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- Publisher: Capcom
- Release Date: Jun 3, 2013
- Also On: PlayStation 3, Xbox 360
User Score
Mixed or average reviews- based on 858 Ratings
User score distribution:
Positive: 620 out of 858
Mixed: 107 out of 858
Negative: 131 out of 858
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Jun 7, 2013*UPDATE!
Four days ago I eagerly awaited the release game, and now that it is over I can say without any reserve that this is a game you DO NOT WANT TO MISS. I'll put the ending first for those who don't want to read my entire discourse. I rate "Remember me" as an 8/10, however I've decided to keep my official score as a 10 to help tip the scales. The simple fact is that as valuable as metacritic is, these scores can be the life or death of a game. The same way they can destroy or make a movie, or actor on stage. How many people will skip this game, simply because its not an 8 or higher? "Remember Me" is well crafted, it deserves to be played. DONTNOD Entertainment deserves whatever profits they can get, hopefully enough to encourage more games if not a sequel, which I personally would like to see.
So what games can I compare to "Remember me" to? In my opinion it plays like an assassin's creed warped in a deus ex with a twist (Memories rather than augmentations) The story? Fantastic! Not as good as AC2, or bioshock 1, but better than the ends of either Farcry 3, or deus ex. The combat system was one of genius; and quite frankly something I've been waiting a long time to see. It does have its downfalls eg. the boss battles are repetitive, but unlike AC once I learned this combat system there was never a moment where I had to get my bearings, where combat was too fast, or I was too surrounded. When you add that I was able to, with some restrictions, mold the combos it really puts the player in the action. I stopped worrying about which button at which time and simply enjoyed the game.
Graphics in "Remember me" are a delight to behold. When my computer reported that the game was running in 32bit, and directX 9 I didn't want to believe it. Of course thats the beauty of the unreal engine, from the moment I saw they used it I knew I'd like the game. I do wish they'd used directX 11, I do understand why they didn't but 11 has been out for a while now, and with top end graphic cards now costing half a grand for a single unit.
About the linear qualities of the game. I really do feel this was ultimately the downfall of "Remember Me", and it is why I rate it at 8/10. Below I did list some bugs I experienced, but these were all a minor inconvenience, and could be either limited to my computer or fixed with a patch. Many of the story elements of this game depended on it being linear, I understand that and enjoyed the story. However I believe that there was a lot of wasted potential, especially with the memory remixes in which I wish there was more of. Again I look forward to a sequel.
Errors in "remember me" include: 1) a few subtitle errors, 2) what appear to be some graphical glitches, like a bird stuck in place, and falling through the floor twice. One level appeared all red till I reloaded. 3) The camera is not completely free, it does fight you quite a bit in certain areas.
END OF UPDATE (Original post below)
I would like to start by stating that I am not an avid video game reviewer, and in fact this is the first I've posting on this website. However, I do like many users look at metacritic scores to "tip the scales" when it comes to buy and judging games. I like many that have already posted, am trying to stop this game from dying before/at release, due to negative/low score. I have only just started this game, and will edit both my score and review later.
To start: The game runs smooth and so far flawless on my system with AMD FX6150, and ATI 6950HD. The music and sounds along with the animation in the menu immediately draw you in. It is clear in just starting it up, like hitman: absolution main menu, that some love went into crafting this game. Options for graphical changes were limited, but in no way hindered either my system, or (from what I can tell) the game in running smoothly.
Upon starting the intro the game loaded extremely fast especially for an HDD, the beginning immediately drew me into the story, my favorite part, and I once again I note care in the games design by a immersive sounds, lighting, sound effects, and small added details to the character's & NPCs clothing, and level design.
This is about as far as I can go so far, but If you read this, I urge you not to go by the current score. I will update this post as I continue to play the game. I am giving it a 10 atm to help balance until I can determine a fair score.… Expand
Jun 6, 2013This is a great game. It's not going to win GOTY, but that's fine. If you're not turned off by the idea of a game on rails then Remember Me is a gorgeous, nuanced action/sci-fi video game that will be remembered fondly for its narrative and stunning visuals long after people have gotten over its minor gameplay shortcomings.
Jun 10, 2013the story and environment more than make up for weak combat and platforming mechanics. play it on hard, and enjoy the fluidity of the game, don't expect a huge challenge or massive gameplay innovations. but do expect to get immersed and engaged in the world they've built. a really nice experience.
Jun 5, 2013Clever, thought provoking and full of heart, what Remember Me lacks in innovation, graphical fidelity, and openness it more than makes up for with a stunning setting, incredible visual and audiatory design, and mountains of character. For me, it's a lot like Metro: Last Light. It's not doing anything new, but what it tries to do it does well and that's more than enough to forgive its flaws.
Jun 3, 2013Regardless of the previewers I think the game has a lot of potential of being a great game. Don't understand why people rate when it isnt even out yet.
Jun 6, 2013As the credits roll on this 11 hour journey, I'm pleasantly surprised to see such a great title come out of a brand new studio. The team at DONTNOD Entertainment have brought something unique to the table, giving us not only beautiful graphics and incredible sound, but also a new combat approach wrapped around a very engaging storyline
Jun 5, 2013I'm also putting in a 10 because you can really tell this game is gorgeous and the story/concept are very non-generic. I'm also thinking that because it's a little different than Mirror's Edge, people aren't liking the isometric changes.
Jun 7, 2013This is really an obligatory "review" to tip scales, as some others are doing, to the positive side of things.
I generally don't hold general opinions with any merit at all in the first place, but this is one game I can't allow to stay so low when it's so well done. I suppose this is proof that user-generated ratings really are crap. I believe some people should rethink how saying 4 out of 5 portions of the game design are great, with one being personally distasteful, yet giving the game a 5> is justified or even remotely rational. I can understand some people's qualms about linearity, QTEs, and general interruptions to the game, but I also understand those aren't very objective or sensible complaints. QTEs? Dialogue? Linearity? Are these really bad in a game that's aimed to be story-centric and immersing? I don't believe so. I would be speaking out of my ass if I said the gameplay was intuitive as a whole, but see, that doesn't make it unoriginal. Does it come up with a grand new scheme ideas and elements we've never seen before? As a whole, no. It has some elements that are original, but others aren't. Does that make it unoriginal, mundane, and copy-paste, though? Absolutely not. Originality is not black and white, and you should feel bad if you believe it is.
Overall, though, this is a game that most people probably won't enjoy. Why? Because we're being spoiled with massively open worlds, rail-shooters, etc. A fraction of people will like this game, and an even smaller fraction will truly understand the passion behind it and how great it is.… Expand
Jun 8, 2013Taking into consideration that this is a new title from a new game developer. I personally think that this game is surprisingly good and I really look forward to what DONTNOD entertainment do next. It has a unique style to the game and interesting mechanics, the only thing that is holding this game back is the combat. I love the fact that you can personalize the combos in the game, but after a while I feel that the combat becomes somewhat of a chore. And I would have liked to see more memory mixing moments in the game as that's what the game is about.
Overall a good game from a new development company, and I look forward to what they do next. Definitely check this game out.… Expand
Jun 8, 2013Before I start, i'd like to state that the game is good, it's not a 10/10 at best i'd rate it 7.5/10 however due to checking reviews before buying the game, and then deciding to ignore the large proportion of which are negative against the game and go out and buy it anyway, i feel it has a lot of undeserved criticism, hence the review.
There are 3 basic game play styles of this game: Assassins creed style climbing system, Capcom's usual fighting system in a hack and slash sorta way, and finally a Lara croft puzzle exploration system. Broken down it doesn't sound inspiring and hell some are issue's with linearity with the game, don't go expecting another Dishonored with branching stories and several layers of exploration, its not what your going to get.
This however from my view was never meant to be the strength of the game, or what even intrigued me in the first place. When I first watched the trailer what amazed me was the concept, the story line is unique, its original and its fresh. This coupled with visual style of mirrors edge and background visuals that I would say rival Deux Ex: Human Revolutions...which if you haven't played that game, are stunning, well and truly.
The story-line will keep you interested throughout the game which in my opinion was of an acceptable length, there are 3-4 collectibles 3 of which are upgrades e.g health and 1 take a codex role of providing additional information. If you look for these then the game time will definitely be much longer as there around 50 of each to find.
The user interface is simple and easy to understand, i was using an xbox 360 controller to play the game and found that the controls where relatively easy to cope with, however spikes in difficulty were present in boss fights. They are a b***h when compared to the average enemies.
The greatest asset to the game however, is most certainly the memory remix, its worth playing the game purely for this one feature and it's something i haven't seen pulled off in any other game, if built upon in sequels this mechanic could be one of the greatest pieces of game play on the market.
Overall this game will entertain you for sure, its no game of the year, however, i feel if they have an option of a sequel, then they could build certainly on the existing material and that may be a GOTY contender, but it would require a vast improvement in basic game-play i.e exploration. I'd recommend this once the price drops to mid £20's but its well worth picking up and playing :)
+ Visuals/Graphics
+Story line
+Refreshing original player character (doesn't fall into stereotypes)
-Limited exploration
-Lack of branching story line
-Capcom's inevitable marketing practices e.g DLC
-Very slow start (Have to get to at least episode 3)… Expand
Jun 4, 2013I don't know, why rating this game negative. It's well programmed, nice graphics, a good story i'll follow and at summary, it's a pretty nice game. 1st started the game and thought: Mirrors Edge? Damn, there are some similarities! Sure, no real prarkour, but nice. I really don't miss the weapons the game is based on combos. Well executed, it will make enough damage & to be honest: Weapons you'll find in each 0815 game. Just give it a try it's no mainstream game.… Expand
Jun 5, 2013The game isn't that bad, the game is worth an an 7 or 8 /10, but i gave it a 10 to help counter the outrageous bad user ratings given before the game was even released, do people even know what a game rated 4 should play like?
