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¶ While reading again Fred Smeijers' Counterpunch, the author stated that the humanistic writing was a philosophical trend and therefore an artificial form of writing by breaking a cycle and by returning to an ancient era. You may assert that the humanistic writing was the first attempt of post-modernism.
1. Was there another post-modernistic attempt before the·Quattrocento·with a breaking point?
2. How would you consider William Morris' typographic leaning of going back to the humanistic origin? The second post-modernistic attempt?
Well, you can't assert that it as some sort of post-modernist attempt: in the most generous scenario, it was a modernist attempt. ;)
Renaissance "humanism" was actually a neo-classicism (getting inspiration in Ancient Greece and Rome), with a step forward: integrating painture (that was considered a métier of artisans, not artists), for example, with the liberal arts (math, geometry, stone-masonry); it was about status quo, since it was in the Renaissance that painters started to sign their work, construct their work in conical perspective and, of course, trying to create geometrically constructed letterforms (check Durer's work, for example).
The idea of humanism, philosophically speaking, was that Man was the main character in life, not God; so Man's creations should serve men, or express Man, from it's point of view: rationality was Man's triumph.
And post-modernism is not an revivalist attitude: if we check Lyotard's writings, it's more a disenchanted view on History (a sort of post-WW2 trauma), that says that nothing is special, so everything can be made special -- anything goes.
So, answering your questions:
1. If we understand this question as "was there any other breaking with the old attitude before the Quattrocento", then yes. Even in writing. The whole Middle-Ages was about that, but not in a "breaking against God" attitude (although looking at Bosch work still makes me suspicious about this,since it's so filled with pagan references). In type, it was mostly about national and cultural identity, both calligraphy-wise and writing systems.
2. Morris was clearly a pre-Modernist, since he was a Romantic. Or better, a pre-Rafaelite. The Industrial Revolution was happening in his time, along with the liberal shift of society. The pre-Rafaelites used themes of pre-Renaissance as a rebellious attitude against the Academy that had become too canonical; in the other hand, they started exploring naturalist and every-day-life themes (something almost new, if we look to Turner or Courbet) also as a "breaking the canonical chains" thing.
Back to Morris: the standardization that the machine brought made the impression that artistry would soon become irrelevant: so Morris tried to pick up on what a typesetting machine could not do. Even Gill wrote about the effects of the industrialization had on typesetting. And Morris when way back in time than to the Renaissance: he has beautifull Gothic-inspired books from the Kelmscott Press.
So no, not a post-Modernist attempt: I believe it was a pre-Modernist one.
And sorry for the long post, I just couldn't help myself. :P
1. If we understand this question as "was there any other breaking with the old attitude before the Quattrocento", then yes. Even in writing. The whole Middle-Ages was about that, but not in a "breaking against God" attitude (although looking at Bosch work still makes me suspicious about this, since it's so filled with pagan references). In type, it was mostly about national and cultural identity, both calligraphy-wise and writing systems.
¶ Which part of the Middle Age do you refer to when asserting that it is about national and cultural identity?
Early (Oncial/Caroline/Insular) or Late (Frakturs) era?
Which writings in particular broke down the path?
¶ So when the humanist movement appeared, they broke the national-cultural lineage.
Let's see now; at one point, there were rustic capitals and uncials, and then Charlemagne came along.
Carolingian writing was sort of legible, and then gradually morphed into blackletter.
Humanistic writing did indeed evoke Roman incised stone capitals, like those of the Trajan Column. And it is known that this was connected to a larger movement aimed at integrating the classics into scholarship.
Was this post-mediaevalism the post-modernism of its time? I would be leery of such analogies. Post-modernism is an attempt to sail into uncharted waters on the basis that even modernism is inadequate; the humanistic movement was aimed at removing the stifling hand of Church domination from all aspects of life.
To conflate a practical movement aimed at legibility in writing and freedom in life with post-modernism is, in my opinion, to give post-modernism undeserved praise.
¶ Which part of the Middle Age do you refer to when asserting that it is about national and cultural identity?
Early (Oncial/Caroline/Insular) or Late (Frakturs) era?
Which writings in particular broke down the path?
Well, all the Middle Age. You see, the notion of the Middle Age as a single historic period is an evention of the Renaissance. They called it the Dark Age in opposition to their era of Light. But we can't judge the Middle as something obscure and non-diverse -- it was quite the opposite.
Cyrillic is a medieval creation, as Slavonic. We had the Norse kingdoms changing writing systems a lot, the arabic invasions in Iberia (and their numerals spreading to the latim alphabet), barbarians bringing new sounds and the need for new glyphs, and just to name a few.
And contrary to the usual belief, cultural exchange in Western Europe was huge. Central Europe had a lot of contact with the middle east and Asia.
So, as I said before, it was more more like a modernist attempt: throwing the heritage and it's diversity away, in an illusion of a civilizational pinnacle.
...And one of the greatest Men of Renaissance, Copernicus, was a priest.
It definitely is true that progress took place during the Middle Ages. For example, eyeglasses were invented in the thirteenth century.
There was Classical Antiquity. Greece was a cultural pinnacle - pioneering in democracy, in mathematics, and in philosophy. Rome was not as inspiring, but it did maintain peace and order.
So after the Christianized Roman Empire collapsed, allowing barbarian depredations, this was viewed as going downhill by the people at the time. But the mediaeval world progressed out of the Dark Ages into the later Middle Ages.
However, with things like the Inquisition, one thing the Middle Ages was not was free. Authorities with the ability to initiate force presumed to intrude on freedom of conscience and thought. The rule of the Catholic Church in that period was an early example of totalitarianism. Viewing the Renaissance as an important positive event is no more biased than viewing the fall of the Soviet Union as an important positive event.
¶ Actually, it was during the Renaissance and the Baroque era that the Church applied the inquisition to the letter and not during the Middle Age. Some printers and typeface designers of the XVI th century were converted to the reformed Church therefore they were considered heretics. Remember the odd case of Étienne Dolet who was a diehard atheist militant.
¶ Anyway and going back to the initial topic, I still wondered if there was a philosopher or a monk who changed the official script with a breaking up leaning before the Renaissance. What about Alcuin? How do you interpret his writing reform?


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With the introduction of Annotations in Java, now its easy to remove xml configuration files with annotations. Registering each and every servlet in web.xml is quite hectic task. In order to avoid this, @WebServlet annotation is used. This post creates a simple Servlet named as HelloWorldServlet without making any registry in web.xml file. @WebServlet annotation is used over the class level.
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The Blessing House Ministries
Prayer Request
Holy Bible online
The Sinner's Prayer
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The Mind of Christ
Receiving Justice
Thou shalt have no other
The Armor of God
Walk This Way
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How to Bless a House
The Promises of God
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Psalms 24:1-2 The earth is the Lord's and the fullness thereof; the world, and they that dwell therein. For he hath founded it upon the seas, and established it upon the waters.
Whatever sin we have ever committed, we must humble ourselves before God and repent. If someone believes that they can say the words, and then commit the sin, then that is not true repentance. If someone thinks that they can commit the sin and then repent later, that is not true repentance. But if someone truly humbles themselves before God and repents, then he is forgiven. The Holy Bible says "If my people, which are called by my name, shall humble themselves, and pray, and seek my face, and turn from their wicked ways; then will I hear from heaven, and will forgive their sin, and will heal their land"(2 Chronicles 7:14 ). Read more...
Lord Jesus, I come before you and confess that I am a sinner. Jesus, I believe that you died on the cross for me, and that Almighty God raised you from the dead. I pray that you forgive me of my sin, and be my Lord and Savior. In the name of Christ Jesus I pray this request. Amen.
And the Lord said, Who then is that faithful and wise steward, whom his lord shall make ruler over his household, to give them their portion of meat in due season? Luke 12:42
Read the Holy Bible in the language of your choice.
Many times we suffer spiritual warfare. Many times we do not understand what is attacking us or why. Do you need help knowing what to do?


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TaggedTagged by the talented :icondanexg: ♥Rani-ki
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Share 10 facts about youAnswer 10 questions the person (who tagged you) made and give 10 questions to the people you tagged Tag 10 peopleNo tag backs No "you're tagged if you're reading this" junk Can't say you don't tag peopleMake a journal. Don't comment.Do what you want
1.What was your first cook?
- ?
2.Have you ever saved someone's life?
- I don't think so ... :'D
3.Have you ever cried because of your crush?
- No HAHA
4.What sucks the most in life?
- Oh there are so many things .... for example ... WORK ... I don't wanna spend the rest of my life working my ass
Tagged by Edithskie!Tagged by :iconeistaneyu:KawaiiNoDesu
The following are the rules:
You must post the rulesShare 10 facts about youAnswer 10 questions the person (who tagged you) made and give 10 questions to the people you taggedTag 10 peopleNo tag backsNo "you're tagged if you're reading this" junkCan't say you don't tag peopleMake a journal. Don't comment.
Ten facts about me.
1. Im a male.
2. Im a highschool student
3. Im currently the 1st honor of our class.( but not for long.)
4. Im very violent but sometimes very humble.
5. I do really sing good.(they say)
6. Im very active and noisy.
7. I love Banana.
8. I draw mainly 3 times a day when i have time.
9. At first, im not really interested in drawing, but when i saw DA i begin to.
10. I wuff fluffy animals.
Ten Question for me.
