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Tuesday, June 2, 2009
Setting Organic Boundaries
Only a few miles away, on the remnants of a long-forgotten trade road, they are accosted by a band of hobgoblin bandits. It's a tough fight, but they manage to eke it out. Under some less-than-friendly persuasion, the one hobgoblin they capture tells them that there is an entire horde of hobgoblins in the foothills to the nearby north.
Moving on, they come to a small village on the edge of the river. After engaging in some bartering, they learn that the swamplands to the south are relatively safe, with a very few lizardmen and the sunken remains of an old shrine. One villager tells a crazy story about this abandoned dwarven mine down the river--abandoned except for an Ogre warlord and his followers, that is. But supposedly, there's still some mithril left--how much, no one can say. It is said the warlord controls at least one of the passes through the nearby foothills, though--and can be bargained with.
In the preceding example, level-appropriate challenges do not instantly appear. There are threats in the various hexes of the above adventure map that are fixed. It is up to the players, through exploration, trial and error, negotiation, information gathering, and interrogation, to gain an impression of the threats and features of their adventuring area. Challenges in an area do not scale because of their level; the world does not change itself because of the level of the players.
This can be included as an element of "sandbox" play, but I also see it as setting "organic" boundaries. There is no artificial challenge level adjustment--it is up to the player's characters to decide when and where there challenges occur. They decide the path of least (or greatest) resistance through the world, as well as when and where to gamble when the reward might be worth it. This approach puts info gathering and character interaction with the world at a premium. At worst, if the characters are reckless, heedless, or supremely unlucky, it can result in more Total Party Kills. At best, it makes the game less predictable, increases the feeling of exploration and danger, and gives the players a sense that the world will not bend to their whims or forgive their weakness.
I doubt I'm doing anything more here than codifying for my own thought process a practice that gamers have been using for a long time, but I do believe I prefer it to the "challenges remain or adjust appropriate to level approach".
Anyone use this style of encounter planning? Anyone shy away from it or dislike it? Thoughts?
29 comments:
- The Recursion King said...
I like it, its really how a campaign ought to be, imho.
- June 2, 2009 at 9:01 AM
- Chgowiz said...
This is exactly how I saw West Marches, and how I've tried to set up my Dark Ages campaign. There are dragons (or troll-magi) in the backyard. I've just got to learn how to set up the warnings better. :D
- June 2, 2009 at 9:06 AM
- Rick Krebs said...
Excellent approach. Seems to fit the often quoted "give the players enough rope...". And, you provided just enough info to be a warning and/or a tease.
- June 2, 2009 at 9:11 AM
- Will said...
Definitely seems like a useful approach to me - it keeps open possibilities for the future without requiring too much from the DM and allowing the PCs to guide themselves a bit. I'm launching a new campaign tonight and will be using this method to sketch things out a bit.
- June 2, 2009 at 10:15 AM
- Olman Feelyus said...
On the escapism level, what you've set up gives me such a good sense of being in another world. I simply enjoyed reading the first few paragraphs, not even realising you were putting forth a philosophy of gaming. It is, also a philosophy I agree with. Well done.
- June 2, 2009 at 11:36 AM
- Zachary The First said...
Wow, thank you! That's one of the nicer compliments I've received from here. :)
Glad you enjoyed it!
- June 2, 2009 at 11:53 AM
It's beautiful. I will use this. Excellent idea to support the use of hex-based wilderness maps.
I'll avoid "stocking" every hex though, for the same reasons you want empty dungeon rooms.
- June 2, 2009 at 12:14 PM
- Helmsman said...
See me and my group we take what you describe as business as usual, but we've also taken a different approach. If we came upon a dungeon we'd take a grave robber approach, taking etchings of any mystical symbols and even going so far as to remove marble or precious substances off the walls. Then we'd go back to someone who's rich and show them what we found, say it might be dangerous and get funding in exchange for a share in the endeavor. Hopefully our rich guy won't get pissed at us for defiling his sacred temple but then again... that could be fun too.
- June 2, 2009 at 12:15 PM
- HinterWelt said...
