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Published February 06, 2013, 06:00 AM
Eh? DVD and book drive for Marines
When not training to defend our country, the Marines in the basic reconnaissance course at Camp Pendleton, Calif., like to relax by watching movies or reading. To help, 1st Sgt. David Danel is trying to make a library room filled with books and DVDs.By: News Tribune staff, Duluth News Tribune


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Hi, your Solrock does not have Protect, so I guess you should reorder, since illegal orders are still in force for your TLR... You would probably want to reorder at any rate; those actions are not really going to help your cause at all... :S
TT sorry I did those really fast at my local library, give me until my home wifi comes back to reorder plz
Err I could probably hold it off a little, I'll jump on now (may only be able to do 2 of the battles or something)
Hey we're paired up for round 2 of the Ubers Open. I'm GMT + 12 and I can usually play most of the afternoon my time. But I should be free like all day this Saturday and Sunday (idk your timezone but that's probably your Friday and Saturday.) :)
Hey, if we could battle on around 8PM my time it will be great. I'm extremely flooded with work atm; if I can make it before I'll leave you a VM. Meet me up on #ubers or #pokemon on IRC
I'm protestant, so I don't believe in Material Christmas :P BTW how are you? We don't talk for a long time!!!
yoyoyo we gotta fight for the RoA DPP UU tourney, I'm GMT -8 and usually on IRC, hit me up for the battle!
ah yeah, I'm sharkattack alright. I get this problem on youtube too. I should probably be more consistent with my online identities...


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This Post was First Published at Pak Tea House as: "HRK and Media Hype".
If days can be remembered with the events that take place on that particular day than 27th July of 2011 can be the HRK day. Yes here with HRK I mean Hina Rabbani Khar, the Federal Foreign Minister of Pakistan. Why I feel that way about this day is the result of the observation.
I woke up this morning and what first thing I saw in my twitter timeline was a tweet saying, "I just hope Hina Rabbani Khar return with something more diplomatically tangible than offers for bollywood flicks or Big Boss shows." As I was not completely awake at that time, it took me some time to recall all the things that could have helped me in understanding the reason behind such tweet.
» Read more: Pakistani Bomb or Pakistani Representative? you make choice


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July 22, 2003
Before the Senate Committee on the Judiciary
Tuesday, July 22, 2003
Chairman Hatch and members of the Committee:
I appreciate this opportunity to appear before you today in connection with my responsibilities as the Examiner in the WorldCom bankruptcy proceedings - the largest bankruptcy in United States history. To date, my examination, which began in August 2002 and continues today, has resulted in two interim reports detailing my observations concerning the conduct of WorldCom management and others affecting the operations of the Company. I anticipate filing a third report this fall. Today, I intend to summarize for you the observations contained in my first and second interim reports, as well as describe the examination process.
On July 21, 2002, WorldCom and substantially all of its direct and indirect subsidiaries filed voluntary petitions seeking relief under Chapter 11 of the United States Bankruptcy Code in the United States Bankruptcy Court for the Southern District of New York. These petitions came just four weeks after the Company publicly disclosed on June 25, 2002 that it had discovered substantial accounting irregularities that would result in adjustments to its financial statements totaling more than $3.8 billion. The Company restated an additional $3.3 billion in August 2002. Still further adjustments were announced by the Company earlier this year and now appear to be on the order of $11 billion in total.
The day after WorldCom filed its bankruptcy petitions, Judge Arthur J. Gonzalez, the presiding Bankruptcy Court Judge, granted the motion of the United States Trustee for the appointment of an Examiner pursuant to Section 1104(c)(2) of the Bankruptcy Code. On August 6, 2002, the Court approved my appointment as Examiner. The Court's Order provides that the Examiner "shall investigate any allegations of fraud, dishonesty, incompetence, misconduct, mismanagement or irregularity in the management of the affairs of [WorldCom] by current or former management, including but not limited to issues of accounting irregularities." The Court also directed me to coordinate with the United States Department of Justice, the United States Securities and Exchange Commission ("SEC") and other federal agencies investigating matters related to WorldCom to avoid duplication of effort. Further, the Court ordered me to file a report regarding my examination within 90 days of my appointment.
Upon my appointment, I promptly engaged professionals to assist me in discharging the broad mandate prescribed by the Court. I engaged my law firm, Kirkpatrick & Lockhart LLP, as my legal counsel. I also engaged J.H. Cohn LLP, as my forensic accountants and financial advisors. My professionals and I immediately set out toward our goal of assessing thoroughly, objectively, and responsibly the acts and omissions of current and former management, as well as the integrity of WorldCom's management, its accounting and financial reporting processes and its corporate governance practices and internal controls.
Our investigation has been, and continues to be, multi-faceted. We have reviewed millions of pages of documents received from numerous sources and conducted or participated in scores of interviews of persons with relevant information. Our document collection efforts and interviews continue today. I am pleased to acknowledge the cooperation of WorldCom and its counsel regarding these matters. I also acknowledge with appreciation the assistance provided by the Honorable Richard C. Breeden, the Corporate Monitor appointed by the United States District Court for the Southern District of New York in a proceeding commenced by the SEC against WorldCom. Further, in an effort to avoid unnecessary duplication of effort and expense, I note that we have maintained an active dialogue regarding matters related to our examination with counsel and financial advisors for the Official Committee of Unsecured Creditors in the bankruptcy proceedings, as well as a Special Investigative Committee of the Company's Board of Directors and its professionals, and KPMG LLP, the Company's current outside auditors.
Consistent with the Court's initial directive, my professionals and I also have coordinated extensively with the Department of Justice, the SEC and other agencies that are investigating matters related to WorldCom. We have refrained from publishing certain findings or results of our investigation in deference to these ongoing prosecutorial and regulatory inquiries whom these agencies have represented to us that such disclosures may adversely affect the process of determining possible criminal or other wrongdoing by persons involved in these matters. Mr. Chairman, I respectfully request that you and other members of the Committee respect my inability to discuss these matters at today's hearing because of the related law enforcement and regulatory concerns. Similarly, I feel it would be inappropriate for me to discuss our ongoing fact-gathering efforts because any such comments may have a detrimental impact on our investigation. Accordingly, I intend to confine my remarks this afternoon to matters that have been addressed in my first and second interim reports of examination, which are a part of the public record.
As I stated earlier, the Court initially directed that I file a report of examination within 90 days of my appointment. Pursuant to that directive, I filed my First Interim Report in a timely manner on November 4, 2002. The initial 90-day period obviously did not permit me the time necessary to explore all matters related to the conduct of WorldCom management. In addition, as I stated a moment ago, we omitted from the First Interim Report certain details - particularly items related to the specifics of the Company's accounting fraud - in deference to ongoing prosecutorial and regulatory interests. Therefore, the observations set forth in my First Interim Report were preliminary in nature. Nonetheless, as described in that Report, a picture had already begun to emerge regarding the deeply problematic culture and lack of corporate controls at WorldCom.
After I filed my First Interim Report, my professionals and I continued our investigative efforts to advance the preliminary observations contained in the First Interim Report. My Second Interim Report, filed June 9, 2003, summarized my observations based upon this additional investigation. As stated in that Report, the WorldCom story is not limited to the massive accounting fraud that has been publicly reported. We uncovered additional deceit, deficiencies, and a disregard for the most basic principles of corporate governance. My observations in that Report reflect a broad breakdown of the system of internal controls, corporate governance and individual responsibility, all of which worked together to create a culture in which all too few individuals took responsibility until it was too late.
