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Gluten-Free Brownies Gift Box
- Summary
Rich, decadent and impossible to resist, these award-winning gluten-free brownies get their irresistible flavors from Valrhona dark chocolate and cocoa, blended with a hint of buttery shiro miso to balance the sweetness. Cup4Cup gluten-free flour, developed by renowned chef Thomas Keller, gives the treats an irresistibly soft texture. These unique artisanal brownies are handcrafted in New York City at Kyotofu, a whimsical Japanese dessert bar whose motto is "Changing the world – one soybean at a time."
- 12 chocolate-miso brownies.
- Packed in a signature brown Kyotofu gift box.
- Made in a gluten-free facility.
- Made in USA.
- Use & Care
- The brownies ship at ambient temperature. Upon receipt store the brownies at ambient temperature, or freeze to serve at a later date. They will keep at ambient temperature for up to 3 weeks, or frozen up to 6 months, unopened. We do not recommend refrigerating the brownies.
To Serve
- If frozen, thaw the brownies at room temperature for about 1 hour before serving. Wrap any uneaten brownies tightly in plastic wrap and store at room temperature.
- Ingredients
- Cup4Cup gluten-free flour, dark chocolate, butter, shiro miso, powdered sugar, Valrhona cocoa powder, eggs.
- Shipping
Shipping Information
To ensure freshness, perishable items are shipped via 2-day delivery from the supplier and are not eligible for rush shipping. Please allow one to two weeks for delivery.
Shipping Rates
The shipping rate varies depending on your order total and shipping destination.
Return Policy
At Williams-Sonoma, we take great pride in the quality and craftsmanship of our products. Attention to design, materials, safety and construction are our priority. Upon receipt, please inspect your purchase and notify us of any damage; we will arrange for a prompt replacement.
We cannot accept returns on monogrammed, personalized, special-order items, custom upholstery, items shipped direct from the vendor, or on items damaged through normal wear and tear. Final sale items ending in .97 or .99 cannot be returned. View Full Return Policy.


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15 Creepy-Cool Halloween Manis
Check out these seriously spooktacular manisplus, how to recreate them just in time for Halloween!
By Kristin Harris
Nightmare Before Christmas
For festive tips with an edgy, punk-ish vibe, try this stripes-and-skeleton mani mix.
Nail It! To recreate the look you'll need black and white polish, and black and white nail art pens!
1. Start by painting two coats of the black polish on four nails and the white polish one one nail on each hand, and wait for it to completely dry.
2. Next, using the white nail art pen, draw straight vertical lines down your nails—have a friend help with your non-dominant hand if you're a little shaky.
3. Use the black nail art pen to draw the skeleton's spooky smile, eyes and face!

subset: commoncrawl


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Sole, Yellowfin – Pacific Ocean (Alaska and British Columbia)
Yellowfin Sole is a commercially important Pacific groundfish targeted by U.S. and Canadian trawl vessels. Yellowfin Sole grows at a slow rate and can live for 31 years.
Thanks to successful management measures, they are at high levels of abundance, but changes in oceanic conditions may cause the population to decline in the future.
Bottom trawling for Yellowfin Sole takes place over sand/mud habitats, which are not as damaged by trawling as other habitats. There are some concerns about catches of non-target species.
The Alaska fishery has been certified as sustainable by the Marine Stewardship Council.


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The stakeout is a big part of any decent cop film. Two lonely cops sitting in their car for hours at a time, eating junk food and watching nothing happen at a shady address across the street. Is it this simple though in real life?
The short answer is yes. And no.
Whilst a decent stakeout will almost certainly involve doughnuts and boredom, it will also involve getting the proper legal authorisation to be 'stakeouting' in the first place.
In England the capability for public bodies to carry out surveillance is covered by the Regulation of Investigatory Powers Act 2000, also known by time pressed, acronym fond police officers as 'RIPA'. This Act tells public organisations such as the police, councils and even, when he's in the UK, James Bond, what they can and can't do when it comes to covert investigations and the collection of private information.
The Act is important as without there being proper legislation and scrutiny in place, covert surveillance could be seen as in infringement on Article 8 of the European Convention on Human Rights which grants everyone the right to 'respect for his private and family life, his home and his correspondence'.
Article 8 is one of the Convention's 'qualified' rights meaning that in the right circumstances, surveillance can be carried out if it is necessary, done so legally and in the pursuit of a legitimate aim.
The Act defines 'covert' in relation to steps having been taken to ensure the subject is unaware that surveillance is taking place. 'Surveillance' means monitoring, observing or listening to people, their movements, activities and includes making recordings of this information.
When it comes to the police stakeout, the Act splits our powers into two categories – 'directed' and 'intrusive' surveillance.
Directed surveillance means employing techniques during the course of an investigation that are likely to result in the obtaining of private information about a person. Information collected as a result of day to day activities or in response to something that has happened there and then (hiding behind a lamp post to observe suspicious activity, for example) would not qualify as 'directed' for the purposes of the Act.
Intrusive surveillance is different to the above as it involves the collection of information taking place inside a residential premises or private vehicle, be it by placing a bug or having an officer stood in the corner of a room disguised as a pot plant. Because it involves intentionally invading a place in which a person could reasonably expect privacy, intrusive surveillance is, to understate, a big deal.
Who can authorise us then to cut eye holes in a newspaper and sit outside someone's house? Well, for directed surveillance we need to have obtained the authorisation of a Superintendent.
To launch intrusive surveillance though, we need to go to the head honcho himself – the Chief Constable. Even with the green light from the Chief though, the authorisation also needs the approval of the Office of Surveillance Commissioners before it can go ahead. In addition to this, intrusive surveillance will only be authorised in relation to the investigation of the most serious crime, again ensuring that it is proportionate and so does not breach Human Rights law.
A stakeout isn't simply a matter of parking up outside someone's house and nor should it be. The Regulation of Investigatory Powers Act is there to ensure that police powers are set out clearly and used properly. It doesn't stop us spending long nights guzzling doughnuts and talking about the ball game, it just means that we're there for the right reasons.


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Kodak Master Class Series: Shooting For Fantasy with Sacha Vierney and Denis Lenoir
Shooting For Fantasy With Sacha Vierney & Denis LenoirFrench cinematographer Denis Lenoir (Monsieur Hire, Paris Awakes, Shuttlecock Zone) and Sacha Vierny (Hiroshima Mon, Amour, Prospero's Books, Stavisky) explore the world of cinematic fantasy and magic. Vierny generously shares one of his special secrets, shoeing how to create a magical beam of light without the usual need for a smoked filled room. The effect is electric. Lenoir takes you through each step of his lighting design and also gives invaluable information about the use of fluorescent lights. This program explores the techniques that make magic on the screen, but more importantly the cinematographer's creative thought process behind the magic.
PROGRAM HIGHLIGHTS: Lenoir demonstrates the ability of one special effect to hide another and how to combine several effects to create magic.
VHS & DVD 55 minutes.Now available in DVD
Contact Us | Privacy Policy | Terms & Conditions
© 1997-2014 The ASC Store


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Cars > excpawn's Garage
About excpawn's Garage
My first car
Car clubs I'm in
Big Kids Car Club
- Driving song: Hot Rod Lincoln
- Car movie: Original "Gone in 60 Seconds"
- Car book: Christine
- Car magazine: Goodguys
— Profile last updated: Jun 21, 2009
excpawn's Groups 1 of 1
Enthusiast Groups
Wall of Shame Enthusiast
This is a group for those who like to make fun of those who lack the sense of style. You know the "tuners" with the huge razor wing and ridiculous body kit, or the red neck that thought this would be cool. All in all if it makes me say "WTF?" then i try and get a pic for here.
Nebraska, United States
Club Groups
Big Kids Car Club Club
Just a bunch of big kids that love to laugh and have a good time. Some of us love to show our cars and some of us just cruise. No rules in this club except to laugh often, and take care of each other.
South Dakota, United States
Club Moderators Club
The Club Moderator Group is the place for Club moderators to share ideas and information. If you have a question: Check the Clubs Section FAQ. If you didn't find the answer in the FAQ: Ask your questions and enjoy lively discussion with other moderators in the forums. If you still need help:...
Nebraska, United States
Business Groups
excpawn is not a member of any business groups
excpawn's Events
|Feb 19–21, 2010
|Winterfest of Wheels Indoor Car Show
|Sep 20, 2009
|Last Fling 'Til Spring
|Feb 19–21, 2009
|Winterfest of Wheels
excpawn's Garage Comments 1 – 3 of 3
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Read comments on excpawn's garage (3)
- Jan 25, 2009 at 12:55 pm
- Awesome profile pic!
- Oct 11, 2007 at 10:13 am
- WOW!!!! Love the profile photo!!!!
- Oct 24, 2006 at 8:37 pm
- that's a sweet 63' Impala.keep it look'n good.
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Winterfest of Wheels was a huge success!
Feb 24, 2009
Wow! We had a great turnout for the Winterfest of Wheels car and bike show this last weekend. Hoping we can donate lots to the childrens cure for cancer program here in town....
Spoiled Rotten
Aug 18, 2008
My guys do know how to spoil me...Here they are at the Rally in the Valley car show in Rock Valley Ia, cleaning my car for me. I'm sure I'll pay for that later!!
Aug 18, 2008
Here is the club mascot - Penny. She goes to all the car shows with us and even has her own stroller!
Cars > excpawn's Garage


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Narrow your search
Following a temporary halt to online sales, Apple again ups the price of the iPhone 6 in Russia amid the instability of the ruble.
Edward Snowden's original, one-year deal with the Russian government had expired July 31. The NSA leaker's new deal is retroactive to August 1.
Running the mobile giant's own homegrown operating system, the Samsung Z is facing yet another launch delay.
Russian authorities are launching an investigation into the appalling example proliferated by Captain America and friends.
It's an important deal for the Russian carrier, which hasn't been able to sell the iPhone since 2009.
The Korean electronics giant will show the phone at the Tizen Developer Conference, taking place this week in San Francisco.
NSA whistle-blower says he hoped to make his way to Latin America after leaking classified documents on US spying.
Handset based on Samsung's homegrown mobile operating system will be launched at an Unpacked event in Moscow in the coming weeks, the Wall Street Journal reports.
The Russian parliament's latest play could see major Western technology firms banned unless they store data on Russian soil -- a move that would allow authorities to easily snoop on user data.
Russian government orders ISPs to cut access to a handful of opposition Web sites, some of which have criticized recent military incursions on the Crimean peninsula.