This is the basis of my game design. It is all about "The threat is there, it is your decision to face it or not". I mean, if you have a rusty sword, a porter with one arm and mage that has a light spell and you decide the ancient Wyrm is easy pickings I will mention that your character know they have no chance in a head on attack but for all I know, you might have a super great play. To me, allowing this sort of action is primary to creating the feeling of a game world instead of a board game. If you provide challenge after challenge that the players know they will win, you inevitably end up creating a sense of "I can't lose". This defeats the purpose, IMO, of RPGs. Perhaps ironically, I feel Challenge Ratings take away the challenge in an RPG.
Also, a side point, I have always found challenge ratings problematic in that they tend to slot monsters. That is, I can take a group of kobolds and wipe the floor with high level characters. Why? Because they are intelligent creatures, social ones and tool users. That is incredibly more deadly than a lone predator animal.
- June 2, 2009 at 12:21 PM
- Jonathan said...
maybe echoing what's already been said... but this is how I run things too. I basically map out a low resolution map that includes ranges of using a 3E mechanic) Encounter Levels for different areas.
Hobbitsville (EL1 - 4), where the players start out sits on a river that splits the valley into The Forest of Somethingeruther (EL1 - 4) and the much more sinaster Woodpecker Peckerland (EL4 - 9). Within the woods are some ruins (EL5-6) and an old abandoned fort home to a vanguard of ghosts (EL15). Beyond the Woodpecker Woods, there lie some mountains (EL5 - 10), and beyong that a vast and dangerous plateau (EL12+). Meh... that's basically the idea.
randome encounter tables are made up for each area; which I refer back to either to roll or fudge a result that suites the game.
- June 2, 2009 at 12:53 PM
- Chgowiz said...
"Woodpecker Peckerland". Best.Woods.Name.Evar.
- June 2, 2009 at 12:57 PM
- Jonathan said...
Yep! and.. so long as you have a good helm and a sturdy set of um ... um... underpants, you should be safe from the vile Woodpecka Monster!
- June 2, 2009 at 12:59 PM
- Randall said...
This is pretty much how I've always ran campaigns. There are all sorts of adventure possibilities out there. It's up to the players to interact with the world to gather information about them and decide what they want to do.
If they are first level and decide to go to the red dragon lair, then they are going to find a red dragon and if they stupidly attack it, probably get killed. The dragon's age, hit points, and abilities do not adjust for their low level. Conversely, if they are sixth level and come across a kobold patrol, then they have some 1/2 hit die creatures to interact with. If they want to fight them, they will be pushovers and have little treasure.
- June 2, 2009 at 1:04 PM
- Rob Conley said...
I done it for years. The main trick is to remember that you are the only conduit of information about the setting.
Playing Live-Action Roleplaying for a number of years drove into me the importance of nonverbal clues and ambiance. A dangerous forest full of Orcs is going to have an impact on the surrounding communities. Showing up in what people do and talk about.
It still possible for a careless party to blunder into things. But unless the danger is trying to be hidden they should be clued in when they pass through the surrounding regions.
- June 2, 2009 at 1:28 PM
- Kiashu said...
This is indeed the correct and proper way to GM.
- June 2, 2009 at 8:46 PM
- Zachary The First said...
Huh. Looks like Blogger is eating some comments. Apologies to anyone affected.
- June 2, 2009 at 8:46 PM
- Norman Harman said...
A year or so ago when I started DMing again I had great failure doing this style. I provided numerous clues & hints. Some were red herrings, some foreshadowed future possibilities, a few led to one of three adventures. The players were overwhelmed. They didn't know what to do. Thought they had to follow all them as any clue obviously had to tie into the one storypath I was leading them on.
It was very discouraging.
Maybe my DMing just sucked but I feel that it had more to do with differing expectations. Storypath vs Sandboxish mini-plot arcs.
- June 2, 2009 at 10:41 PM
- Quim said...
Norman, I experienced the same disappointment with my playing group. We were playing Rifts with many possible plots, foreshadows and hints of other possible adventures (that's what I call Game dRIFTing style), but they sticked to the first plot the discarding all the others just because they perceived them as sideway-plots.
