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Our Blog
Adventure Associates Inc. Featured in U.S. News & World Report
U.S. News & World Report recently interviewed us regarding tips for effective corporate team building. They asked great questions and demonstrated a genuine interest in learning from our expertise in designing and facilitating team building activities for corporate groups all over the country.
See the full the article, here: "Corporate Team-Building Activities: The Good, the Bad and the Really Ugly"
Will my type change if I retake the MBTI®?
There are several reasons why Myers-Briggs Type Indicator® results may differ:
- People may think their job expects certain behavior. A supervisor or a trainer can give an impression that there is a preferred way to be for that organization before the person takes the MBTI. This can adversely affect the outcome for the individual.
- An individual is looking for a particular kind of a job and answers the MBTI by choosing preferences that may match the desired job instead of answering in a way that reflects his or her true preferences.
- According to American culture standards, men are "supposed" to be impersonal and logical while women are "supposed" to be warm and nurturing. Men and women who, by nature, do not fit the stereotypes may nevertheless answer the MBTI in a way that is reflective of these stereotypes.
- Some people may grow up in family settings where the kind of person they were by nature was not acceptable. For example, children with a true preference for Introversion in a family where Extraversion is more common may find that their natural preference was not nurtured. Early admonishments to be more active and to socialize more may lead these individuals, as adults, to answer the MBTI as they think they should as Extraverts.
- People may be working on their own type development and may select items that reflect the direction of their new development.
- People may be experiencing a severe life crisis and may therefore feel confused and disoriented.
Why Face-to-Face meetings will never go out of style
Many of our customers are geographically dispersed and rely on Skype, conference calls and virtual meetings to stay connected. We have been told that our brand of training and team building may soon be replaced by headsets and videoconferencing—that companies can't afford to bring their far-flung teams together to meet—that some consider spending time together to be a waste of time.
We believe the opposite and see the power of the f2f on a daily basis.
Memorable shared experience: An adventure, a fun outing or a good laugh all accelerate bonding and build community.


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The Art Bar on Main
On Friday one of my favorite artist, Rick Forest, was putting the finishing touchs on a sign at The Art Bar on Main in downtown Greenville. The Art Bar is scheduled to open May 5th. I'm going to stop by for a drink and hope to see your there. It should be fun .. You may remember some of these past photos I have shared showing Rick's murals:
- November 19, 2010 – Rick Forest
- September 24, 2010 – A mural on a pillar at Linky Stone Park
- April 26, 2010 – Rick Forest paints at Westside Family Grocery
- April 27, 2009 – Rick Forest painting at Falls Park Golf and Games
- August 19, 2008 – Rick Forest posing next to one of his murals
Anyone interesting in contacting Rick you can reach him at (864) 361-8403 or by email. You can also stop by the Art bar On Main and see Rick's art on display.
Follow these topics: Art, Greenville Daily Photo, Main Street, Restaurants, Rick Forest

subset: commoncrawl


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Model: MS7101C (MS7191SM) , MS7102C (MS7192S)
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This driver for sound is EXCELLENT! It and many other sound drivers can be found at www.matsonic.comFile Contents:
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May 8-10, 2015- JOHN LEVIQUE PIRATE DAYS
13th Annual JOHN LEVIQUE PIRATE DAYS
May 9, 10 & 11, 2014: (Art/Craft Vendors: Friday set up optional) All vendors opened: Friday, 3:00-8:00 PM / Saturday, 10 AM-8:00 PM / Sunday 10 AM-6:00 PM/ Food Vendors opened Friday, 3-11:00 PM.
est: 30,000 Attendees
John's Pass Village - 12902 Village Blvd., Madeira Beach, FL 33708
Applicants: Nautical, Pirate themed, Street Performers, Food Concessions, Corporate Sponsors. Space size: 10 x 10.
Applications must include three (3) photos of work, one (1) photo of outdoor booth set up and a one page statement describing the technique, materials used and any other creative expression of the Artist's work. (Artist Bio)
Applications will be reviewed by committee. A waiting list will be established in case of cancellation. Alternates will be made from the wait list at the discretion of the Committee. Confirmation or rejection of acceptance will be sent via e-mail and will not be given over the phone without prior written confirmation.
Display: We ask all exhibitors to decorate their display with a Pirate, fantasy, medieval, renaissance or steampunk theme. Sold goods do not need to be themed; however themed vendors will take priority. If you do not have a photo of your themed display, please send a detailed note describing how you plan to decorate your space. Decorating Ideas…Photos
Applications due by: April 8, 2014*
Space Rental Fees: Payable to JPVA
Application Fee: $25 Payable to SIK Promotions
Returned Check Fee: In accordance with Florida law, all Returned Checks will be assessed a penalty of: 1) $25.00, if the face value does not exceed $50.00, 2) $30.00, if the face value is more than $50.00 but does not exceed $300, 3) $40, if the face value is more than $300.00
Boardwalk Table Vendor Space: $50 (3' x 6' Table and Market Umbrella Only)
Artist/Crafter Fees: $175.00
Retail/Resale Fees: $225.00 Pirate Theme ONLY. (All others Please see sponsorship levels.)
Food Vendor Fees:
Food vendors note: MAINLINE FOOD SPACES ARE SOLD OUT. SOME SNACK VENDORS MAY STILL BE ACCEPTED. This is a ticketed food sales event and there will be a 25/75 split of all food/Beverage Sales.*Applications must include; Photos, a complete menu with prices and a copy of mobile vending permit or license. Once approved, food vendors will be required to provide a Certificate of Insurance naming SIK Promotions, John's Pass Village Association and the City of Madeira Beach each as additional insured.
*AFTER April 8, 2014 add $50Mail Application:
SIK Promotions, C/O JLPD, PO Box 530234, St. Petersburg, FL 33747
Applications and Forms
- SIK Promotions Online Application
- Artist/Crafter Application
- Retail Application
- Food Vendor Application
- Non-Profit Application
- Performer Application
- Corporate Sponsorship Application
- Corporate Sponsorship Application (Madeira Beach)
- FL DBPR Reuqirements for Food Service - PDF
- SIK Event Rules and Regulations - Terms and Conditions
Upcoming Events
- Tarpon Springs Thanksgiving Art/Craft Festival ~ 24th Annual
November 29, 2014
- Tarpon Springs Thanksgiving Art/Craft Festival ~ 24th Annual
November 30, 2014
- Gulfport Art Walk - First Friday
December 05, 2014
- 6th Annual Holiday Hoopla!
December 13, 2014
- Gulfport Art Walk - Third Saturday
December 20, 2014
- Gulfport Art Walk - First Friday
January 02, 2015
- Gulfport Art Walk - Third Saturday
January 17, 2015
- Gulfport Art Walk - First Friday
February 06, 2015


