!Delete
supercute! i love this idea. sometimes i find buttons i have no immediate use for but i've just fallen in love and have to have. now i know what to do with them!ReplyDelete
Come visit us over at www.thesitsgirls.com!
These are great, love the wooden button one, that is sooooo cute!ReplyDelete
These are soooo pretty! I am totally going to make some for my step daughters for Christmas! They will love them!ReplyDeleteReplies
Thank you!Delete
And have fun making them! Please let me know how they turned out!
- AnonymousDecember 6, 2012 at 12:44 AM
Where do you find the ring bands?ReplyDeleteReplies
I bought them at a craft shop here in Holland. But I am sure that you can find them online to :)Delete
Oh wow! These are so super cute!! Love this idea! :)ReplyDelete
Ngaio xx
- AnonymousJanuary 21, 2013 at 3:55 AM
thanks for share.ReplyDelete
These are so cute! :-)ReplyDelete
What nail polish are you wearing? I love this color.ReplyDeleteReplies
Almost a year late... (so sorry!) But I am actually wearing magnetic nail polish in this picture. I bought it at a local euro-store (it's the same idea as a dollarstore).Delete
Fantastic idea.ReplyDelete


text:
New Film Calls Worker-Owned Cooperatives "Next American Revolution"
Gar Alperovitz: The Next American Revolution (TRAILER) from Democracy Collaborative on Vimeo.
From the founder of the World Economic Forum to the protesters of the Occupy movement, everyone seems to agree that something's wrong with capitalism as we know it. But what is it, exactly, and what can people do about it? Political economist and historian Gar Alperovitz discusses a potential solution in his new film The Next American Revolution, in which he advocates for community-based and cooperative businesses.
"You get a sense of what a systemic crisis is when the long, long trends simply do not change in response to politics or reform or action," Alperovitz says in the film. "The top 400 people now own more wealth than the bottom 185 million taken together."
"Just possibly, we can establish the foundations of the next system that takes us beyond traditional corporate capitalism and traditional state socialism."
But the beginnings of a better future are already appearing, exemplified by numerous efforts across the country to create more sustainable and worker-owned businesses . People in Cleveland, for example, have responded to immense loss of jobs and population by founding a network of large-scale worker-owned cooperatives, including a laundry, greenhouse, and solar-power installation firm.
Alperovitz predicts that a community-based economy composed of these kinds of businesses is not only viable, but could provide the model for the economy of the future.
"Just possibly, we can establish the foundations of the next system that takes us beyond traditional corporate capitalism and traditional state socialism, and that builds a new vision that ain't like any of the other ones but is really a democratic society."
Kristin Hugo wrote this article for YES! Magazine, a national, nonprofit organization that fuses powerful ideas with practical actions. Kristin is an online intern at YES! and a graduate of the program in journalism of California State University at Northridge.
- Equality and the Good Life
An interview with epidemiologist Richard Wilkinson, whose research shows that what the healthiest and happiest societies have in common is not that they have more, but that what they have is more equitably shared.
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Monday, May 18, 2009
Reel 'Em In: Great Quick-Start Rules
1) Savage Worlds: Savage Worlds doesn't need a lot of help to sell itself, nor does it have a high price entry barrier, but its Test Drive Rules are outstanding nonetheless. Only Smilin' Jack keeps this from an A+ (can't stand that guy!).
2) A Song of Ice & Fire: The jury is still out on Green Ronin's recent offering, but the Quick-Start Rules for this game (available from the product's homepage) give you a pretty good idea of what to expect from it.
3) Shadowrun: I'm not a huge SR fan, but this intro to the 3rd edition of that game is a solid 66-page introduction that does a nice job introducing folks to what it's all about. The 4th edition also has a Quick Start pack, so take your pick!
4) Eldritch: Goodman Games' effort at a new system hasn't really caught fire, but that didn't stop this product from being a nice little overview of the system. Good job on including a free introductory adventure, too.
