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VDI Smackdown: Head-to-head analysis of Citrix XenDesktop, Microsoft etc… via @rpruijt
Great work!!!! :-) Continue reading!!!
Are you looking for an independent overview of desktop virtualization solutions and curious about the different strategy questions? Do you want detailed information about the features and functions each desktop virtualization vendor is offering!? If so the VDI Smackdown you definitely must read!
In the current market there is an increasing demand for unbiased information about desktop virtualization solutions. This white paper is focused on solutions that are anticipated to have an important role in desktop virtualization deployments. An overview of available features of each solution has been created to allow an understanding and comparison of capabilities.
The latest solutions included in the feature matrix are: Citrix XenDesktop 5.6FP1, Citrix VDI-in-a-Box 5.2, Dell vWorkspace 7.6, Microsoft RDVH Windows8/Server 2012 and VMware View 5.2; The English whitepaper can be downloaded here. The Japanese version will be available as soon as possible.
Empowering the end-user by giving access to Windows, Web and Mobile applications so he can access data and information systems from both private and public datacenters regardless of the device or location is the ultimate strategic objective.
The delivery of the classic (Windows) desktop interface can be divided in two segments:
- the classic desktop and laptop, running Windows, Linux or Mac OS X;
- the virtual desktop running in the datacenter or local on the classic workstation.
In essence "desktop virtualization" is the de-coupling of the desktop, operating system and the applications from the underlying endpoint or device. This kind of virtualization can be subdivided into two types:
- With the first type applications are executed remotely, server hosted, and presented at the endpoint via a remote display protocol.
- With the second type applications are executed at the endpoint, client-side and presented locally.
Making Windows, Web and Mobile applications available to the end-user, regardless of the technology being used, is an important strategic objective of an advanced IT infrastructure. The Virtual Desktop (vDesktop) is an essential component in the range of Application and Desktop delivery solutions and in essence, it provides the following functions:
- Flexibility: Detach the vDesktop from the endpoint; Several vDesktops can be used next to one another
- BYO: enables delivery of applications and desktops for BYO scenario's;
- Access: vDesktop works independently of location, endpoint and network;
- Security: Server Hosted – VDI; data in the computing center;
- Freedom: Every user can have his own desktop with administrator privileges when needed;
- Management: Centrally managed and hardware independent;
- Legacy: It is simple to offer legacy applications on a state-of-the-art platform;
- Sustainability: Power Management, handling the necessary resources in an efficient manner
The transition to a dynamic and optimized desktop is causing many IT organizations to reevaluate traditional IT operations, deployment, delivery, packaging, support, and management methods.
Desktop virtualization is a key component in the optimized desktop. It's important to have a Vision and Strategy around application and desktop delivery and enterprise mobility. Designing, building, managing and maintaining the desktop virtualization…
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485 Reviews
Average Customer Review
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717 of 754 people found the following review helpful
4.0 out of 5 stars A rock solid game and a must have for fans of Disney, platforming and exploration
Without a doubt, Epic Mickey is a game that is going to polarize people. This is possible the hardest I've ever had to struggle to rate something. You can rate Epic Mickey anywhere between 3-5 stars and it never feels appropriate. It almost defies rating.
Disney Epic Mickey is a Wii exclusive developed by Junction Point Studio, headed by the legendary Warren...
Published on November 30, 2010 by R. Fietzek-DeVries
20 of 21 people found the following review helpful
3.0 out of 5 stars i wanted so badly to love this game...
after reading a feature in game informer about epic mickey a while back, i couldn't wait to get my hands on this game. as many other reviewers, i have been an avid fan of vintage disney (and poor little oswald!) for most of my life.
i want to start with the good, as there is definitely some there.
the art direction is AMAZING. there are so many...
Published on January 26, 2011 by Mindful Consumer
Most Helpful First | Newest First
717 of 754 people found the following review helpful
4.0 out of 5 stars A rock solid game and a must have for fans of Disney, platforming and exploration,
= Fun:5.0 out of 5 stars
This review is from: Disney Epic Mickey - Nintendo Wii (Video Game)
Without a doubt, Epic Mickey is a game that is going to polarize people. This is possible the hardest I've ever had to struggle to rate something. You can rate Epic Mickey anywhere between 3-5 stars and it never feels appropriate. It almost defies rating.
Disney Epic Mickey is a Wii exclusive developed by Junction Point Studio, headed by the legendary Warren Spector. The game was released November 30th and came in the mail for me far earlier than it should have. Disney and Junction Point intend to revitalize Mickey Mouse into a more relevant figure through video games, and reintroduce Oswald to the world. A monumental task to be sure, but in pursuit of that goal, Warren Spector has created a game unlike any other.
The game is simple and intuitive in its control. Mickey is equipped with a double jump, and spin attack, as well as the ability to use paint and thinner with his brush. It's very natural and is utilized quite well in the game itself. For two simple choices of painting and thinning, the game gets quite creative with level design, questing, exploration and boss battles.
One the biggest issue with this game is knowing how to approach it. This game will undoubtedly draw comparisons to the two Mario Galaxy games and I will say right now that those comparisons are, for the most part, going to be wrong because of the simple fact that the Mario Galaxy games are as linear as 3D platforming gets while Epic Mickey's maps are mostly nonlinear. There is nothing wrong with either approach, but it's important to know and understand the benefits and limitations of both to be able to appreciate what Epic Mickey has to offer.
The Super Mario Galaxy games used their linearity to craft obstacle courses with extremely well tuned challenges that are second to none. However the games gave up any sense of exploration or giving the world any coherency in order to do so. With Epic Mickey, it's an entirely different beast. Not only is it non linear, but it also has to resemble a functioning cartoon world. Because of this, the challenges you are expected to go through aren't and will never be as perfectly tuned as in the Galaxy games but that works fine with the game because it compensates with a sense of freedom, exploration and free roaming. Comparing the two based only on how fine tuned the platforming is would be akin to comparing Oblivion or Minecraft to Halo and saying those two are inferior because the archery in those games aren't as fun as shooting in Halo is. Epic Mickey stands with the best nonlinear 3D platformers and this is and this achievement of it is going to get lost in the Super Mario Galaxy comparisons.