1.Who do you admire the most? Myself and my family for having a gorgeous son like me .. T^T
2.Why did yo
Amazing !wahh !! .. I am really honored and really fascinated at this lovely artist :icondanexg: for drawing my original character SERENE .. omygassh ... I'm so in love with her art style .. *sobs*SolarSnow-Iza
my OC Serene Van Renielle <3
well actually, she's the main character in my story in wattpad .. though the story is written in filipino language so I guess not everyone can read it .. . I can't translate it since it's too long.. </3
She's a vampire who fell in love with a mortal but accidentally killed him and turned him into a vampire ..
the story is a bit tragic though ..
check the story here : http://www.wattpad.com/SolarSnow
You know? If I was famous here, I'd say a lot about myself
I mean? Why would you want to know a person who's not even known, right? Besiiiiiiides! I am a boring person -______________-
It would be fun if you'd ask me or interview me HAHAAAAaaa


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July 2, 2012
With July Fourth barbeque celebrations around the corner, you may be considering how to add a healthier touch to favorites like hamburgers, sausages and hot dogs, potato salad or chips. With just a few simple substitutions and additions, you can grill up a delicious and healthy spread to please your guests' taste buds and waist lines.
Hamburgers are an essential item for any barbeque. While you may have picked up some veggie burgers for your vegetarian guests or turkey burgers for those watching their saturated fats or calories, trying this recipe will give all of your guests the delicious taste of chargrilled burgers plus a couple of servings of vegetables! This recipe was created by pediatrician Mary Saph Tanaka and is kid- (and adult-) tested with glowing reviews.
"Veggieful" Hamburgers 1 lb lean ground beef or turkey 2 cups shredded vegetables (carrots, zucchini, peppers),br/> 1/2 cup uncooked oatmeal 1 tsp of salt and pepper Whole wheat hamburger buns Toppings: Lettuce, tomatoes, onions, mushrooms, cheese
Hamburger patties: Mix vegetables, meat, salt, pepper and oatmeal in a bowl and stir. Take two large spoonfuls of mixture, roll into a ball and then flatten to form a patty.
Place pan on stove at medium heat. Place 1 TBS of olive oil in the pan. Place patties in hot pan and cook for 5-6 minutes on each side. Serve on hamburger bun with your favorite toppings!
Sausage and Hot Dogs
With sausage and hot dogs providing more than 25 percent of the recommended daily amount of saturated fat, cholesterol and sodium in a single link, these barbeque favorites are definite "sometimes foods" (i.e. eat sparingly). Cut down on calories and saturated fat with a grilled chicken sausage. Many grocery stores and markets offer a large variety of chicken sausages- from spicy Italian to apple chicken for guests who prefer a sweeter taste, or a simple plain chicken sausage option perfect for loading on healthy toppings.
Potato Salad
Dripping with fat-filled mayonnaise and at high risk for spoilage in the hot summer sun, potato salad is a definite July Fourth staple to substitute (if for no other reason than to eliminate the risk of your guests remembering your party as the place they became violently ill from food poisoning). For a healthy and delicious new twist on the holiday favorite, try whipping up Pea and New Potato Salad.
Corn on the Cob
Freshly picked corn is a summer barbeque essential. For best results (both taste and presentation), grill the corn in husks. Here's how:
A Salad for Good Measure
It is not uncommon to have some sort of lettuce salad at a July Fourth barbeque, but oftentimes the salad is drab and unappealing, or simply a bowl of nutrient-void iceberg lettuce. Add color and nutritional value to your salad by mixing in a variety of colorful fresh summer produce. One idea is to toss together fresh spinach, cherry tomatoes, blackberries, walnut pieces and feta cheese. Mix in raspberry vinaigrette for a summer salad favorite the guests will love.
In addition to the standard beverages (such as beer, soda, lemonade and tea), show your patriotism and spruce up plain water with a large, clear glass pitcher of ice water flavored with bright red watermelon slices and blueberries. Alternatively, consider making ice cube trays with small chunks of colorful fresh fruits.
For more ideas for a fun and healthy holiday, check out these five easy July Fourth tips!
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- Publisher: Bethesda Softworks
- Release Date: Oct 9, 2012
- Also On: PlayStation 3, Xbox 360
User Score
Generally favorable reviews- based on 2755 Ratings
User score distribution:
Positive: 2,408 out of 2755
Mixed: 173 out of 2755
Negative: 174 out of 2755
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Oct 16, 2012I have learned my lesson. Never again will I trust the word of a video game "journalist." It's quite obvious these guys are being paid for favorable reviews. My fault for ever believing them, I guess. Dishonored is a shallow, boring, tedious game. The stealth mechanic- so highly touted in previews and trailers- is utterly lacking in complexity and challenge. "Blink" behind a guy, choke him to sleep, stash his body in a dumpster, rinse, repeat. That's the whole game right there. It gets old very quickly, as do the sword fighting and gunslinging. Playing with all the toys in your arsenal is fun at first, but the charm quickly wears off and descends into boredom. The story is thin as matzo. The setting is cool, sure, but no effort is put into characterization, especially with Corvo- yet another dull, silent protagonist- and the game suffers for it. You don't care about the heroes, and you don't hate the villains. The big twist isn't shocking in the least, and the ending feels rushed and incomplete. The writing is passable, but nothing special. This dreck would barely earn a C in an entry level creative writing course. The graphics and art design are Dishonored's saving grace. Dunwall is gorgeously realized, and the game runs beautifully on the PC. The world Arkane has created is truly a work of art. If only they had harnessed its full potential. In the hands of a better developer, this game could have reached its full potential.… Expand
Oct 9, 2012I haven't quite completed the game yet, but after 15 hours in (i'm quite close to the end, on normal difficulty with all ui elements disabled) I have more or less come to a conclusion about the game.
It's **** fantastic. Very well may be the best money I spent all year on games.
The stealth is engaging, the combat is visceral, the story is interesting, the visuals (i.e. environment design, art direction) are phenomenal -- probably the best I've seen since say, Bioshock. I wish I could give it a 10, but there's minor issues here and there that keep it from being perfect -- but it's definitely above a 9. 9.5 maybe.
Wow!… Expand
Oct 10, 2012Although not a horrific game, I think this is a step back for the "Deus Ex genre" - or whatever you want to call it. A hybrid of stealth and action - the action falls flat. You can run and gun in this game, but there's no omph to it. It's on par with the original Deus Ex in terms of pure gunplay. Or, maybe that's too generous - Deus Ex gives you a wide array of weapons over a decade ago. In Dishonored, you have three kinds of bolts to hurl with your tiny dart-slinger, and a shabby pistol. Action just isn't there, with gameplay revolving around running straight at enemies, using up your small ammunition stockpile, and then chugging mana potions while you hurl rats and wind about. There's very little to engage you, as most of the levels are extremely linear if you choose to take the action route. ||| The stealth side of things is better than I was expecting, but most of the depth of stealth is lost thanks to Blink. Granted, you can choose not to use the spell, but the stealth is balanced around it. And choosing not to use it simply makes every level a chore. In Deus Ex, sneaking involves passing through guard patrols, crawling through vents, utilizing security systems, and hacking. In Dishonored, stealth is patiently waiting about for your enemies to turn their heads toward the sea for a moment and seldom more than that. Occasionally you encounter a security system you need to bypass, but the ways of approaching those security systems involve blink, at least until you can slow down time. ||| What I'm trying to imply is that the depth of choice in Dishonored falls a little flat. It's easy to see that they tried, but the most striking failure of Dishonored is its lame level design. For a game as short as it is (… Expand
Oct 10, 2012Another game that makes me feel increasingly alienated from this industry. There's been put a lot of talent, work and energy into this game, including marketing that promotes Dishonored to be about solving things in a creative way. All this is kinda sad, since ultimately, Dishonored plays just like another blockbuster which you'll forget about before tomorrow. Because: 1.) Stealth-gameplay is you waiting for enemies to look away, nothing more, because light isn't regarded, for example, i.e. enemies see you just as well/badly in broad daylight as within total darkness. Also, you only have really few options to be stealthy besides the "Blink"-skill, especially if you want to do it non-lethally (options: sleeping darts and choking... that's it, 2 options, there isn't even a blackjack). 2.) Action: Trying out the various gadgets and skills to lethally engage enemies seems nice, but just as with stealth, there isn't much tactics involved - it's repeating the same process over and over again, the skills just make it look differently. 3.) Personally, the seemingly unnecessary, overdrawn brutality you are invited to perform or is performed visually and story-wise just turns me off.. I never had any problems with the gore of the Dooms and Quakes and what not, 'cause they were silly games. But games like this, somehow, for my taste, are just... no, thank you... Feels like today's games are trying hard to impress little boys who want to be "really bad-as*", if you allow me that snappy remark.… Expand
Oct 12, 2012I can't understand how people give this game a ten. This is game is not bad by any stretch of imagination, but some people stating how this is one of the best games ever is quite frankly astonishing. Yes, you have some nice little toys to use at your disposal, but when it comes down to it it actually feels limited. The stealth part of the game is basically limited to using the blink ability, a standard choke and an odd sleeping dart thrown in. When the **** hits the fan and enemies come from all angles the game turns into a mess and rushed and you feel never in control of the situation, unless you waste a whole mana potion slowing down time, but then it becomes a walk in the park with no challenge. Being in a shadow or in the light makes no difference, it's just same boring pattern of hiding behind a box waiting for the person to turn around and to then sneak up (blinking) for the quick choke...the textures also look horrendous, and the character development is non existent, quite honestly I couldn't give a **** about any of the characters. The plot twist can also be seen a mile away and is the same plot twist that plagues the film and gaming scene. You'll see what I mean when you get to that point. Like I said the game has nice features and is worth a look if you like this kind of genre, but it doesn't come close compared to the classics of Thief and Deus Ex.… Expand
Oct 13, 2012I just finished the game and I can say it's simply fantastic. Ignore all of the people saying it's "just hype" or "nothing new" because I honestly have no idea what these people are talking about. Dishonored offers it's own feel with a taste of cartoony graphics in a gritty steam punk world, with excellent and complex gameplay to compliment it. The story is good and though the missions are linear, the missions themselves are a sort of open area where there are many side missions. If you rush through the game like a lunatic you'll probably finish the game quick like a good number of foolish reviewers...but if you actually take your time and play the game it'll last a fair amount of time, maybe just a tad short. Make sure to note that the "choose your own way to do the mission" holds true throughout the entire game, Dishonored does this extremely well.
