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HAHA... win
Could be, I haven't been dodged in a while =)
The (Old) Book on Death Knight Tanking
The New Testament on Death Knight Tanking
HAHA... win
Dodge soft cap is indeed 6.5% depending on race and weapon use.
Tankspot Moderator
Twitter: Follow me on Twitter! @Krenian
"Damnit!" - Jack Bauer, 24
http://www.worldofwarcraft.com/info/classes/deathknight/talents.html?tal=00550010000000000000000000032505051105301123012021 31350005000000000000000000000000000
This is a tank build i came up with for frost that keeps up in damage and seems to generate plenty of threat. Basically the rotation goes IT-Pest-HB and just spam it as it becomes available.
DnD can be used at the start if you have BT up to gain an extra Death Rune and RS/FS should be spammed constantly as you will always have enough runic for them, it keeps your dps up between the heavy HB bursts.
You can avoid wasting KM procs by switching targets early and spamming Pest <ty for removing the cd blizz> rather then wasting it on a reapplication of IT. Pop mitigation as needed - almost always IBF right at the start since its cd is so fast and you usually get to use it again before the end of a fight. Oblit is almost never used as RS and HB are better threat producers.
I understand I lost a little mitigation in exchange for dps but I do like to make sure my threat doesn't go anywhere. This post is meant for a suggestion only and not to tell anyone how to build thier toon. That is up to the player himself as everyone has different veiwpoints on what to get and what not to get. Happy Hunting! <sry bout the yellow werdz dun know how to linkz yet (first time long time fan)>
Last edited by 42j0e; 01-30-2009 at 08:49 AM.
Come on now, Khell, there are talents worth picking on and ones that are not. Rune Tap is anything but useless, and while I agree taking less than 3 pts in Annihilation is a little flimsy (I prefer all or nothing on the Oblit part), there is more to the talent than just the Oblit buff.
The (Old) Book on Death Knight Tanking
The New Testament on Death Knight Tanking
I get a blank screen on WoW's site so I can't comment.
Tankspot Moderator
Twitter: Follow me on Twitter! @Krenian
"Damnit!" - Jack Bauer, 24
something i have noticed as a DK tank, ppl seem to be reverting back to should we DW ALOT... the answer is NO, for tanking purposes get a high stam 2h with either agil or str on it, then put rune of the stoneskin gargoyle on it... very simple and it adds 25 def skill... not def rating, this makes it overly simple for hitting the 540 def cap, i dont know if it will be of any help to anyone but i love my spec and want to share it.
The World of Warcraft Armory
comments are always welcome
DWing isnt a NO answer. Its totally viable and with the 1H weapons with plus def on them, its like getting that stoneskin without actually using up the rune slot. With the propure gear, DW can but just as good as 2H. I really dont like people stating absolutes. DK's are by no means an absolutes class.
~This Duck Shoots Back~
Agreed, I'd personally rather DW and get the statistics from two weapons and +4% parry (one of each of the single hand swordshattering rune)
Please read and inform yourself of how Dual Wielding works before you state certain things. You can easily get the 25 defense number to cap yourself through two weapons, as well as other stats than just pure stamina, including 4% extra parry rating. Feel free to read and comment about it, as the thread's more of a discussion about it.
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Twitter: Follow me on Twitter! @Krenian
"Damnit!" - Jack Bauer, 24
Hi guys
Firstly, I just want to explain that I'm new not only to TS but also the tanking scene in general.
Been playing WoW since about June '05 as an Alliance resto Druid, started to fall out of favour with the game about halfway through the original Naxx, quit for a while then in bc did some casual Horde play on various toons, mostly grinding however and no heroic/raid ecounter of any notable mention.
Christmas comes along and gf buys me WotLK. Tried it, rolled a DK toon and POW! I'm loving the gameplay all over again, although I can't help thinking - being an old 40 man raid content veteran - that the game has been somewhat 'buffed' so to speak, generally making progression much easier, no doubt aimed at the more casual gamestyle.
Anyway, on to my being here today....
So, I've pretty much 'tooned' my dk up to 80 using a failry hybrid - mainly blood orientated - build and have now decided to take a more serious attitude towards my gameplay, not in the sense that I am no longer playing for fun, more in the sense that I can be the best I can be with my char.
