text:
%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1411681419067343000
%% Please do not replace or remove without starting a new thread.
[[quoteright:239:[[Webcomic/RustyAndCo http://static.tvtropes.org/pmwiki/pub/images/vancian-magic_rusty-and-co2_2551.png]]]]
->'''Leeky Windstaff:''' You did not actually prepare any sonic energy spells today, did you?\\
'''Vaarsuvius:''' Not as such, no.\\
'''Leeky Windstaff:''' Truly, more wizards have been laid low by the writings of Creator/JackVance than by any single villain.\\
'''Vaarsuvius:''' On an unrelated note, would you consider a brief pause in the battle? Say, about eight hours or so?
-->-- ''Webcomic/TheOrderOfTheStick'', [[http://www.giantitp.com/comics/oots0345.html #345]]
Vancian Magic is a specific form of "[[FunctionalMagic rule magic]]" that conforms to these functional rules (along with whatever other metaphysics the writer chooses):
# Magical effects are packaged into distinct spells; each spell has one fixed purpose. A spell that throws a ball of fire at an enemy ''just'' throws balls of fire, and generally cannot be "turned down" to light a cigarette, for instance.
# Spells represent a kind of "magic-bomb" which must be prepared in advance of actual use, and each prepared spell can be used only once before needing to be prepared again. That's why it is also known as "Fire & Forget magic."
# Magicians have a finite capacity of prepared spells which is the de facto measure of their skill and/or power as magicians. A wizard using magic for combat is thus something like a living gun: he must be "loaded" with spells beforehand and can run out of magical "ammunition".
A frequently used fourth rule is a [[NamingConventions naming convention]]: Possessives and variations thereof -- e.g. Sumpjumper's Incendiary Surprise. In a series of spells that is often the same or slightly varied, e.g. "[[{{Greyhawk}} Bigby]]'s [[WhenAllYouHaveIsAHammer X]] [[HelpingHands Hand]]" (...Grasping, Pushing, Clenched).
This tends to create the problem that the mage must somehow ''know'' (or at least predict) which spells will be most useful in the near future. If you are expecting combat, then you (probably) aren't going to prepare a "talk with animals" spell that day, which may leave you up a creek if that's precisely what you need to do later. (And if you use up all your spells too quickly, you may ''really'' be up a creek later.) To work around this problem, some writers use a {{Mana}} or "spell points" system, where the mage can cast any spells they know at any time as long as they have a large enough reserve of energy at the time, which they can replenish later (either by RegeneratingMana or with a ManaPotion).
The name comes from the late Creator/JackVance, writer of exotic ScienceFiction and {{Fantasy}}. Vancian magic first appears in his ''Literature/DyingEarth''. Creator/GaryGygax and his collaborator Dave Arneson subsequently "borrowed" the basic ideas for the magic system of TropeCodifier ''TabletopGame/DungeonsAndDragons''.
The disapproving term is "UtilityBelt Magic" (you load it, then have N buttons to press).
Compare PowersAsPrograms, FantasticScience, RitualMagic.
[[folder:Anime & Manga]]
* In ''Manga/MahouSenseiNegima'', WeaselMascot chamo often shows up to bring up concepts such as magical limits and exertion, [[HeroicResolve which Negi tends to push]]. Also, some wizards in the series like to subvert the "Magic-bomb" variety of spells by ''overpreparing them'': wizards who chant a spell -- depending on its power and complexity -- are said to be able to hold said spell for at least 20 seconds, effectively eliminating the weakness of enemies knowing what they're about to be attacked with (RPG-style interruption becomes a full-on plot-point when fighting speedy warriors because of this). For a good example of this in action, see the fights with Takamichi and Rakan, but mainly the former.
* Certain scroll techniques seem to be used this way in ''Anime/{{Naruto}}'', most frequently paper-bombs.
* In ''Manga/{{Bleach}}'', this is exactly how shinigami magic works. Doubles with CallingYourAttacks.
[[folder:Card Games]]
* ''TabletopGame/MagicTheGathering'', in that the "ammo" is represented by cards -- you can only cast a spell if you have a card for it, and each card is used up once its spell is cast.
** Depending on the writer, this can turn up in the books: in one instance, Barrin is mentioned as having prepared only certain spells, though this is probably an attempt to explain one of the game mechanics within the universe.
[[folder:Comic Books]]
* Used by the White Witch, in the pre-boot ''Comicbook/{{Legion of Super-Heroes}}''.
* In ''Comics Scene'' #9, Chuck Dixon noted that he wrote magic users in his ConanTheBarbarian stories as having similarly restricted by stringent parameters for magic, with users required to make at times painful sacrifices and efforts.
* As noted above, originated in Creator/JackVance's ''The Dying Earth'', hence the name of the trope. It was not structured into "levels," and it was possible for anyone to attempt to use it, although with the possibility of backfiring. Spells that killed people instantly (such as The Excellent Prismatic Spray) were quite common and every wizard knew them. Of course, the ''Dying Earth'' series was not exactly about people killing each other -- they were often too petty and vain to take the simple route to their troubles. It is unclear whether the hundred or so spells still known to most magicians included less-powerful choices compared to the ones we see in the books. We might assume that less-powerful magicians couldn't handle or didn't know the more-powerful spells. We aren't really introduced to a wide selection of them. ''The Dying Earth'' represent only a few books and the Vancian Magic system wasn't present in Vance's other works.
* Also used in Creator/RogerZelazny's ''Literature/TheChroniclesOfAmber'' mythos: Merlin, hero of the later novels, explicitly prepares and "hangs" spells to be used later. However, prepared spells decay over time and must be prepared again even if not used. There, it's a matter of pre-constructed spells allowing more efficiency, and a [properly trained] sorcerer can use magic anywhere on a spectrum from Vancian magic to realtime improvisation with the raw forces of the universe. It's not that a wizard ''can't'' come up with a spell in the middle of a battle, it's just that a wizard who comes prepared can spend less time worrying about the most elegant formulation of a spell and more time not getting fried by the opposition. The "hanging" spells take this a little further: if you want to use a highly complicated spell in battle, it saves everyone's time if you've already cast most of the spell in advance.
* In the ''Literature/{{Discworld}}'', wizards are sometimes shown using this form of magic, and the series takes the third rule to an extreme -- for the first two books, Rincewind has one of the eight spells of the Octavo in his head, and it's so powerful that other spells just don't fit (or are too scared to stay). Although once it's ejected, it turns out he ''still'' can't learn any useful magic.\\\
In addition, spells follow the law of conservation of energy: with few exceptions, a wizard must expend as much energy learning or preparing a spell as it uses to do its task. Therefore, impressive spells could take many lifetimes to prepare and simply aren't worth it. And once a wizard finally finds out how summon nubile virgins, he's way too old to remember why he wanted to do that.\\\
This is demonstrated with the various transportation spells used in the series: In one book, a character who wants to ascend to the top of the tower first has to use magic to knock loose a stone from the top, and use its energy and momentum as a lever in the spell. In ''Discworld/InterestingTimes'', they teleport Rincewind to the Aurient, but have to exchange him with something from his landing spot and of approximately the same weight. At the same time, in ''Discworld/EqualRites'', levitating a staff a handful of feet is extremely physically taxing because there isn't anything nearby to use as a counterweight, so the wizard in question has to do ''all'' the heavy lifting with his mind.\\\
This is subverted in a fashion in ''Discworld/{{Sourcery}}'', when a character who is a literal conduit of magical energy is present, wizards are capable of overriding the usual restrictions of conservation of their own bodies by using the excess energy floating around. This also allows them to perform highly tricky transmogrification of turning people into newts without the usual floating bag of flesh containing all the parts that are too big to fit.\\\
Also, the whole idea of spells taking so much energy to prepare is now sometimes being passed with "well, it was the least competent wizard in the world claiming that". (This was in ''{{GURPS}} Discworld'', probably.)
* Joel Rosenberg's ''Literature/GuardiansOfTheFlame'' series, which features a set of ''D&D''-playing college students who are transported into the actual D&D world, uses the same trope, though note that ''D&D'' is not mentioned by name due to trademark concerns. It's definitely supposed to play like ''D&D'', but he even mushed up some of the mechanics (attributes are rolled with 5d4 (reading 0-3) and class levels are on an alphabetical scale (A to whatever) for example. Importantly, it has rules for going berserk (which ''D&D'' of its era never did), which is a plot point.\\\
After the first book, Rosenberg sort of moved away from Vancian spell-casting -- the next one that features really extensive use of magic by a viewpoint character [[spoiler: (the wizard in the first book having given up wizardry to pursue the far mightier power of engineering, which has begun to radically change the nature of the fantasy world in which the heroes are stuck)]] is the sixth, ''The Road to Ehvenor,'' and I don't recall any references to Andy-Andy having to prepare spells, or forgetting them after she casts them. You get the impression Rosenberg didn't much like Vancian magic, or writing in detail about magic in general, given the focus of the books on the warrior and thief-types, and the fact that [[spoiler:Andy-Andy also loses her magic at the end of Book Six.]] In the later books it becomes very clear that magic has a strong tendency to [[WithGreatPowerComesGreatInsanity consume the sanity of those who use it -- the more powerful wizards are, the crazier they get]]. And it's also [[FantasticDrug addictive]].
* Used partially, with well-defined parameters, in Lawrence Watt-Evans' ''Literature/TheLegendsOfEthshar'' series. There are many different forms of magic, the Vancian one being Wizardry. This is heavily dependent on ritual and materials or foci, uses the naming convention almost universally, and most significantly, structured into levels: spell "orders", a second-order spell being eight to ten times as hard as as a first order spell, and so on. There are at least twelve orders referenced, so small wonder that major wizards use an eternal youth spell so they have studying time. Unlike traditional Vancian magic, the spells are cast as soon as the ritual is completed and the number of times a spell can be cast is limited only by material components consumed and casting time.\\\
Also subverted in ''Taking Flight''. There two fire-and-forget wizardry systems are introduced, both with severe drawbacks. The first one lets wizard prepare any one (but only one) spell in advance, to be used once at his convenience, with practically zero casting time. Can be useful, as some spells need days to cast. The drawback is, until the spell is used, the wizard cannot do any other wizardry. The second system is a plot point: [[spoiler:wizard prepares about a dozen of spells, to instantly cast later as many times as he likes. The drawback? No other wizardry ever for that wizard, except for these spells.]]
* In Matthew Stover's ''Literature/TheActsOfCaine'' series, spells can be patterned into a variety of items and then used as necessary, essentially creating this effect. As the world is a very LowFantasy take on the ''ForgottenRealms'', the inspiration is likely a direct one.
* In Diane Duane's ''YoungWizards'' series, Kit and Nita often use this method of spellcasting, and even sometimes "pre-load" their spells (i.e., "writing" all but the last word of the spell so that it can be used at a moment's notice.) Of course, Kit and Nita have favorite spells, so presumably it's easier for them to remember those words. And of course, at one point Nita actually carries a ''utility bracelet'' of spells.
* In Patricia C. Wrede's ''EnchantedForestChronicles'' the Society of Wizards has a magic system that is very similar, though not identical, to Vancian Magic. Some of the other magic users in the same world use a similar system; spells must be prepared through ritual beforehand, and cast on the spot through the use of a magic word which is set up during the ritual as a trigger. However, in those cases (such as "Argelfraster") it appears that the ritual only has to be performed once, and the trigger can then be used repeatedly.
* In ''Literature/TheObsidianTrilogy'', the term "cantrip" refers to a spell of the High Magick that has been prepared in Vancian fashion. High Magick spells are mostly long, complex, and cast all at once, but if a Mage has need to leave his workroom and time to prepare, most of the casting for certain spells can be done in advance.
* Mages in the ''Literature/{{Dragonlance}} Chronicles'', by Margaret Weis and Tracy Hickman, are shown to use this magic. At least once the mage Raistlin has explained that each spell must be read and re-read until it is thoroughly memorized, and that upon being used, is forgotten and must be relearned again. All of the ''Dragonlance Chronicles'' are explictly set in a ''Dungeons & Dragons'' world.
* At least some magic in Literature/GarrettPI works this way. Though Garrett knows no magic himself, he is frequently given a handful of spells by a helpful witch or wizard. They come in different forms -- a folded piece of paper to open, a phrase to speak, a potion to throw -- but they are always single-use and single-purpose.
[[folder:Tabletop Games]]
* The original ''TabletopGame/DungeonsAndDragons'' rules adopted this form as one that would be relatively simple to implement for a game, that wasn't part of any real-world belief structure and easily [[CompetitiveBalance balanced]]. Since then, it has become a bit of a sacred cow in later editions, retained even when the game [[TheProblemWithLicensedGames adapts a licensed property]] (such as Robert Jordan's ''Literature/TheWheelOfTime'' books) that itself uses a completely different type of magic.\\\
And, well, Creator/GaryGygax [[http://www.google.com/search?q=%2B%22Gary+Gygax%22+%2B%22jack+vance+%26+the+d%26d+game%22 was a big fan of Vance]], so not only ''D&D'' obviously was influenced, but its lore contains {{shout out}}s to Vance: the evil necromancer turned [[AGodAmI God]] named [[SignificantAnagram Vecna]], said to have been the most powerful mortal wizard ever; also, Robe of Eyes from ''The Dying Earth''.\\\
Starting in ''AD&D'', and continuing through 3.Xe and 4e ''D&D'', the game began to allow some flexibility to the Vancian system. Examples are as follows:
** [[PsychicPowers Psionics]] have been in since as early as ''AD&D'', and use {{Mana}}-style 'Power Points' (or similar) that can only be refreshed by resting. Psionic powers tend to be more flexible and long-lived (rather than falling by the wayside and going unused as the psion unlocks higher-tier powers) given the ability to 'augment' them by [[TimTaylorTechnology pouring in more power points]] but in 3e were less efficient than spells because their unaugmented effects didn't scale with level.
** [=AD&D 2nd Edition=] rulebooks has enough metamagic spells to compose a (semi-official) "school", allowing more flexibility in using -- if not memorizing -- spells.
** [[{{Mana}} Spell-point]] systems of all official products were used only in [[ForgottenRealms Netheril]] setting [[note]]where arcanists were ''supposed to be'' quite powerful[[/note]] and Players Options[[note]]PO were [[ExecutiveMeddling sadly half-baked]] on average, so even best of innovations didn't take root[[/note]]; plus, of course, [[GameMod homemade variants]] -- in ''The Net Wizard's Handbook'' alone 3 of 6 systems were spellpoint-based.
** In 3rd Edition, a spell's effects can be fine-tuned with "metamagic feats", and sorcerers, a separate class from wizards, don't have to prepare spells ([[CompetitiveBalance but can only know a very limited number of them]]).
*** 3rd Edition also changed the default in-story explanation from "forget the spell when cast"(as mentioned with Dragonlance Chronicles, also used by Vance himself and mocked by Pratchett) to "finish a nearly completed ritual", more akin to the Amber example.
** The Warlock class, as it appeared in 3.5e's ''CompleteArcane,'' was completely non-vancian. Warlocks can cast Invocations ''at will'', an unlimited number of times per day, without penalty. However, unless you go epic or invest in feats, [[CompetitiveBalance you can only learn 12]]. In addition, the list of invocations is far smaller than the list of available spells. Oh, and something spooky owns your soul.
** Late into edition 3.5e, "reserve feats" were introduced, which grant non-Vancian abilities to the caster as long as he has not cast a particular Vancian spell yet.
** Many of the late 3.5e variant mechanics, from the Warlock on, were playtests for a new system to appear in 4e. The 3.5e ''Book of Nine Swords'' moved Vancian encounter powers onto non-magical characters, and at least 4E arrived which ironically both weakened and strengthened Vancian rules.
** 4th Edition gave characters of every class, magic or not, "at-will powers," similar to the 3.5e Warlock's invocations, that can be used as much as a character wants with no penalty. At the same time, the new edition gave ''every character class'' Vancian abilities, from Cleric prayers to Fighter exploits. The encounter power mechanic sort of splits the difference between Vancian powers and at-will one by having the encounter powers only refresh after a brief rest. The game still uses the Daily Power mechanic though; like the other two mechanics, it is used with every class (a point of contention amongst some fans Fighters and Rangers who forget their best exploits after using them but one that has been elaborated on and explained as the edition has advanced with new books such as ''Martial Power 2'').
** In addition, 4th Edition has added a ritual system based in HermeticMagic rather than Vancian, adapting some of the larger and more potent spells from earlier editions into something anybody can use if they take the feat to perform rituals and have the appropriate skill for the ritual (with the exception of Bardic Rituals, which require being a ''Bard''). The irony here is that most of the ''fourth rule'' spells of earlier editions, like ''Tenser's Floating Disk'' or ''Bigby's Giant Hand,'' have been turned into Rituals rather than remaining as Vancian spells amongst one or more of the class powers. This is likely due to Rituals being a broader access, while each class has it's own, personalised power list, rather than drawing from a general exploit, spell, prayer, evocation, discipline, or hex list (corresponding to Martial, Arcane, Divine, Primal, Psionic, and Shadow Power Sources, respectively).
** As a corollary, ''Psionic'' powers, previously completely different from the Vancian system, have now been pulled somewhat closer in. Outside of the Monk's disciplines, the disciplines of the other Psionic classes are a mixture of at-will and daily powers -- though the at-wills can be augmented with Power Points for better effects rather than requiring PP to utilise at all. This has made the 3 PP-using Psionic classes (''Ardent, Battlemind,'' and ''Psion'') only slightly less Vancian than other 4E classes.
** 5th Edition has reached a bit of a middle ground for spell-preparing casters. Now, they prepare a certain number of spells equal to (spellcasting ability modifier + caster level), but they don't assign those spells to specific slots--indeed, the number of prepared spells and the number of available slots may not even match up. They can cast any of their prepared spells as often as they want, so long as they have an unspent slot of the spell's level or higher.[[note]]EXAMPLE: A wizard who has prepared Alter Self, Invisibility, and Levitate, and has 4 level 1 slots (and no higher-level slots) can cast each of them once and one of them a second time, or cast two spells twice, or one spell once and one spell thrice, or one spell four times. The wizard doesn't decide how many times each spell will be cast when s/he prepares them; s/he decides which spell goes in a slot when s/he casts.[[/note]]
** The ''Anime/{{Slayers}}'' d20 adaptation averted this trope and introduced a more flexible (and arguably much more powerful) variant to coincide with the anime and manga on which it was based (the series using basically a mixture of Theurgy and Rule Magic). Spells per level were retained, becoming "spell slots", but these only affect how many spells a caster can learn in total; all the spells they know can be cast whenever they want and how often the way, at the cost of requiring LifeForce (non-lethal damage and eventually lethal damage is taken each time a spell is cast, whether it succeeds or not).
** The Vancian system was completely scrapped for the D20 ''StarWars'' game. Force powers have no limit on uses and are used by making a skill check, though your character does have a limited supply of Force Points you can use to make them more powerful or give yourself bonuses, and the powers themselves [[CastfromHitPoints pull from the user's Vitality Points]].
** Also scrapped for the d20 ''Literature/TheWheelOfTime'' rulebook, in which most weaves can be used at varying power levels to do different things and characters can keep using the Power after they're out of daily weave slots if they don't mind risking headaches, nausea, death, and [[FateWorseThanDeath severing]].
** However, retained for ''TabletopGame/{{Pathfinder}}'', save for bards and sorcerers of course.
*** The Magus class released in an expansion has an interesting hybrid with their [[{{Mana}} Arcane Pool]] class feature. At a fairly low level, they gain the ability to expend points from the pool to re-use a a prepared spell they already used that day. At a higher level, they can do this for less points, as well as being able to prepare a different spell for the same cost as simply re-using a spell in the weaker version of the skill.
* Played with in ''TabletopGame/{{Warhammer}}'': Battle Wizards (and sorcerers, shamans etc.) can have up to four "levels" of magic, each level representing a spell and a die to cast spells with. No normal wizard can then cast each spell they know more than once, so even the most powerful archmage is limited to 4 spells. However this limit refreshes each 'turn' rather than each 'day' as is common in other tabletop systems. Wizards can also opt to have a better chance of casting a given spell by neglecting to cast one or more of their others and using the power thus saved on their big kill-everything-within-fifty-feet spell. Of course this is still ''Warhammer''; using more dice on a spell in this way increases the risk of mis-casting and something horrible happening.\\\
