text:
What does ETA mean in General?
This page is about the meanings of the acronym/abbreviation/shorthand ETA in the Business field in general and in the General terminology in particular.
Find a translation for ETA in other languages:
Select another language:
What does ETA mean?
- e•ta(n.)
- the seventh letter of the Greek alphabet (Η, η).
Discuss this ETA abbreviation with the community:
Use the citation below to add this abbreviation to your bibliography:
"ETA." Abbreviations.com. STANDS4 LLC, 2014. Web. 27 Nov. 2014. <http://www.abbreviations.com/term/38107>.
ETA also stands for:
- EASE (Enterprise Administrative Support Environment) Time and Attendance module
- EASE time and attendance module
- Easy To Add
- Easy To Assemble
- Ebcdic To Ascii
... and 72 more »
Nearby & related abbreviations:
Alternative search:
- Search Estimated Time of Arrival on Amazon.com
- Search Estimated Time of Arrival on Google

subset: commoncrawl


text:
Keep up with the news by installing RT's extension for . Never miss a story with this clean and simple app that delivers the latest headlines to you.
The Pentagon has decided that computer-based attacks and hacking from a foreign country can now be considered acts of war.
View full story
C-Mon anything that crosses our shores can be considered an Act Of War! America is like the 1000 lb gorilla in the room being threatened with a banana! So, we go pound the SH_T out of them! I consider Cyber Crime of a State Nature an act of Espionage! Basically, there after info, just like a spy would be! We need to stop spies with spies, not bombs! Just like a spy, if they get caught they shut something off! We have the Greatest Minds in the world, and our KIDS have the GREATEST EDUCATION FED-MONEY CAN BUY! if they would just put our KIDS to work!!!! I think we can overcome this easily???
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Obama delivers new cyber-security plan
Cyber criminal goes virtually unpunished
Israeli Army's cyber war: enemy within
Russian hackers in the US may get 20 years offline
Hackers attack secret government mail server
US security agency taking on cybersecurity role
Cyber-attacked or cyber-PRed?


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This cake looks so pretty for mom, and all you need are some Airheads candy. Find the tutorial HERE at Design Improvised.
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kara akciğer
by Amylin Loglisci
Laptop Skins
Skins are thin, easy-to-remove, vinyl decals for customizing your laptop . Skins are made from a patented material that eliminates air bubbles and wrinkles for easy application.
In Turkish, there are white lungs (for air) and black lungs (the liver). These are the black white-lungs.
- 30Promote


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Patient InformationGetting Here
Our surgical consulting offices are located both in Sydney and Newcastle.
In Sydney, our consulting suites are located at Surry Hills Family Dental, 33 Albion Street, Surry Hills.
In Newcastle, we are located at 19 Honeysuckle Drive, on the ground level of Lee Wharf and the Newcastle waterfront.
If you don't like being late, we'll try to avoid it too.
Bring enough change for off-street car parking.
For the convenience of all patients, try to arrive 30 minutes early for your appointment to get a car park, and to also fill out forms when you first arrive.
Your first appointment with the doctor is usually for 30 minutes. But you will be given all of the time that you need to ask all your questions.


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A couple of egg questions
- c
- calabasas_trafalgar Sep 10, 2007 10:23 AM
What is the difference between Grade A and Grade AA? Is it just size?
What is the difference between "cage-free" and "free range" eggs?
Can't help you with cage-free vs. range-free, but A vs AA is supposed to be based on freshness (with AA being fresher than A). I always check the dates on the side of the carton though, as it is more reliable than the grade. X-Large, Large, Meduim, are sizes and have nothing to do with the grade. Large is the default size in recipes.
I understood cage free to be inside chickens, in a barn, I think deep litter, as opposed to free range where the chickens get to roam outside and can come in and out of the hen houses to nap or lay.
I am aware that cage free chickens can nontheless be overcrowded in the barns and it is not all that stress free for them, however an improvement on being kept in a cage. They may still get their beaks clipped when cage free.
Me I go for organic free range chickens and eggs. I really don't care that they may be up to 5x the price of caged chicken eggs. I would rather have one or 2 less Sbux coffees or give up something else to make the sacrifice. I also refuse to eat crated veal. Just my contribution to animal welfare and I am aware that there are some horrible farm practices such as transportation of sheep and cows.
re: smartie
Free range means they have "access" to range. Not that they actually can. For instance, a door too small for the chickens to get through, that is opened once in their lives, is enough for eggs to be labeled "free range".
You have to be really careful.
re: tzurriz
Well, you're right, but biased in the sense you apparently think chickens are longing for blue skies and green pastures. The thing is, chickens basically have no particular interest in "roaming" - they pretty much tend to hang out wherever their food is unless they get spooked. (And they're not bright enough, in my experience, to find their way home afterward, which is why you have to run out and round 'em up if something happens.)
I buy free-range but only because I abhor the whole cage business - personally, I really don't care what they do with their free time as long as they're not being seriously abused and to be reasonable, the beak thing is neither painful if done carefully nor really gets in their way - they're also not out in the wild "fiighting" for survival and they don't need full beaks to eat prepared feed...
re: MikeG
Sorry if I expressed a bias there. I didn't mean too. I'm familiar with chicken behavior, as I have family that raises chickens.
I never said they were friendly, or liked to roam, just that "free roaming" doesn't necessarily mean what "we all" like to think it means.
I don't judge how anybody buys their eggs. Personally, I go for the cheap ones. ;)
I just didn't want people to misunderstand.
re: smartie
You can also look for humanely certified eggs. I have a friend who took her farm through the process and she said it was very rigorous and time consuming. They're very particular about it.
Ideally, you'd know the local farm, etc and buy from them but Whole Foods also carries certified humane eggs.
Cage free may mean they can go outside into a fenced yard. Free range means there's no fence. When I read caged I think battery chicken farms where the cages are so small the chickens can't move more than a few inches in any direction.
re: Alan408
Actually, freshness has everything to do with the grade. Yes, the visible evidence (and the criteria for grading) is the shell, yolk and white, but this is a reflection of how old/fresh the egg is. A grade AA egg will become a grade A, then B... So, you are better off with an egg graded A that is fresher (by the date on the carton) than an older AA egg.
re: bnemes3343
Not according to the USDA. Classification (AA, A and B) is voluntary and is "determined by the interior quality of the egg and the appearance and condition of the egg shell." Alan408 is correct that different grades can be used for different purposes because freshness has nothing to do with it.
For more details http://www.ams.usda.gov/howtobuy/eggs...
re: bnemes3343
No, your grade AA egg will never become grade A. It will eventually go bad, but it will then be a rotten Grade AA egg.
Freshness does not have "everything" to do with grading. If it did, all eggs would be Grade AA. Freshness has nothing to do with grading.
Producer harvests 100 dozen eggs every morning. 10 dozen are Grade AA. The other 90 dozen are exactly as fresh as those. Why are they all not AA?
Funny, I once asked the Grade A/Grade AA question at Wegman's, where they sell Grade AA, and I didn't know whether I was buying a "superior" egg or an inferior one. NO ONE at the store, including the dairy manager, was able to answer my question. I went home and looked it up and learned that the difference has largely to do with the appearance of the egg -- the contents of the shell, that is. The albumen of a AA grade egg is a bit more "gel-like" and it won't run or spread as much in a skillet or griddle -- it will stand higher than a similarly-sized Grade A egg. That's what makes them better for sunny-side up. Once you scramble the eggs up, there's no advantage to Grade AA. At least, that's my understanding. How they grade them, though, is a mystery to me.
re: CindyJ
I actually was a USDA grader for a (mercifully) short period of time, so I had to learn this stuff.
Freshness can affect the grade of an egg, but it is equally true that out of 100 eggs laid on the same day, you can have AA, A, B eggs.
Grading has to do with shell shape, color, texture and interior color, consistency and presence or absence of blood or meat spots. (Blood and meat spots come from the reproductive tract of the hen. They have nothing at all to do with fertilization. Commercial hens never see a rooster.)
AA is rarely used and it very subjective. The eggs are pretty--no checks, cracks, odd shape or texture in the shell, and the yolk and white are firm and stand up, no runniness.
Grade A is pretty much the supermarket standard. B's and lower are used mostly commercially, for baking and scrambled eggs.
An egg that would have graded A or AA can be downgraded if it is graded after its peak of freshness. Commercial eggs can be held in cold storage for up to 30 days before being packed, so there could be some "slippage" due to loss of freshness.
Free range, in USDA terms simply means that at some point in their life, chickens have access to the out of doors. They may or may not take advantage of it, and the outdoors they are looking at is probably a small, fenced plot of chicken poo. No green grass, and probably no bugs to catch. Fly control is very important at a chicken facility, because they spread disease.
Paying extra money for free range broilers is just plain silly. For the first 4-6 weeks of a chick's life, it MUST be kept indoors, in a warm environment, or they die. Chickens are slaughtered at 8 weeks, so they have little time to "enjoy" being free range.
Pastured chicken, or eggs from pastured chicken, are a different story.
Cage free means hens are not raised in small individual cages, they are loose on the floor of a large building.
Also, grading when applied by any other agency (state dept of ag, for example) may have a totally different meaning than the USDA's grading system.


