text:
Super Mario 64
Super Mario 64 | |
North American box art depicting Mario flying with a winged cap in front of Princess Peach's castle |
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Shigeru Miyamoto |
Producer(s) | Shigeru Miyamoto |
Composer(s) | Koji Kondo |
Series | Super Mario |
Platform(s) | Nintendo 64, iQue Player, Virtual Console |
Release date(s) | Nintendo 64[1][2] iQue Player
Genre(s) | Platforming |
Mode(s) | Single-player |
Super Mario 64 (スーパーマリオ64 Sūpā Mario Rokujūyon?) is a platform game, published by Nintendo and developed by its EAD division, for the Nintendo 64. Along with Pilotwings 64, it was one of the launch titles for the console.[5] It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. More than eleven million copies of Super Mario 64 have been sold.[6][7] An enhanced remake called Super Mario 64 DS was released for the Nintendo DS in 2004.
As one of the earlier three-dimensional (3D) platform games, Super Mario 64 is based on open world playability, degrees of freedom through all three axes in space, and relatively large areas which are composed primarily of true 3D polygons as opposed to only two-dimensional (2D) sprites. The game established a new archetype for the 3D genre, much as Super Mario Bros. did for 2D sidescrolling platformers. In the evolution from two dimensions to three, Super Mario 64 places an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, in addition to the occasional linear obstacle courses as in traditional platform games. While doing so, it still preserves many gameplay elements and characters of earlier Mario games.[8]
The game has left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its 360-degree analog control.[8][9][10] The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.[11][12][13][14][15][16]
Super Mario 64 is a 3D platformer where the player controls Mario through several courses. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The worlds are filled with enemies that attack Mario as well as friendly creatures that provide assistance, offer information, or ask a favor (such as pink "peace-loving" Bob-omb Buddies). The player gathers stars in each course; some stars only appear after completing certain tasks, often hinted at by the name of the course. These challenges include defeating a boss, solving puzzles, racing an opponent, and gathering coins. As more stars are collected, more areas of the castle hub world become accessible.[17][18] The player unlocks doors in the castle with keys obtained by defeating Bowser in special courses.[18] There are many hidden mini-courses and other secrets to the game, most containing extra stars needed to complete the game entirely.
Some courses have special cap power-ups which augment Mario's abilities. The Wing Cap allows Mario to fly; the Metal Cap makes him immune to most damage, allows him to withstand wind, walk underwater, and be unaffected by noxious gases; and the Vanish Cap renders him partially immaterial and allows him to walk through some obstacles such as wire mesh, as well as granting invulnerability to some forms of damage.[18] Some courses contain cannons that Mario can access by speaking to a pink Bob-omb Buddy. After entering a cannon, Mario can be shot out to reach distant places. When the player has the Wing Cap equipped, cannons can be used to reach high altitudes or fly across most levels quickly.
Mario's abilities in Super Mario 64 are far more diverse than those of previous Mario games. The player can make Mario walk, run, jump, crouch, crawl, swim, climb, kick, or punch using the game controller's analog stick and buttons. Special jumps can be executed by combining a regular jump with other actions, including the double and triple jumps (jumping two and three times in a row, respectively), long jump and backflip. There are also special maneuvers, such as wall jumping; jumping from one wall to another in rapid succession to reach areas that would otherwise be too high.[18][19] The player can pick up and carry certain items, an ability which is used to solve various puzzles, and swim underwater at various speeds. Mario's life energy slowly diminishes while underwater, representing how long he can hold his breath.[17][18]
Plot and setting
Super Mario 64 is set in Princess Peach's Castle, which consists of three floors, a basement, a moat, and a courtyard. The area outside the castle is an introductory area in which the player can experiment, testing his or her player skills. Scattered throughout the castle are entrances to courses via secret walls and paintings.[17] Super Mario 64 begins with a letter from Princess Peach inviting Mario to come to her castle for a cake she has baked for him.[20] However, when he arrives, Mario discovers that Bowser has invaded the castle and imprisoned the princess and her servants within it using the power of the castle's 120 Power Stars. Many of the castle's paintings are portals to other worlds, in which Bowser's minions keep watch over the stars. Mario explores the castle for these portals to enter the worlds and recover the stars. He gains access to more rooms as he recovers more Power Stars, and eventually traverses three different obstacle courses, each leading to its own battle with Bowser. Defeating Bowser the first two times earns Mario a key for opening another level of the castle. After Mario defeats Bowser in the final battle, Peach is released from the stained-glass window above the castle's entrance. Peach rewards Mario by kissing him on the nose and baking the cake that she had promised him.[18][19][21]
The development of Super Mario 64 took less than two years, but it was reported that producer and director Shigeru Miyamoto had conceived of a 3D Mario game concept over five years before, while working on Star Fox.[22] Also Argonaut Software's cancelled 3D platform game starring Yoshi that later became Croc: Legend of the Gobbos served as an inspiration for the game.[23]
Miyamoto developed most of the concepts during the era of the Super Nintendo Entertainment System (SNES) and considered using the Super FX chip to make it an SNES game, but decided to develop it for the Nintendo 64 not due to the former system's technical limitations, but because the N64 controller had more buttons for use.[13][24] IGN said that Miyamoto had conceived of his idea as a proposed game called Super Mario FX.[25] On his Twitter Dylan Cuthbert stated that there was never a Super Mario FX game ever in development, and that "Super Mario FX" was the internal code name of the FX chip.[26]
The game's development began with the creation of the characters and camera system. Miyamoto and the other designers were initially unsure of which direction the game should take; months were spent selecting a camera view and layout that would be appropriate.[27] The original concept involved the game having fixed path much like an isometric type game (similar to Super Mario RPG: Legend of the Seven Stars), before the choice was made to settle on a free-roaming 3D design.[27] Although the majority of Super Mario 64 would end up featuring the free-roaming design, elements of the original fixed path concept would remain in certain parts of the game, particularly in the three Bowser encounters. One of the programmers of Super Mario 64, Giles Goddard, explained that these few linear elements survived as a means to force players into Bowser's lair rather than to encourage exploration.[27] The development team placed high priority on getting Mario's movements right, and before levels were created, the team was testing and refining Mario's animations on a simple grid. The first test scenario used to try out controls and physics involved Mario and a golden rabbit named "MIPS" by the developers (named for the MIPS-type CPU used by the Nintendo 64), the latter of which was included in the final release of the game as a means to obtain two of the Power Stars. The developers initially tried to make the game split screen co-op using both Mario and Luigi. Initially, the two characters would start at separate points in the castle and work their way through the game together. However, developers were unable to make the gameplay work.[28]
One unique challenge that the team encountered early on was related to depth perception, which the team remedied by provisioning a shadow directly beneath each object regardless of the area's lighting. Developer Yoshiaki Koizum would go on to call this feature an "iron-clad necessity," adding, "It might not be realistic, but it's much easier to play."[29]
Miyamoto's guiding design philosophy behind Super Mario 64 was to "include more details" than found in games prior to the Nintendo 64.[22] Some details were inspired by real life. For example, the Boos are based on assistant director Takashi Tezuka's wife, who, as Miyamoto explained, "is very quiet normally, but one day she exploded, maddened by all the time Tezuka spent at work. In the game, there is now a character which shrinks when Mario looks at it, but when Mario turns away, it will grow large and menacing."[30] Super Mario 64 is also characterized by featuring more puzzles than earlier Mario games. It was developed simultaneously with The Legend of Zelda: Ocarina of Time, but as Ocarina of Time was released more than two years later, some puzzles were taken from that game for Super Mario 64.[31]
Information about Super Mario 64 first leaked out in November 1995, and a playable version of the game was presented days later as part of the world premiere for the Nintendo 64 (then known as the "Ultra 64") at Nintendo Space World. The basic controls had at this point been implemented, and the game was reportedly 50% finished, although most of the course design remained. Thirty-two courses were created for the game. Miyamoto thought he would create more, up to 40 courses, not including bonus levels. The actual number turned out much lower in the final game, though, as only 15 courses could fit.[22][30]
Super Mario 64 Original Soundtrack | |
Soundtrack album by Koji Kondo[citation needed] | |
Released | November 6, 1996[32][unreliable source?] |
Genre | Video game music |
Length | 50:56[33] |
Label |
The music was composed by veteran composer Koji Kondo, who used new interpretations of the familiar melodies from earlier games as well as entirely new material. Super Mario 64 was one of the first games in the series to feature Charles Martinet as the voice of Mario. It also features the voices of Leslie Swan (then Senior Editor of Nintendo Power) as Princess Peach, who also wrote the English text for the game,[34] and Isaac Marshall as Bowser.[citation needed] The characters speak more in the English version than in the Japanese version.[31] In addition, dialogue and some sounds differ between the Japanese and English versions. Some of these vocal changes for the English release were brought to the Japanese Rumble Pak edition. When Super Mario 64 DS was released, all the voices were kept consistent in both the English and Japanese versions.[citation needed] The game's official soundtrack has 36 musical pieces including the title screen call voiced by Martinet. Like Super Mario World, Super Mario 64 has one main melody in its soundtrack (the music to Bob-omb Battlefield) which then has its own set of variations as heard in the "Snow Mountain" and "Slider" tracks. A slight hint of it can be heard when one grabs a star (much in the style of the Bob-omb Battlefield variation), also in the Prologue track about 11–12 seconds in.[citation needed]
Track List
Super Mario 64: Original Game Soundtrack[33] | ||||||||||
No. | Title | Length | ||||||||
1. | "It's a Me, Mario!" | 0:04 | ||||||||
2. | "Title Theme" | 3:31 | ||||||||
3. | "Peach's Message" | 0:08 | ||||||||
4. | "Opening" | 0:34 | ||||||||
5. | "Super Mario 64 Main Theme" | 2:22 | ||||||||
6. | "Slider" | 2:49 | ||||||||
7. | "Inside the Castle Walls" | 2:00 | ||||||||
8. | "Looping Steps" | 0:27 | ||||||||
9. | "Dire, Dire Docks" | 3:06 | ||||||||
10. | "Lethal Lava Land" | 2:43 | ||||||||
11. | "Snow Mountain" | 2:58 | ||||||||
12. | "Haunted House" | 3:06 | ||||||||
13. | "Merry-Go-Round" | 1:01 | ||||||||
14. | "Cave Dungeon" | 3:45 | ||||||||
15. | "Piranha Plant's Lullaby" | 2:19 | ||||||||
16. | "Powerful Mario" | 0:54 | ||||||||
17. | "Metallic Mario" | 0:54 | ||||||||
18. | "File Select" | 0:44 | ||||||||
19. | "Correct Solution" | 0:05 | ||||||||
20. | "Toad's Message" | 0:05 | ||||||||
21. | "Power Star" | 0:08 | ||||||||
22. | "Race Fanfare" | 0:05 | ||||||||
23. | "Star Catch Fanfare" | 0:05 | ||||||||
24. | "Game Start" | 0:04 | ||||||||
25. | "Course Clear" | 0:07 | ||||||||
26. | "Game Over" | 0:17 | ||||||||
27. | "Stage Boss" | 1:21 | ||||||||
28. | "Koopa's Message" | 0:05 | ||||||||
29. | "Koopa's Road" | 2:11 | ||||||||
30. | "Koopa's Theme" | 2:30 | ||||||||
31. | "Koopa Clear" | 0:05 | ||||||||
