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Tuesday, March 17, 2009
Reference: What DnD Alphanumberic Module Codes Meant
A: Aerie of the Slave Lords series
B: Basic series
C: Competition series (for tournaments)
CA: City Adventure series (Lankhmar)
CB: Conan the Barbarian
CM: Companion series
D: Drow series
DA: Dave Arneson's Blackmoor series
DDA: Dungeons & Dragons Adventure series
DL: Dragonlance series
DLA: Dragonlance Adventure series
DLC: Dragonlance Classics series
DLE: Dragonlance Epic series
DLR: Dragonlance Reference series
DMGR: Dungeon Master's Reference Guide series
DQ: DragonQuest series
EX: Expansion series
FR: Forgotten Realms series
FRA: Forgotten Realms Adventure series
FRC: Forgotten Realms Companion series
FRE: Forgotten Realms Epic series
FROA: Forgotten Realms Oriental Adventures series
G: Giants series
GAZ: Gazetteer series
GDQ: Giants/Drow/Queen of the Demonweb Pits compilation
H: For characters of High Level
I: For characters of Intermediate Level
IM: Immortals series
L: Lendore Isles series
LC: Living City series
LNA: Lankhmar/Nehwon Adventures series
M: Marker and Master series
MV: Magic Viewer (only one module of this series was ever actually produced)
N: For characters of Novice Level
OA: Oriental Adventures series
OP: Outer Planes series
PC: Player Character series
PHBR: Player's Handbook Reference series
Q: Queen of the Demonweb Pits
R/RPGA: RPGA series
REF: Reference/Referee (includes Character Records sheets, DM's screen, and the like)
RS: Red Sonja series
S: Special series
SJA: Spelljammer Adventure series
SJR: Spelljamer Reference series
ST: Designator for the rare Up the Garden Path module (it includes a Steam Train)
T: Temple of Elemental Evil series
TM: Trail Map series
U: Underwater series
UK: United Kingdom series
WG: World of Greyhawk series
WGA: World of Greyhawk Adventures series
WGR: World of Greyhawk Reference series
X: Expert rules series
EDIT: Mad Brew added some more!
DS: Dark Sun
DSQ: Dark Sun Quest
DSR: Dark Sun Reference
DSS: Dark Sun Supplement
DSE: Dark Sun Epic
DSM: Dark Sun Module
RA: Ravenloft Adventure
RM: Ravenloft Module
RQ: Ravenloft Quest
RR: Ravenloft Reference
RS: Ravenloft Supplement (just 1 produced)
MC: Monstrous Compendium
ALQ: Al-Qadim Quest
FMA: Forgotten Realms' Maztica Adventure
FMQ: Forgotten Realms' Maztica Quest (only 1)
10 comments:
- Bonemaster said...
Just reading this list brings back memories of some the modules in the various series.
- March 17, 2009 at 2:03 PM
- Oddysey said...
You know, for the longest time I had the idea that those codes were actually co-ordinates -- the location on that big Greyhawk map where the adventure took place. I have no idea how I got this idea, but I was slightly disappointed when I figured out that they were really just names.
- March 17, 2009 at 2:09 PM
- Mad Brew said...
I'll add to the list, though I am completely making educated guesses here:
DS: Dark Sun
DSQ: Dark Sun Quest
DSR: Dark Sun Reference
DSS: Dark Sun Supplement
DSE: Dark Sun Epic
DSM: Dark Sun Module
RA: Ravenloft Adventure
RM: Ravenloft Module
RQ: Ravenloft Quest
RR: Ravenloft Reference
RS: Ravenloft Supplement (just 1 produced)
- March 17, 2009 at 3:04 PM
- Zachary The First said...
Awesome! I can add it in when I get home!
Any others?
- March 17, 2009 at 3:30 PM
- Mad Brew said...
MC: Monstrous Compendium
ALQ: Al-Qadim Quest
FMA: Forgotten Realms' Maztica Adventure
FMQ: Forgotten Realms' Maztica Quest (only 1)
I know there are definitely more in the Forgotten Realms, but I'll have to wait until I get home to check my references.
- March 17, 2009 at 3:53 PM
- Joseph said...
It's really amazing to me that people *don't* know what the codes meant. I mean, growing up with them, it was just a given. It's hard, sometimes, to remember that not everybody in the hobby has the same shared experience, like going to GenCon to be able to be the first person to buy Temple of Elemental Evil, back when folks had waited for years for it to come out.
- March 17, 2009 at 8:17 PM
- Zachary The First said...
@Joseph: Yeah, it is a good thing to remember. By the time I got into gaming, some of those modules had been out 10 years! And there were entire module lines I didn't know existed until much later.
You got Temple of Elemental Evil hot off the presses so to speak? Wow!
- March 17, 2009 at 8:30 PM
- Prince Herb said...
Up the Garden Path was a special module for the National Garden Festival held at Stoke on Trent in STaffordshire.
- March 18, 2009 at 7:32 AM
- Zachary The First said...
@Prince: True, but I'd always been told it actually stood for Steam Train. Could be both, as some of these are.
- March 18, 2009 at 10:35 AM
- Elbuagnin said...
The Lankhmar series also had LNR and LNQ in addition to LNA and CA. Thanks for the post. Some of those codes I just never thought about before.
- May 31, 2009 at 5:21 PM


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DavidGilbert99 writes: "According to Eyjólfur Guðmundsson, the lead economist of CCP Games, developer of EVE Online, the total amount of ISK (InterStellar Kredits) in the system at the moment is 600 trillion, which equates to about $18 million in real world money — and the economist believes we could learn a lot from how the economy works in the game. There was a massive battle within the game earlier this year, which CCP estimated destroyed between $300,000 and $330,000 worth of game materials. Guðmundsson said, 'In economics there is a big difference between consumption and loss. In EVE, the war is the consumption of the economy. Even though they are giving money away they are not losing value, they are gaining something instead. People were willing to spend that money [in the Battle of B-R5RB] to get this thrill of participating in this battle.'"
DroidJason1 writes: "Rumors have persisted for a while now that Microsoft is working on a dedicated handheld gaming device to go against the Sony PS Vita or Nintendo 3DS. The head of Xbox has now responded to a question about it from an eager gamer on Twitter who asked whether there were any plans for a 'handheld Xbox-One-like gaming device.' The answer is no. Microsoft is focused on Windows Phone, tablets, and perhaps both with controller support someday."
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."
Celarent Darii (1561999) writes "The probability of winning at Rock-Paper-Scissors is about 1 in 3. However, people do not play entirely randomly, a study has revealed. People tend to follow hidden patterns that can be used to win more games. A short article on the BBC gives hints on the strategies to be used to get a competitive advantage with your Rock-Scissors-Paper nemesis." Remember, these strategies are for use against people, not robots.
An anonymous reader writes "Reuters is reporting that Electronic Arts and Comcast are working on a partnership that would stream video games to consumer televisions through Comcast's cable boxes. It will start with the FIFA and Madden sports game franchises. 'Comcast and EA's aim is to make buying games as easy as ordering a pay-per-view movie, sources said. This could create a new distribution model that circumvents console and video-streaming device makers.' The report says consumers will also be able to use tablets as controllers for the games."
An anonymous reader writes "In 2012, a card game called Asylum was successfully funded on Kickstarter. Two months later, its expected delivery date came and passed without a product. In July 2013, the company behind the game stopped communicating with backers. Now, the Washington state Attorney General has filed a consumer protection lawsuit against the makers. This is the first time a project from a crowdfunding site has been the target of such a lawsuit. The AG said, 'Consumers need to be aware that crowdfunding is not without risk. This lawsuit sends a clear message to people seeking the public's money: Washington state will not tolerate crowdfunding theft. The Attorney General's Office will hold those accountable who don't play by the rules.' Here's the legal document (PDF)."
John Carmack made waves last year when he left id Software, owned by Zenimax, to join Oculus VR in order to help create its virtual reality headset. Now Zenimax has sent documents to Oculus's legal department claiming Carmack "stole" technology from them when he left. They said, "The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax. Well before the Facebook transaction was announced, Mr. Luckey acknowledged in writing ZeniMax's legal ownership of this intellectual property. It was further agreed that Mr. Luckey would not disclose this technology to third persons without approval." Carmack says, "No work I have ever done has been patented. Zenimax owns the code that I wrote, but they don't own VR." Oculus was also dismissive: "It's unfortunate, but when there's this type of transaction, people come out of the woodwork with ridiculous and absurd claims."
