text:
Archives: October, 2011
Kid Cudi Goes On A Killing Spree In "Maniac" Short FilmOctober 31, 2011
Rihanna Hospitalized In SwedenOctober 31, 2011
Justin Timberlake May Star In Upcoming Coen Brothers MovieOctober 31, 2011
Katy Perry's Halloween Kitty Cat Mask (PHOTOS) October 31, 2011
Florence + The Machine Performs "Shake It Out", Talks HangoversOctober 31, 2011
Mary J. Blige Needs More Time To Love In "25/8" VideoOctober 31, 2011
Lady Gaga Rocks India At Formula 1 Closing Party (PHOTOS) October 31, 2011
JoJo Covers Amy Winehouse's "You Know I'm No Good" In DetroitOctober 31, 2011
Drake's 'Take Care' Track Listing Features Rihanna, Nicki Minaj And Lots Of Lil WayneOctober 31, 2011
Listen To The Michael Jackson "Immortal Megamix"October 31, 2011
Eric Saade And Dev Are "Hotter Than Fire" On New SingleOctober 31, 2011
'The Voice' Coaches Reunite At Season 2 Press Junket (PHOTOS) October 31, 2011
Madonna, Jay-Z To Express Themselves With YouTube Channels October 31, 2011
JoJo "Disaster" Video: Watch A TeaseOctober 31, 2011
Princess Gwen Stefani Celebrates Halloween: Morning MixOctober 31, 2011
Taylor Swift Brings Shawn Colvin To The Stage In AustinOctober 30, 2011
Has Rihanna Tapped Dr. Luke For 'Talk That Talk'?October 29, 2011
Katy Perry Halloween Costume: A How-To Guide October 28, 2011
Green Day Celebrate Halloween Early With A Secret Show In NYCOctober 28, 2011
Chris Brown Announces 'Fortune' SinglesOctober 28, 2011
Watch Madonna And Lourdes Bicker Over FruitOctober 28, 2011
Justin Bieber Wax Statue: Worst Ever? October 28, 2011
Justin Bieber Decks The Halls On 'Billboard' CoverOctober 28, 2011
Lady Gaga's 'Born This Way' Press Conference In New Dehli (PHOTOS) October 28, 2011
Foster The People Dance To "Helena Beat" On The 'Late Show'October 28, 2011
Beyonce Reportedly Having A Girl: Morning MixOctober 28, 2011
Coldplay Let Every Teardrop Fall On 'Ellen' October 27, 2011
Beyonce's "Party" Video: Review RevueOctober 27, 2011
Justin Timberlake Plays Justin Timberlake Trivial PursuitOctober 27, 2011
LMFAO Halloween Costume: A How-To Guide October 27, 2011
Kirsten Dunst In R.E.M.'s "We All Go Back To Where We Belong" & 8 Celeb-Filled VideosOctober 27, 2011
Justin Bieber Is Pulled Over While Driving His Batmobile October 27, 2011
Jennifer Lopez's 'Glamour' Cover — Anchor's Away! (PHOTOS)October 27, 2011
Jonathan Groff To Return To 'Glee': Morning MixOctober 27, 2011
Beyonce To Release 'Live At Roseland' DVD In NovemberOctober 26, 2011
Christina Perri Sings By Candlelight In "A Thousand Years" Video October 26, 2011
Beyonce Throws One Awesome "Party" In Her New VideoOctober 26, 2011
Pink Sings "Summertime" At 'Sleep No More' In New YorkOctober 26, 2011
Chris Brown Cast In 'Planet B-Boy' Breakdancing FilmOctober 26, 2011
Mary J. Blige Calls Drake "Mr. Wrong" On New SongOctober 26, 2011
Michael Jackson Is Top-Earning Dead Celebrity, Says 'Forbes'October 26, 2011
T-Pain Has An Auto-Tuneless Dance Party In "Nothin" VideoOctober 26, 2011
Rihanna Swarmed By Fans In "We Found Love" Behind-The-ScenesOctober 26, 2011
T.I. Discusses His Book, Prison & Heroism On 'Chelsea Lately'October 26, 2011
Beyonce Is A Vision In Green In NYC (PHOTOS) October 26, 2011
Steven Tyler "Doing Splendidly" After FallOctober 26, 2011
Drake Covers 'The Source' Magazine's Power 30 IssueOctober 26, 2011
J. Cole Laments The "Lost Ones" In New VideoOctober 26, 2011
Robyn To Headline MTV's O Music Awards: Morning MixOctober 26, 2011
Nicki Minaj Halloween Costume: A How-To Guide October 25, 2011
Selena Gomez Vs. Demi Lovato: Red Carpet Fashions (PHOTOS) October 25, 2011
Kelly Clarkson's Top 5 Most Memorable Live PerformancesOctober 25, 2011
Katy B. Takes A Vacation In "Movement" Music Video October 25, 2011
Watch Florence + The Machine's UK Album Launch Show Live!October 25, 2011
Duck Sauce's "Big Bad Wolf" Video Is Not Safe For LifeOctober 25, 2011
Drake Discusses The Weeknd Collaborations On 'Take Care'October 25, 2011
Beyonce's "Party" Video: Watch A PreviewOctober 25, 2011
Taio Cruz's "Hangover" Video Is One Big PartyOctober 25, 2011
Listen To Evan T. And Avril Lavigne's Duet "Best Years Of Our Lives": Idolator PremiereOctober 24, 2011
'Glee' Halloween Costume: A How-To Guide October 24, 2011
B.o.B Gets "F**ked Up" In Hong Kong For His New VideoOctober 24, 2011
Wiz Khalifa Saves Room For "Dessert" On New FreestyleOctober 24, 2011
Adele, Coldplay And Jessie J Win Big At The Q AwardsOctober 24, 2011
Coldplay's 'Mylo Xyloto': Review RevueOctober 24, 2011
Kelly Clarkson Listens To Ellie Goulding "Nonstop": FavoritesOctober 24, 2011
T.I. Rolls In Red On The Set Of His "I'm Flexin'" VideoOctober 24, 2011
'American Idol' Is Wasting No Time Promoting Season 11October 24, 2011
Kelly Clarkson & Bruno Mars Rock 'The X Factor' UK StageOctober 24, 2011
Drake Turns 25 In Las Vegas — Morning MixOctober 24, 2011
Robyn Is A Dancehall Queen At The Hollywood Bowl: Concert ReviewOctober 23, 2011
Jennifer Lopez Is "Feelin' So Good" With Fat Joe In ConnecticutOctober 23, 2011
Demi Lovato Sings "My Love Is Like A Star" For Z100October 22, 2011
Justin Bieber And Usher Hit The Studio For "The Christmas Song"October 22, 2011
Victoria Justice Dons Fur And Feathers In Germany (PHOTOS)October 21, 2011
Taylor Swift's New Album Won't Be Out For Another YearOctober 21, 2011
Lady Gaga Halloween Costume: A How-To Guide October 21, 2011
Britney Spears' "Criminal" Video Director Tells AllOctober 21, 2011
Lauren Alaina Is A Georgia Peach On 'Ellen'October 21, 2011
Miley Cyrus Goes Pillow Shopping With Her Mom (PHOTOS)October 21, 2011
Garbage Cover U2's "Who's Gonna Ride Your Wild Horses"October 21, 2011
Taio Cruz "Hangover" Video Preview: Idolator PremiereOctober 21, 2011
Preview Mariah Carey And Nick Cannon's '20/20' InterviewOctober 21, 2011
Paris Jackson Meets Chris Brown (PHOTOS)October 21, 2011
Coldplay's Chris Martin & Stephen Colbert Trade Comical JabsOctober 21, 2011
Drake & Lil Wayne Think They Know "The Real Her" On New TrackOctober 21, 2011
Kelly Clarkson Explains Her Girl Group — Morning MixOctober 21, 2011
Is Kelly Rowland's "Down For Whatever" Video A Rip-Off? October 20, 2011
Check Out Drake's Many Superlatives In 'Take Care' TrailerOctober 20, 2011
Patrick Stump Performs Kanye West Medley A CappellaOctober 20, 2011
Dev's 'The Night The Sun Came Up' Now Due In January 2012October 20, 2011
Robyn Performs "Call Your Girlfriend" On 'Ellen'October 20, 2011
Adam Levine And Fox News Feud: Pretty CrappyOctober 20, 2011
Watch Selena Gomez's "Love You Like A Love Song" Music Video Remix October 20, 2011
Nicole Scherzinger Unveils Deluxe 'Killer Love' Album CoverOctober 20, 2011
Rihanna & David LaChapelle Reach "S&M" SettlementOctober 20, 2011
Beyonce Halloween Costume: A How-To Guide October 20, 2011
James Durbin Reveals 'Memories Of Beautiful Disaster' Track ListOctober 20, 2011
Kelly Clarkson Is Even 'Stronger' At Hollywood's TroubadourOctober 20, 2011
Rihanna's "We Found Love" Video: Review RevueOctober 20, 2011
T-Pain Is "Drowning" In Touching New VideoOctober 20, 2011
Leona Lewis Runs On 'The X Factor' GermanyOctober 20, 2011
Scotty McCreery Sings The National Anthem At World Series Game 1October 20, 2011
Kanye West Reveals Plans For G.O.O.D. Music AlbumOctober 19, 2011
Justin Timberlake Raps Through FreeSol's "Role Model" VideoOctober 19, 2011
B.o.B Steps Into The Ring For "Epic" VideoOctober 19, 2011
Rihanna Gets High And Really Low In "We Found Love" VideoOctober 19, 2011
Portrait Of A Pop Artist: Katy B Crayon Drawing Giveaway! October 19, 2011
Evanescence Return To Top The ChartsOctober 19, 2011
T.I. Sounds Off With Pharrell In New Track "Here Ye, Hear Ye"October 19, 2011
Kelly Rowland Is Off The Chain In Her "Down For Whatever" VideoOctober 19, 2011
Kelly Clarkson Reveals Her "Dark Side"October 19, 2011
Chord Overstreet To Return To 'Glee' — Morning MixOctober 19, 2011
Justin Bieber Puckers Up In His "Mistletoe" VideoOctober 18, 2011
T-Pain Shows His Evolution On 'RevolveR' Album CoverOctober 18, 2011
Far East Movement & Rye Rye Shake Their "Jello" On New SingleOctober 18, 2011
Gym Class Heroes And Oh Land Know That "Life Goes On"October 18, 2011
Patrick Stump And 10 Other Artists Who Went SoloOctober 18, 2011
Jennifer Lopez Promotes Her Kohl's Line (PHOTOS) October 18, 2011
T.I. Promotes His Book And Sober Living On 'The View'October 18, 2011
Jay-Z Gets Animated For New Cartoon 'Secret Millionaires Club'October 18, 2011
Britney Spears' "Criminal" Video: Review RevueOctober 18, 2011
The Ting Tings Resurface In New Video "Hang It Up"October 18, 2011
Watch Nicki Minaj's Take On Lil Wayne's PSA October 18, 2011
Christina Aguilera: No Pants, No Makeup, No Problem (PHOTOS) October 18, 2011
Eminem, Lil Wayne & Keith Richards Are 'GQ' Rock GodsOctober 18, 2011
Lady Gaga Burns Up On "Marry The Night" Single ArtOctober 18, 2011
Ke$ha And Adele To Tribute Bob Dylan — Morning MixOctober 18, 2011
Britney Spears' "Criminal" Video: Sex! Violence! Bad Tattoos!October 17, 2011
Lady Gaga And Bruno Mars Added To MTV EMA Performance LineupOctober 17, 2011
Beyonce's "Love On Top" Video: Review RevueOctober 17, 2011
