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Sean and Catherine
But FIRST, we discuss Sean and Catherine. Smitty has the balls to ask them about their wedding night, which is so gross. They said it was romantic with fireworks, to which Catherine tacks on "quick fireworks". He hasn't stuck it in someone in years, what do you expect? But how horrifying to say that shit on TV. I bet he wanted to punch her in the face.
And WHY Sean tells us how a stingray gave him head is beyond me.
I despise the Muppets.
The Women
Who are these women? I did watch this season, correct? I don't recognize 80% of them. Who the hell is Kylie? Oh Kelly, you and your face and that fucking dog. Cassandra! The lipstick – easy! Free Spirit…still nothing for makeup, eh? The fresh face thing won't last forever, sister. Oh and Sharleen, the fancy opera singer with the fancy hair. Up-do! And I love that damn green dress Andi is wearing, and Renee surprises with a shower. Lookin' good, girlfriend.
"Juan Pablo has him moments, let's take a look", says Smitty. Agreed, he's still hot, but I WILL send a strongly worded letter to ABC if I have to see a close-up of Juan and Sharleen making out again.
Smitty opens up the floor to the ladies with, "Ok ladies, tell me why you hate Juan Pablo. Just so you know, it's clear you're all jealous he didn't like you, but go ahead." Example: Danielle says, "Our dates were always surface level." Ahhh yes, this could be true. But it could be he just didn't like you. Also, it didn't stop you from bawling when he dumped you. Also, she's less black than she used to be?
Lauren, the composer (the one who embarrassingly threw herself on Juan P) says he didn't ask her questions about her. Again, he just wasn't into you. Not rocket science. I WILL say that one of the only valid points the girls make is saying he was flip-floppy in his kissing rules. He said he wouldn't kiss Lauren because his daughter was watching but he made out with almost every single other person that night. That is because, 100%, he didn't want to kiss Lauren. End of story. He probably should have just admitted that.
I can't tell you how much I want to kick Kelly in the balls after this episode. Why did she get so much airtime anyway? She's so clueless. Cassandra said she talked to Juan only about their kids, to which Kelly replied, "Don't you want to have a relationship outside your child?" Bitch, shut up. You truly have no clue. When you're a parent, kid comes first, all the time. ALL the time. Do you want to have a relationship with a man AND be a parent? Of course. But if I'm in a bank and someone comes in to rob it, and for some reason he looks at me and says, "Either your kid or husband die", I have no qualms admitting I'd kiss my husband goodbye in a heartbeat. Sorry, honey. Wow, that was a weird story.
I think Juan P makes some good points about the parent stuff. He says being on the Bachelorette was easier for him because Camila still had her mom but Renee and Cassandra's kids didn't have Mom, so that's why they were special to him. Not special as in better, but special as in, he needed to think a little differently about them. Stupid Chantel says, "They left kids at home, but we left things too." Fuck you. Yeah, you left your 24 Hour Fitness membership at home for three hours. That's ALMOST the same.
It's pretty funny that nobody cares about Clare and Juan P's romp in the ocean. The only thing they care about is how Juan P slut-shamed her the next day. Man these chicks dislike him.
Sharleen in the Hot Seat
While watching a recap of Sharleen's time with Juan P, I'm pleased to see Sharleen is having problems watching her kiss him too. Oh god those shorts again!
I'm not sure why we're rehashing all this. Don't we know all this? Sharleen says she said goodbye because she knew he wasn't the one and didn't want to hang out any longer. That's seriously the gist of the whole thing, and we already knew that. I hate this show.
She defends him by saying he did ask her questions about herself. She called him quite curious. She said he was kind to her and she has respect for him. OMG I'm bored. I WILL say I liked her more than I did in her goodbye episode. She's still a little dry and proper, but she's so friggin rational.
Renee in the Hot Seat
Recap of her footage…on the first night, she introduced herself and said, "I'm a single mommy." It's amazing she made it past the first night. Mommy?
She said she's glad she finally admitted she loved him but she could tell he didn't feel the same way. What gave it away? The fact that you told him you loved him AFTER he eliminated you?
Renee is in a relationship now and US Weekly just reported she's engaged. So that's fun. To her fiancé: If you hurt my precious flower, I will cut you. Take care of my sister wife. Call me if you want a third.
Andi in the Hot Seat
Smitty says, "What went wrong in the fantasy suite? Tonight we'll find out from Andi." Orrrrr we already did last week? I hate this show.
As expected, nothing new was revealed. She said he was fun for awhile but talked only about himself, who he knew, his soccer, etc. Then she said he was negative about the whole Bachelor thing and said some stupid things, like telling her Renee almost beat her out. I'll give her that….that was really stupid, Juannie.
She said she pretended to be asleep so he'd leave her alone and she could get out of there in the morning. Really? Just keep humping him. Then he wouldn't be talking about soccer but you could still get out of it what you want. Juan P should not be used for talking about politics or current events. Just sex. He should be used for just sex. The end.
Side note…what the hell is everyone in the audience wearing? Every last one of them is sporting a horrendous 1980's outfit. I see a blazer in the mix, for fucks sake! Seriously, what are these?
Andi then sets herself up to be the next Bachelorette, which is official, by the way. TMZ impressively got their hands on a letter from Andi's boss, granting her a leave of absence from February to June. She says she's still looking for love and believes in the process. Good lord, captain obvious. To her credit, I think she's smart and normal, and yes, hot. I just wonder if the producers approached her about being the next Bachelorette BEFORE she had the fantasy suite night with Juannie. They're smarmy enough to set that shit up.
Juan Pablo in the Hot Seat
Smitty dives in, asking if he'd change anything. He says NO…and then blabs about being honest. Basically he's saying he'd rather be an asshole and honest, then not honest but everyone likes him. This I respect…he just didn't really do that.
Juan P has a relatively decent comeback for MOST of the bashing. He didn't kiss Renee because she has a son, He didn't kiss you Lauren, because he didn't feel the time was right. So put that in your piano bike and smoke it. What?
Andi says a couple things to him, to which he responds, "Eeeeees OK." I love him. It's like his code for saying, "Fuck you guys."
Side note: Mineral Coordinator is wearing a LOT of makeup. A LOT. Maybe she works for Bare Minerals as a Coordinator and some intern just jacked up the title on the screen?
Kelly's dad is gay so she asks him about the gay comment he made awhile back (gays are more pervert). He said it was taken out of context and Sharleen comes to his defense saying he's very open-minded. In all the discussions they had about homosexuality. (?)
There's a lot more bitching at Juan P and he snaps back at all of them mostly. MAYBE a little apology would have helped, but whatever. Then we get to see his bloopers and I SO WISH they let him refer to Camila as "his little package" all season.
Previews for next week's finale are a little weird…What's the drama? I don't like it when Smitty says that "all questions will be answered" at the "After the Final Rose" special. What does that mean? It might mean he doesn't choose anyone, but then after that, he picks someone or some confusing bullshit like that. Keep it simple, Bach peeps.
Which means there are THREE hours of Bachelor next week. Holy crap.


