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Your best reccomendation in Toronto
- ttoommyy Apr 17, 2014 03:51 AM
Hi. We'll be in Toronto for 3 nights starting April 27. I'll be honest and say that due to a pretty busy schedule, I have not done much restaurant research yet. We are staying at the Four Seasons and plan on having a light meal at the bar the night we get in. Other than that, we have no restaurant plans which is not really like us. At this point, we would usually have at least a short list of places to try. That said, what would your best reccomendation be for dinner? Budget is not a problem, nor is type of cuisine, though Italian is our favorite. We live in New Jersey in the US but do most of our dining out in Manhattan. Thanks!
There are so many great restaurants to choose from and I am sure there will be plenty of people jumping in to offer suggestions, so I will give you a couple of my favorite Italian places to consider: Campagnolo and Ascari enoteca. Both are pretty popular so reservations recommended. Enjoy your time here in the city!
Unfortunately, most of the places near your location are more noted for high prices than for quality – but if budget is no problem……
I have one solid recommendation (cab needed) which is Chiado – a Portuguese restaurant that is French in everything but the food itself. I find the 'modern' rather than 'traditional' dishes to be better, but everything is well-prepared. Their Portuguese wine list is spectacular (but pricy) – overall the finest Portuguese food I've had anywhere (including Portugal).
Others may differ, but I'd avoid Italian here. They just don't match up to Manhattan.
Another choice is Momofuku Shoto – if you've been to Ko in Manhattan you'll know the format, but the Toronto version has developed its own personality and is every bit as good as the original (OK maybe the wines aren't as good!).
And if you want a place for a leisurely lunch, on the third floor of the Holt Renfrew store on Bloor(near your hotel) there's Holt's Café. It's an oasis in that area. Not cheap but full value.
re: estufarian
And Shoto is having a special guest event on the 29th http://momofuku.com/contact/#shoto&am...
re: canadianbeaver
I can't do it, but if you can do this, do this.
Burns is the chef at Luksus in NYC. I had a great meal there in February - creative, technical, delicious. He's a Canadian guy and cooked for years at Noma, Fat Duck and Momofuku Labs. This is a great opportunity to try the food of a great Canadian chef for those with the time and cash.
re: pourboi
Thanks for the responses so far. We will have a car, so traveling out of the neighborhood is not a problem. As for ambiance, "old school" classy is always fun, while "funky, trendy" is not really our scene anymore; I just find that to be a bit of a turnoff actually. Our favorite restaurants here in Manhattan tend to be somewhere in between: Gramercy Tavern, Union Square, Maialino, Otto and all the Eataly restaurants, for example.
Also, don't let our staying at the Four Seasons fool you. Off-peak rates are actually reasonable, especially for the smallest rooms. :)
re: ttoommyy
Note Bene (https://notabenerestaurant.com/) is at University & Queen, it is classy and is always rated high. They also just opened up a sister restaurant that is their take on Southern BBQ called Carbon Bar (http://www.thecarbonbar.ca/). Mondays they have a gourmet Fried chicken special.. I would stick to some of their no-traditional BBQ items as the chefs "fusion" food is top notch.
Canoe (http://www.oliverbonacini.com/canoe.aspx) is at the top of an office tower and has a great view over the lake and again is rated near the top of every Toronto list. They also have some "local" Canadian dishes that you may like to try...
re: pourboi
These all sound wonderful and from what I can see on the map, not too far from our hotel. Thanks.
When you say 'we', how big is your party?
If you have a car, then choices can be infinite!!
If you are open to ALL cuisine and price is not a problem, I will definitely try out some 'GREAT CANTONESE FARE'!! New Jersey is great for Northern, Shanghainese and Taiwanese Chinese food. But their Cantonese food, though good, by America standard, pales in comparison to Toronto's.
If your party has more then 3 individuals, I would head north on Don Valley Parkway/Highway 404 to Richmond Hill and try out the 'Giant Lobster 3,4 0r 5 ways' at 'O Mei' or the relatively new and classy ' Yang's Seafood, Markham'. Both of which, I have reviewed and gave thumbs up to! As far as I know, nothing like that in New York, all the way to San Francisco!!
If you don't want to drive that far, at least have a 'Dim Sum' lunch at 'Lai Wah Heen'. Better Dim Sum than the Michelin 1* Hakkasan!
re: Charles Yu
We are just 2 people, but I will check out your suggestions. Thanks.
re: ttoommyy
Splendido, Scaramouche, Nota Bene.
Buca is by far my most favourite high end superb Italian in the city.
For casual mid-range Italian in a nice setting I really enjoy Terroni on Yonge Street just north of your hotel (5 minute car ride, 15 minute brisk walk).
re: GRobin
"Buca is by far my most favourite high end superb Italian in the city."
Coincidentally, I just found out my husband already made reservations at Buca. Thanks! :)
re: ttoommyy
Excellent. I hope you enjoy it! Don't miss the nodini -
warm bread knots, olive oil, rosemary,
garlic, sea salt to nibble while you peruse the menu.
re: GRobin
I saw those on the menu and just could not get past the idea of the horrible garlic knots they serve here in the US at pizzerias. I'm sure (I hope!) they are much better than those though. lol
re: ttoommyy
Oh no, they're nothing like that! Trust me!
re: GRobin
LOL I didn't really think so.
I am so happy that my husband went ahead and already made this reservation and it has been recommended here as well. Looking forward to my visit to Toronto; believe it or not, I have never been to Canada at all.
re: ttoommyy
I love the appetizers/first courses(esp crispy pigs' ears, nodini and carpaccio) and pizze( which I'd consider a little closer to a crispy flatbread/pastry than flatcrust pizza) at Buca, but I've been underwhelmed by the pastas and desserts I've tried. Maybe another Chowhound could mention recent pastas they've enjoyed at Buca. The pastas I've ordered/tasted have always sounded amazing in concept, but fell a little short.
sample menu from last fall (maybe someone can mention recent seasonal hits) http://buca.ca/buca_sample_dinner_men...
If you go to Holt's Café for lunch, they serve a great chopped salad (which I realize is healthy/boring if you're visiting from NYC, but great main course lunch salads are few and far between in Toronto!). http://s7d9.scene7.com/is/content/Hol...
I like the eggs benedict at Café Boulud (at your hotel), and I was happy with the one dinner and dessert I had at Café Boulud. I haven't dined at D Bar, yet.
If you're looking for seafood/Mediterranean food and don't feel like heading to Chiado, the seafood at Joso's, a Croatian seafood restaurant located at Avenue Road and Davenport, is of a similar high quality, and it's located within a 10 minute walk of the Four Seasons. The décor is eclectic and a little cluttered. I really like the grilled octopus and the spaghettini Leonardo, with octopus, shrimp and white wine. If you like squid ink pastas or risottos, they're also offered at Joso's. http://www.josos.com/menu/#dinner
I'd probably head to Scaramouche over Nota Bene, if I was visiting from NYC. I'm saying this as someone who has dined at Nota Bene more than a dozen times, and Scaramouche only thrice. Scaramouche offers valet parking (since you mention you've got a car), and it's located within a 10 minute drive of your hotel. Scaramouche serves high quality contemporary/continental food with Canadian sourced seasonal ingredients when possible, and the view is beautiful and memorable. Atmosphere-wise, Scaramouche is one of the few old school classy restaurants to be found in Toronto these days, apart from our old school classy steakhouse Barberian's.
dinner menu http://www.scaramoucherestaurant.com/...
dessert menu
Hope you and your husband enjoy your visit, ttoommyy!
re: prima
I echo the rec for Scaramouche.
