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Product Type
Core Rulebooks
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Any system / system-agnostic
French (and English)
German (and English)
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Lamentations of the Flame Princess
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Lamentations of the Flame Princess
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Other products (36)
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The City of Faymouth
Pay What You Want
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Better Than Any Man
Michael H.
Verified Purchaser
Date Added: 11/02/2014 03:32:30
This PDF disables scroll bars using Reader XI on Windows 8.1
[3 of 5 Stars!]
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Tower of the Stargazer
Christopher T.
Verified Purchaser
Date Added: 09/27/2014 22:11:03
I've run this once so far and will run it again. It's very nice for new GM's (which I'm not) because of the elaboration of WHY things are what they are and some deeper explanations of how things work. If this had come out in the late 70's instead of B1, it would have been much easier to assume my eventual role as a perpetual DM.
The adventure itself is sort of like Dungeon Quest. The deeper you go and more stuff you try to mess with, the higher chance you have of not making it out. There are very difficult choices to be made in the tower, and during our one play, half the characters died based on those choices. In every case, there are clear warnings that something bad could happen in certain areas so no one minded too much. I would say as a starting adventure to get players used to the tone of Lamentations of the Flame Princess, this is better than The God That Crawls while the latter actually has a better chance of character's surviving, it doesn't feel like it since it's once huge trap.
[5 of 5 Stars!]
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Death Frost Doom
Sean C.
Verified Purchaser
Date Added: 09/26/2014 13:21:48
The module "Death Frost Doom" should be exalted for its ability to conform to a number of different rule-sets. It's true that there's limited combat and the majority of the adventure is creating a setting, but that doesn't make it bad. I don't think that I would use this module in order to create a haunted setting that the characters would then have to trudge through for weeks on end, but rather a little one-shot. I used D&D 5th Edition to run this module with some players who haven't played the new rule-set. They grasped the concepts of the skills because DFD likes to set things up to be found and I ended up creating lore for people who just wanted to know more about certain set pieces more than the ones with detailed explanations.
As for changes to the module that I made: I ended up throwing in a small zombie horde (because who doesn't like those generic fights right?) to get the characters more experienced in the combat system of the new rule-set, but if you're playing with players who are familiar with the rule-set you're playing, I don't find any reason to change this module.
I couldn't finish this review without giving large amounts of props to the writer of Death Frost Doom. James Edward Raggi IV did an excellent job of making a module that gives the GM tools. He writes in these minute details for a good GM to use to his advantage, but even somebody inexperienced is provided with enough to understand what is meant by everything in the module. The way Raggi wrote DFD is almost like a conversation that he's having with the GM. He answers questions the second that they come up, he prefaces everything by giving you a viewpoint to better focus your proverbial GM lens, he even digs little holes for you to fill in with your own flare. This is truly a module that is meant for collaboration between Raggi and the GM rather than something that Gygax would write (not that there's anything wrong with box text and rigid settings. I grew up on that).
This is a malleable module that works with a variety of different rule-sets. There won't be many changes that you'll feel are necessary unless they're specific to a campaign you're already running. The writing is respectful to the GM and provides them with more set pieces and descriptions than will ever come up in one session.
p.s. There's a small formatting issue when printing directly. The margins are like 2 inches so it makes for a LOT of pages when there isn't actually that much in the module. This ended up being around 30 pages printed. It provided one session's worth of material. My Gygax module in the same binder is 12 pages and provides about four sessions worth of material. It's a small issue that's hard to fix, but I recommend copying what you will use from the pdf into a notebook so that you don't kill too many trees or whatever.
p.p.s. I FORGOT TO MENTION THE WONDERFUL DUNGEON MAP. Okay now I'm done. Enjoy the module.
[4 of 5 Stars!]
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No Salvation for Witches
Alexander L.
[Featured Reviewer]
Date Added: 09/08/2014 14:26:33
Originally posted on: http://diehardgamefan.com/2014/09/05/tabletop-review-no-salv-
Back in August, Lamentations of the Flame Princess ran an IndieGoGo campaign for an adventure entitled, No Salvation for Witches. You might have seen an interview I did with James Edward Raggi IV and Rafael Chandler about it. The campaign ended on August 25th and ended up raising 8,328 Euros. With 665 backers (so close, I know!) that meant the average was 12,52€ per book. That's a pretty great when you realize that the project was a "Pay What You Want Campaign," meaning you could get the book for a single Euro if that is all you wanted to throw the company's way. Well, the PDF is now out and I've been sent a review copy to add to my ever growing horde of digital LOTfP adventures. I have to say I enjoyed NSFW a lot – moreso than Thulian Echoes, but not quite as much as other 2014 LOTfP releases like Scenic Dunnsmouth or The Doom Cave of Crystal Headed Children, but it's still a fantastic adventure sure to delight longtime fans of Lamentations of the Flame Princess
The adventure's acronym is NSFW and it's very fitting. Right off the bat the cover had a naked levitating lady (Okay, she has a sash, but all the naughty bits are visible, which is why this review isn't show the naughtiest art. It was that or putting the piece behind an age gate. We have so many young Pokémon oriented children that read our site after all). The artwork is fantastic, but there's a lot of gore and genitals in it, so obviously, this is not the gaming piece you give to seven year old Billy (Or Jack Chick) and say, "This is what tabletop gaming is all about little dude!" As well, the adventure is a very open ended one meaning a DM will have to fill in a lot of blanks, take detailed notes and pay close attention to where everything is in this adventure, but also adhere so some sort of internal clock as the adventure must be finished in twenty-four hours (game time, not real time). The preface does warn you that this is far from a low prep adventure so like small impressionable single digit aged children, No Salvation For Witches should not be someone's first ever adventure to run as they will most likely be in over their head, disappoint their players and feel a bit down in the dumps for a slight period thereafter. NSFW takes a decent amount of work to make it work right, much less as the author intended, so you might want to pick up the adventure to read several times over before you even think about running it. Sure, the complicated nature of the adventure means only a small percentage of gamers will appreciate this, and even less will run it, but those that do manage to pull of NSFW, which find it a very memorable adventure, even if all their characters die horribly (which is like because hey, LotFP!).
So what is No Salvation for Witches about? Well, it's about a well-meaning motley crew of women trying to enact social justice in 1620s England due to the Price Revolution where hyperinflation and population booms decimated the pocketbooks of the lower and middle class. What, you didn't study about this in High School or College? Shame on you. Anyway, this coven of women take over a priory and enact a magical ritual meant to make the world a better place. In doing so she has made contact with…something alien and unfathomable that is enhancing the coven's power and making changes to the local landscape (and lifeforms) happen. Of course, this creature being so alien that that descriptor does not do it justice is not a native English speaker and so something gets lost in the translation. Doubly so because humanity does not make all that much sense to this life form. So good intentions but LotFP equals all sorts of crazy crap that will no doubt pose a threat to the PCs in the adventure, primarily in regard to shortening their lifespans.
The adventure is very much an open-ended sandbox. The only restriction is that once players enter the sphere in which all this organized chaos is occurring, they will be unable to leave. So they can't just flee to France after being nearly nibbled to death by a school of undead fish. As well you do have the time constraint to keep track, but players will be unaware of this fact and it won't hinder their exploration of the area. Really most of the adventure once you have entered the sphere is simply exploration and figuring out what gruesome threat to life and limb awaits you in this neck of the woods. In some ways the adventure is a more people friendly Tomb of Horrors because death is everywhere, but it's also quite social and willing to have a nice talk with you, make you a cup of tea or offer to go on a woodland walk before massacring you. At least when you die in NSFW you can say the unspeakable monstrosities than butchered you were more polite than most.