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Book your room at Borgo Magliano Resort
One room apartmentMax Occupancy: 3 guests
Two rooms apartmentMax Occupancy: 4 guests
Three rooms apartmentMax Occupancy: 5 guests
Standard twin/double roomMax Occupancy: 2 guests (up to 1 child, 1 infant)
4-star hotel in Magliano in Toscana with an outdoor pool
Situated in Magliano in Toscana, this hotel is in the same region as Talamone Port, Abbazia di San Rabano, and Villa Granducale di Alberese. Regional attractions also include Natural Park of Maremma and Torre di Collelungo.
Hotel Features
In addition to a restaurant, Borgo Magliano Resort features an outdoor pool. Other amenities include a bar/lounge and laundry facilities.
Room Amenities
In addition to air conditioning and safes, guestrooms feature hair dryers along with private bathrooms and televisions.Information missing or incorrect? Tell us!
At your hotel
At your hotel
Borgo Magliano Resort features an outdoor pool and a children's pool. The hotel offers a restaurant. A bar/lounge is on site where guests can unwind with a drink.
This Magliano in Toscana hotel also offers concierge services, laundry facilities, and shopping on site. Onsite self parking is complimentary.
- Total number of rooms - 28
- Tennis on site
- Bar/lounge
- Concierge services
- Conference space
- Laundry facilities
- Restaurant
- Free self parking
- Shopping on site
- Children's pool
- Outdoor pool
Park your car
Free self parking
In your room
- Air conditioning
- Private bathroom
- Hair dryer
- Bidet
- Shower/tub combination
- In-room safe
- Television
Eat and drink
Il Buccherto - This restaurant serves breakfast, lunch, and dinner. A children's menu is available.
An outdoor pool and a children's pool are on site.
The recreational activities listed below are available either on site or nearby; fees may apply.
- Golfing nearby
- Aerobics on site
The fine print for Borgo Magliano Resort
When you arrive
Check-in time starts at 5 PM
When you leave
Check-out time is 10 AM
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
We should mention
Cash transactions at this property cannot exceed EUR 999.99, due to national regulations. For further details, please contact the property using information in the booking confirmation.


text:
The Factastic Book of 1001 Lists
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1001 lists of amazing facts & figures informatively and humorously written and extensively researched by best-selling author Russell Ash, this is a fascinating book that will amuse and enlighten kids and adults alike. The lists are grouped by subjects ranging from nature to science, space to sports, countries to culture. Short lists of ranked facts and statistics stand alongside longer narratives of the bizarre and unusual, and comprehensive factfile lists provide quick reference.
Authors: Ash, Russell
Title: The factastic book of 1001 lists
Publisher: New York : DK Pub., 1999.
Edition: 1st American ed.
Characteristics: 208 p. :,col. ill. ;,29 cm.
Content Type: text
Media Type: unmediated
Carrier Type: volume
Notes: Includes index.
Local Note: 14 15
Alternate Title: Factastic book of a thousand and one lists
Statement of Responsibility: Russell Ash
Subject Headings: Handbooks, vade-mecums, etc.
Topical Term: OLATHE INDIAN CREEK ODC-B&T
Handbooks, vade-mecums, etc.
Handbooks, vade-mecums, etc.
From the critics
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How to Customize Mac Terminal Startup Screen Message
[Mac only] Mac's Terminal startup message is also called MOTD (Message of The Day). If you have not tweak the startup message, it's probably blank. To make the Terminal screen a little more interesting whenever you launch the Terminal, here's how you can put any message, or even ASCII art. … Continue reading »
55 Most Beautiful Apple iPhone Wallpapers
Previously when we did the compilation post on 60 Most Beautiful Apple Wallpapers, we have readers writing in asking why we left the iPhones out and suggested if we can showcase some iPhone related wallpapers. We've been collecting since then, and before we say goodbye to iPhone 1.0 and welcome … Continue reading »
Install Multiple IE of Different Version on Windows, Linux and Mac
One of the biggest obstacles for web designers/developers (or at least for me) is to cater our interface for those who are still using Internet Explorer 6 and below. Whether we like it or not, there's still a big crowd out there hanging on IE6 or worst, IE 5.5 and … Continue reading »
40+ Most Wanted WordPress Tricks and Hacks
Have you ever came across a WordPress blog, saw something you liked, and questions like 'how they did that', 'is that a plugin or hack?', 'where can I get those cool mods' begin to pop? Well, it's really pretty normal because most of us did the same thing. For this … Continue reading »
40+ High Resolution Blank Template (Free) Stock Photos
Blank templates are stock photos designed in such a way where some parts are blanked-out so you can insert your own creatives. These type of stock photos comes pretty handy for companies or freelancers (even for bloggers); all you need to do is find the correct background, throw in your … Continue reading »
10+ iPhone Clones You Never See Before
If you roughly browse through, you might think they are nothing but some normal iPhones. Take a closer look, you'll be surprise. Now scroll down the list, you'll be jaws dropping surprised. China alone has more than 20 different iPhone clones in the market. Here's a list of iPhone clones … Continue reading »
22 Best Photoshop Text Effect Tutorials, Part I
Typography means a lot in any medium kind of presentation. Whether it's a logo, banner or just a title; being able to inject creativity into it not only help in delivering the message across, it also leaves solid impression on the viewer. Good typography design is not easy, or should … Continue reading »
How to Clear All Traces of Your Internet Activity
[Windows only] Everyday we perform hundreds of activities on Internet and each activity actually has been recorded down in a form of cookies, logs or temporary internet files. Some of these files are useful, but some actually do harm. It would be safe to clean out unwanted traces of your … Continue reading »
How to Separate Comments and Trackbacks [WordPress Tips]
Most wordpress themes out there (by default) combine both comments and trackbacks / pingbacks together and display under the same list. But why bother separating them? Simply to make things looks more organize so your blog commenters have a clearer picture what are the comments, what's not. Doing it is … Continue reading »
How to Delete / Erase Sensitive Files Permanently
Technically speaking when you hit the 'Delete' button attempting to remove any files from your computer, these files are not really removed from your hard disk. What the delete action does is un-link the file so it is not visible nor accessible. These deleted files have a high chance to … Continue reading »
50 (Most) Beautiful Blogger Templates
There are tonnes of Blogger templates out there, but we all know it's hard (or perhaps take times) to find the really nice and high quality ones. So for those who are bored with their current Blogger template and intend to change, we thought your time can be spent better … Continue reading »
Unexpected WordPress Database Table Error [WordPress Fix]
Two days ago, out of nowhere, a particular table in the WordPress in hongkiat.com went corrupted. The 'wp_comments' table of the WordPress database just crashed without signs, warnings nor error messages. So how did I came to know? Here are the symptoms: If you try to back up your database, … Continue reading »
Giveaway: Exabytes Web Hosting Voucher Worth RM399 – 1 Winner (Closed)
3 giveaways were done in the last few weeks, here comes the 4th also the last for this month of May. This week's prizes is sponsored Exabytes, a local Malaysian web hosting company. Hosting more than 20,000 domains in more than 120 countries around the globe, they are one of … Continue reading »
Cheaper Ways To Buy Apple Macs
Fear of change is probably the biggest reason holding PC users back from trying a Mac, but my observation after talking to few PC user friends, apparently cost seems to be another big factor too. In Malaysia, you'll get a fairly good laptop at the price of RM $2000 (USD … Continue reading »


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Posts by John Bond
9 posts • joined 17 Feb 2011
Pixel mania: Apple 27-inch iMac with 5K Retina display
Re: Value for money?
> "I've just upgraded to a Dell 28" 4K display - £330+VAT."
>> "So £396 then"
The net cost depends on whether Chris - or any other buyer of the same product - is VAT registered. An important consideration that seems to have escaped you.
So potentially £330. Or potentially £396.
Which I expect is precisely why Chris specified net cost + VAT in the first place. He's a helpful chap. Unlike some.
WORLD CUP SHOCK: England declared winner in 2-1 defeat to Italy
Re: More socially needier?
Fair cop. Although I'm not a professional journalist, so perhaps my grammatical crime is less serious than theres :)
More socially needier?
"proved to be much more socially needier" ?
If only there was some kind of software that could check grammar.
A-D'OH!-BE: Adobe hit by 'sophisticated' MEGA HACK RANSACK
Creative Cloud protest petition
Not everyone who has signed up to CC has done so willingly. With limited time discount offers, Adobe has effectively forced many customers into signing up now - against their will - rather than risk getting left behind with outdated software. Many subscribers would, I'm sure, leap at the chance to return to boxed products, if only Adobe would reinstate them. This debacle only reinforces the case for customers to be given that option.
There's an online petition here, in case anyone wants to add their voice:
Gov websites' value not at all clear despite trimming
Website value assessment & EU cookie law
It will be even harder for them to assess the value of those sites once they implement the spectacularly stupid EU cookie law that "we" agreed to!
Byte-dock MacBook Pro port replicator
Bug ugly
"it's not what you'd call polished."
Definitely not. It's what I'd call bug ugly.
What part of "Apple stuff needs to look cool" don't they understand?
It's neither a triumph of functionality (lack of USB hub, messy power connection), nor a must-have piece of Apple eye candy. So it fails on function AND design. Quite some achievement.
Roll on version 2.
Gartner slashes UK PC shipments for 2011
Nearly halved? Did you FAIL maths?
Last time I checked, a change in forecast from 8% to 5% represents a reduction of 37.5%.
That's much closer to a THIRD than it is to HALF.
Blatant exaggeration is irresponsible, not to mention unprofessional. No wonder everyone's obsessed with doom and gloom.
I'd suggest keeping to the facts if you wish to retain any kind of credibility.