We are headed there tonight - I really like what they have done with their menu from a seasonal aspect (from what I see online).
I was curious however as it said that someone OTHER than Froggat was the Chef in the dining room - wonder if something has changed....
re: Sadistick
I ate at Scaramouche for the first and only time in February and was not that impressed. At that price point I would far prefer Jacob and Co.
I know lots of people who have enjoyed the pasta bar, though.
re: TeacherFoodie
If I lived in NJ, and dined out in Manhattan frequently, as the OP mentioned the OP does, I probably wouldn't choose to dine at a top quality steakhouse like Jacobs & Co while visiting Toronto.
I'd think dining at Scaramouche is a distinctly Torontonian experience, with its view of the city, that makes it a good choice for visitors to Toronto who are visiting from cities/regions with quality steakhouses.
re: ttoommyy
Oops. I'm so sorry, ttoommyy. I made the correction.
re: ttoommyy
I was just saying that I wasn't that impressed considering the price. I wasn't recommending that the OP should replace it with a steakhouse.
re: TeacherFoodie
If you preferred a steak house, you should have said so!
I had an excellent meal at Scaramouche last night, their app special of hand made fettuccine with baby east coast shrimp, spring peas, wild spring onions and an uni sauce was sublime.
re: Sadistick
What exactly did you see?
Here is what it says on the "about us" page:
And on the main page: KEITH FROGGETT
Keith is considered one of the country's finest chefs and has presided over the Scaramouche kitchens for more than 25 years.
Now I know what you are referring to: on the menus& recipes ->restaurant page it mentioned the chef: CAROLYN REID
I would recommend Jacob and Co. and Richmond Station - my favourite meals in Toronto. I have also enjoyed Buca, Campagnolo, Ascari Enoteca, and Queen Margherita Pizza (my favourite pizza in the city).
Our dinner at Buca was last night. It was wonderful. The food, the service and the space were all perfect; it was exactlly what we were looking for. I don't have time right now to go into a full review, but a few outstanding things we did have were the lambs brains, pasta with duck offal ragu, a selection of salumi and for dessert, the zuccotto, which was amazing. Thanks to all who recommended Buca.
We got to chatting with our server and asked her for a recommendation for tonight. Scaramouche, which has been suggested here, was one but that is not the type of meal we are looking for tonight. Her favorite is Bar Isabel though, which looks perfect for us for tonight. Any comments on this restaurant? Thanks!
re: ttoommyy
God luck with a reservation - typically booked weeks ahead.
re: estufarian
Good to know. Never thought about that. Is there a bar where we can eat? What about walk ins? Thanks!
re: ttoommyy
They do save space for walk-ins.
re: ttoommyy
If there is a wait , there's a great Scottish pub called The Caledonian just a bit west of there. One of the best scotch selections in the city for a pre or post drink!
re: ttoommyy
So glad you enjoyed Buca. I was hoping you'd post your thoughts. If you can go to Bar Isabel early, then absolutely try for walk in availability. It's so crappy out that you might luck out. Also worth considering are Bent and Actinolite. Enjoy.
re: GRobin
I wanted to expand a little on our night at Buca. We are home now and I keep thinking about it. That's how good it was! Someone in this thread mentioned how coming from eating at Italian restaurants in Manhattan that I might be disappointed in Buca. No way! We eat at a lot of the better Italian restaurants in NYC and while we have a few we love, there are none quite like Buca in its combination of menu, space and vibe. If we lived in Toronto, we would be there at least once a month. The only other Italian restaurants I can compare it to are in San Francisco.
On a side note, when it came time for the pasta course, things were taking a bit long, but as we were enjoying the night we did not say anything. The vibrant Italian gentleman who had seated us stopped by at one point to let us know our pasta would be out shortly. When it did arrive, my husband noticed that his was not as hot as mine was. You could see the steam coming off of mine, but not his. While it was no where near cold, it was not very hot. My thought was that it was held while they were finishing mine. He's not one to complain, but I am of the mind that a restaurant should at least know when there is a misstep. That said, I did let our server know and she immediately offered to have the kitchen remake the dish. We declined as the pasta was absolutely delicious, just not at the right temp. It really did not bother us. She apologized again and that was the end of it, as it should have been. When it came time for the check, we noticed that my husband's pasta was not on it. Nothing was said; it was just done. THAT is a sign of a very good restaurant that understands customer service.
On the same note, while my husband went to the restroom and took a little tour of the restaurant (that salumi room is wonderful) I did a little watching of the workings of the restaurant, being a big fan of the industry. I noticed the couple at the table to our right had ordered one pasta to share. While the kitchen did not split it the waiter did it at the table. He meticulously portioned it out using a fork and tablespoon, twisting each individual portion into a perfect "nido" (nest) as he did so. Yet another sign that Buca knows what it is doing.
I may sound over zealous about our night there, but we were quite impressed by the food, service and ambience!
re: ttoommyy
Bar Isabel is one of my fav spots in Toronto right now. If you go early, you should be able to snag a seat at the bar, as they do have walk in spots available.
re: BlackMambaSommelier
How early?
Thanks to all for your responses. We may just eat at dbar here at the hotel depending on the weather. We got pretty waterlogged seeing the sites earlier today and dinner without travelling is pretty appealing right now. We ate at dbar the first night we were here and it was excellent. We had steak tartare, country pate, boudin blanc and a rhubarb tart for dessert; all delicious.
re: ttoommyy
We wound up eating once again at dbar and it was terrific. We split the chicken galantine, the lobster salad and the merguez sauasage. For dessert, we had the warm baked Madeleines. All was top notch as was the service. What better way to end our stay in Toronto than eating great food, watching the NY Rangers lose and enjoying a great vibe at the bar!
Thanks again to all!!!

subset: commoncrawl


text:
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Zoos and aquariums are great places to get up close to wildlife from around the world, particularly species that you never would have seen otherwise. But these institutions do much more than give us a chance to ogle the animals. They are also playing a vital role in the conservation of our endangered and threatened species.
"Zoos' roles in conservation extend well beyond our grounds," says Dr. Lisa Faust, vice president of conservation and science at Chicago's Lincoln Park Zoo. "Accredited zoos and aquariums in AZA [Association of Zoos and Aquariums] contributed some $160 million to conservation efforts in 130 countries, and thousands of zoo scientists are studying innumerable subjects that contribute to the greater understanding of wildlife."
There are currently 221 accredited organizations in the Association of Zoos and Aquariums. All of these are dedicated to being leaders in conservation.
Many AZA-accredited organizations work with national and international institutions on research projects. According to Dr. Faust, "Some of these take place under the auspices of Species Survival Programs (SSPs), which help manage the populations in zoos but also often include conservation components."
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At the Mystic Aquarium in Connecticut, staff members collaborate with the South African Foundation for the Conservation of Coastal Birds to share their expertise working with and breeding endangered African penguins. The aquarium has a colony of 28 penguins and is part of a collaborative breeding program through the AZA.
"Zoos need to work together and make sure breeding is cooperative to maintain the genetic integrity of the gene pool," says Dr. Allison Alberts, chief conservation and research officer at San Diego Zoo Global. "Species survival programs are essential to being able to do one of the things zoos do best: maintain populations of animals that shrink in the wild."
Two successful examples of this collaboration in San Diego include their California condor and giant panda programs. There were only 22 California condors by the late 1980s, but thanks to zoos taking in the birds and successfully breeding them, there are now over 400.
