text:
The Digital Learning Network shares ideas and good practice in using digital
technology to support learning in the Cultural Heritage sector.
News blog
How schools are using technology creatively: Minecraft, Digital Storytelling and MakeyMakey
Posted on
The Digital Learning Network and Tyne & Wear Archives & Museums jointly hosted a half day event on 14th November at the Great North Museum, to discuss all things digital learning and innovation. The main focus was to look at how schools are using technology creatively and how cultural organisations can learn from and support the best of what is happening in their classrooms. Many schools and museums in the North East are using technology in exciting and creative ways so it was a fantastic opportunity to share the best of what is happening with digital learning in classrooms and in museums.
Zoe Ross: Mapping Minecraft. How GeoCraft is using Ordnance Survey maps and Minecraft to engage pupils in their local area and beyond.
Unfortunately Zoe was poorly on Friday and was unable to attend the event, however, her colleague Steve Bunce, very kindly stepped into the breach and presented on Zoe's behalf. Steve discussed the use of Minecraft in the classroom.
Steve took us through the GeoCraft project, is an innovative project working in schools to increase pupils' knowledge and understanding of the environment. GeoCraft which uses Ordnance Survey's OS OpenData within Minecraft to help students to learn about the environment. Minecraft is a hugely popular game set in virtual 3D worlds made up of cubes of different materials. As well as Minecraft, the GeoCraft project uses Ordnance Survey's OS OpenData to introduce students to Ordnance Survey data as they navigate their way around the virtual worlds. Rather than creating new virtual worlds, using OS data enables towns and places in Great Britain to be recreated. The main aim is to make worlds that are more relevant to children, teaching them about their local environment. Pupils work through a number of environmental challenges using virtual worlds built in Minecraft. They then apply their knowledge and understanding to their school, helping it to become more environmentally friendly.
Steve discussed the importance of bridging the gap between children using Minecraft for fun at home, and using it for educational purposes at school. Is it necessary to find a balance between scaffolding workshops and letting children explore the virtual world themselves. It's about facilitation rather than direction and using Minecraft as a sandpit for exploration.
The next step for GeoCraft, is to focus on Lindisfarne, a tidal island off the Northumberland Coast, almost like a virtual field trip. This has huge possibilities for Museums. Particularly with the recent announcement that the British Museum is currently being built in Minecraft.
Some useful Minecraft links:
- Minecraft.edu a version of Minecraft that has been especially designed for classroom use and enables a safe and secure world with greater teacher control
- GeoCraft guide starting your world for the first time
- Cult of Mac: Minecraft lures kids to museums like nothing else
- Powerhouse Museum Minecraft gallery
Steve Boneham: Digital Storytelling – from sceptic to supporter (my reflections on digital storytelling with academics and educators)
Steve discussed the importance of giving people and voice and using technology as an enabler. With main premise being to use digital tools to help people tell their own stories in a compelling and emotionally engaging form. At a very basic level digital stories are multimedia movies that combine photographs, video, animation, sound, music, text, and often a narrative voice. However, Technology is a facilitator it is the story and the content which is important. Steve discussed the possibilities open to museums to connect deep and meaningful stories to collections. Storytelling can be a powerful and effective tool. Despite changes in technology and visitor behaviour, a core focus on great storytelling should serve as the critical element for museum communication as a way of connecting with their visitors. Steve focussed on the power of stories and gave a few example of simple to use web-based tools to create engaging messages through images and sounds. The main being adobe voice, which is a free app which enables you to turn a story into an animated video quickly and easily.
One of the issues with digital storytelling is the time it takes to put together. If you are going to implement digital storytelling it actually takes quite a lot of time at the beginning to enable people to be creative. But it is often worth the time investment. A good example of museum using digital storytelling is the Culture Shock! Project which used museum collections as inspiration for individuals to create their own digital stories and then share them online.
Steve Bunce (after doing a fantastic job filling in for Zoe) showed us a quick fire range of examples of how different primary and secondary schools are using technology and got us to think about how they could be enhanced, using museum collections. Steve first started with some audience participation and handed around a few ipads and asked people to take a photo, he then went through the process of using Morfo, a free ipad app which animates a face. It was a fantastic example of how museums could quickly and cheaply bring a museum object to life.
Steve then turned to the Horizon Report – Museum Edition which highlights six emerging technologies or practices that are going to have an impact on the museum sector and breaks them down into three distinct time frames or horizons. Steve discussed the main areas and the digital tools which are available, and most are free. Steve started with the near term horizon, the focus was on Bring Your Own Device (BYOD) and mainly focused on how schools are using ipads/tablets particularly looking at the computing curriculum, and the ideas behind merging digital literacy, computer science and information technology.
- Padlet: an online noticeboard or ideas wall. A useful tool for crowdsourcing ideas.
- Mozilla X-ray goggles: allows you to see the building blocks that make up websites and then adapt them to make something new. A really useful tool for critical thinking. Steve used the example of the BBC News website to get students to identify what is real and what is fake.
- Mozilla AppMaker: Appmaker is an free Webmaker tool for creating mobile app without learning to code. Could be used for students to design a new museum app.
- Mozilla popcorn: Popcorn Maker is a video editing platform to easily remix web video, audio and images to create a new online video.
Steve then moved onto the theme of Electronic publishing, identified in the Horizon report as having an adoption horizon of Two to Three Years.
- Book creator on iPad an app for creating ebooks
- Ibooks author – only created on a Mac – but is free to use.
- iTunes U – can be used to collect resources and sharing
- tools for digital storytelling
- shadow puppet for creating videos in the classroom
- iMovie
- Adobe Voice
- Touchcast – interactive short videos
Finally Steve discussed the Natural user interfaces which the Horizon report believes to have a time to adoption horizon of four to five years. The tool which captured the room's imagination was Makey Makey.
All in all, it was a really interesting afternoon, lots of food for thought!
New Event: Digital Learning and the First World War
Posted on
DLNET's winter event will be held at the Imperial War Museums on the 12th December 2014. The theme this year is very timely, focusing on the First World War. The day will explore how different organisations have developed digital learning content connected to the First World War. The case studies will look discuss a range of content for formal and informal audiences who will be sharing information about their First World War projects, but will also be exploring how these could be applied to wider subject matter in the future.
Case studies include:
- Charlie Keitch, Digital Learning Officer, Imperial War Museums: Developing Imperial War Museums online resources for schools
- David Avery, Senior Web Content Developer, Learning Team, British Library: Uniting collections from across Europe: building the British Library's World War One learning website
- Simon Bendry, Centenary Battlefields Tour Programme Coordinator on what teachers want from resources on the First World War
- Robin Clutterbuck, Project Manager, Gallipoli Association: Gallipoli Centenary Education project
- Gill Parkes, Principal Archivist, Durham Record Office: Developing the Durham at War project
The event will take place at IWM London and the day will include the opportunity to visit their ground-breaking new galleries and discover how IWM has used digital technologies to help interpret the First World War.
Tickets are on sale now and available via eventbrite.
How can Museums support the Computing Curriculum?
Posted on
10 PRINT "Hello World!"
With these simple steps so began many people's first steps in computing…
The National Curriculum has undergone some fairly radical changes over the previous couple of years. One of the most shouted about changes has been the renaming of ICT to Computing. This change could not have come soon enough. From my time at school, it usually appeared that we were always two steps ahead of what we were being taught. While the teacher was desperately trying to get us to complete our Excel worksheets, we were playing with the network storage, allocating ourselves more space for downloading albums from Napster. This appears to have changed little since I left and the gaping skills gap left by an inadequate IT curriculum meant that employers were beginning to notice that they could not get developers to create the products that 21st Century economy was crying out for. Campaigns such as the much maligned, "Year of Code", championed by a group with no knowledge of coding, have run into problems getting the nation to be programmers, so where do museums and heritage organisations fit into supporting schools and teachers to deliver the new curriculum?
These problems were also compounded by the opaqueness of the technology being used. Physically, as devices became smaller, so did components meaning that self-repair was impossible and with code, a valuable commodity, barriers to accessing and manipulating it were put in place by developers keen to protect their intellectual copyright but also by consumers' desires to get products that "just work". Open Source and growth of the maker and hack movement have gone some way to changing this. They promote taking things apart, re-arranging them and creativity as something which promotes understanding, ownership and power to the user. All these effects are important for educating students – as with all things, code is never neutral. It is created and shaped by individuals and organisations with goals in mind and by picking apart their workings, we can regain our own control over our devices, communications and tools, to shape how we live and understand our lives.
The change of the name of study to Computing indicates a new direction. A number of high profile research papers outlined the problem facing educators and businesses, such as Nesta's "Next Gen" and the government's "Designing the Digital Economy" reports. Gone is the endless learning of Microsoft Office, now replaced by the study of computational thinking and building software and programs from scratch (and sometimes with Scratch!). Although explaining algorithms to KS1 students might sound like an impossible task, the new curriculum has opened up a whole range of opportunities for museums, science centres and heritage sites to use their collections in exciting ways, to tell new stories and to teach new skills.
Since 2008's Decode exhibition at the V&A, our learning programmes have incorporated coding and programming in workshops. The exhibition, featuring digital artists' work, looked at code as the raw material of digital design. Since then we have worked with families, schools, young people and adults to look at the building blocks of our digital lives. Exploring cross disciplinary collaborative making and open source practices have opened a new avenues to explore not only for our online work but also for our onsite public events.
This September, as part of our Digital Design Weekend and Disobedient Objects exhibition, we worked with families to create their own interactive protest signs. Using the physical interface, MaKey MaKey, families created simple instructions in the graphical interface of Scratch which were triggered when touching or waving their banners and signs. Mixing physical interaction and making with coding can be a powerful way to reinforce key concepts such as inputs and outputs, logic and iteration. The Museum of London's school programme has also worked with primary schools to create interactives for their school that tell the story of Roman London. Mixing object based learning, craft and computing offers up chances to create engaging and unexpected outputs. Students could create a centurion helmet out of tinfoil which when worn would then tell you the story of life in the Roman army.
