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C: \ System Utilities \ Backup & Restore \ USB Flash Backup 2008 220.127.116.11
USB Flash Backup 2008 126.96.36.199 - Detailed Description Page
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USB Flash Backup is fully automatic backup software to backup your important files and folders to your USB Pen Drive or Storage Device. Multi user friendly it automatically switches backup profiles depending on the USB Drive Name, adding files to backup is simply using very easy drag and drop techniques. Other features include time and date stamped backup folders to easily locate your files, automatically zip your files on the fly as they backup.
When it comes to backing up your important files and folders from your computer you will find that this can be a time consuming operation and quite often you will forget to do it. With USB Flash Backup you can automatically backup your files and folders without any mouse clicks or key strokes required. Simply plug in your USB pen or storage device and the backup begins automatically. Multi user friendly it automatically switches backup profiles depending on the USB Drive Name, adding files to backup is very simply using easy drag and drop techniques. Other features include time and date stamped backup folders, smart overwrite, and compress data on the fly to save space on your USB Pen Drive. The software will also check for free space on the USB drive before backing up and will also tell you if you have deleted files from their computer which are listed in the backup list. It has two operational modes which are stealth and normal mode. Normal mode displays backup status windows which give the user a fully informative detail description of the backup process, whereas stealth mode runs quietly in the background and backs up items with no sounds, displays or icons shown. Smart backup will check if you have already saved the files to your backup folder on the pen drive and if the files have been changed it will automatically overwrite them with the latest version of your data. After the backup is completed the software can be told to safely remove your storage device and even switch off your computer. The trial version of the software is free to download and is fully operational for 15 days.
Keywords: backup software, back up, automatic backup, usb backup, automatic backup software, best backup software, smart backup software, USB backup, automatic backup software, easy backup software, simple backup software, pen drivee, Shareware, System Utilities, Backup & Restore, USB Flash Backup 2008, USB Flash Backup
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With the sudden death today of Junior Seau, many current and former players took time out to remember Junior Seau, here are some of their thoughts:
John Elway:
Junior was a true competitor and a special player. My heartfelt condolences go out to the Seau family.
Drew Brees:
So sad to hear about Seau. Junebug. Buddy. The greatest teammate young guy could ask for. This is a sad day. He will be missed.
Jason Taylor:
"I'm shocked and saddened. Devastated, really. Junior was one of the most positive, uplifting people I have ever known. He was always full of life and energy and had an infectious spirit that lifted everyone around him. Junior called everyone "buddy" and treated them like he had known them forever. It would be easy for me to say he was a great friend and teammate, and a tremendous competitor, but that would be selling Junior short. Junior Seau was an individual of great honor and integrity, a leader of men and someone with a deep rooted passion for giving of himself to make the people, the community and especially the children around him better. This is an immeasurable loss for so many. My heart and prayers go out to Junior's family, Gina and their children. I'm going to miss you buddy."
Damien Woody:
"He was one of the best linebackers I ever played against, one of the most instinctive," Woody said. "The best attribute about him the knowledge and the way he could anticipate plays and know what was going to happen."
Kris Jenkins
Man it just crushed my heart to hear Junior Seau passed away like that. He was a definite HOF kinda guy.
Junior Seau's memory will live on forever in the NFL community, as well it should.
Tags: Alan Schechter Damien Woody Drew Brees Jason Taylor John Elway Junior Seau Kris Jenkins NFL Seau Suicide


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AccuTran Global is accepting applications from transcriptionists. The primary responsibility of this position is to transcribe financial calls. The work that AccuTran Global offers is seasonal.
From their webpage: "We currently have a need for US Dollar transcribers/scopists with availability in the 4 p.m. to 8 p.m. Eastern time frame."
This is a independent contractor opportunity. You will not be guaranteed a minimum number of hours of work. During the earning season, you would be required to work on Thursdays. Mornings tend to be the busiest for them. The starting rate is $0.005 per word. On their web page, they suggest that the average number of words per minute is 130. This, of course, depends on the individual but comes out to $39.00 per hour worked. A 20% bonus may be paid for calls that have a lot of technology terminology.
The calls that you would be transcribing are time sensitive. This means that they are due back within a short time period. The AccuTran Global webpage clearly states that this position is not suitable for those with small children in their care. Basically, they send you work, you complete it and send it right back.
Some of the qualifications for the job include:
- Typing speed of minimum 70 words per minute
- Transcription experience preferred
- Excellent grammar skills
- Good research skills i.e. use of Google
- Work well under pressure
The application process includes completing a test recording. This is so that they can determine your skill level and if you are a suitable candidate.
To learn more about the job and apply, visit the AccuTran Work From Home Transcription Job page. The section about working for them is on the bottom right-hand corner of the page.


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Daily Echo | Sport | News, fixtures and results from Southampton and Hampshire, including The
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5 Reasons Why Runners Need Standing Desks
You know the standing desk topic is among our favorites at the RunKeeper HQ, so we wanted to let some of the experts in the space sound off today. Kamron from UpDesk dishes on the health science behind staying on your feet at work. And UpDesk also wants to make it easier for RunKeeper users to get in on the action: so from now until August 15th, your miles can help score you discounts! Walk or run at least 40 miles for a 5% discount to UpDesk or 60 miles for 10%, and email Kamron at UpDesk with your activity log in your profile to get your discount code!
By Kamron Kunce
You might have already heard the buzz about standing desks or even that several executives and entrepreneurs alike are now using them. You may have heard about its unique abilities, its customization and found it all a bit hard to believe or that it doesn't necessarily apply to you. Which leads us to the burning question, why should runners use standing desks?
Believe it or not, standing desks aren't a new trend. They've been around for centuries. Influential people like Benjamin Franklin, Winston Churchill, Ernest Hemingway, and Thomas Jefferson were all recorded using a standing desk at some point in their career. While these men didn't have the research and countless articles we have today, they understood standing was much more instinctive.
Research and multiple articles show prolonged sitting and sedentary behavior have become a serious issue. For example, one in three Americans are obese. Between 1980 and 2000, exercise rates stayed the same, sitting time increased by 8%, and obesity doubled. Don't forget about our overwhelming reliance on computers and the 40+ hours a week work schedule… now you have an epidemic. In fact, excessive sitting has been coined "the new smoking."
The beauty of a standing desk is its mass appeal regardless of your vocation or place in life. They can be utilized in elementary schools, universities, law firms, corporate businesses, start-ups, design firms, home offices, etc.
Interestingly, one group doesn't seem to be using standing desks as much as you might think: runners. Perhaps stand up desks seem less necessary to runners because they figure they're doing enough. It may surprise you to know, however, the health benefits to standing are broader than you may realize…even if you run regularly. Here are five reasons why:
Participating in a daily exercise regimen is crucial for maintaining a healthy lifestyle; however, it's not the catchall solution. In fact, your well-planned workout basically diminishes if you sit down for an extended amount of time.
The human body was not optimized for sedentary behaviors; and more than ever, those behaviors are becoming more prevalent. Take a second and think about your typical day… How many hours are spent sitting down?
If you are sitting down for up to six hours per day, you just increased the risk of death up to 40%, according to a recent study. Like the name describes, a standing desk allows the user to work standing up on two feet. Standing is a more natural position for the body and it helps to defeat prolonged sitting. Coupling exercise with a standing desk makes for a healthier lifestyle.
Most of today's workforce is tied to a chair in some way. Sitting in an office chair all day means that none of the most important muscle groups in your body are getting the activity they need. In order to properly support you, your muscles need to stay active daily.
A standing desk has the ability to engage important leg and core muscles throughout the day, which is particularly attractive to runners who need these muscles to amp up electrical activity and to keep their performance excelling.
"The blood circulation system is the prime method of getting needed nutrients to the cells of the body. If blood flow in an area is poor then the cells will find it very difficult to get all of the food nutrients and energy they need to absorb to enable the body to operate in a healthy manner." (PoorCirculation.org)
Your body's circulation can be compromised if you're sitting for the majority of the day. Standing desks enable blood to flow freely throughout the veins, which is essential for nutrients to distribute accordingly.
