text:
(Source: iamjasonbourne)
(Source: haziebob)
(Source: haziebob)
Matt Damon by Sam Jones.
(Source: 11even.net)
(Source: itsadamonthing)
We Bought a Zoo
- How come you don't tell stories anymore?
- Because we're living the story.
NIKITA/BOURNE PARALLELS: the rooftop
(via cullenbohannons-hasmoved)
Coming to Theaters December 28, 2012
Matt Damon stars as Steve Butler, a corporate salesman who arrives in a rural town with his sales partner, Sue Thomason (Frances McDormand). With the town having been hit hard by the economic decline of recent years, the two outsiders see the local citizens as likely to accept their company's offer, for drilling rights to their properties, as much-needed relief. What seems like an easy job for the duo becomes complicated by the objection of a respected schoolteacher (Hal Holbrook) with support from a grassroots campaign led by another man (John Krasinski) who counters Steve both personally and professionally.
(Source: matthewpaigedamon)
(Source: matthewpaigedamon)
Promised Land Could Hit Theaters By The End Of The Year
Matt's new movie project is "Promised Land" could be hitting theaters this year! Here's the article from IndieWire:
Could Gus Van Sant and Matt Damon be headed back to the Oscars? That could be the case if word on their latest collaboration, "Promised Land," bears out.
The folks over at The Film Stage picked up on a recent feature article on the film in the Pittsburgh Post Gazette that dropped a handful of interesting nuggets about the upcoming movie, which was co-written by and co-stars John Krasinksi alongside a cast that includes Frances McDormand, Hal Hobrook, Rosemarie Dewitt, Scoot McNairy and Titus Welliver. Perhaps the biggest bit of info is that Krasinski reveals the movie could be in "a small number of theaters" by the end of the year. Van Sant had already put together an assembly cut during filming, and "is editing the movie and will huddle with his fellow producers and others at summer's end and tweak the movie through the fall." Putting those small clues together, our guess is that "Promised Land" will have some kind of awards consideration run, before a wider release in 2013. As for a festival appearance in the fall? We reckon it's a possibility.
As for the film itself, it will find Damon playing Steve Butler, a corporate salesman who arrives in a rural town with his sales partner, Sue Thomason (McDormand). With the town having been hit hard by economic decline in recent years, the two outsiders see the local citizens as likely to accept their company's offer, for drilling rights to their properties, as much-needed relief. What seems like an easy job for the duo becomes complicated by the objection of a respected schoolteacher (Holbrook) with support from a grassroots campaign led by another man (Krasinski) who counters Steve both personally and professionally. As you might guess from that logline, there is an environmental angle at play, and early on, there was one word around the interwebs that the movie was an "anti-fracking" screed (fracking is essentially the process by which water and chemicals are blasted to separate rock layers to extract gas and oil). But not so, says Krasinski.
"Fracking for us became a backdrop. The original script was about wind power," he explains adding about the rumors, "The idea of fracking or natural gas was just a very apropos news story that was beginning to grow a year and a half ago. I just chose that as the background and, of course, that has grown into something quite wild in and of itself."
So what will the film address thematically? "I don't want to give too much away, but the situation people are in financially is very, very real. And what they're protecting is a community and a lifestyle that they believe very, very strongly in," he explains. "So, for some of the characters in the movie, it's a choice to give up everything that they are and everything that they have come from, in order for a quick paycheck, which I think is in keeping with a lot of the different opportunities that are going on in the country today, whether it's the derivative market or anything else."
In short, the film is more about the values of America today and how they've shifted from our parents' generation, something that Krasinski remembers his father recollecting. The "way he described his upbringing and the country and the community that he grew up in, and how everything was incredibly honorable and loyal and incredibly rather simple in the best way — going to work, having family, having friends, and taking care of what you needed to take care of, and there wasn't really much else. And someone's word was as valuable as anything else," he shares.
Sounds like the kind of big, broad ideas that Oscar loves and with Van Sant at the helm, a script from Damon and Kraskinski and a pretty compelling cast, this one is inching up our list of anticipated movies for 2012. Hopefully we'll know more soon, but this could be a dark horse for the end of the year.
Elysium Synopsis
Finally we have a synopsis of what Elysium is about! Here's the report from Collider:
Though he spent a few years developing the high profile Halo film that never came to be, director Neill Blomkamp burst onto the film scene in a big way with his stellar 2009 sci-fi pic District 9. Not only did the film include some truly killer effects work, but it was actually about something and tackled social issues like segregation and xenophobia on a sci-fi platform. It's been three long years since District 9 opened, and fans are eagerly awaiting Blomkamp's follow-up, the futuristic thriller Elysium. Plot details have been firmly under wraps, but we know that it fits squarely into the sci-fi genre and stars Matt Damon, Jodi Foster, Wagner Moura, Sharlto Copley, William Fichtner and Diego Luna.
A full synopsis for Elysium has been brought to our attention, giving us a much better idea of what to expect. The film is apparently screening for preview audiences tonight and the ticket includes a fairly detailed logline for the pic. As with District 9, it appears that Elysium will also be dealing with grander issues than space guns and aliens. Hit the jump to read the synopsis. Elysium is slated to open on March 1st, 2013.
Here's the synopsis:
In the year 2159 two classes of people exist: the very wealthy who live on a pristine man-made space station called Elysium, and the rest, who live on an overpopulated, ruined Earth. Secretary Rhodes (Jodie Foster), a hard the government official, will stop at nothing to enforce anti-immigration laws and preserve the luxurious lifestyle of the citizens of Elysium. That doesn't stop the people of Earth from trying to get in, by any means they can. When unlucky Max (Matt Damon) is backed into a corner, he agrees to take on a daunting mission that if successful will not only save his life, but could bring equality to these polarized worlds.
Dan Aykroyd Joins HBO's Liberace Movie Behind The Candelabra
The Candelabra was formely known as just "Liberace", now has a new title and more actors:
Dan Aykroyd's acting appearances have been pretty randomly spaced out lately, with his recent appearances on-camera including a couple of episodes of The Defenders, which put him opposite fellow former SNL star Jim Belushi. This latest bit of TV casting involving Aykroyd sounds like it might be a more serious role for the actor.
Variety is reporting that Aykroyd is set to join the upcoming HBO TV movie centered on musician Liberace, titled Behind the Candelabra. He joins previously cast Michael Douglas and Matt Damon. Douglas is set to play Liberace, while Damon is set to play his domestic partner, Scott Thorson. And now Aykroyd has been brought on board to play the role of Seymour Heller, "Liberace's long-time manager who disapproved of his relationship with Thorson."
I haven't read Thorson's memoir, My Life with Liberace, which is the basis for this film, but it sounds like Heller might not be the most likable character. Aykroyd is great at roles that portray him as the friendly guy (see Ray Stantz in Ghostbusters or Elwood Blues in The Blues Brothers), but he's just as good, if not better, at characters that are meant to intentionally rub you the wrong way (see Roman Craig in The Great Outdoors, Zalinski in Tommy Boy and/or the governor in Evolution). But that's all based on his comedic work. He's done drama before (Pearl Harbor, Chaplin), but this sounds like it could be a heavier role. So it should be interesting to see what he does with the part. He's certainly in good company, and another reason to anticipate this project.
Production is set to begin on Behind the Candelabra this summer.
Rumor: Matt Damon, Morgan Freeman, and Kevin Costner May Join Tom Cruise in 'Magnificent Seven' Remake
John Sturges' 1960 Western The Magnificent Seven featured an iconic cast that included Yul Brynner, Steve McQueen, Charles Bronson, James Coburn, Robert Vaughn, Brad Dexter, Horst Buchholz, and Eli Wallach, so it's only appropriate that the new remake brewing at MGM seems to be collecting some top-level talent as well.
The project's off to a good start on that front already with Tom Cruise attached to star, and if this new report is to be believed, Cruise is about to get some other high-profile company in the form of Matt Damon, Morgan Freeman, and Kevin Costner. However, considering the notoriously unreliable source, that's a very big fat if.
The U.K. Sun (via Screen Crush) is reporting that Damon's already boarded the project, while Costner and Freeman are only circling at this point. According to the paper, Damon is set for the role of Vin, the character played McQueen in the original, while Costner is up for the part of Britt, who was previously played by Coburn. Along with Cruise, who's taking over Brynner's character Chris, Damon and Costner will comprise part of the titular seven heroes. The group is hired to protect a poor village from a gang of bandits led by the villainous Calvera (Freeman).
The publication quotes a source who says, "MGM are throwing big money at the film and wanted some top names to fill the main parts… You can't get much bigger than Cruise and Damon." It's certainly true that a studio looking for well-known stars couldn't do better than this roster, but as the Sun's record is far from spotless when it comes to this kind of news, I'll caution you again not to take it as gospel until we get more outside confirmation.
News of MGM's remake hit last month, when Variety learned that Cruise was the driving force behind this film. While a do-over of such a beloved classic is bound to annoy some fans, it's worth remembering that The Magnificent Seven is itself a remake, of Akira Kurosawa's masterpiece The Seven Samurai.
Granted, Sturges made the story his own by moving the events from feudal Japan to the Wild West, whereas Cruise's version will be a more straightforward adaptation that keeps the frontier setting. But if the project really is attracting such noteworthy actors, it'll be interesting to see what they can do with the material. Though we may be waiting a while — the project doesn't have a director or screenwriter yet, and with Cruise's busy schedule it may be some time before he can even find a window to concentrate on this one.