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INDIANAPOLIS - A Baltimore man who helped run an online bulletin board where hundreds of child pornographers from around the world shared images and videos has been sentenced to 30 years in prison following a trial in Indianapolis.
A judge sentenced 57-year-old Roger Loughry Sr. Friday on charges of conspiring to advertise and distribute child pornography, as well as actually advertising and distributing it. Loughry was convicted on all charges against him after a four-day jury trial in U.S. District Court.
Prosecutors say Loughry was a co-administrator of the site known as the Cache and one of the international online ring's five top-ranking members.
Loughry was convicted on the same charges in 2010, but his conviction was overturned on appeal due to the admission of evidence that wasn't used on the website.
(Copyright 2013 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.)


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Authorized Representative Form
This form is used to appoint or revoke an individual or organization to act on your behalf in an emergency.
HMSA's Third-Party Liability Injury/Illness Report Form
We want to know when you've been hurt in an accident that was caused by someone else. This form lets us know what happened and who's covering your care.
Coordination of Benefits (COB) Subscriber Questionnaire Form
If you have more than one health care insurer, HMSA will work with them to figure out what your benefits and payments for services are.
Workers' Compensation Questionnaire Form
Learn how to fill out the Workers' Compensation Questionnaire form.
Member Appeals
You can ask us to recheck a decision about your health plan or prescription drug coverage for services or benefits you've received.
HMSA's Student Plan 19 Application
Staying healthy is a lot like continuing your education - it's an investment in your future. Get the care you need while you're in school.
Acknowledgement of Group Life and AD&D Coverage under Student Plan 19
This form will help you appoint a beneficiary in the event of your accidental death or dismemberment.
Request to Restrict Member Information Form
You can request that we restrict the use or disclosure of information about you that we have.
Request to Amend Member Information Form
If something about your personal information has changed, use this form to get us up to speed.
Request for Identity Password Form
This form is used to ask that HMSA include a password when verifying your identity.


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Heroes Under Fire: The White Tigers DVD
Sale Price: $19.99
To Order by Phone Call 1-800-933-6249
- Additional Details
- Format: Color, DVD-Video, NTSC
- Rating: Not Rated
- Number of Discs: 1
- Run Time: 50 Minutes
- Region: Region 1
- Aspect Ratio: 1.33:1
- Language: English
- Studio: History Channel
- DVD Release Date: November 6, 2005
Newly declassified files reveal the details of secret Korean War operations.
- These secret soldiers paved the way for the special forces of today.
- Go behind enemy lines on classified missions.
- Never-before-told stories of secret Korean War operations.
They were unknown soldiers fighting unknown battles in a forgotten war. Their covert missions annihilated communist forces. For the first time, the details of this top secret army operation code named "8240" have been declassified, revealing some of the greatest tales of the Korean War.
Four Army Rangers and 20 South Koreans accept a classified mission to destroy rail lines far behind enemy lines. The mission started badly as brutally cold temperatures and poor planning conspired against them. It would end with casualties and a daring helicopter rescue under heavy fire. But the "White Tigers" had victories as well--spurred by their ferocious fighting style. In one intrepid raid they demolished a top Communist fortress. History never fully honored the bravery of these soldiers who paved the way for US special forces today... until now.


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32 Years of Environmental Reporting for serious Environmental Professionals
Postings and information from WIMS Daily and eNewsUSA published by Waste Information & Management Services, Inc. (WIMS). Including information from the WIMS Daily Environmental HotSheet...
This Blog Named to LexisNexis' 2011 Top 50 List
A daily, quick-scan summary of important environmental, energy, climate change developments. . . developed with a keen sense of the news & information you need, and packaged in a product designed for your fast-paced, on-the-go, busy lifestyle. Access it on your phone, tablet, laptop or PC and stay on top of the information you need to do your job and run your business. "Michigan Edition" includes National & International news; Federal Register tracking; U.S. Appeals Court decisions; Great Lakes news; detailed Michigan environmental & regulatory news; and next-day Michigan legislative tracking. (click here for orders & trials)
Information & Management Services, Inc. (WIMS)
Publishers of Michigan Waste Report, REGTrak, WIMS Daily & eNewsUSA
Other Blogs: eNewsUSA, REGTrak


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Moderator: Mod Squad
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Whatis6times9 wrote:Crum and Pabst are californians and then maybe 1 or 2 other people who aren't important enough to remember are there as well.
Grey wrote:hey who here's from california?
because i really don't want to meet up. can you leave california for the entirety of october?
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Oscar Picks With The Help of Semantic and Sentiment Analytics Technology
Sunday night's the big stroll down the red carpet for Hollywood's elite — for the 85th time. But no need to wait until then to have some fun with old Oscar.
Some services with semantics and sentiment analytics in their genes have already begun. Here are a few examples:
Jinni, the semantic movie and TV Taste engine, has created a detail-filled graphic, based on analysis and cross-referencing it did according to its own Jinni Entertainment Genome (see its blog post here for a look at the entire graphic and more info on its creation):


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AG-ed jeans combine the laid-back look of yesteryear with AG's jean making expertise of now. Updated with modern fabrics and styled with flattering fits, AG-ed denim is an ode to vintage, emulating naturally aged denim ranging from 1 to 30 years old. From subtle rips to crafty patches, the higher the number, the lighter and more distressed the jean. A pair of AG-ed jeans is as close as you can get to that unique vintage flea market find. Mid-rise cigarette. A classic cigarette cut with a medium rise exudes refined poise. Rendered in a deep indigo shade, this softly worn style is casual yet sophisticated and makes an effortless transition from day to night. The 3 Years Auster wash features low-key fading through the knee and seat, whiskering at the hip, and stress lines accenting the thigh. Traditional 5-pocket styling with zip fly and single-button closure.
Sale items are non-returnable.


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News and Blog
Elvis' 'Aloha From Hawaii' Hits Stores Today
Elvis Presley's "Aloha From Hawaii via Satellite (Legacy Edition)" is available today! This commemorates the 40th Anniversary of the landmark concerts on 2 CDs. Remastered original soundtrack and the rehearsal show with 5 bonus songs from behind-closed-doors session. ORDER NOW! Aloha From Hawaii via Satellite (Legacy Edition)
Happy Valentine's Day! 'Love, Elvis' On Sale At iTunes
Happy Valentine's Day! In celebration, you can now get Elvis Presley's Love, Elvis on sale at iTunes now!
Elvis Presley Pinterest Board by Legacy Recordings
Check out Legacy Recordings' Elvis Pinterest board filled with great photos of the King of Rock and Roll: http://pinterest.com/legacyrecording/elvis-presley/
Remembering Elvis On His Birthday
Today marks the 78th anniversary of the birth of Elvis Presley. This beautifully moody shot of the King of Rock & Roll was taken in Memphis, Tennessee, on March 15, 1960: Elvis had just returned to the U.S. from his stint in Germany with the army, which clearly had not done permanent damage to his amazing hair. A few days later, Elvis would go into a Memphis studio and cut his first post-army single, the number one hit "Stuck On You."
Elvis Presley's 'Aloha From Hawaii Via Satellite: Legacy Edition' Double CD Coming March 19th
ELVIS PRESLEY'S ALOHA FROM HAWAII VIA SATELLITE: LEGACY EDITION COMMEMORATES 40th ANNIVERSARY OF LANDMARK CONCERTS DOUBLE-CD PACKAGE CELEBRATES PIVOTAL MOMENT IN STORIED CAREER CD ONE: Aloha From Hawaii via Satellite, remastered edition of soundtrack from world's first full-length concert satellite broadcast of January 1973; CD TWO: The Rehearsal Show, remixed and remastered edition of early 'dress rehearsal' show PLUS: 5 bonus songs recorded at...
Elvis Presley Classic Christmas Songs Featured In New SongPop Challenge!
Celebrate the Holidays with a new SongPop Challenge featuring a selection of Classic Christmas songs from Elvis Presley and more. Play your Friends and Family now: http://bit.ly/Xmasp
Elvis Presley's 'Prince From Another Planet' Hailed As One Of 2012's Best Boxed Sets
Yahoo! Music has featured Elvis Presley's 2CD/1DVD "Prince From Another Planet" as one of the best boxed sets of 2012! Here is an excerpt: ELVIS PRESLEY, Prince From Another Planet (Sony Legacy) Last year, Elvis' label put out an excellent boxed set devoted just to the Elvis-ian year of 1956. But you know what? Nineteen-seventy-two was also a very good year to be the king. ... The accompanying DVD includes everything from a new documentary to 20...
Elvis Presley: Prince From Another Planet – Available Now!
The long-awaited deluxe edition of Elvis' famed New York performances is in stores today! Not only will you hear both shows remixed and remastered, but you'll SEE the concert through the eyes of a fan. There is also a brand new mini-documentary featuring new interviews with Lenny Kaye (Patti Smith group guitarist, liner notes writer, MSG attendee), Elvis' band, Jerry Schilling, and MSG photographer George Kalinsky. Get the Deluxe Edition 2CD+...
Elvis Presley Earned Raves For Madison Square Garden Shows
The New York Daily News has published an article about Elvis Presley's Madison Square Garden concerts in 1972, two of which are included in "Prince From Another Planet," the 2CD/1DVD box set in stores tomorrow. The newspaper writes: The 37-year-old Presley was tanned, fit and pumped for the spotlight. He prowled the stage in a form-fitting jumpsuit and glittering gold cape, backed by the killer TCB Band (with guitar god James Burton) as he sang...
Never-Before-Seen Footage Of Elvis Featured On CBS This Morning
Previously-unseen Super 8mm film of Elvis Presley performing at Madison Square Garden in New York City in 1972 has emerged in the new 2CD/1DVD set "Prince From Another Planet." CBS This Morning spoke with one of the King's friends, bodyguard Jerry Schilling, about the amazing find.
When Elvis Played New York - The Wall Street Journal
Today's new article from The Wall Street Journal describes what it was like as Elvis Presley was preparing to play his first concerts in New York City, and how lucky fans experienced this show in person. Here is an excerpt: Uneasy in his chair behind a long table at the New York Hilton, Elvis Presley listened as a reporter asked why he had decided to resume touring. "Just as soon as I got out of the movie contracts, I started to do live...
A King At The Height Of His Reign - The Wall Street Journal
The Wall Street Journal has written a piece about Elvis Presley's "Prince From Another Planet," the 2CD/1DVD box set that will be available this Tuesday, November 13th! Here is an excerpt: The King of Rock 'n' Roll was at his all-time pinnacle in the early 1970s, and virtually every number during those 1972 New York performances, which have just been reissued in a deluxe concert CD and DVD package titled "Prince From Another Planet," is as...


