text:
Our office connects employers with SFAI students and alumni in a wide variety of fields.
Throughout their time at SFAI, students learn in an open and interdisciplinary environment where creativity and critical thinking are fostered. This distinct mode of education in the arts equips students not only to work in their specialized areas of focus, but to be highly adaptable and versatile creative leaders.
The best way to connect with the SFAI community and advertise an opening or opportunity at your organization is through our online job listings. Start by creating an account or logging in as an employer. Once approved, you will have complete access to post, edit, and manage listings.
SFAI Internship Program
SFAI students pursue internships in a variety of fields, including nonprofit arts administration, graphic design, film production, web design, and many more. Students complete internships to gain real-world experience in their field, sample a possible career direction, make professional connections, earn school credit, or prepare themselves for a job search.
Benefits of hiring an SFAI intern include:
- Low-risk recruiting
- Fresh talent for specific projects
- Students gain real work experience
- Low-cost labor for project assistance
- Great way to connect to SFAI and the community at large
Requirements of Internship Sites
- All interns should have regular access to a supervisor, who can provide them with specific feedback and be available to them during their work days.
- Internship sites should provide interns with a meaningful understanding of their organization.
- Interns should not be restricted to performing menial tasks, but should have opportunities to see the larger workings of the organization. This is often accomplished by inviting interns to sit in on staff meetings and client presentations or to shadow their supervisor through parts of his or her day.
- Some students choose to complete internships in order to earn course credit. For an internship to qualify as a credit-bearing internship, interns must work for a minimum of 90 hours over the course of a 15-week semester. These internships must begin with the semester cycle, starting in January/February, May/June, and September.
- Internship sites often ask about compensation for their interns. Compensation is entirely at the discretion of the organization; however, though students value the experience of an internship, the financial reality for most students is that they are unable to commit to many hours each week of unpaid time.
Campus Visits
Occasionally, employers visit campus to participate in a panel discussion or to schedule portfolio reviews with students. If you are interested in scheduling a time to visit our campus, please contact the Career Resources Center.


text:
We are pleased to present this 1977 Chevy Corvette Stingray L48 for consideration. Unique to the '77 Corvette, the ''stingray'' script badge was no... More
Contact Information Cruisin Classics 3575 Fisher Road Columbus OH 43228 LARRY AND JACKI PENDLETON OR SALES MANAGER DAVID REECE (866) 230-2851 1977 Chevrolet Corvette Coupe Sellers Notes Nice driver quality 1977... More
AS OF 5-1-2014 CAR HAS BEEN UPGRADED SO LISTING PRICE HAS INCREASEDNEW LUGGAGE RACKNEW WATER PUMPNEW WHEELS AND TIRESREBUILT TRANSMISSION Driver quality vette, runs and... More
This 1977 Chevrolet Corvette 2 Door Coupe (Stock # R12015) is available in our Redwood City, CA showroom and any inquiries may be directed... More
Drive a great running and driving classic Corvette for a very affordable price .... More
This gorgeous 35,826 mile example is all original. 350 V-8, automatic. Car appears nearly as it left Lattof Chevrolet, Arlington Heights, IL in 1976. ... More
Vintage Corvettes are still fast affordable fun and given the price tag on this 1977 example there's just no need to spend another summer... More
If you are looking for an affordable hobby car you really should spend some time with the C3 Corvettes. Nothing's more recognizable on the... More
1977 Chevrolet Corvette, this Corvette is an exceptional example of a transformation from a factory under powered motor to a Supercharged 400 cubic inch... More
1977 Chevrolet Corvette - Greenwood IMSA Supervette Chassis: COV002 One of only 2 chassis ever made Raced by John Paul Sr. Completely restored 900+... More

subset: commoncrawl


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White Luxe T-Shirt
Item No.61856_LUXE004
A great looking men's t-shirt, the Luxe is constructed in heavy weight Supersoft fabric for outstanding comfort. It also features applique detail on the chest and is easy care.
- Ideal for holidays
- This product is not available for Channel Islands deliveries
- Cotton/Polyester
- Machine Wash
Debenhams is happy to exchange or refund your purchase within 28 days providing the goods are in a fully resaleable condition (including tags) and not within the exclusion policy*. This policy does not affect your statutory rights. You can return unwanted items either by visiting your local store (the fastest way to get a refund), by arranging a courier collection or returning by post. Exclusions apply to selected products. For instructions on how to return products and information on Debenhams refund policy visit the returns and refunds section of the website.


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The American Volleyball Coaches Association (AVCA) is pleased to announce the Under Armour High School All-America Watch List and the inaugural Phenom List for the 2012-13 season.
This year's Under Armour Watch List includes 343 players whose high school head coaches are AVCA members, representing 36 states and marks the beginning of the Under Armour All-America selection process. To view the full list click here.
The AVCA Phenom List includes 363 players whose high school head coaches are AVCA members, representing 39 states and serves as the starting point for the Phenom College Preparatory Program. To view the full AVCA Phenom List click here.
See the 24 best high school volleyball players in the country showcase their skills at the Under Armour All-America High School Volleyball Match. Brought to you by Under Armour and AVCA.
For a preview of the course, click the image above. For more information, click here.
Become a member of the AVCA! Click here to join today.
Read the current issue of Phenom.
Rotate 123 is the fastest way to generate your rotations and optimize your team. Whether you are a veteran coach or new to the game, Rotate 123 will save you hours in pre-match and pre-practice prep time. Optimize your team's lineup in minutes instead of hours. Rotate 123 is available to AVCA member coaches for free!