While the game and its levels have a slow start for about an hour or so, the game manages to pick up pace and provide some creative, breath taking, atmospheric (A word you will see repeated many times in this review) nonlinear levels. The game's reimagining of known Disney locations provides an incredibly varied game world that is just a blast to explore for both Disney fans and nonfans alike thanks to being well executed both technical and artistically. While much of the magic will be lost on nonfans, the game's dark, colorful, creative and varied environments will still be engaging. The game is also one of the atmospheric and immersive platformers ever made. The mood and tone practically creeps off the stages and pulls you in. The game's frame rate does drop from time to time but this is a rare enough happening to keep from ruining the experience.
Speaking of engaging, Epic Mickey sports a fantastic narrative and story that runs the gamut of emotions from hilarious, to tragic, scary and very heartwarming. The game's narrative stands as one of the better video game stories and holds its own with the better Disney and Pixar films. The game gives Mickey and Oswald a startling amount of depth. And the game's many NCPs and quest givers are just a blast to talk to, just to hear what they want to say.
The game's music is simply award worthy. The score does what it needs to perfectly well, always serving to enhance to mood, the action and atmosphere of the game. It masterfully dances back and forth between ambient tracks, truly epic combat music, and strange, surreal twisted ones such as an awesome remix of "Its a Small World",
Unfortunately, the game is hit by some considerable flaws. The camera is the single biggest problem in the game. There is a good chance the camera will kill you more than anything else in the game. It can be auto focused on Mickey with the press of a button, but this option isn't always available. While there is certainly an impressive number of quests in the game, far too many of them are simple fetch quests.
Combat isn't this game's forte either. Mickey can befriend enemies with paint, or erase them with thinner. There are also animatronic enemies that require other methods to defeat. Unfortunately, all enemies feel a bit too bloated with hit points, requiring a bit too much paint or thinner to deal with them. At the same time, enemy variety is very dull. Combat could be improved by speeding it up and adding more enemies each with unique ways of taking them down. Boss battles are exempt from this, however. They are all fun, imaginative and have multiple ways of dealing with them. Unfortunately, the game could have used several more bosses to break up periods of exploration and questing.
When moving between game worlds, Mickey jumps through a projector, taking him to a 2D creation of a classic Disney short that he has to traverse to reach the next game world. While these are provide really neat recreations, the feel out of place with the rest of the game mostly because of the lack of danger or challenge in them. It simply feels as though they are padding between the game zones, rather than an integral part of the game play and pacing. I suppose they work as nice pallet cleansers between zones, but they still feel like they're missing something. That said, most all of these can be completed in less than a minute and aren't that distracting.
Overall, Epic Mickey's numerous flaws are particularly frustrating, not because they ruin the game, but because the game is so good. With better enemy variety and combat, more boss battles, improved and a better camera, and less reliance on fetch quests, Epic Mickey really could have been one of the all time greats. Instead it is simply a rock solid game for Wii owners, and a must have for Disney fans, story loving gamers and fans of platforming and exploration.
+ A fantastic, modernized take on the nonlinear plaformers from the N64 days.
+ Solid control.
+ Looks amazing thanks to being both Technically and artistically well executed.
+ a 15+ Hour adventure with lots of replay value.
+ Unique in its addition of a fairly well done moral choice system.
+ Paint and Thinner are quite fun.
+ A treasure trove of classic Disney lore.
+ Fantastic, Pixar quality narrative and writing.
+ Camera is difficult to manage.
+ Combat could be improved.
+ The 2D segments don't quite jell with the rest of the game.
+ Over reliance on fetch quests.
200 of 217 people found the following review helpful
4.0 out of 5 stars Almost Epic Mickey,
Matthew Erwin (Virginia) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Disney Epic Mickey - Nintendo Wii (Video Game)
"This game is so close."
This is the thought that continued to fly through my head as I played Epic Mickey. Honestly, Epic Mickey is a victim to two years of hype more than anything, well that and its abysmal camera, but we will get to that.
Most anyone intersted in this game knows the story by now. Yensid (right) created a world where Disney's forgotten works have a place to live, even though they aren't being used anymore. Mickey accidentally spills ink and paint thinner all over this world and creates an evil blot and damages the world greatly. Later, Mickey is pulled into what is now known as the Wasteland.
It starts with a Mad Scientist getting ready to literally plunge Mickey's heart out, but Oswald the Lucky Rabbit saves him. Mickey meets Gus the Gremlin who helps you through that first section with serves as a tutorial on the controls and the paint/thin element of the game. Also note this Nintendo. Gus basically plays the Navi of this game, and Gus isn't annoying. See? It can be done, please do so with Skyward Sword.
Mickey has a magic paintbrush that can create as well as destroy. B creates, Z uses thinner to erase the world piece by piece. The mechanic is almost limitless and works well. I won't spoil all the surprises, but early on you will create and remove gears for platforms, make rocks disappear and a variety of other interesting things.
You chase Oswald through a number of early worlds, saving other Gremlins (or not) and performing tasks for them. Most familiar of course being the Small World Ride.
Which brings us to the games problems. First it relies wholly too much on fetch quests to artificially lengthen the game. At one point you reach Main Street and have to get several items prior to leaving the area. This requires you to basically criss cross across the town several times over talking to different characters. It is annoying to say the least.
Second problem, which has been harped on by everyone is the abysmal camera. Luckily, the Epic Mickey team realized it was awful and put in a manual control scheme, however, that is little solace when making tough jumps onto moving planes above a lake of thinner. At one point, I made that jump and it looked like someone has dropped the camera. Needless to say, I wound up missing the jump and starting again.
Finally, for all of its hype, it is an awfully linear game. It plays more like a cross between Zelda and Mario than something truly epic and new. Each world is filled with large arenas that have multiple things to do. You basically methodically complete each room until you reach the end boss. This isn't necessarily bad, but you should be expecting it. I was not.
But the positives outweigh the negatives.
The game is just beautiful. The world is fleshed out and you can tell great love was put into this game by people who love Disney. Little things like the remade "Partners" statue from the parks will get the Disney lovers (like myself) smiling. But overall, the art direction is just amazing. And while the 2D "projector" stages may seem a bit incongruous in the game, they look and play beautiful.
Furthermore, the story is as good as any on the Wii right now. It is Disney and it comes with Disney quality. What struck me about the story is its sadness. Mickey has a long discussion with Clarabelle the Cow early in the game and it is heartwrenching. It is a story of loss and redemption. A story of memory and longing. It is a true experience, told through great cut scenes (though bizarrely unvoiced).
