text:
(scroll down)
Looks alot better than I thought it was. Come on Jimmy K....
Printable View
(scroll down)
Looks alot better than I thought it was. Come on Jimmy K....
Still Jimmy K not 100%? What's up with that? I agree could be a lot worse.
In response to G Matt Stinchcomb (Lower Back) for Tampa Bay --- I heard he had lost his starting positin to a rookie, so not much impact there.
Jimmy will be alright! He can still punish people with a hurt hammy!
Kleiny's injury is listed as a groin, those things can be slow to heal. Gonna have to lay off those Nodakettes for a while.
So we should see a full game from Smoot and our #1 running back (Bennett/Moore/Fason).
the vikings arent on there.
"magicci" wrote:
They were....are you sure?Quote:
the vikings arent on there.
They're there. Jim has a grion injury? Has he been taking tips from Burk?
Jimmy K will be alright. It can't be easy on the groin when you've got 10 lb bowling balls in your pants.
Jimmy K. is the man.
oh wow, what a suprise to see Jimmy k. on the injury board.


text:
December 06, 2005
Weekly Certification Q&A: How can I prepare for the Illinois Basic Skills exam?
Are you planning to register for the Illinois Certification Testing System (ICTS) Basic Skills test? If so, you may want to take a look at a new online resource to help you get ready for the exam. ICTS now makes available a "Basic Skills Diagnostic Practice Test."
It'a available on the ICTS web site (Click here) free of charge. It's available for you to use 24/7. You can use the study tool online or you may download and print out the practice materials. This is a full-length practice test that includes multiple-choice questions and a writing assignment similar to the Basic Skills test.
Check it out online now at http://www.icts.nesinc.com/.
Posted by n-battaglia at 01:56 PM | Comments (0)
December 02, 2005
Weekly Certification Q&A: Special Education General Curriculum Test
Q: I've heard that there's a new certification exam on the horizon for special education teachers. Can you tell me about it?
A: Yes, there will be a new exam required for those applying for a special certificate. It's called the "Special Education General Curriculum Test" and will be required (along with the currently required Basic Skills, Content, and APT exams) of those applying for certification after October 1, 2006. Here's what the Illinois Certification Testing System (ICTS) Registration Bulletin says:
Special Education General Curriculum Test: Effective October 1, 2006, this new test will be required of candidates taking one of the following tests for issuance of a special education teaching certificate: Learning Behavior Specialist I, Early Childhood Special Education, Speech-Language Pathologist: Teaching, Teacher of Students Who are Blind or Visually Impaired, and Teacher of Students Who Are Deaf or Hard of Hearing. This new test will assess candidates on the General Curricular Standards for Special Education Teachers.
If you have additional questions about how this exam requirement will impact your program and certificate application, contact your academic advisor.
Posted by n-battaglia at 03:29 PM | Comments (0)
November 09, 2005
Weekly Certification Q&A: Who can get a transcript evaluation from the State Board of Education?
As you may know, it used to be the case that an individual with teaching experience could request a transcript evaluation from the Illinois State Board of Education and be issued a "deficiency statement" identifying the minimum requirements to earn the certificate applied for. This is no longer the case except in special circumstances involving individuals who have been certified outside of Illinois or who have completed approved programs in a state other than Illinois.
Once teacher certification requirements transitioned fully to a standards-based approach (and state checklists of minimum course requirements disappeared), it no longer made sense for the state to do evaluations of transcripts against lists of courses. Of course! The course lists no longer existed.
It became the proper task of the state's approved certification programs (like the ones at GSU) to evaluate individuals backgrounds against pertinent state certification standards and local program experiences (e.g., courses, assessments, field experiences, etc.) designed to measure candidate performance against the state standards.
Here's what the state guide says today:
Transcript evaluation [by ISBE] is available only to persons who either have completed an approved program in another state or who hold another state's certificate comparable to the certificate they seek in Illinois. Applicants submit their application and official transcripts to the Illinois State Board of Education where the staff reviews the application, the applicant's courses and previous teaching experience to determine if the applicant meets minimum requirements for certification.
All persons applying for subsequent certificates [Note: "Subsequent certificate" refers to an additional certificate applied for by someone who already holds a certificate] after December 31, 2004, will be required to attend an Illinois college offering an approved program for the certificates they seek. Universities can develop focused programs for these persons by evaluating work previously done by the applicants and require only additional work that will allow the students to meet the standards for the new certificate and subject.
Transript evaluation will continue to be available for certificates that do not require prior training in education, such as substitute certificates, provisional vocational certificates, transitional bilingual certificates, and others.
The approach to "focused programs" taken at this time by GSU is that applicant transcripts and experience are evaluated and compared to existing program requirements. Candidates must complete all approved program requirements that have not been fully covered by previous course work and/or experience. Academic advisors and program coordinators will be able to help you with this process.
Contact me if you have any questions.
Nick Battaglia
Coordinator of Academic Services
College of Education
(708) 534-4393
Posted by n-battaglia at 11:54 AM | Comments (0)
October 31, 2005
Monday Certification Q&A: How do I get from initial to master certificate?
There are three professional teaching certificate levels:
Initial Level: The Initial Certificate is issued to new teachers and registered for four years at a time. The Initial Certificate is valid until four years of teaching have been obtained and expires on June 30 of the fourth year of experience. Initial Certificate holders must complete one of a number of available professional development options for obtaining a Standard Certificate during the time they hold the Initial Certificate.
Standard Level: Initial Certificate holders must qualify for the Standard level once they have completed four years of teaching on an Initial Certificate. Persons who held four-year standard certificates prior to the statutory change that took effect in 2000 were issued new five-year Standard certificates subject to renewal requirements when they next registered their certificates. The Standard Certificate is valid for five years and is renewable at the end of each registration period. Standard Certificate holders must complete continuing professional development requirements by the end of each registration period to renew the certificate for another five-year period. Once teachers obtain a Standard Certificate, any subsequent teaching certificates issued to them will also be Standard level. Teachers from other states with four years of teaching experience or with a certificate from another state equivalent to our Standard certificate are eligible to apply for a Standard Certificate.
Master Level: Valid for 10-year periods, the Master Certificate is issued to persons who have met the rigorous standards of the National Board for Professional Teaching Standards (NBPTS). The renewal requirement for this certificate is the same as the requirement for the five-year Standard certificate. There is no application fee or testing requirement for the Master level certificate.
Posted by n-battaglia at 11:52 AM | Comments (0)
October 24, 2005
Monday Certification Q&A: What kinds of teaching certificates are there, anyway?
Illinois issues professional teaching certificates in these areas:
- Early Childhood Education valid for teaching children from birth to grade three
- Elementary Education valid for teaching children from kindergarten through grade nine
- Secondary Education valid for grades six through twelve
- Special Education valid for teaching children in specified subjects from kindergarten through grade twelve
- Special/Special Education valid for teaching children with disabilities from pre-school to age 21.
GSU offers programs in each of these categories. Click here to see a listing of Governors State University school professional certification programs.
Posted by n-battaglia at 10:38 AM | Comments (0)
October 17, 2005
Monday Certification Q&A: What tests must I take?
In order to be certified in Illinois for any of the following certificates at the initial or standard level...
-Type 04, Early Childhood;
-Type 03, Elementary;
-Type 09, Secondary; or
-Type 10, Special Certificate...
The Illinois State Board of Education requires the following examinations:
Basic Skills Test
-Required prior to issuance of the certificate.
-Effective July 2002, required of candidates prior to entering teacher education programs leading to any of these certificates (PA 92-734).
Content Test
-The appropriate test of content knowledge is required prior to issuance of the certificate.
-Effective Fall 2004, candidates in Illinois approved programs may be required by the university to pass the appropriate test of content knowledge prior to student teaching
-Beginning July 2003, new special education content tests replaced existing special education tests.
-Beginning July 2004, new content tests for all other teaching certificates replaced existing content tests.
Assessment of Professional Teaching (APT)
-Individuals who apply for one of above certificates on or after October 1, 2003, are required to take the APT prior to the issuance of any of these certificates.
-There are four levels of this test, one for each certificate type: Early Childhood (birth to grade 3), Elementary (K-9), Secondary (6-12), Special (K-12/P-21).
Learn more about this topic online at this location.
Or contact your advisor at GSU.
Posted by n-battaglia at 08:52 AM | Comments (0)
October 10, 2005
Monday Certification Q&A: The Initial Certificate
We'll include a weekly certification 'factoid' each Monday afternoon. This is just for fun, but may also serve to fill in a gap in your Illinois certification knowledge base, answer a question you've always wondered about, or point out a useful resource or website. Here we go!
Q: What is an "initial certificate"?
A: The Illinois State Board of Education website provides the following information:
Illinois has a three-tiered certification system: 1) Initial, 2) Standard and 3) Master teaching certificates. Initial teaching certificates are issued to teachers who have less than four years of teaching.
Initial certificate holders, whether employed in public or nonpublic schools, are required to move from Initial to Standard certification. To do so, you must accrue four years of teaching on a valid certificate and complete one of the professional development options.
You can read more about this topic at http://isbe.net/certification/html/new_teacher.htm
Posted by n-battaglia at 02:38 PM | Comments (0)

subset: commoncrawl


text:
Disney Princess Half 2013
Grace Murphy fundraising for The Leukemia & Lymphoma Society
I am running my first half marathon to raise money for the leukemia society.
As a first grade teacher,I deal with 6 and 7 year olds on a daily basis. They are innocent, loving, kind, forgiving, and care-free. This is one of the reasons as to why I love working with this age. Now imagine adding heartache and loss to that. That was me in November of 1987. I was 7 years old and had just lost my father to Leukemia.
January of that year had started off with my father becoming very ill. He was misdiagnosed once, being told he had the flu. A few weeks later he found out his illness wasn't actually the flu, it was Leukemia. He was told he had 11 months to live.
My mother spent many days telling us, me and my almost 5 year old brother, it would be okay. That she would have to go back to work after quitting her job to have a family. That we would have many different babysitters. That she would have to go to many different doctors appointments. That things would be different.
In November, my father lost his 11 month battle. He was diagnosed when he was 49 years old and died when he was 50. I am running in my first half marathon in disney world on Sunday, February 24th to support the leukemia society. Please consider supporting me to to help people fighting this horrible disease. Thank you!