text:
The following is a list of arcade system boards released by Sega.
- 1 Sega VIC Dual
- 2 Sega G80
- 3 VCO Object
- 4 Sega Zaxxon
- 5 Sega Laserdisc
- 6 Sega System 1
- 7 Sega Space Harrier
- 8 Sega OutRun
- 9 Sega System 16
- 10 Sega X Board
- 11 Sega Y Board
- 12 Sega System 18
- 13 Sega System 24
- 14 Sega Mega-Tech
- 15 Sega Mega-Play
- 16 Sega System C-2
- 17 Sega System 32
- 18 Sega Model 1
- 19 Sega Model 2
- 20 Sega ST-V
- 21 Sega Model 3
- 22 Sega Naomi
- 23 Sega Hikaru
- 24 Sega Naomi 2
- 25 Triforce
- 26 Sega Chihiro
- 27 Sega Lindbergh
- 28 Sega Europa-R
- 29 Sega Ring series
- 30 Sega Nu
- 31 Technical Details
- 32 See also
- 33 References
- 34 External links
Sega VIC Dual[edit]
Sega released the Sega VIC Dual arcade-system board in 1977 as one of the first systems to use the Zilog Z80 microprocessor. Some of the games on the system include Depthcharge (1977), Frogs (1978), Heiankyo Alien (1979), Head On (1979), Carnival (1980), and Samurai (1980).
- Sound board: Custom
- Display resolution: 256 x 224
Sega G80[edit]
Sega G80 was an arcade system board released by Sega in 1981. The G80 was released in both raster and vector versions of the hardware.
G80 specifications[edit]
- Main CPU: Z80 @ 3.86712 MHz for vector games, 8.0 MHz for raster games
- Sound board, optional: i8035 + SP0250
- Display resolution: 256 x 224 [1]
- Colors: 256[2]
VCO Object[edit]
VCO Object was released by Sega in 1981. It was one of the first systems specifically designed for sprite-scaling. It was used for the third-person racing video game Turbo (1981), the third-person rail shooter Buck Rogers: Planet of Zoom (1982), and the stereoscopic 3D shooter game SubRoc-3D (1982).
- CPU: Z80 @ 5 MHz
- Sound chip: Custom
- Display resolution: 288 x 256
- Colors: 512
Sega Zaxxon[edit]
The Sega Zaxxon hardware was released by Sega in 1982 as the first system dedicated to producing isometric graphics, first used for the isometric shooter Zaxxon (1982). It was also used for several other games, including the isometric platformer Congo Bongo (1983).
- CPU: Z80 @ 3.04125 MHz
- Display resolution: 256 × 224
- Sound chip: G80 sound board
- Additional sound chip: 2x SN76496 @ 4 MHz (Congo Bongo)
Sega Laserdisc[edit]
The Sega Laserdisc hardware was released by Sega in 1983 as the first system dedicated to producing laserdisc video games. The first game to use it was Astron Belt (1983) and the last to use it was the holographic game Time Traveler (1991).
Sega System 1[edit]
Sega System 1 was a type of arcade hardware used in various Sega arcade machines from 1983 until 1987. For most of its run it coexisted with Sega System 2 (1985–1988) and as a result had many similar features (the only major difference being that System 2 had two separate circuit boards instead of one). In its four year span it was used in some 20 different arcade games including Choplifter, Flicky, Pitfall II: Lost Caverns, Wonder Boy, and Wonder Boy in Monster Land.
System 1 specifications[edit]
- Main CPU: Z80 @ 4 MHz
- Sound CPU: Z80 @ 4 MHz
- Sound chips: SN76496 @ 4 MHz and SN76496 @ 2 MHz
- Display resolution: 256 × 224
- Arcade components were contained on one circuit board.
- Featured the use of 2 layer backgrounds, sprites, and hardware collision detection.[3]
Sega Space Harrier[edit]
Sega Space Harrier was an early 16-bit system released in 1985, originally designed for the third-person rail shooter Space Harrier (1985). It was also used for racing games such as Hang-On (1985) and Enduro Racer (1986).
- Main CPU: 2x MC68000 @ 10 MHz
- Sound CPU: Z80 @ 4 MHz
- Sound chip: Yamaha YM2151 @ 4 MHz & Sega PCM @ 31.250 kHz
- Display resolution: 320 x 224
- Graphical capabilities: 128 sprites on screen at once, 2 tile layers, a text layer, a sprite layer with hardware sprite scaling, a road layer, and translucent shadows.
- Additional CPU: Intel 8751 @ 8 MHz (Space Harrier)
Sega OutRun[edit]
Sega OutRun was a 16-bit arcade system released in 1986 for the driving game Out Run (1986). It was also used for Super Hang-On (1987) and Turbo Outrun (1989).
- Main CPU: 2x Motorola 68000 @ 12.5 MHz
- Sound CPU: Zilog Z80 @ 4 MHz
- Sound chip: Yamaha YM2151 @ 4 MHz & Sega PCM @ 15.625 kHz
- Display resolution: 320 × 224
- Graphical capabilities: 128 on-screen sprites, 2 tile layers, 1 text layer, 1 sprite layer with sprite scaling, 1 road layer, can draw 2 roads at once, translucent shadows.
Sega System 16[edit]
The Sega System 16 is an early 16-bit arcade system board released by Sega in 1985.[4] Over its lifespan, roughly forty games were released on this hardware, making it one of Sega's most successful arcade platforms. It was produced in two variants, the System 16A and System 16B. Some games released using this hardware include: Shinobi, Golden Axe, Altered Beast, and Dynamite Dux.
In order to prevent piracy, as well as illegal bootleg games, many System 16 boards used an encryption system. A Hitachi FD1094 chip, containing the main CPU as well as the decryption key, was used in place of a regular CPU.
The System 16's pairing of a Motorola 68000 CPU and a Zilog Z80 coprocessor would prove to be a popular and durable arcade hardware configuration well into the 1990s. Capcom's CPS-1 and CPS-2 boards were built on a similar foundation, as was SNK's Neo Geo hardware. Sega would later use the 68000/Z80 combination to power its Genesis/Mega Drive home console.
System 16 specifications[edit]
- Main CPU: Motorola 68000 @ 10 MHz
- Memory: 16kB + 2 kB (System 16A)[5]
- Sound CPU: Zilog Z80 @ 4 MHz (5 MHz in System 16B)
- Sound chip: Yamaha YM2151 @ 4 MHz (+ NEC uPD7759 ADPCM decoder in System 16B)
- Display resolution: 320 × 224
- Colors: 4096
- Graphical capabilities: 128 on-screen sprites, 2 tile layers, 1 text layer, 1 sprite layer, sprite scaling. Note only System 16B supports sprite scaling.[6][7]
Sega X Board[edit]
The Sega X Board is an arcade system board released by Sega in 1987. It was noteworthy for its sprite manipulation capabilities, which allowed it to create high quality pseudo-3D visuals. This trend would continue with the Y Board and the System 32, before the Model 1 made true 3D arcade games more financially affordable.
X Board specifications[edit]
- Main CPU: 2 x MC68000 @ 12.5 MHz
- Sound CPU: Z80 @ 4 MHz
- Sound chip: YM2151 4 MHz & SegaPCM @ 15.625 kHz
- Display resolution: 320 × 224
- Board composition: Single board
- Graphical capabilities: 256 sprites on-screen at one time, 4 tiles layers, 1 text layer, 1 sprite layer with hardware sprite zooming, 1 road layer, can draw 2 roads at once, translucent shadows[8]
Sega Y Board[edit]
The Sega Y Board is an arcade system board released by Sega in 1988. Like the X Board before it, the Y Board was known for its sprite manipulation capabilities.
Y Board specifications[edit]
- Main CPU: 3 x MC68000 @ 12.5 MHz
- Sound CPU: Z80 @ 4 MHz
- Sound chip: YM2151 4 MHz & SegaPCM @ 15.625 kHz
- Display resolution: 320 × 224
- Board composition: CPU board + video board
- Hardware features: a sky gradient; a first sprite layer, which plugs into a full-screen rotation; a second sprite layer on top of them, which has priority; full sprite zooming and scaling on both sprite planes.[9]
Sega System 18[edit]
The Sega System 18 is an arcade system board released by Sega in 1989. System 18 had a very short run of games but most boards on this hardware were JAMMA standard. Most of these games also have the "suicide battery" as associated with Sega's System 16 hardware.
System 18 specifications[edit]
- Main CPU: Motorola 68000 @ 10 MHz
- Sound CPU: Zilog Z80 @ 8 MHz
- Sound chip: 2 x Yamaha YM3438 @ 8 MHz + Ricoh RF5c68 @ 10 MHz (8 Channel PCM chip, remarked as Sega Custom 315)
- Display resolution: 320 × 224
- Colors: 4096
- Board composition: Main board + ROM board
- Graphical capabilities: 128 sprites on screen at one time, 4 tile layers, 1 text layer, 1 sprite layer with hardware sprite zooming, translucent shadows[10]
Sega System 24[edit]
The Sega System 24 was an arcade system board released by Sega in 1988. It was produced for coin-operated video arcade machines until 1996. Some games released using this hardware include: Bonanza Bros., Hot Rod, and Gain Ground.
Sega System 24 specifications[edit]
The System 24 used two Motorola 68000 processors at 10 MHz. One was for input/output, while the other was used by the game. The board holds 1360 kB of RAM and 256 kB of ROM. It was the first Sega arcade system that required a medium resolution arcade monitor. The color palette was 4352 selectable from 32 768. The system could support up to 2048 sprites on-screen at once.
Sound was driven by a YM2151 at 4 MHz; it was capable of delivering 8 channels of FM sound in addition to a DAC used for sound effects and speech synthesis. Early System 24s loaded their program from floppy disks. Games could also use hardware ROM boards to store games. No matter which storage device was used, a special security chip was required for each game an operator wanted to play.[11]
Sega Mega-Tech[edit]
The Sega Mega-Tech was an arcade system developed by Sega Europe in 1989. It is based on Mega Drive/Genesis hardware, and more or less identical.[12] Its operation ability is similar to Nintendo's PlayChoice-10, where the credits bought give the user a playable time period rather than lives (usually 1 minute per credit), and can switch between games during playtime.
A few things were omitted, such as the expansion hardware allowing for Sega Mega-CD or Sega 32X as these were not developed at this point, so would not likely be offered as an arcade expansion. The PCB for the Mega-Tech also includes the ability to display to a second monitor, which contains a list of the games installed in the machine and also displays instructions for controlling the game, 1 or 2 player information, and a short synopsis of each game. The second monitor also displays the time left for playing.
Since the machine was basically a Mega Drive with timer control for arcade operations, porting games to the Mega-Tech was an easy task and so many games were released, most of them popular titles such as Streets Of Rage, Revenge Of Shinobi, Golden Axe, Sonic The Hedgehog and many more. The ability was also added for the machine to play Sega Master System titles, though fewer Master System titles were ported than Mega Drive titles. Some include the original Shinobi, Outrun and After Burner.[13]
The Sega Mega-Tech was released in Europe, Australia, and Asia (including Japan), but not in North America.
Sega Mega-Play[edit]
The Sega Mega-Tech system was soon replaced by its successor, the Mega-Play, a JAMMA based system.[12] This system utilized only 4 carts instead of 8. This version also utilizes traditional arcade operations, in which credits bought are used to buy lives instead.[14]
Like the Mega-Tech, The Sega Mega-Play was released in Europe, Australia, and Asia (including Japan), but not in North America.
Sega System C-2[edit]
Sega's System C-2 is a Jamma PCB used in arcade games. This hardware is based closely on the Sega Genesis hardware, the main CPU, the sound processor and the graphics processor being the same[citation needed]. The CPU clock speed is slightly faster (8.94 MHz instead of 7.67 MHz), there is no Z80, and the sound chip is driven by the CPU. The DAC is also replaced by a UPD7759, the same as the System 16 hardware. 17 known games were created for the System C-2 hardware.
System C-2 specifications[edit]
- Main CPU: MC68000 @ 8.948862 MHz
- Sound chip: YM3438 @ 7.670453, SN76496 @ 3.579545
- Optional sound chip: UPD7759 @ 640 kHz
- Video resolution: 320 × 224
- Hardware features: Line scroll, column scroll and a raster interrupt with 2 background planes (one with an option window), a sprite plane and several levels of priority
- Board composition: Single Jamma board.[15]
Sega System 32[edit]
System 32 was an arcade platform released by Sega in 1991. It succeeded Sega System 24 with a 32-bit NEC V60 processor at 16 MHz. Notable titles included Golden Axe: The Revenge of Death Adder, Rad Mobile, OutRunners, and SegaSonic the Hedgehog.
There was also another version of this hardware, called System Multi 32. This was similar to the original, but had dual monitors for each game.
System 32 specifications[edit]
- Main CPU: NEC V60 @ 16.107950 MHz
- Sound CPU: Zilog Z80 @ 8.053975 MHz
- Sound chip: 2x Yamaha YM3438 (based on Yamaha YM2612) @ 8.053975 MHz + Ricoh RF5c68 @ 12.5 MHz
- Display resolution: 320 × 224
- Colors: 16384[16]
Sega Model 1[edit]
The Sega Model 1 is an arcade system board released by Sega in 1992. During development of the system, Sega went to General Electric Aerospace (which would become part of Martin Marietta, later Lockheed Martin) for assistance in creating the 3D hardware. The first game for the system, Virtua Racing, was designed to test the viability of the platform and was never intended to be released commercially, but it was such a success internally that Sega did so anyway.
However, the high cost of the Model 1 system meant only six games were ever developed for it; among them the popular fighting game Virtua Fighter.
Model 1 specifications[edit]
- Main CPU: NEC V60 @ 16 MHz
- Graphics Coprocessor: Fujitsu TGP MB86233 FPU @ 16 Mega-FLOPS
- Sound CPU: Motorola 68000 @ 10 MHz
- Sound chip: 2 x Sega 315-5560 custom 28 channel PCM
- Sound timer: Yamaha YM3834 @ 8 MHz
- Display resolution: 496 × 384
- Color depth: 16-bit
- Graphical capabilities: flat shading, diffuse reflection, specular reflection, 2 layers of background scrolling, alpha blending
- Geometric performance: 180,000 polygons/sec.[17]
Sega Model 2[edit]
The Sega Model 2 is an arcade system board released by Sega in 1993. Like the Model 1, it was developed in cooperation with Martin Marietta, and was a further advancement of the earlier Model 1 system. The most noticeable improvement was texture mapping, which enabled polygons to be painted with bitmap images, as opposed to the limited monotone flat shading that Model 1 supported.
Despite its high pricetag, the Model 2 platform was very successful. It featured some of the highest grossing arcade games of all time: Daytona USA[18], Virtua Fighter 2, Cyber Troopers Virtual-On, The House of the Dead, and Dead or Alive, to name a few.
Model 2 has four different varieties, commonly referred to as Model 2, Model 2A-CRX, Model 2B-CRX and Model 2C-CRX. While Model 2 and 2A-CRX use a custom DSP with internal code for the geometrizer, 2B-CRX and 2C-CRX use well documented DSPs and upload the geometrizer code at startup to the DSP. This, combined with the fact that some games were available for both 2A-CRX and 2B-CRX, led to the reverse engineering of the Model 2 and Model 2A-CRX DSPs.
Model 2 specifications[edit]
- Main CPU: Intel i960 @ 25 MHz
- Graphics coprocessor: 5 x Fujitsu TGP MB86234 FPU (Model 2/2A-CRX) or 2 x Analog Devices SHARC FPU (Model 2B-CRX) or 2 x Fujitsu TGPx4 MB86235 FPU (Model 2C-CRX)
- Sound CPU: Motorola 68000 @ 10 MHz (Model 2) or Motorola 68000 @ 12 MHz (Model 2A-CRX/2B-CRX/2C-CRX)
- Sound chip: 2 x Sega 315-5560 custom 28 channel PCM (Model 2) or SCSP (Model 2A-CRX/2B-CRX/2C-CRX)
- Sound timer: Yamaha YM3834 @ 8 MHz (Model 2 only)
- Display resolution: 496 × 384
- Color depth: 16-bit
- Graphical capabilities: flat shading, perspective correction, texture mapping, diffuse reflection, specular reflection, alpha blending
- Geometric performance: 300,000 polygon/s at up to 60 frames/s
Sega ST-V[edit]
ST-V (Sega Titan Video game system) was an arcade system board released by Sega in 1995. Departing from their usual process of building custom arcade hardware, Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media: ST-V used ROM cartridges instead of CD-ROMs to store games. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn.
The majority of ST-V titles were released in Japan only, but a notable exception was the port of Dynamite Deka, which became Die Hard Arcade. Games released for the ST-V includes the arcade version of Virtua Fighter Remix, Golden Axe: The Duel and Final Fight Revenge. The shared hardware between Saturn and ST-V allowed for very "pure" ports for the Saturn console.
ST-V specifications[edit]
- Main CPU: 2x Hitachi SH-2 (7604 32-Bit RISC) @ 28.6 MHz in a master/slave configuration
- Custom Saturn Control Unit (SCU): Fixed-point math coprocessor
- VDP1: 32-bit Video Display Processor - handles sprite and polygon drawing. Dual 256 KB framebuffers for rotate and scale effects. Texture mapping, Gouraud shading. 512KB texture RAM
- VDP2: 32-bit background and scroll plane Video Display Processor - transparency effects, shadowing, 5 simultaneous scrolling backgrounds and 2 simultaneous rotating playfields
- Sound CPU: Motorola 68000 @ 11.45 MHz
- Sound chip: Yamaha YMF292-F SCSP @ 11.3 MHz
- Main RAM: 2 MB
- Audio RAM: 512KB[19]
Sega Model 3[edit]
The Sega Model 3 is an arcade system board released by Sega in 1996. It was the final culmination of Sega's partnership with Lockheed Martin, using the company's Real3D division to design the graphical hardware. Upon release, the Model 3 was easily the most powerful arcade system board in existence, capable of over one million polygons per second. The hardware went through several "steppings," which increased the clock speed of the CPU, as well as minor changes to the board architecture.
Well known Model 3 games include Virtua Fighter 3 (1996), Sega Super GT (1996), Harley-Davidson & L.A. Riders (1997), Sega Bass Fishing (1997), Daytona USA 2 (1998), Sega Rally 2 (1998), and The Ocean Hunter (1998), although it is the rarest of them.
Model 3 specifications[edit]
- Main CPU: IBM PowerPC 603e[20] @ 66, 100, 166 MHz
- Graphics Chip: 2× Lockheed Martin Real3D/Pro-1000
- Sound CPU : Motorola 68EC000 @ 11.3 MHz
- Sound chip: 2× Yamaha SCSP/YMF292-F 128-step DSP, MIDI interface, 64 voices, 4 channel, maximum of 16.5 MB ROM, 64 PCM channels, 16-bit audio, 44.1 kHz sampling rate.[20]
- Main RAM: 8 MB
- Audio RAM: 1 MB
- Graphical capabilities: Texture mapping, trilinear filtering, mipmapping, specular reflection, Gouraud shading, flat shading, anti aliasing, alpha blending, perspective texture mapping, trilinear interpolation, micro texture shading, high-specular Gouraud shading.[20]
- Geometric performance: Over 1,000,000 polygons/sec,[21] 60 million pixels/sec, 16 million coloured textures/sec.[20]