An anonymous reader points to this "This is an interesting interview with the creators of the High School Star League, an organization dedicated to furthering eSports as a viable hobby and even a career for children and young adults. The HSL has been active in the U.S. for a while but is now making a headway into Europe, where it's finding Counter-Strike is proving much more popular than RTS and MOBA games. There are a significant number of girls getting involved as well — as many as seven percent of competitors. It's a start, right?"
An anonymous reader writes "If you play games online against other people, chances are you've come up against somebody who's obviously cheating. Wall hacks, aimbots, map hacks, item dupes — you name it, and there will always be a small (but annoying) segment of the gaming population who does it. Many of these cheating methods are bought and sold online, and PCGamer has done some investigative reporting to show us rule-abiding types how it all works. A single cheat-selling website manages to pull in $300,000 a year, and it's one of many. The people running the site aren't worried about their business drying up, either — game developers quickly catch 'rage cheaters,' and players cheating to be seen, but they have a much harder time detecting the 'closet cheaters' who hide it well. Countermeasures like PunkBuster and VAC are sidestepped quickly and easily."
An anonymous reader writes "Virtual reality tech is getting a ton of attention for what it can do to video games. But the technology itself isn't limited to games — just as Kinect was hijacked and used for myriad other purposes, so will VR be broadly adapted. This article goes into some of the applications: 'An elderly woman in a retirement home recently used an Oculus to explore a garden and walk stairs again. This simple environment brought her to tears. Work is also being done to help PTSD sufferers deal with their trauma by replicating the scene within virtual reality and there is great interest in using a similar approach for other conditions like amnesia, Alzheimer's and dementia. ... It's now possible for museum spaces and schools to teleport students to specific moments in history, to allow them to experience being executed by a guillotine, take tours of space or even explore the depths of the ocean.' What other VR uses can you foresee?"
An anonymous reader writes "Ars has reviewed an AMD-powered mini gaming rig made by Gigabyte. The box itself is small and solid, and it runs a pretty beefy video card for its size. The manufacturer even claims Linux support, though the device ships with Windows 8.1. Unfortunately, reality lags a bit behind their plans — Ubuntu boots OK, but driver support is a mess. SteamOS won't run at all. The box is also limited by a mediocre CPU, which is itself limited by heat and power constraints. The review says the machine was 'intriguing and frustrating in equal measure' because 'its ambition is rarely matched by its execution.' It concludes: 'With some time and some different components, a little desktop that can deliver a great gaming experience will surely follow.'"
skipkent sends this news from Kotaku: "One of the most infamous urban legends in video games has turned out to be true. Digging in Alamogordo, New Mexico today, excavators discovered cartridges for the critically-panned Atari game E.T., buried in a landfill way back in 1983 after Atari couldn't figure out what else to do with their unsold copies. For decades, legend had it that Atari put millions of E.T. cartridges in the ground, though some skeptics have wondered whether such an extraordinary event actually happened. Last year, Alamogordo officials finally approved an excavation of the infamous landfill, and plans kicked into motion two weeks ago, with Microsoft partnering up with a documentary team to dig into the dirt and film the results. Today, it's official. They've found E.T.'s home—though it's unclear whether there are really millions or even thousands of copies down there."
An anonymous reader writes "An opinion piece at Polygon raises an interesting question about how we perceive video games: why does so much effort go into having the plot make perfect sense? Think about games you've played that have a story. How much do you actually remember? You can probably name the protagonist and antagonist, but do you really know what they were fighting about? The article says, [Developer Jake Elliot] talked about the difference between a puzzle and a mystery. He argued that a puzzle has a solution, while a mystery may never be solved. A puzzle must make sense, but a mystery may well not. In the context of a game, the mechanics are the puzzle, while the theme is the mystery. The game play must be predictable, or the player will never master it. But the theme can be evocative and open-ended. A theme evokes the horrors of war; the mechanics remind you to reload your gun. The plot is stuck in the middle. It wants to make sense of a game, but the game play is already doing that. If we were watching a movie, the plot would provide the backbone, but games don't work like movies, and the plot can get in the way. It can feel awkward and unwelcome, while a looser thematic layer can be the most memorable part of the game.'"
the_newsbeagle writes "Currently, the best way to check if a person has a high likelihood of developing Alzheimer's is to perform a PET scan to measure the amount of amyloid plaque in his or her brain. That's an expensive procedure. But a startup called Akili Interactive says it has developed a mobile game that can identify likely Alzheimer's patients just by their gameplay and game results. The game is based on a neuroscience study which showed that multitasking is one of the first brain functions to take a hit in Alzheimer's patients. Therefore the game requires players to perform two tasks at the same time."
An anonymous reader writes "This article goes into the making of upcoming fantasy title The Witcher 3. The studio, CD Projekt Red, reveals that, unusually, it'll be releasing the game as a DRM-free download. 'We believe that DRM does more harm to legit gamers than good for the gaming industry, that's why the game will also be completely DRM-free,' says the game's level designer, Miles Tost. The game will build on the strengths of The Witcher 2 while attempting to broaden its scope. 'We want to combine the strong pull of closed-world RPGs story-wise, with a world where you can go anywhere and do anything you want.'"
An anonymous reader writes "Game design is one of those jobs everybody thinks they can do. After all, they've played a few games, and they know what they liked and disliked, right? How hard could it be? Well, professional game designer Liz England has summed up the difficulty of the job and the breadth of knowledge needed to do it in what she calls 'the door problem.' Quoting: 'Premise: You are making a game. Are there doors in your game? Can the player open them? Can the player open every door in the game? What tells a player a door is locked and will open, as opposed to a door that they will never open? What happens if there are two players? Does it only lock after both players pass through the door? What if the level is REALLY BIG and can't all exist at the same time?' This is just a few of the questions that need answering. She then goes through how other employees in the company respond to the issue, often complicating it. 'Network Programmer: "Do all the players need to see the door open at the same time?" Release Engineer: "You need to get your doors in by 3pm if you want them on the disk." Producer: "Do we need to give everyone those doors or can we save them for a pre-order bonus?"'"
An anonymous reader writes "Today BioWare announced a new game in its popular Dragon Age RPG series titled Inquisition. The game will follow the story of an Inquisitor trying to rally the world against the magic-laden forces spewing from rifts opening to another place. The game's creative director, Mike Laidlaw, says players will be able to watch the world descend into chaos, and then deal with the burdens of power as they rally forces in opposition. BioWare is also taking the opportunity to fix all of the things they broke in Dragon Age 2: 'Top-down tactical view is back. Playable races are back. The game seems to have more of an emphasis on challenge thanks to non-regenerative health.' The game will launch on October 7th for the PC, PS3/4, and Xbox 360/One."
An anonymous reader writes "Here's an interesting look at the battle for mobile video game money between Google and Apple. 'Last August, for the launch of "Plants Vs. Zombies 2," a highly anticipated sequel to a popular zombie-survival strategy game, publisher Electronic Arts Inc. struck a deal with Apple, which promoted the game prominently in its App Store, according to people familiar with the matter. In exchange, one of these people said, EA agreed to give Apple about a two-month window of exclusivity for the title, which wasn't released on Google's Android software until October.'"
An anonymous reader writes "The folks at Ars Technica scraped a ton of gameplay data from Steam's player profiles to provide statistics on how many people own each game, and how often it's played. For example: 37% of the ~781 million games owned by Steam users have never been played. Dota 2 has been played by almost 26 million people for a total of 3.8 billion hours. Players of CoD: Modern Warfare 2 spend six times as long in multiplayer as in single-player. This sampling gives much more precise data than we usually have about game sales rates. 'If there's one big takeaway from looking at the entirety of our Steam sales and player data, it's that a few huge ultra-hits are driving the majority of Steam usage. The vast majority of titles form a "long tail" of relative crumbs. Out of about 2,750 titles we've tracked using our sampling method, the top 110 sellers represent about half of the individual games registered to Steam accounts. That's about four percent of the distinct titles, each of which has sold 1.38 million copies or more. This represents about 50 percent of the registered sales on the service. ... about half of the estimated 18.5 billion man-hours that have been spent across all Steam games have gone toward just the six most popular titles.'"
