text:
- Publisher: Nintendo
- Release Date: Nov 11, 2012
User Score
Mixed or average reviews- based on 226 Ratings
User score distribution:
Positive: 147 out of 226
Mixed: 25 out of 226
Negative: 54 out of 226
Review this game
Nov 14, 2014I like the Paper Mario games because of their light-hearted, but still validly present story, and always interesting game mechanics. Unfortunately, while Sticker Star makes a valid attempt at both, it is flawed on both counts.
The story is even more shallow than is to be expected: while the humor is still present, the underlying story is weak and in tatters.
The gameplay is flawed in that your inventory of various attacks and abilities are useless against bosses -- forcing you to use "things" to attack them effectively. If you haven't found the right "thing" or haven't paid enough in-game currency, you're out of luck.
The idea of an inventory of attacks is interesting, but is often undercut by issues like the above.
Overall, the game is an attempt at a good Paper Mario game that just completely fails in its execution.… Expand
Oct 6, 2014Absolutely terrible. One of the worst Nintendo games I have ever played. They progression through the story is non-intuitive and nearly impossible to figure out by yourself without a guide. The sticker system is honestly just annoying, and the series has lost all of its narrative charm. I tried so hard to play this game but I stopped playing without even beating it. DO NOT BUY THIS GAME, I AM NOT EXAGGERATING. I truely don't understand positive reviews, probably people who played the game for an hour.… Expand
Sep 9, 2014A decent game, but would go with paper mario the thousand year door a thousand times over, no pun intended. It just lacks a good story like the two first paper marios.
Jul 31, 2014What was once considered a staple game series for Nintendo consoles has now devolved into a simplistic and uninspired rehash. The new Paper Mario game's main feature revolves around the use of consumable attacks known as "stickers" which restricts access to even the most basic of abilities if you don't have the consumable stickers to use them. This is stacked on top of a plethora of removed features from the previous games such as a leveling system and the inclusion of companions to help Mario along his way. With the lack of basic RPG mechanics such as a leveling system, even the basic premise of the stickers is removed since actually engaging in battles serves no purpose but to gather more stickers for you even though enough of which to progress through the game are found scattered all over each individual level.
If you're looking for the next Thousand Year Door, or even the next Super Paper Mario in terms of writing and overall quality and design, cast your eyes elsewhere because Sticker Star will not provide.… Expand
Jul 9, 2014This Paper Mario feels like nothing else in the series. It is hard to get into, with no real direction given. The combat is long and the combat system is clumsy. The stickers are not fun or very useful most of the time. There are so many limits placed on Mario. There is no flip world, and after playing Zelda Link Between Worlds I would say it is more loyal to the Paper Mario spirit than Sticker Star. More than a little disappointed this game as it could have been something else without tarnishing the Mario brand.… Expand
Jul 6, 2014In a paper world, stickers fit right in place. The best part of this RPG is the absence of experience. No more annoying grinding I hated in previous Paper Mario titles.
Jun 4, 2014Paper Mario:Sticker Star was my third fav Paper Mario game with N64 and GC Paper Mario to be leaded
i enjoy battle system in this as well at least the thing that liked about it was return to that, the game could been better
Apr 9, 2014Like many other Paper Mario fans, this game was a bit disappointing to me, but for some reason I kind of knew that Nintendo was not just going to go straight back to the amazing gameplay of Paper Mario 1 & 2. I mean the trailers made the game look very promising to the point where I was excited, but I do think that unfortunately this just went a totally different direction. However enough of this kind of talk for this is a game that I actually do like, I like the atmosphere and gameplay fairly well. I did think the sticker concept was neat but nothing special. There were some witty dialogue that is expected for a Paper Mario game and some alright characters. Also, the music; some people have actually stated that they really like the music, however to me it seemed like a hit or miss. Now lets talk about my two biggest problems in this game. First off, the story; if this is a Paper Mario game it should have a nice good story, but it had some very cliche elements in it that were annoying and of course another reuse of the generic "Bowser kidnaps Peach" which was annoying enough, but I think it was even worse because Bowser never talks which is a shame since he had some great witty dialogue in some of the previous games. However the biggest flaw in this game is the battles, for the battles in this game give you absolutely no experience, the only thing you get in battles is either more stickers or more coins, and all the stickers can be used for is just for more battles and what do the coins do, just buy more stickers, so besides battling bosses, it felt too redundant. Overall this game was not terrible, just something that I only enjoyed a little bit. For there were so many awesome aspects of the Paper Mario series I like that even Super Paper Mario had, that were not present in this game leaving me displeased. However I still had fun when I could ignore the flaws and I guess it nothing that I would consider all that bad so I will only slightly recommend this game.… Expand
Mar 29, 2014Before we tackle why I gave this a 3, let's discuss what made it's predecessors great. First, the RPG elements made each battle worth it, with minimal grinding, battles were always enjoyable and it felt as if you were making a difference. Unfortunately, Sticker Star did not live up to this, with no RPG elements within the game it made battling a chore. The sticker system made it so you are forced to attack with the penalty of losing a sticker when you use it, and what do you get after wasting your time battling? Coins used to buy more stickers and replace the ones you just used. It's just a circle of buy and use giving no incentive for battle.
Another specialty the past games had was partners. The partner system gave the past games a sense of difference between other RPG's. Although Super Paper Mario was a bit iffy with their partner system, I still enjoyed the execution I've played and beat all past Paper Mario games and was eagerly awaiting to see what partners were to come. My hopes fell flat when I saw no partners in the game whatsoever. Instead there's an annoying crown shaped sprite following you throughout your useless journey.
Also, the open world in previous games gave a sense of freedom throughout the game. All games lived up to this, from roaming the main towns, to warping through the doors of flipside. I was again disappointed with the the generic travel through level select. I'm not saying level select is bad, but Paper Mario wise, it should be a necessity.
Lastly, the execution of story line. Past games have impacted my childhood like no game could have ever had. I remember saving the Mushroom Kingdom, the world, then the entire universe! It was a delightful adventure that I will always treasure from my childhood. What's the story line here?... Rescue the royal stickers... why? Because of the sticker festival in the beginning... This poor presentation of what I'm fighting for gives little to no incentive for me to complete the game. "Hooray! I got all the Royal Stickers!" "Now we can party!" That's just not appealing to me whatsoever.
Now that we got the comparison between predecessors, let's talk about why it was a bad game... Everything above! No RPG elements, partners, open world, or story makes this "adventure" fall flat on its face and has forced me to give it a painful score of 3.
It's as the title predicts, it's 2 dimensional. If you haven't played the past games, play those instead of this paper thin mess.… Expand
Mar 29, 2014The adventure of Paper Mario games had me loving this game since the original Paper Mario on the Nintendo 64. The fact the developers decided to force a world system like they did ruined the adventure system of the game; which many people had come to love and consider that one of the prime features of Paper Mario. Ditching the leveling system made battling anything but bosses useless. Disappointed and hoping for a turn for the better in the next game.… Expand
Mar 29, 2014This was by far one of the worst games I've ever played, I'm not exaggerating. I don't understand why everyone was giving it 8, 9, and 10s this game was not just the worst in the series but it was just horrible in general. And to all the people who say that Super Paper Mario was bad, no it wasn't, sure it was different but it was still an RPG it had leveling up, and creative worlds (chapters). But as for Sticker Star, Nintendo and Intelligent Systems took away everything good about Paper Mario 64 and PMTTYD and published this "new addition" to the series. But it was downright terrible, all I can say was that it had nice graphics and a couple good sound tracks, but that was it. Sticker Star had no leveling up, which made battling pointless for the game. You could probably fight no enemies and just make money from the stickers you find in blocks to get better ones and just fight bosses and beat the game, and now that I'm talking about it, the Sticker idea for fighting was flawed in all ways possible, it required no skill, you could only use one sticker once, and then get no xp for fighting and just money from fighting to buy more pointless stickers. The worlds (Chapters) were linear and bland PM64, PMTTYD and Super Paper Mario, they all had creative chapter designs and plots, most chapters in the the original 3 were creative and had more story to them then just collecting the Star Spirit, Crystal Star, or Pure Heart you needed to get. Sticker Star had bland chapter designs and bland plots to them, all it was was "beat some levels, backtrack into other levels after solving a puzzle, fight the boss, get the Sticker Crown." That was it, and the bosses were creative too! they were just souped up normal enemies from the game. Even worse, you needed seome one of a kind sticker to easily beat them, which is ridiculous The game had too many challenging moments like World 3, i had to go on IGN for walkthroughs far too many times then i should have. There were no partners either, Partners i the Paper Mario games made it what it was. Goombario, Bow, Watt, Lakilester, Yosi, Vivian, Bomberry were amazing and had personality, not like Kersti who probably sounded like she was reading directly from a script. Even Super Paper Mario kind of had partners, the Pixls, still better then not having any at all. What was more annoying was that Bowser was the final boss, I loved how PMTTYD and Super Paper Mario didn't make Bowser the final boss like in other Mario games, and even in Paper Mario 64 Bowser was the main enemy, but the went in depth to his character and his plot, Bowser had NO LINES in Sticker Star. I honestly don't understand how some of you like this game, I won't attack you for liking it but you cant focus on the games nice graphics, because that's the only good thing about it. Overall this game was a train wreck, I hope Nintendo and Intelligent Systems redeem them selves and make a game more styled like PM64 or PMTTYD.… Expand
Feb 18, 2014Sticker system makes battling totally pointless. I was able to stay and complete the game though out of pure love of the paper mario series. Its too bad they removed the RPG elements and dumbed the game down to making battling such a chore.
