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Standard Room
Business Friendly Room
Standard Single Room
4-star eco-friendly hotel with an outdoor pool in Nice (L'Arenas)
With a stay at Park Inn Nice in Nice (L'Arenas), you'll be close to Asian Art Museum and Nice Museum of Fine Arts.
This 4-star hotel is within close proximity of Phoenix Park and Charles Ehrmann Stadium.
Make yourself at home in one of the 151 air-conditioned rooms featuring flat-screen televisions. Relax and take in sea and pool views from the privacy of your room. Complimentary wired and wireless Internet access keeps you connected, and satellite programming provides entertainment. Detached private bathrooms with bathtubs or showers feature handheld showerheads and makeup/shaving mirrors.
Enjoy a range of recreational amenities, including an outdoor pool, a sauna, and a steam room. Additional amenities include complimentary wireless Internet access, concierge services, and a television in the lobby. Getting to nearby attractions is a breeze with the complimentary area shuttle that operates within 5 km.
Enjoy a meal at a restaurant, or stay in and take advantage of the hotel's room service (during limited hours). Relax with your favorite drink at a bar/lounge or a poolside bar.
Featured amenities include complimentary high-speed (wired) Internet access, a business center, and limo/town car service. Event facilities at this hotel consist of a ballroom, banquet facilities, and exhibit space. A roundtrip airport shuttle is complimentary at scheduled times.
Hotel Amenities
- General
In addition to an outdoor pool and a seasonal outdoor pool, Park Inn Nice provides a sauna and a steam room. The hotel offers a restaurant. Guests can unwind with a drink at one of the hotel's bars, which include a poolside bar and a bar/lounge. An Internet point is located on site and high-speed wired and wireless Internet access is complimentary.
Business amenities at this 4-star property consist of a business center, limo/town car service, and audiovisual equipment. Event facilities include a meeting/conference room, a ballroom, and exhibit space. This eco-friendly hotel also offers a fitness center, a library, and tour/ticket assistance. An area shuttle within 5 km and a roundtrip airport shuttle at scheduled times are complimentary for guests. Limited onsite parking is available on a first-come, first-served basis (surcharge).
- Swimming pool - outdoor seasonal
- Steam room
- Sauna
- Concierge services
- Complimentary newspapers in lobby
- Fitness facilities
- Bar/lounge
- Restaurant
- Room service (limited hours)
- Breakfast available (surcharge)
- Parking (surcharge)
- Limo or Town Car service available
- Ballroom(s)
- Banquet facilities
- Business center
- Exhibit space
- Audiovisual equipment
- Safe-deposit box at front desk
- Multilingual staff
- Security guard
- 24-hour front desk
- Number of floors - 7
- Medical assistance available
- Currency exchange
- Dry cleaning/laundry service
- Laundry facilities
- Air-conditioned public areas
- Elevator/lift
- Airport transportation (complimentary)
- Beach/pool umbrellas
- Half board rates available
- Full board rates available
- Tours/ticket assistance
- Free Wi-Fi
- Free wired high-speed Internet
- Internet point
- Computer station
- Luggage storage
- Parking limited (surcharge)
- One meeting/conference room
- Swimming pool - outdoor
- Total number of rooms - 151
- Secure parking (surcharge)
- Number of buildings/towers - 1
- Television in lobby
- Library
- Poolside bar
- Area shuttle (complimentary)
- Internet
Available in all rooms: Free Wi-Fi, Free wired high-speed Internet
Available in some public areas: Free Wi-Fi, Free wired high-speed Internet
- Parking
Parking (surcharge), Secure parking (surcharge), Parking limited (surcharge)
- Room Amenities
- Pay movies
- Climate control
- Blackout drapes/curtains
- Voice mail
- Direct-dial phone
- Phone
- Wake-up calls
- Daily housekeeping
- Hair dryer
- Bathroom phone
- Extra towels/bedding in room
- Handheld showerhead
- Makeup/shaving mirror
- Bathtub or shower
- Bathrobes (on request)
- Electronic/magnetic keys
- Satellite TV service
- Iron/ironing board (on request)
- Clock radio
- Desk
- Cribs/infant beds available
- Private bathroom (not in room)
- Flat-panel TV
- Free Wi-Fi
- Free wired high-speed Internet
- In-room safe (laptop compatible)
- Air conditioning
- Soundproofed rooms
- Sea view
- Mountain view
- Pool view
- Connecting / adjoining rooms available
- Dining
Buffet breakfasts are available for a surcharge and are served each morning.
Park Inn Nice has a restaurant on site.
Room service (during limited hours) is available.
- Recreation
An outdoor pool and a seasonal outdoor pool are on site. Other recreational amenities include a sauna, a steam room, and a fitness center.
The recreational activities listed below are available either on site or nearby; fees may apply.
- Golf - miniature nearby
- Golf - driving range nearby
- Golfing nearby
- Boating nearby
- Swimming nearby
- Water skiing nearby
- Dock nearby
- Windsurfing nearby
- Boat launch nearby
- Racquetball/squash nearby
- Tennis nearby
- Bicycle rentals nearby
- Scooter/moped rentals nearby
- Horse riding/rental nearby
- Helicopter/airplane tours nearby
- Fishing nearby
- Spa
- Minimum age to access spa is 16
- Turkish bath/Hammam in spa
- Accessibility
To make requests for specific accessibility needs, complete the "Special or Accessibility Requests" section of "Trip Preferences" when you book your hotel.
- Accessible bathroom
- In-room accessibility
- Roll-in shower
Policies & Fees
- Check-in
Check-in time starts at 3 PM
Minimum check-in age is 18
- Check-out
Check-out time is noon
- Payment types
Accepted at this hotel: American Express, Diners Club, MasterCard, Visa
- Pets
Pets not allowed
- General
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
Parking height restrictions apply
- Fees
- Unless otherwise indicated, the charges below are not included in the overall room price. If not included in the overall room price, they will be charged by the property at check-in or check-out. Charges can vary, for example, based on length of stay or the room you book. This property told us they will charge you for the following:
- A tax is imposed by the city: EUR 1.50 per person, per night
We have included all charges provided to us by the property. However, charges can vary, for example, based on length of stay or the room you book.The following fees and deposits are charged by the property at time of service, check-in, or check-out.- Self parking fee: EUR 15 per day (a different rate applies for extended parking)
- Late check-out fee: EUR 70
The above list may not be comprehensive. Fees and deposits may not include tax and are subject to change.
- Additional Details
Only registered guests are allowed in the guestrooms. The property has connecting/adjoining rooms, which are subject to availability and can be requested by contacting the property using the number on the booking confirmation.
Awards & Affiliations
- Details
- A Green / Sustainable Property - First Party CertifiedThis property has performed a self-assessment, also known as First Party certification, of its sustainable tourism practices through Green Key thus taking steps to understand its impact on one or more of the following: environment, community, cultural-heritage, the local economy. The property's claims have not been independently verified by a second or third party certification program.
National Rating
- Details
This hotel has received its official star rating from the French Tourism Development Agency, ATOUT France.


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NOV.15, 1908. . . . L. W. Jones spoke and encouraged the saints to keep in the work of the Lord, and be faithful. Said he took great consolation in the saying, "The race is not to the swift, not the battle to the strong, but with them that endureth unto the end." 120 present. Feh. 7, 1909. . . . Bishop L. W. Jones said he feels that something should be said in regard to the laxity of the Saints in allowing their children to go without ordinations and promotion in the Priesthood. Said, also that parents should teach their boys, not to profane and use the name of Diety, upon the streets, lamented the fact that this was indulged in so generally among the boys, and emphasized the fact that the duty of training their children along proper lines rested upon the parents and if they failed in this, they should be held accountable. Feb. 22, 1909. . . Priesthood meeting held in tabernacle Monday evening. Bishop L. W. Jones presiding. Bishop Jones expressed himself as being pleased with the interest taken at meeting, referred to the great number of young men who had taken but little interest in the Gospel. Said he thought it possible, by being diligent and energetic, that one who was indifferent could awaken within himself an interest in the fundamentals of the Gospel. June 6, 1909. . . Bishop L. W. Jones wondered if we really knew what faith meant to us, and if we knew that faith without works would avail, if nothing. Said he felt that we were missing an opportunity of great benefit when we failed to bear testimony at these meetins and he also felt that we would be under condemnation for neglecting to do this. July 1 I, 1909. . . Convened in Tabernacle -- 2 : 10 P.M. Elder Henry Jones spoke upon baptism and of the Holy Ghost, after the baptism of water. Aug. 15, 1909. . . Bishop Jones urged prayer as a protection to us in this life of trial. Sept. 12, 1909. . Bishop Jones strongly impressed upon 187 the Saints the
Object Description
Rating | |
Title | Lehi Willard Jones: Biography |
Creator | Jones, York F., 1925-; Jones, Evelyn K. |
Subject | Jones, Lehi Willard, 1854-1947; Cedar City (Utah) -- Biography; Cedar City (Utah) -- History; Mormon Church -- Utah |
Description | Life of Lehi Willard Jones, centering in Cedar City, Utah, 1854-1947, and history of much of the development of Southern Utah |
Source | Lehi Willard Jones |
Date Digital | 2008-01 |
Date Original | 1972 |
Type | Image; Still image |
Format | image/pdf |
Digitization Specs | JPEG image for display. Archived TIFF image was scanned at 300 dpi with a CreoScitex EverSmart Jazz+ scanner. |
Contributing Institution | Digitized by: Sherratt Library, Southern Utah University, Cedar City, Utah |
Publisher | Woodruff Printing Company |
Language | eng |
Genre | Biography |
Website | http://www.li.suu.edu/library/digitization/lehiwillardjones.html |
Rights Management | Digital image c2008 Sherratt Library, Southern Utah University. All rights reserved. |
CONTENTdm file name | 1334.cpd |
Post a Comment for Page 187

subset: commoncrawl


text:
The Avengers bows down to no dictator, much less Cameron Diaz or Jennifer Lopez.
