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Match report
For match photos, scroll to PHOTOSTREAM above left; for match stats, click on the stats tab. Manager reaction below. Press conferences can be viewed by clicking the above icons.
Santi Cazorla netted a second-half brace as Arsenal stayed top of the Barclays Premier League with a 2-0 victory over Fulham on Saturday.
After a goalless opening period in which Arsenal did not create many chances, the Spaniard broke the deadlock shortly before the hour mark, combining well with Olivier Giroud and Jack Wilshere.
And his tally was doubled five minutes later when he buried a left-footed 20-yard effort into the bottom right-hand corner of the away sides net.
The result maintains Fulham's run of having never won at Arsenal, who remain one point clear of Manchester City at the summit of the Barclays Premier League.
Arsene Wenger stuck with the starting XI that won 2-1 at Aston Villa on Monday, while Rene Meulensteen made three changes to his team which beat Norwich City 3-0 in the FA Cup on Tuesday, handing a Barclays Premier League debut to defender Dan Burn.
Mesut Ozil almost had the Gunners in front in the fourth minute as they made a bright start, but his effort was blocked in the six-yard box by Brede Hangeland following a neat exchange of passes with Wilshere in the penalty area.
The home side continued to dominate possession, but were struggling to carve out any meaningful goalscoring opportunities as the Cottagers' back line held firm.
And they were almost punished for that lack of potency in the 26th minute when former Arsenal trainee Steve Sidwell, who scored in his last three appearances for Fulham prior to the trip to the Emirates, forced Wojciech Szczesny into a crucial save from his powerful 20-yard half-volley.
Maarten Stekelenburg had to be equally alert at the other end seven minutes before the break when a free-kick ricocheted into the path of Bacary Sagna, who saw a low drive well stopped.
Fulham came out fighting at the start of the second period, as Burn had a header blocked by Laurent Koscielny after Wenger's side failed to clear their lines from a corner.
But the hosts weathered that early storm and Serge Gnabry drew another save from Stekelenburg with a curled effort from the edge of the penalty area, before Arsenal squandered numerous opportunities in a goalmouth scramble.
The South West London side's resolve was finally broken in the 57th minute when Cazorla picked up the ball on the left wing and offloaded it to Giroud before ghosting into the penalty area and sliding a Wilshere pass into the bottom right-hand corner.
Cazorla doubled the advantage five minutes later, firing a low 20-yard strike just out of the reach of the outstretched left arm of Stekelenburg.
He then denied Arsenal a third 15 minutes from time when he pushed a Lukas Podolski thunderbolt - destined for the top-left corner - on to the post.
Darren Bent found himself clean through on an open goal in the closing stages, but the striker fired wide of the target as Koscielny slid in to make a last-ditch challenge, before the visitors failed to capitalise on Szczesny's spillage from Pajtim Kasami's stoppage-time free-kick.
Arsenal manager Arsene Wenger: "We were maybe not quick enough in the first half. In the second half our tempo was much better and we created chances. Overall, it was a stable performance with maybe a lack of pace in first half.
"The players were conscious we had to step up a gear. It was just a question of time and Santi Cazorla delivered two special goals. He was like the team – good in the first half and excellent in the second."
"The pressure is there but it is a positive one. I believe it is important to keep focused on way we want to play and our solidarity in the side which is exceptional and that will get us the points.
"Man City is a good team as well so that makes the race even more interesting. There are five or six teams who will fight for the championship. From our side we just need to be consistent."
Fulham head coach Rene Meulensteen: "We lost the three points but there were lots of positives to take from the performance from our point of view.
"We were pleased at half-time and I couldn't have asked for anything more from the players. We knew it was going to be even harder in the second half because they were going to step it up. The quality of players they've got, if you switch off for a second and don't track the runner, they can hurt you and that's what they did for the first goal.
"The only disappointing thing today was not getting a goal. In the first half it would have changed the complexion of the game, but at 2-1 in the second, we could have put some pressure on them. A lot of our performances have been very good but we haven't got out of it what we deserved."
Manager: Arsène Wenger
Manager: Rene Meulensteen
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|15 Mar 2014
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Thursday, June 23, 2011
Ask Your Rifts/Palladium Questions Here!
So, if you've ever had a question about Rifts or Palladium characters, classes, GMing advice, setting, rules, how to handle something, classes, etc., feel free to ask in the comments and I'll try to answer to the best of my knowledge. Heck, you can ask me what's up with your neck of the woods in Rifts Earth! There's a chance a few more Palladium Game Masters might be around to answer things, as well. My two faves are Rifts and Palladium Fantasy, but I'll do my best to answer anything else you might have. Heck, ask me about kitchen-sink gaming in general; it's one of my favorite topics.
Let's face it: there's always a lot of talk about the way Palladium does this or that. There remain a lot of dedicated fans out there who love Palladium's games. If you've ever had a question on just about anything to do with Rifts or Palladium, now's your chance.
44 comments:
- Deimos said...
OK, I'll give it a go with a couple of questions:
1. What's the best starting class for someone new to Rifts?
2. Someone said Vagabonds class start with a piece of candy. Is that correct, and what is the reasoning behind it?
- June 23, 2011 at 8:01 AM
- Zachary Houghton said...
1)If we're just talking about the Rifts main book and someone wants something really standard, my advice is steering away immediately from the Dragon Hatchling. Skill monkeys might want to look into the Rogue Scholar or Rogue Scientist, whereas the Headhunter or Merc Soldier options are nice for people wanting to mess stuff up. If they want a sampling of supernatural powers, the Mystic lacks some of the firepower of a Mind Melter or Ley Line Walker, but is a good hybrid to get a feel for it all. None of those classes I listed have extensive tracking or anything. Another fun one is Operator, which can make a player feel immediately involved given their ability to repair and operate computers and machines. That's from my experience as a Rifts GM.
2)Yeah, they (the Vagabond OCC)start with a "bit of candy". I think it's just one of those items to denote their travelling, miscellaneous nature. I've had players try to lure monsters with the candy, or eat it when in the wild and low on rations ("Hey! Remember, I've got candy!". Otherwise, it's just a random bit of trivia. :)
- June 23, 2011 at 9:45 AM
- Marshall Smith said...
These questions are about RIFTS, as I've only glanced at Palladium Fantasy.
1) What are your thoughts on the skill system? I find it pretty ludicrous, personally. Some skills (Boxing) are practically required, and some are totally useless (Sewing). And yet, there's very little distinction. Also, the percentile increment system bugs me.
2) How much do you use "rules as written" in your game? Do you use a lot of house rules? Do you do a lot of winging it?
3) How do you distinguish between psychic powers and magic in terms of flavor? I mean, ISP and PPE aren't really that different, and the psychic powers aren't that different from spells. I've always wanted the two systems to be more radically divergent.
4) Do you allow all sourcebooks in your game?
- June 23, 2011 at 10:16 AM
- sirlarkins said...
Some good questions already. I'm looking forward to seeing how the thread develops.
For my own question, I'll play off of Deimos's first: when starting a new campaign, do you limit available OCCs? If so, how?
(Personally, if I were to start a Rifts campaign nowadays, I'd build it around a theme--Coalition military squad, or vampire hunters, or whatever--that would tend to self-select certain OCCs.)
- June 23, 2011 at 11:03 AM
- Zachary Houghton said...
First off, thanks for the questions!
"1) What are your thoughts on the skill system? I find it pretty ludicrous, personally. Some skills (Boxing) are practically required, and some are totally useless (Sewing). And yet, there's very little distinction. Also, the percentile increment system bugs me".
-You've already hit on one of my house rules. I nerf Boxing; no more +1 attack. If you don't, you end up with a group where everyone was an amateur boxer in their past. ;) The rest I actually allow for Profession/Craft skills to nail anything not already listed. We use a flat 5% increment, and because I love open-ended roll-over systems, we've changed it from roll-under, with the dice open-ending on a 96-00. Again, nothing earth-shattering, and all easy to implement. It just fits my table's style better, I think.
"2) How much do you use "rules as written" in your game? Do you use a lot of house rules? Do you do a lot of winging it?"