32. | "Ultimate Koopa" | 2:51 | ||||||||
33. | "Ultimate Koopa Clear" | 0:28 | ||||||||
34. | "Ending Demo" | 1:16 | ||||||||
35. | "Staff Roll" | 3:27 | ||||||||
36. | "Piranha Plant's Lullaby - Piano" | 2:23 | ||||||||
Total length:
50:56 |
Super Mario 64 received widespread critical acclaim and is the best-selling Nintendo 64 game.[6] By May 2003, eleven million copies had been sold.[35] Super Mario 64 had become the second most popular title on Wii's Virtual Console by June 2007, behind Super Mario Bros.[36]
Reception | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The game has been praised in the gaming press, and is still highly acclaimed. It has collected numerous awards, including various "Game of the Year" honors by members of the gaming media, as well as Nintendo's own best-selling Player's Choice selection. In addition, Super Mario 64 has been placed high on "the greatest games of all time" lists by many reviewers, including IGN,[11][12][13] Game Informer,[14] Edge,[46] Yahoo! Games,[15] GameFAQs users,[16] and Nintendo Power.[47] Electronic Gaming Monthly awarded the game a Gold award in its initial review, and in Edge magazine, Super Mario 64 was the first game to receive a perfect score.[38][39] Game Informer initially rated the game a 9.75, but re-rated it a 9.0 a decade later in a "Retro Review".[41][48] GameSpot called it one of the 15 most influential games of all time, and rated the Nintendo 64 version a score of 9.4 and the Wii Virtual Console version an 8.[9][42][49] The Japanese gaming magazine Famitsu rated Super Mario 64 a 39/40.[40] Common praise focused on the presentation while criticism was directed at the camera system. Nintendo Power lauded the graphics, sound, and gameplay, but commented the shifting camera angle took getting used to.[50] Game Informer commented that even a decade later the game still offers hours of entertainment. They also commented on the camera system stating that by present day standards the camera system "would almost be considered broken".[41] Game Revolution referred to the graphics as "beautiful", but criticized the camera angles, saying "it doesn't work as well as it should".[51] Next Generation Magazine praised many aspects of the game: musical score, graphics, lack of loading times, and the scale of the game. Though they commented that the game is less accessible than previous Mario titles, citing the camera's occasional, erratic movements and lack of optimal angle as frustrating.[52] It was deemed the 3rd best 'Mario' game of all time by ScrewAttack.[53] The game placed 6th in Official Nintendo Magazine's "100 greatest Nintendo games of all time".[54] However, the GamePro media Games.net rated Super Mario 64 third on their "Ten Hugely Overrated Games" list.[55] In 2009, Game Informer put Super Mario 64 13th on their list of "The Top 200 Games of All Time".[56]
Video game publications and developers praised Super Mario 64 for its design and use of the 3D gameplay. The game is counted by 1UP.com as one of the first games to have brought a series of 2D games into full 3D.[8] In the transition to 3D, many of the series conventions were rethought drastically, placing an emphasis on exploration over traditional platform jumping, or "hop and bop" action. While its quality was disputed by some, it has been argued that it established an entirely new genre, different from that of previous games in the series.[57] Official Nintendo Magazine referred to the game as a "masterpiece of game design" and stated that Nintendo was able to take its "number-one 2D franchise and convert it flawlessly into 3D".[58] Michael Grayford of Liquid Entertainment stated he was initially "very turned off" by the openness of the game the first time he played it. Upon playing it later, he was "highly pleased" and stated "each level brought some new unique cool gameplay element and I was never bored".[59] Warren Spector, former lead designer at Ion Storm, stated it was "not possible to squeeze this much gameplay into a single game" and "no game has done a better job of showing goals before they can be attained, allowing players to make a plan and execute on it". He also praised the exploration aspect of the game, commenting that "[allowing players to] explore the same spaces several times while revealing something new each time is a revelation".[59]
Impact and legacy
Critics attribute the initial success of the Nintendo 64 console to Super Mario 64. Edge magazine referred to it as the Nintendo 64's "key launch title".[60] Game Informer commented that the game helped the launch of the Nintendo 64.[41] Official Nintendo Magazine and GameDaily also attributed some of the initial excitement of the Nintendo 64 system to the release of Super Mario 64.[58][61] Though the system was initially very successful, it eventually lost much of its market share to Sony's PlayStation. 1UP.com attributed this decline to Nintendo's use of cartridges and the design of the Nintendo 64 controller, which were reportedly implemented by Shigeru Miyamoto for Super Mario 64.[8] The game also set many precedents for 3D platformers to follow.[8][62] GameDaily listed the game as one of the "Most Influential Video Games" and stated it "defined the 3-D platform experience, influencing numerous designers to create their own, original offerings".[63] GamesTM noted many game companies, including Nintendo, have tried to develop a platform game to match up to Super Mario 64.[64] Super Mario 64 was notable for its sense of freedom and non-linearity. A central hub, where controls can be learned before entering levels themselves, has been used in many 3D platformers since. In addition, the game's mission-based level design was an inspiration for other game designers. For example, Martin Hollis, who produced and directed GoldenEye 007, says "the idea for the huge variety of missions within a level came from Super Mario 64".[65]
Super Mario 64 was the first game to have a "free" camera that could be controlled independently of the character.[62] Most 3D games at the time used a first-person perspective, or a camera that was fixed in position relative to the player's character, or to the level. To create freedom of exploration, and more fluid control in a 3D world, the designers created a dynamic system in which the video camera was operated by the in-game character Lakitu.[19] Nintendo Power stated the camera-control scheme was what transitioned platform games into the 3D era.[66] They would again cite Super Mario 64, along with The Legend of Zelda: Ocarina of Time, as two games that "blazed trails" into the 3D era.[67] Edge stated the game changed "gamers' expectations of 3D movement forever".[60] The camera system would become the standard for 3D platform games in the future.[17] The Nintendo 64's analog stick allowed for more precise and wide-ranging character movements than the digital D-pads of other consoles, and Super Mario 64 used this in a way that was unique for its time. At the time, 3D games generally allowed for controls in which the player could either control the character in relation to a fixed camera angle or in relation to the character's perspective. Super Mario 64's controls were fully analog, and interpreted a 360-degree range of motion into navigation through a 3D space relative to the camera. The analog stick also allowed for precise control over subtleties such as the speed at which Mario runs. Super Mario 64 was of the first games to implement the system.[68]
Because of the game's popularity, rumors about glitches and secrets spread rapidly after its release. The most common rumor was that Luigi was a secret character in the game, fueled by illegible symbols in the castle courtyard that resembled the text "L is real 2401". This same texture would reappear in The Legend of Zelda: Ocarina of Time on a plaque in Dodongo's Cavern. IGN received so many questions and supposed methods to unlock Luigi that the staff offered a US$100 reward to anyone who could prove that Luigi was in the game.[69] The number of false codes submitted to IGN dropped dramatically, as Luigi's inclusion was proved to be a myth.[70] The April Fools' Day 1998 issue of Nintendo Power claimed that the cryptic phrase would be discussed on the non-existent page 128, and also featured a facetious article titled "Luigi 64", commenting humorously on the rumor.[71]
On May 5, 2011, Super Mario 64 was selected as one of the 80 games that will be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that opened on March 16, 2012.[72][73]
In an interview with The New York Times, Rockstar Games head writer and VP of creativity Dan Houser, when asked about influence from other games stated, "Anyone who makes 3D games who says they've not borrowed something from Mario or [The Legend of Zelda] [on the Nintendo 64] is lying."[74]
Re-releases and remake
Like Wave Race 64, Super Mario 64 was re-released in Japan on July 18, 1997, as Super Mario 64 Shindō Pak Taiō Version (スーパーマリオ64 振動パック対応バージョン?). This version adds support for Nintendo's Rumble Pak peripheral and includes the voice acting from the English version.[75][76] In 1998, Super Mario 64 was re-released in Europe and North America as part of the Player's Choice line, a selection of games with high sales sold for a reduced price. The game was later released on the Wii's Virtual Console service in the United States on November 19, 2006, and in other territories the following weeks.[77] This release adds compatibility with the Nintendo GameCube and Classic controllers, and enhances the resolution to 480p.[49]
An enhanced remake for the Nintendo DS called Super Mario 64 DS was available for the launch of the handheld system in 2004. Yoshi, Luigi, and Wario are additional playable characters, and the game features slightly altered graphics, additional stars, courses, touchscreen mini-games, and a multiplayer mode. In addition, the number of Power Stars has been raised from 120 to 150.[78] Reviews were mostly positive, and by March 2008, Super Mario 64 DS sold 6.12 million copies worldwide.[79][80][81]
A direct sequel titled Super Mario 64 2 was planned for the Nintendo 64DD.[82] Shigeru Miyamoto mentioned at E3's 1997 convention that he was "just getting started" on the project.[83] In May 1999, Super Mario 64 2 was reported to be released in late 1999;[84] however, the game was canceled due to the failure of the 64DD, as well as lack of progress in the game's development.[82][85]
Instead, Super Mario 64 was followed by other sequels on subsequent Nintendo systems, such as Super Mario Sunshine for the GameCube and Super Mario Galaxy for the Wii. The sequels built on Super Mario 64's core design of enhancement items and open ended gameplay.[86][87] One sequel, Super Mario Galaxy 2, features a remake of the Whomp's Fortress level.[88]
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- ^ "The Smithsonian Has Picked the Games of Its Art of Video Games Exhibit". Kotaku. May 5, 2011.
- ^ "The Art of Video Games". Smithsonian American Art Museum.
- ^ Americana at Its Most Felonious - Q. and A.: Rockstar's Dan Houser on Grand Theft Auto V. The New York Times. 09 November 2012. Retrieved on 2012-11-11.
- ^ "Shindou Super Mario 64 (Rumble Pak Vers.)". IGN. Retrieved October 22, 2006.
- ^ Davies, Jonti. "Shindou Super Mario 64". Allgame. Retrieved October 22, 2006.
- ^ Thomas, Lucas M. (January 10, 2007). "Super Mario 64 VC Review". IGN. Retrieved September 17, 2008.
- ^ Gerstmann, Jeff (November 19, 2004). "Super Mario 64 DS Review". GameSpot. Retrieved October 22, 2006.
- ^ "Super Mario 64 DS (ds: 2004): Reviews". Metacritic. Retrieved April 18, 2008.
- ^ "Super Mario 64 DS Reviews". GameRankings. Retrieved April 18, 2008.
- ^ "Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information" (PDF). Nintendo. April 25, 2008. p. 6. Retrieved August 3, 2008.
- ^ a b "Super Mario 64 II". IGN. Retrieved October 16, 2008.
- ^ Takao Imamura, Shigeru Miyamoto (August 1997). "Pak Watch E3 Report "The Game Masters"". Nintendo Power (Nintendo): 104–105.
- ^ IGN Staff (May 11, 1999). "Nintendo Sequel Rumblings". IGN. Retrieved December 7, 2008.
- ^ Gantayat, Anoop (August 21, 2006). "Miyamoto Opens the Vault". IGN. Retrieved October 22, 2007.
- ^ "The Making of The Game Super Mario Sunshine". Nintendo Online Magazine. N-Sider. August 2002. Retrieved October 22, 2007.
- ^ "Super Mario Galaxy Video Review". GameTrailers. November 7, 2007. Retrieved December 7, 2007.
- ^ "Level Comparison: Whomp's Fortress". GameTrailers. May 21, 2010. Retrieved June 7, 2010.
External links
- Super Mario 64 Profile (1996) – Nintendo (Archive)
- Super Mario 64 Profile (1998) – Nintendo (Archive)
- Official Nintendo Japan Super Mario 64 site
- Official Nintendo Japan Super Mario 64 Rumble Pak Support Version site
- Super Mario 64 guide at StrategyWiki
- Super Mario 64 at the Internet Movie Database