text:
Liebherr confirms orders for variable speed RTGs and electric RTGs.
DPWorld Asian Terminals Inc. has placed an order with Liebherr Container Cranes for a further 5 RTGs at its Manila facility.
Kvichak Marine won a US Navy contract for 12 30-ft.Rapid Response Skimmers (RRS) for delivery over the next 18 months, with options for up to 30 additional skimmers to be delivered through 2019.
DP World has yesterday welcomed the first scheduled vessel to call at its new Container Terminal 3 in Jebel Ali, Dubai, as it gears up to serve customers at the state-of-the-art facility.
Rederij Groen's entire SRSV fleet built by Damen Maaskant Shipyards Stellendam.
Dutch offshore services company Rederij Groen has taken delivery of the 7-Waves,
General Dynamics C4 Systems recently received the Defense Mobile Classified Capability (DMCC) contract from the National Security Agency (NSA). As part of the contract,
The Navsim Services and Transas Americas Team, have been awarded contracts for supply of a combination of full mission, classroom and cloud based Transas Technical

subset: commoncrawl


text:
LG G3 Smartphone
LG has just announced its new flagship smartphone, the G3, which may well be one of the biggest smartphone launches of the year. Using an Android system, the G3 will incorporate a gigantic QuadHD 5.5″ screen, 12MP camera, Qualcomm Snapdragon 801Processor, 2GB of RAM, abd 16GB of internal storage with expandable microSD storage for up to 2TB. Furthermore, the phone has a removable 3,000mAh battery as well as wireless charging support. The LG G3 will be officially unveiled in six global cities including London and San Francisco on May 27 and 28.
Date: May 27, 2014 / Views: 23 / Author: Staff


text:
Last updated on 10/31/14 UTC
South Fork Overview
Coldwell Banker Helps You Learn More About South Fork, Colorado Real Estate
South Fork, Colorado is located in Rio Grande. Nearby cities and towns include Alpine, City of Creede, Del Norte, Gerrard and Pagosa Springs. South Fork is a rural community with a population of 388. The median household income in South Fork is $50,542. 73% of residents are married and families with children reside in 9% of South Fork households. Half the population of South Fork commutes 17 minutes or more to work, with 80% of residents holding white collar jobs and 20% residents holding blue collar jobs.
The median age of homes in South Fork, CO is 15 years, with 29% of those homes owned, 3% rented and 67% not occupied. In the previous year, 0 South Fork properties were sold. The median sale price of a home in South Fork in the previous year was $155,250. Find a Coldwell Banker real estate agent in South Fork, Colorado today.
Homes for Sale around South Fork
14850 Hwy 149
Creede, CO 81130
18 Baths
160 Riverside Court
South Fork, CO 81154
13 Fairway Drive
South Fork, CO 81154
161 Riverside Court
South Fork, CO 81154
0 Baths
Cities Near
South Fork
- Alpine
- Bonanza
- Capulin
- Cathedral
- Center
- City of Creede
- Del Norte
- Gerrard
- La Jara
- Lake City
- Monte Vista
- Pagosa Springs
- Piedra
- Romeo
- Saguache
Colorado Demographics Data
South Fork Demographics Data
Colorado Real Estate Statistics
South Fork Real Estate Statistics
South Fork Real Estate Offices
South Fork Real Estate Agents


text:
Taste Test: Whole-Grain Breads
Sure, it's good for you — but which loaves lead the flavor pack? We asked a panel of volunteers to taste 13 nationally available brands to find the superior slices.
Nature's Own Premium Specialty 100% Whole Wheat ($2.99 for 24 oz.)
Each slice of Nature's Own Premium Specialty 100% Whole Wheat has 22 grams of whole grain to help you get your daily dose (the USDA recommends at least 48 grams of whole grain a day). Many tasters enjoyed the softer, "doughy" texture and the "sweet," "nutty" wheat flavor, but weren't wowed by this bread, which lost points for its "slightly bitter aftertaste."


text:
LED-Lenser® T7 Flashlight with Carrying Case
Sale price: Clearance price: Starting at: Sale starting at: Clearance starting at: Reg. price:
- Dynamic Switch technology to switch between settings with a tap to the tail cap
- Powerful 175 lumen output for up to one hour runtime
- Up to 13 hour runtime at the lower 27 lumen output
- Operates on four AAA batteries(included)
- Carrying case included
Manufacturer model #: 7439.
Need Help? 7 days a week: 7am to 10pm CT or call 1.800.227.7776 anytime


text:
Nmap Development
mailing list archives
Makes sense. Actually a bit embarrassed I didn't think of getting the top
UDP ports like that before…
I also agree with your thoughts on increasing complexity, however, my
argument would be that this particular scenario is (or will become) very
common. Specifically due to PCI ASV scanning requirements:
From the ASV program guide, page 13:
Perform service discovery
The ASV scan solution must perform a port scan on all Transmission Control
Protocol (TCP) ports. The ASV scan solution must also perform a port scan on
common User Datagram Protocol (UDP) ports, including UDP ports related to
the following services:
* Authentication services such as RADIUS and Kerberos
* Backdoors and remote access applications
* Backup applications
* Database servers
* DNS (Domain Name System)
* NetBIOS and CIFS
* NFS (Network File System)
* NTP (Network Time Protocol)
* P2P (peer-to-peer) and chat applications
* Routing protocols, including RIP (Routing Information Protocol)
* RPC (Remote Procedure Call) and RPC endpoint mapping
* SNMP (Simple Network Management Protocol) and SNMP trap
* Syslog
* TFTP (Trivial File Transfer Protocol)
* NPNs (Virtual Private Networks), including ISAKMP, L2TP, and NAT-T
* Other common UDP ports that may expose the scan customer to
vulnerabilities, including ports associated with malicious activity
Just my 2 cents. Thanks as always for such a great tool.
From: Fyodor <fyodor () insecure org>
Date: Thu, 28 Apr 2011 01:38:48 -0700
To: Chris Clements <cclements () flatearth net>
Cc: "nmap-dev () insecure org" <nmap-dev () insecure org>
Subject: Re: Using --top-ports for UDP selection only?
On Thu, Apr 21, 2011 at 12:59:41PM -0500, Chris Clements wrote:
Hi all,
Is there a way I can tell nmap to scan all TCP ports, but only the top, say,
200 most common UDP ports? My first thought was to use "�op-ports 200" and
specifying only TCP ports with p (-p T:1-65535), but it seems that
specifying specific TCP ports overrides the top port selection for UDP.
Admittedly this is a little bit of a hack, but I first generate the
list of top UDP ports (10 in this case):
./nmap -oX - -sU --top-ports 10
The output 'scaninfo' line includes the services list in Nmap format:
So then I can run Nmap with:
-p T:1-65535,U:53,67,123,135,137-138,161,445,631,1434
Of course if this becomes a common incantation, you save the Nmap
command string to use later. Or you can get all fancy and make a
custom nmap-services with just those ports you're interested in.
Maybe we could make this easier with special options (or changes to
the way existing options are interpreted). But I worry about making
Nmap's command-line API even more complex. And there are a lot of
things people might want to do. In your case you want "all TCP ports
but only the top UDP ports". Other people might want "the top 100 TCP
ports, plus these few", and still others might say "the top 100 ports,
except definitely not hpjetdirect". So maybe it is easiest for people
to just get the port string as shown above and manipulate it as they
wish, then pass it to Nmap.
Sent through the nmap-dev mailing list
Archived at http://seclists.org/nmap-dev/
By Date
By Thread