Facing an onslaught of new competition, the superhero team-up easily won the box office for a third straight weekend, setting new records, and upping its domestic total to $457.1 million overall.
The big-budget Battleship, Sacha Baron Cohen's The Dictator and the Diaz- and Lopez-led What to Expect When You're Expecting all looked puny by comparison.
What to Expect debuted to a soft $10.5 million, while The Dictator, which opened mid-week, and came away with a $17.4 million Friday-Sunday, marked another box-office regression for Cohen.
Battleship fared the worst of all, opening with an unexpectedly low $25 million off a budget of about $200 million.
Its opening was reminiscent of, and actually weaker than the one posted in the spring by the mega-sized failure John Carter.
Both Battleship and John Carter star Friday Nights Lights alum Taylor Kitsch.
Battleship, which has been playing overseas for weeks, saved some face by pushing its worldwide total past $225 million.
What to Expect, meanwhile, marked a new low for the recent boomlet of all-star relationship comedies, coming up short against both the hit Think Like a Man and the failed New Year's Eve.
It managed to do no better than fifth place in the weekend standings, but avoided a Battleship-sized belly flop, in part, due to its reportedly modest $40 million budget.
The pricier Dictator, Cohen's first crack at a mostly conventional comedy, was not expected to be either a Borat or a Brüno, so of the weekend's disappointing starts, its was the least disappointing, which isn't saying much.
"It's definitely bombs away for all three," Exhibitor Relations analyst Jeff Bock said.
At the other end of the spectrum was The Avengers, which became the fastest film to hit $400 million domestically, the highest-grossing Disney-released movie ever, and the sixth-biggest domestic champ of all-time.
At the rate it's going, The Avengers could be at or very near $500 million by the end of next weekend. Only Avatar, Titanic and The Dark Knight, the reigning comic-book movie (for now), have ever hit that benchmark.
Internationally, The Avengers continues to be an even bigger phenomenon. Its worldwide total now stands at $1.2 billion, the fourth-biggest haul ever.
Elsewhere, Jason Segel and Emily Blunt's The Five-Year Engagement was put out of its misery, dropping from the Top 10 after three quiet weekends and a $27.1 million domestic take.
Here's the complete rundown of the weekend's top movies, per Friday-Sunday domestic estimates as reported by the studios and Exhibitor Relations:
- The Avengers, $55.1 million
- Battleship, $25.4 million
- The Dictator, $17.4 million
- Dark Shadows, $12.8 million
- What to Expect When You're Expecting, $10.5 million
- The Best Exotic Marigold Hotel, $3.3 million
- The Hunger Games, $3 million
- Think Like a Man, $2.7 million
- The Lucky One, $1.8 million
- The Pirates! Band of Misfits, $1.5 million


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Manuel, could you post a small example? Say a person's contact details, equivalent to...Quote:
Originally Posted by mlemos
yours, MarcusPHP Code:
class Contact {
getName() { }
getEmail() { }
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Manuel, could you post a small example? Say a person's contact details, equivalent to...Quote:
Originally Posted by mlemos
yours, MarcusPHP Code:
class Contact {
getName() { }
getEmail() { }
It does ? Umm... Proberly I've missed something huh ? :lol:Quote:
...makes code generation more desirable
If you download Metastorage archive, without having to install the full MetaL/Metastorage packages, you can see inside the install directory what is generated for the example model defined in the file cms.component.Quote:
Originally Posted by lastcraft
Keep in mind that Metastorage follows the JE WIN approach (Just Exactly What I Need), which means that it will only generate classes with the functions to manipulate your data objects that you require. For instance, if you do not need a function to delete an object, no code will be generated to implement such function. This is meant to make classes and lightweight as possible.
Currently, Metastorage does not generate automatic setters and getters functions. It may generate getters/setters functions for accessing class variables that store references to another objects (ie foreign keys).
So, if you would expect it to generate getters and setters for basic data types variables, that will be available if explicitly request it. The reason for this is that not everybody likes to bloat their classes with setters/getters functions. OTOH, without requesting setters/getters, the variables have to be made public and so in that case other features are disabled like lazy loading, automated persistence of only the variables that changed, etc..
Bottom line, is that you will get what you ask explicitly. The examples that come with Metastorage distribution may not show how to enable setters/getters but that does not mean they will not be supported.
Ala Typo3?Quote:
I must say that it's incredibly helpful. The general process (briefly) is to create a project, add a db, add tables and fileds to that db, then generate forms for that db. The form fields have server side validation, calendar popups, file uploading and resizing (using ImageMagick) as well as saving file info to specified table. Finally add any extra components, like login (specifying which fields in what tables are used for username, password, etc).
I've only had a really quick look at this (Propel) so far, so I'm probably setting myself up for a pratfall here...
They've hidden it too well for me to see ;). I've only had a scan thru the source/docs/files, but it looks from my glance that rather than using Torque as a persistence layer, it's a pretty direct port of Torque into PHP5. Having never looked at Torque myself I'm basing that assumption on the number of comments in the code that pop up with a (Torque) attribution, and those that refer to Java stuff. Maybe I'm just failing to see the crucial bit so far.Quote:
Originally Posted by lastcraft
This idea of porting things almost directly from Java into PHP5 is intriguing, if a little odd. I guess it kind of maybe makes sense in avoiding reinventing the wheel...?
(btw, I don't know if this is why binary cloud is quiet, but Phing development is only PHP5 now too :(, maybe it'll be really loud when there's a release).
Interesting quote in their docs:
Given that it works with PHP4 I'm going to have to take a look at Metastorage - is there no way you can post even a little code Manuel, to save everyone an extra visit somewhere else? I've just tried to hit the link in your post but it's not working for me...Quote:
There are quite a number of object persistence layers for Java...however, there are very few solutions that even provide very basic o/r mapping for PHP. A few noteable:
* Metastorage - The only other comprehensive persistence layer for PHP [HL: that I know of]
(One last (entirely OT) thing, does anyone know of a tool to generate arbitrary amounts of random test data based on a SQL schema?)
Anyway, this is all interesting stuff, good luck with the project!
Hi Manuel...
I had a ten minute look and it looks quite thorough... :)
I am afraid I found it about as clear as mud :(.Quote:
Originally Posted by mlemos
Assuming I want getters, setters, lazy loading, etc (which I always do) is this definition correct for the example above?
How much is missing?Code:<class>
Some interim comments and questions...
1) I could do without the strict adherence to canonical XML :eek:. XML is verbose enough without making it any worse. What is wrong with a few attributes?
2) How do I inherit/use this storage class for domain objects? Apart from a single generated persist method there does not seem to be much control over exactly what gets written out. Do I just decorate that method? If I do, how do I tell the internal factories that I want my version, not the raw one?
3) How are transactions handled?
I would be very curious to know how you solved these issues.
yours, Marcus
No I think you are right. I found some in the master directory and lots of Java properties files, but these may be relics. They also mention it in their FAQ. Not much else to go on, so I have probably jumped the gun.Quote:
Originally Posted by JonR
yours, Marcus
Of course, this is all new to you and unless somebody explains or you read the documentation, it is natural that you did not find it clear. Don't worry, you just need to experience it more.Quote:
Originally Posted by lastcraft
As I said, setters/getters are an option that is not yet implemented but they will be. Keep in mind that this a project being developed like any other Open Source project. I developed it to address my own needs and then I decided to document it to make it useful to others, so you can provide feedback that will help the project evolve.Quote:
Originally Posted by lastcraft
So, you will find that some things that you would like are not yet implemented, but if you would like them, you can always tell me what you think it should have.
This is just a definition of data variables. You need also to specify whatever types of functions you need to manipulate your objects.Quote:
Originally Posted by lastcraft
XML attributes are not extensible, ie, you can't use tags in attribute values. This is against the meaning of X in XML, eXtensible markup language. So, using attributes limits what can be done to make the format more flexible and convinient.Quote:
Originally Posted by lastcraft
Anyway, ideally you will use a more productive tool to edit your component definitions. I have a friend that told me that he will be working on a Dreamweaver template for Metastorage. Since I don't use Dreamweaver, I do not know how much more productive you can be with it.
