text:
The Friday Docback Revisits 'Planet Of Giants'!! The Recently Restored/Reconstructed DOCTOR WHO Story #9, And More!!
Merrick here...
When the Docbacks first started, I mentioned that we'd occasionally revisit episodes I've already written about. The thought was that some of the stories I'd be covering would eventually be reissued - be they newly restored iterations, or as part of a Special Edition DVD, etc. This has already happened once - with The Sensorites (Hartnell, Story #7). In that case, my initial review of The Sensorites was via a decidedly inadequate DVD rip - so we touched base with the title once more when its very nicely restored DVD was finally issued many months later. And now the same dynamic has unfolded again with Planet of Giants, originally transmitted October/November 1964.
The recently issued Planet of Giants DVD (available HERE in the US and HERE in the UK) offers the amazing restoration one would expect from BBC's super-fantabulous team - it's an extremely safe bet that this episode has never looked, or sounded, as good as it does here. As such, I'm going to jump up on my soapbox yet again and revisit a notion I touched on in my original review (re-printed below).
In genertal, I am a proponent of well-considered, affectionately approached 'Special Editions' which offer modernized visual effects (a la the wonderful Day of the Daleks - Pertwee, Story #60)...presuming the original version is fully cleaned up and remains available as well...but I do think this approach should be used sparingly and strategically. Based on the work evidenced in Day of the Daleks, I'd say one strong contender for such enhancement and embiggening would be The Keys of Marinus (Hartnell, Story #5). Another would certainly be Planet of Giants.
While we may never see a Planet of Giants sporting such technical tweaking, beholding this story with its newly bestowed level of visual robustness practically begs for such an updating to take place. What the show makers have already achieved here on an astonishingly small budget - and with heinously inadequate time and resources - is often rather breathtaking.
Conjuring the same work, augmented and improved with modern technology, is a compelling, almost painfully desirable prospect. Although Planet has not been (and likely won't be - if I had to guess) spiffed up with new effects work, we do get something equally compelling here instead. This story was originally conceived and shot as four episodes - but The Powers That Be demanded its compression into three installments.
A Special Features option on this new DVD offers a meticulous reconstruction of those final two episodes as originally conceived...providing a sense of how this story might've played in a non abbreviated form. This is done by using a large amount of repurposed/existing footage, a smidgen of CG material, and some new audio (performers were called in to imitate no longer available actors, William Russell and Carol Ann Ford re-recorded lost dialogue - reprising their Ian and Susan roles, etc.)
The result? There are times when the effort is unintentionally comical (dubbing which doesn't come remotely close to matching the mouth movements on-screen, a conspicuously concentrated effort to avoid showing speaking actors for the same reason ,etc.). HOWEVER, on more than a few occasions, the team successfully blurs the lines between the episode as broadcast and this re-constructed form. In one or two sequences, it's difficult to know where the 'transmitted' version stopped and the 'recon' version began (I made a point of guessing about this during two specific scenes, and was wrong in both instances). Despite its overall unevenness, successfully perpetuating such trickery is no small accomplishment - and the recon team deserves a big Geekly hug for not only attempting such an undertaking, but pulling it off in a way that...,while admittedly imperfect...is enjoyable, not embarrassing, and even agreeably confounding. This is a kind of magic unto itself.
When all is said and done, the added material often slows down a story whose pacing was already challenged to begin with, and doesn't do a great deal to broaden the scope of the tale past resonance which already existed. Except in one case...
Planet's decidedly Green Agenda is amped up a bit in the reconstruction, evidenced by an expanded sequence featuring the Doctor's steadfast determination and stop the spread of the pesticide which is threatening our heroes, and the environment at large. This sense of a larger ecosystem being threatened adds considerable breadth to the crisis at hand. The pesticide threat becomes a bigger, more obviously global consideration (whereas the abbreviated version was a bit more vague about the substance's potential, large-scale threat), and represents the most unfortunate and damaging of the trims made when the story went from four eps to three. It's nice to see this material back in play here, as these moments in particular help the audience find better footing with why they should care about what's happening on screen. Especially in light of these tweaks, Planet emerges as a story which would still feel highly relevant today.
With so much time and effort and affection being lavished on Planet of Giants, the answer to one fateful question still remains hazy at best. HOW did your heroes shrink, and HOW do they return to normal size again? Pondering such matters about a show in which normal science is regularly thrown out the window is probably an irrelevant waste of time - but it's a quandary which at least has to be noted.
In the end, however, why our heroes shrink doesn't really matter as much as the journey they experience while they're small. While Planet of Giants is sometimes a bit laborious for its own good, it's a lot of fun when all is said and done. And, in the end, that makes it bigger than a great many shows on any number of series.
Extras include...
Episode 3 & 4 Reconstruction (52:38)
Rediscovering The Urge to Live (8:29)
Insight into the above-mentioned reconstruction from...
-- Ian Levine (director)
-- William Russell (companion Ian Chesterton)
-- Carole Ann Ford (companion/Doctor's granddaughter Susan Foreman)
-- Ed Sradling (DVD Feature Producer)
-- Toby Hadoke (Forester in reconstruction material)
-- John Guilor (the Doctor in reconstruction material)
-- Paul Johns (Smithers in reconstruction material)
Explains key impetuses for this reconstruction.
1) A fascination with the story on the whole, given that a variation of it was originally intended to represent DOCTOR WHO's first-ever episode (instead of An Unearthly Child - Hartnell, Story #1. Apparently, in the originally conceived series opener version, the TARDIS would've materialized shrunken in a schoolyard)...
...and 2) an inordinate number of the story's original makers have since passed away, leaving the DVD Extras team with precious few interviewees. Thus, this restoration takes the place of a standard 'Making of...'
Suddenly Susan (15:19)
In a 2003 interview, Carole Ann Ford discusses her time as Susan Foreman - companion and 'granddaughter' to William Hartnell's first Doctor.
"Unfortunately, my part was toned down a hell of a lot because, originally, she was going to be tremendously athletic. You know, sort of a la AVENGERS. And, at the time, I was a dancer and a acrobat and I could have done all these things really very well indeed. That didn't happen. And she was going to be very stylistic. She was going to have an amazing wardrobe, and that didn't happen. She was going to be extraordinarily intelligent and have telepathic communication, at least with her grandfather and possibly with some of the aliens. Well, that only happened in one story, the Sensorite story."
-- an assessment of her experiences with William Hartnell...
-- talks about the standard prep process for shooting an episode...
-- discusses producer Verity Lambert...
-- Daleks...
-- ...dealing with fame
-- ...Marco Polo (Hartnell, Story # 4) (her favorite lost episode)
-- being freaked out by the disembodied brains-in-a-case in The Keys of Marinus (Hartnell, Story #5)
-- Planet of the Giants
-- she speaks of leaving the role behind due to under-development, and the departure of her character.
The Lambert Tapes (14:01)
A 2003 interview in which Lambert...
"I wanted the Doctor to have two sides to his personality - or more if possible. But mainly to be able to be authoritative, but at the same time kindly, also unpredictable and perhaps uncontrolled in certain ways. I suppose, in a way, the Doctor was almost a grown-up child..."
-- discusses Susan (addresses some of the concerns mentioned above)...
-- discusses budget (£2000 a half hour - for actors, effects, etc)...
-- addresses criticism that the show was too scary for kids...
-- talks of conceiving the show's iconic theme and developing the visuals which accompanied it...
-- assesses DOCTOR WHO after her involvement...
Photo Gallery (3:23)
Coming Soon (1:10)
A trailer for Vengeance on Varos (C. Baker, Story #138) - released as a restored DVD concurrently with Planet.
PDF Materials
-- Radio Times Listings
-- Prop Design Plans
"Just forget how absurd things are..."
- Ian Chesterton - "Dangerous Journey" - "PLANET OF GIANTS" PART 2
The TARDIS' standard de-materialization goes dangerously wrong when the vessel's doors open during the process. A subsequent "overloading of the scanner circuits" further implies that something is very wrong with the ship, although The Doctor remains cagey about what exactly happened and why. Mysteries are further compounded when exploration outside of the TARDIS reveals a world of giant worms and oversized ants - all dead. A ginormous matchstick and matchbox lead to a grim and inescapable conclusion: The Doctor and companions Ian (William Russell), Susan (Carole Ann Ford) and Barbara (Jacqueline Hill) are actually undersized visitors to a normal Earth, where our leads become threatened by plans of a man named Forester (Alan Tilvern). He wants to generate a powerful and dangerous insecticide called DN6 - an environmentally dubious construct whose effects now imperil Barbara...
"Planet of Giants" is a fun but ultimately frothy tale which is filled with clever and smart elements throughout. While contributing little to overrall DOCTOR WHO lore, the story takes on greater resonance when approaching it from a technical perspective. For better or worse, "Planet of Giants" feels like the story in which DOCTOR WHO's "game" was upped considerably. The effects work here is ambitious and, while admittedly wobbly, much of it is more complex than anything we'd seen on the show thus far.
A few music cues here are noticeably embiggened in size and are bold in application - previous DWs felt humble and sparse in this regard. While never close to attaining the lofty levels current WHO composer Murray Gold would eventually reach, one or two passages here offer the first subtle hints at how grand a DW score could someday become. There's also one moment of exceptionally nice editing in "Planet of Giants"- it's somewhat hard to explain in writing but, essentially, it involves our heroes hearing a murder without knowing it (due to sound differentials brought about by their miniaturization).
Indeed, the script's treatment of the mechanics of miniaturization - and how difficult it would be for miniaturized beings to impact our "real" (bigger to them) world - is, on the whole, more well-considered than one would often find in shrinking tales of this ilk. Affecting changes to real-world objects is a daunting proposition at best for our travelers, and issues like the perception of sound play and its relative-to-size wavelengths plays a critical role in the story's overall plot. For example, our tiny people can not be heard by the considerably larger "real" world because their voices are too diminutive, and normal world sounds are dramatically accentuated when heard by our leads. I.e. a gunshot sounds like an "ancient cannon," doors closing like thunder, etc.
"PoG" can be a tad plodding at times, but it's never the atomic stinkbomb we got with "The Sensorites," or as energetically misguided as "The Reign of Terror" which followed it (both preceded this).
Ironically, the episode's most bewildering shortcoming directly pertains to the story's chief gag. Scripter Louis Marks (who would later write the tremendsouly entertaining "Day of the Daleks" for DW) addresses the ins and outs of shrinkification admirably and often carefully, but seems satisfied to rely on a Deus ex machina for both his tale's causative crisis (how the TARDIS and it's crew are shrunk to begin with) as well as how they are eventually re-enlarged. There's little or no explanation for either, not even a desperate stab in the dark. Which is agreeably fanciful to be sure, but also a tad conspicuous considering how much attention is given to other elements of the story.
There's a surprising (but welcome) concern for ecology running beneath the surface of this adventure - the ironically named Forester's pesticide is clearly spun as a dangerous "big bad" which must not be deployed, and the effects of such pesticides on the biosphere play a critical role in the narrative. A tip of the hat to Marks for allowing our heroes to have their own adventures in miniature while the larger-than-life humans around them scheme and toil and struggle and betray - inadvertently impacting out shrunken heroes (who they're never once aware of) while our leads are generally helpless to influence humanity in return. A wicked parable for the relationship between ancient Greek/Roman Gods and humans...by turning humans into Gods while smaller, unseen life is endangered by our actions and inaction. This move brings something of a classic mythological context to the proceedings, and transforms "Planet of Giants" into a saga that's a bit less frivolous than it might otherwise have been.
Fun, interesting, sometimes inspired, and never too heavy on the subtext I note above, "Planet of Giants" (another fun twist of phrase considering who the "Giants" are, and are not) is not yet available on DVD - but VHS of the episode can be found HERE in the U.S. and HERE in the U.K. A DVD of this episode is almost certainly forthcoming; this would be a very nice candidate for the kind of "Special Edition" (reworking of visual effects, editorial tightening, etc.) we recently say with "Day of the Daleks" I should think. To be clear, I haven't heard that such an undertaking is actually underway. I'm just sayin'...
A huge thanks once again to Docbacker Bytor for setting me up with the video files.
[Season / Series Seven Docbacks - MOST RECENT DOCBACK IS HIGHLIGHTED]
"The Impossible Astronaut"
"Day of the Moon"
"The Curse of the Black Spot"
"The Doctor's Wife"
"The Rebel Flesh"
"The Almost People"
"The Doctor, The Widow and the Wardrobe" (2011 Christmas Special)
"An Unearthly Child" (Story #1)
"The Daleks" (Story #2)
"The Edge of Destruction" (Story #3)
"Marco Polo" (Story #4)
"The Keys of Marinus" (Story #5)
"The Aztecs" (Story #6)
"The Sensorites" (Story #7)
"The Sensorites" (Story #7 - full DVD release)
"The Reign of Terror" (Story #8)
"Planet of Giants" (Story #9)
"The Dalek Invasion of Earth" (Story #10)
"The Rescue" (Story #11)
"The Romans" (Story #12)
"The Web Planet" (Story #13) / SHERLOCK - "A Scandal in Belgravia" (Story #4)
"The Crusade" (Story #14)
"The Space Museum" (Story #15)
"The Chase" (Story #16)
"The Time Meddler" (Story #17)
"Galaxy 4" (Story #18)
"Mission to the Unkonwn" (Story #19)
"The Myth Makers" (Story #20)
"The Gunfighters" (Story #25)
"The Tomb of the Cybermen" (Story #37)
"The Mind Robber" (Story #45)
"The Krotons" (Story #47)
"The Seeds of Death" (Story #48)
"Spearhead from Space" (Story #51)
"The Abassadors of Death" (Story #53)
"The Colony in Space" (Story #58)
"The Daemons" (Story #59)
"Day of the Daleks" (Story #60) + Preview of the DotD Special Edition
"The Three Doctors" (Story #65)
"Carnival of Monsters" (Story #66)
"Death to the Daleks" (Story #72)
"Invasion of the Dinosaurs" (Story #71) and SHERLOCK: "The Reichenbach Fall" (Story #6)
"The Android Invasion" (Story #83) and SHERLOCK: "The Hounds of Baskerville" (Story #5)
"The Face of Evil" (Story #89)
"The Robots of Death" (Story #90)
"The Talons of Weng-Chiang" (Story #91)
"The Sun Makers" (Story #95)
"The City of Death" (Story #105)
"Nightmare of Eden" (Story #107)
"Kinda" (Story #118)
"Snakedance" (Story #125)
"The Five Doctors" (Story #129)
"The Awakening" (Story #131)
"Frontios" (Story #132)
"Resurrection of the Daleks" (Story #134)
"The Caves of Androzani" (Story #136)
"Vengeance on Varos" (Story #138)
"Time and the Rani" (Story #144)
"Paradise Towers" (Story #145) + New WHOvian Documentary / Newsbits
"Dragonfire" (Story #147)
"The Happiness Patrol" (Story #149)
"The Greatest Show in the Galaxy" (Story #151)
"Doctor Who: The Movie" (aka TVM) - McGann)
Merrick's Personal Journey With The Doctor (How Merrick Got Hooked On DOCTOR WHO)
DOCTOR WHO Title Sequences & DW At Comic-Con 2011
"The Crash of the Elysium" (Manchester version - interactive DOCTOR WHO adventure)
Why Eccleston Left, Here Comes Caroline Skinner, And Season/Series Six Part 1 on Blu-Ray And DVD
New Trailer For Season/Series Six Part 2
The Companions of DOCTOR WHO + New Trailer & Artwork For Season/Series 7
Impromptu Docback!! + Galaxy 4 'Airlock' Coming to DVD, Christmas Special 2012, And More!!
2) matters of SPOILAGE should be handled with thoughtful consideration and sensitivity. Posts containing SPOILERS should clearly state that a SPOILER exists in its topic/headline and should never state the spoiler itself . "** SPOILER ** Regarding Rory" is OK, for example. "** SPOILER ** Battle of Zarathustra" is fine as well. " **SPOILER** Why did everyone die?" Is NOT good.
3) converse, agree, disagree, and question as much as you want - but the freedom to do so is NOT a license to be rude, crass, disrespectful, or uncivilized in any way. Not remaining courteous and civil, as well as TROLLING or undertaking sensational efforts to ignite controversy, will result in banning. Lack of courtesy may receive one (1) warning before a ban is instigated. Obvious Trolling or Spamming will result in summary banning with no warning. One word posts intended to bump-up any Docback's figures on AICN's "Top Talkbacks" sidebar will be considered actionable Spam - they not only complicate efforts to access Docback from mobile devices, but impede readers' abilities to follow or engage in flowing conversation.
Readers Talkbackcomments powered by Disqus
+ Expand All
Oct. 26, 2012, 9:13 a.m. CST
I've never seen Planet of the Giants...
by Barrymore
and now I really want to. Especially since the restoration team have done so much work on it!
Oct. 26, 2012, 9:16 a.m. CST
Goodmorning all, here is Who Gives A WHOot episode 2
by Kevin Bolinger
Enjoy, feedback welcome. Still working out the audio issues on Charles' end. :) http://darthdevious.podbean.com/2012/10/25/who-gives-a-whoot-episode-2/
Oct. 26, 2012, 9:38 a.m. CST
This just in - RTD definitely won't be involved in the 50th.
by V'Shael
I think I'd be like the ghost at the feast," he said. "What would I do - turn up and make the tea?
I think I'd be like the ghost at the feast, he said. What would I do - turn up and make the tea? Davies added: I have asked current boss Steven Moffat not to tell me what they are planning. The Welsh writer also insisted that there will be no Doctor Who references in his new CBBC show Wizards Vs Aliens. I drew the line at Doctor Who - it would feel like the most awful in-joke! he explained. Even though I'd love the Daleks to turn up one day, we couldn't do it. They are separate universes.
Oct. 26, 2012, 10:14 a.m. CST
The reconstruction: thank Ian Levine
by HornOrSilk
Really, he deserves a lot of credit, and many don't give it to him. He tries hard, and provides (on the cheap) things which are interesting and helpful. Too bad they are not using his Shada
Oct. 26, 2012, 10:18 a.m. CST
by Smoky Bourbon
What's this about a new series? I thought Davies stopped making Torchwood to take care of his partner who has cancer?
Oct. 26, 2012, 10:41 a.m. CST
@smokybourbon - Not exactly.
by V'Shael
He stopped making Torchwood because Starz wasn't interested in making it. He left America and returned to England, to take care of his partner who has cancer. But that didn't stop him working. He developed a new childrens show (premiering in 3 days now) called Wizards versus Aliens. It's been picked up for a second season already.
Oct. 26, 2012, 10:57 a.m. CST
Wizards vs. Aliens
by DoctorTom
I'm interested in seeing how they do with this series. I read that it's not just RTD, but most of the group who did Sarah Jane Adventures doing this show.
Oct. 26, 2012, 11 a.m. CST
I need to watch the DVD for Planet of Giants
by DoctorTom
It's been quite a while since I last watched it (on VHS) - the reconstruction sounds interesting. Maybe I can get around to watching it this weekend (though I'll probably be first watching FDR: American Badass - having FDR fight Nazi Werewolves in his special Wheelchair of Death designed by Albert Einstein just sounds like too much cheesy fun to pass up. I suspect that this would make a good double feature with Iron Sky.)
Oct. 26, 2012, 7:11 p.m. CST
Planet of giants
by Rebel Scumb
Is one of the better Hartnell ones, it starts off slow, but because they had to edit parts 3 and 4 into one episode it actually has better pacing towards the end then most classic stories, and I've always liked things about shrunken people
Oct. 26, 2012, 7:54 p.m. CST
The Daleks' Master Plan
by puby
When are you going to get back to reviewing the episodes in order? Seems like we've been waiting a long time for this one.
Oct. 27, 2012, 9:04 a.m. CST
I'm still not a fan of PoG
by HornOrSilk
It's on the list of my least-favorite Who stories. It bores me, which is a grave sin for Doctor Who. I understand and appreciate it for its technical detail, but this is not the kind of story which I enjoy. I'm glad others do, however.
Oct. 27, 2012, 1:06 p.m. CST
New to the Who Talkbacks
by Andy Kay
Hey everyone. I've been reading on AICN since the late 90's, but never once touched the talkbacks. As a massive fan of Doctor Who I was quite wary of entering the talkbacks here, but seeing the friendly community here, I'd love to take part and add in my two cents. I've recently started to go and watch all who episodes in order starting with An Unearthly Child. I recently saw Planet of Giants and I must say that the visuals for the time were quite impressive. Oh, and I agree puby, what ever happened to Glen reviewing these episodes in order? We've got large gaps in between stories #20, #25, and #37. I'd be curious as to what Glens thoughts are on the first appearance of the Cybermen in The Tenth Planet...
Oct. 27, 2012, 2:16 p.m. CST
Welcome, andy kay!
by DoctorTom
Always glad to have new people posting! My watching the classics in order was with PBS broadcasting them, which (of course) left out the stories that didn't have all the episodes. There's a lot of surprises with the first Doctor stories - so-called conventional wisdom about the historicals turns out to be wrong, and there were definite gems buried that weren't really talked about before general release (The Time Meddler, to some extent The Gunslingers)
Oct. 27, 2012, 2:17 p.m. CST
Doctor Who bit on Children in Need confirmed
by DoctorTom
It's been confirmed that there will be a prequel to the Christmas special as well as a preview trailer of the Christmas Episode that will include Jenna Louise Coleman.
Oct. 27, 2012, 2:23 p.m. CST
Doctor Who filming
by DoctorTom
next week Neil Cross' episode films. There will also be a readthrough of Neil Gaiman's episode. Most of the Moffat episode that will be the first of 2013 has been filmed. No mention of the final episode of the season yet, so I imagine that they still have to film that. The Cross episode should finish November 6, and I imagine the Gaiman episode will be right after that. If the final episode of the season is the only one to film after that, it should be filming late November - early December.
Oct. 27, 2012, 3:11 p.m. CST
good podcast, darthdevious
by DoctorTom
one comment on something you said though - the storyboarded scene P.S. wasn't a cut scene from Time of the Angels. P.S. was written by Chibnall, not Moffat. It would have made a good DVD extra though (who knows - we still might see it on a complete Season 7 set as an extra).
Oct. 27, 2012, 3:36 p.m. CST
Thanks doctortom
by Kevin Bolinger
yeah, I kind of realized that after the fact, but still, I think it would have made a nice and moving ending to TATM...There were a few other things I got wrong during the recording, I chalk it up to my lack of sleep and a busy day before recording LOL...Glad you have been enjoying this, I had no idea how it would be received.
Oct. 27, 2012, 5:57 p.m. CST
No problem, darthdevious
by DoctorTom
Hope you've battened down the hatches, as it looks like Hurricane Sandy's going to come right over you. Try to stay safe through it, and I hope everyone comes through okay.
Oct. 28, 2012, 8:18 a.m. CST
Morning all :)
by shibleybc
Oct. 28, 2012, 9:06 a.m. CST
Twenty-nine years ago on this day, Matt Smith arrived on earth.
by The Transformed Man
Rejoice. http://www.youtube.com/watch?v=AaSCRuRmUmo
Oct. 28, 2012, 9:34 a.m. CST
Argh, the Internet lied to me. Matt is thirty.
by The Transformed Man
Oct. 28, 2012, 9:43 a.m. CST
Don't even get me started on Ian Levine...
by Stegman84
Did you hear the two part interview he did recently for Doctor Who Online...well, interview isn't exactly the right term, as he was basically just let rant for a couple of hours, bagging out and attacking pretty much everyone who has ever had the misfortune to work with him or come under his crosshairs, as he all too often tends to do to anyone who doesn't bow down and worship at the altar of Ian Levine. If you want to know why Levine will likely never work with anyone from 2E or the current BBC Worldwide team, take a listen to how he lays into them on that podcast, and you can practically hear the burning of all bridges. Honestly, if you have ever had any real contact with the guy I doubt very much you'd want to praise him for much of anything either, deserved or not, as he truly is an unpleasant, toxic spewing, self aggrandising twat. The kind of person who believes they are absolutely never wrong about anything, and will continually whine about how others don't show any respect to them, while simultaneously laying out insults and bile laden accusations by the bucketful. Don't get me wrong, I truly am appreciative for his efforts to save The Daleks from BBC destruction (though his part in saving other Who tapes from being wiped has always been a little overblown, just as he tends to do in regards to most of his Who related linkages, talking his own involvement up, and other people's down), but having met the guy more than once, and witnessed him lay into someone first hand (no, it wasn't me) he is just the worst kind of egocentric fanboy imaginable, and can be a truly nasty and spiteful piece of work at times as well. I mean, honestly, there is a reason why so many who have had associations with him, both in regards to Who and in the Music industry, speak so ill of the guy, or refuse to speak of him or work with him again. When the list of those who have grievances with you gets as long as the one that circles Levine, then maybe it's not them, it really is you. Plus, fact is, everything he does is for Ian Levine first, anyone else a far and distant second. He also has a habit of not paying those that work on his little projects, or giving them the run around. So while I appreciate some of what he has done in the distant past, there is pretty good reason why so many don't like to credit him, and almost all of that is down to who he is and how he acts and treats people. Being a fan of Who, or even someone who has at times aided Whodom in general, does not automatically excuse him for being a completely poisonous and odious jerk. My personal opinion anyhow.
Oct. 28, 2012, 10:47 a.m. CST
@thetransformedman that is still the best tribute on any day
by Kathryn Gail
Oct. 28, 2012, 11:33 a.m. CST
speaking of WvA, comics, I. Levine, C.A. Ford, morning, frankenstorm, hibernation
by Kathryn Gail
. . .or I guess comics was really last week (here in the U.S. mid-Atlantic region, my Storm Coming, Time to Hibernate' response is resisting any amount of coffee) but anyway: http://io9.com/5955524/russell-t-davies-pitched-a-doctor-who-graphic-novel-was-turned-down (links to WvA interview that is source of graphic novel claim but that I haven't watched yet due to my gradual metamorphosis into a sleeping bear). I was not fully aware of Ian Levine at all! He sounds like a daily newspaper comic character we wake up loving to hate every single day, so I'm sad to have been missing his antics as they unfolded in real tim. . . I was also not aware Carol Ann Ford was so brilliantly qualified for a much more exciting Susan. When I first started watching about a dozen geological ages ago, I thought the BBC was sooooo cool for casting someone who so captures the look of a real-life, early-60s trendy schoolgirl rather than a cookie-cutter pop star type, but then gradually realized that sadly 'brown hair, no false lashes' could have been an early-60s TV exec's idea of 'unearthly' (this all without having read/heard anything on the subject). Now it turns out she was simply the best qualified all around, but they were too lame to fit in any Avengers-quality action scenes. Or even. . . you know, some of the music was fairly cutting-edge at the time, and the show was successfully somewhat attentive to fashion and fads for much of its run, how good would it have been to have livened up some of the drawn-out exposition scenes with Susan in the background practicing the latest dance crazes to her portable record player while her grandfather grumps about pointless Earth nonsense (or did they ever do that but it was in lost episoded)? But I suppose licensing the music would've put a stop to that, if 'not science-y enough' didn't. Certainly would've raised the bar for later companions, though!
Oct. 28, 2012, 6:47 p.m. CST
The reason why Ian says what he says in the podcast
by HornOrSilk
Is because it is the truth. That is the problem we have with 2E of late. Yes, it is good to get the DVDs. However, the attitude behind the release is pathetic. I've had more than my fair share of run-ins with people behind the DVDs, and they do troll the fans quite a bit. The decision process by which 2E decides "let's not do something" like the Galaxy Four Recon (already paid for!), or the way the Aztecs is being forced as a double-dip for people who want the Galaxy Four episode shows quite a bit of their attitude towards the fans. Ian has had a constant number of people trolling him, lying about him, attacking him so as to disrupt any good he can do. He has done more than just save the Daleks -- to make it as if that is all he did is insane. Yes, he has an attitude. Everyone in the real world does, especially if they are constantly mistreated. Yet, to say he only does for himself is a lie. He WANTS to release the things he funds. He was willing to give Shada to 2E. He isn't just about himself.
Oct. 28, 2012, 10:58 p.m. CST
Believe what you wish
by Stegman84
Honestly I won't waste the effort to talk any more about Ian Levine, it's just not worth the bother. You want to paint him up as some martyr that the whole world is out to mistreat and misrepresent for no real reason whatsoever, then go right ahead. It's not even remotely the truth, but I've said my piece, and I don't see any point to say anything more, or go any deeper into it, so I'll leave it at that.
Oct. 29, 2012, 1:11 a.m. CST
Also, I find the whole 'I offered them Shada for free and they didn't take it just to be petty' thing all a bit smoke and mirrors really...
by Stegman84
A few points. 1. Tom Baker would only record his voice for Levine's project for eight grand, and that was at the time when this was still being advertised to all involved parties as a strictly personal non commercial project. Levine passed, and got a sound alike (who even most in the pro-Levine camp admit isn't altogether convincing). Tom Baker's fee to the BBC in order to record dialogue for a worldwide commercial release would be considerably higher than the fee requested of Levine. Even if they didn't get Baker to loop dialogue (which could potentially raise legal issues) they would still have to get Baker's permission and and pay Baker an agreed upon fee for using his likeness in the animation, and possibly also for the rights to even use a sound-alike. In the case of the latter they could potentially open themselves up to possible legal action on the grounds of misrepresentation unless the dvd were clearly marked as the animated sections being voiced by another party that was not Tom Baker. 2. Levine didn't pay for all of this out of his own pocket, he took money and other contributions from other fans in order to do so. He also sought no rights for doing any of this ahead of time, but instead produced it on the grounds of a non-profit, non commercial and private project. 3. Levine did not have the contracted clearances from all those involved in order to sell and distribute the work as part of a commercial entity and on a worldwide basis. Therefore every single person involved (who were initially hired, again, for what they likely believed to be private, non commercial project), would need to sign clearances and be re-contracted, a rather expensive process, even in the unlikely event that no one actually wanted additional money for their participation. The after the fact fees associated with attaining all of the required rights, clearance issues, contracts and so forth would hardly be cheap, again, even if all the people involved didn't want any extra money. 4. Levine made the decision to match certain things to the original script, rather than what was actually shot, therefore there are parts of the animation that would likely be needed to be slightly reworked, in order to make the transition more fluid, and better match the live action material. From all accounts, Levine steadfastly refused to allow any such changes when the viability of using the animated Shada footage was under discussion. 5. The quality of the animation. I'm not just talking about does it look good enough, though there is always that question, I'm talking more along the lines of has it been created in such a way as to allow for it to be transferred in optimum quality at appropriate size to the dvd format. Because fixing animation content after the fact to release quality requirements can be a very tricky and expensive thing to do (I was actually involved in a low budget animation project that screwed that up, it was going to cost so much to fix that the entire project was shelved). Now I don't know the answer to this one, only that it is another consideration that could, once again, add considerable cost to the project. Let us also not forget the fact that each DVD release has a set budget, and that any money that was spent on the animation in order to address these issues would have to come from somewhere, so again implying that Levine's Shada animation would cost then nothing (or very little), and that they have no excuse for not including it on the dvd release, is, frankly, at best extremely misleading, and at worst, a blatant miss-truth. Now with all that said, sure, I still would have liked to see it, and even though I think he goes about things the wrong way far too often, and I'm not personally a fan of the guy on a personal level, I do give props to Ian Levine for actually being passionate enough to try stuff like this, I just think it is a great shame that his nature and certain personality traits, as well as a refusal to work co-operatively with others, so often gets in the way and messes things up. Not that he'd ever admit any of that.
Oct. 30, 2012, 8:33 a.m. CST
Did anyone watch Wizard vs Aliens yet?
by DoctorTom
I know part 1 was yesterday and part 2 is today. I'm curious to see how RTD's new show does.
Oct. 30, 2012, 8:34 a.m. CST
Torchwood not cancelled, according to RTD, just on "hiatus"
by DoctorTom
Is anybody besides me getting flashbacks to 1989-1996 from these Torchwood announcements? It's deja vu all over again...
Nov. 2, 2012, 12:54 a.m. CST
Um, Ian Levine wanted Nicholas Courtney to record dialogue on his death bed, and had to be talked out of asking him to do so...
by Childs
He also asked Nicholas Courtney's son, at his father's funeral no less(!), to loop his father's missing dialogue for the same fan project. What with Nicholas Courtney being so unprofessional as to up and die before doing some voice work for Levine's little audio drama and all. That right there says everything you need to know about Levine and his view of the world. There's insensitive. There's blinkered. Then there's Ian Levine.
Top Talkbacks
- You're going to have to wait until 2017 to fly again with Hiccup and Toothless in HOW TO TRAIN YOUR DRAGON 3! -- 38 total posts 11 posts
- 1st wk of Sept 2014's PICKS & PEEKS with Universal Monsters, FIRESTARTER, Eco-Terrorism, swords & fantasy! -- 228 total posts 10 posts
- WIRE Reunion!! Clarke Peters Joins Winona Ryder, James Belushi, Daniel Stern, Alfred Molina, Catherine Keener And Oscar Isaac For David Simon's HBO Class-Warfare Miniseries SHOW ME A HERO!! -- 19 total posts 8 posts
- Guillermo del Toro and Legendary Teaming Up with YouTube for Halloween Short Films Project! -- 38 total posts 7 posts
- A Badass GAME OF THRONES Sword Guy Has Apparently Been Cast In STAR WARS EPISODE VII!! -- 164 total posts 5 posts
- Russell Crowe and Ryan Gosling to bust some heads as Shane Black's NICE GUYS in July 2016! -- 42 total posts 5 posts
- Ridley Scott Says The BLADE RUNNER Sequel Is Written And It's… -- 470 total posts 4 posts
- BBC Issues DOCTOR WHO: 'Robot of Sherwood' Promo Images!! + DOCTOR WHO EXTRAs For 'Deep Breath' And 'Into the Dalek' Are Now On YouTube!! -- 81 total posts 4 posts
-- 25 total posts 3 posts
- New Red-Band Trailer For ABCs OF DEATH 2 Ain't Fucking Around! -- 36 total posts 2 posts


text:
Sports for West Texans, 6/20
SAN ANGELO, Texas - Sports for West Texans appears Sundays and Wednesdays. Items must be submitted in writing at least two days before publication date. Mail items to Sports for West Texans, Standard-Times Sports Department, P.O. Box 5111, San Angelo, TX 76902. Fax to 325-659-8112. E-mail to firstname.lastname@example.com.
What:Concho Valley Archery Association Club shoots
When:8 a.m. on the first Saturday of the month, February-September
Where: Next to Middle Concho Park
More info:Mark Barta at 325-227-3064 or www.conchovalleyarchery.com
What:Lone Star Summer Baseball Camp
When: July 23-26 (Session 2).
Where: ASU Norris Clubhouse and Intramural Complex
Cost: $85 in advance, $95 after July 16 for Session 2
More info:Conducted by ASU head baseball coach Kevin Brooks and assistant John Anderson. FMI call Coach Brooks at 325-763-9358
What:Hammerheads Select Baseball Club tryouts
Cost: Free
More info:Paul at 325-234-9814 to schedule a tryout
What:Wall Hawks 12U Select Baseball Team
When:Upcoming season
More info:Call 325-656-5511 or 325-234-4407
What:6th annual West Texas High School Summer Shoot Out
When:July 7-8
Where:San Angelo
Cost: $225 (three-game guarantee), deadline is July 1
More info:Call Chris Cardenas at 325-374-2910 or email email@example.com
What:Storm AAU Basketball Club Academy Girls Team
Who:Fourth-grade post players needed
When:Upcoming summer and fall/winter seasons
Where:San Angelo
More info:Contact Roy Sekscinski at 325-374-5927 or email email@example.com
What:2012 Lil' Central Bobcat Basketball Camp
Who: Incoming first- through fifth- grade boys
When:July 23-26, 8:30 a.m.-11:30 a.m.
Where: Didrickson Gym, Central H.S.
Cost: $30 per player
More info:Contact Jaime Boswell at 361-362-9103 or at firstname.lastname@example.com
What: Concho Valley Cheer Cats
Ages: 4-14, any level of experience (no tryouts)
What:SuperSquad of San Angelo
Ages:Pre-k through sixth grade
Where:10 locations
More info:Carolyn Crill at 655-1045
What:Learn to perform dives safely
When:Monday, Tuesday and Thursday evenings
Where: Central H.S. pool
Who: Participants must know how to swim; all ages are welcome
Instructors:World-champion divers Kevin and Debbie Wilson
More info:Kevin Wilson at325-234-1893 or Debbie Wilson at 325-234-0347
What: Youth Fitness Classes for Weight Training
When: 8 a.m. or 2 p.m. Saturdays. The course lasts six weeks, with one-hour classes.
Where:San Angelo YMCA, 353 South Randolph St.
Ages: 11-13
Cost: $40 per child
More info:Amber at 655-9106
What: Piloxing
When: 9:30-10:30 a.m. Mondays and Fridays and 5:30-6:30 p.m. Tuesdays
Where:San Angelo Broadway Academy Dance Studio,10 N. Taylor
More info:Meredith Herbert at 325-234-2661 or email@example.com
What:Willpower and Grace
When: 7:15-8:15 p.m. Mondays and 9:30-10:30 a.m. Wednesdays
Where:San Angelo Broadway Academy Dance Studio,10 N. Taylor
Cost:10 classes for $65 or $8 drop-in
More info: Meredith Herbert at 325-234-2661
What:West Texas Sports and Wellness Institute training programs
Where: Bentwood Country Club
More info: wtswi-shape.net or Ashley Gay at325-212-1639 or firstname.lastname@example.com
What:City recreation coaches needed
More info:325-657-4450
What:Camp UREC at Angelo State University
When:Session II, June 25-29; Session III, July 9-13; Session IV, July 16-20; Session V, July 30-Aug. 3; Session VI Aug. 6-10
Where:Center For Human Performance, ASU
Cost:$100 per session
More info:Jeromey Whitaker at 325-942-2034 or firstname.lastname@example.com, or visit www.angelo.edu/urec.
What:Golf-Tennis-Swim Camp
Where:Bentwood Country Club
More info:325-949-1534
What:Women's self-defense class
When: Tuesdays, 7:30-8:30 p.m.
Where: Team Chip Tae Kwon Do, 3301 Southwest Blvd.
Ages: 12 and older
More info: 325-944-1405
What:Youth Soccer Open Registration
When:Through June 22
Cost: $67 per player in youth division, $40 per player in toddler division (age 3 by Aug. 1)
More info: Register at San Angelo Soccer Association office, 1501 Glenna, or call 325-942-5425.
What:Bobcat Soccer Camp
When:June 25-28
Where:Old Bobcat Stadium, 1000 Pulliam St.
Ages:Incoming sixth- through ninth- grade boys
Cost: $40 before June 16, $50 afterward
More info: Tony Vu at 325-659-3434 or email@example.com. Forms available online at www.saisd.org/athletics/soccer.
What:Lady Cat Soccer Camp 2012
When:July 23-26
Where:Old Bobcat Stadium, 1000 Pulliam St.
Ages:Incoming sixth- through ninth- grade girls
Cost: $45 preregister, $55 day of camp
More info: Ben Henry at firstname.lastname@example.com or 325-226-4433. Forms available online at www.saisd.org/athletics/soccer.
What:3rd annual World Camp
When:July 23-27
Where:SASA Complex, 1501 Glenna
Cost: $35 for morning or evening session or $65 for both
More info: Includes camp T-shirt; call 325-942-5425 or email email@example.com
What:2nd annual Onecimo R Ortiz "ORO" Memorial Softball Tournament
When:June 23-24
Where: Ozona
Cost: $125 per team
More info: John Ortiz at 325-259-5200 or Jamie Ramos at 325-340-0573
What:Midnight Madness Co-ed Softball Tournament benefitting the Jalapeno Hotties 10-and-under girls softball team in Bronte.
When:June 22-23. Registration from 9 p.m. to 10 p.m. Games start at 10 p.m.
Where: Bronte
Cost: $10 per person (minimum 10 players per team).
More info: Amy Chumney at 325-763-8547
What:Bulldogs Men's and Coed Summer Bash for Cash
When:June 30-July 1
Where: Texas Bank Sports Complex
Cost: $200
More info: Prizes for 1st, 2nd and 3rd place; call John Henry Perez at 325-277-5705 or email@example.com
What:Angelo Aquatics summer swim lessons
When:June 4-22 (three one-week sessions)
Where:Central High School pool
Cost:$50 per person for each one-week session
More info: David Hague at 325-659-3434 x133
What:Swim lessons at Angelo State University
When:Session III, July 9-19; Session IV, July 23-Aug. 2
Where:Center for Human Performance, ASU
Cost:$45 per session
More info:Marney Babbitt at 325-942-2034 or email@example.com, or visit www.angelo.edu/urecc
What:Tennis Junior Program
Where: Bentwood Country Club
More info:325-949-1534
What:Nat Sawyer 9th annual Track Camp
When:June 25-28
Where: San Angelo Stadium
Ages: 6-18 (entering 12th grade)
Cost: $45 per child
More info:Grape Creek athletic director and former Central coach Kyle Atwood will also help at the clinic. Call Nat Sawyer at 325-659-3505 or 325-942-1454
What:Concho Valley Pole Vault Club
When: 5:30 p.m. Sundays
Who:All ages
Where:1021 Montague
More info: Willie Ruiz at 325-650-3354
What:Recreation Summer Track Club
When:Three times per week
Ages: 6-18
Cost: $75 per person
More info: 325-657-4450
What:Incoming Ninth-Graders Camp
When: July 30-31
Where:Central High School Trevino Gym
Registration:$40 before July 13, $50 afterward
More info:Connie Bozarth at 325-659-3400 x135 or firstname.lastname@example.com
What:Angelo State Belle Camps
When:Team competition camp, July 28-29; Middle school tryout camp, Aug. 26
More info: Visit www.asuvolleyball.com or contact Chuck Waddington at firstname.lastname@example.com or 325-942-2091.
Subscribe to the San Angelo Standard-Times
Need Help? Call us at 1-877-304-7763.
Monday-Friday: 6am-8pm / Saturday: 6am-12pm / Sunday: 6am-1pm

subset: commoncrawl


text:
Derry planners ask developer to get Windham on board
For a number of years, the developers have been looking at ways to access the Derry lot and tie it into the Windham subdivision.
The latest plan has been to bring a road from Windham into the Derry property and build a cul-de-sac in front of the projected Derry lots. About half of that cul-de-sac would be in Windham and the other half in Derry.
At a recent Planning Board hearing on the cul-de-sac, Maynard said the Windham Public Works Department had agreed to plow the Derry portion of the roadway in the winter.
"It would make no practical sense to appropriate money and coordinate with Windham for a small piece of pavement," said Mark L'Heureux, engineering coordinator of the Public Works Department.
Contact Information
The Salem Observer
100 William Loeb Drive
Manchester, NH 03109
Neighborhood News publications can be found at a newsstand near you here.
Ph: 603-206-7800
Fax: 603-206-7801
News, Obituaries, & Social Announcements
Christine Heiser, Executive Editor
Ph: 603-206-7811
Email ads to email@example.com
Classified advertising: 603-669-1010
Display advertising: 603-206-7800 x264
Rate card | Ad Order | Credit application
Calendar Listings
Please use our online form at www.nh365.org
Press Releases
Visit Fish and Game at the Fairs
New Black Eagle Jazz Band Performs in New London September 13
Still Openings in Barry Camp Wild Game Culinary Adventure
NH High School Bass Fishing Educational Seminars Set for Aug 27 & 28
Loeb School offers Public Speaking Workshop Sept 13th
Most Read
Most Comments
13 undocumented children in NH
2012 voter registration law null — for now


text:
This site offers health, fitness and nutritional information and is designed for educational purposes only. Always seek the advice of a qualified health professional before making changes to your current diet or exercise regimen.
School lunch needed a makeover. Here's what it looks like.
A new study suggests the "resistant" starch, found in root vegetables, grains and legumes, may reverse some of the damaging effects of red meat on cells.
The city wants more steps, and more people to climb them, because of the research showing health benefits to taking the stairs.
Southern Cooking Staple May Also Aid in Treating Obesity-Related Cardiovascular Disorders.
Farmers' markets are becoming more and more ubiquitous. Use this map to find the one nearest your home.
©2003 - 2014 The Monday Campaigns, Inc. All rights reserved.


text:
Bob Dylan tribute concert from 1992 sees light of day in new Sony DVD
In the fall of 1992, a group of music legends, including Neil Young and Pearl Jam, converged on NYC to pay tribute to Bob Dylan by performing his songs.
Grammys will be lip-licking good with LL Cool J
The last thing millions of viewers will be focused on while watching the Grammys is the awards themselves. What makes the Grammys are the performances.
'The Motel Life' boasts fine work from Emile Hirsch and Stephen Dorff
In the indie "The Motel Life," Emile Hirsch and Stephen Dorff play brothers who have to deal with unexpected tragedy.


text:
Visitation will be Monday, April 28, 2014, from noon until 1 p.m. at Kilgore-Green Funeral Home.
Funeral services will be Monday, April 28, 2014, at 1 p.m. in the Kilgore-Green Chapel with burial at Scott Cemetery. Bryan Richardson will officiate.
Tolbert was preceded in death by her husband, W.R. Tolbert; parents, James and Virgie Appling; siblings, Lurlie Deason, Nelladean Sparks, Billy Dotson Appling and Verla Mae McCullers.
She is survived by her children, Sandra Rutledge Frazer of Birmingham, Gary Tolbert (wife June) of Cullman and Debra Tolbert of Gardendale; grandchildren, Derek Appling, Mark Frazer, Tracyne Korell, Cheryl Howard, Randy Tolbert and Betty Jean Lane; nine great-grandchildren; two great-great-grandchildren; sister, Kathryn Jennings of Johnson City, Tenn.; brother, Barney Appling (wife Betty) of Huntsville; and a host of nieces, nephews and friends.
You may sign the online register at www.kilgoregreenfuneralhome.com.
Kilgore-Green Funeral Home, Jasper; 205-384-9503


text:
At Mississippi, McCluster totaled 1,955 yards rushing (6.4 average) with 15 touchdowns and 1,703 yards receiving on 130 receptions with seven touchdowns. As a senior, McCluster ran for 1,169 yards averaging 6.5 yards per carry with eight touchdowns.
McCluster (5-9, 172) had an impressive performance during the week of the Senior Bowl, but had a mixed outing at the NFL Scouting Combine. He wowed many when he recorded 20 reps on the bench press of 225-pounds, but set off alarm bells when he had a 40-yard dash time of 4.58 seconds. Many expected McCluster to run around or below the 4.4 mark. He ran a slightly better time at his pro day.
Most still project McCluster to be drafted somewhere between rounds 2-4. Tampa Bay lacks explosive playmakers on offense, and McCluster proved to be that in college. McCluster grew up a Bucs fan close to Tampa in Largo, Florida. He also fits the high-character player that the Buccaneers are looking for. Because his hometown is in close proximity to One Buc Place he does not count against the team's 30 alloted draft prospect visits. The same applies to Skinner, who hails from St. Petersburg and went to Boca Ciega High School.
After coming to Maryland as a wide receiver, Skinner was moved to safety. At 6-foot-2, 214-pounds and with good speed, Skinner could potentially be a strong or free safety at the NFL level.
Skinner started for Maryland the past two seasons. In his career he recorded 141 tackles with 4 tackles for a loss, six passes broken up, one forced fumble, and two interceptions. He also returned 11 kickoffs for 191 yards (17.4 average). He has the reputation of being a good open-field tackler.
Skinner projects as a mid-rounder. The Bucs signed free agent safety Sean Jones to compete with strong safety Sabby Piscitelli, but still could target more safety help in the draft. Both Piscitelli and starting free safety Tanard Jackson are in the final year of their contracts with Tampa Bay.


text:
- Chapter 5 of Internal Damage, "Chopping Block"
- Interview with Baltimore Revo, Going Pro at PSP Chicago
- 2014 PSP Chicago Open Field Layout
- Chapter 4 of Internal Damage, "Blindsided"
- Riley Sullivan and XSV Part Ways, New Players Added to Roster
- Baltimore Revo Goes Pro, Enters PSP Challengers Division
- Pro Team Texas Storm Disbands, Fire at Home Field
- 2014 PSP Mid Atlantic Open Challengers Finals Video
- 2014 CPL Pro Finals, Houston Heat vs Edmonton Impact Video
- Tampa Bay Damage, Art Chaos Raw Practice Video
Alex Spence, Tampa Bay Damage, 2013 Offseason Video Update
- Updated: January 8, 2013 at 3:57 PM
Hello, I'm Alex Spence of Tampa Bay Damage. Here is an update on my 2013 offseason. I recently suffered a chin injury, but am back on track and healing well. I've been staying active by playing paintball on the weekends. Damage should be back officially practicing by the end of January. I'll be posting more video updates soon.
← Previous Story Damaged: Alex Spence's Return to Paintball – Short Film


text:
The wait is over! Download the BeerAdvocate app on iTunes or Google Play now.
Get 12 issues / year of BeerAdvocate magazine for only $9.99!
Adnams SSB (Suffolk Special Bitter) - Adnams plc, Sole Bay Brewery
Displayed for educational use only; do not reuse.
Ratings: 139 | Reviews: 131 | Display Reviews Only:
4.25/5 rDev +9.8%
12-05-2013 02:01:21 | More by BillRoth
4/5 rDev +3.4%
07-08-2013 22:09:18 | More by Hopheadjeffery
4.25/5 rDev +9.8%
05-11-2013 18:59:09 | More by TomRB
3.75/5 rDev -3.1%
01-31-2013 21:31:00 | More by matjack85
New Jersey
3.25/5 rDev -16%
11-22-2012 22:11:18 | More by djrn2
2.75/5 rDev -28.9%
10-09-2012 18:57:17 | More by HankC
4/5 rDev +3.4%
12-29-2011 20:35:18 | More by cdwil
New Hampshire
4.25/5 rDev +9.8%
11-28-2011 19:55:49 | More by Rochefort10nh
2.33/5 rDev -39.8%
A- poured a deep brown/ mahagonay color. white half a finger head with thin lacing.
S- raisons and alcohol.
T- dark malts with a raison taste. no hops. lame.
M- medium. hardly any carbonation.
D- pissed i bought a 4 pack.
Overall- for 12 bucks a 4 pack this is just rediculous. and only 3.7 abv??? pass this up!!
11-09-2009 02:31:42 | More by claminat420
District of Columbia
3.2/5 rDev -17.3%
12 oz bottle poured into a glass tumbler.
Has a truly beautiful pour, color, head, and retention. Without a doubt the best appearance of its style. A nice, balanced ESB that is actually quite smooth and yeasty. Tangy, buttery, sweet, and slightly smoked in flavor, the beer has a slight, malty structure.
Sweet finish, with some very soft, apple-like finish with moderate carbonation. A solid beer of its style. Decent finish, though a bit dry and sparse tasting.
11-06-2009 20:57:11 | More by TLove
4/5 rDev +3.4%
The Suffolk ESB poured a caramel color with a 1-2 finger foam head that dissipated quickly. Not much in the way of lacing.
It smelled of caramel and a slight hoppiness. The taste reminded me of a Scotch ale which has that unique taste to it. It had a nice bitterness on the finish which rounded it out nicely to me. Overall a good ESB and I would recommend it.
02-09-2009 04:44:10 | More by cswhitehorse
3.55/5 rDev -8.3%
Presentation: 16.9oz brown bottle with a cool lighthouse label...best before date of over a year ago...Damn you Friar Tuck's...
Appearance: A SUPER hazy orange/gold beer with medium carbonation and a thin ivory cap.
Smell: Large sweet caramel and toffee presence up front supported by a mild fruitiness and just a TOUCH of leafy hops.
Taste: Fruitier than expected from the nose...there's a mild/grainy presence up front, backed by slightly tart fruit (apple) and a decent kick of hop bitterness on the finish. The beer finishes tart and dry, and bitter.
Mouthfeel: Slightly fizzy and light-medium bodied.
Drinkability: Fairly high.
Conclusion: Not bad, not great. It's pretty on target for a Special Bitter, but it's a little TART and aggressively bitter (without much hop flavor for my taste). I'd really like a FRESH sample to compare this to as I think this beer might have greater potential than shown here.
01-08-2009 18:45:24 | More by BedetheVenerable
South Carolina
4/5 rDev +3.4%
A: Poured from a bottle to a pint glass. Had a yellowish-brown color and a cloudy consistency. There wasn't much head with this beer, but it did have excellent lacing.
S: There was a very malty, bready smell, along with some mild spices.
T: A nice roasted malt flavor accented by some brown sugar and other spices. Not overly complex but good.
M: A fairly well-carbonated beer with a very dry finish. Medium-bodied.
D: On the whole, this is a well made ESB with a solid taste.
12-19-2008 13:50:11 | More by avalon07
3.53/5 rDev -8.8%
Pours cloudy brown with a fat one finger light tan head. Plentiful lacings.
Aroma was malty with some euro hops.
Taste is sweet malts and a good amount of bitter hops. Some leather, minor citrus, and a medium dry finish. Not a bad ESB overall. Quite sessionable considering the 4.5% abv.
12-10-2008 06:54:29 | More by Spikester
4.03/5 rDev +4.1%
A: Pours a dark copper/brown color. A two finger beige head forms and leaves sticky lace down the pint glass.
S: Light buttery and caramel malt. A light citrus hop aroma.
T: Toasty sweet caramel malt. A subtle fruity flavor with pears and apples that come out as the beer warms a bit. A light hop bitterness to balance out the sweetness.
M/D: A medium body, but thin and watery. Low on the carbonation end. Easy and smooth to drink, like most good ESB's. A good session beer.
I enjoyed this. Pretty much everything you want in the style, I just find it a bit typical. Though, I will take a typical ESB over most anything else.
11-08-2008 02:43:09 | More by champ103
4.1/5 rDev +5.9%
Pours a light copper body with a foamy one-finger head. Has a strong malt smell along with some citric notes and dark fruits from the hops.
A mix bag here - there is some tartness and fruit notes from the hops, yet this fuller-bodied beer goes down smooth and creamy, and has some sweet malt taste to it. Finishes with a dry backbite. A great beer that I'm glad I got to try.
10-09-2008 02:23:13 | More by clayrock81
4/5 rDev +3.4%
Pours a nice slightly clear ruby red/deep orange amber color with a nice frothy white head that leaves good lace. Nose is mostly malty. Taste has a good malt profile with some decent british hop presence. Almost some toffee or caramel hints in here. Mouthfeel is nice, but a bit thick. Nice dry finish. Drinkability is good but not the best. Overall a good english bitter and a fair representation of the style. Im not that crazy about it, but it is a good representation. I think this bottle may be a bit old. A good brew, but there are enough better bitters available that I probably wont be purchasing this one again, except maybe at a bar.
08-22-2008 01:22:06 | More by AKBelgianBeast
New York
4.22/5 rDev +9%
Poured from a 12oz bottle into a Tulip pint glass.
A - Deep brown color with ruby hues when held up to the light. The pour produced a slightly off-white head that subsided into a spotty film. Scattered lacing throughout the glass.
S - Malty. Slightly nutty, with sweet buttery aroma. I also detected slight hints of caramel.
T - Slightly sweet roasted malt flavor up front. Hints of butterscotch and caramel. Finished creamy with a slight bitterness from the hops.
MF&D - A creamy and smooth medium bodied ESB. It reminded me a lot of Sam Smiths Nut Brown. Great flavor, coats mouth well and left a sweet taste on my lips. Highly recommended.
04-05-2008 00:43:01 | More by nasty15108
4.1/5 rDev +5.9%
Poured from 12oz bottle into a wine glass.
Appearance- Beer pours a biscuity hazy brown with almost no head at all. Lacing clings to the glass and leaves streaks on the sides.
Smell- A nutty brown sugar with much in the dextrine malts. Hops are subdued to none, very sweet, almost like wort in the aroma.
Taste- Not near as sweet as the smell would imply. A light sourness with a nice biscuity background. Hops come in at the background. Noble hops providing the bittering and a bit in the finish. A hint of brown sugar but it is very subdued.
Mouthfeel- Light and creamy. Good carbonation and evenly balanced.
Drinkability- Smooth and very drinkable. Good for warm or cold weather. I could deal with this beer just fine in a session. I hope our paths cross again on this beer. I will enjoy a great many more.
11-03-2007 20:34:22 | More by blakesell
3.9/5 rDev +0.8%
Pours a murky light brown; Very little head, although what is there does leave some spotty lace.
Melted brown sugar and caramel are the strongest aromas.
Creamy caramel flavors. Unlike American bitters, this is a malty brew. Very full body, but it is not sweet. The hop is almost not present. The aftertaste is brief.
This reminds me very much of Samuel Smith's Nut Brown Ale. This is a good beer, but is very much a British Bitter, not an American one.
10-13-2007 21:39:58 | More by smcolw
British Columbia (Canada)
3.68/5 rDev -4.9%
Decent ESB, but not up to my favourite, Fuller's. Nice, slightly cloudy copper-amber colour with a richy, bready, yeasty malt smell. Very faint citrus hints.
Slightly bitter taste, with a bit too much citrus for me. Malt is pushed to the background I think.
Drinkability is hampered somewhat by the slightly bitter/sour taste. But otherwise, a nice ESB and probably would make for a good session beer.
06-17-2007 04:32:38 | More by BDTyre
3.68/5 rDev -4.9%
Overall, while not really my favorite style, this was a pretty tasty example. Nice crisp maltiness tempered by some earthy hops. Mouthfeel was well carbonated. Overall, a very easy drinking, nice example. That being said, nothing really stood out either.
05-25-2007 05:32:16 | More by rallison
3.43/5 rDev -11.4%
Poured an hazy amber color with thin off-white head that lingered atop the glass well, and reduced to marginal lacing. Try as I might, it was difficult to detect much aroma, save for a little hoppiness. Nice tingly, bitter mouthfeel, and the flavor was a pleasant blend of bitter hops and malty sweetness. This was topped off by a finish that was slightly dry and bitter, but nowhere near what the name suggests.
OK beer is the best I can do on this one.
05-20-2007 13:00:04 | More by kimcgolf
3.83/5 rDev -1%
12 oz. bottle poured into a nonic.
This ESB pours a dark foggy copper with a nice 1.5 off-white colored head. Stickiness is pretty good, here and there on the side of the glass. Smell is quite buttery with a nice toffee undertone. I also detect some pepper/spice in the nose as well. Taste is a nice nutty malt with a unique pear/mango flavoring as well. There seems to be a tiny bit of hop that tries to surface, but the malt pushes it back down. Mouthfeel is medium bodied with very little carbonation, could use a few m ore bubbles. Drinkability is scary good, could easily drink this as a session beer...hmmmm, note to self...
05-17-2007 00:19:01 | More by BeerTruth
3.95/5 rDev +2.1%
16.9oz brown bottle from Florian's. Hazy red/orange body with a quarter inch of off-white head that leaves some good lacing. Caramel malt and diacetyl characterize the aroma. Tastes like grassy hops and caramel malt with a hint of diacetyl to make a butterscotch-like flavor. Medium bodied, somewhat aqueous. Not a lot of carbonation in this one. Other than being slightly astringent, it's fairly drinkable and a pretty solid English ale.
04-26-2007 17:44:07 | More by MrHurmateeowish
Adnams SSB (Suffolk Special Bitter) from Adnams plc, Sole Bay Brewery
87 out of 100 based on 139 ratings.


text:
Hotels in Chicago, Illinois, United States of America - your base to discover the city.
Book a Chicago hotel near Midway Airport (MDW), with Hotels.com. Compact Midway Airport serves nearly 50 destinations around the United States and Canada, with more than 200 daily departures, including non-stop service to New York City and Los Angeles. Located 18km (11 miles) south-west of Chicago, Midway Airport is near many top hotels and just 30 minutes by taxi or the El train from the Loop in central Chicago. The Loop is home to the Sears Tower, Art Institute of Chicago, Macy's and Millennium Park. Midway Airport has one terminal with five concourses, all within walking distance of each other. Hotels.com offers a range of accommodation near Midway Airport, conveniently located for catching early-morning flights or for a good night's sleep after a late arrival.


text:
Last posts in our forums
War in the North
Yesterday, 8:03 pm by sigsaucy in SC1 Map Production
Galactic Conquest!
Yesterday, 3:36 am by Veta in SC1 Map Showcase
Do you like bacon?
Yesterday, 1:58 am by Heinermann in Null
Post your PIX Pt2.
Yesterday, 1:55 am by Heinermann in Null
scmdraft2 sample plugin
Yesterday, 12:15 am by trgk in SC1 Mapping Tools
Aug 20 2014, 8:09 pm by Generalpie in Games
How to make EUD maps?
Aug 20 2014, 5:21 am by NudeRaider in SC1 UMS Mapmaking Assistance
Rock The Cabinet - Top 10 reve...
Aug 19 2014, 8:37 pm by payne in Portal News
Main Statistics
Newest Files
New Maps
Site News
Rock The Cabinet - Top 10 revealed! (hidden)
Rock The Cabinet - Top 10 revealed!
Source: http://us.battle.net/arcade/en/blog/14569682/top-ten-arcade-games-revealed-play-vote-win-7-8-2014
You will find the voting poll into the link (just above) provided as the source.
On a personal note, I would like to express my disappointment in regards to not seeing Ahli's Diablo map as being part of the selected Top 10. I am, however, quite excited to see that Star Party was selected, and definitely hope it will get the First Prize.
N.B. I stole Devlin's template for the RTC contest. I am using this Nota Bene to thank and credit him for it.
Two links you might find relevant:
Rock the Cabinet - The Final Submissions (hidden)
Rock the Cabinet - The Final Submissions
Source: http://us.battle.net/arcade/en/blog/14406238/rock-the-cabinet-the-final-submissions-6-10-2014
On a personal note, I'm happy to see Ahli on the list for all the amazing work he's done with Diablo - Mortal Shroud
April Fools Blizzard Roundup (hidden)
April Fools Blizzard Roundup
Blizzard Outcasts
Herald of the Stars
Happy Reaper
WoW 6.0 Patch Notes
Artcraft - Remaking the Female Draenei
StarCraft II: - Patch 2.1.1 (hidden)
StarCraft II: - Patch 2.1.1
STARCRAFT II - Patch 2.1.1
--- client update ---
StarCraft II: Arcade - Blizzard's Contest (hidden)
StarCraft II: Arcade - Blizzard's Contest
STARCRAFT II: Arcade - Blizzard's Arcade Rock the Cabinet Contest
--- mapmaking contest ---
Update: More prices for best 5 entries
StarCraft II Patch 2.1 Goes Live (hidden)
StarCraft II Patch 2.1 Goes Live
STARCRAFT II: HotS - Patch 2.1 Goes Live
--- client update ---
Merry Christmas! (hidden)
Merry Christmas!
Let me be the first one on behalf of SEN to officially wish all of you a Merry Christmas and a Happy New Year!
Impossible Sand (hidden)
Impossible Sand
- Impossible Scenario Sand -
... brought to you by adrenalyne.544 & payne.630 @ http://www.staredit.net/ ...
Map specifications:
Levels: 12 + 1
Average difficulty: Medium to Very-Hard
Number of lives: 5
Average play-time: 3h30
- Heroes! -
- Phoenix's additional custom ability "Chrono Rift" (supposed to act as "Disruption Web" from BroodWar). -
- The Medic also has a custom ability: "Defense Matrix" -
- The "Generator system", which spawn 3 random units for you to choose from. We can also see the button that activates the "Map Preview" feature to help players decide which unit they should choose. -
- A peak at the "Quickest player" scoreboard feature, which saves your fastest time for each individual level (only activated in certain Game Modes, and you can minimize it of course). -
- The 3 Game Modes and the leaderboard. -
- Open Source. -
I present to you my little gem I've been working on for quite many hours on the course of the last few weeks.
I am definitely glad with the final result, and I'm sure people will love it. Seeing how popular my "messy" Impossible Probe got, I'm pretty sure this should be a hit.
Levels are shorter than in Impossible Probe in general, and there are way less sieged tanks. This is to respond to the complaints that a few faithful players have communicated to me.
A bunch of great features were added, and the map is in general way more polished than Impossible Probe in terms of triggers.
I did my best to keep the triggers as automatized as possible, and tried to explain a few things in comments a bit everywhere.
The reason for this is that I want to see more Impossible Scenario maps around, and I thus released this version as Open Source (Imp Probe is as well, but it's not mentioned anywhere, and it's not a really good template in terms of triggers: franck wasn't very familiar with triggers when he did most of the work, unfortunately).
In theory, as long as you have basic knowledge of how to mess with the editor, you should be able to create your own levels quite easily and quickly. If any help is needed, I did provide links to GalaxyWiki and SEN's "Sc2 Assistance Forum".
The map is currently set to contain 12 levels, plus the final level that unlocks once all the other scenarios are successfully completed.
Since the project is Open Source, the map is published publically (NA server), and unlocked, of course. You do not need my approval to edit the map, nor do you need to give any credits (though it's always appreciated).
Have fun creating your Impossible Scenarios (or simply playing the map )!
- Choice between three Game Modes:
1) Normal: +1 unit/player/scenario (generally), Final Level is locked, and there are no timers involved at all.
2) Harder: no additional units (only pre-assigned ones), Final Level is unlockable, and a timer showing you the elapsed time is involved (records are saved).
3) Timed: +1 unit/player/scenario (usually), Final Level is unlockable, and you must complete scenarios within a certain deadline (it's different recorded timer data).
- A "Generator system" that selects 3 units from a pre-determined pool for the players to choose from.
- A "Preview system" that lets players preview the map while they choose which unit they want to pick.
- A leaderboard that shows the kills, lives left, and scenarios completed. You can minimize the leaderboard.
- A scoreboard that shows the individual best times of each player for every scenario individually. It also points out which player has the best score. You can hide the scoreboard.
- A timer at the middle top for Game Modes #2 and #3. On "Harder", the timer shows the elapsed time. On "Timed", the timer shows the remaining time.
- Custom AI for the enemy's spellcasters.
- Leaving players won't cause any trouble.
- The map is playable alone: triggers do adjust accordingly.
- The Difficulty Tags shown over the Beacons depend on the Game Mode selected.
- Challenging scenarios.
- Orbital Command is automatically hotkeyed for you.
- Custom pathing to prevent air units from flying away, and ground units from walking in weird places.
- A "-suicide" command that kills all your selected units.
- A "Reinforcement system" that calls random units from a pre-determined pool to join your forces in certain levels.
- Custom abilities for Phoenix and Medic, and custom stats for certain heroes and campaign units.
- Energy Fountains to accelerate the gameplay.
And probably more that I forgot.
Korhal City Traffic Simulation (hidden)
Korhal City Traffic Simulation
Korhal City Simulation
This map simulates city traffic.
This map is unlocked and free to use.
In my triggers you can see how to use it. I would like this to be used to spice up terrain maps or in playable maps like GTA, a racing game, etc... Enjoy watching!
It's unlocked and publicly published on Europe, Americas, Korea and South East Asia.
Zombie Survival: Uninhabited Space Station (hidden)
Zombie Survival: Uninhabited Space Station
Zombie Survival: Uninhabited Space Station
Hey everyone. This is not a map I am making personally, this is a map made by my friend MaPMaKeR @ USEast on Brood War. You essentially have to survive on an uninhabited space station a lot like any other zombie survival map. But this one is more like a shooter game than having to click a + left click on a target like in SC1. There is a feature for the scope that makes it 1st person as well.
Storyline:You are being dropped off on a deserted space station. Your mission (if you choose to accept it) is to erradicate the "zombies" from the space station. Survive as many rounds as you can, until you ultimately die. Be aware that you have ammo and the rounds slowly increase in difficulty. You gain money for kills so that you can buy upgrades. You can also get other weapons/items that are dropped from when you kill zombies.
-Auto Turrets
-Matrix Shield
-Fire Rate
You can watch a preview of the map here.
Death Sport (hidden)
Death Sport
The Arena
About Death Sport
On a abandoned space platform in a galaxy far far away.
The Xel'naga has found a new way to entertain themselves.
Death Sport!
They captured people from all across the galaxy and forced them to fight to the death.
The winners of Death Sport earn there chance to take part in the next games and so the circle continues.
Map Name - Death Sport
Players - 2-12
Game Type - Zone Occupy Micro Battle
Game Mode - 6v6
Use you hero to build, upgrade and lead your army to victory.
Team up in the most chaotic battle for freedom the universe has ever seen!!!
- A awesome hero for each race.
- Drop, Warp and Spawn your units to the battlefield.
- Gain resources by holding points.
- No supply cap.
- No buildings.
- No Limits!!!
Who will decide your fate?
Can you survive to fight another day?
Starcraft 2 Fastest (hidden)
Starcraft 2 Fastest
TGLab Presents
Fastest Space
Created by Endless and Firebat
Map Info
This is a Starcraft 2 remake of the popular Starcraft 1 Fastest Possible Map VGT Space. This map is unique in that its resource flow is similar to that of SC1 Fastest maps rather than providing nigh-unlimited resources and eliminating strategy.
Promotion and community building
In an effort to popularize the map, I've created a community site, TGLab.tk, where you can find players and tournaments. Players also will be directed to channel TGLab for finding other players.
Finding Games
You can find the map to play with your friends by searching for "TGLab Fastest Space" on the NA Server, and selecting the map published by "Endless". Please make sure to click "Open to Public" so that the map gains popularity. You can also find players in the channel "TGLab" or on the community site "TGLab.TK"
Please help rebuild the fastest community^^
Footmen [US] (hidden)
Footmen [US]
Overview of the Map. Looks boring? Wait until you played it....
Footmen has been one of the TOP10 mods @ EU ever since it got released in September 2010.
Now it is available @ NA server, so what are you waiting for?
Footmen [US] by SKC
About the map:
Footmen is a 3v3v3v3 autospawning map with heroes. It is inspired by "Footmen Frenzy" from WarCraft 3. The basic gameplay is quite similar to maps like "Marine Arena" or "Zealot Frenzy". Every player got a main building, which spawns units permanently. Additionally, every player gets a hero. Killing enemy units / heroes gives you EXP & money which you can use to upgrade your main building to spawn better units, buy new weapons, armors or other stuff for your hero, buy special units to support your army or many other things.Your hero will level up by getting EXP which allows him to lean skills and become stronger and stronger. You also can set the heroes attribute points (agility, strength, intelligence) to turn him rather into an assassin, a tank or a spell caster.
Footmen allows a large variety of play-styles.
You may go rather unit focussed or hero-based, you can turn your hero into a fast assassin to snipe enemy heroes or a devastating killing machine with a rocket launcher to rip enemy armies within seconds. You can build a mobile, fast army or a slow but stong one. There lots of different weapons, items and special units to support your play-style, even some secret items and hidden units can be found.
Players also get experience by playing & winning Footmen games to unlock special features when you reach higher levels.
- 21 different basic tier-spawning unit types
- more then 10 unique heroes with powerful spells and abilities
- many devastating wepons for you hero such as the Flamethrower, the Super Grenade Launcher or the Acid Launcher
- armors, accessories and many other items for your hero
- special units to support you army
- secret items & units
- experience based leveling system for the players to unlock special units, items and gimmicks
The map has always been developing ever since it got released almost a year ago and there has been added tons of new stuff, such as new heroes, items or units. Also as lot of balancing has been applied. Of course the map will be worked on in the future, too. As long as someone plays it, ill keep working on it and add new stuff, balance, or do, whatever it takes to make it even better.
So, have a try, the Map is called "Footmen [US]" (author: SKC)
please, god, let this guy be afk just for another 5 sec
this is where you buy you weapons; we have anything you desire, grenade or rocket launcher, shotgun or laser canon, what's it gonna be?
Final Conquest - Alpha (hidden)
Final Conquest - Alpha
First off I just want to say I primarily made this for me and my friends to have fun, but I think has potential for something more in the future.
Final Conquest (Name is not perma)
For the moment FC is a Terran-focused (For the moment) mod, that will have a number of added units, including several units from the campaign/classic. I also used the mercenary units as a base for the new units. I have done no changes for the standard melee units. I am posting this for more ideas/suggestion, along with some balancing needed. Some units will not be as they are now, later on I will add/take away certain abilities. These are the new units... (Note, I wasn't planning on adding protoss, so I put some of there stuff terran. Goal is to greatly expand Terrans). Also in case you ask, at the end of each unit I have unit costs.
Infantry: (Barracks)
Firebat: (Campaign/Sc1) 125/50/-2, Requires Tech Lab.
Medic: (Campaign/Sc1) 75/50/-1, No requirements.
Spectre: Different then the campaign version, to make this one different than the ghost, I took a all abilities save Ultrasonic Pulse (Stuns units in a small radius) and added perma cloak. This unit cannot call upon nukes. 200/150/-2, requires ghost academy & Tech Lab.
Spartan: based on War Pigs, the goal of this unit is to be a late-game marine unit. Stronger, with a bit more armor. To keep up with some of the other unit. These in bulk are quite powerful, but eat up resources. 200/50/-2, requires armory. Later on stim will be taken away and I will add a different ability. (Ideas?)
Mechanical units: (Factory)
Goliath: (Campaign/Sc1), 200/150/-2, Requires Tech Lab.
Titan: Based on Siege breakers, I took away siege, upped armor, health, and attack, while also slowering its attack speed. Does bonus Vs. biological & structures. 200/150/-3, Requires Tech Lab and Armory.
Diamondback: (Campaign), Costs 150/175/-4 requires tech lab
Aircraft: (Starport)
Medusa: Based on "Dusk Wings" This I made a bit wider then the original unit, and changed its weapon to photon cannon. Which deals bonus to mechanical and biological units. Currently it has cloak, but only by accident-haha. Currently the unit needs to be nerfed in damage. However I think its a cool unit. Has 175 HP, 1 armor, 175/100/-3 requires tech lab.
Science Vessel: (Campaign/sc1)
Zeus: This is based off of Jackson's Revenge. Currently its ability is messed up but still works, but can only be used 3 times.. Despite that, its a huge warship that deals excellent damage to ground units, and decent to air, it has 1k HP, and I believe 3 armor. It costs 1000/1000/-15, requires tech lab and fusion core. Currently its size is not very large. I lowered it but I'm making it large again. Full ups and these guys are powerful, but expensive. Not good to have by itself though, dont want it singled out..
Perdition Turret: (Campaign), 100/50, requires engineering bay.
Cloaking Tower: My favorite, originally I was making a mind control tower, but it wasn't working correctly so I tried this. I gave it the motherships mass cloaking ability and works perfectly. It cloaks units around the tower (Not a huge radius), and the tower doesn't cloak itself, and has low hp, and is kinda large, so its a easy target. 500/400.
This is what I got so far.. I put the mod for now on my tournament style map I created a while back, seems fine for the mod for now. I think this one is locked, but I have no problem releasing the mod unlocked for people to use it on there maps, or to learn. Anyway, about the mod, some help balancing would be greatly appreciated. Some units need to be buffed, or nerfed, or need a new ability/change. Any help is appreciated.
I'll edit this post and improve it as time goes on. Let me know if I need to add any information.
SEN StarCraft II Contest [December 2012] (hidden)
SEN StarCraft II Contest [December 2012]
THEMEThe theme for this mapping contest is PUZZLES. The idea here is to come up with great puzzle concepts. It can be riddles, it can be SC-related puzzle (think of qPirateKing's StarCraft I map "Nydus Canal" or of Kaias' StarCraft I map "One Trigger"), or look more like Devourer's type of puzzle maps (adventure-type, with rooms), or Puzzling maybe (puzzles requiring coordination, with rooms)?
JUDGINGTheme: 10
Is it actually a puzzle map? Should be easy points.
Professionalism: 15
The aesthetic in general, color choice, atmosphere, lighting, typos, etc. The number of things that could make you lose points on this is rather large.
Fun: 15
Judges will have to keep in mind that these are puzzles, and therefore people playing these maps are probably expecting puzzles. Thus, while they might not find it fun to solve your riddle, maybe it was exactly what someone else was expecting.
Originality: 10
Is this original? Am I going to wish I had come up with the idea, first? Is this basically a well-known puzzle adapted to StarCraft II?
Total: 50 points
REWARDSFirst Place: 150 minerals, 3 Contest Points
Second Place: 100 minerals, 2 Contest Points
Third Place: 75 minerals, 1 Contest Point
Bonus minerals for submitting something exceptional that didn't place: 25 minerals
Art Contest #1: TEMPLES (hidden)
Art Contest #1: TEMPLES
-=- Art Contest #1 -=-Well, people, as the moderator of the Artwork forum, I figure it's time we had an art contest. And this contest's theme will be temples!
Now, I have two motives for this contest, other than just having a contest: I have some minerals to get rid of, and Temple Siege II needs a temple model. I've got a temple I've made myself:
If you don't want your model used in Temple Siege II, that's fine.
One Month. That means May the 1st, 2011.
Prize monies
150 minerals to the winner! Plus any other minerals people are willing to put into the pot *hint* *hint*
And, if you allow your model to be used in Temple Siege II, you also get your name in the credits. There's also a possibility of cash if TS2 ends up making any money, from tournaments or other revenue.
For the runner up, there will be a 100 mineral prize, and for the person judged third, there'll be 50 minerals.
However, if three or less people enter, there will only be the single first prize. If more than three enter, the top three will get prizes.
Currently, myself, Devlin, and Roy will be judging. I'll also be entering, but because I want the best temple for TS2, I'll be pretty fair.
We will judge the model in three categories: Graphics, Textures, and Optimization.
Graphics involves how good it looks as a mesh. A cube simply won't win in this category.
Textures are...well, textures. If you don't have any you get nothing for this, if you include specular, normal, emissive, and diffuse (colour) maps that are top quality you'll score highly.
Optimization is about how low poly it is. In this category, you start with 10 points. If your model is 2000 triangles or fewer, you score 10 points. For every 1000 triangles more than 2000, you lose 1 point. So for a 5000 triangles model, you score 7 points, and anything over 12000 triangles scores 0 points. The trick with this is balancing low triangles with good looks. Remember, this is for StarCraft II. (On that note, if you can't convert your model to .m3, send us the mesh and the materials and we will convert them for you.)
Currently entered:
SEN StarCraft II Contest [March 2011] (hidden)
SEN StarCraft II Contest [March 2011]
THEMEThe theme for this mapping contest is SPELLS. The idea here is to come up with completely custom spells/abilities using either the Data Editor or Trigger Editor (though brownie points go to those who use the Data Editor). You can submit more than one spell to the contest, as spells will be individually judged and minerals can be awarded multiple times to the same person if multiple exceptional spells are created
JUDGINGTheme: 10
Did you make a spell? If anyone gets less than 10 on this, I will kill you.
Professionalism: 15
How well is the spell designed? Does it have any bugs? Does it work properly?
Fun: 15
How much fun is it using this spell? Does it make you happy inside? How about on the outside?
Originality: 10
Is this original? Am I going to wish I had come up with the idea, first? Is this basically a duplicated Blizzard ability with changed effects?
Total: 50 points
REWARDSFirst Place: 100 minerals, 3 Contest Points
Second Place: 75 minerals, 2 Contest Points
Third Place: 50 minerals, 1 Contest Point
Bonus Minerals for Awesome Spells: 10 minerals per spell
SEN StarCraft II Contest [December 2010] (hidden)
SEN StarCraft II Contest [December 2010]
THEMEThe theme for this mapping contest is HOLIDAYS. Despite being in December, this can pertain to any known holiday. You could design a map around a first-person snowball fight, an epic Easter egg hunt, or even a nice RPG about staying home on Yom Kippur. This does not force anyone to stick to a single genre, as long as the theme relates to holidays.
JUDGINGTheme: 10
Does your map follow the theme? It is a pretty easy theme to follow so this should be a free 10 points. Any map getting zero in this category will not be judged any further. Seriously.
Professionalism: 15
How well is the map made? Does it have glitches? Does it flow well? How does the terrain look? Is all the text spell checked? If there is a custom UI, does it look slick or is it disheveled?
Fun: 15
Will I play this map again? Was it too buggy that I couldnt play it at all? This will be a big factor in deciding the winner, especially with a theme like this.
Originality: 10
Is this original? Am I going to wish I had come up with the idea, first? Did you take one of my ideas in the theme description?
Total: 50 points
REWARDSFirst Place: 200 minerals, 4 Contest Points
Second Place: 150 minerals, 3 Contest Points
Third Place: 100 minerals, 2 Contest Points
SEN StarCraft II Contest [November 2010] (hidden)
SEN StarCraft II Contest [November 2010]
THEMEThe theme for this mapping contest is ARCADE GAMES. That's right, you can make your own arcade-style game. Come up with something fun and simple or create something complex and seemingly never-ending! If you're out of ideas, you could elaborate on a small minigame, redesign a known arcade game, or even ripoff PopCap and turn one of their masterpieces into a StarCraft 2 map (at a penalty, you dirty plagiarizer).
JUDGINGTheme: 10
Does your map follow the theme? It is a pretty easy theme to follow so this should be a free 10 points. Any map getting zero in this category will not be judged any further. Seriously.
Professionalism: 15
How well is the map made? Does it have glitches? Does it flow well? How does the terrain look? Is all the text spell checked? If there is a custom UI, does it look slick or is it disheveled?
Fun: 15
Will I play this map again? Was it too buggy that I couldnt play it at all? This will be a big factor in deciding the winner, especially with a theme like this.
Originality: 10
Is this original? Am I going to wish I had come up with the idea, first? Did you really copy a PopCap game?
Total: 50 points
REWARDSFirst Place: 200 minerals, 4 Contest Points
Second Place: 150 minerals, 3 Contest Points
Third Place: 100 minerals, 2 Contest Points
WINNERSThe combined scores for this contest are below. We only had two entries, and both were fantastic. Congratulations to both Roy and aalleecc248 for their work.
Zealot Defense by aalleecc248
Theme: 10/10
Professionalism: 13/15
Fun: 12/15
Originality: 8/10
Total: 43/50
Download Here
Eel by Roy
Theme: 10/10
Professionalism: 10/15
Fun: 8/15
Originality: 6/10
Total: 34/50
Download Here
SEN StarCraft II August Map Contest (hidden)
SEN StarCraft II August Map Contest
SEN StarCraft II August Map Contest!
- Finding solutions to problems -
Just like the first contest, the idea is to help promote map making in general for StarCraft 2. There's a little twist with this one, however. Instead of producing a specific map for a theme or concept, you'll have to find solutions to problems. On top of that, there isn't any specific deadline! The point is just to solve the problems, and the more you solve, the more points you earn. Granted the contest can't go on forever, therefore whomever collects the most points by the end of August is our winner.
- If you are the first one to solve a problem, you earn 2 points.
- Once the first solution has been discovered, any different solution is worth 1 point.
- If the problem mentions a "simulation," the most realistic entry earns 2 points. Other submissions will receive 1 point if they were original enough (to the discretion of the judges).
- One can propose multiple solutions for the same problem and earn points for each of them. Just make sure each solution is different enough from the previous ones.
- The problems will be revealed on August the 1st to ensure no one has the advantage of time over others.
- The contest ends as soon as a valuable solution has been proposed for every problem, or by the time the end of the month comes.
- Rewards will be distributed to winners once judges are done evaluating all the materials.
- You must have a SEN account to submit material.
- Keep in mind the point of this contest is to help out map making in general, so please keep submitting solutions even if the contest has ended!
- payne
- DevliN
First Place: $20, 4 Contest Points, and TBD Minerals
Second Place: $10, 3 Contest Points, and TBD Minerals
Third Place: 2 Contest Points, and TBD Minerals
Consolation prizes amounting to 1 Contest Point and/or varying Minerals will be awarded to anyone who has submitted valuable material as well, supposing they don't win.
The 13 Problems!
- Good luck & Have fun -
SC2 Mapping Contest Entries (hidden)
SC2 Mapping Contest Entries
Entry topic for Starcraft II Mapping Contest #1
Made this topic a bit late, as such, I'm granting a 24 hour extension. Post your entries along with your wiki/resource sen links that shows how you progressed with the galaxy editor in ways you can share with other mappers.
Please only post entries here, keep discussion in the topic ( Starcraft II Mapping Contest #1 )
Forsaken Archer
[07:20 pm]
Xlil-InfernoDDD -- It's like saying "he passed away" instead of "he died".
[07:18 pm]
Wing Zero -- Err yeah that's the same thing
[07:18 pm]
jjf28 -- yet they're so un-magical
[07:12 pm]
Devourer -- Everybody's playing Magic Boxes!
[07:12 pm]
Xlil-InfernoDDD -- "Using you" is pretty harsh. Let's say "investing in you".
[07:11 pm]
Zoan -- goddamn 0
[07:09 pm]
Xlil-InfernoDDD -- That's why I'm using you as a proxy.