Jun 4, 2013Remember Me is an awesome game. It's sometimes frustrating with it's difficulty, but it also transports you to an amazing world with striking designs, a deep culture, and interesting characters. The game might rely a little too heavily on "been there, done that" elements of play, but when it breaks from the norm and it does so often it hands players power and a sense of freedom in experimentation.… Expand
Jun 5, 2013this game is awesome, the graphics, the music, the story, all of them are very engaging. Play yourself this game before listen to angry nerds whit hedonist view of games, you will not regret.
Jul 11, 2013I really enjoyed this game. It has great graphics and stunning environments, great music, and I loved the sci-fi plot. Definitely nice to have an interesting new plot. The game play is alright. The memory remix is a welcome mechanic, and really fits in well with the game. It's linear, but it fits with Remember Me's story. The combat isn't overly challenging (I played on normal) but some of the fights are interesting. The story and visual/environmental design absolutely are the strong points of Remember Me. If you like sci-fi at all, you won't want to miss this it's a lot of fun. I look forward to whatever Dontnod makes next.… Expand
Jun 8, 2013This game is a gem that is likely to remain under-rated due to the simple fact it is not a game style or a setting that will be appreciated by everyone.
Most critic reviews have complained about the game being 'linear' and having a 'constricted; level design; both, while true, are in no way a deciding factor in whether a game is good or not; heck Bioshock Infinite was linear and yet is probably one of the best games of this decade.
Remember me has a memorable setting and lead; an excellent soundtrack, an intuitive combat system and most importantly is not another 'me too' FPS/TPS with guns and bulky dudes. It also is NOT an easy game, we seem to get more and more of those these days as all games try to tend to a larger audience.
The visuals in particular are breathtaking, particularly on the PC with Supersampling ON.
If you are a fan of sci-fi cyberpunk you should not miss this one; it is well worth your $60… Expand
Jun 7, 2013I love the game. It's nice to see something with an intelligent story and innovative gameplay. It also qualifies as speculative science fiction, which can be prophetic.
Jun 7, 2013This game is amazing. The science fiction here is better than in most movies. The graphics are good, too. And Neo Paris is the best game environment I've seen in years.
Truly, it's linear. But what is the problem? I think a good game for comparison would be Deus EX Human Revolution. And Remember is much better than DEXHR, which received great reviews.
Congrats devs! Thank you Capcom! This game is amazing, despite of the reviews.
The best game I played this year so far.… Expand
Jun 19, 2013Remember me is an amazing game for people like me who enjoy story based games. The story is great with couple of twists (don't they all) and the game's linearity helps see the story without spending 30 minutes trying to get to the top of the tower or fighting a boss that doesn't mean anything in the big picture. The feeling that the game left me after finishing it was the feeling that i got after finishing Mass Effect 1 & 2. Awesome storyline and great characters all around.… Expand
Jul 16, 2013WOW. Most amazing game. So deep and emotional. Big Kudos to the developers. This game is a real piece of art and will be remembered forever.
The mechanics could need some work, that is true. But if the outcome is this impressive I don't care for a little clumsiness.
It's such a shame that the usual reviewer seems to be to stupid to 'get' this game. This is an instant classic.
Jun 30, 2013Wow! This was a fantastic, emotional journey for me and I loved (almost) every minute of it. There are QTEs and those are the moments I didn't like, but at least you don't die if you fail, just have to try again. The combat is not the focus of this game, although enemies do require a variety of tactics to deal with and I basically had 3 combos I relied on (when I had that many unlocked) reduce cooldown of powers, heal, and do damage. I like that the game introduces new powers and abilities gradually, allowing you time to master them all, and gives hints if you're missing the way to deal with a specific enemy.
All of that is nothing of consequence, though, when you consider the gorgeously realised world and the story that you follow through it. This is the focus of the game and what makes this stand above all others this year so far. I don't care about the best way to click to kill things, what I care about is story crafting and being involved in what is happening at a deeper level. This game delivers in spades and I so hope that another game gets made. What a great vision and slickly executed. Please, if you are unsure of whether to bother with this then DO. Otherwise you will be missing out on a work of art.
It is a shame that this game wasn't better received, even though a lot of the criticism seems to be along the lines of "if only it had done it EVEN better then it would have been fantastic". I loved it. You probably will too, so take a chance!… Expand
Oct 19, 2013Awesome and smart "Johnny Mnemonic"-like story with sweet graphics, tasty platformer parts and smashing combats what do you need more to remember and love the game? I really satisfied with it. THX Dontnod.
Jun 6, 2013Remember me is very enjoyable game, also the plot so far(im about 40%) is very interesting and the way that rolls out is well played. It may not be an open world game(never claimed to be), it may be linear, but on the other hand it has great atmosphear, well directed cutscenes and very interesting characters. Also the game mechanics are mostly simple(just a bit confusing in the begining) but functional, and i have to state that i loved the "change somebody memories" part of the game. Ok may not the next big game of the decade, but its fun to play and thats something that most of the games luck nowdays.… Expand
Jun 11, 2013The game is just awesome, detailed world cool music, diverse setting, and most importantly (at least for me) is a very interesting and emotional storyline.
Jun 11, 2013Remember me offers one of the best stories in a console/PC game, stunning graphics and a very believable futuristic world. The story is by far the best asset in the game, yet the story unfolds with nearly no player-choices. It provides something close to an interactive movie in the same way as select Naughty Dog games or Ubisoft games. Like a movie, you cannot influence the end, you just discover it while the story moves forward. In my humble opinion, the fact that the world is realistic and Nilin shares thoughts and views with you makes the whole much more compelling.
But lets set the expectations right. If you are looking for freedom of choice, non-linear story. Something like GTA or Saint Row, then this game is not for you. It is closer to a Tomb Raider, Uncharted or Assassin Creed 2.
On the gameplay, as it seems to be a recurring critique:
If I would have to make a mixed review of the gameplay, it would be that it starts too basic and scales up in complexity slowly. Yet, once you are in Episode 4+, faced a couple of Boss and groups of enemies need to be dealt with more care. When you start to have a full arsenal of powers and multiple combos, especially in Memory Hunter mode; then you get the full potential of the gameplay.
But the full potential only comes 4+ hours into the game. That's maybe something DONTNOD should have thought about. The gameplay is not a revolution, but it is better then Assassin Creed or AC2. Even more interesting than Tomb Raider from a combat perspective, even if weaker from a platform gameplay perspective.
Imho, there is a lot of potential for improvement. But it is a first game in a new setting. The augmented reality implementation is very nice. The fact you can recognize Paris places and settings is awesome too. The memory hack principle may need refinement in order to be slightly less time consuming, yet it works fine.… Expand
Jun 18, 2013i totally agree with everything good, that has been said about the game PLUS the fighting system is AWESOME! it does steal from arkhams batman obviously, but it does a good job stealing and even comes with some fresh ideas: check out the kombo-system, that lets you build your own kombos with different effects (damage, healing, cooling time for specials, mulitpicators), then there are the special techniques that are ALL usefull and fun. whenever a fight starts you need to check against which kind of enemies you are fighting and really have to make a plan on how to beat them. and the game does a great job in introducing all the possibilities you have and all the varying enemies you are up against.
one little critic, that i haven't read yet: it makes me cry at night, that despite the main story cutscenes there are no dialoges in this game. whats the point in creating such an optically rich enviroment when you don't have the possibility to explore this world and get to know its inhabitants? that's reaaally sad and the only reason i wouldn't score a 10.… Expand
Jun 29, 2013This game is just awesome. Since it was available to pre-purchase it, I couldn't wait to hold this game in my hands.
Now, that I've played it a couple of hours I can say it again. This game is absolutely worthly to play.
It contains a great story, great music and a pretty well gameplay.
Of course, it's not perfect. The camera-handling with the controller (it's terrible on the PC with keyboard and mouse for my taste, with controller it's way more likely to handle) could be better here and there. The terrain where you could go in the game could be a little bit bigger, but that's all I can criticise. Otherwise this game shows that you can make a great game even as your first game of the studio (DONTNOD Entertainment) and without those damn fire-weapons and stuff like that (which is now in about 70% of the new game-IPs) just with a great character design and a cool fighting-system.
It shows some great new ways to play a game, and I really hope that the harsh critic of some guys here and the not that good sales of the game won't ruin a sequel to this, which fixes the critic-points of the first game and shows an even better experience for the player. If Remember Me 2 will come, I'll buy it. Definentaly.… Expand
Oct 27, 2013it seems i only give my vote to highly underrated games (see my other reviews), but i just can´t help to see the injustice brought by the official critics to what i would call a gem of a game. if you are into cyberpunk, like dark and complex storylines and can live with a few (really only a few) flaws, then let me recommend this game: awesome graphics, nice gameplay, intriguing storyline, great art direction as well as the music. overall well done. especially for the first title of a studio. well done, dontnod!… Expand
Jan 26, 2014How could a game so wonderful get such terrible reviews? How could a game that I'd consider one of the best ever made get seen so poorly? Every aspect of this game, every single facet, is amazing -- the world, the characters, the flow of the combat. I will never understand, and will lament for quite a while, that this game may never get its proper recognition -- but I can say here and now, do yourself a favor: play Remember Me.… Expand
Jun 14, 2013Beautiful game, I really liked the story, its characters, especially Nilin (The main character). And of course, i loved the incredible dystopian ambience in Paris.
I wish it was open world to explore the beautiful city, but it turned out to be linear, which is not all bad because it allows you to concentrate on the story without deviating in other variants.
