text: Located in Plaza de Galicia, right in the city centre and only a few metres from the monumental quarter. Its strategic location makes it a good option for the city's visitors, who can walk to the old town or to the main shopping and business streets in the new district. The rooms have an en-suite bathroom, heating, double glazing, direct telephone line and TV. There is also a social lounge with TV and Canal Plus, a breakfast room, laundry and safe at reception desk.

subset: commoncrawl


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Racing Round Stacking Pyramid
12 months & up. Race up the Mountain to the checkered flag and learn to count along the way! This adorable stacking set includes numbers from 1 to 10 on the top of each box as well as numbers on cars,helments,and mile markers. The animals on each box are cute funny animals and they are all riding in a car. Many different animals are watching the race as the scenes change from green grass to snow.
10 pieces


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Rive Gauche
The Chantelle Reve Gauche collection is a seamless soft style with a modern design. Light and airy spacer cups allows for air flow to move in and out of the contour cups, providing ultimate cool comfort. The seamless effect will conceal the nipple and present your breasts into a perfect round shape. Versatile with its racerback straps and sexy with its lacy details, all make this Chantelle Rive Gauche collection a perfect change up in your lingerie wardrobe.
3 Item(s)
Chantelle Rive Gauche Contour Full Cup Bra
Style: 3286$76
Chantelle Rive Gauche Contour Plunge Bra
Style: 3086$76
Chantelle Rive Gauche Contour Front Closure Racerback Bra
Style: 3282$78
3 Item(s)


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W. Axl Rose (born William Bruce Rose, Jr.; raised as William Bruce Bailey; February 6, 1962) is an American singer-songwriter and musician. He is the lead vocalist and only remaining original member of the hard rock band Guns N' Roses. Due to his powerful and wide vocal range and energetic live performances, Rose has been named one of the greatest singers of all time by various media outlets, including Rolling Stone and NME.
List of links to Axl Rose fansites:
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Automating a home is like any home improvement project. You'll probably immerse yourself so deeply in the process that you'll start to think that you could probably do the job yourself … maybe. If you're one that likes to be involved closely to what's happening in your home, be it the addition of a basic media system or the installation of a wireless lighting control system, it helps to speak the language. By this, we mean the language of your custom electronic professional (CE pro). He or she will likely throw out terms during your discussions that will leave you scratching your head. It never hurts to bone up on the techno-speak. Here's a crash course on the 10 Most Understood Terms so you can bone up on the same language before you hire your pro:
1. Macro: A macro is a very good thing to have. It allows you to touch one button to initiate multiple commands to a variety of different devices rather than pecking at several individual buttons to accomplish the same task. Macros can set the lights, music and thermostats in the dining room for a dinner party, arrange the environment for a movie in the home theater … anything else that would typically require the adjustment of several devices through a variety of controls.
2. GUI: Short for Graphic User Interface. The term refers to any type of device that's used control the electronic devices in your home. A GUI can be an iPhone, an iPad, a touchpanel, a remote control or something else.
3. Scenes: A scene is much like a macro, but it a term used mainly when describing how a group of light fixtures responds to a single command from a remote, touchpanel, etc. A lighting scene could involve the brightening and dimming of several fixtures in a room to evoke a mood like romantic, party or evening drama, or to complement a certain activity like breakfast, goodnight or welcome home.
4. Architectural: In the custom electronics industry, architectural commonly refers to a type of loudspeaker; specifically, one that can be mounted flush with the wall or ceiling surface.
This kitchen installation, by Lifestyle Electronics, shows one particular GUI in a wall-mounted touchpanel. If you look over at the ceiling, you'll also see an "architectural" speaker.
5. Acoustically Transparent: This term usually refers to a type of screen sometimes used in a home theater or media room. It is designed to display images projected onto it from a video projector, but unlike other projection screens its fabric has tiny, indiscernible holes that allow sound from speakers positioned behind it to filter unaffected into the room. They are a popular choice of homeowners who want a clean, uncluttered look in their home theaters.
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On third and goal from the three yard line Robert Griffin scrambled and then took a brutal shot to the head from Sean Weatherspoon near the sideline. Griffin III remained on the turf for a few moments and was eventually helped off the field.
Griffin sat on the bench and appeared to be treated for a bloody lip, and then was taken to an observation area beneath the stands behind Washington's bench.
After several minutes, Griffin came out and walked slowly to the locker room with members of Washington's training staff, and team doctor Anthony Casolaro.
The Redskins announced Griffin's status as "shaken up, questionable to return."
Uh, yeah. "Shaken up." Things aren't all bad for the Redskins, though. Kirk Cousins came in and promptly threw a 77 yard touchdown to Santana Moss.
Update 4:25 p.m.: So much for being "shaken up." Griffin III did not even know what quarter it was after he got hit.
RGIII didn't know what quarter it was or the score when he was knocked out in 3rd qtr He'll have to pass league's protocol to play sunday— Jim Corbett (@ByJimCorbett) October 7, 2012


text: Classic 60s soul jazz from Eddie Lockjaw Davis – more than an album's worth of materal on a single CD! First up is part of the album Misty – great work from the famous team that featured Eddie Lockjaw Davis on tenor and Shirley Scott on organ – recorded here in the mellow, open-ended setting of Prestige Records' Moodsville label – a perfect setting for the late nite stylings of the pair! There's a slight more groove to this session than some of the other Moodsville date – thanks to the presence of Ray Barretto in the group on congas –a longside the bass of George Duvivier and drums of Arthur Edgehill. CD also adds in the track "From This Moment On". Goin To The Meetin is a great one – and one of the rarest Prestige dates from Eddie Lockjaw Davis! The album features a unique group that includes Horace Parlan on piano – in place of the organ that had graced many of Davis' earlier Prestige records – with added groovy energy from Buddy Catlett on bass, Art Taylor on drums, and Willie Bobo on congas – all players who seem to give Davis an even sharper edge than before – not entirely the modern tones of his pairings with Johnny Griffin, but a bit less sleepy than in the company of a Hammond. The congas really kick things up nicely – and there's an undercurrent of fire that almost recalls some of the best Blue Note dates of this nature from the time. Titles include "Little Cougar", "Yes Yes", "Pass The Hat", "Goin To Meetin", and "Oh Babee". © 1996-2014, Dusty Groove, Inc.