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Planes: Fire & RescueComments50
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Redirected from Planes: Fire and Rescue
|Planes: Fire & Rescue
|Film Information
|Directed By
|Produced By
Ferrell Barron[1]
|Story By
|Screenplay By
|Music By
|Theater Release
July 15, 2014 (Los Angeles premiere)
|Running Time
84 minutes[3]
|Film Guide
Planes: Fire & Rescue (also known as Planes 2: Fire & Rescue[4] or simply as Planes 2) is the second film in the Planes series, and the fourth film overall in the Cars universe. Its plot involves Dusty working at a National Park to stop forest fires. It had a 3D theatrical release on July 18, 2014.[5][6]
"Planes: Fire & Rescue features a quirky crew of elite firefighting aircraft devoted to protecting historic Piston Peak National Park from a raging wildfire. When world famous air racer Dusty (voice of Dane Cook) from the first movie, learns that his engine is damaged and he may never race again, he must shift gears and is launched into the world of wildfire air attack. Dusty joins forces with veteran fire and rescue helicopter Blade Ranger (voice of Ed Harris) and his courageous air attack team, including spirited super scooper Lil' Dipper (voice of Julie Bowen), heavy-lift helicopter Windlifter (voice of Wes Studi), ex-military transport Cabbie (voice of Dale Dye) and a lively bunch of brave all-terrain vehicles known as The Smokejumpers (voices of Regina King, Corri English, Bryan Callen, Danny Pardo and Matt Jones). Together, the fearless team battles a massive wildfire, and Dusty learns what it takes to become a true hero."[7][8]
Voice Cast (International)
- Dane Cook: Dusty Crophopper[7]
- Stacy Keach: Skipper Riley
- Danny Mann: Sparky
- Julie Bowen: Lil' Dipper[7]
- Brad Garrett: Chug
- Teri Hatcher: Dottie
- Curtis Armstrong: Maru[9][8]
- Ed Harris: Blade Ranger[8]
- Wes Studi: Windlifter[8]
- Dale Dye: Cabbie[8]
- Regina King: Dynamite[8]
- Corri English: Pinecone[8]
- Bryan Callen: Avalanche[8]
- Danny Pardo: Blackout[8]
- Matt Jones: Drip[8]
- Fred Willard: Secretary of the Interior[8]
- Jerry Stiller: Harvey[8]
- Cedric the Entertainer: Leadbottom
- Anne Meara: Winnie[8]
- Erik Estrada: Nick Loopin' Lopez[8]
- John Michael Higgins: Cad Spinner[8]
- Barry Corbin: Ol' Jammer[8]
- Hal Holbrook: Mayday[8]
- Stacy Keach: Skipper Riley
- Kevin Michael Richardson: Ryker[8]
- Patrick Warburton: Pulaski[8]
- Brad Paisley: Bubba[10]
- Kari Wahlgren: Patch
- Rene Auberjonois: Concierege
- Steve Schirrpa: Steve
- Brent Musburger: Brent Mustangburger
- John Ratzenberger: Brodi
French (Français)🇫🇷
- Dusty Crophopper - Fred Testot
- Blade Ranger - Philippe Catoire
- Lil' Dipper - Audrey Lamy
- Windlifter - Saïd Amadis
- Cabbie - Serge Biavan
- Maru - Gérard Darier
- Mayday - Jean-François Garreaud
- Cad Spinner - David Kruger
- Dynamite - Emmanuelle Rivière
- Drip - Donald Reignoux
- Harvey and Winnie - Achille Orsoni & Christine Delaroche
- Ol' Jammer - Michel Ruhl
- Chug - Frantz Confiac
- Dottie - Marika Duchesnay
- Skipper Riley - Michel Vigné
- Leadbottom - Pascal Casanova
- Sparky - Emmanuel Garijo
Spanish (Español)🇪🇸
Spanish - Mexico (Español - México)
- Dusty Crophopper (Dusty Fumigavión) - Edson Matus
- Blade Ranger - Mario Arvizu
- Lil' Dipper - Consuelo Duval
- Cabbie - Gerardo Reyero
- Maru - Héctor Lee
- Drip - Javier Olguín
German (Deutsch)🇩🇪
Italian (Italiano)
- Windlifter (Vento Di Tuono) - Marco Marzocca
Dutch (Nederlands)
- Dusty Crophopper - Huub Dikstaal
- Cad Spinner - Jeroen Spitzenberger
Portuguese - Brazil (Português - Brasil)
- Lil' Dipper - Tatá Werneck
Japanese (日本語)🇯🇵
- Dusty Crophopper (ダスティ・クロプホッパー) - 永山瑛太
- Chug (チャグ) - 天田益男
- Dottie (ドッティ) - 甲斐田裕子
- Sparky (スパーキー) - 河本邦弘
- Leadbottom (レッドボトム) - 塾一久
- Lil' Dipper (リル・ディッパー) - 近藤春菜
- Blade Ranger (ブレード・レンジャー) - 金尾哲夫
- Windlifter (ウィンドリフター) - 山野井仁
- Cabbie (キャビー) - 佐藤美一
- Maru (マルー) - 後藤哲夫
- Harvey and Winnie (ハーヴィとウィニー) - 仲野裕 & 磯部万砂子
- Drip (ドリップ) - 駒谷昌男
- Avalanche (アバランチ) - 白熊寛嗣
- Pinecone (パインコーン) - 箕輪はるか
- Dynamite (ダイナマイト) - 喜田あゆ美
- Blackout (ブラックアウト) - 新田英人
- Mayday (メーデー) - 山野史人
Polish (Polski)
- Dusty Crophopper (Dusty Popylacz) - Maciej Musiał
- Dottie - Weronika Rosati
- Skipper Riley (Kapitan) - Cezary Morawski
- Chug (Beka) - Olaf Lubaszenko
- Blade Ranger (Brygadier Śmigły) - Piotr Grabowski
- Lil' Dipper (Lidka Zalewajka) - Monika Dryl
- Maru (Maruś) - Paweł Wawrzecki
- Cad Spinner (Gazda Kopeć) - Grzegorz Małecki
- Mayday - Marian Opania
- Windlifter (Rwący Wicher) - Wiktor Zborowski
- Leadbottom (Kowadło) - Jan Kulczycki
- Sparky (Dzióbek) - Łukasz Lewandowski
- Ol' Jammer (Traper) - Marek Barbasiewicz
- Dynamite (Dynamit) - Ewa Serwa
- Harvey and Winnie (Henryk i Władzia) - Andrzej Gawroński & Antonina Girycz
- Pulaski (Pułaski) - Piotr Machalica
Danish (Dansk)
Finnish (Suomi)
- Dusty Crophopper - Aku Hirviniemi
Russian (Pусский)
- Dusty Crophopper (Дасти Полейполе) - Константин Крюков
- Blade Ranger (Ренждер) - Сергей Чихачёв
Ukrainian (Український)
Putonghua (普通话)🇨🇳
- Dusty Crophopper (达斯蒂) - 谢添天
- Skipper Riley (斯基珀) - 徐敏
- Chug (查哥) - 夏磊
- Dottie (多蒂) - 冯骏骅
- Leadbottom (波顿叔 / 蔡波顿) - 符冲
- Sparky (小帕) - 沈威达
Cantonese (粤語)🇨🇳
- Chug (查哥) - 姜皓文
- Blade Ranger (將軍) - 張國強
According to director/co-writer Roberts "Bobs" Gannaway, "The first film [directed by Klay Hall] was a race film. I wanted to look at a different genre, in this case, an action-disaster film." Production on Planes: Fire & Rescue began six months after the start of the previous film. "We've been working on this film for nearly four years." The filmmakers researched the world of air-attack teams and smokejumpers by working with the California Department of Forestry and Fire Protection, and sent a crew to the US Forest Services' annual training exercises for smokejumpers. Gannaway explained "We actually hooked cameras onto their helmets and had them drop out of the airplane so we could catch it on film." Nearly a year of research was done before the filmmakers started work on the story. The idea of Dusty becoming a fire and rescue plane was based on reality. Gannaway stated that during their research, they discovered that in 1955, crop dusters were among the first planes to be used in aerial fire-fighting, "There was a group of cropdusters who reworked their planes so they could drop water." Gannaway also noted that in the first film "Dusty is doing things to his engine that should not be done to it—he is stressing the engine out and causing severe damage. It's great that the first movie teed this up without intending to. We just built on it, and the results were remarkable." Producer Ferrell Barron stated "I think we've all experienced some kind of loss at some point in our lives—an end of an era, a lost love, a failed career. We've all had to recalibrate. In Planes: Fire & Rescue, Dusty can't go back to being a crop duster, he left that behind. He has to move forward."[11][12]
Planes: Fire & Rescue will be released in theaters on July 18, 2014. The second official trailer for the film was released on April 8, 2014.[13] The film's premiere was held at the El Capitan Theatre in Los Angeles on July 15, 2014.[14] No release date for the DVD and Blu-ray has been confirmed.
