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Monday, April 16, 2007
First Game
Good morning everyone! Welcome back to the work week! I hope you enjoyed your weekend!
I happened to head down to the cities and on Saturday night, my girlfriend, my brother, my sister and I took Jozie to her very first Twins game at the Dome! Yes, it was Saturday night, when the Twins beat the Devil Rays 12-5. The Twins lost on both Friday and Sunday, so I am thinking that the Twins should really hook the five of us up with tickets and travel and lodging for all of the Twins games, home and road. We must be good luck!
Jozie, who turned 11 months old on Sunday, was all excited about going to her first game. As you can see here, she was pretty excited about going! She was almost getting impatient!
Yup, she was thinking, "Dad, come on! Let's go to the Dome. The gates are opening!" So, we went, and we finally got there, and she was very relieved!
I really think that she had a lot of fun!
She was so excited! She wanted us to take a SethSpeaks family picture at the game.
Jozie was tired of sitting on Dad's lap. She wanted a seat all to her own.
But, by about the 8th inning... she was just tired!
She tried! OK, I don't know how much of the game she watched. Honestly, I don't know if she even knew she was at a game. But hopefully, we will get to lots more! Maybe someday, Jozie and Baby SBG (who should be here any day!) will be able to watch a game together! It was fun to watch her hear the crowd cheering and by the middle of the game, she was clapping whenever the crowd was.
I will return with some other weekend thoughts as well as the minor league recaps. So, check back. Feel free to e-mail me or Comment below.


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My husband LOVES rice pudding. I like using my appliances for everything, and have taken to modifying everything I can for the appliances that do all the work. here is a really good one. My DH tends to like alot of texture in his stuff. you can leave out the apples and raisins if you prefer and it turns out just as great. NOTE: when you look in there, it may look like it is over cooking. it is an illusion. Just stir it up.
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Fun Run
October 12, 2013
9 AM Snow, COLD, Rain, Wind or Shine...!
Find us on Facebook!!
Online Registration is open on PreRace.com
2012's race day was cool and a little wet, just like 2011, but no wind and our pens didn't freeze! We had a good turn out. It was a great day and a great race! Hope to see you all again this year!
RACE DIRECTOR Tina R. Hart | 406.788.9319 | email@example.com
Prefer not to register online? Download the WWW Fun Run Form instead.
*** After 10/4/13, registration goes up to $25.
- Online registration is open on prerace.com until 9pm Friday night before the race. - In person registration is available at the Tribune until 5:30pm Friday before the race.
- Race Day registration is available starting at 7am Satuday morning at the race start until 8:30am.
Packet pickup is at the Tribune from 3pm to 5:30pm on Friday. Or you can pickup your packet at the park on Race Day between 7am and 8:30am before the race.
The race forms a 3.5 mile loop along River's Edge Trail, starting and ending in West Bank Park. The course is mostly flat with slight hills near the bridges and the new dog park. The only place you cross the road is near the skate park. View the race map at www.usatf.org. There will be one water station along the way (at the dog park) unless the temperature is below 30. Race will be loosely timed.
Runners and walkers are welcome. Please no dogs, bicycles, skates or skateboards. There will be porta-potties available at the start on race day. And possibly several propane heaters to prevent frostbite. :)~
Directions: From the NW Bypass, take 3rd St. NW to 17th Ave NE (Turn right at the Feedlot Restaurant - toward the river. Follow 17th Ave NE to 6th St. NE. Turn right onto 6th St. NE. You will see the Water Treatment Plant on the left. This is also the entrance to the park. Turn right so that you are heading South again onto the dirt road into the park.
Please do not park close to the Rail Road Tracks!!!
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Cacciatore is an Italian word for hunter; its American translation refers to a rich "hunter-style" sauce. We slowly simmer plenty of vegetables like peppers, onions, capers and mushrooms into a hearty tomato base and accent it with an assortment of spices. Our authentic and all natural mix of ingredients creates a rich and zesty sauce to compliment chicken and pasta for a deliciously easy home-cooked meal.
Directions: Season 3 - 4 pounds chicken pieces with salt and pepper.Heat 2 tablespoons olive oil and 1 tablespoon butter in a large heavy straight sided saut' pan over medium-high heat until it simmers. Add chicken pieces in small batches and cook until browned on all sides. Remove all but 2 tablespoons of fat. Return chicken to pan and add one jar of Cacciatore Sauce. Reduce heat and simmer covered for 30 minutes. Remove lid and simmer an additional 15 minutes. Serve with rice or pasta. Serves 4-6.
Ingredients:Tomatoes (tomatoes, salt, citric acid), Water, Diced Onion, Red Bell Pepper, Tomato Paste, White Wine, Sugar, Vegetarian Chicken Flavor (vegetables (carrot, celery, onion), salt, cane sugar, maltodextrin, dried onion, natural fl avor, yeast extract, potato starch, dried garlic, turmeric), Capers, Freeze Dried Mushrooms, Balsamic Vinegar (contains sulfur dioxide), Worcestershire Sauce (distilled vinegar, molasses, corn syrup, water, salt, caramel color, garlic powder, sugar, spices, anchovies (fish), tamarind, natural flavor), Minced Garlic, Canola Oil, Spices, Salt, Black Pepper, Red Pepper Flakes.
I used to make my own years ago. Stonewall stole my heart & taste buds with the Cacciatore Simmering Sauce! Simmered chicken breasts served over pasta was far above my expectations! The only problem is they do not have it locally now. So thank you for online shopping! This is the best!
Jeanne, Illinois
Excellent flavor and capers you can actually see in the sauce!
Joanne, Allenstown, NH


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No trip to the Brooklyn borough of New York is complete without a ride on the rickety rollercoasters and a taste of the famous hot dogs in Coney Island. While you're free to let your child-like spirit run wild at Coney Island, you'll also find that Brooklyn features countless other must-see attractions, from the inspiring Brooklyn Bridge to the inviting Prospect Park. Cruise down Flatbush Avenue and check out the Grand Army Plaza. Make your reservations at one of the top Brooklyn hotels in the area today, and don't miss a single Brooklyn beat when you visit New York City.
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Details on the nightlife legend's memorial service.
The duo hold forth on the hotel lounge trend, the downtown-uptown divide, and their policy about hooking up in the Don Hill's bathroom.
'"Shut the fuck up, or I'm walking the fuck off. I mean it.'
A look ahead at what's on the table for fall.
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This Heated Seat Cushion provides up to 8 hours of warmth for all types of hunters and outdoor enthusiasts. Powered by internal heating elements, the cushion is portable, lightweight and water resistant. Offers high or low heat settings. Rechargeable lithium battery and AC charger included. Handy carry handle. Ideal for tree stand use.
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- Lightweight
- Rechargeable battery
- Well Padded
Best Uses
- Grandstands
- Ice fishing
- Treestand
Comments about Spypoint HSC-B Heated Seat Cushion:
Bought my first seat of spypoint for watching night football games, in winter, on metal grandstands, on my treestand and stopped freezing my tail off.
You don't know how happy I am to find them. Gifts for my friends! Gifts for my children! for me!
I am in love with spypoint.
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The consolidation provides for an expanded line of quality home care services to the northern Miami Valley region.
To learn more, visit www.fidelityhealthcare.org.
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Any boy can sport a picture-perfect look with these pants. Plus, the cargo pockets boast flaps for keeping gear secure when creating memorable moments on playgrounds.