text:
Rent a Room - Chambre - Zimmer
Ideal for:
Single, Twin or Double rooms, available from two nights to three months. £35 pppn
Stay from two nights to three months
Come and stay in this comfortable Victorian house in a tree-lined residential road only two minutes from the Fulham Road. Choose between the huge double loft room with Juliet balcony and the twin/single both facing southerly over the garden.The loft room has a sitting area with flatscreen TV/DVD and both rooms have desks. Guests also have access to:
Local cafés are nearby for Breakfast or Breakfast can be provided at £6.25 extra per person, if required. On parle français.
Nearest tube: Parson's Green or Putney Bridge (District line)
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Official Webpage for Evochron Mercenary,a 3D space combat and trader simulation. Screenshots,free demo,forum,cheats,videos,and more.
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February 10th, 2012
Version 1.828 is available for download and includes the following improvements:
- Fuel converters can now be directly installed on ships from station hangars.
- Locations of linked/friendly players in multiplayer are now displayed on the quadrant map (both large map and regular map).
- Support for roll, pitch, and yaw key and button controls now available simultaneously with enabled or disabled joystick/gamepad axis controls across different flight control modes.
- Distress call messages would sometimes display in certain menus/modes even when disabled, fixed.
- Alt key will now suspend dedicated weapon firing buttons in mouse flight control modes.
- Cockpit design revised to eliminate flickering on lower resolution displays.
- Error 502 occurring on some systems in carrier shipyards fixed.
- New window mode options added to swscreen.txt file system.
- Support for domain name multiplayer hosting added (DNS).
- 1280X720 added as a default resolution option.
- Several minor bug fixes.
The server program has also been updated for this build and includes the following improvements:
- Player built station logging fixed (2D version).
- Clan territory control stats now update much faster.
- Added option to save the entire chatlog history across multiple sessions to one file.
- Server performance status added to chatlog history option above for each save event.
- Support for using domain names for hosting addresses added (DNS).
- Chatlog save time interval now adjustable.
January 27th, 2012
Evochron Mercenary is now available on Steam. Several players reported issues with the MDTS system in PvP battles while online in multiplayer. As a result, I've rewritten just about all of the MDTS system for improved accuracy and consistency. A few players also reported a problem with the game running at an incorrect timing rate, so this has also been address with a new timer system. The new build, version 1.808 is now available for download. The server program has also been updated for this build and includes faster clan stat and player-built station updating as well as greeting messages broadcasted only to newly joining players. The 2D server program has been significantly updated for improved connection and display compatibility. If you've downloaded the server program before today, be sure to update to the official release build (1.808b) as it includes several additional improvements and fixes since last week's test builds.
December 24th, 2011
The time has come to officially announce the upcoming expansion for Evochron, due some time next year. There are many new features planned for the game including a new planetary engine, weapon crafting, new visual effects, revised ship/station designs, new equipment, and even terrain walkers that let you get out of your ship and explore planet surfaces 'on foot'… along with much more. I've created a new development section that will provide details on the status of the expansion, including the progress of the new features being implemented and considered. The 'to-do' list for this expansion is massive, but I've already managed to make quite a bit of progress on it over the last year or so and many of the most challenging parts of it are now up and running in prototype form. So click on the link above to visit the new section and check back often for updates. As always, your feedback is appreciated as things progress over the coming months and we move closer to launch.
November 11th, 2011
Version 1.708 is available for download and includes the following improvements:
- New menu background graphics for added detail.
- Improved and adjusted asteroid cave collision detection.
- Afterburner sound effects updated to eliminate clicks/pops when activating and deactivating.
- New special effects including explosion blast waves, missile detonation explosions, and explosion lens flares.
- New clan tag bracket option (") to allow for secure voice chat without clan affiliation.
- Station detonator links no longer remain active when entering the exit menu.
- New high fidelity sound effects including distance based volume control.
- Occasional disconnect of players in shipyards, hangars, or lobbies fixed.
- Multiple object and surface capability added to the explosion system.
- Improved timing system for systems with ultra-high frames-per-second.
- Full ping status system added to better gauge network performance.
- Several minor bug fixes.
The server program has also been updated for this build.
September 22nd, 2011
Version 1.588 is available for download and includes the following improvements:
- New background nebula texture layer added (includes support for customizing).
- Significant multiplayer performance improvements, particularly for slower systems.
- Training mode now keeps text details for each section on screen and includes dividers for improved legibility.
- Ships sending a distress call for rescue now ping their location once players enter the sector.
- Weapon impact physics system updated for more variety and accurate reaction effects.
- Hidden cargo container limits for missiles increased to provide a full rack of 8 per visit.
- Delayed clan control status indicators on quadrant map fixed (server program).
- Station detonator system updated to prevent device failure (server program).
- Voice chat identification system updated to prevent duplicate icon listings.
- Custom quest system updated to support the default encrypted format.
- Additional integrity checks added to map log system.
- Voice chat indicator capacity doubled.
- Several minor bug fixes.
The customizing kit has been updated to include the new background texture options along with several filename changes.
August 12th, 2011
Version 1.508 is available for download and includes the following improvements:
- Proximity range for station building near jump gates increased.
- Ship formation system updated to properly respond to certain actions and threat levels.
- Integrity check and alert prompt added to prevent players from losing equipment when designing replacement ships.
- Design parameters for a new ship design that are insufficient to transfer installed items now highlighted in red.
- Finalized implementation of new media optimizations to improve performance and decrease load times.
- Several click ranges updated for improved accuracy and greater size.
- Station detonator functionality updated for open space use only.
- Several minor bug fixes.
July 8th, 2011
Version 1.488 is available for download and includes the following improvements:
- Distress call and event system added providing random emergencies that can occur throughout the game's universe.
- If a ship-to-ship trade fails due to insufficient cargo space, the cargo will now be dropped into a container in space.
- Hidden cargo container access limits applied by player request (location/travel based only, not numerical).
- UI improvements including new highlight buttons for menus and consoles.
- New font added for improved legibility and a more futuristic appearance.
- Overall memory use at maximum detail settings reduced by about 40 MB.
- Click ranges for a number of options updated for improved accuracy.
- 'Font Mode' option added to select between the old and new font.
- Map log entry scrolling limits updated for entire line lengths.
- 'Decryption' error message displayed on some systems fixed.
- New constructor station build point integrity check added.
- New display/video options added to customizing system.
- Deploy constructor pricing indicator corrected.
- Custom quest system capacity expanded.
- Several minor bug fixes.
The new event system provides random emergency situations that can occur in numerous locations throughout the game's universe (beyond individual sectors as with local contracts). For example, a severe food shortage on a planet could result in a distress call that would pay very well for the first player to delivery food units to that planet. A failed atmosphere processor can result in the emergency need of oxygen. Or a ship could run out of fuel far away from the nearest planet and send out a distress call for rescue. The closer a player is to the emergency, the easier it will be to respond, providing opportunistic options.
There will also be options/benefits for players who prepare in advance to respond to the emergencies. That is, those who want to be a 'first responder' can carry full cargo bays of the items in need before the distress call is made. This lets them simply fly to the location in need rather than trying to recover the items on route. By the same token, a player who is in close proximity to an emergency could still have time to recover needed material on route and beat a more distant player with the cargo loaded already.
For multiplayer, the server operator can trigger emergency events manually or turn them off entirely. The default setting will provide events at random intervals. In multiplayer, all players will receive the distress call alerts. The first player to answer the call and complete the objective receives the reward.
When a distress call is received by a player, an alarm will sound and a multi-line text description will be displayed detailing what is required to answer the distress call. Players can optionally mute the alarm or turn off the distress calls entirely in the NAV console.
The customizing kit has also been updated for the UI changes, new button options, and new filenames.
May 28th, 2011
Version 1.428 is available for download and includes the following improvements:
- Background star detail increased.
- Military ship frames updated to improve texture alignment.
- Gun turret control system updated to match flight control vertical input.
- Modification system updated to support custom ship hull textures for each color option.
- Modification system updated to properly load/display custom image files for loading stage.
- Primary weapon and shield impact sound effects now use multiple audio channels for improved quality.
- Multiplayer system updated for improved compatibility with a wider range of network devices and better performance.
- Mouse button input system updated to ignore input signals from buttons 3 and higher for menus.
- Mouse button control for multiplayer voice chat implemented (including remapping option).
- Profile template problem that occasionally caused lost hangar items fixed.
- Reduced memory overhead slightly for improved efficiency.
- Shadows added to target and station direction indicators.
- Several texture improvements for better image quality.
- Shield array status indicators added to gunsight.
- Exhaust lens flare effect added (angle based).
- Several minor bug fixes.
The new multiplayer system is designed for improved performance, utilizes multiple CPU cores better, and should provide better compatibility with a wider range of network devices.
The customizing kit has also been updated for a few changes in file formats and the new options. Filename changes include 'greenarrow.png', 'greenbox.png', and 'yellowbox.png'. The new shield array status indicators use 'b2shieldX-front.png', 'b2shieldX-left.png', 'b2shieldX-rear.png', and 'b2shieldX-right.png' where X is a number from 1 to 3 representing the damage level from green to red.
April 8th, 2011
Version 1.288 is available for download and includes the following improvements:
- Dedicated size option added for custom display and HUD text.
- 'Clan Only' voice chat mode enabled for receiving messages while in exit menu.
- Missile explosion animation system updated for more consistent rendering at higher FPS.
- Dynamic cube mapping for planetary water linked to 'High' shader option in Options menu.
- Station detonator prices reduced to make them more accessible and potentially increase their use.
- Secondary throttle control input system updated to better support various gamepad/joystick devices.
- Text rendering system updated for improved efficiency and to eliminate flickering that may occur on some systems.
- Secondary weapon damage levels better aligned with armor specifications for each frame type.
- AI ship construction system updated for Saber and Raven frames for better wing placement.
- Additional proximity checks added to construction system to prevent 'station stacking'.
- Station detonator availability increased through reloading option at specific locations.
- Player built trade station limit set to 50 for each 500 sector territory control zone.
- Clan territory control rate credit increased by 500% for player built trade stations.
- 'Black warp gate' issue on Nvidia GeForce 400 and 500 series of video cards fixed.
- Military frames now have significantly greater primary weapon energy reserves.
- Military frames can now have up to eight equipment components.
- Military frames now have one cargo bay slot.
- Several minor bug fixes.
The new font size option will let you specify a unique size for the display/HUD text that is different from the primary message and menu text.
The dynamic cube mapping system for planetary water is now linked to the 'High' shader setting in the Options menu. This lets you disable the dynamic water effects without impacting the other planetary details such as terrain meshes, detail mapping, clouds, and textures. On some systems, good performance can still be achieved with planet details set high, but the dynamic water effects might cause a significant performance reduction. This way, you can control the water effects independently of the other planet details and effects by changing the shader setting to 'Limited' in the Options menu.
To update any military ship designs you own for the new options, simply rebuild the ship in any shipyard or buy a new one and the design will be updated automatically.
February 25th, 2011
Version 1.228 is available for download and includes the following improvements:
- Custom options added for nav map console icons.
- Nav map clan territory control icons can now be highlighted when close to mouse pointer.
- Armor levels for military ships increased by about 25% for improved performance against particle cannons.
- External save data system expanded to include new details including ship specifications and player ranking.
- External save data system now updates for primary target selected in range list MFD mode.
- Mouse input system updated to support the full range of resolution dependent movement.
- Text alert added for attempting to build stations within 2 sectors of each other.
- Support for remapping mouse buttons added, supports up to 8 buttons.
- Cycle rates for beam cannons aligned with particle cannons.
- Pay for fleet ships mining from asteroids increased by 10X.
- Updated for compatibility with Windows 7 Service Pack 1.
- Player admin functions added to server program.
- Player built station limit increased (server).
- Several minor bug fixes.
If you've been running the game in a higher resolution, you will likely notice the mouse pointer will now respond with the full range of input control available by the resolution you select. Previously, the mouse input system used a 'scaled down' input matrix that often resulted in rapid pointer movement while also limiting the range of movement for certain input devices. The new mouse input system now adapts to whatever screen resolution you are running the game in. So if you play the game at the optimized resolution used by your desktop, the mouse will respond with the same rate of control that you're already familiar with navigating your Windows desktop. Likewise, if you are using a pen input device, you can now use the entire screen as needed for proper flight control and option selection. You can also further customize the horizontal mouse pointer offset if the pointing device you are using needs a different scale. To change the offset value, open the sw.cfg file from the game's save data folder and edit the line that reads 'MouseOffset=0′. Increasing the value from 0 to 0.1, 0.2, 0.3, etc will increase the scale offset. Values below 0 will decrease the scale offset.
January 20th, 2011
Version 1.208 is available for download and includes the following improvements:
- Talison war zone updated with easier combat objectives for new players.
- Combat Pilot role now starts player in Talison war zone with immediate access to combat contracts.
- Shadow effect added to descent/docking guide bars for improved visibility in planet clouds and nebulae.
- Shadow effect also added to the HUD strafe indicator for improved visibility in planet clouds and nebulae.
- Clan territory control values now do not decrease over time when at least one member of the clan is online.
- Voice chat system updated for improved compatibility and performance on a wider range of systems.
- Clan territory control values in multiplayer now hold at 100% for a longer period of time.
- 'Arc' control sensitivity mode integrated with the standard 'Medium' and 'Low' options.
- Gas planets with vertical ring orientations adjusted to be aligned on the equator.
- 'Clan Only' mode added to quadrant map for viewing only player's clan levels.
- Player built station capacity doubled and additional integrity system added.
- Planet ring dust clouds not properly reappearing after respawn fixed.
- Adjustable IDS throttle scale options added (1X-5X selectable).
- IDS throttle scale mode indicator added to ship status display.
- Duplicate equipment installation in station hangars fixed.
- New position options added for custom text fonts.
- Lightning added to gas giant planet atmospheres.
- Pay for territory control increased 10 times.
- Several minor bug fixes.
For the new IDS throttle scale mode options, see page 3 of the key and button configuration menu. For voice chat, the game now uses a higher frequency of smaller packets to improve compatibility with certain security settings and programs. The customizing kit has also been updated for the new font options.
December 10th, 2010
Version 1.188 is available for download and includes the following improvements:
- AI ships now use beam weapons.
- Several performance improvements.
- AI not following orders properly in war zones fixed.
- Array error message occuring after deleting all text lines fixed.
- Hangar storage inventory duplication when building new stations in close proximity fixed.
- Inventory items in war zones now update in single player using the same system as multiplayer.
- Sensor indicators on nav map now render with proper transparency with planet city indicators.
- Players can now specify unique textures for each type of small ship frame in the game.
- Station detonator system updated to not effect players docked in other sectors.
- Physics system updated for more consistent thruster behavior at high speed.
- Critical alarm is now played when a fulcrum torpedo is launched nearby.
- Quadrant map can now be zoomed in for a more legible view.
- Inbound missile indicators appearing when HUD is off fixed.
- Shader system updated for custom player designed cities.
- Custom imported ship designs enabled for external views.
- Font set expanded to support German characters.
- Player built station capacities increased (server).
- Improved cloud layer scaling.
- Tech data text updated.
- Several minor bug fixes.
The new zoom option for the quadrant map should make viewing clan territory statistics much easier. Click on the 'Zoom Map' button to activate. If you need to view the bottom of the map (which can be obscured by the cockpit displays), you can use the mouse view mode or 3D head tracking to change the view with the map still visible.
The performance improvements should help increase the overall framerate significantly on low end systems (while likely improving performance slightly on high end systems, or pretty much staying the same). On my low end test system, the framerate more than doubled.
The customizing kit has also been updated for the new individual ship texture options. The revised kit is available in the downloads section.
October 21st, 2010
The first update for the game is ready for download. Version 1.108 includes the following improvements:
- More solar systems made available in demo.
- Occasional player drop due to rapid sector-to-sector travel fixed (server).
- Update rate for player status in multiplayer for shipyard and other menus increased.
- Jump drive control for NPC ships now properly bound for high energy nebula clouds.
- Players can now transfer installed equipment items directly to hangars and back to their ships.
- Custom cockpit system implemented to import external designs (see customizing kit for details).
- New 'Arc' sensitivity setting for flight control devices to offer an alternate response mode for axis inputs.
- Improvements to quest system to keep multiple waypoint patrol objective more manageable and accurate.
- Players can now destroy any player-built station type (including Research, Energy, Constructors, and Ore Processors).
- Single key/button mapping options added for quick save, autopilot, lock mining beam, padlock view, and cinematic view.
- Texture image quality for nav map and 3D radar waypoint and jump point markers improved.
- Power of throttle trim keys increased to match closely with lateral and vertical thrusters.
- Removed docking fees for player-built stations in hostile systems (for non-building players).
- Removed ship detonation when exiting shipyard with more fuel than tank capacity.
- NPC/AI controlled ships fly faster for added challenge in ship-vs-ship racing.
- Players can now use the jettison option for satellite delivery contracts.
- Rank icons would sometimes overlap from view in player list, now fixed.
- Players can now scuttle deployable stations while remaining in-sector.
- Axis control for energy setting not unbinding when remapping fixed.
- Target range list now includes offset spacing for improved legibility.
- 'Toggling' tractor beams on other player ships in multiplayer fixed.
- Map log entries now pause at the last character when scrolling.
- Reduced text display mode added for text/chat messages.
- Mod option for changing the ambient light level added.
- Auto-centering added for force feedback devices.
- Improved planet terrain collision detection.
- Several minor bug fixes.
The customizing kit for the game is also now available in the downloads section. To enable the reduced text display mode, right click on the button at the top left corner of the message controls.
September 17th, 2010
Evochron Mercenary has launched! You can check out the free demo in the Downloads section. Instructions are included with the game, which you can also access from within the game via Main Menu Universe section of this site for additional details on ships, weapons, equipment, commodities, charted systems, and more.
September 5th, 2010
Final testing is wrapping up and the game is nearing release. If things stay on track, the game will likely be available on or around the 17th. Details on how to receive the upcoming newsletter announcing the game along with discount offers are available in the forum.
It's been a lot of fun flying online with the testers and I'm really looking forward to seeing how the game's universe develops as more join in.
August 28th, 2010
The game is on track for release in mid-September. Triple monitor testing went well and several last minute feature additions have also been implemented including afterburner control on the throttle axis and optional axis control of the shield/weapon energy setting.
You can check out the official Evochron YouTube channel here where the promotional video and the 7 training videos are available. Also, a new 'Information, Specifications, and Technology' section has been added to the Wiki with a first article on Fulcrum Jump Drive technology providing details on how it works and the principles behind it.
Some questions have surfaced recently about how cooperative multiplayer, the online territory control system, and the gun turret mode works. So I'll also post answers here for those interested. First, when you accept contracts together, you are not removed from the game's universe (often referred to as 'instancing'). In some games, players who either want PvP battles or cooperative objectives are forced to leave the game's main universe and are placed in a separate 'pocket' of space on their own, removing them from the gaming environment other players remain part of. That is not the case with Evochron. In Evochron, you remain part of the game's universe so other players can still chat with you and even come in and join you. You can call in for reinforcements if things take a turn for the worse, get advice from players in other sectors, or even call out for refueling. This way, all players continue to participate in the same universe without the kind of fractured zoning found in many other multiplayer games.
For the online territory system, cooperative contracts and clan-vs-clan battles can result in earning points toward control. The server tracks events involving completed contracts and clan wars, then awards percentage points to victorious groups, giving them a partial ownership interest in the system. When clan control is above 80% in a system, they are paid a percentage of earnings from that system. The quadrant map displays circles indicating which systems each clan controls. Green circles indicate the control levels for the clan you are part of. Red circles indicate the control levels of opposing clans. A clan can control more than one system at a time, but needs to maintain that control in order to maintain a high percentage score.
A player can also link to another player as a gun turret operator via the 'Connect Gunner Binding' option in the trade console. The player who clicks on the button will become the gunner. A frame will appear around the ship of the receiving player that will point in the direction the gunner is facing. The gun turret will be controlled by the same device the connecting player selected for flight control. The particle cannon and beam cannon that was on the connecting player's ship will be transferred to the gun turret. They will also have their own power supply for the weapons. Once the gunner binding is established, the connecting player will move with the pilot ship but will be able to point their cannons in any direction using a 'ball turret' type configuration. The gun turret mode provides a simplified HUD designed to facilitate managing primary cannons and monitoring the pilot ship's status.
July 24th, 2010
The final stages of development are going well. I am currently working on testing release candidate builds and some mod options. I'm looking for someone who has a triple monitor display setup that could help with testing various ultra-wide screen resolutions. If you have such a system and would be interested, please visit this forum thread for details. The SW3DG Wiki is also now online. You can view it here.
July 8th, 2010
The official promotional video trailer for the game is now available in the Media section. Several new screenshots have also been posted there. Plus, the training videos are now available in the Universe section of the site.
July 1st, 2010
The official Evochron Mercenary website has launched! The game is in the final stages of testing and is on schedule for release in the fall. Check out the Features and FAQ sections for information about the game.
A promotional video trailer will be available soon along with several training videos to offer instructions on how to play the game and complete various tasks. The training videos will cover topics including building stations, deploying items, combat, completing contracts, navigation, inventory management, ship design and construction, and more.
Copyright © 1999-2012 StarWraith 3D Games LLC. All rights reserved.
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I am a software developer by profession and a musician by heart...though I can not sing :p.
I am good in implementing things and would love to be a entrepreneur in future.
Always looking for opportunities and you can say being passionate is my hobby. I am crazy about gadgets, also a good computer gamer and can play guitar as well. My dream is to buy a black mercedes and park it in front of my neighbour's gate. [^_-]


