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Anyway! To the left you'll find my latest blogs, and beneath this you'll find a fairly comprehensive list of most of what I've written over the years (unfortunately some stuff does eventually get bumped off the list.)
I like to write from a fairly critical standpoint about games, usually analysis or talking about issues that interest me, I also do retrospectives from time to time, talk about games I've been playing, write the funny things that come into my head, and very occasionally do some crappy art.
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I also make videos a little now, so check those out if you'd like -
A little about me:
I am mostly a story person, good mechanics are good mechanics but button pressing never does anything for me. I like Horror, I like Cyberpunk, I like Neo-Noir (especially crossed with Cyberpunk), I like good art and good writing, I like games that cut against the grain or choose to challenge social or industry norms in some way.
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Creating Horror in Videogames: Topics, Tropes and Atmosphere
on 12.05.2012
When we think about Horror games, what do we think of? Maybe the first thing that comes to mind are examples of old-school survival horror games like Resident Evil, Silent Hill, Forbidden Siren; possibly co-op survival games like Left 4 Dead or Dead Island; maybe smaller indie titles like Amnesia, Penumbra or Project Zomboid; or even big franchises like F.E.A.R. or Dead Space, where action tends to take precedence over the scares.
Horror as a genre covers a large spectrum of games, with a variety of gameplay mechanics, themes and narratives, and copes with a plethora of different fears from post-apocalyptic nightmares, to hauntings, to the collapse of society, to the things you think you see in the corner of your eye.
Anybody who's spent a lot of time looking at the genre as a whole (and in this case that can just mean playing a whole lot of games) has more than likely picked up on a lot of the things that remain constant in horror, and realised how much of horror is about common themes and tropes that pop up repeatedly across the genre, regardless of the horror the player faces whether it's zombie apocalypse, ghosts or even dinosaurs some things put us on edge without needing the context the game's story adds, and it's often these elements that pop-up in games to create the atmosphere.
Typically, when we think of how games are created we think of the positive, additive elements that contribute to the design of a game 'positive' in this sense meaning anything that visibly adds to the game, not necessarily something that is good or nice. For instance, the most obvious addition a horror game needs to add to the mix to make it scary would be adversaries or antagonists whatever sort of monster or enemy the player faces, because generally they create the threat and without them a game wouldn't be so scary; though for the sake of example dead bodies or big set pieces are also potential positive additions to a game that would add to the feel and atmosphere.
Games don't necessarily need positive elements at every corner though to create fear, indeed sometimes having things happen when a game could have just had a pause or a silence is the worst option, sometimes it's the negative space the absence of anything, that creates the moments that scare or impress the player. When you 'hear' a long silence in a game you begin to anticipate something regardless of whether or not something will happen, because we're accustomed to things happening both in real life and in our entertainment, we expect noise and things happening on-screen as we play, so when the opposite happens it's disconcerting.
If we think of a game as a little like a blank piece of sheet music or a blank canvas, then the analogy sort of starts to make a bit more sense. Like a piece of music a game is a sort of experience with a beginning, a middle, and an end, and everything that happens between those three points everything that is there (monsters popping up, characters being introduced, segments of music playing, combat sequences) and isn't there (any of the preceding examples) for any amount of time represents the game experience. Like with a piece of sheet music or a canvas whether you put something in or leave an empty space affects the overall experience for better or for worse, and also affects how we interpret the experience.
Now, an important part of what a game says what message, themes or feelings it manages to convey is expressed by what happens on-screen, both in the literal sense that what you see on-screen makes up a large part of your gameplay experience, but also because those on-screen elements have connotations and associations that in-turn have an effect on us, one that is almost always automatic and instinctive. For example skulls as a motif, or dead bodies, or even just death in general are all very unnerving, they put us on edge; it's not something we think about too often but just the subject of death or the inference of death through things we tend to associate with it skulls, dead bodies, blood, can be enough to provoke a response.
Typically anything that provokes a negative reaction from us or seems wrong in any way to us can be used by a game to set us on edge, and it doesn't always have to be obvious we're taught from a very early age that there's a way things work, and a way that the world should be, for example: imagine a house. Your first thought probably isn't a run-down shack or a crumbling manor, it's probably a regular house, showing signs of habitation, showing signs of people being there. Likewise if you imagine all sorts of random everyday things an oven, a playground, a cat, an old man, you have an image of how those things 'should' look, though what logical basis we have for any of that is uncertain because I'm sure we all know plenty of examples that fit the name but don't fit how we imagine the thing 'should' look. And horror games can use that to their advantage. They can take that expectation and twist it - like that feeling you get when you see an empty house or an empty street, and even without having a proper reason it disconcerts you. Sometimes this is obvious, sometimes it's not so obvious, and sometimes it can even be scarier than the actual monsters.
Doom 3 and Half-Life are good examples of this. Though it's worth noting that Half-Life isn't a horror game it does borrow aspects that imitate the sort of disconcerting atmosphere that good horror games endeavour to create.
In both you spend the majority of the game trapsing through a hi-tech government facility a place that by our own unspoken assumption we would presume is well-designed, highly-organised and busy with people, atleast before the events of the game. What we find though, once we remove the monsters, the NPCs, and dead bodies everywhere is a functional space that's been turned on its head: machines no longer work the way they should, the structure itself is unsafe and falling apart in places and almost every piece of technology we can think of that might aid us in our escape to safety has failed to some degree. In short, every possible safety blanket we could think of is removed. Some examples are, containment breaches, toxic spills, lifts that either don't work or are safety hazards themselves, machinery that is either broken or no longer works properly, health or energy stations that are empty and of no use to us, walkways and passageways that once offered a clear route to safety are now blocked or hazardous in some other manner and lighting that consistently fails at the worst possible moments.
Some of this we're very consciously aware of falling passageways and toxic spills for example we notice because they directly affect gameplay, other stuff is not so obvious but we still absorb on a subconscious level like machinery that isn't working properly, or generally things being broken or not working the way we feel they should in the game-world. Much like if we see dead bodies, skulls or people who are visibly diseased, we have an unconscious, almost instantaneous, reaction, to what's in front of us, based off how we think and feel things should look, and if things don't look or feel 'right' then it can be an important deciding factor in whether or not we're put on edge.
Probably the best way of expressing this idea is to look at two games that comparatively-speaking attempt to do largely the same thing, only differing in the degree to which the tools and the standards of the industry at the point at which they were conceived allowed them to follow through on that initial concept: Resident Evil 1 on the PSX and REmake the Gamecube remake of Resident Evil 1. Both are survival horror games, both try to scare the player but also create an engaging and enjoyable experience, however they differ significantly in how that is represented in the art direction and general visual design of the game.
If you look at Resident Evil 1 on the PSX for example, though the scenario of the game is one where you find yourself in an abandoned, supposedly disused mansion, the game feels very bright there are a lot of strong colours, there's plenty of light, the rooms seem relatively clean and nothing's really broken. Though the visual design was very good for the time, and the game itself was scary, there's not really a very strong emphasis on atmosphere, there's nothing too creepy about the way the mansion looks and feels apart from it being abandoned and full of monsters atleast from a modern audience's perspective.
Now, compare this to the REmake and you see a drastic difference in tone between the environments. The remake focuses very much on very claustrophobic, very drab and dark rooms, as much as it can be conveyed visually there's a very musty air to many of the rooms, as if they're old and unused and possibly unsafe; the floorboards creek, door handles jangle as they open as if the locks aren't fitted properly, broken and useless objects litter almost every environment some, like smashed mirrors or the birdcage possibly hinting at events that took place after the outbreak which we never really find out about.
