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When it comes to the air conditioning system of your vehicle, it has to be in good condition for pleasant driving experience. The air conditioning system in your Saab has a lot of components and it is important that each and every component is in good working condition. Compressor, Evaporator, Condenser, Orifice tubes, Thermal Expansion value, Receiver drier and Accumulator are the important components that makes up this air conditioning system. If any one of the AC part is not functioning properly then you can replace it. But if more that one, then you can get help of an AC kit.
Air conditioning system in your Saab offers the most comfortable driving irrespective of the weather condition. If any one of the components in the AC system fails, you may not get the best out of it. Ensure that all the parts in your air conditioning system are in good condition. If you find any problem with your air conditioning system, then you need not look for each and every component. The Saab AC kit contains all major components of the air conditioning system. You can find quality AC kits when more than one air conditioning parts are not functioning properly.
If your Saab air conditioner is facing any problem and requires replacement, AC kit is the extremely important which comes handy. If your air conditioning system fails then you need to find Saab AC kit as a replacement for the factory fitted AC parts. Car Parts Warehouse is the place where you can find the best Saab AC kit. Here a wide range of Saab parts are available at the lowest price. All our parts are tested to meet the industry standards. We have only original equipment and aftermarket replacement parts. We offer the fastest delivery and free shipping for all orders purchased above $50.00. You can order car parts in just three steps. This includes selecting the make, model and the year of purchase of your Saab vehicle.
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!0th Anniversary Show! (Don't worry, it's the same old crap)
I went to the latest meeting of the LA Podcasters on Tuesday, scheduled to sort of begin celebrating the 10th year of podcasting in Los Angeles by getting together on the anniversary of the launch of this show (I was not the first person in LA to ever podcast, and have never claimed to be, but I may have been the first to get major media attention and a decent listenership, so every once in a while my friends are nice enough to pretend that means something). Luckily for everyone there, a bunch of grumpy old podcasters may have been saved by a new female warrior.
My daughter's podiatrist, Dr. Shoe (I swear, that's her hame), moved to the east coast, so I had to call the new doctor, Dr. Chow, for an appointment. How is it that doctors, potentially the smartest and most educated people I come into contact with on a regular basis, hire the stupidest people to run their offices? The conversation I had with Dr. Chow's office staff was so amazingly cyclical and mind-boggling, I almost couldn't complain about it on the show. Almost.
I had an audition for a show about a highly successful canine blogger. Yeah, I can actually speak and type and I'm going nowhere fast, but not only does this dog have a blog but he also (apparently) has his own show on The Disney Channel. I'm not sure if babies were being kidnapped before the audition, but it definetely seems like I was staring at Wayne Federman's ass afterwards. The thing to take away from that story: whether the bathroom is locked at the libary or not, you should just go to Walgreens.
I went to the Screamfest Los Angeles screening of The Quota at The Chinese Theater. It was a wonderful night, and we saw a bunch of great horror shorts. Most importantly, I got to be part of Susan Ruttan's entourage ("Yeah, Susan, I'll be your Turtle!") and I smeared the white outer frosting of a protein bar all over my suit jacket while Cush did his Q&A. Now that's how you shmooze in Hollywood, baby!
PHOTO: Back Row: Joseph Berman (Pod to Pod newsletter), yours truly, Cush (Cush: Things I Say), Lance Anderson (Verge of the Fringe). Front Row: Grant Baciocco (The Radio Adventures of Dr. Floyd, Uncle Interloper), Espree Devora (WeAreLATech Podcast), Alfonzo "Fonz" Martinez & Walt Cortez (Walter and Fonz Show)
Podcast: Play in new window | Download

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Listed in...Cafe | Days Out | Out and about | Sculpture | Walks | Food and Drink | Culture
An internationally recognised centre for contemporary art, The Yorkshire Sculpture Park is handily situated just off the M1 near Wakefield. Readily accessible from Leeds….. and well worth it! Set up in 1977 as a designated sculpture park in the grounds of an old country house, the YSP holds some of the UK's best sculptures, all of which are outside. henry Moore, andt Goldsworthy, Anthony Caro, along with many other leading sculptors, all have works on permanent exhibition. The indoor galleries and space outside act as ideal locations for the ever changing displays of other contemporary artists. The beautiful parkland provides the perfect backdrop in which to see these magnificent works of art. Also there are two cafes which serve a range of home-cooked snacks and meals, all to a very high standard. All in all, this makes for a perfect day out! Allow yourself a good few hours for the visit as there's so much to see.
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Winds: West 5
Linda Howard, Tyrone Centennial Committee Chair, has sent word that they are still trying to get out information on the need for family information.
You don't have to have family going back to the 1800's, even if you just moved here in 2011, the committee wants to include your family in the Tyrone Centennial Book. Please get your family information in by Aug. 20 in time for the book to be out in time for Christmas giving.
The book is expected to be $25. Read More»
Rashad J. Majeed, 30, Fayetteville, went home to be with the Lord on July 27, 2011.
He was born in Los Angeles, CA and raised in Fayetteville, GA. He attended elementary, middle and high school there. He liked music at an early age and played saxophone during middle school. He also developed a great singing voice but preferred to rap and became a rapper; calling himself ACAL, representing his California and Atlanta roots. He always enjoyed our holiday drives or flights to Arkansas or California to visit relatives. Read More»
Mrs. Lounell Johnson, age 75, of Fayetteville, passed away July 28, 2011, in the loving arms of her family.
She was preceded in death by her husband, Felton Johnson. Read More»
James William "Bill" Walker, 69, of Temple, Ga., passed away July 26, 2011.
Mr. Walker was born in Atlanta, Ga. He was the owner of Clayco Builders & East Clayton Cabinets. He was preceded in death by his parents and 2 brothers, Richard Walker and Buddy Walker. Read More»
Mr. Mike Hattaway of Senoia passed away on July 24, 2011. Mike was with the Fayette County Sheriff's Office for 31 years and is survived by his wife, Monica Sims Hattaway; daughters, Morgan and Mikaela Hattaway; mother, Shirley Hall of Union City; father, Bill Hattaway and his wife, Betty of Molena, GA; sisters, Amy Garmon and her husband Jeff of Milner, GA and Paula Richards and her husband, Manuel of Commerce, cousins, Scott Marchman, Kevin Marchman, Davey Todd, Chad Wallace and Uncle Butch. Read More»
Mr. Melvin L. Green, Jr., age 78, of Senoia, formerly of Fayette County, passed away on July 24, 2011.
He proudly served in the US Army. After 33 years of dedicated service, Mr. Green retired as a captain from Eastern Airlines. He was a loving husband, father, and grandfather.
He was preceded in death by his parents, Melvin Louis Green, Sr. and Margaret Nimmo Green. Read More»
If you've read any of my articles here in the Citizen or if you know me and my ministry at all, you know that I strongly believe marriage is "God's idea" and that His sole intention, specifically declared in Scripture, is for marriage to be the life-long union of one man and one woman. And I believe that marriage and family are still the backbone of our country and our society. I believe that we in the church need to help people in their marriage in the beginning and throughout the years. I believe that marriage is wonderful and exciting and fun. Read More»
Heritage Christian Church will once again partner with Providence United Methodist Church to offer Divorce Care and Divorce Care for Kids this fall.
Group meetings will begin on Wednesday, Aug. 17 and run through Nov. 9. Meeting times are from 6:30 – 8 p.m. and will be at Heritage Christian Church, 2130 Redwine Rd., Fayetteville.
"DivorceCare is a friendly, caring group of people who will walk alongside you through one of life's most difficult experiences," a spokesperson said. "You do not have to go through separation or divorce alone." Read More»
Fayetteville First Baptist Church will offer a new session of GriefShare, a free, 13-week Bible-based program for those who have lost a loved one, starting Tuesday, Aug. 16
The class will meet each Tuesday from 6:30-8 p.m. Each class begins with a video followed by group discussion. Read More»
This summer, 325 children from 119 families in the Fayette area were in need of a nutritious meal.
Thanks to the combined efforts of Fayette County Department of Family and Children's service, area congregations, and the support of community partners, these children received a free lunch every weekday.
