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Touring Cuba from two wheels
The roads are well-paved and uncrowded, and the people are welcoming
DAVID YATES, For Postmedia NewsPublished: Tuesday, September 03, 2013
The day started off well, as I was able to reassemble my bicycle - taken apart and put in a flat box for the flight - in under an hour in front of the Hotel Barcelo on the western side of the city.
But I had little idea of the anxious moments that awaited me as I and 24 other cyclists mounted up on the way to conquering the streets of Havana with a ride of just under two hours to Cacahual, a big hill on the southern edge of the city about 30 kilometres away. The hill is best known for its memorial to several Cuban patriots of the 19th century.
David Yates/For Postmedia NewsMore pictures: < Prev | Next >Email to a friendPrinter friendly
It was a chance to see the dusty streets of Havana, and its iconic old cars belching clouds of exhaust, on the first day of a seven-day vacation organized by Vélo-Québéc Voyages, the travel wing of the big cycling organization that offers trips in many parts of the world.
The plan was to head off by bus the next day to Pinar del Rio, the western province where the best cigar tobacco is grown, for several days of cycling on quiet country roads. We also would have a day off relaxing at Cayo Levisa, which has one of the island's many fabulous beaches.
But the beginning of our first day was not a glorious one for me. A figurative stick in the spokes forced me to stop a few blocks from the hotel. My handlebars were turned too low and they needed a fix. Daniel Desroches, also riding at the back of the pack, noticed me stopping and he doubled back to help. I readjusted the handlebars easily, but when we looked up, our fellow cyclists had vanished. We rode a few more blocks looking for our group, but there was no sign of anybody.
For some people - including myself - there is nothing quite so unsettling as being lost in a foreign city with no map and only a smattering of the language. But the highly experienced Desroches - who has been on many cycling and camping trips in Europe with his wife, Diane - showed no sign of panic. "Let's have an ice cream cone," he said as we spotted a street vendor. And he calmly reached into his saddlebag for a map of the city.
A few minutes later, we pulled into a gas station, where Desroches scored a big success. Not only did he get directions to Cacahual, a driver suggested we follow him for 15 kilometres to a point near the José Marti Airport, where we would make a right turn and follow signs to the hill.
Havana seems to be full of resiHavana seems to be full of residents ready to make a kind gesture to visitors, and there was no shortage of people in our group with tons of cycling experience and resourcefulness. Put them together and problems vanish quickly.
On the streets of Havana on that Sunday, residents were out in droves enjoying their day off. They walked casually on sidewalks and gravitated to the parks for picnics and baseball. Desroches and I pedalled furiously to keep up with our guide in the car. Fortunately, he had to stop at intersections and we were able to catch up. He waved goodbye near the airport and we headed up to Cacahual.
When we arrived, there was no sign of our group. Despite getting lost, we had managed to hit our destination before the others.


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Predominant growth of Alcanivorax strains in oil-contaminated and nutrient-supplemented sea water
Article first published online: 9 MAY 2002
DOI: 10.1046/j.1462-2920.2002.00275.x
Environmental Microbiology
Volume 4, Issue 3, pages 141–147, March 2002
Additional Information
How to Cite
Kasai, Y., Kishira, H., Sasaki, T., Syutsubo, K., Watanabe, K. and Harayama, S. (2002), Predominant growth of Alcanivorax strains in oil-contaminated and nutrient-supplemented sea water. Environmental Microbiology, 4: 141–147. doi: 10.1046/j.1462-2920.2002.00275.x
Publication History
- Issue published online: 9 MAY 2002
- Article first published online: 9 MAY 2002
- Received 15 November 2001, accepted 21 January 2002
- Abstract
- Article
- References
- Cited By
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subset: commoncrawl


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Happy Monday!! I have so much wedding goodness for you guys this week, it's not even funny! To get the week started off right, how about a few little peeks into Jenn and Brett's gorgeous Philadelphia wedding from this weekend??!! Let's just say that incredible historic homes + not one but TWO amazing couture gowns + fluffy peonies all combined with a relaxed atmosphere and one awesome crowd of family and friends make my job so very, very wonderful!!
I have Nicole & Donnie's fabulous barn wedding coming up…it's going to be an awesome week!!


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By Grant Wattie
President, N2Growth Australia
Being great, living an extraordinary life starts with waking up. Most people don't even know they are asleep.
As the Jesuit spiritual leader, Anthony De Mello said, "They're born asleep, they live asleep, they marry in their sleep, they breed children in their sleep, they die in their sleep without ever waking up.Read More›


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Representatives of the 118-nation Non-Aligned Movement (NAM) began their 15th triennial summit at Egypt's Sharm el-Sheik resort on the Red Sea on July 15 to discuss the impact of the global economic crisis on their nations.
A growing global alliance against the quickly depreciating dollar clearly emerged from the G-8 summit last weekend. Obama administration officials are clearly in damage-control mode, despite official appearances that nothing negative came out of the meeting.
Eastern European to Head EU ParliamentWritten by Super User
Former Polish Prime Minister Jerzy Buzek was elected president of the European Parliament on July 14, becoming the first leader from Eastern Europe to hold a top EU post.
For the first time since rioting broke out on July 5 in Urumqi, capital of China's northwest Xinjiang Uygur Autonomous Region, on July 13 Chinese police shot and killed two Uighur men and wounded a third. Officials have reported 184 deaths since the unrest began.
In a sign that globalists are running out of patience with the protracted negotiations known as the Doha Development Round of the World Trade Organization, leading economic powers (the G-8 plus China, India, Brazil, Mexico, and South Africa) pledged this week in a communiqué to reach an accord by 2010.


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France, 1982 (MIFF 1984)
Director: Bob Swaim
An excellent, engrossing crime drama which interweaves action and character interest with contemporary Paris as its background.
By incorporating quasi documentary elements in a fictitious story, Bob Swaim has created a most authenic looking film which reflects psychological and social realities. The "Brigades Territoriales", detective squads that operate in different sections of Paris and rely heavily on a network of local informers, are looking for a new "partner' after one informer has been killed, apparently by a local gangster.
A young prostitute and her pimp, very much in love with each other, are pressed into co-operation with the police. Caught in a tragic crossfire, their relationship begins to come apart, and the ending is both cruel and ironic.


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WorkPartners is proud to introduce our "Heath and Productivity Education Series," an education series aimed at progressive employers looking to improve productivity and overall well-being of their employees. The series provides strategic ideas, best practices and solutions employers can use to support their health and productivity business strategies. Each webinar will feature engaging topics and best practices for improving employee health, increasing employee engagement and improving performance.
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When anthrax-laced letters reached the U.S. capitol, the national conscience turned from the overt danger of knives, box cutters, and bombs to the invisible threat of bioterrorism. Many people — including your meeting attendees — are worried. The range of potential threats is broad, from nerve agents with immediate effect to compounds that temporarily disable the gastrointestinal tract. Key to those threats are the ways that the agents can be delivered: through food, drinking/cooking water, ...
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text: Greetings all, As you can see the packing still goes on. But I must take time for a break. Since it appears that it is agreed that there are multiple countries repersented in the region, why must all the champions titles be of the same country? Why can't they be as diverse as the inhabitants of the land? Just a thought from someone who wants to know where to get one of those flame retardant suits. And do they make them in my size? Gilli ============================================================================ Go to http://lists.ansteorra.org/lists.html to perform mailing list tasks.


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Thomas Dale High School's Marching Knights, directed by teachers David Holley and Steve Barton, won a superior rating at the 2011 Bluestone Marching Band Invitational on Saturday, Oct. 8.
Whether you are a first-time college student, want to finish the college education you put on hold, are interested in exploring your interests, or want to become more competitive in the job market by learning new skills, John Tyler has the classes and programs you need to achieve your goals.
Two weeks ago, C.C. Wells Elementary School kicked off their involvement in Fuel Up to Play 60, a nationwide program promoting a healthy lifestyle in young students, by having the school's 700 students and 80 faculty and staff gather in the school's gymnasium. There, students learned the benefits of good nutrition.
Faculty, staff and administration at Bensley Elementary School held a trophy ceremony last Tuesday evening in the school's cafeteria to celebrate students who passed their SOLs (Standards of Learning) tests last year.
October was a busy month for Matoaca High Fashion Merchandising students and their teacher Heather Viar.
Whenever the Thomas Dale Knights and the Meadowbrook Monarchs have gotten together in the past few years, the game has had a lot of meaning. Last season, Meadowbrook had to beat Thomas Dale to stay alive for a wildcard in the playoffs, and did so 20-16. In 2009, the teams met and were both undefeated in the district.
Only the fans in the Virginia State University (VSU) bleachers seemed to feel the nasty weather at last Saturday's game in Ettrick. Their players, however, emerged from the locker room hot-blooded and ready to do some real damage on Virginia Union University.
Jorge Diaz's artwork will be on exhibit at the Chester Library from Nov. 5-26. The opening reception, sponsored by the Chesterfield Center for the Arts Foundation, will be on Saturday, Nov. 5, 3 - 4:30 p.m., in the Maud Hurt Meeting Room in the Chester Library.