The difference between the two is the feel and more generally the tone of the game, much of what makes up the game-world of the REmake are twisted versions of how we might expect things to look in real life our expectation being rooms should be brightly lit, furniture and objects should be neatly organised and not clutter rooms and more importantly not broken, and that the things we see should necessarily have purpose or meaning, and the fact that much of what makes up the REmake world conflicts with this gives it a darker edge than the original, despite the two in principle containing many of the same props and objects.
In a more general sense what can we take from this? Well, if we expand the idea about visual design being a key factor in atmosphere, and thus tension, and thus fear, we see that a lot of the time good art direction is just as important to a game's scares as the gameplay itself or the monsters. Ignoring the fact you could barely see anything when you played Doom 3, a big part of what made it so scary was how well designed the base was, the kinds of colours that peppered the environment, the lighting, the broken equipment, the malfunctioning electronics, etc.
I think the same could be said for a fair few games, REmake, being the obvious example that's just been mentioned, where good level design/art direction played a pivotal role in atmosphere, but also anybody who's played Bioshock or even System Shock 2 will know how much good level design and art direction played a key part in establishing atmosphere in those games. Other good examples are the Siren games, Fatal Frame, Metro 2033, Hellnight, Amnesia, Penumbra and the 99' Aliens Vs Predator.
Moving on, on a more a fundamental level, horror can be just as much about the ideas and themes at play in a work as the elements that make up the design of the game. Some things provoke fear more through the nihilistic vision of the world they create than anything actually gameplay related. Probably the best example of this I can think of is actually Chrono Trigger, on the Snes. Chrono Trigger is in no way a horror game, but part of the basis for the game is a time-period skipping mechanic, where you move from one time period to another, trying to progress the narrative. Why is this important? Well, one of the time periods is set in a far future, after a cataclysm has hit the Earth - actually in a future Earth not too dissimilar to that depicted in The Terminator. The surface of the world is a wasteland, people are in hiding, with humanity seemingly dying out, and what little technology remains is either hostile or rusting in the dark of this forgotten future. Perhaps as an adult it's not so scary, but as a kid it was a pretty terrifying vision of a future Earth... or atleast future world. And it wasn't scary because of monsters, or a scary atmosphere but because the world it depicted, and themes and topics it was touching on, were frightening in and of themselves.
I don't know if many people will agree with me but I've always felt as though Gears of War has an element of this. Gears is by no means a horror game, nor really scary at all - you spend most of the game kicking the shit out of humanoid creatures and generally being a badass, but underneath all that, once you scrape away the testorone there's a sense of hopelessness that pervades the game, the sense that you're fighting a losing battle, for a lost cause, and that really there is no victory, no matter how many locust you kill; which is itself a very dark and nihilistic thought. Whilst a game like Gears just uses this to add a touch of atmosphere to an otherwise quite empowering experience, a good horror game could take this and make it very terrifying.
For a long time I was always confused about what made me scared playing Silent Hill as a kid, and why when I was younger I enjoyed the early Resident Evil games so much more. As I grew up my opinions shifted and I started to like games that delved into psychology and the more nihilistic side of fear. I realised it was in part the atmosphere of the world in Silent Hill 2 not to confuse game atmosphere with world atmosphere; the themes and subjects at play in Silent Hill were much darker, more tied to the psychology of fear than those at play in the Resident Evil games. I enjoyed Resident Evil more as a kid, primarily because although it was scary to me as a kid, and fun and challenging, it was essentially 'safer' than the dark world created in Silent Hill 2, which, for lack of a better word, is just absolutely miserable.
There is no hope in Silent Hill, but yet I felt there was in Resident Evil, which sounds rather humorous when you think about the fact the Resident Evil games are all about zombie apocalypses, how are they ever safe? What I realised was, Resident Evil, despite the scenario, despite how horrible it is if you really think through the consequences of a zombie apocalypse, never loses hope, never becomes nihilistic in the way that many zombie films do about the world they're set in, and indeed in the way that Silent Hill 2 does about the world it's set in.
In a sense it's this psychological aspect that defines a truly scary game, monsters are one part that adds to the fear factor, atmosphere is another, but for true horror you need some sort of dark perception of the world to foist on the player to create the right kind of psychology if you want something to be truly terrifying.
Ofcourse, that's if you want pure horror, it's just as possible you just want minor scares, and knowing what to put in and what to keep out to keep the mood and tone right is an important factor in game design. If you want to create a game tinged with horror, or with slightly darker touches around the edges, then keeping the psychology of the game relatively upbeat and away from any sense of nihilism about the world is a good idea.
One of the things I've realised thinking about how much horror pervades mainstream games, even those that aren't themselves horror games, is how that touch of horror, that touch of atmosphere that one level, or that one section where everything feels lost, can really add depth to a game. A good game will have these sorts of moments once in a while - like Half-Life 2 with Ravenholm or Halo with the Flood, but a good horror games strives to create that feeling all the time, and indeed have that feeling stay with you long after you've put the controller down.
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Lecture at St. John's Discusses the Science of Being
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St. John's tutor Dylan Casey will give a lecture on "Fields and Particles and Being" at St. John's College. The lecture is free and open to the public and will be held in the Francis Scott Key Auditorium at St. John's College on Friday, April 22, at 8:15 p.m.
Casey received his doctorate in experimental particle physics from the University of Rochester. A former postdoctoral fellow in physics at Michigan State, he joined St. John's College as a tutor in 2001.
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This route is located a little past Hungry for Heaven on the right. It's a short, perfect looking left facing corner with a small roof near the top. Rap off a tree.
You walk past this a lot of times,wondering if it's even worth roping up for. Once you battle your way up the 25' or so of real climbing, you know it was.
This climb is so worth doing. It may be only 25 feet, but it's all action.
This description fails to mention the weird(to me) start...
Quite a bit less weird than the majority of T-Wall starts, in my opinion!
Yeah I forgot to add the caveat that my opinion prolly doesn't mean squat...
a very odd t wall 10, more sporty than trad
Upgrade...this route now sports rap rings on the ledge. Like others have, good route, lots of action. Plus you can drop you pack and do 4-5 routes (5.7, 5.9, and 3 5.10's) within a few steps of another with nobody around.


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World news about "Demography" published by euronews.
An aging population is a problem Europe has been grappling with for some time. In this edition of Real Economy, hosted by Maithreyi Seetharaman, we look… 28/01/2014
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text: Socks Edit History Talk0 11,511pages on this wiki Category page Revision as of 17:10, November 18, 2012 by Starstuff (Talk | contribs) (diff) ← Older revision | Latest revision (diff) | Newer revision → (diff) Harry Potter's sock " [Source] Romanian socks were, presumably, socks made in or otherwise related to Romania. They... Romanian socks " [Source] Socks are short stockings that reach a point between the ankle and the knee. Socks... Socks " [Source] Fireproof socks are garments that protect the wearer's feet from fire. These socks are... Fireproof sock Merlin's Self-supporting Socks Pages in category "Socks" The following 5 pages are in this category, out of 5 total. F Fireproof sockH Harry Potter's sockM Merlin's Self-supporting SocksR Romanian socksS Socks Categories: Clothing by type


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Mind Riot is a three-day competition that brings together students and experts to work on some of the biggest challenges we all face today. Here to tell us more is Bryton Sampson. </p>
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KUED in conjunction with the Utah Broadcaster's Association is hosting a broadcasting job fair on Wednesday, March 19, 2014 from 9 a.m. – 1 p.m. at the A. Ray Olpin Union building ballroom on the University of Utah campus. Go to www.map.utah.edu for location instructions. Representatives from TV and Radio stations throughout Utah will be available to discuss the fascinating world of careers in the media/broadcasting industry.


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Each semester you are required to verify your Mailing address, Local address, Mobile number and Emergency Contact information during registration. In the event of an emergency, the University of Colorado must have the ability to contact you or someone you designate as your emergency contact. You are required to provide or verify this information during registration for each term. All names and addresses you designate as mother, father, spouse, etc. are protected from release to any party outside of the University of Colorado.