Calorie burning drops to only 1 per minute and good cholesterol drops by 20% when sitting down. Additionally, your breaking-down-fat enzymes drop a staggering 90%.
Standing desks are the original energy booster. They help in focusing your attention on the task at hand and you'll find yourself having more energy, even at the end of the day. Don't settle for caffeinated drinks and/or clever marketing campaigns… Unlike those things, standing desks have been proven to be a healthier alternative.
Runners should use a standing desk for the very same reasons they enjoy running so much. Your body is in motion when you're running and the same happens when you're working at a standing desk.
You'll catch yourself walking over to a coworker instead of sending an email, talking on the phone while standing up, or even taking steps on a treadmill underneath your desk.
It's important to understand overall movement is key. In other words, anything in excess can be harmful to the body. Ultimately, finding the perfect balance of sitting and standing should be your end goal.
A height-adjustable standing desk, like UpDesk, offers a solution in finding a more balanced and healthy way of living.
Kamron Kunce is the Director of Social Media for UpDesk. Kamron started his career in the Nashville music industry working with a number of popular artists and joined UpDesk in 2012 just before the brand's launch.
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When Things Go Wrong
Even the best of DMs with the best of players can have the occasional off-night. Whether it's simply the players taking an unplanned direction while the DM draws a blank, or external stresses bubbling over and causing an argument, no campaign goes off without ever having a problem.
There is, however, a difference between a minor problem and a game-ending problem. A minor problem may conceivably lead to your game being cancelled for the evening to give the DM time to think up a way for the adventure to continue in the unexpected direction (or even to let tempers cool) but a major problem could cause players to permanently leave the game, or even end friendships. Most major problems begin as minor problems that, through improper handling or neglect, develop into a serious issue.
Handling minor problems before they become major problems, while it often requires delicacy, is not an especially difficult proposition. If certain guidelines are adhered to, in fact, it can be quite easy to avoid major problems from occurring at all. Every situation is, of course, different, but the following are some useful tips to keep in mind:
- Remain calm. Nothing escalates a situation faster than allowing one's temper to flare. Avoid raising your voice, demanding immediate action, or pointing accusing fingers. Explain your point of view calmly and be willing to offer suggestions for compromises, rather than throwing out an ultimatum. Don't be confrontational—it's very rarely effective.
- Be respectful. Whether you are the DM or a player, remember to treat the other members of your group with the same respect you would expect yourself. Remember that each member of your group has their own individual needs just as you do, and try to be accommodating of those needs—as you would hope for others to accommodate your own.
- Be punctual. This goes hand in hand with the above, but continued tardiness or absences are a frequent enough cause of problems in gaming that it bears separate mention. Being late or absent from a game time is not a problem when it is an occasional thing, especially if you can give advance notice rather than simply showing up late or missing the session without letting anyone know. If it is a regular occurrence, discuss it with the group first, and be prepared to bow out if there is no way to rearrange schedules to permit you to commit to the normal time.
- Maintain separation between in-game issues and real life. Internal conflicts within the party can be interesting and fun, but it's important to make sure that what happens in the game stays in the game. Try to avoid becoming frustrated with the player over something that is done in-character that you don't like; by the same token, don't use your own character as a tool to lash out at another player in some form of punishment. If a personality conflict arises among the characters, decide whether you'd like to roleplay through it or whether you find it disruptive—and as the DM, don't be afraid to step in and arbitrate if you feel that it is detracting from the overall experience. If there is a personality conflict between the players themselves, try to work it out calmly and reasonably, and be willing to compromise.
- Avoid favoritism. As a DM you will often be expected to arbitrate or speak up when a problem arises. Be sure to listen to all sides and find a compromise if possible. Don't make a snap decision that you may regret later. If you do need to make a quick decision, for example, when settling a rules argument, make it clear why you are making the decision, and offer to spend some time examining the issue after the session wraps up for the evening—and be sure to follow through.
- Be decisive. If a problem player is causing the rest of your group to dread the weekly session even after repeated attempts at compromise, or a given rule interpretation causes regular game-interrupting debate, sometimes the only thing to do is to make a decision and stick to it, even if it might offend someone. Being up-front and polite about a hard ruling or ejecting a player can do a lot to soothe wounded feelings, but don't back down once you've drawn the line.
- Be willing to put the game on hold to find a solution. In the co-operative game environment that most RPGs try to foster, it's counterproductive to continue playing with the players at each other's throats. If you need to pause to let tempers cool, to wait for a missing player to return, or even just to think for awhile about how to proceed in the face of an unexpected direction from the players, by all means, do so. Most players would prefer to have a game where everyone is at their best than at their worst, after all. If you have to put the game on hold, for whatever reason, consider finding some other way to keep your players entertained during the downtime.
The most important thing to remember is that as always, it is a game, and designed to allow everyone to have fun. Problems happen, but there's no reason to let them stand in the way of that enjoyment of the game when it's so easy to avoid it.
Comments (10)
You approach it very similar to how a manager should approach similar issues with their staff.
I dont think it really works that way, frankly. Most groups out there consist of friends who want to spend some time together having fun and who picked an RPG to do that. Treating your friends as if they are 'to be managed' just to keep the game going, I dont know mate, some groups might simply not be 'rpg material'. Go see a movie I'd say! :)
I also dont think its the responsibility of the DM to sort out the group just cause he is the DM. Every group (of friends) that wants to keep itself together over a long period of time will have to find a way to
make it work for themselves and in that perspective the DM is just another guy.
Ack! Pingwin, I couldn't disagree more.
Unless you are just that - friends hanging around to have a good time - then maybe you're right, but he's addressing something different here. It may not be just like "running a business", but it's definitely up another notch from just hanging out.
A group of friends who want to hang out can (and usually) do anything - watch movies, drink beer, play cards, play pool, whatever. Running a successful long term tabletop campaign requires a lot more "work" than that.
Above all I'd say that in regards to the group as a whole - apart from running a mechanically coherent game - the DM's primary responsibilities are to…
1. Set the tone for the gaming session.
Are we serious? Are we silly? Are we rules lawyers? Are we RPer's? Are we combat junkies? etc.
2. Settle disputes as they come up - disputes between players and disputes between the DM and players (because they will both come up eventually).
I have friendly disputes with the characters all the time - mostly in terms of their own characters role play progression (what they would like to work towards, how they would like to impact the story etc.).
I've also had an occasion where one player contacted me privately because another player was being too silly at the table and talking over a lot of the role play sessions (with bad jokes etc.) and I had to get a handle on that.
@stormgaard: without disagreements internet would be boring :)
I think the core of any healthy RPG group is a group of friends looking for a good time. The difference with watching a movie or play pool is indeed the extra efford playing a RPG takes. In a way it is taking things up a notch, but I dont see the necessity of using a game role differation between the players and the DM as a 'reason' to put the DM in a management role.
When dealing with the workings of the campaign and the game I'd agree. But with the workings of the group? Does that mean if you swap DM's this 'job' also rotates? In real life it doens't seem to work that way, at least not in my experience. Social dynamics in a group don't get overhauled every time someone else takes the DM seat. If the 'alpha' guy is a player he'll still be the alpha guy and he will be the one who will (have to) fix the problem for the DM.
When a group of friends want to play a RPG they all need to have a level of commitment and share a level of responsibility to make it work. They all have to 'remain calm, respectfull, be punctual, seperate IC and OC relations, avoid favoritism and be decisive'. The most important one (got left out as a topic but is soaked in all the others) is communicate. Players and DM's have to communicate if they are enjoying themselves and if not they have to be frank about this. Sessions that go poor in general of poor for a specific player (got stunned for 2 hours of realtime…)happen and has to be dealt with. Just as players should let the DM know when they had a blast, great for motivation.
But I think the assumption that it is an integrated part of the DM's job to manage the group OC is wrong.
There are a few assumptions that you're making here that I would have to disagree with, Pingwin.
The first is that most RPG groups consist of a bunch of friends who just want to hang out and spend time together, and are doing so over a night's gaming. While this is sometimes true, I think most long-term gamers have war stories of groups or games they joined that just went horribly, but they continued to attend because they wanted to play the game.
