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- Publisher: Devolver Digital
- Release Date: Sep 26, 2013
- Also On: iPhone/iPad, PlayStation 4, Xbox One
User Score
Generally favorable reviews- based on 544 Ratings
User score distribution:
Positive: 464 out of 544
Mixed: 24 out of 544
Negative: 56 out of 544
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Sep 26, 2013Good times and a cheap price. Fun gun/swordplay and fast paced action with exploration elements. Upgradeable weapons and sliceable enemies. Looking forward to more games from this developer.
Sep 27, 2013Some of the 'professional' reviewers are missing the point of this game. I see folks complaining about getting lost in complex levels, having to find keys to advance, needing secrets to upgrade Lo Wang. This is what Call of Doodie has done to a generation of gamers... put simply, this is the best FPS to come along in a while and it's apologetically hard and old school. Thank you, Flying Wild Hog.
Sep 26, 2013Why do reviewers never give credit to these superbly smooth and well designed FPS games?! The gameplay... is so damn satisfying.
If you like games like Painkiller and Serious Sam, then definitely give this a go.
Sep 27, 2013A great way to describe this game, very simply, is with the word 'fun'. It's a blast. Gorgeous visuals, especially the lighting effects and a nice variety in level appearance. Great variety of weapons, which look and feel good to use. Plenty of upgrades, giving you lots of freedom to choose to how you want to power up. Lots of content too 17 levels and the levels aren't that short. Tons of secrets and amusing hidden easter eggs to find. Very nostalgic but at the same time very modern, for example the fact that nearly every little object in the game is destructible. The way the story is presented is a huge improvement on how it was handled in this dev's previous game, Hard Reset, and it's great fun to hear the banter between Lo Wang and the demon Hoji. Great game overall! Bravo Flying WIld Hog!… Expand
Sep 27, 2013I'm actually pleasantly surprised by this game. It has really nice combat, there's a great atmosphere, the levels are built quite well and it's not expensive at all. The only thing that should be improved is the framerate. It runs quite well, but there are games that do look better and are less demanding. Still, it's a great old-school game and I can only hope more games like this wil be made.
Sep 27, 2013Quite honestly one of the best shooters to come out this generation, which is something coming from the mouth of a fan of Battlefield 3 or other "good" military shooters. Because, hey, Shadow Warrior has AIMING DOWN THE SIGHT mechanics for those who prefer precision shooting (which is a mechanic I love as well, but I mix it up in Shadow Warrior with the sword and firing like some sort of insane Rambo). So don't despair, Call of Duty fans!
But, I cannot deny my love affair with nostalgic shooters that I played when I was a kid, including the recent Shadow Warrior Classic Redux that I made sure to finish before buying this amazing game! However, we can't forget about Doom or Duke Nukem 3D either! Shadow Warrior does EVERYTHING right, regardless of the supposed "level design" issues despite said levels being beautiful and wonderfully varied.
Here is why the game is good before I go off on further tangents:
Insane levels of depth with weapon upgrades, skills, and powers, with each requiring their own resource to upgrade that you can find in the world.
Insane value, as the game is lengthy as Lo Wang's um, wang, with about 17 levels/chapters.
Explosive, bloody, and gorey combat that is too much fun whether or not you prefer using magic, sword, or other weapons like the PDW (SMG) which is my favorite weapon!
Fantastic humor, with Lo Wang's classic one liners and quotable quotes.
Insanely good visuals. Numerous visual options to help balance beauty and performance, including the extremely underused TRIPLE BUFFERING option. Field of view slider included for even the most discerning first person shooter fan!
Secret areas. Did you think they would leave out fun to find secret areas, that are actually TOUGH to find? Well, think again!
Now, that is my review of Shadow Warrior. Is this game perfect? NO, but it is as close to perfection that we will get in a shooter these days!… Expand
Sep 30, 2013Being a long time fan of Painkiller and the likes (i.e. more difficult FPS) this game is now the #1 FPS I have ever played. A lot of fun, a variety of scenery with a very much viable sword play and non-hitscan enemies I can't do anything but recommend this title to anyone looking a different (a bit more old-school with new-school elements thrown in it) spin on FPS.
At this price, you can't go wrong. I've spent 17 hours the first day it got released. That alone has made it worthwhile and knowing we can probably expect some free DLCs on top of that (as was the case with Hard Reset) at 20€ (discount coupon, which you can get easily on SPUF) this game is a steal.
What an awesome homage to gore, violence and the entire genre, giving nods left and right to culture of the 90s and best games from the past.… Expand
Oct 2, 2013As a painkiller(and such) fan i expected this to be a little bit more. Sure its nostalgic and so on, but to me it feels more like a console game than a pc game. Also it is looking very very low budget. Its fun for a while, but its a very simple game, leveldesign arent even worth mentioning. Ill have to give it a 4, for those 1-2 hours u actually play it before uninstalling.
Sep 29, 2013The game has the worst level-layout in any game I've ever seen, the entire game is just a series of arenas you transition from with some treasure chests inbetween while fighting the same 5 enemies throughout the entire game. It's incredibly boring and repetitive. The weapons are extremely lack-luster and very weak, the sword is a wrecking ball of self-healing immortality even on the hardest setting, there was clearly no quality assurance involved in this game's production, the bloom is blinding, I had to actually put on sunglasses when I first arrived at the snow-level to continue playing. There are invisible walls everywhere and you can get stuck on teh tiniest doodads while circle-strafing enemies, which is the only thing you will ever do in this game. The boss fights are the most boring and uninspired boss fights in recent history, Really, if you want to continue to hold the shadow warrior franchise in high regard, don't buy this game. however if you're someone who can play cell-phone games for hours and hours on end without ever growing bored then this might be a game for you. Like-wise, if you enjoy stimulating games that can provide a challenge and mix things up so you don't get bored doing the same thing forever, then pass this game by.… Expand
Sep 27, 2013Shadow Warrior You get what you expected
Blood? Yes! Stupid Humor? Yes! Feels a bit like Kill Bill the Movie when you hunt those enemies with the Katana Sword.
After more than 10 Years, we´re getting the reboot of the Classic Shadow Warrior. Awesome! I was expecting this like Duke Nukem Forever back then. Except that Shadow Warrior 2013 did live up to my expectations, unlike DN Forever.
Gameplay feels very smooth, instantly get the SW feeling back, graphics looking great, enemys and the environment are "destructible", secrets can be found just like in SW1997 (behind waterfalls) many weapons upgrades
This reboot is exactly what you expect from an Classic SW1997. If you care more about "fun gameplay" then an interesting gamestory then SW.exe will satisfy you. I woudn´t buy it directly from Steam though, better prices are to be found elsewhere.… Expand
Sep 30, 2013First off I wanna say this. If youre a fan of COD and the likes this is not a game for you I expect.
Cause this game requires some actual skill and exploration it is a socalled Old school shooter. Anyway if youre looking for glorious First person sword combat its here. If youre looking for amazing guns its here. If youre looking to split demons in half or chop limbs off its here.
And on top of that this game has an amazing sense of humour, I was literally laughing my ass off when I saw the intro scene. And as is usual with them(and almost any polish dev) well probably get some free DLC.
Please Give this game a try, the reviewers apparently want another COD knock-off, but this is SOOOO much better. If youre still not convinced please watch totalbiscuits preview on the game.… Expand
Sep 27, 2013A decidedly linear romp much in the modern style of FPS, despite all claims of it being "oldschool". There are secrets hidden off the beaten path between big combat pieces, but no significant exploration or freedom of movement otherwise. It plays and progresses much like Hard Reset did, even though there's now a focus on melee combat (or at least serious attempts to coax the player into using the sword), with enemies that are suitably bullet-spongey, allowing them to clear the distance to the player and last long enough for the sword to become an asset. There's a skill tree system in play, and upgrades can be purchased both in the form of character skills (such as new melee attacks or more efficient use of medikits) and improvements for your firearms. Lo Wang's return to form does not do anything wrong, yet also nothing remarkably well. Shadow Warrior is a competent enough reboot, if not as good as its inspiration.… Expand
Oct 1, 2013This is a straight up fun old-school action game with no apologies and excuses. It's good gory fun with occasionally witty dialogue (or snippets, the fortune cookies are a lark). But don't expect much a plot or smart dialogue or moral choices of any sort.
Sep 27, 2013Shadow Warrior was an attempted reboot at the 1997 classic. Even though it deviates pretty far from its roots, it still manages to keep the humor.
A gorefest in every sense of the word, Shadow Warrior puts you in the boots of a reimaged Lo Wang, a younger, if much snarkier swordsman. Lo Wang still delivers those one liners that will make you crack a grin or a gufaw, at least now he's figured out how to spread them out to not ruin their effectiveness.
Plenty of weapons are in the game, and not restricted to the two hold limit, but can be some really far flung ideas, a few even making a comeback from teh 1997 original. Though the weapons lack any real impressive power at start, once upgraded, they become a real beast in their own rights. However the weapon that really stands out in the game is the Katana. Swordplay has been made to be fun and engaging this time, the distance of the strikes, the feedback of impact, and the falling pieces of the enemies make it a rather surprisingly satisfying weapon.
Speaking of the enemies, they're plentiful, but a bit repetitive. You'll never be short of fodder to slaughter, but you'll be finding yourself moving room to room, alley to alley, house to house, dungeon to dungeon, fighting similar looking mobs of strengthening difficulty. This is one of the big detractors from the game as things can get a bit dull when you hack apart the same demon for the umpteenth time, but in that same mind, if you're in it just to go wild and hack n' slash to your hearts content, this game is perfect.