Our investigation reflects that WorldCom was dominated by Bernard Ebbers and Scott Sullivan, its former Chief Executive Officer and Chief Financial Officer of the Company, respectively, with virtually no checks or restraints placed on their actions by the Board of Directors or other management. Significantly, although many present or former officers and directors of WorldCom told us that they had misgivings regarding decisions or actions by Mr. Ebbers or Mr. Sullivan during the relevant period, there is no evidence that these officers and directors made any attempts to curb, stop or challenge the conduct by Mr. Ebbers or Mr. Sullivan that they deemed questionable or inappropriate. Instead, as described in my Reports, it appears that the Company's officers and directors went along with Mr. Ebbers and Mr. Sullivan, even under circumstances that suggested corporate actions were at best imprudent, and at worst inappropriate and fraudulent.
There are many specific corporate governance failings identified in my First and Second Interim Reports. I will highlight only a few examples for you this afternoon. First, we observed no meaningful deliberative processes related to the Company's acquisitions. As stated in my Reports, WorldCom's dramatic rise in stock value throughout the fifteen years preceding its bankruptcy fueled numerous acquisitions that caused the Company to grow tremendously in both size and complexity in a relatively short amount of time. The Company's approach to such acquisitions was ad hoc and opportunistic. Acquisitions were completed with little meaningful or coherent strategic planning. WorldCom management routinely provided the Company's directors with extremely limited information regarding many of those acquisitions. In fact, several multi-billion dollar acquisitions were approved by the Board of Directors following discussions that lasted for 30 minutes or less and without the directors receiving a single piece of paper regarding the terms or implications of the transactions. Significantly, although persons involved with the Board's consideration of some of these matters informed us that they were disturbed at the time, no director or anyone else voiced any objection to cursory considerations by the Board.
Second, the Company's lack of internal controls infected its debt offerings and use of credit facilities. Indeed, there is no evidence that WorldCom management or the Board of Directors reasonably monitored the Company's debt level or its ability to satisfy its outstanding obligations. Messrs. Ebbers and Sullivan had virtually unfettered discretion to commit the Company to billions of dollars in debt obligations with virtually no meaningful oversight. WorldCom issued more than $25 billion in debt securities in the four years preceding its bankruptcy. With respect to such offerings, Messrs. Ebbers and Sullivan comprised the entirety of the Company's Pricing Committee. The Board passively "rubber-stamped" proposals from Messrs. Ebbers or Sullivan regarding additional borrowings, most often via unanimous consent resolutions that were adopted after little or no discussion.
It seems clear that WorldCom's ability to borrow monies was facilitated by its massive accounting fraud, which allowed the Company to falsely present itself as creditworthy and "investment grade." It also seems clear that the Company's ability to borrow vast sums allowed it to perpetuate the illusion of financial health created by its accounting fraud. As late as a few weeks before it disclosed its massive accounting irregularities, WorldCom used false financial statements to access all of a $2.65 billion line of credit, the proceeds of which it used to pay down another credit facility. As the Company's Treasurer told us in an interview, WorldCom merely "robbed Peter to pay Paul."
Third, our investigation raises significant concerns regarding the circumstances surrounding the Company's loans of more than $400 million to Mr. Ebbers. As detailed in my Reports, the Compensation and Stock Option Committee of the Board of Directors agreed to provide enormous loans and a separate guaranty for Mr. Ebbers without initially informing the full Board or taking appropriate steps to protect the Company. Further, as the loans and guaranty increased, the Committee failed to perform appropriate due diligence that would have demonstrated that the collateral offered by Mr. Ebbers was grossly inadequate to support the Company's extensions of credit to him, in light of his substantial other loans and obligations. Our investigation reflects that the Board was similarly at fault for not raising any questions about the loans and merely adopting the actions of the Compensation Committee.
I believe the loans to Mr. Ebbers are troubling for an additional reason. These extraordinary loans highlighted the extent of Mr. Ebbers' business activities that were not related to WorldCom. In my view, the Board should have questioned whether these non-WorldCom business activities were consistent with the need for Mr. Ebbers to devote his time and attention to managing the business of such a large and complex company as WorldCom. However, it appears that the Board did nothing to attempt to persuade Mr. Ebbers to divest himself of his other businesses or otherwise limit his non-WorldCom business activities. To the contrary, the Compensation Committee and the Board provided the massive funding that facilitated Mr. Ebbers' personal business activities.
Finally, the fact that WorldCom's accounting irregularities went undetected for so long provides further testament to the inadequacy of the Company's systems of internal controls. The Audit Committee of the Board of Directors and the Internal Audit Department appear to have acted in good faith. To their considerable credit, they took significant and responsible steps once accounting irregularities were discovered in the spring of 2002. Nonetheless, it seems abundantly clear that the Audit Committee over the years barely scratched the surface of any potential accounting or financial reporting issues. Moreover, the Internal Audit Department adopted an operational audit function; that is, it focused its efforts on efficiency and cost-savings concerns, rather than acting as WorldCom's "internal control police." Finally, it appears that the Audit Committee, the Internal Audit Department, and Arthur Andersen, the Company's former outside auditors, allowed their missions to be limited and shaped by Mr. Sullivan in ways that served to conceal and perpetuate the Company's accounting fraud.
All told, I believe that WorldCom's conferral of practically unlimited discretion upon Messrs. Ebbers and Sullivan, combined with passive acceptance of management's proposals by the Board of Directors, and a culture that diminished the importance of internal checks, forward-looking planning and meaningful debate or analysis formed the basis for the Company's descent into bankruptcy. In many significant respects, WorldCom appears to have represented the polar opposite of model corporate governance practices during the relevant period. Its culture was dominated by a strong Chief Executive Officer, who was given virtually unfettered discretion to commit vast amounts of shareholder resources and determine corporate direction with only minimal scrutiny or meaningful deliberation or analysis by senior management or the Board of Directors. The Board of Directors appears to have embraced suggestions by Mr. Ebbers without question or dissent, even under circumstances where its members now readily acknowledge they had significant misgivings regarding his recommended course of action.
Although the absence of internal controls and the lack of transparency between senior management and the Board of Directors at WorldCom does not directly translate to the massive accounting fraud committed by the Company, I believe that these corporate governance failings fostered an environment and culture that permitted the fraud to grow dramatically. A culture and internal processes that discourage or implicitly forbid scrutiny and detailed questioning can be a breeding ground for fraudulent misdeeds. They also can beget ill-considered and wasteful acquisitions, improperly managed and unchecked debt and poor credit management, a lack of due diligence regarding personal loans made by the Company to its Chief Executive Officer, and an effective neutering of other gatekeepers, such as the lawyers, the Internal Audit Department and the Company's outside auditors. In tandem with the accounting irregularities, these developments fostered the illusion that WorldCom was far more healthy and successful than it actually was during the relevant period. Ultimately, they also produced the largest bankruptcy in the history of the United States.
With that, Mr. Chairman, I will conclude my introductory remarks. I thank you for the opportunity to address the Committee this afternoon. With your permission, I will offer the summary sections of my First and Second Interim Reports, which outline more fully my observations based upon our investigation, to be entered into the record as a supplement to my statement.


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Trulia, the national real-estate data-crunching outfit, has been maintaining a "bubble watch" since May, 2013, tracking local markets where home prices are rising fast enough that the dollar signs threaten to outrun the "market fundamentals." This week, Trulia's bubble watch list puts four Texas metropolitan areas in its top ten, including the coastal markets of Houston and San Antonio.
