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Media Skills - Media training specialists
Based at UCE Birmingham's state-of-the-art premises, Media Skills is an up-to-date industry led training facility that offers a variety of professional media related courses ranging from entrepreneurial programmes, specialist courses with accredited trainers, software development and High Definition training suitable for a wide range of individuals at any level.
"An inspiring tutor whose enthusiasm for his subject was infectious" Andy Cruwys, attended Introduction to High Definition
"Thought it was great, didn't imagine I would learn so much" Oliver Horsman, attended Flash Action Scripting
Certified Avid training
Media Skills is offering two Avid editing courses, for those just starting out and the more experienced editor. Delivered on Avid Xpress by certified Avid trainer Derek Young the course content is put forward by Adobe Avid to ensure a comprehensive learning experience.
Maya training
Media Skills are pleased to announce high-level 3D animation training in Maya. The courses are being run in association with leading animation experts from Escape Studios to introduce the Oscar winning 3D animation package to people outside of London.


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Main Street has something going on for everyone right now, because today is the annual Downtown Street Festival.
Venders from all over the state filled the street today with businesses, bands, dancers and more.
During the day, kids jumped in bouncy castles, got their faces painted, and adults shopped and sang karaoke.
And along with all that, there was plenty of food and live bands for entertainment.
The president of the Downtown Business Association says that this year has been the biggest turnout yet, and there's something returning this year that hasn't in a long time - a street dance.
The goal for this downtown party is to celebrate all the parts of our community coming together during the summer months.
(Clyde Thorne, President, Downtown Business Association) "Just to see people smiling, that's really great. And then, of course, you see all these kids running up and down, that's what it's all about. Have some fun with the family."
The street dance tonight will begin at 7 and goes until midnight.
To get involved with the street festival next year, contact the Downtown Business Professionals Association.

subset: commoncrawl


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I bought one of the Giants mystery bags at the game and inside was a signed ball. Well I can't read the sig and I don't recognize it. I'm hoping someone here will be able to tell me or help out.
Here's a pic of the ball, sorry if its a bit low quality:


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Minnesota ethics board eyes extra lawmaker disclosures
ST. PAUL, Minn. (AP) — A Minnesota ethics board is crafting recommendations for expanded economic disclosure requirements for lawmakers amid concern that the current reporting system is too weak to catch conflicts of interest.
The Campaign Finance and Public Disclosure Board authorized the agency's staff Tuesday to draft proposed changes to existing disclosure laws. The recommendations are due by early February. If endorsed, they will head to the Legislature.
Are you a newspaper subscriber but you don't have a Digital Access account yet? https://secure.forumcomm.com/?publisher_ID=40&event=subscriber/lookup.
You will need your subscription account number and phone number. Not sure if you have an account? Email us at email@example.com and we can help you.


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Introducing an in-line Flexo for Poly strap printing
Pine Brook, NJ - Bell-Mark introduces a free-standing flexographic printing system designed for printing on polypropelene and polyester extruded strapping material.
This equipment can accept up to 12 strands of material and is capable of printing at speeds up to 1000 fpm. The station is equipped with an enclosed doctor blade assembly which incorporates a closed-loop ink pumping system.
The system provides high quality printing of customer logos, product identification and recycling information. A DC drive package allows for synchronizing printing speed with extruder output speed.
About Bell-Mark
Bell-Mark is a worldwide leader in the design and manufacture of innovative in-line coding and printing machinery. For over 45 years, Bell-Mark has been designing solutions for package printing applications in the meat, medical device, pharmaceutical, prepared foods, bakery, dairy and poultry packaging industries. Bell-Mark offers many in-line printing technologies including thermal transfer, flexographic, reciprocating ink coders, and inkjet, all of which satisfy requirements to print bar codes, lot/exp codes, date codes, graphics and variable data directly onto packaging substrates.
Press Contact:
Glenn C. Breslauer
Director, Marketing / IT
Bell-Mark Inc.
[home] :: [support] :: [products] :: [industries] :: [distributors] :: [contact] :: [careers] :: [eNews] :: [privacy policy]
© Bell-Mark Corporation
331 Changebridge Road, Pine Brook, NJ 07058


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Kid fined for putting teacher on YouTube
HELSINKI, Finland - A court on Friday fined a 15-year-old schoolboy for posting a video on YouTube of his teacher singing karaoke without her permission and claiming she was a lunatic.
In the first case of its kind in Finland, Nurmes District Court found Toni Vesikko guilty of intentional defamation and fined him $120. He also was ordered to pay $1,000 in damages for "causing harm and suffering," and $3,000 in court costs.
Vesikko, who took the video of his teacher singing karaoke at a school party on April 30, admitted posting the video on YouTube a day later. He said he did it as a prank and had not intended to insult the teacher.
But the court said Vesikko's actions "falsified facts"  about the institution and the teacher's mental state  and caused her to suffer anxiety, depression and insomnia. The video was watched more than 600 times before Vesikko took it off YouTube on May 7 on the orders of the principal of the school, near Lieksa, 330 miles northeast of the capital, Helsinki.
The video, which Vesikko called in English "Karaoke of the mental hospital," named the teacher and said she was "a lunatic singing at the karaoke of the mental hospital."
The Nurmes court found that the video had become "very well known and public" after its release, both in school and regionally, and could be accessed internationally. It said that publishing it caused added anguish to the teacher, who had already been teased by pupils for about two years, according to her own account.
http://news.yahoo.com/s/ap/20070824/ap_on_fe_st/finland_youtube_video;_ylt=An7q.9EECeV_VrCCYF8s_fM sQE4F
Re: Kid fined for putting teacher on YouTube
loads of BS. too bad teacherWe're bringing purple back.
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What's New in the Library
Library Catalog
- new sets of libraries to search
- 'cite this' feature
- Google Book content
Ask Us!
Enter your question, and a librarian will be with you shortly. You will not necessarily be chatting with a librarian from your local library or even your community. This is a global, cooperative service staffed by reference librarians from New York State, as well as other states and countries.
Research Articles in Education
Types of Research Articles
- Quantitative research–systematic, empirical observation, followed by the application of statistical tests. Other terms to try include empirical study, original research, empirical research, and statistical analysis.
- Empirical research–any research involving the collection of new data. Other terms to try include empirical study, original research, and quantitative research.
- Literature review–summarizes previous important literature on a particular topic. Other terms to try include research review.
- Meta analysis–takes the results of several existing studies and analyzes them in a new way looking for previously unnoticed patterns or trends. Other terms to try include action based research, action research, and practicum.
- Qualitative research–research providing detailed narrative descriptions and explanations of phenomena investigated, with lesser emphasis given to numerical quantifications.
- Case study–detailed analyses focusing on a particular problem of an individual, group, or organization. Other terms to try include cross sectional studies, facility case studies, longitudinal studies, and case records.
From: http://www.nova.edu/library/dils/lessons/locatingarticles/print.htm


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NEW ORLEANS - Police are asking for the public's help in identifying a man who stole a laptop computer from a downtown hotel conference room.
The theft occurred Wednesday at about 12:30 p.m. and was captured on surveillance video. It shows the man walking into the empty room and placing the laptop in a black drawstring bag. He then walks out of the hotel.
Police declined to name the hotel.
The suspect is a black male, approximately 17 to 21 years old with a medium complexion and braided or dreadlock-style hair.
Anyone with information is asked to contact Det. Michael Flores at (504) 658-6707 or Crimestoppers at (504) 822-1111.
Fox 8 WVUE-TV
Louisiana Media Company, LLC.
1025 S. Jefferson Davis Parkway
New Orleans, LA 70125
General Number: (504) 486-6161
News Tips: (504) 483-1503
News Room Fax: (504) 483-1543


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I approach each new Disney film with a combination of eagerness and apprehension: will it be as good as I want it to be? Can "the new guys" carry the torch lit by Walt and his colleagues so many years ago? Where Tangled is concerned, I knew within minutes that the answer was yes. I could tell from the look and sound of the film that it had the qualities people have always sought in a Disney animated fairy tale. I felt like I was home. Yet Tangled is a completely contemporary film that puts its own spin on the source material, with clever staging, hip humor and spectacular action scenes.
Tangled has had a long and unusually rough gestation period. It went through several Disney regimes, changing directors and directions more than once. The final picture went through a rapid production process over the last two years, with Disney animator extraordinaire Glen Keane mentoring two young studio directors, Nathan Greno and Byron Howard, who have come through with flying colors. Dan Fogelman's screenplay is lively and funny but also has—
—heart, especially when it matters most. I love the retro look of Tangled, with its glowing, brightly colored settings, and even its use of 3-D. Best of all, the movie features two delightful supporting characters who continue yet another Disney custom without saying a word of dialogue. Rapunzel has a little chameleon friend named Pascal, who acts as comic Greek chorus, while the hero, Flynn Rider, has an extraordinarily expressive equine adversary named Maximus who earns many of the movie's biggest laughs.
Tangled doesn't break any new ground, but it's not mired in the past, either. The filmmakers have taken the best of the Disney tradition and filtered it through a flip, modern sensibility, visually and verbally. As in the live-action movie Enchanted, they know their audience wants to have its cake and eat it, too, acknowledging the familiar fairy tale tropes (with particular echoes of Sleeping Beauty), turning some of them on their ear, but stopping well short of self-mockery, so when, at the climax, we're meant to care about these characters and pull for them, we do.
The score by Alan Menken and Glenn Slater may not be memorable, but it serves the movie well enough, and the voice actors give it their best: Mandy Moore as Rapunzel, Broadway veteran Donna Murphy as the old crone who poses as her mother, and Zachary Levi as the dashing, wisecracking (and self-invented) Flynn Rider.
I've seen Tangled twice. I've even seen it work its magic on my class of 20-somethings at USC, not the target demographic for this kind of picture. They cheered at the end, and I hope audiences around the world echo that response.
Evelin S. | April 2, 2011 8:21 AM
I agree that a big thing that was lacking in this movie is better music. That is the only thing that would throw me off the moment, how the music did not do the movie justice. Especially at the lake scene, I was eager for a stunning sound(to match it's stunning scenery) a melody, or mind blowing lyrics (disney is quite famous for those) but all that came was an unmemorable, simply ok music. The movie had great potential and it lived up to it. It's not one of the best disney films, but it's close to it. The animation and scenery is so remarkable. Along with them, they pulled off a great twist on the classic (that could have made the movie a dud). I greatly enjoyed this movie and I would watch it again and again.
B.E. Kerian | March 30, 2011 1:44 AM
Well said, Mr. Maltin. This is, in my opinion, a vintage Disney film. It's beautiful to look at, it's funny, it's intense, it's lively, it has winning and believabkle characters, and it sustains a two-dimensional/hand-drawn quality that many CGI films lack. Tangled was certainly one of my favorite movies of the year. Besides all things Pixar, we need more movies like this today!
Jim | March 21, 2011 10:29 AM
I'm so glad I found your site. After re-re-re-re-re-reading THE DISNEY FILMS for so many years, having direct access to your thoughts is invaluable.
I loved this movie and am glad you did too.
Drew L. | January 17, 2011 2:14 AM
You said it all, Maltin. This is the Disney film I think a lot of us have been waiting for for a long time.
Lisa Molina | November 28, 2010 1:55 AM
My 8 year old daughter and I laughed and cried together during this movie - but the most magical moment for me was when every child in the audience reached out as far as they could to try to touch the 3-D lanterns in utter silence. They were completely "in" the movie moment, and it brought tears to my eyes. One of my most favorite movie experiences of all time. Thanks Disney.