We are fortunate to have an excellent collection of digital art at the V&A. The range of works stretch back to the 1960's and chart the development not only of a new digital aesthetic but also evolving technologies. In our Digital Design: Code workshop, students visit our archives and hear a talk from a curator before heading into a studio with artist Antonio Fernandes to use Sketchpatch.net to create their own generative art in Processing. Crossing disciplines, outcomes and approaches is key to bringing a richness to the subject. Those who may not have an interest in engineering or computer science may find a use for the subject in other ways. The workshop supports the curriculum by introducing the Processing, an easy to learn text based language developed especially with artists and designers in mind.
With all this in mind, it is worth thinking about other areas of study in the curriculum. It is impossible to expect a whole generation to grow up with the skills needed to slip into engineering and computing careers through changing their schooling, though it will go some way to help. Teaching digital literacy is still a vital part of understanding the contemporary world and digital media. Skills such as e-safety, correct attributions, validating and evaluating online content are essential in workplaces and for equipping students with the skills needed to make decisions elsewhere in their lives. Placing a heavy emphasis on coding and programming makes a determined political point but this shouldn't be at the expense of immediately relevant and practical instruction. Likewise, discovery and creativity should be at the centre of the curriculum and museums can play a large role in promoting curiosity and experimentation.
Have you come across any examples of the new curriculum being explored in museums? If so, let us know in the comments below. If you are looking to explore teaching coding or digital craft sessions in your organisation, take a look at some of these sites for inspiration:
Code Club
Computing at School
Make Magazine
Creative Applications
BBC Bitesize
Museum Studies and Digital Learning: A Work Placement
Posted on
One of the final parts of the Museum Studies MA at University of Leicester is a two month work placement in a museum or gallery. It is an important part of the course, as it is a chance for all students to put into practice what they have been learning about all year and get some hands on experience. I have been fortunate enough to carry out my placement at the Imperial War Museum London as part of the Digital Learning team.
Throughout my MA, I have been drawn to learning more about how museums are using digital technology and the different conversations that are happening within the sector as to how best it can be employed now and in the future. A placement with a Digital Learning team interested me as I wanted to learn more about how museums are reacting to the changing learning habits of children today and the ways that an institution such as the IWM is using technology to engage with them. Digital Learning is also an area that is developing quickly and something I would like to pursue as part of my career.
During my placement I have worked on a variety of different projects; I have researched and created an online learning resource on the Gallipoli Campaign (hopefully going live soon), helped with other resources particularly one on Fighting in the Trenches during the First World War, assisted in developing a new format of online learning resources based around enquiry questions, worked on resources for a BBC News School Report project, networked with various different people and departments across the museum as well as being part of other projects away from digital learning. This was a lot of work to squeeze into an 8 week placement and has given me invaluable experience into working on digital learning projects.
I think one of the most important concepts I have learnt through this placement is that the emphasis here is not on digital but on learning. Digital technology is simply a tool through which learning can occur and the 'digital' in digital learning is more than just an indication of the technology in use, it is a reference to the type of learning that is happening. Digital technology has changed the way that people learn; they now expect information to be immediate, in small concise chunks that give control of learning to the user. Rather than being simply a transfer of knowledge from museum to student, it becomes more of a journey where learners become more empowered and active pursuers of knowledge. The public now demand more control over their learning and leisure time and museums are responding to this by providing educational material that moves away from more conventional learning models using their collections and hopefully encouraging more people to visit the museum.
For me this has been one of the most enjoyable and successful work placements that I have undertaken over the last few years. One of the main things which I think has made this placement such a positive experience, and is a key part of all such work placements within museums, is the planning, discussion and support given throughout the role to ensure an understanding of the tasks to be undertaken and that the outcomes are mutually beneficial for both .
On my first day, I sat down with Charlie Keitch, the Digital Learning Officer at Imperial War Museums who acted as my manager throughout my placement and we met regularly to discuss projects and update on progress. Charlie gave me advice on work when I needed but has also allowed me to work independently. I have thoroughly enjoyed my time at IWM and I am certain that this experience and the skills that I have learnt will have a profound effect on the rest of my career.
Digital Informal Learning
Posted on
Welcome to the Summer Holiday edition of the DLNET blog! At this time of year most museums, heritage sites and arts venues traditionally turn to a wealth of family-friendly informal learning activities to entice visitors inside, add value to their visit and of course to continue to promote and encourage engagement with the organisations' collections and core values. Visitors don't necessarily do informal learning activities with the intention of learning something, but often with the intent of enjoying themselves. This short post is intended as a very quick overview of the sorts of ways that the cultural sector can engage with informal learners using digital media.
Downloadable Resources
This is perhaps the most straightforward example of digital informal learning, although it is only digital in that it is simply delivered online for people to download and print. Colouring-in, word-searches, dot-to-dots, mazes and puzzles are all relatively easily created. They can be linked to whatever subject or content you choose, and made available through your website to be downloaded and used by whichever audience you intend. The scope here is virtually endless, activities could be rainy-day activities for families to do together at before or after a visit. Activities could be stand-alone, or might be only achievable when done in conjunction with a visit. They might involve going out and exploring the landscape. This is a potentially low-tech solution, delivered through a high-tech medium. Just make sure you have copyright permission for any images or any other copyrightable aspect of your resource.
The Woodland Trust's Nature Detectives site is a great example of how to make this work; also, sign-up to their e-newsletter and you'll be notified when their resources change with the seasons: http://www.naturedetectives.org.uk/
Online Games
Simple online games are something that we are all familiar with. Some can be very simple and straightforward, and some can be more complicated. Online games can often double up and be used in the classroom, but can also be used at home on a laptop or desktop, and increasingly websites are becoming more mobile-friendly for gaming on the move. Often aimed at younger users, the games will involve simple animations and puzzles.
The My Learning website has a wealth of resources from the museums, libraries and archives sector primarily aimed at formal learners, but many of the games are fun and might while away a few educational minutes have a look at: http://www.mylearning.org/interactivelist.asp
Beyond the sector, the BBC does a good job of this too, have a look at their Cbeebies pages for examples of educational TV-show tie-ins: http://www.bbc.co.uk/cbeebies/games/
Smartphone Apps
Smartphones and the apps we use have a wealth of potential. However, it is true to say that the most popular apps are the most simple; social networks such as Facebook and Twitter make use of photographic and GPS technology that is built-in to smartphones. Many smartphone games make use of gyroscopes, but just as many do not. The unique feature of the smartphone is often it's ability to access the internet from virtually anywhere, although there are many apps that do not require an active internet connection.
One of my favourite examples of an arts related smartphone app is the Tate's 'Top Trumps'-style app that has players hunting for imagined characteristics of various pieces around the galleries: http://www.tate.org.uk/context-comment/apps/tate-trumps
National Museums Scotland's Capture the Museum is a team game that is played at special events hosted at the Museum: http://www.capturethemuseum.com/
It is also possible to use third party apps or concepts to enable people to engage with a site or a collection. QR codes were once touted as an easy way to link information and media online with physical objects and spaces. This hasn't really taken off and QR codes do have their critics, but for organisations without the budget to create their own app, there might be some imaginative ways that QR codes can still be used to great effect. Geo-caching also has similar potential, and is already embraced by some outdoor sites.
What Else?
This short overview only really takes in the obvious ways that informal learners are being engaged, please let us know if there are any more case-studies or examples of good practice within this sector or elsewhere…
Our next DLNET surgery will be on the subject of digital informal learning. It will take place from 12.00pm until 2.00pm on Friday 5 September. Join the DLNET email discussion list, check our Twitter feed, or Like our Facebook page for more details.
Does Visitor Generated Content have a place in Learning Experiences?
Posted on
The main focus of my PhD research, just completed, was to investigate how digital technologies in museums are impacting on visitor engagement. I specifically looked at the use of digital visitor generated content and considered it's impact on visitor engagement with museum content. Here I share some details of my research and ask how this research could have a bearing on digital learning in cultural heritage.
My time on the DLNET committee has been a bit quiet of late, as I have been focusing on my PhD. I'm pleased to say that of the 20th June 2014, I passed my PhD Viva (with minor corrections) and I'm now Dr Claire Ross!
I thought it would be helpful to share some details of my PhD research and to start asking questions about how this research could have a bearing on digital learning in cultural heritage.
For the past three years I have been working on a PhD in Digital Humanities in the Centre for Digital Humanities, Department of Information Studies, University College London.
The overarching aim of my work was to investigate how digital visitor generated content systems in museum spaces impact on visitor engagement. Concentrating on the complexities of visitor engagement and digital visitor generated content; investigating whether or not, and how, digital visitor generated content can impact on visitor engagement with museum content.
Museums have a long history of involving visitors in contributing content to museum collections and exhibitions, primarily as a means to gather feedback and assess effectiveness of exhibitions through the use of visitor books and feedback forms. Most recently museums are encouraging visitors to create their own experiences and interpretations of museum objects at a deeper level. This notion of visitor-generated content has taken a new dimension with the advent of social media, and visitors increasingly expect to be actively involved in their own individual experiences rather than passively consuming museum content.
I have used two key case studies to illustrate my research: QRator and Social Interpretation.
The QRator project is in the Grant Museum of Zoology, its a collaborative project between the Centre for Digital Humanities (UCLDH), UCL Centre for Advanced Spatial Analysis (CASA), and UCL Museums and Public Engagement. QRator is a project that allows museum visitors to get involved in conversations about the way that museums operate and the role of science in society today. DLNET interviewed the Grant Museum Manger, Jack Ashby about the QRator project in 2012.
The Social Interpretation project at IWM London and IWM North was a Research and Development exercise joint funded by the NESTA / Arts Council / AHRC digital R&D Fund, and Imperial War Museums (IWM). At its heart, it aimed to bring successful social interactions already found online and apply them across IWM's collections – making social objects out of museums objects.
In a nutshell, my PhD discovered that Digital Visitor Generated Content on the whole is a good thing because it allows visitors an equal voice in the museum. But I do wonder how it could be used in aspects of digital learning. The idea behind digital visitor generated content is that it helps museums to become more open and diverse, to encourage debate and present a range of different voices and perspectives.
But does inviting visitor generated content really help fulfil these aims?