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Basic Interests:
Networking, Friends
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Favorite Type of Music:
The 80's, The 90's, The Hitz, Oldies
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TV watching, Computer activities, Going to movies, Walking, Listening to music, Watching sporting events, Shopping, Socializing with friends/neighbors, Relaxing, Cooking, Dancing, Sleeping, Writing, Bowling
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The best music! Hi there! I am moran from israel and since i found this website i listen to "the hitz"! this is a very good website and of course a very good music stati... |
Today's Hits | May 13, 2009 |
Recent Forum Posts
09-14-2009 (12:52 pm)no one is italian here??? :(
09-10-2009 (10:28 am)
no i didn't.... :( yes i saw the chat.... there is no one there
09-07-2009 (1:58 pm)
Thank you very much!! how can i go to the chat here?
09-04-2009 (12:12 pm)
Yes come italian people! be my friends :)
09-04-2009 (9:58 am)
hi people, i am moran and i am 24 years old girl from Israel. i am learning Italian by myself and i thought maybe i could meet an Italian here and maybe practice on my Italian :) Ciao, Moran.


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I might have misunderstood, maybe they're all dancing all 3 of those dances and not just each doing either the VW, samba, or jive? I hope it's the latter. Because you're right VelvetRed-yikes And what a weird combo to have them do the VW and jump right into the faster latin paced dances.
The eliminated celebs and pros always return for the finale, and typically they dance in the order they were eliminated. Sometimes they get to dance their entire favorite dance routine, other times its split up with just a few seconds. Maks said he and Debi are doing their tango, but to the song 'Who's That Lady' I believe, and are dancing in a group with Kathy/Tony (who I believe are doing a new dance), and probably Macy/Jonathan. God this season seems so long ago already Jeffrey Ross is dancing with Edyta/Ashley.


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Top pick Harry Potter and the Prisoner of Azkaban (Full Screen Edition) (DVD, 2004) NewThis item appears here because it is the lowest priced, Buy It Now item from a highly rated seller. | Brand New Returns not accepted Las Vegas, NV, USA | |
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Top pick HARRY POTTER & THE PRISONER OF AZKABAN (DVD/WS-2.40/2 DISC/FR-NLA!!!!, Good DVD,This item appears here because it is the lowest priced, Buy It Now item from a highly rated seller. | Good Free shipping Returns not accepted Kansas City, MO, USA | |
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Top pick Harry Potter and the Prisoner of Azkaban (DVD, 2004, 2-Disc Set, Widescreen) (DVD, 2004)This item appears here because it is the lowest priced, Buy It Now item from a highly rated seller. | Acceptable Returns not accepted USA | |
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Genre: | Science-Fiction/Fantasy |
Format: | DVD |
Display Format: | Widescreen - 2 Disc Set |
Director: | Alfonso Cuaron |
Leading Role: | Daniel Radcliffe, Emma Watson, Rupert Grint |
Average review score based on 83 user reviews
of customers recommend this product
Based on J. K. Rowling's book, "Harry Potter and the Prisoner of Azkaban" covers the boy wizard's third year at Hogwarts and hit the big screen in 2004. The film opens at Privet Drive with the end of the summer holidays approaching. The previous summer, at the start of the Chamber of Secrets, Harry had been blamed by the Ministry of Magic for a spell performed by Dobby the House Elf in Dursley's house. This summer, Harry panics as he accidentally casts a spell on Uncle Vernon's thoroughly obnoxious sister. Knowing he's in trouble, he decides to go on the run - but, following a bumpy ride on the Knight Bus, the Minister for Magic corners him at Diagon Alley. Harry is somewhat surprised to be let off, given the trouble he got into the previous year - but relieved all he same.
The Magic Community seems to be much more concerned with a very dangerous criminal called Sirius Black, the first person to escape from Azkaban (the wizard prison). He had been sent there after being found guilty of murdering thirteen people - twelve of them muggles - with a single curse about twelve years earlier. Widely believed to have been a big supporter of Voldemort's, the rumour is he's hunting for Harry. As a result, some Azkaban guards (terrifying creatures, known as Dementors) have been posted at Hogwarts for the protection of the pupils and staff.
Harry is, once again, joined by Ron and Hermione at Hogwarts. There's a bit of trouble between Harry's two friends, however. Much of that is caused by Hermione's new pet Crookshanks - a crazy cat, who seems determined to kill Scabbers, Ron's rat, at every opportunity. This year's Defence Against The Dark Arts teacher, is Professor Lupin who - like the Dementors, the three friends meet him for the first time on the Hogwarts Express. Despite the fact he dresses rather shabbily and gets strangely ill from time to time, Lupin actually seems to know what he's doing. He also proves to be highly popular with the majority of pupils, particularly Harry. There are a couple pf other new teachers introduced this year - one of them is Hagrid, who has taken over the Care of Magical Creatures class. Unfortunately, his first lesson leads to a bit of trouble with a Hippogriff. Another is Professor Trelawney, the Divination teacher - who seems to be a bit of a crackpot. In their first lesson, she somehow picks out the Grim (a death omen) from Harry's tealeaves. Harry probably wouldn't have been too worried, only he'd already seen something of a death omen just as he was boarding the Knight Bus.
The movie is very enjoyable, though a good deal darker than I had imagined. Despite the criticism I've heard of their performances in the previous films, I thought Daniel Ratcliffe, Emma Watson and Rupert Grint were very good in their roles. (Draco, Harry's arch nemesis, would've stolen the show had his role been any bigger : Tom Felton plays the part of a strutting, arrogant, little twerp superbly. One of the most enjoyable scenes came when Hermione puts him firmly in his place). Professor Trelawney was also an enjoyable addition, played by the barely recognisable Emma Thompson. (Her ex-husband, of course, was also once on the teaching staff at Hogwarts : Ken Brannagh played the part of Gilderoy Lockhart in "The Chamber of Secrets"). For fans of the Stone Roses, meanwhile, Ian Brown stops by the Leaky Cauldron for a quick drink. The film's effects are hugely impressive.
"Harry Potter and the Prisoner of Azkaban" is the third movie in the Harry Potter franchise, based on the very popular children's book series. Please do keep in mind that this movie is based on the book, which means that as good as the movie is, reading the book is better.
That having been said, our hero Harry and his school friends are entering their third year of education at a magical high school named Hogwarts. There is an undercurrent of fear circulating in the wizarding world, as a notorious killer has become the first convict to escape from prison and is on the loose. For the most part, Harry has a good year at school. He has an excellent teacher (who was also a dear friend of Harry's deceased parents), Harry gains possession of a magical map, and he gets to visit the nearby town on a day-trip. However, when Harry learns that the escaped convict (named Sirius Black) is suspected to be the man whose treason led to the death of Harry's parents, he becomes consumed with anger and revenge. Harry is other being bothered by another problem...terrifying spectral beings (called Dementors) whose job it is to hunt down Sirius Black...but they will attack any student who gets in their way (Harry included).
The first half of the movie sets the tone and mood and motivations, and the second half packs the punch. Director Alfonso Cuaron does a very good job of bringing to the screen the rather difficult and confusing concept of time-travel, in which the lead characters occupy the same time frame, but we see the action from a different point of view. The second half of the film has the most action, with chills, spills and spells...then we discover the important truth that "seeing is not always believing" and that not everything is as it appears to be. The end of this film draws all the characters even closer together in terms of a shared history and previous relationships and gets you excited for the next film!
The movie moves along nicely; the pace just at the right speed...not too slow and not too fast. Although it is not 100% loyal to the book, it does maintain most of the spirit of what the author was trying to convey. This is the first time we really get a visual look at just how large an expanse of land the Hogwarts school is occupying...it's just immense! I was not happy at the portrayal of the Dementor characters (flying around like Casper the Ghost) but that is a small complaint. I also felt that certain scenes were over-dramatised, just for the movie (ex. the Hippogriff-class) which may be exciting to watch, but I didn't feel was necessary to the story.
