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Arma 3 Kart
May 30th, 2014 - 08:11 By
Old Bear
Comment (0)
SPOTREP #00031 - Hotfix: 1.28
On August 29, 2014 ,
Joris-Jan van 't Land
has reported a
on the official
Arma 3 web site
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Hotfix: 1.28 (Multiplayer desync improvements)
This hotfix does not yet fully correct multiplayer issues introduced in 1.26. It is an interim improvement, while we continue to find the source problem(s). Read more about this situation in the most recent
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Legacy Build
Steam branch is available for advanced users. It contains the previous significant main branch version (
. It can be used to compare specific changes between major releases. The access code for this branch is:
Removed: Guaranteed networking messaging (not just disabled). This may just be temporary while we address issues with this low-level networking feature.
Fixed: Stack overflow crash
Fixed: Missing console logging on servers
August 29th, 2014 - 16:46 By
Old Bear
Comment (0)
On August 27, 2014 ,
Joris-Jan van 't Land
has reported a
on the official
Arma 3 web site
FROM: Project Lead
TO: Arma 3 Users
INFO: Multiplayer situation, Default launcher
PRECEDENCE: Flash
Last week we deployed version
. Sadly, this was not a good update due to multiplayer desynchronization issues it has introduced for too many players. The irony is that the update was an attempt to optimize multiplayer via the guaranteed network messaging. As it turns out, this low-level change is not yet robust enough to bring the benefits it was intended for (although on some servers it did work well). Our apologies to those whose multiplayer fun was interrupted by this. We need to further improve our large-scale multiplayer stability testing (with and without mods & custom game modes).
We're working on a hotfix, which can be tested already on Steam's RC branch via access code: Hotfix126Arma3. Only the executable is different, so switching between it and the default branch is quick. Our thanks to those communities who have been helping us to fill large public test servers already. As soon as we have a more stable version, we'll release it on main branch. It was our intention to stage a first version of Sling Loading on
yesterday. However, in part because the relevant programmers now focus on finding and fixing the desync issues, this will be delayed a while longer.
Community scripter
Killzone Kid
has kindly
an enhanced system for automated vehicle wreck and corpse removal in scenarios. Such functionality can help to keep large and long scenarios run smoothly over time.
"Bigger ain't always better: Weapon Inertia in Arma 3"
reads the summary for the latest
written by
Radko Voda
. This feature was recently staged on
, where it's gathering feedback and is being tweaked before we roll it onto main branch. Radko begins by discussing why it can be very challenging to simulate a real-world thing on a platform with clear limitations such as input controls. He then describes how we've implemented Weapon Inertia, and the depth of the system (i.e. how it relates to other gameplay systems such as fatigue and damage). After reading, give it a go in-game and leave your feedback
With 1.26 we also tried to use the
as the
Steam launch option. i.e. When you double-click
Arma 3
, it starts the launcher. Previously it would show an option dialogue to choose between playing, playing windowed and starting the launcher. Because the option dialogue is then removed, the amount of steps to get into the game is the same, and you can benefit from the launcher's functionality if you want to. After making this change, we quickly found problems - both in the launcher and with Steam. We decided the make the launcher optional for the time being, and will try again later. The issues we were facing and are solving:
New third-party redistributables are required (Visual C++ 2010 & 2012 and .NET 4.5). Steam has options that allow us to install these whenever you first run Arma 3. Unfortunately it takes a while for everyone to restart their Steam client (otherwise the install may not be triggered). People without the correct redistributables installed could not start the launcher and therefore the game. In a few weeks time, most players should have been updated.
The launcher did not transfer command-line parameters to the game in advanced use cases. A fix to this is already being tested.
Some people insist on not starting the launcher. They will be able to use a -noLauncher parameter to directly start the game directly instead.
Steam client sometimes appears to get stuck while updating the game. The only work-around we know about is to delete the local content via the client and install it again. We have contacted Valve to see if they can fix this on their side.
Even considering the issues in 1.26, there still were lots of cool fixes and additions. Take a look at the 1.26
and the latest
. The latter now also contains a more human-readable summary of the changes to
Arma 3 Tools
courtesy of
Julien Vida
August 27th, 2014 - 20:15 By
Old Bear
Comment (0)
SPOTREP #00030 : Game Update: 1.26
On August 20, 2014 ,
Joris-Jan van 't Land
has reported a
on the official
Arma 3 web site
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.26 (Guaranteed network messaging, Sharpen filter, Launcher presets, Launcher newsfeed)
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider defragmenting your HDD after downloading large updates.
We've enabled Steam-based redistrutables for Visual C++, .NET and DirectX, which may run one time if they had not been installed previously.
The Launcher is now the default and only Steam launch option for Arma 3. Windowed mode can be engaged from the basic parameter page. You can still run the game without Launcher by starting the executable directly.
A new Steam branch is now available for advanced users: Legacy Build (1.24). As its name implies, it contains the previous main branch version. It can be used to compare specific changes between major releases. The access code for this branch is:
Full changelog and SPOTREP
August 20th, 2014 - 15:24 By
Old Bear
Comment (0)
SITREP #00070 : Update delayed
On August 19, 2014 ,
Joris-Jan van 't Land
has reported a
on the official
Arma 3 web site
FROM: Project Lead
TO: Arma 3 Users
INFO: Update delay, Weapon Inertia, Sling Loading
PRECEDENCE: Flash
There has been a small delay in getting the final
1.26 update
Release Candidate approved and released. QA Lead
Miloslav Cinko
and his team uncovered a potential for desynchronized game states under some multiplayer conditions, and rightly insisted we hunt & kill that problem first. As of today the source has been found, the problem has hopefully been fixed and the new build is in testing. Also, several collateral optimizations were made as a result of the thorough investigation. We'll continue to update the Steam RC branch until the update is released proper. Whether that is tomorrow or a little later, depends on test results.
Meanwhile on
, we're getting ready to stage
Weapon Inertia
. As it's not part of 1.26, there is a decent size window for feedback and tweaks before this feature hits main branch. There will be an OPREP to accompany its Dev-Branch debut to explain our motivation for this feature, its benefits and how it affects / is affected by other gameplay aspects.
Tools Engineer
Julien Vida
has submitted a
to the Community Wiki on
, the viewer used to visualize assets in tools like Object Builder and Terrain Builder. Buldozer is not actually a separate tool, but a sub-component of the game itself (triggered via command-line parameter). The guide covers preparing your modding environment, installing Buldozer and connecting it to the other tools.
The current state of Steam Workshop addons and the accompanying Launcher has been reported on in the latest
Jiří Zlatohlávek
Jiří Dočkal
. Read up on how the Launcher matured from concept to initial release, what it's able to help you with now, and some of what we're working on next. Your developer Twitter scanners may have also picked up on a
of the skinned Publisher tool on the other end of the addon publication loop.
Make Arma Not War
contest now has
over 100 entries
in its database. Take a look at the
submissions in various categories
, try out already-released content and support your favorites. We'd also like to remind aspiring modders that the
submission phase
will close in late October, so don't wait too long!
Sling Loading
is ready to be staged on
. We're getting Weapon Inertia out first, but then it's time to start trying under-slung external loads for helicopters (and the rope technology at its core). We've configured the stock helicopters and suitable objects, so that the default sandbox is ready to support this means of transport. The feature is multiplayer-compatible as well of course. Some parts are still undergoing significant tweaking and finishing until Arma 3 Helicopters release. We're yet to set up the sound effect triggers in the audio engine, and the User Interface elements are being iterated.
A new set of scripting commands has been added to Dev-Branch, dealing with objects and their actual render position as opposed to their simulation position. That sounds a little vague, but it should help in cases where smoothness is key, such as drawing 3D icons via script. Community scripter
Killzone Kid
the collection for you.
August 19th, 2014 - 17:54 By
Old Bear
Comment (0)
On August 13, 2014 ,
Joris-Jan van 't Land
has reported a
on the official
Arma 3 web site
FROM: Project Lead
TO: Arma 3 Users
INFO: Update 1.26 coming, RotorLib tweaking
PRECEDENCE: Flash
In the midst of the summer holidays and heat, the team has pushed on full steam with their work on
Arma 3 Helicopters
and more. A release candidate for the
update has been mastered and is close to release. As has become usual, we're staging the update on Steam's hidden RC branch. Keen server admins, modders and players can try it using access code
in the
tab of the Steam client. The central feature of the update is the roll out of the so-called guaranteed network messages. See the
section for a bit more on this multiplayer optimization. Another, more trivial addition, is the set of sounds for opening / closing doors of various materials (and therefore technology to add sounds to other objects with animation sources). This update does
include the RotorLib flight model yet! The final version of that technology is to be released in a game update alongside Arma 3 Helicopters. We'd like to remind players to consider running a Steam local verification and defragmentation on HDDs after updating to solve potential file corruption issues and to improve performance.
We're reminded by
Bořivoj Hlava
that you can use keyboard combination Left Ctrl + / to copy basic information about your game version to your clipboard. You can then proceed to paste this info into any report you post to
Feedback Tracker
, which will help us identify your exact version.
Community member Clawhammer asks on the forums
how much Arma people have actually played so far. There are some staggering numbers being presented there. We're also interested in seeing where you spend your time, be it singleplayer content, multiplayer, the editor, user-generated content, ... the video options?!
