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An anonymous reader writes After a series of investigations, lawsuits, and fines over how in-app purchases are advertised and communicated to users, Google has agreed to stop labeling games that use in-app purchases as "Free." This change is the result of a request by the European Commission to stop misleading customers about the costs involved with using certain apps. "Games should not contain direct exhortation to children to buy items in a game or to persuade an adult to buy items for them; Consumers should be adequately informed about the payment arrangements for purchases and should not be debited through default settings without consumers' explicit consent." The EC notes that Apple has not yet done anything to address these concerns.
An anonymous reader writes Icelandic studio CCP is better known for EVE Online, but its first foray into virtual reality with space shooter Valkyrie has caused a stir, and is widely seen as a flagship game for the Oculus Rift headset. In a new interview, Valkyrie executive producer Owen O'Brien explains what advantages the game will have when played with a headset — and gives his view on why a dogfighter is better suited to VR than a first person shooter: "People have hacked it together, but it doesn't really work," he says. "The basic problem is Simulator Sickness. In Valkyrie or any cockpit game or driving game, what you're doing in the real world, assuming you're sitting down, more or less mimics what your brain is telling you you're doing in the game. So you don't get that disconnect, and it's that disconnect that causes sickness. So, the problem with first-person shooters is that you're running or crouching or jumping in the game but not in the real world, and because it's so realistic it can make some people (not everybody) feel nauseated if they start doing it for extended periods of time."
First time accepted submitter Dragoness Eclectic writes Early Tuesday, gamers woke up to find out that they couldn't log in to any Sony Online Entertainment games--no Everquest, no Planetside 2, none of them. Oddly, the forums where company reps might have posted some explanation weren't reachable, either. A bit of journalistic investigation by EQ2Wire came across the explanation: SOE forgot to renew the domain registration on SonyOnline.net, the hidden domain that holds all their nameservers. After 7 weeks of non-payment post-expiration, NetworkSolutions reclaimed the domain, sending all access to Sony's games into an internet black hole. Sony has since paid up. SOE's president, John Smedley, has admitted that the expiration notices were being sent to an "unread email" address.
mrspoonsi sends this BBC report: Manuel Noriega, the former dictator of Panama, is suing Call of Duty's video games publisher. The ex-military ruler is seeking lost profits and damages after a character based on him featured in Activision's 2012 title Black Ops II. The 80-year-old is currently serving a jail sentence in Panama for crimes committed during his time in power, including the murder of critics. One lawyer said this was the latest in a growing trend of such lawsuits. "In the U.S., individuals have what's called the right to publicity, which gives them control over how their person is depicted in commerce including video games," explained Jas Purewal, an interactive entertainment lawyer. "There's also been a very well-known action by a whole series of college athletes against Electronic Arts, and the American band No Doubt took action against Activision over this issue among other cases. "It all focuses upon the American legal ability for an individual to be only depicted with their permission, which in practice means payment of a fee. "But Noriega isn't a US citizen or even a resident. This means that his legal claim becomes questionable, because it's unclear on what legal basis he can actually bring a case against Activision."
theodp writes The good news, writes Michael Thomas, is that wired kids are learning chess at an unprecedented rate. Young children learning chess from tablets can quickly become more knowledgeable than their parents. But the bad news, laments Thomas, is there is so much demand for scholastic chess that there are not enough experienced chess facilitators to go around. Could technology like RFID-tagged chess pieces or services like ChessStream.com be employed to referee second-grader chess matches, Thomas wonders, or are more well-meaning-but-not-necessarily-expert human facilitators — a la T-ball coaches — the answer?
hypnosec writes After several controversies arising about in-app purchases, a Chinese couple has done the unthinkable by selling their sons to buy in-app items. An unmarried couple, A Hui and A Mei, severely addicted to online games, were accused of selling their sons and were arrested. In an interview with Guangdong TV, they revealed that they chose to sell their sons to child traffickers. A Hui said A Mei is fond of playing online games and likes to buy game items. As he could not give up his in-app purchases, he was not able to support his first son and they sold him to Fujian-based child traffickers. When the wife bore another son, they felt they would not be able to support their second child either, and they again sold him to the traffickers.
An anonymous reader writes: As news that Cliff Bleszkinski, Epic Games' legendary former creative, sets off to found his own studio, a new article takes a look at how six other gaming auteurs have fared after leaving a major developer or publisher to go it alone. The results, surprisingly, are mixed: while some, such as Double Fine's Tim Schafer, have gone on to far greater success, it doesn't always work out that way: just look at John Romero's Daikatana. The article also makes a good point that Peter Molyneux is striking out with a start-up for the third in his career now, but it may not be third time the charm: Godus has been far less well received than Black & White or Fable. Can Cliffy B avoid making the same mistakes?
An anonymous reader writes "Video game designers and astronomers have been working different ends of the same problem: how to chart a galaxy full of stars. Astronomers start with observation, finding new and better ways to look into the sky and record what they can see. Game devs take the limited data we have as a starting point, and assume that everything else in the galaxy obeys roughly the same rules. They generate the rest of the galaxy procedurally from this data. But the information flow isn't simply one-way. As developers like David Braben improve their galaxy-creation models, astronomers can look at the models and see where they match (or not) with further observations, allowing them to improve their own scientific models in the process. "'The conflicts that show up are generally due to simplifications made in the models, for which new observations can provide improved guidelines. There's a continuously evolving and developing understanding of space, in which both models and observations play important roles.' ... Elite's model has expanded Braben's understanding of planet formation and distribution. Braben boasts that his games predicted extra-solar planets ('These were pretty close to those that have been since discovered, demonstrating that there is some validity in our algorithms'), and that the game's use of current planet-formation theories has shown the sheer number of different systems that can exist according to the rules, everything from nebulous gas giants to theoretically habitable worlds.""
MojoKid writes: One of the great universal truths of modern gaming is that preorder bonuses suck. The term refers to the practice of ordering a title at some point before it actually ships in order to get access to a variety of minor outfit tweaks, a few starting weapons, or boosts to early gameplay. Today, some publishers take this practice to truly ridiculous levels; the recent game Watch Dogs has no fewer than nine pre-order options. GameStop, perhaps sensing that there's pressure building against the model, wants to turn the dial up to 11 — and create preorder-locked, GameStop-specific content. According to financial analyst Colin Sebastian, "[GameStop] indicates that software publishers are more enthusiastic about partnering with it. For example, by offering exclusive content on each major game release and longer term, future models may include GameStop offering exclusive gameplay." GameStop is enjoying something of a renaissance at the moment. The company has captured a greater share of the Xbox One and PS4 market than it held at this point in the console cycle last time around and it's clearly looking to increase the attractiveness of its own business. That's fine but this kind of arbitrary lopping off of content to boost sales at particular shops simply isn't going to sit well with most gamers.
An anonymous reader writes Dwarf Fortress, the epic, ASCII text-based, roguelike citybuilding game, just released its biggest update in years. The game is notable for its incredible depth, and the new release only extends it. Here are the release notes — they won't make much sense if you don't play the game, but they'll give you a sense of how massively complex Dwarf Fortress is. It's also worth noting the a team of modders has recently released a new version Stonesense utility, which renders the game in 3-D from an isometric point of view. "[T]he utility relies on DFHack, a community-made library that reads the game's memory and can be parsed, thus allowing for additional utilities to render things while bypassing the initial ASCII output." If you're unfamiliar with the game, here's an illustrated depiction of an amazing story generated by the game.
MojoKid writes: Normally, the question of whether a game runs better on the PC or a console is a no-brainer, at least for PC users. Watch Dogs, however, with its problematic and taxing PC play, challenges that concept. And since the gap between consoles and PCs is typically smallest at the beginning of the console generation, HotHardware decided to take the Xbox One out for a head-to-head comparison against the PC with this long-awaited title. What was found may surprise you. Depending on just how much horsepower your PC has, the Xbox One (and possibly the PS4 though that wasn't compared) might be the better option. There's no question that the PC can look better, even before you factor in the mods that have been released to date, but unless you've spent $300 or more on a fairly recent GPU, you're not going to be able to run the game at sufficiently high detail to benefit from the enhanced image quality and resolution. If you have a Radeon HD 7950 / R9 280 or an NVIDIA card with greater than 4GB of RAM or a GeForce GTX 780 / 780 Ti, you can happily observe Watch Dogs make hash out of the Xbox One — but statistically, only a minority of gamers have this sort of high-end hardware. This comparison should be viewed in light of the recent allegations that the PC version's graphics were deliberately handicapped.
Nerval's Lobster (2598977) writes Technology writer Jon Brodkin sat down with a group of indie game developers (as well as a professor at the University of Southern California's game-design program) to talk about why they decided to launch their own small studios rather than stick with comfortable (albeit stressful) jobs at major firms like Disney or Zynga. The answer, as you'd expect, boils down to control. "Working for a bigger company is a good way to gain experience, and learn how games are made," said Graham Smith, one of the co-founders of Toronto-based DrinkBox Studios. "It's also nice to have a steady salary coming in as you learn the ropes. On the flip side, depending on the company, you might not have much control over the game's design, or even be making the types of games that you enjoy playing." But startups come with their own challenges, not the least of which is the prospect of an economic downturn quickly wiping you out, or not making your Kickstarter goal.
motang (1266566) writes Rob Pardo, Blizzard employee of 17 years who has worked on Warcraft and Diablo is leaving the company. "I'm looking forward to new challenges in my career, but I will always cherish the time I spent with you all and the amazing and collaborative teams at Blizzard," Pardo said. "It was both satisfying and humbling, and it made me a better developer and a better person. I look forward to playing Blizzard games as a player for many years to come. Most important, now I have plenty of time to learn how to build a competitive Hearthstone deck."
An anonymous reader writes with news about how Oculus is dealing with the reselling of dev kits in China. Bad news for those of you looking to get your hands on a preorder of the Oculus Rift virtual reality headset. A representative from Oculus recently confirmed that the company has had to stop selling its headsets in China as a result of an undisclosed amount of reselling. Which is to say, some of those preordering the developer edition of the virtual reality headset in China — not the consumer product, which hasn't been officially released in any capacity just yet — aren't actually looking to develop anything on the headsets. Nor are they even interested in getting a first look at the virtual reality capabilities of the $350 development kit. They're scalping, plain and simple, to take advantage of what appears to be a hefty amount of demand for the device.
coop0030 (263345) writes "Celebrate the 25th anniversary of the classic gaming device, Game Boy, by building your own with 3d printing and DIY electronics. This project uses a Raspberry Pi and TFT touch screen to make an epic DIY Game Girl. The 3d printed enclosure houses all of the components and can be printed in your favorite color. It's controlled with SNES gaming controller components, reusing the printed circuit board, buttons and elastomers. The 3D files can be found on Thingiverse, and a video of the finished product is provided as well."
RockDoctor (15477) writes The Guardian is reporting that a Finnish heat of an international gaming competition is being segregated into male and female branches in accordance to international rules. The International e-Sports Federation (IeSF) want "eSports" to be recognised as equivalent to physical sports. And that, it seems, requires that competitors be segregated on grounds of sex. Which may be appropriate for pole vaulters, but not necessarily appropriate for ePole vaulters. This leaves the organisers of national heats of eSports in a rather invidious position of having (in this case) a tournament only open to "Finnish male players." Update: 07/03 14:38 GMT by T : As several readers point out in the comments, this policy has been abruptly reversed.
An anonymous reader writes A grandmother agreed to purchase an old building in Chiba, which is just outside of Tokyo. When her family arrived to check out the contents of the building it was discovered that the first two floors used to be a game center in the 1980s. Whoever ran it left all the cabinets behind when it closed, and it is full of classic and now highly desirable games. In total there are 55 arcade cabinets, most of which are the upright Aero Cities cabinets, but it's the game boards that they contain that's the most exciting discovery. Boards include Donkey Kong, Street Fighter Alpha 2 (working despite the CPS2 lockout chip's tendency to kill old boards), and Metal Slug X.