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Leading in Today's Dynamic World
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Long Island Legends: My Tribute to the Good
The Good Rats in their heyday! (L-R Lenny Kotke, John Gatto, Peppi Marcello, Mickey Marcello, Joe Franco)
Did anybody catch The Zoo on MTV last week? They were in "Battle of the Cover Bands." I have to say right here that there were some outstanding bands on the show and all were deserving of a record deal. I have seen a lot of the bands playing around Long Island these days and while there are certainly some very good bands out there, I don't really see any that rise to "Legendary" status.
Maybe my point of view has been jaundiced by time, but were been some great bands playing back in the Seventies. Everybody remembers the acts that broke out nationally like the Vanilla Fudge and the Rascals. But there were some other wonderful bands that deserved to make it and never did. Bands like Alessi (imagine if they hadn't gotten busted?) and Zebra; a great band that has never gotten the national success it deserves. April Lawton is another act who comes to mind offhand. What a killer guitarist she (he) was! The Stanton Anderson Band played Southern Rock as well as anyone, except (maybe) the originals. …And let's not forget Rat Race Choir! …Or Bonnie Parker, who also was on her way before Rum Bottom's burned down during one of her gigs. Some are still around and some aren't but as a fan from those days I salute you all, wherever you are!
But IMHO the best band of that period - hands down - was the Good Rats.
My friends and I were total Rats maniacs back in the days of "Tasty." During my freshman year of college ('74-'75 school year), I had my own radio show on the campus station. I would always make it a point to play a cut or two from that album and rave to my listeners (all 10 or 15 of them), "If you're on Long Island you GOTTA SEE THIS BAND!"
Later, I wound up bailing out of that school and going to C.W. Post. Since I was local again, I could go catch the Rats and did so often. For a long time they had a steady gig every Wednesday at Ubie's OTJ in West Islip. (Local legend had it that the initials "OTJ" in the club name referred to Ubie, the owner, being "Off to Jail." This supposedly happened pretty often.) They had a steady gig at My Father's Place in Roslyn on Thursdays. On weekends they would move around from club to club up and down the East Coast. Sometimes they were local, sometimes not. We caught the Rats at other places, but we saw every Wednesday show at Ubie's without fail for almost two years. Sometimes the place was packed and sometimes we were the only people in the place other than the bartenders.
Actually, the nights when no one was there were sometimes better because they used to loosen up and jam. During the last set on one such night they broke into "Kleish-Ka-Bob," and Joe Franco took his first drum solo. He blew everybody's mind - even the band members were standing there with their mouths open! From then on "Joe Bragiola's" (as Peppi used to always call him for some reason) drum solo was always a highlight of any Good Rats show.
In the early days they would also do some pretty good covers. They did an amazing "Free Ride," and Billy Cobham's "Stratus" was often in the set as well. Long Island was in those days (and still is) "The Land of Cover Bands," and audiences were often resistant to original songs. Earlier on, Peppi would resort to camouflaging his original tunes by saying, "This is the new one from Santana," or whoever. The real fans knew he was lying through his teeth… but then they were there to hear Good Rats music.
The Good Rats were a fantastic live band but sadly, most of the records they made didn't do them justice. 1974's "Tasty" (originally on Warner Bros. and surprisingly hard to get now) was the only one that did, IMHO. For some reason, none of their subsequent albums were as good. I mean, "Beat up Rambler" and "Takin' It to Detroit" were such highlights in the live show and they were just so-so on vinyl.
Maybe in retrospect, "Tasty" was the best album because it had all the best songs. It had classic Good Rats tunes from start to finish; from the first notes of "Back to My Music" to "Injun Joe" to "Fireball Express" to "Fred Upstairs and Ginger Snappers" to the last fadeout in "Songwriter." It was a killer LP that has aged surprisingly well. Alas, it's now a forgotten Rock and Roll classic.
Their second LP "Rat City in Blue" also had good songs like "Does it Make You Feel Good?" and the title cut. Other classic songs included "Boardwalk Slasher," "Writing the Pages/The Room" and "Tough Guys." Unfortunately, it was on that LP that wimpy MOR ballads like "Advertisement in the Voice" and "Yellow Flower" started creeping in. Even though Peppi's writing always had an element of "Tin Pan Alley Schmaltz" to it, these songs were just too "easy listening" for what their fans wanted to hear. We would head to the bar for a beer when they played those songs live. After that, the records were spotty at best.
Back then I thought that of all the bands on Long Island, the Good Rats and Zebra would be the ones to make it big. Zebra would later make a great debut album that went nowhere. I don't know why the Good Rats never did. I remember Twisted Sister from those days and they were the LAST band I thought would ever get signed! Circa '76 Jay Jay French was the main man, not Dee Snyder. We used to laugh at his preening and "Struttin' around like he was freakin' Elton John," as my friend Johnny G. used to say. I was in a Glam band that used to warm up for them back then at Max's on Railroad Ave. in Wantagh. You could get into both Max's and Renaissance, two clubs down the block from each other, for the same $2 cover charge. Cocky kid that I was, I predicted that, "Twisted Sister will be warming up for us in six months!" Shows you how much I knew!
But I digress. Lead singer Peppi Marcello's trademark was that he would hold a baseball bat like a guitar and pretend to play it during solos. Once Peppi showed up with two baseball bats nailed together with a piece of wood between them, which he referred to as "My double-neck!" He could be an obnoxious brat onstage, which was why we liked him so much. He got away with things we would never DARE try at a gig! For instance, at Ubie's Peppi didn't like people sitting on the stage and when one interloper insisted on staying there after repeated warnings, he got a pitcher of beer dumped over his head. And no Good Rats show was ever complete without Peppi throwing rubber rats out into the audience, usually during "Local Zero." I still have a couple of them to this day!
One Friday Ubie's had a "WLIR night" with the Good Rats, with free admission to anyone wearing a WLIR t-shirt. We didn't have the official T-shirts so we took plain ones and wrote "WLIR" on them in magic marker. When we got to Ubie's, the bouncers laughed at us and made us pay the $2 admission.
Later, when the Rats came on, Peppi heard about this and was highly amused. In his subtle way he went to the mic and said, "Hey, I heard some of you motherf**kers wrote' WLIR' on a t-shirt and got in free!" We yelled to Peppi that they made us pay to which he replied, "HEY! Bouncers! Give these guys a dollar back! Nice try, guys!" So we all went back to the bar with another buck and had a beer on Peppi.
I lost interest in the Rats when they did that God-awful "Birth Come to Us All" LP. Ugh, what a piece of crap! It was one of those ill-advised albums that artists get talked into by the record company, in hopes of a "breakout" or a "crossover." Instead, they failed to win new fans and alienated the old ones.
Fast forward to today. Peppi still does local gigs, playing as the Good Rats with his sons. It makes me sad to see him playing every slimy little dive from Maspeth to Montauk; the band a shadow of its former greatness. Gene Marcello is a good metal guitarist but he's no John Gatto or even his Uncle Mickey. He just doesn't have the Jazz/Fusion influence they had. Someone should make him memorize the lines:
We had a flying guitar man,
- From "Tasty"
I have missed the reunions of the old band but someday I hope to catch one. Maybe for one night I can relive younger, more carefree days.
Originally Published 1998
Last Updated 12.4.04
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No new information was released Wednesday during a press conference at the Abbotsford Fire Department regarding the deadly fire investigation at the Abby Theatre Sunday.
Local and federal agents are investigating what caused the fire that cost volunteer firefighter and Marathon County Sheriff's Deputy Jamison Kampmeyer, 34, his life and injured four other firefighters.
Jody Apfelbeck, the Abbotsford Fire Chief, says the investigation is on-going, and that along with local officials, 12 Department of Criminal Investigation agents and 25 agents with the Bureau of Alcohol, Tobacco, Firearms and Exposives are checking the scene.
"ATF is investigating this tragic fire jointly with the State of Wisconsin-Department of Justice-Division of Criminal Investigation-State Fire Marshal's Office," said Bernard J. Zapor, ATF Special Agent in Charge of the St. Paul Field Division. "We will work together in partnership to determine the origin and cause of this fatal fire."
About two dozen agents spent Tuesday taking meticulous notes and photographing the theater from every angle.
Because Abby Theatre was a small venue, it may only take a few days to determine the cause.
Jamison Kampmeyer was killed when the theater's roof collapsed. Two other firefighters also became trapped underneath, but they were treated of their injuries and released from the hospital. Two others were injured by falling debris.
Now the community is grieving the loss of a husband and father of three, and the 62-year-old theater.
Marathon County Sheriff Randy Hoenisch, who hired Kampmeyer nearly eight years ago, says he was the kind of person who makes the community better.
"He just had that knack of getting along really well with people and he was a bright guy who always did the right thing," Sheriff Hoenisch said.
Dennis Kramer, who owns County Market in Abbotsford, says he used to go to the theater as a kid, and was shocked to hear of the tragedy.
"It was a terrible thing to have happened," he said. "Being from a small area, and when you hear who the firefighter was that died, most of us knew him very well," Kramer said.
ATF estimates the theater's damage to be $300,000 and $500,000.
Though the Abby Theater, located at 216 N. 1st St, is destroyed firefighters were able to save one piece of memorabilia, a movie poster. The name of the film is "Brave."
Kampmeyer's colleagues will sign it, and it will be given to his family.
Funeral services for Kampmeyer are set to take place at 11 a.m. Friday at Colby High School. A burial will take place at St. Mary's Cemetery.
A memorial fund for his family has been set up at Integrity State Bank in Wausau.
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Long praised for its fuel economy and reliability, the Toyota Prius has been no stranger to less-than-flattering remarks about its styling and sense of excitement. In fact, the model is a regular movie punchline. For evidence, see Mark Wahlberg in The Other Guys or, more recently, Ice Cube in Ride Along.
Apparently, Toyota President Akido Toyoda is getting the message and is pushing for what's been translated as a more "heart-racing" design for both the Prius and the Camry, the Canadian website Driving says. The Camry and Prius accounted for about a third of Toyota's US sales last year.
With the Camry as the best-selling US model for each of the last dozen years, Toyota US head designer Kevin Hunter noted at the Detroit Auto Show last week that the Japanese automaker is looking for a "more emotional" design for the boxy sedan. The Prius redesign may have more constraints, as aerodynamics have to be factored in to ensure top-line fuel economy for the world's best-selling hybrid. Toyota used the Detroit show to show off the FT-1, a concept that many consider a preview of the new Supra. How this "Future Toyota 1" will affect the Prius and Camry redesigns, whenever they appear, remains in question but we like where things are headed.