- Special effects: Zoning fog, 32 levels of translucency, clipping, model & texture LOD, fade in/out, 4095 moving models.[20]
- Lighting: Parallel light, 4 light sports, pin-point light.[20]
- Display resolution: 640x480, Z-buffering, non-interlaced.[20]
Sega Naomi[edit]
First demonstrated in November 1998 at JAMMA, since just before the release of The House of the Dead 2 in Japan. The Sega Naomi (New Arcade Operation Machine Idea) is the successor to the Sega Model 3 hardware.
A development of the Dreamcast home game console, the NAOMI and Dreamcast share the same hardware components: Hitachi SH-4 CPU, PowerVR Series 2 GPU (PVR2DC), and Yamaha AICA based sound system. NAOMI has twice as much system memory, twice as much video memory, and 4X as much sound memory. Multiple NAOMI boards can be 'stacked' together to improve graphics performance, or to support multiple-monitor output. A special game cabinet for the NAOMI, NAOMI Universal Cabinet, houses up to sixteen boards for this purpose.
The other key difference between NAOMI and Dreamcast lies in the game media. The Dreamcast reads game data from GD-ROM optical disc, while the NAOMI arcade board features 168 MB of solid-state ROMs or GD-ROMs using a custom DIMM board and GD-ROM drive. In operation, the Naomi GD-ROM is read only once at system power up, loading the disc's contents to the DIMM Board RAM. Once loading is complete, the game executes only from RAM, thereby reducing mechanical wear on the GD-ROM drive.
Unlike Sega's previous arcade platforms (and most other arcade platforms in the industry), NAOMI is widely licensed for use by other game publishers including Sega, Namco Bandai, Capcom, Sammy and Tecmo Koei. Games such as Mazan, Marvel Vs. Capcom 2, Dead or Alive 2 and Guilty Gear XX were all developed by third-party licensees of the NAOMI platform. An offshoot version of the NAOMI hardware is Atomiswave by Sammy Corporation.
After nine years of hardware production, and with new game titles coming in 2008 like Melty Blood: Actress Again and Akatsuki Blitzkampf AC, NAOMI is considered to be one of the longest running arcade platforms ever and is comparable in longevity with the Neo-Geo MVS.
NAOMI specifications[edit]
- CPU: Hitachi SH-4 CPU with graphic functions and 128-bit SIMD @ 200 MHz (360 MIPS and 1.4 GFLOPS)
- Graphics engine: PowerVR 2 (PVR2DC)
- Sound engine: ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM)
- Main RAM: 32 MB
- Sound memory: 8 MB
- Media: ROM Board (maximum size of 172 MB) / GD-ROM
- Colors: Approx. 16,770,216 (24-bit color)
- Polygons: 5 million/sec
- Rendering speed: 500 million pixels/sec
- Additional features: Bump mapping, fog, alpha blending, mipmapping, trilinear filtering, anti-aliasing, environment mapping, and specular effects.[22]
Sega Hikaru[edit]
An evolution of the NAOMI hardware with superior graphics capabilities, the Hikaru was used for a handful of deluxe dedicated-cabinet games, beginning with 1999's Brave Fire Fighters, in which the flame effects were largely a showpiece for the hardware. The Hikaru hardware was the first arcade platform capable of effective Phong Shading.
Since it was comparatively expensive to produce, and most games did not necessarily need Hikaru's extended graphics capabilities, Sega soon abandoned the system in favor of continued NAOMI and NAOMI 2 development.
Hikaru specifications[edit]
- CPU: 2x Hitachi SH-4 CPU with graphic functions and 128-bit SIMD @ 200 MHz (360 MIPS and 1.4 GFLOPS)
- Graphic engine: Sega Custom 3D
- Sound engine: 2x ARM7 Yamaha AICA @ 45 MHz with internal 32-bit RISC CPU, 64 channel ADPCM
- Main RAM: 64 MB
- Sound memory: 8 MB
- Media: ROM Board (max. 352 MB)
- Colors: Approx. 16,770,000 (24-bit)
- Resolution: 24 kHz, 496x384, 31 kHz 640x480
- Polygons: 2 Million polygons/sec
- Lighting: Horizontal, spot, 1024 lights per scene, 4 lights per polygon, 8 window surfaces.
- Effects: (at least) Phong shading, fog, depth queueing, stencil, shadow, motion blur
- Other capabilities: Bitmap layer x 2, calendar, dual monitor (24 kHz)
- Extensions: communication, 4 channel audio, PCI, MIDI, RS-232C
- Connection: JAMMA Video compliant
Sega Naomi 2[edit]
In 2000, Sega debuted the NAOMI 2 arcade system board at JAMMA, an upgrade and a sequel of the original NAOMI with better graphics capability.
NAOMI 2's graphics-assembly contains two PowerVR CLX2 GPUs, a PowerVR Elan chip for geometry transformation and lighting effects, and 2X the graphics memory for each CLX2 chip. (Each CLX2 has its own 32MB bank, as the CLX2s cannot share graphics RAM). Due to architectural similarities and a "bypass" feature in the Elan device, the NAOMI 2 is also able to play NAOMI games without modification.[23][24][25]
With the NAOMI 2, Sega brought back the GD-ROM drive. For both NAOMI and NAOMI 2, the GD-ROM setup was offered as an optional combination of daughterboard expansion known as the DIMM Board, and the GD-ROM drive itself. The DIMM board contained enough RAM to allow an entire game to be loaded into memory at start up, allowing the drive to shut down after the game has loaded. This heavily reduces load times during the game, and saves on drive wear and tear.
The Triforce is an arcade system board developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The name "Triforce" is a reference to Nintendo's The Legend of Zelda series of games, and symbolized the three companies' involvement in the project. The system hardware is based on the Nintendo GameCube with several differences, like provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. The Triforce was initially believed to have twice as much 1T-SRAM as the Nintendo GameCube (48MB instead of 24MB), but this was disproven by a teardown analysis of a Triforce board.[26]
A few versions of the Triforce exist. The first two are the Type-1 and Type-3 units, the former using an external DIMM board (same as used on the Naomi and Naomi 2) while the latter integrates this component inside the metal casing. A custom Namco version exists which only accepts custom NAND Flash based cartridges, which has a different Media board and supposedly different baseboard.[27] These boards use the same metal case design as the Type-3 Triforce.
In 2012, a homebrew application was released for the Nintendo Wii that enabled this GameCube-derived console to run Mario Kart Arcade GP, Mario Kart Arcade GP 2, F-Zero AX and Virtua Striker 4 Ver.2006 (see the list of games below). The coder stated that support for other games and additional features are possible.
- Main CPU: IBM PowerPC "Gekko" @ 486 MHz
- Graphics: Custom ATI/Nintendo "Flipper" @ 162 MHz.
- Color: 24-bit color (24-bit z-buffer)
- Hardware features: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, mipmapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, embedded framebuffer, 1 MB embedded texture cache, 3-line deflickering filter.
- Sound DSP: Custom Macronix 16-bit DSP @ 81 MHz
- Main RAM: Main memory 24 MB of MoSys 1T-SRAM, approximately 10 ns sustainable latency.[28][29]
Sega Chihiro[edit]
The Sega Chihiro system is a Sega arcade system board based on the architecture of the Xbox. The 733 MHz Intel Pentium III CPU and the Nvidia XChip graphics processor are common to both, but the Chihiro has a different MCPX chip with unique bootloader keys. The main system memory, at 128 MB, is twice that of a retail Xbox. In addition to this memory, the Chihiro also has additional RAM used for media storage - this was initially 512 MB but is upgradable to 1 GB. When the system is booted, the required files are copied from the GD-ROM to the RAM on the media board.
Because the Chihiro and Xbox share the same hardware architecture, porting from the Chihiro is theoretically easier than porting from a different arcade platform. In practice, there are a number of challenges - the first being that the half-size main memory restricts the size of your working set and the second being that fetching assets from Xbox DVD drive is orders of magnitude slower than fetching them from the 512MB/1GB of RAM on the media board. These challenges are not insurmountable, though - for example, the Xbox release of OutRun 2 was able to retain the look and feel of the original arcade version.
Chihiro specifications[edit]
- CPU: Pentium III @ 733 MHz, 133 MHz FSB
- System RAM: 128 MB soldered on main PCB
- Media RAM: 512 MB upgradable to 1 GB (DIMM on Media board)
- GPU: Nvidia XChip @ 200 MHz, (derived from GeForce 3), featuring programmable pixel and vertex shaders, hardware T&L, Quincunx FSAA, anisotropic filtering, bump mapping
- Sound: Cirrus Logic CS4630 Stream Processor, Nvidia nForce with 5.1 Dolby Digital decoding
- Media: GD-ROM[30]
Sega Lindbergh[edit]
The Sega Lindbergh arcade system board is an embedded PC running MontaVista Linux (The Lindbergh Blue system used Windows Embedded instead). Sega had initially planned to use Microsoft's Xbox 360 as the basis for the arcade board, but instead opted for an architecture based on standard PC hardware.
According to Sega-AM2 president Hiroshi Kataoka, porting Lindbergh titles (such as Virtua Fighter 5) to Sony's PlayStation 3 is generally easier than porting to Xbox 360, because the Lindbergh and PS3 use a GPU designed by the same company, Nvidia.[31]
Lindbergh specifications[edit]
- CPU: Pentium 4 HT 3.0E (3.0 GHz, 1 megabyte L2 Cache, Hyper-Threading, 800 MHz FSB)
- RAM: 184-pin DDR SDRAM PC3200 (400 MHz) 512 MB × 2 (Dual)
- GPU: Nvidia GeForce 6800 AGP (NV40), 256 Bit GDDR3 256 MB, compatible with Vertex Shader 3.0 & Pixel Shader 3.0
- Sound: 64 channel, 5.1 ch S/PDIF
- LAN: On board, 10/100/1000 BASE-TX. JVS I/O Connector
- Serial: 2 Channel (can switch one channel between 232C and 422)
- Other: USB port x 4, high-definition output (DVI and VGA out), S-Video out, DVD Drive Support, Sega ALL.NET online support
- Operating System: MontaVista Linux[32]
- Protection : High spec original security module.
The Sega Lindbergh standard universal sit-down cabinet uses a 1360 × 768 WXGA LCD display.
Aside from the standard Lindbergh system (Lindbergh Yellow), Sega developed a Lindbergh Red and Lindbergh Blue system, which have different specifications.
The Lindbergh has been superseded by the Ring series (RingEdge and RingWide), so there will be no new arcade games developed for this system. The last game to run on Lindbergh was MJ4 Evolution.[33]
Sega Europa-R[edit]
The Sega Europa-R is an arcade system board developed by Sega Amusements Europe.
Sega chose a PC-based design for this arcade board. This arcade board currently only runs two games, Sega Rally 3 and Race Driver: GRID (Stylized as simply GRID).
Europa-R specifications[edit]
- CPU: Intel Pentium D 945 (3.4 GHz, dual-core)
- RAM: 8 GB (2x 4 GB modules)
- GPU: Nvidia GeForce 8800
- Other: Compatible HDTV (High Definition), DVD drive support, Sega ALL.NET online support
- Protection: High spec original security module.
Sega Ring series[edit]
The Ring series of arcade machines are also based on PC architecture. Initially announced models include RingEdge and RingWide. The 2 pieces of hardware have Microsoft Windows Embedded Standard 2009 as their operating system, mainly so other third-party companies would find it easier to produce games for the system. The first game for the Ring platform is the 2009 mecha action game Border Break, running on the RingEdge. Border Break does not take full advantage of the graphics card on the RingEdge, but introduces touch-screen functionality and a special controller system. It allows players to play next to each other in the same arcade or against others in another arcade using Sega's ALL.NET feature. Also in Fall 2009, an image appeared around the web of what was apparently a leaked RingEdge BIOS and it appears the disc drive supports the now defunct HD DVD.[citation needed] In 2009, Sega stated that they planned to revive the arcade business with these machines.[34] Other games released for the RingEdge include the multiplayer action role-playing games Shining Force Cross (2009) and Shining Force Cross Illusion (2012),[35] and the 3D fighting game Virtua Fighter 5 Final Showdown (2010).
The RingEdge is the main console of the Ring Series. It has better graphics and larger storage than the RingWide. It sports a better graphics card than the Lindbergh system, allowing for a higher performance graphically, all while costing less to produce. The use of an Intel Pentium Dual-Core (1.8 GHz per core) processor delivers better performance than Lindbergh's Pentium 4 (3.0 GHz) processor. A solid-state drive greatly reduces wear-and-tear due to a lack of moving parts, and also has much higher transfer rates than a hard disc drive, leading to better performance and loading times. The Ringedge also supports 3D game capability.
RingEdge specifications[edit]
- CPU: Intel Pentium Dual-Core E2160 (1.8 GHz)
- GPU: Nvidia GeForce 8800GS with 384 MB GDDR3 SDRAM (Shader Model 4.0)
- Output: 2 DVI ports
- Storage: 32 GB SSD
- Networking: Gigabit Ethernet (1000BASE-T)
- OS: Microsoft Windows Embedded Standard 2009
- Sound: 5.1 channel HD Audio
- Other: 3 USB ports, Sega ALL.NET online support
The RingWide is more basic than the RingEdge, and only has 8 GB (CompactFlash) of storage, while RingEdge has a four times larger storage (because of the use of the RAM Drive and SSD). The RingWide will be used to run games that are less graphics-intensive and that require less high-end specifications in order to cut down costs. Sega also appears poised to be designing a streaming hybrid for use with household TVs, similar to OnLive from the system's hardware as evident from this patent issued by them on November 17, 2009.[36]
RingWide specifications[edit]
- CPU: Intel Celeron 440 (2.0 GHz)
- GPU: ATI Radeon HD 2xxx with 128 MB GDDR3 SDRAM (Shader Model 4.0)
- Output: 1 DVI port
- Storage: 8 GB CompactFlash
- Networking: Gigabit Ethernet (1000BASE-T)
- OS: Microsoft Windows Embedded Standard 2009
- Other: 2 USB ports, 5.1 channel HD Audio, Sega ALL.NET online
RingEdge 2[edit]
The successor to RingEdge, The first games to run on the system will be Guilty Gear XX Accent Core Plus R (2012)[37] and the 2D fighting game Under Night In-Birth (2012) from French Bread (developer of Melty Blood).
RingEdge 2 specifications[edit]
- CPU: Intel Core i3 540 3.07 GHz
- GPU: Nvidia GeForce GT 545 GDDR5 with 1GB GDDR5 memory (Direct3D 11.1/OpenGL 4.3)
- Sound: 5.1 channel HD Audio
- Output: DVI-I, DVI-D, twin display output
- Connectors: JVS I/O connector, 4 channel serial port, 4× USB 3.0, 2× CAN bus
- Networking: Gigabit Ethernet (1000BASE-T)
- Storage: 32GB TDK GBDISK RS3 SSD
- OS: Windows Embedded Standard 2012(Windows 7)
- Media: DVD or USB storage, network delivery (Sega ALL.NET)
Sega Nu[edit]
Released in Japan in November 2013 with arcade versions of Hatsune Miku: Project DIVA Future Tone.[38] Nu is based on a mid-range PC running Windows 8.
Nu specifications[edit]
- CPU: Intel Core i3-3220 3.30 GHz
- GPU: Nvidia GeForce GTX 650 Ti with 1 GB GDDR5 memory (Direct3D 11.1/OpenGL 4.3)
- Sound: 5.1 channel HD Audio
- Output: DVI-I, DVI-D, twin display output
- Connectors: JVS I/O connector, 4 channel serial port, 4× USB 3.0, 2× CAN bus
- Networking: Gigabit Ethernet (1000BASE-T)
- Storage: SATA SSD 64 GB, HDD 500 GB
- OS: Microsoft Windows Embedded 8 Standard
- Media: DVD or USB storage, network delivery (Sega ALL.NET)
Technical Details[edit]
The "suicide battery" (System 18, System 16 and others) generally refers to an arrangement by which encryption keys or other vital data are stored in SRAM powered by a battery. When the battery dies, the PCB is rendered permanently inoperable, in the sense that there is no way to reprogram the RAM from within the PCB itself — hence the term "suicide".
See also[edit]
- ^ "SEGA G80 Raster Hardware".
- ^ "Sega G80 Hardware Reference".
- ^ "Sega System 1 game and hardware information".
- ^ IGN Presents the History of SEGA: World War, IGN
- ^ "Sega AGES Vol.33 FANTASY ZONE COMPLETE COLLECTION" Sega Release on 2008-09-11 in Japan.
- ^ "System 16 (A version) at System 16 - The Arcade Museum".
- ^ "System 16 (B version) at System 16 - The Arcade Museum".
- ^ "X Board at system16.com".
- ^ "Y Board at system16.com".
- ^ "System 18 at System 16 - The Arcade Museum".
- ^ "Sega Museum - Sega System 24 Hardware".
- ^ a b João Diniz-Sanches, ed. (November 2003). "Closer to the Heart". Edge (Bath: Future Publishing) (129): 87. "Aside from the three different base unites, the internal workings of the Mega Drive found itself in a choice of guises, including... Megatech (an eight-way arcade cabinet that played Mega Drive games), Mega-play (a JAMMA-compatible arcade cabinet with Mega Drive software on proprietary boards, similar to SNK's MVS)..."
- ^ "Mega-Tech".
- ^ "Mega Play".
- ^ "Sega System C-2 information at System 16".
- ^ "System 32 hardware information and game screen shots".
- ^ "Model 1 at system16.com".
- ^ "Model 2 Hardware (Sega)". System 16. Retrieved 2011-04-18.
- ^ "Sega Titan Video at System 16 - The Arcade Museum".
- ^ a b c d e f g "News: Virtua Fighter 3". Computer and Video Games (174): 10–1. May 1996.
- ^ "Model 3 Step 1.0 at system16.com".
- ^ "NAOMI technical overview".
- ^ "NAOMI 2 GD-ROM Hardware". System 16. Retrieved 2006-08-02.
- ^ "NAOMI 2 Hardware". System 16. Retrieved 2006-08-02.
- ^ "NAOMI 2 Satellite Terminal hardware". System 16. Retrieved 2006-08-02.
- ^ "Triforce hardware analysis".
- ^ "Triforce Baseboard".
- ^ "System16 - Sega Triforce".
- ^ "Triforce Hardware".
- ^ "Chihiro hardware specifications and known games".
- ^ "VF5 port to PS3".
- ^ "Pictures of actual Virtua Tennis 3 bootup exposing Linux".
- ^ "セガネットワーク対戦麻雀MJ4 Evolution 公式サイト". Sega-mj.com. Retrieved 2011-04-18.
- ^ By Spencer . November 6, 2009 . 2:46pm (2009-11-06). "Sega's Four Point Arcade Revitalization Plan". Siliconera. Retrieved 2011-04-18.
- ^ Gantayat, Anoop (2012-02-13). "Sega shows new rhythm game, updated Shining and Border Break, and Fantasy Zone Medal at AOU". AndriaSang. Retrieved 14 April 2012.
- ^ "Network game system,and game terminal device and storage medium".
- ^ "Fighter News: Tekken Museum & New Guilty Gear coming to arcades on Sega's Ringedge 2". Arcade Heroes. May 29, 2012. Retrieved June 16, 2012.
- ^ http://arcadeheroes.com/2013/09/02/project-diva-arcade-future-tone-feature-new-sega-arcade-hardware-nu/
External links[edit]