Samsung intros 'skinnier than iPad 2' tablets
"iPad to"
So when is the previously unheard of "iPad to" coming out? And what are the specs?
Canon EOS 60D DSLR
60D in perspective
Don't get your knickers in a twist over price - the costs quoted in this (belated) review are HUGELY over-inflated. Amazon is currently selling the 60D for £771 (body only) or £902 (body + 18-55mm). It can also be found MUCH cheaper elsewhere (I got mine from HK with 18-55mm, 55-250mm AND a spare battery all for under £810).
I spent a long time obsessively comparing 60D vs 7D vs Nikon D7000, reading countless reviews and opinions and handling each in shops.
In my opinion, when you consider this camera's FULL spec (and I mean REALLY consider it), the 60D offers a great combination of features for amateur enthusiasts at a very reasonable price. The build quality is also perfectly robust and solid. I actually don't think this reviewer's score does the 60D sufficient justice.
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- Why did it take antivirus giants YEARS to drill into super-scary Regin? Symantec responds...


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211 Bear Street
Bison Courtyard
Banff, Alberta
Current operating hours: 9.00am - 6.00pm
Winter operating hours: 8:30am - 7:00pm
Summer operating hours: 7:30am - 9:00pm
Local Phone: (403) 762.4554
Toll-free (North America): 1.800.644.8888
Fax: (403) 760.3196
PO Box 778, Banff, Alberta, Canada, T1L 1A8
We are not currently hiring for the season. We are always on the look out for for dynamic individuals with a passion for Banff National Park to join our team. Please send resumes through to firstname.lastname@example.com
email@example.com or complete the information form below.
211 Bear Street, Banff, Alberta, T1L 1A8


text:
by Dekode
Born in 1987, resides and works in Mulhouse (FR) / Basel (CH) by Overblitz Collective.
art director @hypersys, illustrator @rimadi.com
Front-End Development | Responsive Web Design | Web Design | UX/UI
Hello, i'm Graphic / Web Designer from SP, Brazil. I work with design for web, UI / UX and i'm co-founder of the Estudio 9DT.
French Art Director currently working at Le Site, Montréal.
Magento Development & Support London
I eat design for breakfast.
Digital Strategist @websolute
Internet enthusiast, Photography lover, Web-designer/Front-end developer @ BBDO Belgium
I've been living, enjoying and working in: London, Barcelona, Madrid and Seville. BBDO, DDB and TBWA, BSB (WPP)...
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Originally published Friday, November 13, 2009 at 12:04 AM
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Dining Deals
Thai joint more than meets the eye
Seattle's Thai of Wedgwood offers inviting fare. Its varied roster includes appetizers, salads, soups, noodle dishes, curries and house specialties.
Seattle Times arts writer
Thai of WedgwoodThai
7520 35th Ave. N.E., Suite 3, Seattle; 206-528-6165
Hours: 5-9:30 p.m. Sundays-Thursdays, 5-10 p.m. Fridays-Saturdays.
Etc.: Major credit cards accepted; street parking; no obstacles to access.
Prices: $
The storefront of Thai of Wedgwood is misleadingly small. Step beyond the takeout waiting area and you'll find a spacious dining room where the service is brisk and cheerful, the atmosphere pleasantly relaxed and the fare inviting.
The menu: Thai of Wedgwood's varied roster includes appetizers, salads, soups, noodle dishes, curries and house specialties. Prices range from $5.75 to $12.50. A limited beer-and-wine menu is available, with beer running about $4, glasses of wine at $5.50-$6, and bottles of wine at $19-$21.
What to write home about: The Shu-She-Salmon, one of the most expensive items on the menu at $10.50, is worth shouting about. The salmon is served not as a fillet but in succulent, bite-size chunks sautéed in a rich red-curry/coconut-milk sauce garnished with sweet basil. We ordered it medium hot (three stars out of five) and that was just right — nicely spicy, but not so strong that it overwhelmed the salmon flavor.
The Phad Thai, which we had with pork ($8.50), is light, flavorful and accented with crunchy bean sprouts and carrot slivers.
The Rama Chicken ($8.50), served over stir-fried spinach and topped with peanut sauce, had thin slices of chicken and carrot. Again, it was done with a light touch, with the peanut sauce imparting flavor but not bullying the dish.
The appetizer menu had some items I'll definitely try next time: Tod-Mun pla ("deep-fried fishcakes with red curry, green beans, and lime leaves") and the Moo Ping ("thinly sliced pork marinated with garlic"). We had the Wedgwood Spring Rolls ($6.95), which my companion described as the spring-roll equivalent of a Dagwood sandwich.
Crunchy on the outside, the two sizable rolls were packed with a hot little stew of bamboo shoots, chicken, dried shrimp, green onions and black pepper. They could have been a meal in themselves.
What to skip: The only disappointment was the brown rice, which was on the dry side.
The setting: The dining area is roomy, which gives patrons a bit of privacy.
Summing up: The bill for three entrees and one appetizer, plus rice, came to $49.30 with tip.
Michael Upchurch: email@example.com
Serious suds: Where to get 'cult' beer Pliny the Younger
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Taste: Indian curry: exciting and soothing
Restaurant review: re:public is a worthy addition to the South Lake Union restaurant scene
Dining Deals: Full meal at In the Red won't empty your wallet
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In photo, left to right: Kevin Jennings, Sr Vice President, Global Operations (Lam), Scott Balaguer, President US & Europe (Edwards), Naoki Matsuba, President Japan (Edwards), Tim Archer, COO (Lam), Scott Clark, Account Manager of the Lam Research customer account
CRAWLEY, WEST SUSSEX, UK. (12 November, 2014)— Edwards is delighted to announce it has received a Supplier Excellence Award from Lam Research for its performance and support. This is the third Supplier Excellence Award which Edwards has received from Lam Research in the last four years. Edwards, who supplies turbomolecular vacuum pumps to Lam Research, is the only vacuum and abatement supplier to be recognized. Lam Research Corp, a major global provider of wafer fabrication equipment and services to the semiconductor industry, recognized only six companies with Supplier Excellence Awards at its 10th Supplier Day held on October 23, 2014. These awards acknowledge exemplary performance to pre-defined standards, including on-time delivery, quality, cost reduction, and several areas of flexibility and support. Chosen from among Lam's preferred suppliers, the winning six companies also stood out for their willingness to exceed performance requirements, for example, by rapidly delivering solutions in support of challenging new product introduction cycle times. "We have an outstanding preferred supplier base that contributes significantly to our capabilities," commented Tim Archer, Lam's chief operating officer, "and it is an honor to recognize the achievements of the top six companies with these awards. In the fast-paced, competitive semiconductor industry, close collaboration with suppliers is a key component in Lam's ability to deliver on commitments and provide the innovative solutions our customers need.""Lam has been a valued Edwards customer for over 20 years and we greatly appreciate the confidence Lam has placed in our products and people," commented Scott Balaguer, President US & Europe Semi-ET Business Unit, Edwards. "We look forward to continuing our long and mutually beneficial business relationship with Lam Research."Scott Clark, Lam Account Manager at Edwards added, "We are honoured to be part of Lam's elite preferred suppliers and we are appreciative of the partnership we have with them. This award has only been attainable through global teamwork and continued commitment to excellence."About Lam ResearchLam Research Corp. (NASDAQ:LRCX) is a trusted global supplier of innovative wafer fabrication equipment and services to the semiconductor industry. Lam's broad portfolio of market-leading deposition, etch, strip, and wafer cleaning solutions helps customers achieve success on the wafer by enabling device features that are 1,000 times smaller than a grain of sand, resulting in smaller, faster, and more power-efficient chips. Through collaboration, continuous innovation, and delivering on commitments, Lam is transforming atomic-scale engineering and enabling its customers to shape the future of technology. Based in Fremont, Calif., Lam Research is an S&P 500® company whose common stock trades oon the NASDAQ® Global Select Market™ under the symbol LRCX.For more information, please visit http://www.lamresearch.com.
CRAWLEY, WEST SUSSEX, UK. (30 October, 2014)— Edwards is highlighting the benefits that their dry vacuum pumps can bring to the pharmaceutical market at Pharma Expo, Chicago, Illinois, 2-5 November. Edwards has a range of dry pumps suitable for the pharmaceutical industry, which with their reduced maintenance costs and minimal environmental impact bring a low cost of ownership.
Industry expert from Edwards, Jeff Luby, will be presenting a paper at the conference on Monday November 3rd at 1pm, "Intelligent Vacuum Pumping Solutions for the Pharmaceutical Market." Visitors to the Edwards' stand will be able to see a running CXS dry vacuum pump, and discuss the optimum vacuum solution for their process requirements with application experts.
"Our dry vacuum technology can provide real cost benefits and environmentally friendly solutions to the pharmaceutical industry. We are delighted to be highlighting our range of dry vacuum capabilities for the pharmaceutical industry at Pharma Expo", said Jeff Luby, US Applications Manager, Edwards.
The CXS, Edwards' newest chemical dry vacuum pump, delivers exceptional vacuum performance and reliability in pharmaceutical processes, enabling users to benefit from a low cost of ownership and at the same time minimize their environmental impact. Chemical industries globally are placing new demands on the market for vacuum to be highly reliable, flexible and available on demand in a 'plug and pump' system; the CXS has been designed to address these requirements, being simple to install and use with up to five years between services.