5) Castles & Crusades: A pretty solid effort. C&C isn't the toughest game to get a handle on, but this freebie does a nice job of explaining the basics of play and the all-important SEIGE Engine. It could use a little assistance as far as layout and ease of reading go, though--two things I think important in a first impression.
This is by no means meant to be a comprehensive list, so feel free to add your own!
10 comments:
- Matt said...
White Wolf released two Quickstarts for Hunter: the Vigil that were a lot of fun to play. You can run them independently or back-to-back as the start of an ongoing story.
Contested Ground Studios released a pdf called a|state lite which comes in at about 70 pages and is full of awesome setting details and other goodies.
The Ghosts of Albion demo from Eden Studios is a fun little adventure that gets the characters into the action quickly.
- May 18, 2009 at 8:30 AM
- Questing GM said...
No love for Wizards' 4E?
- May 18, 2009 at 8:31 AM
- Zachary The First said...
Questing: Not really my bag. I figured that one was already pretty much out there, so I'd concentrate on some lesser-known ones.
Matt: Good call on A-State lite.
- May 18, 2009 at 9:11 AM
- The Recursion King said...
You forgot the excellent Labyrinth Lord which I have had much success with new players with.
- May 18, 2009 at 10:45 AM
- Zachary The First said...
Recursion: LL is a free download in its entirety. I only included quick-starts for games that didn't have free versions. That's why I didn't include it on here, much love as I have for that worthy RPG.
- May 18, 2009 at 10:47 AM
- kelvingreen said...
Call of Cthuhlhu has a quickstart set which gives you everything you need to get started, plus the classic "The Haunting", revised to give suggestions on how to expand it into a campaign. It's a very well done starter set.
- May 18, 2009 at 1:47 PM
- Mark Gedak said...
Ghoulash is a two-player strategy game that good for 30 minutes of fun. It has a test drive download on the site.
- May 18, 2009 at 4:15 PM
- Steve said...
I've been collecting Quickstarts in PDF and print for the last couple of years. Here are my findings:
Print QuickstartsPDF Quickstarts
- May 18, 2009 at 10:07 PM
- Zachary The First said...
Nice lists, Steve!
- May 18, 2009 at 10:30 PM
- Will said...
I'm a fan of Savage Worlds in general, and I really like their quick start rules. They're simple, useful, and, of course, free. They also provide handy free supplements from a lot of their settings, which I also appreciate.
- May 20, 2009 at 11:20 PM


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I didn't see a post up on it which I think it was because nothing was set in stone.
Maybe I missed the thread covering this, but part 2 of the 10K dev thread covers GC's thoughts on some possible ideas beyond 4.1 for tanks.
One topic weve been discussing lately is the role of Hit and Expertise on tank gear (or more precisely, plate tanking gear). The conventional wisdom is that Hit and Expertise are threat stats, and you may need to swap them out with some of your mitigation stats depending on the situation. Realistically, unless you severely overgear the content, we dont think that is actually true. Tanks almost always worry about survival first and foremost, which totally makes sense, and are willing to trade off threat stats for better mitigation in almost all situations. Its much harder to progress if the tank explodes than it is if the cat occasionally pulls aggro. (Its not quite that simple, but Im going to gloss over details and exceptions since I spent so much text on the preamble up above).
Once upon a time, taunts could miss, and so Hit was marginally more interesting than it is today. Once upon a time, having a boss parry your attacks could speed up its swing timer, which turned Expertise into a (often weak) survival stat. Boss parries felt very random though, both in the sense that sometimes the tank would suddenly take much more damage than anticipated and there was no easy way to know which bosses had parry speed up. (Today, you can assume none of them do.) Until recently, interrupts could miss, but asking a tank to stack a bunch of Hit just for those few opportunities when they were probably going to hit anyway but disaster would occur if they did not felt crummy too.
