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RE: when test
Hi Mike. Appreciate the response. Your solution would work great if the answer existed in my XML data, but my problem on this one is that I need to do the test on what the getdirectory script returns rather than on anything in my current file, that is, the equivalent of: <xsl:when test="not(<xsl:eval>getDirectory(this.getAttribute('page'))</xsl:eval>)"> only I know I can't do it like that. I thought of putting the value the script into a variable and testing that, but MSXML2 (which is what I'm stuck with for the moment with IE5) doesn't support xsl:variable (see http://www.vbxml.com/xsl/XSLTRef.asp <http://www.vbxml.com/xsl/XSLTRef.asp> ), so I don't think I can do that. Anyone have further thoughts? From: Mike Gargiullo [mailto:mgargiullo@xxxxxxxxxxxxxx] <xsl:when test="not(sometag='')"> will be true if "sometag" contains data (sometag is from your xml structure, can be at any level) *************************** ----Original Message----- From: Eric Taylor [ mailto:Eric.Taylor@xxxxxxxxxxxx <mailto:Eric.Taylor@xxxxxxxxxxxx> ] Part of my XSL looks like this: <xsl:choose> <xsl:when *** stuck here ***> <A> <xsl:attribute name="href"><xsl:eval>getDirectory(this.getAttribute('page'))</xsl:eval></xs l:attribute> <xsl:attribute name="target">new_window</xsl:attribute> <xsl:value-of select="@text"/> </A> </xsl:when> <xsl:otherwise> <xsl:value-of select="@text"/> </xsl:otherwise> </xsl:choose> I only want the "when" to happen if <xsl:eval>getDirectory(this.getAttribute('page'))</xsl:eval> returns some value (that is, if it returns a blank value, I want to do the "otherwise"). I don't know the syntax for this. Thanks. Eric XSL-List info and archive: http://www.mulberrytech.com/xsl/xsl-list
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hi my name is also kandi lol. i've been her for 47 yrs. and i'm happy to hear Eric Braeden is leaving the show. i was so excited when victor flatlined. then he was on the next week.bummer i want adam to really sock it to him. i would like to see someone anyone get rid of him. it's always victor winning. what do you say about doing something different for a change. GET RID OF VICTOR


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Well I put nemo next to the goldfish and they made more... Cant wait till late spring to get into some bass and bluegill on a fly...
Something fishy
Started by peeker seeker , Dec 27 2009 12:12 AM
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Posted 27 December 2009 - 12:12 AM
Reach out to are fury friends . Use a 25-06 If runs swims or flies ,IT CAN BE DEEP FRIED OR MADE INTO A PIE mmm mmmm ANIMALS IT'S WHATS FOR DINNER. Beeman air...25-06, 223, 7mm- 08 ,7mm Rem mag .Beaman 8 cats 0. Keeper of 2 Border Collie Heelers
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text: Eastie Empire Tailors is a British label, specializing in tailored sportswear for on the field and off the court. Providing real style and substance through revived silhouettes and detailing from 1890-1945, and bespoke fabrications from this time like heavy gauge non-stretch aertex, linen jerseys and herringbone flannels. The label pays homage to vintage games and their players. Every garment has a history and a character stitched in. Manners Maketh Man.


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Bag o' Nifties: Tricks for GMs
Lock 'N Load - Tips for Fast-Paced, Cinematic Actionby Dan Pond
April 4, 2002 � �
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The Problem
You've got highly trained martial artists and heavily armed gun bunnies straight off the set of a John Woo movie, facing off against a mob of eager, if woefully incompetent thugs. Everyone's ready for a two-fisted, high-caliber fight sequence... then you call for an initiative roll. Then, the player with the highest initiative makes an attack roll, possibly against their target's defense roll. If they hit, it's time to roll for damage. And maybe soak. Finally, wounds need to be recorded, hit points subtracted, injury modifiers calculated, or whatever.
After all that, the next player gets to go. Better slow it down before somebody has fun!
Fortunately, I've spent a few years developing a respectable toolkit of tricks and techniques for speeding up RPG combat and encouraging players to embellish their actions with cinematic flare! This bag o' nifties is filled to bursting, so you might want to take notes...