Booth #W559November 2 – 5, 2014McCormick Place,Chicago, Illinois,USA
Xian Service Centre opening ceremony:
From Left to right 1. Jason Xu,
Country Manager, Edwards China 2. Mr. Baek, Samsung Xian Vice President 3. Steve
Goldspring, Vice President - Service Business Unit, Edwards 4. SM Lee, Country
Manager, Edwards Korea 5. Mr. Moon, Xian Government official 6. David Green,
General Manager - Remanufacturing, Edwards 7. Mr. Hong, Xian Government official
8. Joon Yin, Xian Hub Team Lead
CRAWLEY, WEST SUSSEX, UK. (30 October, 2014)— Edwards has opened a new service centre in Xian, China, bringing support closer to its customers in the north west of the country. The new 1860m2 facility has been established to support customers in the semiconductor, flat panel, solar and LED sectors, and will reduce servicing and turn-around time for customers, enabling them to minimise downtime and increase business efficiency.The new centre is focussed on servicing a range of dry vacuum pumps such as iGX, IH, iXH and STP turbomolecular pumps, and has been designed to meet with global best operating practices. The centre follows Edwards' enterprise excellence standards, including lean methodology, to reduce waste and improve efficiency. The Xian service centre will assist Edwards' customers by servicing and upgrading their equipment, using spare parts and remanufacturing where necessary."China is a key market for us and our investment in this new centre demonstrates our commitment to our local markets. Providing dedicated service facilities close to our customer base means we can provide a faster turnaround for our products," commented Jason Xu, General Manager of Edwards in China.The Xian service centre further expands Edwards' service footprint in the region, bringing the company closer to its customers. It is Edwards' fourth service facility in China; a first service centre was established in Shanghai in 2000, and expanded in 2006; a Beijing service centre followed in May 2011, and a further service centre in Dongguan, Guangdong Province opened in early 2012. Edwards currently employs around 340 personnel in China, with 90 dedicated to service.
Left –Den-yih Wu, Vice President of the Republic of
China, right – Mike Allison, Group Vice President, Edwards
CRAWLEY, WEST SUSSEX, UK. (02 October 2014) – Edwards Limited received a
Special Contribution Award from SEMI at SEMICON® Taiwan. The award
was in recognition for Edwards' support of SEMI's annual SEMICON Taiwan
Leadership Gala Dinner, an exclusive networking event that connects 500
high-level semiconductor industry executives in Taiwan.
According to Eric Lin, Edwards' Taiwan President, "We are very honoured to
receive this prestigious award from SEMI, as it reinforces Edwards' leadership
as an innovative sub-fab equipment supplier in Taiwan and globally. We are happy
to support The Leadership Gala Dinner, as it is an important and valuable event
for our industry."
Mr. Den-Yih Wu, Vice President of the Republic of China, provided welcome
remarks at the event and presented the award to Mike Allison, Group Vice
President of Edwards.
Edwards also presented at SEMICON Taiwan as part of the Sustainable
Manufacturing Forum. SEMICON Taiwan was held 3-5 September, 2014, at the TWTC
Nangang Exhibition Hall in Taiwan.
CRAWLEY, WEST SUSSEX, UK. (02 October, 2014)— Edwards is highlighting the benefits that their broad product portfolio of vacuum pumps can bring to the heat treatment industries at Furnaces North America (FNA) 2014. FNA is a worldwide heat treatment show taking place in Nashville, Tennessee on October 6-8.
Edwards' portfolio of vacuum pumps includes cost-effective rotary piston and single stage oil sealed pumps, as well as specialised solutions for oil free clean vacuum. With years of in-depth industry experience, Edwards can provide several packaged offerings including high vacuum secondary pumps. Visitors will have the opportunity to discuss the optimum solution for their application with experts from the company.
On the stand will be Edwards' newest pump, a recently launched single stage oil sealed rotary vane pump, the ES. The ES is a flexible vacuum solution providing highly stable vacuum performance. Thanks to the optimised oil return system, there are none of the pressure fluctuations that are often seen in single stage pumps improving product quality and giving consistent process results.
The pump mechanism on the new ES pump has been refined to produce a better quality of vacuum; the pumping speed is maintained even at lower pressure, extending the operating pressure range. The new pump has been developed to run cool and have a long oil lifetime, bringing a low cost of ownership. Bob Campbell, Market Sector Manager at Edwards, commented, "We are proud to be showcasing our newest pump at FNA; the ES range is suitable for a wide range of heat treatment applications and coupled with our robust EH mechanical boosters, provides customized solutions to a variety of processes."
Edwards is also showcasing the GXS range, with its innovative screw technology. The GXS dry pump enables users to maximise their productivity and performance with a low cost of ownership and small carbon footprint. The GXS provides robust and reliable operation even in harsh applications, and its long service intervals (up to 5 years) mean minimal maintenance is required.
Booth 421October 6 – 8, 2014Nashville, TennesseeUSA
CRAWLEY, WEST SUSSEX, UK. (30 September, 2014)— Edwards is highlighting the reliability and environmental benefits of their dry vacuum pumps at Expoquimia, Barcelona, September 30 – 03 October.
Expoquimia is an international chemical show which takes place every three years. This year on Edwards' stand there will be several running dry vacuum pumps, a CXS, a GXS and an nXDS. Two of the pumps will be wirelessly connected to computers, demonstrating the pumps' control and monitoring features. The nXDS will be running together with a vacuum chamber, and Edwards' application experts will do live experiments at the show.
"We are delighted to be showcasing our wide range of vacuum capabilities at Expoquimia. Our dry vacuum technology can provide real cost benefits and environmentally friendly solutions to the pharmaceutical and process industries", said Dr. Don Collins, Market Development Manager, Chemical Sector, Edwards.
The CXS delivers exceptional vacuum performance and reliability in pharmaceutical processes, enabling users to benefit from a low cost of ownership and at the same time minimize their environmental impact. Chemical industries globally are placing new demands on the market for vacuum to be highly reliable, flexible and available on demand in a 'plug and pump' system; the CXS has been designed to address these requirements, being simple to install and use with up to five years between services.
The nXDS dry scroll pump is suitable for use on vapour handling processes even with corrosives and particulates, and so is ideal for use in chemical laboratories. The advanced scroll form and quiet operation of the nXDS, together with intelligent, easy to use controls, deliver best-in-class performance.
Also on the stand will be a running GXS. The GXS range, with its innovative screw technology, enables users to maximise their productivity and performance with a low cost of ownership and small carbon footprint. The GXS provides robust and reliable operation even in harsh applications, and its long service intervals (up to 5 years) mean minimal maintenance is required.
Visitors to the stand will have the opportunity to discuss the optimum vacuum technology for their application with experts from the company.
Booth #A186September 30 – 03 October, 2014Fira Barcelona,Spain
CRAWLEY, WEST SUSSEX, UK. (22 September, 2014)— Edwards is exhibiting at KISNON, Korea and highlighting the fast return on investment that their steel degassing vacuum systems can bring to the Korean steel industry, with no waste disposal and lower energy costs than steam ejectors.
Korea International Steel & Nonferrous Metal Industry Expo 2014, (KISNON) is an international steel and metal exhibition taking place in Gyeonggi-Do, Korea from September 24 – 27 . Visitors to the Edwards' booth will be able to discuss their application requirements with experts from the company.
Edwards' dry mechanical vacuum pumping systems for steel degassing processes provide numerous benefits to steel producers, including environmental and economic, and supersede the use of traditional steam ejectors - dry mechanical pumps have been proven to reduce energy costs by as much as 90% compared to steam ejectors. Edwards dry pumping systems are also a trusted and proven technology: Edwards has the largest dry vacuum pump installed base in the global steel industry.
The modular system design concept ensures high uptime – a reliable and dependable performance is an important benefit given the exceptional demands that secondary metallurgy processes can make on vacuum equipment. High available pumping speeds, low ultimate vacuum, minimal planned maintenance and low environmental impact all lend further weight to the case for mechanical dry vacuum pumps.
"We are delighted to demonstrate our solutions for the rapidly growing Korean steel industry, and trust that our dry mechanical systems with lower environmental impact and low running costs can benefit the Korean steel industry further. We provide a single source for vacuum requirements, from pump manufacturing, system design, testing to service", said Sunil Hong, Business Manager, Edwards Korea.
Edwards has been operating in Korea for 30 years, and in 2011 opened an advanced manufacturing site in Cheonan. This is not only a factory but also a technical centre, allowing more local technical applications support for customers in Korea, as well as new product development.
Booth #E07, hall N2September 24 – 27, 2014KINTEX, Gyeonggi-Do,Korea
CRAWLEY, WEST SUSSEX, UK. (3 September 2014) – Edwards Limited announced today that it has marked an important milestone with the shipment of its 1,000th EZENITH™ integrated vacuum and exhaust management system, which will ship to a US-based semiconductor manufacturing fab in September 2014.
According to Scott Balaguer, Edwards President of USA & European Sales, "The adoption of the EZENITH has been critical to the semiconductor manufacturing industry's ability to achieve sustainable business practices. The shipment of the 1,000th system is an important landmark and cause for celebration. EZENITH systems are now installed in major fabs around the world, with numerous locations in Asia, Europe and North America."
Balaguer adds, "One important feature of the EZENITH is its energy-saving green mode, which puts the system into a low-power state when wafers are not being processed. The green mode can provide up to 20 percent savings and is a critical feature for world-wide reduction of energy costs and associated greenhouse gas emissions."
