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Perpignan 29 Toulon 25 – The Rugby World Verdict
Posted 3 years ago
THERE WERE few better places to be on planet rugby on Saturday than in the Olympic Stadium in Barcelona where Perpignan beat Jonny Wilkinson's Toulon in front of 55,000 fanatical supporters, the biggest crowd anywhere in the world this weekend, writes Rugby World editor Paul Morgan.
I was in the Olympic Stadium for the last rugby match played there, the 2002 Women's World Cup and fortunately in 1992 when Linford Christie became the fastest man on the planet and La Ramblas resounded with the voices of happy Brits.
The stadium has hardly changed in those 19 years (certainly the bars sold the same hot dogs!) and looking around the only regret I had was that Argentina ditched the idea of basing their Four Nations matches in Barcelona, so many of their players are from Europe. There's still time to changes your minds my Puma friends! You won't regret it, I guarantee.
For the first half it looked as though Perpignan's decision to move the match into their Catalan heartland, their spiritual home, had backfired as their players froze on the biggest stage in their lives.
Guillaume Vilaceca, Robins Tchale Watchou were yellow-carded by Irish referee Alain Rolland, Vilaceca for a head-first charge on Pierre Mignon at a ruck, that was reminiscent of Bakkies Botha's disgraceful hit on Adam Jones on the 2009, which brought a ban. Rolland could easily have made it red.
But even though they played 20 of the first 45 with 14-men they only trailed 11-9, as Toulon failed to capitalise.
And with 15 on the field the Catalan spirit was raised and with the crowd rising to their every hit, kick, pass and run Perpignan cranked into life. Jérôme Porical kicked 19 points and two tries arriving from Adrien Plante and Perry Freshwater, who's charge from six inches was immediately dedicated to his wife and three children from a self-confessed "sentimental old fool".
The Perpignan fans are magnificent and thousands were still partying into the small hours, picnics breaking out wherever you looked on the hill leading up to the stadium. It was, without doubt, one of the greatest rugby occasions I have ever experienced.
Jonny Wilkinson was a bit-part player on his biggest day in club rugby as his pack failed to get him enough ball or penalty chances to work his magic, as was Scotland full-back Rory Lamont.
Toulon have a wonderful owner in Mourad Boudjellal, a rugby man who reminds me a lot of Nigel Wray, who is in the game because he loves it and he loves the craic!
Boudjellal promised me after the game that he will continue to buy big with Matt Giteau and Botha on their way to southern France. "More money, more singings and hopefully more success for Toulon," he told me.
They certainly could have done with Botha's hard-nosed edge against Perpignan, even if George Smith was outstanding. Surely the best on the floor openside in the world?
Perpignan, the 2003 finalists now have to head to either Northampton or Ulster in the semi-final.
If that match was also in Barcelona I don't think either team would have the ability to withstand the passion and ferocity of the occasion but as it is away from Spain, Perpignan will be possess nowhere near the same threat. They have played their cup final and played the match they have wanted since they first entered the Heineken Cup. And that is usually followed by a defeat.
Don't let the scoreline deceive you either. Toulon were well-beaten, losing 29-18 until injury time when Fabien Cibray scampered over for a try on the final whistle. Perpignan may have already started their one-hour lap of honour by then!
The match also consigned one dodgy theory to the bin – the one that suggests you can't create an atmosphere in a stadium with a running track around it.
Try telling that to the 40,000 Catalans who sung, shouted and roared themselves hoarse. For most of the match it sounded like each of them had brought megaphones to Barcelona – some had. And don't forget the 15,000 who made the trip from Barcelona. Their songs will live long in the memory.
So when the self-interested souls from association football tell you West Ham, Spurs or Leyton Orient can't play soccer in London's Olympic Stadium, because they can't create an atmosphere you tell them that is nonsense as the men, women and children from Perpignan and Toulon proved on an unforgettable day in northern Spain.
One or two players of note
Toulon tighthead – Davit Kubriashvili – You can forget Martin Johnson watching the tape of this game to study the abilities of Jonny Wilkinson. Send the tape to Graham Rowntree and tell him to watch Kubriashvili as this is one Georgian who will give England a rough ride at the World Cup. Andy Sheridan or Alex Corbisiero will need to be on top form in New Zealand.
Perpignan's Damien Chouly – If you stop Chouly's running game you stop Perpignan in their tracks. Toulon's back row gave him an easy ride and he galloped into the open spaces time and time again. He was the main reason they got the upper hand in the second half, with his partner in crime, Henry Tuilagi. What they haven't got in a fetcher in the back row – they are all power.
HT: 6-11 Attendance: 55,000
Perpignan: J Porical; A Plante, D Marty, J Grandclaude (G Hume 59), J Candelon; N Laharrague (J Michel 69), F Cazenave (D Mele 61); J Schuster (P Freshwater 48), G Guirado (C Geli 74), N Mas (capt, K Pulu 64), G Vilaceca (R Alvarez Kairelis 59), R Tchale Watchou, B Guiry, D Chouly, H Tuilagi (O Tonita 69)
Scorers: Tries – A Plante, P Freshwater; Cons – J Porical (2) ; Pens – J Porical (5)
Yellow Cards: G Vilaceca (9), R Tchale Watchou (34)
Toulon: R Lamont; R Wulf, G Messina (F Contepomi 66), G Lovobalavu, C Loamanu (P Sackey 55); J Wilkinson, P Mignoni (F Cibray 59); L Emmanuelli (S Taumoepeau 52), S Bruno (J Genevois 48), D Kubriashvili (D Tussac 74), K Chesney (C Samson 59), D Schofield, J Fernandez Lobbe, G Smith, J van Niekerk (capt, J El Abd 71)
Scorers: Tries – G Smith, J van Niekerk, F Cibray; Cons – J Wilkinson (2); Pens – J Wilkinson (2)
Heineken Man of the Match: Damien Chouly (Perpignan)
Referee: Alain Rolland (Ireland)
Like Rugby World? Subscribe to the magazine for the latest comprehensive content.2 Comments
9:05 AM on 10th April 2011
Totally agree with the article above, the atmosphere looked terrific on TV and French rugby is obviously in good health and has an exciting future! Now I have fingers crossed for my team Northampton SAINTS against Ulster today and who are also playing in a different venue at Stadium Milton Keynes, which is hardly Barcelona though!!!
11:35 AM on 13th April 2011
Whilst agreeing that the game was a good one, I would suggest that it was one for the purist. Having been to watch Saracens play out in Clermont I was looking forward to a similar experience. However there were a number of things that could and should have been better. My wife and I organised a four day trip to Barcelona centered around going to the game. We were very fortunate to get a couple of tickets as the website that had been set up to promote the game declared that all tickets had been sold. So – happy days – until we got to the venue. A sell out and 55,000 spectators expected but only 2 outlets selling food and drink plus another where you had to buy vouchers then queue up again and exchange those vouchers for food. I queued for 40 minutes to get a drink and a bite to eat for me and my wife whilst she tried to find some shade behind one of the ornamental columns outside the stadium. Yes it must have been nearly 30 degrees and there was hardly anywhere to escape from the heat. Kick off for the game was 4.30pm but the gates around the ground were only opened at 4 o'clock. Upon going through the first set of gates all they did was take the bottle tops off everybody's water bottle and throw them in a bin. Even then access to the stadium itself was restricted as only one in three gates were opened. It appeared that whoever runs or owns the stadium wanted to make the whole experience as unpleasant as possible or even did not want to stage the game at all. So we get in the ground having missed most of the pre-match entertainment that had been laid on – I was more disappointed in missing watch both teams warm up. I am a level 3 rugby coach consequently interested in these things. The tickets we had were for just off the halfway line – prime spot we thought – except they were in row 4. So watching the game was restricted by two factors, the elevation of the seats from pitch level and the fact that every time play went towards the left hand end of the pitch we could not see anything through the crowd of replacements and technical staff hanging around on the track. Which brings me on to the point about having a track of any sort running around the outside of a pitch, be it rugby or soccer. Viewing of the the game is not very good for those sitting near the front and those further back get further from the action. Having said all the above it was an experience to watch rugby in such a fabulous city and we will certainly go to watch rugby in Europe again.


