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- Studio: FilmDistrict
- Release Date: Sep 13, 2013
User Score
Generally favorable reviews- based on 164 Ratings
User score distribution:
Positive: 125 out of 164
Mixed: 21 out of 164
Negative: 18 out of 164
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Sep 13, 2013James Wan and Leigh Whannell's Insidious Chapter 2 fully delivers in terms of exploring the mysteries left behind in the previous installment, while also expanding on its intriguing mythology. However, the sequel also embraces the first film's quirkier, campier aspects, which makes for a few good laughs, but also some less-than-terrifying horror sequences. It's an excellent horror piece to swivel into the spiral of its previous film.… Expand
Sep 14, 2013If you are not a fan of the first movie, don't bother. This movie is extremely cheaply made and really formulaic and unexceptional. Where I live in england they have a trailer showing the audience screaming at the shocks, to try and get you to go... a technique which works well... unless you look closely and realise the audience members screaming look like 12 year old girls. Really not one at all for any adult over the age of 20 unless you are really really bored.… Expand
Sep 16, 2013As a fan of the original, I have to say that this one was a let down. So much of this movie makes no sense and characters do a lot of stupid and nonsensical things where as nothing of the such was present in the original. It's also not nearly as scary as the first. The directing, the editing, the writing, everything seems vastly weaker in Chapter 2. I hate to be that guy who says "It's a bad horror movie sequel to a masterpiece" especially because I usually don't feel that way, but this time it is the case. Insidious 2 is not worth paying to see, or at the very least is only worth a one dollar rental. At the very least, you'd probably just be better off rewatching the original.… Expand
Sep 13, 2013Considering this is a sequel and sequels are usually rubbish, James Wan does a brilliant job of taking us straight back into the action and exploring the universe he's created in even more depth. If you loved the first film I'd be very surprised if the second one doesn't hit home. Another visionary masterpiece from the best horror director around right now
Sep 13, 2013I like the first one a tad more, but this film is still a lot of fun. I know James Wan is moving on from the horror genre, but I hope not for good the guys got a real talent with making films that mixes scares with a solid sense of humor. B+
Sep 14, 2013Let me just start off by saying that I am not a fan of scary movies. Jump scare scenes freak the crap out of me, but I managed to make it through Chapter 2, without peeing myself. That's both a good and bad thing, clean boxers, but a sub-par movie. Not seeing the first installment, I can tell you that the movie made full sense to me, and others in the same scenario. The film managed to switch between present, past, and future, which made for a touch I usually don't see in movies, especially without a lot of plot.
I felt more like I was watching the cast walk through a haunted house, then a scary movie. Let's be honest here, when you see a house in a scary movie, it looks nothing like a "real" home, especially for a family. The acting in the film was absolutely terrible, and it was more funny then scary, because you could tell the cast was "trying" on screen. It also did not help that the script lacked creativity too. Most scenes had a false sense of urgency, which made the characters show fake emotions. All of these factors added together, made for an extremely predictable, overhyped movie.
Along with the acting was the same exact song track that would start every time like 10 seconds before a jump scare, so it was obvious to be ready for someone popping out of something. The scary part for me was the editing flaw. I would see a metronome, or a plant in one scene and a minute later when they would cut back it would be gone, or a Macbook Pro sitting next to an old tube TV, and film camera. It reminded me of a Paranormal Activity, more then as if it was its own film series. Picture two for example, was already done in Paranormal Activity 3, and the main actress (Rose Byrne) reminded me of Julie (Lauren Bittner in Paranormal Activity 3), all the way down to the hairstyle.
(SPOILER) What no film critics seem to be talking about in their reviews was how main character Parker Crane as a child was a reluctant transvestite. Portrayed as a little girl in aspects of the film, he ends up pulling a wig of his head. His room filled with girly items, later reveals that his mom (picture one) wanted a girl named Marilyn. (END SPOILER)
After discussing with others who have now seen both films, many were disappointed with the lower amount of scary scenes shown. I think they wanted to make it more about the family in this film, and (LITTLE MINOR USELESS SPOILER) as all scary movies do; we were left with something to think about, obviously letting us know of a Chapter 3.
Basically, if you are a fan of the Insidious', then go see Chapter 2. Other than that, it was a crap movie, with a bad script, terrible acting, and predictable scenes. Definitely save your $9.50 on this one and borrow the DVD from your friend in a few months, when you're looking for a scary movie to watch a year from now.… Expand
Sep 13, 2013I really enjoyed this movie. I was so scared I was shivering! A nice continuation of the story. I definitely recommend to anyone who enjoyed the first one. I'm no movie critic but I can say I was very entertained.
Sep 21, 2013One of the most lazy and unthoughtful films I have ever had the displeasure to see. Is it a horror film? A comedy? A family drama about redemption? I wish I knew. The film is constantly trying to fit all of the above categories into a film that is so conceited that it leaves you feeling disoriented and annoyed. The movie isn't fun; and it isn't scary either. All of the thrill and scares that the movie tries to bring in come from cheap scares that come from overly loud sounds and somewhat disturbing visuals. The plot makes no sense; even after seeing the first one when it came out, I was left wondering what I was watching. The characters are flat; it's almost as if the director and writer didn't even try to come up with something original. The climax to the film is a weird mixture between The Sixth Sense and The Shining that left me bored and slightly shocked that someone could be so unoriginal. Patrick Wilson plays the only redeemable character in the film, but James Wan's directing is so bad, that Mr. Wilson comes off as a second rate Jack Nicholson from The Shining... only without everything that made The Shining so good.
Unless you are a fourteen year old and feel like getting some cheap thrills off of your allowance money, or you're an adult and like my friends, drink booze during the film, you're not going to enjoy Insidious: Chapter 2. I wish I didn't pay full price for this. I wish I didn't even watch it. Horrendous film making; It saddens me to see the horror genre fall to this, and see people give high ratings to a movie as lazy as this.… Expand
Dec 27, 2013It doesn't live up to James Wan's previous works like The Conjuring or the first Insidious, but it still manages to provide a somewhat entertaining experience even though it does lack fear. The music and atmosphere are still creepy, but the film ends up relying too much on lame jump scares that failed to elicit any sort of reaction. The film also ends up being intentionally funny at times. All of these flaws really should have killed this sequel for me, but there's something about this film that did keep me thoroughly entertained throughout.
I really enjoyed the continuation of the original film's plot and I liked how it added more details as to what was going on, even if not everything is as well explained as I would have liked. This movie ends up feeling refreshingly self aware, using it's goofier characters to its advantage. I was never scared but I found myself enjoying the film despite that. It's kind of like a haunted house at a carnival or something. You go into it with a couple of friends and end up having a blast and getting more than a few good laughs at just how not scary the whole things is.
I ended up enjoying this throwaway sequel to one of my favorite horror movies just because it was a sequels to one of my favorite horror movies. If you liked the original then you should like this one for the same reason I did. It might be throwaway and lacking in any sort of scary moments, but if enjoyed the first then you should give this one a look. However if you didn't watch the first then this isn't for you, as you'll probably just view it as another one of those lame, non-scary horror movies that just end up being a waste of time, rather than the goofy, thrill-ride continuation of the first movie that it is.… Expand
Sep 30, 2013There is something more frightening than any curse or apparition that resides in movies; it is the blight of terrible sequel, and Insidious: Chapter 2 is haunted by it. Audience would come and expect the same terror from the original, but sadly will only find inferior version of it, a formulaic possession horror flick with little charm and plenty of high pitch noises. To its credit, it does bring some good acting and direction. The script also works as a continuation, but perhaps because the mystery has dwindled; it only manages to be an average horror without the same chill its predecessor has.
Story follows the events of Insidious where Josh Lambert (Patrick Wilson) returned with his son from the Further, an astral realm. However, an entity is believed to be latching onto him as the clairvoyance Elise Ranier (Lin Shaye) is found dead near him. His family grows restless from the apparent continuous haunting and ultimately tries to solve the problem despite the grim obstacles ahead. The plot is rather bland, there's simply a lack of tension as the terrorizing entity is somewhat predictable and plastic.
Patrick Wilson delivers a good performance, he displays more variety of emotions to establish the dread. In some scenes he gives off cold enigmatic feel to puzzle the audience. Returning cast reprise their roles, Ross Bryne as Renai Lambert does a fine job, although her display of motherly concern at the first title was slightly better. The two ghost hunters are back, this time for more comedy relief than anything. There are probably too many humorous scenes, some are unintentional, in this sequel.
Its use of music is cringe-worthy, in fact even with only the sound, it'd be quite terrifying. The scares don't have the same weight though, as they are reduced to simple bursts rather than real frightful ones. James Wan's camera angle is great; he casually makes the viewers think there might be more in scenes than there really are, especially with a hint of contrasting color, shadowy background or some objects in outer peripheral vision.
The movie does poorly when the mystic of its entities is unveiled. Getting into fisticuffs with ghosts diminish the atmosphere since they seem unreal, part of me inadvertently immediately knew it's just make-up and sound effect put together for an illusion. Take away the jarring build up, replace it with mediocre possession scheme, even if the directing is well done, and you'll have a subpar sequel. It still performs its scare tricks decently, so at the very least it'll make you flinch a couple of times.… Expand
Dec 15, 2013Liked the original but thought this film was just a recycling that was no where near as good. Incredibly boring, Not scary, and rather predictable. Would not recommend.
Sep 24, 2013Honestly, I feel like they put a lot of thought into this story, they just weren't amazing at telling it. Some things happened so abruptly that I had to ask my fellow movie goers how they got from one place to the other. There are too many spirits to focus on, that look alike, and I don't know which spirit is possessing who, and who is actually dead in the further, and apparently you can time travel while in the further, and it was just sort of confusing. I feel like they made things up mid story just to make the story tie in and work. The acting on Rose Byrne's part was good, and for a lot of the part I thought Patrick Wilson was decent as a possessed guy... until the end it got kind of cheesy. I've seen this film twice now, and the first time I thought it was scary, the second time not so much, which just goes to show that a lot of the scares are because of the unexpected, rather than because of the unknown and wonder. The horror flicks that mess with your mind are the best kinds, like the Blair Witch Project, Paranormal Activity, etc. This was watchable, for a horror sequel it actually wasn't bad... the music volume has GOT to be lowered though. Good lord.… Expand
Sep 18, 2013When viewed as a continuation of the first installment, Insidious: Chapter 2 is seamless. There are jumps and gasps galore, a haunted hospital, the proverbial "woman in white" ghost, and an interesting subliminal message about domestic violence. What's not to love?
