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Bill Maurer • Today, 2:47 AM • 5 Comments
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Stone Fox Capital • Tue, Nov. 25 • 13 Comments
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3D Systems: Trying To Find A BottomBill Maurer • Today, 2:47 AM • 5 Comments
- An important acquisition was recently announced.
- Estimates continue to decline.
- Short interest hit a new high.
- Here comes the 50-day moving average.
- Shares trying to put in a bottom.
3D Systems Paid A Big Premium For Slow GrowthStone Fox Capital • Tue, Nov. 25 • 13 Comments
- 3D Systems paid a 47.5% premium for the shares of Cimatron.
- Cimatron is a 3D design firm that recently reported only 8% revenue growth and flat EPS numbers over the prior year period.
- The deal is accretive, but the value add is questionable considering the lack of growth and several other recent software acquisitions.
Can Cimatron Bring 3D's Mojo Back?Dana Blankenhorn • Tue, Nov. 25 • 5 Comments
- Growth across the 3D printing area has stalled.
- 3D is buying Cimatron, which makes design software used by manufacturers.
- Marrying manufacturing software to one-off production may restart growth.
Finally A Positive! 3D Systems Makes A Bold Move In Design SoftwareAtonRa Partners • Mon, Nov. 24 • 8 Comments
- 3D Systems acquires design software vendor Cimatron.
- The transaction makes strategic sense and is financially attractive.
- But it's clearly too early to call the Cimatron acquisition a success as Autodesk is a major threat.
3D Systems: Goodbye $26...AtonRa Partners • Tue, Nov. 18 • 65 Comments
- Back in February, we valued 3D Systems at $26 in a bear-case valuation.
- Since then, expectations for the 3-D printing leader have come down.
- It's now time to update our valuation model.
Update: 3D Systems - Earnings Highlight Integration HeadwindsSoid Ahmad • Wed, Nov. 12 • 9 Comments
- 3D Systems registered revenue growth of 23% but earnings witnessed negative growth of 30%. Non-GAAP EPS surpassed analysts' estimates, thanks to downward revisions in earnings.
- 3D Systems is a hold until the company resolves integration issues, and also the healthcare and metal segments deliver consistently.
- It was mentioned previously that healthcare will drive the company's revenue going forward. However, I was wrong about the integration and synergistic benefits. The company is yet to show such benefits.
3D Systems: Finally Some Decent NewsBill Maurer • Tue, Nov. 11 • 15 Comments
- Q3 revenues were in company's range.
- Non-GAAP EPS beat by a penny.
- 2014 forecast reiterated.
- If this forecast holds, bottom could be put in.
3D Systems: Why 30% Organic Growth Is A Thing Of The PastAtonRa Partners • Mon, Nov. 10 • 7 Comments
- Q4 is expected to run smoothly but will deliver only 31% revenue growth at guidance midpoint, or 15-20% organic growth according to our calculations.
- Without saying a word, 3D Systems is gradually reducing its organic growth expectations that were closer to 30% earlier this year.
- HP's entry into the industry will be an additional headwind in 2015-16.
- Consensus expects 3D Systems to deliver 42% EPS growth in 2015. In view of softening revenue growth and continued margin pressure, the downside risk remains significant.
- 3D printing industry is reminiscent of earlier Black Swan breakthrough technologies.
- Black Swan breakthrough technologies typically produce stock market bubbles as investors overestimate short-term implications.
- 3D printing stocks are exciting speculations, but sky-high valuations can make for poor long-term investments.
3D Systems: More Uncertainty AheadSam's Picks • Thu, Nov. 6
- The entire 3D printing industry has lagged recently after outperforming the broader market.
- 3D Systems in particular has suffered as shares have fallen by more than 60%.
- Despite the significant pullback, DDD remains fairly valued even under optimistic DCF assumptions.
DDD Slammed, But Demand To Short PersistsInteractive Brokers • Wed, Nov. 5 • 2 Comments
3D Systems: The Carnage ContinuesBill Maurer • Thu, Oct. 30 • 13 Comments
- Shares hit a new 52-week low after HP's announcement.
- Analyst estimates continue to drop after Q3 and 2014 warning.
- Short interest has recently declined off highs.
- Company's window to prove itself is closing fast.
3D Systems: Poor Execution, Poor Financial Communication, The Perfect Cocktail For A Continued DeratingAtonRa Partners • Thu, Oct. 23 • 21 Comments
- As we expected, 3D Systems cut its FY guidance.
- We are not convinced by management's explanations.
- Poor execution and financial communication (three warnings year-to-date) are likely to raise concerns about top management's grip on the business.
- We reiterate our negative stance.
3D Systems: Another Disappointment To Lead To More DownsideONeil Trader • Thu, Oct. 23 • 3 Comments
- 3D Systems announced disappointing preliminary Q3 results and full-year revenue guidance.
- The company is experiencing manufacturing constrains in its metal printer business and delayed availability of its new consumer products.
- Gross margin and non-GAAP EPS outlook are good considering the lower revenue outlook.
- Reducing my price target for 3D Systems on lower growth expectations.
Update: 3D Systems Warns On Q3 '14 EarningsStone Fox Capital • Wed, Oct. 22 • 13 Comments
- 3D Systems releases preliminary Q314 results.
- Investors should avoid the stock. .
- The original thesis warned investors to tread lightly into the stock until improved operations despite the more attractive valuation. .
3D Systems: Another Major WarningBill Maurer • Wed, Oct. 22 • 42 Comments
- 3D warned for both Q3 and 2014.
- Company unable to meet demand.
- Hopefully this is a kitchen sink treatment.
3D Systems: Short Interest Surprisingly DeclinesAtonRa Partners • Mon, Oct. 13 • 4 Comments
- Short interest was down 6% in late September.
- Since then, HP has announced its plan to become a major 3-D printing player.
- And a tricky Q3 report is just ahead.
- Short interest is likely to rise again. We reiterate our negative stance and $26 target price.
3D Systems: The Takeover Thesis Could Resurface Following The HP Spin-Off AnnouncementAtonRa Partners • Thu, Oct. 9 • 18 Comments
- The new HP outlined plans to expand into 3-D printing and will soon have much more flexibility to make acquisitions.
- We believe that HP is more likely to focus on the acquisition of small 3-D players.
- And stick to our view that M&A is not a likely exit opportunity for 3D Systems shareholders.
3D Systems: The HP Threat ResurfacesAtonRa Partners • Tue, Oct. 7 • 34 Comments
- The new HP Inc. plans to become a major 3-D printing player.
- Rising competition suggests that 3D Systems' ASP and margins will keep going down.
- Consensus expectation of a strong operating margin recovery in 2015 (23% vs. 18% in 2014) is not realistic.
Autodesk: Upside Remains Significant In Q4 And FY16AtonRa Partners • Yesterday, 1:23 PM
Economic Transformations Are Taking Place: Looking At The New ParadigmJohn M. Mason • Yesterday, 12:24 AM • 2 Comments
3D Printing Companies Look To Education For GrowthMike Mouilso • Tue, Nov. 18
11 Earnings Reports Worth Paying Attention ToBrian Nelson • Thu, Nov. 13
What To Watch For: November 10-14TipRanks • Mon, Nov. 10
Stratasys: Don't Fear The Higher CostsStone Fox Capital • Fri, Nov. 7 • 1 Comment
3-D Printing: Could 2015 Be Worse Than 2014?AtonRa Partners • Thu, Nov. 6 • 6 Comments
While Arcam AB Soars, 3D Systems LanguishesAndre Waldron • Mon, Oct. 27 • 3 Comments
Best U.S. Stock Ideas Today: 10/24/14Aviate • Fri, Oct. 24 • 2 Comments
3D Systems Corp. Discusses Q3 2013 Results (Webcast)Oct. 29, 2013 • 2 Comments
Mon, Nov. 24, 1:40 PM
- Beaten-down 3D Systems (NYSE:DDD) has rallied after announcing it's buying manufacturing CAD/CAM software vendor Cimatron. With 36.6M shares shorted as of Oct. 31 (35% of the float and a 52-week high), short-covering is likely helping out.
- Cimatron is the latest in a string of software acquisitions by 3D, as the company tries to create an end-to-end portfolio of hardware, software, materials, cloud services, and manufacturing services for additive manufacturing firms. Others: Geomagic, TeamPlatform, Rapidform.
- Also announced by 3D today: 3DSPRINT, a printing platform that combines a PC app with cloud-based tools for remotely accessing, sharing, and printing 3D printing designs. The solution is integrated with 3D's Quickparts prototyping service, and is offered on a freemium basis - its core features are free, but "premium enterprise features" cost extra.
Mon, Nov. 24, 8:11 AM
- 3D Systems (NYSE:DDD) agrees to acquire Israel's Cimatron (NASDAQ:CIMT) for ~$97M to strengthen its position in the 3D design and manufacturing business.
- CIMT provides CAD and CAM software products and solutions for 3D manufacturing; DDD will pay $8.97/share, a 47.5% premium to CIMT's Nasdaq closing price on Friday.