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AROUND TOWNMenlo Park fire district votes to find new site for downtown station
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MENLO PARKKeith should resign as Mayor
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text: EastEnders: Ofcom to investigate rape plot EastEnders: First look at risqué calendar EastEnders: Why Ronnie has been reborn EastEnders star reveals Nick return gossip See EastEnders' Timothy West birthday party Was EastEnders right to recast Martin? EastEnders boss defends rape plot EastEnders recasts Martin Fowler EastEnders rape storyline defended by BBC EastEnders exit ahead for Stan Carter EastEnders to recast major character? EastEnders killer to be told in January EastEnders omnibus to end in 2015 EastEnders boss promises 'huge' storylines EastEnders boss reveals rape plot details EastEnders: Matt Di Angelo talks rape plot EastEnders to go live for 30th anniversary EastEnders to air big surprise tonight Brush Strokes' Karl Howman joins EastEnders EastEnders reveals Sylvie Carter casting EastEnders boss denies Lucy plot change EastEnders casts Linda Carter's mum EastEnders boss talks future Carter plots EastEnder boss teases 'amazing' Shabnam story EastEnders boss shares Lucy killer gossip Nitin Ganatra: 'EastEnders is back on form' Are soap surprises the way forward? EastEnders reveals autumn story gossip EastEnders to have Linda Carter rape plot EastEnders casts newcomer Kush Kazemi Soap Spy: The Return of Sharon Watts EastEnders confirms Nick Cotton return EastEnders' Tina wants to stay on show EastEnders star reacts to Billy twist EastEnders to feature stroke storyline 'Enders: Honey Mitchell in shock return EastEnders star reacts to Shirley twist EastEnders return for Jean Slater EastEnders plans new Carter arrivals EastEnders to film 15 Lucy outcomes?


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December 7 at 12:00 PM to 4:00 PM
The Nationality Rooms Open House will occur on December 7, from 12:00 p.m. to 4:00 p.m.
Musical and dance performances occur every fifteen minutes. Food and beverage purchases benefit the scholarship program.
Admission is free.
Nationality Rooms
Cathedral of Learning
December 6 at 10 AM - 2 PM and December 7 at 10 AM - 2 PM
Rivers of Steel National Heritage Area will hold a Holiday Artist Market featuring locally-made, one-of-a-kind functional and decorative ethnic crafts and food at our historic location, the Pump House.
Rivers of Steel will also be selling books, clothing, and multimedia items focusing on the industrial heritage of southwestern Pennsylvania.
This two-day event will run 10 AM to 2 PM on Saturday, December 6 and Sunday, December 7.
Where: The Pump House, 880 East Waterfront Drive, Munhall, PA
To reserve a vendor table, please contact email@example.com.
November 29 at 11:00 AM
See the Self-E exhibition featuring works by students grades K-12, make your own art, participate in a scavenger hunt, listen to a performance by Stage Right!, receive a 20% discount in the Museum Shop and enjoy cookies and punch.
Saturday, November 29, 11 AM to 3 PM
Westmoreland Museum of American Art
4764 State Route 30
Greensburg, PA 15601
November 14 at 5:00 PM to 7:00 PM
Francis Crisafio's artistic background began in painting and printmaking with undergraduate studies at Carnegie Mellon University in Pittsburgh. Photography was a peripheral skill he used to augment his work but became a primary discipline in the early 1990s. He focuses on portraiture and long-term photographic projects.
Crisafio's subject for this exhibition is "Samson's Hair Repaired," a long-standing documentation of a 95 year old Italian immigrant barber named Tony, who has been cutting hair for eight decades in the same barbershop located in the Lawrenceville section of Pittsburgh, PA. It documents the interaction Tony has with his customers, which include multi-generational families and people of all ages, classes and ethnicity, by recording Tony's and his customer's stories of the neighborhood they grew up in.
Crisafio's artwork has been exhibited in solo exhibitions at the Hoyt Institute of Fine Art in Butler, PA as well as the Wood Street Galleries and 707 Penn Gallery in Pittsburgh, PA.
Robert Raczka is an artist, writer, and occasional curator. His primarily medium is photography, but he also works with collage.
According to the artist, "The connecting thread between my work in photography, collage, and artist-curator projects with 'found artwork' is my engagement with popular culture and taste, a preoccupation with the public communications of advertising and marketing, and the often-tenuous connection between representation and reality. In an oblique way these photographs are about our world, which includes elements of nature even as it is filled with manufactured goods and overlaid with images and concepts designed to shape desires and influence behavior."
For 19 years Raczka taught and directed the art gallery at Allegheny College, where he is emeritus professor of art. Articles about his work have been published in solo exhibitions at Chatham University, Pittsburgh; Painted Bride Art Center, Philadelphia; Tyler School of Art of Temple University, Philadelphia; University of Rochester; Pittsburgh Filmmakers; Oklahoma State University; Pittsburgh Center for the Arts; and 707 Penn Gallery, Pittsburgh. His artwork has been written about in Afterimage, Art in America, The Photo Review, Art Papers,Pittsburgh Tribune-Review, Pittsburgh City Paper, and Pittsburgh Post-Gazette. Raczka has contributed art criticism to many publications and is a regular contributor to Pittsburgh City Paper. In addition to organizing many exhibitions for Allegheny College, he has guest curated exhibitions including "Crowdsourced" at SPACE Gallery, Pittsburgh (2013), and the artist-curator project "The Takeaway: Made with Love" at 937 Gallery, Pittsburgh (2014).
Opening: Friday, November 14 from 5 - 7 PM at Art on Tap. Admission is $7 and includes music by Detention, a scavenger hunt, light bites and drinks, including beer from All Saints Brewing Company. This month's Art on Tap is sponsored by Mountain View Dental.
Where: Westmoreland @rt 30
4764 State Route 30
Greensburg, PA
Tuesday - Sunday 11 AM - 5 PM
Closed Mondays
Closed Thanksgiving, Christmas and New Year's Day
Upcoming Pop-Up Exhibitions at Westmoreland @rt 30
December 3 - January 4: Richard Claraval and Mona Wiley
January 7 - February 1: Chris McGinnis
February 4 - March 1: Rebecca Slemmons
November 7 at 6:00 PM and various times through Dec. 30
If you're in the market for unique Christmas gifts that keep on giving, look no further than the Holiday Art Market in Washington, Pa.
The work of 30 local artists will be on sale beginning Nov. 7 at the Washington Community Arts & Cultural Center (Wash Arts) at 70 South Street. "We're so happy to give the local arts community an outlet," said Art Market committee member Jennifer Adamson. "And Wash Arts' share of the proceeds will go toward scholarships for students in need."
The juried work for sale includes paintings, prints, photography, pottery and ceramic art, jewelry, glass, handmade soaps, fiber art, knitted goods, scarves and more.
The Holiday Art Market opens with a reception on Nov. 7 from 6 to 9 p.m. and runs through Dec. 30.
Gallery Hours:
Wednesdays, 11am-4pm
Thursdays, 11am-7pm
Fridays, 11am - 4pm
Saturdays, 11am - 1pm
Those attending Washington's Christmas Parade Dec. 5 can stop afterward at the Market to enjoy hot chocolate, shop and paint their own Christmas ornaments.
Special Hours:
Monday December 22nd: 11am - 7pm
Tuesday December 23rd: 11am -7pm
Monday December 29th: 11am - 7pm
Tuesday December 30th: 11am -7pm
Closed December 24th-28th
Washington Community Arts and Cultural Center
70 South Street
Washington, PA 15301
Wash Arts is a nonprofit organization that provides instruction and creative art opportunities for children, regardless of their ability to pay. It also offers a wide range of classes, instruction and art activities for adults.
