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After Action report for 'The Art of Duty'
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Fleet Captain
Joined: 23 Sep 2007
Posts: 1967
Location: Devon, UK
Posted: Wed Jul 30, 2008 12:35 pm
Post subject: After Action report for 'The Art of Duty'
Scenario: The Art of Duty [Romulan Attack, (8RA3)]
Venue: Boardgames club meeting at Clifton Road Games, Exeter, UK
As you will no doubt have gathered from my other thread at
, we played this scenario with the rules interpretation that the Romulans had to stay cloaked for the first four impulses of the game, and had been 'Stopped' at the start, thus limiting their maneuver options.
The game is basically three Romulan War Eagles [WEs] vs. a Federation CL. The Fed has to survive for four game turns while remaining within 20 hexes of a small planet at the centre of the board. The Roms have to try to kill him. Simple.
Each Romulan War Eagle was played by a separate player, two of these players were veterans of several games of FC, one was a new player. The Fed player was also a veteran of several games of FC.
The game began with a bit of smart maneuvering by the WE that begins the game under the Fed's guns; moving out of the Fed CL's primary weapons arc [not that he was going to fire his photons at the cloaked ship anyway!] while the other WE's closed in. I had one of the WEs; I decloaked in Impulse 5, stupidly, only one hex behind the CL and facing in the wrong direction. Idiot - I'd forgotten he carries drones
. Drone impacted at the end of the fade-in impulse, for 9 damage on the #4 shield. As I wasn't planning on pointing that shield at him anytime soon, I elected not to reinforce.
Both of the other WEs decloaked at the same time as I did; the CL also hit one of the other WEs with all bearing phasers, causing minimal damage, and turned off to extend the range.
At the end of the turn, the Fed CL had reached Range 5 from our group of WEs, which were bunched pretty close together; we each fired all Phaser-1s at him and dropped his #4 shield for about 8-10 internals after armor hits.
At the start of Turn 2, we suspected he'd go Speed 24 because our Plasmas would be ready to eat. One of the WEs had six power in his batteries so we set him to speed 24 and the other two to speed 16.
This was because we knew that he couldn't run forever because he had to stay within 20 hexes of the planet, so we were reasonably sure of catching him sometime this turn, despite us being only Speed 16. The Speed 24 ship would give us some tactical flexibility.
What actually happened was that the Fed selected Speed 16 and HETed back towards us. The plan was elegant in its simplicity - blow through our group on the first impulse and be outside our plasma arcs by the Launch phase.
Perhaps if he'd selected a higher speed, or begun the maneuver a couple of hexes closer, it would have worked. However, we just used decels to hold position and finished the first impulse at one hex range and facing the CL's #1 shield. The Fed unloaded his alpha strike on one of the WEs, for a good few internals including the R-torp. Hwever we remembered the 'launching from a disabled launcher' rule and, although the torp was only armed to 'S' strength, it was launched nonetheless - a tractor applied by the launching WE anchored him with no reply as all of his power had been used in his alpha strike.
My R-torp followed; the CL was gutted with only a couple of boxes remaining, and with the third WE loaded and ready to fire with the CL anchored, so the Fed conceded.
The Fed's HET and blow-through trick was a ballsy idea which might have worked had he had a bit more power to spend. Our Turn 1 phaser fire had reduced his power slightly, but enough to the point where it wasn't really going to have much chance of working, unfortunately. Still, in other circumstances, it might be a viable move....
1) Keep speed up around plasma-armed opponents;
2) This scenario could perhaps have been won by the Fed, but he'd have to keep out away from the Roms and at a decent speed
3) Rom WEs are not very well powered if you want to go fast. The Fed could have won the speed race, had one occured.
4) Should be Rule Number One for all FC players:
NEVER run out of power!!
5) Same as 4) above, but it is so important that I thought I'd better mention it twice
PS - Sorry there's no photos of this battle, but Davec_24 has taken his miniatures home with him
Paul, I hope this summarises the battle adequately. Please feel free to chip in as you want!
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Joined: 16 Jul 2008
Posts: 596
Location: England
Posted: Sat Aug 02, 2008 11:26 am
Post subject:
Crumbs, I wouldn't like to be the Fed in that scenario. At least you don't have to destroy the enemy to win, and it's a four turn time limit (so one full plasma shot for the Romulans only, but probably some F-torps coming your way on turn 4), but even then - you're limited as to where you can run from those torpedoes by having to stay within 20 hexes of the planet.
I think Paul's tactic was a good one, and by the sound of it was his only real chance to run away from all of your plasma - otherwise he'd have stayed surrounded and been a sitting duck for some big red ones, any one of which will cause moderate (what with the rear shields being only 16-point). Shame it didn't work, but best job of a pretty one-sided fight anyway!
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Fleet Captain
Joined: 23 Sep 2007
Posts: 1967
Location: Devon, UK
Posted: Sat Aug 02, 2008 4:19 pm
Post subject:
Yeah, he did well, especially considering that we don't think we were playing it properly when you refer to the other thread mentioned above.
However there's still no 'official' word from 'on high' to tell us what the scenario was supposed to run like. Can the Roms move on Turn #1? Do they have to stay cloaked for 4 impulses? We still don't know.
Also if the Roms can't move on Tn#1 then it means that the Fed gets a free shot at one of the WEs, albeit a cloaked one.
[Edit: The questions have been answered:
The other slight advantage that the Fed gets is a marginal speed advantage over the Roms. The WE has 26+6 power and a move cost of 1, so it
fly at Spd 32 [24+1 for 8 impulses] for one turn, but it will burn his batteries, and he won't have any power for anything else.
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Paul Grogan
Lieutenant JG
Joined: 20 May 2008
Posts: 59
Location: Somerset, UK
Posted: Mon Aug 04, 2008 2:46 pm
Post subject:
Davec_24 wrote:
I think Paul's tactic was a good one
In retrospect, I played it completely wrong! What I should have done (I think) is run away for 4 turns as best I could. Simply looking at the points values, the Romulans come in nearly 3x that of the Fed ship. When I first read the scenario, I assumed it was a bigger Fed ship against the 3 smaller Romulans, but oh no.
I'd want to play the scenario again just to play it completely differently. It would be interesting to hear from anyone else who played this scenarion and what they did.
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Fleet Captain
Joined: 03 May 2008
Posts: 1865
Location: Earth
Posted: Mon Aug 04, 2008 4:35 pm
Post subject:
I played this scenario once, took the roms head on, and got obliterated.
It's basically a replica of The
Mighty Hood Goes Down
where the fed need only survive for four turns.
If it were played with a fed BCF or DNF, or even an NCA or NCC, the feds might have the slightest chance of winning. (exagerating, but it felt good
Doomed to live in secret since discovering that the Air Force Tapes were a fantasy...