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FILE - In this Feb. 9, 2011, file photo House Speaker John Boehner of Ohio, center, with House Majority Leader Eric Cantor of Va., right, and House Majority Whip Kevin McCarthy of Calif., speaks to reporters outside the White House in Washington. (AP Photo/Charles Dharapak, File)
ANDREW TAYLOR, Associated Press
WASHINGTON — The GOP-controlled House handily passed legislation Tuesday to cut the federal budget by $4 billion and avert a partial shutdown of the government for two weeks.
The measure was approved by a bipartisan 335-91 vote that came shortly after Democrats in the Senate said they would go along. The White House had sought a four-week or longer stopgap bill but that effort fizzled shortly after it began.
The measure the House passed buys time for more difficult talks on a longer-term measure. House Republicans last month approved a measure to cut $61 billion from agency operating budgets over the second half of the fiscal year that expires Sept. 30. That bill is strongly opposed by Democrats, and the White House promises a veto.
The $4 billion in cuts are some of the easiest for Congress to make, hitting accounts that President Barack Obama already has proposed eliminating and reaping some of the money saved by earlier moves by Republicans to ban lawmakers from "earmarking" pet projects back to their districts and states.
Yielding to the inevitable, Senate Democrats said they would go along. Senate Majority Leader Harry Reid told reporters he expected the two-week bill to go to Obama for his signature within 48 hours.
"We'll pass this and then look at funding the government on a long-term basis," Reid said.
Passage of the short-term measure will set a two-week time frame for negotiations on a bill to keep the government running through Sept. 30. The White House and leaders of both parties in both houses will be involved in the talks.
Earlier Tuesday, the White House pressed for $8 billion in immediate spending cuts as part of a four- or five-week stopgap measure.
"We do believe that if $4 billion in cuts over two weeks is acceptable, that the $8 billion over four or five weeks is something that we could agree on," said presidential Press Secretary Jay Carney.
The White House trial balloon was quickly popped.
"If there had been a conversation about this 10 days ago or two days ago, we might have had something to talk about." Republican House Speaker John Boehner said earlier. "But the fact is we were forced to move on our own."
Tuesday's bill, which now goes to the Senate, is a relatively mild volley in a party-defined spending battle that promises to go on for months or years.
Republicans want to slash more than $60 billion from agency budgets over the coming months as a down payment on larger reductions later in the year, but are settling for just $4 billion in especially easy cuts as the price for the two-week stopgap bill.
"These cuts reflect this Republican majority's continued commitment to significantly reduce spending, rein in the nation's exploding deficits and debt, and to help our economy continue on the road to recovery," said House Appropriations Committee Chairman Harold Rogers, R-Ky.
Negotiations over a longer-term solution are likely to be very difficult as Boehner seeks to satisfy his 87-member freshman class — many of whom were elected with tea party support — but still manage to reach a deal with Democrats controlling the Senate and the White House.
"All of us know that cutting spending of Washington, D.C., never happens. And so to think that we're going to have significant cuts in spending levels — it's not going to be easy," Boehner told reporters. "I understand that. Senator Reid understands that. But I think all of us know that we are going to cut spending."
Tuesday's House measure would keep most federal agencies running at last year's spending levels through March 18, in line with two prior bills passed last year under Democratic control of Congress. The cuts include Army Corps of Engineers water projects, homeland security earmarks and $650 million claimed by not repeating a one-time injection of general fund money into highway programs.
Senate Democrats and the White House have reservations about the measure because it's clear it will take longer than two weeks to reach agreement on the broader spending bill and because the $4 billion in cuts over two weeks is the same pace as cutting $60 billion through the Sept. 30 end of the budget year.
Democrats say the larger GOP measure would lead to furloughs of thousands of federal workers, pull money out of the economy and risk slowing the fragile recovery. The cuts are far more dramatic than attempted under prior GOP control of Congress, and would hit or eliminate hundreds of programs, including education, food inspection, health research, environmental regulation and public broadcasting, among many others.
At the same time, Republicans in the Senate have leverage that may prompt Democrats in the chamber to go along. Democrats control the Senate with 53 votes, but at least a handful advocate immediate spending cuts and appear unwilling to support a short-term spending bill at current levels.
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WASHINGTON — The GOP-controlled House handily passed legislation Tuesday to cut the federal budget by $4 billion and avert a ...
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This has been another semi-regular reminder of your insignificance.
Still no cure for cancer.
Not the show, the theory of the origins of the universe.
Today was a big milestone for mankind chucking stuff out into the universe.
NASA has released a photo of Earth from 898 million miles away.
Vegetables, fruit, and some kind of healthy-looking sandwich.
The Canadian astronaut just became a huge Internet star.


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FORSAN — The first-game jitters were apparent for the Forsan girls basketball team and head coach Robert Hillger.
The good news is it didn't stop them from starting the year with a 39-37 win over Garden City Tuesday in Forsan.
Miranda Park led the way with a team-high nine points. Behind her was Morgan Forshee with eight points and six rebounds. Ambra Hill also had eight points and six boards. Shelby Roemer had seven rebounds and Stevie Wilson had a team-high 10.
What highlighted this game for Hillger was the inconsistent play, which is to be expected in the first contest. However, a lot of that had to do with Garden City's full-court press.
"Sloppy, it's the first game of the year," he said. "We made too many mistakes because of what they were doing. They've got a scrappy bunch of kids. They were working real hard. We let them get the best of us because of what they were doing. We were panicking and turning the ball over."
Hillger is glad his team saw the press as much as it did. He said it gives the Lady Buffs more incentive to work on preventing it from disrupting the offense.
Things picked up in the third quarter when the Lady Kats went on a 10-0 run to grab a 27-19 lead after the Lady Buffs went into halftime with a 19-17.
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Jewellery - Green Glass, circa 1880 (Damaged) Reg. No: LL 4326
- Summary:
- This green glass item of jewellery was excavated at Casselden Place in 2003. Its shape indicates it would have been part of a piece of jewellery.
Jewellery and ornamentation.
Poverty did not prevent Little Lon's inhabitants - women and men alike - from following the fashions of the day. An abundance of black jewellery reflects a trend that began with Queen Victoria's mourning for her husband, Albert. Brooches, pendants, earrings, shirt studs, and what appear to be tie pins and cuff links unearthed in Little Lon are the same as those in contemporary illustrations. Most of these objects originated from Europe. They may have come to Australia in the immigrants' luggage, been purchased locally or arrived in precious parcels ordered from mail order catalogues. - Description:
Discipline: | Archaeology - Historical |
More information
Themes this item is part of: | Little Lon, Little Lon Collection |
On Display at: | Melbourne Museum |
Primary Classification: | HISTORICAL ARCHAEOLOGY |
Secondary Classification: | (To Be Classified) |
Tertiary Classification: | (to be classified) |
Activity: | PERSONAL |
Specific Activity: | COSTUME |
Lot Area Unit: | 38/1/118 |


