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In "Foxcatcher," based on the grim true story of the wealthy loner John du Pont and his involvement with members of the 1988 United States Olympic Wrestling Team, Carell distances himself from anything comic.
Ryan has published a book nearly every fall since 2007, starting with the Charlotte McNally series, and just sent a fourth Jane Ryland book, "What You See," to her publisher for release next fall.
Aniston reprises her role as dentist Julia Harris in "Horrible Bosses 2," which opens Wednesday.
FRIDAY'S BESTInterpol is stuck in the snow in Buffalo and won't make it to The House of Blues tonight. Jimmy Tingle skewers both ends of the political spectrum with equal aplomb, and heaven knows...
Matthew VanDyke took a 35,000-mile trek through the Middle East on the back of a motorcycle with a camera on his helmet. Along the way, he ended up in a Libyan jail cell.
The Todd Wolfe Band heads to Marshfield again when it headlines The Ming Dynasty on Saturday night.
Take a quick peek at the latest feature films.
For fans, this next-to-last installment in "The Hunger Games" holds not much more than a chance to spend a couple hours with characters you really, really like.
Jones directed, co-wrote, and stars in "The Homesman," which opens Friday.
Jon Stewart's directorial debut is the story of Maziar Bahari, a journalist who was accused of being a spy after filming the Iranian government's violent response to protests following the controversial re-election of President Mahmoud Ahmadinejad...
On her latest release, "Down Where the Spirit Meets the Bone," Williams maintains her unsparing honesty and depth of detail, while also sounding optimistic and invigorated.
Latest Entertainment NewsWhat's hot, what's on, what's coming up soon
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Nintendo DS
Final Fantasy 3 Answers for Nintendo DSHome / Nintendo DS /
Game Questions & Answers (Q&A) service lets you ask questions about video games for game consoles or PC games. So ask your Final Fantasy 3 question for Nintendo DS and get answers from real gamers or answer questions and share your insights and experience with the rest of the gaming community.
- Developer: Matrix Software
- Publisher: Square Enix
- Genre: Role-Playing Console-style RPG
- Release Date: Nov 14, 2006
- ESRB: Everyone 10+
Question & Answers
Grrr can't get to ? dungeon !
I have done allpossible to get the letters to secret dungeon. i have done all the side quests and met the requirements. is there a problem with the game?! i even went back and talked to the four old men and alus. got all the summons i even had 3 characters to level 99. i even went to the location just to see if i could get in it. i paid for this game i feel i should get to play all of it:(
Answer this QuestionAll Questions Ask a Question
Unanswered Questions
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New York, NYUSA
December 31, 2010
No introduction yet
About us…
Help support your Meetup
Updated August 7th, 2014
This is one of three sites/listserves that promotes weekly games that have been going on for many many years. Stall counts are used on occasion, cleats are optional, boundaries are flexible, and all skill levels are welcome!
There are two ways to stay in touch outside of Meetup.com:
- Follow us on Twitter: http://www.twitter.com/nycultimate
- Like us on Facebook: http://www.facebook.com/nycultimate
SPRING/SUMMER (Apr - Aug)
During the warmer months we seek to play four times a week. Our main location is Riverside for Tuesdays, Thursdays and Sundays and Morningside for Saturdays.
There are four days that we play:
- Saturdays at 10am, Morningside Park (110th and Manhattan Ave)
- Sundays at 1pm, Riverside Park (108th and West End - Big Soccer Field)
- Tuesdays at 6pm, Riverside Park (103rd and West End - Where we can!)
- Thursdays at 6pm, Riverside Park (103rd and West End - Where we can!)
The Morningside location is at the corner of 110th Street and Manhattan Avenue. The best way to get there is to take the B or C local to 110th Street. You can also take the 1 train to 110th street at Broadway and then walk East. We will play at the South end of the baseball field parallel to 110th street so that we're not in the way of the baseball games. Riverside will be our backup if for some reason we need to change locations.
The Riverside location is all the way West just off the water between 102nd and 108th Streets. You can only enter the park at 103rd and 108th. The best way to get there is to take the 1 local to 103rd Street. Walk West until you see an entrance that takes you down to the fields through the park. After walking down the steps from the street, you will see a path that goes left and another that goes right. Walk down the left path until you see a stone wall and stairs that go down to the fields. From South to North there will be one small soccer field surrounded by a track (red 'A' on map), another field with two softball fields (closer to 103rd/104th st) and another that is a giant soccer field (closer to 106th st). After walking down the steps, you will see the small Soccer field on your left. Start from this Southern-most field and walk North on the path to find our game. If you see no one, the meeting spot is the South side of the large soccer field. This spot is identified on the map below, a small square with little dots around it. On days when we can't find space at Riverside, we will move the game to Morningside Park (West 110th St and Manhattan Ave).
FALL (Sep - Oct)
- Saturdays at 10am, Morningside Park (110th and Manhattan Ave)
- Sundays at 4pm, Riverside Park (103rd and West End)
- Tuesdays at 5:30pm, Riverside Park (103rd and West End)
- Thursdays at 5:30pm, Riverside Park (103rd and West End)
WINTER (Nov - Mar)
During the colder months we generally play two times a week. Our main location is Riverside Park, with Morningside as a backup.
There are two days that we play:
- Saturdays at 11am, Morningside Park (110th and Manhattan Ave)
- Sundays at 1pm, Riverside Park (103rd and West End)
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Ivanhoe, North East Melbourne 3079 Houses for Sale
Family Excellence, Prestige Position, Magnificent Views
Auction Sat November 29, 2014
IVANHOE 3079 Real Estate For SaleStanding in one of Ivanhoe's finest positions commanding sweeping views over the Yarra River valley to the ranges, this superb family residence c1920 is beautifully presented from its flexible 10-room...
Contemporary Excellence in Enviable location
Auction Sat November 29, 2014
IVANHOE 3079 Real Estate For SaleA statement of contemporary lifestyle success from wonderfully wide street frontage to secluded north-oriented entertainment area, this spacious town residence stands alone with style and quality...
Auction Sat December 13, 2014
IVANHOE 3079 Real Estate For SaleAn irresistible opportunity to live with the freedom of own street frontage, own low-maintenance block and your own rules, this deceptively spacious yet compact home is the perfect choice for...
Auction Sat December 13, 2014
IVANHOE 3079 Real Estate For SaleWhisper quiet all the way to the rear, this fabulous freestanding home (1 of 2) merges peace, privacy and low-upkeep living for the perfect lifestyle package. Tucked away in a tranquil pocket...
Auction Sat December 13, 2014
IVANHOE 3079 Real Estate For SaleAll is revealed beyond the secluded front garden of this Federation residence where a proud history, tastefully evolved spaces and manageable garden environs deliver a captivating lifestyle package...
A single new home of exceptional quality
IVANHOE 3079 Real Estate For SaleAn opportunity exists to purchase this soon to be commenced Architect designed home being one of a pair with individual artistry nestled into landscaped low maintenance gardens. This airy home offers...
Stunning Yarra-side distinction on 1900sqm/20,450sqft
IVANHOE 3079 Real Estate For SaleA spectacular position on the cusp of the Yarra River makes this sophisticated 2-story residence absolutely one of a kind. Down a leafy laneway, start your journey past the tranquil entry with a fish...
Ivanhoe's finest views!
Auction Sat December 6, 2014
IVANHOE 3079 Real Estate For SaleEnjoy the panoramic hillside outlook from this 1920s residence in an exclusive precinct close to Village shopping and leading schools. The home offers comfortable living now with wonderful potential...
Expansive Contemporary Living
Auction Sat December 6, 2014
IVANHOE 3079 Real Estate For SaleThis impressively proportioned 'Comdain' home, winner of an MBA award for Best Custom-Built Home, combines contemporary comfort with a style inspired by the Burley Griffin residences of neighbouring...
Auction Sat December 6, 2014
IVANHOE 3079 Real Estate For SaleIn its 101 years, 'Valley View' has been home to three continuous generations of the original family, watched nearby Ivanhoe Grammar School establish a reputation for excellence and enjoyed a...
Light-filled living in the perfect family locale
Auction Sat December 13, 2014
IVANHOE 3079 Real Estate For SaleEnviably located on a quiet court in the desirable Fairy Hills precinct, this beautifully elevated 1950s residence with stunning tree-top views represents the ideal family opportunity. Well...
Exclusive Period Potential on 820sqm (approx.)
Auction Sat December 6, 2014
IVANHOE 3079 Real Estate For SaleSet in an exclusive pocket of Ivanhoe, is this charming 1920s brick-fronted weatherboard three bedroom home on a substantial block of 820sqm (approx.), a tremendous opportunity for homeowners and...
Greater Melbourne, North East Melbourne, Ivanhoe, Houses for Sale
Ivanhoe is a great place to purchase a property. With plenty of employment opportunities, access to schools and public transport, Ivanhoe is an ideal place to relocate. realestateview.com.au offers a range of Ivanhoe real estate including homes for sale, houses for sale and apartments for sale. View the latest auction times, auction results and suburb profiles for Ivanhoe.
Real EstateDirectory - select an option from 1 or more boxes below
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FREE ACCESS to the NEW iPhone edition!
Limited time only
Axl Jack Duhamel
Parents: Josh Duhamel and Fergie
Name Explained: This is an homage to Fergie's favourite band, Guns 'n' Roses, and its lead Axl Rose. "One of her career highlights has been performing and recording with Slash - so Axl makes perfect sense," a source close to the singer revealed.
Which other celebrities are pregnant?