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The adventure flick pretends it's not an M. Night Shyamalan film
Mary Bell/OC WeeklyEvery year, this Fountain Valley neighborhood (located off Magnolia and Nightingale) goes all out for Halloween, impressively decorating a stretch of houses with a specific theme. This year, Star Wars had the houses splashed with AT-ATs, Chewies, X-Wings, a Death Star that cove ... More >>
As we previously discussed, the Star Tours attraction at both Disneyland and Disney World will be closing for renovations--which means, yes, we'll have to soon say good-bye to the daily express tourist ship to Endor. Instead, we'll be boarding Starspeeders "in a high-speed pod race through the de ... More >>
2009 © Lucasfilm Ltd. and Disney Enterprises, Inc. All Rights Reserved.As we announced in September, Disney had plans to shut down Star Tours in Disneyland to make improvements--and updates--to the dated ride.But Disney announced today that the ride will close July 27 for almost a year. Origina ... More >>
For a while there yesterday, it looked like that whole UCI rifleman scare might have all been over a paintball gun. It wasn't -- instead, it was over a similarly non-lethal airsoft gun. The incident reminds us of an important issue: Paintballing is pretty fun. Or at least, it was in middle school. T ... More >>
Damn, the lines here suck. Used to be that Comic-Con got bigger every year, and they expanded the available space to fit. Then the space ran out, and stuff kept getting bigger anyway. I wait in line half an hour for the Paramount panel, and don't even get close to getting in. Regroup. An hour later ... More >>
The 18th annual Sundance Film Festival
A guide to weird Las Vegas


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Dear friends,
As we all might be familiar with the ease and convinence of online shopping in india. Being an amature in online shopping, i wanted to know the consequences of a fraudental transactions that may happen from mis-leading online merchants, because it a mear factor of setting up a website, and no one is practically monitoring them.
So i request to know more about what to do, when some thing gone wrong with an online purchase i.e money deducted from bank account but product not delivered? , whom to complain and what to expect, also please share any such first hand experience, Th
Tags: money, dear friends, th
Asked by TEJA ALURI, 18 Jan '13 05:36 pm
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Answers (1)
You are looted in shops in India then how you trust Online when you cant even see the seller ? In this country of CHORs saty away from Online shoppingAnswered by Button TaTa, 18 Jan '13 05:39 pm
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It's the end of the world as we know it/ It's the end of the world as we know it/ It's the end of the world as we know it and I feel fine.
Now more than ever seems to be a time for reflection. This reflection has come in many forms, whether it be reassessing the direction your guild is taking, or contemplating creating a guild to fit your own ideals. There have been discussions of loot management systems, levelling goals, and achievement grabbing. My own personal thoughts have been more focused on looking back, and working out what I enjoyed and what didn't work for me. My time as a BC raider is coming to a close. With one day left on my raiding schedule, this is my reflection upon my experiences as a raider so far, and the reasons why I will probably not return to 25 man raiding in Wrath and beyond.
I guess the catalyst for a lot of this was talking to a friend who quit playing the game just before BC. I quite often teasingly ask him if he is ever going to take the game back up (knowing full well that he doesn't have the time – he often isn't even in the same country for more than a month). He expressed many of the same thoughts that I myself have had, albeit from a slightly different perspective. He would much rather do heroic 5-mans (well, until I told him they just aren't that rewarding as an end game exercise) and 10 man raids. If he could form a guild with some good friends and raid the 10 mans, he would be more than happy to take the game back up. However, he had no interest in large raids and all the organisation that came along with it.
I have found that a great deal of my experiences echo his own. The disappointment with badly organised people in raids. The inevitable person who afk's at a crucial moment, the know it alls, the know nothings, and the myriad of garbage that has to be put up with as a result of being in a large group. Especially when it is a group motivated, not by their own relationship with each other, or even necessarily the prospect of having a good time, but by progression and loot. And then there is all the stuff that comes along with that…
A wonderful (yet equally horrible) aspect of WoW is that it enables and encourages us to interact with people from a variety of backgrounds and places, and people that we would not usually associate with. This is often good, allowing us to make friends with many people, but sometimes it lands us in situations we really don't enjoy. We all know the pain of raiding with someone that we just plain clash with, and with people who do not know how to do their jobs. I have played with some fantastic players who I just can not get along with on a personal level. While we manage to knuckle down and get the job done, they do drive me just a little bananas. On the other hand I know people who are wonderful, lovely people… and just really don't understand the concept of not standing in the fire, or not moving during flame wreath. Grouping with both these sorts of people in a 25 man raid environment often made the experience stressful and unenjoyable. Most people are afraid to say it, but it's true. Grouping with 'jerks' (people you don't like) or 'noobs' (people who aren't skilled) kills the experience. More likely than not, I also often fall into both of these categories, and drive other people bananas.
And Run… and Run. Every weekend. All Day. Hours at a time. Raiding does take up an enormous amount of time, and I am really beginning to question the value of this time. Sure, it has been fun. The things that I sacrificed to raid, well, I didn't enjoy so much anymore. I shop a lot less now, which is great. I don't go to the gym anymore, which is not so great. Some weekends I am hesitant to do things with my friends, and that is a problem. Ditching real life because 'They need me this week!' or 'But they might get that damned boss down' isn't good enough for me anymore. My computer chair has a permanent indent in it, and every week I get slightly heavier, slightly more distant from my friends, and slightly more detached from the real world. Would I say I have a problem? Certainly not. Do I want this to change? Definitely.
Diamonds are a Girl's Best Friend
…but Epics are her everything. Loot distribution is a gnarly problem in large scale raiding. There's only so much loot, and so many people who want it! This means that generally, some form of loot management system needs to be implemented. Unfortunately, no system is perfect. Every system I have seen has some potential for exploitation, and none of them will work properly unless they are managed and maintained well by the guild. Ultimately, there are 2 driving forces in end game raiding: Loot and Content. Players want to have shiny loot, and they want to see as much content as possible. This means that every player wants to have the very best loot, and sometimes they will do almost anything to ensure that they do. This causes problems when people exploit loot systems. The person exploiting will feel well within their rights to do so, since it will be 'by the rules'. Other raid members will feel wronged and cheated.
Sometimes someone will get a great deal of loot. So much loot that they really don't need anything else from that level of raiding. They will sometimes look for a guild that has progressed further, in their desire for loot and content. This can also leave a guild feeling wronged. While a person may have gear, this gear is sometimes viewed as communal guild property. Too many people do this, and a guild is left stagnant and unable to progress.
I've been through both of these things, and in the latter example, been on both sides. I'm not saying that these things won't happen in 10 man raiding. However, I am hoping to raid 10 man instances with some close friends that I have made over the years, and I for one am going to adopt a personal philosophy of 'It's just pixels and numbers'. I have already started as best I can – I no longer run a damage meter, and I try (and unfortunately fail) at not caring about gear. If we don't get through more than the first level or two of raiding, well, no biggie. I want to learn how to enjoy raiding all the time, whether it be a night of wiping it up or a night of downing bosses and getting loot. THAT is why I am untying myself from the raiding treadmill, come Wrath.