Areas are varied, and very well designed, if sometimes little maze-like, often having you lost, or making unncessary backtracking to find a key or something you may have missed. In that same light, though, secrets are back with a vengance, each chapter containing a hearty number of them that will have you searching every nook and cranny. That said, though, the areas feel more like arenas to fight in, rather than just streamed locales, but this doesn't neccessarily hurt the game, as it constrains the enemies as well so you can be sure the fight never gets dull, or that you're hunting for that one elusive enemy.
The writting and humor still manages to hit right where it matters, surprisingly, even for a slightly more serious reboot. Some of the shine from the old game is still there, but a lot of the nostalgia you might be looking for, if you played the original, is rather lacking, but looking past that, the story and the jokes still hits the target to keep a grin on your face as you play through.
While Shadow Warrior is not breaking any records or ground on gameplay, it definately focuses on what it wants to be a really fun game. Its emphasis on having fun, and keeping that steady roll going, is what makes it shine through all 17 chapters. Though a few might find the game slightly dulled by the constant repetitiveness, you may wanna play this game in short bursts. However, if you're in it for a good bit of wild combat and swordplay, step right up, grab a blade and go to town. Multiplayer is missing this time, the reason for it has made the game stand out, the developers instead focusing on a great single player experience.
Overall, Shadow Warrior isn't the perfect game or reboot, but it does deliver a tight fun, humorous, and entertaining package for someone who enjoys the First Person Shooter Genre of the 90s. It has a few detracting points, it does well to make up for it all in the long run.… Expand
Oct 7, 2013Poor optimization, long loading time, only 6 different types of enemies, repetitive linear level, check points are far away from each other. Only 1 weapon, katana, is useful, other fire arms are all useless. You are going to play a combat FPS against 6 types of enemies until the end in a situation with frame per second fluctuating a lot.
Sep 27, 2013This game is everything good about FPS games from the late 90s and early 2000s with welcome modern additions. Secrets galore, linear levels but plenty of exploration for those with the eye for it, gratuitous violence, cheesy one liners, skill trees, power trees, weapon upgrades, and move sets to unlock and master. There is so much variety with the skill and power upgrades that the game constantly surprises me with fun new ways to kill baddies. There's some story about a magic sword and demons but who cares? Kill everything in sight and scour every corner.… Expand
Sep 28, 2013Better than Bioshock Infinite. Yes, you heard right. Shadow Warrior is in every way better than Infinite except one: story. Admittedly, the latter is a bit weak, yet the length of the game as well as the awesome combat system more than make up for that. A couple of small bugs don't distract you from the experience. Every battle, every boss fight is satisfying. When slicing through a man, you get that personal feedback. Infinite? Meh. Goes off big bang and you don't get any feeling.… Expand
Sep 27, 2013Picture this: You are sitting in front of your computer monitor browsing the dozens and dozens of first-person-shooters that have come out over the last few years. You come to the dramatic realization that almost everything is brown, grim, and freaking boring...with very few truly enjoyable experiences to be had.
If you're a fan of old school, arcadey or arena style shooters, then you are out of luck. Sure, there's a Bulletstorm here...a Serious Sam there...but what else can tide you over?
Suddenly, out of the shadows comes Shadow Warrior: a pleasant surprise if ever there was one.
Shadow Warrior, quite frankly, is the most fun I've had with a shooter in a long time. Taking nods from Painkiller and The Darkness, Shadow Warrior comes to the table as an arena style shooter with a ton of charm and wonder behind it's combat. The guns are stylish (and you can hold more than 2 at one time...HOW ABOUT THAT?!) and the melee combat with the katana is like nothing else on the market when it comes to first person games. The combat is just fun, and without experiencing it for yourself the only word that describes it is "kinetic".
There is some first rate humor here, as well. Decent voice acting along with witty dialogue from our protagonist and his demonic sidekick give this game some great character. There's also a lot of fourth-wall breaking, and the game never takes itself seriously.
While the level design is mostly linear (and the game does recycle the same set pieces just a tad bit), there are branching paths to explore. You'll definitely want to explore them, too, as not only is it prudent for upgrading your gear...but there are also secrets and easter eggs absolutely everywhere...and some of them are incredibly hilarious with huge amounts of references to other games. If you're a nerd, and have been playing games since the 80s, then you'll get a kick out of some of the awesome stuff there is to find in Shadow Warrior.
Bottom line: Shadow Warrior deserves your time, your attention, and your cash.… Expand
Sep 26, 2013This game was pretty fun but I found myself getting bored after a while. If you are looking for something to immerse yourself in, this is not for you. However, it is fun if you have some time to kill. Just dont expect to be playing it for very long.
Sep 26, 2013There's no denying Shadow Warrior is 'FUN', but is it worth the asking price? I don't think so. If you're after a repetitive FPS which will make you laugh and embrace swordplay combat, look no further. Shadow Warrior is a nice game to dip in and out of for sure. I've just played two and a half hours straight, but the game began to lose it's appeal. If it had more gameplay variety and they built upon the combat, it could have been great instead of good. I'll go back to SW in a day or so to release some day to day stress. Enjoy.… Expand
Sep 30, 2013I really don't agree with the critic reviews on this one.. I'm an old school gamer, we strung coax through the ceiling to play doom 1&2 in the dorms. This game reminds me of what it felt like to play those back in the day but cranked up to 2013 style. Yea, there probably could've been some sweet multiplayer added in here, but this game still rocks on it's own. I'm on level 5 now, so probably about 6 hours into it. As you get a little more involved, the tuning of the combat system starts to show through some more. At first maybe it was a little underwhelming, but playing further into it, I'm really starting to dig it. The action is fast and encourages you to throw everything you have at them combo'd up as much as possible. The unlocks/upgrades are great (I just got the single-action revolver mod, highly recommend it.) Some of my favorites have been Duke3d & Painkiller, this is right up there with them. If you think you could enjoy some fast paced FPS goodness with the old school charms like medpacks, hidden items & tons of enemies, you'll like this game. Graphics are good, combat is good, explosions, guts.. lots of great small details. Just for extra info, I have a GTX 480 card, i5 2500k chip & 8GB ram.. I'm completely satisfied with the graphics level and framerate (have seen this mentioned a lot). I have it at 1920x1080 with about 7/10 on the graphics levels. Put the physics up the ultra!! Worth the buy!… Expand
Sep 27, 2013Pretends to be old school, get and is very funny. I think it's a good buy for the money and the hours of fun it offers. But keep your feet on the ground and realize that it is an unpretentious game should not be measured with a higher note than 6. Rate it with 9 is preposterous.
Oct 2, 2013No optimization for quad-core (tri-core will have same performance as quad ones), no official SLI support. Potential FPS drop on some scenery due to lazy work on poor optimization. Game play is boring and linear, player still have to keep on finding keys in the year of 2013? Painkiller or Serious Sam will give you more fun than that.
Sep 28, 2013This is not a bad game, but for my taste it is. Bloodbath is very nice, enemies are ok. I maybe missing the point of this game, always have that feeling that something is missing. In my opinion Hard Reset is way to much better. This is my opinion, so don't get offended.
Sep 30, 2013As a great fan of Hard Reset, I could not wait to get my hands on Shadow Warrior. I just finished the game yesterday and I must say it is a masterpiece. The swordplay is the single most fun element I enjoyed in a FPS since the 90's. Through most of my playthrough I ignored the remaining weapons, because of this, but the flamethrower, double uzi's are really AAA FPS class to me. Of course, the game has its flaws: The level design could be better and more inspired on 90's maze-like levels, the story is actually good but presented in a shallow and weird form (I'm actually disapointed by not getting to see Hojis face). Even though I give it a 10 for the mere goal of encouragng developers to go in this old school direction.… Expand
Oct 2, 2013Great FPS! I was surprised by graphics and game play. The key combinations were a bit clumsy at first but work pretty well once you get used to them. Way to go Flying Wild Hog!
Sep 29, 2013This remix of Shadow Warrior from Flying Wild Hog is a beautiful game, that is also cheap. The gameplay looks tedious or repetitive, but trust me it is a lot of fun and blast, with different combos from the Kitana combined with weapons, skills and powers alike. The Shadow Warrior in my opinion has been beautiful re imagined/rebooted from the classic era to the modern area. The graphics are amazing a cool next-gen quick title if you are wondering about the graphics.
The gameplay is fun, quick, with a lot of blood and mini puzzles to do. They are really cool secret area throwing you to the classic game, secret collectibles of Karma,Money,etc.
If you truly can let yourself go of the classic era and embrace the modern step of this game, you will find a gem that only Flying Wild Hog could deliver. If you hadn't play Hard Reset from them, try it, then try this. It is worth any time you got.… Expand
Oct 8, 2013Great game-play. Beautiful world. Wicked sense of humor. This game is a fantastic modern old-school FPS with astonishing attention to detail. I am savoring every minute in this game because it is a long time since I've had such fun.