Trulia chief economist, Jed Kolko, reports on the organization's data in Forbes: "At the metro level, home prices are above their fundamental value in 17 of the 100 largest metros. Most of these overvalued metros are only slightly so: Of the 17 overvalued metros, just two–Orange County and Los Angeles–look at least 10% overvalued. (Austin rounds up to 10% but is actually slightly below.) Several California metros also stand out for having both overvalued prices AND sharp price increases, including Orange County, Los Angeles, Oakland, and Riverside-San Bernardino." (For the full story, see "Trulia: Home Prices Are Simmering, Not Bubbling.")
The Houston market, according to the Trulia report, is presently overvalued by 6% after rising 13.9% in the past year. San Antonio, the report says, is overvalued by 4% after rising by 11.1%.
Those numbers don't qualify those cities for bubble status, even by Trulia's reckoning—somewhat arbitrarily, Trulia reserves the "bubble" label for areas where it considers the prices to be more than 10% above what Trulia believes justified by underlying demand and production. But even so, Texans are taking exception to the inclusion of three Texas cities on the top ten list. Market watcher Steve Cook notes the controversy on his Real Estate Economy Watch blog (for Cook's full post, see "Smile when you say 'bubble,' mister").
"Dr. James Gaines, an economist with the Real Estate Center at Texas A&M University, responded that concerns about a price bubble in Texas' housing markets are overblown," writes Cook. "He said some of the recent increases are just making up for several years in the recession when Texas home prices were declining or flat."
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Saturday, March 01, 2008
15 comments:
- Anonymous said...
Great post. You are much clearer and much more honest than most of the talking heads on CNBC.
I still think things will be a worse than you do but not catastrophic.
seg - 6:57 AM
- Roger Nusbaum said...
you know, if we can stay this side of Panzner's scenario, that'd be ok.
- Bill B said...
Agree with anon, but like I've always said, what is likely to happen makes for boring television. "My prediction Bob, we'll be in a nauseating range as we slowly roll over to a downside."
People want to stay tuned after the break to hear the guy talking about Dow 5,000 and his counterpart who "predicts" Dow 30,000. Not to mention the stocks that are sure fire ways to make you money.
(rant over) - 7:39 AM
- Anonymous said...
I have started tracking my net worth in foriegn currencies in addition to dollars. I guess I have been somewhat aggressive as I have gone from up from roughly 3.5% to 8.0% for the year from end of jan to end of feb.
But tracked in foreign currencies here are the results.
¥en -2.63%
Euro 1.47%
Can $ 4.60%
Swiss Franc -3.10%
If I had just been in Swiss francs I would be much better off. I am thinking we need to get out of the dollar for a while.
seg - 11:21 AM
- Anonymous said...
I have recently moved some money into XLP ( CONSUMER STAPLES), Pimco PCRCX ( commodities to incl AG, Prec Metals, energy,Inds metals, etc. ) and Pcttx (Inflation Tips). My question is, how long can this commodity cycle run and is a bubble being created that will explode soon? These are very confusing times. Sometimes i wonder if it is better to just sit back and watch the up and coming baseball season and let the market do its thing. I think i am just kidding on that point.
- Roger Nusbaum said...
i don't know if this is a commodity bubble (that word gets used a lot). there is some cyclical justification to account for the last few years but the rate of increase has accelerated which is usually a warning of some sort.
even if the demand supply equation has been altered (which I believe) there is risk in having heavy exposure. if prices retrace 30% over the next two months how much of a hit would your portfolio take? can you stomach that amount?
A 20% weight enduring a 30% hit is about a 7% decline for the portfolio plus if you own anything else that is sympathetic to commodities that might also drop.
Quantify it now and decide now while things are giddy. - 2:02 PM
- Anonymous said...
I own: XLE - 3%, PRTCX - 3%, and
- Anonymous said...
I am thinking I should consider some kind of hedge for my portfolio. What I don't know is how to do it, buy a short fund on an index S+P500, double short fund, buy puts on the index or some other index and then what? Is there some to hold the hedge for an extended period or better to have a stop loss or if I buy puts, how much and how far for protection. Sorry for rambling on but that's what's going through my mind.
- Roger Nusbaum said...
i think you need to read some on options and inverse funds to draw your own.
you will find content articulating why you should do each one which you can then weigh for yourself. - 4:01 PM
- Anonymous said...
I'm a rather recent devotee of this blog, so apologies if you've covered this before. I gather you believe in top-down portfolio construction (correct me if i'm wrong); but once you settle on a stock, what are the techniques you use to determine when to buy ? I'm referring to things such as an uptick in volume, a stock breaking it's 50-day MA on the upside, stochastic, etc. Or are you simply content that you've selected the correct sector, and so the stock and when exactly to buy is not that important ?
- Tom K said...
Just posted my models for the week: www.regimenia.com
I still believe we're near A bottom, not THE bottom. I wouldn't be at all surprised to see this bear run until late 2008 or even early 2009.
However, there's a lot of pessimism out there and the bears can't seem to mount an attack strong enough to power through the S&P 500 1310 floor they put in over 6 weeks ago.
My timing model is still sitting on the fence, but the sentiment indicators and my gut is telling me we're due for some upside over the short term.
Btw I'm becoming more and more a believer in my strategy 3 concept. I don't have the data or programming chops to backtest it, but if any of you are interested, let me know. - 5:36 PM
- Roger Nusbaum said...
anon 4:35
the primary driver for my buying a stock or anything else is from the top down that I want to add an exposure or that I have found a better way to capture the same exposure.
The type of entry points you describe seems to be shorter in nature than what I hope to accomplish by buying something. if possible i would prefer to never have to sell something--of course that does not always work out.
if something has gone parabolic i don't think i would think that would be the best way to capture something. similarly i doubt i would bottom fish something that has been crushed like some of the names in this week's Barron's cover story.
example: a while back i swapped a european bank for a chilean bank. the euro bank is down some and the chilean bank is up a little. in that instance i felt the one was a safer exposure but the chart was not a driver in the decision.
i was already underweight the sector from months before and did not want to go more underweight. - 6:12 PM
- Anonymous said...
Since we are moving into this bear market at an accelerated clip (relative to the 2%/month standard), and the key drivers are mortgage resets and collapsing consumer demand, since those drivers are no where near the expected maximum, is this possibly a sign that we are in for more than a normal bear market? Congradulations on your good call for the past several months on the steady drop. Reading you daily provides me with a sane voice in the noise of the internet.
Sam - 6:30 PM
- Roger Nusbaum said...
thanks for the kind word
one aspect of the bear to bull transition (note i am not making a prediction as to when) is that equities should turn up before the fundies imply they should.
stocks s/b a leading indicator. they will just turn up for seemingly no reason and it will catch most people off guard and most people will think it is a head fake.
this is why i don't want to be completely out ever. i won't have to be right about the bottom--worst case i will lag not miss. additionally the move off the real bottom would likely be big and fast.
the sentiment and conditions you cite do not seem worse to me than before. the way i am positioned i don't have to be right about that either. the current positioning is doing what i had hoped for. - 6:45 PM
- Linda P. said...
It looks like the Bespoke guys anticipated your request!
They posted stats on Friday...


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Become an Ag Ambassador
"We are a group of student volunteers who help promote the College by participating in recruitment events, meeting with prospective students and their parents, giving tours, and visiting high schools in the region."
Ag Ambassadors are enthusiastic students who volunteer to:
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What are the benefits of being an Ag Ambassador?
- Build your communication skills
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Question about Canon EOS 1D Mark III
I apologize if I am in the wrong area for this, but I am currently pricing this camera, and sometimes I come across someone selling Canon EOS 1D Mark III Body (Jap/Eng). I have seen this camera about $300 cheaper than the US version. My question is, what is the difference? Will the camera have the same functions as US, but in Japanese language, or default Japanese language that can be viewed in English? Thanks in advance for any help.
