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- Publisher: Nintendo
- Release Date: Nov 13, 2011
User Score
Generally favorable reviews- based on 718 Ratings
User score distribution:
Positive: 634 out of 718
Mixed: 28 out of 718
Negative: 56 out of 718
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Nov 13, 2011Super Mario 3D Land delivers a awesome 3D experience with great game play we expect from Mario. Everything is top notch for a portable experience and I can't put it down. I can't give it a 9.7 on here, so it's rounded up to 10. Buy it!
Dec 29, 2011Very enjoyable and one of the best reasons to a 3DS, everyone needs to own this game. The 3D in the game is by far the best 3D done on the system so far and it really shows what the system can do with a good 3D game. The levels are enjoyable as well as plentiful and it'll keep your attention for days. If you own the 3DS, then you most likely already own this game since it's probably the best original game to date. For others, this is the game that'll show off the true 3D capability the system can offer, unlike 90% of the rest of the games out there. Buy this game if you haven't already and you'll love it to death.… Expand
Nov 13, 2011This is one of my new favorite 3DS games it uses all the 3D technology and it is worth 40 bucks on release.Tho it is slow in the beginning and then picks up. I still would not rate this game low it is a must have if you own a 3DS. Especially for the holidays it is a great gift.
Nov 13, 2011The first 3DS game that actually benefits from the 3D... because there is actual depth perception involved, you'll be able to get a much better feel of how far a particular jump is.
The game also benefits from the lessons learned from the special levels in Super Mario Sunshine and virtually all the levels found in Super Mario Galaxy 1 & 2. Controls are precise, the gameplay is fun... about the only complaint I have is that controlling Mario feels a bit more sluggish than it does in Mario Galaxy, even though I've gotten used to it by this point in the game.
Surely as one of the first original and truly "great" games for the 3DS, this game alone will move a LOT of units.… Expand
Nov 13, 2011This game is everything I expected and more. I just beat the first 5 worlds and they were great. The graphics, first off, are downright stunning. I know it's only Mario, and the gameplay is way better than the graphics, but I must say, they are the best graphics on the system. The controls are also very good. I have almost no problem with the controls. Maybe once in awhile I fall off of a ledge, but it's extremely insignificant. Nintendo is the best at making a game that fits a system perfectly. The 3D is also very good and pops but is a very important component of the experience. It helps with positioning tremendously. The levels are incredibly creative, the controls are nearly perfect and this game is the perfect hybrid of classic Mario and Mario 64. It's also like the perfect hybrid of super Mario 3 and super Mario galaxy. I'm in love with this game. Score: 9.5/10 but since we can only do integers, I gave it a 10.… Expand
Nov 13, 2011----------------------This game is great!! Gamplay is awsome, graphics are nice for the 3DS, and levels are short but great!!!!!!!--------------------
Nov 13, 2011This game is extremely fun and enjoyable. Time flies when you play this. It just shows how incredible the Mario series is. These are beautiful graphics for the 3ds, and the 3d effects look stellar. This game may not be as innovative as the Super Mario Galaxy series, but it is just as fun. It should be noted that the game starts off easy and gets harder and harder. After world 8, the true challenge begins with the remixed worlds. In short, this is easily the best game on the 3ds, along with the OoT remake. Get this NOW!… Expand
Nov 16, 2011MARIOOOO!!!.,,m,---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Nov 14, 2011Great game. The 3D effect is more than eye candy here. It actually is useful to judge distances and gives a necessary depth to this platformer. There is a vast amount of content here between the main and bonus levels. A must have for all 3DS owners and those who are on the fence about owning the system.
Nov 13, 2011Another outstanding mario game! If you like Mario 64, Galaxy 1, or Galaxy 2...I think you'll enjoy this game too. The gameplay is fun and crazy (I about pooped my pants when I first saw Bowser with a tanooki tail!). The 3D actually looks very good in this game, for once I found myself playing with it on more than off.
Nov 20, 2011This game starts out a little slowly, with the first 4 worlds being nothing short of simple. But after the slow start, it becomes a great classic mario experience. I have loved my experience with the game so far, and the Special World levels are some of the most challenging Mario levels since Lost World. The 3D is used very well, and anyone playing with the 3D off is missing out on some very nice visuals that tie into the levels excellently.
This is the first 'original' 3DS title that matters, and is a MUST BUY if you own a 3DS system.… Expand
Feb 27, 2012I can't stop playing this game. A perfect platform game for the first real Mario game for the 3DS. Nintendo knows how to make incredible use of the 3D and have created a genuine must have for the new system. This game is why you need a 3DS.
Nov 21, 2011Out of Ocarina of Time, Mariokart, and Dead or Alive this game is a must have for the 3DS system. Everybody from my family from my son, brother, gf, and nephew keep having to fight over the 3ds to play the game. The levels are throwback and the 3d is amazing on here. It starts out easy and gets hard. If u buy it won't disappoint u. Plus the big serect at end of game wink wink.
Nov 14, 2011This review contains spoilers, click expand to view. This is possibly one of the greatest Mario games ever. Great presentation with amazing graphics and catchy tunes, epic power-ups and unique levels, and even a Legend of Zelda style stage complete with a torch puzzle and the 'Puzzle Solved' sound effect. While the overall game may be amazing, its a bit on the easy side until the end of World 6. And it may be a bit short, but after you beat the main game, (Spoiler Alert!) you unlock 8 more worlds, as well as the option to play as Luigi. Super Mario 3D Land is almost the perfect handheld game, and should be picked up by everyone with a 3DS. And if you DON'T have a 3DS, go get one NOW. Mario's back, and you deserve to play this game.… Expand
Nov 22, 2011There is just something about creative level design and silky smooth controls that always makes me smile. This is the best original game on the 3DS so far and a near-perfect portable gaming experience. It doesn't quite reach the brilliance of the Super Mario Galaxy games, but when your biggest complaint about a game is that it isn't quite as good as two of the greatest games ever made...then that really isn't much of a complaint, now is it?… Expand
Nov 24, 2011Nintendo wanted some money. This game lacks in evry department especially difficulty. What a waste of money. Dont end up like me please. Save yourselves and your money from this game!
Mar 24, 2012Super Mario 3D land is really, really good, with impressive graphics, longevity, fun game-play, catchy music and amazing 3D, it's possibly the best game on the 3DS.
Nov 20, 2011By far the best handheld game ever made, it's almost as good as Galaxy 2 and has 16 worlds to beat and every minute is fun, I don't want it to end. Graphics in 3D are incredible and the first game to actually make 3D worthwhile on any system. Buy it!
Nov 21, 2011A perfect blend of awesome and nostaglia. Every thing you love about Mario throughout the years is all in one package. You owe it to yourself to buy this incredible experince.
Nov 17, 201114 negative reviews? It's one thing to have your head up your ass, but this is ridiculous. This game sure isn't up to par with the Galaxy series, but does that really matter? Of course not! What IS up to par with those games? For what it is, this game is perfectly desinged for a handheld, the level desing, the controls, the soundtrack all make a great experience. Sure, it takes a while for the game to pick up, but once it does, the game truly shines.
If you played New Super Mario Bros. DS than you have NO reason to skip this game. Super Mario 3D Land blows all the previous platforming Mario-handhelds away.… Expand
Nov 17, 2011Great classic mario and remixed game play and music.got it this morning and can't stop playing it. Great graphics and use of 3d.easily the best game on the system get it now you won't be disappointed
Nov 20, 2011This is definitely one of the best Mario games I've ever played. Great controls, great levels, and filled to the brim with content. Watch my review for the lowdown!
Mar 7, 2012The Absolute best Mario I have played in years and the best platformer at that. The begining levels are easy enouph to let you get the hang of it, but is easily made up for by the challenge of the special levels, the graphics look very well and polished like Nintendo quality
Great game everyone should own
Nov 22, 2011This review contains spoilers, click expand to view. This is not a perfect Mario game but I think it is close. It has issues of being to easy at times but makes up for that by adding extra worlds. I like the graphical style a lot and it looks great in 3D and on the 3DS. I like the power ups even if there are too few in my mind, but they choose some really good ones. The game is really fun to play and the game adds an extra level of depth to a 2D Mario Platformer by setting it in a 3D world. I think that if you own a 3DS there is a lot a reasons why you should get this game.… Expand
Nov 15, 2011I'll come right out and say that Super Mario 3D Land is the best 3DS game out there right now, excluding remakes. It does what it says it does: takes a little bit of old and adds a little bit of new. The first few worlds are pretty trivial and it is clear that this game is made for kids, however anyone can have fun with this game. The game picks up around world 4, not only getting more challenging, but also more fun and interesting. It really makes use of the 3D and playing with it off would be doing yourself a disservice. Some levels use a top down angle so when you jump you come flying out of the screen or go plummeting away, other angles strictly stick to the old style side scrolling, but most of the time you have a sort of hybrid going on. You mostly progress left to right, but you can go front to back and that adds alot of challenge and complexity to how the levels are designed. Like i said, around world 4 it gets more interesting, each level having a sort of theme or game element to it that makes it a lot of fun to play and the final level usually combining those elements. For instance, there is a level heavily based on the concept that when you press a switch, a temporary pathway unfolds or another one where your path is hidden until you get closer (a boo haunted house every fan will enjoy), and others focus more on items, such as the tanooki suit, the ever so fun boomerang suit, ect ect
As i said, the game is pretty easy to beat, but like most nintendo games, the challenge lies in 100% completion: collecting all the star coins. What makes the game easy is the abundance of coins, items, and 1 ups. Barely even trying, i racked up 30 lives and have only lost about 5 so far, compared to Donkey Kong Country Returns where i was struggling to get through some levels. The game also has alot of bonus levels which, while fun, make the experience too easy, but everyone can have fun with this.… Expand
Dec 25, 2011This is one of the best games to purchase on the 3DS. Truly a must have. Delivering the best 3D experience on the system and a timeless formula of game play that breathes replay value.