Feb 17, 2014Disappointing. This coming from a long time fan of the Paper Mario franchises that has loved and treasured these games since the beginning. Sadly however this game removes any of the charming locales, characters and overall level design of the previous installments. Any of the notable RPG elements such as XP are completely removed and simple moves such as jumping in combat or swinging your hammer require a sticker which just seems pointless. I still have high hopes for this franchise but not in this... abomination. The original on the N64 and its sequel on the GameCube deserve your time much more so than this astronomically low-point for the series.… Expand
Feb 17, 2014I like how it is an Turn based RPG again. For a hand held it was ok. I didn't really like the sticker thing, hopefully soon paper mario will return to the console(s) and stay more true to its original gamer audience paper mario on N64 or thousand year door.
Feb 16, 2014I was very disappointed by the gameplay concept. It was far too simple and that's not what I play paper Mario for. This is the weakest game I've played in what has always been a charming series. Hope they put more effort in the future
Feb 4, 2014This is one of the most boring, uninteresting, and disappointing "video game" I have ever played in my life.
The games first downfall is it's story and writing. it's the typical Mario story. "Bowser is evil, go stop him". No other Paper Mario before has such a lazy story. And the writing is not even funny. Unlike the previous games.
The graphics are the only good part about this game. the paper world looks fantastic and the 3D effect does a great job of making the world pop out.
The game-play is boring and has zero strategy. there is no point in fighting enemy's as you cannot level up. All the bosses can be defeated in one hit with the right stickers. And the game is overall just a chore to play.
2/10… Expand
Feb 3, 2014Paper Mario 64? Beautiful. Paper Mario thousand year door? Glorious. Super Paper Mario. Marvelous.
Sticker Star? Sold it on eBay for 10 bucks just to get it out of my house. The reason i play paper mario is to get out of the same ol same ol Mario, and sticker star is that all over again. Now, tell me if you have been lost at least once. If you have to go to ign 10 times to beat a game, that's a problem. Also, it removed partners. Tippi, bombett, bow, yoshi kid, watt, ms. mowz. These partners and everybody else made paper mario what it is , and i misss them. the only reason i'm giving this 1 is because of the art. It is pretty good. BUT THAT'S IT.… Expand
Feb 2, 2014An overall OK game. It has nice graphics and a neat overall design. I really liked the boss fights and small riddles in the game. You will play it quite long if you want to find everything. Sadly there is not a single element like character development or level-ups. You just get stronger by collecting better stickers which are used to attack or by finding some max health upgrades. I expected more RPGish gameplay but the game is still good. Just not what I expected it to be… Expand
Jan 12, 2014It was unfortunate that the formula was really screwed up on for this Paper Mario Game...as my favorite series of all time, I wasn't happy about this game. Fortunately, the ok battle system and good dialogue+places can secure this game a solid 7. I will say that I am disappointed with this game though...especially the lack of rpg elements and a world map
Gameplay: 8/10
Story: 7/10
Music: 9.5/10
Presentation: 8/10
Length: 7/10
Overall: 7.5/10… Expand
Dec 17, 2013This game follows a fairly typical Mario storyline and restores the style of gameplay from the first two Paper Mario outings thankfully. The writing is witty and enjoyable, and I was laughing out loud at several points, sometimes to the concern of my roommates.
In this game, the structure morphs to something more similar to Super Mario Bros. 3 or Super Mario World, having you complete a stage so you can go to the next stage along the path. There are several points where it diverges and several hidden secrets. Sometimes, you must go to another one of the worlds areas before you can advance in another. This prevents the game from going stale from being too linear, but it goes to the opposite problem of forcing you to retread certain areas too often. Not a huge problem, but enough to be a smudge in the otherwise enjoyable structure.
Unlike previous Paper Mario games, the turn-based system is now almost entirely dependent on stickers. If you have no stickers, you better hope you can run. As a result, you make sure that you're stocked up and ready to take on the next foe. You also end up peeling all the stickers off the walls that you can find. You can choose to donate them to a museum for the reward of some great humor, but otherwise, you'll likely be very stingy with your stickers, not wanting to use them.
This is where the games biggest flaw rears it's head. The boss battles are ridiculous. Sometimes they force you to use a special sticker to defeat them. These stickers can either be found in one place or brought for a ridiculous price, and you can only have one. This forces you to retread more or gouge your pockets empty to get what you need. These stickers hardly seem special either because they're based on appliances or little knick-knacks. Knowing what to use is very vague and up to trial and error if you don't want to use the internet as a resource. Then there's the final battle, which will require several of these special stickers. This final battle is frustrating as a result, and unfortunately, it usually freezes when I try to play through it. I put this game down for a month as a result.
It's sad to see that the most charming elements of removing all these stickers and using them also becomes the worst elements of the game. Aside from the special stickers, and the freezing up that occurs during the final battle (don't use the bowling ball), this game is very enjoyable.… Expand
Dec 14, 2013I have been a Paper Mario Fan since the first one on the 64, but this was honestly somewhat of a disappointment. Its like they sucked almost all the rpg elements out of the game. It's not horrible, but just too different from the others
Nov 24, 2013Being a HUGE fan of the Paper Mario franchise I purchased Sticker Star with a predetermined bias. That being said: after getting used to the sticker feature in terms of battles I grew to enjoy the level of freedom that gave the player. There is some heat of the Super Mario World-esq transportation between levels which inherently takes away from the open world that us Paper Mario fans love. While this is true, its not a game killer. the adventure is still exciting and sometimes with a hint of challenge. I thoroughly enjoyed this game and would play it again.… Expand
Nov 6, 2013I love Paper Mario. I always have. That's why it pains me to give this game a much lower score than I waited months to give it. There's no doubt the concepts in PMSS are sound, the presentation is spectacular both in audio and visually, and the charm is off the charts. The problem is there is no rewarding systems built into the game to justify some of the design choices. Turn based battles leave you with no sense of progress of satisfaction as there are no star points or leveling up, only coins and stickers which are all over the game world anyway. This was promised for a long time to be a return to the kind of Mario RPG masterpiece that 1,000-Year-Door was, but the game gets in the way of that promise at almost every pivotal turn. The fact this could have been a true sequel to TYD and perhaps even surpass it makes the disappointment and boredom this game offers all the more bitter. I'm sorry Paper Mario fans, I'm sorry Intelligent Systems, but I really don't like this game.… Expand
Oct 11, 2013This game was probably one of the most disappointing games I've experienced in a long while. Firstly, the main problem is that the sticker system is completely flawed. I had to restart the boss several times simply because I didn't have enough of the right kind of sticker, when I had no way of knowing what I had to get. The challenge is almost nonexistent, as there is no experience to be gained. The amount of damage you do is based on two things: Firstly, the type of sticker you use. The way you get new, better stickers is by buying them or by replaying old levels, so there's almost no challenge in getting them. Secondly, how well you use the sticker. The basic stickers can be mastered easily, and the more advanced stickers attack automatically, so there's no challenge to be found. The game is extremely linear, not allowing for much exploration, unlike the other Paper Mario games. The worlds are boring and stale, with the regular Grass world, Desert world, Forest world, Water world, Ice world, Fire/Jungle world. Compare that to the previous Paper Mario games, where you were in a toy box, or fighting in an arena, or in a parodied Underworld. The partner system and the badge system were removed, eliminating all variety in the game. The generic NPC helper has almost no personality whatsoever, so really the game has none of the charm of the previous ones. The small witty interactions between the characters was one of the best things of the Paper Mario series. The plot is a complete copy of the first Paper Mario game: Bowser gets ultimate shiny object and captures princess, defeat Bowser and rescue princess. Overall, the game is an unoriginal, unchallenging, and unenjoyable mess.… Expand
Sep 29, 2013This game isn't very good but its not bad. The sticker system could've worked, but making the basic attacks based off this was bad. Its confusing since they have a mix of level and open world layout that doesn't work because it requires to go astray from the linear path they chose, but it doesn't allow much freedom justifying it. The Humor and Graphics are still top notch, but this game would've been much better if it wasn't for the sticker system.… Expand
Sep 26, 2013I for one am flat out appalled by this game. I have so many things I hate about this game that I barely know where to start. The sticker system is terrible, they removed the actual storyline of the worlds and just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any side quests like the others did, there were 0 cameos (which I am a HUGE fan of), they also put far too much of an emphasis on the sticker system. I have loved the Paper Mario series since I was a little kid and Thousand Year Door was the first game I ever played and I went on to play the original and then played Super Paper Mario, all of which were amazing, and I was ecstatic when I heard the news about this game coming out. I played through it and beat the game hoping that it would just miraculously get better, but it definitely didn't. I would not recommend this horrible game to even my worst enemy. Trust me, if you really like the Paper Mario series, DON'T PLAY THIS GAME!!!… Expand
Sep 22, 2013Lo malo que tiene este juego es que no podes subir de nivel, entonces cuando terminas una batalla no recibis nada de recompensa y tenes que conseguir o comprar mas pegatinas porque las perdes, me esperaba mucho mas de este juego
Aug 21, 2013I was so excited when I learned this game was coming out for the 3DS.......until I played the game. This game disgraces the Paper Mario franchise. Their is no open world like the 64 version, or the best one in the series for the GameCube, "The Thousand-Year Door." This game feels like I'm playing Super Mario Brothers 3 with the way they set up the game into levels. The game provided no emotion, no substance, nothing. If you enjoyed the game then I'm not going to knock you, but this is not a Paper Mario game. It was so bad to me that I don't even own it anymore.… Expand
Aug 19, 2013The music and graphics may be alright, but the substanceless, repetitive gameplay that has nearly nothing to do with Paper Mario is not worth your time or money. Spend 40 dollars on iPhone games instead.