-I have about a page of house rules, mostly clarifying combat. The others are rules on our Muilligan Stones (GM rewards allowing rare rerolls) or my d30 rules (allowing any player to sub a dice with a d30 once per session). It's actually about as rules-heavy as a group playing D&D 3e or Pathfinder and ignoring a lot (most?) of the heavier stuff except the basic mechanics. Most situations not supported by the rules, I adjudicate.
"3) How do you distinguish between psychic powers and magic in terms of flavor? I mean, ISP and PPE aren't really that different, and the psychic powers aren't that different from spells. I've always wanted the two systems to be more radically divergent."
-Man, that's a good question. I guess mechanically or in terms of flavor, you begin to see a big difference at the larger mage levels, when they're opening Rifts and causing mini-cataclysms. Psychics are usually more self-reliant for their big moves, whereas a Ley Line Walker or High Magus is going to be searching for that PPE Power Supply. I've heard of people dividing Rifts Magic up into more formal schools, but that's probably not my style.
"4) Do you allow all sourcebooks in your game?"
-My standing rule is ANY OCC/RCC choice needs to be approved. What I do is give a list of books where stuff is LIKELY to be OK (such as New West, Atlantis, Mystic Russia). There are some classes, like the Anti-Monster in the South America books or some of the creatures in Dark Conversions that can be problematic, especially for a novice group. I also hand out a list of OCCs, RCCs, and races that are definitely approved. It's got about 100 OCCs on it, and I could probably add more.
If you need clarification on any of these, just let me know. Of course, all answers come with the proviso that this is at my table; it's in no way official; it's just how I've handled things.
- June 23, 2011 at 11:37 AM
- Zachary Houghton said...
"For my own question, I'll play off of Deimos's first: when starting a new campaign, do you limit available OCCs? If so, how?
(Personally, if I were to start a Rifts campaign nowadays, I'd build it around a theme--Coalition military squad, or vampire hunters, or whatever--that would tend to self-select certain OCCs.)"
Really, everything comes through me. I'm also a strong proponent of group character generation, which I think helps everyone see where everyone else is coming from and meter things accordingly.
As I mentioned above, I have a handout with both a recommended list of OCCs/RCCs and books that will probably be ok. If it's on the list (say, a Dwarven Rogue Scholar, Quillback, Human Ley Line Walker), you're going to be fine. Outside of that, better to ask. With hundreds upon hundreds of different class/race options, I find providing a list also gives some support to newer players who might otherwise feel overwhelmed.
I've done themed games before, such as your all-Coalition party there, and that also works very well. For our upcoming campaign, it's a mercenary group in Midwestern N. America for starters, so that sort of leaves the door more wide open, but at least I know I'm probably not going to have a Whale Singer OCC pop up. ;)
Thanks for the questions! I'm happy to try to answer anything else out there.
- June 23, 2011 at 11:55 AM
Lurker here--
1) Is there a place to find a stripped own basic outline of combat for Rifts?
2) Palladium used to make OCC specific character sheets--did they ever make these for R:UE, and are they available online anywhere?
3) As an aside, I never minded Boxing--I viewed it as representing sparing/tournament training for HTH, not "boxing" boxing (which is HTH: Expert).
4) Is there an easy way to do stats for enemies and monsters?
- June 23, 2011 at 12:04 PM
- Deimos said...
Thank you for answering my questions! I have one more (for now!).
I have the 2nd Edition (?) book of Palladium Fantasy RP (gift from my family), though I haven't really used it much yet aside from reading through a few times. If I wanted to use the races in that book with Rifts, how easy is that to undertake?
- June 23, 2011 at 12:07 PM
- Zachary Houghton said...
Hi Anonymous! Lurkers are more than welcome!
"1) Is there a place to find a stripped own basic outline of combat for Rifts?"
Offhand, I can't think of one, but one of the readers might volunteer. We're putting together some things showing exactly that for Palladium's Megaversal Ambassadors, so you can watch the site for a link to that once it's done. A Rifts Quick Start has been on my wish list for a long time!
"2) Palladium used to make OCC specific character sheets--did they ever make these for R:UE, and are they available online anywhere?"
The character sheets specific to Phase World are still hosted online. On the Cutting Room Floor right now, they have those and the basic Rifts Character sheet:
"3) As an aside, I never minded Boxing--I viewed it as representing sparing/tournament training for HTH, not "boxing" boxing (which is HTH: Expert)".
I think the problem many people have with it is that's it's selected overly much due to the excellent combat bonus/edge it's giving. There are plenty of groups who play with it as-is, of course.
"4) Is there an easy way to do stats for enemies and monsters?"
Personally? I steal. I tweak a lot of the NPC stats from the various books for more important baddies, especially. A quick "Rifts NPCs" Google search reveals several sites.
I also have sheets of potential baddie stats, so I can throw together, say, a Coalition patrol easily with a few quick stat lines. Something like:
-Coalition Grunt (Recruit) C-12 Rifle, 70 MDC armor, +0 Perception, Standard military array of skills and "Dead Boy equipment"
-Coalition Grunt (Veteran) CP-40 Laser Pulse Rifle, 80 MDC armor, +1 Perception, Standard array of skills +10%, standard "Dead Boy" equipment with newer suit.
I do this for a couple of varying levels of Grunt, RPA Pilot, Skelebot models, noting weapon damage and the like, and I'm on my way.
- June 23, 2011 at 12:28 PM
- Zachary Houghton said...
Hi Deimos!
"I have the 2nd Edition (?) book of Palladium Fantasy RP (gift from my family), though I haven't really used it much yet aside from reading through a few times. If I wanted to use the races in that book with Rifts, how easy is that to undertake?"
-Yes you can. You can use Rifts Conversion Book 1 as well, but there's no reason you can't take an Ogre or Elf from Palladium fantasy for Rifts. They'll be SDC creatures as you have them, but they'll jive right in. As I mentioned, though, Conversion Book 1 for Rifts has all sorts of fun new races, including the ones from Palladium Fantasy.
- June 23, 2011 at 12:47 PM
- Deimos said...
Thank you for your answers--
OK, one more and I promise I'm done!
If I'm buying Rifts, the Conversion Book, and one or two world books, which book would you say I should get?
- June 23, 2011 at 1:38 PM
- Ryan said...
1.) Do you do Mega-Damage and MDC as written?
2.) Are you willing to share your combat house rules?
3.) How do you handle PCs of very different power levels? Do you have Body Fixers and Rogue Scientists running with Combat Cyborgs and Mega-Juicers? If so, how do you keep things interesting for the big MD powerhouses without each encounter threatening to vaporize the poor guy in Plastic Man armor?
- June 23, 2011 at 3:28 PM
- Zachary Houghton said...
Hey guys, I have my answers for you, but we're having Internet issues. Will have them up later this evening. Thanks, and keep em coming!
- June 23, 2011 at 4:37 PM
- Zachary Houghton said...
Sorry for the delayed responses, guys; bad internet issues earlier.
Hi Deimos!
Well, it really depends on what you want. I love the West, so I loved New West, which I still feel is one of the most well-rounded world books ever—new settlements, weapons, classes, and world info. Mystic Russia's pretty amazing, too.
If you think you want to run a Coalition campaign, fittingly, World Book 11 is Coalition War Campaign. Honestly, it's just a question of what you want. Some books are better for equipment and weapons, others for classes, still others for setting info. I'd say as a great compromise, consider getting World Book 11 (Coalition War Campaign) and World Book 14 (New West). If you're looking for pure, undiluted power, check out the Phase World supplements or the South America books.
Vampire Kingdoms is also great for a big area to rampage in, and still has the relative low-power level of early Rifts.
Hey Ryan!
1) Yes, I pretty much handle Mega-Damage as-is. It makes a quick distinction between a .22 trying to hurt a tank and a laser pistol cutting through a wood wall. If there's a place where it falls down, we work with it from there.
One thing I used is a general morale check. If someone's getting just hammered, they might run. Very few armies fight to the death; that's no different in Rifts. Yeah, the Headhunter gang had a suit of power armor, but after all their support was taken out with the fusion block, he knew better than to stick around.