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CNET News.com reporter Daniel Terdiman is hitting the highway, a car full of gadgets in tow, for the third summer in a row. On this year's trip, he'll weave through the South, stopping at sites including the Johnson Space Center in Houston and the Kennedy Space Center near Orlando, Fla. Follow along as he swings through Kentucky to visit the National Corvette Museum and a UPS global distribution center that's a veritable maze of conveyor belts. He'll visit New Orleans to gauge how the city is faring post-Katrina. And what would a visit to the South be without a day at Graceland? Stay tuned; maybe he'll even don an Elvis costume (again).
Road Trip 2008 spans the South
Here's a collection of shots--both original and contributed--of bridges CNET News reporter Daniel Terdiman passed by during his recent 4,600-mile trek.
Training at Fort Benning
At Fort Benning in Columbus, Ga., the U.S. Army is increasingly utilizing new technologies to help soldiers prepare.
Post-Katrina New Orleans
The city's poorest areas are still struggling to get back on their feet with few offering a helping hand.
This is Houston
For anyone interested in space, NASA's Johnson Space Center is one of the world's most important installations.
Supercomputing at Oak Ridge
Visiting one of the largest supercomputer collections--in the Tennessee forest. (7/08/08)
Training at Fort Benning
The Army is increasingly utilizing new technologies to help soldiers prepare. (7/07/08)
Blue Angels up close
Watching the high-performance team do a practice demonstration. (7/04/08)
Engineering New Orleans
U.S. Army Corps of Engineers is putting lots of money and effort into new hurricane protection systems.
New Orleans post-Katrina
City's poorest areas struggle to get back on their feet with few offering a helping hand.
Creating custom Gibson guitars
A rare look inside the factory that crafts unique guitars for rockers--and Microsofties.
This is Houston
Johnson Space Center is one of the world's most important space installations. (6/27/08)
Where vinyl records are born
United Record Pressing still makes a meaningful amount of vinyl LPs.
The science of bourbon
Daniel stops along the famed Bourbon Trail for a tour of the Maker's Mark distillery.
A century of tanks
Years of military hardware at the General George Patton Museum.
The spirit of Kentucky
All around this state there are world-class sites to see. (6/24/08)
Laptop repair by UPS?
UPS has spurred an ecosystem, even contracting with PC makers to fix computers.(6/23/08)
How UPS Next Day delivers
A late-night excursion explores UPS' mammoth Worldport facility in Louisville.(6/23/08)
Where bats are born
Louisville Slugger is the largest provider of baseball bats to Major League Baseball.(6/20/08)
Detour to Geek Squad City
At the company's giant facility near Louisville, it's all PC fixes, all the time.(6/19/08)
Visiting the Corvette factory
Every one of the iconic cars has been built here since 1981.(6/18/08)
Soft landing at Rocket Park
U.S. Space and Rocket Center features an amazing collection inside Rocket Park.(6/17/08)
Getting trained at Space Camp
Camp offers kids the chance at up to a week's worth of astronaut training. (6/17/08)
Backstage at Space Center
Daniel tours Kennedy Space Center, one of the world's storied space sites. (6/16/08)
KSC tour, Act 2
Daniel continues his in-depth look at Florida's Kennedy Space Center. (6/16/08)
Discovery touches down
The latest shuttle mission ends after 5.7 million miles of flight. (6/14/08)
Clearing flights for takeoff
Adacel develops software aimed at the air traffic control industry. (6/13/08)
Seeing how the military trains
At a Lockheed Martin facility, Daniel tries his hand at military simulation trainers. (6/13/08)
Hydroponic gardens at Epcot
Squash shaped like a Disney icon? Epcot's greenhouses have these and more. (6/12/08)
Touring Disney World
Daniel visits some of the best that Disney's Florida resort has to offer. (6/12/08)
The artistry of 'La Nouba'
Going behind the scenes of the Cirque du Soleil show at Disney World. (6/10/08)
Road Trip 2008 gadgets
See what gear Daniel will tote along on his journey through the South. (5/30/08)
Stay up to the minute on Daniel's whereabouts with e-mail alerts.
Author: Daniel Terdiman
Editors: Leslie Katz, Jim Kerstetter
Design: Susan Dove