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OVW TV Episode #767 is online!Posted on May 1, 2014
Timmy Danger talks with Gilbert Corsey about the newest member to Danger, International - Adam Revolver. However, Mohamad Ali Vaez... Read more
Ohio Valley Wrestling
Timmy Danger talks with Gilbert Corsey about the newest member to Danger, International - Adam Revolver. However, Mohamad Ali Vaez... Read more
After the miscommunication last week, Mohamad Ali Vaez has chosen to settle the misunderstanding with Adam Revolver in a match. Eddie... Read more
Due to unforseen complications issues, OVW regrettably needs to cancel the show in Elizabethtown taking place tonight, April 19, at the... Read more
After a questionable officiating mistake last week, Gilbert Corsey digs into the story with referee Josh Ashcraft about his decision that... Read more
After the way Marcus Anthony retained his OVW Heavyweight Championship, Danny Davis orders Ryan Howe and Marcus Anthony to compete... Read more
With only one show left until the Sunday edition of the SNS on April 6, Timmy Danger promises a statement... Read more
Upset with the childish bickering from Timmy Danger, Danny Davis has set the record straight regarding the Sunday edition of... Read more
Shiloh Jonze has Tony Gunn teaming with him against Mohamad Ali Vaez and Michael Hayes to prove his worth in the Marauders.... Read more
Following last week's confrontation between Jamin Olivencia, Marcus Anthony, and Timmy Danger, OVW Owner Danny Davis makes a rare appearance... Read more
Marcus Anthony and Timmy Danger celebrate the successful title defense against Jamin Olivencia at the March Saturday Night Special. The... Read more
With the Saturday Night Special happening this Saturday, Jamin Olivencia is paid a visit by OVW Heavyweight Champion Marcus Anthony prior to... Read more
Dylan Bostic and his new wingman the Mexicutioner look to continue their hot streak in the ring and their blatant disregard for... Read more
After the challenge last week, the Body Guy gets his match against Melvin Maximus for the Television Championship. After interfering... Read more
Ohio Valley Wrestling is proud to announce that the February 2014 Saturday Night Special (40!) is now available as Video... Read more
With Marcus Anthony's vicious victory over the versatile Johnny Spade, Shiloh Jonze and Jamin Olivencia compete in a match to... Read more


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HomeShop18, backed by marquee investors, is today India's largest virtual shopping destination with an ambition of not just leading but owning the marketplace with best in class product propositions & customer service.
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ResponsibilitiesFulfillment Center Head will focus on the tactical and operational aspects of our Fulfillment Centers located in major cities of India. This individual manages and directs a fulfillment team including Shipping & Receiving to achieve daily receiving and fulfillment goals. This position works closely with the Operations & Customer Care department to increase customer satisfaction, revenue growth and SLA compliance and is responsible for developing and establishing policies and standards, determining project priorities and implementing distribution initiatives.
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Homeshop18.com is seeking creative, goal-oriented and highly self-motivated fashion buyers to join our exciting and fast-paced team. We are heads-down focused on growing and developing a great assortment of reputed apparel and footwear brands for our fashion customers. Our team is growing and if you are equally passionate about fashion, e-commerce and career growth, an opportunity with homeshop18.com's Fashion team may be a great match!
The Apparel and footwear categories are two of homeshop18's fastest growing businesses and we are looking for experienced and enthusiastic Buyers to join the Fashion category team. He/she will be responsible for planning and selecting a range of products across brands to sell in e-commerce space. The buyer must consider the following factors when making purchasing decisions:
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Majority of time will be spent in the workplace and during the buying season, a significant amount of time will be spent away from the workplace in order to assemble a new collection of merchandise across brands.
Throughout the year, tasks typically involve:


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Hannah Everson
FRESHMAN YEAR | 2012-13: Competed in three different events during the outdoor season, including the 5000-meter run at the Mountain West Outdoor Championships (17:50.10)...ran in the 1500-meter run on three occasions...clocked a career-best time of4:39.36 (adjusted for altitude) at the Jack Christiansen Invitational...made 800-meter debut at the Beach Invitational (2:18.90)...ran on the distance medley relay that won the Air Force Relays (12:47.22)...competed in a pair of events at the MW Indoor Championships, including debut in the 3000-meter run (10:17.32)...clocked a career-best mile time of 5:05.82a at the New Mexico Collegiate Classic...ran the 800-meter run twice, posting a career-best time of 2:22.44a at the Air Force Invitational.
HIGH SCHOOL: Liberty High School...two-time Gazette Girls Cross Country Athlete of the Year (2010, 2011)...four-time 5A state qualifier in cross country...finished second at the 2011 state championship meet...also placed fourth in 2010...finished fifth at the 2010 NXN Southwest Regionals with a personal-best time of 17:53 (5K)...was a member of the 4x800-meter relay team that won the 2011 Colorado 5A Track and Field Championships...finished fourth in the 3200-meter run in 2011...placed fifth in that race as a senior...clocked a career-best time of 11:02 at that meet...clocked a personal-best 1600-meter time of 5:05 to finish ninth at the 2012 state championship meet...two-time Liberty High School Cross Country Athlete of the Year (2009, 2011)...2012 LHS Athlete of the Year...lettered four years in cross country and four years in track and field...named to the Academic Honor Roll all eight semesters...recipient of the Order of the Crest Award, which honors students who earn a letter in a varsity sport, a letter in a club/activity and a letter in academics.
PERSONAL: Full name is Hannah Marie Everson...daughter of Wendy Everson...mother was enlisted in the Air Force for 20 years...has one younger sister, Rachel...majoring in behavioral science...future plans include attending medical school and becoming a doctor...hobbies include reading and spending time with friends and family...reads horoscope every night to see how accurate it was...became the first member of the Air Force women's cross country team to claim all-conference first-team honors after placing fifth at the 2013 MW Championships...also earned MW Runner of the Week honors in 2013 after winning the Colorado State Open...member of Cadet Squadron 30.


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All of our appliances are sold at our Wilkinson ReStore (3326 Wilkinson Blvd Charlotte NC 28208). We have a great selection of nearly every kind of appliance and each on is carefully inspected to be in great working condition. All appliances and electronics come with a 30-day warranty. As with everything at the ReStore, there is an ebb-and-flow in availability of certain items, so if you have a certain item in mind you might want to check in often, or feel free to call our front desk to check the day's inventory: 704-295-4495.
So if you're in need of an appliance, why pay full retail price when you can save a bundle shopping at the ReStore, and you're helping Habitat at the same time!
We have an appliance testing and metal recycling facility dedicated to ensuring that only top quality appliances and electronics are sold out of our Wilkinson ReStore. All of the appliances and electronic items that are not sellable are professionally disassembled and the materials recycled as an alternative revenue stream for Habitat for Humanity. Our staff are EPA certified to ensure that all materials are handled appropriately.
Click here to read more about our Metal Recycling Program.
Attention ReStore Customers/Donors – to be in accordable with the Reduction of Lead in Drinking Water Act, the Charlotte ReStore is no longer able to sell dish washers, faucets, or hot water heaters that have components containing more than .025% lead. This includes items older than 2011, and items older than 2013 that do not have a compliance statement.