Can you spot the models from the real thing? We count down the best - and worst - celebrity waxworks »
Everyone needs a good pal – even the rich and famous – but did you know this lot were chums? »


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New Yoga Stretch 7 AM Wednesday and 7AM Friday
Beginner's Yoga: Monday 11 Am, Tuesday's at 8 AM and Wednesday 5 PM! Jump in anytime! Look for new classes Sept 29, 2014
Fall Schedule is here! New Beginner's Series, Yin Yoga, all our great on-going classes- open to all persons!
Yoga totes are in! Fitmark Bags exclusively for OYC!
Gorgeous colors in yoga totes and messenger bags in many styles and colors!
Gorgeous colors in yoga totes and messenger bags in many styles and colors!
Breeze in, take a class, and RELAX, just got easier!
Sign up for the Ocean Yoga Center Online Scheduler! You can now view the class schedule, sign in, and pay for classes on the Ocean Yoga website and your mobile phone with the Mindbody Connect app can be downloaded from the iTunes App Store or Google Play.
Click on our images below to learn more about Ocean Yoga!
Website design by Charlotte Puopolo; Supported by Weebly.com


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Plunge into multi-dimensional India, a world of sweet spices, temples & tigers with this exotic special.
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Travel through the sands of time on this exclusive cruise with world renowned Egyptologist, Dr. Hawas.
Read more
This November, and every November after that, travelers heading on India tours should keep their schedules open for the Pushkar Camel Mela, or the Pushkar Camel Fair. Nearly a quarter of a million people flock to Rajasthan to celebrate the versatile animal, but more importantly, to enjoy raucous merriment in the streets. During your India tours, you simply won't want to miss this cultural event of the year.
Along with the droves of visitors making their way to Pushkar, about 50,000 camels will fill the streets of the city, with countless local farmers descending on the city to barter and trade their animals for either younger beasts or goods. There will also be entertaining events throughout the festival, including the camel races, and even moustache and dancing competitions. Visitors can also participate in tug-of-war competitions and watch as locals vie for the honor of having the best turban.
Keep in mind that because this festival is the most popular of the year, many hotels will charge a lot more for you to stay there. To save yourself from the additional costs, you can book a special tour of India or simply plan ahead and reserve for next year's event.
(Jerusalem, Tel Aviv)
Premium tour with five star luxury. Explore Jerusalem's Old City, New City, Dead Sea and Masada, Nazareth, Tel Aviv, Haifa and the coastline with your own private vehicle driver and guide.
(Jerusalem, Dead Sea, Tiberias, Tel Aviv)
Israel is an exceptional country, known by millions around the world as 'the Holy Land'. Walk in the footsteps of Jesus in this Christian focused tour. Includes private transfers to/from Tel Aviv international airport. Relax with the comfort of 24/7 local support.
(Cairo, Nile)
The mystique of Cairo's Pyramids and Egyptian National Museum all revealed by private guide. Cruise down the Nile on an exploration of Aswan, Edfu and Luxor. Book this Kensington classic itinerary as is by December 15th 2014, for travel anytime before the end of May 2015, and save $1000 per couple!
Stay in the know: Subscribe to our newsletter to have our hand-picked trips & specials delivered to you!
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EMGS Confers Honors
Wiley Best New Investigator Platform
Katherine Chapman, Swansea University
Wiley Best Student Platform
Yichang Chen, UCLA
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Viktoriya Sidorenko, PhD, Stony Brook University
EMM Runner-Up for Best New Investigator Poster
Tod Harper Jr., PhD, Oregon State University
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Hasan Haboubi, Swansea University
EMM Runner-Up for Best Student Poster
Abigail Lubin, University of Miami Miller School of Medicine
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Outlandish Gear from Keen and Graev's Gaming Blog]]>
World of Warcraft started the whole crazy gear trend. Gear in raids has always been more elaborate, but when it comes to massive shoulder pads, flaming eye-hole-thingies, and ridiculousness, WoW remains king. The preview for Tier 17 (sheesh) was revealed by Blizzard today. Is it outlandish (pun intended) enough for you?
The point of today's post is not necessarily to discuss WoW latest fashion trends. I'm thinking about gear in general. On one extreme there's WoW. The other side of the coin is realism with basic chainmail, leather, etc. It's plain. There's something authentic about it, especially if wearing it matters more than looking cool in it. More on that tomorrow.
I like somewhere in the middle. I remember the raid gear in EverQuest and Dark Age of Camelot. Those looked just cool enough for me. Ornate enough to stand out yet at least within the realm of fantasy believability.
What do you prefer? Do you prefer the glowing eyes and flaming swords or the realistic metal?
Outlandish Gear from Keen and Graev's Gaming Blog]]>
The Ebb and Flow of WoW from Keen and Graev's Gaming Blog]]>
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet game room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
Warlords of Draenor had a day-one sell-through of 3.3 million copies. I believe that includes pre-orders, etc. To me the 3.3 million number is telling. The next sentence is wild and highly speculative without any claim to accuracy. I think 3.3 million is probably the rough number of North American players who can be considered part of WoW's 'core' group of players, with probably 1 million of those drifting off late in the expansion cycle.
Let's evaluate why their numbers surged.
People like new content. When there's no new content subs go down. When there's new content people come back and play. This isn't indicative of a game succeeding or failing. This is indicative of people wanting something fresh to play.
Orcs are cooler than pandas. Warcraft hearkening back to its roots, pandering (not pandaing) to its lore and fans, works best.
The MMOs launched this year have sucked. While some of the MMOs (ArcheAge) had redeeming qualities, and others none at all (Wildstar), the collective result is a resounding "Blah!" People are/were desperate for something to play. WoD was the easy place to throw $60 for a month of something to do. It's a SAFE bet. Few people are going to pay that box price and first month's sub and feel cognitive dissonance. If anything, people are going to play WoW longer now because it rescued them from a state of suck.
Haters gonna hate. The "stop liking what I don't like" crowd will roll on through. Ultimately nothing changes. WoW is successful. Business models are irrelevant. Good games sell. Good games retain players. Whether it's 1, 3, 8 or 10 million players — it's more than most games can say they hold on to longer than 3 months.
Now, promise me none of you will be surprised when WoW's numbers fall in 3 months.
The Ebb and Flow of WoW from Keen and Graev's Gaming Blog]]>
The Waiting Game from Keen and Graev's Gaming Blog]]>
This weird holding pattern I'm in for the first time in my life has me intrigued. I'm not actively playing any games. I dabble here and there on Fridays and weekends, but nothing is really luring me in with a huge temptation. Normally I'd be playing WoW or muddling about between games and feeling that longing for a game to just dive into. It's that 'between major MMOs' feeling. I hate that feeling. … but I don't have it.
I'm busy doing other things I have to get done right now, and I'm grateful to not have any distractions. I'm also grateful that I can recognize I'm not burnt out. Just the opposite: I'm waiting for those next games to come out (EQ Next, Camelot Unchained, etc.) but not having to suffer through the wait.
A couple of games launched recently that I want to try out. I want to give Assassin's Creed Unity a go but I've heard some horrible things about bugs. Anyone try it out? I'm also looking at Dragon Age Inquisition which I think is out today… that's also tempting. Maybe I'll add these games to my Christmas list. If you have early thoughts to share on either game, don't spoil the stories but share with me what you think!
Something else I've noticed… there are a few games in development, but there isn't a lot of talk about doing things differently, or theorycrafting, or devs really making their games a discussion point. That's something I thrive on for commentary. I suspect it's due to the time of year and the current MMO landscape (WoD launching is a pretty big reason to hibernate for a month or two).
The Waiting Game from Keen and Graev's Gaming Blog]]>
Why I'm Not Playing Warlords of Draenor from Keen and Graev's Gaming Blog]]>
I'm going to avoid shattering my illusion this time and pretend everything is just as I imagine.
Speaking of Warcraft and fond memories, have you checked out Blizzard's Looking for Group documentary? It's an hour long but worth watching. They start right off by giving all the right props to UO and EQ for inspiring them to stop their current projects and go the route of an MMO.
My memories of WoW will always be better than what I'm actually thinking while I play the game. Realizing that, I can honestly say I love World of Warcraft. I just don't love playing it.
Why I'm Not Playing Warlords of Draenor from Keen and Graev's Gaming Blog]]>
Only Blizzard from Keen and Graev's Gaming Blog]]>
Only Blizzard can both excite and disappoint me at the same time. Only Blizzard can be unoriginal and draw this amount of hype. I wasn't expecting them to be original. In fact, I wanted them to make another Warcraft RTS game. I'm disappointed by the fact that they are still drawing this out as long as possible. It's inevitable. There will be another Warcraft RTS game. It's going to happen. The 20th anniversary of Warcraft would have been a good time.
Instead, we now know that Blizzard's next new IP/Franchise is going to be Overwatch. Overwatch is a first-person shooter that looks shockingly just like Team Fortress 2. Blizzard is rarely ever completely original. They simply take what has worked well in the past and blown it up into something bigger and arguably in many instances (no pun intended) better.
The basic premise of Overwatch DOES appeal to me. I really do enjoy shooters like this, and I really do enjoy the zaniness brought about by this type of setting. I'm a fan of the art style… I'm just a fan of all of it. They seem to have a great offering for characters to play with different roles and abilities.
I imagine Overwatch will be free to play with the same kind of hats and costumes model as TF2. This is the route they're going with their games. I keep saying over and over that Blizzard knows their money is in games like Hearthstone (seriously, did you see how much they were hyping it during the opening ceremony of Blizzcon?) and now Overwatch. Their COMMUNITY is in games like WoW. It will be interesting to see how they balance this transition.
Bottom line(s)…
Overwatch will be a great franchise full of high-quality games that I enjoy immensely. Damn you for not announcing Warcraft 4.