The problem is that there arent a lot of stats that are interesting to tanks. Stamina and Armor are great, but their stat budget is often in lockstep with item level. (It would be interesting to consider if we could make that not the case once again, but thats the topic for another blog.) We got rid of Defense as a stat that tanks needed to worry about. We have managed to make Mastery pretty good to excellent for tanks, so thats at least one stat they like to see. Dodge and (if youre a plate-wearer) Parry are good, and slightly interesting because of talents like Hold the Line. But beyond that, it starts to go downhill. Sure Haste and Crit can sometimes be fun, but really they often arent worth the trade off. That leaves us with Hit and Expertise. Wed like to make them more interesting to tanks. But how?
One way is by turning them into defensive stats. They are defensive stats for Blood death knights, because the DK self-healing is tied into Death Strike, which can miss. It might be possible to do something similar for the other classes. Imagine if Shield Block had to actually hit the target. Presumably you raise your shield, but not high enough to intercept the incoming blow. Now hit becomes a mitigation stat for warriors as well. We might have to adjust the mitigation amount on Shield Block or give warriors a small Hit bonus so Hit capping wasnt totally unreasonable, but you get the basic idea. You could do the same with paladins (make Holy Shield more interesting?) and druids as well (Savage Defense could proc on a hit).
Is this a good idea? Were not sure yet. You wont see this change in the 4.1 patch for certain. There are trade-offs to making Hit and Expertise more valuable. Gearing as a tank might be more fun for experienced players, but it also might be more challenging for less experienced players. The number of struggling tanks in your Dungeon Finder groups might go up. Some less knowledgeable players (and to be fair, this stuff doesnt exactly explain itself on the character sheet) might stack Hit way too high at the expense of a more valuable mitigation stat, such as mastery.
It is the kind of thing were talking about though, and if you want to make a contribution to the tanking forums but arent quite sure on a topic, here is one potential possibility.
-Greg Ghostcrawler Street is the lead systems designer of World of Warcraft. He still has Burus Skull Fragment.
I didn't see a post up on it which I think it was because nothing was set in stone.
I didn't want to repost, but thought it was kosher food for thought
I don't see how this is an improvement. Gearing for mastery vs gearing for hit is not any more fun than the other. The suggested proposal does nothing to impact how the role is played, so does nothing to increase the enjoyment of playing the role (unless you love math).
For comparison, a Resto shaman can stack haste for quicker heals and more GCDs to work with. Other shamans prefer Mastery as it increases the value of heals on lower health targets (the closer to dead you are the more it heals). It changes the way you cast your spells and a shaman who used the haste play style on a mastery shaman wouldn't perform very well.
For a tank, making hit determine if your avoidance is going to work will only be noticeable to the healers and on fight parses. It won't change how your buttons are pressed and it won't change how you think about your role, except that you now have another stat to fill. It could work if Expertise gave you a chance on avoidance to activate one of your abilities or give you a buff that made you react differently. For example, perhaps 26 expertise could give a warrior a 10% chance to proc Impending Victory at any stage of the fight. Now the stat becomes a little bit more attractive since it can add to tank self healing. Obviously the numbers I suggested weren't done with balance in mind so they'd need to be tweaked :P.
I understand what GC is trying to do, but I feel tanks already have more stat juggling to do than most other roles without throwing another less interesting stat in the mix.
Edit: From a PvP perspective it would probably work better if something like Impending Victory procced on a chance from avoiding an attack so it doesn't just become a passive heal and remains more of a defensive/survival stat.
Last edited by Petninja; 03-26-2011 at 06:18 AM.
to a degree, expertise was a defensive stat before the parry haste mechanic was removed. Blizzard got rid of it. I think agility had a lot of potential for plate wearing tanks prior to the release of 4.0, but that also was removed. At the end of the day, Its just really hard to implament any 1 stat thats going to be apealing to all tanks out there. The idea of the defensive stat was great, that is, 1 stat having an effect on several other stats. However, at the end of the day ( in wrath ) stam was king. so it was really pointless. I would welcome a reworked defensive stat... somthing that perhaps increased armor values and/or avoidance. Or somthing that increases the parry and/or exp/hit value from strength, but only for the reason that "I THINK" it would be fun to play with. However, in a more practical sense, any added stat would probily be nightmare.