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The Maple Highlands Trail Big Creek Spur 9280 Ravenna Road Chardon Township (Chardon, OH 44024) Open daily dawn till dusk Central section access from Mountain Run Station Sign coordinates N 41° 37.066 W 81° 13.353
The Maple Highlands Trail is a 12.4-mile long linear park that utilizes sections of the abandoned Baltimore & Ohio (B&O) Railroad corridor. The trail currently extends from Colburn Road at the Lake-Geauga border to Headwaters Park in Claridon & Huntsburg townships. Download the trail map here.
When completed, The Maple Highlands Trail will extend a total of 20 miles, allowing users to travel from Colburn Road all the way to Reeves Road in Parkman Township.
The Maple Highlands Trail – North This section of the trail was completed in summer 2003. It travels parallel to Route 44 and extends south 4.2 miles from Colburn Road to the Chardon city limits. A segment of the trail branches east, where a 20-car parking lot is located at 9280 Ravenna Road, Chardon Township. More than half of the cost of the parking lot, which has two handicap-accessible parking spaces, was paid for by the Ohio Department of Transportation. The Maple Highlands Trail – Mountain Run Station 12601 Chardon Windsor Road, Hambden Township This section was completed in 2007. It travels travel east and south from South Street in Chardon to Headwaters Park, traversing 8.2 miles through woodlands, along wetlands and farm fields. There is parking, Chardon Rotary Shelter, a picnic area and restrooms available at Mountain Run Station. The Maple Highlands Trail – South This roughly 7-mile section will take travelers from Headwaters Park in Claridon Township to Reeves Road in Parkman Township. Geauga Park District and officials from the Village of Middlefield are working cooperatively to provide this leg of the trail, which accommodates bicyclers, rollerbladers, pedestrians and Amish buggy traffic.
All sections of The Maple Highlands Trial are open daily from dawn to dusk. Consideration of others will make everyone's experiences more pleasant. Please remember the following: ● The trail is only open to non-motorized forms of transportation (motorized wheelchairs permitted). ● Bicyclists and rollerbladers should travel in a controlled, responsible manner at all times. ● Pedestrians always have the right of way. ● Bicyclists must yield to all others. ● Keep right except to pass. ● Pass with caution: announce that you are passing so as not to startle others. ● Move off the trail when stopped. ● Pets must be leashed; clean up after your pets. ● Trash receptacles are not provided: "Pack it in, pack it out." ● Yield to law enforcement, maintenance and emergency vehicles. ● Respect private property: stay within the trail corridor. ● Know your limitations. ● Keep your bicycles and rollerblades well maintained; check tires and brakes before you start out. ● Wear brightly colored clothing and proper safety attire (e.g., helmets, knee pads and footwear). ● Take a bottle of water to avoid dehydration. ● Carry a cell phone and proper ID in case of emergencies. ● Obey all traffic signs and yield to cross traffic at intersections.
Click below for a map, courtesy of Mapquest®.
From I-90: Exit I-90 at Route 44. Travel south 3.2 miles to Clark Road. Turn east onto Clark Road, and travel to Ravenna Road. Turn right onto Ravenna and travel approximately 1 miles to The Maple Highlands Trail parking lot, located on the west (right) side of Ravenna Road. From I-422: Exit I-422 at Route 44. Travel north 14 miles to Chardon Square. Continue around Chardon Square to North Street. Travel north approximately 2.5 miles to The Maple Highlands Trail parking lot, located on the west (left) side of Ravenna Road.
Geauga Park District • 9160 Robinson Road • Chardon, Ohio 44024 • Phone (440) 286-9516 • Geauga Toll Free 800-536-4006 • email@example.com


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Britain's Front-Line Fighter has Returned...
...and ElectriFly has made it worth the wait. The Sopwith Camel EP ARF can be flight-ready in just 6-8 hours, thanks to built-up, MonoKote-covered balsa structures. Its scale details and factory-applied decals are sure to please WWI enthusiasts and sport pilots alike. And best of all, the Camel's compact size makes it easy to transport to your favorite field or park. Fly a classic front-line fighter today with the Sopwith Camel ARF — only from ElectriFly.
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CC73 - January/February 2009
Cannabis Culture #73 (January/February 2009)
Favorite Bud: Grape Krush
Jason King
Our strain-sampling contributor shares his latest pot pick
Letter From The Editor
Marc Emery
Musings on the Obama Administration and US drug war
Das Bud: German Pot-ography
Beautiful bud shots from the kannabis kultur abroad
Marijuana & Drug War News
Jacob Hunter
Medical updates, court decisions, legal fights and other news
Real Afghani Hashish
Nigel Budworth
Photos of hash bricks shipped to the East Coast from overseas
Growing Outdoors Part 2: The Harvest
G. of VISC
An outdoor grower in BC shares his harvest season stories
Redman & Method Man: Still High Tour
Heidi Vargas
Redman blazed and talked faves with CC staff after the Vancouver show
Dank: Subcool's Quest for the Pinnacle of Pot
Jeremiah Vandermeer
This incredible new book has jaw-dropping cannabis photography
Mexico Under Seige
Peter Gorman
The US-led Drug War in Mexico is causing brutal violence and deaths
Chronic Art: Roach Paper Portraits
Cliff Maynard
This outstanding stoner art is like nothing you've ever seen
High Tree Zone
Greg HTZ
Medical marijuana grows tall in this legal Oregon garden
The Kottonmouth Krib
Joel York
Go for a tour through the weed-filled kingdom of Kottonmouth Kings
CC Ad Index
CC Advertisers
Our advertisers provide many marijuana-related services and products
Julian Marley: Planting Seeds of Consciousness
Jeniffer Zimmerman
One of Bob Marley's talented offspring talks about Rastafari and ganja
Pot Tattoos
CC Readers
More marijuana-inspired ink from pot people everywhere
Bubbleman's Trichome Meltdown
An up-close look at melting bubblehash and what's left behind
Hal B. Klein: High in Hollywood
Jeremiah Vandermeer
This marijuana-loving actor knows how to fire up healthy food in the kitchen
Tackling Big-League Hypocrisy: Making Sports SAFER
Mason Tvert
Athletes busted for marijuana are punished unfairly
Pot Head Product Picks
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These marijuana-related tools and toys are profiled for your pleasure
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Growing and other questions and answers with the guru of ganja
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The Little Pot Block That Could
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Cartoon Bob explores the history of the Marc Emery Hempire
Glass Masters: Collaboration
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Patrick Stratis and Korey Cotnam merge their glass-blowing skills
Editors Marc and Jodie Emery introduce CC #73
Issue #73
Can't wait 'till this gets to my bookstore! Looks like a good one, keep up the great work.
No poster centerfold??? You
No poster centerfold??? You guys should put two in the next one to make up for it. I have all your posters up till this issue and I was looking forward to getting one in this issue but was very disappointed that there wasnt one. The magazine is still the best one out there, but posters are sweet too!!
Issue #73 not found anywhere!
Hey there my weed tokin' friends! I love this mag and have been awaiting issue #73 with serious anticipation and low and behold I cannot find it at any bookstores or liquor/smoke shops in my area. Have some of the chains like Borders and Barnes & Noble stopped carrying the mag for some reason? No one seems to know why there are no issues available or being shipped to these stores and I really want the new issue...
who is the hottie on the
who is the hottie on the cover and why isnt she in the magazine
who is the hottie on the
who is the hottie on the cover and why isnt she in the mag..