For more information about Wash Arts, visit www.washarts.org, or call 724-222-1475
The Homestead Works 160-inch Mill was one of the largest plate mills in the U.S.


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Members of the 'Federation for Affected Residents, Labourers, Traders Welfare Association, Thuvakudi to Old Palpannai' observed a day-long fast on Tuesday, opposing acquisition of 50 feet land on either side of the four-lane stretch, for the purpose of laying service lanes.
"The Federation is not opposed to service lanes. But, acquisition of 50 feet land on either side was unwarranted as it would cause large-scale demolition of commercial establishments and residential structures, leading to denial of source of livelihood for many. For a service lane, the requirement does not exceed 15 feet," M. Tamilchelvam, president, Kattur Vyabarigal Kootamaippu, said.
Stating that the Federation has been told by the NHAI authorities that 50 feet land on either side was required for future expansion, Mr. Tamilchelvam cautioned that the demolition of existing commercial complexes and buildings will cause loss of revenue to the State government.
While the State government has allocated Rs.84 crore for land acquisition, the actual loss to the trading community, going by the current guideline values of land and construction costs, would amount to Rs.1,500 crore, M.Noor Mohamed who runs a construction company said.
Speakers at the hunger demonstration sought to reason out that the proposals for a bypass road that would link Thuvakudi with Jeeyapuram on the Karur road on one side, and with the Chennai Highway on the other would enable diversion of heavy vehicles.
The traders requested the Chief Minister to ensure speedy implementation of the bypass road projects.
Keywords: land acquisition, service lanes, Tiruchi civic issues


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Foodie Friday: Oz Kafe executes a perfect trifecta
Although a noticeable lack of emeralds around us, the experience we had at Oz Kafe for dinner was nothing short of a precious gem. Tucked, almost hidden away between Lieutenant's Pub and Pancho Villa on Elgin Street, Oz certainly delivers a meal fit for a wizard. Only every so often do you find a restaurant that has "the trifecta" – that is, delivers dinner, drinks, and desserts without comprising one for another. I was strategic in my visit this time, bringing along two friends in order to maximize the sharing-plate... | Continue reading article


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Watershed Roof
1 Review
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Serving Oak Park, IL License: 104016391
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Wednesday November 4, 2009
Last year we had the all-singing and dancing talents of handsome Hugh Jackman hosting the Academy Awards.
Expect something a little different this year with the news it will be fronted by a comedy double act.
Steve Martin and Alec Baldwin have been confirmed as the comperes of the highly-anticipated ceremony.
"I am happy to co-host the Oscars with my enemy Alec Baldwin," quipped the Pink Panther actor, who has hosted the event twice in the past.
"I don't play the banjo but I am thrilled to be hosting the Oscars – it's the opportunity of a lifetime," said the 30 Rock star, making reference to Steve's musical sideline.
Describing the duo and "the perfect pair of hosts", the producers added: "Steve will bring the experience of having hosted the show in the past and Alex will be a completely fresh personality for this event."
Viewers can judge for themselves when the 82nd Academy Awards are broadcast on Sunday March 7.
Photo: � Getty Images
The latest news and pictures of the hot young Hollywood actress and star of Silver Linings Playbook
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Health News
GSK shareholders to vote on Novartis deal on Dec. 18
LONDON - Britain's GlaxoSmithKline has asked its shareholders to vote at a meeting on Dec. 18 on its proposed major deal with Switzerland's Novartis , which will see the two pharmaceutical group trade more than $20 billion of assets.
EU approves Novartis' Signifor drug for rare hormonal disorder
ZURICH - The European Commission has approved Novartis' drug Signifor to treat a rare hormonal disorder, the Swiss drugmaker said on Monday.
Mali records new Ebola case, linked to dead nurse
BAMAKO - Mali has recorded a new case of Ebola in the capital Bamako after the friend of a nurse who died of the hemorrhagic fever earlier this month tested positive for the disease, health and medical officials said on Saturday.
Pregnant Egyptian woman dies of H1N1 swine flu: health ministry
CAIRO - An Egyptian woman who was six months pregnant has died of H1N1 swine flu, five days after being admitted to hospital, a health ministry spokesman said on Sunday.
U.N. worker leaves French hospital after Ebola recovery
PARIS - A U.N. health worker was discharged from a French hospital on Sunday and left the country after recovering from Ebola, the French Health Ministry said in a statement.
Ebola death toll rises to 5,459; Cuban doctor 'stable'
GENEVA - The death toll in the Ebola epidemic has risen to 5,459 out of 15,351 cases identified in eight countries by the end of Nov. 18, the World Health Organization (WHO) said on Friday.
International Ebola fight helping but more work needed: U.N. chief
WASHINGTON - International efforts to fight Ebola are helping to slow the rate of new infections in some areas but increased infections in others and fears of further contagion in Mali indicate much work is still to be done, United Nations Secretary-General Ban Ki-moon said on Friday. | Video
Dutch to destroy 8,000 ducks to prevent bird flu outbreak
AMSTERDAM - Dutch health authorities on Saturday were destroying 8,000 ducks to prevent the possible spread of bird flu, which has infected three farms in a week in the Netherlands, a leading poultry and egg exporter.
Germany reports second case of bird flu: H5N8 found in wild bird
BERLIN - German authorities on Saturday confirmed a second case of the H5N8 strain of bird flu in the eastern state of Mecklenburg-Vorpommern, with the virus found in a wild bird.
Saudi Arabia tackles MERS virus, still hunting source
LONDON, - (This story corrects to make clear that the finding that 97 percent of cases were hospital-acquired was from a study of an outbreak in Jeddah, paragraph 10)


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The Evil Within finally released last week and it met with some pretty mixed reception. Despite what a lot of the reception has been like or all of the criticism I'm going to lob at it today, I found the game to be pretty enjoyable overall. While I had fun with it though, there is quite a bit that I feel should be addressed with it. As such, today I want to talk about what The Evil Within is, as a product presented to us, and also what it could have been based upon what the game offers.
The Evil Within is a strange game. In a time where the horror genre is in such a weird place, Shinji Mikami promised to bring it back to an era when it was well loved and received. What he delivered is essentially that, but it is also a game of two halves. Simply put, the game seems to be at odds with itself. Picture, if you will, two different types of survival horror games. In one hand you have Resident Evil 4; the action packed, tense game that still holds a place in many hearts today, while also begrudged by many others as the first step down the path that has slowly ruined the genre over time.
In the other hand, however, you have something new. A game that threatens to really break the mold, one that has the capability to truly revitalize the staling genre by taking the wonderfully psychological nature of Silent Hill 2 and giving it some old school Resident Evil tweaks, a Last of Us-esque stealth system, modern controls, and an incredibly cinematic look. What seems to have happened with The Evil Within is that these two games were mashed together to make a game that has all the pieces necessary to create something masterful, but chooses to hold it back by playing it safe and seeking to remind people of the other game that Mr. Mikami made that you probably loved.
It honestly feels like the creation of that second game was their intention, but they were worried that it wouldn't be received well; that people would cry for more action, because that seems to be what developers and publishers have decided that we want. If you have yet to play The Evil Within then you may think that I'm overreacting, that surely one would expect a survival horror by the man who created the award winning RE4 to play somewhat similarly, but no my friend. There are scenes in Evil Within, entire chapters mind you, that feel as if they were ripped straight from RE4. Not just similar, but legitimately feeling like you could replace Sebastian with Leon and you would not be able to tell the difference.