Mar 10, 2012Super Mario 3D Land mixes the best of the classic and modern Mario games to create an almost perfect platforming game. Super Mario 3D land also provides a reason for many to go out and buy a 3DS system. From the start Mario 3D land is impressive, the level design is creative, the Graphics are the best that i have seen for the series and for the first time the 3D is actually useful (for solving puzzles). There are 8 worlds and 8 special worlds (which you unlock after finishing the first 8 worlds) which contain harder levels that will please hardcore Mario fans a lot. The game is amazing in many ways but there quite a few problems with it.
1. The first 8 Worlds are really easy and that will disappoint hardcore Mario Fans.
2. I wish there was some sort of new feature to the game like a level editor, multiplayer of some sort etc.
Overall, Nintendo have done a great job with this game and have proved that 3D gaming is not a gimmick. If you have a 3DS, buy it. If you want a reason to get a 3DS, here it is!… Expand
Mar 10, 2012This game is a definite if you own a 3DS. When Nintendo developers say they are releasing a game that will visually present the game like no other and it will appeal to all players Nintendo always deliver. This game is packed filled with levels that will take at least 20 hours worth of gameplay which includes collectibles.
Apr 8, 2012This game is as good as Mario gets. He can hop, walk, run, roll, spin, flutter and bound through every one of the levels. The musical score is top notch, as par Mario games. 9
The game-play is sturdy and refined, Mario fans and new players alike will love the control scheme. 10
The graphics are beautiful. Nothing on a PSP can compare. 10
The innovation is good, but a few more classic power-ups are missed. 8
9+10+10+8=9.3 -> 9.… Expand
Mar 25, 2013This game is one of my favorite Mario games of all time. The graphics are great, the 3d effect is awesome, and the gameplay is incredible. This game delivers the best of 2d platformers and 3d platformers. Definitely one of the best games for available for the 3ds.
Feb 12, 2012A very great Mario platformer as always, sure, it was pretty easy but it was an excellent example of the power of the 3DS. And just when you think that the game is over there's a special world. If you think this game wasn't worth your buy, Just wait till you get to the best final boss in Platforming Mario history.
Nov 20, 2011Insanely good. I just unlocked the last secret stage after getting all of the 5 stars in a week of playing the game. After I finish that stage, I'm still going to play this for years to come. Classic.
Nov 16, 2011(My actual score is a 9.5)
Super Mario 3D Land is an amazing combination of New Super Mario Bros. and Super Mario Galaxy. Although it may seem easy, the levels are a whole lot of fun, and I couldn't just put this game down! Not to mention the game gets wayyyy harder after you save Princess Peach....It utilizes the 3DS's gyroscope and 3D controls/effect very well, and the levels are shorter so you can play it almost any time. A must have for any 3DS owner and Mario fan!… Expand
Nov 20, 2011Finally a game all 3DS owners have been waiting for. Anyone who owns a 3DS and enjoys platformers even in the slightest should buy this. Super Mario 3D starts off as fun, and even a bit too easy, but after a few surprises later on in the game you'll find yourself white knuckled trying to get few it's more than many surprises. The 3D capabilities of the 3DS are finally being used for good and not just as icing on a cake to make it something look pretty - though, it still ends up looking great, so that's just a win-win for Nintendo! All the in game "shout outs" to many of the previous Mario franchise installments are well places and really make this game stand out. I'll go so far as to say that this is probably one of my top 3 Mario games. It's just great. I've been playing the game non-stop for a week since I've purchased it and I am still plowing through it's secrets, trying to get all the coins, etc etc. It's fun, bright and visually pleasing, sound is awesome, there is a ton of replay-ability.… Expand
Nov 19, 2011I was really exited for this game and after Galaxy my expectations were sky high.I am happy to say that this game delivers and then some.The level designs are creative and inspired, there is something from every Mario game to date, and there are a lot of new things too.The 3d is used in an amazing ways and it is the best in any game until now.This is a game for Mario fans, no matter which ones you like,2d or 3d.… Expand
Dec 10, 2011One of the best platform games in general. Amazing gameplay, great 3D, you just can not get away. If you have 3DS this is your must have, and if you do not have - Buy the bundle pack.
Nov 16, 2011Old, good Mario. In 3D? Ou yea... I like it, it's classic Mario like Super Mario Bros. from NES but in 3D. There is no central location like in Super Mario64 or Mario Galaxy. Classic start'n'go to flag.
Nov 17, 2011Some interesting facts: while 3D Mario games are always critically acclaimed, they only sold around 5-7 million copies in comparison to the latest 2D Marios (New Super Mario Wii including) which sold around 20 million copies and above! Super Mario 3D Land is an attempt to bridge this gap, getting new users to buy into Mario's 3D world. Like Mario Kart Wii before it, purists cried foul...It's too easy, etc etc.. Nevertheless, I feel that by making the levels shorter, it makes for a more addictive experience. Yes, Mario Galaxy 2 is the pinnacle of Mario gaming...but it is also super hard. Mario 3DLand hits the sweet spot in this instance and still contains some of the best platforming in the business!… Expand
Nov 26, 2011Mario 3d land is an amzaing game and missing out on it is a huge mistake because its packed full of adventure or fun. The game works great 3d effects are used great, good gyroscope, streetpass, and tons of extra contenet mixed with new materil it might not be a galaxy but it comes very close for just a little portible.
Nov 20, 2011Super mario 3d land is simply excellent. The graphics are spot on and the sound is exceptional. The platforming is as sharp and fun as ever. For me this game is the first game that is really showcasing the 3ds hardware and should have been a launch title. All the super mario galaxy comparisons should be ignored. It's not trying to be galaxy. It's simply trying to be it's own fun new mario game while trying to be the best handheld platform game ever. For me it succeeds on both counts. If you're after a great mario game for your 3ds then say hello to Super Mario 3d land.… Expand
Nov 20, 2011The best 3DS title so far. Awsome gameplay, very challenging levels, cool 3D effects. Although I wished that giant Mario and yoshi. But even without them the game turned out really cool!
Nov 20, 2011I was pleasantly surprised by this game. The 3D is the best I've seen on the system so far, and the gameplay is the usual Mario quality. It also has plenty of content for the more adventurous players. I'd recommend this game to any 3DS owner. Expect to find some of the best elements from Mario's previous adventure packed into this title.
Nov 20, 2011A really amazing use of the 3d effect; It is implemented into gameplay seamlessly. The only complaint is that the first 6 worlds are easy; however, they are charming and fun none the less.
Nov 21, 2011Great game .The 3d effect is amazing. Lots of content. And the graphics are VERY nice, some of the best on the system. I really enjoyed having the tanooki suit again, and the music is wonderful. Really no complaints here, would have liked some mini games, thats about it.
Nov 21, 2011Super Mario games Land is probably the best Mario games game that exists for a handheld. The worlds are beautifully varied designs, many a Level are brimming with ideas. The soundtrack goes immediately to the ear, the typical feel-good Super Mario Mario games. The graphics are very colorful, as you would expect from a platformer. The game has some Easter eggs of other Nintendo and Mario games games.The skills '3 DS 'are used very well. The game is unfortunately far too easily, much like Super Mario Galaxy. So not expect a second Super Mario Sunshine. Each one has 3Ds should define this great 3D platformer. Besides Zelda Ocarina of Time 3D, the best 3DS game.… Expand
Nov 21, 2011This is the reason to own a 3DS, the game we have all been waiting for! Super Mario 3D Land makes the best use of 3D I have ever seen in a game and is super fun to boot! With wonderful level design, tight controls, and challenges for the casual and hardcore alike. I highly recommend this one!
Nov 22, 2011incredible! 3ds best game! Mario is back in style! essential for any player in general, will make you really enjoy it! wonderful, colossal, hilarious and all the adjectives you can think of ..
Nov 29, 2011This is by far the best handheld game I've played to date and the game the 3DS was made for. The game has that Nintendo polish with enough originality and innovation to keep you hooked until the very end. The gameplay is ideal for handheld gaming with short levels that you can easily dip back into whenever you feel the urge. The 3D is solid and convincing, I had it on the whole time. It starts easy and ends hard, exactly as desired so myself, my wife and my boy can all enjoy this game. Must buy for 3DS owners and worth buying a 3DS for.… Expand
Nov 29, 2011Super Mario 3D Land finally legitimizes your purchase of the Nintendo 3DS. For a franchise that has seen it's hits and misses, Nintendo finally seems to have cultivated a thorough understanding of how best to combine the classic platforming elements with fresh new gameplay mechanics that no one else has done before, and on a system that, until now, has seemingly been relegated to hosting gimmicky, half-hearted attempts at innovation. Everything that makes a Mario game classic, fun and challenging is here, but don't let the first half of the game fool you. The ease with which you will conquer it only serves as a method of drawing you in. It's when you get to the special stages that the difficulty ramps up significantly, and the challenge is nearly impossible to ignore. You will not want to put the game down. You will want to finish every level, collect every star coin and get every golden flag. With the addition of Luigi, whose jumps are slightly higher and whose run is slightly faster, the gameplay changes just enough to keep from getting stale on the 2nd play through, then the unlocks keep you coming back for more. By the time I unlocked the final crown level, I had died hundreds of times, cursing and shouting, nearly driving my wife insane. Then I played the crown level. Anyone who says this game is too easy, obviously hasn't played it enough to unlock this level. If you want an even greater challenge, do what I did and don't use the Tanooki suit. Further still, try beating it without using the moving platform that Nintendo mercifully provides for you at the end of the level. You'll know what I mean when you get there. Admittedly, once you play the level hundreds of times, you'll know how to conquer it rather easily, but it is a steep learning curve.