2) Combat
Combat? Yeah, it's pretty straightforward. Mages can cast whenever (1 action) unless it's opening a Rifts or something. Your basic actions when attacked are to parry, dodge, roll with punch/impact, or You can't dodge bullets or ranged attacks if you don't see them coming, otherwise you're at -10 to dodge on ranged attacks of that sort. Dodging takes an action; if you have more than four attacks per round you have to stagger them; no taking all 8 of your extra attacks as the last action of a round. I already mentioned by d30 rule, which allows any dice roll to be replaced with a d30 (limit 1x/session). When used carefully, it can end things abruptly.
Is there something in particular in combat that's really bugging you or that seems not to work?
3) My philosophy for different power levels is that there's no way I can mechanically get Rifts to a point of pure balance. It's not going to happen. It's up to the GM to drive balance, and that's done primarily by a) framing the sort of game you're going to play beforehand (all-Coaltion, random merc company), b) ensuring character generation happens as a group (cuts down on the outliers and gives people a chance to sort of see where others are going), and c) give out a list beforehand of recommended classes/race, etc. that are probably going to work for the game.
Once it's time for the game, though, I know it's fully probable I'm going to have a Vagabond next to a Mind Melter next to a Glitter Boy. What I do is try to give everyone the opportunities or face time they want as a GM, and remember the ideas of superhero organizations such as the Justice League or the Avengers. Hawkgirl or Plastic Man aren't in the same as Bats or Wonder Woman, but they still have their spotlight, still have their space. No one character, hero or otherwise, can do it all by him or herself. Any fight can have multiple challenges; yeah, someone's gotta slug it out with the SAMAS Power Armor, but someone needs to get to the cells and free the prisoners. Someone's gotta sabotage the response force before they can get there, and yeah, someone might need to hack into their computers to pull what they can for the resistance. When you get into a lot of things happening in at once in a battle for Rifts, your puny Rogue Scholar with his Plastic Man armor becomes much more valuable.
Sorry if that's a long response, but #3's always a big point of mine when playing Rifts.
Great questions! If anyone else has anything, we can keep this going!
- June 23, 2011 at 10:02 PM
- DNAphil said...
Ok...can you explain number of attacks, with Attacking, Dodging, and Parry?
When I was younger I thought that you always got to Dodge or Parry an attack, and that your number of attacks were how many attacks you could do each turn.
Was that right or do all attacks, dodges, and parries, come out of your number of attacks for a turn?
- June 24, 2011 at 10:36 AM
- Zachary Houghton said...
(Btw, reviewing your upcoming work. Wow!)
Dodge does make you lose an attack/action. Parrying does not.
So if I'm in a sword fight, I can parry all day and still attack on my turn. If I happen to have lost my sword and am just trying to survive long enough for someone to rescue me, I'm either going to dodge and lose an action, or have to take it on the chin if I don't want to lose an attack.
"Dodge=Deduct", is what I sometimes tell players.
Basically, the generally agreed-upon interpretation is that a character starting with Hand to Hand: Basic is going to have 4 base actions/attacks per round. The wording was a bit confusing between earlier iterations and the Ultimate Editions, but that's what we run as well.
- June 24, 2011 at 11:08 AM
Anonymouse/lurker again--
How do you deal with maps in Rifts? Do you use any kind of regional/sandbox style maps for the game? What about local tactical ones?
- June 24, 2011 at 11:22 AM
- sirlarkins said...
Oooh, good question Anonymous Lurker! I've dabbled with the idea of doing a sandbox Rifts map myself.
I'll add another question inspired by AL's: what do you do about ley line mapping? With several OCCs capable of ley line phasing/communication, it becomes rather vital to know where the local ley lines lie, but actual information on this has always been so incredibly sparse. It's actually such a pet peeve of mine, it's why I simplified ley lines in my 2112 setting.
- June 24, 2011 at 11:40 AM
- Zachary Houghton said...
Welcome back, Anonymous!
There are actually some really awesome maps of Rifts North America out there. One of the really fun things is to take a USGS map of an area and just tweak the heck out of it, re-imagining what it's like after the Rifts came.
For example: Grant County, Indiana. I took a county map, looked at bodies of water, marked what towns and cities were ruins, and tried to think if anything might survive after the Cataclysm, and went from there. Taking a little piece of wilderness in Rifts Earth and making it your own is sort of like RPG homesteading. ;)
I've actually made a few maps here and there, including two I'm working on right now (for my aforementioned Grant County project and the Free Town of Grant). If you're looking for a starting community, books like Rifts Canada or Arzno detail numerous settlements, in part or in whole, and include maps.
Here's a link on maps you might like as well that details a lot of the places of Rifts N. America:
Aside from that, for a lot of smaller tactical maps, I use my Steel Squire Flip-Mat, same as always.
- June 24, 2011 at 11:44 AM
- Zachary Houghton said...
Well, we know of several key nexus points. We know Old Chicago's pretty nasty, there's the giant gateway one in the St. Louis Arch, and several other places (Calgary, etc.).
I've generally gone off of those, but Rifts are also not always stable things. They grow or contract, might open once every five years, and some might seem to explode with energy, only to phase back down. As a result, in my Rifts campaigns, ley lines are not a stable network.
Still, there have been referenced multiple fairly stable ley lines in Rifts books, and I believe many of the key ones have been documented on that aforementioned map. Here's version 1.2 (there's a 1.5 that I will dig up in a bit that's got some changed), with the ley lines marked as light blue.
In a lot of ways, it's like the old steamboat captains trying to plot the Mississippi River. Yeah, that sandbank is here this time, but the river could cut an entirely new channel or divert away entirely!
- June 24, 2011 at 11:51 AM
Hello there—different anonymous lurker here (AL-2?)
Are the Phase World Books its own RPG? I see people reference Rifts Phase World a lot, like it is a separate thing.
- June 24, 2011 at 12:36 PM
- Zachary Houghton said...
Hey there, AL-2!
Phase World is not a standalone RPG. You need the main Rifts book for it. That said, the reason many people list it separately is that it has garnered its own separate identify in some ways as a *galactic* space science-fantasy/sci-fi/kitchen sink setting. You can certainly run it as its own setting with the Palladium rules or mix and match. All the Phase World books are still just listed as Dimension Books, putting them within the Megaverse proper.
Not a lot of Phase World stuff shows up in my games on Rifts Earth, but it can and does happen.
- June 24, 2011 at 1:41 PM
- Mikey97D said...
Hi Zachary,
I have rule handling question regarding a scenario that I decided on which I am not happy with my decision as a GM.
An evil character calls their group into a huddle to discuss a plan. The group are all players including the evil character. The evil character comes up with a gun in the huddle to blast the rest of the group away. The group does not expect this shock/horror. How do you handle the combat & shock?
- June 24, 2011 at 2:30 PM
- Zachary Houghton said...
Hey Mike,
I guess it depends on the kind of group and campaign you have. If you're in the sort of group where screwjobs and tricks like that are encouraged or admired, then you gotta roll with it. The evil character gets his laughs, but who's gonna trust him again?
If you're in the sort of group that's agreed to all adventure together and have fun with it, then someone doing that is sort of a jerk move, yeah? If you want to break character and talk to the guy that that's not the sort of game you're running, that's always an option. If it's just the player being a jerk, then that's something that needs to be handled as to whether or not you want him or her in your game.
Outside of that, preventing or reacting to it?
I probably would have given everyone a perception check against his Concealment or whatever he was using to see if that was a possibility. Alternately, precognition abilities like Sixth Sense are a perfect defense against that. And at the end of the day, depending on how many players there are and their vulnerability, he might get the first shot, but the group can get the last laugh.
If you want to keep it all in-game, you can always have a big distraction—(an attack) hit the whole group just when the evil guy was going to act out his plan, or, somewhat more clumsily, the guy gets order from his boss/deity/whatever that he needs to keep the cannon fodd—er, I mean—other characters alive for now.
I guess I would need to know a bit more about your group dynamic and the like before I said anything further on it. Honestly, though, crappy situations like that come up for us GMs. I don't think there is a perfect way of handling it; internal party strife is a problem that usually gets worse when you get That Evil Guy.
Good question, though. Feel free to tell us more.
- June 24, 2011 at 3:50 PM
Hey hope I'm not too late for one more:
I know some magic weapons like Millenium Staffs (from Millenium Trees, right?) and other weapon might look mundane, but inflict MDC damage. Does this mean if you whack someone with it as a warning or something they instantly vaporize?
