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Obituary: Peggy Hirsch Greenwald
Date: June 12, 2012
by: Observer Staff
Peggy Hirsch Greenwald, of Longboat Key and Louisville, Ky., died June 11. She was 72.
Mrs. Greenwald was a 1957 graduate of Atherton High School and was a life-long Louisville resident. She attended the University of Miami. Later in life, she was a part-time resident of Longboat Key.
In Louisville, Mrs. Greenwald is best remembered as one of the founding partners of Rita 'N' Peggy's Choices, a jewelry-and-accessories boutique in Chenoweth Square for nearly 25 years. She was active in the community by volunteering with the Jewish Hospital Women's Guild and the United Way. She was a member of the Standard Country Club, the Longboat Key Club, the National Council of Jewish Women and the congregations of the Temple and Keneseth Israel, in Louisville.
Mrs. Greenwald is survived by her husband of 53 years, Murray; daughter, Brooke; sons Bart and Brent; and nine grandchildren.
Visitation will be held in Kentucky. Arrangements are being handled by Herman Meyer & Son.
In lieu of flowers, the family requests that donations be made to Hosparus of Louisville, Dept. 52420, P.O. Box 36370, Louisville, Ky., 40233 or The Temple, 5101 U.S. Highway 42, Louisville, Ky., 40241.
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- Nov
29 Santa Jaws at Mote Aquarium
12:00 pm - 2:00 pm
- Dec
6 4th annual Longboat Key Gourmet Lawn Party
12:00 pm - 2:00 pm
- Dec
6 Santa Jaws at Mote Aquarium
12:00 pm
- Dec
13 Santa Jaws at Mote Aquarium
12:00 pm - 2:00 pm
PHOTO GALLERY: Bird Key Yacht Club's Commodore's Ball
On Nov. 22, Bird Key Yacht Club held its annual Commodore's Ball.
PHOTO GALLERY: St. Mary, Star of the Sea, Christmas Bazaar
On Nov. 22, St. Mary, Star of the Sea, Catholic Church held its annual Christmas Bazaar.
PHOTO GALLERY: Longboat Key Chamber of Commerce Chairman's Reception
On Nov. 20, the Longboat Key Chamber of Commerce held a Chairman's Reception at Amore by Andrea, which recognized its former chairs from 1993 to 2013.


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Hunter's Prayer
By Lilith Saintcrow
(Orbit, Mass Market Paperback, 9780316001762, 352pp.)
Publication Date: September 2008
Other Editions of This Title: Compact Disc, Compact Disc, MP3 CD, MP3 CD
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Another night on the Nightside...An ancient evil looms over Santa Luz. Prostitutes are showing up dead and eviscerated. And Jill Kismet just might be able to get her revenge against an old enemy.
There's just one problem. Someone wants Jill dead--again. And if they have to open up Hell itself to kill her, they will.
Sometimes, even when you're Jill Kismet, you don't have a prayer...
Lilith Saintcrow was born in New Mexico, bounced around the world as an Air Force brat, and fell in love with writing when she was ten years old. She currently lives in Vancouver, WA.

subset: commoncrawl


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The 5th Annual Chappaqua Spelling Bee by Owen - 15 days ago
"SHARE, a community service club at Horace Greeley High School in Chappaqua NY, organizes and hosts the Chappaqua Spelling Bee every year. All the proceeds from the Bee go to the Horace Greeley Scho..." view full details
Pulaski Brothers by - 16 days ago
"Salmon river Pulaski New York 2014. Fishing trip with the boys!" view full details
Boom Kid - flag football champs! by Jennifer stanbrough - 25 days ago
"My coed flag football team participated in a tournament in Rochester,NY on November 1st. Thanks to Customink, we were able to receive our shirts in time for our big tourney, even though I ordered ..." view full details
Team Henson by Team Henson - Breast Cancer Run - 27 days ago
"Team Henson - created by Elizabeth (12 years old). She wanted to design the tshirts and participate in a breast cancer 5k race to support her mother who was recently diagnosed with breast cancer. S..." view full details
With You In.....M I N D by With you in Mind - 28 days ago
"The attached is our Team which walked in the Alzheimer Walk at Riverside Park in New York. We originally had only a few walkers but by the time the walk occurred, and the fact that we had cool T-s..." view full details
Team Trenkle Breast Cancer Walk, NY 2014 by Team Trenkle - 28 days ago
"I was diagnosed with breast cancer in September 2013. From that point to this, it has been a struggle to get healthy and stay positive. I decided to sign up for our local Making Strides Breast Ca..." view full details
Hicksville Pretty In Pink by Colleen - about 1 month ago
"Family and Friends walked the Jones Beach, NY Breast Cancer Walk on Sunday October, 19. Our shirts were designed with our team name on the front and we did the name game on the back with Pinkalicio..." view full details
Peace, Love, Cure T1d by Patricia - about 1 month ago
"We were thrilled with the tee-shirts we ordered from Custom Ink for the JDRF walk in Beacon, NY. The artwork is an original drawing done by our cousin!!" view full details
Da Familia by we walk - about 1 month ago
"Breast cancer walk " view full details
Da Familia by we walk - about 1 month ago
"The event was walking for breast cancer on Oct 19,2014 central park NY. We walk to let everyone know that we are there to help in anyway." view full details


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Shermans Travel » Interests & Trip Ideas » Disney
Can't get enough of the Mouse? Whether it's the Disneyland California theme park, Walt Disney World parks in Orlando, a Disney Cruise Line sailing, or new Disney resorts, this is your source for all things Disney.
Disney Travel Deals
Disney Top 10 Lists
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Popular Destinations for Disney
Disney Trip Ideas
Discover new Disney trip ideas with timely insider blog posts, in-depth trip-planning articles, engaging top ten lists, and exciting slideshows. You're one step closer to that Disney dream vacation.
10 Disney World Services You May Not Know Exist
November 20th 2014
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One of the biggest assets that set Disney World apart ... Read More »
9 Travel Trends That Refuse to Go Away
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4 Places to Get Your Disney Fix (Besides the Famous ...
November 6th 2014
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Walt Disney World and Disneyland are clearly the top ... Read More »
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Updated on September 20th 2013
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In life, being in the right place at the right time can ... Read More »
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Now, more than ever, travelers are seeking out vacation ... Read More »
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There are plenty of reasons to leave everyday life ... Read More »
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We've created a list of 10 real-life Oscar film ... Read More »


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Next Event
Thursday, November 13, 2014 at 8:00 p.m.
Cornish Playhouse at Seattle Center, 201 Mercer Street Seattle, WA 98109
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Liaisons is a landmark commissioning and concert project conceived by acclaimed concert pianist Anthony de Mare based on the songs of legendary musical theater composer Stephen Sondheim.
The adventurous pianist Anthony De Mare, a champion of contemporary music, merged his passion for Sondheim with his effort to expand the recital repertory...the resulting project required formidable virtuosity. M. De Mare's playing was dynamic and stylish...I loved it.Anthony Tommasini - The New York Times
The project has brought together 36 of the world's foremost contemporary composers to "re-imagine" one of Sondheim's songs as a solo piece. The result is a brand new world-class repertory that reveals Sondheim's influence across multiple genres and generations. Chosen by de Mare in consultation with Mr. Sondheim, the Liaisonsroster spans the classical, jazz, opera, pop , musical theater and film worlds, with composers ranging in age from 30-75 representing seven countries and 29 Grammy, Pulitzer, Tony, Academy and Emmy Awards.