"Your knowledge of my existence must be punished"
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Start out by binding a few things. If you try to go into the deep end and bind all 30 (or whatever) of your abilities and macros, you're not going to remember a single one. You should start by binding your most used abilities in regular combat. So bind Devastate, Shield Slam, Heroic Strike, Cleave, Thunderclap and Shockwave. Even if you just put them on 1 - 5 just try making your fingers remember their position.
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Joined: 05 May 2009
Posts: 5
Posted: Wed Jun 17, 2009 9:53 pm
Post subject: Federation & Empire availibility
I have been rebuilding my SFB/FC collection having been brought back to the game by FC. I wanted to pick up F&E but it has been out-of-stock for quite some time. Does anyone have more info about when it might be available again?
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Joined: 09 Oct 2006
Posts: 4478
Location: Middle Tennessee
Posted: Wed Jun 17, 2009 10:04 pm
Post subject:
All the counters have been used and ADB's is looking for a new vendor. As soon as the counter situation is resolved, the game will be available again.
I'd be willing to bet tht if you have a FLGS, they can order a copy. Many ofthe major distributors probably still have a copy or two in their warehouse.
Failing that, I know two local game stores with copies. I can pm you with the info in case you'd like to try to order form one of them.
Scoutdad's minis photos here!
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Dal Downing
Joined: 06 May 2008
Posts: 556
Location: Western Wisconsin
Posted: Wed Jun 17, 2009 10:32 pm
Post subject:
Warick, unfortunatley F&E2K has fallen afoul of they company that until recently did the Die Cut Counters. What this means is that SVC has been investigating new suppliers of counters and I think he has found one he likes. In the mean time there may be a few lean months for F&E untill he gets new ones in.
Over on the Legacy Board he said it would be 6 to 18 weeks before ADB rcieves the counter and they may not be ordered until after Orgins so figure you won't see a new production run of F&E untill at least the second week of Augest or as late as the first week of November.
Another thing to bear in mind, while at Orgins SVC and a few others like Chuck Strong will disscuss what to do with F&E and some of the rule updates when ADB gets it counters. So be warned that these dates may slide up or back again because nothng has offically been decided on yet.
The good news is that it look like the counter count is going to go up by 64 ships per sheet due to a change in layout of the Cutting Dies.
EDIT: DAmn you Scoutdad for typing faster than me again....
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
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Steve Cole
Site Admin
Joined: 11 Oct 2006
Posts: 3095
Posted: Thu Jun 18, 2009 3:03 pm
Post subject:
Actually, it's been out of stock for a couple of weeks, not "quite some time", but it will indeed be "quite some time" by the time it's back in stock.
I'm figuring September.
That will include a new rulebook which eliminates the original carrier group system and uses the flexible carrier group system.
The Guy Who Designed Fed Commander
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Joined: 05 May 2009
Posts: 5
Posted: Thu Jun 18, 2009 11:44 pm
Post subject:
I found a copy on E-bay. I hit each of the expanded expansion on this site along with the laminated 30x70 map. I should be able to get into a lot of F&E mischief in a couple weeks.
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Fleet Captain
Joined: 23 Sep 2007
Posts: 1967
Location: Devon, UK
Posted: Fri Jun 19, 2009 10:03 am
Post subject:
I'm thinking of buying F&E sometime soon too.
Is there only one edition of the game? And how about expansions? If I buy a game that says it's, say, a 1986 version, is that pretty much the same as a modern version, if any?
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Fleet Captain
Joined: 24 Jul 2008
Posts: 1883
Posted: Fri Jun 19, 2009 1:05 pm
Post subject:
I have the 1986 edition and from what snippets I have read, where people have mentioned some aspect of it in respect the more recent version, it sounds like there have been some fairly significant changes, although it sounds fairly similar in principle.
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Steve Cole
Site Admin
Joined: 11 Oct 2006
Posts: 3095
Posted: Fri Jun 19, 2009 3:20 pm
Post subject:
The game was printed in 1986. There were new editions in 1989, 1993, and 2000. The next one is 2010, which should appear in September 09.
When it is, the rulebook will be sold as a spare part for a reasonable price.
It's the same basic game, the rules are just cleaned up and clarified and some changes to techniques to make it easier to play and better balanced.
There are a bunch of expansions.
The Guy Who Designed Fed Commander
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Fleet Captain
Joined: 23 Sep 2007
Posts: 1967
Location: Devon, UK
Posted: Sat Jun 20, 2009 6:34 am
Post subject:
Excellent. I will therefore most likely wait until the newest version arrives here in the UK.
Thanks Steve
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Lieutenant JG
Joined: 19 Aug 2008
Posts: 31
Location: Austin, TX
Posted: Mon Jun 22, 2009 1:25 pm
Post subject:
This is excellent news. I've been waiting for an excuse to play F&E again, and a new edition might be just the motivation to get my gaming group to try it out.
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Site Admin
Joined: 18 Sep 2008
Posts: 1310
Posted: Wed Feb 24, 2010 5:36 am
Post subject:
Hi guys,
Just to follow through --
is on the shopping cart now! It won't ship until March 1, 2010, but I'm still excited!
There are new counters (and more of them!) and a new, 160-page rulebook that (if you purchase it unbound) should be ready for you to interfile new rules.
I know there will be a large-print edition coming out soon.
The F&E staff and the great group of players worked hard on this book. Col. Chuck Strong has refined the SoP; Ryan Opel has worked on the SITs, and the Steves have worked on rules and layout and making the zillions of picky little changes that rules need. It is a good, solid product.
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Joined: 09 Oct 2006
Posts: 4478
Location: Middle Tennessee
Posted: Wed Feb 24, 2010 5:39 am
Post subject:
Jean wrote:
I know there will be a large-print edition coming out soon...
Does the large print edition come with a LSM and 1-inch counters for those of us with "old guy" eyes?
Scoutdad's minis photos here!
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Site Admin
Joined: 18 Sep 2008
Posts: 1310
Posted: Thu Feb 25, 2010 12:26 am
Post subject:
Scoutdad, that is something you would have to negotiate with Leanna!
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Lieutenant SG
Joined: 26 Dec 2006
Posts: 183
Location: Sierra Vista, AZ
Posted: Tue Jun 29, 2010 6:00 pm
Post subject:
A guy I met over on SFBOL and I are starting to make use of Vassal F&E and we just played the intro scenario last night with a bit of bumbling through the rules and the interface. Both opf us have owned F&E for years, but have never played the game. (We could never get beyond the hunt for the counters phase.
) We're having a few temporary issues as he has the 1986 version of the book and I have the 2000. But we're muddling through it.