It's not about making some original amazing breakthrough game that'll make you go insane with astonishment like many seem to think, it's about making a fun game. All in all, no what you say about how original or good it is, it's definitely a very fun game that's worth your time.… Expand
Oct 11, 2012I decided to play Dishonored because all the major critics were raving about it, I started it up on my PC after watching the cinematic trailer. Let me ask you a question, do you love Deus Ex? If you answered yes to that question then I think you'll enjoy what little time you get with Dishonored (And I mean little.) I disliked the game for a number of let me lay them on the table here.
1). Terrible narrative, and overall bad character development.
2). Linear (With branching paths) gameplay.
3). Heavily broken gameplay.
4). Deus Ex Human Revolution STEAMPUNK STYLE!
5). Feels like the art designer at 2K helped... The style is very similar
So let's talk about the narrative. I didn't care about Corvo, nor did I care about the little girl he should be saving, I found that even the villains are boring and not worth my time. I haven't seen such stiff lifeless looking characters since 2004... The characters do not feel alive, or even well animated, before you go running to that whole "It's not supposed to look realistic!" Yeah I realize that but the animations should have looked better, this part of the game just felt really unpolished and pulled me out of the immersion. I didn't find the story original. The whole "I want revenge for being betrayed BWAHHH!" is so overdone I could have done with out it, and the twists in the games story are just, well let's say that I don't know very many people that wouldn't see them coming. The gameplay is the big thing here though right? Wrong the "Play the way you want" model is the oldest trick in the book, the illusion of control. You do have several ways that you can complete the missions set in front of you, and let me tell you killing people in a number of ways, or knocking them unconscious has never felt so dull. I found that a lot of your options start feeling less like options and more like toys to play with, witch is neat except that I got that little feeling in the back of my mind that made me realize that they weren't as rewarding as they probably meant for them to be. I felt like even though my options were open they were limited. If you'd like to kill you have a nice set of gameplay styles to choose from like razor mines, a pistol, a crossbow for silent takedowns, even the sword takedowns pretty nifty to be absolutely honest, if you want to do the whole non-lethal thing though well... You get sleep darts, and chokeholds, that's all folks! not many options in there. Your essentially given the most game breaking skill right off the bat and that's the blink skill. Blink allows you to teleport anywhere you aim. Blink is neat but it makes the game amazingly easy even on hard. and I couldn't justify why it felt so limitless. The false feeling of progress also felt really empty to me with the game giving me dozens of objects to pick up! It felt almost like the game kept trying to give me depth but it just felt so shallow. The AI is ludicrously stupid, I found myself easing by them all the time, and if you want to kill easy, stop time! The game feels very borrowed, I didn't feel one ounce of originality or a sense of fleshed out personality from this game. "Deus Ex did it better" were the words that kept crossing my mind. I realize that the whole cyberpunk thing doesn't appeal to everyone and this steampunkish styled world might come off a bit more appealing to others! Well good news it does do a decent enough job at giving you an interesting idea. I enjoyed as much of Dishonored's setting as I did skyrim's arrow to the knee crap... It felt bland and lifeless, and once again I find myself comparing it to the all mighty Deus Ex. Have you ever played Bioshock? Great game, I enjoyed it tons! This game feels like it stole that charm. I feel like the art design for the game just felt old out-dated and bland. Bioshock had this way of letting us feel interested in the world around us, it thrusted us a man of mystery and unknowing into a world full of the same, and made us feel interested and charmed. Dishonored feels so borrowed and so un-original I don't recommend buying it if you played Bioshock, or Deus Ex. The game is REALLY short, ends suddenly, and becomes tedious. I think though if you haven't played a lot of games, and you by chance did touch those two games I mentioned because they're settings and plot didn't interest you, you might like it. I won't say it's a bad game but it is definitely overrated. I beat it twice and liked some of it, but I will admit to you that it in the end had a very, very, very, very hard time holding my interest... So if you want more of what Deus Ex had to offer but want a cut-short and flat feeling experience go for it.
Overall I'd say pass.… Expand
Oct 13, 2012I have to agree with others that have said this game is nothing special. It has a nice, Bioshock-style retro theme, and that's all this game has. If it had a contemporary theme and everything else was the same, everyone would be calling this the tedious piece of unremarkable **** it is. It's just boring. Bioshock has already done all this, but in a much more engaging way.
Oct 14, 2012It should have been called "Dishonest" - this game delivers NOTHING it promises
Stealth gameplay? Sure, if you consider teleportation and basic "attack-from-behind or only at extreme distance" stealth. Light and shadow have NO impact whatsoever..enemies all have night vision, which YOU have to buy with a precious upgrade. There's also NO way to knock out enemies once they spot you except for a crossbow with sleep darts. Mind you that killing people makes the game get uglier, more rats and zombies and an even MORE terrible ending. Its like the devs were just laughing as they made this game thinking of how mad the Thief and Deus Ex fans would get when they realized they'd been f*#ked. 90% of everything in this game is stolen from Bioshock, Half Life II and other games - they don't even try to hide it. Anyone who says this is an "open world" is LYING. An "open world" is what you get with TES or FO..this is nothing like that. Its just levels with invisible walls like 99% of the games you've played before. Duke Nukem 3D was more "open world" than this!! The game is a cakewalk if you just kill everything which seems to be what the designers wanted. You're so overpowered by the second mission that you can clear a level in under 10 minutes if you want to..everything is handed to you on a platter, there's no real "searching" for anything. You even have a stupid BEATING HEART you carry around that points you to everything of interest, maybe the biggest joke I've EVER seen in a game. I bet the designers thought that was really edgy, LOL! There's a million empty bottles with nothing in them - well except for a few that explode a little (not enough to hurt anything but YOU). Low-quality graphics, stupid and useless abilities..I could go on but why bother? Name any game of this kind made in the last 10 years - its better than Dishonest-errr, DisHONORED.… Expand
Oct 14, 2012It's a Bethesda-published game, which means that it does the same thing every single other Bethesda-published games does: Completely fail to live up to expectations. I went in to this game expecting a nice mix of Thief, Bioshock, and a little Assassin's Creed, and I got a heap of average gameplay mixed in with a below average story. Let me start with the thing that bothered me the most: The story. In short, there's hardly a story in the first place, let alone a compelling one. The story is a cliche-ridden mess without an interesting beginning or a satisfying ending. I cannot care for any of these characters because I don't know them, nor can I connect with any of them. I cannot care for what happens to the city or the world around me because the game fails to immerse you beyond some supposed good gameplay. My second main complaint is the gameplay itself. It's average in its best parts, and completely vanilla in the rest of it. Swordplay is a joke, number one. It's completely uninteresting because of so few mechanics in play. Simple complexity is what a game should strive for, not plain simple. The stealth mechanics are DATED. There are many things that some be intertwined with the stealth side of the game that simply don't exist. The main problem of this is that the AI is dumb as a rock. I'm not expecting geniuses everywhere, but I AM expecting the enemy to wake up an unconscious comrade, run to a superior to call reinforcements, and to overall be much more aware after spotting me, or a fallen ally. The AI is the most simple you can get in a game like this: Once they lose sight of you, they lose all memory of you. They ignore dead bodies after 10 seconds, and they don't attempt to help each other. This makes the game WAY too easy. The only way to get any real difficulty is to remove the UI completely, never use your powers, and attempt to get the no-kill and the ghost bonuses, as well as collecting everything. And even then, it would just be time consuming, not truly hard. The animations and graphics, while secondary, are also pretty average. Animation is stiff, the graphics are standard and unimpressive. This is a shame, because the art style and the art direction appear to be pretty good; but they're held back by these things.
Even the game's good points are marred by either laziness or lack of explanation. The world is interesting, and I love the setting, but after the end of the game, I understand very little of it because it simply was not explained, and barely even touched upon. The setting allowed for some interesting elements to happen, but they simply didn't because of the simplistic gameplay, the lack of proper story-telling, and the apparently lack of simple EFFORT. My favorite thing about this game is both the setting and the sounds as a whole. I love both of them, but neither of them can carry this game to a better rating.
And finally; the biggest failure of this game is that it seems like the devs got all the basic stuff covered and simply didn't continue from there. This is a basic, BASIC game, and these days that simply doesn't cut it. It's a painfully average experience.
If you've already purchased the game; I'm sorry.