But let's not forget the graphics. They are stunning, easily rivaling and in some cases surpassing that of the Mario Galaxy counterparts. The 3D effect only sweetens the deal and Nintendo even found a way to incorporate the effect into the gameplay as well. At no point while playing did I ever want to switch it off, which isn't something I can say for other games on the 3DS. It was never a distraction, at least for me. Nintendo has crafted a beautiful environment to immerse players in and the polish is pristine. The animations are also top notch. Smooth and seamless, this game is a joy to look at and play.
I really can't speak highly enough about this game. It is a masterpiece and a must-own for anyone who has a 3DS. For someone who doesn't always have time to sit through a 30 to 40 hour gameplay experience, Super Mario 3D Land is a perfect match. Not too long, not too short. Everything is just right. Get this game.… Expand
Jan 7, 2012The legend itself came to show us that he can do better and better. This game is completely magical and original. The graphics are impressive and the gameplay does not leave much to be desired. All the old Mario's games lovers will adore it because it brings something old, but in the same time, give us a totally new experience. Impressive.
Apr 12, 2012This game is pretty much flawless except for the tanooki suit being totally overpowered. Without the suit, some stages are actually really hard. People complaining that this game is too easy are the same people who keep going back to World 1-1 to stock up on tanooki suits after every stage. This is probably my favorite Mario game, its the perfect cross over of new and old.
Jan 25, 2012It's a bit short, but ;putting in the effort to collect all 3 star coins on every level extends the playability greatly. Awesome fun Mario platformer.
Jan 29, 2012Super Mario 3D Land has lovely graphics, fun gameplay, and a game definitely worth buying. The fact that this game was MEANT to be played in 3D further proves my point.
Feb 2, 2012Game is very good, the best level is 2-3, level makes a clin d-eye to the first Mario, Super Mario Bros. Game is certainly a bit easy, my styles of drawing sout too brilliant, and the costume of tanuki is a very good homage also to Mario.
Feb 6, 2012Super Mario 3d land shows how 3d is supposed to be used on the 3ds, its easy at first but it gets harder as the game goes on, its a fun and enjoyable and a must have for the 3ds
Feb 8, 2012This is the best game of 2011, the best Mario game since SMB 3, and a contender for best game of this console generation. A trully magical game. And Im no Mario Fanboy. I thought New super mario bros wii was boring, mario galaxy was bad, and mario sunshine was unplayable, (although I did kind of like SMG 2). The game is huge with 16 worlds. The people complaining about it being too easy are wrong, there are levels of frustrating difficulty, plus having to collect the gold rings makes each level much more challenging. The only flaws i thought were the 3D, tho excelltent, could have popped out of the screen more, and they could of introduced more game elements. There was no yoshi, no use of the gyroscope, and I would have loved a few levels that used altered reality like the AR cards do.… Expand
Feb 14, 2012More than enough reason to purchase a 3DS if you obtained one yet. An assimilating Mario experience that holds true to the latter games in the series. It makes great use of the 3D and offers great graphics for a handheld. When reading negative critique, I agree that this game isn't challenging, but that doesn't impact its fun factor. Don't neglect this title, it's definitely worth a purchase.
Feb 22, 2012really, a guy called nintendosucks giving a review of a 3ds game? A tad suspicious. really, how come they haven't made this prior. my one complaint is that it is fairly easy
Mar 5, 2012Remains the mario always fun for any age and that the game will jump gora-le eyes, semelhnçs with ntigo mrio bros for snes is an unbelievable game q comes down to graphics as beautiful as an animation and best of all the fun.
Mar 28, 2012Super Mario 3D Land is Nintendo's best platformer yet. It perfectly blends 2D and 3D platforming. The result? Another Mario Masterpiece. What else can I say? Well, the graphics look great for a handheld, the music is catchy, and the level design is brilliant. If you own a 3DS, you must buy this game, period.
Apr 22, 2012Just great! This game is in my Top 3 on the 3DS and in my Top 10 on any platform. This game has all the Mario fun for anyone. This is right up there with Street Fighter 3D, Zelda 3D, DOA 3D, Mario Kart 7. Definitely the second-best game on the system.
Jul 4, 2012after about 15 hours of play and still a few more stages to finish off with the 2nd character just cleaning up I'm still amazed by just how good this game is, really just such a beautiful looking and handling game, it's just funny to hear people crying about rehashs when this game sets itself apart from every other game in the series outside of the obvious, you are playing as mario and a mushroom makes you grow aspects of it there is so much time put into making this the AAA mario title that every 3ds owner should pick up, and you can happily disregard the 36 negative reviews on here from such people as "nintedohater" "mariosucks" and "nintendohasgamesbutmyvitadoesn'twahhhhhhhhhhhhhh" because yeah, they're all just angrily written by people enraged that nintendo has struck gold yet again, both gameplay wise and the fact that their fans are willing to pay for the amazing games they produce.… Expand
Nov 6, 2012Super Mario 3D Land delivers in showing what the 3DS is capable of. This game couldn't been done in any other console, cause it takes perfect advantage of the 3D capabilities of the new Nintendo handheld.
The levels are not open, and the camera cannot be changed, but that's the perfect design choice, so the 3D effects the development team has prepared to amaze us are in full power. And they're magnificent!
Graphically speaking is really a great game, with a deep variety of worlds and levels. The first worlds are not that difficult but this game is challenging in the last 8 worlds! Also if you want to get all the star coins and the golden poles (with both Mario and Luigi) you better be prepared to lose a lot of lives (and be prepared to a good surprise if you do so).
In summary: a must have for the 3DS and a very unique Mario game that keeps being faithful to the 3D Mario roots and at the same time innovates.… Expand
Nov 25, 2012Fantastic game. If you own a 3DS you have to have this game in your collection. Simple. The only negative is the first 5 or 6 worlds are far too easy, but the worlds you unlock later make up for it. Get This Game!!!
Nov 26, 2011No one does pure unbridled gameplay like Nintendo. I'd rank this the second best Mario game in recent years (behind Galaxy 2 but just ahead of Galaxy). Tapping on great Mario entries from the past such as Mario Bros. 3, Super Mario World and the Galaxy games, 3D Land is both a reverential treatment of classic gameplay and a wonderfully refreshing portable title. The fact that it's the strongest showcase of the system's 3D capabilities makes this an absolutely essential purchase.… Expand
Dec 5, 2011Super Mario 3D Land. Can it keep up with Galaxy? Not quite, but it's not far short. The courses are designed amazingly well, and many are far better even than the genius design behind the Galaxy games. There are many new suits as well, including Tanooki, Boomerang, Fire and the Block suit. All are well used to brilliant effect, although the Tanooki suit does feel very overused, which sometimes unfortunately allows you to glide on by past some of the greatest Mario courses ever designed. The colours are vibrant, and the 3D is used really well. There's even 2 different types to choose from, one set deep into the screen, another further out. The game includes 16 world each containing 5 levels, and is therefore fairly lengthy. I have played 18 hours and have finished all worlds, however, I still have a few worlds to achieve all star coins on. If your quickly breezing through the game, it will take you 6 hours to complete each level. If you appreciate 3D Land's inner beauty, it should take you 20 hours. The music is very catchy and you'll find yourself humming along, but it can't compare to Galaxy. Something that can compare to Galaxy however, are the graphics. As beautiful - if not more at times - as any of Galaxy's levels, it's a compressed wonderland of vibrant colour and joy. Overall, 3D Land is an essential for 3DS, but if you've got a decision on your hands between 3D Land and Mario Kart 7, it goes to 7 for the longevity and extra polish. Still, a great game and a great Christmas present.… Expand
Dec 17, 2011In my personal opinion, this is the best Mario land so far! The 3D world (both graphics and actual dimensions) are great! The level designers were very clever with hiding the star coins (i still find them pretty quickly, hehe). All in all, i'm impressed. I'm looking forward to a game like Mario World DS(the one where you go inside paintings) in this 3D format. My only complaint, and I am only in world 4, so it might be there, but i haven't seen it, is that Yoshi isn't in the game... Otherwise, great!… Expand
Dec 8, 2011I'm quite a fan of the unique perspectives presented in this game. You'll be looking at Mario from all sorts of different angles as you guide him through the Super Mario Bros. 3 meets Super Mario 64-style layout. A great game to just pick up and play. I do wish there was more originality besides the new powerups, but Mario is Mario, and you don't fix what isn't broken.
Dec 26, 2011One of the best portable Mario games, if not the best. Gameplay takes its style from the Mario Galaxy series minus the spherical physics. Graphics are not mind-blowing but are good. 3D effect is handled well, and not overwhelming, nor does it force you to use it. Old powerups are welcomed by fans. Level design can be frustrating at times. Camera sometimes has a mind of its own. Overall, a recommendation to any 3DS owner.… Expand
Jan 12, 2012This is a must get game for the 3DS. It reminds me of New Super Mario Bro's for the DS and Super Mario 64 DS, which both are also must get games if you like Mario games. My final score is... dum dum.... 9.6
Feb 3, 2012This is the best game on the 3DS yet. The gameplay is genius as normal, the graphics will put a very big grin on your face and the music is superb. However, this is not the best Mario game (3rd best in my opinion) due to one problem it has: It's easy. It's easy to do the main game, very easy (there is no real challenge until World 6) and you will probably have over 100 lives by the time world 8 rolls along. But, the difficulty is the game's only fault, it's level design is fantastic, maybe the best I've ever seen! It just falls short of the two Galaxy games due to it's easiness (did all 8 worlds in under 6 hours), but it does double in length when you complete it, which is fantastic. Every 3DS owner needs this game, else their collection will never be complete.… Expand
Nov 24, 2011Easily the finest game the 3DS has to offer and the finest piece of hand held gaming ever made. The level design in this game is awesome and some of the visuals are breathtaking. Unlike some games where I found having the 3D on all the time was a strain on my eyes, this game uses the 3D visuals perfectly and I've never felt the need to turn them off. This is the first game that truly uses the 3D as part of the gameplay, adding depth to puzzles and jumps.