A lot of my friends wouldn't or don't enjoy gaming, and with those friends, I don't game. I do, however, enjoy gaming enough that I'm not always willing to let a lack of interest with my closest friends turn into an inability to game at all. I've seen, and been a part of, a lot of groups where the players don't really get along that well, but try and set aside their enmity because they love the game enough to be willing to do so if it's the only game they can find. It's not at all an uncommon experience for gamers to have war-stories of horrible groups that they joined looking for a game, and not because they had any sort of friendship with the other players.
The second assumption I'd like to disagree with is that the DM's job does not include wrangling the players out of character. In any game, the DM is the de facto authority figure, and if the DM would like to continue to have a game then it falls to him or her to ensure that the players are getting along well enough that the group doesn't implode. This doesn't negate the responsibility of the players to communicate and try their level best to get along, but the DM is the one who's put the work into the campaign, organized everything, and thus has the highest stakes, so in the absence of all reasonability on the behalf of one or more players, it's going to be important for the DM to be able to divert these issues before they turn into game-ruining arguments. Again, I've seen plenty of groups where inter-player conflict has led to someone storming away from the table—or being driven away by another player's behavior—that I don't think it's a safe assumption that it never happens.
It's also not about the social dynamic at the table. Sure, you'll still have alpha personalities, but again, the DM should have some interest in continuing the game.
The third assumption that you are making is that there's a healthy RPG group being discussed. The article is about when things go wrong, not when things go right. When things go right, I'd have to agree, you have a group of friends who enjoy hanging around, work out their disputes calmly and rationally, and don't end up storming away from the table and leaving everyone hanging without the cleric for the night. If you've never experienced that, you're fortunate.
@Pingwin - I kind of see what you're getting at. Even though it's my job to run the game and handle disputes I'm not their "Boss" (or Alpha male, whatever).
That's true to a certain extent. I've carried over a lot of what I've learned as being a World of Warcraft guild leader for 4 years to the D&D table. My job isn't to micromanage people - it's to establish the conditions whereby the other members of the group can do their jobs effectively. Some members good at leading raids, some are good are running the guild bank, some are good at telling jokes and keeping everyone laughing etc.
Same is true at the table. Some guys are good role players, some guys are good at tracking combat conditions and initiative, some guys are good at telling jokes and keeping the group laughing etc. Like my first example (the private call I got from one player about another) it's my job to make sure that the guy who is good at telling jokes isn't stepping on the role players toes.
I'm might borrow a bit from Brandan here too. He's right, it's not always a group of friends sitting down to play - although it will become that eventually if the campaign goes well enough. Most of the guys at my table I wouldn't have considered "friends" a year ago the same way I do now.
I have to admit, I have never seen or heard of a group of people playing an RPG that were not friends, or at least at a friendly footing with each other before any play got done. (well except one day convention stuff with randoms) Playing with people you dont like doesnt sound like a great plan to me, frankly. People I dont know yet is something else, but if I have a dislike against someone I wouldnt play with them. I could go to the same birthday party, but in an RPG you cant really avoid the other guy that easy.
On the note that the DM puts in the work and therefor is the most commited with the most at stake (true) I understand he will be the best motivated to act if things go sour. You say 'It's also not about the social dynamic at the table. Sure, you'll still have alpha personalities, but again, the DM should have some interest in continuing the game.' Perhaps I don't understand correctly but why does the increased stakes of the DM push him to take the role of group leader? If he simply isnt the social leader of the group, the group will look at the true leader for 'confirmation'.
When as a player on a convention type game other players are not paying attention, leaving the table for chats whenever they want, play deliberately distrubtive stuff under the cover over beeing in character and that they cant help beeing a jerk I am surely not going to wait for the DM to 'take care of that'. Usually the DM is very happy if I take care of these things so he can focus on running his game. Especially newish DM's need all their attention and energy to do the ingame stuff. I think it is very much about social dynamics, as adressing people is done from the point of view that we all agreed to commiting to the game and have the responsibility to put in our share of the efford. And its not my adressing of the guy that is disrubtive that makes him accept he needs to take it more serious, it is the agreement of the other players and DM that make it so.
Doesn't have to be done in an aggressive/conflicting style or anything. 'We'd better pay attention' is a lot better then 'you have to pay attention!' but I guess you know that.
On the third notice, that you have an unhealthy group to begin with, hell, you really must love your RPG a lot to put up with that! That's crazy! :)
As a sidenote I'd like to explain why I 'agrue' with you guys over this. It's because I do recognise the need of some kind of management for an RPG group, but that this is very conflicting with the fact the relations in the group are primairily friendships and acting like a manager would (imo) damage that. But the problems are not always that different…
'Same is true at the table. Some guys are good role players, some guys are good at tracking combat conditions and initiative, some guys are good at telling jokes and keeping the group laughing etc. Like my first example (the private call I got from one player about another) it's my job to make sure that the guy who is good at telling jokes isn't stepping on the role players toes.'
But why would it not be an option to have a guy who is good with beeing the DM doing that while you manage the conditions he needs to perform well?
Do you feel that the ingame control the DM has should not be seperated from the social authority needed to adress the issues that prevent people from beeing able to do what they should?
"On the third notice, that you have an unhealthy group to begin with, hell, you really must love your RPG a lot to put up with that! That's crazy! :)"
Sometimes we have to make sacrifices if we want to be able to continue with a hobby we love. Honestly I've played in games where the common thread was friendship with the DM, not necessarily with each other, and if not for the DM's intercession the game would have imploded. I've also played in games where the DM didn't intercede and it DID implode.
The worst was playing in the game where the DM WAS the problem, though. That one didn't last long, but it didn't end quick enough, either…
Yeah, I know the situation were people have ties with one or two other people but not with all members of the group, that can easily get messy.
Might be interesting to explore how to turn a group of strangers into a healthy gaming group :)
My group started out with two guys I was friends with, some friends of theirs (I didn't know), and a couple of cold calls out of a local gaming shop. So yeah, there was some bond of friendship there, but it took a while for everyone to get to know each other on that level.
Quote: "If he simply isn't the social leader of the group, the group will look at the true leader for 'confirmation'. "
The group will look at whoever is the authority on whatever topic is in question. The guys don't look to me to have the final word on a lot of the more esoteric rules calls for instance - there's a couple other guys at the table who are much smarter at the game mechanics than I am.
Quote: "But why would it not be an option to have a guy who is good with being the DM doing that while you manage the conditions he needs to perform well?
Do you feel that the in game control the DM has should not be separated from the social authority needed to address the issues that prevent people from being able to do what they should?"
And yeah - actually I think you've hit on a good point there. I do think that it's preferable that the DM be the social authority. Not in terms of being an "Alpha Male", but in terms of being able to enact diplomacy between the players when it's necessary. Again to draw from my WoW guild experience that's been 90% of my job over the past 4 years. I don't run the guild bank, I don't run the raids, I just usually tend to smooth things over between the members when conflicts arise.
I don't think it's an absolute necessity - because like you said, the guys will automatically look to whoever is best at that job (it's only natural) even if it isn't the DM - but it does help. I'd go so far as to say if the DM is not that source of authority that whoever is should have a strong dedication to the campaign over the long haul, because you'll have personal blow ups without it.
Comments for this article are closed.


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Warning: Don't Try These Amazing 'Cirque' Acts At Home
"Cirque Dream Holidaze" at the Fox Theatre is a great holiday treat for the entire family.
Detroit Comic Brings Award-Winning Show To Charles H. Wright Museum
An award-winning actress and comic brings her musical comedy to Detroit this week. "Macho Men and the Women Who Love Them" takes the stage at the Charles H. Wright Museum of African American History on Thursday.
Best Indoor Playgrounds In Detroit
Bad weather in Detroit can make outdoor play time impractical, if not dangerous, but kids can easily become bored when kept inside all day long. A few hours at an indoor playground can help kids […]
Event Notices From January 3
The latest event and meeting notices from Michigan's technology-focused companies and institutions
WWJ's Greg Bowman Moonlights As Atticus Finch At 'The Barn'
Middays are always busy for WWJ's Greg Bowman. There's the spot log and the impeccable timing… but come night fall, the master of the mic transforms into a character you have to see to believe.