With this DVD came a second "bonus feature" DVD, and it is EXCELLENT! Hours of behind the scenes information, interviews with cast and crew, games and trivia...the bonus material alone was worth the purchase price.
Whether you are an avid fan of the Harry Potter book series, or whether you have never read a book in your life, you will enjoy this movie. While it may not be approriate for younger viewers (slightly scary material) it is not profane, excessively or explicitly violent, or have any sexual content. It is rated PG, but even as an adult, you will like it!
I hope that this review was halpful to you. I feel that "review writing" has become a lost art. If you enjoyed this review or found it useful, kindly vote YES (it was helpful). Thank you!
If there's anything this movie proves, it is the difficulty in separating the series from the demands of fans. This is clear just from hearing some of the comments. "Why didn't they identify the names on the Marauder's Map?" "Why wasn't the second Quidditch game shown?" "Why wasn't there more of Crookshanks the Cat?" By focusing on what the film didn't have, fans fail to look at the film on its own terms. I think this is by far the best Harry Potter movie yet.
The only way to satisfy fans would be to include everything from the book, which would require a miniseries. Since that isn't what these films are, the story has to be abridged. The first two films tried to fit everything they could within a reasonable slot of time. The result was a set of films that felt cluttered yet incomplete. Had they continued with this strategy for this movie, based on a much longer book, it would surely have been over three hours long.
The virtue of the latest film is that it makes a real attempt to adapt the story, not just marching in lockstep with the book's events. The screenplay is sparing, leaving out or simplifying loads of details not directly relevant to the plot. But it captures much of the book's delight and humor. The first two films fell short in this regard, because they lacked the guts to tinker with the details, even though that was the key to condensing the story while staying true to its spirit.
The movie is still faithful to the book, of course. Many of the scenes are exactly as I had imagined them. When it deviates, it does so based on an understanding of the story and characters. This is evident in the way they show, for example, the Knight Bus; Hermione's overstuffed schedule; and the introduction of the Marauder's Map, a scene that captures the twins' mischievous personalities. The changes are clever and funny, and they help compensate for the movie's loss in other areas.
Certainly this has something to do with the new director. Columbus's approach was to stick to the books as literally as possible, often draining them of their subtlety. For instance, where the books only hint that Dumbledore can see through the invisibility cloak, the earlier movies make it unmistakable. The new director never condescends to the audience in that way. This is a children's movie, but it is also a fantasy-thriller that we can take seriously, because not everything is spelled out for us. We're given a chance to think.
But part of what makes the movie work is the book itself. The story is gripping from start to finish, because the threat looming over the school is established early on. Harry's personal life is sharply intertwined with the plot. We feel for him as we watch his disastrous (but hilarious) attempts to escape his uncle and aunt, and his humiliating reaction to the dementors. The story avoids common devices such as the talking killer or deus ex machina, which the other books have in abundance. The ending is nicely bittersweet and ambiguous. The plot is so complicated, however, that the book spends several chapters explaining it all. The movie wisely includes only very little of this, allowing the plot twists to become understood as the story progresses. I was surprised to see certain events that were in the movie but not the book lend support to an important theory some fans have had about what is to be revealed at the end of the series. Of course, it is well-hidden and won't give anything away for those who aren't looking for the clues.
I would have to say that this movie was a pivotal movie not only in Harry Potter's life, but in JK Rowling's writing career as well.
For Harry, his past begins to reveal itself and danger comes ever closer to his reluctant sanctuary (ie-the Dursley's residence). For Rowling, her stories are no longer stand alone mysteries that share a common location, but are part of a larger story.
These changes are perfectly timed, as the 8th grade is a pivotal time. It is at this age that children are in between true childhood but not quite yet a young adult. We see changes in Harry, Hermione and Ron that indicate the change.
For one, Draco becomes less of an enemy and more like a pest-problems that they used to have no longer seem to matter, or at least not as much. The spells that Harry and his friends learn are likewise indicative of their maturity. Harry is learns to cast a protective patronus years ahead of his peers, which shows that he has matured beyond his peers. Harry takes his last, irrevocable step into adulthood when he choses to spare the life of his parent's betrayer so he can stand trial.
On the surface, Rowling does not "sanitize" the book as much as she did with the other two, a trend that continues with the rest of the series. Some people say that Prisoner was the last "children's" book and that Goblet of Fire begins her "young adult" books. While I agree with that assessment, I also think that JK was having her books grow up as her children did. We not only see character development in our heros, but in the writing style as well.
But her level of writing maturity does not end there. Each of the first two books had a beginning, middle and end. Each book was self contained. You could read Chamber of Secrets before Sorcerer's Stone and not miss much. Not so anymore. If you read any of the other books out of order, you could follow the plot but all the richness of her literary devices will not make sense to you.
I think what truely sets JK Rowling as a master story teller is that this book does not suffer from the "middle movie funk". Too many book writers and movie produces use this excuse to cover their own laziness (sadly, too many people accept this excuse and keep wasting hard earned money on trash).
JK is able to produce a good book by following the same success formula that Marvel and DC comics did-have complete endings for the sub-plots so the readers feel satisfied. Rowling gives us plenty of satisfaction: the innocent escape death, the betrayer's cover is blown, Harry earns the respect of the people needs to rely on in later books and preparations are being made, at least by some, for the storm that they now know will come.
The greatest weakness I found was her assigning value and meaning to items from the first two books. When they were first written, these items were only described so much as to provide ambience. By retro-actively assigning significance to them, she created a feeling of artificialality that comes with forcing a plot device. This was corrected in later books and a much smoother flow will take place.
In short, Prisoner of Azkaban is a wonderfully writen transition book that takes Harry from being a child into adulthood and takes JK Rowling from being a great entertainer into a master storyteller.
John Holland-author of Necklace of Terrersylvanous
Harry Potter and the Prisoner of Azkaban is a great movie that has a couple of interesting changes to it. This movie is similar but very different from the first two movies.
First of all there is a new actor playing Dumbledore. The reason for this is the original Dumbledore passed away. The actor that they chose to replace him appears to have a bit more "flair" and plays the role incredibly well!
The second change is that a new director has stepped into the movie series. As a result this movie has a more artistic twist to it. You get some really nice and artistic cut scenes during season changes. This adds a nice change to the movies.
Harry, Ron, and Hermione are still all going about their business. They continue to learn and grow as wizards/witches.
The movie takes a darker turn also. You learn about death eaters and other things that go bump in the night. The Dementors are done incredibly well also. You get a small taste of how the rest of the movies will progress as the tail starts to get darker.
Excellent Movie.
Tamarack Collectibles


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- 02-16-2013, 01:23 PM Thread Author #1
Vendor Portal
Do any other developers think that vendor portal needs to be updated? Is there a road map on when vendor portal will be updated?
If they added some additional features it would be a lot more powerful for developers, such as:
- Total/Daily UNIQUE downloads
- Total/Daily UPDATE downloads
- Total/Daily Uninstalls
- Charts for device, country, carrier, app version
Better status of your app approval. Now you have to wait 2-3 weeks without getting any feedback of the process
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✪✪✪ Playbook + BB10 DEV , APPS ON REQUEST PLEASE PM ME. ✔✔✔[PB]Crackberry Forum App (NON-ANDROID) ✪✪✪
☢ bbUI.js ☢ expert -- Need HELP ? Just PM me ! ☣ Blackberry Playbook 64GB ☣ - 02-16-2013, 10:49 PM #3
lets jus stick with asking for an xls file not a stupid .csv file.
its silly that in 2013 the reports arent openable on a BB device. docs to go doesnt `do` comma seperated values by the looks
Thorsten said ZED 10. deal with it
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For all my themes - BBThemes.co.uk and follow me on @BBThemes1 - 02-17-2013, 08:34 AM #4
Vendor Portal
I think it's stupid that a CSV report is the only way to view this data. With BB harping so much about html5, you think they'd give us a useful web interface to view our stats, with a CSV export option.