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text: Uptown Illegal Hotel Shut Down by City Written by Megan Finnegan Bungeroth on May 17, 2012. Posted in A Trip Through the Archives, Breaking News, News West Side Spirit, West Side Spirit Last week, another illegal hotel operating on the Upper West Side bit the dust as the city steps up enforcement of recent state laws prohibiting them. The hotel in question is not really a hotel at all, by law or by appearances. It's run out of 318 W. 75th St., a landmarked five-story walk-up with [&hellip [ read more... ] 25 Comments


text: "Alys or someone like her" commented: <<< Gunthar (not an idiot!) responded to Kiri: >> Countess Alys Katherine also does incredible sugar paste and marzipan >> stuff...she's taught several times both at Pennsic and at the MKCC. > That's who I meant! Boy, is my brain screwed on wrong today! > Coffee.....need more coffee.... > Gunthar the idiot. Nawww... What you need, Gunthar, is more practice with sugar paste! And, gee... I will be in Austin from Feb 1-8 if you want to make the trek up there... >>> How about making our Candlemas Feast event on Feb. 2? It will be held just north of Austin in Georgetown. http://bryn-gwlad.ansteorra.org/events/Candlemas2008/ Other than the archery tournament to select the Kingdom's Archery Champion on Sunday it is a one-day event, so it wouldn't take much time out of your vacation with your family and we'd love to see you there. The theme is Anglo-Saxon/Norse and the classes have been selected accordingly. However, if you wished to teach a sugarpaste class, I'm sure that could be arranged. :-) We will also be investing(?) our new Baron and Baroness. Stefan -------- THLord Stefan li Rous Barony of Bryn Gwlad Kingdom of Ansteorra Mark S. Harris Austin, Texas StefanliRous at austin.rr.com **** See Stefan's Florilegium files at: http://www.florilegium.org ****


text:
In this week's roundup of the best shoe deals, we managed to find several options that are high on style, at extremely low prices. Boat shoes, motorcycle boots, and running shoes can all be yours for less than $30.
GBX Men's Deed Strap Ankle Motorcycle Boots
Store: Tanga
Price: $19.99 with $4.99 s&h
Lowest By: $5
Is It Worth It?: It's extremely unlikely that you'll find another pair of moto boots for less that this deal. Plus, these shoes are cheap enough that you can give the edgy look a try, even if you're not 100% sure that you can pull them off. They're available in sizes 7.5 to 12.
Merona Men's Eko Boat Shoes
Store: Target
Price: $13.98 with free shipping
Lowest By: $13
Is It Worth It?: Conversely, if you know you're just not the motorcycle type, slip into a pair of prep-tastic boat shoes at the lowest price we've seen. These Merona shoes are available in Brown and Khaki in sizes 7 to 8.5
9, although not in all size/color combinations.
Converse Shoe Sale
Store: Converse
Discount: Up to 60% off
Shipping: $5.95 s&h
Is It Worth It?: This sale is best suited for Converse fans looking for alternatives to their tried-and-true classic sneakers, as the sale doesn't contain basic colorways like black or grey. So take this opportunity to add some punchy personality to your collection. Our favorite picks are the pictured Converse Men's or Women's Chuck Taylor US Flag Sneakers or the Converse Men's or Women's Pro Blaze Plus Sneakers, both selling for $39.99 (a low by $14 and $25, respectively).
U.S. Polo Assn. Women's Seline Boots
Store: 6pm
Price: $25.99 with free shipping
Lowest By: $14
Is It Worth It?: We love the Janet Jackson (circa Rhythm Nation) feel to these boots, which certainly melds well with the revival of key 90s style trends. Pair them with black skinny jeans, and your legs will look like they go on for miles. They come in sizes 6 to 10, although not all size/color combinations may be available.
Asics Women's GEL-NoosaFAST Running Shoes
Store: Amazon
Price: $30 with free shipping via Prime
Lowest By: $15
Is It Worth It?: Battling your groggy morning self can be a difficult hurdle to overcome on the path to fitness, but it helps if your shoes are searingly bright. These neon running shoes should awaken the senses and get you on your way. They're available in sizes from 6.5 to 12.


text:
What causes sudden infant death–and can a parent prevent it?Mama Diaries
By Audrey Tan-Zubiri
Do you remember that biblical story of the two mothers and King Solomon? It's about two women who went to sleep with their respective newborns. In the morning, one baby is found lifeless and the two mothers proceed to claim the one who is alive as their own.


text:
MOUNT VERNON — Tammy R. Bennett, 51, of Mount Vernon, passed away Tuesday afternoon, Oct. 25, 2011, at Riverside Methodist Hospital in Columbus after a courageous battle with declining health.
She was born Feb. 14, 1960, in Austin, Texas, daughter of Carol (Dykes) Sobeck of Idaho and the late Niles Sobeck. Tammy was a published author. She enjoyed quilting and painting landscapes and floral arrangements.
Tammy is survived by her loving husband, Michael Bennett, whom she married on Aug. 22, 2005; a son, Larry Dobbins of Texas; a daughter, Tiffany Dobbins of Pittsburgh; five grandchildren; sisters, Candy and Eva of Texas; and brothers, Raymond, Curtis and Toby of Texas.
In following with Tammy's wish, there will not be a funeral service. Private expressions of sympathy may be sent to the family at http://www.snyderfuneralhomes.com.
The Dowds-Snyder Funeral Home in Mount Vernon is honored to serve the family of Tammy R. Bennett.
Copyright The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