The mechanics of combat can be frustrating at first, but after some time and practice, it turns out to be easy and intuitive with combos really easy to execute, and the possibility of causing damage with special powers.
The game is not very long, but does very well with its 8 chapters.
This is another of those games that hopefully will have a sequel. It was a nice surprise and it is a very solid game. A job well done in this one.… Expand
Jun 23, 2013So i recently picked it up on steam, aware of the mixed reviews. What i got was a average action adventure, which was not memorable for it's mechanics, after all the freeflow combat was adopted from batman with the only adaptation being the combosystems. Unlike batman however, the combat didn't flow as good, but it was still rewarding enough if you timed it right, and the constant hopping shouldn't break your combatflow (it lets you continue the combo). The combo system is also better than people are giving it credit for, i found it quite intuitive. Platforming could've been done better, but i fear this is a necessary evil due to the relatively narrow/linear area's. I suspect this is the devs first big game, they had limited time and resources and therefore could not create a Tomb Raider('13)-like enviroment. However the design of the levels works, and they help build suspension and build atmosphere, helped by the camera angles and lighting.
The protagonist is why it scores high in my book. I'm not some drooling fanboy, but i'd like to see more non-male (Marcus Fenix type) Protagonists. Because the game wouldn't have worked without it. And it's shameful to see how contrived the gaming industry is, fearing that the game won't sell if there isn't some MANLY MAN posted on the box cover. No, it will likely not attract the Gears of War crowd...but they have gears of war (and will likely stay there). It will attract a different crowd, people who are interested in atmosphere, immersion, and a catchy story. A crowd that is really underserved at this point. And this is what this game is trying to do, and to a large degree pulls of rather nicely. I hope despite the mixed result the publishers see potential in this game, and won't let it turn into another Beyond Good & Evil. Because that's what this game reminds me off. And what i also love about this game. So my high score is 75% creditted to the game, and 25% for sponsoring new and interesting IP's.… Expand
Jun 17, 2013Awesome game. Enjoyed the adventure from the begining to the end. The atmosphere is awesome, music is fantastic. Art is outstanding. Models are wonderful. I mean.. if you dont like or you dont understand Art will not like the game
Jul 9, 2013imagine a mix of mirrors edge, tomb raider, street fighter, with the graphics of unreal tournament 3. thats basically what it is. but not in a bad way. i had a lot of fun playing this, seriously. the game includes so many new ideas, a good story and an incredible use of the unreal engine. leveldesing, especially the later stages, the reflections, the light effect and details simply amazing.
the music and sounds are matching, the controls are simple.
i point that out because some noobs in the forums complain about "hard controls and weird camera angle". i call this the camera is just moving like at tomb raider, or else.
the only thing i didnt like were the enemies, there could have been more different ones, and i would like to have a litte more open world feeling.
the game also bugs sometimes when you alt+tab while its running.
all together its a great game and shouldnt be missing in your collection.… Expand
Jul 29, 2013Beautiful setting, amazing story. Combat is well above average but the meat of the game is how immersed you'll be in the world of Neo Paris. Forget the payola sucking reviewers wanting another soulless shooter. If you can appreciate games as art and enjoy a good story you'll cherish every moment of this roughly ten hour game. If you're a gamer (and I use the term loosely) who only finds joy in rushing through games without truely experiencing them? Get out--I mean... you might wanna pass on this.… Expand
Aug 16, 2013Super Spiel jeder Cent war es wert!
Super Story!
Und Gute Grafik!
Gute Musik!
Gameplay ist in Ordnung!
Macht Super Spaß das Spiel noch mal zu Zocken
Jul 14, 2013When you not feeling ADHD, and u can concentrate -and let something take you and float you, move you. This game is A MA ZING experience. You get to that other world! -rather than rage in Dota LoL or CS -As a guy who plays dota cs over 8 hours a day and studies about other 8 hours, game programming, im telling you- its a game that frees you for a moment and takes you away!
Jun 23, 2013The only reason I'm giving this game a 10/10 is beacuase I feel the current scoring does not accurately reflect the state of the game at present time. Remember Me is one of the most refreshing gaming experiences I have had in a while.
That said, many people like to complain about the combat, for me the combat was just fine. It was fluid & provided a good customization system for your combos, I only wish it wasn't only limited to four. And since when did linearity become such a bad thing, it is absurd how we declare games as bad if they don't offer Skyrim levels of exploration. I don't want Skryim in my Remember Me. Skyrim was a terrible game that doesn't deserve any of the praise that is currently has. Everything about it was bland & uninspiring. My taxes are too damn high!… Expand
Jun 13, 2013This game is a little piece of art itself. After you get through the tutorial (which is pretty well implemented, very immersive) you get in love with the ambientation and the world that the guys from Dontnod Entertainment have created. Ok, the combat system may be not as complex as say Devil May Cry, Bayonetta, etc. But it actually is very fun, the Combo Lab is a really interesting tool that should be definetly considered for future games of the genre. The level of exploration may be easy and a little linear, but you get to search really well to find all of the easter eggs, and some jumps/animations while doing some platforms are really awesome in my opinion. The levels where you have to remix the memories of a person are simply amazing, again really immersive, you feel completely like playing God.
But the thing that really impressed me the most was the characters. All of them really polished and created with love. You are going to love Nilin, you are going to love Neo-Paris and you definetly are going to love the soundtrack, which I have to say, it's probably one of the best of the year.
If you like action but you don't consider a "super pro" at the genre, and you like well written stories and emotional characters... believe me, this is your game. You won't be dissapointed.… Expand
Jun 18, 2013positive aspects: the main reason, i give this game a 10/10 rating, is it´s story and the atmosphere it creates. first of all, i´m a sci-fi-fan, and there aren´t that many really unique sci-fi-games out there. so here we got a game, that presents a setting unlike the usual post-apocalyptic or horror-fps-stuff. the setting and story are really refreshingly new, the art-style of the game also. you´ve got moments with comic-art, moments with distortion effects, all very nice. finally the story: it´s based on a nice idea, it´s a creative approach, and there are some nice surprises. even though the end is a little bit predictable, it comes to a satisfying end, not leaving questions unanswered or making stupid cliff-hangers to introduce a planned "remember me 2". and that´s more than almost any game can offer i have played in the last couple of years.
neutral: the game is quite short. some people, like me, might find this positive, some people might be disappointed. i think, this game tells it´s story straight forward, and although i enjoyed every second of it, i´m happy, it doesn´t have any unnecessary lengths. it gives you a few days of excitement, and is finished, before it gets repetitive or boring.
negative: sometimes i struggled with the controls. but usually i buy games not sooner than 6 months after release, when the worst bugs have been patched away and things got a little bit polished. so for a 1-week-old release it´s ok, but i hope, till i will give this game a replay, it will have received some patches concerning the controls.… Expand
Aug 13, 2013This game deserves more than 7.2, I'd give it a solid 8.5.
Beautiful graphics
Interesting background story and plot
Very good voice acting (especially the main character)
Strong female protagonist
Great combat
Fantastic music
Camera angle is a bit hard to control at points
Encountered a couple of minor bugs
Overall, definitely worth playing hope for a free roam sequel?
Mar 26, 2014This game is highly underrated. The story kept me interested, the combat was really fun, boss battles wer entertaining. Voice acting was pretty good (Edge was kind of crappy), but really I don't think this game deserves the crap I've read about it. People are too critical.
Jan 6, 2014I'm absolutely amazed by this game, i loved the graphics the gameplay, the combat with combos. Without any doubt play it and pick it up.... The soundtrack was an amaze it always kept the feel of it... even tho it has some minuses, just because it was my best gaming experience i will rate it a ten out of ten
Jun 7, 2013I really liked this game so I'd give it 88/100. The visuals and art style are fantastic on the PC. Even though the game is very linear, I still enjoyed stopping to look at the environment and beautiful designs of rooms. The music is awesome and especially the main theme. Little sound effects like when you successfully pull off a combo are a nice touch as well. The story was actually very interesting. Nilin is a great main character that I cared for. The gameplay is a nice mix and very fun. The combat is different from other games in the genre so it was a breath of fresh air. Once you understand how the timing works and you start creating your own combos from the menu it gets super entertaining. Nilin also has a bunch of really cool abilities to add to the mix during fights against different enemies. People who find this combat too difficult or frustrating are obviously not fans of Devil May Cry or Ninja Gaiden. Getting around the areas was also well executed with a combination of Nilin's special glove and climbing around like Uncharted. PC optimization is just fine until the very last level where super sampling can easily drop your frame rate. Luckily the scene I'm referring to is very short. Besides for that there are little stutters when the game saves at a checkpoint but that's not very uncommon in games even today.
If Nilin ever gets a sequel...I'm in. Remember you soon.… Expand
Jun 25, 2013It's impossible to deny that gameplay is hardly engaging, but it's overly easy not to pay any attention to it thanks to the incredibly immersive world and captivating story, both of which blew mind my mind.
Jun 9, 2013Excellent industrial design, great music and an unusual, interesting history.
-Limited exploration
-Lack of branching story line
-Capcom's inevitable marketing practices e.g DLC
-Very slow start
Jun 30, 2013Nice mix between Mirror's Edge and Assasins Creed, Also enjoyed the story, the way combos are performed and all the movements that our girl can do! I do anjoyed this game!
Apr 20, 2014Let me start off by saying the first 2 hours were horrible. But after that what seems like a crappy Assassin's Creed clone blooms into a beautiful dynamic game. It has a very original 1984 esque story with some of the best character development to date. You can tell the creators really bled themselves dry to create something that will be remembered for decades to come.
