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Wolfgang Doppelbock Lager - Great Divide Brewing Company
Displayed for educational use only; do not reuse.
Ratings: 406 | Reviews: 114 | Display Reviews Only:
5/5 rDev +25.6%
01-05-2013 01:48:02 | More by ninaturner
5/5 rDev +25.6%
06-08-2014 20:01:36 | More by StretchZep
5/5 rDev +25.6%
10-10-2012 00:11:17 | More by Barbie
4.75/5 rDev +19.3%
09-23-2012 15:44:47 | More by kevgod
4.75/5 rDev +19.3%
09-11-2013 20:52:34 | More by Tumble
4.75/5 rDev +19.3%
01-12-2013 03:44:03 | More by tfsimpkins
4.75/5 rDev +19.3%
a: Rich browns
s: Carmel and roasted chocolate
t: complex with carmels. chocolate, and roasted wood.
m: very good tasting beer. Nice complex flavors but no over powering. The wood overtones were real nice.
o: this is a very good dopplebock and a great beer to put in the fridge. It was very much like the german dobbelbocks but had a nice addition of local flavors to enhance the taste.
02-24-2014 15:09:35 | More by BoilerMo
4.75/5 rDev +19.3%
08-17-2014 23:43:45 | More by justinthegypo
4.75/5 rDev +19.3%
08-31-2012 02:19:21 | More by SquidVicious
4.75/5 rDev +19.3%
08-06-2014 02:23:03 | More by greyghost86
New York
4.75/5 rDev +19.3%
08-22-2013 05:45:22 | More by MystikCelt
4.75/5 rDev +19.3%
04-03-2013 21:36:37 | More by ndaniel
4.75/5 rDev +19.3%
03-25-2014 21:53:24 | More by JCarey
4.75/5 rDev +19.3%
08-10-2014 17:36:57 | More by NimbusBeer83
4.66/5 rDev +17.1%
This was my first Doppelbock and it was an extremely enjoyable experience.
From other reviews, I was expecting a little more of a head to the beer, the beer has a relatively thick consistency on pour
The smell was caramel-like with what I thought was a hint of grape/berry-like smell, but as I drank it, the predominant smell was caramel-toffee-like.
I bought it in the bottle cold, and I drank it slowly over about an hour - as it warmed, the sweetness of it came out.
My favorite part is that bready taste that kicks in just as you swallow.
Although a high ABV, it didn't taste like it did. I wish I had had some cheese to have with this, this is the perfect beer to enjoy over a period of time - I think it would greatly benefit with a food pairing.
09-22-2013 15:06:19 | More by Cheshire_Crew_Al
New Jersey
4.65/5 rDev +16.8%
Pretty clear deep tarnishes amber hue with a big frothy off white head. Clean bready nose with notes of caramel, biscuit and earthy hoppiness. Subtle notes of chocolate and espresso.
Wow. Extremely good! Smooth and creamy with a strength that's masked excellently. Rich breadiness and clingy carbonation with a massive full mouthfeel. Rich chocolate covered honey roasted peanut like taste. Lingering savory saltiness in the mouth. Hands down excellent. So damn good. Lots of perfectly roasted malt.
Great divide does not make bad beer. It's official.
07-24-2012 04:39:08 | More by jtierney89
4.65/5 rDev +16.8%
I had my doubts that this would live up to the hype, I had tried the lips of faith dopple and had lost some faith in american dopplebocks altogether. First sip of this was amazing.
It poured a very nice dark reddish brown with a tan head and a little bit of lacing. Pretty, and kind of expected for a good beer.
Smell is good, it didn't lead on to what was actually in store next. It told me the usual roasted caramel raison but it was a little subtle.
The taste blew me away, I wasn't expecting such a great meld of flavors, yet highly drinkable. I would choose this beer with my brat or burger anyday.
Overall, I think I want to pick up another! I enjoyed the beer from start to finish. A fantastic brew.
08-12-2012 21:57:07 | More by lsummers
4.64/5 rDev +16.6%
Poured into a Pilsner glass. Beautiful deep amber color with red hues, rich looking. the color of the head compliments the liquid nicely and recedes to a thin layer across the top; lacing clings to glass for awhile. The aroma is a bit thin; hints of fruit and sourdough bread. Toffee flavor up front, light hops, very little bitterness. Tastes as rich as it looks. An excellent balance. Silky smooth mouthfeel; light carbonation. I enjoyed this beer immensely. A very nice break from the stouts and porters I usually load up on.
01-28-2013 01:00:34 | More by Steamer
4.61/5 rDev +15.8%
dark brown, kind of ruby colored with almost no head. I love the way the soapiness slides back down the side when tilted. smell of sweet malts and bread? dark fruit. some nuttiness. and, sweet again.
taste is sweet and malty; little hop bitterness. some alcohol in the taste I think this is an excellent version of an American dopplebock. some places just seem to do a LOT right- Deschutes, The Bruery.... Russian River. Green Flash... even Stone and Lost Abbey. among others. I have come to feel Great Divide is another one of those places. I love the dopplebock and that is a style most of those other breweries just listed don't seem to have a great one of, if even one at all.
11-23-2013 01:53:41 | More by pkalix
4.55/5 rDev +14.3%
Bottled in June 2012. Maple syrup brown with a reddish hue and good clarity. Pours with a strong, stiff off-white foam with excellent staying power that leaves wet sheets of lacings on the glass. Sweet caramel malt, ripe apple, fig, and chocolate aromas with subtle herbal hop and nutty aromas in the background. Velvety, smooth delicate feel. Sweet, sticky caramel malt flavor draped with herbal hop bitterness up front. Ripe fruit and fig flavors follow with dark bready, nutty and light boozy flavors to the finish. Wonderful earthy flavors and aromas with a sesational feel. Wish Great Divide would put this is 12 oz bottles. A fabulous autumn/winter sipper.
10-06-2012 02:43:47 | More by IronLover
4.51/5 rDev +13.3%
Poured into a balloon glass.
The beer is a deep dark mahogany color. A foamy cream colored head recedes to large bubbles and wisp. Webbed sticky lacing coats the glass. The aroma is toffee and caramel sweetness followed by an oak wood note with a faint smokiness. The taste is much like the aroma with delicious sweet caramel and buttery sweet bread starting off. Toffee comes in the middle with a slight woody quality to finish it. Faint hops in the finish that leaves a slight tang. Mouthfeel is sticky and otherwise medium in weight. Overall, this is truly delicious. I need to drink more Dopplebocks.
02-16-2013 00:57:32 | More by JuicesFlowing
4.51/5 rDev +13.3%
Excellent dopple! I let it warm a bit too much before pouring with a huge, foamy, then frothy, tan head that settles after a bit and some lace. Color is an nice, clear cherry brown. Aroma is fantastic with roast, malt, fruits. Flavor's like nose with lots more going on. True to style. Lots of depth. Plenty of malt with muscle and the carbonic tang and bitter perfectly balance. Body is full and generally round but with some sharp points. Finish is like flavor, long, and very drinkable.
01-17-2013 02:29:20 | More by drpimento
South Carolina
4.5/5 rDev +13.1%
07-06-2014 23:13:05 | More by Walterho
4.5/5 rDev +13.1%
08-15-2012 04:31:39 | More by mojuyt
4.5/5 rDev +13.1%
03-16-2013 01:17:29 | More by pathman
Wolfgang Doppelbock Lager from Great Divide Brewing Company
89 out of 100 based on 406 ratings.


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Keira Knightley's Dress Under Her Dress: Gotta Have It Or Make It Stop?
Fans have endless questions about Keira Knightley 's fashion statement. Did the Jack Ryan: Shadow Recruit star forget to take off her slip before throwing on the mini? Is there a piece of tulle stuck to her bottom and no one is brave enough to tell her? Fashionistas cant love the candy-colored embellishments all over the asymmetrical cocktail frock portion more, but the white "dust ruffle" is totally unnecessary in our book. It looks like an afterthought on an otherwise gorgeous creation.
"Keira Knightley's Dress Under Her Dress: Gotta Have It Or Make It Stop?" is categorized as "world". This video was licensed from Grab Networks. For additional video content, click the "video" tab at the top of this page.