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San Diego Chargers
Nick Novak - #9 - K
|6' 0"/ 198 lbs.
|Charlottesville, VA
|Years played
Chargers sacrifice picks to get their guy in Mathews
The Chargers had to give up a small fortune to move up 16 spots in the first round, but they filled a major need by selecting RB Ryan Mathews.
Bolts' Smith feeling pressure to ace draft
The draft is usually the time when Chargers GM A.J. Smith shows off his expertise, restocking his already-loaded roster with quality depth all around.
Chargers might go after cornerback in Round One
Consult the latest mock drafts, and the popular first-round pick for the Chargers is a running back. However, it's far from a lock that the Bolts will select a rusher in Round One.
RB Sproles signs RFA tender
The Chargers announced that RB Darren Sproles, a restricted free agent, signed his one-year, $7.283 million tender on Friday.
Chargers sign CB Vasher
The Chargers announced Monday that they have signed CB Nathan Vasher to a two-year contract.
Whitehurst haul makes Chargers major draft players
It's rare that teams can change their entire draft outlook by trading away a third-stringer, but that's exactly what the Chargers did this offseason when they dealt RFA QB Charlie Whitehurst to Seattle.
Chargers re-sign DL Scott
The Chargers announced Wednesday that they have re-signed UFA DL Ian Scott to a one-year contract.
2010 looking like Chargers' last hurrah
The Chargers have dominated the AFC West for the better part of six seasons, but heavy personnel losses this offseason — and likely next one as well — could make 2010 their final chance to reach the Super Bowl.
Tomlinson signs two-year deal with Jets
Agent Tom Condon confirmed Sunday night that his client, RB LaDainian Tomlinson, has agreed to a two-year deal with the Jets, a signing that will be announced by the team Monday.
Cromartie had worn out welcome in San Diego
The Chargers have lost much more than they've gained in the early free-agency period, as GM A.J. Smith has expectedly lain low and allowed the big names to sign elsewhere. However, what he did do was acquire a ...
Chargers re-sign DE Boone, TE Wilson
The Chargers announced Friday that they have re-signed DE Alfonso Boone and TE Kris Wilson. Both players were unrestricted free agents and agreed to new two-year contracts.
Jets acquire Cromartie from Chargers
On the heels of releasing CB Lito Sheppard, the Jets have acquired CB Antonio Cromartie from the Chargers in exchange for a 2011 third-round pick.
Chargers cut NT Williams, RB Bennett
The Chargers trimmed their roster of two veterans Thursday, parting ways with NT Jamal Williams and RB Michael Bennett.
Report: Chargers change mind, place highest tender on Sproles
Apparently, Darren Sproles won't be going anywhere after all. According to the San Diego Union-Tribune, the Chargers have decided to place a first- and third-round tender on the restricted free agent just one week after telling him he would ...
AFC West team needs
The trade of Brandon Marshall has left the Broncos with a huge hole to fill at wide receiver. PFW continues its series examining the needs of each team with a look at the AFC West.
A person with knowledge of the deal says the San Diego Chargers have agreed in principle to a four-year contract with kicker Nick Novak.||||||| Novak made 18 of 20 field goal attempts (90 percent) in 2012, the third-highest conversion rate in team history. He was signed on Sept. 29 after Nate Kaeding hurt his groin in practice two days before a game at Kansas City. Novak also kicked for San Diego in the final 15 games of 2011 after Kaeding was hurt on the season-opening kickoff.
Novak agreed Tuesday to a two-year contract with the San Diego Chargers to replace the injured Nate Kaeding.||||||| Novak, who was in training camp with the Chargers in 2010 and the New York Jets this season, has kicked in 22 NFL games, making 19 of 30 career field goal attempts (.633). He's played with Washington, Arizona and Kansas City.
The San Diego Chargers have signed kicker Nick Novak to a one-year contract.||||||| The move comes as Nate Kaeding rehabs a groin injury sustained in practice prior to the Pro Bowl. Kaeding missed three field goals in San Diego's 17-14 playoff loss to the New York Jets. Novak was out of football last year. He kicked for the Kansas City Chiefs in 2008. Before that, he played for the Washington Redskins and Arizona Cardinals in 2005-06.
Novak was released on Tuesday and replaced by Connor Barth, who was beaten out by Novak in August.||||||| Novak missed two field goals in last week's 34-10 loss to Tennessee.
The Redskins signed Novak on Tuesday after the former University of Maryland kicker won a four-way competition among available free agents. He'll handle the kicking duties in Sunday's game against Tennessee.||||||| Novak will replace John Hall, who was placed on injured reserve, ending his season. Novak was 5-of-7 on field-goal attempts in five games in place of the injured Hall last season.