Only Blizzard from Keen and Graev's Gaming Blog]]>
New Game De-Hype from Keen and Graev's Gaming Blog]]>
It happens all the time with games like Call of Duty, Titanfall, sometimes Battlefield, or even a couple MMOs… to be honest I think Wildstar was a 3 weeker. Titanfall in particular I played for maybe a week. I'm seeing a trend now that I think about it… shooters tend to be that way. I'm also guilty of it in games like Mario Kart and Pokemon. So it's not an issue of the games sucking — some definitely do, though.
No hook? Good enough to enjoy then put down? New game comes out then two weeks later another new game comes out? I'm trying to figure this one out. Give me your thoughts if you too have observed the huge excitement for a game to release only to play it briefly and put it down.
New Game De-Hype from Keen and Graev's Gaming Blog]]>
Roleplay vs. Ruleplay from Keen and Graev's Gaming Blog]]>
Players these days tend to follow rules laid out for them. Players are told to level up so they do. They are told to grind dungeons for gear then move on to the next dungeon, and so they do. Players are told to be the combative hero and center of attention. MMOs tell the player exactly how to play the game. There are parameters — defined parameters — controlling the extent to which a player can exercise conscious thought about what it is they are doing and why.
Older MMOs had fewer parameters or rules. Older MMOs required the player to imagine their own parameters, create their own rules, and the community created the way in which everyone jointly played together.
Throw an average player today into a game roleplay situation and their response will be, "What am I supposed to do?" People haven't become less intelligent or less creative in the past 10 years. Humanity hasn't seen a decline that drastic that quickly. The problem rests on the games and the ecosystem which has been created and fostered by developers/publishers looking to stamp our McMMO franchises. Start to change the games and the players will adapt to their surroundings.
When a player can choose their path, choose how to play that path, and have the freedom to cross paths back and forth, the entire experience becomes more organic and dynamic. Constrain the player to one path with every other player on the same route toward one goal or objective and much of that is lost.
I want to stop there because this topic can now split into several specific topics about specific ways in which players are encourage to Roleplay vs. Ruleplay. For now, think about the ways in which you as a player are being confined to a set path and how you might do things differently if given the choice of freedom. What role would you play, and how? Suddenly the game world becomes a virtual world full of possibilities.
Roleplay vs. Ruleplay from Keen and Graev's Gaming Blog]]>
iPhone 6 vs. iPhone 6 Plus vs. Galaxy Note 4 from Keen and Graev's Gaming Blog]]>
My iPhone 4 is a little small, it's sluggish with all of Apple's iOS updates adding new features pushing the limits of its capabilities, and I'm simply ready for something new. My dilemma now is which of these new phones do I choose: iPhone 6, iPhone 6 Plus, or the Samsung Galaxy Note 4.
Here's what I use my "phone" for these days:
I can already tell you without much research that all of the phones out there on the market handle these things well. But now that you know that what I normally do, I can tell you a bit more of what I want it to do.
I can tell you now I'm already leaning toward the iPhone 6, but here are my thoughts on all of these devices after playing around with them in the store.
iPhone 6
The iPhone is a solid phone. I've used iOS for years. I'm used to it. The phone is larger than my iPhone 4, has a lot of upgrades, and would easily do everything I want it to do. My problems with the iPhone 6 are that it's … another iPhone. Is it different enough? I'm not one to ever spend lots of money in an app store, so despite being a pure iOS user for years I haven't really invested so deep that my switching costs are too high to matter. That said, I still have lots of apps and keeping things consistent would be nice.
Pros: I'm comfortable with the iPhone. It does what I need.
Cons: It's another iPhone.
iPhone 6 Plus
The "phablet" version of the iPhone. It's big and has better screen resolution than the basic 6, but is it too big? I have large hands, but I don't know if I want it to feel like a tablet in my hands. I don't want to have to always use two hands when using it. I put my phone in my pocket and I'm not sure whether or not this is too big to fit nicely in my jeans, slacks, or shorts. All of my thoughts on the iPhone 6 apply to the Plus as well.
Pros: Big screen with great resolution. It's the iPhone experience I know.
Cons: Too big to fit in my pocket? Would it be cumbersome? It's another iPhone.
Samsung Galaxy Note 4
Alright… here is a tough one. I've never used Android except for these past few weeks as I've played with a Galaxy tablet I borrowed. I went into the store and I tried out the Note 4 and immediately felt somewhat turned off by the 'experience' of the operating system. However, I like certain features.
I like that it's linked into my Google accounts. I'm a heavy Google user. I like the feature where multiple apps can be open on the screen at a time or 'minimized' and quickly brought back up. I think the Google app store (Play store?) is fine. A few years ago it was trash and this wouldn't even be a debate, but there really isn't much of a difference now in app offerings. It has a stylus… I'm a little weirded out by that.
Pros: Great features that trump the iPhone. It's connected to Google and probably integrates best with my life.
Cons: It's huge. It feels more like a tablet. I don't like the overall 'experience' as much as the iPhone.
As I mentioned before, I'm leaning toward the iPhone 6. It will fit into my pocket nicely, do everything I need, keep my experience consistent, and integrate with the other people in my life despite not quite integrating well with things I do on other devices.
Anyone out there have experience with these devices and want to share your insights? I'll probably buy within the next week or two.
iPhone 6 vs. iPhone 6 Plus vs. Galaxy Note 4 from Keen and Graev's Gaming Blog]]>
Keen's Thoughts On Heroes of the Storm Technical Alpha from Keen and Graev's Gaming Blog]]>
I finally got into Heroes of the Storm technical alpha a week or so ago, and after spending several hours going head to head with heroes, villains, and well-known characters from all of Blizzards IPs, I'm ready to share my thoughts.
First impression: Blizzard polish is (duh) amazing. They enter the MOBA scene years after so many others yet create a game that just 'feels' great. I don't need to go into details about the UI being great or the game running smooth. The map is standard MOBA with a Blizzard flare (more on that in a moment). It's all flawless, and that's to be expected. Go watch a youtube video if you want to see more.
Heroes of the Storm is, essentially, a dumbed down version of other mobas at least where mechanics are concerned. There isn't last hitting or denying. There are no items. Experience is shared across your entire team. Everything is super basic, but remarkably it works.
Gameplay centers solely around improving your team's heroes faster than your enemy. Hero customization comes in the form of choosing talents and abilities that actually make the customization in HotS significantly better than most if not all other mobas out there. As you level you get to choose to upgrade abilities, and you have to make a choice of which ability will receive which upgrade. Upgrades may make an ability do more damage or gain an effect.
As you play heroes more and win games you unlock new traits for them and gain experience to level those heroes up. This encourages you to pick a hero, buy it (yay cash shop?) and rank it up.
HotS also has mounts. It wouldn't be a F2P or a Blizzard game without mounts. These can be activated by pressing Z and make moving around the battlefield when traveling a little bit faster. They can also be customized (more later).
What makes Heroes of the Storm unique is the interesting gameplay twists. Throughout the match there will be timed events to gather things or beat the enemy team at performing a challenge. In the Halloween map 'Cursed Hollow' the goal is to curse your enemies by collecting the tributes. This curse makes the enemy creeps have 1 HP — a great way to push their base. Another map I've played had players entering into a goldmine (good ole classic Blizzard gold mines) to slay undead and collect tokens to spawn a boss that would fight for your team.
The free-to-play component of HotS disappointed me. I hate games that only make certain heroes available each week. It's like League. I prefer DOTA2's method of giving you every hero. You're forced to buy heroes and they ARE NOT CHEAP. Some range from $3.99 up to I think I saw one for like $10? It's crazy. Yes, you can unlock them with the in-game 'gold' you earn slowly by playing normally. Other things like mounts, cosmetic skins, and the usual fair can be found. Blizzard clearly likes Riot's business model.
Worth playing? Yep! Heroes of the Storm is a lot of fun despite being a somewhat obvious cash grab. If you're like me you'll look to find the most value possible without paying a cent. I can have plenty of fun for free.
Keen's Thoughts On Heroes of the Storm Technical Alpha from Keen and Graev's Gaming Blog]]>
Camelot Unchained is Looking Real Good from Keen and Graev's Gaming Blog]]>
I'll be the first to admit that I thought Camelot Unchained would look rough. I'm not a graphics whore or snob (well okay maybe a little). When I saw the screenshots from the P.A.T. I was actually shocked in a good way. Take a look.
Pretty cool right? I'm liking how they've progressed from that tech demo. I think the character models already look good and have a lot of potential. I'm starting to get excited to think about playing this game and rekindling that sense of a big world of territories ripe for the conquering.
You guys know me. I'm typically a PvE carebear. When it comes to PvP I'm reluctant to participate and always have been since I started playing online games. The only game to truly capture my attention from a PvP angle was Dark Age of Camelot. It's all about the realm, the large group, and the server battling together rather than guilds or individuals or teams. It's grand scale stuff. My mind is creating these types of experience already in the graphical style of what I've seen in Camelot Unchained.
Something else I want to touch on briefly is the way in which Mark and his team are promoting/marketing/etc., CU. I love the blunt and matter of fact way in which they talk about their game. I'm a fan of the "our game is not for everyone" tone. I'm a fan of letting your game speak for itself rather than having to create marketing materials or bs videos of a dev sitting there talking. As Camelot Unchained enters a stage when they can start actually sharing the game itself, I hope the team at CSE keeps it up.
Camelot Unchained is Looking Real Good from Keen and Graev's Gaming Blog]]>
Can't Bring Myself To Play The Evil Within from Keen and Graev's Gaming Blog]]>
My computer isn't great but I think it's at least mid-high. I don't know anything about specs anymore but it can run Alien: Isolation great on max settings but with The Evil Within I'm getting FPS bouncing around the low 20's. That is pretty bad but I'm oddly used to it having played games on crappy computers for years. What makes the entire experience something rather difficult to stomach (it's actually the first game that has ever made me feel ill) is a combination of several factors:
The Game Seems Super Zoomed In - I think this is referred to as "field of view" and I'm sure somebody will correct me if it isn't. Anyway, the camera is extremely close to the character even to the point where he almost completely disappears from the screen when you aim to fire your weapon.This kind of view is something I find extremely disorienting and when you run around there is a lot of camera bobbing and turning the camera creates this swooping feeling that makes my stomach drop out. After only playing for 20 minutes or so I'll get a headache and feel nauseated.
