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Posts Tagged 'post-compo'
Post-Compo design iteration
This post is more about my plans for my game Matters of Perspective post-compo, and how I want to blow the player's mind even more
If you haven't seen my game Matters of Perspective, a game about changing perspective from sidescroll to perspective to explore eerie rooms, please do check it out and let me know what you think!
Even if you don't rate it, any feedback in the comments is very valuable to me!
Here's a quick gif showing a change in perspective:
There has been a lot of positive feedback about Matters of Perspective. Players seem to love the game mechanic of warping perspective from sidescroller to first person shooter, and where it can go for good puzzle-platforming. So I've decided to keep developing it post-compo! You can follow developments on my Twitter account, @llnesisll.
For now, I'm working out a pipeline that'll make level designs easier to model and iteratively improve. During Ludum Dare, I manually placed every individual block you can see, totalling perhaps 1500-2000 blocks (I didn't keep count, and won't bother to check the exact number :p). For more complex levels made with these blocks, making changes to geometry becomes very time-consuming and error-prone. I'm now using Google Sketchup 8 for modelling levels, and the PlayUp plugin for exporting them into Unity. Here's a screenshot of the second level's new design, which will hopefully fix two things: accidentally falling out of the world (yikes!), and giving better indication of when the level is in a solved state (in particular, accentuating the size of the path opened when both bridge and wall are moved out of the way), so the player knows when and how they can exit.
This seems to be the way to go. I'll need to be careful to manually place colliders as needed, though. I don't really trust Unity's mesh colliders for complex geometry.
My todo list for further development is currently:
- develop good pipeline for creating and modifying level designs (needs foolproof collision generation!).
- rework sidescroller to use 2D physics (the current solution uses a 3D sphere in sidescroller mode, which can catch on geometry that you can't see because it extends into the screen…!). This will also need a solution for adding corresponding 2D colliders for each 3D collider.
- create a list of interesting components to put in puzzles – eg, conundrums like level 2, managing blocking off & unblocking the exit until you're in the ideal position to get to it. In general, problems that benefit from the "working backwards" method to solve them. Mix these together in ascending difficulty to make complex + interesting levels, increasing in challenge.
- add some kind of unlockable reward at the end of the game for collecting all the easter eggs, to serve as motivation to re-play. I planned to include this during the compo, but ran out of time to come up with something worthwhile, so I just left the easter eggs to be interesting to get on their own right.
- add a "kill z" tracker, to handle cases where the player falls out of the level (I'll do my best to make sure that can't happen, but a failsafe is always good!)
- add a menu option for adjusting mouse sensitivity (there's such a wide variety of mouse sensitivities player use that it makes sense to offer this)
- (maybe hire someone) develop aesthetic for tiles that gives one distinct look and feel from sidescroll perspective (eg, feels like you're in a cave), and a different look and feel from first person shooter perspective (eg, now you can see the sides of blocks that are smooth and futuristic, the cave-like textures on top of them look more like bundled wires passing through… or something like that ). The purpose of this is to really blow the player's mind when changing perspective from sidescroller to first person.
- (maybe hire someone) get some good eerie ambient music to play in the background as you play. Ideally, it'd be great to have music that changes depending on being in sidescroll vs first person perspective. (eg, 8bit-sounding for sidescroll, then cross-fading to the same track but with more of an electro-synth vibe to it…? Iunno, music isn't a forte of mine.)
Spanner in the Works
I made a game called Meddle for Ludum Dare 29. It won first place in Innovation. Obviously, I wasn't just going to let an award-winning idea sit there and die in a little 7-or-so-level game without making something bigger, so I decided to postpone my other projects indefinitely to make a post-compo version of Meddle. I renamed it to "Spanner in the Works" because "Meddle" has three homophones to get confused with (in my accent, anyway): "metal", "medal", and "mettle".
I have many ideas for Spanner in the Works. I have the beginnings of an interesting (and secret) story, and also some new graphical utilities that will let me use SVG graphics with animation from Synfig in HaxePunk. In introspection mode there will be monochrome, pixelated graphics along with the matrix-style text from the original, although I don't know whether to make the sprites green on black or black on green. I also don't know whether to give the player just one command slot, like in the original, or multiple. Suggestions are welcome.
And here's a comparison between the original Meddler sprite and the new, vectorized version:
I think that's it. There is now nothing else to say. If I say anything more at this point, it's probably pointless. So it's a good thing I'm not saying anything. Yup. If I kept saying stuff, that would be such a waste of time. Good job realizing when it was time to stop and stopping, me.
"Oh My Oilrig!" just went live in Google Play!
As I received a lot of good feedback on my LD29 entry, "Oh My Oilrig!", I decided to continue working on it. After rewriting the whole code base, I added more features and designed stuff for upcoming updates. Now, the first release version is up in Google Play! If you have an Android device, go grab it and tell me what you like ^_^ –> https://play.google.com/store/apps/details?id=com.manabreak.oilrig
Thank you so much for everyone who played my entry and gave me awesome feedback, wouldn't have done it without you guys and gals.
Gravity Post-Mortem, Post-Compo Version & Timelapse
Intro Tips
This being my third Ludum Dare I had a decent idea of what I was getting myself into. These game jams are really a great way of practicing on actually making something from start to finish. I think that is what many of us really need to get better at, I know I for one have put tons of time into other bigger projects which never see the light of day, maybe because they are simply too big of projects. Here are some quick tips which I've learned from previous mistakes and could be good for newcomers entering into a ludum dare, for starting any new game project I guess.
- Start with making something really simple and make sure the "fun factor" is there early on, the rest is polish!
- Don't explore some new technology while trying to complete a game.
- Give each aspect (design, planning, code, graphics, audio, testing, etc) enough time each. Don't spend the first day and a half coding and get the rest done in a few hours.
- Make sure the game is done well before the deadline so you have time for playtesting, bugfixing and polish.
- The most important thing is to complete a game from start to finish, not that it's the most feature packed perfect game.
The Game
So I've been playing unhealthy amounts of Spelunky lately and I wanted to make a platformer with a bit of the same vibe, and I'm a huge space fan so I went for that. When the theme got decided I thought I'd make a underground platformer. Since I love the jetpack in spelunky and don't get it often enough, I thought I'd make a game with a similar feel as the jetpack in Spelunky. I also wanted to make a simple and addicting game with online highscore, so I played around with the idea until I ended up with what the game is now. It could still get a lot better, but I'm quite happy with the end result in just two days work.
Warmup & Making Music
I'm especially happy with having produced music for in the game, and am even quite happy with the end result. Truth is I've wanted to learn how to make music for a while now, and started various tutorials but never got very far. The day before Ludum dare I made a warmup game called Space Survivor. It took me about 2 hours to make, and looking at the highscore stats I can say that it's probably the game I've made with best time coded vs time played ratio ever.. which is a bit depressing. Anyway, the cool thing is I also decided I was going to make music for the game. I opened a a music program called SunVox, which is the first music program where I actually like the UI, and decided I'm going to make a song from start to end, it doesn't matter how crappy it is, but it's going to be finished. My first song. Instead of trying to learn each aspect of music and mastering it before I even make a song, this technique really taught me how to make music and I put it in the game! And I'm so happy for it! The day after Ludum dare started and I made another track and put it in my Ludum Dare entry, and it turned out quite nice for my second track ever!
The Good
For the first time I felt that I was done enough for the deadline. Overall I'm very happy with the end result, here are some points which I'm happy with
- I had a nice balance of time spent coding, making art, making sound, making music, testing, bugfixing and polishing which made all areas good enough!
- I actually made music for my game and learned how to make it in the process!
- I had online highscores – this is something that really makes some games so much more fun!
- The game feels like a complete game and is polished
- I invited two friends over for a little Jam-Lan-Party, this made the whole thing event more fun and I think we made better games because of it!
The Bad
Although I'm very happy with the end result, there were a few hickups.
- About half way in on day two I began writing ugly code to make things rapidly. This made the final code quite cluddered and just makes it harder to update and improve the game further. I will have to spend a day just to cleanup the code later!
- Lesson: Things don't have to be perfectly coded, but alteast keep it clean and organized at all times!