Katy Perry Is Picture Perfect In Pink In London (PHOTOS) October 17, 2011
Patrick Stump Covers Big Boi's "Shutterbug" For 'Billboard'October 17, 2011
Kelly Clarkson's Heart Breaks On New Song "You Love Me"October 17, 2011
Florence + The Machine's 'Vice' Concert (PHOTOS) October 17, 2011
Adam Lambert Has 'The Advocate' CoveredOctober 17, 2011
Preview Britney Spears' "Criminal" Video In GIF FormOctober 17, 2011
Bruno Mars' "Just The Way You Are" Gets Covered By Pierce The Veil: Idolator PremiereOctober 17, 2011
Justin Bieber's "Mistletoe" PremieresOctober 17, 2011
Beyonce Is A Boy Band Leader In "Love On Top" VideoOctober 17, 2011
Coldplay & Rihanna "Princess Of China": ListenOctober 17, 2011
Lil Kim Abuses Auto-Tune In New Track "Spend A Mill"October 16, 2011
Drake Makes Us Proud With Surprise Guest Nicki Minaj On 'SNL'October 16, 2011
Janet Jackson Looks Sleek And Sexy For Blackglama (PHOTOS)October 15, 2011
Jessie J Is A Leggy Superheroine In Her New Pretty Polly AdOctober 15, 2011
Rick Ross Taken To Hospital After Falling Unconcious On PlaneOctober 14, 2011
Lady Gaga Haunts Us With Her "Viva Glam Masterpiece"October 14, 2011
Gwen Stefani's Luxurious 'InStyle' Cover Spread (PHOTOS) October 14, 2011
Beyonce: Pregnant In Heels (PHOTOS) October 14, 2011
Selena Gomez Is A Chola Nicki Minaj In MTV EMA Promo October 14, 2011
Nicole Scherzinger's 'Killer Love' Album Pushed Back AgainOctober 14, 2011
Nicki Minaj Goes Classical In 'W' Magazine (PHOTOS)October 14, 2011
Lady Gaga Marries The Night In A Giant Hat (PHOTOS)October 14, 2011
Drake, Nicki Minaj Team Up On "Make Me Proud"October 14, 2011
Adam Levine Covers 'Vogue' Russia — And He's Naked Again! (PHOTOS) October 14, 2011
Miguel Hits A Smoky Strip Club In His "Girls Like You" VideoOctober 14, 2011
David Guetta & Usher's "Without You" Video: One World, One PartyOctober 14, 2011
Katy Perry Covers Adele's "Someone Like You" — Morning MixOctober 14, 2011
Taylor Swift Hits The Streets Of New York (PHOTOS) October 13, 2011
Watch The Trailer For Madonna's Film 'W.E.'October 13, 2011
Watch Lady Gaga Film Her "Marry The Night" VideoOctober 13, 2011
Lady Gaga Heads To "Marry The Night" Shoot In A Poncho (PHOTOS) October 13, 2011
Britney Spears Drops Lyric Video For "Criminal"October 13, 2011
JoJo's "Disaster" Video: Watch A PreviewOctober 13, 2011
Rihanna Talks That Talk With L.A. Reid On 'The X Factor' (PHOTOS) October 13, 2011
Jessie J Hits The Road In Her "Domino" VideoOctober 13, 2011
Preview Jessie J And James Morrison's "Up" VideoOctober 12, 2011
Jackie Evancho To Release Holiday Album 'Heavenly Christmas'October 12, 2011
Even Cher Has A Bluewater Comic Book!October 12, 2011
Check Out Madonna's (Unconfirmed) 2012 Tour DatesOctober 12, 2011
Lady Gaga Goes Viva Glam For Her Masterpiece ProjectOctober 12, 2011
Betty White Is On Fire In Luciana's "I'm Still Hot" VideoOctober 12, 2011
Sample Kylie Minogue's Sizzling 2012 Calendar (PHOTOS) October 12, 2011
Nicole Scherzinger "Try With Me" Demo Snippet SurfacesOctober 12, 2011
Katy Perry Reveals The Name Of Her New Feline FragranceOctober 12, 2011
Scotty McCreery Performs At Grand Ole OpryOctober 12, 2011
James Durbin Hits The Studio With Mötley Crüe GuitaristOctober 12, 2011
Blake Shelton Gets "Footloose" on 'Dancing With The Stars'October 12, 2011
Kelly Clarkson: Fabulous Even Without Makeup! (PHOTOS) October 12, 2011
Ne-Yo Reveals Album Title — Morning MixOctober 12, 2011
Demi Lovato Drops By The Set Of 'Extra' (PHOTOS) October 11, 2011
Cody Simpson Pouts Through His "Not Just You" VideoOctober 11, 2011
Enter The Watch The Throne Tour Giveaway! October 11, 2011
Beyonce Covers 'Harper's Bazaar', Discusses Her Baby BumpOctober 11, 2011
Kylie Minogue's 'Aphrodite Les Folies' Concert On DVD — And In 3D! October 11, 2011
Adele Leads 2011 American Music Awards NominationsOctober 11, 2011
Taylor Swift Named Woman Of The Year By 'Billboard'October 11, 2011
Rihanna's Regular, Deluxe 'Talk That Talk' Album Covers UnveiledOctober 11, 2011
Justin Bieber Puts The Moves On "Mistletoe" Video Co-Star: WatchOctober 11, 2011
Selena Gomez Does Her Thing At 'The Thing' Premiere (PHOTOS) October 11, 2011
Lil Wayne Opens Up About Past Problems With Sizzurp In New VideoOctober 11, 2011
The Muppets Cover Cee Lo Green And Nirvana — Morning MixOctober 11, 2011
Katy Perry Is A Flashy Flapper For Sephora October 10, 2011
Kanye West Briefly Occupies Wall StreetOctober 10, 2011
Kreayshawn Talks About Sex With Nardwuar The Human ServietteOctober 10, 2011
Cobra Starship Taking Up Residence In '90210' Tomorrow NightOctober 10, 2011


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Center Channel
Center Channel Loudspeaker
19" W x 6 1/2" H x 8 3/8" D x
48.26cm W x 16.51cm H x 21.27cm D x
Center Speakers that Give Everyone a Front Row Seat
Your center channel speaker is more than just a dialogue speaker: it must carry over 50% of the information in multi-channel movie and music formats. The CSM is engineered to be an affordable high performance center channel speaker, anchoring the action or instruments to your screen with performance that matches that of M Series main/front speakers.
The CSM features:
Unlike other speakers in this price range, R/T/M Series enclosures are constructed of solid, extensively braced MDF. This virtually eliminates internal resonances and damps energy-stealing vibrations, for more efficient operation and more transparent sound.
Polk's proprietary, patented Dynamic Balance® technology allows our engineers to design out distortion-causing driver and system resonances, so you only hear the good sounds.
Unlike horns or metal domes, silk dome tweeters deliver clear and detailed highs, without fatigue, even at high volume.
Durable, efficient, and tuned with our Dynamic Balance process, polymer composite cones produce smooth, natural sound.
Acoustically-inert stamped driver baskets are strong and vibration-free, and durable butyl rubber surrounds deliver a lifetime of high performance.
R/T/M Series models all feature professionally designed, speaker-specific bass porting, for highly efficient deep bass response that adds thrilling realism to your sound.
An "open architecture" anti-diffraction grille design, and acoustically inert speaker grille, will never get in the way of your sound.
Our high efficiency design results in sound that's spacious and clear, warm and realistic, when combined with practically any electronics, even the most modestly-powered amplifer or receiver.
All Polk loudspeakers are timbre-matched within their series, designed with the same components throughout, to achieve seamless speaker-to-speaker blending effects in multi-channel systems.
Gold-plated, professional-style 5-way binding posts, for the most secure connection options.
All Polk products are made using the best materials and the most advanced manufacturing techniques. They pass the industry's most exhaustive quality tests, including drop testing, extreme signal response and UV & salt exposure testing. Polk loudspeakers are built to perform for a lifetime.
Driver Complement
|3/4" (1.91cm)
|Dynamic Balance Silk/polymer composite dome, magnetically shielded
|Mid / Woofer
|5 1/4" (13.34cm)
|Dynamic Balance Polymer composite cone, shielded
|Total Frequency Response
|55Hz - 22kHz
|Upper -3dB Limit
|20 kHz
|Lower -3dB Limit
|60 Hz
|Nominal Impedance
|4 ohms
|90 dB
|Recommended Amplifier Power
|10-100 watts per channel
Amplifier Specs
|Amplifier Type
|Cabinet Dimensions
|6 1/2" (16.51cm)
|19" (48.26cm)
|8 3/8" (21.27cm)
|Unit of Measure
|Total Shipping Weight
|18.50 pounds
|Speaker Warranty
|5 years parts and labor (original purchaser)
Specifications, dimensions and features subject to change without notice. For more information call us at 1-800-377-7655 (USA and Canada). Outside of North America call +1 (410) 358-3600.
CSM Media
CSM Literature
Want to know more? Want to dig just a little deeper to learn about this product? Here's a list of source material that will give more detail, other perspectives, and answer questions you may have.
Frequently Asked Questions
- Why are my speakers distorting and popping?
- What wire should I get? What gauge?
- How do I choose between all the different home audio speakers?
- How long is the warranty on Polk loudspeakers?
- How do I obtain service for my loudspeakers?
- Why did my speakers break?
- What type of speaker wire should I use?

subset: commoncrawl


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There was an Indian chief who wanted to show his son the way of the woods. He gets on the ground and hears a noise.
"Buffalo come."
"How do you know?"
"Ground shaky."
The boy wanted to try. He gets on the ground, listens.
"Man come."
"Is there a vibration?"
"Then how do you know?"
"Ground sticky."
Check out the list of comedians who taped specials in March.
Unlimited streams and downloads of the best stand-up specials for just $5.
Visit our CC Live page for live comedy events near you.


text:
West Coast
East Coast
Pacific Northwest
Festival News
Tickets are now on sale for the 29th annual Hilton Head Island Wine & Food Festival, presented by Taste of the South. The festival will be held from March...