It's motivational to see
Polygon re-review Arma 3
based on its current state, after the campaign episodes, Zeus, Bootcamp and everything else. They have raised the score from 6.5 to 8.0, which tells us we're on the right track. There's room for improvement and we'll continue to work hard on making the Arma 3 platform all it can and should be.
As an addendum to his
, designer
Karel Kali
reports on the progress on RotorLib since its release on Dev-Branch: "
The advanced helicopter FDM is available in dev-branch for some time now and we're gathering your feedback on this new functionality. Some issues were already solved. For example, collective and pedals in all helicopters should be fully animated and responding to your inputs. Transmission in some helicopters wasn't properly configured so rough handling with the Stress Damage setting enabled wasn't penalized. These days are over and now you can severely damage your helicopter when torque rises over the limits - keep your eyes on the TRQindicator!
We've also fixed some of the problems related to landing gear. Wheels should properly roll while taxiing and the behavior of ground contacts was tweaked. You can now land at higher speeds without damaging your helicopter. Speaking of damage this is one of the most mentioned concerns on the forums. We're afraid a full overhaul is a huge task which would need to be resolved taking in consideration all vehicles, not just helicopters. We can't promise we'll be able to tackle this in the foreseeable future. We are however committed to improve the various aspects of helicopters and will bring a lot of new fixes, Sling Loading and tweaks to flight models, instruments and the rest. Stay tuned and please keep providing us with valuable feedback.
BattlEye anti-cheat engine
now handles bans across
Arma 3
and also new SteamID-based bans issued in
Arma 2: Operation Arrowhead
. So, for example, a ban in Arma 3 will also apply to Arma 2: Operation Arrowhead and conversely.
Previously described in
, the coming 1.26 update enables the use of a new method of sending multiplayer network messages. Brought in from DayZ stand-alone, the aim is to send less data over the network by sending only the difference compared to the previous state of such messages. While the same amount of messages need to be processed, the reduced traffic may help servers with large player numbers. After a good period of testing on dev-branch and our special profiling servers (splendidly administrated by
David Foltýn
), we're now ready to get this into the main game.
August 13th, 2014 - 13:53 By
Old Bear
Comment (0)
On July 22, 2014 ,
Jay Crowe
has reported a
on the official
Arma 3 web site
FROM: Creative Director
TO: Arma 3 Users
INFO: Advanced Helicopter FDM Deployed
PRECEDENCE: Flash
It's been an exciting time on Arma 3's
development branch
as - alongside our
usual line-up of tweaks, fixes and additions
- we've just rolled out the first version of the advanced helicopter flight model! Rotorhead-in-chief,
Karel Kali
, found the time to put together a
splendid OPREP
, which outlines the changes to helicopter flight, customisation options, controls and GUI elements! Together with
Luká Miláček
Vojtěch Hladík
, we're keenly awaiting your feedback on
our official forums
Looking ahead, we'll aim to deploy our Sling Loading and Firing from Vehicles features once we're ready for your feedback. And, speaking of future updates, work has continued apace on Weapon Inertia. Programmer (and part-time
animation exorcist
imon Kolčiter
, has continued his close cooperation with Sandbox Designer,
Radko Voda
; together, they've made some good progress on 'sight misalignment' (a key part of the feeling of inertia) and - with the help of the rest of the team - we're evaluating a version that we hope to deploy to the dev-branch soon!
Next week, a motley crew of Bohemia's
Top Men
will descend upon
GDCE in Cologne
. Proud citizens of Westphalia, hide your beers and your gaming-folk! If you'll be in the area, give us a tweet or - if you get the chance -
yours truly
will be presenting an overview of our team's experience with the (relatively new)
Early-Access model of development
In other news - for those that like to dig a little deeper - social-media scan-bot,
Borivoj Hlava
, uncovered
a detailed guide to getting the most out of Arma 3's many configuration options
, while long-time/suffering community member,
, presented
, an object-oriented programming extension to SQF. Splendid stuff!
As we teased last week, Tools Commissar (and temporary Project Lead),
of House Bounce, shared some
additions to the Arma 3 Tools development branch
yesterday: Game Updater, Bulldozer Configurator, fixed Addon Builder + cfgConvert. On a semi-related note, if you strive for documentation of Doors, you may find it rather soon in
Arma 3 Samples
on the dev-branch of Arma 3 Tools.
Yesterday's dev update
also brought word of a fix to 'speed of sound' simulation. It's a relatively complex under-the-hood change to the ordering of samples, which caused an issue where some samples were played in 2D, rather than 3D with attenuation. One useful example of what's changed is an issue where you could hear reloading across the island after the shooting, but the shooting sound came later than reloading sound. This problem should now be addressed. As promised last week, more updates should emerge from the re-purposed Audio department in the near future!
As we mentioned previously, localisation of the Launcher has been in progress! We should now support Czech, German, Spanish, French, Italiano, Japanese, Korean, Polish, Portuguese, Russian, and British English*. Should you encounter any unsightly errors, please do share your feedback (aside from the inclusion of extra vowels in words like 'colour'. I'll just force people ignore those**).
Last but not least, we can thankfully report that Arma 3 Project Lead - and all-round Dutch Dreamboat -
Joris-Jan Van 't Land
should return next week, no doubt refreshed and infused with vigour and vim (after the jet-lag wears off)! It has been a pleasure to temporarily sit as Guardian of the REPs and the Splendid Men, Lord of the Iron Throne of Mnisek, Royalty of the Exiled, Changer of Logs and Breaker of Games; yet, normal service shall soon be resumed!
* Disclaimer: it's actually En-US; aka, English (simplified)
** Disclaimer: I don't have this kind of power. Yet.
August 7th, 2014 - 07:42 By
Old Bear
Comment (0)
On July 22, 2014 ,
Jay Crowe
has reported a
on the official
Arma 3 web site
FROM: Creative Director
TO: Arma 3 Users
INFO: DLC Survey, Launcher Updates, Splendid sounds
PRECEDENCE: Flash
Development on our forthcoming
Helicopters DLC
has picked up some pace and, alongside it,
our goal to bring RotorLib's flight dynamics
to Arma 3's
development branch
draws closer, too. Although we've recently experienced some hiccups that have prevented us from publishing the very latest dev-branch executables, we're still on course to deploy the new flight model at the beginning of August.
All of our 'vanilla' helicopters should be ready to fly soon, and we're keen to give all players the time to try them out and and offer up their feedback. Unleashing this new feature early will, we trust, provide enough time for mod makers to prepare their own precious assets, too. The configuration of the flight model XMLs should be mostly the same as it was for
Take On Helicopters
, and custom-created assets should work fine in Arma 3.
Back in May we released
Arma 3 Karts DLC
with the intention of testing out
our new approach
to Downloadable Content. Since then, we've received a variety of feedback and now we're ready for even more! Eager to know your views on this important tech, Platform guru,
Jiří Zlatohlávek
has put together a splendid questionnaire regarding our DLC strategy:
. We'd really appreciate your continued feedback!
Next up, we can report further progress on the Arma 3 Launcher, which now supports a news service. You should be able to find this SITREP directly in its feed (or, indeed, you may be even reading it there right now, hello!). We hope this will further help players to stay in touch with improvements, adjustments and additional features. Of course, the Launcher itself remains work-in-progress; currently, we're progressing with localisation and, in the near future, we hope you'll find it in your own game language .
Last week, we managed to add sounds to opening and closing doors in game. The work is still in progress - all doors currently have the same sound - but we're looking to add different samples for distinctive types of door. Although it's a fairly minor feature, it's something that's been omitted for many years. Furthermore, this (relatively) safe/simple work has been a good learning experience for our new audio designers, who are still getting to grips with the engine. With this in mind, Audio Lead Jan Duek has started work on a blog that outlines the recent changes in his department and communicates his vision of the future of audio development in Arma 3.
Aside from that, for your video-configuration-variety pleasure, our programmers have also added the
'sharpen' post process as a separate option
. However, please note, due to some potential conflicts with older configurations,
if the game suddenly appears too blurry, the sharpen setting may need to be changed to a different value.
Some more updates are on the way to the Arma 3 Tools development branch. Tools engineer
Julien Vida
is working on a new tool called Game Updater, which aims to improve the experience of switching between branches of the game by avoiding the fuss of additional downloads every time you change. Artists may use another tool -
Bulldozer Configurator
- which enables users to configure the Bulldozer viewer for Object Builder. We plan to release the new version of Arma 3 Tools at roughly the same time as we deploy RotorLib integration to the development branch.
Last but not least, Senior Designer
Karel Mořický
continues on his tireless crusade to improve Arma 3's documentation for the community. This time, he's taken aim at the script functions and
broadened the documentation
for all of them.
July 29th, 2014 - 16:11 By
Old Bear
Comment (0)
F3 v3-1-1 Released - ACRE/TFR/AGM Ready
has informed us about
F3 v3-1-1
The F3 team is pleased to announce the release of v3-1-1 of its mission development framework, with optional support for popular mods ACRE, TFR - and now AGM too.
We've added and improved many features; highlights include:
New Medical Systems Support component: select vanilla, AGM or F3 Simple Wounding System via mission parameter.
New pre-placed attachments for all factions: HMG, Heavy AT, Mortar, SAM and sniper teams.