There are long sequences in run down villages with waves of zombie-esque villagers with torches and pitchforks climbing through windows and you using all the weapons at your disposal to fight off the seemingly never ending tide as your partner slowly unlocks a nearby door. Out of the 15 chapters in Evil Within I would say at least 3 or 4 of them feel like they take place in locations left over from RE4 development. Now, I thoroughly enjoyed Resident Evil 4 and I'm sure many of you did, but the issue is that these parts of the game are at odds with the rest of it.
The parts of Evil Within that don't feel like RE4 material are by far and wide the highlight of the game. There are fantastic sequences of you running for your life from one terror to find your self falling against gravity until you fall through a wall and end up in an entirely different setting. There are tons of great environments and monsters that mess with your head and make you wonder "just what the FUCK is going on here?!" and I LOVE those moments. Unfortunately, those moments are then broken up by the aforementioned action scenes or a fight in which you can easily get killed from full health in literally one hit.
These one hit kills are not rare either, they come frequently. The ones from traps can mostly be forgiven, as you can spot all traps if you're observant and careful enough, which should be expected of you. However, there are plenty of fights with enemies who can easily kill you in one hit and these can be painful. There is a many limbed, long haired enemy that you've likely seen in trailers or early demos who you have to face on multiply occasions and on any of these occasions if she so much as touches you then you will be locked into an animation from which you must watch your self get ripped apart, regardless of your health. I noticed in many reviews that reviewers felt that the game was unfair, but these one hit death encounters are probably the only times I truly felt like I was up against unfairly balanced odds.
If you want more proof that the game seems to work against itself and seems to be of contradicting ideologies then look no further than its presentation. The developers of The Evil Within went to great lengths to make this game as cinematic an experience as possible. The game runs at 30 fps, with a film grain filter, and a wide aspect ratio with incredibly large black bars along the top and bottom of the screen. When you're going through one of the more finely crafted chapters of the game you can really get into this immersive experience.
Unfortunately, as I mentioned before, these are quickly broken up. Once you've gotten in the swing of the game and you're wandering through the creepy mental hospital or mansion environments and you're really feeling into the experience, you'll then be pulled completely out of it by a large, ridiculous "CHAPTER CLEAR" screen with a big picture of the big threat from that chapter on a bloody screen with save and next chapter options. These screens serve no purpose but to pull you out of the experience. Nothing good is added to the game by these existing. It's there simply because it was in Resident Evil and that's not a good reason. Why would you go through such great lengths to make me feel like I'm having a cinematic and immersive experience only to rip me from it?
The Evil Within is both a very good game and also a pretty big disappointment, and no these two are not mutually exclusive. This game had all of the necessary pieces to create a new survival horror experience that could have been ranked among the best of the genre, but unfortunately those pieces were stitched together with RE4 threads and made in a way that feels like the safe way out. So many fantastic psychological and creepy moments placed adjacent moments that you feel as if you've already played through 9 years ago. I'd still recommend Evil Within to any fan of the genre, but just know what you're getting into. Thanks for reading.
We all have our little quirks in life, and many of us have them in video games as well. I'm referring to those little things that you do, consciously or otherwise, when playing different types of games. Maybe you roll everywhere instead of walking in Zelda or maybe you can't stand not having your inventory sorted in a certain way in RPGs. I've got a few things myself that I stick to when gaming, so I'll tell you some of mine and then you can tell me yours!
When ever I'm playing an RPG for instance, if I am at all invested in the characters, I will generally use the characters I actually like rather than characters that may be better stat wise. In Final Fantasy VI I always seem to end up with a party of Setzer, Sabin, Shadow, and Gogo solely because they are awesome. The fact that I play these types of games in this way is actually one reason I'm very happy that Dragon Age: Inquisition is removing dedicated healers, because I despised having to either take the one character designed for healing with me all the time or just going healer myself in the previous games.
Dark Souls is a game that easily lends itself to many different types of players. I have a lot of quirks for this series alone. For example I pretty much always lean towards melee. If I play a character who has spells those are always secondary to my melee ability. I also always rely heavily on dodging, only really making use of my shield on little guys between bosses. The fact that there are so many different ways to play the Souls games leads a lot of people to create little quirks or personal challenges to make replays more interesting.
In one playthrough of Dark Souls II I decided to do a dual wield only Lucatiel armor run. I made a bee-line for Lucatiel, killed her so that I could have her fabulous looking light armor, and then played through the entirety of the game using only that armor and never using a shield. While it seems like you should be asking "okay, but what do you gain by doing that?" I'd actually recommend trying random stuff like that, because you never know how it will affect your overall outlook on the gameplay mechanics.
Doing a playthrough where you're forced to dodge rather than block can help you not rely so heavily on that shield the next time you play. The "Lucatiel's armor only" bit was just my personal game of "Fashion Souls," the game everyone should be playing. Looking cooler is always higher priority than being more effective in battle!
When I play stealth games like Dishonored I have a particular way I play as well. I always personally challenge myself to use complete stealth and take out every enemy I come across in complete silence, leaving no one standing behind me. If I get seen I generally restart from the previous checkpoint. I can't really explain why, that is just the way that I personally view as the most enjoyable way to complete a stealth game.
There are plenty of other more inconsequential quirks I have as well, like the fact that I always play a game on Normal difficulty the first time through, regardless of how difficult or easy it turns out to be. When playing Ocarina of Time I always do Spirit Temple before Shadow Temple. I go and get the Lens of Truth from the well and then skip straight to the desert. I also always keep my ocarina on the C-down button at all times. I can't explain why that matters to me, it just does. When playing Pokemon I HAVE to have a team of 6 relevant pokemon. I can't stand the idea of having 3 or 4 good pokemon and 2 bullshit entries that are just there for HMs.
So those are just a few of the weird gaming quirks I have. I'm interested in hearing if any of you have similarly weird personal things you do when playing different games, so feel free to share them with me! Thanks for reading!
This post contains full spoilers for Silent Hill 2. If you have somehow still not played through it then rectify that immediately and then return here.
October is here dear readers; the month that everyone's minds begin drifting towards the slew of horror games on offer. Bloggers will be recounting their tales of terror, youtubers will be scaring themselves on camera for your amusement, and nearly everyone with an interest in the genre will finally be playing through Evil Within come next week.
The horror genre is one that I've never really leaned one way or the other with. There are plenty of great horror games but usually it needs to be pretty unique to get me to try it out, rather than being a part of the landslide of first person indie horror games we've seen over the past few years. My favorite type of horror will always be of the psychological variety. I love the idea of the human mind being the true source of terror in a story. With that in mind I'd like to talk about what is, in my opinion, the pinnacle of psychological horror: Silent Hill 2.
I've said it before and I'll say it again; Silent Hill 2 is a masterpiece of story telling. It's also a fantastic example of a series evolving and finding it's true potential. This is a game where the devs said to themselves "I mean, we've created this creepy setting and it's pretty cool, but surely there's more we can do with it than dark cult magic bullshit." I'm no huge fan of the first game (nothing against it, it just wasn't up my alley), but the second entry is one of my favorite games ever. From the brilliant introduction that tells you just what you need to know to get started to the creepily bizarre characters to the fantastic enemies that all have meaning behind their designs.
Silent Hill 2 isn't necessarily a game that exists to try and make you jump from your seat or be terrified to sleep at night; what it really wants to do is make you think to yourself "...what the FUCK is going on right now?!" and it does a damn good job at that. The town of Silent Hill is so incredibly surreal that it's difficult to not become completely enthralled in it. Seeing insane sights like the infamous "There was a hole here. It's gone now." sign or the strange prison deep beneath the historical society leaves you so incredibly intrigued that you can't stop yourself trying to find some small form of understanding.