Sep 17, 2013The original "Insidious" on its own terms works well enough, but its repetitive, unimaginative sequel clearly verifies that director James Wan is overextending in the name of continuing a franchise. "Insidious: Chapter 2" isn't a total disaster, but it is a disappointment when compared to the first installment, and Wan's most recent success with "The Conjuring" (2013). Despite some clever plotting, interweaving the film's second half with events from the original, it simply lacks tension and falls short on scares.
The opening prologue set almost 30 years prior, gives us a shadowy realm called the Further. In this place, the souls of the dead who refuse to accept their fate, and wander around searching for a way to reconnect with the real world. Following the prologue, events pick up right where the first movie ended. Josh (Patrick Wilson) has just rescued son Dalton (Ty Simpkins), whose spirit form had traveled away from his physical body, and is now trapped in a dimension not meant for the living. In their return to the real world, however, the same spectral presence that terrorized Josh as a child an old lady wearing a black veil in a wedding dress, has followed him back.
With the present-day Elise (Lin Shaye) found strangled to death, Renai (Rose Byrne) cannot curb her intuition that husband Josh might have had something to do with it. She trusts him and doesn't believe he'd be capable of murder, but when she looks into his eyes she no longer recognizes the man she married. As forensic sends away tests on fingerprints, the Lambert family go to stay with Lorraine (Barbara Hershey), hoping the worst is behind them.
What made the first film creepy and chilling is now all familiar material, and the addition of a back story infused with some artificial conflict isn't nearly enough to compensate for its lack of suspense. The storyline lacks structure leaving the movie noticeably uneven, and the plot ultimately becomes tiresome and convoluted. The ending is your typical, predictable sequel conclusion to keep the franchise going after Wan's exit. Inevitably, "Insidious 3" is only a matter of time, and it will continue to stretch a story that doesn't have much else to say.… Expand
Sep 14, 2013Especially for a sequel, Insidious 2 is really quite a success. I enjoyed it a lot, and so did the person I went with. The whole theater jumped at several points, myself included. Great job, James Wan.
Sep 13, 2013Chapter 2 will surely be a greatest hit on this years scale.
I went to see this movie expecting a lame chapter 2 like most movie make but it really surprised me when I got there. I jumped and loved this part 2. Al though the sounds are a bit...bad...I still loved this movie!
I recommend this movie to anyone.
Nov 1, 2013What a disappointment. This is one of those films that focus more on storytelling than actually making it enjoyable. Unlike the first film, almost all scares were predictable, it wasn't creepy, it wasn't that suspenseful, and it had only ONE effective scare. I can't believe I wasted $16.00 to contribute to its box office money.
Sep 14, 2013This film was as good as the first. Horror films lately to me haven't been putting me on the edge of my seat. It seems that all horror comes down to nowadays is around 2 scares out of it. Nothing felt original in this movie and more or less felt like a remake with scares from the first one. Even the order of events were the same, "scares", arguments, "more scares", arguments, get professionals, more and more "scares", into dream, and more "scares", end. And these scares we've seen way too many times in horror movies and it's time to grow up and think of something new. People around me and my friends were jumping out of their seats and I'm sitting leaning on my hand like "Really?" If you scare easily and are a novice to horror movies, I guess you'll get the experience more than I did. But if you're not scared from dark corners and jump scares, which was basically what this movie was like, then I suggest giving it a miss. People will disagree and say the build up in music tenses you. Sure for the first time it happened, not for the 10th time in a row. This feature felt as though it was getting shoved down my throat and I'm getting bored of it. This movie did have a few chuckle moments in it even though they were quite funny. I was honestly hoping it to be a good scare and not be able to sleep last night, but I slept absolutely no bother. Also, at the beginning it shows Elise when she was younger and they dubbed her voice in with the actress that plays her. It was a really lame part of the movie in my opinion. Although, the good things I can say about the movie was that the ending was good and the acting was very believing.
Good Points:
+Good acting
+Better story than the first
+Thumbs up to the make-up and props
Bad Points:
-Barely frightened or scared me
-Too predicable
-Dubbed over voice of Elise
-Brought nothing new to the horror genre
-Jump scares are not scary
-Followed the same timeline of events as the first one
To me, this a miss. For novice horror movie fans, go ahead you'll probably get a scare. But tough horror movie fans like me, you'll find yourself being more entertained by watching novices themselves.
5/10.… Expand
Sep 14, 2013its nice chance to see another part from Insidious..as we rarely find good horror movie these days..some people don't like old lady but she is or he really scares me with that over makeup ..best of luck to part 2..we are waiting a lot
Sep 29, 2013It may not be better than the first one, but there are a few good scares. I enjoyed how it explains a few unanswered questions from the part one. Still better than a lot of current horror films
Jan 15, 2014This movie like the other one isn't scare at all, sometimes is ridiculous, the story just like the other one doesn't make sense sometimes, it has the same mistakes than the other one, if you doesn't like the other one do not expect that one to be better...
Sep 15, 2013Insidious, Chapter 2 takes a lot of effort to enjoy this creepy, fun, and scary. Much like the first one, this sequel has some few good scares and other was weird backstories with complicated sets that are too silly, but it's a worth to enjoy!
Nov 7, 2013Insidious 2 may not be as memorable, good or as scary as its fantastic predecessor, but it certainly is an intense, funny and at times surprising thrill-ride filled with beautifully spooky set-pieces and fantastic sound-design. Though at times not feeling like an Insidious film, it is still a faithful sequel albeit not on par.
Sep 14, 2013I just came back from the theatre and I cannot express enough the genius of James Wan and how he directed this film. It's weird at first because it seems to start slow. After 20 minutes I started asking myself whether I wanted to continue to sit through or get up and leave and wait for the bluray version, But, DON'T LEAVE! It starts connecting and leading the viewer to places you've been familiar with in the first Insidious. Scarier..... about the same. Eeery..... just as much as the first. More screams and bumps in the night..... Definitely! And, this one even has some comedy from the ghost hunters. So glad I watched this and will be buying it when out on bluray!… Expand
Dec 20, 2013A satisfying horror sequel from the director of 'Saw'. As a second installment to 'Insidious', it went deeper into the behind story of a character of the movie. Yeah, the first one was told about a boy's special talent astral projection where he can travel to another world in his sleep. I considered that was the movie's advantage but comparing to this, they just implemented the same idea with neglecting the boy. In this movie it describes more about the father's perspective of the story without held back the much required secret for the twist at the end.
It opens with a story that set in 1986 where Josh as a kid is haunted by the souls of dead. Soon the story commence on present time where the Lambert family begins to feel again the presence of evil forces in their house. A team of spiritual medium begins their part to expose and free the family from dark forces. I thought the spiritual medium characters Elise and Carl is imitating the dwarf woman and an Indian characters from 'Poltergeist' movie series. I can say director was a clever, he just put away the usual ingredients of the horror genre and added different flavours like time travel and psychology.
For adults, most of the horror movies won't scary but watching during night will give more effective. So it a such movie you should try at a dark time for your own advantage to extract from it a better entertainment. I liked the first movie and this one is not far behind with the quality that all horror movie must have. So felt it is a decent follow up with a flashback story.… Expand
Apr 29, 2014After spending 105 minutes with this film, I can honestly say I have no idea what was achieved. Too dull and predictable to take seriously and guilty of plagiarising from not only the first instalment but every competent horror film made since Psycho. It's worst crime however is adversely affecting how we see the first film which was far superior. Yet, despite it's incompetence, Mr Wan has the audacity to end by setting up Chapter 3, we can only hope for a short book.… Expand
Oct 21, 2013Well definitely entertaining, maybe in the wrong categories a few times. Acting is still good, creepy is somewhat still there in like the first half. The story is interesting, the directing is perfect. I don't know it just didn't make me jump more then 2 times. Hell that's still 2 more times then The Conjuring and Paranormal Activity (1-2-3-4). See it with your friends or 3+ people for a good times, other then that, it's not the best.… Expand
Sep 15, 2013It may not be as good as "The Conjuring" or even the first "Insidious" movie, it is still a pleasure to have some good old fashion scares. Overall, a surprisingly good sequel. Be sure to check out my YouTube channel "TheMovieManLife" for all things movies.
Mar 18, 2014A less scary but a well pulled off sequel to one of the best horror movies of the decayed. A expansion in a rich story, excellent script and a all round out standing performance. Something not so easily pulled off in horror movie sequels. Worth your time and money can't wait for another!
Oct 29, 2013I was hoping this would be better, and creepier then the first movie but sadly it wasn't barely anything was creepy and it relied too much on jump scares. But I do like how they explained what happened in the first movie, and the beginning of this one and I loved Patrick Wilson's acting it reminded me of Jack Nicklaus from the Shining.
Nov 8, 2013Insidious Chapter 2 is a solid follow up to it's predecessor the 2010 low budget but highly successful film, Insidious. It might be not as good as the first one, but it was up to the creep level and style of the first, with low budget considered to other horror movies, James Wan shows us what he can do with such budget, he knows where to spend money, considering that he spent a little bit more on this film. Insidious Chapter 2 has that 90's vibe to it although it is original, with SOME ideas never used before, but still there is some cliched stuff and predictable jump scares, but what is funny that you know it is coming and you know what will scare you but you still jump. The acting is good, the tension is solid at times, the effects are really good, but at most of the time it falls apart, and somehow it becomes dull and predictable. Is it better than recents (The Conjuring, You're Next)? NO. Is it worth checking it out in theaters? For the scare yes. Is it worth checking at all? if you are fan of the first one, if not I recommend The Conjuring, which is ten times better and scarier, it received an R rating for just being scary for God's Sake!… Expand
Sep 23, 2013Insidious: Chapter 2 wasn't as scary as The Conjuring and it's predecessor, but I still had a lot of fun watching the movie. It continues where the first movie left off and from then it's a ride of mystery, scares and some laughs. The movie wasn't really that scary like the first one but some scenes still gave me goosebumps and chills. When an intense or horrific scene is happening at the moment, a comedy part was involved and I found that a bit weird. It was a bit weird for me, because some of those scenes were really intense and adding a funny tone to it just doesn't really help. There were plot points that I found really interesting and those things kind of overshadowed the main genre of the movie, horror. It was really interesting that this movie was connected to it's predecessor but I still wanted scenes that would really convince me to leave the theatre. James Wan still did a good job with Insidious: Chapter 2, even though it didn't beat it's predecessor. I am going to give Insidious: Chapter 2 a 7/10.… Expand
Sep 19, 2013Other than a few decent creepy moments, I wasn't the biggest fan of the first one but I found I enjoyed this one. Although the film is one giant collection of unimaginative, cheap "jump" scares, this sequel is spooky as James Wan crafted a very creepy and unsettling atmosphere with the film. This one also worked in the comedy element better than the previous one (last time I felt the comic relief was grating and out of place) and the story is very good...I especially enjoyed how creatively it connected the two films. While it's not the best horror film out there, it still is far superior than most horror films released.… Expand
Oct 13, 2013Very stupid, tedious and generally nonsensical movie. Every screamer and "scary moment" are predictable and those make you rather laugh, than scare. I regret watching this and advise to avoid as plague.