It's also worth noting that the "Battle Magic" spells featured are simply the most powerful spells known to those schools of magic, wizards technically know a host of lesser spells as well, but these lesser magics are more the province of roleplaying games than wargames focusing on clashing armies.
* In ''TabletopGame/{{Warhammer 40000}}'', while [[GameplayAndStorySegregation it's far from the case in the fluff]], the use of psychic powers in-game fits:
** Psychic powers themselves fit the first rule and the first part of the third rule, as each power has a specific function and effect and a psyker can't use more powers than his/her psychic mastery level allows unless some specific circumstance changes that.
** Generating psychic powers fits the second rule, as a psyker's powers are determined by die roll prior to the game starting. The exception is those few models whose powers are rolled for each turn.
** The psychic phase covers the latter part of the third rule. Warp Charge pools are generated for each player by the offensive player rolling 1D6 and adding that to the sum of each player's psykers' mastery levels. The offensive player then has his pool's worth of die rolls to cast his psykers' powers, with the defensive player similarly using his pool to attempt to negate those rolls, or "deny the witch". Once either player exhausts his Warp Charge pool, he can't make any more such rolls until the next psychic phase when the process starts over.
* Many such lesser spells show up in ''TabletopGame/WarhammerFantasyRoleplay'', which obeys the first law but not the second and third. Wizards know a certain number of predefined spells, but can use them as often as they dare. In some editions, certain types of magic (mostly necromancy) can bypass these limits.
* ''TabletopGame/{{GURPS}}: Thaumatology'' spends a few pages discussing how to make Vancian magic work with its system. The default magic is based more on Creator/LarryNiven than Vance, however, and ''Thaumatology'' consists mostly of a toolbox for inventing any magic system you want.
** The magic system in the ''Monster Hunters'' line can function like this, with magic users capable of creating a finite number of prearranged conditional spells and charms that can be used as "prepared spells." This isn't the only way they can use magic, but sometimes you don't have time to cast a spell from scratch when a zombie is trying to chew on your face.
* Slightly subverted, and then averted, in ''TabletopGame/UnknownArmies''. Adepts have to have charges to cast spells, but you can use one or more charges for one of a number of different effects (depending on the charge size), and, when all else fails, use it for a Random Magic effect, which is (mostly) determined by the GM. Meanwhile, Avatars don't have any kind of charge system: they just choose to do it, and they do (if they pass the roll, of course).
* ''TORG'' mostly uses more Hermetic magic, but in the more magical realms, mages can also learn Imprinted spells, which allows them to do the long prep of a spell beforehand, and then at some point later perform the one gesture final part of the spell to invoke it instantly.
* ''TabletopGame/{{Rolemaster}}'' has a "power points" system. A character has, regardless of profession, power points according to their level, spellcaster professions tend to have good attributes for their respective magic types (intuition for channeling, empathy for essence, presence for mentalism), resulting in more power points than a fighter (although each character has to choose their magic domain when creating the character so that if they decide, for some reason, at some point, to try to learn spells they can't just [[AssPull pull it out of their arses]]).
* The Swedish RPG ''Chronopia'' has Librumages (who stores their spells as pages in giant tomes) as well as the powder based Cranemorts (essentially Vodoo priests) and Witchbarons (who use more standard spells). While both types require quite exotic ingredients to mix the ink/powder as well as much time and energy to prepare their spells, once they're loaded up however, the only real limit to their stored spells is their carrying capacity (and you can bet that they always keep more at home).
* Used with slight variations in ''LegendOfTheFiveRings''. Spells must be learned in advance (generally from scrolls) and are divided according to their rank and element. However, spell slots are tied directly with the caster's "rings", which measure affinity for a given element, rather than to specific spells. So a particular caster might be able to use, say, three fire spells in a particular day, choosing from any fire spells they've previously learned. The exception is ''maho'' or "blood magic", which has no per-day limit; its drawback is that blood must be spilled for each spell cast.
[[folder:Video Games]]
* Unsurprisingly, pretty much every video game based on ''TabletopGame/DungeonsAndDragons''.
** With the sole exception of ''VideoGame/DungeonsAndDragonsOnline'', which uses a ManaMeter. (You still have to prepare spells at a tavern or a rest shrine, however). In addition, potions to restore Mana are rare. [[BribingYourWayToVictory Unless you pay for them, that is.]]
** And ''VideoGame/BaldursGateDarkAlliance I'' & ''II'' for the consoles had an energy meter, rather than loading spells.
* Used extensively in the ''VideoGame/{{Touhou}}'' series, and {{handwave}}d as a form of ritualized magic dueling which allows for balanced fights between skilled humans and beings of godlike power. Note that this only applies to spellcard rules; magic is not inherently Vancian.
** Also part of gameplay in {{Fighting Game}}s ''Scarlet Weather Rhapsody'' and ''Hisoutensoku'', where you prepare a deck consisting of system, skill and spell cards beforehand, and use them during the fight.
* Every technique in ''Anime/{{Pokemon}}'' has a set amount of PP that determines how many times a Pokémon can use it. The only exception is Struggle, the default attack every Pokémon knows but can only use after all other moves have been exhausted, and the user experiences recoil damage when its used.\\\
This only applies to a Pokemon's battle capabilities, at least [[GameplayAndStorySegregation if the Pokedex is to be believed]]: For example, if a Pokemon that is known for being able to power entire cities was held to this trope, rolling blackouts must be painfully frequent. Or the people running the power plants simply use elixirs and/or Pokemon centers to restore PP. The better example is the HM instance.\\\
Indeed, even if a Pokemon's PP for an HM move such as Fly is exhausted, it can still be used outside of battle. This is also true, somehow, if the Pokemon has fainted. In the original Japanese, "fainted" was "unable to battle", a phrase that doesn't necessarily imply unconsciousness. They changed the term in the English release because of the character limit.
* The [=BattleChips=] in ''VideoGame/MegaManBattleNetwork'' are a technological version of this. (Fortunately, [=MegaMan=] also has a chargeable buster that never runs out -- much better backup than a Pokemon's Struggle move. Later games and the ''Star Force'' spinoff series introduce alternate forms whose charged shots are often good enough to use in lieu of chips.)
* Magic works just like this in ''VideoGame/TheMagicCandle''. Spells are strictly verbal, but once cast, a spell fades immediately from the caster's memory. Wizards prepare for battle by memorizing their spells over and over, apparently compartmentalizing the "copies" somehow.
* ''VideoGame/FinalFantasyVIII'' works exactly this like this. Each character has a Magic stock which can contain up to 32 distinct spells with a maximum 100 uses each. But instead of resting, characters gain spell charges by Drawing them from opponents and certain objects, or by using various abilities to extract them from items or upgrade other spells. By contrast, sorceresses can apparently use magic at-will, although [[spoiler:the character who becomes a sorceress]] only does so as a LimitBreak (presumably to avoid being a GameBreaker).
* ''VideoGame/{{Wizardry}} 1-5'', ''FinalFantasy'', and ''VideoGame/FinalFantasyIII'' used a system of leveled spells with a number of shots for each level, rising with levels, avoiding the need to memorize specific spells but keeping the essential flavor. The first of each series even had nearly identical spell progressions! The ''FinalFantasy'' games added the twist that each character could only learn 3 of the spells available at each level (characters in ''III'' could change spells, but they had to overwrite spells they currently knew, making switching magic types expensive).
* ''FinalFantasyMysticQuest'' gives a certain number of charges for each type of magic (Black, White, and Wizard). Any spell costs one charge of the type that it is.
* ''SuikodenI'' used a magic system similar to ''VideoGame/FinalFantasyI'' and ''VideoGame/FinalFantasyIII'', but it's more restrictive since each character could only have one magic-granting "rune" implanted, so there can only be a single spell chosen from each level. And those that are permanently equipped with a non-spellcasting rune (which enable things like special physical attacks or stat enhancement) can never use magic. This is very much GameplayAndStorySegregation, as one particularly powerful mage that you recruit is explicitly stated to have over 100 magic runes implanted in him. As do the other games of the ''{{Suikoden}}'' series, though they allow a bit more flexibility by allowing two to three "rune slots" instead of just one. This allows most characters the option of casting spells, though some will be bad at it no matter how powerful the rune they're given.
* ''VideoGame/ChronoCross'' uses a system like this. Each character has a set number of rows and columns in which "elements" can be set. Each element can only be used once per battle (except for "consumable" elements, which act like items do in other {{RPG}}s). And even consumable elements have a limit of five uses per slot.
* Japanese {{Roguelike}} ''[[http://homepage3.nifty.com/rfish/index_e.html Elona]]'' follows this to the letter. Quite unfortunate considering how easy it is to fail most high-end spells, and how rare their books are.
* Similarly, the roguelike ''VideoGame/AncientDomainsOfMystery'' uses the same system, Vancian Casting from MP. [[NintendoHard Somehow]], ''ADOM'' is somewhat more forgiving than ''Elona'' about spells. Some of the best books are extremely rare, but reading an entire spellbook grants hundreds of castings.
* The ''VideoGame/{{Enchanter}}'' trilogy from Creator/{{Infocom}} plays this almost completely straight, as far as the mechanics go. The spells themselves are very tongue in cheek, with "fold dough 13 times", "balance checkbook", and "turn original into triplicate" being several examples. Or, for that matter, "turn purple things invisible".
** There was a book written in the ''Enchanter'' universe, which added a few points to the system along reasonable lines. It's possible though difficult to memorize a spell permanently (depending on the spell and caster, this can take months to years of effort), and the enchanter's school mentioned trains every student to 'lock up' Gnusto, which copies a spell from a scroll into a spellbook. Spells can be cast directly from a spellbook rather than memorized, although it means you actually have to read and speak the spell rather than simply release it from your mind. And a spell's exact effects (and appearance written in a spellbook) are dependent on the personality of the caster or the book's owner. The last is used to explain why all the best magic-users tend towards the BunnyEarsLawyer type.
* ''TheSpellcastingSeries'', written in part by the same people, does the same thing, and ups the ante by including a spell that transforms other spells. "Enlarge Tree Root" -> "Enlarge Wee Fruit", and so forth.
* The game ''Balances'' by Graham Nelson was written as a demonstration of how to write Vancian magic in the [[http://www.inform-fiction.org Inform programming language]], and is explicitly based on the ''Enchanter'' series. As befits its status as a demo program and source of code snippets, it takes Vancian magic UpToEleven -- spells can be reversed, [[TheDevTeamThinksOfEverything work on almost every object and NPC in the game (and fail gracefully when they don't)]], and one spell even provides an example of a spell that can only be memorized once.
* In ''Videogame/RuneScape'', there is an example of this with the magic runes. Each spell takes a certain combination of runes, and if you are out of a required type of runes, you either need to buy more or make them by mining rune essence and taking it to a special altar. In other words, magic flat out requires ammo to be cast. In fact, runes are said to only channel power from somewhere, neither them or the player holds any power within.
* ''VideoGame/TheLegendOfDragoon'' features spells as buyable, boostable combat items. This would be useful, were they not [[InventoryManagementPuzzle forced to share the same limited inventory space as your healing items]]. It does have a few reusable spell items though.
* The panel system in ''[[VideoGame/KingdomHearts358DaysOver2 Kingdom Hearts: 358/2 Days]]'' works this way. On a grid, you select which items, weapons, abilities, and magic spells you have before you take on a mission. During the mission, you are limited only to the amount of casts that you've set up for your spells.
* Earlier versions of ''VideoGame/NetHack'' had a similar system, where reading a spellbook would give you a finite number of uses of the spell. An [[GameMod unofficial patch]], later integrated into the main game in version 3.3.0, changed spells to be forgotten after a sufficient amount of time had passed.
* ''VideoGame/KingsBounty'' (the original one). The hero has a finite number of spell slots (determined by class, level, and gained artifacts). Spells can be bought in towns or found as treasure, and to be able to buy spells hero must have free spell slots (when found, spells may go over the limit number, though). Each spell is one-shot.
* In ''VideoGame/WanderingHamster'', Bob the Hamster, who is a CuteBruiser MagicKnight, uses this type of magic in the form of his Magic Smite spells.
* In ''Videogame/TheSimsMedieval'', Sim wizards have to prepare spells, but can use them any number of times afterwards unless they deliberately "forget" them (a process that involves smacking themselves on the forehead with their staff). They can't prepare all the spells they know at once, which means they will occasionally have to swap them out.
* Magic in ''VideoGame/DarkSouls'' consists of putting scrolls in attunement slots, each one giving a certain number of uses that spell before needing to rest at the bonfire. And if you find multiple scrolls of the same spell, you can double up on it. This is in direct contrast to its spiritual prequel DemonsSouls, where it uses a traditional MP system.
** Meanwhile, ''VideoGame/DarkSoulsII'' also uses a discrete number of usage, with two twists: the higher your attunement is, the higher your spell count goes, and now there are items that can replenish spell counts in terms of fraction of maximum spell counts.
* Alchemy in ''VideoGame/{{Mabinogi}}'' uses [[ItemCrafting specially prepared]] crystals, which when "fired" from an [[BoomStick alchemy cylinder]] allow you to create golems, [[LifeDrain drain life]], etc. It also has base elemental crystals, used both in crafting advanced crystals and in basic attacks such as [[KillItwithWater Water Cannon]] or [[KillItWithFire Flameburst]].
** Somewhat noteworthy are advanced magic crystals which allow an alchemist to use some of the most devastating magic from crystals prepared in advance.
* Present in the ''VideoGame/{{SaGa}}'' series along with BreakableWeapons, where this trope is implemented as essentially a magical analog of that one. Each spell/ability or spellbook takes up a slot in the character's inventory and has a fixed number of "charges"; spellbooks will "break" when used up, though innate abilities like mutant spells or monster skills will recharge by staying at an inn.
* ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' uses a variant of this. Common Skills (spells for damage, healing, StandardStatusEffects, etc.) use the same ManaMeter as the inherent skills unique to each character, but can only be accessed by [[ItemCrafting synthesizing a piece of equipment with that skill attached]]. The skill can then be used by any character equipped with that item, for as long as they have it equipped.
* ''VideoGame/SolomonsKey'' has a very simple version: fireball spells are used up when cast, and are stored on a scroll of limited length.
[[folder:Visual Novels]]
* Rin Tohsaka from ''VisualNovel/FateStayNight'' uses gems which store prana in them. They act as prana bombs and are an equivalent of an A-rank spell. This allows her to cast powerful bursts of magic in one go... but it took her ''10 years'' to store up enough prana for only 12 of these gems, which puts just how powerful an A-rank spell is in perspective.
* ''Webcomic/TheOrderOfTheStick'': As a ''D&D'' parody.
* ''Webcomic/RustyAndCo'': Another ''D&D'' parody. Lampshaded with a "VANCE!" UnsoundEffect for a Color Spray spell. Prestige underscores the problem late in the level when she lets loose a {{Fireball}}, resulting in the page-image seen above.
* In ''Webcomic/EightBitTheater'', Black Mage started being able to use the Level 9 [[KamehameHadoken Hadoken]] once per day, [[CripplingOverspecialization and nothing else.]] Or at least, [[TheAllSolvingHammer nothing else he's in the mood to use]], as "not-level 9 spells aren't [his] idiom".
* In a rare example that is unrelated to ''D&D'', magic in ''Webcomic/{{Kubera}}'' works like this. Mages can cast any given spell a limited number of times per day, though the numbers for each spell improve with practice, and the baseline numbers vary based on your elemental affinity. A triple fire-attribute mage will be able to unload a large number of fire spells from the start, but she'll only be able to use spells affiliated with every other element once per day until she practices with them. On top of that, however, is Vigor, which is basically mana, and is also needed to cast spells and use magic items. Most spells use a relatively low amount of Vigor, but are hard to cast. "Buff" type spells are typically the opposite, being pretty easy to cast, but draining Vigor very quickly.