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It's a sports fisherman's dream. Catch any fish you want and as much as you want but it all has to go home with you.
Lake Pahoja is one of the many Iowa destinations for fishing. But, over the past decade, carp, an invasive species, has overrun the lake, and disturbed much of its natural vegetation and wildlife.
"The carp of course are a very tough fish, along with carp and bullhead, they seem to be the main survivors," Craig Van Otterloo, the director of the Lyon County Conservation Board.
The Iowa Department of Natural Resources is trying to kill off the carp, as part of their renovation project. Craig Van Otterloo, the director of Lyon County's Conservation Board, says it was actually jump started by the drought.
"We're on the verge of making more habitat out on the lake, we drew it down 5 foot, we're going to put more habitat piles, we got some more jetties planned, we put in a new boat ramp," Van Otterloo said.
They're asking for your help with fishing and with picking up trash.
"We've cleaned up over 10 barrels of cans, and bottles and things from the last 27 years of garbage that has been thrown, it's kind of been an eye opener," Van Otterloo said.
An example of some of the trash that's been found at the bottom of Lake Pahoja, a can of Crystal Pepsi, it was discontinued in the 1990s.
So the bonus of all this, you can fish to your heart's content.
"It doesn't happen very often, the only time they do that, is when there's a situation like this, where they're going to have a fish kill, what they're trying to do is get people out here and catch fish, and utilize these fish as best we can so we're not wasting them if we kill 'em all," Justin Smith a Park Ranger at Lake Pahoja said.
Lake Pahoja Park Ranger Justin Smith says it's not just an opportunity for avid anglers like himself, but a chance for kids to learn how to fish.
"It'll be fun for people who like to fish, and for people with family and stuff like that, they can come out and kids can catch all the little fish they want and take them home with them," Smith said.
Over the next several years, the lake will be restocked with native fish. So the skills those kids learn will pay off.
"The bright side is, it'll be a better fishery in 5 years, the downside is, we're gonna have to wait 5 years for that to come," Van Otterloo said.
The relaxed fishing rules for the daily bag and minimum length restrictions for Lake Pahoja will run through the winter. Keep in mind you do need a valid Iowa fishing license.


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Some doctors are trying a mix of high-tech gadgetry and healthcare. They are putting information for their patients on iPods.
Doctors see it as a good way to reach younger patients; a group that does not always see them for medical advice.
It is a high-tech and efficient way to get information out to folks who never leave home without their iPod on them.
Dr. Todd Dray of Kaiser Permanente said, "We're trying to reach out to patients so they can have their health information to go. We're hoping it will be technology to promote our patients health."
Right now there are just a handful of doctors using podcasts around the country, but the idea is bound to get more popular as more and more people buy iPods.


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See Also: World Junior Hockey Championship Main Page for the latest on this year's tournament, all-time medal standings, past results, an explanation of the tournament format, and more.
Below is the roster for Team Canada at the 2013 World Junior Hockey Championship, played from December 26, 2012 to January 5, 2013 in Ufa, Russia.
* indicates a player returning from 2012 World Junior Hockey Championship. Players are listed by hometown, current team and league, NHL rights holder, and draft year.
Team Canada Roster -
Jordan Binnington, Richmond Hill, ON
Owen Sound Attack (Ontario Hockey League). St. Louis Blues, 2011.
Jake Paterson, Mississauga, ON
Saginaw Spirit (OHL). Detroit Red Wings, 2012.
Malcolm Subban, Toronto, ON
Belleville Bulls (OHL). Boston Bruins, 2012.
*Dougie Hamilton, Toronto, ON
Niagara Ice Dogs (OHL). Boston Bruins, 2011.
*Scott Harrington, Kingston, ON
London Knights (OHL). Pittsburgh Penguins, 2011.
Ryan Murphy, Aurora, ON
Kitchener Rangers (OHL). Carolina Hurricanes, 2011.
Xavier Ouellet, Terrebonne, QC
Blainville-Boisbriand Armada (Quebec Major Junior Hockey League), Detroit Red Wings, 2011.
Griffin Reinhart, West Vancouver, BC
Edmonton Oil Kings (Western Hockey League), New York Islanders, 2012.
Morgan Rielly, West Vancouver, BC
Moose Jaw Warriors (WHL), Toronto Maple Leafs, 2012.
Tyler Wotherspoon, Burnaby, BC
Portland Winterhawks (WHL), Calgary Flames, 2011.
Anthony Camara, Toronto, ON
Barrie Colts (OHL), Boston Bruins, 2011.
Phillip Danault, Victoriaville, QC
Victoriaville Tigres (QMJHL), Chicago Blackhawks, 2011.
Jonathan Drouin, Ste-Agathe, QC
Halifax Mooseheads, (QMJHL), draft eligible 2013.
*Jonathan Huberdeau, Prevost, QC
Saint John Sea Dogs (QMJHL), Florida Panthers, 2011.
Charles Hudon, Boisbriand, QC
Chicoutimi Sagueneens (QMJHL), Montreal Canadiens, 2012.
*Boone Jenner, Dorchester, ON
Oshawa Generals (OHL), Columbus Blue Jackets, 2011.
J.C. Lipon, Regina, SK
Kamloops Blazers (WHL), undrafted.
Nathan MacKinnon, Halifax, NS
Halifax Mooseheads (QMJHL), draft eligible 2013.
Ryan Nugent-Hopkins, Burnaby, BC
Oklahoma City Barons (American Hockey League), Edmonton Oilers, 2011.
Ty Rattie, Airdrie, AB
Portland Winterhawks (WHL), St. Louis Blues, 2011.
Brett Ritchie, Orangeville, ON
Niagara Ice Dogs (OHL), Dallas Stars, 2011.
*Mark Scheifele, Kitchener, ON
Barrie Colts (OHL), Winnipeg Jets, 2011.
*Ryan Strome, Mississauga, ON
Niagara Ice Dogs (OHL), New York Islanders, 2011.
Captain: Ryan Nugent-Hopkins
Alternate Captains: Jonathan Huberdeau, Scott Harrington.
Next Page: Team USA Roster for 2013 World Junior Hockey Championship
2013 World Junior Hockey Championship: Complete schedule for the tournament, played in Ufa, Russia. Results updated as games are played.
Will Team Canada lose players if the NHL lockout comes to a quick resolution?
- Media reports suggest forwards Ryan Nugent-Hopkins (Oilers), Jonathan Huberdeau (Panthers), Mark Scheifele (Jets), Ryan Strome (Islanders), and defenseman Dougie Hamilton (Bruins) could be recalled if NHL training camps open before January 5.
- Team Canada has reportedly been assured that defenseman Scott Harrington (Penguins) and forward Boone Jenner (Blue Jackets) will be available for the entire tournament.
- Rosters must be finalized by Christmas Day. No substitutions are allowed after that, except in the event that a goaltender is injured.
- Team Canada management has said it will recall players released in the last round of cuts if any roster players are lost to NHL training camps before December 25.
More World Junior Hockey:
The World Junior Hockey Championship Explained
Year-by-Year Medal Results
All-Time Medal Standings
What is Junior Hockey?
Rules Governing Junior Hockey Players in the NHL


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Samsung Galaxy Tab 8.9 (LTE)
Reviewed by marcusedwardbaker (Currently owns)
Well, well, well... where to begin...
Let me start by saying, this is a wonderful device. Thin. Light. Nice specs. LTE. Perfect screen size. In short, thats the gist of it... now let me elaborate!
Honeycomb is a pleasant disaster. Ingenious UI elements. Yet, the whole thing is filled with bugs. I cannot even swipe from one home screen to the next without it freezing up or having all the widgets restart. Even when I close out of unused apps in the task manager and clear the RAM habitually, the tablet still lags and drags behind my finger. Now, I do not think that his is a hardware problem, after all, with a 1.5 GHz dual-core processor, a gig of memory, and 16 GB's of storage, where can you go wrong? Well, you can.
Software, One word where it all falls apart. Honeycomb is that pleasant disaster. Some parts great, exceptional, and even better then the iPad. But, others are pure crap. Rumors have it, that the AT&T Galaxy Tab 8.9 will be getting (at some point) ICS, which I sincerely hope does leaps and bounds over 3.2.
Some other software tidbits worth noting is TouchWiz. I cannot not say I'm a fan but, I don't hate her. There are a few features that add to the stock experience. Yet, it adds to the bugs, at least in day to day usage. Compared to HTC Sense on a tablet (read: HTC Jetstream) it is magical.
All-in-all, this tablet is worth it. If your on Big Blue, you need so serious speeds (where available), wannna pick up a free Samsung phone, and looking for a nice form factor, heres your chance.
The Breakdown
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- Design 10
- Display 8
- Camera(s) 5
- Speakers 7
- Performance 5
- Software 6
- Battery life 10
- Ecosystem 9
- Dock 8