Jun 3, 2014A terribly underrated game, which was obviously very tightly developed. Amazing setting of Neo-Paris, where the only currency are memories - the juicier, the better. Incredible music, blending instrumental sound with a glitchy electronic vibe. The gameplay is a bit simpler and slightly unrefined, since it all boils down to just having the longest, most varied combo and doing it over and over again but the fact that you can customize your own combos is something fresh and interesting.
The writing could have been better at some points but it can hold it's own.
Overall it's a very good game and it's not just a simple button-masher, it has depth as well.… Expand
Jun 13, 2013Remember Me it is not a game. It is an experience, an epic experience. Totally worth to take part in it. Great climate, charismatic main character, brilliant music and good gameplay. I wouldn't compare it to any other production. It is a small piece of art.
Jun 10, 2013having actually beaten the game and enjoyed it, it's definitely much more linear than Uncharted. it's corridor after corridor after corridor. Uncharted doesn't do that and i've completed 2 & 3.
It's level design is extremely similar to Enslaved. but Enslaved is far worse. the Linearity also hurts with the game's lack of collectibles.
unquestionably though this is the second most linear game i've ever played. beautiful graphics, good story, and solid gameplay… Expand
Jun 10, 2013The platforming starts out with a generic ledge shuffle, but progressively includes more and more tools your spammer can break weak obstacles, tractor objects around to change the puzzle, and yank the energy out of one mechanism so you can dump it into another mechanism in order to advance the puzzle (kind of like carrying around a companion cube, if it was a blaze of glowing light wrapping your arm that could be fired from a distance). Using stolen memories is incorporated with all of these tools, so the gameplay you get in the second half of the game is far more developed than what you see in the pre-release trailers, which focus on the early levels.
I've heard people complaining about how the game shows you what ledge to jump to, and I have to say so does every other game. Usually ledges are lit, colored or textured differently, or they just stand the hell out. Remember Me just uses a different mechanism. The game also tricks the player a few times; when I stop and really look around, I'll see another jump marker that was just off screen that I would have missed had I been simply following prompted jumps, and that other marker leads me to a powerup reward. And some markers fail under you, leaving Nilin to take a tumble a mechanism that isn't used frequently enough for you to come to expect it, which is good.
Loved the combat, gaining moves as rewards for accumulating XP. Once you get a serious arsenal Nilin' will be stringing spectacular movements together into a buttkicking ballet that you can reinvent whenever you want by changing animation and effect (again, this a completely different animal in the second half of the game because you have so many more moves and abilities). Upon replay you can keep all of the moves you purchased in your previous run-through. More advanced enemies keep the difficulty interesting; I particularly like the guards whose electrified armor hurts you when you hit them, and the invisible buggers you have to reveal before you can take them on. You will use every tool you are given.
And of course Nilin and Neo Paris look great, from the classic architecture to the sci fi archologies to the plates of rats the street vendors sell in the slums (I am playing on a powerful PC, so take that into consideration). The beauty is mostly to look at, not interact with, so if the inability to kick cardboard boxes around and stand on tables is a dealbreaker for you, then get used to disappointment.
I was expecting a far worse game based on the reviews I've read, usually in the vein of "It falls short" (falls short of what? Of perfection? Of failure? Falls short of fun? Is it fun? It is fun, by the way). Upon playthrough I found that many statements in those reviews are factually incorrect. I don't mean a difference of opinion, but statements like "the game doesn't do this" when it actually does, as if they wrote the review after playing only an hour of it, or they based their opinion on the pre-release videos. What you see in the early game is just a platform on which the late-game is built. It's a little embarrassing actually, as if all these guys solemnly said "Halo is set on the Pillar of Autumn, and we feel this makes the game fall short".
Dontnod is small and new and they've made a game bigger than themselves. It's beautiful, it's fun, and it does powerful things with its ideas. I say get it.… Expand
Jun 22, 2013This may be one of the best games of this year. It encompasses a limited, yet beautifully thought up environment with fantastic very customizable gameplay and an amazing plot. on PC there are some choices you can recognize that would be much better with a controller, but it makes up for it with more than fantastic graphics (there's this setting I've never seen before called super-sampling. It makes everything look amazing but it can lower frame rates.)
overall this game is one that shall hold a place in my heart for many years to come, and I cannot recommend it enough… Expand
Jan 8, 2014A hugely underrated game, this one is a good indication of why a game's worth should not be reduced to a single [metacritic] number.
This game tells a story. A story about a distopia where memories are commodity for desperate junkies, and the rich. It's full of references and quotations from famous literary writers and philosophers (from Balzac to Simone de Beauvoir). This narrative is also very well executed, and enriched with awesome graphics and an extremely fun combat system.
So why the low general score? The only negative issues I've seen target the game's linearity and hance the lack of replayability caused by it. I guess people judge games by their value of being potentially the only game to play for the rest of their lives, nowadays. Bugs are close to nonexistent or too minor to take any notice.
If you're into the concept of memories and a good distopic narrative that tells about it in an artistic manner sounds intriguing, this game is for you.… Expand
Apr 20, 2014One of the most overlooked games of its year, possibly due to the misguided advertising. I played this game without having no prior knowledge of its existence and boy oh boy, was I in for a surprise. This game is definitely ahead of its time and I was really amazed by how overlooked this gem was. Capcom really went above and beyond with this one. The funny thing is though, it's not that the game introduces some new element to gaming but that it uses a familiar game formula so brilliantly! It's the perfect example of what happens when game developers take their time when making a game. Asides from the awesome graphics, the gameplay mechanics are great and the storyline is awesome! It definitely raises your standards in gaming if not done right. That is, IF done right. This was meant to be an immersive game so quality headphones, a comfortable seat and a 360 controller are a must (after owning a strong rig of course).… Expand
Jun 9, 2013Unigue and rare beautiful sci-fi masterpeace with deep lore, astonishing attention to every detail and movie-like grapics. A must have for sci-fi heads.
Jun 8, 2013I made a mistake pre judging this game in its first two hours. lesson learned. after episode 3, this game is a masterpiece of its own. the music, the atmosphere, the art, its amazing, underrated and not appreciated. the last of us deserves a 10? please, leave that crap out of gaming and give us some more of remember me. must be because its a black female character cause otherwise i dont see why the 6 and belows for this game.… Expand
Nov 16, 2014I picked this game up in a Steam sales because it looked interesting without any expectations and it blew me away! This game was simply the best cyberpunk experience I ever played. Beautiful artful graphics (Neo Paris looks breathtaking), great electro music especially towards the end of the game and an truly awesome story (especially appealing to someone who has own kids). I completed the story in 15 hours and to me this game didn't feel more repetitive than Assassins Creed or the Batman Arkham games.… Expand
Jun 8, 2013Playing this on the PC is an absolute treat. I have just this minute completed it and wanted to chip in. Remember me is made from a BRAND NEW STUDIO. And the game blew me away. Sure if you want to nitpick it was very combat, then platform/rinse & repeat at times but for their first game they have done an amazing job. I had to Run FRAPS all through the game just to screenshot some of the beauty in this game. The sights are amazing to the point where it had me looking through the artwork in the extras menu and screenshotting those for desktop backgrounds!
In the end you have to experience this if you are looking for something new, or a fan of sci-fi Deus Ex type genre.
I hope this gets great sales and a sequel. Brilliant game.… Expand
Jun 10, 2013Review #2:
The game world is very diverse. In every chapter new things are implemented. The game keeps being refreshing chapter after chapter. Quiet well planned. The enemies are not just basic, with their own skills and stats, but some enemies have co-exists and boost each others powers. This can be seen by a leaper with a red shielding, making invulnerable Or a soldier with 2 leaper slaves which attack first, these leapers have some kind of connection with it's host. This can be seen with the communication line between master and leaper slaves.
During the battle you try to execute the highest combo, thus earning yourself much more 'exp' points to boost your skills. This game is no longer a buton mashing game, can be, but to really enjoy the game you have to try to use combo's.
Just one impressive game.… Expand
Jun 11, 2013This game is in fact a solid 8.0. But I am giving it a 9 since so many reviewers seem to be so polarized.
Positives: Music, voice acting, soundtrack, graphics, character development and story are superior to most "interactive movies" that I have played.
Negatives: Game is devoid of choices or freedom. I will say however this is a common sacrifice game developers make for the sake of story. Just know when you buy the game that it is basically an interactive movie progressed by button combinations. Not a game with any RPG elements, choices or freedom.… Expand
Jun 19, 2013The game is simply great. Could take 10/10 if it was multiplayer/coop and with some more memory remixes. It's a great interactive movie, with a storyline so well written that it's impossible to not love it, a great immaginary society based on deprivation of will from people and total control from the high levels of the society. The combat system with combos is really nice, play in the hard difficulty and you'll have nice and hard fights.… Expand
Sep 26, 2014game is highly underrated blame the reviewer sites for giving mediocre scores it deserves 8.5/10.graphic details in episode 2 is amazing.very good story evoking emotions(makes me remember last of us not as emotional journey as last of us).involves morality,politics in backdrop(makes me remember story of bio shock series) its told in an interesting manner.clunky controls and ridiculous icon for jumping,after you get hang of it fighting system with combos keeps fights interesting.story telling in form of memories is very good… Expand
Aug 7, 2014Although the combat is somewhat rudimentary and the style of play (and unskippable cut-scenes) limit replayability, the truly brilliant story-line makes this game a must-play. Honestly, the quality of the direction, writing, and score are better than in a lot of major motion pictures. If you have the means (and a 360 pad), definitely check this game out.
Jul 27, 2013Remember me is a game which has taken me by surprise. Graphically it is STUNNING at max settings. The fighting does not flow as well as batman or sleeping dogs, however there are some nice custom combos and building up of skills as you progress through the game.