The Black Bars – There are horizontal black bars on the top and bottom of the screen. I really have no idea why this is. Supposedly for some kind of cinematic experience or something but I just don't understand it. The field of view is already incredibly low and now you cut off a significant portion of the top and bottom screen? Why? Why would you do this?
Low FPS – By default the game is locked at 30 FPS unless you change that with a console command. That doesn't really help me though since my performance is pretty horrible anyway. I did say that I'm not too bothered by low FPS but when you combine it with the other factors I mentioned it creates a visual nightmare.
I probably should have avoided the PC version of the game but I'm not always one to listen to warnings, even if there are a lot of them. Even so I can't imagine I would get any better of an experience with the console version. At least on PC you can get field of view fixes and remove the black bars. I tried doing so but it only made my performance worse. Also oddly enough I didn't get any sort of better performance when setting the graphics options to their lowest and on a lower resolution. That's just weird, right? I get the same performance no matter what the settings are.
Anyway, buy at your own risk but I couldn't recommend it. Some people really do like it, though. I'm just not really one of them. Maybe I'll revisit it later on with better hardware.
Can't Bring Myself To Play The Evil Within from Keen and Graev's Gaming Blog]]>
Being a raid leader was just practice from Keen and Graev's Gaming Blog]]>
I've still managed to squeeze in some gaming time despite having my days filled with work, venues, and excel spreadsheets out my ears for everything from food to invitees. I got into the Heroes of the Storm Technical Alpha! I've played only a handful of matches but I'm really enjoying the gameplay. It's simplified DOTA. Heroes of the Storm reminds me of those Hero Arena games I used to play back in the custom games for Warcraft 3. Lots of fun and I look forward to playing it more this weekend before giving even more thoughts on the game.
My Barbarian in Diablo 3 Season 1 is still coming along quite nicely too. Something about spreading my playtime very thin with D3 gives me a renewed sense of love for being able to log in, get loot, and kill lots of monsters. In one morning I went from not being able to do Torment 1 to being able to clear Torment 4 with ease. All it took was a few runs in rifts and I got 3 set Ik, 3 earth, a Bovine bardiche, and Lut socks. Now I'm leap quaking everything to pieces.
Graev picked up Civ Beyond Eearth. I'm going to watch him play it for a bit
today (tomorrow?) and decide if I want to get myself a copy. If you've tried it by the time you read this post feel free to give your impressions. I'm eager to hear if dropping the $49.99 is worth it. Graev actually saved a bit by using some deal Green Man Gaming has going for 25% off. We'll get our impressions up soon — Graev seems to be reviewing games like crazy these days.
I'm just glad all of the MMOs out right now suck. If something like Camelot Unchained or EverQuest Next was out I'd be really hurting. I remember every year I'd go back up to college after a nice summer break and a new MMO would launch right in the first week of classes. This is good karma coming back to me now. Best drought ever.
Being a raid leader was just practice from Keen and Graev's Gaming Blog]]>
Greetings from Mordor! from Keen and Graev's Gaming Blog]]>
Thinking of where to spend your next vacation? Well look no further! Visit these exciting and wild lands and experience the rich culture and wonders that can only be found in the land of Mordor, where not only shadows lie but you can as well!
Exiting Activites for All
– Make sure to keep your sword sharp! The locals love to spar with the guests and you might find yourself taking on dozens at a time!
– Enjoy archery? Well good news! There are lots of things to shoot and Uruks love playing "catch the arrow."
– Is Hide and Seek your game? Well keep your dagger handy 'cause the local Uruks take their sport very seriously.
– Try your hand(s) at climbing one of the various structures littered about he landscape.
Make Friends with the Locals
– The local Uruks are very social and super excited to meet you! Do be put off by their enthusiasm if you see them charging. They just want to be friends!
– Witness the fascinating Uruk military heirarchy and see normal Uruks make their way through the ranks of Captain and even on to Warchief.
– Join in on the festivities between Captains as they feast, test their might, and duel each other. They love outsider influence.
– Any friends you make with the Uruks during your stay may pop up again from time to time. They love to repay the hospitality you show them!
– Watch the local human population toil away mining rocks or performing other mundane tasks but don't stick around too long or you might just get invited to join the fun!
The Wilder Side of Mordor
– Enjoy a ride on the unique and wondrous creatures that inhabit the region. Explore the countryside on the back of a wild Caragor or if you are feeling particularly adventures try hopping on the back of the majestic and gargantuan Graug!
– Journey out in the twilight hours and if you are lucky you may just encounter some local Ghuls! Careful now, these guys sure know how to party and bring lots of friends.
– Enjoy collecting exotic flora? Well Mordor is for you! We are host to several distinct variety for you to collect and pretty much all of them are good for curing what ails you!
– For the sportsman in you we also offer unique hunting experiences. Mordor plays host to many sport animals such as rats, spiders, bats, and hell-hawks!
All You Ever Dreamed of and More!
Stop by, grab a mug of grog (Just make sure none of those rascals have poisoned it!) and enjoy all that Mordor has to offer you
and your family. We'd love to have you for dinner!
DISCLAIMER: Mordor, the Lands of Mordor, and all affiliate partners are not responsible for any loss of life or limb, emotional trauma, feelings of vengeance, wraith possession, property damage, or incurred wrath.
Greetings from Mordor! from Keen and Graev's Gaming Blog]]>
Can't bring myself to play Alien: Isolation from Keen and Graev's Gaming Blog]]>
Alien: Isolation isn't really a scary game, though. I don't find the Alien (Or Xenomorph, whatever) to actually be that terrifying. Actually they are pretty dang cool and I'm a fan of the movies and some of the games. What really gets me is that feeling of being hunted or stalked relentlessly. In past horror games the only parts that legitimately made my heart pound were the parts where something chases after you that you can't take out. I think there are a couple of Resident Evil games that have regenerator bad guys like that who will chase you for a while until you can find a way to take them out. Dead Space also did a really good job with this and those parts are really the only reasons why I feel hesitant about replaying the games. And to think that almost all of Alien: Isolation is going to be like that? It stresses me out just thinking about it.
The beginning part of Alien: Isolation isn't that bad. You are mostly walking around by yourself but there is this general feeling of uneasiness and dread that slowly starts to build up. They do a particularly good job of this with the music which can swell up at times and make you almost panic. There's this one part where you are running away after getting your first glimpse of the Alien, not really the part where it actually starts coming after you, and you have to push this button to call a tram. It's dark and hazy all around you and lights are flashing. Or maybe it doesn't look like that at all, I can't really remember. All that I can recall is seeing the tram VERY slowly make its way over while the music seemed to get more and more intense. I crouched down in a corner, gripped the controller tightly and started scrunching up, as if making myself as small as possible would help in the game. The tram finally around and I got on and that was it. Nothing even happened and it seriously messed me up.
It wasn't long after that before the Alien finally made it's real debut. It was one of those "Yeah, Nope!" moments and I quit out of the game. The experience was just so intense and stressful, though not necessarily in a bad way. Sometimes it's fun to put yourself in situations like that, especially when you know you are in no real danger. I needed a sort of entertainment palette cleanser, or digital enema, to relieve me of that stress so I popped in season 2, disc 3 of Lois and Clark and let 90's Dean Cain fly the darkness away.
Now it's the next day and all I can do is stare at Alien: Isolation on my Steam game list but I can't bring myself to start it up. I know I will eventually… but for right now I think I'll hold off. At least until Keen comes back from his trip.
UPDATE: Okay so curiosity got the better of me and I decided to just pop in and see what the Alien looks like and watch it probably kill me. I mean, if I knew it was coming then it shouldn't be scary, right? I must have spoken too soon because the dude was nowhere to be found. It must have been a second tease or something because I played on for the next two hours and didn't encounter it once. I kept saying to myself, "Well I might as well keep going until it shows up."
The atmosphere of unease and the tension continued to build as I had to sneak around these freaky looking androids that looked like satanic crash-test dummies. I reached a point where something kept jumping up on my motion tracker and moving incredibly fast. I could hear noises in the walls and all around me but nothing was happening. So I made my way towards my next objective, which was another tram station although this one was brightly lit and there were npc people around. I was looking at my map and then at the different trams and trying to figure stuff out when I approached one of the people who then fell over and started scurrying away from me, which they seem to do for some reason. At this point I'm just thinking, "Dude, I'm not going to hurt you. Where's the button to say calm, comforting words." So I turn around and that's when I see this huge black shape just marching right towards me. It's the Alien, obviously, and it grabs me and opens it's mouth… and then it's other mouth… and I can only assume it bites my face off.
For the next 10 seconds I just sat there silently pulling off something like this:
Now if you'll excuse me I need to go find some videos of puppies.
Can't bring myself to play Alien: Isolation from Keen and Graev's Gaming Blog]]>
Skylanders Trap Team from Keen and Graev's Gaming Blog]]>
Trap Masters & Traps
The new hook this year are the traps and the whole concept of trapping villains and turning them to fight for you. The specialty figures in Trap Team are known as Trap Masters and they are each equipped with weapons made out of "Traptanium." From what I can tell they don't seem to be really any different than normal Skylanders and have the same amount of abilities and so on. The thing that makes them unique is their ability to destroy Traptanium deposits which usually lead to bonus side areas. Trap Masters are also the only Skylanders that can access the elemental doors that also lead to bonus areas. In past games you would be able to open these with any figure of the respective element, but in Trap Team the doors are made out of Traptanium and can only be opened by Trap Masters.