text:
In this week's Weekly Famitsu (12/26 issue), there is an interview with Asano and Yoshida about the upcoming Bravely Default Sequel - Bravely Second. While other outlets have posted tidbits, here's the complete interview for your consumption. Enjoy!
Developer Interview
We present you with some details about the sequel to Bravely Default, which is finally in development!
The next title has been announced along with the sale of "Bravely Default: For the Sequel." Today we've invited two key guys from the game's team to talk with us about new information and unannounced details.
The Goal for the Sequel is to Surpass the Original
— Please tell us about the concept for this game.
Asano: There are many concepts on many levels but, to name one of them, we were steadfast in having to surpass the previous game. We took where the last game was fun and then thought about how we should surpass people's expectations for the next one. Evaluation began with both considering whether to change the characters and world from the previous game or continue that story. The final determination made was that the previous game's characters and world were something well liked and, since we weren't changing the hardware the game is on, the sequel would take place a few years after the previous game and expand on the story of Luxendarc.
— As far as key team members go, Asano-san and Yoshida-san, since Silicon Studio is developing the game, what about other people involved with the last game?
Asano: There are a lot of things that are still not decided so we'll make an announcement at a later time. What I am announcing now is that we've asked Yoshida-san to continue art duties from the previous game.
— Of course. May I ask about what you are involved with in this game, Yoshida-san?
Yoshida: The truth is I quit Square Enix in September. I am working on this game freelance.
— May I ask the reason you quit?
Yoshida: Before I wanted to work on both game development and drawing but more recently the amount of responsibilities I have for each game keeps increasing. I'm also getting older and I want to work in an environment where I can challenge myself with different kinds of things so, to be able to do that and not be tied to any specific company, I decided to quit.
— Even with qutting, are you still going to work on the Bravely Series?
Yoshida: Yes. Asano-san was already asking me about this game before I quit and it is also one of the titles personally I want to work on so I stayed in my spot in charge of art direction.
— So you consider the games in the Bravely Series to be special, Yoshida-san?
The scale of development of modern games has gotten bigger and so the effect it has had is that the business is subdivided into all kinds of departments. You don't really ever feel like you're done. So, to people like myself who have experience developing old games, you get this yearning somewhere deep down to work on things in a smaller scale. To that end, continuing working together on games like the Final Fantasy 3 Remake or Final Fantasy: 4 Warriors of Light with Asano-kun is very fulfilling. With a development scale that isn't that large and a group of people who all have the same understanding of the importance of doing things that way, it is very easy to get ideas across so I think it's been great.
The New Herione: Magnoria
— Please tell us about the beginnings of this game.
Asano: "Second" can mean both sequential second and a second in time. There is also the battle system in "For the Sequel" to stop time during battle called the "Bravely Second."
— The last game's subtitle, "Flying Fairy," had a hidden meaning. What about this time around?
Asano: With "For the Sequel" I said beforehand that there was no special hidden meaning but I can't do the same this time because I think it will clash with fan expectations. By the way, when it comes to both the title and logo, we will be adding a subtitle so this isn't the final version.
— The content included in the secret movie in "For the Sequel" was quite surprising.
Asano:In the last game we used AR Movies as one of the new features we included. We got a really good response from that and it was a success but there wouldn't be anything special if we used AR again in this title so, as a new feature, we decided to try making a movie that uses the gyroscope feature. Both the AR movie from the last game and the gyro movie is something surprising that you can only experience with the 3DS in your hands. I think it gives the game a very "bravely feeling."
— The video showed a world we'd never seen before.
Asano: That will be one of the locations in Bravely Second.
— Magnoria also made an appearance. What kind of character is she?
Asano: She is the main heroine and will play a role relating to Agnes from the last game. She accompanies you on your journey. We've also given her a specific speech pattern where she mixes English into her Japanese. (laughs)
— The things about the demon lord and moon weren't in the last game so…
Asano: They're new things added to the world of Luxendarc for "Bravely Second." There are a lot of things hidden in the secret movie from "For the Sequel" so make sure to watch it closely.
— Yoshida-san, when you were drawing Magnoria, what kinds of things did you pay careful attention to?
Yoshida: Key words that appear in the main scenario conversations like "Lunarian" and "young woman returning home" gave me a vision of her. So I gave her a casual style with outer space clothes and rabbit ears. In the end, when compared to the characters of the last game, she came out seeming a bit more adult but as I was drawing her she became kind of stretched. After trying a lot of different things, the truth is I stretched all the characters just a little bit.
— I can't wait to see the other characters! The magical academy town of Istantaru was also shown in the initial reveal. Has it also been made into a new city after not being used for a number of years after the last game?
Asano: Not exactly. Since it is a city that's been around for a while and the characters didn't have any reason to go to it in the last game, it's more like a city that hasn't been visited.
— So you're saying the world has been expanded for this game?
Asano: That's right. The field map has been expanded from the last game. And due to that expansion, the best way to put it would be that the volume of information and substance has really gone up.
The Characters from the Last Game…
— Also, we're curious if the characters from the last game are going to show up in this game. We already know about Tiz's but…
Asano: Please look forward to more details from a later announcement. (laughs) Even having said that, this game takes place in Luxendarc just like the last game so Agnes and Edea are both around. Ringabell is the only one we don't know about.
— There's a lot of interesting information there. What about upgrades to the game system?
Asano: Since "For the Sequel" is a preview of the systems of "Bravely Second," we are going to carry over elements of battle and character development from there. Still, we'll look at the reaction to "For the Sequel" and there is a possibility we will change some things.
— We're looking forward to it! Lastly, please give us a message for the fans.
Yoshida: From experience with development of the last game, we've improved our technical abilities and even if we made the same game in the same time frame, we're going to bring you an even further polished product. Just like with the last game, many illustrators and authors are drawing characters, designing jobs, and coming up with all kinds of ideas I would have never imagined so please look forward to what they come up with.
Asano: Were you surprised by and had fun with the gyro movie? We finally got the chance to show off "Bravely Second" but, just like the last game, our goal is developing something to surpass the previous title, making a new pillar for Square Enix aimed at fans of Japanese RPGs. It is going to take some time to make something everyone is going to like. We'll be releasing new information little by little and we'd like to develop this game along side having fun with and getting fired up with everyone so please follow and support us.
ブレイブリーな詰め合わせ | マハイル
ブレイブリーな詰め合わせ | マハイル
(via curiousiko)
To follow up to the previous info about the TGS2013 Curtain Call demo, 4Gamer just posted a Show Floor Demo hands on report.
The previously announced playable demo of Theatrhythm Final Fantasy Curtail Call (called just "Curtain Call" from now) was unveiled at TGS2013 as planned. As a music rhythm game where you can play songs from the Final Fantasy series, it is teeming with memories of the series for FF Fans. Even this writer was drawn in hearing and playing those nostalgic melodies. And without further ado, I'd like to get the the report.
This version of Curtain Call, in addition to adding music from the all new Final Fantasy XIV, also includes songs from non-numbered titles in the series like Final Fantasy VII: Advent Children, Final Fantasy Type 0, and Final Fantasy Tactics. Even most of the songs that were in the previous game and iOS version aren't the same and instead are either in a different format or music stage.
(Music Stage Examples)
The Quest Melodies and Boss battles added to the iOS version are also included in the game and are further improved. You can even have fun playing against other players in the all new Versus Battle mode. In VS Mode, depending on the triggers you successfully hit, you fill up a bar over time and are able to distract your opponent with random effects. You can do things like power up the monsters on their screen and make them do more damage or make it so your opponent can't see which trigger they are supposed to input until just before they have to. We were even told there's going to be a super attack to turn the tables on your opponent by switching your HP with theirs.
(Versus Mode)
Additionally, there's been deeper content added for character growth. Up to now while each character has had their own HP, power, magic, etc, set to fit them, you can now max out the stats of your favorite characters. The system of collecting ColectaCards was simple before but now it allows you to collect points for developing your characters, giving more reason to complete the collection.
When it comes to characters as well, new monsters and characters from non-numbered Final Fantasy titles have been added. In the official site's images, I think there are people who were probably surprised to see FF0's Ace and FFXIV's Y'shtola (note: the 4Gamer article incorrectly labeled this as "FFIV's" and not "FFXIV's").
With all these additions, Curtain Call has a heaping serving of new content. For the TGS2013 playable demo, there are a number of music stages playable. Each has three difficulty levels so both people already into the series and new players alike are covered. Also, in addition to the previous stylus controls, player requested button control input is supported along with records for final scores.
If you're used to the stylus controls, button inputs may seem a bit difficult but by using the L-button, you can play one-handed and once you get used to it, it seems like you'll be able to get in the rhythm just the same.
Unfortunately, as a demo version of this stage of development, new items and abilities were not included yet. Since this demo was mostly about showing the new stages added to Curtain Call, we'd like fans to rest assured it does not mean that those things (items & abilities) haven't been improved too.
Music Stages are organized in the same way as the last game and will seem familiar to fans who've played it.
The 12 songs (the song type is written in the parenthesis) included in the demo are listed below. While there is a focus on the new songs, there were also some repeat songs included as well.
(Demo Play Image)
Final Fantasy V
Clash on the Big Bridge (BMS)The Airship (FMS)
Final Fantasy VI
The Decisive Battle (BMS)Edgar & Sabin's Theme (FMS)
Final Fantasy IX
Festival of the Hunt (BMS)Not Alone (FMS)
Final Fantasy X
Battle with Seymour (BMS)Zanarkand (FMS)
Final Fantasy XIII
Crimson Blade (BMS)
Final Fantasy XIV
Power from Above (BMS)
Final Fantasy VII: Advent Children
Advent: One-Winged Angel (BMS)
Final Fantasy Type 0
We Have Arrived (EMS)
Curtain Call is going to contain over 200 songs and that will be further expanded through currently planned post-release DLC. While this will be the final Final Fantasy Theatrhythm game, it is carefully put together and the definitive version with the ability to add songs through DLC, a versus mode, and character development (even if since the original FF there are over 1000 songs in the series to date…). The only newly added element you can experience in this demo is button control input but fans of the series should definitely check it out!
Making its "Curtain Call," this game marks the return of Theatrhythm. Whether you've played it before or this is your first time, you can once again enjoy the music of the Final Fantasy series in a music rhythm format along with the many newly developed elements. We're looking forward to the versus battle mode, which we couldn't try out in this demo. We hope we can get a chance to demo the game again before launch…
4Gamer just posted some more news about Theatrhythm Final Fantasy: Curtain Call straight from Tokyo Gameshow 2013. Images and full translation are below!
The Songs of the Theatrhythm Final Fantasy CurtainCall Demo at Tokyo Gameshow 2013. 12 Total Songs Ranging from Final Fantasy V to Lightning Returns Were Playable.
Today (9/18/2013) Square Enix unveiled the Tokyo Gameshow 2013 demo songs for Theatrhythm Final Fantasy CurtainCall, set to be released spring 2014 for the Nintendo 3DS.
Following up to the previous announced information, this demo is playable at Tokyo Gameshow 2013 from 9/19 to 9/22. There are a total of 12 playable songs. It is a fairly robust lineup with songs ranging from Final Fantasy V to Lightning Returns: Final Fantasy XIII.
There are 20 game systems set up for play on the show floor. You won't want to just focus on the music though, there's also newly included background graphics and other stuff.
Theatrhythm Final Fantasy CurtainCall TGS2013 Demo Songs
Final Fantasy V・[BMS] The Decisive Battle・[FMS] The Airship <New Addition>
Final Fantasy VI・ [BMS] The Decisive Battle・ [FMS] Edgar and Sabin's Theme <New Addition>
Final Fantasy IX・ [BMS] Festival of the Hunt <New Addition>・ [FMS] Not Alone <New Addition>
Final Fantasy X・ [BMS] Fight with Seymour <New Addition>*・ [FMS] Zanarkand
Final Fantasy XIV・ [BMS] Power Descended from Heaven <New Addition>
Final Fantasy VII Advent Children・ [BMS] Advent: One Winged Angel <New Addition>
Final Fantasy Type 0・ [EMS] We Have Arrived <New Addition>
Lightning Returns: Final Fantasy XIII・ [BMS] Crimson Blitz <New Addition>
* The song's starting point has changed.* Song titles may change for the retail release.
★ You can even play with the system buttons and not just the stylus so try both styles and see which is easiest for you!
■ Title Screen (TGS Version)
■ Music Select Screens (TGS Version)
If you press the start button, you can select between listing the songs by game, song name, or stage order.
■ Music Stage Screens (TGS Version)
When a stage is loading, each party member can display unexpected emotions!
Don't just have fun with the new music. Make sure to enjoy the newly added backgrounds and monsters too!
All images are from a work in progress.
Theatrhythm Final Fantasy: Curtain Call goes on sale spring of 2014. Square annouced it will be playable at Tokyo Game Show 2013.
SquareEnix announced today (09/13/2013) that Theatrhythm Final Fantasy CurtainCall for the Nintendo 3DS will go on sale spring of 2014.
Theatrhythm FFCC is the second title in the Theatrhythm Final Fantasy (for 3DS/iOS) series. More information than the previous announced over 200 new songs and over 60 new characters is now available with the inclusion of Versus Battle Mode, letting players vers eachother. The game is going to be playable at Tokyo Gameshow 2013 so more specific information will be on the way!
Over 200 New Songs! Over 60 New Characters! And a Fan-Requested Versus Battle Mode is also Included!
♪ With the addition of new songs, characters, and monsters Theatrhythm FFCC greatly surpasses the original, making it the ultimate mobile music game for the FF Fan!♪ Play a 1 on 1 battle mode against other players! Try to get a higher score to beat your opponent while using techniques to attack (interfere with) them!♪ Hunt for bosses by progressing through special maps, with the addition of Quest Melodies for that adventure feel!♪ Use items from your Item Collection to strengthen your party! Collecting items and building up your party is even more fun!
<Additional Info>
♪ Streetpass improvements?! Trade Profile Card designs and play data!♪ Enjoy the music and movies you earn in game in the Music Player and Theater sections!♪ DLC will also be available!
There's even more improvements and new content than the original game!More information is on the way so please hold on!
♪ Game videos and demo available at Tokyo Gameshow 2013!
As another piece of information in addition to today's announcement, the DLC for Theatrhythm Final Fantasy on iOS is going on sale. Details of the sale are as follows.
Theathrythm Final Fantasy New Game Announcement Commemoration Sale!
DLC for the iOS version is on sale for the next 10 days!♪ Sale Timeframe: 9/13 (Fri) ~ 22 (Sun)
FFVII's "One Winged Angel" (EMS), FFX's "To Zanarkand" (BMS), and 13 Characters (each main character from FF1-13) are free.
Basic Packs (4 Songs / Pack) 450 yen -> 250 yenSingle Songs: 170 yen -> 85 yenCharacters: 250 yen -> 85 yen
Famitsu.com posted an additional, longer interview with Tomoya Asano on their website on Mon, Sept 9 2013. While some of the information is the same as the printed version from Weekly Famitsu issue 9.19.2013, there is a lot more new and expanded information. Enjoy!
Not Only a "Complete Edition," "Value Edition," or "Demo Version:" The Complete "Bravely Default: For the Sequel" Interview
We're bringing you an interview with the producer of Bravely Default: For the Sequel (due out 12/5/2013) - Tomoya Asano.
Bravely Default: For the Sequel was announced on September 2, 2013. The newest installment in SquareEnix's new "Bravely Default" RPG series, this version uses the previous game as a base for adding new systems as well as additional content. First, it should be noted that these new systems are being added as a preview of the next game in the Bravely Series, which is currently in development. While, a small portion of this interview was published in Weekly Famitsu Issue 9/19/2013, due to page space limitations, the entire thing wasn't. Here it is! We now bring it all to you with topics ranging from interesting things in the sequel, what the developers main goal(s) was/were, and, of course, the game's overall concept.
Tomoya Asano, Producer
— First can you start by telling us about the concept for "For the Sequel."
Asano: "Sequel" may not be a word you (note: "you" meaning Japanese people) are immediately familiar with but it means "subsequent version" in English. Directly translated, "Bravely Default: For the Sequel" means "a Bravely Default made for the purpose of the sequel."
— Now that is a straight forward title! (laughs)
Asano: Right. (laughs) That is exactly the concept for this game.
— So "for the purposes of the sequel" means that the next game is being developed along with "For the Sequel," right?
Asano: That's correct. I've told lots of different outlets about it before but we are currently developing the next game. However, right now the time isn't quite right to discuss specifics about that next game. Instead, to preview that game, we've taken the previous title, "Bravely Default," and used it as the base for making "For the Sequel."
— When did development of "For the Sequel" begin?
Asano: Development on the original game finished and we started planning the next game in the series right after that. "For the Sequel" started at just about as early as that. We put out a survey online about the original version called "100 Improvements" and that was a large inspiration along with the next game in making "For the Sequel."
— What was your original intention that lead to adding the systems of the sequel into this game so as to introduce them instead of doing a "complete edition"?
Asano: We originally didn't intend on making a complete edition. As is implied by the title, doing so was necessary for making the next game; we decided to make "For the Sequel" because of that and that's why we included the systems of the next title. The biggest reason was that we wanted people to be able to experience the next game as quickly as possible. If you say "demo version," however, there is this feeling that you can only play just one portion of a game and that is not the case since here you can completely play the entire previous title.
— That's a product style never before seen.
Asano: Correct. Since it's an all new product concept, it may be a bit difficult to explain. (pained laugh) For the previous Bravely Default, we released a number of demos, got to hear what people who had actually played the game had to say, and make improvements with their feedback in mind. I think we were only able to make that game because of the back and forth with players. It may be easier to understand "For the Sequel" if you think of it as being a continuation of that original back and forth. By including and introducing the systems of the next game, which, of course, we already think they are fun, we want to see how enjoyable they are going to be players and want to confirm it with hands on play.
— Making this complete edition wasn't just to include the systems of the next game but instead came about specifically because you are making the next game. And that is how you came to add the new systems to the original game.
Asano:Right. It's because of that that "For the Sequel" got it's title meaning "for the purposes of the sequel."
— Generally speaking, I think it's common to improve a previous game's system, release it as it's own product, and then prepare a demo of the next game separately but what sparked you into thinking to do both together at the same time?
Asano: Thinking from the standpoint of promoting a demo for the next game, it wouldn't be for a while until we could do so. We wanted players to experience the game and see their reaction by the quickest means possible. Furthermore, we wanted many people to be able to experience the improvements to the previous version. Improvements to things like the interface are incorporated into the next game but to get feedback on them as soon as possible, using the previous game as a base was best. Further still we thought it would give people who had been interested in the previous game but hadn't had the chance to play it a chance to do so.
— I see. While we are interested in talking about the next game, let's first start with additional content and improvements. I think fans of the last game will be interested in the added event scenes. How much has been added?
Asano: Adding event scenes was one of the points we wanted to improve. Feedback we got from many of the people who played the previous game was that "repeating events in the latter half of the game was tedious." From the development side of things we intentional made them repetitive but players patiently went though each event; this was beyond what we had anticipated. So this time the events relating to the Asterisk holders in chapters 7 and 8 are pretty much all changed.
—Pretty much all changed!