The game is very linear, which is good and bad. The tutorials are good and don't get in the way much. Story is so so but you will be too busy looking at the games scenery to mind too much.
Graphics don't make a good game, they only add to a good game to help make it great. Remember me has it's faults but is not as shallow as some reviews I have seen would make you believe.
I will definitely be recommending it to friends.… Expand
Jun 9, 2013I think ill definitely remember, remember me because of the game's atmosphere created by its more than top of the line music, and its fighting system which felt similar to one of the most enjoyable fighting systems in a game (arkham city), without being a worst version of it(sleeping dogs) anyone who enjoys a story worth its own Hollywood movie, or a futuristic dystopic atmospheric should definitely get this.
SETTING:10/10… Expand
Jun 9, 2013I have no idea why no one likes this game. It has a very interesting plot with some great voice actors. The combat for the most part is quite interesting. If you start to get bored you can easily change your combo. The graphics are amazing, one of best I have seen from a pc game.
Jun 12, 2013I liked the story that is full of drama. The game's graphics are also very beautiful. But there are some errors: namely, not quite handy camera, and apparently because of the transfer is not quite right with the console, the game many a time stuttering.
Definitely one of the games that made me think about future! The last one was deus ex. The background and the scenario are very interesting. I wish i can play more interesting games like those one more often ! For a new studio, this game is really good and i will wait for their future titles. I liked the combo system which can be modified between each combat and make you enjoy doing more ultimates :D.
For graphics, i though they were also good, the cut scenes are fabulous !
Ok there are also some issues like the camera positioning is narrow streets, or the difficulty that is very varying.
To conclude EPIC Background, very good game but sometimes bad camera positioning.
Thank you DONTNOD for this title… Collapse
Jun 9, 2013This game is special linear, graphics are not that great and it's kinda repetitive, but it's one of those games that story and atmosphere just wipe almost all the flaws.Narration is very good and artistic direction really helps the immersion. You need to try it first .If you are able to enjoy the game, you'll know that during the first seconds. If not, then you should be looking for another game
Jun 9, 2013This is one of those times where I didn't listen to major reviewers, and I'm very glad I didn't considering how awesome this game turned out. My only gripe is that the game is too short--I didn't want it to end. The camera can be weird at some points as well. Other than that the game is good. Great combat, addictive soundtrack, good pacing, and perfect blend of cinematics and gameplay. It's like batman and uncharted had a baby.… Expand
Jun 9, 2013Just finished Remember Me. Damn.. what a game. I still can't believe the reception for it has been so lackluster. The game has it's faults, but giving this game a score of anything below a 6? Really?
Jun 9, 2013I've been watching Remember Me for a while and when it came out I got it the second day after release. My first thoughts were beautiful graphics and it gave me that Mirrors Edge, Total Recall, iRobot feel right away, which isn't a bad thing at all. Im always looking for games that are different and unique, I've been playing games from atari 2600 til now and everything in between and though this might not be the best game its surely freshing and nice to play something a little different and new. I won't spoil anything so I'll keep it short
1.Graphics 9.5/10
2.Gameplay 8.0/10
3.Combat system 8.5/10
4.Fun factor 9.0/10
5.Music 10/10
Pros: The highlights of the game are the music and the memory remixes, where u play through memoires and alter different things about it to change the out come, its all real time FWD: Pause, Play, RWD type and I've never seen anything like it.
Cons: The only down fall this games has to me is that its not open world, not even close, but thats not enough to keep people from playing it and if they continue the series thats something they can improve on making a good game a great game.
Looking for something new and different try it at least.… Expand
Jun 9, 2013Setting is great. There's a few nits (like how in Neo-paris, everybody is british) but it captures a cyberpunk like feel without being the bleak grey landscape occasionally spiced up. The game world seems artifically claustrophobic though, and I found myself guessing when I was going to be ambushed pretty accurately by following this rule "large room..must be a fight scene". Background music reminds me of blade runner, so it had a great ambience to it without being distracting.
Platforming: I didn't mind it, but there was a schizophrenic feel to it. for a game that spends a lot of time showing me exactly where to jump and move (via orange arrows pointing each step of the way) there were a number of twitchplay jumps that felt like they were put in just to irritate people. Early in the game, walkthrough tutorials are provided for very very basic puzzles (drop a wall between you and the drone so it cant see you!) while later QTE style chase sequences will probably require you to just die and reload a couple of times to get the pattern. This is not an Open world assassins creed type game, you are on rails. Not a bad thing, but something you should expect.
fighting: the combos give a lot of customizing, but if you're just a button masher you're going to make the fights harder on yourself than they need to be. There is a very specific flow and timing to combat, so regardless of what order you press your 2 buttons for combos, you'll need to master the identical combat timing for your 3 button combo that your 8 sequence combo will take. The combat sequences themselves are pretty run of the mill, with the boss character Madame being especially annoying if you don't have your combo timing down.
Remixing- this was my favorite part of the game, and while I can see how unfeasible it would be to end EVERY encounter with it, I sure wanted more control of using it, more potential targets for using it and even some more consequence and outcomes. Everything else in this game is something I could get in a different game, but the remixing is the truly distinct part. I played through a number of hours just waiting to use this mechanic and to see if it really mattered to the outcome. Nope, linear.
Story -is pretty good. There's a beginning a middle and ending. There is foreshadowing and misdirection. There is a twist beyond some sort of total recall swipe. Edge is a bit of a cliche, but most of the characters have something ditinct going for them.
Replayability- out of the box I don't know if Im going to bother with another playthrough for 'perfect remixes'. If DLC comes out that beefs up the memory remixing aspect of the game I can see myself going back in, but it's otherwise pretty linear.… Expand
Jun 9, 2013Like some have said the game feels a mix of Tomb Raider/Prince Of Persia/Assassins Creed/Uncharted though unlike Lara this character fights well with or without weapons. The controls for the combat system get some getting used to but after a few fights it gets pretty easy to do and with the navigation help getting lost is hardly possible. The graphics are astounding especially when you do jobs and are leaping from buildings or climbing across the walls half the time it's almost hard to tell the difference when you're in a cutscene and when you're playing. The voices for the characters is pretty good though there are one or two that didn't quite fit still that doesn't hurt the gameplay. Unlike RE5&6 which sadly were somewhat disappointing for me this game will have you playing for hours without knowing it.… Expand
Jun 9, 2013There are two components to a story that absolutely hook me for the ride: 1)I have to want to develop an empathy with the character and, 2) obviously, the story. Despite the tragic frustration and borderline insult of not being allowed to explore the wonderfully sculpted world the game is framed within (it's incredibly well done, which makes the inability to explore the huuuuuuuge #1 con on this game)and the eventual tedium of being told by little jittering arrows where to go at every leap and turn, those two personal requirements of mine were handily and, to me, very satisfyingly met.
Nilin is great...for me, the voice acting was so deftly maneuvered with inflection and emotion I couldn't help but become deeply involved in the character and her progression in reclaiming her past. I also found her deliberation of the objectives and motive set to her by the character Edge to be refreshing; if she would not have been at least suspicious or questioning of the instructions and directives set to her by an unknown agent, I would have been at least dubious of her mission and subsequent actions and, therefore, less willing to buy into the story. Knowing she was conflicted allowed a bit of personal insight and empathy with the character in the sense of what was unfolding.
And I have to maybe sidestep a bit on my second requirement: the story itself was, maybe, just ok (perhaps a tad better), but the concept behind the storyline is what I view as still worthy of high marks. The groundwork and foundation of the context of the story was provocative and well-conceived, all the while being quite believable. The ability to manipulate memory was, to me, the most underutilized and most cathartic element to the game but, ya know, with as magnificent as the limited time was in this aspect, I think it must have taken a considerable amount of time to piece together the x's and o's to make this work so I suppose I can see why there wasn't wall-to-wall memory re-writes. Altogether though, the concept was very much appreciated in this land of rampant point-and-shoot fps for a guy who, while he enjoys some time in that certain genre of games, really aches for something different and substantive. And, hey, for me, Remember Me has got it.
If DONTNOD can take some constructive critisism on their effort here, I really really really hope they consider employing some of it into a very soon-to-be-released follow-up. I would be very eager...so just do it, ok?… Expand
Jun 9, 2013The look, story and concepts are amazing. The platforming is a little clunky, but pretty fun when you are moving fast. The combat system is rhythm based and it works, with patience. It voice acting is hit and miss. It's great getting new IP's and I hope this one sells well so we get a sequel. Much like the improvements from Assassin's Creed 1 to 2 (The first game was great but flawed, and 2 fixed all the mistakes.), I can imagine the sequel coming out on Next-Gen machines and being a must-buy.
I consider this a must buy if you are a fan of something beautiful and different than the shooty games.
The parts that needed polish are not enough to detract from what feels like a new sci-fi epic, reminiscent of Blade Runner and other Philip K. Dick stories, and 1984. I give it 5 breath-of-fresh-air Stars.… Expand
Jun 9, 2013What seems to be common from many reviews is the expectations that many people had going into the game, and either finished disappointed, or didn't finish at all. I will say that though Capcom's Remember Me isn't the best game ever, probably not even close, it is a unique experience in more ways than one, keeping my attention throughout the game.
Visuals This game is beautiful. Every piece of the world and each character is incredibly detailed. The graphics do not make the game, but Capcom puts it to good use with one of the last new IPs of the current generation. The atmosphere of Neo-Paris is gorgeous, between the slums and the high end side, each area has it's own unique style, and probably one downside is that you don't get to explore Neo-Paris more than you do.