Praised for his "muscularly virtuosic, remarkably uninhibited performance [and] impressive talents" (The New York Times), Anthony de Mare is recognized as one of the world's most versatile pianists, a foremost champion of contemporary music and a pioneer in the speaking-singing pianist genre. De Mare is currently touring Liaisons: Re-Imagining Sondheim from the Piano, a landmark commissioning and concert project of exclusive new works from Steve Reich, Daniel Bernard Roumain (DBR), Adam Guettel, Mason Bates, Ethan Iverson, Nico Muhly, Tania Leon and Mark Anthony Turnage, to name a few, that brings the work of Stephen Sondheim into the concert hall. Other recent performance highlights include: the national tour of The American Piano with pianist Steven Mayer and scholar Joseph Horowitz; Playing With Myself, a multi-media concert event; Missing Peace, an eclectic series of old and new works inspired by the exhibition The Missing Peace: Artists Consider the Dalai Lama; Cool ~ A Journey into the Influence of Jazz; and Unities: Music of Pride and Celebration. De Mare has also collaborated and performed with the Lark Quartet, the Bang-On-A-Can All Stars, Meredith Monk/The House and the Chamber Music Society of Lincoln Center, among many others. De Mare has nearly twenty recordings in his discography. His most recent recording, Speak: The Speaking-Singing Pianist, the first disc devoted completely to this genre, was released in 2010 on the Innova label. Both Speak and Out of My Hands (KOCH Entertainment) were shortlisted for Grammy Awards in 2011 and 2005, respectively. He currently serves on the roster of Yamaha Artists and is a professor of piano at Manhattan School of Music and New York University.
Nico Muhly: Color and Light (2012) (Sunday in the Park with George)
Fred Hersch: No One Is Alone (2010) (Into the Woods)
Jherek Bischoff: The Ballad of Guiteau (2014) (Assassins) World Premiere
Duncan Sheik: Johanna in Space (2014) (after "Johanna" - Sweeney Todd)
Wynton Marsalis: That Old Piano Roll (2014) (Follies)
Eric Rockwell: You Could Drive A Person Crazy (2010/14) (Company)
Rodney Sharman: Notes on Beautiful (2010) (after "Beautiful" - Sunday in the Park with George)
Steve Reich: Finishing the Hat - Two Pianos (2010) (Sunday in the Park with George)
Film Interlude: Onstage Interview with Stephen Sondheim, conducted by Mark Eden Horowitz at LIAISONS' NYC premiere (Symphony Space, April 2012)
Andy Akiho: Into the Woods (2013) (Into the Woods)
Ethan Iverson: Send in the Clowns (2011) (A Little Night Music)
Mason Bates: Very Put Together (2012) (after "Putting it Together" - Sunday in the Park with George)
Paul Moravec: I Think About You (2010) (after "Losing My Mind" - Follies)
Jake Heggie: I'm Excited. No You're Not. (2010) (after "A Weekend in the Country" - A Little Night Music)
Cornish Playhouse at Seattle Center, 201 Mercer Street Seattle, WA 98109
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Sun, meanwhile, flashes back to a time she was standing in a hotel room looking out the window at a massive, beautiful painting of the Seoul skyline at sunset. And we've segued from Kate asking Sun if she's okay to Jae asking the same question. Flashback Sun snaps out of her reverie to say she's fine. "You were distracted for our entire lesson. You're not fine," he says.
Sun tells Jae about going to the doctor, and how they can't have children. "I'm very sorry, Sun," he says. "I was glad," she says softly. Jae watches her carefully. Then they switch to Korean. "Why are we here?" asks Jae. You know, this show has a lot of questions to answer before they start asking ones that have mystified philosophers for millennia. It's not because Sun's learning English, Jae posits, because she's been practically fluent for a month now. He asks her why she's learning the language, and she tells him that she's moving to America. He figures out that she's leaving Jin. She says nothing. "I ran away to America for a woman because I thought I was in love. But you can't run away from your life," he tells her. Sun stares at him for a moment, and says, "And Jin? Is he my life? I should stay because --" and he interrupts her, in English: "I'm not saying you should stay for Jin." Seems kind of clear to me that he should have said, "I'm not saying you should stay for Jin." But we'll leave them now, staring into each other's eyes.
Back in the jungle, Sayid's sitting by a campfire. Charlie's asleep to one side. Ana comes up and sits down by Sayid, after asking if he minds. He doesn't, but he advises that she should sleep while she can. She says she can't sleep. Sounds like we're going to get some more of this show's trademark campfire confessions.
And sure enough, Ana begins: "People don't like me." I'm sure that's not true; I think some of the people she's left alive are starting to come around. "I tried to get them to most of my life. I guess I just gave up a while back. I mean, I am what I am." Popeye? Anyway, the point of her spiel is that Sayid actually has a good reason to hate her. Sayid stares at her impassively. And then she apologizes. Heartfelt. I don't think Michelle Rodriguez is a bad actor at all. I'm not saying I'm bumming a ride after the party, but I think she's pretty good.
Sayid looks at the campfire a moment. "You were trying to protect your people," he says quietly. "It wasn't you that killed Shannon; it was them." Hey, Sayid, I've got it on tape. We can check if you like; I'm pretty sure it was Ana. But he's not finished: "And once we find out that he is one of them, then something will have to be done."
It's morning. Ana-Lucia's sleeping by the smouldering ashes of the campfire. Sayid's sitting watching her as she wakes up. "What?" she says. "Nothing," he says. Oh great, now he loves her. Ana notes that it's going to rain, and Sayid says they should get moving, and they do, just in time for a cheery Charlie to come strolling back with some papayas. He's all crestfallen that they're not eating, but I have to admit that I actually haven't felt like telling him to shut up once this episode. Either he hasn't been annoying, or I'm just all out of shut up for now.


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Clarion Inn
610 Tollview Drive
South Holland, IL 60473
Phone: (708) 225-1300
Fax: (708) 225-1328
Starting From
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610 Tollview Drive , South Holland, IL, US, 60473
- Phone: (708) 225-1300
- Fax: (708) 225-1328
4.2 out of 5 (29 reviews)
79% of guests recommend this hotel
Arts & Museums
Illinois State Museum Chicago Gallery
100 West Randolph Street
Chicago, IL 60601
+1 312 814 5322
Mo to Fr from 09:00 AM to 05:00 PMIllinois State Museum Chicago Gallery is a worthy addition to the architectural marvel that is the James R. Thompson Center. Like the Center since its completion in 1985, the gallery too continues to try its level best in being post-modern in nature and subsequent mass appeal. With over 25 artists lined up, the influences for their contemporary works paradoxically lie deep in history. To showcase contemporary works, the gallery does not restrict itself to the electronic domain as decorative and even art on quilt finds a home at the ISM Gallery. Kindly check website for ongoing and future events.
Earn valuable points toward free nights.


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Recently we were introduced to an extraordinary new premium members-only webstore named Dymant. The initiative brings together beauty and utility, tradition and innovation, know-how and design, heritage and future. Each creation is made following the idea of 'temps juste': the time needed to achieve perfection. As a result, every object offered requires many hours of patient and precise work, which can't be rushed. Everything one finds in the elegant Dymant environment is the product of passion and the expertise of gesture mastered by talented craftsmen such as a cabinetmaker, a jeweler, engraver, lace-maker, glass blower. All limited-edition creations, combining traditional craftsmanship and contemporary design. On top of that, the fine products are reserved for Dymant's private club members only, which are introduced by invitation only. When you become a member, you can welcome five persons to the club, making it potentially the perfect destination for incredible products, just for you and your personal circle. read more…
We have been writing about the work of Swiss designer Tom Strala as early as 2009, when we discovered his extraordinary Pompidu lamp. Tom studied architecture at the ETH Zürich and obtained his Masters in Architecture with distinction in 2001. From the early stages Strala has been working in his studio. Since 2002 he runs his own showroom based in Swiss' largest city Zürich, located in the well-known Seefeld area. Since 2008 Strala is registered as limited company and is continuously intensifying its local and international activities within the world of art and architecture. Today Strala is recognized as design pioneer questioning established values and nurturing new ones. Strala's spirit is one of a seeker, constantly challenging himself to dive deeper into understanding, exploring from different perspectives only to unveil what lies behind surfaces and to get closer to the bottom of things, wether it's the material or forms he works with. The results are minimal, robust designs always with elegant touches and lines, which we highly admire. read more…
Hello LA: The New Ace Hotel in Downtown Los Angeles on Yatzer.