Now I just need to find the User submissions email so I can send a request to be allowed to release the F&E Economy Form excel file I just made to the forum.
I'm wise enough to know that I don't know half as much as I think I know, you know?
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Joined: 09 Oct 2006
Posts: 4478
Location: Middle Tennessee
Posted: Tue Jun 29, 2010 6:36 pm
Post subject:
Submissions should most likely go to SVC (design at starfleetgames dot com).
Not usre if you'll be allowed to release an excel eco form however. I seem to recall a similar issue coming up a coupe of years ago and while I don't recall the reason, I think there was an official reason why such a form could not be released tothe general public.
Now, can you create one for your own use... of course.
In fact, most (if not all of us long time F&E players have our own versions.
the one I currently use has a separate version for each empire, the production schedule/cost is built into the page... as is salvage, XPs, etc...
Scoutdad's minis photos here!
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Red Hill Road in Oxford Township closed Tuesday afternoon, June 10, after a cart carrying feed spilled on the roadway.
No injuries were reported.
It was not known how long the road would be closed for the cleanup.
(Alan Porritt/AP)
1.2 million Australian Christmas lights set record
CANBERRA, Australia (AP) — An Australian lawyer has set a world record by stringing up almost 1. Full Story
Ex-studio boss who oversaw major '70s films dies
LOS ANGELES (AP) — Frank Yablans, a former president of Paramount Pictures in the 1970s who oversaw the release of several groundbreaking pictures, has died. Full Story
(Photo by Owen Sweeney/Invision/AP)
Creed's Scott Stapp says he's homeless and broke
The singer's wife claims in divorce papers he also dealing with meth addiction and psychiatric issues.


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Latest update : 2012-12-20
More polio aid workers shot dead by the Taliban
Another three health workers have been shot dead in Pakistan, bringing the total number killed this week to nine. Militants are targeting volunteers with the UN's polio vaccination campaign, believing it's un-Islamic and part of a Western bid to weaken Muslims. Unicef and the World Health Organisation have decided to temporarily suspend the programme.


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At what is described as a raucous and chaotic nomination meeting May 11 at the Poundmaker Cree Nation, Deanne Kasokeo announced her candidacy for chief in the upcoming election Friday.
Electoral officer Gordon Algers, appointed by the current leadership surprised the band members by producing an electoral act that had not been ratified by the membership of the reserve, whose electoral code is governed by �band custom.� Despite the legitimate questions and concerns of the membership, Algers proceeded with the nomination meeting.
The other candidates for chief are Daric Weenie, Bretner Baptiste and incumbent Duane Antoine. Antoine pled guilty to theft charges in April and despite these charges is seeking re-election. There are also 24 candidates for the councillor positions, including incumbents Colin Favel and Brian Tootoosis, who were convicted of two charges each for theft in April.
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Aboriginal Affairs in Ottawa takes an arm�s length approach to this governance dispute, stating that it�s �an internal matter,� according to supporters of the band custom election
The current leaderships terms expired May 15. With the elections being held on May 18, concerns are being expressed as there will be effectively no duly elected leadership from May 16th to May 18th, 2012.
Kasokeo made headlines in March 2011 when her adaptation of Sophocles�s drama, Antigone was banned from any public performances by the leadership of Poundmaker.


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Mega, Kim Dotcom's big, flashy new copyright-dismantling file-sharing/storage site with encryption up the wazoo has finally launched. You can head on over and sign up right now. That is, so long as the site can hold under the crazy traffic. So far, it looks like it's getting crushed. But different people are experiencing different things.
As of this minute one year ago #Megaupload was destroyed by the US Government. Welcome to Mega.co.nz— Kim Dotcom (@KimDotcom) January 19, 2013
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Do you remember as a kid playing with and even eating mud. Little did I know then that eating mud, could be so good for my physical health. Okay, not just any mud but Bentonite clay in particular. This light gray powder is nothing more than an alkaline mixture of volcanic ash and water (pH of 8.3 to 9.1), and made up of mostly Silica (61%). But, don't be fooled because when taken internally, this ordinary looking powder works wonders in many ways.
Bentonite clay powder is best known as an effective natural colon cleanser. Indians and other natives to the Montana and Wyoming area used it that way among many others (that's where the stuff is found in abundance). You see, Bentonite has the unique ability to soak up just about every toxin it can possibly encounter in the colon. It acts sort of like a sponge once it gets in the digestive track.
Possible Dosages:
Mix a teaspoon of Bentonite clay into at least 8 oz. of water (we shake it in a covered glass bottle because the stuff doesn't like to just stir into a liquid without a fight). Remember to up your intake of liquids to avoid constipation. Similar to Activated Charcoal, you should try to avoid taking it with meals because it can absorb nutrients which the food may be providing. Oh, and it helps to also consume some Psyllium Husk or Psyllium Seed along with Bentonite to help move the heavy load of toxins the Bentonite will be carrying.
The outside of the body can also be cleansed and healed by Bentonite. A Bentonite clay mask draws excess oils and debris to the surface of your skin, boosts circulation to tighten the skin and stimulate blood flow, and whisks away dead skin cells that can clog pores. You can add herbs and essential oils to soothe inflamed, painful skin and fight bacteria that inflame clogged pores into blemishes.
It has also been used to treat various skin problems and as an ingredient in detox baths. A poultice of Bentonite clay can be prepared to treat eruptions such as acne as well as various skin rashes. Just about any kind of itching can also be soothed by covering the area with a thick mud pack made of Bentonite clay and water. Apply and leave it on until it's dried and falling apart. This has served us well for many skin conditions.
The recommended procedure to prepare a Bentonite clay bath is as follows: fill the tub to the desired depth. Add two to three ounces of Bentonite clay, mix, then soak in it for as long as you can. A poultice can be made by adding half a cup of clay to one and a half cups of water or until the desired consistency is reached. Mix it thoroughly and apply to the skin where needed.
Posted by amy j on 5th Feb 2014
I use BC everyday in my tooth polish along with baking soda and water sprinkled on my toothbrush. My mouth feels clean and fresh, and no bad breath. I always have on hand in case of food poisoning as well as in my car in case of a reaction to food as my dad had in a restaurant. If I had the clay then he wouldn't have had to spend two hours in the bathroom at the eatery while we were sending him Reiki. Thank God we didn't hospitalized him, but since, I carry it in my car in a little packet for emergency!
Posted by Charrise on 20th Dec 2013
Just got the product and I'm so excited to see all the wonderful benefits that I am expecting. The service was impeccable and I know I will be ordering again. I will also be giving a review on this product in short order.