If you're unfamiliar with the premise of the game or have forgotten over the years then allow me to enlighten you: James Sunderland has received a letter from his wife asking him to join her at their special place in the town of Silent Hill. The kicker here is that James' wife, Mary, is dead. While venturing through the foggy ruins of the town he discovers strange creatures and even stranger people. One of the latter is a woman named Maria; a gal who looks uncomfortably similar to his former wife, but with a much more forward personality.
Making your way through the town you battle many remarkably disgusting enemies who each represent something within James; the creepily attractive nurses representing both his difficulty staying committed to his wife and the terrible memories associated with hospitals, and the infamous pyramid head representing things such as his darker thoughts, his masculinity, and his desire for punishment. The amount of detail and thought that went into each of the character and monster designs is astonishing.
Equally impressive is the way the scenery and the mechanics of the game tell you even more about this crazy world of Silent Hill, even when you think you're learning something completely different. For example: there is a fantastic scene in the prison area where you find Maria (whom you believed to have been killed by pyramid head earlier) locked in a cell. You make your way into the room adjacent to her cell and have a seat in a chair in front of the bars and have a conversation with her that leads to more questions than answers, with her briefly drifting into Mary's personality before snapping out of it to remind James of his place. During the scene the camera changes between angles around the room, swapping between her side of the bars and your own. This wonderfully subtle change in perspective plants the idea in your head that it may not be Maria who is really locked away, but James who is locked away in his mind and the pain hidden within it.
Learning the truth behind James' journey to Silent Hill is a moment of realization that I'm sure most who played this game will always remember. Finally making your way to you and your wife's special place and seeing the VHS tape of old memories and the truth behind Mary's death is a fantastic turn of events. Mary had been stuck bedridden in a hospital for a long time due to illness and James had been finding it harder and harder to cope with having to take care of her and remain faithful until he finally took her life in a moment of weakness and selfishness.
The letter he had received from Mary was written by her before her death to be given to him after she passed away from illness and James, in his fragile state of mind, used it as an escape to convince himself that he could somehow get his wife back. The specifics of the ending after that change depending on how you went through the game, but hearing Mary's voice read her full letter as James finally exits the haunting town of Silent Hill serves as a fantastic epilogue. It's a wonderfully tragic story of horror and suspense that keeps you going and looking out for the tiniest details in the strange environment.
The mind is the most terrifying place in the world in my opinion. No matter how much a movie or game or event scares you in the moment, when you're laying in bed that night it's your mind that convinces you that, even though you know that what scared you isn't real, you should still pull those covers up just a little bit higher just in case. A story where the fears a character is seeing are pulled straight from his or her mind and are therefore impossible to escape without coming to grips with them is a truly intriguing story for me. Imagine if your worst experiences in life; all the terrible decisions you made or thought of making, were given physical form. Your depression and your hate manifested in a form with the ability to inflict harm on you. THAT is true horror.
If you know of any other great psychological horror stories or just have a different idea of the pinnacle of the horror genre then feel free to share your thoughts. Thanks for reading!
Dear game developers: let's talk. There are some issues that I'd like to address with how games of different platforms are handled. I play games on whatever platform I feel like; sometimes that's PC, sometimes it's on a console, and sometimes a portable device, so I've had plenty of time to see the pros and cons of each. Let's start with console gaming problems.
The first thing I want to talk about is controls. How a game controls can be incredibly instrumental to someone's enjoyment of a game. Unfortunately everyone will not always agree on what are good controls for any given game. We've seen plenty of games try plenty of different control schemes over the years, but there is one major flaw that seems to exist in the majority of console games: why can I not just customize my own controls?
If I was to play a game on PC then, unless I'm playing a pretty bad port, I can usually customize the keyboard controls to my liking. If I'm playing on a console this is incredibly rare. All too often we're relegated to choosing between a couple of presets, but why? What is the downside to just letting us stick whatever buttons we want wherever we want? The fact that you give us presets shows that obviously you're aware that different people may want different setups so why not just give us full control?
There are a few games that do allow this kind of freedom, and it is wonderful when they do. If you play DmC: Devil May Cry on console you are able to change the buttons around however you see fit, which is great and something that I took advantage of! Hell even the new release of Hyrule Warriors gives you access to both two presets as well as being able to just set whatever you want for most of the buttons. If I want the triggers to be my attacks I can make that happen! When a Warriors spinoff (regardless of how fantastic of a spinoff it is) is doing a better job with control options than AAA GOTY contenders then there's something wrong. Give us presets for suggestions, but let us customize controls to our liking.
The second thing I want to talk about is this ridiculous Resolution War that's been going on since the new generation of consoles came around. 1080p is lovely and it is fantastic if you can achieve it, but sacrificing framerate or texture quality for the sake of perpetuating this ridiculous phase we seem to be going through is stupid. You'll often see people throwing out the pictures that show off just how big in relative terms 1080 is to 900 and 720, but here's the thing: consoles are meant to be played on a TV, and you're meant to be a reasonable distance from your TV. If you're playing on PC then resolution is a much bigger deal because your face is right in front of the monitor, making it easier to see the difference.
I'm not saying resolution isn't important or that it doesn't make everything look better, because it obviously does, but surely there is a compromise we can strike here. If you can hit 60 fps by sticking with 900p but pumping it up to 1080 will force you to lower it, then personally I would rather deal with the smaller resolution. That being said, I'm aware that there are people who are adamantly in favor of your race for the highest resolution possible.
There are people who would gladly play a game in 30 fps if that meant getting to have 1080p. Here's an idea for this problem if you feel the need to try and appease them as well: make the two ideologies an option in-game. Put an option in your game to lower the resolution for the sake of gaining framerate. Final Fantasy XIV did this for its console ports. I'm no game developer so I really have no idea how difficult this would actually be to implement, but I can't imagine it would be an overly substantial amount of work, especially considering that it could potentially please both sides of the divide.
Now let's move on to gaming in general with another issue; this one moving back towards objective problems rather than subjective. For the love of god please make each and every cutscene both pausable and skippable. It is utterly ridiculous that in 2014 there are still games that do not have both of these ideas implemented. If you use cutscenes to cover up loading, then as soon as the loading is finished the player needs to be given the option to skip.
I shouldn't even have to come up with an argument defending being able to pause cutscenes because there is no argument against it. If someone walks into my room to say something to me while I'm playing a game then I should be able to press start and pause that game without worrying that I'm going to miss something important that I'll never be able to see again unless I replay the game up to that point.
These are just a few notable examples of issues that I feel could really use resolving in our medium. If you can think of any other things that you think deserve to be re-evaluated in gaming then feel free to leave your thoughts below! Thanks for reading.
Very recently my dad suffered from a minor heart attack. He's doing alright, despite being stuck in one of the most uncomfortable hospital beds in history, but after going to visit him I thought I'd take the opportunity to talk about the man who put me here; not just in life, but likely in this lifestyle as well.
I'm pretty sure I've mentioned this before, but possibly my oldest memory is of being a very small child playing Teenage Mutant Ninja Turtles III: The Manhattan Project on the NES with my Dad. My memory is generally pretty terrible, but a lot of the things I do remember from my childhood can be related to gaming in some way. Sure, I have more "normal" memories of time spent with him, playing catch and what have you, but seeing as I write about games I'll try and keep it gaming related.
My Dad, as far as I can remember, is to thank for having that stuff around the house originally. My grandma (his mom) also had an interest that kind of stuff. I remember when we'd visit her house on occasion and I'd be more interested in going to her room to play The Legend of Zelda on that shiny gold cartridge than going outside to play with my brother and sister. Memories like that dot the barren landscape that makes up my childhood memories.