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subset: commoncrawl


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Get your Argus pictures from Gwent's Royal visit (From South Wales Argus)
Get involved: Send your photos, video, news & views by texting ARGUS NEWS to 80360 or email us
Get your Argus pictures from Gwent's Royal visit
Updated 9:02pm Tuesday 18th March 2014 in News
HRH The Earl of Wessex opens the new William Jones building at Monmouth School. HRH The Earl of Wessex talks to schoolchildren from the Grange at Monmouth School for Boys. (4665784)
WERE you one of the flag-waving Gwent residents who lined the streets of Abertillery on Monday to welcome the Earl of Wessex as he toured the area?
Your Argus was there to capture the day in all its glory and you can buy photos from the day by visiting the photo sales section of our website.
Prince Edward visited Saint Michael's Church in the centre of Abertillery on Monday before opening Diamond Jubilee Square and unveiling a plaque. He also visited Monmouth School, which is celebrating its 400th anniversary, by opening a new state-of-the-art teaching block, named after its founding father William Jones.
To see pictures from the day and buy copies, simply visit southwalesargus.newsprints.co.uk and click on South Wales Argus for this and many more events across Gwent.
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If you're looking to create a stylish country kitchen, you'll likely want to start by exploring the range of rustic kitchen cabinets available.
Country kitchens are known for their "down home" style, but with the right design touches, they can be the perfect combination of country comfort and high style. When it comes to country kitchen cabinets, a good place to start is with which material you want to use. Traditionally, wood is the material of choice for a more rustic kitchen look. Other materials, like laminate, may be able to approximate the appearance of natural woods—but if you're looking for the genuine article for your cabinets, there are a few species that are best suited for a rustic appearance.
Pine is a fairly popular choice, because it displays the visible knots for which rustic kitchen cabinets are well known. Pine is also readily available and reasonably priced; however, it's not terribly strong, and if it isn't properly treated, it can leak pitch.
Cherry, oak, maple and hickory are also popular choices for kitchen cabinets. Cherry sits at the high end of the wood cabinet spectrum—it's very strong and won't dent, crack or warp easily, and it offers a gorgeous dark wood appearance. Maple and hickory are also sturdy woods, but each will fall slightly below cherry on the pricing scale. Oak is probably the most popular wood of all for cabinets because of its combination of strength, appearance, availability and cost.
Once the wood is chosen, it's on to the hardware. There are certain styles of pulls, knobs and door handles that work well with rustic designs—particularly those in the 'antique metal' family. Most home improvement stores will offer a range of these to choose from, so you should have no problem finding the perfect complement for your rustic kitchen cabinets.
Installing kitchen cabinets can be a relatively challenging DIY project. Find the info you need to make the process a little...
Weigh look, quality, details and cost when choosing the cabinets that will go in your kitchen.
Brush up on your options for ready-made kitchen cabinets.
Kitchens by Professionals(at Pro Galleries)
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Yakima Valley Museum, Yakima50th reunion. Golf tournament and meet and greet on Sept. 12. Main event will be Sept. 13 from 6-11 p.m. at the Yakima Valley Museum. Julie Mattson Sweitz, 906-281-0657, jasweitz@hotmail...
Yakima education campus events
Eisenhower High School Class of 1964 - Reunion
Saturday, Sep 13 6:00p
Yakima Senior High School - Class of 1949
Friday, Sep 19 6:00p
Howard Johnson Hotel, Yakima65th reunion. Friday night: poolside cocktail party; Saturday night, dinner buffet. For cost and details: Betty Rohrich, 509-453-9124 or Helen Drumhiller, 509-966-4828.
WVSD School Board Meeting
Monday, Aug 25 7:00p
West Valley High School, YakimaSchool Board Meeting
Northwest AllPrep- An Innovative Online School- Enroll with Northwest Allprep, Now Enrolling for 2013-2014
Thursday, Aug 21 7:00p
Ramirez Childcare, YakimaOpen House- 1st/3rd. Thursday of each month @ Ramirez Childcare View a Yakima Herald article about our program : http://www.yakimaherald...
Lifelong Learning
Wednesday, Sep 17 2:30p
Living Care Retirement Community, YakimaLifelong Learning offers a wide variety of topics on history, music, community and more...
Dedication of Buildings
Friday, Sep 5 1:00p
50th Reunion - TopHi Class of 1964
Saturday, Sep 20 7:00p
Old Furniture Warehouse, Zillah50th Reunion for TopHi's Class of '64 September 20-21, 2014 Dinner at Old Warehouse in Zillah - Sept. 20 Picnic and RR Museum in Toppenish - Sept. 21 More info and register at www.TopHi1964.com
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Keegan Rosenberry
Dec. 1, 2013
WASHINGTON - The sixth-seeded Georgetown University men's soccer team lost in the Third Round of the NCAA Tournament in a 1-0 decision to the eleventh-seeded Michigan State Spartans (14-5-3) Sunday afternoon at Shaw Field. Despite domination possession, the Hoyas couldn't find the equalizer to end their season with a mark of 14-5-2 overall.
"It's a disappointing result for us because there were a remarkable number of balls that went across the six and didn't go in," said Georgetown Head Coach Brian Wiese. "Reflecting on the season, we had a great year and we'll really miss our seniors especially our senior captains."
The Hoyas opened the game with two big chances from sophomore forward Brandon Allen (Old Bridge, N.J./St. Joseph's) on the right side.
Georgetown possessed on offense dominating the run of play. Junior midfielder Tom Skelly (Albuquerque, N.M./Shattuck St. Mary's) and sophomore defender Keegan Rosenberry (Ronks, Pa./Lancaster Mennonite) both had shots that were saved by keeper Zach Bennett resulting in corner kicks.
MSU gained momentum and in the 19th minute a foul just outside the box gave the Spartans a free kick. The wall stopped the shot as GU looked to counter.
A defensive breakdown in the 28th minute allowed the Spartans to get on the board. A shot in the box was cleared out but went to the foot of Adam Montague Who fired it right back from the top of the box to make it 1-0.
Despite some good looks, GU couldn't generate a goal in the half going into the break trailing 1-0.
Once again the Hoyas possessed early in the second. A Rosenberry service just missed a Georgetown head as the Blue & Gray pressured.
The defender continued to fire into the box as Skelly's touch went just wide.
It was chance after chance for the Hoyas, but every opportunity was thwarted. The Georgetown offense held the ball for much of the second, but actual shots were few as the Spartan defense packed it in allowing few good looks at the net.
The Blue & Gray fired it in, but was never able to come up with the equalizer resulting in the 1-0 final and ending GU's season.
Georgetown outshot Michigan State, 16-9, and took six corner kicks to the Spartans' three. Bennett had seven saves taking the win in goal, while Georgetown keeper Tomas Gomez (Webster Groves, Mo./Webster Groves) posted two saves.
The Hoyas finished the season 14-5-2 on the season winning a share of the BIG EAST Regular Season Championship for the third time in four years. Georgetown went to the BIG EAST Championship Semifinal at PPL Park where the Hoyas tied fourth-seeded Providence in double overtime, 0-0, but failed to advance in penalty kicks.
Along the way, the Hoyas had impressive milestones including setting the new program record for season shutouts with 14. Additionally,Gomez set the record for career shutouts (26) and season shutouts (12).
The Hoyas received a number of accolades with the squad earned four of the BIG EAST's top awards. Senior forward Steve Neumann (New Hope, Pa./Council Rock North) was named the Offensive Player of the Year, senior midfielder Joey Dillon (Rochester Hills, Mich./Rochester Adams) was the co-Midfielder of the Year and Gomez was named the co-Goalkeeper of the Year. Additionally, Head Coach Brian Wiese and his staff were named the conference's Coaching Staff of the Year.
Neumann, Dillon and Gomez, along with Allen all earned First Team All-BIG EAST, while Rosenberry earned a spot on the second team.
Georgetown's NCAA Tournament berth was the third under Wiese. The Hoyas have been to the tournament on four previous occasions. Last season, the squad was the national runner up falling to Indiana, 1-0, in the national championship game. Prior to last year, the program had never moved beyond the second round of the tournament with previous appearances in 1997 and 1994. The Hoyas are 5-4-3 overall in the NCAA Tournament.
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Kansas Highway Patrol
LA CROSSE - Several tornadoes raked sections of area counties Friday night, damaging homes and businesses, ripping down power lines and injuring at least one person.
A Macksville woman was hospitalized and a Larned man suffered possible injuries Friday after two vehicles collided in Pawnee County, 8 miles north of Macksville.