Sep 27, 2013Not a bad game. Looks very nice maxed out, gameplay is pretty spot on I feel not being able to jump while sprinting hinders the game and also how jumping is implemented just feels weird for me). Using the katana is very satisfying once unlocking more moves. Although not expensive, I still feel it is more a game worth a lower price. It does have a few humorous comments (some not so funny). If you just want a run and gun, simplistic game this is great.… Expand
Sep 28, 2013This game is plain fun and gore, that's the whole point, nothing special besides fun. The story is nothing special, just funny, the gore is awesome, the fighting is awesome, graphics are mediocre, pretty good game. would give it a 8.5, but that's not possible on metacritic.
Sep 28, 2013Great Fun, the game doesn't take itself to seriously making for a very enjoyably experience. Really its the Asian duke nukem with the one liners and over the top weapons.
Sep 29, 2013As someone who expected a pile of trash from this game, I have been completely blown away by what is probably one of the year's best games.
The game is devastatingly beautiful, filled with memorable and unique characters and corny to the correct degree. This game is BETTER than the original Shadow Warrior could have ever hoped to be, and the sort of remake DUKE 3D deserves.
I strongly recommend this game, and suggest you buy it immediately.… Expand
Sep 30, 2013Simply the best oldskool FPS reboot on the market, it blows Rise Of The Triad and Hard Reset away. It has (real) secrets, quicksaves and a healthbar. On top of that: upgrades for your weapons, special powers and the most addictive swordfighting/moves I've seen in years. The only downside are the cutscenes and triggered events, that make it not very replayable.
Sep 27, 2013This game gives everything it promises, a fun shooter, amazing sword play, and a very beautiful game overall. This is personally my Game of the Year, I only gave it a 9 however because the gun play feels just a little weak until you get the more power guns and upgrades later on, but I don't care that much, knowing I mainly use the sword. This game is the most fun I had playing anything for a long time. I love this game, and it was well worth the money I paid for it. Even though I gave it a 9, I find this game perfect, just perfect.… Expand
Dec 17, 2013I can not believe that this game came out. This is the best oldschool game. Lately it has become fashionable to make "scraps" from the games. This is one of the rare, full games over the last 5 years.
Sep 30, 2013Fun Melee Combat, challenging Enemys. Graphics on Ultra are nice too. All in one a good oldschool Action Shooter with cool Katana Gameplay and nice dismemberend. Levels are linear, but with alot of hidden Treasure. Thousand times better than DN4E. If you like in your Face Action without a comlex Story. This is it.
Nov 9, 2013Another surprise for me this year. After Gunslinger reinventing wild west shooters, now this game introduces the best melee combat in a shooter.
You will not regret playing this game, and you can easily clock in 20hours. Lots of funny moments, comments, good graphics but not heavy on your machine, good music, and very very very satisfying gameplay.
Oct 8, 2013I can't understand why the "professional" critics rate this game so low. This game is way better than the overrated COD games and probably the best fps game this year.
Nov 16, 2013Well, that was a good game. Classic, pure fun gameplay, with hardcore elements. Long story driven campaign with LONG, and I mean LONG levels. Lots of secrets, easter eggs and humor. And how do I love to listen to those stupid dialogs. Laughed my back off many times. Weapons feel powerful(finally!), swordplay is juicy and badass and there is (anti?)hero to save the....day? Very catchy soundtrack, crysis-like visuals(although demanding) and good performance.
There is one bad thing about this game. It has to end.
Flying Wild Hog made Game Of the Year. Thank you.… Expand
Oct 7, 2013This is properly the game I'v enjoyed the most since Deus Ex human revolution and SWTOR.
In short its a Old school shooter, complete with secrets, keycards, and maze like levels!
Added to this a modern look in GREAT graphics quality, and thick atmosphere!
You can even custom build your combat specs, with karma and chi upgrades and money for guns! -A very nice detail indeed.
Good fun, good action and great sounds, graphic and feel!
The plot is a bit thin (just like the good old days!) but entertaining.… Expand
Oct 8, 2013The weeabo son of painkiller and unreal, the combat is a blend between unreals dancing and painkillers horde control, one of the guns is a stake gun expy and another is flat out the tri-barreled rocket launcher from ut2004. although the guns are great the sword is the heart of the game, everything about the game is about the sword, the combat, the story, you even open magically doors with it. although the combat is great shadow warrior is very long and i could see why a lot of people could find it repetitive. graphically the game is mediocre but artistically the game is below nothing shadow warrior is beautiful, tear jerkingly beautiful.
anyway that's shadow warrior go buy it… Expand
Dec 24, 2013Dunno why so much peoples sayng it is remake of shadow warrior ,for me it is looks like some prequell to original game ,atleast storyline is going untill point where is original shadow warrior start to be ,about game itself i can't say that is an "old scool" shooter ,this game is HOW the shooter should be looks like ,game looks just awesome ,great visuals and really good gameplay which is rare this days,specially the melee fight that is just awesome and i was saw similar just in dark messiah of might and magic ,altho it is not the actual shadow warrior as it was and i may say it is ,because if they gonna realise the actual remake of this game with same gameplay style that will be looks too outdated this days and no one basicly gonna play it ,so i think they make a right choise by making te game how it is looks like now.So if you want some Wang ,you have it … Expand
Oct 4, 2013I'll make this short and concise: This is one of the finest games I've ever played (and i've been gaming since the NES), and definitely a GLORIOUS throwback to the golden era of the 90's PC FPS genre. If you liked Duke Nukem 3D, Shadow Warrior (the original), Serious Sam (any of them), any Quake, any Unreal, Doom 1 and 2, Hard Reset or any Painkiller, THIS GAME IS FOR YOU. It also helps that the swordfighting is basically the best First Person katana controls ever made.… Expand
Oct 9, 2013Flying Wild Hog are readily becoming one of my favourite Dev's. I love Hard Reset and I love their take on Shadow Warrior. This game is good old fashioned fun and surprisingly a robust leveling system to match. So really I think it's a game that anyone can really enjoy it doesn't take itself too seriously and neither should you.
The melee combat is so satisfying and seemingly accurate and weighty. If you want to slice a head off, aim for the neck it works, and it's it's awesome. I love the voice acting and one-liners.
The game is quite attractive and has a plethora of PC options. That's what I REALLY love about these devs, they listen to the community and when they make a PC game, they MAKE a PC game. This game works flawlessly using Nvidia Surround and looks stunning across 3 monitors.
I really don't think you can argue with the price especially when it was on pre-order special. You can mix it up with different "special" weapons for a bit more fun, and have a blast trying to find all the little secrets Flying Wild Hog have put into the game (look behind certain waterfalls :)
Games are meant to be fun, and this is exactly that so go have fun already!
Spoonie… Expand
Dec 9, 2013Fantastic game. Throws you back to the way FPS used to be. Story? Yeah, it's there, but it's not the key point, you can read a book if you want story. But the chaos, the utter chaos destruction and visual prowess this game offers within the story it does have, is utterly phenomenal. This game absolutely does not hold your hand. Here is the level, you have to achieve this, go, and really that's it, which is why I love it.
Absolutely brilliant, excited to hear it's coming to console too.… Expand
Oct 11, 2013Shadow Warrior reboot is an act of love. An act of love for videogamers. Because this stylish FPS is totally what you want to play. Secret Zones?They are in. Gorgeous combat?In. This is also the best melee combat you can find in a first person shooter, Katana is the best weapon ever implemented in a videogame. Some journalist misses the point, playing this game in normal mode. Dash to avoid attack, counter attack parry, a lot of weapon that you can use at any time, not dumb limit from the modern shooter...This is dream.… Expand
Oct 6, 2013One of the best looking 3D Vision games. You'll greatly enjoy it with your 3d glasses, it has gorgeous graphics, one of the most beautiful that I've ever seen on PC together with Metro Last Light and Tomb Raider 2013. This game is very fun, action paced, and it has plenty of upgrades, powers, skills. It deserves a 9/10 without any doubts.
Oct 8, 2013Oh no! My eyes are still burning! Somebody help! Do not play this game! They made a colossal mistake letting him fight without showing his body. Stuff like that only works great in shooting games like Call Of Duty and others. EPIC FAIL
Oct 4, 2013Shadow warrior is so much more than I had expected. The swordplay is fantastic. The story (no, really) is a pleasant surprise add that to some sweet weapon upgrades along with stellar graphics and I am a happy bunny. Unlike the angry daemon ones that rip your throat out.
Dec 19, 2013In some cases, the content detracts enough from an underwhelming element in a game... This is that kind of game... Sure, the environments are a little repetitive, but I'm having far too much fun to care.
Cheer up try-hards, it's a game not a job.
Jan 12, 2014Think I paid about £7 for this on GOG. For that I got possibly the best FPS I played all year. Forget AAA blockbusters this budget title was top class. The shooting is top notch, the melee combat is excellent and the campaign is a nice length with a decent enough story to boot. The game itself plays a bit like a more varied version of Serious Sam but with an RPG like skill tree and special moves. I never played the original but I really enjoyed this. Well done FWH!… Expand
Oct 11, 2013Very descent game. I didn't like the way you perform special attacks and last third was repetitive. Convoluted setting didn't do much good for me either, though character interaction was interesting. But overall gameplay is a persistent fun. If you like proper, long PC shooters give this a go.
Sep 30, 2013Good game. Not exactly oldschool thought. .Mayhem is good, graphic is nice. I'm missing more elaborate level design although it does gets better with every stage. Other complain would be the movement speed. It could be just bit faster. Also I just can't get used to stamina. Can we bring back sprinting from the old days? Weapons could be more powerful with exception of katana which is powerful enough. But I prefer shooting then melee personally. Story and jokes are bad.