Finally, the decision engine works well. There is no "right and wrong" as many decision engine games have had. There is only what you want to do. Not only does it affect the ending, but it affects the gameplay. If you help Little Pete early for example, he will give you a treasure trove before you fight the Clock Tower. It feels organic and it works.
Epic Mickey is awfully close to being a great game, but in the end, it winds up being a very good one. There are spots that will bore you and others that will make you scream in frustration. But overall, the game will give you that same warm feeling that seeing a great Disney movie will.
20 of 21 people found the following review helpful
3.0 out of 5 stars i wanted so badly to love this game...,
= Fun:3.0 out of 5 stars
This review is from: Disney Epic Mickey - Nintendo Wii (Video Game)
after reading a feature in game informer about epic mickey a while back, i couldn't wait to get my hands on this game. as many other reviewers, i have been an avid fan of vintage disney (and poor little oswald!) for most of my life.
i want to start with the good, as there is definitely some there.
the art direction is AMAZING. there are so many wonderful little touches that are delightful (walt's apartment!). the music is AMAZING! i loved seeing wasteland...a very ridden-hard/put-away-wet version of disneyland. dark, sometimes bizarre, but always intriguing.
the concept for the game, i loved. that being said, i have never been more frustrated or said "oh what the crap" so many times while playing a video game.
the game bugs are too frequent. i would get stuck in a view where not only could i not see mickey, but i couldn't center the camera behind me either. there were bugs where i could use paint or thinner, however instead of the desired medium going where i was pointing, it would shoot straight back as if i was trying to paint or thin the "fourth wall" if you will.
the camera...oh that dreaded camera. so many times the dedicated camera would take over (when you can not center it behind you), and i could not see where i was going, i sometimes could not see where i was, and would end up dying because i couldn't see a jump, a platform, an enemy, anything. this factor ruined a majority of the game for me. call me old fashioned, but i like to see where i'm going.
the aiming system was...really something. you get used to it over time, but many times when you aim at something, even when your target is centered on it, your medium does not go there. you can overshoot and usually hit your intended target, but that seems a little funky to me. you also can not paint or thin an area you are standing on.
the save points are a little wonky. sometimes i had no idea when it last saved. sometimes if you had to start a level over (which is frequent when you die from things you can't see), some of the things you had done were saved, and some were not (oh you dreaded mad doctor sequence!). there seemed to be no rhyme or reason to it.
i didn't understand the benefit to painting in the scenery (even though i did) when you have to paint it again each time you return to the same area. it was like, what's the point?
i am at the final stages, so i did plow through, and that was mainly because i didn't want to miss the scenery. i think it was a little silly that you have to play the side scrolling levels each time you go back and forth between "worlds" but i did find the side scrolling levels to be very well done. i loved the art in the cut scenes, and the ability to collect concept art overall. i just spent too much time frustrated at the poor controls to ever want to play this again after i have completed it. i don't even want to keep it, which for me is rare.
a weird review, for sure. a confusing experience most definitely. if they restructured the controls, i would pick this back up in a heartbeat. but i can not recommend this to anyone in the state it is in. :(
long live oswald!
after completing the game last night i feel i have to adjust my review slightly (no spoilers, don't worry!).
i was so moved by the ending that i no longer want to get rid of the game. i am now set upon re-playing to complete as many quests as possible.
i just thought it was worth putting out there. tremendous ending. (02.02.11)
131 of 165 people found the following review helpful
3.0 out of 5 stars Motion Sickness Warning,
Russell D. Carroll "cyrus_zuo" (Lake Forest, CA USA) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Disney Epic Mickey - Nintendo Wii (Video Game)
I've been looking forward to this game quite a bit, but was very disappointed by the camera. It causes game play issues as many have noted, but it also is really bad for those of us with motion sickness.
The camera doesn't move smoothly, and often requires manual movement with the D-Pad. Either of these issues would be enough to make me ill. Both together were far more than my body could handle. I was deeply ill with nausea in a very short time of playing, and unfortunately I won't be able to play this Epic adventure that I've looked forward to so much.
Notably I haven't had any motion sickness with many games. Super Mario Galaxy, Metroid Prime 3, Zelda: Twilight Princess and Endless Ocean have all been great for me (to name a few...and they're all GREAT games!) However, this title didn't work for me to my sadness. Looking around the internet my plight isn't uncommon. I found several reviews suggesting that people with motion sickness should avoid this game, I was sorry I hadn't seen those reviews sooner and hope this review will be useful for others who deal with Motion Sickness.
42 of 51 people found the following review helpful
5.0 out of 5 stars Who Framed Mario the Plumber?,
MJM - The Franchise of the VGF (Tampa, FL.) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Disney Epic Mickey - Nintendo Wii (Video Game)
As the title implies, this game is a mash up of Who Framed Roger Rabbit and various Mario games. Which is not a bad thing at all, both properties are great in their own right and very much worthy of imitation. Epic Mickey borrows some storyline ideas from Who Framed Roger Rabbit and game play mechanics from Mario with a side of Disney and makes it their own.
There is a lot of history to be had with this game, if you're an avid Disney fan this is a must buy. Now with that being said it is still just as enjoyable even if you're a casual fan to even really not being one at all. I believe this game would be a good time for just about any age group, and any gamer just looking for a fun game to play, there's a little something for everyone.
The controls are pretty fluid and intuitive for the most part, and very easy to pick up from the start. The graphics are amazing by Wii standards, you really feel as if you're in the cartoon itself. The characters are engaging and the story is well thought out and entertaining. As stated above the history is rich and actually pretty interesting.
A couple of cons would be that sometimes the aiming system is a little off, takes some playing around with depending on where you're located. The camera takes a little time to get used to, it would be better if it was fixed but since it's not I wish there was another way to control it rather than using the cross pad. My final complaint would be that I wished they used real voices instead of the dialogue being in a text format; realistically this isn't really a con as more as it is a preference.
Overall the cons don't really do much to hinder the game experience, and for sure the pros out weight them. Honestly the only people who wouldn't find this title enjoyable would be the hardcore guns blazing FPS fans and/or Microsoft/Sony fan boys that refuse to play the Wii for some crazy loyalty to their system of choice.
Worth picking up for full price, you won't be sorry.