In any case, component definitions are simple. You will not be editing them all the time to get so bothered with their verbosity.
Originally Posted by lastcraft
This is explained in Metastorage documentation but it will detailed in a simpler to understand way in the tutorial.html]Metastorage tutorial that is being written as we speak.
Basically, all objects are created by a factory class of which you need to create one instance per script/program. That applies to either objects being created from scratch or retrieved from storage. From than on, you just access the objects to do whatever you want and call a persist function to store the changes.[/font]
Metastorage generates final code. You should not edit the code generated by Metastorage. You should not need to edit the generated code either. What Metastorage generates it is like an API that was written by somebody else for a given purpose that you have. The way it works is that you just call this API to build your application.Quote:
Originally Posted by lastcraft
If you need to customize any details, you do it in the component definition. If for some reason, you realize that the generated API does not satisfy any particular needs, you just need to tell me what you want so I can figure what can be done to address your needs consistently.
Transactions are not yet support but it will be like any database transactions, you need to start and end transactions by commiting or roll back any changes.Quote:
Originally Posted by lastcraft
Well I certainly know what MDA is and I certainly know what a persistence layer is, so if it was not immediately apparent to me what it does you have a problem. I think you have a big problem unless documentation makes an effort to address this fundamental point or provide any straightforward example. It desperately needs that tutorial.Quote:
Originally Posted by mlemos
I still don't know after your four posts in this thread. What does it do? I mean with an answer as a single example, not a verbal description. I don't want to get spammed by Yahoo just to find out. Do you not have other web space to place it on.
Sorry, wasn't paying attention :blush:. I would formally add this as a feature request though, either as getName()/setName($name) or get("name")/set("name", $name).Quote:
Originally Posted by mlemos
Could you give an example for this case. I am trying to guage how much work it is to create a simple persistent object.Quote:
Originally Posted by mlemos
This sounds a philosophical objection rather than a practical one. Attributes like "name" would likely never need extension in that way. As you can have both attributes and tags together, even if this unlikely scenario arrived, migration is easy. Meanwhile you have nearly doubled te length of the sourcecode.Quote:
Originally Posted by mlemos
I thought that would happen too. Two years later and where I am based we are still hand editing the XML. As a result we pay much more attention to language construction now.Quote:
Originally Posted by mlemos
I don't think that is strictly true. Once you get free of the DB you suddenly want to refactor it all the time :).Quote:
Originally Posted by mlemos
Originally Posted by mlemos
That much is obvious. What happens when one object has a one to many relationship with another? I want business objects to come from business objects. To achieve that with the information so far (if I get you right) I have to create factories on top to convert/wrap the MetaL objects into the domain ones. If so then that is an easily fixed flaw. It means that schema changes cause me to update not just the MetaL files, but also my extra factory layer. This is the kind of duplication code generation is meant to avoid. The fix is to have a mechanism for overriding the class created in the factories. Is this possible?Quote:
Originally Posted by mlemos
I figured that, otherwise it would be completely useless. As Jeff says, Wizards suck.Quote:
Originally Posted by mlemos
What would the generated API look like for the example I gave above? I really don't want to wade through half finished docs to find out myself.Quote:
Originally Posted by mlemos
Ouch :(. Do you know when you will be finished with the core functionality?Quote:
Originally Posted by mlemos
yours, Marcus
I am not talking of MDA or persistence layers in general. There are thousands of products for that and all of them have differences. So, it is natural to me that you do not know the specifics of each product and things are not clear just by looking at the generated code.Quote:
Originally Posted by lastcraft
You could save me a lot of typing if instead of assuming that there is a problem with the documentation, you actually go and read it. I have provided the URLs for the main documentation and tutorial 3 times and instead of making an effort to learn what you need from what is provided, you keep asking me needless questions.Quote:
Originally Posted by lastcraft
I already told you where the tutorial is available. The tutorial is in progress but is more than half done. I have even halted further development until I finish the tutorial document, which should happen in the next weeks.
The tutorial is there because it is in the area of files belonging to metal-dev mailing list. Once it is reviewed and finished it will be put in the MetaL projects documentation page.Quote:
Originally Posted by lastcraft
AFAIK Yahoo does not spam anybody that joins Yahoo Groups. Anyway, if you do not believe me, I have uploaded the tutorial as it is now to another site.
It will be done soon or later, but you can check Metastorage project progress to keep track of the features in the to do list and what is being implemented.Quote:
Originally Posted by lastcraft
You can read about that already in the Metastorage tutorial. It comes with examples.Quote:
Originally Posted by lastcraft
Not really. Using attributes turned out to be a real problem during the development of Metabase database schema format. What happened is that I realized that I need to be able to pass external values that would act as macros for composing the values of any tag values in the schema definition.Quote:
Originally Posted by lastcraft
I wanted to use tags with values that represented the macro names but I could not insert them in the schema if they were to be used in tag attributes. I would probably need to resort to a new markup language that does not clash with XML special characters. That would be awkward because XML is already the markup language itself. So, I moved all tag attributes to sub-tags before Metabase went public and never looked back.
Suggesting migration at a later stage is a bad idea. It just reflects that you lack of vision and planning. Usually you break bakwards compatibility and annoy everybody that is using your project. If you are doing this for a closed project that only envolves a few people, that may not be a big deal. But doing it in Open Source projects only makes people hate you for the lack of planning. Better safe than sorry.
I also edit my XML files by hand. It is that some people make it a big deal if it is not all GUI driven. These people do not want to care about goes on behind the scenes.Quote:
Originally Posted by lastcraft
Sure, but still it will not be the thing you will be spending most of the development time.Quote:
Originally Posted by lastcraft
I am not sure what you are talking about. Business objects are business objects and data objects are data objects. Metastorage generates classes for data objects. Your application should be built around them without changing them. If you mix business logic in data object classes, you will be dealing with a major maintenance nightmare.Quote:
Originally Posted by lastcraft
It depends on the wizards. If the wizard application generates lame code that makes you need to edit it, you can say they suck. However, if you use a wizard application that generates proper code that is complete and satisfies your needs, there is no reason to complain.Quote:
Originally Posted by lastcraft
Sorry, I am not going to duplicate what is already written in the documentation and provided in the examples. The site even provides you UML diagrams of the classes generated from the examples. With some good will you can check it out yourself.Quote:
Originally Posted by lastcraft
Like with any Open Source projects, it will be done when somebody writes the code for it.Quote:
Originally Posted by lastcraft
This is not a commercial project that has to satisfy the needs of paying customers, so I do not need to lie to you and say it will be done soon. It is more likely that it will be done when I need each thing unless somebody else is willing to put up some work too.
Meanwhile, I suggest that you keep an eye in the Metastorage project progress and, if you want to help, just try what is available now and try to provide constructive feedback.
I had read some of it. I hadn't read the tutorial (still haven't). I also read everything that was in the package itself and looked at the samples. That is more effort than most people will make.Quote:
Originally Posted by mlemos
I think you have made the right decision.Quote:
Originally Posted by mlemos
Originally Posted by mlemos
Fair dues, but the language is now a pain IMO.Quote:
Originally Posted by mlemos
Yes, but you are balancing the risk of that against ease of use in the meantime. You say there are internal reasons then fair enough.Quote:
Originally Posted by mlemos
Ok, I didn't put that very well. Some of the persistent objects will have special behaviour similar to triggers, but at the object level. Typically these problems arise with timing information and transitions of the object model. I assume that in MetaLStorage I have to place all behaviour into higher level classes. This means that I have to wrap the classes (rather than inherit) and that means that I have to create my own factories that add wrappers in these cases. Correct?Quote:
Originally Posted by mlemos
Wild guess based on progress so far?Quote:
Originally Posted by mlemos
yours, Marcus
Hi all,
The java->PHP translator I'm working on is going pretty well (but I decided to avoid issues with namespaces and inner classes and a few other issues).
Anyways, I'm including a persistence layer, which will be in the active style (because the translator is run every time you make a change to your java code :) ; of course, you still run the translator...)
My goal was to make it easy for beginners to get going with the layer. Thus, there is no need to run an external program (like Torque's generator program).
Example Java:
The main problem now is that n-m relations are hecka hard! I'm still trying to think of a good way to go about this... there are no decent persistent layers I know of for PHP. The megastorage looks interesting but the XML, ACK! Extremely un-newbie friendly. As you can see from my excerpt, though, it should be relatively easy to add functionality to your persistable objects. Currently, users will have to modify the database structure manually.Code:public class Member extends PersistableObject
StringProperty memberName=new StringProperty("name");
PrimaryKeyProperty id=new PrimaryKeyProperty();
//static Member _instance=null;
//static ThingSet things=new ThingSet();
Composition moreData=new Composition(new MemberData());
Association possibleData=new Association(new PossibleData(),"fk2");
Aggregation items=new Aggregation(this,new Item());
/* (non-Javadoc)
* @see persistent.PersistableObject#tableName()
public String tableName()
return "members";
BTW, I'm against functions like set($name) because if you have a typo when passing the name parameter then it's pretty painful. Once I became used to Java's strict-typing and numerous compiler checks, I've become very wary of checks that are only done at run-time (such as passing a string parameter representing the attribute).