P.S. Bowser has no lines of dialogue. NONE.
Aug 15, 2013An amazing game everything that was lost with Super Paper Mario was reborn with Paper Mario Sticker Star. With great level design, amazing music (with Koji Kondo having a very new take on Mario music), great bosses, a decent storyline (that is saved by the characters), and a fantastic battle system. My only complaints are it can be hard to find out what to do at times, there aren't any partners, and Mario never levels up but those are all just nitpicks.… Expand
Aug 12, 2013This game is bad, especially for a paper Mario title. This a bare bones RPG title, no level up system which makes battles annoying, the only use of coins is to buy stickers to waste on enemys that you don't really need to kill anyways hence the NEED of a level up system, a bad story, the fact I cant go through the game without going online consistenty, and pointless combat, deteriorate what is great combat and exploration… Expand
Aug 10, 2013Although it has the best soundtrack in my opinion, it is technically the worst Paper Mario game overall. However, it doesn't mean it's a bad game, it still is a lot of fun and I recommend any newcomers to the series to try out this simple entry first before tackling the other ones.
Aug 3, 2013My favorite installment in the Mario franchise is the paper Mario series. each title rarely eveir disappointed and even if it did it made up for it in other areas. Sticker star was a great game. while it abandoned some of its roots like partners, fp, and badges, sticker star was still fun and I hope to see more out of paper Mario soon. my only real concern is that im not sure how well this game would have done if It weren't for the past 3 games.… Expand
Jul 13, 2013Great dialogue and music, enjoyable gameplay. The only thing that annoyed me was I felt you had to look up a guide at times to find out which sticker would be effective or go where, it wasn't really the obvious choice a lot of the time. A great game still, I enjoyed it a lot.
Jun 24, 2013This is a bare-bones Mario game that only little kids will enjoy this experience, and here is why.
Paper Mario is a deep and profound experience to many, with its clever sense of humor, charming graphics, enlightening visuals, and of course that "X" Factor that has seemed to intoxicate many gamers to create an enchanting bridge between RPG's and the beloved Super Mario Franchise.
Having said that, it breaks my heart to say that this game is not the Paper Mario we have come to love and adore. The music is still wonderful, the comedy is subtle and cute, and the story is the perfect dualism of shallow and expansive that we have all come to enjoy so much.
So what could be the problem? The game is not even an RPG in comparison to its predecessors. The game doesn't even give you a reward for entering battles, In fact quite the opposite, battles become a burden due to the using up of each sticker. Also meaning that you can go through the entire game only fighting the necessary battles and you would end up fine. Next is the severe lack companions, I understand You have Princess Rosalina's Crown the whole game and little characters every now and again like wiggler, but that's nothing compared to the amazing characters provided in the last game. Such as the bad boy Yoshi trying to be the best fighter, or the constantly injured koopa. It makes me miss Goombella the know it all and Vivian the singer and they were annoying.
Before I rant here, let me just say that this game is quite obviously not made for the demographic it has typically appealed to, its for the kiddies. This is a game that has PLENTY to adore on the outside, but fundamentally has none of the core gameplay mechanics that has indoctrinated and cultivated the adoring fans it has today.
If it were any other game i would give it a 6, but the Paper Mario coattails have brought it up one more number.
(By the way its de-LAWN-o-siz-ms)… Expand
May 28, 2013This game is average in a series renowned for being some of the best ever created. The story is intriguing but nothing inspired and the rpg elements are abused to put it lightly. I never thought i would live to see the day where your most basic attack can become unavailable in a paper Mario game. if stickers had more than one use than the game might be better but in the end it feels like you are wasting more uses than gaining by entering into the lackluster combat. in the end the game is not terrible but is not what the paper Mario series deserves… Expand
May 22, 2013Interesting new "sticker" mechanic. However they took out many core things that Paper Mario fans loved. Level progression, partner system, and even the badges. All the things that made Thousand Year Door such an amazing jump from the first Paper Mario were removed. Sure you had a few jokes here and there, but it was targeted to a much younger audience that the older fans just would find dull. Your "partner" Kersti can get dull and tiring very similarly to the well known "Navi" from Legend of Zelda. Kersti will crack the same jokes, make the same boring faces, and get angry in the same way. Action commands are all the same (once you get to know them), but it's almost 100% based on timing your A button. Since there is no longer a partner system, you are given what is called the "Battle Spinner", which forces you to pay coins to take extra turns. This is either extremely good, or just plain dumb as you are relying heavily on luck most of the time. Gameplay is repetitive and the entire game has almost no replay value whatsoever. There are a few tedious "100%" completion tasks you can take part in, but for the most part there are little to no easter eggs. No hidden bosses, no challenging arenas, just hidden doors and more stickers. Not to mention the final boss is easily beaten once you figure it out. But after that there is literally nothing to do except go back and replay the entire game again (which is surprisingly short) trying to grind your coins back up to find your hidden doors. As I mentioned earlier, the game is extremely short in comparison to other Paper Mario games. Granted those were for a console, but to be able to complete the game in a few days is just sad. I believe my first playthrough took only 20-30 hours of gameplay. A few things to note that have been removed/changed from previous Paper Mario games (Excluding Super Paper Mario which was horrible):
-No partner system. That means (no partner storyline, no hidden partners (miss mouze), no sidestories, no witty change of lines from your partners, nobody to help you take damage)
-Kersti is the new Goomba partner, but with no tattle system. meaning no description of any of the enemies.
-All your items are now stickers (good&bad. Good that you can more easily obtain items, Bad that the items are no longer unique and are only upgrades of the previous version. EVEN the "Thing" stickers!)
-Unable to play as anyone other than Mario
In the end, Paper Mario Sticker Star seems like it could have had a lot of potential. If they waited a bit longer and made it far more developed. The game features a very limited number of levels and would benefit greatly if they had far more. We know you can do it Nintendo! Just look at the Superstar Saga!… Expand
May 16, 2013It should be a good game however, it has caused me to look at guides too much.
It's baffling as what to do in places. A game should challenge you right? This one has puzzles that you can't logically figure out, you just wander about for an hour then give up and google the guide. Very poor. It's the first Paper Mario game I'm not going to bother completing due to the annoyance.
May 6, 2013I just don't get it... The first two paper mario games were absolute masterpieces. The third was very much a good idea, which I don't think was executed very well. Here's the thing... Paper Mario games had a way of getting me hooked and never wanting to stop. I almost had that with this game, but just couldn't simply because the design of it is horrible. Cutting up the world into stages wouldn't be such a bad idea if it was just a simple sidescroller, but it isnt. It's got all of the frustration of an RPG overworld that forces you to backtrack and do things you've already done and are TIRED of doing again, and to no avail, you are forced to repeat and repeat. You can get to the second and third world of this game and realize that this is going to be a continuous thing. That's where I'd recommend stopping if you picked this game up, but don't. It's not worth it. Do yourself a favor and use your money on one of the other fantastic 3DS titles.… Expand
Apr 30, 2013The puzzles are quite hard to figure out but don't worry you will figure them out. When I get to the bosses it is frustrating because I use up most of my stickers. It is a really good adventure game and you need to think about your strategy.
Apr 24, 2013This was the worst showing for Paper Mario since release. Nintendo has removed all of the RPG, all the humour and all of the more interesting settings. Besides that, progression in the game itself is slow, with countless save/load screens and arbitrary nonsense and busywork designed to lengthen game-play in an otherwise unremarkable game.
Apr 16, 2013This is by far my least enjoyable Paper Mario game. The premise behind using a battle system that revolves around no leveling up or learning new abilities is a travesty for an awesome RPG series like Paper Mario. For the first couple hours, I liked using the stickers and thought it was a cool idea. Then I ran out of them and I literally couldn't attack or do anything. Talk about a buzzkill.....As my frustration mounted from this stupid sticker system, I would run away from enemy encounters to stave my stickers. That is pathetic, and a painful flaw in the game design.
The story is funny, but I had to use a game guide to get through it. I do not know how this game is intended for kids based off how many times I got stuck. The lack of side quests too and the linearity really bothered me. Kristi is your only party member which is incredibly disappointing. Doesn't help too Kristi is kinda of a debbie-downer throughout the whole game.
The graphics and sound are superb tho. I loved how vivid each environment looked and it really had the Paper Mario charm in the looks department. This game definitely disappointed me, but I still managed to have fun with it… Expand
Mar 29, 2013For me it's a big disillusion. Except for some musics, there is no reason to play this game. No story, no companions, wasted combat system, no badges, no interesting npc, nothing.
