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Monday, December 29, 2014
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Governor Andrew Cuomo delivered his third State of the State speech outlining his vision for New York State in the New Year. Capital Tonight's Nick Reisman has more on the speech and what it means for New Yorkers in 2013.
ALBANY, N.Y. -- A raise in the minimum wage, tougher gun control laws and bringing casinos to boost the upstate economy where among the dozens of proposals Governor Andrew Cuomo pushed in his third State of the State Address. Behind the scenes, Cuomo has been negotiating with lawmakers on a gun control measure, which he clearly wants sooner rather than later.
"We need a gun policy in this state that is reasonable that is balanced, that is measured, we respect hunters and sportsmen. This is not taking away peoples guns," Cuomo said.
Cuomo wants to update the state's assault weapons ban, limit high-capacity magazines and require gun permit renewals. He is also pushing tougher sentences for criminals who use illegal weapons and restrict the mentally ill's access to guns. On the economy, Cuomo is backing a minimum wage increase to $8.75 and a plan that would place casinos in the upstate region, but not New York City.
"I believe casinos in upstate New York could be a great magnet to bring the New York City traffic up," Cuomo said.
The casino plan is a shrewd move for Cuomo. Powerful Assembly Speaker Sheldon Silver has opposed placing casinos in New York City, but signaled his support after the speech for Cuomo's proposal.
Silver said, "I don't think that people should be able to go out to lunch from working and lose a month's pay on their lunch hour, so I'm all for destination casinos where it's not densely populated."
As Cuomo heads into the third year of his four year term, he's pursuing policies that are friendly to his Democratic base, such as a women's equality act that would require equal pay and a strengthening of reproductive rights.
Cuomo said, "Maybe it's a man's world. But it's not a man's world in New York, not anymore."
But Republicans say they're willing to work and compromise with Cuomo both on the gun control issue, as well as women's rights.
"I think our conference is willing and ready to consider and discuss with him, but it can't be we find common ground here. It can't be one forces the other into a position," State Senator Joe Griffo said.
How Cuomo will pay for his agenda, including an extended school day or year and new teacher training, without breaking his no tax increase pledge will have to wait for when he gives his budget address later this month.
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Review: 2010 BMW X5 M is illogically sound
by Jonny Lieberman (RSS feed) on Jun 28th, 2010 at 11:58AM
No one ever said that evolution is pretty. Take the best-of-breed BMW M Division product: the E30 M3. Little more than a homologated race car, the first generation M3 was potent, nimble, and with its small displacement 2.3-liter inline-four fed by a retweaked M1 intake, it was light, too. Long story short, the OG M3 remains an ideal performance car. Today, we have the X5 M. Looking at the bright blue truckish thing parked in the driveway, it's difficult – if not impossible – to see any sort of relation to BMW's vaunted and aforementioned M3 beyond its badges. You can't... Read More

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2013 Ford Flex brings the funk
by Steven J. Ewing (RSS feed) on Nov 16th, 2011 at 9:10PM
We at Autoblog like the Ford Flex, lackluster sales numbers aside. Ever since its launch in 2008, we've grown quite fond of not only its boxy styling, but its high levels of overall comfort, refinement and usability. Adding the EcoBoost engine in 2009 only sweetened the deal, and now, there's a lot more to like about the Flex for 2013... if you can get past the styling. As we stated before, Ford is certainly embracing the weirdness of the Flex, and the new front fascia certainly reflects that. Even in person here at the LA Auto Show, we don't love it as much as the old model (but we... Read More


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Social Work
The mission of the CSUN Department of Social Work is to prepare professional social workers to promote the well being of individuals, families and communities in the urban setting. Our mission reflects both the universal values of social work "to promote the well being of individuals, families and communities" while reflecting the unique context of California State University Northridge—an urban setting in the heart of the San Fernando Valley, Los Angeles County. We offer a unique approach to graduate level social work education because our program specializes in a single concentration: urban family practice. This focus offers students the opportunity to learn strategies for working in any urban environment at the micro (individual/family), mezzo (group/community) and macro (policy/societal) levels.
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I've followed this thread with interest, as I do quite a lot of them. I was particularly interested at the notion that sexual interest/performance drops off with age. My father, at age 65, was living with a 30 year old woman and from what I understand their intimate life was both vigorous and frequent. I'm 52, almost 53 and if there's a willing female handy, I'm more capable now than when I was 30. But the biological clock of the males in my family runs slow; according to my doctor I have a physiological age of 37, and I take very good care of myself. I also really enjoy sex and don't see it as harmful, an object of aversion, or a distraction from anything. Nor do I obsess about it one way or the other. It's one of many things I do that I enjoy, like playing the piano, savoring a cup of strong coffee, reading a good book, playing with my cat, watching a great opera. If sex is a hindrance than so are all of these others. I might as well strip the branches of all the leaves and live a bleak existence.
This one thing however, involves another human being so it involves being compassionate, considerate and empathetic. In other words, making a human-to-human connection, which may be what I missed in this discussion. Most of the conversation in this thread has been about the sexual act, not about what it means when two people come together for the purpose of sexual intercourse.
In my opinion it isn't just about procreation or the release of tension. If it isn't fun, affectionate and friendly it ain't worth the trouble. Even dogs can copulate. In the biggest sense of the word, it's very cold outside, and making love is one way to build a cozy fire against the chill and proclaim "Hey--I'm alive, and isn't it grand?"
Unabashed Libertine since the 1970s


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The likes of Michael Schumacher, Felipe Massa and Jackie Stewart may expect fireworks at Ferrari next year, but Alain Prost believes Fernando Alonso and Kimi Raikkonen will be just fine as team-mates.
Ferrari will have two World Champions on the grid next year after moving away from their strategy of having one clear number one driver with the re-signing of Raikkonen.
Although it will no doubt give the Italian stable one of the strongest line-ups in F1 history, the likes of Schumacher, Massa, Stewart and Jenson Button believe it could cause a few problems.
However Prost, a man who knows a thing or two about having a strong team-mate as he partnered Ayrton Senna at McLaren, sees no reason why it can't work.
"Only next year will tell us, because that [choice] can work very well," Prost said in Singapore.
"It has worked very well in the past. Everybody thinks about the reality between me and Senna - but it has also worked well.
"It worked very well for the team, we really put the team on top.
"If you have a problem it is the management that has to make it work. It is going to be more difficult but it can work."
While Alonso has been known to get hot-headed when things don't go his way, Raikkonen is more laidback and Prost believes the Finn's personality will be key to their success.
"It should be easier because Kimi has a different character," he said.
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How about a new video with accurate information in it? good strategy if this was how the fight still goes.
What program are you guys filming with.
i wold love to do my own wow movies. but i never find one whit good quality
please tell me. (PM)
Thx fore all the tacts btw. helped me alot =)
How about a new video with accurate information in it? good strategy if this was how the fight still goes.
recheck p2. valkry are no longer stunable. p3, if you attempt to leave any of those vile spirits up, whether your a tank or not, will guarantee a wipe. other than that, it was a fair movie. Better placing and more distance in phase one with the tanks would be better. strategy 4/5, overall movie though 2/5.
p2 valkyrs are still 100% stunnable. I stunned them probably a dozen times last night. Entire strategies are built around stunning them to allow enough AoE to kill them. I don't think you know what you're talking about. Valks = stunnable. 100% confirmed.
p3, you can leave the vile spirits up and have an OT soak them, I do it both for my 10 and 25 man. we try to kill as many as we can, but any that get close i taunt and tclap them, and they often just blow up on me. You don't have to aoe them all down, just enough for the OT to handle it.
keep in mind these videos were done normally within the first week or so of release, so claiming that our strategies are 4/5 is kind of like saying, hindsight is 20/20. glad you enjoyed the movie to give it a 2/5. Didn't realize we were rating our services now.