Asano: Yes. While there were some spots we really delved deep into character stories, in the previous game things relating to the Air Corps (note: this particular enemy group is called the 空挺騎士団. There is no official English name available and "Air Corps" is my quick, literal translation) were all over the place. We've brought them together better as a group so you'll be able to see new exchanges with them as a group, enjoy more exciting battles with them as a group, and won't have to go searching for each of them one at a time… We've put in improvements like this to get rid of frustrating parts of the game. When it comes to voice for it as well, we've added additional recordings.
— In the last game there were spots where there were single battles in each country and when repeating sequences, enemies didn't show up as a group. Is it basically more of a group battle feel now?
Asano: Yeah, it is. Basically, by bringing all the enemy characters together in a group, it's improved the overall tempo. Furthermore, "as a group" doesn't just mean fighting the Air Corps or Black Steel Blades. It's on a country basis so you'll be able to see new connections between them that weren't there before because of these groupings.
— That's definitely a big change.
Asano: Right. I think it's pretty changed up. Also, in the last game, all these event markers appearing on the world map at the same time was a lot of pressure so that's been alleviated too.
— It was definitely surprising to see all of them. (laughs) Are there scenes involving Najitto, who received a huge fan response, included in the additional event scenes?
Asano: Well, Najitto received a response way beyond what we had expected. We took that in addition to fan feedback in consideration when adding additional event scenes.
— While there are a lot of improvements to this game, which of them did you push for the most?
Asano: The ability to have 4 times speed and auto input in battles. In the last game, under the Brave and Default system, when choosing 4 braves and then entering 4 commands, you had to press the button a lot and I think it may have been a little bit frustrating. In this game, we've added an auto input system to repeat the actions you entered in the last turn. You can go through battles with just one button press so it's very easy. When you're having everyone default and build up BP, it makes playing easier. Also, I think you'll be surprised when you see 4 times battle speed with your own eyes. It's really fast. Your ability to focus on moving things will definitely improve. (laughs)
— (laughs) So how did you decide on what parts to improve?
Asano: All of the improvements are in preparation for the next game but even still we wanted to make something "easy to play" and redid some of the details.
— So you're saying the improved interface of "For the Sequel" is also being used in the next game?
Asano: Of course. Some of the design and such may change but everything been improved for the next game.
— That's a really interesting way of testing things. It's like an experimentation product.
Asano: Right. Something like that.
— For example, after the game went on sale, the "100 improvements" survey went live and it gave you some really deep research data. Did you mean to use that data to challenge yourselves this much?
Asano: No. We didn't specifically mean for that. It was the only way we could make a fun game everyone would be happy with. Reflecting on the players feedback, our idea was that we wanted to make something interesting so we came up with the "100 improvements survey" and this game, "For the Sequel."
— I see. In addition to 4 times battle speed and auto input, are there any other changes that have a large effect on gameplay?
Asano: Another improvement for this game is the ability to change your encounter rate. This is an important point and when you think like "I just don't wanna do any random battles now" you can set the encounter rate to zero. When you think "I'm gonna level up here" you can then instead make the encounter rate high. You're able to do that in this game. Players are able to match the game up with their play style and play. That's really convenient.
— I didn't think you could set it to zero.
Asano: Of course if you leave it at zero and progress through the game, you won't gain any levels so I recommend fighting when it's necessary. (laughs)
— It's something like making it the player's responsibility or like leaving it up to them to balance as they see fit.
Asano: We were able to make it so "you can match everything and anything to your play style." Of course we are concerned with balance and the recommendation is to not mess with the encounter rate and not run from battles. The concept is that experienced players can play more effectively by changing around the encounter rate. With the last game it took me over 70 hours to beat it but in this game we've made it so you can beat the game in around 30 hours or so.
— What! Only 30 hours without transferring over your levels and starting from the beginning? Cutting the time in about half is amazing.
Asano: True. We want everyone to beat this game.
— So you'd like the people who quit part of the way through the last game to play all the way to the end.
Asano: This game is easier to beat than the last one. A prime example would be the addition of difficulty selection. I'm looking forward to the responses of both players who only want to see the story and play the game on easy and players who beat the last game and play it on hard. The difficulty can be changed at any point during the game.
— Did the results of the "100 improvements survey" have a large effect on the adjustments you can made in this game?
Asano: You could say the survey had a large effect in so much as we were asking for people's feedback on improvements that were necessary from the beginning as well as showing us spots for potential improvement. In the end, of the 100 improvements, we implemented 80. Of the remaining 20, we intentionally didn't implement 10 and 3 of them we were against so we didn't implement them. The final 7 of the 100 we weren't able to implement. There were also some improvements that didn't come from the survey that we fixed on our own so the total count comes to over 100 things we fixed.
— What were the things were you against?
Asano: It was things like "before leveling up a job, I want to know what abilities that job can learn" or "decrease the effect changing from a high level job to a low levels job has on battle." There were pros and cons on both sides of changes like that so we avoided implementing them.
— Of course. You can't just make anything and everything more convenient. Players can suggest extreme things. Was there any feedback of something people really wanted?
Asano: If you're asking what came through loud and clear, that would be the amount of save slots and event repetition in the final chapters.
— So the new systems of the next title are included in this game but there were some monochrome screen shots you released. Are those pictures related to the new systems of the next game?
Asano: That's correct. I can't give any specific details right now so please hold on just a little bit longer. What I can say right now is the eye-catching new features have something to do with the battle system.
— Is there going to be a big change to the play feel like there was with braving and defaulting?
Asano: No, it's not as large of a change as that. However, it is similar in scale to the braving and defaulting elements. I'm really looking forward to seeing in what ways players are going to enjoy this new system.
— So if this game's system doesn't receive good reviews, are you going to fix it?
Asano: We put everything we can into making sure that doesn't happen. (laughs) Still, I want to get lots of feedback.
— I want to ask more about the next game but the top thing I am most interested in is around when is it going to go on sale?
Asano: My idea is that I want to release a product relating to Bravely Default every year.
— So something like Bravely Default was in 2012, For the Sequel is 2013, and next is…
Asano: Correct.
— Aside from combat, is there other content in For the Sequel that gives a glimpse of the next game?
Asano: There is. When it comes to game systems, the updated user interface for this game's been fixed for use in the next game. Parts of the story have also been fixed for what we're doing with the next game.
— That means that the story's been slightly changed?
Asano: Right. But it's nothing major.
— It's more of adding some things in as a hint to what's coming?
Asano: Exactly.
— I see. So there are going to be parts where people who played the previous game are going to feel "this is different."
Asano: We made a point to do that on purpose so they may find those parts to be a bit "off." (laughs)
— For players who beat the last game, is there anything interesting about the next game you can tell us about?
Asano: Hmm… The story will be related to Lukusendaruku. I think that's for sure.
— For a story about connected lands, the next game could take place in a parallel world, no?
Asano: Right. However, the truth is that we are currently creating the scenario for the next game so… (laughs).
— I see. (laughs) So there are parts of the game that aren't finished yet. But development of the next game is moving along?
Asano: Yes. You could also say "For the Sequel" is apart of the development of the next game.
— Understood. Also, is it possible there is some connection to Bravely Default: Playing Braige?
Asano: Of course Playing Braige is there and since we are currently making the scenario for the next game, there is potential for some kind of connection. However, it's not like if you didn't play Playing Braige you won't know what is going on. The plan is to make it so if you've played Playing Braige you are going to be able to enjoy things on an even deeper level.
— For this game you've released a new illustration of the Council of 6. What's the reason for that? There weren't any drawings of the Council of 6 from Akihiko Yoshida with the last game…
Asano: Correct. He was finally able to draw one. (laughs) A drawing of the Council of 6 would have kind of been a spoiler before so I don't think he could have drawn one until now.
— Are the events relating to the Council of 6 improved?
Asano: They are. We added more to the event scenes in chapters 7 and 8. They are featured and we re-recorded more voice sequences with Kanon Tani who played Victoria as well as the other actors.
— Tokyo Game Show is pretty soon. Are you going to present there?
Asano: We're planning to show a new promo video at Tokyo Game Show. It is going to feature a new song made by Revo.
— So there is going to be a new song from Revo in For the Sequel?
Asano: Yes. You're going to be able to hear it as an accompaniment to the new features in the next game.
— I see. Are the monochrome screens we mentioned earlier related to these new features?
Asano: No, they're separate. Please look forward to more information about that later.
— I'd like to ask you about transferring data from the previous game. Any combination of things you want can be transferred over like just your levels, your PK (money), or anything else, yes?
Asano: That's right. However you need to upload your save data to our Square Enix members site. People who played the previous game and were able to get achievements and items won't have a problem transferring.
— So if someone say uploaded their data part of the way through and then didn't upload after beating the game, their part of the way through data would be transferred?
Asano: That's right. So make sure to upload your latest data now.
— If someone got their levels to 99 in the last game, were to transfer all their data, and then set the battle speed to four times, they could beat this game really fast, no?
Asano: I think they could. But rather than just try and beat the game, I'd like people to transfer as few things as they can and challenge themselves with even more exciting battles. For example, transferring just your jobs and job levels and playing hard mode with low levels and a zero encounter rate. This game is really technical and allows you to do things like that.
— Woah. You can take down bosses without leveling up since there are no trash battles.
Asano: That's just one example. I'll give you another one involving multi-language. You can change the language at any point while playing from Japanese to English or German or anything. You can change a lot of things from the title screen and I think it's uncommon to be able to change something like that whenever. I think it would be fun to use it as foreign language study. (laughs)
— Can you change the voice track to foreign languages too?
Asano: The voice track is Japanese and English only but you can switch between them. You can put on the English voice track with Japanese subtitles so you can use it for study.
— For the Sequel is also cheaper, yes?
Asano: Right. The packaged version is over 1000 yen cheaper than the last game's 6090 (tax incl) price tag and comes in at 4990 yen (tax incl). For people who have the the previous game there's a special download version they can buy for 2900 yen (tax incl).
— Someone who bought the packaged version of the previous game can buy the special download version at that price?
Asano: Right. A person who already has the previous cartridge or the download edition of the previous game can buy it at that price.
— Finally, taking all you expectations from here into account, could you give us a message for the fans of Bravely Default?
Asano: Almost a year has passed since the last game went on sale and I'm happy to have the chance to once again communicate with everyone on a yearly basis. This game and it's 100 improvements, among other things, are because of everyone who played the previous game so when you see the parts we've improved, I'd like you to think to yourself "so there was a point to filling out that survey!" (laughs) Also, for those who didn't have the chance to play the previous game, this title has all new functions and is cheaper so if you pick it up, I'd be very pleased.
— Thank you very much! By the way, on the logo for For the Sequel…
Asano: Let's stop that conversation right there. (laughs)
— Okay. We're looking forward to what's next! (laughs)
Asano: Lastly, let me say it beforehand; there are no limitations on what you can do in For the Sequel!
— (laughs) Fans of the previous game are going to be able to think up all kinds of things. And they're probably looking forward to the same in the next game too.
Asano: That's probably true… So I'm going to say it before hand again; in For the Sequel, there are no limitations!
— Understood. (laughs) Thank you very much. We're looking forward to when the game goes on sale!
Bravely Default: For the Sequel
Maker: Square EnixSystem: Nintendo 3DSRelease Date: 12/05/2013 (planned)Price: 4990 yen (tax incl)Genre: RPG / Fantasy AdventureAdditional Info: Street Pass, DLC, the download price for owners of the previous game is 2990 yen (tax incl), Producer: Tomoya Asano, Scenario Writer: Naotaka Hayashi, Sountrack: Revo, Lead Artist: Akihiko Yoshida, Developer: Silicon Studio.
There is one more pattern from last week's Weekly Famitsu:
These patterns are from last week's Weekly Famitsu.
Tom Nook:
The following is a translation from a Weekly Famitsu interview with Bravely Default: For the Sequel's producer, Tomoya Asano. It can be found in Weekly Famitsu issue 9/19/2013. (Issue's Japanese Name: 週刊ファミ通2013年9月19日号)
Neither a "Complete Edition" nor a "Demo", A Never Before Seen New Concept
—- Please explain the concept of this game as well as the meaning of the subtitle.
Asano: First off let me preface this by saying that along side "For the Sequel" we are moving along with the development of Bravely Default's sequel. So this game, in anticipation of the sequel, is made to be a "Bravely Default for the purpose of the sequel." The subtitle, "For the Sequel," is a direct translation of that concept.
— This title incorporates the new game system of the sequel but what were the circumstances that sparked you into adding it in?
Asano: The previous Bravely Default is something I think we were only able to make because of the back and forth we had with users by releasing a number of demos, getting their feedback, and then taking that feedback into consideration to make improvements. In the same way, before releasing the sequel we decided we wanted to see everyone's reactions to the sequel's new game system and added the new system in first. Because of that, while this game can be considered a demo of the sequel in a way, it isn't just a demo where you can only play one part of the game; it the completion of the previous game and furthermore has come together as really easy to play and enjoy.
— Of course. Still, it is very uncommon to use the previous title as the base to incorporate the sequel's new systems into rather than make a demo of the sequel.
Asano: This game isn't just about adding the new systems of the sequel in. It incorporates over 100 improvements to the original version. So to be able to truly experience those improvements, it was only natural to think to use the previous title as the base.
Making Lots of Improvements and New Content
— So how many added events are there?
Asano: Adding more events was actually another one of the places we wanted to improve the previous game. One of the pieces of feedback we got from many players of the first game was "repeating the events in the final chapters was tedious." From the development side of things, it was content intentionally included to be repetitive and we thought most people would likely skip it and move on. But in actuality most people patiently went through each and every repetition. So to make going through each and every event enjoyable, in this version the events involving the asterisk holders in chapters 7 and 8 are all more or less changed and the tempo has been improved.
—They're all more or less changed!
Asano: Yeah. Furthermore, there are more soldier units added with them so you are able to see new connections that weren't in the previous title.
— The new systems of the sequel are the focus of the sequel though, right?
Asano: That's correct. There are still details I can't talk about but the new systems fit with the previous title's braving and defaulting nicely.
— Can you tell us something about the new system? Just a little bit is enough.
Asano: Well, just a little bit… (laughs) The system of braving and defaulting we introduced in the last game where you could take many actions in one turn was a departure from the concept of turns but this new system is about getting rid of the concept of turns. I am looking forward to seeing how players have fun with this system.
— So if this system rates poorly are you going to redo it?
Asano: We've put everything we can into making sure that doesn't happen (laughs) but we would like to hear lots of feedback as people play this game.
What Kind of Interesting Things Are In the Sequel…
— While there are many points you improved for "For the Sequel," which point was the one you pushed for, Asano-san?
Asano: That'd be 4 times speed and the ability to repeat your battle commands. In the last game when you'd select brave 4 times and enter commands 4 times, you'd have to press the button over and over and I feel like it may have been a bit annoying. In this game we've added in a function to repeat the actions you entered in the previous turn, making things more enjoyable. And I think 4 times speed is surprising when you see it. It's really amazingly fast. You're ability to focus on moving objects will definitely get better. (laughs)
— (laughs) Being able to transfer your data from the previous game is something we were happy about.
Asano: People who upload their save data to our Square Enix member's site, whether they've beaten the game or stopped part of the way through, can transfer their save data with their levels reset so I think it's very enjoyable to play. Furthermore, players who have beaten the previous game can change the game settings to say choose to transfer only a part of their data and then make it so they can't get exp and play with stipulations. We'd like players to try all kinds of combinations.
— If you were to transfer all of your data over and then play at 4 times speed, you could probably clear the game in the blink of an eye.
Asano: Yeah. (laughs) Even without transferring over you data you can edit things like the encounter rate so you could turn random encounters off to continue with the story one day or turn them on to level up another day. If you change the settings to match your play style, I think you could you could cut down the time it takes to beat the game in about half.
— Now that's convenient. Well, I'm sure you can't say anything too specific yet but, could you tell us something interesting about the sequel?
Asano: Hmm… It is definitely going to to take place in the same world - Rukusendaruku - as the previous title.
— I see. Are there any other elements in For the Sequel that give a glimpse of the sequel aside from the battles?
Asano: Other elements are the improved interface for this title, which we've redone for the sequel. Also, when it comes to the story, parts have been changed with focus on what we're doing with the sequel so I think the parts we've changed feel like they are connected to the sequel. Still, we are working on the scenario of the sequel as we speak so when it comes to specific details I can't really say anyth… (pained laughter). I'm going to announce more about the sequel at a future time so please wait a bit longer.
— Lastly, can you give us a message for the fans of Bravely Default?
Asano: Just about a year has passed since the previous game went on sale and I'm pleased we can use this game's release to communicate with everyone again on a yearly pace. Things like the hundred improvements for this game are due to everyone who played the previous title and you are what allowed us to make this game so when you see improved parts of the game I'd like you to think to yourself "there was a point to filling out that survey!" (laughs) Also, for those who didn't have the chance to play the previous title, this new game has all new things in it and is an even better value so if you were to pick it up, I would be very pleased.
With three months to Bravely Default: For the Sequel's release, Square has really started ratcheting up their online marketing presence for the game. I actually received a number of emails from Square Enix Japan this morning regarding Bravely Default (I have two separate accounts).
Once such marketing thing they have done is send an announcement email for the game to everyone who has registered a Square Enix account and played Bravely Default. Below is the image from the email and translation of it
Based on 100 of everyone's suggestions and incorporating a lot of improvements, it is reborn!
ON SALE 12.5.2013 - Bravely Default: For the Sequel
To Those Who Played the Previous Game - A Message from the Producer, Asano:
Square Enix Members and Players of Bravely Default!
Hello. I am Bravely Default's producer, Asano.
First, thank you for playing Bravely Default. Did you enjoy it?
Today I'd like to announce an all new title - Bravely Default: For the Sequel.
We've improved every aspect of the previous version, added in the new game system from the sequel, and completed it all at a great value. The complete edition; the demo version; the value edition - this new title encompasses each of these three aspects.
In developing this game (and the sequel) we've taken everyone's play data (achievement status) into account.
Bravely Default received really good feedback but 20% of people who played the game didn't beat it.
So we asked ourselves "how can we help those people complete the game all the way to the end?"
This was one of the things we challenged ourselves with during development.
In the end we've given birth to a surprisingly easy to play (incorporating many different player's play style) Bravely Default.
Please check it out. We'd be thrilled if you took this opportunity to finish the game!