Solution One: Drop the Dice, Cards are Faster
When you stop and watch role-players at their craft, it should become apparent that one of the biggest drags on a game's pace is having to roll dice. First, everyone has to pick up enough dice, then shake them (Yes, everyone shakes them! I don't know why, they just do.), then roll them. Most of the time, at least one die won't stop spinning for about 20 seconds, or rolls off the table completely, necessitating a large-scale manhunt. These are all mechanical problems with the dice themselves; rules tweaks won't change a thing.
The solution is to use playing cards instead of dice. If you're using 10-siders, just take out the face cards. If you're using 6-siders, take out all the face cards and everything above six (obviously). If you're using some kind of strange, 20-sided die system, just add 10 to all the black cards, now you have two sets of 1-20 cards per deck. Drawing one of these puppies will take about 0.75 seconds, if you're seriously caffeine-deprived. Plus, it's much easier to identify the numbers from across a wide table, and you can easily leave them out for future reference, if an action's result might be important later on.
Now, I know many of you are quite attached to your dice. If you'll just put them down for a minute (maybe stick them in the attic with your your security blanket) and try something different, I think you'll be pleasantly surprised. And if you've got a player who's really, truly bothered by the fact that cards are "less random" than dice, combine one or more decks and reshuffle whenever there's a break in the action. (If that doesn't satisfy them, try lithium. It works wonders.)
Solution Two: Ditch Weapon Damage
Variable damage linked to success margin and/or weapon attributes is certainly realistic, if done well, but it adds steps to combat resolution and slows down gameplay. Even if there's no damage roll, you've at least got to do some addition or multiplication to the attack roll. The simple truth is that most people can judge the effects of combat-related injuries on their own (especially if we're talking about "action movie reality") without having to resort to quantifiable rules. Unknown Armies takes excellent advantage of this principle by letting GMs keep player-character "hit point" totals secret. If the GMs says you've had a beer bottle busted over your head, and your vision is filling with colored dots, you should have all the information you need to role-play the injury.
In my own games, I use an "Any attack can take you out of the fight" rule. If any attack beats a target's defense, any attack at all, they're out of commission. (Not necessarily dead, because I hate killing off player-characters, but incapacitated in some way.) I prop this rule up with "Karma points" that players can use to edit the game, bringing them back into action (see Solution Four), but I'm sure hit points and health levels could be converted to a similar purpose. If you got shot, you now have a bullet wound that needs medical attention. If you were beaten unconscious, you've got a lot of tell tale bruises. It's all handled in narrative terms.
This speeds up play by eliminating extra rolls, troublesome mathematics, and other nasty things associated with weapon damage. It also has the side benefit that players don't waste time min/maxing their weapons. It's no longer about picking the biggest, baddest weapon out there... it's about picking weapons that are appropriate to my character. No, it's not "realistic" for an unarmed person to be able to take on an armed opponent without significant disadvantage, but it is much faster and, IMHO, far more fun.
Solution Three: Who Needs Initiative?
Think about it: How often do you really need to know the order in which player actions occur in combat? Most of the time, they're not even fighting the same people, and when they are, the order in which damage is dealt out is usually irrelevant. Besides creating an extra step in the process, initiative also segments play into one-action-per-player chunks that can get tedious fast, especially if all you're doing each round is pulling a trigger.
With a little practice, any GM should be able to switch between players as dramatically appropriate, without letting anyone wait too longer for their moment in the sun. If they're in a duel with 1-2 NPCs, let a single player take multiple turns in a row. It improves the narrative flow of an action scene and promotes creativity by not forcing players to recall things that happened ten minutes ago (or 2-5 seconds ago, in game terms). If someone wants to interrupt another character's action, call for some kind of "quick draw" action (probably using the same stats used to roll initiative) to see who goes first. It's just that simple!
Solution Four: Nothing to Fear but Failure
I think the venerable action movie RPG, Feng Shui, has the right idea when they say that the best way to discourage complex, cinematic stunts is to pile on the modifiers whenever a player tries something cool. In other words, if the best chance of success comes from simple, straight-forward attacks, then that's what your players will attempt. B-O-R-I-N-G.