Mar 14, 2013The reason this game is poor is because there is simply no 'reward' for playing this game... The story is non existent, so there's no reason to play it for that. The characters are forgettable, so they don't keep your attention. The battle system is basic and hardly challenging or interesting. The boss battles are either impossible, or annoyingly easy, since they each have a very specific weakness that renders them dead in a matter of seconds. Then there's the platforming and puzzles. neither are interesting or engaging... Basic and tedious...
So if the story isn't interesting, The gameplay is dull, and the platforming is tedious,... Why play this game? There is no reason... There is no story to grab your interest and keep you going, it is bare bones 'Bowser kidnapped the princess and stole some power'. You may say 'well isnt that EVERY mario game?" Well, more or less, yes... but every Super Mario platformer has amazing platforming and fun levels to hop around and explore. This game does not have that redeeming quality.
"Well, isnt the turn based RPG elements still here?" Not really... it doesnt seem to be a Roleplaying game... It's just a turned based card game... but instead of elegant and amazingly designed characters with awe inspiring attacks... you have a variety of shoes, hammers, and miscellaneous items... you dont level these attacks up over time, you simply find more powerful stickers in the more higher leveled areas... rendering the dozens of basic attacks you stocked up on in previous levels useless. When you're playing you dont ask yourself "Okay, which attack would be best to use against this enemy?" You ask "Where the heck did i put that shiny sticker i just found under a rock?" and occasionally you consider the fact of whether the enemy is flying or has a spike on his head...
This is a very basic game... maybe something a young kid would enjoy and flourish in. the pretty colors and enviroments would catch their attention and the light story element might keep them entertained so they dont lose interest in the walls of text. but anyone who appreciates a good story, deep and enriching gameplay, or just having fun probably should skip this game... It doesnt technically do anything that doesn't work, it just doesnt do anything that makes this game entertaining... which is why you would play a game in the first place, right?… Expand
Mar 13, 2013If you're a Paper Mario fan, you're either going to love it or hate. Of course just by looking at my score i loved it. The sticker system, while out of tradition, is fun to use, and great use of resource management. The puzzles are more engaging than in any other title. Not to mention the backtracking is not as dreadful as the previous titles, THANK GOD. My only gripe is the boss battles can be really annoying, forcing you to run away in order for you to find the 'right sticker'. Although I miss the old Paper Mario mechanics, this is certainly worth checking out.… Expand
Mar 13, 2013Yep, I'm really enjoying sticking stickers for this Paper Mario sequel. And not just that, this Paper Mario sequel features a new RPG-looking that much like a paper.
Mar 9, 2013I am a big Paper Mario fan and I have kept up with the series since it ever came out. In my opinion I think this is one of the best Paper Mario games in the franchise. I have to admit that some of the RPG elements are gone but to me this game was fantastic with it's game play and fun ways in using different stickers. This game also was also harder than the other game, giving me a challenge on what stickers I need to defeat each enemy. I think this also had great 3D visuals and I loved how this Paper Mario game made the world more paper like than any of the other games in the series. This game is fun and well made and is a great game for the Nintendo 3DS. Long live Paper Mario!… Expand
Mar 3, 2013The game had little to no character development, had a generic story, was not very interesting, had a broken battle system, and was sort of tedious. I will say that it was better than "Super Paper Mario," in that at times I did not even feel like I was playing a Mario game when playing "Super Paper Mario," but ultimately I did not feel that I was really immersed into the Mario world very deeply with Sticker Star either. I didn't really "get to know" characters very well. Some of the new Mario characters are sort of annoying. Paper Mario the Thousand Year Door is still by far my favorite. I wonder if Nintendo is still capable of making genuinely memorable games?… Expand
Feb 19, 2013If you loved paper mario:the thousand year door and think its an amazing game, and you're like "this game is its sequel I'm expecting so much", a friendly advice: forget it, this game is average at best unfortunately. No new characters other than Kersti,. Bowser the awsome villain doesn't say anything, and the changes in this game are too great. Don't get me wrong, changes aren't bad, but taking everything that was good in paper mario(partners, leveling, badges, playable characters etc) and replacing them with just stickers is like paying 10 bucks just to receive 2. I mean, just go to Wiki once and see differences between this game and its previous titles, and you'll get a WHOLE lot of "this is the first game in the series NOT to have (that)".The areas are too simple- snow area, desert, forest, unlike the usually unique places of previous paper mario games. One thing that i'd love to say is good but unfortunately didn't turn out that well is that this game is based on puzzles a lot more than other mario rpg's which would be a good thing, but it is very likely that you'll miss whatever you need to solve the puzzle and you'll have to backtrack to get it., and there are tons of stages. Sometimes the solutions don't make sense either. It is very likely that you'll be frustrated/stuck here and there:p The battle system is done entirely by stickers. No stickers=can't attack. At all. The battles feel and are pretty much unrewarding as you have no experience points/level. When you win you get coins, which you use to get stickers, but in order to win you have to use stickers, which is kinda..you know. But in the end they did revert back to turn based battle system-the only good change to the game imo. Although I did list tons of negative aspects compared to positive ones, this is by no means a bad game, but is far inferior to other mario rpg's.… Expand
Feb 16, 2013This review contains spoilers, click expand to view. I really don't know what to say about this game. This game can hardly even be called an RPG. The only "RPG" about it is that you meet enemies and engage combat with them in a turn-based battle. You get no experience points and when you run away from battle, the enemy disappears on the map like you actually defeated it. There is also no real point to combat other than getting coins, but those are pretty much only spent on the overpowered Things that you need to get in order to make Thing Stickers that you sometimes have to apply to the real world using your annoying sticker fairy partner's "paperize" ability. Sure, maybe you will need to buy a few mushrooms here and there but you can actually get all of these things EVERYWHERE in every level. The battles against a wave of enemies can get extremely annoying because you can't actually choose which enemy you are attacking: you will always attack the first one in the row. You need to use the Battle Spinner in order to attack enemies in the second row too, and it's extremely annoying. Bosses are unbalanced and can pretty much only be defeated by Thing Stickers. Some of them have certain weaknesses but these are never stated unless you've died about three times for not knowing something that was never hinted to. At a certain point I started to avoid combat altogether because I didn't want to waste the stickers I actually needed and either traverse previous levels to get some stickers again or return to Decalburg a billion of times in order restock on stickers(This may seem like it condradicts my previous statement but please keep in mind that this is still not a good thing no matter how you look at it.) Puzzles in the real world never have any real hints either: at a certain point in the game you have to freeze lava by pasting a certain Thing in the background. This could be a handful of Things: Shaved Ice, AIr Conditioner, Fan, etc. So yeah, it turned out to be the Air Conditioner but I only discovered that after failing numerous times with the other things it could possibly have been. There's too much trial and error like this throughout the whole game. But even with all these horrifying flaws, the game can still be fun. I had fun with the game and blasted through it quickly, but only because I had(with GameXplain's advice) watched some playthroughs a few weeks before it was released in Europe. I also have to praise the graphics: they look amazing. It's like the entire game was handcrafted and handdrawn by some sort of amazing artist: I had a lot of fun just watching the environment alone, ESPECIALLY World 4 and 5. But even then the environment is nothing that you won't find in the countless New Super Mario Bros. games: it's exactly those kind of worlds. Anyways, short summary: they could have done WAY better on pretty much everything in this game, but regardless of that it's still pretty fun and I reccommend it if you liked the previous Paper Mario games.… Expand
Feb 15, 2013This game was my least favorite in the paper mario series, it is extremely hard to finish without a game guide, it doesn't communicate with the player enough, the boss battles require specific hidden thing stickers that if the player doesn't find or use in battle, they will not be able to finish the boss fight, the availability of stickers is good though, and the levels (most of them) are nicely done and sometimes pretty fun, but i dont see a use to the run away button if its a 50/50 chance to actually run away from a battle, it should be 100% if you tap A repeatedly.