Frank Carl Buettner, 88, of Great Bend, passed away May 25 in Lindsborg. He was born April 10, 1924, in Hutchinson, the son of Harry and Mary (Walstrom) Buettner. He married Lynn Cunday in 1947 in Hutchinson. She passed away in 2003.
Graveside Committal Services for Doris May Amerine will be held at 10:30 a.m. on Wednesday, May 30, at the Great Bend City Cemetery with Rev. Dick Ogle officiating. Memorials may be directed to the Barton County Relay For Life. Charter Funerals in Great Bend is in charge of arrangements.
Food spoils faster in the summer. Why? Bacteria grow fastest in the heat and humidity. Also, more people cook outside at picnics, barbecues and on camping trips, where refrigeration and washing facilities can be hard to find. Fortunately, you can take steps to make sure your food is safe to eat even during the heat of summer.
RALEIGH, N.C. - Children of disabled military service men and women still have time to sign up for Camp Corral, a free weeklong, nationwide outdoor summer camp. The camp, sponsored by the Golden Corral restaurant chain, is for children 8 to 15 and promises a traditional camp experience with recreational water and target sports, horseback riding, crafts and campfire stories.
LARNED - Roger Allen "Butcher" Meeker, 62, died May 12 at his home in Jay, Okla. He was born Nov. 12, 1949, at Larned, the son of Frank and Lucille Steadman Meeker. He was a welder, working for Superior Boiler Works.
GENESEO - Jerry Paden, 57, died May 24 at the KU Medical Center in Kansas City. Born March 8, 1955, in Austria, he was the son of Jack and Roberta (Croll) Paden. On Aug. 31, 1996, he married Treva (Burress) Schepmann in Ellsworth. He was the founder of Paden's Place in Ellsworth and a track inspector for Union Pacific Railroad before his retirement.
PLAINVILLE - Jennifer Brull's father needed urgent medical attention.
HOISINGTON - Lights! Camera! Auction! The Clara Barton Hospital Foundation will holds its annual benefit on June 15.
Hoisington sets time for the Summer Reading Program
ELLINWOOD - There are new young adult books at the Ellinwood School/Community Library.
Dear Editor
If you're frustrated by the skimpiness of "fun-size" candy, wait until you hear some "fun-size" songs.
Many people would balk at the prospect of a half dozen teenaged boys roaming about under their roof. Just the logistical challenge of feeding them would test the resolve of most. Others, however, relish the challenge – like Berge and Sharon Cox, retired corrections officers uniquely suited for managing a household full of adolescent boys.
Men might be from Mars and women from Venus, but at least we're in the same solar system. When it comes to politics, liberals and conservatives can't agree on what the problems are much less solutions. We can blame the politicians for not making progress on the big issues of our time, but until Americans share a common truth about what those issues are we won't move an inch.
School starts on Monday for most USD 428 students. All practice also starts for fall sports.
So what can be realistically be done to deal with pesticide resistance once it happens? When pests develop resistance to pesticides, it is a difficult challenge but in most cases not an impossible one. The key to the effectiveness of these management practices include cost, time, markets and climate. Also remember we are speaking about resistance developing in insects and diseases, not just weeds.


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-- Angelina Love and Dan Severn have been announced to appear at the Calgary Mens Expo taking place Saturday and Sunday at Stampede Park Big Four Building 1410 Olympic Way SE, Calgary, AB. Canada.
-- Devin Cutting sent this in: TNA returns to the NYCB Theater in Westbury, Long Island, New York on Friday, April 5th, 2013 at 7:30 PM. Tickets will be available at http://thetheatreatwestbury.com/event/0000493896378FBD beginning Friday, September 28th, 2012 at 10 AM. Go to http://wherewrestlinghappens.tk for info about upcoming shows.
-- Christopher Daniels and Kazarian appeared on TNA Today Tuesday to discuss their upcoming matches against AJ Styles and Kurt Angle as well as Chavo Guerrero and Hernandez.


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Mortality and living conditions: Relative mortality levels and their relation to the physical quality of life in urban populations
AbstractThe general inverse association between mortality and the availability of material resources has been well established in large populations. Using data for Israeli urban locations, we show that indirectly standardized mortality ratios (SMR) are well able to capture this relationship in small populations for which reliable age specific mortality data are not available; and that they are inversely related to the standard of living, as measured by a variety of census based indicators. It is thus suggested that SMRs offer a ready indicator of living standards in populations for which more specific indicators may not be readily accessible.
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Bibliographic InfoArticle provided by Elsevier in its journal Social Science & Medicine.
Volume (Year): 27 (1988)
Issue (Month): 9 (January)
Pages: 901-910
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- Tausch, Arno, 2011. "Costa Rica, superstar? some reflections on the global drivers and bottlenecks of the happy planet index," MPRA Paper 33226, University Library of Munich, Germany.
- Tausch, Arno & Heshmati, Almas, 2011.
"Migration, Openness and the Global Preconditions of 'Smart Development',"
IZA Discussion Papers
6169, Institute for the Study of Labor (IZA).
- Arno Tausch & Almas Heshmati, 2012. "Migration, Openness and the Global Preconditions of "Smart Development"," Bogazici Journal of Economics and Administrative Sciences, Bogazici University, Department of Economics, vol. 26(2), pages 1-62.
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- Namecheap says accounts compromised in hacking incident
- Why hackers may be stealing your credit card numbers for years
- After celeb hack, Apple patches password guessing weakness in iCloud
- iCloud flaw may have allowed nude celebrity photos to leak
- East Midlands Ambulance Service loses patient data again
In Pictures: 10 new Windows 8 tablet/laptop convertibles
It's a tablet! No, it's a laptop! The introduction of Microsoft Windows 8 has spawned a variety of new and exciting devices -- including a group of tablets that turn into laptops, and vice versa. Here are 10 new and upcoming convertibles that were built especially to accommodate the new operating system.
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Domaine Pinnacle Sparking Ice Cider 2005, Quebec, Canada: Domaine Pinnacle is a family-owned orchard and cidery located on the southern slopes of Pinnacle Mountain in the Eastern Townships of Quebec. They use a blend of 6 different varieties of apples. A lovely sweetness and light effervescence on the palate. Serve well-chilled in a flute style glass. Visit: www.domainepinnacle.com. 52365 12% S 1500 mL $44.95 Score: 90/100. April 22, 2008 Full Review
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Bregenz is a typical German family hotel. Basically it's a house turned into a hotel and looks more like a dorm than a hotel. But many hotels are like this and it works very well for a city discovery tour. Located in the western part it's close to the main KDAM road with good bus services to the centre. Breakfast... More
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« Lil Wayne Debuts 'Side Bitch' for Weezy Wednesdays
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Video: Miguel – 'Simple Things'
It's all about the "Simple Things." Miguel celebrates love in the black-and-white video for his latest song off the soundtrack to HBO's "Girls."
The artsy clip, shot throughout L.A., co-stars Sports Illustrated model Gigi Hadid. The two leave their homes and walk through the streets before eventually meeting up on the beach, where Miguel lays in the sand alongside the sexy blonde.
The Grammy-winning singer is currently in the studio working on the follow-up to Kaleidoscope Dream, due this fall. His wish list of collaborators includes Mos Def, Jack White, and Kanye West.
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Yukon's Easy Cycle is a great way to get the health benefits of an exercise bike without buying the whole bike. The multi-purpose exerciser is portable which makes it great for the home or office so you can exercise at your convenience anywhere. The smooth bicycle motion increases circulation and your heart rate. The safe design helps you to maintain flexibility without stress on the joints, perfect for rehabilitation or diabetes and arthritis sufferers. Muscle toning and aerobic exercise can be achieved in the upper and lower body to improve muscle strength in legs, arms, shoulders and back.
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Weights & Dimensions
|Bike Type: Pedal exerciser
|Material Details: Steel
|Console Display Type: LCD
|Finish: Grey
|Hardware Finish: Steel
|Material: Metal; Plastic
|Number of Items Included: 1
|Odor Resistant: Yes
|Non-Skid: Yes
|Slip Resistant: Yes
|Heart Rate Monitor Included: No
|Console Included: Yes
|Resistance Functionality: Yes
|Country of Manufacture: China
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This easy cycle is very unstable and difficult to use. I purchased it to take with me to our cottage so I could continue to exercise daily. I use an exercise bike every day while home. This did not work well and I did not use it at all.