The traps are actually a pretty cool idea. Each element has its own trap and they can hold one villain from that element. There are around 50 villains that you can trap and initially I was concerned that you would need multiples of each trap in order to catch them all, but thankfully that is not the case. When you do encounter a trappable enemy and defeat him you are given the option of putting him in a trap our not. Regardless of whether or not you decline the trapping, or just don't have that elemental trap, the villains will be locked away in a vault back at the Skylanders Academy. If you want to put a villain inside a trap, or switch it out with another, all you have to do is go to the vault. So this means you really only need one of each elemental trap rather than 40 traps. You could have multiple traps of an element if you wanted, for taking multiple villains of that element out with you, but it really isn't necessary.
Villains & The New Portal
The Villain characters are all very interesting and the whole concept of trapping them and using them is easily one of the best ideas added to the series. Some of the Villain characters are just specialty versions of normal monsters that you encounter but some are actually the bosses that you encounter in the game. In order to call out your villain all you need to do is press the left trigger and you "tag-out" with your current Skylander. The villain character can stay out and fight for short amount of time before having to recharge. The timer bar acts as its health as well so taking damage will decrease the amount of time they can be out. I was bothered at first by the time limit but it actually recharges fairly fast. Villains don't level up or gain new abilities like Skylanders but each one has a special side quest where they can be redeemed. Some of them are fun little missions or minigames but there are a few that amount to just a short conversation. Once the side quest is done the villain turns into his evolved form which usually means some cosmetic changes and making his attacks stronger. Not only that but it seems to greatly slow down the trap timer and make them buffer.
By far my favorite thing about Skylanders Trap Team is the new portal and how the traps interact with it. First off, it looks really cool; It has a clear base that is surrounded by a color-changing barrier and its attached to a little prison. You put your figures on the base like usual but you take the traps, which look like little hexagonal keys, and insert them into the base. The coolest part about all of this is that your villain is trapped in the tiny little prison. Behind the prison bars there is a speaker and you can hear the villain talking! It's absolutely fantastic. When they get called out you can hear them zooming from the base to the TV and back again when you switch out. The best part is how they communicate with you while you are playing. They add in little one-liners and offer hilarious commentary on what you are currently doing. My favorite Villain, by leaps and bounds, is Broccoli Guy. He's this little dude made of Broccoli and he can drop a healing circle for you. Other than that he's not too great when it comes to combat but he is ridiculously funny. I just keep him around to hear all the stuff he says from inside the prison.
Side Stuff
When you aren't progressing through the story you can do several things around Skylanders Academy, which is the hub in this game. It is slowly expanded throughout the game and you gain access to additional things to do. There's a battle arena where you undertake different challenges while battling bad guys (I think this was actually in Swap Force as well) and a really cool new mode where you have to defend a treasure box from waves of bad guys. It's sort of like a tower defense lite and you are able to build towers at specific locations to help you. Sometimes they require different elemental types to build but thankfully there is no traptanium restriction. When towers survive waves they upgrade or just give you bonus loot when they max out. It's really enjoyable but can get pretty difficult. There's also this really odd rap battle rhythm mini-game where you press buttons in time with the music. It features different characters "singing" but it's pretty much just different pieces of the character's audio pieced in with music. Your skylander joins in in a similar fashion as well. it's all a little surreal and I couldn't really decide if it was hilarious or disturbing.
The Skystones mini game returns but in a different variation. Rather than playing like a poor mans Tetra Master they went with an interesting card based mechanic. You pick a set of stones you want to use and each player gets a hand of three. The opponent always goes first and places down a stone in one of three spaces in a column (You each have one). You then do the same and then combat is resolved. If nobody is defending in the specific position then damage is dealt to the player. If there is an opposing stone then they battle and you calculate damage, etc. It's pretty simple but still very amusing. Some of the tiles even have special abilities like the Chompy Mage who can increase player life by 2 when played. I would love to see this expanded upon in future games.
Musings & Final Thoughts
I really don't have many complaints about the game aside from the usual ones that come with each iteration of the Skylanders franchise. Mainly that jumping is too rudimentary and relies too much on jump pads, there needs to be a block or dodge mechanic, and the characters need to move about 100% faster. The character speed seems especially bad in Trap Team and characters seem to move tediously slow at times. One thing that does bum me out a little bit is how older generation Skylanders just don't have much use anymore. They don't get any new abilities and they aren't even good for opening elemental doors. So it's kind of a bummer in that regard, but I guess this game could be seen as a good place to start playing without feeling like you need to go back and buy so much stuff. Hopefully in the next game they also improve upon character progression as well since leveling up doesn't really feel that satisfying and you can easily buy all of your abilities in no time at all. The same split progression system where you can choose between two paths still exists but they have yet to expand upon that at all since the first game.
Other than the new Trap and Villain system there isn't a lot that is radically new with the series, but it is still a fun game and measures up just as well as previous titles. Trap Team actually feels more similar to the original game, which I guess could be a good or bad thing depending on your point of view. I'm still hoping for some really exciting innovation in the next entry to the Skylanders Series, like always, but until then I'll have fun chilling out with Broccoli Guy. 8/10
Skylanders Trap Team from Keen and Graev's Gaming Blog]]>
Hyrule Warriors from Keen and Graev's Gaming Blog]]>
What's it like?
In Hyrule Warriors, and what I can only assume is every other "warriors" game, you do run around mashing an attack button and wading through a multitude of mindless enemies. You do, however, also get some other combo attacks but they aren't anything too complex to pull off. It's pretty much variations on press B and Y multiple times. It's seems simple but it does make remembering specific combos across all of the characters very manageable. Like I have a pretty good idea what B-B-B-Y does on every character.
So you run around hacking through all of these dudes and regardless of what your goal is it will usually boil down to capturing keeps or killing specific guys. The maps are spread out with multiple keeps and outposts that generate units. To capture an oupost you kill its captain and to capture a keep you need to first take out a multitude of the smaller units and then take out the captain when it appears. The little guys like soldiers, bokoblins, and stalchildren wont really bother you at all. What they will do is overwhelm your keeps and cost you map control, so that's why they need to be put down. The guys that will give you trouble are the larger dudes, specifically anybody that you can lock-on. Depending on what army you are fighting it could be anything from a goron, stalfos, or poe. Then there are specific characters you will encounter from the Zelda series. In the story mode the good guys are mostly on your team but throughout the entire game you will face Darunia, Impa, Shiek, Link, Ganon, Zant, etc. Pretty much everyone of them is also a playable character or probably will be in DLC. There are also several large boss fights which are really cool and add some nice diversity to the game.
Is there a story?
There actually is a story and it's fairly interesting. I thought this would be some non-canonical off-shoot from the series but it actually works surprisingly well within the Zelda universe. You encounter familiar characters from the Zelda series as a whole as well as specific characters from Ocarina of Time, Twilight Princess, and Skyward Sword as well as locations unique to each game. Noticeably Majora's Mask, my favorite, is missing and none of the characters or levels are represented here. Hopefully that gets remedied in future DLC. My fan boy indignation aside, it's actually really interesting and you even get to play as the bad guys at some point.
Can you get upgrades?
Your character does level up but that really only means an increase to your base damage and possibly some increased health. You specifically upgrade your character with different materials that you acquire from defeating foes. They come in varying forms of rarity and there is a lot of them. You use them, along with rupees, to add upgrades to your character in the form of badges. Basically it's a skill tree, actually three, and the upgrades increase your defense, add combos, and give you other combat perks.
Weapons also can be found when defeating enemies. Each character starts with a specific weapon and you will only see variations of those weapons drop. They can have varying damage, slots, and skills attached to them. In order to get better weapons you need to acquire a higher level upgrade to that weapon type. So until Link gets his level 2 sword upgrade only level 1 swords will drop, etc. When weapons have empty slots you can take them to the forge and combine them with other weapons.So say Sword B does more damage than your old Sword A but you want to keep the still attached to sword A. Luckily Sword B has an empty slot so you take it to the forge, pay some rupees, and pick a skill from Sword A to combine into Sword B. You know reading that back it all sounds more confusing than it really is.
So wait, there are MULTIPLE weapons? For each character?!
Yes! Well, sort of. Most characters will only have their one weapon style that can be upgraded over time. However characters like Link, Zelda, Impa, and the new character Lana have multiple weapon types. So Link can used his traditional Sword & shield or go with a fire rod or even powerful gauntlets. Zelda can use a rapier and the Wind Waker and Lana gets a neat sorcery book and an awesome staff/spear that summons Deku related attacks. It's all really cool stuff and being able to use different types of weapons on the same character is awesome. Link obviously gets the most choices, ending up with something like 4 or 5.
What about classic Zelda items and sub-weapons?
Several of classic items in Links arsenal are also present in Hyrule Warriors. Namely the bombs, hookshot, bow, and boomerang. I found most of them to be kind of useless but you can find powerups on the battlefield that temporarily increased their potency like giving you a GIANT bomb, a multishot bow, tornado boomerang, and a hookshot that pulls down the Moon from Majora's mask. Oh right, there's the MM reference… Even so I found that I only really used these in the situations that actually require that you use them, like when it is needed to reveal an enemy weakness and so on. Still pretty cool, though.
So what else is there to do?
