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Since Jan 15, 2010
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I am a happily-married Christian mother of 4, working part-time and pouring a lot of my time into research which I hope will benefit this country. I feel tremendously blessed and indebted to "the men who died and gave that right to me" - first off to my Savior whose death gave me eternal freedom and secondly to the patriots who have sacrificed to protect the God-given earthly freedoms I so cherish.
I do believe those freedoms are at risk. We are facing serious times. I'm normally a fairly soft-spoken person who loves nothing more than building things, remodeling, sewing, cooking, making music, and tending my family and church. But this mama refuses to sit idly by while my children's futures are stolen by a lawless band of people bent on destroying the legacy of freedom passed on to me and which I want to pass on to my children.
I have two messages for Obama and his ilk:
1. Repent before it's too late.
2. Never get between a mama bear and her cubs.


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1/3 of the way funded!!
We are super excited to let you know that through your generous pledges we are already more than 1/3 of the way funded! How amazing is that. ALSO due to popular demand we have added an awesome swag category to our rewards where for $20 you can now get a Pizza Tonight t-shirt in basic black - which is not only cool but slimming and imbibed with pizza street cred. You also get a P.T. Rume market bag in orange or green and a Pizza Tonight logo sticker for your car, computer or child (dependent on your dedication level).
Thanks so much everybody. We really appreciate your support.
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- Website: pizzatonight.com
Pledge $10 or more
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What!? $10 local backers you are the best! Come and visit us at the cart, and you can get either one pizza of your choice or a traditional marinara or white pizza packet.
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Not every backer is right around the corner from our oven. Some backers might not even want to be rewarded in pizza (I can't imagine it either, but it happens.) That's why when you pledge $20 or more, you can choose an awesome swag package: A Pizza Tonight t-shirt (black with our logo in white,) in a Pizza Tonight market bag (orange or green,) and a Pizza Tonight sticker. And of course, our t-shirts are flattering, durable, and expertly designed!
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The reason $25 local backers are so awesome is because they all have impeccable taste and excellent fashion sense. These lucky backers will receive Pizza Tonight swag including a sticker and the coveted P.T. market bag but wait there is more... you also get your choice of either a fresh from the oven pizza or a traditional marinara or white pizza kit. Score! Non local backers will receive a market bag and a frozen marinara or white pizza kit sent to them via post.
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It takes $50 to make me holla..... your name out when you stop by our shop to pick up your pizza party to go. Three pizza kits (marinara, white and sausage) plus house made mozzarella AND pizza bones (bread sticks) AND meatballs. Enough to feed 10 people at your house. We will include pizza tonight recipe cards for optimal deliciousness, even the coveted recipe for the fig and pig. (Local only)
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$100 backers hold a very special place in my heart. They will each receive a golden punch card. This punch card is good for 10 (that's right 10) oven baked pizzas fresh from our cart. Anywhere we are set up that is not a private event, you can whip out your golden punch card and get a pizza. You will also receive a copy of the Pizza Tonight recipe book and learn the secrets behind our dough, sauces and assorted antipasti. (You may substitute marinara or white kits for a punch) (Local only)
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Lucky, lucky, lucky $500 backers. Did you know that you will be receiving a pizza party at your house with the cart? Yes! for $500 we will set up a wood fired pizza party at your house for you. 25 guest limit, 4 different kinds of pizza and assorted soft drinks for a 2 hour service. This is really the pinnacle of all prizes, really it is, believe me this is awesome. (30 mile radius from Richmond)
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Forums >Technical Support>YTD
There is no automated way of adding YTD to a group. I'm currently weighing the pros and cons of allowing any group to have that feature. I don't know how that would affect the existing mileage groups, as in would that take members away from them?
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2000 W reg SUZUKI XF 2000 EXTRAS, Manual, Adventure, 13,500 miles. BLUE, Suzuki's much loved XF Freewind, popular for being a great commuting machine, linking reliability and comfort together. This bike is presented with... View full ad
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A collection of news and information related to Christopher Kelly published by this site and its partners.
Top Christopher Kelly Articles
Displaying items 45-55
Levine enters guilty plea
Story | Oct 28, 2006Political insider Stuart Levine pleaded guilty Friday to scheming to squeeze millions of dollars from firms seeking state business, and authorities alleged in the clearest detail yet that he had the help of Gov. Rod Blagojevich's top campaign supporters.... -
U.S. says Blagojevich, crew ran state as racket
Story | Apr 3, 2009Federal prosecutors expanded their case against former Gov. Rod Blagojevich on Thursday in an indictment that drew more of his closest aides into the scandal and adds new schemes to the list of charges against him: Pocketing money funneled through his... -
Kelly dies of possible overdose
Story | Sep 13, 2009Christopher Kelly saw a bleak future as he prepared to plead guilty to a federal corruption charge last week, with a trial alongside former Gov. Rod Blagojevich still looming. "I know my life is over," said Kelly, sweating in a blue shirt outside a... -
Blagojevich pal: Guilty
Story | Oct 21, 2009Even before he was elected governor in 2002, Rod Blagojevich and three of his closest friends schemed about ways to enrich themselves by controlling state government, the former governor's former chief of staff alleged as part of a plea agreement... -
Feds subpoena governor's campaign fund records
Story | May 23, 2007Federal prosecutors have subpoenaed records from Gov. Rod Blagojevich's campaign fund as part of a sweeping corruption investigation into whether top aides and advisers exchanged state business and jobs for political support, the Tribune has learned. The... -
Extension 720 Program Guide June 2009
Story | Jun 1, 2009 | 2:52 PMMONDAY, JUNE 1ST SOFT DESPOTISM, DEMOCRACY'S DRIFT Are you concerned about the United States drifting away from its core principles? Do you sense that many of western civilizations governments may be veering away from their classical liberal roots... -
3 Illinois universities subpoenaed in Rod Blagojevich probe
Story | Jun 19, 2009Under fire for allowing political clout to influence its admissions process, the University of Illinois is among three state universities that have been subpoenaed by federal prosecutors seeking evidence that former Gov. Rod Blagojevich and his power... -
Blagojevich Fundraiser Sentenced To 37 Months In Jail
University of Illinois trustees tell of Blagojevich influence
Story | Jul 15, 2009As two of the longest-serving University of Illinois trustees appeared Tuesday before a state panel investigating clout in admissions, the questioning quickly focused on Gov. Rod Blagojevich's behind-the-scenes influence. One board member remembered... -
No Indication In NIU Records Of Admissions Tampering
Story | Aug 7, 2009 | 9:29 AM(WGN-AM)- Northern Illinois University found no records that Gov. Rod Blagojevich and his associates tampered in the admissions process of the DeKalb school, university officials said Thursday. The search came in response to a federal subpoena that... -
Pension probe's spotlight widens
Story | Sep 16, 2005Pleading guilty Thursday to attempted extortion, a prominent Democratic fundraiser said he was told that a "high-ranking Illinois public official" was behind a kickback scheme that steered state pension-fund investments to favored businesses in exchange...


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Toyota GT 86 (Scion FR-S) to Le Mans
Le Mans is one of those 'life list' things. It's something that everyone with even a passing interest in cars knows about. They've heard about the vicious racing, the camaraderie, and the fun you can have over race weekend. As well as all the racing, they've probably heard about the drive down.
It's not a long drive as they go. A mere 6 hours if you're not stopping to film every 10 minutes. From Calais it's a quick jaunt down to Rouen, then a pootle to Le Mans itself. You'll see the rarest, … Read more


text: K 1 OBrian AshcraftProfileFollowUnfollow O Brian AshcraftFiled to: Blip Team Ninja Metroid Nintendo Kotakucore Metorid other m 8/17/12 7:30am 8/17/12 7:30am eEditaDeleteBPromoteXDismissXUndismissbBlock for sitebHideEShare to KinjajShare to FacebookiShare to TwitterrGo to permalinkTeam Ninja wants to make another Metroid for Nintendo. You listening, Nintendo? 157 replies | Discuss 157 replies | Discuss


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Located in the Curriculum/Non-book Collections, Lower Level Calvin T. Ryan Library University of Nebraska at KearneyThis bibliography lists many of the GAMES held in the Curriculum/Non-book Collections. Most of the items are shelved together in the GAMES Collection with the word GAME at the start of the call number. Other items are found in the CARD, KIT, and TC (Tape Cassette) Collections.
The majority of the items are actual GAMES, with the materials and rules needed to play. Other items include only the printed rules or directions to the game.
Many other actual games and rules or directions for games are included in books, juvenile books, periodicals, and government documents in the library's collections. Ask a librarian for help in locating those materials.
The Anger Solution Game, 2002 Game 332 Teaches children that they have control over their emotional responses, empowering them to make choices that result in positive solutions to situations involving anger.
Ask & Answer: Social Skills Game, 2002 Game 262 Games target six social skills areas: politeness, solving problems, staying on topic, requesting information, initiating conversation and feelings.
Baseball, 1972 Game 33 Designed as reinforcement and motivational device for teaching elementary grades.
Basic Concepts in Motion Fun Deck, 2003 Game 311 Card game consists of 28 pairs of illustrated cards designed to teach concepts and follow directions by using movement.
Before & After, Game 177 Pairs of picture cards for playing games such as Go Fish, Memory, or Match-up. Each pair consists of a before or after scene. Designed to help early learners understand the language concept of before and after.
Brainy Blocks, Game 167 Designed to develop skills in logic, color and shape perception, size and quantity relationships, laws of prediction and manual dexterity.
Car Race, 1972 Game 29 Designed as reinforcement and motivational device for elementary grades.
Center Stuff for Nooks, Crannies, and Corners, 1973 Game 126(Book)
Changing Statements to Questions Fun Deck, 2003 Game 308 Card game consists of 26 illustrated pairs of cards to help students learn to change statements to questions.
Classifying with Seasons: Fun Deck, 2006 Game 420 52 cards to teach students about time concepts and improve categorizing and describing skills. There are also 13 colorfully illustrated cards for each season.
Classroom Jeopardy Base Unit with Electronic Scoreboard, 2002 Game 318
Color and Shape Bingo, Game 63
Conditional Following Directions Fun Deck, 2003 Game 307Card game teaches students to follow commands containing conditional "if" statements, with 28 condition cards and 28 direction cards.