But as I said in the beginning, the game is good because the gameplay holds it all together. Well worth money and time.… Expand
Oct 5, 2013This game is simply amazing. Lots of blood, and lots of fun. Great story, EXCELLENT graphics, amazing melee and FPS gameplay, many, many references/easter eggs, and lots of humor. If you haven't played this game yet, do yourself a favor and get it. This is the kind of game I can play FOREVER.
Nov 5, 2013This game is great, a REAL old school shooter (what Duke Nukem Forever should have been). I think sword combat has never been so fun before in a FPS game and I can't think of any important drawback. without entering in details (for example: many times, on melee combat, you die because the enviroment is "excessively explosive" so to say.).
To stay short, highly recomended!
Sep 30, 2013Really drawed me in. Went in expecting nothing but couldn't move away, Just enough story to get you pushing through some repetitive gameplay.
Probably the most fun i've had with a shooter in a while.
Nov 3, 2013Lo Wang is hilarious and I really like the combo system in place for doing special moves while your sword is out. The storyline is cheesy but it fits the personality of Wang perfectly, especially when you find out after listening to "The Touch" and joining in as well that you are to offer money for a blade.
Jan 9, 2014One of the best games I have played on 2013, got it on the sale for 10$ buy would definitely recommend buying for 40$ and even more
The graphics are good tho not perfect, the story is awesome and the end is well written, the style is perfect to me, and ofc the humor of this game is awesome.
I can't compare it to the classic game, since I never played it, but if you want a funny game with a good story and LOADS of easter eggs check shadow warrior out-I guarantee you'll like it!… Expand
Oct 21, 2013Awesome remake from Polish Studio Fying WIld Hog. Bloody, funny FPS with great Katana mechanics. If you think, that DOOM's clones are dead, then you are wrong. Game is cheap, and worth every zł/$/euro etc.
Oct 22, 2013best shooter gameplay in years very funny conversation make this easily my favorit fps of 2013. only misses the 10/10 because there is no multiplayer.
Dec 12, 2013unbalanced as hell on hard. I mean it is nearly unbeatable. whoever designed that close-to-the-end arena with 3 berserkers, 2 warlords and summoner is a scumbag who is not deserved to get paid. I dont even wanna know what other two locked difficulties are. and dont tell me about old-school. bad level design is not old-school.
Nov 6, 2013Fantastic game! Brings Oldschool back to life with new graphics and some of the best sword play ever in any game.. The story even gets good at later lvls.. And don't listen to the ''reviewers'' the fact that you need secrets to upgrade your character and keys to progress is not a bad thing.. this is not a CoD audience they don't need their hand held the entire time.. FANTASTIC GAME
Dec 23, 2013I played this masterpiece of a game with no knowledge of either the original or hard reset, and when i actually started playing i fell in love with the game by the first level. The combat is as satisfying as it is responsive and the katana's hit detection is probably the best i've ever seen in a video game (however special abilities are difficult to use at first), there is no weapon that you feel you won't like simply due to the fact that all of them have niche roles. The plot is interesting as well making mindless killing actually seem like your doing something meaningful however i won't talk too much about it due to spoilers. The game also has a surprisingly good sense of (especially considering the fact that the main character's name is essentially a penis joke). Lastly the world is absolutely beautiful (albeit it's no columbia from bioshock infinite)
Dispite all of that however, the game has a few game breaking AI glitches (like enemies hiding behind cover forever in a place the player can't reach) that make it impossible to advance due to the "kill everything to advance" system that only works if it's well placed in games like castle crashers. Also as i mentoned earlier the abilities are hard to use at first due to minor control issues and the exploration can get pretty boring when you just want to kill everything in sight but there's nothing for you to kill. Another thing to note is the unbareable load times, it's worse than dead rising 2 in this respect.
Overall i'd reccomend this game to anyone who likes good stories, mindless killing, non-serious games and good humour but can tolerate a few downsides that prevent this game being perfect… Expand
Jul 13, 2014Imagine this.. You shoot both arms of a damned, ninja star throwing, ugly ass demon, with your six(eight) shooter. It starts to tremble away. You chase that ugly scumbag down. Then you make a quick upwards slice with your Katana, the upper torso then gets seperated from the rest of body, and as the head passes by the barrel of you six(eight)shooter, YOU BLOW IT CLEAN OFF.... MANLY AS HELL...… Expand
Dec 12, 2013Good humor, over the top gore, fast paced action, hordes of enemies and a responsiveness that only PC focused games can deliver. It's an old school shooter with modern touches and one of the best FPSs I've played in a while. If it comes up during a sale again, deffinately get it!
If your NOT used to FPS games from the era Shadow Warrior originaly came from (90s), then you will probably find this game extremely hard. The AI is relentless and unlike most modern games, no part of it is easy on the harder difficulty settings.… Expand
Apr 22, 2014While I slightly despise the recent trend of rebooting old franchises with their original names while often not being half as satisfying as the original this one obviously has been done very well. The joy, the action, the massacre is actually comparable to the 1997 Shadow Warrior. The game is fast, smooth and feels perfect. Some great weapon and character upgrades (and also some less interesting), good looking graphics and fun character models. So the following nitpicks are far from game-breaking, but noticeable.
When talking about fast paced FPS games from the 90's I don't care about cut-scenes and storylines in general (unless they would be very original and compelling, or really fun) and I'm not exactly in need of a snarky companion while killing bad guys. Both story and characters have been well executed and everything is fully skippable if you so desire, but the story itself hasn't got a lot of depth or originality to offer, really. Still, I guess you could have a much much worse companion than Hoji.
The biggest con though would be the level design, when compared to the original. It's much more linear and not as huge and maze-like, and consequently there's not as much sense of freedom. I want to be able to backtrack from start to the end and back again, but the game explicitly does not let you do so. Also there are tons of locations where it clearly looks like you can go somewhere, except for those infamous invisible walls. There's still quite some explorational fun to be had, just not as complicated or with as much freedom as the original.
But man, does the game look good and man are that sword and its powers satisfying to use. Nothing of the points of criticism takes away any of that and neither did it stop me from grinning like a maniac most of the time. This is by far one of my favorite modern FPS games and I would heartily recommend it to anyone and everyone. As long as they enjoy flying limbs and tons of blood.… Expand
May 31, 2014There's no denying that the swordplay is good fun, though I wish the controls could be better. Having to double tap keys in the midst of combat does feel kinda clumsy and there are more intuitive ways of implementing fancy sword attacks. Boss fights were also a bit underwhelming. Using hit and run tactics to slowly destroy weak spots across the span of 10 minutes or more makes for a fight that's not so much difficult, but rather grindy and tedious. The level design and enemy encounters also start to feel a bit formulaic halfway through the game in my opinion. The story was pretty solid though (even if the ending wasn't that sad because it was overshadowed by all the penis jokes), and the graphics and sound design is well done for the most part. It's a nice game I suppose if you're looking for some fast paced bloody violence, It just lacks a little variety and needs some more polish.… Expand
Dec 4, 2013As much fun as Hard Reset in its own way, way better than any Pain Killer game. Fun gory game and for those of a love of katana. Eye Cybermancy gamers and Killing Floor zerkers this might be right up your ally or not.
Feb 1, 2014Quite beautiful, yes. But at the same time quite boring. The old school vibes are good, but, you know, Wolfenstein 3D is also very old. And very simplistic. And that is what Shadow Warrior channels.
The sword is extremely reliable for taking down multiple enemies in melee. It also heals you. So what can be done to make the player feel alive? Right, invulnerable enemies. Some invulnerable until you've killed all the trash, some invulnerable from the front. Bad game design? Old school!
Huge levels that are easy to get lost in? Old school! The one tiny problem is that halfway through the game it stops making sense, so when you're lost you keep asking yourself TWO questions - "Where do I go from here?" and "Why the cat did I even come here?". In a certain level you also get complete darkness for free. And, of course, miles and miles of identical graveyard with identical houses, some of which have a lock on the door. And some doors will magically open once you've killed everything (even if you have no idea where that everything is stuck due to some AI glitch).
Weapons? Well... There's the sword and there are several fartguns. You can upgrade them but their destructive power stays quite meh. But sometimes you have to fight a boss. Solution! You get infinitely respawning ammunition to compensate for the power of your fartguns.
The process is a cycle. Enter a room. Have the door lock itself behind you. Kill everything. Run around the room trying to activate every object in sight. Kill something that got stuck somewhere. Run around the room again, this time some door or console might actually activate.
This is all very oldschool and very sad.… Expand
Feb 8, 2014The last few games I bought turned out to be huge disappointments, so I was a bit skeptical when this one first came out. But I have to say I was pleasantly surprised. I kept playing this one because it was actually fun, and even though I finished it a couple of days ago, I will definitely be playing it again. This game doesn't have the stupid "two guns at a time" restriction, or the lack of saved games that seem to be common in games these days. It has checkpoints AND quick saves, much like the Half-Life series. And unlike most FPS games, the sword is actually a useful weapon, rather than just being something you only use if you run out of ammo.
While this game is different from the original Shadow Warrior, there are some similarities, and some passing references to the original, some of them hidden in secret areas. Along the way, you pick up money, karma points, and ki crystals, which you can use to upgrade your weapons and abilities. There are special moves you can learn, which I was a little unsure about at first, because things like that usually make a game a little too complicated for my taste, but they kept those fairly simple.