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Alabama got the rematch it wanted earlier this month when the No. 2 Crimson Tide were selected to face No. 1 LSU for the BCS championship.
The setting, however, will be very different.
At the Nov. 5 meeting at Bryant-Denny Stadium, which LSU won 9-6 in overtime, there were fewer than 10,000 Tigers fans among the capacity crowd of 101,821. When the two square off again Jan. 9, it will be at the Superdome in New Orleans.
"It's obviously going to be a little bit of a home-field advantage playing in the Superdome for LSU," Alabama coach Nick Saban said. "I was on the other side of that when we played Oklahoma in the national championship game in 2003. I thought that was a bit of an advantage for us."
Saban and LSU counterpart Les Miles each has led the Tigers to a BCS championship cemented in the Superdome. Saban's Tigers defeated Oklahoma 21-14 to win the '03 crown, and Miles guided LSU to a 38-24 win over Ohio State for the '07 title.
"I felt like when we played Ohio State that it was wonderful to play there," Miles said. "I don't know if it was so much the crowd as it was the very positive feeling of the town and the people and the experience of spending a week in New Orleans. It's a town that is very familiar with our players and our people.
"That was a factor that made our team enjoy playing there than maybe more in other places."
Saban also led LSU to a Sugar Bowl win over Illinois in the 2001 season, but he lost the Sugar Bowl with Alabama in the '08 season to Utah. Miles guided the Tigers to a win over Notre Dame in the Sugar Bowl in the '06 season.
The Superdome will seat a little more than 76,000 for the BCS title game, and the crowd will not be overwhelmingly in favor of LSU since each school quickly gobbled its allotment of 17,000 tickets. LSU had requests for about 60,000.
Of course, the crowd advantage could come down to a survival of the richest. The average ticket price this week for the BCS championship game was more than $1,800, and if there is one entity that has defied the depressed economy, it is Alabama football.
"New Orleans is in Louisiana, and it's an hour and 45 minutes from Baton Rouge," Saban said. "There are a lot of LSU fans in Louisiana, but I'm sure our Alabama fans will represent us extremely well."
David Paschall is a sports writer for the Times Free Press. He started at the Chattanooga Free Press in 1990 and was part of the Times Free Press when the paper started in 1999. David covers University of Georgia football, as well as SEC football recruiting, SEC basketball, Chattanooga Lookouts baseball and other sports stories. He is a Chattanooga native and graduate of the Baylor School and Auburn University. David has received numerous honors for ...


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Obama's push for House, Senate votes on Syria strike
By Lynn Sweet Washington Bureau Chief September 2, 2013 10:02PM
Rep. Adam Kinzinger
Updated: October 4, 2013 6:22AM
WASHINGTON — The White House is ramping up a "flood the zone" campaign to lobby Congress to authorize a military strike against Syria, with President Barack Obama picking up the support Monday of Rep. Adam Kinzinger (R-Ill.).
"I'll be a yes," Kinzinger told me in an interview. "I'm going to support the president."
Kinzinger, a pilot who is a major in the Air National Guard — he has flown missions in Iraq and Afghanistan — said Obama has the power to order a strike without Congress and taking the time for a vote "takes away the element of a surprise."
Overall, Kinzinger concluded Obama "put a red line down I agree with."
While Kinzinger is decided, most other members of Congress — including Illinois lawmakers — are on the fence. The other exception is Sen. Mark Kirk (R-Ill.), who is also siding with Obama.
That it is two Republicans from Illinois — and not yet a Democrat from the state delegation — who are supporting Obama shows how unusual this lobbying drive will be, as lawmakers have a plethora of issues to consider in what may be one of the most important votes of their careers.
Rep. Brad Schneider (D-Ill.), a freshman, told me Monday, "this is without a doubt the biggest decision" he's been confronted with so far. He is concerned that the language in the draft of the authorization resolution is too broad.
The Obama team is using an unusual tactic to court lawmakers: showering them with access to the president's very top military and national security advisers in a stream of classified and unclassified briefings that started last week.
A senior administration official said, "The strategy is to flood the zone," even as members are scattered with Congress on recess and not due back until Sept. 9.
On Tuesday, Obama will be meeting with top Democratic and GOP members from House and Senate Armed Services, Foreign Relations and Intelligence committee.
In the afternoon, Defense Secretary Chuck Hagel, Secretary of State John Kerry and Joints Chief Chairman Gen. Martin Dempsey testify at a Senate Foreign Relations Committee hearing. On Wednesday Kerry and Hagel appear before the House Foreign Affairs Committee.
After a fund-raiser in downstate Belleville and a Labor Day event in Granite City, Sen. Dick Durbin (D-Ill.) — a member of the foreign relations panel, a Defense Department appropriator flew to Washington from St. Louis for the run-up to the Syria showdown vote. Durbin canceled his Monday speech before the City Club of Chicago on federal prison sentencing guidelines. So far, Durbin is undeclared on Syria.
Obama is positioned to prevail in the Democratic-controlled Senate — especially since Sen. John McCain (R-Az.) and Sen. Lindsey Graham (R-S.C.) are leaning toward backing Obama. After meeting with the president on Monday, McCain said it would be "catastrophic" if Congress did not back the president.
The House is the biggest challenge for Obama, with plenty of skeptics in both parties.
"The shadow of Iraq looms so large over everything we do in foreign policy," Rep. Jan Schakowsky (D-Ill.) told me Monday. While undecided, "I'm gettable," she said.
The march to getting 218 votes in the House to pass a Syria measure involves unusual alliances on this issue. The House has a large number of freshmen — 49 Democrats and 36 Republicans — and they may well be the most nervous about taking their toughest vote just as the 2014 primary season is taking shape.
In my analysis, groups in the House eventually backing Obama will be:
♦ Centrist Democrats from safe districts.
♦ Christian Evangelicals, mainly Republicans, who will view this as an Israeli security issue.
♦ Neocons, Republicans who are pro-U.S. intervention in global affairs.
♦ Mainline liberal Democrats.
♦ The GOP and Democrats who are the chairs and ranking members of the Intelligence, Armed Service and Foreign Affairs Committees.
Obama is facing resistance from:
♦ The Congressional Black Caucus, whose members have many other priorities.
♦ Hard-line isolationists on the right, which includes Libertarians.
♦ Anti-war leftists who just never vote for war.
♦ Anti-Obama Republicans who object to anything the president wants.
♦ Democratic progressives who lean toward opposing military force and who are haunted by the Iraq war. The leading progressive — House Democratic Leader Nancy Pelosi (D-Calif.) — is backing Obama.
Robert Creamer, a senior strategist at Americans United for Change who specializes in progressive politics — and Schakowsky's husband — published a Huffington Post column Monday making the case for progressives to support Obama on Syria.
What's going on there is a pitch for progressives not to lock themselves early on into a position rejecting Obama — before he has the chance to "flood the zone."