Cover model...
The beautiful girl on the cover is Shanteca, one of our store/lounge employees. She's a true hippie at heart! :)
Jodie Emery
Editor, Cannabis Culture Magazine
Page Links?
Hi Tim. Say...Is there supposed to be working links to the stories on the page (eg. Marijuana & Drug War News Jacob Hunter ) or am I merely having browser problems? I tried 3 different types however, so that isn't too likely. Thanks.
Links to stories
Articles in recently-released issues of Cannabis Culture are not made available online right away. You can read articles from older issues; just scroll below the Table of Contents and most (if not all) articles are linked to, and available to read online.
Jodie Emery
Editor, Cannabis Culture Magazine
can anyone tell me when mar.
can anyone tell me when mar. april #74 comes out?
Issue #74, and CC Mag availability
Issue #74 will be sent out to subscribers in the next week. Copies should be available in head shops and hemp stores (that order directly from us) in the next week. Newsstands and other places will get it in the first week of April.
Unfortunately, "Anderson News", which distributed most of our magazine to chain bookstores like Borders, Chapters and Barnes & Noble went out of business just recently. Anderson News distributes hundreds of thousands of magazines, from every type of interest -- fashion, news, etc.
They went out of business like many other big corporations are doing right now... it's frightening, and really unfortunate because they carried at least 30% of our magazines. So the stores that got CC from Anderson News distribution need to find another distributor, or get it directly from us -- see the "Distribute" button to the left, and tell your local places to carry CC!
Thanks for continuing to read Cannabis Culture Magazine!
Jodie Emery
Editor, CC Magazine


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Harry Potter is six feet under and Daniel Radcliffe is understandably looking for ways to move his career in new directions. Full frontal nudity all over the Internet and singing and dancing his way through a recent Broadway revival of the musical How to Succeed in Business Without Really Trying broadened his fan base beyond the teenybopper rut. Now he's trying something else: a creepy haunted-house thriller crawling with ghosts from the spirit world called The Woman in Black. It's not exactly a setback, but it won't break new ground, either. I've had bigger scares from a fish tank. Boring and sedentary, not to mention only occasionally coherent, this creaking-door mystery is not much of a vehicle to display young Mr. Radcliffe's range and charm. He plays a prim, troubled lawyer named Arthur Kipps, mourning the death of a wife and faced with the responsibility of raising a young son alone, who has neglected his duties at the bar until he is dispatched by his firm to a remote moor on the windswept coast of Northern England to save his reputation (and his job) by sorting through the disorganized papers of an elderly deceased client in a bleak mansion plagued by spirits. From the minute he arrives with pocket watch on a chain and in a long black waistcoat, hostility glowers from every shadow. The villagers peer at him from locked windows. No lorry driver wants to take him to his destination, the gloomy inn has no reservation for him, and he is reluctantly relegated to a cold attic room where, in a flashback, we see three little girls fall into a trance and rise from their tea party to leap through the windows to their deaths below. It takes quite a time before the pieces of a poisonous puzzle appear, and when they do, they don't always fall into place with clarity. But the stock effects of wind, rain, mist, a cemetery in the fog and an ominous raven (think of The Secret Garden) add austerity, if not much adventure. Where is Heathcliff when we need him?
Instead of Brontë logic, we get a vaporous apparition in black who has been haunting the doleful little hamlet for years, killing off the children. Among the clutter of souvenirs and personal effects left behind by the owner of the old manor, Mr. Kipps finds the death certificate of a 7-year-old boy, drowned in the marshes, his body never recovered. Further investigation reveals that the boy was not the son of the mistress of the house who falsely pretended to be his mother, but that of her crazed sister, who was found hanging from the beams and now seems to be living up to her vow to haunt the woman she blamed for her child's death from beyond the grave. This is the spook of the film's title whose twisted apparition turns up at the windows and wafts through the corridors in the dark, pointing to ominous warnings drawn in blood under the moldy Victorian wallpaper. The crumbling estate is being haunted by both the tortured suicide victim and her son, and it is Mr. Kipps's unsolicited opinion that the only way to put the spirits to rest is the dig up both their bodies and bury mother and child together in the same coffin, where they can be together in eternal peace. To this end, James Watkins's direction takes its wearying time, but his dependence on eerie psychological effects (keep an eye on those ancient toys, like the contents of a sinister doll house) instead of blood and gore is gratifying. Fresh from her showy triumph in Albert Nobbs, Janet McTeer chews the scenery as a mentally unstable neighbor whose own child was murdered by the malevolent woman in black. Mr. Radcliffe does his best to divest himself of any trace of Harry Potter, but he's too short to give the role of the solicitor much weight. The totally predictable and utterly preposterous final scene, in which the woman in black returns one more time to wreak havoc for no reason, leaves the viewer feeling cheated and angry. For the ghost of Harry Potter in particular and occult fright flicks in general, The Woman in Black is close, but no cigar.
Running Time 95 minutes
Written by Susan Hill (novel) and Jane Goldman (screenplay)
Directed by James Watkins
Starring Daniel Radcliffe, Janet McTeer and Ciarán Hinds
Are you kidding? He's too short to give the role of solicitor much weight??? Bigger scares from a fishtank? You've totally lost any credibility with this reader. I was trying to hide under my jacket, not to mention my seat! As for his height, he seems to be slightly shorter than Ciaran Hinds, so it was hardly of any note. Considering how many men are in actuality short, it's a question of what planet you're from?
Did your rambling make you feel important? What a loser! The only thing you can produce is claptrap that traduces the character of someone that produces something of worth to others?
Get a job!
Ya this writer obviously didn't see the movie. It was scary as shit Radcliffe did am amazing job breaking away from his Harry Potter roots.
Not especially original and not tremendously scary, but there are a few pleasurable jolts of fear, some shiver-down-your-spine moodiness and it doesn't overstay its welcome for too long. Nice write-up Rex.
I agree, I walked out on this movie…totally dissapointed.
Bigger scares from a fish tank? Oh please your just saying that so you act all tough!
Went to see woman in black. Very pleased with the film. Good story line. Daniel not the best. actor in the world but he is still a young man. We had a few gd jumps watching this Film. Thumbs up from me. Can't beat Hitchcock's 'psycho' tho.
Wow someone peed in your coffee when you were writing this. That movie was scary and a great story line.
My friends went to see this movie and said it was very scary but at the same time really good! I don't rather I should go see itor not?
It's definitely a must see.
No discernable reason? This tells me that you have no logic capacity. Let's see, a mentally unstable woman's ghost wanders through the house chanting "never forgive" momemts before her final appearance, and you can't think of a reason for her final appearance? It's not exactly a long distance mental leap here.
This was one of the best movies I've seen for a while. Though a bit predictable at times, this movie had me jumping quite a few times and had me burrowing my face in my boyfriends jacket the whole time. Very well done.
I must say I agree with the reviewer. It was an hour before anything started to happen. Yes, there were some scares, but nothing that was so scary I could not look.


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SHANGHAI, CHINA -- (Marketwire) -- 01/14/13 -- China Logistics Group, Inc. (OTCQB: CHLO), an international freight forwarder and logistics management company, announced today that it has partnered with a major domestic trucking company to launch China Logistics' own domestic trucking services to select locations and customers in China.