text:
Back in 2012, Paradigm Electronics introduced the slick Millenia CT speaker system. Now the company has a little upgrade, announcing the aptly named Millenia CT 2. The 2.1 speaker system is now shipping.
The fully powered audio system doesn't need a receiver. Instead, it packs in everything you'd need to create 2.1 sound. The setup includes two speakers and a subwoofer, as well as support for Dolby Digital, Bluetooth and aptX, and AVRCP (Audio/Video Remote Control Profile). Besides those Dolby Digital perks, the system also has a dedicated music mode, a movie mode, and Paradigm's Virtual Surround mode.
Each of the speakers includes 1-inch S-PAL satin-anodized aluminum domes and 4-inch S-PAL satin-anodized bass/midrange cones. The subwoofer has an 8-inch reinforced polymer composite cone with a 1.5-inch high-temperature voice coil. Also worth mentioning is that the sub can be positioned vertically, horizontally, or slid under the couch for a super-clean install.
Speaking of clean installs, the system has an on-board control box interface with recessed controls, so you can easily stack the control module with the rest of your AV equipment. Other features include IR learning, as well as a remote control, the six audio cables needed for the setup, and adjustable stands. There are also brackets available for wall mounting, which are sold separately.
If you currently own the Millenia CT, don't even think about trashing it. Paradigm has created an upgrade kit, which includes the control box and a new remote control.
"Same great sound, but the new additions make the system more convenient, more current and of course, keep it simple to operate," says Mark Aling, Paradigm's senior director of marketing. "Our proprietary Paradigm Virtual Surround designed by our engineers and made possible through our DSP-based amplifier platform adds hugely to its appeal as a movie machine. Customers get audiophile-quality immersive surround sound—all the fast-paced impact and surround magic of movies and multichannel music—from a compact 2.1 channel system! It's also a great looking system that fits nicely into a variety of environments—that remains a big part of its appeal."
Paradigm is selling the Millenia CT 2 now, with a black gloss and an $899.99 MSRP. The Millenia CT upgrade kit is also available now, for $199.99.
The upgrade kit for current Millenia CT owners includes the control box and a new remote.
Also Check Out:
Paradigm Launches Soundtrack 2 Bluetooth Soundbar with Subwoofer
Review: Paradigm Shift E3m Ear Buds
Should You Install a Wireless Music System Yourself?
Home automation system helps wounded war veteran live more comfortably.
Home automation system helps wounded war veteran live more comfortably.
Spread a little cheer and peace of mind with these 9 great gift ideas.