Posted by Joy Petty on 12th Dec 2013
I've been hearing so much lately about this clay that I had to get some for myself. I'm looking forward to trying it for so many things! My grown daughter uses it for her acne, and my chiropractor told me about how much it can absorb toxins. I just keep hearing more and more about the wonderful things it can do. Who would not want to have it on hand?
Posted by Kim on 21st Nov 2013
I use bentonite clay for a facial mask to get rid of dark spots created by pimples. It works great to get rid of them!
Posted by Kim on 21st Nov 2013
We use this as a mask to get rid of dark spots on face caused by acne. It works!
Posted by Sandra Martinez on 2nd Nov 2013
I took a spoon table every night follow with psyllium for A month later I had a new ultrasound, my surprise was great cyst was disappear, my Dr. release me.
Thanks to bentonite now I don't have any problem. Up today I took 3 pounds for 3 months I experience different symptoms for 3 days while was cure my problems.
Posted by Michelle on 16th Oct 2013
I like using products on my body that are safe and effective. I use this for facial masques with apple cider vinegar and with some other ingredients for tooth paste and in a mineral tooth powder
Posted by Nancy on 15th Oct 2013
We have more bugs in our yard this year than ever before and they all seem to bite. They viciously attack my 2 year old Great granddaughter. I applied some bentonite clay I had already made for taking internally, with a cottonball to her many bites, the redness and itchiness instantly vanished!
Posted by Patty on 15th Oct 2013
I just got over an extreme case of poison ivy. I had Triamcinolone Acetonide Cream from the doctor (which does help, but my poison ivy was already blistering the entire back of my leg), went back 2 days later for a steroid shot. That didn't seem to help. Gave up on doctors and pulled the Bentonite Clay out of the cupboard and mixed it with a little water and one drop of lavender essential oil. I coated that on my poison ivy for 3 days. It drew out all the oozing and infection. AMAZING!!!! I also have taken it internally in cleanses and get wonderful results from using the same clay mask on my face for removing excess oil and reducing pore size. Unbelievable results!!!
Posted by John Arnette Howard on 14th Oct 2013
for months i have been feeling sluggish and like my age has caught up with me. very sore tight just not myself. we have had this for years but just recently, i have take this, and i feel 30years younger!! and i am fifty!! i am so amazed how it has made me feel. i feel like myself again. I recommend this to everyone i know. it is a great product.
Posted by Manny on 14th Oct 2013
I recently started using the clay only externally. Now that I found More Than Alive's food grade Bentonite clay I am also using it internally. It is a very high quality clay and am extremely pleased with my results so far. I highly recommend this product as a cleanser and for detox as well.
Posted by Momma2four on 13th Oct 2013
2 parts Flax seed
2 parts Apple Fruit Pectin
2 parts Bentonite Clay
7 parts Physillum Seeds with husks
1 part Slippery Elm powder
1 part marshmallow root powder
1 part peppermint powder
1 part activated charcoal
1. Mix all ingredients together
2. Take 1 heaping Tsp and mix with 4-6 oz of juice
3. Drink an additional 8-16 oz after consuming the above mixture
4. Do this 5x per day repeating steps 2 & 3
This can be taken with Dr Christopher's Quick Colon #1 OR you can make Dr. Shultze #1 at home. See this page http://healingtools.tripod.com/thn8.html
Posted by Christel Johnson on 13th Oct 2013
Since I learned about the clay I make sure I never run out. I first came across it looking for something to help my dogs with their skin problem (bad flea dermatitis). I cut their hair, give them a good bath, then cover them with a thin mud pack (and close the door so they can't come in). After the mud has dried, hose off what's left. Helps to relieve the itching, soothes the irritation. I also sprinkle some clay powder on their food daily.
I use the clay powder in my shoes (in place of foot powder), and when my dogs' skin feels damp I use the powder as well. it absorbs the moisture and eliminates the odor and helps heal.
I had a bite of some sort on my foot that just didn't want to heal. Kept itching and I kept scratching. I finally wised up and put a clay pack on over night and voila-the red ring around the bite was almost gone, the itching subsided and it finally healed.
If you cut yourself, sprinkle some clay powder in the cut, cover it, and forget it. It will not throb or sting, and it will heal in no time. The applications are endless and work every time.
Posted by Rachel on 12th Oct 2013
also used it on my husband burned finger and it instanlty stopped burning! use in bath for baby, very soothing for itchy skin
Posted by Rachel on 12th Oct 2013
we made a paste w/ lavender, distilled water and bentonite clay. can't recall where we got the recipe, but we have been using it on mosquito bites and it relieves the itch right away!
Posted by Stephanie on 11th Oct 2013
I had a bite of some sort several days ago. It appeared to me to be a spider bite. Instead of healing on it's own like most bites will given enough time this one kept getting worse and more swollen and angry looking by the day. The third night I was desperate to figure out something to do for it so I plastered some Bentonite Clay mixed with water to form a thick paste, covered it up with a loose bandage and went to bed.
The next morning to my amazement the large area of inflammation, infection and angry tissue was gone! The only thing left of the bite was a little indention in the skin.
Thank you for providing such a wonderful product at such affordable prices!! God Bless.
Posted by Susan on 11th Oct 2013
my 'nutritionist' has had me taking clay for about 2 years now various amounts over the years, depending on what's going on with my body and guess what, the more I take, the better I feel I can actually feel all those toxins getting sucked up!
Posted by Rebecca on 11th Oct 2013
hello Joy, my husband ordered the clay secretly three days ago and today i got it! they all are in perfect shape and they look very good! thank you for your products!
God bless you!
Posted by Unknown on 28th Aug 2013
This is my go to for rashes, infections, and other skin disorders. I always have it handy in my kitchen to mix it up with apple cider vinegar.
Posted by Unknown on 13th Jun 2013
I bought this for homemade remineralizing toothpaste. It works awesome! Next I am going to try it in a Detox bath I found from Stacy makes cents blog!
Posted by Unknown on 6th Apr 2013
I have used it mainly when I have a sore or tender spot in my mouth. I wet a soft toothbrush, touch it in some of the powder, and gently massage the tender area. Almost immediately it eases the pain. In a short time, a day or so usually, the sore or tender area is no longer a problem.


text:
UN.GIFT Publications
Vienna Forum From Protection to Prosecution
Sep 07 2010
Download right click "save as"
This is a background paper for the workshop that approached the issue of protection for the victims of human trafficking during the Vienna Forum. Protection and support measures for trafficked victims are not only necessary to respond to the violations of the victims rights, but also to support the law enforcement response to human trafficking. Adequate laws should be in place to punish the traffickers and victim protection and support measures should be implemented under national policy responses to human trafficking to respond to the exploitation suffered by trafficked victims.
