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U.S. has decimated al Qaeda chiefs but must persist in fight - Panetta
WASHINGTON (Reuters) - U.S. forces have decimated al Qaeda's leadership and made gains against some of its affiliates, but the fight has shifted in new directions that will require persistent U.S. efforts to truly end the threat, Defense Secretary Leon Panetta said on Tuesday.
Panetta, in a speech to the Center for a New American Security, said while the United States had achieved progress against al Qaeda affiliates in Yemen and Somalia, associated groups had made inroads in Mali and Nigeria and were trying to gain a foothold in Libya.
He said the United States had "decimated core al Qaeda," killing leaders like Osama bin Laden, Sheikh Saeed al-Masri and Abu Yahya al-Libi. It also has made strides against affiliated groups like al Qaeda in the Arabian Peninsula in Yemen and al Shabaab in Somalia, he said.
"These gains are real, but it is important to point out that even with these gains, the threat from al Qaeda has not been eliminated," he said. "We have slowed the primary cancer, but we know that the cancer has metastasized to other parts of the global body."
As a result of U.S. pressure, Panetta said, al Qaeda has become even more "widely distributed, loosely knit and geographically dispersed."
"The fight against al Qaeda has taken a new direction - one that demands that we be especially adaptable and resilient as we continue the fight," he said.
Panetta said disrupting and ultimately defeating al Qaeda would remain a key priority even as U.S. forces draw down in Afghanistan over the next two years and renew their focus on the Asia-Pacific region as part of a new military strategy.
He said the key to achieving "the end of al Qaeda" was to finish the job in Afghanistan in a way that ensured the group could never again establish safe havens there.
Panetta said dealing with government corruption in Afghanistan and eliminating militant safe havens in Pakistan were crucial to Afghan stability.
"It will require continued commitment by the international community and the United States to help Afghan forces achieve it," he said, adding, "We have come too far and invested too much blood and treasure" not to finish the job.
He said the United States also would have to keep the pressure on al Qaeda in Pakistan, Yemen and Somalia. It would also have to work to prevent the emergence of al Qaeda safe havens elsewhere in the world, using U.S. special operations forces in partnership with local forces, he said.
"To truly end the threat from al Qaeda, military force aimed at killing our enemy alone will never be enough," Panetta added. "The United States must stay involved and invested through diplomacy, development, education and trade in those regions of the world where violent extremism has flourished."
He said that included Afghanistan and Pakistan as well as countries in the Middle East and Africa.
(Reporting By David Alexander; editing by Philip Barbara)
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|By Deepak Kumar
Article Rating:
|January 21, 2013 04:15 PM EST
Corporations around the globe rely on having highly efficient IT networks, and introducing a new piece of enterprise software into the mix will have a far-reaching impact on the entire organization. The decision to purchase and implement new business IT software is not one to enter into lightly. The process may be convoluted because it may affect many different parts of the business and can be difficult to manage without a dedicated workforce focusing solely on software implementation and integration. This article will present a set of recommended cost/benefit criteria that should be considered when evaluating, implementing and measuring the ROI of implementing new IT management systems.
- Cost of Deployment Across the Enterprise - Enterprises today demand the rapid deployment of new software to get up and running quickly and reduce lag time in their operations. Reducing the time of implementation is critical to measuring accurate ROI, as organizations cannot afford spending large amounts of time and resources to install new IT software that takes away from the business benefit of adopting such technologies.
- Cost of Software - The range in cost for enterprise IT software is wide. But keep in mind that paying a high price does not ensure value, nor does it buy success. According to Gartner, Global IT spending will top $4 trillion by 2015 and in its Q3 forecast for 2012, IT spending growth has been reduced from 3.0% last quarter to 1.7% now. Don't be afraid to comparison shop and find the right software solution for your company that can scale with your business.
- Associated Risks of Implementation - Understand what it means to move from technologies you are currently working with to the new way of doing things. If you are replacing an existing tool or software package, consider the ramifications of doing so and evaluate any potential exposures to your organization by making the switch. Taking time to speak with other companies or leading analyst firms may also help mitigate the risks associated with moving forward with one software solution over another.
- Staffing, Training & Overhead - Some enterprise software packages have a steep learning curve and take quite a bit of training for system administrators to understand and use them on a daily basis. Calculating the costs of training existing employees for the new software and any decrease in the needs for support by adopting new systems is imperative. If the software provides a more streamlined way to centrally manage network maintenance with less overhead, include any reduction in the number of employees needed to configure and maintain such systems.
- Cost-Savings Resulting from Implementation - Enterprises need to focus on their business challenges and problems at hand, not on the product road map for the technology they are using, to help achieve their business goals. Additionally, speed-of-innovation is critical to ensure you stay up-to-date with the latest capabilities of the market. Business software evolves fast. Selecting a solution that has a large community of contributors, such as an open source solution, drives product innovation that traditional in-house or proprietary development teams cannot touch. Some systems also offer additional cost-savings through a reduction in variable costs, the number of required servers, or a through a decrease in the amount of energy that is consumed. These are all important factors to consider in your ROI calculation when evaluating new software for potential cost savings.
Evaluation of Cloud-Based Models
Firms almost always consider cloud-based software-as-a-service (SaaS) as a cost advantage over on-premise in the short run due to its quick implementation times and pay-as-you-go pricing but this is not always the case. It becomes important to assess the long-term value of the cloud, evaluating if the rent-versus-own model necessarily has a cost crossover point and if so, when? As the cloud continues to move into a broader range of applications and into larger, more strategic deployments across enterprise IT, this model has become a major consideration for businesses.
The cloud may eliminate the need for firms to acquire their own instance of hardware, as well as, associated testing, frequently offering a turnkey preconfigured solution that firms can turn on in days or weeks with minimal configuration. While functionality may be limited through cloud services, a hosted solution may also make it easy for firms to deploy incrementally and may offer short commitments of monthly or annual contracts, which means that purchasing cycles are often shortened as well. Some on-premise software solutions also offer subscription-based pricing options and these should be considered based on the requirements of your corporation.
Regardless of whether or not a corporation elects to adopt a cloud or on-premise IT solution, each organization has its own business requirements and needs when evaluating technology to meet business goals and initiatives. Incorporating each of these considerations in your evaluation process will help ensure you are implementing the right technology that will not only address your needs today, but will be flexible enough to grow with your organization through the future.
Scott Jenson leads a project called The Physical Web within the Chrome team at Google. Project members are working to take the scalability and openness of the web and use it to talk to the exponentially exploding range of smart devices. Nearly every company today working on the IoT comes up with the same basic solution: use my server and you'll be fine. But if we really believe there will be trillions of these devices, that just can't scale. We need a system that is open a scalable and by using the URL as a basic building block, we open this up and get the same resilience that the web enjoys.
Nov. 25, 2014 09:30 PM EST Reads: 878
The Internet of Things is tied together with a thin strand that is known as time. Coincidentally, at the core of nearly all data analytics is a timestamp. When working with time series data there are a few core principles that everyone should consider, especially across datasets where time is the common boundary. In his session at Internet of @ThingsExpo, Jim Scott, Director of Enterprise Strategy & Architecture at MapR Technologies, discussed single-value, geo-spatial, and log time series data. By focusing on enterprise applications and the data center, he will use OpenTSDB as an example t...
Nov. 25, 2014 09:30 PM EST Reads: 932
P2P RTC will impact the landscape of communications, shifting from traditional telephony style communications models to OTT (Over-The-Top) cloud assisted & PaaS (Platform as a Service) communication services. The P2P shift will impact many areas of our lives, from mobile communication, human interactive web services, RTC and telephony infrastructure, user federation, security and privacy implications, business costs, and scalability. In his session at @ThingsExpo, Robin Raymond, Chief Architect at Hookflash, will walk through the shifting landscape of traditional telephone and voice services ...