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Sir Jackie Stewart has urged the Lotus F1 team not to attempt changing Kimi Raikkonen, saying he is "very special."
Raikkonen has gained a reputation for being who he is and refusing to cowtow to the media or public relations.
The Finn's personality was perhaps highlighted during last year's Abu Dhabi GP when he told his pit wall "leave me alone I know what I'm doing!"
And he did, he won the race.
"You don't change Kimi Raikkonen, you don't change him," Stewart said while on stage at the Autosport International.
"I speak to him very seldom on a weekend, because if he wants to speak to me, he will come and speak to me.
"If I and go tart him up, he thinks 'what are you talking about? Why bother me?' That is how the reaction would be.
"He is a very special person, the most special of any grand prix driver past and present, but his return was better than [Michael] Schumacher's return.
"He was up there every single race he was in last year, and he delivered."
As for Raikkonen's dislike for the PR circus, triple World Champion Stewart reckons it clearly is not hurting the 33-year-old.
"With the knowledge and experience he has, and the mind management he has, he doesn't care about PR, journalists or interviews. He doesn't want to do them.
"If you ask him a silly question, you get a straightforward answer.
"I like Kimi a lot. I can't count him as a friend, and the friends he brings along are pretty unusual. But Kimi is doing fine the way he is."


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It's the blissful moments you take for yourself that are the most nourishing for the mind and body. Enjoy the chewy texture and natural sweetness of our organic, gently-dried bananas without oil or added sugar. Pack for a hike, road trip or your desk when you need a snack to keep you fueled until your next meal.
Gluten Free.
Privacy Statement - The Short Version We do not spam - we hate it as much as you do. If you sign up for our email, you can unsubscribe at any time. We do not sell, rent or give your email address to anyone. Period.shopOrganic ® is a registered trademark of Border & Black Ventures, LLC.© Copyright 2007-2014. All rights reserved.


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New Arrivals
mouse over photo to zoom click for larger image
Travelers Classic Jessie Top
Ruching on the sleeves flatters the arms and transforms the classic Travelers top.
- Our finely ribbed Travelers™ knit is wrinkle-resistant.
- 95% acetate, 5% spandex.
- Machine wash. Imported.
We're so sorry: this item sold out sooner than expected. For an equally chic substitute, please call our Personal Service Associates at 1.888.855.4986. Or click on Chico's Chat below for immediate assistance.


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Experience the challenges, the rewards and a world of opportunity working for the leader in oilfield services! Every day in communities and field operations around the globe we're collaborating, creating and contributing to our customers, our shareholders, our employees and our planet. Explore Halliburton.jobs and discover what Halliburton has to offer.
You may contact Support for technical assistance using this website.
For jobs in Norway, please go to: http://www.gohalliburton.noFor jobs in Denmark, please go to: http://www.gohalliburton.dk


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Saturday, December 8 from 10am to 2pm
Location: 17960 Sierra Highway, Santa Clarita
Details: Ladies, come join us for a day of beauty to improve and empower your image through business and dining etiquette and the ever-changing world of fashion. Power Woman Business Center, Women's Business Center and Hairitage Studio are uniting forces to host an event in helping women make the best first impression through professional beauty, etiquette and style. $15 donation. Learn: professional style & beauty, art of introductions, power of the handshake, eye contact & body language, how to remember names, conversational skills & small talk, business card rules, and dining etiquette. Speakers: Patricia Gracia, founder PMG/PWBC; Tony Gracia, CFO PMG/PWBC; Patsy Ayala, owner of Our Valleys Magazine; Bill Miranda, CEO SCV Latino Chamber of Commerce; Rocio Montagnar, President AV Hispanic Chamber of Commerce; Erika Artieda, owner Hairitage Studio
Visit: PowerWomanBC.com


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Dried Fruit
Organic Concentrates
Sauces and Butters
Use keywords to find the product you are looking for.Advanced Search
Michigan family orchard Montmorency Tart Cherries reduced to a tangy sweet syrup of 68 Brix. Beneficial antioxidants include melatonin, kaempferol, isoqueritrin, perillyl alcohol, quercetin, ellagic acid, and 2.0 mg of anthocyanins per 1 fl. oz. serving. Reconstitute to taste, 6 or 7 to 1. For beverages, smoothies, sauces, salad dressings, desserts, pastries, baked goods, pancakes, and waffles. Try adding it to any tea. A delicious 'cherry pie' flavor delights and soothes.
Detailed Description


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These sling sandals have an ultrasoft, cushioning footbed that's made from actual yoga mats. All-vegan construction includes two-way stretch upper, and the Sanuk Happy U outsole that's both flexible and durable.
Need Help? 1-800-426-8020


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Wedding Cakes near medina,tx
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Cynthia's Cakes, LLC37 Reviews
Custom wedding cakes
Edinburg, TX | 956-381-0008
Cynthia's Cakes LLC- a custom wedding cake shop specializing in unique cake art designs. Not your typical "mass production" style bakery....(more)
San Antonio Cake Company2 Reviews
The sweet side of life...
San Antonio, TX | 210-275-9947
"San Antonio Cake Company" the sweet side of life, Cupcake Barista Bar and Cake Company, is based on the belief that a great cake or desert starts...(more)
The Exclusive Cake Shop33 Reviews
San Antonio, TX | 210-520-2004
We are a family owned business and we love to treat our costumers just like family. We can create what you envision for your event and give you...(more)
Pennington's Cakes78 Reviews
Custom Cakes For All Occasions Since 1962
San Marcos, TX | 512-396-4059
Since 1962, Pennington's Cakes has been providing the best tasting cakes in Central Texas, artfully decorated, memorably presented. Everyone has a...(more)
MCG Cake Design4 Reviews
By Appointment Only
San Antonio, TX | 210-883-6930
MCG Cake Design is an appointment - only studio offering cakes, cupcakes, desserts and confections for weddings and special events servint the City...(more)
Nia Bella Cakes- San Antonio4 Reviews
San Antonio, TX | 210-852-6114
If you are looking for a mouthwatering melt-in-your mouth slice of cake, Nia Bella Cakes is the place for you. I have over 10 years cake decorating...(more)
2tarts Bakery26 Reviews
New Braunfels, TX | 830-387-4606
We Love Weddings! More than just cakes!! Pies, cookies, cupcake towers, groom cakes, desert bars, & more! Wedding Cake Consultations are free and...(more)
Suzy Zimmermann, Queen-of-Cake and Events17 Reviews
We make life delicious
San Antonio, TX | 210-201-3498
Queen of Cake guarantees only the freshest and most delicious cakes. There are no short-cuts here. Only the best for our couples. We are a...(more)
Simply Charming Cakes28 Reviews
Introducing Simply Charming Cakes... Many years ago one of my first customers commented that her cake was "Simply Charming" thus the name of...(more)
Creations Cakes LLC59 Reviews
Pleasonton, TX | 830-281-3222
At Creations Cakes, we have been designing custom wedding cakes in the South Texas area since 1996. Through the years with classes and...(more)


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Updated: March 19, 2013 12:15PM
Four Chicago aldermen are demanding a moratorium on charter school expansion during the 2014-15 school year to give teachers, parents and students an opportunity to absorb the impact of impending school closings.
Hours before Chicago Public Schools CEO Barbara-Byrd Bennett narrowed the list of potential school closings, Ald. Matt O'Shea (19th) introduced a resolution at Wednesday's City Council meeting urging CPS to call a halt to the charter school expansion that's a cornerstone of Mayor Rahm Emanuel's plan to provide an array of choices for parents to prevent failing schools from forcing middle-class families from fleeing to the suburbs.
"It's common sense. How can we say we have 100,000 empty seats, we're broke, yet we keep opening schools? We have no business opening schools," O'Shea said.
Fran Spielman


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July 10 - A new study by Juniper Research forecasts that NFC will facilitate transactions valued at $74bn by 2015 as NFC is increasingly used for the payment of goods in-store and as transport tickets; this is over treble the estimated value of this market in 2011. The increasing use of mobile devices as an alternative to credit cards and paper tickets is one of the fastest growing segments of the mobile commerce market.
The Mobile Commerce Markets report shows that the rapid adoption of mobile devices for commerce-related applications is by no means limited to NFC. All segments - money transfers, banking, payments and coupons - are forecast to exhibit significant growth rates.
Report author David Snow explained: "Our report demonstrates the spectacular growth we see across all segments of the mobile commerce market. Four of these segments (money transfer, physical goods, NFC and coupons) will more than treble in transaction value over the next three years, whilst digital goods, banking and tickets will still on average, double over the same period."
The Juniper report, however, stressed that mobile commerce providers need to keep security issues in mind. Even if there is a perceived, if not actual, security risk in the mind of users, not only the specific mobile commerce application, but also the whole mobile commerce market may be set back until user trust is recovered.
Further findings include:
The new Juniper report features segment level assessments of mobile payments for digital and physical goods, NFC, mobile money transfer and remittances, mobile ticketing, mobile coupons and mobile banking. The study pinpoints the key market drivers and constraints and sizes all seven mobile commerce market segments through global five year forecasts of gross transaction values.
The Mobile Commerce whitepaper is available to download from the Juniper website together with further details of the study.