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Remember how Monica on Friends was always SUPER organized, but had that one closet that was a hot mess? Yeah, I barely do too. Anyways, I had an under-the-sink equivalent of Monica's h-e-double hockey sticks hole closet. It looked like this:
Which from a higher angle looked like this:
and this:
Makes me itchy just looking at it. Mold, disorganization, a pile of empty sunflower seed shells; all of it was under there. Don't ask. And every time I wanted to grab something, I had to root around that nightmare of a cardboard box to find it. I had had enough and finally just emptied it out and figured if I took stuff out and put it back in, I'd at least know what was in there.
Well, of course, after everything was out, I got inspired to at try and improve the space a little. That mold in the back was enemy #A1. I know, I know, mold is dangerous. Please, don't let what I did diminish that fact. Anyways, I decided to let sleeping mold lie and painted over it. I figured the spores were better left in-tact and attached to the wall than airborne after of trying fruitlessly to scrub it clean. I got out the trusty Kilz II from the basement and painted right over it. I understand it may come back, but at least for now it's under a thick coat of primter. I painted the rest of the surfaces under there also, just to start out with a fresh coat on everything.
Then, I had to come to terms with what was going back in there. Little space, lots of bottles. I laid it all out so I could take stock and start to scheme how to put it all back so it wouldn't devolve into an abyss again.
So, what did I have under the sink?
- Big screw-top bottles
- Aerosol cans
- Spray bottles
- Trash bags
- Spools of aluminum foil and other misc. papers
- Rags and kitchen towels
- Emergency tea light candles
- Sponges
- Paper towels
- Brushes
- Trivia place mats. Once, when Mike and I first started dating, we spent a whole Friday night memorizing the presidents in order. I can't bear to get rid of them.
Conclusion? Mishmash. I really didn't know where to begin, so I took a look around the basement for inspiration. I found these old farm boxes (a blueberry and apple crate, I think) I bought off Craigslist when we first moved to PA. I committed to buy them and then realized they were about an hour and a half car ride away in rural New Jersey. Did you know New Jersey could even get its rural on? Trust me, it can.
I used two of the one on the left, and one of the type on the right. After fitting the jigsaw puzzle of goodies back into the cabinet, I was left with the spools of paper, paper towels, and spray bottles. For the spools, I hung the Ikea metal paper dispenser back up on the right side of the cabinet.
Paper towels got a custom job using these ingredients found in our Hoarders worthy mud room.
After marking out where the roll would hang,
I screwed in an eyebolt on the right side,
and a hook on the left side.
No exact science here, totally eyed it. It is on the back of a cabinet, after all. Then, I broke out the clothesline and tied one end to the eyebolt and measured to the hook, leaving a little slack so that a full roll could sit on the string without being too tight. I knotted a mini carabiner (from an eyeglasses screwdriver key chain) to the end. Voila! Feed the clothesline through the roll, hook, and grab a sheet.
The spray bottles were the last obstacle. There was an Ikea tea towel holder (I can't, for the life of me, find the official Ikea name for it) screwed on the right side door in the 'before' cabinets.
The holes serendipitously were the perfect diameter for hanging spray bottles. I added two more holes, for a total of five by drilling VERY carefully and slowly. This wood wasn't exactly industrial strength.
I wanted it hung up-and-out-of-the-way, which of course meant putting it where no screwdriver could fit. Mike was changing the oil in his car, and when he came back in to get something I lured him over with my endless DIY-in-sweatpants charm and made him hang it. He's much more patient with hanging things. He got out the smaller screwdriver and toenailed in two screws by going up through the holes made for the bottles and screwing into the cabinet side. Boy, I do love that man.
BOOM. Spray bottle caddy, love ya.
And here is the organized, non-panic inducing and sunflower seed-less after. I must have opened the cabinets to just stare at the organized bliss at least 12 times the day it was finished.
Attack 1 of the 2012 Organizing Monster is a sweeping success.


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Balanced Music Concept (B.M.C.) Audio is cranking out something a little more affordable for its line. Featuring a built-in headphone amplifier, the PureDAC Digital-to-Analog Converter promises to deliver an audiophile-quality performance.
Now, when we say it's affordable, know that this is in comparison to the rest of B.M.C.'s Reference-level models. However, the $1,600 unit promises to be a high-quality DAC with a reference-level headphone amplifier, a balanced preamplifier, and B.M.C.'s own Digital Intelligent Gain Management (DIGM). The latter is a volume and amp control system that can calibrate gain without messing with the input signal.
The PureDAC has separate volume controls for the amp and preamp and B.M.C.'s Load Effect Free (LEF) technology. Other features include a high-res asynchronous USB interface, digital AES/EBU, Toslink and coaxial inputs, balanced analog outputs, RCA output jacks, and a special B.M.C. link for connecting directly to a B.M.C. amplifier.
B.M.C. says that the PureSeries will also include the PurePhono Preamplifier and the PurePhono Amplifier.
The company plans to make the PureDAC Digital-to-Analog Converter available to B.M.C. dealers sometime in the first quarter of 2013. The MSRP on the product will be $1,600.
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South Carolina State coach Tim Carter has resigned after six seasons.
The school said Carter was leaving immediately and associate head coach Murray Garvin would take over the struggling Bulldogs (4-17, 0-8 Mid-Eastern Athletic Conference), who have lost their last 14 games. South Carolina State has lost 24 consecutive conference games.
South Carolina State athletic director Charlene Johnson thanked Carter and wished him well in the future.
Carter had a record of 67-108 at South Carolina State. His best season came in 2009-10 when the Bulldogs went 18-14 and reached the championship game of the MEAC Tournament.


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Shop flowers at ProFlowers and send flowers cheap with the best value and freshness. We have fresh, quality arrangements starting at just $19.99 – not-so cheap flowers at sale prices, so your bargain hunting is not in vain. Our discount flowers are delivered with a 7-day freshness guarantee and a full refund if you're not satisfied. We offer an amazing selection of Mother's day flowers, and Mother's day gifts. We also have flower bouquets under $20.
We offer inexpensive, quality, well-designed affordable flowers that rarely disappoint and often on promotion at ProFlowers. Cheap plants and flowers gift baskets can always be found here, starting as low as $19.99. Find the perfect gift and order today. We offer an impressive array of discount roses, daisies, sunflowers, lilies, thank you flowers and newly discount flowers. Our flower selections change from the season allowing you to find great flower deals, on our fresh and innovative bouquets. Couple our sale prices with award winning customer service and a 7-day freshness guarantee, and your discount flowers will bring big smiles without big spends. ProFlowers offers many ways to save on flowers, including radio codes and TV codes you might hear in-between your favorite shows.
Let's face it, who doen't want Mother's Day Flowers for less? It's for this very reason that we offer Mother's Day flower specials, and sometimes flowers priced from $19.99. For Mom's very special day, you order Mother's Day flower cheap and she'll get a beautiful bouquet of flowers she imagined. Visit ProFlowers.com often to find the best deal on Mother's Day flowers we offer.
We have professional, knowledgeable agents standing by 24/7 to answer any questions that you may have and help you with the selection process. Shop for your discount flowers online confidently and securely with ProFlowers. Come see why we're the best. Each bouquet comes with detailed care instructions and can be ordered with a teddy bear, beautiful glass vase, chocolates, balloons, or a personalized card.
©2014 Provide Commerce, Inc. All rights reserved.