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The median home value in Brea, CA is $454,000. This is lower than the county median home value of $466,900. The national median home value is $152,300. The average price of homes sold in Brea, CA is $454,000. Approximately 62.67% of Brea homes are owned, compared to 33.82% rented, while 3.51% are vacant. Brea real estate listings include condos, townhomes, and single family homes for sale. Commercial properties are also available. If you see a property you're interested in, contact a Brea real estate agent to arrange a tour today! Learn more about Brea Real Estate.
Pride of Ownership property consisting of two side-by-side 4 plexes built in 1976, these buildings have been immaculately maintained by the current owner. Several interior and exterior renovations have been completed that are evident throughout including all new dual pane windows, concrete driveways, and much more, offering a new buyer a turn key, lower maintenance operation. Excellent location in the city of Brea known truly as an owners market, a rare find in a high demand rental market. This desirable cul-de-sac location allows tenants easy access to local schools and a variety of shopping and dining at nearby Brea Mall and the hip Downtown Brea Entertainment District. Six of the units feature townhome floor plans. There are (2) 3 bedroom 2.5 bath TH; (4) 2 bedroom 1.5 bath TH and (2) one bedroom one baths. 3 Bedroom units have fireplaces and double car attached garages. Well parked with a total of 16 car spaces on the premises. The size of the units and desirable location attract longer-term tenants, higher revenue potential and solid occupancy.
Gorgeous two story house located in" Blackstone". The house features 6 bedroom & 5.5 bath with 1 bedroom & 1.5 bath & 1 office downstairs. Total of 4 suites. Huge master suite includes a separate spacious retreat almost the size of a living room. large bath tub, separate shower, his and her walk in closet. Big gourmet kitchen with granite countertop, huge food preparation island, separate wok kitchen( dirty kitchen). Spacious family room open to kitchen. Formal dinning room. Professional landscaping with many kinds of fruit trees.
Pride of Ownership building built in 1976 immaculately maintained by the current owner. Several interior and exterior renovations offering a new buyer a turn key, lower maintenance operation. All new dual pane windows, concrete driveways, updated laundry rooms etc.. Excellent location in the city of Brea known truly as an owners market. A rare find in a high demand rental area. This desirable location allows tenants easy access to local schools and a variety of shopping and dining at nearby Brea Mall and the hip Downtown Brea Entertainment District. The units consists of one two story (townhome style) 3 bedroom 2.5 bath front unit with fireplace and attached garage. Two 2 bedroom 1.5 bath two story units located at the rear of the property and one 1 bedroom 1 bath, each with a single car garage and assigned car space. The size of the units and desirable location attract longer term tenants, higher revenue potential and solid occupancy.
Elegant home in Jade at Blackstone! Over $70,000 in upgrades and never lived in. Spacious Gourmet kitchen with a Center Island, beautiful Hazelnut cabinets with Granite countertops, stainless steel appliances with a 6-burner stove, 2 separate ovens, built-in Refrigerator, walk-in pantry, 1 bedroom & bathroom downstairs, beautiful wood floors in Dining Room & Study, open floor plan to Living & Family Room, Ceramic tile through Entry, Kitchen, Eating area, Master Suite with separate walk-in closets, upgraded ceramic tile in shower, Media Room upstairs pre-wired for a wall-mounted TV, surround sound, raised panel wardrobe doors, granite counter tops in bathrooms, wrought iron stair railing, custom paint & baseboards, Community has a Junior Olympic Pool, Wading Pool, Spa, Outdoor fireplace, barbecue, walking trails, children's Tot lot, and Sports fields. Located on a Cul-de-sac next to park area. Owners are in the process of having landscaping done.
Welcome to this grand executive style home in the hills of Brea.... This home offers 4 bedrooms and 3.5 baths and a beautiful open floor plan. Formal living room, formal dining room and office area. The gourmet kitchen boasts granite counter tops counter tops, island and top of the line appliances. The extra large family room with fireplace is perfect for gatherings. Exquisite marble flooring and partial designer carpet. Lots of windows, bight and airy. Upstairs provides more room for leisure with a spacious open loft area, perfect for gaming or relaxation. A large master with bedroom and bath that offer walk in closets, and a master retreat. The large corner lot sits on over 9000 sq feet and has a built in basketball court, BBQ and a beautiful built in water fountain. Award winning Brea schools, and serene canyon living make this a must see!
Highly upgraded Olinda Ranch Pool Home w/Main Floor Master Bedroom Suite. Gourmet kitchen completely remodeled to rival the kitchens in the newly built Blackstone homes featuring a Sub-Zero built-in frig, Wolf range top, built-in convection oven & microwave, custom built cabinetry w/soft close & pull out drawers, huge center island & custom lighting. The master bathroom has been remodeled w/granite counter-tops, custom vanities & lighting plus a stunning over-sized walk-in shower. The master bedroom walk-in closet has custom built dark wood closet organizer w/drawers & shelving. Office space features custom built cabinets & computer stations. The spacious family room features a custom built entertainment center w/surround sound speakers, cozy but elegant fireplace & a single french door leading to the pool area. This plan includes a den, office, formal living room, formal dining room, family room, nook, downstairs master, down stairs laundry, closet organizers in all bedrooms, plus a large loft area. The exterior has been beautifully landscaped & hardscaped w/a lovely pool featuring sheer decent waterfalls.The original floor plan was designed for up to 6 bedrooms & is within the brand new Olinda Elementary district & near the newly built Brea Sports Park.
Large Custom Single Family House w/ NO HOA in the Brea Olinda School District & walking distance to Mariposa Elementary School. Features over 4100SF of interior living space, 5 bedrooms & 3 full bathrooms. This house has upgraded kitchen with long center island w/granite counter tops, stainless steel built in appliances including oven and cooktop. The seller added a beautiful wall aquarium with plenty of natural light. Has spacious Great Room with two ceiling fans and recessed lighting and hardwood flooring throughout the first level. The formal dining area is in the front with Large Bay Window. Downstairs also has a second master bedroom suite with attached full bathroom and there are two additional bedrooms on the first floor with closets. This a great home for entertaining with it's own built in pub & bar at the rear of the house with room for 5 bar stools & has refrigeration. Upstairs is a huge master bedroom suite with retreat area for office or sitting area. Has large circular bathtub and shower stall and walk in closet. The back patio has a jacuzzi tub included and their is a separate exterior entrance to the upstairs master bedroom and private viewing deck. There is also side & rear balconies off the master bedroom suite. HURRY THIS IS A MUST SEE.
Newer prime Brea location three townhouse style apartments.Avg size 1200 sqft,2 bed 2.5 bath with double garages and patios.Pride of ownership- not run of the mill 2 bedrooms.Maybe potential condo conversion as already has sep water,gas,elec meters and fits some of the conversion standards but as City says it is a difficult process with no guarantees.Offers subject to inspection ,all bedrooms upstairs,formal type floor plans.All expenses are not exact and some are estimated only.
Drop-Dead Gorgeous JM Peters Home In The Gallery. Large Backyard with Sparkling Pool/Spa And Covered Patio. Backyard is equipped with a built-in BBQ, Great For Entertaining. Wonderful, peek-a-boo view All The Way To Catalina Island!! Great Floor plan W/ Bed & Bath Down. (being Used As An Office) Large Family Room W/ Fireplace. Gourmet Kitchen W/center Isle Cook top, greenhouse Window, Walk-in Pantry, & Eating Area.freshly Painted, Brand New Designer Stone Tile- Walk To All Great Schools! Lovely home w/ City Lights View in the prestigious Canyon Country community in Brea! You'll Fall In Love With The Huge Master Bedroom. Tons Of Upgrades! Dual Glaze Windows. Double door entry. Cathedral ceilings. Tile Entry. 2 Fireplaces. Premier location w/ single loaded streets & walking distance to Fanning Elementary. A terrific buy!
Welcome To This Desirable Single Story Cul-de-Sac Pool Home! Warm Hardwood Floors, Hand-Troweled Wall Finishes & Interesting Architectural Niches in Formal Living & Dining * Spacious Gourmet Kitchen w/Stone Countertops, Sleek Black Cooktop w/Pot Filler, Refrigerator, Separate Dual Drawer Dishwashers, Double Oven, Decorative Stone Backsplash w/Copper Deco-Inset PLUS Oodles of Built-In Storage * Casual Dining Area & Dining Counter Enjoy Relaxing Backyard & Pool Views Thru Oversized Windows & Fun Dutch Door Access * Floor to Ceiling Stone Fireplace in Family Room w/Richly Stained Built-Ins Incl Wet Bar & Slider * Wide Hallway Leads to Four Private Bedrooms * Full Hall Bath w/Generous Counter, Decorator Mirror, Updated Tile Bath w/Clear Tub/Shower Enclosure * Master Bedroom w/Dual French Doors to Patio, Soaring Ceilings w/Crown Moulding & Ceiling Fan, Master Bath w/Sumptuous Tub & Separate Shower, Dual Vanity, Walk In Closet & Separate Mirrored Wardrobe * Fourth Bedroom is Outfitted w/Custom Built-In Desk w/Direct Access to Master Suite * Outdoor Fun Begins Beneath the Sprawling Covered Patio w/Ledge Stone Accents & Sparkling Pool & Spa * Grassy Lawns Surrounded by Colorful Planters * Sprawling 9148 SF Lot Near Green Belt and Walking Trails
Dilbeck Real EstateReal Living 1030 Foothill Blvd La Canada Flintridge, CA 91011 Email Us | Visit our Real Estate Website