The Dice Dude: No More Lost Dice!, 2006 Game 415 Self-contained dice set. He moves his eyes from side to side, and lets you shake and rattle.
Discovering How to Learn, 1969 Game 19 A program of sequenced games and activities to help young children learn to organize, classify, relate, apply, and verbalize information.
Focus on Manners, 2007 Game 422 Helps students talk about different types of behaviors they may see at school, in the community and home. All of the cards will help your students "focus" on manners.
Following Directions Fun Deck, 2003 Game 309 Card game focuses on improving students' memory, motor skills, and processing of directions.
Fun Deck Friends: Card Holders, 2003 Game 317 Six colorful plastic animals, each with a slot in its mouth to hold playing cards.
Functional Signs Match-Up, 1972 Game 62
Games for Grandkids, 1988 T C 3384
Games for Sick Days, 1988 T C 3386
Games Without Losers, 1975 Game 116(Book) Learning games and independent activities for elementary classrooms.
Giant Game Pawns, 2007 Game 425 (12 pawns) Use these pawns with any existing board game. They are large, easy-to-hold and weighted, making game participation effortless for small hands or children with fine motor delays.
Hockey, 1972 Game 32 Designed as reinforcement and motivational device for elementary grades.
How? Fun Deck, Game 253 Game has 52 illustrated cards for playing familiar games such as Charades and Let's pretend.
Imagination Questions Fun Deck, Game 383 Helps students improve their writing, storytelling, describing and thinking skills. Designed to teach students to use their imaginations.
King of the Castle, 1972 Game 31 Designed as reinforcement and motivational device for elementary grades.
Mini-Center Stuff, 1976 Game 123 (Book) Quick and easy self-contained centers for nooks, crannies, and corners.
Monarch, 1980 Game 134
Money Dominoes, Game 61
More Center Stuff for Nooks, Crannies and Corners, 1976 Game 124 (Book)
Mystery Game, 1972 Game 30 Designed as reinforcement and motivational device in teaching elementary grades.
Neighborhood Game, 1973 Game 80
Practicing Pragmatics Fun Deck, Game 254 Cards feature questions about everyday life situations to sharpen students' practical skills.
Pumpkins, Pinwheels, and Peppermint Packages, 1974 Game 127 (Book) Learning centers and activities to make every day a special day.
Race Around the Clock: An Elapsed Time Game, 200-? Game 419 (Game guide, game board, spinner, 4 game pawns, 4 pawn holders, 100 question cards) Work your way around the clock by completing either a half day game or a full day game. Answer elapsed time questions based on daily events, to move your way through the day faster.
See It!, Match It!: Cards for 10 Visual Perception Games, 2007 Game 426 (216 cards, instruction booklet) The deck has two sets: Farm animals and Zoo animals, cards to help young students develop their visual discrimination, visual memory, and visual attention skills.
Sequence Bingo, Game 66
Serial Recall Fun Deck, 2003 Game 310 Card game has 52 illustrated cards for playing games that help improve memory skills.
Social Inferences Fun Deck, 2006 Game 285 (63 cards, secret decoder, screwdriver) Social story cards to help students improve their inference-making skills. Students listen to/read the stories and choose the answer that represents a logical inference.
Social Skills Chipper Chat, 2006 Game 413 (12 game boards, 144 social situation cards, activity book with CD-ROM, chips, 2 dice, magnetic wand) Designed to help students discuss and understand appropriate ways to deal with numerous social situations.
"Sort and Say" My Magnetic Animal Buddies: Open Ended Motivational Game, 2004 Game 321 Reinforces the acquisition of a desired skill through the awarding of magnetic food pieces, given in turn to each of the animals on the game board.
"Sort and Say" Survival Signs, 2005 Game 355 Designed to develop an awareness and understanding of basic signs.
"Sort and Say" Telling Time, 2005 Game 405 (magnetic game board, 24 magnetic number tiles, 45 magnetic sentence maker tiles, 2 magnetic clock hand tiles) Designed to develop basic time telling skills.
Sound Lotto, 1976 Game 100
Spinners, Game 8 Designed to be used in the study of numbers.
Stop, Relax & Think, 1990 Game 333 A psychoeducational tool for helping children learn and practice techniques for self-control. Also helpful for children with attention deficit disorders.
Super Duper Electronic Spinner (2006) Game 416 Game spinner with sound and light.
Tadpole to Frog, 1975 Game 162 A set of six 3" square cardboard cards each depicting a different stage in the change from tadpole to frog. The cards are designed to provide practice in left-to-right progression and the logical ordering of events. For preschool, kindergarten and primary grades.
"Talk and Toss" Magnetic Die, 2006 Game 414 Play numerous interactive games with this 4-color, 12-sided die to reinforce the skills you are teaching.
Tangoes, 1995 Game 172 Game based on an ancient Chinese puzzle. For one or two players or teams. Objective is to duplicate the pattern displayed on a card using all 7 game pieces. Ages 5-Adult.
The Teacher's Planning Pack and Guide to Individualized Instruction, 1978 Game 120 (Book)
Time: Clever Catch, 1998 Game 272Provides an excellent way for children grades K through 3 to learn how to conceptualize time and how to use it.
Time & Money Game Board Books, 2003 Game 330 Six easy-to-learn games for 1-4 players help children build skills in telling time and counting money. Grades 1 and up.
Webber Photo Cards: Social Issues, 2005 Game 57Each card has a photograph on one side and a definition, 3 facts, and 5 open-ended questions to encourage individual or group discussions about social issues that impact our daily lives.
Wheeler's Design Tiles, 1979 Game 90
The Yellow Pages for Students and Teachers, 1980 Game 122 (Book)
Artdeck: The Game of Modern Masters, Impressionism to Surrealism, 1985 Game 161 Game for 2 to 4 players who try to make up sets of cards with artists paintings and to amass points by dealing and drawing illustrated playing cards.
Every Day is a Special Day: Activities, Games, and Art Projects to Help You Celebrate, 1978 Game 114
Good Old Houses: a Puzzle Game of Historic American Architecture, 1987 Game 160 Eight house puzzles are used in four different games for 2 to 8 players. Games are divided into three age levels: under 8, 8 and 10 and over.
Agency, 1977 Game 153 A simulation of competing advertising agencies utilizing various communication skills.
Dilemma: An Experience in Ethical Decision Making, 1975 Game 97 Presents the ethical dilemmas faced by people with administrative responsibility. Provides the opportunity for them to develop the awareness and skills needed to exercise power over the fates of others in a tough-minded yet compassionate way.
The Instruction Game, 1977 Game 140 Participants play the role of teacher and learner and evaluate the teacher's learning skills. Emphasizes the difference between rote and conceptual teaching methods. For preparing on-the-job instructors.
Plea Bargaining: A Game of Criminal Justice, 1980 Game 142 This game is a simulation of the process on non-adjudicative convictions (plea bargaining). Its purpose is to aid the non-lawyer in understanding how the criminal justice system works and why it works that way.
Cents-Abilities, 1979 Game 117
Debtbusters II: A Learning Game on the Federal Budget Deficit, 1986, Game 146 Designed as a learning tool for students studying the federal budget. Participants will experience the conflict that budget decision makers face between special interests and the needs of the nation as a whole.
Economics Bingo, 1982 Game 145 Six games cover most economic terms commonly used in teaching basic economics.
"Sort and Say" Spanish Early Classifying, 2005 Game 408Encourages fine motor development, vocabulary expansion, and critical thinking.
Spanish Lotto Verbs –AR, -ER, and –IR, 2007 Game 431Contains 24 double-sided game boards, 96 verb stimulus cards, 72 build-a-scene photo card pieces, 1 bowl of bingo chips.
The Calorie Game, 1972 Game 23
Food Pyramid Bingo, 1996 Game 171 A low-fat, high-fun nutrition game.
Into Aging: Understanding Issues Affecting the Later Stages of Life, 1991 Game 259 Simulation game designed to help players develop a personal understanding of the aging process.
The Nutrition Game, 1972 Game 24 A scientifically-based educational game about health and nutrition.
Poppin' Swap, 1973 Game 21 Game designed to help make the teaching of nutrition more interesting.
Safety, 1975 Game 147 Puzzle containing five different traffic signs."Sort and Say" Magnetic Mealtime, 2005 Game 407 Helps children learn to create healthy and balanced meals by combining foods from the five major food groups.HISTORY:
Heritage: A Simulation of Research and Travel to American Historical Sites, 1982 Game 151 Students plot a course and travel to major historical landmarks and national parks and monuments in the United States.
Herstory, 1972 Game 75 A simulation of male and female roles emphasizing the American woman's circumstances, past and present.
Statehood, 1977 Game 85 A simulation of the forces shaping a state's past, present and future.
Holiday and Seasonal Chipper Chat: Open-Ended Game Boards, 2007 Game 4245 copies each of 40 themes.Round the Year -- Holiday Songs, 1973 TC 105 #4 Includes activities and music for the holiday songs "My Country 'Tis of Thee," "Five Little Pumpkins," "Thank you, Lord," "Over the River and Through the Woods," "The Hora," "Jingle Bells," "O Christmas Tree," "Battle Hymn of the Republic," "Yankee Doodle," "Peter Cottontail," and "Take me out to the Ball Game."
The World of Construction: Big Builder Game, 1970 Game 7 Designed to help players become familiar with the construction industry.
The World of Manufacturing: Big Manufacturer Game 1971 Game 20 Designed to help players become familiar with the manufacturing industry.
Freedom of the Press: A Simulation of Legal Issues, 1983 Game 141 By playing various roles, participants will become aware of their own values and those of other participants and will gain insights into decision-making, negotiation and compromise.
Newscast: A Simulation of a TV Newsteam's Coverage of Present or Historic Events, 1977 Game 155 Modeled after television evening news. Uses newscast role-playing to develop skill in analyzing issues and presenting them clearly in speaking and writing.
2-Sided Addition Puzzles: 10 Self-Checking Puzzles, 2002 Game 301 Math puzzles that fit together like a jigsaw puzzle. If the answers to the math problems are correct, the picture on the back is right.
2-Sided Division Puzzles: 10 Self-Checking Puzzles, 2002 Game 296Math puzzles that fit together like a jigsaw puzzle. If the answers to the math problems are correct, the picture on the back is right.