Festival Essentials
Growing up in Finland, December was a "big deal" not only because of Christmas, but because Saint Lucia day was Dec. 13. Starting in kindergarten and...
Tips & Advice
Chef Talks
Festival Themes
Believe it or not, there is such a thing as a cheese parade. For the fourth year in a row, the Crucolo Cheese Parade will be held in Concord, Mass. This year,...
Music & Food
Wine & Beer Festivals
It's not just Budweiser that's taking over Chinese drinkers' palates; it's a good month for craft beer fans, too — Hong Kong...
Wine Festivals
Beer Festivals
Festivals Around the World
Namyangju, a satellite city outside Seoul, South Korea, is hosting slow food festival AsiO Gusto, the largest-ever food festival held in area. Fourteen nations...
Flavors From Abroad
Around the World
More Festival Coverage
Fall is right around the corner, which means it's almost time for pumpkins, apple cider, and cinnamon flavors. These are our fall food festival picks to go to before sweater weather begins....
Saturday night at the 2013 Atlanta Food & Wine Festival featured a much-anticipated dinner from Blackberry Farm, the farm-to-table resort that's tucked away in eastern Tennessee's...
While many cities empty out for the 4th of July weekend, Boston combines the holiday with a festival that celebrates its historic roots that are so closely tied to America's independence....
You don't have to travel out to the country to get a dose of fall fun on a farm. Greensgrow Farms, a beautiful example of the possibilities of urban agriculture, is located in the Kensington...
The third annual Wilderness Festival in the English countryside may be a music and arts festival, but The Telegraph reports that food and dining is also a huge part of this unique festival experience...
As the first Food and Wine Classic (F.A.W.C.) continues in Hawke's Bay in northeastern New Zealand, the country's top chefs and wine makers are crafting creative food and wine pairings at...
On Aug. 31, the Bubba Gump Shrimpfest took over the waterfront deck at the Golden Nugget in Atlantic City, N.J. Positioned right on the marina, a handful of offerings from the chain were available...
Loews Portofino Bay Hotel at Universal Orlando is joining in on the food truck fad. The hotel announced that it will be hosting its first-ever food truck festival, the Harborside Food Truck Festival...
The Daily Meal Video Network
Fresh Mozzarella in the Bronx
Tequila Marinated Steak With Ken Oringer
Chef-Inspired Healthy with Diane Henderiks and Alex Guarnaschelli
US OPEN: Taste of Tennis
How To: Debone a Chicken
On The Street With Rob Rosenthal
How to Spice Up Your Burger
Chef-Inspired Healthy with Diane Henderiks and Todd English
Where to Eat Now in New Orleans
Jacques Torres' Cucumber Mint Sorbet
Inside a Meal at Noma
Morimoto's Levitating Dish
Johnny Iuzzini on His New Eclair Venture and New Cookbook
Chefs Share Their Favorite Burgers
How to Prepare a Full Lobster
Chef-Inspired Healthy with Diane Henderiks and Franklin Becker
The Daily Meal Alerts
Be the first to know. We'll e-mail you when we write about your topics of interest!
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text:
A Polar Turn of Mind
Finding peace and quiet in the high Canadian Arctic.
Previously: The Longform Guide to Silence.
Finding peace and quiet in the high Canadian Arctic.
Previously: The Longform Guide to Silence.
How a group of vigilante cat-lovers seeking the hooded figure who suffocated a kitten in an internet video found a sadistic killer.
On the rise of Indian Posse, the largest of Canada's native gangs, and the fall of its leader.
Why hundreds of Buddhist monks moved from Taiwan to Prince Edward Island, buying up thousands of acres of land in the process.
On the theft of 6 million pounds of maple syrup from Canada's strategic reserve and the group of free market renegades who are fighting "The Maple Wars."
In 1968, the author revisits remote British Columbia, which he traveled two years earlier.
Dead of an accidental overdose at 28, Derek Boogaard rose from Western Canada's rugged youth leagues to become on of Hockey's most feared pugilists. Along the way, what happened to his brain?
How is Canada's "post-AIDS" generation coping? Not that well.
[I]n some ways we are still hopelessly lost. A generation of men who could have been our mentors was decimated. The only thing we learned from observing them was to ruthlessly identify "AIDS face," that skeletal appearance the early HIV drugs wrought on patients by wasting away their bodily tissues. But those faces grow more rare each day.
The Canadian scapegoat of the AIDS epidemic.
On the life of an American soldier AWOL in Canada:
I asked him what it's like to have the entire U.S. Army after you, and he thought for a moment and said slowly, "It's like I'm carrying a heavy rock in my backpack." This is as close to introspection as McDowell gets.
On "the Incidents", three shootings in a single month in a 1,300 person hamlet tucked inside the 12-year-old Nunavut territory. (The complete 4-part series.)
Supply and demand paid-sex economics, 'hobbyist' internet message boards, and the power of reviews.


text:
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Poor health often begins with poor elimination. It's a two-fold problem potentially harmful toxins may be retained in the body, plus the important nutrients consumed through the diet are prevented from being absorbed. This can lead to poor digestion, constipation, weight gain and low energy levels.
Colon Green is a comprehensive colon care formula that contains gentle, bulk-forming fiber from Psyllium. Psyllium seed husk is a good source of both soluble and insoluble fiber. It has a naturally-occurring high mucilage content, which when placed in liquid, swells to several times its original size. This mucilage lubricates and provides gentle and effective bulk cleansing in the gastro-intestinal and bowel systems. Each 6 capsule daily dose of Colon Green provides approximately 2.5 grams of fiber.
Probiotics are of key importance in supporting upper and lower intestinal health by helping to promote the growth and balance of healthy intestinal flora. Colon Green combines the benefits of Lactospore probiotics and Lactobacillus acidophilus, which together supply approximately 440 million friendly probiotic cells per daily dose. Lactospore is a naturally microencapsulated sporiferous preparation of Lactobacillus sporogenes that is proven to deliver viable lactobacilli (friendly bacteria organisms) to the intestine. Lactospore is room-temperature stable and highly resistant to the action of heat, gastric acids and bile.
In addition, Colon Green features lipase, protease and amylase digestive enzyme activity, along with an effective botanical blend that supports and protects colon and intestinal health.
Convenient, easy-to-swallow capsules eliminate messy powders.
Glass packaging extends natural freshness and helps maintain product potency.
Suggested Use As a dietary supplement Gelatin, microcrystalline cellulose, magnesium stearate, silica. Contains tree nuts (black walnut). For best results, fiber supplements such as Colon Green must be taken with adequate liquids. If you experience discomfort, discontinue use. - Or as directed by your healthcare professional.
Other Ingredients: Gelatin, microcrystalline cellulose, magnesium stearate, silica. Contains tree nuts (black walnut).
Does Not Contain: no added yeast, starch, sugar, salt, wheat, corn, soy, gluten, dairy, artificial colors or preservatives.
Warnings: Keep out of reach of children. As with all dietary supplements, consult your healthcare professional before use. See product label for more information. Do not use if you are pregnant or nursing. Keep out of reach of children.


text:
Main Office: 200 County Seat Drive, Mineola, NY 11501 (directions)
Weekdays 9:00 am - 4:45 pm: (516) 227-9697.
After Hours and Weekend Emergencies: (516) 742-6154
Your opinion is important to us! Click the appropriate link below to complete our survey to tell us about health issues that are important in your community.
English Survey - Spanish Survey
August 26, 2014- Nassau County Ground Treatment By Truck For West Nile Virus Scheduled For Wednesday, August 27th
Material Safety Data Sheet (pdf file)
Map of Area to be Treated on Wednesday, August
27, 2014:
Map of Treatment Area Includes Portions of Cedarhurst, Inwood, Lawrence, Woodmere and Woodsburgh COMPLETED
Click Here for Additional Information About West Nile Virus
Beach Openings/Closings:
For up-to-date recorded information on beach closings and openings, call 516-227-9700.
To speak with a Health Department representative, weekdays, 9:00 a.m. - 4:45
p.m., call 516-227-9717.
Volunteer for the Nassau County Medical Reserve Corps:
Click here for additional information.
BMI Calculator - Check
your body mass index here
Kids' Corner
BMI Calculator - Check
your body mass index here
Kids' Corner


text:
Ben Chifley
|The Right Honourable
Ben Chifley
|16th Prime Minister of Australia
Elections: 1946, 1949, 1951
|In office
13 July 1945 – 19 December 1949
|George VI
|Governor General
|The Duke of Gloucester
Sir William McKell
|Preceded by
|Frank Forde
|Succeeded by
|Robert Menzies
|Leader of the Labor Party
|In office
13 July 1945 – 13 June 1951
|Frank Forde
H. V. Evatt
|Preceded by
|John Curtin
|Succeeded by
|H. V. Evatt
|Treasurer of Australia
|In office
7 October 1941 – 18 December 1949
|Prime Minister
|John Curtin
Frank Forde
Ben Chifley
|Preceded by
|Arthur Fadden
|Succeeded by
|Sir Arthur Fadden
|Leader of the Opposition
|In office
19 December 1949 – 13 June 1951
|Preceded by
|Robert Menzies
|Succeeded by
|H. V. Evatt
|Member of the Australian Parliament
for Macquarie
|In office
21 September 1940 – 13 June 1951
|Preceded by
|John Lawson
|Succeeded by
|Tony Luchetti
|In office
17 November 1928 – 19 December 1931
|Preceded by
|Arthur Manning
|Succeeded by
|John Lawson
|Personal details
22 September 1885
Bathurst, New South Wales, Australia
|13 June 1951
(aged 65)
Canberra, Australian Capital Territory, Australia
|Political party
|Elizabeth McKenzie
|Roman Catholicism[1]
Joseph Benedict "Ben" Chifley (/ˈtʃɪfli/; 1885–1951) was an Australian politician who was the 16th Prime Minister of Australia from 1945 to 1949. He became Leader of the Labor Party on the death of John Curtin, and went on to retain a majority in both Houses of the Australian Parliament at the 1946 election, before his government was defeated at the 1949 election. The radical reforming nature of the Chifley Government was such that between 1946 and 1949, the Australian Parliament passed 299 Acts, a record up until then, and well beyond the previous record of Labor's Andrew Fisher, who passed 113 Acts from 1910 to 1913.[2]
Amongst the Chifley Labor Government's legislation was the post-war immigration scheme, the establishment of Australian citizenship, the Snowy Mountains Scheme, over-viewing the foundation of airlines Qantas and TAA, improvements in social services,[3] the creation of the Commonwealth Employment Service,[4] the introduction of federal funds to the States for public housing construction,[5] the establishment of a Universities Commission for the expansion of university education,[6] the introduction of a Pharmaceutical Benefits Scheme (PBS) and free hospital ward treatment,[4] the reorganisation and enlargement of the CSIRO, the establishment of a civilian rehabilitation service,[7] the founding of the Australian Security Intelligence Organisation (ASIO), and the establishment of the Australian National University.[8]
One of the few successful referendums to modify the Australian Constitution, the 1946 Social Services referendum, took place during Chifley's term.[9][10][11]
Early life[edit]
Born in Bathurst, New South Wales,[9] Chifley was the son of a blacksmith of Irish Roman Catholic descent. Chifley was raised mostly by his grandfather for nine years. Since his grandfather lost his savings in the bank crash of 1892/93, he had acquired his lifelong dislike of the private banks early. He was educated at Roman Catholic schools in Bathurst, and joined the New South Wales Railways at age 15. Chifley became an engine driver. He was one of the founders of the AFULE (the Australian Federated Union of Locomotive Enginemen)[12] and an active member of the Labor Party. In 1914 he married Elizabeth McKenzie, a staunch Presbyterian. The couple exchanged wedding vows in a Presbyterian church. Chifley remained a practising Catholic, but his marriage to a non-Catholic ignited criticism in certain Roman Catholic circles.[1] In 1917 he was one of the leaders of a prolonged strike, which resulted in his being dismissed. He was reinstated by Jack Lang's New South Wales Labor government. Chifley represented his union before industrial tribunals and taught himself industrial law.