How can digital visitor generated content work with formal learning resources?
Should visitor voices be encouraged – what are the learning outcomes?
How do we measure success in terms of VGC and learning? Numbers, quality, debate, what?
I would love to hear your thoughts on how digital visitor voices could work with learning experiences.
Digital Learning at Museums and the Web, Baltimore
Posted on
Early in April I attended the 18th annual Museums and the Web conference in Baltimore. A wide range of museum staff from all over the world both attended and presented at the conference and there was a definite learning strand that I was able to follow throughout the four days that I was there. Here are just some of the things I found out about.
Online Learning Games
The very first workshop I attended, presented by David Schaller, tried to answer the important question: 'Why do Educational Games Suck?' Schaller has a lot of experience developing online learning games for a variety of different institutions and took us through the different design elements of games. At the heart of the question is the link between what a player does in a game (the games mechanics) and the museum content you are trying to present. In many games this content is extrinsic, or separate, to the game mechanics, so the museum content populates the game but is not what the game is about. Schaller argued, however, that if you can make the content you are presenting intrinsic to the game mechanics, so the game is actually about the content, players will actively learn through doing. They will have no choice but to engage with your content as it is integrated into the gameplay. Unfortunately, this is much harder to achieve. One example is WolfQuest, which Schaller's company eduweb developed for Minnesota Zoo. In this immersive, 3D wildlife simulation game players learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park and as Wolf behaviour is defined by a clear set of rules they were able to integrate it into the gameplay.
Much has been written about MOOCs, or Massive Open Online Courses, over the last few years. One of the busiest sessions I attended was looking at how three museum learning departments had used MOOCs to roll out new teacher's CPD programmes in collaboration with Coursera. A key theme within all of these presentations was the importance of taking advantage of the platform to create the right experience for the audience. One example was MoMAS 'Art and Inquiry: Museum Teaching Strategies For Your Classroom' course. This was developed by looking at the potential that the platform offered and comparing this to what was popular in their onsite CPD programmes. For example, MoMA knew that teachers valued talking to each other during onsite CPD and so they decided to make the most of the online forums offered by Cousera and participants were required to post in these areas, share their thoughts and peer assess each other's final projects. They found that one of the real benefits of providing the MOOC was that it was an excellent way to drive audiences to their wider web content and 98% of people who participated in MoMAs first online course said that they found the MoMA learning website helpful. When you take into account that 32,000 people had registered to participate in the American Museum of Natural History's MOOCs there is clearly the potential to drive a lot of people to your wider learning content. It's worth remembering, however, that of those 32,000 participants, less than 300 had registered with Coursera's Signature Tack option, which costs between $30-$100 and enables participants to earn a Verified Certificate for completing their course, so whilst you might be able to drive people to your content, you won't find yourselves making a lot of money.
Tiki-Toki and Vine
Whilst very few organisations are going to have the time and resources to produce a MOOC, it was very interesting to see examples of Museums using freely available platforms to create learning content. One of these which I had not seen before is Tiki-Toki, a web-based piece of software for creating interactive timelines. The Albright-Knox Art Gallery has used this to plot their existing educational resources onto a timeline for teachers, stretching from 750 BC to the modern day and linking back to resources available on their own website.
I also attended a brilliant session which explored the promise of short video apps for museums, particularly Vine, a mobile app for sharing six-second, looping videos. Examples here were provided by the Cleveland Museum of Art, who have been using vine to illustrate learning programmes; Allie Burness, a museum writer and content creator from Australia and Chad Weinard from the North Carolina Museum of Art where they experimented with Vine in relation to their 0-60 exhibition. It's definitely something I will be exploring more.
Digital Heritage Education
However, I found the most interesting element of Museums and the Web were the various discussions which took place around 'The Baltimore Principles'. These conversations were trying to define a common vision for digital heritage education and professional development and involved a total of three workshops throughout the conference. However, these conversations tended to focus on 'museum technology leaders' and , for me, the question needs to be opened up to consider how we can improve the digital skills of all staff, both new and old, to enable them to work with 'digital' within museums. One example of this in action is Imperial War Museums' Computer Club, which also featured at the conference, and which launched in 2013 with the aim of getting staff excited about digital technology and raising their skills. Carolyn Royston and Simon Delafond ran a session exploring how other organisations could set up their own versions and I think more initiatives like this would definitely be a step in the right direction.
Facebook Surgery
If you would like to discuss any points raised in this post or if you have any questions about this year's Museums and the Web, members of the DLNET committee will be running a Facebook Surgery on the subject on Friday 02nd May from 12.00pm until 13.00pm. Follow us at www.facebook.com/DigitalLearningNetwork to get involved.
Formal Digital Learning Resources in Gallery, Online and in the Classroom conference
Posted on
DLNET met up at Museum of London last Friday at "Formal Digital Learning Resources in Gallery, Online and in the Classroom" to share some of the latest work happening with digital learning resources in museums and heritage sites in Britain. From the most visited museum in the country working with games companies to museums with no specialist digital staff building a website, everyone was asking the same question: How can we best support teachers using our resources to create inspiring lessons?
From the source…
Karen Heath – Primary School Teacher - presentation
Samantha Broad – Secondary School Teacher - presentation
To kick the day off teachers Karen Heath and Samantha Broad came to set a context of what teachers find helpful from museums in developing lessons. Simplicity and easy to digest information was the first point to come out. Bullet points of key messages are preferable to whole lesson plans and as Karen noted, each teacher will adapt any resource to their teaching style and the needs of the class anyway. For resources which may be accessed before a museum visit, activities to prime the class and others to consolidate learning once back at school also helped to maximise learning.
There was lively discussion around how technology is used in classrooms and how the new focus of the ICT curriculum with its concentration on programming will have knock on effects for other subject areas. The BBC's online offer for children was brought up as a great example of where technology was being used to deliver great content built specifically with the users needs in mind. Samantha told us how she had used the Museum of London's Great Fire of London game in class and subsequently found out that the museum had an exhibition devoted to it and recommended it to parents. It goes to show that having great resources online can bring greater awareness of your site and lead to visits, especially from families.
Having the opportunity to ask questions to two teachers allowed the attendees to really quiz them about how they find and use materials. The session set up a great foundation for the rest of the days speakers and everyone in attendance putting practicalities in our mind, drilling down into how we can create and design digital resources with the users coming first.
Crowdsourcing and Learning
Ally Davies – From inception to delivery - presentation
Ally Davies, Online Learning manager at Museum of London, shared the development of a crowdsourcing learning resource, where students use skills to analyse objects, tagging them with descriptive time periods and identifying their use. The data from this goes back into the museum's collection database and helps to improve the searchability of it. To inform the design they tested extensively with pilots in schools and created a suite of resources around it which look at databases and how they work.
This creative idea required the buy in of lots of departments across the museum and showed how reaching out across teams can create something sustainable, rich and innovative. We were also treated to a glimpse of some of the objects removed from the catalogue for the project, such as a Soho sex shop advert, which goes to show you can never check your content too much.
The Lab
Craig Fletcher and Kirsten Wood – To the lab at Stirling Wood - presentation
Kristin Wood and Craig Fletcher made the long journey down from Stirling Castle to give a great talk about some of the challenges of bringing a thousand year castle into the twenty-first century. "The Lab" at the castle is a learning space which was funded to bring together media and heritage. Schools can come and use iPads to make films documenting their journey through the castle or undertake a murder investigation studying the skeletal remains of knight found in recent renovations. The site is a springboard for creativity and imaginative approaches to working with schools and some sound advice on the practicalities of maintaining a dozen iPads and sharing the media made raised some useful considerations for those starting out.
From paper trails to an augmented reality app
Katherine Biggs – Paper, PDFs and Play Store - presentation
Katherine Biggs, Education Manager at the British Museum's Samsung Centre, showed us the brand new app, "A Gift for Athena", developed to help raise the capacity of supporting schools during their visits. Self led classes explore the spectacular Parthenon galleries using tablets and follow the story of Athenians parading to deliver a gift to the goddess Athena. With 250,000 visits from school children each year the use of technology can deliver meaningful interaction with the collections and support classes unable or not wishing to go to a facilitator led workshop.
The app itself began life as a paper trail which was in use before. In this case, the use of technology provided something that a pen and paper could not by using augmented reality to bring objects to life before your eyes. Katherine talked us through the development of the game, showing how user testing informed the final design, reducing the amount of instructions on screen and making games harder to increase the satisfaction of winning them.
Objects in Focus
Tali Krikler and Frances Jeens – Objects in Focus, reaching beyond the museum walls - presentation
Tali Krikler and Francis Jeens explained a new online resource from the Jewish Museum, Objects in Focus. The web resource curates themes, highlights interesting objects with stories and provides high resolution zoomable images and downloadable activities around each. Every object poses a set of questions which begin enquiry and establish how students can begin to develop methods to interpret them by asking a few simple questions. Both speakers owned up to not being tech experts but they did not have to be anyway: they had identified exactly what they had wanted to achieve and could concentrate on writing, research and creating the engaging stories that they excel at.
The day brought colleagues together from across a huge range of organisations and was a great chance to share advice and new projects. The speakers sparked debate and inspiration for people exploring the creation and use of online and onsite materials or activities with schools. Simplicity and interesting content make good resources but as the projects we saw today showed, knowing your audience and listening to them will make them great.
The Battle of Bannockburn…immersive learning through gaming
Posted on
On a cold and wintry morning, a group of us gathered inside an ultra-modern building on a field a few miles outside of Stirling. This was our chance to take part in one of Scotland's most pivotal battles. Though unlike the troops standing in the same place some 700 years ago, we had been invited by The National Trust for Scotland to trial their new 3D Battle of Bannockburn experience.
Would we be able to master the art of medieval warfare? Could we get to grips literally and metaphorically with the weapons?
The Bannockburn visitor centre focuses on bringing the mechanics of medieval war to life through state of the art motion-capture technology similar to the technique used to create the character 'Gollum' in The Lord of the Rings saga. This 3D introduction sets the scene for what proved to be one of the most famous battles fought on British soil.