The game gets some criticism for being fairly short but I'd assume these critics haven't played the game fully, as once you've rescued the princess in the first 8 worlds (takes about 6 hours) you can then go on to rescue Luigi in a further 8 Worlds which are much more challenging. To do all the levels and collect all the stars it'll take you about 15-20 hours, which is about the same as what it takes to finish the legendary Ocarina of Time. So there's nothing short or simple about this game.… Expand
Nov 25, 2011This game is not the best Mario ever, for me it falls short of the stellar Galaxy games. However, it is still proper Mario action with many nods to the classic formula with plenty of new ideas and the 3D effect is wonderfully utilised. What's definate is that this is the best game on the 3DS, that is until Mario Kart comes. For now, this will satisfy everyone's Mario's needs. I do wish this game were harder though.....… Expand
Nov 22, 2011This is a great Mario game. Beautiful graphics really show off what the 3DS can do. The 3d is actually an organic part of the gameplay and not some tacked on gimmick. It takes the best of the old and new Marios and merges them into a great little package. If the 3DS can keep churning out games like this it should have no trouble turning itself around and becoming a huge success like the DS before it.… Expand
Nov 22, 2011I've had a great time with this game so far, only played through the first few worlds trying to savor it. It kind of feels like a cross between Mario3+Galaxy+Mario64, it has linear progression of a 2D title but also the freedom of movement of a 3D title. The 3D effect is useful in most areas which is a huge plus for the system. The graphics are amazing too, easily match that of Galaxy on the Wii. This game really is the killer app for the 3DS, now is the time for getting a 3DS guys and gals!… Expand
Nov 23, 2011This game is an outstanding game. Graphically, it's easily the best looking game on the 3DS so far. The use of 3D ranges from visual flair in some levels, to game-changing in others. The game plays like a mix of Super Mario Galaxy 2 and the original Super Mario Bros., and it works extremely well. The music is probably the worst part of the game, and even then, it's pretty solid. The main theme is not that exciting, and is used too often, but some of the other tracks shine. Bowser's castle theme comes to mind. Overall, this game is a great buy for a system with an extremely lacking library. This is the first killer app for the 3DS. Do yourself a huge favor, and pick it up. (I would like to rate this game a 9.5 but since metacritic only allows 9 or 10, I'm rating this a 10.)… Expand
Nov 30, 2011There is nothing better than packing a bowl, getting stoned and playing this game. Great graphics and great 3D effect with inventive level design. Absolutely wonderful game.
Nov 26, 2011Super Mario 3D Land is an eclectic game. It takes aspects of other Mario games and combines them into a new, interesting package. There are sections that are classic 2D sidescrolling, others that reminiscent of Mario Galaxy, and some that are a top down perspective in the vain of 2D Zelda.
The graphics are about Super Mario Sunshine level, and in fact might even be Super Mario Galaxy level-the game looks great in 3D. Itâ… Expand
Nov 26, 2011Super Mario 3D Land is a Fun 3D Platformer That is a good reason to even buy a 3DS, 10 out of 10, 97.5% out of 100%, Good game,I recommend you pick this title up
Nov 26, 2011This review contains spoilers, click expand to view. The game starts out as a very simple version of Mario, although it's Mario at his best. The graphics pop, and the wonderful 3D inclusion really was intuitive and useful within the game. This was the first game where I actually kept the 3D on through the levels as it wasnt bothersome and it added to the gameplay. I only found myself actually NEEDING the 3D in a countless amount of areas within the just under 100 levels of gameplay. The major replay-ability of this game just helps add to the excitement of replaying through the game as well if you played through then you know what I'm talking about. I don't want to ruin anything for anyone. By far one of the best final Bowsers fights!!!!
Don't Read --Spoilers AHEAD!!!!----
Well after you beat the game you unlock the special land, which is a whole different game in itself. Though not all the lands are completely different, they do add a good challenge to those who dare to beat the game outright. The game went from too easy, to actually very challenging. A friend of mine only lost a total of 2 lives in the first land while he lost 45 in the special land. It can get pretty challenging.
This definitely wasn't the best Mario game ever but it was definitely a great first attempt on the 3DS, and showed that the 3DS has yet so much more to come to unleash to power behind the console.… Expand
Nov 28, 2011I just bought a 3DS this weekend and it was the Mario 3DS bundle, so naturally I was hoping that the game that the system came with would be really good, and it's tremendous. Of course, it's a Mario game and if you come in expecting anything different, then of course you may get bored with the game and you may not like it. But for those who know what every Mario game entails, then you're going to absolutely love it. The 3D effects are pretty cool, giving you a couple of different perspectives of how 3D can be used. The game isn't all that difficult, but has any Mario game really been all too challenging? You'll still end up dying over petty things, falling off the level or accidentally jumping into a pit of fire but the game isn't too rough.… Expand
Dec 1, 2011This game is truly amazing. It allows for much easier gameplay for younger kids and more challenging levels for older. And I love the Tanooki Suit and other power-ups. Nintendo really outdid itself, just like they did with the Super Mario Galaxy's, Sunshine, and others alike. My only problem is that Bowser Jr. is not in it. Still, Boom Boom, Pom Pom, and the many forms of Bowser are very fun.
Dec 3, 2011super mario 3d land is a great game with some of the best levels seen. the raccoon suit is amazing and very easy to use and so are the other power ups. when playing in 3d i found it quite good. the only negative thing for me was that is was quite easy . other than that its a must own and worthy of your time and money.
Dec 3, 2011Super Mario Land 3D is the best mario game for portable systems. 3D is great, the story is cute, and it has great controls. But it does has it cons. Such as the challenge is lacking. It only gets challenging at the end of the special worlds, and it the game feels short. There over 80 levels and that could be beat in a day, or a week if you take your time. But it's still a good experience.
Pros: Cool level designs, great controls, good looking in 3D
Cons: Slow start, lack of challenge, short game… Expand
Dec 9, 2011If you need a reason to buy a Nintendo 3DS), now it is the time. The Killer Application is here, the 3D effect is wonderful; this is the best portable Mario ever. The levels are short but wonderful, everyone will enjoy this fantastic game!
Dec 25, 2011it may be a pretty good game, but due to the lack of vs. mode in single player like it's not really a good game, terrible new tracks, ruining the original retro courses music and terrible new characters, the critics should at least have given this game a mixed or average review instead of generally favorable reviews.
Dec 25, 2011Super Mario 3D is an awesome game. It makes great use of the 3DS's main gimmick, the 3D hardware. The gameplay is something Mario hasn't seen ever before. The objective is to get to the flagpole, just as in the classic Mario games, but it combines gameplay with Super Mario Galaxy in the fact that you can move up and down, and left and right. This creates an amazing game environment to play in
Dec 26, 2011Super Mario 3D Land is the ultimate 3DS experience. The 8 worlds will easily be completed in 8 hours, but there is enough extra content and challenges to keep you busy for many, many hours. This is the first game to use 3D as an integral part of the gameplay, and it looks great. My only problem with the game is its difficulty. Any player, casual and intense, will be able to complete the game easily. The difficulty really only ramps up at the end, and it really doesn't compare to the last levels of New Super Mario Bros. DS. And when the game does get hard, some of the time, its because its difficult to perceive how far into the world you are, depth-wise. Its only difficult because the game makes it hard to traverse the world, not because of the normal obstacles and difficulties presented by Super Mario Galaxy and Super Mario 64. That is my only quarrel with the game. Overall, Super Mario 3D Land is an incredible 3DS adventure, one that should've been a launch title for the system.… Expand
Feb 8, 2012"It may a bit early to say this, but I genuinely believe Super Mario 3D Land is going to be one of those landmark 3DS games. Years from now, when people are talking about the system, they will single out Super Mario 3D Land as a game that anyone, of any age, can enjoy. Itâ
Jan 25, 2013After feeling disappointed with Galaxy 2, 3D Land was exactly what I needed from Mario. The controls are tight, the visuals and music are beautiful, and on top of that it is probably one of the most extensive Mario games in years. With secret words the game features a whopping 16 worlds. Add on all the Star coins to collect, the time runs to beat, and classic Mario fun and you have yourself a great Nintendo experience.… Expand
Apr 29, 2012best handheld mario game to date. super good to speed run and it handles super well a game hasnt felt quite like this since mario 64 quite long and really great use of the 3d
Apr 30, 2012Having played Mario games for 28 years now, I have jumped on a few Goombas and kicked a few shells. That being said, I found 3D land to be one of my favourites of all time. Yes, it's a cut down version of Galaxy, but hey, it's on a handheld. Excellent menu for quickly jumping in and playing any level you feel like, great outfits/abilities. The game is quite tricky at times but never punishes you to a point where you want to stop playing. If you are having trouble it even assists with some very special items so even casual gamers can get a lot of joy. I finished the first play through with 112 lives remaining, but the fun doesn't stop with rescuing Peach. Plenty of replay value for those with the time. Solid 10… Expand
May 26, 2012This game is to good for words.Although I can't wait for a Super Mario Galaxy game to appear on the 3D hand held this is the perfect mix between the old and the new.Super Mario 3 was in my opinion the pinnacle of platforming bliss back in the day and combining elements from this game so successfully in a 3d formula is just amazing. Roll on Mario Galaxy 3DS ...
Jun 13, 2012This game is Amazing I would reccomend it to any 3DS owner the graphics are amazing the music is awesome and the gameplay is great. Buy it NOW!!!!!!!!!!!!!!!!!!!! It is amazing
Jul 12, 2012Presentation in this game gets 9.5, Music is Beautiful, being the first Mario in 3DS sets game a standard in graphics like Nintendo always did, 3D effect was used nice, but for the most parts it was just to add more "colors", the "Real" 3D effect showing why it is needed is only used in some locations scattered throughout the levels, that is why I have taken out half. But Gameplay was 10/10, It was a combination of classical Mario Bros. 2D platformers and Super Mario Galaxy's 3D platforming. There is no turning camera in this game but Nintendo put camera on most comfortable places so You won't ever lose yourself. If you haven's played this game or only on its first half (Those who completed the game will know what I mean) the story mode itself is easy, the real chalenge comes after.… Expand
Apr 28, 2013This game is a tremendous amount of fun! It has everything you want on a game.Great controls, visuals, character and sound.If you own a 3DS and you dont have it go running to your store and buy it
Mar 11, 2013reat game. The 3D effect is more than eye candy here. It actually is useful to judge distances and gives a necessary depth to this platformer. There is a vast amount of content here between the main and bonus levels. A must have for all 3DS owners and those who are on the fence about owning the system.