Sep 20, 2013I really hate to say it, but this movie was so disappointing. I expected the same, if not more of the same type of scares I got from Insidious. The acting was a bit turgid most of the plot was sort of cheesy. The scare sequences are predictable and boring. However, I do admire the fact that it was made under a small budget and became so successful commercially. I also admire the fact that the crew shot the movie sort of like an homage to 1970's and 1980's horror films, camera wise. The music is also spine tingling. But other than that, it's just a disappointment. I'm sorry to be so harsh but it wasn't what I thought it would be. I felt like I was in the theatre like 4 hours because of how long and drawn out it was.… Expand
Sep 21, 2013Never seeing the first installment, I was able to understand this second installment without watching the first. This movie to me felt like a mixture of The Sixth Sense and The Others. This installment goes into detail and explains what happened in the first chapter and why it was happening. Throughout the movie you never loosen up because there is always something that has you in suspense. In my opinion the make up effects could have been more scarier. It doesn't contain any gruesome killing, foul language, or nudity which I know some parents may want to know before letting their kids watch it.… Collapse
Sep 23, 2013This movie and the previous movie did a great job.It has a reasonable state of each events. Like director wan is focused on the flow of each events. He made it clarify and clear for the audience how it is happened, why is it happening, how it happened. Normally, we can see that the movie has many repetitions but that's because director wan wants us to understand each events. While I'm watching this chapter 2 I said to myself that "Oh,so that's why". As your fans, we are expecting an another chapter from this movie. In the end, we can see that there's another entity again, if you really deep understand the story you will feel that there is still something wrong and like it is not done, there is still something that we don't know. I don't know if anybody feel that. Overall my ratings would be 100% excellent movie.… Expand
Sep 28, 2013I'm a really big fan of James Wan and the first Insidious. I thought it was one of the best horror films to come out in the past decade, so needless to say I had really high expectations for Chapter 2, but to be honest, I came out kind of disappointed. It wasn't a bad movie at all, it just wasn't anything special. And seeing this after The Conjuring (which took the first Insidious' place as my favorite scary flick of this decade or so), just made me feel very underwhelmed. It felt a lot more like a thriller than it did a horror movie. Theres wrong with that, but its not what I was expecting. The acting is just as good as it was in the first, but the actual film wasn't as suspenseful or scary as I was hoping. And cheap jump scares don't make a movie scary.… Expand
Jan 5, 2014Insidious: Chapter 2, fue creada en una época donde las películas de terror son una verdadera porquería y no se toman en serio, es por esta misma razón y por muchas otras como por ejemplo, un buen argumento e interesantes giros de trama, momentos de suspenso que tortura la mente del espectador para esperar lo menos esperado y muchas escenas perturbadoras que producirán a los que no están acostumbrados a este tipo de películas, varios sustos incontrolables. Si se hubieran esforzado un poco más en la distribución y desarrollo de personajes, la película quedaría espléndida, pero, por ahora me gustó aún más que la primera parte, y algunas de sus escenas te perseguirán hasta lo más profundo de la noche cuando estés durmiendo.… Expand
Sep 29, 2013A definite improvement over the first one. Even thought that was a good film. Contains a strong use of jumpy scenes with build up of tension. The was the film goes back and forth in time to make sense and fulfil un explained answer later on in the film seemed very clever and keeps the viewer engaged.
A definite watch for horror fanatics
Oct 23, 2013James Wan shows us an amazing sequel! Insisdious: chapter 2 was an excellent movie, full of scares and ghosts, I really enjoyed this film. It was better than the first one more action suspense and horror/humor :P
Oct 8, 2013obviously no where near as good as the first one but it wasn't that bad, the friend I was with, really enjoyed it, I wasn't so impressed. felt as though the writers were trying to fit so much in when it simply wasn't possible. don't make another
Apr 13, 2014Wan's second chapter to the 2010 horror hit film Insidious is disappointingly less scary, less intense, and loosely-scripted. The story here is confusing and incoherent -- you don't exactly know who is the real antagonist ghost here. A bad sequel but still acceptable.
Feb 18, 2014It lacks scares and falls short of the first movie but otherwise, Insidious: Chapter 2 delivers a solid narrative and good acting to compensate for it.
Feb 10, 2014One of the best horror sequels, if not the best horror sequel ever and one of the main reasons for that is because unlike most horror sequels it is original and scary.
Another good thing about this film is that it ropes you in at the beginning by picking up from were the first one left off and throughout the film it explains a lot about the first one, for example it explains why the ghostly old woman decided to haunt Josh.
Like the first one this film focuses on the Lambert family, who are now trying to find out who or what killed Elise (Lin Shaye.) And they also soon find out that the ghosts that were haunting them in the first film aren't done with them yet.
But even though at first the film builds up suspense and gets more scary at a very fast pace, towards the last half hourthe film goes a bit downhill and tries to focus more on action than on horror, which I thought wasn't a very good idea. Another bad thing about the last half hour is that at times it got a bit confusing and a bit hard to follow.
I think my favourite part in the film is when Lorraine (Barbara Hershey), Specs (Leigh Whannell), Tucker (Angus Sampson) and Elise's friend, Carl (Steve Coulter) are trying to find out more about the old woman thatis haunting Josh and they go to her old address where she lived when she was a child. I like this scene because it keeps you on the edge of your seat with a mixture of action, horror and suspense. I thought it was particularly suspense-filled in one bit were Specs and Tucker find a mysterious little girl in one of the bedrooms.
I would recommend this film to people who liked the first Insidious and to people who like horrors that will make you jump out of your skin. And I would give this film an 8 out of 10. And if you asked me to choose between Insidious and Insidious 2, I don't think I would be able to choose, they're both as good as eachother.… Expand
Feb 11, 2014Insidious: Chapter 2 is a direct follow up to the first one. If you haven't seen the first I strongly recommend you see the first before you watch this one. Insidious 2 follows up directly after the end of the first movie. It starts with same tone the first one ended with so I was instantly intrigued by it. I am also a massive fan of the first one so my expectations were pretty high going in. I was not disappointed with this at all. This was a very similar style to the original and still had all the elements that made the first one so ground-breaking. For a horror movie, the story is incredibly interesting, something the first movie didn't quite have. It was directed by James Wan, who is now an established director, especially for horror with movies like The Conjuring, Saw and Insidious. James Wan is fantastic at building suspense and using it at the right times to scare the audience. The performances are great in the film as well, especially from Patrick Wilson . His performance in certain parts of the movie reminded me of Jack Nicholson in The Shining. Rose Byrne was also pretty decent but this was Patrick Wilson's movie. I also really liked the way James Wan films his scares and suspense scenes. His style is very unique and extremely effective. He uses a lot of make-up and practical effects rather than CGI which I enjoyed as well.
Final Score
Acting-7/10-- Patrick Wilson is really good, but it is a horror movie so nothing major
Practical Effects-8.25/10-- Make up in the movie was really good
Script--7.75/10--The script is very clever and doesn't follow typical horror movie formulae.
Overall Score
Insidious:Chapter 2--7.7/10-- A very solid horror movie, especially for a sequel can't wait for a third instalment.… Expand
Mar 6, 2014this is the most dumb thing that they could ever do make a another insidious . i thought the sequel what stepped up a a little bitt but it is not that fun . i hope they end insidous 3
Nov 23, 2014Insidious: Chapter 2 es una película con un argumento interesante que explora conceptos poco usados en el cine y los convierte en una buena película de terror.
Jul 17, 2014The trailer makes it look good with all the horrific parts, but once that trailer's over, you won't jump at any parts of the movie for you've already seen all of the jumpy parts in the trailer. In other words, it was boring.
Mar 21, 2014It's a good film but the scares are not quite there with this one. It falls behind the first movie but only just. If you like the first film and want more, you'll get exactly what it says on the tin.
Jun 12, 2014First of all, I DARE YOU TO WATCH THIS FILM BY YOURSELF IN THE DARK!!! Survive that and your critique would be taken seriously. lol. Whoever said that this movie is a disappointment, cannot deny experiencing some flinch-in-fear moments, that they aren't proud of. lol. C'mon you've gotta admit that this film was pretty good, as far as scary movies go. I mean, if you search for the top scariest movies, you'll come across old "not really scary anymore" scary films with bad special effects.… Expand
Nov 10, 2014It lacks scares and falls short of the first movie but otherwise, Insidious: Chapter 2 delivers a solid narrative and good acting to compensate for it.
Aug 10, 2014This review contains spoilers, click expand to view. James Wan and Leigh Whannell's story picks up right at the end of the first film. puts you right back into the thrilling action, with the same atmosphere and feel, they both write more in depth on the same characters and how they stretch this Further aspect, I love it!!! Again the cinematographers and editors are amazing. Specs and Tucker are my new favourite characters... also like the back story on Parker Crane.… Expand
Nov 1, 2014This was a lot different than the first Insidious, but I liked it. The atmosphere was there as well as the creepy cinematography. The story was more interesting in the second chapter than the first; however, I felt the first chapter was scarier. This one does have its moments, though. i also really loved how it tied in with the first one. I wasn't expected that at all. Chapter 2 didn't wow me like Chapter 1 did, but I still enjoyed it,… Expand
At the start of Insidious 2, a young woman opens her mouth to speak and someone else's voice comes out of her. Demonic possession? Nope, just some inexplicable dubbing to kick off this clunker of a horror sequel.