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COMODO Internet Security v.5.4.189068.1354
Software Author: golemsonbi / 8-05-2011, 05:04
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No spittin', no swearin', no instigatin'...
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Return to Minor League & College Baseball
Moderator: Baseball Moderators
by gravenewworld » Sat Jun 11, 2011 9:27 pm
by kab21 » Sun Jun 12, 2011 7:42 am
by Montana168 » Wed Jun 22, 2011 11:43 am
by WaCougMBS » Thu Jun 23, 2011 1:46 pm
Montana168 wrote:Have been wondering this myself for my dynasty league, however; I'll agree with kab on this one, I don't think he is close. FWIW, he's not even on the Twin's 40-man roster. Twins' rotation is far from impressive but they are adequate enough for Gardenhire that he won't look to send one guy to the bullpen or minors yet. As kab said, they have the current 5 (liriano, pavano, duensing, blackburn, baker) plus slowey, perkins, and swarzek that can all be starters.My guess is that we won't see Gibson until around the trade deadline if/when liriano is dealt. Don't have the quote off the top of my head, but in ST Gardenhire said that Gibson will be in the majors this year, but he didn't specify when obviously. His improved k-rate this year is intriguing, but doubt he will sustain that in the bigs, and he has a pretty high ERA for a top SP prospect in AAA. Would probably compare him to a Jordan Lyles level prospect. The potential is there for big upside, but probably will not be much more than a #3 in real life.
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Very well appointed and comfortable house. A great home away from home for the holidays!


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Hi , can someone please help me how can i show and hide my buttons in android sdk . i understand that i have to change "onTrackingEvent" but don t know how to implement it exactly since i am getting rendering errors .
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Every week, we send out a newsletter highlighting a topical, relevant and interesting issue that affects South Africa as well as a summary of the week's good news. If you would like to read previous newsletters, click here.
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Pharrell Williams, the subject of an April 24 Westword profile, is as busy a producer as any on the planet; among his most recent projects was Madonna's Hard Candy, which reaches retailers on April 29. Still, he managed to squeeze in an interview to promote an upcoming appearance by N.E.R.D., a pa ... More >>
With just two albums under his belt, this acclaimed Chi-town rapper is talking about retiring.
The January 17 Westword profile of Lupe Fiasco was based on a wide-ranging conversation – and the following Q&A preserves every word. The man born Wasalu Muhammad Jaco begins by discussing the three characters he created for his latest CD, The Cool, noting along the way that they represent pieces ... More >>


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Robert Evans is the actor who became Paramount's head of production in the 1970s and who spouted lots of colorful wisdoms at the time--some on-target, some not--according to Peter Bart's book about his own years spent at the studio. Here are some of the highlights that emerged from Evans' very mout ... More >>
Centuries before The Help, aeons before Coal Miner's Daughter, and even before Carrie, there was Prime Cut, a 1972 Michael Ritchie-directed genre film in which Lee Marvin is a mob enforcer who comes to shake up a slaughterhouse owner (Gene Hackman) who turns his enemies into bratwurst and sells girl ... More >>
Father-and-son reunion, and a semblance of emotion
Clip Job: an excerpt every day from the Voice archives. August 3, 1972, Vol. XVII, No. 31 films in focus By Andrew Sarris Cinema, like politics, makes strange bedfellows. "THE CANDIDATE," for example. (I couldn't.) It so happens that I find myself more in critical harmony with Bella Abzug's ... More >>
Clip Job: an excerpt every day from the Voice archives. March 6, 1969, Vol. XIV, No. 21 The Celebrities Are on the House by Walter Troy Spencer Other people are always bumping into celebrities in West Village saloons. Some bartender-on-the-way-up he was in the Riviera on a Saturday morning ... More >>
The reigning king of Southwester noir
Plus: Lee Marvin, the Garrel family, and Bowie
Only in the early '70s could Elliott Gould have been a matinee idol. Since then? The Brooklyn schlemiel's long goodbye.
BAM series celebrates the great American hero John Ford
Young guns Jaoui and Jia mingle with old masters Bergman, Rohmer, and Godard at NYFF
Previewing the 36th New York Film Festival