Critical response
The film has been met with mixed reviews. On Rotten Tomatoes, the film holds a rating of 43% based on 70 reviews. The site's consensus reads: "Although it's too flat and formulaic to measure up against the best family-friendly fare, Planes: Fire and Rescue is a passable diversion for much younger viewers".[15] On Metacritic, the film has a score of 48 out of 100, based on 28 critics, indicating "mixed or average reviews".[16]
Todd McCarthy of The Hollywood Reporter gave the film a mixed review, saying "Beautiful to look at, this is nothing more than a Little Engine That Could story refitted to accommodate aerial action and therefore unlikely to engage the active interest of anyone above the age of about 8, or 10 at the most."[17] Justin Chang of Variety gave the film a positive review, saying "There are honestly stirring moments to be found in the movie's heartfelt tribute to the virtues of teamwork, courage and sacrifice, and in its soaring 3D visuals."[18] Stephen Whitty of the Newark Star-Ledger gave the film two and a half stars out of four, saying "There are enough silly jokes and simple excitement here ... to keep the youngest ones interested, and a few mild puns to occasionally make the adults smile."[19] Alan Scherstuhl of The Village Voice gave the film a negative review, saying "There's a fire. And a rescue. And lots of static, TV-quality scenes that drably cut from one car or plane to another as they sit in garages and discuss the importance of believing in yourself."[20] Soren Anderson of The Seattle Times gave the film two and a half stars out of four, saying "Disney's Planes: Fire & Rescue isn't half bad. Kids should enjoy it and their parents won't be bored."[21] Sara Stewart of the New York Post gave the film two out of four stars, saying "It's generic stuff, unless you're a kid who's really into playing with toy planes and trains and cars."[22] Stephan Lee of Entertainment Weekly gave the film a B, saying "Canny references to '70s television and some genuinely funny moments will give grown-ups enough fuel to cross the finish line."[23] A.A. Dowd of The A.V. Club gave the film a C-, saying "It's nice to look at, easy to watch, and impossible to remember for the length of a car-ride home."[24]
Joe Williams of the St. Louis Post-Dispatch gave the film two and a half stars out of four, saying "Without the kindling of character development, Planes: Fire and Rescue is no smoldering success, but if Disney's flight plan is to share Pixar's airspace, it's getting warmer."[25] Peter Hartlaub of the San Francisco Chronicle gave the film two out of four stars, saying "It's not a poor movie. But it's definitely a better movie for the kids."[26] Claudia Puig of USA Today gave the film two out of four stars, saying "With the lackluster quality of its characters - aircraft, a smattering of trucks, RVs and motorcycles - the movie makes Pixar's Cars and its sequel look like masterpieces."[27] Colin Covert of the Star Tribune gave the film three out of four stars, saying "There are a scattering of inside gags, asides and blink-and-you-missed-it details for the parents. The film's focus, though, is pleasing the milk-and-cookies crowd."[28] Mark Feeney of The Boston Globe gave the film two and a half stars out of four, saying "Most DisneyToons releases are direct-to-video. That lowly status shows here in the pokey storytelling, dreadful score, and generally tired comedy."[29] Kenneth Turan of the Los Angeles Times gave the film a positive review, saying What this Disney feature lacks in the title department it makes up for with fluid visuals and fast-moving action of the, yes, firefighting variety."[30] Linda Barnard of the Toronto Star gave the film two and a half stars out of four, saying "For the most part, Planes: Fire & Rescue is more about chuckles than big guffaws, coupled with thrilling 3-D flight and firefighting action scenes and lessons about friendship, respect and loyalty."[31] Ben Kenigsberg of The New York Times gave the film a mixed review, saying "In 3-D, the firefighting scenes are visually striking - with plumes of smoke and chemical dust - though the backgrounds, like other aspects of the film, lack dimension."[32]
Bill Zwecker of the Chicago Sun-Times gave the film three out of four stars, saying "Planes: Fire & Rescue is a good improvement over Planes, which Disney released last year. The story is stronger, there are some wonderful additions to the voice talent and the 3D cinematography is well-utilized."[33] James Rocchi of The Wrap gave the film three out of four stars, saying "As it is in the merchandising aisle, so it is on the big screen: Planes: Fire and Rescue is precisely long, competent, and entertaining enough to be sold, and sold well."[34] David Hiltbrand of The Philadelphia Inquirer gave the film one and a half stars out of four, saying "The animation in Planes: Fire & Rescue is considerably better, the landscapes grander, and the 3-D flight and firefighting scenes more exciting. But you get the same lame puns wedged into a succession of situations, rather than a story."[35] Jordan Hoffman of the New York Daily News gave the film two out of five stars, saying "The meek action plays to the under-10 crowd, but the groaner puns will play only to masochists. Meanwhile, the 3-D ticket upcharge here is a big ripoff - the extra dimension is unnecessary."[36] Lisa Kennedy of The Denver Post gave the film a positive review, saying "Vivid and folksy, Fire & Rescue nicely exceeds expectations dampened by last summer's stalled-out Planes."[37] Catherine Bray of Time Out gave the film one out of five stars, saying "Displaying a weird lack of memorable or endearing characters, this animated effort feels more like a direct-to-video job from the 1990s than a fully fledged John Lasseter–exec-produced theatrical release."[38]
Box office
As of July 30, 2014, Planes: Fire & Rescue has grossed $39,860,876 in North America, and $21,000,000 in other countries, for a worldwide total of $60,860,876.[39] In North America, the film earned $6.29 million on its opening day,[40] and opened to number three in its first weekend, with $17,509,407, behind Dawn of the Planet of the Apes and The Purge: Anarchy.[41] In its second weekend, the film dropped to number five, grossing an additional $9,529,656.[42]
Mark Mancina, who composed the music for the first film, returned for the sequel.[43] In addition, Brad Paisley wrote and performed a song for the film titled "All In".[10][44] Paisley also performed a song titled "Runaway Romance", co-written by Bobs Gannaway and Danny Jacob.[44] Spencer Lee performed an original song titled "Still I Fly".[44] The soundtrack album was released on July 15, 2014.[45][46]
Video Game
At E3 2014, it was announced that a video game for the film will be released for the Wii, Wii U, Nintendo DS and Nintendo 3DS on November 4, 2014 and will be published by Little Orbit.[47]
Potential Sequel
It has been confirmed by Carlos Alazraqui that the Planes series will be a trilogy.[48][49] A Disney staff member also stated that Planes 3 is in story development.[50] Instead of publishing an Art of book for the first film, Chronicle Books will publish The Art of Planes 1 & 2 to coincide with the release of Planes: Fire & Rescue.[51]
Besides the Planes series, DisneyToon is considering to make more spin-offs that would feature other vehicles like boats and trains, and which may go into production if Planes is well received.[52][53] John Lasseter said: "I kept thinking about—I'm a big train fanatic. I love trains. And I started thinking about trains, and boats and airplanes. And I kept wanting to have more and more of those type of characters. [...] It's one of the ideas, that there will be an ongoing series. It almost starts getting into this thing where we fall in love with these plane characters, we want to see more and more stories with them. And then you start doing other vehicles and stuff like that. Yeah. So it kind of is a bigger idea that can keep expanding."[54]
- Dinoco cans are seen in a bar where Dusty is in.
- Aside from the new title, the Planes logo appears to have a few small changes. For example:
- The silver metal has been changed to bronze.
- The small star below the title "Planes" has been changed to a sort of firehouse symbol, or the number "2" for countries where the film is titled Planes 2.
- Planes: Fire & Rescue is the fourth entry in the Cars franchise. More Cars films are planned for the future, such as Planes 3[48][49][50] and Cars 3.[55]
- In addition to car-ification and plane-ification, some aspects of Piston Peak National Park appear to be train-ified.
- Known as a SEAT (Single Engine Air Tanker), crop dusters were among the first wildfire air attack aircraft. The first operational air tanker was a repurposed crop duster, which made the first air drop on the Mendocino National Forest in 1955.[56]
- Blade Ranger and Windlifter are both helicopters, so filmmakers turned to world-renowned aerobatic helicopter pilot Chuck Aaron to ensure they captured the helicopter flight authentically. Blade Ranger pulls some tricky maneuvers in the film that were reviewed and validated by Aaron.[56]
- The film's setting is inspired by elements from a host of national parks, including Yosemite and Yellowstone.[56]
- National Parks Director Jonathan Jarvis was invited to DisneyToon Studios to view the film. He was thrilled with the attention to detail like the inclusion of rocking chairs in front of the fireplace.[56]
- Yellowstone's Old Faithful Inn served as inspiration for the film's Grand Fusel Lodge.[56]
- The railway station attached to the Grand Fusel Lodge was inspired by an actual station that once existed near Yellowstone's north entrance and was designed by Robert Reamer, the architect of the Old Faithful Inn.[56]
- Playing upon the theme of second chances and based on filmmakers' real-life observations during research trips to aerial firefighting stations, much of the Piston Peak Air Attack Base set is made up of repurposed structures. Filmmakers learned that budgets are traditionally stretched by reusing items, so they incorporated the practice in Planes: Fire & Rescue. Maru is the ringleader when it comes to repurposing, repeating the mantra, 'It's better than new.'[56]
- A picture of Lightning McQueen is seen on a racing newspaper that Dusty was reading, while Sarge was seen on a photo in Mayday's garage.