"Dear Santoro, Your wisdom has enlightened me. Thanks!"
One of the issues may be from the damage side. Other than stam, which applies to all damage taken, there really is not a stat to play with that effects magic/disease/poison etc type damage; we stack avoidance for physical, the old agility went to armor again physical, mastery goes to physical, but there's really no choice to make, other then stam, for non-physical type damage. Unless you look to trinkets, or the odd exilir. I don't know if it would be fun to play with a resistance type stat, but it just seems the playing field they're trying to improve is limited; but I like the fact that they think about it and try to improve.
Which stat would need to be changed?
Currently we get:
Stamina = more health, more potential AP from vengeance
Strength = AP and parry rating
Agility = crit and dodge chance
Mastery = block chance/absorb mod/heal mod
Hit rating = chance to hit
Expertise = chance to not be parried or dodged
In essence, hit and exp are "boring". I don't think it is a good idea to have more than two stats deriving from a basic stat, that just makes it even more complicated to choose between two items, and we may end up with tier-below items being better than current tier items (like 245 epics beating 264 epics because they had ArP on them). However I don't like the idea that avoidance gets tied into a chance, stacking probabilities only makes for longer odds of something happening.
I could, however, see something like "your expertise increases the [damage blocked by your shield/absorbed by savage defense/heal from death strike by x%]" and "your hit chance increases the efficacy of your [demo shout/thunderclap debuffs] by x%". That would make for an extremely interesting discussion around what is better in the end, avoidance, parry, dodge, mastery, expertise or hit rating.
Along the lines of Petninja's comments...
Stats in World of Warcraft have largely fallen into a category of being a gating mechanic. You need X amount of various stats to be able to survive, do enough damage or heal enough to move on through various tiers of raiding or what have you. Gating mechanics are not fun, not in the slightest, but they're important to games like WoW in order to make sure that people don't breeze through all of the content and then are left with nothing to do. They're required to keep people playing.
Still, if a game isn't fun, you're not likely to keep a large subscriber base for very long. There are little tricks that you can do to keep people coming back, small rewards and achievements that entice players to keep playing. However, in the end, if the game itself isn't fun, you'll struggle to maintain retention. This is the problem the development team is faced with. The best games can manage to streamline gating mechanics with fun mechanics, effectively masking the fact that you're doing "work" to "achieve" something.
Stats being effectively passive is the problem. If stats made an active difference in how you played your character, that's what would make them fun. Choice is a fundamental "fun" mechanic in a game. When you give players the option of doing things differently, of customizing play to their style, it becomes more fun for them. The problem is that, with the more choice and options you give, the more things you have to balance and the more of a headache it becomes for development teams (think back to their reasoning for paring down Deathknight options for tanking and DPS).
For instance, let's give Warriors an ability called Flurry, the ability scales with Haste. The more haste you have, the more attacks it gets off. Now we'll make another ability called Piercing Blow, this ability adds a multiplier to your crit rating for damage. The more crit you have the more damage it does in singular blows and the higher chance it has of landing critical blows.
Now we could get all mathy, but we'll assume the numbers are balanced so that comparative amounts of Haste and Crit would do the same amount of damage. Obviously, you want more than one ability in your rotation, but we're trying to simplify here (this should just go to show how complex it can get though!).
So, what's the problem? Haste affects Piercing Blow and Crit affects Flurry. This means that one ability is likely still "better" than the other, and min maxers are going to exploit that difference. You could code the abilities to not be affected by various stats, but that gets complicated, and, remember, that we're actually doing this for a handful of abilities, as, even if parts of the rotation are similar, you'll likely want to differentiate a couple of different abilities. Doing this for 3 specs for every class, for various stats, becomes unwieldy. And so it's easier to simply make most stats passive. But as long as they're passive, the only "fun" out of adding relevance to stats is for people who like to calculate the min-max potential of any given stat.