- Some MySQL issues have made the online highscores slow/unresponsive sometimes, which results in a lot of statistics/scores have gotten lost. This is really a shame because I wanted to present cool playstats here for you!
- Lesson: Brush up MySQL skills for next time for better highscores/stats!
- I've got about 60 ratings to my game and I've done 120 on others, so I can't complain. Still somehow I feel it's very hard to get people to try my game. I believe this is in large part because I don't have a web version. I know the feeling when testing games, if you gotta download it, let alone run a seperate redist install, it's hard to want to try it! I really do think this is a shame, I think games feel better when not played in a browser. And c#/xna is awesome!
- Lesson: Consider using a web-platform next time or accept low play stats. (HTML5, Unity, etc)
- The title. To be honest I suck at titles. It was never really my intention that the game would be named Gravity. I sort of just wrote something while designing the graphics/menu to get the style right. In the end time was running out and I hadn't thought of a better title and then I forgot. I thought of the George Clooney film and just added a random subtitle since I thought that looked cool too.
- Lesson: Titles can be important, decide on a good one early on and roll with it. It's hard to think up a good name at the last minute!
Some play stats!
With each play being registered in an online highscore, I can also calculate some play stats from them. Sadly my MySQL skills weren't good enough in time, so a lot of the stats got lost because of a query taking very long time to load sometimes.. But here are some fun play stats at the time of writing!
Disclamer: Sadly up to approx 50% of plays may be missing, so stats below could probably be doubled, but this is what I've got! (Any new stats should be recorded correctly I believe)
- Total number of unique players: 82
- Total number of plays: 6617
- Avarage plays per player: 80
- Total play time all players: 35 hours 1 min 55 seconds
- Avarage time played per player: 25 minutes
- Player with most plays
- Diamonde: 718
- Rebecca: 595
- Tobias-PC: 587
- Maxime: 549
- Anebo: 517
Check out the timelapse of making Gravity! May contain spoilers!
Lastly, I would really appreciate if you
play and rate my game!
Good luck in the final results all!
How to Completely Mess Up A Game
So turns out I had a complete brain fail during the Ludum Dare weekend and totally failed to make the speed of my game's player character independent of the FPS, which I only discovered when I accidentally destroyed Chrome a bit and suddenly it started chugging horribly, simulating playing In The Blood on a tired old computer.
I'd used the delta for computing velocity… but then multiplied it by 0.000005 for no reason I can actually remember now and the result is that the delta had virtually no effect whatsoever. So.. I fixed it. I REALLY hope this is okay, dear people in charge of such matters. It's still the same game, no new features, but hopefully everyone playing it will have the same frustrating, tormenting and short-lived experience it was designed to provide. I wanted the game to be a difficult, challenging and hopefully addictive little action arcade game but when you're moving ten times slower than you should? Oops.
I've also added a Post Compo version now! It's the same game but I managed to add a bit of the visual Woo that I didn't have time to do during the 48hours. It destroys the mood entirely but things are a lot clearer and hopefully a bit less motion sickness inducing. Again, sorry about that too.
You can play both frustratingly difficult versions on its compo page!
Incidentally, if you like Super Hexagon style ridiculously difficult action arcade games you might enjoy other competition entries Underneath Our Faces and Diver X … and would love to hear about any other games in the compo like this!
My LD29 game is now on the Google Play Store
I have recently made a small update to my game (post-compo). This update
fixes a bug on android related to putting the game in the background, and adds a much needed tutorial!
(Never underestimate how confusing your game can be, no matter how simple you make it)
Feel free to get it from this link.
And if you haven't rated it yet, please play it from here.
My second game available to the public, all because of Ludum Dare. Love you guys
Post-Compo Version
I've uploaded a post-compo version of my game to GameJolt. I'll be updating it routinely, hopefully. It depends on whether or not I can stay motivated.
Say 'hello' to my little friend…
"Oh My Oilrig!" is rapidly shifting gears on its post-compo journey towards becoming a full-fledged Android game. While waiting for the release, here's a sample of the new variety of enemies: a terrifying archer who will cause aggressively mediocre damage to your precious oilrig! BWAHAHAA!!
The first release (I'm aiming for Sunday!) will have nine different enemies (three submerged, three on-the-surface and three airborne) and a variety of different defense towers (a slingshot and "ye olde cannon", to name a few!), coupled with active and passive on-board upgrades (shields, radar, drill boost…), not to mention overhauled interface. If you're interested, keep an eye on my Twitter feed (@dManabreak) for updates. Also, feel free to tweet and comment if you have ideas, critique or anything!
faif – post compo version online!
faif – Battling with the odds
faif is our entry for Ludum Dare 28. It features a novel combat system based on… gambling!
The concept
faif was a 12 hours concept we decided to make because of… well, Ludum Dare! We love the jam and we really liked the theme, so why not? After finishing and sending an early concept version of the game (no sounds and some single-battling against dumb AI), we started receiving really encouraging feedback. Lots of people seem to love the core mechanics we came up to!
What we're working on (post compo)
Despite currently working on another game (The Narrow Path), we resolved on making a post compo version of faif. So we started working on a to-do list with some specific goals in mind. This is what we've achieved so far:
- Infinite Battle Mode: fight one opponent after another until you are defeated! Every opponent has different behaviour and intelligence types).
- New visuals and retrofuturistic aesthetics!
We will be improving and uploading new versions of our weird battle game for players to enjoy it, test it and help us flesh it out! In the next days we will add new tiles and special powerups. (Note: Check our post compo version and please use the comment section if you have any suggestion o want to share any feeling about it).
Thanks for reading and being so awesome! Cheers everyone!
Turn Fighter Foo – post compo version
After the ludum 27 48 hour compo, I continued to develop Turn Fighter Foo in order to bring out a version that is closer to what I had imagined.
So whats new?
The first major thing (not visible though) is that the code base has been ported from Flixel with Actionscript/Flash to HaxeFlixel with Haxe/OpenFL. Doing this has the advantage of being able to port it to other platforms natively. Expect something like gamepad support on desktop or a mobile version sometime in the future!
Improved graphics/music
There are a few new hit animations for the fighters as well as new animations for the new moves that they can perform. The background has been spruced up a little to make it less bland and some background music thrown in to accompany the fighting. Here is an example of what to expect:
Improved gameplay
The first major change is a rebalancing of the play matrix for moves. You might have noticed that kick is probably the most overpowered move in the 48hr compo version. I've tried to create a version where there is always a counter to any move. For example, kick is now countered by the low sweep like the picture above shows. And air attacks can now be countered by a new uppercut move. The play matrix is still not perfect but it is far better than the 48 hr compo version. Along with the new normal moves, there are also a couple of special moves that I've added which were inspired (aka ripped off) from most fighting games. The first is a ranged fireball attack and a move called the phoenix punch which kinda resembles a dragon punch (very original I know! ). Have a look at the moves list below for how to execute the new moves. More special moves to come in future versions hopefully.
The post compo version now has several options that can be customised such as the ability to hide your inputs from your opponent, increasing/decreasing the number of inputs per turn and changing the turn timer duration (or have unlimited time). The last option enables Turn Fighter FOO to be played in Ippon scoring mode which means that a turn ends as soon as one fighter performs a decisive blow on the opponent scoring one point. The decisive blow occurs when one fighter performs a move that naturally counters the opposing fighter's current move, thus getting the hit. Score three points and the match is over.
Last but not least, I've added an AI player for those that do not have anyone to play with. Yes, there is now a single player mode! The AI is not great but it should be enough to get a flavor of what the game is all about. I've gotten feedback regarding my compo version about how some players didn't have a partner to play with so this one is for those players!
The post compo version of Turn Fighter Foo may be found (along with the original version) at my ludum 27 entry page here.
New Moves list
- Upper cut – down, punch
- Low sweep – down, kick
- Jump punch – up, right, punch (if facing right)
- Fireball – down, right, punch (if facing right)
- Phoenix punch – right, down, right, punch (if facing right)
- Duck – down
- Idle has been removed as an input. Use block instead.
- Controls for player 1 has changed to w,a,s,d for up,left, down,right and j,k,l,n for punch, kick, block, clear move list.