- Main article: Planes: Fire & Rescue/Gallery
- ↑ Disney's Previews 14 Movies in Its Upcoming 2014 Movie Slate
- ↑ Exclusive: New Poster for Disney's Planes: Fire and Rescue
- ↑ PLANES: FIRE AND RESCUE | British Board of Film Classification
- ↑ Exclusive: DisneyToon Already Working on Planes Sequel
- ↑ The Muppets...Again is Now Muppets Most Wanted, Planes: Fire and Rescue Announced
- ↑ More Disney Release Dates: Two New Marvel Pics, 'Alexander', 'Hundred-Foot Journey', 'Into The Woods', 'Planes' Sequel Slotted
- ↑ 7.0 7.1 7.2 D23 Expo: New Art From the Upcoming Disney, Pixar and Disneytoon Movies
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 Meet the Characters from Planes: Fire & Rescue
- ↑ WATCH: 'Planes 2: Fire & Rescue' Full Length Trailer
- ↑ 10.0 10.1 Brad Paisley honors dad, firefighters in 'Planes' sequel
- ↑ First Clip from 'Planes: Fire & Rescue' Combines High-Flying Action With High-Energy Rock
- ↑ Soaring to New Heights with the Filmmakers of Planes: Fire & Rescue
- ↑ Planes: Fire & Rescue Debuts New Trailer
- ↑ 'Planes: Fire & Rescue': Dane Cook, Ed Harris, Julie Bowen Honor Firefighters at L.A. Premiere
- ↑ Planes: Fire And Rescue
- ↑ Planes: Fire & Rescue Reviews
- ↑ Planes: Fire & Rescue Review
- ↑ Film Review: 'Planes: Fire & Rescue'
- ↑ 'Planes: Fire & Rescue' review: Flying economy class
- ↑ Here Are the Most WTF Moments of Kid's Flick Planes: Fire & Rescue
- ↑ 'Planes: Fire & Rescue': Sparks fly in fast-paced Disney sequel
- ↑ 'Planes: Fire & Rescue' fails to take flight
- ↑ Planes: Fire & Rescue Review | Movie Reviews and News
- ↑ Fire & Rescue improves on Planes, while still flying well below Pixar standards
- ↑ Newer model 'Planes' is an improvement
- ↑ 'Planes: Fire & Rescue' review: OK for kids, not so hot for parents
- ↑ 'Planes: Fire & Rescue' is the one that needs to be saved
- ↑ 'Planes: Fire & Rescue' is sure to please the cookies-and-milk crowd
- ↑ Dusty Crophopper flies again, in 'Planes: Fire & Rescue'
- ↑ 'Planes: Fire & Rescue' soars amid blazing-hot visuals
- ↑ Planes: Fire & Rescue: Heroics take flight in sequel: review
- ↑ 'Planes: Fire & Rescue,' Directed by Bobs Gannaway
- ↑ 'Planes: Fire & Rescue': Flying higher than the animated original
- ↑ 'Planes: Fire & Rescue' Review: Disney's Vehicular Franchise Coasts, Agreeably, on Autopilot
- ↑ 'Planes: Fire & Rescue': Dusty's back, battling blazes
- ↑ 'Planes: Fire & Rescue': movie review
- ↑ Review: "Planes: Fire & Rescue":Soaring visuals, amiable heroes are reasons to board
- ↑ Planes: Fire & Rescue | review, synopsis, book tickets, showtimes, movie release date
- ↑ Planes: Fire & Rescue (2014)
- ↑ Friday Box Office: 'Purge: Anarchy' Scores $13M, 'Planes 2,' 'Sex Tape' Open Soft
- ↑ Weekend Box Office Results for July 18-20, 2014
- ↑ Weekend Box Office Results for July 25-27, 2014
- ↑ Mark Mancina to Return for 'Planes: Fire & Rescue'
- ↑ 44.0 44.1 44.2 LISTEN: 'All In' by Brad Paisley from 'Planes: Fire & Rescue'
- ↑ Walt Disney Records to Release 'Planes: Fire & Rescue' Soundtrack
- ↑ 'Planes: Fire & Rescue' Soundtrack Details
- ↑ E3: Nintendo Names Future Disney Titles for 'Big Hero 6,' 'Planes' and More
- ↑ 48.0 48.1 Planes trilogy confirmed; Cryer's recasting discussed
- ↑ 49.0 49.1 Bradley Raymond dishes dirt on the Disney Channel's "Pixie Hollow Games" TV special
- ↑ 50.0 50.1 TAG Blog
- ↑ Exclusive: The Art of Planes book to coincide with Planes 2
- ↑ Bob Hilgenberg and Rob Muir on the Rise and Fall of Disney's Circle 7 Animation
- ↑ Disney's 'Cars 2' a Hit Already—in Stores
- ↑ In 'Cars 2,' John Lasseter Says Big Oil is the 'Uber Bad Guy'
- ↑ Disney Plans Third 'Cars,' 'The Incredibles 2′
- ↑ 56.0 56.1 56.2 56.3 56.4 56.5 56.6 'Planes: Fire & Rescue' Fun Facts


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Apple Valley - Local Area Photos and Information
Local Area Photos | Local Business Directory | Local Real Estate | Local Employment Center
Apple Valley is a populated place located in Burleigh County at latitude 46.822 and longitude -100.598.
The elevation is 1,683 feet. Apple Valley appears on the Menoken U.S. Geological Survey Map. Burleigh County is in the Central Time Zone (UTC -6 hours).
Burleigh County: Cities & Towns | ZIP Codes | Schools | Features (airports, churches, hospitals, etc.)
BOUNDARY MAPS: | Township of Gibbs | Burleigh County
Apple Valley - Searchable Map, Aerial Photos & Driving Directions
|BIG Map |
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Data Source - USGS GNIS FID: 1027724
BOUNDARY MAPS: | Township of Gibbs | Burleigh County
Nearby Cities, Towns & Census Designated Places
Apple Valley, ND
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Menoken, ND (3.1 miles E)
Pierce, ND (4.9 miles WSW)
Lincoln, ND (6.4 miles SW)
McKenzie, ND (8.8 miles E)
Bismarck, ND
(8.9 miles W)
Arnold, ND (10.2 miles NW)
Brittin, ND (11.7 miles SE)
Schmidt, ND (13.5 miles SW)
Mandan, ND (13.8 miles W)
Nearby Neighborhoods, Subdivisions & Other Small Populated Places
Hillcrest Acres, ND
(5.1 miles W)
Apple Creek Mobile Home Community, ND (5.8 miles SW)
Mister Bs Estates, ND (6.6 miles W)
Terrace Heights Mobile Home Park, ND (7.4 miles W)
Chance Mobile Home Park, ND (7.5 miles W)
Hay Creek Court, ND
(7.9 miles WNW)
Evas Mobile Home Court, ND (8 miles W)
North Valley Park, ND (8.1 miles WNW)
Colonial Estates, ND (8.4 miles WSW)
Stardust Terrace, ND (8.4 miles W)


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Celebrity news from Hollywood including an interview with Maggie Gyllenhaal, and an update on Adam Levine and Behati Prinsloo.
Learn about Jewish summer camps nationwide that welcome interfaith families.
Let this booklet guide you through the High Holy Days with your children with helpful suggestions for conversation points, activities, crafts and ways to make the days interesting and relevant to kids and teens of all ages.
The Jewish Relief Agency is a volunteer based organization that assists those struggling in our community by providing monthly food relief packages, as well as assistance with everyday tasks.
Rabbi Mychal will be leading us in a discussion of interfaith relationships throughout Jewish history and the present challenges and opportunities they pose. This discussion will provide a foundation for the second part of the series in which we will explore the many realities of interfaith relationships, including challenges we have faced and our varied approaches to our own interfaith experiences.
Supporting rabbis and cantors looking to engage interfaith couples and families in their communities and help them make a stronger connection with Judaism.
A great way for Jewish professionals and volunteers who work with and provide programming for people in interfaith relationships to locate resources and trainings to build more welcome into their Jewish communities; connect with and learn from each other; and publicize and enhance their programs and services.
Check out all the news posts by the G-dcast team! But don't forget to stop by the Network blog (written by InterfaithFamily staff) and the Parenting Blog too!
Looking for a rabbi or cantor for your interfaith wedding? We have a database of more than 345 rabbis and cantors throughout the U.S. and Canada.
If what we do helps you or others you care about, please make a tax-deductible charitable contribution in support of our work.
TribeFest is an entertaining, interactive and educational celebration for young adults (ages 22-45) from across North America with presentations by dynamic leaders in politics, entertainment, music, art, food, religion and other aspects of Jewish life and community. More details can be found here.
I don't want to jinx it, but it almost feels like spring in New England. The milder temperatures are certainly helping, as is the melting snow, but it's also the buzz around InterfaithFamily.com HQ as we get ready for the spring holidays.
We invite you to take our Passover-Easter Survey about interfaith families' experiences participating in Passover and Easter celebrations. We're also asking some questions about what attracts interfaith families to Jewish resources, programs and organizations. People of all backgrounds are welcome to take this survey and anyone who is a member of the InterfaithFamily.com Network is eligible to win the drawing of a $500 American Express giftcard!
And please help us spread the word: We're hiring a new Chief Advancement Officer. While we're headquartered in Newton, MA, we are open to hiring a remote employee.
Question: What do you have to believe to be Jewish? Answer: The short answer to this question is: nothing. But of course, that is just the beginning of the story. Rabbi David Wolpe discusses the fraught concept of Jewish belief and the differences between Judaism and Christianity. Read more in Should We Teach Judaism by Beliefs or by Rituals?
On the blog, Ed Case takes a look at conversion standards in Israel and examines what "the knowing acceptance" of the Torah, a requirement of conversion, means. Read more in Serious But Not Fully Observant Jews.
Rabbi Jason Holtz shares a sermon he wrote that looks at the biblical sources for welcoming interfaith families, and what that means for our Jewish community today. Read more in Welcoming Interfaith Families.
In his bi-weekly column, Nate Bloom takes a look at the 2011 Oscar Awards, highlighting the large number of interfaith and Jewish nominees. Read more in Interfaith Celebrities: The 2011 Oscars.
On the blog, I looked at a recent episode of House, which focused on Dr. House and Dr. Cuddy's interfaith relationship. Read (and watch) more in House, MD.
Anita Diamant offers a professional view on deciding on a birth ceremony that satisfies the needs of both interfaith parents and their families. Plus, a sample ceremony. Read more in Welcoming Babies into Intermarried Families: Choosing Ceremonies?
Ethan and Mia, our latest recently-engaged interfaith couple to blog about their wedding process, wrote their first blog post! Read more in Hi from Ethan and Mia.
Barbara Pash spoke with members of a discussion group for grandparents of interfaith grandchildren. They meet to share experiences and learn how to share their Jewish heritage with their grandkids (and adult children) while respecting religious differences. Read more in Our Experiences: Baltimore's Grandparents Circle.
Did you see how the Groupon Superbowl fiasco was compared to intermarriage? What about the Knesset's "Jewish Identity Day"? How about the intermarriage attitudes of Europe's Jewish start-ups? Or the positive views of intermarriage in Ha'aretz? Read more in Attitude Antennae.