This 'Prepare for Battle' area is where visitors can learn about the tactics and choices of Robert the Bruce and King Edward II as they faced each other on the battlefield. In this area you are transported back to 1314, the night before the battle. You can wander between both camps interacting with the real people preparing for battle, while witnessing some of the physical preparations including battle training all surrounded by 270 degree, massive 3D screens. Accounts from historians, the voices of Scottish actors, replica weapons and even the genuine skull of Robert the Bruce have all been used to help create this unique visitor experience. An advisory panel made up of historical experts ensure that the new interpretation is strong and academically sound.
Through a clever use of objects and technology, this is historical interpretation for the 21st century and provides a unique experience for young people and indeed visitors of all ages. Crucially, the technology does not replace traditional interpretation but instead provides an immersive interpretive 'layer' for young people who may not be as engaged with traditional museum panels and objects. The historical context of the event is presented through a medium which is immediate, familiar and relevant to them.
'The Battle Game'
After experiencing some of the sights and sounds of medieval warfare, we had the chance to move on to the highlight of the centre, the 'Battle game'. Here, we were randomly assigned a rank in either The Bruce's or Edward's armies as we stood around a gaming table complete with digital troops and cavalry battalions. Having been assigned the role of The Bruce, I immediately felt the weight of history on my shoulders as I was now responsible for some 6500 troops and most importantly, ensuring the Scottish army was victorious. I confess, I have am no gaming enthusiast and have only used an xbox once or twice but I quickly became immersed in the game, shouting orders at my commanders, selecting field positions and weapons. The 'Battlemaster' takes instructions from both leaders on troop movements and when to engage the enemy so alongside troops, the leaders must decide which weapons to use: cavalry, archers, or the formidable 'schiltron'. Tiny virtual soldiers can be seen advancing, retreating and clashing violently, while computer-generated images of battle. scenes appear and disappear overhead.
The interactive table also lets you see how how many casualties your side is suffering,while the Battlemaster provides the overarching dramatic narrative of what is happening on the ground. Sometimes Bruce's army wins, sometimes it's Edward's. The main aim is to allow visitors a chance to re-create the battle through gaming technology and if my own experience from a non-gamer's point of view is anything to go by, this 'Battle Game' shows just how engaging and exciting learning about history can be particularly for young people, if presented through a relevant and immersive medium like gaming. At the end of my own visit, I was relieved to have led a successful army against Edward and to have sent him home to think again…
The centre is the first major joint project between the National Trust for Scotland and Historic Scotland.
If you would like to find out more about developing your digital learning offer for schools, both onsite and in the classroom, DLNET is organising an event on 4 April which explores formal digital learning resources in gallery, online and in the classroom. Details are available in the events section.
All images are © National Trust for Scotland.
Crowdsourcing, participation and learning
Posted on
'Crowdsourcing' is something of a buzz-word at the moment, but is not a new concept. The arts, culture and heritage sectors have all been making use of their audience for a number of years, but the greater range of opportunities afforded through advancing technologies are now helping institutions and their audiences to work together in new ways on new kinds of projects.
According to this Horizon report, crowdsourcing is going to be one of the big development areas for museums in the next year or so.
What is crowdsourcing?
At its core, crowdsourcing is a type of volunteering. Volunteering has been part of the culture in museums and heritage sites for many years. Traditional volunteer roles might vary according to the scale of different institutions, but are generally all based on-site; they may be public-facing or may be curatorial and behind-the-scenes in nature. Many of these roles, by virtue of the tasks involved, require the volunteer to be on-site and physically doing the work.
Crowdsourcing moves beyond simple volunteering, in that it asks many people to do a small amount of work to get one big thing done. Crowdsourcing also doesn't have the same sense of commitment that volunteering in the traditional sense does. Examples of 'crowdsourcing' in the pre-digital world might include asking the local community to come and clear snow from a site car-park, or asking the public to bring old egg-boxes and yogurt pots in for an art-and-craft project.
The Internet can extend any institution's 'community', and social networks are one example of the web doing a great deal in overcoming geography as a barrier to engagement. The Internet can also be used as a tool to allow the public to participate in and contribute to a variety of projects. By asking many people to perform small simple tasks over the Internet, institutions are capable of getting a great deal of work done that might otherwise be monotonous and extremely time-consuming. By its nature, this is facilitating greater levels of engagement, and is enabling community contribution in many new ways.
The V&A have a very straight-forward example of a digital crowdsourcing project that is asking people to crop images from their online catalogue.
What are others doing?
Crowdsourcing projects can vary widely in their scope and nature. Some institutions are big enough to have the budget to host their own digital projects, whilst others use existing platforms elsewhere.
Some projects are research-based in nature, asking the public to observe and record events around them. Good examples include the RSPB's Big Garden Birdwatch, where the RSPB are asking the public to submit results through their website. The Society of Biology have also done recent surveys in this way, including their house spider survey last Autumn - this survey also had an accompanying smart-phone app that participants could download to help identify and record their sightings.
The Woodland Trust have a similar project, Nature's Calendar, collecting information on sightings of certain species and events in the natural world through the year – this site also has an interactive display showing data from the current and previous years, allowing participants to see annual fluctuations and differences plotted geographically.
Some projects, like that of the V&A above, ask participants to assist with very small specific tasks. Your Paintings Tagger asks users to add tags to publicly-owned oil paintings in order to make the Your Paintings database more searchable and accessible. In a similar fashion, Calbug is one example of a project on the museum crowdsourcing site Notes from Nature that brings together collections records from a number of museums, and asks digital participants to transcribe handwritten catalogue labels and ledgers.
In addition, there are popular 'third-party' crowdsourcing websites that the museum and heritage sector are able to use, including Historypin, which asks the public to 'pin' historic photographs onto an interactive map; and Wikipedia, the online, crowdsourced encyclopedia. Both of these run independently from any specific museum projects, but can be used by museums to harness the power of the crowd in achieving certain research and engagement aims. Wikimedia (who run the Wikipedia website) are especially open to working with the sector, and have a variety of options in place, as is demonstrated on their Cultural Partnerships page.
Crowdsourcing, participation and learning
Crowdsourcing in this context is about community participation and community contribution, it is also about getting things done that will ultimately further any institution's broader engagement aims and objectives. This means that crowdsourcing is also about learning. It may not have pre-defined learning outcomes in itself, but participants are inevitably learning something in the course of performing the actions required to make a contribution. Additionally, and perhaps more importantly, crowdsourcing also benefits any organisation's end-users, by providing research or by making collections and collections-related knowledge more accessible.
Finding out more
If you would like to find out more about crowdsourcing, including more examples, case-studies and discussion, try some of these links:
This academic paper from the Museums and the Web conference in April 2013 looks at defining crowdsourcing, as well as examining some prominent case-studies.
This Museums Practice article is only available to members of the Museums Association, but offers some good discussion on the subject.
This blog post from the London Museums Group in August 2013 also offers useful links and advice.
This post written in 2011 on the blog The Museum of the Future still rings true, and provides some useful advice for those considering embarking on a project.
Crowdsourcing The Museum was a session I ran at the GEM conference in September 2013 as an introduction to the subject – this blog documents some of the discussion and case-studies from that session.
There has been a great deal written about the subject of crowdsourcing as it relates to the cultural sector, and many of the articles above will be able to direct to numerous other sources and discussions. Please post in the comments below if you know of any other projects or sources of information relating to crowdsourcing…
Twitter Surgery
If you would like to discuss any points raised in this post or if you have any questions on the subject of crowdsourcing, members of the DLNET committee will be running a Twitter Surgery on the subject on Friday 14th February from 12.00pm until 2.00pm. Follow @DLNET or use the hashtag #dlnetsurgery to get involved. Alternatively email your questions to firstname.lastname@example.com or post them in the comments below.
Welcome to our new membership structure, surgeries and more
Posted on
Hi and welcome to the January blog post for DLNET
We have been busy over the last few months, including reviewing the membership structure and planning the next event. We are also planning to try out regular monthly 'surgeries'. Please let us know what you think.
Next event: Formal Digital Learning Resources in Gallery, Online and in the Classroom 4 April 2014 at Museum of London
This one day event will feature:
• What Teachers Want: A session with primary and secondary school teachers
• Case studies of best practice in Formal Digital Learning Resources, including:
From inception to delivery: Museum of London web resources for teachers and students by Ally Davies – Online Learning Manager, Museum of London
The full programme will be available shortly at www.digitallearningnetwork.net
New: Monthly surgeries
As a new way of helping people benefit from sharing of ideas and best practice, we are planning to host a surgery every month. Initially at least we will hold surgeries during lunch break to make it easy for people to take part.
The first surgery will be Twitter-based, in February. The focus is likely to be based on our February blog post 'Crowdsourcing the Museum'.
If you have a question or suggestion for a topic you would like addressed, tweet us @DLNET or email email@example.com
We are intending to try out various ways of hosting the surgeries, including
Please let us know whether you like the regular surgeries idea, and if you have any suggestions we would love to hear from you.
New membership structure
We have reviewed our membership to improve our offer. Here are the ways you can become a member of DLNET:
Subscriber (FREE)
To be a subscriber to DLNET simply follow us on Facebook or Twitter, or join our Email discussion lists. You will be able to:
- Participate in discussions through the email list or social media
- Raise topics for discussion
- Participate in DLNET research
Individual Member (FREE)
Register with us for your FREE individual membership today, and as well as having the same benefits as Subscribers you will also be able to:
- Get discounts on fees for DLNET events
- Attend the AGM
- Propose and second resolutions at the AGM
- Stand for election as an Officer or Committee Member
- Vote on DLNET business
Individual Membership is renewable annually.
Organisational Member
Organisations can become members of the network, and will receive the same privileges as Individual members, plus:
- Nominate up to four representatives from their organisation as members of DLNET
- Have free attendance for one delegate at a fee paying event each year
Organisational Membership costs just £40 per year and is renewable annually
(The above is taken from our Membership page at www.digitallearningnetwork.net/membership/)
Ways to stay in touch with DLNET
As well as our website at www.digitallearningnetwork.net we are on Facebook
www.facebook.com/DigitalLearningNetwork and Twitter twitter.com/DLNET
Please let us know what you are up to. We always welcome suggestions on how we could do more to support you in digital learning.