subset: commoncrawl


text:
Celebrate Veterans Day with military movies
"The Green Berets" set. John Wayne looks through the film camera to check the next set-up during filming of "The Green Berets" November 17, 1967 in which he is both star and director.Wayne plays the role of a colonel in the Army Special Forces.(AP Photo)
Celebrate Veterans Day with military movies
"The Eagle Has Landed" scene. British actor Michael Caine is shown in the film "The Eagle Has Landed," with co-star Kurt Steiner, June 15, 1967. (AP Photo)
Invisible Theatre launches art season with a winner
"A Kid Like Jake" boasts a killer cast and a compelling tale.
Mercer wants Grijalva ejected from Congress, church
Political news and notes from around the Old Pueblo.
Polly Bergen and James Garner
Polly Bergen and James Garner go through a scene in "Move Over, Darling," a movie currently being filmed in Hollywood on July 18, 1963. It took the movie industry years to "discover" Polly after her award winning portrayal of Helen Morgan on TV. But Miss Bergen isn't mad about it. "I'd rathe…
James Garner and Walter Brennen
Two of the "fastest guns in the West" James Garner (left) of the famed "Maverick" TV series; and Walter Brennen of the now equally popular TV series "Guns of Will Sonnet" are starring together in "Help Support Your Local Sheriff!" Here the two show their fast draw for the publicity cameras o…
James Garner with Joan Hackett
James Garner with Joan Hackett will appear in NBC's "The Long Summer of George Adams" to air on Jan. 18, 1982. This photo is dated 1981. (AP Photo)
James Garner and Darryl Royal
James Garner and Darryl Royal, University of Texas football coach meet on the set of NBC-TV's "The Long Summer of George Adams" in 1981. Garner's show will air on Jan. 18, 1982.(AP Photo)
Ruby Dee
From left to right Ossie Davis, Correta Scott King, Percy Sutton and Ruby Dee chatting during a New York Council of Minority Builders reception on Sunday, Jan. 16, 1984 at the Grand Hyatt Hotel in New York. The Council of Minority builders presented a donation to Coretta Scott King for the M…
Jules Dassin
Producer Jules Dassin, on Aug. 12, 1968, "Up Tight," with its two stars, Julian Mayfield and Ruby Dee. The movie, with a Black cast, is a drama of betrayal among civil rights militants. (AP Photo/David F. Smith)
Johnny Carson anniversary
Richard Pryor holds a chicken while speaking with Johnny Carson on "The Tonight Show" at the NBC studio in Burbank, Calif., Oct. 9, 1986. (AP Photo/Tweed)
Mickey Rooney as Pinnocchio
Actor Mickey Rooney as "Pinnochio," September 1957. (AP Photo)
Watchf Associated Press Domestic News Dist. of Col United States APHS58615 FIRST LADY FETES MOVIE STARS
Motion picture stars who came to Washington DC, Jan 30, 1940 to assist in the series of balls in observance of the president's 58th birthday and to help raise funds to fight infantile paralysis. Standing, left, to right: Liet. James Totten, Mrs. F.H. Schoonover, Melvin Hazen; Red Skeleton, K…
Kirk Douglas and Mickey Rooney
Actress Ann Miller throws her head back and sighs after a kiss on the hand from Kirk Douglas, left, while visiting her and Mickey Rooney during intermission of the matin?e performance of "Sugar Babies" on Feb. 16, 1980 at New York's Mark Hellinger Theater in New York. (AP Photo)
Mickey Rooney celebrates
Film actor Mickey Rooney celebrates his 21st birthday Sept. 23, 1941 at a party in a Hollywood night club. Here he slices his birthday cake with (left to right) Louis B. Mayer, studio head; Mrs. Nell Pankey, his mother, and Miss Ava Gardner. Mickey's father, Joe Yule, is at the right in the …
South Sixth glows again at repurposed grocery
Owner of 'super-marketing' firm says spillover from Congress Street revitalization will invigorate nearby neighborhoods.
Sid Caesar Special; 1963
From left to right, Gordon Connell, Sid Caesar, Edward Ryder and Karen Morrow appear in an Irish pub scene in Caesar's television special, Feb. 14, 1963. (AP Photo)
Anti-Smoking campaign with Sid Caesar 1984
Volunteer and spokesperson for the American Lung Association, comedian Sid Caesar, illustrates the evils of smoking at an American Lung Association and Quality Inns International press conference in New York, Aug. 30, 1984. (AP Photo/Marty Lederhandler)
Ernie Kovacs, Lou Pack
TV and radio star Ernie Kovacs, right, dishes out the extra scrambled eggs while taxi driver Lou Pack pouts bacon on Ernie's and his plates, in the Kovacs 17-room New York apartment, June 8, 1956, New York. Pack lets himself into the apartment at 5:10 a.m., six days a week, fixes the eggs an…
Sid Caesar 1963
Gisele MacKenzie plays bride to Sid Caesar's German professor character, as Greg Garrison, right, directs the scene, Nov. 21, 1963. (AP Photo)
Follow the Arizona Daily Star
Featured businessesView more...
Deals, offers & eventsView more...
You'll LOVE what you see through!
Call Crystal Clean today! 520-325-7829
Fine sterling silver jewelry, pearls, crystal jewelry and much more! Whether you're going to an event or simply wanting to add some sparkle to your wardrobe, Satin Doll Boutique has the pieces you're looking for! Click here to start shopping!
A girl can never have enough jewelry! Satin Doll Boutique has…
On the go? We have easy to use online bookkeeping with our top tier accounting services!
J. Michale Haubert, CPA, PC is a full-service and business CPA…
Now is the perfect time to landscape your yard! Bring a Red Push Pistache tree for beautiful fall color and summer shade! Arizona Pistachio Nursery ~ 520-742-2241
If you're looking to spruce up your yard this year, then you'v…
Wednesday Dozens
$2 Off
Event Calendar
Most viewed:


