text:
Accepted Offer
Positive Experience
Easy Interview
I applied through college or university and the process took 2 months - interviewed at Accenture in October 2013.
Interview Details – I applied through university career website. There were three rounds of interviews. First two rounds are on campus. Rounds 2 and 3 are behavioral.
First round is a review of your resume and is very conversational. Second round consists of 3-4 questions. Questions center around four topics (Teamwork, Conflict Resolution, Time Management, Problem Solving). Third round is on-site in which you sit through a hour presentation then proceed to two interviews by higher level management. Those interviews are similar to the second round.
I received a call for the offer from the recruiter about 3 weeks later.
Interview Question – Nothing too difficult. Was a little caught off by a question about how I would describe day one of the job. Answer Question
Negotiation Details – I did not negotiate because the salary was very competitive.
Accepted Offer
Positive Experience
Average Interview
I applied through college or university and the process took 4+ weeks - interviewed at Accenture in October 2013.
Interview Details – Applied to on campus recruiting at my university and got a first round on campus. The first round is just a basic fit interview. Questions will be different depending on the interviewer but include:
Tell me about yourself, Why Accenture?, What does Accenture do?, What do you think Systems Integration Analysts do?, Is there anything else you would like to bring up that we haven't discussed?
Received a phone call and email about passing the first round within a few business days. The second interview was on site, one hour with a manager. It was behavioral and also conversational and included questions such as:
Tell me about... yourself, what you consider to be your major accomplishment, a time you had a conflict with someone you worked with, a time you had to solve an open-ended question with little details given, and a time when were given too much information.
Again, received a phone call and an email about the third round within a few business days. There were about 15-16 people that day interviewing, about 8 each in the morning and afternoon sessions. The third round was also on site and included a 1 hr presentation by current analysts (benefits, etc) + lunch, and 2 interviews (1 with a manager, 1 with an executive level person). The interviews were both fit questions and behavioral questions such as:
Why Accenture?, tell me about a time you lead a team to success, how do you think your experiences fit into the role of a systems integration analyst?
Interview took place in New York City Office but offer was in Washington DC.
Interview Question – Unexpected Question: What was your favorite class outside of the core classes you took? Answer Question
Negotiation Details – I didn't negotiate. The offer was on the higher end.
Accepted Offer
Positive Experience
Difficult Interview
I applied through an employee referral and the process took 4 weeks - interviewed at Accenture in October 2013.
Interview Details – First Round: On campus interview. They asked me about my resume, what I thought the job would be, why I wanted to work at Accenture. Some people say it is an easy screening interview, and it's hard to tell how "hard" it was, but make sure you prepare for this round too!
Second Round: At the local office. I had an interview with one of the partners that lasted about an hour. This interview wasn't what I prepared for. I thought it would be more behavioral, like everyone on glassdoor says, but it was more conversational. I think the partner who was interviewing me just had a different style, but what seemed important was carrying on a conversation. I was asked a couple of situational questions, but my interviewers didn't delve into the answers too much.
Third Round: At the local office. They started with a presentation by the recruiter, a new hire, and an experienced employee. I was with nearly ten other interviewees. Then we were each interviewed by a manager and a partner. These interviews were more well balanced. They asked about my resume, why consulting, why Accenture, and they also asked some behavioral questions. Be honest and show that you are excited about your previous projects when you talk about them.
Interview Questions
Negotiation Details – I didn't try to negotiate, because I've heard that Accenture doesn't really negotiate salary, and the offer was on the upper end of what I was aiming for.
Accepted Offer
Positive Experience
Easy Interview
I applied through college or university and the process took 5 weeks - interviewed at Accenture in October 2013.
Interview Details – First two rounds of interviews: on-campus recruiting. First interview was very relaxed, just asked about my previous work experience (no real behavioral questions). Second interview was longer (an hour), still relaxed. The interviewer was friendly and begin by commenting on my piano skills (he was just beginning the piano). That interview had 3 or 4 standard behavioral questions.
Final round: on site visit at local Accenture office. Two hour-long interviews with mid-level managers (first seemed like a pretty boring guy, second was chatty and more interesting to talk to). Plenty of time for me to ask questions, along with more typical behavioral questions. Final interview also had a presentation by some younger employees about Accenture culture, and lunch at a tasty restaurant down the street.
Interview Question – Describe a time you had to deal with problems with a client. Answer Question
Negotiation Details – No negotiation.
Accepted Offer
Positive Experience
Easy Interview
I applied through college or university and the process took a day - interviewed at Accenture in October 2013.
Interview Details – Since I had previously gone through two rounds of interviewing with ACN for an internship my junior year and had done well, I was moved on to the 3rd round of interviewing for a full-time position as a SI Analyst. The 3rd round was on-site, and it consisted of a presentation done by two consultants and a Recruiter and also two one-on-one interviews with senior managers/partners. The presentation was basically comprised of promo videos and experiences the consultants have gone through along with information about the benefits etc. Both interviews with the managers/partners were laid-back and conversational. We talked about my resume, work experience, what I like about Accenture, and why I want to work there.
Interview Question – Nothing difficult. No case questions Answer Question
Negotiation Details – I told them I already had an offer, and they came in 10% higher on salary with a comparable benefits package, so I did not negotiate.
Accepted Offer
Positive Experience
Easy Interview
I applied through college or university and the process took 4 weeks - interviewed at Accenture in October 2013.
Interview Details – First interview was on campus about 30 minutes. Mostly a get to know you type interview with questions like What do you do in your free time when you aren't studying or in class? What are your hobbies? It was very laid back. Mostly to see if you're somebody they would want to hang out with and to see if they could put you in front of a client. Called back later the same day for a second round interview the next day.
Second interview was all behavioral, no cases. Standard behavioral questions such as Tell me about the most significant project you've worked on? Tell me about a time you had a conflict with a coworker? Why consulting/Accenture? Have a story prepared for all sorts of these questions, use the STAR method and you'll be fine. A few days later they called with an invitation to onsite interviews.
Onsite interview consisted of a presentation from some current analysts and consultants. This was about an hour and a half. They will answer tons of questions and are a valuable resource to understand the company. Next there are two interviews. One with a Senior Manager and one with a Manager. My first one was with a Senior Manager and it was mostly more behavioral questions. However, this time they answered a lot of follow up questions and wanted more detail to answers so be prepared for that. The second interview was with a manager and was extremely casual and short. Questions were more along the lines of What's your biggest concern with Accenture? Are you okay with traveling?
Basically if you make it to the third round the job is yours to lose. Just be yourself, smile, and be confident.
Received a final job offer about two weeks later.
Interview Question – What was the most significant project you've worked on? Answer Question
Negotiation Details – The offer seemed to be firm which is fine because the salary was for a lot more than I was expecting.
No Offer
Positive Experience
Average Interview
I applied through college or university - interviewed at Accenture in October 2013.
Interview Details – I applied through my university career center and had an interview on campus (30 minutes). Business professional, but interviewer was friendly. The first interview was to go over my resume. It was very open ended and up to me to sell myself. They notified us that night if we would be moving on to second stage (the next day), which I didn't.
Interview Question – Is there anything on your resume you'd like to tell me about? Answer Question
Accepted Offer
Positive Experience
Average Interview
I applied through an employee referral and the process took 3+ weeks - interviewed at Accenture.
Interview Details – I had two phone interviews and a final office interview. The interviews were mostly based on the interviewer asking behavioral questions. Come prepared with lots of queastions because the in-office interviews are about 45 minutes with each interviewer. I prepared by reviewing the comapny website and focusing on their core values and mission statement. The interviewers are all very nice and made me feel comfortable and at ease when having to answer questions.
Interview Question – Descrube a project that hit a roadblock and how did you handle it? Answer Question
Negotiation Details – No negotiation. The offer was extremely competitive.
Accepted Offer
Positive Experience
I applied through college or university and interviewed at Accenture.
Interview Details – Three interviews total, encountered no difficult questions. The current glassdoor questions covered everything I was asked.
1st interview - 20 minutes, took place at my university, interviewer asked about 5 questions, nothing too difficult - no time to ask any questions, they were pretty strict on the 20 minute time. Heard back within two weeks by email.