A couple of other things worth noting.
Spirits can almost be compeltely ignored and allowed to be soaked by raid as a whole, assuming the raid is correctly spread.
The 30% buff may now make some factors mentioned in the video less relevant than previously.
Aslo how can you complain about the strategy which you percieve as wrong and then give it 4/5 and then say the video earns 2/5. Are you complaining about the quality of the editing or something? People love to troll and criticise, how about making your own though?
5/5 for the tankspot videos from me.
so basically u only need to master 2nd phase with both defile and valkyrs attack at the same time.
when u finish the 2nd transition phase, your MT picks up the LK and tank him close to the edge and the OT takes the raging spirits to the middle of the platform. the dps needs to focus on burning the remaining raging spirits asap (heroism at the middle of 2nd transition phase will help that). once the LK casting vile spirits, all the raid moves to the other side of the platform, while the OT turns the raging spirits to face away from the raid. ALL dps continues on the raging spirits and burn them fast. we managed to do so before the vile spirits where begining to move.
after the raging are dead and the viles are moving, make sure your raid is spread out at least 8 yards apart (i think 5 is enough but better be safe then sorry), and the OT free from raging spirits can immidetly start picking the viles up and absorbing them. when no dps is touching the viles the aggro building of the OT will be very easy. me as warrior just thunder clap when they are near me and many of them will come to me easily. make sure your melee is spreading as well, since 2-3 of them close together with the tank while viles reaching them will mean a lot of dmg done at the same time.
do this on 3rd phase all the time, from side to side, with all the dps focused on the LK and the OT alone grabbing the viles and its an easy kill all the way to the end, and the end will be much faster without loosing dps on the viles. even if some viles manage to explode on your raid, 16k dmg wont kill u if the raiders are 8 yards apart. even if the OT is teleported to frostmourne as long as u are spreading good enough u wont wipe.
I am a feral tank too (new in icc as a tank) and i am getting close to LK atm. I may kill him this week but anyways...
darksend did a very good video! exhelent desrciption etc.
He is a druid so now i got a small of what the fuck i should so with all these CDS! tnx m8! continue good work with RS!!!
So my raid group seems to think that if we snare/stun/slow the shambling horrors during the phase 1-2 transition, while they're on the edge of the platform, they will fall to their death. We will either do this with holy wrath, or with a Elemental Shaman's talented earth bind totem
I have searched high and low trying to find out of if this works, and the closest I can find is someone said "this use to work, but I'm not sure if it works now" and someone who said "occasionally when this happens it glitches and they come back invisible"
Has anyone used this strategy before, and is it viable/consistent?
Oh also we attempted this a few times, but the first try holy wrath didn't go off right, and the second try they got stunned RIGHT on the edge. It was late so we quit after those attempts.
No, this will not work. On several of my 10m's attempts on the lk we have had occasions where a raging spirit, and in one instance a raging spirit and a shambling, fell off the edge, but instead of dying they are just warped up to the platform again. The problem with this is that they may reappear no where near the off tank and may start frontal coning/shockwaving the raid while running towards him/her.
The only reason we had a Shambling up on that one transition was due to a dps getting to close to the shambling, getting the disease then somehow getting out of range of either player or ghoul/shambling before they were dispelled leaving no disease up to kill the shambling at all. Having a shambling and a raging spirit up at the beginning of phase two made it....well much more stressful lol. Regardless, the disease should be enough to take out the shambling on its own. Mastering the disease in phase 1 is key to a cleaner phase 1.5 and a cleaner transition into phase 2.
Does anyone have any advice (if there's any?!) for Pally Tanks dealing with those Raging Spirits? We're running with two pally tanks and I'm having a devil of a time tanking them because of that silence cone crap they use. The other issue is the first one pops up and immediately one-shots a clothie before the MT can taunt it (this is while I as OT am still holding any leftover Shambling Horrors and Drudge Ghouls, and LK is in the middle doing that Winter attack) - MT has been taking two of them while they get burned down, I pick up the third as the platform collapses, and then we're running into problems as people run past the spirit and get hit with that silence cone.
Our setup is that I (OT) stand in the NE corner (as you appear from the transporter), up on a patch next to the big ice wall. Everyone else is to my left, like just behind that one pillar that's there. The MT tanks LK right at the foot of the steps. When the first transition hits, everyone runs left, and when the platform breaks everyone except me runs to the middle.
Also, if you're getting 3 raging spirits up during the first transition phase I might suggest you have a dps problem and/or necrotic plague problem that's not killing off the horrors and ghouls fast enough. You should also ask your raiders to move away from the raging spirit as it spawns if the tank picking it up quickly is an issue. The further folks are from it the more time your tanks have to pick it up before it 1-shots somebody. You will lose some dps time though doing this, so I'd recommend figuring out a way for your tanks to pick the adds up more quickly. You should be able to taunt and get aggro on it during the 1-2 second window in which it is coming out of the selected raid member before it moves around and starts attacking people.
Good luck - our guild just got a kill on LK 10-man last week and it felt great
For 10man version i find it easier to start tanking LK out on the edge, since you don't need to run out for transision phase.. just let LK run into the middle. By doing so you also have the horrors out at the side, all people need to do then is move into 2 groups which people almost already are since we got 1 group with melee and tanks and 1 with ranged and healers.
Does anyone have advice for LK25H phase 2?
We are wiping there for months now and it totally sucks. Sometimes it's defile, which is laid wrong but most of the time the valkyrs just fly in different - or slightly different directions. I just don't know what to do; our tank mostly is with his back at the inner ring and our raid 'tries' to be on a symbol behind him, but it really doesn't work. In most videos people don't even seem to care to stand together in one spot but all valks fly nearly perfectly.
Any advice maybe that helped your guild and may help us?
Last edited by Fhres; 09-12-2010 at 07:39 PM.
valks will always fly the shortest distance possible to lift the person off, if your raid is getting picked up in different directions, they're not stacking close enough together and on the right side.
Well first time we will try LK10man normal tonight going to be a mission to get him down.
We are struggling with LK 25. Particularly how to handle Defile and 3 Valks.
Over 30 wipes now, and we can't seem to get people to drop defile properly (away from raid). I like to know how to handle it in the following case...
a) Defile with no Valk is up. Should I ask the raid to spread out?
b) Defile with Valks up and we are dpsing it. I told Melee if they have defile, run to the stair while the rest of us move the opposite direction.
c) Defile and Valk on top of each other? Do we stack up? or Spread out? If spread out, how much? Inner circle spread out?
I will admit that we are not the brightest, even with assigned direction to run, people either run out too slow or people just didn't even know the defile is on their feet. I need a fool proof way to handle it. I even tried "Defile run left, no Defile run right strat"... Everytime the defile is on MELEE, I know we will wipe. idea? suggestions?
a) yes ask the raid to spread out, unless the valks are coming in <3 seconds then you'll just have to pray people who get defile know to move out fast. (simplest way is just have people drop defile near the throne, the valks will never take a person over that direction.
b) just have the melee run left/right from the path of the valks, don't drop them in front or behind and you'll be good.
c) timing will be key, if defile comes before valk, spread out, then once defile target is called people have to be fast at collapsing for the valks. if valks come first, stack until they select, fire off your stuns, and have everyone spread out for defile, once it's selected, everyone get back on their valk target.
if people run slow, you're gonna have problems.
I was wondering, is the Lich King diarmable? If so, I wonder if Improved disarm would be useful. I say this from the OT perspective, in phase 2 I'm not doing a lot when the valks are not out. Any little bit I can do to help the raid dps would be useful. I asking because I was going to do a respec soon and figured I might try to pick up the talent if it would have any use. Granted, this is not a perfect talent to have all the time. However, as a guild we've rebuilt (half the raiders left several months ago when we were just starting working on LK) and were back to doing solid LK attempts and right now the goal is to get him down so picking up the talent would be for this purpose. We're close to getting it and I figured that any extra help I can do to get us through phase 2 faster could not hurt.