I don't see Blizzard finding an "easy" solution to this dilemma. If they want stats to be more fun, then they're going to have to deal with the complexity of making stats have an active role in playstyle.
I think it's fine to have hit and expertise as "threat"-skills. Threat should be a part of what tanks are concerned about. At the moment most of us simply don't really care about it. Sure, it may be close in the first few seconds. But for the most part of most encounters threat is just meaningless for everybody. Just because Vengeance is so redicilous high compared with everything else we bring. Adding hit and expertise or switching around some talent points just alter how fast you will be unreachable by anybody else. But as soon as this point is reached, non of them really matter anymore.
That's something that could be changed. It would be much more interestiong as making stuff more dangerous in the next tier to make use of additional defensive mechanics and stats. Again. That would be some kind of Wrath again.
It's good that we don't need hit/expertise to beat special mechanics. But now they could get interesting for what they are. I think that balancing talents AND gear somewhere to get the best mix of threat and survival would be interesting.
I have no desire for Threat to become a major part of what Tanks need to worry over. Tanks have enough to worry over if the encounter is balanced correctly. If an encounter is boring, it's boring, we shouldn't have to handicap our threat to suddenly make it interesting. Rather, the encounter should be made more dynamic for Tanks instead, more kiting and abilities to watch for. And if an encounter is designed properly I don't want to have to worry about dying, losing threat, and watching for X, Y, and Z of an encounter. That's not fun, just stressful.
The problem is that all tank gear is ending up looking very much the same. We have 3 stats that we want (mastery/dodge/parry) and 2 we probably don't. We pick up items with hit and expertise for 'threat sets', but they aren't truly desirable rewards since they end up getting left in the backpack for the biggest baddest bosses. Loot is a huge part of the basic appeal of WOW, and if Blizzard can't make us feel excited about getting that next drop, they are in trouble*. "Yay, another mastery/parry boot drop" is not as compelling as "this item is particularly awesome because it has XYZ itemisation which is unusual and very good for my class".
* This video on the psych behind loot rewards is very interesting (and a little scary): http://www.escapistmagazine.com/vide...he-Skinner-Box
So looking specifically about how to make hit + expertise interesting: I don't think I'd like to see the death knight model rolled out to other classes. I think something much simpler would work: simply give tank classes some extra mitigation/avoidance as well as the hit/exp. For example, you could give protection warriors an increase in their baseline expertise, but change expertise rating for them such that increases expertise AND parry. You balance the numbers such that a) it ends up being good 'value for ilvl' and b) the bonus it gives to parry works out favourably in the diminishing returns equation. That might mean something like getting 66% of the expertise that you would have had before, but also 50% of the parry. This ends up making a 'mastery+expertise' item pretty attractive for a warrior. You might want to do something similar but subtly different for paladins to make "x item better for paladins than warriors".
For the record, I didn't suggest rolling out a Deathknight model on other classes. I used the history of the Deathknight class as an example of Blizzard's aversion to developing with increased complexity due to choice. More choice tends to be more fun, but also harder to balance.
The problem with simply giving expertise or other stats a bit of a modifier increasing yet another passive stat is that it simply remains passive. If it's passive, it's not fun. At its most basic level, a passive game would mean you run up to a monster and start auto-attacking it and it dies. Just because you get gear which allows you to better kill monsters as you progress doesn't necessarily make it more fun or exciting.
Operant Conditioning isn't scary, it works in every day life. It's how we learn to use things, how we're conditioned to follow basic societal rules of behavior, etc... it's a little trick they use to keep people playing, but if the game itself isn't fun then it has little appeal over the basic gamble, which most people can pull away from in time. Only those with the most addictive personalities need to be worried.