Now, I went ahead and joined a guild, which funnily enough was the very first guild I was back in 4 tears ago, and they have a fairly casual atittude towards the game, and at the moment are finding their feet in Naxx 10 Man.
Being a shortage of tanks in the guild - there actually being only one active Prot Warrior - I decided to support their progression by speccing myself up as a frost tank with the little knowledge I had from a tanking perspective. One thing I will mention here is that my gf also plays a resto druid, so as you can imagine, levelling up together was no hardship and we pretty much ploughed through the 55 - 80 content
So, there I was, trawling as many forums/guides as I could re gear/talents/specs/rotations etc. ...and man... there is so much ambiguous inofmation out there it was making my brain bleed lol
Having said that, the Dk being still as new as it is, there is so much more to come, I have no doubt about that.
I put together my build and gear, based around what I've interpreted from what I've read from various sources, the majority being TankSpot and off I marched into my first Heroic, Titansteel in hand, slightly shaking in my boots in case I failed miserably...and...... WOW....this is me! I couldn't believe the sheer enjoyment I got from the tanking experience compared to other classes I've played. All I can say is that I wish I'd done it years ago.
Tanked a few heroics now, and done a couple of o/t in 25 man OS and am currently o/t twice weekly in Naxx 10 man for the guild.
I belive my gear and build delivers what it should, but I also believe I can also fine tune what I do have, although for that I am goind to need some more detailed, expert help and advice, hence my presence here today
If you don't mind, I'd appreciate you guys taking a look at what I currently have:-
(Realm: [EU]Hellcream - Char: Wàke)
I have managed to hit cap myself at 7.11% (+1% racial) and I am def capped at 694 DR (including tanking sigil and without SG).
The concern and questions I now have are my understanding of prioritising other stats.
In my own mind, being an avoidance tank, I'm not sure if I'm lending too much weight to stacking dodge, and am I doing so at the expense of str/ap and/or Expertise.
With my current build, my rotation tends to be IT > PS > OB >BS > BS > OB on single targets while slotting in RS wherever possible.
However, being mainly an o/t at the moment and also doing a fair amount of heroics, I also find that due to me having to 'gather mobs up' I am generally using DnD whenever available, sometimes at the cost of passing on an OB. Indeed I will generally open with a DnD to get the initial group aggro, hit with IT > PS > Pestilence > BS and wait for my next DnD cooldown.
My current dps is circa 950-1000 while using this style and I'm actually wondering if it's enough? Again, should I be swapping out some of the dodge gear/gems for str/expertise ones?
Again, any feedback or advice, both positive or negative is well received and I therefore offer my thanks in advance.
(one small thing, could someone with mod privileges split Wake's post into its own thread? kthxluvu =D)
And Wake! You clearly have a good idea what you're doing with your toon, and while I can see your choices clearly there are several things that I (personally) would change or avoid.
1.) In general, I would be VERY careful about using the Sigil to become uncrittable to everything over 80. That can be a big risk depending on circumstances. It may not be hard to maintain but it is a concern. If you were to adjust other things to get you up to at least 535 defense skill (uncrittable to all but raid bosses) or 540, the sigil would then just be a happy avoidance/IBF buff, instead of a potential liability. This isn't necessary, just for thinking.
2.) Hit capping is all well and good for threat (though I should point out IT, HB, and DnD are not hit capped, though in your single target rotation that's less of a concern), however, and this is a very big deal, Expertise is FAR more important than hit for a good measure. Until you reach 26 Expertise it will give you DOUBLE the improvement in chance to hit with all of your melee attacks (for you, everything but IT, FS, RS, and HB). In addition to that, it will also reduce incoming damage by a margin by reducing the amount you are parried by mobs, which in turn keeps them from swinging more often. I would spend a lot less trying to be hit capped, and alot more attention on increasing your expertise, especially when you rely and spec for OB and BS.