This year, Fayetteville First United Methodist Church, Christ Our Shepherd Lutheran, Peachtree City First Baptist Church, New Vision Church in Fayetteville, Peachtree City Presbyterian and the Islamic Community Center of Atlanta and Islamic Speakers Bureau helped with the effort. Read More»


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- Publisher: Bethesda Softworks
- Release Date: Feb 22, 2011
- Also On: PlayStation 3, Xbox 360
Mixed or average reviews- based on 129 Ratings
Positive: 74 out of 129
Mixed: 27 out of 129
Negative: 28 out of 129
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Mar 6, 2011I thoroughly enjoyed Dead Money. The unique thing about Dead Money is that it isn't a endgame bonus like other DLC content is for other games, but is more like a really long additional quest thrown in the middle of the game your already playing. The game recommends you not playing until level 20, but I started at 19 and I really don't see a problem besides having lower overall health starting anywhere in the late teens. Okay to make this short, the problem with this is yes there is a bit of trail and error and saving will be at all time high for this overall experience. You have to make your way through the trap infested villa area which is outside of the casino the Sierra Madre to assemble your group of 3 shady partners to get inside the likewise unsafe casino. There is really only two types of bad guys, the Ghost People and the Holograms (there are radroaches but they are just normal). You could suggest that the 3rd bad guy is the Sierra Madre itself much like Rapture was in Bioshock. This DLC will start you out with almost nothing but a holorifle (an energy weapon that starts out pretty weak but after much improvement becomes a decently strong weapon) makes you take a fresh approach to the game. I've beat the regular Fallout New Vegas prior to this DLC and never once felt unprepared and vulnerable. This DLC will give you that feeling, a bit of fear of dying. A lot of creepy moments and new and interesting weapons, new weapon/food recipes and lot of loosely connected substories to the main game make this worth the 10 bucks. There are some similarities to this DLC and bioshock. Vending machines, the story of the creator Sinclair (i.e. Ryan) and the ghost people are vaguely similar to Big Daddys. Even if you don't like the DLC it is worth it if this is your first play through the regular game just for the weapon you get at the end of the game and the possibility of treasure making you rich.… Expand
Feb 27, 2011I was a huge fan of the Fallout New Vegas game but this DLC pack is truly a work or garbage. The constant trial and error of trying to perform the same task over and over again until you get it done in the specific order the game wants is extremely frustrating. I am not sure that this DLC pack is worth the money as there is about 5 hours of content here at best. This DLC pack is a definite thumbs down.… Expand
Jun 15, 201110. For one reason. It is very, very, highly, highly unique. The story is very unique, the take on the story, the game play. All of it. But just because it's very unique doesn't necessarily mean it's "that" fun. On the fun scale out of ten, I give it more of a 6. But I give this game a 10 simply because it had many unique aspects. The radios linked to your collar that can blow you up. The hologram people. The interesting cool weapons. The environment. The poisonous gas in the air. The story. Etc. I played this mostly to explore, and even more than that for the story. The story is interesting and draws one in, but the game play to go through the story is semi painful at times. Ex. The collar on your neck (The entire DLC) is linked to radios that if you get near them cause your collar to beep, you have to back away or "blow the radio up" (if you can) before you do. It makes it hard to go anywhere, so it was annoying, but at the same time it was very unique. All the weapons were amazing, and they were fun to use, especially to bring back to the Mojave, but the people in the DLC were about 1 people, Ghost People, and that was all, boring right? The reason this gets a 10 is for its interesting well designed take on this story, and it's perks and weapons, rather, not game play.… Expand
Apr 3, 2011I really liked it, great involving story and characters. It's true navigating the first half is very difficult though due to a rather rubbish map and houses all looking the same. But the other features easily outweigh this. You get some great gear to leave with, and bizarrely it's own currency you can continue to use in Fallout New Vegas in the entrance to the DLC (You can't go back to the Sierra Madre though which I think is a bit silly). Overall it was great roll on the next three!… Expand
Feb 27, 2011This review contains spoilers, click expand to view. While Dead Money features both a well written storyline and interesting set of characters, it is dragged down by a few serious design flaws. The problem isn't that the gameplay is slower paced, it's that the means of making it so end up being extremely tedious as the game goes on. The first problem is in the design of the Villa, which has almost no variance in architecture and makes up over half of the DLC. Areas look so similar that it doesn't even feel like you're exploring, instead it's like running around a hedge maze. The second problem is with the speakers mechanic, where you have to either run past the speakers or destroy them to avoid death. The problem with this is that you have no idea whether or not the speakers in a particular section are meant to be destroyed or ran past. This inevitably means that in most speaker sections, you have to run around looking for the speaker to see whether or not it is destroyable. But because the time you have before death is very short, it's almost guaranteed that you will die by that time if you don't know exactly where the speaker is, resulting in an endless string of quicksave-quickloads for all the speaker sections, which are present throughout the entire DLC.
Overall it's a shame that these problems exist because as mentioned, the storyline is actually pretty good. But the gameplay leading up to those parts just feels like a chore.… Expand
Apr 9, 2011Great DLC. I had no issues with the difficulty curve, played it through the first time on hardcore, no problems. If you're used to storming around without any caution I imagine you'd die a lot. I'm more of a stealth player and explorer. I doubt I'm that extraordinary a player (!) so to those complaining about difficulty I'd have to say, L2P. I'm not a huge fan of puzzles and am impatient that way, but had no issues with them in Dead Money. It's challenging, tense, atmospheric, with a great story and the most interesting NPC's I've met in Bethesda's Fallout so far. Definite thumbs up.… Expand
Mar 10, 2011I heard a lot of comments on this DLC which made me skeptical. When I played I felt like I was in a world like BioShock. You are dumped on the steps of the Sierra Modre which is a Casino hotel and I guess a residential community? Didn't make a whole lot of sense to me nether. Any how there is a great amount of loot as well as a new casino to gamble (which pays out in Pre-War Money) to break the bank. If you are looking for more Fallout look no further.… Expand
May 23, 2011Quite frustrating but entertaining as well.
Got to admit, i was expecting something a little bit better.
Still, i think it's well worth the $10 buck.
I must have played it for over 7 hours.
May 18, 2011Dead Money is different from the general open-ended style of New Vegas. It's more linear and cramped (understandable considering the setting), and there isn't much exploration. It also encourages much more cautious play - there are traps and toxic clouds everywhere - meaning you can't just run around and one-shot everything like you do in the original game. Most of the enemies in this DLC only die from dismemberment, obviously making them much more difficult to kill. I found myself often needing to shoot off their heads as they lie on the floor from 'dying' the first time. There are also holographic enemies that cannot be killed and must be avoided by sneaking by their narrow field of vision (think Metal Gear Solid). It feels very much like a zombie survival-horror type game, and is a nice change of pace from New Vegas. The characters and very interesting - more so than most of the ones in New Vegas. Voice acting is of very high quality. The story is also captivating (and depressing), and alone is worth the $10 to experience. Dead Money's gameplay is a good change of pace, though it may get tedious for some players. It is definitely worth a purchase if you're a Fallout fan and want more story.… Expand
Aug 6, 2011This review contains spoilers, click expand to view. What shocked me about Dead Money was how thoroughly Buddhist it was. The theme throughout is how stupid and self-destructive it is to become obsessed -- with gold, or revenge, or control, or anything. Every one of the characters suffers from a crippling obsession, and you can liberate all but one of them.
The nightkin God is suffering from a split personality and an obsession with controlling his carnal self, Dog (making Dog a cutter was a stroke of genius -- psychologically perfect). Christine is obsessed with revenge for a long-ago broken heart, an obsession that leads her into traps again and again. Dean Domino is obsessed with humiliating some one two hundred years dead for reasons that were petty then and are utterly meaningless now. And Father Elijah, of course, is obsessed with the power that control of the Sierra Madre will give him to "wipe the slate clean," kill everyone else and rule over an empty world. I didn't mind the map design. This is the world of Desire, after all, and the ruin, the traps, and the poison red mist all seem appropriate. And I'm a bit puzzled by the remarks that everything looked alike -- the whole area was thematically similar, as should have been no surprise, but never absolutely identical. It was unpleasant and claustrophobic because it had to be.
The speakers might have been placed better. There are a few points where the easiest way to get essential information is to engage in a series of "exploratory deaths," and that's always a bad thing in a video game. However, some of the most infernally frustrating parts are the result of not noticing some detail; you have to be very observant. If you keep your eyes peeled, you'll even be able to find the emitters for many of the holograms, and when they are destroyed the hologram disappears.
And at the very end, you come to the vault and its golden stash -- packed in 35 lb. ingots. Without exploiting glitches, you are going to get away with at most three or four of these, since if you're overloaded you won't make it out. One humorous and ironic sidelight is the obsession many players have show for trying to take every bar of gold, no matter how they have to bend the rules to do it. In a game centered on obsession, at the end there's that proof that the player him/herself is obsessed as well.