(I like that--AL-2!)
- June 25, 2011 at 10:36 AM
- Zachary Houghton said...
Hi Al-2,
No, I mean, it's like a sword in Pathfinder or D&D that causes 2d6 damage. If you lightly tap someone with it, it's not going to injure them. Intent is the big thing. If I've got an enchanted stave that can do MD damage, nudging you with it won't inflict that damage. If I trip you with it as you walk by, it won't dissolve your foot. Basically, for weapons like that, you need to have the intent of full-on, actual combat to get the MDC damage result.
- June 26, 2011 at 12:06 AM
- Marshall Smith said...
RE: maps. Years ago I picked up an out of date road atlas for like $2 and started marking it up for Rifts. Works pretty darn well. You can probably do better with the internet these days.
RE: actions. My GM had a neat house rule for actions. Each round was divided into five phases. If you only get one action (we used the more conservative interpretation for number of actions), you go on phase 3. Two actions has you going on phases 1 and 3. Three actions on 1, 3, and 5. Et cetera. It worked great for us. It was especially cool as a juicer, when I was one of the few people who could act on phase 4.
RE: MD weapons. I always found the idea that MD weapons vaporize targets to be odd. They simply punch through any and all armor. Something narrow and piercing like a laser or rapier would just put a hole right through you. Plasma would pretty much always vaporize things, because it spreads and splashes. A MD staff could be swung with supernatural strength to splinter bones and crush internal organs.
RE: balance. The important thing, as a GM, is to provide spotlight balance. Give every character a chance to be awesome. If you have a mega-juicer dominating every combat, put the party in a murder mystery where the city rat and mystic dominate the scene. Also, work to add a lot of story to the game (something that many Rifts campaigns I've heard about lack). There's so much awesome in this setting, and most of it hangs together remarkably well given the gonzo nature. Having a dog boy explore what it means to be almost-but-not-quite human can be very cool.
- June 27, 2011 at 3:48 PM
- Marshall Smith said...
And, as a another question for Zach, how do you handle cash in your campaign? We rapidly discovered that cash is king, and can unbalance the campaign very rapidly. Especially when our psi-ghost discovered that he could very easily steal our enemies' robot vehicles and trade them in. It got silly, fast, even with basic controls like ruling that not every city has well-stocked arms dealers.
- June 27, 2011 at 3:50 PM
- Zachary Houghton said...
Hey Marshall!
First off, nice tips. I am 100% with you on "Spotlight" balance especially. Sounds like we run our games pretty closely the same on that mark.
Regarding credits, I think a big part of it is just rarity of items. In my Rifts Earth, outside the big population center, it's almost impossible to buy an energy weapon or decent MDC armor for close to a decent price. Plus, adventuring is expensive; weapons can break on fumbles (we roll for that), you go through armor like disposable diapers, and if you can steal from someone, well, they can steal from you. If the characters are imprisoned, there goes their stuff (yeah, I have no issues doing that from time to time).
The sheer upkeep of an adventuring band cancels out a lot of their money. Yeah, there's some ways to make a killing quickly, but plenty of ways to lose it, too. That's always sort of been my guiding philosophy.
- June 27, 2011 at 8:17 PM
- Marshall Smith said...
Yeah, that sort of worked well for us for a while. Until the story took us to Tolkeen. We traded in half a dozen robot vehicles for a crap load of armor and weapons. It was like leveling up three times in one session.
It became blindingly obvious that mages and psychics need XP, but everyone else just needs cash.
- June 28, 2011 at 10:24 AM
- Zachary Houghton said...
Hey, if they can take down a half dozen robot vehicle, more power to them! :)
- June 28, 2011 at 11:02 PM
- Marshall Smith said...
It wasn't so much "taking down" as "taking." We discovered that the psi-ghost is ludicrously broken. Phase in, kill the unarmored crew, phase back out. Voila, one pristine robot vehicle.
- June 29, 2011 at 3:24 PM
- Zachary Houghton said...
See, I almost never see Psi-Ghosts in my game. Sounds like the Coalition needs some psionic disruption shields!
It also sounds like your players made a killing!
- June 29, 2011 at 6:46 PM
- EvoJ said...
I have been trying to play an Operator in a Rifts game for the past month or so and we are having a seriously difficult time figuring out the Time required for repairs. We found the costs of different items and such (which are WAAAAAY off what we think they should be) but we can't find any times associated anywhere.
Heck in the Ultimate edition it talks about "An operator can slap together temporary repairs in half the time that last twice as long (See Jury Rig Skill)" but the jury rig skill only tells you how long the repairs will last... not how long they take to make.
It is infuriating when my GM says "Well that is 156 M.D.C. damage you are trying to repair.... 124800 credits or so...and you can generate double your skill in creds a day.. with your tools 488 creds a day with your skill... That comes to 255 days to repair your Robot."
And think about that in "Building a robot dog." 2.5 million / 488 = 14Years!
Please help! There has to be a better way!
- August 11, 2011 at 3:07 PM
- Dvalin21 said...
If one of the earlier Rifters, it talked about the lightbringers and how some of the weakly born's souls were used for making magic weapons, but the book never expanded on this. Do you know of any New Righter or Nightbane book that does? Thanks
- September 30, 2011 at 4:44 PM
- Joe said...
Ok, so I have kind of a beginner question here, but the Book of Magic isn't very clear on how exactly "sense magic" works. It says it can be used to sense the strength of any magic within range, and it can also be used to indicate whether a person or object is enchanted. I take this to mean one or the other per casting, but not both; so, if the player casts the spell to find out if the dagger they just picked up is enchanted, they're not going to sense the magic ring crown hidden in the corner. What's your opinion?
- November 8, 2011 at 5:59 PM
- Joe said...
Anonymous wrote:
>>>I know some magic weapons like Millenium Staffs (from Millenium Trees, right?) and other weapon might look mundane, but inflict MDC damage. Does this mean if you whack someone with it as a warning or something they instantly vaporize?<<<
I also like to throw in a pull punch roll when appropriate. A critical failure on the pull punch means that the action resulted in a full swing (with gm discretion if I don't want the recipient to get killed on accident.) It's a little tricky, but it adds a little realism and chance. Kind of like "but officer, I was only trying to bump him with my car but I accidentally hit the accelerator instead of the brake." Just to be fair, I always give the recipient an auto dodge and then a roll with the punch.
- November 8, 2011 at 6:38 PM
i have a question about the operator occ for rifts. are they able to invent new wepons or tecnolgy
- December 12, 2011 at 9:55 PM
- Joe said...
This totally unofficial and may not be as black and white of an answer as you're looking for, but...
I never like to quash my players creativity (unless they're driving me nuts with overload); so, I take the idea, look at the skills needed and compare that to the characters skills and roll play them getting help if they don't have all the needed skills.
Now, back to your specific question. I think an operator may have what it takes, but it totally depends on the skills they've selected and the item they want to build. You can't build a ham radio from scratch without some skill in electronics, after all.
- December 13, 2011 at 10:45 AM
- RPGamer said...
Here's a question about template stacking.
I was trying to create a character the other day, and came up with really odd stuff.
To start off, I wound up rolling an Experiment power class, and choosing to go with the Supersoldier Option, since it fit better with the story I was coming up with.
The oddities I came across were multiple A.R. rating (one from the minor ability [Heavyweight -- AR 8] and the Supersoldier ability [Invunerable -- AR 13].
Do I combine the two or take the highest?
My next question relates to the Supersoldier ability [Transformation] which grants many bonuses, but specifically, the +1d6 P.S AND strength equals minor ability of superhuman strength.
Does this mean the character gains everything listed for that minor ability, [i.e. Add 20 +2d4 to current attribute...] in addition to the prior bonuses for the super soldier's transformation ability?
- June 22, 2012 at 3:40 PM
- Thom Shorts said...
Can a Danzi be a Beastmaster?
- June 17, 2013 at 9:35 PM
- justin peters said...
My question about boxing is...
Is the +1 attack used all over the place? D
oes it come into play when you are unarmed?
- January 19, 2014 at 3:03 AM
What if you don't want to roll for attributes? Is there a standard array?