The techniques of the movie, then, are sound. Wan still moves his camera and composes his shots with a patience that belies his dank Saw origins. But the cinematography isn't as virtuosic this time around.


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personally i would save up for the boots because they are harder to come by in icc than chests. however if your aiming for t10 4set then i think tier helm would be better if anything
I'm at 95 EoF atm, and I'm considering buying the Cataclysm Chestguard... But I could also use emblems om Primodials for the 264 boots... Would be an upgrade from 245 instead of 251.
Armory link: http://armory.wow-europe.com/charact...ar&cn=Amygdala
(Yes, spelled username wrong, don't ask!)
personally i would save up for the boots because they are harder to come by in icc than chests. however if your aiming for t10 4set then i think tier helm would be better if anything
Decided not to go for the 4-setbonus, since I'm not raiding on a regular basis atm and as such got no prio on marks to upgrade the 251 items.
Gah, can't figure this out!
(Yes, spelled username wrong, don't ask!)
Guess it comes down to whether the bonus armor on the chest is superior to the gain from upgrading the boots... Could really use some opinions on this one /:
(Yes, spelled username wrong, don't ask!)
You should play with the WowHead profiler
It will allow you to see gear and stats added at will.
Upgrading the chestpiece will give me:
+ 28 Sta
+ 1291 Armor
+ 27 Defense (5.49)
+ 82 Expertise (10)
- 21 Str
- 42 Dodge (1.07%)
- 76 Parry (1.55%)
Upgrading the boots give me the following:
+ 18 Sta
+ 115 Armor
+ 27 Dodge (0.69%)
+ 19 Parry (0.39%)
+ 53 Hit (1.62%)
+ 1 Socket
- 9 Strength
- 53 Defense (10.78)
I still can't figure out whether it's worth sacrificing the avoidance stats on the Curiass in favor of the bonus armor though >:|
(Yes, spelled username wrong, don't ask!)
Defense is so overpowered in terms of an avoidance stat!
The dodge and parry you lose from the curiass is definitely made up for in the defense you gain from the chestguard. Also, strength is immaterial and in my opinion, the dodge/parry for the boots would not be made up with for the loss of defense. The minor benefit the boots offer is hit, which, while admittedly is nice, there are plenty of hit pieces in ICC.
My personal opinion would be to upgrade to the chestguard, and save any primordial saronite you have already collected for the Pillars of Might, and perhaps hold out for that Valithera25 or that Sindragosa10 that will drop the boots you might just want.
To all the Tanks that gem Stamina: "It's not the magic attack that kills you, it's the physical attack before and after."
Still haven't decided yet. I'm in so much doubt that choosing one over the other would just give me head aches and leave me frustrated for not knowing whether I chose the right piece.
The crafted legs are a no-no for me. Can't afford the primordials and already got two-set bonus from T10, including legs. Maybe some time in a very, very distant future. But it's not an option at the moment.
Oh God do I hate to ask for this. But I've given it so much thought that my head might burst, so I really need more opinions /:
(Yes, spelled username wrong, don't ask!)
Chestguard hands down for EH, which is useful against (almost) every boss in ICC. Don't even consider the boots over the Chestguard.
RNGesus - Saving you unreliably since BC.


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Gurudev, the participants aspiring to do the Vedic Wisdom course want to know more about the Gayatri mantra and Sandhyavandanam. Can you please talk about this.You know life is three states of consciousness – waking, dreaming and sleeping. When waking state ends and dreaming state begins; when dreaming state ends and sleeping state begins, and when sleeping state ends and waking state begins, at these junction po ...
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Would it be worth "seal dancing" to keep censure up (i.e. switching to seal of truth to for a sec then back to insight to keep the dot up) or would this interfere too much with the rotation to be worth it?
Patch Version: Patch 5.4
Latest revision: 6th September 2013
Author: Fetzie on Kazzak EU
The Protection Paladin strides through the battlefield seeking to attract the attention of the most dangerous foes, using the Light to hinder their attempts to attack the Paladin and his allies, and looking good while doing so.
List of Contents
- Commonly Used Acronyms
- Commonly Used Abilities
- Talents
- Glyphs
- Rotation
- Cooldowns
- Reforging
- Stats and Gearing
- Active Mitigation
- Item Enhancement
- Enchanting
- Gemming
- Professions
- Buffs and Stuffs
- Raid Utility
- Macros
- Addons
- Encounter Specific Stunts
- Diminishing Returns
- Further Reading
- Acknowlegements
1. Commonly Used Acronyms
Seasoned Paladin tanks often use acronyms or nicknames for certain abilities which may seem unintelligible to the novice, with the help of this section you too can learn to use GoAK, DP, DS etc.
Spell Name Level Acquired Source Acronym Crusader Strike 1 Trained CS Symbiosis 1 Trained Symb Seal of Command 3 Trained SoR Judgement 5 Trained J Hammer of Justice 7 Trained HoJ Word of Glory 9 Trained WoG Avenger's Shield 10 Specialization AS Vengeance 10 Specialization Guarded by the Light 10 Specialization GbtL Righteous Fury 12 Trained RF Reckoning 14 Trained HoR Pursuit of Justice 15 Talent PoJ Speed of Light 15 Talent Long Arm of the Law 15 Talent Lay on Hands 16 Trained LoH Divine Shield 18 Trained DS Holy Wrath 20 Specialization HW Hammer of the Righteous 20 Specialization HotR Seal of Truth 24 Trained SoT Judgments of the Wise 28 Specialization JotW Blessing of Kings 30 Trained BoK Divine Protection 30 Trained DivProt Fist of Justice 30 Talent Repentance 30 Talent Evil is a Point of View 30 Talent Seal of Insight 32 Trained SoI Consecration 33 Trained Cons Supplication 33 Trained Cleanse 34 Trained Rebuke 36 Trained Reb Hammer of Wrath 38 Trained HoW Shield of the Righteous 40 Specialization ShoR Seal of Righteousness 42 Trained SoR Selfless Healer 45 Talent Eternal Flame 45 Talent EF Sacred Shield 45 Talent SS Hand of Protection 48 Trained HoP/BoP Grand Crusader 50 Specialization GC Hand of Freedom 52 Trained HoF Sanctity of Battle 58 Trained Devotion Aura 60 Trained DA Hand of Purity 60 Talent HoPur Unbreakable Spirit 60 Talent Clemency 60 Talent Sanctuary 64 Specialization Hand of Salvation 66 Trained HoSalv Ardent Defender 70 Specialization AD Avenging Wrath 72 Trained AW, Wings Guardian of Ancient Kings 75 Specialization GoAK Holy Avenger 75 Talent HA Sanctified Wrath 75 Talent SW Divine Purpose 75 Talent DP Turn Evil 78 Trained TE Hand of Sacrifice 80 Trained HoSac Mastery 80 Trained Blessing of Might 81 Trained BoM Boundless Conviction 85 Trained Blinding Light 87 Trained Holy Prism 90 Talent HP Light's Hammer 90 Talent LH Execution Sentence 90 Talent ES Holy Power N/A HoPo Combat Table Coverage N/A CTC, "unhittable"
These are the most important spells in the Paladin's arsenal. I will be using the acronyms in the rest of the article.
2. Commonly used abilities
- CS – Single target HoPo generator, applies Weakened Blows to the target
- HotR – Multi-target HoPo generator, applies Weakened Blows to all damaged targets
- J – HoPo generator
- AS – Multi-target damage ability, interrupts spell casting instantly on each target
- ShoR – Single target threat ability, primary mitigation spell, uses 3 HoPo to cast
- WoG – instant healing ability, increased strength for each HoPo consumed
- EF - Instant healing ability, increased strength when cast on self, consumes up to three holy power. Replaces Word of Glory
- HoR – taunts the current target, forcing its attention onto you for 3 seconds
- Reb – Interrupts spell casting by the target, 15 second cooldown, off the global cooldown
- RF – Increases your threat generated by 500%
- SoI - Permanent buff applied to yourself, heals the player on melee swing and increases spell haste by 10%
- Holy Power – The Paladin's main resource, it can now stack up to 5. Spells will still only use up to a maximum of three HoPo, which allows for strategic use of Holy Power to use back-to-back HoPo spending abilities.
3. Talents
The talent system was once again completely overhauled for Mists of Pandaria, talents are now more situationally useful, and often need specific glyphs to be worth using. You change talents just like you change glyphs: right-click the talent, confirm that it will cost a Dust of Disappearance or a Tome of the Clear Mind when you are level 86 or higher. A Tome of the Clear Mind is also used for removing and replacing glyphs when level 86 or higher. You can buy these from the Inscription vendors, the Traveler's Tundra Mammoth, the "Jeeves" repair robot and many "Magical Goods" vendors throughout the world.
When the paladin reaches level 10, he or she can choose to heal people, tank or do damage. As a budding tank you should choose the Protection talent specialization. By doing so, you will learn the following spells:
- Judgements of the Wise
- Mastery: Divine Bulwark
- Holy Wrath
- Shield of the Righteous
- Grand Crusader
- Ardent Defender
- Guardian of Ancient Kings
In general, you should be looking to get the following talents:
Tier 1: Any are good, depends on the encounter. I prefer Speed of Light for general use.
Tier 2: Fist of Justice or Repentance typically, depending on your needs
Tier 3: Sacred Shield or Eternal Flame, depending on the circumstances
Tier 4: Unbreakable Spirit generally, the other two for specific situations
Tier 5: Holy Avenger or Sanctified Wrath. High haste levels (>25%) give Divine Purpose the edge in ShoR uptime and damage done.
Tier 6: Execution Sentence (single-target damage) or Lights Hammer (multi-target damage and group healing). Holy Prism for snap AoE threat.
Now follows a more in-depth look at the talents.
Tier 1 - Movement Enhancements
My personal favourite is Speed of Light. A significant speed boost on a low cooldown. Long Arm of the Law could be useful for if you need a longer-term speed boost. Pursuit of Justice is a good choice for questing, as you can bank Holy Power for the short sprints between mobs.
- Speed of Light - 70% run speed for 8 seconds on a medium cooldown (45 sec) - My choice.