3.) You've geared a lot for dodge, and I don't mean to say that is bad, though you should be wary as a DK with focusing TOO much on a single survival component. We are avoidance tanks, yes, and your avoidance will be very high without even gemming or enchanting for it. Be careful not to neglect your other stats. Stamina is an easy one for us to get a lot of benefit from with our +% stam talents and our Frost Presence health buff. This is really only a matter with a couple of enchants, specifically bracers and boots. You can pick up 62 stam from those two spots at the expense of 12 def rating, 12 hit rating, and 12 crit rating. The defense is easy to make up elsewhere and I would think the extra ~700 health would be more noticeable in your tanking than a little bit of hit rating.
4.) My last bit of input is on talents. My disclaimor is this, you should make the final decisions on where points go careful, and deliberately, but you should decide yourself. Someone who specs deliberately will always surpass the person who just copies the cookie cutter spec and doesn't understand why. There are a couple of things I think could make noticeable changes:
1.) Merciless Combat (Frost) = you only have 1 pt here, but this is one of the last places I'd put points as a tank. My rationale is simply that this is a threat talent for us, and only in very specific situations (namely boss with less than 35% health, everything else dies too fast). This talent is designed to be an anti-enrage, if you need bonus threat at this point, you have bigger problems. This would be my first cut.
2.) Endless Winter (Frost) = this can be great for PvP, and has some value in PvE to be sure. That being said this is really neither a tanking buff, nor a threat buff in a regular sense. While it has its uses, this would be my second cut in favor of talents that will give you a LOT more positive feedback.
3.) 2-hand Specialization (Blood) = this is a fine talent, it will buff your single target threat, to be sure. That being said, it is a single element buff and has no other value, and as such it would be one of the early on the cut list.
4.) Morbidity (Unholy) = this is very popular to take with Frost tanks because, as I understand it, they want to rely no DnD for aoe threat, not trust to HB. Now, on careful examination there are 2 big reasons I do not take this as a tank: first, half the itemization is wasted on Death Coil which you will almost never use, and second, the only reason to take this is to use DnD on CD. As Frost I do not, would not, use DnD on CD. If you want to set it early on a pull to ensure foundation threat, fine, that works, but I would not be trying to play out rune CD's in combat to get DnD out as soon as you can, you are better suited using those runes for your other abilities, to be sure. I would snip this. If you DnD on CD, I'd reconsider that aspect of your rotation, try an extra pestilence/BB/BS and a HB instead, and if you don't DnD on CD recognize that this is essentially 3 pts wasted for no effect.
5.) Epidemic (Unholy) = This is a fine talent, again, don't get me wrong. However, as Frost I frequently will go without this because I will IT often, and Pest to disease juggle rather than letting diseases run longer. This is by no means a bad choice, but it is one of the last places that I would pull points if I were trying to optimize some other stuff.
Talents to check out:
1.) Bladed Armor (Blood) = I can't say this enough, as a DK tank, you will have upwards of 27-30k armor. 5 pts in this talent with 28k armor is worth ~780 AP, and that is a HUGE buff that will trickle down to every move and threat causing ability. There is very little that doesn't get buffed by AP one way or another. The way Unbreakable Armor works, this also has a big synergy. If you have 28k armor, and glyphed UA, UA on top of the Strength=AP buff, also will give you another ~300 AP from the armor buff. This is a very powerful talent as a tank, and should not be overlooked without careful deliberation.
2.) Killing Machine (Frost) = this talent is expensive at 5 points, and on the surface crits may seem like something you wouldn't normally bank on as a tank. However, this is significant buff for a tank. The recently re-worked mechanism makes it so that tanks actually get noticeable value out of it, and it is a lot more than a small threat buff. I've had people saying this is worth anywhere from 20-40% crit buffing to HB, FS, and IT, 3 of your major dmg dealers.
3.) Chill of the Grave (Frost) = this is often overlooked, but severely underestimated in my recollection. First off, the bonus RP generated is a threat buff. Second, the more RP you can generate, the more you can use your FS on top of RS while tanking. FS is a move not to be underestimated as it cannot be dodged/parried/blocked, making it a substantially higher threat value with minimal survival concern (parries are always a factor to be controlled when possible). This isn't high on my list as a must-have, especially not if you routinely have BoSanc, but it is worth trying out.