An anonymous reader writes: Hello Games is a small development studio, only employing 10 people. But they're building a game, No Man's Sky, that's enormous — effectively infinite. Its universe is procedurally generated, from the star systems down to individual species of plant and animal life. The engine running the game is impressively optimized. A planet's characteristics are not computed ahead of time — terrain and lifeforms are randomly generated on the fly as a player explores it. But, of course, that created a problem for the developers — how do they know their procedural generation algorithms don't create ridiculous life forms or geological formations? They solved that by writing AI bot software that explores the universe and captures brief videos, which are then converted to GIF format and posted on a feed the developers can review. The article goes into a bit more detail on how the procedural generation works, and how such a small studio can build such a big game.
An anonymous reader writes A new feature published this week takes a deep-dive look at the history of the cheat code and its various manifestations over the years, from manual 'pokes' on cassettes to pass phrases with their own dedicated menus — as well as their rise from simple debug tool in the early days of bedroom development to a marketing tactic when game magazines dominated in the 1990s, followed by dedicated strategy guides. Today's era of online play has all but done away with them, but the need for a level playing field isn't the only reason for their decline: as one veteran coder points out, why give away cheats for free when you can charge for them as in-app purchases? "Bigger publishers have now realized you can actually sell these things to players as DLC. Want that special gun? Think you can unlock it with a cheat code? Nope! You've got to give us some money first!"
New submitter MdotCpDeltaT writes: Robert Morris University will be the first school in the country to offer athletic scholarships to students who play the video game League of Legends. It's a move that seems to stretch the definition of sports and athletes. Associate athletic director Kurt Melcher said, "It's a team sport. There's strategy involved. You have to know your role in the game. Obviously it's not cardiovascular in any way, but it's mental. There are elements that go into it that are just like any other sport."The article says, "Though the gaming scholarships are primarily designed to attract what the school calls an 'underserved male' population, they are open to all, and Melcher said some women have inquired about the program. Even if the awards end up going mostly to males, he added, it should not upset the school's scholarship gender balance, which already has strong participation in women's sports."
An anonymous reader writes: Ben Kuchera at Polygon recommends against buying the upcoming Battlefield Hardline first-person shooter. Not because it's bad — in fact, he doesn't really offer an opinion on how good the game is — but because it's time to stop incentivizing poor behavior from Electronic Arts and its Digital Illusions CE development studio. After EA acquired DICE, Battlefield game launches accelerated, and launch issues with each game were hand-waved away as unpredictable. The studio's principled stand against paid DLC evaporated in order to feed the ever-hungry beast of shareholder value. Kuchera says, "EA continues this because the Battlefield franchise is profitable; we as players have taught them that we'll buy anyway, and continue to support games that don't work at launch." He suggests avoiding pre-orders, and only buying the game if and when it's in a playable (and fun) state. "Every dollar that's spent on Hardline before the game comes out is a vote for things continuing down an anti-consumer path. If the game is a hit before its launch, that sends a message that we're OK with business as usual, and business as usual has become pretty terrible."
An anonymous reader writes So I, like many people, want to make my own game. Outside of MATLAB, Visual Basic, and LabVIEW I have no real programming experience. I initially started with Ruby, but after doing my homework decided that if I ever wanted to progress to a game that required some power, I would basically need to learn some form of C anyway. Further digging has led me to C#. The other parts of game design and theory I have covered: I have ~8 years of CAD modeling experience including Maya and Blender; I have a semiprofessional sound studio, an idie album on iTunes, and am adept at creating sound effects/music in a wide variety of programs; I'm familiar with the setbacks and frustration involved with game development — I beta tested DotA for 9ish years; I already have my game idea down on paper (RTS), including growth tables, unit types, unit states, story-lines, etc. I've been planning this out for a year or two; I will be doing this on my own time, by myself, and am prepared for it to take a couple years to finish. The reason for listing that stuff out, is that I want people to understand that I know what I'm getting myself in to, and I'm not trying to put out a not-so-subtle "help me make a game for free lol" type of post. With all of that said, where is a good place to start (i.e., recommended books) for learning C# for game programming? I am familiar with object oriented programming, so that's a little bit of help. I'm not necessarily looking for the syntax (that part is just memorization), but more for the methodology involved. If anyone also has any suggestions for other books or information that deal with game development, I would love to hear that too. I know enough to understand that I really don't know anything, but have a good foundation to build on.
Advocatus Diaboli writes: Many PC gamers were disappointed that Ubisoft's latest AAA game, Watch_Dogs, did not look as nice as when displayed at E3 in 2012. But this week a modder discovered that code to improve the game's graphics on the PC is still buried within the released game, and can be turned back on without difficulty or performance hits. Ubisoft has yet to answer whether (or why) their PC release was deliberately handicapped. Gaming commentator Total Biscuit has a video explaining the controversy.
samzenpus (5) writes Billy Mitchell owns the Rickey's World Famous Restaurant chain, sells his own line of hot sauces, and was called, "probably the greatest arcade-video-game player of all time". He was the first to achieve a perfect score in Pac-Man, and held many record scores in other arcade games. He is probably most famous for the 2007 documentary,"The King of Kong: A Fistful of Quarters". The film follows a challenger on his quest to surpass Billy's high score in Donkey Kong, which Mitchell had set in 1982. Since the film was made, the Kong crown has been held by a number people including twice by Mitchell. Billy has agreed to put down the quarters and answer any questions you might have. As usual, ask as many as you'd like, but please, one question per post.
According to an article at The Escapist, a group of hardware developers is working on a portable version of the long-rumored SteamBox console, dubbed the SteamBoy. (Video tease.) This portable version wouldn't be as powerful as some other Steam-centric rigs, but a representative of this group says "it will be possible to play the majority of current games in Steam." While the exact hardware itself is still under wraps, the SteamBoy design should feature a Quad-Core CPU, 4GB RAM, a 32GB built-in memory card, and a 5" 16:9 touchscreen. ... The pictured SteamBoy looks like a combination of the Steam Controller and the PlayStation Vita, with two touchpads, 8 action buttons, 4 triggers, and two additional buttons to the rear. While that should certainly be as functional as a Steam Machine, we still aren't aware what the system specs will be.
It's a small class of video games that still draw interest or inspire an active community 20 years after their first release — even if we're now 40 years into the era of commercial video games. Games like Doom, the several iterations of Civilization, and the Mario Brothers franchise will probably be around and played in some form many decades hence. The X-COM family of games fits, too, having inspired various spiritual successors since its release in 1994. Now, an anonymous reader writes that the open source (GPL) " OpenXcom 1.0 is finally released, after 5224 commits, 1843 days, and 606 resolved issues since v0.9. 20 years of X-COM — XCOM oldschool lovers enjoy!"
Dave Knott (2917251) writes Montreal-based gaming company Amaya Gaming Group Inc. has agreed to purchase privately held Oldford Group, the owner of online poker websites PokerStars and Full Tilt Poker, for $4.9 billion. The deal marks the end of a remarkable story that began when Isai Scheinberg, an Israeli-Canadian former IBM computer programmer, founded PYR Software in Toronto and started building PokerStars, which eventually became the largest online poker site in the world. But in 2011, federal prosecutors in Manhattan launched a massive crackdown against online poker in the U.S., indicting Scheinbeg, suing PokerStars and shutting down the U.S. operations of the company for operating an illegal gambling business. In 2012, PokerStars struck a $731 million settlement with federal prosecutors that also saw the company acquire the assets of Full Tilt Poker. However, reentering the vital U.S. market has proved difficult, and in the end, it started to make sense for the Scheinbergs to sell. The Scheinbergs will not remain with PokerStars in any capacity after the current deal closes. In a statement announcing the deal, Amaya said it believes the "transaction will expedite the entry of PokerStars and Full Tilt Poker into regulated markets in which Amaya already holds a footprint, particularly the U.S.A."
An anonymous reader writes: A while back we discussed Code Combat, a multiplayer game that lets players program their way to victory. They recently launched a tournament called Greed, where coders had to write algorithms for competitively collecting coins. 545 programmers participated, submitting over 126,000 lines of code, which resulted in 390 billion statements being executed on a 673-core supercomputer. The winner, going by the name of "Wizard Dude," won 363 matches, tied 14, and lost none! He explains his strategy: "My coin-collecting algorithm uses a novel forces-based mechanism to control movement. Each coin on the map applies an attractive force on collectors (peasants/peons) proportional to its value over distance squared. Allied collectors and the arena edges apply a repulsive force, pushing other collectors away. The sum of these forces produces a vector indicating the direction in which the collector should move this turn. The result is that: 1) collectors naturally move towards clusters of coins that give the greatest overall payoff, 2) collectors spread out evenly to cover territory. Additionally, the value of each coin is scaled depending on its distance from the nearest enemy collector, weighting in favor of coins with an almost even distance. This encourages collectors not to chase lost coins, but to deprive the enemy of contested coins first and leave safer coins for later."
An anonymous reader writes "Phoronix last week tested 65 graphics cards on open source drivers under Linux and the best result was generally with the open source AMD Radeon drivers. This week they put out a 35-graphics-card comparison using the proprietary AMD/NVIDIA drivers (with the other 30 cards being too old for the latest main drivers) under Ubuntu 14.04. The winner for proprietary GPU driver support on Linux was NVIDIA, which shouldn't come as much of a surprise given that Valve and other Linux game developers are frequently recommending NVIDIA graphics for their game titles while AMD Catalyst support doesn't usually come to games until later. The Radeon OpenGL performance with Catalyst had some problems, but at least its performance per Watt was respectable. Open-source fans are encouraged to use AMD hardware on Linux while those just wanting the best performance and overall experience should see NVIDIA with their binary driver."
vrml (3027321) writes As the player feels inner anger rising, the in-game character gets angry too and starts shouting and smashing things. Then, the player relaxes and the game character calms down and smiles. This is the kind of game control supported by a system demonstrated in a video released today by the Human-Computer Interaction Lab of the University of Udine. The system detects player's emotional state by using physiological sensors to measure player's skin conductance, facial muscles activity and cardiac parameters. It has been used to build gamified relaxation training and stress inoculation training applications.
jrepin (667425) writes "Aspyr Media, in partnership with 2K and Firaxis Games, announced that the critically acclaimed Sid Meier's Civilization V, and all available expansion packs and downloadable content, is now available on Linux for SteamOS. The title includes Steam Play support. This release of Sid Meier's Civilization V on Linux targets SteamOS and features support for Valve's upcoming Steam Controller."
An anonymous reader writes "Valve left many OEMs hanging when they delayed Steam machines until sometime next year to work out their controller issues. Many of these companies excitedly showed off new Steam machine hardware that they cannot ship, so Alienware has been the first to re-purpose its Debian-based Steam machine to be a Windows-based Steam machine bundled with an Xbox controller. While Windows 8.x has not been particularly well-received it does support a lot more games than Linux and when configured to boot straight into Steam Big Picture mode the influence of the underlying OS is visible only in the larger game library."
Vigile writes: NVIDIA announced its latest dual-GPU flagship card, the GeForce GTX Titan Z, at the GPU Technology Conference in late March with a staggering price point of $2999. Since that time, AMD announced and released the Radeon R9 295X2, its own dual-GPU card with a price tag of $1499. PC Perspective finally put the GTX Titan Z to the test and found that from a PC gamer's view, the card is way overpriced for the performance it offers. At both 2560x1440 and 3840x2160 (4K), the R9 295X2 offered higher and more consistent frame rates, sometimes by as much as 30%. The AMD card also only takes up two slots (though it does have a water cooling radiator to worry about) while the NVIDIA GTX Titan Z is a three-slot design. The Titan Z is quieter and uses much less power, but gamers considering a $1500 or $3000 graphics card selection are likely not overly concerned with power efficiency.
jones_supa (887896) writes 'Since the release of the extremely successful Grand Theft Auto V on PlayStation 3 and Xbox 360, rumors about PC — and later also an Xbox One and PlayStation 4 — version have been floating around. Now it's official: Grand Theft Auto V will be released on Windows PC and Xbox One, in addition to PlayStation 4, this fall, publisher Rockstar Games announced today with a trailer. A post on Rockstar Newswire tells us that the ports will offer visual and technical improvements such as "increased draw distances, finer texture details, denser traffic and enhanced resolutions." All of the new GTA Online content that has been created and released since launch will be available also on the modern platforms. The PC version will exclusively include a video editor to allow players to put together their own clips of in-game action.'