- June 3, 2009 at 3:22 AM
- Alex Schroeder said...
This is how I like to run my sandbox games (I also run adventure paths).
In addition to what was said above, I use random encounters to inform the party. Dragons fly overhead. Owlbear feathers are found. I try hard to provide advance warning when faced with overpowering odds. I try to ambush my players if they ignore warnings or think it's going to be a cakewalk. Thus, I still try to adapt the danger of what they encounter.
To the last two posters: What I learnt while running Vault of Larin Karr is that my players don't like to keep track of more than seven leads. That's why I've made it a rule that the number of open plots, events, red herrings and what not should exceed seven.
- June 3, 2009 at 8:48 AM
- Gleichman said...
My comment got eaten. Sniff.
Oh well, no big deal. I was just remarking that while it wasn't intended - this to me is a defining characteristic of what Old School means to me far more than what the rules are or aren't.
- June 3, 2009 at 10:18 AM
- Zachary The First said...
@Gleichman: Sorry about your comment! A couple of mine were eaten, as well. :(
Not intended as a strictly old-school definition, but I'm terrified to hold up anything as old school--it's too nebulous for anything to be absolute. I will agree that it seems to be lacking as a default or encouraged style in newer RPGs--which is not the same as not
Going through Rules Cyclopedia D&D, Palladium Fantasy, then Rolemaster, that was just our assumed "shape of the world".
- June 3, 2009 at 10:37 AM
- Roger said...
It needs to be said: this is just how World of Warcraft does it. Which is a compliment.
- June 3, 2009 at 12:26 PM
- Jonathan said...
I just had to... couldn't help meself...
- June 3, 2009 at 1:41 PM
This is how our GM is running his game. We have choices to make...we see the five goblins running away from us, they run into a bigger group. Five orges, and thirty more goblins hmmm...what to do? Fight, run, or negotiate. It does make it more exciting...gives us more choice of waht to do. Our game is not driven by the story but by us the players. No railroading in this game...the possiblity of TPK's are there and if we are stupid enough to let it happen then its our fault (not the GM or the stroy). I like it myself!!
- June 3, 2009 at 1:53 PM
- Zachary The First said...
@Jonathan: You're a bad man. :)
- June 3, 2009 at 2:33 PM
This is how I have always run games, honestly I never knew of another way. I got into 2nd edition, then started making my own game and never got into 3rd (I had an amazing group who was willing to put up with weekly rules changes and overhauls for a few years until it settled).
This I always just built a world and the players were set free to cause havok or forge kingdoms or churches or merchant empires or what have you. And if they tried to rob the dragon at first level, or waste their time picking on goblin squatters at 10th, that was up to them.
- June 3, 2009 at 3:03 PM
- Oz said...
This is how I set up my world. I prefer the organic approach and my players realize that just because they are fifth level it doesn't mean the rest of the world is stocked with level appropriate encounters.
- June 3, 2009 at 6:23 PM
- Wickedmurph said...
Hmm, I'm still convinced that people who say that they don't like challenge ratings or monster levels are misunderstanding what they actually are.
Challenge ratings or monster levels are a rule-of-thumb reference to tell you how tough the monster is. That's it. How you use this reference is totally up to you. Some DM's tend to present mostly monsters in the level range of the PC's, but this is not, and has never been, a requirement.
However, all DMs, in all campaigns, have to present a range of monster and encounter difficulties. In a sandbox it's more tied to geography, but you have to, or players cannot gain experience.
Also, I'd be interested to know if sandbox GMs will create locations (evil temple for example, or lizardman lair) of generally similar-level creatures. Maybe in large complexed there are areas of higher and lower difficulty encounters, but there is still the need to put in a variety of monster difficulties.
I'm not sure how having a reference tool for this is a problem...
- June 10, 2009 at 6:44 PM
- Rob Iannacone said...