27 of 33 people found the following review helpful
2.0 out of 5 stars Epic frustration and squandered opportunity...,
Jason Weesner "weezie 13" (San Mateo, CA.) - See all my reviews
= Fun:2.0 out of 5 stars
This review is from: Disney Epic Mickey - Nintendo Wii (Video Game)
+ It's a generally great looking Mickey Mouse game on the Wii. There's a lot of attention paid to the history of the character as well as the history of the character in video games!
+ The side-scrolling areas are fantastic! Better than the rest of the game actually! If you liked Mickey Mania, Castle of Illusion, or Magical Quest, then you'll smile every time you get to one of these levels.
+ The overall mood is interesting. Imagine the Magic Kingdom completely run-down and the player's actions bringing it back to life! Familiar music and set pieces from Disney properties make the environment incredibly rich and occasionally fun to explore.
- Inaccurate aiming - you aim for one of two reasons: to hit an enemy with paint / thinner or to hit a specific spot with paint / thinner. Since the paint / thinner mechanic is one of the key elements of gameplay (with a limited resource to boot), you would think the developers would have made it far more accurate and possibly thought about implementing an auto-aim or aim assist feature to reduce incidents of missed targets. Missing a major paint target and wasting resources while the reticule is over the target is shoddy implementation. Trying to hit an enemy with inaccurate aim control while another enemy hits you from behind is frustrating beyond belief.
- Bad camera - the auto-adjusting camera makes for some strange angles on gameplay (critical player path jumps not completely clear for example) as well as some framing that just doesn't work with gameplay elements trapped off screen. Some of this is level design and mechanic placement, but the problems are exacerbated by the camera. There is a manual camera rotation control, but the gimbal is maddeningly slow and there is no option to speed it up. For a game in this genre, you need a quick, responsive camera! Something like a Ratchet & Clank camera system would have worked perfectly.
- Unresponsive controls - the player feels like they're walking in water everywhere. Player movement is sluggish and simple moves like the spin attack (which was executed perfectly in Mario Galaxy) depend on excessive waggling of the WiiMote to get them to work. Additionally, the damage radius for player attacks if very close to the player character which means that you have to get very close to objects or enemies to effect them with the spin attack. If you like shaking the WiiMote around, you'll love the Guardians mechanic which allows you to attack enemies early with small sprite-ish characters who you attract with your actions. If you don't like shaking the WiiMote around, you'll bemoan the fact that they couldn't have made this mechanic a powerup or assigned it to a simple button press.
Epic Mickey is ambitious and interesting, but it's ultimately crippled by bad controls and a bad camera. None of these issues are new (there's over a decade of other games that have gotten in right) and all of them could have been easily fixed (turn off auto camera, speed up the gimbal, implement aim-assist / lock, increase the player's damage radius, etc.). If these things aren't an issue for you, then there's a great game somewhere here. At the end of the day, some people are willing to overlook busted controls and a bad camera. I mean, Sega keeps on making Sonic games, right?
8 of 8 people found the following review helpful
2.0 out of 5 stars So Frustrating,
Aidra (WA United States) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Disney Epic Mickey - Nintendo Wii (Video Game)
I had high hopes for this game and really liked the art and concept. But overall it just seems to have wound up as a sloppy platformer.
I wouldn't just rate the camera as annoying; I'd call it an enemy programmed into the game that you can't defeat. Imagine playing the game with a tapeworm. No really, I think I spent more time fighting with the camera than I did with any of the actual enemies. There are times where you have to take a blind leap of faith because the camera isn't looking where you need it to and you can't adjust it there. Towards the end of the game you are fighting enemies in a small circular room and the camera refuses to focus on anything other than the walls. It turns what would otherwise be a laughably under powered boss into an exercise in frustration. There are very few different types of enemies as you progress through the game and by the end they're more of an annoyance than anything else.
The story is decent but much of the game relies on annoying fetch quests. Meaning you spend a lot of time going between areas to run errands for other characters. Between each area in the game there is a 2D section based on old Disney cartoons. They're good for sections you only travel between once or twice, but when it's between 2 areas you go back and forth to a lot it just gets annoying with no way to skip it. Sometimes the objectives are a little too vague so I wound up skipping things accidentally when I'd happen on to what I was supposed to do later, skipping over what I was supposed to do now with no way to go back.
At the end I was hoping for a way to go back in and visit or even just look at the items I'd collected, but instead it just starts you back on another play-through.
21 of 26 people found the following review helpful
5.0 out of 5 stars Great Game, slightly flawed.,
S. Drews (Wisconsin) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Disney Epic Mickey - Nintendo Wii (Video Game)
After reading reviews for this game, I was a bit leary about purchasing it. This was mainly due to the complaints about the camera not functioning properly. The bottom line is, for moderately experienced gamers, this will be nothing more than a slight annoyance. For rookie gamers, there might be some higher levels of frustration, but the desire to progress through the game will provide balance. This game is way too beautiful and the soundtrack way too amazing to let this minor irritation cause a lesser star count.
I don't necessarily agree that this game is too dark for younger players. There is less "evil" in this game than even the Super Mario Galaxy games, and many of the Disney movies. My kids, (5 and 7) really enjoy watching this game. The cut scenes are spectacular with very creative animation.
This game will be very enjoyable for many different types of gamers. For someone that just likes to rush through games, the game could probably be beaten in 10hrs. or less. For those who like uncovering mysteries and performing tasks, the game offers plenty of side challenges that significantly lengthen the game, and also influence the story. For Disney Lovers, this is a must buy, as it is by far the best Disney game I've ever played.
In conlclusion, this is a very entertaining and imaginitive game with beautiful graphics and soundtrack. It has a few minor flaws, which are all easily outweighed by the greatness of the rest of the game. I am really hopeful that there will be a sequel in the not too distant future.
26 of 33 people found the following review helpful
5.0 out of 5 stars Fun game, not for youngsters...,
E. Hobbs "horror hobbs mobb" (Brookings, OR) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Disney Epic Mickey - Nintendo Wii (Video Game)
Wow, thats for starters, but let me tell you this game will get you frustrated at first but dont give up, you will get it...thats why i say not for youngsters, im 33 and it took me about an hour just to fiure out how to operate Mickey. Wish this was on PS3 or 360, multiplayer would be AWESOME! Maybe next time....Epic Donald, or Epic Goofy! I loved the way they incorporated Disneyland in almost every aspect! I saw the people movers, haunted mansion just to name a few...you will enjoy collecting all the secret stuff that can be found throughout the game too! If you remotely like Disney pick up this game, if you dont even care for Disney, pick up this game, but remember not for kids under 10...too hard and a little dark.