An anonymous reader writes "StarCraft II is popular among competitive gamers for having the depth necessary to reward differences in skill. A new study has found that your ability keep up with the game's frantic pace starts to decline at age 24. This is relevant to more than just StarCraft II players: 'While many high-performance athletes start to show age-related declines at a young age, those are often attributed to physical as opposed to brain aging. ... While previous lab tests have shown faster reaction times for simple individual tasks, it was never clear how much relevance those had to complex, real-world tasks such as driving. Thompson noted that Starcraft is complex and quite similar to real-life tasks such as managing 911 calls at an emergency dispatch centre, so the findings may be directly relevant. However, game performance was much easier to analyze than many real-life situations because the game generates detailed logs of every move. In a way, Thompson said, the study is a good demonstration of what kinds of insights can be gleaned from the "cool data sets" generated by our digital lives.'"
An anonymous reader writes "With Watch Dogs launching next month, Ubisoft is ramping up the promotion. That includes holding press events to show off the game to journalists, many of whom will end up reviewing Watch Dogs. One such event was held last week in Paris, and it has been revealed by attendees that Ubisoft decided to give everyone who turned up a Nexus 7 tablet. Why? That hasn't been explained yet, but in a statement on Twitter, Ubisoft said such gifts were 'not in line with their PR policies.' You can see how it would be viewed with skepticism; after all, these are the individuals who will give Watch Dogs a review score, which many gamers rely on to help them make a purchasing decision."
MojoKid writes: "One of the hot topics in the wake of Titanfall's launch has been whether or not DirectX 12 would make a difference to the game's sometimes jerky framerate and lower-than-expected 792p resolution. According to Titanfall developer Jon Shirling, the new Microsoft API isn't needed to improve the game's performance, and updates coming down the pipe should improve Xbox One play in the near future. This confirms what many expected since DX12 was announced — the API may offer performance improvements in certain scenarios, but DX12 isn't a panacea for the Xbox One's lackluster performance compared to the PS4. It's an API that appears to mostly address scenarios where the CPU isn't able to keep the GPU fed due to draw call bottlenecks."
An anonymous reader writes "Ars reports on a panel at PAX East which delved into the strength of the PC as a platform for games, and what its future looks like. The outlook is positive: 'Even as major computer OEMs produce numbers showing falling sales, the PC as a platform (and especially a gaming platform) actually shows strong aggregate growth.' The panelists said that while consoles get a lot of the headlines, the PC platform remains the only and/or best option for a lot of developers and gamers. They briefly addressed piracy, as well: 'Piracy, [Matt Higby] said, is an availability and distribution problem. The more games are crowdfunded and digitally delivered and the less a "store" figures into buying games, the less of a problem piracy becomes. [Chris Roberts] was quick to agree, and he noted that the shift to digital distribution also helps the developers make more money — they ostensibly don't have everyone along the way from retailers to publishers to distributors taking their cut from the sale.'"
An anonymous reader writes "Today at PAX East, Firaxis announced Civilization: Beyond Earth. It's a new Civ game inspired by their sci-fi strategy classic Alpha Centauri. Beyond Earth is currently planned to launch this year on the PC. According to Game Informer: 'Beyond Earth presents an opportunity for Firaxis to throw off the shackles of human history and give players the chance to sculpt their own destinies. Civilization games typically have a set endpoint at humanities modern age, but Beyond Earth has given Firaxis the opportunity and the challenge of creating a greater sense of freedom. ... The five different victory conditions that represent that next major event in human history are tied to the new technology web. At the start of the game, players will choose leaders and factions (no longer bundled with one another) and choose colonists and equipment to settle the land. Once descending from orbit, the technology web allows players to move in a number of directions.'"
vrml (3027321) writes "They revealed the existence of their project only to aviation safety specialists at the recent FAA Conference on Cabin Safety in Philadelphia (PDF). Now a team of Italian researchers from the HCI Lab of the University of Udine has publicly released the first in a set of aviation safety apps on which they are working. Their mission is to propose novel, first-of-their-kind solutions to a well-known problem in aviation safety: passengers lack preparedness about what to do in aircraft emergencies, and do not pay attention or do not clearly comprehend the pre-flight briefings and safety cards used by airlines to instruct them about safety. So the project is re-inventing safety cards and briefings with new media, turning them into games and apps. The first game they decided to release focuses specifically on the 'Brace for impact' position: players can pose the body of their avatar in the 3D airplane cabin and get a personalized simulation of a crash landing . To win the game, you must save your avatar (and yourself)."
An anonymous reader writes "This article makes the case that most gamers treat 'free-to-play' games with derision and scorn when they really shouldn't. The author refers to it as 'snobbery.' We've all either encountered or heard about a game company using shady business practices to squeeze every cent from their users through in-app purchases (a.k.a. microtransations, a.k.a. cash shops), or a simple pay-to-win format. But these stories don't represent all games — by a long shot. It's something endemic to shady developers and publishers, not the business model. Think about traditionally-sold games, and how often you've seen a trailer that horribly misrepresents gameplay. Or a $60 game that was an unfinished, buggy mess. Or a Kickstarted project that didn't deliver on its promises. The author says, 'When something is new, when it isn't aimed at you, when it is created by strange people in strange places, when it breaks established norms and when it is becoming hugely popular... it's scary for the establishment. The ethical critique is an easy way to fight these changes, a call to protect the children or protect the irrational people who obviously can't like these games on their own merits. We begin to sound as reactionary as the ban on pinball or the fears over jazz music corrupting the minds of our youth.'"
An anonymous reader writes "There's an interesting interview up today with Jeffrey Lin, lead designer of social systems for Riot, the game studio behind League of Legends. Lin has a PhD in cognitive neuroscience. His recognition that most trolls are only trolls because they're having an off day has changed the way that Riot punishes players. 'In other words, you need a carrot and not a stick. Where a punishment would come across as harsh and out-of context, pointing out to players that they're letting their usually-high standards of conduct slide usually results in a change of attitude. Incentivising the good behaviour with an Honour stat which could be affected by conduct in any match also serves to reinforce that good behaviour.' As a result, Lin's seen a noticeable spike in the number of people saying 'GG' (good game) at the end of a match. It leaves you wondering: what if Activision approached Call of Duty griefers on Xbox Live the same way?"
We recently had the chance to talk with internet rock star and former code monkey Jonathan Coulton. We asked him a number of your questions and a few of our own about music, technology, and copyright issues. Read below to see what he had to say.
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."
New submitter oldmildog writes: "GameFace Labs may very well be the furthest along in the quest to create a mobile VR headset. It's based on Android, and their latest prototype is the first VR headset (mobile or tethered) to include a 2560x1440 display, with 78% more pixels than 1080p based VR headsets like the Oculus Rift DK2. CEO Ed Mason said, 'The upgrade to 1280 x 1440 per eye is monumental. Individual pixels are hard to detect at first glance, making it a more immersive and comfortable experience in every single game and experience that we've tried. A lot of the 'presence' described by devs at the Valve [prototype VR headset] demonstration can be attributed to their use of higher resolution (and lower persistence) panels, which has a noticeable impact in suspending disbelief and tricking the brain."
cartechboy writes: "Racing games on consoles are fun, but, ultimately, they aren't real. The difference between racing around a track on a TV screen and being behind the wheel of a real car on the asphalt is substantial — there's no reset button in real life. But Sony and Toyota have teamed up to blur that line with a new Sports Drive Logger device. It's a USB data logger that maps your real-world lines around a local racing circuit using the car's data systems and GPS coordinates. Using satellite positioning, pedal depression, steering angle, gear selection, engine revs, and vehicle speed, the Sports Drive Logger replicates this data in Gran Turismo 6. You use this data in the game's telemetry screen, or watch a virtual representation of the laps you've just driven, and even compare that data against your friend's data. If you're brave enough, you can compare your data to that of a professional driver's. Unfortunately this system is only available on the Japanese-spec Toyota GT 86 (a near-twin to the Scion FR-S and Subaru BRZ in the U.S.) — for now."
wesbascas (2475022) writes "This morning, AMD unveiled its latest flagship graphics board: the $1,500, liquid-cooled, dual-GPU Radeon R9 295X2. With a pair of Hawaii GPUs that power the company's top-end single-GPU Radeon R9 290X, the new board is sure to make waves at price points that Nvidia currently dominates. In gaming benchmarks, the R9 295X2 performs pretty much in line with a pair of R9 290X cards in CrossFire. However, the R9 295X2 uses specially-binned GPUs which enable the card to run with less power than a duo of the single-GPU cards. Plus, thanks to the closed-loop liquid cooler, the R9 295X doesn't succumb to the nasty throttling issues present on the R9 290X, nor its noisy solution."