text:
9 Squares left.
Numbers drew very late, for some reason system didnt do it on kickoff..First time run will be bugs. Should be sorted out for next weekend... Also scoring should update shortly
I have been so sick and out of it that I missed this totally... Looking forward to next week and joining in on the fun.
And when someone breaks our wings, we simply continue to fly...
Usually on a broomstick but we're flexible like that
Great contest based on pure luck, so I have a chance. I missed the first week. When will the squares typically be available to choose from each week? Thanks Ryan.....once again.
yup, thanks alot. I don't mind not winning, I really don't. I was just hoping I didn't get beat out by the refs this week. A check reaffirms that I didn't.


text:
SKU: 87130 Weight: 0.84
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DRITZ-Petite Press Iron. This portable mini iron is for crafting; sewing and quilting when at home or travelling. UL approved iron with digital control pad heats and holds temperature in minutes. Four iron head positions and ergonomic handle for comfort. Integrated cord for power supply. And a flip down stand for when not in use. Lightweight design and four temperature settings. Iron measures 8x2-1/2x2in. Imported.


text:
» News
Kenyan Mother Names Her Twins Barack Obama and Mitt Romney
Election enthusiast: Millicent Owuor, 20, holds her newly born twin boys named after U.S. President Barack Obama, left, and Republican presidential candidate Mitt Romney, right.
» 13 Comments
How can she tell them apart?!
+2 -
She can tell them apart because at breast feeding time young Barack cries louder than little Mitt until he gets the bigger nipple.
+9 -
Seriously, WHY?
I don't know who the President of Kenya is and don't really give a fuck!
+2 -
lol, fair and balanced.
+2 -
In that part of the world either of those names could get you beheaded for relatively stupid reasons.
+3 -
Clam broth?
+2 -
I hear baby Barry likes the taste of dog…
+2 -
The lower one looks like a used emesis basin to me.
+1 -
Watch out for Uncle Dingo!
+2 -
Jeezel. Why not just name them Cain and Abel?
+3 -
We already have a Barack Obama that was born in Kenya, no need for another.
+2 -
shit and shinola were already taken.
+2 -
@Rando and Aunt Liz, uncontrollably LMAO over here!
Those infants looked awfully vexed!
Maybe they realized that their mother is mentally incompetent.
She should have chosen more tradtional names like D'Sunzshawn and Lë BazbalJonz.
Just sayin'.+1


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You are currently viewing the beta version of the new AMM site. Click here to return to the current site.
Feb 20, 2013 | 10:20 AM |
Tags metallurgical coal, Chinese demand, Sun Xuefeng, Sinosteel Raw Materials, Coaltrans Asia Coal Trading Forum, coal prices
SINGAPORE Chinas demand for metallurgical coal will increase steadily in 2013, according to Sun Xuefeng, deputy general manager of Beijing-based Sinosteel Raw Materials Co. Ltd. However, import prices wont keep increasing as they did from 2008 to 2011, he told delegates Feb. 20 at the second Coaltrans Asia Coal Trading Forum in Singapore.....
SINGAPORE Chinas demand for metallurgical coal will increase steadily in 2013, according to Sun Xuefeng, deputy general manager of Beijing-based Sinosteel Raw Materials Co. Ltd.
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Will more metals companies discontinue health care coverage for their employees in light of the Affordable Care Act?
June 20-21, 2013 New York
Billet is the strongest part of the aluminum business right now. ... I can't pinpoint exactly why (but) ... some customers are ordering double what they did last year.
--Aluminum trader


text:
Several men's basketball alumni participated in the annual golf outing on June 28 at Lake Creek Golf Course in Storm Lake. A great time was had by all!
Click on the image to view a larger photo.
Alumni Basketball Games and Reception
Alumni Track & Cross Country Reception
Art Reunion