'Mid-Century Modern Complete' by Dominic Bradbury, published through Thames & Hudson can be seen as the definitive survey of one of the most popular, collectable and dynamic periods of international design. With over a 1000 illustrations, it is a must-have for any design aficionado, collector or reader seeking inspiration for their home. It offers a comprehensive overview of all aspects of the subject: furniture, lighting, glass, ceramics, textiles, product design, industrial design, graphics and posters, as well as architecture and interior design, use of innovative and affordable materials and forms of mass manufacture, and newly developed precepts of 'good design'. Nearly 100 major and influential creators of the mid-century period are highlighted from Scandinavia, Western Europe, America, Japan, Brazil and Australia. They include icons such as Saul Bass, Robin Day, Charles and Ray Eames, Marimekko, Isamu Noguchi, Dieter Rams, Lucie Rie and Paolo Venini, as well as architects Alvar Aalto, Philip Johnson, Richard Neutra and Oscar Niemeyer. Very inspirational! read more…
Love this — Casalinga ceramics on Bloesem.
This is so sweet! Clara Nubiola converts a deteriorating shed into the cube changing room – on Designboom.
Heineken Pop up store for the Central European Fashion Days by Kiss Miklós, Budapest on Retail Design Blog
The beauty of Japanese craftsmanship: Built to Last: Joinery Kitchens by KitoBito of Japan as featured on Remodelista.
This is so cool! Lianne Polinder's Technomimicry textiles mimic LCD screens – as featured on Dezeen.
Shades of grey at Kimono Artist Hiroko Takahashi's New Studio and Gallery Space, on Spoon & Tamago.
Inspirational Melbourne-based Barbera Design was established by Australian designer Daniel Barbera in 2004, to create Australian-made furniture. High quality, unique, but above all timeless products, primarily aimed at Oceania and South-East Asia. Since the inception of his studio, Daniel and his team have been working with world class leading architects, specifying batch production products from their range, while also being able to offer custom solutions with existing products or bespoke pieces. Barbera's product ethos works around logical design outcomes, and is process orientated working with old industrial processes fused with modern technology and craftsmen, to deliver elegant quality furniture which we really like. read more…
SND Store Chongqing by 3Gatti as featured on Frameweb
Yesterday during Tokyo Designers Week designer Ronan Bouroullec and Japanese architect Kengo Kuma presented their collaboration for the East Japan Project which the latter started after the Fukushina disaster in 2011. The inspirational project aims to get the artisans of the region back on their feet by creating lifestyle products that are manufactured by the local craftsmen. One of those traditional objects combining aesthetics with craftsmanship are kokeshi dolls, which we've been collection for quite some years now. Inspired by the extraordinary dolls Ronan and his brother Erwan Bouroullec designed a series of kokeshi dolls which are exclusively produced for the East Japan Project. The Bouroullec brother's interpretation moved away for the super enlarged head and has a more human shape, with its torso separated in two elements, connected by a hinge which allows them to bend at the hip area, resulting in a more modern, moveable, but nevertheless familiar kokeshi doll. Such an elegant interpretation of one of our favorite Japanese traditional objects. read more…
The inspirational Torino-based art collective Nucleo, which is directed by Piergiorgio Robino, recently collaborated for the second time with Gabrielle Ammann Gallery for PAD 2014, the fair for 20th century art and design. With these last amazing creations by Nucleo, which were exclusively produced for the gallery, they explored the the symbiosis of wood and resin, while the new pieces also incorporate references to stone and metal fossils, resulting in the Nucleo's representative blend of opposites; old and new, light and heavy, lost and strong and arousing the law of gravity and in their unique aesthetic which combines a highly futuristic sentiment with elementary organic forms. Stunning! read more…
G-Star RAW x Vitra "Prouvé RAW: Office Edition" Furniture Collection as featured on Hypebeast.
We are blown away by this extraordinary ready-to-wear collection by the Dutch designer Iris van Herpen, which she presented in Paris on September 30th of this year. For the collection van Herpen found inspiration in a visit to CERN's Large Hadron Collider, whose deadly magnetic field exceeds that of earth's by 20.000 times, forming the essential spark and motif for the collection which she named Magnetic Motion. The designer, who often joins forces with like-minded artists from other fields then fashion collaborated with Canadian architect Philip Beesley and Dutch artist Jolan van de Wiel, which resulted in a dream team for the exploration of the boundaries between nature and technology and a simply stunning collection. read more…
Atelier Haussmann is a Berlin-based studio founded by brothers Rainer and Andreas Haussmann, who started their shared endeavor in 1990. Simultaneously with the foundation of the studio the brothers created the brand Mobile Metallic, and under the two flags they create both interior designs and exclusive interior products out of iron which are made to last a lifetime. The products of Atelier Haussmann evoke the sentiment of remembrance. The iron stool in a workshop, the steel tube bed, the bench in the locker room. Many pieces are based on designs from the past, reinterpreted for contemporary times. Through the combination of citation, the return to traditional production techniques and new ideas Atelier Haussmann developed its own aesthetic, keeping away from fast fashion phenomena, with a clear focus on products made with the highest quality possible, always remaining with a timeless presence. read more…
Fervent carpet by Studio Siem-Pabon as shared on Designboom
These are so nice! The Canteen Cup by ThisIsPaper.
Jennifer Bonner explores ordinary roof typologies in Atlanta – as seen on
Love this distort yourself project by Bertrand Lanthiez & Chloé Curé on Designboom.
The most beautiful salt & pepper set we've seen. By Reed Wilson Design
So beautiful! Translucent spires form Barozzi Veiga's Szczecin Philharmonic – as shared on Designboom.
We all want this: Presenting the magnetic Spira iPhone charger – as shared on Buro 24/7.
Beautiful soap shapes — Hygiene Gems as shared on Trendland.
If Batman rode a Buell 1125: The Ronin 47 on Bike EXIF.
Simply beautiful! The Ruutu mouth blown glass vases by Ronan and Erwan Bouroullec for Iittala. on Designboom.
Cycling is a very significant part of the Dutch culture and it has been for many decades. However, an affordable, contemporary Dutch bicycle disappeared from our streets a while ago. The explanation is reasonably simple; a bicycle is a labour intensive product, and for this reason, almost all bicycle manufactures, and with them a lot of other fields of production, moved their production to low-cost labor countries, mostly in South-East Asia. This impressive graduation project by Design Academy Eindhoven alumni Bob Schiller, which he named Epo, aims to revive the local industry and bring production back to the Netherlands. We are very impressed by his design and attached ambition, which also gained him a nomination for the Keep an Eye grant which will be awarded to one graduated student on the 18th of October. read more…
The amazing typographic sculptures by Fabrice Le Nezet on Trendland
Such a beautiful shelving system, designed by ARCHIEE for an exhibition at the Paris air show held at Salon du Bourget. As featured by Designboom


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You will find the most trustworthy information about Jo Riggins in Longview at USA-People-Search.com. Here, you can uncover search responses for anyone named Jo Riggins living in Longview almost immediately. Every individual profile includes details like email addresses, phone numbers, and possible relatives.
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This hotel needs a remodel - way overdue. We walked in and it stunk so bad. Not sure what the smell was maybe mildew. We asked for a non-smoking room but yet there was an ashtray on the night stand. We had a big spider and cockroach in our room. The floor was so uneven the carpet was buckled that... More
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2/8/2010 (4 years ago)
Catholic Online (www.catholic.org)
These women of God are clear about who they are, because they are clear about who the Lord is.
Catholic Online (www.catholic.org)
2/8/2010 (4 years ago)
Published in Vocations
Keywords: sisters, religious life, dominican, vocations
ANN ARBOR, MI (Catholic Online) - Their community began in 1997 in response to the call of the Venerable John Paul II for a �New Evangelization.� Their life and work is rooted in the charism of St. Dominic and fueled by their immersion in deep prayer and adoration. Their growth is astounding - and their reach is expanding. Mother Assumpta Long, O.P. explains the work of this community of sisters in these words:
�We are consecrated women first, and so our foremost model is Mary, the Mother of God. Inspired by the charism of St. Dominic, our prayer life comes first so that our apostolate overflows from a contemplation nourished before the Eucharist."