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Preparations for One Spark festival
Updated On: Apr 01 2014 09:40:00 AM EDT
For five days next week, about 150,000 people will converge upon 20 blocks of downtown Jacksonville.
We are approaching the one week mark for the start of One Spark 2014.
The big move started Monday into the first floor of the main library downtown.
A local furniture company called Industry West completely donated thousands of dollars of furniture for the event; An example of how much the community is rallying around One Spark.
It's moving and unpacking time this week at the One Spark headquarters downtown. The first floor of the main library will be home base for the world's largest crowd funding festival next week.
"A really amazing furniture company donated somewhere in the neighborhood of $20,000 worth of furniture for HQ, for our volunteer lounge, for our merchandise store. Just an incredible example of one of our many community partners who have been working so generously with us," said Executive Director for One Spark, Joe Sampson.
As the clock ticks from now until the start of One Spark 2014 at 11 a.m. Wednesday, April 9th. One Spark organizers are tying up loose ends, and preparing for downtown Jacksonville's largest innovation party.
"We've kind of been up all night since around January 1st so this is will be the culmination of a really long stretch so the team has just been working incredibly hard, as have so many community partners and interns and volunteers it truly takes a village to put this event on and we're grateful to have all the support that we do," said Joe Sampson.
The more than 630 project creators coming from all over the world, will start checking in here (library) On Saturday, from now, until April 9th, the close to 2,000 people who have volunteered are going through training to make sure things go off without a hitch.
"So next week whether you're into moving great ideas forward, whether you're into art, music, innovation, science technology, whether you're into just great food live music entertainment and really good craft beer like me, One Spark is for you," said Joe Sampson.
One Spark is from Wednesday until Sunday next week, 11 a.m. until 2 a.m. every day.
There are kick-off events this week, including a tasting event at Intuition Ale works Wednesday night. The local Riverside Brewery has made two beers exclusively for One Spark and you're invited to the keg tapping party for it.
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Bartender has the option to make any specific bar click through. Nothing trains you out of clicking like not being able to click.
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Bartender has the option to make any specific bar click through. Nothing trains you out of clicking like not being able to click.
You guys kill me.
My comment was not a cry for help. I told you I am a clicker and you tell me to adapt. I came in 3rd DPS in last nights raid on Thunder Isle. My DPS is fine for my level. After the buff I do 90k on the dummy. I worked for 25 years as a finance manager in the car business and always made over 100k a year, looking at my keyboard while typing. I am fine with what I do and no I have no intention of being a hardcore raider, but I was making a suggestion that could help the game of WOW as a whole.
When listening to Lore, I got the impression that he and by extention, this site, do not believe that players with lesser skill level are "bad or stupid" but just prefer to play their own way.
I guessed wrong.
You guys are great at giving advice, but just like your "stupid" players when it comes to taking any.
You can ALWAYS bee a better gamer. If you're 3rd on DPS and don't hold your raid back then fine, our suggestions aren't for you, but when you experience adversity then you need to learn how to adapt.
To this day I find ways I can tweak my gameplay and be better gamer, do MORE DPS, etc. I'm usually 3rd or 4th in DPS in my guild, and I'm not happy with that, and I'm NOT a clicker. Granted the people ahead of me are really good raiders but that's irrelevant, I want to do better.
But clearly, you're being taken to raids, you've found your group, so I'm not sure why you're taking this so personally and insisting that how much you make is some sort of valid argument against it (and if you really want to play that game we can, just because someone takes a game seriously doesn't mean they aren't also successful in real life, and vice versa).
What we're saying is, "if you have X problem" such as the laundry list you provided in your own post, there are ways around it that forces you to adapt to become better. And all of us there have helped those people.
What we're saying is that when someone says "X is a legitimate reason" we all go "wtf no it isn't." What bothers us isn't people that try to become better, it's people that go "well I just can't, I won't be better and am happy with this even if I'm only doing 30k dps and omg why aren't people taking me to raids and carrying me and holding my hand."
Wanna talk about overcoming diversity? I heard about a guy that was a rogue that only had one hand. Was a great raider because he found ways to overcome. He used like gas pedals from racing games to strafe/multitask and had a multi button mouse with lots of macros on it. That's a guy that doesn't quit and adapts.
It's not stupidity or "being bad" that those of us ranting in this thread are talking about, it's people that are unwilling to try and just say "I can't." The people that are at least willing to sit down with us and try hard... man I've raided with those people, some of them have become life long friends, because the TRY and they're fun to be around. They're not worse humans because they're not as good at WoW as I am. It's the people that don't try at all and just go "well I'm just not good, here's a list of excuses why so I'm just going to deal with my low dps".
All I am suggesting is that guilds can incorporate soft-core raiding and hard-core for both types of players. The advantage is that the soft-core can perhaps turn in to hardcore, if they so desire, without the ridiculous process of finding a "hardcore raiding guild".
There is a big difference between soft core raiding and being incompetent at raiding. If soft core raiders want to go hardcore, its not a lot of effort to go guildox, or wow progress, or Tankspot to see whose recruiting and actually spend time or so practicing being good at your class.
But like teng said, there's a HUGE difference between "casual/softcore" raiders and "incompetent at raiding". Hell, we currently have a raider that is doing awful dps and is holding us back, but instead of calling him bad and kicking him out, we're working with him on how to play his class and trying to get him better weapons/gear so that he doesn't hold us back as much.
And furthermore, I would even take offense to equating "casual" or "softcore" with "bad" (not dumb or stupid, because again, there is a difference, just because someone is bad at a game doesn't mean they're an idiot in real life) because that seems to be your implication. Even in an casual setting you don't have to be a medicore or bad raider and then everyone can just be "OKAY" with that and look the other way.
And that's where the crux of what we're getting at happens. The difference is in "trying" or "not trying and giving excuses instead of results."
Wanna know what my favorite raid environment is? The ones where everyone is friends and everyone pulls their weight and you don't raid 40+ hours a week, maybe like 6-9 hours a week and you still get stuff done, quickly, efficiently, with great people/friends and have a great time. That's where community happens, imo, where you can find your subset of the gaming culture and other like-minded people that agree and everyone has FUN. It's a game, right?
As to finding a raiding guild, I tried doing just that and found a lot of bad fits, the hard way. I was in Area 52 and as big as it was there were only 5 alliance guilds on wowprogress and none were recruiting. I called WOW and a support tech told me to go to the recruitment section of wowguide. I did and sure enough all the invitations in my realm were from horde guilds. So I started creating alts in different realms to check out the guildfinders. There wasnt a huge selection of realms either. I don't PVP, which cuts down my choices. The guidfinder is like sifting for gold. You find a ton of guilds with maybe 20 members or less. Then you have the ones who want to, but never have raided. Then you have the serious hardcores who want a 12 page application filled out.
Again, I think it would help the casual raider and the hardcore if they both resided in the same guild. That way the hardcore team would always have an "in-house" pool to choose from and not have to go outside the realm to recruit. Lore mentioned in a video how he feels that is a problem, because of the transfer fees.
I saw the topic of this thread and read the OP and thought I could offer a helpful suggestion.
As lore as stated many times before, we try not to lump "Casual" and "bad" into the same category. There might be some correlation, but that's largely irrelevant for this conversation. Imo, "bad" players use casual as an excuse to not care that they aren't doing their rotation properly, or gemming properly, or reforging properly, and that bugs me because it takes a trivial difference in time commitment to do those things properly.
I'm casual right now, I only raid 6 hours a week, but I definitely don't consider myself bad.
So what exactly do you mean this:
As someone that lead guilds for 4+ years, this translates to me as, "have people in the same guild with different raiding philosophies so that they can possibly raid together."Quote:
I think it would help the casual raider and the hardcore if they both resided in the same guild. That way the hardcore team would always have an "in-house" pool to choose from
The BEST raids (for values of best that = most fun), are when everyone has the same raiding philosophy and ethic. Trying to mix the two often ends in disaster.
Been there, done that, ended in tears and a guild split.Quote:
Again, I think it would help the casual raider and the hardcore if they both resided in the same guild. That way the hardcore team would always have an "in-house" pool to choose from and not have to go outside the realm to recruit
I don't care how much you earn. You can be a bum that spent the few coppers he found between the cobblestones on a laptop and a 3G stick or the CEO of a multi-national - I don't care. In a raiding guild, you are a raider and you should do your utmost to put out the top dps, be the best healer or the most attentive tank.Quote:
I worked for 25 years as a finance manager in the car business and always made over 100k a year, looking at my keyboard while typing.
Ok let me approach it from another angle.
Suppose you have a hardcore team, as I surmise you once did.
Your guild would not refuse anyone membership, nor would it require an application. That said, the rules of proper guild behavior would need to be adhered to. The hardcore raiding team would be comprised of the guild officers. There would be as few or as many casual raiding teams as well inside the guild. These teams could be comprisedof less competent players. Some would never want to move to hardcore. while others might. As far as philosophy goes, the player who wishes to get on the hardcore team will adopt it.
The casuals could do dungeons together, which are a lot of fun for 90 blue geared toons.
They could also form 25 man teams.
The 5 man teams could compete against each other in stats.
You could offer rewards to the winning teams.
Also, you could probably charge dues to allow them there with a structured casual raiding environment. By "dues" I mean like farming buffs or mats. I think it could work. I understand your reluctance and maybe this has been tried before and didn't work, but if anyone would know how to set up such a guild it would have to come from you guys... the experts.
You mean like a "casual" or "real life friend" rank? Pretty sure most guilds already have those. Having multiple raids in the same guild is extremely hard for the guild officers to manage.
Allowing everybody entry to your guild is very dangerous. Bad behaviour of casual members can kill your guild's reputation over night, and you won't be able to get rid of that reputation. Bad reputation means less applicants. Less applicants means your raid will collapse sooner or later.
That also sounds like just an absolute logistical nightmare trying to manage all that. I didn't even have that kind of time when I WAS leading a hardcore raiding guild.
It's all very nebulous too, when you get down to dealing with the nitty gritty details of a guild of that structure it translates to guaranteed failure.
Also the entire raiding team having officer chat is probably a bad idea. I guess you could always try to make another channel that's an officer channel but, ugh. That just sounds miserable to have to deal with.
originally you were suggesting "soft-core and hard-core" players can exist in perfect harmony. but... what i don't get is why would you want to play with people you essentially have nothing in common with? that's really the bottom line.
when I was a GM in wrath, my guild was pretty much what you suggested. and it WAS a logistical nightmare (as Aggy pointed out) because you're trying to appeal to such a large range of the player base. They rarely stay intact, and never really progress.
Well.. They do sometimes... But those aren't hardcore raiding guilds. They're community oriented guilds, usually very large with a lot of officers and structure, and focus on "community building" above raiding.
Eventually the people that DO progress and become skilled/motivated don't want to wait around for everyone else to catch up. so you're forced to pick between who you cater to.
Even those guilds that do maintain the structure you're suggesting; they're absurdly large, primarily because they know their turnover ratio is going to be through the roof.
Not to mention, ever trying running such a guild? It is a full time job.
I guess my point here is that I don't see what you want to accomplish.
And even if you could keep everyone happy, wht if the A-Team is suddenly a tank down (he died of dystentry), and one of the B-Team tanks wants to step; Great for the A-Team, but now the B-Team is pissed off becuase you've nicked their best tank. so say you don't do that, now the A-Team is pissed becuase you have somone who wants to and is capable of raiding with them, but you don't want to piss off the b-team, and further more the B-Team's best tank is pissed becuase he thinks (rightly, or wrongly) that you don't want him in your A-Team or he'll resent that your keeping him in the B-team to keep the B-team together, he's now in the situation that he resents who he's raiding with, and can't raid with who he wants to in the guild, he's either a saint, or super pissed, and super pissed people are not nice people, so if you manage not to lose him to another guild, that raids a time bomb of frustration. so best case scenario you've need to find another tank, worst case scenario you need to find two tanks.
but you only need 2 tanks to raid so A-team now whats to pinch B-teams remaining tank, which you can either do and basically say "screw you" to concept of having a B-Team, in which case most of the peeps in the b-team will be annoyed, and maybe leave. or you can leave both teams searching for a tank in which case you'll risk raiders from both teams getting frustrated that for 30mins of the 2 hours a week they raid you're pugging a tank whose aweful, and then they go see what their options elsewhere are. so you have to pug even more people tso raiding become even more sketchy.
TL;DR, Never be a guildmaster.
that's a straw man. i've been playing this game for years and i've yet to run into anyone who fits that description. the OP certainly didn't resemble it.Quote:
What bothers us isn't people that try to become better, it's people that go "well I just can't, I won't be better and am happy with this even if I'm only doing 30k dps and omg why aren't people taking me to raids and carrying me and holding my hand."
it's not difficult at all; i've had multiple raid teams in my guild since wrath launched. the key is guild rule #1: No Dickheads. once you eliminate them, the rest is easy.Quote:
Having multiple raids in the same guild is extremely hard for the guild officers to manage.
if you're leading a hardcore guild, then i agree the guild should be full of hardcore raiders and focused on such (i'm defining hardcore as guilds/raiders who treat wow as a 40+ hour endeavor, primarily focused on raid progression). but that's a very small percentage of the wow population. do the rest have to aspire to that as well?
we definitely don't have anything that approaches a hardcore team, but we have finished up a few raiding metas when they were current content. we also have raid teams that raid previous content as progression for them. none of the things mentioned, including toons moving between groups, has to cause drama if you set it up right.
star is not missing the point at all; in fact he's making good points, and my guild already uses some of that philosophy. just because you don't raid at the same level as someone doesn't mean you "essentially have nothing in common with" them. you just have to be able to look past your own WoW experience to see it.
there's no crying in wow!Quote:
ended in tears
seriously, if people are literally crying about raiding... there's deeper issues that need to be worked out.
What we're talking about is mixing two different raiding philosophies together and that almost always ends poorly. Maybe your guild is some magical unique snowflake that you've managed to stay together so long and never had any drama, but trust me that's not the norm, and it's REALLY hard to maintain that structure in general. We can get into a whole 'nother myriad of reasons why that is and argue more semantics about what is "Casual" and what is "Hardcore". I still maintain you're losing those words incorrectly, mainly because I don't think Hardcore is dependent upon time commitment. Nor do I think "casual" has to relate to how good or bad someone is (or how much time they spend). Hell I know people that have played 40+ hours a week on WoW and never raid, they just make alts and play the economy and farm mats. Not my idea of fun but they like it. I definitely wouldn't call those people hardcore, but they play far more than I ever have.
I digress though. Look if you can make that kind of guild work then good for you, good luck, more power to ya, but having led (very successful) guilds before and having experience with guilds of that nature, it's not easy.
of course, low dps players exist. but people that go "well I just can't, I won't be better and am happy with this even if I'm only doing 30k dps and omg why aren't people taking me to raids and carrying me and holding my hand." is the definition of a straw man. people like that are certainly uncommon or don't exist at all.
i guess i define hardcore as guilds that push for server firsts, and i think they necessarily raid in a different environment than the rest of the population. we're nothing like that; hell, it took us three nights to get the second normal mode boss down this tier. but based on past experience, we will clear this tier as well as a number of heroics before the next raid comes out.
i don't have exactly the kind of guild he's describing, but there are similar elements. we do have raiding teams that have vastly different rates of progression. my team always finishes up normals and usually gets significantly into heroics/metas before the next tier comes. over the years, we've had other teams that are similar in progression, and teams that are still working on previous tier normal modes. we often have players in the guild who don't raid at all. and while we don't actively "farm" other teams, players do move around from time to time as different groups fit their playstyle, raid times, etc. and of course i'm not saying there's been never any drama, but it's rare; the last major event i can remember was in the middle of ICC.
but you are making generalities about the game based on your experiences. you say running this kind of guild is not easy, but i say it's easy in my case. your experience is not my experience. i'm not saying you're wrong, because i take what you're saying at face value. maybe you were surrounded by different people, maybe we have different approaches to managing a guild, maybe i just hand out better fluffy bunnies to my guildies.
there's 10 million people who play wow, so there's room for LOTS of different types of guild to work.
ya but people still suck. That's the one variable that makes this uniquely difficult.Quote:
there's 10 million people who play wow, so there's room for LOTS of different types of guild to work.
Oh, they're actually pretty common. Now, granted, maybe their conscious thought process isn't quite that specific, but in general the whole "quitter" or "not going to try" attitudes are pretty common. All of the "I play for fun!" or "I have a life!" types that refuse to even look at a general rotation. The guys that are content with, "Well, the boss died!" as a meter for their performance. The Blood DK that refuses to Death Strike because "It uses up all my runes" (yes this was an actual quote). These guys will pop up in LFG/LFR/Trade chat pugs/etc looking for raids to join.Quote:
people that go "well I just can't, I won't be better and am happy with this even if I'm only doing 30k dps and omg why aren't people taking me to raids and carrying me and holding my hand." is the definition of a straw man. people like that are certainly uncommon or don't exist at all.
You even see it in guilds. The guild strugging on normal modes that only puts in 5 attempts on a boss before calling it quits. The guy with awful performance who insists that it's just gear holding him back, if he could just get that ONE more piece...
Funny thing about WoW, it's a really, really easy game but there's always room for improvement.