text:
Kukla's Korner Hockey
Columbus Playing Ugly
by Paul on 12/07/05 at 03:34 PM ET
Comments (0)
The Good, Bad & Ugly from Barry Melrose of ESPN,
You almost want to give up talking about them, but the Columbus Blue Jackets are ugly right now. The Sergei Fedorov trade, a desperate move that was supposed to motivate the team, so far has been a dud. Since the Nov. 15 deal, the team has gone 2-8, Fedorov has no goals and the Jackets have an extra $6.08 million in salary for the season. Adam Foote, who was supposed to be a season-saving acquisition has turned into an average player -- I didn't think that was possible.read on
Filed in: | KK Hockey | Permalink
Olie Optimistic
by Paul on 12/07/05 at 03:22 PM ET
Comments (0)
The Capitals have done everything under their power to keep their fan base happy. Their future looks bright and I am glad to see Kolzig wants to stay in D.C. from the Washington Post,
Kolzig's feelings about his future in Washington have changed over the past two months. So have those of team officials. "I'm more optimistic about being here for the rest of my career than I was at the beginning of the season," said Kolzig, whose five-year contract expires after the season. "I'd love to be one of those rare athletes who starts and finishes his career, over a long period of time, with one team.more (reg. req.)
Filed in: | KK Hockey | Permalink
Canes Still Evolving
by Paul on 12/07/05 at 02:04 PM ET
Comments (0)
from the News & Observer,
The Carolina Hurricanes, the team that promises it's "Here to play, here to stay," has fulfilled the first part in the season's first quarter. The team widely expected to finish near the bottom of the Eastern Conference burst out of the lockout by winning 12 of its first 15 games, rising to the top of the Southeast Division and looking like it can make the playoffs by going .500 the rest of the season. So are they "here to stay?" Only Hurricanes owner Peter Karmanos knows, but he has said that the Triangle is strong enough as an NHL market so long as it has a competitive team. Attendance at Canes homes games is up from 11,676 in the 2003-04 season to 14,688 this year.more
Filed in: | KK Hockey | Permalink
Z & Dats- The Detroit Duo
by Paul on 12/07/05 at 01:31 PM ET
Comments (0)
from Larry Wigge of NHL.com,
When you look at the players the Red Wings have brought over from Europe and the Iron Curtain nations like Lidstrom, Sergei Fedorov, Vladimir Konstantinov, Slava Kozlov, Tomas Holmstrom, Jiri Fischer, Datsyuk and Zetterberg, along with a host of future prospects, you wonder why other teams don't do a more thorough job oversees. "There are unknowns, starting with showing up at a rink in Russia only to find out the game you wanted to see was played yesterday," Nill said, shaking his head. "And then there's the language barrier and culture shock that you have to deal with (with) many of the kids. I remember going over to see Pavel a couple of years after we drafted him and calling to him. Finally, he turned around and said, 'I don't know the English.'" His body language on and off the ice is just fine now.read on
Filed in: | KK Hockey | Permalink
Brule Compared To Yzerman & Clarke
by Paul on 12/07/05 at 01:01 PM ET
Comments (0)
from NHL.com,
It is rare when an athlete's heart and desire to compete overshadows his elite skill, as flash and pizzazz grabs everyone's attention. But Gilbert Brule, the sixth-overall choice of the 2005 Entry Draft by the Columbus Blue Jackets, it is completely true.continued
Filed in: | KK Hockey | Permalink
Trottier Giving Back
by Paul on 12/07/05 at 12:52 PM ET
Comments (0)
from the Winnipeg Sun via Slam,
Trottier shakes his head when he thinks about the current state of aboriginal youth -- plus the bias and discrimination they have to deal with. "You just don't know what they're faced with every day," he said. "Every challenge is different, and until you actually stand in their shoes, it's difficult to understand. Kids often want the easy way instead of the hard way. "The hard way is more beneficial, the reward, that much greater." Whether it's visiting remote reserves and drum-dancing with the locals, hugging abused children, or feasting with the elders, Trottier recognizes the affect his heritage has had on people.more
Filed in: | KK Hockey | Permalink
Time To Move Sundin
by Paul on 12/07/05 at 12:52 PM ET
Comments (0)
from John Garrett of Sportsnet,
Now don't get me wrong. I like Mats as a person and he has been very good for the Leafs. Like Thornton he has averaged more than a point per game. He has played in seven all-star games and has been selected to the year end all-star team twice. He has been very good but can the Leafs get to that next level with captain Mats as their leader in the playoffs. In the 10 years Sundin has been in Toronto the Leafs have won only seven playoff rounds. That includes those wins over Ottawa! There comes a time when you have to turn the page.read on
Filed in: | KK Hockey | Permalink
Clarke Shoots Down Rumor
by Paul on 12/07/05 at 12:15 PM ET
Comments (0)
from Philly Burbs,
If the Flyers are shopping for a goaltender - and the hot rumor is they're interested in Florida's Roberto Luongo - it's news to general manager Bob Clarke. Clarke acknowledged Tuesday night that several clubs have called, one offering a goaltender in trade, especially after the news got out that Robert Esche would be out at least another week with an abdominal muscle injury. But Clarke said Florida is not one of the teams with which he's had conversations. "I haven't spoken with [Florida GM] Mike Keenan in some time,'' Clarke said before the Flyers-Flames game.read on
Filed in: | KK Hockey | Permalink
Rangers Applaud The Fans
by Paul on 12/07/05 at 10:31 AM ET
Comments (0)
from the NY Daily News,
Steve Rucchin still isn't so sure about the whole thing. What would the folks back home in Thunder Bay, Ontario, say if they saw it? But Rucchin is learning when at the Garden this season, do as the Europeans do. So, somewhat sheepishly, the alternate captain joined his teammates at center ice following Monday night's victory over Minnesota in a stick-raising salute to the fans. "I guess that's what you do when you've got 95% Europeans on your team," Rucchin said, laughing as he rolled his eyes. "I find nothing wrong with it - I mean, the fans are great. Whether it's got a place yet in North America? I don't know."read on
Filed in: | KK Hockey | Permalink
Avs Goalie Situation Undecided
by Paul on 12/07/05 at 09:52 AM ET
Comments (0)
from the Rocky Mountain News,
After the Avalanche's morning practice Tuesday, coach Joel Quenneville was asked whether David Aebischer or Peter Budaj would start in goal against the Bruins. Quenneville didn't have an answer, saying only, "We're going to announce that (today) just to change things up. We're looking for the goaltending to be better." Later in the afternoon, the Avalanche announced goaltender Vitaly Kolesnik had been called up from the team's American Hockey League affiliate in Lowell, Mass., and would be available to play tonight. The Avalanche hasn't said that Aebischer or Budaj is injured, so it's unlikely Kolesnik would be summoned from the East Coast unless a trade - the Avalanche is among the teams said to be interested in Florida goalie Roberto Luongo - were in the works or the Avalanche intended to play the 26-year-old native of Ust-Kamenogorsk, Kazakhstan.continued
Filed in: | KK Hockey | Permalink
« Previous ‹ First < 5746 5747 5748 5749 5750 > Last › Next »
About Kukla's Korner Hockey
Paul Kukla founded Kukla's Korner in 2005 and the site has since become the must-read site on the 'net for all the latest happenings around the NHL.
From breaking news to in-depth stories around the league, KK Hockey is updated with fresh stories all day long and will bring you the latest news as quickly as possible.
Email Paul anytime at firstname.lastname@example.com
Most Recent Blog Posts
Martin Hanzal's elbow on Erik Johnson: is it a matter of player culpability?
Blues lose Elliott to 'lower-body injury'
Sportsnet tells the story of Alexander Mogliny's defection, realites of late-Soviet Tikhonov hockey
The Latest On The World Cup Of Hockey
Hockey Thoughts On A Tuesday Night
Pekka Rinne Is On His Game Again
The Nashville Predators Continue To Develop Their Game
Video- Jon Cooper On the Return Of Marty St. Louis To Tampa Tomorrow


text:
Yijia Hostel Weifang Manhattan
No availability found through our partners. Please contact the business directly or check some of our recommended alternatives.
TripAdvisor Reviews Yijia Hostel Weifang Manhattan
Travel Blogs from Weifang
Bye to Mountain Tai
Bye to 泰山, 五嶽之首, 泰山老母 Went to 木雨石factory 4 hrs driving to Weifang 濰坊 三頁餅-濰ࢺ 6;specialty 景芝景陽春 ;酒廠and lunch. Good deep fried dishes, fish and chicken, with wine. Kite ...
Kites day and night
... Foreign Language school where we met with teacher from England, India and other speaking countries. That evening we went to see the kites wired with lights and flying in convoys (some of them) the others very large and shining with colorful lights. At this point the temperature was freezing with a ver low windchill factor.
ill finish later ...
We arrived in Weifang in cold rain and snow and were welcomed by HM's friend Fan Yun, a master leaf and paper cutter who spent several weeks in Columbia last fall. We were whisked off to a restaurant for a dinner of foods typical of the region. I added many dishes to my photographic catalog of Chinese food. We liked the lotus root and pickled turnips. We found that they enjoy drinking alcoholic beverages here, especially a ...
Celebrities from USA in Weifang!
... at 8 am with huge groups of performers. I especially enjoyed watching a group of at least 1,000 women from perhaps 20 years to 50 years of age performing uniform aerobic moves accompanied by drummers. Our VIP name tags allowed us early entry into the exhibit. The children from the Art Focused primary school were busy demonstrating wood cut printing, paper cutting and clay modeling with many samples of their work on display. We visited many other booths, ...
I Am A Hero
Today is our last day in Qufu. In a few hours, we will be heading back to Beijing and spending the night there. Tomorrow, we will reunite with the other group (who went to teach in Jiangxi) and then we will head to the next camp together. The next and the last summer camp is in Guyuan, Hebei. It will probably be very hot there and I'm not expecting any awesome living conditions at this point.
Yesterday, we spent the day touring ...
Other places to stay in Weifang
Weifang Reception CenterNo.379 Shengli East Street, Kuiwen District, Weifang | Motelfrom $17
Jinjiang Inn (Weifang Dongfeng West Road)Weicheng District, Weifang | 3 star motelfrom $22
Hongzhen Anyue Hotel Weifang Shengli EastKuiwen District, Weifang | Motelfrom $20
Super 8 (Weifang Shengli Road Hongye)No.88 Shengli West Street, Weicheng District, Weifang | Motelfrom $19
Shunhao Business HotelInside Runyang New City, on the North of Road, 50m from the crossing of Jiankang Street and Qingnian Road, Weifang | Motelfrom $19


text:
By Rick Warren
— May 21, 2014
"The shepherds returned, glorifying and praising God for all the things they had heard and seen, which were just as they had been told." (Luke 2:20 NIV)
40 Days in the Word: Learn the Word, Love the Word, LIVE the Word.
The nationwide launch of Pastor Rick's 40 Days in the Word is coming Jan. 29. It's not too late for your small group to get involved! Watch a three-minute video testimony of lives already being changed. Download a free sample PDF of 40 Days in the Word.
We celebrate the birth of Jesus, and then we return to the office, to school, to the things we normally do.
Do you remember that Christmas was just a few weeks ago? (Or are you still thinking about when you'll take down your decorations?)
The shepherds of Bethlehem returned to their fields. God had sent them to find the baby Jesus in a manger. They marveled at God and knew they'd been blessed to see the Messiah's arrival.
And then they returned to their flocks. They returned with an energized faith, glorifying and praising God. But, still, they returned to their routine.
God takes us to the mountaintop where he shows us great miracles and wonders, but he doesn't leave us there. It is in the fields and among the flocks that our faith grows, nurtured in the soil of the day-to-day, the mundane. This is where we die to Christ, allowing his life to blossom within us (Galatians 2:20).
You may have returned to your routine, but God wants you to know this:
Merry Christmas and a Happy Return to Routine.
Jon is managing editor of Rick Warren's Daily Hope Devotionals and the author of Costly Grace: A Contemporary View of Bonhoeffer's "The Cost of Discipleship." This devotional © Copyright 2012 Jon Walker. All rights reserved. Used by permission.
Do you ever feel tired, drained or "beat-up" and just don't know why? That's because every day you're fighting an unseen spiritual war. You can't see it, but its effects are very real. In his 7 session Study Kit "The Invisible War: Winning the Battle of Temptation," Pastor Rick will teach you how to overcome the three predictable types of temptations that Satan uses to entice and defeat you: Passion, Possession, and Position.
Why is everything in life so hard? Why does doing the right thing often feel like a battle? In this new series, Pastor Rick shares insights from God's Word about the unseen spiritual forces working against us; the invisible war between good and evil. This series will help you win the battle within.
Purchase this seriesListen to this series