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By Ike Adams
LAUREL COUNTY, Ky. — I just wobbled out to the mailbox and back a few minutes ago through what was arguably the coldest rain I've ever felt. It says here, the outside temperature is 33 degrees and this is supposed to turn to snow any minute now. As the old saying goes, if you don't like the weather in Kentucky, wait 10 minutes and it'll change for you.
My dad would have said that every drop of this rain could have been a snowball and you oughta be thankful for rain in January because at least you didn't have to shovel it out of the way to get to the toilet. And shoveling out a path to the outhouse was pretty normal for this time of year when I was growing up there in the head of Blair Branch.
We usually did our laundry in the kitchen this time of year and often dried it in the house, as well, because it was easier to string makeshift clothes lines indoors than it was to shovel out a path under the backyard clothes lines.
We would wheel the old Maytag wringer washing machine from the back porch into the kitchen and heat wash water on the coal fired cooking range and on top of the big Warm Morning wood and coal fired heater in the back room.
Every chair and bed stead in the house would have clothing draped over it by the time we were done and the house would smell like Oxydol and Clorox for several days thereafter. Mom liked Oxydol wash powder, this time of year, because she said it didn't stink up the house as bad as Tide and the smell went away faster. But if you went outside and your head got stuffy, as soon as you walked back inside those Clorox fumes would open your smeller right back up.
If there was no snow on the ground, we risked frostbite to hang the washing outside on the clothes lines.
Of course everything would freeze hard as a rock and stiff as white oak board and I suppose that's where the term "freeze dried" originated.
My friend Roberta Webb recently told me that she got a kick out of waltzing with her brother's frozen long johns when she was growing up there in Burdine during the 1940s. Knowing Roberta, she probably pretended they were Fred Astaire.
I remember those things only too well. They were also called union suits, not because the Yankees had them and the Rebels went without winter underwear, but because the tops and bottoms were united into one piece, sort of like those little baby suits we call onesies these days.
Long johns buttoned from the straddle up to your Adams apple in the front and they had a one button flap in back to open when it was necessary to do so but it was really difficult to reach and you had to use both hands to fasten it.
You've led a very sheltered life if you've never had to get up in the middle of the night, fire up a carbide light, and make a trip to the outhouse in your long johns.
Uncle Willie's old hound, Pudge, used to stay at our house about as much as he did his own.
One night I had to make the trip about this time of year and it was probably 2 in the morning.
About the time I got to the back porch steps, Ole Pudge sneaked up behind me and cold nosed my rear end because I'd neglected to close the back flap. I reckon I screamed and jumped way up on the porch without touching the steps. Whatever I did set all the dogs to barking and pretty soon everybody in the house was up to find out what had happened.
I told them everything was OK but, if I hadn't just come from the toilet, Ole Pudge would have been in bad need of a bath.


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An optimistic cowboy finds his own way to catch fish.
Penman the Optimist
Spreading Optimism Since 1989
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An optimistic cowboy finds his own way to catch fish.
Penman the Optimist
Spreading Optimism Since 1989
Gazette Telegraph Article, 1997: Penman, Gary Blehm, Spreads Genuine Optimism for kids.
Blehm's paternal instincts extend beyond the home, beyond nurturing his sons, three Boston terriers and the omnipresent Penman. He also visits schools, where he spreads the gospel of positivity. Don't give up, he tells the kids. Don't let anyone tell you you're going to fail. Follow your dreams.
"What you think about and dream about when you're little kids often comes true – if you work hard," he tells a group of 40 children and adults at Madison Elementary, one of five schools where Blehm has presented Penman programs on behalf of Children Come First, a local group that holds fund-raising book fairs.
"He's just so genuine," says Olgy Gary of Children Come First. "What you see is what you get."
What you get is a pretense-free fellow who takes the crowd on an enthralling trip into Penman's world. During his excursions to schools, Blehm is Penman – dressed in black from his beret to his shoes, like a cross between Zorro and Boris Badenov. He draws a few cartoon gags, tells his story, interacts with the students and drags out three homemade Penman marionettes – including a "Pessimistic Penman" who drags his head along behind him like a ball and chain.
"He doesn't think he can do it – He's not using his head," Blehm says, handing the controls to a student. "Don't learn to much from this guy, 'cause he's a pretty negative dude."
Optimism is Everything
Good morning, Inktopians and freedom loving Pencilmen everywhere.
It is Penman's Positivity that attracts the natural powers derived from the laws of physics. Watch for the updates with Inktopian Sunday morning comics and a cup of coffee to feel motivated and optimistic enough to seize the day ahead of you. Unlock your creative mind and let your imagination find your own path of optimism as Penman tries to free the oppressed Pencil-men of Leadopolis and stop Armageddon.
It can be done.
Optimism Isn't Always Easy
Sometimes You Must Fight For It
The Optimist
Can Penman the Defender of Optimism free the oppressed Pencilmen of Leadopolis and stop Armageddon? The epic adventure continues every Sunday morning.
Don't be a pessimist. Be Positive and Follow Your Dreams. -Penman 1997
©2014 Gary Blehm | Powered by WordPress with ComicPress | Subscribe: RSS


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Agent Joseph Brown of the FBI's Allentown office tried to stack 14 kilo packages of cocaine on an attorneys' rostrum yesterday in U.S. District Court in Reading.
The small stand wouldn't hold them all and he had to set several on the floor.
It was one of the highlights of the day in the trial of Florida trucker Alberto Lostal, 27, who is charged with possession with intent to distribute 460 kilos of cocaine that police say he was hauling this spring from California to New York.


text:
The Mississippi Council on Economic Education believes that teachers cannot teach what they do not know; therefore it is their mission to provide professional development to K-12 teachers so they can teach their students to become financially and economically literate.
Through various programs, the MCEE seeks to prepare our young people to become full participants in the 21st Century's economy with an emphasis on financial readiness through economic, financial and entrepreneurial education, giving them the knowledge they need to make informed choices as employees, consumers and citizens; maintain the institutions of democracy and a market economy; provide Mississippi's businesses more competitiveness in today's global economy; and create jobs through small business ownership. Over the past four years, more than 5,600 school teachers at 95% of the state's schools have participated in at least one workshop in economic, financial and/or entrepreneurial education. These teachers are impacting approximately 560,000 each year. These critical program activities have taken on an even greater importance because of the recent adoption of high school graduation requirements of one semester in economics.
One such program is the Mississippi Stock Market Game, which introduces students to interactive learning about the business world. Studies have shown that students who participate in the Stock Market Game score 8% higher on a test of economic literacy and raise their math scores. For middle school and high school students, the MCEE offers the Mississippi Economics and Personal Finance Challenge. This program is a state quiz-bowl type competition designed to increase their interest and develop their understanding of economics and finance. These competitions are held on line each quarter with the state finals being held once each year.
The MCEE is grounded in the principle that economic education is the foundation that supports economic development. They believe that before US citizens can make the economic system work for them, they must first understand how that system works. A sound understanding of the U.S. market and economics will lead to better and more reasoned choices and decisions. They believe that these kinds of decisions will lead to stronger economic and financial outcomes for both the individual and the local community resulting in a significant improvement in the overall quality of life for the citizens of our state.
The Secretary of State and his wonderful staff have permitted the Mississippi Council on Economic Education to develop a model partnership that works for the benefit of all Mississippians. As the State's Securities Administrator, the Secretary is able to access Investor Protection Trust Funds allocated for use in Mississippi. Thus far, the Secretary has opened the door for $53,000 in funds to support the professional development of teachers in investor education so that they can deliver programming to their students. The programming permits the teachers to learn the skills they need to teach their students how to budget and invest their finances and how to avoid scams. Thus far, 255 teachers have been served with no financial cost professional development and the best resources available to teach effective investor education to their students. The impact of this partnership is providing a basis on which Mississippi's economic development will be increased because its citizens have the tools they need to succeed.


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We offer 5 and 7 night cruises, both departing on Saturday. Guests booked on our shorter cruise option disembark on Thursday, while our 7 night cruise passengers stay onboard until Saturday.
All departures can be booked as charter. Please note, we operate two itineraries on alternate weeks: the Genovesa and the Española.


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Community Member
17 Posts
Re: mod_rewrite / SSViewer error...
7 May 2007 at 1:06pm Last edited: 7 May 2007 1:08pm
Andy -
Thanks for getting back to me. So would the only edit be changing the 'delete' to 'unlink'? I did do that and got past the error, but I still wind up with my error stating...
mod_rewrite doesn't appear to be working. Make sure:
* mod_rewrite is enabled in your httpd.conf
* AllowOverride is enabled for the current path
And, after I force it I still get the 21 instances of the /~username/ in the URL. Do you have any notion of why that might be happening? Do you think this is something that is specific to the host that I am with? Their help docs state that mod_rewrite is enabled (http://helpdesk.bluehost.com/kb/index.php?x=&mod_id=2&root=39&id=103)
Thanks for your help.
Community Member
17 Posts
Re: mod_rewrite / SSViewer error...
9 May 2007 at 5:52am Last edited: 9 May 2007 5:54am
Andy -
Just to let you know, I was able to replace the files yesterday with the newest daily build (5-7), and then had to put in the alternative rewrite rule - as explained here http://doc.silverstripe.com/doku.php?id=installing - and then the installation was finally a success!!!
My only simple question right out of the gate is....how do I edit the 'header' title and subtitle within the cms, without having to grab and edit the (code) page itself? It wasn't readily apparent. Note: this is within the new 'black candy' theme that's packaged in the installation.
Thanks for the help so far; I'm sure I'll have other questions as I move along, but at least the installation issue is resolved.
Community Member
2 Posts
Re: mod_rewrite / SSViewer error...
29 May 2007 at 5:22am
I got a similar error using a daily build version. Here's what I've discovered...
I'm on hostgator, which supports PHP 4 and 5. PHP 5 has to be called from a domain (domain.com vs. 22.214.171.124/~username) and the back end package, cPanel, has a feature that allows you to choose between PHP 4 and 5.
However, the .htaccess file for PHP4 includes the number 4 in the statement. The PHP 5 statement does not include the "5" ... so the server itself, if you use the built in tweak, certainly knows that you're requesting PHP5, but Silverstripe's default is to assume you're running 4 if it doesn't see the "5"...
I assume this is why the daily builds tend to generate multiple iterations of .htaccess.
I won't tell you how many times I tried installing this... over a period of days... using various builds. I have high hopes for this package and was determined to get it to work.
The errors were being attributed in the forums to PHP5 issues. I knew it had to be a language barrier... and I suspected .htaccess.
I decided to start over one last time:
1. obliterate all files -- all vestiges of silverstripe
2. delete the MySQL database, user and link (create a new set with all new names)
3. manually edit the .htaccess file at your web root to remove all silverstripe commands (otherwise, when you try to reinstall you get the "this seems to have been installed already!")
I wanted a complete Mulligan. The ultimate do-over.
1. I grabbed a fresh copy of the stable release (not the nightly builds that resolved some problems only to create others) and uploaded it to the server.
2. created a new database/user/and linked them using cpanel's MySQL management ... again, new names.
3. went to the domain.com/install.php and added (a.) the database details and (b.) an admin email and password ... which is incredibly easy to miss? That's why there are so many people who can't login after installing...
Got green lights and a little worried orange over the apache mod rewrite, but had already found and tested "rewritetest.php" in my browser and knew it was working.
Once the install was over? I got a dreadful error message. SSViewer... something.
It didn't really matter what it said.
I looked at .htaccess. Silverstripe had re-written my .htaccess file and had removed the PHP 5 statement altogether. ??
I manually edited .htaccess to add two lines of code -- calling PHP5, and calling it by number right at the top:
AddType x-mapp-php5 .php
AddHandler application/x-httpd-php5 .php
above the line:
RewriteEngine On
Once I did that? I went to the root of my domain and got a happy login.
Whew! Now I can play.
This won't solve everyone's problem but I know it will solve someone's problem so I will not have lived in vain.
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A police investigation shows that a woman was walking across a railroad bridge when she was hit by a train and her body was knocked into the Saugatuck River on Thursday.
An unidentified duck hunter, who was in a kayak, noticed the body of 45-year-old Annette L. White floating near the mouth of the river, police said. The hunter stayed near the body until Westport firefighters were able to retrieve it.
A train passenger reported to police the train that they were on made an emergency stop over the Saugatuck River.
Investigators reviewed the video surveillance from the Saugatuck train station which showed the "train personnel exiting the train and searching around the lead car."
On Monday afternoon, the Westport Police Department, assisted by MTA police, the Westport Fire Department and the Fairfield Police Department Marine Division, located a cell phone and earring that belonged to White. Those items were discovered under the tracks where the Metro-North Railroad train stopped.
Police said they believe White was unfamiliar with the area and crossed the Saugatuck River on the opposite side from the pedestrian walkway. She would be hit by the train in that area.
Police said White's injuries "were consistent with someone who had been struck by a train."
The crash is believed to be accidental in nature, police said.
Copyright 2013 WFSB (Meredith Corporation). All rights reserved.
Raising a child born in 2013 will cost parents just over $245,000, according to a recent government tally.More >
Raising a child born in 2013 will cost parents just over $245,000, according to a recent government tally.More >