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MADISONVILLE (10/18/13) — Madisonville Ford-Nissan hosted a Madisonville-Hopkins County Chamber of Commerce After Hours celebration and ribbon-cutting ceremony Thursday, Oct. 17 at 1801 Lantaff Blvd., Madisonville.
Madisonville Ford-Nissan hosted the event to share its newly-remodeled dealership facility. The location features an auto body shop, automotive repair as well as a car dealership.
Madisonville Ford-Nissan is also hosting a grand re-opening sales event through Saturday, Oct. 19.
SurfKY News
Ron Sanders
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Kinder Morgan Announces Second Quarter '13 Earnings Webcast
HOUSTON, July 15, 2013 /PRNewswire/ -- Kinder Morgan Energy Partners, L.P. (NYSE: KMP), Kinder Morgan, Inc. (NYSE: KMI), Kinder Morgan Management, LLC (NYSE: KMR) and El Paso Pipeline Partners, L.P. (NYSE: EPB) announce the following Webcast:
What: Kinder Morgan Second Quarter '13 Earnings Results Webcast
When: July 17, 2013 @ 3:30 PM Central, 4:30 PM Eastern
Where: www.kindermorgan.com/investor/presentations/presentations.cfmHow: Live over the Internet. Simply log on to the web at the above address. If you are unable to listen during the live webcast, the call will be archived at www.kindermorgan.com and www.prnewswire.com. Kinder Morgan is the largest midstream and the third largest energy company in North America with a combined enterprise value of approximately $115 billion. It owns an interest in or operates approximately 80,000 miles of pipelines and 180 terminals. Its pipelines transport natural gas, gasoline, crude oil, CO 2 and other products, and its terminals store petroleum products and chemicals and handle such products as ethanol, coal, petroleum coke and steel. Kinder Morgan, Inc. (NYSE: KMI) owns the general partner interests of Kinder Morgan Energy Partners, L.P. (NYSE: KMP) and El Paso Pipeline Partners, L.P. (NYSE: EPB), along with limited partner interests in KMP, Kinder Morgan Management, LLC (NYSE: KMR) and EPB. For more information please visit www.kindermorgan.com. SOURCE Kinder Morgan Energy Partners, L.P.
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Live White Phalaenopsis Orchid Garden
- Online Only
- Overview
Graceful and exotic, this double-spiked white orchid rises above bright, live greenery in a square basket woven of natural grass.
- Woven Grass Basket: 10" square, 10" high
- Phalaenopsis grows to 24–28" high
- Garden consists of an XL double-spiked white phalaenopsis, a spathe and two ferns potted in a basket.
- Basket top is dressed with mountain moss.
- Basket is lined with plastic.
- Detailed care instructions provided.
- Grown in Salinas, California.
- Catalog / Internet only.
- Dimensions & Care
- Care
- Temperature: Ideal at 70–75°F (daytime); 60–65° F (nighttime).
- Water: Keep medium-moist but not soggy. Water in the morning. Add one half to one full cup of water approximately once a week. Misting will work well on foliages by keeping the humidity higher, and will help the garden last longer. For the phalaenopsis, water once every 3 to 4 weeks with ¼ cup of water. If soil is moist, don't water. Note: Do not overwater since the basket doesn't have a drainage hole.
- Light: Orchid gardens prefer bright light, but not full sun, which can burn the leaves; late afternoon sun is OK.
- Fertilizer: Use a balanced 20-20-20 fertilizer every other month.
- Tip: When the last flower drops, cut spike just below the first bloom for possible rebloom.
- Shipping Info
This is a general shipping item. Perishable items are shipped directly from the supplier to arrive within 5 business days. Perishable items cannot ship outside the contiguous 48 states and are not available for Rush Delivery service.
View our Shipping Information
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Return Policy
At Pottery Barn, we take great pride in the quality and craftsmanship of our products. Attention to design, materials, safety and construction is our priority. We carefully inspect your order prior to shipment. Upon receipt, please inspect your purchase and notify us of any damage; we will arrange for a prompt replacement. If, within 7 days for Quick Ship upholstery and 30 days for all other products, you are dissatisfied for any reason, you may return your purchase for a refund of the merchandise value.
We cannot accept returns on monogrammed, personalized, special-order items, or on items damaged through normal wear and tear. We also cannot accept returns of final-sale items which are identified by a price which ends in .99.
For returns of items purchased from your Pottery Barn registry, we will gladly provide a refund or exchange for the merchandise within 90 days of your event or within 90 days of purchase, whichever date is later.
You may return merchandise through the mail for a refund or replacement. For detailed procedures for returning items through the mail, please contact Customer Service at 1.888.779.5176, 7 days a week, 5:00am - 9:00pm (PT).


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Bark'n Boots Grip Trex
all-terrain paw wear
Lost a boot? Got a dog with different sized paws?
Ruffwear now makes single boots available.
Grip Trex dog boots set the standard in paw wear for dogs who hike, bike, run, or explore the great outdoors with their humans.
Set of four Grip Trex Boots available
Intended Use


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Filo cigars
Bite into these crunchy mince and filo parcels to feel a spicy taste explosion in your mouth.
To Prep
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- Ingredients
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How to make crispy prawn cigars with coconut and lime dipping sauce
Learn how to make this delicious canape; crispy prawn cigars with coconut and lime... Watch Video
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Eat in, eat out, eat well. Look for the taste liftout on Tuesdays in the Herald Sun, Courier Mail and Daily Telegraph, on Wednesdays in the Adelaide Advertiser, and in Perth's Sunday Times.
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- Filo cigars
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These were amazing! I added a light dribble of honey across the top of the cigars similar to how they are presented at lebanese restaurants. Also I baked these in the oven for about 20 minutes instead of frying. They were the biggest hit at the dinner party! Fantastic!
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About the owners of TEMA
Soren and Barbara Thomsen
They met at a swimming pool. She loved his stylish furniture and he loved the hot dogs she served from her business as a hot dog cart owner. They found a lot in common, from the food they ate growing up to the love of entrepreneurial endeavors.
Soren was born and raised in Denmark. After finishing his primary education, he focused on the furniture industry and was educated in a Danish program specifically oriented to furniture. In 1983, he came to the United States as a business intern with a contemporary furniture store in El Paso, Texas. He stayed on and was employed as sales manager for some ten years before moving to Albuquerque in 1993. Soren took employment at TEMA as sales manager and quickly rose through the ranks to become a partner in 2000.
Barbara was born and raised in New Mexico. After finishing her primary education, she worked in many facets of the restaurant industry, including ownership and operation. Upon their move to Albuquerque, Barbara became a "domestic engineer" and mom, took classes, practiced cooking, and volunteered for the next several years until she came to work at TEMA in 2008.
Soren and Barbara took full ownership of TEMA when founder Benny Kjaer retired in 2011.
TEMA Furniture – Since 1982
Where Style Meets Function.
TEMA Furniture blends contemporary aesthetics with flawless functionality. Clean lines, smooth finishes and innovative design have defined our modern furniture selection since 1982. With both high-end and inexpensive modern furniture, you are sure to find something to suit your home at TEMA Furniture. Located in Albuquerque, New Mexico, stop by to discover the best in quality craftsmanship and impeccable design.
Style, Functionality & Convenience
Contemporary homes demand that furniture is not only beautiful, but also functional. Smooth drawers, modifiable storage cabinets and Stressless® chairs blend style and functionality perfect for any home. Stop by TEMA's modern furniture store to try our sofas, recliners, office chairs, mattresses and more.
Straightforward Financing for Your Budget
Stay within your budget while making your vision a reality with online financing at TEMA Furniture. High-end or affordable, budget-friendly modern furniture can be a part of your vision with our easy financing options.
Contact Our Smart Staff
Our staff is trained and passionate about what they do. With friendly smiles and impeccable knowledge of the furniture we offer, you can trust us to help you put your inspiration together to create breathtaking style in your home. Furnish your bedroom, dining room, living room, home office and patio with incredible modern furnishings from TEMA Furniture. Contact us today.