11 of 13 people found the following review helpful
5.0 out of 5 stars Epic Mickey Through the looking glass.,
Andrew M. Todd "Drew" (Saint Charles MO) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Disney Epic Mickey - Nintendo Wii (Video Game)
Reviews for Epic Mickey have been all over the place. Not everyone "gets" this game, and more than a few openly despise Mickey Mouse, calling him a fossil, a relic and saying that anyone that likes Mickey Mouse is childish and unsophisticated.
Well, apparently I'm childish and unsophisticated and so is Warren Spector, the creative force behind this game because we both love Mickey Mouse, at least what he used to be, an ultimately good hearted but sometimes mischievous rascal who had a tendency to get in over his head.
The story is steeped in Disney lore, as Mickey's older brother, Oswald the lucky rabbit, has his life inadvertently ruined by Mickey's hijinks. Now, years later Mickey has to try to help his brother, fix the cartoon wasteland he resides in, and redeem his own past misdeeds. The game is fairly text heavy and the voice acting is limited to grunts, laughs, etc. This makes enormous sense considering the Oswald/ early Mickey shorts had no vocal acting to speak of.
The graphics and sound are very, very good. While it maybe a bit dark and sometimes bleak, remember that this game takes place in a world that Mickey ruined, so it makes perfect sense. If you want to get an idea of the mood of the game, think of a Tim Burton film and you'll be pretty close.
Okay, so Mickey is on a quest to fix his past mistakes. Another forgotten group of characters, the Gremlins (co-created with Roald Dahl) guide Mickey through his journey. This sounds like a pretty standard 3-d platformer so far, but a couple of features set it apart, and tie in well with the story.
One, Mickey has a magic paintbrush, which can project a stream of paint to create and repair broken parts of the levels, and thinner which can eliminate parts and reveal secrets. These can also be used to befriend or melt enemies, respectively.
Two, how Mickey utilizes his paint or thinner and his general behavior will influence how characters treat him or respond. You won't always realize when you've made a radical change, but the game responds to your choices later on.
Quite frankly, despite all this game's charm, style, and imagination, there are some flaws. One, the camera isn't great, and takes constant adjustment to jump accurately. Second, this game is probably too hard for kids, which isn't really the target audience. This game is for old school Disney fans, people who like 3-d platforming, and people who have the patience to watch a good story unfold in a charming and touching way. I for one loved this game.
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Disney Epic Mickey - Nintendo Wii by Disney (Nintendo Wii)
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Articles tagged "Kyle Rudolph"
Powerful Quality Stats Lead To Week 3 Success For One-Week Fantasy Football
One-Week Fantasy Football has exploded onto the scene in 2014! As such, the Cold Hard Football Facts have partnered with Draft Kings to help line your pockets with real cash money.
NFL Week 2 Game Capsules
A slate of inter-conference games highlight the Week 2 Schedule, including Atlanta at Cincinnati.
Matter of Facts: Calvin Johnson Has Jerry Rice In His Sights
Seven teams that were in the playoffs in 2011 are back in the postseason this year. And who will wind up winning the NFC East when it's all said and done? Pro Football Guru Russell Baxter unleashes a barrage of facts and stats on all 16 games.
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One thing's for sure, these four teams don't like each other. Throw out the record books and get ready for football as it's meant to be played.
NFC North: Packers Defeat the Vikings to Reclaim Division
The Packers came back in the second half to beat the Vikings, the Bears lost in OT to the Seahawks and the Lions ran out of Luck against the Colts.
Captain Comeback Week 10: "Epic Comeback Failure" Limited Edition
What is Captain Comeback Scott Kacsmar to do in the first NFL week since 1973 without a single fourth-quarter comeback or game-winning drive? Deliver the context for a historic week of failure as only he can.
NFC North: The Bears Lose Jay Cutler and the Game 13-6
The Bears lost twice Sunday night, the game to the Texans and Jay Cutler to a concussion while the Vikings pulled out of free-fall mode against the Lions.
Muddy Waters: A Perfect Metaphor for our Week 5 Real and Spectacular Picks
The CHFF Insider staff spent the weekend at its autumn retreat in Midcoast Maine for the giant pumpkin harvest, our tradition as old as the Cold, Hard Football Facts themselves. It was there we found a perfect metaphor for our 2012 picks.
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Outsourcing processes: Wake-up call
More posts about: process // 7 Comments »
Here's my process for my wake-up call:
Every day, at the wake-up time I specified, please:
- Go to start.sachachua.com and sign in.
- Sign on to the various boxes as needed.
- Call me on my cellphone.
- Greet me good morning, tell me the quote of the day and the word of the day, and the weather for today (weather description (sunny? clouds? rain? snow), and both high and low temperatures.
- Tell me about my appointments for today.
- Tell me about my tasks for the day, and ask if there's anything else I'd like to add. If so, create new tasks.
- Tell me the word for the day and its definition.
- Go to http://www.wgz.org/chromatic/projects/microfiction/ and read me the latest assignment. E-mail the assignment to me as well.
- Wish me a great day!
7 responses to "Outsourcing processes: Wake-up call"
Hi Sacha – it looks like your "start.sachachua.com" goes to some kind of google dashboard with your email/calendar/etc all in one place. I can't find where I can get that for myself on google. Help?
Also does google have a "to-do" list app? or do you recommend remember the milk or something else as better?
Awesome, thanks. I'm now setup on igoogle and toodledo. :)
So here's another question before I get started with va's: what sort of security measures do you take? For example, so you give them id's/pw's to your various accounts? or setup some kind of delegation? how do you handle it if you need them to purchase something for you? Accounts I'm thinking of might include: gmail (including mail, calendar, igoogle, google docs, blogspot), facebook, paypal, library, amazon, amazon fresh (grocery delivery), toodledo, costco photo center, probably others too, but that's what immediately comes to mind.
I bet others would be interested in this question, too…perhaps warrants a blog post? :)
thanks for sharing your wealth of info and inspiring me to try VA's!