China Logistics will initially offer the services through a small fleet of trucks leased by the company from the major domestic trucking company which will be dispatched from its Shanghai headquarters. The service will first be offered to clients in geographic areas that are in close proximity to a small number of international freight forwarding ports serviced by the Company. Over time China Logistics intends to build its fleet and expand routes to a number of ports along the eastern seaboard of China. Management believes this strategy will enable the company to better service key international freight forwarding customers while expanding its gross margins through the integration of land and ocean based logistical operations.
Danny Chen, Chairman and CEO of China Logistics Group, commented, "We are very excited to launch this new service on a limited basis and look forward to a progressive rollout of trucking services to compliment our freight forwarding business. We believe that trucking services is a critical component to the growth of our business as we offer our clients a turnkey shipping solution from their factory to the port of loading giving them the certainty of knowing that we are not relying on a third party to ensure delivery. Additionally, by combining this service with ocean freight forwarding we believe we can reduce expenses and expand margins to significantly enhance our future bottom line results as we look to build the value of our company for its stockholders."
About China Logistics Group, Inc.
China Logistics Group, Inc. (OTCQB: CHLO) is a U.S. company doing business in China through its subsidiary Shandong Jiajia International Freight & Forwarding Co., Ltd. (Shandong Jiajia). Established in 1999; Shandong Jiajia is an international freight forwarder and logistics manager located in China. Shandong Jiajia acts as an agent for international freight and shipping companies. It sells cargo space and arranges land, maritime, and air international transportation for clients seeking primarily to export goods from China. For more information please visit http://www.chinalogisticsinc.com.
Safe Harbor Statement
China Logistics Group, Inc. is hereby providing cautionary statements identifying important factors that could cause our actual results to differ materially from those projected in forward-looking statements (as defined in such act). Any statements that are not historical facts and that express, or involve discussions as to, expectations, beliefs, plans, objectives, assumptions or future events or performance (often, but not always, indicated through the use of words or phrases such as "will likely result," "are expected to," "will continue," "is anticipated," "estimated," "intends," "plans," "believes" and "projects") may be forward-looking and may involve estimates and uncertainties which could cause actual results to differ materially from those expressed in the forward-looking statements. These statements include, but are not limited to, our ability to operate trucking routes, improve our gross margins, reduce expenses and our customer's acceptance of our proposed domestic trucking services and other risk factors impacting our company, some of which may be beyond our control. We caution that the factors described herein could cause actual results to differ materially from those expressed in any forward-looking statements we make and that investors should not place undue reliance on any such forward-looking statements. Further, any forward-looking statement speaks only as of the date on which such statement is made, and we undertake no obligation to update any forward-looking statement to reflect events or circumstances after the date on which such statement is made or to reflect the occurrence of anticipated or unanticipated events or circumstances. New factors emerge from time to time, and it is not possible for us to predict all of such factors. Further, we cannot assess the impact of each such factor on our results of operations or the extent to which any factor, or combination of factors, may cause actual results to differ materially from those contained in any forward-looking statements. This press release is qualified in its entirety by the cautionary statements and risk factor disclosure contained in our Securities and Exchange Commission filings, including our Annual Report on Form 10-K for the fiscal year ended December 31, 2011.
Dore Perler
U.S. Representative
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Priced at a reasonable £899, the 15-inch Qosmio F50-10Z offers a wide range of multimedia features. It also houses Toshiba's new Quad Core HD processor, a chip separate to the main CPU that aims to boost video performance. Aside from the underperforming gesture-control feature this is a solid multimedia laptop Read more
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text: W.Va. House voids gun lawsDelegates approve measure to repeal local firearm restrictionsMarch 12, 2013CHARLESTON — A nearly unanimous West Virginia House of Delegates Monday approved a measure that would repeal a handful of municipal gun control ordinances, affirming the Legislature's supremacy over...... MajoritarianWV voids Anti Gun Laws. Just like the ACLU protects Our speech. Thats all. Lets not get so silly bout all this. 0 Agrees | 0 Disagrees | Report Abuse » MajoritarianIts some new slang the kids are using these days. They use it to emphasise their semi intelligible remarks. Kind of like the smacking of hands while asking if you know what they are saying. Thats all 0 Agrees | 0 Disagrees | Report Abuse » WhitsmomMajor, you sound like the subversive one, with that boom remark. 1 Agrees | 0 Disagrees | Report Abuse » MajoritarianLets see, we should classify liberals as subversives and a threat to the state. And then each state can decide how to handle it. Just lik ewith the anarchist of the early part of the 20th century. Did that help ya 2 Agrees | 3 Disagrees | Report Abuse » MajoritarianHey, its a little taste of what Activist judges in the Federal Gubment have been doing for decades. Our turn baby. Of course we can always compromise with a Constitutional COnvetnion if youd like. I didnt think so. Cheers 2 Agrees | 4 Disagrees | Report Abuse » i4huntingWell here we are again boys & girls,liberals & conservatives,back to post a gun comment here on the Journal's tab.Woes me!When will all you get it?The crucial gun debate is answered by our law makers through their constituents.Write your representative State & Federal!The other part is good old fashioned police work to remove the mentally ill criminals that have illegal guns in possession on our streets.Choose your Chief donut eaters wisely for that!Not to take guns away from law abiding folks that legal carry to defend themselves from the criminals.Yes Martinsburg,WV city council the legislature is going make WV firearm laws uniform state wide!'bout' time.Amen & woo hoo! 3 Agrees | 0 Disagrees | Report Abuse » MajoritarianWe need to ban liberals. Make them as we made the anarchists in the 20s. THey are a threat to good order. Boom! 4 Agrees | 2 Disagrees | Report Abuse » doug25427Clearly we are beginning to see the influx of liberals from Maryland into Jefferson County. It is their liberal, gun hating votes which elected Delegate Stephen Skinner of Jefferson County. Thankfully Skinner's vote was in the minority. We can easily see how Colorado, a once respected conservative state that honored their citizen's rights has been corrupted by the same influx of out of state liberals trying to take away your liberty and freedom. We must remain vigilant as these liberals invade our border counties and weaken our liberties and freedoms. 5 Agrees | 3 Disagrees | Report Abuse » CynakelMakes sense to me. If I can carry in Charleston but not in Martinsburg, that sounds pretty stupid. 6 Agrees | 2 Disagrees | Report Abuse » MajoritarianEscapism isnt something we should advocate. Particularly in a nation that has been loafing for a generation now. Dudes dont inherit the future, Men do. Peace 5 Agrees | 9 Disagrees | Report Abuse » JohnnycashWhen are they going to legalize marijuana like Washington & Colorado ? 8 Agrees | 2 Disagrees | Report Abuse » Showing 15 of 15 comments


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The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time |
North American Nintendo 64 cover art |
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Shigeru Miyamoto[1] |
Producer(s) | Shigeru Miyamoto |
Designer(s) | Shigeru Miyamoto Yoichi Yamada Eiji Aonuma[2] Yoshiaki Koizumi |
Artist(s) | Yusuke Nakano |
Writer(s) | Shigeru Miyamoto[3][4] Toru Osawa Yoshiaki Koizumi[5][6] |
Composer(s) | Koji Kondo |
Series | The Legend of Zelda |
Platform(s) | Nintendo 64, Nintendo GameCube, iQue Player, Virtual Console for Wii |
Release date(s) | Nintendo 64 Nintendo GameCube iQue Player
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ Zeruda no Densetsu: Toki no Okarina?) is a 1998 action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was followed 18 months after its release by the direct sequel The Legend of Zelda: Majora's Mask.