For most of the adventure you'll be trying to find your way into the abbey without being replaced by a psychotic clone of yourself than erupts from your skin. This involves finding three McGuffin spheres that are in locations offering challenge and disembowelment. This is pretty pat and almost generic in concept but it's the challenges, NPCs and antagonists that really make the adventure more than just another fetch quest based adventure. There are interesting goos, people with hideous things living inside them, witch hunters and more. Once all that is dealt with, you have to get inside the priory and see the horrors that await you there. Evil monster babies, nuns who vomit up sentient blood thingies with a taste for horseflesh, conjoined spouses, a troll abbot, horribly deformed people and of course the coven that caused all this to begin with. The adventure will then end in one of two ways: The ritual is stopped or the ritual is successful. In either case, every PC might be dead at the end of the adventure or some might live. This is LotFP after all, so character death is as guaranteed as something like Call of Cthulhu or Dungeon Crawl Classics, so don't form emotional attachments to that sheet of paper full of stats and your handwriting. Each ending is pretty interesting its own right, and so even if the PCs fail to stop the coven or even all die horribly, they will (more than likely) enjoy the ending that occurs.
Besides the adventure, No Salvation For Witches also contains fourteen pages devoted to "The Tract of Teratology" which may or may not come into play within the adventure, based on character actions and/or who they encounter. More than likely it won't unless the GM really pushes it on players and perhaps they should because for the GM the Tract is a collection of random tables for them to roll on. What is all the randomness for? Demon summon of course! There are eighteen different d100 charts which, when combined, will provide a ritual for summoning a demon and all the necessary stats. The creature could become an ally to the PCs or a mortal enemy. It's all in the dice! Let's take a look at one I rolled up specifically for this review.
The ritual involves lashing a person to a giant wheel and beating them with a cudgel or some other blunt object for one to two hours, or until all the limbs break. As well, you'll need to burn Three longspoons of white crystalline arsenic and the victim's esophagus. Doing so will get you a twenty foot high elephant whose tongue has serrated hooks at the end of it and who gives off a strong scent of eucalyptus. It is helpful towards PCs, has 5d8 Hit Points, an AC of 14, has two attacks of 1d3 each, a movement of 60′ and a morale of 12. It also gets a +1 to hit. That's not a bad spell or ally, now is it? Sure it requires the horrible torture and eventual demise of a peasant but they're an NPC. They might as well be wearing a sign that says "Orc." Of course, there is a bit of a catch. The creature has a compulsion to force two people who love each other to fight to the death. Doubly unfortunate, the caster must be one of the two fighting while the creature watches and if they fail to do so, said ritual participants will vomit up blood for 1d4 damage. Of course the creature is only around for a day before vanishing silently, so it's a small bit of pain to endure in exchange for a giant meat shield.
As you can see the Tract is a lot of fun for the DM, although maybe not as much for the players. It's worth picking up No Salvation for Witches just to introduce this book to player sand watch them use it over and over until they are the cause of their own demise, Deck of Many Things style.
Overall, NSFW is a lot of fun to both run and play. Like a lot of Lamentations of the Flame Princess, this adventure is NOT for everyone and the levels of gore, nudity and the like could turn off some games rather than entertain them, so you've been warned. Fans of the product line will fine this a fine addition to their collection and may even kick themselves for not backing the Indiegogo project. You're going to want to be a GM with a good deal of experience under your belt to run this but if you can pull this off, you and your gamer buddies will have a lot of fun trying to make it out of this one alive.
[4 of 5 Stars!]
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Cedric C.
[Featured Reviewer]
Date Added: 08/31/2014 16:56:02
If you're looking for an oriental-themed world with a nasty twist, this is it. In a war between two celestials, an object of immense magical power has fallen, and not in a good way. Leaking magical energies, not only do archmagi want the power, but it has mutated and devasted the entire land -- and awakened another god, as well. Horrible creatures have arisin, civilization has broken down, and terrible magic seeps over the countryside. Refugees... mutated creatures... magical devastation... pockets of oriental and occidental city-states... the occasional sanctuary... the followers of a snakelike demigoddess... Qelong is packed with adventure seeds for a GM to develop.
However, that may be the problem. For GMs looking for low-prep adventures, Qelong isn't it. Most of material is presented in the conventional "two lines of description and a big stat block" format, with random encounter tables for wilderness areas. With many of the scenarios involving humans and other intelligent creatures, the GM will have to develop a situation which can't be solved with combat alone. The ideas in this setting are fantastic, but require a fair amount of work to develop.
[4 of 5 Stars!]
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No Salvation for Witches
Joel B.
Verified Purchaser
Date Added: 08/31/2014 09:29:42
No Salvation for Witches (or 'NSfW', which is appropriate) is a new adventure for the Lamentations of the Flame Princess (LotFP) role playing game, written by Rafael Chandler. It is a full color, hardcover book of 68 pages. My review is of the PDF version.
LotFP prides itself on being "Weird Fantasy" and that is very true of all of the adventures that I've read so far. I'd actually also add "Horror" into that description, because they are full of uncomfortable, troubling and often grotesque concepts and imagery.
Overall Impression
This is a nice looking product. The text is well formatted and conversational in tone, the illustrations are beautiful (even if they are often disturbing) and the layout is easy to read. The only exception to this rule is that occasionally, for no discernable reason, the book switches from a 2-column layout to a single one. In a printed form, this isn't a big deal, but on a tablet or smartphone, it interrupts the flow a little. That's just a minor quibble, though.
I like this kind of adventure: it is more of a sandbox / event, with plenty of detailed locations, events and NPCs which are all moving and advancing despite the player characters' involvement.
One warning, though: there are plenty of old-school "GOTCHA!" moments that can completely change, maim, deform or destroy the player characters. If I ever get a chance to run this, and I hope that I will, I'll probably change those events a little bit, or make some of them reversible at least.
The Table of Contents is well laid-out, and each chapter is a clickable shortcut (surprisingly, I've encountered many PDFs that don't include this very basic functionality). Like the rest of the book, it is very easy to scan and read.
There's a Preface, which outlines the author's goals and the adventure's style. He states quite clearly that this isn't "grimdark" it's "glibdark". I found that amusing. There definitely is a crazy, death-metal feel to this one. I also like how the author explains the core idea behind this campaign and the importance of an established time-limit.
The Setting explains things quite well and succinctly. There's some history, but not too much, as well as a brief description of the main location and its surroundings. Like many of the LofFP adventures, this one also takes place in 17th century Europe, which I like a lot! This section is only a single page and so it isn't overwhelming: it's easy for the Game Master to grasp and absorb.
The Backstory is similarly short and sweet, confined to a single page. It explains why things are the way that they are without overdoing it. If I ever finish any of my own written adventures, I'll take a lesson from Rafael Chandler and use this method.
The next chapter focuses on the leading characters: the main "antagonist", the alien thing that is behind everything and the main cronies. I probably liked this chapter the most: just enough information about each character (history, description and motivations), short stat-blocks and some illustrations. My only complaint is that there isn't an image of the main villain (yes, she's on the cover, and I suppose that's enough...) Her cronies, while they get a gorgeous full page group portrait, do not get individual images next to their descriptions. Again, not really necessary, but a few of them were not easy to spot in the group "photo" (others were easy, like the one with facial scars and the one in full armor).
There's just enough information about these characters (her 5 assistants) to make them interesting without going too far. My main gripe is that nothing is done with them at all in the adventure itself. We know where they are, but not what they're up to. All this effort went into making each of them have unique and rich backgrounds and I doubt that any of that will ever come up. So, my assumption is that all of the background detail or fluff in this chapter is just for the GM's amusement. I was amused and entertained, I admit.
The next chapter is about the mysterious Spheres that appear in the land. They're pretty interesting, I must admit (and WEIRD). Their presence is a bit of a puzzle and there are some key clues for the heroes to find that will help them figure them out (and what they do).
Again, they are another element of GM "Gotcha!". Without any clues, some of them will really mess around with the player characters. Brutally, even.
Locations is the next section of the book. There are a handful of interesting places to encounter and explore. What I like about them is that they all have events that are drawn towards the climax. There's a good dose of horror and strangeness at each.
Reading the PDF, it was a bit clumsy to flip back and forth to the map to find out where everything was in relation to each other. I'm a bit of a simpleton in this: I need to constantly check a map to grasp everything. I think that I would have like to have a small visual or map in each location chapter for reference.
Next is the big chapter on the main location of this adventure: The Priory. This is where everything happens of great importance. Lots of weird and horrific stuff to discover and interact with. Great stuff! Even if I never get a chance to run this adventure, I'd want to use this location in some other campaign.