- October 24, 2014 at 4:57 PM
- Marshall Smith said...
Oh, man, I'd forgotten about this thread. This was an awesome re-read. And cool, since I am currently posting my d20 conversion rules over at http://divisionnihil.blogspot.com/
Justin, the bonus attack from boxing applies to all combat. It's pretty buff. Some GMs nerf it with house rules.
Anon, the standard array doesn't work so well in Rifts. That's because stats only matter if they are above 15 (though I understand R:UE fixed that a bit). And if you happen to roll above 15, you get to add an extra die. So you tend to end up with a few attributes in the 10-12 range, and a couple in the 18-20 range. It's super wacky.
- October 27, 2014 at 8:59 AM


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text:
Ollas: the Buried Clay Pots that Do the Watering for You
Let's set the scene: You live in the Southwest and you just don't have time to water your garden. Maybe your home is in a water-restricted area, and you need to save water. But you still want a lush garden of beautiful flowers or delicious vegetables. You sound like someone who could use an olla garden.


text:
Grand jury targets records in Maine West hazing investigation
BY JON SEIDEL AND BECKY SCHLIKERMAN Staff Reporters January 14, 2013 5:30PM
Maine West High School in Des Plaines | Sun-Times files
Article Extras
Related Stories
Updated: February 16, 2013 6:13AM
A Cook County grand jury sought a wide range of records from the superintendent of the Maine Township school district and the principals of its three high schools as prosecutors began to review allegations of hazing there, subpoenas obtained by the Sun-Times show.
Maine Township High School District 207 officials refused until last week to even acknowledge the existence of the subpoenas. The Sun-Times continued to push for their release after breaking the news that they'd been issued, and the district relented Monday.
The subpoenas released by the district are dated just days after Cook County State's Attorney Anita Alvarez's office announced a "complete and thorough, top-to-bottom" review that began Dec. 4 of hazing allegations at Maine West High School.
The district's board has since voted to fire Maine West varsity soccer coach Michael Divincenzo for allegedly letting varsity players go on a "campus run" in September where they allegedly hazed less senior players by assaulting them and sodomizing them with fingers and sticks, among other accusations.
Similar claims are made in a lawsuit filed against the Maine Township schools that also names Divincenzo, freshman soccer coach Emilio Rodriguez and Maine West High School Principal Audrey Haugan.
Divincenzo has asked for a hearing where he could contest his dismissal. In the meantime he is suspended without pay. He and Rodriguez have made no public comment despite several requests from the Sun-Times, but Des Plaines police reports show they have denied any knowledge of the alleged hazing.
The grand jury directed two subpoenas Dec. 6 to Haugan and Maine Township Supt. Ken Wallace.
The Haugan subpoena seeks "personnel files including any disciplinary records, reports, memorandums, summaries, interviews, investigations, notes, statements or other such writings or recordings for Michael Divincenzo and Emilio Rodriguez, and any and all other employees associated with coaching student athletes from 2007 to the present time."
From Wallace, the grand jury sought codes or rules covering student athletes, teachers and coaches, and any similar writings on the topics of "hazing, sexual misconduct or physical misconduct in any manner associated with Maine West High School."
Finally, on Dec. 7, the grand jury directed four additional subpoenas to Wallace, Haugan, Maine East High School Principal Michael Pressler and Maine South High School Principal Shawn Messmer.
The district redacted a portion of those subpoenas, citing the right to protect students' identities.
However, they show the grand jury sought "any and all letters, emails, reports, memorandums, call logs, writings, recordings, or other such material regarding" the redacted topic, "including any such documents from within the school records or school file."
Haugan, Pressler and Messmer did not return calls Monday. Maine Township school officials said in a statement they're cooperating fully with all agencies investigating the alleged hazing. Des Plaines police and child welfare officials have also looked into the matter.
The district is expected to hire an attorney to conduct another independent investigation into the hazing claims at a special school board meeting later this month.


text:
Davidialuk Alasua Amittu
Canadian, 1910–1976
Mythological Bird, 1958
43.4 x 38.2 x 16.5 cm
Collection of the Winnipeg Art Gallery; Twomey Collection, with appreciation to the Province of Manitoba and Government of Canada
Davidialuk is known as a graphic artist, printmaker, and sculptor. He was one of the great Inuit storyteller-artists, and Mythological Bird (entitled by the collector, Jerry Twomey) is one of the most impressive sculptures in the WAG's Inuit collection. It is unusual within the artist's oeuvre due to its large size and fascinating subject matter. The work may refer to the story of a group of women who were transformed into the Earth's first gulls while their husbands were away hunting. The formal and symmetrical composition is monumental in its visual impact. The figure is divided vertically with a human arm, breast, and leg on its left side and the body of a bird on the right.
Gallery Hours
- Tuesday 11am-5pm
- Wednesday 11am-5pm
- Thursday 11am-5pm
- Friday 11am-9pm
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Open on the following days:
- Victoria Day
- Canada Day
- August Civic Holiday
- Labour Day
- Remembrance Day (open 1-5pm)
- Christmas Eve (close at 2pm)
- Boxing Day
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- Louis Riel Day
- February 23 (open at 2pm)
- Easter
Closed on the following holidays:
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text:
The Miami 48 Hour Film Project
What Happened During Your Weekend?
The Miami filmmakers share stories from their wild weekend of filmmaking. (Blogging ended shortly after the filmmaking weekend.)
Fortune smiled on us: Random acts of kindness
Throughout the weekend, the inherent goodness of people was repeatedly revealed. For example: Team Leader Carlos Yela had posted on Craigs List to find support. This is how we got Celine Borroto Alvarez, a talented child actor. When we approached her about being a Girl Scout in our film she said yes -- but didn't own a Girl Scout uniform. Her mom posted a notice on Craigs List asking to borrow one, and a complete stranger loaned it to her.
A purely selfless, generous act.
Then, when our location wasn't as anticipated and we needed a living room in which to film, Celine's mom called her cousin who generously allowed us to film in her lovely home. Despite it taking way more hours than expected, the family was gracious and kind to us, exhibiting a patience I admire. (And admittedly lack myself!)
The next day, needing another location and prop, I called upon my circle of friends and was unquestioningly given use of a beautiful heirloom instrument by one friend and a magnificent bedroom by another.
The marvelous behind-the-scenes documentary filming by Gabriel Marchisio, music by Dave Jia and help provided by Nile Harris and Tyler Knutt were all pro-bono and much appreciated.
So many acts of kindness by so many people made this project possible.
- Janet Carabelli, Internet Actors
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"A Second Chance" behind the scenes documentary
Check out our behind the scenes documentary, a big thanks to Gabriel Marchisio for such a great job!!
If you'd like to know more about our team you can visit:
Join our facebook page for more news:
- Carlos Yela, InternetActors
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Just on time!
Entry submitted, team ready, props and wardrobe arranged (kind of) and so we waited for the kick off meeting.
The big day came, all the teams were there as well as me on time but with a little piece of paper missing, the leader agreement, I was lucky enough to get one in there. The genres were being given out and then we were called out loud "InternetActors", I put my hand inside the plastic bag to finally reveal our genre "time travel", after that moment all went crazy.
Janet, Jorge and I got together to brain storm about the plot for the story, later on our friend and re-known script writer Michael Chasin joined us, from the beginning we wanted to make something meaningful, that talks about current times and a few hours later "A Second Chance" was born.
A Second Chance is a story that talks about a woman in a toxic relationship who is given a chance to go back in time to change her reality but she doesn't know how to do it, there are a couple of twists in the story and some interesting characters that make it great, taking in consideration that it was filmed and produced in 48 hours I really think we made a great film.
We had to drive many miles and work around a bad weather both days, but all the effort was worthy.
We submitted the film 5 minutes before the time was over on Sunday, we were so proud of ourselves! We made it just on time!!
The screening day came and most of the team was there, all cheering for our short, we were scheduled to be the sixth movie to be screened, the other movies were great but when ours was in the big screen, time just passed so fast that I couldn't notice our 7 minutes were over! Some of the audience in the room had the same comment, I think that was one accomplishment already, our movie was entertaining!! wohoo!
Anyways, this is my second year participating but my first year as a team leader, I think it was a great experience and we all worked hard to make this film a reality and maybe who knows we might win something! we'll see in a few days.