The player controls the series' trademark hero, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf away forever. Music plays an important role—to progress, the player must learn to play and perform several songs on an ocarina. The game was responsible for generating an increased interest in and rise in sales of the instrument itself.[11]
Released to an overwhelmingly positive critical reception, Ocarina of Time's gameplay system introduced features such as a target lock system and context-sensitive buttons that have since become common elements in 3D adventure games.[12][13] In Japan, it sold over 820,000 copies in 1998, becoming the tenth-best-selling game of that year.[14] During its lifetime, Ocarina of Time sold 1.14 million copies in Japan[15] and over 7.6 million copies worldwide.[16] The game won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival,[17] and won six honors at the 2nd Annual Interactive Achievement Awards.[18] The title is widely considered by critics and gamers alike to be one of the greatest video games ever made.[19][20][21] It is currently the highest rated game on review aggregating site Metacritic; and in 2008 and 2010, Guinness World Records listed Ocarina of Time as the highest-rated game ever reviewed.[22]
Ocarina of Time has had four major re-releases. It was originally ported to the GameCube alongside an Ocarina of Time Master Quest (which featured reworked dungeons with new puzzles), and The Legend of Zelda: Collector's Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: although some critics considered the relatively unchanged game to be outdated,[23][24] other reviewers felt that the game has held up well over the years.[25][26] Finally, the 3DS remastering was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.
Ocarina of Time is an action-adventure game with role-playing and puzzle elements set in an open world environment. The player controls Link from a third-person perspective, in a three-dimensional space. Link primarily fights with a sword and shield, but he can also use other weapons such as projectiles, bombs, and magic spells.[27] The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting".[12][28] In combat, Z-targeting allows the player to have Link focus and latch onto an enemy or other objects.[29] (In the GameCube port of Ocarina of Time as well as the Wii's Virtual Console version, targeting is done with the L-button instead of the Z-button, due to the position of the Z-button on the GameCube controller and classic controller.) When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it.[12] Much of the game is spent in battle, but some parts require the use of stealth. Exploration is another important aspect of gameplay; the player may notice inaccessible areas and return later to find them explorable after obtaining a new item, such as the bomb, to blast open doors, or the hookshot, to reach far places.
Link gains new abilities by collecting items and weapons found in dungeons or in the overworld. Ocarina of Time has several optional side-quests, or minor objectives that the player can choose to complete or ignore. Completing the side-quests usually results in rewards, normally in the form of weapons or abilities. In one side-quest, Link trades items he cannot use himself among non-player characters. This trading sequence features ten items and ends with Link receiving an item he can use, the two-handed Biggoron Sword, the largest and strongest sword in the game. In another side-quest, Link can acquire a horse named Epona. This allows him to travel faster, but attacking while riding is restricted to arrows.[30] In order to get Epona, Link must learn her song while he is a child. However, he is only able to ride her when he and Epona are both adults.
Link is given the Fairy Ocarina near the beginning of the game, which is later replaced by the Ocarina of Time, given to him by Princess Zelda. Throughout the game, Link learns twelve melodies that allow him to solve various puzzles and teleport to previously visited locations in the game.[31] The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is sealed for seven years, until he becomes an adult, and therefore strong enough to wield the Master Sword. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow and only young Link can fit through certain small passages. After completing the Forest Temple, Link can travel freely between the two time periods by replacing or taking the sword. The melodies and notes are played with the "C" and "A" buttons on the Nintendo 64 controller or the C analogue stick on the GameCube controller.
The events of Ocarina of Time are set in the fictional kingdom of Hyrule, the setting of most of The Legend of Zelda games. Hyrule Field serves as the central hub connected to several outlying areas with diverse topography. Most of these areas are populated by the races of Hyrule: Hylians, Kokiri, Gorons, Zoras, Gerudos, and Sheikah.[32]
The game opens as the fairy Navi awakens Link from a nightmare, in which Link witnesses a stormy night where a man in black armor on horseback chases after a girl on a white horse. Navi brings Link to the guardian of Link's village, the Great Deku Tree, who is cursed and near death. Link breaks the curse, but cannot stop the tree from withering. The Deku Tree tells Link a "wicked man of the desert" has cursed him and seeks to conquer the land of Hyrule and that Link must stop him. Before dying, the Great Deku Tree gives Link the Spiritual Stone of the Forest, the Kokiri's Emerald, and sends him to Hyrule Castle to speak with the "princess of destiny."[33] As Link is leaving, his close friend Saria bids him good luck and gives him the Fairy Ocarina, a precursor to the Ocarina of Time.
At Hyrule Castle, Link meets Princess Zelda, who has been having dreams about the future of Hyrule and foresaw Link's arrival. She believes Ganondorf, the Gerudo King of Thieves, is seeking the Triforce, a holy relic in the Sacred Realm that gives its holder god-like power. Zelda's description of Ganondorf matches that of the man who killed the Great Deku Tree, as well as the man from Link's nightmare. Zelda asks Link to obtain the three Spiritual Stones, one of which he already possesses, so that he might enter the Sacred Realm and claim the Triforce before Ganondorf reaches it.[34] Link goes to Goron City, where he meets Darunia, the leader of the Goron race. After Link defeats King Dodongo, the boss of Dodongo's Cavern, Darunia gives him the Goron's Ruby, symbolizing brotherhood. Link next goes to Zora's Domain, where he obtains the Zora's Sapphire from Ruto, the Zora Princess, after rescuing her from the belly of Lord Jabu-Jabu (a whale-like creature sacred to the Zoras).
Link returns to Hyrule Castle, where Ganondorf is pursuing Zelda and her caretaker Impa on horseback, as in his nightmare at the start of the game. Spotting Link, Zelda throws the Ocarina of Time into the castle moat and telepathically teaches Link the "Song of Time". Link attempts to stop Ganondorf but is knocked to the ground by a bolt of energy. Ganondorf is impressed with Link's courage, but warns him not to interfere with his plans. After Ganondorf rides off, Link retrieves the Ocarina of Time and uses his newly learned song together with the Spiritual Stones to open the door to the Sacred Realm inside the Temple of Time. Through the door, Link finds the Master Sword, a legendary sword forged to destroy evil. However, as he pulls the Master Sword from its pedestal, Ganondorf appears, having secretly followed Link into the Temple of Time, and claims the Triforce for himself.[35]
Seven years later, an older Link awakens in a distant room of the Sacred Realm known as the Chamber of Sages and is met by Rauru, the ancient Sage of Light and one of the seven sages who protect the location of the Triforce. Rauru informs Link that his spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf.[36] The seven sages are capable of imprisoning Ganondorf in the Sacred Realm; however, five of the seven sages are unaware of their identities after Ganondorf transformed Hyrule into a land of darkness. Link is then returned to the Temple of Time, where he is met by the mysterious Sheik, who guides Link to rid the five temples of Hyrule from Ganondorf's monsters, allowing the power of the temples to awaken the sages.[37]
After awakening the five sages, Sheik is revealed to be Princess Zelda and the Seventh Sage. She tells Link that Ganondorf's heart was unbalanced, causing the Triforce to split into three pieces, as predicted in an ancient prophecy.[38] Ganondorf kept the Triforce of Power, while the other two chosen by destiny carry the remaining pieces: Zelda gained the Triforce of Wisdom and Link received the Triforce of Courage. After Zelda bestows Link with Light Arrows, weapons necessary for defeating the evil king, Ganondorf kidnaps Zelda by trapping her in a magical crystal and brings her to his tower. The remaining six sages help Link enter the tower, where he battles and defeats Ganondorf, thereby freeing Zelda. However, Ganondorf uses his remaining strength to destroy the tower in a final attempt to kill Link and Zelda. The heroes manage to escape the collapsing castle, but Ganondorf suddenly emerges from the resulting rubble and traps Link in a burning ring of fire. Using the Triforce of Power, he transforms from his humanoid Gerudo form into a boar-like monster named Ganon, and immediately knocks the Master Sword from Link's hand outside the ring of fire. After a long battle without the Master Sword, Link, with the aid of Zelda's paralyzing light, retrieves the Master Sword and delivers the final blow. The seven sages trap Ganondorf in the Dark Realm that his evil created; still holding the Triforce of Power, Ganondorf vows to take revenge on their descendants.[39] Zelda uses the Ocarina of Time to send Link to his original time to live out his childhood, at which point Navi departs.