The solution (big surprise) is to not use lots of modifiers. Failure is the enemy. In fact, others have said on these very forums that, in pulp action games, player characters should never fail an action. (ie. Whenever Indy "fails" something, it just results in an entertaining complication.) Give action characters high chances of success, and don't penalize them for things like swinging from light fixtures, making called shots, attacking multiple opponents, and so forth. Over the Edge, another high quality game, recommends 1-2 levels of bonus/penalty, and I think that's just about perfect. (Beyond those, make actions succeed or fail automatically, as common sense or dramatic necessity dictate.)
Similarly, an often-neglected game mechanic that does a lot to encourage fancy stunts are Fortune/Karma/Drama/Action/Whatever points that players can cash in for auto-successes/re-rolls/bonuses/whatever. They provide a safety net that lets players do stupid, yet entertaining things like jump through windows, charge armed thugs, and pull attractive young women out of traffic with confidence! They also ensure that an unlucky roll of the dice won't ruin their character's Climactic Show Down with their Arch-Nemesis (tm). In short, they encourage rash decisions, which usually make for a more entertaining game.
A Note on Self-Aggrandizement
Most of these ideas were crafted and refined as I developed my first role-playing system: The Nameless RPG. It's a generic, rules-lite system for any game with lots of cinematic action. However, it does have its limits, so I've just recently started another project: Blur. It goes even further than Nameless by giving players a hand of cards and letting them attempt multiple actions by playing many cards at once. It's also online, but far less play-tested, so if anyone wants to try it out and send me feedback, they're more than welcome!
Blur - The Hand is Quicker than the Die (Catchy slogan, eh?)
Next Time: Telepathy as Brain Hacking (or Nifty Psychology Tricks)!
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This is pretty cool:
For 147 years, marriage vows in Mexico portrayed women as delicate, weak and potentially annoying.
These days, judges across Mexico are switching to versions that stress equality and mutual support, reflecting the growing power of women in a country still struggling with macho attitudes.
The old vows say that a husband should treat his wife with a "generous benevolence that the strong should give to the weak" and that a woman should "avoid awakening the most brusque, irritable and hard part" of her husband's personality. So no nagging, ladies!
Younger couples are opting for vows that are less, you know, stupid.


text: > For years the man who embodied SCA knighthood to me was Conn >McNeil of Calontier. Seems we might have some history in common. The Queen who inspired me to do Elizabethan Costuming was Elisabeth du Rossignol in Calontir. I still remember those wonderful brocaded gowns trimed with fur. During their reign Conn MacNeil was thier King's Champion. I, too, hope not to loose sight of the Dream. Anya Jennene Stanley *********************************************************************** "Chase the light I see ahead. Luminate the path I tread. I live to be the best I can" - Queensrÿche *********************************************************************** "Mooharpist" send e-mail to : Mooharpist at mmcable.com Elizabethan (& Regency) Website http://phelan.ou.edu/anya House Moo Home http://homepage.mac.com/housemoo


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Megan here.
You all are the bomb.com. For real. Putting up with our abandonment of this blog. Jimmy and I are no longer a couple. This is not to be thought of as sad, because God simply didn't have our relationship in His plans. Jimmy and I are still friends. He lives in southern California now and goes to college there, at a wonderful Christian university. Unfortunately, he does not have time for Tumblr anymore because of his studies. And as this blog was supposed to be run by the two of us as a couple, I will most likely be deleting this one within the next week or so.
HOWEVER! I am still prayerful considering this, but I was thinking of starting a Bible study blog of my own. My original idea was to focus on young women, like a women's small group Bible study type of thing. But if there are any guys out there who DESPERATELY want Bible studies by me done for both genders, please let me know. Also if anyone has any suggestions or critiques, I would love love love to hear them. Please let me know your opinions soon, because I would like to start this new blog as soon as possible.
Grace and peace and much much much much MUCH love!
God bless <3
Oh my, I apologize. I have no idea when this message was sent, because I haven't been on this blog in quite awhile. I'm sorry if that post offended you :/ Two people used to run this blog, my boyfriend and I, but we aren't together anymore so this blog got kinda abandoned. I think he posted that atheism one. ANYWAY, I might be starting up a new Bible study blog run just by me. Probably for young women actually. Maybe. I'll post it on this blog if I actually decide to do something. But I'd love to have a discussion with you! That'd be great! You can also talk to me on my personal account! My URL is jetaime-e.tumblr.com. Sorry, I hope you weren't waiting too long for this reply!