The EZENITH reduces footprint by 30 percent and reduces the exhaust pipe lengths by up to 60 percent, compared to the size and cost of separate pump and abatement systems, significantly reducing operating costs for semiconductor manufacturers. Installation for the EZENITH is also 60 percent faster, due primarily to the reduction by half of required electrical connections; and simplified service of the integrated system further reduces the overall cost of ownership. To optimize performance and efficiency, each EZENITH installation is customized to meet the customer's process-specific pumping and abatement requirements. Identical configurations are then proliferated to identical processes throughout the facility to ensure consistent performance.
Balaguer adds, "Customization of the EZENITH for our customers' specific needs has been key to its wide-spread adoption. Edwards will design a system configuration that provides the specific options that each customer needs, using best known methods developed through our extensive experience with semiconductor manufacturing processes – it's a complete and cost-effective solution."
Have questions about a specific Edwards product or service?
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Photos and Description of this 4 bedroom holiday home in Mykonos - Breathtaking View
Sleeps 6-10
New built properties located in Houlakia area, which is a seven-minute drive from the island's town and just 800m from the nearest beach. A with breathtaking views of the sunset, the Aegean sea and Delos island. Surrounded by flower-decorated garden, you can relax and enjoy the best the island has to offer.
The outdoor area has a private swimming pool and a sitting lounge, to provide you another relaxing place, all protected by the north wind.
Inside architecture and decoration is in minimal style and consists of different details and comforts.
Ground floor:
• Open plan living/dining area with fireplace
• Well-equipped kitchen
• Sitting room with Satellite TV/DVD
• Independent en suite bedrooms with double bed and private entrances
• Villa in unique location with panoramic sunset and sea views
• Minimal decoration
• Splendid outdoor dining area
• Private infinity pool
• Bedrooms with TV/DVD
• Air conditioned
• Private parking area
• Mykonos Town 4-5min drive
• Beach (Houlakia) 800m
• Organized beach (Agios Stephanos) 3min drive
• New Port 3min drive
• Airport 15min drive
Details for holiday home Villa Ammos, 4 Bedrooms, Sleeps 10, 4 Bathrooms, 1 Separate WC
- Suitability:
- children welcome
- non smoking only
- pets considered
- wheelchair inaccessible
About Owner/Property Manager
Mykonos Top Villas offers luxurious, comfortable and stylish holidays and getaways to families, friends and couples. Its collection includes some of the most beautiful villas with stunning views on the island of Mykonos. Mykonos Top Villas is one of the specialized Real Estate agents exclusively for Mykonos with a long experience in sales of Real Estate.
Owner/Property Manager purchased this house in 2013


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In my last post, Exploring Women's Power, I gave a list of common restrictions on women during the medieval European time period and ended with the following:
So, that's the power structure you find yourself in if you are born a woman. While some women, particularly those of noble birth, can break those rules, for the vast majority of women, that wasn't really an option. And remember, you're still a person with basic needs and desires, such as food, water, shelter, sex, etc.
So, if you were a woman with those restrictions, how would you navigate society, providing for your own future and, perhaps if you have them, for your children?
The framing of the question is my first suggestion for how to deal with sex and gender in a more inclusive way in gaming books. I realize that D&D traces its roots to war gaming and in those games, it's common to provide modifiers to an entire class of people, such as all Greeks or all musketeers, based on commonalities within that group. This is common in other games as well, such as the Civilization franchise. For instance, in Civ, I often played the English because the benefits that country received fit well with my game play style and what I wanted out of the game.
But the thing with those games is that we are rarely playing an individual and are instead acting in a removed role, often from an almost god-like vantage point. These sorts of decisions make much more sense when we're dealing with a 10,000 foot viewpoint because fine details and differences are meant to be excluded because they are unimportant for the simulation we are doing.
However, when we move to a level of the individual, as we often do in games like D&D, this perspective can become stifling. We are often the protagonists of our stories, and those sorts of characters are usually most interesting because they struggle against or break away from the norms of their society. Bilbo and Frodo both go on adventures, something that is fairly scandalous for a hobbit to do. Part of what sets Drizzt apart is that he is male and that he was not sacrificed as a child, although tradition dictated he should have been.
In fact, we often strive to ignore these dictates, often through providing additional rules, classes, races, etc. Additionally, usually male norms of behavior for the time period are completely left off the table. Getting married and raising children was often considered a duty for both men and women. Likewise, I hope you don't start your adventuring campaign during harvest as every hand was needed to stave off starvation. In our works, somehow farm hands not only get swords but magically have the training to wield them.
With all that in mind, here's what I would suggest as a starting point.
Separate sex from gender
While some consider this a relatively modern thought, throughout history, there have been examples of societies offering the ability for people born of one sex to take on the trappings traditional for someone born of another. Shield maidens are a common fantasy example of this, women who act like men often at the cost of never having sex or experiencing motherhood and sworn virgins are a real world example. We can also find examples of this in How We Came to Live Here.
As studies of sex and gender have started to examine trends across cultures, we've found that many things people in the US or maybe even Europe thought were tied to one sex or gender doesn't universally apply across the globe. It appears that culture has a strong ability to determine how we act, what we're good at, and how we think. Furthermore, the differences within a sex are far greater than those between them.
Finally, as much as we like to think of sex as binary, the biology is way more complicated than that. While we think of testosterone as being a male hormone and estrogen as being female, both are present in just about everyone and hormone imbalance is a common condition. Furthermore, we have people who are XXY and some who are XY but their bodies lack the ability to process the male hormones to create male sexual features. Attempting to simplify the world into one with binary sex erases these people from existence.
Given these, I would like to suggest to game designers that they separate out sex from gender. When creating the game or the game world, be conscious of which elements would be biologically based and which would be the result of gender and gender roles in society. We don't have a great vocabulary for making the two distinct in the work itself, but if designers and developers learned to distinguish between the two, that would be a nice move, in my opinion.
For Sentient Races, Make Sex-Based Mechanics Rare
It's hard to find sex-based traits that are universal and, even with the ones that seem to be tied to sex, the differences within the group are often far greater than the differences between groups. Any limits imposed by sex will, as a result, seem arbitrary, something even Gygax pointed out when they removed sex-based ability caps.
So, when should they vary? We can all point to a number of animal species where there is obvious and clear dimorphism between males and females. Perhaps the males have horns or bright, showy colors. Carefully consider which of these differences you add to the game and, if you include any significant number of them, look at them as a whole to see if you are biasing them towards one sex over the other. For instance, if you are creating a game where the object is to go into dungeons and steal treasure from monsters, and the majority of your sex-based mechanics make it easier males to accomplish that goal, then I might suggest adding some mechanics so that female members would be better at it too.
Furthermore, by moving most of the differences from sex to gender, and having gender tied to culture, that makes sexism and gender stereotypes something characters can fight against if they wish.
Vary Your Cultures
Once we move most of the differences to gender rather than sex, it becomes easier to create an inclusive game world that supports the telling of many different types of stories. What if in culture X, the most famous military victory was won by a group of women defending their homes? How would that effect the culture as a large? Would children grow up studying the tactics used? Would there be statues and paintings of those women everywhere? What if the culture thought that only women had the patience to master math and science?
By the way, these different cultures don't have to be their own nationalities or tribes. Even within a larger group, there are often sub groups and people are often members of multiple subgroups at once. So a character's race, religion, class background, birthplace, and gender could all combine to make them unique and give them a unique set of tensions to work through (In the real world, this is part of intersectionality). What happens when someone who comes from a poor background where people use everything they can from an animal finds himself called to a religion that forbids using certain parts of the animal?
Recruit a Diverse Crew
When creating a fantasy game setting, look at the world as a whole and see that there are areas likely to be interesting to your different groups your fan community. I'd even suggest making a point of inviting and hiring people from those various groups to create parts of the world with you. No one of us can understand every perspective in the world, and hiring people from diverse perspectives helps us find our own blindspots and makes it easier to connect to those various groups. For instance, David Gaider has an excellent blog post about how a diversity of perspectives helped make Dragon Age better.
Playtest with Female Characters
As much as you can, try to get people to playtest the game with female characters. It can be hard on a read through sometimes, to find the issues that might discriminate against female characters in the game world, especially when the bias might come from an interaction between your work and the biases of your community. If much of the game text always mentions a female character's looks, that might be more obvious if you are reading it from the point of view of someone playing a female character.
What are the Male Gender Roles
If you are going to spell out female gender roles, make sure you put out there the male ones too. What are the men in society working against? Is it a belief that they have no intrinsic value? Are they taught to suppress their own desires because they must not only produce children but also provide for them and their mother(s)?
Remember, At the End of the Day, People Still Got Stuff Done
If I could leave you with only one thing to consider, it would be this. At the end of the day, women still had to get food in their stomachs, they still need some form of clothing and shelter, and, often, needed to get their sexual needs met. This is true regardless of gender. So regardless of the restrictions society attempted to place on them and their ability to do these things, those things still happened. How do they happen in your game world? Or, did you create the magical world where people never jaywalk or litter and no one tries to sneak out an extra slice of cake?
(By the way, this doesn't even begin to touch other areas such as LGBTQ.)
Image: "Fighter" © 2012 Grace D. Palmer for the Prismatic Art Collection, used under a Creative Commons Attribution-ShareAlike license: creativecommons.org/licenses/by-sa/3.0/
Exploring Women's Power
Recently, Amanda Valentine wrote a great post on her site about why story matters. In it she says, "Story matters, on a fundamental level. Fiction reveals reality and can, in turn, change it." This sentiment has been something that's been on my mind for a while now, and I think often gets lost in the discussions and critiques of story.