New submitter arsheive (609065) writes with a link to this interesting RPS brainteaser: "How do you play against an opponent who _must_ throw Rock 50% of the time, and how much would you be willing to pay to play against them?"
New submitter Smiffa2001 writes: "The BBC reports that five-year-old Kristoffer Von Hassel from San Diego has uncovered a (frankly embarrassing) security flaw within the Xbox One login screen. Apparently by entering an incorrect password in the first prompt and then filling the second field with spaces, a user can log in without knowing a password to an account. Young Kristoffer's dad submitted the flaw to Microsoft — who have patched the flaw — and have generously provided four free games, $50, a year-long subscription to Xbox Live and an entry on their list of Security Researcher Acknowledgments."
An anonymous reader writes "For over a decade, GameSpy has provided and hosted multiplayer services for a variety of video games. GameSpy was purchased in 2012, and there were some worrying shutdowns of older servers, which disabled multiplayer capabilities for a number of games. Now, the whole service is going offline on May 31. Some publishers are scrambling to move to other platforms, while others are simply giving up on those games. Nintendo's recent abandonment of Wi-Fi games was a result of their reliance on GameSpy's servers. Bohemia Interactive, developers of the Arma series, said the GameSpy closure will affect matchmaking and CD-key authentication."
An anonymous reader writes "Are pro gamers good because they're good, or just because their usernames make you think they are? New scientific research suggests it may actually be a little bit of both. What's most interesting about this isn't what it says about current players, but how up and coming gamers will choose their own handles in future, both to intimidate opponents — and pull in the audiences that help subsidize their budding careers."
Nerval's Lobster (2598977) writes "Amazon is serious about conquering the living room: the online retailer has launched Fire TV, a set-top box that not only allows viewers to stream content, but also play games. That streaming-and-gaming capability makes Amazon a threat to Apple, which rumors suggest is hard at work on an Apple TV capable of doing the same things. In addition, Fire TV puts the screws to other streaming hardware, including Roku and Google's Chromecast, as well as smaller game consoles such as Ouya (a $99, Android-based device). Much of Amazon's competitive muscle comes from its willingness to sell hardware for cheap (the Fire TV retails for $99) on the expectation that owners will use it to stream and download digital content from Amazon, including television shows and apps. Those developers who've developed Android games have an advantage when it comes to migrating software to Amazon's new platform. "Porting You Don't Know Jack was really like developing for Android, with the exception of the store and the new controller library," Jackbox Games Designer/Director Steve Heinrich told Gamasutra after the Fire TV announcement. "The store itself is the same as the Kindle version, which we've used many times now, and the way the controller works is very close to what we did for Ouya." While Fire TV could represent yet another opportunity for game developers looking to make a buck, it also raises a pressing question: with so many platforms out there (iOS, PC, etc.), how's an indie developer or smaller firm supposed to allocate time and resources to best advantage?"
Today Amazon launched 'Fire TV,' a new video streaming box designed to compete with devices like the Roku and Apple TV. The Fire TV runs Android on a quad-core Qualcomm 1.7 GHz processor with 8GB of internal storage and 2GB of RAM. It supports 1080p video output at 60fps and measures 4.5" x 4.5" x 0.7". The Fire TV is also explicitly designed to support gaming, and Amazon has concurrently launched their own game controller. The Fire TV's remote control includes a microphone and a button that lets you search TV show and movies by voice.
Sockatume (732728) writes "Would you like to see a half-million-dollar TV show in which four teams of indie developers and Youtube personalities compete to create amazing videogames? Tough luck, because GAME_JAM from Maker Studios has spectacularly imploded. Although a lot could go wrong with this kind of show, the blame isn't being levelled at game developer egos or project mismanagement but the heroic efforts of one Matti Leshem, a branding consultant brought in for Pepsi. After imposing Mountain Dew branding rules that even banned coffee from the set, his efforts to build a gender divide amongst the teams culminated in the competitors downing their tools and the production collapsing. Accounts from Adriel Wallick, Zoe Quinn, and Robin Arnott are also available."
KentuckyFC (1144503) writes "The question of what makes puzzles hard for humans is deceptively tricky. One possibility is that puzzles that are hard for computers must also be hard for people. That's undoubtedly true and in recent years computational complexity theorists have spent some time trying to classify the games people play in this way (Pac Man is NP hard, by the way). But humans don't always solve problems in the same way as computers because they don't necessarily pick the best method or even a good way to do it. And that makes it hard to predict the difficulty of a puzzle in advance. Cognitive psychologists have attempted to tease this apart by measuring how long it takes people to solve puzzles and then creating a model of the problem solving process that explains the data.
But the datasets gathered in this way have been tiny — typically 20 people playing a handful of puzzles. Now one researcher has taken a different approach by mining the data from websites in which people can play games such as Sudoku. That's given him data on the way hundreds of players solve over 2000 puzzles, a vast increase over previous datasets and this has allowed him to plot the average time it takes to finish different puzzles. One way to assess the difficulty of Sudoku puzzle is in the complexity of each step required to solve it. But the new work suggests that another factor is important too — whether the steps are independent and so can be attempted in parallel or whether the steps are dependent and so must be tried in sequence, one after the other. A new model of this puzzle-solving process accurately reproduces the time it takes real humans to finish the problems and that makes it possible to accurately predict the difficulty of a puzzle in advance for the first time. It also opens the way for other studies of human problem solving using the vast datasets that have been collected over the web. Indeed work has already begun on the Sudoku-like puzzle game, Nurikabe."
Hugh Pickens DOT Com writes: "Nate Swammer writes at Slashgear that with Facebook's purchase of Oculus for a cool $2 billion, the fervor surrounding virtual reality headwear quickly turned to disdain. Betrayal, confusion, and anger became the order of the day for contributors who gave Oculus $2.4 million through its Kickstarter campaign. But now that passions have cooled and looking at the issues dispassionately, the Facebook acquisition may turn out much better than anticipated for users. While many may have a fervent distrust for Facebook, this deal bodes well for Oculus, and by virtue, us.
First Oculus wasn't flush, and although Oculus may have had some hustle behind it, it may not have been enough. John Carmack, Oculus CTO, said via Twitter, 'I expect the FB deal will avoid several embarrassing scaling crisis for VR.' The headwear already famously suffered from a supply chain issue not long ago, which actually stopped it dead in its tracks. Next, in their official announcement of the Facebook deal, gaming was barely a blip on the radar. It wasn't until the very end that gaming was even mentioned, with the bulk of the post discussing 'culture' and driving virtual reality forward. There was little to indicate any big titles were coming for Oculus.
The fact is, Oculus needed help. Not technical assistance, but someone who could be their Sony, more or less. John Carmack says he has 'a deep respect for the technical scale that FB operates at. The cyberspace we want for VR will be at this scale.' Perhaps Facebook isn't the most popular choice, but they are the partner Oculus chose for their future says Swammer. 'Like Google purchasing Android in 2005, it all seems so strange right now [remember this story we discussed in 2009] — but we see how that turned out. If VR really is the next frontier, Facebook just staked their claim to a big slab of land in the heart of some virtual country they'll likely let us see someday — via Oculus.""
An anonymous reader writes: "A group of former developers for Ultima Online has created a game company called Citadel Studios, and they're working on a new MMORPG called Shards Online. '[CEO Derek] Brinkmann described the game as a player-run MMO, which means at the highest level they can run their own servers and change the settings of that world, altering how long nighttime lasts or how quickly players can gain skills. On the next level down, server administrators can take the form of god characters, who can spawn monsters in the world, create items and launch live events. And in the level below that, players can modify the gameplay code. ... The game is set in a multiverse, where players can travel through different worlds. While all the worlds are unified by the same rule-set, Cotten told Polygon that they are each themed differently, and these themes will offer players a different experience. There's a world inspired by high fantasy. There's a world that is coming out of a steampunk industrial revolution. There's a world that consists of a coliseum in which players can fight each other in player-versus-player battles.'"
trawg writes: "Programming legend Michael Abrash has announced that he has joined the Oculus team to work on the Rift VR headset as Chief Scientist, and will be once again working with John Carmack to bring VR to life. His post covers a lot of ground, including the history of his quest for VR, and ends with his explanation of why he thinks the Facebook acquisition is ultimately a good thing — they have the engineering, resources and long-term commitment 'to solve the hard problems of VR.'" Abrash has long maintained a blog about VR tech — it's worth reading if the subject matter interests you.
lars_doucet (2853771) writes "The latest Humble Weekly Bundle is titled 'Celebrating Open Source,' and features eight indie games, with charity going to the open source tools used to develop them. The open-source programming language Haxe is strongly represented: three of the charities include the Haxe Foundation, itself OpenFL (recently featured on Slashdot), and FlashDevelop, the most popular open-source Haxe/ActionScript IDE. The fourth is Ren'Py, the Python-based visual novel engine used in award-winning games like Long Live the Queen and Analogue: A Hate Story.