4.) Deathchill (Frost) = this is one, like Killing Machine, that you may think of as kind of a "why would I rely on crits as a tank" sort of deal. The key to recognize is that for 1 pt you can guarantee a crit on the move of your choice, once every 2 min. This has significant control value if you use it smartly and on CD. Personally, I like to use it as a HB buff on group pulls, or a solid cementing early hit on a boss. That guaranteed crit can give you a great head start on the threat game, and it comes at the cost of only 1 talent pt.
Notice I did not try to give this as a step by step, move these points here, kind of feedback. I think the best thing is simply to consider any points I, or others, have made that you may not have considered, and adjust your spec as YOU see fit. Your DK is your own, if you're going to let other people pick your spec/gear/rotation you may as well let them play your toon as well. Make it your own, always. =)
The (Old) Book on Death Knight Tanking
The New Testament on Death Knight Tanking
Hi Satorri and thank you very much for your feedback. Firstly, my apologies for not responding sooner but it's been a hell of a week with one thing and another.
It's nice to be able to return to this kind of response rather than the usual "why are you doing that you muppet, do it like this, my way is pr0!1!!!".
Anyway, taken on board your suggestions and have actually gone away and put a few of them into practise; some I found effective, some I didn't, or rather decided on an alternative route.
You can view my current build, which I'm very happy with atm, as per the original post.
Firstly, Bladed Armour - How the hell did I miss this one?! What a difference it's made to my threat potential and dmg output, prrobably a 40-50% uplift, I can't thank you enough for pointing that one out and Id definitely deem that a must have talent.
Hit Cap vs Expertise - For some reason I was very hung up on the hit cap thing to such an extent that I wouldn't leave the house without having the 8%. I've kind of let go of that now and while not neglecting it, I'm not prioritising it so much over other stats. While I have taken on board your comments about the Expertise, I'm still not 100% happy that I fully have my head round it, but, the penny will drop at some point in the near future and I'm sure I'll end up slapping myself I have to say, I can't imagine it's going to be easy hitting the 26 cap on this one, but, as with the hit, I'm not getting hung up about it for now, I think I'm currently sat at 16, although I do have the cauterizing band which stacks a fair bit on.
I see your point about the DEF and relying on the sigil and for the time being have gone back to SG on weapon. This was a move I was considering anyway, just because of the difficulty I was having sacrificing other stats for the DEF. The 4% parry from Swordshattering is very nice but I think a few more gear upgrades are required before I can afford myself this 'luxury'.
Dodge - Again, I knew I was gimping other stats for this and have swapped most of the gems out for stamina, much to my healers delight
Morbidity - See where you're coming from on this one, however, my current gameplay revolves a lot around 5 man heroics and o/t Naxx/OS 10& 25. What this generally means is that I am relying on D&D cd, not necessarily for holding groups together, more scooping them up if you follow my meaning. An example might be Gothik; at phase 1 I'm gathering up the adds on the living side and D&D makes this so much easier. Having said that, I have chipped a point off this talent as the -10 secs is sufficient for my needs, I will review this again going forward.
Epidemic - Tried it on the base 12 secs and having been so used to working at 18 secs I found it difficult to maintain in my current rotations; what I have therefore done is cut it to 15 which is more manageable for me at the moment and post patch 3.1 I believe that the base talent will be 15 secs anyway so hey presto! free talent point.
Killing Machine - With the demands of my current build, this for me would be somewhat of a luxury. With that in mind, the single point I had available I decided to use in the 'guaranteed crit' of Deathchill. This was a suggestion of yours anyway, and I did try it in one of my earlier builds, again, more as a luxury, however, with my re-spec I found that it was the most useful place to put my 1 leftover point/placeholder; it's just a case now of getting used to remembering it in my rotation.
All in all, your post has helped my understanding of the builds a great deal. so again, thank you. I look forward to 3.1 coming along and having to re-think the whole thing again but hopefully Blizz will be sparing us 'pure' tanks a thought and accomodate accordingly
And finally, I'll finish on a little note to the guys (& possibly girls?) at Tankspot in general. Without wanting to appear sucky, good work! The site and in particular the guides/encounter videos have been a great help to myself as a 'new to the tanking scene' player, keep it up. Oh, and I do like the new look!