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DIY Message Boards
Home surveillance: review of Xeoma software
This topic can be found at:
Jan 22, 2013, 02:40 AM
Home surveillance: review of Xeoma software
Well folks, I think I've settled on my home surveillance software and it's called Xeoma. As part of my prepping, I had been thinking about setting up a surveillance system for quite a while; recently I decided to just start somewhere and build one up. So I got started.
Where to start?
I had an USB webcam lying around, so I mounted it in an inconspicuous spot where it covered the front of the house pretty well. So far so good, but what next? I needed some software. I figured I'd need to:
- capture video when something/someone is detected approaching the house
- record video files locally and send them offsite
- forward a live stream so I can view it remotely
- trigger on motion detection to reduce the data avalanche
- manage multiple cameras with separate configuration and policy settings
…and I wanted to do all this on a Macintosh. I looked around for a solution, first trying a few free webcam apps -- that was fun at first but didn't come close to addressing my laundry list. Next I looked at SecuritySpy, which seemed excellent and professional… but ouch, what a price tag: hundreds of dollars for a minimal system. (And it has some really obnoxious features in the trial version!)
Next I looked at a few other free or demo webcam apps, but again found them lacking.
Then I found Xeoma. Wow, those clever Russians! This software is reasonably priced ($20 and up) and seems to address all my needs:
- monitor multiple cameras
- motion detection with various configuration and masking options
- send to various destinations including files, FTP servers, webservers, etc.
- alarms, app launch, and various other filters and features
The drag-and-drop filter graph that configures your system is very intuitive and easy to use. For example, the following graph routes a single camera to a motion detector, then on to the preview/archive module (the top path) and also through a timestamp filter and to a file output module. The raw camera output (not filtered by the motion detector) is also output using the web server module. The whole setup took less than a minute to do.
Sadly, the user interface and documentation is a bit challenged for English clarity. (Like the control labeled "file storage time"… is this how often to store files? How long to keep them? When they are updated? It is not clear.) But these problems are very minor, and overall I had no problem figuring it out.
I have ordered an infrared camera, and am looking forward to building out my Xeoma-based home security system. If you want to check out Xeoma yourself, download the free trial version (Win, Mac, or Linux) at:
I love this thing. Earlier today I came home, went into the study, and then watched myself come home! Good fun. Now, back to playing with my Xeoma system.
Jan 22, 2013, 08:10 AM
That was a lot of effort to post a couple of links.
Jan 22, 2013, 09:14 PM
Well JB, I wanted to put a screenshot where you see the first link, but was unable to. So I hosted the screenshot somewhere else and put a link to it. I hope you enjoy it if you go there, I really do like tinkering with their filter graph.
Jan 22, 2013, 10:52 PM
Actually m_a_m, we have had so much spam here lately that I'm assuming the same of you. I'd love to be proven wrong though.
Jan 23, 2013, 04:43 AM
Leroy McAdams
Originally posted by Jaybee:
had so much spam here lately
don't you have filters? You should get one!
Anyway, thanks for the info. Have been into SecuritySpy myself and kinda liked it until it was time to upgrade and the costs were too much on me. With not so many Mac OSX apps for home security - and I mean good ones, not just for a day - I was hesitant. Does this one work with wireless cam's too?
Jan 23, 2013, 04:44 AM
Leroy McAdams
I mean networked wireless
techy geeky hobbyist, a Mac'er
Jan 23, 2013, 12:17 PM
spam on the boards, where it can't get filtered. the modus operandi is somebody with no prior posts (under 10) posts two or three "hints" which a three year old knows, then a link (occasionally broken) to a sales site.
we just eat that stuff up and spit out the Ethernet cables here. and then go native on the posters.
the web"masters" here just don't chase and delete the spammers, so like cats, we play with the dead. if you were reading a lot of mew-mew-mew, now you know why.
This message has been edited. Last edited by:
Jan 23, 2013 12:18 PM
sig: if this is a new economy, how come they still want my old-fashioned money?
May 28, 2013, 04:42 AM
I'm using Xeoma as well.
I've heard also about ZoneMinder being a good alternative too, but it only goes with Linux. And I'm a Macintosh user forever
the simplicity of the GUI is really impressive.
the only thing that sucks is the fact it overloads the system perceptibly.
but my overall opinion is - EXELLENT
Jul 29, 2013, 09:32 AM
Like the features and the functional in general. Good, that I can easily access the machine and the program settings at any given time via my mobile. Too bad, they still don't have an iOS app! How is it possible? I'm still on a trial mode, but I'm considering buying the license next week (stiil have to figure out how many cameras I will need). If all works fine, I'll defibitely buy it, cause the price is tasty. But will see how it goes.
Nov 07, 2013, 04:39 PM
thanx for the review. nice stuff. works great with all my cams
Jan 17, 2014, 02:58 PM
Thanks for sharing your experience with the others. I've read plenty of nice reviews of this software and it seemed pretty interesting. So I downloaded it and am testing it with 2 Axxon cameras (ip) at the moment. All works fine, the cams have been autodetected, but I'm still trying to adjust all the settings.(Have some issues with motion detector settings)
But, in general, I like it a lot. If all works fine as it does now, I'll definitely purchase a license.
P.S. Love the program interface! So good for tablets!
Jan 27, 2014, 07:39 PM
Thanks for the post. We are looking to upgrade the security system we have at the office and I might give this one a try.
Jan 27, 2014, 07:43 PM
WE should retitle this thread as "The Spamfest"
Aug 13, 2014, 11:04 AM
John benett
IP Camera Viewer is a excellent
free software to view your IP and USB cameras
. The interface is intuitive and it works well with every model of IP & USB camera.