text:
46 U.S. Code § 5108 - Special exemptions
The Secretary may exempt a vessel from any part of this chapter when—
(Pub. L. 99–509, title V, § 5101(2),Oct. 21, 1986, 100 Stat. 1916.)
Historical and Revision Notes
Revised section 5108
Source: Section (U.S. Code) 46 App. U.S.C. 86e, 88a.
(a) authorizes the Secretary to exempt a vessel from load line requirements if the vessel is entitled to an exemption under an international agreement to which the United States is a party. It also provides the Secretary with the new authority to exempt a vessel from load line requirements if the Secretary finds that there is good reason for granting the exemption. A specific exemption from load line requirements was authorized in Public Law 98–557 for barges operating close to shore between Calumet Harbor, Illinois and Burns Harbor, Indiana, because the geographic area and type of operation in this case did not warrant a requirement for load lines. Additional exemptions currently must be made by an Act of Congress. Section
(a) authorizes the Secretary to make such exemptions through regulation, and the Committee expects the Secretary to continue the exemption under this provision for vessels operating close to shore between Calumet Harbor, Illinois and Burns Harbor, Indiana.
The table below lists the classification updates, since Jan. 3, 2012, for this section. Updates to a broader range of sections may be found at the update page for containing chapter, title, etc.
The most recent Classification Table update that we have noticed was Tuesday, August 13, 2013
An empty table indicates that we see no relevant changes listed in the classification tables. If you suspect that our system may be missing something, please double-check with the Office of the Law Revision Counsel.
46 USC | Description of Change | Session Year | Public Law | Statutes at Large |
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text:
Thursday, January 15, 2009
Glad To Be Back
So I'm about 1/3 of the way through Fooled By Randomness. As we landed in Phoenix last night my wife asked if I was enjoying the book and then she corrected herself and asked if I was learning anything. Taleb's books are not exactly fun reads but I learn some things and have some other concepts reinforced.
One concept is about not confusing random with skill. Or worded differently "I'd rather be lucky than good." Here is an example from my days as a beach volleyball player in college. I lived the life of a pro beach volleyball player except for the skill and the income:-0 I did play at a reasonably high level and there were a few parts of my game that were very solid; setting, jump serving effectively which was not done much back then and I was good with shots on offense. I was not good at hitting the ball straight down on offense, my serve reception was mediocre and my ability to control a hard driven ball on defense was borderline lousy.
It is that last one where the example lies. My partner and I were in a tournament in San Diego and we were playing two guys from the San Diego State indoor team. We were competitive but they were clearly better than us and we lost by a few points. On one play my partner was blocking I was back on defense and the guy on the other team, his name was Bill Bailey, sizzled one right at my face. My partner's block was perfect because he forced Bill to hit it right where I was standing. It wasn't exactly at my face but just to the the right of my face. I put up my right hand almost like I was waving hello to someone it hit my hand perfectly went straight up in the air to my partner for him to set me easily, I put the shot down for the point. For people who know beach volleyball very well open hand digs of hard driven balls were kosher by this time.
That I recall one point from one tournament from 22 years ago with such clarity should tell you what kind of impression it made on me. I was lucky with that dig. At the time I played it off of course but it was nothing but luck and I was self-aware enough to realize it. Not confusing luck and skill has important applications in many things especially investing. As I read Taleb, understanding the difference between the two is vital. This sort of self-awareness may be difficult--this is implied in the book anyway. I have no idea when I began to think about being self aware in this regard but certainly this little anecdote from my past was important in my development. Chances are you have something from your past that served the same role for you. Hopefully you realize it but if you had not before, maybe you will think back to that time and realize it now.
17 comments:
- redloon said...
First, I always enjoy your blogs, which aren't overly wordy and usually are poignant. I'm surprised it's taken you until now to read Taleb. He's my one financial hero. Not that his stuff can make me money. I think it's just that he THINKS. That's rare in life and rarer in the markets. Most of the Street is a scam and the safest way is to fade them at appropriate junctures. Anyway, enjoy.
- Roger Nusbaum said...
read Black Swan first a while ago. i read stuff all day long that is more newsy (the opposite of Taleb) so I just don't get to many books.
- Anonymous said...
What is your opinion of the Roubini excerpt which was posted as a message yesterday? Here is is again...Thanks
"Roger- I believe you slightly dismissed the p/e concept advocated by Mish during your video last saturday. The following is an excerpt posted today by Roubini whom advocates that the best case scenario for the S&P500 bottom this year is 720 and that we are more likely to decline to the 500-600 range...
"I have been predicting for a while that the most recent bear market sucker's rally would lose its steam and – like the previous bear market rallies in the last 18 months – US and global equities prices would head again towards new lows.
Let me now explain why…
As my work and the one of our research team at RGE Monitor predicts (we will publish later this week our 2009 Global Economic Outlook, a 75 page research piece for our clients and we recently published our US outlook) this will be the worst US recession in the last 50 years and the worst synchronized global recession in decades.
For a few weeks since late November equity markets ignored the onslaught of much worse than expected macro news (and all the new were really worse than awful) and had a nice 25% bear market sucker's rally. But the drumbeat of terrible – and worse than expected - macro news and earnings news and financial news has finally taken a toll on the delusional market belief that the worst was over for financial markets and for equity markets and that the US and global economy would recover in the second half of 2009. So equity prices have already reversed more than half of their most recent bear market rally as the lousy macro news have finally shocked in the last week the wishful thinkers.
Indeed, the retail sales figures published today confirmed a shopped-out, saving-less and debt-burdened US consumer is now faltering as job losses, income losses, fall in home wealth, fall in equity wealth, high and rising debt and debt servicing ratios and a severe credit crunch take a severe toll on the ability of consumers to spend. And reduction in spending and deleveraging of the US consumer will take years to rebuild the savings rate of a household sector now hit by a severe shock to its net worth (as equity and home values fall while debts have been rising) and shocked in its ability to generate income as job losses mount and the unemployment rate surges.
Our research at RGE Monitor suggests that the US and global recession will continue at least all the way until Q4 of 2009 (a nasty 24 months U-shaped recession) and that the recovery in 2010-11 will be very weak with growth in the 1% range that is well below a potential of 2.75%. And we cannot rule out that a more severe L-shaped stag-deflation (as in Japan in the 1990s) will take hold. Indeed, as I argued recently:
While the odds of a systemic financial meltdown have been reduced by the actions of the Group of Seven and other economies, severe vulnerabilities remain.
The credit crunch will persist and spread beyond mortgages. Deleveraging will continue, as thousands of hedge funds -- many of which will go bust -- and other leveraged players are forced to sell assets into illiquid and distressed markets, thus causing price declines and driving more insolvent financial institutions out of business. Credit losses will mount as the recession deepens. And a few emerging-market economies will certainly enter a full-blown financial crisis.
So 2009 will be a painful year of global recession and further financial stresses, losses and bankruptcies. Currently, the probability of an L-shaped, stag-deflation is now rising to a third, while the probability of a severe U-shaped recession is two-thirds. Only aggressive, coordinated and effective policy actions by advanced and emerging-market countries can ensure that the global economy starts to recover -- however slowly --in 2010, rather than entering a more protracted period of economic stagnation.
So while our benchmark scenarios sees a severe U-shaped global recession with very weak growth recovery in 2010 we cannot exclude the possibility of a worse outcome, i.e. an L-shaped recession that – in our view – has at least a one third probability. So the worst is ahead of us rather than behind us for the real economy and for financial markets. With my forecast of 2009 earnings per share for S&P500 firms being in the 50 to 60 dollars range and with P/E ratio likely to be in the 10 to 12 range given a severe global recession the S&P500 could bottom – at some point in 2009 – at best at a level of 720 and, in a worse scenario, as low as 500 or 600. So, the worst is indeed still ahead of us." - 7:46 AM
- Roger Nusbaum said...
in late, up early, perhaps you could let me catch up
- Anonymous said...
I thought long and hard about that self awareness thing, and all I've managed to come up with is ... "we are too soon old - and too late smart."
- winslow said...
anon 7:46
I have to agree with your analysis and have been thinking in this direction for the last 7-8 months. In addition to your analysis, I see a mistrust of the market increasing, not improving.
My personal opinion is that we need strict enforcement of regulations and consequences for companies and individuals that have derelict in their fiduciary duties. - 9:55 AM
- Anonymous said...
Here's a short article from Roger McNamee on why we should not be investing in stocks. He points to the worsening financial stability of state governments. His answer? Buy treasuries.
There's also a video.
http://finance.yahoo.com/tech-ticker/article/158616/Why-You-Shouldn't-Be-Investing-in-Stocks?tickers=%5Eixic,yhoo,goog,msft,mot,nt - 10:23 AM
- Stephen Drone said...
An A level volleyball player, eh. Man there are times I'd pay good money for a nice set in our beer league.
- Anonymous said...
Spot on ,OG!
- Anonymous said...
I am a big Eagles fan. How do you feel about the Cards chances against the Jimmy Johnson Defense? Warner moves like a turtle and that plays into the hands of the Eagles defense.
Birds 27 - Cards 14.
bwjr - 11:09 AM
- Roger Nusbaum said...
i've never been a Cardinal fan and so won't hop on now. that said didn't the Cards D play lights out? the game be Delhomme (not gonna look up the spelling) might have been the worst game ever in the playoffs for a q-back. was that all delhomme, the Cards or both?
If the cards D give the O the ball on the 20 a couple of times then the eagles d could be less of a factor (or more if you know what I mean).
Is A Boldin playing? Have not checked but they become better with him obviously.
The Eagles must be the better team but Cards bring the same performance as last week they will be tough to beat, no? - 11:16 AM
- jc said...
Roger-- I'm a newbie to your blog... I stumbled upon you since I'm a publisher of trading and finance material at Marketplace Books... anyways- I actually wanted to comment on the vball story! You had me hooked at "serve receive" haha! Thanks and I look forward to reading more of your posts...
- Roger Nusbaum said...
a couple players (past or present) reading the site; very cool
- Anonymous said...
Investors always gravitate between fear and greed. The pendulum had swung too far toward greed in recent times. Now investors have been traumatized and the danger is that they will stay fearful and lose opportunities.
Both extremes are bad. Being too fearful is less destructive than taking too much risk but it is still a huge problem. Whether someone is saving for their first house, to send children to college or to have a secure retirement they must invest prudently. But to do that, they must accept prudent risk. Every investment carries some risk whether an investor identifies that risk or not.
A measure of the level of panic is the investment posture of major institutions. Short-term treasury bills are being issued at close to zero percent interest. What that means is that major market players are willing to hand over their money to the biggest borrower in the world in return for -- nothing. There are trillions of dollars under the government's mattress and major institutions are asking for nothing in return except for a piece of paper that says the U.S. government will give the money back, with no interest, at a specific time.
So if the big institutions panic, should individuals panic too? While panic was certainly justified for several months in the fall -- just because I'm paranoid doesn't mean someone isn't out to get me -- one should examine the current environment in weighing investment decisions.
It's highly likely that the world economy will go through a brutal slump for most of 2009 and recovery for late 2009 or even 2010 is problematic. While there are some grounds for being more optimistic, it's not necessary to rely on that to chart an investment course.
Going back as far as we have good records, to 1926, the broad stock market has increased on average by more than 10 percent per year. That takes into account the 85 percent drop during the Great Depression, the dark days early in World War II when the Germans and Japanese raced toward victory, the brink of nuclear war in the Cuban missile crisis, the ravages of inflation and the prolonged economic slump of the U.S. in the 70s and early 80s and the tech stock collapse at the dawn of the millenium. Through all that, the stock market has recovered and grown in line with the economy.
On average through all those bleak periods and boom periods, the stock market has doubled every 7 years and quadrupled every 14 years. It's never smooth and never guaranteed but it has worked for a long time. While there were periods this fall when it looked like the world economy could completely derail, the greatest danger seems past. Now it is a matter of being patient and enduring pain but the outcome should be similiar to that of all the many times over the last century.
Most investors do not have access to anything that can equal the returns of stocks over the long term. Investing in a broadly diversified representation of the stock market makes it possible to realize those returns with the least risk. Investors should not abandon that avenue as part of their investment arsenal just because of some recent trauma -- the second worst year of the last century. This too shall pass. From past experience we also know that whenever the market does recover, it is likely to be suddenly and with big moves. A big part of the gains will be concentrated in a short period and few people will realize what has happened until after it is over. - 8:08 PM
- Anonymous said...
Of course being good prepares you to be lucky... ;)
Ajw - 9:27 PM
- Anonymous said...
Good summary of market returns history by Anonymous at 8:08. It may be difficult to buy stocks now, but if it is not "different" this time, now is the time to step up to the plate, as they say. With each tick down, the market is a little bit "safer" for investment.--JL
- redloon said...
Further on Taleb...it's not different this time, as just said. This is entirely in script. Read about any bubble, happening every 10 years or so from the 1600's onward, and they are quite similar.
This is not different in concept, but, as per Taleb, the depth is unknowable. Misjudging that is the difference between wipe out and great profit. - 6:11 AM