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OUR SKU # YKF1030This item is also sometimes listed under the following manufacturer numbers: EZC-5


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Track Name: "Rude" Played: 134567 times
supermassive black hole // muse
oh, baby, don't you know i suffer?
oh, baby, can you hear me moan?
you caught me under false pretenses
how long before you let me go?
When I'm away, I will remember how you kissed me under the lamppost back on Sixth street. Hearing you whisper through the phone, "Wait for me to come home."
ignorance // paramore
this is the best thing that could've happened
any longer and i wouldn't have made it
it's not a war, no, it's not a rapture
i'm just a person but you can't take it
Breakeven - The Script
little bird // ed sheeran
and of all these things i'm sure of
i'm not quite certain of your love
you make me scream, and then i made you cry
when i left that little bird with its broken leg to die
Love Never Felt So Good | MJ Ft JT
God his voice is beautiful
Sigma - Nobody To Love
60 favourite Disney songs in no order
(#33) I 2 I - A Goofy Movie
"If we listen to each other's heart, we'll find we're never too far apart and maybe love is the reason why for the first time ever, we're seeing it eye to eye."
Ed Sheeran - Thinking Out Loud [HQ]
Let Her Go - Passenger


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hello! My name is Tatiana, I have 17 years old, I'm from Argentina Buenos Aires, I love sing and act, I like travel, meet new people. my idols are one direction, backstreet boys,Lil Wayne<3, michael jackson and johnny deep . I am myself the best way I can! :) Xx
Ask me anythingArchive


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Try this very simple project to create a floating disc that skims across a surface similar to the way an air hockey puck or hovercraft does.
A hovercraft works by forcing air out beneath it, creating a cushion of air to float on. Hovercrafts usually have a "skirt" that surrounds the base to contain the air; in this project the CD is light enough that it doesn't need a large cushion, so no skirt is necessary. The balloon acts as a pressurized gas chamber. When you open the cap, the balloon forces air out through the cap, creating a thin cushion of air beneath the CD.
As you nudged your hovercraft around, you may have noticed that it zipped along the surface like an air hockey puck. That's because air hockey uses the same principle, with the puck floating on a layer of air. In the case of an air hockey table, the air is forced out from the table below rather than a source above like a hovercraft. Try pushing a plain CD across the table, and then your hovercraft. Do the two move differently? That's because the thin cushion of air from the hovercraft reduces the friction between the CD and the table. Because of the reduced friction, hovercrafts can reach higher speeds.
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By: Derrick Jordan
Date: May 22, 2014


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Route Guide - iPhone / Android - Partners - Forum - Photos - Deals - What's New - School of Rock
Routes Sorted
L to R R to L Alpha
This wall is home to several excellent face/friction sport routes in the 5.7 to 5.10 range.This area gets the sun at about 10 or 11 in the morning depending on the time of year, and get sun 2 to 3 hours earlier than the Circus, and Aftershock walls in the winter. The rock here is excellent for the most part with the occasional loose hold. A 60m rope works fine as all of these routes are equiped with lowering/rappel anchors.
Getting There
Follow the directions that Guy Humphrey gives for the Sand Dunes area. When the cliff is reached instead of ascending the 4th class gully to the Sand Dunes cliff continue along the base of the cliff to the south until the Indian Wall is reached. This was can be identified as being the a wide slab area with several bolted routes, and corners and tiny buttresses and corners bordering both sides. This wall is directly behind the word "wall" in Guy Humphreys picture of the Sand Dunes area on this website.
Climbing Season
5 Total Routes
The Classics
Browse More Classics in Indian Wall
Mountain Project's determination of some of the classic, most popular, highest rated routes for Indian Wall:
Handful of Crack, Fistful of Pockets 5.9 5c 17 VI 17 HVS 5a Trad, 2 pitches, 80'
Raindance 5.10a 6a 18 VI+ 18 E1 5a Sport, 1 pitch, 90'
Pierced Ear 5.10c 6b 20 VII 20 E2 5b Sport, 2 pitches, 190'
Featured Route For Indian Wall
Raindance 5.10a 6a 18 VI+ 18 E1 5a UT : Saint George : ... : Indian Wall
This is the left-most bolted route on the Indian Wall. Up the steep slab past bolts to a two-bolt anchor at about 90 feet. This is a quality slab/face climb with cool moves. The crux is at the very top before the anchors. I found this climb to be adequately protected with just clipping the bolts....[more] Browse More Classics in UT
Local Information for Indian Wall


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A collection of pictures taken by the Hubbel telescope and recently release by NASA. Those pictures show in different events the collisions of Galaxies not so far away..
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Seen from 6.4 billion kilometres away, Earth is a dot obscured in a beam of scattered sunlight (pinpointed by artificial blue circle).
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Enter or verify that code LABORDAY is in your cart at checkout, and a 10% discount will be applied to your order over $100, a 15% discount will be applied to your order over $200, or a 20% discount will be applied to your order over $300. Your savings will be based on the merchandise total only, excluding shipping, handling, additional freight, and taxes. This offer can not be combined with any other offer. Other restrictions and exclusions may apply. Offer expires at 11:59pm ET on 9/1/14. Click here for full offer details >
Deni Slicer Classic LL, Food and Meat Slicer
Key Features
8-1/2" diameter, universal stainless steel blade
Adjustable thickness knob for precision slicing
Speed control settings from high to low
Safety childproof feature
150 watt AC motor
Availability: Sold Out
- Please note: This item can only be shipped to U.S. addresses.
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The Deni Food Slicer Classic II is a die cast aluminum slicer with a stainless steel cutting platform and blade and a powerful 150W motor that will slice through boneless meats, bread, cheese, vegetables, and even lettuce. The cutting platform is angled to allow food to fall away from the extra-large 8-1/2" universal blade easily. Food pusher with grips holds onto food while slicing. Adjustable thickness knob allows for slices from thin to up to 3/4" thick.
The Deni Food Slicer features a removable blade and retractable cutting platform to make wiping around those hard-to-reach places easier. Comes ready to use, no assembly required.
• Extra-Large, 8-1/2" diameter, universal stainless steel blade
• Adjustable thickness knob for precision slicing
• Speed control settings from high to low
• Safety childproof feature
• Handles for easy carrying
• Food pusher designed to hold food in place while slicing
• Includes plastic serving tray
• Angled stainless steel platform allows food to fall easily
• Extra-large platform for hams, roasts, and blocks of cheese
• Durable die cast aluminum construction, no assembly required
• Easy to clean with removable blade and retractable platform
• 150 watt AC motor
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Q:How thick can this unit cut meat? I would like a slicer to cut 1 inch or more.Asked on 2/5/2013 by Bull from Coweta, Oklahoma
1 answer
A:Adjustable thickness knob allows for slices from thin to up to 3/4" thick.
As per descriptionAnswered on 7/4/2013 by Pan from Upstate NY


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Gaming controllers, be it a gamepad, joystick, wheel or mouse, are some of the central defining elements of any gaming experience. Any gamer with a modicum of experience knows how a bad controller or control scheme can completely ruin the experience of playing an otherwise excellent game. Judging from the huge variety of input devices available, we put a high value on the kind of immersiveness that a good controller-to-game match can create.
While game controllers come in all shapes, sizes and colors, the input technologies they feature are surprisingly universal. Nearly all game controllers receive some or all of their input from various switches of some type. More advanced controllers may also incorporate analog sticks, throttle wheels, visual sensors and motion sensors. Regardless of which combination of these input technologies are incorporated into a controller, the end result is nearly always a device that is controlled with the hands or feet, so it was quite refreshing to learn that OCZ's idea of a game controller doesn't require any of your extremities to operate.
OCZ Technology has laid claim to being the first company to bring a "brain-computer" interface to the retail market and they have aimed it squarely at the gamer. The device is called the NIA, which is an acronym that stands for Neural Impulse Actuator, and instead of buttons, sticks, gyroscopes or motion sensors, it reads the body's natural biosignals and translates them into commands that can be used to control PC games.
The NIA is able to detect three types of biosignals generated by your brain, facial muscles and eye muscles via a special headband. The user can bind these signals to any keystroke using the driver and configuration software. This allows the NIA to take the place of any keyboard command in any game. OCZ claims the NIA allows for a new level of immersion not possible with traditional tactile input devices. Not to mention the obvious advantage in input response time that a brain-computer interface could provide.