The games themselves are Magical Diary, NEO Scavenger, Offspring Fling!, Planet Stronghold, and for those who pay $6 or more, Anodyne, Defender's Quest, Evoland, and Incredipede, as well as 6 soundtracks. 7 of the 8 games are cross-platform across Mac/Win/Linux, and all are DRM-free."
New submitter DroidJason1 writes: "Microsoft has added new 'player reputation scores' to each Xbox Live member's Gamercard. The scores are represented by icons consisting of the colors green, yellow, and red. The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be. Good players are given a green color, while those that 'need work' are yellow and those that need to be avoided are red. Microsoft says, 'If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an "Avoid Me" rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.' They add that the system will adjust for false reports."
Several readers sent word that California State Senator Leland Yee was arrested today. He's accused of conspiring to traffic guns and commit wire fraud, to defraud citizens of honest services, and bribery. The complant (PDF) also names 25 other defendants. Yee is known for pushing legislation that would ban the sale of violent video games to minors. "Federal prosecutors also allege Yee agreed to perform official acts in exchange for the money, including one instance in which he introduced a businessman to state legislators who had significant influence over pending medical marijuana legislation. In exchange, the businessman -- who was actually an undercover FBI agent -- agreed to donate thousands to Yee's campaign fund, according to the indictment. The indictment also describes an August 2013 exchange in which [former school board president Keith Jackson] told an undercover officer that Yee had an arms trafficking contact. Jackson allegedly said Yee could facilitate a meeting for a donation."
SmartAboutThings (1951032) writes "Peter Molyneux is one of the most famous personalities in the history of gaming, especially recognized for having created God games Dungeon Keeper, Populous, Black & White, but also the Fable series. After creating the Fable series, Molyneux announced in March 2012 that he will be leaving Lionhead and Microsoft to start another company – 22Cans. During a recent interview, the former Microsoft employee has shared some interesting details regarding the time when he was working over at Redmond. Here's the excerpt from his interview: 'I left Microsoft because I think when you have the ability to be a creative person, you have to take that seriously, and you have to push yourself. And pushing yourself is a lot easier to do if you're in a life raft that has a big hole in the side, and that's what I think indie development is. You're paddling desperately to get where you want to go to, but you're also bailing out. Whereas if you're in a big supertanker of safety, which Microsoft was, then that safety is like an anesthetic. It's like taking antidepressants. The world just feels too comfortable.'"
An anonymous reader writes "Not one hour after the announcement of the the acquisition of Oculus Rift by Facebook yesterday, Markus 'Notch' Persson has announced that he has ceased all discussions about bringing it to Oculus Rift. 'I don't want to work with social, I want to work with games. ... Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.' Persson has stated that he made this decision despite initially investing $10,000 in Oculus' Kickstarter."
Several readers sent word that Facebook will acquire Oculus VR for $2 billion. Mark Zuckerberg says the Oculus Rift virtual reality headset is the beginning of something big: "This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures." The obvious question is: why Facebook would buy a company focused on VR gaming? The Oculus team says, "But when you consider it more carefully, we're culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step. ... It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR." Put more simply: money and connections.
Today Blizzard released the first expansion to Diablo 3, titled Reaper of Souls. The expansion continues the story with Act 5, which includes trips to Westmarch and Pandemonium. The level cap goes up to 70, there's a new class: the Crusader, and a new crafting NPC: the Mystic. The Mystic lets players reroll specific stats on their gear and change how the gear looks. The loot system has seen a drastic revamp, and Blizzard recently shut down the game's controversial auction house so they could have players find better and more interesting gear by fighting monsters. There's a new type of gameplay called Adventure Mode, which unlocks all waypoints and lets players go wherever they want, unrestricted by the campaign progression. This includes completely randomized dungeons, which can pull art and monsters from almost anywhere in the game. They've combined Adventure Mode with the Bounty system, which opens up randomized objectives scattered throughout the world. Blizzard has confirmed that the first major content patch after the expansion will bring ladders and leaderboards.


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Seamed Ponte Knit Top
Ponte knit provides the structure that works in your favor. From a sweetheart neckline, directional seamed panels cross at the neckline then switch to horizontal at the narrow part of the waist. Shell: 68% Rayon, 27% Nylon, 5% Spandex. Lining: 95% Polyester, 5% Spandex. Hand wash, cold; lay flat to dry. Or dry clean. Imported.
- Pullover style. Structured stretch fit.
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- Soft knit lining in front.
- Hits at the lower hip (25" from shoulder).
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Modern Marvels: Engineering Disasters 19 DVD
Sale Price: $19.99
To Order by Phone Call 1-800-933-6249
- Additional Details
- Format: Color, DVD-Video, NTSC
- Rating: Not Rated
- Number of Discs: 1
- Run Time: 50 Minutes
- Region: Region 1
- Aspect Ratio: 1.33:1
- Language: English
- Studio: History Channel
- DVD Release Date: March 22, 2006
We take a "close look" at microscopic structures causing gigantic problems in the electronics industry--tin whiskers, as they are known by researchers, which spontaneously grow from the pure tin coatings on electronic boards and microchips.
We'll examine one of the most mysterious maritime tragedies, when the sturdy Edmund Fitzgerald suddenly sank on a stormy night in November 1975, and unlock the mysteries of the rudder problems behind two Boeing 737 crashes: a 1991 United flight and a 1994 US Air flight.
We'll take viewers inside one of the most dangerous but least known nuclear disasters in US history--a meltdown at a secret government facility in 1959. Travel to an oil storage facility where nearly 4-million gallons of diesel fuel suddenly flowed out as the storage tank cracked and catastrophically unzipped from top to bottom.


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Massachusetts Institute of Technology
News about Massachusetts Institute of Technology, including commentary and archival articles published in The New York Times.