text:
1830s Romantic Era Ball Gown
This beautiful ball or dinner gown, circa mid 1830s, exhibits the popular fashion of the period with its wide neckline, small waist, bell shaped skirt and full "beret" sleeves, a variation of the gigot sleeve. It is made of rose silk bengaline with a lined bodice and back closure with hooks and eyes.
This excerpt from an 1835 Ladies Cabinet describes the middle scan of the three plates that we have included in the photos. It reads, "The corsage is low and square, it is trimmed with a lappel formed of horizontal fold . . . . and ornamented with knots of ribbon on the shoulders." This could easily be used to describe the present example with the neckline framed with horizontal folds and trimmed on the sleeve caps as well as center front and back with bows of the same fabric. The sleeves are similar to those referred to in the same publication as beret sleeves. The fullness would have been filled with down sleeve fillers as illustrated on page 201 of the book, Fashion, featuring the collection of the Kyoto Costume Institute. The illustration shows they type of undergarments that would have been worn under this gown to help achieve the desired profile.
Overall the condition of this gown is very good to excellent. There is a small amount of wear at the back waistline however this is minimal. There is also some fading of the fabric, most noticeable on the skirt as well as on the sleeves. Even so, none of these minor flaws detract from the beauty or desirability of this rare, early gown.


text:
|Craft Skill
|Craft DC
|Alchemist's fire, smokestick, or tindertwig
|Antitoxin, sunrod, tanglefoot bag, or thunderstone
|Armor or shield
|10 + AC bonus
|Longbow, shortbow, or arrows
|Composite longbow or composite shortbow
|Composite longbow or composite shortbow with high strength rating
|15 + (2 x rating)
|Crossbow, or bolts
|Simple melee or thrown weapon
|Martial melee or thrown weapon
|Exotic melee or thrown weapon
|Mechanical trap
|Very simple item (wooden spoon)
|Typical item (iron pot)
|High-quality item (bell)
|Complex or superior item (lock)
1 Traps have their own rules for construction.
You are skilled in the creation of a specific group of items, such as armor or weapons. Like Knowledge, Perform, and Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks. The most common Craft skills are alchemy, armor, baskets, books, bows, calligraphy, carpentry, cloth, clothing, glass, jewelry, leather, locks, paintings, pottery, sculptures, ships, shoes, stonemasonry, traps, and weapons.
A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a Profession skill.
You can practice your trade and make a decent living, earning half your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft's daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 silver piece per day.)
The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The DC depends on the complexity of the item to be created. The DC, your check result, and the price of the item determine how long it takes to make a particular item. The item's finished price also determines the cost of raw materials.
In some cases, the fabricate spell can be used to achieve the results of a Craft check with no actual check involved. You must still make an appropriate Craft check when using the spell to make articles requiring a high degree of craftsmanship.
A successful Craft check related to woodworking in conjunction with the casting of the ironwood spell enables you to make wooden items that have the strength of steel.
When casting the spell minor creation, you must succeed on an appropriate Craft check to make a complex item.
All crafts require artisan's tools to give the best chance of success. If improvised tools are used, the check is made with a –2 penalty. On the other hand, masterwork artisan's tools provide a +2 circumstance bonus on the check.
To determine how much time and money it takes to make an item, follow these steps.
- Find the item's price in silver pieces (1 gp = 10 sp).
- Find the item's DC from Table: Craft Skills.
- Pay 1/3 of the item's price for the raw material cost.
- Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn't equal the price, then it represents the progress you've made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.
If you fail a check by 4 or less, you make no progress this week. If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.
Progress by the Day: You can make checks by the day instead of by the week. In this case your progress (check result × DC) should be divided by the number of days in a week.
Create Masterwork Items
You can make a masterwork item: a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield, see Equipment for the price of other masterwork tools) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.
Repair Items
You can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item's price.
Does not apply. Craft checks are made by the day or week (see above).
Try Again
Yes, but each time you miss by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.
- Accelerated Crafting You may voluntarily add +10 to the indicated DC to craft an item. This allows you to create the item more quickly (since you'll be multiplying this higher DC by your Craft check result to determine progress). You must decide whether to increase the DC before you make each weekly or daily check.
- Tools & Equipment To make an item using Craft (alchemy), you must have alchemical equipment. If you are working in a city, you can buy what you need as part of the raw materials cost to make the item, but alchemical equipment is difficult or impossible to come by in some places. Purchasing and maintaining an alchemist's lab grants a +2 circumstance bonus on Craft (alchemy) checks because you have the perfect tools for the job, but it does not affect the cost of any items made using the skill.
- Gnome A gnome receives a +2 bonus on a Craft or Profession skill of her choice.
- Craft (mechanical) Those who wish to construct or repair technological items use Craft (mechanical) in conjunction with technological item crafting feats. Without the Technologist feat, Craft (mechanical) can still be used to craft less advanced forms of technology such as gears, hinges, and pulleys. NPCs with the means of crafting technological items are extremely rare, and it is not assumed that PCs have access to such resources. GMs are encouraged to discuss such considerations with their players before allowing technological crafting into the game.
Spontaneous Alchemy
Source Pathfinder Player Companion: Alchemy Manual
The spontaneous alchemy rules allow any characters to dedicate themselves to the art of spontaneous alchemy. Feats that increase one's prowess in spontaneous alchemy make this path even more potent, allowing both professional and amateur alchemists to craft dozens of different alchemical items in a fraction of the time that would normally be required. For Your Character
These optional rules provide an all-new way for characters to rapidly craft alchemical items. This subsystem requires the player to track the individual alchemical reagents her character has on hand, which she can combine in a variety of ways using different processes to create a wide selection of alchemical items. With the GM's permission, characters with the Eschew Materials feat can assume they have the correct reagents on hand to perform spontaneous alchemy; instead of tracking the quantities of each reagent owned, players can then simply track the number of gold pieces worth of reagents their PCs spend each time they perform an act of spontaneous alchemy. The cost to craft an item with spontaneous alchemy is usually 10% to 20% higher than the item's market price.
Characters versed in spontaneous alchemy can concoct alchemical items more quickly than through normal use of the Craft (alchemy) skill. However, instead of simply making skill checks and spending the necessary currency for unspecified raw materials, the character must provide specific reagents and combine them according to the recipe for the item she wishes to create. This allows the alchemist to obtain results with less time and effort, but often at greater cost, because of the necessary purity and greater volume of reagents required by alchemical recipes.
To perform spontaneous alchemy, a character must begin with the reagents and crafting tools required by the recipe of the item she wants to make. The reagents, crafting tools, and length of time required are noted in the recipe. Once the necessary time has passed, the creator attempts a Craft (alchemy) check against the DC to craft the item. If she succeeds, she completes the item. If the creator's check fails, however, she risks a mishap (see Alchemical Mishaps).
Reading Recipes
Each alchemical item features a recipe at the bottom of the item stat block that details how to create the item using spontaneous alchemy. Every alchemical recipe adheres to the following format.
Recipe: This lists the names and amounts of the reagents needed for spontaneous alchemy, as well as the alchemical process used to create the item.
Craft: This specifies the DC of the Craft (alchemy) check required to complete the item. The base DC is the same whether the item is being made with conventional crafting techniques or spontaneous alchemy.
Time: This is the amount of time required to create the item using spontaneous alchemy.
Tools: This is the tool required to perform the process (see Crafting Tools). If the creator uses an improvised crafting tool, she takes a –2 penalty on her Craft check.
Type: This entry notes the type of alchemical item to be created—most alchemical items are either alchemical remedies, alchemical tools, alchemical weapons, alcohols, drugs, or poisons.
Each alchemical process listed below requires a certain length of time, and might require one or more alchemical crafting tools. The length of time and the crafting tools required to craft certain alchemical items might sometimes differ from these baselines.
Calcination: This is the process of burning a reagent down to its essential minerals. Time: 1 hour. Tools: Crucible.
Ceration: This process calls for adding a liquid (such as water) to a hard, dry, heated reagent to soften it. Time: 10 minutes. Tools: Crucible.
Congelation: Congelation increases the viscosity of a reagent by cooling it, possibly with the addition of another reagent such as urea. Time: 10 minutes. Tools: Alchemist's lab.
Digestion: In this process, a solution is allowed to rest, usually while being heated, as particles precipitate out of the solution. Time: 1 day. Tools: Heat source.
Distillation: A mixture is placed in a retort and heated, causing the component with the greatest volatility to vaporize, condense in the neck of the retort, and flow down into a second vessel. Time: 1 day. Tools: Retort.
Earth: This process involves letting one or more reagents mingle with fresh earth to absorb its minerals or other essential properties. This process cannot be performed unless a source of fresh soil is available. Time: 10 minutes. Tools: None.
Exposure: This process involves ready airflow. A recipe that requires this process cannot be performed indoors unless a steady air current from outdoors passes through the area (such as a current provided by large open windows on opposite walls). Time: 1 hour. Tools: None.
Fermentation: This process allows a reagent to be digested by yeast or another organism, yielding a new product. Time: 1 day. Tools: None.