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Written by
Hans Lamboo
September 22, 2010
The Filmmaker is a game in 4 main ChaptersI. The ShardsII. The KillingsIII. The MoviesIV. End gameUnfortunately the game is technically instable. There's an error appearing every now and then, talking about a missing file, actually a part of ActiveX needed for the scripting engine. This will occur mainly in the beginning, and when using the main menu. It's a drag, but simply click it away and play on. Sometimes it makes your inventory disappear, most often while playing The Movies. The use of Flash is also making the game instable in the case of some puzzles.Still, I liked the game very much. It has an original storyline and the way the movies fit in is really great.CHAPTER I - THE SHARDSWatch the introduction video. The game will bring you to the theater automatically. Go to the main entrance. Explore.Only the doors left of the ticket booth are approachable.The doors have all kind of little squares, which can be ticked. It resembles games like Mine Sweeper. I can't find any logical clue, but after a few clicks the door will open. If you click one of the boxes on the door, it will show a number.The number indicates how many boxes away – either horizontal, vertical or diagonal – the box is you need to click to open the door.Watch out: you only got two chances. After that, you'll have to start again, by clicking another box…. Eventually you will click the right box and the door will open.There's the ghost of Ferucil, a former film director. Listen to his introduction. He will tell you to find 6 shards of a crystal. That's the first assignment.Take the ticket from your inventory and put it in the slot.Explore the theater.1.1. RestroomsThere's a puzzle on the floor of the men's loo. Read the note (which gives no information at all).It's a Tetris-like puzzle. The pieces can be turned around by clicking the little arrow icons.There are two clues: inside the paper roll next to the toilet in the men's room and on the wall of the ladies' toilet.Copy both drawings. Put the pieces of the clue from the men's room in the right upper corner and the other on the left side. Put the pieces of the clue form the ladies' room on the other side.Complete the puzzle with the pieces left.The box will open up and you can take Shard # 1.1.2. The Arcade RoomExplore.There's a joystick on the floor next to one of the playing machines. You can't pick it up (yet!)/There's a little card hanging out of the Fortune Telling Machine. There's a number on it: 174. Write that down, it will come in handy with the cash register puzzle later on.There's a Crane Game, where you can try to catch a bear. Note one of the bears carries a little key.You can't do anything more, because you don't have any money.1.3. The Snack BarGet behind the counter by walking to the curtains either on the left or right side of the snack bar, then make a sharp turn left or right (depending on which way you've approached the counter).On the left hand side there's a cash register. If you could open it, perhaps there would be some money to play the Arcade Machines.On the right-hand side of the cash register there's a note. Read it. How can you solve this puzzle?You have to use the numbers 1 to 9, each once.Hmm, in the middle there's a number of three digits. Do I have a clue? Yes. Remember the card form the Fortune Telling Machine?So put 174 in the middle. After that you have the numbers 2,3,5,6,8 and 9 left. Is it possible to make two sets of numbers that if multiplied has 174 as a result?Yes, 58 times 3 and 29 times 6. So the solution is 58 x 3 = 174 = 29 x 6.Go to the cash register and type 583174296 on the keys. The register will open. Take some coins out of the drawer.Take Shard # 2.Go down at the cash register. There's some candy on the shelves under the counter. Take a bag of candy (kind of M&Ms).On the right side of the counter there's a scale. Click down on it.You'll see the scale standing on the counter.The cursor will suggest you have to put something next to the scale on the counter.The cursor will also suggest something should be placed in the scale.Maybe the candy? But it doesn't work out yet.1.4. The CinemaWalk through one of the curtains and go into the main room, the cinema, with seats for the audience and a silver screen. While exploring, you will get scared by ghostly images.Climb the podium and find the flyer on the desk. You can observe (i.c. read) stuff in your inventory by putting the magnifying glass over the item. Read the flyer.There seems to be a hatch in the middle of the podium, but it can't be opened.There's a corridor on both sides of the cinema room. Each one has a door the will take you backstage.Take the right corridor.1.5. BackstageFind a pair of scissors on a small prop table and put it in your inventory.Turn left. There's a large trunk. It has a number lock on it. How do you open the lock?Turn left again. There are some books & papers on a table. Read the letter: it is a puzzle. Follow the instructions carefully.It's not difficult, but you have to do it really exactly. The outcome is 150.Go back to the trunk and put 150 on the lock. It will open. Take Shard # 3.Next to the trunk there's a door to the Men's Dressing Room.1.5.1. The Men's Dressing RoomExplore the room. Read the paper.On the middle table are two cases. Intriguing, but just decoration.On the 3rd table is a cahier. Open it. It belongs to Eric Salvis. Take the key to the storage room.Read the book and look at the pictures attached to the mirror.Turn right twice and look behind the chamber screen. There are three heads each carrying a different wig. Notice the yellow post-it memo? Write it down, it's a clue to the Work Schedule Puzzle.On the left side you can see a vague drawing of a matrix of 5x5 squares. Some of the squares are green. Never mind.The door behind the chamber screen can't be opened.Leave the dressing room and turn right.1.5.2. Manager's Office.The door is locked. No, the key you took from Eric's book in the Men's Dressing Room doesn't fit.Turn left to the next door.1.5.3. Women's Dressing RoomStep into the room and explore. On the first table is a necklace, which you can't take, and some letters. Read them.The middle table, well, has lots of stuff on it. But nothing of interest.You can't reach the third table, so leave it.Turn to the rack with a number of dresses hanging on it. You can't do anything with it. Yet.Leave the room and turn right.1.5.4 The CatwalkThere's a ladder leading upward. Climb it. You'll find yourself on the catwalk, from where spotlights are operated. Walk the catwalk and get down on the other side. You're back stage again.1.5.5. The CellarWalk to the exit door. Don't open it; instead turn left twice. You'll see there's a stairway leading to a cellar underneath the podium. Step down the stairs.Take the first door at left. It's locked. But this time it's the storage room, all right - and you happen to have the key.Use the key from your inventory on the door and step in the storage room. Explore.Find the torch and find the matchbox; take 'em both and step out of the room.Walk the corridor in the left direction. There's a space with some barrels and crates. It's right under the podium. You can't take anything, not even the prop sword.There's a ladder going up, right in the middle. Climb it. You encounter another puzzle. It needs to be solved in order to be able to open the hatch in the podium. Therefore you need some nails or something to put in the little holes. So try later.Go back to the corridor and continue to walk it. There's one more door, which is locked. Click on the door and you'll get a warning not to try that again.At the end of the corridor: walk up the stairs and take the exit door.You're in one of the corridors aside the cinema now. Get back to the lobby.1.6 The BalconyIn the lobby, walk up the large stairs on the right-hand side (the Arcade Room side). There's a curtain at the landing.Walk through it and you're on the balcony of the cinema. Explore.There's something on the floor between the seats. It's a couple of two-coloured stereo glasses. Take them.Since there's nothing more to see here, leave the balcony and get back to the landing.1.7. The Operator's RoomHalfway down the landing is a door marked "Employees Only". Ignore that and enter. You'll climb the stairs and get to the door of the Operator's Room. This is an important spot in this game.Explore. Find the CD in the rack and note who owns this record with happy country music: Eric.Look down at the operating table. There's a screen in there. Read it. It's the Work Schedule. Right: another puzzle.You'll have to find out who worked when and operated which movie. That's a true brainteaser.There are some more clues scattered about the place. Collect them and try to solve the puzzle later.Left of the operating table is the projector. Look at it. It seems to be out of order.Behind the projector is a closet up the wall. Note the poster of the movie "The Fuzzies". Someone wrote "WED" on it. Yet another clue to the Work Schedule Puzzle. Try to open the closet. It's locked.Right of the closet is a soundmixer. Take a look in the litterbox. There's a note. That will come handy while solving the Work Schedule puzzle!In spite of all kinds of intriguing items, there's nothing more to do at the Operator's Room. So go back to the lobby.Go back to the Arcade Room.1.8. The Arcade Room 2Go to the Crane machine. Insert a coin from your inventory and try to catch the bear carrying the key. You can push the little handle, hold it and release it. Figure out the right way to grab Teddy.Don't worry: the number of coins is endless.Collect the key.Remember where we still have a locked door? The Manager's office, the middle door backstage.You can play the game with the Fortune Teller Lady Esmeralda if you want, and get some more clues. Just for fun, you don't need to.Get back to the Manager's Office Backstage.1.9. Manager's Office 2Open the door with the key from your inventory and walk into the room. Explore it.Find several notes and read them. The cinema seems to run very well, thanks to Mr Ferucile's great movies.There's a clue about the scale on the snack bar counter: you only need a special weight to operate it.Note the books with puzzles in them. Apparently the Manager (i.c. Mr Todd Wickermann) likes puzzles. The book explains how a so called "logical puzzle" can be solved by deduction. Hmm, looks like the Work Schedule in the Operator's Room, doesn't it?Close to the door, on the utter left side of the desk, is a multi-coloured cube. Yet another puzzle. This time it's not a really hard one. Try to get the square pieces in the right order. Follow the colours in the various pieces. If you do it right, the cube opens up. Take Shard #4.Next to the computer screen are 4 redheaded pins. Take them. What for? To open up the hatch in the podium!In the right corner of the office is a Money Poster. Click on it and it reveals a wall safe. It appears to need a kind of colour code to open it. Since you haven't got a clue, forget it for now.Take a look at the picture on the wall of the happy family. Let me introduce them to you:The older man in the middle is Mr Todd Wickermann. The man is Eric, the woman is Melanie. The girl is Heather and the boy is Jeremy. They all work in the theater.Leave the Manager's Room and go back to the lobby, to the Snack Bar.1.10 The Snack Bar 2Get behind the counter. Go to the scale on the right side.How can I put something in the scale?Take the candy, the M&Ms from your inventory. Use the scissors on it, by dragging the scissors over the bag of candy.There's a bunch of loose candy in your inventory now.Try to put the candy in the scale. That doesn't work. What did the hint in the Manager's Office say? You need a special amount to use the scale.Turn around. See the pile of paper cups? Take one.Turn back to the scale. Put the paper cup next to the scale on the counter.Pour the candy into the paper cup.Try to pour the candy from the cup into the scale. That doesn't work.Notice you still have candy left in your inventory after you put candy in the paper cup?Take the leftover candy and put it on the scale.A drawer opens. Take Shard # 5.Now you have to go back to the Operator's Room and try to solve the Work Schedule Puzzle.1.11. The Operator's Room 2In the Manager's Office you could read all about solving this kind of puzzles. There are a few things you know for sure.That items can be positive or negative. So about some things, you know what's right, or what's wrong. Insert the positive items in the schedule as a dot.Use the cross for the items you are sure are negative - or are impossible. Insert them in the schedule. Read the hints aside the Work Schedule. They tell you more about what's right and what's wrong.Now, what do we know