One of the issues I often face in reading fantasy books or in playing a number of roleplaying games is that it feels obvious that people knowledgeable of women's history weren't involved in the creation, either as creators or as an expected target audience. I can sense this because the historical feminine perspective, and in particular, women's sources of power are often left out of the world, especially when it comes to mechanics.
I can already hear some of you saying, "Hey, just wait a minute. Women were oppressed in ye olden times. They didn't have any power. What's this you're trying to sell us now?" I can understand that sentiment, it's a common trap we can fall into when discussing systemic oppression. We have a tendency to view things in the binary, you either have power or you don't. Our stories often reinforce this since complex stories are much harder to tell and don't give us a clear message. However, this point of view also dehumanizes women in history, painting them as powerless victims while we know that this wasn't always the case.
So, I'd like to ask you to put on your game designer hats for a moment and explore the world of women. First, let's talk about world building. We know that in the US and Europe (and some other places besides) certain rules affected women. Let's call the the default story of the world.
- Women are expected to submit and be subservient to men, especially in any area with a Christian tradition. This starts with them obeying their fathers and is expected to continue when they marry. This was meant to mirror the hierarchy in the church and there was a common belief that the two became one with marriage, with the husband at the head.
- Women are not allowed to own property nor enter into contracts on their own. When their husband dies, if they have any property, they may get that dower, meant to sustain them in the event they outlived their husband, but the rest of the estate was portioned out by the husband.
- Given that education was expensive, it was common to not educate girls to the same level as boys were educated and to restrict their education to subjects appropriate to their future lives as wives and mothers in the home. Many professions and guilds banned women members (although sometimes there were exceptions for women who worked under male relatives) and many universities would not accept women as students.
- Children were the retirement plan for many. A relatively large family of both boys and girls meant the costs for care could be spread around and would increase the chances of having a child alive when it became harder to work. In parts of colonial America, children could be compelled by the court to pay for their parents' care.
- Much of society is ruled by families, not nations. Being born or married into the right family can increase your prospects; the wrong one can lower your esteem.
- Upward social mobility is limited, but families that lose esteem or gain enemies can fall fast.
So, that's the power structure you find yourself in if you are born a woman. While some women, particularly those of noble birth, can break those rules, for the vast majority of women, that wasn't really an option. And remember, you're still a person with basic needs and desires, such as food, water, shelter, sex, etc.
So, if you were a woman with those restrictions, how would you navigate society, providing for your own future and, perhaps if you have them, for your children?
The Story I Wish Was Told about 1 Reason Why
As I mentioned yesterday, the #1reasonwhy hashtag has been on my mind a lot. For those who don't know, on Monday, Luke Crane, a game designer and an employee at Kickstarter, asked why there weren't more women designers.
Why are there so few lady game creators?
— Luke Crane (@Burning_Luke) November 26, 2012
A number of us replied, with Filamena Young, a game designer and co-owner of Machine Age Productions, adding the now-famous hashtag to her response.
While a conversation about 'why so few women designers' was going on, I was taking my son to and back from the docs. #1reasonwhy
— filamena (@filamena) November 26, 2012
Most of us started using the hashtag and our circle of respondents grew. I haven't had time to sift through all the tweets, but I've heard others say that the number of participants numbered in the hundreds if not the thousands. That's some pretty important stuff.
What bothers me a bit is that the press stories often start with pointing out that Luke Crane asked the question. I'm not upset he asked it but it's not exactly news that he did. He and I have talked about this issue before and I know he's been in on other conversations about the same issue. All of the women who directly answered his question have talked, in public, about these issues before. We have multiple posts on Gaming as Women talking about these issues.
No, the real story here isn't that Luke asked the question. It's that Filamena's awesome hashtag gave us an easy way to unify our voices in a way that could not be diminished or ignored. It's that, even though Filamena Young, Meg Baker, Jessica Hammer, Elizabeth Sampat, Nora Last, myself, and others have answered this question and others like it many times, we answered it again. We answered even though answering takes time away from doing things like, say, designing games.
And, in answering, we were able to release a bit of the tension that eats away at us each time we have to suffer one of these injustices. The memories of some of being physically assaulted at a con. The fear that accompanies hearing a number of grown men who disagree with you about something talk about their heights and weights and saying it's too bad they won't be at the con they know you are attending. The knowledge that some people will refuse to give you an opportunity because they don't think it's fair that they might have to hire a woman, she might get pregnant after all.
For some, witnessing that tension release is uncomfortable. First, we often have a taboo against it. That's why we diminish it by calling it "bitching" or "whining." Also, seeing the pain and anguish caused by expressions of our privilege tends to make us uncomfortable. We want to defend ourselves, our actions. We are afraid of being considered less than human even as, through our actions, we had done just that to someone else.
However, sometimes this tension release is a necessary first step in the process of building a new community, a new us. We need to be able to acknowledge the problems without feeling like we are being blamed and without assigning blame to others. That's one of the great things about the #1reasonwhy hashtag. It doesn't attempt to assign blame. It just says, this, this is a reason why I don't do all the awesome stuff I know I'm capable of doing.
Now, it's time to do a post-mortem. It's time to look at the reasons people gave and find ways to address them. We've already started doing that. Pretty soon after the hashtag was created, the offers of mentorship came in. Mentors are a great first step and we can do so many more. Maybe it's time to rethink what qualifications are needed to create world-class games. Perhaps it's time to rethink how we use archetypes and stereotypes in our games. Additionally, maybe the game press should start following some of the female designers who are out there so that the next time something like this happens, they can see the whole story, not just that some guy asked a question that's been asked a thousand times*, even if that guy happens to be Luke Crane (who, by the way, has been supportive of me).
For at least the second time in about two weeks, the whole "fake girl geek" meme has reared its ugly head. There's a belief among a segment of the geek-identified population that there are all these girls and women out there just pretending to be interested in geeky things in order to score themselves a geek.
The Presumption that Geek == Male
There's a trend in these discussions to only refer to fake girl gamers (and almost always phrased as girls, not women) and their attempts to trick geeks (almost always referred to as geeks, not boy geeks/male geeks/geek men). The underlying presumption here is that geek == male. For instance, take this passage from Tony Harris' rant:
You are what I refer to as "CON-HOT". Well not by my estimation, but according to a LOT of average Comic Book Fans who either RARELY speak to, or NEVER speak to girls. Some Virgins, ALL unconfident when it comes to girls, and the ONE thing they all have in common? The are being preyed on by YOU.
He is saying a lot of things about average comic book fans. He is claiming that they are socially inept, rarely or never speaking to girls, that they are male, and are so desperate for attention that they will be easily preyed upon by these women. First, this doesn't match my experiences with the male geek audience. I know plenty who are married or otherwise involved in a relationship with someone. Sure, many of them may appreciate the female form, but I'm a little unclear about how they are being preyed upon in vast numbers.
Additionally, it's hard to get a good read on what percentage of fans are male versus female. One study of self-identified comic fans on Facebook showed some interesting results. For instance, gender bias varies widely by age, with more female than male fans among those under the age of 17. The lowest percentage is about 31% for those 62-64. While people were quick to point out the 7% number for the DC in-store purchases by women, the online survey had the number at 23%, for an overall audience of about 20% women. Similarly, women constituted about 40% of the opening weekend audience of The Avengers, 36% of Dark Knight Rises, and 42% ofThe Amazing Spider-Man . At San Diego Comic Con, about 40% of the attendees were women, and a similar number (40-50%) of NYCC attendees were women as well.
Women's Behavior is all about Men
Another trend in these stories is an attempt to always frame women's behavior in relation to men. The only possible explanation for women dressing this way would be to get male attention. It couldn't be because female characters that show off skin get more "air time" in comic books and in movies and tv shows, leading to greater awareness and recognition of the characters both among those who might cosplay and among the general audience. It couldn't possibly be because recreating some of the gravity and decency defying outfits takes a lot of skill to pull off. It couldn't be because the number of barely clothed female characters far outnumbers those who would meet a more conventional definition of "sensibly" dressed.
A number of studies have found that men are more likely than women to interpret sexual communication from the clothing choices of women and they are likely to misinterpret what is being communicated. The assumption tends to be that a woman wearing certain types of clothes, especially body revealing clothing, is looking for male sexual attention.
You have this really awful need for attention, for people to tell you your pretty, or Hot, and the thought of guys pleasuring themselves to the memory of you hanging on them with your glossy open lips, promising them the Moon and the Stars of pleasure, just makes your head vibrate.
The other ideas, the other reasons why women might wear these clothes, never enters his description. It's obvious to him, and apparently to others, that the only reason these women ever do anything is to get male attention.
So why is that? Well, for one, traditionally many of our stories have revolved around the main character entering into a heterosexual relationship, either "getting the girl" or "getting the attention of the boy." Since our culture tends to celebrate and normalize male aggressiveness and female passivity, the common narrative is one of women competing for male attention through their looks. Other forms of attention compete too directly with men and may lead to a feeling of emasculation. Couple this with the lack of female protagonists and lack of stories that present the female point of view, and we end up with a bias towards interpreting women's activities as centering around men and men's experiences.