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August 6, 2010
Milton Allimadi, in his investigative news journal, the Black Star News, offers an unusual forum for reporting on Africa, which is so little known to most Americans, including even African Americans, because there's so little coverage of Africa in the dominant American press, and what little there is superficial or misleading.
July 25, 2010
For many Western observers – Tony Blair, Bill Clinton and Bill Gates among them – Rwanda's economic growth is the foundation of its democratic transition. Yet, as Rwandans head to the polls next month to elect a president, Paul Kagame's ruling Rwandan Patriotic Front (RPF) has perverted the very democratic ideals it claims to uphold.
July 21, 2010
In less than weeks, Rwandans will go to the polls to elect a president. The incumbent, Paul Kagame, head of the ruling Rwandan Patriotic Front, continues to exert total control over the country's election process. "In 2010, the people will vote as we instruct them," said an aide to the Minister of Local Government.
June 15, 2010
In the runup to the presidential election Aug. 9, Rwandan President Paul Kagame has prevented his prospective opponents from registering, briefly jailed his leading opponent, Victoire Ingabire, and has imprisoned her attorney, Professor Peter Erlinder, since May 28. Today, the United Nations International Criminal Tribunal for Rwanda (ICTR), where Erlinder is lead defense attorney, called for his release.
May 7, 2010
I am calling upon the president of Rwanda, Paul Kagame, to let me recover my full freedom and liberties, so that I can enjoy my political rights which are the reason I came back home from exile, hold the constitutional congress of my political party, register the party, compete during the elections and let the Rwandan people decide.
April 17, 2010
Congolese women are telling world leaders, "Listen to the Congolese for a change. We CAN bring an end to the geo-strategic resource war in the Congo." Come hear Kambale Musavuli, the dynamic young Congolese leader who travels the U.S. breaking the silence about that war that has taken 6 million lives. He's speaking Sunday, April 18, 6:30 p.m., at the Black Dot Cafe, 1195 Pine St., West Oakland.
December 13, 2009
With the east of the Democratic Republic of Congo (DRC) engulfed in bloodshed and terrorism due to the secretive occupation and expansion by the Rwandan regime of Paul Kagame, Congo's President Joseph Kabila has reportedly requested an immediate emergency military intervention from Belgium to crush a growing rebellion sparked by resistance forces in the far Western Congo.
November 27, 2009
As global awareness grows around the Congo and the silence is finally being broken on the current and historic exploitation of Black people in the heart of Africa, a myriad of Western based "prescriptions" are being proffered. Most of these prescriptions are devoid of social, political, economic and historical context and are marked by remarkable omissions. The conflict mineral approach or efforts emanating from the United States and Europe are no exception to this symptomatic approach which serves more to perpetuate the root causes of Congo's challenges than to resolve them.
October 20, 2009
Coltan is a mineral necessary for making electronic things work – like cellphones, ipods, PS3s and laptops. Over 6 million Congolese have been murdered to assure that the corporations and governments involved have a corner on the market for the minerals that the Congo produces. This is "Break the Silence" Congo Week. Check out the events and get involved!
December 18, 2008
Blacked out by a media smokescreen are the corporate executives, government officials and expatriate personnel of Western enterprises whose success amidst chaos implicates them in the deracination and death of millions of Black people.
December 8, 2008
The New York Times piece, "Rwanda Stirs Deadly Brew of Trouble in the Congo," laid the foundation for a more honest dialogue about the resource war in the Congo, which has resulted in dying and suffering of holocaust proportions.
December 4, 2008
On Nov. 11, KPFK radio host Dedon Kamathi interviewed Kambale Musavuli from the Congo, who is the coordinator of the global student movement Breaking the Silence Congo Week. Maurice Carney of Friends of the Congo joined him for an update on the unfolding diplomatic initiative to bring peace and justice to the Congo. Former Congresswoman [...]
November 28, 2008
The war in Congo is a U.S. proxy war; the U.S. uses Kagame, the Rwandan army and terrorist Gen. Laurent Nkunda as their African proxy force in Congo, but this is war. It has been the deadliest, though barely reported, war on the planet for years.


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Ashley Tisdale's Shopping Trip With Fiance Christopher French
Ashley Tisdale and her fiance Christopher French went shopping together on April 1, 2014. The pair seemed in good spirits and were dressed super comfy for the excursion.
The paparazzi spotted Ashley and Christopher at Urban Outfitters. Fun!
Ashley recently revealed to her fans that she is working on something new. She had a photo shoot, but didn't tell her fans exactly what it was for. Do you have any guesses?


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George Ziets on joining inXile, Torment combat
These are some fairly old Formspring entries but better late than never, here's lead level designer George Ziets answering some questions:
These are some fairly old Formspring entries but better late than never, here's lead level designer George Ziets answering some questions:
Design Lead Adam Heine answers a pair of questions pertaining to Numenera on his blog.
Adam answered a couple of questions about the torment Crisis system on his blog.
Gry-Online offers an indepth interview with Kevin Saunders, Adam Heine and Jeremy Kopman covering mechanics, story, companions, combat and more. Available in English and Polish.
We already know that in Torment: Tides of Numenera traditional good-bad/lawful-chaotic distinction will be replaced with Tides own system. Will they only affect dialogues and the final legacy of our character or perhaps will they a have greater meaning?
Adam Heine: The Tides will affect some dialogues, items, and ability bonuses and unlock certain content (not a lot, but enough). We want them to have a subtle effect on almost everything, with an obvious effect on a few things. For example, a certain percentage of the population is "Affected" by the Tides, even if they're not aware of it. In talking to these NPCs, then, you might find that your Dominant Tides change their attitude toward you or make them more amenable to talk. If you know what Tides they are most aligned with, you can use that to choose arguments that will be most likely to influence them.
As for meaning, the Tides and Legacies are a major component to the question of what does one life matter? The themes of the Tides will be explored throughout the entire game.
With all its inquity, Torment: Tides of Numenera still remains a classic RPG. How did you approach character progression – one of the most important aspects of this genre? Will there be a traditional, level-based system with some cap or something else? How will we gain experience anyway?
Adam Heine: A lot of TTON's character progression is based on the Numenera tabletop game. It is a level-based system, but not as stringent as traditional RPGs. Character spend XP on different aspects of development: skills, stats, etc. And after every four aspects they develop, their character goes up to the next level or Tier. At each new Tier, they gain new abilities from their class (called their Type in Numenera) and their Focus.
The tabletop game caps characters at 6th Tier. That sounds low, but given the way XP gains and expenditures work in the game, it works out pretty well, timewise. Torment will probably stick to that same cap, but we can't say for sure until we have more of the game built and can really start to balance things.
XP in Numenera is gained through "discovery." In a lot of ways, this is what you'd expect: you gain XP from solving quests, finding out cool things, fixing problems, etc. One main difference between Numenera and other RPGs is that you don't gain XP just from killing bad guys. Killing is just a means to an end. It's a valid means in a cRPG, of course, but the end is where you get the XP, regardless of how you got there. So if you kill, it's because that's the way you choose to solve your problems, not because you wanted more XP.
Having no advanced character creator worked just fine for Planescape: Torment. Will we able to create our own hero with an unique portrait and name in Torment: Tides of Numenera or are you going to impose same looking protagonist on everyone?
Adam Heine: PST focused on the story of a single, unique protagonist. The Nameless One's story wouldn't have worked as well if every player got to choose their own name, portrait, and backstory. It was part of what made PST a Torment game.
TTON follows that same tradition. We have a specific story to tell, and that requires a specific protagonist. We are, however, breaking from PST's tradition a little in that we are allowing the player to choose between a male or female protagonist, which will affect the portrait (obviously) and some reactivity throughout the game. But regardless of gender, you are still the Last Castoff, and your story will start the same.
Put another way, Torment cares about the choices you make in the game, not before it.
Adam took to his blog again to answer another question from the crowd, this one about numenera.
.@gziets on my Oasis design: "This city felt very Book of the New Sun to me, like Severian's first journey through Nessus."
Day. Made.
Per the most recent Wasteland 2 Kickstarter Update, the Wasteland 2 beta is now available to all backers due a copy of Wasteland 2, which includes Torment backers. But do note this Steam key will turn into the final retail version on release, and as such counts as your digital copy if you use it.
Backers of Torment who are due a copy of Wasteland 2 can receive their keys as a part of this staggered release. You'll be able to find it under the Donations tab on your Torment backer system account. Kickstarter backers who pledged an extra $25 for a copy of Wasteland 2 won't have the key visible in the Torment backer system yet. We are working on making it available to you so please keep an eye on our tumblr for more news.
Part 2 of the massive interview with Kevin Saunders, Colin McComb, Adam Heine, George Ziets from Rock, Paper, Shotgun is available now.
RPS: What's your process for designing an area? What do you prioritize? Can you give me a concrete example of how this plays out in an area you've designed so far?
Ziets: I'll address this from the perspective of designing a zone, one of the large sections of our game that contain many individual locations, or "scenes". For example, in Planescape Torment, the Hive could be considered a zone.