Now you may be understandably skeptical, as we certainly were. The whole concept of the NIA sounds more than a little outlandish. When we first heard of OCZ's interesting "brain-computer" interface a couple of years ago, we couldn't help but have visions of The Matrix. The very notion of controlling a computer with the mind conjures up images of exotic, fictional technologies from sci-fi movies. We were also slightly skeptical about the NIA's ability to improve our gaming experience, even if it were to work as advertised. Don't get us wrong, controlling the computer hands-free with our mind sure sounds neat, but we really like our mice, keyboards and gamepads. Perhaps we're old fashioned but there is at least one member of the HotHardware team that thinks the keyboard and mouse are the only input devices you will ever need, well at least for the foreseeable future.
As pundits at a computer hardware publication, there is only one way we know how to settle our suspicions and curiosity, as well as try and shed some light on this product for you. So we've obtained a retail-ready NIA sample and have put it through its paces to see for ourselves if it's the real deal or just another gimmick product.
|How It Works
There has been serious scientific research on brain-computer interfaces (BCI) since the 70's. Much of the scientific interest seems to be centered around medical applications, and for good reason. The potential applications where BCI's can be used to help sick and disabled people are numerous. A BCI could allow the user to pilot crafts, control machines and in the case of two-way BCIs, even replace lost senses or create new ones. Although many of these technologies are still in their early infancy, the research has already born results, not the least of which is OCZ's NIA.
OCZ developed the NIA in conjunction with Brain Actuated Technologies Inc, who originated the technology for medical use. The NIA would be classified as a non-invasive one-way BCI since it doesn't require surgical installation and it only offers one-way communication with the computer. Thankfully, or perhaps disappointingly, instead of a Matrix style head-spike, you'll use a one-size-fits-all rubber headband.
The NIA works by detecting the natural biopotentials in the body using a set of three sensors attached to the front of the headband. Biopotentials are electric quantities such as a voltage, current or field strength, that are caused by biological chemical reactions. The NIA detects these quantities and principles of signal analysis are used to simplify these inputs into different frequency components which can then be assigned to individual computer commands.
The significance of this is that rather than "reading" or translating your thoughts, the NIA detects the most basic components that make up your thoughts; the electrical signals. This means that thinking "go left" probably won't have the desired result and the NIA is unable to translate thought commands like "duck" and "shoot" into computer inputs. Rather than commanding the NIA with direct thoughts, you will need to learn how to isolate and control the specific signals it can detect, in a similar way to how we can isolate and control the signal used to move a leg or flex a bicep. The advantage of this method is that once the skill has been mastered, navigation and control within a game should seem nearly as easy as controlling your own body, except without the tactile feedback.
However, the NIA isn't limited to biopotentials generated by the brain. The NIA is technically a 3-in-1 device. It is a combination of a simple electro-encephalogram, electro-myogram and electro-oculogram. In plain English that means it can detect biopotentials generated by activity patterns in the brain, muscles and eye, respectively. More specifically, the NIA is able to detect upper facial muscle movement and eye movement as well as Alpha and Beta brain rhythmic activity.
An unfortunate result of the way the NIA works is the user will not be able to pick it up and use it to anywhere near its full potential after a few minutes of practice. Much like touch typing (without looking at the keyboard), the basics can be learned within a relatively short time but it often takes months of practice to master and reach your full potential. The first time you try to use the NIA, chances are the only one of its numerous controls you will be able to willingly effect in any way are the muscular signals. Retinal signals and brain signals are more difficult to learn and master. Thankfully, practicing with the NIA isn't nearly as dull as practicing touch typing, since we found the best way to practice is to simply game with it as much as possible (as if you needed another excuse).
Another characteristic of the NIA is that different users will have different results. Some users, due to any number of reasons, will simply take to the NIA quicker than others. These characteristics of the NIA are unfortunate disadvantages that may push some people away from purchasing it. This is especially true for casual gamers who won't have the time or attention span to spend on this unique peripheral. However, the potential advantage should you persist through the long learning curve is the possibility of near-total immersion within a game well beyond anything possible with traditional input methods.
|Build Quality & Setup
For such a technologically advanced device, the NIA sure doesn't look especially impressive. The NIA only has two pieces, the headband and the control unit. The headband consists of a long piece of molded rubber with a channel through the center for a wire to pass through. A short length of cord is attached to either end of the rubber headband and a plastic adjustable locking nut holds the headband in a circular shape. The wire feeds into the headband from the right side and connects to the three diamond-shaped sensors at the front of the headband. The other side of the wire ends in a 3-pin plug that connects to the front of the NIA control unit. The headband wire is about 3 feet long which gives you plenty of slack to work with.
As you can see in the picture above, the headband is made from a single piece of molded rubber. It isn't painted and the edges created by the mold haven't even been shaved off. When you first take it out of the box, it even has a bit of "new car smell". Unfortunately the headband ends up looking somewhat cheap. The upshot is the headband is very flexible and fairly comfortable when worn.
The three diamond-shaped sensors are positioned on the headband so they make contact with your forehead. The sensors are manufactured using carbon nanofiber technology. The soft plastic is used as a substrate for the carbon-fibers which are injected into it during manufacturing. Each of the three sensors are connected to the wire that runs through the headband.
The raw data from the sensors is collected by the NIA control unit. Unlike the headband, the control unit looks very nice. The unit is shielded in a brushed aluminum case that's been anodized black with the letters "nia" painted on the top in white. While the headband connects to the front of the unit, the rear of the unit features a standard B-type USB 2.0 port. The NIA uses USB for all data transmission and also for power, there is no separate AC adapter to clutter your desk. The NIA sits on four non-slip rubber feet and is no bigger than two older iPods stacked on top of each other.
The overall build quality of the NIA is mixed. While the NIA control unit has excellent build quality and looks very nice, the rubber headband looks and feels somewhat cheap. Unfortunately, we discovered after two short weeks that the headband's build quality is quite low since one of the sensors became partially detached. While this didn't effect functionality at all, it does make us worry about how long the unit will last.
Setting up the NIA is a very simple procedure. Simply connect the headband to the control unit and the control unit to your computer with a USB cable (one is included). The NIA comes with a driver CD with the necessary software. The actual software is fairly small, consisting of only an EXE, three DLLs and some tutorial videos. Installation is a breeze and you'll be installed and running in no time.
While the NIA software is small and "lite", it is not simple. In fact it is quite complex and very powerful as you'll see on the next page.
|Software & Configuration
The NIA configuration software is packed with numerous features and options which render it quite powerful, but then again, the NIA is a complex device. The configuration utility is relatively well laid out. The window is divided into a main view window that occupies the right and center of the screen and a persistent tab bar on the left. The tab bar allows instant navigation to any of the utility's central functions. There are five tabs in total and each tab leads to a new set of options to be displayed in the main view window.
Hidden within the many layers of the NIA utility are screen after screen of options and most of them will require some explanation, especially since the NIA will be the average user's first experience with a BCI. Thankfully, the NIA's product manual is well written and covers most aspects of the configuration utility. The configuration utility itself also has built-in self documentation in the form of a Tutorial section. The tutorials are generally presented in text but the headband section is presented as a video.
When the NIA configuration utility is first started, it automatically launches into the calibration screen. Calibration is the first step in using the NIA and should be performed before each and every session. Calibration helps ensure signal amplification, dynamic range and signal-to-noise ratio are set at the optimal levels. Calibration takes less than a minute and involves staring at a small animation of a gyroscope for about 30 seconds while relaxing the muscles of your face. No explanation is given as to why we must look at a gyroscope but we assume it is just something for us to look at so our retina's won't wander and throw off the calibration process.
The calibration can be tested once it is complete. Clicking the 'Test Calibration' button brings up a set of graphics that display the muscle and glance sensor data in real-time.
The "Test Calibration" screen doesn't display the Alpha and Beta brain wave sensor data. This can be viewed in the "Brainfingers" screen. A Brainfinger is simply a frequency range that can be detected by the NIA and bound to a key command. The Brainfingers screen displays the real-time status of all brainfingers (3 Alpha, 3 Beta) as well as the glance and muscle data. The glance sensor data represents the amplitude of eye movement independent of eye position while the muscle sensor data represents muscle tension as well as holistic excitation levels.
The Brainfingers screen provides real-time feedback on the user's biosignals which is intended to allow the user to practice relaxation. Additional practice can be found in the Practice screen, in the form of a Pong game. The Pong game is intended to allow to user to practice controlling the muscle signal. There are three levels of difficulty and the player's paddle is controlled by the level of muscle tension. When the face muscles are completely relaxed, the paddle is at the bottom of the screen. Flexing a muscle will cause the paddle to move upward. The speed and velocity of the paddle depends on the excitation levels of your muscles.