The endings vary, of course, but the only philosophically satisfying one is that in which all three of your companions reach at least a temporary peace with their own demons. Dog/God is the only one who attains something close to enlightenment, in which the two halves of his personality realize that they are the same after all and the wall between them, the struggle, is nothing but an illusion. That's one of the more moving passages I've seen in a video game. Christine doesn't quite get that far, but she stays in the Sierra Madre as its caretaker, free of her obsession if not entirely understanding it. Dean Domino remains the same thief and cheat that he always was, but even he "felt sad for a moment, and had no idea why." And Father Elijah gets his gold -- locked inside the vault to die slowly in the company of that which he thought was most necessary to him. Some will always refuse to be saved.
The ending slideshow is very moving, with all the characters joining in the message, "It's not getting there that's the problem. It's letting go." But that isn't quite the last word Dead Money has for the player. There is one last sad farewell from the recorded voice of Vera Keyes, the woman for whom the Sierra Madre was built, putting into words what the player undoubtedly suspects, that the journey was his/her own obsession and it was taken in pursuit of goals that were already within the player's reach before he or she set off for the Sierra Madre. It's not a pleasant DLC to play (thank goodness you get back into the open air with Honest Hearts, and receive a massive dose of groaner humor with Old World Blues), but it's a very good one… Expand
Apr 30, 2013I didn't really care for this DLC. The enemies are boring and the environment is boring as well. You don't have many decisions to make and when you do choose, you don't really feel like you did something (whether it be good or bad) like you did in the core game.
May 21, 2012Good Plot and such really means little when you have terrible gameplay.
This whole DLC was centered around dying and reloading to learn where things are. The DLC was glitched and I ended up being unable to complete the whole thing because of a single glitch in the middle that didn't allow me to see the ending. I decided this DLC wasn't good enough to play again for the ending and was glad that I saved before playing through this.… Expand
Jul 25, 2011There ought to be a special level in hell for game designers who kill you with things you can't kill back. In dead money you will die mostly by radio signals, a red vapor, and holograms. NONE of which you can kill back. The whole game feels like they purposely chose the most frustrating bits of Fallout and built a game around them. Like when you're trying to navigate on its useless "local" maps through areas which are confusingly split up into multiple loading areas. In Dead Money THAT'S ALL YOU DO. It's just one big rat maze you have to negotiate over and over. When you finally do get out of the rat maze (following what's got to be the most lengthy backtracking segment in gaming history), dying by red gas and radio signals is replaced by dying by unkillable holograms...and more radio signals. The game is frustrating right up until the very last segment which is so frustrating I finally gave up and watched the ending on youtube. I don't know who at Bethesda came up with this, but they need to never design a game again.… Expand
Oct 2, 2011I was hugley dissapoitned, the story was realy good, and i mean, pretty damn good, but the game falls with lack of npc's to fight, everything just feels so dead. I thought its major dissapointment was the pointless running around in an enviroment that feels so similar everywhere you go, i didnt feel any emotion for the game despite the characters, all in all i was realy dissapointed in this, the dlc add ons felt realy pointless such as the weapons and the armor is basicaly a joke but realy i am more confused in the point of how this game effects the mojave.… Expand
Nov 4, 2011Dark, depressing, challenging and rewarding. This DLC really stands for what RPG is for. Building a great atmosphere through thrilling environment, mind boggling characters and a motivated villain. This is not your easy casualized fun you've grown used to in today's games. This is a thrill ride through the creative minds of Obsidian Entertainment that somehow managed to deliver a whole RPG gaming experience in a single DLC. Dead Money will have your heart beating faster, will turn you into a careful master of micro managing and above all, will teach you when's the time to just let go.… Expand
Mar 3, 2012Hit and miss. It does some interesting things badly. It removes what makes the original game so liberating and mixes in some new styles that don't work - however are refreshing. It's frustrating, yet kind of cool. Again, it's worth getting all the dlc for this game. This is ultimately a weak link - however it's worth playing.
May 22, 2011Survival horror meets Fallout. A fantastic ensemble cast, a perfect film-noir heist setup and a myriad tiny goodies make this one of the best pieces of Fallout DLC ever made. Don't be put off by "professional reviews" or idiotic comments about "The collar being annoying". Dead Money had me scampering for junk food, looking constantly over my shoulder for Ghosts and triumphing at every hidden stash I found. A whole-hearted 9.… Expand
Jan 8, 2012In my opinion, it was the best DLC. Fresh environment, very exciting, and you weren't on a wild goose chase for fancy gear the whole time. It kept me on my toes for its duration. On top of the quality of the expansion, it's possible to become rich upon completion if you have the correct perks or are very patient. The downside is not being able to return to the location.
Jul 22, 2011I'm at ends with this DLC, on one hand the story is excellent and the characters are great but the environment totally bummed me out, things get better as you progress however, and luckily you're not surrounded by identical houses and poison gas clouds the entire way through.
Sep 11, 2011I'm so disapointed.
I've expected something else - not a game like a Hitman or Thief series. There's few frustration things: - you got only one way to finish all quests (sometimes two ways - but only differents are in dialog mode - not in your actions). So whatever you do, you have to do it in the way that designers of the dlc want you. You don have any invention. - speakers, signals, cloud, holograms - it all makes you repeat and repeat all the time the same moves. EG. you need to go from point A to B. In normal game you go, watching around, sometime seesing. Not in Dead Money. When you make few steps further than the game wants you to make you heard beepieng, and in a few second explosion. So you do it one more time - more carrefully - watching for speakers. And you find it (or not). If not, you do it again. And again. And again. Untill you find out what makes beep, and what trigger explosion. And it looks quite like a Hitman. But its not a Hitman - its Fallout.
If it was a Hitman DLC - I would score it for 8+. But its Fallout. SOn only 4… Expand
Oct 19, 2011Dead Money made me change the way I play, in a good way. By giving me tough enemies and only basic weapons to start I found myself playing a tense game of cat and mouse with the Ghost People, which kept me on my toes. The companions are well written and interesting, although the main plot is quite contrived. There's a bit too much back-and-forth before you enter the second phase of the DLC, but all in all it's a worthwhile purchase.… Expand
Nov 18, 2011A disappointing DLC, to say the least. I fear that the long and, dare I say it, boring storyline is repetitive and exceedingly tedious. The tense gameplay and constant sense of anticipation makes for good thrills early on, but the incessant state is definitely annoying as it continues. However, the addon was really well made with a storyline that was gripping and intriguing but, the gameplay was terrible to say the least. I think 5 is far too much based upon the gameplay but the storyline brings the average suitably close. I would not recommend this addon to anyone excluding speed-runners.… Expand
Dec 26, 2011This review contains spoilers, click expand to view. Good...lord, first DLC...and i think bethesda tried to let everyone die for a while, SPOILERS!!! yay
first off, you start with no gear, no stimpacks and no GUNS, you have a jumpsuit and a holorifle, (pump action energy weapon Woo!!) with about 20 rounds, then you have to run around, dodging poisonous clouds, creatures you have to cripple just to kill, and with that explosive collar around your neck...not listen to any music or you explode, starts out fun, its a new dlc hell yeah, quickly though. you lose everything, then when you have to save people...oops, you need speech and bartering skills, and honestly...who leveled that stuff, so if your not grinding out trying to boost your speech, you may never get out of there, all in all, annoying, but fun, oh...and greed is only human, but if you dont hurry up...BOOM… Expand
Jan 29, 2012
Erm... I guess at the heart of a game, it should be fun, right?
Yeah, I guess. Well that's where Dead Money falls down. The fun. The characters are what holds this DLC up (Dean Domino in particular) but the lack of weapons, lack of NPCs, lack of different varied areas make playing through this a chore. You only carry on so you can get back to the Mojave. The story itself issound. You go and investigate a mysterious broadcast, get knocked out by gas and wake up having to ally yourself with a mute, a laconic anti hero, and a super mutant with a split personality. The catch is that you're all fitted with bomb collars; one of you dies, you all die. Together, under the thumb of the omnipresent Father Elijah, you're tasked with robbing the Sierra Madre Casino, before he will let you go. It's possibly the best story of all New Vegas' DLC. But the gameplay is rubbish. You're constantly hopping to avoid toxic clouds, radios which set off your collar, and the admittedly creepy and well-done residents who don't want to stay dead. Avoiding the clouds and radios is fine a few times, but making it a key part of the game? No thanks. An oh boy, the locale. Dark and dreary may make it atmospheric to an extent, but the boredom of the same textures over and over outweigh this.