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Alcohol, including cocktails was reasonably priced, but unfortunately there was no alcohol package and none could be brought on board to drink, but was kept on boarding and delivered to the cabin the night before docking, 'it could be drunk then lol'. When in dock you pay more as tax is added. Entertainment was varied. Three stop at florida, bahamas and nassau were a delight, on short excursions were very pricy so we went to the beach and at nassau could go ashore and walk through the little town which was quaint. Great shopping on and off board.
I could not find any fault with this cruiseline, all was great, informal dress and relaxing time. vast age span and enough for everyone to do on board to suit all ages. Could recommend this to anyone. Only criticism is the tipping culture in America, 12 dollars per person per day was added to your bill automatically then 15% on to all drinks with a comment you could tip for exceptional service, too much tipping I think.


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Reply to comment
Group Exercise for a Fitter You
Monday, December 10, 2012
It's tough to stay in shape. As college students, we are committed to our education and clubs, and we want to spare some time for fun too. Even when we find the spare minutes to fit in some physical activity, it's incredibly easy to come up with any excuse not to work out. It's cold, it's early, it's raining, my knee hurts… Well, you know. The list goes on. But what if your workout was actually fun, and you were surrounded by your friends the whole time? That's one reason why group fitness classes are superbly beneficial in helping busy people stay in shape.
Group fitness classes are generally held at gyms and led by well-trained professionals. They're scheduled conveniently early in the morning, during the day or after dinner. Other benefits of group fitness classes include encouragement from friends, adherence to a routine (classes are generally at the same time each week), and the fact that you're getting guidance and a well-rounded workout from a fitness professional. There's no denying the good qualities of working out in a class. Check out all the classes available to you at the Hamel Rec Center for free as a UNH student. And even if you can't make it to a group fitness class, exercising with a partner has many of the same benefits to making you more motivated!
Primary links
- Home
- About Us
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- USNH Benefit Resources
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- Wildcat Workout Project
- Yoga on Campus
- I am Healthy UNH!
- National Prevention Strategy
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CATEGORIES MoviesCaptain America, meet the Sundance Kid.
Acting and directing legend Robert Redford is reportedly in talks to join the cast of "Captain America: The Winter Soldier," a sequel to Marvel's superhero blockbuster.
According to Deadline, Redford would play a senior leader in S.H.I.E.L.D., the secretive super-spy organization. The sequel brings back Chris Evans as the titular Captain America and Sam Jackson as S.H.I.E.L.D. boss Nick Fury. "Winter Soldier" is set for an April 4, 2014 release date.
The casting comes as somewhat of a surprise, since Redford rarely appears in movies these days. This year, he directed and starred in "The Company You Keep" (in limited release this April) about a former activist on the run. He also appears in another project, "All Is Lost," about a man adrift at sea, in which he is the only cast member and has no dialogue. And Redford continues to remain busy with his work for the Sundance Institute and the Sundance Film Festival.
As Deadline speculates, this could open the door for Redford to make cameos in other Marvel movies, like 2015's "Avengers 2."
[via Deadline]