For real, thank you to those who have stuck with us. We're obviously very terrible at keeping commitments!
There will be a new bible study soon, though! No worries! :)
God bless!
An upside down cross is NOT a symbol of a Satan worshipper. It's actually a symbol of discipleship. Peter, one of the twelve disciples, was tried and sentenced to death. The Romans wanted to crucify him just as they had Jesus, but Peter said he was unworthy to die in the same way that Jesus had, so he aske to be nailed to a cross, and for that cross to be hung upside down.
Why sex must be limited to marriage:
"You must not bring the earnings of a female prostitute or of a male prostitute into the house of the Lord your God to pay any vow. No one is to become a prostitute." Deut. 23: 17, 18.
Okay, this verse may seem a BIT random. If you have a premarital sex, it doesn't make you a prostitute, this is just an example. Prostitution makes a mockery of God's original idea for sex, treating sex as an isolated physical act rather than an act of commitment to each other. Outside of marriage, sex DESTROYS relationships. Within marriage, it can be a relationship builder. Young people need to be constantly reminded about premarital sex.
Dealing with sexual pressure:
"But if they cannot control themselves, they should marry. For it is better to marry than to burn with passion." 1 Corinthians 7:9.
Sexual pressure is not the best motive for getting married, but it is better to marry the right person than to "burn with passion." Many new believers in Corinth thought that all sex was wrong, and so engaged couples were deciding not to get married. In this passage, Paul was telling couples who wanted to marry that they should not frustrate their normal sexual drives by avoiding marriage. This does not mean, however, that people who have trouble controlling themselves should marry the first person who comes along. It is better to deal with the pressure of desire than to deal with an unhappy marriage.
This may or may not be factual; I am presently studying it and 'tis proving very intriguing:
You're reporting us for….? Being against your beliefs? Aren't you against OURS. Just so you know, every single human being on the planet is evil. Don't think I'm singling you out just because you're gay. My brother's bi. Just because I believe homosexuality is a sin, doesn't mean I hate you. If you're going to tell me to get off Tumblr, I think you'll have to do it yourself.
Message us your favorite writer from the Bible and tell us why! Mine is Paul, because he was so faithful to God, even when he was in chains. Anel's is James, because he's so straightforward. Tell us who's writing you enjoy? Or you could do your favorite book, if you wish! God bless you! :) -Megan
Scripture forbids it.
"'Haven't you read,' he replied, 'that at the beginning the Creator made them male and female. For this reason a man will leave his father and mother and be united to his wife, and the two will become one flesh, so they are no longer two, but one. Therefore, what God has joined together, let man not separate." Matthew 19: 4-6.
Reasons for homosexual desires are complex and serious. Christians should not trivialize the situation or flippantly condemn the homosexual person. But Jesus made God's ideal very plain. At creation, he approved one kind of marriage bond, man to woman. These become one flesh - one before God. Heterosexual monogamy is God's plan for marriage - the best plan, the only one.
"Because of this, God gave them over to shameful lusts. Even their women exchanged natural relations for unnatural ones. In the same way, the men also abandoned natural relations with women and were inflamed with lust for one another. Men committed indecent acts with other men, and received in themselves the due penalty of their perversion." Romans 1:26, 27.
God is willing to receive anyone who comes to Him in faith, and Christians should love and accept others no matter what their background. Yet, homosexuality is STRICTLY forbidden in scripture. Homosexuality is considered an acceptable practice by many - even some churches. But society does not set the standard for God's law. Many homosexuals believe that their desires are normal and that they have the right to express them. Desires that violate God's laws must be controlled. If you have these desires, you can and must resist acting upon them. Consciously avoid places or activities you know will kindle temptations of this kind. Remember, God can and will forgive sexual sins just as He forgives other sins. Prayer, Bible study, and strong support in a Christian church can help you to gain strength to resist these powerful temptations. If you are already deeply involved in homosexual behavior, seek help from a trustworthy, professional, pastoral counselor.