This DLC very nearly falls completely flat on its face. Only the characters are the saving grace.… Expand
Jun 8, 2012This DLC was probably the most tedious of the four for Fallout: New Vegas. The environments are dark and dank, and hazards are everywhere. It's generally quite easy to die, and most enemies can only be killed by decapitation or dismemberment. Some are completely immune to direct attack, but can be "removed" by other means. The redeeming factor is that you get a couple of nice modifiable weapons and decent armor to take back with you to the Mojave.… Expand
May 20, 2012Dead Money is probably the most frustrating game or DLC that I've ever played. The fact that it's a DLC may make it more frustrating since you can't get back to the main part of FNV until you're done with Dead Money.
What makes this so frustrating? Where to start? First things first: Dead Money plays differently than the rest of FNV. That's not necessarily a bad thing, but it must be noted. Now, when you enter the Sierra Madre Villa (the area outside the Sierra Madre casino) you are stripped of all your weapons and equipment (excluding quest items--keep that in mind). This is almost always a bad idea, but Dead Money handles it as well as possible, giving you the new rules of the game right upfront. The rules: you have a slave collar around your neck and it will explode it you get too close to any speaker. They'll beep first, so there's some warning. Also, the are clouds of poisonous gas all around and they'll kill you dead. There are also "ghost people": people in dark biohazardesque suits that WON'T STAY DEAD!! (Well, unless you blow off a limb). Sounds cool right? WHY SO FRUSTRATING? 1) the villa is all very similar in architecture and so difficult to find your way around in. 2) There are traps everywhere. Everywhere! 3) The gas clouds: deadly, impossible to see through and just a general hinderance. Add in the fact that beartraps are often located in the impossible to see through, but killing-you-as-you-disarm-the-trap gas, and controllers will fly. 4) Most important. Speakers. Are. Terrible. They are everywhere and clustered together. So you'll walk out of range of one speaker only to be a step from being in the range of another. Or they overlap completely. And they are often impossible to see. Add all these together and you'll want to get this over with as quickly as possible.
Some other gripes: Ghost people are a unique enemy. Well until you almost immediately get a perk that keeps them from coming back from the dead.
You're required to get three companions so you can break in to casino but that's just filler. They don't really do anything to help you break in. At least not anything on screen. So you're hopes of pulling an Ocean's Eleven FNV-style are left unfulfilled. Instead you're just fetching companions.
The pros:
There is seriously good loot. The holorifle is awesome. So is the gun you can take from the main baddie. Or if you're willing to leave that gun, you can steal up to 389,943 caps worth of stuff. Also the casino deals in pre-war money so if you max out your winnings you'll have another 100,000 caps worth of loot.
If you don't care about that, then there isn't a lot to recommend here. Most reviewers seem to have liked the characters and story, and while they were good, they weren't speculator.
All told, then, only loot nuts and completionists should bother with this and only then if they are willing to deal with the frustration of it all.… Expand
Mar 13, 2014Weak contrived story, weak characters who are given no chance to develop, and very irksome in parts. After I got half way through I just wanted to get the hell out of there. If you like quicksaving every 2 minutes and essentially travelling through a maze painfully slowly, where a wrong turn means an unavoidable death, then this is the game for you. Poor design and a poor DLC.
May 30, 2014Incredible story and setting, with some really fun characters and a great concept driving it. The ending is particularly special in the way it wraps itself up. Very nicely done.
Jul 28, 2013Dead Money is the worst piece of DLC I've ever played for any game in regards to stability. There should not be three different gamebreaking bugs in consecutive order for any large piece of content. It's a shame, as the actual content isn't that bad...it just keeps breaking the game, leaving me either unable to continue without reloading to avoid a bug or without decimating the .exe file and crashing it. The buildup is also incredibly drawn out, far too long for my taste. Overall this is one of the worst DLC packs I've ever had the displeasure of playing, but it does have its moments.… Expand
Jan 21, 2013This DLC made me rage harder than any game has in a long time. Not due to glitches or bugs, but from just BEING HARD! It is tedious and challenging and at times rage inducing. But that just makes finishing it so much more rewarding.
Aug 5, 2012I didn't really like this dlc. Lasting around 5-6 hours, I found the environments later to be repetitive and the quests required you to backtrack a lot which made the gameplay rather tedious. I also felt that this dlc was very stealth oriented as some of the enemies you can't even fight back. Luckily I had a decent sneak skill so this wasn't too much of an issue, but I can imagine how frustrating the holograms would be for players who didn't invest in sneak a lot. Story is good at least and the characters are somewhat interesting. Still by the time I finished Dead Money I still felt it was kinda disappointing.… Expand
Aug 16, 2013Dead Money is actually not a bad DLC. The atmosphere is especially well done. It is close to a survival horror in terms of feeling, that there is only one way out and that way is filled with traps and other dangers.
However, the problem of this DLC is that without a walkthrough, going through this DLC is very frustrating especially in the last maze. Dead Money is something that I would recommend doing with a walkthrough on the first play through; I don't usually recommend that.
I wonder if designing a new skill (search awareness) that highlights traps and speakers is a good idea; because while it becomes less frustrating, it also reduces the sense of victory after completing the last maze.… Expand
Aug 8, 2012I can understand the criticism, however, i don't share it.
Dead Money starts off fairly typical, but the environment affecting your health the whole time (in hardcore mode!), the limited resources, the difficult enemies, they all add up to a haunting experience.
Some very nice voice acting (as usual!) and a lot of opportunities to unlock different sorts of conversations with the main characters helps a lot to immerse you in the dark atmosphere of Sierra Madre.
I agree, sometimes it's difficult, and you can't exactly say it's long, but i've got a full 8 hours fun out of it, with a lot of frustration too (which imho is needed, with small doses...)
What's more, you can get it for cheap now, and what with Steam Summer Sale, and normal sales, you can really make a bargain out of it!!… Expand
Nov 1, 2012I played it on hardcore, on hard and, at least at the beginning, it was not a cake walk by any means. You're naked bar some grease monkey suit and a collar and you just have to compulsively scavenge fountains for some casino tokens to buy food and whatnot. Granted later on that feeling of having to be on your toes and go against "ghosts" and hostile environment that literally eats you alive with next to bare hands, wanes quite dramatically, mainly because of the too much med packs and stuff you pick up along the way. But still it can be quite challenging. Also some unique features compared to vanilla and other dlcs make things more interesting: find holotransmitter to kill immortal holograms, dissmember ghosts or they rise again, find and destroy speakers before your head pops off and the like. Npcs are also miles more memorable then, say "honest hearts" had and couple of them are old acquaitances from "old world blues" and BoS questline and have some interesting revelations about them. Overall: Good: Interesting mechanics, npcs and gear, difficulty (at first), decent story and lore about your companions. Bad: Difficulty (halfway through it just turns from hard to easy), lack of enemies (you got ghosts, holos and that's it), dissapointing main baddie (he threatens you, then he's almost apologizing, then he's explaining everything like a teacher, then he threatens again, makes no sense), lame last fight (psst... Bethesda... gre-nades. Ok? Sitting behind the boxes and finishing fight in full health, when he has turrets on his side is not my idea of "great" fight. It's lame is what that was.)… Expand
Sep 14, 2014Worst DLC of my LIFE.
First, the DLC is very linear and very frustrating. When i buy a fallout DLC, i expect a "open world experience" not a linear with only one way to do the things and without variety of enemies and scenarios. You can't use the most of favorite fallout weapons such as AMR and minigun. You can't make any decision. You can't turn back if you don't like the DLC.
When i FINALLY make the last quest "Heist of the Centuries", a stupid bug don' let me back to wasteland. The elevator simple wont't take me to Villa's Fountain and take me to Vera's suite turning IMPOSSIBLE complete this terrible DLC. Compared with another DLC such as Guns Arsenal who put in game, a lot of things like Explosive .50 ammo, new weapons and accessories, Dead money is waste of time and waste of money.… Expand
Jul 9, 2014Pros: Unlike in 'Old world blues' you actually get ammo, stimpaks and other basic stuff pretty nicely. The enemies (although generic and boring) are also better balanced and it doesn't take gazillion shots just to kill one.
Cons: Pretty much everything else. Level design is boring, dialog is boring, lots of pointless running around and all your equipment is taken away (stuff you get is very basic). To add to the fun, you have exploding collar on you neck which explodes every time you fail to destroy or avoid transmitters placed everywhere (which often are more or less hidden). Basically lots of repetition and loading save games. So much fun!
If you want to try the DLCs I would recommend the 'Old world blues', which is easily the best (read: least bad) one. If you like it, then maybe try the other ones.… Expand
Jul 19, 2014For this DLC 0/10 is even too much. My rate for this game is somewhere below 0. I feel to have wasted my time on this, and seriously. Let's begin saying, the whole DLC is based on the idea die-reload-retry. Untill you don't understand the right combination of action, you'll be stuck in that loop. And that is not only the WORSE way of making progress, but is also the most frustrating one.