Greets all
Hello folks, i am in need of some advice please
I play WOW almost since release and i played almost all classes (no warlock) but my 1st love remains the tanking and the 2nd is mele dps. In WOW i tanked as warrior, in TBC as druid and in WOTLK was time for my paladin and i geared him pretty good i may say and im happy with it but the DPS class problem came out to me and i said i need to make me a alternate toon for DPS. ok then... what to do??... aaaa there are some new toons with which i havent played with... DK and DK it was... now im at 80 with a specc i consider to be the most agresive spec on single target but here i need the little help.
Here you have my build and please if you have time and patience to tell me if this spec is any good please do and also tell me what can i do to improve it while you look at it...
Thanck you alot folks
Busse, you're in the completely wrong place buddy. Please read the forum guidelines and pick more carefully.
You want to be here: Damage per second Discussion
(I'd particularly suggest Tony's thread)
Or if you're just looking for spec/gear/rotation feedback: Armory & Talent Suggestions
The (Old) Book on Death Knight Tanking
The New Testament on Death Knight Tanking
dps rotation for frost/blood spec.
this is my current build and killing myself trying to find the right dps rotation to maximize damage. I am DW using titansteel bonecrusher and hatestrike.
gear is The World of Warcraft Armory
spec is Talent Calculator - World of Warcraft
Like i said just looking for a rotation. Not a good bad judgement. not sure which ends up with best dps overall. Seems to spike a lot.
Spec's wrong for dual wielding DPS. You're looking either for the 32/39 build or the 44/27 build listed in my DPS section. I wouldn't get comfortable with dual wielding either because they're gutting it in 3.1
You're right now doing yourself a lot of harm the build you're doing because blood's so reliant on big numbers and hard damage with a two hander. Dual wielding focuses on magic damage, thus the dip in Unholy instead.
Go to the DPS section of this website and look up my guide. It'll explain a lot more.
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Indeed, so long current cookie cutters.
Grimjack, you're looking for the DPS Discussion Section
The (Old) Book on Death Knight Tanking
The New Testament on Death Knight Tanking
Ok I am new to this site and have been reading alot of your threads. I have tanked some of 10man Naxx o/t and main.Same with OS 10 and 25. My question is if your are a frost tank why do you put more in Unholy? My setup is 23/43/5 I have no problem in holding aggro or surving longer than most. Which the 23 in blood gets me Maxed RT at my present stated with the RT glyphe gives me a 5k hp boost when buffed up to 7k and that pops every 30secs. I also get down to Veteran of the Third War for the extra Sta, Str, and Expert which would be 6. I also did the Dark Conviction to increase my crits. I do admit when not tanking i do PVP alot in this spec. I love having DC and KM for the increase and free crits they give. My dps rate with this in raids is around 1.2k dmg and in some fights been up to 1.5k. Wondering also would this spec be good for alot higher end? Also like i said I am new to the site would really appreciate the feed back. Here is my Armory if you would like to see.
The World of Warcraft Armory


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Thomson: Louisiana Story – The film music of Virgil Thomson
Helios (Hyperion's budget label)CDH55169
Part 1: Prelude: Prologue
Part 2: Grass: Pastorale
Part 3: Cattle
Part 4: Blues
Part 5: Drought
Part 6: Devastation
In the spontaneous yet stylish way it bears and mothers popular idioms (including cowboy songs), the music of The Plow that Broke the Plains is pretty basic Thomson. The score prefaces each movement of the 'Suite' with an evocative superscription:
Prelude: Prologue: This is a record of land … of soil, rather than people—a story of the Great Plains. The 400,000,000 acres of wind-swept grass lands that spread up from the Texas Panhandle to Canada. A high, treeless continent, without rivers, without streams … a country of high winds, and sun … and of little rain …
Grass: Pastorale: The grass lands … a treeless wind-swept continent of grass stretching from the broad Texas Panhandle up to the mountain reaches of Montana and to the Canadian border. A country of high winds and sun … high winds and sun … without rivers, without streams, with little rain.
Cattle: First came the cattle … an unfenced range a thousand miles long … an unchartered ocean of grass, the southern range for winter grazing, and the mountain plateaus for summer. It was a cattleman's paradise. Up from the Rio Grande … in from the rolling prairies … down clear from the eastern highways the cattle rolled into the old buffalo range. For a decade the world discovered the grass lands and poured cattle into the plains. The railroads brought markets to the edge of the plains … land syndicates sprang up overnight, and the cattle rolled into the West.