text:
Jump to content
|Last action by
|AC Unity Season Pass Cancelled, Ubi offers free game instead in Gamers' Hangout
|Coca Cola unveils milk that is more 'nutritious' and expensive than regular milk in General Discussion
|Steam Sale (Exploration): Nov. 26 - Dec. 2 in Computer Gaming
|Automatic Abuse E-mails to WHOIS address in Internet, Network & Security
|Cleveland crowd protests over 12-year-old shot by police in Domestic Politics
Posted 26 April 2012 - 22:04
Posted 26 April 2012 - 22:35
Posted 26 April 2012 - 22:37
I only have a photo from a few years back, and have a lot more since then...
Will take some more recent photos when i remember...
I do have the original drawings of some of my ink though (I drew them all)
Honestly, I need to get them touched up, they have not aged well over the years.
Posted 27 April 2012 - 00:06
Yep, I actually have a BFA In Illustration from Parsons School of Design in NYC. When I went I did not touch a computer, still did everything by hand, such as those drawings.
You seriously drew those? Would you consider to make a design for my next one?
Posted 29 April 2012 - 00:06
Got permission from the moderation team to start this thread. They advised me to set the following rules:
1.- No tattoos that include obscene language.
2.- No tattoos with obscene or macabre imagery.
3.- No tattoos that are located in certain body parts (Sorry guys, you cant show off your ass).
4.- If you gonna post here do it with the intention to show your tat or comment on other's tats. No trolling against tattooed people.
5.- No Zune tattoos (I made this one).
6.- Have fun guys.
Posted 29 April 2012 - 01:04


text:
Your search "do-it-yourself" resulted in 10 Articles
The Supercraft Ladies Design Their Own La Sardina DIYIf you love to craft or design things yourself, you can draw a lot of inspiration from these two creative women. You may have already stumbled upon Sophie and Catharina on the web, be it at hello handmade, workisnotajob, superwork, supercraft or their youngest project, lemon books.
★ Fräulein Catherine Takes on the Konstruktor ChallengeAbout a year ago, we introduced the Konstruktor to the world, and the little do-it-yourself camera has left us in awe ever since. Even the Viennese blogger, Fräulein Catherine (Miss Catherine), was keen on our 35mm SLR camera that you can build yourself, and she took on the DIY challenge. Here you can read more about the feat.
The Thousand Faces of the KonstruktorThe Konstruktor is not just the world's first 35mm DIY SLR camera, it's also an empty canvas which gives you infinitive creative possibilities. Read on and get inspired!
★ A Beginner's Guide to C-41 Developing at Home (It's a Lot Easier Than you Think!) - Part Two of TwoHello again, analogue lovers! I hope you haven't been waiting too long for the second part of this tutorial. I hope that, now that you're well-informed on the basic equipment you'll need for C-41 home development, you're ready for the actual development process itself, which we will be covering in its entirety in this article.
A Beginner's Guide to C-41 Developing at Home (It's a Lot Easier Than you Think!) - Part One of TwoPeople are often surprised that I develop and even cross process my own negatives in the comfort of my own home, especially after they've seen my photos. And I am often surprised that they're surprised, considering how easy it is to do.
Recesky 35mm TLR: Fun All Day with My Plastic CompanionThe Recesky is probably the smallest 35mm TLR camera out there, and for sure the cheapest. This is a fun, DIY (do it yourself) kit that takes about 1-3 hours to assemble, after which you can have a ton of fun shooting with it.
DIY Redscaled Kodak Ultima 100I bought HUNDREDS...yes, hundreds of Kodak Ultima 100. So, I made my own DIY redscale films for a few rolls and was blown away by the results! Read about my awesome redscale results after the jump!
Recycle Your Film Canisters and Always Have Everything at HandWe all have film canisters lying around all over. But what to do with them? Here's how to turn them into "always at hand" containers. It's quickly done, easy and puts the canisters to a good use.
★ Recesky DIY TLRAn exciting camera that's fun to build and fun to use.
Turn an Old Mirror into a Frame!Your precious Lomographs are great to look at on their own. With an old mirror, a bit of paint and a little time, you can flaunt your photo as a finer piece of home décor and make an absolute spectacle out of it!


text:
Latest News
Season 2015 announced & our last show for 2014!
Season 2015 has been announced! Coming up we have a year full of exceptional writing, new collaborations, return seasons of some of our major hits of 2014 and more… Check out our exciting 2015 season here! Season 2015 trailer by James Ballard is also now available And in the meantime… Don't miss our final 2014 show! Opening next week we bring you the Australian Premiere of Jumpers for Goalposts. Meet team Barely Athletic. They're part of the gay, lesbian and transexual football league in Hull. Luke and Danny are hot for each other but Danny has a secret. Joe is happy in goal but Geoff wants a headline gig. Viv just…
Everyone is talking about The Mesh!
Arts Hub Melbourne. Arts. Fashion 1/2 THE MESH By Elise Hearst Directed by Paige Rattray With Ella Caldwell, Rosie Lockhart, Olga Makeeva, Tom Dent, Kevin Kiernan-Molloy & Nick Masters The reviews are in and everyone is talking about The Mesh. What do you make of it? Don't miss out on seeing this incredible collaboration between Red Stitch and Arthur. There is under two weeks left of the season and tickets are disappearing fast. "A dark romantic drama…Suddenly we are in Stasiland…an intriguing paranoid universe… The Mesh is a most unusual, and successful, experiment." Chris Boyd, The Australian "Pithy dialogue… strong performances from the whole cast…The Mesh speaks not only of…
Dance with us…The Mesh, a world premiere by Elise Hearst
Join us for the World Premiere of THE MESH By Elise Hearst Joining forces with the ARTHUR team is another exciting first for us at Red Stitch. Olga, Rosie and I have been in the rehearsal room over the last month with three brilliant guest actors, Kevin, Nick and Tom. We have a sublime design team, and of course our visionary director Paige Rattray leading the way. It has been a lot of fun, particularly with Rosie's sultry singing as a soundtrack every day (you're in for a treat, just hearing her unleash that voice!) Elise's script is rich and complex, and as we ready ourselves to…
Twitter Feed
Oh goodness! The great @tommyhealey you were here all along. Hashtag #Jumpers for all the fun!
Jumpers for Goalposts opens tonight - chookas to the cast & crew! RT to share the love @redstitch #Jumpers
"Red Stitch embrace small-town comedy in Jumpers for Goalposts" - theage.com.au/national/red-s… via @theage #Jumpers @redstitch


text:
Generally Wyndam's are a great choice and this hotel property did not disappoint us, but the Hotel was exceptionally clean and for the remote location (176nm insland from Mazaltan) and named for its Valcano, we found our stay exceptional and way above what was expected. No need for transportation as the Hotel will pick up at the Airport and there... More
- Reservation Options:
- TripAdvisor is proud to partner with Booking.com, Expedia, Hotels.com, Travelocity, Priceline, Wyndham, TripOnline SA, Odigeo, Despegar.com and Tingo so you can book your Hotel Wyndham Garden Colima reservations with confidence. We help millions of travelers each month to find the perfect hotel for both vacation and business trips, always with the best discounts and special offers.


text:
News For The Inventor In All Of US
Interested in the latest new ideas, innovations and inventions from around the globe?
We write daily on creative new ideas. noteworthy and interesting new products and innovations, and recent discoveries and breakthroughs. Plus, we focus on news that would be interesting to inventors.
For the latest news updates, please subscribe to our "Latest News" articles.
New Species of Bacteria Discovered in Human Mouthby Rane
Russia's New Unauthorized Computer Access Protection Deviceby M Dee Dubroff
8 Funny Robot Commercials That Will Tickle Your Circuitsby Joshua Khan
In the mood for a laugh? The following are just a handful of the robot commercials out there that will tickle your funny bone as well as leave you malfunctioning for more.
Running May Slow Aging Processby Rane
Let Meow't® Cat Patio Lets Indoor Cats Hang Outby Lady Bee
Russia's Naval Grenade Launchers: Shiver Everyone's Timbers!by M Dee Dubroff
Tiny Heart Pump Aids Heart Patientsby Rane
Fabulous Chair Concept: Only 100 Shock Absorbers To Go!by Toby
iRobot And DARPA Launch LANdroids Programby Manda Spring
Slumber Like a Mummy with the King Tut Sleeping Bagby Steve Levenstein
Scientists Create World's Thinnest Balloonby Lisa Zyga
Scientists have recently created a balloon made of graphene, which is a one-atom-thick layer of carbon, making it the world's thinnest balloon.
8 Odd And Very Strange Speakersby Joshua Khan
Think you've seen the strange speakers before? The following probably have a few fans, but are definitely up there on the "weird list".
Spain's Electronic Wine Taster: Ultimate Quality Controlby M Dee Dubroff
Scientists Find Nicotine Addiction Geneby Lisa Zyga
Researchers have pinpointed a gene that helps determine if an individual is at a risk for developing a nicotine addiction. Generally, when smoking a cigarette for the first time, people either experience a pleasant buzz or a nauseating cough.
Drink Black Tea to Reduce Risk of Parkinson's Diseaseby Rane
High Levels of Testosterone May Spread Diseaseby Rane
Possible Cause of Endometriosis Identifiedby Rane
New Uniform Designs Lack Nostalgic Look And Feelby Joshua Khan
Singing In The Shower Just Got Easierby Joshua Khan
Hair a Renewable Resource Makes Oil Cleaning Matby Gloria Campos
Need To Be Refreshed? Use The Pocket Shower!by Joshua Khan
Although its purpose hasn't really been stated by the company, this unique invention might be the perfect companion for those long road trips.
The Curtain That's Slashed From A Popular Filmby Joshua Khan
Making a product fairly simple in design can be a good thing, especially if it's based off of a popular movie.
Japan's Aging Population Deals with Old Man Smellby Steve Levenstein
Treadwall Hopes To Climb To The Topby Joshua Khan
If you thought the exercise machines at the gym looked intimidating, then think again as there's a new product based on mountain climbing and treadmills.


text:
Learn about building a site in Apostrophe.
This site provides developer documentation for Apostrophe 2, our next-generation version built from the ground up with node.js. You can find information about the older PHP-based version here.
If you're a beginning A2 developer, you should start with the tutorials. We also have HOWTOs on a variety of advanced topics and an API reference.
The Apostrophe project is led by P'unk Avenue, a design and build firm with a special focus on positive social impact, urbanism, health & wellness, arts & culture, and education. Giving back to the open source community is part of that focus.