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Timestoppers come in three models: the T-IV series which captures the order that cars finish; and the TS300 and TS400 series which both measure place and the time each car takes from start to finish of a race. (T-III, TS100, and TS200 are no longer sold.)
Optional Parts, Extras, and Repairs
Phototransistor Sensor As a convenience to our customers, we offer a replacement phototransistor sensor that can be used to replace a broken finish sensor on a lane of a T-IV, TS300, or TS400 Timestopper. Sensor assembly notes are provided here including a schematic with wiring details.
Slotted Photosensor As a convenience to electronic hobbyists, we also offer a PCB-mounted photo-logic slotted photosensor that is identical to that used for each start sensor on our TS300 and TS400 Timestoppers. The printed circuit board measures 1.5" by 0.5", with the slot of the photosensor centered and running parallel to the 0.5" dimension, includes a 0.01uF filtering capacitor, and has two mounting holes for screwing the PCB to another structure. Sensor specifications and application notes are provided here along with a schematic with wiring details. These slotted photosensors are useful in applications such as sensing physical disturbance to objects, sensing window and door disturbances for burglar alarms, object presence detection, position encoding such as for end-stop control, position calibration, automatic event-triggering such as for a camera, timing detection, synchronizing actuators, and many others.
Repair Orders As a service to our customers who have called and requested parts and/or labor for a repair, use the following "Add to Cart" button once, and insert in the process the appropriate quantity as a multiplier, in order to effect your payment of pre-arranged charges:
| Complete Your Order Here:
(Shipping options are presented during checkout.)
(Standard shipping for most items is UPS Ground, but other choices are available during checkout.
Call or email for arrangements to ship outside the continental USA.)
Pinewood Timestoppers
1795 Guinda St.
Palo Alto, CA 94303
Phone (TS400 questions): 408-245-8006
Phone (T-IV and TS300 questions): 931-542-0970
Email: Pinewood Timestoppers!
Home | History | Wonder | Milliseconds | Number of Lanes
Documentation | T-III | T-IV | TS100 | TS200 | TS300 | TS400 | Collision Block Sensors
Links to other Pinewood Derby websites
Copyright © 2011, 2012, 2013 Pinewood Timestoppers