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Badass Sudoku: Conceptis Puzzles (Brain Works)by Conceptis Puzzles
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Badass Sudoku, 6 Times the Pain is a collection of 250 puzzles featuring six styles of Sudoku puzzles: Classic, Irregular, Multi, Odd/Even, Diagonal, and Sum. Within each style, there are three levels of difficulty clearly marked on each page Easy, Medium, and Hard. Conceptis Puzzles created these to challenge all levels of players those new to the popular puzzle craze and those who have already become hooked. Badass Sudoku will provide hours of entertainment while testing your skill and strategies.
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One of the most recognizable silhouettes from the ASICS Gel lineup, the Gel Lyte 3 has received an amazing makeover for Spring 2014. The sneaker's upper features dark grey and black overlays with grey and teal mesh paneling, and sits atop a white midsole. Additional details include a purple sockliner, purple and teal accents on the heel branding and outsole, and teal laces. The latest colorway of the ASICS Gel Lyte 3 is now available at Kith for $100 USD.
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Hi, Gandwarf!
I'm not actually a map-maker myself, but I am a fan of them. I would like to commission a map, and I'd like your advice. Recently I was admitted to the Clarion Science Fiction writing workshop (http://clarion.ucsd.edu/) and I'm hoping to find someone who can help design a map of an imaginary city for me. If you can do it, or suggest someone who can, that would be great! Of course I'm willing to pay a fair price! Please let me know if you can help. kaiashantewilson @ yahoo . com


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Action Scenes!
Oct 04,2004
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Last month, I promised you some Casino Chaos. Last week, I was on my way to Gen Con and it occurred to me that perhaps I should file a Gen Con report afterwards. Subsequently, it also occurred to me that a gaming convention might be an entertaining place to set a fight scene. Thus, I've combined two great flavors to bring you Gen Con Carnage: an ever-so-slightly fictionalized account of my 2004 Gen Con experience that highlights the event's many opportunities for bloodshed and violence. Enjoy!
Though I wisely pre-registered for my events, the multitudes who crowded the event- and badge-registration lines on Thursday morning suggested that I was in the minority. As I strolled away from the no-waiting Will Call booth, badge and event tickets in hand, I witnessed an altercation among said multitudes. Two unwashed men, frantically scribbling down event numbers with golf pencils, used an equally unkempt friend to jump the event registration line. The look of unfathomable rage that washed over the face of the young man behind them stopped me in my tracks. You could almost hear the Bruce Lee Revenge Noise (tm) screaming in his head.
He reached over the first man's shoulder like a striking snake, snatched his golf pencil, and rammed in into the guy's ear. The poor bastard dropped to the floor as blood and cerebral fluid rained down like a some macabre fountain. His friend threw a punch at the young man, who dodged to the side and kicked savagely at his attacker's knee. The joint bent backwards at a bone-cracking angle and he tumbled earthward. Not yet satisfied, he grabbed his victim's badge and twisted the lanyard around his fists. Just before the body hit the floor, he jerked upwards and snapped the line jumper's neck like a twig.
For a moment, everyone in the hallway just stared in stunned silence. The young man looked around, meeting any gaze that dared to lock with his, and said simply, "They tried to cut in line." The tension evaporated like morning dew as the crowd murmured its approval.
Quickly, I continued on to the exhibit hall. To my knowledge, there exists no great concentration of role-playing commercialism anywhere in the world. It is truly a glorious thing to behold. There were well over 200 companies at the convention this year, exhibiting everything from game books, CCGs, and board games to customized dice bags, fantasy weapons, and plush Cthulhus. I always schedule a few hours right up front to wander around and buy my favorite, new games direct from their publishers.
David Carradine, one of this year's Media Guests of Honor, was already signing autographs when I got there. Bryan Singer (aka. The Beastmaster) was getting set-up nearby when Carradine (star of Kung-Fu: the Legend Continues) asked a fan, "Did you ever see Beastmaster II? Man, that movie sucked!" This time, I didn't let my shock get the better of me. I whipped out my mini-camcorder and shot the ensuing mayhem in full-color digital. Unfortunately, a squad of Death Ninja Lawyers invaded my hotel room that night and absconded with the memory stick. Sadly, then, the following textual account will have to suffice...