And no, I don't consider the "line graph" that they show as a useful interface.Go get some apps!
DocuShortcut - Free homescreen shortcuts
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SkinEd for Minecraft - Create and share Minecraft skins - 02-17-2013, 09:52 AM #5♚ ❤ button ♚
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☢ bbUI.js ☢ expert -- Need HELP ? Just PM me ! ☣ Blackberry Playbook 64GB ☣ - 02-17-2013, 10:01 AM Thread Author #6
That's the play store interface, I don't have to download CSV files to see all the information. They should look to be at least matching all the features provided there.
Re: Vendor Portal
I would love to see an overhaul of the review system, and maybe see the ability to reply to reviews instead(or in addition) of just flat out denying them.
16 year old Blackberry enthusiast and developer.
Check out my app "Auto Forum" in App World now available for the Playbook!
Also see my website Auto Forum a discussion forum for cars and autos! - 02-21-2013, 04:03 PM #8
Yeah, the Vendor Portal needs to be overhauled and a lot of sections need to be replaced.
But the vendor portal doesn't need that nearly as bad as the people that review the apps.Need an app for your blog/business or want some BB10 coding help? PM me for rates
OSBB - For Devs, by Devs. : OSBB Forum on CrackBerry : Create OTAs with Dropbox : Unlock your Escreen : BB10 Escreen Unlock App : Hybriding Basics : Custom PB Browser Homepage : BB10 on PlayBook (depreciated) : BB Github Contributors : SKBR : Restoring after Downgrading : BB10 Leak Checking App (leakCheck)My Apps in BlackBerry App World - Proceeds pay for diapers - 02-21-2013, 04:05 PM #9
Agree. A complete redesign is needed.
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Email: info at duantox dot com - 02-21-2013, 04:38 PM #10Go get some apps!
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If you want to enjoy the sun and the sea and to feel yourself like home, to have rest from your daily worries and noise the house of visitors "Elina" invites you! At your disposable there will be a hotel, conference and banquet halls, cafe, a bar and shop with wide assortment of the goods, a bath-houses and free-of-charge parking places for clients.
- Address:Lienes iela 43, Jūrmala, Majori, LV-2015
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Last updated: 22.03.2013


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Local dealers whet Iran's appetite for US muscle carsSnow falls heavily on the busy street. A fresh white blanket blurs the sleek lines of a Dodge Challenger - an iconic vehicle that defines the United States' love affair with muscle cars. This is not New York, Montreal or Tokyo More… |
RAK FTZ to showcase at Dubai Air ShowRas Al Khaimah Free Trade Zone (RAK FTZ), one of the fastest-growing and most cost-effective free trade zones in the UAE, will exhibit its world-class facilities and amenities at the 2013 Dubai Air Show. The biannual event, which More… |
China's new trade zone opens in ShanghaiChina opened a new free trade zone in Shanghai on Sunday in what has been hailed as potentially the boldest reform move in decades, unveiling fresh details of plans to liberalise regulations governing finance, investment and trade in the zone. More… |
RAK FTZ names chief executive officerRas Al Khaimah Free Trade Zone Authority (RAK FTZ), a fast growing free trade zone in the UAE, has announced the appointment of Peter Fort as the new chief executive officer. In addition to his mandate as CEO, Fort acts as the sen More… |
RAK FTZ highlights key business prioritiesRas Al Khaimah Free Trade Zone (RAK FTZ), a major free trade zone in the UAE, recently held an event featuring a series of presentations from prominent speakers, highlighting key priorities in the changed business landscape. The event, More… |
Oman to spend $450m on free trade zonesOman plans to invest $450 million to extend its free trade zones across the country to attract more foreign investment and diversify its oil-reliant economy, it said on Monday. Foreign direct in More… |
RAK sees company registrations up 4pcRas Al Khaimah Free Trade Zone (RAK FTZ) has registered a 4 per cent year-on-year increase in new company registrations during the first half, according to a report. Revenues from the registrations touched Dh123.55 million, up 10. More… |
RAK FTZ takes part in Doha, Hannover eventsTop-level trade delegations from Ras Al Khaimah Free Trade Zone (RAK FTZ), one of the fastest-growing free trade zones in the UAE, are taking part in leading events in Doha and Hannover this week. A high-level RAK FTZ delegation, led by it More… |
RAK FTZ eyes tie-ups with Jordan firmsRas Al Khaimah Free Trade Zone (RAK FTZ), one of the fastest-growing free trade zones in the UAE, is conducting a three-day road show Jordan, aiming to tap investment in the free trade zone. The road show is being held at Amman InterContin More… |
US envoy eyes closer trade ties with RAKThe US Ambassador to the UAE recently visited the Ras Al Khaimah Free Trade Zone (RAK FTZ) aiming to boost investments into RAK and step up US trade ties with the emirate. During the one-day visit, Ambassador Michael Corbin was received by More… |


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Acer - notebook battery - Li-Ion - 4300 mAh
Manufacturer: Acer Part number: BT.T3504.001
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- In-Door-Ice(R) Plus ice dispensing system
- Accu-Chill(TM) Temperature Management System
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Title: | Swensen-McMahon Head Coach of Women's Tennis |
Phone: | 203-432-1493 |
Email: | email@example.com |
Hometown: | Leominster, Mass. |
High School: | Leominster |
College: | Michigan '01 |
Danielle McNamara has led the Yale women's tennis program to four Ivy League Championships, four NCAA Tournament appearances and four ECAC Indoor Team Championships in her first seven seasons as the Bulldogs' head coach. For her efforts in 2011, which included leading the Bulldogs to the first NCAA Tournament match win in school history, McNamara was named Wilson/ITA Northeast Region Coach of the Year, the first of two times to date. The 2011 season was also highlighted by an Ivy League Championship and the team's third straight ECAC Indoor Team Championship. Yale's ITA ranking climbed as high as No. 23 in the country, the highest it had been in the 30-year history of the ITA rankings. The Bulldogs also had five players earn All-Ivy League recognition and had a doubles team advance to the quarterfinals of the USTA/ITA National Indoor Championships in the fall for the first time in school history. McNamara was again named Wilson/ITA Northeast Region Coach of the Year in 2013, a season marked by her fourth Ivy League championship, the program's fourth NCAA Tournament appearance and All-Ivy honors for three singles players and one doubles pair.
A native of Massachusetts, McNamara joined the Yale coaching staff as an assistant coach in 2005 and was hired as the head coach in the summer of 2006. She brings a wealth of experience, having achieved great success as a collegiate player, touring professional, private instructor and coach.
McNamara has made a significant impact since arriving in New Haven, compiling a record of 110-41 overall and 49-8 vs. Ivy League opponents (42-7 in league matches). The Bulldogs have been particularly dominant at home, including undefeated marks in New Haven in 2010-11 (12-0), 2011-12 (10-0) and 2012-2013 (11-0). Indoors, the Bulldogs play at the award-winning Cullman-Heyman Tennis Center, which was the host site for the 2009 National Intercollegiate Indoor Tennis Championships and has also played host to numerous regional ITA and USTA events.
Under McNamara's leadership the Bulldogs have been successful in the classroom, earning ITA All-Academic Team recognition in 2008, 2009, 2010, 2011 and 2012. The team had five ITA Scholar Athlete selections last season. McNamara has also coached five Academic All-Ivy League selections.