Oct 27, 2012Awesome! The best 3D, I've ever saw, and despite what some people says, it's really useful, so much that when you turn it off, it seems something is missing, and then you have to turn the 3D on again. Great game, i had more than 15 hours of fun, and i haven't collected all medals yet.
Oct 29, 2012Hmm what's this? A first party nintendo game appears? Alright lets get out the checklist. Innovative game mechanics? Check. Stellar use of platform features? Check. General "holy crap this is amazing!" effect? Check. Its not good for a developer to bring the same thing to the table every time...unless its unbridled creativity. And with this amazing platformer nintendo did just that. Definetly a must buy for 3ds owners.… Expand
Nov 29, 2012When Mario 64 came out I thought it was cool, but I struggled to get into the game, so when I heard about this game I was wary of it at first. I picked up the game so I would have something to tackle over the Christmas holidays. I'm glad I did because I found the game thoroughly enjoyable. Nintendo did a great job making a 3D Mario feel like the 2D world (in a good way) I found the missions challenging but never frustratingly difficult. The one time I was struggling after dying 10 times or so the game started me off with a powerup to give me a boost. I think this is a must own game for the 3DS system.… Expand
Dec 11, 2011Oh mario am getting quite sick and tried playing same thing over over again. Tell peach to get a restraining order out on bowser because clearly hes got issues. Play one mario game then you've played them all. Am sorry i just wanted play sumthing fresh new and i just didnt see enough in your newest adventure to get excited over. While everything looked lovely and 3D looked great. I just felt like ive done this all before. I hoping we were gonna see other step forward like we did in mario galaxy. But what we got was one step forward 4 steps back:(… Collapse
Feb 6, 2012Mario is back! In a classic Mario-fashion you jump your way througheight worlds, where you battle goombas, koopas and the main meaniehimself, Bowser. This game is never particularly difficult, butgradually advanced to a challenge that feels just perfect. Fun, varied and guaranteed to make you smile.
Jan 19, 2012Lifesaver for all Nintendo 3DS owners. Super Mario 3D Land delivers flawless design and perfect use of 3D effects during the whole game. [Christmas 2011]
Jan 11, 2012The Nintendo 3DS has had a slow start, but I feel this marks one of the first important games to come out on this system. I can't say it's a must buy, but is really close for those who have already picked up a 3DS. The amount of content in this game along with the varying degree of gameplay makes this one of the best Mario games I've played in a while.


text: mix & mashup: bedrooms. If there was a time before design magazines and inspirational interior spreads, we don't want to know about it. We're so lucky to be living and decorating in a time where the options are...Read More 7/6/2011 12:00:00 AM (1) comments editor's obsession: sea bright. There's a part of us all that craves being included in something special and unique. Maybe it's the allure of having a piece of something that few others are privy to, or perhaps we like...Read More 7/5/2011 12:00:00 AM (0) comments sneak peek: summer love. As we settle back into our routines after the long and relaxing Independence Day weekend, we find our minds are still doing cool laps in the pool and listening for the sizzle of fresh burgers on the...Read More 7/5/2011 12:00:00 AM (0) comments design dialogue: betsy eby. Some people have all the luck—gorgeous, talented, in love—but when they're as passionate and kind as Seattle-based artist Betsy Eby, you can't begrudge them. After a childhood...Read More 7/1/2011 12:00:00 AM (1) comments style scout: horsing around. Horses are headstrong, powerful creatures—which is exactly why you won't catch us on one unless it's firmly fastened to the ground on a very slowly spinning carousel. They are...Read More 6/30/2011 12:00:00 AM (0) comments behind the flash: robin hill. We get it: Looking through architecture and design magazines can be both exciting and discouraging—a combination of "That living room is gorgeous!" with "Why doesn't my...Read More 6/29/2011 12:00:00 AM (2) comments in the spotlight: hourglass table. It doesn't get much more glamorous than Paris in the 1940s; unless, of course, you're traveling back in time with the help of Bunny Williams. Inspired by the eye-catching style of days of...Read More 6/29/2011 12:00:00 AM (0) comments cheat sheet: exterior motives. Summer is the kind of season that inspires: songs have been written about it (Here's looking at you, John Travolta and Olivia Newton-John.), free-spirited parents have named their daughters...Read More 6/28/2011 12:00:00 AM (2) comments house guest: fast lane. If you've never stopped to wonder what kind of home a retired oil executive turned amateur racecar driver and new author returns to at the end of each day—really,...Read More 6/28/2011 12:00:00 AM (2) comments hot spot: art beat. Imagine waking up on the 61st floor of a Chicago high rise, stretching your sleepy arms over your head and looking to your left at an untitled, black and white work by famed artist Donald Sultan. If...Read More 6/27/2011 12:00:00 AM (0) comments editor's obsession: lights fantastic. It must be hard getting attention in Italy: You have to compete with the food and the fashion and all the tall, dark and handsome types, but I've seen the light, literally. I stumbled across...Read More 6/27/2011 12:00:00 AM (2) comments duly noted: all in the family. Most families share at least some distinguishing traits, whether it be hazel eyes or slightly crooked noses, but for the Hickses, it's something that runs a little deeper: creativity. Famed...Read More 6/24/2011 12:00:00 AM (0) comments

subset: commoncrawl


text:
Former Baltimore Ravens offensive coordinator Cam Cameron is LSU's new offensive coordinator, CBSSports.com reported, citing an unnamed source.
Cameron, 52, was fired by Ravens coach John Harbaugh after a Week 14 loss to the Washington Redskins. Following late-season struggles, the Ravens went on to win the Super Bowl with former Indianapolis Colts coach Jim Caldwell as offensive coordinator.
Greg Studrawa was LSU's offensive coordinator the past two seasons. He is expected to be retained as offensive line coach.
LSU went 10-3 last season and finished No. 14 in the nation, but the offense struggled with a new quarterback and an offensive line that was beset with injuries. The Tigers were 10th out of 14 teams in the Southeastern Conference in total offense, and first-year starting quarterback Zach Mettenberger finished near the bottom of the conference in efficiency rating. LSU was 92nd in the nation in passing.
Studrawa became offensive coordinator shortly before the 2011 season began when Steve Kragthorpe, who had been hired a few months earlier to run the offense, was diagnosed with Parkinson's disease. Miles shuffled his staff and Kragthorpe, the former Louisville and Tulsa coach, remained quarterbacks coach.
Miles and Cameron go way back. The two worked together from 1987-93 as assistants under Bo Schembechler at Michigan.
Cameron was coach at Indiana from 1997-2001. He never had a winning record with the Hoosiers, but his offenses with Antwaan Randle-El at quarterback were productive. After that he spent five seasons as offensive coordinator with the San Diego Chargers, developing a prolific offense with Phillips Rivers and LaDainian Tomlinson.
That helped him land the job as Miami Dolphins coach in 2007, but he was fired after one season. He went 1-15 as Nick Saban's replacement in Miami.
He joined the Ravens in 2008 and helped develop quarterback Joe Flacco.


text:
Christopher Dawson
Look to the cloud
Too soon to tell
Lawrence Dignan
Best Argument: Too soon to tell
The moderator has delivered a final verdict.
Opening Statements
Look to the cloud
Chris Dawson: Do you still print? Really? Well knock it off. That's why we have tablets. And smartphones. And websites. And iBooks. And plenty of other things that aren't dead trees.
What kind of computer do you have? Does it matter? No, probably not, as long as it's fast enough to run whatever software you need and the screen is big enough to differentiate it from that tablet in your messenger bag. Unless you're a Mac user, in which case it matters to you.
Computers are going to keep getting smaller and faster. Printers will find niche applications like 3D printing and CAM or printing adorable little QR code stickers out of your phone, but most of that doesn't really count as innovation. Computers and all the things we attach to them get smaller. Whatever. If you want innovation, look to the cloud. Everything else is just I/O.
Innovation will always happen
Larry Dignan: Take two commoditized products---PCs and printers---argue that they are maxed out on innovation. Call for a post PC-printer era. Sound like a genius. It's just way too formula.
The tech reality is quite different. We thought mainframes were tapped out on the innovation. There's an argument that server demand will only go to the cloud. And it wasn't all that long ago when you could find someone to ask what on earth would you do with 1 TB of storage.
Innovation will always happen in PCs and printers, but take a different form. There will be innovation. Handheld printers are one possibility. PCs will get smaller, lighter and faster as well as do more. The real innovation may be a PC embedded into your brain.
In other words, it's too early to say innovation is gone for PCs and printers---especially when you consider that technologies that have been long declared dead are still improving.


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Welcome to ALL SAINTS'
Anglican Coeducational Private School
All Saints' College is one of Australia's leading independent Anglican coeducational schools from Pre-Kindergarten to Year 12. Founded in 1981, the school is located in the southern suburbs of Perth close to public transportation. Our focus is on personal excellence by creating a nurturing environment for every student.
We believe in creating dynamic learning environments that encourage the pursuit of personal excellence and our dedicated staff, combined with our unique programs, support each student in fulfilling his or her potential.
In addition to outstanding academic results, All Saints' College is renowned for its world-class facilities, including an indoor Aquatics and Sports Centre and a Centre for Performing Arts.
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Federation Commander
A NEW fast paced board game of starship combat!