Chronology of Coverage
Dec. 10, 2014
Massachusetts Institute of Technology revokes retired Prof Walter Lewin's status as professor emeritus and removes his course materials from school's web-based curriculum offerings after determining that he had engaged in online sexual harassment. MORE
Nov. 28, 2014
Massachusetts Institute of Technology's football team, to the surprise of many who see school's core strength in its academic program, is 10-0 and in second round of the NCAA Division III playoffs. MORE
Oct. 28, 2014
Massachusetts Institute of Technology reveals that among undergraduates who replied to an unusually in-depth survey, at least 17 percent of women and 5 percent of men said they had been sexually assaulted; surveys of such a detailed nature were among steps proposed by both an Obama administration task force and a bipartisan group of United States senators. MORE
Aug. 2, 2014
Op-Ed article by Prof Michel DeGraff and MIT educational technology consultant Molly Ruggles argues that Haitian children face unnecessary barriers to education because they are forced to learn in formal French rather than in their native Creole dialect; contends that rule has contributed to nation's extreme poverty; hails collaboration between Haiti and MIT that has produced a collection of Creole educational resources. MORE
Mar. 16, 2014
Team of researchers at the Massachusetts Institute of Technology's Media Lab is collecting and analyzing data on cultural production from 4,000 BC to 2010, dubbed the Pantheon project, establishing a catalog of fame. MORE
Sep. 15, 2013
Laura Pappano article profiles Battushig Myanganbayar, Mongolian high school student and electrical engineering whiz who earned highest score in sophomore-level online electronics class at Massachusetts Institute of Technology; his success shows that schools can use Massive Open Online Course, or MOOCs, to find exceptional students all over the globe. MORE
Aug. 18, 2013
Opera of the Future, an MIT Media Lab project run by media and music professor Tod Machover, explores better sounds through technology. MORE
Jul. 31, 2013
Long-awaited report from Massachusetts Institute of Technology finds that university made mistakes but engaged in no wrongdoing in case of Aaron Schwartz, renowned programmer and technology activist who committed suicide while facing federal trial on charges of hacking into MIT computer network. MORE
May. 21, 2013
Essay The Machine Age, written in 1949 by Massachusetts Institute of Technology mathematician Norbert Weiner, was years ahead of its time in raising questions about impact of smart machines on society; unpublished essay languished in MIT's archives for decades. MORE
Mar. 20, 2013
Massachusetts Institute of Technology will release documents related to case against Aaron Swartz, Internet activist who committed suicide after being charged with illegally downloading academic articles from university's computer network. MORE
Jan. 21, 2013
Massachusetts Institute of Technology's decision to treat person illegally downloading content as continuing crime rather than security threat led to Justice Department charging intruder, later identified as open access advocate Aaron Swartz, with computer and wire fraud; Swartz, who faced lengthy prison term, has since died of apparent suicide; many say that MIT may have violated wiretapping statutes by providing evidence to government without a warrant. MORE
Nov. 25, 2012
Dr Robert Langer's research lab at Massachusetts Institute of Technology is on front lines of turning discoveries into drugs and drug delivery systems; his Langer Lab has spun out companies since 1980s whose products treat various diseases; he has 811 patents, issued or pending, to his name. MORE
Nov. 15, 2012
Massachusetts Institute of Technology will begin its college basketball season as the highest ranked Division III team in the nation, following a 29-2 performance last season. MORE
Jul. 20, 2012
Anant Agarwal, president of the new Harvard-MIT partnership called edX that will offer free online courses with a certificate of completion, describes massive open online courses, or MOOCs. MORE
May. 17, 2012
MIT chooses provost L Rafael Reif, an electrical engineer, as its new president. MORE
May. 3, 2012
Harvard University and the Massachusetts Institute of Technology announce nonprofit partnership, known as edX, to offer free online courses from both universities; program will compete with similar partnership between Stanford, Princeton, the University of Pennsylvania and the University of Michigan. MORE
Mar. 29, 2012
Massachusetts Institute of Technology professor Jonathan Gruber helped persuade the Obama administration that everyone should be required to get health insurance; has spent decades modeling the intricacies of the health care system and is pessimistic over its future if the Supreme Court rules against the mandate in Obama's health care reform law. MORE
Feb. 17, 2012
Susan Hockfield, the first woman and the first life scientist to serve as president of the Massachusetts Institute of Technology, announces that she plans to resign but will serve until the next president takes office. MORE
Jan. 3, 2012
Profile of Dr Eric Lander, founder of the Broad Institute at Harvard and MIT, which was largely financed by billionaire philanthropist Eli Broad; Lander had envisioned research institution that would combine MIT's excellence in research, science and technology with Harvard's medical prowess. MORE
Dec. 19, 2011
Massachusetts Institute of Technology will announce a new program allowing anyone anywhere to take MIT courses online free of charge and, for the first time, earn official certificates for demonstrating mastery of the subjects taught; program will offer students access to online laboratories, self-assessments and student-to-student discussions; educators at other universities applaud move. MORE
Oct. 27, 2011
Satto Tonegawa, freshman at Massachusetts Institute of Technology, whose father Susumu Tonegawa is a Nobel-winning scientist on the faculty, is found dead in his dormitory room; death is under investigation but officials say there is no indication of foul play. MORE
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Highlights From the Archives
M.I.T. Sues Frank Gehry, Citing Flaws in Center He Designed
The lawsuit accuses the architect Frank Gehry's firm of negligence and breach of contract in the design of the $300 million Stata Center.November 7, 2007 usNews
Ed Fredkin and the Doctor's Dilemma
Can you solve this pair of puzzles by the inventor and entrepreneur Ed Fredkin?
December 22, 2014, Monday
MORE ON MASSACHUSETTS INSTITUTE OF TECHNOLOGY AND: McCarthy, John , Massachusetts Institute of Technology , Mathematics , Puzzles
Jonathan Gruber of M.I.T. Regrets 'Arrogance' on Health Law
The health economist apologized to a House panel for making "glib, thoughtless" comments about the American public when assessing the Affordable Care Act.
December 10, 2014, Wednesday
MORE ON MASSACHUSETTS INSTITUTE OF TECHNOLOGY AND: Patient Protection and Affordable Care Act (2010) , Gruber, Jonathan Holmes (1965- ) , Health Insurance and Managed Care , United States Politics and Government , Massachusetts Institute of Technology
Massachusetts: Online Harassment Inquiry at M.I.T.
The Massachusetts Institute of Technology said it has determined that a retired faculty member, Walter Lewin, a physicist with a distinguished teaching career, has "engaged in online sexual harassment."
December 10, 2014, Wednesday
MORE ON MASSACHUSETTS INSTITUTE OF TECHNOLOGY AND: Cyberharassment , Sexual Harassment , Lewin, Walter H G , Massachusetts Institute of Technology , Colleges and Universities , Computers and the Internet
Best at Everything? It's Closer to True
M.I.T.'s football team, which has long been an afterthought at a university known for its academics, is 10-0 and in the second round of the N.C.A.A. Division III playoffs.
November 28, 2014, Friday
MORE ON MASSACHUSETTS INSTITUTE OF TECHNOLOGY AND: Football (College) , Playoff Games , Massachusetts Institute of Technology , National Collegiate Athletic Assn
M.I.T. Settles In for Long Haul in Singapore
The Massachusetts Institute of Technology has a long-term relationship in Singapore that involves managing five labs with dozens of Ph.D. and post-doc researchers.
November 17, 2014, Monday
MORE ON MASSACHUSETTS INSTITUTE OF TECHNOLOGY AND: Education , Singapore , Massachusetts Institute of Technology , Yale University , Colleges and Universities , Hastings, Daniel E , Frazzoli, Emilio
Why Are So Few Blockbuster Drugs Invented Today?
Our high-tech process of pharmaceutical research is broken — and the solution might be old-fashioned trial and error.
November 16, 2014, Sunday
MORE ON MASSACHUSETTS INSTITUTE OF TECHNOLOGY AND: Drugs (Pharmaceuticals) , Insulin , Zion, Todd C , SmartCells , Merck & Company Inc , Research , Genetics and Heredity , Science and Technology , Massachusetts Institute of Technology
Women in Science: Measuring the Progress
Readers disagree with the premise of a Sunday Review article, "Academic Science Isn't Sexist."
November 10, 2014, Monday
MORE ON MASSACHUSETTS INSTITUTE OF TECHNOLOGY AND: Colleges and Universities , Women and Girls , Hiring and Promotion , Discrimination , Science and Technology , Massachusetts Institute of Technology
Rare Survey Examines Sexual Assault at M.I.T.
M.I.T. revealed that among undergraduates who replied to a survey, at least 17 percent of women and 5 percent of men said they had been sexually assaulted.
October 28, 2014, Tuesday
MORE ON MASSACHUSETTS INSTITUTE OF TECHNOLOGY AND: Sexual Harassment , Colleges and Universities , Sex Crimes , Massachusetts Institute of Technology
A.M.D. Names Lisa Su as Chief Executive
Advanced Micro Devices, the largest maker of computer semiconductors after Intel, said on Wednesday that it had appointed Lisa Su as its new president and chief executive.
October 8, 2014, Wednesday
MORE ON MASSACHUSETTS INSTITUTE OF TECHNOLOGY AND: Advanced Micro Devices Inc , Massachusetts Institute of Technology , Appointments and Executive Changes , Computer Chips
Zandra Vinegar and Rafael Cosman's Wide-Eyed Bullfrog Puzzle
How will the frogs breed? Check out this puzzle by Rafael Cosman and Zandra Vinegar.
September 15, 2014, Monday
MORE ON MASSACHUSETTS INSTITUTE OF TECHNOLOGY AND: Cosman, Rafael , Massachusetts Institute of Technology , Stanford University , Creativity , Mathematics , Puzzles , Reproduction (Biological)
The Internet of Things
David Rose, the author of 'Enchanted Objects,' sees a future where we can all live like wizards.
Citizen Neuroscience
Crowd-sourced science has exploded in recent years. An Internet game called Eyewire, from Sebastian Seung's lab at M.I.T., asks volunteers to trace the fine details of neurons.
M.I.T.'s Opera of the Future
The professor Tod Machover and his students work on building better sounds.
Telling the American Story
The journalist Lisa Ling discusses the third season of her documentary series, "Our America." | Computer programs that amplify video. | The future of mobile advertising. | Apps for stargazing.