If you plan to; Don't. Rent it and see if you feel the same.
If you somehow think this game is still amazing; Well, good for you. I wish I could think the same.… Expand
Oct 13, 2012I was really looking forward to something fresh or new alternate to the fps and rpg genres. Despite all the good review, the game was not mind-blowing or freshly innovative as the hype claimed. The graphics and plot to the game are good but that seems to be the only thing that keeps this game afloat. Personally, I would rather save the cost and buy some good old game like Fallout 3 or wait for the new release of Bioshock Infinite. After completing 3 missions the game was not thrilling enough to pull me back to play again-not better than something of Assassin's Creed stature.… Expand
Oct 11, 2012This is a ok game, not more than that. The story it's not good, don't have tha "feeling" at all. The graphics are PS3 graphics, it can be ok for a PS3 game, but not for a PC game. The Stealth its not so stealth, the combats are stupids
I don't get all the hype about this game, the producers are good peoples, the bethesda is great but this game sucks
I really want to like this game, but...
Oct 9, 2012I've come to expect nothing less from Arkane. Dishonored is everything you could have hoped for in a new IP and more. The beauty and functionality of this game far exceed any idea of standards I may have had. Simply a joy to play....art in motion. Bravo.
Oct 10, 2012This game is plan and simple overrated lacking in numerous areas for its hype. The game is an assassination game that punishes you for killing people. The more people you kill the higher your chaos meter rises leading you to one of two game endings. It is more of a stealth hide from people and choke them out game. The graphics are cheap water color texture that while some say is "artsy" is just in all honesty cheap and unfinished. It looks like a PS2 or Iphone game. The stealth mechanics do not work well and hand to hand combat is atrocious consisting of holding down block then clicking your mouse to counter. No combat, no real stealth mechanics, where is this awesome gameplay again? The only three things that are fun are "blink" which allows you basically spring forward, possessing animals, or stopping time. Far from revolutionary and amazing. Sound is awful and so are character models. There is "free running" like most open world games offer now.
High action? Far from it. If you want a high action game go play one of the new batman's or assassins creed. This may be a decent game and give you some moderate entertainment for the VERY short play through, but it is by no means acceptable as a "blockbuster" or game of the year.… Expand
Oct 9, 2012I've played several hours of this game, and so far there's nothing to dislike in the slightest. Intricate and interesting plot/setting/characters, excellent stealth, fighting, etc. mechanics for your choice of play style, gorgeous painting-like graphics that run really easy on a system but look great, etc. My prediction that this would be the best singleplayer of 2012 looks like it's coming true.
Oct 10, 2012Incredible. And I thought Borderlands 2 was GOTY. WOW. I'm blown away, it's a perfect mix of Bioshock, Deus EX and Assassins Creed, or it's a one of a kind masterpiece. Incredible. Just finished my second playthrough and it just keeps surprising you with all the choices you can make. Can't wait for round 3.
Oct 14, 2012Picked up this game without watching any trailers and the moment I got the controls, Skyrim and Thief: Deadly Shadows popped up in my head like a prostitute wearing a party hat out of a cake. While by no means lacking in quality, the graphics are great, (For PC) story is decent and the game offers new ways to explore the sneaking-around genre with various "magic" abilities. The lacking parts however, are quite severe. The more people you kill, the worse ending you'll get and you cannot render enemies unconscious in combat by say, a club weapon or with the hilt of your sword but you must instead strangle them from behind (while undetected) or shoot expensive "Sleeping" bolts into their faces (In which you can only carry a maximum of 10 with upgrades). Challenge or not, you'll be extremely disappointed at the moments you simply must kill to progress in missions (Some allow a non-lethal approach but you'll still draw blood on some), leaving any kind of 100% perfect play-through impossible. I found myself just running through the entire game by repeatedly gulping down mana potions and stopping time because rendering enemies unconscious was an insane bother, like having to ride a unicycle up a mountain instead of taking the sky-lift. For sh!t and giggles, i went ahead and took Hardcore on my second play-through and wouldn't you know it, the game is still dirt-easy. Sadly a flaw that will forever appear in console-ports like this even if they do a good job with most of the stuff, the rest will be sticking out like a huge pimple.… Expand
Dec 30, 2012One review for this game mentioned something about it being like Deus Ex and Bioshock had a beautiful child. A beautiful one, perhaps, but not a bright one. It takes a little from several games and doesn't really do anything special with it. The Good:
Powers are interesting and the horribly overpowered Blink can be quite a lot of fun. The world does look great, despite the character models. There's also the option of neutralizing your targets by methods other than murder, which is something I'd like to see more in games.
The Bad:
I can't really say it's boring, but the story certainly was. When the 'twist' came up, it was expected and I was a little disappointed that I had obviously finished that much of the game so quickly. It didn't help that we have yet another silent protagonist, which makes it tougher to care. Did he like the empress? Was he her lover/friend, or did he resent her for some reason? We'll never know, and the main motive being given is simple revenge which came off as, "STFU and play the game already". The interactions with Emily were nice, provided you chose to do them and chose the less deadly options.
The morality system was a major source of contention for me. For starters, it affects Emily's actions and outlook, and it bothers me that it's not explained how she or anyone else found out about whether or not anyone died. Sure, it could have been overheard, but with the ruling power being like it is, that's the sort of propaganda they're likely to spit out, regardless of what happened. Secondly, Corvo is frequently referred to as an assassin, but killing is what you get punished for. I should add that if you decide to go the non-lethal route, you'll be very limited in your choice of weapons. There is a round of ammo that puts enemies to sleep but, with a maximum of 10 rounds, you'll run out very quickly. Art style for the characters is pretty terrible with the exception of Emily and the Empress. Maybe this was done to reflect how monstrous the new regime is and if that's the case, congratulations are in order.
Finally, there's the stealth. Unless you're completely behind something or too far away, enemies will spot you. Staying in shadows is almost meaningless in this game. The lead level designer said, "In Thief the light is very very important. At the beginning we tried to be in the same mood: use the light, use the shadows. But we realised that when you're standing in front of an NPC like this [hand in front of face] it's not realistic - we must admit that. In the real world it's not like this."
Yes, we realize that it's not realistic, and there's an explanation as to why Garrett can do that. It just seems odd that someone would, in effect, say, "I'm sorry, it's not realistic for our rat summoning, teleporting, time stopping, body possessing, wind controlling, wall seeing through protagonist to do that because it's not like that in the real world." The other half of the claim is that the art direction inhibited this. Okay, got me there when you get to a well lit area, but what about when it's dark? To sum up, it's not a terrible game, but doesn't really deserve to be compared with the titans that are frequently mentioned, . Certainly not worth paying $50 or $60 bucks for, just wait until there's a huge discount on Steam or rent it. I'd give it a 4.5, but I don't have that option.
Let me rebut some comments here: "You rushed through the game!" I did not rush through the game intentionally. I read everything that could be read and listened to all the conversations and recordings (My favorite was when the guards were talking about how Corvo was probably hiding somewhere near them). "You can add a lot of game time just by doing it in stealth!" And? That's only a justification for a lack of content. How would you feel about a 2 hour FPS with 15 difficulty modes? That's 30 hours of gameplay!
"I don't understand why people are saying there's nothing new." That means you missed out on one or several of Bioshock, Deus Ex, Thief, and many other games with stealth or morality options. If there is something new, someone, PLEASE, enlighten me.
"It's a sandbox!" Not even close. You get taken area to area. Sure, you can explore a little, not like Elder Scrolls or Fallout though. You don't even have the option to go back to those areas unless you're required to by the plot. "People who don't like this game are too used to hand holding." Please. For starters, personal insults don't explain why you like it or why I'm wrong. Secondly, these are opinions which will vary wildly depending on the experience of the user. I played the games this one is being likened to back when they came out, so I see it as a copy of those. Thirdly, what do you call it when you have an item that tells you where items are, as well as UI markers telling you where to go?… Expand
Oct 11, 2012Its overrated.
Terrible graphics and extremely short game-play.
Its very basic, just keep killing on and on.
Not challenging and quite straight forward.
Overall, its still a good game but its not worth the money.
Dec 10, 2012[For PC] It could have been so much better. Thats the feeling I got both times I completed this game, the first time i went through with a combination of stealth and brutality - i sneakily killed everyone. Second time I went through like a ghost, killed no one and aimed for an alternative ending. The mechanics of the game are fun - however theres so many places it could have been better, for example - no matter what difficulty setting, this game is way too easy - the AI are thick and for whatever reason your char is blessed with godly powers over your enemies who, in any number are completely at your mercy. yet, its still fun. The plot is awful, its execution is slightly worse. They use this loosely coupled slot as a means of producing levels, each level gets "harder" but only terms of the number of guards, watch towers, tall boys and gates. I don't think that multiplying the amount of dumb NPCs dotted around the level is really a progression. It gets dull after a while. each level is somewhat open-world and there are many ways you can achieve your objectives. In this sense it kinda works but in reality your scored on key things and if you, at all care about your score and the outcome of the game, suddenly your options become limited to a very linear step by step process your being guided through by the AI and clues shoved directly under your nose in case you missed them. Other games like this, hitman, deus ex to name a few have all been compared to this game countless times and many of us went in with some expectations. its not like any of them. This game is entirely "Console", it's perfect for chilling on the sofa and playing without giving it your full attention. PC Gamers tend to look for an immersive experience with plenty of choice and feeling. This game lacks both - it's linear and its easy. I still played through it twice though!… Expand
Oct 12, 2012WAY too easy! Even on very hard with all notifications off, cross hair off, using no bone charms and leveling up nothing ect the game is a cakewalk. There's not much challenge at all and it's a real shame.