text:
Xia, T and Minshall, THW (2009) Understanding patterns and promotion of investments in new firms in emerging science and technology-based industries in the UK. In: High Technology Small Firms Conference, 2009-5-28 to 2009-5-29, Manchester Business School, Manchester, U.K..Full text not available from this repository.
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|Conference or Workshop Item (UNSPECIFIED)
|Div E > Strategy and Policy
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|07 Mar 2014 12:06
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text:
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Help teams across the organization manage collaborative projects and streamline information sharing within Microsoft SharePoint.
Education Development Center, Inc. (EDC) is a global nonprofit organization that transforms lives through learning. With over 250 projects and thousands of documents to manage, Microsoft SharePoint is an important technology requirement. See how Mindjet helps EDC make SharePoint much easier to navigate for project teams in the field.
With the MindManager Server app installed on your company's Microsoft SharePoint servers, anyone in the company with a MindManager editor license can create and share visual project plans, and implement information dashboards that make it easy for everyone with SharePoint access to find the information they need.
Use MindManager Server to create visual project plans that help the entire team get a clear understanding of goals, tasks, resources and timelines. Because team members can make edits and add comments, using MindManager Server helps teams achieve alignment and accountability on deliverables.
Take advantage of the extensive task management capabilities in Microsoft SharePoint. With MindManager Server, you can lay out detailed plans in the user-friendly visual format, then simply "send tasks" to SharePoint for task management & reporting.
MindManager maps can be used as visual dashboards to consolidate files stored across SharePoint sites, as well as other content repositories and on the web. Organizing information by project, department or topic makes it easy for SharePoint users to quickly find the information they need to get work done.
A Mindjet account manager or channel partner can help you determine the MindManager Server configuration that best fits your organization.