Lastly is the creepy Tract of Teratology, a demon summoning tool kit (a collection of tables that you can roll on or just choose from). The most horrific part of this section are the Ritual types, each involving gruesome human sacrifice. Really grotesque: I was actually relieved to get to the parts that generate the summoned monster. Tentacled horrors with human faces and a crab's body I can handle: sawing people in half while they're alive is much harder for me, I admit.
There's a lot here to work with: you can create literally THOUSANDS of different kinds of creatures: their appearance, powers, their scent, their personalities and their compulsions. Really cool stuff. I'm adding this to my library of random tables, for sure.
The last two pages are maps and floorplans of the various locations. Very nice illustrations. Everything in this book has top-notch production values.
This is a well produced and well written module. Even if you don't run the adventure as-is, you'll get a lot of great material (locations, monsters, events etc...) that you can transplant into your other campaigns. The Demon Ritual Summoning section (Tract of Teratology) is also a really cool and useful tool.
A warning, though: there's a lot of gruesome material in here. This book, like most of the LofFP library, is not for the faint of heart or easily upset by occult and body horror. For all its strangeness, this is horror first, pure and simple. I'm not saying that this is a bad thing: it's just something to consider.
[5 of 5 Stars!]
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No Salvation for Witches
Cedric C.
[Featured Reviewer]
Date Added: 08/30/2014 00:18:48
I became interested in the Lamentations adventures after its epic Free RPG Day "Better than Any Man" adventure. I'm happy to say that, while No Salvation for Witches (guess what the acronymn abbreviates to) is smaller in scope, it's much more manageable for GMs to run (less prep despite its warning it's not a low-prep adventure), yet has the same play qualities that attracted me to Better.
No, not the shock and gore (although it's in No Salvation, too). Both Better and No Salvation place an event in medieval history as an key part of the story. In the case of No Salvation, it's the horrible effects of hyperinflation, brough on by The Price Revolution (no, I haven't heard of it either and it should have been taught) on the lowest classes. Both have strong motivated characters, who happen to be persecuted women, who want to make their world a better place. Both have their "Road to Hell" NPCs doing the Wrong Thing for the Right Reasons. And both have their utterly alien entities present in the adventure. No gods as personifications of man here!
Sure, the gore and shock are there. Particularly, the color and detailed illustrations have less the dread of horror, as they often "show you what the monster looks like", as it were. However, GMs can use this as a playing aid, by describing and not showing the horrors, and letting the players create the terror in their own minds. The art is by Jason Rainville, and I highly suggest looking at his other work on his website.
Speaking of horror, it's often difficult to run a horror fantasy RPG, because the characters can often blast and hack their way through a problem. However, with No Salvation, the almost X-Files encounters present off-balancing situations with terrible consequences. Several scenes start off with a case of science fiction strangeness, plainly telling players that someone's changed the rules, and good luck not setting off a chain reaction that ends everything.
The adventure ends with a magic item random generator, ostensibly for ritual employing tomes to summon other beings, but useful as a random ritual generator, and random demon attribute generator.
Shock and gore aside, it's a shame that more adventures aren't written like this: motivated NPCs, historical backdrop, and fantastic situations. Highly recommended.
[5 of 5 Stars!]
A Single, Small Cut
Cedric C.
[Featured Reviewer]
Date Added: 08/28/2014 00:26:14
A Single Small Cut is a short one-session scenario in which our heroes stumble upon Something That Went Wrong. Evening's falling, the party sees a church, and they find themselves encoutering some not-good folks who are in over their heads. The scenario is perfectly fine for generic fantasy roleplaying, but lacks the trademark "torture-porn" of other Lamentation adventures. The scenario could serve as a McGuffin for your later adventures, as the party may end up aware of a magical item that needs to be dealt with. Although designed for six 3rd level characters, it can be altered for higher and possibly lower PC levels. Given the importance of the magical item, I would reserve it for at least third level. The scenario does have an interesting backstory that doesn't fall into the usual generic fantasy adventure cliches, but, like too many dungeoncrawlers, this backstory doesn't affect the gameplay.
[3 of 5 Stars!]
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Death Love Doom
Christopher B.
Verified Purchaser
Date Added: 08/22/2014 19:41:20
Caveat emptor: this is not the scenario it's advertised to be.
It's technically well-constructed, I'll give it that.
But calling Death Love Doom a "haunted house type story" is grossly misleading. It's graphic torture porn-style horror, which is not what most "haunted house type" stories offer. Mind you, I'm a huge fan of horror; very little shocks me, so my negative review isn't stemming from offended sensibilities or the like. But based on the description, I expected a mature-themed Stephen King-style scenario; I was not expecting a gouge-your-brain Clive Barker-at-his-most-offensive scenario. My low rating is, therefore, less about the quality of the product than it is about the marketing copy incorrectly defining the type of horror presented herein.
Basically, I give this product three stars for the scenario itself (nothing stellar, but it's serviceable) and one negative star for it being horribly misrepresented.
[2 of 5 Stars!]
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Forgive Us
Martin K.
Verified Purchaser
Date Added: 08/04/2014 14:05:09
This is one of the more better modules for LotFP. While the players may not be able to fully understand what is going on and what they are seeing, there is a solid and clearly defined backstory, which explains how the situation came to be. Because of this, players are actually able to accomplish something, as their explorations help them to find more pieces to piece together the larger picture, even if it will remain fragmented and possibly leave quite a few open questions.
This is Lovecraftian Fantasy roleplaying as it should be done. Solid, but nothing outstanding or particularly remarkable.
[3 of 5 Stars!]
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The Monolith from beyond Space and Time
Martin K.
Verified Purchaser
Date Added: 08/04/2014 14:00:31
While there are a couple of ideas that could potentially be worked into something good, the content of this module is just a bunch of random junk with no sense or meaning. And it clearly isn't concerned with even pretending that there would be any. It is not meant to make sense and you're supposed to just shrug as the players are staring at you blankly, having no idea what's going on. Mystery and revulsion are great things in an RPG, but to be effective the players need to be under the assumption that there is something going on that is following a pattern they do not understand. But in this case it is painfully obvious that there isn't anything that could be understand, because there isn't any pattern at all. At the very best the GM could try to keep a cold face and ask the players to trust him, that there is something going on, but it's so weird that they most likely will get only a very fragmented and distorted image. Which would be okay, but in this case that would be a blatant lie. And that's just bad game design.
It's interesting to read, but for using it in a game, it's just plain useless. It's decent literature, but a very poor game suplement.
[1 of 5 Stars!]
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Thulian Echoes
Jeremy F.
Verified Purchaser
Date Added: 08/04/2014 07:51:46
Below is the TL;DR version of a review I posted at http://takeonrules.com/2014/08/03/thulian-echoes-by-zzarchov-
Zzarchov is crafting adventures that are more than backstory, set encounters, and random encounters. In Thulian Echoes, Zzarchov focuses on the knowledge transfer of in-game information to the characters by way of the players playing different characters.
I found the adventure inspiring and interesting. I both want to run the adventure and take the procedures and work on my own. So for my purposes, Thulian Echoes is a resounding "must have".
[5 of 5 Stars!]
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Thulian Echoes
Megan R.
[Featured Reviewer]
Date Added: 07/29/2014 10:55:40
Wouldn't it be easy if you knew what was in a dungeon before you went there? Knew all about the tricks and traps that awaited you... (and I don't mean by sneaking a look at the GM's notes or reading the module he intends to use!).
That's what this adventure sets out to offer, sort of. Naturally it doesn't work out quite as easy as you might think.
The whole thing begins when the party finds a journal of long-lost adventures... and get to act it out with a bunch of pre-gen characters before they actually go there as their regular characters. Will knowing their way around this admitted death-trap of a party-munching dungeon help them any?
A bunch of pre-generated characters and NPCs are provided, then it's on with the adventure, take 1, somewhen in the distant past. Things done in the past influence the now, which is modelled by the use of keywords that are set (like flags in computer code) as a result of certain actions or inactions during the fictional visit, the one being played through to simulate reading the book. Well, nobody goes role-playing to read books, they want to, well, role-play.