My first step in designing a zone is always to read the design constraints provided by our narrative lead, Colin. This is a usually short document that describes the high-level vision for the zone, as well as the story events that need to happen there.
With that in mind, I usually plot out the main narrative for the zone first. How can I string together the critical story events into a fun and interesting experience? What will the player's main objectives be? How can I provide multiple paths for the player to achieve them? Simultaneously, I'm brainstorming cool locations for the player to explore and how I can incorporate those into the zone narrative.
Once I have a rough plan for the zone narrative and locations, I start fleshing everything out. I spit out as many cool locations and characters and encounters as possible, trying to find ways to fit them all together, and I don't worry much about scope or prioritization. If the narrative is cool and exciting enough, it'll spawn lots of ideas for side content. I try to craft side content that arises naturally from the overall context of the zone – the story, themes, and conflicts – so that the whole zone feels like a coherent whole. This is a messy stage in zone development, when some of the ideas I initially thought would be critical get pushed to the side, while other (more exciting) ideas arise and become more central. But it's all on "paper" at this stage, so it's a great time to iterate.
When I finally have a coherent plan for the zone, with lots of characters, quests, and events, that's when I start thinking about prioritization. We have three levels of prioritization on TTON. A-priority refers to critical content that will be implemented no matter what. B-priority is not as critical to the core experience, but we assume we'll make it, and we include it in the production schedule. If we find we need to cut content for a specific zone in order to achieve our quality bar, then some B-priority content may be left out. C-priority content would be nice to have, but we assume we *won't* make it, and we don't include it in the schedule. In other words, C-priority content is pre-emptively cut, unless we have time later to give it a last-minute reprieve.
So I think about all the content I've laid out on paper, and I ask what's critical to the main narrative of the zone including multiple paths to complete it. That content becomes A. The rest gets prioritized as B or C. It's a somewhat brutal process, since I just poured life into all sorts of characters and locations and events that I now have to de-prioritize… but when you're developing games, you need to have thick creative skin.
Here's how it all played out for the Bloom. As always, I had a high-level conception of the zone from Colin, as well as story events that had to occur. Since the Bloom is a somewhat unusual setting, I spent a lot of time just thinking about how the Bloom worked. The whole zone is a living thing that creates portals to other worlds… and it's also highly dangerous because it's a predator that eats people, thoughts, and ideas. So how would inhabitants interact with this thing? How did they survive inside it? What would players need to do to navigate the city-creature, learn about how it worked, and potentially manipulate it to get what they want? What different ways could players do that? I also came up with various factions and characters who lived in the Bloom, thought about how they'd interact with one another, and how they'd become involved in the player's narrative.
Once I'd figured out the basics of how the Bloom worked and who lived there, I crafted the player's narrative around them, making sure that the Bloom itself was a central "character" in the zone. Then I started fleshing out the locations and "neighborhoods" within the Bloom, populating them with characters and quests. Since I already had a solid foundation for what this place was and how it worked, ideas came fast and plentiful. Ultimately I had far more than I needed.
Finally I prioritized everything, spending a lot of time determining which elements were critical to the main narrative, which would lead to the coolest events and encounters, and which hooked into our themes most effectively. To give an idea of the final breakdown – I started with twelve scenes in the Bloom. Eight of them contained some amount of main story content, so I marked them as A. Two others were not crucial for the story, but they further explored the narrative for the zone, so I marked them as B. Two more were really cool, but the leads all agreed that they would cause the least damage to the zone if cut, so they were marked as C.
Rock, Paper, Shotgun has interviewed project lead Kevin Saunders, creative lead Colin McComb, design lead Adam Heine and lead area designer George Ziets. Part 1 of the massive interview focuses on systems like combat and skills, story rewrites and processes and backer influence.
RPS: You decided to make some pretty big changes to the game's story. Without spoiling too much, what was it like initially? What did you decide needed changing?
Saunders: Despite the major changes we've made to the story over the last year, what we said about the overarching story during the Kickstarter is still accurate. Perhaps today's synopsis of the story would emphasize some different elements, but the premise and flavor are the same. Some of the finest details are, too – though most of what we revealed during the Kickstarter is uncovered by the player in the first 10% or so of the game anyway – we want to make sure our backers have plenty of surprises. Colin had strong core ideas; he has a story he wants to tell and that hasn't changed.
But in our efforts to achieve the player experience he's envisioning, we've adjusted some of the specifics of how the story unfolds – how and when the PC learns various pieces of it, for example. Chris Avellone, George Zeits, and Nathan Long all provided input here, which Adam, Colin, and I (mostly Colin) used in figuring out how to enhance the flow of the narrative. One aspect we spent considerable energy on was detailing the motivations of the various characters, including the PC. We challenged the "why" behind people taking certain actions and looked for ways to improve the pacing through the PC's own motivations.
RPS: What will your story design process be like once you enter production? How closely will designers and writers be working together? Also, since it's such a small team, will many people be wearing design and writing hats?
Ziets: From our perspective, story or narrative design can mean a few different things. First, there's the main story of the game, which has already been written by our narrative lead, Colin McComb. This may sound obvious, but it's incredibly important to mostly finalize your main story and central themes before you start designing the rest of the game – you'd think that would always be the case in CRPG development, but it isn't. Minor elements will always shift around as production moves forward, but with a solid story in place, a design team has a unified vision of the game they're making and what themes to address in their content, which goes a long way toward making a game that feels like a coherent whole.
Second, there's the high-level story in each of our zones. In other words – what's happening in the zone, what goals the player needs to accomplish, who the major characters are, etc. That part of our story design is either finished (e.g., for the Bloom, a zone I designed earlier this year) or currently in development. Our goal is to have all the zone-level narrative design finished before we enter production, so that we can jump straight into implementation.
That leaves the final piece of narrative design – writing all the dialogue and implementing the quests – which will occupy us throughout production. Most of the zones are being designed at a high level by our off-site writers. Once the zone designs are completed and approved, they'll be handed off to our in-house area design team for implementation. While the area designers are busy building the levels and scripting the gameplay, the writers will generate dialogue for their zones. This means that our writers and area designers will be working very closely together, bouncing ideas off one another, and ensuring that both narrative and gameplay elements are fun for players.
In practice, the roles of writer and area designer will blur together somewhat. Because most of our writers are offsite, they don't have access to the level design tools, but lead designer Adam Heine is an (awesome) exception – he designed our very first level from scratch, wrote all the dialogue, and also worked on its implementation in the tool. Similarly, some of our on-site area designers have showed an interest in writing, so we'll definitely want to give them a chance to do that, in addition to laying out levels and implementing our gameplay content. And as lead area designer, I'll be doing a little of everything.
The Bloom zone is an example of how collaborative the process is likely to be. I did the high-level design, some of the combat/Crisis design, and I'll be writing some dialogue. Jesse Farrell has been doing most of the implementation, but he's also been coming up with great ideas to expand and improve the zone, and he'll probably write some dialogue, too. And a bunch of other people – Adam, Colin, and gung-ho line producer Thomas Beekers – will also be contributing to the writing effort.
I love working with InXile on #Numenera. They get the Ninth World. They get the weird. They get the wonderful. Going to be an amazing game.
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Adam Chandler: Remembering the Warsaw Ghetto Uprisingtags: Holocaust, Poland, Tablet magazine, Warsaw, Adam Chandler
Adam Chandler is the editor of The Scroll. His work has appeared in The Atlantic, Salon, Haaretz, the Jerusalem Post, the Huffington Post, and elsewhere. He tweets @allmychandler.
After a week of warm April weather, sunny afternoons and calm evenings, Friday morning in Warsaw was grey. An easily imaginable and heavy Polish grey: cold, windy, and threatening rain.
Like all anniversaries, the 70th anniversary of the Warsaw Ghetto Uprising represented the interaction between history and the public marking of time. There were ceremonial sirens, church bells, military drums, and symbolic rifle fire, all of which echoed through the open plaza between Nathan Rapoport's iconic monument to the ghetto fighters and the newly-minted Museum of the History of Polish Jews. The silences were tense and even the weather had conspired to project solemness.
Warsaw Mayor Hanna Gronkiewicz-Waltz spoke of the Jewish fighters as people who may not have all been from Warsaw, but became citizens of Warsaw when they banded together. Polish President Bronislaw Komorowski spoke of the Jewish fighters as members of the Jewish nation who were also Poles — two nations living together on Polish soul — and placed their resistance between the Polish resistances against the Nazis in September 1939 and the Warsaw Uprising of August 1944; Jews and Poles fought a common enemy during the war, as they had against the Czarists.
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This is what Windows 9 is going to be
Windows 8.2 wrapped in a new number, so that public perception is that it's "something new" and "so much better" than the "shitty Windows 8" - and it will do well.
(Groupthink is such a powerful thing)
Am I wrong? What do you think Windows 9 will be?


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Celebrity Central / Top 25 Celebs
Credit: FameFlynet
Published: Tuesday February 25, 2014 06:00 AM EST
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Sure, her new boyfriend is nice, but Julianne Hough hangs with a decidedly cuter companion during a Monday trip to Manhattan Beach, Calif.