An anonymous reader writes "For the first time in eight years, Sony has overtaken Nintendo on the total number of game consoles sold. Sony sold 18.7 million consoles in the last financial year, compared to Nintendo sales of 16.3 million. Sony's PlayStation 4 has emerged as the bestselling 'new-gen' console. But demand for Nintendo's Wii U — with its touchscreen controller — has lagged far behind the original Wii, which was the most popular hardware of the last generation."
An anonymous reader writes 'Earlier this month, at least three U.S. states reported that a hacker had broken into electronic road signs above major highways, with the hacker leaving messages for people to follow him on Twitter. The Multi-State Information Sharing an Analysis Center (MS-ISAC) produced an intelligence report blaming a Saudi Arabian hacker that the organization says likely got the idea from Watch Dogs, a new video in which game play revolves around "hacking," with a focus on hacking critical infrastructure-based electronic devices in particular. "Watch Dogs allows players to hack electronic road signs, closed-circuit television cameras (CCTVs), street lights, cell phones and other systems. On May 27, 2014, the malicious actor posted an image of the game on his Twitter feed, demonstrating his interest in the game, and the compromise of road signs occurs during game play. CIS believes it is likely that a small percentage of Watch Dogs players will experiment with compromising computers and electronic systems outside of game play, and that this activity will likely affect SSLT [state, local, tribal and territorial] government systems and Department of Transportation (DOT) systems in particular." The signs allowed telnet and were secured with weak or default passwords. The report came out on the same day that The Homeland Security Department cautioned transportation operators about a security hole in some electronic freeway billboards that could let hackers display bogus warnings to drivers.'
An anonymous reader writes "The original games developed by John Carmack, John Romero, and Adrian Carmack at Softdisk, where the legendary programmers originally met and went on to start id Software, have been open-sourced under the GPLv2. The games are now owned by Flat Rock Software and the open-source titles available are Catacomb, The Catacomb, Catacomb 3D, Catacomb Abyss, and Hovertank3D. The oldest of these games are written in Borland Turbo Pascal while the others are in Borland C++. The source-code can be downloaded from GitHub."
An anonymous reader writes "Wildly popular video game Tetris launched 30 years ago today, and continues to capture the hearts of folks around the world. Topping best-of video game lists for years, the colorful block puzzle has sold an estimated 170 million copies—about 100 million of which are played on mobile devices."
MojoKid (1002251) writes 'Microsoft confirmed a development rumor that's been swirling around its next-generation console ever since it announced Kinect would become an optional add-on rather than a mandatory boat anchor. Lifting that requirement will give game developers 10 percent additional graphics power to play with and help close the gap between the Xbox One and PS4. The story kicked off when Xbox head Phil Spencer tweeted that June's Xbox One dev kit gave devs access to more GPU bandwidth. Further, another Microsoft representative then confirmed that the performance improvement coming in the next version of the Xbox SDK was the result of making Kinect an optional accessory. No matter how Microsoft may try to spin it, cancelling Kinect isn't just a matter of giving game developers freedom, it's a tacit admission that game developers have no significant projects in play that are expected to meaningfully tap Kinect to deliver a great game experience — and they need those GPU cycles back.' Also on the Xbox capabilities front: Reader BogenDorpher (2008682) writes 'In August of last year, a Microsoft spokesman confirmed that the Xbox One controller will be compatible for PC users sometime in 2014. That time has finally come. Windows gamers can now use the Xbox One controller to play games on their computer. If a game supports a USB gamepad or the Xbox 360 controller, it will also support the Xbox One controller.'
Linnen writes "Sony has started the process of phasing out its PSP handheld console. From The Guardian: 'Shipments to the U.S. ended this year, and they are closing in Japan soon. European stores will see their last arrivals toward Christmas. Launched in Japan in December 2004, it is almost 10 years old – not a bad achievement for a handheld that was almost written off early in its lifespan. ... The console struggled with high piracy levels of its titles, which meant the likes of EA, Activision and Ubisoft were reticent about committing to major development projects. However, the ease with which hackers were able to break the device's security system also meant that it became a favorite with the homebrew development scene, and amateur coders are still producing games and demos for the platform. Some look back on the machine as a failure beside the all-conquering Nintendo DS, but this is unfair. The console sold 80m units, a figure boosted by a series of excellent hardware and featureset updates, including the slimmer PSP-2000 and PSP-3000 models. '"
An anonymous reader writes "How good are open source graphics drivers in 2014 given all the Linux gaming and desktop attention? Phoronix has tested 65 different GPUs using the latest open source drivers covering Intel HD Graphics, NVIDIA GeForce, AMD Radeon, and AMD FirePro hardware. Of the 65 GPUs tested, only 50 of them had good enough open source driver support for running OpenGL games and benchmarks. Across the NVIDIA and AMD hardware were several pages of caveats with different driver issues encountered on Linux 3.15 and Mesa 10.3 loaded on Ubuntu 14.04. Intel graphics on Linux were reliable but slow while AMD's open-source Linux support was recommended over the NVIDIA support that doesn't currently allow for suitable graphics card re-clocking. Similar tests are now being done with the proprietary Linux drivers."
Dputiger writes: "Since NVIDIA debuted its GameWorks libraries there's been allegations that they unfairly disadvantaged AMD users or prevented developers from optimizing code. We've taken these questions to developers themselves and asked them to weigh in on how games get optimized, why NVIDIA built this program, and whether its an attempt to harm AMD customers. 'The first thing to understand about [developer/GPU manufacturer] relations is that the process of game optimization is nuanced and complex. The reason AMD and NVIDIA are taking different positions on this topic isn't because one of them is lying, it's because AMD genuinely tends to focus more on helping developers optimize their own engines, while NVIDIA puts more effort into performing tasks in-driver. This is a difference of degree — AMD absolutely can perform its own driver-side optimization and NVIDIA's Tony Tamasi acknowledged on the phone that there are some bugs that can only be fixed by looking at the source. ... Some of this difference in approach is cultural but much of it is driven by necessity. In 2012 (the last year before AMD's graphics revenue was rolled into the console business), AMD made about $1.4 billion off the Radeon division. For the same period, NVIDIA made more than $4.2 billion. Some of that was Tegra-related and it's a testament to AMD's hardware engineering that it competes effectively with Nvidia with a much smaller revenue share, but it also means that Team Green has far more money to spend on optimizing every aspect of the driver stack.'"
An anonymous reader writes "The last time we saw Valve's prototype VR headset, which they said was built to the spec that could be found in a consumer product by 2015, it was a using an 'inside-out' tracking approach where a camera mounted on the VR headset tracked markers placed all over the walls and ceiling of the demo room. This week, at a VR meetup in Boston, Valve had a new prototype to show, featuring an 'outside-in' tracking approaching where a single camera trackings IR-LEDs built into the case of the VR headset, much like the forthcoming Oculus Rift DK2. Valve's latest prototype is thought to be using two 1080p displays in portrait orientation, compared to a single 1080p display in the Oculus Rift DK2."
SlappingOysters (1344355) writes "Grab It is reporting that Apple will stream its 2014 WWDC keynote live at 10am PST on June 2. The site speculates that a recent update to showcase title and previous keynote star Real Racing 3 could confirm a rumoured microconsole announcement. The App Store has seen a dramatic rise in the quality and frequency of AAA spin-off titles over the last year, giving Apple a good platform to make a move into this emerging space."
sfcrazy (1542989) writes "Valve has announced that its Steam Machines won't be available in the market anytime in 2014. The company delayed the release due to ongoing work on the Steam Controller. Valve's Eric Hope explains on Steam Forums why the work on controller is causing the delay: 'We're now using wireless prototype controllers to conduct live playtests, with everyone from industry professionals to die-hard gamers to casual gamers. It's generating a ton of useful feedback, and it means we'll be able to make the controller a lot better. Of course, it's also keeping us pretty busy making all those improvements. Realistically, we're now looking at a release window of 2015, not 2014.'"
crookedvulture writes "In an article published by Forbes earlier this week, AMD lashed out at NVIDIA's GameWorks program, which includes Watch Dogs and other popular titles, such as Call of Duty: Ghosts, Assassin's Creed IV, and Batman: Arkham Origins. Technical communications lead for PC graphics Robert Hallock alleged that GameWorks deliberately cripples performance on AMD hardware. He also claimed that developers are prevented from working with AMD on game optimizations. The Forbes piece was fairly incriminating, but it didn't include any commentary from the other side of the fence. NVIDIA has now responded to the allegations, and as one might expect, it denies them outright. Director of engineering for developer technology Cem Cebenoyan says NVIDIA has never barred developers from working with AMD. In fact, he claims that AMD's own developer relations efforts have prevented NVIDIA from getting its hands on early builds of some games. AMD has said in the past that it makes no effort to prevent developers from working with NVIDIA. So, we have another round of he said, she said, with gamers caught in the middle and performance in newer titles hanging in the balance."
An anonymous reader writes "Over the past several years, as computers and networks have improved to handle heavier loads, it's become popular for people to stream video game footage over sites like YouTube and Twitch. Last year, Nintendo aggressively went after the players doing this for their games, hijacking the ad revenue generated through YouTube. It angered the gaming community, and was actively hostile to the people who were Nintendo's biggest fans. Now, Nintendo has partly walked back their position: they've agreed to share some of the advertising profits with the streamer. It's still hostile to the people actively putting Nintendo game playthroughs out there for others to watch, but it's a step in the right direction."
Today marked the launch of Watch Dogs, a highly-anticipated action-adventure game from Ubisoft. Early reviews for the game are fairly good, but not without complaints. Eurogamer said, 'Combat encounters also draw inspiration from existing games, with slightly stiff but workable sneaking and cover mechanics and decent if unremarkable gunplay. ... There's a sense of sterility beneath the surface, though. As dazzling as the game can look, this Chicago feels like a place you travel through rather than a world you inhabit. Pedestrians gasp and gawp at car crashes, but exhibit no real life.' Polygon's review complimented the bits of structure within the open-world game: "More than any stealth game I can think of, Watch Dogs does a remarkable job in allowing for proper preparation. It creates a universal environment of constant puzzle solving, which sits cozily next to all the action on display." Rock, Paper, Shotgun added, "It feels churlish to complain about something which is only magical 90% of the time, but in some things, ten percent can seep out and render the rest infuriating and useless." It's worth noting that some users are running into problems even playing game, thanks to authentication issues with Ubisoft's UPlay digital distribution service.
An anonymous reader writes "Google Glass is now becoming more widely available, but developers are only just starting to tap into the augmented reality specs' potential for gaming. A new report looks at some of the early experiments with the tech — leading the charge is indie developer Mind Pirate, the first studio to release a mobile game simultaneously on iPhone and Google Glass. But will others get on board? Will the explosion in popularity of virtual reality headsets help or hinder it? It's still a wild wild west.
'The potential of wearables will only be realized through thoughtful integration of hardware and software,' says Mind Pirate CEO Shawn Hardin. Right now, 'much of the mature infrastructure of the mobile arena' is missing in the world of wearables. The 'myriad of unique sensor and hardware configurations atop increasingly diverse operating systems' makes it particularly difficult for developers to get started."
It wasn't long after the rise of the Oculus Rift that Sony hopped on the virtual reality bandwagon and announced a headset of their own. Now, Eurogamer has had a chance to operate and test Sony's hardware, which they say "has its own distinct vision for VR," as well as a distinct focus on console gaming. "On the 640x768 per eye first-gen Rift, the result was the perception of a disappointingly minuscule resolution, with a highly distracting "screen door" effect where you could see between the pixels. This is far less of an issue with Morpheus, and we were pleasantly surprised by how good image quality is in an environment where resolution remains at a premium. In discussing the situation with Sony, it's clear that some effort has gone into judging how to best apply the fisheye lens effect that distorts the image, with a stronger focus on retaining resolution in the key focus area. Over and above that, we wouldn't be surprised if the narrower field of view also contributes to improving image integrity. ... However, in comparing Morpheus to what we've seen from Oculus VR, it's perhaps surprising to discover that a truly transformative element of the proposition comes from a piece of hardware that you might already own: PlayStation Move. Our aspirations for the hardware were never fully realized, but the hook-up with Morpheus is a match made in heaven - in fact, if there is to be a struggle for market leadership with Oculus (and potentially Microsoft), the existing motion controller is undoubtedly one of the strongest weapons in Sony's arsenal."