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Two-time Tony winner Mark Rylance leads a talented all-male company of Richard III and Twelfth Night. Broadway.com was on the scene with the stars of this double opening on November 10, 2013, at the Belasco Theatre.
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Get a taste of The Last Ship, the new musical by Grammy winner Sting.October 28, 2014
See a video sneak peek of Broadway's long-running sexy smash!September 25, 2008
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Just another Sunday in the life of Frankie J. Grande at Rock of Ages. We're talking running around backstage, dressing room hijinx and hanging out with a cardboard Justin Bieber. It's that kind of Sunday.December 9, 2014
You don't have to just grin and bear it! Go inside the bewitching opening night of the big, Broadway musical Matilda, starring Bertie Carvel, Lauren Ward, all those r-e-v-o-l-t-i-n-g children and more.April 11, 2013
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by Jeffrey N. Ross (RSS feed) on Jan 17th, 2013 at 4:58PM
We've seen the upcoming Porsche Macan testing on surface roads and even on the Nürburgring, but here we have our first spy shots showing a disguised prototype doing some winter testing in snowy conditions. Still obscured by plenty of camouflage attempting to mimic its larger Cayenne sibling, we still can't get a clear look at what the Macan's face and rump are going to look like, although it does appear that some details for the front lighting are starting to emerge. Below the headlights, those are obviously decals trying to look like turn signal lenses, but it appears that there is... Read More


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All New Year's Celebration
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Another cute JUBber just went on my ignore list today for being annoying. That's been happening a lot lately. The guys always start off cute and seem nice at first...until they inevitably offend me in some way that turns me off. For some reason, the cuter a guy is, the more it "stings" when he annoys me, and I end up feeling disappointed. It even hurts my feelings sometimes. It's such a letdown.
Long story short, the guy in question got bitchy with somebody (who didn't deserve it) over something stupid and that bothered me. I know it's petty but I can't help it. Something about cute guys being mean just gets under my skin, for reasons I can't fully articulate.
By the way, guys, sorry I've been such a downer lately. I know it's getting redundant. It's just that time of the month again. I'll be alright.
Yes that comment makes me angry like no other! Ugh. Today seriously sometimes I think as long as it's got standard graphics (i.e. looks like every other game out there, think FPS) the game could literally play like trying to navigate your way through a Charles Dickens novel using a wet fish (which is still alive) as your controller and gamers would say it's at least better than those shitty old games with bad graphics that only hardcore bitter oldschool people say are good.
Ugh! Die in a fire!
i think my destiny is to be a fighter or a boxer or something that pertains to fighting since i love fighting for some reason. watching this fight right now, i wanna be in the boxing ring swinging off on somebody's head. i can't fight or know how to but i'm willing to learn. should have continued martial arts when i was a kid and i would have been able to whip ass from here to whereever whenever i felt like it. have so much anger that i would love to get out with my fist instead of speaking or writing it or whatever.
one thing about the closet/you don't have to hurry/it will be bad tomorrow/so brother, don't you worry
I still play my Nintendo 64...
love the old games I have
one thing about the closet/you don't have to hurry/it will be bad tomorrow/so brother, don't you worry
Not a confession, but i'm glad there's a few more newbies on the scene, and they actually talk
holy shit. the unthinkable happened. pacman got knocked the FUCK out!! HOLY SHIT! not a confession but still....
one thing about the closet/you don't have to hurry/it will be bad tomorrow/so brother, don't you worry
I still have 17 games for my N64..some I haven't played in a long time
here lately I've been playing Duke Nukem Zero Hour, and Star Wars Episode 1 Racer
Nintendo 64 was the cool system my sister had. I was stuck with the Intellivision and (way back when) the original Atari Video Pinball console. Yes, the one with the faux-wood console.
^^^ I LOVED Duke Nukem!!!!
I couldn't tell you how many times I made him Pee... Just because I could.
In The PC version you could make your own levels. I spent HOURS making my own levels, or downloading ones other people made, including the TREK conversion.
I feel kind of gross. I just broke up with my boyfriend four or five days ago and I'm already setting up a rebound fuck.
They tend to be less intuitive and more tedious. Rather than introducing a new concept or obstacle with subtlety, there are hints and explanations for how to overcome it. There's less thought involved and it detracts from the feeling of accomplishment. In particular, the game design of more recent FPS games tends to be slower, and seems to focus more on realism rather than competitive gameplay. Games like Quake and UT99 are fast paced and intense, and there's a larger skill ceiling because reaction time and flickshots are more important when the game speed is higher.
I think game designers are focusing more on cut scenes and realism because it appeals to the largest market; casual gamers. People like myself who tend to focus on the competitive / skill based aspects of video games are the decided minority, and it's going to be much more profitable for them to focus on appealing to casual gamers. It sucks for sure, but that's just the way it is.
Nostalgia is just one of many reasons I prefer older games to new releases.
^The video game conversation is interesting.
I remember Space Invaders when it came out in 1978 (?). Crude graphics, but the suspense was wrenching.. The game got faster and faster, and built into a crescendo. It always made my heart pound.
Maybe I'm just having a bad night.
dirty fun things with you
What tends to bother me about video game sites/threads/videos is that things seem to have to be a pissing contest, or people don't like the fact that you don't play on a certain console or that you don't play on PC. I've played video games since I was a kid, in the 90's. The first 2 games I played were Bubble Bobble and Mickey's Mousecapade. I really don't see why it matters that I grew up playing on consoles instead of growing up playing games on the PC. I don't see why it is a big deal on why I don't want to exclusively play games on the PC or the PS3 or Xbox 360. That would be boring and I am limiting my taste.
I watched a Video of a guy on youtube the other day of him playing Far Cry 3 and he played in on a console. That was a big no no to people in the comments section and they couldn't accept the answer that he was playing on there because he wanted to play with his friends. Him and his friends who apparently are "casual gamers" because they don't play on the PC.
And something to add, people always going on about how graphics don't matter and what not. The same people are then the ones in these comments yelling at this dude for playing it on console because it looks better on PC.
There is a new Devil May Cry game coming out that people are really hating on because they don't like how the game is turning out. I've played and enjoyed the series for years, since it's first title. According to these people that don't like it, I am not a "true" fan because I find myself enjoying this one. The same thing goes for Resident Evil, been playing since the first one but apparently since I am open to give the new ones a chance I don't like or appreciate the old games. For some reason it isn't possible for me to like both.
It's my favorite hobby and it probably always will be. When I come to talk about video games, I really don't care what/why/how/where they play their games, it's just that they do play games. For the most part the gaming threads on this board are really level headed and generally are these people that enjoy games and just want to share and talk about them with others. It is pretty refreshing from the rest of the internet.
made a fucking mess too neither of us were expecting it and I was in a pretty bad position to cum.
I've had ex's like you, that I could never make cum - they were the only ones who knew the secret. It's good to hear one of you guys were fixable. I've never been able to determine if their 'problem' was physical (conditioning to their own jerking off methods), or psychological (unwilling to mentally let go completely).
It's really disappointing when you thought someone was doing something out of the kindness of their heart, when they in fact had selfish motives.
"Raise shields! Raise Shields! How the F*** do I raise shields???"
I'm good with about 7 buttons. Up, Down, Left, Right, Jump, Shoot, Run. That's IT.
***Confession*** Even with Duke Nukem, Blood, or the Star Trek Elite Force, and Star Trek Armada games I've played, I could never get through them without the cheat codes and "God Mode" being on.