Play Company Offers 'Pay What You Can' Tickets
Enjoying the fine arts these days is expensive. But one Detroit play company just featured on the BBC is making sure you can afford a seat in their audience.
CHICAGO Returns To Fisher Theatre In May
Broadway's CHICAGO is returning to Detroit's Fisher Theatre, May 17-22. Tickets are on sale now.
Blackout Not Enough To Stop High School Players
Days of snow and no power aren't going to keep the Bedford High School Theater Group from Friday night's opening performance.


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New Jersey Devils
NHL's Devils Select Belleville Native
Connor Chatham sees a hockey dream come true
Blues Get Payback Against New Jersey
After bad road loss to Devils, St. Louis returns the favor with 3-0 win.
Devils Humble Blues 7-1 Before Crowd of 2,000
Snowstorm kept thousands of fans away from Prudential Center.
St. Louis Native Janssen Earns Cheers In N.J.
Winger scores rare goal on same night as teammate Jaromir Jagr nets his 1700th point.
Blues Trade Matt D'Agostini
Forward had been with St. Louis for parts of four seasons. Team gets draft pick in return.
Local LGBT Leader Reacts To Cam Janssen's Homophobic Comments
Says Janssen should put actions behind his apology
Cam Janssen Apologizes For Insensitive, Profane Comments
St. Louis native and former Blues forward caused controversy on internet radio show.
Bryce Salvador Staying With New Jersey
Former Blues defenseman inks 3-year $9.5 million pact.


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I had deep fx laser done before 5 days , My face is still spotted with brown dots and few areas have been flaking off , I experienced no pain and no redness just few swollowness at the cheeks and eyes area , I'm terrified of the results , is my response nowmal? Most people should experience redness and peeling at the third day , I'm afraid that my face will end up scarred more than ever?Please tell me should I be worried? I've seen pictures for how the recovery should be and I think I'm not healing good , The areas which flaked off aren't red .
I had deep fx laser done before 5 days , My face...
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I had it done Friday. I'm experiencing the same problem and have the same worries. Is it effective? Did the scarring go away? How long did it take for the 'stamp' marks to go away?
Saw your last post...but nothing after about how you are doing? Did the scarring go away? Hope you are OK. I consider deep FX sometime; but I am nervous about it.
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Best. Times. Ever.
"Mark Juddery's jaunty tone and unbridled optimism put paid to the idea that everything's going to the dogs. A Pangloss for the Internet age. Read. This. Book."
- Pamela Hewitt
Mark's imaginatively titled blog
What I don't get about YouTube
For the past few year, Lady Gaga was the most popular Lady since Lady Diana. Actually, she might be bigger than Diana. She's perhaps the most popular woman on the planet. I'm not sure if there is a sensible reason for this, but the evidence is right there on YouTube. Her video for "Bad Romance" […]Read Post
Astrology for realists
When I was a teenager, I was a big fan of astrology. I seriously believed in it, but that's because I'm a Pisces and we're loopy enough to believe in that stuff. Of course, I was often told that scientists can't explain astrology, so it obviously isn't real. (This is good logic. I can't explain […]Read Post
Yet more reasons it's the Best. Times. Ever
More bad news? Yes, it's that kind of week again – just like every other week. World conflict, environmental disaster, Tatiana Maslany being ignored yet again in the Emmy nominations… (OK, that was a few weeks ago, but I still can't get over it.) "To put it mildly," said Madeleine Albright (who should know about these […]Read Post
Surgery patient – a full-time gig
It's been weeks since I've blogged anything (unless you count my contributions to Travel There Next – and yes, I guess they should be counted). I've been somewhat distracted by my health. It prevented me from going to London in April (as initially planned) to promote Best. Times. Ever. in time for its UK release. […]Read Post


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Today's events (June 11)
Original post made on Jun 10, 2013
Mountain View ballet school L'Ecole de Danse hosts performances today, June 11, and tomorrow, June 12, at 7:30 p.m. at the Menlo-Atherton Performing Arts Center. 555 Middlefield Road, Atherton.
[Web Link Authors: Elizabeth Scarboro]
Author of "My Foreign Cities: A Memoir" Elizabeth Scarboro will be at Kepler's tonight, June 11, at 7:30 p.m. The memoir is about her romantic relationship with a man who suffered from cystic fibrosis. 1010 El Camino Real, Menlo Park.
Read the full story here Web Link posted Tuesday, June 11, 2013, 9:42 AM
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Unlike an EFI system, a carburetor is a purely mechanical device that meters air and fuel in the proportion needed for combustion. While this might seem simple enough, a carb takes advantage of a handy characteristic of nature identified way back in 1738 by the physicist Daniel Bernoulli called the Bernoulli Principle, better known as the Venturi Effect. The key aspect of the Bernoulli Principle is the inverse relationship between velocity and pressure, which dictates that as the air speed increases through a carburetor's venturi, the pressure will drop. This lower pressure is just what is needed to pull fuel out of the carb's bowl, which is at atmospheric pressure. The beauty of a carb is that its operation is based on the simple properties of physics. Harnessing the velocity-dependent pressure drop to meter air and fuel in exactly the needed proportions over a wide range of operating requirements relies on a complex system of calibrated orifices, and those are the items that comprise what we refer to as the carb's calibration, or "tune." What is actually being calibrated here is how the carburetor as a metering device will respond to changing pressure differentials in its various circuits.
The level of carburetor tuning that an enthusiast can practically perform will depend upon the design of the carb, and the tuning components available. The most basic level here is a backyard mechanic armed with nothing more than a screwdriver and a good ear to attack his OEM carb. With a little talent, this guy can adjust the idle mixture and speed, and call it a day. The Holley modular carbs were a game changer in the world of carb tuning by adding just one additional tuning point for the average enthusiast: the main jet. The main jet is, as the name implies, the main metering orifice that restricts fuel flow into the main metering circuit. The Holley carb provided ready access to the main jets and the company supported the ability to tune the main jets with readily available replacement jets and kits. Sure, most other carbs featured replaceable main jets, but with limited replacement jet availability and accessibility, few bothered. The Holley carb brought jet changes trackside.
Of course there are many other tuning points on a traditional Holley carb, but with the earlier units these were regulated by fixed orifices. Here, carburetion gurus practiced their black art by drilling and sometimes filling these occult tuning points, whereas the average guy went no further than the familiar jet change. While that may have been enough, higher-end modern carburetors have taken carb tunability to an extreme level. These days we find replaceable metering orifices at virtually every tuning point of the carburetor, giving the potential to calibrate virtually every aspect of the carb's metering. That alone might be too much of a good thing, but with the addition of readily available lambda meters capable of detailing air/fuel ratio in real time, we have both the ability to make advanced tuning changes, and the instrumentation to readily quantify those changes.
Just because you can change so many of the calibration points of a Holley carb does not necessarily mean you should. To start, Holley puts extensive work in the base calibration of their carburetors to fit their intended applications. Experience here over many years of testing and data logging has shown that they do a very good job. Chances are, unless you are serious about a methodical approach to dialing in the carb, or are looking to address a specific aspect of its metering, sticking to simple jet changes will handle the majority of carb tuning requirements. That said, pick up a new HP-series carb, and those tuning points are there for the tweaking. If you are contemplating getting into this level of advanced carb tuning, you had better know exactly what those tuning changes do and how they affect the carb's metering. To illustrate the causes and effects, we'll go through the key tunable metering points, their function, and how tuning changes affect fuel metering.
Though all Holley carbs feature nearly identical circuits, how the carbs are equipped will affect the tuning ability. A base street carburetor such as this Holley Street Avenger is factory equipped with fixed drillings for the air bleeds, power valve channel restriction, idle feed restriction, and emulsion bleeds. Basic tuning here is limited to accelerator pump components, jets, idle circuit, and float level.
A carb's idle mixture screw at three-quarter turn out from lightly bottomed at all four corners serves as a good baseline bench setting. The running engine should be responsive to changes in the idle mixture setting from here.
A look down the throat of a Holley Ultra HP shows the replaceable air bleeds; note the drillings in the center tower routing air to the air bypass adjustment under the air cleaner stud.