Revised, more flexible AI Caching component for improved MP performance.
Revised spectator script places less load on CPU.
Revised ORBAT Notes component highlights player's own group.
Fixes to weather conditions (lightning now works correctly!).
Fixes to Radio Systems Support to make TFR spectator mode work correctly.
To make it even easier to start using F3, our fully illustrated online tutorials for making
missions can help you build your first F3 mission in 1-2 hours.
The core development team for v3-1-1 has been: Wolfenswan, Head, Cam, cptnnick, Linux and Fer. We would also like to thank the following communities in our wider review and testing team:
Folk ARPS
| Basterd ArmA |
Black sh33p
Bourbon Warfare
Project Awesome
Team One Tactical
The Company
If your community uses F3, we'd love to hear from you.
From the README.md file:
Added Medical Systems Support component:
- Incorporates F3 Simple Wounding System
- Adds support for AGM medical supplies.
Updated AI Caching component:
- Workaround for vehicles being frozen if moving and cached at the same time.
- Caching completely run server side using global commands.
- New variable to set aggressiveness of caching.
Updated F3 Folk ARPS Platoons component:
- Added Heavy MG attachment.
- Added Heavy AT attachment.
- Added Mortar attachment.
- Added Medium SAM attachment.
- Added Heavy SAM attachment.
- Added Sniper Team attachment.
- Attachments are now led by the spotter.
Updated F3 Folk ARPS Assign Gear component:
- Tweaked MAT loadouts (gunner now starts with rocket in tube).
- Added support for unit types in new attachments.
Updated F3 Folk ARPS Assign Gear Clothing component:
- Component allows units to wear uniforms from any side or faction.
- Added new FIA uniforms, made various other tweaks.
- Changed CSAT small bag to correct camo.
Updated F3 Folk ARPS Group IDs component: added support for unit types in new attachments.
Updated F3 Folk ARPS Group Markers component: added support for unit types in new attachments.
Updated F3 Spectator Script:
- Revised code to reduce load on CPU.
- Virtual men no longer have visible name tags.
Updated Name Tags component:
- Height above unit determined by stance.
- Offset for passenger name tags fixed.
Updated ORBAT Notes component:
- Now lists all groups with playable units (not just player groups).
- Highlights player group (highlight colour determined by side).
Updated Radio Systems Support component:
- Improved support for spectators in TFR.
- Other minor tweaks.
Fixed Mission Conditions component:
- Lightning set correctly.
- All Intel values in editor set to manual/0.
Fixed PreMount component:
- Fixed issue where component would not slot turrets properly for vehicles with multiple turrets.
Discuss F3 at:
- BI Forums (http://forums.bistudio.com/showthread.php?149231-F3-Mission-Development-Framework-(F2-for-ArmA-3))
- Folk ARPS Forums (http://www.folkarps.com/forum/viewforum.php?f=44)
DOWNLOAD - F3 v3-1-1 from www.ferstaberinde.com
July 29th, 2014 - 15:57 By
Old Bear
Comment (0)
On July 22, 2014 ,
Jay Crowe
has reported a
on the official
Arma 3 web site
FROM: Creative Director
TO: Arma 3 Users
INFO: Feedback Evaluation, Splendid Script Commands, Onwards to Helicopters DLC!
PRECEDENCE: Flash
It's been a week since we deployed the
1.24 'Bootc amp Update'
and, since then, we've gathered a lot of valuable feedback. Aside from a rogue
CBA conflict
, we've been happy to see very few players encountering any issues in their Prologue mini-campaign and VR Training playthroughs, and impressed by the variety of custom Virtual Arsenal creations! The hottest topics, of course, have been the new fatigue and weapon sway mechanics, which have received a mixed response. We've closely monitored all channels for your feedback, gathering and evaluating information from across the whole community. Sandbox Designer
Radko Voda
has already made some tweaks in the
development branch
of the game, primarily addressing issues with overly-pronounced lateral sway.
Meanwhile, we've been finalising the new Weapon Inertia feature (which - although
outlined in our blog
- unfortunately did not make it into 1.24). We aim to deploy this feature to Dev-Branch soon enough, which will demand further adjustment to the current fatigue and weapon sway mechanics. Ultimately, it should mean that smaller weapons will be easier to handle, while larger ones will remain more of a challenge to wield effectively! Naturally, we're thankful for all your feedback. We'll continue to use it to determine if we've met the goals described in our
recent OPREP
. If you still think that the current approach to fatigue causes major headaches for your scenarios, please note that content-creators may use
script commands
to disable fatigue for selected units.
Have you found some interesting bits of information about Arma 3 that you'd like to share with others? Feel free to post
them on our forums
or tweet them with
as, under the splendid guidance of Associate Producer
Matt Lightfoot
, we've
started a mini-series
of tips and tricks across our social channels.
Here's a hot tip of our own: content-creators may be interested in the new time-manipulation scripting commands
described by Dwarden
on our forums. This command enables you to speed up/slow down the passage of time without affecting other parts of simulation - perfect for scenarios where manipulation of the day-night cycle plays a big role!
Users of the development branch may have recently noticed some additional commands for UAVs, which were just the tip of the autonomous iceberg! Under Sandbox designer
Bořivoj Hlava
's remote guidance, the new features mentioned in the 'In Future' section of our
Drones OPREP
have now been implemented. Perhaps the most interesting aspect is the ability to hack / steal enemy autonomous vehicles, either by a script command or via direct interaction. Our programmers have also improved direct control over UAVs by improving stabilization of cameras/turrets (which helps with laser designation), and adding an option to disable autonomous behavior via a switch in UAV Terminal.
Now, aside from continuous platform updates, we're looking to
our next major milestone: Helicopters DLC
! We're currently finalising the integration of RotorLib-based flight models with all our existing helicopters, and working hard on the new Sling Loading and Firing from Vehicles features, looking carefully at AI and backwards-compatibility. In order to give you enough time to provide meaningful feedback, we're keen to deploy the advanced flight dynamics (and the associated UI updates) as soon as possible.
Unfortunately, despite
previous information regarding configuration changes
, we've had quite a few of reports about sound mods not working after update 1.24. However, we're pleased to see that several authors of bigger sound mods, including LordJarhead, have already converted their configurations; hopefully, the rest will soon follow! Once again, documentation can be found on
our official community wiki pages
The recent addition of addon support for Arma 3 Steam Workshop has even stirred our own developers into action: Senior Designer
Karel Mořický
has published a
tool to see all possible UI elements in the game
July 22nd, 2014 - 13:50 By
Old Bear
Comment (0)
On July 15, 2014 ,
Joris-Jan van 't Land
has reported a
on the official
Arma 3 web site
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp inbound, Community Guide, Publisher
PRECEDENCE: Flash
After scaling several obstacles to get the data uploaded to Steam, we finally unleashed the 1.24 Bootcamp Update yesterday. There is a significant amount of added content, and we're glad to read that some players have indeed learned a few new things here and there! If you're a veteran already, invite some friends to the multiplayer Bootcamp. Guide them through the predefined courses and add challenges entirely of your own making as Zeus. Slightly more hidden are the random new ambient objects added to the sandbox. Scenario designers can find the list here and start using them in the editor. Of course we're also reading through your feedback to find the more controversial changes. We're taking it on board, seeing which parts truly are bugs and what is a matter of tweaking. Dev-Branch will no doubt see tweaks based on feedback over the next weeks.
Very exciting to us was finally opening the Steam Workshop for addons. It will take a while to get filled with content, but there's a few cool assets to try already! Start the launcher (third Steam launch option, or arma3launcher.exe in the game's installation directory), subscribe to the addon of your choice, let it download and play. We've previously discussed that this first iteration of the launcher is fairly light in features, with a focus on its architecture. There are plenty more features to come, such as user-defined mod pre-sets and handling dependencies between pieces of user-generated content. As a result, the Make Arma Not War contest now has its addon category open for submissions!
Did we mention we were very proud to receive the 2014 Develop Award for top Independent Studio?
If you are using a Killer network card (these can be on your motherboard), and you experience multiplayer BSODs, please try updating the drivers for this hardware.
Another known issue seen by a few users is the Bootcamp recommendation pop-up not closing when selecting 'NO'. We don't yet know why, but in this case it seems the game is unable to write data to your user profile. As a work-around, try adding the following entry to your \Documents\Arma 3\
.Arma3Profile: bootCampWarning = 1;
It would appear the current version of the useful Community Base Addons is causing a conflict with Bootcamp's "Prologue" campaign. If you find the static targets don't go down after hitting them, consider temporarily disabling the mod.
Reddit user smushkan's self-confessed boredom has yielded some nice results for players looking to tweak their game settings for extra performance. Thanks!
Senior Designer Josef Zemánek has contributed to the Community Wiki with documentation on the Virtual Reality training courses he was primarily responsible for. While we've released Bootcamp with 8 of these courses, the system is flexible and user-made courses can be plugged in as well. We intend to use the framework ourselves for future topics also.
Take a look at the lengthy 1.24 changelog here, and go over the changes in Arma 3 Tools here. Today you may have seen another ~150 MB update to the main branch. That was not an update to the game. Valve updated one of the common redistributables (.NET).