Defining Fandom to Exclude Women
Another issue that's part of Harris' rant is the definition of geekdom to center of traditionally/stereotypically male expressions of fandom. Throughout his piece, he shows that he values encyclopedic and "hardcore" knowledge of the characters and their stories, particularly through the comic books themselves, over knowledge of items such as costumes or other ways of consuming those stories. His definition of fan precludes a large segment of the female audience and devalues traditionally feminine hobbies such as sewing.
What we include or exclude can have large effects the overall demographics of the hobby. For instance, in that Facebook survey I mentioned earlier, if Manga is removed from the list of terms, we now have more male than female fans in the age group 17 and under. Likewise, if we exclude certain types of artistic expression, say sewing and costuming, we can dramatically change the demographics.
In his post, Harris does just that:
Your just the thing that all the Comic Book, AND mainstream press flock to at Cons. And the real reason for the Con, and the damned costumes yer parading around in? That would be Comic Book Artists, and Comic Book Writers who make all that shit up.
Besides just sounding bitter, it's clear that he thinks the artists and writers are higher than people who create costumes. It creates a hierarchy that values the contributions that are typically tied to the male creators over female contributions. We see this bias elsewhere too in entertainment. Writing and art staffs in comics, TV, and movies tend to have a male bias whereas things like costuming has a female bias. While both are necessary to entertain the fans, one is valued as being more of a "profession" than the other.
Women as Manipulators
Another common tendency in these discussions is to frame women as manipulators.
And also, if ANY of these guys that you hang on tried to talk to you out of that Con? You wouldnt give them the fucking time of day. Shut up you damned liar, no you would not. Lying, Liar Face. Yer not Comics.
Eve convincing Adam to eat the apple. Delilah convincing Samson into revealing his weakness. The women who are gold diggers and those who supposedly get pregnant to force men to marry them. All these narratives revolve around women as manipulators. Harris' rant is just part of a long line of these stories about women and reveal a fundamental misunderstanding on his part. First of all, why is it that women can only participate in geek culture if they are available (with an emphasis on sexually available) to the people he claims are the typical attendee, the socially inept man? What if I'm married or not interested in men sexually? Suddenly, I'm a liar and not part of comics?
All of these issues quietly lie under the surface of many discussions about women and particularly about women in geek culture. Hopefully one day we can get past them and learn to celebrate the wide diversity within our hobbies. In the meantime, let's work on identifying and pointing out these tropes and their sexist origins where we can. And before he accuses me of being a poser, I haven't cosplayed yet, largely because of people like him who will group me in as people who aren't really interested in the hobby. I get enough of that as it is, thank you very much.
Raising Funds (and Building Story)
My group is using D&D Next as our main system for our new campaign. We did a bunch of cooperative world building and in discussing things, it turns out that they wanted more of a commerce and intrigue based campaign. We threw out a number of ideas but most people really wanted airships.
With their input, I decided to make the start of the game about the development of a new type of ship, basically an air-based clipper ship. For those who don't know, the development of shipping in general and the clipper in particular changed the course of history. In Europe, we had the rise of merchant cities such as Venice and much of early US history and fortune is tied to trade. Shipping also caused a fair amount of disruptions to the status quo and played some role in the development of the middle class.
Clipper ships led to the development of markets for goods that are light and more perishable, such as tea and opium, as well as for passenger travel, given their faster speeds. As such, I think they'll lend themselves nicely to many types of adventures, everything from a time-based run (like Smokey and the Bandit) to transporting contraband (Dukes of Hazard) to important matters of state, both known and unknown. Can the PCs deliver the peace treaty before the general's planned strike? Can the spy get back in time to stop the assassination of the queen?
Once I felt confident that I could do something fun and interesting with the story line, I had to figure out how the PCs would build such a ship. Would I have them design it themselves? How would they fund the building? What I decided was that one of the characters, someone who had taken the charlatan background, won the last notebook of a noted shipbuilder during a card game. He looked it over, saw the applications of such a ship, and found some friends and acquaintances who might be interested in such an endeavor. This gave the PCs a reason to be together (and to look out for one another's interests) and made sure no one character had more power than any other one.
Then came the decision for how to pay for the building. For that, I figured out how much they needed (20,000 gold pieces). Instead of making the rolls binary, there was a scale of money they could get with different DCs. Since there was some randomness to the amounts each round raised, the feeling is a bit more organic than saying, "I need 5 groups you borrowed money from and reasons why they lent you the money."
I then had each of them decide who they would approach and what skills they would use to convince that group to give them money. So one PC comes for an old money family in the town who is currently involved in building ships. She had the nobility background for her character, making it reasonable that she could borrow a bunch of money. Another was from one of the rising middle class families and when the player rolled a 1, she determined that her character's family wouldn't have given him any money, probably saying something like "We had to pull ourselves up by our bootstraps, you will too." Another character owns a tavern in town (he's a brewer) and has connections to the underworld. He used both legitimate and shady connections to raise the funds.
What I love about this is that one day, these groups are going to want to ask favors back. Since the players decided which groups they wanted to involve and they knew in advance that favors would be asked for at a later date, they've been given some control over the types of stories they want to tell. They decided that the legitimate business interests were going to be tea growers and they even want to visit some of the tea plantations to see what the deal is there. When it comes time to figure out who in the underworld provided the funds, I'll be asking the players for their input there as well.
Also, this meant a lot less work for me. I didn't have to come up with all of the ideas of where the story should go but I still have the opportunity to throw in a few surprises. While I realize that this won't work for everyone, it works for me and seems to work for this group. One thing to keep in mind is that some people play D&D in a more competitive way. There's nothing wrong with that, but since the story evolves as we tell it and the players build the world instead of competing against it, it may be less satisfying for those players.
iPad Quick Tip - Dropbox Folders and Monster Stat Blocks
This weekend at Carnage, I wanted a way to store the monster stat blocks without printing them out. I decided to save them as images to my computer using the print preview and grab utility on my mac and then save the files in a special folder on my Dropbox account. Then I went into Dropbox on my iPad and made sure each image downloaded. During the game, I had a set up like this:
As long as you name the files something easily recognizable, it's easy to jump between the monsters during combat. While this doesn't help with things such as hit points or conditions, I found it quite easy to just write that information down on an index card during the encounter. (While I didn't do it this weekend, I often finding adding damage together easier than subtracting it from the HP pool, your mileage may vary)
It's also possible to do this with the Photos app but the issue there is the names aren't given and it's harder to jump between monsters.
I'm tempted to create a folder with other commonly used information, such as the DCs and damage by level. I'd love to see more products that supported tablets such as the iPad because I personally much prefer this to carrying around lots of pieces of paper, which I inevitably get scattered during the game.
I'd also suggest creating a folder full of level appropriate basic monsters to use when your players decide to do something you didn't expect. For instance, both groups this weekend decided they wanted to talk to someone at the clock factory instead of just barging in. Since I didn't want them to get to the person they were after right away, I added a butler named Igor on the fly. I just reused the stat block for the skeleton, making a few appropriate modifications.
You can also include other goodies in the folder, such as images to set the mood and pictures of the NPCs and monsters. The dropbox app easily hides and shows the folder contents list so you don't have to risk showing your players what they are about to face. Or you can just put them in a separate folder.
This past weekend I was a special guest at a great convention in VT called Carnage. The crew there, including Christine Crabb, were kind enough to invite me and I had a blast.
Things to do
There was so much to do, I feel like I missed some things. For games, people had their pick of tabletop rpgs, wargames, board games, and larps. Diplomacy seemed to have a huge crowd and the Pathfinder Society room seemed to always be busy. For those who needed time away from the table, there was lots of space for socializing, a theater room with movies running around the clock, and the convention itself was held at Lake Morey Resort, with lots of outdoor trails and places to see.
Highlights of the Trip
Running two games of "Dream a little dream of death" was a ton of fun. I created the scenario for DDXP two years ago and it never disappoints. There's nothing like obvious injustice and a mystery to figure out. I need to figure out how to write it up for other people to run it but none of the current adventure templates seem to work well for it.
Another big highlight was just sitting around and chatting with people. The convention is very family friendly and I believe about 20% or so of the attendees were women. The people I met were very interested in making sure everyone felt welcome. Whatever they are doing worked because I felt at home right away. Everyone was friendly and I had lots of great conversations about games.
The Future
If I recall correctly, the convention has been around for about 15 years. They celebrated their 10th year at Lake Morey and next year they will be at Killington, VT. If you live in the New England area, I recommend checking it out.
Prismatic Art - A look at some of the art
It's been a while since I've written about the Prismatic Art Collection here and I wanted to share some of the cool stuff that's been happening.
Backer and Donated Art
We offered character portraits as a reward to some backers and other people have been nice enough to donate some artwork they own. We expect more backer art over the next month or two, but here is some of what we have so far.
Concepts, Sketches, and more
Once I had the backer art requests to the artists, I was in a place to start commissioning our own art. We're not far along yet, but I'd like to share what we have so far.
Farewell to Fear
Finally, we were able to work a deal with Machine Age Productions to release all of the art developed for Farewell to Fear to the collection (and into the Creative Commons). As a warning, some of the images in Farewell to Fear have naked breasts, much in the way you might see them in National Geographic.
Fantasy M*A*S*H Up
My friends and I have been working on getting a new gaming group together. Our old group split up a bit, two of them moved away around the same time the third welcomed a baby girl to our awesome world. Those of us left kept talking about getting a game together but no one felt the fire to get it started. Recently that changed for me and I'm now planning a new campaign.