- Long Arm of the Law - 45% run speed for 3 seconds on a very short cooldown (6 seconds)
- Pursuit of Justice - 15% run speed, and an additional 5% per holy power accumulated (up to a maximum of 30%)
Tier 2 - Crowd Control
None of these are particularly compelling for raiding, both Fist of Justice and Repentance could show themselves to be useful. Evil is a Point of View is not going to see much use in PvE.
- Fist of Justice - Reduces the cooldown of Hammer of Justice to 30 seconds
- Repentance - 1.5 sec cast time crowd control, max 60 sec duration. Only works on Demons, Dragonkin, Giants, Humanoids and Undead, and it breaks on damage taken (except Censure)
- Evil is a Point of View - Allows you to fear humanoids and beasts with Turn Evil.
Tier 3 - Survivability and Healing
Selfless healer can be used together with the Glyph of Flash of Light to make for a quite potent self-healing specialization. Due to the significant buff to Eternal Flame in 5.4 and the quite significant nerf to Sacred Shield, Eternal Flame is now a contender for this talent choice. Depending on how much haste you have it will most likely be worth taking over the hitherto king of the tier Sacred Shield, simply because the healing output is such a large amount. When you have the T16 4p bonus, which removes the opportunity cost for Eternal Flame by making it cost zero Holy Power when you have three Bastion of Glory stacks, it will likely become the default choice in this tier unless encounter mechanics strongly favour the absorb of Sacred Shield instead.
- Selfless Healer - Successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improve its effectiveness by 35% per stack when used to heal others. Stacks up to 3 times.
- Eternal Flame - Replaces Word of Glory, adds a HoT effect to Word of Glory. Effect doubles when cast on self.
- Sacred Shield - 30 sec duration buff that absorbs damage for 6 seconds, absorb shield is renewed every 6 seconds.
Tier 4 - Utility
Unbreakable Spirit is my personal choice for general usage here. Divine Protection is reduced to a 30 second cooldown giving it 33% uptime. Hand of Purity would be good in fights with significant DoT damage, Clemency has situational use. Unbreakable Spirit has an interesting symbiosis with the T15 4set bonus.
- Hand of Purity - Reduces periodic damage taken by the target by 80% for 6 seconds. Also reduces all damage taken by 10% for the duration.
- Unbreakable Spirit - Reduces the cooldowns of Divine Protection, Lay on Hands and Divine Shield by 50%
- Clemency - Hand spells have two charges
Tier 5 - Cooldowns
Holy Avenger works the same as Retributions' Zealotry in the Cataclysm expansion. It basically enables you to take reduced physical damage for about 20 seconds as it gives you almost full ShoR uptime for the duration. As ShoR casts that occur before the buff expirce add the duration to the buff, you can get extremely long ShoR buff uptimes (see the duration in the picture):
- Holy Avenger - Abilities that generate Holy Power will deal 30% additional damage and healing, and generate 3 charges of Holy Power for the next 18 sec.
- Sanctified Wrath - AW lasts 50% longer, you recieve 20% more healing and Judgement's cooldown is reduced by 50%. Judgement grants two Holy Power per cast.
- Divine Purpose - Abilities that cost Holy Power have a 25% chance to cause the next Holy Power ability to cost no Holy Power and cast as if you had 3 Holy Power.
Sanctified Wrath also gives you full ShoR coverage for the duration, however it also gives you an additional 20% more healing. It does, however, have a 3 minute cooldown instead of 2 minutes for Holy Avenger. Divine Purpose's utility scales exponentially with the amount of haste you have. The more haste you have, the more chances it has to proc, and it can proc from a procced ability. There's a meme in there somewhere.
Tier 6 - Damage and Healing
These abilities are not available until level 90, the hardest hitting on single targets is Execution Sentence. It does have the disadvantage of using the AP level when cast, not when the debuff expires to calculate its damage (although this can also be an advantage depending on the situation). Light's Hammer is probably the best choice for multi-target damage and for use as a raid healing cooldown. Holy Prism is useful for instantly generating large amounts of threat on multiple enemies.
- Holy Prism - Deals damage to your target and heals your allies
- Light's Hammer - Creates an AoE damage effect on the ground, damaging enemies and healing your allies
- Execution Sentence - 10 sec duration Damage-over-Time ability, causes a large amount of damage to the target when the debuff expires
4. Glyphs
Here is a list of the glyphs relevant to tanking:
I marked the ones that will see the most use in dark green. Divine Protection will be a mandatory Major Glyph on many fights. Focused Shield is a large DPS increase. Double Jeapardy is a dps increase if two targets are available. Immediate truth is a dps loss for us due to the lack of weapon damage. Consecration will be useful for fights with a stream of adds from set locations, however it does require more attention to be paid when targetting it. Alabaster Shield is a dps increase, and Avenging Wrath has a nice interplay with Sanctified Wrath. Harsh Words is a slight dps increase while not tanking, and Final Wrath should be taken as the third DPS glyph if you are going for a maximum damage setup. Glyph of the Battle Healer is, after the change made to it, not going to be used by protection paladins. Glyph of Hand of Sacrifice will be a nice glyph to use, with the danger of using Hand of Sacrifice disappearing.
- Alabaster Shield: Your successful blocks increase the damage of your next Shield of the Righteous by 10%. Stacks up to 3 times.
- Avenging Wrath: While Avenging Wrath is active, you are healed for 1% of your maximum health every 2 sec.
- Consecration: Allows consecrate to be placed anywhere within a 25 yard radius of the caster. Do not use this glyph if you do not need to be able to do this, as it requires a mouse-click to place the targeting reticule on the ground, and thus takes longer to execute
- Dazing Shield: Your Avenger's Shield now also dazes targets for 10 sec.
- Divine Protection: Reduces the magical damage reduction of your Divine Protection to 20% but adds 20% physical damage reduction.
- Double Jeapardy: Judging a target increases the damage of your next Judgment by 20%, but only if used on a different second target.
- Final Wrath: Your Holy Wrath does an additional 50% damage to targets with less than 20% health.
- Flash of Light:When you Flash of Light a target, it increases your next heal done to that target within 7 sec by 10%.
- Focused Shield: Your Avenger's Shield hits 2 fewer targets, but for 30% more damage.
- Hammer of the Righteous: The physical damage reduction caused by Hammer of the Righteous now lasts 50% longer.
- Harsh Words: This Glyph turns WoG into a ranged damaging attack that deals holy spell damage. You will do marginally higher damage with this ability than with ShoR if you are not currently tanking (especially if you would be using Alabaster Shield.) You will, however, need a macro that will cast the spell on yourself or a target to heal as the default action of WoG will be to damage the enemy you have targeted and not to heal when using this glyph. Does not work with Eternal Flame.
- Holy Wrath: Your Holy Wrath now also stuns Aberrations (=Sha-creatures), Elementals and Dragonkin.
- Immediate Truth: Increases the instant damage done by Seal of Truth by 40%, but decreases the damage done by Censure by 50%. Damage loss
- Word of Glory: Increases your damage by 3% per Holy Power spent after you cast Word of Glory or Eternal Flame. Lasts 6 sec.
- Hand of Sacrifice: Hand of Sacrifice no longer redirects damage to the paladin.
All others are cosmetic and/or convenience only.
- Focused Wrath: Holy Wrath only affects one target.
- Righteous Retreat: During Divine Shield, you can invoke your Hearthstone 50% faster.
- Falling Avenger: You slow fall during Avenging Wrath.
5. Rotation
Single Target Tanking
The rotation is constructed around the cooldowns of Holy Power generators, Filler abilities and Holy Power spends.
Crusader Strike and Judgement generate Holy Power.
Avenger's Shield with a Grand Crusader procc follows J in the rotation. Holy Wrath is the highest damage non-holy power generating spell, and should be prioritized over AS. Sacred Shield is best placed just before Consecration. Hammer of Wrath should be cast when available, but only if Holy Wrath is on cooldown and Grand Crusader has not procced.
Shield of the Righteous can only be cast with three holy power. It is not on the global cooldown, and reduces your physical damage taken for three seconds. It also increases the effectiveness of your next Word of Glory by 10%, this can stack up to 5 times.
Word of Glory can be used to heal yourself or another player and can be cast with 1, 2 or 3 Holy Power. It is not on the Global Cooldown. It's effect is increased by Bastion of Glory, which is stacked by casting ShoR.
The rotation consists of three triads, ending up looking like this:
Where X is replaced by Avenger's Shield, Consecrate, Holy Wrath and (if you take it) Sacred Shield or Eternal Flame. It is a dps and ShoR uptime loss to prioritize Grand Crusader proccs of Avenger's Shield over Judgment. You no longer need to replace one CS every 30 seconds with HotR to keep the Weakened Blows debuff on the target, as CS applies this debuff as of 5.4.
I highly recommend that you use Seal of Insight while tanking. Tank damage is quite high, and Seal of Insight can put out some very impressive healing, as well as increasing the frequency of Sacred Shield and Eternal Flame ticks.
Multi-target Tanking
On multiple targets, Hammer of the Righteous and Judgment are followed by Consecration and Avenging Shield. Use Crusader Strike on individual targets if only two targets are present. Do not use Glyph of Focused Shield when playing an encounter with multiple targets that need tanking/killing.
6. Cooldowns
- Divine Protection is your go-to cooldown. It reduces magical damage taken by 40% for 10 seconds on a 60 second cooldown. If glyphed it loses 20% magical damage reduction, but gains 20% physical damage reduction (i.e. a reversal of the Cataclysm version). With Unbreakable Spirit talented its cooldown is reduced to 30 seconds.
- Ardent Defender is an emergency cooldown that works rather like the Guardian Spirit of a holy priest. It reduces your damage taken by 20%, and if you would have died from damage it saves you and sets your health to 15% maximum health. The cheat death function does not have an upper damage limit.
- Guardian of Ancient Kings reduces your damage taken by 50% for 12 seconds on a 3 minute cooldown.
- Lay on Hands heals you instantly to 100% health and is off the GCD, however it applies Forebearance, preventing another paladin from using LoH on you for 60 seconds and preventing the use of Divine Shield for the same duration.
- Shield of the Righteous can be cast whenever you have three Holy Power, and reduces your physical damage taken by 25% for three seconds. It also applies the Bastion of Glory buff. The damage reduction is activated regardless of ShoR hitting the target and is increased by your Mastery.