Dev-Branch connoisseurs will have seen recent interruptions to daily updates. Much to our dismay, we've been unable to upload data to Steam servers from the office that normally handles this branch. Slower back-up solutions from other locations were adopted for the 1.24 release. We hope to now have the issue under control and should be able to start back up daily updates.
July 22nd, 2014 - 13:01 By
Old Bear
Comment (0)
Make Arma Not War contest : Bohemia Interactive opens Addon category
Korneel van 't Land
has informed us that Bohemia Interactive opens Addon category in the
500,000 Make Arma Not War contest.
Prague, Czech Republic, Wednesday 16th July 2014
Bohemia Interactive today opened the Addon category for their 500,000 Make Arma Not War content creation contest for Arma 3. This means people can now send in their applications for each contest category. While the other categories (Singleplayer, Multiplayer, Total Modifiction) had already launched, the Addon category was delayed until Arma 3's support for Steam Workshop addons had been implemented.
The Make Arma Not War contest, which was
announced in December
, welcomes Arma 3 content creators to compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The winner of the Total Modification category will take home 200,000, while in the other categories the prize money is divided between 1st place (50,000), 2nd place (30,000), and 3rd place (20,000) winners. In collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive is also handing out the Health Care in Danger Special Award.
Although the winners in each category will be chosen by a jury, consisting of Bohemia Interactive representatives and other industry professionals, Arma 3 players will be able to vote in the Singleplayer category. These votes will determine the 20 finalists in the Singleplayer category.
On top of voting, people can also support their favorite entry, which is similar to the thumbs-up functionality on other websites. Those who support an entry, receive a Make Arma Not war forums badge and a 30% discount voucher for Arma 3 on Store.bistudio.com while contestants whose entry reaches a certain number of supporters can earn
Contest Milestone Rewards
To apply, contestants should go to
and start the application process. The deadline for applications is set on October 26th, 2014. The winners of the Make Arma Not War contest will be announced on January 15th, 2015.
More information about the contest, the rules, prizes, and categories is available on
. Important announcements will also be shared via the Make Arma Not War newsletter and the official Arma 3 social channels (
July 16th, 2014 - 10:20 By
Old Bear
Comment (0)
Bohemia Interactive deploys Arma 3 Bootcamp Update
Korneel van 't Land
has informed us about the
Arma 3 Bootcamp
Prague, Czech Republic, Monday July 14th 2014
Bohemia Interactive today released Arma 3 Bootcamp a major new update for Arma 3, which delivers additional single- and multiplayer tutorials, a Virtual Reality training environment, a character- equipment- and weapons-viewer called Virtual Arsenal, refinements to the fatigue and weapon sway game mechanics, plus the anticipated Addon integration for Arma 3s Steam Workshop. The update is further introduced in the brand new Arma 3 Bootcamp trailer.
SP Campaign
The 'Bootcamp' singleplayer campaign is the best place to get started with Arma 3. Introducing the basic principles of infantry combat - actions, navigation, and weapon handling - a short prologue campaign challenges new players to complete real objectives.
MP Bootcamp
Multiplayer Bootcamp is a great way for veteran players to help newcomers adapt to Arma 3. Offering a structured set of challenges for both trainees and instructors, MP Bootcamp uses the Zeus framework to give players the tools they need to create a tutorial gameplay on-the-fly.
VR Training
VR Training enables you to learn about basic game mechanics within the confines of a virtual world and practice without penalty. A variety of training topics focus upon individual gameplay elements, where players are guided to complete simple objectives with the support of contextual hints and tips.
Virtual Arsenal
Virtual Arsenal is a character, equipment and weapon viewer, which enables you to cycle through and try-out in-game assets, configure custom settings - such as identity types and insignia - and export loadouts to script or used in Arma 3 Zeus scenarios.
In addition to the new content, Bohemia Interactive also took the opportunity to further refine the fatigue and weapon sway mechanics in Arma 3. Weapon Sway and Inertia is intended to simulate the inherent advantages that lighter and more compact firearms possess (particularly in close-quarter situations) as compared to relatively more cumbersome weapons. For Arma 3, this means that players may turn as quickly as they like, but shouldn't expect their sights to line up dead on target if they are carrying heavier weapons. The improvements to the Fatigue system are related. While players will always be able to run, their rate of movement can now be limited based on the weight of their gear, their state of health, and the management of their stamina.
Last but not least, the Bootcamp Update implements a further integration of the Steam Workshop in Arma 3. Whereas before the Steam Workshop was limited to player-created Arma 3 scenarios, people will now also be able to upload and share addons, such as custom weapons, vehicles, gear, and much more. Additionally, the first iteration of Arma 3s dedicated Game Launcher has been published, which functions as a separate executable that enables players to more easily set starting parameters and helps to organize, maintain, and load installed Arma 3 mods.
The Arma 3 Bootcamp Update is now available for free to all owners of Arma 3 and will download and install automatically via Steam.
The regular edition of Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) and the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) - which includes the Arma 3 soundtrack, tactical maps of Altis and Stratis, a tactical guide containing more than 350 pages, and Bohemia Interactives debut game Arma: Cold War Assault - are available for purchase from Steam and Store.bistudio.com. A boxed version of Arma 3 is sold at many major high-street retailers.
July 14th, 2014 - 13:19 By
Old Bear
Comment (0)
On July 8, 2014 ,
Joris-Jan van 't Land
has reported a
on the official
Arma 3 web site
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp inbound, Community Guide, Publisher
PRECEDENCE: Flash
Bootcamp Update
development is nearing its end, and we are on a mission to seek and destroy any bugs found. The entire contents of the update has been released to the
development branch
of Arma 3 on Steam. We are thankful for all the feedback you've provided to us. If you want to test the main branch version of the update ahead of its release, you may do so by getting into the Betas section of the
Arma 3
properties on Steam and using the access code
. This will unlock a Release Candidate branch, which we still update daily with selected fresh fixes. RC branch contains the same executable (
) as is going to be used for the main branch. Meanwhile there are some changes in the Dev-Branch executable that may not make it to the main branch just yet.
You may have also noticed that we've released the new
Arma 3 Launcher
to Dev-Branch last Friday. It is supplemented by releasing
into the
development branch
Arma 3 Tools
. There were some issues with the first iterations, and we are working on improving both applications as fast as possible. Feel free to provide us with valuable feedback on the forums for both
or via
Feedback Tracker
as usual.
Another episode of the
Community Guide series
has reached our YouTube channel, this time dealing with ground vehicles and their crew.
Andrew "Dslyecxi" Gluck
describes the distinctive categories of ground vehicles, their role in combined arms combat and the specific crew positions needed to operate the vehicles correctly.
Those tampering with Bootcamp Update may have already
tried the new Arsenal
which has been
by its creator
Karel Mořický
on the community wiki. He wrote even more
regarding the use of new unit insignia's on various soldiers.
And for those interested in the work done to improve UAV operations,
Bořivoj Hlava
has added
on five new script commands for them.
We have already
briefly mentioned
the changes in handling of muzzle accessories in previous reports, but now is a good time to remind modders that this change is going to hit the main branch of the game soon. This means that some sound mods may have some compatibility issues. We apologize for breaking existing content, but it was a necessary change to fix several rather big issues concerning muzzle accessories (and to allow us to bring configuration improvements).
Another modification to arrive on main branch with the 1.24 update is a change in Buldozer for
Terrain Builder
. The suite was still sometimes referencing the old
executable to convert textures. Now it uses the proper Arma 3
one. That may affect modders using the old BI Tools 2.51 instead of
Arma 3 Tools
. Consider updating to the new tools suite if you are one of them.
The Bootcamp Update also contains some additions to
Arma 3 Tools
, and most of them are already in the development branch of the suite. This includes the new
for publishing addons (and possibly more later on), various updates from tools engineer
Julien Vida
, and an additional sample of lamp to showcase parameters for new lights. As for the development branch itself, it's going to be always at least on par with the main branch, most of the time a bit forward and experimenting with new tools. There should be no need to switch to main branch unless you experience issues with the tools.
Programmer Jan Mareček has been cooperating with
Killzone Kid
on scripting commands for array operations. One of them is
(an atomic operation that adds an element to the end of array without being interrupted by the scheduler), and the second being
to flip the order of elements of an array.
July 8th, 2014 - 21:34 By
Old Bear
Comment (0)
New Arma 3 video introduces ground vehicle crew
Korneel van 't Land
has informed us about the new Arma 3
ground vehicle crew video
Prague, Czech Republic, Thursday July 3rd 2014
Bohemia Interactive today released a brand new video to further introduce the role of the ground vehicle crewman in Arma 3. Just as in real life, most vehicles in Arma 3 require multiple people either controlled by AI or co-operative players - to operate efficiently, which are typically divided into a driver, gunner, and vehicle commander position. The new video takes a closer look at each of these crew members responsibilities, while exploring some of the core principles of ground vehicle combat.
In continuation of the official Arma 3 Community Guide series, the Ground Vehicle Crew video is narrated by Andrew Gluck (better known as Dslyecxi, former service member and leader of the popular Arma community group Shack Tactical), who discusses the strengths and weaknesses of ground vehicles, the responsibilities of each vehicle crew member, and some of the basic communication protocols. While there are many more ways to play Arma 3, it represents one possible method by which players can go more in-depth with their vehicle operations in Arma 3s open military sandbox.