Blues: Then we reaped the golden harvest … then we really plowed the plains … we turned under millions of new acres for war. We had the manpower … we invented new machinery. The world was our market. By 1933 the old grass lands had become the new wheat lands … a hundred million acres … two hundred million acres … more wheat!?
Drought: A country without rivers … without streams … with little rain … once again the rains held off and the sun baked the earth. This time no grass held moisture against the winds and sun … this time millions of acres of plowed land lay open to the sun.
Devastation: Baked out—blown out—and broke! Year in, year out, uncomplaining, they fought the worst drought in history … their stock choked to death on the barren land … their homes were nightmares of swirling dust night and day. Many went ahead of it—but many stayed until stock, machinery, homes, credit, food, and even hope were gone. On to the West! Once again they headed into the setting sun … once again they headed West out of the Great Plains and hit the highways for the Pacific Coast, the last border. Blown out, baked out and broke … nothing to stay for … nothing to hope for … homeless, penniless and bewildered they joined the great army of the highways. No place to go … and no place to stop. Nothing to eat … nothing to do … their homes on four wheels … their work a desperate gamble for a day's labor in the fields along the highways, price of a sack of beans or a tank of gas … all they ask is a chance to start over and a chance for their children to eat, to have medical care, to have homes again. 50,000 a month! The sun and winds wrote the most tragic chapter in American agriculture.
from notes by Christopher Palmer © 1992


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Palestrina: The Tallis Scholars sing Palestrina
CDGIM204 2CDs for the price of 1
Renaissance Giants
CDGIM207 2CDs for the price of 1
Renaissance Radio
CDGIM212 2CDs for the price of 1
Movement 1: Kyrie
Movement 2: Gloria
Movement 3: Credo
Movement 4: Sanctus and Benedictus
Movement 4a: Sanctus
Movement 4b: Benedictus
Movement 5: Agnus Dei I & II
Movement 5a: Agnus Dei I
Movement 5b: Agnus Dei II
The most likely explanation for this general descriptive title 'brevis' is that no other came readily to hand. In other cases of a 'free' setting, 'Sine nomine' was common; but some of these, like the one which has recently been proved to be based on Josquin's motet Benedicta es, are bigger pieces in terms of the number of voices employed, and perhaps a distinction between the titles 'Sine nomine' and 'Brevis' is implied. Not that anyone ever proposed the title 'Missa Longa'. The idea that the word 'brevis' comes from the fact that every movement starts with a breve in the original notation is discounted since literally hundreds of works start with this note-value and it is hard to imagine anyone fixing on this detail as being worthy of comment.
The music has a strong character, confidently written, with the motif of the falling minor third, usually followed by upward movement by step, appearing very regularly. This happens not only at the beginning of most movements, but frequently during them, for instance in the remarkable sequence in all the parts to the word 'Amen' in the Credo. This interval alone goes some way to explain the unusually subtle cohesion which the Missa Brevis displays on close acquaintance, where a casual glance might judge it to be disparate. The music is for SATB, increasing to SSATB for the beautiful second Agnus Dei. The phrase at the beginning of the first Agnus – an ascending scale – is inverted at the beginning of the second, which rounds off the music in the most satisfying way.
from notes by Peter Phillips © 1986


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Friday, September 14th, 2012
Another ten music videos that we've been playing a lot recently. The first one above. Kudurista Titica's 'Ablua' is a stomper. (Talking about Angolan music, and its history: Marissa Moorman has been consulting Afropop Worldwide for a new series called Hip Deep Angola, the first part of which, 'Music and Nation in Luanda', you can


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10 Things Every Woman Should Do Before Getting Pregnant 1 of 12
The prenatal bucket list
While life as you know it won't totally end when a baby comes onto the scene, the spontaneity of a woman with child is much more limited than that of one who does not have to consider naptime, feeding schedules, and doctor appointments. So, if you've been trying to get pregnant and need a little respite, here are 10 things you can do before there's a baby on board.