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Lieutenant SG
Joined: 02 Nov 2006
Posts: 125
Location: York U.K.
Posted: Sun Feb 06, 2011 6:37 pm
Post subject:
After much heated discussion we are going for a Sparrow Hawk – B. Plasma F fighters, oh yes
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Fleet Captain
Joined: 24 Jul 2008
Posts: 1883
Posted: Sun Feb 06, 2011 7:15 pm
Post subject:
Still pondering, but I think I'm going for a fed carrier, I can just (by 10 points) fit in the cheapest fighter wing - 12 F-18. I would like a plasma ship as well though, that Gorn BC is still looking tempting.
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Lieutenant SG
Joined: 02 Nov 2006
Posts: 125
Location: York U.K.
Posted: Sun Feb 06, 2011 7:59 pm
Post subject:
CJ came up with buying an Orion; I've no problem with this, but is this going to be X3 or X4 the cost for hiring mercenaries. And can its load out be changed from campaign round to round?
PS did you make the show
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Lieutenant SG
Joined: 12 Jul 2010
Posts: 127
Posted: Mon Feb 07, 2011 6:41 pm
Post subject:
I'd like to see the different scenarios that you guys have come up with for this campaign. It sounds like a great thing to look at over here in my neck of the woods.
Pretty please?
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Fleet Captain
Joined: 24 Jul 2008
Posts: 1883
Posted: Mon Feb 07, 2011 8:55 pm
Post subject:
All I have done is 'genericise' a few scenarios that already exist, and create a few based on what I think represent campaign style objectives - attacks on commerce platforms, repair docks, etc.
Its an ongoing process, adding missions whenever. Each has the basics written on a smallish card, forming a deck to pull from.
We may modify them after playing - or indeed even whilst playing if something comes up that needs covering.
Basic format at the moment:
Default: -700VP
Map: 32*50, or 35 location map if location terrain added.
Terrain: Any but pulsar
Force: Defender gets +50 pts. Defender must buy Freighter/Qships with at least 125 cargo.
Exit: Defender must disengage from far side of map.
Victory: 4Vp per cargo destroyed
Campaign: Defender forfeits a point card next campaign round at least equal to the value of cargo lost if he loses any cargo.
'Default' is where if the defender has played the 0pt card, so hasn't bothered to defend, he takes a VP hammering.
The deck isn't that big at the moment, I created enough to start the campaign round and not be sure what would come up. I'm intending adding at least another 6-10 more before this friday when we start the next campaign round.
That will just be a case of go through all the various products reading the scenarios and thinking how could you make that handle 2 sides of unknown, but roughly equal, points value possibly with different terrain. Are there any interesting campign effects to add that make sense. e.g. One I added was destroying a research facility where successful defense will allow the use of a 'special weapon' in 1 battle next campign round (maybe a 'refiners fire frigate' or 'experimental scatter packs').
I'm probably going to try and add a few of the uneven style battles as well - e.g. a possible surprise reversed scenario, or the hood goes down type of scenario but with a some feature to balance out the one sidedness - massive campaign VP for 'heroic victory in defeat', or a campaign effect for failing to crush the surprised defenders.
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Lieutenant SG
Joined: 12 Jul 2010
Posts: 127
Posted: Tue Feb 08, 2011 9:54 pm
Post subject:
Extra new ships: In order to help prevent
total escalation to large ships,
there will be a trickle of FF/DD size ships that arrive without playing a card, 1 per campaign round, or every other round - we'll see which works better.
I was wondering why this would be an issue. Then I saw that your smallest card was 100 points, so the smallest ship you'd be buying each round would be a war destroyer. Also saw that you could only buy a single ship per turn. I'm wondering if rather than giving a free small ship every other turn, if you might instead allow multiple ships to be bought at once. Of course if a player was allowed to play his 800 point card in the purchase phase, that might remove the incentive to keep your ships alive, knowing you could buy a new fleet every turn. In which case you break one of the key concepts of a campaign, which is that your actions have consequences.
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Lieutenant SG
Joined: 12 Jul 2010
Posts: 127
Posted: Tue Feb 08, 2011 9:55 pm
Post subject:
If my math is right, current undamaged Klingon vessels total around 1,150 points, while the Klingons were called upon to deploy up to 1,500 points worth of vessels last round. It'll be neat to see what this means for the next round of the campaign.
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Fleet Captain
Joined: 24 Jul 2008
Posts: 1883
Posted: Wed Feb 09, 2011 12:33 am
Post subject:
JonPerry wrote:
Extra new ships: In order to help prevent
total escalation to large ships,
there will be a trickle of FF/DD size ships that arrive without playing a card, 1 per campaign round, or every other round - we'll see which works better.
I was wondering why this would be an issue. Then I saw that your smallest card was 100 points, so the smallest ship you'd be buying each round would be a war destroyer. Also saw that you could only buy a single ship per turn. I'm wondering if rather than giving a free small ship every other turn, if you might instead allow multiple ships to be bought at once. Of course if a player was allowed to play his 800 point card in the purchase phase, that might remove the incentive to keep your ships alive, knowing you could buy a new fleet every turn. In which case you break one of the key concepts of a campaign, which is that your actions have consequences.
More or less bang on. By restricting to 1 ship a round it isn't a given that you can absorb heavy losses/damage, hence there is both a need to preserve what you have and try and pace your self. Smaller battles risk less and allow bigger cards to play for repairs etc. Bigger cards on battles are required to represent aggression and choose 'attacker' or force the other side into a larger battle, but don't allow so much repair. Also I don't want to see an immediate shift to the 'new' ships, part of the fun is making do with old/ inferior ships (never mind smaller) and making those extra 'new'/special ships feel really valuable cos you only have 1 and may struggle to replace it.
There is still some use for smaller ships, by having a wider selection of ship values it is easier to make up the points for a battle. The klink is now short of individual ships for a 200 pt battle, without the smaller ships he would be forced to field a D6 or D7 size ship and potentially be badly out pointed, the smaller ships allow him to fill that gap - an E4 and a D7 nicely comes in at 200pts. Also the way the campaign is structured it doesn't favor really big ships in that you would need to play larger cards in order to get the battles where you can field them, but if they are damaged then you will also need those same larger cards for repairs. For example at the extreme you would have to play the 700 pt card to fight a battle which would definatley allow a BB to be deployed, and you would need to keep the 400+ pt card to be sure that you can repair it if it is damaged. That means that unless your opponent also plays large cards you would never really be able to deploy more than 1 BB per campaign round, and even then you are stuggling to repair anything else etc.
The other reason escalation to large ships is 'bad' is that it is a bit unreal, smaller ships are the bulk of most fleets and I would like to see them in campaigns. They offer different challenges and perspectives on the game.
As I noted, round 1 can be seen as both sides be extermely aggressive (keen to make an impression with high command), but having taken the risk that they would out pace their logistical capacity to maintain that sort of tempo. The klinks have come off badly in terms of losses, and are going to struggle next round if they are not careful. But I think it will be a longish campaign - there has been hardly any seperation this round in VP. So if the klink can keep the battles small, not losing much, whilst repairing his DN, D6 and bringing on a carrier and something else next round then he will be back up a decent strength. That of course offers me the chance to grab the initiative and be the attacker in what ever missions come up. Long term that commerce platform penalty is going to hurt, it means I need that 800pt card to bring on the really good stuff, like a BB or some nice allied ships. Hopeufully that will come up next round and I get to be attacker (god help me if I end up defender again!)
Whilst we are constantly discussing the rules, so far I think things are going broadly as I was hoping they would in terms of general rules and their effect.
Certainly the change in play style is quite obvious, there is a definatly an increased tendency to keep an eye on how quickly you can reach that disengagement edge. Simple things like which way to turn as you are being chased - towards your edge so you can disengage if needed even though there is way more manouver room the other way. That may be interesting with plasma, mm, do I really want to out run it and end up miles from my escape route. It was that aspect that made battle 2 interesting when the D6 found that it had out flanked me mid battle and nobbled a freighter only to find that it then had issues escaping as klingon space was the other side of my ships.
It should also be borne in mind that the Klinks may well be a lot worse than might be expected as they are at a disadvantage in being 2 players. Capt Jack is no where near as experienced as Targ or myself, and has a definate propensity to do his own thing no matter how much one advises him not to. Whereas being on my own I have no such issues. But its all good fun, Jack is great good fun to play with - I wouldn't be bothered if he was playing with me, heh, we'd probably lose but at least I'd probably lose laughing.
If my math is right, current undamaged Klingon vessels total around 1,150 points, while the Klingons were called upon to deploy up to 1,500 points worth of vessels last round. It'll be neat to see what this means for the next round of the campaign.
Yup - I'm expecting something like them playing the 0pt card on 1 mission - giving me an auto decisive victory but risking no ships. They can still then go for 1 large battle hoping to get 'attacker' (or even defender if that is appropiate), and play a poxy 100pt card on another battle to keep it hopefully smallish and within budget for a proper force to fight with. But it may depend on what missions come up. I'm sure Targ will want to play with his new toy (Rom carrier), and I'll probably want to play with mine
Any way I'm rambling now..
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Fleet Captain
Joined: 24 Jul 2008
Posts: 1883
Posted: Thu Feb 10, 2011 9:04 pm
Post subject:
Only managed to write up another 5 missions so far, may manage a couple more tonight.
Assasinate Ally: An important allied admiral is in the area in his command vessel. Nobbling him would cause political embarasment for the enemy, and in particular the admiral in charge of that sector (You). Losing the admirals ship will make all future ships of that empire more expensive.
Delaying Action: The defender is outgunned 2:1, but every turn he can maintain a presence brings in VP and also allows him to reduce an enemy card value on one battle next campaign round, by an amount based on how long he delays the enemy, possibly even to point of auto defaulting.