With a dozen episodes released so far, earlier Community Guides covered topics such as i
nfantry combat
multiplayer teamwork
- and
launcher teams
, c
ombined arms warfare
air assaults
guerrilla warfare
, and the
Arma 3 Zeus DLC
. The complete
Community Guide playlist
is available on Arma 3s official YouTube Channel.
The regular edition of Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) or the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) - which includes the Arma 3 soundtrack, tactical maps of Altis and Stratis, a tactical guide of more than 350 pages, and Bohemia Interactives debut game Arma: Cold War Assault is available for purchase on
. A boxed version of Arma 3 is sold at many major high-street retailers.
For more information, please visit http://www.arma3.com and/or follow Arma 3 on Facebook, Twitter and YouTube.
July 4th, 2014 - 15:46 By
Old Bear
Comment (0)
On July 1, 2014 ,
Joris-Jan van 't Land
has reported a
on the official
Arma 3 web site
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp finalization, Game laucher, Hotfixed 1.22
PRECEDENCE: Flash
Development has just entered the typical release preparation stages for Bootcamp Update. We are on data lock, and so all of our developers focus on fixes rather than additions - until the 1.24 update goes live soon. Staging of the sandbox components got delayed from Friday, but was released onto
yesterday. We caution most players against switching to this branch, unless they are sure they want to deal with potential issues. The update is not far away, so you'll get to enjoy the complete and tested content soon enough. Of course any help with pre-release testing is appreciated! Today we also staged the first bit of playable content: VR Arsenal. This mode can be used to explore the many character equipment options, including community ones. Another valuable use is exporting and saving custom load-outs for deployment in other scenarios or Zeus multiplayer (as respawn load-out). There are two more additions that will be staged within days if things go according to plan: the game launcher (more info below) and the rest of the playable content (campaign and Virtual Reality training lessons).
With 1.24 we should finally get going with add-on support in Steam Workshop. Let's take a look at what will be supported and what won't yet be. This is to be the first public iteration. Its goal is to 'close the loop' for add-ons; modders should be able to publish them and players should be able to download / install them. That also means to get the architecture up and running (having a separate application - the launcher - start the game / Workshop communication between multiple applications).
We're initially trying to make it easier for typical players to get access to add-ons. Power users have access to several brilliant community launchers that support many advanced features. Our launcher is a separate application and will not get in the way of their efforts.
The 1.0 launcher is rather basic in terms of functionality. There are (advanced) start-up parameters and initial manipulation with Workshop add-ons (no non-Workshop add-ons yet).
For 1.24 we will probably not set the launcher as default Steam action, but rather a third option. We need to test the architecture in the wider user-base (with virus scanners and similar software probing it) before we can confidently make it default in the update after that.
Only single add-ons are supported in this iteration (so no mod folders). Of course many things can be packed into a single PBO add-on, but later we do intend to also support full mods.
Modders will see the add-on publisher tool appear in Arma 3 Tools on the other end of the spectrum.
More features are certainly planned. Think about the aforementioned mod support, as well as mod presets and more advanced use-cases such as handling connection to a server with Workshop add-ons.
Sandbox designer Radko Voda has described the two largest gameplay refinements for Bootcamp Update in his newest OPREP. First he analyses what we've done to enhance the fatigue system in the game; a system that is not new, but still could use some improvements. From a player's point of view, it can also be interesting to read exactly what affects fatigue in Arma 3 and how you can manage it. It's quite satisfying to master this and be able to travel the battlefield effectively while encumbered. The second part is all about weapon sway; work that you could say is a prelude to Marksmen DLC. Control your breathing, consider the size and weight of your weapon and again, mind your fatigue. We should point out that a third aspect, weapon intertia, is not likely going to make it into Bootcamp Update and will be enabled short thereafter.
Tools engineer
Julien Vida
published a
nice blog
for new modders in which he explains what the P substitute drive is in the Arma 3 Tools suite.
On Monday we dropped a
1.22 hotfix
on main branch (and the Arma 3 Server app). Its main change was to remove the ability to define custom Steam query ports on servers. Instead, said query ports are always +1 of the game network ports. So when you host a server via network port 3202, the query port will be 3203. This should make it more transparent to hosts and clients what ports need to be open / forwarded for multiplayer to work well (especially when you rent a server and have no advanced admin access). We've also presented the used ports in various places (the create host menu, the RPT log and the Dedicated Server command window). There are also still several things we know don't work well yet in the Steam browser, and which we'll continue to work on for 1.24 and beyond.
July 2nd, 2014 - 08:12 By
Old Bear
Comment (0)
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text:
Braised Autumn Pork Chops Recipe
"My husband made these delicious chops for me when I was expecting our first child. He found the recipe in a cookbook full of healthy recipes," writes Sarah Susanka, Ventura, California. "The braising liquid keeps the pork tender and juicy. And the blend of apple cider, sage and vinegar gives it a subtle sweet-and-sour taste."
- 2 bone-in pork loin chop (7 ounces each)
- 1/4 teaspoon salt
- Dash pepper
- 1 teaspoon canola oil
- 3/4 cup thinly sliced onion
- 1 celery rib, thinly chopped
- 1/2 cup apple cider or unsweetened apple juice
- 2 teaspoons cider vinegar
- 1 tablespoon minced fresh sage or 1 teaspoon rubbed sage
- Sprinkle pork with salt and pepper. In a nonstick skillet, cook meat in oil for about 3 minutes on each side or until browned; drain. Remove meat; keep warm.
- In same skillet, cook onion and celery for about 4 minutes or until tender. Stir in the apple cider, vinegar and sage. Return meat to skillet. Bring to a boil. Reduce heat; cover and simmer for 15-20 minutes or until meat is tender. Yield: 2 servings.
Originally published as Braised Autumn Pork Chops in Light & Tasty October/November 2004, p22
Medium-Bodied White Wine
Enjoy this recipe with a medium-bodied white wine such as Riesling or Gewürtztraminer
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subset: commoncrawl


text:
The Hunt for Zahra Baker
Good Morning, America
On Monday morning, October 11, 2010, Adam Baker, along with Hickory Police Chief Tom Adkins, appeared on Good Morning America, where they provided details of Zahra's disappearance and made a heartfelt plea for anyone with information about the girl to come forward. Baker also reportedly said at the time that it was possible that his wife may have been involved in the girl's disappearance. Although he claimed he hadn't seen his daughter since Thursday, October 7, 2010, due to his work schedule, it was previously reported that he had also stated that he hadn't seen Zahra since Wednesday, October 6, 2010. The police report on the girl's disappearance noted that he, Elisa and Zahra had attended Oktoberfest on Friday, October 8, together as a family. As a result, many people—including police—were left wondering when Adam Baker had really last seen his daughter and why there were such blatant discrepancies about it.
Later that day, police called a news conference and revealed that detectives had not been able to find anyone who had seen Zahra in recent weeks.
"We can't confirm anyone has seen Zahra within the past month," Chief Adkins said. "Without this information, we cannot positively select the area to search for her ... [and] cannot confirm with any confidence how long Zahra has been missing."
Police also announced that search warrants had been issued for the two vehicles belonging to Adam and Elisa Baker, which had been impounded from their home. Several swabs of what appeared to be blood were collected from the Tahoe and sent to the crime laboratory. Assorted drug paraphernalia were also seized.
At one point that day, police went to Morganton in neighboring Burke County and searched the property of a tree service company where Adam Baker was employed as a laborer, according to police. A search team, with police dogs, spent several hours at the site after the dogs picked up suspicious odors in log and mulch piles there, as well as a wood chipper, according to the Hickory Daily Record and Fox News. The company was about 19 miles from Baker's home.
The next day, Tuesday, October 12, 2010, in a move that came somewhat abruptly, the AMBER alert for Zahra was canceled by the Hickory Police Department when Chief Adkins announced that Elisa Baker had admitted to writing the ransom note found on the Tahoe's windshield. Investigators believe the note was an effort to mislead police in their search for Zahra.
Elisa was also charged with obstruction of justice and a dozen other charges including writing bad checks, larceny, communicating threats and driving with a revoked license. Soon after making the arrest announcement, Adkins began referring to the case as a homicide investigation although a body had not been found. According to Adkins, the shift to a homicide investigation was a result of Elisa Baker's admission to having written the ransom note.
Police spent much of that Tuesday using backhoes and other equipment to search in a 50-foot-wide mulch pile at the tree service company. Crime lab personnel also carefully examined the wood chipper, but at day's end authorities didn't appear to be any closer to finding out what had happened to Zahra.


text:
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In My Own Write: Games people play
12/04/2012 21:50
What separates the winners from the losers? It comes down to navigation.
Lee Korzits at London Games
Photo: REUTERS
In other words: See what she's like without warning, without artifice, without pretense, when she's put on the spot, and you'll learn a lot.
This may be sound dating counsel – even a few generations on – though I'm not sure how women might apply it to the guys they're seeing since most men still don't go in for makeup.
Luckily for both sexes, though, there are other ways to suss out someone's true nature. We may smile and act pleasantly and do our best to ingratiate ourselves with those around us, but there are situations in which our most basic traits – good and bad – will out, despite ourselves.
And one of them is when we play games.