It's still a great game but that really holds it back from being one the greatest games of all time.
Oct 10, 2012Mehhh. Game is just o.k. It's such an obvious console game that it really feels kinda scrub on the PC. Illusion of choice in all the levels, because they are actually quite linear. The game basically punishes you for killing people, so the "right" way to play it is to avoid everything and not kill anyone. This basically ruins the point of using all the cool powers and weapons. My biggest complaint however is you basically HAVE to keep the power that lets you see through walls on 24/7. Without it you are at a huge disadvantage. The problem is this means you're playing in washed-out sepia mode with annoying music / sound the entire game. Could it have killed them to put in an enemy radar?
Rent it, don't buy it.… Expand
Oct 14, 2012Providing some balance to all the paid reviews :) If I was being totally honest, I'd give Dishonored a 3 (4 at most) for being unoriginal, lying about the stealth gameplay and other inexcusable design flaws. Sooo obvious it wasn't finished when they released it..tons of stuff they reference that ends up being placeholders. DO NOT BUY. If this gets GOTY from *anyone* it will only be due to bribery.… Expand
Oct 14, 2012Here's what right with this game: * It doesn't crash. * Most of the voice acting is OK, but not without issues (see below). * It runs pretty well with everything maxed on a system that was considered high-end two years ago. Here's what's wrong with this game: * Everything from plot to mechanical design to you-name-it is a derivative mish-mash of Half-Life II and Bioshock, with a dash of FEAR, Assassin's Creed and even Oblivion tossed in for bad measure. Its painfully hacked together and non-cohesive, like the devs were fighting over which game world they most wanted to copy. Ironically, there are a few legitimately creative strokes tossed in, but their mostly lost in the noise. The backstory is almost painfully contorted to explain the bizarre mix. NOTE: I have only gotten through (I believe) about half of the game so maybe - just maybe - it makes a little more sense later on..but I doubt it.
* The graphics are about four years out of date. The male faces are hideous, hopefully due to a limitation of the Unreal engine and not artistic intent. Tim Burton wouldn't make men this unattractive, or women this identical. Even the dogs are ugly.
* Music, visual design, most of the characterization and plot elements make for a brooding, dark and depressing atmosphere. Seriously, does every game need to go down this road? I know its supposed to be a region gripped by plague, dark mysticism and a totalitarian conspiracy, but..sheesh, enough already! Not every setting needs to be an Orwellian zombie apocalypse. (Yes, Dishonored has zombies. Sigh.)
* The voice acting is decent and better than most Bethesda titles, but the R-rated swearing seems out of place in this steampunk world. It definitely hurts immersion.
* If you're going to sell a game as having multiple playstyles, then by the Nine you best deliver. Dishonored fails utterly in this regard. Killing is supposed to be optional, but good luck with that effort. First off, there is no way to disable an opponent in combat except by using sleep bolts in your crossbow. Once you've lost the element of surprise you can't choke out a person or dog (yes, I did this to a dog one time but it never gave me the option again). You play the royal bodyguard, one of the best fighters in the land, and you don't know how to knock a guy out? Hell, you've got a flintlock with a huge club-like butt - that's what it was designed for. You can carry ten sleep bolts and there are only a handful scattered through the missions I've played - and some are fairly hard to reach if you didn't put everything into movement powers. You can buy sleep bolts between missions and some missions have vendors who will sell them at an exorbitant fee, but if you rely on them for non-lethal takedowns you will run out eventually. BTW, you can upgrade your carrying capacity for normal bolts to 20. Normal bolts do damage and are an easy button for killing at range, superior to your useless pistol in nearly every situation. In fact, on the hardest difficulty the game presents no real challenge if you simply kill everything you see. But that's the real kicker with Dishonored: the game makes murder a cinch and then punishes you for killing. The city gets nastier and the game ending will get "darker" as your body count grows. I might add that anyone who dies during combat with you, be it from falling off a bridge or friendly fire from other NPCS, counts as one of your kills. I'm pretty certain even the dogs count as your kills.
* You only see your progress stats when a mission ends (i.e. body count, runes found, etc).
* There are some technical problems, at least on my system. The savegame routine is horribly botched and provides no way to identify saves other than which mission and level their from. Worse, it seems that old autosaves are never really deleted and pollute the list when you're trying to load a game. Trying to figure out which save is the one you need is a horrible sort of mini-game and hearkens back to the worst of Bethesda's sloppy programming (although Bethsoft may have nothing to do with the actual game design or coding). Sometimes character voices sound like their coming from the environment Corvo is in rather than the one they actually occupy. You'll be standing just outside the door to a tunnel and the NPC's voice will have no echo, as if he were right beside you. This makes for some confusing positional audio, making the bogus stealth gameplay even more of a joke.
To sum it up, this is a game that promises beauty, originality and multiple playstyles and delivers none of those things. Its a pretty stable console port of a mediocre game with confused, misleading design. I'd skip it or at least wait for some serious patches before giving it a go. And another thing: its very obvious there's paid reviewing going on with Dishonored. Don't think we don't notice, Bethesda.… Expand
Apr 27, 2013This game is the best fps action game I have played in a long time. I do not understand what made Bioshock Infinite out-score this game. Gameplay, story, and progression are much better here, though Bioshock gets credit for its completely unique world. The only thing I can really complain about, which is minor, were inaccessible rooftops. This game really catered to my roof-hopping fantasies, so when an inaccessible roof was encountered, I would get annoyed. When I completed the game I was not itching for more, so it will not receive a 10/10 from me, but I am still very eager for a sequel.… Expand
Oct 10, 2012Dishonored provides solid assassin gaming experience but remains very short. Some of the skills in the game make playing almost too easy. Graphics are a bit old compared to now days standards but it doesn't ruin the game.
Oct 16, 2012It's mediocre fun, as i knew it would be. In all honesty i prefer the old Thief over this thing any day. It has a lot of good ideas, albeit sometimes poorly executed. It demands a very high suspension of disbelief, even with menial things. The AI is surprisingly dumb. It seemingly boasts with open world and lots of choices, but that's a lie. There's only one large area and a dozen doors leading to a handful of other, smaller areas. It tries very hard to be the Thief of this generation but humbly fails, in my opinion. I read somewhere that Dishonored's stealth system that was supposed to be based on Thief's but was discarded because it was too "unrealistic". Instead they put a system where the only direction an enemy faces is straight, so even in broad daylight you can stand above an enemy's line of sight and they'll be none the wiser. There's also the superpower that lets you see through walls. I really don't get if they were being sarcastic, or just plain old stupid, but there it is. The story is a cliche mish-mash, set in a fantastic but very unbelievable world. All in All, i liked playing it for a short while, but when i stopped there was no real craving for another run. After Thief 2 I was left with a void for a good sneaker installment (Thief 3 was ridiculous, aside from the Asylum mission). This comes close, but i don't think this is IT. Rent before buy is my advice. It might not be your 50$ cup of tea.… Expand
Oct 17, 2012Everything about this game was well designed. I loved the story and the quality of voice acting and characterization in this game was incredible. The characters had very good detailed models and the art style, although it can easily make you perceive the game to be bad graphics, was actually very good quality.
I didn't find the story short, however it was also not too long such that it felt as though it dragged on. I honestly think it was pretty much the perfect length. My only complaint is that one part of the game seemed unnecessarily boring and slow, a part in the sewers.
Asides from that the story was well paced and enjoyably long, lasting a full week of quite high playtime. In my opinion, well worth the money
The mechanics were fluid and you could easily just spam off abilities and murder everyone crazily and the game will still be fun. I personally went for the stealth approach and still found the game incredibly enjoyable.
In terms of good design, the fact that steam achievements that pertained to the story were hidden to prevent spoiling the story blew my mind because it was the first time I had come across a developer taking such a simple step to keep the player experience from being spoiled.
Another example of good design I experienced was (to prevent spoilers I'll stay vague) when there was an escort type mission (there only was one) to protect a group of people, my initial reaction was eye-roll as my experiences with these types of missions tend to be me running around frantically diving in front of bullets secret service style in order to protect the mindlessly running NPC's.
However what I actually found was that the NPC's would wait patiently and intuitively hide in their initial building beside an alley way until I stepped out into full view in the alley way, thereafter taking that as their cue to run across.
The levels were filled with lots of incredibly nice looking environments and lots of cool little side missions that you could stumble across if you were paying attention (saving a civilian from a bad situation involving guards that you can just stumble across, for example).
The characters were VERY thoroughly developed, with each character having a heap of voice lines to pull from at each stage of the game. On top of that there were audio logs and diaries that they kept. All three of these aspects would change as you progressed with the story.
I have to say, this game was the single most enjoyable game I've played in a long time.
Looking at other reviews I can see that people are making stupid comparisons with other games. People need to realise that not every game ever being made is trying to copy the same set of old games (either Half Life 2, Deus Ex or Bioshock), and stop being pretentious **** They made sequels to all those games and people are still not happy.
Also "Deus Ex" is NOT a GENRE of game.