In the game's final scene, Link meets Zelda in the castle garden again.[40]
First shown as a technical demo at Nintendo's Space World trade show in December 1995,[12] Ocarina of Time was developed concurrently with Super Mario 64 by Nintendo's EAD division.[41] Both were the first free-roaming 3D game in their respective series. Nintendo planned to release Super Mario 64 as a launch game for the Nintendo 64 and later release Ocarina of Time for the Nintendo 64DD, a disk drive peripheral for the system.[42] Nintendo eventually decided to release Ocarina of Time on a cartridge instead and follow it with a 64DD expansion.[43] At its release the 32 megabyte game was the largest game Nintendo had ever created.[44] Early in the game's development, concerns over the memory constraints of the N64 cartridge led producer and supervisor Shigeru Miyamoto to imagine a worst case scenario in which Ocarina of Time would follow a similar structure to Super Mario 64 with Link restricted to Ganondorf's castle as a central hub, and using a portal system similar to the paintings that Mario used to transport to different areas.[45] An idea that arose from this stage of development, a battle with a doppelganger of Ganondorf that rides through paintings, ultimately made its way into the finished game as the boss of the Forest Temple dungeon.[45]
While Shigeru Miyamoto had been the principal director of Super Mario 64, he was now in charge of several directors as a producer and supervisor of Ocarina of Time.[46][47] During its development, individual parts of Ocarina of Time were handled by multiple directors—a new strategy for Nintendo EAD. However, when things were progressing slower than expected, Miyamoto returned to the development team with a more hands-on directorial role. Although the development team was new to 3D games, assistant director Makoto Miyanaga recalls a sense of "passion for creating something new and unprecedented".[48] A "medieval tale of sword and sorcery," Miyamoto intended the game to be in the chanbara genre of Japanese swordfighting.[49] The development crew involved over 120 people, including stuntmen used to capture the effects of sword fighting and Link's movement.[50] Some of Miyamoto's ideas for the new Zelda title were instead used in Super Mario 64, since it was to be released first.[41] Other ideas were not used due to time constraints.[46]
Miyamoto initially intended Ocarina of Time to be played in a first-person perspective,[51] so as to enable the players to take in the vast terrain of Hyrule Field better, as well as being able to focus more on developing enemies and environments. However, the development team did not go through with it once the idea of having a child Link was introduced, and Miyamoto felt it necessary for Link to be visible on screen.[52] Ocarina of Time originally ran on the same engine as Super Mario 64, but was so heavily modified that designer Shigeru Miyamoto considers the final products entirely different engines.[53] One major difference between the two is camera control; the player has a lot of control over the camera in Super Mario 64, but the camera in Ocarina of Time is largely controlled by the game's AI. Miyamoto says the camera controls for Ocarina of Time are intended to reflect a focus on the game's world, whereas those of Super Mario 64 are centered on the character of Mario.[46] Miyamoto wanted to make a game that was cinematic, but still distinguished from actual films.[46] Takumi Kawagoe, who creates cut scenes for Nintendo, says that his top priority is to have the player feel in control of the action.[54] To promote this feeling, cut scenes in Ocarina of Time are completely generated with real-time computing and do not use pre-recorded or full-motion video.[46] Toru Osawa created the scenario for the game, based on a story idea by Miyamoto and Yoshiaki Koizumi.[3][4][5][6][55] He was given support by A Link to the Past and Link's Awakening script writer Kensuke Tanabe.[55][56] The dungeons were designed by Eiji Aonuma.[2]
Customers in North America who pre-ordered the game received a limited edition box with a golden plastic card affixed, reading "Collector's Edition". This edition contained a gold-colored cartridge,[57] a tradition for the Zelda series that began with the original game for the Nintendo Entertainment System. Demand was so great that Electronics Boutique stopped pre-selling the title on November 3, 1998.[58] Several versions of Ocarina of Time were produced, with later revisions featuring minor changes such as glitch repairs, the recoloring of Ganondorf's blood from crimson to green, and the alteration of the music heard in the Fire Temple dungeon to remove a sample of an Islamic prayer chant.[59][60] The sample was taken from a commercially available sound library, but the developers did not realise it contained Islamic references. Although popularly believed to have been changed due to public outcry, the chanting was in fact removed after the company discovered it violated their own policy to avoid religious material in games,[60] and the altered versions of Ocarina of Time were made prior to the game's original release.[61]
Ports and re-releases[edit]
Ocarina of Time was re-released for the GameCube as an emulated ROM, as a combo with The Legend of Zelda: Ocarina of Time Master Quest and as a part of The Legend of Zelda: Collector's Edition.[59] The former was released as Zeruda no Densetsu: Toki no Okarina GC in Japan, with the Master Quest side named Zeruda no Densetsu: Toki no Okarina GC Ura (ゼルダの伝説 時のオカリナ GC裏). The "Ura" name stems from Master Quest's origins, as an expansion to Ocarina of Time to be used with the Nintendo 64DD under the working title Ura Zelda.[62] The Master Quest compilation was given as a premium for pre-ordering The Wind Waker in Japan and North America,[63] as well as in a special GameCube bundle at Wal-Mart wherein the disc came in the same case. In Europe and Australia, the disc came in the same case as the initial pressings of The Wind Waker.[64] In Europe, it was available for a limited time through a special offer on the Nintendo website. The Ocarina of Time Master Quest box contains a single disc which includes the original game, the Master Quest version, and six video demos for various games for the GameCube including one for The Wind Waker and a video demo of the Game Boy Advance re-release of A Link to the Past.[59] Master Quest uses the same engine and plot of Ocarina of Time, but dungeons have been altered.[59] Collector's Edition was available in GameCube bundles in Europe, Australia and North America, as well as by registering hardware and software, or by subscribing to official magazines or clubs.[65] In addition to Ocarina of Time, the disc also contains the original The Legend of Zelda, The Adventure of Link, Majora's Mask, a demo of The Wind Waker, and a Zelda retrospective.[65] The original game is displayed on the Nintendo 64 with a resolution of 320×240, but the GameCube emulations run at 640 × 480 and support progressive scan.[59][66] The game was released in Europe and Australia for the Virtual Console on Nintendo's Wii console on February 23, 2007 for 1000 Wii Points. It was released in North America on February 26, 2007 and Japan on February 27, 2007.[67] This version is an emulation of the Nintendo 64 version, but does not support controller vibration, rendering an in-game item titled the "Stone of Agony" to be useless.[25] The Wii can play the GameCube compilation versions with this feature intact. A five-minute demo of the game is included as an unlockable in Super Smash Bros Brawl.