Final Score: 7.5, but there's no halfway scoring option T.T… Expand
Feb 9, 2013Oh this game. This cute little broken game. I really tried to like it, I really did, but there is so many game breaking issues in it (from cheap bosses, confusing levels and 3D perspective gone wrong) that as soon as I tried warming up to it, i'd have to put it aside in frustration. It's really cute, charming and beautiful and I replayed from levels just to look at how amazing it really was. But the average gameplay and serious issues make it seem like it was never play tested.… Expand
Feb 8, 2013I really tried to give this game a chance. I really did. However, it rivals "Sonic: The Dark Brotherhood" in sheer crap factor. Sticker Star is just barely better in that you aren't forced to use the touchscreen to control the whole game. Sadly, where such touchscreen support would have been nice, it is glaringly absent, seemingly almost ignored. The plot is a bit too standard to a mario game, lacking any major twist to the plot that the previous entries in the series had. The complete lack of a development system makes the game fall very flat, as combat becomes nothing more than tedium, lacking real reason to exist. The sidekick you get is the most annoying since Navi herself and is even more useless than she is. All it needed to surpass her in raw annoyance was a sound effect telling you to listen like she does. For some reason, I found the constant use of the word 'sticker' to be very rapidly aggravating, and given it's said by almost every character in the game world, it was intolerable in less than 15 minutes or so. Once I hit a road block that had no obvious and immediate solution, I found myself feeling that I didn't like the game enough to bother looking at a game guide. I just shut it down, and went on to the next game I wanted to play. This game is an insult to the series, and the entire genre of JRPGs as a whole. Do yourself a huge favor: don't buy it. You aren't missing anything but compounding irritation.… Expand
Jan 27, 2013The game was fun, beautifully designed and the RPG element is a kicker. I've never played the previous paper mario series so really I've got no complaint about "changes" and "improvement". I bought the game expecting a great Mario experience and I definitely got my money's worth. Two little things I wish were better: it could use more playable characters to enhance the RPG feel, and it probably could use a difficulty slider--the game was a tad too easy, despites the abundance of secrets and mysteries in it.… Expand
Jan 15, 2013Paper Mario: Sticker Star is a hard game to review. As a Paper Mario game, it's very unexpected and different than the past console games in the series. However, it does a superb job as a handheld take of the series, and I feel that is the most important part. The visuals are done with love and care, and look great. The dialogue is great, as the series is reputed for having. The removal of some of the RPG elements of the game will no doubt disappoint many, but to be honest, they wouldn't really even be necessary in a game like this. It's a good game that all 3DS owners, fans and non alike, should at least try.… Expand
Jan 14, 2013I don't understand why this game is getting such good reviews. It's terrible. The combat system is completely broken, requiring you to waste valuable time and materials (stickers) for absolutely no gain. With no leveling up, the turn based combat is pointless and time-consuming, serving no purpose but to collect money, which can be obtained far more quickly and easily by collecting "Things", turning them into stickers, and selling them. Worse yet, if you run out of stickers in combat, you are forced to run away, making the whole ordeal even more pointless. The boss battles are atrocious, requiring you to use specific stickers at specific times or else waste far too many of your stickers. To make matters worse, the specific stickers you have to use are always "Thing" stickers, which you can only ever have one of at any given time. Therefor, if you use the sticker at the wrong time, you're screwed. Worse still, if you fail to beat the boss the easy way, your partner will ridicule you for using too many stickers. The puzzles in the game can also be challenging, but too much so for my taste. Admittedly, the game looks very nice, and the music isn't terrible. But that doesn't excuse the horrid gameplay. (As I always say, gameplay before graphics.) Overall, this is a terrible game and I am sorry for buying it.… Expand
Jan 12, 2013Im a huge fan of Mario and even more the original Mario RPG on Snes, this game is awesome in a single word, spectacular. I love this game in all aspects.
Jan 9, 2013The game shows off 3D well. The dialogue is funny. There's hardly any skill involved though. Mainly you're just walking around and hoping not to get into another tedious, pointless battle that will neither harm you nor make any significant gains. Then, after you clear the first world, the second starts by gating you based on a rare sticker. So go explore all the levels in the first world again, turning them upside down looking for it and grinding (but not earning XP or anything) for hours just so you can take the next step! Seriously, who thought of that?
The game starts off with a hearty dose of charm, but the gameplay turns it into a slow, plodding chore that wears out its welcome as you retread already overly simplistic stages again and again looking for rare stickers.… Expand
Jan 7, 2013Paper Mario: Sticker Star is the first Paper Mario RPG game to appear on a portable game console. Compared to its prequels "Paper Mario" for the Nintendo 64 and "Paper Mario: The Thousand Year Door" on the Nintendo Gamecube, this game is much smaller in scope and highly stripped down. Although the Paper Mario series is notably known for having a big emphasis on its story, in Sticker Star, this is not the case. King Bowser Koopa causes chaos and captures the princess Peach Toadstool, its up to the famous "Jumpman" himself Mario to solve the problems caused by Bowser and save the princess, that pretty much about it, no major plot twists and a lack of character development for most of the characters, friends and enemies alike (Especially Bowser, who although is the main villain, doesn't utter a single line of dialogue in the whole game). The RPG game mechanics are incredibly stripped down from the other RPG enteries in the series, since you can't gain experience or level up through battling at all, the only real point in battling is to get more money, gather unique "enemy attack" stickers if you don't like the more traditional ones available to you and some specific mandatory ones that are required to progress the plot such as cutscene battles, mini-bosses and main bosses. Instead of Badges, Items and Regular Attacks (Hammer & Jump) from the prequels, almost all of your possible actions (attacking, healing, countering, special abilities, ect.) are determined by the stickers you currently have in your inventory, if you don't have a specific kind of sticker, you can't do that action, the only actions that don't require utilizing stickers is attempting to run from battles, attempting a First Strike (hitting an enemy on the overworld before battle begins) and blocking attacks. There are many puzzles and situations throughout the game and although some can be ridiculously easy to figure out, there are a select few in which the solutions are extremely vague. These disrupt the game's flow since your helper Kersti usually doesn't give useful advice thus leading to trial and error to find a solution. The only ways to upgrade your character is to gather Maximum HP upgrades by finding secret rooms, completing levels in a specific way or by doing side-quests. The Music is quite the joy to listen to and the writing in the game, although as rather limited as it is, is still rather humorous and amusing. The game is still fun overall, although it is pretty short and has some questionable design choices, its a pretty good game.… Expand
Now paper mario had rough road it had to really good games then super paper mario which was a platformer but not a very good one. Now we are at paper mrio sticker star came out on portable system. So before I begin the review I have to say people sure like to compare this to quest 64. So it start out with the genric plot of bowser stealing peach and the the game begins and your collecting toads and sticker with the navi of this game kersti who from sticker place where they grant wishes and if this sounds familar it is because it is really simalr to super mario rpg except no geno and then after you save town you are sent out into the world where you collect comet pieces and with little to no story. So in the end it a good game but lacks paper mario normal orignality and exploring mario universe maybe it should stay on consles but still a very solid rpg on the 3ds… Collapse
Jan 5, 2013The things sticker puzzles are annoying, there's too little movement in the field, the story is boring and why are there only toads and old Mario enemies? Miyamoto, I like the sticker battle system and the paperising is a great idea (music and graphics are awesome too), but next time let Intelligent Systems just do their job alone. It's also far too short. However, I still liked it. Sticker Star still has some charm and there are a lot of secrets and awesome boss fights. The battle system isn't perfect (were's my EXP and why can't I choose which enemiy I want to attack?) but it's actually a lot of fun. I give it a 7; good, but it could have been much better!… Expand
Jan 4, 2013"Waaaaa, they took out all the RPG elements, waaaaaaaa, no XP or levelling-up, waaaa"
Shut up, and enjoy a fantastic game. The humour and the use of stickers is great, the 3D looks awesome, and the environment was cleverly thought out. I love how the shiny stickers use the systems gyroscope to make them shimmer!
Jan 4, 2013I was moved to actually sign up and review a game here from the mixed reviews. It's clear this is a game that divides Paper Mario fans, but I have to say this is probably one of the best games for the 3DS. This is an turn-based battling adventure without XP or levels, instead relying on your gradual mastery over the efficient use of the limited resources which the stickers represent in battle.
There is a little bit of backtracking, but it's nowhere near the time-wasting and stalling which put me off Super Paper Mario on the Wii. I disagree that the puzzles are random. They are occasionally obscure and could use a little signposting (hence the 9 instead of a 10) but they are always logical, given a little thought.
This is also one of the best-looking games on the 3DS and the mix of fun platforming and turn-based combat has had me hooked from the start. I've barely even looked at another game, despite some real crackers waiting the in the queue!… Expand
Dec 28, 2012Paper Mario; The series that has had a firm grip over the past years as to what an engaging, and humorous Nintendo RPG should be like. Until now. It would be an overstatement to say that this game was just 'okay'. To be honest, I didn't enjoy this game much at all. Every now and again I find myself going back to it, when I feel as though there is nothing else to play. The sticker idea was unique, I'll give it that, but the fact that I couldn't level Mario up, was absolutely atrocious. It took away from the point of even jumping on enemies, which in most Mario games, is one of the best things to do. There was no partners either. Having to go back and forth between levels that I've already played was tedious. The 'puzzles' were tedious. Basically everything about this game, was tedious. I enjoy the graphics that Paper Mario has to offer, but after playing Paper Mario 64, or playing Paper Mario : The Thousand Year Door, this one does not live up to its predecessors. Too much change, is not always a good thing. For those who are new to the series, I recommend only picking this up if you absolutely are desperate for a Mario game on the 3DS and have played - and beaten - the others.… Expand
Dec 27, 2012I was disappointed with the newest entry to this series. Most of the good parts an RPG are not present. You don't level up, so when you complete a battle, it is only for coins (if you are perfect in the battle). You don't have a partner, or partners, like in all other RPGs. At least the stickers somewhat compensate this though. One part of RPG that should have definitely been kept out was the world map system, which was quite out of tune to the other paper Mario games. The score is relatively high because the humour is still present in the game. Overall 7.1/10… Expand
Dec 27, 2012There are so many things wrong with this game, first of all the plot is too linear you play as Mario throughout the whole game you don't get to play as peach or bowser, there are no new characters other than kersti, all the characters in the game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the previous installments the main antagonist always had dialogue, and one of this game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this game.… Expand
Dec 24, 2012It's sad how oblivious and uncaring Nintendo was with this game. This is by far the worst in the series and definitely the worst Mario game for 3DS. Almost everything that made the previous installments great and special was removed. The biggest change in this game is the pointless sticker system. If you don't know what it is, Google it because I ain't got the time to explain it. Basically it makes each battle feel like a waste of time. Since their is no leveling in this game, you don't get XP from winning battles, all you get is money, which is used to buy stickers, which are used to battle (you see what I'm getting at here). This is one of the most disappointing games in a long time, save your money and get something else.… Expand
Dec 19, 2012While fans of the Paper Mario series may be disappointed if they were hoping for a return to the classic RPG gameplay, if you stick it out and play the game anyways, you'll be rewarded with a unique, if slightly flawed, experience.