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Keith Kaiser gets the full Kentucky State Fair experience from the unique food to the entertainment.
The Kentucky State Fair at the Kentucky Exposition Center runs from August 16th to the 26th.
Click here to plan your visit.
Adult $10Child (3-12) $6Senior (55 & over) $6Parking $8Thrillway Tickets $25 for 22
Gates open at 7 a.m. and exhibits open at 9 a.m.
The Thrillway and tents close around midnight and exhibit halls close at 10 p.m.
(Some areas close earlier on Sunday, August 26)
624 W. Muhammad Ali BlvdLouisville, KY 40203


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Town Square
Original post made by Ptown resident on May 10, 2009
Schools & Kids, posted by Carl, a resident of the Country Fair neighborhood, 20 hours ago
Quite a few pro-G supporters claim that PUSD is a well managed public entity.
At the Feb 3 PUSD workshop Trustee Kernan said, as quoted in the PW (Feb 6, 2009) Web Link
...Trustee Pat Kernan said there isn't enough information to go forward on a parcel tax at this time. "Until we know [the final state] budget, we can't go to the public because we don't know what we're asking for," he said. "We do know it's going to be a shared sacrifice."...
Several weeks later the Board proceeded with the parcel tax measure without knowing the 'final state budget'.
With the news in the last week of the receipt of $6.7M from the state, with approximately $4M more on the way, it is clear that the PUSD Board's decision to proceed with the parcel tax was premature and unwise.
At this point in the game, to proceed with the parcel tax only shows that the PUSD Board and Unions are joined in a game to extract the greatest amount of tax dollars from what ever source they can obtain it from. This is their shared objective and it satisfies their mutual goals to have as much money as possible. In this twisted sense, maybe the pro-G supporters are right. For a lot of us, greed is not right.
Comments (3)
on May 10, 2009 at 9:44 pm
I am on the Budget Advisory Committee and I must have missed the part of the district receiving $6.7M in new funds from the State let alone $4M more. The $10M in cuts are real and required to balance the budget. I not sure how this translates to greed. Measure G funds will be used to restore programs to benefit students. It's about the kids and property values. Check out a CBS news story on Pleasanton property values Web Link.
on May 10, 2009 at 10:12 pm
It is pretty well known that district management kept the budget advisory committee out of the loop by not even providing essentials such as the complete budget. The district has kept the first monies of $2.1 (recently updated to $2.5)pretty low key but surely you knew about it Hmmmm.
But now just this weekend the governor's office announced the amount of ARRA funds that we will be getting---$4,244,533.00!
This isn't rumor. It can be verified here Web Link
With this pass through of federal monies and more yet to come plus the cuts that are warranted and away from the classroom the parcel tax is NOT NEEDED. The school district should cancel the election in order to save the balance of election costs.
on May 11, 2009 at 8:28 am
Hmmm, having been there, I understand the many hours of meetings you attend for the BAC. I appreciate your service to the community.
Unfortunately, BAC (or school board) meetings do not offer a complete picture. To really fulfill your responsibility, you need to do your homework and dig deep for relevant information. I encourage you to go to this page Web Link and click the link to add your email to the update list. Those on this list were the first to know about the release of SFSF funds. These funds are so important to our community at this time that school board members and BAC members need to stay on top of the subject.
Why is CBS not picking up Jack O'Connell's announcement on this subject? Web Link As they say, "No news is good news." Apparently good news is not news.
I did watch your CBS story, but careful consumers know not to believe everything they see on TV. Here's a different story from the Contra Costa Times:
PLEASANTON The Tri-Valley Housing Opportunity Center will host a session on how homeowners can protect themselves from foreclosure. Web Link
If you were a member and logged in you could track comments from this story.
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A Z2Live mobile game developer was the victim of a homicide Tuesday morning in Bothell, Wash. Detectives have not confirmed the identity of Susann Smith, but both neighbors and Z2Live say it was Smith who was found dead inside her home on Tuesday. Employees at Z2Live became concerned when Smith, a mother of two, wasn't coming… Read More
Z2Live's hit Battle Nations expands from iOS to Mac
The phrase "cross-platform game" might conjure up images of Xbox Live and PC gaming, or turn-based games that work across Android and iPhone. But what about Mac and iOS? That's the big news for Battle Nations fans this week. They can play now the popular game across both Apple mobile devices and Macs, after Seattle-based… Read More
Mobile gaming startup Z2Live promotes Lou Fasulo to CEO
Fast-growing mobile game maker Z2Live has promoted Lou Fasulo to the position of CEO, replacing co-founder David Bluhm who is transitioning to chairman. Fasulo previously served as COO of the company, which has quickly grown to more than 120 staffers in Seattle and Vancouver, B.C. The announcement was made internally to staff this afternoon. "Z2Live… Read More
Why this mobile gaming vet says HTML5 is not the future
The promise of HTML5 has captivated mobile developers for a long time now. But the debate still rages: Should devs spend their time and energy tinkering with HTML5 or moving forward with native apps? Depending upon who you ask that question, you'll likely get a very different answer. Mobile gaming veteran David Bluhm – whose Seattle… Read More
Z2Live gobbles up Big Sandwich Games in mobile talent grab
Z2Live, the fast-growing Seattle mobile gaming company, announced today that it is buying Big Sandwich Games of Vancouver, B.C. for an undisclosed price. The acquisition gives Z2Live, maker of Trade Nations, Battle Nations and Metalstorm, a "foot hold in the talent rich Vancouver market," the company said. Microsoft employs more than 150 people at a gaming… Read More
Have fun blowing stuff up: Z2Live offers sneak peek of new iOS game Battle Nations
Seattle upstart Z2Live, the fast-growing mobile gaming company, is getting ready to unleash its latest iPhone game. And you better get ready to blow some stuff up. That's the word from some of the Z2Live employees who just released a promo video discussing Battle Nations, a soon-to-be-released game for Apple iOS which builds off the… Read More
MetalStorm game takes flight on iOS 5, integrates wirelessly with HDTV (Video)
One of the new features of Apple's iOS 5 mobile operating system is something called AirPlay Mirroring. Essentially, it allows users of an iPhone 4S or iPad 2 to stream content from from the mobile device to an HDTV with Apple TV. But how exactly would someone use this new feature? Take a look at… Read More
MetalStorm iPhone game takes off, approaches five million downloads
Z2Live's new air combat game, MetalStorm, is turning on the after burners. Since its release in Apple's App Store on May 12th, the company has recorded roughly 4.7 million downloads of the the free game, said COO Lou Fasulo. What makes that accomplishment even more impressive is that MetalStorm was developed by a 17-year-old kid…. Read More
How Z2Live accidentally hired a 17-year-old whiz for its new iPhone air combat game
In the annals of high-tech, this may be one of the more unusual hiring stories. Z2Live, maker of the popular Trade Nations game, was on the prowl last year for an air combat shooter game in the spirit of Top Gun. The Seattle team, led by head of publishing Lou Fasulo, scoured Apple's App Store… Read More
Z2Live CEO David Bluhm on latest $2.5 million round: It's not about the money, it's the 'chemistry'
Last week, we told you about some of the heavy hitters from the Seattle tech community lining up behind fast-growing mobile gaming startup Z2Live. At the time, CEO David Bluhm didn't want to disclose the funding amount. But these things have a way of slipping out, primarily through filings with the SEC. So, how much… Read More
Ed Fries, Bill Bryant join board of profitable social gaming startup Z2Live
Z2Live, maker of the popular Trade Nations game for the iPhone and iPad, has scored a new round of funding and named two heavy hitters from the Seattle tech community to its board of directors. The amount of funding, provided by Draper Fisher Jurvetson and Madrona Venture Group, was not disclosed. The new board members… Read More


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Police warn public to be vigilant after knife attacks
Two women have been stabbed in an East London park in separate attacks, less than 3 weeks apart.
Police are warning the public to be vigilant after the women were assaulted in Wapping Woods.
As Nick Thatcher reports, detectives are linking the incidents.