Our team of creative actors and producers from InternetActors.com did a great work in this test, we managed to be organized, professional and proactive at the same time, with a team of great diversity in age, race and genre. I am really proud of everyone for this great project!!
If you'd like to know more about our team you can visit:
Join our facebook page for more news:
- Carlos Yela, InternetActors
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On Time & Feelin Fine
This is our second year competing and it was a much better experience for us. Last year we ran out of time, had to make crazy cuts (too much footage), and the lav mics quit.
This year we developed our story during the drive back home from the the Kick-Off, and a quick stop at Starbucks. We got so involved in our story that we slowed to a dangerous speed of 35mph on I95. We stayed up most of the night writing, getting gear ready, coming up with props.
The 48hr project is so much fun for us. We like meeting the other filmmakers, and watching the wheels turn as the genres are handed out.
We are looking forward to next years competition. Here is a crude trailer for our movie
- Stevie B, Eves Evolution
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We did it!
We did it, on time and with style!
I can't wait until the screening.
Really, we had some decent sized problems to over come.
Starting out with hours and hours of writer's block.
Time Travel, as it turns out is not the easiest genre to write a story about.
Sat at Ihop tried to write ... confusion.
Went home.
We prayed.
Then Cynthia realized she lost her iphone. It's still missing.
So that took her out for a while. She went to sleep sad
and I was sitting at an empty word document.
Jonathan and Shanice came up with a few stories
and as they translated them from German to English they said that a guy "shows" his time machine to his friends.
But because of the accents, I heard a guy "sells" his time machine ....
and a story was born ... finally.
Sherri got our location on Saturday morning, and it was excellent, worth the wait.
Gotta mention rain on the camera equipment..... Thank you John and crew.
You are the best. I seriously was seconds away from calling it a day.
You guys pulled it through even in the rain.
I hope your stuff is ok.
Greg! I called you at 1:30 in the morning to ask you to be Jesus!
and ... you answered the phone!
and ... who knew that Jesus wore such expensive clothing?
Thanks for going to the costume place and picking that up Saturday morning.
Had a great time!
- Gaetano Fasulo, Destiny Bender
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Managed to take a nap. It was nice.
- Guitar Guy, Lowe Morale
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text:
Video: Jason Gray, "Nothing Is Wasted" Official Music Video
Music Videos & Features
Jason Gray- Nothing Is Wasted (Official Music Video) from jason-gray on GodTube.
In his tender and insightful new song, "Nothing is Wasted", Jason Gray again exercises his gift for communicating complex emotions and bold truths into songs that resonate strongly with us. His songs are personal yet universal. Who among us hasn't struggled with fear and wrestled with identity? Who hasn't exhaled in exasperation and breathed the name of God?
For more on Jason, go to http://jasongraymusic.com/home.html#home


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text:
Well, you're using PvP gear and DPS trinkets for starters.
Recently I started to tank using my deathknight. After reading a bit, I was drawn to the dual wield builds cause, from first glance, it made sense to me. Equipping two tanking swords/axes would let me stack the tanking stats needed, at least up until the rest of my gear caught up. Now my gears still not probably the greatest, and I haven't probably gemmed/enhcanted it to perfection.
Even though my gears not the greatest available, its not bad, but my survivability in 5man heroics isn't what I'd like. I'm not sure how much is due to my spec, playing style, gear or whether its more the quality of heals.
I've had a healer complain that I was getting hit too hard, but I'm not sure why I'd be getting hit any harder than a majority of other tanks gearing up through 5man dungeons. I'm def. capped, so I would have thought that would not have been the problem, but is there something I'm missing? Holding threat hasn't really been a problem except in the odd occasion where I've been grouped with an uber geared warrior.
Here's my toon sheet:
Any advice welcome. I don't profess to know all there is to know, I'm just trying to improve, and copping the odd slagging in random pugs (thanks dungeon finder) is making me think that dual wield tanking is not the best option for me.
Well, you're using PvP gear and DPS trinkets for starters.
Yes, replace the PvP gear with tank gear. Use tanking trinkets and sigil instead of DPS trinkets and sigil.
For dual-wield Frost, your expertise is low. You really should try to get to 26 at least. That will help both with damage taken and threat.
As said above you need to ditch the PvP gear. You are currently crit immune so all that resilience is doing nothing for you. With that said, there are heroic blues that would be better than most of that PvP gear for tanking.
Trinkets need help as well. I'd try to queue for AN and ToC every day for a chance as Essence and/or Black Heart.
My guess is you are getting put into some of the harder heroics due to the iLvl of your gear which isn't going to work so well.
Yeah, as the previous guys said, finish up your tank set and you'll notice a marked improvement in survivability. Also, once you get your tank gear finished.. dump the tank weapons. Nerubian carapace makes every one hander a VERY good tank weapon. 2 slow weapons will provide a much better return on investment, threatwise. This is assuming, of course, that you are crit immune without them. I run a DW frost build as my 2nd tank build and I use it for 5 mans and trash, works quite well.
Also, specwise, I would fill Guile of Gorefiend and Killing Machine. Both go a LONG way to making threat easier to manage. I'd dump IIT for them.
If you are still in the early stages of gearing up, you might have an easier time going 2h frost until you get the gear to support DW frost.
And yes, less PvP/DPS gear, more tanking gear, please.
Your question has been answered, but I want to reiterate/highlight something because I've seen more than one DK now tanking in too much pvp gear.
You have over 540 def skill, that means that your ~240 resilience is doing absolutely nothing. PvP gear may have nice stamina, but that's about all it offers beyond some equivalent threat values and Resilience which is quickly negated in pve with good defense levels.
Even using resilience to become uncrittable is not advisable for the amount of avoidance you lose in the process. Blizz has done a very smart and careful job at making PvP gear never *really* appealing as a tank substitute with maybe the one exception of DKs tanking with PvP weapons where you could get superior stamina and dps values provided sufficient arena participation.
The (Old) Book on Death Knight Tanking
The New Testament on Death Knight Tanking
Thanks guys. I'm trying to off load the pvp stuff, but I'm at that stage where I take what I can get. I've kept the two pvp items for now because they have a stack more stamina than what I had before, so that seemed to make sense to me. If I had pvp and pve gear of the same level I'd go the pve stuff, but I'm just waiting for it to come up.
Unfortunately I've lost out on rolls on tank gear a couple of times recently too which hasn't helped (tanking 5mans, and dps and/or heals have rolled on it for os - i'm hating tanking pugs).
Would I be better off replacing the pvp pants with something like Legplates of Frozen Granite?
In terms of the sigil should I be looking at something like this:
Sigil of Insolence
In terms of weapons, would I be better swapping Rimefangs Claw to the off hand and using Nighttime in the main hand?
Swollen, I just recently went to DW Frost and I had similar problems when I started, seemed like I was taking a good beating. But as my gear has improved, and probably my play style, avoidance is the norm in 5 mans now. I dual wield Nighttime with Nerubian carapace on main hand and Razorice on the offhand. For 10 mans I use Nightime mainhand and Rimefang with Nerubian enchant for the extra avoidance. The Dual Nighttime is my Threat set, and the Nighttime Rimefang is my avoidance set. I would suggest you rethink your build a bit, the extra points in Icy Talons and Imp. Icy Talons is not great points spent for you as a tank. Glyph of Death and Decay is not the best for frost either.. You should try OBlit, and or FS glyphs.. Check out Satorri's link " The Book of Death Knight Tanking", lots of good information there, and some base DW Frost Builds. I think with some tweaks you will get it going just fine, and the healers will be happy. Make sure you have your trinkets as part of your macro's, along with Rune Strike attached to everything. I personally use Deathchill and have it on a macro attack with HB and IT, for good opening threat. I also find good use for Hungering Cold, I don't see many people use it, but I find it very useful for controlling large packs, used correctly, you can gain several seconds when you are getting a serious beating and the healers need to catch up, it is also good for those Rune blackout spots. You can check out my setup, although my gear is a bit past yours.
"Die Laughing!"
Tonight I'm going to start running ToC until drops Black Heart drops and start saving for Glyph of Indomitability. I'm going to respec to this build and see if I can score some Saronite Swordbreakers.