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Motivating Underachievers
Instructor: Tammy Berg
Grading: Letter or S/U
Spring, Summer & Fall (Ongoing)
Instruction Mode: Correspondence
Academic Level: K-12 Professional Development
NDSU Credit Fee: $345
Class Offered Through S.C.T. Continuing Education Services
Course Description:
Educators, whether they are recent graduates or veteran teachers, have all come in contact with students that do not seem to be working to their ability. This course identifies the characteristics of underachievers as well as describes how positive communication, legitimate praise, and a student's self-discovery can improve the self-esteem of underachievers. Those who take this course also will analyze strategies to help underachievers with the improvement of study skills, time management, and remediating academic weaknesses. Suggestions and tips for working with parents of underachievers and making changes within the school system to help underachievers are also components of this course. The projected outcome of this course is to provide classroom teachers with the knowledge, understanding, and methodologies needed to design appropriate interventions to improve student motivation and achievement.
As a result of participation in this course, students should be able to:
1. Identify the characteristics of underachievers.
2. Describe how positive communication, legitimate praise, and a student's self-discovery can improve the self-esteem of underachievers.
3. Analyze strategies to help underachievers that involves the improvement of study skills, time management, and remediating academic weaknesses.
4. Evaluate a variety of handouts that can be used with underachievers.
5. Investigate motivation, and what impacts motivation in students.
6. Use a variety of checklists that help identify student learning styles and other factors that contribute to academic success.
7. Develop a plan for working with parents of underachievers.
8. Develop a way for making changes within the school system to help underachievers.
9. Design appropriate interventions to assist underachievers based on the numerous strategies listed in the text.
Text / Readings:
The required reading is found in the following texts and two article reprints:
Birdsall, P., & Correa, L. (2007). Gifted underachievers. Leadership, March/April, 21-23.
Coil, C. (2001). Motivating underachievers. Marion, IL: Pieces of Learning.
Jones, S., & Myhill, D. (2004). Seeing things differently: teachers' constructins of underachievement. Gender and Education, 16, 531-545.
Rathvon, N. (1996). The unmotivated child: Helping your underachiever become a successful student. New York: Fireside.
About The Instructor
Tammy Berg
Tammy Berg has earned her M.S. in Education and her B.A. in Psychology from the University of Wisconsin, Oshkosh. Tammy is a licensed school counselor in Wisconsin. She has over 14 years of experience in school counseling.
**Registration Instructions:
A minimum $20 processing fee will be assessed per person for cancellations received after the start of the course. Refunds are not issued after the start of the course or after access to the course has been provided.


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I planted some of the seeds the day I received this, less than a week ago, and all of them have sprouted. They're growing slowly, and repotting will be a challenge. If they survive that they should grow well.
I absolutely love how simple and user-friendly this kit is! I am not an expert gardener by any means, but I was very pleased with the way this turned out for me!
Usually leaves our warehouse in 1 business day. *
Items must be returned in new or unused condition and contain all original materials included with the shipment. More details
FINAL SALE EXCLUSION: Items marked as FINAL SALE are not returnable unless the problem you experience is the result of our error.
Our standard shipping method is ground shipping. We also offer expedited shipping for most items. Your final shipping cost and estimated delivery timeframe will be available at checkout.
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* For your safety, some orders go through our loss prevention department. If we select your order for this process, we will immediately notify you that there may be up to a 3-day delay on your order.
** Most Oversize orders are delivered within 1-4 weeks. Some orders may take 6 weeks to be delivered.


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London Fashion Week: Charles Anastase Autumn 2011
A little bit of sexiness and naughtiness was the aim of the game for Charles Anastase's A/W 2011 collection. Bringing a touch of medieval romanticism to his latest creations, Anastase spoke of continuing his "princess coat story" which was inspired by his "memories of being brought up in France with lots of castles in dark, rainy countryside." It was fitting then that the weather yesterday was a soggy London day. Sadly Catwalk Queen however was refused access to the show by Charles's PR due to a old fashionably strict 'no online press' rule. True story! Of course we still managed to check it out.
Long double-breasted coats came pouring down the runway sitting level over wide leg trousers. For everything you could ever need for a walk in the woods, Anastase presented high waist velvet trousers, tweed minidresses, silk babydoll dresses and jumpsuits and Peter Pan collars. A pony print red dress stood out as did the sky high wedge boots which seemed to resemble horse hooves. To check out his latest collection, click play on the video above.
London Fashion Week LIVE! Watch the runway as it happens at OSOYOU.COM


text: HELA is organizing its first social event on Sunday, October 20. Daniel Dykes, a professional tour guide, has agreed to show us Boston in a new light! Join us at 10 AM at John Harvard Statue. We will then take the T into Boston and tour the old downtown and waterfront (including the Old State House where the American Revolution began), Beacon Hill (where John Kerry and the old elites of Boston live), Boston Common and some of New England's dramatic Civil War history, and the Black Bay. The tour should last for about three hours. Please feel free to bring your friends!


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Frock Horror of the Week: The Spice Girls Victoria's Secret red carpet appearance
Despite their entertaining Bugle Boy style appearance at this year's Victoria's Secret fashion show, earlier that evening the Spice Girls managed to muddle it all up on the red carpet. In an array of spangly showgirl outfits (with the exception of Mel C and Victoria) they seemed to clash with their surroundings. I suppose taking fashion tips from Britney Spears is always a bad sign! In a Marc Jacobs pink number, Posh Spice could have been mistaken for throwing on a bed sheet and belt... sigh, let's hope they redeem themselves in their Cavalli-designed tour outfits.
Leave your comments below and let us know what you think about this week's Frock Horror.