Finding the Visible in the Invisible
A team of scientists at the Massachusetts Institute of Technology has developed a computer program that reveals colors and motions in video that are otherwise invisible to the naked eye.
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Baby, It's Not That Cold Outside: Winter Ice Cream Party for the Kid In You
Okay, it may be cold outside. But it's not cold enough to prevent you from enjoying one of these incredible ice cream desserts. They are sure to make those winter blues disappear.
New a few more ice cream ideas? Start with one of these cool upgrades for vanilla ice cream or head to one of these old-fashioned ice cream shops.
Butter-Pecan Blondie Sundaes with Creamy Caramel Sauce
Pastry chef Bob Truitt loves anything that includes caramel and ice cream. "But there always needs to be a crunch," he says. So he makes pecan-studded blondies the base for this sundae and adds a garnish of candied pecans.
Recipe: Butter-Pecan Blondie Sundaes with Creamy Caramel Sauce


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April – May 2014
41st Hartford Youth Art Renaissance: Celebrate the 41st anniversary of the museum's partnership with the Hartford Public School District to produce the Hartford Youth Art Renaissance, an exhibition of student artwork from kindergarten – grade 12 created by Hartford Public School students. View a selection of over 100 works of art on display at the Hartford Public Library downtown branch, and explore the grand prizewinners on view at the museum.
We encourage you to talk with your families about what you see and feel. Use your mobile device to access the audio guide and listen to student artists reflect on their masterpieces. We hope that you leave feeling inspired by the creativity and ingenuity of the youth of our community.
Saturday, May 10 | 10am – 1pm | Second Saturdays: Express Yourself
CANCELED: Saturday Homeschoolers' Series: An Introduction to Teaching Core Subjects through the Visual Arts: Part three of a professional development series aimed at training homeschooling parents to utilize the visual arts as a creative mechanism for addressing core academic subjects, state and national standards, and 21st century skills with their high school-aged children, grades 9–12. $15. To register and for more info call (860) 838-4046. Payment required at registration.
Easter Jazz Brunch: Joe Carter Samba Rio Trio: Join us for a brunch buffet while listening to some of Hartford's best live jazz music during our Easter Jazz Brunch with the Joe Carter Samba Rio Trio! Seatings at 11 am and 12:30 pm. $35, $25 members.
Free Tours:
1 pm: Highlights
2:30 pm: Land and Sea
Purchase tickets online or call (860) 838-4076, Wednesday – Sunday, 10 am – 4:30 pm. Tickets include museum admission, jazz, brunch & complimentary Bloody Mary or Mimosa.
Ticket sales are closed. No sales at the door.
Farm-to-Table Dinner: Salute the spring with Fine Art & Flowers Honorary Chair Ray Hardman! Sample the latest crop of locally made beer and wine during cocktail hour – Onyx Spirits Company will unveil a new specialty cocktail – followed by a four-course farm-to-table dinner prepared with garden fresh ingredients from area farms, businesses, distilleries, and vineyards including Rosedale Farms & Vineyards, Winding Drive Jams, City Steam Brewery Cafe, Hartford Baking Co., NoRA Cupcake Company and more. Throughout the evening enjoy music by The Hartt School's Elizabeth Grace Band, and Connecticut Lyric Opera will perform selections from their upcoming performance of Puccini's Madama Butterfly. From cocktails to dinner, be inspired by resplendent works of art paired with imaginative floral interpretations. $95
6 pm: Cocktail Hour – Morgan Great Hall
Sample Italian inspired hors d'oeuvres and sip on a fresh selection of local beers and wine, and a specialty Onyx Moonshine cocktail.
7 pm: Farm-to-Table Dinner - Avery Court
1st Course (Antipasto)
A balsamic dressed tri-colore antipasto salad with endive, radicchio, and arugula served with olives, roasted red peppers, artichoke hearts, roasted eggplant, Italian cheese and a selection of artisan breads
2nd Course (Il Primo)
Potato Gnocchi served with a mushroom ragu and topped with a pancetta crisp
3rd Course (Il Secondo)
Braised beef Tuscan style over a polenta cake served with sautéed spinach and white beans
4th Course (Dolce)
Cannoli Cupcake, NoRA Cupcake Company
ABOVE: Spoon, apostle, silver, The Elizabeth B. Miles Collection of English Silver
The 33rd Annual Fine Art & Flowers is presented by the Women's Committee of the Wadsworth Atheneum Museum of Art.
Docent Memorial Lecture: Alexander Calder: Innovations at the Wadsworth Atheneum: Alexander Calder and the Wadsworth share a long history together. From his formative years to the installation of Stegosaurus in 1973 and later, Calder was honored by the museum through the acquisition of works.
Dr. Joan Marter, Board of Governors Professor of Art History at Rutgers University, will present Calder's works in the context of his relationship with the Wadsworth and Hartford over the course of his artistic career. This lecture is free and open to the public.
Thanks to A. Everett "Chick" Austin, the museum's legendary director, Calder designed a kinetic set for a performance of Socrates, a musical composition by Erik Satie. Performed in Hartford in 1936, it was re-created at New York's Beacon Theater in 1977. Dr. Marter will present Calder's original sketches for the project, photographs of the later performance, as well as sculptures and other works in the context of his relationship with the museum over the course of his artistic career.
This lecture is sponsored by the Docent Council of the Wadsworth Atheneum Museum of Art.
Sunday Serenades Chamber Music Concert: Whistler & Ives: This concert is presented in collaboration with the Hartford Symphony Orchestra and features Concertmaster Leonid Sigal.
Concert Program:
Horatio Parker (1863-1919): Suite, Op. 35
Ingolf Dahl (1912-1970): Concerto a Tre
Charles Ives (1874-1954): Violin Sonata No. 2
Peter Schickele (1935-): Quartet
Purchase tickets online or call 860-244-2999.
The Sunday Serenades Chamber Music Series is made possible, in part, by the Helen M. Saunders Charitable Foundation Music Endowment at the Wadsworth Atheneum.
ABOVE: James Abbott McNeill Whistler, Coast of Brittany (Alone with the Tide), 1861, Oil on canvas, In Memory of William Arnold Healy, Given by his daughter, Susie Healy Camp, 1925.393
FREE ADMISSION ALL DAY! Enjoy free admission from 10 am – 5 pm on Saturday, May 10, in celebration of the Association of Art Museum Directors' Art Museum Day on May 18.
Second Saturdays: Express Yourself: Celebrate the Hartford Youth Art Renaissance with students from Hartford Public Schools as they share works that inspire them. Find a way to express yourself!
Free Second Saturday programming 10 am – 1 pm
Free docent guided tours 1 pm and 2:30 pm
About Second Saturdays for Families: Explore art with your family, encourage creativity, and expand your imagination through conversation and discovery. Each program is free and includes hands-on art projects, tours for families, live music, and engaging fun through film, theater and dance. Join us the second Saturday of every month year-round!
Please note: the Wadsworth Atheneum is currently undergoing renovation. Though some galleries are unavailable, the Avery building will continue to showcase our acclaimed MATRIX series, contemporary art, 20th century European art, and 18th and 19th century American art, including our beloved collection of Hudson River School paintings. Also, a special installation of European Masterworks from the Permanent Collection is on view in Huntington Gallery through September 21, 2014.
Presented in collaboration with Hartford Public Schools. Second Saturdays for Families are funded by Aetna. Additional support provided by the Hartford Foundation for Public Giving, the J. Walton Bissell Foundation, Inc., the Ensworth Charitable Foundation (Bank of America, Trustee), the George A. & Grace L. Long Foundation (Bank of America and Alan S. Parker, Co-Trustees). Program supplies are generously donated by S&S Worldwide.
Mother's Day Jazz Brunch: Mel Nelson Trio with vocals by Nikki Armstrong: Join us for a brunch buffet while listening to some of Hartford's best live jazz music during our Mother's Day Jazz Brunch with the Mel Nelson Trio with vocals by Nikki Armstrong! Seatings at 11 am and 12:30 pm. Afterwards, take a tour with a docent or explore the galleries on your own.
$35, $25 Members. Purchase tickets online or call (860) 838-4076, Wednesday – Sunday, 10 am – 4:30 pm. Tickets include museum admission, jazz, brunch & complimentary Bloody Mary or Mimosa.