Nov. 25, 2014 08:00 PM EST Reads: 1,304
The Domain Name Service (DNS) is one of the most important components in networking infrastructure, enabling users and services to access applications by translating URLs (names) into IP addresses (numbers). Because every icon and URL and all embedded content on a website requires a DNS lookup loading complex sites necessitates hundreds of DNS queries. In addition, as more internet-enabled 'Things' get connected, people will rely on DNS to name and find their fridges, toasters and toilets. According to a recent IDG Research Services Survey this rate of traffic will only grow. What's driving t...
Nov. 25, 2014 07:00 PM EST Reads: 1,090
Enthusiasm for the Internet of Things has reached an all-time high. In 2013 alone, venture capitalists spent more than $1 billion dollars investing in the IoT space. With "smart" appliances and devices, IoT covers wearable smart devices, cloud services to hardware companies. Nest, a Google company, detects temperatures inside homes and automatically adjusts it by tracking its user's habit. These technologies are quickly developing and with it come challenges such as bridging infrastructure gaps, abiding by privacy concerns and making the concept a reality. These challenges can't be addressed w...
Nov. 25, 2014 04:30 PM EST Reads: 1,162
Explosive growth in connected devices. Enormous amounts of data for collection and analysis. Critical use of data for split-second decision making and actionable information. All three are factors in making the Internet of Things a reality. Yet, any one factor would have an IT organization pondering its infrastructure strategy. How should your organization enhance its IT framework to enable an Internet of Things implementation? In his session at Internet of @ThingsExpo, James Kirkland, Chief Architect for the Internet of Things and Intelligent Systems at Red Hat, described how to revolutioniz...
Nov. 24, 2014 07:00 PM EST Reads: 1,561
Bit6 today issued a challenge to the technology community implementing Web Real Time Communication (WebRTC). To leap beyond WebRTC's significant limitations and fully leverage its underlying value to accelerate innovation, application developers need to consider the entire communications ecosystem.
Nov. 24, 2014 12:00 PM EST Reads: 1,437
The definition of IoT is not new, in fact it's been around for over a decade. What has changed is the public's awareness that the technology we use on a daily basis has caught up on the vision of an always on, always connected world. If you look into the details of what comprises the IoT, you'll see that it includes everything from cloud computing, Big Data analytics, "Things," Web communication, applications, network, storage, etc. It is essentially including everything connected online from hardware to software, or as we like to say, it's an Internet of many different things. The difference ...
Nov. 24, 2014 11:00 AM EST Reads: 1,574
Cloud Expo 2014 TV commercials will feature @ThingsExpo, which was launched in June, 2014 at New York City's Javits Center as the largest 'Internet of Things' event in the world.
Nov. 24, 2014 09:00 AM EST Reads: 1,586
SYS-CON Events announced today that Windstream, a leading provider of advanced network and cloud communications, has been named "Silver Sponsor" of SYS-CON's 16th International Cloud Expo®, which will take place on June 9–11, 2015, at the Javits Center in New York, NY. Windstream (Nasdaq: WIN), a FORTUNE 500 and S&P 500 company, is a leading provider of advanced network communications, including cloud computing and managed services, to businesses nationwide. The company also offers broadband, phone and digital TV services to consumers primarily in rural areas.
Nov. 23, 2014 07:30 PM EST Reads: 1,777
"There is a natural synchronization between the business models, the IoT is there to support ," explained Brendan O'Brien, Co-founder and Chief Architect of Aria Systems, in this SYS-CON.tv interview at the 15th International Cloud Expo®, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Nov. 23, 2014 12:00 PM EST Reads: 1,716
The major cloud platforms defy a simple, side-by-side analysis. Each of the major IaaS public-cloud platforms offers their own unique strengths and functionality. Options for on-site private cloud are diverse as well, and must be designed and deployed while taking existing legacy architecture and infrastructure into account. Then the reality is that most enterprises are embarking on a hybrid cloud strategy and programs. In this Power Panel at 15th Cloud Expo (http://www.CloudComputingExpo.com), moderated by Ashar Baig, Research Director, Cloud, at Gigaom Research, Nate Gordon, Director of T...
Nov. 23, 2014 07:45 AM EST Reads: 1,726
An entirely new security model is needed for the Internet of Things, or is it? Can we save some old and tested controls for this new and different environment? In his session at @ThingsExpo, New York's at the Javits Center, Davi Ottenheimer, EMC Senior Director of Trust, reviewed hands-on lessons with IoT devices and reveal a new risk balance you might not expect. Davi Ottenheimer, EMC Senior Director of Trust, has more than nineteen years' experience managing global security operations and assessments, including a decade of leading incident response and digital forensics. He is co-author of t...
Nov. 22, 2014 05:30 PM EST Reads: 1,467
ARMONK, N.Y., Nov. 20, 2014 /PRNewswire/ -- IBM (NYSE: IBM) today announced that it is bringing a greater level of control, security and flexibility to cloud-based application development and delivery with a single-tenant version of Bluemix, IBM's platform-as-a-service. The new platform enables developers to build ap...
Nov. 22, 2014 05:30 PM EST Reads: 1,534
The security devil is always in the details of the attack: the ones you've endured, the ones you prepare yourself to fend off, and the ones that, you fear, will catch you completely unaware and defenseless. The Internet of Things (IoT) is nothing if not an endless proliferation of details. It's the vision of a world in which continuous Internet connectivity and addressability is embedded into a growing range of human artifacts, into the natural world, and even into our smartphones, appliances, and physical persons. In the IoT vision, every new "thing" - sensor, actuator, data source, data con...
Nov. 21, 2014 08:00 PM EST Reads: 1,464
Technology is enabling a new approach to collecting and using data. This approach, commonly referred to as the "Internet of Things" (IoT), enables businesses to use real-time data from all sorts of things including machines, devices and sensors to make better decisions, improve customer service, and lower the risk in the creation of new revenue opportunities. In his General Session at Internet of @ThingsExpo, Dave Wagstaff, Vice President and Chief Architect at BSQUARE Corporation, discuss the real benefits to focus on, how to understand the requirements of a successful solution, the flow of ...
Nov. 21, 2014 08:00 PM EST Reads: 1,538
"BSQUARE is in the business of selling software solutions for smart connected devices. It's obvious that IoT has moved from being a technology to being a fundamental part of business, and in the last 18 months people have said let's figure out how to do it and let's put some focus on it, " explained Dave Wagstaff, VP & Chief Architect, at BSQUARE Corporation, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4-6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Nov. 21, 2014 07:00 PM EST Reads: 1,391
Focused on this fast-growing market's needs, Vitesse Semiconductor Corporation (Nasdaq: VTSS), a leading provider of IC solutions to advance "Ethernet Everywhere" in Carrier, Enterprise and Internet of Things (IoT) networks, introduced its IStaX™ software (VSC6815SDK), a robust protocol stack to simplify deployment and management of Industrial-IoT network applications such as Industrial Ethernet switching, surveillance, video distribution, LCD signage, intelligent sensors, and metering equipment. Leveraging technologies proven in the Carrier and Enterprise markets, IStaX is designed to work ac...
Nov. 20, 2014 09:15 PM EST Reads: 1,446
C-Labs LLC, a leading provider of remote and mobile access for the Internet of Things (IoT), announced the appointment of John Traynor to the position of chief operating officer. Previously a strategic advisor to the firm, Mr. Traynor will now oversee sales, marketing, finance, and operations. Mr. Traynor is based out of the C-Labs office in Redmond, Washington. He reports to Chris Muench, Chief Executive Officer. Mr. Traynor brings valuable business leadership and technology industry expertise to C-Labs. With over 30 years' experience in the high-tech sector, John Traynor has held numerous...
Nov. 20, 2014 06:00 PM EST Reads: 1,385
The 3rd International @ThingsExpo, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that it is now accepting Keynote Proposals. The Internet of Things (IoT) is the most profound change in personal and enterprise IT since the creation of the Worldwide Web more than 20 years ago. All major researchers estimate there will be tens of billions devices - computers, smartphones, tablets, and sensors - connected to the Internet by 2020. This number will continue to grow at a rapid pace for the next several decades.
Nov. 20, 2014 01:00 PM EST Reads: 1,663


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Does anyone know what the lowest possible position one could put a 4500 watt ripple element in a blichmann kettle is?