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Federation Commander
A NEW fast paced board game of starship combat!
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Direct Fire Drone Rules
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Joined: 08 Oct 2006
Posts: 3498
Location: Dallas, Texas
Posted: Thu Feb 12, 2009 2:20 am
Post subject: Direct Fire Drone Rules
(5QM3c) Special Drone Rules:
To avoid "map clutter", players may elect to use these special rules. When a fighter launches a drone, do not track the drone's movement on the map. Instead, record the hex from which the drone was launched and the identification of the target. If the drone was launched from four or fewer hexes, then during the final sub-pulse of the next impulse, the drone "impacts" the target on the shield facing the original launch hex. If the original range was five-to-eight hexes (or the ship is 5+ hexes from the launch hex at this point), this is done on the final movement sub-pulse of the second subsequent impulse. After impact, the drones are treated as normal drones
other units (allied to the target)
fire normal offensive weapons fire at fighter-launched drones (to reflect those units firing at the drones before they impacted).
Federation Commander Answer Guy
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Joined: 08 Oct 2006
Posts: 3498
Location: Dallas, Texas
Posted: Thu Feb 12, 2009 2:23 am
Post subject:
The above is the direct fire drone rule from CL#37. It describes how to abstract out fighter-launched drones. (Presumably, fighter-launched Pl-D would work pretty much the same.)
Steve asked for this to be posted in its own thread so we can have a discussion on what works with this, what doesn't work, and what can be done to fix it.
[EDIT: Should have stated this earlier: This is only for Borders of Madness. ADB will be releasing a Borders of Madness Briefing product this year, which will include drone-armed fighters. This rule is in support of that.
This is ONLY for Borders of Madness. It is not for Federation Commander proper.]
Federation Commander Answer Guy
Last edited by mjwest on Fri Feb 13, 2009 1:32 pm; edited 1 time in total
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Joined: 07 May 2007
Posts: 1565
Location: South Carolina
Posted: Thu Feb 12, 2009 3:27 am
Post subject:
Some observations:
I think it is important to emphasize that the DF drone rules are ONLY FOR FIGHTERS and that the fighters can ONLY LAUNCH AT TARGETS 8 HEXES OR FEWER AWAY.
I assume from this that fighters in scenarios using DF drones cannot launch drones at ships farther away.
I also assume that fighters will have no capability to launch normal drones.
The target ship has no capability to outrun DF drones. They WILL impact.
DF drones cannot be shot at by any ship (including the target ship) during their flight path before they impact. This may be offset by the exception that allows them to be fired at AFTER impact by ANY ship. Obviously, the ships that fire at them will need to be pretty close to the target ship to be of effective help.
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Lieutenant JG
Joined: 15 Jul 2008
Posts: 75
Location: Leander, TX
Posted: Thu Feb 12, 2009 4:16 am
Post subject:
The first question that comes to mind is: why are these rules only for fighters? It stands to reason that if you can put this weapon system on a fighter, you can put it on a ship.
It's not that I'm advocating this (though it would be an interesting choice for drone races like Klingons and Kzintis)... it's just the first thing that jumps to my mind. As if you said "You can't put a Ph-3 on a Base Station"... I would immediately wonder why.
Just a thought.
"In Klingon Empire, drone launches you!"
Pray the Chaplet of Divine Mercy:
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Joined: 08 Oct 2006
Posts: 3498
Location: Dallas, Texas
Posted: Thu Feb 12, 2009 4:41 am
Post subject:
The problem for ships is that trying to extend these mechanics outside 8 hex range becomes totally unmanagable.
So, restricting fighter drones to 8 hexes isn't a problem. Restricting ship drones to 8 hexes isn't going to work.
Federation Commander Answer Guy
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Fleet Captain
Joined: 23 Sep 2007
Posts: 1967
Location: Devon, UK
Posted: Thu Feb 12, 2009 11:50 am
Post subject:
Without getting in to the fighters arguments, I would say that this rule - while it definitely will de-clutter the map - removes one of the [already reduced] defences that a ship has against drones, namely speed.
I say 'already reduced' because T-bombs are not in this game.
As you say, you can't outrun them. If, then, towards the end of the turn, a target has used up all its power, then there will be no defence at all against the drones unless the target has anti-drones, whereas in 'real' terms the ship could perhaps have outrun the drones. Particularly if one of the reasons why he was low on power was because he was going speed 24+1 for much of the turn.
My personal opinion is that this rule will lead to unrealistic tactics and situations where the drones will be able to hit a target that they otherwise coulnd't have hit.
For example, what about a fast, receding target 8 hexes away? Should the rules not allow for that target to escape? This could lead to all sorts of complex relative velocity tables and such.
In short, while I appreciate the motivation here, I don't like the idea at all.
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Fleet Captain
Joined: 23 Sep 2007
Posts: 1967
Location: Devon, UK
Posted: Thu Feb 12, 2009 11:52 am
Post subject:
Kang wrote:
while it definitely will de-clutter the map
Of course, the map would be far less cluttered - and this rule would not arise - with no drone-armed fighters on it
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Fleet Captain
Joined: 24 Jul 2008
Posts: 1883
Posted: Thu Feb 12, 2009 2:19 pm
Post subject:
I like the idea in principle of direct fire drones, as I like to keep things uncluttered.
The bit I primarily dislike is the delayed hit, as it adds another thing to keep track of. I like to be able to see what is going on by glancing at the map, not having to look at side tracks. Even plasma and drones become a pain once there are more than a small handful of them (check which drone is following whom and for how much longer, or which plasma is following whom and when was it launched). Now we will need to check what drones are en-route and which shield they will hit.
The issue about whether a ship may have been able to out run is also an issue, not to mention some concern about what can or cannot shoot the drone 'en route'
I have the following suggestion that attempts to resolve them, probably no better than what is currently proposed, but maybe a different slant on doing direct fire drones.
1) The basic point is to make them even more like direct fire weapons:
Fighters may fire from range 8(?), The drone will impact on the target that impulse. Put the drone counter on the target as though it had hit through the hex side that a directfire weapon would have. It will be resolved as a drone impact during defensive fire as 'normal'.
The idea is obviously just to get rid of the tracking stuff that results from the delay.
2) The second point is to add somewhat more anti drone defense:
At the point of firing the drone any ship in range of the fighter may 'me to' fire at the drone with any weapon that can affect a drone, the range is the range to the fighter, the drone is affected accordingly (damaged or destoyed). After this is resolved the drone proceeds as above (hits the target). During defensive fire, as per the initial proposal, any ship in range of the target can fire any weapon that can target a drone at the drone in addition to the ship. This fire takes place before the usual ADD part if defensive fire, so the target ship gets to add/phaser/tractor etc after all fire has been done (this represents that they really shot it before it reached the target.
The idea is here is to allow ships that are more likely to have been in range of the intial drone launch to shoot down the drone as opposed to only those near the target, or who would have been better at the launch position rather than the target.
3) Again making them more like direct fire weapons and also somewhat addressing the evasion/outrun issue.
The drone must hit the target with a to hit roll before being placed on the target. The hit roll is variable depending on the situation, but simple enough that most should be able remember it without checking up after a couple of goes. The roll is on 2 dice, with the number or less being needed
a. Basic hit chance = 12
b. subtract half range (round down)
c. speed difference, if speed this impulse lower than drone = +1, if greater than drone = -1
d. Heading, hard to show in text, but.
Attack on shield 1 (front, so heading directly at drone)= +2
Attack on shield 2 or 6 (oblique but towards drone)= +1
Attack on shield 3 or 5 (oblique but away from drone)= -1
Attack on shield 4 (rear, so heading directly away from drone) = -2
So if you are heading directly away from the drone at 24+ being fired at from range 8 then the hit roll would be 12 -4 -1 -2 = 5. Whereas heading directly at the drone from range 6 at speed 16 would be 12 -3 +1 +2 = 12.
Combining all elements together;
A fighter declares fires at a ship 7 hexes through targets shield 3, ship moving speed 24, Another enemy ship is 2 hexes away. First the enemy ships have a chance to fire at the drone based on the range to the fighter, the nearby ship may well do, but the target probably does not. They have to decide before the hit roll (assumes the drone will 'hit' unless it is evaded, which you do not know yet). If the drone is not destroyed the hit roll is made, It hits a on 12 -3 +0 -1 = 8 or less. if the drone hits it is placed straight on the target as a drone that has just impacted. During defensive fire the 2nd ship or the target can shoot at the drone with any weapons based on the range to the target. The target gets to do this as well as he also may have shot the drone before arrival. This fire has to occur before any 'standard' defensive fire from the ship itself (ie before ADD/phaser/tractor). After this point there is no further difference to a standard drone.
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Steve Cole
Site Admin
Joined: 11 Oct 2006
Posts: 3095
Posted: Thu Feb 12, 2009 4:27 pm
Post subject:
I think the speed thing has to be accounted for.
1-If the ship is moving away faster than the drone (or the same speed as the drone), then you cannot launch the drone.
2-If the ship turns away (not sure how to sequence that) you might end up cancelling the drone in flight. or something.
The Guy Who Designed Fed Commander
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Fleet Captain
Joined: 24 Jul 2008
Posts: 1883
Posted: Thu Feb 12, 2009 4:44 pm
Post subject:
Whilst i feel something has to be done about ships that may have been able to outrun a drone, it should be borne in mind that not everything is bad for the target. Whilst he can't avoid the drone hit (or under my suggestion a chance to hit), neither does he actually have to run away. In many cases it is not the drone hits a drone vessel is trying to achive but the attempt to force the target to manouver in a way that is beneficial for the shooter, e.g. in multi vessel fights shooting at one ship out of 2 or 3 can force that ship to run away from for a turn or 2, and although he may not actually get hit, or get hit by far less than was originally fired, the very fact that he has been temporarily forced away was always the aim.