The main story mode, which I believe is known as Legend Mode, has a bunch of levels in it and three different difficulty levels, along with an additional fourth that you can unlock. Each level also has heart pieces for specific characters along with Gold Skulltulas that only show up when you kill 1000 enemies, plus even more show up in hard mode once you beat the game for the first time. Aside from all of that there is a very interesting Adventure mode. It takes place on the Hyrule map from the original Zelda game and each of the selectable squares is a different mission. This is the mode that you will need to play to find weapon upgrades, new weapon types, addition hearts and skulltulas and even a few hidden characters. Sometimes you get a reward for just completing a mission and other times you will need to beat it with a gold rating to get one of the rewards. Rewards can also be hidden and require a compass item to locate and then the use of a specific item to reveal them. Only then can you acquire them in the mission. It's actually a lot of fun and pretty challenging. Right now I'm trying to tackle the map and it's a lot harder than I thought
So should I get this?
Well, if all of this sounded good to you then yeah, go for it. I really enjoy it and there's already plans for additional content spread out until sometime in March next year. There's actually a season pass available now and it was the first season pass I every bought without batting an eye, which is pretty interesting since the whole concept of season pass dlc greatly irritates me. I just couldn't help myself when I saw that if you get the season pass you get a Dark Link skin right now. I mean, who could possibly resist that?
Hyrule Warriors from Keen and Graev's Gaming Blog]]>
Super Smash Bros. 3DS from Keen and Graev's Gaming Blog]]>
I have a pretty big backlog of blog posts that I need to get around to writing, I've played a lot of stuff that I have yet to really talk about. So today's topic is: Smash Bros.
I absolutely LOVE this series thought I am by no means a competitive player. Just having fun and playing is my only objective so you will likely never find me playing those "items off, final destination only" matches. I just don't see the point at all but kudos to whoever enjoys that. Anyway, Keen and I have very much enjoyed the series ever since the N64 days but I have yet to convince him to pull the trigger on the 3DS version. So please if you could pressure him into that it would be fantastic.
The Controls
This is a pretty big question on people's minds, at least it was on mine. I had no idea if the 3DS circle pad and buttons would in anyway feel right when controlling a Smash Bros. game and as it is now I am torn. I still feel scared that I'll break something and all of the horror stories and pictures out there don't alleviate that at all. I grip my controllers very tightly, especially in intense situations. So having to dial back on this and get used to not thrashing a control stick around was a bit of a challenge. Mainly at first it affected my ability to input commands and even accurately move my character but over time I was able to adapt and I feel I am able to control the game fairly well, though probably not on the same level as with a controller in my hands. So really I wouldn't say that this is a problem with the game on the 3DS so much as it is with me. Even so I imagine there will be a learning curve or adaptation period for everybody.
The Visuals
I gotta say that I'm really impressed with how the game looks and runs on the system. There doesn't seem to be a single hitch and everything looks great. There are actually several levels that look especially cool with the 3D effect turned on. There also doesn't seem to be any kind of performance hit with the 3D on and that's pretty impressive. It makes me wonder what they could have accomplished if they didn't do any 3D visual effect at all. My only real complaint with the visuals would be that sometimes, though only on some levels, things can get pretty zoomed out when fighters are far apart. It's probably a much bigger issue on a classic 3DS but I'm on an XL so that's saying something.
The Fighters
Pretty much everybody that I cared about has returned to the game. I am a little bummed that with Charizard being on his own and no longer tied to Pokemon Trainer it means Squirtle and Ivysaur got the boot but it's not that big of an issue. It's also really interesting that they separated some characters from their transformations. Sheik and Zelda are now separate fighters as well as Samus and Zero Suit Samus. The new characters are a welcome addition and I actually really love playing as PACMAN and Little Mac. There are also some neat secret fighters but I wont mention those since some people like the surprise. Unfortunately there is no Skullkid, though. I had secret hopes that he would be added, especially since Nintendo has been teasing us with Majora's Mask stuff for a while now. The addition of Shulk is really cool and a bit of a surprise. I'm actually really glad that they chose to do that and hopefully it means we will get the 3DS2.0 release of Xenoblade Chronicles in North America. It sure feels like we started getting a lot more Fire Emblem games after Marth and Roy showed up.
The Stages
There are a lot of neat new stages and even a few returning favorites. I'm REALLY disappointed that Hyrule castle is missing but at least they got the Star Fox level that I'm fond of. There is a really neat Kirby stage that replicates the look of Kirby's Dreamland on the original GameBoy and that whole thing is one giant piece of nostalgia for me. My favorite new stage would probably be the Punch-Out arena. It's just awesome.
Game Modes
There are several different game modes for you to play through with Smash on 3DS. There's the classic "Smash" mode where you can pick levels and set rules, bots, etc. The item switch is here but curiously the item frequency adjuster is not. That's kind of a big deal for me. You can also Smash with other players locally as well. The Classic mode has you pick various paths that lead to fights like 1 on 1, FFA, Giant Enemy, Metal ____, Multi-Man, etc. Pretty much just like in previous games and it all ends in a battle with Master Hand or MH and Crazy Hand. On harder difficulties you even encounter something else. Aside from the basic battle options there's also the training mode, Home Run, and a new form of target breaking that kind of resembles Angry Birds.
The new mode which is, I believe, exclusive to the 3DS version is Smash Run. At least I think that's what it's called… I'd have to double check. So it's kinda of similar to the Subspace Emmisary stuff from the previous game but a lot shorter. Over a few minutes time you run around a map with 3 other opponents and fight different bad guys from across Nintendo games. Defeating them and opening chests will net you stat bonuses and after time is up the final battle begins. I've played several of these but the only final battles I've encountered are either a traditional fight, a multi-man contest, or a foot race. You can also find trophies and other goodies throughout the mode. In all I'd say it's somewhat fun but not really by yourself. I'm not entirely sure if you can play with other people locally but you can't online.
Online Play
There seems to be two ways to play Smash Online: For Fun or For Glory. In the first no stats are recorded and all of the levels, items, smash balls, and fun things are turned on. In For Glory there's no items and every level is a flat final destination variant and no fun is allowed at all. I guess that's where the "competitive play" is but from what I hear it's just incredibly broken, especially since ever level is flat and Little Mac is an absolute beast on the ground.
The game runs surprisingly well online, at least when the lag isn't bad. I didn't think it would work well but it really does play nice most of the time. There are a few matches where the game lags and everything starts to slow to a crawl, though. Those are absolutely horrible. You kind of have to stick it out though because if you disconnect you get put in a time out for ten minutes. Bleh.
Final Thoughts
I like the 3DS version of Smash and I've glad I decided to purchase it, even if I'm planning on getting the Wii U version anyway. Definitely a lot of fun to play though more-so with people you know, hint hint. It's pretty crazy, really. My younger self never dreamed that we would have a portable Smash Bros. game but here it is. The future is here! Today!
Super Smash Bros. 3DS from Keen and Graev's Gaming Blog]]>
Destiny is, oddly enough, growing on me… But things could still be better. from Keen and Graev's Gaming Blog]]>
Unfortunately Destiny has one major problem that really needs to be fixed. For some reason Bungie decided not to include matchmaking for the weekly strike mission, the weekly nightfall mission, and raids. The first to weekly missions are a great way to get specialty resources and raids are the only way you will find gear to get you to 30. This is pretty much the end game of Destiny right now but Bungie is making it really difficult to actually participate in it.
I'm not sure what Bungie's logic is for not including matchmaking in those events. Some people seem to think it's because they are a good deal harder than other stuff and PUG-ing it would be difficult. That doesn't really make that much sense to me since that is what everybody is doing anyway. So far the only way I have been able to do any of these is by going onto various message boards and searching for groups. So most of us are already trying to find random people to do these weekly missions with. For some reason Bungie must think that everybody who plays the game must have 3-5 other friends who also play on the same system and at the same times. This really wouldn't be that big of a problem if there was some kind of public chat in the social area of the Tower but nothing of the sort exists. There's really no way to communicate with other players that is in any way easy. Players shouldn't be forced to use a third-party just to find other like-minded players.
I still find myself having fun and coming back despite how difficult they are making things. Really all that needs to be done is adding matchmaking and things would be so much better. Keen always says that I'm antisocial in games but that doesn't sound anything like me. Now if you'll excuse me I need to go and remove 37 people from my friends list.
Destiny is, oddly enough, growing on me… But things could still be better. from Keen and Graev's Gaming Blog]]>
Clash of Clans & Star Wars Commander: I've Sunk This Low from Keen and Graev's Gaming Blog]]>
Star Wars Commander, Clash of Clans, and Boom Beach are all sorta this same type of game where you spend real time waiting to build up a base or pay in gems or other currency you can buy to expedite things. Yeah, they are all pay to win in some form but capable of being played for several hours (at least in my experience) if you're wiling to wait a while in-between sessions. These are all time-waster "games" yet I find myself playing.
I wish I could build up a base and play something like this without the pay-to-win elements. I wish I could build up my empire base and run attacks on other squads or make a clan in clash of clans and play on my desktop. I'm not a fan of the little phone screen (my iPhone 4 is kinda small now compared to the other iPhones out there).
I like the jump-in-jump-out nature. I've been saying this a lot lately, I know. If I can't lose countless hours to a MMO then I want my games capable of being consumed in bite-sized pieces.
I'm hoping to see H1Z1 hit Steam soon. I'll buy the early access out of sheer boredom.
Clash of Clans & Star Wars Commander: I've Sunk This Low from Keen and Graev's Gaming Blog]]>
EverQuest Next Lore: Shades of Grey from Keen and Graev's Gaming Blog]]>
Tunare, a well-known and loved Goddess and The Mother of All, is dead. She was killed by ravaners which are some sort of creatures of chaos (not Dragons like one o the panel transcripts stated). Things like these changes have brought significant change to the way in which veteran players are going to have to cope with the EverQuest Next lore.