In 1928, at his second try, Chifley won the seat of Macquarie in the House of Representatives, which covered Bathurst, Lithgow, and the Blue Mountains. He was in general a supporter of the James Scullin government's economic policies, and in 1931 he became Minister for Defence. At the 1931 general election, the Scullin government was defeated in a landslide and Chifley lost his seat on a 16-point swing to the UAP's John Lawson. During the Depression he survived on his wife's family's money and his part-ownership of the Bathurst newspaper the National Advocate.
In 1935 the Lyons government appointed him a member of the Royal Commission on Banking, a subject on which he had become an expert. He submitted a minority report advocating that the private banks be nationalised.
After an unsuccessful effort to win back Macquarie in 1934, Chifley finally won his seat back in 1940 on a swing of 10 percent, and the following year he became Treasurer (finance minister) in John Curtin's Labor government. Although Frank Forde was nominally the number-two-man in the government, Chifley became the minister Curtin most relied on. He controlled most domestic policy while Curtin was preoccupied with the war effort. He presided over the massive increases in government expenditure and taxation that accompanied the war, and imposed a regime of economic regulation that made him very unpopular with business and the press.
Prime minister[edit]
When Curtin died in July 1945, Forde became Prime Minister for eight days. Chifley defeated him in the leadership ballot and replaced him as Prime Minister and Curtin as Labor leader. Once the war ended a month later, normal political life resumed, and Chifley faced Robert Menzies and his new Liberal Party in the 1946 election, which Chifley won with 54 percent of the two-party-preferred vote. It was the first time that a Labor government had been elected to a second full term. In the post-war years, Chifley maintained wartime economic controls including the highly unpopular petrol rationing. He did this partly to help Britain in its postwar economic difficulties.
Feeling secure in power, Chifley decided it was time to advance towards Labor's objective of democratic socialism. According to a biographer of Chifley, his government embarked upon greater "general intervention and planning in economic and social affairs", with its policies directed towards better conditions in the workplace, full employment, and an improvement in the "equalisation of wealth, income and opportunity".[4] Among other measures, he passed legislation to establish a free formulary of essential medicines.[13] This was successfully opposed in the Australian High Court by the British Medical Association (precursor of the Australian Medical Association)[14] Chifley then organised one of the few successful constitutional referenda to insert a new section 51xxiiiA which permitted federal legislation over pharmaceutical benefits,[15] together with family allowances, benefits to students and hospital benefits, child endowment, widows' pensions, unemployment benefits, and maternity allowances.[16] The subsequent federal legislation was deemed constitutional by the High Court.[17] This paved the way for the Pharmaceutical Benefits Scheme.[18]
Chifley was successful in transforming the wartime economy into a peacetime economy, and undertook a number of social welfare initiatives,[19][20][21] as characterised by fairer pensions and unemployment and sickness benefits, the construction of new universities and technical colleges, and the building of 200,000 houses between 1945 and 1949.[22]
In 1946, concessional rate radio licences were introduced for age and invalid pensioners. These concessions were later extended to widow pensioners and also to television licences.[23] In 1947, specific racial disqualifications other than those referring to Aboriginal Australians were removed, while the Wife's Allowance became payable to de facto wives who had lived with the pensioner for at least three years.[24] That same year, eligibility for a Class D pension was extended to women whose husbands were imprisoned for six months or more and were over 50 years old.[25] From July 1947, a prepayment of Maternity Allowance of five pounds could be made up to four weeks before the expected date of delivery, while the Act was amended to provide for an allowance of five pounds for each child in excess of one born from a single confinement (rather than there being separate rates for twins and so on). In addition, eligibility was extended to a mother who was an alien if she had 12 months residence.[26]
In 1947, eligibility for Child's Allowance was extended to those wives whose husbands were in benevolent asylums and to single invalid pensioners of either sex who had the custody, care and control of a child aged under the age of 16. Additional Benefit of five shillings per week for the first child became available to a beneficiary making regular contributions of not less than five shillings towards the maintenance of such a child, in addition to the person having the control, care, and custody of the child).[27] Amendments were also made to legislation on Child Endowment to allow Australians temporarily absent from Australia and newly arrived migrants to receive the benefit.[28] From July 1947, funeral benefits could be paid in respect of claimants for Age Pension or Invalid Pension who would have qualified had they lived.[29] Under the Social Services Consolidation Act of 1947, an additional benefit became payable in cases where a man with one or more dependent children under the age of 16 had a housekeeper who was substantially dependent on him but not employed by him, where he was not receiving benefit for his wife; a partial additional benefit became payable for a partially dependent spouse; and wives legally separated or likely to be permanently living apart from their husbands became eligible for benefit.[30]
The Rivers and Foreshores Improvement Act 1948 was passed with the intention of providing for "the carrying out of works for the removal of obstructions from and the improvement of rivers and foreshores and the prevention of erosion of lands by tidal and non-tidal waters,"[31] while the Dairy Industry Fund was established in July 1948 with the purpose of stabilising returns from exports.[32] The Acoustic Laboratories Act, passed in 1948,[33] established the Commonwealth Acoustic Laboratories to undertake scientific investigations into hearing and problems associated with noise as it affects individuals.[34] In 1948, unmatched grants to the States were introduced to assist them in expanding their agricultural extension activities.[35]
The achievements of both Chifley's government and those of the previous Curtin Government in expanding Australia's social welfare services (as characterised by a tenfold increase in commonwealth expenditure on social provision between 1941 and 1949)[36] were brought together under the Social Services Consolidation Act of 1947,[16] which consolidated the various social services benefits, liberalised some existing social security provisions, and increased the rates of various benefits.[7]
In addition, tertiary education was also expanded through the funding of Commonwealth scholarships and the establishment of the Australian National University and the Commonwealth Education Office.[37] The Australian National University Act was passed to provide post-graduate facilities in Australia and to augment the supply of staff for the universities.[38]
A Commonwealth Reconstruction Training Scheme was established to provide ex-servicemen with the opportunity to complete or undertake a university education. An interim five-year scholarship scheme was also established to encourage other able students to attend universities and annual grants to the universities to provide the staff and accommodation for the influx of assisted students and ex-servicemen.[39] The Mental Institutions Benefits Act (1948) paid the states a benefit equal to the charges upon the relatives of mental hospital patients, in return for free treatment. This legislation marked the entry of the Commonwealth into mental health funding.[40]
Although it failed in its attempts to establish a national health service, the Chifley Government was successful in making arrangements with the states to upgrade the quality and availability of hospital treatment. The establishment of a Coal Industry Tribunal and a Joint Coal Board (both in 1946) also brought significant gains for miners. Life insurance came to be comprehensively regulated, while a scheme of university scholarships was established. Returned soldiers were provided with a war gratuity and entitlement to special unemployment allowances, loans, vocational training, and preference in employment for seven years. Soldier settlement schemes were better organized than their earlier equivalents, which had brought about a great deal of hardship throughout the Twenties and thirties.[41] The radical reforming nature of Chifley's government was such that between 1946 and 1949, the Australian Parliament enacted 299 bills, a record at that time.[16]
Chifley and his ministers were able to ensure that Australia's wartime economy was managed effectively and that post-war debts were minimised. In addition, ex-service personnel were eased back into civilian life (avoiding the hardship and dislocation that had occurred after the end of the First World War), while a series of liberal measures were carried out which bore fruit during the economic boom of the Fifties and Sixties.[37] As noted by one historian, Chifley's government "balanced economic development and welfare support with restraint and regulation and provided the framework for Australia's post-war economic prosperity."[8] In 1947, Chifley announced the government's intention to nationalise the banks. This provoked massive opposition from the press, and middle-class opinion turned against Labor. The High Court eventually found Chifley's legislation to be unconstitutional. Chifley's government did, however, succeed in passing the Banking and Commonwealth Bank Acts of 1945, which gave the government control over monetary policy and established the Commonwealth Bank as Australia's national bank.[8]
In the winter of 1949 a prolonged and bitter strike in the coal industry caused unemployment and hardship. Chifley saw the strike as a move by the Communist Party to challenge Labor's place as the party of the working class, and he sent in the army to break the strike. Despite this, Menzies exploited the rising Cold War hysteria to portray Labor as soft on Communism. These events, together with a perception that Chifley and Labor had grown increasingly arrogant in office, led to the Liberal election victory at the 1949 election. While Labor won an additional four seats in a House of Representatives that had been expanded from 74 seats to 121 seats, Menzies and the Coalition won an additional 48.
Opposition again[edit]
Chifley was now aged 64 and in poor health (like Curtin, he was a lifelong smoker), but he refused to retire from politics. Labor had retained control of the Senate, and Chifley, now Leader of the Opposition, took advantage of this to bring misery to the Menzies government at every turn.
Menzies responded by introducing a bill to ban the Communist Party of Australia in 1950. He expected Chifley to reject it and give him an excuse to call a double dissolution election. Menzies apparently hoped to repeat his "soft-on-Communism" theme to win a majority in both chambers. However, Chifley let the bill pass after a redraft (it was ultimately thrown out by the High Court). However, when Chifley rejected Menzies' Commonwealth Banking Bill a few months later, Menzies called a double dissolution election for April 1951. Although Chifley managed to lead Labor to a five-seat swing in the House, Labor lost six seats in the Senate, giving the Coalition control of both chambers.
A few weeks later, Chifley suffered a heart attack in his room at the Hotel Kurrajong in Canberra (he had lived there throughout his political career, having refused to reside at The Lodge while Prime Minister).