I'VE LEARNED from my years as a member of the Sam Orbaum Jerusalem Scrabble Club that facing someone over a game-board can tell you a lot about that person, well beyond the extent of his or her vocabulary and playing tactics. It can tell you, for starters, whether he or she is open and expansive, or tending to be uptight and self-absorbed.
Even the manner in which players pick their tiles or lay them down on the Scrabble board affords a peek into their psyches.
"Angry people, whiners, spoiled brats, followers, leaders, cunning as opposed to creative – you name it, and their traits come out in a good game," wrote one blogger about games in general.
"You wouldn't believe the screaming that can go on between partners during a game of bridge," a friend commented.
"Once, we were playing Scrabble in an adjoining room and couldn't concentrate on what we were doing."
I should state, for the record, that you won't find a nicer bunch of people than those who attend the Jerusalem Scrabble club; most of them, despite the inevitable competitiveness, are good sports addicted, above all, to the enjoyment of the game.
That said, I still haven't forgotten the moment during a Scrabble tournament at the Dead Sea when I was new to the club and in awe of the proceedings. I took a seat at the appointed hour opposite an inoffensive- looking older lady, who suddenly fixed me with a pair of gimlet eyes and intoned: "Now we play for blood!" Totally unnerved, I barely survived the game.
IMAGINE, WROTE that innovative blogger, how companies could benefit if a psychologist played a game of Scrabble with prospective employees.
I must admit that the idea – and mental picture it conjured up – tickled me.
Scrabble board in place of questionnaire could be revealing as well as injecting some fun into boring job interviews.
Taking the notion deeper into human interaction, the blogger suggested that "playing games on a regular basis should be a requirement before any relationship goes to the next level."
Now there's a thoughtful recommendation for dating couples, whereby character flaws emerging during the course of play could cause a relationship to go by the board, so to speak.
IF ONLY games between people could be limited to the kind played on a board or court, where the rules are out in the open and known to all parties. Unfortunately, that is often not the case, as Eric Berne made clear in his classic Games People Play, which has proved its enduring relevance by the over five million copies sold since it first appeared in the 1960s.
In the book, Berne gives names such as "Look How Hard I've Tried," "See What You Made Me Do," "I'm Only Trying To Help You" and "If It Weren't For You" to manipulative psychological games played between people on a subconscious level.
Operating out of insecurity and old, rooted childhood fears of hurt and terror of rejection, these mind-gamers "play it safe" by trying to control their relationship environment through controlling the other person. It's an ultimately futile goal pursued at the expense of openness, spontaneity, mutual legitimacy and trust; and, consequently, any lasting and meaningful bond.
The quicker anyone involved in this kind of coercive association realizes its barrenness, the better. They can break the mold by declaring they have no interest in mind games – or, in some cases, by simply walking away. As they say, it takes two to tango.
An intriguing biographical note: For all his understanding and psychological insight, Eric Berne was wed and divorced three times up to his death in 1970 – proving that even for the "experts," happiness in marriage can be a complex and elusive thing.
AND YET, there is a kind of game-playing that can enhance a romantic relationship in all its stages: a little mild flirting to pique and engage the senses; a touch of humor to shade the sometimes glaring light of unvarnished honesty; a bit of role-playing that is enjoyed by both partners. Variety is indeed the spice of life, and games can be a positive element in a relationship, provided each player is on board and neither is being taken advantage of.
STEPPING BACK to take a broader view, it strikes me that living one's life well has something essential in common with excelling at a game or sport.
Have you ever watched professional windsurfers and marveled at the sure but delicate way in which they negotiate the waves? According to former British windsurfing champion Peter Hart, the most desirable physical attributes for success in the sport are not what you would imagine – not those of a body builder "with supreme physical fitness and the arms of Popeye," but those of a dancer – suppleness, agility and light, fast feet.
Good windsurfers "are constantly and subtly shifting position so they provide a perfect counterbalance to the rig; constantly adjusting the angle of the sail so it provides power when they need it and plays dead when they don't."
In other words, they "smell the wind" and sense the flow of the water and go with it, staying cool, keeping their balance, moving with elegance and grace.
As we surf through life with its inevitable ups and downs, we need to try and sense which way the wind is blowing at any given moment – in our careers, in our relationships with our partners, children and friends, in everything that touches us.
Thus sensitized to the flow, we may learn to subtly alter course when that is what's needed, moving lightly but with determination, seeing setbacks for what they are – just setbacks – and not as obstacles that cannot be got around, or over; leaving us primed to meet the next challenge.
This sounds like a tall order, especially in our fast-moving, often confusing modern world – and it is. Yet it has long seemed to me that those people whose existence seems most successful manage to navigate gracefully through the sea of their lives as if they are riding its waves, staying afloat and not allowing themselves to get dragged under.
You could call it excelling at the game of life – and it isn't necessarily the smartest, richest or most talented of us who can do it. As Peter Hart points out, the delicate moves of a dancer can get you farther than the muscles of Popeye.
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This article is by :
Judy Montagu
Recent stories:
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Lists. I love lists. I love lists and I love Twitter. What this means is that, you guessed it – I love Twitter Lists. There are a few types of lists. The kind where you write down what you want to achieve and then have the amazingly simple satisfaction of 'marking one off' once you've(…)
The dream book for list people
I took the 43 Things Personality Quiz and found out I'm a Tree Hugging Extroverted Builder I also found out that: "0% of the 41005 people who have taken this quiz are like you." Well I could have told you I was that unique! Now what a Tree Hugging Extroverted Builder is…I'll get back to(…)
Thing-A-Day 'To Do' List
Okay, so. I'm already behind. But here is my list of things I am going to create/work on creatively over the 29 days of February. I usually try to not use the word 'thing' when writing -I think some teacher taught me that once and it stuck- however in this situation it seems appropriate. To(…)
Top 100 Typefaces 2006/2007 Auf Deutsch
I came across this lovely tid bit of info in the Quipsologies from the lovely folks that share all. It's great, if you don't RSS it already, you should. Die 100 Besten Schriften Don't worry, the names are the same in both languages! See if your favs make the grade!


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Jane Tomlinson's lake district walking festival launched
Family favourite Peter Rabbit is helping to launch this year's Jane Tomlinson's lake district walking festival.
The charity event will take place on 8th September and will see around 1,000 people take part in various courses ranging in distances from five to 22 miles.
Jane Tomlinson came to national attention when, despite being diagnosed with an incurable cancer, she took part in a number of endurance challenges to raise money for charity, including marathons, an Ironman Triathlon and a 4,200 mile bike ride across America.
When she died in 2007 aged 43, she had raised £1.85 million for charity.
– Tristan Batley-Kyle, Event organiser
"There is a route to suit all abilities and everyone can enjoy the stunning scenery of this wonderful national park.
"Last year's event was a great success and we're sure this year's will be even bigger and better as we know lots and lots of people have been telling their friends and families what a fantastic time they had."
– Mandy Drake, Head of Fundraising, Great North Air Ambulance Service
"We are proud to be associated with this event, which is taking place just a short flight from the base of our Pride of Cumbria aircraft near Penrith.
"We hope as many of our supporters as possible take part in the walk, which promises to be a great opportunity to explore this beautiful area while raising money to support the local air ambulance."


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Be like water, my friend.
Or be like director Pablo Croce, who took home the award for "Best New Documentary Director" for his Anderson Silva documentary, one of six entries submitted in this year's Tribeca/ESPN Sports Film Festival.
"Like Water" premiered back on April 21 at AMC Loews Village.
Produced by Jared Freedman, the mixed martial arts documentary chronicles UFC middleweight champion Anderson Silva's preparation and training for his UFC 117: "Silva vs. Sonnen" title fight that went down last August at the Oracle Arena in Oakland, California.
From TribecaFilm.com:
"Hamill," a feature film based on the life of UFC light heavyweight Matt Hamill (10-2 MMA, 9-2 UFC), is now two-for-two.
The film picked up the Audience Award for Best Feature Film this past weekend at the Miami Film Festival. The honor comes four months after it captured the Breakthrough Film award at the 2010 AFI Film Festival in Los Angeles.
"These awards are further proof to show that this film can survive theatrically and break the mold," said Eben Kostbar, who co-wrote and produced "Hamill" with partner Joseph McKelheer, in an interview with MMAjunkie.com (www.mmajunkie.com).
Shot on a "modest budget" for release this past November at the AFI festival, "Hamill" dramatizes the deaf fighter's life and journey to success in the UFC.
The two screenings held at the Miami Film Festival drew 1,000 attendees. Kostbar said negotiations are underway with two major distributors for a limited theatrical release this summer and, hopefully, a nationwide release afterward.
The challenge, he said, is convincing distributors to take a chance on a film with an unknown deaf actor, Russell Harvard, in the lead role.
"We thought it wouldn't do the film justice if we hired name actor," he said. "We feel the story is so inspiring and unique that the only way we could make sure it was told right, and that we would get the support of the deaf community, was to put a deaf actor."
The movie next heads to the Cleveland International Film Festival, where the UFC will document Hamill's work promoting the film as part of the "Countdown to UFC 130" program.
Hamill, of course, is slated to fight Quinton "Rampage" Jackson at the event, which takes place May 28 at the MGM Grand Garden Arena in Las Vegas.
Kostbar said the UFC president Dana White's support has been a crucial part of the film's success.