At the base level you have an explosive collar that will explode you head if you take the wrong path.
Added to that, there are the enemies, that deal serious amount of damage, but even worse they can't die.
Yes, because if you don't destroy, at least one, of their limb, they'll just go knok-out for a while.
Even further there are the holographic enemies, that are unbelievably overpowered and can't be killed.
Added with the chronic lack of ammo, all this stuff make the most powerful concentrated of frustratingness.
Even if at the end you find 300'000k of caps, all the pain in it make them worthless.… Expand
Dec 1, 2013First of all, this is one of the best DLCS that I ever played, there is something BIOSHOCK STYLE on this particular one. NOW, To all that are and ranting about this DLC being too hard and being too difficult, the only thing I know is that YOUR FAULT that we're getting games dumber easier nowadays.
You guys should go back to your ANIMES where everything is colorful and pervert. I think the atmosphere and sense of danger and expectation we can find on DEAD MONEY IS something that I've just found on BIOSHOCK 1. This DLC is really something. Despite of being a little bit LINEAR is very dark and immersive.… Expand
Aug 31, 2014Good: - Strips you of all equipment (refreshing twist) - Interesting story and characters. Bad: - Gameplay pacing is horrible. Speakers, poison fog, mazes, keys, and bear traps slow your progression to a snail pace. The dlc needs to be rebalanced to speed up the pacing a bit. Explanation: The stories are very intriguing as always in the New Vegas world. You will find little notes and voice recordings here and there that cement you into the world.
However, the story progression gets incredibly bogged down by the horrible new obstacles introduced in Dead Money. Every new mechanic introduced in Dead Money primarily slows the gameplay down. For example, there are radios sprinkled throughout that restrict you from going into a particular region. It feels like playing Monopoly but making a rule that you have to divide every dice roll by 2. The gameplay mechanics don't add more excitement - instead they add more frustration and boredom.
If you're on the fence about spending money on this, I would say "no".… Expand
Aug 3, 2014The first New Vegas DLC I played and it started pretty good. Original idea, new characters and overall the entire story and writing are a really of high quality. As for the fun factor, that's not as awesome and even gets into the frustrating territory in some places, but it's still a good try for a Fallout survival horror, worth playing and memorable unique experience. 7/10
Jul 7, 2014Did not enjoy this DLC at all. Quests are tedious and boring. The level design was not creative in the slightest (consisting of maze-like roads, and enemies/hazards that could kill you and you couldn't fight back) The only reason that this got one point is that the dialogue was well written in some cases.
Jun 26, 2011For ten dollars, I had enough content to enjoy myself and certainly liked it more than some of the other Fallout related DLC I have completed in the past.
Mar 31, 2011Really, though, it's the characters, not to mention their well done dialog, and story resolution that make the DLC something any fan of the main game should experience.
Mar 21, 2011Chris Avellone and his team at Obsidian are great storytellers. They managed to create a thrilling and captivating experience that will make you remember why you once loved Planescape: Torment. [Apr 2011, p.95]


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Let's jump into this week's new release paydirt with Foo Fighters, whose fourth album, One by One, lands in stores heralded by the powerhouse single and ironic video that we've come to expect from these guys.
One-third of Destiny's Child and the second member of the group to release a solo project, Kelly Rowland, unveils her debut LP, Simply Deep alongside another embattled girl group's latest: 3LW's A Girl Can Mack.
Punk rawk pussycats the Donnas invite you to Spend the Night as they celebrate their first major-label release, while the Books — a guitar and cello duo — begin their journey into pop culture's consciousness with Thought for Food.
Indie faves Rocket From the Crypt and Death Cab for Cutie issue Live from Camp X-Ray and You Can Play These Songs With Chords, respectively, while Carlos Santana releases Shaman, which includes a gang of collaborations with the likes of P.O.D., Macy Gray and Michelle Branch.
Last but not least, just one short week before his solo debut showcases his more mature sound, Nick Carter unleashes Nick Carter: Before the Backstreet Boys 1989 – 1993, an album featuring the blondest Boy's prepubescent interpretations of classics such as "Uptown Girl," "Runaround Sue" and "Just a Gigolo/I Ain't Got Nobody." Need we say more?
Out Tuesday, October 22:
- 3LW – A Girl Can Mack (Sony)
Read: "Remaining 3LW Pair Too Busy To Hold Auditions For New Member"
Buy Now: A Girl Can Mack (Sony)
- Adema – Insomniac's Dream (EP, Arista)
- Airlock – Drystar (Surge)
- Steve Almaas & Ali Smith – Steve Almaas & Ali Smith (Parasol)
- Assemblage 23 – Defiance (Metropolis)
- Big Doowopper – Feel the Spirit: A Tribute to Mahalia (Delmark)
- Bikeride – Morning Macumba (Hidden Agenda/Parasol)
- Blues Traveler – Live: What You and I Have Been Through (iMusic)
- The Books – Thought for Food (Tomlab)
- Chris Botti – December (Columbia)
- David Bowie – Best of Bowie (EMI)
- Ray Brown, Monty Alexander and Russell Malone – Ray Brown, Monty Alexander and Russell Malone (Telarc Jazz)
- BWB – Groovin' (Warner Bros.)
- Cadillac Todd – Great White Pimp (Koch)
- The Carpenters – Essential Collection: 1965 – 1997 (Universal)
- Nick Carter – Nick Carter: Before the Backstreet Boys 1989 – 1993 (Dyenamic Discs)
Read: "Nick Carter Was 'Just A Gigolo' Before Joining Backstreet Boys"
- Roger Creager – Having Fun All Wrong (DualTone)
- Rodney Crowell – Ain't Living Long Like This (Audium Ent.)
- Danny the Wild Child – Fully Sorted (Surge)
- Death Cab for Cutie – You Can Play These Songs With Chords (Barsuk)
- Demon Hunter – Demon Hunter (Solid State)
- The Donnas – Spend the Night (Atlantic)
Read: "Donnas Wanna Spend The Night, Have Their Way With Groupies"
Buy Now: Spend the Night (Atlantic)
- Field Mob – From Tha Roota to Tha Toota (MCA)
- The Flaming Sideburns – Save Rock 'n' Roll (Jetset)
- Foo Fighters – One by One (RCA)
Read: "Foo Fighters Cross The Rock Line On One By One
Buy Now: One by One (RCA Records)
- Freddy Fresh – B-Boy Stance: Original Old Skool Party Rockers (Strut)
- Kenny G – Wishes: A Holiday Album (Arista)
- Adam Green – Garfield (Sanctuary/Rough Trade)
- Howard Hewett – The Journey: Live From the Heart (Eagle's Wings/Red Ink)
- Hobex – U Ready Man? (Tone-Cool)
- Humble Pie – Back on Track (Sanctuary)
- Mark Hummel – Golden State Blues (Electro-Fi)
- Andy Hunter – Exodus (Nettwerk)
- Jackyl – Relentless (Humidity)
- Pieter K. – Everything All the Time (Breakbeat Science)
- Gregg Karukas – Heatwave (N-Coded)
- Ke'Noe – My Life as a Mack Vol. 1 (Koch)
- K-Os – Exit (Astralwerks)
- Koufax – Social Life (Vagrant)
- James Last – Gentleman of Music (Eagle/Red Ink)
- Lemon Jelly – Lost Horizons (XL/Beggars Group)
- Lost & Found – It's About Time (Rebel)
- Luc Duc – In My Own World (Iconz)
- Ludus – Pickpocket: Danger Came Smiling (LTM)
- Johnny Mathis – The Christmas Album (Columbia)
- Menthol – Danger: Rock Science! (Hidden Agenda)
- Metro Area – Metro Area (Environ)
- Frank Morey – The Delmark Sessions (Delmark)
- Mr. Shadow and Trick Nastee – Mayhem Clique 2 (Familia)
- Naked Eyes – Everything and More (One Way Records)
- New York Dolls – Great Big Kiss (Sanctuary)
- Northstar – Is This Thing Loaded? (TCR)
- The Oranges Band – On TV (EP, Lookout!)