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Pecans have it all. Besides being one of the most elegant, versatile and rich-tasting nuts you can put on your plate, they offer up a package of health benefits that are hard to beat. Studies show that all nuts are nutrient dense and naturally cholesterol free.
Medicinal Benefits Medical researchers give pecans the thumbs-up for their ability to lower cholesterol when small amounts are included in the diet on a regular basis. Scientists exploring the beneficial properties of pecans discovered they are a concentrated source of plant sterols known to lower cholesterol. In addition, pecans contain phytochemicals that offer antioxidant protection from many diseases such as heart disease, diabetes and cancer.
Because pecans contain mostly monounsaturated fatty acids, they are promoted by the American Heart Association that advises Americans to "substitute grains and unsaturated fatty acids from fish, vegetables, legumes and nuts" and limit their intake of saturated fats.
Pecans are sodium-free and contain more than 19 different vitamins and minerals, making them an ideal nutritious alternative to processed foods. Pecans are a great staple for vegetarians, because one serving of pecans can take the place of the protein found in an ounce of meat.
Oleic acid is the main monounsaturated fatty acids in most nuts, including pecans. Many studies reveal that a high ratio of monounsaturated to polyunsaturated is helpful in reducing risk of heart disease. Pecans are high in zinc, a mineral that helps the body to generate testosterone. Both men and women benefit from good levels of testosterone, a hormone responsible for sparking sexual desire.
Blood Pressure While eating pecans and other nuts doesn't cure high blood pressure, they are an important part of any eating plan. Researchers have confirmed that when pecans are part of the daily diet, levels of bad cholesterol in the blood drop. Pecans get their cholesterol-lowering ability from both the type of fat they contain and the presence of beta-sitosterol, a natural cholesterol-lowering compound. Eating 1-2 ounces of pecans a day, when it is part of a heart-healthy diet, can reduce the risk of heart disease. If you are concerned about the health of your heart, anytime is a great time to add pecans to your daily diet. Another study found that pecans contain one of the highest antioxidant levels of all nuts.
Breast Cancer Pecans are a rich source of oleic acid, the same type of fatty acid found in olive oil. Research has shown that oleic acid has the ability to suppress the activity of a gene in cells thought to trigger breast cancer. A one-ounce serving of pecans provides about 25% more oleic acid than a one-tablespoon serving of olive oil.
Prostate Health The same natural compound that gives pecans its cholesterol-lowering power, has also been shown to be effective in treating the symptoms of benign prostatic hyperplasia(BPH), a non-cancerous enlargement of the prostate gland in men. About two ounces of pecans provides a dose of beta-sitosterol found to be effective. In addition, another study found that gamma-tocopherol, the type of vitamin E found in pecans, has the ability to kill prostate cancer cells while leaving healthy cells alone.
Weight Control Contrary to the widely held, but mistaken belief that "nuts are fattening", several studies found that as nut consumption increased body fat actually decreased. Clinical studies have confirmed that conclusion, finding that eating nuts actually resulted in lower weights. One study discovered that people following a weight-loss diet that contained 35% of calories from fat, including pecans as a fat source, were able to keep weight off longer than people following a traditionally recommended lower fat diet. With their super nutrition profile and low-carb content, pecans also make a perfect choice for people following low-carb weight loss plans.


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Stiga Master Series ST1100 Indoor Table Tennis Conversion Top
$129.99 $149.99*
Save $20.00 (13%)
Product Information:
Place the Stiga® Master Series ST1100 Indoor Table Tennis Conversion Top on your billiard table to change up the tempo. This is a surface top only that conveniently sits on top of most 7' and 8' tables for total family fun. The ˝" top is lined with sponge-rubber strips to protect your table and eliminate shifting. The Stiga® ST1100 Table Tennis Conversion Top is great when space is limited but competitive spirits are high.
Click here for additional information relating to the Manufacturer's Warranty.
- Conversion top table tennis table
- Fits most 7' and 8' tables
- Hinged, 4-piece design
- Fits in most cars and SUVs
- Easy to transport and store
- Sponge-rubber strips protect table
- ˝" top
- Smooth and durable silk-screened striping
- Table: 9' x 5' x ˝"
- Carton Size: 58" x 34" x 3"
- Net and post set not included
- Surface top only
- 1-year limited manufacturer's warranty
- Style: T8712
- Stiga
Click here for additional information relating to the Manufacturer's Warranty.
Country of Origin: ChinaWeb ID: 12152583
Customer Reviews:
Stiga Master Series ST1100 Indoor Table Tennis Conversion Top 16 16
Very cheap hinges - Screws don't last long in the thin particle board Only had top since December and the hinge screws have already broken out of the thin particle board. You have to install & remove it very carefully to avoid excess pressure on the hinges. Be mindful of the hinge locations on your pool table as they will scratch anything if the table top were to slide on the wood surface/rails. Extra supports are needed as well so the thin particle board won't sag. I would only recommend this product if you are OK with these design flaws. Otherwise spend a little more money for something more durable. May 10, 2014
Great Table Tennis Top All i have to say i love this table top. Tried the Franklin one from Amazon which i had to return because it came all beat up. My tip is dont have these things shipped, pick up at store. The franklin one was super heavy. This Stiga model is sturdy and light enough for one person to setup. It does not sag and works just like a ping pong table should. Quick easy setup and fun for me and the family for hours. I love the 4 piece design as it does not take up any space once folded up. Also come with metal beams to reinfroce when setup. Thats a big plus. Does not come with a net so remember to get one. You really cannot beat the price for the quality when comparted to other models. Im sure this will last us a long time. April 23, 2014
ping pong table great table looks nice. my kids love the game. it was a easy process at the store to get the table. February 19, 2014
Great addition to our family recreation room This conversion top was extremely easy to install over the top of our pool table. I picked the conversion top up at the store in Columbia, MO and the staff graciously loaded the box into my car. My family was playing ping pong on our new table 10 minutes after I arrived home. The hinged halves are comfortable to handle but require two people to lift and place over the pool table. Storage of this conversion top will be convenient when we return to the pool table. I would highly recommend this conversion top!! January 17, 2014
Worse product do not buy This broke the minute we tried to place it on our pool table. Store label indicated that a net was provided...it wasn't, Do not buy this product and I would recommend that Dick's review how this is marketed. It's cheaper and lighter to but a 4' by 8' piece of plywood and paint it yourself! December 25, 2013
Worth the money Picked up the table top ping pong table at the store. Using it on top of a Brunswick eight by four foot pool table. It is a good ping pong table and we are enjoying it. Two people should be used when setting it up but to me that just means the table is good and solid. It didn't come with net or paddles but I knew that before buying it. Bought net and paddels from the store didn't have to spend a lot extra for them. Having a good time with this table. November 9, 2013
Worked well for our family! We had a pool a table already and didn't have enough room for a ping-pong table too. This was a great option. My kids are having alot of fun, it's good to see them playing together and doing something as an alternative to video games. March 3, 2013
don't waste your money My main gripe is that the hinge surface allows for a gap of approx 1/8 inch when unfolded. The instore display indicated a net and hardware was included. So after purchasing the table and the paddles and balls, it was quite a let down on Christmas morning to discover this. After placing the product on the pool table, we decided that the open/uneven gap would deflect the ball during play, so we repackaged it and returned it. Must admit that returning it felt good after Dicks decided to restrict thier customer's access to semi-auto guns. January 13, 2013
This product is a dud Hinges broke during set up- very cheap plywood - no net included - was a total dud gift. January 9, 2013
Very Happy With This Table I bought this table for my husband for Christmas and I was very pleased with its quality and value. This table is large and fits our 8' pool table perfectly. It stays level and in place durning play, the paint and board were not chipped or damaged in any way. My only real complaint is that it is very heavy and needs to be set up in two, but that is not really a complaint at all. Shipping was expensive, so it would be nice if they had them in store. I would recommend this table to a friend. January 2, 2013