This simple Pong game will likely be the first taste of what it's like to game with the NIA and we'd describe the experience as "hard". The opponent AI isn't exactly difficult, nor are the game rules complex, but you'll likely find that getting your own paddle to the correct position to return the ball is a lot harder than it sounds on the first attempts.
Earlier versions of the NIA software also included other simple practice games but the latest version as of this writing (v18.104.22.168) only includes Pong. This is probably for the best since the practice games are quite contrived and actual game-play in a "real" game is much more interesting.
The real meat of the configuration utility is accessed from the 'Game Play' tab. From here, you are presented with two options; select a profile or enter the Profile Wizard. Choosing 'Select Profile' will bring up a screen with all of the currently saved profiles. Choosing a profile will display real-time graphs of all of the sensors required by the profile. The game the profile is written for can also be launched from there.
Individual profiles can be created, edited and deleted from the Profile Wizard. Each profile can be linked to a specific game but all profiles can be used in any game. This is where things get a little complex. Every sensor the NIA is able to detect and monitor can be configured as either a "switch event" or a "joystick". A switch event is an all-or-nothing proposition, either the signal goes above the trigger line or it doesn't. A joystick is similar except instead of a single trigger line, a joystick has many trigger zones.
For example, it is possible to set the muscle sensor as a joystick and divide it into 4 trigger zones. Each zone can be freely resized within the sensor's total range. The bottom zone can be set to do nothing and counts as the rest position while each of the upper three zones can be bound to any mouse button or keyboard key. A switch is in effect a simple trigger with only one zone that covers the top half of the sensor range.
All triggers, be them lines or zones, can be configured with additional properties. For instance, it is possible to set a delay on a trigger so it won't activate unless the sensor remains in the zone for some period of time. Instead of a single keystroke or mouse button press, it is also possible to set repeating keystrokes or key hold conditions. Additional activation conditions can be added to triggers to link them to the state of other triggers, among other things.
The Profile Wizard is very powerful. However, it isn't especially well documented and the various options and combinations may require some experimentation to figure out. The NIA also comes pre-loaded with several ready-made profiles which work fairly well, especially when just starting out. However, creating your own profiles to match your gameplay style and tastes really allows you to get the most out of the NIA and the Profile Wizard provides enough option combinations to achieve just about anything you can think of.
|Usage Experience
As previously mentioned, one of the NIA's characteristics is a steep learning curve, due to the way it works. Another characteristic is high variability in results from one user to another relative to traditional input methods. Some users will simply have an easier time with the NIA. These characteristics make reviewing the usage experience of the NIA quite difficult. We have had our review sample for about a month and we feel that this is sufficient time to form an opinion on the NIA and what it has to offer. However, we would like to note that at the time of writing, we still had not mastered all the nuances of the device.
Ease of Use
As previously mentioned, the NIA should be calibrated each and every time it is used. While we found that calibration wasn't always strictly necessary, it was best to follow the instructions and calibrate before each session. Calibration is quick and painless for the most part, but occasionally we didn't receive desirable results on the first few attempts. This is partly due to the sensitivity of the equipment. We also found that we could reduce our signal baseline by grounding ourselves either directly to the NIA control pod's aluminum case or to the computer. However, the trick only works as long as you are still grounded so unless you plan on using the NIA with one hand on the unit, it's not too practical.
The headband is comfortable and we felt it was no worse than a pair of comfortable headphones. The rubber material the headband is made of naturally wants to straighten but is held into a circle by the adjustable locking nut. This means the headband doesn't put any pressure on your head at all, unlike headphones which generally 'clamp' onto your head. The headband is also extremely light so weight was not an issue. Lastly, we found the headband to be compatible with glasses and headphones, which could both be worn along with the NIA without ill effects, other than perhaps looking a bit silly.
The three sensors on the headband seemed to produce the best results when placed about an inch above the eyebrows. It is very important that all three sensors make good contact with the skin. Something as simple and small as hair or even sweat can significantly reduce the headband's sensitivity. This results in a very noticeable lack of control in games, that felt something like trying to use an optical mouse on a surface that tracks poorly.
Overall, the NIA is no where near as convenient as traditional input methods. Often, a significant amount of preparation is required before using the NIA, although setup never took more than 2-5 minutes. We didn't feel the extra preparation was unbearable, but it does become a bit annoying when all you want to do is frag some people with your mind (and face and eyes).
Learning Curve
Since we received our review sample several weeks ago, we have attempted to spend about 30 minutes gaming with it each day in Unreal Tournament 3 for practice. On the first day, the only thing we were able to do was control the muscle sensor. However, this was enough to allow us to configure the NIA with basic commands and play a few rounds of UT3. Over the first week, we quickly became very proficient with muscle sensor control and gained a limited level of use of the glance sensor. However, Alpha and Beta control still alluded us.
Despite being limited to muscle and glance control, we were able to play UT3 quite proficiently by the end of the first week. Using the default UT3 profile which ships with the NIA, the NIA was used for movement and shooting while the mouse was used for steering. We were able to careen around the maps at a decent pace and we were generally able to get where we wanted in quick order. However, control accuracy was lacking, but that was largely due to a lack of control on our part.
By the end of the second week, we had progressed enough in skill to be able to consistently and easily defeat the UT3 AI at the first four difficulty levels in a free-for-all match using the basic default UT3 NIA profile. We also played a match of Counter-Strike: Source. We whipped up a custom profile in a few short minutes but instead of relying on the NIA for the majority of our movement control, we decided to use the NIA in a support role. The keyboard and mouse were used as usual, but the trigger was set as a NIA switch event. The jump, duck and walk commands were also taken over by a NIA joystick. With this profile, we effectively used the NIA to augment our normal playing and to great effect. The NIA provided superior trigger response time and the difference was quite noticeable and immediate. A reflexive clench of the jaw was all that was necessary to squeeze out a precise burst of fire.
While it may take weeks to master the NIA's basic functions and maybe longer for the Brainfingers, you will be able to enjoy the benefits nearly immediately, all thanks to custom profiles. Even if you only have very rough control of the muscle sensor, you can still set it to a switch event that controls the trigger. The difference in reaction time between a finger twitch and a twitch of an eyebrow is great enough that unless you are already a very high level twitch-FPS player, you will probably see an immediate improvement in reaction time using the NIA over a mouse for the trigger.
We also felt that the NIA was quite tiring to use, especially at the beginning. When just starting, we had to make large exaggerated movements to trigger the NIA's sensors. This quickly tired us out and we felt fatigued after only 20 minutes of gameplay. However, with a few days of practice, we were able to easily handle longer stints with the NIA. With some practice we didn't need to make such large movements and after a week a casual observer was no longer able to tell we were moving at all. The muscles in our face were also getting a workout and like all muscles, they became stronger and more resilient over time from use.
At the time of writing, we have learned to control several Brainfingers, however it is difficult to pin-point when we learned how to use them. We initially started trying to learn Brainfingers in the configuration utility by observing the real-time graph of the Brainfinger sensors. We found that we could make the Brainfingers all drop together by relaxing, breathing deeply and clearing our minds. This was easy to do consistently in the configuration utility but unfortunately you can't exactly count on it in a tense multiplayer deathmatch. We also found that working ourselves from a relaxed state to an excited state raised the Brainfingers, also quite consistently.
Using these observations, we modified the UT3 profile we had been using for daily practice with the addition of the Beta 2 Brainfinger. We chose it because it seemed to move with the most consistency and we set it to simply switch to the next weapon. This proved quite chaotic for this first day or two since a sudden tense moment in the game would cause the weapon to change unexpectedly. Over time, we eventually got a hang on controlling the Beta 2 Brainfinger. We were able to change weapons in the game at will, with only a slight bit of effort and concentration. Unfortunately we found that we were not actually just controlling Beta 2, but also Beta 3 and 4. We eventually learned how to separate Beta 2 from Beta 3 although Beta 4 still alludes us.
The NIA doesn't come with any documentation on how to learn to use the Brainfngers and we think we know why. There is simply no way to explain how it is done, you must simply learn it from experience. Overall, the best advice we have for learning how to use Brainfingers is to simply play with them in a game.