The problem with that is like it's trying to make a movie that's going to be loved by fans of a novel series and fans of a comic book series. The crowds are extremely different in terms of what they look for and have been for years, almost going back to the very beginning of gaming. As a general statement, the console market is more transient, plays many more games per month/year, goes through games faster, and favors ease of gameplay and intuitiveness, not having to invest too much time/thought, and basically just a fun, casual game. PC gamers tend to throw themselves more into a smaller number of games and try to play the hell out of them or get really good at them-- PC gamers playing a game like League of Legends, Dota, Counterstrike, World of Warcraft, Quake or Diablo II for YEARS on end is not at all uncommon. As a result they tend to value replayability, high at-release quality and bugtesting, good support over time with patching for any issues that may crop up and affect gameplay, etc.-- issues that have traditionally been moot for a console gamer by comparison, particularly if they are done with a given title in 2 weeks and move onto the next one.
I definitely grant you that some of the hostility is just immature tribalism. Go over to xboxnation and take a look at how they talk about PC-- you'd think we're all satan worshippers trying to enslave console gamers and create a gamer master race using eugenics. (You'd also think we all live in a basement.) But PC gamers do have some legitimate gripes-- basically, you're hard pressed to find a PC game that isn't, at this point in time, just a port TO the PC from the xbox rather than the other way around--- and the xbox is for all intents and purposes a 10 year old PC more or less. We don't get games anywhere near our potential, we get console UI's (huge blown up text that take up too much of the screen, enormous menus, everything aimed at assuming you're playing on a couch from 30 feet away from the TV) and control systems that assume you're using a controller and not a mouse and keyboard-- radial menus, etc. Additionally as console ports we're getting, by our standards, easier, simpler games with less thought, depth or complexity. You can see this very clearly in series that began as PC series and turned into multi-platform after xbox-- a frequent word you hear about the games that crossplatformed was they felt "dumbed down." Games like Oblivion and Fallout 3 would be examples, though at this point virtually everything made is cross-platform. We also get more rushed games with less replay and almost no support over time because support over time is virtually unexpected in the console market (since in the past you COULDN'T patch any game on a console system anyway) and we're getting ports of console games for the most part.
So long story short, no, I don't think someone is bad/dumb/whatever because of where they play games, but I do think the one size fits all glut of game development has stunted the quality of PC gaming in a very major way that has left PC gamers distinctly unhappy with the direction of game production. There's a lot of myths out there like "PC gaming is dying"-- it isn't true btw. Steam shows friggin enormous PC game sales, saying that PC gaming doesn't sell as well is a half truth-- the full truth would be "It doesn't sell as well as something we can sell on both PC and xbox at the same time." Unfortunately if you're making a game to do that, you're not really making a PC game anymore, because that generally won't fly in the console market.
- - - Updated - - -
I understand the gripe about PC games pretty much being ports but that isn't the fault of the people who play consoles as much as it is the fault that developers think they need to push games out quickly and one of the versions gets shafted and not even worth playing. I'm not the type of person that thinks a franchise needs a yearly release. But unfortunately this is the case.
As for bug testing/high release quality, Street Fighter X Tekken is an example of a console fighter that pretty much fell off the map because it was clearly a game that was unfinished, had bugs, on disc dlc and numerous other things. In the FGC (Fighting Game Community) you didn't see that game being streamed at any events within a couple months because of those things. And these would be console gamers or "casual" gamers.
Ninja Gaiden 3 would be another game that was completely shat on because it offered no real challenge. There are plenty of examples from the "console community" who show they care about specific games because they put in a lot of time on learning them, re-playability and wanting a good quality game.
The thing that benefits these games are they are online and some of them were online before internet connectivity on your consoles became a big thing. Also, these games tended to have expansion packs as well. There are people who are on consoles who either don't have internet or won't pay for xbox live (and I don't blame them).PC gamers playing a game like League of Legends, Dota, Counterstrike, World of Warcraft, Quake or Diablo II for YEARS on end is not at all uncommon.
Developers aren't making games based on one person's specific conditions. They're making them for broad casual mass appeal. One size fits all. And that 'size' is "transient gamer who averages <2 weeks in a title, 90% of the time doesn't finish it, doesn't play for balance/competition, doesn't want to think too much, just wants to sit down in the living room and pew pew."I think this is an unfair generalization.
That may not be you but that IS who games are being made for. And not just for you but for everyone.
When my partner is off somewhere and calls me/leave voicemails that end in "I love you"...I find it hard to delete those.
I think I've only ever loved 2 guys romantically, and never told either of them.
now, one is dead and the other is an asshole.
one thing about the closet/you don't have to hurry/it will be bad tomorrow/so brother, don't you worry
Hmm...according to this post, I'm SloppySeconds, and so is anyone else who defends him.
This "witchhunt" mentality around here is getting ridiculous.
one thing about the closet/you don't have to hurry/it will be bad tomorrow/so brother, don't you worry
i hate hearing songs where you have the singer begging for some love or some ass. the most pathetic line, rhetoric or whatever that i can't stand hearing is "i can't eat without you". you damn right you can't eat without me because you can't cook. go and buy yourself a cookbook or get you some cooking lessons so you can survive on your own instead of living foot to mouth, asshole.
one thing about the closet/you don't have to hurry/it will be bad tomorrow/so brother, don't you worry
one thing about the closet/you don't have to hurry/it will be bad tomorrow/so brother, don't you worry
the thing that surprises me about this forum is that you guys actually read the posts. i'm like damn... i can't say anything without someone going "didn't you say this last night or last week?" you guys are good. i'm too lazy to cover my tracks. it's a good thing that you guys aren't using it to knock me down with them though like what marquez did to pacman last night.
still and
one thing about the closet/you don't have to hurry/it will be bad tomorrow/so brother, don't you worry
I understand why developers and publishers make games the way they do. My point still stands that it is not a fair generalization as much as it isn't fair to say PC gamers are bitter basement dwellers.Developers aren't making games based on one person's specific conditions. They're making them for broad casual mass appeal. One size fits all. And that 'size' is "transient gamer who averages <2 weeks in a title, 90% of the time doesn't finish it, doesn't play for balance/competition, doesn't want to think too much, just wants to sit down in the living room and pew pew."
That may not be you but that IS who games are being made for. And not just for you but for everyone.
one thing about the closet/you don't have to hurry/it will be bad tomorrow/so brother, don't you worry
edit: wrong thread.
Ugh...I confess I may need to lay down.
Last edited by Huntneo(PT); December 9th, 2012 at 03:26 PM.
Sloppy has been outed as having not portrayed this persona in the past, and he hasn't ever offered anything substantially personal about himself (at least that anyone else can translate). People don't like being played or taken advantage of, as evident in the Andrerus thread.
If you walked into a gay bar and there was a guy sitting there with a paper bag/mask over his head I would bet you'd steer clear of him too. If he's not hurting anyone, WHAT is he doing? Collecting evidence? Who knows. It's just creepy.
Just saw geloge's photo!
He's HOTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTT!!!!!!!!!!!!!!!
I just got an offer on PlentyOfFish to be one of a married man's "bottombois". Sorry, I have a little too much respect for myself to get involved with your impending clusterfuck of drama and be treated like a sex toy. I don't care how big your cock is.
All the fucking time, and I LIVE with my mother! She over-elaborates on everything too, and I'm like "Pleeease!!!!!!!! Just give me the cliffnotes. I don't need the long version."
She talks WAY too damn much, especially during movies (and not just normal, short comments...she goes into these LONG conversational acecdotes that always make me miss the good parts) or when I have my headphones/iPod on (it's like "BITCH, DO YOU NOT SEE THESE BIG ASS HEADPHONES ON ME? I obviously can't hear you, and I'm pre-occupied, so why do you keep talking to me? Can't you tell how impatient I look when I keep taking my headphones off and on to answer you? SHUT THE FUCK UP!" ).
I don't talk to her like that, but those are my inner thoughts when she does that stuff.
Last edited by AWP82; December 9th, 2012 at 03:50 PM. Reason: Wrong thread, apparently.