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Shipments to Hawaii and Alaska Require2nd Day or Next Day Air ServicePhone orders can be placed by calling (888) 765-2621
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"Just a THANK YOU for a great company. I ordered 3 ZiwiPeak cans just to be sure my dog would like..."
– Kristy W., 09/09/2010
Feline Natural Cat Food is revolutionary, New Zealand made pet nutrition. They have a specific focus on food safety and quality when sourcing their ingredients, all of which are from the clean, green pastures or pristine waters of New Zealand. This can make a huge difference for many animals, especially those with inflammatory conditions, as most of the meat in commercial cat food is grain fed, and the corn and other garbage fed to these animals on feed lots can be highly allergenic and inflammatory.
The Pet Health and Nutrition Center uses a special thermal liner and an ice block for shipping frozen food orders. Much more environmentaly friendly than styrofoam!
Murr Cat Food is scientifically formulated from choice Icelandic meat and organ meat. Murr uses only the purest available raw materials fit for human consumption with absolutely no additives, fillers, supplements or preservatives. It has what we feel are the best ingredients we have found in a packaged/canned cat food.
Because we know it is important to you, most orders are shipped fast within 24 hrs on business days by Priority Mail!
© 2007-2014 The Pet Health and Nutrition Center. All Rights Reserved.
Statements on this website regarding structure/function claims have not been evaluated by the FDA. These products are not intended to diagnose, treat, cure or prevent any disease. Those seeking treatment for a specific disease should consider consulting a licensed health care provider familiar with natural and holistic products.


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Set your imagination free by personalizing this White Wood Number - 8 to fit your taste. It features a curly font and a flat white finish -- sure to add a touch of whimsy to any decor. The number has two holes drilled into the back for easy hanging.
Size: 9" tall
We have a 2-3 day in-house process. There will be an additional 1-7 days for delivery.
**During peak Holiday Seasons (Mother's Day & Christmas) it can take an additional 1-2 business days to get your order shipped.
We do not accept International orders online.
To place an order with an International billing or shipping address:
You will need to order by calling 405-745-1275. Customer Service is available Monday - Friday 8:00-5:00 CST.
Your order will need to ship to a US Destination, such as a freight forwarder. By doing so your order will be eligible for our US shipping rates which often include free shipping.
If you would like for us to ship your order directly to you, you will be charged the actual postage amount. That amount is calculated once your order is picked, packed and ready to ship. International shipping address are excluded from all shipping discounts. All orders shipped to an International location are charged the actual cost of shipping.
Please note that this policy does not include Military Addresses, Guam, Puerto Rico & the US Virgin Islands. We will accept and ship orders to these destinations.
If you require expedited shipping for merchandise or a gift card order, please contact Customer Service at 1-800-888-0321 Ext 1275. Customer Service is available Monday - Friday 8:00-5:00 CST. We will do our best to accommodate your request.
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Oklahoma City, OK 73179
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Ancient Astronauts: The Gods from Planet X DVD
Item# 84-0823
The Anunnaki were an advanced civilization considered gods that may have come from a distant planet
Gift wrapping available
Clay tablets from ancient Sumeria reveal the Anunnaki, an advanced civilization considered to be gods. The Anunnaki may have given the Sumerians technology that was used to construct sacred sites. This two-disc set asks if the Anunnaki came from a mysterious planet called Nibiru and if they are returning to usher in a new era of mankind. 180 minutes.


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im listening to laura jansen - use somebody fracx & aura remix
Re-education (Through Labor) by Rise Against
lil wayne ft. bruno mars mirror
Rise up - Flobots.
Rise - Flobots.
Ring my bell --- Enrique Iglesias
Your Guardian Angel - The Red Jumpsuit Apparatus
The Sugar Hill Gang - Rapper's Delight
Take Over The World by Your Favourite Martian.
She Will- Lil Wayne
Grandmaster Flash - The Message.
Parade by Chaba
Living In The Moment ~ Jason Mraz
System of a Down - Roulette
For You by AZU
Boys Like Girls- The Great Escape
Miracle by Shinedown
Goldie's Torn Locks by He is Legend
Set To Go by ENVY
Kanye West - Way Too Cold Ft. DJ Khaled[with his annoying ass]
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Sorry, I don't think you are right.
The chain weapon belongs to Tobi (remember he uses it to catch people (Minato) when they phase through).
The Uchiha love Shuriken! Sasuke summons them, Itachi does, and plus, it looks to me like they were thrown AT Hashirama by Madara during the Ninetails fight.
Fan is Madara's
Sickle is Madara's
We know from that picture that Madara was impaled by at least 1 sword. The other could have been left on the battlefield IF it even is Hashirama's.
The cloaks could be anybody's.
All in all, I see no reason to say that Madara killed Hashirama because these weapons are there. Even if Madara did kill Hashi, it probably would have been, you know, after the fight that Hashi won.


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Jam Gym
Sale Price: $23.99
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You Save: $5.96 20% off
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- Weight: 1.6
Jam Gym is the power-pumping, versatile patent pending suspension workout system that uses your own bodys resistance to get you ripped! With Jam Gym, as seen on TV, you can work your whole body or target specific muscle groups. Jam Gym sets up in seconds and turns your door into an all-in-one workout machine. Jam Gym is ultra portable so no matter where you are you can always workout. Train with Dan Hendo Herderson, MMA Champion using the three training DVDs, Upper Body Blast, Lower Body Blast, Hendos Core K.O. Now you can have the body you always dreamed of. Buy Jam Gym today!