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Posts Tagged 'SuccessStory'
Writing a Match-3 game in Unity
This year in SeishunCon's digital gaming room, I was reintroduced to the match-3 game. I'd played Dr. Mario when I was younger, but more competitive games like Magical Drop, Bust-A-Move, and Tokimeki Memorial Taisen Puzzle-Dama were something very different.
Ultimately, I realized just how many more-or-less neutral decisions are involved in making a match-3 game.
During this year's Ludum Dare, I decided to jump in head-first. I did a bit of a warm-up the week before, trying to build a Tetris-style algorithm that detected and cleared out lines. This tutorial from Unity Plus was a huge help. Of course, the Tetris matching algorithm–a complete row of tiles–is much simpler than an algorithm that picks out irregularly shaped patches of matching tiles.
If you want to see all of these code samples in context, check out my Ludum Dare 30 repo.
Dodge on Steam Greenlight
More limited versions:
Dodge is a minimalist arcade game involving the act of dodging squares. In the eventual Steam version, this would be possible to do infinitely, as in other versions, or it would be possible to complete prepared levels. A level editor is included. The eventual Steam version would be greatly improved over the other versions, shipping with a level editor, 50 levels (they take about 10 seconds each, if done in one try), more customisation for the endless Level Infinity, and a few other things that I don't care to mention.
Feel free to vote it up. Or down, if you really want to.
Heaving of the Depths – postmortem, timelapse and stuff
This LD I had the strange idea of making a j-RPG.
Thus Heaving of the Depths was born. You can play it here
1. It's pretty! I wanted a very beautiful game and I think that went well. There's a ton of art in this thing. As usual, I create new assets as needed. I ended up with two large photoshop files: an overworld sea where you navigate the ocean in your pirate ship, and a battle screen, where I made all battle sprites and animations. What this lets me do is keep a consistent color palette and style across the whole project, and essentially replaces the concept art stage that a normal game goes through. I used amazing references like Legend of Zelda Windwaker and Breath of Fire IV.
2. I learnt tons of stuff! I used cinema4D and my nonexistent 3D skills to make a fast and loose 8-direction ship with minimal effort. I tried my hand at procedural generation: all islands are generated randomly within certain limitations, to keep the level solvable and the sea traversable. I had a stroke of genius at the last moment and created a "miner" entity that swims through the level and places gold coins wherever it goes, at runtime. This was to ensure an interesting curving path through the level, so players would want to explore it.
3. It's a complete adventure, my storytelling skills were also, I thought, nonexistent, but the story of Sunny and Cod just flowed through me like I was on fire. It's got a beginning, middle and end, it's got obstacles and emotions. I usually end up making a very unfulfilling game. This time I feel I made a difference.
4. it has a branching storyline. Well, ok, a few tiny branches. Such as when you are defeated by the 3 blacktopuses you get a different message to the one you get if you clear them. Or when Sunny tells you you need the fast sail if you don't have it, but acknowledges if you've already bought it. But that's still a lot of work. I have a much better grasp of how to implement a dialogue system.
5. it has a turn-based battle system: implemented from scratch. Boring and barebones, yes. But it gets the job done.
6. I get to develop it further. I'm dedicating the next 6 months to this game. I started a new devlog here
1. No sound I didn't have the time
2. Button-mashing battles the battle system is uninteresting. That's ok, and it's all I had time for, but if I'm going to make this a full-fledged RPG, I need a good battle system. Feel free to send me ideas. Grandia and Child of Light are obviously lovely choices, where the result of a battle can be spectacularly overturned. Also Persona 3 and Fallout 2 have good battle systems. Since you're spending half the game in battle, I owe it to myself to fix the button-mashing boringness.
3. Time management. Well I don't know, I did a lot for three days. But it's not as fun as a more complete experience such as the amazing SCUBA BEAR (go check it out NOW). On the other hand, I like to follow through with my ideas for Ludum Dare, instead of making a smaller game just because of time constraints.
Here's my Timelapse video:
And thanks to everyone who commented, everyone who played my game, everyone who made a game for us to play. I love Ludum Dare, I want to never stop making games.
Until next time,
Vaults Inc will become a full game
for the reasons I mentioned in http://blog.gamenific.com/2014/05/the-power-of-good-feedback-new-game.html, I am very proud to announce that my Ludum Dare 29 entry, Vaults Inc, will become a full feature game. Thanks for everyone that played and gave me crucial feedback.
Future development
The game needs to go back to design. Not only there are several features that I could not implement, but also I have to give a total remake on things that already done.
From a quick list, here are some items:
- Save and Load functionality: auto explaining and the benefits are quite obvious
- Graphical revamp: it was one top complains from LD players and not with reason
- Bots: a computer opponent for single player
- New game play features: challenges and empty blocks are among the things I want to implement to make the game richer
- Campaign mode: for single players, with specific scenarios
- Multi player: online and local
- Social: comparing scores with friends
- Multi platform: PC, Mac, Android an iOS for sure. Other platforms could be considered
If you have not played yet, Play it now!
Singular, a ludumdare #28 entry, is now a full game !
Really happy to announce that Singular, a game made during last Ludum dare is now out !!! I spent some time to make a real game out of it.
In Singular you lead a terrified green cell through different traps. It's a story about isolation, love, sacrifice and the discovery of diversity…an epic adventure for one little cell. Every room is a variation around a really simple and satisfying mechanic (touch cells to make them explode to a certain radius). The story is an extension of the mechanic and vice-versa. The inspiration behind is to be found towards Thomas was alone or World of Goo.
Features :
- 60 levels full of puzzles and action, including 10 generated levels (different every time you play them)
- 4 different breeds of cells x 7 different actions = many possibilities
- a unique "Combo!" mode, where you compete against the world to make the highest score
I'm a French indie game developer working in London. Singular is a game originally made for Ludum Dare #28. Here is the original game. I also do other cool stuff with museums, robots and all sorts of things.
New Dawn — Postmortem
New Dawn was the first Ludum Dare entry for both members of our team, and the first game jam/compo of any sort that we've done. We went in with little preparation and an overdose of optimism, but overall it came out pretty well! We weren't able to do as much as we'd hoped – that probably goes for everyone here – but we finished in 72 hours and still came up with a solid little game.
We had a general idea of what we wanted to make before LD started: some kind of mini-RPG or adventure game. We couldn't help brainstorming as we were voting on themes, and we really liked the idea of setting the game in a dystopia. A few of the themes could've made that setting difficult, but luckily for us,"Beneath the Surface" fit really well. It led to an interesting post-apocalyptic setting where the action takes place underground because the surface is no longer habitable. Plus, a dystopian setting was perfect for adding layers of secrets and false pretenses, which meant we could interpret the theme both literally and figuratively. We didn't get to do as much of the latter as we originally planned, but we think it still comes through pretty well.
Although we started with the idea of a "mini-RPG," we knew we probably wouldn't have time to add many RPG elements. As it turned out, we ended up just sticking to a point-and-click adventure game. In order to have time to code extra RPG features, like a combat system, we would've had to spend less time on art and the dialogue system. That would have led to a very different kind of game, not necessarily a bad one, but we felt New Dawn would be better served by focusing on the story and the atmosphere. Having a better dialogue system and more detailed art helped to strengthen the story and atmosphere, whereas RPG mechanics wouldn't really add as much in that sense. That said, if we had more time, we would have liked to add those as well.
Individual Thoughts:
Stefan (Coding, Art, Concept/Gameplay Design): Going in I knew I was going to use Unity (and C#), along with 2D Toolkit. I had laid out a basic plan which was to try to implement all the features by the end of the first 24 hours, then all the art by the end of the second 24 hours, and leave the third day for testing, bugfixing, and polish. I did this because I know that games always take longer than you expect, so this gave us some room to work with and helped curb our ambitions and expectations. As it turned out, this was a great idea, because although I did finish all the crucial features in the first 24 hours, the art ended up taking much longer and wasn't done until well into the third day (and I didn't sleep at all Sunday night either!).
Ultimately I'm a programmer, not an artist, so I'm not very efficient at that stuff because I haven't done it much. However another big reason it took so long is that while 2D Toolkit is very convenient, it has some very tedious interface problems that require manually doing repetitive actions over and over, which really should be automated. These actions can be automated by script, but at the time I wasn't sure if the amount of time it would take to write those scripts would be less than the time it takes to do the stuff manually. In retrospect, I think for the amount of art we had it probably wouldn't have saved us that much. However, if I could do it over again, I would have set up those automation extensions to 2D Toolkit before LD started, because that definitely would have saved a lot of time.
The art itself also took a lot of time because I chose to put a lot of detail into it, despite it being very low-res pixel art. The details are largely in the shading, which ate up a lot of time, especially for the tilesets which required many different versions of each wall tile in order for the shading to match up. This also meant more work for Olivia when placing the tiles to build out the levels. The shading, especially on the tiles, is a very subtle effect, which I don't think most people would notice unless they're familiar with how tilesets work and are specifically thinking about it (which you usually don't do when you play a game even if you are familiar with how it works). However, I still think it was worth it to spend this extra time, because although most people won't consciously recognize that the shading is there, when it isn't there it really stands out and looks noticeably worse. In particular, I think the atmosphere of the game was really well served by the extra shading detail. After drawing the basic shape and applying the shading, I also applied a noise filter to all except the character sprites to give them a bit of extra grit which I think fits the setting well.
On the third day, once the art was finally completed, we only had a few hours left before the submission deadline. At this point I implemented a few extra features that I didn't consider crucial, most notably the ability for NPCs to move. At this point it struck me that the ending we were planning was going to be very anticlimactic; so I decided to spend the rest of the time quickly building out an additional final level to provide a more climactic ending, while Olivia was finishing up the penultimate level. I think this was definitely a good decision in the end, however it was risky, because we ended up cutting it very close; if it wasn't for the submission grace period we would have missed the deadline. But overall it definitely makes the game feel much more satisfying when you finish it, so I'm glad I made that choice.
Olivia (Writing, World/Level Design, Music): We knew the general kind of story we wanted to tell before LD started, so once the theme was announced I started hashing out the details. I spent most of the first day planning the overall plot, with input from Stefan, and writing descriptions/dialogue for generic NPCs and a few items. Though I didn't implement them that day, all of those descriptions made it into the game, and really helped the world feel more inhabited. I also wrote text for an intro screen which eventually turned into our game page's description.
Saturday and Sunday were mostly spent setting up levels: I'm pretty new to level design, and that turned into a huge, unexpected time sink. One of the original "exterior" areas I'd made was close to the size of a real city block – way more space than we had time to fill with interesting stuff! That time would've been much better spent populating the existing areas and doing additional writing, but…lesson learned. I said goodbye to my hopes of having all the levels finished by midday Sunday, and had to cut a plot branch and simplify the remaining ones to make sure I'd have time to finish the story.
Monday was mostly a rush to implement the last of the plot. Thankfully I'd planned it all and written some of it beforehand. The penultimate level, two crucial dialogue trees, and two optional but pretty significant NPCs didn't exist in-game until late Monday afternoon. I also wrote the second (and shortest) part of our music that day, since I wanted at least a little variety. In our rush to submit, there wasn't time to put the intro text on a starting screen, but that's something I definitely plan to fix post-comp.
There were a few things I'd hoped to fit in, even with the deadline looming, that didn't make it. The main one was a set of PA speaker announcements (in the form of text dialogue) which would've given more backstory and context to the world. I also wanted to implement sound effects – we'd made a bunch in bfxr – and additional music. My next priority would probably have been adding waypoints so generic NPCs can move and putting more decorations and ambient descriptions throughout the world. In spite of all those cuts, though, we still managed to tell a complete story in 72 hours, and I'm pretty happy with it.
What We Learned:
After we submitted the game, we got a lot of great feedback from commenters. Several people had problems with the click-to-move interface, and since we didn't anticipate that we hadn't put in any alternate control schemes (though our post-LD update lets you click and hold, which should alleviate much of the problem). We also made the main quest a little easier to figure out in some post-LD tweaks, since several people were getting stuck. Additionally, given the amount of content we had to cut due to the time limit, some of the areas ended up feeling a little empty. They probably should've been shrunk down. On the whole, though, the story and art that we had came together really well, and we ended up with a short but atmospheric adventure game.
LD was a great experience, and it really motivated us to make a game of our own from start to finish. We might do something totally different next time around, but we'll definitely be there!
William the Wopol – Post Mortem
A let's play video of William the Wopol
This is version 1.1 – Post Dare (some bugs fixed, enemies added)
Our first jam
Well this was unexpected
This is my first completed Ludum Dare jam and this time I did the incredible choice of teaming up with some friends.
Me and Samuel (Blixt Gordon here on Ludum Dare)worked tirelessly on the game for the first two days on the game Surf Ace. I have heard that finishing a Ludum Dare
game was something really hard and that we should keep the ideas streamlined and simple. F**k that we thought lets to a game where
you can not only surf and flip (which to be honest, would have been awesome!) but also catch fish on a spear and then ride it.
"Oh brains you are fantastic creatures" – Me
I had my hesitations about the completion of this game up until the last day when one of our friends came to record the hilarious sound effects and another friend
helped out on the fiddle to create the track for the game. This all took place in the last 5 hours so you can understand my concern.
The last hours was by far the best part of the development when we had the game ready and just played around with the details.
That is, right until we figured out there is no tutorial to our game and the controls are unique to our game so it was a must.
As you probably have figured out by now it went splendid, we got a good game out of it and most important. We had an awesome time making it!
If you have read until now, here is a potato for the long post (had a lot to say I guess).
Sincerly mrhill
Keep The Gem!
A few people seemed to enjoy it and so I thought I'd give it a shot and post my game here too.
It's called "Keep The Gem!"
It's my first Ludum Dare Game, and the first game I made completely alone.
For the game, instructions and tips please follow the Link:
Can you beat my Highscore of 52 seconds? Write your Highscore in the comment section
I'm quite happy with the result. Sure there are problems with the physics: Some glitches will happen and if you play for too long it will get very laggy. I added the possibility to drop bombs, so that it's possible to destroy some bodies if you/and/or the diamond get stuck, and I think it's fairly playable like that. Putting more work in the physics engine would have cost too much time, and I really wanted to give the game a arcade-like gamefeel, so I put a lot of effort into optical feedback and sounds.
Except for the two Gunsounds I made every sound and music on my Gameboy using LSDJ.
Most of the game was made on my Surface Pro 2 while sitting in the train and I was really surprised how well it went.
William the Wopol – After the Dare
…just after the stroke of 10:30pm, on a chilly spring Monday (local), we closed up the game files, packaged a few files, and linked to them on Ludum Dare's website. Sitting back in my chair, I'm thinking… I've learned that willpower and motivation are everything when it comes to Game Competitions. There's not really much to say on the subject other than that… I'm tired! This game was drawn and programmed by Jimun Batty, drawn by Luthrid and myself, with a music track feature by Gero.
Our game is about a mammalian water dweller called a wopol. As he wakes up, he's greeted by a page over a speaker, calling him. After doing some experimental tests, he's sent back to his room, but piecing together that he's not supposed to be here. He remembers being a human! Wanting to break out, he has to put the skills he learned in the lab to use and escape, but there are obstacles in the way, obstructing his path.
Take on the journey, encounter enemies, figure out navigation puzzles. Get home where you belong…
The Sorrow
Sadly, our only regret is timing. There were a few things that we couldn't get done in time but may release postmortem so the game feels more cohesive and complete. Enemy variety is a big thing. Between drawing enemies and coding them, there was simply not enough hours to do them all, so we stuck with three. The facility had guards that would capture you for trying to escape (and return you to your room). As well as other sea-life that would slow your journey down, drawing and coding got bumped down the pipe.
As well, as a tool of exposition, there were plans to have other Wopols in game who would talk to you and hint you along as to what the story's about and where you need to go to finish the game. Again, timing.
Custom music was a big thing during LD-28 (You Only Get One). This time around we managed to do one (Thanks, Gero!), but used Incompetech for the rest. Sound engineering felt tight overall and there wasn't much to improve on!
Edge case collision errors were a thorn in our proverbial side, but for the most part, if stuck, you can wiggle out of it. Something that may be fixed postmortem.
The Joy
This is sort of our biggest, most polished adventure game to date. Thanks to an engine developed completely by Jimun Batty, our head programmer, making the environments, the animations and marrying them together was exceptionally breezy!
Developing a game around a story that started only as an opening line until the midway point of the dare is rewarding in its own way. You see how the game plays before you know where the character is going to end up. This gives you an idea of where to go with things from there.
The Future?
From here, I'm confident that game development will be more rewarding. This was a really fun dare; it was a heck of a weekend for me personally. Between the hard work, the fun times, the sleep deprivation and the camaraderie, something fulfilling and special really hit home. That makes me all the more proud to be part of this team, and has me looking to the future with a positive outlook.
…baggy eyes, sure, but positive outlook!
In Vivo hits the market!
After slaving away for months on the post-competition version of my Ludum Dare #27 entry, it's finally here. A fair bit has changed since that 48-hour demonstration, and I'm pretty happy with how it turned out. The core of the gameplay is the same. You still run around an alien UFO trying to figure out how to escape, alternating between a memory exploration and a frantic dash to achieve your goals in a very limited time window. The time limit changed for the sake of playability, 10 seconds just wasn't enough time to get any meaningful play out of. There are a couple of new upgrades, and the aliens are all over the ship just waiting to gun you down if they catch sight of you.
Head to my website to download the demo or buy the full version
The long road I spent a lot of time working on this game to take it from a concept to a game I would be happy to release. When I compare the difference between the two versions it's kind of amazing. The depth of gameplay that I wanted to present in the initial entry was far too much for 48 hours, and fortunately I realized that pretty fast. The version that I released last week has every feature that I originally planned to put into the competition entry, and between that and the improved graphics, it looks like I missed the mark on my time estimate by about 500 hours, give or take. Without further ado, here's a rundown of what you can expect in the full version.
- Less punishingly difficult. The time limit was increased from 10 seconds to 30, puzzles were made much more flexible so you can solve them in any way that makes sense, and the collision system now has rounded corners so you don't get stuck on the terrain.
- Drastically improved graphics. The resolution on all graphics was increased by a factor of four, there's a lot more diversity in the environment and the aliens, and some shaders were implemented to add pretty effects like the clouds in memory mode.
- Better music and sound. No more computer-generated sound effects that grate the ear, a full score of actual music in the background, and more sound effects for things that happen in game. It's an even better improvement than the graphics.
- A bigger, better map. The map is roughly four times the size of the one used in the competition entry, it features more dynamic objects to interact with, and has better segmentation to help you understand and navigate the space.
- More upgrades! While the first upgrade was taken away and given to you as a default ability, the remaining four upgrades are still there, along with seven other upgrades ranging from teleportation to the ability to use drugs for status effects.
If you want the full details on everything that has happened since then, you can check out the development blog at my website. Thank you all for making my first ludum dare experience a great one, and giving me the kick I needed to finally take get past the prototype stage and release a game.
The Spike now for Android
After MiniLD # 49 I declare that The Spike has been released for android in Google Play.
Tired of the heroes overcome the Dark Lord ? Are you sick of always losing to them?
Well, that is going to end because the time to stand up to the heroes and curb their way through the castle of the Dark Lord has come .
But you are neither the hero nor the Dark Lord , not a powerful guardian , you're not even a Minion . You are …A Spike !
No one spike any… THE SPIKE ! Yes , you are the typical spike is in any castle of a platform game either , faithfully guarding the abode of the Dark Lord of the arrival of the heroes.
Your task as spike is to protect the passage of the heroes to the throne of the Dark Lord and keep the good guys win .
In "The Spike" to the typical spike control of a castle of a platform game , your duty is to prevent the passage of heroes , rising from different places and with variable speed. Do not let the hero win !
Welcome to The Spike, a highly addictive casual game for free and without in-app purchases .
Touch anywhere on the screen to make the pick attack hero is happening underneath it . You have to wait a while to charge your attack. Beware the Dark Lord's life reaches zeroIf the heroes have won and you lost!
Extreme Fishing now for Android!
Extreme Fishing is now released for Android on Google Play! This is my first game since I decided to go full indie in January. Extreme Fishing was originally created for Mini Ludum Dare #24 by me and João Zanini. This new version for Android has new content, better gameplay, improved controls for mobile and Google Play integration. Challenge your friends on the leaderboards and conquer the achievements! It's also free, so download it right now for your Android smartphones!
Knoxville Devs and LD featured in Local Paper
Our Knoxville Game Design group is featured in the cover story of our local Knoxville entertainment paper, Metro Pulse. The seven page article gives our thoughts on the current Indie Game community, and describes our participation in the recent Ludum Dare 28 competition. The article features interviews with Knoxville Ludum Dare participants ViNull, DylanWolf, Insane66, and myself (GaTechGrad) along with Chaosoft Games.
This paper is available for free at numerous newsstands in East Tennessee.
PDF version (identical to the print version)
Online version (formatted for the web) – Please Like/Tweet the article so they will consider doing more game development articles in the future!