for sure?Heather likes poems. Recall her letters? Heather works on Mondays; her father ordered her to in a note she threw in the litterbox in the Operator's Room. On Monday "Primal AtmosFear" is showing. Jeremy likes videogames. He works on Wednesdays. On Wednesdays, "The Fuzzies" is showing. Eric likes music. Remember the CD in the Operator's Room?Todd apparently likes puzzles, as shown by the books in his office.That leaves Melanie to like reading books.This is what we know about the 5 people so far.Now try to combine it with the hints next to the schedule.Write them down for yourself in a diagram. Who works on Monday? Who on Tuesday? Who can't possibly work on Thursday? Who could?Do the same thing for the movies.You know "The Fuzzies" plays on Wednesday; it was marked on the poster in the Operator's Room.According to the hints, "Primal AtmosFear" is running Mondays.So what have you got?Heather > poems > Monday > Primal AtmosFearJeremy > videogames > Wednesday > The FuzziesOn Thursdays it's neither "Aliens" nor "The Count" playing. (And of course also not "Primal" or "Fuzzies"). So it has to be "A Detective Story."Fill it out in the schedule with a cross. Keep testing your answers to the hints.This is the definite solution:Monday > Primal AtmosFear > Heather > PoemsTuesday > Aliens from Mars > Melanie > BooksWednesday > The Fuzzies > Jeremy > Video gamesThursday > A Detective Story > Eric > MusicFriday > The Count > Todd > PuzzlesThe Operating Panel will open. Take Shard # 6 !Now go back to the lobby.1.12 The 6 ShardsLook at the ceiling of the lobby. Fit the pieces in their shadow parts. Now you have to put them together in the right way.Note this is a 3-D puzzle.It's not the spot that's the problem.It's the order in which you put the shards down.How can you tell you did something right?When you do, you'll hear a sound like "cloink".1. you put down the large rectangle at the left side2. you put down the little top3. The smaller rectangle at the right4. The large L-shaped piece at the bottom left5. The part with the two points6. The small L-shaped piece next to the large oneLook at the video.Chapter II - THE KILLINGS2.1 The Operator's RoomGo upstairs and open the closet. There are 5 film reels in it. Take them. The reels are marked D, C, F, A and P.What should that mean?In the cinema 5 movies were shown.So D stands for A Detective StoryC = The CountF = The FuzziesA = Aliens from MarsP = Primal AtmosFear.Now you want to play the movies. Turn to the projector from the exit door's side. There is an action cursor on the projector. Click it. A small door opens and reveals a little box.It's empty. There's a little socket at the bottom. Obviously a part is missing. What could it be?2.2. Manager's Office BackstageEnter the Manager's Office. Talk to Todd Wickerman's ghost voice. This will take some (too much) time.Note down the order the killings took place and where, and in which movie each person is appearing.1. Eric on the catwalk > A Detective Story2. Melanie in the restroom > The Count3. Heather on stage > The Fuzzies4. Jeremy in the Arcade > Aliens from Mars5. Todd in his office > Primal AtmosFear.Todd will also give you a hint for the code for the wall safe. Note down 4,2,4,3,1.Find the note on the desk. It's a note from Ferucil to Todd.What's the point?Look carefully. There are a lot of colors mentioned in it. Could that be the clue?Yes it is. Write the colors down in the order in which they appear in the letter.1. Red2. Blue3. Black4. GreenNow replace the numbers given by Todd with the colors:Green - blue - green - black - redGo to the wall safe behind the Money Poster.Press the coloured button in the above-mentioned order. The safe opens.Read the message on the torn paper. It's a hint about a loose brick in the cellar wall.Take the money.Take the little key.Look in the litterbox down by the safe. Read the script pages.Turn around. Watch the video.Go down to the cellar under the stage.2.3. The Cellar Search the wall of the corridor for a loose brick.You can't find it.It's because it's not in the corridor.Is there another place where bricks are?Yes.Go to the space below the podium.Take the prop sword. (You can now, so why shouldn't you).Climb the ladder to the trapdoor in the podium.There's a loose brick on the left side.Click on it and take the crystal from it.Now turn to the hatch.To open it, you have to solve a puzzle.You need to put something in the right holes, so all lines will be lit.Take the four redheaded pins from your inventory and put them in the right holes.Which ones? Try a bit. It's not too difficult.Put a pin in the hole second from left in the top linePut a pin in the left hole on the second linePut a pin in the center holePut a pin in the right hole on the bottom line.The hatch opens.Go through it and climb up the stage.Talk to Heather.Climb the catwalk and talk to Eric.Go to the lobby. Look at the video.Go to the ladies' room and talk to Melanie.Go to the Arcade Room and talk to Jeremy.Don't forget to pick up Jeremy's joystick. You can now.Go to the door of the ticket booth.That's the door in between the entrance doors, opposite the snack bar.It's closed.Use the key you got from the safe in the Manager's Room.2.4 The ticket boothGet into the booth.On the floor is a small crank. Take it.There's also a blue book. Look through it.There's nothing more here.2.5 Men's Dressing Room BackstageGo into the room. Read the papers. Take the comb from the table.Go behind the chamber screen. You could take a wig now. But which one?Get back later.2.6 Women's Dressing RoomThere's one of Heather's letters. Read it.There's also a necklace. Take it.Take the pink perfume bottle on the middle table.Turn to the rack with dresses. You can take one now. But which one? Get back later.2.7 The Operator's Room 2Open the projector again and put the little crank in the socket.It reveals a puzzle. A complicated one this time.Electricity comes in at the bottom left side and has to come out on the top right side.Phew!Change pieces by clicking on them and they swap places.
To get all circuits set, put the schedule like this:
So now you're able to use the projector.Turn to the projection window.You are able to put a film reel on the empty reel arm now.Take reel D and put it on the reel arm.Turn to the projection window again.Hmm, something is missing.Remember the 3-D glasses you've found on the balcony?Take them from your inventory and click them on the projection window.You'll need them every time you want to watch a movie.Go!You can always pause a movie by clicking INTERMISSION. Then you'll go back to the operator's room.CHAPTER III – THE MOVIES3.1 A Detective StoryWatch the introductionExplore the room of Dick Rome's secretary.Note the letter right next to the typewriter. Read it.Note there is some kind of Rorschach test image on it.Get into Dick's office.The phone will ring. Pick it up.Listen to Tiffany.Explore the desk. Play the radio, just for fun.The left drawer of the desk can be opened.Pick out the item.Observe it.If you click on the little buttons Rorschach-like pictures emerge.Every time you press a button a different picture will be added or put out.Hm. Do we have a clue?Leave it for now.Underneath the clock is a safe.Note the safe has only two buttons that can be pressed.Left is a drawer case with a tape recorder on top.There's one drawer that can be opened.Take the letter from the file and read it.There's one more letter here. Read that one carefully.Notice anything?See something odd?Read it again. It's not in the message. It's in the words.There's a lot of 'left' and 'right' mentioned in it.Is that a clue?Yes it is, to open the safe.Write all the 'left' and 'right' down in the order they appear in the letter:L RRR LL RRRR LGo to the safe and press the buttons accordingly.It will open. Take the gun.In the office there's a coat stand. It has a glove on it. Take it.Go back to the secretary's room. Pick up the paper right of the typewriter. Look at the image on the bottom that looks like an ink spot.Try to make a drawing of it.Then go back to the left drawer of Dick's desk.Open it and take out the item.Press the buttons so you get an image that resembles the one on the note next to the typewriter.Number the buttons clockwise starting at the top left 1 - 2 - 3 then go down to 4, then 5 - 6 - 7 and 8 at the left.Press 1 - 4 - 5 - 7The box will open. Take the tape that's inside.What should you do with the tape?Right, go to the tape recorder.Put the reel on the left spot.Go down.Look for the 'start' button. Press it.Listen to Dick's voice.Write down his description of Tiffany.Auburn hair, red dress, heart-shaped necklace, perfume.Hmm, sounds familiar.Go back to the coat stand.Hey, it canbe moved around.What could I do with it?What would get Dick Rome into action?Tiffany!Take the coat stand outside Dick's office. Then dress it up like Tiffany.Go back to the dressing rooms backstage by using the INTERMISSION button.Get the Auburn wig from the Men's Dressing Room and the red dress from the Women's Dressing Room.Go back to the Operator's Room and click on the projection window. Don't forget the 3-D glasses!Put the red dress over the coat standPut the auburn wig on the coat stand.Put the necklace around it.Use the pink perfume on it.Still there's something missing. What could it be?What is Tiffany supposed to do?Or better: what is Dick Rome alias Eric Salvis supposed to do? Die!So give "Tiffany" the gun.How can I attract Dick Rome's attention?Use the secretary's phone. Tell Dick he's got a visitor called Tiffany.Watch the end video.You want to get out of the office, but you can't.What about throwing something through the window?Use the perfume bottle on the white cloud at the door.See how Eric got killed.Now you're back in the lobby of the theater. Notice you still have the perfume and the necklace in your inventory.3.2 THE COUNTLet's get back to the operator's room and watch another movie. Put the reel marked C on the projector.That's The Count.Don't forget to put on the 3-D glasses!Watch the introduction. Once in the castle, explore the hall.Notice the signs, runes, on the walls.Go through the door.Turn left at the candle and turn right.Here's a door marked II + III. The door is locked.Turn left, turn right, turn left. There's another door.Go through it.Click on the well in the middle. Listen to the message. Evil runes? What the heck?Walk around the well and walk into the next room, a cave actually.You see "Melanie" floating in some sort of magic power field.Look for runes. There are 2 on the walls, indicating left and right. Note them down.Look in the little cave at the left. There's a stand with a crystal on it. Take it.Leave this room.Outside, turn right, step forward and turn left, step forward again and turn left.There's the door marked II+III. It's still locked.Turn back right, step forward, turn right again.There's a double door. It's open! So go through it.This is the Puzzle Room. Explore. At the right you see a text, next to it is a book. Read the book.Note down the properties of good and bad runes.If a rune contains a curve or a triangle, it's good. If there's an even number of good properties in a rune, then it's evil.If a rune contains a V with a vertical line through it in the center, the rune is evil if there are also any good properties in it.If there are no good properties, the rune with a V and a line through it is always evil.If there are 8 or more lines in a rune, it will be the opposite of what it normally would be.This information comes in handy in solving a puzzle later on.Turn left.In front of you are 3 squares on the wall. See anything special?The left one has a sign I above it, the middle one is marked II and the right one III.Hm. Where did I see that before?On the locked door in the corridors, marked II+III.Now turn around twice. See the sign above the entry doors?It's IV.In case you don't know what these signs mean, there's a poster on the wall that explains it. These are Roman numbers.Turn back to the wall and step forward to the left square. Now you can see it's composed of 36 tiles. They all have the sign IV on it.Now click on any tile. Find out they all can change to I, II or III. What could be the meaning?Try to turn all tiles into IIs.It's not hard, but it takes some trial and error.If you succeed, there's a snapping sound.Step backward, and turn to the square marked II.Now there's a puzzle in the square. It contains 100 tiles. Click one, and it turn into a cross. Click the same tile again and it will turn into a question mark. Click it once more, and it's empty again.In case you don't know what to d keep clicking tiles. At a certain moment you'll hear a blasting sound and 15 tiles spread all over the square show skulls. Game over, start again.In case you still don't know what to do, press the help button. It explains a lot.And