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text: Glazed Raspberry Filled Doughnuts Tweet Pin it A berry lover's delight. With Original Glaze on the outside, this doughnut is brimming with a sweet and tangy full-flavored raspberry filling. Available in singles and boxes. At participating grocery or convenience stores. Serving size: 1 doughnut | Calories: 340 | Fat: 21g | Cholesterol: 0mg | Sodium: 125mg | Carbohydrate: 36g | Protein: 3gNutritional Info


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Welcome to DPhiE!
Upcoming Events
Latest News
Congrats to our New Members
Posted by Sarah Jackson on Friday February 28th, 2014
New Member Education is such an exciting time. We hope our new ladies have a great time learning more about what makes DPhiE great. Congrats to : Grace LeVeque Lexi Springer Mara Braun Sarah Kra... Read More
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School starts in less than one week! Travel back safe. We can't wait to see you all!
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Delta Phi Epsilon Sorority Invites You to Our Upcoming Recruitment Events! Check our Calendar for Events
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UK: Horse meat confirmed in Findus "beef" lasagne
By Katy Askew | 7 February 2013
Horse confirmed in "beef" lasagna
Horse meat has been found in beef lasagne produced by French manufacturer Comigel on behalf of Findus UK, sparking fresh recalls from Tesco and Aldi.
"Following a thorough investigation, Findus UK can confirm that testing of its beef lasagne, produced by a third-party supplier and not by Findus, has revealed some product containing horse meat," a spokesperson for Findus UK told just-food.
The group emphasised it is "committed to our customers and the quality of our products" and revealed that it had already coordinated the withdrawal of its beef lasagne in all sizes from all retailers.
The company added it is "confident" it has "fully resolved this supply chain issue".
Comigel manufacturers ready-made meals on behalf of various third-parties in the UK, including Tesco and Aldi.
A spokesperson for Aldi told just-food it has removed its Today's Special Frozen Beef Lasagne and Today's Special Frozen Spaghetti Bolognese from stores as a "precautionary measure" after it was alerted to a potential issue by Comigel.
"Comigel has flagged concerns that the products do not conform to specification. They have been withdrawn immediately so that Aldi can conduct its own investigations into the factory concerned. These investigations are continuing," the spokesperson said. Aldi refused to be drawn on whether it was concerned the products contained horse meat.
Meanwhile Tesco has withdrawn its Everyday Value spaghetti bolognese, which is produced by Comigel at the same site as the Findus products.
"There is no evidence that our product has been contaminated and the meat used in the Findus product is not used in our product. However, we have decided to withdraw the product pending the results of our own tests," Tesco said.
This fresh wave of product withdrawals comes as the horse meat scandal continues to spread. Horse DNA was detected in frozen beef burgers sold in the UK and Ireland through a number of retailers, including Tesco, Aldi, Lidl and The Co-operative Group. This is the first instance that horse meat has been found in other frozen beef products.
Comigel was unavailable for comment at time of press and it is unclear whether the French group manufactured products for third parties in continental Europe.
Sectors: Food safety, Frozen, Meat & poultry
Companies: Findus, Aldi, Tesco, Lidl, The Co-operative Group
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yo, thanks for the "winner" on my loadout!
chocolate banana... with sprinkles.
How´s been going?
Haven´t seen you in like... 1 1/2 years.
nice tittle
Naww, it's a Soul Calibur avatar.
I will be the best dressed man in prison
Welcome to Gold!
There can only be one emperor!
My brain didn't really work that day.


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1-7 of 7 properties to rent found
£495 pcm
2 bedroom end of terrace house to rent Butlers Meadow, Warton
Spacious mid terrace property situated in Warton village, a short walk from BAE systems and all amenities. In brief, the property comprises: hallway, lounge, modern dining kitchen with washing machine, two double bedrooms and a bathroom. The property is neutrally decorated throughout. Easy acc... More details ›
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3 bedroom terraced house to rent Butlers Meadow Warton
Deceptive 3 Bed Mid Terraced House situated in a convenient location - Comprising:- Hallway, Spacious Lounge./Dining room Kitchen. First Floor:- Three Bedrooms, bathroom & separate W.C More details ›
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2 bedroom semi-detached house to rent Butlers Meadow, Warton
Leftmove Estate Agents are pleased to offer to let this well proportioned two bedroom semi detached property. The property briefly comprises of a good size lounge, dining kitchen, two bedrooms and a family bathroom and further benefits from a front lawned garden, rear yard and on street parking. More details ›
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3 bedroom semi-detached house to rent Butlers Meadow, Warton
Leftmove Estate Agents are pleased to offer to let this well presented three bedroom mid terraced property. The property briefly comprises of a good size lounge, dining kitchen, three bedrooms and family bathroom. Viewing Recommended. AVAILABLE FROM 1ST SEPTEMBER. PETS, DSS & SMOKERS CONSIDERED. More details ›
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3 bedroom house to rent BUTLERS MEADOW
A spacious three bedroomed mid terraced house which benefits from upvc double glazing and gas central heating. The property also enjoys a brand new kitchen, modern bathroom and has been carpeted and decorated throughout. Located on a popular development in Warton, well placed for BAE systems. Int... More details ›
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2 bedroom property to rent Moorhead Gardens, Warton, Preston
• WELL PRESENTED TWO BEDROOM MODERN MEWS HOUSE • FURNISHED THROUGHOUT & IN SOUGHT AFTER VILLAGE LOACTION • ONE LARGE DOUBLE BEDROOM & ONE SINGLE • OFF STREET PARKING AND ENCLOSED GARDEN TO REAR • DOUBLE GALZING AND GAS CENTRAL HEATING THROUGHOUT ... More details ›
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2 bedroom mews house to rent Harbour Lane Warton
Modern 2 bedroom Mews style house in popular location. Conveniently placed for local amenities and BAE Systems. Comprising: Entrance Hall, Lounge, Dining/Kitchen with modern units. First floor two bedrooms, master with fitted robes and bathroom. More details ›
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Weird Dog Has Very Creepy Snore
Posted by helloexactly on Oct. 07, 2009
Posted by helloexactly on Oct. 07, 2009
holy shit he is fighting in the dream!!!Â
Possessed lo,
Disgusting Creature
People just like to say everything is fake. Like why?
The twitching is due to a dream. Very common.
The twitching is due to a dream. Very common.
Looks like Honey Boo Boo's Momma
possessed zombie dog
watch this while you're high and it will trip you the fuck out.
Actually the Poor Little Guy has Sleep Apnea. He needs to see the Veternarian for some possible surgery to correct it. I only wish that I was kidding. He can have a shortened life & no sleep quality. They need to Dream just like People & they can't do that with Sleep Apnea! They can't reach Stage IV Sleep!
play dead, play dead, that's a good zoombie doggy
o wow this dog has 2 stroke engine in him
Me at 5 am in the morning.
clearly has too much excess skin on its face
lol it looks like the dog is starting to growl right at the end of the video
Its Like hes having a Exercisom Lol Funny!!!!
Paha :')
His eyes are open most of the time haha
first 20 seconds was fake highspeed vid. but, still, I WASSS wanting a bullmastiff for many years, but now,....
OMG its satan!! BURN IT WITH FIRE!!!!! :O
This is a four legged Anti-Cocaine commercial
The answer is simple. This dog is possessed.
its not the snore thats creepy.. its his face!! wtf is goin on with his eyes?
meth is one hell of a drug XD
Some Dogs just can't hide their cocaine use
LMFAO,thats a mastiff for you!
 looks like my mother in law
The Power of Christ compels you!!!!
 Repost
 Someone please get this poor boxer a Breathe-Rite strip...
This dog def had a good night. I remember those days...
 I was waiting for it's head to start spinning and scream f*ck me! f*ck me!
 Sexy shit right there.
 What the? The Pup was in the middle of REM sleep, oh how sweet! I could kiss those jowls! That isn't creepy at all, you ever see how YOU sleep?
i'd pull on his tongue lol
i'd pull on his tongue lol
What really happened was the dog was given a paralytic and then the owners hooked up a car battery to the dog off camera.
What really happened was the dog was given a paralytic and then the owners hooked up a car battery to the dog off camera.
 the dog is obviously over dosing on coke.. i do it all the time
 Im glad my dog doesn't do this..she'd have to sleep in another room if she did
 I think that dog has Down's Syndrome. Look at that tongue.
 hehe my bulldog does the same thing :D, it is kinda creppy at first but you get used to it :)
im killing myself laughing ROFLMAO >_<
If so, the reeds are shot & a spark plug or two is almost fowled (assuming three cylinders, like Olde Kawasakis), what's his EXHAUST like?.
mine too


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I'm going to be leaving. I just don't think I can pull off what I had planned for Libra. Thank you all! You can still hit me up on my personal if you want to RP one on one or something. Groups just aren't my thing, I guess.
I'm going to be leaving. I just don't think I can pull off what I had planned for Libra. Thank you all! You can still hit me up on my personal if you want to RP one on one or something. Groups just aren't my thing, I guess.
"You're lying now. Did you talk to anyone about it? Libra you can't just leave injures like that. It's only going to get worse." Sumia moved towards him and reached out a hand but let it drop. She wasn't sure if he'd listen to her, but she had to try.