text:
A steady stream of cars flowed past 722 Lester Street Monday, as onlookers continued to view the house there for themselves.
Inside the home was the scene of the worst mass killing Memphis has seen in decades. Jessie Dotson is accused of killing four adults and two children and trying to kill three others.
Just a short walk away, at 600 South Lauderdale, some remembered Jessie Dotson from long ago.
"Yeah, very creepy," said resident Janie Billings, " and he's a cold hearted son of a b----."
Dotson's criminal record is short, containing only two court cases since he turned 18.
Dotson was originally charged with first degree murder in 1994. Police said he shot and killed Hallie Ralph Cox, and then stole $20 off his body. Dotson pleaded guilty to second degree murder, and as part of a plea deal, he agreed to 18 years in prison.
Dotson was eligible for parole after serving just 30 percent of his sentence, or about 5 and a half years, but he didn't make parole for 13 years.
As part of his parole, Dotson was to serve the rest of his prison time if he was ever caught with a weapon or drugs, or if he was ever involved in any other criminal activity. He was also required to check in with his parole officer on a regular basis.
Dotson's second criminal case is the murders at 722 Lester Street. Police believe Dotson, 33, shot and killed his brother, Cecil, and then tried to eliminate witnesses by attacking the three other adults in the house and Dotson's five children.
Jessie Dotson had recently been released from prison after serving 14 years for second-degree murder.
The case is just beginning to weave through court, but many in his old neighborhood hope Dotson never goes free again.
"I think they should give him the death penalty," South Lauderdale resident Patria Vassar said. "My heart goes out to the children."
Click here to send an email to Nick Kenney.
1960 Union Ave.
Memphis, TN 38104
(901) 726-0555
FCC Public File
EEO Report
Closed Captioning


text:
been following this thread from the start, and you guys got some really smooth setups!
Here some pics from my own booth, tho they're over a year old. Will be posting new ones when i got a new mixer, hopefully pretty soon..
- 2 x Technics SL 1210 MK5
- 2 x Ortofon Concorde DJS
- 2 x Pioneer CDJ100s
- 1 x Numark DM3002EX
- 1 x Ultrasone HFI-550
- 1 pair Alesis M1 MK2
Here's my drug of choice.
lol that is a pretty biog woofer :P blows your feet backwards? :P
:::::::::::::::::::::::::: vswede ::::::::::::::::::::::::::
Its not bad. lol
quote:Originally posted by Mike123
Here's my drug of choice.
Oh I see you have a DN-S 1000!
Are you satisfied with it?
quote:Originally posted by Chrill
Oh I see you have a DN-S 1000!
Are you satisfied with it?
Yes! I love it!
here we go!
you see;
2x jb q30
1x tech 1200
1x tech rpdj1210
1x vestax pmc170a
let the bass from the speakers run to your sneakers
check out www.djvunk.com
Love your set up, Rob, 3 Deck Techno is where its at
- Trance Challenge Afterparty -> [Lane Pelovsky, Squiggles, MBC...]
- Jokers -> [Lozar, Lane Pelovsky, Speakerfuker & More] -> 06/04
- Spectrum -> [JT, Clear, Steve Ohs, Lane Pelovsky] -> 07/30
- Addiction @ The Quest -> [Kenneth Thomas, TylerC/DanielK, Lane Pelovsky] -> 9/30
yes, 3 deck techno is the best
quote:Originally posted by DJ_Rob
here we go!
man i have some mumps mechanisms on Tortured from years ago...is tortured label still around?
quote:Originally posted by DJ_Rob
here we go!
you see;
2x jb q30
1x tech 1200
1x tech rpdj1210
1x vestax pmc170a
I don't get why you (and the big DJ's at big shows) have 3 turntables?!
Is it really necessary, I mean you can only mix from 2 sources right:S?
quote:Originally posted by Chrill
I mean you can only mix from 2 sources right:S?
you're kidding, right?
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text:
Elementary/ JV Sports
Elementary Boys Basketball
Coach: Pastor Tom Herbert
Front row left to right: Jadon Wheeler, Brandyn Lacey, Ben Rhea, Caleb Herbert.
Back row left to right: Coach Pastor Tom Herbert, Jason Schofield, Nathan Morris, Denique White, Kolby Weimer.
Lady Warriors JV Volleyball
Coach: Jenn Lacey
Front row left to right: Abby Lane, Lydia Scott, Allison Scott, Morgan Wheeler, Jacy Newingham.
Back left to right: Coach Lacey, Kiley Hutton, Kaylee Furlow, Chloe Heard, Cassie Verkruyse, Shaylan Cantrall.
Warriors Flag Football
Coach: Dr. Jason McDowell
Front row left to right: Caleb Herbert, Jason Schofield, Ben Rhea, Denique White, Kolby Weimer, Josh Lane
Back row left to right: Cody Furlow, Nathan Morris, Josiah Morris, David Jensen, Andrew Tone, Carter McDowell and Coach McDowell.