yes, your deepest fears come true: OMG, it's a freaking minesweeper game. Blast! A bore and a drag, and not very original.As you might remember from the minesweeper game, you have to click on all tiles NOT hiding a skull.If you click a tile twice it will either reveal a skull or a Roman number. The number will tell you how many skulls are next (horizontal, vertical and diagonal) to that tile.Every time the game is over, there's a new game. At random. So it's no use taking notes. This puzzle only takes time and a lot of patience. Besides, it's utterly boring!Tip: try to find a couple of empty tiles first. These are tiles that are not next to a skull tile, but at the edges of an empty area. The tiles will tell you how many skull tiles are at its borders.Tip 2: use the cross and the question mark to help you identify the skull tiles.Eventually, you will succeed. There's a snapping sound again.Is puzzle number III revealed? No, it isn't.How did you reveal puzzle number II?Right, by turning all tiles in puzzle number I to IIs.So go back to puzzle I and now set all tiles to number III.A click will tell you the puzzle has emerged.Now you can go to puzzle number III.Inside a square are 4 'T's. Try some. You can take each one out, put them aside.And turn them. If you take them all out, you'll see there's a smaller square inside the outline.Goal of the puzzle is to fit in the 4 'T's into the smaller square.Never mind the writing on the wall: "3 'T's also fit the smaller square." That's a fake hint. You really have to fit all 4 Ts in the smaller, inner square.This is a tricky one, a true mindcrusher. You also have to be very precise, because if a T touches another one or the outline, it will jump out again.Any ideas?Did you notice you can also put the 'T's in at an angle, a kind of skewed way? There's the solution.Put one T upside down, and put the long bar in the left upper corner at such an angle that the point of the short bar just touches the outline.Put another T on its side and fit it in at the upper outline.And so on.
The solution looks like this.
Now you'll hear a snapping sound again. You've solved puzzle II and puzzle III.The snapping sounds apparently opened something.Something with II and III.Right, the door in the corridor marked II+III.Get out. But help! The exit door is locked. How can you open things in the puzzle room?Remember how puzzle I looked when you first saw it?Remember the marking above the exit door? IV. So put all tiles of puzzle I on IV.The exit door opens. You're ready and done with in the puzzle room!Go back to the door marked II+III.Guess what? It's open.Walk in. It's a kind of crypt.Right in front is a coffin. DON'T TOUCH IT.You want to touch it anyway?At your own risk.The lid opens and you can look inside the coffin.There's The Count, actually a vampire!The cursor changes into an action cursor.
What could you put on a vampire to kill him?
You have one item in your inventory that can help you.
One you have, but you'll need three more.
You'll need three more.
The first is the necklace.
The second is garlic.
You'll find that in The Fuzzies.The third is a wooden pole to put through his heart. You'll find that in Primal AtmosFear.The fourth is daylight.If it takes too long, the vampire will open his eyes and gets you!So only go back if you have the needed items.Walk around the coffin and go into the cave behind it.There's a carving of runes - but not all of them are runes.Remember the runes you've found on the wall of the other cave?Still got the drawings? One represents the sign for Right and the other for Left.Replace them by the suitable runes you copied from the wall.What else do you know about runes?Remember the voice in the well? What did it say?"Press the evil runes."How can you tell a good from an evil one?Check the notes you made from the book in the puzzle room.Now replace the non-runes by real runes. So replace Riii by the sign for right. Do the same with the runes for Left.Now judge the runes. Which ones are evil?Here's the solution:Press the rune that looks like a reversed 1.Press Ri.Press RiiiPress Liii.Daylight will come into the room.The stone reveals a new clue:Riii Li RiiOr: three times right, one time left, two times right.What's the hint for?You don't know yet.Walk to the crypt's exit. Note the trunk that's right next to the exit.It's locked.You can't do anything more here.So click INTERMISSION.You're back in the Operator's Room in the cinema.Take The Count off the projector and put the next movie on it. That's F for Fuzzies.3.3. THE FUZZIESWatch the introduction. You can't get past the doorman.He asks for a "shiny-shiny".What could that mean?Give him the grey stone you got from behind the brick below the stage in the cinema.Go to the next Fuzzie, who is also asking for "shiny-shiny". You have one gem left in your inventory, the blue one from the cave in The Count.But he doesn't accept that one.So find out which Fuzzie does.If you've found the right Fuzzie, he'll give you a riddle.RIDDLE 1.What's the beginning of eternityThe end of time and spaceThe beginning of each endAnd the end of every race?Does it make sense? In a way.Perhaps you don't have to understand the words.Maybe you have to take it all literally.So look at them. What's the beginning of eternity? Right, the letter e.That's also the last letter of "time" and "space."The first one of "end."And the last one of "race."That was easy. Type in e for an answer.The Fuzzie will give you another stone, or "shiny-shiny".Find out which Fuzzie likes this particular gem.RIDDLE 2.Two donkeys stand in straight lineOne in front, the other behindBehind the second one stands ISomewhere in the middle I lieA whole nation exists behind meFind the answer and you'll be free.Take this one literally as well.Another word for donkey? Right, ASS.So write down ASS and put the other donkey behind it.So now you've got ASS-ASS.Behind that stands "I."So now you've got ASS-ASS-I.The next hint is a lie, so skip that one.Now put a whole "nation" behind that.ASS-ASS-I-NATION.That's your answer to this riddle.ASSASSINATION.You'll get another gem and must find the next Fuzzie.RIDDLE 3.Five hundred begins it, five hundred ends itFive in the middle is seenFirst of all figures, the first of all lettersTake up their station betweenJoin all together and you will bringBefore you the name of an eminent king.Take this one literally as well.But what to do with "five hundred"?We've seen Roman numbers before.What's "five hundred" in Roman numbers?You can go back to the puzzle room in The Count and read it on the poster.The answer is D.So you've got D at the beginning as well as the end.That makes D-D.In the middle there's a five. So a V.Now you've got D-V-D. (kind of funny, huh?)What's the first of all figures? Of the Roman figures? I.What's the first letter of the alphabet? A.So put these two in between the D and the V, and the V and the D.In some order.D-A-V-I-D. DAVID.That's a king all right.Take the gem and off to the next Fuzzie with the next riddle.RIDDLE 4.But you know nothing of gems.The answer is in the spaceship in "Aliens From Mars".1. Amethyst2. Emerald3. Ruby4. Pearl5. Diamond6. Tiger's Eye7. Cubic Zirconium8. Black OpalNow take the first letter from # 1, the second from # 2, the third from # 3 etcetera.You'll get the answer.AMBROSIA.Take the gem and off to the next Fuzzie with the next riddle.RIDDLE 5.I am the longest word there isThe greatest distance in bizYet use only six letters pleaseYou don't need any more than theseLooking at content is the keyTo finding the word that I beTwo snakes apart I will alludeAnd I'll always improve your mood.That's not hard. What's the longest distance you know?Inch? Yard?No, it's MILE.You are to use 6 letters.So you need two more.What letter is a snake?An S.So you'll need two apart letters S.S-MILE-S.SMILES.That will improve your mood!Take the gem and off for the last riddle.RIDDLE 6.This is a really nasty one.You have to find nine-letter word that remains an existing word after putting out one letter.And one more letter. And one more. Until you have one letter left, which is still a word.The answer is STARTLING.Take the gem. There are no Fuzzies left.So what to do with this last gem?Find Heather. She's crying. Talk to her.But that gets you nowhere.Notice there are little plants in front of Heather?Find the garlic and take it.Hm. Garlic.That might come in handy in killing a vampire!Go to the exit. But you can't get out yet. You have to do one more thing.But what?Look at the water well. There's an action cursor.Something has to be thrown into the well.Try everything from your inventory.But you haven't got it yet.Click INTERMISSION.You're back at the projector. Put on Aliens from Mars now, the reel marked A.3.4 ALIENS FROM MARSWatch the introduction.Explore the spaceship.There's not very much you can do.Where you begin, go to the left. There's an action cursor on the machine at the bottom of the screen.Click it, look at it and remember its location.Turn around and step on the captain's platform.Step forward.There's a message in the communication device on the wall.Click it.Listen to the Martian. The captain will order you to man the arm system.Turn left.There's an action cursor on the screen. Click it.It's all about gems. Click one and read the descriptions.This comes in handy in solving the gem riddle in The Fuzzies!Go back to where you stepped on the platform. Now go straight ahead.See the action cursor?Click it and get closer to the arm system.Click on 'Target' for example.The captain will tell you what to do first.'Reroute the power'.Go back to the machine in the backroom (where you started).Study the screen.There's only one thing you can do.It's a very small hot spot.It's the word at the bottom right 'Reroute Power'.Ain't that what the captain ordered you to do first?Click it.The machine will ask you for a power crystal.Do you have it?Yes, you've got an item that could be it.You got it from a Fuzzie.It's yellow and red.Put the gem in the socket.Click 'Reroute power' again. That's better!But what's that?Another puzzle.Click 'HELP' and read it.You can connect power sources A, B, C and D by clicking on the dark area in between the tiles. There's one big 'BUT: the connection lines are not to cross or touch each other.Help!It's a matter of trial and error. You'll find out how to do it.
In case not, here's the solution.
(Note the path at bottom left to E is missing. It's the only way I could take a picture. You have to put it in yourself.).Go back to the weapon system on the platform in front of the big screen.Now follow the instructions and fight the Martians!You have to beat them all.Eventually the captain will cheer - and disappear.On his chair are some explosives. Take them.Over the chair is a white cloud.Take some item that is connected to Jeremy to put into the white cloud.Of course: it's his joystick.You've finished Aliens from Mars.You're back in the lobby. Only 3 films left!3.5 THE FUZZIES 2Go back to the Operator's Room and put on The Fuzzies again.Remember, you're almost done with these grumpy creatures. There is only one thing left:You've got to throw something in the well.How about some sweet dynamite?Put the explosives in the well. But they don't work.In movies you always have to set fire to a fuse wire.It's on the right.Take the matches from your inventory and click on the fuse wire.A big blast and all the Fuzzies are blown to Fuzzie Heaven.Only the lit white cloud remains. Put in something that is connected to Heather.Right, the letter from your inventory.You've finished The Fuzzies, too.You're back in the lobby. Only two more films to go!3.6 PRIMAL ATMOSFEARGo back to the Operator's Room and put on Primal AtmosFear, the reel marked P.Watch the introduction.This movie is very difficult to navigate through. Pay good attention to the position of the arrow cursor.It's very hard to describe your steps exactly. So first give it a try yourself.The nasty part is when you come onto a path where the monster gets you. And there's nothing you can do about it. Yet!You only have a prop sword. But you have to know where the monster's soft spot is.You don't know yet. It's in a book in crypt of the vampire count.But you've got to kill the Count first.There's a lot of wood here, so you might find just the piece you need.Eventually you will get to a little house, more of a shed.Explore it. Listen to the radio. Read the book.There's an action cursor on the bed - but there's nothing there.What the heck, I'll try to give you the right steps to get there:-forward-left-forward twice-leftTHIS IS AN IMPORTANT ONE. Here you can turn left or right, but also go forward.Notice you can click forward left as well as right of the tree.Click the RIGHT forward cursor.-forward-right-forward 4xThat's where the shed is.Turn around so the shed is behind you.