Have you let them buy anything for you? Is there any kind of service that masks credit card info so they can use it in places I specify but not run wild and order stuff for themselves?
awesome, thanks! I'm going to checkout the paypal pre-paid virtual credit cards…thanks for the tip. I am up-and-running with toodledo now, and yesterday figured out how to link twitter to toodledo so I can add a task to my list via blackberry when I'm out and about and something pops into my head that I don't want to forget. Thinking I"ll take the plunge and try timesvr next…


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Emergency called off after plane lands
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A plane struggling to lower its landing gear has landed safely at Greymouth airport.
An emergency was declared after the four-seater Piper Arrow with four passengers on board reported trouble ahead of its scheduled arrival at Greymouth Airport at 12.10pm.
Tasman district police spokeswoman Barbara Dunn said police received reports from the approaching plane that it could not get its landing gear down.
Police were "preparing for an emergency landing at Greymouth," she said.
"But prior to landing they did manage to get their gear down."
A cordon was set up around the airport and emergency services from several West Coast centres had responded to the call.
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Marc M.D. Crickets Train, a favorite attraction of Suzanna
Seated comfortably into one of Marc M.D. Crickets Train's clearly human-hostile animal cages, you'll go on a delightful long haul through Streetcarbook Land and get an overhead view of micro-scale miniature movie scenes.
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Meet Silicon Valley's best-funded tech startups in this post-dotcom record year
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- Cromwell Schubarth
- Senior Technology Reporter- Silicon Valley Business Journal
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See correction at end of article.
The Bay Area's dominance in tech investing intensified this year, according to a new report that shows deal volume and funding in the first half of 2014 has already doubled what it was five years ago.
To put that in perspective, the amount raised in the region that includes Silicon Valley and San Francisco in the first six months this year is more than the New York region has seen in the past five years combined, investment data research firm CB Insights said in a report posted this week.
There has already been $11.66 billion invested in more than 800 tech deals in the Bay Area, with 44 of those fundings for more than $50 million.
Mega-fundings like Uber's $1.2B Series D in June, Cloudera's $900 million Series F in March and Airbnb's $475 million Series D in April are a big factor in the sharp rise.
CB Insights' numbers don't include debt or secondary rounds, nor do they include fundings in the health or finance startup sectors.
Companies in the Internet sector have attracted more than half of the venture money, and mobile/telecom pulled in about a quarter of the cash. Investments in electronics, software that isn't Internet-based, and chips are all on the decline.
The IPO boom that the region has experienced in the past 18 months takes some credit for the big bump in funding. Deep-pocketed private equity firms, mutual funds and corporate VCs have also played a role, leading some of the bigger rounds this year.
Here is CB Insights' ranking of the 20 Bay Area venture-backed tech companies that haven't exited yet and have raised the most cash. Take a look through the accompanying photo gallery to see more details about them:
Cromwell Schubarth is the Senior Technology Reporter at the Silicon Valley Business Journal.
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Dog Events in Austin, TX, USMark your calendars! There are 2 upcoming events in Austin. Use the links below to get details on each event, print directions, look at pictures, and even read reviews of last year's event. Coming from out of town? Get a discounted rate on pet friendly hotels in Austin, or call 877-411-FIDO to speak with one of our pet travel experts!
Austin Dog Events Calendar
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Every First Thursday of the month from 6pm-8pm. Enjoy a Poochini Martini courtesy of Tito's Vodka, while your pup gets a nail trim by our friends from Mud Puppies. Donations benefit local area rescues.
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gyratorySyllabification: gy·ra·to·ry
Pronunciation: /ˈjīrəˌtôrē /
Definition of gyratory in English:
Of or involving circular or spiral motion.
Example sentences
- When he first saw her perform he was so impressed with her arm - flailing and gyratory motions that he incorporated them into his own static stage act.
- Cultures were grown on a gyratory shaker in darkness at 221°C.
- The town council opted instead for a full gyratory system, which it wanted to see tried out for three months.
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intuitive understanding of a language's natural idiom…


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New South Wales, Australia (byronnews.com.au) - WESTPAC Life Saver Rescue Helicopter was called out to a cruise ship off the coast of Ballina to rescue a woman suffering abdominal problems.
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Yuma, Ariz. (yumasun.com) - The Yuma County Sheriff's Office, with the assistance of a search and rescue helicopter aircrew from Marine Corps Air Station Yuma, rescued two men who had been reported missing in the Mittry Lake area.
Orlando, Fla. - Rockwell Collins will debut its RealFires transportable trainer along with its newest mobile training and electronic publications capabilities for the first time at the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), which takes place Dec. 1-4 at the Orange County Convention Center in Orlando.
Garmin is looking for an engineer to provide project and technical leadership for complex aircraft certification projects. As an Aircraft Systems Engineer 3 - Aircraft Certification, you will advise product development teams of aircraft certification considerations for new products...
Read the rest of this article...
Keep us flying! HFI is offering unique scholarships to help maintenance students become part of tomorrow's exciting world of vertical aviation. Less than one week left to apply - apply now!
A Special Airworthiness Information Bulletin (SAIB) alerts owners and operators of all versions of Airbus Helicopters AS350 and AS355 helicopters of the possibility of a total loss of electrical power due to water entering into the cabin. At this time, the airworthiness concern is not an unsafe condition that would warrant airworthiness directive (AD) action under Title 14 of the Code of Federal Regulations (14 CFR) part 39.
Lincoln, Neb. (klkntv.com) - Emergency flight crews could be arriving at their destinations even quicker. It's all thanks to Star Care's newest chopper. The new helicopter exceeds all requirements by the FAA. Not to mention, it's faster, more fuel efficient, and even comes with a back up camera.
New Delhi - Bell Helicopter and Textron Systems announce an agreement with Dynamatic Technologies Limited of Bangalore, India, establishing Dynamatic as a single-source supplier of major airframe assemblies for the Bell 407GX and 407GT.
In a letter to the FAA, Ron Wyden, chairman of the U.S. Senate Finance Committee, and four other senators are warning the FAA to speed up its approval of test permits for drone flights.
How often do you think about the sensitive nature of the heading reference systems installed in that aircraft you are working on? Maybe you should. Check out the new Special Airworthiness Information Bulletin (SAIB CE-15-01) issued by the FAA on 11/4/2014.