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11 Amazing tutorials with a combination of great Typography and skillful Vector art (a marriage made in heaven).
Author Archives
Paul Andrew (645 Posts)
70 of the Best Ajax & Javascript Resources
I have taken all of the Ajax and JavaScript posts that I have written over the past year and analyzed the stats and figures (outgoing links, page popularity etc. ) to find what really are the best free Ajax Resources. This has been a good exercise in tracking current Ajax web trends.
10 Phenomenal Vectors Artists
I like to browse the websites of artists, there is something about admiring something you could never achieve (I am definetly not an artist). And I especially love Vector Art. These are my favourite 10 artists…
Top 10 Web Design and Development Podcasts
Top 10 Web Design and Development podcasts. Listen, Learn and Be Inspired. (And Fun)
7 Inspiring Free Graphic Design Magazines (PDF)
7 Inspiring Free Vector Graphical Design Magazines you have to read.
42 Resources of Inspiration for Graphic Designers
42 Resources of Inspiration for Graphic Artists and Designers and Lovers of Design.
21 Free Texture Background Collections
21 Amazing and Free Texture Backgrounds Collections for designers – Some days I catch myself browsing random things on the net, and sometimes I find things that really grab my attention.
96 of the Best Ever Free Icon Sets – For Web Designers, Developers and Bloggers
This post is a list of the best and free Icon Sets for Web Designers, Developers and Bloggers that have ever been designed.
I hope I haven't missed anyone!!!
85 jQuery Plugins and Resources
20 Amazing jQuery Plugins and 65 Excellent jQuery Resources…
10 Amazing Examples of Vector Speed Drawing
In case you were wondering what "Vector Speed Drawing" is, it is normal Vector drawing at ten times the speed, it is very impressive and very good viewing with nice background music. As well as inspirational. So take a short timeout and enjoy these movies…
35 Free Icon Sets for your iPhone
30 Phenomenal Free Icon Sets for your iPhone – Pimp it Up
This is a very large post, sorry about the loading time. Its worth it.


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Department of Arts and Humanities
Clarkston Campus
The mission of the Department of Arts and Humanities is to make students successful. This is accomplished through -
Transforming the lives of students to thrive in a global society.
Providing them with excellent instruction, outstanding facilities, advanced technology, and diverse opportunities within a liberal arts setting.
Enabling students to achieve their academic, professional, and personal goals by developing their creative, communicative, philosophical, and collaborative knowledge and practice.
Our students, staff, and faculty strengthen the arts and humanities as a mechanism for expanding the economic, social, and cultural vitality within our communities. Each year, The Clarkston Department of Arts and Humanities offers a multitude of courses, along with professional, student, and community exhibitions, lectures, and performances. Get involved and experience the excitement that is Arts and Humanities at Georgia Perimeter College!


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The New York Rangers rediscovered their offense in a 4-3 Game 3 win over the Washington Capitals and they are back in the series because of it, but the work isn't done yet. They still trail the Capitals 2-1 in the series and if they lose on Wednesday night it may be their last game of the season at Madison Square Garden.
New York scored just one goal in the first two games of the series and looked doomed to an early playoff exit, but it turned when the series moved to MSG. They drew penalties, pinned the Capitals in and while they gave away one third period lead, when Derek Stepan scored with 6:25 remaining, they made it stick.
All the while, the Rangers have continued to get guys back from injury as the series has gone on. Brian Boyle and Marc Staal each returned earlier in the series and Ryane Clowe said that he expected to return for Game 4, giving them another piece as they try to get even.
But for all of the confidence Game 3 may have given the Rangers, this is still the same team that couldn't muster an offense in the first two games an they are still going up against Alexander Ovechkin and Co. Most importantly, they are still 2-1 down and playing catchup.
Can McDonagh keep the wraps on Ovechkin again?
Ryan McDonagh was the goat in Game 2 when his delay of game penalty gave the Capitals the overtime power play to score the winning goal, but he made up for it in Game 3. Charged with keeping Ovechkin under wraps, McDonagh did just that. He was on the ice for most of Ovechkin's 22 goalless minutes as the Rangers minimized the impact of the Capitals' star and if he can make things difficult for the Russian again, New York may head back to Washington D.C. all even at 2-2.
Will the Capitals stay out of the penalty box?
The Capitals' penalty kill was good in Game 3, killing off five of six Rangers power plays, but the six penalties were a major problem for Washington anyways. They spent much of the game killing penalties and looked tired towards the end of the game, possibly the result of so much time playing a man down. The Capitals will need their penalty kill to be good again, but they also need to make sure they call upon the penalty kill unit less than they did in Game 3.
Will this be the game that Lundqvist steals?
Going into any Rangers playoff series, there's a reasonable expectation that Henrik Lundqvist is going to steal one game for New York. He's too good not to and while he was good in Game 2 and Game 3, it wasn't his best. This could be the game where Lundqvist stands on his head and earns the Rangers a win no matter how well the Capitals play.
More in the NHL:
• Complete Stanley Cup Playoffs coverage
• Bet on these hot playoff teams