25 powerful photos of women giving birth
10 hilarious ways to tell your partner you're pregnant
The 25 most "unique" baby name trends of 2013
The 10 best remedies for pregnancy-induced acid reflux
13 ways a pregnant woman is a lot like a toddler
The Prenatal Bucket List 2 of 12
Take an adventure vacation
If you have always fantasized about scuba diving with sharks in Australia, zip-lining through the rain forest in Costa Rica, or hiking up Mount Everest, consider crossing that adventure vacation off your bucket list before trying to get pregnant. Obviously such extreme activities can be dangerous for pregnant women and, once your future baby arrives, you may find yourself putting them off in favor of more family-friendly trips that don't require waivers and physicals.
Some couples never stop traveling — even after baby
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Go to the theater
Once pregnant, the theater — with its cramped seating, limited bathroom breaks, and late-night timing — might actually seem more torturous than entertaining. Take in a play, an opera, or a concert before space, time and the right to pee are not deal-breakers for your enjoyable night out.
Want to bond with your partner? 5 things to do together before baby comes
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Drink up
Boozing it up is a standard pregnancy no-no, so before you try to conceive, go on that wine tasting tour, conduct that home beer brewing experiment, or try out that specialty cocktail at your favorite restaurant. While your doctor might not take alcohol completely off the table once your conception effort begins, your freedom to swig will significantly lessen.
This mom still enjoyed a glass of wine during her pregnancy
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Cancel Netflix
Ever tried to sit through a movie after drinking a Big Gulp? When you're pregnant, you don't need to drink 64 ounces of liquid to motivate frequent potty trips. Enjoy movie dates with friends and family now, and resume your Netflix subscription once you're pregnant (youll have a whole new appreciation for the pause button).
Plus, some movies are harder to watch
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Volunteer abroad
If you've always wanted to teach English in a third world country or assist with relief efforts in an area hit with a natural disaster, pack your bags now. You have the physical freedom to get your hands dirty without having to worry about overexertion or needing regular prenatal care. Bonus: you'll be able to tell your future kids about that period of your life with a feel-good sense of accomplishment.
How is parenting different in Japan?
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Utilize your extra bedroom
Do yoga in the extra bedroom. Or crafts. Or your spouse. It's your space for now — enjoy it before it's time to repurpose it for your future little one.
Thinking about being a work-at-home mom? Heres some advice
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Adopt a (kid-friendly) shelter dog
Simultaneously adjusting to both parenthood and puppyhood might be too much for any sane person to handle at once. If you're set on having a family pet, adopt a dog at your local animal shelter that has already proven to be kid-friendly, and then spend some time getting Spot well-trained and acclimated to his new home before adding a baby to the mix.
This mom loved her pets — until she had a baby
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Spend quality time with single and childless friends
Though good friends will continue to be good friends regardless of your pregnancy status, your invitations to Thirsty Thursdays and disco dance nights may dwindle with the assumption that you probably won't want to go out once you're bloated, fatigued, and dry. Let the good times roll now, and reassure them later that you really do still want to hang, even if it's at an 11 am brunch instead of an 11 pm pub crawl.
Childfree friends? Keep em close with these 14 tips
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Eat forbidden foods
Sushi, cookie dough, and unpasteurized cheeses may be some of your favorite foods, but they will be off the menu once you start trying to conceive. Bid them adieu in a farewell pig-out with a few good girlfriends.
Breaking a few forbidden food rules is okay according to this mom
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Buy a really nice camera
Pregnancy is an expensive endeavor, so buy that fancy-schmancy camera while you have a few extra bucks in your pocket that aren't earmarked for stretch cream, maternity clothes, and doctor bills. Use it now to document your bucket list adventures and, later, your adventures as a new parent! From first breath to first steps, here's how to take the best baby pictures
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This TV stand features both open and closed storage options for easy access to audio/video components, DVDs, video games and more. There are even wire holes in the back to allow you to connect all your electronic devices with ease. Best of all, the rich chocolate finish and silver accents combine with clean lines for a contemporary look that is sure to become the focal point of your living room, family room or bedroom. Designed for use with or without the South Shore Cakao 60" TV hutch (sold separately).Product Features:
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