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In today's issue
Middle East Film & Comic Con: Let's cosplay
Fans came out dressed for their wildest fantasies at the pop culture event
In the presence of one of the world's most famous cosplayer, Alodia Gosiengfiao, Middle East fans proved more than able with their creative ideas for costume play at the second Middle East Film & Comic Con in Dubai this year.
Emirati Faisal Al Awadhi, 29, and his Kazakh friend Kamal, who only wanted to be known by one name, were a hit as video game characters Mario and his brother Luigi.
Anastasia Belova says she gets all her costume ideas from the internet. On Friday, the 14-year-old was rag doll-like Sally from Tim Burton's 'The Nightmare Before Christmas'. Her friend Zeanne Mendoza, 15, was Amu Hinamori from the Japanese manga and anime series 'Shugo Chara!'.
Manga seemed to rule as Emirati teenager Khalid Mohammad was taken aback when this reporter told him he'd never heard of his character Shimura Shinpachi, a Samurai-in-training in the Japanese manga series 'Gintama'.
"You should read it, it's really, really good," he advised.
His friend Abdullah Musbah, 15, was easier to guess: Thunder god Raiden from the 'Mortal Kombat' video game series.
More Pictures
May, 16, came as a character in another manga series 'Bleach' while Rashmi Poojari, 26, was Yuna from the 'Final Fantasy' game series.
Luai Anani, who says he's made more than Dh20,000 from winning prizes for his costumes, was Autobot Bumblebee from the 'Transformers' series on Friday.
"You should see me when it gets dark," said Anani, 29, showing off his blinking headlights. "I need to switch them off now because they drain the battery."
Anani, who said he buys his costumes over the internet, was a bit late this year to enter into the cosplay competition, which saw more than xxx contestants vie for prizes as judged by Gosiengfiao, her sister Ashley and 'The Hobbit' star Manu Bennett.
That competition, which started in the evening, went on late into the night.
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Very nice B&B in a good location close to restaurants, market, shopping with spacious rooms, good breakfast and excellent hosts -- Max & Bea. Stayed for four nights in September in Room Specchio, good size, comfortable bed, nice bathroom with good shower (plenty of hot water & good water pressure) and quiet. This room has a large terrace with nice... More
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11 March, 2013@5:57 am
14 comments
We experienced some downtime for the past few days, but everything is back up and running now for both HipHopSite.Com and WeAllHitPlay.Com. You may notice the sidebar on both sites is missing. We are working to get that fixed as soon as possible. In the meantime, now it's time to get caught up! Thank you for your patience. Updates incoming…..
I don't know what it is, but whatever is on the top left-hand side of the site never loads for me forever.
What browser do you use? can you take a screenshot?
Yea, same for me. I'm using Explorer 9 and there's a small box in the upper left that says "this webpage cannot be found."
I got Explorer 9 and I have tried Firefox and I see the same error message.
I would recommend using the Chrome or Firefox. Make sure you are using the newest version.
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- Joey Bada$$ – "B4.DA.$$" Trailer & Release Date
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text:
Sumajin offers new in-ear earphones
Sumajin has announced a new set of sound isolating earphones. The SEP-001 in-ear earphones offer a lightweight design and feature 3 different sized sleeves for a custom fit. The earphones also come with a 2-pin audio adapter for airplane travel, a Sumajin Smartwrap cable manager, and a small pouch for storage. The Sumajin SEP-001 earphones are available in white or black and sell for $40.
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now I don't know why but I could swear I've seen another pairs of phones that look just like these :)
Posted by NJO on August 21, 2006 at 1:01 PM (CDT)
V-Moda makes a pair. They're called "bass freqs" and they sell for $50, but they sold for $40 when they were first released. Best earbuds around IMHO. I run and lift with these earbuds.
http://www.v-moda.com/collection/modaphones/bass freq.aspx
Posted by LSD on August 21, 2006 at 1:34 PM (CDT)
I think NJO is talking about Creative's, Senn's and Sharps.
Posted by ruffryder on August 21, 2006 at 2:14 PM (CDT)
These look just like the Sennheiser cx300
Posted by hank on August 21, 2006 at 2:50 PM (CDT)
so are they all the same buds or are they just the same case?
Posted by liam on August 21, 2006 at 5:33 PM (CDT)
The Senns and the Creative buds are definitely NOT the same, except in general appearance. The gap between the two sonically is, IMO, more than worth the actual price difference. I'd recommend the CX300 over the the EP-630 any day, and I don't even draw a paycheck from Sennheiser, or own any of their stock.
There's also another look-alike, sold by by some outfit called Fuji Labs that's even cheaper than the Creative set (they're around $20 on newegg), but you most certainly DO get what you pay for. Barely tolerable SQ. A waste of an Andy Jackson, unless you're into in-ear buds that you don't mind abusing.
Posted by flatline response on August 22, 2006 at 1:50 AM (CDT)
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Autron Low Surface Temperature Radiators has appointed Norman Walters to its sales team.
CIBSE launched a new edition of Guide M: Maintenance engineering and management on 19 November at an event held at the Royal Academy of Engineering.
West Control Solutions, global specialists in advanced temperature control, has recently completed a major expansion of its UK manufacturing centre in Brighton.
Stelrad has launched a new series of six selected radiator ranges under the Stelrad Vita branding.
Marflow Hydronics is dedicated to providing customers with a complete range of valves and associated products.
The ventilation industry, in particular the ducting and damper manufacturers, have been at the forefront of CE Marking when it comes to fire protection.


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Hi, I seen strange people today
Hi, Just wanted to say something about the people i saw today.
By: Guardianl | Comments: 35 | Views: 534 | Votes: 8 | Shared: 0
Location: Stillwater, Oklahoma, United States | Leaked: 13 hours ago in Your Say
Hobo Beyblade PRANK ORIGINAL
Hi liveleak! thx 4 the support
By: MASON_BUCHKO | Comments: 21 | Views: 2629 | Votes: 0 | Shared: 2
Leaked: 21 hours ago in WTF
Hi, How are you?