The Bulldogs have also been active in the community under McNamara, and for her efforts she won the 2010 USTA/ITA Campus and Community Outreach Award for the New England region. Yale hosts an annual Campus Kids' Day for local children and organizes a food and clothing drive for the homeless. The team also takes part in New Haven Tennis Outreach, a youth mentorship program for students in grades 3-12 directed towards children from low-income families who otherwise would not have access to high-quality academic guidance or athletic instruction.
In McNamara's first year at the helm of the program, the Bulldogs finished second in the Ivy League with a 6-1 conference record. It was the 2007-2008 season where the program made its first big jump under her leadership. She guided the Bulldogs to an undefeated Ivy League season and an Ivy League Championship that year, which was the team's fifth overall Ivy title and first since 1989. Also in 2008, McNamara led the Bulldogs to their first NCAA Team Tournament appearance.
The 2008-2009 campaign was another successful one on a national level with the team reaching a national ranking high of No. 41 and finishing the year at No. 50. The Bulldogs finished the season 14-6 overall and 5-2 in the Ivy League, tying for third place. In 2009-10 Yale ended the season ranked No. 46 after going 16-6 overall. The Bulldogs again finished third in the league with a 5-2 mark. In both 2009 and 2010 Yale won the ECAC Indoor Team Championship.
McNamara has shown a tremendous ability to recruit the best and the brightest players on a national level, recruiting multiple blue chip and 5-star players according to the tennisrecruiting.net rankings. Her most recent recruiting class, the Yale Class of 2016, was ranked No. 8 in the country. That comes on the heels of Yale's Class of 2015 being ranked No. 14 and the Class of 2014 being ranked No. 8. Two of her recruited players have competed in junior Grand Slams prior to coming to Yale (Wimbledon, US Open).
As a student-athlete at Michigan from 1996-2000 playing under her maiden name Danielle Lund, McNamara was the Big Ten Sportswoman of the Year (1999) and All-Big Ten (1998). She was the first player in Michigan history to participate in all three college national championships (All-American, National Indoors and the NCAA Championships). She was a two-time captain of the squad and earned the Michigan Athletic Department's Academic Achievement Award and the Donald R. Shepherd endowed scholarship for athletic and academic success.
In 2010 Michigan honored McNamara as one of the Wolverines' "Leaders and Best in 50 States". The Michigan athletics media relations office, in cooperation with the Bentley Historical Library, went through thousands of names of great Michigan athletes from all over the country to choose the best of the best from each state. McNamara was selected for honorable mention honors in her home state of Massachusetts.
As a freshman at Michigan, McNamara helped lead the team to its first ever Big Ten Championship (1997) and a program high national ranking of No. 16 (No. 1 in the Midwest Region). During her career she was nationally ranked as high as No. 8 in doubles and No. 28 in singles. She and doubles partner Brooke Hart ended the 1998 season ranked No. 25 in the country. Overall McNamara ended the year ranked in the top 26 in the Midwest Region for four straight seasons in doubles (No. 13 in 1997, No. 5 in 1998, No. 8 in 1999 and No. 15 in 2000) and three straight seasons in singles (No. 17 in 1998, No. 19 in 1999 and No. 26 in 2000).
McNamara also gained extensive NCAA experience playing for the Wolverines. As a freshman in 1997, she won her singles matches at No. 6 in straight sets to help Michigan to a 5-0 win over Central Florida in the Regional Quarterfinals and a 5-3 win over Miami (Fla.) in the Regional Semifinals. She then won in straight sets in singles again -- and was part of a winning doubles team at No. 2 -- as the Wolverines beat South Alabama 5-4 to win the Southeast Region. Michigan's NCAA run ended with a loss to Florida, 5-0, in the next round.
In the 1998 NCAA Tournament, the Wolverines lost in the Regional Quarterfinals. McNamara and Hart, the second duo in school history to earn an NCAA Doubles Championship berth, lost to a team from William & Mary in the first round.
Through the 2010 season McNamara ranked ninth in career singles wins at Michigan with an overall record of 80-55. Her 29 singles wins in 1997, when she went 29-9, rank sixth on Michigan's single-season list.
Among her other accomplishments, McNamara won one gold and one bronze ball in national USTA events. She was also selected to coach the USTA Girl's 18 New England national team at the National Team Championships in 2008 and 2009.
McNamara is a current member of the ITA Board of Directors, Division I Operating Committee and the USTA New England Collegiate Committee. She was the co-chair of the 2009 ITA National Indoor Championships tournament committee and the chair of the 2009 ITA Northeast Regionals tournament committee.
THE DANIELLE McNAMARA FILE
Born: November 10, 1978
Hometown: Leominster, Massachusetts
High School: Leominster High School
College: University of Michigan (Ann Arbor)
Bachelor's Degrees: Economics,
Organizational Studies
Family: Married, husband Christian
Collegiate Coaching Experience: Yale University
(Head Coach), 2006-present. Yale University (Assistant
Coach), 2005-06. Boston University (Volunteer Coach)
2004-05. University of Michigan (Assistant Coach)
Professional Playing Experience: WTA Tour, 2002-2005
Collegiate Playing Experience: University of Michigan (1996-2000)
Collegiate Head Coaching Highlights at Yale:
- Two-time Wilson/ITA Northeast Region Coach of the Year (2011, 2013)
- 2010 USTA/ITA Campus and Community Outreach Award for the New England Region
- Two Ivy League Championships (2008, 2011), including a perfect 7-0 conference season (2008)
- First NCAA Team Tournament appearance in Yale history (2008)
- First NCAA Team Tournament match win in Yale history (2011)
- Four-time ECAC Indoor Team Champions (2009, 2010, 2011, 2012)
- First Yale doubles team to advance to the quarterfinals of the USTA/ITA National Indoor Championships in the fall (2010)
- 21 All-Ivy League Singles Selections (Seven First Team, 12 Second Team, two Honorable Mention)
- 10 All-Ivy League Doubles Selections (Three First Team, Seven Second Team)
- One Ivy League Player of the Year (2008)
- One Ivy League Rookie of the Year (2013)
- Five Academic All-Ivy League players
- Five ITA All-Academic teams (2008, 2009, 2010, 2011, 2012)
Collegiate Playing Highlights at Michigan:
- All-Big Ten Player (1998)