I realized a few things about myself from the last one. I much prefer to play an episodic campaign, with more in common with say Doctor Who than Lord of the Rings. The stress of making sure I can hold up my end of an epic tale that rivals the struggle in Mount Doom gives me too much anxiety. Plus, I really enjoy both not railroading players and interacting with their characters' stories more than my own.
One thing I've struggled with in the past is making their choices matter as much as I think they should. I've done my best, doing things like showing them the spriggan whose life they spared went on to follow his life's ambition and start a bar in the middle of the woods with an eclectic, but friendly, clientele.
I recently played a simulation game called Dungeon Village. I frakking love that game. Essentially, you are the planning manager for a small village near a number of ruins and monsters. Your job is to make the town as appealing as possible to adventurers, getting them to not only spend money in your town but also hopefully get them to settle down and make it their home. You do this by building various shops and attractions and throwing events.
While I loved the concept of town building as part of the game, I wasn't sure how to make it matter in terms of an RPG. Then I read the Flatpack RPG by Machine Age Productions. Now that game has a few other elements that I'd love to borrow (such as using other puzzles and games to simulate in-game challenges, more in the future), but for this, it's the Flatpacks themselves that have me interested. In this game world, you play young or young-at-heart WRENCHes in a post-apocalyptic world. Before the big apocalyptic event, people had invented various types of buildings that folded flat for easy storage and movement. WRENCHes find these buildings, bring them back to their hometown, and set them up. As they do this, they gain resources they can use for future challenges, including access to specialists.
What I'd love to do in my new campaign is something similar. I want to set this game during a war, giving the PCs the job of protecting an important part of the supply route, most likely a ferry. They might play soldiers, medics, or even regular townspeople being asked to pitch into the war effort. They may have volunteered or be forced to serve. But all of them will hopefully be invested in improving the town. I'm using a lot of the research I've done on what happens when war is local. Think M*A*S*H but in a fantasy setting.
We're likely to use D&D Next for the main portion of the campaign. The backgrounds, and especially their traits, should work pretty well for this. A number of the traits require access to something like a library or a temple for there to be a benefit. I'm also thinking of linking specialties to improvements that can be made to the town. Want to add a new skill, such as Planar Lore? Perhaps it's time to requisition new books or find a way to entice a specialist to move into the town.
Also, since it's war time, resources overall will be fairly constrained and they may be expected to get what they need or want on their own. Perhaps they decide that there's too much traffic through the town for the ferry to keep up. They could build a new ship or perhaps design and build a bridge. Both need wood and some study. Want to make the work go faster? Find a way to provide enough nighttime illumination to have additional shifts (fire beetles might help with that).
By linking this to a town setting during a war, we should have a variety of stories to tell and a variety of characters we can use. This means some sessions can be closer to a more traditional playtest experience while other sessions can play with the rules a bit. It also means we can use other games some nights. For instance, characters that can be NPCs during the D&D Next sessions could be PCs for another system such as Dungeon World or 13th Age. We also could create Fiasco playsets to use on the nights when we can't quite get a full group and play out some crazy shenanigans (I sense a play or talent show to raise morale in our near future).
I realize it's still a rather loose idea and needs to be worked out quite a bit more, but that's where I am at these days.
Marking the Female and Artifacts of the Male Gaze
A lot of great discussion has happened since yesterday's article
Minotaurs, Udders, and Worries of Gender Stereotyping. It seems that two of my points about bias might have been lost a bit beneath all the other words so I'd like to talk about them here. Both of these biases individually and together reinforce the idea that the female is "The Other." This feeling of otherness can drive away some players, particularly women who are unsure if the game is right for them. So I think it merits examining these issues a bit more.
Female as Marked
What is "marked?" Here's a basic definition from "Marked Women, Unmarked Men" by Deborah Tannen.
The term "marked" is a staple of linguistic theory. It refers to the way language alters the base meaning of a word by adding a linguistic particle that has no meaning on its own. The unmarked form of a word carries the meaning that goes without saying -- what you think of when you're not thinking anything special.
Notice in Jon Schindehette's article, there was no discussion of what defines a male minotaur. In fact, we rarely discuss what defines males of any race (although we might talk about average height, weight, etc) This is because we consider the male to be the default and the female to be the exception or "marked" condition.
Now at least one commenter argued that this is because there is an overlap in male characteristics, in that both minotaur and human have a penis, but there is a difference in location of the female mammary glands, and, thus, we need to discuss this. However, the issue here is that both breasts and udder on a fantasy creature could be just as easily hidden as a penis often is. There's no reason to believe that a muscular minotaur wouldn't be flat chested and have her breasts covered by a hairy chest. Likewise, lower body coverings could easily cover an udder and, if the minotaur tends to be naked instead, then whatever covers the penis could cover the udder as well. As a construct of the human imagination, we can create this creature however we wish. That we believe the male intimate areas would not be noticeable but the female ones would is part of this bias towards marking women.
Omniscient Breasts
Another part of our bias is focusing on the mammary glands as a way to mark femaleness. While there is a fair bit of variation due to time period and location, heterosexual males often (but not always) have a bit of a fascination with breasts. That's one of the reasons why the "male gaze" often focuses on them as an important body part. However, this way of looking at the female body is far from universal. Kate Elliott explores this in her post, The Omniscient Breasts. Focusing on breasts as the way to distinguish a female character can easily run into this problem. In my opinion, it fetishizes them and takes them out of the context of the character as a whole.
In addition, I'd suggest that this may be one of the main reasons we end up with characters that look like they've had a boob job and are dressed in clothing that shows off their breasts, such as boob plate, corsets, and boob windows. I can see the thought process now: "Well, they told me they want a female character and that female characters of this race are distinguished by their breasts....If I draw the breasts too small, they might not be noticeable, so, to make sure I don't have to redo any of my work, I better create the fantasy art outfit equivalent of big neon signs that say 'HERE THERE BE BREASTS!'" If your intention is to cut down on artists depicting women in this fashion (and I've heard multiple times from multiple people that it is), perhaps telling them that breasts are the way to define a character is counter-productive.
Being Aware
The main reason I wrote yesterday's article and this one is that I think we should be aware of the biases not only that we hold but that exist in what we consume. Being aware of a bias doesn't mean that we must stamp out all occurrences of it. As Elliott discusses in her article, there are times to write a character using a "heterosexual male gaze" point of view, just as there are times we should use the "heterosexual female" or others. Rather, it's a check to make sure that we are using the one that aligns best with the story we are trying to tell. In the case of D&D Next, I'd hope that game material that discusses races and classes clings more to a gender neutral perspective than some previous editions have.
Send feedback using the contact form or through twitter, @sarahdarkmagic.


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This is big news, and the first RCT study showing that text messages direct to health care providers makes a significant impact on patient care.
Among other things, the study shows that the text messages led to a 30% increase in health workers giving the first dose of malaria treatment at the facility. The researchers describe this action as critical, as it ensures immediate treatment, and is associated with continued adherence to the full treatment course. And, even after 6 months of the intervention, the text messages had significant impact on workers giving the first dose at the facility.
The article truly speaks well for our MDNet program. By developing an innovative way to create large nationwide networks of health professionals, we are building the foundation for governments and health organizations to scale just the kind of intervention described in the study.
Using free calling as an incentive to join, we create nationwide networks of health workers. This allows us to collect information on health workers' locations, specialities, and mobile phone contact information. With our proposed Ensemble Bulk SMS system, governments and health organizations can then send text messages direct to health workers' phones. So, with MDNet and Ensemble, governments can efficiently educate and remind health workers of care protocols of any kind – countrywide and across any specialty.
And, messaging health workers is not only beneficial to patients, it's also cost-effective.
To quote the New York Times article:
"Since each text cost less than a penny, every nurse in rural Kenya could get reminders for $39,000, the study said. That is far cheaper than sending trainers or brochures, neither of which improved care much, the authors said."
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Monday, November 3 2014
"Music Will Be Your Friend When No One Else Can": An Interview With Mike Farris
PopMatters caught up with Mike Farris at the 2014 Americana Music Festival. His work places him firmly in the legacy of soul greats like Sam Moore and Otis Redding.
Sunday, October 12 2008
20 Questions: Mike Farris
Mike Farris, a man with a sweet but mighty tenor, talks with PopMatters 20 Questions about his little slice of Heaven, right here on Earth.
Tuesday, November 2 2010
Mike Farris and the Cumberland Saints: The Night the Cumberland Came Alive
It would be hard to complain about this fund-raising disc. Fortunately, there's no reason to.
Thursday, May 7 2009
Mike Farris & the Roseland Rhythm Revue: Shout! Live
Farris dazzles as a performer, but this almost-great recording falls between necessary and inessential.
Sunday, November 25 2007
Mike Farris: Salvation In Lights
As guitarist of Double Trouble, Stevie Ray Vaughn's backing band, Mike Farris' rock and roll credentials are fairly unimpeachable
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We discovered Mike Farris two years ago at the Americana Music Festival where he put on a show that knocked our socks off. His 2007 album
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Americana Music Festival & Conference 2008: Day 3
Words by Karen Zarker and Pictures by Sarah Zupko.


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Google Music Service To Debut Without the Labels
After months of rumors, Google's cloud-based music player will be revealed at Google I/O, which runs May 10 to 11. However, it will be a lot more basic than we had hoped. The New York Times reports that the service will be called Music Beta by Google and will be very similar to Amazon's recently released Amazon Cloud Player. Like Amazon, Google will launch without the cooperation of the record labels.


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