If the developers want to give tanks more stats to pick from they can just make threat matter again, and remove the freebie "can't miss" from some of the abilities. It doesn't even have to be as much of a razors edge as it was in TBC. They could set it up so that a perfectly executed rotation would hold threat a little above the highest threat dpser without hit and expertise, on average of course. After that you would basically choose the amount of expertise/hit you need to account for your margin of error/skill of your raiders. That would make it an interesting stat, since it would be tailored to your own personal situation.
I just don't think I've ever heard someone complain that they have too few stats to juggle. There were people in Wrath who thought that avoidance was superior to stamina, but they stacked avoidance at the cost of stamina, not alongside it. I don't think I've ever heard a caster complain that stacking all Int gems in gear wasn't fun (just perhaps expensive).
The other thing I don't get is why, with all the concern over "less experienced tanks" don't they just give their UI team the task of setting up a help menu. Starcraft 2 got one. It's not terribly useful for high level play, but it's more than enough to get a new player started. All it would have to do is explain the stuff they seem to be worried a new player wouldn't get on their own without a ton of research.
every time you hit a mob while hti and expertise capped your character grows ' fuck off massive angel / devil wings that grant 100% of hit and expertise rating as mastery'
simple, we gem for caps and keep our mitigation and look f'in awesome while doing it.
Watch me play SC2 ladder and enjoy the lolz
and thusly i refer you, chemena my sc2 amigo, to my previous post in this thread.
Watch me play SC2 ladder and enjoy the lolz
Sounds a bit "gimmicky" to me..I'm all for, individualism, and making each Class with the same spec have their own flavors and choices, to separate them from another player of the same class/spec (which was why i liked biugger talent trees) But everyone tends to just flock to the fotw and copy/paste the top guilds' players sheets anyway...I like the direction theyre goin witht his, but if I pop my Shield Block, i expect it to do its job...Adding avoidance to avoidance seems like a big headache...
I do want HIT/EXP caps to mean something again all the old school guys are confused by it. The fact that using HIT/EXP is also a viable strategy but that old school guys are using it for the wrong reasons is just a huge mess. Right now we need Expertise so we don't get dodged and although this helps with threat it is most beneficially used along with Holy Power strategies and is completely unnecessary to hold threat.
I understand they made the rotation more complex to separate the very good from the just ok players. More things to concentrate on and more areas to fail basically.. But the gear change wasn't necessary they can put whatever story line behind it but don't change the basic gear people have always used. I am a new comer MASTERY Paladin Baby and I say change it back to old school so the old school guys understand it.


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Ticket information released by South Adams
South Adams will have athletic all-sport passes on sale beginning Monday, August 8 during registration hours (9 a.m. to 7 p.m.) and Tuesday, August 9 (9 a.m. to 12 p.m.) in the cafeteria. Following registration, passes will be on sale in the athletic office daily from 8 a.m. to 3 p.m.
South Adams is again offering parents the option of working athletic events for their all-sport passes. If parents choose to work for their tickets, they must work 12 events to earn a family pass, six events for an adult pass, three events for a student pass, or two events for a senior citizen pass (age 62 and older). Events fill up quickly and are assigned on a first come basis.
"This program has been very successful and is a great way to ease the financial burden on the parents while helping the athletic department,†South Adams athletic director Mike Pries stated. "It takes a large number of workers to host an athletic event and we count on this program to fulfill our needs.â€
Worker sign-up will begin on Wednesday, August 3 for those that worked events for the 2010-11 season, and on Thursday, August 4 for the general public. Patrons may sign up to work in the athletic office from 8 a.m. to 3 p.m.
The cost for family passes is $190, adult passes are $70, student passes $35, and senior citizen passes $25.
Beginning this fall, single admission price for all varsity athletic events will be $5. All other events will be $3. Admission for children kindergarten age and younger is free. There is no charge for tennis, golf or cross country (with exception of the South Adams cross country invitational).