- Big Ten Sportswoman of the Year (1999)
- Two-time team captain (1998-2000)
- Ranks ninth in career wins (80-55)
- Nationally ranked as high as No. 28 in singles and No. 8 in doubles
- First player in Michigan history to play in all three national championships (All-American, National Indoors, NCAA Championships)
- Member of Michigan's first Big Ten Championship team (1997)
updated May 16, 2013
Seasons |
School |
Overall |
League |
Pct. |
Conference |
NCAA Tournament |
2006-2007 |
Yale |
10-8 |
6-1 |
.555 |
2nd |
2007-2008 |
Yale |
11-8 |
7-0 |
.579 |
1st |
NCAA 1st Round |
2008-2009 |
Yale |
14-6 |
5-2 |
.700 |
t-3rd |
2009-2010 |
Yale |
16-6 |
5-2 |
.727 |
3rd |
2010-2011 |
Yale |
22-5 |
6-1 |
.815 |
t-1st |
NCAA 2nd Round |
2011-2012 |
Yale |
20-4 |
7-0 |
.833 |
1st |
NCAA 2nd Round |
2012-2013 |
Yale |
17-4 |
6-1 |
.810 |
t-1st |
NCAA 1st Round |
Totals |
Yale |
110-41 |
42-7 |
.728 |
Yale's All-Ivy League Players under Danielle McNamara
Singles |
Doubles |
2007 |
Janet Kim (First Team) |
Christine Alford and Olivia Nix (First Team) |
Christine Alford (Second Team) |
Sarah Lederhandler (Second Team) |
Jessica Rhee (Honorable Mention) |
2008 |
Janet Kim (First Team, Unanimous) (Player of the Year) |
Janet Kim and Jessica Rhee (First Team) |
Lindsay Clark (Second Team) |
Lindsay Clark and Lauren Ritz (Second Team) |
Jessica Rhee (Second Team) |
2009 |
Janet Kim (First Team, Unanimous) |
Vicky Brook and Lindsay Clark (Second Team) |
Vicky Brook (Second Team) |
Janet Kim and Jessica Rhee (Second Team) |
Jessica Rhee (Second Team) |
Lindsay Clark (Honorable Mention) |
2010 |
Vicky Brook (First Team, Unanimous) |
Vicky Brook and Lindsay Clark (Second Team) |
Jessica Rhee (Second Team) |
2011 |
Vicky Brook (Second Team) |
Lindsay Clark and Annie Sullivan (Second Team) |
Elizabeth Epstein (Second Team) |
Blair Seideman (Second Team) |
2012 |
Elizabeth Epstein (First Team, Unanimous) |
Amber Li and Vicky Brook (First Team) |
Blair Seideman (Second Team) |
Elizabeth Epstein and Annie Sullivan (Second Team) |
2013 |
Elizabeth Epstein (First Team, Unanimous) |
Elizabeth Epstein and Annie Sullivan (Second Team) |
Madeleine Hamilton (First Team, Rookie of the Year) |
Annie Sullivan (Second Team) |
Yale's Academic All-Ivy League
under Danielle McNamara
2006-07 (Spring): Christine Alford
2008-09 (Spring): Janet Kim
2009-10 (Fall): Sarah Lederhandler
2010-11 (Spring): Stevi Petrelli
2011-12 (Spring): Steph Kent
Yale's ITA Scholar Athletes under Danielle
2011-12 (5)
Vicky Brook
Sarah Guzick
Steph Kent
Blair Seideman
Hanna Yu
2010-11 (3)
Vicky Brook
Silia DeFilippis
Steph Kent
2009-10 (4)
Lindsay Clark
Silia DeFilippis
Sarah Lederhandler
Stevi Petrelli
2008-09 (2)
Silia DeFilippis
Sarah Lederhandler
2007-08 (3)
Janet Kim
Lilian Nguyen
Jessica Rhee
2006-07 (2)
Christine Alford
Sarah Lederhandler
Title: | Assistant Coach |
Email: | firstname.lastname@example.com |
Hometown: | Columbus, Ohio |
High School: | Upper Arlington |
College: | Ohio State '10 |
Kirsten Flower joined the Yale women's tennis staff in the fall of 2012, helping the Bulldogs win a share of the 2013 Ivy League championship and a spot in the NCAA Tournament.
Flower played her collegiate tennis at Georgia Tech her freshman and sophomore years before transferring to Ohio State for her final two years of collegiate play. In college, her singles ranking peaked at No. 18 while playing at the No. 1 spot. She was a member of Georgia Tech teams that won the National Championship and the ITA National Indoor Championship. Among numerous other awards, Flower was the captain of the Ohio State team her senior year, was named to the All-Big Ten team twice and was also on the Academic All-Big Ten team.
After college, Flowers joined the WTA Tour, which she played on for almost two years. Participating in both international and domestic tournaments, Flower earned a high ranking of 505 in doubles and 996 in singles, and finished 2011 at 506 and 1068, respectively.
In terms of coaching, Flower first taught tennis at Georgia Tech summer tennis camps in 2007. She began work for Elysium Tennis, an Ohio tennis club, as a teaching professional in 2009, where she continued working up until being hired by Yale.
Head Coach Danielle McNamara said that she is "so thrilled to have Kirsten join our coaching staff. She brings a tremendous amount of experience as one of the best collegiate players in the country, as well as being a member of some incredibly successful teams. Kirsten shares our program's values and will be an excellent role model and teacher for our players. I look forward to continuing to build our program as one of the nation's best with the help of Kirsten."
Flower has also won three national Father-Daughter championships with her father, Jim Flower.
Title: | Volunteer Assistant |
Hometown: | Pittston, Pa. |
College: | Wilkes '12 |
Justin DeSanto, who spent the previous year helping Marywood University to its first Colonial States Athletic Conference (CSAC) championship and automatic NCAA Tournament berth in the past 10 years, joined the Yale women's tennis staff in the fall of 2013.
A native of Pittston, Pa., DeSanto graduated from Wilkes University in Wilkes-Barre, Pa., with a degree in psychology and minors in Spanish and sociology in 2012. In August of 2012 he became the assistant coach at Marywood, located in Scranton, Pa.
In addition to capturing its first CSAC championship and automatic NCAA Tournament berth in 10 years, Marywood finished with a .900 win percentage in conference matches during DeSanto's year there. Marywood, which was ranked third in the preseason coaches' poll, defeated four-time reigning conference champions Gwynedd-Mercy College to earn the title.
While at Marywood, DeSanto helped coach the CSAC Rookie of the Year. Marywood also had four singles players and a doubles team receive All-CSAC recognition.
DeSanto began coaching tennis at age 19 as a private instructor at Kingston Indoor Tennis in Kingston, Pa., in the fall of 2009. He spent four years there, working with children aged 3-18 conducting private and group lessons as well as high school clinics. He also coached the boys' team at Wyoming Area High School from January of 2010 through July of 2012. He brought that team -- which was 0-36 in the three seasons prior to his arrival -- to a respectable 8-5 record in his final year.
DeSanto spent most of the summer of 2013 coaching at a Wilson tennis camp at the University of North Florida. There, he worked with children aged 8-18 and had the opportunity to learn from and coach alongside former ATP world No. 4 Todd Martin and the assistant coach of the Notre Dame men's tennis team, Adam Schaechterle.