- Addition of new ready button for the unlimited time match. When both players hit the ready button, then the turn plays out. Player1 ready – space, Player2 ready – end.
Graphics update complete!
Focusing on the post-compo is starting to pay off. Except for the HUD, particles and background, every other graphic has been redone. As soon as I finish reworking the graphics, I'll begin to modify the gameplay. That will be the 'post-compo version'. I plan to later redo the game itself, adding enemies, waves and bosses (there's already a new ship, though :)).
I usually make a black and white sprite and then use an "multiply" layer to color it. This helps me to make sprites quickly (as I don't have to bother select exact colors every time, only the tone) but makes the sprite somewhat plain and boring. Now I'm using 8 tones with 4 shades each, what made everything better looking (and clearer).
Take a look at the boss graphics evolution:
Marrow Wind: Post-Compo Version
A Music Version, I'd better say. Yeah, that's 8 bit Skyrim theme by chubbiercherub, making a dungeon exploration process a waaay more atmospherical.
There's a bunch of new features as well, such as new items and locations. Now you also drop your sword when you're slain, so you respawn completely defenseless! Oh, and beware of that skeleton guarding your loot!..
Play it here!
Stator Chronicle Goes All Post-Compo on You
Hello people! Remember me and my Ludum Dare 27 game? Of course you don't! But that's okay, I didn't expect you to. In fact, go away, I'm writing this post for myself, as an affirmation of sorts. What? You're still here? Shoo!
Now, on a slightly more serious note, I am, in fact, working on a post-compo version of my latest Ludum Dare entry, Stator Chronicle, as I consider it to be a rather successful experiment indeed. Naturally, it has flaws, and the feedback that you guys have left is invaluable to me, so I will be grateful if you leave even more, as every new comment either gives me more motivation to continue working on the project or helps me improve the future full game (sometimes both, believe it or not).
Like I said, I'm just trying to be assertive here (and my own blog appears to be broken for some php-related reason), so I needed to write this post to make it official: Stator Chronicle is going post-compo. Be excited. Or not. I know I will be!
A new infection!
Waaay back in December 2010, I cobbled together a horrific ten hour entry for LD19 - http://www.ludumdare.com/compo/2010/12/20/germies/
It was garish, had horrific sound, and played a bit like a mule. However, there was an idea in there… a nice little variant on the usual Gems formula popularised by Bejeweled and co.
So, in January 2013, I revisited it for One Game A Month - http://www.arcadebadgers.co.uk/projects/1gam/january
I rewrote it in JavaScript, utilized ImpactJS, and cleaned it up a bit. It still wasn't quite there, but was showing more promise.
Several months later, and with Arcade Badgers now being incorporated and officially trading, I've released Germies! as a more commercial offering; albeit an ad-supported Mobile/Desktop Web version - http://germies.clay.io/
This time, we've got a leaderboard and some achievements added to the mix, as well as general clean-ups throughout.
I'm also working on a native JavaScript binder to get it released on more platforms – so the work's not over yet!
We've only just released it as of yesterday, but it has been a chaotic journey to get here, and proof that if anything, Ludum Dare – and by extension One Game A Month – are incredibly useful for iterating over ideas!
Oh and yes, we will be taking part in the next Ludum Dare! Here's hoping that anything interesting that we produce doesn't take almost three years to come out again


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You Can Do It -Tony Dungy
Fiction -Children's -ISBN: 1416954619 -ISBN13: 9781416954613 (On Ciao since: 01/2010)
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Where Do They Go When It Rains -Gerda Muller
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Miss Marple Omnibus: Volume Two: A Caribbean Mystery / A Pocket Full of Rye / The Mirror Crack'd from Side to Side / They Do it with Mirrors -Agatha Christie
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Do you want to write Fiction
Advantages: Great pass time, fun and creative
Disadvantages: None
.... Why?
1: Because I am a lazy reader or fiction, unless it has a great opening line and gets me intrigued straight away.
2. Because in most cases, they read like failed first novels, where the writer has taken on more than he can chew.
So, can I help in any way? I think so.
But I don't intend to help you write the next booker prizewinner, what I intend to do is give you a few pointers and to...
28.12.2001 16:34 (28.12.2001 16:38) ·
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Review of Fiction
Doing it their way
Advantages: Lots of useful information
Disadvantages: It can be a lot to take in and digest
...as she knows what she is talking about. She has four children and they were all Autonomously Home Educated and are doing well for themselves (they are all adults now). She was a Priest at the time of writing the book and also a Dr (not the GP or hospital kind).
Degree of information
There is so much information in this book, though it is fairly short as books go it's taken me a few...
13.11.2012 04:02 ·
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Review of Doing it Their Way - Jan Fortune-Wood
Can anyone really do it?
Advantages: Get to know Duncan, his upbringing, personal life and business success.
Disadvantages: Slightly self-indulgent towards the end.
...insight into the life of the man himself. 'Anyone Can Do It: My Story' is Duncan's first taste of being an author, and though he is more used to the business world of running health clubs, hotels and stage schools, this is certainly a good introduction to the Scottish entrepreneur we have grown to love on Dragons' Den.
The story
The first third of the autobiography gives an insight into...
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Review of Anyone Can Do It - Obe Duncan Bannatyne
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NYC CBT Therapist J. Ryan Fuller, Ph.D.
Dr. J. Ryan Fuller is a New York licensed clinical psychologist with extensive training in Cognitive-Behavior Therapy (CBT).
Dr. Fuller specializes in Anger Management and Weight Loss, but the majority of his clinical work focuses on Anxiety, Depression, Relationships (Couples Therapy and Family Therapy), Addiction, Compulsions, and Career challenges. Dr. Fuller conducts weekly psychotherapy sessions on these and a number of other topics.
Dr. Fuller lectures and conducts workshops extensively to a wide variety of audiences. Topics covered include Lifestyle Change, Motivation, Procrastination, Successful Communication with Family Members, Time Management and Organization, Using Cognitive Behavior Therapy (CBT) in the Management of Diabetes and other Chronic Health Conditions, Cross-cultural Universals, Behavior Modification, and Effective Anger Management.
Dr. Fuller also trains health professionals in the areas of Rational Emotive Behavior Therapy (REBT), CBT for Couples, Cognitive Behavioral Treatment of Addictions, Relaxation Training, Problem Solving, Behavior Therapy for Borderline Personality Disorder, and Brief CBT Interventions for Patients in Medical Settings.
Anxiety Treatment, Anger Management, Cognitive Behavior Therapy for Depression, and Behavioral Weight Loss are all offered in weekly psychotherapy sessions.
He has published in the area of Positive Psychology. Clinically he seeks to reinforce adaptive behaviors; identify, understand, and enhance character strengths, and improve the quality of relationships as well as clarifying values. Overall these steps are taken to improve satisfaction with life, not exclusively reduce clinical symptoms, but help clients live meaningful lives.
Consultations and appointments can be scheduled by calling 646-495-3078 or by visiting the contact page.


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Blitz 125 in West Footscray
The day went really well. We had over 20 enthusiastic Blitzers ranging from first-timers to seasoned veterans. Mara from POW did sterling work as uber-facilitator and others rose to the task for various projects. As luck would have it, the weather was uncharacteristically kind.
It was all a bit of a blur for me but by the end of the day we had constructed four raised beds, setting one up as a wicking bed. A trench was dug for irrigation of two 'conventional' beds, the straw yard and chook run fence were covered in chicken wire and a gate was hung on the chook run.
It was great meeting all the new Blitzers and having their help and company while progressing my PermaProject; many thanks to all who joined in!
Blitz 124 Liz's Blitz at Airport West – Saturday 24 March 2012
The weather was just right for the blitz and there were approximately 30 people that attended with a couple of young girls and one boy, Juan, who enjoyed the day. Madeleine who lives in Sydney was here for a week and attended the blitz on her first day in Melbourne. After we assembled to introduce ourselves and did some warm up exercises everyone broke into groups for the various projects that were to be done. Simon set up a time motion video in the kitchen window that was placed so that it covered 90% of the backyard. It was great to see some familiar faces from other blitz's that I had attended and there were a large number who were attending their first blitz.