Experiences like that are what got me hooked on video games from an early age. If games hadn't always been there to keep my boredom away or to tell me stories or bring me together with people then I'd very likely be a completely different person today. That could be a good thing just as much as it could be a bad thing, but for better or worse this is who I am now. Over the years there were a handful of times when my Dad would sit to play something with me, usually with my brother or sister joining in. It wasn't really a regular occurrence, but it didn't need to be.
The game that I can remember him playing with me the most as a kid was Diddy Kong Racing on the N64. This is one of the few things I can think of in my life that has brought my brother, my sister, my dad, and I all together for an experience we all enjoyed. My Dad would always go for the little mouse character and the rest of us would just go for whoever looked good at the time. Racing each other in planes and karts, battling each other on versus stages, stealing each others' eggs in that friendship ruining mode; these are things that keep Diddy Kong Racing in a special place in my heart.
My parents ended up splitting up around the time I was in 6th grade or so, and I started seeing him less and less as time passed. He'd take us to school in the mornings for a while, then we'd just go see him every other weekend, then as we got older it just became a matter of seeing each other whenever I was willing to drive to see him, and now I don't even live in the same town as him. After that, the only time I can think of when I actually played anything with my Dad was when I got a Wii at release and took it over so we could all play Wii Sports. That may be a more cliché example of gaming with your family, but it's still a nice memory to have.
The gaming memories I have with my Dad are incredibly rare if you look at them as parts of my entire life, but the fact that they are some of the few things I can still remember at 25 speaks for itself I think. In a world that constantly overwhelms me at every turn, video games are what keep me sane. If I get stressed, depressed, or just bored (all things that happen far too often), I can always load up a game to take my mind off of it. In my mind I'll always consider that as thanks to my Dad.
He may not have always been around, but I never really made a whole lot of effort to be around him either, and this kind of stuff works both ways. These may be things that only I remember, and I'm most likely the only one for whom they're important, but there they are nonetheless. So thanks, Dad. And thank you for reading.
I have decided to move my weekly piece to Mondays now that games are starting to get released again. If last week's piece has taught me anything it's that you do not want to release something that you want people to pay attention to on the same day as one of the biggest releases of the year.
Well friends, Destiny is here. The long awaited return by Bungie has been released and it's actually very solid. Unfortunately, Destiny's unique mix of game styles places it in such a unique category that it can be hard to decide just how good or lacking it is. I've played all through the story, tried out the different modes (with the exception of the raid) and put in a solid 15-20 hours in the game, so let's talk about it.
I should first point out that the experience I've had with Destiny has been, for the most part, a pleasant one. I enjoyed going through the story missions and experiencing the new planets as they came along. I didn't even hate Peter Dinklage's performance as much as so many others seem to have. I find him to fill a nice role as a not quite human level AI but not full robot either. Not every companion AI needs to feel like a human. The problem with Destiny is in its strange new mix of genres that it embodies.
Destiny is a combination of FPS, ARPG, and MMO styles of play. Unfortunately, it fails to stand out in any of these categories. If you look at it as primarily a FPS title then you have to notice the lack of emphasis on story in the story mode or the lack of anything really new or unique in the multiplayer modes. The universe that Destiny takes place in is full of potential and could be home to incredibly interesting stories, and yet none of that is given its chance to shine in the game. There isn't quite enough variety in the missions themselves either. Occasionally you'll find yourself in the seat of a weaponized vehicle but they are always one seaters and as far as I saw there are only two types in the entire game, with one not appearing until the last planet. Enemy types and environments change with each planet, which is one thing the game certainly has going for it. It constantly gives you new settings to look forward to and new enemies and fight off.
If you look at it as an ARPG then there's a severe lack of stats to build up or abilities to gain access to on any one character. Each class has three stats; one that lowers the cooldown of their special ability, one that lowers the cooldown on their grenade, and one that lowers the cooldown on their melee ability. Each character class does have its own talent tree to go through but many of the things you'll unlock in the tree are variations on other things you unlock or are just changes in your armor, recovery, or agility. As a warlock your tree has three different types of grenades that work differently, but only one can be used at a time. Similarly you can change how your special ability works, but that will be used so rarely that it doesn't feel as badass or important as it could. Your melee ability is probably the least interesting of the three because it's simply an extra effect that will happen when you melee an enemy. Maybe you'll steal life from the enemy or maybe you'll gain a speed boost, but from a gameplay perspective you're still just punching the enemy.
So do you treat Destiny as an MMO primarily then? If so then you'll have to note the lack of variety the game offers or its major lack of social features. There are three classes to choose from in Destiny, each with some unique features, but regardless of who you pick or what race you choose to play as, you'll still be playing through the exact same content as anyone else. There are no separate paths you can level through. It has been said multiple times, even by Destiny's Executive Producer, that the game evolves as you go through it, becoming a new experience altogether when you reach max level. I don't find this to be a fair statement at all.
One of the most important things to consider when making any kind of MMO experience is a way to keep people playing it. This is something that, currently, Destiny lacks. To say that the "real game begins at max level" is incredibly silly, because you know what you have to do as a max level character in Destiny? The exact same things that you've been doing the entire game. You can do heroic strikes, which in my experience have been exactly the same as they were originally, just balanced around higher level characters. You can do PvP, which you could have been doing the entire time. You can run around doing patrol missions on the planets, which you can do while leveling and also net you next to nothing for doing them.
There will be a single raid for max level Destiny players to go through when it opens, if those players have managed to accumulate powerful enough gear by then and can find 5 other people willing to run the raid with them in a game that has no real social features to speak of. Gathering the gear is a chore in and of itself. It doesn't really require you to go out of your way to do anything challenging, it just requires you to spend a lot of time doing the same things you've been doing.
You can acquire gear in a few ways at max level: it can randomly drop from enemies, you can receive it as a reward for completing a strike, as a chance reward when playing PvP, or by purchasing it from factions. Buying gear from factions is actually the only reliable way to get GOOD gear and it requires a solid amount of grinding to get. The gear you get from strikes or enemy drops or even PvP (regardless of whether or not you win) isn't guaranteed and it definitely isn't guaranteed to be good. After one heroic strike I was given a Rare quality chest piece that was only level 16 and actually had worse stats than the level 14 chest piece I had been using for hours. To get gear from factions you first need to build up that faction's reputation, which is a relatively slow process.
Building up Vanguard rep requires you to either do Vanguard (PvE) bounties or doing Patrol (repeatable) missions on one of the planets. Of the two, only bounties provide a substantial reward in terms of reputation. Patrol missions don't even seem like they were thought out particularly well. If you are a level 20 and you go do a Patrol mission on Mars (the highest level planet) you will get the same boost in reputation as if you did a Patrol mission on Earth (the lowest level planet.) So why bother dealing with the higher level enemies? A solid question. Obviously, that leaves bounties as the preferred way to gather rep, as one bounty is worth at least 5x as much rep as one Patrol mission. Unfortunately, you can only hold 5 separate bounties, regardless of whether the bounties you hold are for PvE, PvP, or a mix of the two. Also, after doing your bounties the robot who gives them to you will run out and you'll have to wait for the substantial restock timer that he has on him.
Once you've reached the rank required to buy max level gear from a faction you then need to have a special type of currency to purchase those items. For the 2 main factions those are Vanguard marks and Crucible marks respectively. Not only do you get an incredibly small amount of these for doing max level activities such as heroic strikes, you can only get a certain amount each week. If one heroic strike nets you 3 marks, and it costs 65 marks to get one piece of gear, and you can only get 100 marks a week, that adds up to me having a bad time.