- Kotara Oshio – Starting Point (Narada)
- Paris Combo – Live (Ark 21)
- Tom Paxton – Looking for the Moon (Appleseed Recordings)
- Phantom 45 – Fully Sorted (Surge)
- PIG – Genuine American Monster (Metropolis)
- John Secada – Amanecer (Sony)
- Snooky Pryor – And His Mississippi Wrecking Crew (Electro-Fi)
- RA – From One (Universal)
- Rappin' 4-Tay – 4-Tay Is Back (Get Low)
- Rappin' 4-Tay – Bigga Than Da Game (Get Low)
- Rappin' 4-Tay – Off Parole (Get Low)
- The Reunion Show – Kill Your Television (Victory)
- Chris Robinson – New Earth Mud (Redline)
- Rocket From the Crypt – Live from Camp X-Ray (Vagrant)
- Kelly Rowland – Simply Deep (Columbia)
Read: "Kelly Rowland Moves Into 'Leave It To Beaver' House"
Buy Now: Simply Deep (Columbia)
- Saint Etienne – Finisterre (Mantra/Beggars Group)
- Santana – Shaman (Arista)
Read: "Michelle Branch Plays Romantic 'Game' With Santana"
Buy Now: Shaman (Arista)
- Scarface – Mr. Scarface: Greatest Hits (Virgin)
Read: "Scarface Finin' To Record Next LP, Says No Faith In New Video"
- Brian Setzer Orchestra – Boogie Woogie Santa (Surfdog/Warner Bros.)
- Michael J. Sheehy – No Longer My Concern (Beggars Banquet)
- Keely Smith – Swings Basie Style (Concord)
- The Specials – Best of (EMI)
- Spinecast – Go Forth and Mutilate (Crash)
- SR-71 – Tomorrow (RCA)
Read: "SR-71 Spy A Better Day 'Tomorrow' "
- Rod Stewart – The Great American Songbook (J)
- Thursday – Five Stories Falling (Victory)
- The Toadies – The Best of: Live from Paradise (Liquid 8)
- Toy Dolls – Absurd Ditties (Captain Oi!)
- Toy Dolls – Fat Bob's Feet (Captain Oi!)
- Transplants – Transplants (Hellcat)
Read: "Travis Barker Gets Busy With Transplants, New Blink-182 LP"
- Tribe of Judah – Exit Elvis (Spitfire)
- Shania Twain – Complete Set (Griffin)
- Steve Tyrell – This Time of Year (Columbia)
- Various artists – Cafe Roma (Water)
- Various artists – Fattest Jams 2 (Cavvy R)
- Various artists – "Frida" soundtrack (Universal Classics)
- Various artists – Give It Up (Razor & Tie)
- Various artists – Metal Blade 20th Anniversary (Box Set, Metal Blade)
- Various artists – MTV2 Handpicked Vol. 2 (Capitol)
- Various artists – Parade (Decca U.S.)
- Various artists – Radio Waves of the '90s: Alternative Rock Hits (MCA)
- Various artists – Radio Waves of the '90s: Pop Hits (MCA)
- Various artists – Radio Waves of the '90s: Urban Hits (MCA)
- Various artists – Rat Pack Christmas (Capitol)
- The Waco Brothers – New Deal (Bloodshot)
- Jason Yates – Angelenos (Vapor/Sanctuary)
- Yukmouth – United Ghettos of America (Virgin)
October 29:
- Christina Aguilera – Stripped (RCA)
Read: "Christina Aguilera: Not Your Puppet"
Buy Now: Stripped
- Tori Amos – Scarlet's Walk (Epic)
Read: "Tori Amos Writes Scarlet Letters, Draws Tour Map"
Buy Now: Scarlet's Walk (Epic)
- Bone Thugs-N-Harmony – Thug World Order (Epic)
Read: "Nick Carter Album A Trip Back To The '80s"
- Nirvana – Nirvana (Geffen)
Read: "Courtney Love, Universal Reach Agreement; Nirvana Material Freed Up For Release"
- Shaggy – Lucky Day (MCA)
- Sigur Ros – Untitled (MCA)
- Too Short – What's My Favorite Word? (Jive)
Read: Too Short Gets Serious (About Pimpin') On New Album"
- Various artists – "8 Mile" soundtrack (Shady/Aftermath)
Read: "Eminem Writes From Rabbit's Perspective For '8 Mile' Album"
- Various artists – Irv Gotti Presents … The Remixes (Murder Inc./Def Jam)
Read: "Irv Gotti Shooting Ja Rule, Bobby Brown, Charli; Reveals Remixes List"
November 5:
- Badly Drawn Boy – Have You Fed the Fish? (Artistdirect)
- Björk – Björk's Greatest Hits (Elektra)
- Björk – Family Tree (Elektra)
- David Cross – Shut Up, You F—ing Baby! (Sub Pop)
Read: "David Cross Says Shut Up, You F—ing Baby! With Sub Pop's Help"
- David Gray – A New Day at Midnight (ATO)
Read: "In Bed With Your Daughter? No Thanks, Says David Gray"
Buy Now: A New Day at Midnight (ATO)
- Ms. Jade – Girl Interrupted (Beat Club/Interscope)
Read: "Ms. Jade, Nelly Furtado Battle Timbaland On Video Set"
- Jaheim – Still Ghetto (Divine Mill/Warner Bros.)
Read: "Jaheim Shooting For 10 Million With Still Ghetto"
- Jay-Z – The Blueprint 2: The Gift & the Curse (Roc-A-Fella/Def Jam)
Read: "Jay-Z Album Preview: Hova Ups The Ante With Blueprint 2"
- Third Eye Blind – Crystal Baller (Elektra)
Read: "Third Eye Blind Recruit Fred Durst, Andrew W.K. For Third Album"
- Justin Timberlake – Justified (Jive)
Read: "Dirty South Pop: Timberlake Teams Up With Bubba Sparxxx"
Buy Now: Justified (Jive)
- Twista – Kamikaze (Atlantic)
Read: "Twista Finishing His Kamikaze, Playing Mickey And Mallory With Lil' Kim"
- U2 – U2 – The Best of 1990-2000 (Interscope)
- The Wallflowers – Red Letter Days (Interscope)
November 12:
- 3 Doors Down – Away From the Sun (Universal)
- Crazy Town – Darkhorse (Columbia)
Read: "Crazy Town Take On All Comers With Darkhorse"
- Fat Joe – Loyalty (Atlantic)
Read: "Fat Joe Won't Dance With Ginuwine, But Records With R. Kelly"
- Kool G Rap – The Giancana Story (Rawkus/Koch)
Read: "Kool G Rap LP Finally On The Way, Capone-N-Noreaga, Michael Stipe Included"
- O-Town – O2 (J)
Read: "O2 Gives Members Of O-Town Room To Breathe, Write"
Buy Now: O2 (J)
- Pearl Jam – Riot Act (Epic)
Read: "Pearl Jam Finalize Riot Act, Plan More Live Albums"
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November 19:
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Read: "Rage/Cornell Project To Release Album In November"
- Toni Braxton – More Than a Woman (Arista)
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Buy Now: More Than a Woman (Arista)
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(Murder Inc./Def Jam)
Read: "Charli Baltimore's Working All Night And Needs Pink"
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December 10:
- Mariah Carey – Charmbracelet (MonarC/Island/Def Jam)
Read: "Mariah Carey Insists She Just Needed Sleep, Taps Family History For New Clip"
December 17:
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Read: "Nas Sets Release For God's Son, Pooh-Poohs Jay-Z's Challenge"


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I finally got my hands on the 2014 FLITE: http://www.bigwavedave.ca/phpBB2/sailinglog.php?mode=
Anyone used the 14.5 Flite in the surf? Low end sounds good but how's the drift? The design shape suggests that it wouldn't drift as well as the original Flite, which I have. How's the turning speed compared to the 15 Flite? I can see it doing better in lulls because of the very significant weight loss. Thanks for any feedback, real close to pulling the trigger on this one!
I haven't got my hands on the 14.5 BUT the design is the same as the 17 & based on the PRODIGY. https://www.youtube.com/watch?feature=player_embedded&v=q1xJT9wFmto Experienced local kiters here have duplicated RAZORS for the PRODIGY for surf sessions.
Well our season has been off to an agonizingly slow start, but it's finally begun. I've only had a few sessions on the new flites, but here are the first impressions.
Conditions are light seabreeze (steady 4-12 knots) with minimal waves.
-The kites stay pinned in the sky in virtually no wind. The 17m was flying in 4 knots.
-Noticeably lighter construction than last years flites.
-Both sizes turn fast in light wind. The lighter weight probably helps along with a totally different design
-I got out riding on the raceboard in 7/8 knots with the 17m. As the wind picked up to 10-12knots I switched to the 14.5m because the 17 was totally depowered and more than needed. The new Flites build apparent wind much much better than last year's flites. It makes sense, the new ones are higher aspect kites. The faster you go, the faster you go…
-Never really got to try and boost the big jumps- lack of wind, damn it. Lack of waves too.