Filtration: This process separates one component of a mixture from another by passing the mixture through a filter that catches larger particles. This is sometimes made easier by adding a solvent that dissolves one component but not the other. Time: 10 minutes. Tools: Sieve or filter.
Sublimation: Also known as exaltation, this process calls for a reagent to be heated to a vapor in a vessel so that a pure component crystallizes in the neck of the vessel. Time: 1 day. Tools: Retort.
|One random reagent is ruined; other reagents can be reused.
|All reagents are ruined.
|All reagents are ruined and the mixture explodes, dealing 2d6 points of damage (half fire, half acid) to you. A successful DC 15 Reflex save halves the damage.
|Half of the doses of each reagent are ruined (round up), and you must use a full-round action to salvage the remaining doses.
|Two random reagents are ruined, and you are exposed to an inhaled or contact poison appropriate to your level and worth no more than the alchemical item you were trying to create (GM's discretion).
|All reagents are ruined, and the crafting tool used (or one random crafting tool, if an alchemist's lab was used) breaks.
Alchemical Mishaps
Source Pathfinder Player Companion: Alchemy Manual
If you fail a Craft (alchemy) check to perform spontaneous alchemy by 4 or less, you simply fail to produce a result and can try again using the same reagents. However, if you fail by 5 or more, a mishap occurs. Roll on the table at right to determine the effects of a mishap.
Fungal Grafts
Source Pathfinder Player Companion: Alchemy Manual
Growing a fungal graft is similar to crafting a magic item, but requires only a specific number of ranks in Craft (alchemy) instead of an item creation feat.
Growing a fungal graft takes the same amount of time that creating a magic item of the same price does. During this time, the nascent fungus must be fertilized with expensive material components (the cost varies according to the graft), watered as needed, and kept safe from harm. After the required time has passed, the cultivator must succeed at a Craft (alchemy) check in order for the fungus graft to be properly formed. The DC of this check varies according to the graft. On a failure, the graft withers and the cultivator must begin anew. On a success, the fungus is ready to be grafted onto a target.
Grafting a fungus onto a target requires a 1-hour-long surgical procedure, during which time the subject must be either willing or helpless. At the end of the hour, the surgeon must attempt a Heal check against the listed DC. Failure indicates that the patient's body rejects the fungus and the fungus dies. Regardless of the surgery's success, the subject takes 1d4 points of Constitution damage. Although fungal grafts are not magical, some occupy a magic item slot on the body, preventing that slot from being used for any magic item or other graft.
A fungal graft can be removed with a heal or greater restoration spell, or with a successful Heal check against the original DC in another hour-long surgery.
Fungal Eyes
Price 18,000 gp; Slot eyes
These small, glowing blue fungi form a protective film over the subject's eyes, preventing her from seeing with normal vision but granting her blindsight to a range of 30 feet.
Cost 9,000 gp; Skill Requirements Craft (alchemy) 12 ranks; Skill Check(s) Craft (alchemy) DC 25, Heal DC 25
Reaching Vines
Price 4,000 gp; Slot wrists
Brain mold spores seeded beneath the subject's skin enable the subject to extend and contract fungal vines from its wrists and forearms at will. The subject gains two vine attacks per round, which count as secondary natural attacks with a reach of 10 feet. These vines deal no damage, but the fungal-grafted creature can attempt to pull a struck target up to 5 feet toward itself, as the pull universal monster ability.
Cost 2,000 gp; Skill Requirements Craft (alchemy) 9 ranks; Skill Check(s) Craft (alchemy) DC 21, Heal DC 21
Alchemical Archery
Source Pathfinder Player Companion: Alchemy Manual
Elves are skilled at crafting reagents from the flora growing in the forests of that nation, and some even know the secrets of infusing arrows and other ranged weapons with the alchemical properties of these plants. The most talented alchemists can make such alchemical arrows on the fly, allowing them to choose and craft their ammunition as the situation warrants.
Although the techniques of alchemical archery have been used for thousands of years, elven archers do not openly flaunt the virtues of this ancient craft, but neither do they purposefully obscure their alchemical methodologies. Those fellow archers and ranged tacticians who share adventures with archers may hope to find teachers in their elven companions, and indeed, some fighters are happy to share their methods.
What follows is a sampling of alchemical arrows. Unless otherwise stated, these alchemical arrows are only effective for one shot, regardless of whether the shot hits its target. Though elven alchemists created these formulae, any alchemist can use them.
The listed costs are for one non-masterwork alchemical arrow; a masterwork version costs 6 gp more than the listed price. Unless otherwise noted, 20 arrows weigh 3 pounds.
Other Types of Ammunition: While some archers prefer alchemical arrows to other missile weapons, characters can infuse other ammunition and thrown weapons that deal piercing damage (such as crossbow bolts, darts, and shuriken) with alchemical effects. Aside from differing base statistics, these alternative types of alchemical ammunition have effects identical to the alchemical arrows listed here. However, firearm ammunition can't be imbued with alchemical ingredients, nor can ammunition types that don't deal piercing damage.
Arrow, Bleeding
Price 160 gp; Weight —
This sharpened hollow tube looks like the narrow proboscis of some giant insect, but it actually comes from a carnivorous plant. A bleeding arrow deals normal damage when it hits a creature and deals 1 point of bleed damage. A critical hit does not multiply the bleed damage.
Recipe (30 darkwood + 90 myrrh + 25 realgar)/exposure; Skill Craft (alchemy) DC 25; Time 1 hour; Tools —
Arrow, Durable
Price 1 gp; Weight —
These arrows are tightly wrapped in strands of alchemical glue. Durable arrows don't break with normal use, whether or not they hit their target; unless a durable arrow goes missing, an archer can retrieve and reuse it again and again. Durable arrows can be broken in other ways (such as deliberate snapping, hitting a fire elemental, and so on). A magical durable arrow with an enhancement bonus or magic weapon special ability applies these magical effects only the first time it is used—afterward, the durable arrow becomes non-magical, and it can be reused or imbued with magic again.
Recipe (1 cold iron + 1 myrrh)/exposure; Skill Craft (alchemy) DC 25; Time 1 hour; Tools —; Type alchemical weapon
Arrow, Dye
Price 1 gp; Weight —
This arrow ends in a crystalline bubble filled with a viscous alchemical dyeing agent. Firing a dye arrow is a ranged touch attack; a creature struck by a dye arrow takes no damage but is splashed with enough black, blue, green, or red marker dye to coat about 1 square foot. The stain caused by marker dye cannot be washed off except with magic for the first 72 hours, but fades completely after 2 weeks.
Recipe (1 cold iron + 1 phosphorous)/earth; Skill Craft (alchemy) DC 25; Time 10 minutes; Tools —; Type alchemical weapon
Arrow, Lodestone
Price 10 gp; Weight —
This heavy iron arrowhead is sealed with an alchemical resin. Pulling a small string (a move action) breaks the seal and triggers a reaction in the arrowhead, greatly increasing its magnetic properties. You gain a +4 circumstance bonus on attack rolls when firing a lodestone arrow at a target wearing metal armor or a target made of metal, but the magnetized arrow deals only half damage on a successful hit. The increased magnetism fades 1 round after you activate a lodestone arrow, after which it becomes a normal arrow.
Recipe (8 myrrh + 6 salt + 4 silver)/exposure; Skill Craft (alchemy) DC 25; Time 1 hour; Tools —; Type alchemical weapon
Arrow, Pheromone
Price 15 gp; Weight —
The arrowhead of this arrow is coated with potent substances that react to blood and sweat, releasing a strong aroma that most predators recognize as the scent of tasty injured prey and other creatures perceive as merely unpleasant. Any creature with the scent ability gains a +2 circumstance bonus on attack and damage rolls against a target marked with a pheromone arrow. This effect lasts for 1 hour or until the target spends 1 minute washing it off.
Recipe (10 myrrh + 10 salt + 14 urea)/congelation; Skill Craft (alchemy) DC 25; Time 10 minutes; Tools alchemist's lab; Type alchemical weapon
Arrow, Raining
Price 30 gp; Weight —
This thick-shafted arrow contains a reservoir of holy water and is designed to burst upon impact. A raining arrow damages the target as normal, and also treats the target as though it had been struck by a direct hit from a thrown vial of holy water; adjacent creatures take splash damage from this effect. A raining arrow imparts a –2 penalty on attack rolls because of its weight.
Recipe (3 cold iron + 3 darkwood + 1 flask holy water)/calcination; Skill Craft (alchemy) DC 25 Time 10 minutes; Tools crucible; Type alchemical weapon
Arrow, Slow Burn
Price 100 gp; Weight —
Behind the head of this arrow is a small receptacle of alchemical material that heats up when exposed to air and eventually combusts; barbs on the arrowhead pierce the pouch when it hits a target. If you hit a target with a slow burn arrow, it deals damage as normal, but at the beginning of your next turn, the arrow bursts into flames and deals 1d6 points of fire damage to the target.
Recipe (70 magnesium + 80 myrrh + 25 phosphorus)/congelation; Skill Craft (alchemy) DC 25; Time 10 minutes; Tools alchemist's lab; Type alchemical weapon
Arrow, Splintercloud
Price 25 gp; Weight —
The shaft of this arrow is formed from numerous small bone fragments that have been painstakingly glued together. On a successful hit, a splintercloud arrow deals normal damage as it tears itself apart, creating a burst of razor-sharp bone shards centered on the target. These shards deal 1d3 points of piercing damage to the target and any creatures adjacent to the target (Reflex DC 18 negates).
Recipe (28 myrrh + 30 salt)/earth; Skill Craft (alchemy) DC 25; Time 10 minutes; Tools —; Type alchemical weapon
Arrow, Tangleshot
Price 20 gp; Weight —
This arrow is tipped with a tiny vial of tanglefoot goo. Firing a tangleshot arrow is a ranged touch attack; the arrow deals no damage when it hits, but the target is splashed with the alchemical adhesive. This effect is similar to that of a tanglefoot bag, but with the following adjustments: Reflex DC 10, Strength DC 12 to break, 10 points of slashing damage to cut through, concentration DC 10 to cast spells. A tangleshot arrow imposes a –1 penalty on attack rolls because of its weight.
Recipe (18 myrrh + 26 urea)/congelation; Skill Craft (alchemy) DC 25; Time 10 minutes; Tools alchemist's lab; Type alchemical weapon
Arrow, Trip
Price 40 gp; Weight —
This squat arrow has a large, bulbous metal tip that expands and flattens in flight. If you hit a creature with a trip arrow, the arrow deals no damage but performs a trip combat maneuver against the target with a Combat Maneuver Bonus of +5. For the purpose of determining Combat Maneuver Bonuses or penalties based on size, the arrow is treated as if it were the size of the creature it was designed for.
Recipe (20 cold iron + 15 magnesium + 20 myrrh)/earth; Skill Craft (alchemy) DC 25; Time 10 minutes; Tools —; Type alchemical weapon