Survey: A survey team is on an 'unimportant' enemy planet that unknown to them (so far) is a source of a rare and potent energy source. If the survey team is given long enough and escapes off the map then it will become common knowledge and a pirate magnet, and the defender will be ordered to forfeit a ship from his OOB to patrol the area.
BreakDown: The defenders largest ship that has existing campaign damage (but not cripples) has suffered a breakdown, the attacker tries to finish it off as the defender rushes to protect it. The ship has no warp power to start with (only starts with reac, imp), the warp repairs at D6 a turn (think wyn radiation).
Approach battle: The attacker is preparing to attack a base, suicide freighters have been spotted being moved up, and the defender moves to engage them long before they arrive. If the attacker gets them through there will definately be a BATs assault as one battle next campaign round with the same attacker.
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Lieutenant SG
Joined: 02 Nov 2006
Posts: 125
Location: York U.K.
Posted: Thu Feb 10, 2011 11:13 pm
Post subject:
After seeing this I'm not sure how aggressive we want to be next turn, it may well depend on the results some of these new scenarios give and a lot of coded sub space communication between myself and CJ i.e. a load of humming and haring in the kitchen, allready invited him round for an early dinner.
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Fleet Captain
Joined: 24 Jul 2008
Posts: 1883
Posted: Thu Feb 10, 2011 11:26 pm
Post subject:
They'll be added into the pack of existing scenarios, so they may not come up this round.
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Fleet Captain
Joined: 24 Jul 2008
Posts: 1883
Posted: Sat Feb 12, 2011 1:48 am
Post subject:
The Klingon brought in his romulan Sparrowhawk carrier with plasma fighters and his F5.
VP cost = 792 + 82 = 874.
The Fed brought in a Carrier with 12 F-18 and his DD.
VP cost = 690 + 105 = 795.
Leaving the overall scores at end of round 1 as:
Klingon = 9543
Fed = 9715
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Fleet Captain
Joined: 24 Jul 2008
Posts: 1883
Posted: Sat Feb 12, 2011 1:49 am
Post subject:
Round 2 started tonight. Clearly the klingon attacks had faltered under the losses he suffered, and the Feds launch a massive counter attack. 3 Fed groups surge into Klingon space, the main group led by a DN comes aross a poorly defended convoy. The second group led by a BC comes aross another convoy that looks a more even fight, the final small group strikes lucky and finds a klingon Mobile base that is a key repair point for damaged ships, but may be a bit to weak to take advantage.
No special terrrain was encountered, as both sides playe the 0pt card for terrain choice.
Convoy (Fed = 800pt, Klink = 500, Battle = 650pts)
Convoy (Fed = 700pt, Klink = 200, Battle = 450pts)
Mobile base (Fed = 500, Klink = 100pts, Battle = 300pts)
Ship assignments:
Convoy 1.
Fed: DN, CA, CA, FF
Klink: E4, D6 (damaged), 2 Large Freighter, 2 Small Freighter.
Convoy 2.
Fed: BC, CA, FF
Klink: D7, D7, F5, 3 Large Freighter.
Mobile base.
Fed: DD, DD, FF
Klink: D7c, E4, F5, Mobile base.
2 Convoy mission came up, mm, Convoy attack and meeting engagement are cards that appear 3 times each, as they represent fairly basic style battles that can be assumed to happen a fair bit.
Basically the Klingon found himself fighting bigger battles then he wanted and being short of ships to cover has largely given up on convoy 1 - though the maths of the cargo (minimum of 125) means there could be a Q ship or 2. Convoy 2 also probably had a Q-ship.
Campaign effects are the same as before for the convoys, lose a card next round if you lose any Cargo. The fact that I'm attacking in both of those missions is looking bad for the klingons - they could be 2 cards down next campaign turn, which will really hurt their supply phase. The Mobile base if it is destroyed will double the cost of damage repairs this round only (not cripples). I'll be surprised if I take out that with just 3 small ships, though I did try and max out on the photons for the points (10 photons).
For the supplty phase the cards left are,
Fed: 400, 200
Klingon: 400, 700, 800.
The klingons are in a good position to repair stuff this round if they can avoid losing the Mobile base, and of course the ships them selves. The Feds are looking a bit strained on the supply side, as all logistical effort has been put into front line weight.
Neither side has commited the carrier, slightly surprised by the non appearance of the romulan carrier. The Feds were just to spoilt for choice in terms of ships, and the one battle I might have put it in was a bit to small (mobile base), it would have been alone.
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Fleet Captain
Joined: 24 Jul 2008
Posts: 1883
Posted: Sat Feb 12, 2011 1:51 am
Post subject:
As we had a 4th player tonight, who would be on my side, we played convoy 2 first so that he'd get a more even game to play.
Admiral Howard, a visiting VIP from high command usurped my command position on the BC and I took command of the CA and FF.
For the klingons, Targ took the F5 and freighters, whilst Capt Jack took the D7s.
There was an abundance of communications emanating from the kitchen area pre-game, and indeed during the game at the klingon end. At my end I was happy that my temporary commander was up to the job and we engaged in little idle chatter (beyond laughing at the klingons).
With the Feds coming in half way across the map and on the route the convoy would have to take we plotted 16 to intercept the convoy with preloaded photons. The Klingons also plotted 16. About half way through the turn the Feds were just outside the 15 bracket, with the FF slightly ahead, at which point it declared EM. That caused a spike in klingon communication traffic, they were clearly flustered by the move. A couple of drones are launched by the D7s at the FF.
The CA slips out a bit to come in slightly behind the Klingon forward oblique. However the D7s who are already lagging slightly behind turn away, and end up directly behind the freighters - It isn't clear who is escorting whom at this point!
The F5 and a Large-Q ship (revealing itself) opens up on the FF as it closes, but the EM keeps it fairly safe, but more drones from all round are launched at it. As Impulse 8 starts the FF drops EM and lines up a large Freighter on the centerline at range 4, the D7s turn to head in the direction of the convoy now a few hexes behind the freighters. The CA is coming in to the left of the klingon convoy, whilst the BC is slightly beyond the FF and to the forward left of the convoy. The FF damages the large frieghter, but no where near hitting cargo, it does however pretty much gut its power leaving it a sitting duck. At last the klingons deliver a decisive blow as the 2 D7s open up with overloads and Phaser 1s that tear apart the FF at about range 7, resulting in the first Fed loss of the campaign. The BC unleashes a barrage of phasers and a couple of overloads that cripple the F5.
Turn 2 sees the BC make a clear statement of intent as he fully overloads all photons up front, and goes speed 8. The CA hits speed 24 as he seeks the intiative and the speed to pull in behind the D7s without getting out manouvered. All klingons go 16 (apart from the damaged freighter who can only manage 0+).
The entire klingon force pulls away from us and towards one of the edges that the klingon warships can disengage (the freighters can only pull of the far disengagment side). However as it is still turn 2 the rules of engagment are still that you can't withdraw unless you have lost a shield and taken some interna damage. They are basicaly trying to get round the slow moving BC. After several impulses they are at a point where the Bc cannot close any further, with the D7s at range 5. The CA is at range 2 to the D7s. Unfortunately for the D7s their attempt to end run the BC has meant that we have ended up outside the FX arc, and all the D7s can bring to bear is a few phaser 2s. The F5 has disengaged. Admiral Howard sees he has his best chance he will get and fires everything that will bear, the poor D7 that is picked is left crippled, the BC then turn back to deal with the stranded freighter. The CA however continues to close to get a range 1 shot. The crippled D7 Hets back towards the BC (as that is now the safe direction) and out of the way of the CA. The other D7 and CA end up in a range 1 exchange. The Q ship is also near by and joins in, but its fire is ineffective. THe D7 lacking power for overloads aims at power, whereas the CA aims at weapons. Both sides are hit hard, the CA losing 25% of its power but the D7 in return loses most of its weapons. The CA has however kept back enough power to tractor the D7, and succeeds, as a desperate H&R raid by klingon marines on our last tractor is gunned down. Wit the tractor link the Fed is able to stop the D7 disengaging, and also it is able to pull round another couple of phasers and further hammer the hapless vessel.
At the start of turn 3 I am clearly not in a position to maintain the tractor due to the power damage, and let go. The D7 decides to stay for an extra impulse though, thinking it may outmanouver me for a parting volley. It fails and is instead clobbered again by Fed phasers as they cycle around. At which point it does disengage, as does the other crippled D7.
To round the game off the stranded frieghter surrenders (Additional rule: civilian ships will surrender if no warships are around to protect from clear destruction).
Game end:
Klingon: Large freiggter captured. F5 and D7 crippled. other D7 just (by 3 boxes) misses out on cripple status, instead having damage rating 11.
Fed: Destroyed FF and damaged CA (6).
Fed +200Vp for cargo destroyed, +17 for caprtured frieghter, -78 for lost FF. total = +139.
Klingon -17 for lost frieghter.
Campaign: Klingons lose the 200pt card next campaign round.
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Fleet Captain
Joined: 24 Jul 2008
Posts: 1883
Posted: Sat Feb 12, 2011 1:58 am
Post subject:
Scores so far:
Fed: 9854
Klingon: 9543
Fed OOB (damage status)
DD (cripple)
Klink OOB (damage status)
C8 (cripple)
D7 (cripple)
F5 (cripple)
Rom SPH-B [16 fighters (8 + 8 )]
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Best of Lakeland
a few things everyone should know about Lakeland
Tampere is a Lakeland city surrounded by water. The peaceful city with "small town feel" has great museums and shops, many of them located in old factory conversions.
Lake Saimaa is Finland's largest lake and the fourth largest natural freshwater lake in Europe. The beautiful, often-changing landscape dotted with islands is a perfect setting for sheltered kayaking or boating.
Kuopio comes alive in the summer when it plays host to a major dance festival and a lively wine festival. The city's essence, however, comes from its lakeside location on the shores of Lake Kallavesi and its role as a hub for inland waterway traffic.