7. Reforging
Maximizing ShoR Uptime
Maximising ShoR Uptime ultimately means "maximizing Holy Power generation". The uptime of the ShoR buff is directly proportionate to the rate of Holy Power generation. 0.45 Holy Power per second (which is the approximate Holy Power generation when hit and expertise capped) gives a ShoR uptime of 45%. 1 Holy Power per second would mean 100% ShoR uptime. For this you reforge to Hit cap (7.5%), hard cap expertise (15%) and then stack haste, followed by mastery. Parry and Dodge are not important. This is my preferred school of reforging and I will be changing my gear and reforging around to adapt to the new stat priority.
TLDR: Reforge to 7.5% hit (2550 rating) and 15% expertise (5100 rating, or 4400 rating if you use the Expertise elixir). Then prioritize haste over mastery.
8. Stats and Gearing
- Hit and Expertise increase your Holy Power generation rate by giving you a reliable Holy Power income, and increase your damage.
- Haste increases your Holy Power generation by reducing the cooldowns of your rotational abilities and reduces the time between Sacred Shield and Eternal Flame ticks
- Mastery increases your block chance, it increases the damage reduction of Shield of the Righteous and increases the bonus healing from Bastion of Glory
- Stamina increases your maximum health, giving healers more time to heal you up after taking damage. While not your primary focus, stamina should not be neglected.
- Strength is going to be on every piece of gear you have equipped and increases your parry chance significantly
- Parry is gained from parry rating and from strength. Expect to have 2-3 times as much chance to parry as to dodge.
- Dodge is gained from dodge rating
- Crit increases your damage done by a small amount and is not of great significance to your survivability
- Shield of the Righteous uptime is directly related to your HoPo/second rate.
While you can try to optimize your avoidance by manipulating the ratio of dodge rating to parry rating, increasing your haste and mastery level is a much more worthwhile use of your time, I include the information on it in section 19 (located at the end of the article) only for completeness' sake:
Sacred Shield, Eternal Flame and their Interaction with Haste.
Sacred Shield works like a HoT spell, in that Haste (or rather, Spell Haste) reduces the time between applications of the absorb shield. This means that we can get more absorbs out of a single cast of Sacred Shield, making it a very potent spell indeed. Because Sacred Shield scales with Spell Haste, it also scales with the 10% Spell Haste from Seal of Insight, and the 5% Spell Haste from Moonkin Aura, Darkness and Elemental Oath.
Sacred Shield grants, when naked and without buffs, 5 shields of 6 second duration and has a standard duration of 30 seconds. It grants an extra shield at the following amounts of Spell Haste:
and every 20% there-after.
10% Haste is granted by Seal of Insight alone, so you will always get a 6th absorb out of Sacred Shield, even without a single point of haste rating on your gear. In essence, this means that if you get a short-term haste buff, be it a trinket use, bloodlust or an encounter buff, you should definitely think about refreshing Sacred Shield before that buff drops off. Likewise, if you get a negative haste effect, such as Curse of Tongues, you should aim to replace the Sacred Shield when it is convenient to, as this will make you lose ticks.
Eternal Flame grants, when naked and without buffs, 10 heal ticks over 30 seconds, with 3 seconds between each heal. You gain an extra heal tick at the following spell haste levels:
15.01% for 12 total ticks
25.03% for 13 total ticks
34.98% for 14 total ticks
45.03% for 15 total ticks
and so on.
You can find a link to the maths behind SS haste scaling (and thus any other over-time effect) linked here
9. Active Mitigation
Active Mitigation is the new buzzword of the tanking scene. Much like CTC (Combat Table Coverage) in Cataclysm, it serves to reduce our damage intake. Unlike CTC, however, Active Mitigation requires rather more interaction with the character's abilities. This means that the distinction between a good tank and a not quite so experienced tank is more than who can generate more threat, and thus more damage. To this end, Shield of the Righteous, Word of Glory and our Mastery have been redesigned for Mists of Pandaria.
Shield of the Righteous is now a short duration buff which reduces your physical damage taken by 30% (increased by Mastery) for 3 seconds. Word of Glory no longer has a cooldown and, due to the removal of the Vengeance cap, can now heal for a lot more than in Patch 4.3. Both abilities have been removed from the Global Cooldown. Our Mastery now grants less block chance; however it now increases the damage reduction of the ShoR buff by 1% per point and also increases the power of Bastion of Glory by 1% per point of Mastery. Bastion of Glory is a buff which increases the power of the next WoG the tank casts on themselves by 10%, and can stack up to 5 times. It is applied when ShoR is cast. This buff can make WoG incredibly strong, 200k heals are no rare occurrence when Vengeance is stacked up, which is around half of the raidbuffed health of a level 90 tank in first Tier gear. Due to the fact that we can now bank up to 5 HoPo at any one time, hitting WoG, CS, and then WoG again can be almost as potent a self-heal as Lay on Hands (even without the second WoG having the Bastion of Glory boost.)
Mists of Pandaria has seen the re-introduction of the Sacred Shield spell, it can now be trained as a talent at level 60. It creates an absorb shield that has a 6 second duration, which is refreshed or recast every 6 seconds. This shield's size scales with your Attack Power and, given enough damage intake, can reach extremely high absorb amounts (especially as Vengeance is calculated from the unmitigated and unabsorbed damage taken.) Absorbs above 100k damage are not uncommon after a significant damage spike.
Blocking is now a much diminished mechanic, it is now practically impossible for a Paladin tank to reach full CTC due to our new two-roll attack table, and the diminishing return on block chance which can already be observed at low-middle block chances (15-20%). Blocks continue to reduce the damage of a melee swing by 30%, or 31% with the Eternal Diamond meta-gem, and with the Alabaster Shield major glyph increase the damage of the next ShoR by 10%, which can stack up to three times, making Mastery not only a Mitigation stat but also indirectly a minor damage increase stat.
ShoR Uptime
There is a "non-numbers" version of this part of the guide, if you are into numbers, you can skip the first two paragraphs.
Now follows what is probably the longest TLDR section ever written:
The stats which can influence your Holy Power generation are Hit, Expertise and Haste. Hit and Expertise make Crusader Strike, Hammer of the Righteous and Judgement hit more often, while Haste allows you to cast your rotational abilities more often. ShoR uptime is directly linked to Holy Power generation, and thus it follows that Hit, Expertise and Haste increase the ShoR uptime.
Because of ShoR's mechanics, it is possible to increase the uptime beyond 100%. When we cast ShoR before the previous ShoR buff expires, the new duration is simply added on to the old duration. This enables us to have an extremely long ShoR buff. The most efficient way to do this is to use Holy Avenger. HA trebles the amount of HoPo generated by CS, HotR, J and Grand Crusader buffed Avenger's Shield, effectively reducing the time between ShoRs from about 7 seconds to about 2 seconds.
Numbers Version:
The reason why I advise reforging to the melee hit cap and expertise dodge cap is that our ShoR uptime is directly proportional to the rate of Holy Power gain. Our Holy Power generation rate is dependent on Crusader Strike, Hammer of the Righteous and Judgement landing, and can be calculated as follows (assuming all hits land):
We generate 1 Holy Power with CS/HotR every 4.5 seconds. 1 / 4.5 = 0.22 HoPo/s
We generate 1 Holy Power with J every 6.5 seconds (GCD causes it to get pushed back). 1 / 6.5 = 0.15 HoPo/s
About every 20 seconds, Grand Crusader proccs from a CS hit, granting a HoPo from AS. 1 / 20 = 0.05 HoPo/sec
This gives us a basic Holy Power gain of 0.42 per second. ShoR has a 3 sec duration, and is cast on average every 7.14 seconds (3 HoPo @ 0.42 HoPo/s => 3/0.42 = 7.14 s), giving us that (7.14 / 3)*100 = 42% uptime.
Haste buffs increase the Holy Power uptime directly. Bloodlust, a 30% haste increase, increases the Holy Power uptime to 54.6%. To achieve 100% uptime of ShoR, we would need nearly 240% haste!.
We can emulate the effect of such a huge haste boost by simply changing the amount of Holy Power generated by abilities. Enter Holy Avenger. Paladins familiar with the Retribution spec in Cataclysm will recognize the spell as a renamed "Zealotry". It increases the Holy Power generated by spells and effects from 1 Holy Power per cast to 3 Holy Power per cast (i.e. an effective haste increase of 300%). The Holy Power generation goes to 0.67 from CS, 0.46 from J and around 0.15 from GC_AS, adding up to 1.28 Holy Power per second, giving a 128% uptime of ShoR. The extra 28% uptime isn't lost either as you may think; rather the new 3 second buff is simply added to the existing buff. This has the interesting effect of extending the ShoR buff's duration past the expiration of Holy Avenger! HA has an 18 second duration, during which (18x1.28 = 23.04) HoPo are generated, so our ShoR buff, assuming zero Holy Power and an expired ShoR at the beginning of Holy Avenger, is extended by a little over 5 seconds beyond the duration of HA. With a moderate amount of Mastery this amounts to a 23 second, 50-60% physical damage reduction, 2 minute cooldown ability, and when combined with a Mastery trinket /use you can drive the reduction even higher.
It gets even more fun if you use Holy Avenger during Bloodlust. Our already increased Holy Power generation (0.54 per second) allows for an even longer ShoR buff (18x(0.54*3)=29.8 seconds total duration, and this can be extended even more by the increased HoPo generation under Bloodlust after the expiry of HA, especially if you are lucky with Grand Crusader proccs!) Of course, this is a "once per fight" thing, and relies on you needing the damage reduction at that point in time, however as the buff also increases your Holy Power Generator abilities' damage, it could be worth your while to use it regardless as a dps increase, although this isn't something that you should do without taking the encounter mechanics into consideration. Also, do not forget that this requires you to spend almost all, if not all, of your Holy Power on ShoR. If you need the WoG heal (which would be certain to have all 5 Bastion of Glory stacks) do not risk dying just so that you can show off with your ShoR buff duration!
A similar effect is seen with Sanctified Wrath. With the reduced cooldown of Judgement and it also granting double holy power, we also observe full ShoR coverage with each Avenging Wrath cast. With the Vial of Living Corruption, the cooldown of Avenging Wrath is reduced to almost 2 minutes, making it the superior choice to Holy Avenger. Sanctified Wrath does see a rotational change, with Judgement taking its position at the head of the priority list, in front of Crusader Strike and Grand Crusader enhanced Avenger's Shield.