text: Kelly files to run for Giffords' seat By: Jeremy Duda January 24, 2012 , 3:45 pm Jesse Kelly, the Republican who narrowly lost to U.S. Rep. Gabrielle Giffords in 2010, filed paperwork with the Federal Election Commission today to run for the seat she is vacating. Subscribe Login Email Address: Password: Already a paid subscriber but not registered for online access yet? For instructions on how to get premium web access, click here.Forgot your password? Share this:EmailPrintFacebookLinkedInTwitterGoogle +1 Arizona Arizona Capitol Times Barack Obama election 2014 Gabrielle Gifford Gabrielle Giffords Jesse Kelly politics State of the Union address Tucson Tucson Arizona United States House of Representatives 3:45 pm Tue, January 24, 2012 Arizona Capitol Times Jeremy Duda tweet


text:
Next CVSP Training Program
Rhode Island
August 20-22, 2014
Hosted by the Association of Independent Colleges and Universities of Rhode Island (AICURI)
Providence Marriott Downtown
1 Orms Street - College Canal Room
Providence, Rhode Island 02904
To Reserve Room ($149 per night) at the Providence Marriott Downtown, click here!
CVSP Trainings
The Certificate for Veterans' Service Providers (CVSP) training curriculum -- the first of its kind in the nation -- is a principal component of Operation College Promise programming. The training is intended to prepare veterans' service providers with the essential tools and knowledge to assist veterans succeed in the transition to civilian life.
The CVSP training has been offered at four different locations including The Richard Stockton College of New Jersey, Ramapo College of New Jersey, Texas State University - San Marcos, and the University of North Carolina - Charlotte. More than 300 professionals from 25 states have participated.
Program Content
Module 1 - Military 101: A Primer on Military Culture
Module 2 - What's New, What to Expect - An Update on the Status of the Post 9/11 GI Bill
Module 3 - Serving My Country - A Student Veterans Panel
Module 4 - Cracking the Code of Military Credit and Experience Transfer
Module 5 - Invisible Injuries of Contemporary Warfare
Module 6 - Resources for Veterans in Transition
Module 7 - Promising Practices in Veteran Support Services: A National Perspective
Program concludes with team exercises and presentations followed by a visit to a local military installation or other appropriate venue, as available. For more information call 609-989-1100.