The sisters have become a welcome site at the annual March for Life. In fact, their distinctive religious habits can usually be seen wherever the Holy Spirit is at work revitalizing the Church and inspiring the �New Evangelization.�
They are true missionaries for a new missionary age. They are also a sign of what is to come. Anybody who encounters one of these sisters walks away from that exchange smiling. Because they are filled with the true joy of the Lord, simply being in their presence makes you happy. Now, through this Oprah Winfrey appearance, millions of people will receive the gift and be drawn to the One who is its source, Jesus Christ.
These women of God are clear about who they are, because they are clear about who the Lord is - and what it means to serve Him and His One, Holy, Catholic and Apostolic Church. They are an example of the dynamic orthodoxy which characterizes the religious communities in the Catholic Church which are flourishing - and fuels the new ones which are emerging. The Holy Spirit is guiding the Church into the missionary work of the Third Millennium.
They explain their part in this mission in this way: �The Dominican Sisters of Mary, Mother of the Eucharist is a Roman Catholic community of women religious founded as a response to Pope John Paul II�s call for new religious foundations to embody the graces of the New Evangelization of the third millennium Church.
"Through profession of the vows of chastity, poverty, and obedience, along with a contemplative emphasis on Eucharistic adoration and Marian devotion, our community exists for the salvation of souls and the building of the Church throughout the world.
"Our apostolate, as spiritual mothers, is the preaching and teaching of Truth.�
How refreshing this kind of convinced Catholic Christian faith truly is in an age which has suffered under the ravages of what Pope Benedict XVI rightly called a �Dictatorship of Relativism.� These sisters have set markers for their mission:
�Attract and form women to be faithful religious serving the Church for the good of souls, especially through the total gift of themselves as spiritual mothers and brides of Christ; Establish and support Catholic schools steeped in the rich culture of the Catholic faith to nourish the spiritual formation of youth, their families and society; Promote the culture of life and respect for the dignity of each person through apostolic work; and Respond to the needs of the Church arising in the third millennium through teaching, catechesis and evangelization.�
Now, they will have the attention of one of the largest television audiences in the world in order to tell the �Good News� and invite other young women to respond to the continuing call of the Lord to �Come, Follow Me!� The Dominican Sisters of Mary, Mother of the Eucharist will be interviewed by Oprah Winfrey on Tuesday, February 9, 2010. Sister Joseph Andrew Bogdanowicz, OP, vocations director for the community, told the Catholic News Agency, �They phoned us and asked if they could do a program on us with Oprah. That's all we know!�
Catholic News Agency reported this weekend:
�The show featuring the sisters will air on Tuesday, February 9, 2010. The same day happens to be the congregation�s 13th anniversary. The coincidence is �amazing, as they did not know this when they chose the date -- but God did!� exclaimed the vocations director.
�When asked why they chose to accept the invitation and appear on the show, �Oprah is powerful -- we entrust this endeavor to Mother Mary for the greater glory of her Son! It's truly been a lot of fun as 'the world' does not begin to understand our life,� the Dominican said. �Hopefully, this will inspire more people to love God and serve Him in the manner He invites each of us -- and get the Gospel on the airwaves!!�
�The Dominican Sisters of Mary were founded in 1997 by four Dominican sisters responding to John Paul II�s call for a new evangelization. In the 13 years of their existence, they have grown to almost 100 members. Their newly constructed motherhouse is already filled to capacity.
Currently the average age of the sisters is 26 and the average age of their postulants is 21.
�Young people, inspired by John Paul the Great and Pope Benedict XVI, are generous and desirous of living sacrificial, authentic lives as God asks of them,� Sr. Joseph Andrew said.
�We agreed (to be on the show) because it will further understanding of Religious Life,� she added. �The Catholic Church is alive, well, and thriving as is authentic religious life,� she added.�
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By Deacon Keith A Fournier
Monks are a seed of the great renewals of the Catholic Church. Monks are prophetic seeds of the kingdom who always seem to be around right when we need them the most. We need Monks for the authentic renewal of the Church in this hour. Lord, send your Holy ... continue reading
By Fr. Frank Pavone, National Director, Priests for Life
This week (November 2 - 8) is Vocations Awareness Week. Since I began my full-time work with Priests for Life over 20 years ago, one of the first things I became aware of was that many young people today are finding their vocation precisely because of the ... continue reading
By Deacon Keith A Fournier
The Church is a seed, sign and beginning of the kingdom, making the kingdom present in a world which is wounded by the effects of sin but waiting to be born anew. The Lord continues His work through us. We are the workers in His vineyard. It matters little what ... continue reading
By Catholic Online (NEWS CONSORTIUM)
Using blunt language, the head of the Vatican's doctrinal office Cardinal Gerhard Müller rebuked officers of the Leadership Conference of Women Religious, or LCWR for honoring a Catholic theologian judged "seriously inadequate" and for promoting ideas he ... continue reading
By Jennifer Murphy, Communications Specialist, Sisters of Bon Secours
The Sisters of Bon Secours, an international religious congregation of Catholic sisters based in Marriottsville, Md., announce the launch of a unique website, www.LifeAsASister.org. 'Imagine a Sister's Life' allows single Catholic women to imagine what it's like ... continue reading
By (CNA/EWTN News)
A spiritual focus on generous service and community is the key to success for the Trappist monks, not only in their business ventures but in all of their pursuits, said a businessman closely acquainted with the order. WASHINGTON D.C., February 26 (CNA/EWTN News) - ... continue reading
By Archbishop Jos� H. Gomez
Every priest is a sacrament - a sign and instrument that brings men and women to the encounter with the living God. So in this Year of Faith, we need to refocus ourselves, especially in our families, on helping men to hear this beautiful and noble calling from Jesus. ... continue reading
By Marshall Connolly (Catholic Online)
He is a growing personality in the Catholic world and represents a new movement to engage the youth and reconvert the lost. Is he the Pope? A new bishop? A pop star? Well, he's not any of these things - yet. However, Fr. Pontifex, may eventually be all three, God ... continue reading
By Jennifer Murphy, Communications Associate
The Sisters of Bon Secours, an international community of Catholic women religious (sisters) with ministries in healthcare, human and social services, education and spiritual retreats, is welcoming volunteers to participate in Project Good Help®. This annual ... continue reading
By Deacon Keith Fournier
They seek to bring healing to a wounded Irish Church. I believe they are a first fruit of her restoration and a sign of her future contribution in a new missionary age. God has not abandoned the Church in Ireland. The Purification of the Church always precedes her ... continue reading


text:
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You can follow its progress here...and also check out some of the really awesome interior and cover art for the three Mythic Mania books.
Jason Nelson wrote:
Sadness, yes, Mr. Spicer is a busy guy. But I believe we are at long last on final approach. But if you're hungry for nautical NPCs, you're in luck!
Took a bit longer than I wanted, but the manuscript for Nautical Heroes has been turned over for editing and layout. Hopefully, Jason and the crew can get it released here in November.
I take it you never saw our Mythic Mania Kickstarter earlier this year? We're not only doing a Mythic Monster Manual, but there's also a Mythic Hero's Handbook and a Mythic Spell Compendium. Now, that said, the Mythic Monster Manual won't be able to fit every mythic monster from this product line within its pages. So, there's still a good reason to collect them all by acquiring the PDFs, too.
If it helps, the original setup for the traps in chamber G12 were:
Type mechanical; Perception DC 20; Disable Device DC 20
Trigger location; Reset manual
Effect Atk two +10 melee touch attacks (1d8/x3 plus grapple) followed by +12 CMB pull maneuver (with additional +2 bonus if both harpoons hit)
The room's description included three trigger "zones" which fired dual harpoons from a demonic statue's outstretched arms at those on the ledge. If struck by these touch attacks, the victim would be considered grappled and then counterweights would drop from the statue, pulling on chains connected to the harpoons to literally drag people off the ledge and into the pit. So, it wasn't relying on a telekinesis bull rush.
Dreaming Psion wrote:
Regarding serpentfolk CR, why are spellcasting classes being considered key classes when the serpentfolk do not have any built in spellcasting of their own? I thought a spellcasting class was only considered key if they stack with the innate spellcasting potential of the creature in question. (Bestiary 1 p. 297)
Long Design Explanation:
Sean and I had a discussion about this choice. The serpentfolk are actually listed in Bestiary 2 as having "Any Role" which is defined as not using any special rules when advancing by class level because "they lack racial Hit Dice, and thus advance in level normally." Clearly, however, the serpentfolk do have racial Hit Dice, so that seemed like a bit of errata to me, and that's what led Sean and I to examine the original intent behind the serpentfolk.