"He gave us footage for free and allowed us to shoot at the event for free, and he said when it's ready to be put out there, he'll help us promote it," he said. "He told us he'd never gotten behind or supported a film before. We're super excited and thrilled to have them on board."


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Turkoglu has facial fracture
Updating a previous post, Hedo Turkoglu may now need surgery to fix facial fractures to his right cheekbone suffered in Thursday's game against the Knicks. It was originally thought that Turkoglu's injury was of the short-term variety, but if he does opt for surgery it may change the recovery timetable. Stay tuned.


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LAS VEGAS -- The latest 8 News NOW/Review Journal poll results are in and the Nevada Senate race is now a dead heat. Senator Harry Reid leads Sharron Angle 43 to 42 percent. Angle went up five points in the past two weeks.
The poll conducted by Mason-Dixon has a margin of error of four percent. The good news for Reid is that Angle's unfavorable ratings are increasing as people see her more on television. But the good news for Angle is that Senator Reid's unfavorable ratings are even higher now at 51 percent. 8 News Now got answers from both campaigns.
"As voters get to know more about Sharron and her record, the numbers will continue to trend in her direction and unfortunately for Harry Reid, Nevada voters already know who he is," said Ciara Matthews, Angle's deputy communications director.
Angle's numbers did go up seven points among men but she still has a double digit deficit with women. Both sides are preparing for huge new television advertising buys. Outside interest groups are sticking to attack ads while the ads from the campaigns are attempting to highlight ideas and achievements.
"He's already run positive ads on how the healthcare reform bills are already starting to work for people in Nevada. He's running positive ads on job creation through clean energy jobs. He's running positive ads on his work to build the veteran's hospital here in southern Nevada," said Jon Summers, Reid spokesman.
There's another recent poll done by Rasmussen Reports showing a two-point lead for Senator Reid. Rasmussen Reports has shown the largest swing of support towards the Reid campaign. Sharron Angle had a 11 point lead after her primary victory but Rasmussen says it's now 45 to 43 with Reid polling ahead.
The ground war of campaigning is about to get hot as Angle does more campaign appearances and Senator Reid spends much of August in Nevada.


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extended memory manager
<software, storage> (XMM) The memory manager software implementing Extended Memory Specification, such as HIMEM or QEMM386. XMM's can usually also act as A20 handlers.
Last updated: 1996-01-10
Try this search on Wikipedia, OneLook, Google
Nearby terms:eXtended Graphics Array « Extended Industry-Standard Architecture « extended memory « extended memory manager » Extended Memory Specification » Extended ML » Extended Pascal


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Just got this release and figured there were some fans here:
[FONT=Times New Roman]On November 11, the Science Channel will bring you a Firefly 10th Anniversary Special Event! It's (literally) been 10 years in the making for this extravaganzaand there's nearly two hours of extra footage that just couldn't be squeezed into the hour-long special.[/FONT]
[FONT=Times New Roman]Here's your chance to see four of the best moments that WILL NEVER AIR ON TELEVISION (or anywhere else)! All you need to do is tweet @ScienceChannel with #FireflyNov11. A new video will unlock for every 5,000 tweets that enter the Twitter 'verse.[/FONT]
[FONT=Times New Roman]Can't wait? Watch Firefly clips now. [/FONT]
[FONT=Times New Roman]THE TENTH ANNIVERSARY SPECIAL FIREFLY: BROWNCOATS UNITE IS MAKING ITS WORLD PREMIERE ON SUNDAY, NOVEMBER 11 @ 10PM ONLY ON SCIENCE CHANNEL[/FONT]


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Lauren Bacall exits stage left.Legendary actress Lauren Bacall has passed away from a stroke. She was 89.
Mork has gone back to Ork :(Robin Williams was found dead. He was 63.
Former WH press secretary James Brady is dead.Gun control advocate and former Reagan press secretary died Monday at the age of 73.
Johnny Winter DeadZURICH - Blues musician Johnny Winter is dead at age 70, according to Zurich police. Although no foul…
Maverick Rockford has passed on :(Mope gets points for being the first to send news.
Let Him Live in Infamy
Via Matt Walsh:
Allow me to introduce you to Kentucky's own former Holmes High School Band Director Jared Murray.
Late at night, early in the morning, during class, Jared Murray, for several weeks at the beginning of the school year, bombarded a 15 year old student with all sorts of text messages. He now claims these were all "taken out of context," and he was just trying to foster a "father-daughter" relationship with the young lass. He says there's nothing criminal about the conversations he had with her. I'll show you a few of the hundreds and hundreds of text messages. You be the judge. You tell me if they require further "context":
"Girl, you're always looking nice."
"You already know I'll smack your ass."
"Morning, good lookin'."
"So when you moving in?"
This man was suspended with pay, and then resigned without so much as a blemish on his record. The prosecutor's hands are tied, because of Kentucky law. He did not explicitly solicit her for sex, you see. So he gets off, in more ways than one.
In a country where zero tolerance against students in public school is beyond reprehensible, where kids who chew a poptart into the shape of Idaho and get suspended because it resembles a ZOMGUN!!!, where a kid streaks through a football halftime and gets the book thrown at him as a sex offender and decides to commit suicide instead, where a kid wears an NRA shirt and gets expelled, where a kid becomes scared to even think about playing dodgeball or tag for fear of repercussions, it's hard to believe the mantra the schools cry, "FOR THE CHILDREN!!"
For why would they claim to protect them, when they serve them as sacrifices?
Feelin' Stabby
It never ends. It's Spring Break here and I have not had a moment's peace, until Nomstress showed up yesterday. And no, I still can't drink, so she got my share. Anyway, this week has given me its share of irritation. First, I had some people on the social-site-with-faces ask ME why in the world I would ever NEED a gun.
No, I am not kidding.
I was patient, and explained that I was fighting for a RIGHT, not a NEED. It didn't register at all. So, I moved on from that, only to be informed by the
libtardic colostomy bag "friend" that it was nice that I "had seen the light" about guns being evil. This is where I politely informed him that it was time he "saw the light" and put down the fork that was making him rotund. BAM!! Entire conversation deleted.
Second, I had a friend complain that the new Pope was "too Catholic". This is truly baffling. In her world view, since this is a world church, the Pope should be voted on by people of all faiths. Excuse me, but what part of ROMAN CATHOLIC CHURCH do you not understand? I asked her if I should be able to vote on the coming Caliphate, or perhaps on the new incarnation of the Dalai Lama. She informed me that that was different, because since I am not of those races, I should not have an opinion. After informing her that Islam is not a race, nor is Tibetan, she was at a loss to refute, resorting to the trope of "conservatives are racist". I told her that my Puerto Rican heritage was offended. BAM!! Conversation deleted.
These are people with graduate degrees, and proof that higher education, and public education at large, does not educate. Sadly, I think we are past the point of educating the current generations. I can only hope that my children's generation will make up for that lack.
Analyze This
A few months back, Eldest came to me for help on
a Language Arts an English assignment. First of all, I was THRILLED that she asked for my help. Second of all, I was flattered that she felt I would be knowledgeable enough.
Well, y'all know how kids are.
Anyway, she had to "interpret and analyze" a poem by Robert Frost, called Mowing. Now, I remember the poem from my 9th grade English class. It's a nice poem, light and easy to follow. But what disturbed me was the teacher's topic of discussion. She wanted the kids to analyze the sexual innuendos. At first I thought I misunderstood. But no….. the teacher wanted the students to explain how Frost was essentially writing about sex.
In a poem about a laborer cutting tall grass to make hay.
And y'all maybe wondering what I did.
Well, I told Eldest the poem was about the satisfaction of hard work, that sex had NOTHING to do with it, that that was something that Language Arts teachers began to push back in the early 1990′s, and that Robert Frost himself said the poem was about MOWING GRASS WITH A SCYTHE. Further, I told her that if the teacher had a problem with it, she could call me. She never called, and Eldest got an "A" on her paper.
Sometimes the curtains are fucking blue, but according to public education, the curtains are aliens with grape jelly golfing in a fishtank.
And people wonder why we have dumber kids now.
Learning the Hard Way
Some of the H&B readers and lurkers may be familiar with RFID, AKA Radio Frequency Identification. Basically, it's the use of a microchip to detect your presence. Ranchers use this for cattle.
And now schools use them for students.
[T]he Northside Independent School District will be issuing RFID-equipped identification cards that the kids have to wear on lanyards any time they're on campus. And then, in some corner of the principal's office, the students show up as moving dots on a map of the screen like some real life game of Pac Man.
When NISD first proposed this, they defended it by masking it with concern for truant children. But the reality is, it is a way to keep taking money from the state. You see, school budgets are intertwined with attendance, and if kids are not in his or her seat when roll is called, that means the school doesn't get money for having a kid in that seat.
Now, y'all may think that parents are ok with this because the schools are using it, right? Noooooooope. Parents were told, not even asked that this programs was to be implemented. Now, that was their first mistake. Their second mistake was implementing it at a magnet school. One very intelligent young woman stood up for her rights and refused to wear the lanyard with the tracking chip, and for that, she was expelled. She in turn took the case to court, and a judge will be ruling on her temporary injunction next week. And as it happens, someone decided to wreak a little havoc to bring attention to this rather obvious infringement on privacy.