I should also clarify that the intended audience is relatively new to web programming. I will probably not include transaction support (I've never seen the need for it myself yet because I only do fairly small projects).
So, this seems to be the approach that people would favor... I hope! Can anyone help me with the persistence layer? I'll release the relevant code if needed... (not sure yet if this will become open-source)
I think you have a wrong impression regarding how viable Open Source projects work. The way I see it, Open Source projects will only survive if they are useful to the developers working on them. The main goal is not to please others unless there is some commercial or ego based motivation which is not my case.Quote:
Originally Posted by lastcraft
I have already wrote documentation with tens of kilobytes. Most of that documentation is not even useful to me because I wrote the project and so I know how it works without documentation.
The way you put it, it seems that I have to put your priorities over mine. The way I see it, if you decide to use the project, fine. I may even provide free support for you to develop whatever you want with Metastorage. If you decide to not use it, that is fine too. I try hard but I can't do miracles. I need to justify every minute that I spend developing this project, or else it means it is not being useful to me.
So, I think there must be good will in your part to move with the documentation that I already provide and do not ask me for doing something that I can hardly justify.
I think you are exaggerating. A pain is having to write all the code that Metastorage can generate manually from a little effort of specifying in its XML format what you want it to do.Quote:
Originally Posted by lastcraft
I already tried to explain why it is the way it is. I can't justify the effort of changing it just because you are nit-picking.
If it is a big deal for you, I suggest that you design the XML format the way you want and and use XSL to transform it in a format that Metastorage takes.
Maybe I was not clear. Just because I do not intende to support customizations done on generated code, it does not mean I do not intend to support customizations done in event handlers.Quote:
Originally Posted by lastcraft
The way I want to make it work, is that you will be able to define your own event handler functions to be added to the generated data object classes if and when you want them. So, your component definition will include the code (in PHP) that will be used to fill in the event handlers that you need. See what I mean?
That is vague. What is the core functionality for you? Try looking at the current Metastorage project todo list and tell me which items or others that may be missing you consider to belong to the core functionality.Quote:
Originally Posted by lastcraft
Then I can tell you which I see more likely to be implemented first based on my needs for my current projects or eventually things that I may not need much but they are simple to implement and document.
Manuel , off topic but talking of Justification ....
can you specify the bug -affected version that caused this please , and perhaps where exactly it broke ?Quote:
Unfortunately the latest PHP versions have become a nightmare. Despite newer versions have fixed some old bugs, they also introduce new bugs in unsuspected places that break existing code.
Now that PHP is much more complex than it used to be, it is hard to determine where new bugs will affect the code of the site that has now over 50,000 lines of PHP source code. It seems to be safer to stay with old versions and deal with their bugs than to upgrade to a newer version and deal with surprise bugs.
In any case, as much as the origin of the problem was in a PHP bug for which I am not responsible, I wish to apologize for this incident. I am working on better procedures to prevent that incidents like this will happen again. I will also keep improving the site avoiding as much as possible to make upgrades to unsafe newer PHP versions
You are being overly sensitive to say the least. If you have taken the trouble to plug your stuff in this forum then you clearly have an interest in others using it. I am giving you feedback on the likelyhood of that. I am saying that the tutorial is your most important priority right now (from my point of view). Far better to do this in the short term than the tens of K of other stuff.Quote:
Originally Posted by mlemos
If you can't handle feedback then don't post messages about the thing in the first place.
Originally Posted by mlemos
I am not. Let it go.Quote:
Originally Posted by mlemos
That would likely happen.Quote:
Originally Posted by mlemos
That was the kind of information I was after.Quote:
Originally Posted by mlemos
I was hoping you would choose. What are your immediate aims for the project?Quote:
Originally Posted by mlemos
yours, Marcus
It is something with the flock() function. It seems it has several problems setting with non-blocking locks.Quote:
Originally Posted by firepages
The site has daemon scripts that process the mail delivery queue one message at once. It is just a PHP script that gets called from cron every 15 minutes. New class notifications take more than 15 minutes because they go to many users.
When the delivery is started the script attempts to locks a flag file. If it succeeds, it is free to start a new delivery with the next message in the queue. Otherwise the script quits because there is a delivery in progress.
What was happening is that it was succeeding all the time. So the same message started being delivered many times.
Anyway, if you do not use flock or non-blocking locks, you should not be concerned with this. There are other serious bugs in other places though, especially in functions that deal client socket connections. Some of the problems I am trying to fix PHP itself once I have some time.
I am sorry but you are putting yourself as if you are doing a big favor and you do not have an interest on moving yourself to find what you need without depending on me. What I am telling you is that I will not be fishing for you. At most I can tell you how to fish for yourself.Quote:
Originally Posted by lastcraft
This means that it upsets me when have to stop to write explanations about things that you could learn by yourself if you have looked at the reference manual and the tutorial that is partly written but is already useful.
If you had an idea of how busy I am and how much I have to struggle to find time to write tutorials and other stuff that is meant mostly to make the project useful to others, you could understand why this upsets me.
What I said is that making it useful to others is not my main goal for this project. This does not mean that I am not interested or do not value the feedback that others can provide.Quote:
Originally Posted by lastcraft
It seems to me that you even haven't looked at the tutorial, or else you would know that when I say that the tens of K of documentation that is not even useful to me, it is the tutorial document that I am talking about, as it has now over 60K.Quote:
Originally Posted by lastcraft
You just need to be more understanding and realize when you are asking too much beyhond the acceptable limits of patience.Quote:
Originally Posted by lastcraft
I want to start working on the support forums that will be made available for each package published in the PHP Classes site. It may envolve implementing some things that are already on the todo list, but probably not all.Quote:
Originally Posted by lastcraft
So you're saying that while you don't care about making your tool useful to us, we should still spend our precious time (yes, we're busy too) to help you do your homework?Quote:
What I said is that making it useful to others is not my main goal for this project. This does not mean that I am not interested or do not value the feedback that others can provide.
This is/was a discussion about useful tools for code generation. If your tool does not fit that bill and is not intended to, then please don't tout it here. If you need help or feedback, ask for it on a thread of your own.
You are still not getting my point. I never said I do not care about making the tool useful to others. I even said that is the main reason why I wrote almost 200K of documentation and tutorial.Quote:
Originally Posted by ZangBunny
When I say that it is not my main goal to make the project useful to others, I mean that I have to make it useful to use in my projects first, so my projects needs will have priority over other users requests. This does not mean that other user requests will not be satisfied. It is all a matter of priorities. I hope it is now clear for you.
One of the guys in our office has started a tool for our LogiCreate system called PBDO - PHP Business Data Objects. It's essentially a code generator which can take a Torque file and create PHP objects. It handles one->one and one->many relationships (I think many->many as well), cascading deletes, that sort of stuff. There's a clear separation in the generated code between what you can edit and what you can't. If you regenerate the base, your custom code won't be overwritten (though it may need to be tweaked).
You can download an earlier version of it from http://www.logicreate.com I know there's been some newer versions internally which aren't available for download yet, but that's just a time issue in posting. If anyone's interested in contributing, simply email us and we'll get you the files.
Also, you can get a somewhat newer version in the LogiCampus project on sourceforge.
I wrote in another post about this in another forum that it's tied to the LogiCreate platform's db layer. It's not all that hard to change it to generate code that works with something else, but that's just not been a priority for us at this point. If you'd like to contribute to that, feel free to pitch in.
For anyone interested, where we see LC going is being a dev framework *and* tools which complement each other and work together, rather than a disparate set of tools which are intended to be standalone (too many of those already, imo).
I'll answer theoretical questions about it, or help someone get it workin if you need that.
I want to let you know about my php code generation tool.
It generates forms and navigation menu given a database sql structure.
It includes html editors in text field on demand, big files transfert management with java applet (in the generated code), ordering system, and more important than anything: one-to many (or integrity constraints) management in mysql.
A postgresql version is almost done
Of course I want to evoluate my tool, and maybe later it will become more general purpose, and accept objects and uml as input.
I've been developping this for my clients projects and using it a lot. I got the idea that web backend could be generated by using field type and naming :)
However, I need some clients to have a reason to work more on it.
Any feedback is welcome
Nadine St-Amand
I use DB_DataObject (link) and I loooove it.
"Página não encontrada"Quote:
Originally Posted by mlemos
Can you post a "hello world" style (code!) example?
Sorry for the delay. I just made a new release of Metastorage that introduces report generation classes and relationships between classes defined in different components (application modules).Quote:
Originally Posted by DougBTX
Anyway, that tutorial was finished a long time a ago, so I removed it from that temporary site. You may find updated documentation including the tutorial here.
I don't know if that meets your expectations of a "hello world" example, but keep in mind that MetaL is one thing (a meta-language) and Metastorage (a persistent object classes generator) is an application of MetaL but you do not see any traces of MetaL when you use the result of Metastorage.