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There are buttercreams made with butter and powdered sugar, and there are buttercreams made with butter and egg whites. But for the most silky, decadent buttercream of all, you must try this French buttercream made with egg yolks.
Back when I was a pastry chef, I used to make buttercream by the gallon in a huge industrial mixer that stood in the corner and made the floor shake with its vigorous beating. We used this buttercream on all our layer cakes, from simple devil's food to the most elaborate wedding cake. It's based on a recipe from the first volume of Julia Child's "Mastering the Art of French Cooking" with a few minor adjustments.
Buttercreams made with egg yolks take the richness factor up a few notches, turning it into a silky and sexy but not-too-sweet way to frost your cakes. You can pipe decorations with this buttercream, but it is a little looser than egg white or powdered sugar variations so expect softer, more billowy results.
I recommend using very high quality eggs, which often have deep orange yolks and will make a beautiful, soft yellow buttercream. The hot sugar syrup (238 F) added during mixing cooks the egg yolks a bit, but not enough to pasteurize them. If you're being super cautious about raw eggs, then you may not want to use this recipe.
A stand mixer really comes in handy here, especially when pouring the hot sugar syrup into the egg yolks, but a hand mixer will do in a pinch. I do not recommend making this by hand unless you have very well-developed arm muscles!
Temperature is the key factor with this recipe. The egg-sugar mixture should be absolutely cool before you begin adding the butter, and the butter should be just slightly softened, just a little cooler than room temperature. You can test this by pressing on a piece with your finger. It should give enough for you to press into it, but it should take some effort. Under no circumstances should you melt the butter or expose it to anything warmer than room temperature. Melting the butter irrevocably changes the texture of the butter, separating the solids from the fat.
The finished buttercream can be stored for a few days in the refrigerator, but you will need to allow for time for it to come to room temperature before you can use it to frost cakes or cupcakes. Do not heat it up as this causes the butter to melt and the buttercream to break.
One last thing -- don't toss out the whites! If you don't have an immediate use for them, cover and store in your refrigerator for a few days or freeze them for later use.
Silky French Buttercream
Makes about 2 cups, enough to frost a two-layer 8-inch cake.
1 cup (2 sticks) unsalted butter
2/3 cup white sugar
3 tablespoons water
5 large egg yolks
Pinch of salt
1 teaspoon vanilla
Small sauce pan
Silkier buttercream frosting
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Simply luscious: Buttercreams made with egg yolks take the richness factor up a few notches, turning it into a silky and sexy but not-too-sweet frosting. (Stock imageTMS)
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What makes Fugitive Days unique is its unsparing detail and its marvelous human coherence and integrity. Bill Ayerss America and his family background, his education, his political awakening, his anger and involvement, his anguished re-emergence from the shadows: all these are rendered in their truth without a trace of nostalgia or second thinking. For anyone who cares about the sorry mess we are in, this book is essential, indeed necessary, reading. Edward W. Said, author of Reflections on Exile and Out of Place
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Federation Commander
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Joined: 24 Sep 2007
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Location: Opatija, Croatia
Posted: Thu Sep 27, 2007 6:56 pm
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I'd also like to apply for a copy of your campaign rules. I need to motivate my friends to satisfy my newly acquired and unending urge to play FC
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Joined: 02 Dec 2006
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Posted: Sat Sep 29, 2007 3:14 pm
Post subject: here you go!
Campaign setting
Version 1.0
Empire is a galactic conquest game that invites an open ended non-linear setting, Players control one or more of the various Empires. The object is not to win, but to expand, survive and prosper. In this game total ruin of an empire will be hard to accomplish, but there will be wars, border skirmishes and random encounters. Diplomacy and Story line will play part, as each player will play the role of the repective ruler of each empire they control. The Game Director will run the main storyline, create encounters, manage the various NPC empires and fill in the gaps in this unique game that combines the elements of a table top wargame with Role Playing.
· Game set up
· Command and control
· Turn sequence
· Movement
· Combat
· Research
· Trade
· Romulan Cloaking
· Raids/Patrols
· Orion Pirates
· Ship characteristics
· Legendary Officers
The following rules are yet to be developed
· Mobile bases
· Random encounters
· Terrain
· Exploration
· Fast Cruisers
· TSE cloaking
· Racial Abilites for officers
· Ground combat
Game Set up
A. Players randomly determine the value of each hex on the campaign map using 1d6, record the value on the laminate map in each hex. example if you roll a 3 for a hex it is a tiny system, and you would write the #3 in the blank hex. Each game can thus be different and have various strategic impact on the game.
Results Chart:
1-3 Tiny System, 3 sectors, 2 lines
4 Small system, 6 sectors, 3 lines
5 Medium system, 10 sectors, 4 lines
6 Huge system, 15 sectors, 5 lines
Capitol Home system is 6 lines, 23 sectors, 6 lines
System Size defense lines sectors(maps) per line Production
Tiny 1st line nothing 2
2nd line Base station 1
Production point value 10
Small 1st line 2 Base Stations 3
2nd line nothing 2
3rd line 1 colony, 1 bats 1
Production point value 10
Medium 1st line 2 Base Stations 4
2nd line 1 Bats 3
3rd line nothing 2
4th line 1 Minor world, 1 starbase 1
Production point value 20
Huge 1st line 2 Base stations, 1 Bats 5
2nd line clear 4
3rd line 1 Star base 3
4th line 2 Bats 2
5th line 1 major world, 1 starbase 1
Production point value 40
Home system 1st line 2 Base stations, 2 bats 6
2nd line 2 Star bases 5
3rd line nothing 4
4th line 1 Star Base 3
5th line 2 Bats 2
6th line home world, 1 starbase 1
Production point value 100
Fleet purchasing:
Please use the master ship chart on the federation commander website in the commanders circle, only the basic ships in the sets may be used for the start of the game the remaining ships may be discovered with research rolls.
Spend the assined empire starting points for ships with the following rules in mind for purchasing.
Each level of ships can only be a certain percentage of your overall fleet, as detailed below:
Ship cost % of fleet at any given time
190 or above 10%
130-190 30%
129 or less 60%
example if you wanted to purchase a DN which cost 250, you would have to have at least 10 ships in commision that were not DN's and in the 10 ships 3 could be at the 130-199 cost and 6 ships chould be at 129 or less.
Empire buying points: 3000 each
Command and Control:
The command rating is applied to caertain ships and equals the amount of ships that may operate as a unit under that ship.
the default is a squadron of 3 ships this takes no special ships or command ships to have. after 3 ships if you wish to have 4 or more ships ( a fleet) then you have to have a ship with a Flag bridge present which indicates that the ship has the facilities for a Flag officer to be present and thus the command and control to allow fleet operations.
Command ratings:
All ships with a flag bridge with the exceptions noted below have a command rating of 5, this allows you to have 5 ships in addition to the ship with the flag bridge to be organized.
Actual Command Cruisers have a rating of 7 as do Battlestations and Starbases.
Dreadnoughts and Battle ships have a rating of 10
Command ships or ships with Flag bridges represent a special class of ships in service to each empire and as a result are limited in quantity, Only 30% of any given empires total fleeet strength can be ships with flag bridges or command cruisers.
Ship Deployment:
Then using the maps that I supplied you, designate the ships into the various border fleets (do not worry about a hex or specific location) just group the ships how you like into the various border fleets and your home fleet.
each border that you share with another empire MUST have a fleet and you MUST have a home fleet.
For purposes of starting the game a fleet may be 3 ships or less.