For each location, there are two descriptions. The first is how it initially appears, the second is how it appears now, when the real party go there themselves.
There's a large map which manages to give a 3D rendition of the dungeon layout on a single sheet. There's a lot of weird stuff there and part of the deadliness stems from the fact that things are so odd - there just is no logical way to deal with them all. At least, not the first time around. Whether the party will do any better the second time, when they come as themselves... well, I suppose it's possible. If you want something truly weird in your world, this might just be what you are looking for!
[5 of 5 Stars!]
The Doom-Cave of the Crystal-Headed Children
Christopher G.
Verified Purchaser
Date Added: 07/28/2014 16:58:00
Forget that the publisher gave the printed version of this adventure away for free at game stores on Free RPG Day. Forget that they're essentially giving the pdf away for free here (Pay What You Want.)
This is a solid adventure, not just a solid adventure "for free."
The reason that I keep coming back to Lamentations of the Flame Princess for adventure-fodder is Mr. Raggi's drive to do something different and engaging, and I'm not talking about the "shock" value that a lot of sourpuss reviewers seem to be obsessed with. The draw of Doom-Cave for me, as with so many LotFP publications, is that the basic assumptions about mechanics in D&D are called into question, and are circumvented in playful, engaging ways.
For instance, many D&D players have resigned themselves to drawing up dungeon maps with the space available on a standard 8.5"x11" sheet of graph paper, with very few new permutations or configurations still possible after 40 years of continuous box-drawing. In Doom-Cave, Raggi took the basic idea of teleportation portals and slides/pits from the original game, and added just a slight twist to it in the way that characters move around this map. Hallways don't intersect in the ways that players will expect them to, and it will take a very clever group of mappers to figure out exactly what's going on. The upshot is that expectations will be subverted, and a little bit of mystery is reintroduced to the game.
The titular Crystal-Headed Children take run-of-the-mill monsters and tilt them on their heads. Forget the moral question of whether players are willing to kill children, since
1.) That's what most panty-waist reviewers will get hung up on, even though the adventure doesn't REMOTELY require the PC's to kill any of the children in order to be successful, and...
2.) Any DM who has a problem with them being kids can just reskin them to be goblins, or kobolds, or Republican candidates, or whatever anyway, and...
3.) Their game stats are the more interesting aspect of them as a monster regardless of what they look like.
I won't spoil what's so special about the kids as monsters, but it seems every bit as innovative and fun to play out as the monsters presented in last year's "Better than any Man" adventure. And those were some WEIRD monsters, mechanically and fluffwise. Again, the players won't know exactly what's going on with the kids unless they start hacking away at them, in which case the PC's will deserve everything that they get.
The dungeon itself is a fun crawl, and the apparent "villain" of the piece, Wiki, will be a grand NPC for any DM to roleplay. His motivations, as well as those of the Crystal-Headed Children, are not cut and dried like the typical evil humanoid races of bog-standard RPG's. There's nuance to them, and a grey area that provides a playground of delights for any creative DM to mess around in.
In short:
It's a solid dungeon crawl, it's got unique monsters with bizarre stats, and the players will really have to work for it if they want to discover everything that's going on here. I highly recommend that you have a blast with this adventure. I know I am.
[5 of 5 Stars!]
Click to show product description
The Doom-Cave of the Crystal-Headed Children
Joshua B.
Verified Purchaser
Date Added: 07/26/2014 08:27:14
"The Doom-Cave of the Crystal-Headed Children" pales in comparison to some of the other adventure module offerings from LOTFP, including last years far superior Free RPG Day offering, "Better Than Any Man." Why? With Doom-Cave, the author (and not for the first time) has produced something that, while creative and a decent read, doesn't strike me as producing a quality tabletop experience. Too many of Mr. Raggi's modules, including this one, seem like they would be better suited as short fiction in a collection of weird tales than as RPG adventures DMs and players are actually expected to use effectively.
While playtesting has allegedly occured, I suppose we are left to believe that the test groups enjoy an RPG session that will often consist in large part of the PCs pushing inscrutable buttons and then rolling on random table to see to what degree they are reward or screwed. In fact, after a point, this entire module starts to bog down under the weight of random tables that are either non-sensical or so beyond the knowledge of anyone without the module in their hands, that you wonder what the purpose is served by the PCs even exploring this cave complex.
I'm all for bucking the hidebound conventions of typical fantasy RPG settings and trying something creative and unique (though those who love this module probably don't believe that by now!). This module certainly achieves that, especially with the intriguing initial setup. But if the product degenerates into a theater of the bizarre where PCs and the dungeon they explore just become a machine for (dubious) black comedy, then I'm out.........just not for me. If that's your thing, then you might very well rate this product differently.
Really I just feel this module, while creative and possessing good production value, just isn't well designed as a module leading to a good play experience. The humor also fell flat for me, though I certainly didn't find it offensive, shocking, or worthy of any kind of censorship. I just didn't find it funny; PCs hacking down hordes of children and strange dudes screwing alien machines just seems like a very puerile sort of humor. That's fine, but I needed more than that to make up for the poor adventure design. Maybe you'll feel differently.
[2 of 5 Stars!]
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Moby Poll: What kind of game collector are you?
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|By RealWire News Distribution
Article Rating:
|October 26, 2012 05:37 AM EDT
Providing Assured Cloud Services to the UK Public Sector
London - October 26th 2012 - Skyscape Cloud Services Limited, the easy to adopt, easy to use and easy to leave Assured Cloud Services Company, today announced that it has been awarded a G-Cloud ii Framework from Government Procurement Service, an Executive Agency of the Cabinet Office.
This framework agreement will allow Skyscape to continue to supply a wide and expanding range of Cloud Services to the UK Public Sector, who will in turn benefit from lower costs, reduced procurement times, a simplified tendering process and a genuinely open and competitive marketplace.
"The G-Cloud Programme and Framework has already demonstrated that the UK public sector can transform the way that it does business with its ICT supply community. Our customers enjoy secure and robust services, significantly reduced costs and delivery times, with transparent pricing on a genuine on demand utility basis. Working closely with our Alliance Partners, Skyscape's assured cloud platform employs a scalable, dynamic architecture, capable of combining agility with high performance, through trusted technology and in full compliance with industry processes and government security standards", said Phil Dawson, CEO of Skyscape.
Skyscape has expanded its services offerings under G-ii, and is now offering a total of 48 Infrastructure-as-a-Service (IaaS), Platform-as-a-Service (PaaS) and Software-as-a-Service (SaaS) products at differing Business Impact Levels. The new services in G-Cloud ii include:
Cisco WebEx as-a-Service at IL3 - hosted on Skyscape's assured cloud platform this unique service offering will enable secure collaboration across the UK public sector;
MongoDB as-a-Service across the range of impact levels. MongoDB is an open source, scalable, high-performance, schema-free, document-oriented database written in the C++ programming language, and will be a free service for public sector consumers;
VMware Cloud Foundry across the range of impact levels. Cloud Foundry is a modern application platform built specifically to simplify the end-to-end development, deployment, and operation of cloud era applications.
Dawson went on to say "The G-Cloud ii Framework will enable a wider market than ever before, allowing buyers to access more innovative services and technologies, from a very wide range of suppliers".
Chris Abbott, Head of Public Sector for EMC UK said "Skyscape has been able to create a highly compelling portfolio of services built around the technologies and capabilities of its Alliance Partners and is rapidly becoming the market leader in its field, having positively demonstrated that its services are secure, reliable and agile, as well as offering excellent value for money for the consumer".
Marie-Helene Durif, Head of Sourcing and Category Management - ICT, at the Government Procurement Service, said "At the Government Procurement Service our priority is to provide procurement savings for organisations across the UK public sector. The inclusion of Skyscape Cloud Services Limited on the G-Cloud-ii framework will strengthen our offering and provide public sector buyers with a tried and tested route to achieve value for money".