International OrganizationChange TagAll Publications
- UNODC Catalogue of Materials
- 3rd General report on GRETA's activities
- UNESCO: Model curricula for journalism education: a compendium of new syllabi
- ILO: Marking progress against child labour: Global estimates and trends 2000-2012
- IOM: A Situational Analysis of Aruba's Response to Human Trafficking
- Report by OSCE Special Representative and Co-ordinator for Combating Trafficking in Human Beings, following her visit to Bosnia and Herzegovina, 12-14 June 2012
- Current Status of Victim Service Providers and Criminal Justice Actors in India on Anti-human Trafficking
- OSCE: Trafficking in human beings for the purpose of organ removal in the OSCE region
- OSCE: Trafficking in Human Beings Amounting to Torture and other Forms of Ill-treatment
- Report of the Special Rapporteur on trafficking in persons, especially women and children, Joy Ngozi Ezeilo
- Policy and legislative recommendations towards the effective implementation of the non-punishment provision with regard to victims of trafficking
- Caring for Trafficked Persons: Guidance for Health Providers Facilitator's Guide


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Federation Commander
A NEW fast paced board game of starship combat!
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Call Out Notes
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A Call to Arms Star Fleet
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Joined: 09 Oct 2006
Posts: 4478
Location: Middle Tennessee
Posted: Thu Dec 08, 2011 3:15 am
Post subject: Call Out Notes
For those not in the know, Every Star Fleet Universe game has a section of Captain's Log devoted to those hard learned tips and tactics that players find useful. SFB has the Term Paper, F&E has its Tac-notes, and even Fed Comm has Command Notes.
The tips, tricks, and tactics for A Call to Arms; Star Fleet will be called Call-Out Notes, and with the imminent release of ACTA: SF, ADB (and the fans) will be looking for Call Out Notes to print in forthcoming Captain's Logs. Two were printed in the Captain's Log #43, ACTA section and can be previewed
Post your Call Out Notes here:
Scoutdad's minis photos here!
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Joined: 09 Oct 2006
Posts: 4478
Location: Middle Tennessee
Posted: Thu Dec 08, 2011 3:16 am
Post subject:
Special Action Escorts
Tony L. Thomas, USS Tennessee
With the quasi-direct fire manner in which seeking weapons are handled in A Call to Arms; Star Fleet, many old school SFU players are lamenting the lack of escort ships and Aegis fire control. Well never fear, with a bit of creative maneuvering and the Intensify Defensive Fire special action, the escort ability can be duplicated in A Call to Arms: Star Fleet.
By pairing ships up and assigning one the Intensify Defensive Fire special action, it can assist the other ship in defense against incoming seeking weapons. Ships with multiple AD of phasers in multiple arcs are the best choice for this role: the Federation DW, CL, and NCL and the Klingon D5 and D6 are excellent examples. As are teh smaller, less expensive frigates and the Fed POL. While not packing as many phasers as the light cruisers, they are comparatively inexpensive points-wise and a well designed fleet can contain a lot of them.
The key to a successful use of this tactic is in the maneuvering. Once movement is complete, the escort must be within effective range of the escorted ship and have phasers that bear. If you're very careful when maneuvering - you can use one ship to escort two regular ships in this manner. In larger battles (conflict intensity of War), this is even easier to accomplish as you can group the escorts and the escorted ship(s) into squadrons before the battle begins. This allows you to move all of them simultaneously which greatly simplifies the task of keeping them in arcs that allow mutual covering fire.
Scoutdad's minis photos here!
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Joined: 08 Oct 2006
Posts: 1577
Location: Ontario, Canada
Posted: Thu Dec 08, 2011 7:18 am
Post subject:
Would there not still be room in the game engine for some sort of dedicated Aegis rule, for use if/when
Booster #92
is ported over?
Omega Discussion (v3)
LMC Discussion
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Steve Cole
Site Admin
Joined: 11 Oct 2006
Posts: 3095
Posted: Thu Dec 08, 2011 4:40 pm
Post subject:
Gary, wrong place to ask that question. This is a place to post CALL OUT NOTES not a place to ask for Mongoose to port over this or that.
The Guy Who Designed Fed Commander
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Joined: 09 Oct 2006
Posts: 4478
Location: Middle Tennessee
Posted: Fri Dec 09, 2011 5:13 pm
Post subject:
Target That Explosion... No, target that.. no, that...
Tony L. Thomas - USS Tennessee
In most wargames the tendency is to take out the biggest, baddest guy around first. After all, once the champion is slain everyone else is easy pickings, right?
This is not always the case in A Call To Arms: Star Fleet. Let's look at an opposing fleet consisting of a DN, 3 CAs, 3 CLs, and 3 FFs. This comes in at right around 1500 points (depending in exactly which empire and which variants are selected). You lose the initiative roll so your opponent fires every weapon his DN has. Now it's your turn. You survived the fiery onslaught dished out by the DN and you're determined to make your opponent pay for his temerity and take out the DN.
Wait a minute there, you might want to think about that for a moment. The Dreadnought has already fired its weapons and is no longer a threat; at least not during the rest of this turn. Now you have aa decision to make: Is it worth more to take out a target that has already6 fired or to try to prevent some additional incoming damage by preemptively firing on one of the opposing vessels that has not fired at you? If you concentrate on the DN, you can probably take it out before it has another chance to fire, but then every other ship in the opposing line of battle will get a chance to fire at your force. If instead, you fire at one of your enemies ships, the DN may survive until next turn, but you may take out an opposing unit before it can fire at you.
If you have seeking weapons available and the DN has indeed fired everything but the proverbial kitchen sink, then the decision may be even easier. Fire direct fire weapons at opposing ships and target all available drones on the DN (or another ship with no remaining defenses). You may get lucky and take out the ship you're firing at and the defenseless ship.
And this works both ways. Should you win the initiative roll, consider firing the weapons on the ship you most want to save first. Your enemy just might leave it alone and concentrate on those ships that can still harm him this round.
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Joined: 09 Oct 2006
Posts: 4478
Location: Middle Tennessee
Posted: Fri Dec 09, 2011 5:14 pm
Post subject:
Initiative Sinks:
Tony L. Thomas - USS Tennessee
Initiative plays a very big part of A Call to Arms: Star Fleet. Although some players will disagree about its importance, I think it can be as big a factor in ultimate victory as can fleet planning and strategy. At the start of each turn, both players roll 2d6 for initiative. Whoever loses this roll must move first in the "you go / I go" alternating movement sequence required by the rules and whoever wins initiative is allowed to nominate a ship to fire first following movement. Taken together, these provide a pretty big advantage to the winner of the initiative roll. While there's not a lot that can be done about the first fire opportunity, short of not being in range or arc; there is something that can be done about movement order.