Chifley at first made light of the sudden heart attack and attempted to dissuade his secretary and confidante, Phyllis Donnelly, who was making him a cup of tea, from calling a doctor. As his condition deteriorated, however, Donnelly called Dr. John Holt, who ordered Chifley's immediate removal to hospital. Chifley died in an ambulance on the way to the Canberra Community Hospital. He was pronounced dead at 10:45 p.m.[42] Prime Minister Menzies heard of Chifley's demise while attending a parliamentary ball at King's Hall in Parliament House (Chifley was invited but declined to attend). Menzies was deeply distressed and abandoned his normally impassive demeanour to announce in a halting subdued voice:
It is my very sorrowful duty during this celebration tonight to tell you that Mr. Chifley has died. I don't want to try to talk about him now because, although we were political opponents, he was a friend of mine and yours, and a fine Australian. You will all agree that in the circumstances the festivities should end. It doesn't matter about party politics on an occasion such as this. Oddly enough, in Parliament we get on very well. We sometimes find we have the warmest friendships among people whose politics are not ours. Mr Chifley served this country magnificently for years.[43]
More than 30 years after his death, Chifley's name still aroused partisan passions. In 1987 the New South Wales Labor government decided to name the planned new university in Sydney's western suburbs Chifley University. When, in 1989, a new Liberal government renamed it the University of Western Sydney, controversy broke out. According to a debate on the topic, held in 1997 after the Labor Party had regained government, the decision to rename Chifley University reflected a desire to attach the name of Western Sydney to institutions of lasting significance, and that idea ultimately received the support of Bob Carr, later the Premier of New South Wales.[44]
Places and institutions that have been named after Chifley include:
- the suburb of Chifley in Canberra
- the suburb of Chifley in Sydney
- the Division of Chifley, a federal electorate
- Chifley Library, the main library of the Australian National University, Canberra
- Chifley Tower and Chifley Square in Sydney
- Chifley Cave (formerly the Left Imperial Cave), one of the Jenolan Caves in the Blue Mountains, New South Wales[45]
- several public high schools in Western Sydney are now known as Chifley College
- a grouping of dormitories at the Bathurst campus of Charles Sturt University are collectively named as Chifley Halls
- an Australian hotel chain.
In 1975 he was honoured on a postage stamp bearing his portrait issued by Australia Post.
See also[edit]
- ^ a b Duncan (2001), p. 163
- ^ Acts of the Commonwealth Parliament of Australia: ComLaw.gov.au
- ^ Inter-Basin Water Transfer: Case Studies from Australia, United States, Canada, China, and India by Fereidoun Ghassemi and Ian White
- ^ a b c The death of social democracy: political consequences in the 21st century by Ashley Lavelle
- ^ Environmental and Planning Law in New South Wales by Rosemary Lyster, Zada Lipman, and Nicola Franklin
- ^ "National Museum of Australia - Ben Chifley". Nma.gov.au. Retrieved 4 November 2011.
- ^ a b social security in australia - Dept. of Social Security, Australia. Books.google.com. Retrieved 4 November 2011.
- ^ a b c http://static.moadoph.gov.au/ophgovau/media/images/apmc/docs/16-Chifley-Web.pdf
- ^ a b "The Rt Hon Ben Chifley". Australian Labor Party. Archived from the original on 31 August 2007. Retrieved 11 December 2007.
- ^ "Significant Events in ASIO's History". Australian Security Intelligence Organisation. Retrieved 11 December 2007.
- ^ "Chifley, Joseph Benedict (1885–1951)". Australian Dictionary of Biography. Archived from the original on 4 July 2007. Retrieved 30 June 2007.
- ^ "A.F.U.L.E. History". www.afule.org.au. Archived from the original on 30 August 2007. Retrieved 3 September 2007.
- ^ Sloan C. A History of the Pharmaceutical Benefits Scheme 1947–1992. Canberra AGPS 1995, p12
- ^ AG Vic (ex rel Dale and ors) v Cth (the Pharmaceutical Benefits Case) (1945) 71 CLR 237.
- ^ David Day. Chifley Harper Collins Sydney 2001 pp 443–444. It also authorised federal legislation over medical and dental services (but not so as to authorise any form of civil conscription)
- ^ a b c "Social Services and Immigration". John.curtin.edu.au. Retrieved 4 November 2011.
- ^ Federal Council of the British Medical Association in Australia v Cth (1949) 79 CLR 201.
- ^ National Health Act 1953(Cth).
- ^ "Pandora Archive". Pandora.nla.gov.au. 23 August 2006. Retrieved 2012-08-15.
- ^ "Pandora Archive". Pandora.nla.gov.au. 23 August 2006. Retrieved 2012-08-15.
- ^ "Pandora Archive". Pandora.nla.gov.au. 23 August 2006. Retrieved 2012-08-15.
- ^ "Speeches - 25th Ben Chifley Light On the Hill Oration, Bathurst". Treasurer.gov.au. 19 September 2009. Retrieved 4 November 2011.
- ^ http://pandora.nla.gov.au/pan/31911/20040914-0000/www.aph.gov.au/library/pubs/online/aged3.htm#pensionerconcessions
- ^ http://pandora.nla.gov.au/pan/31911/20040914-0000/www.aph.gov.au/library/pubs/online/aged1.htm
- ^ http://pandora.nla.gov.au/pan/31911/20050313-0000/www.aph.gov.au/library/pubs/online/special_parta.htm
- ^ http://pandora.nla.gov.au/pan/31911/20050313-0000/www.aph.gov.au/library/pubs/online/children_parta.htm#maternity.htm
- ^ http://pandora.nla.gov.au/pan/31911/20050313-0000/www.aph.gov.au/library/pubs/online/children_partb.htm#childsallowance.htm
- ^ http://pandora.nla.gov.au/pan/31911/20050313-0000/www.aph.gov.au/library/pubs/online/children_partb.htm#childendowment.htm
- ^ http://pandora.nla.gov.au/pan/31911/20040914-0000/www.aph.gov.au/library/pubs/online/aged3.htm#concessions
- ^ http://www.dss.gov.au/sites/default/files/documents/05_2012/op12.pdf
- ^ http://lexisweb.lexisnexis.com.au/Read-Leg.aspx?s=nsw&f=NSW_ACT_1948-20
- ^ http://books.google.co.uk/books?id=LiseAEoBUqAC&pg=PA827&dq=australia+Dairying+Industry+Stabilisation+Fund+jULY+1948&hl=en&sa=X&ei=I8fdUYSvBqrY0QWq1IDQCQ&ved=0CDcQ6AEwAA#v=onepage&q=australia%20Dairying%20Industry%20Stabilisation%20Fund%20jULY%201948&f=false
- ^ http://electionspeeches.moadoph.gov.au/speeches/1949-ben-chifley
- ^ http://books.google.co.uk/books?id=LiseAEoBUqAC&pg=PA438&dq=Acoustic+Laboratories+Act+in+1948&hl=en&sa=X&ei=lMXdUcuiNuG50QWF7ID4Bg&ved=0CDwQ6AEwAQ#v=onepage&q=Acoustic%20Laboratories%20Act%20in%201948&f=false
- ^ http://books.google.co.uk/books?id=P04g4UlYGosC&pg=PA746&dq=australia+Dairying+Industry+Stabilisation+Fund+jULY+1948+farmers&hl=en&sa=X&ei=e8fdUZ6UCMK80QXKjoC4Cg&ved=0CEsQ6AEwBQ#v=onepage&q=australia%20Dairying%20Industry%20Stabilisation%20Fund%20jULY%201948%20farmers&f=false
- ^ Foundations of the Welfare State by Pat Thane
- ^ a b by D. B. Waterson. "Biography - Joseph Benedict (Ben) Chifley - Australian Dictionary of Biography". Adb.anu.edu.au. Retrieved 4 November 2011.
- ^ The Whitlam Government 1972-1975 by Gough Whitlam
- ^ The Whitlam Government 1972–1975 by Gough Whitlam
- ^ "Australian Academy of Medicine and Surgery". AAMS. Retrieved 4 November 2011.
- ^ Ross McMullin, The Light on the Hill: The Australian Labor Party 1891–1991
- ^ Report of Chifley's death
- ^ "14 Jun 1951 - SUDDEN DEATH IN CANBERRA OF MR. J. B. CHIFLEY CO". Trove.nla.gov.au. 14 June 1951. Retrieved 2012-08-15.
- ^ "University of Western Sydney Bill - 19 November 1997 - 2R - NSW Parliament". Parliament.nsw.gov.au. 19 November 1997. Retrieved 18 April 2010.
- ^ "CHIFLEY TRIBUTE.". Sunday Times (Perth, WA : 1902 - 1954) (Perth, WA: National Library of Australia). 6 April 1952. p. 24 Edition: COUNTRY EDITION, Section: Sporting Section. Retrieved 15 March 2013.
- Duncan, Bruce, Crusade or conspiracy?: Catholics and the anti-communist struggle in Australia, UNSW Press, 2001, ISBN 0-86840-731-3
Further reading[edit]
- Chifley, Ben (1952), Things Worth Fighting For (collected speeches), Melbourne University Press, Parkville, Victoria.
- Crisp, L.F. (1961), Ben Chifley: A Political Biography, Longman, Green and Co, Melbourne, Victoria.
- Day, David (2001), Chifley, HarperCollins, 2001
- Hughes, Colin A (1976), Mr Prime Minister. Australian Prime Ministers 1901–1972, Oxford University Press, Melbourne, Victoria, Ch.17. ISBN 0-19-550471-2
- Makin, Norman (1961), Federal Labour Leaders, Union Printing, Sydney, New South Wales, Pages 122–131.
- Waterson, Duncan (1993), Australian Dictionary of Biography Vol. 13 A-D pp. 412–420, Melbourne University Press, Carlton, Victoria.
External links[edit]
|Wikimedia Commons has media related to Ben Chifley.
- "Ben Chifley". Australia's Prime Ministers. National Archives of Australia. Archived from the original on 5 July 2010. Retrieved 29 June 2010.
Waterson, D.B. (1993). "Chifley, Joseph Benedict (1885–1951)". Australian Dictionary of Biography. Canberra: Australian National University. Retrieved 29 June 2010.
- "Ben Chifley". National Museum of Australia. Retrieved 29 June 2010.
- Chifley Research Centre
- Chifley College, Sydney
- National Museum of Australia Chifley memorabilia: Ben Chifley's Akubra hat
|Political offices
|Preceded by
John Daly
|Minister for Defence
|Succeeded by
George Pearce
|Preceded by
Sir Arthur Fadden
|Treasurer of Australia
|Succeeded by
Sir Arthur Fadden
|Preceded by
Frank Forde
|Prime Minister of Australia
|Succeeded by
Robert Menzies
|Preceded by
Robert Menzies
|Leader of the Opposition
|Succeeded by
H.V. Evatt
|Parliament of Australia
|Preceded by
Arthur Manning
|Member for Macquarie
|Succeeded by
John Lawson
|Preceded by
John Lawson
|Member for Macquarie
|Succeeded by
Tony Luchetti
|Party political offices
|Preceded by
John Curtin
|Leader of the Australian Labor Party
|Succeeded by
H.V. Evatt
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- People from New South Wales
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- Australian Roman Catholics
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- Deaths from myocardial infarction
- Treasurers of Australia
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- Australian Leaders of the Opposition
- Members of the Australian House of Representatives
- Members of the Australian House of Representatives for Macquarie
- Australian Labor Party politicians
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Home»Inside»Blogs » Halifax Mooseheads » hits to the head
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August 26th, 2011 Tags:hits to the head, officiating, QMJHL
Some changes are coming this season to the QMJHL after the league's Board of Governors meeting Friday. The league must come up with new protocols to educate teams and players about hits to the head. "The Board of Govenors made it very clear that player safety must be at the forefront of the discussions," said [...]