Bryan Singer pounced on Carradine like a jungle cat, but the man who played Cain was ready. Carradine pitched backwards in his chair, planted his left foot in Singer's stomach, and launched the Beastmaster across the aisle and into a t-shirt stand. While his adversary struggled to liberate himself from a "What Would Cthulhu Do?" shirt, Carradine sauntered over to a weapons booth, asked to see the second katana on the right, drew the stainless steel blade from its sheath, and charged across the aisle! Singer pulled a Lunch Money shirt off the wall behind him (the one that reads "Humiliation - Jesus hates you and so do I.") and deftly parried Carradine's lunge, snaring the sword in thick folds of 100% cotton.
They wrestled for control of the weapon, then Singer twisted the blade downward and wedged it securely between two floorboards. Carradine let go of the hilt and moved seamlessly into a back flip that carried him over the weapon booth's display case. He landed with stunning grace and started whipping knives at his enemy. Singer's only option was to dive under the table and let several stacks of XXXL t-shirts absorb the hail of stabbity death. While down there, he commandeered a long extension cord and wound it around his forearm. When the thudding of steel on t-shirt finally subsided, he sprang to his feet, launched the cord's business end across the aisle, wrapped it around Carradine's throat, and hauled the eponymous star of Kill Bill over the now empty display case.
The Beastmaster reeled in his catch and looked Cain in the eyes with the feral intensity of a rabid wolf. "What did you say about Beastmaster II?"
Carradine returned his gaze with a cool composure normally not possible when one's brain is rapidly running out of oxygen. "It sucked."
"Oh, yeah. It did suck." Singer let loose the power cord, the two men shook hands, and returned to their respective autograph tables. It was the very model of civilized dispute resolution and a testament to both men's impeccable character. Bravo.
That night, my lovely wife and I went to an old-fashioned, southern Revival (or the Cthulhu Live equivalent, anyway). Danni was appointed town Sheriff, while I found a job dusting crops. Unfortunately, I soon discovered that exposure to pesticides had given me abdominal cancer! (Danni gets a gun and I get cancer. Story of my life.) As luck would have it, the Revival's resident preacher was reputed to be a talented faith healer. I sat through most of the show, waiting for my turn to receive the healing power of the Lord, while Danni engaged in a flurry of investigative hijinks.
Just as the Preacher was about to lay his hands upon my brow, all Hell broke loose! One man tried to tackle the Preacher while another came out of nowhere with a loaded pistol! Being the good ol' southern boy that I was, I started hittin' people hard in the face. (The first turned out to be an FBI agent . Oops!) Then, Sheriff Danni dropped me like a rock. There I stayed, safely on the floor, as the place erupted in gunfire. My mechanic friend kindly came along to drag me outta that death trap in the nick of time. As we were headed out of the tent, we heard a woman go into labor and someone yelling about "evil placenta." We decided to hop in the ol' cropduster and give that town the ankle! (As a side note, the PST Productions went all-out with their Hellspawn Baby prop. It had rubbery, blue skin, a mouth full of tentacles, and a motor inside that made it vibrate when touched. Very cool.)
Friday was a blur of live-action role-playing, mall food, and late-night attempts to find our way back to the hotel. Good times.
On Saturday, the RCA Dome hosted a football game. The word on the street was that the Jets had been unable to find hotel rooms downtown due to all the Gen Con attendees. (Take that, Jockocracy!) Danni and I played some Dark Ages Cthulhu, ate a deeply disappointing dinner at TGI Friday's, then I ran a black market Wushu game out of my hotel room. By the by, thanks to Ross Winn, Clint Krause, and his crew (Isaac and Amy) for playing! (Thanks also to Clint's fiance, Cassie, for her heroic actions after the game. Any woman who will hold the elevator door for you while you empty your stomach into a friend's trash bin is a keeper!)
Sunday is usually quiet at Gen Con. Most folks are either heading out, already gone, or just too damn tired to do any more gaming. The Exhibit Hall retains its vigor the longest, fueled by last minute discounts and the flocks of vultures who circle above them, waiting to pick the last scraps of flesh from their mercantile bones. This year's hot ticket item was Pirates of the Spanish Main, a "constructible strategy game" where you use the cards to build little pirate ships and set sail for nefarious adventure. Demand so far surpassed supply that WizKids limited each attendee to 3 packs... and jacked up the price a little, or so I heard. They kept track of who had already bought their allotment by punching holes in your attendee badge, thus turning said badges into valuable commodities all their own. I myself stood in line to purchase packs for a friend.