Honestly, 10/10 would buy again.… Expand
Oct 14, 2012TL;DR: The stealth and non-lethal portions of this game are weak when compared to similar games of it's type. The mechanics are not as good as others of similar style. It manages to break suspension of disbelief multiple times. The mechanics of the game are in the way of the game itself.
I tried very hard to like this game. I put in over 7 hours of play time, so I did indeed give it a fair shake. It contains many of the elements I enjoy. Stealth, no need to kill, cool abilities, and the ability to slow time. Your actions will even affect the later parts of the story, and even the ending. Yet for some odd reason, I was quite bored. Playing the game in stealth & non-lethal limits you to just two weapons (one type of ammo for the crossbow, and unarmed choke holds), which means an entire part of the game is unavailable to you. Yet the game strongly pushes you towards non-lethal by giving you a happier ending, and future areas are easier the less you kill. So on one hand it punishes you for being non-lethal, and on the other hand it pushes you to being lethal. It's not that the story really encourages either, it's that the game mechanics do.
The graphics and controls very much felt like a console game. Many of the controls were very awkward on a computer to start with. For example, to slide you hold shift and w, and at the last second tap c. Sure it's a doable combo, but it's awkward. Sure, the controls can be remapped. But it's just an example of how the entire game is meant for console.
The stealth is not very realistic when compared to other games. It only takes into account cover, and not things like shadows. Enemies don't think to ever look up, so if you go up, the game is too easy.
Once you are spotted, you have very little options for non-lethal. So your best option is to run and hide, and try again, which is very much a "two steps forward one step back" approach. So instead it's best to just sneak around choking people until spotted, and then reload.
Overall the mechanics of the game very much got in the way of the game itself. The UI often times was disruptive.… Expand
Oct 9, 2012Best game I have played since Skyrim! Has a bioshock feel to the artstyle and atmosphere, and the controls and gameplay are amazing! I finished the game and started it again almost directly afterwards and am having even more fun the second playthrough!
Feb 6, 2013We can draw comparisons with other titles all day, but everything is based on something. Dishonored remains a unique gem in a beautiful, yet chaotic world, with flawless gameplay. [December 2012]
Nov 9, 2012Dishonored rarely challenges the players, but it doesn't take them for fools, either, so that's an achievement compared to other games in the genre. Just don't expect strokes of genius like the Shalebridge Cradle level from Thief: Deadly Shadows.
Nov 4, 2012Dishonored injects new life into stealth actions and their sophisticated worlds. Awesome work in every detail. [Nov 2012]


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The secretary of WA's Regional Chamber of Commerce and Industry says work to fix patchy communication services in the country is very welcome but there is still much room for improvement.
Topics: telecommunications, regional, mobile-phones, wa, albany-6330, bunbury-6230, geraldton-6530, esperance-6450, kalgoorlie-6430, broome-6725, karratha-6714
A family support service in WA's Pilbara says more resources are needed to support at-risk youth in the region.
Topics: youth, states-and-territories, children, work, activism-and-lobbying, law-crime-and-justice, karratha-6714, roebourne-6718
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A recruitment expert says there is a growing need for workers with specialist skills in WA's resources sector as it transitions from a construction to production phase.
Topics: work, mining-industry, economic-trends, wa, albany-6330, kalgoorlie-6430, geraldton-6530, broome-6725, esperance-6450, bunbury-6230, karratha-6714
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An 11-year-old girl has spent two days locked in a jail cell in Western Australia's north, according to local police.
Karratha police have confirmed the girl was put in the lockup after she breached bail conditions last month when she was staying at a hostel while in state care.
A police spokesman said hostel staff rang the Karratha police station to say the girl was threatening people.
He said while police were not happy with the situation, without court permission there was nowhere else for the girl to go.
Topics: law-crime-and-justice, wa, karratha-6714
The Pilbara's Cossack Art Awards has attracted a record number of entries.
Topics: awards-and-prizes, community-and-society, cossack-6720, karratha-6714
Birla Nifty copper mine in Western Australia's Pilbara has been given permission to restart operations after the lifting of a prohibition notice by the Department of Mines and Petroleum.
Topics: mining-industry, occupational-health-and-safety, port-hedland-6721, karratha-6714, perth-6000
Deputy Prime Minister Warren Truss is expected to attend this year's Pilbara Pulse Economic Summit in Karratha, as a keynote speaker.
Topics: regional-development, karratha-6714
The Pilbara Ports Authority says it is celebrating a record annual tonnage through the world's largest bulk export facility.
Topics: sea-transport, company-news, port-hedland-6721, karratha-6714
Rural Health West says it is vital remote doctors from across regional Western Australia have the opportunity to learn about best practice to 'close the gap'.
Topics: doctors-and-medical-professionals, community-and-society, regional, wa, albany-6330, bunbury-6230, geraldton-6530, esperance-6450, kalgoorlie-6430, broome-6725, karratha-6714
Police want anyone with information about the apparent shooting of an iron ore train in WA's Pilbara to call Crime Stoppers.
Topics: crime, port-hedland-6721, karratha-6714
A new community group has been formed in Tom Price, to try to expand opportunities in the town beyond mining.
Topics: regional-development, mining-industry, charities-and-community-organisations, tom-price-6751, karratha-6714
Posted| Updated
A remote Pilbara pub could be pouring beers again by the end of September after being closed for more than two years.
Topics: tourism, indigenous-aboriginal-and-torres-strait-islander, karratha-6714, port-hedland-6721
Parts of WA's Pilbara and Kimberley set records last month for extreme temperatures.
Topics: weather, wa, broome-6725, karratha-6714
Hundreds of WA miners are set to receive fines after they failed to comply with the conditions of a new mine site rehabilitation scheme.
Topics: mining-industry, states-and-territories, wa, albany-6330, bunbury-6230, geraldton-6530, esperance-6450, kalgoorlie-6430, broome-6725, karratha-6714
The Karratha Community Association says residents will have to contribute to the 'City of Karratha' to make the vision successful.
Topics: regional-development, urban-development-and-planning, regional, community-and-society, karratha-6714
Posted| Updated
The official transformation of the Pilbara mining town of Karratha into a regional city has taken place, with business leaders hoping the move will attract more investment to the area.
Topics: local-government, karratha-6714
Work has begun on a $200,000 upgrade of the Tom Price Hospital.
Topics: healthcare-facilities, urban-development-and-planning, tom-price-6751, karratha-6714
The Town of Hedland has unveiled a balanced 2014/'15 budget, after recording a deficit of $3 million last year.
Topics: local-government, port-hedland-6721, karratha-6714
Posted| Updated
A community group in a small town in Western Australia's Pilbara is promoting a suicide prevention campaign after a spate of suicide attempts and deaths in the area.
Topics: suicide, community-and-society, roebourne-6718, wyndham-6740, karratha-6714
Posted| Updated
Child beauty pageants should be scrutinised as one of several ways to tackle the sexualisation of WA children, a parliamentary report has recommended.
Topics: children, child-health-and-behaviour, state-parliament, perth-6000, broome-6725, karratha-6714, albany-6330, bunbury-6230, kalgoorlie-6430, geraldton-6530
Posted| Updated
The WA Nationals have introduced new legislation they claim will protect country councils from being forced to amalgamate.
Topics: government-and-politics, regional-development, regional, local-government, wa, albany-6330, bunbury-6230, geraldton-6530, esperance-6450, kalgoorlie-6430, broome-6725, karratha-6714
The Regional Chambers of Commerce and Industry of WA remains confident in the Royalties for Regions scheme, despite an audit highlighting flaws with the program.
Topics: programs-and-initiatives, regional-development, regional, states-and-territories, wa, albany-6330, bunbury-6230, geraldton-6530, esperance-6450, kalgoorlie-6430, broome-6725, karratha-6714
Posted| Updated
The body of a woman who disappeared during a cyclone more than three years ago has been found in scrubland in Western Australia.
Topics: death, community-and-society, cyclones, disasters-and-accidents, missing-person, police, crime, karratha-6714, wa, australia
Tracy Marshall
Topics: missing-person, karratha-6714
Posted| Updated
A peak WA seniors group says a fuel concession card given to country pensioners is poorly targeted, inequitable and unsustainable.
Topics: aged-care, welfare, government-and-politics, perth-6000, albany-6330, broome-6725, bunbury-6230, geraldton-6530, kalgoorlie-6430, karratha-6714


text:
Mike Torres went 2-4, helping the Windy City ThunderBolts (13-20) to a 3-2 victory over the Rockford Aviators (6-25) on Saturday at Standard Bank Stadium.He singled in the third inning and doubled in the fifth inning.
Travis Tingle improved to 2-2 on the year by picking up the win for the Windy City ThunderBolts. He allowed two runs over six innings. He struck out two, walked three and surrendered six hits.
Derrick Stultz couldn't get it done on the rubber for the Rockford Aviators, taking a loss. He lasted just six innings, walked none, struck out one, and allowed three runs.


text:
The Advanced Writing Tutorial
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The Advanced Writing Tutorial
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Rob SchwartzCommunications Technology, AICE Art and Design
Rob SchwartzCommunications Technology, AICE Art and Design
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Judy Durkin
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ACA Certification
Posted on Aug 20, 2013 by Judy Durkin Latest activity: Nov 19, 2013
I have heard that some colleges, art schools, and universities give credit for students who have passed the ACA exam. Is there are list of those schools? Also, does the ACA certificate need to be for the lasted version - CC?