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Associated Press
WASHINGTON (AP) -- Internet users who illegally share music, movies or TV shows online may soon get warning notices from their service providers that they are violating copyright law. Ignore the notices, and violators could face an Internet slow-down for 48 hours. Those who claim they're innocent can protest -- for a fee.
For the first time since a spate of aggressive and unpopular lawsuits almost a decade ago, the music and movie industries are going after Internet users they accuse of swapping copyrighted files online. But unlike the lawsuits from the mid-2000s -- which swept up everyone from young kids to the elderly with sometimes ruinous financial penalties and court costs -- the latest effort is aimed at educating casual Internet pirates and convincing them to stop. There are multiple chances to make amends and no immediate legal consequences under the program if they don't.
"There's a bunch of questions that need to be answered because there are ways that this could end up causing problems for Internet users," such as the bureaucratic headache of being falsely accused, said David Sohn, general counsel for the Center for Democracy and Technology, a Washington-based civil liberties group. But he added: "There's also the potential for this to have an impact in reducing piracy in ways that don't carry a lot of collateral damage."
The Copyright Alert System was put into effect this week by the nation's five biggest Internet service providers -- Verizon, AT&T, Time Warner Cable, Comcast and Cablevision -- and the two major associations representing industry -- the Motion Picture Association of America and the Recording Industry Association of America.
Under the new program, the industry will monitor "peer-to-peer" software services for evidence of copyrighted files being shared. Each complaint will prompt a customer's Internet provider to notify the customer that their Internet address has been detected sharing files illegally. Depending on the service provider, the first couple of alerts will likely be an email warning. Subsequent alerts might require a person to acknowledge receipt or review educational materials. If a final warning is ignored, a person could be subject to speed-throttling for 48 hours or another similar "mitigation measure."
After five or six "strikes," however, the person won't face any repercussions under the program and is likely to be ignored. It's unclear whether such repeat offenders would be more likely at that point to face an expensive lawsuit. While proponents say it's not the intention of the program, it's possible the alert system will be used to initiate lawsuits.
The number of Internet users subject to the new system is a sizable chunk of the U.S. population. Verizon and AT&T alone supply more than 23 million customers.
For the recording industry, which blames online piracy for contributing to a dramatic drop in profits and sales during the past decade, the new alert system is a better alternative than lawsuits. In December 2008, the Recording Industry Association of America announced it had discontinued that practice -- which had been deeply unpopular with the American public -- and would begin working with the Internet providers on the alert system instead.
"We think there is a positive impact of (alert) programs like this, and that they can put money in the pocket of artists and labels," said Jonathan Lamy, a spokesman for the trade group.
The Motion Picture Association of America estimates some 29 million people have downloaded or watched unauthorized movies or TV shows online, mostly using technology such as BitTorrent, a popular peer-to-peer protocol. Like its counterparts in the music industry, the MPAA says it believes people will stop when they understand it's illegal and are redirected to legal ways of paying for downloads.
The alert system "will help ensure an Internet that works for everyone by alerting families of illegal activity that has occurred over peer-to-peer networks using their Internet accounts and educate them on how they can prevent such activity from happening again," Michael O'Leary, an executive for the MPAA, said in a statement Tuesday.
A primary question is whether the system will generate a significant number of "false positives," or cases in which people are accused of sharing illegal content but aren't. One scenario is if a person doesn't encrypt their wireless connection, leaving it open to a neighbor or malicious hacker that swaps illegal files. Another example might be if a person uploads a "mashup" of songs or brief scenes from a movie -- content that wouldn't necessarily violate the law but could get flagged by the system.