10. Item Enhancement
10.1 Enchanting
Head Head Enchants have been removed. Shoulders Greater Ox Horn Inscription Cloak Greater Protection
Chest Superior Stamina Bracers Mastery
Major Dodge
Exceptional Strength
Gloves Superior Mastery
Superior Expertise
Super Strength
Greater Haste
Sha Armor Kit
Belt Living Steel Belt Buckle Legs Ironscale Leg Armor Boots Greater Haste
Pandaren's Step
Weapon Windsong
Dancing Steel
River's Song
Shield Mastery
Greater Parry
10.2 Gemming
Slot Gem Meta Socket Capacitive Primal Diamond
Indomitable Primal Diamond
Eternal Primal Diamond
Austere Primal Diamond
Fleet Primal Diamond
Blue Socket Yellow Red Wicked Vermilion Onyx
Fine Vermilion Onyx
Prismatic Quick Sun's Radiance
Fractured Sun's Radiance
The legendary meta gems are rewarded by the Patch 5.2 stage of the Wrathion legendary questline. The Capacitive Primal Diamond is approximately a 5-10% damage increase. The Indomitable Primal Diamond shall have approximately 60% uptime, and is being buffed to affect all damage taken, not just physical damage. I would recommend taking the Indomitable meta gem for progression tanking, although ten man tanks may decide that they do not feel sufficiently endangered by the damage intake in which case they are welcome to take the Capacitative Diamond instead. Tanks intending on tanking Garrosh should buy the tanking cloak, as he melee hits for 450k in 10 man normal, and that damage gets higher in the other difficulties.
The cloak obtained in the Patch 5.3 stage of the legendary questline shall be upgraded to a legendary quality cloak in 5.4. You can find the stats and procs on the two relevant cloaks here:
Qian-Ying, Fortitude of Niuzao
Gong-Lu, Strength of Xuen
The tank version is essentially a cheat death, which completely absorbs the next killing blow on a 2 minute cooldown. It is my opinion that this is extremely overpowered (although now that all tanks have it, that makes it balanced in a backwards sort of way). The DPS version will add damage to your output (obviously), however its proc chance is reduced by 40% for tanks. I shall be using the tank version of the cloak for progression tanking, however, the more astute reader will have noticed that these cloaks are no longer unique. This means that you can have multiple legendary cloaks, and switch between them as you see fit. The base cloak costs 7000 gold and the upgrade item costs 125 gold from the Black Prince Quartermaster.
11. Professions
- Blacksmithing grants two extra prismatic sockets
- Juwelcrafting grants two extra powerful gems at skill level 550. I place mine in the Gloves BS prismatic and the Bracers BS prismatic sockets. You have a choice between 480 Stamina, 480 Mastery, 480 Haste, 480 Expertise, 480 Hit and 320 Strength.
- Alchemy increases the effect of Elixirs and Flasks which you can make through Mixology.
--- These three are also the only professions that can provide a bonus to your mastery ---
- Inscription grants access to an extra-powerful Shoulder enchant with 750 stamina or 520 strength.
- Enchanting provides Ring enchants: Stamina or Strength.
- Leatherworking gives you a 750 stamina enchant or a 500 Strength bracer enchant.
- Engineering gives you a crafted epic helmet, item level 476 that can take a meta gem and two cogwheels. It also gives you a short-term use 1920 Strength or 2880 Dodge tinker that stacks with a normal enchant on the gloves.
- Mining is the most beneficial of the gathering professions, granting a 480 Stamina bonus
- Herbalism grants a short-term Haste buff that grants 2880 Haste Rating
- Tailoring and Skinning provide little to no useful bonus for tanking.
Blacksmithing and Juwelcrafting are probably the most versatile professions - they provide bonuses regardless of the stats you require. There are no epic gem cuts introduced in Patch 5.4 .
12. Buffs and Stuffs
- Flask of the Earth is the flask of choice for all tanks. It grants 1500 Stamina. You can use the Flask of Winter's Bite (1000 Strength) fights where tank DPS is required.
- The Guardian Elixir that you can use is Mantid Elixir (2250 Armor).
- Elixir of the Rapids (750 Haste), Monk's Elixir (750 Mastery), Elixir of Perfection (750 hit) and Elixir of Weaponry (750 Expertise) are the relevant battle elixirs.
- Chun Tian Spring Roll is the go-to food (450 Stamina), however you can also buy 200 Haste food from many vendors (Tangy Yoghurt being the most easily accessible). Black Pepper Ribs and Shrimp can also be used. Spicy Vegetable Chips and Spicy Salmon are the two best accuracy foods.
13. Raid Utility
Hand of Salvation
Reduces the threat of a friendly target by 20% over ten seconds (2% per second). Use in the first 20 seconds of combat is a waste, as a fifth of, say, 100000 threat is much less than a fifth of 500000. As the threat is reduced multiplicatively, the total threat reduction is only about 18.3%. Jere was kind enough to volunteer some number crunching, you can see his post here.
Hand of Sacrifice
Redirects 30% of damage from the target, up to your own maximum health. This redirected damage can be mitigated with cooldowns and the transferred damage is of the same school as the original damage (physical damage transfers physical damage, magical damage will transfer damage of that particular magic school). Damage transferred by Hand of Salvation does not contribute to your Vengeance level. When glyphed, this ability becomes a flat "30% less damage taken by the target" ability, it loses the damage transfer.
Hand of Protection
Makes the target immune to melee and physical damage and abilities. This includes most bleeds, mortal strike debuffs and armor penetration debuffs. It can also make players immune to physical knockbacks and stuns.
Hand of Freedom
Makes the target immune to snares and roots, causing them to often also be immune to damage auras produced by these abilities.
Devotion Aura
Divine Guardian is now gone, it has been replaced by Devotion Aura. This does the same as Divine Guardian as well as including the Interrupt and Silence immunity from the Cataclysm Aura Mastery.
Lay on Hands and Word of Glory can also be used to heal other raid and party members. Lay on Hands cannot be cast on players with Forebearance, and causes Forebearance on the target, meaning that they cannot use Divine Shield or gain Hand of Protection for 60 seconds. If you are using a Hand of Protection based strategy take this into consideration.
Blessing of Kings now only increases Strength, Agility and Intellect by 5%.
Blessing of Might now increases Mastery Rating by a nominal amount (893 @level 85, 3000 @level 90). This is equivalent to 5 Mastery.
14. Macros
"Clear my Debuffs"
"Pull Timer with Bigwigs and DBM"Code:/cancelaura Divine Shield /cancelaura Hand of Protection /cast Divine Shield
Code:/pull time (in seconds)
15. Addons
There are very few addons that are needed, however there are some that make life a LOT easier.
- Omen
- Skada Damage Meter
- Tidyplates
- Bigwigs, Deadly Boss Mod, DXE Boss Mod
Do NOT use Tauntmaster. It is based on faulty premises that are explained here.
16. Encounter Specific Stunts and Tips
Tier 14
Garajal: using Hand of Protection and Divine Shield on yourself will not cause the boss to de-aggro.
Tier 15
Horridon: Using the "Unbreakable Spirit" talent will allow you to use Divine Shield to remove the first phase's stack of Triple Puncture, Hand of Protection to remove Phase 2's Triple Puncture stack and then use Divine Shield to remove the third phase's stack.
Megaera: Using Hand of Purity on the first fire breath, unglyphed Divine Protection on the second and Hand of Purity on the third will significantly increase your survivability on this fight.
Tier 16: TBA
17. Avoidance and Diminishing Returns
Diminishing Returns on avoidance stats were introduced in Wrath of the Lich King to stop tanks reaching 100% avoidance against bosses (druids and rogues could literally not be hit by a boss).
This is a very simplified example of how Diminishing Returns works (in reality the maths and numbers are rather more complex):
Let us assume that the two ratings diminish at the same rate, and that 1 dodge rating is 1% dodge and that the next rating point grants 0.01% dodge less each time. While not representative of the current mechanics, this makes it rather easier to understand. Thus, avoidance diminishing returns works a bit like this:
The first point of dodge rating gives 1% dodge.
The next 1 dodge rating gives 0.99% dodge (2 dodge rating = 1.99% instead of 2%)
The next 1 dodge rating gives 0.98% dodge (3 dodge rating = 2.97% instead of 3%)
The next 1 dodge rating gives 0.97% dodge (4 dodge rating = 3.94% instead of 4%)
The next 1 dodge rating gives 0.96% dodge (5 dodge rating = 4.90% instead of 5%)
Now I said to balance the ratings because of the diminishing return. This is the reason why:
5 Parry Rating = 4.90%
3 Dodge Rating = 2.97%
Total = 7.87% Avoidance
Now if the ratings were balanced... (note we still have the exact same number of points)
4 Parry Rating = 3.94%
4 Dodge Rating = 3.94%
Total = 7.88% Avoidance
7.88% > 7.87%
By shifting one parry rating into dodge rating, our avoidance has increased by 0.01%, even though the total amount of rating remained constant.
You can balance your avoidance ratings around the following formula:
Character Screen Parry chance = baseParry + Cd/Cp(character screen dodge – base dodge)
Or, with the numbers replaced:
Parry chance = 3.67 + 3.5883(dodge chance – 5.01)
If the character screen parry chance is less than the number that the equation spits out, then you need more parry rating. If it is higher than the number that the equation spits out, then you need more dodge rating (Only do this when raid buffed of course).
So that you don't need to do so much maths, here is a list of dodge chances and the respective optimal parry chances:
Dodge Chance Parry Chance 5.01 3.67 6.00 7.22 6.50 9.02 7.00 10.81 7.50 12.60 8.00 14.40 8.50 16.19 9.00 17.99 9.50 19.78 10.00 21.58 10.50 23.37 11.00 25.16 11.50 26.95 12.00 28.75 12.50 30.55 13.00 32.34 13.50 34.13 14.00 35.92 14.50 37.72 15.00 39.52
In general, your parry chance should be about 2.5-3 times as large as your dodge chance. But, like I said earlier, not really relevant.
18. Further Reading
The MainTankadin forums are a veritable goldmine of information regarding paladin tanking.
Elitist Jerks is also a useful resource for theorycrafting
Sacred Duty is a blog concerning paladin tanking which features a lot of interesting articles and theorycrafting.