text:
Grit: Asian Pacific Pioneers Across the NorthwestFriday, December 13 - Sunday, October 19 10:00 am - 5:00 pm , Wing Luke Museum of the Asian Pacific American Experience, Seattle WA $8.95 – 12.95
This exhibit uncovers the true stories of the men and women who migrated to the Pacific Northwest from the Asia...
Women Painters of Washington Present "Harmony"Monday, June 09 - Friday, September 05 All Day , Women Painters of Washington Gallery, Seattle WA Free to view. Paintings available for purchase.
"Harmony," a group show featuring 65 member of Women Painters of Washington, is on...
Bartell Drugs' "School Tools for Kids in Need" Drive, August 10-30Sunday, August 10 - Saturday, August 30 All Day , Bartell Drugs, Tacoma WA
Bartell Drugs launches convenient flu vaccination programFriday, August 15 - Wednesday, December 31 All Day , Bartell Drugs, Tacoma WA 29.99
Bartell Drugs has launched an extensive seasonal flu vaccination program offering convenient...
Artist Kate Steiger Presents "Beautiful Ruins" at Cole GalleryThursday, August 21 - Sunday, September 21 All Day , Cole Gallery, Edmonds WA
Summer Nights at Lakewold GardensWednesday, August 27 10:00 am - 8:00 pm , Lakewold Gardens, Lakewood Washington
Bring a picnic and experience the gardens on a summer evening, or grab the family for a mid-week outing and take...
Vintage Aircraft WeekendFriday, August 29 - Sunday, August 31 9:00 am - 5:00 pm , Historic Flight Foundation, Mukilteo WA
37th Annual LeMay Car ShowSaturday, August 30 9:00 am - 5:00 pm , LeMay Marymount Event Center, Tacoma WA $15
The LeMay Car Show is definitely a unique event. Over 500 vintage vehicles from the LeMay Family Collection are on...
Lucky Car Collector Auction - Fall ClassicSaturday, August 30 - Sunday, August 31 9:00 am , LeMay Marymount Event Center, Tacoma WA Free
The Lucky Collector Car Auction Fall Classic is held in conjunction with the Annual LeMay Car Show –...
Lakewood Farmers MarketTuesday, September 02 10:00 am - 3:00 pm , Lakewood City Hall, Lakewood WA
Join us for the third season of the beloved Lakewood Farmers Market, presented by St. Clare Hospital. As always, the...


text:
Hi, I'm new to Addicted To Quack, and well, Collegiate Sports in general. I'm a writer on SB Nations Revenge of the Birds, so I decided I would finally jump on board with Collegiate Sports, Football in general. So if there is anything I can fix let me know. So... Here's what I think of the Ducks Football season.
Defense: There shouldn't be a lot of trouble here. Oregon has one of the best Linebacking corps in the nation, with Michael Clay, Kiko Alonso, and Boseko Lokombo. We have 6 defensive lineman returning from last season, and we can add Arik Armmstead to the DL. The secondary is loaded with Safety John Boyett returning to start his 4th year and 3 returning Corners. Chip Kelly wants to play up to 25 guys on Defense, which will require us to build depth.
Overall: It will come down to USC or Oregon to play in the National Championship game. If the Ducks beat USC, look for us to make it to the Championship game, if not then we'll make the Rose Bowl for the second year. We have a soft non-league schedule which could help whomever wins our QB role prepare for the Pac-12 season.


text:
Headquartered in Calgary, Alberta Canada, Kayak Online Marketing helps businesses generate quality leads online with business websites, social media networking and captivating content marketing that engages visitors. We help organizations build their businesses online with activities that generate leads. Learn more about our approach (video).
In addition to publishing two books about business websites and search engine findability, our principal, Randy Milanovic, has been featured, guest blogged, or mentioned in a variety of media, including: forbes.com, steamfeed.com, socialmediatoday.com, financialpost.com, spinsucks.com and more.
Current Articles
RSS Feed
1Focus your search marketing. Nearly every area of Internet marketing is getting more competitive, but the search engine positions are getting exceptionally crowded. Spend this year focusing on your most profitable niche terms, since they have the highest ROI and ensure the quickest improvement.
2Eliminate unprofitable traffic. It's important to remember that not every visitor to your business website is a good visitor; some waste precious time and money even though they are poor candidates to buy from you. Do what you can to weed them out from your search and PPC campaigns.
3Try something new every quarter. Internet marketing is constantly evolving. There should always be room in your budget and calendar for proven winners, but make a point of doing something different every few months. You never know when you'll hit on a hot web marketing idea that really works for your company.
4Make your social media profiles stand out. Although this starts with the design elements and visuals, it also includes the creativity of your posts and messages. If you seem like "just another company" on social media, you're going to have a hard time finding fans… not to mention customers.
5Track potential customers more carefully. Most businesses don't track incoming leads very carefully. The more you know about how people are finding you, however (including which pages drew their attention, which PPC ads are showing the biggest return, etc.), the easier it is to focus your efforts in the right direction.
6Split-test your most important pages and messages. Nothing in Internet marketing is ever perfect or finished, so it's a good idea to test messages, ads, landing pages, and other details against one another so you can keep improving.
7Double the size of your e-mail list. Few Internet marketing tools are as profitable and reliable as a strong e-mail subscriber list. Make a concerted effort to double the size of yours this year through interesting blog posts, targeted social messages, and other means.
8Think before you tweet. If there's one thing we can learn from celebrities, it's that you have to think before you tweet. Don't post anything without first considering whether you're sharing confidential information, making yourself look unprofessional, or otherwise saying something you shouldn't.
9Use your website for more than selling. Although Internet marketing is the top goal for most companies on their website, many forget that they can use their online presence to improve customer service, recruiting, and other parts of the business, as well.
10Spend 15 minutes a week studying your competitors. Do you know what your competitors have been up to? Although you don't want to spend a lot of time obsessing over them, devoting a few minutes each week to keeping tabs on them isn't a bad idea.
11Go farther in emphasizing your competitive strengths. Do you seem like "just another vendor" to potential customers? If so, it might be time to think about developing new marketing messages that emphasize your competitive strengths.
12Find the right Internet marketing partner to help you out. While this might sound a little self-serving, everything on our list of resolutions gets a lot easier when you have the right team on your side. Why not let a trusted partner (like Kayak) help you reach your Internet marketing goals in 2013?
The new year is a great time for you to make personal improvements, to be sure, but it's also a great time to grow your business and make your Internet marketing plan more effective. Why not give these resolutions a try… Or better yet, call us today and let us help!
Check out the 21 New Rules of Content Marketing Infographic on Slideshare.
SEARCH great online marketing content on KAYAK.
Free eBook: learn about our proven system for generating new business online - ethically.
© 2014 KAYAK Online Marketing Experts | Get Findability: Why Search Optimization is Dying + The 21 New Rules of Content Marketing


text:
CATEGORIES Awards, Newsstand, Home Entertainment, Oscar Watch, Features, Movies, Oscars, Awards, CinematicalAs award show devotees know, the Academy is always trying to make the Oscars more fun for the viewers at home. This year it seems as though the pre-show hype is starting earlier than usual, particularly with the noise surrounding Bill Mechanic and Adam Shankman stepping on board as producers. But they may be one step behind, as the Oscars have already become a little less handsome, a little less musical, and a little less Emmy-winning than last year. Because Hugh Jackman won't be returning as host.
No, it's not an epic snub, or retaliation for being so darn good at everything. Variety reports that Jackman "quietly turned down the job" a few weeks ago. The reason is simply that he wants some time off in between A Steady Rain and production on Shawn Levy's Real Steel. Reportedly, he really does want to host the show again, but he didn't want to do it two years in a row. That's a showman for you. Give them just enough to have them wanting more, and avoid wearing out your welcome.
In my humble opinion, Jackman left some very dashing shoes to fill. Personally, I think Shankman should see this as the start of a new tradition, avoid a comedian, and pick the Tony-hosting Neil Patrick Harris (who's already rumored to be eying the gig). The Oscars are supposed to be all about Hollywood glamour, and what better way to celebrate that then to go old-school and musical? I'll take a jolly musical number over painful attempts to be political and relevant. What about you? What host can make the Oscars worth your while?


text:
Exede WildBlue Wireless Internet in Essex, CT
For the most reliable rural Internet service in Essex, Exede Wild Blue satellite internet provides the best options all around. For small towns like Essex, CT without access to DSL or cable internet service from top ISPs like Xfinity or Comcast, Wildblue is the next best thing. By choosing Exede (the company behind WildBlue Wireless Internet), you and your friends, family and even business associates will experience amazing broadband Internet speeds without having to worry about tying up your phone line with a busy signal. This isn't the 1990s anymore, right? That's right, rural Essex. You no longer have to deal with the slow speeds that come with dial up internet access. Enjoy the power, speed and affordability that comes with high speed satellite Internet service from Exede WildBlue Wireless in Essex, Connecticut!
Essex, Connecticut: Exede Satellite Service Benefits
Sick of having just dial-up internet and Hughesnet as your only internet options in Essex, Connecticut? Wildblue is here! Exede Internet service offers top notch internet speeds and service to its customers no matter where they live, even rural towns like Essex. Get access to Exede wireless and forget about the slow speeds of dial up connections. High speed internet access has arrived at last in rural areas like Essex, CT where Exede Wild Blue Internet is now available.
Want to learn more about the benefits and advantages of signing up with Exede Satellite Internet in Connecticut? Call Exede at 1-888-637-8571 to get access to WildBlue and learn more about the plans and pricing. Talk to a wireless internet expert who will fill you in on all the details about WildBlue satellite Internet access. After you talk to our knowledgeable and helpful associates, you will know firsthand why the high speed options from Exede WildBlue Satellite Internet are the best currently available in Essex, CT.
Discounts Available Now on Wildblue Internet Service! Call 1-888-637-8571 Today!
Get a Deal on Wildblue Internet in Essex Now with Wireless Satellite Internet!
Wildblue internet service sounds like it's worth finding out more about, right? What are you waiting for? Act now, and as a limited time offer you wil get FREE STANDARD INSTALLATION with your internet order. Ask about other WildBlue Internet deals currently running in Connecticut. Deals on satellite TV service are also available in Essex!
Exede high speed internet service isn't the only option available in your part of Essex. Unlike in the past, you will be relieved to find out about other solid rural internet choices available in addition to satellite internet! Broadband BLUE is another high speed internet option that uses cellular wireless technology to offer you fast speeds in rural American towns like Essex. If you're sick of living in the past and want to experience modern internet service in small town America, you've got to find out more about the wireless high speed internet options in Essex. As you now know, Wildblue is yet another rural internet service provider worth considering all the way out there in Connecticut!
You know you're from Essex if you want good internet service! Call 1-888-637-8571 to get deals and discounts on Exede WildBlue wireless internet service in Essex, Connecticut today. Get the kind of internet connection you want!
Check to See if You Can Get Wildblue in Essex Now!
Essex Area Towns and Cities
|Allingtown, CT - 6516
|Amagansett, NY - 11930
|Amston, CT - 6231
|Andover, CT - 6232
|Aquebogue, NY - 11931
|Ashford, CT - 6250
|Baiting Hollo, NY - NULL
|Baiting Hollow, NY - 11933
|Baltic, CT - 6330
|Barry Square, CT - 6114
|Bay Point, NY - 11963
|Berlin, CT - 6037
|Bishops Cor, CT - 6137
|Bishops Corner, CT - 6137
|Bolton, CT - 6043
|Borough, CT - 6340
|Bozrah, CT - 6334
|Branford, CT - 6405
|Bridgehampton, NY - 11932
|Bristol, CT - 6010
|Brooklyn, CT - 6234
|Burlington, CT - 6013
|Calverton, NY - 11933
|Canterbury, CT - 6331
|Center Groton, CT - 6340
|Centerbrook, CT - 6409
|Central, CT - 6103
|Central Village, CT - 6332
|Central Vlg, CT - 6332
|Cheshire, CT - 6408
|Chester, CT - 6412
|Chesterfield, CT - 6370
|Chestnut Hill, CT - 6226
|Clinton, CT - 6413
|Cobalt, CT - 6414
|Colchester, CT - 6415
|Columbia, CT - 6237
|Conantville, CT - 6226
|Corbins Corner, CT - 6110
|Coventry, CT - 6238
|Cromwell, CT - 6416
|Cutchogue, NY - 11935
|Deep River, CT - 6417
|Durham, CT - 6422