What I am really after is the minimum water level above the bottom of the pot to have the element just submerged. I'm guessing about 1.5-1.75 inches. I have an idea for a new system and this is integral to doing some calculations.
I figure enough of you have done this that someone must know, but my searches haven't helped any.
Thanks in advance
I don't have a Blichmann but this might help. I recently built something similar to Kal's Electric Brewery. It's going to partially depend on how you do your electrical connection. If you use a double gang box, you'll probably have to go minimum about 2.25" on center. If you use something smaller to enclose the electrical, you could go lower but then you have to contend with the curvature of the pot as it transitions from side to bottom.
It will slightly depend on what/how you pot the element. If you have some huge housing, you'll obviously need to move the element up the kettle slightly. Other than that, I would say install it at either the 10:00 or 2:00 position so your cord and stuff isn't keeping your brewstand from hugging a wall when stored.
I plan on welding a 1/1.5" sanitary ferrule and using this:
I would probably use this: http://www.brewershardware.com/TC15F10NPSCOV.html for the electrical connection, so I'd weld a triclamp ferrule to the pot.
I guess what I really need to know is, how far up the side does the curvature stop and become flat to where the bottom of a hole can go.
No biggie, I may not even end up going with a blichmann at all, but definitely a flat-bottom pot of some type.
Thanks for the replies
No prob.
I have 2 Blichmann's set up the exact way you are describing. I had 2 ferrules welded in and am using that same element adapter. It's a slick outfit. Good luck squeezing a ripple element through those ferrules though. I had to go with straight elements.
Would you like a pic or a specific measurement?
Measurement would be great if not too much trouble. Thanks!


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Going up against the likes of Michelin Tyres and Belu Water they will battle it out for the prestigious award, with the winner being revealed at the National Business Awards gala dinner held on 13th November in London.
Charles Ward, COO of Intellect, judge for the category said: "Adido has shown that traditional approaches - such as engaging the local community and putting something back in - yields results. Consequent improvements in esteem and confidence have led to a growth in sales."
Andy Headington. Marketing Director and Co-Founder of Adido said: "After a period of re-invention, radical change and exponential growth, we are honoured to have our innovative approach recognised by the award judges amongst the pride of British business."
The National Business Awards has revealed over 150 of Britain's leading businesses and business leaders as finalists in the prestigious awards programme. Organisations shortlisted include a range of private, public and third sector companies, including National Grid, Marks and Spencer, and London Early Years Foundation.
All National Business Awards finalists represent an annual turnover in excess of £135 billion and collectively employ over 700,000. They cover activities as diverse as digital marketing, international road haulage and logistics, water engineering and life sciences: sectors that reflect key areas of UK capability with high potential for international expansion.
The diverse size of the companies entering is also huge – ranging from a business with an annual turnover of less than £50k to high growth and high value companies with multi-billion pound revenues.
Baroness Virginia Bottomley, Chair of Judges said: "This year has been a challenging environment for British businesses: these finalists demonstrate how companies are succeeding in the current climate through innovation, originality and tenacity. It's good to see a broad range of companies both in sector and size – an impressive representation of the potential British businesses have. Congratulations to all our finalists."
The National Business Awards supports Help for Heroes, a charity that offers support and advice for wounded soldiers.
Visit www.nationalbusinessawards.co.uk for a full list of all finalists and to book a table at the event.
- Ends –
For further information or interview opportunities contact:
Rachel Branigan
PR Manager
UBM Awards and Partnerships
Tel: 0207 955 3843
Email: Rachel.branigan@
Annelle Botha
Head of PR and Marketing
UBM Awards and Partnerships
Tel: 0207 234 8753
Email: annelle.botha@
Notes for editors:
Awards categories 2012
Categories open to enter:
The Orange Innovation Award
The BlackBerry Growth Strategy of the Year
The ICAEW Sustainability Award
The Santander Small to Medium Sized Business of the Year
The Huawei Customer Focus Award
The Croner Employer of the Year
Transformational Change of the Year
Start-up Business of the Year
Small Online Business of the Year
E-Commerce Strategy of the Year
Business Enabler of the Year
The Entrepreneur of the Year
Categories run by nomination only:
The Orange Leader of the Year
The Daily Telegraph Award for a Decade of Excellence
The 3i International Growth Business of the Year
The Leadership Diversity Award
The Coutts FTSE 100 Business of the Year
The Grichan Partnership is the official executive search partner for the National Business Awards.
About Adido
Having worked with an excess of 500 clients since its inception almost ten years ago, Adido is the top web design and digital marketing agency in the South West.
With expertise in creating bespoke websites and maintaining search engine optimisation for clients, the agency offers a full service package including PPC, advertising, social network advertising and mobile marketing.
Adido was named one of the Britain's top fifty search agencies by New Media Age following the achievement of the title "Entrepreneur of the Year" at the Dorset Business Awards, as well as winning a number of other awards for their digital marketing.
Adido's philosophy is to 'do digital better' and they strive to achieve this on a daily basis. They never rest on their laurels and their passion is central to all of their work.
Find out more about this digital agency by going to http://www.adido-


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Vancouver, BCCanada
April 24, 2010
UX strategist & interaction designer.
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The Vancouver User Experience Group (VanUE) is a group of User Experience professionals who share unique approaches, experiences and challenges through regular sessions. The group encourages participation from those who share a common thread as user advocates, regardless of their industry.
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|30 posts found
Free Realms is the final state of the evolution of MMO's
General Discussion « Free Realms
At the risk of maybe being informative, some quests do NOT have the glowing pathway to quest objectives. Namely, quests that are designed to involve exploring/looking around. I think it's less about being a children's game, and more about not being forced to do X to do Y. If you want to fight something, you don't have to explore to find a fight; the maps and quest markers will guide you there. Conversely, if you want to go exploring, you don't have to worry about getting ambushed along the way by monsters. (And if you WANT the experience of doing both - exploring in a dangerous environment - instances sometimes have exploration-based optional objectives)
Ok here is my question....
General Discussion « Mabinogi
NO NO NO. start at age 17. There is almost no reason to start at age 10 now with the free rebirths at age 20. The exception is if you plan to rebirth every week, but that would cost 8$ a week, well over your budget.
If you have already made your character, at tthe very least make sure to make your free elf and giant support characters age 17. (Go to either the elf or giant town, talk to the leader, use the keyword "elves and giants" in conversation, ally with them, and you'll get a free character card for that race. Then talk to the leader again with the keyword, and break the aliance. Then one real life day later, do the same with the other race) Or even, seriously consider starting over. Age 10 will either seriously slow down your advancement, or cost you alot of money, or a little of both.
Things you may want to buy, from most recomended to least:
A thouroughbred horse: ~10$, one time exspense
A backup pet: yellow jindo ~3$ or minibear ~7.50. Jindo is cheap and adequate imho; bear is a better fighter.
nao service: ~10$ month. Greatly dampens the death penalty. You get this free until you get to level 30, so you can judge for yourself whether you want it
"monthly" paid rebirth. When you reach age 20 (which will happen on a Saturday), use the free rebirth. Then play for just under 2 weeks. Buy a rebirth card at 8$ (or 10$ if you want to change to a more fancy look). Rebirth just before turning age 19 to age 17. You'll age up on that Saturday to age 18. Play two weeks and become age 20. Rebirth for free. This will let you rebirth every 2 weeks at the cost of 8$ a month. (As opposed to every 3 weeks for free, or every 1 week for 8$ a week)
Is this game really F2P?
General Discussion « Mabinogi
To be clear, you don't need to pay for storyline quests anymore.
What to buy, in order of "almost mandatory" to "extravagant perks:"
1. A horse, 10$ one time fee. This will drastically cut travel times. I HATE traveling, so I consider this close to mandatory.