text:
Log Out
Call in to speak with the host
Please join Teresa and Sabrina as they chat about SOUL JOY. Last week, the Wize Divas posed the first two of five questions: Who am I (answer: A soul) and What gives me energy? (answer: A soul connection). This week they ask the next question--What do I believe in? The answer will surprise you! Teresa and Sabrina, will share stories, provide applied wisdom, and Wize Diva Advice.
To learn more check out theradiantkey.com and become a member of the Wize Diva newsletter and keep yourself informed about the latest events and projects.
Sorry we couldn't complete your registration. Please try again.
Please enter your email to finish creating your account.
old-style code for hosted blogs
Player Size
300 x 295
400 x 370
640 x 550
It's good to talk.


text:
Find us on the Interwebs
Thanks To
Free Digital Copy
Recent Posts
Hot off the press! The Miami Mini Maker Faire program is out!
Take a look at what the Faire will bring this year! Get here early to see all of our makers on Saturday, November 8th from 10 AM – 6 PM.
Check out the Miami Mini Maker Faire workshop schedule!
Get Ready to Learn this Saturday!
The Miami Mini Maker Faire will boast over 80 interactive exhibits. From 3D printing, fashion design, doodling, to product innovation, there's always something to learn about and make!
Don't miss these workshops at the Faire!
On 26th Street (ZONE 1)
All-Day: Kid's Soldering Station
All-Day: Doodleville
Wyncode Coding Space in LAB Miami (ZONE 2)
11:00 am – 12:00pm: Countdown Institute Presents: "Code in Space"
12:15 pm – 1:05pm: Design Lab Miami
1:15pm – 2:15pm: Code for Miami Presents: "Open Miami"
2:30pm – 3:30pm: FIU's Hey Kids, Let's Learn to Code
3:45pm – 4:45pm: Teach K-5 to Code
5:00pm – 6:00pm: YOUMedia Miami
Wynwood Warehouse Project (ZONE 4)
11:00 am – 12:00pm: Become a Design Thinker!
1:15pm – 2:15pm: Reclaimed Wood Artistry
The Miami Mini Maker Faire Is This Weekend!
Check out this awesome write-up on the Makezine blog about our upcoming Miami Mini Maker Faire.
Makezine Blog: The Miami Mini Maker Faire Is Next Weekend!
Next weekend, November 8th, Come to The Lab Miami for the 2nd annualMiami Mini Maker Faire! This fair has grown so much since last year. With over 90 exhibitors coming to show off, we've had to close off NW 26th Street between 3rd and 5th Avenues! Come out to meet local makers and see their robotics, DIY science and technology, hardware hacking, 3D printing, art and crafts, urban farming and sustainability, educational workshops, and much more.
Here are just a few of the cool things you can expect to see when you attend.
Our Tesla coils are a great inexpensive way to start your journey with Nikola Tesla wireless energy technology. Low input DC voltages and a low component count make it simple for anyone with a background in electronics to construct a Tesla coil.
Genuine Aura's Sweet Dreams
A 10-22″ hula hoop wrapped with a puffed yarn. A vintage doiley or nylon spun creates the center web; including glass and acrylic beads. Embellishments are about 6-12″ long and include knotted yarn, hemp, twine, rope, ribbon, trimmings, lace, velvet, etc.
an·gel·i·ca / anˈjelikə/ – Also referred to as Angie
She is an extremely ambitious, dedicated and classy lady. A recent graduate from AIMIU with a Bachelor of Fine Arts in Fashion Merchandising. Her truest passion lives throughout the arts from our History.
Andrew Gatt
Paper Roller Coasters
Build marble runs using only paper and tape. Andrew's Paper Roller Coaster templates have been used in schools in all 50 states and over 25 countries. It's a great hobby for anyone that likes origami or engineering.
Andrew Gatt has taught science for 15 years. He was awarded the 2004 Presidential Award for Excellence in Mathematics and Science Teaching, the nation' highest honor for math or science teachers. Daniel Gatt is a sixth grader in Hillsborough, NC.
Victor Vincent
Experience Project
Our project will create exciting experiences that combine art & technology.
Mr. Vincent has over three decades discovering, developing and delivering compelling demonstrations & exhibitions at museums. He started at age 13, after being kicked out of the Buffalo Museum of Science, by becoming a museum volunteer.
Roldan Robots: Robot sculptures made from junk
Jorge Roldans sculptures can be found online at www.roldanrobot.com or in the Village of Merrick Park in Artrageous Art Gallery. No two "Robot Sculptures" are ever the same. All sculptures are complety made up of found objects, broken antiques, and junk in general.
e-NABLE 3D Printed Prosthetics
The "3d Mechanical Hand – Maker Movement" was inspired by two strangers that came together to help a small child in South Africa, and has grown to more than 2,500 people making and giving away 3D printed prosthetics.
Laird Popkin has been an active South Florida Maker for years, and has been involved in e-NABLE, working on the Hand-o-matic, which makes personalized 3D printable prosthetics.
This is just a tiny taste of what there is, you'll have to come to the Maker Faire to see the rest! To purchase tickets, please visit makerfairemiami.com, and follow Miami Mini Maker Faire on Facebook, Google+ and Twitter. For inquiries, please email us at firstname.lastname@example.com.
Our Call for Makers CLOSES October 25th! Apply today!
Still debating whether to showcase your awesome DIY project at Miami Mini Maker Faire? Well time is running out!
The second (and final) round of our Call for Makers closes this Saturday, October 25th!
What are you waiting for? Click the "Makers Apply Here" link on the top right corner of this home page and join over 90 other local makers in Wynwood this November 8th!
WE'RE BACK! The Call for Makers to the 2014 Miami Mini Maker Faire is OPEN!
The Miami Mini Maker Faire is coming back to Wynwood!
Join us November 8, 2014 for this all-day, family-friendly festival of invention, creativity and resourcefulness in celebration of the Maker movement. This year we're having a full-on street festival where makers of all stripes (artists, engineers, entrepreneurs and educators) will show what they've made and share what they've learned with an expected audience of close to 3,000 attendees.
To PURCHASE TICKETS, visit our Eventbrite page (HERE).
Anyone who wishes to exhibit his or her DIY creations at the Miami Mini Maker Faire to complete our CALL FOR MAKERS APPLICATION (HERE) by September 30th.
Also, please download the flyer image above and share it with all your friends!
The first Mini Maker Faire lands in Miami; resounding success!
Let us put to rest any doubt of South Florida's amazing resourcefulness. The first Miami Mini Maker Faire was the collection of nearly 80 maker exhibits, demonstrations, workshops and presentations. Not only did the first Mini Maker Faire display a diverse spectrum of creativity, but it attracted over 1700 attendees over the course of the 8 hour event from Miami, the tri-county area, and beyond.
As producers for a first-of-its-kind event in Miami, it was very exciting and gratifying to see the community; most importantly children and their parents; engrossing themselves in the energy and excitement that was teeming throughout The LAB Miami, The Light Box and OCinema. We are incredibly thankful for the passionate makers who believed in our ability to execute on this grandiose vision.
I personally walked through and spoke with each maker I could find and can share that they felt as warmly about the reception as the production team did.
Just want to send you a real big "Thank You" for allowing us to participate in your successful event. The crowd was amazing and the exhibitions exceeded everyone's expectations.
– Edwin Robledo, Cadsoft Computer via email
It was a wonderfully successful Maker Faire and a huge kickstart to what will no doubt be a productive movement for the South Florida community. One of the things I have always respected, and think has been a key to the success of the Maker Movement, has been that it celebrates the people who get it done more than the people who hype.I know my kids had a great time and our program has received wonderful feedback from parents with young children who see these hands-on learning activities as a supplement/alternative to traditional education and are looking for programs that provide that.- Ryan Moreno, REM Learning Center via email
The Twitterverse was busy with nothing but wonderful things to say about our event!
We also had some great coverage from others who weren't entirely sure what the whole maker movement was. We are happy that the Miami Mini Maker Faire was a great catalyst which sparked some interesting questions. See clip from Fusion TV:
And we had some GREAT coverage from our partners and sponsors. Here are a few excerpts:
The turnout far exceeded expectations for the fair — part science and technology exhibition, part crafts show, part carnival. More than 1,700 people packed The LAB Miami, a co-working, education and events space for creatives, and two other nearby venues in Miami's Wynwood neighborhood.Read more from Nancy Dahlberg here: http://www.miamiherald.com/2013/11/16/v-fullstory/3758939/miami-maker-faire-draws-plenty.html
Creativity, technology and innovation overflowed The LAB Miami co-working space in Wynwood during Miami's first Mini Maker Faire.
The event, supported by Knight Foundation, offered the opportunity for South Florida makers and do-it-yourself innovators to showcase their products and ideas. The Faire attracted throngs of people of all ages and backgrounds, showing the growing interest in Miami as a place where ideas are built.
Read more from the Knight Foundation blog at http://www.knightfoundation.org/blogs/knightblog/2013/11/22/miamis-first-mini-maker-faire-colorful-community-collision/
"There are so many international communities in Miami, and they have a history of being very resourceful – they are makers by necessity, and it is great to see them show off their creativity."
Coverage from MAKE Blog can be found at http://makezine.com/2013/11/16/miami-mini-maker-faire-2013/
Inventors, startup companies and nonprofit groups displayed innovations at the first ever Miami Mini Maker Faire in the city's hip Wynwood neighborhood on Saturday.
Read an article from South Florida Business Journal reporter Paul Brinkmann at http://www.bizjournals.com/southflorida/blog/morning-edition/2013/11/see-what-happened-at-hip-miami-maker.html
And, of course, we want to thank our sponsors from the bottom of our toolbags. Without your support, we would not have been able to share this fantastic experience. THANK YOU THANK YOU THANK YOU!
Our Generous Sponsors
The Knight Foundation
Miami Science Museum
REM Learning Center
WB Engineering
Jaycon Systems
KIND Snacks
Speck Products
Refresh Miami
For a finale, I will leave everyone with this music montage of some of the amazing experience wrapped up into a few short minutes. There is plenty more to come and you can guarantee that we'll be coming back in 2014.
The Miami Mini Maker Faire Production Team
Ric Herrero, MIA Made
Mike Greenberg, South Florida Hack and Tell
Danny Lafuente, The LAB Miami
Steve Luis, FIU Computing and Information Sciences
Vivian Martell, O Cinema
Posted in News
Tagged Maker Faire
Rain or Shine the FAIRE GOES ON!
With an overwhelming majority of indoor exhibits, the Miami Mini Maker Faire will be in full force today – rain or shine (thankfully, the forecast is looking much better!). Enjoy a day with family, friends, and fellow maker enthusiasts for an event that promises to amaze, dazzle, and inspire!
More than 60 exhibitors will be on-site – from skilled craftsmen demonstrating their trade to cutting-edge techies showing off some of the latest advances including 3D printing, robotics, and the Oculus Rift (virtual reality).
With workshops for all ages, food trucks, and live music, the Miami Mini Maker Faire has got something for everyone!
See you all today!
Parking & Official Program
PARKING: The entrance to the Miami Mini Maker Faire is through the front entrance of the LAB Miami, located at 400 NW 26th Street, Miami, FL 33127. There is plenty of metered and free parking throughout the Wynwood area, including the blocks surrounding each venue. There is also a free parking lot available across the street from the NW 25th street entrance to the LAB Miami. Make sure not to park in any area with yellow stripe along the sidewalk as these are "no parking" zones and your car may be towed.
OFFICIAL PROGRAM: Our inaugural year's program is jam-packed with fun interactive exhibits and presentations. DOWNLOAD the printed Official Program guide HERE: MMMF Program 2013.
We're can't wait to see you all tomorrow!
Reel Maker Stories: free documentary screenings at O Cinema during Miami Mini Maker Faire
We will have complimentary screenings of two must-see, maker themed documentaries at O Cinema Wynwood as part of Miami Mini Maker Faire this Saturday!
First up, Bots High, at 11:00am and 2:30pm. Bots High follows three teams of high school robotics geeks who build and battle their way to a national robotics competition in Miami. Funny, smart, and inspiring, these kids navigate high school, adolescence, and first love while reducing enemy bots to shards of scrap metal.
The second complimentary documentary screening at this Saturday's Faire is Spark: A Burning Man Story. Showtimes are 12:30pm and 4:00pm. Spark: A Burning Man Story brings audiences behind-the-scenes of the legendary celebration, shining a light on the triumphs and challenges of the artists fighting harsh realities to keep their ideals of unbridled freedom and community alive.
Both are fantastic and you won't want to miss them!
Bots High – 11:00am and 2:30pm
SPARK: A Burning Man Story – 12:30pm and 4:00pm
O Cinema is located at 90 NW 29th Street, Miami, FL. Seating is limited and will be available on a first-come-first-serve basis. We will have a double-decker bus available for complimentary rides from The LAB Miami to O Cinema and back throughout the length of the Faire.