-forward 3x-left-forwardNow that's where the monster is. So don't make another step forward or it will get you.-right-forward-left-forward-right-forward-left-forward twice-right-forward 3xYou'll come to a fence with a head on it. It's poor Todd's.Turn around so the fence is behind you.-forward 3x-left-forward 3x-left-forwardThere's a tree. In front of it is a piece of wood with a pointy side.Take it.This is a good place to save your game.Now click INTERMISSION3.7. THE COUNT 2Change the film reels, put on The Count again.Go to the crypt (behind the door marked II+III)Step forward to the coffin.Click it. It will open.Now don't start clicking about, or the Count will wake up and get you.Instead, give him something of Melanie's first. You still have here necklace in your inventory.That doesn't work.Because you have to rub it with garlic first.Then put the necklace on the count's hands.Then put the piece of wood from the tree in Primal AtmosFear and click on the vampire.He'll die for sure.He disappears.On the bottom of the coffin is a key.Take it.Now where can we use the key?In the trunk next to the exit of the cave.Put the key in the keyhole.Notice there are two arrow cursors appearing, one to the left, one to the right.Apparently you have to turn the key in a special way.Hmmm. Remember the code from the rune stone? Riii - Li – Rii.Click the right cursor three times, then the left one once, and the right one twice.Now click on the key.The trunk opens. There's a book in it. Read it. It tells you how to kill the monster from Primal AtmosFear.Go back to the room where Melanie is floating.She's in the known white cloud now.Give her something to end this movie.But what?Give her Eric's comb.That finishes The Count as well!You're back in the lobby.Only one film to go!3.8. PRIMAL AtmosFear 2Go find the monster.Kill it with your sword.Then go back to Todd's head on the fence.It's in the white cloud now.To finish the movie, put something in the cloud that belonged to Todd.Put the money in there.You're back in the lobby. All movies finished!3.9. FERUCILSo now what?There's only one room you haven't been able to enter so far in the game.It's backstage.In the cellar.The door has been locked and only produced a strange noise and a light flash when you tried to open it.Go there.The door is unlocked now.It's dark.Step forward.Use the torch from the inventory.Explore the room.It's where the heater is.And also a burned corpse, probably Ferucil's.Search it.Next to the body is Ferucil's staff.Take it.You can use something on the door of the heater.But what?The staff might work.But it lacks a sharp edge.Don't go and search for it.Remember how Ferucil uses the staff to cut people?There's a sharp knife inside the staff.Put the magnifying glass over the staff in your inventory.There's an action cursor on the staff's head. Click it.The knife will come out.Now use the staff on the heater's door again.There's something burning in there.But you can't take it out, it's too hot.Don't use your bare hands.Put on the glove.Get the film reel that was burning there. It's marked H.What could that be?So off you go to the Operator's Room. To play the Grand Finale.But both stairs to the podium are blocked by rocks!Fortunately you know about the trap door in the podium.So use that to get out of the cellar.4. THE END GAMEIn the Operator's Room, put on the film marked H.Watch the introduction. Now you know where H stands for: HELL!Follow the road. Go to the tower.The doors are locked.Turn right.There's the lock: a puzzle.How does it work?Turn left.Look upwards.There's a clue:TRAVERSE ALL PATHS WITHOUT BACKTRACKINGNow turn right to the lock again.That's not too difficult.Go down one bit.Then take the left side of the outer ring.When it stops at the bottom, go up once.Then take the left of the inner ring..When it stops at the top, take the right half of the inner ring.When it stops at the bottom, go straight up.Take one more step up.Then take the right side of the outer ring. When it stops at the bottom, go one step downwards.The doors will open.4.1. THE MAZENow be careful, don't be hasty. Look at the hall. In front of you is a single door.Look upwards. There's a clue on the wall.IN TIME ALL WILL BE REVEALEDWHEN YOU MOVE FORWARD.Note the door is marked C.At the left there are two doors, marked A and F;at your right there are two doors marked D and P.Hmm. Doesn't that remind you of something?Right, those were the names of the black & white films.Step into door C.That looks familiar, doesn't it?It's the set from The Count. But in full color this time.Turn left (the only way).Step forward, right, forward, left and forward again.There's a drawing on the wall. It's a grid with red tiles.
Copy it.
Turn left and exit.And you're back where you came from. In the hall.Note the door in front of you is the door to the exit into hell. So step forward and turn around.Turn left and take the door marked D.Indeed, that's the set of The A Detective Story.
Look at the desk. Another grid, with blue tiles. Copy it.
Turn right and exit. Back in the hall again!This time, the door in front of you is door C.So turn left and take the door marked P.That leads into Primal AtmosFear.You can only go forward.
You'll see a tower. Above the door is another grid in pink. Copy it.
Go through the door.Back in the hall, take the door marked A.Hey, you're back in space.There's nothing you can do so walk to the wall in the back.
Click the screen, and you'll get another grid.
Turn right.Press the button next to the door and exit.Back in the hall!Now take the only door left, the door marked F.Hohohoho, back in Fuzzieland!Walk to the door in the rear.On the wall are two drawings.
One is a grid. Copy it.
There's another hint.Yellow + Red makes Orange (in case you didn't know).Blue + yellow makes green.Go through the door. You're back in the hall.Now what? Whatever door you take, it takes you back to the hall.There might be some kind of clue to get out of here.Maybe it's in the order you pass through the different films.Can you think of any?Use the order in which the killings took place in the theater.1. Eric = The A Detective Story2. Melanie = The Count3. Heather = The Fuzzies4. Jeremy = Aliens from Mars5. Todd = Primal AtmosFearNow walk through the doors in this orderD, C, F, A, PGuess what?You're in another hall!4.2 THE MARBLE & THE GRIDSOn one wall is a kind of grid box.The text on it readsCOLORS COMBINE TO FORM COLOR ANEWAnd at the bottomOVERLAPS NEGATEOn one wall is a closed door.On the other wall is a toy with a rolling marble.Press the red button. The marble doesn't come very far, does it?That's because it can't go down.There's a couple of wooden bridges avoiding that.The first one is slightly pink, the second one is orange. The last one is green.Now turn to the grid box.There must be a connection between the two.Remember the first wooden bridge is pink.Do you have something with a pink grid?You sure do.Take the copy you made of the pink grid.Now press the tiles that should be pink.Now press the button. You'll hear a click.Turn to the marble roller again. The pink bridge is down now.The next bridge is orange.Go back to the grid box.For orange you need two colors.Right: red and green.Take the yellow grid you copied.Press the boxes that should be yellow.Next take the red one.Press the boxes that should be red.Nothing happens.Beware: it reads 'Overlaps negate'. So click away the tiles that are red as well as yellow.You'll hear a click again.The orange bridge is down too.Now the green bridge.If you put the green grid in the grid box and press the button, nothing happens.If you put the blue and the yellow grid in the box (overlaps negate!!) nothing happens when you press the button.Now what???There's a nasty trick here.You can hardly figure this out by yourself.You have to put all three colors in the grid.So blue, yellow + the green one. Overlaps negate!!Now press the button and the green bridge is also down.Go to the marble roller and press the button.The marble slowly rolls down.You'll hear a click.The exit door is open!4.3. THE DEMONStep outside the door.Walk the path.At the end of the path there will be a demon coming from below.Climb the monster by following the arrow cursor.Step into its mouth.You'll fall down into its guts.In front of.... yet another locked door.4.4. THE SKULLSTake a look around.Anything to open the door with?Hey, some of the skulls in the walls have red eyes.And you can press them and they will go out.If you've found all the skulls with red eyes and put them all out, you'll hear a sound.No, it's not the door unlocking.It's behind you.Step out of the cave.In front is a kind of golden statue. You can't open it.On top is a kind of strange diagram with a couple of colored skulls beneath it.You don't know what to do yet.So turn around. In front of the cave's entrance is a heap of skulls.If you press a certain skull the eyes will light up and you'll hear a sound.Press any other skull and you will hear a bleating sound, meaning 'game over'.So what could that mean?It's a matter of order.Press any skull.Note which skull's eyes light up.Press that skull. The eyes will turn red again. After that the eyes of another skull will light up.Remember that order.Now press the first skull and the second one.The skulls will repeat that and add another skull lighting its eyes.Press the first skull again, then the second and the third one.The skulls will repeat that order and add one new skull.Beware: sometimes a skull has to be pressed twice!Since this is a random game, I can't give you any more hints.It's a matter of trial and error - and of recalling the right order.When you finished this game, you'll hear a click again.So walk back into the cave.Go to the door in the back.No, it's not open.But there's a skull hanging in front of it.It needs something to be put in it.So turn around and walk out of the cave again.Turn to the heap of skulls again.Next to it on the left is an action cursor.Click on it.The rock will open, revealing a piece of paper.Read it.The paper contains a lot of hints and restrictions about the placement of some things.Might be skulls.Copy the paper.Turn around and climb the golden statue again.Look at the grid on the top.There are 8 circles connected by lines.Beneath that are 8 skulls with different colors.Got the message?Put the colored skulls in the right way in the grid.OMG. This is truly HELL! It's a real mindcrusher. It almost drove me mad!It took me months to solve it.But I did.Look at all the hints and restrictions.You've got names, colors and positions.It resembles the puzzle with the work schedule in the operator's room.So start working on it.Which name is what color?Which skull should not be where?Biro = redIrina = blueSari = greenJenj = orangeCryd = purplePhera = yellowSephino = pinkRarpine = whiteNow make a list of which colors should be next to each other - or not.I can't give you any more clues.So here's the solution. PINK PURPLE BLUE ORANGE YELLOW GREEN WHITE RED The door under the puzzle opens. Inside is a little key.Take it.Climb down the statue and go into the cave again.Go to the door in the back.Take the key from the golden statue and put it in the skull in front of the door.The door will open.Step outside in the white light.4.5. THE STORY OF FERUCILYou're in a field.Follow the arrows.Find the cane.The landscape will turn into a gloomy one.Follow the arrows.Meanwhile, listen to Ferucil's story.Eventually you'll come to a wall with this graffiti on it:SAVE YOUR GAME.Do so.4.6. THE KILLING OF FERUCILStep out and you're inside the theater again.This time it's Ferucil on the podium.You have to find a machine backstage.With yet another puzzle.Solve it, and a device will give you the magic gem that belongs on top of the staff.With that you can finally kill Ferucil.There are only a few minutes to spend.So you have to be fast.At first you won't manage to do what's needed.Because you can't find your way to the machine.Because you don't know how to solve the puzzle.Because you don't know how to put the gem on the staff.Because you don't know how to get back in front of the podium to kill Ferucil with his own cane.Don't worry: there are endless tries possible.As soon as Ferucil ends his little speech, the arrow cursor emerges.Go forward.Right.Left.Forward.Left.Forward twice.Up the stairs.Left.Forward.Turn left. There's the machine with the puzzle.Get closer.There are 4 black balls connected with red beams.In the middle are 6 slightly red dots.You have to set light to all dots.By moving the black circles in such a way, that the beams hit all dots.It's not hard.After you succeeded, the machine will produce a gem.Take it.Put it on top of the staff in your inventory.Now run back to the front of the podium and face Ferucil.Throw the staff towards him.He'll die.Enjoy the tail bit of the game.It's kind of Happy Ending.Is it?