Bungie also seems to hope that players in Destiny will build a community with one another, but it fails to give players the tools to do so. The only way to interact with other players you meet in game is to invite them into a fire team. There is no optional proximity chat or anything that would allow you to meet others who may want to join you for a raid. If you wish to do a strike mission, which requires 3 players, then the game will find you the players you need. Raiding however, which requires 6 people, has no such feature. You have to gather that group yourself, in a game that doesn't have any features that allow for you to do that.
Now, I've had quite a lot of negative things to say about Destiny, but it has in no way been to just talk shit about the game. I believe that Destiny has a TON of potential and has the capacity and the devs behind it to make something truly unique and special, but it will require some serious work to make the game into what it deserves to be. Bungie has crafted a lovely core game that makes you want to keep playing it, now they just need to make it fun to continue to do so.


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Inchcape Shipping Services (ISS) advised of 48 hour strike action in Greece by the Seamen's Union from 0600 on Thursday 31 August until 0600 on Saturday 2 February 2013.
ISS Greece has confirmed that the strike disruption means that there will be no assistance by tug boat crews with berthing and sailing movements for vessels calling at the ports of Piraeus, Aspropyrgos, Eleusis and Lavrion and pilots have also confirmed they will be joining the strike from 12.00 until 16.00 on 31st January. Vessel movements at Thessaloniki will not be affected as the local towage company will not be joining the strike.
Says Christos Makrialeas, Managing Director ISS Greece: "This 48 hour strike by the Seamen's Union in Greece will affect all ports and Islands as local ferries will not be operating, and at the same time all vessel movements at the ports of Piraeus, Aspropyrgos, Eleusis and Lavrion."
ISS Greece will continue to monitor developments on behalf of ship owners and operators and will keep customers updated.
W&O, a global supplier to the marine and upstream oil and gas markets for pipe, valves and fittings, valve automation and engineered solutions, has partnered with
Fednav Limited held a reception on board one of its vessels, the Federal Mayumi, at the Port of Cleveland yesterday to celebrate a trio of anniversaries: the 70th
Karl Senner, LLC (KS) has reached a new strategic representation agreement with Electronic Power Design (EPD).
Karl Senner, LLC now represents EPD in the United States marine and offshore Markets.
Seacor Marine is building ever larger and more powerful mono-hull crew/supply boats. The first of these to be delivered is the 202x34-foot Alex F. McCall with some very impressive statistics.
The tug Falcon was built by Modern Marine Inc. in 1978. In the intervening years, companies that employed her have changed hands a number of times until 2013 when Vane Line Bunkering of Baltimore,
As the holiday season and the end of another year quickly approaches, the towing industry patiently waits for the Coast Guard to finalize the long-awaited towing vessel inspection rule.
A Creative Combination for Financing Inland Waterways Infrastructure
Earlier this year, the U.S. maritime industry in general, and the inland waterways industry in particular,
BMT subsidiaries in the Asia-Pacific region have been awarded a contract to provide design expertise for an advanced bulk-material handling system for the emerging port of Samalaju in East Malaysia.
Classification society ClassNK has granted approval to the design of the new 28AHX-DF dual-fuel engine developed by Niigata Power Systems Co., Ltd. The new engine
MacGregor, part of Cargotec, has secured a deck equipment contract from New Times Shipyard in China for Intership Navigation Co Ltd.'s three new 36,500 dwt laker-class bulk carriers.
Insurance underwriters of diversified maritime exposures see a wide variety of approaches taken by vessel operators to manage human error to control risk. They
SOLAS amendments to make IGF Code mandatory approved by Maritime Safety Committee
The International Maritime Organization's (IMO) Maritime Safety Committee (MSC),
More so than many other fields of business, the maritime industry is focused on cost, which in turn gives the appearance of being conservative towards technology.


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Cindy McCain to replace Schwarzenegger in Terminator 4
HOLLYWOOD, CA - Warner Bros. Pictures announced this week Cindy McCain, wife of Presidential Candidate John McCain, has been selected to replace Arnold Schwarzenegger as the Terminator character in the upcoming fourth movie in the Terminator series. Studio execs reportedly chose Mrs. McCain for the role based on her public persona that has occasionally been described in the media as somewhat aloof and robotic.
Christian Bale, who plays John Connor in the film, commented, "Working with Cindy McCain has been an intense experience. Cindy can be truly terrifying." Bale went on to say he often had difficulty differentiating Mrs. McCain from her character during filming. "Sometimes she has this icy stare. She really is a natural fit for this role."
Director McG said the normal preparation required to play such a ruthless character did not apply to Mrs. McCain. McG commented, "I expected she would need to spend hours perfecting the demeanor of a sinister killing machine but to my delight the normal preparation regimen was not necessary for Cindy. She walked on the set and was completely prepared."
Regarding his wife's Hollywood debut, Presidential Candidate John McCain was recently heard to say off camera, "Playing a cold and soulless machine shouldn't be a big stretch for my sweetie." A McCain campaign spokesperson later explained the comment was a private spousal comment made jokingly and not intended for the public.
Warner Bros. Pictures says in the interest of equal coverage, Michelle Obama is currently under consideration for several equally sinister character roles in the action film genre including The Bride in Bride of Chucky 2, Darth Vader in Star Wars: Episode VII, Biff Tannen in Back to The Future IV, The Alien Mother in Alien V.
- Charles Manson deletes Match.com profile
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- Ted Nugent puts Downton Abbey DVRs on hold to attend State of the Union
- Mel Gibson promotes new book, If I Did Hate Jews.
- Mel Gibson loses half of swastika collection in divorce
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That question mark is no typographical error - Longshot is an eerie documentary style video that meshes fiction and reality so seamlessly you'll not be sure where one ends and the other begins. The resultant tension makes for a gripping and unsettling excursion into video-voyeurism. ... Longshot ... Read more


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miniskirtSyllabification: min·i·skirt
Pronunciation: /ˈminēˌskərt /
Definition of miniskirt in English:
A very short skirt.
Example sentences
- As women have become more liberated, their clothing has become less restrictive: from corsets and petticoats to trousers, shorts and miniskirts; from full-length burqas to jilbabs to headscarves, then to bare heads.
- The spring women's line features off-the-shoulder blouses, miniskirts and hipster trousers.
- Then there were normal T-shirts and miniskirts and shorts and jeans and tops and strapless things, and a lot of jewellery.
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Word of the day ingratiate
Pronunciation: ɪnˈɡreɪʃɪeɪt
bring oneself into favour with someone through flattery…


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President Fidel Castro announced that 100,000 pressure cookers and rice cookers would be available each month at subsidized prices.
The cookers were among appliances banned to save energy a decade ago when Cuba was plunged into economic crisis and power outages due to the loss of Soviet aid and oil.
The cookers could be distributed now, the Cuban leader said, because Cuba was emerging from the crisis and had resolved its latest energy crunch, caused by a failure of the island's largest power plant last summer.
With average salaries of U.S. $12 a month, most Cubans cannot afford rice cookers that now sell for $60 on the black market.
"They will be received with open arms. When the gas goes, you can make beans, boil vegetables or heat up milk for the baby," said a Cuban housewife. She said electric rice cookers are vital in rural Cuba, where households cook on wood or coal fires when gas is not available. (Reuters)
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It is the mission of the Outreach Program to be the 'face' of Cañada College and support its' mission by encouraging high school students and community members, especially those from underserved populations, to pursue a college education via the excellent Cañada College programs and services, as an avenue to reach their career and life goals. Learn more by viewing our latest television commercial.
The outreach staff provides, but is not limited to, the following services:
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