Michelle did a workshop on how to wick raised garden beds and Mara did the workshop on the hot compost banana circle.
In all we managed to set up and create 8 raised wicked garden boxes with vegie seedlings planted in three, one wicked bed for the choko which was planted later and a berry box that was planted on the day with a raspberry bush, also 2 wine barrels were wicked, one for the bay tree and the other for herbs which are now planted. The Fox proof chook run has the main infrastructure set up; we did run out of time so the chicken wire was not completed. The recycled gate and most of the recycled picket fence also went up but once again we ran out of time and pickets. The hot compost banana circle was completed and looks fantastic. A bush was trimmed back so the bay tree could be set in place and edging was put around the bushes to create another garden bed. Wheels were added to the wine barrels for easy manoeuvrability. Bricks and edging from an old veggie patch was removed to make way for the wicked garden boxes. The excess soil and sand was shovelled from the nature strip into the boundary of the house.
Lunch was a spit roast with a variety of salads and pumpkin soup. A special thanks to Jude, Nadine and Edwin for preparing the food. At the end of the day a number of people stayed on to enjoy beer, wine and nibbles.
A big thank you to Mara and Michelle for all the work they put in before the blitz and on the day of the blitz to ensure that it all came together. There were a lot of projects and everyone worked hard to achieve the fantastic transformation of the backyard.
There are photos in the Gallery, and some others at picasa, but best of all is the timelapse and video clip here:
Blitz 126 in Preston
Saturday 21 April was our very own permablitz at the rental property I share with my 4 other housemates in Preston. The weather was very cooperative! It started out a cold misty morning when the delivery truck came by with our 4 cubic meters of mushroom compost and mulch, but soon the sun came out for a very nice day. Volunteers started rolling in around 10am and started straight to work digging the fence for the chicken run and weeding the marrow by the peach tree. There were fewer people than we expected, but that turned out to be exactly the number we needed to get the job done.
Blitz 123 - Wicking beds in East Malvern
After a false start just before Christmas last year (we had to pull the plug as numbers were too low), we were all set for 4 March. Response from volunteers was good, but it rained the week leading up to our blitz and poured down the day before.
Nevertheless, we had a good number to start in the morning. After some warm-up exercises facilitated by Kaz (Permablitz volunteer designer) we started. Seila ran a workshop on how wicking beds are set-up, while others assembled the other corrugated steel raised beds. Under Seila's expert guidance the work progressed smoothly.
As it approached lunchtime, the weather fined up and more volunteers arrived. A break for lunch was enjoyed by all. After that a group started assembling a compost bin and the posts to espalier apple trees were installed. Meanwhile work started on rejuvenating existing garden beds and removing some ornamental shrubs to make way for more vegies. The four wicking beds were competed by 3pm at which time we stopped for afternoon tea.
After that focus was on planting vegies in the new wicking beds and cleaning up. Those who were able to stay enjoyed a well earned beer or glass of wine.
An excellent result all up taking into account the weather challenges! Special thanks to Sarah Gorman and Kaz who were the volunteer designers, Keith Rhodes who facilitated, and Seila for his wicking bed expertise.
Blitz 122 in rainy Coburg
Brave, hardy, honourable and strong.
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CHARLESTON, W.Va. (AP) -- A medical official says West Virginia might not have enough doctors to care for Medicaid patients when the government-sponsored insurance program is expanded next year.
West Virginia State Medical Association executive director Evan Jenkins says most doctors who accept Medicaid limit the number of patients they see.
Jenkins tells the Charleston Daily Mail that some Medicaid patients likely won't be able to find a primary care physician when the program is expanded.
The expansion will extend coverage to an estimated 91,500 uninsured low-income patients.
State officials are still working on West Virginia's plan for expanding Medicaid under the federal health care reform law.


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Madison Pettis Wraps Her 10th Episode Of Disney XD's "Lab Rats"
Wow! Madison Pettis just announced that she wrapped her 10th episode of Disney XD's "Lab Rats." Madison shared the photo below from the set along with posting the following note:
Just finished my 10th episode of Lab Rats! Wish I could tell you what happens but it's top secret.
Other "Lab Rats" stars include:
Billy Unger (Chase)
Spencer Boldman (Adam)
Kelli Berglund (Bree)
Tyrel Jackson Williams (Leo)
Hal Sparks (Donald Davenport)
Disney XD just renewed "Lab Rats" for a fourth season! We can't wait to tune in for all of the upcoming episodes!


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WPI scientists on the road to DARPA's robotics finals
Roboticists take on advanced autonomy, coding and the unknown in final challenge
Computerworld - WORCESTER, Mass. -- Slightly less than a year away from the DARPA robotics challenge finals, roboticists at Worcester Polytechnic Institute are already working more than 50 hours a week on the robot they hope will not only win the challenge but one day act as a search and rescue worker.
"It is very dangerous for people to go in and do search and rescue after a big disaster," said Taskin Padir, an assistant professor of electrical and computer engineering at WPI. "We should be ready and responsive with technology that can help people who need it... As a community, we're one step closer to helping advance rescue robots."
The Robotics Challenge is sponsored by DARPA (the Defense Advanced Research Projects Agency), the research arm of the U.S. Department of Defense.
The three-part challenge is intended to encourage the advancement of autonomous robots to the point that they could largely act on their own after a natural or man-made disaster to go into a damaged building, rescue victims, turn off gas pipes, put out fires and even drive cars.
The first part of the challenge was a simulation held in 2013. The second part, which was held in southern Florida last December, involved 16 teams competing to see which could build the best software to enable their robot to work through a series of tasks, such as walking, using tools and climbing a ladder.
The 11 finalists include teams from WPI, MIT, Virginia Tech and NASA's Jet Propulsion Laboratory. They will compete for a $2 million prize in the finals, which will be held June 5 and 6, 2015, in Pomona, Calif.
DARPA noted that "many more" teams are expected to throw their hat into the competition. However, Team Schaft, which dominated the second phase of the challenge and took first place withdrew from the finals.
Google, the owner of team Schaft and the hardware and software its roboticists built, pulled out to focus on commercial products. Google bought at least eight robotics companies in the past year.
"Six months ago at the DRC Trials, we began physically testing human-supervised robots against disaster-relevant tasks, said Gill Pratt, the challenge's program manager. "Their impressive performance gave us the confidence to raise the bar. A year from now at the DRC Finals we will push the technology even further."
During the finals, the robots will not be connected to power cords or wired communications. They also cannot be tethered, which would prevent a robot from hitting the ground if it stumbles. If a robot falls, it will have to get back up without human assistance.
Having the robot get up on its own is one of the tasks that WPI's robotics crew is working on this summer, and Matt DeDonato, the team's technical project manager, said it's going well.
When lying on the ground, WPI's humanoid robot, dubbed Warner, can roll over and get to its knees, but it's not quite able to get back on its feet.
"It's a dynamic thing," said DeDonato, who spoke to Computerworld in WPI's robotics lab. "How to fall is another problem. Do you put your hands out to protect yourself? Do you pull your hands in and try to fall on your back?"
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NEW YORK (AP) — The New York Jets have waived wide receiver Stephen Hill, parting ways with the 2012 second-round draft pick after two seasons marked by injuries and inconsistent play.
Posts Tagged By DENNIS WASZAK Jr.
NEW YORK (AP) — Rex Ryan says it's still unclear whether cornerback Dee Milliner's high ankle sprain will be healed before the New York Jets' regular-season opener against the Oakland Raiders.
NEW YORK (AP) — Dimitri Patterson disputes the New York Jets' version of his mysterious absence.
FLORHAM PARK, N.J. (AP) — Dimitri Patterson's suspension will last a few more days.


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Hey, who changed the channel? That's how I first got my husband's attention with the Comcast Xfinity TV App. The app is downloaded on my iPhone and has been the cause of many giggles, and tons of time-saving opportunities. It all started the day I first downloaded the app while sitting on the couch next to Tom. The app asked me which TV I wanted to control. Hold on, did it ask me if I wanted to control a TV? Yes! Tom never ever asks me that!