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Live And Local With Kevin Wall 05/19/14: The Michael Jackson Hologram
May 19, 2014 5:52 PM
Kevin Wall
Call in: 702-733-KXNT (733-5968) Text: 84816, text "KXNT" followe...Read More
CBS LAS VEGAS – Live and Local with Kevin Wall, Monday, May 19th.
Host of Lifestyles of the Rich and Famous and Vegas Deluxe in the Las Vegas Sun Robin Leach joins the show to talk about the Michael Jackson hologram at the Billboard Music Awards. Also, Glenn Cook from the RJ makes his weekly appearance to talk margin tax with Kevin. Finally, Live and Loco with Jason Pothier and Ken Boehlke.


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Mallory Flagor is decidedly the leader of the Class 3A top-ranked Hoisington High School volleyball team.
The Great Bend High School cross country team is heading to the Class 5A state meet at Rim Rock Farm in Lawrence on Saturday with experience.
The Hoisington High School football team sits in the of the Class 3A District 13 standings.
Great Bend senior midfielder Noel Rodriguez came up big three times over for the boys' soccer team on Tuesday at Cavanaugh Field.
Barton Community College sophomore forward Nestor Morales earned a hat trick to lead his team to a 7-1 rout of Johnson County on Tuesday at Cougar Field.
Things didn't quite happen as planned for the Great Bend High School boys' soccer team.
The Barton Community College men's soccer team begins its postseason play today at 4 p.m. at Cougar Field.
MACKSVILLE - In a must-win Eight-Man Division-I District 5 game for the St. John High School football team, the Tigers fell behind 32-12 in the second quarter.
The Great Bend High School boys' soccer team closed out regular-season play with a decisive win over Wichita Independent on Thursday at Memorial Stadium.
The Great Bend High School cross country team travels to Newton for the Class 5A regional meet on Saturday.
The St. John High School volleyball team will host a Class 1A Division-I sub-state tournament on Saturday afternoon.
The Macksville High School football team has cruised through its first seven games to remain undefeated with two remaining.
The Great Bend High School boys' soccer team fell short of its goal to win the Western Athletic Conference title on Monday.
CLAFLIN - In a game that saw a combined 122 points light up the scoreboard, it was fitting that a defensive play be the difference maker.
The Great Bend High School boys' soccer team bounced back from its second loss of the season earlier this week by beating Wichita Heights on Thursday night at Cavanaugh Field.
It was a big day for the Great Bend High School girls' golf team.
LIBERAL - It was their last chance at a Western Athletic Conference win.
SALINA - All season long, there has been two Great Bend High School girls' tennis players that have come out on top every time.
Central Plains 22, Little River 6
EL DORADO - This was the second-to-last meet before the Class 5A cross-country regional meet, so Great Bend High School is focused on final preparations for the postseason as they competed at the El Dorado Invitational.
STERLING - Ellinwood High School's girls' cross-country team won the Sterling Invitational on Saturday.


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Ludum Dare 29
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 23
Ludum Dare 22
About daredevildave (twitter: @daredevildave)
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Innovation - 2nd Place - LD29 (Jam)
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on May 20, 2014
daredevildave's Archive
Holy crap, you lot are amazing
I made They Launched A Probe in less than 48h after completely screwing up the first day of the weekend but then extending it into the Jam.
It's an idea I'd had kicking around for a while, write programs for that take sensor input data and let you control spaceships.
Anyway I got something out for a jam entry and you've gone and given it SILVER for INNOVATION!
Thanks all! And thanks to playcanvas for allowing me to actually write this in the time.
The most ridiculous game I've ever made.
It's not a great experience playing my game for the first time. First thing you need to do? Read a few pages of documentation, learn javascript and remember your vector maths from school…
They Launched A Probe is a game where you need to program the 3 CPUs on a deep space probe that is trying to scan planets FOR SCIENCE!
I'm fairly certain that no-one is going to jump through the hoops required to have a go at this game. It's niche and complicated, but if you do get into it, imagine the sense of achievement of successfully filling up that Science bar, and then sharing your code with other players? (No idea how sharing will work? Maybe a Gist and a twitter hashtag? #probelaunched?)
I had a great time making it. And I'm pretty sure I'm going to do some more work on it. So I'm not too worried about getting ratings, but still it would be nice to get enough ratings to place so if you do know javascript and vector maths
P.S. wondering about the name? It's from a song by The Winter Olympics: The Winter Olympics – They Launched a Probe
PlayCanvas @ Ludum Dare
We back again. The PlayCanvas crew will hopefully be doing a couple of submissions this weekend.
But what you're really interested in is what the graph looks like compared to last time.
As you can see, a big improvement last time for our three entries:
Looking forward to seeing what we come up with this time.
P.S. Don't forget about the PlayCanvas Deal on the Ludum Deals page!
We were on a podcast talking about LD and our game
On Monday night we went into London to be special guest on the UK's favourite video game radio show One Life Left. We went on to talk about our Ludum Dare entry Going Around.
You can listen to the podcast here.
WebGL round up
It's been about 2 years since I entered my first Ludum Dare and I did a WebGL round up then. Back then the entries were simple, often limited in scope, and the comments were often full of "this doesn't work" type comments.
How things have changed! Loads of high quality 3D entries plus 2D. Browser support is pretty much sewn up. And even the great Notch has leapt onto the WebGL train.
So here is a round of a few of the best games I've found that are made using WebGL.
A lovely exploratory game where you have to find the Seven Eagle statues dotted around the environment. The Catch? The eagles are only visible in the light of the lantern and you have to leave the lantern on switches in order to access areas. Graphically lovely, and a nice gameplay mechanic.
A nice shader effect compliments the simplicity of this game. One touch, one control. Get as far as you can.
Simple and addictive. There's elements of both Breakout and Super Hexagon in this game.
Last Minute Christmas Chopping
It always makes news when Notch publishes a LD game. But you know what, that's because he creates good, solid, polished experiences. And he does it from scratch with no libraries. This game seems simple on the first playthrough then you realize it's impossible without using the boosting mechanic from the tentacles.
Re-imagining a classic, but this time, your tail is trying to eat you from the back, just as you are trying to eat the food in the map.
Rez-like game with thumping techno. Simple mechanic, and a good, if short, challenge.
Finally, a plug for my own game. Going Around is a point and click adventure, solve the puzzles and get Ann out of the house. You only get one hour to complete it. I love the graphical style that Philippa came up with for this.
Going Around – A point and click adventure
We managed to finish our mini Point and Click adventure called Going Around. It's based on the life of one of the presenters of video game radio show One Life Left, who have talking about getting there own video game for a while. So we made one for them.
As is typical, it seems to be working perfectly for me, but as soon as I release it the technical issues become apparent. Firefox in particular seems to crash pretty often when running this game. I'm talking to Mozilla about that.
Also some people have reported a lot of slowness. I'll be updating the post-submission version with any optimizations.
Still, I'm so pleased that we were able to make this game in just 2.5 days. It's the most complete game I've made with any LD submission. Good old PlayCanvas.
Point and Click Heroine
A point and click adventure seemed like a good idea yesterday morning. Now I'm not sure sure. But we've made a ton of progress.
Our heroine Ann, is pretty much complete. The quests are in. Mostly we just need to prettify the environment.
Hoping to get it done before work tomorrow…
PlayCanvas is in!
For the first time in ages, the entire PlayCanvas team is going to be getting involved with this Ludum Dare.
We've been submitting games on and off for the last two years, sometimes solo sometimes in the jam. You can see from the chart that we've had mixed success…
But still we've created some awesome stuff, and we're definitely going to nail the top #100 again this time
BTW: If you're interested in developing a game using the PlayCanvas engine, we're giving away 1 year pro accounts to any LD entry using PlayCanvas. Check the deals page.
Our heroes take shape
Really enjoying using the in-game editor for Voxatron to build most of the assets for my game.
Unfortunately, I have to pull them into Blender first to get the normals sorted out before importing them into PlayCanvas. But still I'm being much more productive with assets, as I have little artistic talent.