subset: commoncrawl


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Berlin Fair
I couldn't wait to try some night shots of rides.This photo was shot on film. Taken by pearlmsqueaks with a Pentax K1000 loaded with Fuji Superia 400 (35mm) film in Berlin, CT, United States. These tags describe this photo: light, night, dark, colors, lights, rides, carnival, fair, toys, and games. Date: 2012-10-05. Time: Night. This photo can also be found in the album Berlin Fair 2012.
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At the Berlin Beer Festival about 2000 types of beer from around the whole world are on offer. From A like "Adelscott", past K like "Kilkenny" till Z like "Zunft- Bräu" everyone can definitely find one after their fancy. Along the Karl-Marx-Allee the 20 beer regions have the opportunity to present themselves with appendant sitting and drinking facilities.
Sonraki zaman:
02.08.2013 - 04.08.2013
Etkinlik yeri
Strausberger Platz bis Frankfurter Tor
10243 Berlin


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OIT Home > Software & Hardware > Software Licensing > Software Licensing Order Form
Software Licensing Order Form
Order for: Creative Suite 5 Master Collection
Creative Suite 5 Master Collection is available by contact with a preferred vendor only.
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Vendor Name: UTSA Campus Technology Store
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Telephone: (210) 458-7866
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Address: UC 1.00.46
Software Available For University Use
Please browse for available software titles on our website for software for university use only.
Software For Home Use
Software for home or personal use is available from the University Center Campus Technology Store website.


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17 Minutes With Little Mix
Win X-Factor U.K.: check. Generate over 50 million YouTube video-views: check. Date One Direction: check. It's official! British girl group Little Mix has totally taken over. In their first U.S. interview ever, the girls dish to Seventeen about music, style, and of course guys!
By Emily Laurence
Leigh-Anne's Secret To Feeling Fearless
"I used to be the shyest little thing ever. The thing that brought out my confidence is being in this group with these girls.. Being around them has brought out the best in me. [If you struggle with feeling confident], my tip is to surround yourself with positive people and good friends."


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|Breeding wheats with enhanced crown rot resistance
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|Ma J; Li HB; Chakraborty S; Yan GJ; Liu CJ
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|Zheng Z; Li HB; Ma J; Chakraborty S; Faris JD; Xu SS; Liu CJ
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Inside Mad Men Costume Designer Janie Bryant's LA Home
In our first web-exclusive shoot, Mad Men costume designer Janie Bryant invites us to tour the Los Angeles home she shares with husband Peter Yozell and their standard poodle Lucie
By Amy Preiser
As the costume designer for hit TV show Mad Men, Janie Bryant spends her days creating pitch-perfect costumes for 1960's ad men and their bombshell wives, secretaries, and copywritersnot to mention inspiring leagues of fans to bring a little bit of Betty or Joan into their 2013 wardrobes.
But at home in the Los Feliz house she shares with husband Peter Yozell, a tour manager, the style is much less period-specific. "I'm influenced by the 1770s and the 1970s," she says, name-checking an eclectic mix of inspirations from Liberace ("I have no fear of anything gilded or gold") to Elvis, a favorite of Yozell's. And then there's the birds: nearly every room in the house has one, whether its embroidered hummingbirds on the bedroom curtains or bold peacock feathers flanking her living room mantel.
Bryant worked with interior designer Meredith Kleinman, who helped make the mix work in the couple's Spanish-style house, and kept things feeling cohesive. "At first I didn't think we could pull off 70's Baroque in a Southwestern Craftsman," says Kleinman. "But she's such a tastemaker, I just thought 'Hey, she might be onto something.'"
In the end it was the animal motif that brought it all together. The birds were joined by tiger print upholstery on a vintage sofa and cowhide rugs in the entry. And painting a majority of the house's original wood details black or white went a long way in keeping things consistent, and on the right side of the line "between corn and charm," as Kleinman calls it.
In her closet, Bryant wears a Bebe jacket and J Brand jeans with 14k arrowhead earrings by Zoe Chicco. Hair and make-up by Gina Veltri.


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A team at the University of Pennsylvania created this Parkour-inspired robot, and the way it moves around is pretty cool.
Best of 2014: Our Top 10 jazz CDs
From newcomers Mario Castro and Marquis Hill to legends Chick Corea and Sonny Rollins, here is our list of the year's best jazz recordings.
(AFP photo/GettyImages)
Sony cancels 'The Interview' theatrical release
Hacked company responds to theater chains declining to screen movie over threats of terrorist attacks.


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Each year millions of salmon burst from the Bering Sea into the lakes and streams of Katmai National Park. These fish provide a food source for the world's largest population of brown bears.
Superb sport fishing is available adjacent to the lodge on the Brooks River and on the Brooks and Naknek Lakes. The Brooks River is fly-fishing only. The Brooks Lodge fishing packages are for independent minded fly-fishermen who want to experience the great sport fishing of the Katmai area without the expense of a fully guided sport fishing lodge. Including fly outs in your stay will provide the means to fish other hot spots and allow you to take advantage of the variety of species of fish available in southwest Alaska.
Brooks Lodge overlooks the World Famous Brooks River and operates the only lodging concessions inside Katmai National Park authorized by the National Park Service, right next to the World Famous Brooks Falls. The lodge, originally conceived as a fishing camp, has been in operation since 1950. Activities include the opportunity to observe and photograph Alaskan brown bears fishing and the silver horde of sockeye salmon as they leap the Brooks Falls on their upriver journey to spawning grounds, world class fishing, bus tours to the "Valley of 10,000 Smokes", hiking and interpretive programs provided by National Park Service Rangers.
Brooks Lodge overlooks the world famous Brooks River in the heart of Katmai National Park.
The World Famous bear viewing at Brooks Falls is only a short walk from Katmailand's Brooks Lodge. As many as fifty bears live along the mile and a half long Brooks River during the salmon season. Many visitors see bears within minutes of arrival. All visitors are instructed by the National Park Service on how to conduct themselves in "Bear Country".
Besides the famous Brooks River and Brooks Falls, bear viewing opportunities abound in the park, and no one has more experience or better locations for viewing these magnificent animals than Katmailand does.
This tour package includes round trip air transportation between Anchorage and Brooks Lodge, two nights lodging, all fees, taxes and the "Valley of 10,000 Smokes" Natural History Tour. Meals are not included. Daily departures are available.
DAY 1: Fly from Anchorage to King Salmon where you will transfer to a seaplane for the short scenic flight to Brooks Lodge. The afternoon is yours to use as you wish. You may want to wet a line or join the afternoon nature walk led by a National Park Service naturalist. There are slide shows, films, lectures, sunsets and a bar for evening enjoyment.
DAY 2: Meet the tour at the lower viewing platform at 8:30am for the "Valley of 10,000 Smokes" Natural History Tour. During the full-day tour you will have the opportunity to view a variety of wildlife and walk upon the ash and pumice moonscape of the "Valley of 10,000 Smokes". Lunch is included on the tour.
DAY 3: Spend your last few hours in Katmai pursuing your own interests. Take a last walk to Brooks Falls, snap a few last photos or visit the "Trading Post" where souvenirs and post cards may be purchased. All too soon it's time to say your good-byes and head back to Anchorage.
Your travels to Brooks Lodge in Katmai National Park begin when you board a pressurized propjet aircraft bound for King Salmon. Upon arrival into King Salmon you will connect with your 20 minute scenic floatplane service to Brooks Lodge. Upon arrival at Brooks Lodge you will have the opportunity to visit the World Famous Brooks Falls where brown bears feed and the friendly National Park Service rangers will point you in the right direction and answer all of your questions about this incredible park.
The Katmai National Park one-day tour includes round trip air transportation to Brooks Camp via King Salmon and one-half day at Katmai National Park (Brooks Camp/Brooks Falls) unguided. The "Valley of 10,000 Smokes" Natural History Tour is not available on the one-day tour.
Guest accommodations consist of sixteen modern rooms all with modern private facilities. Rooms accommodate two to four persons. The beautiful main lodge building boasts a spectacular view of aquamarine Naknek Lake. Its large circular fireplace is popular for evening relaxing and reminiscing about the day's adventures. Hearty Alaskan fare is served three times a day buffet style in the dining area of the lodge. Cocktails are available for purchase at the lodge bar each afternoon and evening.
Comfortable accommodations in the heart of the magnificent Katmai wilderness make this a truly perfect vacation spot.
Sixteen guests units can accommodate a maximum of 60 guests. Facilities are available for small seminars. The facilities have seen continuous upgrading and have gained a world-wide reputation, attracting visitors from all continents.
Fly Fishing
Superb sport fishing is available adjacent to the lodge on the Brooks River and on the Brooks and Naknek Lakes. The Brooks River is fly-fishing only. The Brooks Lodge fishing packages are for independent minded fly-fishermen who want to experience the great sport fishing of the Katmai area without the expense of a fully guided sport fishing lodge. Including fly outs in your stay will provide the means to fish other hot spots and allow you to take advantage of the variety of species of fish available in southwest Alaska.
The Valley is the sight of one of the most violent eruptions in modern history. Novarupta Volcano exploded in 1912 Daily tours of "The Valley of 10,000 Smokes" depart from Brooks Lodge daily.
Non-Fishing Activities
At Brooks Lodge you are just 22 miles from the volcanic "Valley of 10,000 Smokes". The June 1912 eruption of Novarupta Volcano with blasts of hot winds and gas which spewed hot glowing pumice and ash, destroying all living things and burying more than 40 square miles of lush green valley under ash deposits to depths of 700 feet altered the Katmai area dramatically. Severe earthquakes rocked the area for a week before Novarupta exploded with cataclysmic force. Enormous quantities of hot, glowing pumice and ash were ejected from Novarupta and nearby fissures. This material flowed over the terrain, destroying all life in its path. Trees upslope were snapped off and carbonized by the blasts of hot wind and gas. For several days, ash, pumice, and gas were ejected and a haze darkened the sky over most of the Northern Hemisphere.
At nearby Kodiak, for two days a person could not see a lantern held at arm's length. Acid rain caused clothes to disintegrate on clotheslines in distant Vancouver, Canada. The eruption was 10 times more forceful than the 1980 eruption of Mount Saint Helens. Eventually Novarupta became dormant. In the valleys of Knife Creek and the Ukak River, innumerable small holes and cracks developed in the volcanic ash deposits, permitting gas and steam from the heated ground water to escape.
It was an apparently unnamed valley when the 20th century's most dramatic volcanic episode took place. Robert Griggs, exploring the volcano's aftermath for the National Geographic Society in 1916, stared awe struck off Katmai Pass across the valley's roaring landscape riddled by thousands of steam vents. The Valley of Ten Thousand Smokes, Griggs named it.
The tour meets at the lower viewing platform at 8:30am. The bus driver is also the tour guide, so feel free to ask questions. The 23 mile drive to Overlook Cabin is broken up with stops for scenic views and wildlife viewing. At Overlook Cabin you'll have time for lunch and to look over displays and historic photos of the "Valley of 10,000 Smokes." Those interested may hike down with the tour guide to examine the ash and pumice "Valley" floor. The hike is a bit strenuous and it is recommended that you dress in layers so you can layer on or off as exercise and the weather dictate.
Included is round trip air transportation between Anchorage and Brooks Lodge, all fees, lodging, meals and a 1/2 day guided Brooks River fishing orientation.
Prices for June 7-20 and August 10-25 dates
3-Night Packages
• Double Occupancy $1730.00
• Multiple 3 (3 per room) $1530.00
• Multiple 4 (4 per room) $1429.00
4-Night Packages
• Double Occupancy $2149.00
• Multiple 3 (3 per room) $1850.00
• Multiple 4 (4 per room) $1698.00
Additional Nights
• Double Occupancy $403.00
• Multiple 3 (3 per room) $303.00
• Multiple 4 (4 per room) $253.00
All Prices are per person.
Prices for all other dates
3-Night Packages
• Double Occupancy $2075.00
• Multiple 3 (3 per room) $1776.00
• Multiple 4 (4 per room) $1624.00
4-Night Packages
• Double Occupancy $2405.00
• Multiple 3 (3 per room) $2023.00
• Multiple 4 (4 per room) $1828.00
Additional Night
• Double Occupancy $403.00
• Multiple 3 (3 per room) $303.00
• Multiple 4 (4 per room) $253.00
All Prices are per person.
(If any one night is in the month of July, there is a three night maximum stay allowed)
Fly out sport fishing
• Booked prior to final payment $425.00
• Purchased after final payment $460.00
Prices are per person, per day - 2 person minimum
Boat and sport fishing guide service
• Full Day - $275 per person - min. 2 persons, max. 4 persons
• Half Day - $185 per person - min. 2 persons, max. 4 persons
Brooks River Guide Service
• Hourly $ 55.00 (2 or more persons) / $80.00 (Single)
• Half Day $145.00 (2 or more persons) / $185.00 (Single)
• Full Day $210.00 (2 or more persons) / $275.00 (Single)
Prices are per person unless noted as a Single.