It isn't a problem in the hands of a DM who knows what they're about - it's a mildly useful tool. But people who learn to use the system without a teacher often learn their style from modules and straight from the rulebooks, as opposed from to an experienced DM. tend to stick to the CR system very rigidly.
Modules started out being designed for tournaments. You wanted all the participants to be doing the same things, so they are usually fixed, linear adventures. This means that most encounters need to be scaled because the PCs will not always be able to avoid them.
I was lucky. I learned to run games from a DM who had run games for 15 years. However, a lot of people I knew learned to write adventures by imitating modules. And to make matters worse a lot of advice in the rulebooks about scaling encounters was pretty vague. You should scale them, but you shouldn't scale them all the way, and you definitely shouldn't scale them too little.
So you ended up with a lot of people playing the way they saw in adventure modules. And as more and more people self-learned from the rulebooks, or are taught by people who did, those ideas spread until they become accepted as common wisdom.
That's what the problem was: Not the system's existence, but its presentation.
- June 12, 2009 at 1:28 PM


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- Olivin (1) (remove)
- Water in the Earth's Interior: Thermodynamics and kinetics of hydrogen incorporation in olivine and wadsleyite (2004)
- (1) Hydrogen diffusion in olivine The kinetics of hydration of dry single crystals of San Carlos olivine was determined by performing experiments under water-saturated conditions. The experiments were performed at 1.5 GPa, 1000°C for 5 hours in a piston cylinder apparatus, or at 0.2 GPa, 900°C, for 1 and 20 hours in TZM cold-seal vessels. Polarized Fourier-transform infrared spectrometry (FTIR) was employed to quantify the hydroxyl distributions in the samples after the experiments. The new data obtained show a strong anisotropy of diffusion, with the diffusion coefficient D[100]>D[010]> D[001] at 900°C for short duration experiments. This initial mechanism of diffusion possibly involved a redox-exchange between proton and polaron. After longer duration experiment, the anisotropy of diffusion is different with D[001]>D[010]» D[100]. For this second stage of diffusion a model of hydrogen-metal vacancy associated defects is proposed, where the vacancies are the slower diffusing species with the diffusion laws: [100], [010] = 10-(5.6±3.2) exp [-(175 ± 76)/RT] [001] = 10-(1.4±0.5) exp [-(258 ± 31)/RT] (2) Hydrogen diffusion in forsterite The kinetics of hydration linked to magnesium-vacancy diffusion within dry synthetic forsterite single crystals was determined by performing similar experiments and analyses as in the previous section. The experiments were performed at 1.5 GPa, 1000°C for 3 hours in piston cylinder apparatus, or at 0.2 GPa, 900-1110°C, for 3-20 hours in TZM cold-seal vessels. The chemical diffusion coefficients are marginally slower than in iron-bearing olivine for the same diffusion process, but the anisotropy of diffusion is the same, with the [001] axis the fastest direction of diffusion and [100] the slowest. Fits of the diffusion data to an Arrhenius law yield similar activation energies for each of the crystallographic axes; a global fit to all the diffusion data gave an activation energy around 211 ± 18 kJmol-1. Thus hydration likely occurs by coupled diffusion of protons and octahedrally coordinated metal vacancies. The diffusion rates are fast enough to modify water contents within xenoliths ascending from the mantle but they are probably too slow to permit a total equilibration in a new dry or wet environment. (3)Dehydration profiles in natural mantle-derived olivine within basalt First evidence for water diffusion in a natural mantle-derived olivine are presented from peridotite samples. The samples are olivine crystals within lherzolite xenoliths from the Quaternary alkali basalts of the Pali-Aike volcanic field in Patagonia. Water content and distribution was studied using unpolarized and polarized FTIR and analyses shows that olivine, Cr-diopside and orthopyroxene contain a significant amount of water, with up to 13 wt ppm H2O for olivine and up to 250 wt ppm H2O in the pyroxenes. In contrast, analysis of optically clear-parts of small garnet crystals indicates that they are dry. Oriented Infrared profiles show that olivine grains larger than 0.5 mm