First impressions are pretty good
Had my first session on the 14.5 . 10-17 knots was enough to cruise upwind on the baby (130cm) MAKO . A perfect overlap to my 10 RAZOR . It turns fairly quickly for a large kite & it doesn't feel like a huge mass overhead. http://www.bigwavedave.ca/gallery/displayimage.php?album=23&pid=18489#top_display_media http://bigwavedave.ca/phpBB2/viewtopic.php?t=7213
I was told the 17's are all sold out! Looked on iKitesurf classifieds and I found a " new" 17 for sale. Bought it and used it the first day I had it on a rare light wind Gorge day. No white caps, didn't know if it would even fly. My friend launched me and to my surprise it popped up and stayed up with almost no pressure on the kite. Instant grin! Took off and motored up wind in less than 10 mph on the 165 Mako King. Looped it a bunch and just grinned again, so fast for a huge kite! It is really amazing! Wind picked up a bit to white capping and I started jumping. Felt like going up on an elevator then flying a hang glider. So fun! I got this kite for light days kitesurfing at the coast so wanted to check the drift. Started charging straight at the kite and she just stayed in the air with very nice drift. Can't wait to ride some almost glassy waves with this light wind machine! And then snowkiting in almost no wind! If you haven't tried this kite you are missing out on a whole new aspect of kiting. Never thought I'd like such a big kite, simply amazing! Great job OR!
Ok, I'm thinking of switching from my 12m Cypher to a 14.5m Flite. It will fit in with my 10m Razor and 8m Razor. I pretty much hop on the 10m at 16 knots, and we have a good number of days in that 12 - 16 range.
My questions are to compare the 12m Razor vs. 14.5m Flite:
How's the boost? Is it more of a slower, more hangtime boost more like the Cypher in comparsion to the yank of the 12m Razor?
Unhooking - I like practicing new stuff when the wind is low, how is the Flite compared to Cypher and Razor?
Really, I'm not looking to ride at 10 knots, unless there's waves. The main reason for the Flite is to squeeze a better session out of the n low wind days (12 - 14 knots, etc) and then boost my arse off around 16 knots before I switch to a 10m.
Any thoughts?
I think that you will be surprised at how fast and light the 14.5m and 17m Flites feel. To me they both feel faster and lighter than my 2010 12m kite from Brand X.
Depending on your weight, you may want to consider the 17m instead of the 14.5m. If you're over 180lbs, I would suggest going right to the 17.
I think that the Flite will be a welcomed upgrade for your quiver.
I'm stuck on trying to compare the 12m Razor to either size of Flite. They're quite different. In a nutshell the Flite would have much better low and the Razor a better upper end.
The Flites jump well and have fun hangtime.
As with all our products, the Flites come with our 30 Day Satisfaction Guarantee. So if you're not completely stoked, we will accept it back through the dealer that you purchased it from.
- Todd
I finally got my light wind wave session at the Oregon coast! After a couple of 5 mile downwinders riding dozens of almost glassy faced waves I'm hear to tell you that the 17m Flite DELIVERS! There were no white caps and as my 3 buddies sat on the beach (12m kites) I launch and started grinning again! I couldn't believe I was planning out as the water was almost glass. The first 5' wave jacks up and down the line I go. That big kite just sat there while I concentrated on surfing the wave, not flying the kite! If I needed some assist I just pulled in the bar and zoomed around the next section. As the wind came up a little it was even easier to park the kite and surf the waves. So Todd was right on the money with his description of the drift, fast turning and power of this "session saver"! After finishing the first downwinder I got a ride back up the beach, 5 miles, and my buddies were still sitting there! Yup, I pumped up and did it again! This kite is a blast to fly and definitely works very well as a light wind weapon in the surf. As all surfers know, less wind means better formed surf. The waves I rode that day were the best shaped waves I've ever kitesurfed!
Thanks for posting your thoughts Pete.
I just returned from Surf Expo in Orlando, FL, and boy was the love for the Flite ever being shared by our dealers! Lot's of new dealers coming by too to see this kite.
Feel free to keep sharing as you get more time on this kite.
This was a very good thread for me. I had watched the XL Kites review videos, and then wandered this way, way back in May. The good vibes I was feeling in the posts here for the 2014 Flites sent me to get one of my own. I'm a competent intermediate kiter and this kite has allowed me to progress in jumping and boosting over my previous generation 'light-wind' kite. The other kite 'pulled like a tractor', which was good to get me up when the wind was puffing at 10-11 mph, however the Flite has a solid pull without feeling over-powered. Much more enjoyable to fly and very dependable in delivery. It got me riding about 7-8 days more over what I think I would have been able to ride with my old setup (out of about 25 outings this past summer ). And more than a few grins from the fun-factor of flying it…glad for the reviews early enough (in the season) to help get me onboard.


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A Home Full of Hope: Bobby Berk
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Cosby Testimony Describes Accuser's Spiked Story
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"An AIDS Quilt Songbook: Sing for Hope" to Benefit amfAR
An all-star cast of 40 renowned singers and instrumentalists comes together on one CD to sing for hope and in the cause of supporting AIDS research.
Keira Knightley on New Movie 'The Imitation Game'
This Thanksgiving weekend, Knightley's new film, "The Imitation Game" is released in theaters. It's the story of British math genius Alan Turing and the team who helped him crack a code and win World War II.
The 'Winter Party' Comes to Curaçao
While most American's will be eating turkey and stuffing on Thanksgiving Day, LGBT folks on the island of Curacao will be celebrating its first Exotica Festival, a 5 day LGBT party closely resembling Miami's Winter Party.
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Even though networks have been growing more complicated, they should be getting easier to dissect and understand as systematic formalization and layering become more pervasive in the implementations. One reason for persistence of complexity is that, until now, the architects have carried a heavier burden than is commonly realized of maintaining compatibility with individual software and hardware product offerings that antedated the evolution of systematic, clearly layered sets of network protocols. These earlier offerings are gradually disappearing or in later releases are adhering more and more to the strict terms of the architecture. The modularization means that new ideas ought to be more easily incorporated without producing system-wide disruptions. continuing research will provide such new ideas.
Note: The Institute of Electrical and Electronics Engineers, Incorporated is distributing this Article with permission of the International Business Machines Corporation (IBM) who is the exclusive owner. The recipient of this Article may not assign, sublicense, lease, rent or otherwise transfer, reproduce, prepare derivative works, publicly display or perform, or distribute the Article.


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Apple racked up impressive numbers for its fourth financial quarter of 2008 - $7.9 billion in revenue and $1.14 billion in profit - but that's only half of the story - literally. Those numbers nearly double when you account for iPhone revenue received, which we explain this week. Also in this issue, Joe Kissell celebrates the release of Mail Act-On 2, Jeff Carlson suggests a way to import video from a FireWire-equipped camcorder to the new MacBook that no longer includes FireWire, Glenn Fleishman notes the release of Google's Android code as open source, and Adam weighs in on rumors of a tablet-sized device from Apple and looks at the new Google Earth for iPhone. In Take Control news, we announce the release of Joe's new ebook, "Take Control of MobileMe." And in this week's TidBITS Watchlist we note the releases of iPhoto 7.1.5, BBEdit 9.0.2, Lightroom 2.1, Adobe Camera Raw 5.1, DiscLabel 5.3, Cocktail 4.2, AirPort Extreme Update 2008-004, Aperture 2.1.2, InDesign CS3 5.0.4 Update, InCopy 5.0.4 Update, and Suitcase Fusion 2.0.