2-Sided Money Puzzles: 10 Self-Checking Puzzles, 2003 Game 300 Math puzzles that fit together like a jigsaw puzzle. If the answers to the math problems are correct, the picture on the back is right.
2-Sided Multiplication Puzzles: 10 Self-Checking Puzzles, 2002 Game 298 Math puzzles that fit together like a jigsaw puzzle. If the answers to the math problems are correct, the picture on the back is right.
2-Sided Multiplication and Division Puzzles: 10 Self-Checking Puzzles, 2003 Game 297 Math puzzles that fit together like a jigsaw puzzle. If the answers to the math problems are correct, the picture on the back is right.
2-Sided Subtraction Puzzles: 10 Self-Checking Puzzles, 2002 Game 299 Math puzzles that fit together like a jigsaw puzzle. If the answers to the math problems are correct, the picture of the animals on the back is right.
Addition: Clever Catch, 1995 Game 271 Addition Clever Catch ball provides an excellent way for children grades K and up to practice addition facts and concepts.
Addition & Multiplication Dominoes, 2000 Game 278Self-correcting games which drill students in addition and multiplication facts.
Addition Facts, 1970 Game 40 Designed to give primary students independent practice on basic number facts in addition.
Addition/Subtraction Bingo, 1970 Game 41 To aid students in learning addition and subtraction by circling squares with the right combinations of numbers printed at the tops of the cards.
Addition/Subtraction Math Path, 1970 Game 42 To aid students in practicing addition and subtraction skills by filling in answers on a marked path.
Basic Magic Squares, 1973 Game 35 Designed to provide an enjoyable way for students to increase skills in basic arithmetic and to provide the teacher with supplementary "individualized" program materials.
Beginning Addition, 1975 Game 71
Beginning Subtraction, 1975 Game 70
Chip Trading Activities, 1975 Game 137Games, activities, and problems for learning elementary mathematics. Can be used to teach any base numbering system. Emphasizes the concepts of place value and basic arithmetical operations.
Cubeduc Developmental Blocks: Shapes and Colors, Game 22 Requires young learners to use imagination and visual and tactile senses. Aids children to discriminate visually and to make simple to complex analogies.
Cuisenaire Roddles: Sixteen Problem-Solving Games and Puzzles to Build Important Thinking Skills, 1981 Game 136 Designed to tax visual problem solving skills. 1981
Dancing Numerals: Teaching Math Concepts Through Music, Games and Chants, 1971 TC 271 (Cassette) Lively, original classroom-tested activities set to music and intended to teach and reinforce essential concepts needed in math-readiness programs.
Division: Clever Catch, 1996 Game 275 Division Clever Catch ball provides an excellent way for children grades 3 and up to practice division facts and concepts.
Division Facts, 1970 Game 43To give the primary student independent practice on the basic number facts in division.
Equivalent Fraction Dominoes, 2000 Game 277 Players match equivalent fractions or add simple fractions. Instructions for 5 games for 1-5 players.
Fantastic Four By Four, 1971 Game 91
Figuro Math Card Games: Addition, 2003 Game 329
Figuro Math Card Games: Division, 2003 Game 327
Figuro Math Card Games: Multiplication, 2003 Game 328
Fish & Say: Colors Shapes Numbers, 2007 Game 428
Follow the Dots: Number Sequence, 1970 Game 44 To help the primary student develop an understanding of numbers by drawing lines between numbered dots in sequence and solving the mystery pictures.
Fraction Bingo, 1971 Game 45
Fraction Dominoes, 1976 Game 81
Fraction Dominoes, 2000 Game 81 2000 Players match symbolic fractional representations with numerically written equivalents or match fractions which equal "one."
Fraction Math Path, 1971 Game 46 To create interest in addition and subtraction of fractions through the "Math Path" adventure by solving problems along the way.
Fraction Pieces: Squares, Game 96
Fraction Tower Class Kit, 1998-2000? Game 303 Combines printed materials, manipulatives and teacher resources to help give students an understanding of fractions.
Fractions/Decimals/Percents: Clever Catch, 1998 Game 274 Provides an excellent way for students to practice fractions, decimals, percentages and to learn concepts and applications.
Geoboard Activity Card: Intermediate, 1971 Card 59
Great Shapes, 1973 Game 37Illustrates principles of repeating patterns, concepts of reciprocity, symmetry, congruence, pattern sorting and topological relationships.
The Hands-On Equations Learning System, 1996 Game 305 Provides students with an intuitive understanding of the most fundamental algebraic concepts. A hands-on-approach to use in a traditional pre-algebra class.
It's a Tangram World, 1971 Game 15 Tangrams are used to explain abstract concepts and to lead to an understanding of part-whole relationships.
Jumbo Dominoes, 1970 Game 4 Designed to be used for group number readiness games.
Let's Play Games in Mathematics, 1970 Game 26 Designed as a series of teacher source books for grades K-8.
Magic Cube: The Amazing Hands-On Math Skill Builder for Pre-Geometry & Geometry Level, 1997 Game 248
Match Sets Bingo, 1971 Game 47To give students practice in relating concrete number groups to their abstract symbols.
Math Readiness: Addition and Subtraction, 1972 TC 268 (Cassette) Game and movement activities to help students understand mathematical concepts and memorize addition-subtraction facts to a background of musical styles from rock to bossa nova.
Mathematical Bingo, 1963 Game 36 Designed to motivate students in mathematical drill.
Mathsmart Addition, 1999 Game 283Math game, played like dominoes, is intended to teach basic math skills. Each card has a math problem on one half and a boldly circled answer to a different problem on the other half.
Mathsmart Division, 1999 Game 282 Math game, played like dominoes, is intended to teach basic math skills. Each card has a division problem on one half and a boldly circled answer to a different division problem on the other half.
Mathsmart Multiplication, 1999 Game 281 Math game, played like dominoes, is intended to teach basic math skills. Each card has a multiplication problem on one half and a boldly circled answer to a different multiplication problem on the other half.
Mathsmart Subtraction, 1999 Game 284 Math game, played like dominoes, is intended to teach basic math skills. Each card has a subtraction problem on one half and a boldly circled answer to a different subtraction problem on the other half.
Merric Mini-Metric Pentomino Blocks, 1974 Game 53 3-D problems, ranging from simple to more complex involving area, volume, congruence, symmetry and classification.
Metric Magic: Creative Games, Quizzes, Puzzles, and Problem-Solving Activities to Promote Metric Skills and Concepts, 1977 Game 111 (Book) A collection of activities encouraging the use of the metric system.
Metric Mastery: Creative Games, Quizzes, Puzzles, and Problem-Solving Activities to Promote the Use of Metric Skills and Concepts, 1977 Game 112 (Book)
Money: Clever Catch, 1998 Game 270 Money Clever Catch ball provides an excellent way for children grades 1 through 5 to learn about money and how to use it.
Money Dominoes, 1991 Game 280 Intended for teaching the denominations of money and calculation of its value.
Multiplication Clever Catch, 2002 Game 269 Multiplication clever catch ball provides an excellent way for children grades 3 and up to practice multiplication facts and concepts.
Multiplication/Division Bingo, 1971 Game 48To give students practice in simple multiplication and division while having the fun of playing bingo.
Multiplication/Division Math Path, 1971 Game 49 To give students practice in simple multiplication and division while having the fun of playing a game.
Multiplication Facts, 1970 Game 50To give the primary student independent practice on basic number facts in multiplication.
Number Puzzles, 1970 Game 51 Cross "number" puzzle constructed with same across and down pattern as crossword puzzles, involving addition, subtraction, multiplication and division.
One Place Multipliers, 1974 Game 67
Operations, 1977 Game 87 Provides instructions for three games which involve the manipulation of numbers and mathematical symbols to produce a correct numerical sum.
Pentomino Intermediate Starter Set, 1986 Game 144Pentominoes are colored geometric shapes that fit together like puzzle pieces. Activities with them encourage development of problem-solving and visual perception skills and recognition of geometric shapes and relationships.
Percentage Dominoes, 2000 Game 203 Teachers percentage in self-correcting game.
Pre-Algebra: Clever Catch, 1998 Game 276 Pre-Algebra Clever Catch ball provides an excellent way for children grades 5 through 9 to learn and practice Pre-Algebra as a fun quick game.
SOMA: The World's Finest Cube Puzzle Game, 1969 Game 38 Three dimensional puzzle/game to challenge and stimulate the perceptive powers. 240 simple ways and 1,105,920 mathematically different ways to form a cube.
"Sort and Say" Money, 2005 Game 409 Players become familiar with coins and money concepts
Subtraction: Clever Catch, 1995 Game 273 Subtraction Clever Catch ball provides an excellent way for children grades 1 and up to practice subtraction facts and concepts.
Subtraction Dominoes, 2000 Game 279 Self-correcting games which drill students in subtraction skills.
Subtraction Facts, 1970 Game 52 Designed to give the primary student independent practice on the basic number facts in subtraction.
Time & Money Game Board Books, 2003 Game 330Six easy-to-learn games for 1-4 players help children build skills in telling time and counting money. Grades 1 and up.
True Math: Math Facts To Use and Amuse, 1995 Game 168
TUF: A Game of Math, 1967 Game 14 A fast, competitive game based on number sentences or equations. Develops concentration and logical thought.
Two-Color Counters, 1998 Game 304 Helpful concrete material for developing a variety of mathematical concepts.
Wff'n Proof: The Game of Modern Logic, 1965 Game 17 Designed to teach students to create well-formed formulas, to use rules of inference and to construct logical proofs.
The Winning Touch: The Fun Way to Learn Multiplication, 2003 Game 285 Game for 1-4 players, ages 8 and up.MULTICULTURAL:
BaFa BaFa: A Cross Culture Simulation, 1977 Game 102 Two groups simulate cultures with different values and customs, them develop several hypothesis for effective interaction through observation.
The Games of Africa, 1994 Game 166 Mancala is the strategy of chess combined with the simplicity of backgammon. Achi is an African cousin of tic-tac-toe. Yote is checkers with a big twist. Guinean String Puzzle is a seemingly impossible feat that will baffle your friends. Sey is a fast-paced game of deception. Book of rules is enclosed.