. The Sticker system used by the game feels gimmicky at first, but as you play you'll realise the system actually forces you fight more strategically than Flower Points of past games ever did. You used to be able to play an extremely flashy move and just restore your Flower Points to do it again, in Sticker Star, use your most powerful sticker, and it'll be the last time you do until you can get another of those stickers. Large stickers do more damage, but they take up more room. Then there's thing stickers. These unique stickers represent 3D objects you've flattened into sticker form, you'll need them to solve puzzles and move forward within the game. This includes the puzzle of finding each boss's weakness and making them much more manageable to defeat. Keep in mind as you play that nontraditional thinking is the way of Paper Mario, and each puzzle may not be fixed by the most logical method. The system will keep you planning ahead for what you'll need later in the game.
The battle system itself works similar to the original Paper Mario, pick the right attack, and time it right to do extra damage. Then block wheny our enemy attacks. The only real difference is that instead of an unlimited number of attacks, your moves are now represented by stickers. While definitely a fun system, the problem isn't with the mechanics of fighting, rather than your motivation to fight itself. With no exp or levels gained from fighting, only coins, you'll find yourself avoiding fights the entire game. The plot is lacking, just a standard Bowser snatches up Princess Peach story, I must admit I was expecting more from a Paper Mario game. Overall, risks were taken, and while Nintendo found a fun new gameplay, it needs to be refined before they use it again, which I honestly hope they do. Keep the classic Paper Mario formula for the consoles, this sticker based formula works great for the ds.… Expand
Dec 15, 2012Sempre é difícil quando um game muda seu gênero completamente, mostrando uma outra proposta e uma outra dinâmica aos gamers pelo mundo. Com esse Paper Mario não foi diferente. Sticker Star nos mostra algo realmente novo, mas não tão encantador como fora as outras séries de Mario de papel. Os outros Paper Marios (principalmente do N64) foram clássicos e marcaram toda uma geração. ST, para quem é novo nesses mares, pode ser algo frustrante ou algo realmente bom. Mas para quem é velho de guerra pode se decepcionar muito com o game, fato esse os próprios Stickers ou selos. Mas quando se joga a fundo o jogo, vê-se que a Nintendo mais uma vez cala a boca dos haters dando aos jogadores algo novo e muito prático de ser usado. O sistema de leveis não existe mais, isso é bem verdade, todavia as batalhas ficaram muito mais rápidas e muito mais dinâmicas. Não há aquela necessidade monótona de enfrentar todo os inimigos do mapa a fim de evoluir no game. Apesar de ser taxado como RPG, acredito que ST esteja mais para um game mix de ação com plataforma com pitadas temperadas de RPG. Os selos são super variados, simples de se usar, caros nas lojas (mas chove dinheiro nesse game) e com efeitos muito legais. Os gráficos são bons, mas poderiam ser infinitamente melhores, contudo houve uma grande preocupação da Nintendo em mostrar os efeitos físicos do papel. Exemplo: quando se usa um ataque de água, o inimigo morre literalmente morre encharcado assim como fica um papel quando jogado em um balde d'agua; quando se usa a Fire Flower, os inimigos carbonizam e viram pó. Essas e mais coisas são legais de se ver e é gratificante ver o esforço feito nessa parte. Mas os gráficos poderiam ter sido mais caprichados e polidos. O game não é tão grande assim. Acredito que tenha horas suficientes e não chega a cansar o jogador. Se você ainda não jogou, jogue,… Expand
Dec 12, 2012Paper Mario: Sticker Star is a game that I wanted to love, and my 3ds was desperately waiting for a great RPG. This, however, is not that game. The humor, visuals, and music are all wonderful.. the only problem, is the main concept. There is very little RPG elements left in this game. Stickers do a defined damage, there are no stats, no leveling up.. no experience points. You are collecting stickers, getting some money for beating baddies... so that you can buy a few more stickers. Hopefully being able to buy more than you used in the battle. It's sad how pointless battles are in this game. Strategy is limited, skill is almost a non-factor.. Those things that made the GC title (The Thousand Year Door) shine are gone. WIll the ever return? Is this the direction of the portable title alone? Will this style infect console Paper Mario titles? I can only hope this doesn't do well sales-wise.. which is sad because I'm a huge fan of Nintendo, and Paper Mario... this game was a let down for me.
Rent it, but it used. Don't support this title. It's a disgrace to the other great PM games.. :(… Expand
Dec 8, 2012This Paper Mario is fantastic! it feels fresh and new and exciting to play. Fans of the series might find some of the changes made to this game a hit or miss but i truly enjoy the gameplay as a whole and find it to have a large fun factor. The Paper Mario series is known for its comedy and fun bright and colorful environments which are all held in tact in this game along with great music and fun characters. This is a game that was made to be played for fun as all games should be but sadly many can't get that aspect right. If you are new to the series there isn't much of a learning curve you can learn the combat and main mechanics quite easily so you can be better equipped to face the challenges ahead. And speaking of challenge this game has a fair challenge to it not over the top like some games but enough to make you look before you leap and use more problem solving in certain situations. Overall i'd recommend this game highly to anyone looking for something fun cause thats what this game does best!… Expand
Nov 29, 2012Paper Mario 64 and Paper Mario The Thousandth Year Door will always be classics games, as they have expanded the mario universe by setting grand, deep adventures revolving around interactions with its inhabitants. Super Paper Mario is more so a completely different game than a direct sequel to these two games. Despite being a sequel nominally, Super Paper Mario features a completely different gameplay style, with nearly as much depth as its prequels. However, Super Paper Mario fell short of matching the greatness of the first two Paper Mario games. Then there's Sticker Star. Sticker Star began in development as a conventional Paper Mario game in the style of the first two games, but Miyamoto insisted that the game be playable as a handheld. Although change is often good for sequels, for Paper Mario, this may not be the case. Sticker Star lacks depth of any sort. The story is.....big surprise: Bowser kidnaps peach..... and that's all there is to it. There are few interesting side characters, no party members, and little dialogue. These factors are what made the first three Paper Mario games so memorable. Rather than having story based gameplay with the inclusion of puzzles, Sticker Star consists solely of puzzles revolving around the newfound ability to "stickerize". This does make for some creative puzzles, but these puzzles alone do not justify this game being called a Paper Mario game. I am tempted to rate this game lower, because I am stubborn and disappointed that this game lacks the depth of the prequels, but I must admit that this game does succeed on some levels. The sticker battle system forces you to allocate your stickers appropriately. However, this is the only strategy involved in the whole game, and it is rather thin strategy. You will surely lose to a boss if you do not, by sheer chance, guess its weakness. There are over 60 possible "thing" stickers to choose from, and certain bosses can only be defeated with a particular one, and it is hard to guess which one it is, until you die several times and the game gives you a hint. To wrap this review up I'll conclude by summarizing the games pros and cons. A pro are that it once again attempts to keep the Paper Mario formula fresh by changing up the gameplay. A con is that is also gets rid of the characters, story, and atmosphere that made the other three entries in the series so great. Another pro is that, once you get used to the sticker system, collecting, and puzzles, the game is often pretty fun at times. A con however, is that the battle system is flawed, especially for boss battles, and there is little depth to anything in the game. However, this game's not all that bad, I just hope that the next Paper Mario game actually has a soul.… Expand
Nov 29, 2012My only complains are that the game feels a little linear to me and the lack of incentives for the battles other than healing, coins and stickers.
The things I liked the most are the sticker system, it makes you manage more thoughtfully the stickers you carry and finally the humor of the game is just right, it's a light RPG for the go.
Nov 28, 2012Since I grew up with Paper Mario I have come to love the series with TTYD being my favorite, I went out and bought a 3DS XL just for this game (for now). The game immediately caught my attention when first playing it because of the unique changes they made to fit the criteria of the 3DS. I noticed right away that they discarded the "non-battle sequence" found in Super Paper Mario and put in the basic idea of RPG fighting seen in Paper Mario (1) and TTYD, which was very nice addition. The new fighting mechanics of using stickers to fight can sometimes be a bit frustrating in some cases if you don't have enough stickers. Basically, if you don't have enough stickers you are forced to look for more to do battle. And by battles, I mean boss battles, as there are almost no reasons to fight enemies unless you want coins or some other stickers. And this leads me to another minor flaw about the game... Battles offer no real reward as in the previous titles. All you get are coins, like I already said. But those minor flaws don't really interfere with the rest of the reasons why I think it's a great game and it deserves its share of praise. Paper Mario: Sticker Star might not be the best game in the series, but it isn't the worst either. That said I give the game a high 9/10.… Expand
Nov 27, 2012Of all the Paper Mario games this is deffinatly the worst, but does that mean its bad? Heck no! This game pushes the whole everything is paper and cardboard art style the farthest making the graphics amazing. Also the gameplay is really creative.. here's we're the problems come in battling is next to pointless there is no exp. bar so battling is just for money. Also the game is terrible with telling you what to do (bosses are great examples) Lastly the story is really lame compared to the last two games… Expand
Nov 26, 2012Change is bad. 'nuff said. I honestly don't know what to say about it besides how awful this one is compared to the originals. This shouldn't be classified as an RPG in any way because there's no incentive to fight and all attacks can only be used once before having to get more.