next designate a group of ships (or none) that you will name as on patrol, do not worry about location or borders just call them as ships that are on Patrol. the only rule is that Dreadnaughts and Battle ships may not be on patrol.
1. Turn Sequence:
There will be one turn each Sunday (whether the group meets or not) however if there is combat then the turn cannot end until all combat is resolved, this appplies only to the first line of batte in system battles or any patrol/raid actions.
A. Collect production: collect your total empire production plus any production from trade or Orion Profit. the total empire production is determined by adding up all the system values for the empire. remember that the full total is available only if you have enough freighters in posession to move at least 50% of the total empires production points or PP's. example if you empire has 160 PP's then you would have to have enough freghters to haul 80 PP's to collect the top 50% of your empires economy, if you do not then you cannot collect the full amount.
Freighter PP hauling capacity.
Free traders 1
Sm freighters 2
lg freighters 3
All empires start the game with enough freighters to move 50% of thier total production, if any of those freighters are lost then you loss the cooresponding amount each turn until you purchase extra freighters to bring your merchant marine back up to capacity.
B. Spend/Save production: Each player now spends thier production in one of 5 ways or they may save any or someof thier production, production may be spent in one of the five following ways.
Buy ships
Ships cost the same amount of the thie Squdron ship cost on thier ship cards,empires may only purchase ships that they have availability to.
Purchase Orion Pirates
(see Orion Pirate rules)
Upgrade Systems
Systems may be upgraded for cost as follows, a level 1-3 system may be moved to the next level up for a cost of 500.
Level 4 may be upgraed to level 5 for a cost of 500 plus the cost of the bases.
Level 5 may be upgraded to level 6 for a cost of 1000 plus the cost of the bases.
Purchase Research
(see research)
Repair/Upgrade ships
Any ship that received a frame hit in battle has to be repaired before it can see action again. the cost to do this is 25% of the value of the squadron cost of the ship.
Ship characteristics may be upgrade to any level (but not above 16) for a cost of 10X the number raised to, and you only may move up 1 step before purchasing the next level. Example a ship with a weapons characteristic of 4 wants to be moved to at least a 6 to avoid any negative rolls. the controlling player would spend 50 to raise from 4 to 5 (10X the number raised to in this case 5) then the player would spend 60 to raise to level 6.
C. Movement: you may at this time move any amount of ships from one adjoining border fleet to another border fleet. The Home fleet may have ships moved to any border fleet and conversly any border fleet may move ships to the home fleet (thay all count as adjoining)
D. Assign/recall patrol ships and raiders: players now assign patrol ships and raiders by placing the ship data in the appropriate box on the laminate map, any ships on patrol or assigned as raiders previously may now be recalled into fleets as needed, or reclassified.
E. Declare raids: resolve Empire and Orion raids and patrol rolls
F. System combat: players may at this time declare war (or not) and engage ships against an entire system, the key is that the attacking fleet must have enough ships in the initial attack to be able to invade each sector in the front line of the system. also the defending player must have enough defense ships to place a ship in each sector, if not then you must move back tot he next line of defense until you have enough ships in your defense to place at least one vessel in each sector.
The Attacking and defending players may collect any amount of ships for the defense or attack. When the attack begins each player secretly assigns thier ships into the secot attacked or defended. remaining ships not used may be placed into reserve to be used in later lines of battle or for counter attack. Ships placed in reserve do not have to wait a full turn to be placed into battle.
Ships in reserve may join into any battle 1-6 turns after the battle starts in tactical mode (roll 1-6 to determine)
The ships for attack and defense are drawn from that assigned border fleet, other ships may be brought in from other border fleets or from patrol ship or raider ship pools but not until at least 1 turn has past.
G. Research: you may spend 50 Production points for a research roll on a ship card of your choice, please use the research chart below.
1 failure, cost is 100 for the roll
2-3 failure, cost is 50
4-5 success, cost is 50
6 sucess, cost is only 25 for the roll
2. Trade alliances: players may negotiate a trade alliance with each other through diplomacy or through NPC empires through the Game Master. the benefits of having trade is that once you have negotiaded a trade alliance you may start buying freighters which will add additional PP's each turn up to a maximum of 25% of your total empire PP total, each empire may have a maximum of only 2 such trade alliances. which could in effect boost you to 150% of yout total economy.
3. Cloaking: Empires with ships that can cloak gain the following benefit, at the beginning of each system defense the defending player may place thier ships in the sectors after the attacker has announced thier deployment and placed thier forces in the sectors, also the Romulans may use this when invading. roll 1-6 for each sector attacked a roll of 1-3 indicates failure and the player with cloaking ships must place thier ships as normal, a 4-6 indicates success. (for romulans this is a 1-2 failure 3-6 success) also the Federation gains the special ability to add to the roll of the cloaking players die roll do to superior base sensors.
4. Raids/Patrols: Raids may be announced during the raid step and each raiding ship makes a raid roll, also for each raider roll the empire being raided may make a patrol roll for each patrol ship. Each raider and patrol ship may only have a maximum of 1 roll per turn. the steps are as follows.
1. Raiding empire rolls on raid chart
2. Defending empire rolls on patrol chart (battles are fought as needed)
3. Raiding empire rolls on raid results chart
Raid chart
1-2 Raid is a failure you find no freighters
3 Small convoy 4d6+2 freighters
4 medium convoy 6d6+5 freighters
5 large convoy 4d10+2 freighters
6 Huge convoy 6d10+5 freighters
Patrol Chart
1-2 no interception
3-5 interception, resolve battle if patrol vessel is destoryed then roll raid results.
6 interception, convoy escapes
Raid Results charts
1 convoy escapes into the warp
2-3 25% of convoy is destroyed
4 50%
5 75%
6 100%
freighters lost in the convoy are deducted from the empires freighter pool and so is ther collection value on empire production.
5. Orion Pirates: you may purchase oirion pirates to condust raids of profit for your empire if you wish these raids if successful will generate PP's for the employing power but do not deduct from the empire being raided. (it is assumed that the raid may acquire art, plans, records, secrets..ect) you will follow 5 steps for using the orions.
1. Purchase an orion pirate ship, the cost is 10% of the squadron value of the ship.
2. consult the Orion relations chart to see if your payment attempt work to actually find and hire an orion ship. note that you may affect this roll by having used the orions succesfully in the past see below.
Orion Usage
1-3 successful contracts no change
4-6 +1 on die roll, -1 on profit cut roll
7-10 +2,-2
11+ +3,-3
Orion relations chart roll 1d6
1-2 no contact loss 100% of the cost
3 no contact loss 50%
4 yes double the initial cost
5-6 yes
3. Now consult the raid results chart, you roll a 1d10 and determine the PP's potentially gained as well as a 1d10 x5 to determine the cut being taken by the orion.
Orion raid results chart roll 1d10
1 failure
2 20 cost 1d10X5 % (5-50% cut to orions)
3 30
4 40
5 50
6 60
7 70
8 80
9 90
10 100
4. now consult the defense chart, the defending player may at thier option opt not to defend and only use a freighter then there is no battle, and the player takes the profit (minus the cut)
Defense chart (roll 1d6)
1-2 failure
3 1 freighter type 1 escort of 130 value or less
4 2 freighter type 1 escort of 130 or less
5 3 " " 2 escorts of 130 or less
6 4" " 1 escort of 130 or less,1 escort of 130 or more
Freighter types may be exchanged for any freighter or transport in the defending empires freighter pool. escorts are choosen from the patrol pool.
6. Ships: each ship in the game is in effect unique with thier own construction traits and officers and crew. Each ship will be recorded on an individual Ship log which will serve as the ships "character sheet" on this log you will record the name of the ship, track victory points and name the captain and track all the officers experience.