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Volume 22, No. 2 | Spring/Summer 1999 |
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Eight kitchen stations and an inflatable band shell!
The Naked Chef tries to take over Facebook and Twitter today.
Did Jamie Oliver succeed in getting the kids of Huntington, West Virginia, to drink their milk?
The Naked Chef talks to Grub Street about obesity, Bloomberg, and his barbecue restaurant with Adam Perry Lang.


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Viewing entries tagged with 'residents'
New QLD Residents coach announced
MINOR premiership-winning Northern Pride coach Jason Demetriou has today been announced as the XXXX Queensland Residents coach
QLD Residents team named
THE following players will represent the XXXX Queensland Residents in Wednesday
QLD Residents side named
THE following players have been selected to represent the XXXX Queensland Residents team next Wednesday at Suncorp Stadium.
VB NSW Cup Representative side named for Origin curtain raiser
THE following players have today been named for the VB NSW Cup Representative side to play the QLD Residents on Wednesday, July 4 at Suncorp Stadium, Brisbane...
Green to coach Queensland Residents
PREMIERSHIP-WINNING Wynnum Manly Seagulls coach Paul Green has been appointed to guide the 2012 Queensland Residents team.
Difficult conditions contribute to hard fought draw
NZ Resident 16s played the Queensland Academy of Sport (QAS) rugby league team in a one off game today in front of a good crowd gathered at Massey Park in Papakura.
NZ Residents premiers team 2011 named
NEW Zealand Rugby League has today named the NZ Residents Premiers team for 2011.
Four Tweed players named in Queensland Residents team
FOUR players from Tweed's unbeaten Intrust Super Cup team were today named in the XXXX Queensland Residents team to play NSW Residents at Suncorp Stadium on July 6.
NSWRL clarifies development pathways
THE New South Wales Rugby League has today expressed its disappointment with comments made on "The Footy Show" last night which criticised its development pathways.
NSW Cup Round 17 Preview
PREVIEW of the single Round 17 clash in the 2010 NSW Cup - a catch-up match between Newtown and Balmain-Ryde Eastwood.


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Istanbul is "Middle East and Africa". Bravo T.E., cheers!
Include Istanbul in all your African analyzes from now on, and please remember to draw the standard error bars on those charts, ok?! I will be looking forward to see those pictures impatiently! lol :)
A new index ranks the competitiveness of global cities
THE Economist Intelligence Unit, a sister company of The Economist, has devised a new index which ranks the competitiveness of the most prominent cities across the globe using a number of economic, demographic and social variables. The 120 cities in the index are home to some 750m people and $20.2 trillion worth of GDP, 29% of the world's total. High concentrations of skilled residents, infrastructure and institutions mean that the top of the index is dominated by America and western Europe, with 24 cities in the top 30. Comparing the index to the EIU's cost of living data (a measure of western-style living expenses), identifies those cities which also represent good value for money for the ambitious expatriate.


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March 08, 2014 at 07:15 PM
Horses don't "poop" on the baseball fields. So there should be zero trash on the trails. …Read More Noel.... if you much rather endure trash, and have a problem with biodegradabe horse manure, then go walk somewhere else other than on the trails that were designated for horses and of course non horse people to enjoy. The topic is the gross amount of trash that gets left behind after each and every game. Blocking of the trails with vehicles and having respect for ALL. So stay on topic or don't post any more.
Jim Dorsey
March 09, 2014 at 12:49 AM
Sounds like a reasonable request to me.
Ballplayers are taught to respect themselves, the fields,…Read Moreot her players, and people attending the games.
We need to do the same with the surrounding areas and horsepeople with whom we share this beautiful area.
Carl Petersen III
February 26, 2014 at 03:04 PM
A response to a comment that is misquoted. One of the quotes that I focus on in this week's blog:…Read Moreht tp://goo.gl/L5mPCw
Penny Arévalo (Editor)
February 16, 2014 at 12:10 PM
Email me the name and address. It has to be a brick and mortar. firstname.lastname@example.com. Thanks!
Betty Lou Shaw
February 15, 2014 at 09:03 PM
Yea!!! That was what was so special about PATCH!!! It was about PV.
And now too many adds.…Read MoreEverythi ng is becoming a catalogue.
BUY BUY BUY It's just overload!!!


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Feb 22, 2013, 02:54 AM | #1 |
iTunes library on 2 externals
Hi there
I have two external hard drives and on each of them I have my entire music library. Since I've always only one of the drives connected to my computer, it would be nice if iTunes would automatically search in the connected drive for the music library. So basically each titel has two registered locations and if one of them isn't available, iTunes is looking in the other one. Is something like this possible? |
0 |
Feb 22, 2013, 11:07 AM | #2 |
Not that i know of but if you hold the ALT key and open itunes you can choose where your itunes folder is. If you've always got your external connected you'll only have to do this once and if you change drives just repeat the process.
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Hostel Mali Mrak Zagreb
Mali Mrak hostel opened early last summer. It is located in downtown Zagreb, only 20-minute with public transport from the main square (the Ban Jela
Availability & Rates
To view availability and prices please select dates and click 'Update Dates'Hostel Facilities & Policies
- 24 hour reception
- Air Conditioning
- Bicycle parking
- Board Games
- Book exchange
- Breakfast not included
- Common Room
- Fax Service
- Free City Maps
- Free Internet Access
- Free Parking
- Free Wifi
- Games Room
- Hair Dryers
- Hot Showers
- House Keeping
- Internet Access
- Kitchen
- Laundry Facilities
- Linen Included
- Lockers
- Luggage Storage
- Outdoor Terrace
- Safety Deposit Box
- Tea/Coffee Making Facilities
- Towels Included
- Washing Machine
Cancellation Policy
This property has a 1 day cancellation policy. Failure to cancel within this time will result in a cancellation charge equal to the first night of your stay.DirectionsShow MapHide Map
There is this Ilica street, one of the longest streets in Zagreb (5.66 km). When you get to the number 275 turn left (at the bakery called 'Mlinar') corner. That is Ivanićeva street (Ulica Matije Ivanića) and you just enter it.
Dubička is the first street on the right from Ivanićeva.
We are 400m from the tram station,15 minutes by tram from the central square of Zagreb.
- From the main square ( Ban Jelacic square ) take trams 6 or 11
- From the main train station take trams 2 or 6
- From the main bus station take trams 2 or 6
- From the airport take a bus ( 4Eur or 30kn ) that will take you to the main bus station. You can also take a city bus ( blue one ) for 13kn that brings you to the main train station but you'll have to walk 1km from the airport to get to the station.
-All trams must be taken in direction ČRNOMEREC. Here is the link to day tram lines: http://www.zet.hr/tramvaj/dnevni.aspx and the night lines: http://www.zet.hr/tramvaj/nocni.aspx
Your ride will take cca 15-20 min. Your stop is the last one, called Črnomerec. ( It is the sixth station from the Jelacic square )
When you get there, just keep walking on the left side of the street that the tram was driving on ( the name of this street is Ilica ). After 400m, by Ilica nr. 275 turn left into street Ivaniceva (at the bakery), and that's it, you'll see the hostel's banner
Remember to use gmaps or whatever else our dear internet offers.
Located Near
Ilica.street, one of the main arteries in the city and the longest street there is!