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If the lower-level Canons are any indication - and I believe they are - the menus on the camera itself will be in whatever language you set it up for. The external buttons should all be icons so language shouldn't make a difference but the displays will come up in English if you set this as the default language on your options.
The big differences will be in the warranty and the manuals. Canon cameras in Korea come with manuals in Korean but the grey market ones from Japan have manuals in Japanese. You can still download the manual in English from the Canon website (incidentally, this will be an easy way to find the instructions for setting the default language for the display). The warranty is the biggie since Canon service centres are unlikely to service the camera under warranty unless you buy through that country's official channels. They should still repair the camera for a fee, however.
Thanks a lot. That helped.
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text: Meh I just think there is so much wrong with MW2. People stabbing the air and getting kills, respawning right where you died so the guy kills you again, only being able to run 10 feet (unless you have Marathon on...) I could go on all day, lol. I like the game, but I hate it at the same time. Hopefully Black Ops gets it right.


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Natural History Museum, London.
2005 - present Research Leader in Human Origins
1999 - 2005 Head of Human Origins Programme
1990 - 1993
1989 - 1990 Head of Anthropology
1973 - present Individual Merit Promotions
Principal Scientific Officer
Senior Scientific Officer
Senior Research Fellow
1966 - 1969 B.Sc. (Hons) Anthropology.University College London
1970 - 1974 Ph.D. University of Bristol (Anatomy Department)
1990 D.Sc.University of Bristol (Anatomy Department)
Recent large grants
Calleva Foundation donation for Human Origins research. Project Co-Director C. Stringer (start date January 2012).
Dispersals of early humans: adaptations, frontiers and new territories. The Leverhulme Trust, £1,133,815. Project Director C. Stringer (start date October 2009).
RESET. NERC Consortium Award £3.4M. C. Stringer Consortium Member (January 2008).
The Ancient Human Occupation of Britain and Europe. The Leverhulme Trust, £999,000. Project Director C. Stringer (October 2006).
Environmental factors in human evolution and dispersals in the Upper Pleistocene of the western Mediterranean. EFCHED/NERC £129,655. PI Prof. RNE Barton Oxford, Co-Investigator C. Stringer (December 2002)
Chronology, adaptation and environment of the Middle Palaeolithic in Northern Africa: implications for the dispersal of anatomically modern humans. EFCHED/NERC £111,206. PI Dr S Stokes Oxford, Co-Investigator C. Stringer (November 2002)
The evolution of hominid dietary adaptations linked with environmental changes: extending the record beyond 100,000 years. EFCHED/NERC £121,973. PI.Dr M P Richards Bradford/Leipzig, Collaborator C. Stringer (November 2002).
Human migration and evolution along the Indian Ocean Rim: genetics, morphometrics, and paleoenvironment. EFCHED/NERC £67,449. PI Prof A Cooper Oxford, Co-Investigator C. Stringer (December 2002)
The Ancient Human Occupation of Britain. The Leverhulme Trust, £1,210,000. Project Director C. Stringer (October 2001).
In press
Buck, L. T. & Stringer, C. B. ( 2013 ) Having the stomach for it: a contribution to Neanderthal diets? Quaternary Science Reviews.


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Stimulating Primary Care Transformation
November 4, 2013 | Human Capital Blog Post
Michael Hochman, medical director for Innovation at AltaMed Health Services, discusses ways to reinvigorate primary care.
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November 4, 2013 | Human Capital Blog Post
Michael Hochman, medical director for Innovation at AltaMed Health Services, discusses ways to reinvigorate primary care.
August 9, 2012 | Report
New insights into the inner workings of America's primary care practices, including areas of strength and critical areas for growth.
November 1, 2009 | Journal Article
This study, a randomized control trial in a practice-based research network, examines the effectiveness of using medical assistants (MAs) to identify and refer patients with risk behaviors to appropriate interventions.
April 9, 2008 | Program Results Report
The goal of Partnerships for Quality Education (PQE) was to align training of physicians and nurse practitioners with the demands of 21st century clinical practice.
June 1, 2007 | Journal Article
Lessons from Social-Cognitive Psychology
October 1, 2007 | Journal Article
This paper is aimed at junior clinical researchers and addresses time management issues associated with balancing the competing demands of academic medicine. The authors identify a number of strategies, including: figuring out which goals are the mo ...
August 1, 2006 | Journal Article
Most physicians and hospitals are paid the same regardless of the quality of the health care they provide, but increasing numbers of health programs link payment to physician and hospital performance as an incentive to improve the quality of care. T ...
January 1, 1999 | Book
This chapter of the Anthology offers the chance to reflect upon grantmaking done by the Foundation largely in the relatively distant past and to consider the lessons to be drawn from more than a quarter century's experience.
July 15, 2009 | Story
"The program gave me a chance to connect with other academics interested in the same things as I was," said DeSalvo. "I have built a strong set of academic and research networks and relationships."
April 1, 2005 | Journal Article
The proportion of medical students who choose to enter generalist residency training decreased from 50 percent in 1998 to less than 40 percent in 2004. The continuation of this trend could result in a shortage of primary care physicians in the face ...


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India is also unsafe to tour: Crowe
Copyright Press Trust Of India
Christrchurch: Former New Zealand cricketer Martin Crowe said on Monday that India has joined Pakistan as an unsafe country to tour due to terror strikes on its major cities like Mumbai and Delhi last year. "The time has come for the cricketing world to accept that touring Pakistan is an absolute no go zone ever again. While sad for their talented top cricketers, Pakistan is completely unsafe and contemplation of playing there again has got to stop. But they are not alone. "In May last year, just 24 hours before I flew with the IPL Royal Challengers to Jaipur for a nothing Twenty20 match, eight bombs went off three-minutes apart killing over 100 civilians and tourists as it ripped through the crowded Pink Palace," Crowe wrote in a local daily. "We were forced to play the match a day later in front of an empty stadium and 3000 soldiers. It was a joke to be told to play and an affront to the families of those killed," he said. Source : http://cricketnext.in.com/news/india.../38934-13.html Discuss here... |
Pretty right to say to that Crowe is correct. Whole Indian Sub-Continent is not safe to play currently. It's not in Pakistan, but also India, Sri Lanka and Bangladesh are not safe.
But fact is that, usually in India Gun-style shoot is not expected. Only possibility in India is bomb blast and mostly it occours in Populated Areas.... |
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A collection of news and information related to Project Runway (tv program) published by this site and its partners.
Top Project Runway (tv program) Articles
Displaying items 56-66
'Project Runway' recap, Spin zone
Sighting: Guess who crashed the Pippens' party?
Schedule of January 2013 TV premieres, movies, specials
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'Project Runway' recap: Just Read The Actual Episode Title
Story | Feb 28, 2012 | 4:32 PMWith Kara gone, here seem to be two camps. Kenley and Austin vs. everyone else. I guess I'm Team Kaustin? They meet Angela at the...... -
Casting call: 'Project Runway' on hunt for next star in Season 10
Story | Mar 2, 2012 | 4:32 PMDid you watch last season's "Project Runway" and think you could have done better than winner Anya Ayoung-Chee? Fancy yourself the next Christian Siriano? Casting is now open for the new season. If you're 21 or older, apply by March 15 to be a contestant.... -
'Project Runway' recap: The grand finale
Story | Oct 28, 2011 | 8:39 AMWho wins Project Runway season nine? And more importantly, how much do you care?... -
'Project Runway' recap: Finale part 1
Story | Oct 21, 2011 | 4:35 PMThese questions will be answered: Which designers will show at Fashion Week? And what will Tim wear to visit Anya in the Caribbean?... -
'Project Runway' recap: Final elimination before Fashion Week
Story | Oct 14, 2011 | 4:35 PMIt's the last "Project Runway" episode before the contestants return for Fashion Week.... -
'Project Runway' recap: Design is for the birds!