Cottages and cabins are an essential element of Finnish life. Many are situated by a lake somewhere. Sweating out the stress in a sauna, with regular dips in the lake, is the ultimate way to purify both the body and the mind.
Services in the area
What to Do
- Cultural Holiday
- Activities on Land
- Activities on Water
- Activities on Snow and Ice
- Wellbeing Holiday
- For Children
- What's Going On
- Where to Sleep
- Food and Drink


text:
Musorgsky: Pictures from an Exhibition; Prokofiev: Visions fugitives & Sarcasms
Studio Master FLAC & ALAC downloads availableCDA67896
No 1: Tempestoso
No 2: Allegro rubato
No 3: Allegro precipitato
No 4: Smanioso
No 5: Precipitosissimo
No doubt there was an element of image-consciousness here, too, right from the beginning. Prokofiev revelled in the controversy provoked by his more extravagant compositions and performances. In 1941 he reflected on the fifth Sarcasm, perhaps again with a degree of hindsight: 'Sometimes we laugh maliciously at someone or something, but when we look closer, we see how pathetic and unfortunate is the object of our laughter. Then we become uncomfortable and the laughter rings in our ears, laughing now at us.' But there is no need to take these compositions too seriously. Equally plausible is the response of the noted Russian virtuoso Konstantin Igumnov to the same piece: 'This is the image of a reveller. He has been up to mischief, has broken plates and dishes, and has been kicked downstairs; he lies there and finally begins to come to his senses; but he is still unable to tell his right foot from his left.'
from notes by David Fanning © 2013


text:
Ultralight Down Jacket (Women's)
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text:
Has to be higher than 30k, because my NE isnt enchanting for HP and i am at 29.8 in hp gear
I am a tauren warrior looking for the best possible enchants, im spec in protection. I'm just looking for pure health. I was also wondering what the most possible health a tauren warrior can get too. Fully geared and everything, i was guessing about 30k.
Has to be higher than 30k, because my NE isnt enchanting for HP and i am at 29.8 in hp gear
Lol i just realized what a noob i am, i don't know what NE is, im gonna guess night elf?
im only lvl 66, im just saying hypotheticly what would be the best
I'm a Troll with Mining/JC and don't put pure stamina in every socket. I'm in mostly 10 man/Heroic gear with one 25 man piece. I have 28.6 unbuffed hp. You can get there easily with a few Naxx epics, and I think I've seen tauren sitting in Shat with 31-32k unbuffed.
And remember please, tanking is not all about stamina, no matter how much everyone judges a tank on how big their health pool is.
I am a Miner, and a Tauren, and I sit at 30,257 gemming for expertise. (red and blue are 8exp12stam yellow are 8hit8expertise) and I am four gear slots away from best in slot.
so, I probably could bump that up a little more with those pieces plus if I regemmed for stamina.
I am not currently optimized the way I'd like to be, and as a Gnome I sit at just over 32k unbuffed, without really having to gimp avoidance or threat. Giving up 26agi on LL for Accuracy though, for sure. If any one stat is a hair too low I'd say it would be hit.
Whatever you do, don't gem for stamina in cases where there are better overall options - IMO 20 Defense to Shield is much stronger overall vs the stamina counterpart, and I am currently trying to decide is 22def or 10stats to chest would outpace 275hp. I understand you said you wanted pure HP, but that is certainly not the end-all be-all if you have to give up much better alternatives.
EDIT: Hero's Surrender just dropped for us last night, and someone had mats on hand for 18 Stam but not for 20 defense. I'm switching it today :P /not a hypocrite


text:
June 30, 2013
Category: Multicultural Attractions
Canada Day: Kick Up Your Heels
Canada Day: Kick Up Your Heels showcases hot regions of dance and music from around the globe and
bring these rhythms to Toronto. The weekend will be filled with unique presentations that highlight Canada's
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For more information: www.harbourfrontcentre.com
Location: Harbourfront Centre
The Italian Contemporary Film Festival
The Italian Contemporary Film Festival from June 26th- July 6th at the TIFF Bell Lightbox. Over 50 film screenings Canadian and World premieres. Exclusive VIP galas with guest stars from Italy and around the world. Tickets on sale now. Single Film ticket $12.00, movie voucher of 8 films $60.00. Opening Reception June 26th at the Ritz Carlton $75.00 and $ 85.00 including Film. Visit our website www.icff.ca for details. The Ritz Carlton is offering special room rates for festival $285.00 including breakfast and Film tickets for 2 please reserve directly with Ritz Carlton. To reserve your Film tickets call TIFF Bell Lightbox 416 599 8433 or ICFF website.
African Arts and Culture Festival
African Savanna, 10:00 am to 6:00 pm daily.
Back by popular demand, the Toronto Zoo is proud to offer our visitors an experience of African Culture in our own African Savanna. Visit one of the many artist booths and taken home and article of authenticity, including handcrafted wooden masks, soapstone and ebony carvings, hand-woven textiles, painted candles, traditional African musical instruments and more! FREE with admission!
For more details: www.TorontoZoo.com
Location: Toronto Zoo — 361A Old Finch Avenue
The Royal Ontario Museum (ROM) hosts Mesopotamia in its premiere North American engagement from June 22, 2013 to January 5, 2014. The internationally touring exhibition of the ancient civilization is presented in Toronto by the British Museum in collaboration with the ROM.
More than 3,000 years of accomplishments by the civilization are explored in the exhibition. Widely credited with the invention or development of writing, long-distance communication, law, trade networks, and the first empires, Mesopotamian society also launched and advanced literature and sophisticated art, concurrently with great intellectual, spiritual, and scientific advances. These achievements still influence us today.
Mesopotamia showcases more than 170 priceless objects from the eminent collections of the British Museum. These artifacts, most never before seen in Canada, are augmented by those from the ROM's own renowned collections and other leading institutions, including the University of Chicago Oriental Institute Museum, the University of Pennsylvania Museum of Archaeology and Anthropology (Penn Museum, Philadelphia), and the Detroit Institute of Arts. Presented in a series of well-defined themes, the exhibition features an outstanding selection of artifacts: stunning jewellery, dramatic stone sculptures, and impressive wall reliefs.
For more details: www.rom.on.ca/en/exhibitions-galleries/exhibitions/upcoming-exhibitions/mesopotamia
Location: Royal Ontario Museum — 100 Queen's Park
Chinese Portraits of the Ming and Qing Dynasties (1368 – 1911)
The tradition of hosting highly visual exhibitions in the Herman Herzog Levy Gallery at the Royal Ontario Museum (ROM) continues with Faces to Remember: Chinese Portraits of the Ming and Qing Dynasties (1368 – 1911). On display at the ROM from May 18, 2013 to February 23, 2014, Faces to Remember features Chinese portraits created during the Ming and Qing dynasties, and comes from the renowned collections of the Museum's Far Eastern section.
Showcasing a culturally important, but often-overlooked aspect of Chinese art and culture, the exhibition's portraits are astonishing in their detail and embedded symbolism. The visual appeal of the exhibition's 25 works – some remarkably large – is enhanced by a number of sartorial and personal accessories, objects carefully selected for their resemblance to those seen in the paintings.
Dr. Ka Bo Tsang, ROM Assistant Curator, Chinese Pictorial Arts, is the exhibition's curator. She explains, "Portraits are a way to commemorate people, whether known or unknown to us. The portraits displayed in the exhibition, as well as the personal accessories, provide us with a better understanding of the Chinese people of the past, their aspirations and moral values."
For more details: www.rom.on.ca
Location: Royal Ontario Museum — 100 Queen's Park


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text:
Donna Karan chose to celebrate her silver anniversary with a collection she called Forever Black. '25 years ago, we started with a city, a bodysuit, a pair of tights and the power of a woman,' she said. And a quarter a century on she brought her fashion story back to the home page by re-visiting the classics.
Black is the uniform of the NY fashionista: urban and sophisticated. It was Donna who created an image for that ultra capable chick and gave her the wardrobe to go with her punishing schedule. So for AW 2010 she re-visited the pillars of that look: the body shirt, the cardigan coats, the skinny stretch pant, the jersey dresses and the slinky satin evening sheaths. And she did it all in shades of black and dark grey that looked like a wet bitumen palette. The only relief was a shot of blue but that was more petrol in a puddle than anything reflecting the sky.
She took the silhouette away from the body and gave us volume. Given that there is a band of frigid weather moving in and the NY streets are lined with slush, we know too well that the best way to beat the freeze is with layers, so Donna is bang on message with her easy shearlings and collarless coats with cocoon roundness. But I was missing the sexy drape and the summer's focus on the waist.
This ease of silhouette has always made Donna, at her best, one of the most forgiving and woman friendly designers and this collection was all about giving a gal room to expand, move, breathe and, hell, even eat. There were curves but they were gentle, not forced or tight. The mood was relaxed but glamorous. Those curvy jackets and long lean legs were accessorised with jet collars that did double duty either as jewellery on a simple dress or creating a glittering finish on a collarless top layer: a perfect piece if you need your wardrobe to do a lot of day to evening stuff. The huge layered petal collars seemed less convincing as a solution and more of like someone making a fashion statement which seemed out of step with the darkly romantic but perfectly practical mood.
Her signature evening dresses came in bias cut hammered satin, another fabric that forgives those extra helpings at the dinner table. Backless, slinky, floor length and completely timeless, they were Donna Karan at her very best.
- Paula Reed in New York


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The articles below will provide information on various mental health topics that may be of special interest to visitors of these pages. Willowbrooke at Tanner is dedicated to the behavioral wellbeing of the members of our community.
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text: Unholy tanking is not viable atm. Use frost for mitigation and Blood for effective health. this is until an effective build has been found and some tweaks done. But currently the damage you take as a unholy tank is just too high to be good for you. but this is also endgame tanking we are talking about. If tanking naxx you could get away with an unholy tank build, but your threat would be horrendous if you have decent dps with you.