Nov 25, 2012A wonderful and yet frustrating game. Many moments of joy quickly give way to frustration as you wander the world looking for the right sticker or clue. Combat is fun and quick, but you can also end up locked in prolonged combat if you don't have the right attacks. It's surprising to see such a polarizing game from Nintendo, especially when they are the ones who perfected the making games that appeals to everyone.… Expand
Nov 25, 2012Do you want a hardcore Mario game? Paper Mario: Sticker Star is tougher than its predecessor and a surprisingly hardcore experience. Puzzles are sometimes difficult to solve; bosses battles are long and difficult (especially if you can't figure out their secrets). Many reviewers criticised its linearity and I have to agree with that. Lose a valuable sticker..BAM...you're either stuck or dead. Nevertheless, the game is so charming, funny and unique that you forgive the occasional frustration.… Expand
Nov 24, 2012A very enjoyable addition to the Paper Mario series. While the plot and gameplay never reaches the depth of Thousand Year Door, it feels perfectly suited to quicker handheld play.
Excellent production values and music throughout.
Nov 21, 2012Sticker Star, like all the other games in the series, is a brilliantly-crafted game. The stickers, although they may feel gimmicky at first, turn out to be an entertaining addition to the game. The writing, as always, is consistently entertaining; there aren't many other Mario characters who repeatedly mock Kamek and his magikoopa brethren for being a hipster, and the visual presentation is brilliant, perfectly complimenting that 3DS's 3D.
The game has some hiccups, though. Puzzles frequently stray from being to difficult to being plain unfair, making you burn through valuable stickers looking for an ambiguous answer; for instance, at one point you have to melt some snow, and have a Lighter, a Heater, and a Match. I hope you picked the Heater first, because those other two won't drop back into your inventory if you chose them. It's similar with bosses: most require a specific item to beat, but that item may not even be in that level. Another weak point is the story, which, unlike the deep plots of the previous two installments, is almost exactly like the original's, where an invisible Bowser captures Peach and you have to collect Plot Coupons to beat him.
But those issues rarely detract from this otherwise engaging game. If you have a 3DS, Paper Mario: Sticker Star is a must-have.… Expand
Nov 19, 2012Meh. I really don't care for the new style. There are a ton of problems I have with this game and I'm just into the second level. I'll limit it to my three biggest gripes with this game. First, the gameplay makes you conserve your stickers for more powerful enemies which isn't fun at ALL. Second, the story. It's just SO boring. Just Bowser causing trouble again. But honestly my biggest gripe comes with how the art style is just overcompensating for the title "Paper Mario". Why? This wasn't a problem, even with the first game, why now? It's a decent game and while it isn't going to be everyone's cup of tea, I say it's worth a try.… Expand
Nov 14, 2012I honestly feel that the gameplay is too different, throwing the familiar battle system out of the window for this sticker gimmick. The story on the other hand is not different enough. Someone familiar with the Mario RPG's would know that they usually have really creative setups and villains that become instant fan favourites such as Fawful and Dimentio. None of that here. Just Bowser kidnapping Peach. Same old. Pity, but it's a perfectly functional game so my personal gripes aside, it's still a solid game, as to expect from Mario.… Expand
Nov 13, 2012At first, Paper Mario will look like a smaller version of the RPG classic we've learned to love, but after the first 10 hours you'll realize that it's just as big (if not bigger), than its older brother. Paper Mario is a solid adventure with some reworked RPG elements, that have been modified to fit a handheld, and it does an excellent job in doing so. I'll give you the basics and what you need to know in deciding if this title is for you or not. The combat has been completely overhauled into a strategic battle that is turned based and executed with stickers. Instead of leveling up. Some people might not like that idea but for me it works great! Finding heart pieces to extend your life bar and stickers to make you more powerful works really well and I found myself liking it a bit more than having to level grind to get stronger. The point of battles is to acquire some rare stickers "at times", and coins to purchase and convert rare items (things), into stickers to unlock SEVERAL hidden areas. This game is HUGE and full of hidden areas that are only unlocked with rare stickers you might find in other areas. Paper Mario does a fantastic job in NOT holding your hand and making you actually think on were to go next. It is not linear and has a map that reminds me of SMW(SNES), where you are able to unlock certain areas after completing such and such objectives. Paper Mario focuses more on an adventure with some platforming but stays true to its roots. Combat is even more complex and could be easy or difficult, depending on your knowledge and album size; that's right, your able to upgrade your album as you progress to fit more stickers in. As I mentioned before, instead of leveling up, you have to find heart pieces and expand your album as you progress which actually is sort of like leveling up, without actually making your attack stronger, the stickers you find along the way make your attacks stronger. The rarer the sticker the stronger your attack so it evens itself out. I can't stress how beautiful the overall world is! This is truly a remarkable game that utilizes the 3D function to the fullest extent. I honestly was skeptical on getting this but am sure glad I did, because Paper Mario Sticker Star is one of the better titles in the series since Paper Mario 64. GET THIS GAME, but be warned that it is re-worked to be played on the go and is more like a wonderful adventure filled with puzzles and witty humor, instead of the traditional leveling up system. Either way, the combat is just as entertaining and satisfying as the previous versions. It's all up to the stickers and how you use them that will decide if your able to achieve victory... Enjoy!… Expand
Nov 13, 2012Pure brilliance. This is the 4th entry in the Paper Mario series, and possible the best one yet. This game introduces an innovative sticker system that's a lot of fun to use. You collect stickers and use them to do various attacks on enemies. Very good use of 3d, and very good value. This game will keep you busy for weeks.
Nov 12, 2012So far, I have beaten the first world in this game, so I haven't fully experienced, but I really enjoy what I've been experiencing so far. The game has that same charm that we have been having with the series. I wasn't a fan of SPM, but TTYD and the original are some of my favorite games, so I welcome the return to the turn based. HOWEVER I feel that the combat lacks a rewarding feeling, because the only thing you get from battle is coins. This gives me more of a "I better just avoid all the enemies I can" sort of feeling. I also wish there were more towns other than Decalburg(I could be wrong here, I've only finished world 1). This game is incredibly fun though, the combat feels as great as ever, and I have a smile on my face the whole time with that jazzy music. While this game isn't nearly as deep as it's predecessors, it's still a meaty experience on the 3DS.… Expand
Nov 11, 2012While many of the core mechanics are just different enough to concern many long-time fans, fear not! This is certainly the heir to the Paper Mario lineage! Those that accept the sticker collect-a-thon will get dozens of hours of fun from this great game.
Nov 11, 2012Even though it is way better than the one on Wii, it still isn't better than the ones Gamecube and N64. It still is a great game though. It still has great humor and alot of great battles and the sticker combat system is a great feature that adds alot to the game.
Nov 11, 2012Wow. It's been 5 years since the last Paper Mario game. I just hope I don't have to wait that much for the next one. Anyway, Paper Mario Sticker Star it's one great game. I like the fact that is turn-based like the good old days, but I also like that it keeps the feel of a 2D game that SPM had. The idea of collecting stickers to do attacks was dumb at first, but after trying it, I loved it. The main theme it's one of the best Paper Mario has to offer in terms of music. Just search it on YT. The visual style it's nice, nothing too different from PM2 and SPM. The thing I don't like about the game it's the design of some levels can be a little confusing at times. There are no partners or badges in this game which pisses me off. In conclusion, Sticker Star it's a good game, but it kinda lacks the appeal of the other games in the series.… Expand
Nov 11, 2012Ah, Paper Mario. It reminds me of my first time getting a Nintendo 64. Now, if you were looking forward to a Paper Mario game that contained aspects from the original Paper Mario, then you're going to be disappointed. I was a little upset that this wasn't the original Paper Mario, but that doesn't have to be a bad thing. I thoroughly enjoyed Super Paper Mario, because it was well made. Sticker Star works in an original aspect that no other Paper Mario game has done. This game lets you attack by getting "stickers" which you may use as attacks. How do you get stickers? You can buy them, find them, and get them as rewards. While the idea itself sounded stupid to me when I first heard it, I realized that this game actually makes up for it on how fun it is. It almost feels like playing Paper Mario all over again. The sound in the game is great, and it fits the theme of the game pretty well in my opinion. If you enjoy jazz and relaxing music when you're going through some zones, then you are definitely going to enjoy all of the music in this game.
The story in this game is pretty good. It's nothing spectacular, but it IS a Mario game, and they tend to just have an okay story behind it. It's pretty much about Bowser stealing the Royal Sticker from the princess, making it so everyone and everything is made out of stickers. It'll catch on, I promise.
The battles were surprisingly fun. I enjoy almost every moment of the battles. There's a big variety of stickers you can collect and a ton of fun enemies to fight. The battles are turn based, just like the old Paper Mario games, but you get to use stickers to fight. The only gripe that I have with this game is that they took out a lot of fun systems that the previous Paper Mario games contained. I was disappointed to find out that you never get any partners nor badges. They were completely wiped from this game. So if you were looking forward to those, then sadly, you're out of luck. But this game makes it up in it's originality and just basically how fun it was. I was keeping my standards a bit low after hearing this idea. Clearly, I have been blown away by how much fun this game is.