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Camp Myth: The RPG
Third Eye Games
Aaron H.
Verified Purchaser
Date Added: 07/21/2014 20:23:44
The following review was posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=44700.
Camp Myth RPG, based on the Camp Myth book series, is another role-playing game from Third Eye Games designed for the next generation of gamers. While Mermaid Adventures appears designed for the fairly young, Camp Myth RPG seems more appropriate for teenagers and their parents to enjoy. Players take on the role of one of many mythical creature types as what I believe is a teenager, or possibly young adult, at the famed Camp Myth where they learn how all different types of ways of dealing with the mythical world they live in, which resides within the confines of Earth (kind of like Hogwarts does). What these characters learn turns into badges like one would collect at summer camp. However, the tasks needed to acquire these badges is mythical in nature, just like everything else in the book.
Camp Myth RPG is a bit of a surprise to me as I was expecting the mythical elements were present in the characters, but not necessarily in the entire environment they interact with. Not that it's overdone, just that it wasn't what I was expecting. Basically, everything within the setting revolves around this almost pocket dimension which resides on Earth where all these mythical creature kids get to spend their time learning to be mythical creature kids. Additionally, I was suprised at how much the game seemed to emphasize non-youth encounters and instead feels more like the true test of these kids going from youth to adulthood. In other words, it's not just a bunch of kids playing in a kids world, it's a bunch of youth who are preparing themselves for their future and learning everything (well, maybe not quite everything) they need to survive.
Camp Myth RPG is tied up in a nice blanket of mechanics known as the Pip System (same as Mermaid Adventures). It's an easy to learn and understand mechanical resolution system where you have positive and negative dice and try to roll more successes on the positive ones than the negative ones. From the perspective of introducing, or moving, the next generation of gamers into more complex role-playing games, this is a good launching point. It's simple and helps you understand what it is to play a RPG and how to get involved in the roles of the characters.
[5 of 5 Stars!]
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#30 Mercenary Companies (PFRPG)
Rite Publishing
Aaron H.
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Date Added: 07/14/2014 20:36:03
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=44353.
This 23 page product contains 21 pages that provide succinct and really fleshed out descriptions of 30 different mercenary companies that both players and game masters can use in their Pathfinder campaign as well as other fantasy settings with few or no adjustments. Entries are formatted just like the entries one would expect to find in a Bestiary or Monster Manual and include the alignment of the company, the name or a brief description of the company's' headquarters, the name of the company's leader, resources, structure and leadership (Order of battle), uniform and banner, an overview described using Difficulty Class (DC) to determine how much information a player can get on the company, a description of the company normally narrated by one of its members (usually one of the common soldiers rather than the commander) and a statblock that allows you to use the company not only in an encounter, but in the Pathfinder mass combat rules.
The folks over at Rite Publishing have been listening and this is one of the tightest, most cohesive products that I have seen from them. I've always loved their products, but in every one it seemed like there was some little thing that kept a really well done product from being the best that it should be. Those problems could be a tiny editing problem or even stock art that varied between amazing and dreadful, or even the mixing of very desperate types of art to ruin the flow of a product. #30 Mercenary Companies had none of those problems. If you look at the list of problems you will notice that I didn't mention content as one of the problems, because Rite has always done a great job of bring its customers interesting and affordable content.
Liz Smith, the author, was on point with her vision for this product and the gang really supported her. All of the art in this product was public domain and it all worked really well for the entries near which it was placed. All of the art was in a similar style, and it was all in color, no color on one page, and then black and white on the next page followed by three more pages of color. The cover evokes thoughts of swords for hire and the interior art syncs well with the entries. The page borders are the normal Rite Publishing "lions head" style which blended well with the theme of this product.
As a GM this is such an elegant product; in a very small space and with minimum amount of time I can reference this book and generate 15 different ideas for encounters or even adventures and campaigns based on the companies presented. Smith was smart to include some companies that tend to operate in environments other than the typical European type forest with interspaced mountain ranges. I was a big fan of a few of the nautical companies especially. Who doesn't love a group of aquatic elves that likes to cut holes in the hulls of ships and attack them from below? That right there is fodder for a series of amazing at sea encounters or even an undersea/above sea campaign.
[5 of 5 Stars!]
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Big Hexyland Modular Fantasy World
Blue Boxer Rebellion
Aaron H.
Verified Purchaser
Date Added: 06/05/2014 21:27:30
When I first saw this as a new release, I thought to myself, "That thing looks frickin' cool!" So I went ahead and spent the mere $5 the generous publisher was asking for and opened it immediately. After opening it, I realized, "Yeah, this thing IS frickin' cool!"
But why is it so cool? Well, for one thing, creating a full fantasy world map (or rather a continent/country) can be a lot of work and very taxing on the imagination. Especially if you don't have the time to flesh it out. Plus, you have to make it somewhat realistic or at least put interesting environmental features. These megahexes not only do all the work for you, you can ultimately mix and match them as you please (with a little fudging the borders, no big deal though) to create whatever fantasy world you want!
The only thing that would make this better is Big Hexyland Modular Fantasy World, Volume II with even more hexes to choose from.
This is definitely the perfect starting point for creating your own fantasy world; even if you only use it as a reference!
[5 of 5 Stars!]
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Dark Streets
Cakebread & Walton
Aaron H.
Verified Purchaser
Date Added: 05/30/2014 20:54:59
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=42912.
Dark Streets is a setting guide for the Renaissance system, set in Georgian London with Cthulhu Mythos and investigative horror influences. I say influences because both of those items influence the setting, but don't ultimately define it. In Dark Streets, characters take on the role of Bow Street Runners; hired hands determined to fight against the horrors plaguing the streets of London in its less-than-desirable areas. Some of these horrors are supernatural, some are Lovecraftian, and some are just thugs causing problems. It's almost like taking the FBI and throwing it into 18th century London.
I like Renaissance and I like Clockwork & Chivalry. However, I REALLY like Dark Streets. This is, so far, my favorite implementation of the Renaissance system as it combines some of my favorite gaming elements: horror, intrigue, dark secrets, Lovecraft, and action. Although I know nothing about Georgian London, the overall theme can easily by ported to other locales where law and order suffer and horrors could easily hide in the shadows due to the ignorance of the people and the willingness of the worshipers.
The prominent concept that is quite unique to Dark Streets is playing the role of a Bow Street Runner. By using this role, the setting creates two important things: the characters have a very well-defined purpose and the streets rule. If a setting such as this were thrown into modern times, the police force and whatever special investigative force was created would quickly rid the streets of all these ruffians and whatever else is bothering the public. If the setting were placed earlier, the runners may not have the right tools to survive against so many antagonistic factions. By placing this setting prior to the Victorian era and after the English Civil War, the characters are given the tools they need to survive, but it'll be a constant struggle as there are so many opposing them. Thus, the setting itself becomes an obstacle that the characters can overcome, but will always have to contend with. And this includes games where many aspects of the Mythos is removed (to balance combat, for instance). The gangs and cults could easily worship simple aspects of the occult, as opposed to the very overwhelming aspects of the Cthulhu Mythos, and the characters would still manage to have a difficult time surviving, but ultimately prevailing, against everything else within the setting.
In other words, Dark Streets is a very compelling setting due to its very basic design elements of setting (Georgian London) and purpose (Bow Street Runners). There are a number of possible adventure ideas, with or without the inclusion of the Cthulhu Mythos. The era its set in is so fraught with danger, in an almost ridiculous way, that it's hard to fathom that so many people survived it. There are gangs, political rivalries, religious rivalries, vice clubs, cults, corrupted law officials, radicals, and who knows what else. And just think, all of this is shoved into one city… Your adventures and campaigns could virtually go anywhere! I would love to take it to the Five Points area in New York.
[5 of 5 Stars!]
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EPOCH: War Stories
Imaginary Empire
Aaron H.
Verified Purchaser
Date Added: 04/27/2014 09:52:28
The following review was originally published at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=41662.
War Stories is a collection of EPOCH tales of horror placed during war times in the modern age including World War I, World War II, War on Iraq, and guerrilla warfare in the Congo. Much like the sci-fi collection in Frontier of Fear, War Stories breaks away from the basic cinematic feel of EPOCH while retaining that character-driven survival horror appeal. There are a total of five scenarios, with two placed in World War II, all written by different authors. That means you get a good variance between scenarios as each author brings out his own version of an EPOCH scenario. New cards are included in the PDF version (or available in POD) to coincide with each scenario. Additionally, each adventure follows the standard format found in every EPOCH scenario, lending to ease of reading and playing from the GM's point of view.
Part of the horror backdrop in War Stories is the background itself: the horrors of war. Although many of us are immune to the cinematic aspects of war, few of us have experienced it to the point where we understand what that truly means (I for one have never experienced it). With that in mind, it's difficult for many to picture a horror environment simply due to the war going on around the characters. Four out of the five scenarios add much more to the horror aspects of their respective scenarios (one doesn't and I feel it suffers for that) creating the survival horror environment of EPOCH. When I think of EPOCH, I think of those four scenarios and really like the resulting storyline. There are many added aspects of "what's around the corner" that can create that creepiness many desire within a horror RPG. Without those additional aspects of horror, as in more than just the war, I think many gamers would have a hard time feeling suspense due to the numbness from movies and television. Those four scenarios attempt to overcome that numbness, and do an excellent job doing it!
[5 of 5 Stars!]
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Dead Teenager RPG
Creepy Doll Studios
Aaron H.
Verified Purchaser
Date Added: 04/23/2014 20:21:53
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=41636.
Dead Teenager RPG is one of those beer and pretzels games that flirts with being something more. This game is based on the horror and slasher films that kept many people reading this review up late at night, because at least one of those films struck a cord, one of those films eviscerated you until it found that one thing that scares you most, and put it up on the screen for the entire world to see. Dead Teenager allows you to recreate those films at the gaming table.
DTRPG is a storytelling game, things like loot and saving the kingdom are really not part of this game, trying to survive the game and having fun however, are. This game involves the use of two decks of cards rather than dice. I prefer dice, but I see the logic in using something common like a few decks of cards. For gamers who are incarcerated, this is actually a big deal as many prison systems will not allow dice, but will allow playing cards. Might not sound like a big deal but for someone who is behind bars it is huge. The other advantage is that you can gather a group of non-gaming friends around a table at most any gathering, ask them to grab a couple of decks of cards, open the rule book, and get to playing pretty quickly.