To do that, I took at look at what the serpentfolk are meant to do. And, because they come in two flavors (i.e., degenerate and advanced), they could potentially have different roles depending on which kind of serpentfolk you're talking about. So, in the process of statting things up for these serpentfolk who happened to have class levels, I kept comparing their resulting stats (AC, hit points, saves, DCs for special abilities and spells, etc.) to the baseline ranges for creatures of different CRs. After several iterations, it became clear to me that the degenerate serpentfolk should have a "Combat Role" and the advanced serpentfolk should have more of the "Spell Role." The latter is what caught your eye, and the choice to give them the "Spell Role" panned out in pretty much every instance when assessing their final CR. The effect of their many spell-like ability DCs and escalating spell-like abilities based on class levels gained caused them to line up with more of a "Spell Role."
I know that runs contrary to the advice given for the "Spell Role" where it states that "...creatures that only possess spell-like abilities do not fall into this role, and are usually considered combat or special." The chart also states that the "Spell Role" is only key if "...its spellcasting levels stack with those possessed by the creature." But serpentfolk really get into that area of the game where it's more art than science when trying to determine a final CR in this regard. For instance, when you examine the spell-like abilities advanced serpentfolk receive as they go up in class levels (i.e., they gain more and more powerful spell-like abilities as they gain class levels), they're essentially getting a lot of extra spell slots. So, in essence, they kind of are spellcasters from the get-go. And, even more, they're becoming more powerful spellcasters the more class levels you layer on for whatever spellcasting class they're taking. So, for those first 5 racial Hit Dice, it's a tremendous boon to them if you give advanced serpentfolk a two-for-one dip on spellcasting class levels. The resulting creature winds up having a very skewed CR threat range if you do that. Whereas, a one-for-one on spellcasting class levels keeps them in line as an appropriate threat for their CR.
So, after talking it through with Sean, he ultimately agreed (I think), and indicated it would be cleaned up in development if the design team felt otherwise. I know somewhere in there, Stephen inherited the developer duties for my turnover, so I'm not sure if he had a chance to give it any additional thought. Advanced serpentfolk are just one of the more complex monsters out there. And, in my opinion, you have to be really judicious with how much you pump them up by layering on spellcasting classes. Anything other than a spellcasting class shouldn't really be key. But spellcasting class levels turn them into serious threats, because as soon as they get 4th level, they get a free spell slot for dominate person (normally a 5th level sorcerer/wizard spell) and major image (normally a 3rd level spell). Meanwhile, their baseline class levels only give them 2nd level sorcerer/wizard spells. Later, at 9th level, this gets ratcheted up again when they gain mass suggestion (a 6th level spell) and teleport (a 5th level spell). The utility of these extra abilities in tandem with an advanced serpentfolk's really high racial bonus on Charisma (to determine DCs) is what kicks things into a higher gear than a normal monster with simpler spell-like abilities.
Anyway, that's a really long explanation to say we took a look at everything as closely as we could, and we applied a lot more "art" than "science" to the crafting of the class levels of these serpentfolk. All part of the fun and games of RPG design. Did it come out well in the end? Based on the final CRs for each serpentfolk NPC, I think it did.
Hope that helps,
Even if Paeta reports back to Haetanga, there's no telling what else might be occupying the hag's attention which might prevent her from responding right away. I basically included Haetanga as a potential threat a GM could bring against the PCs at any point during the campaign, not just this chapter of the AP. For example, even if they clear out all the creatures currently occupying the fort and claim the island for their own, there's still the chance of an extraplanar visitor showing up to give them another bad day. And, whether or not a GM chooses to exercise that opportunity is really dependent on how their individual campaign plays out.
For instance, in your case, Paeta survived and has the ability to report back. In other campaigns, she might have been cut down very quickly, and the rest of the animate dreams may scatter rather than risk Haetanga's wrath. So, she's really more of an "option." But, if there'd been a way to include bonus material for the "Island of Empty Eyes," I definitely would have statted her up for everyone. By leaving her undefined, though, the cool thing about Haetanga is you can stat her up at whatever CR you need in order to put some fear into your PCs at whatever level they encounter her. So, the way she's presented in the actual text gives her an air of mystery and a mechanical openendedness which you can exploit however you see fit.
My two cents,
It does my heart good to see this concept receive such accolades. Originally, fey impulses were an idea I had for Realm of the Fellnight Queen as something PCs could experience throughout Rhoswen's thorn-filled castle...a place where the powerful fey-queen has languished for untold years. The module didn't really have enough space to do that idea justice, so it's something I held onto for possible re-use down the road. Seeing what Todd, Jason, and Al did with the underlying idea is really gratifying. I love how they brought it to life, and pretty much any fey-themed adventure I personally run will incorporate fey impulses as a way to make them stand out from other monster adversaries.
I've seen a few people ask questions about Val, Khonnir Baine's young ward and apprentice. So, I cooked up some quick stats using the rules for young characters from Ultimate Campaign for anyone who's interested:
Female young human expert 1
NG Medium humanoid (human)
Init +2; Senses Perception +3
AC 12, touch 12, flat-footed 10 (+2 Dex)
Spd 30 ft.
During Combat Val concerns herself more with escaping physical altercations than engaging in them. If cornered, she uses flasks of acid or alchemist's fire to defend herself, or wields her dagger and sling as best she can.
Morale Val runs if she can avoid creating attacks of opportunity, tossing a tanglefoot bag or smokestick to impede and elude pursuers. Thereafter, she puts as much distance as possible between herself and her attackers, squeezing into a hard-to-reach location to use her Stealth skill to hide. If discovered or pinned down, she calls for help or uses her thunderstone to attract attention to her plight.
Str 6, Dex 14, Con 9, Int 15, Wis 8, Cha 9
Eric Clingenpeel wrote:
In a couple of blogs John's said that they're looking at sanctioning it.
I've seen the same thing. Plus, with this year's PFS theme being the Year of the Sky Key, it would make sense to sanction the AP for organized play. It's probably just a matter of lining up all that needs to happen beforehand.
A little over 3600 words to go (i.e., around 450 per PC), and then it'll move to layout. Certainly expect it at some point here in October, assuming that jives with Jason's production schedule. The good thing is we already have all the art on hand. So, we're ahead of the curve in that regard. The overtaxed author just needs to bring it home. ;-)
El Ronza wrote:
I'm planning on picking up a few of the Mythic Monsters books to spice up my Kingmaker campaign. Fey and Fairytale Creatures seem far too appropriate... >:D
You might also be interested in the entire line of AP plug-in's we did for that adventure path.
You could certainly keep him around for a bit, kind of like the last templar knight in Indiana Jones and the Last Crusade. But, maybe make it so that if he crosses the threshold of the tomb, that's when he'll crumble to dust. And he probably knows that...or senses it. And he probably would welcome that death now that his task is done. However, he could certainly stick around a bit and entertain talking with the PCs about himself and Armag before doing so. In this manner, you can keep him as a somewhat sympathetic NPC who stoically accepts his fate and recognizes that it was wrong for Armag to avoid passage to Pharasma's Boneyard. And, in that fashion, you can serve up some inner narrative commentary for your players on the philosophy of life and death in Golarion.
My original thought was that Zorek would pass away almost immediately after his purpose was fulfilled. And he'd accept it willingly, because he never really wanted to live forever. It's just not something he himself personally sought. Also, remember the whole backstory of Pharasma targeting the original Armag for death and Gorum basically spiting her by transitioning Armag's soul into Ovinrbaane? Imagine how she'd feel if Zorek also gained additional time on Golarion. In the struggle between the two gods, I could easily see Pharasma calling Zorek's soul to the Boneyard as yet another blow against Gorum. In addition, agents of Pharasma may very well start targeting whoever carries Ovinrbaane in an attempt to destroy the sword and release Armag's soul. So, that could be an interesting outcome as well.