Story | Oct 7, 2011 | 4:35 PM"Project Runway": With only six contestants left on "Project Runway," the design challenge finally got interesting. First, the designers were challenged to create a high-fashioned garment inspired by a bird. They were paired up, each duo using the same... -
'Project Runway' recap: the '70s are back, again
Story | Sep 30, 2011 | 4:36 PMThe '70s are back and Anya loses her money in the latest installment of Project Runway....


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HICKORY, N.C. (Jan. 8, 10:25 a.m. ET) — Foam product manufacturer group Hickory Springs Manufacturing Co. has acquired CE White Co., a manufacturer of seating products for the commercial/transit and school-bus markets.
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Ending tonight at midnight, Netaya takes 30% off your order with no minimum via code AC30 as part of their After Christmas Sale. Plus, shipping is free. Save on bestellers like the Sterling Silver Blue Topaz Butterfly Pendant with 18" Box Chain which drops from $36 to $25.20, the pictured 14K White Gold 1/3 Carat Princess-cut Diamond 4-Prong Stud Earrings, which drop from $159.95 to $111.96, and the 14K White Gold 1.50 Carat Round Diamond 4-Prong Stud Earrings, which drop from $1,249.95 to $874.96. There is no sales tax (except NY). Note that it will not work on previously discount items. (Instructions »)
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Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution. This is often related to computer graphics applications and video game level design.
This article needs additional citations for verification. (July 2007) |
The term procedural refers to the process that computes a particular function. Fractals, an example of procedural generation,[1] dramatically express this concept, around which a whole body of mathematics—fractal geometry—has evolved. Commonplace procedural content includes textures and meshes. Sound is often procedurally generated as well and has applications in both speech synthesis as well as music. It has been used to create compositions in various genres of electronic music by artists such as Brian Eno who popularized the term "generative music".[2]
While software developers have applied procedural generation techniques for years, few products have employed this approach extensively. Procedurally generated elements have appeared in earlier video games: The Elder Scrolls II: Daggerfall takes place on a mostly procedurally generated world, giving a world roughly twice the actual size of the British Isles. Soldier of Fortune from Raven Software uses simple routines to detail enemy models, while its sequel featured a randomly-generated level mode. Avalanche Studios employed procedural generation to create a large and varied group of tropical islands in great detail for Just Cause. See also "No Man's Sky," a game being developed by games studio Hello Games which is all based upon Procedurally generated elements.
The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs. Farbrausch is a team famous for such achievements, although many similar techniques were already implemented by The Black Lotus in the 1990s.
In recent years, there has been an increasing interest in procedural content generation within the academic game research community, especially among researchers interested in applying artificial intelligence methods to the problems of PCG. New methods and applications are presented annually in conferences such as the IEEE Conference on Computational Intelligence and Games and Artificial Intelligence and Interactive Digital Entertainment. In particular, progress has been made in using evolutionary computation and related techniques to generate content such as levels and game rules, an approach called search-based procedural content generation (see [Search-based procedural content generation: a taxonomy and survey [1]] for more information). In addition, the Experience-driven Procedural Content Generation framework couples player experience models and search for the generation of personalised content for the player.
Contemporary application[edit]
Video games[edit]
This section's tone or style may not reflect the encyclopedic tone used on Wikipedia. (July 2008) |
The earliest computer games were severely limited by memory constraints. This forced content, such as maps, to be generated algorithmically on the fly: there simply wasn't enough space to store a large amount of pre-made levels and artwork. Pseudorandom number generators were often used with predefined seed values in order to create very large game worlds that appeared premade. For example, The Sentinel supposedly had 10,000 different levels stored in only 48 and 64 kilobytes. An extreme case was Elite, which was originally planned to contain a total of 248 (approximately 282 trillion) galaxies with 256 solar systems each. The publisher, however, was afraid that such a gigantic universe would cause disbelief in players, and eight of these galaxies were chosen for the final version.[3] Other notable early examples include the 1985 game Rescue on Fractalus that used fractals to procedurally create in real time the craggy mountains of an alien planet and River Raid, the 1982 Activision game that used a pseudorandom number sequence generated by a linear feedback shift register in order to generate a scrolling maze of obstacles.
Today, most games include thousands of times as much data in terms of memory as algorithmic mechanics. For example, all of the buildings in the large game worlds of the Grand Theft Auto games have been individually designed and placed by artists. In a typical modern video game, game content such as textures and character and environment models are created by artists beforehand, then rendered in the game engine. As the technical capabilities of computers and video game consoles increases, the amount of work required by artists also greatly increases. First, gaming PCs, previous-generation game consoles like the Xbox 360 and PlayStation 3, and current-generation game consoles such as the Wii U, PlayStation 4, and Xbox One are capable of rendering scenes containing many very detailed objects with high-resolution textures in high-definition. This means that artists must invest a great deal more time in creating a single character, vehicle, building, or texture, since players will tend to expect ever-increasingly detailed environments.
Furthermore, the number of unique objects displayed in a video game is increasing. In addition to highly detailed models, players expect a variety of models that appear substantially different from one another. In older games, a single character or object model might have been used over and over again throughout a game. With the increased visual fidelity of modern games, however, it is very jarring (and threatens the suspension of disbelief) to see many copies of a single object, while the real world contains far more variety. Again, artists would be required to complete exponentially more work in order to create many different varieties of a particular object. The need to hire larger art staffs is one of the reasons for the rapid increase in game development costs.
Some initial approaches to procedural synthesis attempted to solve these problems by shifting the burden of content generation from the artists to programmers who can create code which automatically generates different meshes according to input parameters. Although sometimes this still happens, what has been recognized is that applying a purely procedural model is often hard at best, requiring huge amounts of time to evolve into a functional, usable and realistic-looking method. Instead of writing a procedure that completely builds content procedurally, it has been proven to be much cheaper and more effective to rely on artist created content for some details. For example, SpeedTree is middleware used to generate a large variety of trees procedurally, yet its leaf textures can be fetched from regular files, often representing digitally acquired real foliage. Other effective methods to generate hybrid content are to procedurally merge different pre-made assets or to procedurally apply some distortions to them.
Supposing, however, a single algorithm can be envisioned to generate a realistic-looking tree, the algorithm could be called to generate random trees, thus filling a whole forest at runtime, instead of storing all the vertices required by the various models. This would save storage media space and reduce the burden on artists, while providing a similar level of immersion to the player. The same method would require far more processing power. Since CPUs are constantly increasing in speed, however, the latter is becoming less of a hurdle.
A different problem is that it is not easy to develop a good algorithm for a single tree, let alone for a variety of species (compare sumac, birch, maple). An additional caveat is that assembling a realistic-looking forest could not be done by simply assembling trees because in the real world there are interactions between the various trees which can dramatically change their appearance and distribution.
In 2004, a PC first-person shooter called .kkrieger was released that made heavy use of procedural synthesis: while quite short and very simple, the advanced video effects were packed into just 96 Kilobytes. In contrast, many modern games have to be released on DVDs, often exceeding 2 gigabytes in size, more than 20,000 times larger. Naked Sky's RoboBlitz used procedural generation to maximize content in a less than 50MB downloadable file for Xbox Live Arcade. Will Wright's Spore also makes use of procedural synthesis.