The story line, while a little hard to follow at first, kept me interested. The game has 17 chapters, and most of them are pretty long. Early in the story, you pick up a demon sidekick, and the interaction between the two kept me laughing. The political incorrectness that was in the original is not present in this version, but there is a lot more violence and bad language. I had to chuckle when my character dropped an F-bomb after taking a huge amount of damage. Unlike a lot of the recent games, it isn't ridiculously difficult even on the easiest setting. In fact, the easiest setting was too easy, and I ended up restarting and playing on "normal" difficulty. That was about right for me. It didn't make it too easy, but also not too hard to make it frustrating, except when I came up against some of the tougher enemies.… Expand
Jan 5, 2014It's been a "wang" time since FPS' didn't try to take theirselves too seriously, were difficult, and most of all, fun. Duke Nukem Forever, for many, was a disappointment in that many hoped that it would stay the course of what FPS used to entail: gratuitous, unapologetic, fast paced gore and action. But for the new reboot of Shadow Warrior, being the more "eastern" cousin of Duke Nukem truly shines in that it redeems what makes FPS great with all the credentials of it being made in 2013. The graphics are completely stunning, not only for the purpose of the aesthetic but even beautifully done with the gore and action too. Melee combat, for FPS, usually always tied into being used as a last ditch effort. But not here. The Katana will probably be the most handy weapon out there, and it's the first one you get! There are a lot of combinations to the weapon that can apply heavy damage and kills, but the combos are frustratingly set on the movement keys and require some wonky movement in order to use them. Second, while the firepower can, at times work for the most part, seem quite underpowered when compared to the Katana. But even then, every gun you use has a satisfying punch to it, and the shotgun is especially of that case when you can unload every shell point blank into quivering demons. As many of the professional critics state, level design is somewhat weak as it usually involved complex corridors followed by arena-sized areas, rinse and repeat. Sometimes the level design can shine between both context and combat orientation, like "You Should See the Other Guy", or generally the chapters involving the shipyard. The Demons, or the general enemies are at the most times competent but usually suffer from clipping errors with items around them, so they can often try to chase you from a corner. In terms of what they can do is another story, as they can evolve and be enraged to greater bring strain to the player. The story is fairly decent and potent for a game that involves gratuitous violence, with a likable chemistry between the main character, Lo Wang, and his demon pal, Hoji, webbing the downfall of the shadow realm and how the sword and Hoji are tied to it. Also, for a FPS, we also get to see a lot of character building too with Lo Wang, from being a sneery, egotistic japanese 'american', to being a full blown, sympathetic professional with the wisdom and charisma of a true master. I didn't really set my sights on Flying Wild Hog before, but with their continued devotion to bring the S back in FPS really makes me feel they are the Id or 3DRealms of our generation. Overall, this game will melt your brain with fun, being fun loving and never tiring to blow demons back to kingdom come, keeping the tradition of secrets and shadow warrior's quotable one-liners, but best of all, making what is FPS, FPS!… Expand
Nov 9, 2013Now here is a guilty pleasure.
At first, Shadow warrior appears like a retarded, borderline racist remake of a retarded, plain racist game from the 90's. The plot at first appears contrived and simplistic but as you play it, you realise there's something far more deep in there.
The game appears to have that cringe-worthy western ability of confusing Chinese and Japanese culture, but as you progress through the game, wading through Wang and Confucius jokes, you start to get the feeling it is all intentional and very tongue in cheek.
It is all very frivolous and funny but in the background, a very sad and tragic story is revealed. Very, very well done.
You get a few guns and weapons but the real star of the game is your katana. This has to be some of the best sword play mechanics I have ever come across. Dare I even say it holds the game together.
The enemies don't change much and the basic of the game remain the same throughout, but the levels are nicely designed and it does allows for some exploration.
I really felt that by the end, the game had gone a few chapters too long, but it was certainly a very fun ride.
A very, very good budget title. If you enjoy sword fights, get this one.… Expand
Dec 20, 2013Finally! A single-player shooter managing to provide decent fun without relying on crappy stealth/horror mechanisms or ridiculous pseudo-realism.
It's by no means perfect, not even close. Both the environments and the ennemies lack variety. The level design and graphics, though quite decent, are nothing to write home about. One could say the same thing about weapons and powers.
But in the end, it's nervous, frantic, the slashing gameplay is efficient and satisfyingly impactful, the story is surprisingly motivating and the whole thing ends up being just plain fun. Well done!… Expand
Oct 16, 2013Shadow Warrior is a great combination of classic and modern gameplay elements. It's got fast-paced action and doesn't hold your hand along the way. Expect battles with demons to be quite brutal!
Oct 14, 2013This is the best slashing/shooting game ive ever played, i never get tired of it.
i love the jokes of Hoji and the story is amazing.
it's a must buy game.
shadow Warrior is my favorite game of 2013!!!
sorry for bad English.
Oct 18, 2013Finished Today.
It's a very good experience for old school players.
17 chapters of Single Player, in an era where Call Of Duty (From Call Of Duty 2) set a poor standard of longevity.
The gameplay is caothic, like good old school games... yes it's a rail game but doesn't matter, it's an amazing jump in the past, where blood, bullets and enemies are everywhere.
Graphics it's not excellent in all the game, but there are some location that are full of details (like the caves).
The sound part of the game reach the top, with a full set of good samples.
Musics are epic (especially the opening Theme).
Amazing Reboot...… Expand
Jan 24, 2014Pros: fun gameplay, Excellent visuals, dynamic characters and hilarious character interaction
CONS: one of the worst ports ive ever seen, i can barely get 25 fps on dual 7870's due to piss poor optomization
Mar 2, 2014The most fun I have had with a game in a long time, it's a perfect follow up to Hard Reset.
But where Hard Reset was over a little too quickly, this game has a lot more length to it with some really nice looking levels in a range of varied locations. The mix of sword and guns also works better than expected, with the sword being especially satisfying to use, although some of the weapons can feel a little weak sometimes and it would have been nice to have a little more enemy variety.
But if you prefer your FPS games the old way then you will love this game, levels actually require exploring as opposed to walking from point A to B and the action is constant - no cut scenes every 2 minutes pulling you out of the action but at the same time you get some of the more modern conveniences like weapon upgrades and skill points to spend.… Expand
Jan 10, 2014Awesome game! seriously The great fun of the 90' is back, but with modern graphics. Now, don't expect a story that will addict you, or sophisticated level design. This is an old schooler, so what's you get is humor, tongue in cheek, many tributes to old games (including the original Shadow Warrior), and tons of simple great fun... and that's what's important. The only disappointment from this game, is that the developer didn't also took DN3D from 3D realms. Now we can only imagine what that game could have look like.… Expand
Mar 20, 2014Absolutely lovely FPS with a classic flavour. If you like classic shooters like the original Shadow warrior you won't be disappointed. The only thing I didn't like as the rest of game are the boss battles. I felt they didn't had enough feedback to feel satisfying as the rest of the experience. Still, you will love the wonderful intense and strategic battles where you can mix your arsenal. Lo-wang and Oji will make you laugh various times, and finally the game is long enough to justify the time invested. Looking forward for more from the creators. Very recommended.… Expand
Jul 29, 2014Remember playing the original when I was younger and didn't recall much but a fun time. Saw this up during a steam sale, and decided after loving DD's games, I would give it a chance and do not regret it.
It's over the top freshman humor, with good mechanics both melee and shooting, slightly better than most callbacks to the old shoot em up/level up/shoot em up again fps games of ole.
As a full price PC game maybe not, but on sale or at a deal, it is most def a worthy pick to your collection.
Hang out With Wang out, and you can't go wrong!… Expand
Oct 12, 2014I often get bored quickly with FPS style games but Shadow Warrior had me engaged and enjoying myself from start to finish.
Great story - check. Customizable skills, Chi powers and weapons that actually make a difference to game play - check. Diverse and challenging enemies with cool boss fights - check. Hilarious 1-liners - 'you got wang!' and a likable protagonist with personality - yes!
If you haven't played or bought this game yet, do it. For the low $ price this game is superb bang for buck. Completing all missions should take you about 18 hours.… Expand
Apr 17, 2014This is a great game, I haven't completed it yet. I've only played a level or two (which are long) but what I can say is that this game is worth buying for $/£20 at most. The way you can chop enemies up into pieces with the sword are phenomenal, there are secrets, you have to backtrack a little bit, the levels are long and a bit little complex with secrets, it's fantastic. There's also easter eggs, references and a bit of comedy on the side which is good.
I would had given this game a 9 or 10 if it was optimized better. Turning on AA will lag this game to pieces, and this game likes to heat up my GPU... A lot; compared to other games.
Aside from that, this game is definitely worth buying as its a throw back to older games.… Expand
Oct 13, 2013The good :
At first watching the trailers, I was skeptical. But now I'm in chapter 4 and I've never had so much fun with latest FPS games like this one. Visceral, gory, beautiful and not taking itself too seriously is how to describe this game.
Oldskool level designs and just plain, fast actions everywhere. Also the swordplay is very satisfying. Unlike the original Shadow Warrior on Dos, your katana plays bigger role here, and most of the time it's more fun to use than the firearms.
Character progression, upgrades, etc. Giving you the sense of accomplishment when you upgrade your gear and spells.
Secrets, secrets everywhere.