Personally, I'm okay with the major change as long as what Steve Danuser, aka Moorgard, says is true about more new coming very soon. A lot of what we need to know in order to judge these changes hasn't been revealed. We know nothing or little about the evil gods (my favorite) like Innoruuk, Rallos Zek, Cazic Thule, or Bristlebane. That leads into what is an interesting topic: The Grey Area.
The way in which Moorgard describes the religion system in EQN makes it seem like much of the world of Norrath is governed by how you do things rather than which things you choose to do. In previous EQ an NPC was good or bad. In EQ both NPCs could be considered good but go about doing their perspective of 'good' in very different ways (redeeming evil being vs. eradicating them). If you redeem the evil beings like someone from the Ashen Order would do, then The Knights of Truth might actually dislike you — by doing what one 'good' faction saw as the 'right' thing to do, another 'good' faction saw it as weak and now dislikes you. That example is still a little black and white for me, though. It's still treating good and evil as universally recognized and acknowledged distinctions.
It sounds to me like EQN could easily adopt much of the original EverQuest's faction system where pretty much any action you take influenced how another faction treated you. I love that faction system because it's not about simply maxing bars. It's about interacting with the world and choosing who will and will not like you, and as a result what you can and cannot do.
The true test of how open EQN will be is whether or not someone can still be a Druid of Tunare despite Tunare being dead. Can someone still act in her name? Can I still choose to worship a slain god and have my choices influence the world, or will I be confined to the script of each
public quest dynamic event rallying call?
As far as all of the changes go, SOE is fighting an uphill battle. They're changing something people actually loved. If people thought the EQ lore was crap then everyone might actually welcome the changes to the story. That's not the case. From my perspective, I'm okay with changing the lore and mythology as long as it ends up being as complete and interesting as the original.
EverQuest Next Lore: Shades of Grey from Keen and Graev's Gaming Blog]]>


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Archived Story
Howard Township out; Brandywine advancesPublished 9:19pm Monday, July 26, 2010
By SCOTT NOVAK
Dowagiac Daily News
NILES – Just when it looked like Howard Township was going to pick up a win at the 11-year-old Ohio Valley Regional at Firemen's Park, Germantown, Ky. rallied for the victory.
In a game to decide who would qualify for the single elimination portion of the tournament Monday morning, Germantown advanced with a come-from-behind 8-7 victory.
Germantown got out to an early 4-1 lead on Howard Township, which came back in the bottom of the fourth to take the lead.
After Conner Amberg was hit by a pitch and stole second, Noah Frantz drew a walk to put runners at first and second for Howard.
Cody Glick drew a walk to load the bases for Bryce Lake, who reached on an error as two runs scored to cut the lead to 4-3.
Germantown replaced starter Neal Hancock on the mound with Alex Hood.
Another error allowed Keegan Neumann to reach base and plated two more runners to give Howard Township a 5-4 advantage.
Amberg hit a solo home run in the fifth inning and Howard forced another run across the plate to take a 6-4 lead into the sixth inning.
Germantown used three singles and a walk, which loaded the bases to plate a run in the top of the sixth and send the game into extra innings.
Dylan Barth and Brandon Flora stroked back-to-back singles and Peyton Hood drew a walk to fill the bases.
Hancock's two-run single squared the game at 7-7.
After a one, two, three inning for Howard in the bottom of the sixth, Germantown went back on the offensive in the top of the seventh.
Austin Black reached base on an error to open the inning, but was forced out at second when Jacob Huber reached on a fielder's choice play. Huber promptly stole second and then moved to third on a wild pitch.
Tyler Cull then grounded out to first base allowing Huber to score the winning run.
In the bottom of the seventh, Howard again went down in order to end the game.
Hood was the winning pitcher for Germantown, while Frantz took the loss in relief for Howard Township.
S. Lexington…12
Brandywine wrapped up pool play with a 12-0 loss to Southeastern Lexington, which earned the No. 2 seed in the single elimination portion of the tournament.
Nathan Kemp had the lone hit for Brandywine.
He also took the loss.
C.J. Bush was the winning pitcher for Lexington.
Kyle Payton singled and homered. Kalen Covington had a double and a single.
Pleasant Prairie…5
Toby Fox struck out three and scattered five hits to help lead Brandywine to a win over Pleasant Prairie.
Fox also had a single and a double.
Scott Miller and Shevin Yazel each had three hits.
Yazel also had four RBIs.
Brandywine was scheduled to face top seed Schererville today at noon.


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Submitted by Romans920 on August 1, 2014 at 7:53 PM.
There are several ways to lose. 1. Get mated in the first 4-10 moves; 2. Be completely behind for 70 moves and finally being put out of your misery. 3. Being neck-and-neck the whole game and ending up mated; or, #4. The worse way to lose. ...Read more »
posted in Romans920's Blog
260 reads |
3 comments
Reformed Theology, Calvinist, Calvinism.
Rom 9:20 But who are you, O man, to answer back to God? Will what is molded say to its molder, "Why have you made me like this?"
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- Member since Nov 13, 2000
- Mill Valley , California
- 18 Followers
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Donate to local trailsDonate to trails near New York
Added 1 photo to Current-bikes
Nov 24, 2014 at 13:022 days
0 comments – Add comment
mecabeat mattwragg's article
Nov 24, 2014 at 9:562 days
Commencal Meta Hip Hop - Review
I ride jumpy/sprinty/slalomy trails that I have to ride a few miles of regular trails to get to. For these rides I have always had 4x/slopestyle bikes with custom trail builds. I don't want more travel, because I want that pop. I don't want bigger wheels than 26", because I'm not that tall and the tire already hits my ass when I do a tuck air to boost over a section. If I was starting from scratch, I would totally buy this Commencal.
mecabeat mikelevy's article
Nov 11, 2014 at 21:57Nov 11, 2014
SRAM Guide RS Brake - Review
How do they work in wet conditions?
mecabeat mslager's article
Nov 8, 2014 at 10:10Nov 8, 2014
Video: Too Good Not To
Water the lines before you ride. It'll keep the dirt from cracking and crumbling away, as featured in this vid.
Added 1 photo to Current-bikes
Nov 7, 2014 at 8:51Nov 7, 2014
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mecabeat TransitionBikeCompany's article
Nov 7, 2014 at 8:05Nov 7, 2014
Video: Do You Even Klunk Bro?
This is what BMX racing was originally like. The organized racing of 20" and 26" bikes downhill over jumps and berms was already blowing up in So Cal years before those stoners in Fairfax were having "klunking" races down one boring fire road. How We Roll clip featuring one of the first DH tracks. http://youtu.be/B1GdIdgkUIc
mecabeat yeticycles's article
Oct 24, 2014 at 11:23Oct 24, 2014
Video: Proven Here - The Kootenays SB6C
6th in the Olympics. If you want to get faster on a mountain bike, race BMX.
mecabeat RichardCunningham's article
Oct 20, 2014 at 18:45Oct 20, 2014
Cannondale Jekyll 27.5 Carbon Team - Review
I'm not going to name any names, but several races have been lost by multiple people this year due to Lefty's getting stuck down in their travel mid-race.
mecabeat RichardCunningham's article
Oct 20, 2014 at 17:35Oct 20, 2014
Cannondale Jekyll 27.5 Carbon Team - Review
He's comparing it to a low end fork. Look at the hollow brace. What he's saying is true, but it's not as extreme as this comparison leads people to believe. The difference in performance between a Lefty and a fork of equal value is much smaller. What he doesn't talk about is how much more frequently the Lefty requires service, and how much more expensive that service is.
mecabeat FreehubMag's article
Oct 15, 2014 at 8:10Oct 15, 2014
Video: Huntin' For Bigfoot
Nice! Yea, I remember it being tough to build there. I'll have to make it back up sometime, now that I have a real mountain bike!
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Market manila - putong ube la marketman - general, I'm dying to make those putong ube right now! but ube is not available at the market here in sg at the moment. marketman, after i read your post about michelle's. Biñ heritage tour | collector' connection, Very informative blogpost. thank you and congratulations. i am currently doing some research on biñán. may i please know your source regarding the town. Puto bumbong recipe | filipino vegetarian recipes, Puto bumbong is made of ground glutinous rice cooked in bamboo tubes colored with purple food coloring. if you want to know how to cook one, just visit this site!.
Lasang pinoy 22, rice challenge: puto, I' readers wrote & requested puto making process & recipe extend appreciation devoting. Market manila - ay, puto!!! - general, Like , making puto internet recipes flopped. recipes don' rice flour. amazing!. Kusina ni manang: rice puto, I love puto. , pinoy puto? ' recipe. puto white king mix .
How the popular puto Binan is prepared - YouTube
"Kris TV" host Kris Aquino and singer Angeline Quinto sample the popular delicacy puto Biñan, and look at how it is prepared in one of the city's biggest ...
Last update Tue, 25 Nov 2014 10:31:00 GMT Read More
How to bake Puto (Filipino rice cake) - YouTube
Learn the easy way of making delicious Puto filled with cheese pimiento, with Ms. Roselle Joya. Good Morning Kuya Segment: Kaya Mo To Aired August 19, 2013 ...
Last update Thu, 27 Nov 2014 08:27:00 GMT Read More
Puto Biñan Special - WOW Laguna
Aside from foot wears and head wears, making puto or steamed rice cake is one of those products that would definitely loved by people of Biñan laguna and also by ...
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Lasang Pinoy 22, Rice to the Challenge: The Puto
I'm just one of your many readers who wrote & requested for this puto making process & recipe from you so I would like to extend my appreciation to you for devoting ...
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These gorgeous dining canopies provide a very intimate dining area for the bride and groom, seating them next to the ocean. How can you beat this amazing photo opportunity, let alone design heaven! Other variations, as pictured at the bottom, allow dining for smaller reception numbers, but none-the-less provides a family-style dining sanctuary.