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Magic Jelly Blog
Life is nuts, nuts, nuts right now! We've got so much going on, it's crazy. And my laptop is dead, my phone is dead, I can't find my camera and my iPad takes shitty photos, which is why I haven't shared pictures of the awesome Mulberry Cobbler I made last week. I will, when I can get the photos off my phone, which I had to use to take the photos because I can't find my camera (I think it's in the spare room, which is still unpacked even though we moved here over a year ago), and my iPad takes shitty photos. As I previously mentioned.
So anyway, this is a picture-free post. I just had to share though. I found this Magic Jelly blog today and I'm so excited I could cry! So many vegan recipes and they are all things I've been wanting to try, and written by an Australian so I don't have to faff around trying to find ingredient substitutions.
There is cashew whipped cream, people. Made without coconut or tofu. You do not understand my excitement. Whipped. Cream. *squeals*
Go there and look: http://magicjelly.com.au/blog/
Friday Feast: Vegan Barszcz (Borscht)
I recently took Yankee Elv's surname (we were civilly unionised earlier this year) and so now I sound like I'm authentically Polish, even though I haven't a Polish bone in my body. The closest I come is a Russian/Finnish Jew about five generations back. Not quite the same.
Anyway, I was determined to be a good Polish wife, so I learned how to make Polish beetroot soup. This beet soup was originally eaten in the Ukraine, but it spread all over Eastern Europe during the middle ages. In Poland it's traditionally eaten with uszkami (or sometimes over pierogi), but we just had it plain or with pieces of rye toast (using King Henry Bakehouse rye bread, which is locally produced, vegan and made with 100% rye flour). Once I had it with herbed, roasted button squash. The flavours were very complementary.
Obviously my version of barszcz is a vegan version, which was surprisingly not that hard to do. Barszcz is a primarily vegetable soup anyway, I just had to swap the chicken stock for vegetable stock, leave out the optional ham hock and not serve it with a dollop of sour cream. Otherwise, it was good to go. That makes sense I guess considering it was a soup traditionally eaten by the lower classes and filled with cheap, abundant veges.
I came up with this recipe myself, but it's based on this vegan borscht recipe and this more traditional red borscht soup recipe. I pureed half the batch and left the other half chunky to see which I liked better. I'm normally a smooth soup person, but I really enjoyed the bursts of concentrated flavour I got when eating the pieces in the chunky soup, so I actually liked it both ways.
The real test was Yankee Elv, who grew up eating Polish food. She says it doesn't have the sour tang that most barszczs have (usually from fermented beets, vinegar or pickling juices), but that she loves the earthy flavours. It's different to what I'm used to as an Aussie – I eat a lot of strongly flavoured Italian, Asian and Indian foods, plus Mexican after my time in Texas (it's steadily becoming more popular here now). The flavours in this soup are more subtle; you can taste the herbs and vegetables clearly, but they meld gently together and no one takes precedence over another. Yankee Elv's description – earthy – is a good one. She says it tastes like the earth smells after rain. Give it a go for yourself and see what you think.
Vegan Barszcz
- olive oil for frying
- 1 leek, cleaned and finely sliced
- 2 medium onions, diced
- 5 cloves garlic, minced
- 6 small-medium beetroot, peeled and chopped
- 1 parsnip, peeled and chopped
- 6 to 8 button or cap mushrooms, chopped
- 4 cups vegetable stock (broth)
- 1 tab lemon juice
- 2 tabs apple cider vinegar (add more if you want that sour flavour)
- approx 1/4 cup of fresh dill, chopped (stems removed)
- approx 1/4 cup (generous) of fresh parsley, chopped (stems removed)
- 2 tsp dried thyme (can use fresh if you want, but use more as the flavour is more concentrated when dry)
- salt and pepper to taste
- 400g can butter beans (or other white bean)
- Heat a little olive oil in a large pot. Saute the leek, onions and garlic over medium heat until soft.
- Add beetroot and parsnip and saute for another 5 mins.
- Add mushrooms and vegetable stock and lower the heat. Simmer, covered, for 30 to 40 mins, stirring occasionally.
- Taste broth, then add desired amounts of the remaining ingredients. Simmer for 10 mins more, or until beetroot is tender.
- If you want to puree some or all, let it cool for 10 mins, then puree with a stick blender (immersion blender).
- You can serve it as is, with rye bread, vegetables, vegan sour cream, pierogi, uszkami, sauerkraut, pasta or however else you like!
Friday Feast: Vegan Okonomiyaki
I tried something new today: vegan okonomiyaki! I've never had it before, but let me tell you, it was okonomiyummy! Or maybe I should say okonomnomnom?
Oh come on, I had to go there.
So anyway… now I'm past the bad dad jokes…
Okonomiyaki is a Japanese fritter type of thing (some say pancake, some say pizza, I say big fritter), which is traditionally made with eggs and meat/seafood. However, Sara Lynn Paige shared a vegan recipe that looked so good, I thought I'd try it. Okonomiyaki means 'as you like it' in Japanese, so outside the basic recipe, you have a lot of leeway as to what you put in it. You can have it, you know… as you like it. I put in two cups of greens/veges, whereas I think Sara Lynn Paige must have only had about 1 cup of veges, based on her pictures. Mine looked like there was a lot more green. It also took lots longer to cook (maybe I had the heat on too low though). However, the end result was still ultimately yummy, if a little less perfect looking. Here's what I did:
Vegan Okonomiyaki
- Vegetable oil for frying
- 1 cup flour
- 3/4 cup of non-dairy milk or water (I used a mix of oat milk and water)
- 1 egg replacer (I used Orgran's)
- 1/4 tsp salt
- 1 to 2 cups minced greens or other fillings (I used 3/4 cup of raw spinach, 1/2 cup of stir-fried celery leaves, 1/4 cup of raw shallots [scallions], 1/2 cup of diced cooked red onions and celery, and approx 1/4 cup diced honey soy marinated tofu)
- Toppings – optional (I pressed slices of honey soy tofu skin into the moist surface of the fritter as soon as I put it in the pan and I sprinkled chives on top of the finished product to serve)
- Mix the ingredients (except toppings and oil) in a bowl. Do not overmix.
- Heat some vegetable oil in a pan over medium heat.
- Put some batter in the pan so it makes a thick pancake (about 1cm thick). This should use approximately half the batter you made.
- Let the okonomiyaki cook until you start to get a few little bubbles on the surface, then flip it and cook the other side. You might need to flip back and forth a few times until you get a crisp brownish surface. (The original recipe said 3 to 5 mins. I took more like 10-12 mins.)
- Remove from the pan and pat the oil off if you want.
- Serve with additional toppings and sauce if you want. (I tried with teriyaki sauce on some bites and sweet chili sauce on others. Good for both, although the teriyaki sauce is quite salty.)
Shit Crunchy Mamas Say
I've been MIA. I know. No apologies, remember? I decided not to do that after my last MIA era. I just post when I can. These amuse me… and I know I've said some of this stuff!
Friday Feast: Mango Pico de Gallo
This home-made salsa is based on a mango pico de gallo we used to eat when we lived in Texas. It was my first foray into pico de gallo ever (I know! But I'm Australian and it's not something we typically eat here.). It was from HEB. Don't look like that. It was good! Especially with those Tostitos cups or fresh made tortillas. You can't get fresh made tortillas in Brisbane unless you make them yourself. I miss them. I miss Tostitos cups too.
I eat this pico de gallo piled on Mission corn chips/strips which I heat in the oven. In my pre-vegan days, I'd put cheese on top, but I find that it doesn't taste that different. The heated corn chips add a really rustic flavour to the bright salsa. I also sometimes eat the salsa as an accompaniment to beans and rice. Or as a dip. Or on a spoon.
Yankee Elv has a weird genetic thing that makes coriander (cilantro) taste like soap, so we substitute parsley for coriander. However, if you don't have that weird genetic thing, you like coriander and you'd like to be authentic, then that's what should really be used.
Mango Pico de Gallo
- 2 mangoes, diced
- 1 red onion, diced
- 5 – 6 tomatoes, with the cores discarded and the outer flesh diced for use
- 2 green chilis, diced finely (include the seeds if you like more heat)
- 1 red chili, diced finely (include the seeds if you like more heat)
- a handful of chopped parsley leaves
- lime juice, to taste
- Stir all the chopped fruit/veges together in a bowl.
- Add the parsley and lime juice and combine.
THE END! Easiest recipe ever. :)
Vegan Attempts @ The Jetty Oxford
I went to a work lunch at a place not of my choosing today. But I wasn't paying the bill, so I'm not complaining too much!
We went to The Jetty Oxford, at Bulimba. It's right near the ferry dock. It had big fat no vegan food. Except, I think, chips and maybe olives. There may have been a salad they could have removed the cheese and dressing from. Er… appetising for a lunchtime meal? I think not.
So I talked to the waitress and she talked to the chef, and he was not helpful. But I think I took him unawares, because about two mins later he had the waitress come back out and offer to make me a mysterious risotto. I agreed.
Here it is:
I think it had fennel, asparagus, apple and maybe mint? The sauce was made from peas. That is not something I would typically choose ever, considering I don't particularly like peas or asparagus and I've actually never eaten fennel. However, the chef didn't know that and it was very good if you discount the fact that the flavours were not particularly to my personal liking (and actually, I found the flavours were not even too bad). It was infinitely better than chips, olives or nude, boring salad for lunch.
So thank you, The Jetty Oxford chef!
The moral of the story? You should never be afraid to ask if the chef can offer anything vegan, cos they just might!