2. Another pet, 5$ one time fee. Pets are very useful, and the horse has a limited timer so you may not want to rely on it. You could make the other pet another mount (10$ one time fee)
3. Nao service, 10$/month. Optional. Cuts down death penalty significantly. If you play correctly, consevatively, and with groups, you'll never die, so you won't need it. Also, while the death penalty is fairly severe, it's not THAT bad. (Basically lose a resource that can be replenished by doing a short, although somewhat grindy, quest)
4. Rebirthing. You can rebirth for free every 3 weeks. Rebirthing speeds up character progression. If you play ALOT (like 40+ hours a week) then your character growth through experience points will slow down by the end of a week. If you want your extremely high amount of playing to convert into huge character power growth, then you'll be tempted to pay up to 8$ a week to rebirth more often than the three weeks. Note you get 3 characters for free now (a human,a elf, and a giant), so you could play 40 hours a week and advance all three at a good rate if you played them all equally.
5. Fantasy life service (includes nao service, 15$ month). Gives you special potion-like items and makes it easier to sell things to other players. I consider this wasteful, but if you have money to burn...
6. Buying items form the game with real money. You can buy even more potion-like items directly for fees. This I consider extremely wasteful, but if you don't care about money there is the option.
So in summary, I consider 15$ one time fee quasi-mandatory, a 10$ monthly fee for nao service very convenient but not required, and anything more than that to be optional at best, extravagant at worst.
General Discussion « Mabinogi
and rebirths will be free too (at character age "20"). A case could maybe have been made that rebirths every 3-6 weeks was "mandatory" (although that's not really true) making the game sorta a 5-10$ month stealth-subscription, but that won't be true anymore.
Please, for the love of God, no more Tank/Heal/DPS MMOs
The Pub at MMORPG.COM « General Discussion
Hmm to come at it from another angle, I've actually come to like omni do-anything tank-mage-healer-dps-puller-crowdcontrol classes (or no classes). It allows for some more tactical depth to the gameplay because you have to decide which function to emphasize at any given moment.
A way to stop theorycrafing.
The Pub at MMORPG.COM « General Discussion
Another thought, based on my view that "theorycrafting is good for the individual, but bad for the community" is to partly conceal information about other people's builds and performance. You should not be allowed to see other people's exact damage numbers. You should probally see broad indicates of what they did "Bob attacked!" or "bob cast a healing spell!" to make sure they are doing SOMETHING and to be able to coordinate strategy. And yeah you should probally see changes on something like a health bar if it impacts broad group strategy. But you should not see "bob did 56.8 damage!" or "Bob cast a healing spell that healed precisely 58.1 hit points and took 2.13 seconds to cast!" You should not be able to see other people's "talent builds" or the equivalent. You should not be able to see other people's exact hit points, stats, etc. Apearance should be cosmetic choice, and not give information about someone's gear quality.
If there is information that you absolutely have to know (class, level, maybe a marker of average gear quality if you have "leveling via gear") maybe the game should provide that, but even that should be minimized. I think instead it would be better to have badges/titles that a player could selectively show and conceal that are based on player accomplishments. I.e. if you needed someone with a certain minimum competance level, you can look for a badge that requires a certain challenging task to accomplish. If you are doing a "teir 3" dungeon, you could look for a "completed a teir 2 dungeon ten times" badge so you can infer they probally have the gear/level/player skill to handle a tier 3. If you are looking for someone who has alot of experience healing, you could look for a "healed people for 1 million+ points" badge. And so forth.
Put obsticles in the way of OTHER PEOPLE judging you on precise theorycraft parameters, and hopefully the community will get less anal and unforgiving about deviating from "perfect builds." Then give each individual full information about their own characters so they can theorycraft by themselves as much or as little as they wish.
A way to stop theorycrafing.
The Pub at MMORPG.COM « General Discussion
It's not necessarily make it better, per se, just less trivial, more dynamic. More need to adapt to changing environment.
well a couple small examples off the top of my head:
1. In Wizard101 (and other card deck based games), you have to adapt to whatever actual hand you have drawn. You can't have one static strategy you take to every single fight, because you don't draw the same cards every time. Now, wizard101 overall was too simple for me, but this is a step in the right direction of adding more complexity.
2. In mabinogi, you gain triple mana regeneration at night. So magic-heavy strategies are favored at night, while magic-light strategies are favored in the day. By itself this is not enough to make a game terribly complex, but little things like this encourage one to adapt to circumstances.
3. In puzzle pirates, they use time honored puzzles that have a good long learning curve (moment to learn, lifetime to master)
4. Games that give a heavy bonus to having a partner, but don't have excessively hard-coded class requirements. These can help encourage you to grab a random partner to help you do things, but you might need to adapt to your partner's strange build or even crummy gameplay. The soft classes restrictions allow any partner to do, and give you a variety of tools to adapt to what your partner brings to the table. Class examples for me are CoH radiation or dark defenders (built a certain way) and LOTRO loremasters and burglars. These classes are kinda omni jack-of-all-trades characters. If partner needs healing, you can heal. If they need DPS, you can DPS, if a tank, you render the monsters helpless so you can both tank. If they use a wierd strategy, you have a long list of various powers to chose from. If your partner kinda sucks, you can play conservatively. If you partner is 1337, you can try for tricky high-payoff strategies.
A way to stop theorycrafing.
The Pub at MMORPG.COM « General Discussion
hmm two thoughts:
1) Building on what quiz has said, maybe one solution is to make the game sufficiently complex that it can not be mathematically solved, but not so complex that it appears totally arbitrary. It must played "intuitively." Winning the game becomes more of an art, and less of a science.
2) alternatively, the real problem is a social one. The community expects you to conform to the "solutions" to the game, and failure will result in you being ostrasized, with noone to play with. Solution? Make more robust community building tools so that people who hate theorycraft can escape the general population and find and play with each other.
I Wish every MMO had just one server
The Pub at MMORPG.COM « General Discussion
One server, multiple channels, which you can freely switch between. Then you can choose to be on a busy channel or a quiet channel, depending on your mood.
Game or Endgame?
The Pub at MMORPG.COM « General Discussion
Seems to me what you are worried about is not levels per se, but gating content. Levels in a certain family of games are set so as to render content over your level as effectively impossible, and therefore gated. (Sloppily designed games in this family also backward gate by rendering low-level content completely trivial, and therefore for anyone who cares about at least the illusion of challenge, gated off. However, many of these games have exemplar/mentor/deleveling mechanics to get around this problem. Just because one massively large game fails to do it does not mean this is a necessary consequence of level based systems.)
So the question is, should games gate off content, and how much? I think a little bit of gating can be ok if there is an overwhelming amount of content. It helps the player pace themselves, and gives the game a chance to provide meaningful rewards by providing access to content. Good gameplay + promise of reward is, let's face it, more pleasurable than just good gameplay by itself.
However, good gameplay is still mandatory. Gating becomes a problem for me when there is a shortage of interesting things to do. Then you can get to a situation where the game is boring now, but promises to become fun later if only you "grind" through the boring part. This is now completely unacceptable to me. This is the bad gameplay + promise of reward paradigm. I've done it before, but I'm tired of it now. And what makes it so frustrating is that if only the game did not gate off the fun content, I would still be able to squeeze some more fun out of the game. But alas, I must quit a game that tries these shenanigans on me.
Another issue is changes in the nature of the content. If a game starts off with, say, an emphasis on solo/small group play but gates off access to, say, PvP and large raid play (*cough* WoW), then even with a tremendous QUANTITY of content, if a particular individual enjoys PvP and raids over soloing and small group play, then this poor person is effectively doomed to feel like he is grinding at low levels. (If the game then backward-gates content, the person who doesn't care about PvP and large raid play might suffer from the opposite problem of having less content after reaching max level than they had at lower levels)
The Action MMO vs Living the MMO Life
The Pub at MMORPG.COM « General Discussion
I think it's a matter of illusion or perception.
Suppose you had a game that focused on a massive faction versus faction war. Now suppose that the game only gave you feedback and rewards based on how the overall war effort was going. Your contribution is now small and minor. You do your thing to help the war effort, but you aren't the center of the story; you are a bit player.
Now suppose instead the game only gave you feedback and rewards based on your individual performance, such as your own individual combat rank, or how many kills you make. Whether your faction "wins" or not is irrelevent, even hidden from you. Now the focus is on YOU and your performance. You are the center of the action.