The Bad :
No multiplayer? Oh well, but what do you expect. This game is pure blast anyway. If it's ended up like Rise of the Triad reboot, which has multiplayer slapped in just to for the sake of having multiplayer mode, then it'll be such a waste too. Besides, nobody plays ROTT reboot now. So it's just minor complain. I figure it would be awesome with the sword dueling and fast paced, quake like deathmatch.
Lack of optimizations in couple of areas. The framerate got dragged down in several areas. But overall the game is quite smooth. Seems that the particles are very heavy in this game's engine. So I set it to low. Didn't see much difference and the game is still a blast.
Hopefully they do further optimizations for this game in form of patches.
No over-the-top racist jokes like the original. No funny exaggeratted asian accent, also no nudity hentai like in the original game. Lo Wang lose some of his charms, the comments aren't as funny as the original, but somehow it's still have light racist humors. They should've kept the original Lo Wang's personality. Don't get me wrong, I'm chinese and I love the original game's humor so much I eve lol'ed lots when I play the game.
Bottomline is... what are you waiting for? Do yourself a favor... get this game.… Expand
Oct 10, 2013Nice game, probably a bit underrated.
It could have used a bit more optimisation, but other than that, pretty much all the game does, it does it nicely. A nice old school oriented action game.
I didn't get to finish the game tho, I got bored of it by the time I got to Zilla Industries in that snowy map, I felt by that time it should have been over, all the mechanics and pretty much everything was shown and I got bored of just shooting and slashing.
Nice game nonetheless… Expand
Jul 12, 2014General Overview: If you hated Borderlands or Borderlands 2 because of its off color humor you will hate Shadow Warrior as the humor is beyond Borderlands - but if you can tolerate or even enjoy slightly immature and grin and bear it humor, then this game is a great one to play. Well written dialogue, a decent story, solid shooting, well done sound, incredible graphics and smooth game play make this a shooter that is worthy of the Shadow Warrior name as a reboot and if you like shooters this is one you should pick up.
TL;DNR: 8.5: A humorous over the top shooter, tons of loot, hidden secrets, decent story, great action and solid game play with beautiful graphics make this a shooter for those with a sense of humor and desire for lots of combat. Sound is great, soundtrack is fitting and there is never a dull moment.
Technology/engine: 9: super smooth execution although a number of loading screens that are placed in such a way as to not be annoying and keeps the graphical fidelity high and controls responsive.
AI: 8: Serviceable but a bit predictable but when the individual AIs of the mobs get mixed it gets intense and is enjoyable.
Graphics: 10: Gorgeous sets, great character models, wonderful animations, great cut scenes and great use of 2D cut scenes for memories. Flying Hog deserves high marks for the graphics used in this game.
Sound: 8: Sound effects are well done but occasional source to reception issues can be found in the game that prevent you from spotting the source at a longer distance. Otherwise its a solid ambient soundscape that creates immersion and adds to the game.
Soundtrack: 9: Great music throughout, I especially liked the unnerving heavy metal on the appearance of the black rabbit - one of the funniest and weirdly frightening moments that was totally unexpected in the game.
Voice acting: 9: Solid cheesy delivery and poignant when needed or appropriate.
Crafting: N/A
Customization: 9: Customization includes various powers, skills and weapon customization all of which are rewarding and make a difference in the game.
Game play systems: 9: Really well mixed variety of weapons and abilities and the game scales with a difficulty spike if you are just ripping through. A number of the fights almost feel unfair until you find a technique to deal with the situation and the tools are always there.
Controls: 8: Slightly awkward controls that are occasionally unresponsive or do something other than what was intended - ie D-D-RMB is supposed to heal you but will occasionally perform the RMB function of the weapon - which can kill you of course. Perhaps when it comes out for consoles it will function better (although I hate to play shooters on console - prefer mouse and keyboard). Other than that it functions well.
Story: 9: I was surprised at the quality of the story, the great use of humor and the still poignant tale that is weaved into over the top violence and silliness that really, somehow, works well.
Multiplayer: N/A… Expand
Dec 16, 2013I am a huge fan of first person slasher games. I would list them all, but I don't think that is appropriate for this review. In any case, when I seen this swordplay game available for pre-order, it was a must-buy for me.
The graphics are impressive, the dialogue is entertaining enough, Lo Wang and Hoji are both very likeable characters, and the epic large scale boss battles were quite well done.
...So why was I so rushed and eager to end the game? I felt like there was really little to do, that it was extremely linear, and that it had some of the most repetitive and monotonous combat I have played recently.
I cannot deny the quality points of the game, but I expect a whole lot more depth from games I spend 40 bucks on. This game offers nothing other than moving from point A to point B while mindlessly hacking at hordes of similar enemies, and the combat is not even very impressive.
I give this game a 7/10 for its decent performance at delivering a polished generic slasher game, but remove another point because of its lack of content for its price.… Expand
Oct 21, 2013It's exciting, guts-spilling fun in short bursts, but the campaign feels too long and dramatically self-indulgent for its own good. That said, if you want to sever limbs and cleave through torsos using bullets and a blade, you're bound to enjoy yourself. Just don't expect to get your brain or your heartstrings involved. YOU'LL LOVE Goretastic swordplay and shooting Great presentation and slick graphics
Not feeling like a racist for enjoying Lo Wang's antics
Campaign overstays its welcome
Some underwhelming weapons and boss battles
No incentives to keep playing once you've won… Expand
Nov 17, 2013This is just old-fashioned action. Combat is a bit monotonous, but funny. Ranged combat is a bit useless, rushed the game with my katana and it was really bloody and funny. The humour of this game is what makes it so interesting. really reminded me of 80s movies.
Oct 18, 2013This game can be both fun and tedious/boring. The conversations are funny and interesting, fortune cookies have always some stupid advice and, surprisingly, the story itself is actually quite good, atleast for an FPS. Stupid jokes can be compared to Blood Dragon, but they occur less frequently and personally I found Blood Dragon's ones more hilarious.
Now, there are a few problems in terms of gameplay. First of all, it's very linear, you have a strict leveldesign that you have to follow. It basically feels like being in a corridor. Also, the enemies are some dumb demons that run in your direction trying to deal damage (only a very few exceptions), and playing on "HARD" you'll find that spamming LMB is very effective and can be used many situation against nearly every enemies. This made the fights rather uninteresting.
Also, it's not quite an oldschool shooter, you have for example a healing power you can use any time which is basically regenerating health.
All in all, it was a fun game which I enjoyed, but it has it's problems.… Expand
Dec 19, 2013Now the reluctant hero must become legend through a masterful combination of gun, blade, magic and wit to uncover the truth behind the demonic invasion and banish evil back into the darkness. A great revival of an old, crazy game and a very pleasant, fast FPS providing many hours of enthusiastic mouse torture.
I got a discount coupon for this game since I had the Shadow Warrior Redux, and decided to buy it since the first game was awesome (and beta reviews spoke well of it too xD)
I prefer waiting some time before writing a review since things change with updates. So here's my opinion about the game:
- If you played the first game, soon will you realize that the katana is incredible. You may use it 90% of time. Guns are also strong, but monsters close the gap fast changing weapons is pretty simple, what makes the game flow well
- The graphics are great. They fixed many fps losses, and the game runs a lot smoother than when released. Ambients have a good level of detail, as well as your weapons and the monsters. Things flash here and there, a lot of fire too
- You can upgrade your weapons, choose the skills you want and upgrade them the way you prefer, and also choose lots of passive effects to become stronger, or find more gold/ammo
- The story is interesting. It seems like a puzzle, you get a piece here and there, and things make sense in the end. I think this idea was not well made, I felt really lost at some points, but finishing the game explained everything, and I also watched some cutscenes again to fully understand the situation
In the end, inexpensive game, good quality, and worth playing (13 hours campaign here if you are wondering)… Collapse
Dec 27, 2013What this game lacks in terms of overall professionalism/writing and fine tuning it more than makes up for with FUN and overall chaos. The game does not try to be everything to everyone, to craft a coherent world or story. It's just heaps of silly violence and messy old-school level design with one-line jokes that barely even work! Who cares! A good buy on Steam sale and a nice way to waste a couple of evenings after a day of hard work at the office.
orctowngrot… Expand
Oct 19, 2013Where ROTT2013 failed to deliver this title did, i.e. it's fun to kill stuff. The upgrade system for weapons, skills and passives is kept simple enough to not distract from the main gameplay. The gameplay is fast-paced (I recommend the stamina & speed upgrades for even faster gameplay) and there are plenty of eastereggs and short cutscenes to keep things interesting.