"I don't believe you. You need to get yourself taken care of. And how can I not worry? I'm not cold hearted. You're in pain. I just don't want to see you get even more hurt." But it wasn't like Sumia could force him to do anything right? Still she'd feel even worse if she didn't try and convince Libra to take care of himself. She couldn't understand why he hadn't done more.
Sumia frowned and then gestured towards her tent. "Do you need to sit down? I can make the tea." She wasn't sure yet what to do but she wasn't going to let Libra go for now.
Being accused of lying made him feel worse, and he quieted for a moment to lean down and pick up the holy book. He gently dusted it off and handed it to her again. She was so determined to help, to make him feel better. She was so kind hearted, clean of spirit. He swallowed and breathed out, heading for her tent with her. Once they were inside, he sat himself down and looked at the ground.
"It's only that, well…" he started and licked his lips, "I don't like when people touch me, is all… I have a visceral reaction of panic. And, knowing that someone will have to touch me to heal it… frightens me."
It was a hard thing to admit. He continued covering his bases, "But I did speak with Lissa, and she said what I told you."
Sumia waited for herself to hit the ground but it never came. Instead she felt an arm wrap around her. Had Libra caught her before she fell? It was confirmed when she heard the sound of a gasp from above her. She waited until she was back on her feet before turning to face Libra.
He was holding his shoulder, the same one he had mentioned hurting. It looked like he was in pain. A thought came over Sumia. Had Libra lied to her about his shoulder getting better? Had he even talked to Lissa about it?
"Why did you lie to me," she asked, her tone soft and not accusatory. "It has gotten worse hasn't it?"
He looked up at her and shook his head, coming again to his full height and cringing at the pain, "Lying is a sin," he breathed out, "I simply didn't address the matter… Rest was the best option, but doing that wasn't exactly rest," he gently massaged his shoulder, trying to start up the oxygen flow again and stop the muscle from cramping.
He glanced at her again, "It… The condition has gotten worse, yes, but, I should be fine. Please do not worry yourself over me."
Sumia didn't pay much mind to his sudden standing and followed him over to his tent. She hadn't read much of scriptures of Naga, but she was looking forward to the experience. She had a wide range of taste in her reading even if she preferred fantasy.
Sumia looked down at the book surprised that it was so new. She looked up at Libra with a wide smile and shook her head again at him. "No it's alright. I am sure I'll like it. Thank you so much for giving it to me." Sumia felt herself grin wider when he asked about the tea and she turned too suddenly.
She felt her balance fail and saw the ground rise up to meet her like it normally did. She dropped the book letting out a cry of surprise as she tumbled forward face first.
Libra was glad to bring such a smile to her face, and wished he could allow himself to show more excitement and pleasure. He was glad to make her happy.
When she turned, her footing was off and she went hurtling toward the ground. But Libra was fast to react, and caught her swiftly and firmly around the abdomen in the crook of his elbow. He gasped loudly and clamped his eyes shut, only just realizing he had used his bad arm. A shock of pain when from the source outward, and it spasmed and cramped on itself.
When she got her balance and stood again, he kept his head lowered and his hand on his shoulder, silent as he tried to suppress the pain, overcome it. He took a deep breath, also half panicking over coming in physical contact with another person.
Sumia shook her head, smiling sheepishly at Libra. "Ah it's not my boots fault I keep tripping. It's more like I need new feet. I've always been clumsy, even as a child. I've tried to get better but I've only slightly improved." Her cheeks were slightly pink. Sumia was use to being a klutz but it always made her feel embarrass talking about it or when she feel down in front of large groups.
"You might like a new one I picked up. It's slightly bitter but with some milk or honey you can't really tell." She wasn't aware of his dislike of sweets. She wouldn't tell Gaius of course, but she also had a fondness for sweet things.
The knight looked down at the papers as Libra spoke. She moved closer still bumping her shoulder into his. She gave him an apologetic look. "Thank you. I would like that. I always enjoy reading new things. I read as much as I fall down," she tried to joke.
He stood quickly when their shoulders touched and smiled at her. He lead her to his tent and crouched into the opening, shuffling inside a moment before coming out back out. He seemed a little embarrassed, although it was his job to spread the word of Naga, "It might be… A little bland."
It was a new book, he had just bought it, with handmade leather and a clasp. He looked down a moment, then back at her, "But it teaches very valuable lessons, even if, well, Naga isn't the path you've chosen. It has much to think about, really. I hope you enjoy it."
He took another pause and tipped his head to the side, "Would you mind making me some of that tea?"
Sumia was pleased - and surprised - when Libra made room for her. She slowly lowered herself, resting beside him. She sat a few inches from him leaving a small space between them. She noticed the scripture in his hands and found herself curious.
"So you are feeling better? I guess not moving around might be difficult. You won't be able to fight much with an injury. But I am glad you are doing better. I was worried."
Sumia thought of her ownself and then nodded at him. "I have been well. I bruised myself in training but it was my own fault. I have also been trying out teas." Sumia leaned a little closer to Libra to look at the scripture. "What are you reading?"
Libra simply ignored the question of his own health, not wanting to lie, but not wanting to tell her it had gotten worse. So he focused on her, "I really do believe you should get new boots. Continually hurting yourself is more of a bother than just asking for new ones…"
He nodded in acknowledgement when she mentioned tea, "Have you? I've always preferred plain camomile. It's a little… Plain. But, I don't like when things are too sweet," he glanced at her, "But don't tell Gaius I said that." he was joking, but his tone didn't change any. When questioned about the scripture, he picked it back up and opened to the page he was on. The book was covered in notes in the margins, and bloated with pieces of paper crammed inside. It was almost an obsession, a frantic release for his thoughts, "… It's a story about a man who can't get his crops to grow, and every day he asks Naga for help. She tells him that he must plant a new seed every day, and have his family care for each one individually. That they were too busy focusing on the farm as a whole. Soon it grows and grows, and they make a business out of it. A very humble story about hard work and attention to detail." he clutched the book harder, "I would loan it to you, but this copy is very special to me… I have another in my tent, if you like…"
Virion noticed the scar, but saw no reason to bring it up. Even he, a noble born in pampered circumstances, had his share of scars. Not all were caused by enemies, either.
He followed suit and pinned up his hair in a messy bun. No need to worry about appearance in a place like a sauna, after all. While in the changing room, he decided to make light conversation.
"So how long have you been a man of the cloth, anyway? And how on earth did you learn to command such ferocious combat on the battle field? You fight like a… well, not exactly like a demon per se… more like… a vengeful angel. Your movements are as graceful and efficient as they are powerful. It really is a marvel to see you at work, I must say."
Libra simply continued on into the sauna, not seeing the need to change out of his current clothes. He waited for Virion and then shut the door behind them, taking a seat on one of the long benches around the room. He shut his eyes and breathed out, "…About fifteen years now. I was brought to the monastery when I was, ah… I'm unsure," he twiddled his thumbs, "I don't like to think back that far. I was young. An alter boy, then priest, and now we're here…"
He cringed at the word demon and looked away, collecting himself once again and disguising his discomfort as a cough. He sat straight again and licked his lips, "…The same way everyone else does, diligence and determination when training. I prefer to heal on the battle field, though."
He stopped himself from saying that it takes restraint when he fights, "The appearance of power is only there because of the weapon. It's a brutal one, I must say. It must be nice, standing so far from the battle," he smiled softly at Virion, with that same control and restraint he always had, "…I sometimes wish that I was an archer, or a mage. So that I could keep my distance."
He rubbed his palms on his robe and tipped his head back, breathing out to try and release any negative energy inside him, "But… Let us not speak of battle. We are here to cleanse ourselves. Relax…"
Sumia wiped the sweat from her brow. The sun had risen further up in the sky showing that it was afternoon now. Sumia took pride in her training. She had only fallen a few times and she could feel herself improving. But it was time for a break. Sumia was getting hungry and she also wanted to check on Lovebirds.
She made another note to take a bath later. As she headed back into camp she spotted a few others. She noticed Libra as one of the people and paused for a moment. She recalled their last conversation. He had been having trouble. She wondered if he was doing better now. She headed over in his direction and waved at him.
"Libra. Good afternoon. Are you doing better?"
Libra was reading a scripture, he hardly read much else, and was very immersed in the lesson being taught. He had read it countless times, but he always found new ways to learn from it, put on different lenses and see it in a different way. He hardly heard Sumia, and finished the sentence he was reading before giving her his full attention, "Good afternoon," he responded and made room for her on the makeshift bench that was made from a fallen log, "I am. I've been resting it, not moving so much. Lissa agreed that was the best choice for it. It's not worth wasting a staff," he set the book aside, "And you?"


text:
Were you thinking echochrono was just going to be more of same old puzzles? Well, think again. The follow up to the original Escher puzzler looks like it's taking things to a whole different dimension.
Judging from this trailer, players won't have to alter perspective anymore as the game appears to be fixed on a 2D plain; however, this doesn't mean things will be any easier -- it just means it's a whole new way to play the game. What else is new? Color. Seriously, who thought of that one!
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