I admit this may seem confusing because all comes from the same site.


text:
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Rhetorical modes
Rhetorical modes (also known as modes of discourse) describe the variety, conventions, and purposes of the major kinds of writing. Four of the most common rhetorical modes and their purpose are exposition, argumentation, description and narration.[citation needed]
Expository writing is a type of writing where the purpose is to explain, inform, or even describe.[1] It is considered to be one of the four most common rhetorical modes.[2]
The purpose of exposition (or expository writing) is to explain and analyze information by presenting an idea, relevant evidence, and appropriate discussion. Examples include:
- Business letters
- How-to essays, such as recipes and other instructions
- News stories
- Personal letters
- Press releases
- Reports
- Scientific reports
- Term papers
- Textbooks
- Wills
- Encyclopedia articles
- Cuisines
The purpose of argumentation (also called persuasive writing) is to prove the validity of an idea, or point of view, by presenting sound reasoning, discussion, and argument that thoroughly convince the reader. Persuasive writing is a type of argumentation with the additional aim to urge the reader to take some form of action. Examples include:
- Advertising copy
- Critical review
- Editorials
- Job evaluation
- Job application letter
- Letter of recommendation
- Letters to the editor
- Résumés
Another form of persuasive rhetoric is satirical rhetoric, or using humor in order to make a point about some aspect of life or society. Perhaps the most famous example is Jonathan Swift's "A Modest Proposal."
The purpose of description is to re-create, invent, or visually present a person, place, event, or action so that the reader can picture that which is being described. Descriptive writing can be found in the other rhetorical modes. Examples include:
The purpose of narration is to tell a story or narrate an event or series of events. This writing mode frequently uses the tools of descriptive writing. Narration is an especially useful tool for sequencing or putting details and information into some kind of logical order, usually chronological. Working with narration helps us see clear sequences separate from all other mental functions. Examples include:
Fiction-writing modes[edit]
Each fiction-writing mode has its own purposes and conventions. Agent and author Evan Marshall identifies five fiction-writing modes: action, summary, dialogue, feelings/thoughts, and background (Marshall 1988, pp. 143–165). Author and writing-instructor Jessica Page Morrell lists six delivery modes for fiction-writing: action, exposition, description, dialogue, summary, and transition (Morrell 2006, p. 127). Author Peter Selgin refers to methods, including action, dialogue, thoughts, summary, scene, and description (Selgin 2007, p. 38).
See also[edit]
- ^ Ball, Arnetha F. "Expository Writing". Stanford University.
- ^ Nordquist, Richard. "Expository Writing". About.com.
- Rosakis LE (2003). Complete Idiot's Guide to Grammar and Style 2E (The Complete Idiot's Guide). Indianapolis, IN: Alpha. ISBN 1-59257-115-8.
- Marshall, E (1998). The Marshall Plan for Novel Writing. Cincinnati, OH: Writer's Digest Books. pp. 143–165. ISBN 1-58297-062-9.
- Morrell, JP (2006). Between the Lines: Master the Subtle Elements of Fiction Writing. Cincinnati, OH: Writer's Digest Books. p. 127. ISBN 978-1-58297-393-7.
- Selgin, P (2007). By Cunning & Craft: Sound Advice and Practical Wisdom for fiction writers. Cincinnati, OH: Writer's Digest Books. p. 38. ISBN 978-1-58297-491-0.
External links[edit]


text:
The soils in the mountains are thin and lose fertility quickly when cultivated. The lower hills are covered with red clays and loams. The alluvial soils of the plains and valleys are fertile but overcultivated, owing to high population densities in those areas. Deforestation has caused much soil erosion, and as much as one-third of Haiti's land may have eroded beyond recovery.
Haiti has a warm, humid tropical climate characterized by diurnal temperature variations that are greater than the annual variations; temperatures are modified by elevation. Average temperatures range from the high 70s F (about 25 °C) in January and February to the mid-80s F (about 30 °C) in July and August. The village of Kenscoff, at some 4,700 feet (1,430 metres), has an average temperature of about 60 °F (16 °C), whereas Port-au-Prince, at sea level, has an average of 79 °F (26 °C). In winter, frost can occur at high elevations.
Haiti is located on the leeward side of the island, which means that the influence of humid trade winds is not as great as in the Dominican Republic. The more humid districts are found on the northern and eastern slopes of the mountains. Some portions of the island receive less than 28 inches (700 mm) of rainfall per year. The northwestern peninsula and Gonâve Island are particularly dry. Some regions have two rainy seasons, lasting from April to June and from August to October, whereas other regions experience rainfall from May to November. Annual variations of precipitation can cause droughts, widespread crop failures, and famine.
The southern peninsula, which is more vulnerable to hurricanes (tropical cyclones) than other parts of Haiti, suffered heavy damage from Hurricanes Allen (1980), Gilbert (1988), and Georges (1998). All parts of the country, however, can be hit by tropical storms and hurricanes. During August and September 2008 a series of severe storms that included Hurricanes Hanna and Ike caused widespread damage and the loss of some 800 lives.
Plant and animal life
From the 17th to the 19th century, much of the natural vegetation was destroyed through clearing for agriculture, grazing, and logging. Deforestation accelerated during the 20th century as population increased, and the forests that once covered the country have been reduced to a tiny proportion of the total land area. Patches of virgin forest remain in the Massif de la Selle, which includes tall pines, and in the Massif de la Hotte, where an evergreen forest with giant tree ferns and orchids stands on the slopes of Macaya Peak. Bayahondes (a type of mesquite), cacti, and acacias form thorny woods on the dry plains. The mangrove swamps on the coast have also declined rapidly, as their trees have been overexploited for firewood and for the production of charcoal.
With the retreat of natural vegetation, wildlife has lost its habitat and shelter. Wild boars, guinea fowls, and wild ducks are no longer present, but caimans still inhabit rivers of the southern peninsula, and some flamingos are found on Gonâve Island, where they are often hunted. Little has been done to conserve Haiti's flora and fauna, and few national or regional parks have been established. The lack of conservation measures has been particularly damaging for coral formations and the animal life associated with them.
Ethnic groups and languages
Nearly all of Haiti's population are of African origin (termed blacks). A small minority of people of mixed European and African descent (called mulattoes) constitute a wealthier elite and account for most of the remainder. There is also a small number of people of European descent. Haiti has differentiated itself ethnically, linguistically, and culturally from other Caribbean and Latin American countries, notably the Spanish-speaking and the English-speaking countries of the region.
Haitian Creole (Kweyol, or Kreyol) and French are the official languages. Creole is normally used in daily life, and French—the second language of perhaps one-tenth of the people—is used in more formal circumstances. However, written Creole is not widely accepted, because the school system retains French as the main language of instruction. Most of the vocabulary of Haitian Creole is derived from French, but in its syntax it is similar to the Creole languages of the Caribbean and the Indian Ocean.
Haiti has no official religion, and the constitution allows for religious freedom. More than half of the population practices Roman Catholicism, the dominant sect of Christianity, and a growing one-fourth is Protestant or independent Christian. Liberation theology continues to have some influence in religious life, notably in the shantytown areas of Port-au-Prince and other towns. Most Haitian Roman Catholics are also practitioners of Vodou (Voodoo, or Vodun), a religion whose gods (lwa) are derived from West African religions. However, most of the country's Protestants consider Christianity to be incompatible with Vodou. In addition to the older Protestant denominations established in the early 19th century (Methodists, Episcopalians, and Presbyterians), Baptists, Seventh-day Adventists, and Mormons came to Haiti during and after the period (1915–34) when the United States occupied the country.


text:
Safety Culture, Climate and Performance Measurement
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Title | Safety Culture, Climate and Performance Measurement |
Author | Mohamed, Sherif Ali Mohtady |
Book Title | Construction Safety Management Systems |
Editor | Steve Rowlinson |
Year Published | 2004 |
Citation | London: Spon Press pp. 97-116 |
Peer Reviewed | Yes |
Published | Yes |
Research Centre | Centre for Infrastructure Engineering and Management |
Faculty | Faculty of Engineering and Information Technology |
Publication Type | Book Chapters |
Please use this identifier to cite this record: http://hdl.handle.net/10072/404
Griffith University copyright notice
Copyright in individual works within the repository belongs to their authors or publishers. You may make a print or digital copy of a work for your personal non-commercial use. All other rights are reserved, except for fair dealings or other user rights granted by the copyright laws of your country.


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Hostel Lao is like a good friends house where you can relax and meet people. Owned and run in a different style by... More Info »
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Flying Kick Batman Coloring Pages
Using martial arts is a way to defeat a criminal. Flying kicks are part of Kung Fu fighting. Batman is part of a group of free printables that are comic characters and movie characters. He and his Super Friends are a part of the fantasy characters of several collections. Perhaps you can ask your students or homeschoolers make a comic book with their decorated pages. These can be decorated with bold colors like classic comic books. What kind of martial arts would you like to learn? Download these free printable coloring pages for your children or students today.
We hope you enjoy coloring your page that you have selected! Remember to check out more of our George Shrinks Coloring Pages and share them with your friends. If you are a parent or a teacher, print as many as you'd like and use them for extra practice and fun activities!


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Sebastian pooch fast becoming top dog in surfing world
Published 12/16/2013 at 4:00 a.m. 4 comments
He has his own surfboard, which he balances on like a pro. Meet Waldo, the surfing canine.
Russ Lemmon: Sebastian surfer, 11, making a name for himself
Published 9/5/2013 at 5:00 a.m. 1 comment
A family friend calls Tommy Coleman "the Justin Bieber of the surfing world." With more than 4,000 followers on Instagram, the 11-year-old has a goal of becoming a profesional surfer.
Vero Beach Lifeguard Association conducts first body surfing competition Saturday
Published 11/9/2012 at 3:17 p.m. 0 comments
VERO BEACH — Body surfers should be prepared for some gnarly waves this Saturday at South Beach Park when the Vero Beach Lifeguard Association sponsors its first Shore Lb. Body Surfin' Competition.
Man's hand reportedly bitten by shark off Melbourne Beach
Published 9/4/2012 at 11:16 a.m.
Brevard County Fire Rescue crews were dispatched to Coconut Point Park, located at 3535 S.R. A1A in Melbourne Beach, for a reported shark bite at 7:56 a.m. Tuesday.
Muller a pioneer for flowboarding
Published 8/8/2012 at 12:44 a.m. 0 comments
Flowboarding is one of the fastest growing board sports in the world that most people have probably never heard of.
Special Olympians hit the boards for inaugural surfing event at Stuart Beach
Published 8/5/2012 at 8:28 p.m. 1 comment
STUART — Twenty-four area athletes hit the boards with help from local coaches to compete in the inaugural Surfing Invitational of Special Olympics Florida — Martin County at Stuart Beach on Sunday.
PHOTOS: Surfing hot spots on the Treasure Coast attract thrill-seekers
Published 5/3/2012 at 8:30 a.m. 0 comments
Check out some great surfing along the Treasure Coast by browsing through these shots.
Surfing: Long boards mean fun, fundraising at Single Fin Showdown
Published 3/18/2012 at 12:30 a.m. 0 comments
STUART — Surfers took a step back in time Saturday at Stuart Beach and it was all for a good cause.
Board shapers clean up their act
Published 1/12/2012 at 1:00 a.m. 0 comments
On the surface, surfing appears to be an environmentally friendly sport and for the most part it is.
Justin Beard: Arctic blast kicking up surf, cooling water temperatures
Published 1/5/2012 at 12:25 a.m. 0 comments
This week's blast of cold air along the Treasure Coast also has kicked up the surf.
Justin Beard: Gerry Lopez Lightning Bolt raffle to benefit ESA
Published 12/29/2011 at 12:15 a.m. 0 comments
The Surf Expo takes place Jan. 12-14 at Orlando's Orange County Convention Center and, as always, promises to provide plenty of entertainment for attendees.
New film documents surfer, shark encounters in South African waters
Published 12/22/2011 at 12:50 a.m. 0 comments
Sharks have a way of causing mass hysteria throughout coastal communities.
Justin Beard: Day Without Bag day pushes reusable bags
Published 12/15/2011 at 12:15 a.m. 2 comments
Today is 'A Day Without A Bag' day and tens of thousands of shoppers will choose reusable bags instead of single-use plastic bags.
November 's surf was a dissapointment
Published 12/1/2011 at 1:04 a.m. 0 comments
November was a strange month for surfers along the Treasure Coast.
Looking back on 'swell' times as another hurricane season ends
Published 11/24/2011 at 12:25 a.m. 0 comments
It's time to say goodbye to spaghetti models and hello to Thanksgiving turkeys.
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- Mar 24th 2010 Action from the Singlefin Showdown
- Mar 16th 2010 Singlefin Showdown 2010


text:
- featured articles
Calculate your most fertile days
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It's a surprise WHENEVER you find out!
April 23, 2011
I hate it when people say that. Really? I KNOW THAT. What I want to know is: what will be a BETTER surprise? To find out now or find out then?
You know what I'm talking about, right? I just scheduled The Big Ultrasound and everyone's asking us if we're going to find out the sex of the baby. Actually, nearly everyone just assumes we're going to find out. Most people do, after all. So they say something like, "You better let me know!" or "Soon you'll know how to decorate!"
But way way back before Third Baby was even discussed, I thought it might be nice to NOT find out. We have a boy, we have a girl, we have all the appropriate clothes and decor. I even have enough cloth diapers in the "right" colors. We don't need anything this time around.
Not only that, I honestly do not care what kind of baby exits my nether regions. This was not true of the first two babies. For the first baby I hoped for a girl, but certainly was not disappointed with a boy. For the second baby I very much hoped for a girl, and was afraid of being disappointed if it was a boy. And can you imagine being disappointed in the delivery room? People are going to think I'm just awful for even saying that, but I didn't KNOW! I wanted a girl so badly (which is a horrible thing to begin with, I KNOW) and then what if it WASN'T a girl and what if, being the less-than-fully-evolved person I am, what if I was BUMMED OUT? You have no idea how much I stressed out about this possibility. I wanted to avoid the potential for Horrible Excuse For A Mother at all costs. So you bet we found out the second time. I would need time to adjust, prepare, get excited about two boys. But then our Mollymoo batted her eyelashes on the ultrasound screen and YAY I had my girl.
So yeah, this time: eh! Boy? Awesome! Girl? Fabulous! We'll be delighted either way, so let's try something different! Let's wait!
This was my stance until, oh, I scheduled The Big Ultrasound. And now I am conflicted. Because dude! I could find out NOW!
The fact that everyone ELSE wants us to find out isn't helping things. I had talked Phillip into waiting, but I know he'd love to find out sooner. So there's that. Peer pressure.
There's also the fact that we're in a super busy time in our lives, I've already got two little ones demanding things left and right, and I'm not exactly attached to Third Baby. I mean, I'm definitely excited about Third Baby and I'm one of those wackjobs who loved the newborn stage, and the kids are now fully aware that we are getting a New Baby. But I just don't feel connected and it's hard to really picture the baby. Of course I felt this way with the other two, but finding out they were a boy and a girl really helped me PICTURE things. And prepare and get excited and daydream. I'm not sure I will feel connected without knowing.
So those of you who have gone before me: what did YOU do? Is the surprise way more surprisey when you give birth? Was it hard to let go of the idea of whatever kind of baby you didn't have? Have you done it both ways? Did people drive you crazy when you didn't find out? TELL ALL. I've got four weeks to obsess over this!


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If you think you have seen Palatine because you have driven down Northwest Highway, think again. Drive a few blocks west and you'll find 19th Century gracious homes mixed with 21st Century red-brick rowhouses and condominium mid-rises. Read more about Palatine, IL
If you think you have seen Palatine because you have driven down Northwest Highway, think again. Drive a few blocks west and you'll find 19th Century gracious homes mixed with 21st Century red-brick rowhouses and condominium mid-rises. Read more about Palatine, IL
Top Palatine Articles
Displaying items 111-121
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- Publisher: Ubisoft
- Release Date: Dec 4, 2012
- Also On: PlayStation 3, Xbox 360
User Score
Generally favorable reviews- based on 2241 Ratings
User score distribution:
Positive: 1,896 out of 2241
Mixed: 149 out of 2241
Negative: 196 out of 2241
Review this game
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Mar 12, 2014Awesome game with an impressive open world; Lots of opportunities for wandering. A nice plot and well-made side missions. Far Cry3 is a perfect game. Salute to Ubisoft!
Mar 11, 2014This review contains spoilers, click expand to view.
Mar 2, 2014farcry 3 is like jurasic park expect you dont kill dinosuars . it is amazing and it is breathtaking and the best adventure creating the most epic brilliant game ever .
Mar 2, 2014A wonderful game.
Enjoyable missions, varied tasks, a good story, an emotional connection to characters, minimal "grind" or "walking simulation". On the whole, a satisfying ride that I'll probably come back to again to play all the way through. -
Feb 28, 2014Far Cry 4 got me hooked, great graphics and gameplay, absolutely no crashed or stuff ups and good value for money too. Unlike it's predecessor I found myself more involved with the game, the story and characters. The side quests were a waste of time for me anyway which lets it down.
9/10 Rubber cookies. -
Feb 20, 2014As a fat gay dad, I really enjoyed this game. The weapons are varied and the stealth is well realised. You can run over wildlife in this game. No penises or obese women.
Feb 1, 2014
Jan 28, 2014The best gaming experience I have ever had. The game is so good. Perfect graphics, amazing gameplay and an open world. Feel free to have fun! Best game ever!
Jan 25, 2014
Jan 24, 2014
Jan 13, 2014This game is simply perfect, story is best,characters are also impressive.In addition this game has best graphics,far cry 2 was not so much attractive but this is really a master piece. Its story has no link to far cry 2,pc version contains so much bugs like sometimes u cant pick up a weapon.For me,this game is capable of getting 9 at least.