First of all roll the 1d20 or 5d4 for each of the 6 ship characteristics, record this on the ship log ship characteristics may be increased by one of two methods, upgrades or using victory points to achieve scores above 16.
Cost in VP's is 1 per number raised to, (a 16 to a 17 would cost 17 VP)
Ship Characteristics:
Hull 1-6 take 1 extra hit for each 10 scored
7-16 none
17-20 reduce 1 internal for each 20 scored
21 reduce 1 internal for each 10 scored
22 reduce 1 internal for each 5 scored
Weapons 1-6 negative 1 modifier to all roles
7-16 nothing
17-20 add 1 to one weapon on each volley
21 add 2 to one weapon on each volley
22 add 1 to all weapons on volley
Power 1-6 subtract 1 each turn from batteries
7-16 nothing
17-20 add 1 power
21 add 2 power
22 add 3 power
Command 1-6 add 1 to number of hexes to fulfill turnmode
7-16 nothing
17-20 chance of HET failure reduced by 1
21 subtract 1 to number of hexes to fulfill turn
22 gain an extra free HET
General 1-6 energy cost for trans/trac is doubled
7-16 nothing
17-20 add 1 to range of transporters/Tractors
21 transporters may carry X2 marines
22 Energy cost of trans/trac is halved
7. Legendary Officers and Experience:
Officer Level Charts:
Any Officer
Level Victory points Abilities
1 0-12 none
2 13-24 Choose one
3 25-50 Choose one plus any from level 2*
4 51- Choose one plus any from level 3*
* applies only to Captains and First Officers, all other officers choose from one pool.
Officer Abilities
Level 2 Abilities Description
Margin of victory once a turn captain may re-roll any one die roll
Discipline once a turn captain may have any one officer roll re-rolled.
Combat strategies once per turn captain may change facing of ship by 1 hex facing.
Command star 1 Captain gains 1 of 3 stars for promotion to commodore.
Command tactics once per turn step captain may move ship 1 hex in current facing after fire is declared
Level 3 abilities Description
command star 2 captain gains 2nd of 3 stars for promotion
Captains sacrifice captain re-direct any one internal hit per volley into another system.
Vision/Recruitment Captain may promote another officer to next level. (this can only be used once in and only on one officer) and also captain may (once) recruit any 2nd level officer of any one type (except captain)for current ship
Prerogative of command once per turn captain may use any one officer skill one level below(from current officers on ship)
Command structure ship has command even if all command systems are destroyed.
Academy Mastery Counter any officer single ability, once per impulse.
Level 4 abilities Description
Command star 3 Captain gains 3rd of 3 stars and can be promoted to Commodore.
Legend Captain becomes legendary, may use any other officers ability 2-4 once per impulse from current officers on ship.
Confusion at the end of sub pulse 4 on any one impulse captain may choose to turn the facing of any enemy ship by one hex facing.
Master strategist re-roll any one die of choice each impulse.
Superiority Counter any single captain ability once per turn.
Officer Abilities
First Officer
Level 2 abilities Description
Indirect attack Cost of arming suicide shuttles halved
Crew Training add 1 point to damage control each turn
Absolute responsibility First officer adds 1 to marine rolls when defending
Command star 1 acquires 1 of 3 stars for promotion to level 2 captain
Defense Matrix all shields have 1 point of reinforcement per turn
Level 3 abilities Description
Command star 2 add second star of 3
Ship Acumen Counter any single ship enhanced characteristic, once per impulse.
Level 4 Abilities Description
Executive Privilege Counter any non-captain ability once per impulse
Sword and Shield command First officer can coordinate Navigator and Weapons officer to use Sabre Fighting.
Note: only the Captain and XO have abilites that area classed into levels, the rest of the officers classes may choose any of the abilities as they raise in level.
Abilities Description
Provide power add 1 power each turn
Ships Steward add 1 to damage control rating
Emergency power add 1 free hex of movement once a turn on any subpulse.
Reach of many add 1 to range of transporters
Hand of the Ship add 1 to range of tractor beams
Weapons Officer
Abilities Description
Duelist Add 1 to any single die roll when attacking
Shield Wall Re-roll any single defense roll on an impulse
Re-calibrate once per turn you may re-roll the hit location for a volley.
Marksman Once a turn, Weapons officer may Choose a single internal, sacrifice all other hits from volley.
Countermeasures counter any single Weapons ability, from an officer or through ship characteristics.
Whirlwind Reduce arming time on a single multi-arm direct fire weapon by one impulse.
Sword Allows direct fire weapons to be used while conducting evasive action.(cannot be usedwithout Navigator with Shield Movement ability
Abilities Description
Star Beacon auto Disengagement on any ending impulse
Evasive Mastery Ship takes one less impulse to come out of evasive action.
Shield Allows direct fire weapons to be used whileconducting evasive action.(cannot be used without Weapons Officer with Sword Ability)
Expert Maneuvering Gain a free HET
Efficient Geometry HET costs 3
Profiler Terrain/Web movement restrictions halved
Marine Commander
Abilities Description
Legion of Honor Marine major acts as 2 boarding parties
Jugular strike +1 on hit and run roles for impulse
Morale of the Empire Add +1 to rolls when defending
Masters Duel Call out other Marine major for one on one duel
Use opposed D6 roll to determine victor. Winning side gains +1 on attack
Assassinate During boarding action Marine Commander may choose to attempt to kill opposing ships officers. Roll 1d6 1-3 no success, 4, marine Commander killed, 5 marine Commander and target killed, 6 target killed.
Ship Conqueror +1 on roles when attacking
7. Victory Point Chart
Description Victory Points
Score internal hit 1
Score 1/4 internal hits on enemy 3
Score 50% hits 6
Cripple 7
Destroy 10
Win scenario 10-20
Kill officers 2 Vp per level
Roleplay 1-10
Lose scenario -5
Get crippled -4
25% dmg -2
do not roleplay -2-5
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Joined: 02 Dec 2006
Posts: 17
Posted: Sat Sep 29, 2007 3:15 pm
Post subject: Here is the ship log
Ship Class:____________________ Race:_______________________
Ship Name:____________________ Commander:_________________
Victory Points:__________________ Honors:______________________
Crew Data Chart Abilities_________________
Level: 1 2 3 4* _________________
First Officer
Level: 1 2 3 4* __________________
Level: 1 2 3 4* __________________
Weapons Officer
Level: 1 2 3 4* __________________
Level: 1 2 3 4* __________________
Marine Commander
Level: 1 2 3 4* __________________
*Indicates Legendary Officer
Ship Data Chart:__________________________________________________________________
Ship Characteristics: Notes:
Hull: _____
Weapons: _____
Power: _____
Command: _____
General: _____
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Joined: 02 Dec 2006
Posts: 17
Posted: Sat Sep 29, 2007 4:35 pm
Post subject:
Please send me feedback.
NOte the TSE is the Terran Star Empire (the mirror universe Federation) they are in the campaign and after a massive offensive currently control 50% of the Federation, Earth has been subjugated and the Federation capital is currently on the planet Vulcan, with Star fleet operations being centered in the Rigel system.
The TSE miniatures are painted with mirror universe logos, sowd and planet on the disk and the disk is wreathed in imperial olive leaves.
Set phasers on "shake and Bake"
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Joined: 24 Sep 2007
Posts: 7
Location: Opatija, Croatia
Posted: Sat Sep 29, 2007 9:24 pm
Post subject:
1. Could you clarify how exactly systems are distributed? What size map do you use and does each hex contain an inhabited system? I.E. there is no "empty space?" I'm also not entirely clear as to what the sectors and lines are supposed to represent. Sorry if this is a common term in SFB
2. What does promotion to Commodore mean to a captain? Does he have to spend all of his experience just to gain the three starts, and he cannot select other 2nd and 3rd level abilities except those that give him these?
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Joined: 02 Dec 2006
Posts: 17
Posted: Sun Sep 30, 2007 12:05 am
Post subject:
OK great questions let me clarify,
1. the systems at the start of each game are randomly rolled up in each hex of each empire, with the following exception. Each empire has a home system which generates 100 Ep and has 8 lines.
so how this would look is on your hex map you roll a D6 to determine the system size for each and every hex. (note the Orions and Wyn which on my map only have 1 hex are both home systems.