Here are our heroes, you can play as either.
A tidying up simulator
Just a few of the items that will be trying to destroy your minimalistic aesthetic in my tidying-up simulator. That is if I manage to get it finished in time…
Goat of Justice says:
Wow, that was closer than it should have been. Last minute fixes to the server, crazy audio explosion bugs on Windows, cross-browser compatibility. We did it all, and all in the last hour too.
But really, I'm just so happy with what we made, and a huge thanks to Philippa, Ben, John, Tom and Simon, who made the artwork and audio and helped with design. Having that talent has made such an enormous difference since our last entry.
Also, seriously, can you believe this is a browser game, it's the future! PlayCanvas has come on so much since our last entry.
They're coming
We're down to a single artist from 3, and she's is working flat out to get everything ready. We've lost one team member to noro virus. But our Jam Entry is shaping up to be a real treat, as you can see by the four horsemen here!
Entering the final stages, putting in the game transitions, hooking up the world server, as there is MMO element(!). Generally hoping that we don't hit any major hurdles in the next few hours.
I'm looking forward to sharing this one with you.


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May 09
Posts: 4
fifties says:
my 1999 fazer seems to be suffering from understeer and is difficult to lean at high speed, tried different shock settings and 15W fork oil tyres are AVON storm 2 and 36F and 42R PSI any ideas
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ally600 says:
your fork oil may be a bit heavy, a personal choice is a 10w oil, try a little more rebound with a little more countersteer at the front
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jaffa90 says:
Have you tried 5 weight oil?
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the head, made of vashon orange water clay, hollowed, 16x12x10in.
the face: the grill : the mask
ancient? modern? hidden?
beacon hill, seattle, washington state, usa
the head, made of vashon orange water clay, hollowed, 16x12x10in.
the face: the grill : the mask
ancient? modern? hidden?
beacon hill, seattle, washington state, usa
Beacon Hill, Seattle USA
The human form: imbued with sub-forms which bespeak their functions.
The form, too, moves, as the life engine, in the time lapse of moments.
Yours truly,
Beacon Hill, Seattle, USA
Beacon Hill, Seattle USA
Art — that atom of a word, meant to mean so much in human culture.
Art — that special object, imbued with actionable will of the spirit, gifted by the specialist.
Born into art history, the nascent artist must take risks which are real in economic and social tradeoffs, in efforts to find underpinnings and hand-holds to make artful messaging genuine and well understood.
A nascent artist feels restless somehow: that the messaging is important, that actionable visual joy must be made. A child will draw and doodle in automatic mode to learn about her intellectual learning to date, going for mimesis, humour, drama, punning, and for relaxation and emotional release.
It is utterly human to use one's full mental and physical capacities to voice the existential moments of reality — art is humanity at high performance.
Art is appreciated and monetized and propagandized and usurped. It is the backbone to marketing and advertising and all the signification engines of and within culture. Art forms the bases of metaphor and meaning. Art is the medium of the philosopher and critic, the poet and the shaman, who recognize the temporality (surreality?) of it all.
To make art is to express your being, before you reduce your being to the fragmented taxonomies and far-flung models of all those persons trying (arrogantly) to define you.
Express your being. Witness the outcomes. Work with that.
Beacon Hill, Seattle USA
knitting from 2 nites ago. masked trickster god in the time-lapsed dance of the universe — human, hermaphroditic, whirling, making worlds, akin to shiva, or legba.
beacon hill, seattle
Jizo is the Buddhist boddhisatva for protecting children both here and in purgatory. In Japan, Jizo-san is the most popular god. Offerings of toys and found string bring luck to children, as well as dressing the statues in red caps and mittens.
To quell the fears of Japanese children who experienced the latest quakes and waves, I created these Jizo and have been giving offerings daily.
These Jizo are an homage to the Japanese sculptor Nagare.
Beacon Hill, Seattle USA
The vodun statement. Know what I mean?
Beacon Hill, Seattle
As contemplated during a rather boring baseball game.
Beacon Hill, Seattle, Washington USA
You have one life to live. What to make of it, then?
Moral / celebratory?
Intense / relaxed?
Memorable / anonymous?
How about a lifetime's worth of adjectives for life, discovered by you by experience, instead of compiling a list from the beginning, that linear construct? How about being okay with competing and contradictory descriptors — a non-seamless life, a grey hodgepodge, a sluff, a slog?
You have "the Life" as the hero has "the Journey" — the whole enlivened thing is between you and yourself — you the human incarnate, yourself the creator that has fleshed you into existence.
You lean your body into the membrane which is your life, push it, weave it, give it shape, give it stories, and then you perish. No more pushing and pulling.
It's as if the life is the sculpture of brutal reality, really raw, really big. It's as if we create very tall tales of ourselves with our actions, earthbound to the sky, such are our ideas and dreams emanating from our magical brains. Sometimes it feels like shadowboxing, beating the clarity of the membrane, trying to steer it to avenues yet untrod.
Here is the life lain out this morning. It is yours as far back as your most accurate thought so long ago, and the inaccurate thoughts also, and the misreadings and misinterpretations, the whole damn unwritten autobiography, the remembered corpus, with islands of written detritus popping up through the continuum of years.
And from this continuum: ideas fleshed out from the leaders of culture (Paz, Lennon, Tolstoy, Baldwin, Picasso et al.) whom stretch our mind's boundaries.
But remember too, you yourself are a citizen of culture, hence you really must stretch your own boundaries, with all the means of expression and communication at your disposal.
You are the poet in potentiality. The sculptor in waiting.
Happy new year, 2011 on the recording,
Beacon Hill, Seattle, Washington State USA
I am starting the journey of visiting MFA schools as of tomorrow, to USC and UCLA, and I have very simple requirements:
That wherever I do attend, with the final goal to teach Art, they must think of painting and sculpture as Sacred.
The program must have the Holy Creative Spirit reflecting somewhere in the Program.
The mission must contain sharing Experience and Knowledge.
The virtues of Painting and Sculpture are extolled often.
This is a big deal for me — to see where this Art leads. My great grandparents escaped civil war in Mexico to live in boxcars and have brooms as Christmas trees. My grandparents worked in the foundries of Detroit, picked Christmas trees in Texas, onions in Minnesota, climbed trees for limb removal, cleaned monkey cages at pharmaceutical companies. They cleaned kitchens, delivered gas. They toiled and struggled.
And now I attempt to promote Art out of the petty ashes of aesthetics into messages that will bring hieratic solemnity and dignity to the human experience.
I honor them with my work, as well as my wife, and daughter, and mother, and family and friends.
Michael James Hawk
"It is your duty in life to save your dream" – Amedeo Modigliani
New Art 2010 @ http://michaeljameshawk.com
ARTblog Editorial @ http://michaeljameshawk.com/artblog
RSS Feed Connect @ http://michaeljameshawk.com/artblog/?feed=rss2
The institutional Art World –
A chronically (and possibly necessary) elite structure, it is composed of a group of experts and professionals world-wide whose daily function is to fully describe "good" Art (a valuation function) and to market this good Art (a sales function). The participants in this world are collectors, critics, gallerists and artists, as well as the institutions which support the participants such as museums, art schools, media outlets and auction houses. Entrance into this world is strictly controlled by a phalanx of gatekeepers schooled (groomed) in the conventional codes of what Art is and what it should do.
The power is top-down. That is, the purchasing power parity of works (price as it relates to value) is controlled by market players who collude to protect current values (in their current portfolios) as well as create new markets (speculation). Exclusive of the price mechanism is a codified Art History that describes creativity in universal sweeping terms, to determine the Art World's role in affecting general history (and vice versa).
Artists who learn and participate in the Art World (upper case) have an insular context from which to create their artistic messaging: themes and subjects will be imbued with generalized learning and knowledge such as mythological, psychological, and technical memes, historical and literary allusions, or rarefied insights into the lives of the commensurate elite (a reportage function).
The non-institutional art world –
This is the group whose works have not benefited from expenditures in learning arts techniques or in arts education (the price of admission to the institutional Art World). As such, the Art produced by the participants is often described (by the Art World) in pejorative, non-majority rhetoric as being parochial, childish, idiosyncratic, outsider, street, naive, craft, commercial, or sub-cultural.