There was no need to snatch the remote from my husband – the man who even holds it when we're watching a movie. I selected the TV in the living room and on my phone appeared the TV listing of what's on. I could scroll right down like I would on the guide on the TV, but it was easier due to the technology of the smart phone. I found a program I liked – one that I knew Tom wouldn't necessarily put on himself – and selected it. Done. The channel changed. Tom looked confused. I looked satistfied. This was awesome.
I caved in and let Tom know of my new "remote." Within 5 minutes he downloaded it to his phone. Beyond the fun of always having a remote in your pocket and causing tons of odd looks when you switch the channel from another room or across town, the Xfinity TV app is part of the solution to a Smart Mama's quest to "when on Earth will I get it all done?" You see, no matter where you are, as long as your smart phone has signal you'll be able to access your TVs lineup. Now you'll have the time to schedule your DVR – a task a Smart Mama rarely has time to do! Scrolling through the TV Listings you can – at your own pace – learn about new and upcoming shows. You can check out what's currently recorded on each of your DVRs!
When connected to a Wi-Fi network your opportunities expand – big time. Through your Xfinity TV app you can watch a TV show, a movie and pretty much anything on On Demand where I may be on my mobile device! When you're waiting FOREVER in the pediatrician's office, pull up an episode of The Wiggles to entertain the impatient toddler! Or if EVERY TV is taken at home and you just want to watch one of "your shows" launch the app on your iPad and you have your own personal "television!" Whether you have a smart phone or an iPad, the downloaded Xfinity TV app is guaranteed to bring you entertainment and time on your hands!
What do you think? Have you downloaded yet? Will you? What are you most looking forward to?
Download to iPhone or iPad: http://itunes.apple.com/us/app/xfinity-tv/id401629893?mt=8
Download to Android: https://play.google.com/store/apps/details?id=com.xfinity.tv&feature=search_result
Disclosure: As a member of the Comcast Digital Ambassador Program, I receive Xfinity Triple Play in exchange for my involvement in the program. All opinions are my own. Images and logos courtesy of Comcast.


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I really, really love Gravity Falls, the characters are super loveable, the dialogue is fun, the animation is great and just everything is amazing ahhh!
I'm horrible(predictable) and involved pokemon as well! I imagine Mabel would totally get a tepig which would evolve into an awesome emboar and she'd dress it up in contests, and it'd totally dig it. Dipper would get a togepi, and it'd be cute but would get fussy and maybe hit you if you called it cute.
Now available at my Society6!
posted 3:50 pm on Tuesday, April 30, 2013 with 4,451 notestags » #art #gravity falls #pokemon #emboar #Togetic #artist on tumblr
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This is so cool! Mabel & Dipper from Gravity Falls with Pokemon!
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free shippingon orders over $49*
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Constructed of solid hardwood and wood veneers, this kitchen island is designed for longevity. The handsome raised panel doors and drawer fronts provide the ultimate in style to dress up any culinary space. Raise the drop leaf to expand your serving space, or just sit at the breakfast bar and eat your meal. Behind the doors, you will find adjustable shelves and an abundance of storage space for objects you'd prefer to keep hidden. Open storage on both ends provides easy access to frequently used items, and is perfect for displaying decorative objects. Raised diamond accents and fluted pilasters are sure to impress your guests. Style, function, and quality make this kitchen island a wise addition to your home.
Additional Documents
Weights & Dimensions
Additional Weights and Dimensions:
|Product Type: Butcher block; Kitchen Island
|Number of Drawers: 2
|Number of Cabinets: 1
|ISTA 3A Certified: Yes
|Assembly Required: Yes
|Tools Needed for Assembly: Screwdriver (not included) and allen wrench (included)
|Product Warranty: 90 day limited warranty
|Push Through Drawer: Yes
|Base Finish: 1: Black
|Base Finish: 2: Cherry
|Base Finish: 3: White
|Number of Interior Shelves: 2
|Additional Parts Required: No
|Drawer Dividers: No
|Adjustable Interior Shelves: Yes
|Drawer Handle Design: Knobs
|Number of Doors: 2
|Magnetic Door Catches: Yes
|Door Handle Design: Knobs
|Base Material: Manufactured wood
|Counter Material: Wood
|Hardware Material: Steel
|Solid Wood Construction: No
|Style: Traditional
|Exterior Shelves: Yes
|Drawers Included: Yes
|Cabinets Included: Yes
|Towel Rack: Yes
|Stools Included: Yes
|Stemware Storage: No
|Finished Back: Yes
|Product Care: Use a soft clean cloth that will not scratch the surface when dusting. Use of furniture polish is not necessary. Should you choose to use a furniture polish, test in an inconspicuous area first. Use of solvents of any kind could damage your furniture's finish. To clean, simply use a soft cloth moistened with lukewarm water, then buff with a dry soft clean cloth.
|Country of Manufacture: China
"Hi, does this come with the leaf?" asked by Kristin
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We want you to love it. If you don't, you may return your purchase within 30 days of delivery. All you need to do is visit our Self-Service Return Center for instructions. Return credits are issued within 24 hours once the item is received and inspected. Please note that shipping charges are non-refundable. The cost of return shipping will be deducted from your refund.30-Day Return Policy
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Annette from chicago, IL– Verified Buyer
The kitchen island set is everything I expected plus more. The wood is of quality material. I love the color which match my kitchen appliance nicely. The delivery of the item was speedy. I definitely would recommend this product to family and friends.
Great Product
Becky from Midland, TX– Verified Buyer
Perfect. Assembly took a few hours, but it was done be one person. Nice quality and great appearance. One drawer gets off track occasionally, but we just open and close with care.
frank from New Jersey– Verified Buyer
Anonymous from Maryland
OUR SKU # CRY1689This item is also sometimes listed under the following manufacturer numbers: KF300073BK, KF300073CH, KF300073WH


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The Beach is Back
by Jedidiah-Ayres 08:13 AM
A Bad Night's Sleep by Michael Wiley. Outing number three for Chicago private dick Joe Kozmarski (after Last Striptease and The Bad Kitty Lounge.) This passes straight through my strike zone and I've no excuse for not getting to it sooner. Gritty, sleazy Chicago underworld, dirty cops and a hardboiled anti-hero. I'm so there. Late.
The Fatal Touch by Conor Fitzgerald. The second book in the Alec Blue series (after The Dogs of Rome) focuses on the murder of an art forger - which is a subject that I find fascinating. Art forging. And violence of course.
A Bad Day for Scandal by Sophie Littlefield. The third in her Stella Hardesty series (after A Bad Day for Sorry and A Bad Day for Pretty) will feature, I'm sure, the dispensing of more frying-pan-to-the-head justice and more than a couple hard decisions for Stella, Chrissy and Goat.
badbadbad is the debut novel from Jesus Angel Garcia about a man named Jesus Angel Garcia who kinda loses his mind when his wife leaves him. He starts over as both a servant of God and a sexual messiah in a double life worthy of Ed Wood. Coming from New Pulp Press, and right on the heels of Heath Lowrance's The Bastard Hand, it looks like they're carving out a niche for themselves - psycho, delusional, southern-gothic, religious noir! (Though they're not the only ones practicing - just wait till Donal Ray Pollock drops his 50-mega-ton The Devil All the Time in a couple of weeks. There is nothing you can do to adequately prepare for that one.)
East on Sunset by Ken Mercer. Will Magowan is back after getting eighty-sixed from the LAPD for his substance abuse for another shot at life (after 2010's Slow Fire), but when an convict he put away returns and puts demands on now private citizen Magowan it becomes clear that the past isn't yet through with him.
The Ridge by Michael Koryta. Does this guy sleep? A mere one year ago, Koryta took a break from his straight crime books and published So Cold the River, the first of three now, stand-alone supernatural thrillers (after January's The Cypress House.) He's said that his next will be another straight crime book, but man, the future looks wide open as far as what to expect from him.
What are you catching up on?
Jedidiah Ayres writes fiction and keeps the blog Hardboiled Wonderland.
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Definition: 'In Situ Nucleic Acid Hybridization'
in situ nucleic acid hybridizationType: Term
Synonyms: in situ hybridization
The information shown above for in situ nucleic acid hybridization is provided by Stedman's.