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Grim Fandango
Grim Fandango | |
Cover artwork for Grim Fandango, displaying several of the game's central characters |
Developer(s) | LucasArts |
Publisher(s) | LucasArts |
Director(s) | Tim Schafer |
Programmer(s) | Bret Mogilefsky |
Artist(s) | Peter Tsacle |
Composer(s) | Peter McConnell |
Engine | GrimE (Visual) iMUSE (Audio) |
Platform(s) | Microsoft Windows |
Release date(s) | October 30, 19981 |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Distribution | CD-ROM (2) |
Grim Fandango is a dark comedy neo-noir adventure game released by LucasArts in 1998 for Windows, with Tim Schafer as the game's project leader. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered, static backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in order to progress.
Grim Fandango's world combines elements of the Aztec belief of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca, to create the Land of the Dead, through which recently departed souls, represented in the game as calaca-like figures, must travel before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" Calavera as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey.
The game received positive reviews, praising its artistic design and overall game direction in particular. Grim Fandango was selected for several gaming awards at the time of release, and is often listed in publishers' lists of top games of all time. However, the game was considered a commercial failure and factored into LucasArts' termination of their adventure game development, contributing to the decline of the adventure game genre.
Grim Fandango is an adventure game, in which the player controls Manuel "Manny" Calavera ('calavera' being Spanish for 'skull') as he follows Mercedes "Meche" Colomar in the Underworld. The game uses the GrimE engine, pre-rendering static backgrounds from 3D models, while the main objects and characters are animated in 3D.2 The player controls Manny's movements and actions with a keyboard, a joystick, or a gamepad. Manny must collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in the Land of the Dead in order to solve puzzles and progress in the game. The game lacks any type of HUD. Unlike the earlier 2D LucasArts games, the player is informed of objects or persons of interest not by text floating on the screen when the player passes a cursor over them, but instead by the fact that Manny will turn his head towards that object or person as he walks by.1 The player reviews the inventory of items that Manny has collected by watching him pull each item in and out of his coat jacket.3 Manny can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot.4 As in most LucasArts adventure games, the player can never die or otherwise get into a no-win situation (that prevents completion of the game).5
Grim Fandango takes place in the Land of the Dead, where recently departed souls aim to make their way to the Ninth Underworld. Good deeds in life are rewarded by access to better travel packages to assist in making the journey of the soul, the best of which is the Number Nine, a train that takes four minutes to reach the gate to the Ninth Underworld.6 Souls who did not fulfilll a kind life are left to travel through the Land of the Dead on foot, which would take around four years. Such souls often lose faith in the existence of the Ninth Underworld and instead find jobs in the Land of the Dead. The travel agents of the Department of Death act as the Grim Reaper to escort the souls from the mortal world to the Land of the Dead, and then determine which mode of transport the soul has merited. Each year on the Day of the Dead, these souls are allowed to visit their families in the Land of the Living.47
The souls in the Land of the Dead appear as skeletal calaca figures.7 Alongside them are demons that have been summoned to help with the more mundane tasks of day-to-day life, such as vehicle maintenance. The souls themselves can suffer death-within-death by being "sprouted," the result of being shot with "sproutella"-filled darts that cause flowers to grow out through the bones.8 Many of the characters are Mexican and occasional Spanish words are interspersed into the English dialog, resulting in Spanglish.1 Many of the characters smoke, following a film noir tradition;4 the manual asks players to consider that every smoker in the game is dead.4
The game is divided into four acts, each taking place on November 2 on four consecutive years.9 Manuel "Manny" Calavera is a travel agent at the Department of Death in the city of El Marrow, forced into his job to work off a debt "to the powers that be".10 Manny is frustrated with being assigned clients that must take the four-year journey and is threatened to be fired by his boss, Don Copal, if he does not come up with better clients. Manny steals a client, Mercedes "Meche" Colomar, from his co-worker Domino Hurley. The Department computers assign Meche to the four-year journey even though Manny believes she should have a guaranteed spot on the "Number Nine" luxury express train due to her pureness of heart in her life.11 After setting Meche on her way, Manny investigates further and finds that Domino and Don have been rigging the system to deny many clients Double N tickets, hoarding them for the boss of the criminal underworld, Hector LeMans. LeMans then sells the tickets at an exorbitant price to those that can afford it. Manny recognizes that he cannot stop Hector at present and instead, with the help of his driver and speed demon Glottis, he tries to find Meche on her journey in the nearby Petrified Forest. During the trip Manny encounters Salvador "Sal" Limones, the leader of the small underground organization Lost Souls Alliance (LSA), who is aware of Hector's plans and recruits Manny to help.12 Manny arrives at the small port city of Rubacava and finds that he has beaten Meche there, and waits for her to show up.
A year passes, and the city of Rubacava has grown, Manny now running his own nightclub near the edge of the Forest. Manny learns from Olivia Ofrenda that Don has been "sprouted" for letting the scandal be known and that Meche was recently seen with Domino leaving the port. Manny gives chase and a year later tracks them to a coral mining plant on the Edge of the World. Domino has been holding Meche there as a trap to lure Manny.13 All of Domino's clients who had their tickets stolen are also being held there and used as slave labor, both to make a profit with the coral mining and as a way to keep Hector's scandal quiet. Domino tries to convince Manny to take over his position in the plant seeing as he has no alternative and can spend the rest of eternity with Meche but he refuses. After rescuing Meche, Manny defeats Domino by causing him to fall into a rock crusher. Manny, along with Meche, Glottis and all the souls being held at the plant then escape from the Edge of the World.
The three travel for another year until they reach the terminus for the Number Nine train before the Ninth Underworld. Unfortunately, the Gate Keeper to the Ninth Underworld won't let the souls progress without their tickets, mistakenly believing they have sold them. Meanwhile, Glottis has fallen deathly ill. Manny learns from demons stationed at the terminus that the only way to revive Glottis is to travel at high speeds to restore Glottis' purpose for being summoned. Manny and the others devise a makeshift fuel source to create a "rocket" train cart, quickly taking Manny and Meche back to Rubacava and saving Glottis' life.14 The three return to El Marrow, now found to be fully in Hector's control and renamed as Nuevo Marrow. Manny regroups with Sal and his expanded LSA and with the help of Olivia, who volunteered to join the gang earlier in Rubacava, he is able to learn about Hector's current activities.15 Further investigation reveals that Hector not only has been hoarding the Number Nine tickets, but has created counterfeit versions that he has sold to others.16 Manny tries to confront Hector but is lured into another trap by Olivia, who has also captured Sal, and is taken to Hector's greenhouse to be sprouted. Manny is able to defeat Hector after Sal sacrifices himself to prevent Olivia from interfering. Manny and Meche are able to find the real Double N tickets, including the one that Meche should have received. Manny makes sure the rest of the tickets are given to their rightful owners; in turn, he is granted his own for his good deeds.17 Together, Manny and Meche board the Number Nine for their happy journey to the Ninth Underworld.
Grim Fandango's development was led by project leader Tim Schafer, co-designer of Day of the Tentacle and creator of Full Throttle and the more recent Psychonauts and Brütal Legend.18 Schafer had begun work on the game soon after completing Full Throttle in June 1995, though he conceived the idea of Day of the Dead-themed adventure before production on the latter began.19 Grim Fandango was an attempt by LucasArts to rejuvenate the graphic adventure genre, in decline by 1998.2021 According to Schafer, the game was developed on a $3 million budget.22 It was the first LucasArts adventure since Labyrinth not to use the SCUMM engine, instead using the Sith engine, pioneered by Jedi Knight: Dark Forces II, as the basis of the new GrimE engine.2324 The GrimE engine was built using the scripting language Lua. This design decision was due to LucasArts programmer Bret Mogilefsky's interest in the language, and is considered one of the first uses of Lua in gaming applications. The game's success led to the language's use in many other games and applications, including Escape from Monkey Island and Baldur's Gate.25
Grim Fandango mixed static pre-rendered background images with 3D characters and objects. Part of this decision was based on how the calaca figures would appear in three dimensions.8 There were more than 90 sets and 50 characters in the game to be created and rendered; Manny's character alone comprised 250 polygons.8 The development team found that by utilizing three-dimensional models to pre-render the backgrounds, they could alter the camera shot to achieve more effective or dramatic angles for certain scenes simply by re-rendering the background, instead of having to have an artist redraw the background for a traditional 2D adventure game.8 The team adapted the engine to allow Manny's head to move separately from his body to make the player aware of important objects nearby.8 The 3D engine also aided in the choreography between the spoken dialog and body and arm movements of the characters.8 Additionally, full-motion video cutscenes were incorporated to advance the plot, using the same in-game style for the characters and backgrounds to make them nearly indistinguishable from the actual game.26
The game combines several Aztec beliefs of the afterlife and underworld with 1930s Art Deco design motifs and a dark plot reminiscent of the film noir genre.27 The Aztec motifs of the game were influenced by Schafer's decade-long fascination with folklore and talks with folklorist Alan Dundes, with Schafer recognizing that the four-year journey of the soul in the afterlife would set the stage for an adventure game.1 Schafer stated that once he had set on the Afterlife setting: "Then I thought, what role would a person want to play in a Day of the Dead scenario? You'd want to be the grim reaper himself. That's how Manny got his job. Then I imagined him picking up people in the land of the living and bringing them to the land of the dead, like he's really just a glorified limo or taxi driver. So the idea came of Manny having this really mundane job that looks glamorous because he has the robe and the scythe, but really, he's just punching the clock."1 The division of the game into four years was a way of breaking the game's overall puzzle into four discrete sections.18 Each year was divided into several non-linear branches of puzzles that all had to be solved before the player could progress to the next year.28
Several film noir movies were inspiration for much of the game's plot and characters. Tim Schafer stated that the true inspiration was drawn from films like Double Indemnity, in which a weak and undistinguished insurance salesman finds himself entangled in a murder plot.27 The design and early plot are fashioned after films such as Chinatown and Glengarry Glen Ross.17 Several scenes in Grim Fandango are directly inspired by the genre's films such as The Maltese Falcon, The Third Man, Key Largo, and most notably Casablanca: two characters in the game's second act are directly modeled after the roles played by Peter Lorre and Claude Rains in the film.227 The main villain, Hector LeMans, was designed to resemble Sydney Greenstreet's character of Signor Ferrari from Casablanca.1 His voice was also modeled after Greenstreet, complete with his trademark chuckle.
Visually, the game drew inspiration from various sources: the skeletal character designs were based largely on the calaca figures used in Mexican Day of the Dead festivities, while the architecture ranged from Art Deco skyscrapers to an Aztec temple.27 The team turned to LucasArts artist Peter Chan to create the calaca figures. The art of Ed "Big Daddy" Roth was used as inspiration for the designs of the hot rods and the demon characters like Glottis.1
The game featured a large cast for voice acting in the game's dialog and cutscenes, employing many Latino actors to help with the Spanish slang.1 Voice actors included Tony Plana as Manny, Maria Canals as Meche, Alan Blumenfeld as Glottis, and Jim Ward as Hector. The game's music, a mix of an orchestral score, South American folk music, jazz, swing and big band sounds, was composed at LucasArts by Peter McConnell and inspired by the likes of Duke Ellington and Benny Goodman as well as film composers Max Steiner and Adolph Deutsch.29 The score featured live musicians that McConnell knew or made contact with in San Francisco's Mission District, including a mariachi band.29 The soundtrack was released as a CD in 1998.30
Originally, the game was to be shipped in the first half of 1998 but was delayed;8 as a result, the game was released on October 30, 1998, the Friday before November 2, the actual date of the Day of the Dead celebration.1 Even with the delay, the team had to drop several of the puzzles and characters from the game, including a climactic five-step puzzle against Hector LeMans at the conclusion of the game; Schafer later noted that they would have needed one to two more years to implement their original designs.28 Tim Schafer left LucasArts shortly after Grim Fandango's release, and created his own company, Double Fine Productions, in 2000 along with many of those involved in the development of Grim Fandango. The company has found similar critical success with their first title, Psychonauts. Schafer has stated that while there is strong interest from fans and that he "would love to go back and spend time with the characters from any game [he's] worked on", a sequel to Grim Fandango or his other previous games is unlikely as "I always want to make something new."31
Reception | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grim Fandango received almost universally positive reviews. Critics lauded the art direction in particular, with GameSpot rating the visual design as "consistently great".34 PC Zone emphasized the production as a whole calling the direction, costumes, characters, music, and atmosphere expertly done. They also commented the game would make a "superb film".36 The San Francisco Chronicle stated "Grim Fandango feels like a wild dance through a cartoonish film-noir adventure. Its wacky characters, seductive puzzle-filled plot and a nearly invisible interface allow players to lose themselves in the game just as cinemagoers might get lost in a movie."1 The Houston Chronicle, in naming Grim Fandango the best game of 1998 along with Half-Life, complimented the graphics calling them "jaw-dropping" and commented that the game "is full of both dark and light humor."39 IGN summed its review up by saying the game was the "best adventure game" it had ever seen.35
The game also received criticisms from the media. Several reviewers noted that there were difficulties experienced with the interface, requiring a certain learning curve to get used to, and selected camera angles for some puzzles were poorly chosen.323435 The use of elevators in the game was particularly noted as troublesome.3435 The review from Adventure Gamers expressed dislike of the soundtrack, and, at times, "found it too heavy and not well suited to the game's theme".32 A Computer and Video Games review also noted that the game had continuous and long data loading from the CD-ROM that interrupted the game and "spoils the fluidity of some sequences and causes niggling delays".40