Learn more about the G-Cloud Programme and the G-Cloud ii framework agreement at http://gcloud.civilservice.gov.uk/
- ends -
About Skyscape
Skyscape's cloud solutions (www.skyscapecloud.com) will help the UK Public Sector to transform the provision of IT services into a lean, elastic, assured, green utility by providing a genuine on-demand cloud computing service. With a range of UK sovereign services that are easy to adopt, easy to use and easy to leave, Skyscape's solutions reduce both the risk and cost of delivering IT. Skyscape is currently in the formal process of securing pan government IL3 accreditation for all of its services Skyscape has signed the government's Procurement Pledge.
Notes to Editors:
Interviews or further press ready statements and material are available.
To speak directly to someone regarding this press release, please contact Corporate Communications: Nicky Stewart +44 (0)7585 809158 or [email protected]
Read the original blog entry...
The 3rd International Internet of @ThingsExpo, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that its Call for Papers is now open. The Internet of Things (IoT) is the biggest idea since the creation of the Worldwide Web more than 20 years ago.
Nov. 28, 2014 05:00 PM EST Reads: 1,310
Cultural, regulatory, environmental, political and economic (CREPE) conditions over the past decade are creating cross-industry solution spaces that require processes and technologies from both the Internet of Things (IoT), and Data Management and Analytics (DMA). These solution spaces are evolving into Sensor Analytics Ecosystems (SAE) that represent significant new opportunities for organizations of all types. Public Utilities throughout the world, providing electricity, natural gas and water, are pursuing SmartGrid initiatives that represent one of the more mature examples of SAE. We have s...
Nov. 27, 2014 04:00 PM EST Reads: 1,374
The security devil is always in the details of the attack: the ones you've endured, the ones you prepare yourself to fend off, and the ones that, you fear, will catch you completely unaware and defenseless. The Internet of Things (IoT) is nothing if not an endless proliferation of details. It's the vision of a world in which continuous Internet connectivity and addressability is embedded into a growing range of human artifacts, into the natural world, and even into our smartphones, appliances, and physical persons. In the IoT vision, every new "thing" - sensor, actuator, data source, data con...
Nov. 27, 2014 04:00 PM EST Reads: 1,717
The Internet of Things is tied together with a thin strand that is known as time. Coincidentally, at the core of nearly all data analytics is a timestamp. When working with time series data there are a few core principles that everyone should consider, especially across datasets where time is the common boundary. In his session at Internet of @ThingsExpo, Jim Scott, Director of Enterprise Strategy & Architecture at MapR Technologies, discussed single-value, geo-spatial, and log time series data. By focusing on enterprise applications and the data center, he will use OpenTSDB as an example t...
Nov. 27, 2014 03:00 PM EST Reads: 1,522
How do APIs and IoT relate? The answer is not as simple as merely adding an API on top of a dumb device, but rather about understanding the architectural patterns for implementing an IoT fabric. There are typically two or three trends: Exposing the device to a management framework Exposing that management framework to a business centric logic Exposing that business layer and data to end users. This last trend is the IoT stack, which involves a new shift in the separation of what stuff happens, where data lives and where the interface lies. For instance, it's a mix of architectural styles ...
Nov. 27, 2014 03:00 PM EST Reads: 1,384
An entirely new security model is needed for the Internet of Things, or is it? Can we save some old and tested controls for this new and different environment? In his session at @ThingsExpo, New York's at the Javits Center, Davi Ottenheimer, EMC Senior Director of Trust, reviewed hands-on lessons with IoT devices and reveal a new risk balance you might not expect. Davi Ottenheimer, EMC Senior Director of Trust, has more than nineteen years' experience managing global security operations and assessments, including a decade of leading incident response and digital forensics. He is co-author of t...
Nov. 27, 2014 01:00 PM EST Reads: 1,715
The Internet of Things will greatly expand the opportunities for data collection and new business models driven off of that data. In her session at @ThingsExpo, Esmeralda Swartz, CMO of MetraTech, discussed how for this to be effective you not only need to have infrastructure and operational models capable of utilizing this new phenomenon, but increasingly service providers will need to convince a skeptical public to participate. Get ready to show them the money!
Nov. 27, 2014 11:00 AM EST Reads: 1,331
The Internet of Things will put IT to its ultimate test by creating infinite new opportunities to digitize products and services, generate and analyze new data to improve customer satisfaction, and discover new ways to gain a competitive advantage across nearly every industry. In order to help corporate business units to capitalize on the rapidly evolving IoT opportunities, IT must stand up to a new set of challenges. In his session at @ThingsExpo, Jeff Kaplan, Managing Director of THINKstrategies, will examine why IT must finally fulfill its role in support of its SBUs or face a new round of...
Nov. 27, 2014 10:00 AM EST Reads: 1,270
One of the biggest challenges when developing connected devices is identifying user value and delivering it through successful user experiences. In his session at Internet of @ThingsExpo, Mike Kuniavsky, Principal Scientist, Innovation Services at PARC, described an IoT-specific approach to user experience design that combines approaches from interaction design, industrial design and service design to create experiences that go beyond simple connected gadgets to create lasting, multi-device experiences grounded in people's real needs and desires.
Nov. 27, 2014 08:00 AM EST Reads: 1,294
Enthusiasm for the Internet of Things has reached an all-time high. In 2013 alone, venture capitalists spent more than $1 billion dollars investing in the IoT space. With "smart" appliances and devices, IoT covers wearable smart devices, cloud services to hardware companies. Nest, a Google company, detects temperatures inside homes and automatically adjusts it by tracking its user's habit. These technologies are quickly developing and with it come challenges such as bridging infrastructure gaps, abiding by privacy concerns and making the concept a reality. These challenges can't be addressed w...
Nov. 27, 2014 07:45 AM EST Reads: 1,569
The Domain Name Service (DNS) is one of the most important components in networking infrastructure, enabling users and services to access applications by translating URLs (names) into IP addresses (numbers). Because every icon and URL and all embedded content on a website requires a DNS lookup loading complex sites necessitates hundreds of DNS queries. In addition, as more internet-enabled 'Things' get connected, people will rely on DNS to name and find their fridges, toasters and toilets. According to a recent IDG Research Services Survey this rate of traffic will only grow. What's driving t...
Nov. 27, 2014 07:00 AM EST Reads: 1,540
Connected devices and the Internet of Things are getting significant momentum in 2014. In his session at Internet of @ThingsExpo, Jim Hunter, Chief Scientist & Technology Evangelist at Greenwave Systems, examined three key elements that together will drive mass adoption of the IoT before the end of 2015. The first element is the recent advent of robust open source protocols (like AllJoyn and WebRTC) that facilitate M2M communication. The second is broad availability of flexible, cost-effective storage designed to handle the massive surge in back-end data in a world where timely analytics is e...
Nov. 27, 2014 06:45 AM EST Reads: 1,374
Scott Jenson leads a project called The Physical Web within the Chrome team at Google. Project members are working to take the scalability and openness of the web and use it to talk to the exponentially exploding range of smart devices. Nearly every company today working on the IoT comes up with the same basic solution: use my server and you'll be fine. But if we really believe there will be trillions of these devices, that just can't scale. We need a system that is open a scalable and by using the URL as a basic building block, we open this up and get the same resilience that the web enjoys.
Nov. 27, 2014 06:45 AM EST Reads: 1,434
We are reaching the end of the beginning with WebRTC, and real systems using this technology have begun to appear. One challenge that faces every WebRTC deployment (in some form or another) is identity management. For example, if you have an existing service – possibly built on a variety of different PaaS/SaaS offerings – and you want to add real-time communications you are faced with a challenge relating to user management, authentication, authorization, and validation. Service providers will want to use their existing identities, but these will have credentials already that are (hopefully) i...
Nov. 27, 2014 04:00 AM EST Reads: 1,283
"Matrix is an ambitious open standard and implementation that's set up to break down the fragmentation problems that exist in IP messaging and VoIP communication," explained John Woolf, Technical Evangelist at Matrix, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Nov. 27, 2014 04:00 AM EST Reads: 1,239
P2P RTC will impact the landscape of communications, shifting from traditional telephony style communications models to OTT (Over-The-Top) cloud assisted & PaaS (Platform as a Service) communication services. The P2P shift will impact many areas of our lives, from mobile communication, human interactive web services, RTC and telephony infrastructure, user federation, security and privacy implications, business costs, and scalability. In his session at @ThingsExpo, Robin Raymond, Chief Architect at Hookflash, will walk through the shifting landscape of traditional telephone and voice services ...