* Stedman's, part of Lippincott Williams & Wilkins, provide a comprehensive line of health-science publications for healthcare professionals and medical students.
Medical Dictionary Copyright © 2006 Lippincott Williams & Wilkins. All rights reserved.


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You're leaving Wedding Paper Divas to see the Deal of the Day at our parent site, Tiny Prints.
You won't be able to dismiss this by usual means (escape or click button), but you can close it programatically based on user choices or actions.
"I thought these were beautiful and very cost effective. I should have looked at the measurements, because they were a little smaller than I was expecting, but overall I'm very happy!"
"We ordered these save the dates and they were perfect. The customer service kept in touch with us sending proofs and made changes we asked for promptly. When they arrived they were even better than pictured. Also, our designer sent a personal note to us after and that was an awesome touch!"
"These were so cool, and we were skeptical about ordering online, but we were very happy with the product. The quality is great, and everyone loved how we personalized the words. Highly recommended!"
"We really liked the design on this card, but the colors in our picture were making it difficult for the words to show up well. Customer service was very quick (sometimes within a couple hours) to make the changes we requested and the card looked great. I was nervous about the paper quality, but they were very sturdy and durable. And the picture came out very clear. I would definitely recommend using this product. I am 100% satisfied with my whole experience and end product."
"I would like to thank the designer that worked on the customized save the date I asked for. Everything worked out beautifully. I am absolutely in love with the design and the writing and the size of the magnet was even larger than I thought it would be. It looks great on the refrigerator. I recommend that if you want to send the save the dates out this is a unique one to use! Thanks to the designer!"


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A collection of news and information related to Eva Hesse published by this site and its partners.
Top Eva Hesse Articles
Displaying items 1-6
Lesser-known artists are poised for a breakthrough
Upcoming events at Florida Museum for Women Artists in DeLandStory | Sep 30, 2010 | 4:34 PMThe Florida Museum for Women Artists is worth a visit if you are strolling on the lovely streets of Downtown DeLand. The museum is located upstairs on the west side of Woodland Boulevard just north of New York Avenue. Here's a look at what's happening...
Art review: 'Vija Celmins: Television and Disaster, 1964-1965' at Los Angeles County Museum of ArtStory | Mar 28, 2011 | 4:33 PMGetting inside an artist's head as she works her way through an essential pivot in her maturing work is an excellent motive for a museum exhibition. The University of New Mexico Art Museum tried something along those lines in a......
Art review: Liza Lou at L&MStory | Apr 28, 2011 | 4:33 PMLeah Ollman reviews Liza Lou's beaded sculptures at L & M...
Art review: Brian O'Connell at Redling Fine ArtStory | Jan 26, 2012 | 9:33 PMSharon Mizota reviews Brian O'Connell's exhibition at Redling Fine Art....
San Francisco Museum of Modern Art turns 75 with a splash


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This is an activity about ultraviolet light. Participants will experiment with ultraviolet light sensitive plastic beads, which are generally white but turn colors when exposed to UV light. Participants are informed about the nature and risks of UV... (View More) light and are asked to be the scientist to explore what types of materials keep the beads, and hence the user, safe from UV light. (View Less)
Materials Cost: $1 - $5 per group of students
This is an activity about image comparison. Learners will analyze and compare images taken by the Solar Dynamics Observatory. They will match four magnetic solar images, or magnetograms, to their corresponding extreme ultraviolet, or EUV, light... (View More) images by studying solar features in the images. At the end, they will recognize that areas of high magnetic activity on the Sun correspond to extreme solar activity. (View Less)
Materials Cost: Free
This is a collection of outreach resources about the Sun that are meant to be used in informal education settings. This toolkit was originally designed for NASA Night Sky Network member clubs and the Astronomical Society of the Pacific's Astronomy... (View More) from the Ground Up network of museum and science center educators. The toolkit includes background information about the Sun, magnetic fields of the Earth and Sun, and space weather, activity suggestions, and detailed activity scripts. The themes of this toolkit address both the constant nature of the Sun as a reliable source of energy and the dynamic nature of the Sun due to its changing magnetic fields. The activities and related materials in this collection include The Sun in a Different Light - Observing the Sun, Explore the Sun cards, Magnetic Connection, the Space Weather PowerPoint, Protection from Ultraviolet, and Where Does the Energy Come From cards. These activities can be done separately or as a group as part of an informal education event. Institutions that are not part of the Night Sky Network will need to acquire the various materials required for each activity. (View Less)
This is an activity that compares the magnetic field of the Earth to the complex magnetic field of the Sun. Using images of the Earth and Sun that have magnets attached in appropriate orientations, learners will use a handheld magnetic field... (View More) detector to observe the magnetic field of the Earth and compare it to that of the Sun, especially in sunspot areas. For each group of students, this activity requires use of a handheld magnetic field detector, such as a Magnaprobe or a similar device, a bar magnet, and ten small disc magnets. (View Less)
Materials Cost: Over $20 per group of students
This is an online Flash-based interactive tool kit that provides access to illustrations, visualizations, videos, and near-real time images of the Sun from a variety of NASA spacecraft missions. Learners can access this information to supplement... (View More) other materials related to the Sun and heliophysics. (View Less)
Materials Cost: Free
This textbook chapter introduces Earth's external energy source, and the nuclear fusion reactions that power the Sun, space weather and space storms. There is an interview with solar scientist, Dr. Janet Luhmann, UC-Berkeley. The resource includes... (View More) links to current news articles, and a suite of pre- and post-unit assessments. A teacher's guide supports classroom use. This is the fourth chapter in the unit, Energy Flow, exploring the transfer of energy through the atmosphere, oceans, land, and living things over short and long timescales. The resource is part of Global System Science (GSS), an interdisciplinary course for high school students that emphasizes how scientists from a wide variety of fields work together to understand significant problems of global (View Less)
Materials Cost: Free
This is an activity about image comparison. Learners will analyze and compare two sets of images of the Sun taken by instruments on the Solar Dynamics Observatory spacecraft. With Set 1, they will observe the Sun in both a highly active and a... (View More) minimally active state, and be able to detect active regions and loops on the Sun by comparing the two images. With Set 2, they will identify areas of high magnetic activity on a magnetogram image and recognize that these areas correspond to highly active regions on the Sun. (View Less)
Materials Cost: Free
This is an activity about forecasting space weather. Learners will use real-time data from NASA's Solar Dynamics Observatory, or SDO, to identify a variety of solar features and active regions of the Sun, and then will use these observations to... (View More) predict the probability of a space weather event. This activity will require each student or group of students to have a computer with internet access. (View Less)
This is a lithograph that outlines the components of our heliosphere, using current information released by the Interstellar Boundary Explorer, or IBEX, spacecraft team. Learners will view an illustration of our heliosphere on the front of the... (View More) product, read information about the heliosphere on the back, and then use the lithograph image itself as part of a model of the heliosphere that uses water to represent outflowing solar wind in an activity titled Model The Heliosphere Using Your Kitchen Sink. This lithograph complements other IBEX informal education materials. (View Less)
In this self-paced tutorial, learners analyze data to understand the relative influence of solar variability on today's climate to determine whether changes in incoming solar radiation can explain all or part of the warming trend we have seen in... (View More) Earth's planetary temperatures. The resource supports teacher reflection on how climate change skepticism in the media impacts instruction in the classroom. Multimedia educational resources including video clips and data portals are included. This is the fourth of ten self-paced professional development modules providing opportunities for teachers to learn about climate change through first-hand data exploration. Glossary links to vocabulary are included. (View Less)
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Take at look at WR Joe Adams' rookie card.
This one got by me, and I don't recall anyone here talking about this. Could absolutely be a BFD. Short blurb over at ESPN.com.
Not a lot of "meat", but it's still good to hear from TD.
Not that anyone here would be a betting kind! Considering no team has had a single practice in camp yet, this is ridiculous. Things to get the conversation started - the Panthers are underdogs against ATL and NO, but the site has the Giants game as a freaking toss-up? Wow...
Article up on the Panthers website.