Oct 20, 2013Fun, Interesting, aesthetically appealing, but it got stretched out too long, would have given it a 10 if it were only 5 hours long, but instead I got bored of going from room to room slicing up x amount of guys then moving on, its fun initially but it just gets old. I hardly ever had to use anything besides the sword, the only power that (IMO) was remotely useful was healing, so one hour in i had all the upgrades i needed, only gun i upgraded was shotgun and that was just because. Also the humor is so halfhearted, like they pulled a bunch of jokes off the internet then added Wang to the end, they weren't crude or anything, just boring.… Expand
Oct 13, 2013As a hardcore oldschool fan i loved the original shadow warrior.So i had high hopes for the remake and it delivered.The gameplay is fun and is responsive.The engine feels awesome as every cut decapitates a body part of a demon!There are plenty of upgrades you can get for all the weapons.And there are skills to help you out if you get in trouble.The guns feel nice and are awesome looking.There are few cut scenes so you dont need to worry about the flow. The story is pretty interesting too. I had very few problems with this game,One of which is No map.The game has a bit of backtracking sometimes and is quite confusing at times.Maybe a minimap or something would've helped.And the other problem i had was that the game was sometimes a tad bit repetitive.The game has a nice sense of humor and i liked it.The gameplay felt really satisfying and awesome but i mostly liked the sword play other than the gunplay its just my personal preference. Despite some flaws i think flying wild hog did an excellent job with Shadow Warrior and for the price tag of 25 i think it is 100% worth the price.So if you are an oldschool fan you will love this game.… Expand
Oct 29, 2013Shadow Warrior doesn't offer much. You want to chop off some demon heads after a rough day at work? You got it! Like to do some killer moves with smooth fighting mechanics? Be my guest! Want to hear some funny jokes covered in a lot of blood? Some treasure hunt? Easter eggs? Shadow warrior has them all! But don't expect a deep storyline or any kind of serious elements. This game offers a lot of fun and gore. And this is what you'll get. The greatness of the game lies just here. It gives nothing more than you'll expect but does it -almost- flawlessly.… Expand
Nov 5, 2013I respect what this game tries to be, but the graphics are a bit outdated for the time of its release. Additionally, the loading screens and slight frame drops during heavy action doesn't help. I would have loved to see this game produced on a higher-end game engine. The violence is great, but not SOF worthy.
Sep 30, 2014Got to admit, when i startet i thought "meh, this game will suck".Surprisingly, this game is fun!But lets get into detail:
Visuals:This game is a mixed bag when it comes to visuals.The overall quality is not that great when you look at the entire game.But some levels look really great in terms of the art design.The first 2 levels stands out in this regard.There is great lighning, many candles, very mystic.Its too bad the rest of the game is so dark cause without this great art design the engine on itself is really bad.Textures are ok at best.Looks a bit outdated, but its still ok.The weapons looks ok too, the enemys look not so good.But its possible that this is because they were designed that way.All in all:Solid and it should run on every system out there!
Sound:That is for me the great part.While the music is ok to good, the voiceacting is really great.The 2 main characters travel together and they will argue and/or mock each other all the time.Really funny.Sometimes its like Deadpool.Writing is great too, every joke will hit you like a gunshot.There are not that many other characters in the game, but all of them are good.Weaponsounds are ok, the rocketluncher could sound more powerful.
Gameplay:Solid gunplay!Every weapon is useable, even the pistol youll get first.Every weapon can be upgraded, really nice.Some of these upgrades may be too strong, but thats not an issue in a game like this i think.There is a system in place thats rewards you with stars(or shurikens)for fights.I havent figured out if you get a high ranking for fast kills or when you deversify your kills.Find out for yourself.But its fun, youll get bonus karma that way.Karma is one of three ressources in the game you can use to upgrade you skills or weapons.You can use a sword and learn new techniques for it for example.You can learn ways to heal or protect yourselfe or passiv things like finding more money and so on.The progression is steady and enjoyable.
All in all this game is fun.The last 10 games ive played bored me so im glad this piece of joy came around the corner.If you can ignore the visuals youll get a game that entertains you for days with a solid gameplay and funny jokes.… Expand
Nov 20, 2013I signed up to Metacritic to write this review, I feel this strongly about this game. I was so excited for this game but ended up being extremely disappointed. As primarily a FPS PC gamer and fan of the original Duke 3d and Shadow Warrior when they were first released, this is a poor recreation. I dare say Duke Nukem Forever was a more loyal sequel to Duke3d than this is to Shadow Warrior.
Lo Wang in this game is not likable, his jokes are rarely funny, the demon/almost satanic theme is horrible and there are bugs galore. Instead of a "baseball wrong, man with four balls cannot walk" we get a fortune cookie that says "there is only wang". WTF! This is only a single example but I could go on for an hour about how this game is completely inferior to the original. If you are in to horror type FPS games I could see you liking this game for what it is and not for a Shadow Warrior remake.
I did enjoy Hard Reset as a FYI and I do think the sword combat is good in this game but all the other faults make this a definite pass. Instead of solid combat with an equal opportunity to use guns and the sword, this game forces you to use the sword for everything along with the lame sword powers. Half the time you fight your character is dancing around as you try to remember movement combinations to activate the super sword powers. Oh my word. If Steam had the ability to gift used games I would give this away, I dont think I can play it anymore honestly.… Expand
I got a discount coupon for this game since I had the Shadow Warrior Redux, and decided to buy it since the first game was awesome (and beta reviews spoke well of it too xD)
I prefer waiting some time before writing a review since things change with updates. So here's my opinion about the game:
- If you played the first game, soon will you realize that the katana is incredible. You may use it 90% of time. Guns are also strong, but monsters close the gap fast changing weapons is pretty simple, what makes the game flow well
- The graphics are great. They fixed many fps losses, and the game runs a lot smoother than when released. Ambients have a good level of detail, as well as your weapons and the monsters. Things flash here and there, a lot of fire too
- You can upgrade your weapons, choose the skills you want and upgrade them the way you prefer, and also choose lots of passive effects to become stronger, or find more gold/ammo
- The story is interesting. It seems like a puzzle, you get a piece here and there, and things make sense in the end. I think this idea was not well made, I felt really lost at some points, but finishing the game explained everything, and I also watched some cutscenes again to fully understand the situation
In the end, inexpensive game, good quality, and worth playing (13 hours campaign here if you are wondering)… Collapse
Mar 11, 2014Shadow Warrior is highly 90's in a very good way. Pace is fast, health kits are in, guns are powerful, action is great, puns are bad and there is lot of flying blood and boy parts. The letdown is level design: they are too bland. [Nov 2013]
Dec 5, 2013A successful revival of the mid-90's shooter. Shadow Warrior's combat is fun despite an irritating sense of humor. [Jan 2014, p.66]
Nov 25, 2013No matter which way you slice its solid shooting mechanics, it still doesn't feel like Shadow Warrior. [December 2013, p.90]

subset: commoncrawl


text:
The Good Wife
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"Modern Family" and "Breaking Bad" triumphed at Monday's Emmy Awards, proving that established broadcast and cable fare retains the power to fend off challenges from upstart online series such as "Orange Is the New Black."
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Several actors from hit CBS shows are slated to receive stars on the Hollywood Walk of Fame next year.
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This weekend, fans will be able to hear Bruce's entire album.. Following this Sunday's episode of The Good Wife (9:00-10:00 pm ET/PT), the album will be available for streaming exclusively at CBS.com.


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I use QWE for movement, S for back paddle on my tank only. And pretty much use any key I can reach.
With a new expansion of raiding out and Blizzard stating that the new encounters are going to be very movement intensive (and several raids scheduled in my guild for this week), I find that it is time to finally do something about this big problem of mine.
For as long as I've been playing WoW, I've had to click skills to use them, meaning I wasn't actually looking at the encounter since my eyes had to look my action bars every ~1.5 seconds. I've been trying for half of that time to use hotkeys, but my problem is that the keyboard just isn't very effective for hotkeys for me since one through equal sign on the keyboard are lined up in a straight line, meaning I would have to reach all the way across the keyboard to use whatever I put on the equal sign key. I have difficultly using all twelve of those keys because my keyboard is never in a consistent position, if my hand shifts slightly, I lose where my hand was and I suddenly start using the wrong abilities. I tried to adjust by having my pinkie finger resting on the 3 key, but I find myself straining to reach anything past 8 and have to actually take my eyes off the screen to find the 3 again. I've been using Dominoes (it's like Bartender, but I found this one first and it seems easier to work with) to set up all my action bars in a stack in the bottom center of the screen.
I've found that hotkey healing works pretty well for me since I have enough hotkeys available, but I'm primarily a Paladin tank and with two taunts, a lot of different threat generating abilities AND defensive cooldowns, I find that I don't have enough hotkeys on the one through equal sign keys to do that.
I've tried to think of a few solutions and I wanted to hear what you guys did in regards to this.
I want to avoid using modifier keys (Control, Shift, Alt) because of the problem mentioned above.
I've considered buying an external keypad for quite some time, but right now, I can't really afford much. But a problem I've seen with those is that I have to sacrifice some of the keys on it for movement keys already and that would effectively give me the same number of keys as I had before, unless there are ones out there that already have a special set of keys made for movement. This would, theoretically, remove the problem of my hand needing to reposition itself after certain abilities and moving.
Another thing I've been thinking about is the Razer Naga mouse, but cost is a problem again. This seems like it would help as it would give me a new set of keys to map rather than remapping existing ones or having my had sitting on a new device separate of the keyboard. It seems like I could remap my main action bar with my threat rotation to the gaming mouse and bind my 1 through equal sign to cooldowns and stuff I don't use in a normal rotation.
I've also been thinking about remapping my whole keyboard, instead of using only the one through equal sign keys, I would remap lettered keys as well. But at the same time, I recall hearing that I shouldn't remap my directional movement keys because they do have their uses from time to time (strafing, moving forward while you need to click an ability that isn't on an action bar slot mapped to your hotkeys) I was told early on in my WoW playing days to fight the habit of keyboard turning, so that isn't a problem for me, but I don't want to lose strafing.
I need to figure out a better way to use hotkeys and want to hear what works for you guys.
Options I've considered:
-Remapping keyboard entirely, losing normal movement keys and shifting all movement exclusively to the mouse. Good by strafing!