Nov. 26, 2014 02:00 PM EST Reads: 1,660
Explosive growth in connected devices. Enormous amounts of data for collection and analysis. Critical use of data for split-second decision making and actionable information. All three are factors in making the Internet of Things a reality. Yet, any one factor would have an IT organization pondering its infrastructure strategy. How should your organization enhance its IT framework to enable an Internet of Things implementation? In his session at Internet of @ThingsExpo, James Kirkland, Chief Architect for the Internet of Things and Intelligent Systems at Red Hat, described how to revolutioniz...
Nov. 24, 2014 07:00 PM EST Reads: 1,757
Bit6 today issued a challenge to the technology community implementing Web Real Time Communication (WebRTC). To leap beyond WebRTC's significant limitations and fully leverage its underlying value to accelerate innovation, application developers need to consider the entire communications ecosystem.
Nov. 24, 2014 12:00 PM EST Reads: 1,653
The definition of IoT is not new, in fact it's been around for over a decade. What has changed is the public's awareness that the technology we use on a daily basis has caught up on the vision of an always on, always connected world. If you look into the details of what comprises the IoT, you'll see that it includes everything from cloud computing, Big Data analytics, "Things," Web communication, applications, network, storage, etc. It is essentially including everything connected online from hardware to software, or as we like to say, it's an Internet of many different things. The difference ...
Nov. 24, 2014 11:00 AM EST Reads: 1,790
Cloud Expo 2014 TV commercials will feature @ThingsExpo, which was launched in June, 2014 at New York City's Javits Center as the largest 'Internet of Things' event in the world.
Nov. 24, 2014 09:00 AM EST Reads: 1,820


text:
VILLA PARK – A 14-year-old boy collapsed Friday morning while running laps around the Villa Park High School track, authorities said.
Paramedics were called to the school, at 18042 Taft Ave., at 8:16 a.m. after the student was seen collapsed on the school track.
The boy was running laps as part of a physical education class when he suddenly fell, said Jim Amormino, spokesman for the Orange County Sheriff's Department.
Deputy Joe Avalos, a 14-year veteran with the department, was the first to arrive at the school, he said. He found the student on the floor, pale and with no apparent pulse.
Avalos began to administer CPR until paramedics arrived, he said.
The student was taken to St. Joseph Hospital in Orange, where he appeared to have regained consciousness, Amormino said.
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All Upside Down has is its love story, which despite the undeniable appeal of Sturgess and Dunst, never ignites. So the movie is like a huge package, wrapped in gold leaf, but containing a 10-dollar toaster. Fine. It's a toaster. It works. It's not garbage. But who can pretend it's not a disappointment? show more
At a time when so many movies look alike, and studio productions sometimes look aggressively ugly, here's a quirky vision at the intersection of sci-fi and romance. Upside Down can be beguiling if you're willing to invert disbelief. show more
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Tortellini Pasta Salad
Serve tortellini pasta salad cold or at room temperature. These easy tortellini pasta salad recipes include familiar blends of pesto and cheese.See Popular Tortellini Pasta Salad Recipes
Italian Tortellini SaladBetty Crocker
Try a Betty Crocker pasta salad recipe.
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Antipasto Curly Pasta SaladBetty Crocker
Prize-Winning Recipe 2009! A touch of Italy is easy with this ready-in-30-minutes pasta salad.
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Refrigerated tortellini and Alfredo sauce make this five-ingredient dish a cinch to prepare.
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This meatless main dish salad is ready to eat in fewer than 25 minutes.
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Bright colored vegetables added to cheese-filled tortellini make a satisfying yet low calorie meal that's perfect for lunch.
5 Perfect Italian Salads to go with Your Favorite Pasta
As delicious as a big bowl of Italian pasta is, it can't stand alone on the dinner table. Whether it's because we crave variety, extra nutrition. or just a delicious compliment to our favorite spaghetti (or penne, or lasagna), salad becomes the perfect accompaniment to any pasta -- and an Italian salad is even better.
How to Make Pasta Salad
Pasta salad is a no-brainer for potlucks or other occasions when you're asked to bring a course or side dish. It's simple to make, easy to transport, and can be prepared ahead of time. And since pasta salad lends itself so easily to ingredient substitutions or additions, creating a "signature" salad is a breeze.
How to Make Pasta Salad
Learn how to make pasta salad and you will have an easy side to bring to potlucks or make for any event. You can add many ingredients to create your own signature salad!
Mexican Corn Summer Pasta Salad
For lunch, dinner, a potluck, or even a party, this Summer Pasta Salad with Grilled Vegetables is a versatle and satisfying option.
Summer Sensations: Pasta Salad, Every Which Way
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Italian Market Pasta Salad: 30-Minute Meal
Quick and easy dinner recipes are what we want this summer. But we also want light and healthy. And -- hey -- who doesn't love pasta, all year long?
Quick Antipasto Pasta Salad: 30 Minute Meal
Think of this dish as instant Italy--a wonderful pasta salad with the pungent flavors of cheese, salami, olives, and tomatoes. This quick antipasto pasta recipe not only takes less than 30 minutes to make but it is as versatile as can be. Serve it as a first course before moving on to another great Italian recipe.
McDonald's Italy Debuts 'Big Mac' Pasta Salad
You say you love big pasta salads (like the one shown here), the ultimate easy dish for great summer cookouts and potluck picnics? Get ready for the Big Mac Salad, brought to you by McDonald's Italy and the 136-old-Italian company Barilla, the world's largest pasta maker. According to Britain's Guardian newspaper, the pennette pasta will include a balanced mix of tuna, tomatoes, peppers, capers, and olives, seasoned with a pinch of oregano and salt, and cost almost $7.50.


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The Princess Diaries, Volume II: Princess in the Spotlight (Paperback)
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No one ever said being a princess was easy.
Just when Mia thought she had the whole princess thing under control, things get out of hand, fast. First there's an unexpected announcement from her mother. Then Grandmère arranges a national primetime interview for the brand-new crown princess of Genovia. On top of that, intriguing, exasperating letters from a secret admirer begin to arrive.
Before she even has the chance to wonder who those letters are from, Mia is swept up in a whirlwind of royal intrigue the likes of which hasn't been seen since volume I of The Princess Diaries.
About the Author
Meg Cabot was born in Bloomington, Indiana. In addition to her adult contemporary fiction, she is the author of the bestselling young adult fiction series The Princess Diaries. She lives in Key West, Florida, with her husband.


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Steve Davis
U.S. World Cup roster examination – Who is going to Brazil? GOALKEEPERS
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Dronavalli Harika
From Wikipedia, the free encyclopedia
The native form of this personal name is Harika Dronavalli. This article uses the Western name order.
|Dronavalli Harika
|Full name
|Dronavalli Harika
12 January 1991
Guntur district, Andhra Pradesh, India
|Grandmaster (2011)
International Master (2007)
Woman Grand Master (2004)
|FIDE rating
|2505 (November 2014)
(No. 14 ranked woman in the November 2012 FIDE World Rankings)
|Peak rating
|2525 (November 2010)
|Medal record
|Women's Chess
|Asian Games
|2010 Guangzhou
Dronavalli Harika (born 12 January 1991) is an Indian chess grandmaster.
She gradually came to prominence winning the World Youth Chess Championship in the Girls' Under-14 and Under-18 categories. In 2011 she won the Asian Individual Women Chess Championship.[1] Her personal coach is N.V.S. Raju. Harika earned the Grandmaster title in July 2011.
Vladimir Kramnik, Judit Polgar and Vishwanathan Anand are her chess heroes. [2]
- She won the Commonwealth Women's Championship three times in 2006, 2007 and 2010.