Ura Zelda[edit]
An expansion disk for the 64DD was planned which would expand the game and allow other features which were cut because of time constraints, storage limitations and cartridge restrictions,[68] but due to the failure of the 64DD, Ura Zelda was never released in its originally planned form. Finally, Ura Zelda was released as Master Quest for Nintendo GameCube in 2002 (Japan) and 2003 (North America and Europe). Although it is often stated that Ura Zelda and Master Quest are not the same game, Miyamoto and Aonuma confirmed this in 2002 and 2004, respectively.[69][70]
Nintendo 3DS version[edit]
Shigeru Miyamoto originally maintained that a version of the game for the Nintendo 3DS was merely a technical demo with the possibility of being developed into a full game,[71] but Nintendo of America announced the game in June 2010.[72] Ocarina of Time 3D was developed by Nintendo EAD in partnership with Grezzo, an independent Japanese studio headed by Koichi Ishii. The game was released in Japan on June 16, 2011, Europe on June 17, 2011, United States on June 19, 2011 and Australia on June 30, 2011 (June 24, 2011 at some stores).[73]
New features include the ability to quickly equip items using the touchscreen and to use the handheld's built in gyroscope to aim precisely in first-person point of view while using items such as the slingshot.[74] The fixed 3D is no longer present, and is made with a full 3D rendering of previously fixed 3D areas. In addition to the original game, the Master Quest is included, as well as a new "Boss Challenge" mode that allows players to fight all of the bosses one at a time, or in sequential order.[75] However, this version of Master Quest differs in the fact that the entire map is mirrored, similar to what Nintendo did for the Wii port of The Legend of Zelda: Twilight Princess.[76][77] The instructional videos are built into the 3DS version to guide the players who are lost or stuck in certain puzzles.[78]
Ocarina of Time's music was composed by Koji Kondo, the composer in charge of music for most of the games in the The Legend of Zelda series.[79] In addition to characters having musical themes, areas of Hyrule are also associated with pieces of music.[80] This has been called leitmotif in reverse—instead of music announcing an entering character, it now introduces a stationary environment as the player approaches.[81] In some locations, the music is a variation of an ocarina tune the player learns, related to that area.[81]
There is an interactive element to the design of the orchestral background music. When enemies attack, the music becomes more dire. The original soundtrack was largely retained for the Nintendo 3DS version.
Beyond providing a backdrop for the setting, music plays an integral role in gameplay. The button layout of the Nintendo 64 controller resembles the holes of the ocarinas in the game,[82] and players must learn to play several songs to complete the game. All songs are played using the five notes available on an ocarina, although by bending pitches via the analog stick, players can play additional tones.[82] Kondo said that creating distinct themes on the limited scale was a "major challenge", but feels that the end result is very natural.[79] The popularity of Ocarina of Time led to an increase in ocarina sales.[83]
The soundtrack of Ocarina of Time was produced by Pony Canyon and released in Japan on December 18, 1998.[84] It comprises one compact disc with 82 tracks.[84] A US version was produced with fewer tracks and different packaging artwork. Many critics praised the music in Ocarina of Time, although IGN was disappointed that the traditional Zelda overworld theme was not included.[82] In 2001, three years after the initial release of Ocarina of Time, GameSpot labeled it as one of the top ten video game soundtracks.[80] The soundtrack, at the time, was not released in Europe, China/East Asia (excluding Japan) or Australia. However, in 2011, through a Club Nintendo offer, a new 51-track limited edition soundtrack for the 3DS version is available in a free mail out, to owners of the 3DS edition, in all regions, as an incentive to register the product.
Reception and legacy[edit]
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Ocarina of Time was released to widespread critical acclaim and strong commercial success worldwide. Over 500,000 preorders were placed, more than tripling the number of preorders for any previous video game.[107] In 1998, it sold 2.5 million copies despite being released only 39 days before the end of the year.[108] In Japan, it sold 820,000 copies in 1998, becoming the tenth-best-selling game of that year.[14] During its lifetime, Ocarina of Time sold 1.14 million copies in Japan,[15] and 7.6 million copies worldwide.[16]
On its initial Nintendo 64 release, Ocarina of Time received perfect review scores from the majority of gaming publications that reviewed it,[85][106] including Famitsu,[90] Edge,[88] Electronic Gaming Monthly,[89] GameSpot,[92] and IGN.[82] As of January 2013, the review aggregator websites Metacritic and GameRankings respectively rank the original Nintendo 64 version as the highest and second highest reviewed game of all time, with average scores of 99/100 from Metacritic and 97.54% from GameRankings; it held the highest score on GameRankings for 10 years, when it was succeeded by Super Mario Galaxy.[85][86] The reviews praised multiple aspects of the game, particularly its level design, gameplay mechanics and sound. GameSpot reviewer Jeff Gerstmann wrote that Ocarina of Time is "a game that can't be called anything other than flawless",[92] and IGN called it "the new benchmark for interactive entertainment" that could "shape the action RPG genre for years to come".[82] GameTrailers' editors called it a "walking patent office" due to the number of features that became "industry standard".[109] After publication, Ocarina of Time was featured on a number of compiled lists of best or most influential games, including those of Electronic Gaming Monthly,[110] IGN,[104][105][111] and Nintendo Power.[106] In June 2009, it was voted as the best game ever in GameFAQs' reader poll.[103] Ocarina of Time has consistently been placed at number one in Edge magazine's "top 100 games" lists: a staff-voted list in January 2000,[100] a staff- and reader-voted list in July 2007,[101] and a list of "The 100 Best Games to Play Today" in March 2009.[102][112] In 2013, Edge magazine also held a readers' poll selecting the 20 best games launched since the magazine debut in 1993, in which Ocarina of Time was ranked first. [113] Game Informer ranked it as its 11th favourite game of all time and described it as "untouchable".[114] In May, 2011, IGN held a tournament style competition voted on by fans celebrating the 25th anniversary of the original Legend of Zelda's release, with Ocarina of Time being voted the greatest Zelda game of all time, beating Majora's Mask in the final round. It beat The Adventure of Link in Round 1, Phantom Hourglass in Round 2, and The Wind Waker in Round 3.[115]
The graphics were praised for their depth and detail, although reviewers noted they were not always the best the console had to offer. Game Revolution noted the characters' faces, the "toughest graphical challenge on 3D characters", saying that the characters' expressions and animation featured "surprising grace".[116] IGN felt that Ocarina of Time improved on the graphics of Super Mario 64, giving a larger sense of scale.[82] Impressive draw distances and large boss characters were also mentioned as graphical highlights.[82] Although excelling in the use of color and the visibility and detail of the environment, reviewers noted that some graphical elements of Ocarina of Time did not perform as well as Banjo-Kazooie,[82][89] a game released for the same platform earlier that year. IGN said that the frame rate and textures of Ocarina of Time were not as good as those of Banjo-Kazooie, particularly in the marketplace of Hyrule Castle, which was called "blurry".[82]
Gameplay was generally praised as detailed, with many side quests to occupy players' time. IGN said players would be "amazed at the detail" of the environment and the "amount of thought that went into designing it". EGM enjoyed that Nintendo was able to take the elements of the older, 2D Zelda games and "translate it all into 3D flawlessly".[89] Nintendo Power cited Ocarina of Time, along with Super Mario 64, as two games that "blazed trails" into the 3D era.[117] The context-sensitive control system was seen as one of the strongest elements of the gameplay.[82] Reviewers noted that it allowed for simpler control using fewer buttons, but that it occasionally caused the player to perform unintended actions.[12][82] The camera control was quoted as making combat "second nature",[82] although the new system took time for the player to get used to.[82][89]
The game's audio was generally well-received, with IGN comparing some of Koji Kondo's pieces to the work of Philip Glass.[82] Many atmospheric sounds and surround sound were designed to effectively immerse the player in the game world. Some reviewers complained that the audio samples used in the game sounded dated;[82] others considered this a benefit, calling them "retro".[116] Game Revolution called the sound "good for the Nintendo, but not great in the larger scheme of things" and noted that the cartridge format necessitated "MIDI tunes that range from fair to terrible".[116]
In 1998, Ocarina of Time won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival.[17] It also won six honors at the 2nd Annual Interactive Achievement Awards, including "Game of the Year", "Outstanding Achievement in Interactive Design", "Outstanding Achievement in Software Engineering", "Console Game of the Year", "Console Adventure Game of the Year" and "Console RPG of the Year".[18] The game was placed second in Official Nintendo Magazine's "100 greatest Nintendo games of all time".[118]
Reception for the Master Quest and Virtual Console re-releases were positive; while some considered aspects of the graphics and audio to be outdated,[23][119] most thought that the game has aged well. The Master Quest version holds an average score of 89.50% on GameRankings and 91/100 on Metacritic.[120][121] IGN said in their review, "Ocarina of Time has aged extremely well",[59] and noted in regard to the game's graphics, "While the textures and models look dated, the game's wonderful visual presentation stood the test of time." Game Revolution said that although the game has "noticeably aged compared to brand new RPGs [...] it's still a terrific game", awarding 91 out of 100.[122] Former GameSpot editor Jeff Gerstmann gave the Virtual Console port 8.9 out of 10, writing, "Even after nine years, Ocarina of Time holds up surprisingly well, offering a lengthy and often-amazing adventure".[25] Edge magazine commented in its 2007 "The 100 Best Games" special issue, "[Ocarina of Time] was an astonishing achievement in 1998 and, almost a decade later, still serves as the landmark for its successors and 3D adventure games in general... In a series composed of awfully big adventures, Ocarina may no longer be the prettiest, or even the biggest, but it's still the best of all."[101]
- ^ "A Link to Zelda's Future". GameSpy Articles. IGN Entertainment, Inc. June 6, 2004. Retrieved September 15, 2010. "GameSpy: My understanding is that during the last days of the creation of Ocarina of Time, Mr. Miyamoto was taken off the project. / Eiji Aonuma: It was the opposite. At the beginning of the project, his attitude was "Okay, guys, I will let you go ahead and make this game." At some point, he said, "No, no. I've got to get on here." He jumped in and took control of the direction. It was not him beginning then leaving, it was him watching and then taking over the reins. I think maybe we were moving a bit slow for him. Obviously, Mr. Miyamoto had a large passion for Ocarina of Time. He could not hold back anymore. He jumped in and started giving direction."
- ^ a b "The Previous Game Felt As Though We'd Given Our All". Iwata Asks: The Legend of Zelda: Spirit Tracks. Nintendo of America, Inc. Retrieved October 18, 2010. "Eiji Aonuma: Our first 3D The Legend of Zelda game for the N64 turned out to be The Legend of Zelda: Ocarina of Time. I did some direction on that one, although it was only partial: I was in charge of dungeon design."
- ^ a b "Question and Answer Session with Mr. Miyamoto". Nintendo E3 Report 1998. Nintendo of America Inc. (via Internet Archive). May 27, 1998. Archived from the original on October 7, 1999. Retrieved May 30, 2010. "Shigeru Miyamoto: However, the scenario and game modes are only about 50% my idea."
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- ^ "Quote: The 640x480p upgrade makes the game look a lot sharper, but compared to other GameCube titles the textures, models, and framerate are definitely dated". IGN. Retrieved September 13, 2010.
- ^ a b c Gerstmann, Jeff (March 5, 2007). "The Legend of Zelda: Ocarina of Time (Virtual Console) review". GameSpot. Archived from the original on October 15, 2007. Retrieved October 27, 2007.
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- ^ The Legend of Zelda: Ocarina of Time instruction booklet, pp. 22–25.
- ^ So named because it was executed by the Z button, Z-targeting is referred to as L-targeting in the GameCube re-releases. See The Legend of Zelda: Collector's Edition instruction booklet. USA: Nintendo. 2003. pp. 16–17. and The Legend of Zelda: Ocarina of Time/Master Quest instruction booklet. USA: Nintendo. 2003. pp. 14–15.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, pp. 11–12.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, p. 38.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, p. 30.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, pp. 7–8.
- ^ The Legend of Zelda: Ocarina of Time instruction booklet, p. 6.
- ^ The Legend of Zelda: Ocarina of Time: Princess Zelda: You go find the other two Spiritual Stones! Let's get the Triforce before Ganondorf does, and then defeat him!
- ^ The Legend of Zelda: Ocarina of Time: Rauru: Though you opened the Door of Time in the name of peace... Ganondorf, the Gerudo King of Thieves, used it to enter this forbidden Sacred Realm! He obtained the Triforce from the Temple of Light, and with its power, he became the King of Evil...
- ^ The Legend of Zelda: Ocarina of Time: Rauru: The Master Sword is a sacred blade which evil ones may never touch.... Only one worthy of the title of "Hero of Time" can pull it from the Pedestal of Time.... However, you were too young to be the Hero of Time.... Therefore, your spirit was sealed here for seven years.
- ^ The Legend of Zelda: Ocarina of Time: Sheik: If you believe the legend, you have no choice. You must look for the five temples and awaken the five Sages.... One Sage is waiting for the time of awakening in the Forest Temple. The Sage is a girl I am sure you know. Because of the evil power in the temple, she cannot hear the awakening call from the Sacred Realm...
- ^ The Legend of Zelda: Ocarina of Time: Sheik: Seven years ago, Ganondorf, the King of Thieves, used the door you opened in the Temple of Time and entered the Sacred Realm. But when he laid his hands on the Triforce, the legend came true. The Triforce separated into three parts. Only the Triforce of Power remained in Ganondorf's hand.
- ^ The Legend of Zelda: Ocarina of Time: Ganondorf: Someday... When this seal is broken.... That is when I will exterminate your descendants!! As long as the Triforce of Power is in my hand.... Zelda: Thank you, Link... Thanks to you, Ganondorf has been sealed inside the Evil Realm!
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External links[edit]
Wikiquote has a collection of quotations related to: The Legend of Zelda: Ocarina of Time |
- Ocarina of Time at Zelda.com
- Official Nintendo Japan The Legend of Zelda: Ocarina of Time site
- Previous official website (archive)
- Ocarina of Time at Nintendo's Zelda Universe
- The Legend of Zelda: Ocarina of Time guide at StrategyWiki
- 1998 video games
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- AIAS Game of the Year winners
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