-External keypad, expensive, seems to recreate the problem and it's another piece of tech that can break.
-Razer Naga, a gaming mouse with its own keypad, expensive but seems like a good choice as it adds 12 keys on top of the ones I already have.
And that's where my problem begins. My reach is too limited for the number of abilities I need to use, anything past the eight key is out of my comfortable reach without moving my hand outside of my normal resting position and if I move it from there and the modifier keys also shift my hand and cause me to lose my resting position, I have to find my resting position again and that's time my attention is pulled away from the raid.
Something that works well for me I actionbar paging with modifiers. So that when you hold down shift,ctrl and alt you get different abilities on same binds, multiplies your available keybinds with 4
Honestly your only cost effective options is to start using modifiers and get used to them. Rebind your letters and worry less about the numbers. I use 1-6, q, e, r, t, g,f, z, x, c, v, mousewheel up, mousewheel down, and pushing the mouse wheel as a button and modify them all using shift because I dont like alt and cntrl is my vent key. so that gives me 38 different options. I still click my trinkets but i have them set up on a bar near my icehud so my vision doesnt shift much
I've also mentioned that's a bit of a problem with me. Modifier keys are outside my reach without having to recenter my hand and that pulls my view off of the screen. I don't want to explain every last detail, but my desk isn't very clean and has a tendency to be inconsistently laid out, things always shift around and that makes it harder to find the same spot on the keyboard every time. I suddenly find my hand is slightly off and start using the wrong abilities.
Getting your hand off-center is something that is fixed with practice. New keybindings always feel very akward but you have to practice and get used to them. I suggest spending some time at the training dummy practicing followed by a few heroics or normal dungeons
I'm using
mouse wheel (up-down-clik) with alt-shift-ctrl modifiers -> 12 actions -> main ones since you don't moove your finger from the mouse (right hand; left hand always powers the modifiers, you need to go to keybinds and disable ctrl-mouse up/down and shift-up/down actions, otherwise wow macro interpreter won't take into consideration your ctrl/shift modifier for the wheel)
Q alt-shift-ctrl modifiers -> 3 more actions (left hand) (yeah..QQ skill is here)
1,2,3,4,5 - > various skills -> 5 mor actions (room to grow to 10 actions)(left hand)
F -> 1 mor action (room to grow to 3 actions) (left hand)
" ` " key for mah charge (left hand)
and "- " and "+" from the num-pad (right hand thumb) for some not so often used things
I find those are enough
seriously I can not recommend the belkin n52te highly enough 14 keys, a d-pad for movement (front, back and strafes.), another big button that can be assigned shift etc. (and can modify the 14 other keys.), another button that i use for gogomount, an additional mouse wheel (three more bindings)... its full of WIN.
that and a 9 button mouse, and i only really use my keyboard for chatting...
It has lived through many alts and many years. in fact i am starting to wear the black off my two most used keys, but it has never failed me.
one note, if you play alts try to bind the buttons similarly. ie rotation buttons 1-5, "oh shit" buttons 11-14 etc.
Get some superglue.
Very carefully run a very small trail on the bottom edge of the 3 the 5 and R keys. Let it harden then repeat about 3 times.
You'll end up with a small ridge on the bottom edge of the 3 the 5 and R keys.
You can now practically play in the dark, your fingertips will let you know where you are all the time. I prefer ALT modifiers as it is easy to press with my thumb when my hand rests in the aforementioned position.
There are at least 31 abilities you want to have keybinds for at the same time:
Battle Stance
Berserker Stance
Victory Rush
Heroic Strike
Battle Shout
Commanding Shout
Shield Bash
Shield Block
Intimidating Shout
Challenging Shout
Shield Wall
Demoralizing Shout
Berserker Rage
Spell Reflect
Enraged Regeneration
Heroic Throw
Inner Rage
Heroic Leap
Concussion Blow
Last Stand
Add Vigilance, set focus, clear focus, set raidtarget 1 till 5, up to two on use trinkets, healthstone, healing potion, another potion, cancelaura macro for bop/etc, push to talk for voice and maybe an extra button for defensive stance if you don't use macros and things get complicated rather quickly. With how many modifiers you feel comfortable with? Do you really like hitting alt+5 while strafing to the left? Are your function-keys in reach or do you need to rearrange your whole hand to hit them? Questions over questions and no good solution that will fit for everyone. Depending on your hardware, your physiognomy etc.
If you don't like the regular modifiers i'd recommend trying out something like X+hotkey while moving with RDFG. It doesn't have to be alt, crtl or shift but using absolutley no modifiers at all greatly increases the route your finger have to move to hit certain hotkey areas. Using a mouse with some/several buttons can be of further help but not everybody likes doing that, same goes for a pad like the mentioned belkin one.
Last edited by klausi; 01-05-2011 at 07:32 AM.
Before I bougt my Razer Naga, I used the numpad and *cringe* keyboard turned for most of the time. There were moments where I'd jump my right hand to my mouse real quick to do a fast turn, but for the most part I found that having access to 12 buttons in a very small area outweighed the detriment of the occasional keyboard turn. While doing that, I am also able to easily access my ctrl, alt, & shift keys, giving me a total of 48 combinations.
I combined that with domino's ability to have multiple bars shift based on my stance, and I had more keybinds than I could use. The nice thing about using the numpad for your abilities, is that the numpad doesn't share the same keypress as the number row does, so you're able to map to the easily reached numrow buttons at the same time.
This method has become so efficient for me that I still revert to it when I panic while warrior tanking, and my thumb can't keep up with my brain when trying to fit 3 keypresses into a single GCD (interrupt, HS, SS). The Razer Naga is nice, and if you combine it with the Razer Anansi keyboard (out soon), you'll have a lot of utility.
As you said, cost is an issue, so maybe try using the numpad to use your skills. The keyboard turning *cringe again* is preferable imo to clicking your skills.
Now, what I'd dearly love to do is to bind the horizontal scroll option of the mousehweel (i.e. pushing the wheel to the left/right) to strafing left/right.
So far, I've not been able to find out how to do that...any information/help would be much appreciated.
I don't have nearly as many keybinds. I mean, if it suits you, go for it of course! But I can never remember more than three keys plus two modifiers, and I'm struggling even with that. So what I do is bind the most important/frequent abilities only and keep the rest handy on the action bars. You don't ALWAYS run around like a headless chicken (or shouldn't, or melee dps won't be able to hit the damn mobs), and in the "still" phases it's no problem clicking actions.
That's how I do it, doesn't mean it's the right or best way, I'm just saying it's possible.
my keybinds
123456 ( it ps hs ds rs OuB )
123456 + shift ( HoW DRW addmacro FeS raiseD DarPac) (add macro is a fight specific macro for high prio adds that need to be picked up etc)
qwerty ( boneshield, deathgrip, pest, bb, dark sim, 'avoidance check macro')
qwerty + shift ( chains of ice, dark comm, NecS, DC, Lichborne, raise ally)
mouse buttons x 3 ( dnd, rune tap, vamp blood)
mouse buttons x3 + shift ( ERW, IBF, AMZ)
f ( DMC trinekt)
f + shift ( any on use trinekt i swap in for specific fights)
g ( Lichborne DC)
g+ shift ( /yell /s /raid for external cd macro -- jsut incase the people on vent won't stfu)
thats my main moves aka
alt shift s ( yes ass haha) for ground mount
alt shift a for flying mount
szc for movement
keybinds are fun, and im so much better than i used to be without them.
Watch me play SC2 ladder and enjoy the lolz
a) you hit more frequently than every 10s (heroic strike, devastate, shieldslam, revenge)
b) you hit more frequently than half a minute (shockwave, thunderclap, rend, demoshout, shieldblock)
c) special buttons that needs to be hit ASAP (shield bash, spellreflect, taunt)
d) emergency spells, are you really willing to spend up to 2 seconds while moving around with your mouse until you hit that button? (last stand, shieldwall, potion, healthstone)
e) movement supporting ones, clicking charge/intercept/intervene/heroic leap instead of hitting them when it's needed (interrupting with charge on cho'gall, returning to al'akir after tornados/windburst, specced intervening to the rescue, leaping away from those glaciate ultimate)
You might be able to click some of those abilites you only hit once in a while (concussion blow, either battle or commanding shout, heroic throw, victory rush) but i can't see how you click the majority of them and still perform as well as a hotkey user. Take charge for instance, might save you half a second instead of running on some fights. If you need to click it instead you move away your concentration from the middle of the screen and might even end up with a net gain of nothing.
And there's not much forgiveness in the new raids, you need to do things intuitively - without barely thinking about it - or you end up whiping your raid, especially during kiting/interrupting duty and there's a lot of stuff around that wants to be kited/interrupted.
What can I say, I just do things differently. There are healers who heal without an addon, I can't understand how they do it (although I've done it too - in the Beta, for example - but it was a mess, barely manageable for me) but I've seen some do it quite successfully. People have different playstyles, and some people - like me - would take a lot longer trying to remember every keybind (30+ would never become intuitive for me - call me old and slow, lol!) than it takes me to hit keys.
Now I'm a bit of a noob tank but I do know people who are very successful raid tanks and use hardly any keybinds. I'm just saying that it's possible.
And you can't learn 30+ hotkeys at once, being a teen or a granddad.. start with the most logic ones and add others over time. It's the same like driving a bike for the very first times and trying to do it without your hands and down some stairs