text:
Welcome to Tapestry
Tapestry Folkdance Center creates opportunities for participation in the joys of dance and music from around the world.
Our dances are:
- Pay at the Door: no registration required
- No experience necessary: Beginners welcome!
- No partner necessary
- Alchohol free
- Family Friendly
- Accessible to those with disabilities
Top News
For more Tapestry News check our News page here
Hambo Returns in November
Join us before the Contra dance on November 1,15, 22 and 29 for an introductory workshop to the Hambo. The Hambo is a 3-count dance that originated in Sweden. It is a popular dance during the break at contra dances and at Nordic dances. Instruction will be in the basics of the dance. No experience is necessary! Teaching will be by Steven Petersen. More information on the Scandinavian Dance/Hambo page here.

subset: commoncrawl


text:
Online dating brings singles together who may never otherwise meet. It's a big world and the SeniorPeopleMeet.com community wants to help you connect with singles in your area. Whether you are seeking just a date, a pen pal, a casual or a serious relationship, you can meet singles in Montana today! Montana is known for big open spaces and SeniorPeopleMeet.com is here to bring their Senior Singles together.Search Single Senior Men in Montana | Search Single Senior Women in Montana
singles Libby
singles in Miles City
Whitefish MT singles
Billings singles
Dillon MT singles
Helena MT singles
Columbia Falls singles
singles in Ronan
Hamilton MT singles
singles Kalispell
Sidney MT singles
singles in Livingston
Stevensville MT singles
Polson MT singles
Missoula singles
Butte singles
Bozeman singles
singles in Bigfork
Havre singles
Great Falls MT singles
Belgrade singles
singles Anaconda
Laurel singles
Glendive singles
Lewistown singles
Meet Senior Singles
in your State


text: New stories Upcoming Incoming 0° Minecraft clone, "Battle Miner", launched on 3DS 14m ago - By now we are quite used to this. A game breaks records and achieves eternal fame, resulting othe... | 3DS Comments (0) Source 20° Check out the Dark Link, axe-murdering Villager and other fan customized Amiibo figures 21m ago - Check out a few fan customized Amiibo, including Dark Link and an axe-murdering Villager. | Wii U Comments (0) Source 20° One year in, here's what our readers think of the PlayStation 4 25m ago - "One year ago today, the PlayStation 4 was released in North America. When we took a look at it i... | PS4 Comments (1) Source 30° New Video Game Releases: What Gamers Want for the Week of 11-24-14 38m ago - EB's Matt Heywood writes, "Well gamers the fall AAA release rush has finally ended, giving our wa... | PC Comments (1) Source Ad Blood & Blade Giveaway Now - Join us in celebrating the release of Blood & Blade with a key giveaway for in game gems. | Promoted post Read More SiteBot 10° NoLimits 2 Preview on Oculus Rift (coming Nov 26th) 38m ago - It's the roller coaster game we've all been looking forward too, and it's certainly been worth th... | PC Comments (0) Source


text:
Half Price Pharmacy Coupons
2 verified offers in June, 2014
We have 2 Half Price Pharmacy promos for you to choose from including 1 sale, and 1 free shipping coupon. Latest offer: 'Free Shipping on $100+' The last time an offer was used was October 26, 2014.
Subscribe to Half Price Pharmacy Emails for Exclusive News and Offers
Ends 1/31/2015
Click to Save
Free Shipping on $100+
Exclusions Apply.
Ends 1/31/2015
Click to Save


text:
OK Truck Fellas and Truck Chicks...Pay attention to This 1977 Ford F250 Extended Cab Long Box pick up. This ''Built Ford Tough'' 1977 F250... More
Here we are offering one of the most well put together FJ's that we have had in a long time. You will have... More
Low miles and a great history. This car has been comprehensively serviced and sorted by the best in the business. It is the best... More
Frame off restoration of 1970 Chevrolet Camaro SS 454 $38,000 spent on this restoration, that focused primarily on the engine and body, leaving the interior... More
This 1979 International Scout II has a great look, clad in correct Mint Green with a white Rallye stripe. Panels are straight with good... More
GR Auto Gallery is pleased to present this 1972 Chevrolet Monte Carlo for purchase. The first generation Monte Carlo was produced from 1970-1972 as... More
1970 Dodge Dart Swinger 2-door hardtop. True Swinger with true yellow and black bumblebee colors. True little lady survivor from Oxnard California (30 miles... More
1970 Porsche 911E Coupe in rare factory "Albert Blue 18". Numbers-matching running gear, low original miles, factory original floors, solid throughout. Fresh bare-metal repaint... More
1970 Plymouth "GTX" 2-Door Hardtop, "Grabber Green" w/Black Vinyl Bucket Seat Interior, "Fresh" 440 CID V8 Engine, 3-Speed Automatic 727 Transmission, Power Steering &... More
1970 Chevy "C-10" CST "Super Cheyenne" Black Beauty! Bright Red + Headliner & Wood Grain Trim "Deluxe" Interior! Super Straight Body! Box Looks Showroom... More
This Pontiac GTO conv. gets all the attention while cruising the open road. Equipped with a 400-4V #'s matching engine. TH400 automatic trans., 3.55... More
Produced in 1974, the Carrera 3.0 RS picked up where the legendary 2.7 RS left off. Rightly a legend in its own right, the... More
Early 911s embody a combination that is rare among collector cars today. They have unparalleled drivability and usability, especially when compared with other cars... More
1973 Dodge D150This 1973 Dodge D150 is a Club Cab with a strong 360 cubic inch V8 cylinderEngine with a four barrel carburetor headers... More
1970 Oldsmobile CutlassGreat American Classic in excellent condition inside and out. Only 99000 miles! Air conditioningPower steeringPower disc brakes350 V8442 hood with Ram air... More


text:
What is it?
How does it work?
Who should apply?
Preference will be given to
members who
Daniel Kochli Miami University2013–14 winner
"The Graduate Assistantship Grant was really a huge boost for my teaching career. Miami University places a strong emphasis on undergraduate education, and instructor of record positions for graduate students can be competitive. Receiving this award gave me the edge I needed to secure one. Because of this, I am able to gain the teaching experience that is absolutely critical to my future success as an educator."
Remember Me
Forgot your password?
Apply for Membership!
12/1/2014APA Submissions Deadline
12/2/2014SWPA Submissions Deadline
12/3/2014APS Symposia Deadline
12/15/2014Spring Eye on Psi Chi Chapter Activities Deadline


text:
WWE Signs Arm Wrestling Diva, Bearer Tribute Video, Generico-NXT, More
by Staff - March 08, 2013
- WWE released the following Paul Bearer tribute video:
– The price for WrestleMania 29 in the UK has reportedly increased to £17.95 this year.
– It would appear that the wrestler known as El Generico will be going forward without his popular character in WWE as he competed sans mask at last night's NXT event. In his debut match last month for the organization, he sported the mask and attire. The mask-less Generico competed under his real name, Rami Sebai last night.
– WWE has signed Sarah Backman, an arm wrestling champion from Sweden, to a developmental deal. She also has some Gladiator experience.
Partial source: F4Wonline.com
The Hottest WWE news, photos and videos delivered to your inbox in one convenient newsletter. Sign up now and give it a try!
|*Spoiler* Another Stipulation Added to Team Cena vs. Team Authority at WWE Survivor Series
|TNA Announces New Multi-Year TV Deal, Dixie Carter Comments
|*Spoiler* Huge, Huge Name Scheduled to Make WWE TV Debut at Survivor Series
|Screeching Weasel Frontman Blasts CM Punk, Calls on Female Fans to Challenge Punk to Fight
|The Latest On When Roman Reigns May Return To The Ring, Check Out Sting's WWE 2K15 Entrance