RaFa RaFa: A Cross Culture Simulation, 1976 Game 98 A game designed to illustrate the difficulties and problems one may encounter when interacting with persons who are different and to introduce the importance of speaking in descriptive rather than evaluative terms.Webber Photo Cards: Emotions, 2005 Game 353 People of different ethnicities, genders and ages in various emotional states which can be identified using a variety of synonyms.
Activity Songs/Nursery Rhymes, 1973 TC 105 #5 (Teacher's Guide, Cassette with Music) Includes activities and music for the songs and nursery rhymes "The Little White Duck," "Alley Cat," "Musical Chairs," "If You're Happy and You Know it," "Join in the Game," "Mary had a Little Lamb," "Hey, Diddle Diddle," "Jack and Jill," "Three Blind Mice," "Wee Willie Winkie," "Lullaby (Brahms)," "Lavender's Blue," and "Old King Cole."
File O' Fun, 1970 Card 62 Games for Birthday Parties, 1988 T C 3385
Activity Songs/Nursery Rhymes, 1973 T C 105 #5 (Teacher's Guide and Cassette with Music) Includes activities and music for the songs and nursery rhymes "The Little White Duck," "Alley Cat," "Musical Chairs," "If You're Happy and you Know it," "Join in the Game," "Mary had a Little Lamb," "Hey, Diddle, Diddle," "Jack and Jill," "Three Blind Mice," "Wee Willie Winkie," "Lullaby (Brahms)," " Lavender's Blue," and "Old King Cole."
All-Time Favorite Children's Games, 1979 T C 1069 (Teacher's Guide and Cassette with Music) Musical games have been structured so that they may be adapted to different levels of participation. Focus is on development of attention span, sequencing, behavioral control, listening skills, and gross motor skills.
Colonial Singing Games and Dances, 1977 T C 742
Coordination Skills: Rhythmic Eye-Hand and Patterned Movement Activities, 1969 Kit 40 Designed to overcome children's fear of contact which may affect coordination skills. Sequenced activities will improve readiness skills and over-all coordination.
Fine Motor Activities, 1973 T C 105 #1 To provide every child, through music, the opportunity for development and growth through singing, dancing, listening and creative activity.
Gross Motor Activities, 1973 T C 105 #2 To provide every child, through music, the opportunity for development and growth through singing, dancing, listening and creative activity.
Olympet, 1967 Kit 423
Perceptual-Motor Rhythm Games, 1973 T C 272 Combines perceptual motor experience and "learning through movement activities" with appropriate music.
Rope Jumping for Men and Boys, 1974 T C 3014
Rope Skipping, 1969Kit 424
Round the Year -- Holiday Songs, 1973T C 105 #4 Includes activities and music for the holiday songs "My Country 'Tis of Thee," "Five Little Pumpkins," "Thank you, Lord," "Over the River and Through the Woods," "The Hora," "Jingle Bells," "O Christmas Tree," "Battle Hymn of the Republic," "Yankee Doodle," "Peter Cottontail," and "Take me out to the Ball Game."
Ask and Answer: What?, Game 212 Designed to motivate students to develop their question-asking and answering skills.
Ask and Answer: When?, Game 214 Designed to motivate students to develop their question-asking and answering skills.
Ask and Answer: Where?, Game 215 Designed to motivate students to develop their question-asking and answering skills.
Ask and Answer: Who?, Game 211 Designed to motivate students to develop their question-asking and answering skills.
Ask and Answer: Why?, Game 213 Designed to motivate students to develop their question-asking and answering skills.Auditory Memory for Riddles: Fun Deck, Game 372 Each card contains three clues ordered from general to specific. Students remember the clues and use reasoning skills to arrive at an answer.
Practicing Pragmatics Fun Deck, 2002 Game 379 Cards feature questions about everyday life situations to sharpen students' practical skills.
Sort and Say Why?, 2004 Game 336 Designed to strengthen questioning, problem solving and English language comprehension skills.
Webber Photo Cards: What Are They Thinking?, 2005 Game 370 Designed to develop inferring and reasoning skills.
What Are They Asking: Fun Deck, 2006 Game 421 Each Asking card presents a fun situation in which one character asks a question and you decide what they are asking! Exercise creativity and reasoning abilities while encouraging conversational speech, or use as writing prompts.
Assert Now, 1980 Game 131 Introduces in a fun way the concept of assertive, aggressive and passive behavior types, and points out the importance of tone of voice, body stance, gestures, etc. in getting across your verbal message.
Identity: An Interaction Unit Analyzing the Identity Problems of Adolescence, 1975 Game 88 A simulation for young people based on Erik Erikson's theories of the seven identity areas.
Role-a-Role, 1976 Game 79 A game for any group from age 8 to adult focusing on playing the roles of a variety of individuals discussing some 50 topics in a variety of locations. Good for interpersonal relations, theatre practice or just seeing things from someone else's point of view.
Tell It Like It Is: The Ungame, 1975 Game 132
12 "Say and Do" Grammar Game Boards, Game 218
19 "Say and Do" Positive Pragmatic Game Boards, Game 219 Encourages students to improve their social communication skills.
20 "Say and Do" Vocabulary Game Boards, Game 220
200 More Sight Words: Plus Sentence Building Super Fun Deck, 2005 Game 349 SupplSupplement to the "First 100 Sight Words Super Fun Deck." Helps students learn basic signt words, parts of speech, proper punctuation, and sentence formation.
500 Prefixes, Suffixes, and Stems: Super Fun Deck, 2006 Game 390 Game consists of 500 illustrated cards with prefixes, suffixes and stems. One side of each card has a prefix, suffix or stem and its meaning, and defines two words using the word part.
Action-Agent Fun Deck, Game 229 Game targets reasoning skills.
Active & Passive Verbs Fun Deck, 2006 Game 382 Pairs of cards illustrating active and passive tense verbs. Cards can be used for playing games such as Super sorter, Flip it, Change up or Write another.
Adjectives Fun Deck, 2004 Game 323 Adverbs Fun Deck, 2004 Game 319
All About You All About Me: Fun Deck, 2004 Game 375 Specific and open-ended questions encouraging players to talk about themselves and get to know others.
Alphabet Bingo, Game 64
Analogies Fun Deck, Game 174 Early verbal reasoning skills, vocabulary and concepts such as part/whole, categories, opposites, function, and similarities and differences.
Animal Buddies for Speech & Language, Game 228 Motivate students to succeed in articulation, voice, fluency, or language.
"Ask and Answer" Curious Kids Game Boards, Game 222 Games give students practice in answering questions beginning with who, what, why, where, and when.
Ask and Answer "WH" Bingo, Game 223 Gives students practice in answering questions beginning with who, what, why, where, and when. Designed for elementary students needing to increase their comprehension and verbal expression of "WH" question skills.
Auditory Memory Fun Deck: For Short Stories, Game 255 Each card includes a short story to be read aloud and two or three questions to be asked after the reading to sharpen students' listening and memory skills.
Auditory Rhyme Time Fun Deck, 2006 Game 360 In each pair, the red card provides a sentence clue and photo. The matching purple card shows a photo of the answer. Increase the level of difficulty by using the prompts on the red card to name other words that rhyme with the photo word.
Bea's Hive: A Sight Words Game, 2003 Game 331 An educational game utilizing the whole-word method of reading. Ages 5-9/Grades K-4.
Beginning Consonants, 1975 Game 73
Changing Nouns to Adjectives Fun Deck, 2004 Game 325
Changing Verbs to Nouns Fun Deck, Game 237 Card game offers practice with nouns and verbs.
Chipper Chat: Open-ended Game Boards for Speech and Language, Game 225 Game boards include: Ants In Your Pants, Top It Off, Let's Go Fishing, Gum Balls For All, Dino-Mite Speech, Sneaky Snakes, Balloons Galore, Let's Talk Turkey, Don't Bug Me, And Happy Birthday.
Classifying: Fun Deck, Game 180 Designed to help students develop their categorizing skills.
Classifying Cards, Game 217Consists of 7 decks of 64 playing cards (32 pairs) and 60 bonus chips. Used in various ways to reinforce classifying, language development, listening and memory skills.
Code, 1976 Game 165 A simulation game involving coding and decoding language
Compare & Contrast Fun Deck, 2001 Game 230 Game offers students practice in distinguishing similarities and differences.
Comprehension Magic, 1977 Game 107 (Book)
Conjunctions Fun Deck, 2004 Game 343 Teaches the correct use of and, but, and or.
Context Clues in Stories: Super Fun Deck, 2006 Game 384 Cards for teaching listening/reading comprehension skills.Create-A-Story: The Creative Writing Game, 1999 Game 335Designed to help writers collect story element cards as they move through the game board, assemble an outline using the story element cards, and write an interesting story.
Dancing Words: A Movement Approach to Language and Reading, 1972 TC 269 (Cassette) Intended to inspire primary teachers to use movement and music to reinforce children's reading and language skills.
Do and Does Fun Deck, 2003 Game 316 Card game consists of 26 pairs of cards to teach students the verb forms "do" and "does."
Enchanted Castle, 1991 Game 164 A journey through the fantasy world of fairy tales.
Fact or Opinion? Fun Deck, 2002 Game 306 Card game consists of 28 pairs of fact and opinion cards to help students strengthen their literacy skills.
Famous Words and Proverbs, 2005 Game 393
First 100 Sight Words Plus Sentence Building Super Fun Deck, 2004 Game 349 Helps students learn basic sight words, practice parts of speech, learn proper punctuation, and make sentences.
Fish & Say: Alphabet, 2007 Game 477 An educational game intended to provide practice opportunities for children in matching capital and lower case letters, forming letters and identifying letter sounds.
Fish & Say: Opposites, 2006 Game 411 Helps students build vocabulary by practicing a minimum of 29 different opposites. Game variations include Language catch, Sentence builder, Fish and give.
Fish & Say: Rhyme Time, 2006 Game 412 Helps students build their vocabulary by becoming familiar with words that rhyme.
Five Ways of Looking: Vocabulary Building Cards, Web Boards, and Activities, 2005 Game 400 Game consists of 5 decks of illustrated cards using 25 common words at 5 levels of difficulty. Designed to improve a child's ability to acquire, generalize and categorize vocabulary words.
Flamingo Bingo and Lotto: The Fun Game of Position Words, 2004 Game 342 A fun way for young children to learn and remember prepositions and their correct usage.
From Rags To Riches: The Fun Idioms Game, 2001 Game 241Helps students build vocabulary by learning about idioms.
Funalogies: The Fun Analogies Games!, 2001 Game 244Two analogies games: for readers and non-readers.
Function Match-Ups, 1999 Game 376 Pairs of illustrated cards designed to help children learn how to describe everyday objects and identify what they are used for.
Go Fish: A Consonant Sound Game, 1968 Game 56Intended to teach children the consonant sounds.
Go for the Dough: The Game of Word Meanings and More, Game 249 A fast-paced, vocabulary building and word meaning (semantics) game for children ages 4 and up. Helps children improve their word recall, word knowledge, describing skills, semantic flexibility, and phonemic awareness skills.
Grammar Gumballs, 2007 Game 430 A sweet game for teaching basic grammar skills.
Granny's Candies: The Delicious Game of Word Meanings, Game 251 The game focuses on semantics (word meanings) in eight areas: What belongs?, Name the category, Action words, Object use/function, Adjectives, Differences, Similarities, Which one doesn't belong?
Granny's Candies Card Set 2: Vocabulary and Figurative Language Cards and Activity Book, 2006 Game 56 A language game that focuses on vocabulary and figurative language. It targets eight areas: synonyms, antonyms, homonyms, homophones, heteronyms, idioms, similies, and metaphors. To be used with Granny's Candies board game (Game 251)
Granny's Candies Card Set 3: Verb Cards and Activity Book, Game 401 A language game that focuses on correct verb usage. To be used with Granny's Candies board game (Game 251)
Has & Have Fun Deck, Game 258 Game contains 26 illustrated sets of has/have pairs used to teach the verb forms has and have.
Homonyms Photo Fun Deck, 2006 Game 359 Pairs of cards illustrating homonyms.
Homophones Photo Fun Deck, 2006 Game 358 Use to help students improve their grammar, syntax, and vocabulary skills. Each card has a sentence below the picture that describes the scene.
Idioms Fun Deck, 1999 Game 377Game ideas and activities are designed to enhance development of figurative language in children.
If-Then-Fun Deck, 2001 Game 231 Game allows students to practice logical thinking and problem solving skills.
Initial Consonant Bingo, Game 65 Kids 'N Katalogs, 1976 Game 115 (Book) Present activities and ideas for developing and reinforcing reading skills in the elementary school.
King Lexicon: A Simulation of Dictionary Skills Set in the Age of Chivalry, 1981 Game 152 Students learn dictionary skills while solving a puzzle set in the times of knights and knighthood.
Language Lotto, 1966 Game 18 Programmed lotto games for teaching children to understand and speak standard English better.
Listening for Absurdities Fun Deck, 2004 Game 347Teaches students to listen for absurdities with sentences like "The mother hen took good card of her baby octopus."
Long Vowels, 1975 Game 68
MagneTalk Personal Word Wall: PWW, 2006 Game 397 Helps students learn sign words, phonics, and reinforce new and core vocabulary.
Main and Helping Verbs Fun Deck, 2006 Game 388 Designed to help students identify and understand main and helping verbs in sentences.
Meaning-Go-Round: Comprehension Skills, 1984 Game 150 Twelve games of comprehension skills.
Metaphors and Similes, 2004 Game 345 This card deck enables students to practice their knowledge of figurative language by choosing a sentence that means the same as the simile or metaphor.
Mini-Mysteries Fun Deck, 2003 Game 312 Card game consists of 56 different cases beginning with a "wh" question to help students work on their comprehension, reasoning, and problem solving skills.
Missing Persons: Using Detective Skills to Analyze Fictional Characters, 1991 Game 157 Activity sheets guide students in analyzing literary characters in the context of a mystery detective game.
Monster Hunt, 1973 Game 78 Individualized reading game.
My, Mine, Me Fun Deck, 2004 Game 346 For teaching the correct use of my, mine, and me.
Name That Category!: Fun Deck, 2004 Game 371 Designed to develop categorizing, vocabulary and listening skills.
Name That Story: Fun Deck, 2006 Game 386 Cards for teaching reading comprehension skills.
P's and Q's For the Sounds We Use: The Kid's Stuff Phonics Book, 1978 Game 125 (Book)
Part to Whole Fun Deck, 2001 Game 232Game is designed to enhance deductive reasoning and organizational skills as well as give practice with language and vocabulary skills.
Phonics Soup, 1977 Game 130
Phonics We Use Learning Games Kit, 1968 Game 1 Designed to provide children with experience and drill in hearing, saying, and seeing important basic phonic elements in works.
Phonological Awareness Chipper Chat, 2004 Game 352 A comprehensive resource of activities and games designed to improve phonological awareness skills at word, syllable, and phoneme level.
Photo Fish & Say: Verbs Magnetic Game, 2001 Game 247 Helps students build vocabulary by practicing a minimum of 29 different verbs. Although any age can play, it is designed for elementary students. Game variations include Memory Match, Language Catch, Sentence Builder, Fish and Give, and "Catch of the Day."
Present Progressive Verbs Fun Deck, 2001 Game 233 Game offers practice in working with present progressive verbs.
Pronoun Parade, Game 198 Deck of cards, arranged into pairs, designed to teach the correct use of the pronouns "he", "she", and "they."
Pronoun Party: 8 Game Boards for Personal, Possessive & Reflexive Pronouns, Game 226
Reading, 1979 Game 119 (Book)
Reading for Details in Stories: Super Fun Deck, 2006 Game 387 Designed to help students identify and remember the important details in a story.
Reading Unlimited: Basic Word Attack Skills, 1975 Game 149Twenty-four file folder games for grades 1-4.
Regular Past Tense Verbs Fun Deck, Game 256 26 pairs of illustrated verb cards for playing familiar games in order to sharpen students' facility with past tense verbs.
Rhyme Square, 1991 Game 163 A simulated journey through a literary land of nursery rhymes.
Say and Do Vocab Bingo, Game 221 Focuses on building vocabulary skills by using riddles with various themes: transportation, clothing, home, food, occupations, animals, colors, shapes, numbers, holidays and seasons.
Sentences and Fragments: Fun Deck, 2004 Game 373 Designed to help students distinguish between full sentences and sentence fragments.
Short Vowels, 1975 Game 74
Sleuth, 1989 Game 154 A simulation to motivate reading interest through investigation, decoding, and critical thinking.
Smart Start, 1990 Game 148Twelve reading-readiness skill games to give to pre-reading students.
Sort and Say Early Action Words, 2004 Game 289 Designed to aid in development of vocabulary, specifically verbs.
Sort and Say Early Before and After, 2004 Game 288 Designed to aid in developing early sequencing and sentence building skills.
Sort and Say Early Go-Togethers, 2003 Game 287 Designed to increase vocabulary, language development, and critical thinking.
Sort and Say Early Memory Matching, 2004 Game 290 Designed to aid in developing memory, vocabulary, and visual discrimination skills.
Sort and Say Early Opposites, 2003 Game 291Encourages basic concept development, vocabulary expansion, and critical thinking.
Sort and Say Early Rhymes, 2003 Game 292 Improves phonological awareness and reading skills.
Sort and Say Feelings, 2004 Game 295 Designed to help children identify and talk about their emotions.
"Sort and Say" First 100 Sight Words and Sentence Maker, 2005 Game 404Designed to improve early sight word, reading, spelling, and sentence making skills.
Sort and Say 4-Step Sequencing, 2004 Game 294 Helps develop sequencing and story telling skills.
Sort and Say Let's Find and Name Things, Game 396 Helps improve vocabulary, naming, categorizing, and memory skills. Children use the pictures to find and name things based on attributes and functions.
Sort and Say Positions, 2004 Game 341 Designed to strengthen the understanding of basic concepts and English language vocabulary.
"Sort and Say" Short and Long Vowels, 2005 Game 406 Ten animal pals help students to identify short and long vowel sounds.
Sort and Say What?, 2004 Game 340 Designed to strengthen questioning, English language vocabulary and comprehension.
Sort and Say What's Different?, 2004 Game 286 Improves students' visual discrimination and reasoning skills by encouraging them to notice small details.
Sort and Say What's Missing?, 2004 Game 293 Designed to increase problem solving and cognitive skills.
Sort and Say When?, 2004 Game 339Designed to strengthen questioning and English language comprehension skills.
Sort and Say Where?, 2004 Game 338 Designed to strengthen questioning and English language comprehension skills.
Sort and Say Who?, 2004 Game 337 Designed to strengthen questioning and English language vocabulary and describing skills.
Sounds, Words, and Actions, 1971 Game 39 Forty-nine movement games to enhance the language art skills of elementary school children.
Spelling Learning Games, Kit A, Grade 1, 1969 Game 9A series of games designed to reinforce the most common patterns and principles in English spelling.
Spelling Learning Games, Kit B, Grade 2, 1969 Game 10A series of games designed to reinforce the most common patterns and principles in English spelling.
Spelling Learning Games, Kit C, Grade 3, 1969 Game 11 A series of games designed to reinforce the most common patterns and principles in English spelling.
Spelling Learning Games, Kit D, Grade 4, 1969 Game 12 A series of games designed to reinforce the most common patterns and principles in English spelling.
Spelling Learning Games, Kit E, Grade 5, 1969 Game 13 A series of games designed to reinforce the most common patterns and principles in English spelling.
Spelling Magic, 1976 Game 109 (Book) Activities, gimmicks, and games galore for making learning mean lots more.
Spelling Mastery, 1977 Game 110 (Book) Activities, gimmicks, and games galore for making learning mean lots more.
Spell-N-Meld, 1977 Game 82 Provides instructions for five games designed to introduce basic spelling concepts, such as blends and digraphs.
Story Prediction Fun Deck, 2005 Game 392 Improves students' ability to predict what will happen next. Students listen to/read the story and choose the answer that makes the most sense for the story ending.
Story Retell Fun Deck, 2006 Game 381 Cards for teaching listening/reading comprehension skills.
Subjects & Predicates Fun Deck, 2001 Game 234Provides practice with distinguishing subjects and predicates.