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Dropkick Murphys Forever Lyrics
Last updated: 10/04/2012 02:50:35 PM
"Never take your loved ones for granted: they could be gone tomorrow"
All of my dreams
Seem to fall by the side
Like a discarded thought
Or the day's fading light
But I know that if I could just
See you tonight
At times we may fall,
Like we all tend to do
But I'll reach out and find
That I've run into you
your strength is the power
That carried me through
Your kindness for weakness
I never mistook
I worried you often,
Yet you understood
That life is so fleeting,
These troubles won't last
Inspired me truly
You did from the start
To not be afraid
And to follow my heart
There's a piece of you with me
They can't tear apart
In times we may fall
Like we all tend to do
Your strength is the power
That carried me through forever
Forever I'll find you, forever we'll be
Forever your power and strength stays with me [4x]
Beautiful song | Reviewer: Mrs Bear | 10/2/12
This was 'our song', the song that meant everything to me and the love of my life. Since he left me 2 months ago it has taken on a completely different meaning and the lyrics go round and round in my head. I love this song but sadly I don't think I will be able to listen to it again for a very long time without sobbing my heart out.
Never really heard it | Reviewer: B. | 11/26/10
I had listened to this song, and all their songs, for a long time. I never understood, or really listened to this song until my best friend killed himself. I got a tattoo 2 weeks to the day after he died. Every time I hear the line 'there's a piece of you with me they can't tear apart' I tear up...
RIP Corporal Joshua Umlauf
Re: I don't get it | Reviewer: Erin | 5/6/10
My brother and his wife danced to this at their wedding. Not because it's a slow wedding song with a lot of emotion. Because it is one of both of their favorite DKM songs. I can't even listen to this song without crying. It's ridiculous lol. It's so emotional. But it's an amazing song. Any song that could inspire such emotion in someone just by listening to it, makes it powerful.
I wouldn't play it at my wedding, but I wouldn't judge those who do. I'm sure this song has different meaning for different people, and that's why :) It's a song about loss, but it's also a song about moving on, starting a new life, whether it be starting a new life because someone dear to you is gone, well... yes, that's the message, but it's starting something new nonetheless
i dont get it | Reviewer: Anonymous | 2/28/10
i dont get, why people choose this song on theyr weddings. no offence. sure, its beautiful and meaningful song. one of the best. but i find it really sad. esp. first strophe.
All of my dreams
Seem to fall by the side
Like a discarded thought
Or the day's fading light
But I know that if I could just
See you tonight
think of it. i think it means: i lost you and my entire world fell apart. and my only wish is to see you one more time...
beautiful, but really, really sad...
wedding | Reviewer: george | 8/10/09
My brother and his beautiful fiance (now wife)chose this as the song to dance to at their wedding. They tied the knot this past saturday August 8, 2009. It was perfect, there was barely a dry eye in the ballroom!
tattoo | Reviewer: Travis | 1/14/08
this song means a lot to me and brings up memories of my grandfather that passed away thats why im getting the lyrics "at times when we fall as we all tend to do your strength was the power that carried me through" on my back/neck
absoulutley the BEST BAND IN THE WORLD!!! | Reviewer: ash | 7/30/07
its so flipping awesome realllllly good stuff from DKMS I LIKE ALL THERE MUSIC ESPECIALLY WARRIORS CODE AND ALL THE MUSIC FROM THEM!!!!YEAS
absoulutley the BEST BAND IN THE WORLD!!! | Reviewer: ash | 7/30/07
its so flipping awesome realllllly good stuff from DKMS I LIKE ALL THERE MUSIC ESPECIALLY WARRIORS CODE AND ALL THE MUSIC FROM THEM!!!!
Really great! | Reviewer: Anonymous | 5/23/07
It's so damn good! Really good music by Dropkick ^^...Really touching too, remebering me of my own life... I recommend all the fans of Dropkick to spam your ears with this sond!
Amazing | Reviewer: need | 7/6/05
Forever by Dropkick Murphys is an amazing song!!!! It really has meaningful special lyrics. Its a great song. I Love it.