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Paula Deen 5818 Signature Stoneware Southern Gathering 9-in x 5-in Loaf Pan
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Signature Stoneware Southern Gathering Loaf Pan
"My beautiful stoneware collection is essential for some of my favorite recipes, like sweet savory pies, quick breads and meatloaf, and of course casseroles galore. I like how they look and feel and the raised hobnail design makes my heart sing!" -Paula Deen
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A Time of Forgiving - The Christmas Musical
It is Christmas Eve...
Joshua and Laura have 3 children. It is their fifteen year wedding anniversary.
Twelve hours ago they separated.
Tonight, this family will take a journey that will make them...or break them.
From the first Christmas Eve they met, each year has held great significance to Joshua and Laura. They were married on Christmas Eve. Laura's birthday is on Christmas Eve.Their youngest daughter Noelle was born on Christmas Eve. All of their family traditions are based around Christmas Eve.
Yet somehow, despite the extraordinary Christmas Eve coincidences, they have forgotten Christmas meaning. So busily caught up in the modern world that the First Night of Jesus Christs's birth and the one true gift he brought to mankind holds no more than superficial meaning to Joshua and Laura.
So much so that tonight, their night of nights, Laura is at home, alone with the children and her parents trying to hold together a family fast falling apart. Joshua left twelve hours ago. And he isn't coming back.
Tonight, they will each take a journey of last hope. A gift brought to each of them that will tear them as far apart from each other as possible. It is the only way left to bring them back together.
Tonight, one way or another, they all discover that Christmas is not a time to give...
Christmas is A Time of Forgiving.
- atimeofforgivingmusical.com
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Parker's Liquipure Stainless Steel Solenoid Valves
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School Troubles in a Booming Metropolis: Part 4 – Changing Expectations
Tags: children, Demographics, europe, Housing, metro vancouver, schools, social infrastructure, suburbs, transit oriented development, Vancouver
This is the final installment in a four-part series about the demographic, housing and land use contexts of troubled public schools. Here are links to parts one, two and three.
In many core cities, insufficient affordable and suitable housing for families provides a push for young families to leave urban neighbourhoods for the suburbs.
The pull of suburban environments is the other side of the coin. 55% of Canadians live in a house, and many believe that young children have the best outcomes in a single-family house with a private yard. Cultural attachment to … Continue Reading


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I highly recommend Universal Studios Hollywood even though it's not actually in Hollywood. We have season passes and go about five times a year during school vacations. Just please follow the No Smoking rules.
Sunday, August 23, 2009
Sundays In My City #3
I highly recommend Universal Studios Hollywood even though it's not actually in Hollywood. We have season passes and go about five times a year during school vacations. Just please follow the No Smoking rules.
39 comments:
- Kristina P. said...
Universal Studios was the last major amusement park I have been to. It was so fun!
- August 23, 2009 at 12:31 AM
- cinner said...
sounds like fun, I love the translation. I think this is a good idea to see whats in other cities. Take care.
- August 23, 2009 at 2:14 AM
- My name is PJ. said...
I miss young kids and young kid fun stuff!
What my small town has to offer right now is AUGUST! And - I FREAKIN' HATE IT!
- August 23, 2009 at 2:51 AM
- Betty said...
Wow, that is some attratcion. Looks like a lot of fun, not just for kids. Thanks for letting us know where to sit.. :)
- August 23, 2009 at 3:03 AM
- Christy said...
Wow what fun! I've never been there - but will definitely add it to my list of places to go! Looks like a ton of fun.
- August 23, 2009 at 3:15 AM
- Hilary said...
And here I thought it was going to be a tour of the movie/television lot itself. I had no idea it was an amusement park. Such colourful photos and clever commentary! I very much enjoyed your tour. I have to laugh though about that first photo with the woman who refused to move. I can imagine her family told her to meet them by the entrance sign and "Don't move or we won't find you!"
- August 23, 2009 at 4:22 AM
- TechnoBabe said...
Hubby and I just checked out the movie War of The Worlds with Tom Cruise from the library and watched for one of our date on the couch afternoons. And here you have the crashed plane!! I grew up in southern CA and was at Disneyland and Knotts Berry Farm hundreds of times but not so much anything else and never to Universal Studios except to a concert there.
- August 23, 2009 at 4:53 AM
- Alix said...
Is your Godson lucky or what?
I LOVE Universal Studios!!! We have one in Orlando, dontcha know, and I never tire of going to it. The "Islands of Adventure" side has all the coasters. If you've never launched out of The Hulk, you haven't lived.
Also, they do Halloween Horror Nights every year beginning at the end of September. It's pricey (you MUST get fast passes or don't even bother going... you'll spend the entire night in line), but the most fun you can have this side of the dark side. I'm 50 and still love that kind of stuff. I was amazed, though, at how much of a cocktail party HHN is. Luckily, I can go with that flow pretty easily.
How much fun would we have together Joanna? So, what are you doing in October, hmmmm???
- August 23, 2009 at 6:21 AM
- Holly said...
Wow, that old broad at the sign? You ain't kidding she wasn't going to move. Look at her standing there with her arms all crossed and staring at you! LOL
We may have just found the third Snarky Sister!
- August 23, 2009 at 6:40 AM
- darsden said...
How fun was that day! I would love to be able to go.
I am still laughing at the Creature of the black lagoon ... the musical... we thougth that movie was the bomb when we were growing up. In fact I bought my siblings a creature tee shirt and my sis got me a maganet..too funny
Thank you for sharing your day with us :-)
- August 23, 2009 at 7:33 AM
- *Fitcetera* said...
Oh I love this idea!
It'll give me something to do today.
Thanks for the visit to Universal ... I've never been there. Love your funny comments with the pics.
Birds pooping on your head is supposed to be good luck !!!
Have a terrific Sunday!
- August 23, 2009 at 7:36 AM
- otin said...
Being that I am a big Jaws fan, The shark picture was the best!
- August 23, 2009 at 7:39 AM
- LadyFi said...
Universal Studios is the best! Great photos... Lucky you to live so near.
- August 23, 2009 at 8:09 AM
- Cathy Clementz said...
I would LOVE to go there and hit ALL the rides!!!
Boy, there is nuttin' new in MY "city". It is still a graveyard with a stop light! Actually, make that a caution light!
- August 23, 2009 at 8:18 AM
- Joanie M said...
I've never been to California and have only been to Florida long enough to board a cruise ship. If I ever DO get to either of these fair states, I think I'd like to visit Universal Studios! It looks like a blast!
- August 23, 2009 at 8:32 AM
- CraezieLady said...
GREAT post!! This makes me want to visit Universal so bad!! It looks like you had so much fun - maybe I'll do a post for Austin!
- August 23, 2009 at 8:34 AM
- KrisGC said...
Thanks for the sneak preview of Universal Studios. I have never been there but hope to go one day, it looks like fun!
- August 23, 2009 at 8:40 AM
- S3XinthePantry said...
Your pictures are great!
- August 23, 2009 at 9:08 AM
- Chocolate Covered Daydreams said...
Where are the real celebrities???
I haven't been to Universal Studios since they introduced Jaws getting ready to eat the boat of tourists.
- August 23, 2009 at 9:22 AM
- Jeanie said...
Thanks for the great tour of Universal Studios. We went there years ago when my kids were 17, 15 and 9. Great fun and great memories, even now. Two of them got to take part in a "making a movie" attraction which they thought was very cool.
- August 23, 2009 at 9:46 AM
- Life with Kaishon said...
Oh my goodness gracious : ) This looks like such a fantatsically fun place. Kaishon would be SO happy to visit here. We really must come to California one day. How can we not : ) I am glad you had such a fantastic day :)
- August 23, 2009 at 9:56 AM
- Sarah said...
The lady in the Universal Studio sign was awesome....that made me laugh aloud....