The loser will always have to move first, which allows the winner to react to his movement. Unless you happen to have more ships than your opponent. The force with the larger number of ships will have units left to move once the smaller has completed movement and these units then get to, and in fact must move before the turn can progress to the Attack Phase. Many times during fleet composition planning, it may be advantageous to stock up, as it were on small units. A Federation player for example, who already receives no bonus to initiative can take two Police Cutters for less points than one Heavy Cruiser. Having more units than your opponent means that if you lose the initiative roll and must move first, you can move one of the none crucial, smaller ships first. Then once your opponent moves his first ship - you can then react to his movement. But beware, a wily opponent may stock up on small units of his own...
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Joined: 09 Oct 2006
Posts: 4478
Location: Middle Tennessee
Posted: Fri Dec 09, 2011 5:15 pm
Post subject:
Tony L. Thomas - USS Tennessee
One of the best things about A Call to Arms: Star Fleet is watching starships go BOOM! And in this game, they do so in a spectacular fashion. When starships explode, they explode with a 4 inch blast radius and can potentially damage every ship within this area. That's over 50 square inches of death and destruction!!! Every ship within this area is hit by a number of Attack Dice equal to 1/2 of the exploding ships starting damage score (to a maximum of 20 dice). This means that the iconic Klingon D7 battlecruiser with 22 points of starting damage will explode for 11 Attack Dice.
The only problem is the amount of damage required to cause this burst to happen. Once a starship is reduced to 0 points of damage, the opposing player rolls on the Stricken Ships table to determine its fate. this is accomplished by rolling a d6 and adding +1 for every point beyond zero the ship went. On a roll of 1 to 8, the ship in question is considered an inert hulk that has no further effect on the game. On a 9-12, the ship runs adrift for one turn and then explodes. On a 13 or more, he ship explodes immediately. Destroyed ships cause no damage and adrift ships will cause little or no additional damage as most other vessels can remove themselves from the blast radius during the next movement phase.
If you desire to cause mayhem and confusion, then you need to score a 13 or more on the modified d6 roll. Assuming an average d6 roll of 3.5, you have a 50% chance to cause an immediate explosion at +9 points of damage and a 100% chance at +12 points of damage. Since phasers typically score 1 point of damage, it will require 12 additional phaser hits, or 3 additional photon torpedoes, or even 6 additional disruptor hits over and above that required to reduce the target to 0 points to guarantee destruction; although these number can be reduced by overloaded weapons... just be sure you're not in the blast radius yourself.
The main factor to consider is what are the chances of an explosion causing additional damage compared to the chances of causing additional damage by firing those weapons at another ship. If there's a large group of juicy targets within range, it might be worth it. If there's an already crippled ship that has no shielding and cannot move, it might be worth considering. If there are no other targets inside the blast radius, then you're much better off simply firing those additional weapons at a second ship.
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Joined: 10 Jul 2011
Posts: 5
Posted: Tue Dec 13, 2011 7:10 pm
Post subject:
This is almost an addition to Scoutdads excellent Call-Out Note above.
It is great fun and more than a little bit satisfying to see your opponents ships go BOOM! but if you are within that 4" blast radius when it happens, it can get painful for you as well!
This is where things get a bit tricky - obviously you want to cause enough damage to kill your opponents ship but not enough that you get bits of it slicing through one of your own - you might get REALLY unlucky and have your own ship go BOOM! as well, as a kind of chain-reaction.
In the firing phase, when you pick a ship to fire, you have to declare where all available weapons are firing before you roll any dice - thats where you have to be very careful. Too few successful hits and no kill, too many and you get caught in the BOOM! - you need to have a good idea of how many weapons you'll need to get the job done and aim the others at any other targets within arc. In the same way as you can hold ships back as an Initiative sink, it's a good tactic to slightly underestimate the number of weapons needed and have some other ships ready to fire only 1 or 2 weapons later to finish it off.
Don't worry too much about your target firing back - if you've estimated about right, it'll be crippled at the very least, so won't be firing very much anyway.
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Joined: 09 Oct 2006
Posts: 4478
Location: Middle Tennessee
Posted: Thu Mar 22, 2012 8:00 pm
Post subject:
Going A*P*E for ACTA: SF!
Tony L. Thomas - USS Tennessee
The game A Call To Arms: Star Fleet has 14 different special actions from which a ship can choose each turn (15 if you count Engage and Disengage Cloak separately). And while all of them have their uses, one stands out above the others in terms of flexibility; and that is All Power to Engines!
All Power to Engines (or APE, as the players like to call it) gives your ship the ability to move at roughly 150% its normal base line speed. This is handy for getting out of harms way; or even into if one of your other ships is in jeopardy and needs assistance.
You can use this special action to clear a damaged ship from the combat zone while it is still possible to rebuild its shields and then return to combat.
You can use this special action to get a ship into a favorable position that was left out of the action by the movements of those around it, both allies and enemies.
Since the turning ability of ships in ACTA: SF is based solely on distance traveled, going APE allows all but the most lumbering of ships to make additional turns and the most agile of ships can actually turn as much as 540 degrees in a single turn.
This mobility doesn't come without a price though. All Power to Engines is one of the power drain special actions. This means when going APE a ship can either only fire Phasers, or fire a single weapon system. When attempting to escape combat to allow for rebuilding of shields, this isn't often a problem as you are probably trying to avoid combat. When traveling into combat or especially when using the increased maneuvering ability going APE affords, these restrictions are worthy of consideration. Having the best firing position in the world does no good if you can't fire! Consider using the last bit of movement to line your target up on your most advantageous firing arc boundary and letting him have it with all phasers that bear. This will save your heavy weapons for next turn when using the Overload Weapons special action is a possibility.
So next time you're ship is in a bad way, remember that going APE is not always a bad thing.
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Joined: 09 Oct 2006
Posts: 4478
Location: Middle Tennessee
Posted: Wed Nov 28, 2012 9:58 pm
Post subject:
Asteroids or Disaster-oids? Which side are you on?
Many players of A Call to Arms Star Fleet use terrain to control their opponents movement or to provide coverage to their flanks. This is all well and good, unless your opponent happens to be a Romulan (or in some instances, Orion Pirates with cloaks). Most types of terrain completely block line of sight and some have potential penalties for passingthrough that are so severe that many people will spend turns going around rather than one turn going through.
So if you're on one side and your opponent is on the other. You can relax and take heart that you are realtively safe from enemy fire, right? WRONG! While asteroid fields and dust clouds can be of any size (up to and including the size of the entire map), most of us have created terrain pieces that are a few inches wide and about twice that many inches long. If you opponent is one side of the terrain and cloaked, he may decide to uncloak on his next movement.