have hydroxyl-depleted rims. These water concentration profiles suggest that partial dehydration occurred during the ascent of the xenolith-bearing magma to the Earth's surface, confirming that dehydration is occurring in the nature. From a combination of analyses of natural xenoliths with experimental diffusion works, ascent duration of the host magma is estimated to several hours, suggesting a fast rise up to the surface. (4)Temperature and pressure dependence of water solubility in iron-free wadsleyite Previous experimental studies indicate that the maximum solubility of water in wadsleyite may vary as a function of pressure and temperature. Therefore wadsleyite samples were synthesized using a multi-anvil press. One series of experiments were performed at a fixed pressure of 15 GPa and at various temperatures and in a second series the temperature was fixed at 1200°C and pressure was varied from 13 to 18 GPa. The starting material corresponds to a composition of Mg2SiO4 + 5wt% H2O. The water content was quantified by ion probe (SIMS). Results show that at 15 GPa, the water concentration decreases significantly with increasing temperature from 2.5 wt% H2O at 900oC down to 0.93 wt% H2O at 1400oC; the corresponding wadsleyite Mg/Si ratios increase from 1.79 to 1.93 over this temperature range. Up to 17 GPa, no significant effect of pressure on the water content was observed. Moreover, together with previous results on ringwoodite, these data imply a strong decrease of the water partition coefficient between wadsleyite and ringwoodite with temperature. (5) Computer simulation on hydrous point defect in iron-free wadsleyite The general utility lattice program (GULP), a semi-empirical method, was used to simulate the formation of point defects (Mott-Littleton method) in wadsleyite and especially hydrogen incorporation and their corresponding infrared frequencies.

subset: commoncrawl


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War Brown!! Hope he gets the win.
War Brown!! Hope he gets the win.
Condit by sub. Far better in the feet than Brown, think he'll hurt him then sub him, really dont see how Matt wins this. Browns done great of late but Carlos is far too big a step up and in a different league. This is a cracking fight though
haha well, if you want a title shot, you also want this kind of fight too - all the best Matt.
'I'm not saying I couldn't find a few minutes a day to read a forum, but somehow I've managed to make it through these past few years without being called a faggot on a daily basis.'
Carlos win by tko in 2nd he to much for Browne
Brown by finish... believe!!
Glad brown is at least getting the opportunity to show he is a top 5 fighter but I reckon condit will be too much. Really hope brown tags him early and gets the win though.
Fuck no-gi
Condit by submission. Has far too good of a chin to get stopped by Brown IMO. If Hendricks couldn't stop him i can't see Brown doing so.
3-2-0 Pro Fighter managed by TFL Sports Agency
Can't wait for this fight. Think Condit will have too much for him but I'm glad Brown finally got the step-up he deserves.


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There's been talk on my server that 2h is doing better damage than dw these days. Could be that with the better weapons those white damage misses from dw now start to add up, but the math types on here should be able to help you out.
As the title sais I am rather confused, I know that frost dw should output alot more than frost 2h in dmg but I find im doing more and pulling more as a 2h my current ilvl is 383 http://eu.battle.net/wow/en/characte.../Gaelis/simple hopefully it should load you me pve gear, my current rotation is currently just outbreak/pestilence(when needed) then just ob>fs>hb if procced and uptiming my dots.
The last time I did ds 10 man it was a pug group we did yor'sahj and I finished top of the raid on a 28k I will link a very crude version of the dmg done if possible, my main question is really could 2h beat dw or would my dmg be even higher in dw?
Any input would be appreciated.dps.jpg
With the 2H sword from deathwing, you should always see better DPS then DW, the proc is just WAY too good. It was like with Firelands, once a frost DK could get the mace from rag, it became better DPS then DW.
edit: check out this chardev profile.
gain 292 haste, get hit and exp to cap lose 245 mastery(haste is better anyways) gain 386 AP (no buffs ofc), lose 12 crit raiting.
Last edited by Toushiro; 01-27-2012 at 08:29 PM.