In a simulation/economic game, you might have a game that reports and rewards based on how a large population is doing. "The economy of the Kingdom grew by 1% this week due to the hard work of the citizens!" Or it might focus on individual feedback, concealing large trends "Your virtual business increased revenues by 1%!"
For a "theme park" PvE game, suppose you had quests that involved you making small, invisible contributions to a larger effort. "There are a billion goblins out there that we need to kill. I am asking all adventurers that come through to do their part, and kill 10 goblins. Will you kill ten goblins?" In the illusion that such a quest is creating, your character is a bit player in a large effort.
Now suppose instead the quests tried to prop up the illusion that you were the great hero "There is a boss goblin leading an army that will kill us all. Will you kill the boss goblin and be the hero of the city?" Now the illusion presented is you are the center of the story.
Which do I prefer? I'd rather be the center of the story, BUT I'd much rather it be credible. In MMOs it's typically easier to make it credible that you are a bit player. I'd rather be a real bit player than a fake hero.
In practice it seems that MMOs try to do a little of both.
A question for F2p MMO fans
The Pub at MMORPG.COM « General Discussion
Puzzle Pirates already has subscription option (some servers micropayments, some servers subscription). I wouldn't play on the subscription oceans though. Some people do, however.
I could imagine paying a subscription to Mabinogi (depending on how they set it up), but... if it were 15$/month I'd play once every three months, 10$/month every other month, and it might disrupt the community since I presume it would shrink. I prefer it the way it works now, where when I play a little it's free, and when I play a lot and want some perks I pay 10-15$ month for those months.
There's also the issue of free-trials. I'd never have even tried these games if they didn't start off free.
Another approach is subscription games with a low subscription. I'd accept some cut corners on graphics for example if the game play was still fun.
Grinding and "Leveling"
The Pub at MMORPG.COM « General Discussion
For me, grinding is doing an activity I don't enjoy simply for the reward the game offers me at the end. This need not be "advancement" per se. It could be direct access to content. For example, I might grind through the early parts of a quest chain in order to get to the last, interesting part of the quest chain. Or it could be a social/appearence reward. For example, collecting a resource in order to make a new set of statless clothing to change my character's appearance.
To the extent that levels act as a gate to new, interesting content, and that the content available early on is not interesting (either inherently or because I've already seen it with another character) then leveling up can be a grind for me.
LF temporary, free, nonstandard game
LFGame « General Discussion
I have a few weeks to wait for the next update to Mabinogi, so I figured I'd try a new game in the meantime.
1. Free/free trial - Only need to play for a week or two, so not looking to spend any money on it
2. Not like EQ/WoW/etc. or Diablo etc. I've played these style of games to death, tired of them
3. I have played over the last couple years: ATITD, Puzzle Pirates, Toon Town, Wizard101. All these games were very good examples of what I'd like to do: something different, fun for at least a little bit, and cheap/free (at least to start)
4. I have also recently tried Eve and Atlantica. They did not gel with me, although I do appreciate the attempt to do something different, and did get a couple days of enjoyment I guess.
5. Obviously, needs to be available immediately.
6. System requirements can't be TOO high; needs to play on my two-year-old laptop
Any suggestions?
The ratio of class based vs skill based...
The Pub at MMORPG.COM « General Discussion
How about a skill (or player skill) based system plus a "reputation" based system. You don't identify someone as a good "healer" by them being a member of the "healing" class, or even that they have rank x at healing skill (in particular, with a sufficiently complex skill system it should be impossible to summarize someone with just one skill), but from the fact that they have been rated highly as a good healer, either by the game (puzzle pirates), by organizations (belonging to a well known guild that specializes in healing - note, it helps if the game allows people to belong to multiple guilds), or by personal reputation or reference (bob says joe is a great at performing the healer function, let's recruit Joe). The latter two methods point toward social-networking tools being important to help in group formation.
Classes can be a work-around to a bad social-networking system in a game, but honestly sometimes those don't even work. In some games pick-up group quality is just so terrible that just because someone is a member of a "healer" class is just not enough assurance they can actually function as a healer.
my opinion on Mabinogi
General Discussion « Mabinogi
Hmm, the game is partly skill (and lag) based. A good way to describe it is when you first enter a new dungeon, you will probally die horribly and often. With some practice, thought, and strategy, you will eventually die occassionally. With more practice, the dungeon will become a cakewalk. Levels and cash shop options will slide the learning curve over so the die all the time period becomes shorter, and dungeons will become trivial sooner. This is why noobies sometimes feel its too hard, and oldies find big chunks of the game trivial. Levels and cash provide a handicap. However, with enough practice, one can eventually master virtually all content with a free character (if built correctly) without ever spending a dime.
The cash options roughly fall into a few categories:
1. Items you can trade with other players; I almost never buy these, but you could if you really don't care about spending real money.
2. Subscriptions to make trading easier or soften the relatively harsh death penalty. If you don't mind a challenge and slower money making, you don't need these. The subscriptions also give access to some special quests and powers.
3. rebirths, which are a form of buying levels. Levels become harder and harder to obtain, but you can pay 8$ to reset your current level back to 1, making it easy again to increase your overall level (which determines how many skill points you have). You don't have to ever do this, since most dungeons can be handled by a no-rebirth character with enough practice. Furthermore, even if you do decide to rebirth, you can either do it often (every 3 weeks is the most) or pace yourself over longer time horizons. Basically, if you want to keep advancing your character, you can decide to rebirth when the grind becomes unbearable. I like to rebirth occassionally (every 6 weeks) to try out different skills.
4. Pets. These are the closest to being mandatory/overpowered (having one or two is immensely helpful), but they are one time costs. If you do decide to play the game alot, it's hard to resist paying about 10$ for a horse and 3$ for a dog.
Permadeath Discussion: the scariest MMOG feature
The Pub at MMORPG.COM « General Discussion
Throwing out an idea for brainstorming.... what if perma-death was linked to free-to-play/trial mode. When playing a game in trial mode you get one life. IF your character dies, you have two options: start over, or pay for a ressurection. You could also make the ressurection a one time thing, where if you die again, you again have to pay a nominal fee. Like coin-op arcade games. YOU LOSE. insert one quarter to continue.
In a sense Mabinogi sorta works like this. If you die in free-play mode, the death penalty is fairly harsh (once you reach a certain level and have a certain amount of gear). But if you die with a nao subscription, you are allowed one painless death every 30 minutes or so. I've used the nao subscription as a handicap for dungeons I don't have much experience with, but once I became familiar with most of the game, I turned it off. This amped up the challenge level from "can you finish this dungeon without dying too much" to "can you finish this dungeon without dying at all" keeping the game interesting longer. And I am rewarded for accepting the higher challenge by not having to spend as much money.
What crosses the line on Item Shop spending?
The Pub at MMORPG.COM « General Discussion
I've become pretty tolerant of cash-shop games (I used to fear them, but then having tried some I realised all the things I thought would be problems were for me no big deal) but there is one thing that still angers me, a kind of bait and switch. For me it is presenting a particular piece of content as free (or having a certain cost) but in truth the cost is higher.
I am ok with pricing content ("this special dungeon is 10$ to play!"). I am ok with having content where it is public knowledge it will need cash shop items ("this is the hardest, most unfair dungeon in the game. To even have a chance, expect to spend 10$ in cash shop items.") To me the above two cases are sorta equivalent. If anything I've come to prefer the latter, if it is designed as "this dungeon is unfairly hard. If you play perfectly, you can get through spending 5$. IF you play sloppily, you can get through having spent 15$. The better you play, the cheaper the dungeon." I've even come to view free content this way. "This free dungeon is free to play. IF you play it perfectly, it's free, and you'll win. But if you are sloppy, you'll fail, unless you pay x$, where x depends on how sloppy you are."
However, I am NOT ok with something secretly requiring cash-shop items. A special quest costs 10$ to do.... half way through you come to a dungeon that is literally impossible to beat using normal means... but by spending another 10$ you can have a chance to beat the dungeon and do the second half of the quest.