2. Sectors are each the number of areas in each line that have to be defended or attacked when a system is invaded. Example a tiny system (1) has 2 lines and 3 sectors. the first line has 2 sectors and the back final line has 1 sector (plus a Base station and colony world) in order for an invading empire to take the Hex all sectors must be taken. so for a tiny system there is the possibiliby of 3 separate battles (one for each sector)
Let's hypothosize:
The Romulans invade the Gorn Confederation with 5 ships onto a tiny system on the border.
The romulan player must have enough ships to engae each of the front line sectors in order to invade ( in this example there are 5 ships, the player only needs 2 because there are 2 sectors) the romulan player then divides his invading fleet into 2 forces one for each sector, he places 2 in each secotr and holds the 5th ship for reserve (roll a \D6 to see how manay rounds into a actaul FC battle to see when this reserve ship is available)
Then the Gorn player selects defending ships from his Romulan border fleet (the player has a total of 12 ships on the border and selects 6 ) the Gorn player splits the defending forces into equal sets of 3.
Then the 2 battles are resolved using FC,
Then if the attacking player won at least 50% of the battles then the attack may continue to the 2nd line and third sector.
Lets look at a huge system:
it would have 5 lines with a total of 15 sectors (15 differnet potential battles to be fought and won for the ataking player to take this hex on the strategic empire map.
the first line has 2 base stations ( each in thier own sector on the far ends of the sector line and 1 BATS in the middle sector and 2 blank or empty sectors) 50% of these front 5 sectors have to be victories in battle before the attacking player can move to the next line of the system....this goes on until there is a vistor or the attacking player is pushed back and out.
Next question:
the advantage of a captain using his/her ability slots to be promoted to commodore has great advantage a commodore adds 2 to the command rating of a fleet, this type of flag officer can tip the balance of power in large engagements.
I am working on Both Commodore and Admiral ability sets than can be gained. A commodore would potentialy look like this.
at second level the captain chooses command star1
at third level the captain would choose command star 2 and one ability from level one ( say command tactics is choosen)
at 4th level the captain chooses command star 3 and any level 2 ability ( say perogative of Command)
then the captain can be promoted to Commodore, and start gaining commodore abilities, there is only 2 levels in the flag officer level)
I hope this answers the questions!
Set phasers on "shake and Bake"
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Joined: 02 Dec 2006
Posts: 17
Posted: Sun Sep 30, 2007 3:32 am
Post subject: a great Ship
as a fyi one of the most fearsome ships in our campaign is the KRC Subjugator
the ship has the following
hull 15
weapons 17
command 16
Power 18
General 10
A lvl 3 captain with (Discipline, Command tactics)
A lvl 2 XO with ( Defense Matrix)
A Lvl 2 weapons officer with (Whirlwind)
a very formidible ship, with a long a illustrious career, currently serving as the flagship for the gorn/romulan border fleet, and much ahted by the gorn, having survived 5 skirmishes (scenarios)
Set phasers on "shake and Bake"
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Joined: 19 Sep 2007
Posts: 3
Posted: Mon Oct 01, 2007 1:16 pm
Post subject:
thanks for posting that stuff.
Going to read check it all out soon (I hope).
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Joined: 19 Oct 2006
Posts: 19
Posted: Thu Oct 11, 2007 7:00 am
Post subject:
Interesting stuff.
I was thinking about some kind of campaign system using the F&E map, myself. I'll have to take a good look over those rules you've come up with.
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Joined: 24 Oct 2007
Posts: 474
Location: Seattle, Wa
Posted: Wed Oct 24, 2007 4:57 am
Post subject: Very nice!
This is Great!
Creator Empire 1,4 campaingn rles and Code of War (COW)Expansion.
review rules on the Federation Commander Campaign post, 123,000 views and growing
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Joined: 24 Oct 2007
Posts: 474
Location: Seattle, Wa
Posted: Sat Oct 27, 2007 2:58 am
Post subject: new ship added to the campaign
a privateer was added to the Federation, the ship is named the BlackGuard
Orion CA
level 4 legendary Captain
combat strategies
pirate hand
defense cloak
ebon defender
ship characterisctice
Hull 19
Weapons 21
command 18
power 16
general 18
Creator Empire 1,4 campaingn rles and Code of War (COW)Expansion.
review rules on the Federation Commander Campaign post, 123,000 views and growing
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Lieutenant Commander
Joined: 08 Aug 2007
Posts: 217
Location: Kingston-upon-Thames
Posted: Mon Oct 29, 2007 11:44 am
Post subject:
larator: Most interesting. Thank you. Your system sounds a lot of fun and gives players real interest in individual ships. Very much in the spirit of Star Trek itself. Like it!
The one question that kept popping into my head as I read through it was "How long does it take to administer this?"
I'm asking because admin is the bane of campaigns - certainly from the point of view of the poor GM. So far (turn 10) I'm staying on top of it reasonably comfortably in our universe, but I have to admit that as the rules develop and clarify, one of the main considerations in my mind is how any proposed development will affect the administration of turns.
chuckle. Incidentally, we have come up with very similar raiding rules!
Famous last words #11: "That's a very big fleet!"
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Joined: 24 Oct 2007
Posts: 474
Location: Seattle, Wa
Posted: Wed Oct 31, 2007 4:50 am
Post subject: adm time ( pallidamors formerly known as Larator)
Hello my freind on the Thames.
the adm time is actaully relativley finite, when we gather it takes about 45 minutes to process the 5 steps for a turn, and then it is all about the battles and victory points,
thanks for your kind commetns, we are trully having fun with this.
The addition of the Blackguard really threw the Romulan player off when he chaned against it on a raid roll. the Roms had 2 SPH assigned to patrol duty and when the fed player announced a raid the federation got lucky and chaned upon a large freighter convoy. the romulan empire responded by pulling both patrol SPH into the mix. one of them actaully got the interception roll before the raid happened.
The Orion CA captured the Romulan SPH Gladius!!
all under Federation letter of marque
Pete ( by the way my screen name changed from Larator to this)
Creator Empire 1,4 campaingn rles and Code of War (COW)Expansion.
review rules on the Federation Commander Campaign post, 123,000 views and growing
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Lieutenant Commander
Joined: 08 Aug 2007
Posts: 217
Location: Kingston-upon-Thames
Posted: Sun Nov 04, 2007 1:09 pm
Post subject:
PallidaMors: Completely open admin sessions. I see. It spreads the load very nicely between players, but the more players the more likely it is someone will miss an admin session or two - even for you lads in College - and I gather the Gorn and Klingons are run by the same player already. Without meaning any disrespect to the player in question I would expect that to cause problems before too long (no matter how good a role player he is).
Please don't take the above as negative criticism! I'm looking at the pros and cons to see what I can steal and use in my campaign, and commenting on the basis of our experiences. The big meta-problem with our campaign is that it requires one sucker (me) not to have the fun of running an empire and stitching up his friends. The biggest problem within the campaign itself is making sure the various Races are administered (planets, economy, ship locations and movement) in ways I can track easily and quickly. The fun of watching the lab rats running around mazes of their own creation is a partial compensation but you can't share the jokes with anyone. chuckle. Ah. The loneliness of godhood.
Even have to watch what I say here, since at least one player posts on these boards. The real compensation is watching "history" unfold.
Famous last words #11: "That's a very big fleet!"
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Joined: 24 Oct 2007
Posts: 474
Location: Seattle, Wa
Posted: Sun Nov 04, 2007 4:05 pm
Post subject: admin time
Creator Empire 1,4 campaingn rles and Code of War (COW)Expansion.
review rules on the Federation Commander Campaign post, 123,000 views and growing
Last edited by PallidaMors on Fri Mar 28, 2008 4:53 pm; edited 1 time in total
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