Photos from top: Dave Miyamoto via Pacific Weddings; Designs by Hemingway ; True Bliss Floral & Event Design; Designs by Hemingway.


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Florida man missing after sinkhole collapses part of home
Updated On: Mar 01 2013 10:58:02 AM EST
A Florida man has not been heard from since a sinkhole collapsed part of his home overnight near Tampa.
The sinkhole opened up underneath a home in Brandon. A man in his 30s was sleeping in his bedroom when the hole swallowed part of the structure.
The man is presumed dead, according to officials. Rescuers will likely launch a recovery mission when officials deem it safe enough to do so.
Authorities said the man's brother tried to pull him from the rubble. A Hillsborough County Sheriff's deputy then joined in, but both attempts were unsuccessful.
Deputies said three other adults and a 2-year-old child were in the home when the collapse began. They were able to safely escape.
The sinkhole quickly grew to about 100 feet wide and 50 feet deep behind the home, according to officials. Several nearby homes were evacuated as a precaution.
Engineers condemned the home and said it was unsafe for rescuers to conduct any type of search. The house was last inspected in August and showed no signs of trouble, according to investigators at the scene.
The engineering firm was able to drop cameras and audio equipment into the hole, but so far, no contact was made with the man inside.
Best Buy tells Amazon: Take that!
Teen son cited in La. crash that killed 5 family members traveling to Disney World
4 firefighters injured in North Vernon fire
Special needs children shine bright at fashion show
Family vacation to Disney World turns to tragedy after 5 killed in late-night crash in Louisiana


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Pisanki Workshop
Sat, Mar 2, 2013
Times: 9:00 am - 1:00 pm
Venue: Wistariahurst Museum
238 Cabot Street, Holyoke, MA 01040Contact:
Marjorie Latham
0 people saved this
Carol Kostecki, a well-known pisanki artist, returns to lead a hands-on demonstration of making pisanki (the art of dying eggs for a traditional Easter holiday) in the style especially popular in Eastern Poland andUkraine.
All cultures celebrate holidays in different ways following unique traditions. The name Pisanki comes from the Polish verb pisac, "to write." The eggs are decorated by the use of wax flowing from a kistka, a tool used to produce a richly ornamented geometric and floral design etched onto a previously colored egg with traditional Polish symbols of Easter. The practice of coloring Easter eggs is very much alive in Poland today as well as enjoyed by people all over the world. Appropriate for adults and children 12 and up. Reservations required. $35 per person, reserve online at wistariahurst.org
7 Reasons to Visit the Berkshires This Winter
As evidenced by the snowflakes, shopping sales and Christmas lights, winter has pretty much arrived....
Search All Listings Here.


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Before Twitter and YouTube could respond, millions of users saw video of journalist James Foley being beheaded. An equally large number of people were privy to naked photos of celebrities on sites such as 4chan and reddit, after a hacker illegally stole the photos from the cloud. These were eventually removed, but not before a surprising controversy rose up around these instances: Should social media sites be in the business of censoring content-and, by extension, users?
Oct 11, 2012
As it turns out, Twitter hasn't just been concentrating on its own updates. On Wednesday, the company released TweetDeck updates. The most notable change will be the new lighter, brighter look - which you can get a look at on Twittter's blog.
Twitter also says many of the updates have been frequently requested by users. TweetDeckers will now be able to change the font size, manage all aspects of their lists from within the app, engage with tweet: "In particular, you can reply, retweet and favorite Tweets and access the More Actions menu when adding a column and when browsing Tweets from a user profile." There are also new column navigation functions and more.


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CLAFLIN- Larry Thomas Haxton, 70, died Oct. 26 at Clara Barton Hospital, Hoisington. Born Sept. 30, 1944 in Great Bend, he was the son of Wallace and Louise (Werhahn) Haxton.
CLAFLIN -Patricia Mae "Patty" Smith, 73, died Oct. 25 at Mercy Regional Health Center, Manhattan. She was born March 24, 1941 in Emporia,the daughter of Wm. C. and Velma (Brown) Phillips. Patty graduated from Claflin High School in 1959 and then attended Fort Hays State College Nursing School. She later graduated from the Academy of Beauty in Great Bend and then taught classes there. She had Patty's Beauty Salon, which she ran for many years from her home in Claflin. A longtime resident of Claflin, Patty was also the owner and operator of Brackeen Line Cleaning Inc. She ...
Benny M. Williams, 57, of Great Bend , passed away on Oct. 22, at the Hutchinson Regional Medical Center. Born on Jan. 12, 1957, in Vallejo, Calif., he was the son of Benny O. and Jacqueline D. (Mayfield) Williams. After graduation from high school, he joined the U.S. Navy, where he spent the next two years. Following his discharge from the Navy, he worked in Navy shipyards in Los Angeles, Calif. and San Diego, Calif. He later moved to Tulsa, Oklahoma, where he was united in marriage to Diane L. Roberts on April 22, 1979. The couple moved to Kansas ...
GODDARD - Karen Kay (Miller) Marcotte, 66, died Oct. 21 at Harry Hynes Memorial Hospice in Goodard. Born Jan. 18, 1948, in Claflin, she was the daughter of Joseph Miller and Lucille (Habiger) Miller. She was employed by Koch Industries as a records administrator.
Thomas E. Harris, 67, died Oct. 22 at his home in Great Bend. He was born Jan. 29, 1947, at Neosho, Mo., the son of Lawrence Edwin and Eula (Stites) Harris. He married Shirley Schmitt May 1, 1965 at Great Bend. A Great Bend resident since 1965, coming from Granby, Mo., he was a long-time oilfield truck driver and later owned and operated Tom Harris Trucking.
CLAFLIN - Stephen F. Demel, 86, died Oct. 22 at Clara Barton Hospital in Hoisington. Born Dec. 26, 1927, he was the son of Joseph and Mary (Lamatsch) Demel. On April 23, 1957, he married Dolores A. Jenisch in Odin. A lifelong resident of Barton County, he was a farmer.
Mary Elizabeth Henkle, 80, died on Oct. 21 at Great Bend Regional Hospital. Born April 9, 1934, in Burlington she was the daughter of Charles William and Hazel Loretta (Doll) Reynolds. On Feb. 12, 1950, she married Carl W. Henkle in Holyrood. A resident of Great Bend since 1953, coming from Ellsworth County, she was employed by Sears in the customer service department, retiring after more than 30 years of service.
ALBERT - Bernice (Martinez) Cross, 75, died Oct. 20, 2014 in Wichita.
CONCORDIA - Sister Jeanette Wasinger, 76, died Oct. 22, at Nazareth Motherhouse in Concordia. She was a Sister of St. Joseph for 56 years. Born in Hays on June 3, 1938, she was the daughter of Nick and Catherine (Stecklein) Wasinger, the younger of two children, and was baptized Jeanette Mae. She entered the Sisters of St. Joseph, Concordia, on Sept. 8, 1957. On March 18, 1958, Jeanette received the habit of the Sisters of St. Joseph and was given the name Sister Joseph Andre. Changes in religious life gave her the opportunity to return to her baptismal name Jeanette. She ...
CLAFLIN - Stephen Frank Demel, 86, died Oct. 22, 2014 at Clara Barton Hospital. Services are pending with Nicholson-Ricke Funeral Home, Hoisington.
GODDARD - Karen Kay (Miller) Marcotte, 66, died Oct. 21, 2014 at Harry Hynes Memorial Hospice in Goddard.
DODGE CITY - Carol Jeanie (Kennedy) Blazek, 64, died Monday, October 20, 2014 at Western Plains Medical Complex, Dodge City. She was born June 4, 1950 at Russell, the daughter of Gerald L. and Catherine (Nault) Kennedy. A Dodge City resident for the past 40 years, moving from Hoisington, she worked at Sonic Drive In and Wardrobe Cleaners, both in Dodge City, retiring in 2012. She enjoyed crocheting and making poppies for the Veterans.
Mary E. Henkle, 80, died Oct. 21 at Great Bend Regional Hospital, Great Bend. Services are pending with Bryant Funeral Home, 1425 Patton Road, Great Bend.
Mary Lea Wade, 85, died Oct. 21, at Cherry Village Nursing Home in Great Bend. Born Aug. 14, 1929, in Prague, Okla., she was the daughter of Alvin and Pearl (Stiffler) Montgomery. On Oct. 14, 1951, she married Lee Wade in Great Bend. He died on April 9, 1988. A resident of Great Bend since 1946, coming from Prague, Okla., she was a secretary for Kopke Law Office and Haneke Financial Services.
RUSSELL - Gerald Dean Bender, 72, passed away on Oct. 19, at Russell Regional Hospital. Born Jan. 23, 1942, in Russell, he was the son of Herbert H. and Viola E. (Mai) Bender. He grew up and attended schools in the Milberger area. He was employed by the City of Russell in the refuse department for 20 years, retiring in 1999.
Kermit Lee Johnson, 57, died Nov. 11, 2014 at Via Christi Saint Francis Hospital in Wichita.
CLAFLIN - Joseph "Joe L." Kaiser, 98, died Nov. 12 at the Great Bend Health and Rehabilitation Center. He was born Feb. 6, 1916, on the farm in Claflin, the son of Lawrence and Louisa (Fonscher) Kaiser. Joe was a farmer and a stockman.
Kermit Lee Johnson, 57, died Nov. 11, 2014 at Via Christi Saint Francis Hospital in Wichita.
Isidro Alvarez, 73, passed away at his home in Great Bend on Tuesday.
HOISINGTON - Linda M. Pettitt, 68, died Nov. 8, 2014 at her home in Hoisington.
GREAT BEND – Marilyn K. Preston, 72, died Nov. 12, 2014 at Via Christi St. Francis Regional Medical Center, Wichita.