So for the pet example, I'm ok with 250$ pet. IF advertised as such, its the consumers choice. I'm not ok with a 100$ pet, who turns out needs to be fed 10$ items every day for 15 days or it dies. That's decietful.
Do YOU consider a game with a player cap of 100 people per server a MMO?
The Pub at MMORPG.COM « General Discussion
Are there multiple servers that you can freely travel between? Makes me think of atitd, at least back when I played it. There was one "Server" but it was broken up into different player made cities that clustered around "chariot stops." You could use the chariot stops to teleport between the cities. You could, in theory, run between the cities manually, but it would literally take hours of real life time. So it felt a little like de facto multiple servers, with the ability to transfer between them. Since the cities were player-made, each was unique. I'm not sure, but there were rarely more than 100 people online in each of the cities.
Another possibility is advanced NPC AI. I imagine a world where the AI was good enough to be somewhat interesting, but still not interesting enough to completely rely on. So make a game world that has lots of AI NPCs suplamanted by "100" PCs. Maybe that would be good enough to be interesting, and have the advantage that the NPCs do the chump jobs while the PCs do the "interesting" things. This could make the world more plausible and maybe more living/breathing than a world of all adventurers.
Or maybe, have the NPCs scripted by players. Maybe, each player gets 10 characters. They can only play one at a time in avatar-mode, but they script the other 9 to act in the world automatically, 24-7. Since the NPCs are player made, they might very well be interesting, and it distributes the workload of scripting AIs from the developers to the players.
Blogger's Thoughts on LotRO
General Discussion « Lord of the Rings Online
And if you aren't a hunter? Or a captain in the right place? Or allready at the summoning horn? I found it just increased the critical nature of kinships. A kinship can work around all the travel time stuff by having mules camped out at horns (or captains anywhere), having an army of hunters bound to different campfires, etc. So again, have a kinship -> golden. If on your own trying to build a pickup group.... good luck if you only have a 10-30 minutes time budget for group formation.
When I came back after the implementation of all the summoning horns and campfires, my kinship was still operational. I had well functioning groups ready and transportation to anywhere in the world in under 10 minutes, because of all the resources the kinship brought to bear. Then I left again and AoC happened. When I came back, my kinship had completely vanished, my friends list was dry. Totally different game.
CoH is head and shoulders superior to LOTRO for easy group formation. Toontown, Wizard 101, puzzle pirates have teleport-to-friend features.


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17th November 2014
By Rabbi Dr Margaret Jacobi
I have just spent a week in Amritsar, India, alongside Christian, Sikh, Buddhist and Hindu leaders and my Orthodox rabbinic colleague as part of the Birmingham Faith Leaders' Group.
The trip was organised by the Birmingham Sikh community and their leader Bhai Sahib Mohinder Singh who, as we discovered, was a revered leader throughout the Punjab. We were accompanied by 20 Sikh volunteers (Sewads) who cooked our meals and looked after our every need.
Amritsar is most famous for the Golden Temple and it is indeed beautiful; a point of tranquillity in a hectic and noisy city.
At first the Temple, with its devotees bowing down and its offerings, seemed a world away from a synagogue, but at its heart is the Holy Book of the Sikhs, the Guru Granth Sahib. It is written in an ancient script and treated with reverence. The similarities with the honour we give to the Torah are striking.
During the week, we saw many beautiful Gurdwaras (Sikh Temples) in Amritsar, in remote Punjab villages and in the beautiful foothills of the Himalayas. In all, we saw their devotion to their Holy Book, which represented for them the word of God. I was moved by the devotion of the worshippers, who brought their children from a young age.
However, my strongest impression was not of scenery or buildings, but of the sense of service.
Pilgrims gladly volunteer at the kitchen at the Golden Temple. It provides thousands of meals every day, and has sent 100,000 meals to Kashmir following the earthquake there. Similar kitchens, on a smaller scale, are found at every Gurdwara and it is a religious duty to help in them and serve whoever comes to eat there. We were also moved by the sense of service of the Sewads who accompanied us.
With Mitzvah Day just gone, we can learn a great deal from Sikhs. The idea of selfless service is central to their way of life.
Mitzvah Day encouraged us to care for others for a day, but that is only a beginning. Judaism demands of us, too, a life of service, of carrying out mitzvot for the sake of others. May we be inspired to serve.
Rabbi Dr. Margaret Jacobi is rabbi at Birmingham Progressive Synagogue
The events will take place on Wednesday November 19 at Northwood & Pinner Liberal Synagogue (7.3
0pm) and Wednesday November 26 (8pm) at Finchley Progressive Synagogue.
A Jewish Book of Comfort is a new anthology presenting a wide selection of poems, psalms and mediations from all periods of Jewish history, designed to offer words of comfort for difficult times.
Themes included are illness, ageing, memory, grief, faith and much more. The book includes illustrations by Mark Podwal, a leading American artist.
Rabbis Andrew and Charles will be speaking and signing copies of the book at both events.
For more information please contact Northwood & Pinner Liberal Synagogue on
5th November 2014
The Ebola crisis has already claimed the lives of 5,000 people, leaving thousands of children orphaned.
Liberal Judaism is proud to support the British Jewish response to this crisis, which is being coordinated by World Jewish Relief (WJR).
WJR are working with their local partner Street Children of Sierra Leone to provide food, clothing and bedding to hundreds of orphans.
WJR needs your support to help provide children with Orphan Survival Packs. These life-saving packs cost £50 and will include food, mattresses, bedding and clothing.
Together we can help provide vital supplies to children left isolated and alone by Ebola.
You can support the appeal by going to www.wjr.org.uk/ebola or calling 020 8736 1250.
The Prime Minister, David Cameron, has written to Liberal Judaism chairman Lucian J Hudson to support our movement's stance on Israel.
Lucian wrote to all three major UK political party leaders in September, expressing the unique role Liberal Judaism plays within the Jewish community. He also stated that the diversity of opinion within our community in regards to Israel and Gaza has perhaps not been fully reflected in the heat of battle.
Lucian's letter continued: "Liberal Judaism has long believed in, and campaigned for, a two-state solution for Israel and Palestine. Our movement maintains that no people should live under occupation and no country's right to exist should be constantly challenged.
"Liberal Judaism promotes the idea of two narratives, one Jewish Israeli and the other Palestinian/Arab. We believe that both must be acknowledged to achieve a just and lasting resolution.
"During the recent conflict, we worked hard to ensure that any statement on behalf of the Jewish community reflected our distress at the loss of human life on both sides and the range of views in the community."
In a reply received last week, The Prime Minister wrote: "Like you, I have been deeply saddened by the tragic loss of civilian life in the recent escalation of violence in Gaza and Israel.
"The conflict has taken a terrible toll and I am aware of the impact that this has had on the British Jewish community. I agree with you that it is important for the public to understand that a diversity of opinion exists with relation to the conflict.
"I share your support for a two-state solution, which remains the only way to resolve the conflict once and for all."
The Prime Minister ended his letter by talking of his own personal experiences of the region and hopes that all parties engage with the Cairo-based peace talks.
To read the Prime Minister's letter, click here.
Liberal Judaism's next Sunday Seminar will be on the subject of Israel and boasts a trio of top speakers.
Entitled 'When We Talk About Israel', the event will take place on Sunday November 9 from 11am-4pm at The Montagu Centre, 21 Maple Street, London, W1T 4BE.
This Sunday Seminar will be led by Liberal Judaism's student and young adult chaplain Rabbi Leah Jordan, with sessions led by UJIA educator Robin Moss and Yachad Youth & Student Outreach Worker Rebecca Daniels. Material from Israel charities 'New Israel Fund' and 'Just Vision' will be used.
The first session – titled 'Israel Through Jewish Eyes' – looks at how we as Jews think about Israel. Through text study, debate and discussion, attendees will be challenged to think Jewishly about issues such as how we handle disagreement about the Jewish State.
The second session, 'Yachad: Coming Together', asks how do we talk about the incredibly emotive subject of Israel in our communities without losing our heads? In this workshop, Yachad, Liberal Judaism's partner on Israel, will talk about facilitating dialogue in Jewish communities around this heated, important topic in ways that are meaningful and encourage community building.