When uncloaking, units may move up to 6 inches in any direction and make one turn in lieu of making a standard maneuver. If the terrain eperating you is less than 6 inches wide, you may sudenly find yourself facing an unexpected opponent. One who has suddenly crossed an entire asteroid field without having to face the risk of shield damage from collisions with wayward rocks, or has crossed a Tholian Web you thought would protect you for another turn or two.
So... if you have a cloaking device, remember this tip and you'll rarely have to worry about that bothersome terrain again. If you don't have a cloaking device.. then make sure your terrain pieces are at least 6.1 inches in each dimension, and you'll never have to worry about those pesky cloaking devices again!!!
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Joined: 09 Oct 2006
Posts: 4478
Location: Middle Tennessee
Posted: Fri Nov 30, 2012 1:47 am
Post subject:
More Phasers are More Better!
Tony L. Thomas - USS Tennessee
When fielding a set-point Pirate of Orion fleet, many people are perplexed by the seeming plethora of weapon configurations possible in the various units multiple option mounts. And opinions as to the correct and proper load-out are as varied as the permutations possible. But there shouldn't be any confusion. Always field Phasers... Phaser-1s if possible, phaser-3 when necessary.
Take your typical 1,000 point tournament legal fleet. Using just the units in the core rulebook, you can field 8 Raider cruisers. At four (4) Attack Dice of phaser-1s each (all capable of firing into the forward arc; you have a whopping 32 AD of Phaser-1s at your disposal. Get within the 8 inch Kill Zone and suddenly you're dishing out a possible 64 points of Precise damage that hits 83% of the time!
And that just with the units in the core rulebook. Just wait until the expanded Pirates of Orion fleet list comes out in ACTASF 2. Ina typical 1,000 point fleet, you can now have 4 Battlecruisers and 1 Heavy Battlecruiser. This suddenly brings your armament to 50 Attack Dice of Phaser-1s and 24 Attack Dice of Phaser-3s. That's a potential 100 points of Precise damage inside 8 inches from Phaser-1s alone. Add in a few forward facing Phaser-3s are you're talking serious damage!
Now why is this better than a mixed load-out of phasers and heavy weapons or drones you might ask? Two words - Special Actions. If you choose a Special Action with the Power Drain requirement, such as All Power to Engines, Boost Power to Shields, or Close Blast Doors; all you have to do is select the "Fire Phasers only" penalty. you get the benefit of the special Action and can still fire every single weapon on the ship!
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Welcome to the Pew Grand Rapids Campus
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Enjoy the ideal setting of Grand Valley State University's dynamic urban campus in the heart of downtown Grand Rapids. A wide range of campus facilities are available to host your next meeting or event. Your next program will benefit from our award-winning facilities, complimentary parking, and expert staff. Our entire Conference Services team is eager to assist you with making GVSU your downtown meeting place!
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Beautifully situated on the banks of the Grand River, the second floor of the Eberhard Center is home to the primary conference facilities for the Pew Campus. The Grand Rapids Press Teleconference Auditorium, the Paul A. Johnson Conference Hall, an executive board room, and gorgeous lobby areas with spectacular views of the Grand Rapids skyline provide a premier meeting location on campus.
The Eberhard Center is specifically designed to accommodate groups from 5 to 500 in a variety of configurations. Whether hosting a small executive meeting, a large training seminar, or full service banquet, our professional staff is here to serve you.
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The newest edition to our urban campus, our Center for Health Sciences, is located in the Hill Side district of Grand Rapids near Spectrum Health and the Van Andel Institute. Conference Services provides support for our internal faculty, staff and student meetings and events, as well as the education and health care community. Event spaces in the facility can accommodate groups from 5 to 150 and are available for a variety of uses in connection with Grand Valley State University.
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Located in downtown Grand Rapids, the DeVos Center serves as the heart of the Pew Campus. With its vibrant community of student and academic life, the DeVos Center is home to the University Bookstore, Plaza Café, Student Services Office, and multiple meeting and event spaces. Supporting the academic mission of Grand Valley State University, DeVos Center facilities provide a venue for university business and entertaining, and other professional or community education.
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Effectiveness of Emotion-Focused Cognitive Behavioral Therapy for Treating Adolescents With Emotional Disorders
Recruitment status was Recruiting
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This study will evaluate the effectiveness of an emotion-focused cognitive behavioral treatment program for adolescents with anxiety or unipolar depressive disorders.
Anxiety Disorders
Behavioral: Unified Treatment for Emotional Disorders in Youth (UP-Y)
|Study Type:
|Study Design:
|Allocation: Randomized
Endpoint Classification: Efficacy Study
Intervention Model: Single Group Assignment
Masking: Single Blind (Outcomes Assessor)
Primary Purpose: Treatment
|Official Title:
|Treatment of Emotional Disorders in Adolescence
- Clinical Severity Rating (CSR) on the Anxiety Disorders Interview Schedule for DSM-IV, child and parent versions (ADIS-IV-C/P) [ Time Frame: Measured pre- and post-treatment, post-waitlist or 8 weeks into treatment and 3 and 6 months following treatment ] [ Designated as safety issue: No ]
- Treatment gains and overall patient functioning measured by: Clinical Global Impression Scale(CGI) [ Time Frame: Measured at all post-treatment, waitlist and other follow-up points ] [ Designated as safety issue: No ]
- Emotion Regulation indices [ Time Frame: Measured pre- and post-treatment, post waitlist or 8 weeks into treatment and 3 months and 6 months after treatment ] [ Designated as safety issue: No ]
- Changes in Anxiety and Depressive symptomology assessed by the CBCL and RCADS (parent and child version) [ Time Frame: Measured pre- and post-treatment, post waitlist or 8 weeks into treatment, 3 and 6 months following treatment ] [ Designated as safety issue: No ]
|Estimated Enrollment:
|Study Start Date:
|July 2006
|Estimated Study Completion Date:
|June 2011
|Estimated Primary Completion Date:
|June 2011 (Final data collection date for primary outcome measure)
|Assigned Interventions
Experimental: 1
Participants will receive the UP-Y, either immediately or after an 8 week wait list period.
Behavioral: Unified Treatment for Emotional Disorders in Youth (UP-Y)
All participants will receive between 8 and 21 weekly sessions of an emotion-focused cognitive behavioral treatment. These sessions will be delivered in a flexible manner, with skills such as psycho-education, motivational interviewing, emotion awareness, crisis management, parent emotion management, cognitive reappraisal/problem solving, emotion exposures, and relapse prevention.
Participants will be randomly assigned to either a wait list or immediate treatment condition. All participants, regardless of assignment will be offered the intervention. Participants assigned to the wait list condition will have an initial 8 week waiting period with minimal clinical contact (clinical check in every other week) before receiving active treatment.