Throughout our lengthy testing period, the NIA's configuration proved more than sufficient to meet all of our needs. While it took some trail and error to figure out exactly what everything did, we eventually found it a breeze to use. It was easy to setup the NIA for use in any game using any control configuration our ability would allow.
While the NIA is aimed at gamers and gaming applications, it can be used in any program. If you really felt like never pressing "shift" and "enter" in a word processor ever again, you can assign those to the NIA. The possibilities are really limited only by your imagination.
Unfortunately, you only have so many sensors and "Brainfingers" available before you run out. This means you won't be able to commit the whole keyboard to the NIA, or even half the keyboard for that matter. Practiced touch typists will be able to type faster than the NIA will ever allow anyway. The NIA is probably best used as an assistant for 'abnormal' but common keystrokes in various applications, possibly to activate hotkeys for instance.
The OCZ NIA is a very unique input device and possibly the first true brain-computer interface to hit the retail market. However, the NIA isn't a replacement for traditional input methods, it is merely a powerful supplement. Whether your input device of choice is a standard keyboard and mouse or a gamepad / joystick, the NIA will give you a lot of extra flexibility. Not only will you be able to control numerous commands with your mind, face muscles and eyes, you'll also instantly benefit from the response time advantage your head has over your limbs. This could mean a 100ms boost in response time, which can make all the difference in a tense game.
While we spent most of our time testing the NIA with fast FPS games where response time is of the utmost importance, it can be just as useful in other genres. In a RTS, you could use the NIA to bind build orders and unit commands. With a RPG, you can finally launch magical abilities the way they were meant to be cast, with your mind. The NIA is certainly not limited to games either. The highly versatile configuration utility and driver software allow the NIA to be used in any environment, including the Windows desktop. The NIA could become the center of your experience or it could just as easily act like a third hand, it's up to you.
Unfortunately, the NIA isn't without caveats. Before you can enjoy the unique gaming experience provided by the NIA, you'll need to slog through day upon day of training to build up your skill with the device. Thankfully, training often involves nothing more than playing games. This is definitely the hardest game controller to master on any platform. The need to calibrate before each session is also a bit of a drag. However, if you persist, you'll be rewarded with a truly unique experience. How many people can claim they won a game of Pong without using their hands or feet?
All of the R&D and technology that went into the NIA does not come cheap. A retail OCZ NIA currently costs $147.99. While this isn't prohibitively expensive, it is definitely high-end for an input device. You get your money's worth for the most part and our only complaint is the poor build quality of the rubber headband. However, if you want to experience a brain-computer interface, the NIA is probably your only shot, at least for the time being.
In the end, whether or not the unique experience provided by the NIA is worth the price of admission is up to the individual consumer. Unfortunately the cost is two fold, both the initial monetary investment and the time investment necessary to learn the device. The decision is further complicated by the fact the NIA doesn't truly replace the keyboard and mouse, it only supplements it, like a gamepad or joystick. The NIA also won't instantly make you a better gamer, but with practice and careful profile setup, it can breath new life into your favorite games and even give you a competitive edge. The NIA is an excellent product that delivers on all advertised features but may be plagued by a small audience. OCZ could be on to something with gaming centric BCIs since the end result is a truly immersive and rewarding gaming experience, but how many gamers will be willing to put in the time, effort and money to find out?


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Everybody should check out this great little piece following Manhattan in the week leading up to their game with the Cards. This article desperately makes me wish the seeding had been different and we were watching Manhattan join the party next weekend.
Manhattan is going to be fun following in the future. Masiello's take on the Pitino defense might be more hardcore than Pitino's. I really want to move Masiello to the head of the Louisville Coach-in-Waiting line.


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- Altered Intrinsic Functional Connectivity in Language-Related Brain Regions in Association with Verbal Memory Performance in Euthymic Bipolar Patients (2013)
- Potential abnormalities in the structure and function of the temporal lobes have been studied much less in bipolar disorder than in schizophrenia. This may not be justified because language-related symptoms, such as pressured speech and flight of ideas, and cognitive deficits in the domain of verbal memory are amongst the hallmark of bipolar disorder (BD), and contribution of temporal lobe dysfunction is therefore likely. In the current study, we examined resting-state functional connectivity (FC) between the auditory cortex (Heschl's gyrus [HG], planum temporale [PT]) and whole brain using seed correlation analysis in n = 21 BD euthymic patients and n = 20 matched healthy controls and associated it with verbal memory performance. In comparison to controls BD patients showed decreased functional connectivity between Heschl's gyrus and planum temporale and the left superior and middle temporal gyrus. Additionally, fronto-temporal functional connectivity with the right inferior frontal/precentral gyrus and the insula was increased in patients. Verbal episodic memory deficits in the investigated sample of BD patients and language-related symptoms might therefore be associated with a diminished FC within the auditory/temporal gyrus and a compensatory fronto-temporal pathway.
- Individual differences in children's early strategy behavior in arithmetic tasks (2013)
- As demonstrated by the Overlapping Waves Model (Siegler, 1996), children's strategy use in arithmetic tasks is variable, adaptive, and changes gradually with age and experience. In this study, first grade elementary school children (n = 73), who scored high, middle, or low in a standardized scholastic mathematic achievement test, were confronted with different arithmetic tasks (simple addition, e.g., 3 + 2, simple subtraction, e.g., 7 – 2, and more advanced addition, e.g., 7 + 9) to evoke different calculation strategies. Video analysis and children's self-report were used to identify individual strategy behavior. In accordance with the Overlapping Waves Model, children in all achievement groups showed variable and multiple strategy usage and adapted their behavior to the tasks of the different categories. We demonstrated that not only low achievers differed from normal achievers but also that high achievers exhibited a unique pattern of strategy behavior in early mathematics.
- Spatial representations of numbers and letters in children (2013)
- Different lines of evidence suggest that children's mental representations of numbers are spatially organized in form of a mental number line. It is, however, still unclear whether a spatial organization is specific for the numerical domain or also applies to other ordinal sequences in children. In the present study, children (n = 129) aged 8–9 years were asked to indicate the midpoint of lines flanked by task-irrelevant digits or letters. We found that the localization of the midpoint was systematically biased toward the larger digit. A similar, but less pronounced, effect was detected for letters with spatial biases toward the letter succeeding in the alphabet. Instead of assuming domain-specific forms of spatial representations, we suggest that ordinal information expressing relations between different items of a sequence might be spatially coded in children, whereby numbers seem to convey this kind of information in the most salient way.
- Physical exercise during encoding improves vocabulary learning in young female adults: a neuroendocrinological study (2013)
- Acute physical activity has been repeatedly shown to improve various cognitive functions. However, there have been no investigations comparing the effects of exercise during verbal encoding versus exercise prior to encoding on long-term memory performance. In this current psychoneuroendocrinological study we aim to test whether light to moderate ergometric bicycling during vocabulary encoding enhances subsequent recall compared to encoding during physical rest and encoding after being physically active. Furthermore, we examined the kinetics of brain-derived neurotrophic factor (BDNF) in serum which has been previously shown to correlate with learning performance. We also controlled for the BDNF val66met polymorphism. We found better vocabulary test performance for subjects that were physically active during the encoding phase compared to sedentary subjects. Post-hoc tests revealed that this effect was particularly present in initially low performers. BDNF in serum and BDNF genotype failed to account for the current result. Our data indicates that light to moderate simultaneous physical activity during encoding, but not prior to encoding, is beneficial for subsequent recall of new items.
- Developmental Differences in the Structure of Executive Function in Middle Childhood and Adolescence (2013)
- Although it has been argued that the structure of executive function (EF) may change developmentally, there is little empirical research to examine this view in middle childhood and adolescence. The main objective of this study was to examine developmental changes in the component structure of EF in a large sample (N = 457) of 7–15 year olds. Participants completed batteries of tasks that measured three components of EF: updating working memory (UWM), inhibition, and shifting. Confirmatory factor analysis (CFA) was used to test five alternative models in 7–9 year olds, 10–12 year olds, and 13–15 year olds. The results of CFA showed that a single-factor EF model best explained EF performance in 7–9-year-old and 10–12-year-old groups, namely unitary EF, though this single factor explained different amounts of variance at these two ages. In contrast, a three-factor model that included UWM, inhibition, and shifting best accounted for the data from 13–15 year olds, namely diverse EF. In sum, during middle childhood, putative measures of UWM, inhibition, and shifting may rely on similar underlying cognitive processes. Importantly, our findings suggest that developmental dissociations in these three EF components do not emerge until children transition into adolescence. These findings provided empirical evidence for the development of EF structure which progressed from unity to diversity during middle childhood and adolescence.