text:
As of Tuesday, August 16, 2011
© Copyright 2014 Clayton News Daily
By Brian Paglia
Growing up in Ohio, when Tyler and Bill Teknipp were in the backyard playing football against Bill's older brother and Tyler's cousin, Jim, now a tight end at Troy University, they would call one of the plays they had sketched on scraps of paper in Bill's room. Often, the play called resembled something close to an elaborate sequence of haphazard pitches and "fumbles" designed to exploit their one-man advantage, and it worked more often than it failed.
"It could probably still work," Jim Teknipp said.
Last season, at Eagle's Landing, the offense failed more often than it worked. Decimated by injuries and unsettled at quarterback, the Golden Eagles averaged just 6.3 points a game after averaging 19 points a game in 2008, and the drop off from the first playoff appearance in school history was significant -- Eagle's Landing went from 6-5 to 1-9.
But optimism has resurfaced.
"We'll do better than that this year," Bill said. "Definitely. We'll have a successful season this year."
If Eagle's Landing does improve on its 2009 form, Tyler and Bill must play significant roles. Tyler no longer is a platooning sophomore quarterback, but the full-time starter with the offense in his hands. Bill is no longer a freshman tight end still getting to know a new state and varsity football, but a 6-foot-4, 210-pound weapon to abuse defenses.
Off the field, they are as close as brothers, both crazy about sports, especially football, which Eagle's Landing coach Joe Teknipp -- Tyler's dad and Bill's uncle -- said gives them a special connection on the field.
"There is a connection," he said. "There is an ultimate trust there. But, the receivers we have this year, after losing all the ones we did, Tyler has trust in them and they have trust in Tyler."
Indeed, the Teknipps -- all of them -- speak glowingly of Eagle's Landing's receiving corps. They say senior Shaq Lawrence is the fastest player on the team and a home run threat. They say senior Josh Dixon is a dependable possession receiver with the surest hands on the team. They say senior running backs A.J. Hardy and Chasten Burns can contribute to the passing game out of the backfield.
But none have the potential upside of the youngest Teknipp. As a freshman, Bill was thrust onto varsity. The team needed a defensive end, and he was the only true tight end in the program. He joined the varsity team permanently in the Golden Eagles' second game of the season against Woodward Academy.
"It was an experience," Bill said. "Getting that varsity time was a big deal. Going from middle school football to that was a big jump. But, after awhile I got used to it. I was comfortable about half way through the season."
Coach Teknipp said Bill has looked even more comfortable this summer on the 7-on-7 passing league circuit. There have been more moments -- like the one-handed catch he made at a 7-on-7 tournament at the University of Alabama -- where his nephew shows how good he can become.
"As a freshman, you'd look out there and think he's a senior in his uniform," Joe said. "I have to keep reminding myself that he's just 15. When I look at him, I see his brother (Jim) in him so much."
"I know if I'm getting in trouble," Tyler said, "that I always have him as a safety valve. He's just a freakish athlete."
That will come in handy for Tyler, who endured his share of struggles in his first significant taste of varsity competition last season. He completed 33 of 73 passes for 560 yards, but he threw 11 interceptions and only four touchdowns.
Platooning with Phillip Staples did little to help Tyler's confidence, he said. He felt any mistake could send him back to the sideline. He found the speed of the game bewildering and reading defensive coverages painstaking.
"(Playing quarterback) is a lot harder than it looks," Tyler said. "It looks like you can just go out and throw the ball. ... It was a pretty decent transition. You've got to get used to everything. The game moves so much faster when you first get to varsity.
"Then, once you get used to everything, it starts slowing down for you. You can see receivers. You can see the whole field."
Eagle's Landing can start to see the future, too. It's one where the coach's son is throwing passes to his cousin so naturally, it's as if they are kids in the backyard.
"Yea, sometimes I still see the little boys," Coach Teknipp said, "but I can't believe how fast they've grown up."
More like this story
- Teknipp and ELCA reach next level ( October 5, 2010 )
- Teknipp and ELCA reach next level ( October 6, 2010 )
- Warhawks dedicate victory to memory of assistant coach ( October 22, 2010 )
- Drew secures second straight win with 24-14 homecoming victory over Eagle's Landing ( October 14, 2010 )
- Jonesboro Cardinals trying to avoid 0-3 start ( September 11, 2014 )