The layout and art work in this book is top-shelf; the pages have a black background with a red blood splattered pattern on it. Most of the drawings and pictures are creepy, really creepy; each and every one fits with the theme of the book and they really add to the immersion into the horrible world that the gamers are stepping into. The title page headings are in a dripping blood font, and all of the charts are easy to read. The writing is on point while still remain casual and informative.
One thing I found interesting about this game was the self-regulating rating system the creators added into the mechanics. Well saying they are part of the mechanics is kind of flawed, but they were included and this is how they work: as a group you look over the "ratings" chart to determine what elements you do or do not want to have in your game, the ratings go from G to NC-17 just like the standard movie rating system. You don't have to follow that chart to the letter, but it gives everyone a good idea of what the ratings mean and how much sex, drugs, and rock and roll each game will have. Any player can lower the rating towards G at any time during the game if they are uncomfortable with what is happening in the game, the only way a game may be upgraded say from R to NC-17 is by a unanimous consent from all of the players. I know some readers are saying that is a bunch of political correctness bull crap, well I would argue that games are designed to be fun and while RPGs do allow people to try things in games they wouldn't ever in the real world, they should always be fun. This rating system lets everyone involved know what to expect and allows people to adjust the level so they can have fun. I don't think it is a bad thing.
[5 of 5 Stars!]
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Achtung! Cthulhu: Keeper's Guide
Aaron H.
Verified Purchaser
Date Added: 04/12/2014 17:17:53
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=41575.
The Keeper's Guide is the Game Master's handbook to the Acthung! Cthulhu setting, along with being a source for the seedier background material for plots and themes within the Acthung! Cthulhu campaign. It contains mechanics for both Call of Cthulhu and Savage Worlds. While the original Acthung! Cthulhu campaign modules are designed for Realms of Cthulhu from Reality Blurs, the Keeper's Guide no longer appears to require that setting guide. This book presents two new pieces to the Acthung! Cthulhu core setting: the Axis and the occult/mythos. It also augments the already present Allies information by giving the Keeper a collection of filler they can add to their adventures and campaigns to fill the gaps within the story and background. This includes things like Allied NPCs, a full look at intelligence agencies, and some behind-the-scenes things that the players and player characters may not realize. This means the Keeper can present a complete backdrop of both sides of the war without getting bogged down in fiddly bits like creating Allied NPCs for the PCs to interact with.
Probably the most important pieces of the Keeper's Guide is the Axis forces and the occult/mythos. As much information that was presented for the Americans and British in the Investigator's Guide is presented for the Germans in this book. This is a pretty in-depth presentation of what it's like to create small and large forces to create obstacles for the PCs to get around. The occult and mythos side of things (including the various secret societies and intelligence agencies) are presented as protagonists for the PCs to encounter. Once again, World War II is being presented in a very complete manner to simulate that backdrop, keeping the setting cohesive with the era it's presented in. Amongst all this content is a huge collection of adversaries covering soldiers, intelligence personnel, cultists, and mythos beings. There's a good chance that a Keeper would never need to create their own adversaries and can simply stick to those presented in this book.
There is one section within the Keeper's Guide that I question its placement of: vehicles. Not just German vehicles, but also American and British ones. These are military vehicles, ones the characters could feasibly come into contact with, steal, or maybe requisition. I can understand how they're presented in this book as a part of the backdrop, but they're really detailed and presented in a way that says "Hey, the characters can use these." This even includes mechanics for aerial combat. Again, this is something the players should have access to, but I can see why it's presented in this book.
[5 of 5 Stars!]
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Achtung! Cthulhu: Investigator's Guide
Aaron H.
Verified Purchaser
Date Added: 03/28/2014 20:37:09
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=41426.
The Investigator's Guide is the player's handbook to the Acthung! Cthulhu setting, along with being a source for background material for characters within the Acthung! Cthulhu campaign. It contains mechanics for both Call of Cthulhu and Savage Worlds. While the original Acthung! Cthulhu campaign modules are designed for Realms of Cthulhu from Reality Blurs, the Investigator's Guide no longer appears to require that setting guide. The book is really two parts: a look at life leading up to and during World War II and the types of common professions available to investigators within the setting.
Before going further, I would like to note that I did not back the Acthung! Cthulhu Kickstarter campaign. I considered it heavily, but in the end there were other things I wanted to back instead. Although I like the Acthung! Cthulhu campaign modules, I was unsure about how the two setting guides would turn out.
A large part of the Investigator's Guide is dedicated to making the backdrop of the Acthung! Cthulhu campaign come to life. I say backdrop because the campaign is ultimately a Cthulhu Mythos investigation of the Axis delve into the occult during World War II (WWII being the backdrop). This book focuses heavily on life during World War II. This allows for a great amount of background material that can be leveraged during character creation, including defining what life is like back at home while the investigators are out chasing the Nazis and their cohorts. Timelines are provided to note the major events during and around the time in terms of the war and "what's going on back home."
The WWII backdrop also plays heavily into the character background information provided. If the characters are military personnel, there is a plethora of information regarding the different forces and divisions involved in the war, including intelligence. Support roles are touched on, but not significantly.
Fleshing out all this backdrop and background information from a mechanics standpoint is a large chunk of the book. Call of Cthulhu mechanics take up more than the Savage Worlds mechanics as a load of new skills are provided to represent the different skill sets each character background would feasibly have. Military occupations during WWII are provided in mechanical terms including elite and special forces. These backgrounds are considerably streamlined for the Savage Worlds mechanics and presented as quick-use archetypes. This is accompanied by new Hindrances and Edges. The book is capped off with a look at WWII equipment and a Quick Play Guide that sums character creation.
The Investigator's Guide is a solid player's book for games set in World War II. It's quite obvious that the character focus is on those in the military as opposed to something more pulp-like. This is a good way of setting Acthung! Cthulhu apart from other settings during this era as it provides value in the hands of the players (they're not getting a rehash of pulp heroes fighting Nazis). One thing I like the most about the book is that it presents the players with World War II and doesn't really lead-on that much to what's going on in the shadowy world of the Cthulhu Mythos.
[5 of 5 Stars!]
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Shadow World: Emer III
Guild Companion Publications
Aaron H.
Verified Purchaser
Date Added: 02/08/2014 11:45:40
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=41136.
Emer Atlas III is a Shadow World sourcebook for Rolemaster, detailing the southeastern areas of the Emer continent. It contains a very in-depth look at the regions history (including a very detailed timeline), geographical features, flora, fauna, cultures, climates, weather, NPCs, adventure hooks, and the kitchen sink. It's presented in an extremely straight-forward, easy-to-read manner and flows quite nicely from beginning to end. The majority of the book is dedicated to pure source material that can be translated to any fantasy system desired and then supported by Rolemaster/Rolemaster Classic/Rolemaster Fantasy/every Rolemaster version currently supported. These mechanics are presented in a supportive manner, completely disconnected (physically, as in layout) from the source content, preventing them from getting in the way. Thus, you can casually read through all the source material and then come around it again at the end through the use of the mechanics.
Calling Emer Atlas III a sourcebook is simply not enough. It is THE sourcebook detailing the southeast of Emer. In other words, this isn't your standard sourcebook; it sets quite an amazing benchmark. Let's start at the beginning with the region's history. Author Terry Kevin Amthor chose not to simply provide the readers with the basic historical look at the region. Instead, he got down to the absolute nitty-gritty, bringing you all the way back to the very first intelligent roots that arose in the region. He then takes you through this entire history leading up to present day (this spans 200,000 years). I will admit that I often became confused by the fantasy-lingo used during this timeline, but the more I read, the more I understood.
From here, the book moves into an extremely detailed look at the region's climate, geography, flora, fauna, and inhabitants. Funny enough, I could have sworn this section was written by a climatologist and geographer, or a general scholar of those items. I was floored by the amount of information, but better yet, how plausible, believable, and realistic it seemed. I know those are basically the same thing, but that's how I felt. Best of all, it was written in a way that can be easily referenced at a later time. This is mainly due to how they formatted the headers by including the climate zones in the headers of each applicable item (such as a particular poisonous plant).
After this highly-detailed information, the book moves on to what I would consider a more typical sourcebook format. It reviews the major areas within the southeast region, detailing the cultures, inhabitants, NPCs, and cities (with maps). There is a bit of a background story relating to the waxing and waning powers within the region and their source; a short chapter is given over to detailing this further and outside of the other content that its typically dropped into. Finally, Emer Atlas III takes everything you've already learned and gives it meaning by providing eight adventures and adventure hooks (the really short ones I would consider adventure hooks). What I would consider an appendix provides maps of the region and a chart of applicable fantasy weapons.
All in all, Emer Atlas III is an amazing book. If you are a Shadow World fan, this is a definite must have to expand your world in such a detailed manner. If you are just a Rolemaster fan, then you'll be provided with a vast quantity of adventuring ideas, NPCs, weapons, and cultures to drop into your game.
[5 of 5 Stars!]
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Monster Templates: Headless Horseman
Rite Publishing
Aaron H.
Verified Purchaser
Date Added: 02/03/2014 08:45:00
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=41080.
This is a nine page supplement that contains four pages of actual crunch. In typical Rite Publishing fashion those four pages are overflowing with good and, more importantly, useful information. This supplement opens with the the Headless Horseman Monster Template which adds a plus two Challenge Rating (CR) to any creature it is placed on. Monster Templates: Headless Horseman includes the Headless Horseman fully realized as a Challenge Rating eleven creature. The headless horseman write-up includes statistics for its horse Stygian, which when included with the Horseman along with several other factors actually bumps the Headless Horseman up to a much higher Challenge Rating. Following the stat blocks is a detailed description of the Headless Horseman as well as an extensive lore section. This Monster Template includes two new monstrous feats, Come Back Strong and Strike of Sharpness. The new spell Animate Headless Horseman rounds out the crunch.
While most people might think of the Headless Horseman as just a Halloween monster that only belongs in a Halloween-themed game, Rite has come along and proved them wrong. Sure the tale of the Headless Horseman is classically associated with Halloween and any respectable game played on Halloween should include an encounter with one, there is much more to this type of creature than tangling with an awkward academician. What Steven D. Russell and the folks at Rite Publishing have done with Monster Templates: Headless Horseman is take this well known seasonal tale and turn it into a challenging creature. A creature which has thematically appropriate powers that not only have the potential to own a party of Player Characters if they are not careful, but has the potential of creating an ongoing conflict with a powerful creature that requires "quests" to defeat.