- She has won three World Youth Chess Championship titles: in 2004, she won the Girls Under-14 in Heraklion, Greece, and in 2006, she won the Girls Under 18 in Batumi, Georgia.
- In 2008, she took the Girl's title at the World Junior Chess Championship at Gaziantep, Turkey, winning with a point to spare.[3]
- She was awarded the Arjuna Award in 2007.
- She was the leading female of the Gibraltar Chess Festival's 2008 tournament.
- She won Bronze medal in 2010 Asian Games in Woman's individual rapid event.[4]
- She reached the quarter-finals of the Women's World Chess Championship 2010.[5]
- She became the second Indian woman (after Koneru Humpy) to achieve the title of Grandmaster at the men's level.[6]
- She reached the semi-finals of the Women's World Chess Championship 2012, but lost to Antoaneta Stefanova.
- ^ "Asian Individual Women Chess Championship 2011". Chess-Results.com. 2011-05-10. Retrieved 10 May 2011.
- ^ https://www.youtube.com/watch?v=Q3a4j6Bx-78
- ^ Dronavalli Harika player profile and games at Chessgames.com
- ^ IANS (2010-11-16). "Sport / Other Sports : Harika grabs chess bronze". The Hindu. Retrieved 2011-07-27.
- ^ Last Update: 05:23 PM IST. "Sport News India, Latest Sports News, Top Sports Stories". Deccan Chronicle. Retrieved 2011-07-27.
- ^ "Harika Dronavalli earns Grandmaster title in chess - Sport - DNA". Dnaindia.com. Retrieved 2011-07-27.
External links[edit]
|Wikimedia Commons has media related to Harika Dronavalli.
- Indian chess players
- Chess International Masters
- People from Guntur
- Recipients of the Arjuna Award
- Telugu people
- Sportspeople from Andhra Pradesh
- Chess woman grandmasters
- World Youth Chess Champions
- World Junior Chess Champions
- 1991 births
- Living people
- Chess Olympiad competitors
- Asian Games medalists in chess
- Chess players at the 2010 Asian Games


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Smith & Wesson Licensed M3000 FPS-355 Shotgun and CS 45 FPS-160 Pistol Spring Tactical Duty Kit
regular price: $84.72
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5 Rating (2 Customer Reviews)
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Make your weekends more exciting with the Smith & Wesson Airsoft Tactical Duty Kit With M3000 Shotgun and CS 45 Pistol. This kit gives you the best of both worlds with both a pistol and a shotgun. They are both spring powered and single action. The M3000 Shotgun features an adjustable stock, as well as an integrated rail system that is great for adding Airsoft accessories, like the scope that is included in the set. The CS 45 Pistol has a 70 round magazine. This is a great set for someone who loves Airsoft. Order your Smith & Wesson Airsoft Tactical Duty Kit With M3000 Shotgun and CS 45 Pistol today!
- Spring Powered
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- CS 45 Pistol
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- 500 Green 0.12g Sample BBs
- 180 Round Magazine
- Extra 120 round Magazine
- FPS: 355 With 0.12g BBs (Shotgun) and 160 With 0.12g BBs (Pistol)
- Power: Spring
- Maximum Range: 65 Yards
- Magazine capacity: 70 Rounds (Pistol) and 180 Rounds (Shotgun)
- Size: Shotgun ( 26.5& With Stock Retracted) Pistol (7&)
This is a Spring Airsoft Rifle, which means it's powered by a spring and must be cocked for each shot. It's fast, clean, inexpensive and easily maintained; it requires no gas or batteries to operate. Also, Spring Airsoft Guns are the toughest, most durable of all Airsoft Guns, because they're made with few breakable pieces. If you're looking for a fun, reliable Airsoft Rifle that'll look great and perform even better, you've come to the right place. You must be 18 years of age or older to purchase this Airsoft gun.
Name: J3TTMAN
Date: July 27, 2012
This gun is a great gun. Honestly it functions better as a modified sniper rifle. The scope is just a piece of glass with a red dot on it from a LED. The pistol is an OK gun. It is mostly used for when you are changing clips on the shotgun or if you are reloading. This gun is very accurate without using hop system you can bulls eye at up to around 75 yards. This gun also has a great spring system and never jams. There are several different ways of shooting the gun. One is the pump and fire. Two is to hold the trigger and just pump the action making the weapon semi-automatic. The Third way is to pump the gun 3 to 5 times and pull the trigger, this allows the gun to really be a shotgun and spread fire, -keep in mind this will make the ammo fly shorter.
All in all Great Gun Well worth the sale price.
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i love this gun and it is very well made gun. the fps is very good on it to when i first got it i had an air soft war with it and in 10to 20 sec. i took 10 people to the ground then you might think i am lie ing but i am not.the i called the gun bicth slap. but i rec amend not using the pistol because it beakes in a week an this is MR.MOO
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The National Standards Taskforce has developed the National Standards for Australian Museums and Galleries in consultation with the museum and gallery sector and with reference to current industry practices, existing resources, and museum development and accreditation programs. They are designed to be an accessible tool for museums and galleries nationwide.
The Standards are structured in three parts:
• Part A: Managing the Museum
• Part B: Involving People
• Part C: Developing a Significant Collection
Nine guiding Principles are each articulated through a series of Standards and Benchmarks, with corresponding Tips and Resources/references provided for further information.
Museums and galleries operate in different ways and in different settings, with varying levels of resources. It is understood that organisations will use or address the National Standards for Australian Museums and Galleries to suit their needs.
There is no plan to deliver the Standards through a national accreditation scheme, or to monitor their use at a national level. They have already been incorporated into several state-based museum development and accreditation programs, and it is envisaged that in the future, they will also be used by networks of like-minded museums, as well as by individual organisations.
The National Standards Taskforce will continually review this document so that it remains relevant to the needs of Australian museums and galleries.
Collecting organisations of all kinds are invited to use the National Standards framework as a practical point of reference, and are encouraged to continue providing feedback, contributing their insights, and reporting on their experiences, as the Standards continue to be developed.
A PDF of the the latest version 1.2 may be obtained from the Downloads section below.
As part of our committment to supporting artists and developing our community, we feature regular exhibitions throughout the year.
Our Main Gallery provides an intimate contemporary space presenting...


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Introduction | Science | Tools | Partners
Guidebook for the
Development of a
Nationally Appropriate
Mitigation Action on
Efficient Lighting
The Clean Energy Voyage
Africa's Adaptation Gap Report
The PROVIA Guidance on Assessing Vulnerability, Impacts and Adaptation to Climate Change
The Emissions Gap Report 2013
COP 19: Climate Change, The New Economy
Our Planet: The Future is priceless
Presented by the UN Alliance on Climate Change Education, Training and Public Awareness, this side event on addressing climate change through education and training, a joint panel represented by fourteen different organizations, highlighted the importance of education and training, and the key role young people are playing in advancing knowledge on mitigating and adapting to climate change.
Speakers were united in calling for collaboration among the different organizations to urge societies toward adopting sustainable lifestyles, and stressed the need to empower, support, raise awareness and enable the youth to become active agents of change. All agreed that education system changes should become a UN focus in bringing about the type of change needed globally.
IISD Video: Warsaw Climate Conference Side Events: Combatting Climate Change Through Education and Training from IISD Reporting Services on Vimeo.
Images from the high-level COP19 side event with UN Secretary General Ban Ki-moon, Chair of the UN System Chief Executives Board for Coordination (CEB), H.E. Mr. Marcin Korolec, President of COP19, Ms. Christiana Figueres, Executive Secretary, UNFCCC. Mr. Achim Steiner, Executive Director, United Nations Environment Programme (UNEP), Ms. Helen Clark Administrator, United Nations Development Programme (UNDP) Ms. Rachel Kyte Vice President, Sustainable Development Network, World Bank Mr. Michel Jarraud Secretary General, World Meteorological Organization (WMO) Mr. Harry Verhaar Head of Global Public and Government Affairs, Philips Lighting, and H.E. Rene Castro Salazar Minister of Environment and Energy, Costa Rica.