In the last hours of the con, the competition reached a fever pitch. Desperate gamers lined up around the WizKids booth, jostling for position and sending spies up front to monitor the remaining inventory. The staff could only maintain order for so long before the mob went Visigoth. They stormed the booth wielding boxes of Risk 2210, copies of the new World of Darkness books, and Klingon melee weapons. The staffer hurled volley after volley of plastic doubloons at the oncoming horde, but were quickly overwhelmed.
Then, one of the WhizKids stretched out a hand towards the movie replicas booth several aisles away. A Force FX lightsaber flew from its display stand into his waiting grasp. The plastic blade blazed to life with its signature sound effect and the WhizKid deftly parried a Spider-man clickie that rocketed towards his head. He waded into the crowd like a human lawn-mower and ravening gamers parted before him. When enough of their number had been soundly bludgeoned, the rest of the mob dispersed. Once again, the Exhibit Hall was safe for innovative card games!
Next Month: Casino Chaos! (I promise!)
Loath Your Fellow Man
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text: Vanguard Natural Prices 8.0 Mln Units IPO At $27.85/Unit - Quick Facts RELATED NEWS Vanguard To Buy Natural Gas & Liquids Properties In Piceance Basin In Colorado Vanguard Natural Resources Q2 14 Earnings Conference Call At 11:00 AM ET Vanguard Natural Resources Posts Q2 Loss - Quick Facts Vanguard To Buy Properties In North Louisiana And East Texas For $278 Mln Trade VNR now with 1/31/2013 9:19 AM ET Vanguard Natural Resources LLC (VNR: Quote) said it has priced its 8.0 million common units offering, representing limited liability company interests in the company at $27.85 per unit. The underwriters were granted a 30-day option to buy up to an additional 1.20 million units from the company at the public offering price less the underwriting discount. The offering may close on February 5, 2013. The company is likely to receive net proceeds of nearly $214.0 million or some $246.1 million if the underwriters exercise their option to purchase an additional 1.20 million units, after deducting underwriting discounts and estimated offering expenses, from the offering and would use the net proceeds to repay a portion of its indebtedness outstanding under its senior secured revolving credit facility, which was incurred in part to fund recent acquisitions. Click here to receive FREE breaking news email alerts for Vanguard Natural Resources LLC and others in your portfolioby RTT Staff WriterFor comments and feedback: firstname.lastname@example.com News


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June 9 2012
Could I taste that?
Could I taste that?
pedo noona mode on
(via fucktardo-desu)
Uhhh… Zelo… If that is suppose to be sexy… I think you need some lessons from one of your Hyungs. Lol. Stop eating...
I remember the first time I saw it too… I clawed at my walls… Zelo still elicits the same reaction…


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A Victoria, BC startup is launching a clever, social map-based service to the business community early in November, 2011.
CityHub will be a place where users can locate the city's most loved places and also locate some great deals. Additionally, business owneres will be able to build out a virtual store front offering site users specials
CityHUB Victoria, launching November 7th and promoted year-round as the comprehensive insiders' guide to Victoria, will feature a searchable interactive virtual city showcasing Victoria's most-loved businesses. A mobile-friendly version will allow residents and tourists alike to access CityHUB as a resource on the go.
Each participating business will own and manage a virtual storefront in the hub, much like this one, but fully customized in appearance and content. CityHUB will feature a wealth of information and specials from your most-loved businesses, in a fun dynamic format.
CityHUB is the project of Ian Watts and Tanya Bub, two local Victoria web developers who found they were always asking their friends for recommendations on where to eat, whom to hire and what to do in Victoria. CityHUB Victoria was developed as a venue in which everyone could express an opinion about which places they most love, large, small, well-known and best-kept secrets alike. The venue was designed to level the playing field so that any business could participate regardless of size or marketing budget. We hope nominees and voters alike are having fun with the vote and that Victoria will enjoy CityHUB as a year-round resource to all the wonderful and varied options available in Victoria!
CityHUB will allow participating businesses to post specials which can be clipped to phone, email or print.
Source: CityHub
Today's TOP news! Learn Spatial Analysis via Free, Esri MOOC


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Posts tagged music
↑ Top
Page 1 of 3
99 Plays
Kermit - Rainbow Connection
This is also my go to song at karaoke places since most people have never heard it and then you introduce them to the Muppets.