text:
The Pope, China and Church Unity
Interview With Religious Freedom Expert
ROME, JULY 3, 2007 (Zenit) - The reception of Benedict XVI's letter to Chinese Catholics will say as much about the status of the Church there as the letter itself, says an expert on China-Vatican relations.
In this interview, Raphaela Schmid spoke of the Pope's letter, what it means for the Church in China and for the Chinese government.
Schmid, director of the Becket Institute for Religious Liberty, recently wrote and directed the TV documentary "God in China. The Struggle for Religious Freedom."
Q: What prompted Benedict XVI to write the letter to China in the first place?
Schmid: The prime mover behind the letter was Joseph Cardinal Zen Ze-kiun: Since his elevation by Benedict XVI to the rank of cardinal, he has been a tireless advocate for Chinese Catholics before the Roman Curia.
When Beijing illegally ordained bishops in 2006, after a period of diplomatic rapprochement, the Vatican was caught off guard and Cardinal Zen felt that there had to be a reconsideration and clear restatement of China policy in order not to be wrong-footed again.
So this is why a meeting was held in January 2007 in Rome to discuss matters and out of this discussion the Pope's letter came.
Q: What is the most important element of the letter?
Schmid: The most significant thing about this letter is that it exists at all -- that there is a letter to Chinese Catholics from the Pope. And it will serve as a test case for the much-trumpeted new openness toward Rome of the official Church.
It is all very well for reconciled bishops -- 90% of the illegitimately ordained bishops in China have subsequently reconciled with Rome -- to encourage the faithful to pray for the Pope at Sunday Mass. But when the Holy Father writes an actual letter to them, what will they do?
Distribute it to the faithful and take it as a fundamental reference point for the future -- or ignore it and carry on as if it had never been written?
To be sure, the reception of this letter will say as much as the text itself about the current situation of the Church in China.
Q: Is there any indication of how the letter been received so far?
Schmid: Already, before the letter had appeared, government officials had summoned Catholic open Church bishops to a meeting in order to coordinate the response -- which appears to be: do nothing.
News reports today indicate that the letter was not mentioned at open Church Sunday Masses and the vice chairman of the Patriotic Association has indicated that there are no plans to distribute the letter.
He did, however, state that people were free to download it from the Internet if they wanted. And this seems to be happening: I've been in contact with underground Catholics who have already read it.
There is a strong grassroots movement in the open Church community in favor of communion with Rome, even to the extent that the open Church auxiliary bishop of Shanghai could admit: "Without mandate from Rome, the people will not accept a bishop."
I imagine that independent of the directives of the Church hierarchy, they are going online too.
It remains to be seen whether and to what extent the Chinese government will try to restrict access: There have been some reports that Catholic Web sites based in China had originally been allowed to upload the letter but were subsequently forced to take it down.
Q: Does the Pope's letter represent a dramatic change in Vatican policy? What exactly has the letter changed?
Schmid: There has been some confusion on this matter in the initial press reactions.
The letter revokes the special faculties granted in 1981 through a letter of Cardinal Agnelo Rossi, the then prefect of the Congregation for the Evangelization of Peoples.
At that time the Holy See found it impossible to directly provide legitimate bishops loyal to the Holy See and therefore granted the loyal bishops within China the "very special faculties" to ordain bishops without previously informing the Holy See, because of the danger incurred in communicating with Rome.
Clearly in an age of e-mail and cell phones, communication with Rome no longer presents an insurmountable problem, and so these special faculties are no longer necessary.
The revocation of these faculties is not the same as the revocation of the Tomko points of 1988, which have been superseded by this letter. As the letter explicitly says, the fundamental principles remain the same: Illegitimate ordination still incurs excommunication "latae sententiae" according to canon 1382.
Bishops appointed by, or reconciled with, Rome are still fully valid and legitimate.
Bishops appointed without papal mandate and not reconciled with Rome ...
Rate This Article
0 Comments
Leave a Comment
More Featured Today
- Monaco & The Vatican: Monaco's Grace Kelly Exhibit to Rome--A Review of Monegasque-Holy See Diplomatic History
- My Dad
- A Royal Betrayal: Catholic Monaco Liberalizes Abortion
- John Paul II as an Apostle of Mercy
- Embrace every moment as sacred time
- A Recession Antidote
- The Why of Jesus' Death: A Pauline Perspective
- Father Lombardi's Address on Catholic Media
- Pope's Words to Pontifical Latin American College
- Prelate: Genetics Needs a Conscience
Most Popular
WARNING GRAPHIC PHOTOS (RAW) - ISIS begins killing Christians in Mosul, CHILDREN BEHEADED Read More
WARNING GRAPHIC, RAW PHOTOS -- ISIS on Christians: 'There is nothing to give them but the sword' Read More
Pakistani court rules that Christian woman will be put to death Read More
Women beware! This fibroid removal process could just cost you your life! Read More
Obama's war on America continues with secret Thanksgiving regulations dump Read More
Daily Readings
Reading 1, Revelation 20:1-4, 11--21:2
Then I saw an angel come down from heaven with the key of the ... Read More
Psalm, Psalms 84:3, 4, 5-6, 8
Even the sparrow has found a home, the swallow a nest to place ... Read More
Gospel, Luke 21:29-33
And he told them a parable, 'Look at the fig tree and indeed ... Read More
Saint of the Day
St. Catherine Laboure
November 28: St. Catherine Laboure, virgin, was born on May 2, 1806. At an ... Read More
Latest Videos
Blessed Sacrament Procession: Westminster Cathedral 2014. A Day With Mary View Video
Pope Francis at the Mausoleum of Ataturk: Turkey is a place of encounter View Video
Nov 28 - Homily: The Second Coming View Video
Austen Ivereigh publishes biography on Pope Francis with facts on his time as the Jesuit Provincial View Video
Pope advises to religious poverty and prayer in order to fight against worldliness View Video


text:
Book Description:Written by a lawyer who is also an experienced firefighter, this book examines the most challenging legal issues confronting firefighters and emergency service personnel today. Readers will explore such major legal concerns as fire service liability issues, the jurisdiction of OSHA over fire departments, the applicability of the Federal Fair Labor Standards Act, search and seizure, employment discrimination, residency requirements, sexual harassment, and more. Many of the most significant fires of the past century are also discussed, along with the cases and legal battles that ensued, so readers can make important connections between past events and the legal concepts facing emergency responders today.
Buyback (Sell directly to one of these merchants and get cash immediately)
One fine body…
Content Copyright © 1999-2014 Terms and Conditions of Use, Security and Privacy Policy | Resources: 1 2 3 | Site Map


text:
Hi there!
Me and my group played a few days ago our first playtesting with the 5th ed materials and I would like to share some of the ideas we had.
I would like to begin saying we liked a lot the new rules. We were completely dissapointed with the 4th ed (we decided months ago stop playing it and return to the 3.5) but we think this new format could make return the game to the good old times
First I´d like to begin with the complaints. Only one of the players did not like his character, the warrior (Dex based with 2 weapons) said "Ok, a lot of traits and maneuvers, expertise dice... but everything I do can be resumed in: roll 1D8+3 damage" We miss more strategic movements, for example surrounding rules applying modifiers and not only advantage or disavantage. It would be nice too if the game were more cooperative (ok, the cleric is all that) but we misses something like maneuvers (or the possibility of strategic movements) to help the rogue with the sneak attack, or to grant any kind of bonus to other players (of course that would apply for the monsters We suppose we will have maneuvers as disarm, catch, break arms...
Another thing we did not like was the traits and maneuvers system. The system of backgrounds, specialties, styles... is good but we woud prefer the possibility of choose freely some of the traits. The system is not flexible enough, and if you choose, for example, the archer specialty you are completely useless with a sword. The game would need any chance to choose freely traits or maneuvers.
Otherwise, we liked a lot the monsters. I think is very positive having enemies like the gnolls with something similar to group strategies. I would like if there were more monster traits like that. The Traplord Kobold is very funny too. I would like too more special things about the monsters, for example, the fire beetle´s eyes can be used to make a lamp or to be thrown into a dark area, or the famous shields made with dragon flakes. I think that was one of the great ideas of AD&D to recover (and of course the table of possible effects when you use two potions at the same time
There were more things I could speak about, the levels are obtained too quickly, getting a 20 or a 1 in the dice should be more... radical (double damage or miss the weapon), been totally recovered with a night of sleep is not logical... but there are things you can fix with home made rules with no problem. We only missed the minor actions
Finally, I think we have tested a good game with a couple of good ideas. The advantage is very simple and funny, the spellcasting system for sorcerers is great, the direction taken with the clerics helping the others seems like a good idea, with the skills we miss something like athletics and we think there are too many lores but the system works good. Otherwise, the system is quick and simple for everybody (in 4th ed making and playing with NPCs of certain level was a real hell for the DM) All the rules are clear and there are few exceptions
We liked it!!!!
I, too miss the potion miscibility table. Sometimes it was silly, but it was a definite way to keep players from drinking 6 gallons of strange magical concoctions before every battle!
And using monster parts was occasionally a good element. When they do dragons, they might wanna think about that. I rarely use dragons, but when I do, the players will harvest it like a whale! The only method I could think of was to say that dead dragons rot quickly. Otherwise the world would become glut with dragonbone this and dragonscale that, dragoneye this, dragontooth that, lol.


text:
July's Monthly ChallengesMon 01 Jul 2013
Story by Sarah Curl
Can you believe we are half way through 2013? In an effort to reignite the Food Revolution in each one of your communities, we have re-launched the Ambassador Online Space! Make sure to check it out and keep us updated on your Monthly Challenge progress.
This month we also want to focus on your Food Revolution goals. Think about what you would like to accomplish in your city and how you will make it happen. We will be sharing everyone's goals at the end of the month so you can find others who are working on similar projects. Check out all of JULY'S MONTHLY CHALLENGES below to get started today.
July's Challenge #1:
Check out our newly re-launched Ambassador Online Space!
We've re-launched the exclusive Ambassador online space so new and veteran Ambassadors can have a place to see resources, FAQs, an Ambassador blog and all HQ News. Some of you might already have a login so if you've already created an account, login by entering your email address and password on the right hand side. If you are new to the site, create an account on the right hand side.
July's Challenge #2:
Create 3 goals that you want to achieve this year with regards to the real food and Food Revolution movement.
We are half way through 2013 and we want to make sure the first half of this year is as productive as the second half. These goals can be anything from creating a Food Revolution social media account to promoting what you are doing in your community to going to the farmer's market more often. Create your goals, make sure to write them down and plan how you hope to accomplish them by the end of this year. We will be sharing everyone's goals at the end of this month so make sure to tweet or email them in!
July's Challenge #3:
Try making our Simplest Fruit Salad, July's recipe of the month with 5 different colored fruits.
This recipe is great for combining seasonal fruit so feel free to get as creative as you would like and be sure to send us photos of what you end up making. We can't wait to see the different fruits you come up with. Extra points if you make this salad with family and friends!
What are Monthly Challenges?
Every month, there will be different challenges that inspire Food Revolutionaries to engage with their communities. They are designed to make deeper connections with the thought leaders in the real food industry and connect with family and friends through fresh food.
At the beginning of every month, the challenges will be announced through a blog post, email, Facebook and Twitter. The idea is to complete as many challenges as you can. As you complete the challenges, let us know how they went. We want to hear your stories, see your pictures and be able to show your successes through our various social media platforms. So get out there, have fun and make sure you share your story with us – we could be highlighting what you've been doing to the world!
Do you have suggestions for next month's challenges?
Let us know at firstname.lastname@example.com.
Find out more about our Food Revolution Ambassador program and apply to become one here!
About the author: Sarah Curl is the Food Revolution Community Manager for the Jamie Oliver Food Foundation.
Twitter: @sarahanncurl
Photo credit: Amy Wambold
More News
- Thanksgiving Food Traditions
- Eating Real For The Holidays
- LAUSD: Smarter Lunchrooms
- Five Healthy Snack Ideas For Your Holiday Table
- Berkeley Passes Soda Tax
- Diaries From The Chicago Food Day 2014
- The Revolution Is Just Beginning
- RUSD Revolutionizes Children's Eating Behaviors
- Reinventing School Lunches In Chestnut Hill
- World Diabetes Day – 'Off To The Right Start'
- Five New Side Dishes For Your Holiday Table
- Good Food Org Guide Lists Jamie Oliver Food Foundation
- The 52 New Foods Challenge
- Jamie Calls For An 'ambush' In Food Education Fight
- November 2014 Monthly Challenges
- Exploring The Food In Landlocked Developing Countries
- Blog Of The Month: Oh, Ladycakes
- Exciting News From The Chef Ann Foundation!
- Ambassador Of The Month: Food Education In Torpoint, UK
- Getting Kids To Eat Real Food, One New Food At A Time