text:
Reload the page and try again.
Off-Campus Housing:
Slim Pickings – There is almost no off-campus housing available, as Williamstown is a very small town. Over 90% of students live on campus all four years and the college residences are usually pretty nice.
Off-Campus Housing:
Very Limited, but Nice – At Williams, there isn't much beyond the campus, but there are a few apartments on Spring Street where seniors can live off-campus. These apartments are above the restaurants and stores on Spring Street, and are generally large, safe, and not ridiculously expensive.
Off-Campus Housing:
There are very few off campus housing options, except some relatively expensive ones. However theschool's hosuing is more than adequate. it offers great neighborhoods, and accomodations. over all superb quality
Off-Campus Housing:
No one really lives off campus. It's WILLIAMSTOWN. Off campus housing consists of a couple of apartments on Spring St (above other businesses like Goff's) and a house or two on Hoxley Street.
Off-Campus Housing:
Few people live off campus because campus dorms are just fine. If you did live off campus, you would still be fairly close to the College, so it's not like you can isolate yourself.
{{review.SectionLabel}} at {{review.EntityName}}:
Sorry, there are no reviews.
Written by Semira Menghes
Most students agree that living off campus is not really an option. Since Williams is a small school, there is plenty of housing available on campus. Williamstown is a small town, and there are not many places to stay, so the smallness of the town and the College make living on campus the most logical option.
However, some students do choose to live off campus, and they value their experiences. Off-campus housing is generally near campus, but rents can be pretty high. Many students enjoy the freedom of living on their own and getting to set their own rules. Williams' housing policy regarding off-campus housing is rather tough. The number of students permitted to live off campus is limited, as are the options.
Non-registered users are limited to 5 school profile page views per month.
Register for free to gain full access!


text: I apologize for not keeping the website current. But I figure I better get it done before the playoffs start. The website now has Kenley Jansen, Matt Magill, Peter Moylan, Ricky Nolasco, Drew Butera and Yasiel Puig. I hope you continue to enjoy it. Let me know if there is anyone else that needs to be added. I'm wondering if there are any local beat writers that people want to read on there.


text:
Ability: Tractor Beam Repulsors
From Star Trek Online Wiki
This article or section is a stub.
You can help the Star Trek Online Wiki by adding more information.
[edit] Overview
Tractor Beam Repulsors is an ability that combines direct hull damage with crowd control. The repel effect will easily fling normal ships away to a range of 7-10 km, making this ability a good counter to Tractor Beams. It can also deal respectable damage if affected targets can be kept within range over its full duration. This can be achieved either by flying quickly towards the targets, or simply by using the ability on very heavy or stationary objects such as Borg cubes and structures. For the reasons above, this ability is very useful in Special Task Force missions.
[edit] Basic Information
- Profession: Science
- Locale: Space
- Game Description: Tractor Beam Repulsors push up to three enemies (dead or alive) away from your starship.
[edit] Detailed Information
- Used by: Science Bridge Officers
- Target: Foe (3 max)
- System: Tractor
- Ability Type: Repel
- Activation: 0.5 sec
- Range: 5km Sphere
- Starts 15 second system cooldown on:
- Duplicate ability cooldown:
- 20 seconds
- Modified by:
- Skills
- Starship Graviton Generators (repel strength)
- Starship Particle Generators (damage)
- Stats
- Auxiliary (repel strength)
- Skills
- Trained by:
- Rank I & II: Bridge Officer Trainer
- Rank III: Non-common Bridge Officer Candidates
[edit] Ability Ranks
|Ability/User Rank
|Ability Effects
|Rank I: Lieutenant
|40-80 sec
|Rank II: Lieutenant Commander
|40-80 sec
|Rank III: Commander
|40-80 sec
[edit] Notes/References
- Numbers for damage are base values taken from tooltips and are heavily modified by skills.
[edit] Images
- There are no images for this ability yet.


text:
By Sandra Birungi
Uganda this year is going to finance 80% of its national budget according to the proposed 2013/2014 budget read by the Minister of Finance, Maria Kiwanuka yesterday, Thursday 13th June at the Kampala Serena Hotel.
The theme for the new financial year is, "The Journey Continues: Towards Socio-Economic Transformation for Uganda". According to Ms. Kiwanuka, the new year will continue to focus on distributing the scarce resources to benefit as required. "The Financial Year 2013/14 Budget, like the one last year, will continue to focus on translating the Government's strategic priorities into practice over the next year. Scarce resources have must be allocated to reflect key Government strategic priorities within existing resource constraints," Ms. Kiwanuka said.
Reacting to the new development, the head of the European Union (EU) delegation in Uganda, Dr. Roberto Ridolfi, this was a welcome notion. "Also it (81.1 per cent budget financing by the government) means government does not need a lot of donor support which we development partners welcome with joy," Dr. Ridolfi said. "If government can continue financing the Budget every year then it is the way to development. (Regarding the suspended donor funding), we are also talking with the government," he added.
In his address to the delegates who had attended the budget reading, President Museveni noted that the National Resistance Movement (NRM) is good at fighting corruption, voicing his state of the nation address in which he noted that he knows how to fight corruption.
Talking about his take of fighting corruption, Dr. Ridolfi said, "It is good that President Museveni has committed to fighting corruption and to investigate people who stole (Office of the Prime Minister) money. I can see some good progress. If the response by government is a positive one, then the country will grow. This progress in fighting corruption must continue."


text:
The Holy Roman Empire was a region in central and western Europe. Its boundaries fluctuated throughout the Middle Ages, and its rulers often used the title "king" instead of "emperor." Through most of the medieval era, the territory that is now Germany made up the bulk of the empire. Parts or all of Austria, Italy, Denmark, France and the Low Countries were also included in the empire at one time or another.
For a general idea of the boundaries of the Holy Roman Empire through the centuries, check out this series of maps.
The exact phrase "Holy Roman Empire" or Sacrum Romanum Imperium wasn't used until the mid-13th century, but the entity goes much further back, and is sometimes considered to have originated with the crowning of Charlemagne as "Charles, most serene Augustus, crowned by God, great and pacific emperor, governing the Roman empire" in 800 C.E. Most scholars regard the true beginning of the Holy Roman Empire to be when Otto the Great reinvigorated the title in 962. From that time forward, the emperors were primarily German, even though they called the empire "Roman." Although often an emperor would be succeeded by his son, officially emperors were elected by German princes, a practice formalized in the 14th century.
The emperors and popes enjoyed, or endured, a complex relationship that would have both far-reaching and long-lasting effects on Christendom. The empire would last, in one form or another, until the early 19th century.


text:
Google will add e-mail security, compliance, and recovery services to Google Apps Premier edition at no extra charge, boosting an area of this hosted communications and collaboration suite that is key for its adoption by large organizations.
The services -- from Postini, which Google acquired last month -- include e-mail controls for Apps Premier administrators such as configurable spam and virus filtering; setting and management of usage policies; and recovery of deleted messages.
The Postini services will be available on Wednesday in the English-language version of Apps Premier and next month in the international version, available in 27 languages.
Apps Premier competes against traditional, on-premise communication and collaboration suites, such as IBM's Lotus Notes/Domino and Microsoft's Office and Exchange, both of which are generally considered to be more powerful and sophisticated but also pricier.
Google argues that its Apps Premier's Web-hosted architecture, in which Google houses the software in its datacenters, saves customers from having to install and maintain it, different from rival products. Google also touts Apps Premier's capabilities for letting users share documents and collaboratively edit them.
However, Apps Premier is far from being the only option for hosted collaboration and communication suites. Other well-known ones include Cisco Systems' WebEx WebOffice, Zoho, and Zimbra, which Yahoo is in the process of acquiring.
Prior to its acquisition by Google, Postini offered these services as add-ons to Apps Premier edition for an additional fee.
By bundling these Postini services at no extra charge, Google makes clear how serious it is about extending Apps Premier's adoption beyond small and medium-size companies, an analyst said.
"This shows Google is willing to sacrifice revenue opportunities in exchange for [enterprise] market share," said Matt Cain, a Gartner analyst.
More than half a million organizations have signed up for Google Apps, which translates into "millions" of active end-users, according to Google. However, few customers are large companies, which make up the so-called enterprise IT market.
Having "first-class spam and anti-virus filtering" such as Postini's is mandatory in the enterprise, along with compliance and recovery capabilities, Cain said.
Apps Premier has had spam and anti-virus filtering features in Gmail, but the Postini technology is sharper and more sophisticated, and should offer a marked improvement for current users, Cain said.
The ability to centrally set and manage usage policies lets administrators add footers to every message and block messages with specific keywords or attachments.
They can also create policies that apply to user groups or individuals, and monitor all e-mail communications for compliance auditing purposes. Regarding restoration of messages, administrators can recover e-mails in the last 90 days.


text:
1) Groundbreaking Ceremony of five townhomes in Upper Bucks in celebration of World Habitat Week.
2) Fourth anniversary sale of Habitat Bucks ReStore–daily activities and sales in the Habitat ReStore along with selling paper World Habitat Day homes for donations towards our next building projects.
Contact: Lynnda Coleman
Phone: 215-822-2812
Email: firstname.lastname@example.com [1]
Event type:
Monday, October 1, 2012 (All day) to Saturday, October 6, 2012 (All day)
Chalfont, Pennsylvania
Event Region: