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Keep Leo Johnston home and let him rest in peace
We, the Undersigned, protest the disinterment of Constable Lionide Johnston from his resting place at Willow Park Cemetery in Lac La Biche based on the belief that it goes against his expressed desire to be buried in Lac La Biche and against his cultural and spiritual beliefs as an aboriginal person. (note - once you fill in the fields on the petition, please only click on the \"sign petition\" button once, that is all that is needed. There is no need for any donations. We have had instances of people signing the petition many times because of some confusion - thank you again) **please note that this is a petition collecting signatures of people who disagree with the disinternment of Leo. If you agree with it that is your right, but this is NOT a discussion forum so please do not bother to sign the petition if you are not in favour of the petitions purpose.
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101.9 AMP Radio Hook Up #6 Starring R5! Read More | Buy Tickets | #HookUp6
Damien Marley
Deadmau5 Vs. Skrillex: Who Is The King Of EDM?
In the current battle for superiority in the rapidly expanding world of EDM, none loom larger than Deadmau5 and Skrillex. We pit the two beat barons in a battle for dance floor supremacy.

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Arizona nips Rockies
SCOTTSDALE, Ariz. (AP) _ Eric Hinske and Martin Prado combined for five of Arizona's 14 hits and five RBIs to lead the Diamondbacks over the Colorado Rockies 8-6 on Sunday.
Hinske, who signed as a free agent in December, had three singles and drove in two runs. Prado, acquired via trade in the offseason, drove in three runs with a pair of hits, including a two-run double during Arizona's five-run fourth. Prado has four RBIs in his first two spring games.
Corey Dickerson hit a two-run homer in the sixth for Colorado, and Jose Gonzalez, Matt McBride and Kyle Parker each had run-scoring hits during a four-run eighth.
Jeff Francis, who won 17 games in 2007 but is 20-39 with a 5.06 ERA since, allowed two hits in two scoreless innings for the Rockies.
Patrick Corbin tossed two scoreless innings for Arizona.
He struck out four straight hitters after allowing a walk to leadoff hitter Tim Wheeler.
© 2014 Rural Radio Network. All rights reserved. Republishing, rebroadcasting, rewriting, redistributing prohibited. Copyright Information


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America's Missing
America's Missing
Brianna Maitland, 17, clocked out of work at a northern Vermont restaurant at 11:20 p.m. on March 19, 2004.
Hours later, a state trooper found her car, a 1985 Oldsmobile, about mile down the road. It was backed partway into an abandoned house. Two of her paychecks were found inside. But the teenager was gone and hasn't been heard from since.
Leigh Abel, 78, disappeared five days before Christmas in 2001. He was last seen fishing in New Smyrna Beach, Fla. His car later turned up in Boca Raton, 250 miles south.
Tionda Bradley, 10, and little sister Diamond, 3, left home in Chicago on July 6, 2001, and were never seen again. The girls left a note for their mother explaining that they were going to a neighborhood store and then to a school playground.
Arrilla Webb-Vaul was 23 when she went missing in 1979. She dropped off her husband at a shopping center in Shreveport, La., then pulled over with a flat tire a few minutes later. A man in a white pickup truck came to her aid, and she was never seen again. Her car tire had been slashed.
Hubert Valdez, 28, was last seen walking out of Gilbert's Lounge in Van Horn, Tex., at closing time on April 29, 2003. His car was found later that same day elsewhere in the southwest Texas town.
Allen Regusters, then 48, left home on March 17, 2003, to pick up his paycheck at the U.S. Postal Service office in Washington, D.C. He, too, was never seen again.
America's missing come in all ages, genders, economic statuses and skin tones.
"I guess you think it's never going to happen to your family," Bruce Maitland, 44, father of the missing Vermont teenager, told the Crime Library. "But then it does."
How often it happens and to whom are complicated questions.


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Pay now and not only will you lock in this year's dues rate, your membership will be good through the next program year (August 31, 2015). Learn More!
In this week's snapshot, we visit longtime program supporter Burns & Levinson and learn from Lucidey Pimentel and Myntah Morris that when it comes to mentoring, two is better than one. Read more.
Are Prosecutors and Public Defenders Paid Enough? For the full post, click here.
New York Times Supreme Court Correspondent Adam Liptak will keynote 2014 Annual Meeting Luncheon on September 12th. Learn More.
by Jocelyn B. Jones
Case Focus
Only 20 years ago, criminal prosecution was the sole means of enforcing the Massachusetts wage and hour laws. But the enforcement landscape has changed dramatically since 1993, when enforcement authority was transferred to the Attorney General's Office from the former Department of Labor & Industries, and employees were authorized to initiate private lawsuits, in which those who prevailed were entitled to treble damages and attorneys' fees, among other remedial measures. A further transformation took place in 1998, when the Attorney General was granted civil citation authority and monetary penalties for violations were enhanced, and with them, greater deterrence was set into play. The Legislature's addition of these enforcement mechanisms in the 1990s increased the development of wage and hour related case law, particularly at the appellate level. This rather dramatic expansion of case law in the wage and hour arena has accompanied the crystallization of the viewpoint expressed by the Massachusetts Supreme Judicial Court ("SJC") that these legal protections are to be interpreted broadly, to ensure that the laws accomplish their underlying goal of guaranteeing that all workers receive their earned wages. Consistent with this view, two recent SJC decisions underscore the expansive reach of the wage and hour laws' protections.
LLC Managers & Wage Act Liability
In Cook v. Patient Edu, LLC, et al., the SJC addressed an issue of first impression about whether managers of a Limited Liability Company ("LLC") may be held personally liable for violations of the Massachusetts Wage Act, M.G.L. c. 149, §148. A former employee brought suit in Superior Court against the LLC, as well as two of its managers, for unpaid wages. Relying on the statutory language and the express legislative purpose of protecting employees from long-term wage detention, the SJC concluded that "[b]ecause a manager or other officer or agent of an LLC…" may be a "person having employees in his service," if he "controls, directs, and participates to a substantial degree in formulating and determining policy" of the business entity, he may thus be civilly or criminally liable for violations of the Wage Act.
To read the full article, click here.


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Dr. Richard Beninger has been appointed Head of the Department of Psychology for the period July 1, 2009 to June 30, 2014.
Dr. Beninger came to the Department of Psychology as an Assistant Professor in 1980 after completing a BA in Psychology at the University of Western Ontario in 1973, a PhD in Psychology at McGill University in 1977 and a Medical Research Council of Canada postdoctoral fellowship in Psychology at the University of British Columbia. He received an Ontario Ministry of Health Career Scientist Award in 1982 that he held for 10 years. He was Visiting Professor of Pharmacology at the University of Paris IV from July 1987-June 1988. Dr. Beninger was cross appointed to the Department of Psychiatry in 1986, promoted to Professor of Psychology in 1988 and in 1995 was appointed to his current position as Joint Professor of Psychology and Psychiatry. Dr. Beninger is a fellow of the American Association for the Advancement of Science (since 1992), the Association for Psychological Science (since 1997), the International Behavioral Neuroscience Society (since 1995) and has served as Treasurer of the Canadian College of Neuropsychopharmacology since 2006.
Dr. Beninger's research is in the area of neurotransmitters and behaviour and has focused in particular on the role of dopamine in learning and in neuropsychiatric disorders including Parkinson's disease and schizophrenia. He has 180 peer-reviewed publications in scientific journals, has co-edited 16 books and has 44 other invited publications in journals or edited books, many with his more than 35 past and current graduate student and post-doctoral trainees.
Dr. Beninger served as Associate Head of Psychology from July 2004-June 2008 except for the period Jan.-Apr. 2007 when he was Acting Head while Dr. Vernon Quinsey was on leave.