Personally, I am not a fan of the entity known as Anonymous. In their quest for equilateral anarchy, they tend to leave a mess in their wake. But they are an equal opportunity pest, and sometimes they do hit a nail in a coffin pretty well. This Anon person makes a valid point: ASK THE PARENTS FIRST!!! They are the ones paying the taxes for the school system. Further, I have an issue with their whole "first period attendance" thing. According to my source, attendance is taken in the second period, because students do run late, have mishaps on the road, or buses can be late getting in. By second period, everyone who is at school is there anyway. Any student that has a doctor's appointment, for example, is counted present when he or she check into the attendance office, so that excuse is weak at best.
The whole program reeks of control. Anyone who claims that this is for the safety of the children is either deluded, or in collusion. Just think what would happen if a pedophile hacked into the database. What's next? Spying on students' webcams?
Oh, wait…. that already happened.
Honestly, I just don't understand this.
By now, y'all have heard about this:
School bus monitor bullied by students
My blood pressure had a few spikes, and I thought the kids should be ever grateful they live nowhere near me. Four seventh graders, one of which is the son of a police officer, took it upon themselves to bully a grandmother whose job is to monitor the activities on that school bus.
How sick and depraved is that??
Now I find out that, not only is that poor woman not filing charges, there is a fundraising effort currently underway for her, and it has reached nearly half a million dollars. And she deserves every penny. But here is what pisses me off:
- She'll have to pay taxes on it, at a much higher rate than that of her current income rate.
- The kids haven't apologized.
- The community that is showing support for her is the same community that couldn't be bothered to teach those kids not to be bullies.
- The backlash against the kids is making them out to be the victims.
Those kids are victims of their lackadaisical parents. That's it. THEY took it upon themselves to verbally abuse and attack a woman trying to do her job. And without swift intervention, they will end up being little psychos terrorizing others. No, I don't agree with people texting and emailing threats to those kids. I think that's atrocious and extreme. But I do think they need to be taught fear, so they can learn respect.
Remember, these are the kids that will be in charge in the future. The words "Soylent Green" come to mind when I think of that.
Paul Simon They Ain't
Via Weasel Zippers:
Virginia Elementary School Indoctrinating Third-Graders With Occupy Sing-Along: "They Want More Money, They're The 1%. . . I'm Happy To Be Part Of The 99%"
I don't know how things are in Virginia, but around here, it is illegal to promote any political propaganda in the school. I don't care if any Prez has a message for the kidlets about staying in school. My folks took me out of school when Reagan spoke to the schools in the 80′s, and they voted for him. But what really bothers me aside the obvious in the lyrics, is the affirmation by the by the school board that the third graders wrote the song themselves. Here is a sample of the lyrics:
Some people have it all
But they still don't think they have enough
They want more money
A faster ride
They're not content
Never satisfied
Yes — they're the 1 percent
I still remember what I was writing in Third Grade. Hell, I remember what my kids wrote. Roses were red, and violets were blue, and that was the extent of their poetry. Class warfare this early? Sorry, I don't buy it. Eldest is 16, she reads political blogs and watches the news, and is just now coming to understand what the term class warfare means. Little One can't grasp the concept of what 99% is, outside of a bar of Ivory Soap™. So I ask you, how do eight year olds come up with these lyrics?
But I look at every side and I'm always willing to give the benefit of the doubt. In this case, let's say the kids did write it. You know what that tells me? If indeed the kids wrote that, then it's golden proof that the schools do a poor job of educating, and a great job of indoctrinating. And if so, it may already be too late to stop our decline.
Give Peas a Chance
A few days ago, cbullitt, AKA C Monster, AKA SOYLENT GREEN posted a flyer that I gratuitously and creatively borrowed for your perusal:
Here is a larger view, and complete poster for your viewing pleasure. Or retching. I was clicking around the internet trying to find out more information on this, when I happened to find a Seattle Area calendar of events for the month of October:
OCTOBER is LESBIAN, GAY, BISEXUAL, TRANSGENDER AND INTERSEX HISTORY Month.
OCT 2, Mohandas GANDHI'S BIRTHDAY.
OCT 11, National Coming Out Day is an internationally- observed day for coming out and conversation about GAY, LESBIAN, BISEXUAL, TRANSGENDER, AND QUEER (LGBTQ) issues.
OCT 16, United Nations WORLD FOOD DAY.
OCT 26, everywhere; INTERSEX AWARENESS DAY. (I was confused at this, until I read it was for hermaphrodites. Yep, they get a day, too.)
And in between those there were plenty more days devoted to "democratic" actions, such as protesting the tenth anniversary of the Afghan War. The irony of their protest escapes them.
As to the flyer itself, there are no words. I found it especially galling that right under "Creating a more Democratic Classroom" they have "The Line Between Us: Teaching about the Border and Mexican Immigration" and "Black Student/ White School".
It's no wonder it's derided as the Left Coast.
Sex Poodle High!!
Ok, I was just going to leave well enough alone with the Chuck Norris video, but damn…this is just too good to pass up, y'all!!!
Al Gore has had some tough breaks — like losing the presidency after getting more votes than the other guy — but the noted environmentalist achieved a singular honor last week, becoming the first vice president to have a Los Angeles school named after him.
And, fittingly, the school will be devoted to environmental themes.
But as in the 2000 election, there's a catch. Critics say the campus' location poses a long-term health risk to students and staff.
As if that wasn't ironic enough, he plays second fiddle to none other than evirowacko Rachel Carson: The Carson- Gore Academy of Environmental Sciences. Am I the only one who notices a few little things, like naming another school after a live pol, and replacing the top soil after building the school, to the tune of $4 million? Or that class instruction will center around recycling, "research", and beach clean-ups? Can you say "indoctrination", boys and girls? YES, WE CAN!!!
You have to wonder about a principal who is excited about having an organic garden at his school, with allegedly contaminated soil, though. No links were harmed during this post, but they can be found through Drudge at the L.A. Times.
Not So Harmless
We all read about the incident involving five young men at Live Oak High School. These young men had the *GASP* effrontery to wear *SHOCK* items depicting the American flag to their school on May 5th. The vice-principal, Miguel Rodriguez, approached them and told them to remove the offensive wear, for fear of starting a fight, or some such nonsense. Basically, the kids wore appropriate clothing to school, but the pussy of a vice-principal thought it would cause the peace-loving Hispanics celebrating Cinqo de Quatro* to basically riot. Nope…not jumping to conclusions there…
Now we hear that this school has a bigger problem than five kids exercising their rights. It turns out that one of the school "clubs" is none other than MEChA. For those unfamiliar with this society, MEChA stands for "Movimiento Estudiantil Chicano de Aztlan" which translates to "Chicano Student Movement of Aztlan". Guess what they preach (for lack of a better word)?
Essentially, we are a Chicana and Chicano student movement directly linked to Aztlán. As Chicanas and Chicanos of Aztlán, we are a nationalist movement of Indigenous Gente [people] that lay claim to the land that is ours by birthright. As a nationalist movement we seek to free our people from the exploitation of an oppressive society that occupies our land. Thus, the principle of nationalism serves to preserve the cultural traditions of La Familia de La Raza and promotes our identity as a Chicana/Chicano Gente.
So, to those who see the celebration of Cinqo de Quatro* as just an excuse to drink Coronas, think again. This may be my opinion only, but I don't see the Irish freak out when someone wears an American-themed shirt on St. Patrick's Day. Likewise with the Germans on Oktoberfest, or the Italians on Columbus Day. Ask yourselves: why is it so celebrated here, yet virtually ignored through most of Mexico? Sometimes the conspiracy theorist in me rises up, I know…. But recent happenings like this and the Texas school suspending a kid and illegal immigration rallies make me wonder, a lot.
*new wording by cbullitt


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In a normal reporting year a normal person in my work would usually have 1 maybe 2 bosses (if jobs had been moved around) who would write a report on you and 1 or 2 (again withthe jobs) countersigning folk ie my bosses boss making sure everythings above board and putting in their own 2p worth.
In the last 15 months I've had 5 bosses and 4 countersigning officers. How the hell am I meant to get a decent report when the person thats supposed to do it is the one thats had you the longest and just happens to be the person that was my boss at the beginning of 2005. It's mad!


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As part of what Aviva (London) describes as an ongoing transformation driven by Mark Hodges and Igal Mayer, the company will bring its U.K. life and general insurance businesses together under a single U.K. CEO, a position that Hodges will hold. A company press release says that Igal Mayer will become CEO for North America following the retirement of Tom Godlasky. Aviva also announced the appointment of Robin Spencer as chief risk officer and member of Aviva's executive committee.
The Aviva source says that over the past two years its U.K. life and general business have been reshaped under the leadership of Hodges and Mayer. As this phase of the transformation nears completion, significant improvements in customer service have been delivered, profitability has increased and businesses are on track to deliver cost savings of £450 million by 2010, the source claims.
The appointment of Hodges as the single U.K. CEO at this moment will enable the company to serve its customers more effectively across its life and general insurance businesses, create further scale benefits and underpin future growth, the Aviva source asserts. Hodges is currently CEO, U.K. Life, and a main board director of Aviva plc. He was formerly managing director of Aviva's U.K. general insurance business and also spent seven years as its CFO.