- 3 Ratings
Lab Monitoring Software
Posted on Aug 20, 2013 by Judy Durkin Latest activity: Jul 9, 2014
What software are you using to monitor computers in a lab environment? I like to walk around from time to time, but hovering around behind someone while they are at the computer is not fair. I used to have a desktop lab management program - can't remember the name of it. I am in a new school and I need a way to see my students' monitors from my computer. Help!
- No Ratings
What is your strategy to get your school district to value and integrate more technology?
Posted on Jul 29, 2013 by Judy Durkin Latest activity: Aug 9, 2013
Statistics, Charts, letters, Examples - I am looking for anything and everything that you have used to convince administration to step-up the implementation of technology in our schools. NOW is the time to fully integrate digital technology into EVERY classroom in EVERY school district. I am in the process of preparing a presentation (which I will later post to the AEE) - and need your help and advice!
- 1 Rating
There are many different Adobe software paths to arrive at eLearning units. How do I decide which is the right path?
Posted on Apr 24, 2013 by Judy Durkin Latest activity: Aug 24, 2013
I have video + slide show + instructions + form + rubric. In other words, I have a bunch of materials that I am developing. How best to package them for distribution to students and other teachers?
Do I create an InDesign interactive document, embed all of the pieces and publish it? DPS?
Do I create a self-contained website using Dreamweaver or Muse containing embeds and links to the information (forms central=essay responses & quizzes, captivate=quizzes, software demos, slide shows)?
Do I create an Acrobat portfolio with the individual components?
Which is the best solution? All can be accessed from any device, right?
I think this is the most perplexing thing I face when I first embark on a large learning unit that I want to present digitally.
Please - feedback. Hope I made my confusion clear.
- 1 Rating
Behance or Acrobat for Student ePortfolios?
Posted on Apr 14, 2013 by Judy Durkin Latest activity: Sep 23, 2014
Now that Adobe has acquired Behance - is it going to replace Acrobat as the tool for student ePortfolios? How are you using Behance? How does it compare to the Acrobat Portfolio?
- 8 Ratings
Do you print everything that every student produces? Do you print in color?
Posted on Apr 14, 2013 by Judy Durkin Latest activity: Mar 13, 2014
t has always been a dilemma for me - when a student puts little effort into an assignment. This might sound cruel, but their work really is not worth the expense and environmental waste of paper. Do you print everyone's work? How do you get around it? Do you post the work online?
- 3 Ratings
Adobe Expert Certification - Why are we all so afraid of the test?
Posted on Jul 26, 2012 by Judy Durkin Latest activity: Aug 1, 2013
We go after Masters degrees. We add clock hours. But as Adobe Education Leaders, one subject that is never discussed is the dreaded Adobe Expert certification? I took the InDesign Expert exam and failed. But I know that it is one goal that I MUST achieve. So, let's talk about it.
How important is Expert certification to your job? Does it carry any weight in your school district? among your peers?
Should the Expert exams be gamified?
Sorry to bring up such a tender subject...
- 1 Rating
Digital Illustration seems to have drifted away - I am going to bring it back!
Posted on Jul 26, 2012 by Judy Durkin Latest activity: Jul 29, 2013
I am developing the curriculum for a semester-long class on digital illustration, grounded in the timeless techniques and artistic challenges of illustration - but taking the essence of creativity in illustration to the digital age. Students will be expected to have experience using traditional tools and media, and will therefore be prepared to use Illustrator tracing, vector drawing and Photoshop painting not as crutches, but as exciting new tools to push what they previously thought possible. There are smatterings around the internet on digital illustration, but I have yet to see a course that focuses on the power of Adobe tools to give an illustrator wings to fly!
What are your thoughts?
Prerequisites: extensive studio drawing, using different media: ink, gouache, watercolor, etc. Printmaking skills. Photography.
Programs: Illustrator, InDesign, Photoshop, Edge
- 2 Ratings
ACA (Adobe Certified Associate) Certification
Posted on May 25, 2011 by Judy Durkin Latest activity: Aug 4, 2013
Is ACA Certification part of your program? Do you offer ACA Certification in your school district? Where is the nearest testing facility?
- 2 Ratings
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|By Marketwired .
Article Rating:
|July 11, 2014 09:45 AM EDT
DUBLIN, IRELAND -- (Marketwired) -- 07/11/14 -- Research and Markets (http://www.researchandmarkets.com/research/hhjgpt/network) has announced the addition of the "Network Configuration and Change Management (NCCM) Market (Components, Deployment, User Types - Global Advancements, Worldwide Forecasts & Analysis (2014 - 2019)" report to their offering.
NCCM is a network management tool that enables enterprises to control and monitor the performance of their network infrastructure. It helps to improve the performance and efficiency of the network, manage remotely located devices, reduce time required to configure heterogeneous networks, reduce losses due to downtime, and reduce IT expenditure.
The Network Configuration and Change Management (NCCM) solutions provides network management, fault management, change management, configuration management, inventory and device management, policy compliance, automation and tools, network auditing, and reporting features which enables network managers and network engineers to efficiently manage the network device configuration changes and to maintain the overall network thereby incurring less costs and reducing overall network management time. The NCCM solution provides a user interface from where the entire network and the devices connected to the network can be managed.
Network Configuration and Change Management (NCCM) finds applications in majority of the industry verticals, and is majorly used by verticals, such as: Banking, Financial services and Insurance (BFSI), healthcare, education, government, IT and Telecom, energy, and other verticals.
The Network Configuration and Change Management (NCCM) market sub segments comprises: NCCM software and NCCM services. In 2014, NCCM software accounts for the major share of the total NCCM market and in 2019, it is expected to be the dominating segment in the overall NCCM market.
The Y-o-Y growth rates of NCCM services market will be on the higher side throughout the forecast period.
Scope of the Report
-- Software -- Services
Deployment mode
-- On-premise -- On-demand
-- SMEs -- Enterprise
Industry verticals
-- BFSI -- Education -- Healthcare -- IT and telecom -- Government -- Energy
Companies Mentioned
-- Alterpoint -- Bmc Software -- Ca Technologies -- Cisco -- Dorado Software -- Emc Corporation -- IBM -- Hewlett Packard -- Manageengine -- Solarwinds
For more information visit http://www.researchandmarkets.com/research/hhjgpt/network.
Over 400 of the Fortune 500 buy their research from Research and Markets. Some of our clients in the area of Telecommunications and Networks include:
-- Samsung Electronics Co., Ltd. -- Intel Corp -- Microsoft Corp -- Apple Inc. -- Accenture plc -- Schott AG -- McKinsey & Company, Inc. -- Huawei Technologies Co. Ltd -- A.T. Kearney -- The Korea Trade Promotion Corporation (KOTRA) -- Hoser & Mende KG -- Rockwell Automation -- Lenovo Group Ltd. -- Fiberguide Industries Inc -- Itron Inc. -- Dolby Laboratories, Inc. -- NovAtel Inc
Sector: Telecommunications and Networks
Research and Markets
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One of the biggest challenges when developing connected devices is identifying user value and delivering it through successful user experiences. In his session at Internet of @ThingsExpo, Mike Kuniavsky, Principal Scientist, Innovation Services at PARC, described an IoT-specific approach to user experience design that combines approaches from interaction design, industrial design and service design to create experiences that go beyond simple connected gadgets to create lasting, multi-device experiences grounded in people's real needs and desires.
Nov. 27, 2014 08:00 AM EST Reads: 1,660
Enthusiasm for the Internet of Things has reached an all-time high. In 2013 alone, venture capitalists spent more than $1 billion dollars investing in the IoT space. With "smart" appliances and devices, IoT covers wearable smart devices, cloud services to hardware companies. Nest, a Google company, detects temperatures inside homes and automatically adjusts it by tracking its user's habit. These technologies are quickly developing and with it come challenges such as bridging infrastructure gaps, abiding by privacy concerns and making the concept a reality. These challenges can't be addressed w...
Nov. 27, 2014 07:45 AM EST Reads: 1,853
The Domain Name Service (DNS) is one of the most important components in networking infrastructure, enabling users and services to access applications by translating URLs (names) into IP addresses (numbers). Because every icon and URL and all embedded content on a website requires a DNS lookup loading complex sites necessitates hundreds of DNS queries. In addition, as more internet-enabled 'Things' get connected, people will rely on DNS to name and find their fridges, toasters and toilets. According to a recent IDG Research Services Survey this rate of traffic will only grow. What's driving t...
Nov. 27, 2014 07:00 AM EST Reads: 1,923
Connected devices and the Internet of Things are getting significant momentum in 2014. In his session at Internet of @ThingsExpo, Jim Hunter, Chief Scientist & Technology Evangelist at Greenwave Systems, examined three key elements that together will drive mass adoption of the IoT before the end of 2015. The first element is the recent advent of robust open source protocols (like AllJoyn and WebRTC) that facilitate M2M communication. The second is broad availability of flexible, cost-effective storage designed to handle the massive surge in back-end data in a world where timely analytics is e...
Nov. 27, 2014 06:45 AM EST Reads: 1,838
Scott Jenson leads a project called The Physical Web within the Chrome team at Google. Project members are working to take the scalability and openness of the web and use it to talk to the exponentially exploding range of smart devices. Nearly every company today working on the IoT comes up with the same basic solution: use my server and you'll be fine. But if we really believe there will be trillions of these devices, that just can't scale. We need a system that is open a scalable and by using the URL as a basic building block, we open this up and get the same resilience that the web enjoys.