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At a special Seib & Wessel event Wednesday, Sen. John McCain (R., Ariz.) says Russia's strategy to become part of a diplomatic solution for Syria's chemical weapons may only be a stalling tactic designed to buy time for its ally in the Middle East.
WASHINGTON—Sen. John McCain called a Russian plan for Syria to hand over its chemical weapons a stalling tactic, a day after President Barack Obama addressed the nation over possible diplomatic progress and the need for a credible U.S. military threat.
The Arizona Republican expressed severe skepticism about the possibility of compromise—whose origins he called "queasy"—that arose this week and urged the White House to give the diplomatic track limited time to play itself out. "I'm worried that we have a game of rope-a-dope for a while, and the slaughter goes on," he said.
Mr. McCain made the comments at a Seib & Wessel breakfast hosted by The Wall Street Journal.
The senator emphasized that the failure of diplomatic efforts could strengthen Mr. Obama's hand in negotiations with Congress, having sought other options.
Mr. McCain said Syria is taking advantage of the diplomatic pause in congressional negotiations to press ahead with his offensive as Russia resumes shipments of arms to the country. He said Syrian President Bashar Assad has also been moving his chemical-weapons caches during the pause.
Sen. John McCain speaks to reporters at a breakfast sponsored by The Wall Street Journal in Washington on Wednesday. Melissa Golden for the Wall Street Journal
In his speech Tuesday night, Mr. Obama said he planned to pursue the newly opened diplomatic channel on Syria but insisted the U.S. must conduct military strikes, if needed, in response to the alleged use of chemical weapons by the Assad regime.
Mr. McCain praised Mr. Obama's speech generally for its impassioned pleas to stop the use of chemical weapons, but he said the president should have voiced stronger support for moderate fighters whose morale has been undercut but U.S. inaction, and for removing Mr. Assad from power.
"I devoutly wished last night that the president had said what he told [Sen.] Lindsey Graham and me in the Oval Office, and that was that he supported efforts...to bring about negotiations which would lead to the departure of Bashar Assad," Mr. McCain said.
Mr. McCain said "not one American weapon has reached the hands" of the Free Syrian Army rebel group, while a "planeload of weapons" arrives in Syria from Russia and Iran every day.
"I think if you were sitting in [President Vladimir] Putin's seat, you would feel pretty good today," he said.
More Video
Sen. John McCain called Russia's plan for Syria to hand over its chemical weapons a stalling tactic at a Wall Street Journal event the morning after President Barack Obama addressed the nation over possible diplomatic progress. Jerry Seib reports on Lunch Break. Photo: AP.
He said key concerns about national security were missing from Mr. Obama's speech. "This is now a proxy war—it's no longer a civil war," he said, citing the regionalization of the Syrian conflict, Iranian involvement and the threat to Israel as primary issues. "If these people feel abandoned by us, that leads to the desperation" that could cause them to turn to more extremist organizations, he said.
"I guarantee I'm going to hear from Gen. Idris [of the Free Syrian Army] today, and he's going to say, 'Have you abandoned us? Have you abandoned us? Aren't you going to help us?,' " Mr. McCain said. "And my answer is going to have to be, 'General, I will do everything I can to try and get support for you.' "
Mr. McCain applauded Mr. Obama's efforts to appeal to Americans' humanity in his speech. "Americans care about children who are dead," he said. "For me to go to a town-hall meeting and say the United States is going to act militarily because we want to reinforce the chemical-weapons treaty is not exactly a convincing argument."
After the possibility of compromise arose, Mr. McCain worked with a group of senators Tuesday to amend a resolution authorizing the use of force in Syria, adding a provision in which international monitors would be dispatched to the country to secure the chemical-weapons arsenal.
Before the Russian initiative, Mr. McCain urged the Obama administration to pursue more aggressive military action, amending a resolution approved by the Senate Foreign Relations Committee to emphasize that the strikes should conclude in a settlement leading to a democratic government in Syria.
Mr. McCain has expressed frustration with what he calls the Obama administration's failure to better explain its broad strategy in Syria and again said it was puzzling that Secretary of State John Kerry promised earlier this week that any military action would be "unbelievably small."
Write to Rebecca Ballhaus at firstname.lastname@example.com