text:
All About Guardian Angels
Are Angels Real?
Most spiritual leaders agree, that angels are very real and act as intermediaries between you and God. Yet there is no one consistently held belief that Christians can refer to when it comes to guardian angels. The best test for you to determine if angels are real is for you to think back to strange and wonderful coincidences that happened without any obvious explanation. Everyone has a "pennies from heaven" moment; you just need to pay attention.
"The very presence of an angel is a communication. Even when an angel crosses our path in silence, God has said to us, "I am here. I am present in your life."
Tobias Palmer
Dalai Lama QuotesThese Dalai Lama quotes show why the Dalai Lama is one of the most revered spiritual...
Prayers and Blessings from Around the WorldThese prayers and blessings from around the world reveal how much we all have...
Bible Verses About Healing That Will Work MiraclesThese Bibles verses about healing offer comfort and guidance to those in pain.
6 Misconceptions About the BibleYou've read the Bible, but how well do you know it? Here are six things everyone...


text:
Ruffwear Climate Changer™ Fleece
Give your dog an extra layer of fur with this cozy fleece. A streamlined fit, clever use of reflective tape, and award winning use of Polartec® material make Ruffwear's Climate Changer the best dog fuzzy on the market! A convenient zipper on the left side of the jacket allows for easy on/off. Ideal for cold and clear conditions.
Key Features
- 87% recycled and recyclable content
- Warmth without weight
- Highly breathable, dries quickly
- Durable and non-pilling
- Integrated reflective tape


text:
Click Here for Articles About THE STRAIN
FX Networks to Offer Sneak Peek of New Drama Series THE STRAIN
|Related Links
|FX & FXX Announce January Premiere Dates for New and Returning Series
November 21, 2014
|Kevin Ryder to Host Tonight's FX's ANARCHY AFTERWORD
November 18, 2014
|SONS OF ANARCHY Creator Kurt Sutter to Moderate Tonight's 'Anarchy Afterword'
November 11, 2014
|FX's STERLING ARCHER Joins Movember Movement with New 'Stache
November 10, 2014
|Related: THE STRAIN, FX
FX Networks is teaming with Xbox Video to offer an exclusive experience tied to the series premiere of the highly anticipated drama, The Strain. From Academy Award® nominated filmmaker Guillermo del Toro, author Chuck Hogan and writer/producer Carlton Cuse, The Strain is based on the best-selling vampire novel trilogy of the same title written by del Toro and Hogan.
FX partnered with Xbox Video to deliver a package of custom teasers, art, photography, custom behind-the-scenes videos, a Guillermo del Toro Fan Q&A, and an exclusive scene from the pilot available now only on Xbox One® and Xbox 360®. The assortment of exclusive offerings to Xbox users will enhance their onscreen experience of FX's newest drama.
The Strain is a high concept thriller that tells the story of Dr. Ephraim Goodweather (Corey Stoll), the head of the Center for Disease Control Canary Team in New York City. He and his team are called upon to investigate a mysterious viral outbreak with hallmarks of an ancient and evil strain of vampirism. As The Strain spreads, Eph, his team, and an assembly of everyday New Yorkers wage war for the fate of humanity itself.
The ensemble cast of The Strain stars Stoll, Mia Maestro, Sean Astin, Kevin Durand, Natalie Brown, Jonathan Hyde, Richard Sammel, Robert Maillet, Jack Kesy, Ben Hyland, Miguel Gomez and David Bradley. Writer, producer, director and novelist Guillermo del Toro has built his career on bringing fantasy and horror to vivid life. He wrote and directed the dark fairy tale Pan's Labyrinth, which garnered six Academy Award nominations, including one for del Toro for Best Writing, Original Screenplay. The film went on to win three Oscars. Named by The Hollywood Reporter as a "Master of Horror," del Toro's other film credits include Pacific Rim, Hellboy and the upcoming Crimson Peak starring Tom Hiddleston, Charlie Hunnam and Jessica Chastain. The series is produced by FX Productions.
The 13-episode series premieres Sunday, July 13 at 10 PM ET/PT on FX.
About FX
FX is the flagship general entertainment basic cable channel of FX Networks, a business unit of FOX Networks Group. FX Networks is comprised of FX, FXM and FXX, its newest channel, which debuted on September 2, 2013. Launched in June of 1994, FX is carried in more than 97 million homes. The diverse schedule features a growing roster of critically-acclaimed and award-winning hit dramas series, including Sons Of Anarchy, Justified, The Americans, The Bridge and Tyrant; the upcoming drama series The Strain (July 13, 2014); the miniseries American Horror Story; the critically-acclaimed limited series Fargo; the acclaimed hit comedy series Louie and Archer; and scripted comedies Married and You're The Worst both launching July 17, 2014. The network's library of acquired box-office hit movies is unmatched by any ad-supported television network. FX's roster of acquired hit series includes Two and a Half Men, Anger Management and, coming in 2014, Mike & Molly.
About Author
- SundanceTV to Debut ONE CHILD Mini-Series This Thanksgiving Weekend
- WWE's Christian and Edge to Reunite on Syfy's HAVEN, Today
- VIDEO: First Look - PBS's KRISTIN CHENOWETH: COMING HOME; Set List Revealed!
- Nickelodeon to Premiere Original TV Movie SANTA HUNTERS, Today
- Nickelodeon Stars Unite in All-New Original TV Movie SANTA HUNTERS, Premiering Today
- Disney Channel's FA-LA-LA-LIDAYS Kicks Off Today
- NBCSN to Present Live Coverage of 2014 BARCLAYS CENTER CLASSIC, Today
- Joy Behar and Playwright Bob Callely Set for THEATER TALK, Beginning Today
- Hilary Swank Hosts THE GREAT AMERICAN DOG-A-THON on FOX Tonight
- Kristin Chenoweth, Jane Lynch & More Set for FOX's CAUSE FOR PAWS: AN ALL-STAR DOG SPECTACULAR Tonight


text:
OC3D Reviews ›› Cases & Cooling
Corsair H60 AIO Review
Cases & Cooling | 28th March 2013
The second generation H60 AIO watercooler from Corsair offers entry level water cooling at price similar to some midrange Air coolers. But is it any good?
Cubitek Mini Cube Case Review
Cases & Cooling | 4th March 2013
Today we will be looking at the Cubitek Mini Cube. A case that promises big things from a small package. OC3D take a look inside and see what the Mini Cube has to offer.
Alpenfohn Vs Prolimatech Air cooler Review
Cases & Cooling | 1st March 2013
Having moved to socket 2011 and seen the round up of some great all in one water cooling system we figured it was about time we got some air coolers on the chart, and what better way to kick things off than to have a little friendly competition between to well known brands
OC3D Articles ›› Cases & Cooling
Arctic Cooling And Inno3D i-ChiLL Solution
Matthew Fogg | 1st February 2007
ARCTIC COOLING has joined forces with Inno3D to provide cooling solution for their new "i-ChiLL" series. Read on to find out more...
Accelero X2 Compatibility For ATI X1950Pro
Matthew Fogg | 30th January 2007
With the help of new Voltage Regular Heat Spreader Module, the Accelero X2 now fully supports ATI X1950Pro graphics cards. Read on to find out more...
Accelero S1 Passive GFX Cooling
Matthew Fogg | 30th January 2007
Arctic Cooling are soon to release the Accelero S1 Passive heatsink for high-end cards. Read on to find out more...
Scythe Release The Karma Thermo
Matthew Fogg | 19th January 2007
Scythe Co., Ltd (Tokyo, Japan) announces the supplemental safety device for your PC system - the Kama Thermo. Read on to find out more...
Swiftech H220 AIO Review
Cases & Cooling | 25th February 2013
Swiftech push the boundries of what we are used to with an AIO cooler. Can the Swiftech really compete with the H100i?
Fractal Designs Arc Midi V2 Review
Cases & Cooling | 18th February 2013
We take a look at the second generation of the Arc Midi, the appropriately named V2! With watercooling support and finally a window things are off to a great start.
Fractal Node 304 Review
Cases & Cooling | 13th February 2013
Today we will be taking a look at the Node 304 by Fractal. A Mini-ITX case that features the traditional minimalist Fractal design - aiming to appeal to those searching for a sleek & modern looking system that also provides enough cooling to handle modern hardware.
NZXT Phantom 630 Review
Cases & Cooling | 4th February 2013
Can the 630 continue the pround liniage of the NZXT Phantom range?
Corsair VS NZXT Battle of the AIO Watercoolers
Cases & Cooling | 31st January 2013
With all these new AIO's being released we put the two 140mm versions from both Corsair and NZXT head to head on our new test rig.
Thermaltake Announces a Crazy New Case
Mike Reilly | 17th January 2007
Thermaltake has announced a new case they plan to release that is the definition of overkill, yet it seems so, delicious. Read inside for more.
Thermaltake Presents the New Heatpipe Memory Cooler – Spirit RS
Matthew Fogg | 15th January 2007
DDR memories are getting bigger and faster. Thermaltake has noticed this significant issue and presents the new DDR RAM Cooler - the Spirit RS.
OrigenAE S21T Aluminum Case Available At SpecialTech
Matthew Fogg | 11th January 2007
Origen AE has released the latest in their line of HTPC chassis - the OrigenAE S21T; and SpecialTech has them in. Read on to find out more...
Scythe Unveils New 40mm Fan
Mike Reilly | 10th January 2007
Big time cooling and power company Scythe Inc. have released a new 4cm fan for extra quiet cooling. See inside for more details...
Thermaltake Release The Bach Vx
Matthew Fogg | 10th January 2007
Thermaltake has introduced the Bach Vx to complement the market's demand in the integration of digitalized home theater personal computer. Read on to find out more...
Changes To The Swiftech Waterblock Lineup
Matthew Fogg | 21st December 2006
There appears to be some changes occuring in the Swiftech waterblock lineup. Read on to find out more...