Hi just a brief thing of the day and i doing a live show in a bit
By: Guardianl | Comments: 18 | Views: 364 | Votes: 6 | Shared: 0
Location: Stillwater, Oklahoma, United States | Leaked: 1 day ago in Your Say
Hi,Its me Justin
Hi, just a short vid of what i did today so nothing exciting
By: Guardianl | Comments: 55 | Views: 543 | Votes: 9 | Shared: 0
Location: Stillwater, Oklahoma, United States | Leaked: 4 days ago in Your Say
Dyson: 'Keep engineers in Britain'
James Dyson has told the BBC it is important to keep engineers in the UK to produce hi-tech exports, as he announced a £1bn investment in research and development.
By: anglinawolf | Comments: 9 | Views: 240 | Votes: 0 | Shared: 0
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Hi-tech Treehouse With Contemporary Touch
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By: magictricksrevealed | Comments: 31 | Views: 977 | Votes: 2 | Shared: 0
Leaked: 6 days ago in Creative, Other Entertainment
Qalamun battle
In Jroud Flita, Mujahideen have clashed with the AS-SAD's Dogs and the HI-ZIBALA SHIT, to control Jubb and Misroub points. Enjoy the nice lecture of the Quran at the beginig.
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The real reason why Crimea separated from Ukraine...
Russia's annexia of Crimea is the most popular story today. It is described as Putin coming to Ukraine and forcefully taking Crimea away from it. The story was fed by all ukrainian and most west
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IS Targeting the Safavi US proxy army
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Unstoppable tramp visits the New Forest, Mushrooms and Ponies 12mins
Hi Guys and Gals, come with me on a walk through the New Forest as I find some Mushrooms! Sit back and chill, nothing majorly exciting but I talk a bit about the Fly Agaric which is a fascinating t
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New MIT Report: Places in the Making
Places in the Making, a new report from MIT's department of urban studies and planning (DUSP), argues that the process of making a place is as important as the place itself. With this new, fresh take on "placemaking," MIT planning and urban design professor Susan Silberberg, who teamed up with a few of her graduate students, along with Aaron Naparstek, the founder of Streetsblog, has written highly readable, well-organized report worth exploring.
Placemaking first appeared in the 1960s as a "reaction to auto-centric planning and bad public spaces." In their intro, they write: "Place-making as we now know it can trace its roots back to the seminal works of urban thinkers like Jane Jacobs, Kevin Lynch and William Whyte, who, beginning in the 1960s, espoused a new way to understand, design and program public spaces by putting people and communities ahead of efficiency and aesthetics. Their philosophies, considered groundbreaking at the time, were in a way re-assertions of the people-centered town-planning principles that were forgotten during the hundred-year period of rapid industrialization, suburbanization, and urban renewal. Placemaking may come naturally to human societies, but something was lost along the way; communities were rendered powerless in the shadows of experts to shape their physical surroundings."
Since the 1960s, place-making, as a discipline, has really "grown up." Today, placemaking is a powerful tool for "enhancing quality of life and supporting collaborations that connect people and support local action." Placemaking now includes "broader concerns about healthy living, social justice, community capacity-building, economic revitalization, childhood development, and a host of other issues facing residents, workers, and visitors in towns and cities large and small. In its contemporary form, placemaking ranges from the grassroots, one-day tactical urbanism of Park(ing) Day to a developer's deliberate and decades-long transformation of a Denver neighborhood around the organizing principle of art."
Over the past fifty years, the focus and form of place-making projects may have varied, but successful local initiatives have shared an emphasis on the "making" part of place-making. Silberberg writes: "Placemaking puts power back in the hands of the people. The most successful placemaking initiatives transcend the 'place' to forefront the 'making,' and the benefits for community can be substantial and long-lasting."
But the MIT researchers also argue that it's time to re-evaluate what has worked well — and not so well — in this approach over the past 50 years, and further understand the crucial role of process innovation in the creation of unique, community-sustaining places.
Through a set of case studies, Silberberg and her co-authors then show how positive change comes out of community-led processes aimed at transforming a physical space. "The research shows that, at the most basic level, the act of advocating for change, questioning regulations, finding funding, and mobilizing others to contribute their voices engages communities – and in engaging, leaves these communities better for it."
The report outlines some key findings:
- Process is equal to the outcome.
- Placemaking creates a virtuous cycle.
- Public places are never "finished."
- Temporary initiatives and tactical methods can be remarkably effective.
- Placemaking is open-source.
- Public/Private partnerships elevate what's possible.
The 13 case studies cover both well-known successes like Bryant Park in New York City, Eastern Market in Detroit, and Guerrero Park in San Francisco and cutting-edge models like pop-up Better Block project in Dallas and StreetsAlive in Fargo and Moorhead. (The Better Block project, created by SWA Group, a landscape architecture firm, and StreetSpace Collaborative, recently won an ASLA professional design award).
In the Better Block example, we learn that temporary projects can have a significant impact and help both the community and local officials envision a new future for a place. The case shows that "city officials can use temporary zoning and transportation 'grace periods,' allowing placemakers to break regulations to explore permanent regulatory changes." These grace periods are actually crucial for urban innovation. The San Francisco government has also used pilots to great effect.
Indeed, the MIT researchers seem to conclude that the key to success in placemaking is taking the risk to innovate in the making process. They argue that "the most successful projects seem to be those that can combine tactics that historically would have been kept separate."
Image credit: ASLA 2011 Professional Design Awards. The Better Block Project. SWA Group and StreetSpace Collaborative / Image credit: Jason Roberts, David Thompson
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Please choose the correct color & size from the drop down menu above The 175, 200 and YS-200 use the 3/4" collars. All other models and YS-500 use the 1" collars. 28" x 3/4" (Black, Orange, Green, Blue, Yellow) - For 200NCP Gold Series, 175NCP, e-Fence... ... more
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Sentry Pheromone Calming Collar for Dogs
Calming lavender & chamomile scent provides a soothing fragrance that mimics a mother's pheromones to help pets cope with various anxieties ... more
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RedHead 1 Double Ply Dog Collars Collars, Leashes & Lead Red
Made of durable nylon, the RedHead 1'' Double Ply Dog Collars features double ply construction for strength. Large 1inch collar is best suited for use on larger breed dogs. ... more
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Frontline Plus Dogs 45 to 88 lbs 12 Pack (Purple) - Large DogsExtra 5% Off + Free Shipping
FRONTLINE Plus Purple for large dogs 45 to 88 lbs is the no.1 choice for flea and tick protection against the annoyance of these external parasites. FRONTLINE Plus kills 100% of fleas on your dog within 12 hours of treatment. ... more
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