Jan 12, 2014
Jan 10, 2014
Jan 5, 2014Only one thing, Incredible Certainly one of my favourite game.. Great grapichs, great story line and most of all great characters.. Pretty fun also the editor mod
Jan 5, 2014This has absolutely been the most entertaining game I've played in a long time. The graphics are top notch, the action is top notch and on top of that it had a nice story.
Jan 4, 2014
Jan 3, 2014
Jan 3, 2014An way better experience than Far Cry 2
Beautiful graphics great story and an whole tropical island for you
It's an really great game and it deserves to be played -
Dec 30, 2013
Dec 28, 2013
Dec 27, 2013
Dec 27, 2013
Dec 25, 2013
Dec 25, 2013An amazing immersive experience that blends elements from many other games. The story parts are well crafted, specially the characters and dialogues, and the game play is fluid and very polished. The only downfall of this game is that you will need a powerful machine to really enjoy it and that you will have to install Uplay, even if you are launching from Steam..
Dec 25, 2013
Dec 22, 2013This game is definitely one of the best/my favorite games of all time, I've spent countless hours playing this game all night leveling up, hunting, killing, and progressing through the amazing story.
I give Far cry 3 an 10/10. I hope more people buy this masterpiece of a game to enjoy the same experiences I did. -
Dec 16, 2013As a player of FarCry 2 i was impelled to try this. I waited for it to come out on sale in case i was upset. the only thing i am upset about id not getting it sooner. What a stunning game. So much to do and see, it can keep you entertained for hours on end. Fantastic. Takes some getting used to in my opinion but its great.
Dec 7, 2013Don't buy this game for multiplayer buy it for its awesome and intense single player campaign that has all the things you want for a first person shooter and open world game all on one disc
Dec 5, 2013This game was absolutely amazing there was a beautiful environment large crafting system wide selection of weaponry there were only a few bad things such as occasionally bad A.I the game got a bit TOO easy but that didn't spoil my love of this flawless game. I highly recommend this game!
Dec 3, 2013
Nov 22, 2013
Nov 20, 2013Amazing game, has everything going for, great gameplay, great story, great graphics, you can't go wrong here. AI may not be the best but is not bad either. Overall this was a great experience that every real gamer should play.
Nov 17, 2013One of the best games I have ever played.
I did not expect it to be so good, I was expecting a linear, boring game play with a predictable ending but it was so good that I will play it again some time in the future. -
Nov 12, 2013Wonderful. A real, detailed open world where hunting humans is (partially) the name of the game. Superbly immersive and repairs the errors made by far cry 2.
Oct 27, 2013
Oct 25, 2013I think this game is one of the best games ever,because this game is really. I like this game ,because here is very nice missions and quality. This game can be the best game of 2012 years.
Oct 23, 2013
Oct 20, 2013
Oct 17, 2013
Oct 1, 2013I really enjoyed this game right from the start to the end. Its as good as the first Far Cry in terms of approaching the missions in your own way. The graphics, music and level design is really good and the story keeps you interested right to the end. Its a great sequel and well worth buying.
Sep 27, 2013A great game that checks all the right boxes. Finished it as of tonight and although I took my time, it's worth it. Some say the story was cliche and cheesy but it felt like a good fit for the game. It was not the best as it was repetitive, but so are all Far Cry games to a great degree. If you want to play a shooter with a good story tons of action and takes some time to finish, pick it up.
Sep 23, 2013
Sep 21, 2013
Sep 21, 2013
Sep 20, 2013
Sep 4, 2013A great game and my personal favourite. It did everything that far cry 2 didnt. It is not skyrim with gun it is wayyyyy better. And every mechanick in the game was really good
Aug 27, 2013The same as the 360 version but with some amazing graphics,better controls and the map editor is much better than before so buy its cheaper so well buy it and the opptunity for mods
Aug 3, 2013
Jul 28, 2013Far cry 3 is a great game but the only bad thing is that the bad guy (Vaas Montegoro) has a slightly lopsided mohawk. All game breaking mohawks aside this game is amazing.
Jul 25, 2013COD in jungle? Nope, you are wrong. Far Cry 3 is way beyond that. It is like going on to an extreme holiday. It is a masterpiece, it is an experience. Graphics, check. AI and mechanics, check. Worth the every penny of your 60 bucks. Best FPS ever made.
Jul 20, 2013
Jul 18, 2013Very Briefly, Good game. More than slightly console ruined.. but not enough to stop me playing it non stop.. start to finish.. My grievances No saving (due to autosave feature), not enough keyboard utilization... animals making noises to announce themselves while stalking you... lol .
I could go on but won't... because... I did enjoy the game a fair amount. Value=$25 -
Jul 16, 2013
Jul 16, 2013An unbelievable graphic, the best I ever seen in a Video game with a beautiful game experience. It's story is really really long, to finish the campaign you have to spend a very long time
Jul 12, 2013
Jul 12, 2013
Jul 5, 2013far cry 3 is simply amazing. the graphics are stunning and the gunplay is entertaining. the game is worth the full $60 dollars. if you don't have the game I recommend going out and buying right now. the game has massive open world and plenty of areas to explore and things to do.
Jul 4, 2013
Jul 3, 2013Great story, breathtaking large island which lives its own life. Excellent graphics and optimization for older video cards (I played the 8800gts). I wish the characters would look like people, and then stood like idiots with a straight face. The animation is also not very much, but it is only minor flaws. All in all a great game.
Jul 2, 2013awesomeness can't describe this game it is awesome in every way from the amazing stunning graphics to the explosively fun game play and great story with jaw dropping moments This is a Must own
Jun 27, 2013The game is amazing! Since the characters, the graphics (very beauty), the sound of guns, gameplay And the story of the game then? One of, if not the best story of action games!
Jun 24, 2013
Jun 4, 2013
Jun 3, 2013
Jun 3, 2013
May 31, 2013This game goes down as one of the best of all time. Simply amazing gameplay outstanding graphics huge array of weapons vehicles boats ect the wildlife and scenery are also of the highest quality a huge recommendation you will never forget this experience
May 25, 2013
May 20, 2013
May 19, 2013Wow, I never played a game like this before. It is a very great game, and weapons are nice.
The story was interesting, and the crafting system is cool! Graphics is decent, and it is fun to takedown and use various guns.
The only problem I had was with the saving system, but except that, great game! -
May 14, 2013The best game of 2012, yeah just like that, the question is why the hell it wasn't even a contender ta VGA's, probably because vga is full of crap! PS Just what the did to Deus Ex Human Revolution
May 13, 2013This is a awesome game, with a very long and deep history, marvelous graphics and a magnific open world. In game you have a some choices to make, but nothing that changes the final, after all, even with all the fun you got, still there's something missing, that could be more, with all the marvelous open world, perhaps even been a great game, could be greater.
May 13, 2013
May 12, 2013This review contains spoilers, click expand to view.
May 11, 2013
May 10, 2013
May 9, 2013
May 6, 2013Awesome game. I just created an Metacritic account just to leave this game a 10/10 review. Best game I've played in a long while. On par with Skyrim. Amazing story. And one of the best endings, ever.
May 6, 2013Loved the game shame about people who score it 0 and score bad games 10
I've voted 10/10 just to help recover the scoring and help generate normality here. -
May 4, 2013
May 1, 2013
Apr 29, 2013This game, was perfect. It runs great even on my laptop! The story line on the other hand... Truly beautiful, I promise I had to wipe some tears away during the end.. Vaas just completed it. Wouldn't say no to purchase a Dlc where you would play as Vaas through the story.
But I write down a 9 because of the tricky radio Towers.. They got me to rage a couple of times. -
Apr 29, 2013
Apr 26, 2013
Apr 25, 2013This game is incredible. Stands out as one of the games of the year, last year. Great graphics, great interface, easy to pick up and play. Great A.I that's smart and guns that actually do damage.
Apr 20, 2013
Apr 19, 2013
Apr 12, 2013This is a very fun game with lots to do. The story takes a nose dive at the end, could have been a lot better. It practically feels like a different team worked on the end of the game than the first 2/3. Although, it's still very fun. Exploring the island, hunting animals, taking over the island, it's just all very fun. The game can be played run and gun or stealth. Great game.
Apr 10, 2013
Apr 8, 2013Excellent game. I enjoy the many choices you can take, there are so many weapons and you can customize them in any way. The skills involved in this game have meaning.
Apr 4, 2013Great game all around. Loved it. Combat was well rounded. I can sneak into an enemy camp and murder them all quietly or set it on fire and go in guns ablaze. Hunting was fun and challenging. Graphics were great as well. A recommended buy.
Apr 1, 2013This review contains spoilers, click expand to view.
Mar 29, 2013
Mar 29, 2013This review contains spoilers, click expand to view.
Mar 27, 2013Leaps and bounds improved over far cry 2. This takes it back to its core of an amazing looking game that is very fun to play. I just built a new PC and what better way to test it out then with a new far cry. I was not disappointed the detail is second to none.