Yeah Footloose, I mean Wheaton doesn't have "rides" although I suspect some of the do-gooder Bible bangers have a wild side :)
Great post!
- August 23, 2009 at 10:07 AM
- Unknown Mami said...
I haven't been to Universal Studios since I was a child. I can't believe how much it has changed.
Your comment about the lady in the first photo cracked me up.
- August 23, 2009 at 10:09 AM
- a corgi said...
looks like a fun time! I haven't been to US in years; I'm sure so much of it has changed since then
thanks for sharing it with us!
- August 23, 2009 at 10:13 AM
- brainella said...
I've never been there -- now I really want to go! :-)
- August 23, 2009 at 10:43 AM
- ymK said...
I was trying to figure out who that lady in the first pic was, when I read your explanation. Hilarious!
I liked this post a lot. Very funny captions.
- August 23, 2009 at 11:26 AM
- Toni said...
Great photos and it sounds like you had a great time - wish I was able to have tagged along...I wouldn't have been any trouble, promise!
- August 23, 2009 at 12:49 PM
- angelcel said...
Hehe..I love your commentary and the woman in a thousand photos cracks me up. Usually people are so careful to move out of the way when they see a camera pointed in their direction!
I loved going on my virtual tour of the studios. Thank you. :)
- August 23, 2009 at 1:14 PM
- grannyann said...
That looks like fun. Thanks for the tour.
- August 23, 2009 at 1:33 PM
- Brian Miller said...
that sounds like an amzingly fun day! new in our town...a year round ski slope that uses some synthetic material as opposed to fake snow...supposedly first of its kind in the US...its a rather big eye sore on the side of the mountain...maybe i will feel differently if i give it a try...
- August 23, 2009 at 6:30 PM
- Smart Mouth Broad said...
Thanks for the tour. I love Universal. I've never been to the one in CA but have been to the one in Orlando several times.
- August 23, 2009 at 7:13 PM
- Chris H said...
Ah ya lucky tart living there! Can I visit you.. or even better... move in? lol
Thanks for the tour.
- August 23, 2009 at 9:06 PM
- knittnkitten said...
My city is small, but maybe by next week I'll come up with something.
- August 23, 2009 at 9:27 PM
- knittnkitten said...
My city is small, but maybe by next week I'll come up with something.
- August 23, 2009 at 9:27 PM
- Joyce said...
You cracked me up with the first photo. She really didn't move? We probably will see her floating around blogville. I'm glad you two had a wonderful time again. Enjoy! xoxo
- August 23, 2009 at 11:51 PM
- anne h said...
Interesting concept. I was just thinking about this, and here you post it.
"Oke Poke, you owe me a Coke" as they say in Texas!
- August 24, 2009 at 4:24 AM
- Green-Eyed Momster said...
I don't know how I missed this one yesterday.
I just had a flashback from my childhood! Seriously, I remember that place!
- August 24, 2009 at 8:54 AM
- Willoughby said...
Sure, you went to Universal Studios, but did you have as much fun as I had? I did some house cleaning and watched it rain. Jealous?
Seriously, Universal Studios looks like fun. If only it were a little closer to home....
- August 24, 2009 at 3:09 PM
- Spencer L Casey said...
I've never done the U.S. thing. Looks like a blast, 3D Roller Coaster and all. Thanks for the pics.
- August 24, 2009 at 5:44 PM


text:
Power Auras Classic - Addons - Curse
I'm going to post my notes here since my guild did pretty much the opposite of this strat and left healers till last. It seems backwards and it sure doesn't make a ton of sense but it worked for us. Basically our attempts to dps the healers didn't seem to work nearly as well. It made the fight a bit longer but it felt a lot more under control.
Our kill order was:
Rogue, shadow priest, warlock, hunter, boomkin, death knight, resto shaman, resto druid, holy paladin, pets, warrior.
We killed the rogue first since he seemed to be the most lethal. With all the dps on him, he was locked down pretty quickly. The shadow priest second to get rid of some dispels and lighten the need for our own dispels. Warlock third to lighten the need for our own dispels again. With a lot of the burst dps and dots out of the way, the fight was essentially over.
Notes on what specific people in my group did:
- Myself, prot war - I assigned myself to take care of the holy paladin. Between heroic throw, shield bash, concussive blow and shockwave... the most the paladin ever got off was the occasional flash of light.
- DK tank - Assigned to the resto shaman, killed lots of totems and interrupted healing waves.
- Resto/Feral PvP Druid (she's normally just feral, offspecs are useful) - Kited and locked down the warrior with cyclone, stuns, roots, etc. She was so excited to use some of her pvp skills hah. Called out the names of anyone near the warrior and when he was bladestorming.
- Priest, specced disc - MASS DISPEL SPAM. Pretty much constantly. Had 202 dispels on our kill. I don't think he really healed at all till late in the fight.
- Resto druid - lots of decurses and cyclones on the hunter typically.
Other notes:
- We have no combat rogues, so no dirty FoK interrupts (I wish we had this, it would have made things easier)... people need to really lock down their targets.
- Fear bomb any time adds clump up so that CC can be reapplied.
- Death gripping healers out of range is both hilarious and awesome.
- Dispels are a higher priority than pretty much everything in my opinion. (This includes killing totems, sort of).
- Do not stand on the left side where they jump down on the pull... it hurts. A lot.
- Experiment and find what works for your group comp. This fight is very dynamic.
Random amusing numbers:
Dispels: Around 350, 202 done by a disc priest with mass dispel.
Interrupts: About 100, 36 by the DK on the shaman. 28 by me on the holy priest (I wonder if stuns count as interrupts).
CC's broken: About 10, this is solid... needs to be as low as possible (Sadly I had the most at 2).
Last edited by dadricvertanis; 08-19-2009 at 07:36 AM. Reason: added some fun numbers
"It is a mistake to think you can solve any major problems just with potatoes."
Power Auras Classic - Addons - Curse
Last edited by gabbu; 08-19-2009 at 08:02 AM. Reason: Adding link
If you had an extra pally not using the standard Dev/Ret/Fire Aura, would It be useful to have Crusaders Aura up? I was thinking extra run percent might save a few clothies getting chased down by the big nasties... Also would PvP trinkets like Medallion of the Horde/Alliance be worth equipping for this fight?
I am thinking about grabbing Hungering Cold for this for our group. We are running our 10 man tonight. I will check back with how effective or lame it is.
As to Therdin, Crusader aura only applies to mounted speed
well then I feel stupid for asking lol
Our guild did this last night in 25 man. We wiped 4-5 times before downing them. We did kill the healers first.
I will say that it may not be a good idea to put on your PvP gear, but definitely put on your PvP Trinket! Being able to break Sheep, Fear, etc. is clutch especial for people assigned to interrupts.
I am a prot warrior and althought I had on hand a good DPS set, I stayed prot. Basically I was assigned to try and kite the warrior as far away from the group as I could. I found myself using tons of abilities I didn't normally use so it was a challenge with my keybinds!
Use Hamstring! Keep him moving slow. If he gets close to clothies/ squishies Disarm him!
Use your Mocking blow/Taunt/Challenging shout to keep agro.
Concussing blow and shockwave for stuns, and make revenge priority over shield bash as it has a chance for a short stun. Also remember that your charge and intercept are valid ways of stunning for a short period of time so use them often! If he is running after a squishy intervene the squishy to take some of the dmg.
Other tips: You have intimidating shout: Use it but beware the long cooldown. Demoralizing shout should be kept up. I am undead, so I had WotF, Beserker Rage, and my PvP trinket to keep me from getting CCd.
If you have an arms warrior Piercing howl is great for AoE movement reduce.
If you have deathknights using Death grip is a great way to pull a new target into where all your melee DPS is. We used two back to back death grips to pull our first target all the way across the room.
What is the addon that pops up "Prayer of Mending is available"?