Grim Fandango won several awards after its release in 1998. PC Gamer selected the game as the 1998 "Adventure Game of the Year".4142 The game won IGN's "Best Adventure Game of the Year" in 1998,43 while GameSpot awarded it their "Best of E3 1998",44 "PC Adventure Game of the Year",45 "PC Game of the Year",46 "Best PC Graphics for Artistic Design",47 and "Best PC Music awards".48 GameSpot named Grim Fandango its Game of the Year for 1998,49 and in the following year included the game in their "Ten Best PC Game Soundtracks"50 and was selected as the 10th "Best PC Ending" by their readership.51 In 1999, Grim Fandango won "Computer Adventure Game of the Year"52 for the 1999 Academy of Interactive Arts & Sciences Annual Interactive Achievement Awards. It was also nominated for "Game of the Year", "Outstanding Achievement in Art/Graphics", "Outstanding Achievement in Character or Story Development" and "Outstanding Achievement in Sound and Music" that same year.
Grim Fandango has been included in several publishers' "Top Games" lists well after its release. GameSpot inducted the game into their "Greatest Games of All Time" in 2003 citing, "Ask just about anyone who has played Grim Fandango, and he or she will agree that it's one of the greatest games of all time."53 GameSpy also added the game to their Hall of Fame in 2004,54 further describing it as the seventh "Most Underrated Game of All Time" as of 2003.55 Adventure Gamers listed Grim Fandango as the seventh "Top Adventure Game of All Time" in 2004;56 in their 2011 list of "Top 100 All-Time Adventures" it was listed as #1.57 In 2007, IGN included the game in the "Top 25 PC Games" (as 15th)58 and "Top 100 Games of All Time" (at 36th), citing that "LucasArts' second-to-last stab at the classic adventure genre may very well be the most original and brilliant one ever made."59 Grim Fandango remained as the 20th in the Top 25 PC Games in IGN's 2009 list.60
Sales and aftermath
Grim Fandango sales were poor despite the positive reception given to the game.61 Initial estimates suggested that the game sold well during the 1998 holiday season.62 However, the game only sold about 95,000 copies up through 2003 in North America, excluding online sales, based on data provided by PC Data (now owned by NPD Group).63 Total cumulative worldwide sales are estimated between 100,000 and 500,000 units.64 The game is commonly considered a commercial failure,656667 even though LucasArts has stated that "Grim Fandango met domestic expectations and exceeded them worldwide".6869 While LucasArts proceeded to produce Escape from Monkey Island in 2000, they canceled development of sequels to Sam & Max Hit the Road70 and Full Throttle71 stating that "After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC."70 Subsequently, the studio dismissed many of the people involved with their adventure games,7273 some of whom went on to set up Telltale Games, creating an episodic series of Sam & Max games.74 In 2006, LucasArts stated they do not plan on returning to adventure games until the "next decade",75 however LucasArts stopped developing video games in 2013 after the The Walt Disney Company acquisition of Lucasfilm.
These events, along with other changes in the video game market towards action-based games, are seen as primary causes in the decline of the adventure game genre.2076 Grim Fandango's underperformance was seen as a sign that the genre was commercially "dead" to rival Sierra, as well.77
Eurogamer's Jeffrey Matulef, in a 2012 retrospective look, believed that Grim Fandango's combination of film noir and the adventure game genre was the first of its kind and a natural fit due to the script-heavy nature of both, and would later help influence games with similar themes like the Ace Attorney series and L.A. Noire.3 Grim Fandango has been considered a representative title demonstrationing video games as an art form; the game was selected as a candidate for public voting for inclusion within the Smithsonian Institute's "The Art of Video Games" exhibit,78 while the Museum of Modern Art seeks to install the game as an exhibit as part of its permanent collection within the Department of Architecture and Design.79
Grim Fandango has been the centerpiece of a large fan community for the game that has continued to be active more than 10 years after the game's release. Such fan communities include the Grim Fandango Network and the Department of Death, both of which include fan art and fiction in addition to other original content.64
Grim Fandango soundtrack | |
Studio album by Peter McConnell (Composer, Producer) | |
Released | 1998 |
Genre | Big Band, Bebob |
Length | Original Soundtrack: 43:37,80 PC Soundtrack CD1: 67:46; CD 2: 49:43 81 |
Label | LucasArts Entertainment Company LLC |
Grim Fandango has an original soundtrack that combines orchestral score, South American folk music, jazz, bebop, swing, and big band music.82 It also has various influences from traditional Russian, Celtic, Mexican, Spanish, and Indian strings culture.83
The soundtrack was released in 1998 as a CD with 32 tracks at the LucasArts store. It is no longer available at the store, and It can downloaded as MP3 version on various websites.8284 A PC soundtrack was also released in two CDs with numerous additional tracks.80
The soundtrack was generally well received. IGN called it "Beautiful soundtrack that you'll find yourself listening to even after you're done with the game".85 SEMO said "the compositions and performances are so good that listening to this album on a stand-alone basis can make people feel like they're in a bar back then".86 RPGFan said "the pieces are beautifully composed, wonderfully played (...). has a stellar soundtrack with music that easily stands alone outside the context of the game. This CD was an absolute pleasure to listen to and comes highly recommended."87
It was composed and produced by Peter McConnell at LucasArts. Others credited are Jeff Kliment (Engineer, Mixed By, Mastered), and Hans Christian Reumschüssel (Additional Music Production).88
Grim Fandango Original Game Soundtrack: Big Band, Bebop and Bones (1998)80 | ||||||||||
No. | Title | Length | ||||||||
1. | "Casino Calavera" | 1:06 | ||||||||
2. | "Swanky Maximino" | 2:16 | ||||||||
3. | "Smooth Hector" | 2:01 | ||||||||
4. | "Mr. Frustration Man" | 2:20 | ||||||||
5. | "Hector Steps Out" | 0:56 | ||||||||
6. | "Hi-Tone Fandango" | 1:23 | ||||||||
7. | "She Sailed Away" | 0:23 | ||||||||
8. | "High Roller" | 1:43 | ||||||||
9. | "Domino's in Charge" | 1:02 | ||||||||
10. | "Trouble with Carla" | 1:08 | ||||||||
11. | "Blue Casket Bop" | 1:10 | ||||||||
12. | "Manny's Office" | 1:15 | ||||||||
13. | "Rubacava" | 1:08 | ||||||||
14. | "Blue Hector" | 1:59 | ||||||||
15. | "This Elevator is Slow" | 1:03 | ||||||||
16. | "Domino" | 1:08 | ||||||||
17. | "Don Copal" | 1:00 | ||||||||
18. | "Neon Ledge" | 1:07 | ||||||||
19. | "Nuevo Marrow" | 1:28 | ||||||||
20. | "Gambling Glottis" | 2:11 | ||||||||
21. | "Raoul Appears" | 0:19 | ||||||||
22. | "Scrimshaw" | 0:54 | ||||||||
23. | "Talking Limbo" | 0:54 | ||||||||
24. | "Coaxing Meche" | 1:09 | ||||||||
25. | "Lost Souls' Alliance" | 2:14 | ||||||||
26. | "Los Angelitos" | 1:00 | ||||||||
27. | "The Enlightened Florist" | 1:25 | ||||||||
28. | "Temple Gate" | 1:44 | ||||||||
29. | "Ninth Heaven" | 1:18 | ||||||||
30. | "Compañeros" | 1:08 | ||||||||
31. | "Manny & Meche" | 2:17 | ||||||||
32. | "Bone Wagon" | 1:28 | ||||||||
Total length:
43:37 |
See also
- Schafer, Tim; Tsacle, Peter; Ingerson, Eric; Mogilefsky, Bret; Chan, Peter (1996). "Grim Fandango Puzzle Document". LucasArts.
- ^ a b c d e f g h i j k l Evenson, Laura (1998-10-27). "Fleshing Out an Idea". San Francisco Chronicle. Retrieved 2008-03-15.
- ^ a b "LucasArts' Grim Fandango Presents a Surreal Tale of Crime, Corruption and Greed in the Land of the Dead; Dramatic New Graphic Adventure from the Creator of Award-Winning Full Throttle Expected to Release in First Half 1998". Business Wire. 1997-09-08. Retrieved 2007-12-02.
- ^ a b Matulef, Jeffery (2012-02-05). "Retrospective: Grim Fandango". Eurogamer. Archived from the original on March 31, 2013. Retrieved 2012-02-05.
- ^ a b c d Grim Fandango Instruction Manual. LucasArts. 1998.
- ^ "The Greatest Games of All Time: Day of the Tentacle". GameSpot. 2004-04-30. Archived from the original on March 31, 2013. Retrieved 2008-03-13.
- ^ LucasArts. Grim Fandango. "Celso: The Number Nine?
Manny: That's our top of the line express train. It shoots straight to the Ninth Underworld, the land of eternal rest in four minutes instead of four years." - ^ a b c Schafer, Tim (1997). "Grim Fandango Design Diaries". GameSpot. Archived from the original on 2007-10-14. Retrieved 2007-09-25.
- ^ a b c d e f g h Buxton, Chris (May 1998). "The Everlasting Adventure". PC Gamer. pp. 48–52.
- ^ Shaker, Wyatt (1999). "Grim Fandango Game Guide". GameSpot. Archived from the original on 1999-05-08. Retrieved 2008-03-13.
- ^ LucasArts. Grim Fandango. "Manny: Oh I can't leave here till I've worked off a little debt to the powers that be."
- ^ LucasArts. Grim Fandango. "Manny: Meche. I can see it in your face. And in your file here, where it says you're entitled to a first-class ticket to... ...nowhere? WHAT?!
Meche: Did I do something wrong?
Manny: Not according to your bio! It was spotless! ...at least the part I read was." - ^ LucasArts. Grim Fandango. "Salvador: I was once a reaper like yourself Manuel, but I uncovered a web of corruption in our beloved Department of Death. I have reason to believe that the Bureau of Acquisitions is cheating the very souls it was charted to serve. I think someone is robbing these poor naive souls of their rightful destinies, leaving them no option but to march on a treacherous trail of tears, unprotected and alone, like babies, Manuel, like babies."
- ^ LucasArts. Grim Fandango. "Meche: You were headed for a trap, I was trying to warn you. Domino was using me like bait. I didn't want you to end up a prisoner here like me."
- ^ LucasArts. Grim Fandango. "Mechanics: We shoot you now like an arrow into the wind. May you pierce the heart of the wind itself, and drink the blood of flight. Speed is the food of the great Glottis. Speed bring you life. Come back to us some day."
- ^ LucasArts. Grim Fandango. "Salvador: So Manuel Calavera, we meet again. I am glad to see you have found what you were looking for. It is fortunate that you should arrive just now, as we, too, are about to achieve great success. Our army has grown, and right now our top agents are in Hector's weapon lab, about to close in on the enemy in his own den. I couldn't have done it without you, Manuel."
- ^ LucasArts. Grim Fandango. "Meche: It's all the Double-N tickets Hector and Dom have stolen over the years. Each one stolen from a good soul, and now they just... ...sit there.
Manny: That's it
Meche: What?
Manny: They just sit there! That's what's been bothering me! In the days when I was a hot salesman, I used to see Double-N tickets all the time... ...and they move!
Meche: What do you mean, they move?
Manny: They become agitated around human souls, and the ticket that belongs to you will actually fly into your hand. But these tickets, and the tickets in that suitcase of Charlie's, it's like they're... ...dead. Why would Hector and Domino be hoarding cases of counterfeit Double-N tickets?" - ^ LucasArts. Grim Fandango. "Meche: You can count them if you want. They're all here.
Gate Keeper: What about yours?
Manny: The company gave me one on the other end; sort of a retirement present." - ^ Cifaldi, Frank (February 3, 2012). "Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine". Gamasutra. Archived from the original on March 31, 2013. Retrieved February 17, 2012.
- ^ "Inside the Mind – Designer Diaries – Page 1". Grim Fandango Network. Archived from the original on March 31, 2013. Retrieved February 17, 2012.
- ^ a b Cook, Daniel (2007-05-07). "The Circle of Life: An Analysis of the Game Product Lifecycle". Gamasutra. Archived from the original on March 31, 2013. Retrieved 2008-03-03.
- ^ Costykian, Greg (1998-10-21). "The adventure continues". Salon. Archived from the original on 2000-08-16. Retrieved 2012-05-03.
- ^ Dutton, Fred (2012-02-10). "Double Fine Adventure passes Day of the Tentacle budget". Eurogamer. Retrieved 2012-02-10.
- ^ Mogilefsky, Bret. "Lua in Grim Fandango". Grim Fandango Network. Retrieved 2008-03-06.
- ^ Blossom, Jon and Michaud, Collette (1999-08-13). "Postmortem: LucasLearning's Star Wars DroidWorks". Gamasutra. Retrieved 2008-03-17.
- ^ Ierusalimschy, Roberto; de Figueiredo, Luiz Henrique and Celes, Waldemar (2001). "The Evolution of an Extension Language: A History of Lua". Proceedings of V Brazilian Symposium on Programming Languages. pp. B–14–B–28. Retrieved 2008-03-17.
- ^ Waggoner, Ben and York, Halstead (2000-01-03). "Video in Games: The State of the Industry". Gamasutra. Retrieved 2008-03-13.
- ^ a b c d Pearce, Celia (2003-03-07). "Game Noir – A Conversation with Tim Schafer". International Journal of Computer Game Research. Retrieved 2008-03-06.
- ^ a b Purchase, Rob (2008-11-06). "Grim Fandango design doc now on net". Eurogamer. Retrieved 2008-11-06.
- ^ a b "Grim Fandango Files". LucasArts. Archived from the original on 2007-02-14. Retrieved 2007-09-17.
- ^ "Grim Fandango Soundtrack". Amazon.com. Retrieved 2008-03-21.
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- ^ a b c Fournier, Heidi (2002-05-20). "Grim Fandango Review". Adventure Gamers. Retrieved 2008-03-04.
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- ^ a b c d Dulin, Ron (1998). "Grim Fandango for PC Review". GameSpot. Retrieved 2006-01-25.
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- ^ "PC Gamer Fifth Annual Awards". Vol. 6, No. 3 (PC Gamer). March 1999.
- ^ "A Selection of Awards and Accolades for Recent LucasArts Releases". LucasArts. Archived from the original on 2008-05-07. Retrieved 2008-03-15.
- ^ IGN Staff (1999-01-31). "IGNPC's Best of 1998 Awards". IGN. Retrieved 2008-03-06.
- ^ "GameSpot's Best of E3: Grim Fandango". GameSpot. 1998. Retrieved 2008-03-06.
- ^ "Best and Worst of 1998: Genre Awards". GameSpot. 1999. Archived from the original on 1999-05-08. Retrieved 2008-03-06.
- ^ "Best and Worst of 1998: Game of the Year". GameSpot. 1999. Retrieved 2008-03-06.
- ^ "Best and Worst of 1998: Special Achievement Awards". GameSpot. 1999. Retrieved 2008-03-06.
- ^ "Best and Worst of 1998: Special Achievement Awards". GameSpot. 1999. Retrieved 2008-03-06.
- ^ Leone, Matt (2009-03-30). "Tim Schafer Profile". 1UP. Retrieved 2009-04-01.
- ^ "The Ten Best Game Soundtracks". GameSpot. 2000. Retrieved 2008-03-06.
- ^ "The Ten Best Readers Endings". GameSpot. 2000. Retrieved 2008-03-06.
- ^ "2nd Annual Interactive Achievement Awards". Academy of Interactive Arts & Sciences. 1999. Archived from the original on 2008-03-11. Retrieved 2008-03-04.
- ^ "The Greatest Games of All Time – Grim Fandango". GameSpot. 2003. Retrieved 2008-03-06.
- ^ Leeper, Justin (2004-04-10). "Hall of Fame: Grim Fandango". GameSpy. Retrieved 2008-03-06.
- ^ "25 Most Underrated Games of All Time – Grim Fandango". GameSpy. 2003. Retrieved 2008-03-06.
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- ^ "Top 100 All-Time Adventures". December 30, 2011. Retrieved 30 December 2011.
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- ^ "Top 100 Games of All Time". IGN. 2007. Retrieved 2008-03-06.
- ^ Jason, Ocampo; Butts, Steve; Haynes, Jeff (2010-09-27). "Top 25 PC Games – 2009 Edition". IGN. Retrieved 2011-05-17.
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- ^ a b Barlow, Nova (2008-03-04). "Walk, Don't Run". The Escapist. Retrieved 2008-03-05.
- ^ Brenasal, Barry (2000-01-04). "Y2K the game, appropriately enough, is a dud". CNN. Retrieved 2008-03-13.
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- ^ "The Future Of LucasArts". Daily Radar. 2000-05-25. Archived from the original on 2001-06-27. Retrieved 2008-03-19. "Although LucasArts, a privately held company, will not release sales figures, a spokesperson expressed confidence in the history and future of LucasArt's sic original titles. 'The response to the Monkey Island series has been phenomenal,' he said. '[And] Grim Fandango met domestic expectations and exceeded them worldwide.'"
- ^ a b Thorsen, Tor (2003-03-04). "Sam & Max sequel canceled". GameSpot. Retrieved 2008-03-21.
- ^ Parker, Sam (2003-07-07). "LucasArts cancels Full Throttle". GameSpot. Retrieved 2008-03-21.
- ^ "A Short History of LucasArts". Edge. Future plc. 2006-08-26. Retrieved 2009-02-02.
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- ^ a b c "Grim Fandango Soundtrack: Big Band, Bebop and Bones". Musicbrainz.org. Archived from the original on April 30, 2013. Retrieved March 31, 2013.
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- ^ "Grim Fandango – LucasArts flexes their storytelling muscle in this near-perfect adventure game". IGN Entertainment, Inc. November 3, 1998. Archived from the original on April 30, 2013. Retrieved April 30, 2013.
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External links
Wikiquote has a collection of quotations related to: Grim Fandango |
- Grim Fandango Network – Grim Fandango fan site
- Improved version of the launcher program
- ResidualVM for running the game on modern systems
- Grim Fandango at the Internet Movie Database
HPTS - Area Progetti - Edu-Soft - JavaEdu - N.Saperi - Ass.Scuola.. - TS BCTV - TS VideoRes - TSODP - TRTWE | ||