Ok so last night I ran a few more dungeons and made a couple of upgrades (or at least what i think are upgrades).
I grabbed Sigil of Insolence and Glyph of Indomitability with badges. I was lucky enough to score Black Heart on my first run through of normal ToC. Also managed to score my second Nighttime so now I can dual wield them.
I also respecced to this. Tonight I'm also going to swap out a couple of glyphs to make sure I get Obliterate in there. Any other quick tanking wins people can recommend?
Tonight I'm going to run normal Forge of Souls to grab Legplates of Frozen Granite. Even though they are a lower iLevel than Furious Gladiator's Dreadplate Legguards would they be considered an upgrade for pve tanking?
I would go with more of this build.
Ravenous Dead while grants you 3% strength, is more of a benefit for a unholy build with the attributes it gives to your Ghoul. You want to generate runic power, so u can use your Frost Strike, and have and abundance for Rune Strike when it pops. Since you don't have Chill of the Grave, you should pick up Scent of Blood. Your Frost Strike is one of your big hitters, the more you throw the more threat, the more tps/dps. Personally I don't find a use for epidemic, in heroics the mobs just don't live that long, and in raids, on single targets, keeping my 2 diseases on the mob isn't that difficult. Also I see your defense is still low, once you hit the mark look at putting Razorice on your offhand. It will proc vulnerbility to frost, which will increase the damage your Howling Blast does by a nice margin.
Thanks pestilence. I was at 544 defense until I dropped rimefangs whatever for the second nighttime.
What would be better; picking up bladed armor or dropping more points into unholy to get necrosis?
You don't need to go any further than 5 points in unholy for a frost tanking build. Points in epidemic and morbidity are useful, but not necessary. You definitely want to put at least a couple of points in scent of blood or chill of the grave (or both) to increase your RP generation.
As far as gear goes, farm triumph badges from heroics to replace your legs and gloves with t9. The 2 pc bonus for taunt reduction is really nice for instances and speed pulling. After that grab the clutch of fortification. The armor on it makes it one of the best choices for rings at that gear level. Finally, pick up the Headplate of the Honorbound. The expertise will be a huge boost to you as DW.
You're way over point of crit immunity thanks to your resilience. I would start replacing your +def enchants with stamina, health, and armor. Also replace your +def gems with stamina and expertise. If the socket is blue or yellow go pure stam. If the socket is red, go exp/stam (except in the case of the Headplate of the Honorbound, the 12 stam bonus is so good you'll want to match the yellow socket with either def/stam or hit/stam).
As you trade your pvp gear in for real tank gear, your crit immunity will come from defense purely instead of a combination of def/resil. So you can afford to drop those def enchants/gems in preparation for that.
Switch your boot enchant to Tuskarr's vitality. The movement speed increase is invaluable. Worth the 7 stamina tradeoff in most situations. You can also switch your shoulder enchant to the 30 stam pvp enchant, which is popular due to it being much more effective health than the dodge/def enchant.
As far as runeforges go, Fallen Crusader is better than Razorice for multi-target threat, which is primarily what you'll be doing in heroics. When you can afford to, I would put FC on one of your axes. You can always switch it back to NC if you get into a raid tanking situation where maximizing your survival becomes critical. You could also swap back in your rimefang's with NC on it into your OH for those situations as the the threat loss from using a fast OH is very small and the tanking stats would be an added boost to survival.
The beauty of DW tanking is in the flexibility you have to swap weapons/runeforges for different situations. NC/NC for max health, FC/FC for max aoe threat, FC/RI for max single target threat, SpB/SpB for tanking bosses that nuke super hard with magic, or SB/SB for max avoidance. And any combination you feel fits your needs best at the time. I carry 6 different one-handers on me at any given time and could easily accomodate more if I were able to pick them up without griefing other raiders needs.


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Sequel to the surprise 2007 hit
Not surprising, since it made more than Rob Lowe will ever see doing those TNT telemovies, "Disturbia" is set to spawn a sequel.
Bloody Disgusting doesn't know whether Shia LaBeouf will be back – doubt it, not only because he's a hard catch these days but because there's little reason for his character to return for a sequel – or who'll be involved, but they've got it on good authority that someone is indeed putting pen to paper on such a follow-up.
I'm guessing it'll be a direct-to-DVD sequel.
- Exclusive : Steve Jobs looking for Dad - December 22, 2014
- Into the Woods - December 22, 2014
- Snap! Interview on Crackle rumor goes Pop! - December 22, 2014
- Drew Goddard may direct next Spider-Man - December 22, 2014
- Trailer : The Wedding Ringer - December 22, 2014
- The Interview only delayed, says Sony lawyer - December 21, 2014
- Trailer : It Follows - December 20, 2014
- Trailer : Kill Me Three Times - December 20, 2014
- The Interview sh*storm still spins - December 20, 2014
- Interview promo suggests Christmas day release still on!? - December 19, 2014
Against the Current - the band, not adventures in dangerous swimming 101
Zedd - If our love is tragedy, why are you my remedy? (Well, answer my question!)
Arrow (Okay, Felicity from Arrow!)
Chrissy Costanza (cat eyes and buttery lyrics!)
Girls (TV) (Okay, Allison Williams!)
Movies - especially when they play in the dark.
Twin Peaks (TV)
Friends (TV) (It had me at "No way are you cool enough to pull Clint"; damn straight, Chandler!)
Traveling - preferably where water is, so I can splash someone!
Star Wars trilogy - no, the other one, fella!
Alex G - far more talented than her younger brother Alex H
Cameron Crowe movies - Say Anything..., Jerry Maguire, Almost Famous
The sign 'Free Wi-Fi'.
Reenacting dance/song scenes from "Grease" with my little girl (hey! Wait till you see my 'Summer Lovin'! - don't judge)
Die Hard - 40 stories of Sheer Adventure!
Alex Goot & Friends (his enemies aren't half as talented!)
Cooking up a nice dish and sitting in the entertainment area, on a cool night, basking in it's greatness.
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Out of 26 million Texans, you may have an idea to change the world. You may have had several ideas to change the world. But only a tiny minority of you pushed through the U.S. Patent office from application to successful patent. We've seen Texans change the world many times over. Jack Kilby did it with Texas Instruments in 1958 with the integrated circuit, causing the start of the digital revolution, which, in part, is why you can read these words over your electronic device.
Over the last few years, Texas Business has brought its feature: Texas Business Patent of the Day. This list is of the ones that were either extremely clever, odd or strange. One thing becomes apparent from these patents and the patent that runs daily in Texas Business—Texans have a unique mind set.
Though the history of the Corn Dog is disputed, the State Fair of Texas claims to have introduced the Corny Dog sometime between 1938 and 1942. As a paean to that invention that now sits in the freezer section of every grocery store in the southwest, here are the fried foods the State Fair of Texas has introduced, or tried to introduce, in the last seven years.
Dead Texas musicians live on every time you hear their songs. Their songs play everywhere, so the dead Texas musicians appear to be immortal. Here's the short list.
Don't get caught up with John Wayne religion. For one thing, he's not Texan. He's in some fine movies involving Texas, most notably The Searchers, but none of his movies can make the best cut of Texas movies. Here's the short list.
Tourist Traps. Some are absurdly large. All are monuments to the bizarre notions of the human spirit.
The short simple list.
Nothing to agonize over. Simply the best.
Texas Business reports: A San Antonio firm won a $14.1 million contract for Army tech support, the U.S. Department of Defense announced.
MedPro Technologies LLC of San Antonio, Texas, received a $14,134,129 firm-fixed-price contract.
The award will provide for the information technology support services.
Work will be performed in Concord, Mass., with an estimated completion date of Sept. 30, 2016.
One bid was solicited, with one bid received.
The U.S. Army Contracting Command, Concord, Mass., handled the contract.
The Texas News Scrawl is a handy reference to stories Texas Business recommends from other news sources. Some of the stories that Texas Business currently suggests include: Texas regulators not aware of potential CFTC manipulation probe, Irving spends incentive dollars to lure two corporate headquarters and almost 2,000 jobs; Hotels, restaurant operators prep for record Final Four; Star-Telegram presses roll one last time; Robert Rodriguez breathes new life into an old vampire favorite; ClubCorp buys Prestonwood Country Club in Dallas and Plano; Office Depot overcharged Dallas by up to $3.6 million, city auditor finds; Texas power market monitor resigns amid unresolved reform debate; and more.