- CIMT +42.7% premarket, DDD +0.5%.
Sun, Nov. 23, 10:25 AM
- Regulatory concerns are holding back the widespread adoption of 3D printing, a market that is predicted to reach $21B worldwide by 2020, compared with just $3.1B last year.
- The need to satisfy regulators about safety is an "obstacle" to the technology's advance in certain sectors, says Stratasys (NASDAQ:SSYS) CEO David Reis. "Every part has to go through testing...every technology, every material has to go through certification."
- Manufacturers are facing many hard to win approvals, ranging from the FAA for the production of aerospace parts to the FDA for healthcare devices.
- Related tickers: DDD, VJET, XONE, ONVO, CAMT, OTCPK:AMAVF
Thu, Nov. 20, 2:42 PM
- Jefferies' Jason North has slashed his 3D Systems (DDD -1.8%) target by $4 to $42, albeit while reiterating Buy. Citing execution concerns caused by the company's recent woes, he now assigns 3D a 2016E EV/sales multiple (3.5x) that's 20% below that of peers vs. a prior 10%.
- Meanwhile, North suggests 3D printer/platform launches from the likes of H-P, Autodesk (ADSK -0.9%), and IPG Photonics (IPGP +1.7%) pose challenges for established vendors, albeit not immediately. "After speaking to most of them, we think they could grow to become major 3D printing players but see little overall impact for the next two years."
- North observes Autodesk wants its open-source Spark 3D printing software platform to become an industry standard. However, he sees it mostly being used in low-end devices initially. The CAD software giant's FQ3 report arrives after the bell.
- IPG, currently a top supplier of lasers for metal 3D printers, is working on a powder-feed printer for creating large parts. North doesn't expect a launch before 2017.
- 3D printing stocks sold off last month after H-P unveiled its Multi Jet Fusion 3D printing tech; broad availability isn't expected until 2016. At the time, UBS argued 3D Systems is more at risk than Stratasys (SSYS -1.3%), given H-P's process is "somewhat like 3D Systems' Z Corp binder jetting MJM process more than Stratasys' Polyjet."
Mon, Nov. 17, 12:13 PM
- 3D Systems (NYSE:DDD) chairman Walter Lowenbaum discloses he bought 26,479 shares last Thursday and Friday. Purchases prices ranged from $33.09-$33.42 - about 64% below where 3D Systems started the year.
- Lowenbaum also bought shares in May. Director Kevin Moore and CTO Charles Hull have made purchases since.
Fri, Nov. 14, 5:38 PM
Wed, Nov. 12, 4:30 PM
- ExOne (NASDAQ:XONE) now expects 2014 revenue of $45M-$50M, below prior guidance of $55M-$60M and a $54.2M consensus.
- CEO Kent Rockwell: "We continue to struggle with predicting timing of our machine sales and therefore we are lowering our expectations for 2014 revenue based on clearer visibility for the remainder of the year."
- 8 printers were sold in Q3, up from 6 in Q2 but flat Y/Y. Only one high-end S-Max printer was sold, down from 3 in Q2 and 4 a year ago.
- Gross margin was 25.8% vs. 22.3% in Q2 and 45.2% a year ago. GAAP R&D spend rose 76% Y/Y to $2.3M, and SG&A spend 24% to $4.6M.
- Bigger rival 3D Systems (NYSE:DDD) has slipped in response to ExOne's numbers.
- Q3 results, PR
Tue, Nov. 11, 3:07 PM
- "We believe management will need to demonstrate several quarters of sound execution to recapture some credibility after consecutive poor showings and for failing to deliver 3 months after raising expectations in Q2," writes Citi, one of many firms reiterating a neutral rating on 3D Systems (DDD -4.7%) following yesterday's Q3 report and guidance reiteration.
- Brean thinks 3D's 2015 revenue and margins are "a moving target" given recent metals and consumer printing challenges, as well as uncertainty about spending rates. However, it's pleased with 3D's relatively subdued Q3 opex, and management's suggestion it's "a precursor for a flattish to perhaps slightly down cadence of Opex as a percentage of Revenue going forward."
- Imperial Capital (still bullish) notes Q3 Y/Y organic growth was only 12%, and thinks execution challenges could continue in 2015. But it also believes 3D has "built an industry leading ecosystem of Additive Manufacturing hardware, materials, software, and services."
- On SA, AtonRa Partners estimates 3D's guidance implies 15%-20% Q4 organic growth. It also thinks "many customers could delay their 3-D printer purchasing decisions ahead of the commercial release of HP's products in early 2016."
- Stratasys (SSYS -3.2%) is joining 3D in selling off today. It followed 3D higher on Monday.
Mon, Nov. 10, 8:26 AM
- 3D Systems (NYSE:DDD) is reiterating the full-year guidance provided in its Oct. 22 warning: Revenue of $650M-$690M and EPS of $0.70-$0.80 (consensus is at $672.7M and $0.73). Q3 results were in-line with the guidance ranges provided in the warning.
- Q3 gross margin was 47.8%, flat Q/Q and down 480 bps Y/Y. As previously announced, volume/mix changes and manufacturing start-up costs took a toll.
- Product revenue +20% Y/Y to $111.9M (Stratasys had 48% product growth); services revenue +29% to $55M. 3D's order book grew by $14M Q/Q to $46M.
- Healthcare revenue (boosted by acquisitions) grew 121% to $37.4M. Consumer revenue totaled $11.8M.
- GAAP SG&A spend rose 67% to $53.7M, and R&D spend 66% to $17.9M.
- Q3 results, PR
Mon, Nov. 10, 8:01 AM
- 3D Systems (NYSE:DDD): Q3 EPS of $0.18 beats by $0.01.
- Revenue of $166.9M (+23.0% Y/Y) misses by $0.81M.
- Press Release
Sun, Nov. 9, 5:30 PM
Wed, Nov. 5, 10:17 AM
- Stratasys beat Q3 estimates and reiterated its full-year revenue guidance, but also cut its full-year EPS forecast - the acquisition of cloud software vendor GrabCAD was blamed - and forecast its capex would soar in 2015. Its shares are currently down 13.6%.
- 3D Systems (DDD -3.8%), Voxeljet (VJET -5.3%), ExOne (XONE -4.9%), and Organovo (ONVO -1.4%) are following Stratasys lower. 3D Systems, which issued a big Q3/full-year warning on Oct. 22, is making fresh 52-week lows.
Tue, Nov. 4, 10:06 AM
- Damon Gregoire, 3D Systems' (DDD +1.1%) CFO since 2007, is being moved over the role of EVP of mergers and acquisitions. Ted Hull, the CFO flash storage module vendor Fusion-io prior to its recent acquisition by SanDisk, will become 3D's new CFO on Nov. 11.
- The news comes a week after 3D announced the hiring of EMC exec Mark Wright - coincidentally, he also has a flash storage background - as COO. Both moves come in the wake of 3D's big Q3/full-year warning.
- Q3 results arrive on Nov. 10.
Wed, Oct. 29, 10:39 AM
- After promising a 3D printing tech breakthrough for months, H-P (HPQ -0.2%) is finally sharing some details. The company plans to leverage a proprietary 4-step inkjet process known as Multi Jet Fusion. H-P claims the process can operate 10K nozzles at once, and allow objects to be printed more than 10x faster than conventional approaches.
- "That means a fundamentally lower cost," says H-P SVP Stephen Nigro. He adds H-P is focusing on the high-end/industrial segment, and suggests its printers will be priced towards the low end of the segment's traditional $150K-$500K price range.
- 3D printer makers aren't taking the news well: DDD -6.2%. SSYS -6.1%. XONE -8.1%. VJET -3.6%.
- H-P's printers won't be widely available until 2016; some customers will get to test them next year. Industry analyst Terry Wohlers thinks H-P's offerings could potentially "put some other companies out of business," and also expand the addressable market for printing sophisticated products.
- Forrester's Sophia Vargas is more cautious: Though calling H-P's solution well-suited for plastic printing, she notes the company hasn't yet proven it can work with metals and other materials.
- Also unveiled by H-P: Sprout, an $1,899 desktop featuring an overhead 3D scanning camera. The camera can turn anything placed on a mat in front of the PC's monitor (objects, sketches, written material) into digital content. It ships next month.
- Gartner recently forecast 3D printer shipments "will more than double every year between 2015 and 2018," reaching 2.3M units in 2018. Total end-user spending is expected to grow to $13.4B in 2018 from $1.6B in 2015.
Mon, Oct. 27, 11:21 AM
- Mark Wright, previously the COO of EMC's flash storage product unit, has been hired by 3D Systems (DDD +1.6%) to fill its newly-created COO position. Wright will work with other 3D execs to "scale the company's commercial and manufacturing operations and leverage its recent investments into sustainable, profitable growth."
- Like the hiring of consumer retail chief Peter Theran, news of Wright's appointment comes in the wake of a Q3/full-year warning blamed on manufacturing problems.
Fri, Oct. 24, 9:33 AM
- Peter Theran, formerly an exec at high-end speaker vendor Bose, has been hired to be 3D Systems' (DDD -0.4%) VP of consumer retail.