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|This article may need cleanup to comply with the style guide.
Please help improve this if you can. The talk page may contain suggestions.
Villages, also known as NPC villages, are groups of buildings inhabited by villagers that spawn naturally in the world. They only occur in the plains, savanna or desert biomes. Village buildings in plains and savanna biomes will be made out of Oak Wood, Oak Wood Planks, Cobblestone, Stone Stairs and Glass Panes. Village buildings in desert biomes are made out of Sandstone, Smooth Sandstone, Sandstone slabs, Sandstone Stairs and Glass Panes instead of wooden or cobblestone features. Also, the plains and savanna biome villages have Gravel roads while the desert biome villages have Sandstone roads.
[edit] Finding villages
One method is to find the possible places that villages can spawn by using a superflat world, where the completely flat terrain makes villages spawn more often. This method will not always work:
- Create a creative, superflat world by using the "Re-Create" button.
- An alternative is to use
/seed, then copy the output number into the seed box in the world creation settings.
- An alternative is to use
- Set the render distance to the farthest distance your computer is sufficient for.
- Fly around and search for a village.
- When you find one, press F3 and find the coordinates.
- Go to these coordinates on your other (first) world.
- A village (not the same design but still a village) may spawn there (if the conditions are right).
The above does not always work because villages only spawn in flat biomes (plains, savanna and desert), so the above produces many false positives where the location in the original map is not suitable. One possibility is to retry the steps above but for step 1 select default world type (as opposed to superflat). This makes it harder to see villages, but each village found is much more likely to exist in the original world.
In superflat worlds villages spawn one in every quadrant at the same coordinates of the coordinative system. For example: if a village is at x=200 z=200,there is also another village at x=-200 z=200; and another at x=-200 z=-200; and of course one at x=200 z=-200. This works most of the times, on superflat worlds of course, although there arent always the same coordinates (like x=200 z=200) on the other quadrant (the village is going to be on x=250 z=-150).
There are also programs like AMIDST (by Skidoodle) to map worlds that will display all villages of the world/seed.
Villages are much more common in worlds generated with large biomes than in default worlds; multiple villages can often be found on one desert or plains.
[edit] Defending and rescuing villages
Between versions 1.2.1 and 1.4.6, staying near a village overnight would frequently produce a Zombie siege. Zombies would spawn within the village, regardless of light level, and attack the villagers. While the villagers would try to hide in their houses, some would usually fail to get to safety, and on the Hard difficulty level zombies can break down doors anyway. These sieges would usually kill off all the villagers within a couple of nights. (On Normal or Hard difficulties, most or all of the villagers would become zombies themselves, which would eventually despawn or burn.) Sufficiently large villages may have Iron Golems to help defend them, but almost any village is likely to become depopulated within a few sieges unless the player provides help. Even when two villagers survive, villager breeding is much too slow to recover from the regular deaths. Note that villages with populations of under 20 do not suffer from Zombie sieges.As of 1.4.7-1.6.2, Zombie sieges failed to start. See MC-7432 for more information. However, villages still need defense. As of 1.7.4, Zombie sieges have been seen multiple times in villages with high (over 40 villagers) populations.
There is also the matter that Villager AI is woefully insufficient for their survival – even without sieges, they are prone to falling into nearby caves or pits and becoming lost, dancing on cactus, inviting zombies in, and otherwise committing suicide. Furthermore, even the naturally spawned zombies still hunt villagers, and have become much more dangerous: besides summoning aid and powering up when the player attacks, they can now see the player out to 66 blocks, and sense villagers (through walls) at least out to 31 blocks. Note that if there are less than two villagers remaining at any time, they will be unable to breed their numbers back up, and the village will not be viable. Even with two villagers, there also need to be at least nine doors within range before they will breed.
Accordingly, player assistance is needed to help a village survive. Some suggestions:
- Until the village is secured (see below), players should not spend a waking night within 128 blocks (their mob despawning radius) of the village borders. Rather than risking a stray zombie getting in, set up a bed and sleep in it as soon as the sun reaches the horizon. Then go out the moment you wake up to finish off any monsters still within the town, even if they're already on fire. Trying to fight zombies at night is a bad idea, because each one you fight will call in more, and if there are any gaps in the lighting, those can spawn within the village. Daylight helps to break this vicious circle – but watch out for baby and helmeted zombies, neither of whom will burn.
- As a temporary measure until your barricades are done, you can wait until the villagers have gone indoors, then place blocks or fence gates outside doors, to barricade all the villagers inside their houses. The villagers won't be able to wander, and the zombies won't be able to attack them.
- Remove any stairs in front of doors, and rehang the doors to face outwards. Zombies can only break the top half of a door; if they have to jump, they will never get through, but their knocking will announce their presence.
- As quickly as possible, secure the village against nighttime monsters. While this won't protect against an actual siege ever, it will keep other monsters (especially creepers) from spawning or entering during the night, which they will do if a player is nearby. Left to themselves, mobs besides zombies will not attack villagers, but they will attack the player, and creepers coming after players may blow up parts of the village.
- Light the entire area – outside, inside buildings, and even the flat parts of roofs. While you're lighting the well's roof, you might stick a ladder on the well's inside edge as another safety measure, or else top the well up to full.
- Block off or remove any natural hazards in or near the town – caves, steep drops, open lava, deep water, and so on. For desert villages, clear all cacti out of the area.
- Build a fence or cobblestone wall completely around the village, with gates for your convenience. As usual, make sure that nearby blocks do not allow mobs to jump over the wall from outside. Tree farming (especially a "jungle giant") and/or a cobblestone generator can provide enough material for the barricades. Some internal barricades may also help, dividing the town into sectors that can be defended separately.
- If possible, post cats around the perimeter – you can post occasional dogs as well, but remember that dogs won't get into a fight until you do. (And remember to heal or replace them as needed!)
- Each morning, the player should quickly replace any doors that have been broken. However do not put a door on the blacksmith as it will kill villagers off (they will consider the outside to be the inside). Don't try replacing the doors with iron doors – the zombies can't break them, but neither will the villagers recognize an iron door as a "village door" for spawning purposes.
- As of version 1.4, zombies will not merely kill villagers, but can convert them to Zombie Villagers. (50% chance on Normal difficulty, 100% on Hard.) Also, natural zombie spawns have a small chance of being Zombie Villagers. If a player has been to a Nether Fortress, they may be able to cure these unfortunates as follows:
- Splash them with a Potion of Weakness
- Feed them a Golden Apple (ingot version)
- Wait. The cure takes quite a long time (several minutes), so you will want to trap them under cover from sunlight, or dose them with a splash Potion of Fire Resistance, so that they don't burn before they recover. A covered corral will work, but it may be easier to prepare a house for them: Make sure there are at least two doors, and lock the villagers out by putting gates in front of those. Then you can lead the weakened zombie in there and escape by the other door. (A potion of Swiftness – or Slowing on the zombie – might help.) On Hard mode, you may need to add shade outside the exits, lest your patient break down the door and expose themselves to sunlight. If the zombie is damaged, splash potions of harming can be used to heal it a little, increasing its chances of surviving.
- Curing naturally-spawned Zombie Villagers can repopulate a desolate village. (Once you have two villagers in the village, you can cause them to start breeding by trading with them, provided the village is of a reasonable size.) You can also build up the population or even create new villages this way (see below).
- Create new Iron Golems. You can never have too many.
- Fight back. If you see Iron Golems failing to do their job and a Villager is about to be killed, attack with everything you've got. A sword, an axe, your own fists, whatever it does to keep the villager alive. Even if Iron Golems are doing their job, that doesn't mean you can't help.
- Create new houses. Once your village has too many villagers, a house can overflow during a siege causing villagers to be automatically pushed out of the house when another villager enters it. Creating new houses with a door will allow these villagers to simply find another house and hide there instead.
- Place snow golems on roofs. Snow golems will die once it rains, so it is vital that you place something above them so they will be safe from rain. Snow golems can slow down the zombies during a zombie siege so the Iron Golems can attack without the zombie attacking fleeing villagers (Don't do this in a desert biome)
[edit] Village behavior
A village is almost always composed of at least one acceptable house and one villager. In some rare cases, villages have spawned with a well and nothing else (This appears to occur very frequently on console versions). Upon creation, a village center is defined as the geometric barycenter of the active doors' locations. From this center extend the boundaries defining the village, through which no villager or iron golem may pass. The boundary is independent from the number of villagers or doors, and is rather defined by a 65 x 65 x 9 box around the center of the village.
As the villagers move around, the area near them is occasionally checked for new valid doors ("houses"). Thus, the random movement of villagers may also slowly change the center of the village they live in, even if no houses are actually changed. If a new valid door is found more than 66 blocks outside of any existing village's center, a new village is created; if a new valid door is found fewer blocks away than that, the door is added to an existing village (though not necessarily the nearest one), and the center is recalculated.
The minimum population of a village is 0.35 times the number of valid doors (see below). If the population drops below that point (due to death or kidnappings), but there are at least two villagers left who can reach each other, the villagers will mate and breed until the adult population is above the minimum. (Since child villagers take time to grow up, this will produce a population somewhat above the minimum.)
Adult villagers can be traded with by right-clicking on them, except on Pocket Edition.
[edit] Advanced Village Placement
When attempting to place villages as close to each other as possible (for an iron golem farm for example) if their centers are to share the same x & y or y & z coordinate then the the remaining coordinate must differ by 66 or more. So for example village A at 0 64 0 and village B at 0 64 66 will not merge, but if village B is at 0 64 65 they will. For all other cases if the real distance sqrt(x2 + y2 + z2) between their centers is greater than or equal to 65 they will not merge. So if we want to build village C above the middle line between village A and B then their x difference is again 0 their z difference is now 33 so using our formula d2 = x2 + y2 + z2 or 652 = 02 + 332 + y2 then with a little algebra we find that their y difference must be at least 56 or in other words C's center should be at 0 120 33.
Symmetrical villages are easy to calculate the centers of, but for more complex villages such as naturally generated villages it's a good idea to give yourself a few blocks extra room. Try calculating from the position of the door closest to your build site.
Note: The integer rounding in the game's internal programming may allow villages to be placed one block closer under certain circumstances, but this formula will function to keep the villages apart every time. Also if you're planning something really complex try using the BBox Outline Mod to help visualizing.
[edit] Popularity
A player's popularity starts at zero, and ranges between -30 and 10, and the following can alter a player's popularity:
|Popularity of Actions
|Popularity Change
|Trading a villager for the last offer slot on their list
|Attacking a villager
|Killing a villager
|Attacking a villager child
|Killing a village's Iron Golem
A player's popularity does not reset on death, and players cannot alter other players' popularity. In addition, the popularity is stored per village; a player may have a high popularity in one village and a very low one in another. When a player's acts directly on a villager, particles around that villager will indicate the change in popularity.
Conversely, because popularity is stored per village, if the entire village is destroyed, any accumulated popularity, positive or negative, is also eliminated. This may be useful in synthetic village designs, such as when only one villager is kept in range of doors to maintain the existence of the village but is moved out of range in order to destroy the village, such as to stop infinite villager breeding.
Presently, popularity has one effect: if a player has -15 popularity or less, iron golems of that village will become aggressive to that player. If an iron golem is idle, it may become aggressive to the nearest player with -15 or lower popularity. However, "nearest" can be any distance at all, so if the village's chunks are loaded (perhaps by another player), the golems can turn hostile even after the unpopular player has traveled across the world.
Another feature further encourages players to protect villagers: if a villager dies to a non-mob, non-player source while a player is within 16 blocks, or if a monster kills a villager, then no villager in the village will mate for approximately 3 minutes.
[edit] Structures
"Natural" villages contain a variety of structures. In Plains and savanna villages, these will be made primarily of oak wood (both logs and planks) and cobblestone, while in Desert villages they will be made of sandstone. Regardless of material, the form of the buildings and other structures will be similar. Often in non-superflat worlds, villages will spawn unevenly, causing some houses to spawn too high for villagers to reach, or partially underground, trapping villagers who spawned inside. Enclosed buildings will have glass windows. "Tables" are composed of a pressure plate on a fence post. Note that the building interiors are often not well enough lit to prevent monster spawning, let alone the outdoor areas.
Well: Wells are 2x2 pools filled with water, surrounded by cobblestone/sandstone walls, and have small roofs of cobblestone or sandstone supported by fences. The wells are normally 10 blocks deep, but are only 4 blocks deep in Classic Flat worlds due to the low elevation. There is only one well in each village. Wells usually spawn near the center of the village or even far away from a village, with roads leading out from all sides. Often mobs become trapped in these wells, and cannot escape due to the water levels not reaching the top layer of cobblestone.
Road: Roads join all structures in the village. They are made of gravel in Plains and Savannah villages, and are made of sandstone in Desert villages. A cactus may grow on the sandstone road, with a sandstone block on top. Roads may go on for quite a long distance without leading to any village structures, other than lamp posts. In Pocket Edition, if a road leads to a body of water, a bridge of oak wooden planks takes its place.
Lamp post: Lamp Posts can be found throughout villages. They are made of three stacked fences topped with black wool, to which four torches are affixed, with one on each side.
Hut: Huts have a two-tiered roof, dirt floor, and windows, and sometimes a table. They may or may not be inhabited upon the village spawning, and if there are villagers present in these huts, there is only one.
Small house: Small Houses are similar in size to huts, but have a cobblestone or sandstone floor. They always spawn with a flat roof. As with huts, they generate with no more than one villager. Unlike most other buildings, small houses have no door upon spawning. Without doors, they do not count as homes for villagers. Though they appear like huts, they are a separate building type. Some small houses have a fence railing around the roof, which is accessible via a ladder. They can be used as basic watchtowers.
Large house: Large Houses are composed of the same materials as small houses, though they do spawn with doors. However, they are much larger in size and are L-shaped. Large houses lack proper lighting, containing only 1 torch inside. This generally leaves these buildings unsafe, as hostile mobs often spawn in the back area of these houses.
Butcher's shop: Butcher Shops have small seating areas made of two wooden stairs and a table between them. Nearby is a double stone slab counter, presumably for cutting up meat. A fenced off backyard is located behind the building and is accessed through a door. The yard is also presumably for the butcher to raise animals, but the spawn of animals is not increased for the yard. These are also referred to as taverns, with the stone slab as a counter or bar area.
Library: Libraries are longer and narrower than other buildings. They are furnished with a row of wooden or sandstone stairs as a bench, in front of two tables, with a row of bookshelves above. They also have larger windows than any other kind of buildings, but lack any form of lighting. A crafting table is located in the corner, and a Mushroom may grow on the top.
Smithy: A smithy is a fairly complex building, with stone or sandstone slabs lining the roof. On the front of the building is a small porch with an awning supported by fences. Three cobblestone/sandstone stairs lead up to the porch from the road. On the porch is a small pool of lava, surrounded on one side by iron bars. There are also two furnaces and a work table made of one double stone slab. An opening leads to a small back room with a chest containing a random selection of items (listed below). Smithies do not spawn with a door. Be warned that adding a door to a Smithy will slowly kill your villagers, as their AI for determining which side of the door is "inside" will get it wrong and think the front porch is inside. This will result in villagers idling on the porch at night and getting picked off by zombies.
Farm: Farms can come in small and large varieties. All consist of plots separated by rows of water, surrounded by wood logs or sandstone. The small farms contain two 7×2 plots of crops (wheat, potatoes or carrots), separated by a row of water. Larger farms are essentially two small farms combined side-by-side, with a walkway down the middle in lieu of a third water row.
Church: Churches are tall buildings, composed of 3 floors, two of which are accessed by ladders that are naturally spawned. The first floor is the main floor, containing stairs which form an "altar." The second floor is an empty floor with windows on all 4 sides, it is presumably the priest's quarters. The third floor is the top of the tower, which provides a wide view of the surrounding area. They are also commonly referred to as watchtowers or castles.
[edit] Frequency of village structures
The number of buildings composing a village can vary, and not every village is composed of all buildings at once. Apart from the well, which is unique and systematic, the number of buildings of each type is randomly generated, and increased in superflat worlds. Structures are picked from a weighted probability list (libraries are more common than butcher shops). There may be fewer buildings of a given type than the maximum allowed. The number of lamp posts has no restriction, as they are generated where no other buildings can be placed. Gravel roads are found between the buildings of the village and often extend beyond them.
|Default maximum
|Superflat maximum
|2 – 5
|3 – 8
|Small house
|2 – 4
|3 – 6
|Large house
|0 – 3
|1 – 5
|Butcher's shop
|0 – 2
|1 – 3
|0 – 2
|1 – 3
|Small farm
|2 – 4
|3 – 6
|Large farm
|1 – 4
|2 – 5
|0 – 1
|0 – 2
|0 – 1
|1 – 2
[edit] Blacksmith chest loot chart
One or more slots in the chest that spawns in a Blacksmith Shop may be populated with items from the following list. There may be more than one slot containing the same type of item, but the numbers per slot do not exceed these limits:
|1 – 3
|1 – 3
Iron Ingot
|1 – 5
Iron Sword
Iron Pickaxe
Iron Helmet
Iron Chestplate
Iron Leggings
Iron Boots
Oak Sapling
|3 – 7
|3 – 7
Gold Ingot
|1 – 3
|1 – 3
Iron Horse Armor
Gold Horse Armor
Diamond Horse Armor
[edit] Expanding and creating villages
The player can add more doors to a village to cause more villagers to spawn there. For every valid door in the village it will produce 0.35 of a villager. The requirements for a valid village door are that more spaces must be "outside" on one side of the door than the other. A space is considered "outside" if the sun hits it directly during the day, i.e., there is nothing above it except for transparent blocks like glass. Any space that is not transparent, or is shaded from above, is considered "inside". It will look at the 5 blocks in a straight line on each side of the door, and count the number of "outside" spaces. If the number of "outside" spaces on one side of the door is different than the number of outside spaces on the other side, it will be a valid door. For a guide on what constitutes a valid house and the mechanics and behavior of villages, see the tutorial on village mechanics.
With the addition of Zombie Villagers and the ability to cure them into villagers, it is feasible to create a village anywhere a house can be made and zombies can be spawned, given the materials to cure the zombie villager. If the player has access to a zombie spawner (found in naturally-occurring dungeons), a village can "easily" (at great cost in gold and potions) be created by curing the zombie villagers spawned from it and corralling them (like cows or pigs) into nearby enclosed area. However, they will continue to attempt to wander and will not multiply unless a legitimate village is created following the villager housing criteria.
[edit] Video
[edit] History
- Notch originally worked on Villages by himself, but eventually gave the task to Jeb, so that he could work on other things.[1]
- A picture of villages was released by Notch before 1.8 was released.[2][3] In the early screenshots, villages were partly made of Moss Stone.
- Villages were shown to the public during the PAX 2011 demo, including the interiors.
- Jeb has said that during early tests of villages, the lava in a smithy often set the village on fire.[4]
- An early interview with Notch discussed his plans for the village.[5]
|Villages added. They were originally intended to be populated with Pigmen.[6]
|Official release
|Villager mobs were added instead with 'TESTIFICATE' written above their heads. This was later removed.
|Superflat added, allowing bigger villages.
|Blacksmith buildings in Villages now hold chests with loot.
|Zombie sieges added, and Villagers become able to spawn according to number of houses. The player may add houses to the village.
|Larger villages now spawn Iron Golems to defend them.
|Trading is introduced.
|Desert villages are now made of sandstone instead of wood and cobblestone.
|Villages now track the "popularity" of individual players by username.
|Potatoes and carrots can be found in NPC villages.
|Changes to water-block generation will make wells proper infinite water sources.
|Lamppost glitch fixed.
|Savanna biome added, which villages can generate in.
|Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves.
|Doors are now added to the closest village.
|Pocket Edition Alpha
|build 1
|Added villages. They spawn with gravel, wooden or sandstone bridges.
|build 3
|Made villages rarer. Desert villages are also made out of Sandstone
|build 7
|Made villages more common.
|Console Edition
|Added villages.
|Blacksmith buildings in Villages now hold chests with loot.
|Added desert villages.
[edit] Issues
Issues relating to "Village" are maintained on the issue tracker. Report issues there.
[edit] Trivia
- Villages are optional as part of the setting for generated structures.
- If gravel paths go through a tall grass area, upon generation tall grass will quickly (but not instantly) realize it's in an invalid location. It will then break and it may drop seeds. If you run to a village the moment it appears on the horizon you may get there in time to see the unbroken tall grass on the gravel. However you are far more likely to see it if you use the setblock, clone or fill commands (or a map editor) to replace terrain (since the change is happening close to you instead of in the far distance).
- Farms in the villages avoid overhanging by filling in the area below them with dirt. When the farm overhangs a ravine, this can cause a very tall rectangular dirt structure that at first glance almost looks like a chunk error.
- Occasionally, surface ravines will be generated through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.[7]
- The well acts as the "center" of the village in reference to Minecraft's code. For example, in 12w21a and above, if a well generates in a desert, all buildings and paths will be made of sandstone, even if all other buildings are in an adjacent plains biome. The well also appears to be the point where village-locating tools will point to. This explains why there is always exactly one well in each village.
- Sometimes buildings can generate so that their entrances are buried. You have to uncover the entrance, or dig in through the walls.
- Alternatively to the above, entire villages can be rarely found 2 or more blocks higher than the gravel path with no stairways going up to the houses.
- Zombies may spawn in houses on hardcore mode, even if lit - This was once thought to be a bug, but is actually a feature of Zombie Sieges.
- It is possible for the foundations of structures built by NPCs to continue down into a ravine, if spawned on/next to one. Technically not a bug, but a way of dealing with uneven terrain.
- Since valid doors require "outside" (read: sunlit) space within 5 blocks of one side, cavern cities are impractical without 1x1 sunlight shafts within the 5-block line straight out from the door.
- The upper limit for village size using Superflat preset editing is 6741. If you attempt to use a preset to make a village any larger, it will act as if the preset were for the default size, though the preset will not change.
- If you create a superflat world using the water-world preset, villages will spawn underwater.
- In the Demo Version there is a village at X:-955 Y:69 Z:-1200. It has a Well, a Lamp post, a Hut, 2 Small houses, a Butcher's shop, a Library and 3 Wheat Farms generated in the map.
- Sometimes, villages will be generated part way underwater, due to issues when generating the village.
- Due to the absence of Pressure Plates in Pocket Edition, tables are made up of 1 fence and 1 brown carpet instead.
[edit] Gallery
An official screenshot released by Notch of a player near two village houses. Two Endermen can also be seen in this image.
A village generated in the amplified world type. Notice how some of the buildings are built into the mountain, and others on huge cobble towers.
A village spawned in a corrupt Superflat world.
A floating Abandoned Mineshaft and a Desert Temple tower intersecting a desert village using a custom Superflat GUI.


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I rewatch this Gopher Classic and provide running diary comments...
Basically it translates to, "Don't you dare touch our friggin' money!!" But we go into a little more detail.
Another Big Ten weekend is in the books, some teams moved up the table, some teams fell on their face (Wisconsin). Have a look at my feelings on each team's performance, brought to you...
Our good friend Tom posted his "One look back at Big Ten's best BCS era teams" last week. This week, he posted about the best BCS era team from each school in the B1G. Poor Tom was hurt by the...
Nebraska football practices are closed to the media and the public...so when some gets both the opportunity to watch AND COMMENT on what they see, we should take notice. It may be our only insight...
What's more puzzling in October? The lack of big-name opponents on the Huskers' schedule, or the lack of BTN prime time broadcasts? That, in a nutshell, is why Nebraska won't be playing under the...
To borrow a phrase from The Big Lead's Ty Duffy, "The dowry is prime, but the bride is rather homely."
Nebraska's Spring Game will be televised live by BTN at 2 p.m. on Saturday, April 6th.
If expansion is all about the money, then what are the risks behind the easy money?
This week's "Worst in College Football" are two cable networks, a satellite programmer, and only two actual football teams.
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Creamy cocktails and smaller dress sizes are sworn enemies. Mindful of this, the airy lobby bar/lounge at The Trafalgar Hotel now provides a range of 'health-conscious' slimline alco-tonics. At 95 calories, lemon camellia (lemongrass, green tea and Champagne) not only detoxifies but can (allegedly) help speed up your metabolism, while a vodka and Cointreau-based pomegranate power booster is (apparently) also loaded with vitamins. Of course, you could cut out the alcohol and sip sweet gingerol, one of various low-cal mocktails on offer. Meanwhile, those who have stopped worrying altogether might prefer a full-fat sweet Manhattan plus a few nibbles from the all-day Eurasian menu – perhaps plum-marinated chicken wings with chilli mango salsa, vegetable tempura or grilled lobster with saffron aïoli, followed by a regime-busting cheeseboard or dark chocolate tart with clotted cream.
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Taelour Murphy appears to have found her signature event on the track.
The UMass Lowell sophomore set a school record in the 200 meters (24.10) Saturday at the Princeton University Larry Ellis Invitational. Murphy's time ranks her 12th on the latest NCAA Division 2 list. She broke the previous school record of 24.15 set by UMass Lowell Athletic Hall of Fame inductee Jim Croft in 2001.
After specializing in the 100 meters at Triton Regional High from 2008 to 2011, Murphy seemed to make a transition to lengthier sprint events this winter, when she was part of a UMass Lowell school record-setting 4x400 relay team. As a senior at Triton in 2011, Murphy was a high school state champion in the 100 meters.
Now, it appears as if the 200 will be Murphy's marquee event, after moving onto the national honor roll of top times for NCAA Division 2.
In Saturday's invitational in New Jersey, which included NCAA Division 1, 2 and 3 schools, Murphy placed third overall behind Celina Emerson (24.05) of Connecticut and La'Tazah Coleman (23.87) of Rider College.
It is the second school record Murphy has broken in the last two months. In late February, she ran the second leg on the school's record-setting 4x400 meter relay at the BU Terrier Invitational. Her split of 55.8 seconds contributed to a relay that set a school record and qualified for NCAA Division 2 National Championships.
Murphy has trained under UMass Lowell coach Mike Ekstrand since the start of last indoor track season. She said her high school commitment at Triton pales in comparison to Ekstrand's demands.
"In high school, it's not like a full-time program," Murphy said. "In college, it's full time. It feels like a second job, but I love it. In high school, it's geared toward team points. You do everything for the team, and it's great. In college, it's mostly invitational meets rather than dual meets, so the goal is to qualify for conference championships, qualify for New Englands and qualify for Nationals."


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A remarkable perspective
Go underneath the skin of 26 objects for each letter of the alphabet. Spin it, zoom it, X-ray it!
Astonishing X-ray photography is accompanied by text written by award-winning children's author Paul Rosenthal.
An X-ray insight
Each X-ray offers a unique view of how things work. Spin the engine and watch the pistons move.
Captivating descriptions
Written passages reveal fascinating insights; from the function of quills, to the mystery surrounding the invention of the lightbulb.
Rotatable 3D images
For many of the objects, swipe horizontally and they rotate at your fingertip. A double-tap offers an amazing stereoscopic 3D option
Other images can zoom in to reveal incredible detail. With all objects, swipe vertically to discover what's really inside!
This title will delight young children, giving them a unique insight into the inner secrets of familiar everyday objects. It will also appeal to anyone with curiosity about the world, how things work and the power of X-ray technology to reveal the nature of reality.


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Hugo Boss Combed Cotton Faded Square 0236834
This product was discontinued May, 2014 and is no longer available. Please consider one of the Customer-Recommended Replacements above, or try a new search.
Dress your feet in the fun fashions of these socks. Features colorful squares with contrast color toes. Made of combed cotton/polyamide/elastane.
Try these keyword searches with similar features:


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Product Details After you finish milking the goat and bringing water in from the well, how about a game of Rounders? History will come alive when you wear the Colonial Girl Costume. This historical costume will take you back to the revolutionary days when America was new and calls for freedom were on the lips of both young and old. The colonists like vivid colors so this dress is a vivid purple. The Colonial costume has long sleeves which flare out at the elbows. The open neckline is trimmed with gold braid and white lace. The skirt is floor length with a long attached jacket style top. Step into a time of churned butter, town meetings and dreams of liberty. This would certainly be your finest dress which you would save for Sundays and special occasions. This American costume is perfect of Halloween, Thanksgiving and historical events. The best way to learn history is to live history. . You can become a young American from a time when America was young. Order the Colonial Girl Costume today.
Year of Release 2008
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Product features: Colonial Girl Lg, Colonial costume & American costume
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I'm going to go out on a limb here and say that you are better off publishing parts of your tree as separate articles in a blog than as a full family tree website as produced by most family tree programs. My reasoning will be demonstrated by searching for a name and a place that I am interested in for my own family history: The very first result in this list is a blog post: Compare that page with this one: Which one looks more interesting? Which one would look more interesting to … [Read more...]
Why a blog is more attractive than a website
Blog overload
There are a lot of great blogs out there, and I try to follow as many as I can. I usually learn something new in every one of them - sometimes about genealogy sources or methods, sometimes about the person writing the blog or the family they are writing about. Blogs are a great resource. Sometimes, though, if I haven't been reading them for a while, it's difficult to catch up. The bigger that number of unread posts gets, the less I feel like going in there and tackling them. It becomes … [Read more...]


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On Wednesday WR Braylon Edwards tweeted that he wants to stay in New York but it doesn't appear that the numbers from management will match up. Though things can change, Edwards may be looking to other suitors.
One of those suitors is the Minnesota Vikings, ESPN's John Clayton reports. The Vikings lost WR Sidney Rice in free agency so they could be on the look out for another receiver. Edwards makes as much sense as anyone on the market.
Per the ESPN report, they're also interested in former Packers WR James Jones.
With WR Santonio Holmes' big deal in New York, and the possibility of CB Nnamdi Asomugha coming, there may not be room for Edwards there.
Any deal Edwards reached with another team won't be official until Friday night when players are permitted to sign. Even then, he won't get to training camp until Aug. 4 at the earliest, according to the rules in the new labor agreement.
Check out Daily Norseman to see what Vikings fans think about adding a receiver.


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This liquid version contains 1.5x higher MCT potency than our semi-solid coconut oil version and is used by the body to produce natural energy. Liquid Coconut Premium Oil maintains the full aroma and taste of fresh coconuts and is from pure, expeller pressed non-gmo coconuts. Its also non-hydrogenated, Hexane-free, uses no solvents and contains no trans fats
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Other Ingredients: Non-GMO Expeller Pressed Coconut Oil
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GigaomByliner gone bad and the business of longform journalism on the web
Byliner was a promising startup with an admirable goal. So what happened? Read more »
Byliner was a promising startup with an admirable goal. So what happened? Read more »
Byliner, which seemed like a promising startup for a new form of journalism when it launched in 2011, has apparently hit a rough patch. Read more »
Illustrated storytelling platform Storybird is moving beyond picture books and rolling out a platform to let users create longer, serialized stories with art. "Longform" is a buzzword these days and it's… Read more »
Founder Mark Armstrong started Longreads as a Twitter hashtag five years ago and built it into a global community focused on longform writing. The startup said Wednesday that it has been… Read more »
Matter, the longform journalism startup that was crowdfunded and then acquired by Medium earlier this year, says it is making some changes to the service as it celebrates its one-year anniversary… Read more »
Trendy eyeglasses maker Warby Parker is sponsoring an e-single at long-form nonfiction web publisher The Atavist, offering free reads for a month. Here's a cool twist in payment models for long-form… Read more »
Longreads is a virtual startup with five part-timers and funded primarily by members. And it has quietly energized the demand for in-depth storytelling on the web, thanks (ironically) to the rise… Read more »
Evan Williams sees Medium, the blogging platform that he and Biz Stone launched last year, as a modern-day magazine. While Medium will eventually open to everyone, Williams said he wants the… Read more »
Ev Williams' content creation platform Medium has made its first acquisition: Matter, the Kickstarter-backed science and technology journalism startup cofounded by former GigaOM reporter Bobbie Johnson last year. Matter, the Kickstarter-backed,… Read more »
The Atlantic and long-form journalism site Longreads are teaming up in a partnership that will feature Longreads content across The Atlantic's digital properties. Longreads remains an independent site, and founder Mark… Read more »