The power is lateral. That is, there are no phalanxes of critics or market makers determining the ultimate methods of creation, and the barriers to creativity are perceived to be low.
Thus young children, when they are schooled in art projects, are not part of an institutional art world except tangentially (vis-a-vis the classically liberal education tradition, an elitist concept, and the groomed biases of their art teachers). Children produce art for joy, diversion and relaxation.
When adolescent youth paint the walls of a city with graffiti, they too are not part of the art world — they break the laws of various institutions to express a nascent symbology. There are no costs to materials (canvas, clay) and there are no costs to market. They participate in the joy of art making regardless, or in spite of, the barriers to joining the institutional Art World.
When adults knit or create blankets or shawls or design their own clothes, or attempt any craft/hobbyist experiment, they are expressing themselves outside the Art World insofar as they are creating objects for personal use, not to be parlayed into the institutional Art World. The expectations are not to address the Art World at all, or adopt expectations set by the Art World, but to relax and find joy and possibly functional utility.
The way I see it, the best the institutional Art World can offer is the message of humanism – that we are all in this life together, as equals, to find meaning in that which is confusing (existence itself).
The best the non-institutional art world can offer is the message of just being human, without the "–ism" after it.
All else should be suspect.
Very truly yours,
Beacon Hill, Seattle, Washington state, USA
ah yes,
The art I create, the literal graphical symbology, is abstract-figurative expressionist with "primitive" and "surreal" inflections: human being anthropomorphs with stern, stark features like hallowed or protuberant eyes, bony body joints, rotund sex organs, and skin of muddied quality, often with scarification (versus pristine naturalism) — on large canvases in bold palettes.
The work is heavily impastoed, or layered up, in bright hues, and often sprout avian and insecta features on naked human bodies. The subjects are presented in their psychic world, heavy in existence. They are energy sinks in the physical space they inhabit, powerful and not at all diminutive.
Devoid of sombreros, crucifix, skulls, calla lilies, purple dresses, colonial narratives and the litany of swarthy Chicano cliches, the subjects are Mexican American reality on the psychological level. The audience cannot fixate on race, or nation, or even the cliches of the erotic. The subjects are naked, sinewy, skeletal and flayed, true animals, but triumphantly circulatory and pregnant, alive and connected. They lay in solitary monochromatic voids, or backdrops, dark scrims with textural depth, protectorates of their interior worlds.
Persons have thought certain depictions of the work as ugly or fear provoking: the lines come across as too brutalized and disjointed (not like the clean terminations of Modigliani or Matisse), there is often no supporting narrative, the brutality of purpose goes contra to the expectation of what art should be.
To be Mexican in the American milieu means to strive beyond the ocular jail of housemaid, dirty gardener, Catholic breeder, and diminutive accented folk. In the work, the Other people are modeled beyond cliches: they are viciously powerful, lacerated somewhat, in central connection with their cosmos, mathematically presented, of the Dual world.
Very best,
Beacon Hill, Seattle, Washington State, USA
Art, as it's created, is a living-in-the-moment phenomenon: you do it, it is now here, next there — detritus of and for History.
Soon after, the critics come.
Their opinions rise quite naturally, off the brain, automatically, in the fore of consciousness, as a quick communication: no one thinks about the opinions they spout, they just do it. The audience, the de facto critic, knows what it wants, and is quick to find comfort or discomfort in the work.
The normal timespan for addressing a work of art is mere seconds. The artist, knowing this, attempts to make "good" art that will draw the audience into a more closer, longer look. This "good" art (created within an academic-idiosyncratic calculus) is usually a statement of the times, or from the times, and is thus historical at the very least, espouses an art theory at the most.
But often good art will not draw an audience. It may need more concentrated vehicles toward public exposure, and, concomitant to that, it may need basic contextualizing and packaging of itself, with labels, categorization and overarching narratives, to entice an audience to come nearer. This subtle, necessary marketing lies always in the purview of the stakeholders: artist, gallerist, collector, curator, and ultimately historian.
So how to frame, contextualize and thus package art? That language is the stuff of rhetoric, the art of persuasion. Writing a biographical narrative of the artist, writing a narrative of the process of making a particular piece, are powerful rhetorical options in that they give a work a story-line, a communication container that is easy to remember, makes the art-experience interesting, and contextualizes the work in social trends not necessarily grasped by an audience.
The artist or agent may also choose to employ a title, easily displayed on or near the work, to frame and reference a piece, and to commence an expectation that a special object, a.k.a. an Art Object, is extant and now available for viewing.
The artist, to the last, possesses the most powerful option in the arsenal: espousing the message, moral and intent of a particular work, in verbiage, to educate an audience thoroughly in a piece. If the artist does not abide this choice, some other stakeholder may fulfill this parsing option.
All of this marketing, educational and rhetorical wrapping seems helpful, on the surface: here is the work, here is what to look out for, here is the context, here are the considerations in the greater scheme of things. Unfortunately, this wrapping layer of contextual information may actually intrude on the raw power of the art, as a standalone piece, a power center.
I speak of this topic as I contemplate contextualizing my own art as "Mexican American" under the primary banner of "Mexican American Artist."
Labeling myself as such presents a real risk of inviting instantaneous stereotypes and loose associations, and a perceived narrow-fication of my offerings, when my goal primarily is to expose and persuade large audiences on the tenets of humanism.
I think, too: are we not all progressing into an unified global populace anyways, so that a subdomain label is no longer needed?
Whatever pride I may have in the historical thread of this label, however well-researched the couching of my work is in relation to Chicano art, regional California art, Chicago and Detroit art, Southwest art, Native American art, current and archaic Mexican art, the art of colonialist Spain, and modern Latin American art — even with the notable lack of Chicano and muralist cliches in my art — I run the real risk of closing the door on those I wish to initiate. This is problematic: I yearn to reveal my secret learning and artistic growth in this art journey, but the more I expound on this backstory, the more potential there is to be misunderstood as a primarily ethnic, sexual, political or polemical artist.
I am not fearful of putting an ethnic tagline out there in mainstream American media with its structural penchant for subconscious racism (easily proved) — I am still quite tempted to go that route, and pursue and promote an art theory not just universalist, of every man and woman, but one also anchored in the traditions that have influenced me. However, I am cognizant that I am much more than just a member of "Mexican American Artists," I am of other groups as well: male, 21st century, reformed religious, existential, philosophical, and so on.
This Derrida-like deconstruction can go as far as any critic wishes it to go, and always illuminates the real and hard-fought discovery of the Self (that modern journey).
Still I wonder: what would Tamayo's stature be in world history, vis-a-vis Picasso, if his works were presented to the public devoid of nation-state, politics, skin color or ethnic surname?
Could that ever have been possible?
Very best,
Beacon Hill, Seattle, Washington state, USA
I have noticed obsessive, and possessive, tendencies in making art.
It usually goes like this: you dive into a piece, the piece gets invested over a long period of time with your skill and passion, sweat and blood (and precious dollars). You begin to identify with the piece as a parcel of your thinking, your intelligence; an extension of your corpus. Pride swells on the brain: pride of creation, pride of ownership.
The symbology (content) itself may be gripping or stunning enough to send you, the artist, into otherworldy states (artist as audience). Anthropomorphic pieces further trick the brain into subconscious attachments and associations, such is the power of mimesis of the human face, body and gestural expressions.
When it's finally time to divest of the piece — when that decision has been made — often it is difficult to let it go, so great are the attachments.
Consider: how can one give up so much in prototypical discovery? How can one let go of a work that may be wholly destroyed, ignored or misunderstood by another owner? How can one let chapters of one's life be wholly expunged from the studio?
This sense of danger, this potential sense of loss, is often what it feels like in the guts of an artist.
Koan for the day: when an artist gives away her Art, into that dry arms-length marketplace, remember the pain of her bodily spiritual divestment.