- Theran is tasked with "[broadening] the reach and penetration of 3DS' latest consumer products, services and experiences including its Cube 3 and CubePro printers and its expanding portfolio of perceptual devices and online Cubify experiences."
- 3D's consumer revenue fell 24% Q/Q in Q2 to $7.4M (just 5% of total revenue), something the company blamed on "delayed new products availability." Delayed consumer product launches were also partly blamed for the company's recent Q3/full-year warning.
- Stratasys' MakerBot unit has been faring better in the consumer/enthusiast space: Its sales rose 63% Q/Q in Q2 to $33.6M.
Why I'm Buying 3D Systems (DDD) HereMon, Nov. 17 • 3D Printing Investor • 1 Comment
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Company Description
3D Systems Corp is a provider of 3D printing centric design-to-manufacturing solutions including 3D printers, print materials & cloud sourced on-demand custom parts for professionals and consumers alike.
Sector: Technology
Industry: Application Software
Country: United States
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text:
- Publisher: SCEA
- Release Date: Oct 18, 2005
- Also On: PlayStation 3
User Score
Universal acclaim- based on 628 Ratings
User score distribution:
Positive: 575 out of 628
Mixed: 15 out of 628
Negative: 38 out of 628
Review this game
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Aug 27, 2010This is probably one of the most amazing games I've played, for a ps2 the scale and graphics are amazing. And the story line is superb, the reason why some people don't like this game is because its "not to date". Y a its from 2005 its 5 years old the graphics weren't that great. The boss fights are different from any other game I've played is a must have for adventure action fans. Also some people didn't give this a good score because their dumb and didn't bother to play the whole way though and stopped at the second colossi.… Expand
Sep 23, 2010Maybe you have to look at it differently than I did, but to me this game was nothing more than an above-average puzzle-platformer. I applaud Team ICO for the attempt, but this was hardly as great as everyone makes it out to be.
Dec 21, 2010the feeling that this game gives you while you are playing it is just beautifull one of the greatest games of all time simply art of the modern era, a must have for the people who wants new concepts in gaming.
Mar 30, 2011Probably the most important game to spearhead the "games as art" argument (as absurd as even considering the inverse is), and for good reason: It's beautiful, fun, profound, and deeply awe-inspiring. Picking this game up for 20 bucks when I was 17 and exploring the quiet forests canyons deserts and plains with Wander and Agro was one of the most substantial highlights I've had in my life as a gamer.… Expand
Aug 25, 2010Shadow of the Colossus Every 'Art game' made from now on will have been inspired by this true masterpiece.
Feb 24, 2014This is more than a game... it's an artistic masterpiece. The games epicness and beauty is astonishing. It's a perfect balance of adventure, action and puzzle game all in one.
If you consider yourself a gamer but never played Shadow of the Colussus... do yourself a favor and get ahold of this ASAP!
Oct 12, 2010Shadow of the Colossus is a game; not only beautiful, engaging, and emotional, but legendary. It goes down in history with games such as Mario and Legend of Zelda. This adventure game may not have small enemies to kill, but it has 30 story tall beasts to slay. The graphics are amazing for a PS2 game, the gameplay controls are smooth, and the music and sounds are phenomenal. If you have a PS2, and this is not in your collection, get it. Now.… Expand
Jan 16, 2011This game is absolutely beautiful. No other game has quite done what SOTC has, with its inelligent sense of puzzle solving and original art style. The gameplay is definitely satisfying with each success of defeating each colossus. On top of that, the game has become a master of telling a heartfelt and exciting story with minimal dialog. There are however a few minor problems. For instance, it can be quite irritating to mount your horse in a hurry, causing your character to jump around violently around your horse. Also, each battle is a puzzle with very vague instruction on how to accomplish it. These defects, however, are dwarfed by the overwhelming positive attributes found throughout the rest of the game. In all, this game is a colossal work of art within itself.… Expand
Jul 15, 2012I just have to say. Missredone you must be a fat girl. Or ugly. I DARE you to post a picture of yourself somewhere. Go Barbies dream ride. Figures, coming from a post from 2012. This game was released in 2005. This game was epic for its time and still is. If you dont like it fine. But at least give a legit reason. You wont be able to find one, NO OTHER GAME is like it. That's what makes it epic.
Dec 9, 2011This review contains spoilers, click expand to view. One of the most artistic games of all time. People giving it a low score seem to miss the point of the game; it wasn't supposed to be an ARPG with tons of enemies to fight everywhere and some kind of leveling system. The game never even claimed to be that so I don't know why people are rating it as such. But it's quite ironic because for what the gameplay DOES do it is a very solid gameplay system. Climbing up on the giant enemies and finding their weak points works very well and it's a lot of fun. It is also a very unique concept; something we truly haven't seen before this. But again, even though this is a new concept and done very well, it's not what the game is about. The reason there are no enemies when traveling from colossus to colossus is the game is giving you time to think. It gives you time to question what Wander, the silent protagonist is doing, and whether or not he is justified. To be more specific, he is trying to resurrect his love, and is told by a mysterious, and possibly malevolent force that if he rids the land of 16 giant creatures, she will be brought back to life. The game wasn't about keeping us superficially entertained by providing creatures to kill on the way from point A to point B, it was about trying to get us to THINK. So few modern games do that so I don't see why people criticize this game. Do we really just want a bunch of tired old FPS rehash?… Expand
Oct 16, 2011Not sure what was harder, the bosses or the camera. You have to dance with your fingers to get the angles perfectly or you go falling 50 feet. All you do is fight about a dozen huge monsters, then the game ends. Woopdy doo. Feels more like the world's slowest boss rush mode. V
May 22, 2011This is the closest gaming has ever come to art EVER! It truly is a beautiful game. If you only like shooting people in the face, this game is not for you, go ahead...give this game a zero. As for everyone else, This game is breath of fresh air, which you will not want to stop breathing. Get the ICO & SoTC combo on the Ps3. Gaming history is not without this game.
Sep 19, 2011This game is one of the most beautiful things I have ever seen. Between the majestic scenery and the practically limitless free expanse, there is an almost ethereal presence to its art. It's pure magic.
Jun 30, 2011I was absaloutely shocked when i first played this game. the graphics were years ahead of the competition. The first colossus is a real shock to the system and they keep getting better. The minimalist style gives the game a stunning atmosphere, quickly attaching you to your only companion Argo. The immense landscape and ruins leave the gamer to envision what could have happened to turn the land into this blasted dustbowl scattered with the ruins of a long dead civilisation. The slaying of each colossi is an epic battle, ones which you will remember. I do not wish to spoil anything so I shall go into no detail on what happens. But i will say this: It is one of the greatest end sequences I have ever seen in book, film or game. Shadow of the Colossus is not a game. Its a journey. It takes you from the euphoria of victory, to thoughtful melancholy and even to the brink of tears. It is the most beautiful game I have ever played. It stands justified as a work of art. It is without a doubt one of the greatest games ever made.… Expand
May 19, 2012This game sets out to do something and does it perfectly. It is risky to cut out what most would consider the game and use only boss fights, but this tactic packs all of the adrenaline, and artistry, into one tight bundle. This is nothing short of perfect, yet it may not have everything some may want in a game.
May 31, 2012I didn't get to play this one until around 3 years after it's release. How it slipped under the radar for so long I have no idea because it's probably one of the best games in the entire ps2 library. It was definitely ahead of it's time as more games are trying to use that sense of scale to awe players. SOTC's gameplay structure has you explore a massive land full of valleys, caves and abandoned crumbling temples in search of 16 creatures... that are usually 50 times your size. Have fun!… Expand
Nov 18, 2012This game is colossal in every way imaginable. From the amazing art style, to the calm and epic soundtrack. Shadow of the Colossus shines, not only as a game, but as a work of art!
Jun 7, 2013Shadow of the Colossus is probably my favorite game of all time. Let's start with the graphics. The graphics are absolutely astounding, especially for the PS2. The colossi look really great, but during the fights, the framerate tends to drop a little bit. The environments are amazingly detailed, and the landscapes are absolutely beautiful. The Forbidden Land in which the game takes place is essentially dead, but that doesn't stop the game from using amazing landscapes, that despite the depressing lack of life (except in the rare forests and extremely rare waterfalls) the world is beautiful.
Now for story. I won't spoil the story for you, but it's an amazing one. It's told with little words and only a few cutscenes. Play the game yourself if you want to experience it. You'll find yourself establishing an emotional connection with the main character, Wander, and his horse, Agro. The ending is incredibly powerful.
The soundtrack in this game is amazing, possibly the best soundtrack ever (movies, CDs, or games). There is a wide variety of amazing tracks, but there are 4 or 5 that really stick out and made me actually stop and listen to the music during a boss fight.