Mar 26, 2013This game is incredibly immersive. The possibilities, gameplay wise, are endless. The story is driven and well-written. The voice acting is of a high quality. Exploring the islands is enjoyable and rewarding. Gun-play is solid and responsive. The overall experience is fantastic. When you spend money on a game you want to get value for money. Far Cry 3 certainly delivers.
Mar 25, 2013I don't even know where to start, good story, fast paced or slow depending on what you choose, very open, hands down the best game I think I have ever played!
Mar 25, 2013
Mar 24, 2013
Mar 21, 2013I picked this game up from the store played it and as soon as i was in, i couldn't stop! The story is amazing, the gameplay is fantastic, the stealth system is the best, and the music is very well done too as i find myself listening to its soundtracks alot. And even after playing and finishing the game twice i still play it. No matter what you cannot miss out on this game!!
Mar 20, 2013It is like skyrim... the world is big, fun and engaging. I love the focus on takedowns and hunting of beasts to upgrade your equipment. But it was a bit too easy for my taste but the game is just too good in my opinion that I say, the heck it is easy but It is fun regardless.
Feb 5, 2013
Feb 6, 2013Far Cry 3 is a classic shooter at its core, but there are various RPG mechanics, skills and upgrades under the hood. It's a fabulous playing ground and one can but marvel at the wondrous ways the various elements interact with each other. [January 2013]
Jan 29, 2013Exhilarating, colorful, mindless – that's Far Cry 3 in three words.
Jan 24, 2013Tighter and more accessible than Far Cry 2, the third outing is a master class in open world shooting. [Feb 2013, p.59]


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Among the tools the Aberdeen airport uses to scare birds away are bird bangers and bird screamers, which are similar to fireworks. Maintenance foreman Bob King demonstrates their usage. (American News Photo by John Davis / September 14, 2012) |
Even small birds are a big problem at airports.
All sorts of feathered and furry creatures are a threat to aircraft — both commercial and private. Part of an airport manager's job is to take care of wildlife effectively, said Mike Wilson, who handles that job in Aberdeen. The main issue is the danger to human life.
Like models who do little but posing, killdeer and cliff swallows have been spending a lot of time on the runways of Aberdeen this year.
The killdeer seem to kill nothing but time. Wilson said the birds are frustrating because they just like sitting on the pavement, doing nothing.
"There's nothing we can do about a bird that's just sitting there, not eating or anything."
Bill Antonides of Aberdeen said killdeer are ubiquitous in the world of air travel. "The airport environment just seems to be wonderful for killdeer," said Antonides, who is a qualified airport wildlife biologist, as certified by Embry-Riddle Aeronautical University.
Except for the airport he's working on now, at Yellowstone National Park, killdeer have been a familiar site at every airport Antonides has worked with.
One killdeer probably doesn't pose much of a threat to an airplane. But in the fall, those birds come through in large flocks. "The potential of a multi-bird strike is what you're always concerned about with these small birds," Antonides said.
Airports keep careful track of the birds that enter their air space and the critters that enter on foot. Wilson and maintenance foreman Bob King have a list of all the birds, including the species of each, that strike aircraft at the Aberdeen airport. They also take note of all "birds that we find lying dead within 200 feet" of the runway center line, Wilson said. It is assumed that those birds struck an aircraft.
The airport also voluntarily takes part in a program operated by the Smithsonian Institution's Feather Identification Lab. When Aberdeen airport officials can't determine the species of a bird, they send the bird to the program, which maintains a database for the Federal Aviation Administration. Even a blood smudge on an aircraft is enough to tell what type of bird it is.
By keeping track of that information, an airport knows what type of wildlife it has issues with. Steps can then be taken.
"If we're hitting ducks, then we darn sure better be doing something about that," Antonides said.
Airports can do a variety of things to control wildlife populations.
It took just one small stone to fell Goliath, he noted.
But in general, "if you're going to have to make choices, hitting a barn swallow or a cliff swallow is a whole lot better than hitting a giant Canada goose," Antonides said.
The bird that's caused the most human deaths in U.S. air history is the starling, Antonides said. "That's not because of their size. It's because of their propensity to fly in huge, thick flocks," Antonides said.
The birds are small and dense. "They're sometimes called feather bullets. Nearly 100 people have been killed in crashes caused by starlings."
One type of duck causes a lot of problems for pilots. "For reasons I can't explain, a pintail seems to be more hazardous than several other species of waterfowl," Antonides said.
Antonides prepared the wildlife hazard assessment and the wildlife hazard management plan for the Aberdeen airport.
There are many ways to modify wildlife patterns, he said.


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The number of active grassroots feminist organisations has doubled in the past two years, according to a research carried out by the campaign group UK Feminista.
Kat Banyard, the founder of UK Feminista and author of The Equality Illusion, says "It's a really exciting time. We are seeing a real resurgence in feminist activism that is moving from the margins to the mainstream".
"People are willing to put up their hand and say they are a feminist without the fear of being ridiculed. Particularly in the past 12 months, we are seeing people standing up and willing to be counted."
Campaigners can be found in practically every area of Britain – even the Orkney Feminist Network has 40 followers on Twitter, the Guardian reports. Michael Moore, the regional organiser for UK Feminista in Northern Ireland, said sites such as Twitter and Facebook had enabled people in even the most remote parts of the UK to tap into the debate. "Now it's as easy as sending an email to mobilise people. There's no apologies, no minutes – people can engage and thrash out issues in an online space immediately. It's really sped up the power to communicate."
You can read the full feature here.
As Budget 2012 announcements are taking place in the House of Commons today, women's groups call for a feminist budget.
Read the article in full on the Women's Views on News website.
'The Women's Budget Group said in their briefing released last week that Plan A has failed and it's time for 'Plan F', a feminist plan for economic recovery.
The charity campaigning for equality between women and men, the Fawcett Society, also released a briefing on Monday condemning the impact of the Chancellor's austerity measure on women and calling for greater equality.
The Chancellor George Osborne is making his 2012 budget announcement today amid speculation that he will seek to cut child benefit for those who pay the 40p tax rate and reduce the 50% rate of income tax for the highest earners.
The Women's Budget Group budget briefing argues the Chancellor must maintain the 50% tax rate and tighten tax loopholes. This will provide billion-pound savings, and introduce a financial transactions tax that can help subsidise social and child care.'
What it means for men's and women's body images when James Bond is treated like a Bond girl:
The ascendance of young adult literature means...
This resonates.
ht: George Takei
School is really important: Reading, writing, arithmetic. But what they tend to do is teach you reading, writing, arithmetic…then teach you...
thinkblack: I think it's time to kill for our women Time to heal our women, be real to our womenAnd if we don't...
I think it's time to kill for our women Time to heal our women, be real to our womenAnd if we don't...
I think it's time to kill for our women
Time to heal our women, be real to our womenAnd if we don't...
My feminism poster to go with my feminism essay for my American History class. What do you think?


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Sync iTunes on multiple computers Video
Sync iTunes on multiple computers Video Transcript
[ Music ] ^M00:00:11
>> Donald: Hey there, I'm Donald Bell for CNET.com and today I'm going to show you how to sync your iTunes libraries between multiple computers in your home using a new feature in iTunes 9 called Home Sharing. It's a great solution for those times when you buy an album or a TV show on your computer and your wife or kid wants a copy on their computer too. It also comes in handy if you have a laptop and a home computer whose music collections have branched apart and you'd like to get them back in sync. The first step is to make sure all the computers in your home are running iTunes 9 or later and are connected to the web through your home router. Next, find the first computer you want to share from and select the Home Sharing icon in the left window of iTunes. If you don't see an icon, go into the advanced menu of iTunes and select Turn Home Sharing On. In the main window you should see a place to plug in your iTunes store login and password. After hitting Create Home Share repeat these same steps on the other computers in your home. iTunes only allows a maximum of 5 computers to be authorized so if you're managing more than that choose carefully. After you're done you should see each of the other libraries appear in the left window of iTunes. From here you can browse and play any of the files and best of all you can transfer content out of one library and into another. To quickly see just the content you don't already have use the menu in the lower left corner to filter out the duplicates. You can also use the Settings button in the lower right corner to automatically transfer any new iTunes store purchases between libraries. Automatic syncing works only with iTunes Purchase Content and applies to purchases made after the setting was switched on, so old purchases will still need to be transferred manually. So that's Home Sharing on iTunes 9, a feature that makes it much easier to distribute your iTunes music and videos across all the computers in your home. For CNET.com I'm Donald Bell. ^E00:02:03
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Northern Lights
Northern Lights is a roving, collaborative, interactive media-oriented, arts agency from the Twin Cities for the world. It presents innovative art in the public sphere, both physical and virtual, focusing on artists creatively using technology, both old and new, to engender new relations between audience and artwork and more broadly between citizenry and their built environment.
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HI Isabel!! So happy you came out of lurking and said, "HI!" GS is a wonderful community filled with amazing women and great challenges
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