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Search & Find
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Finding Library Materials more information
Learn to find different types of materials, including how to search the catalog and locate maps, newspapers, magazines, journals, books, articles, textbooks, government documents, technical reports, audio/ visuals, and dissertations/ theses. Keywords: fundamental skill, OPAC, locating library resources
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This tutorial assesses students knowledge of the research process from developing a research question to citing sources correctly. Keywords: research process
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Interactive tutorial that shows UA students how to locate educational materials through ERIC. Guides students through the steps of identifying keywords, navigating, refining searches, evaluating results, and using ERIC's citation tool. Keywords: education, ERIC


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|Mobile Site
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|Series :
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|Why, if they are rushing to assist Tagra IV, does the Enterprise-D appear to be at impulse speed every time we see an external shot?
At one point Riker comes into sickbay and tells Amanda he was looking for Crusher to ask her what nutrients she wanted to send to the planet. Amanda tells him she will relay the message, and he leaves. A moment later Crusher walks in. So... if Riker wants to ask this question why not just tap his combadge and say "Riker to Crusher"? Or if he wants to do it face to face for some reason, why not say "Computer, locate Doctor Crusher"? Both of these things are absolutely routine.
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When visiting student Amanda Rogers displays amazing powers, Q arrives to claim her as a member of the continuum - or else...
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This is a light weight crinkled jersey.
Color: Black 02
Width: 67"
Content: POLYESTER
Learn about fabric careHOW TO CARE FOR POLYESTER FABRICS: Machine wash warm or cold, tumble-dry low. If ironing is needed, iron on a low temperature. Mood strongly recommends test-laundering a swatch, if you plan to wash your garment or home furnishings yourself.


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Hives & Skin Allergies
Equine Pastern Vasculitis Still Puzzling Researchers
Despite intense research, scientists haven't uncovered anything reassuring about pastern vasculitis.
Photo by Thinkstock
Protect Your Horse from Midges with a Sweet Itch Blanket
These special blankets keep bugs off your horse and prevent a frustrating skin condition. A TheHorse.com Q&A.
Photo by Courtesy Dr. Marianne Sloet
Researchers Developing Immunotherapeutic IBH Treatment
Veterinarians might soon have a new "tool" to help treat equine insect bite hypersensitivity: clones.
Photo by Photos.com
Texas Horses Dead after being Swarmed by Bees
June 19, 2014
An official said the horses likely received thousands of stings; both animals were euthanized at the scene.... Read More
Infographic: Equine Allergies
May 15, 2014
Learn more about allergic reactions in horses with this step-by-step visual guide. ... Read More
Equine Pastern Vasculitis Still Puzzling Researchers
March 27, 2014
Despite intense research, scientists haven't uncovered anything reassuring about pastern vasculitis.... Read More
The Top Horse Health Multimedia Content of 2013
January 03, 2014
Which were the most accessed videos, slideshows, reports, and podcasts in 2013? Here's a list of the top 10. ... Read More
Protect Your Horse from Midges with a Sweet Itch Blanket
August 29, 2013
These special blankets keep bugs off your horse and prevent a frustrating skin condition. A TheHorse.com Q&A.... Read More
Researchers Developing Immunotherapeutic IBH Treatment
May 03, 2013
Veterinarians might soon have a new "tool" to help treat equine insect bite hypersensitivity: clones.... Read More
Post-Body Clipping Hives
June 01, 2012
Can clipping horses' body hair off for the winter cause hives? And are there any remedies?... Read More
Ask the Vet LIVE: Common Equine Skin Conditions
May 07, 2012
Veterinarians will answer your questions on common equine skin conditions live on May 17 at 8:00 p.m. EDT.... Read More
Seasonal Skin Conditions Part 1: Spring Skin Woes
May 01, 2012
Horses are at risk for season-related skin problems stemming from insects, allergies, and bacteria.... Read More
Allergic Dermatitis in Horses: A Review
April 13, 2012
Allergic dermatitis--inflammation of the skin caused by an irritating stimulus--is both common and treatable.... Read More
A Hivey Horse
July 18, 2011
My 5-year-old Quarter Horse mare has suddenly started developing hives/welts over the last few months.... Read More
Dermatitis in Horses: Allergic and Infectious
May 26, 2011
Dermatitis--simply, skin inflammation--is relatively common in horses, whether its cause is an allergic ... Read More
Summer Equine Dermatitis
May 08, 2011
Sweet itch is one of several seasonal allergies that a horse might encounter.... Read More
Allergy Management through Antioxidants, Digestive Support
April 23, 2011
Nutritional support in the form of antioxidant and digestive aid can help strengthen the immune system. ... Read More
Twelve New Equine Fact Sheets Available From TheHorse.com
May 12, 2010
This week TheHorse.com has launched 12 free, handy Fact Sheets on topics of interest to hands-on horse owners. These are invaluable additions to the more than 30 widely acclaimed Fact Sheets that TheHorse.com launched in 2009...... Read More
Allergy Control through Antioxidants and Digestive Support
April 02, 2010
Phytonutrients are class of natural compounds showing tremendous value in controlling inflammation.... Read More
The 'Skinny' on Skin Conditions
February 01, 2010
Diagnosing skin diseases is probably one of the greatest challenges to horse handlers and veterinarians alike. Thankfully, veterinary researchers are continually learning more about equine skin diseases and treatment.... Read More
Equine Hives: Easy Diagnosis, Often an Elusive Cause
December 14, 2009
Hunting down the cause of hives is often a challenge. Domenico Santoro, DVM, is a dermatology resident at the University of Illinois Veterinary Teaching Hospital in Urbana. He explained that urticaria, the medical term for hives, "are flat... Read More
Study: Topical Allergy Cream Can Produce Systemic Effects in Horses
November 10, 2009
Glucocorticoid cream applied at normal doses onto healthy equine skin will be quickly absorbed into the body"s system and can generate adverse systemic effects, said German researchers in a new study report. As a result, it can also... Read More
Monitoring Horses after Plasma Transfusions Recommended
June 06, 2009
Plasma is widely administered to horses and foals for a variety of reasons, such as a critical illness, failure of passive transfer in foals, or prophylaxis against Rhodococcus equi. ... Read More
August 15, 2008
Horse owners often refer to these bumps as feed bumps, protein bumps, or heat bumps, since these terms describe some causes of hives. Usually, an allergic reaction remains localized to the skin, but if clinical signs persist or are not arrested early... Read More
Hives: Identifying the Source
July 31, 2008
For the one-time occurrence of hives, you might never discover the incriminating source. However, if hives recur, you might be motivated to track the allergen. Start by mentally reconstructing any changes in diet, environment, medications,... Read More
Researchers Itching to Find New Equine Skin Allergy Tests
October 27, 2007
Researchers are trying to find better ways to test for skin hypersensitivities in horses for improved relief. ... Read More
Dermatology Review
July 29, 2007
Skin ailments were broken down into classifications of pruritic (itching), nodular, or crusting lesions. The variety of problems discussed included common equine skin diseases like sarcoids, insect hypersensitivity, hives, allergies, photosensitivit... Read More
Seabiscuit Statue Returned Home After 55 Years
June 27, 2007
Descendants of the owner, trainer, and jockey of Seabiscuit paid tribute to the legendary American racehorse June 23 as a life-sized bronze sculpture of the horse was unveiled and formally dedicated at Ridgewood Ranch in Willits, Calif.... Read More
Related Multimedia & Downloads
Podcasts Audio
Why is My Horse's Tail Frizzy at the Top?
Seminars Video
Bacterial/Fungal Skin Problems in Horses
Fact Sheet Download
Allergies in Horses
Special Report Download
Anatomy and Physiology
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Farm Call: Your Questions Answered
Post-Body Clipping Hives
Q. My horse was body clipped this winter so he could dry more quickly after being bathed. He developed a case of hives within a few weeks after clipping. Can clipping horses' body hair off for the winter cause hives? And are there any remedies?