Lots of movement above number 9 pick, and Cox was already gone. He passes on Brockers and Poe and others and offers up his explanation. FWIW, Cox went to Philly who traded up with Jacksonville.
Greetings all! First of all, I'd like to thank the entire CSR community for what we all are able to enjoy here. This site has provided me with knowledge, entertainment, and sustains my appetite...
From WCNC. Cam tells the origin of his Superman TD celebration. 90 seconds and shows another reason he's special.
A good deal all the way around. Who could have predicted that Smitty's BASE SALARY would be $1million this year??!! Bottom line - he gets paid AND frees up 4.74 million in cap space.
I can just hear Hurney - "How do you like me now?" The guy's a cap guru! Editor's note: This is a very classy move by Olsen to restructure his deal when he's only been here for one season. It just goes to show you how much the players have bought into the rebuilding program that's in place.
Not sure what to think - to be cursed or not.
Looks like Cam's got a new gig.
Oregon Ducks coach Chip Kelly reportedly pulled a double reverse early Monday, turning down an offer to coach the Tampa Bay Buccaneers to stay in Eugene, Ore. The Tampa Bay Times reported Monday that, while attempting to finalize a deal with general manager Mark Dominik, Kelly changed his mind Monday morning, with the NCAA's national signing day less than two weeks away.
This was linked to by the Observer. Great, heartwarming story and shows what I believe is Cam's true soul.
The world as we know it is coming to an end...
From a fan on ESPN's Pat Yasinskas weekly NFC South chat: "Superman wears a Cam Newton jersey under his Superman suit!"http://espn.go.com/sportsnation/chat/_/id/40952/nfl-with-pat-yasinskas
They signed him due to the hip injury of their starting kicker. Not for nothing, I wish John nothing but the best.
QB controversy in Denver and the Denver Post holds a Haiku Contest!!!
Greetings to Panther Nation and the Panther Mafia! I'm headed out from my home town of Flowery Branch (I know, I know...the irony!) and on my way to watch our gang tonight. I may drop by on...
Practice Schedule for this year's training camp.
From Pro Football Talk's Mike Florio - let's keep our fingers crossed.
EPSN's NFC South blog has a poll up, and The Beast is tied with frickin' JONATHON VILMA at 32%. A quick surge from the Cat Scratch Reader faithful can help get him the props we all know he's earned!
It's the first tidbit with Gabbert, so it's more of a teaser than anything. He really presses the fact the Gabbert worked from the gun most of the time.
I just watched the replay of the Big Cat's press conference (available here for those who missed it like I did). As he discussed a wide range of topics, the money topic overall and the releasing...
Happy Game Day morning, fellow Panther fanatics! In keeping with the tradition here of looking deeper into the performance of our team, I finally had a chance to watch last Sunday's game...
Mr Richardson - PLEASE find a radio play by play announcer!!! This isn't particularly related to the team itself, but in my opinion is worth bringing up. I'm trying to follow the team from outside...
A look at the Panthers offseason strategy
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All the b**ches say I'm pretty fly for a fixed guy!
aim supr fly n ai kno et!
A Huffington Post Reporter Makes a Total Fool of Himself ...
Damn Nature, You Scary of the Day: Huge Grouper Eats a 4 ...
NOPE of the Day: Burn This Shed Down
The Internet Had a Lot of Fun With Rick Perry's Mugshot
Photoshop Battle of the Day: The Happy Baby Wombat
This Makeup Artist Transformed Her Mouth Into Some of Your ...
Life Sure is Something
Want a T-Shirt With ALL of the Guardians of the Galaxy on ...
This Bike Accident is a Physics Miracle. Stick the Landing!
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Added Jul 5, 2013
by iokatsar
Acharnai, Greece
I sewed this dress for a wedding that was taking place in Ancient Olympia. I used the pattern 105 and 106 from june 2013. I also added lining because is a see through fabric.
Jul 10, 2013, 08.00 PMby wildflower31
I love everything about this dress.
Jul 7, 2013, 09.44 PMby Maria Katsarou
Jul 6, 2013, 05.19 AMby Mary Athey
lovely dress and it looks great on you x
Jul 7, 2013, 06.33 AMby iokatsar
Thanks!! I love it too.
Jul 6, 2013, 12.35 AMby Virginia's Daughter
Jul 7, 2013, 06.33 AMby iokatsar
Jul 5, 2013, 09.26 PMby rita61
Looks great on you.
Jul 7, 2013, 06.36 AMby iokatsar
Jul 5, 2013, 08.09 PMby kisses
Beautiful fabric and dress
Jul 5, 2013, 06.07 PMby liliv-1
Impressive dress!
Add to Favorites 4 people added it
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Hi,I was just wondering about any big writing conferences or book expos coming up or any links where I can look for them. I was also wondering how many people have been to one and if there are any…Continue
Started this discussion. Last reply by Irene Helenowski Jul 8.
Just wondering if anyone ever tried doing that and how did you go about getting a shop to host a reading? And did it help with getting ppl interested? Thanks.Continue
Started this discussion. Last reply by Marlowe, Sr. Oct 21, 2013.
Okay, so first time I hired a publicist ... who shall remain nameless ... she put a dictionary post on my facebook page which I still do not understand. If anyone understands it, please explain it…Continue
Started this discussion. Last reply by Irene Helenowski Dec 2, 2013.
just a tongue-and-cheek page for my fellow authors about my troubles in book promoting. Hope you enjoy ;)http://irenehelenowski.wordpress.com/Continue
Started Jul 14, 2013
Hi there, I'm Jennie! I'm new to the book community and the world of blogging ! I just stumbled upon your profile!
I've just started a book blog that includes spoiler free reviews. It would mean a lot to me if you could check it out and follow me. I'm looking to meet new people so I'll definitely follow you back! (leave a link to your blog somewhere!
Here's the links:
Blog: http://jennieelouisee.blogspot.co.uk/
Bloglovin': http://www.bloglovin.com/jennieelouisee
I'd also happily review any books you may have written! I prefer reading physical copies so if you have any you'd like me to read, just send me an email!
All links are on my blog!
Thanks, I hope to talk to you soon.
Hi Irene!
Yea Chicago!
Unfortunately I'm at my limit for reviews at the moment.
Thank you for your comment and best of luck!
I received your comment and I would love to do a review of your book. It sounds interesting. Here's the link to my blog so you can check it out.
Hi there. I saw your comment on my ning profile about helping promote your book... if you're interested in a guest post spot on my blog (which will include book details) please contact me through my site at http://chapterbreak.net. Take care :)
I'm sorry it took so long to reply, I actually kind of forgot about this site because I'm kind of new to it! Add me on Facebook, https://www.facebook.com/profile.php?id=100007683226046 and we can talk more! I'd love to read&review your book. (':
Thank you for contacting me. I'm sorry for the slow response, I was on vacation. I'm currently behind on my to be read list, but I'll remember your book.
I'd love to do a review. Please send me a review copy.
Hi Irene, it would be my pleasure! I love to travel! No doubt there'd be much to learn from reading your works!
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Photograph courtesy of Marcio Watanabe
Back Yard
Shine on, O moon of summer.
Shine to the leaves of grass, catalpa and oak, All silver under your rain to-night.
Photograph courtesy of Marcio Watanabe
Back Yard
Shine on, O moon of summer.
Shine to the leaves of grass, catalpa and oak, All silver under your rain to-night.
"When I began to write as a very young person
in a rigidly racist and inhibited colonial society, I felt, as many others did,
The Gift Outright
We are met on a great battlefield of that war. We have come to dedicate a portion of that field,
as a final resting place for those who here gave their lives that that nation might live.
It is altogether fitting and proper that we should do this.
While Congress is immersed in Bhakti of one family after 1947, BJP is immersed in Bharat Bhakti, the Bhakti of 125 crore * Indians!
For BJP, India's youth are not just voters but they are the Nation's power & strength. I appeal all youngsters to register to vote and
understand their strength in the form of vote.
-Narendra Modi, stump speech, probably earlier than 1 Oct 2013.