Combat Though not the strongest portion of the game, it's concept works, and works well. The meat of the combat system is creating your own combos. Now this doesn't mean you spend hours in a menu configuring buttons trying to come up with the best attacks. There are actually four preset button combinations, each consisting of either Square or Triangle (or X & Y for the Xbox 360). Along with that, there are four different modifiers called "Pressens", which allows you to power up each press of the button. The more experience you gain throughout the game, the more Pressens you unlock, allowing you to mix and match different types of modifiers within a single combo. For example: The most simple combo is Square, Square, Square. While the first press cannot be modified, the next two can, with modifiers such as stronger attacks or regaining health with each successful hit. Included with the combos are what's called "S-Pressens", which are power ups that help you gain a slight edge. These add a bit more strategy for when you face the tougher enemies.
Remixing Memories Possibly the best part of the game. These portions allow your character Nilin to jump into somebody's memory, alter certain portions of said memory, and force them to remember something that didn't actually happen. The general idea of remixing memories is to manipulate someone into either having regrets, changing what they believe in, or completely forgetting a life-altering event. Though there aren't too many of these sequences, each moment is fun and makes you think. Each remix gives you a certain objective, and you must alter some or all options in order to get the result you want. Very cool concept in my opinion, though would loved to have seen more.
Plot I won't spoil anything, but the story was interesting, unique, something different than the usual zombie outbreaks or military operations or what have you. It's an idea that was thought out, and used effectively.
Voice Acting The only thing that doesn't drive the story as great as it could is the voice acting. Many games have that one "voice in your head" guide that tells you what to do and where to go. This is no exception, and like other games, this voice gets annoying along the way. Other characters just don't seem to fit in with the personalities that the game sets for them. This doesn't go for every character, fortunately, just enough to want to tell a few people to hush every once in a while.
General gameplay When you're not fighting or remixing, you're running, pressing, or climbing. The latter isn't too eventful. Platforming in this game is far from great.
Story length/Replayability It's a short game, and understandably so given the plot. Without a multiplayer portion in the game, Remember Me gives a great campaign experience, though not too much of one. And that's it. You may want to replay it to retrieve missing collectibles to learn more about the history of the city and the organizations involved. But the story is linear at best. Unless you're looking to get your platinum trophy, you may be trading in the game days after you begin playing.
Completion The great story is hindered by it's flat ending. There's a moment where I'm left wondering about certain characters you met earlier in the game and if they achieved what they really wanted.
Overall: I think this will be a sleeper hit. The concepts are unique, the visuals are gorgeous, and there are little things throughout the game that made me appreciate the design of the world and the characters. I personally do not believe it deserved IGN's 5.9 rating, and it's not 9 or 10 worthy. But it's a hell of a game and a pretty incredible experience. I recommend giving it a try, even if you decide to wait til it's on sale or the price drops. Or rent it. Whichever you prefer. Go with your gut!… Expand
Jun 9, 2013Now I'll admit this game popped up on my radar in a bit of peer pressure as some friends really loved the look of it but the first gameplay shown didn't have me sold. But they a few days later another gameplay was released involving a helicopter fight of sorts that's when i started my own love for it. It was passed up by many gaming companies for its female protagonist which i think is quite a silly reason. Now the gameplay is a bit linear(keeps it from a perfect score cause i really want to explore this world more, but i cant bring it down to 8 or 7 just because of that because they DID introduce a world i want to explore and my own enviousness of the world shouldn't affect the game it's self) Now the story is solid.
If had to I'd give it a 8-5 to 8-7 if there was a story graph above on this rating thing. I say 8ish because it is a bit of a obvious scifi title and the story is a bit deep ya kinda have to be open to sci fi in general to really appreciate i as such I've graded accordingly so that linear, fighting gamers will know what they get into when considering it. The combo building is a bit blah at first but i really liked it and as someone who loves remember combos as it makes me feel like im learning stuff mid-gameplay amount my own memory skills. As a fan of the open world genre of games it IS a bummer that i cant do that here. The fighting combo remembering makes me remember how Sleeping Dogs caught me by surprise as a great game as well. I feel like a bad-A$$ beating people up as Nilin
Sounds are just top notch, the voice acting is about at English dub anime levels where they sound they could fit the character well but a part of you thinks they could have played it a little less or in some cases a bit more dramatic. Nilin's actress is top notch i will say. Now the game sounds are also great i often play with headphones to not to annoy a tenant i share a wall with and i was thoroughly enthralled with the game and fully immersed.
Now lasting appeal does get an 8 as that its about an 8 hour campaign that once again is very straight forward. But the game is still a great addition to my collection and i will have something to trophy hunt on till i get The Last Of Us in 10 days. The graphics are beautiful and i didn't notice many graphics bugs and if there were any they certainly didn't catch my eye or ruin the game.
Now full-disclosure I WAS spurred to do this because the so many reviews about this(IGN specificly god how i dislike them) were just so unfair so it may be closer to a 4 to 4 and a half but there are no halves and even 4 seemed like a dumbed down score. Honestly i preordered this read reviews last and was like OH GOD I made I HUGE mistake. Then i got it today, started playing it and had NO clue why this was was happening the game is so good and so great. The reviews had me believing that it was horrid filth with its bads far outweighing the good and thats just not true. All and all I really suggest you play this game please don't let the big name game reviews be the ones you go to for your game news. Trust yourself and trust your instincts I think you'll be pleasently surprised, I know I was… Expand
Jun 9, 2013First Impressions are a big thing to me with games. In the first ten minutes of it this game immediately hooks you as you feel like you're really thrown into Nilins' situation. (main character)
I only got to play it for about 45 minutes this morning but from what I can tell, the game play is very much a cross between the new Tomb Raider and Prince of Persia.
The fighting system is rather unique in itself, as a dodge can break up a combo that was being executed, and the combos themselves are ones YOU make up and program in, as opposed to having to memorize them.
As far as graphics and sound go, I'd absolutely say a 10 on both in my opinion. They're smooth and sleek with a LOT going on in the background on most levels.
In the end if you like a game where you can scale walls and buildings like Tomb Raider, have a fighting system like Prince of Persia where you can actively dodge, and a badass story line where social media gets way out of hand, you'll definitely enjoy this.… Expand
Jun 9, 2013Remember Me is an action/melee/platformer in every sense of the word. I've had a fun time playing this game and thought I'd break down my thoughts of why this is so.
Combat: I really like the customization feature of being able to select different moves (Pressens) with different benefits (power, regen, chain, and cooldown) and pick what combos are most comfortable for you personally as a player to pull off. You will learn additional moves as you go along, however the way this is done here is far from rpg-style gameplay; so do not expect that going in. You cannot button mash your combos as the game requires that you properly time yourself from one hit to the next. This, I think, has lead to a perception that the controls are unresponsive because the timing window from one hit to the next is very small. But, once I got the rhythm of a combo down I rarely had a problem finishing it. You fight a lot of multiple enemies, placed in arena-like portions of the map. Enemies tend to group up and their attacks will break your combos, so it is important that you plan ahead, gain space on individual enemies, dodge, and look for vulnerable openings. Sometimes, this is easier said than done as some enemies can leap from walls, block attacks, and so forth. If you just jump into a big group and start swinging or get yourself cornered, you'll get floored pretty quickly on any difficulty. Your special S-Pressens and your arm-mounted Spammer can also be great assets in the right situations; allowing you to turn robots on their masters and stun enemies for periods of time. All in all, the combat requires you to pay attention, be creative, memorize the rhythm of your combos, and think.
The World: NeoParis is an atmospheric and beautiful place. It really is a sight for the eyes. Familiar Parisian landmarks and architecture are spread throughout a world of flying drones, cables, slums, and futuristic skyscrapers. It is, unfortunately, linear. Not a great deal of open-world happens here. However, your objectives are always clear and helpful orange arrows give you tips on where to leap or climb to next. The game does hold your hand when it comes to directions and some gamers may feel it insults their intelligence which I can completely respect. I found the directional prompts useful largely because I didn't want to spend forever hanging from a pipe wondering where to go or what to do next. The non-enemy, non-essential NPCS do not interact with you very much. Some are busy in conversation with other NPCs, others talk to themselves, and some will give you a "I don't have time to chat" in one version or another. As long as you don't have a strong desire to be a social butterfly with NPCs, this means very little.
Collectibles: Like them or hate them, there are a few different collectibles to find in the game. Some, like the Mnemist Memories, give you information and backstory. Others, like SAT Patches, boost your health after every group of five that you find (which you'll occasionally get hints for via holo-screens). Despite being a linear game, collectibles are cleverly hidden around piles of trash, in building crannies, and sometimes behind shutters that you can open with your Spammer. I personally love to find stuff so having multiple collectibles was a great experience for me.
Voice Acting/Characters: Overall, not bad. The only hiccups I noticed is that Nilin's lips don't always sync properly when talking to Edge over the comm in her ear. The dialogue itself wasn't Shakespearean, but it was pretty well done, clearly heard, conveyed believable emotion for the most part, and suited it's purpose. Nilin is the only person in the game that really gets fleshed out as a character, but the devs did a nice job of making her a complex individual that is both driven yet also conflicted. It doesn't help of course that she has lost her memory right from the get-go and has to slowly work it back; forcing her to question herself and her decisions particularly during cutscenes.
Memory Remixing: This is a truely unique feature. You are able, at set parts of the game, to change the events recorded in someone's memory....or even accidentally glitch-out their memory. It basically works like a puzzle: You have to find the right things to change in the right order to get the desired result and complete your objective. Though you don't get these opportunities often enough, as has been one of the recurring criticisms, it's a very enjoyable part of the experience.
Achievements: If you're an achievement getter, prepare to be challenged. As a forewarning, snagging all of the achievements does require multiple play-throughs. But for the size of a game like this, it's not all that taxing.… Expand
Jun 10, 2013Remember Me from Dontnod Entertainment is the french developers first game, and I can say with certainty that Dontnod will become a leader in innovating games.