Other Names:
Detailed Description:
Anxiety and depression are among the most prevalent psychiatric disorders in youth. Adolescents with anxiety or depression experience persistent emotional distress that can cause problems with school, family, and friends. In addition, anxiety and depressive disorders commonly co-exist, causing further distress for those affected. If left untreated, the difficulties associated with these disorders can persist into adulthood. Fortunately, anxiety and depression are highly treatable using a combination of medications and forms of psychotherapy, but many youth in community settings are unlikely to receive these treatments. An emotion-focused, cognitive behavioral treatment, specifically designed to meet a broad range of treatment needs of adolescents, may provide one way of translating effective treatment components to community settings. This study will evaluate the effectiveness of a transdiagnostic, emotion-focused, cognitive behavioral treatment program, called the Unified Protocol for the Treatment of Emotional Disorders in Youth (UP-Y), for adolescents with anxiety or unipolar depressive disorders.
Participants in this study will be assigned to receive either immediate or delayed UP-Y program sessions. Study participation will last up to 12 months after beginning treatment. Upon initiation of treatment, parent and child participants will undergo initial assessments that will include questionnaires about anxiety, worry, depression and emotion regulation; and an interview pertaining to the adolescent's anxiety and depression. Both parent and adolescent participants will then attend up to 21 weekly treatment sessions, lasting 60 minutes each. During sessions, participants will learn skills regarding acceptance of intense emotional states, how to actively cope with emotions, and act in healthy ways during anxiety- and depression-provoking situations. Throughout the course of treatment, parent and adolescent participants will be asked to keep records about the adolescent's emotions and functioning. Participants will also be given at-home assignments to practice skills learned in treatment sessions. During and after treatment, participants will complete questionnaires about their thoughts on the treatment sessions. Participants will repeat the initial assessment either following the waitlist delayed treatment condition or 8 weeks into treatment, immediately after the last treatment session as well as at months 3 and 6 of follow-up.
|Ages Eligible for Study:
|12 Years to 17 Years
|Genders Eligible for Study:
|Accepts Healthy Volunteers:
Inclusion Criteria:
- Principal diagnosis of major depressive disorder, social anxiety disorder, social phobia, panic disorder with or without agoraphobia, generalized anxiety disorder, obsessive compulsive disorder, agoraphobia, post-traumatic stress disorder, dysthymic disorder, anxiety disorder not-otherwise-specified, or depressive disorder not-otherwise-specified
- At least one parent (or caregiver with whom the adolescent is living) available to accompany the adolescent to all assessment sessions and attend parent sessions as prescribed
- For adolescents on medication, there must be a 1-month stabilization period (for benzodiazepines) or 3-month stabilization period (for selective serotonin reuptake inhibitors, serotonin-norepinephrine reuptake inhibitors, or tricyclics) before study entry
- Able to maintain current medication regimen (or remain off psychopharmacologic treatment if not currently taking such medications) throughout the study, unless changes are medically necessary
Exclusion Criteria:
- Co-occurring conditions, including positive diagnosis of schizophrenia, bipolar I or II disorder, pervasive developmental disorder, organic brain syndrome, mental retardation , or current suicidal/homicidal ideation
- A prior course of cognitive behavioral treatment
- Inability to speak, read, or understand English sufficiently well to complete study procedures
Please refer to this study by its ClinicalTrials.gov identifier: NCT00628888
|Contact: Jill T. Ehrenreich, PhD
|United States, Florida
|Child and Adolescent Mood and Anxiety Treatment (CAMAT) Program
|Miami, Florida, United States, 33146
|Contact: Emily Laird 305-284-9852 firstname.lastname@example.com
|Principal Investigator: Jill T. Ehrenreich, PhD
|Principal Investigator:
|Jill T. Ehrenreich, PhD
|University of Miami
Additional Information:
No publications provided
|Responsible Party:
|Jill T. Ehrenreich, PhD, Assistant Professor of Psychology, University of Miami
|ClinicalTrials.gov Identifier:
|NCT00628888 History of Changes
|Other Study ID Numbers:
|Study First Received:
|February 29, 2008
|Last Updated:
|April 2, 2009
|Health Authority:
|United States: Federal Government
Keywords provided by National Institute of Mental Health (NIMH):
Unipolar Depression
Cognitive Behavioral
Additional relevant MeSH terms:
Anxiety Disorders
Depressive Disorder
Behavioral Symptoms
Mental Disorders
Mood Disorders
Pathologic Processes
ClinicalTrials.gov processed this record on November 27, 2014


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The swim team had a very successful season in 2013-14. After losing the first meet of the season, the Eagles tied with Notre Dame of Maryland in the second meet, 44-44. After losing the next 2 meets, the Eagles got their first win of the season, defeating Cedar Crest 102-61 on November 19th. Following the victory, CSE competed in the Drew Invitational along with 5 other schools. The Eagles finished 3rd in the invitational with 139 points.
After a loss to Cazenovia, the Eagles ended the season with 3 straight wins over Gallaudet, Cobleskill, and New Rochelle to finish the season with a 4-5-1 record. The Eagles travel to Cazenovia College on February 14th to take part in the NEAC Championships. Maria Corall shined in the 200 yard freestyle, breaking the NEAC record with a winning time of 2:06.11. The Eagles ended up finishing in 5th place with 302 points.


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classic 5 pocket pant
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Having spent the past 20 years creating a mini fashion world grounded in classic American roots - fashioned with a twist - Steven Alan has quietly emerged an uncommon fashion pioneer. Upon opening his first retail store in 1994, Steven sold pieces from an eclectic group of emerging designers, becoming known for his keen eye. In 1999, Steven launched his first men's collection, including his now signature Reverse Seam Shirt, followed by a women's collection soon after. The collections build upon the same curatorial point of view using authentic fabrics and precise tailoring along with thoughtful details- resulting in easily wearable, refined casual looks.Back To Product View All From This Designer
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Our classic 5-pocket pants in a soft but durable navy canvas finish with vintage brass hardware and rivets detailing. Standard rise, slim straight fit style.
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Kumbh Mela, the world's largest religious festival
The world's biggest gathering of humanity, the Kumbh Mela pilgrimage, is underway in Allahabad in India. It's expected to draw millions, a lively and colourful affair, with Hindu religious men arriving by elephant-drawn carriages and scores of people ritually washing where three rivers meet. But the festival is a logistical challenge, with health and safety worries hanging overhead.


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On the evening of Saturday, October 11, the IC Alumni Association honored five distinguished alumni during the Blue and Gold Appreciation Gala. Read more about them. You can watch the alumni awards ceremony on demand at www.livestream.com/CCES.
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