Syllable Drilling, 2003 Game 260Card game consists of 60 pairs of two to four syllable words to assist students having trouble putting together and dividing syllables in words. Game also includes 12 novel words for generalization as well as instructions and therapy ideas. Grades 4 and up
Synonyms Photo Fun Deck, 2006 Game 374 Pairs of cards illustrating synonyms.
Tell Me How! Tell Me Why! Fun Deck, 2001 Game 235 Game is useful for vocabulary building, language skills and talking about stimulus/outcome situations.
That's Silly! : Recognizing & Correcting Absurdities in Sentences, Game 203 Pairs of illustrated cards designed to help increase expressive and receptive language as children match the silly sentences and correct them.
Things That Go Together: Fun Deck, 1998 Game 378 Designed to develop vocabulary and classifying skills with activities involving 28 pairs of associated objects.
Understanding Double Negatives Fun Deck, 2004 Game 344 Helps students see and hear the difference between a correct sentence and an incorrect one.
Understanding Inferences Fun Deck, Game 257 Game contains 52 illustrated cards for helping children understand and make inferences.
Understanding Negation Fun Deck, 2001 Game 236 Game is designed to help students improve their comprehension of the concept "not."
Using His, Her, & Their Fun Deck, 2003 Game 314 Card game consists of 26 pairs of illustrated cards designed to teach students current use of the pronouns his, her, and their.
Using "I" and "Me" Fun Deck, 2003 Game 315 Card game consists of 26 pairs of illustrated cards to help students learn the pronouns "I" and "me."
Using Proper and Common Nouns Fun Deck, 2004 Game 324 Helps students improve their grammar, syntax, and vocabulary skills. The deck includes people, places, and objects/things.
Verbs and More! Cards, Game 216 Consists of 8 decks of 64 playing cards (32 pairs) used in various ways to teach verbs, opposities, sequences, and prepositions.
Verbs Bingo, 2002 Game 261 Uses the bingo board and bingo game to build verb usage skills.
Vocabulary Magic, 1977 Game 105 A collection of activities encouraging the development of vocabulary and language arts skills.
Webber Basic Concepts Instructional Activity Program, 2004 Game 351 Presents a systematic way to teach 111 of the basic concepts found in the Wiig assessment of basic concepts (WABC). It is for pre-K-grade 3 students with receptive and/or expressive deficits in their concept knowledge.
Webber Photo Cards, 2001 Game 239 Eight card games useful for vocabulary building and language development.
Webber Photo Cards: Animals, 2001 Game 362 Students build vocabulary and develop language skills by naming the animals represented by the picture.
Webber Photo Cards: Describing Fun with Dogs and Cats, 2005 Game 369 Designed to develop describing, speaking and writing skills.
Webber Photo Cards: Everyday Go-Togethers, 2001 Game 368Card game useful for vocabulary building and language development.
Webber Photo Cards: Occupations, 2001 Game 365Using card games such as: naming, describing, matching and remembering, students build vocabulary and develop language skills by naming the occupation represented by the picture.
Webber Photo Cards: Story Starters, 2005 Game 354 Prompts students to tell or write a story based on an image.
Webber Photo Cards: Things to Wear, 2001 Game 366 Using card games such as: naming, describing, matching and remembering, students build vocabulary and develop language skills by naming the articles of clothing represented by the picture.
Webber Photo Cards: Verbs, 2001 Game 367 Using card games such as: naming, describing, matching and remembering, students build vocabulary and language skills.
Webber Photo Cards: What Doesn't Belong?, 2004 Game 348 Cards contain illustrations of three items. The student chooses the one item that is not similar to the other two. Additional cards list categories of items in English, German, Spanish, French, Japanese, and Chinese.
"WH" Question Blast Off!, Game 224 Players travel in orbit around the board. As they answer "WH" questions, they launch their space rockets into space to reach the moon.
What is the Main Idea?, 2005 Game 394 (126 cards + secret decoder)
What Makes Sense? Fun Deck, 2003 Game 313 Card game consists of 26 pairs of illustrated cards designed to help students build vocabulary and improve auditory closure and association skills.
"What's Being Said?", 2001 Game 238Game offers practice in using expressive language.
Whoosh!: The Action Verb Game, 2004 Game 320 For students who have difficulty with regular and irregular verbs.
Wizards: An Adventure Simulation Using Spelling and Language Arts Skills, 1982 Game 156 A role-playing simulation game that helps students increase spelling scores and develop their vocabulary.
Word Families With Silly Sentences Super Fun Deck, 2004 Game 350 Helps students increase their phonics, vocabulary, spelling, reading, and writing skills with 75 silly sentence cards, 54 beginning sounds cards, and 75 ending sounds cards.
Word Power, 1967 Game 95 1967
Writing, 1980 Game 121 (Book)
Yes or No? Fun Deck, 2001 Game 240Game offers practice for improving students' reasoning skills.SCIENCE:
Attribute Games and Problems, 1967 Game 27 Designed to aid children in problem solving and in problems of classification.
The Cell Game, 1978 Game 135
Cycle, 1973 Game 77 An interaction unit introducing the stages of the human life cycle.
Extinction, the Game of Ecology, 1978 Game 103
Predator: The Food Chain Game, 1973 Game 133
Queries 'N Theories: The Game of Science and Language, 1971 Game 92
Family Tree: An Individual Learning Package Focusing on the Search for Family Roots, 1977 Game 158 Designed to help students have a sense of family identity by making contact with parents, grandparents, and other members of their families. Also gives them a step-by-step procedure in tracing their roots.
Map Skills Gameboards, 1978 Game 99
Nebraska, 1987 Game 143 Counties and county seats are shown along with historical, recreational and tourist sites. State symbols are pictured around the perimeter of the map.
Pioneers, 1974 Game 169 A simulation of decision-making on a wagon train.
Starpower, 1969 Kit 407 A simulation game in which a low nobility three-tiered society is build through the distribution of wealth.States and Abbreviations Fun Deck, 2006 Game 380 One side of each card has the name, postal abbreviation, standard abbreviation, nickname and capital of the USA's 50 states, the District of Columbia, and U.S. territories. The set also has a two-sided United States map to help in memorizing. The flip side of each card has a word and abbreviation for months, days, personal titles, addresses, measurements, and directions.
400 Webber Sign Language Cards: Super Fun Deck, 2006 Game 389 Designed to teach or review signs for numbers, the alphabet, nouns, verbs, adjectives and more. One side of the card gives the word and picture illustration, and the other side illustrates how to make the sign.
Adjectives Fun Deck, Game 323
Adverbs Fun Deck, Game 319
Animal Buddies for Speech & Language, Game 228 To motivate students to succeed in articulation, voice, fluency, or language.
Articulation, 1985 Game 139(Book) Language development games from /b/ to /z/, including /ch/, /sh/ and /th/.
Auditory Adventures: Activities Pack, 2001 Game 242 Addresses 21 specific auditory processing skills through auditory association, auditory discrimination, auditory memory, and auditory reception. Choice of 18 games for 1-6 players.
Auditory Closure, Game 175 Illustrated cards for practicing targeted language developmental skills: auditory association and discrimination, word retrieval, and long and short term memory. Cards include: word, phrase, and sentence completion.
Auditory Memory for Rhyming Words in Sentence: Fun Deck, Game 322
Australian Bike Tour: An Auditory Processing Game, Game 334 Adventures in language series.
Basic Sorting, Game 176 Pairs of illustrated cards designed to help early learners master the first step in sorting – pairing up objects that have similar characteristics.
Be Aware and "Beware", 1974 Game 34 A program of teaching techniques and correlative games for reinforcement of learning and correction of disability to discriminate letters of similar form.
Beginning Sounds, 2005 Game 403 Helps young children learn the sound of the alphabet by identifying intial word sounds.
Busy Babies Describing Cards, Game 178 Pairs of illustrated cards designed for speech and language students. Cards help students practice observing, describing, and giving details.
Cause and Effect Fun Deck, Game 179 Card game with several variations in which children match an action depicted on one card with a consequent action on another card.
Changing Nouns to Adjectives Fun Deck, Game 325
Communicate Junior: The Social Skills Party Game!, 2006 Game 402 Intended to reinforce 12 basic social skills for regular and special education students.
Comparatives, Game 181Illustrated cards, arranged in trios, depicting differences in degree. Cards designed to help students practice their grammar and syntax while expanding their vocabulary.
Compound Words, Game 182Illustrated pairs of individual words and their matching compounds which can be used for playing games such as Go Fish, Memory, or Match-Up.
Contractions, Game 183 26 pairs of picture cards aimed at helping children learn to shorten two words into one new word.
Descripto Dinos: The Game of Vocabulary Fun!, Game 227 Vocabulary building tool for enhancing describing skills.
Double Trouble: Articulation Drill, 1990 Game 159 (Book) Gameboards target 17 sounds at the primary and intermediate level.
The Entire World of R Game Boards, 2002 Game 326
Funny Faces: Oral-Motor Activity Game, 2001 Game 417This game can be structured for individual, team or cooperative play. A motivating way to get children to work on oral awareness and oral-motor skills.
Handy Playing Card Holders = Pupitre Pour Jeux de Cartes, Game 173 Four holders, consisting of double-sided plastic pieces, joined in the center by a metal spring which allows them to open and close to support a hand of playing cards.
Happy Face Verbs, Game 184 Pairs of illustrated cards for playing games such as Go Fish, Memory, or Match-Up. Designed for improving grammar skills and vocabulary.
Homonyms, Game 185 Illustrated cards designed to help children learn the correct meaning and spelling of 26 sound-alike words.
Hopping Frogs: The Hippity Hoppity Language & Articulation Game for P, B, T, D, K, G, and F!, 2001 Game 245 Teaches 420 vocabulary words and reinforces other essential language skills through vocabulary building exercises, simple analogies, skills through vocabulary building exercises, simple analogies, naming, synonyms/antonyms, listening, and social skill exercises.
Irregular Plurals, Game 186Pairs of illustrated singular/irregular plural cards designed to help children learn 26 irregular plural nouns.
Irregular Verbs, Game 187 Pairs of cards illustrating present tense/irregular past tense verbs.
Is & Are, Game 188 Pairs of illustrated "is" and "are" cards designed to help children learn singular and plural present tense.