Non spoiler story:
Remember Me is a fantastic game set in the Cyberpunk theme of Neo-Paris, a city built after a European Union Civil War in 2066. Humanity has become addicted to a new form of technology that allows the sharing and downloading of memories.
You play as a woman with a form of amnesia that if I explained more would ruin the story. Suffice to say that a lot of people want you dead.
Gameplay reminds me of the Tomb Raider without guns, along with great memory based puzzles. Before you think "boring" and stop reading you should know that the memories are other peoples. You have the ability to alter a persons memories in a genius puzzle that lets you tryout different outcomes to what could have happened and warping your targets perception if his or her own reality. You can only do this a few times during the story which is a shame but it makes a great change of pace from the combat.
Speaking of combat, you can unlock moves during the game and arrange them in any order you like giving you that ability to make your own combos! Enemies are varied and will keep you on your toes as you try to figure out how to best them.
As you go on other abilities become available and give you more puzzling and can also play a role in combat, but as I try to write spoiler free reviews I'll leave that up to you to discover!
No toilet breaks!:
If you have a day sick in bed (like me) you will beat it in a day but you can't stop playing to do so.
Graphics and sound:
With the exception of one hard boss fight that has some repetition, the voice acting is well enough for the characters, with the best acting going to the main character. It is a beautiful game to look at from the grimy under city to the richer upper city and small extras in the environment really bring out the immersion.
Out of Ten:
Graphics 9
Sound 8
Gameplay 9
Collectibles 7
Over all 9.5… Expand
Jun 12, 2013This game meets my expectation overall in terms of concept, story, and game play.. This brand new IP is worth to be explored and understood deeply if someone don't merely judge by the game play
Jun 15, 2013Really enjoyed playing this game. It has a great story and setting, which constantly kept me excited.
Great characters and beautiful graphics. Definitely a game that I would replay and recommend
Jun 26, 2013This game has many flaws as well as many strong points. While the combat was bad at best and the addition of better exploration and more variety in problem solving, the game has an absolutely fantastic story, creates an amazingly interesting world, has mind blowing music, and adds a great element through its memory altering bits. Overall it is not a perfect game, far from it actually, but it is not a bad game either. This is a very good game all things considered and even though it could have been even better with a bit more work, it is definitely worth the buy and it certainly does not deserve the hate it has gotten from some. I do really hope that DONTNOD entertainment returns to this setting in a future title that could fix up some of the problems that this one. By using better mechanics in the amazing world already created, DONTNOD could create a game that would certainly be one in a million.… Expand
Apr 11, 2014POSITIVE for being awesome and trying something new and exciting and in most parts, succeding, even though it's DONTNOD's first game ever. Pros: • Combat: - There are 3 types of attacks: Damage, Heal and Cooldown Reduction (for Special Powers), you unlock different and longer combos as the game progresses and as you level up you choose to unlock a new Kick or Punch for some type of the attacks and se on your combos, you can mix them or use a specific one for each type.
- The longer the combo, the better the effect (Damage, Heal, Cooldown Reduction).
- No blocking or auto-counter, only dodging.
- Smooth and good looking animation.
• Story: Awesome, gets very personal.… Expand
Mar 16, 2014Remember me was a game which I lately heard about. When I played I said this is going to be boring and very unpleasant, but I have almost finished it and now I can decide myself. The story is awesome. I have never seen a idea like this, not even in movies, but in RM, sometimes, the purpose of the whole journey is forgotten. The character is great, well built and charming. What's missing for her it's a agressive husband. *joking*. I can say Nilin is the perfect one to finish getting back her memory and to make me ask who was she before this nightmare? The places are cool. A futuristic level at the concept of towns and alleys is not hard to make, not today, and here, the Neo-Paris is great built. What made me say this is one minimal detail which maybe doesn't matter in games who has not a open world: every shop, restaurant has its own interior and the inhabitants are not dead, such as other games, which make the game very nice watching. The gameplay is quite good; where I am talking about the movement, attack and parkour. The movement is very very easy to swallow, of course, for a woman, which is not a bitter pill. The attack is a bit confusing. I don't say about the combat and moves itself, but the combos are very often useless, as you don't know what to do to make one. On PC, QTE ( Quick Time Event(s)) are very decepting, as you have to execute some moves after some images that you do not know what means, and also, as a quick time event, you have to make them in a short time, not in a certain time. On consoles, at this class, the game is better polished. The parkour is neither good or bad, acceptable, as not to lower the grade for the game. You can just grap some edges of of a building, walk along the walls, climb up some stick and run quickly on platform, which does not constitutes a parkour game which also is not.
All in all, the game is very attractive and nicely playing and I cannot understand why some gave it low grades and under-appreciated it. I give it a 9.… Expand
Mar 19, 2014Picked this game up on Steam for $10 on sale - I absolutely urge anyone who is an avid gamer to buy it.
I have seen a lot of griping about a number of things, and I hope to put some of them to rest. One example is that someone mentioned a seeming lack of imagination when it comes to enemies. To that, all I have to point out is that great games like Bioshock, for example, literally had like two types of enemies - Splicers and Big Daddies. That game is still widely regarded as a great title and this one is no different. Enemy archetypes are low in number, but the variance in enemies is by no means small. I found myself constantly enthralled by the evolution of enemies over time. It definitely felt like they were ramping up the the difficulty as time went on (when playing on the hardest difficulty) and therefore I think they did fine in this department.
Another thing people have mentioned is that they felt as though the combat system was strange or too simple - what have you. The combat system is exactly like what you would see in Batman: Arkham Asylum. It has that sort-of fluid momentum to it that I, personally, praise in video games. So, if you liked Arkham Asylum's combat system, you will like Remember Me's.
Things like the plot (I am about 50% of the way done) and the world seem to be wonderfully crafted. The world especially is breathtaking. In every chapter so far, there seems to be a subtle moment handed to the player to let them know that the environment is expansive and enveloping. It really does well, with the majorly-accredited musical score that accompanies it, in making the player feel immersed. The plot is interesting and holds up well to what I originally anticipated from the game.
Another major gripe seemed to be the interaction with memories and the player's ability to alter them. This was a minor pitfall in the sense that I felt like there needed to be more examples of this throughout the game. Still, in the examples that have occurred up to where I am currently at in the game, I have had plenty of fun trying to solve the puzzles. Sometimes you screw yourself, sometimes you accidentally alter it the wrong way - it /has/ to be limited to some extent but it is still really fun.
I gave the game a 10/10 simply because I think it is a fantastic game overall, an wonderfully immersive experience for players, and a great addition to any gamer's collection. If you can pick it up at $10, I would say it is entirely worth the cash if you have it on hand.
As an afterthought, here are some games that it contains elements of as a means of comparison to your tastes: The Bioshock Series, Batman: Arkham Asylum, elements of horror similar to those in parts of Dead Space and Dead Space 2, Mirror's Edge, Assassin's Creed, and even some relation to Dishonored. Super fun game, check it out in the very least and, if you get it, I definitely recommend tackling it with a controller.… Expand
Mar 20, 2014This review contains spoilers, click expand to view. It is simply fantastic! Great Setting. The combats are a bit tricky at the beginning but in no-time you will be a decent hero! Climbing is easy, too. All you have to do is to believe that you already are aiming to the right side ;). I really enjoyed it! Nice Dystopia.… Expand
Mar 21, 2014Like many, I have to give this game my protest vote of 10, even though in a world that was just I could give it the 7 that I actually think it deserves. I do not understand the people who have rated this a zero. PROS: Graphically stunning Excellent soundtrack New, unique IP that is well thought out Strong voice acting Interesting story CONS: Unintuitive control structure. It would have been nice to be told "to rewind memories don't just tweak the mouse to the left like the icon shows, make large counterclockwise circles around your mouse pad" which is cool, but just not obvious.
The fighting system has a great premise (customize your attack/healing/special moves) but a bit clunky in the execution for a mouse and keyboard port (key mappings maybe would have been better).
The open world isn't nearly open enough. You have a fairly linear path through most of the game, and I would have loved to explored some of what I could see.… Expand
Apr 2, 2014Extremely underrated game, Beautiful graphics, great visuals, unique combat system, original story.
The combat system is kind of like a mix between Magicka and Batman where you put together long strings of combos using different types of attacks that do things like reduce time your cooldowns, heal, extra dmg, amplify the previous rune etc. there several different types of cooldowns you can use to boost dps, crowd control, mind control etc.
Where the game loses points is the parts that are actually challenging are a bit too spread out during the game but the great visuals and story more than make up for it imo.… Expand
Aug 29, 2014Well, like some other guy here, I don't believe this game deserves a 10 (would give it 710 or even 8), but I think that this game is highly underrated! So I gave it a 10 in order to balance things a little. (The metascore and critics reviews give the wrong impression, in my opinion.
First of all - I must say this loud and clear, this game deserves to be played! You really should play it!
When I first played it, I was shocked by the not-too-good reception of the game and later on I figured out what was wrong about it.
You can summarize what's wrong like this - this game could be, and promised to be, something big, different, innovative, even revolutionary- in terms of gameplay. It seems as if it even intended to do so, but didn't fully succeed.
What makes this game look so interesting is the fact that you're being a memory hunter. Messing with people's memories is not a concept often explored in common video games. The one extraordinary feature which raise this game above many others is the memory remixing - you'll have to remix people's memories in order to change their views, thoughts and actions. Sounds amazing, isn't it? And indeed, the few times you'll be doing this in the game are rather cool and exciting, even though it felt like the mechanics of the remixes was a bit too simple, it still felt really good. But as I said, you'll only be doing this a couple of times. Four actually, throughout the entire game, which isn't totally satisfying and makes you want more of it.