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Click on a thumbnail to go to Google Books.
The Kill Order (Maze Runner Prequel) (edition 2012)
by James Dashner
Work details
The Kill Order by James Dashner
Compact | Rate recommendations
No current Talk conversations about this book.
Just don't. Not really a prequel.
The main character, Mark, lives in a post-solar-flare world where ice caps thawed into the oceans, land shrank due to the water of the oceans, and people started new beginnings. As the government is no more, a secret government attempts to kill off some of the people as the earth is still overpopulated. Things took a turn for the worse when the supposed quick and painless virus began to live longer inside of the human brain, forcing people with the disease to suffer until they died. As Mark and his group of friends investigate who and what has caused this, they begin to long for hope for a cure. I recommend this generally to all teenagers. It is good to read about friendship and creativity. This book would also be good for adults that enjoy adventure or trivial fiction.
Although this is listed as a prequel to the Maze Runner series, it does not have any of the characters from Maze Runner except the last 3 pages - which is really unnecessary. The first 2/3 of the book is well developed & descriptive. Unfortunately the end of the book seems rushed & the author in a hurry to wrap things up with a simplistic ending thats anticlimactic at best. But after reading the whole series, I should have realized that as Dashner's weakness. He did the samething in book #3 of the trilogy.
Mark struggles with Trina and Alec to make sense of and survive in this virus filled world after solar flares. More a book for boys than girls but a good read for anyone. Friendship, doing the right thing, and making life count made this book more interesting than one would think given the crumbling civilization. A good prequel to the Maze Runner as it is different enough to be a totally different book and not just another in the series.
I suppose it was somewhat refreshing to continue, or should I say start, the story line but with different characters. Intriguing to say the least.
I will admit, I never really thought about the effect the solar flares would have on the world before W.I.C.K.E.D and how the virus came to be - it was refreshing to get an insight into Dashner's mind and world.
Although, this being said, not as shocking nor as brilliant as the first one.
References to this work on external resources.
Wikipedia in English
Amazon.com Amazon.com Review (ISBN 0385742886, Hardcover)A Letter from James Dashner: Top Ten Things I'd Want During the Apocalypse
10. Very, very strong sunglasses.
9. Lots of plastic to wrap around my house.
8. A stranger taken in who happens to be the smartest, ablest doctor in a thousand years.
7. A server containing every show that's ever been on HBO and a nice entertainment system on which to watch it all.
6. An e-reader loaded with 5,000 books.
5. A generator and a gas refinery next door to provide fuel so I can watch all those shows and charge my e-reader.
4. Deodorant that smells like a rotting dead body so zombies think I'm just one of them.
3. Lifetime supplies in my basement of the following: hot dogs, Almond Joys, potato chips, and Mountain Dew.
2. A cloaking device to hide my house from the tyrannical, evil, bloodthirsty government that will inevitably spring up.
1. Oh, and my wife and kids.
(retrieved from Amazon Mon, 30 Sep 2013 13:20:28 -0400)
"Mark struggles to make sense of his new, post-disaster world in this prequel to The Maze Runner"--
(summary from another edition)
Amazon Kindle (2 editions)
Audible (1 edition)
CD Audiobook (2 editions)
Project Gutenberg (0 editions)
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An edition of this book was published by Audible.com.


text:
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text:
He fell short of the victory he craved, but Lleyton Hewitt claims his confidence was the big winner in his effort to push world No.2 Novak Djokovic all the way at the London Olympics.
After shocking the world No.2 to take the first set at Wimbledon, Hewitt appeared on track for his first win over Djokovic in six years.
But he was unable to go on with the job - the Serb a 4-6 7-5 6-1 winner as he ran away with the decisive third set to set up a quarter-final clash against fifth seeded Frenchman Jo-Wilfried Tsonga.
While disappointed, Hewitt - who was two points away from forcing a second set tie-break - said he could take a lot out of his strong performance as he looks to work his way back to full fitness following foot surgery earlier this year.
Photos: Olympic cheerleaders
"When I played him in the Australian Open I was in a lot of pain the whole match and I was able to find something extra," Hewitt said.
"Then you go through a whole lot of surgery, you can't expect to pick up your ball striking where you left it off - it's always going to take time.
"In terms of that, the last couple of weeks have given me a lot of confidence.
"I threw everything I had at him but in the end he was too good.
"I played really good tennis today, I took it to him."
Hewitt's London Olympics aren't over however, the 31-year-old to pair up with Sam Stosur in the mixed doubles later on Wednesday when they take on Polish fourth seeds Agnieszka Radwanska and Marcin Matkowski.


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Topic: Stealth FAQ and Etiquette (Read 2997 times)
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Stealth FAQ and Etiquette
October 10, 2007, 07:38:40 AM »
Q: Who are Stealth?
Stealth is a Qeynos-based guild, but accepts characters of all alignments. We have no bias against inviting any class or level, believing that you should play what you
, not what the guild "needs". Who you are as a member is more important than what you are as a class.
Stealth was formed on September 21st, 2006, and currently has over one hundred and seventy unique accounts. Our goal is to keep a comfortable, casual environment while still serving a large community.
Here is our listing on EQ2players.com
, where you can see our current array of classes/levels.
Our founder and leader is
, and he is assisted by several Officers, all of which will be listed on the recruiting section of the guild info, if they are online. Any of these people would be happy to answer your questions in game.
We are a level 80 guild.
Q: What is Stealth's recruiting policy?
A: We have an application process in place:
Membership Application
. Having poured a lot of heart and soul into the Stealth guild over time, we hope that potential recruits will invest the time in reading about our guild and answering a few questions. The Officers will review the application and respond within 24-48 hours, via PM (personal message) on this board. If approved, we'll invite you to the guild as a recruit. During your 'recruit' phase, either you, or a Stealth Officer, may decide you are not right for Stealth. Should this occur, we hope to part ways with no ill feelings.
Q: How do members increase their guild rank?
A: Players can raise their rank in the guild by earning status points and completing Heritage Quests, as well as by being helpful and friendly members over the course of time. The exact requirements are outlined
in this link
Q: Do you raid? If so, how often?
A: We have done casual raiding in the past, though not lately. Stealth members are able to enjoy raiding as part of the
Crushbone Raiding Alliance
. For more information on that, follow the link!
If you are max level and are looking for a raiding guild, then Stealth is not the right fit for you. If you are not yet max level, please consider what your end-game needs might be. We recognize that raiding guilds are often not looking for characters that are not near the max level, unlike Stealth, where we welcome them. We would be sad to form a relationship with you over time, and then have you discover as you hit the level cap that we are not your style of guild. So please, consider this carefully before applying.
Q: How chatty are you?
A: It varies. We have fairly high activity levels, so there is usually someone online. The guild kinship chat can sometimes scroll by too fast for you to read, and other times we are more quiet and sedate. Yet we strongly encourage our members to congratulate others when they gain levels, get some uber loot, or complete writs and Heritage Quests. Long live camaraderie! As we are a family-style guild, we request that folks keep things PG-13 and avoid hot-button topics (such as sex, politics and religion).
Q: Do you use voice chat?
A: We have a Ventrilo server available for those who wish to use it, but it is not mandatory. You may use it for general chat, groups or raids. Should we go on a raid, then we will encourage everyone to at least *listen* on the chat channel.
A number of us are enjoying the in-game voice channels, and find them an easier and more accessible method than Ventrilo. Still, similarly to our lack of requirements concerning class, play style, etc., we have no requirements on whether you must (or must not) use voice chat.
Q: What if I need help with a quest, or finding a location--will Stealth members be there for me?
A: Stealth has many members that LOVE to help others. While you cannot expect your guildies to drop everything they are doing at once to come to your aid, so many people enjoy helping that they have put it in their guild tag line. We will mentor, we will give advice, we will help. Aside from that, you can always post a request for help in our member forums, which will allow us time to plan ahead.
Q: Sounds good so far. What else do I need to know about Stealth?
A: Make sure you've read our
FAQ, and etiquette guidelines
. We encourage every member to follow in the charter's ideals. Also, check out how we expect our members to behave in-game, below. Lastly, if you have other questions or just want to get more opinions, talk to a recruiter in-game. Thank you for your interest!
STEALTH ETIQUETTE: SIX THINGS TO REMEMBER (From Fanadore):
- All members shall be treated with courtesy and respect. Everyone has the right to log in and enjoy their game time without fear of harassment and ridicule. If you have a problem, be constructive and express why you think a rule should be changed on the board (not in guild chat). If there is a problem and people let us know, we may be able to fix it. Also be constructive, and offer solutions, as opposed to attacking or criticizing.
- These two go hand in hand within this guild. You will never agree with everything that is done in this guild, but there are appropriate ways to handle things, and inappropriate ways to handle things. If you find yourself losing control over an in-game situation, perhaps you should excuse yourself from the raid/quest/group/etc. and come back when you are calm and clear headed. Remember, we are here to play a game, and to have fun doing so.
- We have little tolerance for poor attitudes, greed, and inappropriate behavior. We focus on NEED over GREED, and recognize that friendships are more important than virtual items. There will be no open yelling in guild chat over loot, yelling at the raid leader for mistakes, or being a hindrance to the raid in open guild chat. There is no complaining in guild chat when a mob you dont want to do is picked for the raid target. You will be removed from the raid immediately. If the behavior becomes a problem or is repeated you will be removed from the guild.
- This has no place here what so ever. We watch every raid and see who is there for the loot, and who is there to help and play as a team. This "self first" and "gimme gimme" attitude will not be tolerated here. Greed is a nasty monster that can overcome divide and kill anything, and its not going to happen here. If you are here for the loot, you will not be allowed to participate on raids. If the behavior persists you will be removed from the guild.
- Every member is expected to have read and abide by the guild charter and the rules outlined here and the EverQuest II EULA and Terms of Service. The officers/leaders have worked very hard to assure this guild will run as smoothly as possible, and with little conflict. These policies are not set in stone. If you have a problem with something, please contact an officer or myself to discuss it.
Bottom Line... Read the rules,
the rules. If you have an issue, then sit down and think of why this rule causes problems, and suggest a better way of doing things.
- Being an officer or leader is a position of servitude and we accept that. There are times when I log in and do nothing but type for 3 hours because I have 5 tells going at once. I care very deeply about every last guild member, as do the other officers/leaders, and would do whatever I could to help them out.
When sending tells to an officer or leader, ask yourself: is this is an issue that can be resolved without getting them involved? Do you have questions that can be explained in the rules on the board, or if on a raid be answered by another experienced raider?
We love getting greeted every day and we try to talk to everyone we possibly can, but sometimes we have other things going on in the background you dont see. So please be patient and do not take it personally if we dont' get a chance to respond right away.
Should anything inappropriate be posted on the board your post will be deleted and you will have the option to repost your thoughts in a different way.
Should you be unable to get your meaning across without attacking someone or the use of profanities a second time, your board access will be removed for a period of time, and you will be given a formal warning and have a chat about your behavior in guild or on the board with the officers/leaders.
Should this continue to happen, you will be asked to seek a guild life elsewhere.
All in all what we want you to get most out of all of this is that even though this is a game we play, there are real people sitting on the other end of those screens. They deserve to be treated with respect and courtesy. We know the guild will not be problem free, we are real people too, but we try the best we can, and try to have the best interests of the entire guild in mind when we make rules/policies/decisions/judgment calls.
If you are a mature, rational human being who believes in sharing and the prosperity of the team, then we welcome you with open arms and you will have a rewarding and enjoyable experience in this guild.
However if you are unstable, irrational, driven by greed or jealousy; if you cannot respect others, the hard work they put into making this game fun for all of us, or the hard work they've put in to be what/who they are today, then you will be miserable here and are not welcome amongst us.
Do the right thing and /guildremove yourself, please dont make us have to do it because it's not an enjoyable or easy thing to do.
Last Edit: August 13, 2008, 07:33:14 AM by Wren
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Hey guys I understand the importance of having a cam button on a roller camshaft but are these needed/helpful with a hydraulic flat tappet cam? Does anyone have any experience good or bad with these?
also, which is better cam button ...aluminum or nylon?
cam buttons are not needed with non-roller cams
i used a pete jackson gear drive with a hyd flat tappet cam, and i believe it came with a cam button.