And of course, the gameplay. The gameplay is possibly the most fun I've ever had in gaming. It starts with riding your horse to the next colossus. Some find the horse's controls to be annoying, but I found them to work perfectly fine. It can take awhile to reach some of the colossi, but for me, that was remedied by the amazing landscapes all around me that I could stare at and be wowed by on my way to the colossus. Once you reach the colossus, the fun begins. The colossi are huge, hairy beasts with 1-5 different weakspots. You have to climb them and attack the weakspots until they die. Easy, right? Ye NO. The colossi are basically puzzles. It starts with figuring how to GET ONTO the colossus, and that can be tough to figure out. This is where you use your brain. Once you're on it, navigating to the weakspot can be tricky, since you have limited stamina, and if it runs out, you fall. Then you attack each weakspot, and the colossi love to shake all around. Stamina becomes a problem here.
Shadow of the Colossus is a game not to be missed. It has an outstanding world, extremely fun gameplay, an amazing soundtrack, and possibly the most compelling story ever in a video game.… Expand
Jun 26, 2013In a word, Shadow of the Colossus is masterful. The graphics are beautiful, as is the story, however minimalist it is. The battles against the Colossus are each detailed, difficult, and challenging. Each battle requires you to figure out a weakness and then climb to it, adding a puzzle-like element to the game.
The world in which you traverse in just amazing. There is a lack of music while you travel to your destination, adding to the chilling and wondrous environment. When in battle, outstanding battle themes play as you fight, making each fight grand and epic.
Really, this game is just brilliant. I just wish I could delete my memory so that I could replay it again for the first time.… Expand
Aug 5, 2013Shadow of the Colossus is a masterpiece, a game that's often brought into the argument that is "Can games can be a piece of art?". Yes they can be, and this is a perfect example. The game is very impressive visually, and that certainly helps the sublime art style. The animation quality is incredible, all the Colossi have a real presence and move realistically, and Agro and Wander are very realistic as well, (especially when Wander is on the Colossi) but the real star of the show in that aspect is the Colossi for sure. The games music is just incredible, completely suits the tone of the game and really gives a depressing atmosphere. Gameplay wise, SotC is pretty simple, you find the Colossi in the wasteland and you find out how to kill them by jumping, holding on and stabbing them, it's basically a puzzle game in disguise, the puzzles being how to find the Colossi and how to kill them. I think this really works for the game, it's really satisfying to finally beat a Colossi after an hour of trying, I think this is because the game has a really good sense of scale, these things are huge and you just feel like god when you take one of them down. The game finds a great balance between easy and hard, ìt's challenging but not unforgiving, I really like that in a game. This is not a perfect game at all, nothing is perfect, the game has minor camera problems and Agros controls are a bit janky at times, but I don't think giving a game 10 out of 10 means it's perfect, there are just a select few that feel like they deserve a 10, and I think Shadow of the Colossus is one of them.
Roll on The Last Guardian!… Expand
Aug 20, 2014Shadow of the Colossus has demonstrated that games are more than violence. It is evidence to silence the enemies of gaming, like CNN. It captures feelings of love, wonderment, and cruelty. Sadly this game is underrated, and it has the power to change your look on violence and your appreciation for a story.
+The game is gorgeous. A PS2 game looks so colorful and beautiful, and that is when I feel graphics really count in a review - when they go above and beyond expectations, and add to the enjoyment.
+The story is breath-taking; few, if any words are said, and it still makes you feel for the characters.
+Level design - absolutely amazing - the best I've ever seen before.
+The bosses (colossus) are incredibly well designed. They all have different patterns, moods, and not only are they intimidating in their stature, they manage to be beautiful at the same time.
-It is hard to find one of the colossus, but it is hardly worth mentioning.
Get it. DO IT!… Expand
Jan 7, 2014Definitely one of the greatest games I've ever played, without a doubt. The style of the entire game is just breath-taking, I wish I could just stare at the 3rd colossus for a few moments before it attacked.
Mar 26, 2014Sublime. Phenomenal. Artistic masterpiece. The scale is unbelievable for a PS2 game. SOTC transcends beyond any conventional labels and inspires much like a spiritual journey.
Mar 31, 2014Shadow of the Colossus is truly an amazing game. I've read a lot of the negative reviews here and i keep seeing people who were looking for a full fledged RPG or people who need constant interaction and flashing lights when they play games, which is fine I quite enjoy flashy lights myself. This game is an exercise in using emotion as a key element. You are supposed to feel like the world is empty and that you are alone but... you aren't alone. There are these large beast hidden somewhere in this rather beautifully painted world of ancient ruins, mountains, forests, lakes, and ravines. It sorta makes you think what else could be out there. It sucks you in and suddenly you do feel like Wander in a foreign land, in w way that not many other games have accomplished. Inside this world you'll find 16 massive colossus that are each their own giant walking platforming puzzle.. that also tries to kill you. When this game came out my jaw dropped at the first sight of the colossus. Something that awesome had never been done so perfectly. The developers did such a good job of giving heavy things weight. When that giant stone sword hits the ground you'll swear you felt your house shake. Nothing is cooler than standing on the head of a colossus and seeing the ground several hundred feet below, actually getting vertigo from a video game. A lot of the negative reviews say that the camera and controls were horrible only i've never had a problem with the camera. Its a simple camera you control with a joy stick. I honestly think that some people aren't using the camera stick and just letting the camera auto which would be terrible. I've never played a game that's dropped my jaw, starred my eyes, or fueled my wonder like SOTC has. The developers put so much detail and effort into their creation that it just oozes out of every hill, rock, and colossus. Everyone likes their own type of games and maybe SOTC isn't you're cup of tea, but this is one of the most amazing games on the PS2 a land mark in art direction, mechanics, and innovation.… Expand
Nov 19, 2010This game changed lives with the deep meaning and sadness put behind it. AMAZING graphics and a story that will break your heart. Exploration is a little annoying at times though. I feel jealous for those who havnt played it. I would give a lot to play it for the first time again.
Oct 15, 2010Simply a fantastic game. If you have a PS2, you have no excuse to not have, in the very least, play this game. Surprisingly intricate narrative coupled with epic battles and one of the saddest endings I've ever seen in a game. It's not perfect however. Controls can be a bit unresponsive during battles (especially during heavy lag sequences) and the camera can be difficult to maneuver. Aggro can be frustrating while searching for colossi. Otherwise, thoroughly enjoyable game, would play again.… Expand
Sep 26, 2010Simply put, Shadow of the Colossus is one of my favorite games of all time. I recommend it to anyone who can enjoy a highly focused, uncluttered, and slower paced game.
So much good has already been said about Shadow of the Colossus I won't reiterate it, instead I am going to focus on the criticisms I've been reading in the reviews.
If you just cannot begin to understand why people rave about the story.... please, finish the game first. I think 70% of the story is conveyed *after* the fall of the final colossus. For me, the ending sequence propelled this game from great to awesome. It explains so much and ties it together very well. Is it going to tell you everything? No. That is just the style of storytelling Team ICO uses, and they use it quite masterfully.
First three words, in the introduction, form the manual: "in an undisturbed land." It is an element of the plot, there is a reason there is NOTHING around save for some birds and lizards--nothing is supposed to be there. Yes, grasslands are pretty boring, but you know what, they are pretty boring in real life too. The forest areas are genuinely beautiful, and there is more to the world than just the plains.
This game pushes the PS2 to its absolute limits. I've seen effects that I didn't even know where technically possible on the system and the uninterrupted size of the world is very impressive. As a result, the frame rate does drop noticeably in certain areas, a minor price to pay.
I never had issues with the controls of Wander (the hero) although there were definitely times the camera wouldn't stay where I wanted, but overall calling the controls bad is a gross overstatement. What about the horseback riding? Well...
Agro (the horse) really is a living breathing character in the game. He is a part of this story, and in this game he is not your character. You are ALWAYS in control of the hero, Wander, who is RIDING Agro. Agro is not just some neat-looking speed-boost for your character. Try to run him off a cliff and he will turn, stop, snort in defiance, whinny out of disagreement, and refuse, just like a real horse would. Are the controls the easiest or simplest? No, but I have ridden horses before, and I will tell you they are absolutely the most convincing I have ever seen. In some way it also makes those long rides searching out the Colossi more engaging, if all I had to do was "push forward" to walk just like normal, but faster, it would have been a much more boring journey. I applaud the designers for not taking the easy route and obviously closely studying the behaviors between horse and rider.
This game is about adventure and problem solving, e.g. puzzles. It is NOT an RPG, it is NOT a hack-n-slash, it is NOT an action game. Figuring out how to take down each Colossus given just yourself, a bow, and a sword is the whole point. It is about improvisation and resourcefulness. Some fights with the Colossi are just epic, and are really how boss fights should be. Instead of "how many times do I swing and/or cast this spell until he dies?"
Overall I found Shadow of the Colossus to be a much more engrossing and enjoyable experience than something like God of War could ever be. God of War relies heavily on genre standards; I've lost count of how many collect the red/blue/green orb action games there are now. GoW provided a very solid game and threw in hefty doses of sex and over-the-top violence to make it stand out from the crowed, and it succeeded.
Shadow of the Colossus instead tries to be unique in its design and presentation, appealing to a very different tastes, and it succeeds beautifully.… Expand
Apr 27, 201110/10 = Masterpiece = I don't know who gave this game an 8, but this artistic masterpiece should not be ignored! One of the greatest games ever made . . . EVER!!
Apr 4, 2011The perfect example for why originality does not translate into quality. The game is a cinematic platformer. I really don't need to say anything else, but I'll at least elaborate. The game starts, you run across a field, climb some ledges, and find your first colossus. You start off by grabbing onto his foot and stabbing him in the ankle 10-20 times. Then, he finally hunches over, so you can climb up and stab him in the ass 20 times. Repeat this pattern for about 10 minutes, and you just beat your first colossus. Repeat that for a few hours, and you beat the game.… Expand
Jun 12, 2013A spiritual sequel to the unique Ico debate still rages as to which is the better game. All I will say is that both are unlike any other video game ever created.
Trying to explain what makes Shadow of the Colossus such a fantastic experience is difficult as it really is a game that needs to be played to be fully appreciated. Much like its predecessor a minimalist approach has been taken to proceedings creating an almost overwhelming atmosphere of calm isolation.
The gameplay itself basically boils down to sixteen boss battles against the Colossi themselves with only a short introduction hinting at the reason for this undertaking. With no enemies in between these battles the game was always going to live or die by the quality of these encounters. Thankfully every one is truly awe inspiring and each provides a unique challenge that requires a bit of thought to complete. Aside from a sword and bow your only companion of this quest is your horse Agro and he often plays a vital role throughout the game. Realistically animated and intelligent enough to traverse the landscape by himself you really come to care for him as the game reaches its conclusion.
Shadow of the Colossus is a true masterpiece and as close as gaming can come to an art form. You can't call yourself a true video game fan until you've played it.… Expand
May 17, 2011Ok, there are a lot of people who are really upset with this game and there are a lot of people who really, really enjoyed it. For those of you who are thinking of whether or not you are going to buy it, I'm going to try and sum up some of the major aspects that make this game great, but also where this game falls short. First of all the good: 1.) When this game came out in 2005, the graphics were top of the line. When it comes to the huge open environment with no loading times running from place to place, this game was simply amazing for 2005. No one can argue against this. 2.) The game is simple. You've got your sword, and a bow. No clamoring through item screens, no messy menu systems, just a quick button to switch between them. Some people may not like this, but we'll get to that. 3.) The boss fights are superb. Shadow of the Colossus is basically like 16 Zelda-esque boss fights all concentrated into one game. They get more and more creative as you move through the game, and are never disappointing. You can really get the chills when a 100 meter tall giant is swinging a club at you the size of the empire state building. ...Now, for the bad... 1.) The camera and horse riding is a little messy. Sometimes the horse wont quite do what you want. Say you order him to slow down because you coming up to the grand canyon. He might just keep running like he doesn't have a care in the world. Don't worry, he will stop. I have never fallen off a cliff on a horse. Also, the targeting system used when fighting the colossi can be a little awkward. if you want to look at the colossus with the targeting system, the camera zooms up real close on our hero, right on his hip, and looks at the monster's mid section. if your running away from the colossus, this means that you can't quite see where you are running to. This VERY rarely matters, because you usually have a lot of space to use, but it can be annoying. Also, when you aren't targeting the camera can be a little annoying swaying around looking at what you might not want to look at. Don't let minor control issues ruin the game for you. When you target the colossi it actually looks pretty cinematic. Also, when you run it looks like your legs are made out of Stretch Armstrong's. Should you be mad about it? No, probably not. 2.) It's a simple game. This can be a good thing or a bad thing. It's really about personal preference. Storyline? Basically, there isn't one. Tons of weapons and character customization? You get two weapons. But hey, that's part of what makes this game so great. It lets your imagination run the story. You don't really know what happened to the pretty girl, or why you have a bad ass sword, or why killing a bunch of giants will bring her back, or why they all seem to be filled with pressurized black ink. This game is very enigmatic that way. If you don't like that type of thing, and are looking for a story, try playing final fantasy or metal gear or something. Otherwise, I give this game a 9/10. Its a great game. It's not perfect, but that's what the 10/10 space is for. If you are in the mood for some visually pleasing, brain busting boss fights, buy this game. If not, don't buy this game.
-ILL… Expand
Nov 11, 2011I didn't really appreciate Shadow of the Colossus until it was over. Both the story and art directions were brilliant in my opinion. I also applaud the innovation of the boss battles, and the concept of the game design. I think because of this the flaws in the game play are too often overlooked. I liked how simple the gameplay was, however I found it to be unbearably buggy at times. Specifically the camera angles, were atrocious at many times, the bow was hard to use, and the horse which derailed off course, was both counter intuitive and way too frequent. These made playing the game a chore, which is unfortunate because it such a brilliant game.… Expand
Dec 30, 2011This review contains spoilers, click expand to view. Shadow Of The Colossus is by far the most amazing game anybody can experience. It combines the video game genre with art splendidly to create a vast and desolate landscape where only you,your horse and the colossi roam. First off is the hero of the story or should I say anti-hero. Your goal is to revive a dead girl called Mono by slaying sixteen colossi. Your hero does that without question obviously for love. He has only two weapons. His bow and arrow and the ancient sword that is the only thing capable of killing the colossal creatures. From the start of the game you can see that the hero called Wander is skilled with a bow in every way. He can shoot it anywhere including on his horse which can take years to normally master and he can even stand up on his horse and fire it. Then there is the sword. He is no swordsman due to his clumsiness at swinging it around and the fact that he stumbles most of the time when using it. The only reason he even has that sword is because he needs it to kill the creatures otherwise he wouldn't have it there but it doesn't matter as every hero has a flaw with skills and the sword is Wander's flaw. He seems very determined even when faced with the biggest of colossi.
His horse,Agro,is amazingly detailed and puts Epona from TLOZ series in the bin. Agro does everything a normal horse does. She grazes and nuzzles Wander. She seemed to hate the colossi slaying idea from the start and it is apparent but she goes on all for you and she even sacrifices herself for you. Talk about loyalty.
The Colossi themselves are amazingly brilliant. They look like art but they can pack a punch and wallop you down if your not careful. All of them are based on different animals and objects and they all have different personality's. Some of them hunt you down viciously and do actually want you dead and then there are some who just want to be left alone or don't mind you until you start stabbing them in their weak-point. Some of them fly while others swim and some burrow through the ground and it is all done in such a spectacular fashion. The real problem for you is the fact that in video games you just kill what's in front of you but you don't think about the consequences. Dormin,the God that sends you on this quest,says that the price you pay will be heavy but you don't care yet every time you kill a colossus you are destroying your humanity and committing a crime. You see it as one step closer to saving Mono but the colossi and anyone else sees it as murder. The problem is you actually have to kill these beasts as there is no game otherwise which means you are forced to kill them even if they don't attack you. Then as you deliver the blows you get sprayed with black blood that stains your clothes and then you have to watch the colossi die. The 13th colossus didn't attack you in any way yet you kill it and because it's the most peaceful it means you get to watch it die for 24 seconds and all the others as well. They even moan like an actual dying person giving you a sense of guilt.
The landscape on this game is so detailed. It's worth buying the game just to ride around on your horse to find the next colossus. There are deserts,forests,caves,cities,temples,rivers,lakes,barren and dry lands and waterfalls all for you to explore from the very beginning. There are fruits and lizards that you can kill to fill up your health bar and grip meter and even an eagle that you can grab onto and ride. There is just so much beauty in everything put into this game that you could put it in a museum and as you ride past on your horse it is such a breathtaking moment that you forget everything to see the view. But because the land is so vast and the colossi take time to get to it means you can just think and discover more about yourself and think about what your doing. It raises questions. Is it worth it? Do these innocent creatures deserve to die? Am I doing the right thing? You can get quite lost in your thoughts. The plot of the game is small yet if you look in the detail on Wander after each colossus you will notice something that links to the plot. Wander is going from a young and healthy man to looking like a corpse.
Meanwhile Mono is looking healthier by each death. When you reach the last colossus you have dark black hair and stains all over your clothes and face and you lost your horse. Could Agro's sacrifice be for nothing? Then when its all over you go back to the temple and the most emotional and the most gutting ending starts. Was it all for nothing or did Mono live? You have to play it to find out.
Last but not least is the music. There is a wide variety of music to listen to from the slow silence to the action packed colossus battle music. It puts Lord of the rings Music to shame and that is saying something. If you have not got this game I recommend that you buy it and play it as it is one of the best PS2 games ever and even one of the best games in general ever.… Expand
May 25, 2013What justifies a big game to you? A long completion time, lots of extra side missions, extensive multiplayer? Well Shadow of the Colossus is the biggest game I have ever played by making me, the player, feel small and weak compared to the behemoths you are expected to slay.
You are Wander, a warrior who has taken a deceased woman by the name of Mono to a temple in the forbidden lands in order to perform a spell to bring her back to life. When an ominous voice named Dormin offers to perform it for you you quickly accept, however he tasks you with defeating 16 colossi that live in the forbidden lands before he brings Mono back from the dead. As you begin to kill the colossi you begin to realise that perhaps Dormin has had something up his sleeve all along.
Shadow of the Colossus falls into three genres, an action-adventure, a platformer and a puzzle game. You must ride your horse through the expansive forbidden lands in search of the 16 colossi which live up to their name. You must figure out how to get onto them, then platform your way to the top and lastly find the weak spots to take the thing down. Each of the 16 combat scenarios vary vastly and will test your skills, patience and understanding of basic mechanics such as sound, light and gravity in order to take these beasts down, and there is nothing more fulfilling that feel that sword take the final plunge into a colossus and watch it crumble to the ground below.
Though the game is light and is just 16 boss battles one after each other the game is utterly magical in terms of presentation and storytelling. The Colossus A.I is a little wonky at times but it just gives them even more character that before.
Shadow of the Colossus is another game that really defines gaming as an art form and it is mind blowing how the PS2 can simply play this game because of its size.… Expand
Nov 2, 2012This game is simply amazing. The soundtrack was great. No other game has ever got horse riding as spot on as this game. It was one of the first games to show really show that games can be an art form.
Sep 22, 2012Emotional, exciting, fun, breathtaking. I'm probably missing a few other words that can describe this heavenly game. Basically, it's one of the best games of the last generation, and possibly of all time. I'm not afraid to say this game is one of the best, simply because there is no other game like it. It set a bar for every Adventure/action game that followed it, much like Half Life 2 did for FPS's. But it does more then just reinovate gaming mechanics. It is one of the few games that can call themselves, with a straight face, a work of art. Some would disagree, granted, but even the sceptics can appreciate the game's excellent design, and if you are not so narrow minded as some gamers, you will no doubt love this game. It's more then a game, and with every gaming year filled to brimming with grey and unoriginal videogames, it just gets clearer.… Expand
Jun 10, 2012After 20 minutes of playing this game, I had to quickly turn it off, run to my computer to search for spoiler reviews perhaps explaining that Ico was playing a trick on us all explaining this was only a horse riding simulation game or perhaps the weeks winning lottery numbers are displayed... But what do I read instead? The absurd truth that this game really does consist of four key ingredients- rock, horse, awkward running character, and 'collosi.' Even funnier are all the flamboyant, exuberant exclamations clearly from guys unaccustomed to actual art as their vision has been blurred from the terrible games they are playing. As a female, allow me to illuminate, the Shadow of the Collosus is not art, or a game. How could anyone possibly stake that claim when Bethesda created vast expanses of playble art long before ICO's failed experiment.… Expand
Oct 26, 2012Shadow of the Colossus is arguably one of the greatest action-adventure games ever created. Developed by the esteemed and greatly hailed game developers, Team Ico, Shadow of the Colossus is the prequel to the developers famed first release, Ico. Set at an ambiguous time, likely several centuries before Ico, the game begins with a young boy on horseback with his questionably-alive lady friend. This girl was sacrificed in a village's ancient sacrificial ritual, but for reasons unknown, the unnamed protagonist (given the name The Wander by fans) is on a journey to take her to a forbidden land. When he arrives at a large castle in this forbidden land, he is greeted by Dormir, the resident god of the land. The protagonist asks the god to bring the girl back to life; Dormir agrees, but only if Wander first slays the sixteen giants that reside in the land. In actuality, the title is nothing more than a platforming-puzzle game. So what makes this such a pivotal game? The presentation. Team Ico has a special talent of storytelling and use of gameplay that in unparalleled. While the story of Shadow of the Colossus is deep and intricate, not a whole lot of the plot is in fact revealed. Much of the plot takes place before the events that you experience, and the ending is left very open-ended. You feel like you're experiencing something much greater than what appears before you, which offers a beautiful perspective on the story. The gameplay is all about destroying these giant 20+ story tall colossi, but you're free to roam the sandbox-styled landscape freely, and can enter these massive boss battles whenever you feel ready and prepared. The landscape is simply awe inspiring, and there is no danger to disturb your taking in the scenery. And when you do enter these battles, they are intense, and really give you the feeling that these colossi are indeed colossal. Shadow of the Colossus offers a completely unique experience, and is one of those few games that simply can't be missed.… Expand
Feb 24, 2013Great game, challenging bosses especially the one with the colossus that behaves like a rhino that got me over a few times. challenging at first but once you repeat it kinda stinks since you know how to beat them already. but anyways super great game.
Mar 26, 2013This is an amazing game I urge you not to miss the chance to play the game! This game has a great story, great atmosphere,great game-play great visuals,great soundtrack and a surprising twist at the end.I urge you to try this game out you will not be disappointed.
May 9, 2013Shadow of the Colossus is an epic and powerful game that makes use of great gameplay, outstanding battles, superb sound and a deep and touching story to make your jaw drop. The game surely have its flaws, like the annoying camera, but it stills one of the best adventure games ever made, and if you don't mind the "lack of action", you should totally check it.
Jun 7, 2013Now to start this review, I realize that this is not a type of game that would appeal to all audiences of gamers. If I were to include this factor (As I have rated it based off of my own opinion of the game, which I believe it is very intriguing and everything awesome) I would rate it at about 9.
The game is very fluent from start to finish and keeps the player enveloped in the deep storyline and overall feel of it. Even when you first begin you are being launched as this mysterious person who has but the bare essentials of combat and his friendly horse. This game keeps you interested in what is going to happen to this character and what his past was in only the first five minutes of play! I was instantly filled with questions when I first started playing. Who was this person? Why was he carrying a body? What is his goal? It gives you the basics of what you need to know in the beginning so that you can figure it out later through your own experience. Clearly the developers know what they are doing.
So already we have a storyline that is taking liftoff. What about the surroundings of the player? As soon as you gain control you are in a cathedral that looks and feels ancient. Large stone totems line the walls providing a small glimpse at what is ahead. Once you step outside you are struck by a beautiful landscape that is difficult to find in most games. Along with the setting, the graphics are intense and adds to the whole beauty of it all. Two more things that are nailed in this game; setting and graphics.
Once I was finished admiring the area in which I was in, it was time to take charge and attempt to defeat the first colossus. It gave me the basics of control and then sent me off to war against this massive beast that truly felt as though it could truly exist. The colossus looked, felt, and acted exactly as a real colossus would in real life. Not only that but when you are fighting you are invigorated by music (In my opinion the best soundtrack for a video game that I have ever heard) that is fit for the situation you are in. You must explore the arena, discover the weakness of the colossus, and plot your way up to the weak point to slay it. Two more gaming elements that are perfected; level design and soundtrack.
Overall this game is very unique and by far one of the best games I have ever played. It kept me playing even after beating it the first time, and I still enjoy playing it to this day. However I can still understand that this sort of theme is not for every gamer. Continuing through to discover how the colossus looked and was like was one of the few truly great gaming experiences I have had and is difficult to come by. Well done, Team Ico!… Expand
Jul 16, 2013A Genuine experience.
While some aspects don't appeal to all (Camera and Controls) the game forgets these flaws and delivers an absolutely brilliant plot packaged with arguably the best boss fights ever seen in videogames, neatly topped with a minimalist art design which immediately impacts the players emotions and continues to throughout.
Too repeat myself, the boss fights in this game are phenomenal, with an easy 'weak spot exploit' formulae mixed with difficult puzzle based climbing of the massive colossi, the game delivers an experience no gamer is to go without, an experience that truly challenges how you take on these colossi.
Shadow of the Colossus was Re-released on PS3 and to be frank, some adventures are worth taking twice.… Expand
Jul 4, 2013What can I say? EPIC, SENSATIONAL, GRANDE, ESPETACULOSO, REALISTIC (in the epoch), VOLTAGE TOTAL BESIDE THE MONSTER MURKY, MAP GREAT BIG, MYSTERIES, FEARS, AND TOTAL EMOTION! WHAT HAS CRITICIZE!! Love it forever
Aug 23, 2013Shadow of the Colossus might be the best game on the PS2. It's a masterpiece, it defines the PS2. The story is great, the characters are epic and the whole game will just blow your mind.
Jul 22, 2014This is not just a game, it is art. Also, it is unique. You wont find a game like this. People say this game is bad because of the camera or that it is the same all the way... Like the 2 colossus they defeated.... and people who have a hard time with the camera, don´t have a right to say its a bad game just because of that.