text:
Joined: 30 October 2004
Posts: 10017
Hi Everyone
Welcome to CFC! There are certain rules that must be followed in order to participate in the Fan Club Section. These rules have been thought over and discussed by the Dev. Team members responsible for this section as well as help from Saadia ji. A special thanks to her.
Instead of chatting, have discussions about the celebrity to keep your Fan Club going.
In order to make I-F faster for all of us, it has been decided that the number of pages shall be reduced to a limit of 150 pages per topic. This does not mean that you need to limit your fan club to 150 pages. Once a fan club has reached 150 pages, simply open another topic with the same name but with a '#2' written in it. In the second topic, provide the link to the first topic. Then, just drop a CFC Dev team member a PM asking to close the earlier topic (please provide the link to the earlier topic as well). If you are still confused, here is an example:
Suppose I opened a Fan Club called "Hehe". This fan club has crossed 150 pages so I need to open a new topic for it. I will name it "Hehe #2". If this also crosses 150 pages, I will open "Hehe #3" and so on.
Modified Rule: Due to spamming of members in Fanclubs to reach the next level of the Fan Club the above rule had to be changed. The modified rule now states that numbers indicating the how many Fan Clubs they have been through are no longer allowed.
Link to the rule: http://www.india-forums.com/forum_posts.asp?TID=722292
***This goes to all fan clubs that have crossed 150 pages. Please do this as soon as possible otherwise I will have to go close all of them without there being a second topic open.***
If these rules are not followed, you will be warned and if the warning is ignored, your fan club will be closed.
Also, individual members will be warned as well. ONLY 1 PM will be sent to a member and if they decide to ignore it and continue going against the rules, there will be an increase in their warning level.
New rule: The Fan Clubs based on members are getting too hard to handle. We are fed up with the amount of spamming/chatting and thus, those fan clubs are being moved to the Chat Club Forum. From now on, no member FC's allowed in CFC.
New rules will be getting added all the time, keep an eye on this thread. Also, if there is something that is not written here and you are not sure if it's okay to post or not, just drop one of the CFC Dev. Team members a PM.
*Please Note*
The CFC Dev. Team is going to be in more action and meaner than ever. There has been an increasing amount of fan clubs/members who decide to ignore us. Therefore, us annoyed Dev. team members are going to be watching you guys 24/7.
Thank you,
CFC Dev. Team
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onlyforrajat, rahinatu, surabhishikha, mamtasa, RebelMM, suggy, MUNNIBABA2009, NatluS, -Swetha-, -Koeli_Appy-, kalyani_shiva, Mariam.Ejaz, ArmaansGirl, DantaDeepa, ~*LoVeLy*~, desigrl27, Ira593, *shikha*, nsa4657, explosivebinth, kiran_S, IPKKNDfan4ever, Viru_Neutrogina, Joyee_90, imagine-addict, ForeverSHINee, _aashi_, Guggu_Minty, zee10, sadffi, .ishqbulava., hira_arnie, sensodyne, Xx..£uvñëët..xX, -Dayeeta-, divya_92, divingdolphin21, Sars., thesaint148, Sweet_Kandy, Naughty_n_nice, the_charm, pari0706, khushix, umi82990, nandini27, nidhi2013, Siddhi_, -dramaholic-, Varun_Mehta, -Divyaa-, PinkCinderella, Delena-cious, karansprincess, mysticgoryfilms, jesss., Soulmate_Sana, DUGGUlicious, romiosugar1, Mahak Sinha, naddiya26, sankalp_prapti, ArushiBS, SK1991, Bigbang_GD, SRKTima, pandeypriya03, CandYlicious_S, -IamAwesome-, coolpratz, spamalot, muskanp, RKDramebaaz, Ephemera, Edna_Philip, DelightedHeart, BornThisWay, -chamkilli-, Sue101, SunShine_A, Samraat_92, .JustaDream, Fazila~, -Jwalamukhi-, Mehak_Luvs_Rani, Nadz_YuNalover, Nikki_Titli,
Joined: 28 October 2006
Posts: 4382
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onlyforrajat, rahinatu, -Swetha-, Tereliyee, ArmaansGirl, -Kookie-, DantaDeepa, SamLuvsSaRun, ariska, imagine-addict, explosivebinth, Hiba282, Ira593, Devotion., -Rimli-, Rah_HuJu, -Alina-, nature, sensodyne, hira_arnie, zee10, muskaan_2008, Kanika05, TwilightLovee., Sars., perfectpiscean, Aamna Am, PremKiDeewani, -Preeti-, -Gaganjot-, Jungli Billi, -aditi-, sankalp_prapti, DUGGUlicious, mysticgoryfilms, Soulmate_Sana, Mahak Sinha, Annie4Juhi, mariasrk, Siddhi_, -dramaholic-, Delena-cious, romiosugar1, SK1991, RKDramebaaz, muskanp, CandYlicious_S, Ephemera, SunShine_A, ShaFiLICIOUS, -Priii-, Howlarious, BiggBoss420, -Priya-,
Joined: 12 August 2005
Posts: 9046
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Joined: 16 November 2004
Posts: 15380
Hi Hi,
The following 18 member(s) liked the above post:
lakhi7, kalyani_shiva, -Swetha-, -LOV3-, ArmaansGirl, sensodyne, hira_arnie, Ephemera, RKDramebaaz, DUGGUlicious, mysticgoryfilms, Soulmate_Sana, sankalp_prapti, aish_punk, romiosugar1, Neha_K, -dramaholic-, -Jwalamukhi-,
Joined: 07 February 2007
Posts: 22376
Hello Friends.
All Rules/Information has been merged into one thread so members can easily find it.
Thank you!
- CFC Development Team
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lakhi7, -Swetha-, sensodyne, zee10, hira_arnie, Ephemera, RKDramebaaz, Soulmate_Sana, mysticgoryfilms, DUGGUlicious, romiosugar1, sankalp_prapti, SunShine_A,
Joined: 24 September 2007
Posts: 26849
Hello CFCians
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*Shruti*, bollyfore, dmgfanA1, LoveKARANGrover, sanju01, sherni_ashish, -Koeli_Appy-, kalyani_shiva, -tehreem-, Amor., -Swetha-, SpunkyTigress, _Sahra_, papia, saumzi, shiropa, Mariam.Ejaz, MsSweetheart96, Sumy_luv_KM, pak., BlameTheNargles, Angel-Jot., BilliCat., supercool3, -Misek-, Indu_IF, Sarim.fatmi, samrutha, an_k, golden-girl, -Anu13-, Gunjan., -scarlett-, Titanium., Vrindz, -Humaira-, rajeevkiijann, -Alina-, AnotherAdmirer, sensodyne, aishwaryagayen, kashrocks, Paru..., nik_sweetpoison, sarasingh86, Aditi_97, veds_6791, fatima15, zee10, nits_viratholic, starsanjana, hira_arnie, -BaRul-ParAz-, .vicky, -Stutz-, preity*zinta, khushix, -Preeti-, jaanlover, Mahek_No1, qazplm, PrincessBushi, *Dakoo_Minzy*, *Adorable_Anu*, scarletteblue, -Zeeshan-, -KimSungHyun-, XSilentPrayersX, -dramaholic-, ana_kash, Pragzie, pree4ru, aish_punk, romiosugar1, -Priti11-, anku-, Neha_K, patakhaguddi, SobtiObsession, AnonymousUser, fizii_gurl, karansprincess, Sanju_, chocogurl, Euphoria., Nicole., Real.Madrid, swetiepie_angel, MrsSidMalhotra, mysticgoryfilms, YusBee, Anjalii...xXx, OkThanksBye, -Aliya-, DUGGUlicious, RKDramebaaz, awesumsonia, spamalot, justadream., muskanp, minchi, shootingstar.xx, coolpratz, .Nabi., -RatiKliye-, Super.Psycho_, ANrucha, .Perk., -Jahnvi-, -ScarletRose-, shewolf., somergasm., hope., SK1991, HawaaPot, Deetha., -Srkfan4ever-, oblivious., 5secsofsummer., .............., Anjalika13, quirky_senorita, Vampire-queen, bonibright, Soni., -SweetJasmine-, .Mohabbatein., .dream-catcher., -Araina-, MaNanHoLiC, __Sneha__, karan-007, .lostatsea., SleepingBeauty., indian_beauty, .DarkParadise.., DelightedHeart, SunShine_A, ..-Jia-.., Sue101, -Ri., HotMess, .JustaDream, iTangled_25, romiebee2002, Rajinilicious, -Moni-, anitamalik, -Nightingale-, -Jwalamukhi-, ruky786, prerna4rishav, bones88, Salyanka, JennyPenny, blessing-beauty, Nikki_Titli, aftermath.., VasusenaRadheya, Tony_StraK786, --RockStar--, HemaG, -Gangster-,
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resss..No posting pleasee..
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Disclaimer: All Logos and Pictures of various Channels, Shows, Artistes, Media Houses, Companies, Brands etc. belong to their respective owners, and are used to merely visually identify the Channels, Shows, Companies, Brands, etc. to the viewer. Incase of any issue please contact the webmaster.
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text:
Freedom Cosmetics & Pen Case
Select a Color
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Love a color in our Holiday Lookbook, but don't see it here? Don't worry, it's coming! Please check back soon to find your favorite.
A perfect little zipped bag for holding pens or cosmetic brushes in streamlined crinkle nylon with Kipling's famous furry monkey keyhanger. Dimensions: 8.75" x 2.5" x 2.5" Weight: 0.18 lbs
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Returns must be made within 90 days of delivery for a refund of the purchase price, minus the shipping, handling, gift box fee and other additional charges.


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52 of 342
Was this photo helpful? 1 other found this helpful
The before photo is from Dec 2008 at which time she received 2 syringes of Restylane. She received 2 more in Sept 2009, and one more in July 2010. The after photo is 11 months after the July 2010 injection.
By uploading this photo, Louis W. Apostolakis, MD has agreed with RealSelf.com policy that they've secured proper patient consent.


text:
Winshop Internet will be closed for the Australia long weekend:
Customers were looking for a more streamlined website with a new and improved design to bring it up to date.
We have taken all the feedback on board and have completey redesigned the website from scratch, it is now faster and more functional for all of our customers.
If there is any extra content or functionality that you think would be of benefit to you as well as other Customers then please contact us via the Contact Form under the Contact Us heading.
Copyright © 2012. All Rights Reserved.


text:
Where parents can take children during strike
BY FRANCINE KNOWLES Business email@example.com September 9, 2012 6:36PM
William H. Ray Principal Dr. Tatia Beckwith prepares, in case there is a teachers strike. 5631 S Kimbark. Sunday, September 9, 2012 | Brian Jackson~Sun-Times
Article Extras
Updated: September 9, 2012 11:46PM
At Hyde Park's William H. Ray Elementary School, Principal Tatia Beckwith was getting ready for Monday's arrival of schoolchildren.
Beckwith's school, at 5631 S. Kimbark, will accommodate kids with no place to go. It is one of 144 CPS schools designated as a Children First contingency sites, where parents can bring their children for part of the day if they haven't been able to make other alternative arrangements, Beckwith said Sunday after finishing up preparations.
Parents were encouraged to sign up at the Children First website, or by calling 311 to find out which site is their child's designated contingency location. No child will be turned away at the sites.
For a map showing the contingency schools as well as scores of churches that will be open to CPS schoolchildren, check the Sun-Times map.
Several Chicago Park District parks are offering camp from 8:30 a.m. to 3:30 p.m. to accommodate strike-stranded children. For a list, go to the park district website.
A number of private groups also have extended their daycare or camp options for parents who need to place their children. One blog, ChicagoKids.com, lists more than a dozen specialty camps.
At the Ray and the other contingency sites, "we'll have games, puzzles, art activities, videos," Beckwith said of what parents and students can expect during the 8:30 a.m. to 12:30 p.m. time period the sites will be open to students weekdays. "Computer labs will be available for the bigger kids. It's not school. There won't be any instruction. It's just positive activities in a safe place."
Students also will be able to get free breakfast and lunch, she said, noting that CPS Chief Executive Officer Jean-Claude Brizard informed principals as contingency plans were being put in place that 85 percent of CPS children ordinarily have breakfast and lunch at school that is supplied by the district. The goal is to make sure kids will continue to get the nutrition they need in a safe place during the strike, Beckwith said as she walked the halls of her school Sunday morning.
Ray elementary is the designated site for its own students as well as for students who live in the attendance areas of Murray Language Academy, Bret Harte Elementary and Kozminski Elementary schools.
Ray elementary, where 680 children are enrolled, will be able to accommodate up to 1,000 children.
Roughly 40 staff, including Beckwith, the assistant principals, teacher aides, security guards, teacher assistants, bus aides and kitchen staff will be on hand to care for the students.
Asked how the children have been reacting to the possibility of a strike, she said, they've been curious.
"They had a lot of questions," she said. "The sixth-graders on Friday were having a discussion about what it means to strike. I have had a few kids say I hope we're in school. They love school and they don't want a strike to happen. But they're really curious. They love their teachers and so they're concerned about their teachers. They want to understand a little better what it means and what the issues are. They really were asking some good questions."