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At Jewelry Creations Workshop, carrying a torch for someone doesn't mean you have a crush on them—it means you're actually holding a torch for them while they tie their hair back and prepare to solder pieces of hand-made jewelry together. Named Best Jewelry Maker by the Miami New Times in 2013, the workshop team teaches wide-ranging techniques, from the aforementioned soldering to fold forming and enameling. Owner Steven Brownlee, who leads many of the sessions, has more than a decade of experience in the craft and uses it to teach cutting-edge techniques as well as the basics. In his introductory workshop, students get more than three hours to practice the fundamentals and craft a simple silver ring ideal for spontaneously proposing to a classmate.
Since 1974, Hollywood Institute of Beauty Careers' dedicated instructors have edified spa and salon hopefuls in the tricks of the beauty-boosting trade. Under the watchful eye of a seasoned professional, each soon-to-be beautician performs a variety of services on visitors to earn the certification of a license massage therapist or the gilded epaulettes of an aesthetician. At both the Hollywood and Miami Beach locations, clients can help students achieve their goals by simply indulging in rejuvenating facials, stylish cuts and colors, and relaxing rubdowns.
Maria T. Cummins was already an established chef when she moved to Miami and began teaching an after-school cooking program for children. Struck by how little her students knew about nutrition, she founded The Real Food Academy?formerly Cooking With Kids Miami?to instill healthy eating habits in her young apprentices. Here, she and her fellow skilled instructors lead classes and activities based around one simple philosophy: "we don't change the dish, we change the ingredients." During group sessions, birthday parties, and camps, Chef Maria and her team teach youngsters how to choose and prepare more nutritious, "real" foods, ensuring they avoid meals that are high in preservatives, chemicals, and plastic grapes. Non-edible offerings, such as spa days and kid-centric Zumba classes, promote healthy lifestyles.
Oscar Ochoa's passion for salsa dancing sprouted at age 9, grew rapidly at age 18 when he began taking formal lessons, and blossomed at age 24 when he won first place at a salsa competition. Today, the founder of Miami Salsa Driven combines his dancing expertise with the physical discipline he's developed from years of practicing tae kwon do and Brazilian jujitsu to lead detail-oriented salsa lessons. His team puts a big emphasis on creating an environment in which beginners feel welcome and unintimidated by advanced dancers trying to show off complex moves, such as the iceless triple axel. Students have ranged from seasoned dancers to a first-timer police-department captain, who actually ended up joining a professional dance team. Located inside the Tempo Music and Dance Academy, Miami Salsa Driven's classes focus on improving students' self-confidence and fitness levels with hands-on instruction and practice. One of the studio's walls is completely covered in full-length mirrors, allowing dancers to adjust their posture to match the instructor's or enjoy uninterrupted eye contact with themselves.
Wind-leashed high-flier and Skybanditz founder Francisco Escudero has blown spectators away at such competitions as the Velocity Games and the Bahamas kite race. He is the North Miami Beach area coordinator of the Florida Kitesurfing Association and founder of Skybanditz, where he and his trained staff conduct all manner of surf- and sky-borne expeditions. They outfit maritime adventurers with all the proper kiteboarding, kayaking, and paddleboarding gear, as well as lead kayak tours through Marine Stadium and several small islands. They also give guests the option to explore the high seas on their own or with friends. Instructors, meanwhile, cover safety and proper techniques during kitesurfing programs that range from beginner level to Level X, an echelon they reserve for students who are ultra-advanced or genetically related to flying squirrels.
Extreme athletes banded together to design Spartan Races' intense courses orchestrated over standardized distances, each strewn with natural and man-made obstacles to test mind-body fitness, resilience, stamina, and strength, designed to leave participants exhausted and exhilarated. In waves of 200, runners collect smudges and stains as they perform box jumps, haul heavy sandbags, and juke feral linebackers. Depending on where in the world they're participating, the course may be as short as 3 miles or, for extremely practiced athletes, as long as a full marathon.


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Destiny, Bungie's answer to Halo, is always online, social, and it could be the future of shooters
Disclosure: Bungie (or Activison?) paid for airfare and two nights of a hotel stay Bungie tests everything. They test where your eyes look when you play their games in their lab. They take videos of your reactions while you play. We were shown video of two players enjoying Destiny during a recent press event at Bungie's new offices. Destiny is Bungie's follow-up to the Halo series, and we watched the players as their faces broke into smiles. One player leaned back to try to find the other in the room. The game had thrown them together, and they began to work as a team without any prompting, and without any menus or party system getting between the interactions. This was the sort of emergent co-op game play that Bungie is looking for, and you could tell how proud they were of this snippet of video. This is the heart of Destiny: An always-on, persistent, social first-person shooter. There will be no monthly fee. There could be microtransactions. The first game will be available on PS3 and Xbox 360. You need to be online to play it. Welcome to the future.
The power of social interaction
Bungie's new offices are located in Washington; the company is situated in a building that used to house a movie theater. Everything is new, modern, and inviting. A climbing wall can be seen over in the corner. The theater is comfortable and high tech. Awards and memorabilia line the walls. The desks are on wheels, as they are in many modern offices, and they are often moved in different formations to deal with the changing nature of the work. The scale of the operation is amazing; during a time when many studios are struggling to stay open, Bungie is thriving. The developer has signed a 10-year deal with Activision to bring the world of Destiny to life, and they've spent a reported six years rebuilding their toolset and creating the new engine that will drive the game. We're shown a video of an artist using the world-building tool called "Grognok" to create a base on the moon. By using existing models and assets, and then putting them together in new ways and stretching and deforming the environment, the scene was brought to life surprisingly quickly. We then watched as a character walked through the environment in the live game, running on Bungie's development hardware. This is obviously a prepared, rehearsed way to show off the tools, but it's effective. Destiny is meant to be huge, and it's important to have tools that allow a large amount of content to be created quickly, easily, and have that content look distinct for that area of the game. Ryan Ellis is Destiny's technical art director, and he claimed that the success of the tools lies in their ability to have artists and designers working together, at the same time, on the same area of the game. Those wheeled desks are going to come in handy. The game is coming to the Xbox 360 and the PS3, and there is at least some hope of a PC version, although they're being cagey in that area. The engine is being built to look great on current consoles, but we're also told that it's designed to grow into the next generation of consoles as well. Eric Hirshberg, chief executive of Activision Publishing, stated that he reads coverage online to learn more about the next generation of consoles and their abilities, and you'll have to excuse my supreme skepticism at this claim from someone who should have no shortage of access to next-gen development kits.Bungie calls Destiny a "shared world shooter," and promises that you'll encounter other players even when playing through the campaign. It's a fascinating combination of many genres. You won't log into a specific server, as you do when you play most MMO titles, but it also won't be a single-shard universe like we see in EVE Online. Instead it will use matchmaking that is completely seamless; your game will be populated your with human players on the fly. You won't realize it's happening but, like Journey, the game will simply add players continually for you to interact with, speak to, and help. Competitive multiplayer will be part of the game world as well; there will be no leaving the game and going through menus to get to competitive play. It's all one big experience. It sounds incredibly ambitious, and most of the questions about how all this will work were met with enthusiastic non-answers… and a note that more will be revealed later.
Changing the face of shooters… again
Jason Jones is the project director of Destiny and he's not shy about his pride in what the Halo series accomplished. "We did a bunch of ambitious things on Halo deliberately to reach out to people. We limited players to two weapons, gave them recharging health, we automatically saved and restored the game, almost heretical things to first-person shooters," he said. "Now nobody plays shooters the way they used to before Halo, because nobody wants to." The question was what came next. "How do we take the genre we love so much, the first-person shooter, and turn it on its head?" he asked. The answer was Destiny. It's a weird message. Jones claimed that they learned lessons from MMOs and Facebook games, but this is a game designed to be "the best shooter you've ever played." It's important to the team that the game is enjoyable for gamers of all skill levels. He stated that the hard part is keeping the game interesting for advanced players. "We're going to succeed because we're advanced players, and we play the game all the time," he assured us. He also brought up the distracted, modern gamer who may not have a large gaming time budget. "They don't want to work hard, they don't want to read, they don't want to go to their Internet to figure out our bullshit. They want to be entertained, they want to become heroes, and they want to feel things they don't feel in their everyday lives. Our core experience has to be delivered as simply and directly as possible."
The world of Destiny
The game deals with the last safe city on Earth, a hopeful place where humans work together behind a massive wall, underneath a giant sphere called "the Traveler." Players create their own characters who work to defend the city, and each one gets part of their power from the Traveler. This allows systems that work almost like magic. "It's like hitting someone in the face with a piece of the sun," Joseph Staten explained, when describing his own in-game character. The game takes place in our own solar system, and you travel from place to place and sometimes planet to planet, fighting different races of enemies, trying to keep the city safe. Everything you do, from adventuring by yourself or with friends, to playing multiplayer modes, allows you to earn items in the game, including better weapons, armor, and aesthetic upgrades that help you tell your story. And you will be telling a story. In fact, much like EVE Online, the game seems to be set up to allow you to create your own stories and adventures on the fly. The other players will help you do so. "In these public combat areas the game is matchmaking you with other players, just like in other games, but it happens all the time, seamlessly, and totally invisibly," Chris Butcher, the game's engineer lead, told the press. "There is no UI, no loading screens, nothing that will take you out of the experience." Butcher likened the technology to our cell phones. As we walk down the street we're constantly connecting to different cell towers, information is being received and sent, but we take it for granted. What's important is that we're able to turn on our phones and make a call, or access our information. The game is the same way; all the tech is designed so that your world is constantly populated with human characters for you to interact with. It's complicated for Bungie to produce, but the player never has to think about it. "Having built Destiny, it's clear that this is the next step. In the future, we think all games will be social in this way," Butcher stated. "Once we put this technology together, we knew had something transformative on our hands."
What's next?
The investment in technology, infrastructure, and even concept art has been huge. Bungie has created more concept art for this game than it has for the rest of their titles combined. The server and render farms require cooling equipment the size of mobile homes on the building's roof; we were told they had to be picked up and installed using cranes. Marty O'Donnell may have composed one of the most epic scores in gaming history when he wrote the music for the Halo series, and he's working with none other than Paul McCartney for Destiny. We may joke about AAAA development, but the funding, ambition, and vision required to play at this level are immense. Destiny is a game, or series of games, that will begin in this generation and end in the next. Activision is hoping this is going to be the next big thing in shooters, and they're making a rather large bet in order to prove that theory. The 10-year deal, according to Staten, is allowing Bungie to "drive giant stakes in the ground." They will introduce plot lines and mysteries that won't be unraveled for years. The always-on requirement means that the game can't be pirated, cheating will be nearly impossible, and the experience can be specifically tailored to each player using Bungie's new technology and the seamless matchmaking system. We only saw a small part of the game, many of our questions were politely but firmly shut down, and what little actual game play was on display looked stunning. Bungie and Activision simply wanted to place the basic ideas behind Destiny into the heads of the press, and it worked. The game looked exciting, new, and fascinating. The art we saw was stunning, and the engine is a cut above what we're used to seeing in the current generation. We also left the meetings and presentations with more questions than answer. The future is here, or at least it's close. Bungie may be taking away as much as it's giving, especially if you're a gamer who dislikes the idea of games that must always be connected online, but I get the slightly exciting and/or uncomfortable feeling that this is going to be the now reality of modern first-person shooters. According to Bungie and Activision, that's the entire idea.