In 2008, Valve Software released Left 4 Dead, a first-person shooter based on the Source engine that utilized procedural generation as a major game mechanic. The game featured a built-in artificial intelligence structure, dubbed the "Director," which analyzed player statistics and game states on the fly to provide dynamic experiences on each and every playthrough. Based on different player variables, such as remaining health, ammo, and number of players, the A.I. Director could potentially create or remove enemies and items so that any given match maintained an exciting and breakneck pace. Left 4 Dead 2, released in November 2009, expanded on this concept, introducing even more advanced mechanics to the A.I. Director, such as the ability to generate new paths for players to follow according to their individual statuses.
One indie game that makes extensive use of procedural generation is Minecraft. In the game the initial state of the world is mostly random (with guidelines in order to generate Earth-like terrain), and new areas are generated whenever the player moves towards the edges of the world. This has the benefit that every time a new game is made, the world is completely different and will need a different method to be successful, adding replay value.
Another indie game that relies heavily on procedural generation is Dwarf Fortress. Before the player starts a game a whole fantasy world is generated, complete with its terrain, history, notable characters, and monsters.
As in video games, procedural generation is often used in film to rapidly create visually interesting and accurate spaces. This comes in a wide variety of applications.
One application is known as an "imperfect factory," where artists can rapidly generate a large number of similar objects. This accounts for the fact that, in real life, no two objects are ever exactly alike. For instance, an artist could model a product for a grocery store shelf, and then create an imperfect factory that would generate a large number of similar objects to populate the shelf.
Noise is extremely important to procedural workflow in film, the most prolific of which is Perlin noise. Noise refers to an algorithm that generates a patterned sequence of pseudorandom numbers.
Software examples[edit]
- Acropora, a procedural 3D modeling software utilizing voxels to create organic objects and terrain.
- Art of Illusion, an open source and free 3D modeler, has an internal node-based procedural texture editor.
- CityEngine, a procedural 3D modeling software, specialized in city modeling.
- Filter Forge, an Adobe Photoshop plugin for designing procedural textures using node-based editing.
- Grome, popular terrain and outdoor scenes modeler for games and simulation software.
- Houdini, a procedural 3D animation package. A free version of the software is available.
- Softimage, a 3D computer graphics application that allows node-based procedural creation and deformation of geometry.
- SpeedTree, a middleware product for procedurally generating trees.
- Terragen, a landscape generation software. Terragen 2 permits procedural generation of an entire world.
- World Machine, a powerful node-based procedurally generated terrain software with a plugin system to write new, complex nodes. Exports to Terragen, among other formats, for rendering, as well as having internal texture generation tools.
Games with procedural levels[edit]
Arcade games[edit]
- The Sentinel (1986) - Used procedural generation to create 10,000 unique levels.
- Darwinia (2005) - Has procedural landscapes that allowed for greatly reduced game development time.[citation needed]
Space simulations with procedural worlds and universes[edit]
- Elite (1984) - Everything about the universe, planet positions, names, politics and general descriptions, is generated procedurally; Ian Bell has released the algorithms in C as Text Elite.[4]
- Starflight (1986)[citation needed]
- Exile (1988) - Game levels were created in a pseudorandom fashion, as areas important to gameplay were generated.[citation needed]
- Frontier: Elite II (1993) - Much as the game Elite had a procedural universe, so did its sequel.[5]
- Frontier: First Encounters (1995)
- Mankind (1998) - a MMORTS where everything about the galaxy, systems names, planets, maps and resources is generated procedurally from a simple tga image.
- Noctis (2002)[citation needed]
- Infinity: The Quest for Earth (In development, not yet released)
- Vega Strike - An open source game very similar to Elite.
- Limit Theory (Also in development)
- Space Engine
- No Man's Sky (In development)
- Elite: Dangerous
Racing games[edit]
- Fuel (2009) - Generates an open world through procedural techniques[6]
- Gran Turismo 5 (2010) - Features randomly generated rally stages
- GRID 2 (2013) - Features a system dubbed "LiveRoutes" that dynamically changes the track by changing the corner layout on a given circuit lap-by-lap.
Role-playing games[edit]
- Cube World - Often compared to Minecraft for procedurally generated voxel worlds explored by players, containing randomly generated dungeons, including underground caverns and over-world castles, as well as separate biomes such as grasslands, snowlands, deserts, and oceans.[7]
- Captive (1990) - Generates (theoretically up to 65,535) game levels procedurally[8]
- Virtual Hydlide (1995)
- Shin Megami Tensei: Persona 3 (2006) - Features procedurally generated dungeons.
- The Elder Scrolls II: Daggerfall (1996)
- Diablo (1998) and Diablo II (2000) - Both use procedural generation for level design. [9]
- Torchlight - A Diablo clone differing mostly by art style and feel.
- DynGen Hunter - A mobile RPG with a procedurally generated, persistent world
- Dwarf Fortress - Procedurally generates a large game world, including civilization structures, a large world history, interactive geography including erosion and magma flows, ecosystems which react with each other and the game world. The process of initially generating the world can take up to half an hour even on a modern PC, and is then stored in text files reaching over 100MB to be reloaded whenever the game is played.
- Dark Cloud and Dark Cloud 2 - Both generate game levels procedurally.
- Hellgate: London (2007)
- The Disgaea series of games use procedural level generation for the "Item World".
- Realm of the Mad God
- Path of Exile
- Nearly all roguelikes use this technique.
Strategy games[edit]
- Majesty:The Fantasy Kingdom Sim (2000) - Uses procedural generation for all levels and scenarios.
- Seven Kingdoms (1997) - Uses procedural generation for levels.[citation needed]
- Xconq, an open source strategy game and game engine.
- Frozen Synapse - Levels in single player are mostly randomly generated, with bits and pieces that are constant in every generation. Multiplayer maps are randomly generated. Skirmish maps are randomly generated, and allow the player to change the algorithm used.
- Atom Zombie Smasher - Levels are generated randomly.
- Freeciv - Uses pre-game procedural generation for maps.
Third-person shooters[edit]
- Inside a Star-Filled Sky - All levels are procedurally generated and unlimited in visual detail.
Sandbox games[edit]
- Subversion (TBA) - Uses procedural generation to create cities on a given terrain.
- Minecraft - The game world is procedurally generated as the player explores it, with the full size possible stretching out to be nearly eight times the surface area of the Earth before running into technical limits.[10]
- Sir, You Are Being Hunted - As of August 22nd 2013, the game currently has three biomes: rural, mountain, and fens.
- Starbound - The game's procedural generation will allow players to explore over four hundred quadrillion unique planets, as well as find procedurally generated weapons and armor.[11]
- Terraria - Worlds are procedurally generated, so that each world is different from another one.
Almost entirely procedural games[edit]
- SCP – Containment Breach Map is divided into three zones each with their own sets of procedural generated rooms.
- Noctis (2000)
- .kkrieger (2004)
- Synth (video game) (2009) - 100% procedural graphics and levels
Games with miscellaneous procedural effects[edit]
- ToeJam & Earl (1991) - The random levels were procedurally generated.
- The Elder Scrolls III: Morrowind (2002) - Water effects are generated on the fly with procedural animation by the technique demonstrated in NVIDIA's "Water Interaction" demo.[12]
- RoboBlitz (2006) for XBox360 live arcade and PC
- Spore (2008)
- Left 4 Dead (2008) - Certain events, item locations, and number of enemies are procedurally generated according to player statistics.
- Left 4 Dead 2 (2009) - Certain areas of maps are randomly generated and weather effects are dynamically altered based on current situation.
- Borderlands (2009) - The weapons, items and some levels are procedurally generated based on individual players' current level.