- Developmental changes in the association between approximate number representations and addition skills in elementary school children (2013)
- The approximate number system (ANS) is assumingly related to mathematical learning but evidence supporting this assumption is mixed. The inconsistent findings might be attributed to the fact that different measures have been used to assess the ANS and mathematical skills. Moreover, associations between the performance on a measure of the ANS and mathematical skills may be discontinuous, i.e., stronger for children with lower math scores than for children with higher math scores, and may change with age. The aim of the present study was to examine the development of the ANS and arithmetic skills in elementary school children and to investigate how the relationship between the ANS and arithmetic skills develops. Individual markers of children's ANS (internal Weber fractions and mean reaction times in a non-symbolic numerical comparison task) and addition skills were assessed in their first year of school and 1 year later. Children showed improvements in addition performance and in the internal Weber fractions, whereas mean reaction times in the non-symbolic numerical comparison task did not change significantly. While children's addition performance was associated with the internal Weber fractions in the first year, it was associated with mean reaction times in the non-symbolic numerical comparison task in the second year. These associations were not found to be discontinuous and could not be explained by individual differences in reasoning, processing speed, or inhibitory control. The present study extends previous findings by demonstrating that addition performance is associated with different markers of the ANS in the course of development.
- A Gestalt in primary visual cortex? : Applying neurophysiological methods to capture a psychophysical phenomenon (2009)
- 'The whole is more than the sum of its parts.' This idea has been brought forward by psychologists such as Max Wertheimer who formulated Gestalt laws that describe our perception. One law is that of collinearity: elements that correspond in their local orientation to their global axis of alignment form a collinear line, compared to a noncollinear line where local and global orientations are orthogonal. Psychophysical studies revealed a perceptual advantage for collinear over non-collinear stimulus context. It was suggested that this behavioral finding could be related to underlying neuronal mechanisms already in the primary visual cortex (V1). Studies have shown that neurons in V1 are linked according to a common fate: cells responding to collinearly aligned contours are predominantly interconnected by anisotropic long-range lateral connections. In the cat, the same holds true for visual interhemispheric connections. In the present study we aimed to test how the perceptual advantage of a collinear line is reflected in the anatomical properties within or between the two primary visual cortices. We applied two neurophysiological methods, electrode and optical recording, and reversibly deactivated the topographically corresponding contralateral region by cooling in eight anesthetized cats. In electrophysiology experiments our results revealed that influences by stimulus context significantly depend on a unit's orientation preference. Vertical preferring units had on average a higher spike rate for collinear over non-collinear context. Horizontal preferring units showed the opposite result. Optical imaging experiments confirmed these findings for cortical areas assigned to vertical orientation preference. Further, when deactivating the contralateral region the spike rate for horizontal preferring units in the intact hemisphere significantly decreased in response to a collinear stimulus context. Most of the optical imaging experiments revealed a decrease in cortical activity in response to either stimulus context crossing the vertical midline. In conclusion, our results support the notion that modulating influences from stimulus context can be quite variable. We suggest that the kind of influence may depend on a cell's orientation preference. The perceptual advantage of a collinear line as one of the Gestalt laws proposes is not uniformly represented in the activity of individual cells in V1. However, it is likely that the combined activity of many V1 neurons serves to activate neurons further up the processing stream which eventually leads to the perceptual phenomenon.
- Selektive Aufmerksamkeit in Primingaufgaben : unterscheiden sich die zu kontrollierenden Interferenzeinflüsse bei jungen und alten Menschen? (2009)
- In der vorliegenden Arbeit wurde eine aktuelle Diskussion um die Prozesse und Mechanismen der Selektiven Aufmerksamkeit im Rahmen von Anforderungen des sogenannten Negative Priming-Paradigma aufgegriffen. Die Kontroverse welche Prozesse zum Phänomen verlangsamter Reaktionen auf zuvor ignorierte Reize führen, diente als Hintergrund der Untersuchung der Frage, ob eine bei älteren Erwachsenen defizitäre access-Komponente Selektiver Aufmerksamkeit dazu führt, dass gleich große Negative Priming-Effekte jüngerer und älterer Erwachsener dennoch auf der Kontrolle unterschiedlicher Interferenzeinflüsse zwischen den Altersgruppen beruhen. So ist der Frage nachgegangen worden, ob ältere Erwachsene aufgrund einer defizitären access-Kontrolle möglicherweise eine separate Gedächtnisspur für distrahierende und Target-Information anlegen, während jüngere Erwachsene die distrahierende Information aufgrund einer hoch effizienten access-Komponente eher "nebenbei" verarbeiten und so die Distraktorinformation mit der Reaktion für das Target verknüpfen. Jüngere Erwachsene würden somit keine separate Gedächtnisspur für Distraktorinformation anlegen. Während bei älteren Erwachsenen der Negative Priming-Effekt aus dem Abruf der konfligierenden Distraktorinformation stammen könnte, würde der Negative Priming-Effekt jüngerer Erwachsener dann vor allem auftreten, wenn die Reaktion zwischen aufeinanderfolgenden Verarbeitungsepisoden wechselt. Insgesamt zeigte sich jedoch eine altersdifferenzielle Effizienz der access-Komponente Selektiver Aufmerksamkeit nur unter den spezifischen Umständen einer rein perzeptuellen Reaktionsanforderung. Während ältere Erwachsene durch die bloße Anwesenheit distrahierender Informationen gestört werden, scheinen jüngere Erwachsene diese Informationen effizient ausblenden zu können, solange die Aufgabenstellung keine elaboriertere Informationsverarbeitung erfordert. Dieses legt den Schluss nahe, dass sich die Effizienz der access-Komponente nicht generell altersdifferenziell unterscheidet. Jüngere Erwachsene scheinen von distrahierenden Informationen nur auf perzeptueller Ebene weniger gestört zu werden als ältere.


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Yutaka Nakashima (1918 - 2000) was born on May 22, 1918. Yutaka was born into the Nakashima family.
Yutaka had no-known spouses. Yutaka died on May 14, 2000 at 81 years old.
Yutaka Nakashima's last known residence is at Hawi, Hawaii County, Hawaii.
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Dr. Atkins's diet is extremely low in carbohydrates, which helps to regulate insulin production and decrease circulating insulin; less insulin soon results in less fat storage and fewer food cravings. The diet is far from torturous, though--those who've tried it attest that hunger is not a part of this plan. Ninety percent of Dr. Atkins's patients--more than 25,000 of them--have experienced dramatic weight loss. The book includes recipes for such luscious, low-carb dishes as lobster soup, zabaglione, sea bass, and blueberry ice cream, and even includes a carbohydrate gram counter and menus. --This text refers to the Paperback edition.
I previously had Dr. Atkins diet book but lost it somewhere over the years. It is a good book and his diet approach definitely works but as with all diets, if you get off it you... Read morePublished 3 hours ago by Susan Crow
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It is the original version. Gave it to a friend to learn about Atkins.Published 19 days ago by James Cox
I love Atkins! I did Atkins when eating salami was ok to eat so I still eat it with some cream cheese for snack. Read morePublished 21 days ago by M.L. Martinez
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Date of Wythenshawe and Sale East by-election announced
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THE date of the Wythenshawe and Sale East by-election has been announced and will take place on Thursday, February 13.
The parliamentary by-election has been called following the death of sitting MP Paul Goggins.
The constituency includes the Trafford Council wards of Brooklands, Priory and Sale Moor and the Manchester City Council wards of Baguley, Brooklands, Northenden, Sharston and Woodhouse Park.
Anyone living in these wards who is not already registered to vote is encouraged to do so as soon as possible as applications to register must be received by January 28.
Applications to vote by post, or to cancel an existing postal vote, must be received by 5pm on January 29.
Residents can download an application form from the council's website at trafford.gov.uk/elections or can ask for a form to be sent to them by post by emailing firstname.lastname@example.com or calling 0161 912 4259.
A list of candidates for the Wythenshawe and Sale East by-election will be published at 5pm on Wednesday, January 29 at trafford.gov.uk/elections.
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When I booked the room online, I paid an additional $25 for a fridge and microwave. After booking online, I called to verify that I'd have both appliances. Answer, "sure!" There was a fridge, but no microwave. I called the front desk and asked for the microwave, the reply was, "those are only provided when available". I pointed out that... More
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