Gallery Talk: Oskar Schlemmer and the Bauhaus: Vanessa Sigalas, Dangremond Research Fellow for European Art and Decorative Arts, discusses Oskar Schlemmer's 1930 painting Race, as well as Schlemmer's role in Germany's Bauhaus Movement and its influence on the American art scene. Free with museum admission.
Ticket sales for this event are closed.
Costume & Textile Society Annual Luncheon: Celebrating 30 Years: 1984-2014
11:30am Discussion with George Malkemus and Anthony Yurgaitis, Manolo Blahnik USA
12:30pm Hat Luncheon
Join the Costume & Textile Society for its annual luncheon with special guests George Malkemus and Anthony Yurgaitis, co-founders of Manolo Blahnik USA! A conversation with Malkemus, Yurgaitis and their famous footwear will take place in Aetna Theater at 11:30am, and some lucky guests will even get to wear the shoes made legendary by Sarah Jessica Parker in Sex and the City! Following the presentation, a luncheon will be served in Avery Court.
About our guests: George Malkemus and Anthony Yurgaitis are the co-founders of Manolo Blahnik USA. They began the business with Mr. Blahnik in 1982 as sole licensees for the Americas. Recently, George and Tony have started a new company with Sarah Jessica Parker called SJP USA. Ms. Parker has designed a shoe, bag and trench collection exclusively for Nordstrom, which was launched this past March. When they are not involved in fashion they are at their farm in Litchfield, Connecticut, overseeing 400 dairy cows, a creamery, a retail shop, and a new restaurant called Arethusa al tavolo. Whatever endeavor they undertake, their mission statement is always to be passionate about what they do, to provide the best quality products and to contribute excellent service to their customers and community.
All proceeds from this event benefit the Wadsworth Atheneum.
Hartford Gay Men's Chorus: Men On Broadway: In its second season, the Hartford Gay Men's Chorus sings in the spring with Men On Broadway, a joyful review of Broadway melodies, including selections from more than 20 shows, such as Guys and Dolls, Avenue Q, Godspell, and Joseph and the Amazing Technicolor Dreamcoat. Both the full Chorus of 28 singing members and their a cappella group, On That Note!, will perform.
"With our graduation to a new venue with a stage, lights and costumes, this is going to be a thrilling evening for all ages!" — Artistic Director JD Bauer
Tickets: $25; purchase tickets online or call the Hartford Stage Box Office at 860-527-5151.
Saturday, May 17 at 8 pm
Hartford Gay Men's Chorus: Men On Broadway: In its second season, the Hartford Gay Men's Chorus sings in the spring with Men On Broadway, a joyful review of Broadway melodies, including selections from more than 20 shows, such as Guys and Dolls, Avenue Q, Godspell, and Joseph and the Amazing Technicolor Dreamcoat. Both the full Chorus of 28 singing members and their a cappella group, On That Note!, will perform.
"With our graduation to a new venue with a stage, lights and costumes, this is going to be a thrilling evening for all ages!" — Artistic Director JD Bauer
Tickets: $25; purchase tickets online or call the Hartford Stage Box Office at 860-527-5151.
Skype Discussion & Film: Ai Weiwei: The Fake Case: Director & CEO Susan Talbott in a Skype conversation with filmmaker Andreas Johnsen followed by a screening of his new documentary Ai Weiwei: The Fake Case.
Ai Weiwei: The Fake Case: Picking up where Alison Klayman's 2012 documentary, Ai Weiwei: Never Sorry, left off: world-renowned Chinese contemporary artist Ai Weiwei is under house arrest and restricted by Chinese authorities in everything he does. But he does it anyway. 2013. Denmark. 89 min. Not Rated. English and Mandarin with subtitles. Directed by Andreas Johnsen.
The Fake Case was recently awarded the 2014 Bodil Award for Best Documentary. The Bodil Awards are given annually by the Danish Critics' Association, Denmark's highest film honors.
$9 Adult; $8 Seniors (62+) & Students; $7 Members; Free for Insider Access & above.
View the official trailer for Ai Weiwei: The Fake Case:
ADDITIONAL SCREENINGS (film only):
Thursday, May 22 at 7 pm
Friday, May 23 at 7 pm
Saturday, May 24 at 2 pm
Gallery Talk: American Memorial: Explore how American Decorative Arts captured the life and legacy of American military heroes with Alyce Perry Englund, Richard Koopman Associate Curator for American Decorative Arts.
As a Blue Star Museum, all active duty U.S. military personnel and their families receive free admission Memorial Day through Labor Day.


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Quiz: What Summer Song Describes Your Love Life?
Find out which tune will set the mood for your dating life this vacay.
By Samantha Zabell
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NFPA 780: Standard for the Installation of Lightning Protection Systems, Spanish, 2008 Edition
|Item # 78008E
|Member *
Raise protection from lightning exposure to new heights with the 2008 Spanish Edition of NFPA 780.
Bring your knowledge in line with the latest protection methods and devices! The 2008 NFPA 780: Installation of Lightning Protection Systems contains technical revisions throughout the Standard and is your key to reducing dangerous and deadly lightning hazards.
Improve safety with vital updates, including:
- New provisions for lightning protection for wind turbines
- Clarification of requirements relating to connection to underground metallic piping and grounding electrodes
- New definitions for "grounding electrode," "nominal discharge current" and "voltage protection rating"
- New requirements for protection of rooftop mechanical units, such as air conditioning/heating units (RTUs), metal air intake/exhaust housings, cooling towers, etc.
- New lightning flash density maps provide better resolution for risk assessment calculations
- Updates to the requirements for the protection of watercraft
- Revised rules for the separation between any two ground rods where multiple connected ground rods are installed
- Changes to provisions where shallow topsoil depth is encountered
Additional editorial and format revisions have also been made to improve clarity and enhance usability. Save lives and property by working with current guidelines. Order today! (Softbound, 58 pp., 2008 Spanish Edition)


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The Collection / American Classic / Timeless Classic
Railroad Auto Chrono
The new Hamilton RailRoad series takes the American brand right back to its proud roots, to the end of the nineteenth century. That was the time when Hamilton earned the title of "The Watch of Railroad Accuracy" - providing railroad staff and passengers across North America with accurate and reliable pocket watches. The designers of today's Hamilton RailRoad wristwatches have transformed this classic style into a modern day, elegant look with an edge.
Reference Information
Cal. A07 .211
Open Case Back
Lug Width 22MM
Sapphire Crystal
Water Resistance 10 bar (100 m) /145 psi (328 ft)
Stainless Steel


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Excerpted from: The Golden Future, #5
"A meditator has to learn in different ways, from different sides of life, to be lost. Those are the moments when you are no more, but just a pure silence, an abyss, a sky, a silent lake without any ripples on it. You have become one with it. And all that is needed is don't be just a passer-by, don't be a tourist, don't be in a hurry. Sit down and relax. Gaze into the silence, into the depth, and allow that depth to enter into your eyes, so that it can reach to your very being.
"A moment comes when the gazer and the gazed become one, the observer and the observed become one. That is the moment of meditation and there are no more golden experiences in existence. These golden moments can be yours... just a little art, or rather a little knack, of losing yourself into something vast, something so big that you cannot contain it. But it can contain you! And you can experience it only if you allow it to contain you.
"Friedrich Nietzsche is right; he must have said what he had experienced himself. It was unfortunate that he was born in the West. In the East he would have been in the same category as Gautam Buddha or Mahavira or Bodhidharma or Lao Tzu. In the West he had to be forced into a madhouse.
"He himself could not figure it out. It was too much: on the one hand his great philosophical rationality, on the other hand his insights into poetry, and those sudden glimpses of mystic experiences... it was too much. He could not manage and started falling apart. They were all so different from each other, so diametrically opposite... he tried hard somehow to keep them together, but the very effort of trying to keep them together became a nervous breakdown.
"The same experience in the East would have been a totally different phenomenon. Instead of being a nervous breakdown, it would have been a breakthrough. The East has been working for thousands of years; its whole genius has been devoted to only one thing, and that is meditation. It has looked into all possible nooks and corners of meditation, and it has become capable to allow poetry, to allow philosophy, without any problem, without any opposition and tension. On the contrary they all become, under meditation, a kind of orchestra different musical instruments, but playing the same tune.
"There have been many misfortunes in the world, but I feel the most sorry for Friedrich Nietzsche because I can see what great potential he had. But being in a wrong atmosphere, having no precedent and having no way to work it out by himself, alone.... It was certainly too much for an individual, for any individual, to work it out alone." Osho