It's solely because of the weapon, Gurthalak's procc is just insane - even for a frost DK. But basically Razorice alone still makes up for this:
simmed with v430-8 for your gear/specc vs usual 5/31/5 dw specc with razorice/fc combo and no further gear adjustments:
34.671 - 2x No'Kaled 390 (6.3% from proccs alone)
34.235 - 2x Souldrinker 390
33.866 - 2x Morchok axe 384
33.445 - 1x Gurth 390 (7.3% from procc alone)
But it's hard to get No'Kaled from LFR with the restrictions (it's afair BiS for every dual wielder except for rogues) and the rest is rather close together. Dual wield misses aren't that bad, you happen to have just so much haste you don't even notice them
Last edited by klausi; 01-27-2012 at 08:50 PM.
Ok I wasn't aware of how good the proc was from the 2h just thought it was interesting as I beat a similar geared frost dw in my guild, guess ill stick 2h, only tried it out as they didn't need me to tank so I went my frost os and had a gurthlak so I gave it a try guess it payed off
Thank you very much for your input I still need to enchant it properly just a bit reserved to enchant 378 dung bits
I will reforge to what charved sais thanks for that toushiro. Guess I will stick 2h.
Wasnt aware how good the procs from the end weapons were I know this is going off topic for a sec but on my rogue I have fear,vengence combo would the proc from no'kaled be worth replacing the mh dagger for im combat rogue btw?
Yes, No'Kaled beats the 397 quest dagger noticeable. You beating the other frost DK's doesn't mean 2h is just better but you got more Rime/KM proccs, timed your cooldowns better etc.
Oh ok best i should try and get it then ok I get what u mean klausi guess I will stick with what im doing. thanks for your input.


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There were points in Sunday's Brazilian GP for Nico Hulkenberg and Daniel Ricciardo while Paul di Resta missed out in P11...
Nico Hulkenberg: "It was a good race. I had a good start and nice battles in the first few laps. Then I was by myself for most of the race. The problem today was too much understeer. Because of that the front tyres were ruined pretty quickly, which cost us time. But finishing eighth is a solid result and it puts me in 10th place in the drivers' championship, which I have never achieved before. That is a good feeling."
Esteban Gutierrez: "Overall I feel positive. It's been a great race and I enjoyed all the fights on track today. I had a good fist lap overtaking quite a few cars. We were struggeling a bit with the hard tyres in the first stint, but then managed to recover some time with the medium tyres during the second and third stints. So the way we approached everything today was good. It was still quite a challenge to manage the front graining we had and I was doing everything I could to try and compensate for that. All in all I have finished the season with a positive race. It was a season where learning and gaining experience have been the main topics for me, and I feel I did a solid job as a driver to take the next step forward for my performance."
Toro Rosso:
Daniel Ricciardo: "The conditions were very difficult with the occasional drop of rain. From the cockpit, it's actually quite difficult to judge how much rain there is. You see a few drops on your visor, look at the guy in front of you and if he doesn't go off, you assume it's dry. We were not very quick from the start and I was struggling with cold graining on the front right. We did try and rebalance it during the race, but we struggled in terms of pure pace, so I was quite happy to come away with a point. At midnight tonight I become an Infiniti Red Bull Racing driver, but for now I just want to say thank you to everyone at Scuderia Toro Rosso, here at the track, back in Faenza and at our wind tunnel for two fantastic years. Thanks guys!"
Jean-Eric Vergne: "Catastrophic starts for both Toro Rossos today and after that, I had a car that was very difficult to drive. I know it's the same for everyone as it was the first time we ran here in the dry, but the balance of my car just wouldn't allow me to push. It improved in the final two stints but it was a real struggle. As for the incident with Maldonado, I came up the inside of him at Turn 1 and he didn't leave me any room, so we touched and he spun. This season has had more bad times than good ones for me, but we are all determined to work very hard over the winter to start next season with a better car."