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The Round Rock Public Library hosts Rockin' Kids Club, featuring a variety of activities for grades K-5 from 4:30 to 5:15 p.m. on Mondays in Meeting Room A.
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Friday was an exciting night of high school football. Savor some of it Sunday in the High School Football Notes, only in The Monroe News. Here are some of the questions that will be answered:
- Why was it difficult to see the Dundee student section Friday night?
- What has been the secret to Milan's success?
- What change did Whiteford make for its homecoming game?
- How did Kevin Karner wind up playing quarterback for Dundee?
- What is the status of two injured Monroe players?
- What hidden talent did Ida's Caleb Yeary display against Dundee?
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smohd16 Feb 2012 - 07:16Is everything alright?
smohd14 Feb 2012 - 20:53You are also doing the great in forums buddy:
smohd16 Nov 2011 - 09:41Do you think I should be in that list? I am just a student and nothing else...
smohd10 Nov 2011 - 14:55Ya sure, I am very busy this month working with my Final Year Project. I am trying to be online but most of the time struggling to get things at least get started
smohd25 Oct 2011 - 00:16Thanks bro :)
smohd06 Oct 2011 - 12:13Hi man, I am not in CCNA, just my college courses, I have taken 4 courses of networking by now and expecting one next year. But it is not my interesting except the part of Routing configuration & protocols(I like playing wit ACLs). So just started that part in this semester and decided to give it a look. But my interest is Programming. I am looking more to know about security....
Fuzzyness02 Sep 2011 - 11:15Sorry buddy, I don't really know much about getting it onto a server and sharing and what not. I am learning MySQL atm then I am getting into that stuff.
nicool01 Sep 2011 - 10:12plz look at this post:
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Could you please help me?
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Logs would greatly help as well as an armory.
My guild is working on this fight and our dk tank is gettting gibbed by the 6th stack of void bolt. He has 4 piece so there is an extra cd that can be used in line with other raid CD's. Basically im looking for some tips on cd/trinket rotations to minimize the incoming damage from voidbolt. thanks
Logs would greatly help as well as an armory.
[Today 06:48 PM] Ion:swimming in a natural body of water ISN'T acceptable...it's momentarily tolerable
side note: christmas break and what not have scrrewed us on attendence so be nice to the dps numbers; alas, the heals and tank are main raiders.
Armory link for DK:
I would guess the Mirror of Broken Images would be an ideal trinket to solo tank this (albeit being ilvl 359), the on use: effect has a 1 min cooldown and will be up every high Void Bolt stacks.
Trying this in 10 man, I was doing VB at void bolt 3, mirror trinket about void bolt 4, AMS around void bolt 5. Void bolt 6 was quite hurty, but that coincides with the rest of the damage tailing off as the boss channels the next slimes, so it seemed OK. One tip I saw on MMO-C was to fill your non-set slots where possible with haste gear. Since his melee is pretty trivial, dodge/parry aren't terribly useful so haste gear will improve your rune regen for more self healing. That said, avoidance could mean higher bone shield uptime... Haven't killed it yet, and 25 man might be different so ymmv.
Looking at the log: I can't see him using bone shield at all, and across 6 wipes he used rune tap 6 times (and which he doesn't seem to have glyphed) and only used AMS 4 times. I think some basic L2P might be called for.
having only off-spec tanked this once, I'm a little fuzzy on AMS in regards to the void bolt. Does it cause stacks to drop off or just absorb incoming/prevent additional stacks while it's up?
It doesn't prevent stack application. All it does is absorb damage.


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|Norman Tween Creative Space
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Hello Miriam I saw your interview with project Camelot, and i would have to say it was very interesting. But how do you know if you truly have these powers? Because i have had such intense dreams. Sometimes with just little things that didn't even mean anything would happen in my dreams and then happen the very next day. Once I was actually communicating with someone in one of these vision dreams. And i don't remember the conversation but i know it was very intense. And i promise the very next day i saw that same person in public and we just stared at each other then walked away. I would love your opinion if you think i have such powers, or if i could somehow learn how to use these powers. Because i would love to give a helping hand in saving the earth. And i would very much want contact with these blond hair blue eyed peoples.