MikScrollingBattleText - Addons - Curse
I would note that this fight (in our opinion) came down to dispels and keeping people alive. CC is used to help with both of the above, but we finally downed it after having dedicated healers assisting off the (NPC) rogue and warrior to help keep their targets up. We had 3 dks pulling healers into different sides of the room where we CCed the druid and had 3 dps/interruptors occupy the pally while the rest of the raid burned down the shaman.
I would say that the first 2 minutes of the fight are the worst (basically burning down the first healers two healers). Shaman was first up on the chopping block, moving on to the pally. Warrior was next, and after that we finished up the rogue, druid, and then mopped up the rest.
Hell I'm freakin out!
Love pvp and I can't wait for this encounter to beat my raid up... or after some tries vice versa!
sounds really great!
I really enjoyed this encounter. I actually went prot heals on my pally for this fight and had a great time doing it. 33k health in my heal set with 10k Flash of light crits! As a pally I can't stress enough how helpful your dispells are for this encounter.
Only took us a few attempts to figure who to focus down first. We ending up taking down the shaman first. Those totems were pretty annoying. Then we focused the pally healer and from there the dps went down easily.
Only problem is the instance bugged and we were locked in with no chest. Lame
We spent some time wiping on 25m but took it down when we adjusted our approach last night: we decided to leave some tanks as tanks to reduce the damage people were taking
- First off we were 23 manning it, attendance issues with school coming back soon
- Due to limited players we didn't have as much CC as we would like
- Tanks can't keep agro but constant taunts, stuns, etc can certainly do a good job of keeping targets away from squishy dps. We kept the dps shammy, warrior and dk tanked with taunts, stuns, etc to keep them away from the rest of the raid a good 75-85% of the time
- Mage locked down the rogue with sheep/ice spam
- CC their healers and burst down marked healers 1 by 1
It made a big difference having the main DPS threat (rogue/shammy/warrior/druid) kept away from our clothies. Even with limited CC due to under-manning it you should be able to easily lock down their healers when targets are marked and it is clear who is responsible for which CC target.
This fight is nothing more then some PvP exposure to CC madness. Aggrivating at first but fairly easy once everyone is clear on their role, who is locking down what & kill order. (we didn't use the fan of knives spam but I suppose it is very nice to use prior to 3.2.2)
They start grouped up enough to hit 8-10 of them with hungering cold. When hungering cold is about to fade, they'll still be grouped up for psychic scream / intimidating shout. When that fades, they'll be split nicely for single target cc (we assigned ours before the pull). Once that hits DR, counterspell lockout the next cast.
By that time the healers should be face down in the dirt and it becomes a matter of picking a random target and zerging it while spamming FoK, frost traps, and chains. The encounter is a bit more hectic than the first two (and will potentially be brutal in hard mode as a result), but ultimately it is still easier than the ulduar hard-mode content, and perhaps some of the later ulduar easy-mode content.
A few other random notes:
* The warrior will shattering throw the first thing to use divine shield.
* Classes with AE attacks as part of their single-target rotation (howling blast, whirlwind, divine storm) will suffer slightly on damage due to the AE damage reduction.
* CC that makes the target immune to damage (banish) is best.
* CC that completely removes a target and breaks after a set amount of damage (fear, hex) is strong as well.
* Multi-target control is an excellent opener, even if it breaks on damage (hungering cold, psychic scream, intimidating shout), but can be harder to use later in the encounter.
* Damage outside the focus target is a waste.
* The npc's deal small amounts of damage to almost everyone. Surviving this is easy as long as you keep up on dispelling debuffs.
* Occasionally, melee will deal large surges of damage to players. These spikes can be difficult to predict, but are the primary reason anyone will die (particularly if coupled with a healer being locked down in 10, or several in 25).
* Death grip and chains of ice spam is an excellent way to address the above.
* PvP trinkets are useful for dispel classes, but otherwise somewhat a waste. The rest of the raid should be getting debuffs removed promptly anyway.
Last edited by Splug; 08-19-2009 at 12:11 PM.
It is a fun fight and the more I think about it I wonder if we should have had more target splitting.
We went from futilely killing their healers to blowing them up in 30 seconds and finishing with only one death. All of our attempts had a rogue lock down the second healer while we worked on the first. So I guess something just clicked. Two of our players said they did no dps between dispel/cc and being cc-ed/running for their lives. But it worked out, so this fight isn't just about dps I guess.
Took us four tries to get it last night.... so I'll let you in on our strategy.
We took out the healers first. We preferred killing the priest first and the resto druid second. I went in as a prot warrior and charged off the bat. Very first thing I did was fear bomb.... we bloodlusted and ff'd the priest. When fear was over, we had a priest fear bomb.... and then another warrior after that. It was a huge help.
The key to the fight is getting the first three guys down FAST and dispelling like crazy. We had about 280 dispells.
Once the fear bombs were done, we had the first one dead. I switched to the off healer (the one we werent killing) and I interrupted as much as I could. We assigned someone to kill the totems the moment they popped up. I believe they made a macro, but I cannot confirm this. That totem heals like crazy so you gotta get it down.
Once the healers were dead, we took out the hunter, the rogue, arms warrior and spriest.
The entire time, we had our shammans hexing, mages sheeping, ret pallys repentancing, locks banishing (druid healer) and chain fearing. We didnt use a ton of CC in the beginning because it seemed like the toons that CC'd got targetted and focus fired. Only after the healers were dead did we do a lot of that.
Rogues can also sap before the fight, which we used.... but it doesnt last long so its only a minor help.
Get the first two healers down fast and you should be in good shape. Make sure to have TONS of dispells.
Good Luck
Deeps for show..... tank for dough.....
Erm, how much hp do they have on 10 man?
around 400k each iirc
Hello guys
Iam here to express my opinion about this,...the fact is that blizzard really screwed things this time, i love the game and i thank to blizz about that but they really screwed things on this boss. This were soppose to be another raiding instance, even being sort of a arena. Iam at a PVE guild and when we faced this boss(es) we were petrifide with the figth.
95% PVP.Comon I hate PVP and iam not good at it.Actually nearly all my guild hate PVP as well. And we need to kill this one if we actually want to get throw the rest of the instance.Even if someone says the the inverse its the truth this is PVP even if were figthing NPC, its like battling bots in a arena or warsong Gluth. it PVP and the rest is nothing.Each one with 2.4M O.o like what? I even will not comment about this.
This is my opinion, and i totally respect other opinions, but iam really mad with this.


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Can't believe the following this shitty group has and its a bummer they're at outside lands. Was hoping for someone who isn't garbage and boring.
I shouldn't have even gone after seeing their live stream from ultra. That show was mediocre. The overly long renditions of DANCE and A/V/D were weak. You add being 25 minutes late and not playing soulwax's phantom remix or anything else good from the old album and this show was just plain embarassing. I'm still kicking myself for leaving nero early
5/17 Chet Faker
5/25 EDC NY (2manydjs!!!!)
7/18-7/20 Melt Festival
weekend 2
I thought it was great, but I'm a fan and have never seen them before. There's no doubt it could've been a lot better. If you're a casual fan or have never heard of them then this may have been disappointing. I was really bummed it was so short.
Steve Winwood| Nick Cave and the Bad Seeds| Nick Cave and the Bad Seeds| Echo and the Bunnymen| Echo and the Bunnymen| Paul McCartney| Foxygen| FYF Fest| NIN/Soundgarden| Elvis Costello| Swans| Buzzcocks| King Crimson| Elton John| Kasabian| Massive Attack| Massive Attack| Slowdive| Tame Impala| DFA 1979| Fleetwood Mac| A Winged Victory for the Sullen
Hopefully that 25 minute delay prevented them from playing most of the songs from their sophomore release.
wow these guys suck. Mainstage for this lame light show and boring music.
for what it's worth i showed up late (or so i thought, apparently) coming straight from gotye and enjoyed everything i heard. the way the new tracks were worked into the set had definitely improved from their ultra appearance. the super-long version of AVD was pretty silly given the shortened set time, but honestly what are you expecting when all they're really doing is mimicking actual musicianship up there. their stage show sucked (as it has barely changed) but i guess i knew what to expect.