text:
Montgomery man convicted as habitual offender
Beacon-News Staff November 16, 2012 5:04PM
Updated: November 16, 2012 5:05PM
A Montgomery man has been convicted of being a habitual criminal offender, and could be sentenced to up to 30 years in prison.
Christopher D. McGill, 27, of the 2200 block of Galant Fox Circle, was found guilty this week by a Kane County jury of one count of armed habitual criminal, a Class X felony.
Kane County prosecutors said in April 2011, McGill was charged with being unlawfully in possession of a firearm. He had previous convictions for unlawful delivery of a controlled substance within 1,000 feet of a church and unlawful use of a weapon by a felon.
Circuit Judge David R. Akemann set McGill's next court appearance for Dec. 17. McGill faces a sentence of six to 30 years in prison.


text:
Symmetry 21 Wall Light
Product Name Order Code | Finish Color | Width | Lamp | Stock | List Price | Our Price |
Symmetry 21 Wall Light SYMMETRY21 | 6" | INC Incandescent | 0 | $226.00 | $169.50 |
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text:
Saint Felix of Autun
Rich, second-century merchant in Autun, France. Convert. Assisted and supported missionaries in his region. Martyr.
Additional Information
- Book of Saints, by the Monks of Ramsgate
- Catholic Online
- Our Sunday Visitor's Encyclopedia of Saints
MLA Citation
- "Saint Felix of Autun". Saints.SQPN.com. 24 September 2013. Web. 17 March 2014. <>