The cover art is solid and seeing a Headless Horseman in broad, bright daylight was a refreshing change. At first I was going to comment that it should have been set at night time, but by achieving cranial rectal separation, I realized it was a smart and unique move. The ethereal pumpkin page borders were unique and wonderful. I would have liked to have seen Rite play with the whole concept of the pumpkin head a bit more and would have loved to seen some "other" suggestions, but I in no way felt cheated on that front. The formatting was up to Rite's normal high standard, but I was distressed to see a grammatical mistake on the first page. Rite normally catches stuff like this. In their defense they are human and I'm sure they will have it fixed soon. There was the usual mix of original and stock art and as usual it met with mixed success. All of the art was relevant, but still felt disconnected.
[5 of 5 Stars!]
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1001 Spell Cards: 134 Magus Spells (PFRPG)
Rite Publishing
Aaron H.
Verified Purchaser
Date Added: 02/01/2014 09:44:01
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=41122.
1001 Spell Cards: 134 Magus Spells is a collection of 134 spells for the Pathfinder Magus base class. These spells are presented in playing card format, essentially making them a utility accessory. Additionally, you are presented with all 134 powers in a single location that is also very easy to read.
1001 Spell Cards: 134 Magus Spells is a very interesting product. I'm not exactly sure where all 134 spells comes from, but judging by the quantity of products listed in the OGL (a reference of where the open content came from), these spells came from all over the place (around 50 if my count is correct). If you want to play a magus and like to have loads of spell options, the utility value of 134 Magus Spells is incredible; you only have to buy the one product (of course, you don't get whatever options also appear in all those products). Additionally, the cards are color-coded according to their 'School'. The PDF is organized by spell level, which is indicated in the upper right-hand corner. There's only one problem, the cards are one-sided and a bit boring.
Aside from its very valuable utility use, the spell cards are a bit drab. With the single-sided design, options are limited and when the text gets long, the font gets small. These aren't playing cards in a game where the opponents can't see the back, they're utility cards that are used as a reference. There's no reason why the front and back cannot be utilized to allow for a larger font and maybe a more exciting design.
The design is one of simplicity. If you like simplicity, then these are perfect. For me, I'd like to see something a bit more fun so that I would actually want to use the cards and not just write everything down on a note card, making it easier to read (due to font sizes). There's also the occasion where the space provided wasn't fully utilized, but the font size was decreased, making it that much more difficult to read. In these cases, it would make sense to fill the available space by adjusting the font size, which also makes it easier to read.
I should note that each card contains a full description of the spell. Rite Publishing didn't skimp on the content by short-cutting the description, meaning you'll always know what it is and will never have to reference another product for that description. Again, this adds to the immense utility value, but does little for the visual appeal. There's no artwork (although I honestly would never expect that from a utility product as the cost would sky-rocket) so plenty of space is given to the description area. Thus, you are given everything you need in one place. If this is all you care about, then you should definitely buy this to make being a magus that much easier.
[4 of 5 Stars!]
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EPOCH: Frontier of Fear
Imaginary Empire
Aaron H.
Verified Purchaser
Date Added: 01/25/2014 09:19:58
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=41058.
Frontier of Fear is a collection of sci-fi horror scenarios for EPOCH. Although these, and probably all, scenarios for EPOCH are designed to be one-shot, they can ultimately be linked together as they revolve around the same basic background structure – the not-too-distant future where humans have started exploring other areas of our solar system and corporations have funded expeditions throughout for various purposes. The four scenarios are Red Gold, Space Station Icarus, Quintessence, and Hard Time. Each one is set within the aforementioned backdrop and all take place away from Earth. Although they are set within the same basic setting, they are not actually linked, although the GM could link them if desired. Frontier of Fear is also accompanied by a new set of cards that correspond to the scenarios.
EPOCH is an interesting game to define. The 'CH' within its name pretty much says it all: Cinematic Horror. However, do not confuse some forms of cinematic horror with what EPOCH recreates. Whereas cinematic horror may refer to a horror RPG that has qualities akin to a 'slasher flick', in EPOCH, you are actually creating a horror movie. Each player assumes the role of an on-screen character, fighting to avoid being the tragic zero that dies for no good reason. For a heroic death is good in a horror movie, as is survival, but a tragic death which doesn't help the other characters survive leaves you wondering what that character was for. This is the ultimate struggle of a good EPOCH game: to create a memorable character that doesn't necessarily have to survive.
With this in mind, Frontier of Fear creates the environment to produce four sci-fi horror movies through role-playing. The way these scenarios are presented is incredibly simple, straight-forward, and easily understood. It's almost like watching a movie unfold, filling in the blanks as you go along. If I can get this effect from reading through it, imagine how awesome that experience could be when you slot yourself into those blanks with a character you created.
[5 of 5 Stars!]
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In The Company of Fey: A 1st-20th level Player Character Racial Class (PFRPG)
Rite Publishing
Aaron H.
Verified Purchaser
Date Added: 01/16/2014 08:44:34
The following review was originally posted at Rolepalyers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=40932.
In The Company of Fey is a wonderful sourcebook for those gaming groups that want to really run a fey-inspired campaign rather than just inserting fey type things into their games. This book starts out as a narrative overview of the fey lifestyle by an enigmatic figure named Red Shuck. This narration covers things like Physical Descriptions, Fey Society, Relations, Alignment, Religion, and Naming Conventions. The standard information one would expect. Following this is a racial description of the First Folk. After the description of the First Folk, the creators move into describing 2 Class Archetypes, The Solstice Pariah (Taskshaper) and the Wild Hunter. Next comes an extensive and compelling description of the Fey Racial Paragon Class, taking a character from level 1 to 20. This book closes with six fey feats.
This is by far the most stunning book I have reviewed from Rite Publishing! In the past I have been critical of their use of stock art and flirtations with color art. My only complaint with this product is I wish there had been more art. The cover of this book while Drow worthy, was hauntingly beautiful, just like the Fey themselves. The page borders (which Rite has always chosen well) – a woodland scene that is museum quality. What makes this product even better is that it's much more than just a pretty face.
I have seen the fey get different levels of treatment from fantasy RPGs for years; as you can imagine some of those treatments have been overwrought, while others have seemed like an afterthought. This book hits that sweet spot; it is dead center and spot on. The introduction and its narrative form are compelling. I felt like I was being treated to the introduction to a really good novel that happened to contain some really solid, rules crunch. I was slightly distressed that the abbreviation Dr. was used in the introduction as I think that is a more modern term for someone who is learned, but that was minor, really minor. This product had its hook into me quickly, after just a few pages of the background information I was already formulating ideas for a fey campaign.
[5 of 5 Stars!]
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Publisher Reply:
Thanks for taking the time to do a review, Special Note: The term Doctor is older than you think and was in use in the 11th and 12th century (thanks to places like the University of Oxford and the University of Paris among others). Steve Russell Rite Publishing
Convergent Paths: Students of Arcanum Archetypes (PFRPG)
Rite Publishing
Aaron H.
Verified Purchaser
Date Added: 01/03/2014 20:59:41
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=40862.
This 11 page product ends up with 6 pages of content. Students of Arcanum Archetypes introduces 4 new archetypes for magic users, in the form of different houses that focus on various forms of magic use. The houses include House Dweomerden, House Glammerforge, House Nethervault, and House Spell Tower. This book includes 4 new spells, and 6 new traits.
House Dweomerden focuses on utility spells and for the sacrifice of the scribe scroll feat gives a member of this house an extra spell slot and includes a limited amount of daily opportunities to substitute the wizards bread and butter spellcraft skill for much more utilitarian skills like heal, craft, and survival skill checks.
House Nethervault members are the heavies of the institution, for taking the nethervault template they are given intimidate as a class skill. To add to this they are given the coveted use magic device skill. Because of their duties as protectors of lore that is best forgotten, they get a secret language that has a good deal in common with druidic. Nethervaulters are given a +5 to their spellcraft checks when they are building items they couldn't normally build. As they gain levels they become more and more resilient to curses, poisons, and diseases and acquire some immunities at 20th level. Because of the nature of their positions as lore keepers, when contacting creatures from other planes they can take some wisdom penalties to tell if their otherworld contact is telling the truth or not.
House Glamerforge is aptly named as it adds perform to a wizard's skill list and gives the wizard a limited amount of daily uses of bardic music-like abilities. These abilities are limited to countersong, distraction, and fascinate. But with great power comes great responsibility and the use of each of these abilities has a condition that goes with it. Being a member of this house includes the ability to fuse scrolls with inanimate objects and they have the bonus of concealing their spell books in works of poetry and drawings.The final house, House Spelltower, is listed as One School and provides no archetype.
[5 of 5 Stars!]
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The Demolished Ones (Fate)
Rite Publishing
Aaron H.
Verified Purchaser
Date Added: 10/28/2013 09:21:45
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=40343.
Few games are capable of deeply exploring what drives a character while at the same time completely discouraging any kind of back story from the players. The Demolished Ones is a game where players must put a lot of trust into their GM and the writers of the module to create a compelling experience of self-revelation. Players won't like what they discover about their characters, but then again, that's kind of the point of the game – discovery. This is a game that revolves around a big secret, and it's pretty tough to talk about it without at least touching on that secret. You have been warned.
The Demolished Ones is a fantastic little book that offers the best way I've ever read to introduce your players to the world of the Fate RPG system. If you're not familiar with Fate, it's an abstract, rule-medium system that has become quite popular recently, in no small part thanks to the massively-successful Kickstarter campaign from Evil Hat Productions, the creators of Fate. Since the demise of the glut of d20 products of the late 90′s and early 00′s, Fate is one of the systems among a handful of options available to third-party publishers. It's a difficult game system to describe in just a few words, but the important thing to note is that it's highly-adaptable and perfect for pulpy action. You can mold Fate to do many, many different things, and the folks at Rite Publishing appeared to have designed the perfect introduction to the basic game mechanics.
So what is this big secret of the game? Let me start with the premise. The characters wake in a room with a dead man and no sense of who they are or why they're there. Through the course of the game, they discover the secrets of the Domed City (the setting of The Demolished Ones), the ones who put them in this situation, and of themselves. Here's the thing though, can they trust what they find out, or is just another layer of illusion – another lie? If you're familiar with the movie Dark City, you'll see that The Demolished Ones owes a lot of its inspiration to it. Of course, while Dark City may appear quite original, it shares a lot in common with some universal themes of deception, deceit, and out-right subjugation of one's will to a more powerful, malevolent being. These themes pop up in other movies where reality is hidden under an illusion for the purposes of control.
Reality is what you make of it. This is a central theme of the game and the story. It's a particularly strong theme to match up with the rules of Fate. Fate offers players the freedom to create or discover new aspects of their environment, sharing some of the responsibility of setting the scene and telling the story. This translates well to the story because players will discover that their characters eventually have the power to actually change reality around them; at a price. As they discover more about their past, what they were supposed to be, they'll gain power and abilities in the game as well. It's a very tidy way to tie story and mechanics together for a powerful effect on the players.
[5 of 5 Stars!]
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