I had a blast. Go fuck yourselves.
The two can't mix for shit anyway, what is all the complaining about?
December 31 - Matthew Dear/The Sword/Pallbearer
January 30 - Behemoth
February 3 - Zola Jesus
February 10 - 1349
February 28 - A Place To Bury Strangers
April 6 - Swans
April 10-12 - Coachella
April 17 - Clark/Nosaj Thing
May 8-10 - Austin Psych Fest
May 15-17 - Psycho California
June 24-28 - Glastonbury
I was definitely pissed that they started so late but I had an amazing time. Definitely was left wanting more though.
Really pissed about the lateness, and it only aggravated me more when I had to listen to Audio Video Disco for half of the set. Nobody wants to hear that shit. I still had fun when they showed up, especially for Genesis. Thought their mixing was done extremely well, though it seemed more appropriate for a two hour set.
But then Waters of Nazareth never came, so I take back everything good I said about them
So who else saw Company Flow sounding fantastic in the Gobi? Loudest show I saw. I planned to see a bit of Justice, but left for the Gobi after 20 minutes. Justice started as I made my out and sounded like shit.
Its like the Infinite Monkey Theorem, if you put X amount of monkeys in a room with a typewriter and ask them to give you Shakespeare 99% of them will fling their shit at you while the other 1% will masturbate in the corner.


text:
hardcoding any references in the
<head>-tag of your template, as it enables a more flexible handling.
Including inside PHP Code
It is common practice to include most Requirements either in the init()-method of your controller, or
as close to rendering as possible (e.g. in
If you're using the CSS method a second argument can be used. This argument defines the 'media' attribute of the
element, so you can define 'screen' or 'print' for example.
Requirements::css("cms/css/TreeSelector.css", "screen,projection");
Including inside Template files
If you do not want to touch the PHP (for example you are constructing a generic theme) then you can include a file via the templates
Combining Files
By default it stores the generated file in the assets/ folder but you can configure this by pointing
Requirements.combined_files_folder configuration setting to a specific folder.
If SilverStripe doesn't have permissions on your server to write these files it will default back to including them individually .
You can also combine CSS files into a media-specific stylesheets as you would with the
Requirements::css call - use
the third paramter of the
combine_files function:
$printStylesheets = array( "$themeDir/css/print_HomePage.css", "$themeDir/css/print_Page.css", ); Requirements::combine_files('print.css', $printStylesheets, 'print');
Custom Inline Scripts
You can also quote custom script directly. This may seem a bit ugly, but is useful when you need to transfer some kind of 'configuration' from the database to the javascript/css. You'll need to use the "heredoc" syntax to quote JS and CSS, this is generally speaking the best way to do these things - it clearly marks the copy as belonging to a different language.
Requirements::customScript(<<<JS alert("hi there"); JS ); Requirements::customCSS(<<<CSS .tree li.$className { background-image: url($icon); } CSS );
Templated javascript
A variant on the inclusion of custom javascript is the inclusion of templated javascript. Here, you keep your JavaScript in a separate file and instead load, via search and replace, several PHP-generated variables into that code.
You may want to clear all of the requirements mentioned thus far. I've used this when you've put an iframe generator as an action on the controller that uses it. The iframe has a completely different set of scripting and styling requirements, and it's easiest to flush all the default stuff and start again.
You can also clear specific Requirements:
Caution: Depending on where you call this command, a Requirement might be re-included afterwards.
Requirements can also be explicitly blocked from inclusion,
which is useful to avoid conflicting JavaScript logic or CSS rules.
These blocking rules are independent of where the
block() call is made:
It applies both for already included requirements, and ones
included after the
block() call.
One common example is to block the core
jquery.js include
added by various form fields and core controllers,
and use a newer version in a custom location.
Requirements::block(THIRDPARTY_DIR . '/jquery/jquery.js');
Caution: The CMS also uses the
Requirements system, and its operation can be
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block() calls. Avoid this by limiting the scope of
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init() of your controller.
Inclusion Order
Javascript placement
By default, SilverStripe includes all Javascript files at the bottom of the page body, unless there's another script already loaded, then, it's inserted before the first
<script> tag. If this causes problems for you,
for example if you're using animation that ends up showing everything until the bottom of the page loads, or shows
buttons that rely on Javascript to work, you can change this behaviour. See below.
With the
With the
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The SilverStripe core includes a lot of Requirements by itself. Most of these are collated in
LeftAndMain first.
Rather than force the developer to put all of those requests into the template, or the header function, you can reference required files anywhere in your application.
This lets you create very modular units of PHP+JavaScript+CSS, which a powerful concept but must be managed carefully.
Managing Generic CSS styling
One of the aims of this is to create units of functionality that can be reasonably easily deployed as-is, while still giving developers the option to customise them. The logical solution to this is to create 'generic' CSS to be applied to these things. However, we must take great care to keep the CSS selectors very nonspecific. This precludes us from adding any CSS that would "override customisations" in the form - for example, resetting the width of a field where 100% width isn't appropriate.
Another solution would be to include some "generic CSS" for form elements at the very high level, so that fixed widths on forms were applied to the generic form, and could therefore be overridden by a field's generic stylesheet. Similar to this is mandating the use of "form div.field input" to style form input tags, whether it's a generic form or a custom one.
Perhaps we could make use of a Requirements::disallowCSS() function, with which we could prevent the standard CSS from being included in situations where it caused problems. But the complexity could potentially balloon, and really, it's a bit of an admission of defeat - we shouldn't need to have to do this if our generic CSS was well-designed.
One idea is to mention the CSS and JavaScript which should be included in the header of the Ajax response, so that the client can load up those scripts and stylesheets upon completion of the Ajax request. This could be coded quite cleanly, but for best results we'd want to extend prototype.js with our own changes to their Ajax system, so that every script had consistent support for this.
Lots of files
Because everything's quite modular, it's easy to end up with a large number of small CSS and JavaScript files. This has problems with download time, and potentially maintainability.
We don't have any easy answers here, but here are some ideas:
- Merging the required files into a single download on the server. The flip side of this is that if every page has a slightly different JS/CSS requirements, the whole lot will be refetched.
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text:
Every year, international orchestras, famous soloists, acclaimed ensembles and well in excess of 100,000 visitors flock to the capital of Saxony for the Dresden Music Festival. Music – mostly but not exclusively classical – then reigns supreme throughout Dresden, with performances in the finest city-centre venues, on the banks of the Elbe and in the surroundings.
The Dresden Music Festival has a long and distinguished history as the successor to the museum and palace festivals held by the Saxon electors. A more recent chapter in its story began in 1978 when the East German government decided to organise an annual music festival of international stature. Although this was culture dictated from above, the decision gave rise to a festival whose quality placed it at the pinnacle of international music-making. World stars such as René Kollo, Barbara Hendricks and Dietrich Fischer-Dieskau travelled to Dresden to perform in East Germany's music capital, whilst the performances by great visiting orchestras under Herbert von Karajan, Claudio Abbado and Zubin Mehta became the stuff of legend. Today the festival's high standards remain undiminished though the programme now embraces early music, contemporary music, world music, jazz and dance as well as orchestral music, chamber music and solo concerts. The excellent tradition of presenting each year's festival under a new theme also continues as before, which means that new musical worlds are always moving into the spotlight and waiting to be discovered by enthusiastic audiences.
Sted for arrangementet
01067 Dresden
Ticket prices:
Between €8.00 and €110.00 per person depending on the event.
Alt om priser, tidspunkter og åpningstider (med forbehold).