Force India:
Paul di Resta: "The light rain made for quite a tricky race, but it was also enjoyable with lots of overtaking. Losing six places off the line with too much wheelspin was a key moment and really put us on the backfoot, but the performance of the car in the race was consistent and we achieved the two-stop race. We chose to extend each stint but I struggled for performance on the hard tyre at the end and I wasn't able to challenge Ricciardo for the final point. However, I think we can go away from here quite satisfied with what we achieved today and with the year as a whole. Although I missed out on a top ten position in the championship, it's been a successful season, an incredible journey and I want to say a massive thanks to the team for the job they've done this year."
Adrian Sutil: "It was quite a challenging final race and I was really hoping for some points, but it just wasn't possible today. It was drizzling with rain for most of the race, but I felt quite sure the track was going to stay mostly dry. The main issue for me was the tyre wear because we had to stop three times and that made it hard to race for points. In the final laps I was catching the train of cars ahead of me, but I didn't get close enough to change my position. It's been an up and down season, but I will remember the positives and the fact the team is once again in sixth place in the championship, which is a great effort by everybody."
Lotus F1:
Heikki Kovalainen: "It has been a great opportunity to drive for Lotus F1 Team and I'm upset that I was not able to score any points for them today. I think the car is great, but I was not able to unlock the pace and make the most of it. I made some mistakes - probably through lack of routine - but I was anticipating it would be easier to come back and race competitively. My starts both here and in Austin were really poor, with procedural issues both times meaning I wasn't able to keep pace with everyone off the line. That was disappointing as it's such a big part of the race and it's very difficult to recover positions. I'd like to thank everyone at Lotus F1 Team for all their support during these two races."
Romain Grosjean: "At this point in the season I think everyone needs a holiday, but apparently my engine decided to go on vacation early! Of course, that's not the way we wanted to end the year but it's been a fantastic season for the team and I think we can be really proud of what we've achieved together. We've proven this year that we are a top team, and I'm certainly proud of all the guys in the garage and back at Enstone. Today was obviously disappointing for everyone as they deserved more from this final race after all their hard work, but now it's time to get a little bit of rest and then focus on making sure we head into 2014 and the new regulations as one of the top teams once again."
Related Links
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Gallery: Race Day In Brazil


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Stone Garden Buddha Statue 32" Item # 67ls29
Price: $1100
Please take a minute and click here to tell us about your experience with Lotus Sculpture, our customer service and how you like your statue. We appreciate your feedback!
I had ordered the andal and I was worried how the details would be as to the features. I absolutely loved it and it has the ancient looks of Indian sculptures and the features were sharp. The item arrived in couple of days and I was thrilled. I collect antiques and Indian artifacts and I am sure I will be a frequent customer at your store. I think I have found my "go to " shop for Indian relics. Thank you so much SavithaReviewer:Savitha (Saratoga, California, US)
beautiful Shiva lingam statue. thank you.Reviewer:amit (Porter, Texas, US)
Just wished Kyle would have been a little bit more honest with me. Other than that these are the best Statues I have seen anywhere on the internet. I love every purchase I have ever made from Lotus Sculpture.Reviewer:Marc Vincent Guin (London, UK, GB)
I am a Set Decoration Buyer for a television series on a major network. Lotus Sculpture provided us with fast, efficient services, and their product was just as they described. It was a pleasure working with them, and I will be ordering from them in the future. Lotus Sculpture rocks!Reviewer:Beth Robinson Bromley (Wilmington, North Carolina, US)
Very easy to order to work with and VERY prompt deliveryReviewer:Rodney Steman (Grapevine, TX, US)
Lotus Sculpture is obviously run by a person with a great eye for sculpture and a passion for what he does. Kyle is a pleasure to do business with. He is very professional, responsive and extends consideration to his buyers. Thank You!Reviewer:Joseph Losavio (Sandyston , NJ, US)