I definitely would recommend at least trying this game. I'd even pay $60 if that was the release price. You can buy it from select retailers or from the Nintendo E-Shop for $40.… Expand
Now paper mario had rough road it had to really good games then super paper mario which was a platformer but not a very good one. Now we are at paper mrio sticker star came out on portable system. So before I begin the review I have to say people sure like to compare this to quest 64. So it start out with the genric plot of bowser stealing peach and the the game begins and your collecting toads and sticker with the navi of this game kersti who from sticker place where they grant wishes and if this sounds familar it is because it is really simalr to super mario rpg except no geno and then after you save town you are sent out into the world where you collect comet pieces and with little to no story. So in the end it a good game but lacks paper mario normal orignality and exploring mario universe maybe it should stay on consles but still a very solid rpg on the 3ds… Collapse
Feb 21, 2013Brilliant humor and an interesting world won't save Mario's latest RPG offering. Even though the stickers add a lot of variety to the turn based battles, an RPG without any character development tends to turn repetitive eventually. Unfortunately for Mario such is the case with Sticker Star. [Feb 2013]
Feb 7, 2013Unfortunately for it, Paper Mario: Sticker Star has to deal with being a "pretty good" entry in a series that is usually considered amongst the best games on their respective consoles. While I did have fun with it, there were times when I felt like I was just going through the motions, and very little of the innovation or character of previous entries shone through.


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In that case I can't see them buffing Revenge without buffing Judgement too.
In that case I can't see them buffing Revenge without buffing Judgement too.
I worked it out the other day; essentially, the cooldowns marry up over two minutes (24 swings to 15) and I rounded Revenge and Judgement up to 12k and 15k respectively, which is very conservative. I forget the exact numbers, but the paladin version is about 10k ahead over that period - hardly gamebreaking, but still. The shields themselves are also bigger due to Judgement hitting harder and getting 30% of a shield instead of 20%, but neither version sets the world on fire.
Unwavering Sentinel: Tales of a Protection Warrior Running Wild.
Well, it's a pretty damn weak absorb shield, but it has to be. If it were more like a DK's powerful heal/shield, then prot warriors would have to lose their 30/60% reduction block, or DKs would have to be buffed significantly.
So this gives an extremely minor boost to survivability, but the difference in damage between Imp Revenge and Devastate isn't that great, and Revenge now has a side-benefit, if minor. If there are 2 targets, the shield could become a bit more significant. Either way, A shield slam+devastate rotation is boring. At least using Revenge should keep things a bit more interesting.
Kathy, I said, "I'm lost" though I knew she was sleeping
I'm empty and aching and I don't know why
Counting the cars on the New Jersey Turnpike
They've all gone to look for America
Agree with Reev. It's only a set bonus. This isn't going to be the full sum of the active survival model we get in the next expansion, it's just a minor benefit from a 2pc set bonus in which they can test the water. Getting the 4pc is likely to be mandatory, if only because the encounter designers will have taken it into account for hard mode tuning, so it's not like getting the 2pc is a real choice. The only choices are whether you choose to hit revenge when it lights up or just keep mashing devastate (is that really a choice? What tank chooses dps over survival in any meaningful content) and perhaps more importantly, whether the set bonus makes it worth speccing into improved revenge.
I also think you guys are barking up the wrong tree when you're converting this to HPS. This is all discrete, not continuous. I'm still relatively confused why tanks are still looking at the "damage taken over time" model in late Cata. It mattered at the beginning, but more "burst time" and EHP mechanics are quickly becoming more and more important, ESPECIALLY with warriors and shield block. We're able to start gearing back towards the EHP model (at least, all the maths and experience I've done in my spare time points to that, I've just been far to lazy to publish it and deal with people going "WAH WAH WAH BUT EJ SAYS BLAH"), and that's why shield block is soooooo powerful. Imo it's the most powerful cooldown we have.
So... I agree with Reev, it's a nice addition and a reason to use revenge. But don't think of it in terms of HPS, if bosses are hitting for 20-30k we're talking about a 10% damage reduction. To me, that's awesome, especially in terms of absorbs and the EHP model. Is it game breaking? No but it can't be and shouldn't be, it's a 2pc bonus.
As far as shield wall vs. raid wall (LS vs. RC), to me this translates to "WAAAAAA I have to THINK!" that's all tanks DO. It's all about strategy. All you have to do is think before the fight, "okay, do I need to use my shield wall for the raid, if yes, save it, if you absolutely have to use it, have a backup" And if you do use it for your own accord, it only helps healers unless there's absolutely no raid damage going out.
I really like these set bonuses, I'm pretty excited about them. Imo it also depends on how main set vs. offset gear is itemized though. If the main set has a lot of expertise and hit (which could make sense b/c that would increase the effectiveness of the 2pc) to the extent that it's just really poorly itemized and the off pieces are all mastery/parry mastery/dodge, then you may need to make the conscious decision to pass it up. As a raid leader, I really don't have a problem with not everyone wanting set bonuses, because if EVERYONE wants the tier pieces, then it's a real bitch to deal with as far as loot distribution goes.
Idk, I just don't see a problem with these set bonuses and think they're a good thing. All y'all are jumpin' off a bridge for nothin'.
"If the world is something you accept rather than interpret, then you're susceptible to the influence of charismatic idiots." -Neil deGrasee Tyson
Twitter @Aggathon || @Tankspot || Twitch.Tv/Aggathon
The warrior 4 piece just makes Shield Wall a http://www.wowhead.com/spell=70940 for warriors, with the added benefit that it protects the warrior also.
My main problem with the 2pc is that it pretty much forces me to spec 2 points into Imp.Rev, which is generally where i get the floater points for safeguard or whatever, and that its a band-aid for Revenge, id rather have Revenge be a nice ability and the 2pc bonus be the sugar on the top, i.e. an actual bonus rather than this bribe to use a lacklustre ability.
Maybe its just my attitude but I don't feel that I should be having a major Glyph slot and 2 pc bonuses affect something that plays such a small part of our rotation, Revenge needs some good and tender loving, and this just feel like they got it a rampant rabbit and sent it off to have some fun in the next room.
My money is the tank 4pc get's Word of Gloried and changed because Blizzard can't see 2 feet in front of it and will react to tanks QQ that their raid-leader is making them use their biggest damage reducer for the raid and they have less tools to work with.
It's crap design. Either it's a fight like Rhy, where there's mostly AoE and not much burst damage and it's usable, or it's a fight where burst can kill the tank and it's useless for that fight.
It's a bonus. I guess if it's there, it'll be fine to use. But I doubt I'll be gunning for it or bidding on tier tokens over classes with more useful bonuses.
An introduction into WarTanking (no longer updated as I've retired from WoW - the concepts will still be mostly accurate but the numbers no longer will be.) - http://www.tankspot.com/showthread.p...101-The-Primer
Maybe we'll be so godlike with T13 gear that we don't need personal cds.
So threat and survivabilty are a forgone conclusion? where'd I put my rogue....
But looking at old encounters against a T13 set bonus is, of course, daft. Encounter designers are well aware of set bonuses, and vice versa. They WILL be designing raid mechanics around the abilities available to the players. When heroic modes are being designed, they will have raid wide bursts and we will be made to appreciate our set bonus. It won't be by coincidence, but by design.
See, I have no problem with designing encounters to include those things, but what I do fear is that the set pieces will then be relatively forced upon the tanks and this can be especially annoying when several pieces don't have the stats you prefer (such as dodge/parry or even a parry/hit piece when you're already trying to reforge parry to dodge)
Mists of Pandaria Protection Warrior SpreadsheetOriginally Posted by Ion
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The problem I have with designing encounters around having them is that it pretty much means you have to have those 4sets on your tanks to beat those encounters.
I think Blizzard like that though... they like encouraging players to make choices rather than just assume 4 piece is always best, and they like having soft gates on progression that encourage players to gear up before diving straight in to everything. As a player, I think the former can feel quite satisfying (I'm a big fan of having multiple sets and tweaking gear to fit the fight), the latter can be frustrating but it does make you appreciate having your set that much more.
Two things:
1) The plural of 'bonus' is 'bonuses' not boni.
2)And? You act like this is something Unique, tank gear requirements like resist gear or unblockable gear for H-Anub25, etc. is nothing new. The only difference is that tokens (and 4 set) will have competition. But so what if a tank gets them first, it's just loot and it will drop again. If you're a progression guild pushing the kind of HM content that may need extra raid cooldowns, what's the big deal with gearing out a central person like a tank first? This used to be standard practice.The problem I have with designing encounters around having them is that it pretty much means you have to have those 4sets on your tanks to beat those encounters.
"If the world is something you accept rather than interpret, then you're susceptible to the influence of charismatic idiots." -Neil deGrasee Tyson
Twitter @Aggathon || @Tankspot || Twitch.Tv/Aggathon
I realise that this creates problems, and probably more problems for 10 man guilds than 25 man guilds. I thought I'd read something about the gear acquisition for T13 which was intended to address this... the 'all tier from bosses, mostly offset from VP' thing is somehow intended to help?
Last edited by klausi; 09-29-2011 at 09:39 AM.


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