- Star Trek Online (2010) - Star Trek Online procedurally generates new races, new objects, star systems and planets for exploration. The player can save the coordinates of a system they find, so that they can return or let other players find the system.
- Galactic Arms Race (2010) - Evolves unique particle system weapons based on past player choices using a custom version of the NEAT evolutionary algorithm.[13][14]
- Terraria (2011) - Terraria procedurally generates a 2D landscape for the player to explore.
- Black Mesa (2012) - A common use of procedural generation in video games is to make a few basic character models, then run them through procedural generation software to make diverse character models, thus enabling every character to have his, her, or its own model without the development team having to expend too many resources. An example of a game that does this is the Half-Life 1 total conversion modification Black Mesa, which has a built-in "Face Creation System" exclusively for that purpose.
See also[edit]
This section may be in need of reorganization to comply with Wikipedia's layout guidelines. (August 2013) |
- Emergent gameplay
- Artificial Creativity
- Procedural modeling
- Procedural texture
- Procedural animation
- Scenery generator
- Cellular automata
- Demoscene
- Display hack
- Digital morphogenesis
- Perlin noise
- Random map
- Random dungeon
- Generative Modelling Language
- Generative art
- Synth video game
- Shape grammar
- Fractal landscape
- Diamond-square algorithm
- L-System
- Iterated function system
- ^ "How does one get started with procedural generation?". stack overflow.
- ^ Brian Eno (June 8, 1996). "A talk delivered in San Francisco, June 8, 1996". inmotion magazine. Retrieved 2008-11-07.
- ^ Francis Spufford (October 18, 2003). "Masters of their universe". Guardian.
- ^ Ian Bell's Text Elite Page
- ^ The Frontier Galaxy
- ^ Jim Rossignol (February 24, 2009). "Interview: Codies on FUEL". rockpapershotgun.com. Retrieved 2010-03-06.
- ^ Hernandez, Patricia (July 18, 2013). "I Can't Stop Playing Cube World". Kotaku. Retrieved July 19, 2013
- ^ http://captive.atari.org/Technical/MapGen/Introduction.php
- ^ http://diablo.gamepedia.com/Procedural_Generation
- ^ http://notch.tumblr.com/post/458869117/how-saving-and-loading-will-work-once-infinite-is-in
- ^ http://community.playstarbound.com/index.php?threads/a-little-perspective-on-the-size-of-starbound.27178/#post-1063769
- ^ "NVIDIA Water Interaction Demo". NVIDIA. 2003. Retrieved 2007-10-08.
- ^ "Galactic Arms Race : Evolving the Shooter", Game Developer Magazine, April 2010.
- ^ "Experimental Video Game Evolves Its Own Content".
External links[edit]
- The Future Of Content - Will Wright keynote on Spore & procedural generation at the Game Developers Conference 2005. (registration required to view video).
- Procedural Graphics - an introduction by in4k
- Texturing & Modeling: A Procedural Approach
- Ken Perlin's Discussion of Perlin Noise
- Procedural Content Generation Wiki: a community dedicated to documenting, analyzing, and discussing all forms of procedural content generation.
- Procedural Trees and Procedural Fire in a Virtual World: A white paper on creating procedural trees and procedural fire using the Intel Smoke framework
- A Real-Time Procedural Universe a tutorial on generating procedural planets in real-time
- [Search-based procedural content generation: a taxonomy and survey [2]]
- [PCG Google Group [3]]


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Latest Headlines
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"You plan your whole life thinking you'll be with that someone forever, and now ...
A team from the National Transportation Safety Board is on the ground in Kuala ...
Watch this weather briefing for an in-depth look at the latest weather news.
That's about $2 billion above average.
Government forecasters predicted Thursday that the weather system known as El ...
ESPN's Adam Schefter is reporting the Bucs are expected to release Pro Bowl ...
Radim Vrbata scored the lone shootout goal to lead the Phoenix Coyotes past the ...
For Rays' relief pitcher Cesar Ramos, this next year is a miracle no matter how ...
GREEN BANK, WV (WUSA9) -- When cell phones first hit the U.S. market in the mid-1980s, there were only a few thousand subscribers. Today, there's more cell phones in this country than there are people: 322 million subscribers.
On top of that, 20 million Americans now use wireless-enabled laptops, tablets, and modems, and that number has jumped 50 percent in just two years, according to The Wireless Association.
The invisible electromagnetic radiation that these wireless devices emit are all around us, and most of us can't get enough. But a growing number of people are moving to Green Bank, West Virginia to get away from it.
"To come to Green Bank, it's leaving the shopping malls, the theaters, the cultural events. Here, I don't have my family, I don't have my friends. But at least now I have some hope and a future," said Diane Schou, a Green Bank resident.
Schou is one of about 30 "wireless refugees" now living in Green Bank.
"I was a police officer in Toronto," said Martin Weatherall.
"I was a professional pianist and singer in California," said Deborah Kooney.
"I was working as an architect in Hawaii," said Jennifer Wood.
They've left their families, jobs, everything because they believe they have a condition called "Electromagnetic Hypersensitivity," or EHS. Think of it as an allergic reaction to wireless technology.
"It's horrible when something is emitting and your body is having reactions," said Schou.
"I felt like I had some kind of radiation suit on and my muscles were getting all bound up," said Kooney.
"It just feels like pins and needles all over my face and head. I felt dizzy, violently ill to my stomach. I just felt poisoned," said Wood.
Weatherall said his symptoms started with heart problems and heart arrhythmia.
"Just more recently, I found that the cancer has come back and I know that if I'm going to survive this, I really need to go somewhere I can be safe. So that's the main reason that I'm here," he said.
Here, wireless technology is strictly outlawed because of the Green Bank Telescope. It's protected from any interference by the only Radio Quiet Zone in the country. There's no cell phone towers and no microwaves. It's a radio dead zone.
"It's not perfect here, but it's the only place in the world I know that's protected where people live," said Schou.
Before you write these people off, think about the electromagnetic spectrum. The radiation that comes from things on the long-wavelength end of the spectrum, power lines and AM/FM radio, are harmless. But the radiation that comes from things on the short-wavelength end -- Gamma Rays and X-Rays -- can hurt us.
Wireless technology sits right on the threshold of what's safe for us and what's not. So, what if some people are simply more sensitive to it than others?
In 2011, the World Health Organization (WHO) classified radio frequency electromagnetic fields as "possibly carcinogenic to humans." But the report stopped short of recognizing EHS as a real medical condition. It said the symptoms are certainly real, but "there is no scientific basis to link EHS symptoms to electromagnetic field exposure."
Dr. Andrew Marino, a neurology professor at Louisiana State University, disagrees with the World Health Organization.
"You're talking about an area that hasn't been studied," said Marino.
Last year, Marino published a study in the International Journal of Neuroscience titled, "Electromagnetic Hypersensitivity: Evidence for a Novel Neurological Syndrome." It concluded that EHS can occur as a environmentally inducible neurological syndrome.
"There's no question in my mind that exposure to environmental electromagnetic fields produces acute responses," said Marino.
But there's also no question in the mind of Bob Park, a physics professor at the University of Maryland. He says there's no scientific evidence that EHS exists.
"There's not only no science, there's science showing that there's no science," said Park.
There's been dozens of studies, but the scientific community is split.
"If you're talking to a physicist, you're talking to the wrong guy in terms of background," said Marino.
"Oh, I think he's wrong," said Park.
What do the wireless refugees of Green Bank have to say when told their EHS isn't real?
"I don't worry about that because, I know it's happening. It's happening and it's getting worse, and I would suggest that we are probably near the end of the wireless age. Wireless will become a technology that can't be used any more," said Weatherall.