The final 'Model Session', teaches how to run an example of an Israel session in our communities, which encourages respectful dialogue and thought.
Seminars are free to members of Liberal Judaism communities. We welcome a £5 donation towards the cost of a light lunch. Booking in advance is essential. For details and bookings, contact Abigail Jacobi on
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text:
Steven Gossard
From Ballotpedia
Steven Gossard was an Independent candidate for District 76 of the Ohio House of Representatives. The primary election was on May 4, 2010 and the general election was on November 2.
Gossard was defeated in the November 2 general election by incumbent Cliff Hite (R).
External links
This Ohio-related article is a stub. You can help people learn about Ohio politics and law by expanding it.


text:
Might want to update this article to reflect the real release date, which is now bumped to June 19th.
Also, though I could be wrong and mistaken about anything I've heard thus far, but I think the word you are looking for when describing the skill templates are 'Decks' not thecks. Think Magic: The Gathering.
Otherwise, nice article. Can't wait until I get my hands on this beauty.


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This article is an overview of the different types of antibody-drug conjugates (ADC) characterization that can be performed with the light scattering toolkit to support the development of biotherapeutics.
There has been a significant resurgence in the development of antibody-drug conjugates (ADC) as target-specific therapeutic agents for cancer treatments. This article presents a method for DAR determination based on size-exclusion chromatography with multi-angle light scattering (SEC?MALS) combined with ultraviolet (UV) absorption and differential refractive index (dRI) detection.
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Fifi Geldof reveals her battle with depression: 'I wear a permanent mask'
Fifi Geldof suffered absolute heartbreak earlier this year when her younger sister Peaches Geldof passed away. Now the 31-year-old has spoken for the first time about her crippling depression, explaining...
Peaches Geldof's sister Fifi shows off engagement ring artist boyfriend gave her
After the sadness of the last few weeks for the Geldof family, comes a piece of good news – Fifi Trixibelle is engaged.Bob Geldof's eldest daughter showed off a sizable...
Peaches Geldof's sister Fifi pays tribute to 'beautiful baby sister'
Peaches Geldof's older sister Fifi has addressed her death via a touching photograph of them together on Instagram.The 31-year-old paid tribute to her 25-year-old sibling – who passed away on...


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Author Archives: Michael Brendan Dougherty
These Girls Are Sad For Now
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Jonathan Martin at Politico reports on the thinking of some GOP party …
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So Jon Huntsman. How is that going? He joined No Labels, a group …
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What will it take for the GOP to appeal to the middle class again?
Mind of the New Majority
Pat Buchanan is more than a conservative—he's Nixon meets Spengler.
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As I write, Barack Obama has been declared the winner of the …
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I may have pre-written the post-mortem on the Romney campaign, but I …
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Talk to a local Advisor about this community
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Care One at East Brunswick is a 132 bed facility. We have sub acute rehab as well as long term care services. Care One is a family owned company with facilities throughout New Jersey.
We have a hotel-like atmosphere with excellent meals and services available to our residents. We provide exciting activities seven days a week for all functioning levels.
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Currently I have several functions, named
function3.m , ...,
function10.m. Each function is independent each other. I would like to run the all the functions in one execution
currently, my code is like this, it runs the functions one by one.
for i = 1 : 10
result = eval(sprintf('function%d.m',i));
fprintf('%d ', result);
I would like to know is there a way to rewrite the code in
parfor instead of
for, as I know that
eval does not work in


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Search results for "khloe kardashian"
Rumor Control: Scott Disick Confirms Whether Or Not He's Smashing Khloe Kardashian's Big Booty Behind Kourtney's Back!
Scott and Khloe always had a weird relationship…
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She doesn't really want it with the baddest does she???
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Did Blogs Bump Berman From Masters Coverage?
This may be a little presumptuous on our part, but Phil Mushnick of the NEW YORK POST reports today that Chris Berman will not be involved whatsoever in ESPN's early-round Masters coverage this year.
("Iron Myron" modeled after this swing)
Instead, Mike Tirico will anchor the net's broadcast.
So, why the sudden 180-degree turn by ESPN? Read more…


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Move through walls for Blitz BrigadeHome / iPhone - iPod /
This page contains Blitz Brigade Glitches for iPhone - iPod called "Move through walls" and has been posted or updated on Apr 2, 2014 by Smart boy. Let us know what you think of this Glitch by thumbs voting.
- Developer: Gameloft
- Publisher: Gameloft
- Genre: Action General
- Release Date: Feb 7, 2013
- ESRB: Not Set
Move through walls
Hi I am the person who did the Malta docks fake door glitch, and I want to add that it won't work for android versions. :( sorry about that. Ever seen people inside buildings with no doors, and they are getting unfair kill streak deaths? Want to know how they got there inside the buildings? Here's the way they do that.
So to move into buildings, you want to grab a copter in Malta Fort, (either axis or allies class will work) and pilot towards the actual fort where the central flag is. Move onto either side of the tall white building with pillars, and you want to face the building with your nose of copter right up against the wall, with the tail right against the wall, and you want to be level with the ground, and eject out of the copter. When you eject, you generate in front of the helecopter, so when you block that off, you generate past the wall into fort building. I've noticed that the left sides wall is thinner, so the glitch works on first try there, while the right side take many tries. Once inside the building, you can't shoot everyone in your sight until you run out of ammo. They will not be able to shoot you, and since gameloft thought taking splash damage through walls out of the game would even things, NOBODY CAN KILL YOU. Now, once inside the building, you are invincible, and you can actually do this glitch on the building with the windmill on top of it, moving the helicopter behind the building and doing it there.
This might not work for android. :( However I know that for android only you can do that glitch in Madagascar in the two story building by the volcano flag. :) (the fort is one of a few buildings the glitch works well on.) I have experimented on many buildings, and those two i pointed out work the best without the falling through the map stuff. If you are curious, my name is Battle Borg and I am lvl 63. Have fun with the glitch!
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CATCHING FIRE Writer to Pen Upcoming STAR WARS Trilogy for Disney
Michael Arndt, the Oscar-winning writer behind THE HUNGER GAMES: CATCHING FIRE, LITTLE MISS SUNSHINE, and TOY STORY 3, is set to pen the upcoming STAR WARS trilogy for Disney, Deadline reported today.
LucasFilms signed Arndt earlier this year to discuss potential storylines in order to move the franchise forward. The collaboration was the "pretty extensive and detailed treatment for what would be the next three movies, the trilogy," Disney CEO Bob Iger said during the company's acquisition of LucasFilms on October 30.
Driven by a tremendously talented creative team, Lucasfilm's legendary Star Wars franchise has flourished for more than 35 years, and offers a virtually limitless universe of characters and stories to drive continued feature film releases and franchise growth over the long term. Star Wars resonates with consumers around the world and creates extensive opportunities for Disney to deliver the content across its diverse portfolio of businesses including movies, television, consumer products, games and theme parks. Star Warsfeature films have earned a total of $4.4 billion in global box to date, and continued global demand has made Star Wars one of the world's top product brands, and Lucasfilm a leading product licensor in the United States in 2011. The franchise provides a sustainable source of high quality, branded content with global appeal and is well suited for new business models including digital platforms, putting the acquisition in strong alignment with Disney's strategic priorities for continued long-term growth.
The Lucasfilm acquisition follows Disney's very successful acquisitions of Pixar and Marvel, which demonstrated the company's unique ability to fully develop and expand the financial potential of high quality creative content with compelling characters and storytelling through the application of innovative technology and multiplatform distribution on a truly global basis to create maximum value. Adding Lucasfilm to Disney's portfolio of world class brands significantly enhances the company's ability to serve consumers with a broad variety of the world's highest-quality content and to create additional long-term value for our shareholders.
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Sat 27th Apr at 8:00pm
Wil Hodgson
@ Gorilla, Manchester
Also appearing: Romesh Ranganathan, Ed Gamble
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Group Therapy: Wil Hodgson, Romesh Ranganathan, Ed Gamble
Image © Wil Hodgson
Please note that the artists appearing may be subject to change.