Photo exhibition on display at COP19: Human influence on climate change is clear. Sustainable energy can make the 2°C climate goal a reality! UNEP - Magnum Photos. The future is priceless: Put a price on carbon
View the UNEP COP 19 Poster series on myths versus facts on climate change mitigation and adaptation here
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text: Handmade Ceramic Egg Crate by Gilbert and Stone Ceramics £15$28.61€19.75$25.11 Low stock £2.75$5.24€3.62$4.60 mainland UK delivery - Order now and receive this item on or before Tuesday 2 December £2.75$5.24€3.62$4.60 mainland UK deliveryEstimated delivery: 2-3 days International delivery available colourcolour (required)RedBlueOrangeYellowPinkLime GreenBerrycolour (required)RedBlueOrangeYellowPinkLime GreenBerrycolour (required)RedBlueOrangeYellowPinkLime GreenBerrycolour (required)RedBlueOrangeYellowPinkLime GreenBerry quantity by Gilbert and Stone Ceramics Location: Truro, GB read seller's profile see seller's complete range more items from this seller Personalised Handmade Pint Style Mug £22.50$42.92€29.62$37.67 Pair Of Personalised Ceramic Egg Cups £18$34.34€23.70$30.13 Personalised Ceramic Christmas Wish Decora... £14.50$27.66€19.09$24.27 Personalised Ceramic Dog Bowl £23.50$44.83€30.94$39.34 Personalised Ceramic Egg Cup £9.50$18.12€12.50$15.90 Cat Lady Mug £15$28.61€19.75$25.11 view all you may also like PRODUCT DETAILS CUSTOMER REVIEWS DELIVERY RETURNS Made in Britain exclusive ask seller a question Introduce a splash of colour to your kitchen with one of our handmade, ceramic egg trays. Our quirky two tone ceramic egg trays are hand cast from our original moulds. They're finished with a glossy white glaze and a pop of colour around the rim. They make an ideal gift for a baker or chicken keeper, and are the perfect kitchen accessory for brightening up your home. Available in red, blue, orange, yellow, lime green and pink. made from: clay, glaze dimensions: Approx. dimensions:16.5cm x 11cm x 5cm product code: 341529 2 customer reviews Wed 05 Nov 2014 Really lovely good quality products Sat 21 Jun 2014 Arrived promptly with no issues and love the product, looks so cute in my fridge read about our product rating system ratings guide trusted independent customer feedbackforum excellent bad good poor This product is dispatched to you by Gilbert and Stone Ceramics. MAINLAND UK order now and receive this item on or before price Standard Delivery Tuesday 2 December £2.75$5.24€3.62$4.60 NON-MAINLAND UK estimated delivery price Highlands & Islands of Scotland 2-5 daysfrom dispatch £2.75$5.24€3.62$4.60 Northern Ireland 2-5 daysfrom dispatch £2.75$5.24€3.62$4.60 Other UK Islands 2-5 daysfrom dispatch £4.95$9.44€6.51$8.28 INTERNATIONAL DELIVERY estimated delivery price Western Europe 2-5 daysfrom dispatch £9.95$18.98€13.10$16.65 Rest of Europe 5-10 daysfrom dispatch £9.95$18.98€13.10$16.65 USA & Canada 5-10 daysfrom dispatch £17.95$34.24€23.63$30.05 Far East & Australasia 5-10 daysfrom dispatch £17.95$34.24€23.63$30.05 Rest of the world 5-14 daysfrom dispatch £17.95$34.24€23.63$30.05 You have 28 days, from receipt of cancellable goods, to notify the seller if you wish to cancel your order or exchange an item. Please note: goods that are personalised, bespoke or made-to-order to your specific requirements, perishable products and personal items sold with a hygiene seal (cosmetics, underwear) in instances where the seal is broken are non-refundable, unless faulty. Read more about our returns policy.Should you choose to return or exchange your order you will need to deliver the item(s) to the UK, where this seller is based. Gilbert and Stone Ceramics's return policy


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1/1 Photo of Bacon Wrapped Water Chestnuts
Prep Time:
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I've servedthese with, and without the "rub". The consensus is that even though you loose the strong bacon flavor when you put the rub on it, the hot and sweet flavors of the rub really kick this old time standard up. Butt Kickin' Blacken contains neither salt nor sugar, and is available at: http://www.capnrons.com/index.html?ID=RZ_BWC
Serves: 10
Units: US | Metric
Serving Size: 1 (71 g)
Servings Per Recipe: 10
The following items or measurements are not included:
cajun seasoning
Every recipe, menu, tip and how-to is right here, at your service.


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Franzen, Tatar lift Red Wings over Blackhawks 4-1
Franzen, Tatar score 2nd-period goals in Red Wings' 4-1 win over Blackhawks
Holtby miscue gives Devils 1-0 win over Capitals
Braden Holtby didn't let a shot get past him all game. Instead, he threw the hockey equivalent of a pick-six.
Okposo scores winning goal in SO for Islanders
Okposo's SO goal lifts surging Islanders to 4-3 win over Panthers
Dupuis scores twice in Penguins' win over Leafs
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Wisniewski, Foligno score 2 each in Jackets' win
Wisniewski, Foligno both score 2 goals; Blue Jackets snap 9-game skid with 4-3 win over Flyers
Anaheim Ducks put Dany Heatley on injured reserve
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Coyotes waive defenseman Schlemko
Arizona Coyotes waive defenseman David Schlemko, will send him to AHL if not claimed
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Byron nets 2, Flames beat Coyotes 5-3
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Stastny scores on a deflection to help Blues beat Predators 4-3
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Antti Niemi has another strong game against the Lightning in Sharks' 2-1 win
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Blues activate Oshie from IR
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Canucks recall defenseman Sanguinetti
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NHL's Oilers sue Erie Otters owner for $4.5M
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Ducks rally past Kings for 6-5 shootout victory
Ryan Kesler leads Ducks' rally past LA Kings for 6-5 shootout victory in Freeway Faceoff
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Vacation Homes in Marco Island House Rental Photos and Description
House, 3 Bedrooms, 2 Baths, (Sleeps 6)
Our beautiful 3 bedrooms, den two bath waterfront home located on a cul-de-sack off a dead end street is in a traffic free location. Our house was built in 2001 with all of the modern conveniences. A heated 30' pool accessible from either the master bedroom, living room or family room, 12 foot ceilings, dock and a garage. Inside dining in either the dining room, the breakfast room or outside on the screened-in lanai. Our waterway is located one canal off the natural waterway of Marco and with in ½ mile of the inlet. Manatees, Dolphins and many different kinds of edible fish frequent our waterfront. A boat dock is available if you wish to bring your own craft.
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Bryce 7 Pro . . . MacMini . . . No post work . . .
After the last Ark had left to take up it's position amongst the cloud of others surrounding the Earth, the first of the Alien Ecological Repair drones descended. There seemed to be a number of different varieties, although they were all of a similar design. What they were and what they were going to do was a subject of ongoing debate . . .
Repairing The Tundra . . .
Simply FAB! :D
Thanks Sazz, more from the edge of B7 Pro's render limit . . .
– Hugh Fathers
Oooooo, I think this was HG Wells time machine. Very cool work.
Thank you Bunny . . . Just needs a seat inside and it would probably be just right for a personal time machine . . . I may have to work on one of them . . . ;-D
– Hugh Fathers
Great work, Hugh! What an amazing render! And the saga continues…..it will be interesting to see if they're successful! Or, in an even more sinister fashion, they convert the little blue planet into their own type of environment……..evil mad scientist laugh :o)
LOL . . . We shall have to wait and see . . .
Thanks Mike . . .
– Hugh Fathers
Thank you Ciana . . .
– Hugh Fathers
Fantastic – wish there really was one
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– Hugh Fathers
Hugh your work just constantly amazes me. This is so rich with super-reality and color!
Thank you Debi, much appreciated, as that is what I am trying for. Real Fantasy . . . lol
– Hugh Fathers
Funtastic work!!! :o)
Thank you very much, I'm happy you think so . . .
– Hugh Fathers
Amazing, brilliant wor
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– Hugh Fathers
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So well constructed. Really like the prism lights in the centre
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