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PLATTSBURGH — Congressman Bill Owens surprised many in the North Country political world Tuesday when he announced he will not seek re-election this year.
"This is a decision we (he and his family) came to as a group, and it is one I am very comfortable with, and it is a road I need to take in my life right now," Owens told reporters in a telephone news conference Tuesday afternoon.
Owens, 64, said he has no health issues that prompted the move; it was something he had been thinking about for the past six weeks.
He said he had several conversations with his family and after the holidays made his decision.
"I decided to do it now before the campaign season gets going," he said.
Owens has been the target of heavy criticism from Republicans for supporting the Affordable Health Care Act since he took office in late 2009.
He has also been frustrated with Congress's inability to approve a long-term Farm Bill.
But the rigors of Washington politics weren't critical components of his decision not to run, he said.
"Clearly, there has been some level of frustration with these kinds of issues, but that is not a driving force here."
Owens also said the prospect of facing yet another grueling campaign was not a factor in his decision.
"I am not afraid of another fight, but I've decided it is time to move on."
Owens said he spoke with Democratic Minority Leader Nancy Pelosi and Congressman Steve Israel, who heads the Democratic Congressional Campaign Committee, about his retirement, and he was planning to make the announcement on Wednesday.
But the news was leaked Tuesday to the "avaricious" media, he said, which prompted him to make his decision public a day earlier.


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Siebrand Mazeland
Siebrand Mazeland
Product Manager Language Engineering, Wikimedia Foundation
You have a right to a proper user interface in your native tongue.
About me
I am a contractor for the Wikimedia Foundation. My title is "Product Manager Language Engineering" and I'm responsible for the roadmap for things related to language support and translation support at Wikimedia. I'm Community Manager at translatewiki.net, where I try to support volunteer translators to translate Free and Open Source Software as well, easily and efficiently as possible. My staff account is smazeland, which I will most probably use less often than my regular account "siebrand". I am easily findable and am willing to help you in whatever way I can. I can be found on irc.freenode.net in the channels #mediawiki-i18n, #mediawiki, #wikimedia-dev and #wikimedia. You can best reach me at translatewiki.net, the MediaWiki localisation project. Please address me in English, Dutch or German and allow me to reply in English when you choose to talk to me in German.
My workTogether with the developers, designers and community liasons of the Localisation team, we try to create a user experience that allows everyone to read and contribute content on all of our great Wikimedia projects.
Disclaimer: Although I work for the Wikimedia Foundation, contributions under this account do not necessarily represent the actions or views of the Foundation unless expressly stated otherwise. For example, edits to articles or uploads of other media are done in my individual, personal capacity unless otherwise stated.
Contact me


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Cleveland Browns
Ryan Rau - LB
|6' 1"/ 230 lbs.
|Folsom, CA
|Portland State
|Years played
Pressuring Roethlisberger a must for Browns
Steelers QB Ben Roethlisberger has been sacked three times or more in 8-of-11 starts this season. Guess who's the only team not to sack him? Interestingly enough, it's the one who sacked him eight times — eight times! — in ...
Steelers-Browns matchup of the day: Wednesday
Here's a matchup to watch in Sunday's Steelers-Browns game.
Browns Rookie Meter: Week 16
Here's our weekly look at the contributions made by Browns rookies this season.
Steelers-Browns matchup of the day: Tuesday
Here's a matchup to watch in Sunday's Steelers-Browns game.
OLT Thomas lone Brown to get Pro Bowl nod
Browns OLT Joe Thomas was named an AFC starter for the 2011 Pro Bowl, the NFL announced Tuesday. He is the only Brown to make the squad.
Browns' 60-second rant: McCoy must shake off mistakes
Browns QB Colt McCoy needs to avoid the mistakes he made in a three-interception performance vs. Baltimore Sunday if Cleveland is to upset Pittsburgh this week.
Browns MVP Meter: Week 16
Here's a look at the Browns' top five team MVP candidates through 15 games.
They said it: Browns Week 17 edition
Here's a sampling of quotes from Browns players and head coach Eric Mangini on Monday.
Eric Mangini hot-seat meter: Hot
A three-game December losing streak has speculation about Browns head coach Eric Mangini's future becoming the dominant story line as Cleveland prepares for its regular-season finale vs. Pittsburgh.
Browns need to catch up to AFC North's best
No matter who coaches the Browns next season, narrowing the gap between Cleveland and the powerful Steelers and Ravens looms one of the Browns' biggest challenges for 2011 and beyond.
Hillis starts strong, limps to finish line
If you're someone who picked up Peyton Hillis early on, odds are you had a great regular season. Unfortunately, you also likely had a quick playoff exit.
Mangini hoping for patience from Holmgren
Eric Mangini hopes that the Browns' upsets of the Patriots and Saints will convince team president Mike Holmgren to overlook the team's more recent performances and retain Mangini as head coach for 2011.
Browns players of the week
Here are the Browns' players of the week on offense, defense and special teams for Week 16.
Ravens clinch playoff berth with 20-10 win over Browns
Joe Flacco threw two touchdown passes, Lewis and the rest of Baltimore's tenacious defense bottled up Cleveland's Peyton Hillis, and the Ravens clinched their third straight playoff appearance, beating the fading Browns 20-10 on Sunday.
Ravens-Browns prediction
PFW's Mike Wilkening believes the Ravens' punch on offense will give the Browns fits and be the difference for Baltimore, which is aiming to sweep the season series.


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Peter Basso Associates is a consulting engineering firm specializing in the design of technically challenging, sustainable and high performance mechanical/electrical systems.
With decades of experience, 21 LEED® Accredited Professionals (and climbing!), and LEED® and commissioning expertise, we deliver systems that satisfy building owners and occupants. Working closely with architects and owners, Peter Basso Associates uses a collaborative design process that enables the team to evaluate system options in the context of the entire project, optimizing performance and minimizing cost.
Peter Basso Associates is hiring! Check out our CAREERS page for available positions.


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|Delphos FFA named three star National Chapter; 4 receive American FFA Degrees
|Wednesday, November 06, 2013 9:15 PM
Information submitted
The purpose of this convention is to gather FFA members from across the nation to celebrate the achievements that have been made of the past year, broaden the horizons of members by exposing them to new places and motivate them to continue to reach their goals.
Delphos FFA members boarded a charter bus on Wednesday morning with the Paulding, Wayne Trace and Lincolnview FFA chapters.
The first stop was a tour of a Tyson Foods hog processing facility in Logansport, Ind., then toured Not Just Popcorn in Edinburgh, Ind., and finished the day attending the first general session of the 2013 National Convention highlighted by motivational speaker Rick Patino.
On Thursday, the group toured Toyota Manufacturing plant in Georgetown, Ky., and also Kenneland Race Track in Lexington, Ky., and later that evening were entertained by Dr. Jim Wand a hypnotist.
Friday morning, they attended the fourth general convention session highlighted by Joe Torillo a New York City Firefighter who survived 9-11 not once but twice being buried under both towers on that horrific day in history. He shared his life-changing experiences and had motivational words of wisdom.
They also had the opportunity to visit the Career Show at Convention and that evening for recreation, they went to a go-kart track, laser tagging, putt putt golf center and attended a rodeo.
The Delphos FFA was also recognized as a three-star National Chapter, the highest ranking a chapter can earn at the national level.
The American Degree Session was the highlight of Saturday morning. Four Delphos FFA members — Julie Noonan, Tim Pohlman, Austin Reindel and Lindzi Hoersten — were awarded their American Degree, which is the highest award a member can earn. This degree is given to only one-half of one percent of the 590,000 members. They have completed all of the requirements through the FFA that enabled them to achieve this honor. They all have received their Greenhand, Chapter and State FFA degrees. They have been active members of the Delphos FFA chapter for five years, completed four years of systematic Agriculture Education Instruction, have productively invested $7,500, worked over 2,500 hours, above scheduled class time, maintained a "C" or better grade point average and was extremely involved as a Delphos FFA member through a numerous amount of activities.


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Wednesday, the state recognized an ETMC program that is reaching out to East Texans.
The East Texas Medical Center Tyler has been selected to receive the Texas Hospital Association's 2012 Excellence in Community Service Award in recognition of its highly successful East Texas Pin-A-Sister breast cancer awareness campaign.
Pin-A-Sister is a faith-based organization that goes into local undeserved areas and churches and encourages women to get mammograms.
Devoria Lates has been a cancer survivor for nearly five years, and that whole time she's been a proud member of Pin-A-Sister. "When I wake up in the morning, I have Pin-A-Sister on my mind. It pumps me up, just to know how these ladies are working with breast cancer," Lates said.As a cancer survivor, Devoria is a proud preacher of early detection, crediting God as the only reason she got her mammogram."I was at home and the spirit of the Lord said 'mammogram.' People may not believe this, but the Lord said mammogram," Lates said.After she got the mammogram, she found out she had a lump in her left breast that was cancerous. "If I hadn't gotten a mammogram the doctor said the cancer would have traveled to my lymph nodes," Lates said.While she was in treatment, she got involved with Pin-A-Sister, going around to local churchestelling her story and encouraging women to get checked. "I forget all about my breast cancer when I get involved in Pin-A-Sister. They just give you the faith that you know you're gonna make it. There's no downfall about it. You gonna make it with the Pin-A-Sister," Lates said.
She's been an active member of Pin-A-Sister for seven years now, and the organization is proud she's giving her testimony.
"It would have the most impact if it is coming directly from someone who has experienced breast cancer and gone through not having regular mammograms and realizing the importance of having a mammogram," Pin-A-Sister coordinator Almarie Moore said.
Throughout her cancer, Devoria doesn't question God or ask "why me?""I look on my life and say 'why not me,' because I'm a child of God, too, and all he was doing was cleaning out my life so I can go out and serve other people that may have breast cancer," Lates said. Through Pin-A-Sister, Devoria not only encourages people to get mammograms, but encourages those currently with breast cancer that they can make it. "I made it! I'm a survivor," Lates said.
If you would like to learn more about Pin-A-Sister and how to volunteer with them, click here.
Copyright 2013 KLTV. All rights reserved.
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Tyler, TX 75702
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QUARRY BOOKS-One Zentangle A Day. One Zentangle A Day is a beautiful interactive book teaching the principles of Zentangles as well as offering fun; related drawing exercises. Zentangles are a new trend in the drawing and paper arts world. This step-by-step book is divided into 6 chapters; each with 7 daily exercises. Each exercise includes new tangles to draw in sketchbooks; teaches daily tile design and offers tips on related art principles; and contains an inspirational Zentangle Inspired Art project on a tile that incorporates patterns; art principals; and new techniques. Author: Beckah Krahula. Softcover; 128 pages. Published 2012. Imported.


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CATEGORIES Comedy, Drama, Foreign Language, Independent, Thrillers, Exhibition, Movie Marketing, Cinematical Indie, Movies, CinematicalAs a follow-up to the recent news that Korean filmmakers want local audiences to pay higher ticket prices, I took a look at what's currently playing in cinemas there. Of last weekend's box office top 10, three are from the US (I Am Legend, August Rush, Hairspray), one is from Japan (Kiki's Delivery Service), and one is multi-national (Lust, Caution), leaving five South Korean films to consider. Pretend language isn't a barrier and react on instinct. Would you pay more at a cinema to see these movies?
Sex is Zero II (pictured). Sequel to popular, crude teen comedy. I thought the original -- a sideways Korean take on American Pie -- was boisterously funny. Still, this is a sequel that looks intriguing but not compelling. Answering my own question: No.
Venus and Mars. Romantic comedy. Far from my favorite genre, which disinclines me to start with. If I was seriously dating someone who wanted to see it, I'd pay without (public) complaint. Otherwise? No.
Seven Days. Suspense thriller. Lost's Yunjin Kim stars as a lawyer who must free a convicted killer or her daughter will be killed. Even though remake plans have been announced, I'd love to see the original. Yes, I'd pay more.
Le Grand Chef. Kitchen flick centering on "a cooking contest between rival chef families both related to former royal chefs." The biggest hit in the latter part of the year; they must have done something right. Yes, please.
My 11th Mother. Heartwarming, realistic family drama. Appropriate for the season, but not my cup of tea. No.
If none of these titles tickle your fancy, never fear: South Korea's first disaster film is in the development stage. Reportedly, "the disaster will center on a tsunami that hits Korea's most popular resort, Haeundae Beach, in the southern port city of Busan. The beach is home to Korea's world-famous Pusan International Film Festival, adding an extra dimension of thrill to the scenario." Oh boy, I'd pay more to see that!