updated Sept. 9, 2013


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W San Francisco
181 Third St., San Francisco, CA 94103Ranked #1 overall in San Francisco hotels468 reviewsHotel Class: 4The W SF has convenient location right on the main throughway, 3rd Street. The hotel is very chic and is consistent with other W brands with its trendy and fun... more
Popular withTrendstersLuxuryNightlife$209avg/night
The Fairmont San Francisco
950 Mason St., San Francisco, CA 94108Ranked #2 overall in San Francisco hotels4.567 reviewsHotel Class: 4It's Halloween 2013, adn this year, we're partying at the Aykut International Halloween Ball @ the Fiarmont Htotel in San Francisco! This year, two ninjas (deadly ninja and Scorpion from... more
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The Westin St. Francis
335 Powell Street, Union Square, San Francisco, CA 94103Ranked #3 overall in San Francisco hotels453 reviewsHotel Class: 4Classic grand hotel located conveniently on Union Square. It is close to shopping, eating, site seeing, and the cable car. The Clock Bar near the grand front entrance is a... more
Popular withLuxuryHistoryBusiness$189avg/night
Clift Hotel San Francisco
495 Geary Street, San Francisco, CA 94102Ranked #4 overall in San Francisco hotels436 reviewsHotel Class: 4The public spaces at this property are exceptional and it is hard not to fall in love with the hotel bar, the Redwood Room. Service is adequate and the location... more
Popular withLuxuryTrendstersNightlife$169avg/night
Palace Hotel
2 New Montgomery Street, San Francisco, CA 94105Ranked #5 overall in San Francisco hotels4.531 reviewsHotel Class: 4Only the best for this princess! The Palace Hotel in San Francisco! Located directly in front of the BART. Easy to get to if you're coming from the airport. It's... more
Popular withLuxuryHistoryBusiness$179avg/night
St. Regis Hotel, San Francisco
125 3rd Street, San Francisco, CA 94103Ranked #6 overall in San Francisco hotels523 reviewsHotel Class: 5Great luxury hotel. Rooms are very comfortable, with big comfortable beds. The service is great - everyone is super helpful and friendly. Cool lobby bar that is fun to hang... more
Popular withLuxuryBusinessFamilies$425avg/night
Hilton San Francisco Union Square
333 O'Farrell Street, San Francisco, CA 94102Ranked #9 overall in San Francisco hotels418 reviewsHotel Class: 4Pretty good hotel! I give it 3.5 stars. The hotel is huge, taking up an entire block. It's located right at Taylor and O'Farrell. They call it the "Union Square"... more
Popular withLuxuryFamiliesBusiness$118avg/night
Hyatt Regency San Francisco
5 Embarcadero Center, San Francisco, CA 94111Ranked #10 overall in San Francisco hotels416 reviewsHotel Class: 4I absolutely love staying in this hotel. It's convenient to many great restaurants and bars in the Financial District, as well as the Embarcadero and the Stadium. The main lobby... more
Popular withBusinessLuxuryFamilies$199avg/night
The Ritz-Carlton
600 Stockton Street, San Francisco, CA 94108Ranked #11 overall in San Francisco hotels514 reviewsHotel Class: 5The Ritz obviously has a reputation but I have only stayed in the SF location. I thought it was incredible... The rooms were amazing, the staff were very friendly and... more
Popular withLuxuryBusinessFamilies$325avg/night
Parc 55 Wyndham
55 Cyril Magnin Street, San Francisco, CA 94102Ranked #12 overall in San Francisco hotels420 reviewsHotel Class: 4GORGEOUS. I didn't know about this hotel until my recent trip to SF. We had a city view from our room and let me tell you -- it made me... more
Popular withBusinessBudgetLuxury$109avg/night


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Xiaolei Huang, an assistant professor of Computer Science & Engineering, has created 4-D computer model (with time as the fourth dimension) of a beating heart to measure the stress and strain that a human heart undergoes as it pumps blood. More... | ||
Philip Bresnehan '08 , captain and president of the rowing team, gets up at 4:40 a.m. every morning for the first of two daily crew practices, but each day he still finds time for his chemical engineering classes and homework, his duties as an R.A., and working in the OSI (Opportunity for Student Innovation) lab on his hand-held device that tests for toxic chemicals in water. More... | ||
Anand Jagota, professor of Chemical Engineering and director of the Bioengineering program, is studying the self-cleaning dry adhesive naturally found on the bottom of a gecko's foot that allows the small creature to run up, down, or sideways on virtually any surface—even when upside down. More... | ||
Meron Mengistu '03, '08P, who is originally from Ethiopia, will be working with a team at the Institute of Human Virology trying to develop a vaccine against the HIV virus. She earned both undergraduate and doctoral degrees from Lehigh in the area of biological science and bioengineering. More... | ||
Sean Kessler '08 took only three years to graduate with a B.S. in Chemical Engineering, but still had time to do research with the controlled release of medication. More... | ||
Steve Henry '09 spends 10 hours a week doing research, but he is also part of a number of clubs, and takes time to swim and play the piano. And in his spare time, he's helping to create better biomedical devices through his research into microneedles. More... | ||
Kwame Atsina '07 has long been interested in medicine, and his research in Lehigh's Bioengineering program helped propel him into the Yale Medical School. More... | ||
Kristen Jellison, assistant professor of Civil & Environmental Engineering, seeks to remove a common, yet hardy parasite from the public water system that manages to escape the general water-treatment filters. More... | ||
Svetlana Tatic-Lucic, P.C. Rossin Assistant Professor of Electrical & Computer Engineering applies her knowledge of MEMS (microelectromechanical systems) to cell biology and neurobiology. More... | ||
Clare Rimnac '93G, the first woman to earn a Ph.D. from the department of Materials Science & Engineering, studies artificial knee and hip replacements as part of her job as chair of the department of mechanical and aerospace engineering at Case Western Reserve University. More... |
Lt. Col. Theodore J. Choma, M.D. '85, who earned a B.A. in Applied Science and a B.S. in Mechanical Engineering through the Arts and Engineering program, is the residency program director and chief of spine surgery at the Dwight D. Eisenhower Army Medical Center. More... | ||
Carolyn Scott B.S. 2010, Biopharmaceutical Engineering track, is in her third year of graduate work in the Biomedical Engineering program at the University of Minnesota, where she is working with Dr. Efie Kokkoli on the design and optimazation of self-assembling peptide amphiphile hydrogels for tissue engineering applications. While at Lehigh, Carolyn did research with Professor Sabrina Jedlicka, working with peptide/silica thin films to enhance and support the differentiation of neural progenitor-like cells into oligodendrocytes. She reports, "I loved working in Sabrina's lab, and my undergraduate research experience definitely contributed to my decision to go to graduate school." At Lehigh, Carolyn sang with the university choir and women's ensemble, and her current hobbies are reading for fun, crocheting, and when the weather is warm enough, playing soccer. |
Therese Quinn, B.S. 2010, Biopharmaceutical Engineering track, has been in the Manufacturing Technology Associates Program within Sanofi Pastuer's vaccine division in Swiftwater, PA for the past two years. In this program, she has the opportunity to rotate to different departments. Manufacturing Technology at Sanofi is a group that supports production, and is responsible for the development, execution, and vaildation of vaccine processes. Therese reports, "This past week I rotated to my third depatment and so far it has been a great experience!" At Lehigh, she was involved with Phi Sigma Pi National Honors Fraternity, Society of Women Engineers, Leadership Lehigh, and National Society of Collegiate Scholars. Her hobbies include travel and outdoor activities. | ||
Jamie Macieszek, B.S. 2009, Cell and Tissue Engineering track, is a fourth-year graduate student at the University of Connecticut, where she is pursuing her interest in cellular mechanics and adhesion mechanisms related to sickle cell disease. Recently, she was awarded a pre-doctoral fellowship from the American Heart Association for her work on this project. At Lehigh, she participated in undergraduate research under the direction of Professors Samir Ghadiali and Linda-Lowe Krentz. Her project focused on simulating endothelial cells in flow conditions associated with atherosclerosis. She also had the opportunity to present at the Biomedical Engineering Society Conference as an undergraduate, which she describes as "a highly rewarding experience which familiarized me with current research in the biomedical enigeering field, as well as important networking techniques." In her free time, she enjoys running, swimming, hiking, and cooking, as well as spending time with friends and family. | ||
Justin Mendelson, B.S. 2010, Cell and Tissue Enginerring track, is currently an Olympus Fellow at the Olympus Corporation of the Americas in an executive management and leadership development program focused on the areas of medical systems imaging, scientific equipment, consumer electronics, and corporate strategy. Additionally, he has started his own website called boldyoungprofessional.com, a resource for young working professionals to network and to discuss career-related topics. After completing his B.S> in Bioengineering and a minor in business, Justin was awarded a Presidential Scholarship from Lehigh, staying on for a fifth year and completing his Masters degree in Management Science and Engineering. During his time at Lehigh, he was involved with the Delta Tau Delta fraternity, Tau Beta Pi Honors Society, Phi Beta Kappa Honors Society, Rossin Junior Fellows, Leadership Lehigh, and intramural sports. | ||
Linda Hendrixson, B.S. 2006, Cell and Tissue Engineering track, was a panelist discussing the importance of mentors at Engineering Success in September 2011. She currently works at Synthes, a global manufacturer for medical devices, serving the spine, trauma, and maxillofacial industries, where she is responsible for complaint handling and recalls in the United States. Linda completed her Master's in Quality Engineering in 2008, as well as her Certificate in Regulatory Affairs. One of her most important undergraduate experiences was an internship that allowed her to choose her own experiences, explore the bioengineering field through a hands-on approach, and get her first job after graduating. While at Lehigh, she also was a varsity swimmer, president of the Student Athlete Council, and co-chair of the COACH program, which involved visiting schools and speaking with the students about the importance of staying active, staying in school, and reaching for your dreams. In her free time, Linda is an avid triathlete. |