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User Reviews & Ratings - oxycodone Oral
Read user comments about the side effects, benefits, and effectiveness of oxycodone Oral.
Overall User Ratings1864 Total User Reviews
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Reviewer: 35-44 Female on Treatment for 2 to less than 5 years (Patient)
Ease of Use
I have been using this medication for severe Fibromyaligia pain, three herninated lumbar discs, bilateral foot neuropathy and bilateral knee meniscus tears with chondromalacia. It has worked very well for me and has allowed me to continue working full time. I would have to go on disability without this medication and the recent problems in the news of overdoses has me worried about being able to ... Show Full Comment
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Reviewer: thrillgeeker@ aol. com, 55-64 Male on Treatment for 6 months to less than 1 year (Patient)
Ease of Use
my pais from ohysical therepy
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Reviewer: mommy2babykk, 25-34 Female on Treatment for 1 to less than 2 years (Patient)
Ease of Use
Very addictive. And its easy to take an extra here and there and then you are taking more than the script calls for. BEWARE its a very strong narcotic and should not be used for a long period of time .The withdrawals from this medication is awful.
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Reviewer: firstname.lastname@example.com, 55-64 Male on Treatment for less than 1 month (Patient)
Ease of Use
I feel 25ft shattered right ankle,tibia.fibula fractured my back,neck,r/shoulder,r/hip I have been on morphine for 2 1/2yrs. I've been having more noticable and debiliting pain in the last 3 or 4 months so the doctor put me on this oxycodone oral form 40mg three times a day and I pray that it will help me more to stay out of pain so I can move. I can't move much anyway due to my injuries b ... Show Full Comment
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Reviewer: firstname.lastname@example.com, 35-44 Female on Treatment for 2 to less than 5 years (Patient)
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i have been in pain from my lower back since 1986..i have had 2 back surgeries and will need more in the future . my insurance will not cover it. i need the pain medication just to be able to function in my job as a dental assist/ i have not had any sympathy from my ortho d.r. i am aware that it is addictive, however,it helps me keep my job and maintain a somewhat normal life.
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Here are some facts that are collected on the net , of course one of them is fictional. I hope you will recognize false easily. Enjoy
1. Mikhail Sergeyevich Gorbachev-was the seventh and last General Secretary of the Communist Party of the Soviet Union, serving from 1985 until 1991, and the last head of state of the USSR, serving from 1988 until its collapse in 1991.
Mikhail Gorbachev is one of the most famous people in modern times with visible naevus flammeus. The crimson birthmark on the top of his head was the source of much satire among critics and cartoonists. In his official photos as a Politburo member this birthmark was removed.
2. Adolf Hitler-He was the absolute dictator of Germany from 1934 to 1945, the leader of the National Socialist German Workers Party.
Adolf Hitler was a vegetarian, and had only ONE testicle. He also had to repeat the 6th grade because he failed it.
3. Ronald Wilson Reagan-was the 40th President of the United States (1981–1989) and the 33rd Governor of California (1967–1975).
During his college years, Reagan performed lifeguard duties at Lowell Park in Illinois where he saved 77 people from drowning to death.
4. Fidel Alejandro Castro Ruz-is a Cuban politician, and the President of the Council of State of Cuba until his resignation from the office in February 2008.
Fidel Castro's holds the Guinness Book of Records title for the longest speech ever delivered at the United Nations: 4 hours and 29 minutes, on Sept. 29, 1960.His longest speech on record in Cuba was 7 hours and 10 minutes in 1986 at the III Communist Party Congress in Havana.
5. Josip Broz Tito- was the chief architect of the "second Yugoslavia", a socialist federation that lasted from World War II until 1991.
He had 3 wives and lot's of mistresses. One mistress he loved that much that after she died of tuberculosis in 1946, Tito insisted that she be buried in the backyard of the Beli Dvor, his Belgrade residence.
6. Sir Winston Leonard Spencer-Churchill-was a British politician known chiefly for his leadership of the United Kingdom during World War II.
He thought to be one of the best orators of his time, memorized every speech backwards and forwards ahead of time, to hide his stutter. Also he was a large collector of toy soldiers.
7. Napoleon Bonaparte-was a military and political leader of France and Emperor of the French as Napoleon I, whose actions shaped European politics in the early 19th century.
Napoleon Bonaparte could dictate several different letters addressed to different people at the same time, jumping from one to the other. His memory was incredible as was his concentration.
8. Queen Elizabeth II-is queen regnant of 16 independent sovereign states known as the Commonwealth realms.
Regarded herself as a paragon of cleanliness. She declared that she bathed once every three months, whether she needed it or not.
9. Saddam Hussein Abd al-Majid al-Tikriti-was the President of Iraq from 16 July 1979 until 9 April 2003.
Has a nervous habit of flicking his lighter when he sees oil wells.Also has several Pokemon characters tattooed on his butt.
10. John Fitzgerald "Jack" Kennedy-often referred to by his initials JFK, was the 35th President of the United States, serving from 1961 until his assassination in 1963.
Lost a newborn son while in office. Also famous for his wit and for telling hilarious stories and anecdotes.
You are wrong on number 8.
The fact you attributed under the image of Queen Elizabeth II is actually for Queen Elizabeth I. By the time Queen Elizabeth II came to power hygiene was common (50s).
Have you got a WW2 German Uniform available? Would you prefer to get top dollar for the WW2 German Standard? Wonderful. You have fallen to the correct place. We work along with dealers and collectors which are always thinking of buying authentic WW2 German born Uniforms. Because we now have literally hundreds associated with ready buyers, we can assure you're going to get the fairest price for the WW2 German Standard here. It's simple. Just e-mail us several photos of your Uniform and we'll tell you what it's currently bringing available on the market, how long it usually takes to sell as well as what we could pay for this. Whether selling 1 WW2 German Uniform or perhaps a whole collection associated with WW2 German Militaria, we waiting to hear from a person. Please call all of us today. eque.
See how these small, tasty snacks can be nice to look.


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CATEGORIES Comedy, Drama, Independent, Casting, Cinematical Indie, CinematicalArgentine writer and director Alexis Dos Santos is getting ready to film his second feature. His first was the fest circuit film Glue, which starred Nahuel Pérez Biscayart and Inés Efron, the latter of whom recently stunned audiences with her work in XXY. To give you an idea about what the film was about, and his style, this is the summary from IMDb: "A teenage summer in a small town in the desert, a dysfunctional family, a rock band, a can full of glue, two boys, one girl, loads of tongue kisses, dry heat, wind in Patagonia, existential angst... A teenage story in the middle of nowhere." Keep this in mind.
Variety has released the cast list for his next film, the $2.5 million comedy/drama Unmade Beds. The feature will examine "love, loss, identity, and friendship among young immigrants in London," which sounds pretty serious, but IMDb's outline says that it is the "quirky story of Vera and Axl, who both live in the same London warehouse, but whose [sic] paths never cross until fate steps in." While it, at first, seems like a super-serious immigrant drama, all the clues point to it being a much lighter take on the subject. Belgium actress Déborah François (L'Enfant) and Spanish actor Fernando Tielve (Pan's Labyrinth) will star as Vera and Axl, and they will be joined by Michiel Huisman (Black Book), Iddo Goldberg (Run, Fat Boy, Run), and Richard Lintern (Syriana). The film is set to shoot in London and Nottingham, but there's no word on when.