I was looking for religious statues for my home for quite a while. Every website I looked at was either too expensive or too confusing to navigate. Then I happened upon Lotus Sculpture. Not only was it the most user-friendly site I've ever seen, it also had the most reasonable prices. For the size and detailed carving of the statue you will not find a better price, unless you grab a block of wood and carve it yourself. The site allows you to first pick which religious statue you want then you can pick which size and then which material.....Brilliant!!!.. I had chosen my statues within minutes. Everything arrived professionally packed in 5 days all the way up to Canada. I even decided to call the number on the website to ask the owner Kyle a few questions and he literally answered on the first ring. He was very accommodating and very knowledgeable. I highly recommend this store. My statues are getting rave reviews with my friends. Thanks again Kyle. Keep up the good work.Reviewer:Shaun Rangnekar (Brampton , Ontario , CA)
I love my Ganesha! The statue is beautifully and painstakingly carved with a great attention to detail. I will be using the statue also for spiritual practice and this Ganesha is perfect in that all the symbolic details are accurate, and there is a feeling that the energy of the deity is already in him and one can have an intimate contact with Ganesha. Also many thanks to Lotus Sculpture for the efficient and friendly service, and for getting him to me so fast! I will be shopping again with you!Reviewer:Sandra Cameron (Leeds, West Yorkshire, GB)
I ordered this sculpture as a gift to myself for the holidays. I have always had a statue of Lord Ganesha in my home - this one is wonderful! All that he represents and inspires in us I truly believe happens when we pay homage to him. He will be a treasured addition to my home.Reviewer:Lisa (Monroe, NY, US)
- Materials: Indonesian Lava Stone, Hand Carved in Bali
- Total Height Including Base: 32 inches
- Base Width & Depth: 22 x 18 inches
- Weight: 227 pounds
About Lava Stone: The lava stone used for our sculptures was quarried in the volcanic mountains of Indonesia. The lava stone is a solid stone that is perfect for any type of location and weather conditions, hot or cold, wet or dry. The stone is versatile in that it can be colored in a wide spectrum of colors. It can also be polished or unpolished giving giving it a clean or rough feel. In humid conditions if it is left untouched it takes on a very mysterious, antique, worn look like you would see in the temple ruins of south east Asia.
About Buddha
Lava stone statues from Bali do not need much maintenance. The best way to maintain the statue is to simply dust the piece periodically to keep any dirt from accumulating. They can be used for both indoor and outdoor use.
go over the statue to remove any dust or dirt buildup."
Soap and warm water is the best way to maintain the statue. You can use a small brush to get into the small crevices of the statue like the hands and hair.
Lava stone's durability makes it perfect for cold winters and hot summers of any climate. The stone can stand up to the harshest conditions of heat and bitter cold. We suggest you bathe the sculpture at least once a year so that dirt does not collect on the sculpture. This will maintain the sculpture for your grandchildren and then their grandchildren!
If you have any questions concerning your lava stone statue please email us at email@example.com or call us at 1(760) 994-4455.
USA Shipping
This sculpture is in our Oceanside, California store and ready for immediate packing. Shipping is calculated from Oceanside, California after the purchase. This piece is too heavy to ship via UPS ground and will be shipped using R&L Freight Carriers. Approximately 3 working days are needed to pack the sculpture in its own custom wood crate. If you place your order online shipping will show in the order as $0. Shipping will be calculated based on the weight of the sculpture and the distance from Oceanside, CA to determine the shipping price. Shipping will then be added to the total after the order is placed. Please call 760-994-4455 or email us email@example.com for a shipping quote.
International Shipping
This sculpture is in our Oceanside, California store and ready for immediate packing. Shipping is calculated from Oceanside, California after the purchase. This piece is too heavy to ship via UPS ground and will be shipped using an international freight service. Typically we use TNT Special Services as they give the most competitive rates. Approximately 3 working days are needed to pack the sculpture in its own custom wood crate. If you place your order online shipping will show in the order as $0. Shipping will be calculated based on the weight of the sculpture and the distance from Oceanside, CA to determine the shipping price. The shipping quote will be emailed to you and no charge will be made without your approval. Shipping will then be added to the total after the order is placed. Please call 760-994-4455 or email us firstname.lastname@example.com for a shipping quote.
Shipping quote for Stone Garden Buddha Statue 32"
This statue weighs too much to be shipped using UPS or any of our international carriers and will have to be shipped by a freight carrier. We will get you a freight shipping quote for this statue.
Or you can call us directly at 1 (760) 994-4455.