Wil Hodgson
Satirist from the West Country who isn't afraid to take on any subject. Winner of the Perrier Best Newcomer Award at the 2004 Edinburgh Festival. Wil Hodgson is a serial misfit, collector of '80s girl toys and general retro obsessive.
'A brilliantly captivating performer' (The Scotsman).
Wil Hodgson tour dates
Romesh Ranganathan
Romesh burst onto the comedy circuit in 2010, gigging regularly at top venues all over the country. As well as turning in storming turns on a regular basis, he has also found time to reach the Latitude New Act Final 2010, The So You Think You're Funny? Final 2010 as well as coming runner up in The Amused Moose Laugh Off 2010.
He has forged a fearsome reputation with a set that combines cutting one liners with an acerbic take on the world around him.
'Extraordinarily hilarious' (Three Weeks)
'Plenty to enjoy in his ultra sardonic set' (Chortle)
'his ability to write bitingly fresh gags marks him out from the crowd... Ranganathan's punchlines are sharper and funnier than many of his peers' (The Guardian).
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Ed Gamble
Rising star co-host of the Peacock and Gamble Podcast.
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Venue Facts
Venue: Gorilla
Website: thisisgorilla.com
Enquiries: 0161 407 0301
Bookings: 0844 858 8521
→ Oxford Road 1 min walk


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Target's store brand chocolate
Has anyone tried it? I noticed they had several types.
My young daughter gave me some for Valentine's day. It was a plain milk bar with "love" stamped on top in some pink confection. Very cute, and much appreciated, but dreadful! It tasted like burnt plastic. I don't know if all the Choxie products taste like that, as I've never been able to bring myself to try it again, that first experience was so off-putting.
The quality of chocolate in Choxie-branded items seems to vary pretty widely depending on what you buy. The chocolate coating the use for things like raisins, nuts, bridge mix, espresso beans, etc. is tasteless wax. The fancy-chocolate lookalikes are no better or worse than basic Hershey and Nestle dressed up to look like Godiva, which is to say not very good. But I like some of the solid bars: the Mexican-style one of dark chocolate with chili-pepper and cinnamon isn't half bad. Not high-end or anything, but it's pretty rich and has a nice mouthfeel IMO.
I would imagine Target is getting each kind of item from a different manufacturer and rebranding it all as Choxie.
Interesting! I had read (LA Times? can't remember.) when they introduced that line that their Choixie chocolates were actually good but I could never get myself past the awful colors they were decorated with.
I applaud Target's focus on making good design affordable but, more often than not, their color choices are just muddy and nauseating. Clothes, bedding, chocolates, whatever. Nasty!
Bypass the Choxie, but DO go to Target, because they stock Turtle Doves. Lavishly packaged, 2 to a box--caramel + pecans dipped in Dove Milk and swooshed with Dove Dark. Every day should be the 2nd Day of Xmas.
I definitely agree with the poster who thought the chocolate tasted "waxy". I couldn't put my finger on it, but that is it!
Also, Target does have a very large selection of "old fashioned" candy - stuff we used to eat as kids that are hard to find elsewhere.
I read labels and most of it has hydrogenated oils in it....too greasy tasting for me. Cheap way to make chocolate....like those little individual Ghirardelli squares.


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++ 25 days ago ++
CO Poster Preview. Get your tickets now
++ 49 days ago ++
Fall Tour Adventure Begins OCT 8th!!!
Plan to join us during our run of shows with Papadosio at stops all around the counrty. This FALL will have many highlights including Halloween at the world famous TOAD's Place…
++ 60 days ago ++
New Merchandise Available Soon
Get ready to gear up with all new Twiddle merchandise, we will be releasing T-shirts, Zip-up Hoodies and much more this Oct. Merchandise will be available at all live shows…
++ 70 days ago ++
2 Sets @ Great North Music & Arts Festival
We will be playing 2 sets Saturday Sept 20th at Great North Music & Arts Festival in Norridgewock, ME. Great North Tickets
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NJ fans can see us on Thursday Sept 11th in Asbury Park at The Saint Tickets. PA area fans can catch us at the River Street Jazz Cafe Tickets in Kingston,…
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Front court contributions help California oust 5-seed UNLV
Mar 21, 2013, 10:40 PM EST
UNLV entered Thursday's East Region game against 12-seed California with more NBA-caliber talent in the front court, led by freshman Anthony Bennett, sophomore Khem Birch and junior Mike Moser.
But they were outplayed by Cal's Robert Thurman and Richard Solomon, who combined for 23 points and ten rebounds to help lead the Golden Bears to the 64-61 victory in an East Region matchup. As a team Cal (21-11) outscored UNLV 34-18 in the paint, and their early second half move to a zone defense seemed to confuse the Runnin' Rebels.
Bennett and Bryce Dejean-Jones scored 15 points apiece to lead UNLV (25-10), but Dave Rice's team shot just 32.2% from the field and far too often failed to get the ball into the high post against Cal's defense. Shooting 6-of-20 from beyond the arc was something UNLV could have survived had they shot better than 33.3% (13-of-39) from two.
Allen Crabbe (19 points, nine rebounds) and Justin Cobbs (13 points, six assists) are going to lead the way for the Golden Bears offensively, and that's to be expected at this stage in the season. But Cal will also need performances from supporting cast members like the ones supplied by Solomon and Thurman on Thursday if they're to remain in the NCAA tournament.
Thurman's 12 points (all on dunks) are the most he's scored in a game since posting 14 points in a win over UCSB back in mid-December. But while that's evidence of his improved play it's also a major indictment of UNLV's interior defense.
Mountain West Defensive Player of the Year Khem Birch played just 15 minutes, and his absence played a role in UNLV's struggles with interior defense. With the forms of resistance essentially being Bennett and Moser, Thurman was able to find openings at the rim for multiple dunks.
Next up for California will be either Syracuse or Montana, and while much was made of the Golden Bears' supposed "home-court" advantage with their Berkeley campus being about 50 miles away that wasn't the deciding factor.
The performances of Solomon and Thurman are what got the job done. And if those two can duplicate their performances (or come reasonably close to doing so) on Saturday, the Golden Bears can advance to the Sweet 16.This video is no longer available. Click here to watch more NBC Sports videos!
Raphielle also writes for the NBE Basketball Report and can be followed on Twitter at @raphiellej.
- hardballtalkusername - Mar 21, 2013 at 10:43 PM
Pac-12 is 3-0. Committee is wrong again.
- manchestermiracle - Mar 21, 2013 at 11:06 PM
CBT had no love for the conference in their prognostications either.
- youcantmakemepickausername - Mar 21, 2013 at 11:27 PM
UNLV never should've been a 5. Soft team with no heart. Good work by Cal. Speaking as someone that lives in LV, can't wait to hear how the homer idiots (like Coken, Seat, Cofield, Graney, HIll, pretty much everyone that writes for the RJ or has a show on 98,9) in the LV media that tried to make it seem like this game was a given try to spin their stupidity.
- MyTeamsAllStink - Mar 22, 2013 at 1:57 PM
Vegas native here.Actually Graney ripped them pretty good in the RJ today and Hes been one of the few sports guys in town that actually calls out Dave Rice on his coaching as well as his lack of running a tight ship there.Rice seems to enjoy being the coach but doesn't seem to have a clue how to be the coach.Good riddance to Anthony Bennett he checked out long ago.have fun trying to guard Lebron and KD because you'll be a small forward in the league
- iamjimmyjack - Mar 22, 2013 at 11:57 AM
PAC 12 rules…and USC will dominate the PAC 12 next year with Shaka or Dixon running the show.
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An enormous plume of freshwater leaves the Amazon River and spreads across the tropical Atlantic Ocean, setting the stage for the symbiosis of some bacteria and algae on a scale that appears to subtly influence the climate of…
Donal Manahan Testifies on Capitol HillSeptember 29, 2006
Everything cold will be a hot topic next March when the International Polar Year (IPY) begins, Donal Manahan of USC College told a committee of U.S. House representatives. Manahan, an Antarctic biologist with more than two…
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