text: baby, beautiful, cute, nursery, room Added: June 2, 2012 | Image size: 720 x 681 px | More from: www.facebook.com | Source: linkRELATED IMAGES:This image is in 3 setsjojoby jomanaxoxoby squidwardFlawlesby AnceeejNo comments Please log in or sign up to post a comment. add to set Views: 1699 Likes (**Who?): 3 Comments: 0 Tagged with :baby 18613beautiful 255462cute 402522nursery 37room 14417Log in or Sign upLog In" or Sign Up


text:
Environmental Reporting Companies in Antigua & Barbuda
Business type: Services ×
Category: Environmental Management ×
Subcategory: Environmental Reporting ×
Location: Latin America ×
Location: Antigua & Barbuda ×
Global Electronic Recycling
based in Phoenix, ARIZONA (USA)
Global Electronic Recycling is a leader in the electronic recycling industry focused on providing `Specialized Recycling Solutions` tailored for your company`s specific needs. We provide a wide range of service options to assist clients in the management of their obsolete and recyclable materials. Improve your corporate downstream by joining numerous Fortune 500`s, US ...
co2balance UK Ltd
based in Somerset, UNITED KINGDOM
Established in 2003 and now a leading authority on project development particularly in Sub Saharan Africa, co2balance provides specialist professional services and products related to the carbon market. Our work helps to generate funding for the continuing development and implementation of managed offset projects in less developed countries, to the benefit of the global ...
Soil Solutions
based in Douglas, UNITED KINGDOM
Soil Solutions was founded based on the singular objective to become a global leader and servicer provider of advanced road technologies and effective dust abatement through the offering of customized and Value Engineered Solutions for soil stabilization, soil reinforcement, erosion control and dust control across varied industries. Our successful integration of the ...
Weather Analytics
based in Alexandria, VIRGINIA (USA)
All building modeling and simulation systems require local weather history and climate data to complete their analysis. The better the climate data, the more complete the history, and the more local to the site of interest – the more accurate the results. Whether you are an architect, engineer, construction manager or utilities manager, Weather Analytics is able to help ...
LRQA Limited
based in Coventry, UNITED KINGDOM
Lloyd`s Register Quality Assurance (LRQA) is the world`s leading provider of independent assessment services including certification, validation, verification and training across a broad spectrum of standards and schemes, with recognition from over 50 accreditation bodies.
Bureau Veritas Certification North America
based in BUFFALO, NEW YORK (USA)
Bureau Veritas is a Global Leader in the Quality Assurance, Health, Safety & Environmental (QHSE), Social Responsibility Industry, providing the tools and expertise to minimize risk, helping clients move forward with confidence. Our highly-skilled experts provide dependable, accurate assessments in the fields.
Mondial Recycling
based in Denver, COLORADO (USA)
Mondial works with our clients to find the best routes for the recovery, resale, and recycling of a wide range of commercial products and waste, from redundant telecom equipment to scrap metal. Our processes are designed to best utilize the resources within an organizations asset base by streamlining the entire process and eliminating the need for our clients to manage ...
3E Company
based in Carlsbad, CALIFORNIA (USA)
3E Company's comprehensive suite of data products and information services enable improved compliance with global Environmental Health & Safety (EH&S) requirements related to the safe manufacturing, distribution, transportation, usage and disposal of chemicals and hazardous products. This full chemical lifecycle approach enables in-house EH&S staff to reduce cost, risk ...
Jogi Safetech Solutions
based in Surat, INDIA
Jogi is a Professional Consultancy Firm, based in india providing World Class Consultancy on implementation and management of Process Safety and Risk Manegement Systems. It is headed by a Chemical Engineer and Management Professional, Who has over 15 years experience in implementing and integrating management systems for Process Safety, Occupational Health & Safety and ...
based in Delhi, INDIA
RNCOS is a leading market research and information analysis company with a global presence. We focus on delivering high quality research services to business professionals, organizations and individuals, thus supporting in maximizing success from the current industry information. We bring first-hand information and prudent analysis on various industries, technologies, ...
Need help finding the right suppliers?
Let the XPRTs do the work for you


text:
Posts Tagged 'Guillermo del Toro'
Film Review – The Hobbit: The Desolation of Smaug
When I was a young boy I had a toy, a thin rubber man in a bright red and blue outfit. He was just a generic toy purchased for less than a dollar somewhere, but when you'd grab his feet and his head or his…READ MORE
Giveaway – Pacific Rim Blu-ray
The folks at Warner Home Video have given us a blu-ray copy of Pacific Rim to give away. To be eligible please fill out the form below.READ MORE
DVD Rundown 7-30-2013 – Video Podcast #270
Spencer and Greg give their DVD rundown for July 30th, 2013. In this episode they discuss The Flashpoint Paradox, The Fog, G.I. Joe: Retaliation and The Devil's Backbone.READ MORE
Pacific Rim – Audio Podcast #172
Spencer is joined by Ben Kendrick (Screen Rant) and Brandon Jerwa (BJ Shea's Geek Nation). Segments include: A look at monster movie fandom, revisiting Roland Emmerich's Godzilla, reviewing Guillermo del Toro's Pacific Rim, and the return of 'Kickstart Me.'READ MORE
Film Review – Pacific Rim
Monster movies have long been a staple of the industry. Dating back to projects such as the enormously successful King Kong (1933), they are a cathartic way of working through our fears and nightmares in a safe environment. Perhaps it is not surprising, then, that…READ MORE
Episode 252 – DVD Rundown 5-7-2013
Spencer and Greg give their DVD rundown for May 7th, 2013. In this episode they discuss Jack Reacher, Fringe, Superman: Unbound and Mama.READ MORE
CinemaCon Days 1&2 Recap
Two days into CinemaCon—the convention formerly known as ShoWest—the studio presentations have been full of action and surprises. CinemaCon is the yearly convention for the National Association of Theater Owners, but it has also become a platform for the major studios to showcase their upcoming…READ MORE
Episode 234 – Fairy Tale Movies
In honor of the release of Jack the Giant Slayer, Spencer and Greg discuss fairy tale movies.READ MORE


text:
XRace is a car racing game which you can play in a single mode or play again online users. It is still in Beta Testing. Now you can run on most of Android Device without keyboard. Tested on Samsung Note II. Runs perfect. Multiple mode can run also. We know there are lots of issues on this beta version. PLEASE DON'T RATE !!! However you can email your comments
Mini Fish Tank is a beautiful live wallpaper simulating fish swimming in the tank. You may find this live fish live wallpaper looks like a widget since it uses your phone static wallpaper and the fish tank can move on your phone screen. There are five beautiful fish tank backgrounds to choose from, a total of 19 fish type and a build in black style wallpaper. Initially, there are 9 live fish and 10 inactive fish. If you feed the fish 5 times, one inactive fish will become live. Key Features: You can use your own phone wallpaper as the background, Single tap screen one fish will chase another fish, Fish must be fed at least one time every 8 hours, otherwise one fish will die, You can only feed fish one time in 10 minutes, You will get a new inactive fish if you continue feeding fish 5 times, Double click the screen to feed the fish, If all the fishes were dead, you must re install this app.
Funny Face Pro is a professional kind of photo wrap application. Want funny your friends? Just click and Drag to warp face of your friends or family. Take a photo or load a picture from sdcard; Warp the face or image, save and email to your friends. The 15 auto warp feature (big head, fat face, smile, unhappy, long eye, etc) is only applicable once find a single face on your photo. Have Fun! You don't like it, your kids will be! Let's funny around your friends.
Live Wallpaper Fly Kites For Your Kids on your Android phone? It will evoke your childhood glorious memories of flying a kite. Blue sky and white clouds,blowing in the wind with marvelous kites, delicate background. 13 beautiful kites waiting for you to fly!