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Try These Unusual Nutella RecipesWhen it comes to baking and Nutella, there's nutelling how creative your recipes can get. >>
Nutritionists and food experts reveal their sneaky secrets to cut fat, sugar, and calories out of… >>
We asked a few of our favorite food bloggers to create healthier, low-sugar desserts inspired by… >>
I scream, you scream, we all scream for vegan ice cream. Really. >>
When it comes to baking and Nutella, there's nutelling how creative your recipes can get. >>
Making your favorite childhood snacks at home can be pretty straightforward ... and much healthier. >>
From the popular blog This Rawsome Vegan Life comes a new book, Rawsome Vegan Baking, which… >>
Bake an imaginative, special treat straight into your cupcake with these fun ideas from Bake it in… >>
If you like to turn out baked goods but hate what it does to your waistline, follow these tricks… >>
Is anything more universal than fried dough covered in sugar? How ten countries do the donut. >>
The holidays aren't complete without the rich, spicy flavor of warm gingerbread. >>


text:
09-03-2012 18:35
Hi all,
I have an N9 and have created an Ovi account. I Accounts on the phone, when I select Nokia account and press sync, nothing happens. I'd love to be able to use the Ovi service (email and calendar) but I can't, as of yet.
Could somebody please help me with this?
Thank you in advance,
10-03-2012 1:48
10-03-2012 9:28
16-03-2012 4:51
16-03-2012 4:53
Terrible. Maybe I should stay away from this option for managing my contacts.
It's like this company doesn't want to offer a functional service???
I left 3 generations of iPhone for something unique (where I live). Leaves me wondering why...


text:
Shell Gas Prices Los Angeles on the 23 February
(Cavuto/FOX News) This whole blame 'the evil oil companies' for the gas spiral, enough already…Oil is priced in dollars–Dollars are getting cheaper, it takes more of them to buy a barrel of oil, so oil becomes more expensive…because we have failed to get spending under control and we just keep piling up more and more debt, the result is continuing higher and higher inflationary taxes on whatever we purchase. This sad but true story is mostly ignored by the Dinosaur Media and never discussed by the Loony Liberal Lefties but the cold hard facts are still the same and it is the middle class and poor that are hurt the most.
On Monday, the Los Angeles Times reported that small business owners from delivery truck operators, cabbies, carpet cleaners, gardeners, exterminators, plumbers and the like who depend on their cars or trucks to deliver goods and services to consumers are being hit the hardest from the pain at the pump, their profit/loss is inextricably linked to the price of gas and they can't easily raise their prices or impose fuel surcharges because their customers like them are feeling the pinch of higher prices at the gas pump.
What is Obama's Plan? Pile on Another $10 Trillion to the Federal Deficit over the next 10 years–Life as we know it would forever be changed if its not already too late?
Chart: America's Per-Capita Debt Worse Than Greece –Weekly Standard


text:
Pita Pizzas Recipe
"This recipe is great when time is of the essence and you're craving Mexican-style food," "Purchased pita bread makes an easy crust for ground beef, refried beans, salsa and cheese."
- 1/2 pound ground beef
- 5 whole pita breads (6 inches)
- 1 can (16 ounces) fat-free refried beans
- 1 cup chunky salsa
- 1/2 cup shredded reduced-fat Mexican cheese blend
- 5 tablespoons fat-free sour cream
- 2 green onions, sliced
- In a nonstick skillet, cook beef over medium heat until no longer pink; drain. Place pitas on a baking sheet. Spread with refried beans; top with beef, salsa and cheese.
- Broil 4 in. from the heat for 3-5 minutes or until cheese is melted. Top with sour cream and onions. Yield: 5 servings.
Originally published as Pita Pizzas in Light & Tasty August/September 2002, p50
Sweet Red Wine
Enjoy this recipe with a sweet red wine.
Reviews for Pita Pizzas
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Reviewed Jan. 8, 2012
I modified this recipe to suit our tastes. I added a little taco seasoning to the meat and stirred in the salsa. I added a little more taco seasoning to the re-fried beans . I used tostada shells instead of pita bread and added shredded lettuce and chopped tomato, put in a 350 degree oven just until the cheese melted. Really good. Added sour cream and the onions. Really good.
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Wednesday's (Jan. 29) edition of Racing Roundup features results stories from The Meadows and Dover Downs.
Magic Wheel wins third straight in Meadows feature
Washington, PA --- Despite jumping up two classes, Magic Wheel controlled the mile after an uncertain start and collected her third straight victory in Wednesday's $18,000 Filly & Mare Preferred Handicap Trot at The Meadows.
Magic Wheel appeared to be idling on the outside early before Mike Wilder clicked her into gear. She roared to the front and scored in 1:58.1 on a "slow" surface. Don't Blink shot the Lightning Lane but fell a neck short while Lady Crown was third. Daylon Miracle, the 1-9 favorite, faltered first over and finished fifth.
Kris Hite trains Magic Wheel, a 6-year-old daughter of Kadabra-WS Balanced Wheel who extended her career bankroll to $497,795, for Tom Svrcek.
Aaron Merriman and Peter Wrenn each drove three winners on the 14-race card.
-- Evan Pattak
Dover Downs
Traverse Seelster had to take the long route on the way to his second straight $20,000 Open Handicap Trot win on a chilly Wednesday at Dover Downs. Corey Callahan pulled Traverse Seelster to the outside in front of the grandstand and steadily moved on the outside chasing the leaders, Modern Family and Daryl Bier, who had a big lead heading to the final turn. Callahan was able to duck in second for a short stretch before coming out to challenge Modern Family in a stretch duel which resulted in Traverse Seelster getting up to win by a half-length in 1:53. Modern Family held on for second. Awsome Valley and Tony Morgan closed well to finish third. Keith Pippi owns the winner, an Ontario-bred Angus Hall-Tavelin Lavec gelding who won for the 23rd time in his career while building up a $435,009 bankroll. Vic Kirby led all drivers with four wins, while Corey Callahan, Ross Wolfenden and owner-trainer Joe Hundertfund had three winners.


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Johnny Depp's close call on 'Lone Ranger' set: Star describes horse accident with David Letterman
Actor Johnny Depp appeared on "Late Show with David Letterman" Thursday night to promote his upcoming film, "The Lone Ranger."
Depp appears as the Lone Ranger's sidekick "Tonto" in the film and had to ride horseback in quite a bit of the film.
Depp recalls one scene where he had a dangerous accident while riding his horse, "There was one moment in particular where it got unpleasant where the horses had been running, we'd been running them all day. So, they weren't really interested in slowing down at all.
We were shooting at a different place in the desert where there were these, you know, they're little bumps, things growing and so my horse that I was on decided to jump a couple of these obstacles."
Depp was wearing a special, minimal saddle to give the appearance that he was riding bareback.
After the jump, Depp's saddle slid and he fell to the side of the horse.
Luckily he was able to hold on to the reins and grab the horse's mane for a moment.
He said he made a judgement call in an instant to let go and drop.
Luckily the horse had the instinct to life his front legs, narrowly avoiding crushing the movie star.
Depps says he could have been "horrifically mangled to say the least" and was "clipped" by the horse's back legs.


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Watch One Direction: A Year In The Making HERE!
Let's get serious...it's impossible to have too much One Direction in your life, right? We'll be the first to admit it (we did spend the last two weeks dishing facts and quizzing our smarts on the boys after all)! Ever since these five talented young Brits touched down in the USA, we haven't been able to keep our eyes off of them. And after watching last night's special, One Direction: A Year In The Making, we're even more in love with 1D (who knew that was even possible?!). So if you've ever wondered how the 1D boys made it to the top of the fame game, or you just loved the special so much you need an encore, here's your chance to relive it all.
We've got the full episode of One Direction: A Year In The Making right here on Nick.com for ONE WEEK ONLY! That means you have a full seven days to watch Zayn, Niall, Harry, Louis, and Liam make their way to super-stardom over and over again! But don't be fooled, time flies! So watch it here now before it's too late. To give you a better idea, seven days means one-hundred and sixty-eight hours, ten-thousand and eighty minutes, or six-hundred thousand eight-hundred seconds! Keep your eye on the time, 'cause you've gotta soak up all the 1D you can manage ASAP, right? GO NOW!