text:
Mon 6 Aug 2012
Plácido Domingo goes to Prague!
Posted by karabcovam under Uncategorized
Comments Off
Although born in Madrid, Spain, Placido Domingo spent buy cialis online a major portion of his life living in Mexico City where he graduated from the Mexico City Conservatory. His first operatic performance was in a staging of La Traviata in Monterrey playing Alfredo. He was then a Tenor for the Israel National Opera and subsequently moved to Europe.
This world-renowned, charismatic and multifaceted artist announced his Exclusive Christmas Concert for 22.12.2012 to be in Prague – O2 Arena.
Tickets are already avaliable here.
No Responses to " Plácido Domingo goes to Prague! "
Sorry, comments for this entry are closed at this time.


text:
Go Fishing for Grammar!
See in slideshow:8 Great Activities for Grammar and Vocabulary
Remember the classic card game favorite, Go Fish? Use this twist on it to help your third grader learn her grammar terms in a fun way! Make Grammar Cards with adjectives, verbs, adverbs, and nouns written on them and find the matches. Your child will learn to recognize the different parts of grammar and speech, practice reading and writing, and have a great time doing it!
What You Need:
- Scratch paper
- Colored pencils
- 50 index cards
- 2 pencils
What You Do:
Prepare the cards:
- Hand your child a pencil and a piece of scratch paper. Have him draw a line down the center, and across the center so the paper is divided into four rectangular sections.
- At the top of one section write "Nouns". On another write "Verbs", and another "Adjectives", and finally "Adverbs".
- Go over each grammatical term with your child. Remind him that a noun is a person, place or thing (dog, bone, sun), an adjective is a describing word (wet, sunny, silly), a verb is an action word (run, skip, walk), and an adverb is a word that describes a verb (quickly, slowly).
- Write down 6 words under each section. When you've finished, there should be a total of 24 words on the paper.
- Take the index cards and write one word on two cards. Write the word in the upper-left corner and lower-right corner of both cards, leaving the middle blank.
- Use the colored pencils to draw a picture that represents each word in the middle of the card. (For example, if the word is "run" draw a picture of a person running.)
- Do this until you've gone through every word of each section. You will end up with 2 duplicate decks of cards (48 cards altogether). This way, you can find a match for each card.
Play the game:
- Shuffle the cards, then deal 7 cards to each player. Place the remaining cards in a pile between both players.
- Any pairs of matching cards should be set aside. Players should sort their remaining cards by the four grammar sections (verb, adverb, adjective, noun).
- To start the game, player one picks an unmatched card from her hand. She then states whether the card is an adverb, noun, adjective, or verb so the other player can find the card quickly.
- Then player one asks player two if she has the match to her word card.
- If she has the match, player two hands the card over to player one who sets the match aside and takes another turn. If she doesn't, she says, "Go fish!" and player one takes a new card from the deck and player two has a turn.
- Continue the game until all the cards have been matched. Then each player counts the number of pairs she has. Whichever player ends up with the most pairs is the winner!
Updated on Jun 25, 2013
Printable Workbooks from Education.com
Find a printable workbook to go along with this fun activity. See Workbooks


text:
Will Maclean
Exhibition catalogue with essay by Tom Normand
By University of St Andrews
Published on the occasion of an exhibition at the School of Art History, University of St Andrews, 16 November - 20 December 2012
About the Author
Publish Date November 27, 2012
Dimensions Small Square 44 pgs
Standard Paper
Category Arts & Photography
Tags Will Maclean, St Andrews, Art, artist, catalogue, exhibition, 2012, painting, sculpture
Sign in or create an account to post a comment.
Start your own book today from US $3.99.
Get Started
Blurb Sites


text: Lo-Ve-La by Liz Fields destination wedding dresses will leave you feeling as magnificent as the location you choose for your vows. Get swept off your feet by our luxurious fabrics, gorgeous silhouettes and incredible fit. Regardless if you are going to feel sand between your toes on a Caribbean island, shine in the light of the Eiffel Tower in Paris, or say your vows at the top of mountain in Switzerland, you will find the dress of your dreams with Lo-Ve-La by Liz Fields destination wedding dresses and informal bridal gowns. Perfect for traveling in your suitcase and pure elegance when you get married, make an appointment with authorized retailer today to begin your journey with Liz Fields.


text:
Natural disasters tend to make low income and poor people—the majority of whom are women—even more vulnerable to physical assault as well as to greater economic challenges in the years that follow.
If we are truly committed to communities of color, it is imperative that reproductive health and justice communities work to expand access to health care for low-income people.
New Census data released this month show a "breathtaking" rise in poverty among African-American children in the nation's capital. Three out of 10 children in the District of Columbia were living in poverty last year, according to the Washington Post.
Nat'l Women's Law Center: Women Experiencing Declining Income, Increasing Poverty, and Loss of Private Coverage
Census data from 2008 show an increase in the number of women who have lost income, lost private coverage and are falling into poverty. The increase in the number of women without coverage stems from the continued erosion of private insurance –- primarily through the loss of job-based coverage–even before the worst of the economic crisis hit.