Food for thought,
If the Advanced Class Guide had been available while writing for Iron Gods, I'm sure a lot of the new hybrid classes would have been used. Selecting the brawler for the Ropefist thugs is a useful way to go. However, you might want to go 50/50 with brawlers and rogues so the latter can still get in some sucker-punch sneak attacks while their brawling buddies hold people up.
As for Meyanda, if you switch her from cleric/ranger, I'd certainly advise going warpriest and probably slayer. That way, she's got a violent aspect to her both from a religious fervor and an implacable killer standpoint, dedicating most of her attacks against biological humanoids.
Other potential changes you could consider would be to make Khonnir Baine an investigator (for the alchemist/rogue mash-up qualities). Hetuath could acquire a level in the shaman class or even a hunter if you wanted to give him some kind of undead animal companion to team with. You could do the same with Sef, though she might come off better as a slayer. Or the vegepygmy chieftain, Vrilledt, could work as a shaman easier than probably anyone.
But that's just my two cents,
We basically have a series of Mythic plug-ins for monsters, mythic path abilities, spell collections, and so on. A lot of that material is standalone...i.e., won't appear in the Mythic Mania books. Whereas some of that material actually will make it into the books. We're continuing to develop new mythic content with every new PDF and print product. However, the final Mythic Mania books (which include a bestiary, spell compendium, and heroes' handbook) only have a certain page-count to them. So, they can't contain everything we've produced. They will, however, have some special content you can only get in the hardcovers which came out of the backer pledges.
As for an ETA on a straight purchase, I let Jason speak to the progress the team has made. And, if you really want in on the Kickstarter, I think he was willing to add people to the mix if he could take your payment via PayPal or something similar. Just ask him about it. Or, he'll find his way here and indicate if that option is still available.
Kvantum wrote:
No, but seriously, an Investigator? Iron Gods doesn't really seem like the type of AP that would really benefit from one, at least as far as I understand both it and the Investigator class. What am I missing here?
The investigator is a mash-up of the rogue and alchemist class with some handy abilities for studying his opponents so he can find innovative ways of overcoming them in combat. For someone who's going to be tasked with facing strange, new traps, creatures, constructs, and alchemical hazards while plumbing the depths of a starship that crashed over 5,000 years ago, he's an ideal character to bring along. On top of that, there are numerous mysteries to unravel all throughout thisAP, from the reasons behind why things work they way they do, to the secretive (and manipulative) wizards controlling things from the capital. Trust me, this investigator will be a good match. And, after you get an understanding of his particular background, you'll have even more reasons why.
demiurge108 wrote:
I like to see in metal heroes a kind of warforged race character who can a first level have a permanent armor like the adamantine body feats of eberron. And attachement stuff too.
These pregen products aren't the right venue to introduce new races. That's not what they're meant to do. Instead, they just use existing material from the PRD. So...with that in mind...would it help if I said there's an android? And an oread? Not exactly "warforged" but they can certainly play around with similar themes, if you choose to take such a character in that direction.
Kvantum wrote:
...from that spoiler, I really have to wonder about the third ACG class you mention for the second in the works Heroes product. Really? For that AP? The first one, maybe, the second one, of course, it's almost demanded, but the third? Why not just a pure Alchemist instead?
Who's to say there's not also a pure alchemist in the mix? ;)
Daronil wrote:
...Are there any plans for some more "?..Heroes" products? With the advent of the Advanced Class Guide, I was thinking it would be great to see some arcanists, slayers and hunters make an appearance. :)
There are two more "Heroes" pregen products in the works right now. Each is about half-finished and I'll get them wrapped up as soon as I can. They're one of the last, lingering assignments I have on my plate at the moment. But they're also coming at a time when I've significantly scaled back my writing to focus a bit more on family stuff. Of course, if more people did reviews for these products, maybe that might give me further motivation to get them out sooner. ;)
In the meantime, if you want to know which APs they'll cover, here you go...
Upcoming Stuff:
The first one will be "Nautical Heroes"...and it's meant to go with a certain Pirate-themed Adventure Path. We announced this product at PaizoCon. We even included a bit of early art for it at GenCon. There'll only be one hybrid class in this one, though. I had already settled on waiting until the ACG was out before completing it, because I specifically wanted to include a swashbuckler once Paizo had the final version set in stone.
The second one will be "Metal Heroes"...and it's meant to go with a certain Super-science Adventure Path. We announced this product at PaizoCon, too, I believe. Though, technically, we indicated it earlier during our Mythic Mania Kickstarter, since one of the backer goals was that anyone who pledged at a particular level could work with me on one of the character concepts during the design process, thereby ensuring their take on a chosen pregen PC would make it into the product. I'm happy to say that someone did pledge at that level and I've been working with them to craft something cool and interesting. As for hybrid classes making an appearance in this one, I've got an arcanist, bloodrager, and investigator on tap.
For both of these products, my preference would be to wait to release them until the ACG officially makes it into the PRD. But, in the meantime, I'm working on them wherever and whenever I can.
Hope that helps,
Hobgoblin Shogun wrote:
This is sort of big picture for Meyanda's arc. But what about the short term? Are the PCs suppose to suddenly decide that murdering bad guys is wrong and try to take the high road by nonlethaling her into unconsciousness, then take her to prison? I suppose I could really drive home this theme to make the PCs doubt their actions.
That's ultimately up to you and how your players choose to handle it. Meyanda is clearly the BBEG in control of all those lower-level minions, and she's the source of the troubles plaguing Torch...from the extinguished forge-flame to the headaches her transmitter is causing the population. Even greater than that, her actions will ultimately lead to full-blown meltdown of the buried reactor and an explosion which will absolutely devastate Torch, blow up a large portion of its population, and draw immediate attention from the Technic League. So, given all of that, the PCs should have lots of obvious reasons to take her out.
However, characters more concerned with the long-term may get it into their heads that Meyanda herself must be serving a larger cause of some kind. Something lead her to Torch and the buried reactor. She obviously knows more about that kind of technology than anyone in Torch...and most people in Numeria. Consequently, she has a wealth of information stored in her brain. Getting her to part with some of it is the challenge. And, the first step in that would be subduing her rather than killing her. That certainly makes for a more difficult proposition, but most PCs are resourceful enough to stabilize an enemy at the end of a battle so they can capture and interrogate them. Many go on to execute their captives once they're done, but it's up to your players (and the PCs) to decide that course. On the wasteland frontier of Numeria, the law is strongest at the centers of civilization, but becomes far more murky the further out you go. The PCs can clearly choose to turn Meyanda over to the authorities of Torch. And, given the town's councilors already set them on the path of investigating the mystery in the Black Hill's caves, they'll likely be coming back to them for their assistance in understanding Meyanda's motives and connections.
So, if the players subdue Meyanda, they've got two choices: 1) interrogate her themselves before killing her or letting her go, or 2) take her back to Torch to be jailed, interrogated, and ultimately judged by the town council. Either way, they can get vital information out of her for Chapter 2 of the Iron Gods AP. But, if you really want to encourage the PCs to redeem her, they'd need to follow more of the latter course than the initial one, because it'll take far more time and social interaction among the flesh-and-blood people of Torch for Meyanda to come around than what a simple, on-the-spot interrogation laced with threats from the PCs could ever foster. Making her cooperative through interrogation is one thing. Making her into an active ally through redemption is another.
But that's just my two cents,
One technological "item" missing from the PRD would be robots and android. Currently, the rules for playing an android as a PC race...and even a bestiary write-up for them (including robots)...appear in non-PRD sources like People of the Stars, the Inner Sea Bestiary, etc. Is there any kind of timeline for getting it included in the actual PRD? Will they be part of a Bestiary 5 down the road?
Just curious,
GM 8574 wrote:
What's giving me hope for the possibility is the phrase, "In time" in her description. The challenge is knowing how much time will pass over the course of the AP. Thoughts on this?