Miriam's reply:
If you dream of a person you do not know and then see them in the waking world then you need talk to them and you may just find your answer. I have had it where I have met people in this reality that I first met in the dream world. Does not happen often but it has happened. BELIEVE in yourself and you may just find who you really are. Love Miriam


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This is going to be insane. I honestly have no idea what to expect from this show. I will definitely be there.
Maybe closing the Gobi, like in Gayngs spot last year?
This is going to be insane. I honestly have no idea what to expect from this show. I will definitely be there.
Maybe closing the Gobi, like in Gayngs spot last year?
Also Gayngs closed the Mojave not the gobi
It'd be cool if he brought out Drake as a special guest for:
Will anybody else be going back to their tent right after his set to make totheir S.O.?
Friday Lou Reed, Modest Mouse,Beach House,Infected Mushroom, Johnny Marr,Wolfgang Gartner, Four Tet, TNGT, Earl Sweatshirt, Lee Scratch Perry, Dam Funk
the XX, New Order, Knife Party, Violent Femmes, SMD, Major LAzer, 2 Chainz, Danny Brown, Booka Shade, Bingo Players, Pusha T, Trash Talk
RHCP, Nick Cave, Vampire Weekend, Social D, Wu Tang,Eric Prydz, Lumineers, James Blake, Grimes, Raider Klan, Roni Size, Smith Westerns
But yeah, late night Mojave makes sense. Where Cut Copy, Robyn or Gayngs played last year.
I understand he's got a huge buzz on the internet...but outside of the internet does anybody know about this guy? I seriously have no idea what the crowd is going to be like for this. Especially considering this is going to be what, his second or third live show?
Drake won't be there. He will be touring in Europe during both Weeknds.
sooo many drugs on sunday for this... can he just play the entire trilogy? "What you Need" "The Birds Part 1" and "Dirty Diana" are a must!!!!
hope this is in Mojave or Gobi
Weekend (Slumberland Records) > the Weeknd
I would hate it if The Weeknd conflicts with Florence
I'm guessing the Weeknd get a set like Odd Future did last year. Or maybe an outdoor evening set, something like ATDI mainstage>>>>>>(break for Dr. Dre setup during which the Weeknd plays outdoor)>>>>>Dr. Dre & Snoop come on right after.
The Weeknd will not be on during the day.
House Of Balloons
All his songs very similarish but there are a few great tracks on that release. His age (21) and relative inexperience make me nervous about his live performance.
"Outside" has been stuck in my head for like 3 days. And I'm seeing something like an 8 pm Outdoor slot.
To quote the man himself.
"You don't know....what's in store....but you know, what you're here for."
This will probably be legendary. So down.
Originally Posted by Edmontonian


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This hanging bell with Swastik combines the aspects of Swastik and the divine bell. This Swastika symbol of Hinduism should not be confused with the Symbol of Nazism as both are distinctive. The name Swastika originates from the Sanskrit word svastika, which means any lucky or auspicious object. In Hindu religious ceremonies, the symbol is drawn. It generates auspiciousness.


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Milwaukee Art Museum Announces Exhibition to Celebrate 10th Anniversary of Calatrava's Awe-Inspiring Quadracci Pavilion
Almost 10 years ago, Santiago Calatrava debuted his famous Quadracci Pavilion at the Milwakee Art Museum. The design for the amazing shaded pavilion and sun screen was conceived back in 1994 and at the time of construction was considered unprecedented. Calatrava's design was considered challenging and required a significant amount of custom work. As part of the 10th Anniversary, the museum will honor Calatrava and his design for the museum with a special exhibition starting in September 2011.