Language Development, 1973 TC 105 #3 (Cassette) To provide every child, through music, the opportunity for development and growth through singing, dancing, listening and creative ability.
Let's Name Things, Game 189 Cards challenge students to name items that belong to a specific category based on attributes and functions.
Let's Predict, Game 190 Illustrated cards designed to help students anticipate and predict situational outcomes, think and verbalize in the future tense, and practice cause/effect reasoning skills. Cards may be used with children for language and vocabulary building or carry-over articulation, syntax, and fluency practice.Look Who's Listening!: The Auditory Memory, Integration and Discrimination Game, 2001 Game 246 Ten auditory games in one to enhance auditory discrimination, auditory memory and auditory integration. For 2-6 players.
Multiple Meanings, Game 191 Pairs of illustrated cards designed to help children learn how to use multiple meaning words correctly.
Opposites, Game 192 Pairs of illustrated cards designed to help children to develop their opposite relationship skills.
Pacemaker Games Program, 1969 Game 3 Designed to help the educable mentally retarded child to acquire number knowledge and learn how to play games.
Phonemic Awareness, Game 193Illustrated rhyming cards designed to teach how word meanings can be changed by manipulating individual sounds.
Phonological Awareness Fun Park, 2005 Game 410 1,680 phonological activities for rhyming, discrimination, blending, segmenting, identification, manipulation and deletion.
Photo Feelings, Game 194 Multicultural deck demonstrating seven basic emotions: happy, angry, sad, scared, surprised, thoughtful, tired.
Pigs & Pals: Preposition Fun!, Game 195 Propositions featured are: in, on, under, in front of, behind, between, and beside. Each preposition is shown by four different animals and matching pairs are included.
Plurals, Game 196 Pairs of illustrated cards designed to teach singular-plural relationships.
Possessives, Game 197 Illustrated cards divided into sets which include one person and 3 objects commonly belonging to that person. Game designed to help students learn about possessives.
Pragmatic-Language Trivia: A Game for Promoting Effective Communication in Older Children and Adolescents, 1985 Game 138 Created primarily for language-disabled adolescents from 10 to 18 years old.
Pronoun Parade, Game 198 Deck of cards, arranged into pairs, designed to teach the correct use of the pronouns, he, she, and they.
Sequencing, Game 199 19 sets of sequential scenes for language exercises.
Shadow Match-ups, Game 200 Deck divided into picture and shadow card pairs designed to sharpen students' visual skills.
Sign Language Bingo, Game 264 Teaches sign language in a game format.
Sort and Say Early Classifying, Game 267Encourages fine motor development, vocabulary expansion, and critical thinking. Gr. 3 & up.
Sounder: A Complete Reading Tutoring System, 1975 Kit 448 Designed to reinforce sound discrimination, sight words, and auditory blending using a tutoring system. For remedial use through high school grades.
Story Starters, Game 20156 different cards for language expansion and to practice articulation, voice, flency, or language.
Synonyms, Game 202 Pairs of scenes illustrating different words with similar meanings. Each card uses the synonym in a sentence.
TopicTalk Conversation Card Game, 2006 Game 423 A fun way to help students begin a conversation with a specific topic, ask/answer questions about the topic, make comments, and/or maintain the topic for a specific time.
Turtle Talk: Fluency and Language Game, Game 250 A question and answer game that helps very young or language deficient children develop fluency in their listening and speaking skills.
Twisto Tommy: 6 Tongue Twisting Games, 2001 Game 243 Articulation board game for 4 years and up. Game focuses on later developing sounds S, R, L (including blends), CH, SH, TH, and also includes G, K and F.
Using Proper and Common Nouns Fun Deck, Game 324 Helps students improve their grammar, syntax, and vocabulary skills. The deck includes people, places, and objects/things.
Vowel Sounds, 2003 Game 418 Match the tiles having the same vowel sound.
Was & Were, Game 204 Pairs of illustrated was/were cards designed to help teach the verb forms "was" and "were."
Webber Articulation, Cards Set 1, 1998 Game 398 Each deck may be used in various ways to reinforce articulation, language development, listening and memory skills. Instruction booklet includes recommended activities.
Webber Articulation, Cards Set 2, 1998 Game 399 Each deck may be used in various ways to reinforce articulation, language development, listening and memory skills. Instruction booklet includes recommended activities.
Webber Functional Communication: Expressive and Receptive Language Games with PCS Symbols, 2007 Game 429 Contains five fun, motivating games for teaching non-verbal and language delayed students how to communicate using Mayer-Johnson Boardmaker communication symbols.
Webber Phonological Awareness Photo Cards, 2005 Game 391 Helps children increase their reading ability by increasing their phonological awareness.
Webber Photo Lotto: Around the Home and Food, Game 266 Players take turns finding cards to match pictures on their game boards.
Webber Photo Lotto: Things to Wear and Animals, Game 265 Players take turns finding cards to match pictures on their game boards.
"WH" Chipper Chat, Game 252A fun and extremely motivating language processing game that helps students develop their abilities to process and answer "Wh" (who, what, when, where, and why) questions.
"WH" Inference Question Cards: Who? What? When? Where? Why?: 5 Question Sets, Game 268 Each deck of cards has 28 matching pairs of questions and answers in a playing card format. Designed to reinforce students' knowledge of asking Who, What, Where, When, and Why questions.
"WH" Questions Blast Off!, Game 224 Players travel in orbit around the board. As they answer "WH" questions, they launch their space rockets into space to reach the moon.
What Doesn't Belong Fun Deck, Game 205 Card game with several variations in which children select which of several items pictured on a card does not have a relationship to the other items.
What's Different?, Game 206 Pairs of illustrated cards for practicing visual discrimination skills.
What's Missing?, Game 207Three different games, all having to do with matching skills.
What's Whacky?, Game 208 Pairs of illustrated scenes designed for use in language therapy.
Which Is?, Game 209 26 pairs of comparative question/answer cards aimed at helping children master compairing one object to another.
Who Needs This?, Game 210Cards arranged into 28 character/object pairs allowing students to practice association skills and build their vocabulary.
Whoosh! The Action Verb Game!, Game 320 For students who have difficulty with regular and irregular verbs.Return to Curriculum/Non-Book Home Page
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Dwight or LeBron?
Sentinel today debating the topic of who would you take to start a franchise with, Dwight Howard or LeBron James? If you put it to vote around the country, LeBron would win in a landslide. He's the league's most popular and all-around player, and his combination of size and athleticism is like no player that's ever played the game. A lot of what Dwight does well isn't necessarily tangible (drawing double teams, altering shots, scaring opposing slashers from going to the rim) like LeBron's sickening stats are, and that's a big reason LeBron gets more love. But Dennis Scott makes a good point in the article: "Traditionally, I'd have to go with the big guy — Dwight. At the end of the day, you need that inside presence ... for defense, rebounding. He opens everything up and makes the game easier. Not to discredit LeBron, but as good as he is, I think it's easier finding another LeBron than a Shaq or a Dwight." While LeBrons aren't necessarily growing on trees, his point has merit. You've got Wade, Pierce, Carmelo, Durant... None are as good as LeBron, but they're close. Dwight has no centers that are close to him - Yao, when he's healthy, and maybe Al Jefferson. Amare Stoudemire is in the same ballpark, but the whole Dwight/Amare argument has pretty much been settled. Dwight's emergence on the inside has opened up a lot of things for the Magic. When Dwight works the pick and roll - whether it's with Hedo, Jameer or Anthony Johnson - it opens up the entire floor and creates space for all of Orlando's sharp-shooters... You can't defend Orlando's pick and roll with two defenders. And Dwight is annually in the top 10 in shooting percentage, meaning he doesn't hurt you as much as LeBron can. When Dwight has an off night, he doesn't kill the Magic, he just doesn't help them. LeBron, meanwhile, can devastate his team with one of those 8-for-28 shooting performances. It doesn't happen often, but it kills when it does. So give me Dwight, provided he continues to develop his offensive game from 15 feet and in. It doesn't matter much, anyways. I think both players will win a championship within the next five seasons.
There's a story in the


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Ryan Kaminski argues that while Governor Rick Perry's presidential campaign may be over, his proposals on strategic defensive aid deserve a...
Speaker: Isobel Coleman, Senior Fellow and Director of the Civil Society, Markets, and Democracy Initiative; Director of the Women and Foreign Policy Program, Council on Foreign Relations
April 6, 2012
Whoever is in the White House in 2013 will have to retain the relevancy of U.S. foreign aid programs in an environment where the role of official foreign assistance from governments has dramatically reduced, says Isobel Coleman, director of CFR's Civil Societies, Markets, and Democracy Initiative.
The next administration will likely continue to shift aid resources away from Iraq and Afghanistan, and away from middle-income countries towards poorer countries, Coleman says.
The United States will also seek opportunities to collaborate with the private sector and other countries' foreign aid programs to maximize the impact of foreign assistance efforts, she says.
This video is part of Campaign 2012, a series of video briefings on the top foreign policy issues debated in the run-up to the 2012 elections.
Terms of Use: I understand that I may access this audio and/or video file solely for my personal use. Any other use of the file and its content, including display, distribution, reproduction, or alteration in any form for any purpose, whether commercial, noncommercial, educational, or promotional, is expressly prohibited without the written permission of the copyright owner, the Council on Foreign Relations. For more information, write email@example.com.
Why is the world unable to eliminate child- and sex-slavery?
This clear and authoritative book presents a sweeping account of China's global resource quest and the unrivaled expansion of its economy. More
The story of the tragic and often tormented relationship between the United States and Pakistan, and a call to prepare for the worst, aim for the best, and avoid past mistakes. More
An authoritative and accessible look at what countries must do to build durable and prosperous democraciesand what the United States and others can do to help. More
This Independent Task Force report finds that as more people and services become interconnected and dependent on the Internet, societies are becoming increasingly vulnerable to cyberattacks.
This Independent Task Force asserts that Turkey is an increasingly influential regional and economic power and calls for the United States and Turkey to forge a new partnership.
The author examines Pakistan's complex role in U.S. foreign policy and advocates for a two-pronged approach that works to quarantine threats while integrating Pakistan into the broader U.S. agenda in Asia.
The authors assess the political, security, and economic challenges facing U.S. policymakers in Afghanistan and evaluate a range of policy options.