Ideally, you'd want it to happen between Chapters 1 and 2 so she could share information about Hellion and Scrapwall with them. There should be enough downtime between the two adventures to reasonably pull that off. The "time" variable will depend greatly on how much effort the PCs put towards interrogating her and how they interrogate her. It'll also depend on how much kindness they show her, despite what she knows were wholly careless, murderous acts on her part. She cared nothing for the people of Torch...or even the biological cultists under her command. So, if the PCs show her kindness and patience...and she observes some of the better interactions between them and those they care about in Torch (like Khonnir during his recovery and Val's devotion to him)...that should shorten things considerably in completing her redemption.
Hobgoblin Shogun wrote:
That said, I still want a good line of thinking for redeeming Meyanda. The Book says its possible. And I think killing her would be wasting a HUGE opportunity. But the Book also says she's a fanatic. Soooooo, I'm stuck.
Even fanaticism can be overcome with patience and care. Just remember that Meyanda was born into a world of fire and ruin. Hellion represented the first sense of stability and purpose and similarity to herself that she encountered. And the reinforcement of wielding the AI's divine power never allowed her to pause and question his doctrine or her role within it.
But, over time, and given the opportunity to witness the reasons behind why biological creatures behave the way they do (including emotions, relationships, etc.), it may wean Meyanda away from her fixation on mechanical "life" and help her identify more strongly with biological lifeforms (as her android physiology equally supports). It wouldn't happen overnight. Instead, redeeming her would have to be something that takes place between Chapters 1 and 2 of the AP.
If you want a more concrete idea, you could specifically create some interactions between the PCs, Khonnir, Val, and even Joram in front of Meyanda. Their interactions may lead her to ask questions about them. And, depending on how the PCs answer the android's questions, it could plant the seeds of redemption. In the end, it would still have the be the PCs' choice to trust her. And that, is probably the biggest step that would lead her to question her fanaticism and rethink her life.
One Idea:
You could make it so that Nurah initially plans on completely duping the party, especially after spinning such a believable lie. Yet, their continued concern for her well-being and genuine moves to try and keep her from harm might finally touch that one last point of light somewhere in her heart. Even as she slips away from her supposed house arrest, you could have her shadow them into Drezen anyway (primarily the citadel itself moreso than the city). At first, she'd plan on the ultimate betrayal. But, their care for her would continue to gnaw at her and she'd become less inclined to carry through with her plan. At some point, inside Citadel Drezen, the PCs should come across Nurah and one of her fiendish masters (Staunton, Chorussina, or Eustoyriax would be the logical choices). At that point, depending on how the PCs play out that encounter...either by attacking her outright or trying one last attempt to redeem her...should decide how she finally acts.
But that's just my two cents,
Keep Calm and Carrion wrote:
Perhaps Ustalavic wise women advised them that hiding the bones would leave the hag powerless, but if the bones were destroyed, Oothi could come back from the grave as a witchfire.
I approve of this explanation! ^_^
Especially since there were already some witchfires that wanted revenge on Oothi and her coven hanging out at the abbey in the latter half of the adventure.
The Mythic Minis will certainly be some of the content which goes into the Mythic Mania hardcovers. However, that'll only be a subset of the Mythic Mini content. They'll each still have mythic monsters that don't make it into the Mythic Monster Manual, for instance. So, while there's some overlap, each product will have its own unique content, as well.
Darius Silverbolt wrote:
Is Paizo allowed to sell material in the Area where PFS is played?
I'm not sure they could pull that off. Part of the reason everything is sold in the dealer's room is so GenCon can lock all that merchandise up every evening for all of the exhibitors. And, with gaming going on almost around the clock in the PFS area, they wouldn't be able to keep to the same schedule for the upstairs ballroom...which means, Paizo would have to lug all the merchandise they intended to sell upstairs and across the entire convention center each and every day, once in the morning and again in the evening, to ensure it was secured at all times. And that's not even taking into consideration whether or not GenCon and the convention center can provide the same system access for payment processing up there.
ryric wrote:
Interesting perspective Neil. I had just kind of assumed the line was at least two hours or more. Perhaps some signs indicating that it moves faster than you might think, like the art show had, would be useful.
I know whenever I was there, I did my absolute best to keep folks informed of the wait times. A lot of them asked when they were directed my way by the guys manning the ropes at the booth. So, everytime I counted more people through, I'd ask the person I stopped (i.e., at the front of the line) how long they had waited so far. I'd then use that time to set the expectations of anyone else who asked. I even got help from others who were deeper in the line. All of them would give advice on how long they had waited so far...or that the line was moving at a pretty good clip. It was only that first day that the crush caused the line to pile up. And, even then, the wait times didn't get too far above one hour. Certainly never in the two-hour range...or, at least, not that I ever heard from anyone.
mgcady wrote:
They added an extra station Saturday morning. I'm not sure what hoops they had to go through to set it up (if they had to purchase one, power & internet setup, etc).
They pulled that off with a laptop computer and an internet connection to the webstore, but they could only process credit transactions at that station. Still, every little bit helped them keep that checkout line moving. Of course, it moved faster at some times than others, but that was mainly because of the volume of each purchase. If someone showed up with a massive collection of products (either as a new purchase or as part of their subscription pickup), it slowed things down. But, when you had folks going through with just an item or two, the checkout line moved at a really fast clip with those four stations going.
One interesting element Jason Bulmahn added was his "Crit the Line!" schtick. He basically walked down the line with a purple Paizo D20. The first person to roll a natural-20 would be allowed to quit the line and he'd personally escort them into the booth. It made for a lot of smiles and, on two different occasions, he literally had people who were last in line roll a crit. And no one begrudged them their success, either, because all the people in line were actually quite cool and understanding. Again, the level of community support and camaraderie among the Paizo fanbase is light-years ahead of most companies.
As someone who helped organize and shepherd that line for the better part of several hours, here's my two cents on the subject...
First and foremost, as Lisa indicated, lining up outside the dealer's hall was something GenCon dictated, not something Paizo arbitrarily decided to do on its own. The past two years, the line on Day 1 (and Day 2) was just as long. The main problem was that everyone jammed the entire booth, grabbed a bunch of product, and then lined up for the checkout line...which, ultimately, took them completely outside the booth area and into the red carpeted area which attendees are supposed to use to navigate between other booths. With that kind of overflow, Paizo was basically restricting the flow of foot traffic around a big portion of the hall, while also creating a potential fire hazard. Thus, that's why GenCon dictated something different had to be done. And, the best way for removing that mass of bodies from the immediate area surrounding the Paizo booth was to simply line them up outside the hall and count them in as room became available to let them through.
That brings me to a different point. In the past, the booth was always so jam-packed that you were shouldering your way through people just to browse the wares, select the products you wanted to purchase, and, in some cases, to have a conversation with the Paizo staffers. This year, by lining people up in the hall outside, it immediately brought the traffic flow and overcrowdedness under control. You actually had room to freely check out every product line, select your purchases, and talk with any of the Paizo staffers. I had a number of people tell me later (while I was inside the booth), that they really appreciated the elbow room for moving about. It was quieter, cooler, less crowded, and a better overall shopping experience for them. I also had many of the GenCon volunteers...not just the ones who watch the doors to check badges, but the actual GenCon organizers who wrangle those massive crowds outside the doors at 10AM every morning...tell me they really appreciated how capably, responsibly, and professionally Paizo was handling traffic management to their booth. As much as some people complained about the line, it was universally praised by those who understood the logistical challenge presented by the crush of people trying to get into the booth.
In addition, I think a lot of folks who took exception to the line kept forgetting one very important thing. They were going to wait in a long line regardless. That's because the cashier stations (except for the last day) were at capacity the entire time. They literally couldn't take people's money fast enough. Thus, even if everyone had been allowed to overren the booth and grab what they wanted to buy, they were still going to have to line up for the checkout line. The only difference was they were going to be standing in a much more crowded area, a much hotter, louder environment, and all while holding a bunch of stuff in their hands for pretty much the same total amount of time. They'd just be spending it inside the booth area rather than outside in the much cooler hall. In fact, if people had longer memories they'd realize that was the exact same scenario over the past couple of years. I used to wrangle the long line that wrapped around the wall inside the dealer's hall, and people waited just as long to buy product regardless of where they lined up. The only difference was they felt better about it, because they had the product in their hands, and could therefore feel relieved that they hadn't "missed out" because a product sold out faster than they could grab it.