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Can't Wait for The Prometheus Sequel?
Christian Bale Ready for 4th Batman
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Glenn Beck Makes Astonishing Admission
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'Hulk' TV Series Coming Up
The 20 Best Syfy Programs of All Time
New Godzilla Spotted in Vancouver
Julie Chen Attacks Jenny McCarthy!
Six Different Faces of Tom Hardy
Paul Walker's Car Collection
10 Reasons Every Guy Should Watch 'The Bachelor'
All the People You Forgot Were in 'She's All That'
Watch Every Transformation Every Transformer Made in All Three 'Transformers'
James Cameron Gives Update on the Avatar Sequels
Jaden Smith Has a Very Important Message for Shia LaBeouf!
27 Fascinating Movie Facts You Never Knew
8 Historical Facts That Will Change Your Concept of Time Forever
Check Out the First Photo of The Flash!
Is a New Matrix Trilogy on the Way?
32 Fun Facts About The Movie Fight Club


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Guns and Butter, for February 1, 2012 - 1:00pm
Download this clip (mp3, 10.27 megabytes)
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More from this show: About the Show | Archives of this Show | Playlists from this Show
Guns and Butter, for February 1, 2012 - 1:00pm
More from this show: About the Show | Archives of this Show | Playlists from this Show
I would have liked to listen to this zeitgeist documentary but the background noise ( music ) was so annoying that my patience ran out in five minutes. The background noise is unnecessary if the spoken word is worth listening to. Did documentary makers loose their marbles?
good show many people dont want to know they choose ignorance if they know they would have to change their ways.Greed keeps this state our conscience wouldn't let us away with this nonsense we would have to change our ways and we do not want to so we ignore
You know you are doing something right,when the paid trolls are out in force. Why not shove it up yours instead "clown" !
I almost always turn off any 'documentary' type film if there is background music. However, in this case is was the horrible sound. I got as far as the possible 'violent' gene coupled with trauma in childhood. NO mention of the gene pool of those who order the genocides, who poison us for profit, mass murder populations just we the little problem people who may cause violence are worthy of study and control by the 'experts'....well I did turn it off at about 15 mins since I don't have the life force to throw away on junk food for the mind. Excellent food for the mind can be found at tragedyandhope.com. I miss you Bonnie!
Yeah pretty sad that Bonnie's fill in would be promoting a group that is promoted by an ego-maniac whose most obviously in line with the 'globalist' agenda. I wonder if Bonnie Falkner approves? But leave it to KPFA/Pacifica to tarnish the only program on its schedule that dares to ask a real question.
PS. I love hypnotic ambiance which accompanied the first piece.
*Faulkner, sorry for the typo.
Andrew-- Thank you so much for providing this quality programming, both in content as well as in form. We need many more programs like this one--please.
At first, I was reluctant to learn something that threatened so many basic things that make up my very being. It is far more comfortable that these things not ever be questioned. Our entire social order and harmony in society depends upon our ability to successfully suppress any inquisition of such basic beliefs. After all, how can I be reasoned out of something that I was never reasoned into in the first place? Nevertheless, this work has enabled me to successfully employ my common sense over our common beliefs and assumptions.
It is refreshing to see these basic issues finally out on the table and open for discussion instead of systematically buried by those who benefit most from our ignorance.
I really loook forward to Bonnie embracing this work as the foundation for other work that she explores.
"Zeitgeist", in Bonnie's absence? This is New Order clap-trap. I don't think so, Slick.
Who's the Brit, damning with feigned praise? I downloaded to see what it was- as no
synopsis was provided- then promptly cleansed my machine of it. Get serious, Rex.
It's typical for people not to accept or even listen to what they disapprove of, failing to have the humility or simple curiosity to question what they think they think or have been told to believe. Please, more challenging programs like this!
Your generalization is not worth a damn. I have labored through "Zeitgeist", previously.
I speak from actual experience, Majesty. Your presumption is ignorant, and offensive,
as are you. Shove your 'advice', Clown.