Special operations play a critical role in how the United States confronts irregular threats, but to have long-term strategic impact, the author argues, numerous shortfalls must be addressed.
Ryan Kaminski argues that while Governor Rick Perry's presidential campaign may be over, his proposals on strategic defensive aid deserve a...
"Mccain's foreign policy idealism has been reaffirmed not because it is wildly popular but because it is unavoidable," argues Michael J....
Outside of a humanitarian crisis—such as a famine or a natural disaster—it is hard to make the case that any country deserves another's...
With the presidential candidates squaring off for a final debate, four CFR fellows weigh in on questions that should arise on major on...


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The Richmond Chapter of Credit Unions offers two $1000.00 scholarships to award to two high school seniors from a participating credit union.
Details and the online application.
You know that Connects is a Community Credit Union and that connecting with the Greater Richmond area is what we do! Keep up with our activities, news and specials and become a fan on Facebook and follow us on Twitter.
Due to the new regulations and restrictions being placed on financial institutions, many see the need to eliminate free checking in order to recoup lost income. At Connects, we believe checking can still be free and YOU have the freedom to choose Connects! Check out all the benefits of a Connects checking account, and then, help us keep it free... get a friend, family member or coworker to join Connects today!


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In announcing its cloud computing services on Thursday, IBM stressed repeatedly that private clouds -- or those that exist behind the corporate firewall -- are as important to its strategy as those in the public realm.
It seems like a wise strategy, given that even the IBM customers brought to a company event here to showcase their cloud development efforts were either not using the public cloud at all, or still in the early stages with it.
[ Get the no-nonsense explanations and advice you need to take real advantage of cloud computing in InfoWorld editors' 21-page Cloud Computing Deep Dive PDF special report. | Stay up on the cloud with InfoWorld's Cloud Computing Report newsletter. ]
Tony Kerrison, CTO at financial services firm ING, said his company is running "zero" applications today in the public cloud. Like other financial services firms, ING is heavily bound by regulatory requirements, as well as strict European Union rules about where its customer data can be stored.
Even putting email in the cloud, which is first on Kerrison's wish list, will be "a challenge" because of the regulatory issues, he said in an interview at IBM's Cloud Forum in San Francisco, where IBM announced its latest public and private cloud offerings.
Carlos Matos, senior director for infrastructure management and systems integration at Kaiser Permanente, said his company "dipped our toes" into a cloud initiative this year. Scott Skellenger, senior director for global IT operations Illumina, a life sciences firm that provides genotyping services, declined to specify what applications, if any, his company is running in the cloud.
That's not to say IBM doesn't have plenty of customers using its cloud services. But it highlights the challenges of getting enterprise customers, especially in data-sensitive industries such as health and finance, to embrace public services.
IBM announced two tiers of cloud service at the event Thursday, under the umbrella name of the IBM SmartCloud.
One, the Enterprise service, is an infrastructure-as-a-service offering similar to those from Amazon Web Services. Customers can deploy Windows or Linux applications in IBM data centers and IBM says it will guarantee 99.5 percent uptime annually.
The other, Enterprise Plus, offers higher levels of security and a 99.9 percent uptime guarantee, plus the option to run virtual machines on dedicated hardware, rather than servers shared with other customers, and the option to use AIX as well Windows and Linux.
Enterprise Plus users also get more flexible management, security, and availability options. IBM will manage just the hardware and hypervisors, for example, or almost any combination of the OS, middleware, application, or entire business process.
"IBM is trying to go a step further than the standard cloud offerings already out there, in terms of security, reliability, and availability," said IDC analyst Jean Bozman.
The SmartCloud services aren't entirely new -- IBM has offered them on a custom basis for some time. But it's the first time they are being widely offered as a listed product with a fixed menu of options, said Steve Mills, senior vice president and group executive in charge of IBM's software division.
Pricing wasn't immediately available, but some published reports said the basic Enterprise service is comparable in price to Amazon Web Services, or a little more expensive.


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Today's Lineup against the Phils @ Clearwater:
Lineup: Andrew McCutchen CF, Jose Tabata LF, Pedro Alvarez 3B, Lyle Overbay 1B, Neil Walker 2B, Garrett Jones DH, Ryan Doumit C, John Bowker RF and Ronny Cedeno SS.
Pitchers: Paul Maholm, Jeff Karstens, Mike Crotta, Sean Gallagher, Chris Leroux and Rudy Owens.
-- Cesar Valdez, Donnie Veal, Eric Fryer and Tony Sanchez have been reassigned to minor league camp. They're the first cuts of camp.


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Quotations about Anger
Related Quotes Attitude Hugs Patience Self-Control Stress
If a small thing has the power to make you angry, does that not indicate something about your size? ~Sydney J. Harris There is nothing more galling to angry people than the coolness of those on whom they wish to vent their spleen. ~Alexandre Dumas Life is too short to hold a grudge, also too long. ~Robert Brault, www.robertbrault.com He who angers you conquers you. ~Elizabeth Kenny For every minute you are angry, you lose sixty seconds of happiness. ~Author Unknown Anger is one letter short of danger. ~Author Unknown Anger ventilated often hurries toward forgiveness; and concealed often hardens into revenge. ~Edward G. Bulwer-Lytton People who fly into a rage always make a bad landing. ~Will Rogers Never write a letter while you are angry. ~Chinese Proverb Get mad, then get over it. ~Colin Powell The world needs anger. The world often continues to allow evil because it isn't angry enough. ~Bede Jarrett Never go to bed mad. Stay up and fight. ~Phyllis Diller, Phyllis Diller's Housekeeping Hints, 1966 Where there is anger, there is always pain underneath. ~Eckhart Tolle In certain trying circumstances, urgent circumstances, desperate circumstances, profanity furnishes a relief denied even to prayer. ~Mark Twain Resentment is like taking poison and waiting for the other person to die. ~Malachy McCourt Take no revenge that you have not pondered beneath a starry sky, or on a canyon overlook, or to the lapping of waves and the mewing of a distant gull. ~Robert Brault, www.robertbrault.com If you kick a stone in anger, you'll hurt your own foot. ~Korean Proverb Anger as soon as fed is dead - 'Tis starving makes it fat. ~Emily Dickinson Not the fastest horse can catch a word spoken in anger. ~Chinese Proverb Anger dwells only in the bosom of fools. ~Albert Einstein No man can think clearly when his fists are clenched. ~George Jean Nathan Anger is short-lived madness. ~Horace Anger and jealousy can no more bear to lose sight of their objects than love. ~George Eliot Before you give someone a piece of your mind, make sure you can get by with what is left. ~Author Unknown If you're angry at a loved one, hug that person. And mean it. You may not want to hug - which is all the more reason to do so. It's hard to stay angry when someone shows they love you, and that's precisely what happens when we hug each other. ~Walter Anderson, The Confidence Course, 1997 Do not teach your children never to be angry; teach them how to be angry. ~Lyman Abbott Anger blows out the lamp of the mind. ~Robert G. Ingersoll Get angry, get furious but never crumble to resentment. ~Dodinsky, www.dodinsky.com Sometimes when I'm angry I have the right to be angry, but that doesn't give me the right to be cruel. ~Author Unknown Spite is never lonely; envy always tags along. ~Mignon McLaughlin, The Neurotic's Notebook, 1960 Always write angry letters to your enemies. Never mail them. ~James Fallows At the core of all anger is a need that is not being fulfilled. ~Marshall B. Rosenberg Anger and folly walk cheek by jole. ~Benjamin Franklin Temper tantrums, however fun they may be to throw, rarely solve whatever problem is causing them. ~Lemony Snicket If you are patient in a moment of anger, you will escape one hundred days of sorrow. ~Chinese Proverb You will not be punished for your anger, you will be punished by your anger. ~Buddha If you get upset when the toast burns, what are you going to do when your house burns down? ~Author Unknown I don't have to attend every argument I'm invited to. ~Author Unknown Holding on to anger is like grasping a hot coal with the intent of throwing it at someone else; you are the one who gets burned. ~Buddha Malice drinks one-half of its own poison. ~Seneca Can anger survive without his hypocrisy? ~Terri Guillemets Anger is a killing thing: it kills the man who angers, for each rage leaves him less than he had been before — it takes something from him. ~Louis L'Armour Never strike your wife - even with a flower. ~Hindu Proverb Speak when you are angry and you will make the best speech you will ever regret. ~Ambrose Bierce Changing from 'kind regards' to just 'regards', to indicate that you're rapidly reaching the end of your tether. ~Rob Temple, @SoVeryBritish (Very British Problems: Making Life Awkward for Ourselves, One Rainy Day at a Time, 2013) When angry, count four; when very angry, swear. ~Mark Twain, Pudd'nhead Wilson, 1894 Anger is a bad counselor. ~French Proverb Resentment is an extremely bitter diet, and eventually poisonous. I have no desire to make my own toxins. ~Neil Kinnock The worst-tempered people I've ever met were people who knew they were wrong. ~Wilson Mizner To carry a grudge is like being stung to death by one bee. ~William H. Walton Two things a man should never be angry at: What he can help, and what he cannot help. ~Thomas Fuller The best remedy for a short temper is a long walk. ~Jacqueline Schiff Next time you're mad, try dancing out your anger. ~Terri Guillemets When a man sends you an impudent letter, sit right down and give it back to him with interest ten times compounded, and then throw both letters in the wastebasket. ~Elbert Hubbard Consider how much more you often suffer from your anger and grief, than from those very things for which you are angry and grieved. ~Marcus Antonius
Page Information: www.quotegarden.com/anger.html Last modified 2014 Feb 24 Mon 19:26 PST


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Definition of characteristic curve in English:
characteristic curve
Line breaks: char|ac¦ter|is¦tic curvenoun
- A graph showing the relationship between two variable but interdependent quantities.More example sentences
- Data were pooled to produce summary receiver operating characteristic curves and summary likelihood ratios for positive and negative test results.
- Diagnostic accuracy in this context has sometimes been defined with receiver operating characteristic curves and quantified by the area under the curve.
- If you plot a characteristic curve of the step wedges you will find quite simply that long wavelength light gives a greater gamma than light of short wavelength.
More definitions of characteristic curve
Definition of characteristic curve in:- The US English dictionary


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