Now, none of that is to say there can't be improvements in the line management situation. For instance, having a quicker way for picking up subscriptions would be nice, and it would also give the additional benefit of reducing the number of people in the regular line if that could be handled elsewhere. Even if just a single cashier line was designated to process subscriptions, that might move things faster for some people. But, that said, the problem with that comes when those same people also want to buy other stuff that's not in their subscription (i.e., an impulse buy). At that point, you've got a regular customer who just happens to be picking up a subscription in addition to whatever else they've decided to buy. And, it's unfair to let that person go ahead of someone else who's just making a purchase without a subscription. The only way to keep that equitable would be to designate an area where you only pick up subscriptions. And, if you wanted to buy something else, you'd have to get back in line with everyone else. If that happens, I expect there'll be an additional outcry as folks complain about having to spend time in two lines just to get all the stuff they want. And so on...
So, there's no silver bullet here. Paizo and Pathfinder's popularity is at an all-time high. That's a good problem to have. Yet, everyone rushing the booth on the very first day creates this huge backlog regardless of where they line up (i.e., outside the hall before being allowed in the booth or inside the hall in a massive checkout line that impedes traffic). Timing is basically everything. For instance, the worst day was Thursday. While wrangling the line in the early morning, the wait times climbed as high as an hour just to get into the booth. However, around lunch-time, the wait time dropped to 10 minutes or less. Savvy shoppers took advantage of that. On Friday, the line was instituted again. Wait times were reasonably low in the early going, but started climbing to 30 minutes fairly quickly and stayed there for awhile. It got better at lunch-time again as well as the late afternoon before the dealer's hall closed. I thought Saturday was going to be worse (because more people show up at the convention when the work week is done), but it was actually very manageable. By lunch-time there was no line to manage. The ropes came down. And folks were allowed free run of the booth again. Unfortunately, a few of the products people were most interested in buying had already sold out. That created a whole other wave of disappointment. Those who refused to stand in line the first couple of days lost out to those who did.
So, what more can be done to aid this situation next year? I still think there's way more value in having the line outside than creating traffic jams inside. Thus, I expect the line management next year to take the same approach. To help alleviate fears of missing out on product if you don't stand in the massive line, the warehouse guys will need to figure out a way to ship/re-stock the more popular products after the first couple of days. Secondly, I think the Paizo line needs to be advertised very early in advance of the show. Hopefully, most folks will know what to expect next year, but more communication might help things. Hopefully, this rundown here will help that, too...at least with the forum regulars. Thirdly, although the Paizo booth grew in size this year (to accommodate more attendees), it might require even further room to help the line move faster. That'll only work if more cashier stations can be included to keep up with the increased traffic, though. In the past, Paizo had also instituted a "get out of line by paying cash" operation where Lisa and others would go down the line to more quickly move things along. That could be done during the busiest times again and that might get more people out of the booth so the lines (both inside and outside) can move more quickly. Lastly, I already recommended one other enhancement to the Paizo line operation. If the same checkerboard tiles can be used outside the dealer's hall to create a surface on which the Paizo customers can line up, it would more clearly designate what the line was for (i.e., I had a LOT of confused people come up and ask me about the long line)...and, it would also create a more cushioned surface for folks standing in line for a long time (including those of us watching over it).
Anyway, those are my thoughts on the subject. I thought the line outside the dealer's hall was the best way Paizo had available to manage the situation. There'll be lots of lessons learned from it, but it'll likely be back next year. Hopefully, everyone can continue the same good spirit the Paizo community is famous for in supporting their efforts.
But that's just my two cents,


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China news round-up: India border stand-off continues, Tibetan self-immolations reported
Posted Apr 25th 2013, 06:46am by Patrick Boehler
... Patrick Boehler Foreign Affairs Bloomberg Japan's Prime Minister Shinzo Abe vows to protect the Senkaku/Diaoyu islands. New York Times After three days of talks, the US top military officer said that he believed China wanted to limit the nuclear ambitions of North Korea. Wall Street Journal- China Real Time Report Mandiant says Chinese hacking has not diminished over the last ...http://www.scmp.com/comment/blogs/article/1222589/china-news-round-india-border-stand-continues-tibetan-self-immolations
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It would be even more surprising if the PLA did not resort to cyberspying
Posted Mar 03rd 2013, 12:00am by STEPHEN THOMPSON
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Seven reasons why claims of PLA hacking fail the test
Posted Mar 04th 2013, 12:00am by Graeme Maxton
... But the claims made by Mandiant should also be treated with caution, and not just because they have been vigorously denied. There are seven reasons. First, the report said exactly what many people wanted ... what was needed. Third, the timing of the report was also perfect for Mandiant, and this was not a coincidence. The company published its findings just days before a big annual get-together ...http://www.scmp.com/comment/insight-opinion/article/1173472/seven-reasons-why-claims-pla-hacking-fail-test
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... a "commercial stunt" and accusing Washington of ulterior motives. American internet security firm Mandiant earlier this week said that a Chinese military cyber-spy unit is targeting US and other foreign ... originated in the United States, judging from the IP addresses involved, he said, but added that he did not accuse the US government of being involved. In its report, Mandiant alleged the hacking ...http://www.scmp.com/news/china/article/1155499/china-steps-defence-hacking-allegations
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Chinese hackers attack US hospital, stealing 4.5 million patients' records
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This is a very accurate depiction of a dog, resembling a bull terrier, in the form of an antique silver plated brooch pin. The brooch is unmarked but tests as silver plate. The back has an old fashioned pin stem with C clasp.
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Hi: 7° Lo:5°
By Tristan Harris Wednesday 02 January 2013 Updated: 04/01 16:35
THOSE wanting to have their say on the boundary change proposals for Bromsgrove have just days left to make their voices heard.
Currently, Bromsgrove has 39 councillors across 23 electoral wards, with some having just one councillor, some having two and others having three.
Under the new recommendations by the independent Local Government Boundary Commission for England (LGBCE), Bromsgrove would have 32 wards with one councillor each. By 2018, it is anticipated those areas would have an average of 2,440 electors.
The review was requested by Bromsgrove District Council in February 2011 and, since then, there have been representations from the various political parties, councillors, parish councils and local residents, who have all had their say. The current recommendations from the LGBCE have been based on the feedback received so far.
Max Caller, the chair of the Commission, said: "This is your chance to have a say on how your area is represented in the future.
"Our review aims to deliver electoral equality across Bromsgrove so that each councillor represents a similar number of voters.
"We also want to ensure that the new wards reflect the interests and identities of local communities.
"We will consider every submission we receive during the consultation."
Those wanting to have their say can e-mail the Review Officer at email@example.com or comment directly through the Commission's consultation portal at consultation.lgbce.org.uk.
For the more on the recommendations, the report into the proposed changes and the feedback received by the Commission, visit www.lgbce.org.uk/all-reviews/west-midlands/worcestershire/bromsgrove-fer
The deadline for submissions is Monday (January 7).
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Originally written on NY Rangers Blog | Last updated 11/12/14
Henrik Lundqvist had 57 saves and pretty much single handedly won the game for Team Richards in front of a soldout crowd of 10,792 in Atlantic City. But that doesn't really matter. What does, is the hundreds of thousands of dollars raised for victims of Hurricane Sandy. I think this post game pic taken by good friend of the blog Stefanie A. says it all... TheNYRBlog's Adam Herman and Neill Fowler were in attendance and will have recaps in the coming days. ...unreal job by everone involved with this worthwhile event. Loved all the "We Want Hockey" chants. ...while this was a great celebration, it actually ended up depressing me as I was reminded how much I missed hockey. Remember to follow me on Twitter & Facebook or e-mail me at email@example.com.
PLAYERS: Henrik Lundqvist
TEAMS: New York Rangers
TEAMS: New York Rangers
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The Schumacher-Ferrari team was an explosive combination that set every Formula One racetrack on fire. His greatest comeback, after a medical setback, has been possible only because of the state-of-the-art, round-the-clock medical care that was provided to him and the great man's level of fitness. Courage is indeed Michael Schumacher's middle name.
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Keywords: Michael Schumacher, Formula One


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