I played the game in my ps2, now I have it in my ps3 and I love playing it from time to time.… Expand
May 24, 2014I don´t care how cliche it sounds, to me this game is a work of Art. The beauty of its designs and art direction; the effectivity of its simple, yet incredibly polished gameplay mechanics; the melancholy and sense of wonderment that its story conveys; and its absolutely GLORIOUS soundtrack; it all just blends up to make one the more incredible gaming experiences that I have ever had. A true classic for the ages.… Expand
Jun 8, 2014I had heard that Shadow of the colossus was one of the best games in history, and now that i have finally have it and beaten it. I agree with them. Besides fighting Cronos in God Of War 3, and Mecha Bowser in Super Mario Galaxy, i have never battle giant bosses like Shadow Of The Colossus's bosses. There isn't any enemies in this game, it only contains 16 boss fights, and locating each of them. And trust me, those 16 boss fights are the probably some of the best bosses i have ever faced, it actually made me feel like i was batting these giants myself. And locating them ISN'T easy, sure you can use the ancient sword to locate them, but that doesn't mean you will just able to locate them without breaking a sweat, for example, i had a hard time trying to locate Hydrus and Palega. As for the boss fights against each colossi, they were outstanding, as i said earlier. When i first played this game, i died once on Valus because i was getting used to the controls, but once i did, the fun i had with this game began. My favorite boss in the game is the final boss, Malus, it was emotional, fair, challenging, and fun. I when i say it was emotional, I MEAN IT! I mean, before the battle begins, Argo, your only friend and companion, falls to her apparent death, and you are forced to face Malus alone, and most of all, the music, Demise Of The Ritual, is one of the best final boss themes i have ever hear, it really sets the mood for the fight, and as autarch and obisdious fan once said, "This is for my horse!" And finally, the story for the game is pretty decent, Wander, the game's main protagonist, is forced to kill 16 colossi in order to revive his friend or love interest, i can't really tell because the game NEVER tells us, Mono. I won't spoil the ending for you, but the ending WILL make you feel sorry for Wander, and make you HATE Dormin, i mean it, Dormin should burn in HE............. Sorry, got carried away. Anyways, now here's the game's flaws. Some times the game could be very frustrating, for example, it took me about a HOUR, to beat Argus, ONE, FREAKING, HOUR! Plus it took me forever to find how to beat Galus, Phaedra, and most of all, Basarn! THE MOST DIFFICULT BOSS IN THE ENTIRE GAME! AND THE MOST UNFAIR BOSS IN THE ENTIRE GAME! Of normal mode. After beating the game there is a mode called Hard mode that is unlocked, along with time attack. Hard mode is fun, but it was very frustrating, that includes you Argus. WHO WAS THE HARDEST AND UNFAIR BOSS IN HARD MODE! The most frustrating part of the game is that you get a bar that indicates how much you can hold on to a colossus, NOW THAT SEEMS FAIR! Though you rest on the colossus when your not trying to attack it's weakspot so it really doesn't matter. Despite these few problems, Shadow Of The Colossus is a fun and awesome game, if makes you feel sorry for the hero and hate the villain, it has excellent boss fights, and it's story is a emotional classic, and if you haven't played it yet, i recommend getting it now, and trust me, you won't regret, and thus i give this game a 9 out of 10.… Expand
Jul 16, 2014A mysterious wanderer walks into a forbidden land with what seems to be a deceased body. Mysterious shadows arise from the ground. The mysterious wanderer then shows his ancient sword to the mysterious shadows that claim to be the Dormin. The dormin are rumored to have the power to bring a soul back to the body. They then send you out to kill sixteen colossi. That is the plot line to this innovative, glorious and magnificent third-person action adventure.
The gameplay is definitely something to get used to. It's definitely weird. Triangle is jump, and in order to climb up ledges you need to hold R1 while jumping. But once you get a hang of things the gameplay is fun and enjoyable. Especially since you have to climb up giant colossi that tower over you by one hundred feet! Needless to say the bosses are fun, well. Most of them.
Colossi number eleven, is just a pain in the ass. SERIOUSLY. It is the size of a bull. That's significantly smaller than all the other colossi. And when you're on the ground the colossi will just keep running you over until you die or traps you in a corner. It's a pain in the ass.
But other than that the game is just fantastic. It has the best graphics for a 2005 game, its score is beautiful, its gameplay is great (once you get grasp on it) and its just a glorious game.
It's innovative because every boss is different and distinct in every way. Some colossi you have to lure them over to specific area and they'll have hit something so then you can climb up on them and stab them inn the head, or you'll have to shoot the flying colossi so it'll come and attack you them jump on it while it tries to strike.
In conclusion, Shadow Of The Colossus is one of the best games I've ever played. other than a few bad colossi and camera angles, it's almost a masterpiece.… Expand
Jul 31, 2012I have the utmost respect for this game's epic feel and tragic tone that is told through subtlety. I think its one of the greatest stories told through this medium, and I also think its one of the greatest examples of boss design and creativity. The game doesn't find the correct balance between enjoyable and frustrating though. Wander handles pretty poorly as well, and he constantly struggles to hold onto the titans. Besides that, there's really nothing wrong with this game except maybe if you do not like the formula this game follows.… Expand
Sep 16, 2011Shadow of the Colossus is a great a really great game it has awesome graphics one of the best on PS2 and the music is just fantastic. And the games boss battles are really the highlight of this game and very well done provide a very good and a unique experience. All that being said SOTC is not without its problems first of all the game's story is not that good you would expect a game like this to have a better story the game just throws things at you in the beginning without any knowledge of whats happening no background of the characters and their story which is very important in a lot of games. You bring your dead girlfriend to a place where Dormin a Demon or Entity tells him to kill 16 Colossus to revive his girlfriend which does not make sense first of why would the main character believe Dormin so quickly and how can be trust that Dormin is doing this to help himself and just listens to him and agree to kill the 16 Collosus. Sorry to say but the story could have been presented better the player should have been let in more in the background of the characters and even the Collosus and why they need to be sacrificed it would have just added to the game's story and made the players understand the story better and get into the characters but the lack of backgrounds and information just kills that connection. The controls could have been assigned better as well the controls for riding the horse and running around is fine but when it comes to climbing the collosus and using the bow arrow the games controls are just messed up and they cause some problems and frustrations during the boss fights which kind of hurt the overall experience. My main problem with the game is the long travelling to find the Colossus all that could take really long and get boring using your sword to find your destinations does not work so well and it could be misleading just increasing the amount of time you spend looking for the Colossus it would have been so much better if the map was just marked with the destination. I would not have had the problems with the long travelling if the place had some life forms in the areas that could have made those long rides less boring and fun to an extent. Since this game is marred by these problems it is not perfect so therefore I do not think it deserves the reception it got it is being called an amzzing master piece, greatest game of of the last generation, greatest game of the decade. I do not think this game deserves any of those merits because it is just not that amazing or mind-blowing it is not even the best game on the PS2 but that is just my honest opinion. Still in the end I would like to say that SOTC is a great game which provides a very different and unique experience which no game can be compared to it was nice to see the developers try something this brave and different not worrying about falling flat of their faces and getting negative criticism but just trying it sure the concept of this game before it came out sounded really tedious but its nice to say that the developers managed to take this different and unique formula and made a great game out of it. 8/10.… Expand
Jul 26, 2013Shadow of the Colossus is one of the best games in the 6th generation. Offering a new unique style to both gameplay and gives a new direction where art is the new form of storytelling to this amazing epic. With both music and the amazing beauty of the art mixed together well the player will understand clearly how in depth they can be with the protagonist of the game, of his journey and his goal to save his maiden. The game also ends with a twist and offers replay value you wouldnt normally see in a game like this in the form of a new game+ and adds a new time challenge which will reward you for completing the tough challenges. This game is an amazing legendary classic in which all fans of adventure games will surely enjoy!… Expand
Jan 10, 2014The boss battles truly make this game amazing. Truth is it suffers in a several areas though. Such as extremely slow movement traversing terrain and a horse that sometimes likes to randomly stop or run into walls.
Mar 21, 2013Shadow of the Colossus has some of the most gorgeous landscapes and ruins in gaming, but unfortunately its gameplay doesn't match up. Like Ico before it, SOTC suffers from floaty controls. Also, the galloping on the horse from collosi to collosi gets really tiring and the boss fights themselves get repetitive and since you don't get much overall satisfaction until the beast is finally felled, it can make the overall experience very aggravating. Like its predecessor, it can feel like more of a chore to play than an enjoyable game.… Expand
Jul 2, 2012This game is good. However, it is REALLY overrated. The gameplay is fun but awkward and clunky. The soundtrack is glorious and the game looks great. I enjoyed this game and felt both a strong sense of attachment and a strong feeling of frustration. Those Colossi are tough.
Jul 7, 2012This Game is Art! I really wish that the storyline was longer. But everything other than that is really GREAT! I gave 10 because the score speaks for itself. The game earned the title "Best Game for the PS2".
Jul 31, 2012Great game. EPIC Boss battles but nothing else. Music and Graphics are amazing but gameplay have its flaws but once you have played you get to used to it.