The National Institute of Health is not funding or conducting any studies on EHS, but other countries are. Sweden has fully recognized EHS as a physical impairment. Meanwhile, the Canadian government has started funding treatment of EHS and there's currently a nine-month waiting list to get in.


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HowtTs, tutorials, or tips & tricks, etc.
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"She stepped up strong in the second half," Riverside first-year Coach Scott Garretson said. "It was a great game for her and I was really proud of her. She has a knack for the ball and works really hard. She's a great rebounder and her shot-blocking ability is second to none."
Both coaches are happy to have them around not just this season, but for the next two seasons as well.
"It's great, and I think about it all the time," said Samuel, who has just one senior in his starting lineup. "The future looks pretty good for us."
"We only have one senior on the entire team," Garretson said. "The main thing is getting these girls playing basketball in the offseason. They are getting better and better as the season goes along from November to February, but imagine what we they could do if they play year round."
Despite their improvements, Shamblin and Wood continue to look ahead.
"I'm happy with my performance but I know everything can get better," Wood said. "I can improve and just need to keep getting better. I'm very excited for the future. We just need to keep working hard and we will be successful."
"I'm pretty happy and satisfied," Shamblin said. "I've been working my butt off and it's paying off. I hope I do get to play college ball. I'm very excited for the future, and I'm so glad he (Samuel) is here."
Kelli Douglas added 15 points for Nitro, while Clayborn scored 10 points for the Warriors and Lamontica Burger contributed 10 rebounds.


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Thread: April Fools Day News
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Friday, 1st April, 2011, 03:39 PM #1
A 1e title so awesome it's not in the book (Lvl 21)
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ø Ignore MorrusApril Fools Day News
Yep, April Fools Day has come around again, and as usual the internet is full of fun jokes, pranks, the expected multitude of fake "D&D 5th Edition" announcements, and so on (c'mon, it's only once a year - don't be a sourpuss!). Here are a few of them (I'll leave out any real news today to avoid confusion):
- WotC with a bunch of jokes on its home page
- Gnome Stew with D&D 5th Edition
- Rite Publishing with Sucker Punch RPG
- Weem with D&D/WoW merging (he even bought a domain name for it!)
- A humorous and free Pathfinder adventure from Kobold Quarterly
- Paizo with Goblins of Purity
Last edited by Morrus; Friday, 1st April, 2011 at 07:42 PM.
Saturday, 2nd April, 2011, 08:12 PM #2
The Grand Druid (Lvl 20)
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ø Ignore weemYay!
It was a lot of fun
Sunday, 3rd April, 2011, 12:34 PM #3
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ø Ignore The Secret DMMight I also add that Ponyfinder was making the rounds on April 1st, and my own website:
Not to pimp myself, or anything.
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Promoting Healthy, Safe, and Productive
Transitions to Adulthood
The Population Council changes the way the world thinks about critical health and development issues. We seek to understand the causes and consequences of gender inequality and the disparities in opportunity that arise during adolescence. We provide the evidence for better on-the-ground programs and policies that ensure successful and productive transitions to adulthood in developing countries.
The Promoting Healthy, Safe, and Productive Transitions to Adulthood brief series outlines the challenges facing adolescents, Council interventions, and policy and program recommendations.
Overview |
The Population Council's approach: Promoting healthy, safe, and productive transitions to adulthood (PDF) (PDF en français) (PDF en español) |
1 |
Leveling the playing field: Building girls' sports programs and creating new opportunities (PDF) |
2 |
Introducing adolescent livelihoods training in the slums of Allahabad, India (PDF) |
3 |
Supporting married girls: Calling attention to a neglected group (PDF) |
4 |
Siyakha Nentsha: Building economic, health, and social capabilities among highly vulnerable adolescents in KwaZulu-Natal, South Africa (PDF) |
5 |
Equipping Mayan girls to improve their lives (PDF) (PDF en español) |
6 |
Addis Birhan project: Working with boys and men to address young girls' social vulnerability (PDF) |
7 |
Protecting young people from sex without consent (PDF) |
8 |
Empowering young mothers in India: Results of the First-time Parents Project (PDF) |
9 |
Addressing the needs of girls at risk of early marriage and married adolescent girls in Burkina Faso (PDF) (PDF en français) |
10 |
Using data to identify and reach the most vulnerable young people (PDF) |
11 |
Child marriage in the context of the HIV epidemic (PDF) (PDF no português) |
12 |
Scaling up asset-building programs for marginalized adolescent girls in socially conservative settings: The Ishraq program in rural Upper Egypt (PDF) |
13 |
Empowering adolescent girls in rural Bangladesh: Kishori Abhijan (PDF) |
14 |
Programs to address child marriage: Framing the problem (PDF) (PDF en français) |
15 |
Tap and Reposition Youth (TRY): Providing social support, savings, and microcredit opportunities for young women in areas with high HIV prevalence (PDF) (PDF no português) |
16 |
Assessing the multiple disadvantages of Mayan girls: The effects of gender, ethnicity, poverty, and residence on education in Guatemala (PDF) (PDF en español) |
17 |
Enhancing the benefits of girls' livelihood initiatives (PDF) |
18 |
Influencing girls' lives: Acceptability and effectiveness of a livelihoods skill building intervention in Gujarat (PDF) |
19 |
Addressing sexual violence and HIV risk among married adolescent girls in rural Nyanza, Kenya (PDF) |
20 |
Delaying early marriage among disadvantaged rural girls in Amhara, Ethiopia, through social support, education, and community awareness (PDF) (PDF en français) |
21 |
Biruh Tesfa provides domestic workers, orphans, and migrants in urban Ethiopia with social support, HIV education, and skills (PDF) (PDF en français) |
22 |
Sexuality and HIV education: Time for a paradigm shift (PDF) (PDF en français) (PDF en español) |
23 |
Girls left behind: Redirecting HIV interventions toward the most vulnerable (PDF) (PDF en français) (PDF en español) (PDF no português) |
24 |
Girls' schooling in developing countries: Highlights from Population Council research (PDF) (PDF en español) |
25 |
Obtaining more accurate and reliable information from adolescents regarding STI/HIV risk behaviors (PDF) |
26 |
The changing context of sexual initiation in sub-Saharan Africa (PDF) (PDF en français) |
27 |
Reducing the social exclusion of girls (PDF) (PDF en español) |
28 |
Assessing equity of access in programs for young people (PDF) |
29 |
Expanding safe spaces, financial education, and savings for adolescent girls in Kenya (PDF) (PDF en français) |
30 |
Identifying sources of adolescent exclusion due to violence: Participatory mapping in South Africa (PDF) |
31 |
Reforming marriage practices in Bangladesh (PDF) |
32 |
Education during humanitarian emergencies: The situation of displaced children and youth in Darfur, Sudan (PDF) |
33 |
Summary of New Lessons: The Power of Educating Adolescent Girls (PDF) |
34 |
Investigating school quality and learning outcomes among adolescents in Malawi (PDF) |
35 |
Costs of marriage—Marriage transactions in the developing world (PDF) (PDF en español) (PDF en français) |
36 |
Taking programs for vulnerable adolescents to scale: Experiences, insights, and evidence (PDF) (PDF en español) |
37 |
Calling attention to young adolescents: Building the evidence base to inform policies and programs (PDF) |
38 |
Addressing sexual and gender-based violence (SGBV) against adolescent girls (PDF) (PDF en español) |
39 |
Creating "safe spaces" for adolescent girls (PDF) (PDF en español) |
40 |
Piloting a safe spaces, asset-building program for adolescent girls in urban Ghana (PDF) (PDF en français) |
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