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Lenovo continues to break ThinkPad mold wide open
Since Lenovo took over the ThinkPad brand in 2005 from IBM, for the most part the line has kept its iconic, no-nonsense form intact. Love it or hate it (and many do love it), that branding has originally a far more recognizable part of Lenovo than the name Lenovo itself.
Years later, Lenovo has gotten some wind in its sails with a number of IdeaPad laptops and innovative computing products, and perhaps this has fueled some of the inevitable changes away from the ThinkPad as we generally know it.
Most recently, Core i7 updates to the dual-screen workstation W701DS and … Read more


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France & Germany Bike Tour
- Discover idyllic wine villages and a compelling blend of two distinct, authentic cultures
- Venture on two wheels across the mighty Rhine from Germany into France
- Pedal the famed Route des Vins, hugging the tranquil Vosges foothills
- An exclusive tasting of Riesling, pinot gris and gewürztraminer at a family-run winery
- One of the most memorable meals ever - three Michelin stars at Auberge de l'Ill
Call 800-462-2848, Every day 6am-6pm,PST
Watch Videos
The Romantic Rhine River Valley & Wine-Rich Alsace
It's full of familiar names like gewürztraminer, Rhine, Strasbourg and Colmar. But have you ever tasted perfectly chilled Riesling after climbing the hills to Ribeauvillé, with its authentic half-timbered houses, or stopped at a streetside café in 500-year-old Riquewihr? Have you ever watched red clay rooftops of tiny French hamlets sprout out of the lush green vineyards and grow as you approach? Have you ever crossed the Rhine listening as it quietly flows beneath you? Have you ever had Black Forest cake in the Black Forest? Oh, you will.
Days 1-2 The spa town of Badenweiler, a Roman settlement back in A.D. 75 - care for a soak? Pedal through lush woodland, along sparkling streams and past typical Black Forest hamlets with miles of inspiring vistas A peek inside the Bauernhausmuseum, an authentic regional abode dating back to the 1600s, reveals how people lived centuries ago Bid auf Wiedersehen to Germany as you cross the Rhine River - from Breisach on the German side to the World Heritage site of Neuf-Brisach in France.
Day 3 Stunning views of the Rhine Valley, the Black Forest and, on a clear day, Swiss peaks Cornfields make way for alpine meadows and rows of vineyards en route to the 8th-century Benedictine Murbach Abbey Choose to pedal the lush slopes of the Vosges Mountains or return to the hotel for some R&R - maybe even a body treatment at the spa.
Day 4 Alsace's famous Route des Vins: glorious riding through rolling vineyards and quaint towns, brimming with half-timbered houses and geranium-fringed canals Some of the most beautiful villages in France are yours to explore Linger in colorful Eguisheim, beautifully preserved Riquewihr and Ribeauvillé, with stunning Gothic churches and ancient walls Stroll winding lanes of Colmar's ancient town center, where splashes of blue and ochre lift the façades and dance on the waterways.
Days 5-6 Sample world-class Rieslings and gewürztraminers at a charming family-run winery Pedal through a sea of grapevines that rises and falls gracefully against the Vosges Mountains Spin up the winding road to the splendidly restored Château du Haut-Koenigsbourg, a 12th-century fortress with an enviable vantage point high above the valley Sit down to an incredible meal at Auberge de l'Ill, the only Michelin three-star restaurant you'll find on any Backroas trip! Perhaps rise early for one last spin through the lush countryside, where rolling wine land meets rural plain.
Guests Reviews About This Trip
Our best trip ever. Absolutely perfect. A fascinating region, incredibly scenic, challenging but not overwhelming cycling, some of the best food we've ever had. I would highly highly recommend this particular trip to anyone.- San Francisco, CA
Once again, Backroads has delivered! This was our 3rd trip and it was fantastic. From the scenery, the biking, the leaders, the food and wine, and the inns - it was a phenomenal experience in every way. We feel we've become Backroads ambassadors as we tell everyone we know how unbelievable these trips are. It is the ideal way to vacation for us - great places, great food, lots of exercise and all we need to do is make our way over to the start location!
As in the past, TERRIFIC! Cannot say enough good things about the leaders both individually and as a REAL team. This was our 4th trip with Backroads and we have never been in the least way disappointed in the leaders. Quite the contrary. They are just fabulous, and these three were no exception. Whoever is responsible for choosing and training leaders should feel really proud. I ran a company - consistent excellence does not happen by chance.- Steamboat Springs, CO
Premiere Inns
Grandhotel Römerbad
Badenweiler (1 night) A luxurious hotel with a prime location in the town center and a history spanning nearly 200 years. (pool, spa)
Château d'Isenbourg
Rouffach (2 nights) Described by the Hideaway Report as a "hilltop medieval château-hotel overlooking vineyards and the ancient village of Rouffach in a charming corner of the Alsatian wine district." (pool, spa)
Hôtel des Berges
Illhaeusern (2 nights) This stylishly renovated 18th-century farmhouse is beautifully situated on the Ill River.
Private Trips Options & Pricing
Gather your favorite people to share a Backroads adventure on a ready-to-book Private Trip - featuring all the legendary Backroads hallmarks from expert leaders to unforgettable activities.
You can pick from a large selection of dates for your group of 8 or more. Call us for date availability.
If your party has fewer than 8 guests, or if your preferred date is not available, we'll create a departure just for you.
Pricing for Private Trips (prices may vary based on departure date)
2 - 3 guests $6,298 pp dbl. occ. | 8 - 9 guests $4,998 pp dbl. occ. |
4 - 5 guests $5,698 pp dbl. occ. | 10 - 11 guests $4,398 pp dbl. occ. |
6 - 7 guests $5,198 pp dbl. occ. | 12 or more guests $4,098 pp dbl. occ. |
This Trip Is Rated Level 2-5
Routes For All Abilities
Every Backroads trip is designed to appeal to a wide variety of
interests and fitness levels. We know your pace may vary from one
day to the next-and your traveling companion's may differ somewhat
from yours. So we present a range of mileage options, and each
day you decide exactly what and how much you want to do.
Daily Route Options | ||||||||||
Day | EASYGOING | ACTIVE | AVID | |||||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||||||
miles | feet gain | miles | feet gain | miles | feet gain | miles | feet gain | miles | feet gain | |
1 | 18 | 1600 | 22 | 2200 | ||||||
27 | 4300 | |||||||||
2 | 24* | 100 | 36* | 300 | 46 | 300 | 57 | 2100 | ||
3 | 23* | 800 | 35 | 1100 | 45 | 1300 | 56 | 2700 | ||
4 | 18* | 500 | 28 | 1200 | 39 | 1300 | 55 | 1400 | ||
5 | 17* | 200 | 23* | 300 | 36 | 500 | 45 | 1600 | ||
55 | 1600 | |||||||||
6 | 13 | 100 | ||||||||
* Includes a shuttle
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For 35 years, Backroads has been perfecting the art of active travel. We are the Germany & France tour experts. See our award-winning Europe At Large biking tours, Europe At Large walking and hiking tours and Europe At Large multisport tours.