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Before the Bell Scans: Cliffs Natural Resources Inc., Walter Energy Inc., Peabody Energy Corp., and McEwen Mining Inc.
Before the Bell Scans: Cliffs Natural Resources Inc., Walter Energy Inc., Peabody Energy Corp., and McEwen Mining Inc.
PR Newswire
LONDON, September 9, 2013
LONDON, September 9, 2013 /PRNewswire/ --
Editor Note: For more information about this release, please scroll to bottom.
On Friday, September 6, 2013, the S&P 500 ended the day at 1,655.17, up 0.01%; the NASDAQ Composite closed at 3,660.01, up 0.03%; while the Dow Jones Industrial Average finished at 14,922.50, down 0.10%. Shares in the industrial metals and minerals industry ended higher, even as the broader market closed on a mixed note. The major movers in the sector included Cliffs Natural Resources Inc. (NYSE: CLF), Walter Energy Inc. (NYSE: WLT), Peabody Energy Corporation (NYSE: BTU), and McEwen Mining Inc. (NYSE: MUX). All these companies are tracked by AAAResearchReports.com. Free technical research on CLF, WLT, BTU, and MUX can be downloaded upon signing up at:
Cliffs Natural Resources Inc.'s stock edged lower on Friday, after rising sharply in the previous trading session. The company's shares ended the day 0.36% lower at $21.85 after vacillating between $21.77 and $22.36. A total of 5.64 million shares were traded, which is below the daily average volume of 8.65 million. Despite Friday's pullback, Cliffs Natural Resources Inc.'s stock is up 2.49% in the previous three trading sessions and 21.79% in the last three months, compared to a gain of 0.94% and 0.72% in the S&P 500 during the respective periods. Further, the company's shares are trading above their 50-day moving average of $19.85. Sign up today to read free research report on CLF at:
Shares in Walter Energy Inc. surged on Friday, extending their gains from previous trading sessions. The company's shares vacillated between $14.19 and $14.95 before finishing the day 2.58% higher at $14.69. A total of 10.17 million shares were traded, which is above the daily average volume of 10.06 million. The company's shares have gained 9.55% in the previous three trading sessions and 28.63% in the last one month, outperforming the S&P 500 during both periods. Moreover, Walter Energy Inc.'s stock is trading above its 50-day moving average of $12.07. Register to download free technical analysis on WLT at:
On Friday, Peabody Energy Corporation's stock rose sharply to close at $18.22, up 1.22% from the previous day's closing price of $18.00. The company's shares oscillated between $18.16 and $18.60 during the trading session. A total of 5.78 million shares were traded, which is below the daily average volume of 7.02 million. The company's shares have gained 5.20% in the previous three trading sessions and 9.76% in the last one month, compared to a gain of 0.94% and a loss of 2.14% in the S&P 500 during the respective periods. Additionally, Peabody Energy Corporation's stock is trading above its 50-day moving average of $16.58. A free report on BTU can be accessed by registering at:
McEwen Mining Inc.'s shares surged 3.02% on Friday, reversing some of their losses from previous trading sessions. The company's shares ended the day at $2.73 after fluctuating between $2.68 and $2.76. A total of 2.10 million shares were traded, which is less than the daily average volume of 3.36 million. McEwen Mining Inc.'s shares have gained 40.72% in the previous one month and 11.89% in the last three months, outperforming the S&P 500 during both periods. Furthermore, the company's stock is trading above its 50-day and 200-day moving averages of $2.15 and $2.67 respectively. Register with AAA Research Reports and download the research on MUX for free at:
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Over 4,000 athletes from more than 100 universities, clubs and high school programs from across the United States will participate in this two-day premier rowing event in San Diego.
Map It! Book NowWith its eclectic offering of events and science-inspired adventures, this weeklong festival at venues throughout San Diego sets out to prove that science is fun.
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I know I live a slightly odd life. I don't work a nine to five job, I don't drive, I live in the middle of rural nowhere, go days and days without meeting anyone and spend almost every day listening at high volume to kick ass rock n roll - right now it's the Chickenfoot live album - as I make stuff up, mostly while eating steak and eggs. It's a bourgeois existence and I wouldn't pretend otherwise.
But even my life is lived within a community of people of like minds, albeit mostly like minds connected to across electronic media and, like any other community of like minds, it is easy to forget that you're not the mainstream and that you actually live in a niche. Sometimes, until I venture out into the world at rush hour, I forget that my day-to-day reality is not at all commonplace.
This was brought home to me while I was listening to Harry Redknapp on Radio 4's Start The Week programme. Planet F365, as you'll know if you've been a reader for many years, happen to find 'Arry very aggravating. This isn't company policy, this just happens to be how we individually feel. In our world, the word 'Arry is normally only uttered after the words 'oh do shut up...' or 'that is utter bollocks...'
Yet Redknapp is a popular character in football. A lot of people like him and as he sat there in the Radio 4 studio, a working-class exhibit in a middle-class museum, spinning tales of East End life long ago like the well-practised raconteur he obviously is, there was no doubt he's an engaging man. In a world of plastic PR fakery, 'Arry, like so-called artisan bread, appears to be that most desirable of things, 'authentic.'
It was obvious why he's popular in the British media and equally obvious why there is so little passion to actually apply a proper critique to his work. In a world where you're filtered through many layers of PR spin and obfuscation, Redknapp must be a relief; a self-conscious hark back to more simple days.
While we might see him as a long-serving, decent, but unspectacular managerial talent with a distinct paucity of trophies to show for his work, he is more usually presented as a hero of sorts; as a not just a decent manager but as a great manager. Even now, his press mates are still angling for him to replace Roy Hodgson sooner rather than later. The pro-'Arry press is always out in force; the anti-'Arry press, almost non-existent.
This unremitting advocacy is probably a main driver of the anti-Redknapp tendency. We see the preferential treatment he has always received as basically unjust and feel his true worth is exaggerated and thus position ourselves accordingly against that perceived bias. Yet ironically, he is still portrayed as an underdog fighting the PC, the fashionable, the hip and the modern. This is the case with a lot of British managers, most of whom benefit from a far more positive press than their foreign imported colleagues.
Sam Allardyce is the perfect expression of it; self-pitying, obsessed with not being given credit for his self-defined brilliance and yet all the while actually benefitting form a hugely positive on-side press and media. The response to his win at Spurs was as though he had won a big war, not just a small battle and out-trooped the pro-Sam lobby to tell us what a tactical genius he is. Weeks of West Ham's more regular lumpy awfulness was forgotten or ignored.
There is relatively little criticism of British managers until they really cock things up badly, but they don't seem to know how lucky they've got it. Imagine how persecuted Allardyce would feel if he's had to suffer the opprobrium poured onto Andre Villas-Boas in his first few months in charge at Spurs, during which he won most games but was treated as though he was a fool? Let us not forget Ian McGarry's shameful phrase from his Chelsea tenure, that AVB was 'borderline Aspergers.' Would he ever cast such a charge on a British manager?
David Moyes' start at Manchester United has received a savaging on these pages but the press boys - and I do mean boys - are much more sympathetic. Can you imagine how they would have responded if it has been a chap like AVB in charge? The calls for his removal would loud and proud and his wild-eyed pitch side expressions no doubt dissected as those of someone suffering a mental disturbance.
Decent but unexceptional managers like Mark Hughes and Steve Bruce are regularly assigned very positive attributes, others like Tony Pulis received little criticism even despite the turgid football their sides play. Despite their 'British managers aren't given a chance these days' shtick, in actual fact, being a British manager in Britain is an easier ride in terms of the media. No one wants to upset you and ruin connections and ghost-writing jobs for the next couple of decades. You can hammer a Portuguese bloke because chances are you won't run into him that often after he's left the Premier League but 'Arry and his ilk, well they're almost like family so you lay off them.
The idea that British managers don't get a chance, are under-valued or under-appreciated is a common view that the likes of 'Arry will happily voice and many in the audience will doubtless nod in appreciation of the poor plucky Brit being done down by them swarthy furriners. But they're deluded.
If I can realise it's a luxury to spend all Wednesday morning thinking about how brilliant a drummer Chad Smith is, it's about time British managers realised how pampered they are in the Premier League and stopped moaning about their lot.


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Garden Regulations
The following are not permitted in the Gardens:
- dogs - except guide and hearing dogs;
- bicycles/tricycles, roller skates, skateboards, children's games and toys;
- vehicles other than powered wheelchairs;
- radios/cassette players;
- musical instruments;
- ball games/sports (including jogging);
- tree-climbing; or
- pruning or damaging plants.
Special permission is required for commercial photography / painting / filming / recording anywhere in the Gardens.
Please contact the Press Office in advance.
Policy for Photoshoots at Wakehurst Place
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Panasonic RP-HX40 (Green)
Manufacturer: Panasonic Part number: RP-HX40-G
$15.45 at 1 online store
- CNET Editor rating: 3.5 stars Very good
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- Bottom Line:
- Despite some shortcomings in the design and comfort department, the Panasonic RP-HX40s deliver impressive sound for the money and are a good value at around $20 online.
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| In stock | Enter zip code to get total price: Price +Tax +Shipping =Total price | as of 03/16/2014 |
*Total price for the Panasonic RP-HX40 (Green) are estimated and may vary slightly based on exact tax, shipping, manufacturer rebate or any sale/promotion on the merchant site.
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Chiang Saen Buddha Statue Seated on Boat 20"
Item # 55t36c
- Materials: Thai Brass
- Total Height Including Base: 20 inches
- Base Width & Depth: 17 x 6 inches
- Weight: 30 pounds
The Chiang Saen style Buddha is sitting in the Earth Touching, Calling the Earth to Witness, or The victory over (Subduing) Mara position. He sits with folded legs (right on top of the left). The Chiang Saen style Buddha is seated on an interesting representation of a boat. The boat is decorated with flowing designs. Each side comes up in a stylized point much like the royal boats that paddle on the river Choa Praya in Bangkok during royal river processions. This Buddha is in the Chiang Saen or Lanna style. The Chiang Saen or Lanna style (between 11th and 18th centuries A.D.) was influenced by the styles of the Khmer, Sukhothai, India, Burma and Sri Lanka. The first thing one sees about this style is the orb shaped finial which looks like a lotus bud on the top of the head of the Buddha. The face is round and smiling, with high curving highbrows, a hooked nose and mostly narrow lips. The eyes are down cast as if in meditation. The Buddha has a wealth of curls on his head which look like snail shells. His earlobes are stretched.
About Buddha
USA Shipping
This sculpture is in our Oceanside, California store and ready for immediate shipping. The shipping charge is automatically calculated by UPS for shipping within the United States. Each sculpture is usually shipped within 24 hours of the order with the exception of the weekend. To obtain a shipping quote simply add the statue you are interested in to your shopping cart and then select click on the "Calculate Domestic Shipping" button. Lotus Sculpture uses Instapak foam injection packing system or bubble wrap and recycled peanuts to ensure that all our pieces arrive undamaged. Click here to learn more about Lotus Sculptures packing.
International Shipping
This sculpture is in our Oceanside, California store and ready for immediate shipping to anywhere in the world. If you are in Canada please select "UPS Standard to Canada" for the shipping option. If you are an international customer please select "International Shipping" during checkout. The shipping charge will be calculated as $0. Lotus Sculpture will email you the correct shipping cost subject to your approval or you may call us at 760-994-4455 or email us at firstname.lastname@example.com for a shipping quote. Lotus Sculpture uses Instapak foam injection packing system or bubble wrap and recycled peanuts to ensure that all our pieces arrive undamaged. Click here to learn more about Lotus Sculptures packing.
Shipping quote for Chiang Saen Buddha Statue Seated on Boat 20"
This statue weighs too much to be shipped using UPS or any of our international carriers and will have to be shipped by a freight carrier. We will get you a freight shipping quote for this statue.
Or you can call us directly at 1 (760) 994-4455.