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15% OFF on Orders of $99 or More + FREE Shipping. Use Coupon Code: LABORDAY15
Callaway X Utility Prototype Irons - Steel
Click on main image for larger view
The new Callaway X Utility Prototype Irons are made with a hollow forged construction and a high-strength steel face that produces high ball speeds. Available in three different lofts �18�, 21� and 24�� these forged Utility irons also feature a shallow face height (from sole to top line) with a deep center of gravity and a very appealing, strong sound at impact.
Callaway Chief Designer Roger Cleveland crafted these technical irons for tour pros who wanted to hit shots with higher launch angles and take on windy conditions. Cleveland has said that he wanted to develop a three-loft concept with a new design that was shallower, had a deeper CG, and that created a higher launch angle which is difficult to achieve in longer irons.
The X Utility Prototype Irons were first introduced in May at the HP Byron Nelson Championship, where they immediately went into the bags of Callaway staffers like Ernie Els, Phil Mickelson, Kelly Kraft and Danny Lee. These clubs have continued to have great success on the PGA Tour, spurring Callaway to win the utility iron count at the Open Championship.
On the Wednesday before the Open Championship, Roger flattened the lie angle of all three of Els� utility irons by half a degree. The late tweaks paid huge dividends for Ernie, who led the field in greens in regulation and shot a 4-under 32 over his final nine holes to win his second Claret Jug.


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About Us
Broader Impacts at MU
Broader Impacts Network (BIN) at MU
Broader Impacts Network (BIN) Calendar
National Science Foundation Merit Review Principles and Criteria
The NSF Vision Statement clearly lays out the integration of education and research as its main priority: NSF envisions a nation that capitalizes on new concepts in science and engineering and provides global leadership in advancing research and education.
NSF uses two merit review criterion for evaluating research proposals for funding: Intellectual Merit and Broader Impacts
- The Intellectual Merit criterion encompasses the potential to advance knowledge.
- The Broader Impacts criterion encompasses the potential to benefit society and contribute to the achievement of specific, desired societal outcomes.
Both criteria are to be given full consideration during the review and decision-making processes; each criterion is necessary but neither, by itself, is sufficient. Therefore, proposers must fully address both criteria.
The following questions will be asked of BOTH CRITERIA when reviewing proposals:
- To what extent do the proposed activities suggest and explore creative, original, or potentially transformative concepts?
- Is the plan for carrying out the proposed activities well-reasoned, well-organized, and based on a sound rationale? Does the plan incorporate a mechanism to assess success?
- How well qualified is the individual, team, or organization to conduct the proposed activities?
- Are there adequate resources available to the PI (either at the home organization or through collaborations) to carry out the proposed activities?
Broader Impacts
Under the new GPG that took effect January 2013, broader impacts may be accomplished through:
- the research itself,
- activities that are directly related to specific research projects
- activities that are supported by, but are complementary to the project.
The Broader Impacts criterion encompasses the potential to benefit society and contribute to the achievement of specific, desired societal outcomes. Such outcomes include, but are not limited to:
- Full participation of women, persons with disabilities, and underrepresented minorities in science, technology, engineering, and mathematics (specifically African Americans, Hispanics, Native Americans, Alaska Natives, and Pacific Islanders)
- Improved STEM education and educator development at any level
- Increased public scientific literacy and public engagement with science and technology; improved well-being of individuals in society
- Development of a diverse, globally competitive STEM workforce
- Increased partnerships between academia, industry, and others
- Improved national securit
- Increased economic competitiveness of the United States
- Enhanced infrastructure for research and education
The project activities may be based on previously established and/or innovative methods and approaches, but in either case must be well justified.
Note: Plans for data management and sharing of the products of research, including preservation, documentation, and sharing of data, samples, physical collections, curriculum materials and other related research and education products should be described in the Special Information and Supplementary Documentation section of the proposal
For questions about the new Broader Impacts guidelines in light of the older ones, go to: http://www.nsf.gov/bfa/dias/policy/merit_review/mrfaqs.jsp
Evaluation of Broader Impacts
PIs are expected to be accountable for carrying out the activities described in the funded project. Individual projects should include clearly stated goals, specific descriptions of activities that the PI intends to do, and a plan in place to document the outputs of those activities. The annual and final project reports should address progress in all activities of the project, including any activities intended to address the Broader Impacts criterion that are not intrinsic to the research.
Meaningful assessment and evaluation of NSF funded projects should be based on appropriate metrics, keeping in mind the likely correlation between the effect of broader impacts and the resources provided to implement projects. If the size of the activity is limited, evaluation of that activity in isolation is not likely to be meaningful. Thus, assessing the effectiveness of these activities may best be done at a higher, more aggregated, level than the individual project.
Broader Impacts Resources
- COSEE NOW Broader Impacts Wizard
- NSF guidelines for Broader Impacts
Download the PDF
- Center for Interdisciplinarity, University of North Texas Broader Impacts Criterion Resources
- National Science Board
NSF Merit Review Criteria Review and Revisions
Download the PDF
- MU Assessment Resource Center
- MU Center for the Collaboration and Development of Educational Innovations
- MU College of Education Office of Research Support
- MU College of Education List of On-Campus Evaluators
- Maximizing the Impact of STEM Outreach
- NSF Graduate Research Fellowship Information
- Broader Impacts 2.0
Download the PDF
- Quantifying the Impacts of Your Research
Download the PDF
Last Updated: August 11, 2014


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Mexican diver Julio Cesar Cu, fully equiped with a KMB hard helmet and a dry suit, clears the floodgates of garbage on August 21, 2013, at one of the pumping plants of Mexico City's sewage system. Cu, the only Mexican diver that works in sewage, has the task of diving into Mexico's City's black waters to clean the sewage's floodgates. AFP PHOTO/RONALDO SCHEMIDTRonaldo Schemidt/AFP/Getty Images
Content engaging our readers now, with additional prominence accorded if the story is rapidly gaining attention. Our WSJ algorithm comprises 30% page views, 20% Facebook, 20% Twitter, 20% email shares and 10% comments.


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Make Your Own Father's Day Card
Fatherâs Day is Sunday, June 19, and nothing says âI love you, Dad!â? like a handmade card. Come make the perfect card for the father figure in your life. This event is free and no sign-up is required.
Sponsored by the Graduate School.
Location: Butler Community Room
Date/Time: 06/11/11 at 2:00 pm - 06/11/11 at 3:00 pm
Category: General Events
Department: Graduate School Office


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Prisco To Demonstrate How Commercial Printers Can Create New Revenue Streams with Wide-Format Inkjet
Printers' Service (Prisco) will be exhibiting of a full range of turnkey solutions at Print 09 Chicago to help printers revitalize their businesses.
According to Steve Zunde, president of PriscoDigital, "wide-format inkjet technologies enable commercial printers to capture new business opportunities from within their existing customer base. Inkjet systems can cost effectively produce diverse applications such as banners, point-of-purchase displays or promotional items. We are already helping many customers do just that and more."
During Print 09 Chicago, Prisco will be demonstrating a host of profit-generating applications on Agfa's :Anapurna Mv system. Agfa's :Anapurna Mv is a high quality, six-color system that can also print a spot high gloss varnish. Plus, with a print resolution of 720 x 1440 dpi, the :Anapurna Mv can produce photorealistic images up to 63 in (158 cm) wide, on a variety of roll or rigid media. To date, Agfa has rapidly expanded its inkjet portfolio and has systems that are ideal for just about any operation.
You will only be able to see the Agfa :Anapurna Mv at Prisco's booth 4404 at Print '09, South Hall, September 11-16 2009.


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One of our key catwalk styles for Spring summer 14, these show stopping, yet delicate black suede strappy sandals will bring a fresh twist to your after dark wardrobe. The intricate handmade flower made from a variety of metallic jewels makes it the perfect statement piece. Heel measures 110mm/4.3''.
US Standard FREE
(2-8 working days, NY 2-3)
US Express $20 (1-3 working days, NY 1-2)
New York same day $25
(order by 2pm EST)
Canada $20 (1-3 working days)
Americas $30 (2-7 working days)
Shop with confidence with free returns.
See full delivery and returns information.
Email Customer Care
or call us on (toll free):+1 877 955 2466
Italian sizing. Fits true to size. View Size Guide
Jimmy Choo shoes are in Italian sizing


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In the winter of 1975, Erich Rautenbach's life took a serious turn for the worse when he was bust for selling weed by gun-toting undercover cops. He'd been selling the dope to raise money to leave South Africa in a bid to escape his army call-up and resist having to shoot people in the name of apartheid. But instead he found himself in the infamous John Vorster Square, at the mercy of drug squad policemen who seemed convinced that he was part of some notorious drug ring. This wild memoir recreates the Cape Town of the 1960s and '70s, where Erich hung out with people from District Six and the Bo-Kaap and jammed with fellow musicians at The Office on Long Street. He describes his travels around the country, to Durban,
'The Unexploded Boer'.
25 October, 2011 by Leave a Comment


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New this year!
This year Benedictine University's Career Development Office will be co-sponsors of the new Virtual Career Fair with ISCPA. The Career Development Center holds career and internship fairs annually.
*The Virtual Career Fair is open only to current students and alumni of ISCPA colleges and universities.
The purpose of the Virtual Career Fair is to virtually connect quality student and alumni candidates from ISCPA member schools with employers who want to hire for their job and internship positions.
Must Read Handouts Before Attending the VIRTUAL CAREER FAIR at ISCPA
Dos and Don'ts of Skype/WebCam Interviews
Job Fairs provide students the opportunity to network with multiple employers at one time. Go to the Coming Events page for a list of upcoming job fairs and career-related events in the area. To make the most of any job fair, read our job fair advice handout. Or come to the Career Development Center to obtain a hard copy.
What happened to CareerFest and TeacherFest?
CareerFest and TeacherFest has been taken off our calendar of events for the 2011-2012 year. With 48,000 undergraduates and 13,000 graduating seniors, ISCPA is still in a unique position to offer you qualified candidates to help your organization achieve its goals. To meet the needs of all of our students and alumni including those unable to attend a career fair ISCPA has moved to a Virtual Career Fair format.
Student Life
Julie Cosimo, Ed. D. Director
Career Development
Phone: (630) 829-6040
Fax: (630) 829-6043
E-mail: email@example.com
Krasa C enter, Lower Level Room 010
5700 College Road Lisle IL, 60532
8:30 a.m. - 5:00 p.m