* 125 * 10,000,000 = 1,250,000,000
Summary: BJP's astonishing dominance of the last elections will allow Narendra Modi to do exactly as he wishes for the next five years,
by my reckoning. An era has come to an end: the Congress Party and its devotion to the Nehru/Gandhi dynasty have been sent packing.
Congress Party were so soundly defeated they don't even lead the opposition. Half of India is under the age of 25: they're in open revolt
against the establishment figures. Yet India is more than the sum of its parts. Emerging from a still-relevant ancient history, its political figures
emerge from mythic roots, not wedge issues, as do American politics.
Modi-ji has little foreign policy experience. That doesn't much matter: India's critical issues are internal, chiefly corruption. I think he'll do just fine,
even with the USA. Modi will find allies in odd corners of the landscape: I believe India's bureaucracies are sick of being mismanaged. The Indian
expatriate community will reappear, to invest in a modern India.
Nigeria is headed for another civil war. The USA must not take sides in Nigeria's de-facto civil war. There's no saving Nigeria from the outside. Consider: Boko Haram is largely based in Borno State, in the northeast. Borno is the poorest part of Nigeria: corruption keeps the oil wealth in the Christian/animist south and away from the Muslim north. As the largely Islamic southern Sahel empties out, Borno State has filled up with destitute migrants. Though the West cannot and must not attempt to intervene, from the outside, much can be done from within.
The idiots in Kiev have begun an assault on Slavyansk. Two MI-24 helos have been shot down with surface to air missiles, another badly damaged and several prisoners were captured. Where once Ukraine had a tactical advantage, besieging Slavyansk, held the highway on both sides, holding their fire, playing for time, the one commodity both sides need, Ukraine have now only further enraged the ethnic Russians.
For their part, the Russians and their Little Green Men stupidly continue to seize government buildings. rioting in Donetsk. Putin bluffs, demanding Ukraine pull its troops from the southeast.
Clearly Ukraine's military has no concept of how to manage a combined arms assault. Russia has successfully infiltrated superior troops and weapons systems into Ukraine's eastern corridor but such troops are spread thin across many towns and cities. To win, the Russian elements must hold out long enough for the Kiev government, such as it is, to flinch.
On Monday, 7 April 2014, a man of God, a Dutch priest, Father Francis Van Der Lugt SJ, was dragged from his house, beaten and murdered.
Citing Mitchell Prothero of McClatchy: to Father Francis Van Der Lugt, 75, a Dutch Jesuit priest, came to Syria in 1966 and eventually founded a home for children and adults with mental disabilities outside Homs, where he lived before the three-year-old civil war started. After fighting began, he relocated to the rebel-held neighborhood of Bustan al Diwan in Homs Old City, where he worked with refugees and civilians during the more than two-year-old siege by regime forces.
In a statement, a spokesman for the Jesuit order spoke of Van Der Lugt's dedication to sharing the suffering of the ordinary citizens he'd lived alongside for more than 40 years.
He "died as a man of peace, who with great courage in an extremely dangerous and difficult situation wanted to remain faithful to the Syrian people to whom he had dedicated so many years of his life and spiritual service," the Rev. Federico Lombardi said. "Where people die, their faithful shepherds also die with them. In this time of great sorrow, we express our participation in prayer, but also great pride and gratitude for having had a brother so close to the most suffering in the testimony of the love of Jesus to the end."
City Jazz Fests are many pigs in a capacious poke. Eau Claire is one of the longest running jazz festivals in the nation, 47 years now. Newport's been running a festival for 60 years but they stalled for a few years - anyway, this year's Eau Claire's jazz fest had eight venues and the odds of hearing good groups are rather better here. I'd never heard of Courageous Endeavors
Pizza Plus was packed, a long narrow venue. The stage backed up to the windows, people milling about. I'd already heard three groups, somewhat better than average. Troppo Big Band, twenty-two local musicians of all ages were packing out, with a forest of music stands and a mountain of kit in tow, having just slayed the audience with their rendition of Queen's Bohemian Rhapsody. But I was betting on the Courageous Endeavors, the next band up. I just liked the name.
Gregory John Gutfeld would tell us Social Consciousness is a dumping ground for reflexive, attention-seeking acts of meaningless symbolism. His own bizarre, reprehensible and unintentionally hilarious diatribe is proof the man needs a lesson in cool. Hat tip to HankP for bringing it to our attention on the Open Thread.
HankP says US foreign policy and security policy is still engaged in self-defeating Cold War tactics. As a veteran of an intricate proxy war waged under the larger rubric of the Cold War, I don't share his opinion. But there's lots to agree with in his diary: there are no Good Guys in this squabble, as there were none in mine.
A man lives in his wife's tent: a house is a grave. -Tuareg proverb
Précis: as the first phase of the Mali conflict winds down, we see a partial recapitulation of other guerrilla wars in the Sahel. Expelled from Algeria, Ansar Dine has emerged as the major player, the hub around which MUJAO, AQIM and other Islamic groups have coalesced and merged into the local populations. As France withdraws troops, Algeria returns to geopolitical prominence in the region, a brute force (and largely counterproductive) bulwark against Islamism. America returns to its bad habits, having seemingly learned nothing from Afghanistan.
Does the USA have strategic interests in the Sahel? If so, how might we best serve those interests? Let Mali's fall from grace show what happens when the veneer of democracy is pasted onto rotten boards. The nations of the Sahel are going from bad to worse: their wretched poverty and malgovernance are of a piece, a vacuum into which jihaad has moved with a vengeance as it has moved into many other such vacuums.
Africa must save itself. Does America have a role to play in that salvation? I cannot say. This much I do know: the USA appears to be repeating previous mistakes. Therefore, I predict, with considerable anger and sadness, the tragedy of Afghanistan will be writ large in the Sahel, across many nations in an area larger than the United States.
This post is in large measure a summary of yesterday's discussion hosted by Tamara Cofman Wittes, Director at the Saban Center for Middle East Policy, with Khaled Elgindy, a fellow at the Saban Center, and Shadi Hamid, Director of Research at Brookings Doha. I am indebted to the Brookings Institution for much of what follows but my own opinions are injected along the way.
What sort of government is created with this constitution? The House of Representatives and a Senate called the Shura Council constitute a bicameral parliament to act as a check on the powers of the president. The president appoints the prime minister as a proxy. Therefore the president has overweening power, as it was in the evil days of Mubarak.
There is a judiciary but it has little power to challenge the president and is deeply conservative. With the advent of shari'a law as the basis for the constitution, Al Azhar University becomes the ulama, with the unprecedented and vaguely defined power to review legislation, as described in Article 4 of the new constitution.
This constitution is stillborn. For all its windy trash about political and partisan plurality, the rule of law, respect to human rights, guarantee of rights and freedoms, peaceful rotation of power, etc. --the Egyptian constitution hasn't even defined the electoral process. It exempts the military from any oversight. It has created a religious state for all intents and purposes.
This constitution won't last more than a few years. The current referendum isn't about constitution: it is a plebiscite on Mohamed Mursi. America might not have a large role to play in all this but mostly we ought to hold true to democratic ideals and not doing our usual Deals with Devils We Know.


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["Geeking Out with…" is a series of interviews with well-known, highly experienced improvisers. It's a chance to talk about stuff that might interest hardcore, improv dorkwads like Pam. The series can be found in full frontal geek out version on My Nephew is a Poodle and in pithier version on the Women in Comedy Festival blog. For behind-the-scenes action, 'like' the "Geeking Out with…" Facebook page.]
|David Pasquesi
Does that resonate with you?
|TJ and Dave
|TJ and Dave from my seat in the audience
UMass - Amherst, 2012
You may enjoy "Geeking Out with...TJ Jagodowski,"
a special in-person interview.


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Monday Mugshot
- Updated: June 10, 2014
On Friday (6/6) at 11:45PM, the Macedon Police reported the arrest of Franklin D. Minnick, age 48, of East Avenue in East Rochester.
Minnick was stopped for having No Working Tail Lights, Stop Lights, or Plate Lights.
Upon stopping the vehicle, it was revealed that Minnick was intoxicated. He was arrested for DWI/BAC with a blood alcohol level of .11%.
← Previous Story Friday Mugshot


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