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Body-off restoration ... Horizon Blue ... Oak bed ... 216 CID 6 cylinder ... 4-speed manual transmission ... From 1947 to 1955, Chevrolet trucks were... More
This 1954 Chevrolet 3100 is ready for show or go. Willing to put in long hours carry heavy loads and look good doing it... More
1954 Chevrolet 3100 Pickup. Gorgeous Burgundy paint with a 2-tone tan and burgundy interior. Power seat and door panels in luscious leather. Interior includes... More
1954 Chevrolet 3600 3/4 ton Truck For Sale in Chicago. 1954 is the only year for significant design changes. Windshield now curved one-piece glass... More
With the low original mileage of 30,526, and the desirable 5-window Deluxe Cab, this stunning example certainly warrants close attention. This truck comes equipped with... More


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Last week, well up until yesterday, I was in Italy for Milan Fashion Week, just like with New York City here is a diary of my time there. Unfortunately, my photographer could only join me on the last two days, but I can assure you the whole time was magical. You can read my reviews for Prada,
Tag Archives: Italian Fashion
Posted in The Fashion
Tagged .Normaluisa, Designers, Fashion, Fashion Bloggers, Fashion Week, Italian Fashion, Italy, Massimo Rebecchi, MFW, Milan Fashion Week, Runway Shows, Shopping, Style
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Another Quick Preview: Herve Leger & Studded Leather Jacket Luisa Via Roma's Style Lab #Firenze4Ever
Here's another quick preview from my Style Lab during Luisa Via Roma's Firenze4Ever. My other looks were more ladylike excess (obviously, I am watching Mad Men) and this one was a little more rocker chic. I am wearing a studded Superheroes jacket, earpieces by Bjorg and a Herve Leger spandex


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- 10-26-2012, 10:59 PM Thread Author #1
Has anyone successfully converted an Epic 4G to WiFi only?
Long story short, I upgraded to the SIII today ($148 at Sam's Club) and am now tinkering with the idea of setting my Epic 4G (SPH-D700) as a WiFi SIP device for use around the house and let the kid use for apps.
Failing that I may just donate it to someone in need or to one of the devs if they need an extra handset. It is currently running CM9. - 10-27-2012, 01:50 AM #2
Re: Has anyone successfully converted an Epic 4G to WiFi only?
If you have Google Voice, you can use the GrooVeIP app to make/receive calls over WiFi.
- 10-28-2012, 10:40 PM Thread Author #3
Re: Has anyone successfully converted an Epic 4G to WiFi only?
Well that sort of works, pretty high latency. Reminds me of doing voice chat over the Internet back in my 28.8 days. Tried a few others with pretty much the same results.
I actually have an Obi110 gateway device that I use with GV which works very well on my network, even tried their ObiOn for Android app with poor results.
Such is life. Any devs that may be watching this can PM me if they are interested in the phone. I will ship anywhere in the USA willingly. Otherwise I'll donate to local battered women's shelter that collects them here. - 10-30-2012, 12:16 AM #4
Re: Has anyone successfully converted an Epic 4G to WiFi only?
Glad to hear the Obi works well. I haven't tried one yet. Thanks for the feedback.
Similar Threads
Has anyone successfully upgraded to ICS 4.0.4?
By D_Shady in forum Google / Samsung Galaxy NexusReplies: 11Last Post: 04-13-2012, 05:39 PM -
Anyone had to get an Epic 4G fixed or replaced without TEP?
By silverthornne in forum Sprint Epic 4GReplies: 4Last Post: 02-11-2012, 08:54 PM -
I have an Epic 4G, there are many like it, but I want to make this one mine.
By darkgauntlett in forum IntroductionsReplies: 2Last Post: 03-06-2011, 08:05 AM -
Tough Choice I have An Epic 4g i want to buy a Nexus S is it worth it?
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If they make an Epic 4G 2 what features would you like to see
By androidjunkie30 in forum Sprint Epic 4GReplies: 21Last Post: 12-02-2010, 01:06 PM


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(CINCINNATI) – Ohio Attorney General Mike DeWine today announced a lawsuit against the owners and operators of The Beach Waterpark in Mason, Ohio. The lawsuit charges the waterpark with failure to deliver, a violation of Ohio's Consumer Sales Practices Act.
"It's unfortunate when a long-standing Ohio business closes," Attorney General DeWine said. "But The Beach Waterpark took money from thousands of consumers and never delivered promised services. That's unacceptable."
(COLUMBUS, Ohio) – Ohio Attorney General Mike DeWine today announced a settlement with Scott M. Loewenstine, owner of the Duct Doctor, Ltd., to resolve concerns that his Columbus-area duct cleaning operation violated Ohio consumer law. As a result of the negotiations, Loewenstine has paid more than $15,000 in consumer restitution.
"We are pleased that Mr. Loewenstine has agreed to change his business practices and reimburse consumers," Attorney General DeWine said. "This agreement provides restitution to past customers and will help protect future customers from unfair business practices."
(CLEVELAND) – Ohio Attorney General Mike DeWine today announced a lawsuit against Matthew Schultz, the owner of All Season Roofing & Home Improvement, for multiple violations of Ohio consumer law, including failure to deliver and shoddy work.
Matthew Schultz of Middleburg Heights operates All Season Roofing & Home Improvement, which offers roof installation, roof repairs, and general home improvement work in Northeast Ohio.
On Tuesday, as part of Attorney General DeWine's Crimes Against Children Initiative, he and Clark County Sheriff Gene Kelly asked for help finding Justin Lee Scott, a Sexually Oriented Offender who stopped registering his address with Clark County authorities in January.
Less than a few hours later, Sheriff Kelly said his office received a tip that Scott was living in Lexington, Kentucky, and officers there took him into custody Wednesday morning.


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The overall goal of the Molecular Therapeutics and Drug Discovery Program (MTDDP) is to promote interactions along the continuum of basic, preclinical, and clinical research, to develop innovative approaches to drug treatment of solid tumors and hematologic malignancies.
Specifically, the MTDDP aims to:
- identify new anticancer agents;
- understand the mechanism(s) of action of new and existing anticancer drugs; and
- optimize schedules and doses of antineoplastic drugs.
Read more about the Molecular Therapeutics and Drug Discovery Program


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Member News
MASOLI MUSIC stands for directly experiencable cultural experience at the highest artistic level. Objective is to enchant and move audiences interested in art and music. Moreover new audiences are addressed, who have not yet been related to the classical art.
Masoli Music GmbH (Ltd.) was founded in April 2009.
The Rob Ryndak Ensemble has joined the Dow Artist Roster. To explore or book the Rob Ryndak Ensemble, please visit and talk with Shantel Dow at APAP Booth #309 in Rhinelander Hall! more info
I'm pleased to be working with American-Armenian Pianist Sofya Melikyan, pianist Juan Pablo Horcasitas, Arts at The Park, and pianist Roger Peltzman.
#Ricochet Duo (pianist & marimba) selected for NYS Presenters Network 2014-15 Artist Roster. Attend Showcase: Saturday Jan 11th Tribeca PAC more info here
2014 Composers Competition: Trio for Clarinet, Viola, and Piano.
Winner receives $1,000 cash prize, and a performance at the PCMF in Portland, ME Aug. 2014.
No application fee. Application deadline is Friday February 3rd. More details...<
Listen to our Premiere performance of Jim Lahti's "Woodwind Quintet" at St. Malachy's Church in New York City! https://dl.dropboxusercontent.com/u/16881585/11.%20Lahti%20Woodwind%20Quintet.mp3


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FORESTVILLE The Forestville Village Board of Trustees terminated their engineering services agreement with Tolman Engineering of Busti on Friday night.
In a very brief special meeting, three trustees present voted unanimously to direct Mayor Charles Brewster to terminate the contract effective June 15. Those in attendance consisted of the mayor, Deputy Mayor Beth Bowker and trustees Carol Woodward and Linda Aures.
Woodward said she was not aware of specific reasons for the termination other than general dissatisfaction with work to date and deferred to Brewster.
Brewster, whose only public contact information is the village office phone number, was not able to be reached for comment.
Several residents have brought water samples to recent village board meetings, reporting sediment in their municipal water.


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Name | Description | APIs |
API documentation | TEXTKING | |
Documentation for WebPurity Profanity Filter The WebPurify Profanity Filter Web Service consists of several callable methods. | WebPurifyProfanityFilter | |
GitHub repository This repository contains a master Django project, documentation, and a demo app. Code for the individual components of the API is in separate packages, which this project depends on: | OpenNorthRepresent | |
MakePlans API Documentation Github for MakePlans API | MakePlans | |
MyHeritage Family Graph Documentation Get detailed examples and explanations on how to use the API | MyHeritageFamilyGraph | |
ProWorkflow API Center API documentation for the ProWorkFlow API | ProWorkflow | |
Shopping.com API Technical Documentation Here you will find technical documents that help you integrate the Shopping.com API into your site. | Shopping.com | |
Simple API Documentation Technical documentation with examples for the CastingWords API | CastingWords |
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Evaluating Your Idea
Evaluating Your Idea Articles and Videos
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