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Why! Why! Why add spices to beer?!?!
- dave_c Sep 24, 2012 04:28 PM
Tried a beer sampler at a brew pub where on one of their beers used coriander in the beer.
It tasted like cold, savory beer soup. The beer actually caused me to gag.
I know it's popular for people to add savory spices and herbs to beer. Maybe I'm just unenlightened, but I prefer herbs and spices in soups and savory dishes.
Has anyone tried a good beer with herbs and spices?
Why add herbs and other weird crap to beer? To try to get people that don't like beer to drink it/try it? I don't know. Tried a highly recommended "artisinal" blueberry beer once that made me want to slap the one who told me it was good.
Coriander is a spice that is traditionally used in Belgian Wit beers and my guess is that may have been the type of beer that you tasted. I'm not sure exactly what a beer soup would taste like but Wits have an interesting wheat/herbal/citrusy character to them. Hoegaarden is probably the easiest example of the style to find though it is not my favorite.
re: Chinon00
Not in a traditional sense when used in general cooking.
re: Chinon00
you could argue that they are a herb but not a spice
re: Chinon00
The OP was mentions directly Coriander which is a spice.
Even if Brewers talk about Hops adding spice to Beer that does not make Hops a spice.
re: Chinon00
still does not make hops a spice
re: Chinon00
Chefj is correct about the terminology. From a culinary standpoint hops are an herb because herbs are the leafy parts of plants. Spices are things like bark, seeds, and twigs. I do not know the history of this distinction.
re: Chinon00
Understood. He's just making the point that in culinary terminology hops wouldn't be called a spice.
re: Chinon00
Obviously, I make an exception for hops in beer. That's the primary use for hops is in beer making, but I had a feeling that people would become very technical about hops being an herb, but hops are not a common "herb" using in cooking and savory dishes.
Maybe I should have phrased the question a little more exactly, "Why are spices and herbs commonly used in cooking added to beer?"
I've actually learned a lot from reading these answers - who and why beer makers use spices and the types of beer.
I still have a bad taste in my mouth from the corriander laced beer. Maybe I just tried a beer from someone that just didn't know what they were doing?
re: dave_c
No prob. I can be a bit of a prick occasionally;]
re: dave_c
Maybe! I've had a coriander and ginger laced beer before and it was alright. Barely tasted anything different from a blond, mind you.
I've had a maple flavoured stout once that was horrible. Then i had one from another microbrewer and its was great.
So brewers are like chefs. There are good ones and bad ones. Then there is also your personnal taste ;-)
re: The Professor
The recipe changes every year, so hand in there next year it may be great.
re: TroyTempest
I _do_ buy a single bottle each year, living in eternal hope. (just like I buy only single bottles of other new craft beers, having been burned roughly half the time on really crappy sixpacks).
So far, no dice on the Anchor Christmas...it was at its best _before_ the spices came into the mix.
I guess I'm just not a fan of spices in beer.
Personal taste is all it is.
But I _do try it every year ... Hope springs eternal.
re: The Professor
I like it before, sfter, it doesn't matter. Though, in small doses, a bottle here and there.
I also like SN Celebration, a lot.
re: TroyTempest
I like SN Celebration, too. It is not a spiced ale, of course.
Baxter Brewing's new Autumn Ale is an example of a spiced beer that works, to my mind. The effects of the spices are subtle and interesting. Harpoon's Winter Warmer, which positively reeks of cinnamon and sugar, strikes me as a disastrous mess.
re: The Professor
What was it like before spices? Or maybe I should say, how did it differ from other beer varities before spices were added?
re: Shaggy
Before the spices came to Anchor Christmas, I guess it was in some ways similar to SN Celebration, perhaps a tad more aggressive. It was full bodied and delicious...it is many years ago but I seem to recall it being somewhat 'maltier'. Still well hopped, but perhaps less aromatically so than the SN beer. It was great stuff. Imagine some Anchor Steam with maybe 1/4 or 1/3 Old Foghorn blended in, and that would probably come close.
re: The Professor
I wish I had gotten to try that version of it. I feel like that beer is always over-spiced.
re: Josh
Sound pretty good to me. I agree that some of them are over spiced, but I did a tasting a few years ago of about 8 years in a row, and the older ones were much more mild, and were great. I also made a spiced ale 9 months ago just to try it, and at first it was a ginger bomb, but after aging for 8 months they are delicious, very subtle.
some hopless beer are actually nice. new beer vocabulary: http://en.wikipedia.org/wiki/Gruit
beer soups i had in Germany a nice, actually. all made with seasonal dark beer (i usually spend christmas and new year hols in Germany, and strong dark beer is popular around this time of year.)
Because it can taste good? As noted, the Belgians have been doing it for hundreds of years and a lot of their product is considered some of the best in the world. Do you also object to clove? Orange peel? I do agree you have to know what you are doing and go easy with these ingredients and I can very easily get tired of the traditional Belgian spices (especially coriander) if theres too much of it or it wasnt brewed right. But it can be very good too. What was the brewpub? It may have just been that particular beer.
Yes, lots of Christmas beers, white beers, summer beers, and tons of belgian beers. Keep trying, some are overdone but when done well they can be great.
Depends on the mood; sometimes yes, sometimes not.
Of course, purists will poopoo the idea, but many times, I'll salt my beer - especially draft. Why? 'cause I like salty beer, simple as that.
Sometimes I'll mix Clamato in my beer - been doing it for many more years than Bud came out with the chelada
Again, cause I like it. With Clamato, I like plenty of black pepper as well.
Coriander and orange peel are characteristic of Belgian witbier. According to beeradvocate.com: A Belgian Style ale that's very pale and cloudy in appearance due to it being unfiltered and the high level of wheat, and sometimes oats, that's used in the mash. Always spiced, generally with coriander, orange peel and other oddball spices or herbs in the back ground. The crispness and slight twang comes from the wheat and the lively level of carbonation. This is one style that many brewers in the US have taken a liking to and have done a very good job of staying to style. Sometimes served with a lemon, but if you truly want to enjoy the untainted subtleties of this style you'll ask for yours without one. Often referred to as "white beers" (witbieren) due to the cloudiness / yeast in suspension.
Because they taste good. When used properly you may be hard pressed to identify a beer that has used spices or other adjuncts. Some brewers want a pronounced flavor in their brew like is Finnish Sahti, or Bink Winterkoninkske.
Tried some interesting beers at a brewery last week, including one with jalapeno and another with Thai chili. Had one somewhere else made using yams. I don't see this as much different than eating foods using different ingredients. Some you like, some not so much. At least with beer they ALL have some alcohol in them. ;o]
I think it would be one of the few times I'd turn up my nose and say, "No." I can't even figure out why people insist on having lemon with their beer. Fruit is fruit and beer is beer. Never the twain should meet.
re: njmarshall55
Some beers taste good with a lemon. It gives an extra note on top of the beer. Though i think it is totally lost when brewers try to brew it into the beer rather than just serving the lemon on the side.
(eg. the recent lime flavored beer crazy with the mass market beers)
re: njmarshall55
The country of Belgium disagrees with you often.
re: Chinon00
Agree with Chinon here. Quite a number of quality Belgian ales are brewed with spices, but invariably the level of spice flavor is very low, so that it remains in the background. But remember that some 70% of the beer consumed in Belgium is of the mass-produced lager variety such as Stella.
re: Chinon00
That is all.
(some of my very, very favourites, by the way)
re: sunshine842
What do you mean "that is all"?
re: Chinon00
trying something a little less worn than 'nuff said.
re: sunshine842
The term 'lambic' on its own doesn't connote fruit. In any case, other fruits are found in Belgian beers, such as apple, pear, strawberry, black currant and peach. There are beers other than lambic made with fruit; Flanders red/brown beers come to mind. And I expect there are other examples to be found.
re: Jim Dorsch
but it is arguably most often found outside of Belgium as a fruit variety..
...and it pretty much sums up the argument that fruit most definitely DOES exist in beer -- to the great delight of a lot of people.
re: sunshine842
I would disagree with that. It might be the case among people who don't know much about beer, but it's just not true. Lambic is a style of beer that originated from a particular locale in Belgium. Its characteristics include a grain bill comprised heavily of unmalted wheat, the use of aged hops to give preservative benefits without much hop flavor or aroma, and spontaneous fermentation via airborne yeast strains. Lambics are also typically aged in wooden vessels that are home to colonies of yeast and bacteria that give the particular brewery's beer its distinct flavor. Some lambics are made with fruit, but the fruit is usually completely fermented which means it doesn't add much in the way of sweetness.
Many Americans do think of lambics as fruit beers because of Lindemans. Lindemans lambics, though, are definitely way over on the sweet side of the spectrum, and people into traditional Belgian lambics typically avoid the Lindemans product.
re: Jim Dorsch
Oh my god was that beer a train wreck.
On the West Coast, the best examples of Belgian style lambics are from Lost Abbey in SoCal and Russian River Brewing in Santa Rosa. Red Poppy is one of my favorites. And pretty much anything from RR that ends in tion. Vinnie Cilurzo at RR learned from the best, at Cantillon. New Belgium's Lips of Faith series can be fun also. They also did a collaboration with Lost Abbey called Mo Betta Bretta that was pretty interesting. Bay Area beer drinkers I know are very much into Belgian style lambics.
re: chuckl
Are these West Coast beers you talk about fermented with ambient airborne yeast? Or are they just Belgian-style ales? Those that use brett are not the same as lambics, I believe.
re: Tripeler
spontaneous fementation with wild yeast. Here's a description of Beatification, one of my favorites. http://russianriverbrewing.com/brews/...
re: chuckl
THanks for the response! I haven't followed RR for quite a while, and it is good to see how creative Vinnie is getting.
re: Tripeler
Tomme Arthur is doing a nice job at Lost Abbey as well
re: chuckl
Yes, I met him several years ago at a beer event in SF where he gave a presentation with Rob Tod, Vinnie, and Peter Bouckaert. The four of them were billed as the Brett Pack. At the time, I was particularly impressed with Tomme's beers.
re: Tripeler
Tomme's best beers can be very good, but I've been to more than one bottle tasting where anything older than a year or two was unceremoniously dumped out. Never had that happen with any of Vinnie's beers. Hopefully they have improved their QC.


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Meeting Mrs. Gould!!!!!!
I've been so excited to get to see what long term sub we are going to have and if she/he is a good fit for our classroom! When we finally got Mrs. Gould I knew she was going to be a perfect sub. I'm 10 almost turning eleven and I'm a fifth grader at West Middleton Elementary School. My favorite subject is social studies just because how Mrs. Ripp taught it and I really hope Mrs. Gould teaches it in a similar way. One project for example was we did a zombie apocalypse! I play lacrosse but my favorite sport to watch on TV is football. My favorite team is the packers! Enough about me, I would love to learn more about you Mrs. Gould! So far your a great sub!


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Immediate Media Company Bristol Limited (company number 05715415) is registered in England and Wales. The registered office of Immediate Media Company Bristol Limited is at Vineyard House, 44 Brook Green, London W6 7BT.
Discover life in 1920s ScotlandAnnabel Andrews | New Records, News, Regional, Research tips | 31/10/2013 15:17pm
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The 1901 Irish Census is now available online for free at www.census.nationalarchives.ie. Unlike the British equivalents, the original schedules survive and include significantly more details.
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Events concerning our ancestors may not have made the national news, but you could find a report in the local press.
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Sometimes, birth and death certificates only give the address of where the event occurred, which can make it hard to locate surviving records. However, Hospital Records Database, a joint project between the Wellcome Library and The National Archives, contains almost 3,000 entries searchable by place as well as name.
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Sometimes tracking down your ancestors by name in the census records is a thankless task. However, The Genealogist has a search engine that lets you search for places rather than people.
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