text:
- You are here:
- Photos >
- ferrari fxxs in the miller motorsports park garages
2010 Ferrari Challenge at MMP: A look inside the Corse Clienti garages
by Drew Phillips (RSS feed) on Apr 12th, 2010 at 9:00PM
Oh, to be wealthy. We're not talking about slightly rich, either. We're talking about having your own Ferrari racecar with factory support wealthy. Such a program actually exists, known as Corse Clienti (translated from Italian as "Racing Clients"). Imagine showing up to the racetrack with your car already there, which was flown in from the Ferrari factory earlier that week. There's no need to to get the car prepared, as Ferrari's very own mechanics are already on the job. Just sit back and relax until it's your time to get on the track, then hop in and take off. The Ferrari 599XX, the... Read More


text:
I went ahead and purchased 1 year GDS Legacy membership. This is so EXCITING! I just wanted to share my joy with you.
I went ahead and purchased 1 year GDS Legacy membership. This is so EXCITING! I just wanted to share my joy with you.
Hi sweetdreamer - you are going to LOVE all the goodies you get every month. It is a great way to build your stash with high quality products and they offer such an amazing variety every month. This is a very generous club membership :)
I have the yearly membership too and look forward to it every month.
WooHoo!!!! Welcome to the Legacy Club! Look forward to seeing your lovely creations with your goodies every month!
Great! So we will be seeing much more beautiful LO's from you! ;-))
Last edited by Els AW; 11-16-2012 at 03:44 AM.
creative greetings,
Yay! I always look forward to getting the club email with all the wonderful goodies!!! It's almost like Christmas every month :)
Store | Gallery | Facebook Fan Page | Blog
Congrats on becoming a Legacy Club member... it is so much fun getting all those goodies each month. I just downloaded the November ones. Can't wait to play with them. We can look forward to seeing all the fun pages you will be creating.
Has the Jan/Feb Legacy Club email already gone out and I missed it?
Welcome to being a Legacy Club member.
I joined last month....so should I have already gotten an email??? Once I get the email is there a link to the items? Just curious how it works.
Jessie :)
Congratulations Sweetdreamer and have fun!!!


text:
Home » Safety & Rescue » Fire Rescue » F4 and Escape Kits » F4 SafeTech System w/ Lightning GT Hook
Product Categories
F4 and Escape Kits
Additional Information
NOTICE: SafeTech is currently on backhold.
The F4 SafeTech Escape System is a fire-resistant kit that had everything a firefighter needs for Getting Out Fast! This kit includes:
Mercury Lumbar bag -lumbar-style bag that hangs comfortably below your SCBA with an easy to reach reflective handle.
This entire system weights only 3.1 lbs and each component is UL certified to NFPA Escape 1983.
$1.00 from every F4 sold will go to the National Fallen Firefighters Foundation.
Custom kits are available upon request. Additional pricing and lead times may apply. For more information please call us at 1-207-282-2550 ext. 2
Product Video
Lightning Hook from sterling rope on Vimeo.


text:
Protecting the privacy of all of our users is an ongoing commitment of Pangea Naturals, Inc., ("Pangea Organics," "Pangea," "we," "us," or "our"). This Privacy Policy applies to all users of www.PangeaOrganics.com (the "Site"), and explains how Pangea treats personal information that we collect and receive.
Personal information is information about you, not otherwise publicly available, that personally identifies you. Personal information may include your name, postal address, e-mail address, phone number, credit card number or other identifying information.
Please take a few moments to read this policy. By accessing the Site, you agree to accept the terms and conditions of this Privacy Policy and are aware that our policies may evolve in the future as indicated below. You should be aware that this Privacy Policy applies only to the Pangea website, and not to any other websites you may visit before or after the Site.
If you have any questions regarding this information or our privacy practices, please see the section entitled "Questions? Contact Us" at the end of this Privacy Policy.
When you order a product through our website, save your personal information at our website by setting up an account, or participate in a contest, incentive, promotion or survey, Pangea collects certain information such as your first and last name, e-mail address, phone number, mailing location, and credit card number, as well as other information that may be requested from time to time (collectively, "Personal Information"). When you purchase a product on-line through our website, we maintain a record of your purchases. In addition, we may collect other information regarding our users' interests and preferences.
You acknowledge, consent, and agree that Pangea may access, preserve, use, and disclose your Personal Information, if required to do so by law or in a good faith belief that such access, preservation or disclosure is reasonably necessary to:
Our primary goal is to provide visitors to our Site with an enjoyable and convenient shopping experience. If you place an order through our Site, we use your Personal Information to process your order, send you emails or use your phone number to confirm your order, or otherwise contact you if we have questions in relation to your order. We never share your Personal Information with or provide it to others, other than to our affiliates or service providers who may help in the processing of your orders.
In addition, if you order a product though our Site or create an account at our Site, your email address and postal address may be used in order for us to send notices about new products, or other information that your Personal Information tells us might interest you. If you participate in an on-line contest or promotion, we may use the information we collect in the contest or promotion to contact you by email, phone, or mail regarding our products, services, contests and promotions.
Information we collect from people who place orders through our Site, establish an account on our Site, as well as information we collect from visitors who do not purchase products from our Site, is used to guide the evolution of the products we offer through our Site, as well as the content and design of our Site. The use of user information in these ways allows us to provide a constantly evolving package of services and products that satisfy the needs, wants and desires of our customers, but always with the priority of protecting individual user privacy.
Every visitor to our Site, people who establish an account at our Site, as well as people who purchase products through our Site should be aware that Personal Information may be legally and rightfully disclosed when it is required by law or when we are protecting Pangea's rights or property or the rights or property of other Pangea visitors, or if we have reason to be believe that other Workshops may be interfering with your or our rights and property.
Cookies are small bits of electronic information that a web site can transfer to a visitor's hard drive to help tailor and keep records of his or her visit to the site. The Pangea Site is cookie free.
You are asked to enter your email address and choose a password when you establish an account at our Site. Your password is known only to you unless you disclose it to others. We rely on you to select passwords that cannot be easily guessed and to safeguard those passwords from disclosure. We highly recommend that you do not disclose your password to anyone. Also, if there are others who use your computer, you should always sign out/log out of the Site and close your browser window when you are done using the Internet. Signing out/logging out helps protect your information if you are using a computer in a public place such as a library.
We keep any Personal Information you provide us on servers that are protected by firewalls and other technological means against intrusion or unauthorized access. They are located in a physically secure facility, and only our employees and agents with a need to know the information are given access. However, you should be aware that there is no data that is transmitted over the Internet that can be guaranteed 100% secure in transmission or safe from theft or illegal acquisition. While no amount of security can give a perfect guarantee, you can have a high degree of confidence that the Personal Information you give us is protected from unauthorized access and use.
If you set up an account on our Site, all of your Personal Information will be located in your personal Pangea profile. Your profile can be edited at any time once you have signed in with your email address and password. Simply click on the Edit Profile link and make your desired changes.
Does Pangea disclose the information it collects from its visitors to outside Workshops?
In the event goes through a business transition, such as a merger, being acquired by another company, or selling a portion of its assets, the Personal Information of people who have purchased products through our Site or the Personal Information of people who have set up an account with us will, in most instances, be part of the assets transferred. People who have purchased products through our Site, people that maintain an account with us and visitors will be notified via prominent notice on the Site prior to a change of ownership or control of information of our users. Such notification will include information on how to opt out of future use of Personal Information if, as a result of the business transition, information will be used for a purpose different from that stated, or implied, at the time of collection.
Pursuant to the provisions of the 1998 Federal Children's Online Privacy Protection Act ("COPPA"), our policy is to not collect Personal Information from individuals under 13 years of age. We therefore do not knowingly collect such Personal Information. If you are under 13 years of age, you must have a parent or guardian purchase products from this Site for you.
In an attempt to provide increased value to our visitors, we may choose various third Workshop web sites to link to, and frame within, the Site. We also participate in co-branding and other relationships to offer other services and features to our visitors and account holders. However, even if the third Workshop is affiliated with us, we have no control over these linked sites, each of which has separate privacy and data collection practices independent of us. Data collected by our co-brand partners or third Workshop web sites (even if offered on or through our Site) may not be received by us. As such, we have no responsibility or liability for these independent policies or actions, and are not responsible for the privacy practices or the content of any such web sites. These linked sites are only for your convenience and you therefore access them at your own risk.
Pangea may periodically update this Privacy Policy. We will notify you about significant changes in the way we treat Personal Information by placing a prominent notice on our Site. In addition, the date at the top of the Policy will indicate when the Policy has most recently been revised; we encourage you to periodically revisit the Privacy Policy to ensure that you are familiar with the current version. You are responsible for reviewing any revisions to this Policy, and your continued use of the Pangea Site after any change to the Policy constitutes your acceptance of the Policy.
Questions? Contact us.
If you have a privacy concern regarding the Site or this Policy, and if you cannot satisfactorily resolve it through the use of the Site, you can write to us by email at email@example.com. Alternatively, we can be reached at our postal mailing address: Pangea Organics, 3195 Sterling Circle, Suite 200, Boulder, CO 80301 Attention: Compliance Officer