Nov. 27, 2014 06:45 AM EST Reads: 1,997
We are reaching the end of the beginning with WebRTC, and real systems using this technology have begun to appear. One challenge that faces every WebRTC deployment (in some form or another) is identity management. For example, if you have an existing service – possibly built on a variety of different PaaS/SaaS offerings – and you want to add real-time communications you are faced with a challenge relating to user management, authentication, authorization, and validation. Service providers will want to use their existing identities, but these will have credentials already that are (hopefully) i...
Nov. 27, 2014 04:00 AM EST Reads: 1,529
"Matrix is an ambitious open standard and implementation that's set up to break down the fragmentation problems that exist in IP messaging and VoIP communication," explained John Woolf, Technical Evangelist at Matrix, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Nov. 27, 2014 04:00 AM EST Reads: 1,562
How do APIs and IoT relate? The answer is not as simple as merely adding an API on top of a dumb device, but rather about understanding the architectural patterns for implementing an IoT fabric. There are typically two or three trends: Exposing the device to a management framework Exposing that management framework to a business centric logic Exposing that business layer and data to end users. This last trend is the IoT stack, which involves a new shift in the separation of what stuff happens, where data lives and where the interface lies. For instance, it's a mix of architectural styles ...
Nov. 26, 2014 11:30 PM EST Reads: 1,720
The Internet of Things will put IT to its ultimate test by creating infinite new opportunities to digitize products and services, generate and analyze new data to improve customer satisfaction, and discover new ways to gain a competitive advantage across nearly every industry. In order to help corporate business units to capitalize on the rapidly evolving IoT opportunities, IT must stand up to a new set of challenges. In his session at @ThingsExpo, Jeff Kaplan, Managing Director of THINKstrategies, will examine why IT must finally fulfill its role in support of its SBUs or face a new round of...
Nov. 26, 2014 09:00 PM EST Reads: 1,724
Cultural, regulatory, environmental, political and economic (CREPE) conditions over the past decade are creating cross-industry solution spaces that require processes and technologies from both the Internet of Things (IoT), and Data Management and Analytics (DMA). These solution spaces are evolving into Sensor Analytics Ecosystems (SAE) that represent significant new opportunities for organizations of all types. Public Utilities throughout the world, providing electricity, natural gas and water, are pursuing SmartGrid initiatives that represent one of the more mature examples of SAE. We have s...
Nov. 26, 2014 06:00 PM EST Reads: 1,655
The Internet of Things will greatly expand the opportunities for data collection and new business models driven off of that data. In her session at @ThingsExpo, Esmeralda Swartz, CMO of MetraTech, discussed how for this to be effective you not only need to have infrastructure and operational models capable of utilizing this new phenomenon, but increasingly service providers will need to convince a skeptical public to participate. Get ready to show them the money!
Nov. 26, 2014 04:00 PM EST Reads: 1,713
P2P RTC will impact the landscape of communications, shifting from traditional telephony style communications models to OTT (Over-The-Top) cloud assisted & PaaS (Platform as a Service) communication services. The P2P shift will impact many areas of our lives, from mobile communication, human interactive web services, RTC and telephony infrastructure, user federation, security and privacy implications, business costs, and scalability. In his session at @ThingsExpo, Robin Raymond, Chief Architect at Hookflash, will walk through the shifting landscape of traditional telephone and voice services ...
Nov. 26, 2014 02:00 PM EST Reads: 1,943
The Internet of Things is tied together with a thin strand that is known as time. Coincidentally, at the core of nearly all data analytics is a timestamp. When working with time series data there are a few core principles that everyone should consider, especially across datasets where time is the common boundary. In his session at Internet of @ThingsExpo, Jim Scott, Director of Enterprise Strategy & Architecture at MapR Technologies, discussed single-value, geo-spatial, and log time series data. By focusing on enterprise applications and the data center, he will use OpenTSDB as an example t...
Nov. 25, 2014 09:30 PM EST Reads: 2,045
Explosive growth in connected devices. Enormous amounts of data for collection and analysis. Critical use of data for split-second decision making and actionable information. All three are factors in making the Internet of Things a reality. Yet, any one factor would have an IT organization pondering its infrastructure strategy. How should your organization enhance its IT framework to enable an Internet of Things implementation? In his session at Internet of @ThingsExpo, James Kirkland, Chief Architect for the Internet of Things and Intelligent Systems at Red Hat, described how to revolutioniz...
Nov. 24, 2014 07:00 PM EST Reads: 2,159
Bit6 today issued a challenge to the technology community implementing Web Real Time Communication (WebRTC). To leap beyond WebRTC's significant limitations and fully leverage its underlying value to accelerate innovation, application developers need to consider the entire communications ecosystem.
Nov. 24, 2014 12:00 PM EST Reads: 1,895
The definition of IoT is not new, in fact it's been around for over a decade. What has changed is the public's awareness that the technology we use on a daily basis has caught up on the vision of an always on, always connected world. If you look into the details of what comprises the IoT, you'll see that it includes everything from cloud computing, Big Data analytics, "Things," Web communication, applications, network, storage, etc. It is essentially including everything connected online from hardware to software, or as we like to say, it's an Internet of many different things. The difference ...
Nov. 24, 2014 11:00 AM EST Reads: 2,259
Cloud Expo 2014 TV commercials will feature @ThingsExpo, which was launched in June, 2014 at New York City's Javits Center as the largest 'Internet of Things' event in the world.
Nov. 24, 2014 09:00 AM EST Reads: 2,124
SYS-CON Events announced today that Windstream, a leading provider of advanced network and cloud communications, has been named "Silver Sponsor" of SYS-CON's 16th International Cloud Expo®, which will take place on June 9–11, 2015, at the Javits Center in New York, NY. Windstream (Nasdaq: WIN), a FORTUNE 500 and S&P 500 company, is a leading provider of advanced network communications, including cloud computing and managed services, to businesses nationwide. The company also offers broadband, phone and digital TV services to consumers primarily in rural areas.
Nov. 23, 2014 07:30 PM EST Reads: 2,248
"There is a natural synchronization between the business models, the IoT is there to support ," explained Brendan O'Brien, Co-founder and Chief Architect of Aria Systems, in this SYS-CON.tv interview at the 15th International Cloud Expo®, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Nov. 23, 2014 12:00 PM EST Reads: 2,194
The major cloud platforms defy a simple, side-by-side analysis. Each of the major IaaS public-cloud platforms offers their own unique strengths and functionality. Options for on-site private cloud are diverse as well, and must be designed and deployed while taking existing legacy architecture and infrastructure into account. Then the reality is that most enterprises are embarking on a hybrid cloud strategy and programs. In this Power Panel at 15th Cloud Expo (http://www.CloudComputingExpo.com), moderated by Ashar Baig, Research Director, Cloud, at Gigaom Research, Nate Gordon, Director of T...
Nov. 23, 2014 07:45 AM EST Reads: 2,291


text:
Fallout 3: Game of the Year Edition (Sony Playstation 3, 2009)
- Genre: Role Playing
- Rating: M - Mature
- Platform: Sony Playstation 3
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A great game that will keep you interested...
This game was by far one of my favorites. With all the quest and the main mission you can play up to hours and still be addicted. There is so much to do in this game that you get what you paid for and more. The new areas add on more play time and adventure than the begging. You can also make your... Read full review »
A Game You Can Truly Be Immersed In!
I bought Fallout 3 on a whim, after hearing about it from fellow colleagues. I was not sure about how I would like the game, seeing as I am more of a Call of Duty first person shooter kind of guy. When I bought the game, the titles and advertisements looked enticing. "Roam free in the... Read full review »
Best game ever for the ps3!
Who knew a game could be so good.
Game play is overwhelming. You can do anything you want at anytime.
Wanted a good role playing game, so i picked this up.
BEST BUY EVER for the PS3
Go and Get it!!!!!! Read full review »
Fallout 3...in a word, AWESOME!
Fallout 3 is like a great book, it starts a little slow, but once it gets going, you will have the time of your life. The world is huge...I mean, huge! It takes hours just to get from one side of the map to the other in real time.
With the free-roam system in Fallout 3, you can go anywhere... Read full review »
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Fallout 3 (game Of The Year Edition) Playstation 3
INTERNATIONAL BUYERS ONLY. NO U.S. BUYERS I can NOT ship to the U.S.Brand NEW Factory Sealed NTSC U.S. Version DO NOT PURCHASE BEFORE READING THE FOLLOWING:IF YOU DO NOT AGREE TO THESE TERMS, DO NOT PURCHASE: SHIPPING DO NOT PURCHASE UNLESS YOU ARE WILLING TO WAIT Items take 2-5 Business Days before shipment. Saturday and Sunday do not count as business days.First Class takes 3-5 weeks to arrive and has NO TRACKING Priority mail takes 2-4 weeks to arrive and has tracking Express takes 1-3 weeks t
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Fallout 3: Game of the Year (PS3)
Fallout 3 is a single player Action Role Playing Game set more than 200 years following a nuclear war. It combines the horrific insanity of the Cold War era theory of mutually assured destruction gone terribly wrong with the kitschy naivety of American 1950s nuclear propaganda. Fully customize your character and gather items and schematics to build your own weapons while you explore the open wastes of Washington, D.C. however you choose. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland while you search for your father, and the truth.
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Fallout 3: Game of the Year Edition : PlayStation 3
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