What else will you do that's related to memories? Well, you're gonna steal some, replay some, and kill some, but it's all done with a few buttons' clicks and not in a very interesting way. And what else will you do? Well, you'll kick your enemies' butts. And climb. You'll also jump a bit, but you're gonna climb a lot.
And in Remember Me... it just isn't enough.
The game is not very long, yet it might feel like you're playing forever, as the game gets more and more tedious in time when you feel like you fight horde after horde of enemies with cutscenes in between. The fighting isn't that interesting, and is generally easy, except for some parts in the game where it's not. But that's only because of the controls, which at first seemed fine to me, but somehow from the middle of the game and on I just felt like it all became too clunky and Nilin's movements didn't always have much to do with the buttons I pressed on the keyboard.
The platforming is not that interesting as well. It only gets long and repetitive in time. The only thing that makes it good is the gorgeous graphics and surroundings which I'll speak of later, and the somewhat-artistic camera angles which change and flow smoothly. But still, as I said, it gets long and repetitive, especially when you don't have much freedom of choice about where to go, and not even the illusion of it. There's almost always only one single path to follow, you can never wander too much, and many times when you do the game would quickly suggest you the 'correct' path or action that has to be done. That makes the game even easier, and makes you feel like you just follow a trail of cutsceneshordes of enemies at times.
So, yeah, gameplay-wise, the game is not necessarily brilliant. But now let's talk about the good stuff, which far outweigh the disappointing gameplay.
Remember Me is very much story-driven. It's purely a science fiction kind of story and yet it revolves around humanity and its mind, their memories and their urge to change or guard them. It isn't the deepest tale to be told but it has its insightful moments, and its a very personal and at times heart-touching.
The cutscenes and dialogues which transfer the story are very well done, never too long and never too short, usually very interesting, and with very good and professional voice acting (Note: the game is fully dubbed in English, French, Italian, German, which is very cool!).
The graphics looked absolutely amazing, and without requiring a super-high-tech-machine (Bought my computer in 2010, even back then it didn't have the best specs possible. The game worked very nicely on my machine on High graphic settings). The world of Neo-Paris seemed very wide and detailed, colorful and alive, with my only complaint about it is that the game won't let you explore the environment much - as I said earlier, it's very linear and many obstacles would make you walk in a specific one way instead of exploring the world around you which seems so interesting and eye-catching.
The soundtrack of the game is beautiful, combining symphonic and electronic tracks together (trust me, it's good!) which integrate brilliantly with the game and battle sequences.
The collectibles are nice, not too hard to find usually, but gives you some interesting information to read about the peoplesurroundings around you.
In short(VERY short)- Amazing storytelling which absolutely overshadows disappointing gameplay (the memory remixes totally worth it, though)… Expand
Nov 13, 2014Wow
I cannot stress how much people have been hood winked into thinking this is not worth there time or money.
This is a Gem of a game, yes its a bit linear and you don't interact with everything in the world but to be honest I think this would slow the pace. Awesome in ever way and some what pioneering.
To me this is a AAA Game without doubt
Miss it at your peril.
Easy 8.9/10
Nov 14, 2014I do not understand **** ratings people give this amazing game. The story is very good, the graphics are of the highest level, the soundtrack is one of the best I've enjoyed in any game before, well fitted perfectly in the turns of history. If it's a linear game, and is perhaps the only reasonable criticism I've read, but is not it true that "The Last Of Us" is linear and has 10/10 in over 200 publications as long and wide the world?
"Remember Me" is like a good glass of wine. Not everyone likes it, but everybody should be able to recognize the work involved in running a job of this exquisite quality.
The Spanish translation is a little bad sync with the mouth movements of the characters, but it is somewhat understandable given the differences in the oral articulation and existing sentences in French and Castilian. Evidently motion capture is based on models that spoke French, but not overlook it an outstanding job.
If you like intense stories and twists in the story lines, plus futuristic scenarios this is your game. I say that not many titles in the video game market at the height of "Remember Me"… Expand
Definitely one of the games that made me think about future! The last one was deus ex. The background and the scenario are very interesting. I wish i can play more interesting games like those one more often ! For a new studio, this game is really good and i will wait for their future titles. I liked the combo system which can be modified between each combat and make you enjoy doing more ultimates :D.
For graphics, i though they were also good, the cut scenes are fabulous !
Ok there are also some issues like the camera positioning is narrow streets, or the difficulty that is very varying.
To conclude EPIC Background, very good game but sometimes bad camera positioning.
Thank you DONTNOD for this title… Collapse
Sep 10, 2013Remember Me is a competent action game that never really excels. The story is wasted and the platforming is poorly implemented with the rest of the game. Still the combat system is interesting and the framing around memories is at least somewhat original.
Jul 9, 2013A game with great potential, great setting and great music. However, it's knocked down by its incomplete implementation of the original ideas and its frustrating battle system. [Issue#231]
Jul 8, 2013There are a lot of ideas packed into this game but I feel like if they would have cut back on a couple of the concepts to focus more on the story then this could have been a real stand out game. As it is now Remember Me is more appealing when it gets cheaper or if you have absolutely nothing to play.


text:
Applications will be available for two weeks for Pasadena residents living and registered to vote in City Council District 3 who are interested in seeking appointment to fill the vacancy on the City Council due to Chris Holden's election to the State Assembly.
Applications will be available beginning Thursday, December 13 until Thursday, December 27 from the City Clerk's Office, 100 N. Garfield Avenue, Room S228, during regular business hours, 7:30 a.m. to 5:30 p.m., Monday through Friday, except for December 14 and December 25 when City Hall is closed.
For more information call the City Clerk's Office at (626) 744-4124.
All original applications must be hand-delivered to the City Clerk's Office no later than 5:30 p.m., Thursday, December 27. No postmarks, email submissions or faxes will be accepted. Applicants must be at least 18 years old; and must be both registered to vote in and reside within District 3 when their application is issued to them by the City Clerk.
Once appointed, the successful applicant will serve until May 6, 2013. By submitting an application, all applicants agree with the Council's preference that the successful appointee will not be a candidate for the regularly scheduled election in March 2013 to fill the District 3 seat. The appointee also will not be eligible to qualify as a write-in candidate for the same election.
The City Council will review the applications and then conduct interviews at a special meeting. The time and date of the meeting is tentatively scheduled for 3:00 p.m., Monday January 28, 2013 in the Council Chambers. Presentations by applicants at the special meeting will be limited to six minutes each, followed by a Question & Answer session by the Council. Council members will vote for appointees based on a ranking system. The applicant with the highest point total will be appointed.
Per the City's Charter, the City Council has up to 75 days to fill a Council vacancy. Former Councilmember Holden resigned effective at close of business Nov. 30 after winning election to the State Assembly.

subset: commoncrawl


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An interview with key executives of Duke-American Transmission Co.: Phillip Grigsby, president, and Randy Satterfield, executive vice president. Both also sit on DATC's Board of Managers.
Grid Futures
Evolutionary directions for electric system architecture.
the way power flows are accommodated by the T&D system. This might include techniques for increasing power flow capacities along existing wires or existing rights-of-way, such as higher-density power flows and direct-current (DC) links, as well as techniques for more optimally controlling power flow along different links, such as active phase-angle shifting supported by detailed synchro-phasor measurements.
In addition, technological development might make T&D facilities less objectionable by allowing smaller profiles or economical underground siting. At the distribution level, technology could enable not only bi-directional power flow but also options for deliberately islanding portions of the system, i.e., allowing microgrids of various scale whose power quality and reliability is negotiated locally rather than supported by distant resources. The overall result is that providing the same level of end-use service requires a smaller amount of visible metal between generation and load.
Along the policy continuum, traditional T&D build-out is either resisted or promoted. At the resisting end, permitting of transmission projects would take longer and projects would be delayed or denied by public opposition and environmental regulations. Cost and benefit allocations become more contested and prolonged, and there's pressure to minimize power transfer rates among states or control areas. Policies might also incentivize distributed generation that relieves some transmission loading.
On the other hand, increases in power outages, congestion costs, and concerns about national security or economic health could plausibly lead to more public tolerance of T&D facilities, or increased use of eminent domain to force their permitting. At the same time, policies such as tariffs and incentive regulations for demand response or distributed generation, aiming toward relieving T&D congestion, might fail to achieve timely results. Consequently, at the other extreme, legislative and executive branches might support an interstate highway-style build-out of a national transmission network, and traditional T&D facilities could be sited relatively freely.
In considering these two dimensions of uncertainty, with plausible extremes at each end, the analysis in effect creates a two-dimensional matrix with four distinct quadrants, representing the four possible combinations along the two axes. The next step involves imaging what the evolving T&D system might look like in each of these four quadrants.
Function and Form
Figure 2 labels the scenarios I through IV in the clockwise direction, starting from the upper left. 5
Quadrant I presents what might be called the "beefy" scenario, with policy that favors traditional build-out while featuring low technological advances. It's characterized by many more wires, towers and poles. Quadrant II represents the "nimble" scenario, which combines a robust T&D backbone with more intelligence and flexibility. Quadrant III is the "radical" scenario, in which advanced technical capabilities substitute for traditional power lines. The scenario in Quadrant IV, finally, might be called the "T-Rex"; with neither bulk nor smarts being added to the grid, its functionality might be expected to decline over time, with alternative energy carriers (for example, hydrogen) deploying new technologies and taking the place of large-scale electric power delivery.
Consider the three properties of function, operation and form for each scenario. The "beefy" T&D system continues to fulfill the same