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text:
Thailand - The Location
Luxury Yoga Retreat with Michelle Riordan - Oct 21 to 28 - €850
Join us for a week in paradise on Koh Yao (West Coast) for yoga, meditation, amazing food and all in a beautiful boutique resort.
7 years ago, Yogatraveller ran their first ever retreat in Thailand. This year, we are excited to announce that Michelle will return to Thailand to run a few special yoga retreats at the luxury boutique Paradise Resort. The resort with its beaches, custom built yoga spaces and stunning rooms is one the most beautiful we have ever seen. It is a magical setting with pristine beaches, freshwater infinity pool, golden sand and 5 star service. Can you picture indulging yourself here?
A Special Retreat.
Join Michelle on this thoughtfully planned retreat for hours of inspiring yoga and take your practice to new levels. Start each day with a meditation session on the yoga deck floating above the lotus pond. After fresh herbal teas and tropical fruit, enjoy a long dynamic morning class looking out over the calm waters of the Andaman Ocean on the Beachside Yoga Shala. In the evening we meet for a long class of deep restorative yoga and Yoga Nidra (yogic sleep).
Is this holiday for me? Call us on +353(0)868517710 we are happy to chat about it with you
Yoga in Paradise
We are so excited about this retreat! Paradise Resort offers everything you could want from a yoga retreat and more. At both Yoga Shalas you are looking out at a view of unparalleled beauty and in between classes there is so much to do. Claim one of the many hammocks and take a nap while reading.
Lounge on one of the comfortable daybeds beachside or poolside and be served fresh-fruit cocktails. Take a walk around the lush jungles of the island and see tropical birds and elephants. Get active and go rock-climbing, sea-kayaking around the stunning mangroves or snorkelling and scuba diving in this famous Marine Park (see the activities section for more). Indulge in a number of Spa treatments in the world class Spa, here you will find a herbal steam, hot tub and even a natural waterfall pool.
Connect to Nature
The surrounding views are truly beautiful and lush palm trees and giant flowers adorn this stunning island. The weather and the ocean remain a steady balmy temperature and the feeling of floating on the surface of calm, warm waters is hard to beat. The picture below is of the natural waterfall at the Spa!
The Food...
Thailand is famous the world over for amazing food, and the restaurant at Paradise Resort takes the cuisine a step further. With a team of local and international chefs, the food is inspiring, fresh and delicious. We include brunch daily after morning yoga and 3 evening meals, and have chosen a menu to complement your retreat.
We have left a few meals free for you to enjoy the a la carte menu for yourself. There is an array of fresh seafood and of course the beachfront sunset cocktail bar is perfect for a pre-dinner drink.
What will I experience?
Michelle has been teaching internationally on retreats for 7 years and brings all her experience to the table in her inspiring, thought provoking yoga classes. In strong, flow based morning classes, expect to take your practice to new levels and learn how to use your body more effectively to build strength and flexibility. In deep restorative evening classes, learn to unite body, mind and breath to enter a true state of relaxation and healing. For more on Michelle, click here
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text:
I5 3570k cooling
Last response: in Overclocking
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text:
|19 Apr 2012
XP SP3 x86, Win 7 x64
Custom fabrication project: Extract and install Win7 drivers btwn PCs?
Hello, Sevenforums.
I'm sure you all agree one of the toughest parts of finding an answer online is to find the right forums to ask the question. After much thinking, asking, and researching, I figure your forum is the right place for my questions.
Foreword: Constructive comments are welcome, but "can't be done" or "I think so" or posts like that are unwelcome. Respectfully, answer if you actually know what you're talking about. Thank you.
I am planning to build a fully functional Windows 7 PC in my vehicle complete with wifi, cell phone internet, and enough power to do anything entertainment-related. The PC itself is easy to build, but the display is why i come to you today. I want a touchscreen display mounted in my vehicle's dash to eliminate any keyboards etc...
I've looked EVERYWHERE for a touchscreen display of decent size, contrast, brightness, and sensitivity to use for my primary display, but i have found ZERO candidates. So the easiest way for me to get a beautiful, HD, multi-touch display is to rip one out of a tablet.
After much thought, I have decided to use the display and touch digitizer from an Acer Iconia W500. This display has multi-touch, HD res, and a beautiful look. Furthermore, documentation from the popular website TechRupublic (and others) have shown that the LCD controller and touch controller are SEPARATE from the tablet's motherboard... this is good news because I have already found the necessary parts to make the LCD a "DVI-output monitor" and the touchscreen a "USB-output digitizer". What does this all mean? It seems I have all the HARDWARE to make the Acer tablet screen usable as a multi-touch monitor for any regular computer.
I need some help with drivers. I need someone of decent intelligence to comment on my method for monitor recognition. Since the Acer tablet runs Windows 7 Home Premium 32-bit, I figured it would be possible to find the drivers in the tablet's OS and extract them for installation in my car PC's OS.
If you go into Windows 7's Device Manager, you can navigate to the monitor and touchscreen. Then if you click on Drivers and then Driver Details, you can see the exact name and location of the drivers in the windows filesystem. At that point, you can go to
and find the exact driver labelled as "example.inf_loc". If someone were to extract that .inf_loc file and rename it as .inf, then technically they could install that driver onto a Windows 7 car PC. So hopefully I could use the above process to locate the TABLET TOUCH AND LCD DRIVERS to install them into the CAR PC FILESYSTEM. If everything works as planned, then I should have a car computer using the exact drivers from the Acer tablet to power the multi-touch display.
What does everyone think of this? Personally, I feel like i've created a viable solution for myself. All I need is to mess around with a W500 tablet to find the drivers, at which point I could copy the drivers and voila!
Are there any holes in my reasoning? Any oversights? Remember, everyone, I want POSSIBLE. If I wanted things to be easy then I'd have settled for a crappy touchscreen a long time ago. Even a touchscreen notebook isn't as nice as my tablet idea. I'm willing to make this a project, and more and more I think it is doable. Any advice on this project is much appreciated. Just ask me for any clarifications. I'll leave some info about the A500 tablet below.... it IS A DIFFERENT TABLET because it's running Android and the Tegra 2 processor, but the W500 should really only differ in the C-50 processor and Windows 7 OS.
Acer Iconia Tab teardown: Easy-to-service, 3G-ready | TechRepublic
Thank you so much for your help in advance. Have a good week!
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text:
10 of your own characters - Scarlett Melrose
Did you leave it out in the open for anyone to steal again? The answer is probably yes.
Now according to records, I've attended every class and passed all the quizzes I failed.
I like the ladies, the ladies, ladies, ladies.
And those ladies, ladies, ladies like me.


text:
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text:
A 21 year old college junior.
I am currently studying Music Education.
I am gay and single, unfortunately.
Some say I'm a bitch, but at least I'm classy. I don't tolerate ignorance or a very high level of promiscuity.
If you are an abundance of either of those or both, you may leave now.


text:
David Drummond designs book covers and, oh yeah, he has a blog. He'll usually add some comments about the design and maybe even one or two alternatives that didn't make the cut. In my mind, this is almost like a type of goal oriented art. Which is what I suppose alot of advertising and illustration is as well.
Well, anyway, I was looking through a couple recent entries using his site's feed, and one of them I thought was just plain cool in that he created it on the cheap using different images from Shutterstock. I quickly hopped over here to link to it when I noticed that the link doesn't actually work. I'm looking at his post in Google Reader, but when I follow the link to his blogspot account, that page is gone. I'm not sure what that means exactly. Maybe there was some mixup or he decided to delete it. Thankfully it was already pulled down via the various feed readers out there, so I've uploaded them here. Check out the brilliant work of David Drummond below.
Four inputs:
Final Output:


text:
Avery's Luxury Touring Floor Mats LT2914-8901
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text:
You limited your search to:
Country: China
Decade: 2000-2009
Collection: Congressional Research Service Reports
U.S.-Funded Assistance Programs in China
Date: April 24, 2009
Creator: Lum, Thomas
Description: This report explores the United States' relationship with the People's Republic of China (PRC) in the context of law and civil society programs that promote democratic change in China, discussions of human rights, and public diplomacy programs. This report explores in particular the economics of said relationship, including U.S.-funded programs to promote democratic-leaning policy changes. This report also discusses the opinions of analysts and other experts who both defend and oppose such efforts.
Contributing Partner: UNT Libraries Government Documents Department