1491 Plays
Scarlett Johansson and Joaquin Phoenix - The Moon Song
Her Is possibly one of the most beautiful movies I have ever seen.
271 Plays
Paul Simon - Diamonds On the Soles of Her Shoes
So I got tickets to see Paul Simon live in March.
39 Plays
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Airbag Warning
Airbag Warning
I was away for the weekend and inadvertantly left the sunroof of my 95GT open slightly. We had heavy rain and the interior got quite wet ,there is considerable condensation on the inside of the windows, and the seats are still damp. Anyway, on my way to work I heard these 5 faint beeps. I checked the owners manual, and it says the airbags need servicing. Now the dash light indicating the same thing flashes. Anybody know if this is a serious thing? I am wondering if something is shorting out because of the dampness. It would really ruin my whole day if the damn airbags went off for no reason!
Thanks in advance
Automotive Network, Inc., Copyright ©2014


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Celebrities endorse deep side part hair trend
Female celebrities make many a fashion statement on red carpets for award ceremonies, and this year, the deep side part hairstyle is big on the social circuit.
The style, where the hair is swept to one side and then can be tied in different ways in a plait or bun, lends a sleek look and it flatters the overall look when paired with a gown, reports femalefirst.co.uk.
If Emma Watson, Julianna Margulies, Sandra Bullock and Emma Roberts tried the look at the Golden Globe Awards, at the Critics' Choice Awards, it was flaunted by Jessica Chastain, Amy Adams and Cate Blanchett.
Watson wore a deep side part with the rest of her hair slicked back into a simple bun, whereas Blanchett at the Golden Globes chose to style the rest of hair into a soft faux bob.
Bullock wore her deep side part with a low ponytail. Kaley Cuoco also tried the look at the Golden Globe Awards with her straight locks swept over one shoulder.
To try the look at home:
* Blowdry the part in to give it a much stronger hold.
* Use a tailed comb to perfect the part and then keep it in place with plenty of hairspray.
* Changing your part can make a huge difference to your look, so give it a try and see what you think.
(Posted on 18-01-2014)
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awh the makeup questions followed me to this blog! and no i haven't, every bb cream i've come across is too light for my skin :c
this picture describes my mood at least 99% of the time
I felt like my problems were silly and small, but they still made me very sad, and I could never seem to get out of that spiral… So often we try to make other people feel better by minimizing their pain, by telling them that it will get better (which it will) or that there are worse things in the world (which there are). But that's not what I actually needed. What I actually needed was for someone to tell me that it hurt because it mattered.
I have found this very useful to think about over the years, and I find that it is a lot easier and more bearable to be sad when you aren't constantly berating yourself for being sad."—John Green
it's kinda funny how when you get older you start to enjoy the things you hated as a kid like taking naps and getting spanked
The idea of an imaginary friend and its creator being opposite personalities that complement each other is often used to set up conflict and comedy in Foster's Home. But it's not just a plot device; it is used so consistently that it becomes part of the bedrock of the show's concept.
a lot of dumb complications
I should probably be seeing a therapist but complaining on a blog is so much easier
crying in the 15th floor common kitchen #typical


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If Walls Could Talk ...
Blueprints, Booze and Mystery
Episode WCT-1603HSee all Episodes
First, this Syracuse, Ind., 1940s summer cottage came with a stash of blueprints, booze and a mystery. When owner Georgia Ernst gets to the bottom of it, she finds her home connected to an inventor who founded a company that's worth billions! Next, Sandy Spector has put years of renovation into her 1855 Greek revival in Stoughton, Mass., and finds a plethora of interesting objects along the way. Then, imagine moving into a home and finding mysterious X's drawn in places where no one was supposed to look. Pam and Mike Davis did just that when they moved into their 1783 farmhouse in Sandy Hook, Conn., and are dying to find out who put them there and why. Finally, Anne and Damian Putney are shocked when they uncover a hidden staircase, pocket door and butler's pantrybut when a boxing glove falls out of the ceiling, they know they have to find out the history of their home. Luckily their neighbors are well educated on the past, and along with the original blueprints of their 1905 Spokane, Wash., bungalow, they learn all about the last 100 years.