Beacon Hill, Seattle WA USA
it's not that i even put credence into art object making anymore as being valid or not, as a worthy vocation on its own merits. it's the actual life lived under the banner, the blanket, of being connected to the creative force within.
if this force comes from without, from some teleological being, from some scripted purpose, so much the better.
art comes from all quarters within my studio, my household, as rights of passage to progress to the next plane of discovery. i touch all my roots, all my influences, feeling my way through the processes of those i deem great artists. i do this as an exercise, as a diversion, as a learning into regions unknown. it is not always fruitful — some days i have an uneasy feeling that the work was somehow wasted. but i eventually come to recognize that bad work begets good work, even if it's just keeping the studio practice disciplined.
i have met other artists, and collectors, and gallerists, who have "made it." i do not wonder how they did it much anymore. i can see the tradeoffs of my life to theirs, and am quite happy of what i could achieve in a similar time frame. my ambition to care about being understood by a large coterie of critics has left me. i am left to be an artist, or that person that looks for the graphic as a celebration of sight, and of thought, conceived and conscribed by creative theory.
if the theory harbours a holy ghost, a creative spirit, a bodhisattva, a guild of helping hands, maybe i am a participant. if there is a syndrome, genetics based, hormonal based, that makes me a creative, so be it. if i was socialized to act out expressively through media, then i guess that happened, to the point of theorizing about it in blogs, on some future internet, where electrons vibrate signs in perpetuity.
signs. our cultural manifestations. cross-infecting our learning.


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Hourly News Update
Tag Archives: November
In The News: Coast Guard Unloads $110M Cocaine Load, KFC Offering Chicken Corsages, Sink Will Not Run Against Jolly, Authorities Searching Chassahowitzka for Missing Local Pilot
By akrsmanovic on April 15th, 2014 | Last updated: April 15, 2014 at 2:14 pm
Coast Guard unloads $110 million worth of cocaine at its Miami Beach base – The United States Coast Guard unloaded 3,300 kilograms of cocaine at its Miami Beach port. The load, worth $110 million in wholesale value, was recovered in [...]
Florida House of Representatives passes raise for state employees
By Chip Skambis on April 12th, 2013 | Last updated: April 12, 2013 at 5:44 pm
The Florida House of Representatives passed House Bill 5001 Friday, giving state employees a $1,400 across-the-board pay raise. The raise has been split into two tiers: a $1,000 pay raise and $400 performance-based bonus.
Five little-known facts about daylight saving time
By Dana Edwards on March 11th, 2013 | Last updated: March 11, 2013 at 2:39 pm
Why do we set our clocks forward every spring? Here are five points about the practice.


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A guide to help set up Terminal | 20 comments | Create New Account
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A guide to help set up Terminal
I would love it if someone would post a similar hint for tcsh users. tcsh was the default shell in the first versions of Mac OS X and I have gotten used to it, especially with all the nice presets you can find in /usr/share/tcsh/examples/, but its way of stumbling on Unicode input drives me nuts.
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Mon Aug 27, 2012 5:05 pm
Latest Player Updatesclose
George Foster
Tue May 29, 2012 12:51 pm Colts signed OT George Foster and waived FB Ryan Mahaffey.
Fantasy Source Spin: A first-round pick of the Broncos in 2003, Foster hasn't appeared in a game since 2008, though he did spend last preseason with the Saints. A certified bust, Foster is unlikely to go from camp body to roster surprise for Indy.
Source: Jim Irsay on Twitter
Mon Aug 24, 2009 6:40 pm Browns released OT George Foster.
Fantasy Source Spin: Foster has always looked the part, but teams are finally starting to realize he can't play. He was exposed by the Lions in Saturday's preseason game.
Fri Jun 5, 2009 7:08 pm Browns signed OT George Foster, formerly of the Lions.
Fantasy Source Spin: Foster struggled through 19 games over the past two seasons with the Lions. He'll be a backup in Cleveland if he makes the final roster.
Source: Scout.com
Mon Jun 1, 2009 10:52 am Lions released OT George Foster.
Fantasy Source Spin: Jon Jansen, who agreed to terms on Friday, hasn't passed his physical yet, but the Lions must be confident that he will. Foster has been so bad in pass protection that he may have a tough time finding another job.
Source: Detroit Free Press
Thu Mar 5, 2009 4:08 pm The Bengals hosted OL George Foster for a free agent visit Thursday.
Fantasy Source Spin: Foster, who's being viewed as a backup at both guard and tackle by the club, struggled badly in Detroit the past two seasons. He turns 29 in July.
Source: bengals.com
Sun Sep 14, 2008 10:12 pm Lions RT George Foster was benched again on Sunday.
Fantasy Source Spin: This was commonplace for him last year, mostly due to an insane amount of false starts. Sunday, Aaron Kampman beat him for two sacks. Gosder Cherilus finally got in, and on his first play Detroit ran behind him for a gain of two.
Source: MLive.com
Sun Mar 9, 2008 1:24 pm Lions agreed to terms with OT George Foster on a one-year contract.
Fantasy Source Spin: Asked to pass block frequently in Mike Martz's offense at right tackle last year, Foster floundered and eventually lost his job to Damien Woody. Through the first ten weeks, he led the NFL in false starts and yielded 9.5 sacks.
Source: Detroit Free Press


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Watch Juan of the Dead: Juan is a slacker trying to reconnect with his daughter, who plans to rejoin her mother in Miami. Lazaro, Juan's friend, is trying to connect with his own son, a persistent womanizer. They begin to notice that locals are "going crazy", killing people and eating their flesh, and the recently deceased are returning to life. The Cuban government and the media claim that the zombies are dissidents revolting against the government. Juan starts a business to profit off of killing the zombies, but the group may soon find their own lives at risk.
|March 16, 2012
|92 mins
|Comedy Horror
|Alejandro Brugués
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Robin Hood → relationships
inspired by (x)
you couldn't handle it. as you wish.
Well you see her when you fall asleep
But never to touch and never to keep
'Cause you loved her too much and you dive too deep
Season 3B of OUAT is going to have:
Captain Swan and Outlaw Queen in most of the episodes. LOL I won't survive.
EvilQueenHood asked for the original photo of my last OQ art.
So here it is ! I only ask one thing, don't use it to do your own art. Manipulation takes time so please respect my work and don't remove the tag.
Captain Swan + facing each other +in the same frame
((for Emilie. Surprise! Merry Christmas & Happy 2014, you awesome girl. xx))
i'd risk my life for two things. love and revenge.
"I can help people find what they need!" - Tinkerbell
↳ Based on a text post I found in the CS tag.


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October 13, 2014
- On Thursday, October 23, library hours will be 1:00 noon to 9:00 p.m. Due to a planned power outage computers may not be working immediately. We will be working to have them available to you as soon as possible. The library will be open normal hours, 9:00 am to 9:00 pm, on Thursday, October 16.
- Storyteller Indiana Bones is coming to the Lexington Public Library on Sunday, October 19 at 2:00 p.m. Join us for October stories in the Benthack Room for this Sunday afternoon entertainment.
Welcome to Lexington, NE Public Library On-line. Our library has a collection of more than 30,000 volumes and offers a wide range of services including a children's story hour, computer and Internet access for public use, cake pans, area newspapers, young adult activities, children's activities, and an ongoing used book sale. Tax forms and assistance during tax season.
The Lexington Public Library, supported by tax funds and enhanced by private contributions, provides access to information to people of all ages and backgrounds.
E-Books! Patrons who have a library card from Lexington Public Library, can check out eBooks by accessing Overdrive. Audiobooks, eBooks and more for your computer, cell phone, iPod, Ipad, eBook reader and the Kindle. Check the Overdrive Device Resource Center for more compatibility information. Checking out audio books or eBooks using Overdrive is a free service of the Lexington Public Library.
*Please note that we have found that the browser Internet Explorer will not work for Overdrive. Mozilla Firefox is the browser of choice.
Take a tour to learn how to Download Digital Books and More!
In the book Don't Go by Lisa Scottoline, Dr. Mike Scanlon provides a vital component of the 556th Forward Surgical Team stationed in Afghanistan. He is the lone podiatrist on the team, whose skill as a surgeon has saved the life and limb of many American soldiers. But Afghanistan is a country in turmoil and Mike and his wife Chloe are praying that he can avoid the constant dangers and return home safely.