Under direct fire drones this would not apply, as the ship never actually has to manouver or run after the drone is fired. The target loses by not being able to avoid the drone, whilst the shooter loses by not being able to make the target turn away or run. It could be a bit galling to not be allowed to fire drones only to watch the ship turn straight at you at speed 24+ - where was the run away that was claimed avoided the drone fire!
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Lieutenant JG
Joined: 15 Jul 2008
Posts: 75
Location: Leander, TX
Posted: Thu Feb 12, 2009 5:29 pm
Post subject:
Kang wrote:
Without getting in to the fighters arguments, I would say that this rule - while it definitely will de-clutter the map - removes one of the [already reduced] defences that a ship has against drones, namely speed.
I say 'already reduced' because T-bombs are not in this game.
As you say, you can't outrun them. If, then, towards the end of the turn, a target has used up all its power, then there will be no defence at all against the drones unless the target has anti-drones, whereas in 'real' terms the ship could perhaps have outrun the drones. Particularly if one of the reasons why he was low on power was because he was going speed 24+1 for much of the turn.
My personal opinion is that this rule will lead to unrealistic tactics and situations where the drones will be able to hit a target that they otherwise coulnd't have hit.
For example, what about a fast, receding target 8 hexes away? Should the rules not allow for that target to escape? This could lead to all sorts of complex relative velocity tables and such.
In short, while I appreciate the motivation here, I don't like the idea at all.
Very much agreed. One reason I thought the system would be attractive for full-sized ships is that these are super drones (they actually stand a chance of hitting, for one thing!). I wouldn't mind Range 8 drones if they were guarranteed hits like this... I'd take a Kzinti and fly straight down somebody's throat. Zero-cost overloaded photons that can't miss? I'll take 'em. Sure they can still be tractored, phasered, etc. But it's not hard to angle for a shot with low phaser coverage, and typically toward the end of a turn everybody is low on power from acceleration and the like. Such a system would be good, perhaps too good.
Gonzo idea:
What about a To Hit chart for Direct Fire Drones where you cross-index range to target with the target's current speed? The chart could be very favorable if the target is only moving at 8, but impossible (a "-") if the target is moving at 24 or better. Then you just roll to hit like it's a photon or disruptor.
If you wanted, you could even stipulate a column shift on the chart. Say, one shift higher (unfavorable) if the
is in the RA arc of the
, and one shift lower (favorable) if the firer is in the FA of the target.
"In Klingon Empire, drone launches you!"
Pray the Chaplet of Divine Mercy:
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Joined: 21 Aug 2008
Posts: 14
Location: Sudbury, Ontario, Canada
Posted: Thu Feb 12, 2009 6:03 pm
Post subject: Questions and answers for direct fire drones
I have some questions regarding direct fire drones:
Are direct fire drones subject to the rule (sorry, don't have my book to quote the number) limiting the number of units able to fire direct fire weapons on a single target from a single hex to three?
Would the direct fire drone rules apply for gun boats as well? IIRC, a flight of kzinti gun boats can put out as many drones as a fighter squadron, for similar points. (Please correct me if I am wrong.)
What happens when direct fire drones are fired into or through an asteroid hex?
Are direct fire drones affected by EW effects?
Will there be some parallel direct fire plasma rule for plasma fighters? Or will plasma fighters need to fire bolted plasma's?
I don't like to ask questions like this with out having some suggestions. My comments on direct fire drones:
I like the idea of having a limited life span on the fighter mounted drones (2 impulses), and leaving them on the board to having direct fire drones. While that does not help the board clutter in the short term, they will only be able to move six times, max, before they are removed from the board. This helps the board clutter over time.
However, if we must have direct fire drones, make them something like Storyelf recommends. Stop pussy-footing around with "almost" direct fire drones and make them full on direct fire weapons. Ues Storyelf's hit chart with the following changes to standard firing of a direct fire weapon:
1) Place a drone counter on the targeted ships SSD and note the hex and impulse it was fired. Allow the drones to have a range of eight. This is one of the proposed suggestions for the PPD, so there is some precedent for it.
2) Apply terrain effects for every hex the drone would have taken to get to the targets hex (asteriod damage, dust damage, hitting a moon). The drone must follow normal drone rules while following this path. Only the drone's original hex and the target's hex matter for this. If the drone is destroyed during this step, ignore all the other steps.
3) After one impulse, the drone impacts. Use the original firing hex to determine which shield is hit.
4) Determine a hit as per Storyelf's chart during the indirect weapons impact phase. Ignore EW effects except those that affect drones specifically (Orion stealth does count, where EM and terrain does not). EW would provide a shift as per the normal rules (ie shift of one, +1 to the die roll). If the drone misses, ignore the remaining steps
5) Allow defensive fire from the targeted unit only. These are fighter drones and we are making it hard enough on them as it is. If four points of damage is scored on the drone by a combination of defensive fire and terrain effects, ignore the remaining steps.
6) Score 12 points of damage on the shield determined in step 3.
The only change to Storyelf's chart would be to allow a bonus to hit for each step the target's effective speed that impulse is under the drone's speed. This makes the targeting of bases by fighter drones much easier (as it should be).
These rules could work for direct fire plasma's as well, using a range of six or four.
What do you think?
If it does not fit, use a bigger hammer.
Goonius Maximus
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Joined: 07 Apr 2008
Posts: 10
Location: Austin, TX
Posted: Thu Feb 12, 2009 7:08 pm
Post subject:
I think what I would like to see is
1. A simplification of the defensive fire on Direct Fire drones. Basically defensive fire is at the entire group and every 4 points of damage kills a drone (eliminates the need to guess and calculate what to fire at each individual drone)
2. A chance to miss based upon range. The farther apart the units are, the easier it is for ships to avoid real drones, so it would be nice if something similar existed for Direct Fire drones.
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Joined: 08 Oct 2006
Posts: 3498
Location: Dallas, Texas
Posted: Thu Feb 12, 2009 9:55 pm
Post subject:
Steve Cole wrote:
I think the speed thing has to be accounted for.
The other thing I thought of for taking speed into account is to do it this way:
- Regardless of the range at launch, if the target ship can get to 5 hexes from the hex of launch, the drones will not hit on the first impulse after launch.
- Regardless of the range at launch, if the target ship can get to 9 hexes from the hex of launch, the drones will not hit on the second impulse after launch. (I.e. it misses entirely.)
The disadvantage of this is that you still have to keep records. That problem is not solved.
The advantage is that this takes the target's speed into account, makes this not a sure hit, and can influence the target ship's movement. It also makes the drones work a lot more like normal drones without putting anything on the map.
Federation Commander Answer Guy
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Barry Kirk
Lieutenant JG
Joined: 26 Dec 2008
Posts: 46
Location: York, PA
Posted: Thu Feb 12, 2009 10:34 pm
Post subject:
If the whole idea is to reduce map clutter. How about reducing the duration of fighter launched drones to 2 FC impulses? Yes there are a lot of drones out there, but they don't last very long.
It kinda of makes sense. In order to keep fighters light, the drones have to be made lighter. Therefore, reduce the amount of fuel on board the drones.
Yes, I know that it turns the drone armed fighter from a long range weapon into a short range weapon, but shouldn't fighters have limitations like that.
For PF's increase the duration of the drones to 3 to 4 impulses. Making them a slightly better standoff weapon.
OK... Ducks...
Kiera is my top winning show puppy.
After the show bath and before the show, she went digging in the mud.
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Custom Built Car Registration in Oregon
The following types of vehicles qualify for custom-built or reconstructed vehicle registration with the Oregon Driver and Motor Vehicle Services Division (DMV):
- An automobile with a body that resembles and primarily is a particular model or make of vehicle, and:
- Has not been rebuilt by a manufacturer.
- Is not built in a factory where its year, model, and make are assigned.
- Is not a replica vehicle.
- A motor truck that has been rebuilt using a component kit, if the kit manufacturer assigns a vehicle identification number (VIN), and provides a Manufacturer's Certificate of Origin (MCO) for the kit.
Continue reading this page to find out exactly how to register your assembled vehicle in Oregon, and learn about the process of selecting a license plate or making a license plate transfer.
Registering Your Custom-Built Vehicle in OR
To obtain registration for a custom-built car or reconstructed vehicle in Oregon, you'll need to handle the following steps:
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- Calculate fees, which may include:
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- Plate fee or replacement fee.
Next, you'll need to take your vehicle, the completed application, supporting documents and the appropriate fees to a regular or full-service DMV location.
The Oregon DMV does NOT accept credit or debit cards, but does accept checks with proper identification. Cash machines are available at most Oregon DMV offices.
Choosing Your License Plates
As part of the registration and titling process for your assembled vehicle, you'll need to select your license plates. For a complete list of license plates to choose from, you can visit the Oregon DMV website.
If you opt for a specialty plate for your vehicle, you'll need to make a note of that plate in the "Remarks" section of the Application for Title and Registration (Form 735-226).
The Oregon DMV also allows you to transfer Oregon plates already in your possession to your assembled vehicle. However, in order for your request to be approved, the plate must be transferred to the same vehicle type. The fee to transfer a license plate is $6.
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