text:
Search pictures and profiles of Senior Singles near you right now. Discover how online dating sites make finding singles in the United States, Canada, and all over the world simple, safe and fun! Once you browse profiles and pictures start flirting, messaging and connecting with other members of the SeniorPeopleMeet.com community. Search today and find other sexy, intelligent singles for casual dating or a serious relationship in your area.Search Single Senior Men | Search Single Senior Women
A little about me...
Easy to get along with,engaging,happy,giving,caring...love to meet people..adaptable...intelligent....active
About the one I'm looking for...
definitely health oriented....someone who knows how to have fun and loves to laugh...needs to be emotionally available....passionate... romantic...good conversationalist....comfortable in their own skin...young at heart,mind and soul
I'd just like to add...
Meet Senior Singles
in your State


text:
Home » Opinion » Columns
Diana Lacey : Casinos can end NH's long-term budget woes
• Ten years ago we reneged on rates paid to residential providers serving youth in the care of the state. We left some providers going to food pantries by our action.
• Five years ago more than 200 doctors and other health care entities sued the Legislature for illegally taking $110 million from the medical liability insurance fund.
• In the 1970s-1990s state employees were promised free health care in retirement until they died; five years ago we reneged on that promise, leaving thousands of former workers without adequate funds for health care. We remain more than $2 billion in debt to them for even just the partial payment of their health insurance we still offer.
Say yes to casinos now. It may be a drop in the bucket to legislators or casino opponents who have the luxury of saying that, but to the rest of us it is an important step forward.
Diana Lacey is president of the State Employees Association/SEIU Local 1984.
- Derry councilor wants to begin budget discussion - 0
- Major development approved in Merrimack - 0
- Weare residents turn out to discuss police department concerns - 1
- Manchester, Uber headed for a collision over taxi regulations? - 18
- Fitch lowers Manchester's bond rating - 0
- Apartments, retail area approved on 150-acre parcel in Merrimack - 0
- Derry residents angered over property neglect by downtown landlords - 0
- Londonderry spending plan includes personnel adjustments - 0
- Plaistow board interviews 3 police chief finalists - 0
Utility pole licensing changes could raise rates in DerryREADER COMMENTS: 0
- St. A skaters fall to Norwich - 0
- Monarchs lose in OT; win streak stops at 6 - 0
- Police searching for person stealing from cars in Manchester - 0
- College Football: Maine seniors want the coveted musket - 0
- College Hockey: Ice-making problem postpones UNH-PC - 0
- Pinkerton backfield a combination of power and speed - 0
- John Habib's City Sports: State Legion rejects Post 79's request for senior team - 0
- Innocent verdict in vehicle death of former Amherst Fire Chief - 0
- NH Guard Officer convicted of sex trafficking - 0
Abby Dion, 9, records a 10 in gymnastics meetREADER COMMENTS: 0
Jury acquits Mont Vernon driver, who was checking text, in death of former Amherst fire chief
Obama to illegals: Come out of shadows
Offend someone? To jail with you!
Driver acquitted in Amherst ex-chief's death
Jury acquits Mont Vernon driver, who was checking text, in death of former Amherst fire chief
Plaistow town planner arrested


text:
You are using an outdated browser. Please
upgrade your browser to improve your ReverbNation experience.
Not listening to anything?
Try one of the ReverbNation Channels
Richard Tyler Epperson
Singer Songwriter
Salt Lake City, UT
Saturday, January 25th, 2014 at 7:30pm
All Ages
With his wealth of musical styles, his smooth and expressive voice, and his gentleman's charm, Pablo Blaqk will serenade your soul into a new state of consciousness. Don't lose yourself in excitement just yet! With performances by Richard Tyler Epperson, Bird in the Trees, Sarah Anne DeGraw, and Remedy in Rhapsody, you may feel as though you're riding on a cloud through this journey of musical prowess. Come out to 5 MONKEYS January 25th for a night of such great music and people you'll want to freeze it in time so you can relive it over and over again!!
© 2014 eMinor Incorporated


text:
Microsoft has announced a partnership with HP to launch a low-cost Windows-based alternative to its Google-powered Chromebook products.
Originally Posted by edzieba
Bay Trail Atoms are actually usable (about comparable to a Core 2 Duo, which still hold their own reasonably well). If this results in cheap netbook-likes that are actually usable, I'm all for it.
Originally Posted by Yslen
So basically, netbooks. Except netbooks are actually kind of good now.
Asus Open Overclocking Cup 2014 Final: Summary and Interviews
26th November 2014
Fractal Design Define R5 Review
24th November 2014
Meet the new Caseking Selective Fire systems by der8auer
20th November 2014


text:
Half Price Shippingon U.S. orders
over $50
Free Shipping
on U.S. orders
over $99
The beautiful bald eagles that nest at nearby Berry College are back. They have been sprucing up the nest and will probably be producing some eggs in the next few weeks. If you get a chance, peek in on the nest via the live cam set up by the college. Last year I so enjoyed watching for that first egg, then getting to see it hatch, and eventually watched the eaglet fledge that first flight. Nature at its best. The link is: http://www.berry.edu/eaglecam/
New 12 x 18 inch Patterns from Shabby Fabrics that are perfect for 12 inch hangers
Find them on the Small Quilt Patterns Hangable on Wire Hangers or Displays page
Newest Aurifil
"Real Thread" Color Card
Now Available with 18 new colors
for all weights (12 - 28 - 40 - 50)
Click here for Aurifil list of available weights
Because we're in a tough economy, the policy here at Pumpkinvine Corner is to automatically reduce the price of all stand-alone patterns that retail for $7.99 or more by 12%. Some patterns will be reduced even more because of sale prices.


text:
The prize this month is a bottle of Vidal Reserve Series Sauvignon Blanc and the winners are Len and Donna Hogg from Kiwi Span NZ! It's well and truly getting into white wine weather now (or at least it is up north!) so I hope you'll enjoy this Sav from Marlborough.
We'll announce the next winner early in December and it'll be a bumpr Christmas prize draw! So if you'd like to be in to win, please sign up for our monthly newsletter here, or tick the box when placing your next order


text:
Yannick Weber has agreed to a one-year/$650k deal with the Vancouver Canucks.
Adam Lowry will have a hearing with the Department of Player Safety on Thursday afternoon for an incident Wednesday against the Buffalo Sabres.
Sidney Crosby has reached the 800-point milestone.
Karri Ramo stopped all 32 shots fired his way on Wednesday in the Flames 2-0 win over San Jose.
Jiri Hudler scored the game winning goal and added an empty-netter in the Flames' 2-0 shutout of San Jose on Wednesday.
Patrick Kane handed out three assists in the Blackhawks 3-2 win over Colorado on Wednesday.
Blake Comeau scored a hat trick in Pittsburgh's 4-3 overtime win over Toronto.
Roberto Luongo stopped all 11 shots he faced but was also injured in Florida's 1-0 win over Carolina.
Steve Stamkos scored a goal and two assists in Tampa Bay's 4-3 win over the Rangers on Wednesday night.
Rick Nash scored a goal and an assist in the Rangers' 4-3 loss to Tampa Bay.
Claude Giroux scored a goal and an assist in Philadelphia's 5-2 loss to Detroit on Wednesday.
Pavel Datsyuk scored two goals in Detroit's 5-2 win over the Philadelphia Flyers.


text:
tweepsSyllabification: tweeps
Pronunciation: /twēps /
Definition of tweeps in English:
plural nouninformal
A person's followers on the social media website Twitter: he told his tweeps he was going to a Bruce Springsteen concert millions of tweeps follow their every tweet
More example sentences
- Thanks for the support, tweeps.
- Since then, he has urged his tweeps to donate to lung cancer causes, including his own charity.
- Any of my tweeps know a good restaurant in Baltimore?
early 21st century: blend of Twitter, the proprietary name of the social media website, and peeps.
Definition of tweeps in:
- British & World English dictionary
What do you find interesting about this word or phrase?
Get more from Oxford Dictionaries
Subscribe to remove adverts and access premium resources
Word of the day peart
Pronunciation: pɪət
lively; cheerful


text:
recapLine breaks: recap
Pronunciation: /ˈriːkap /
Definition of recap in English:
verb (recaps, recapping, recapped)[with object]
State again as a summary; recapitulate: a way of recapping the story so far [no object]: to recap, the committee has decided to ask Farris, Cullen, and Jurgens to go
More example sentences
- The poem begins with a summary, recapping the most noble of mythical events that have passed throughout the ages of man, bringing civilization into existence and to the point where the story is about to be told.
- In late December, lots of news sources supplement their year-end coverage with stories recapping the news of the year.
- Is no one able to relate a story without recapping the year that came before it?
nounBack to top
A summary of what has been said; a recapitulation: a quick recap of the idea and its main advantages
More example sentences
- I'll give you a quick recap of the events since we landed on the glacier on the 11th.
- But a quick recap at the end can go a long way toward ensuring that everyone understands.
- Here's a quick recap of the six tests used to select the companies.
1950s: abbreviation.
Definition of recap in:
- US English dictionary
What do you find interesting about this word or phrase?
Get more from Oxford Dictionaries
Subscribe to remove adverts and access premium resources
Word of the day peart
Pronunciation: pɪət
lively; cheerful


text:
Does the ITU see QoS as a way to retain control?
Summary: When the ITU meets in Dubai in December, the issue of interconnected QoS is on the table. Is this another attempt by network providers to get a slice of the content providers' pie?
In this week's Twisted Wire podcast, Geoff Huston, chief scientist at the Asia Pacific Network Information Centre (APNIC), recalls a time when content providers were struggling to make money, so they tried to charge telecommunications providers. Now, with the shoe on the other foot, the internet companies want to get a slice of the content providers' revenue.
In early December, the International Telecommunications Union (ITU) will meet in Dubai to discuss reforms to industry regulations and standards. The last time this happened was 25 years ago, and the main resolution was focused on how money has changed hands related to the delivery of phone calls.
This time around, it seems that the ITU has a far broader agenda, including addressing how network providers are recompensed for the delivery of content. An ITU discussion paper suggests that one way of settling the perceived imbalance could be through quality-of-service (QoS) interconnect — in other words, carrying data at an agreed standard from one network to another. Telecommunications providers can then offer a better standard of delivery, for a price. Or perhaps, as Vocus CEO James Spencely cynically suggests, "we'll deliver it worse, unless you pay us for it."
Spencely has a point. If content is prioritised in any way, isn't that a challenge to the concept of net neutrality? This is presumably another discussion point for the ITU in Dubai.
In this week's podcast, we look at the idea of QoS as a means to raise revenue for network providers — and Paul Budde explains what else we can expect to come out of the ITU conference.
Your thoughts are welcome on the Twisted Wire feedback line. Call 02 9304 5198 and leave a message. What regulations, if any, does the ITU need to discuss?
Running time: 31 minutes, 56 seconds
Kick off your day with ZDNet's daily email newsletter. It's the freshest tech news and opinion, served hot. Get it.