(Published 6 years and 4 weeks ago)
First Look at Google Earth for iPhone
Science fiction is here today! Examine the world from your iPhone with the free Google Earth.Show full article
Tablet iPod Rumored on Weak Evidence
Do a couple of comments from Steve Jobs during a rare appearance on Apple's earnings call, coupled with some odd log entries discovered by a search engine, imply that we'll see a tablet-sized iPod soon? Adam regretfully thinks not.Show full article
Importing Video from a FireWire Camcorder to an Aluminum MacBook
The new MacBook no longer includes a FireWire port, which is bad news for owners for MiniDV and HDV camcorders that connect to a computer via FireWire (or i.Link). Here's a possible workaround for getting your footage onto Apple's consumer notebook.Show full article
Adam Running the New York City Marathon
Adam will be entirely offline on November 2nd while hanging out with 40,000 other runners in New York City, racing his first marathon. Follow along online if you like, or if you're in New York, come watch and cheer.Show full article
iPhones, Macs Give Apple a Strong Q4 2008
Apple posted a profit of $1.14 billion on revenue of $7.9 billion during the fourth fiscal quarter of 2008 thanks to increased sales of Macs, iPods, and especially iPhones.Show full article
Android Code Released as Open Source
The day before the first smartphone using Android ships, the alliance behind the operating system put the full source code under open-source licensing.Show full article
Mail Act-On 2 Supercharges Mail Rules
Indev's Mail Act-On has long been a popular add-on to Apple Mail, allowing users to move or copy messages (or apply more complex rules) with a couple of keystrokes. The just-released version 2, a complete rewrite, features better performance, a truly delightful interface, and some exciting extra features that will thrill die-hard Mail users. It's like LaunchBar for your email!Show full article
Take Control News: Make the Most of MobileMe
Now that Apple's MobileMe service has settled down enough that it's possible to write a coherent book about it, we're pleased to announce the release of Joe Kissell's "Take Control of MobileMe," a 112-page ebook that explains all of MobileMe's features. Show full article
TidBITS Watchlist: Notable Software Updates for 27-Oct-08
Notable software releases this week include iPhoto 7.1.5, BBEdit 9.0.2, Lightroom 2.1, Adobe Camera Raw 5.1, DiscLabel 5.3, Cocktail 4.2, AirPort Extreme Update 2008-004, Aperture 2.1.2, InDesign CS3 5.0.4 Update, InCopy 5.0.4 Update, and Suitcase Fusion 2.0.Show full article
Hot Topics in TidBITS Talk/27-Oct-08
In this week's discussions, readers explore third-party solutions for improving Apple's Mail application, troubleshoot a problem with Mail icons disappearing, track down Word 2008's elusive autocorrect dictionary, examine rumors of a tablet-sized Mac or iPod, and grapple with importing video from a camcorder to the new MacBook.Show full article


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My friend has gotten sexually assaulted online via AIM by this boy from our school. He has sent her graphic IMs, videos, etc. Once he asked her for a picture and she gave him one since she was scared.
Now that I know the story I am trying to convince her to report him to someone but she won't listen. She's told her parents about a few of the less sexual IMs but they don't know about the video when he undressed and well...
Girls at our school have gotten expelled for doing such things and so have guys. Is there any way to report this boy without getting my friend expelled?
It must be really tough for you to not be able to tell everything since you fear that your friend will get kicked out. I'm sorry that your friend has to suffer like this. But, it's now up to you to protect your friend from this boy who has harassed her. This is a really tough sitch, but you can def help your pal out.
Please tell a trusted teacher,and/or your parents the whole story. This may be tough but the boy who harassed your friend MUST be punished for what he did. Your friend will not get expelled if she didn't say or show anything sexual online. If anything, the boy who harassed her will get expelled.
When your friend tells her story, make sure she tells the whole truth. Also, get a trusted teacher or your parents to help you talk to your friend's parents about what really happend. She may be upsetbut in the end, she will be thankful that you helped her.
Online harrasment is against the law and your friend has a legal right to report this. A few years back, a young girl named Megan Mier was harassed on MySpace and was ridiculed. She later committed suicide because of this harrasment. Since you care about your friend, wouldn't you want her to be safe from people who want to hurt her online?
Since your pal is going through so much, suggest that she should talk to a trusted teacher, counselor and even open up to her parents. When she's able to talk out her fears and frustrations, she will be able to deal with this situation better. I wish you and your friend a lot of luck. I hope that your friend and you will pull through this horrible ordeal.
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Rising cost living concerns: Most expensive GCC cities in 2012
As two of the UAE's cities make it onto a list of the most expensive cities in the world, compiled by Mercer (a global HR consultancy company.) Kipp presents to you eight of the most expensive cities to live in the GCC.
July 15, 2012 4:15 by Jyothi M.V.
Abu Dhabi, UAE
The capital city of the UAE was listed in the top 50 most expensive cities in the world in 2010. Although the city has come down to lower rankings since then-having dropped from #67 last year to #76 this year, it is still the most expensive city in the GCC.
Dubai, UAE
Cost of living in Dubai has fallen with the city ranking #94 this year, falling 13 places from last year.
Riyadh, Saudi Arabia
According to the survey, Riyadh has shown a sharp increase in the cost of living in the city ranking #123 this year compared to #135 last year.
Kuwait City, Kuwait
The city of Kuwait climbed 25 places from last year to # 134, showing a clear 10-15 percent rise in the cost of living.
Manama, Bahrain
Manama has shown very little change in cost of living rankings over the last year moving up from # 157 to #156 this year.
Doha, Qatar
The cost of living index in Doha has fallen significantly, having dropped five places from last year it is ranked #169 in the index.
Muscat, Oman
Muscat city is coming in at #179, having moved up by five notches from last year.
Jeddah, KSA
The second city from the Kingdom of Saudi Arabia, the least expensive city in the GCC to figure in the index, is Jeddah, ranked #186 in this year;s survey.
Other Articles
Pics: Kipp at the Abu Dhabi Grand Prix
Prince Harry in Abu Dhabi
Pics: How Yas Marina Circuit prepares for F1
In pictures: Finally, Dubai Tram rolls on
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Videos from I4GG now available So you missed the first Institute for Genetic Genealogy (I4GG) near Washington, D.C., in August. A first-ever gathering of more than 400 people who wanted to know more about DNA and its use in genealogical … Continue reading
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Find records of Kosta Abrasheff
Find birth, death, marriage, military, and other records of Kosta Abrasheff at Ancestry.com.Search for records
Biography & Family History Add details
Kosta Abrasheff (1933 - 1989) was born on December 2, 1933. Kosta was born into the Abrasheff family.
There are no known marriages or children on file for Kosta. Kosta died on January 27, 1989 at 55 years old.
The data on this page comes from the official record for Kosta Abrasheff in the SSDI (United States Social Security Master Death Index). What is the SSDI?
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Google Now "hyper-local" cards in testing
Google is experimenting with a "hyper-local news card" for Google Now that flags up location-specific information, such as nearby store promotions, social activities, or breaking news. The new card, currently in internal testing as Google works on the overall "Explore" experience, was confirmed by VP of search and assist at the company, Johanna Wright. Speaking to Quartz, Wright described the new info pane as "very, very targeted to you and your interests."


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Jaruwaan86 I'm a forum and review moderator with the site and a user alerted me to a potential problem with your profile pic
- Age / Gender:
- n/a, Female
- Location:
- Location not disclosed
- Joined:
- 8/23/10
- All Stats >
User Statshot
- Community Stats
Level 9 Blank Slate
Normal Whistle
Ranked as Civilian
Contact Info / Websites
Recent Game Medals
Game Completed 50 Points Complete the game Medal Stats.
Lights Out! 5 Points Guerrilla Radio! Medal Stats.
Anacusis 5 Points On the bright side, you don't have to hear Bieber anymore. Medal Stats.
Hotwheels 5 Points You ain't got nothing on Fredrick Brennan! Medal Stats.
Lieutenant Dan 5 Points "It's time for a showdown! You and me! I'm right here!" Medal Stats.
Colour Perception Impaired 5 Points Now you won't have to feel guilty about having a colour advantage. Medal Stats.
Here, let me get that for you! 5 Points It'd be bad if someone felt inferior because they were challenged. Medal Stats.
Saved in the Nick of Time! 5 Points Got euthanized 'cause there already were too many at the shelter. Medal Stats.
Jump Man 5 Points Jumping is a privilege, not a right. Medal Stats.
Samantha Loses 50 Points Don't lose the game. Medal Stats.
Total Medals Earned: 1,319 (From 186 different games.)
Favorite Audio
|Neverending (Faint OST)
|Video Game Song
|Breathe - hania
|Ambient Song
|Evil-Dog - Outbreak
|Ambient Song
Favorite Movies
contrast: a love story Rated 4.4284 Stars imagine shift with dragon love Drama Beauty is Humanity Rated 4.4255 Stars A short history of humanity... with an interesting twist. Other Fallen Angel Ep. 1 (Pt3) Rated 4.3967 Stars The official first episode of the Fallen Angel series Action MusicBox Rated 4.4324 Stars A Musicbox unfolds as the song grows. Experiment in animation set to music. Music Video
Favorite Games
Vinyl Memories 2 Rated 3.4869 Stars A music based arcade game set in the good old days of vinyl and clunky record players. Skill - Collect Gyossait Rated 4.1022 Stars Retro Horror adventure platformer Action - Platformer - Other Perdition Rated 4.2755 Stars Resist your programming. Action - Platformer - Other Fate Machine 1.0 Rated 3.3538 Stars Dare you witness thy fate? Gadgets - Other