19. Acknowledgements
Theck (Maintankadin) for the rotation, talents and glyphs theorycrafting
Quinafoi (TankSpot) for the DR balancing example
Chamenas/Lulia and Raysere (TankSpot) for helping me decide on the guide's name (although I went with something of my own in the end )
Jere (TankSpot) for the Hand of Salvation clarification and maths
If you have any further questions, do not hesitate to post a reply to this thread or send me a Private Message.
Revision History
25th September 2012: Initial posting.
3rd October 2012: First revision
10th November 2012: Gems added, Sacred Shield addendum
20th February 2013: Changed a few things due to Patch 5.2
3rd March 2013: Changed order of chapters 7-9 to make the guide more coherent.
22nd May 2013: Update for Patch 5.3
6th September 2013: Update for Patch 5.4
20th April 2014: moved avoidance and DR to end of article
Last edited by Fetzie; 04-20-2014 at 09:22 AM.
Would it be worth "seal dancing" to keep censure up (i.e. switching to seal of truth to for a sec then back to insight to keep the dot up) or would this interfere too much with the rotation to be worth it?
Not worth it, Seals are on the GCD and given SoT's pathetic damage after that hotfix you'd need to keep SoT up for at 30 seconds to justify the GCD used.
Do Seal of Insight heals proc off of multiple HotR hits? (i.e. HotR hits 5 targets, can the heal proc from all 5?).
Talked this over with a friend, did some rough tests in heroics, you're frankly (overal) better off purely using Insight and simply focusing more on AoE abilities such as HW/Cons/AS over J/CS/HotR. The AoE proc of Insight more than makes up for the ShotR uptime loss on AoE packs and the extra DPS from your rotation beats the gimped seal damage.
Mists of Pandaria Protection Warrior SpreadsheetOriginally Posted by Ion
Warlords of Draenor One Minute Field Guides
Plus, out-healing the healer while out-damaging the DPS is fun
So, I'm a little up in the air on glyphs. It's better to have too many that are good than not enough, or none as we have in the past. At the moment, I really like all of these:
Focused Shield
Holy Wrath
Divine Protection (somewhat situational but most of the time)
Alabaster Shield
Battle Healer (based on your updated recommendation with SoI)
If none of the mobs are Elemental or Dragonkin or if they are not stunnable, that's a switchable one. If there is a significant source of magic damage where Divine Protection is better unglyphed, then suddenly I can get all that are remaining.
Since there are not as many elementals or dragonkin, would you recommend dropping that one all together? Maybe only pick it back up for Stormstout Brewery and only until the average healer is more geared?
I haven't noticed my damage really go down here lately. I didn't even know they had nerfed SoT. Based on that, how much damage would you estimate you lost to the nerf? Focused shield still one of our best damage glyphs? And how good/bad is Alabaster Shield?
We got the damage back in the form of an AS buff and a HW buff. If anything, I would say we gained a slight amount of damage.
I'm using Battle Healer, Alabaster Shield and Divine Protection right now, I'm still wondering about single-target boss fighting though. I'll have to see how Battle Healer works out in that situation.
Selfless Healer only applies to heals on characters other than yourself.Selfless healer can be used together with the Glyph of Flash of Light to make for a quite potent self-healing specialization.
Any math on alabaster shield being better for threat than focused shield? Since it's you, I would assume so since you are using it. I did notice the AS difference. After running five mans last night, I checked damage done and it seemed very close to what I was doing before but AS was easily top damage done. It would be nice to get the shield bouncing for 5 mans again.
I've had AS unglyphed because I've been doing a lot of 5 mans (haven't we all >.>). Am still undecided on what gets kicked out if I go for Focused Shield. Possibly Alabaster Shield. Hmm, hard choices - isn't this what Blizzard wanted? Maybe the system works after all...
So far, I feel my damage is so high compared to DPS that any DPS gain from Focused Shield over Alabaster Shield is marginal and I personally think I'd rather have the utility of having AS bounce. Granted, it's been in 5 mans, but I'm rarely last on DPS, have ZERO threat issues, and I've out healed the healers thanks to Battle Healer more than once. lol. The way threat is, if it wasn't for the whole active mitigation thing, I swear I could go AFK and no one would notice!
I haven't leveled my other tanks yet, so I don't know if they all feel this OP, but I feel pretty epic in the 5 mans right now.
Thanks for the great guide btw.
Fetzie, I have a stupid question, why do we want haste as Prot? I've been thrust back into tanking since our MT is dogging it leveling his warrior - good thing I worked on my healing set...DOH. Anyway, this is my poorly geared pally tank, that actually held its own in our first cracks at the Stone Guardians last night, was tanking two Guardians and took less damage then our avoidance stacking DK.
I'll enchant this toon tonight before raid, like I said all my foucs has been on healing up to now.
Haste reduces the cooldown on all of our holy power generating strikes. The faster we generate holy power, the higher the uptime on our Shield of the Righteous dr effect.
Haste decreases the CD on pretty much everything but AS for prot pallies
Harsh Words and Steel: A Protection Warrior Guide
MoP RPS Calculator
Hunters, Just get a Sporebat, most LFRs will be missing that buff.
I know this might be a bit of a noob question, but have been away from the game for over a year and with these new changes, the thought process for tanks has pretty much been thrown out the window with this expansion.
Now I understand that Hit > Expertise > Master > Dodge/Parry
I have currently reached my Hit Cap but am a long ways from Expertise cap. I have a serious question which I cant seem to find anywhere. Seeing as the thought process has been flipped over for tanks and Dodge/Parry is no longer as good as it used to be(to a degree) should we be reforging OUT of Parry/dodge to expertise? Or is Parry/Dodge an untouchable stat? Either way which of the 2 is the more important one to keep if we do reforge out of either one? I assume that from looking at some of the calculations provided above that our parry should be for the most part about 2x what our dodge is.... Does that mean that I can reforge out of dodge to expertise or vice versa parry to expertise? Or did I read the whole thing wrong and what you are saying is that the parry and dodge that match up are in effect equal? In essence.. if my Dodge is 10.00% then my Parry should be 21.58
At this point in time I am finding it very difficult to be both hit capped and have much expertise at all. I even have a some Parry reforged into Hit but seeing that my parry does not follow the equation I will have to redo some of my reforging.
Some advice would be greatly appreciated. I know that as I get some better gear I'll be able to tweek a bit better but. Here's a link to my armory profile. I am about a week behind everyone else too as I didnt get upgrade 'till a week after launch .
Reforge away from avoidance (both dodge and parry) to get the Expertise cap (15%). If an item already has expertise on it and you don't need any more hit rating, reforge any avoidance on it to either mastery or haste.
Don't worry about the avoidance balancing for now. The most important thing is to get your expertise up. Gem, reforge, even enchant to expertise.


text:
The Elkridge Furnace Inn
Online Reservations
This dining room is located on the second floor of the restaurant and has a working gas fireplace. Not handicapped accessible
This is a permanent structure attached to our facility with an enclosed porch and small walkway to protect guests when traveling from the Manor Home to the Tent area. It is climate controlled and its sides can be drawn back if the client so chooses to give a more "outdoors" feel to the event. Tent is furnished with ferns in the spring through fall and evergreen trees during the winter.
These two rooms are located on the first floor of our Manor Home. There is only one gas fireplace in these two rooms. The rooms hold about 25 guests each and they can be used as one large room or can have the doors between them closed and used as two separate rooms.
These rooms are located on the second floor of our manor home and are identical to the Ellicott & Dorsey rooms with large double doors in between them which allows them to work well as one large room. Also the seats are larger in these rooms so can only hold about 22 people in each of them. Not handicapped accessible.
This private dining room is located on the second floor of our restaurant and can seat 6-10 guests. Pocket doors close to separate guests from the adjoining room. Not handicapped accessible. We have a similar room on the first floor that can seat 4-6 guests.


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With nuclear energy again being viewed as part of the solution for the United States' energy needs, a number of companies are starting the early permitting and licensing process. Meeting budget...
The Nation's Grid Chiefs: On The Future of Markets
Exclusive interviews with the CEOs of five regional transmission systems.
leave to the policymakers to make the final decision. No amount of stakeholder process is going to reach a consensus.
For example, look at economic demand-side response. There was no way that the competitive markets, which have a competitive advantage by not having that, were ever going to vote to have it. So somebody had to say it's in the public interest. Things have to get done. That's the value of an independent RTO with decisional authority.
Fortnightly: And this somewhat muddy process won't leave you open to worries that some market participants have undue influence?
Harris: First, before something gets effectuated, it has to be approved by FERC. Second, if members feel that the board is out of hand, they can dismiss the board. Two or three members of the board are up for re-election each year. Third, it also shows why ultimately the corporate form needs to mature to become more normal, the way normal commodity trading works, the way more normal industries work. I think RTOs and ISOs are transitional corporate forms.
Fortnightly: Does that mean that we'll see an RTO issuing an IPO one of these days, so we can buy stock in PJM?
Harris: I won't see that in my lifetime. But I do think it's a fair statement—I don't think anyone would disagree—that as a corporate form, we don't have all the alignments between the assets, the owners and the accountability. We have to depend on very complicated, convoluted stakeholder processes for decision-making. That isn't a long-run sustainable model. Look at PJM. We're on our third corporate form. But it was never intended to be the end state.
Fortnightly: Do you foresee any consolidation in RTOs? Do you think we'll have more or less in 10 years?
Harris: I definitely think you'll have more. Let me give you an example.
With the expansion of PJM, because you have a better economic dispatch, the heat rate goes down. We saved over $500 million last year. And now quantify what that means this year, with the higher gas prices.
Then look at what happened with our demand-side programs. There was $600 million in savings during one peak-demand week and it only cost us $5 million. Now I want our staff to take that $600 million and convert it to pounds of CO 2 or barrels of oil for electricity that wasn't generated. This is a huge public policy good.
Fortnightly: Have you thought about television advertising?
Harris: I don't have the budget. But we do have a huge energy problem in this nation that needs to be solved. The PJM region, by itself, is about 8 percent of the North American gross domestic product. So what we do has a huge impact. If we could have the entire nation involved in security constrained economic dispatch, with 12 RTOs, the savings would be huge.
But now let me flip the coin to the other side, and tell you what the problem with markets is. First of all, we're not going to have the "standard market design." Everyone agrees with