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Poppet Ball Bearing Fell In Transmission
IH CUB LoBoy Series - 154, 184, 185 Forum -- Questions and answers to all of your LoBoy related issues.
Moderator: Team Cub
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9 posts • Page 1 of 1
Poppet Ball Bearing Fell In Transmission
I have been working on my grandfathers cub lo boy 154 for the past few days. I replaced the drive shaft and clutch brake and pressure plate flywheel. My question is I dropped a poppet bearing in the bottom of the transmission. I found another one at a local hardware store the same size and put it in and started it up but haven't put it in gear yet. Should I worry about getting it out of the transmission or will it be ok in the bottom. If so where it the drain plug for the fluid cause I tried a magnet with no luck.
Re: Poppet Ball Bearing Fell In Transmission
It will be okay at the bottom of the trans. You are not the first person to do this.
It is common sense to take a method and try it. If it fails, admit it frankly and try another. But above all, try something.
- Franklin D. Roosevelt -
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Re: Poppet Ball Bearing Fell In Transmission
Is there a drain plug to try to get it out?
Re: Poppet Ball Bearing Fell In Transmission
You can fish them out with a magnet glued to the end of a dowel.
It will likely just roll around down there, but I would make an effort to fish it out.
184 w/ Creeper & 3-Point
IH Model 15 Tiller
Re: Poppet Ball Bearing Fell In Transmission
Some, maybe all, numbered series have the hydraulic suction line leaving the bottom of the transmission. You may want to get that steel ball out of the transmission. Just put a bucket under the rear of the transmission and take off the rear cover. You should be able to see the bottom of the transmission and the steel ball.
Re: Poppet Ball Bearing Fell In Transmission
I dont think the ball will be in the back of the transmission, you do need to get it out. Try a magnet on a stick
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Re: Poppet Ball Bearing Fell In Transmission
I'm kind of late reading this thread, but Landreo is correct. Drain the fluid and take the rear cover off and you will find the ball. There is a hole through the bottom wall inside the transmission (I presume for fluid flow) and the ball will roll through that hole into the rear of the transmission. I dropped one into the front of the transmission and searched for two hours with magnets, mirrors, etc. and never found the ball. Finally took off the rear cover and there it was!
Hopefully this will save someone else from wasting two hours of frustrating time!
Re: Poppet Ball Bearing Fell In Transmission
do as Landreo & Charlie says. I found mine by removing rear cover and gently rocking tractor back and forth, ball found the hole, and I could reach in and grab it with a long needle nose wrench.
Re: Poppet Ball Bearing Fell In Transmission
Gots to remove it. It will get into the 3/4'' or 5/8'' tubing on the hydraulic suction line. While there is a filter on that line it will stop the flow of oil and burn up the pump. Murphy's Law 101 trust me.
Sounds like a fishing trip in november for those pesky poppit ball fish...... the bait is a stick magnet and a flashilte.
I was lucky at the casino on my last trip i played the green "00" on the wheel and won $375 right away. I bought my family the buffet supper and turned and burned with the rest. But as far as luck i never really have any.
I'm technically misunderstood at times i guess its been this way my whole life so why should it change now.
9 posts • Page 1 of 1
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Added back in a line I deleted by accident.
Merge branches 'old_relay' and 'master' into old_relay
Conflicts: code/server/receive.c
Deleted the old receive modificaitons.
Added makefile for the relay node
Revert "Revert "Chris's formatting changes to receive.c""
This reverts commit eba71c8c18a6473b27db4cd12448a7132c8bd449.
Revert "Chris's formatting changes to receive.c"
This reverts commit d27d4e62f0c91607ddb6b5129cc42c3594d0eb9d.
Added reconnect code.
Changed relay nodes to open a connection once to the server rather than for every connection.
Chris's formatting changes to receive.c
removed junk files from test directories.
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BRUSSELS — Belgian King Albert II named Socialist Elio Di Rupo to head a new government Monday, turning the page on 540 days without a government — the longest political crisis in the country's history. A palace statement said "the King this evening received Elio Di Rupo at Belvedere castle…
Read More
By Katie Halper
By TBogg
By Roy Greenslade, The Guardian
By The Conversation
Raw Story is a progressive news site that focuses on stories often ignored in the mainstream media. While giving coverage to the big stories of the day, we also bring our readers' attention to policy, politics, legal and human rights stories that get ignored in an infotainment culture driven solely by pageviews.
Founded in 2004, Raw Story reaches 9 million unique readers per month and serves more than 30 million pageviews.
Copyright © 2004-2013 Raw Story Media, Inc. All rights reserved.


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The world of search engine optimization (SEO) has radically changed in the last year. (SEO is marketing lingo for how easy it is for search engines such as Google, Bing, and Yahoo to find your website.) The search engines have made several big changes—you may have heard of Google's "Penguin" or "Panda" updates—in the way they calculate which websites best match a user's search query. Everything you thought you knew about SEO is likely to no longer be true. Gone are the days when your HTML code and tag structure were important, and today repetition may hurt your ranking. Subject...
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text:
Over the years the Van Gogh Museum has acquired various archives. These mainly comprise correspondence.
Edward Buckman Archive
Edward Buckman (1904-1973) was a great admirer of Van Gogh's work. He corresponded with Paul Gachet fils, Ir. V.W. van Gogh and M.E. Tralbaut, and compiled an unpublished Van Gogh bibliography. The Buckman archive was acquired by the Vincent van Gogh Foundation in 1974. It comprises correspondence, publications (incorporated in the library collection) and a sheet of sketches by Vincent van Gogh (F 1654).
Artemis Karagheusian Archive
Artemis Karagheusian (1904-1990), a Van Gogh enthusiast, commissioned a plaque for Van Gogh's house in Paris, at 54 rue Lepic. She also financed the facsimile edition of Van Gogh's letters in French, Letters of Vincent van Gogh 1886-1890: a facsimile edition, V.W. van Gogh (ed.), 2 vols., London/Amsterdam 1977, and published Vincent van Gogh's letters written in French. Differences between the printed versions and the manuscripts in 1984. Her archive, which largely consists of correspondence and the products of her research, was presented to the Van Gogh Museum in 1990.
Huinck & Scherjon Art Dealers' Archive
This archive, presented by Huink's widow to the Vincent van Gogh Foundation in 1971, comprises correspondence relating to the years 1930-1939.
A.M. Hammacher Archive
In 1978 Professor A.M.Hammacher (1897-2002) presented part of his archive to the Van Gogh Museum. In 2002 and 2003 his widow, Mrs R. Hammacher-Van den Brande, bequeathed further archival material to the museum, comprising correspondence, photographs, press cuttings and articles.
Jan Hulsker Archive
The archive of Van Gogh expert Jan Hulsker (1907-2002) was presented to the Van Gogh Museum in 2003. This comprises unpublished 'essays' on the subject of Van Gogh.
M. de Sablonière (pseudonym of M.C. Bicker Caarten-Sigter) Archive
Margrit de Sablonière (1905-1979) published articles on Van Gogh. In 1980 her husband, Mr Bicker Caarten, presented her archive of documents and correspondence to the Van Gogh Museum.
M.E. Tralbaut Archive
This archive was donated to the museum in 1986 and 2002 by Mrs M. Tralbaut (1902-1976). It mainly comprises correspondence.


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This Phoenix family has waited a long time for closure, something cold case victims often never get.
Thanks to modern technology and an anonymous tip, a suspected murderer is behind bars. DNA testing and the latest crime lab technology helped bring justice for a woman killed back in 1981.
Martha and Jesse Winters were sisters, in their 90's, living in south Phoenix when a suspected burglar broke into their home and severely beat them in February of 1981. While Jesse survived the attack, Martha did not.
For nearly three decades the person responsible for their assault and Martha's murder walked free -- until now.
The County Attorney's office has charged 51-year-old Gary Billy Bivens with first degree murder. When investigators made contact with the Winters' surviving family members, they were shocked.
"They said, 'well I think we have a suspect' so of course we were incredulous at that time, because we'd just put it off, there's no way this is going to happen you just don't even think about it any more," says Martha Winters' great grandson, DPS Sgt. Steve Enteman.
The piece of evidence that ultimately linked Bivens to the murder? A comb, where DNA evidence remained.
When Gary Bivens was convicted of aggravated assault in the late 90s, his DNA was entered into the national database. When it was compared to the comb, investigations say it was a match.
This case is just one of many that encourages cold case detectives to keep working seemingly hopeless cases that could benefit from modern technology.
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