Aug 21, 2012Shadow of Colossus is such a beautiful piece of videogameart! you have never seen or experienced something like this! First i thought this game was not finished by the programmers, cause even when the landscape is beautiful, its somewhat empty and lacks some life, but the longer i played, i realized that those "quiet" parts between this colossal boss-fights are essential for the feeling, for whats going on inside the player. the nature is so beautiful, this "quiet" parts ARE atmospheric and essential also for the story, which is also unique, and this game really dont need more than those bossfights and this moments were the player is alone with this beautiful presented nature. though its unconventionel and strange that they have invested so much time in buildung up a country full of nature, but with no gameplay. it was brave to this, but the result concede the programmers that they were right. amazing game!… Expand
Apr 25, 2013This is by far one of the best single player experiences I have ever set foot upon. The reason this is a 9 out of 10 instead of 10 out of 10 is because the horse is aggravating, which is ironic considering the horse's name is "Agro." The music is MASTERFUL, the game play is fluid, the bosses (it is a game specifically of bosses) are memorable, and the ending could be one of the best of ALL TIME. All in all, buy it. Right now.… Expand
Mar 15, 2013I though it was rather bland and average in terms of it's gameplay. The visuals were utterly stunning, and just seeing and figuring out each Colossus was a remarkable experience. BUT, it was all the in between bits that kind of ruined it for me. Traveling from one Colossus to another is tedious and time consuming and did give you enough time to think, what was the point of that? why not just fast travel because then it would be a really short game with little to it.
Overall: My little gripes aside, the visuals alone are enough to warrant playing this game as they are beautiful, even by today's standards.… Expand
Nov 2, 2014Masterpiece.MasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpieceMasterpiece
Feb 25, 2013This game is near flawless. The soundtrack, the world, the way you kill these giants. SotC is an amazing game that has something different to offer from other RPGs (Is this an RPG?), and that is the fact that you are all alone. The only other living things here are your horse and the 16 colossi. The biggest thing that holds this game back from being a perfect 10 is the game has a few camera issues. The game does allow you to lock on ti the colossi, so you are looking at it. When you do this while climbing a colossus, the camera tends to zoom in, making it a little harder to climb. Also, 15-20 frames per second? Yeah... but it's all right. Overall, an amazing game with just a couple flaws.… Expand
May 6, 2013Shadow of the Colossus is a beautiful art game that understands how to strike a balance between its interesting narrative concerns and engaging gameplay. More impressively, it knows how to use the mechanisms of its medium to reinforce these thematic concerns.
You become excited by the chase and anxious by the scale of your encounters with the vast, beautiful creatures whose destruction forms the central mechanism of the experience, but more atmospheric elements--the diminishing certainty of purpose, the proximity to the forbidden, and the sense of isolation --become tactile experiences, as well. When Wander's grip fails, and he tumbles down the flanks of a living mountain you've spent the past half-hour learning to kill, you share his exhaustion. When the final blow dims the iridescent eyes of the colossus, your relief at the end of the struggle is a physical one. On the other hand, you also share the futility of Wander's attempts to outrun the consequences of his victory...
Even the repetition of the central game mechanic and the sparse diversion between boss fights, which first struck me as weaknesses in execution, seem, on further reflection, a central component of the experience. This is a bleak place that you've come to, and your purpose becomes a grim one. While rewarding is a somewhat unqualified term to use for this game's unique intentions, Shadow of the Colossus will certainly return your investment.… Expand
Apr 10, 2013Wow. This game is bad. I have no idea what all the fuss was about. I tried to play it twice once on the PS2 and once again on the PS3 when the collection came out. There is nothing interesting going on here you ride a horse and climb on top of a couple of big monsters. I think i would have more fun watching someone play a bass masters fishing simulator.
Apr 12, 2013Shadow of the Colossus shows that a man's spirit is much larger and more powerful than any other creature, spite its superior size. The game had epic music, beautiful detail, very few cut scenes, and real heart-string tugging (and straining) moments that just made you want to cry (or yell in frustration as you fall off the colossi). The only things I want to point out is that this game has a very lonely area, it's just you and your horse until the other guys show up, further more the camera angles are rather quirky; further more another thing is the distinct lack of weaponry and variation in the fights with the colossi. There was variation, i cannot lie, however only being able to wield a sword and bow to attack makes for a rather repetitive gameplay. Further more, the colossi each have their seperate aspects; avion requires careful maneuvering, basaran requires you to use the natural terrain, celosia and cenobia require a bit of parkour and a few tricks (such as avoiding being corner camped but other than that once you've taken care of those parts, it's simply climbing along the creature and stabbing their weak points; it would have been nicer to have a bit more variation in weaponry and requirements for slaying the colossi. I cannot hate this game, I am in love with it; however there are smoe small perks that can be tweaked to improve it.… Expand
Nov 5, 2014No matter how much time passes, this game is still a work of art. A story that is told almost in silence, with the magic of a book, and a brilliant and innovative gameplay.
Dec 14, 2013The power of the physics in this game is just too much a ia ia iai iai iaia i ai aia iai ai i ai ai ai aia i iaiai i ai aiia i ai aai ia screw you flanders
Apr 6, 2014I know I will be in a definite minority, but I'm writing this review to help provide a more accurate picture of this game for those gamer who need usable controls to play a game. Shadow of the Colossus is a unique game with a VERY beautiful aesthetic. BUT the camera is so atrociously bad as to make the game unplayable. It makes any attempt to play the game an exercise in frustration. It's always attempt to move itself back to where "it" want to be, not where you need it to be. Just trying to walk up a winding path along a mountain side takes extreme patience. Otherwise you'll step off the ledge and drop down. Sometimes killing yourself accidentally. And when you get into a situation where it REALLY matters, like attempting to climb to where a colossus is located, or even worse, in the middle of a battle, a single erratic jump of the unpredictable camera can mean an hour of battle time is lost, and you have to start from scratch (including the frustrating climb to reach the colossus in the first place).
Bottom line: Unique and distinctive game. Just be ready to deal with the hideous camera.… Expand
Jun 13, 2014this game is outstanding! shadow of the colossus is one of the greatest games on the playstation 2, close competitors would be the metal gear solid games and god of war (in my opinion). if not the best game, definitely the most beautiful and unique. the concept of having only boss fights and no other enemies in the game is pretty risky, but it totally works in this game. the story is unique as well, it is told very simply and has very little dialogue but has a deep meaning, and its very appealing. the only gripe I have is that it is pretty hard to die in this game. the game isn't easy, but any time I died it was not during a battle, I accidently rolled off a cliff or something. after you get over the height and size of the colossus, you soon realize that its not really that big of a threat since they hardly attack and do very little damage when they do hurt you and your health recharges. Figuring out how to kill the thing is the hard part and the most enjoyable part of the game. the other gripe I have is that the camera can be a bit irritating and can take you out of the game a little bit otherwise this game is awsome… Expand
May 18, 2014Let's get the good stuff out of the way first: The graphics are impressive-ish for the PlayStation 2 and the controls are somewhat manageable when your cameraman isn't having a seizure. Oh, and you have a horse.
Now that that's over, let's get to this absolutely atrocious mess of a game. This game mainly consists of Boss Battles. Twelve of them. Then the game ends. That's it. Of course, that's going to take you anywhere from 10-100 hours depending on whether or not you actually know what you're doing, because each boss is controller smashing-ly, tv-bashing-ly difficult for no apparent reason, with absolutely no indication given whatsoever of what to do and the boss having an insanely high health bar. You can only destroy each boss by doing an extremely specific set of actions that require perfect timing and quick fingers, if you can figure out what those actions are in the first place. And, instead of each boss, or "colossus" having multiple ways to defeat, the game is constantly cramming its linearity down your throat, only being able to go to any given place when it wants you to, and only being able, like I said before, to defeat bosses in a certain way. And even then, you need perfect timing, as every boss has undodgable attacks (which are mostly undodgable because your character moves so darn slow) that happen every time you go within a certain range of the boss, and these attacks take away anywhere from a quarter to all of your health away.
Now for the story: One cutscene! Yay! One cutscene that has nothing to do with anything you do in the story whatsoever! Because that always makes sense in an adventure game (if you can call this linear garbage an adventure game). This would honestly be forgivable if any other part of the game were any good.… Expand
Sep 5, 2014Shadow of the colossus is an unique image for games that can still use words but have the complexity and style. the idea of a game such as this being linked to 2001's ICO through universe subtly references what they have in common though i can't necessarily recommend shadow of the colossus to any one who liked ICO their game-play is nothing alike. You already know what Shadow of the colossus is all about climbing mythical colossi and stabbing their weak spots every colossus is a different puzzle you have to figure out how to climb them before you can kill them. the overall difficulty for each boss is petty easy for the most part but it's always refreshing figuring out how to kill a colossus for yourself. the games got a beautiful atmosphere and world. This game's a breath of fresh colossus blood.… Expand
Sep 24, 2014Shadow of the colossus is a gaming masterpiece and one of my favorite PS2 games, it was highly innovative for the time and has a wonderful atmosphere where you feel immersed in an empty world with only a few colossal beings roaming around. It really does deliver considering the limitations of the PS2.
If you can appreciate artistry in games, if you hanker for an experience that transcends genre, if you want to see what happens when a creative design team is allowed to ignore sales numbers and flavor-of-the-month trends, by all means bring yourself into Shadow's world. [Oct 2005, p.98]
A truly unique experience that inspires emotions in a way few games can. It has its share of problems, but I love it just the same. [Oct 2005, p.130]
It's unlike anything else you've ever played, and so you may love it or you may hate it. Count me firmly in the "love" boat. [Nov 2005, p.142]

subset: commoncrawl