2nd interview - 1 hour, took place at my university, interview asked another 5-8 questions, again nothing too difficult (explain a situation when you had to deal with a difficult person, etc. pretty standard questions, nothing that threw me off guard), he asked about my location preference, and gave me time at the end to ask questions and chat on his experience at Accenture. Heard back the following business day by email.
3rd interview - at the local office - two sessions took place that day, one morning and one afternoon - lasted about 4-5 hours. Advise you to come prepared with many questions. I had time once I arrived to chat with current analyst and employees who were at the office that day. It was only me and one other person who interviewed in the afternoon session. And I believe 3 people interviewed in the morning session. Three current analyst walked us through the presentation of benefits, etc. Gave us a lot of time to ask questions, great opportunity to hear of their experiences. From there I had two interviews: one with a manager and another with a senior executive. Both interviews consisted of them asking a couple questions for me, but mainly me asking of their experiences and the company, along with telling them why I'm interested in the company and becoming a consultant. Some questions were: favorite course taken in your major, less favorite course, favorite course taken outside of your major, time you had to mediate a situation and what was the outcome, etc. The senior executive was very serious, I had a hard time connecting with her as I did with the project manager. To make things less awkward come prepared with questions to last you the complete 45 minutes. The interview ended with lunch with the three analysts from before. Overall good experience, great people.
I interviewed the Friday prior to Thanksgiving was told I'd hear back within 2-3 weeks (a tad longer since the recruiter would be out of office for the holiday). At the end of the 2nd week the recruiter contacted me via email stating there would be a delay in the decision process. Heard back the following week after that my location preference did not seem of current availability and asked if I would to be open for other (all) locations. The recruiter suggested one location and I requested to see if more was available. Finally heard back with my offer
right before Christmas. have til the new year to decide -- I plan on accepting.
Interview Question – Name a time you had to deal with difficult co-workers, employees, class mates, etc. How did you handle the situation Answer Question
Declined Offer
Positive Experience
Average Interview
I applied through a recruiter and the process took 4+ weeks - interviewed at Accenture in November 2012.
Interview Details – I approached the Accenture booth at the 2012 SWE conference and got an informal 1st round interview the next day, the 2nd day of the conference. This consisted of a recruiter asking me what I knew about an Analyst's role. I didn't prepare much for this, it was very informal.
2nd round: I received an email two weeks later telling me I had been selected for a phone interview, which I scheduled for a couple days later. This, I had heard, was the make-or-break interview. It was 30 minutes of behavioral questions; it's a good idea to give detailed and relevant answers. Prepare for this portion and it should go smoothly.
3rd round: I was scheduled for a Houston office visit a couple of days later. They will pay for airfare and hotel. This lasted 3 hours. There were a few other college candidates there like myself. We were all given a 1.5 hr presentation together which outlined our role and what it's like to work there. After that, there were two 45-min interview with two different managers. These were extremely informal. I answered a question or two but they were more or less conversations about what it's like to work there. I asked a lot of questions because I was genuinely curious. Interviewed on Friday and got the offer on Monday.
Interview Question – Standard behavioral q's. Answer Question
Reason for Declining – I decided I didn't want to be a consultant.
Join a global management consulting, technology services and outsourcing company, with approximately 281,000 people serving clients in more than 120 countries. The sheer scale of Accenture's capabilities and client… — Full Overview
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At some point in all of that, I started to get violent. I'd see a boy I knew and would either slap him or have him slap me. I started to hit my friends.
after work activities
I was stuffed to the gills with food and alcohol, at a strip club surrounded by coworkers who I see daily in a professional setting and (to put it mildly) completely freaked out.
A part of me wishes I could sometimes just turn my brain off and enjoy the things that bring other people pleasure. Taking the opportunity to stare at naked women shouldn't be this complicated.
"This is for couples only," he the beige suit manager barked, clearly angry. "A couple is a man and a woman."
body image
Unlike most newbie dancers, I did not improve for a freakishly long time.
While you're traipsing around the club stoked/amazed by the newfound monetization potential of your genitals, be warned -- landmines are everywhere.

subset: commoncrawl


text:
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Leo Baeck, Berlin, 1935
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Pictures: The Aftermath Of Hurricane Sandy
Hurricane Sandy left a trail of destruction all across the Northeast. Check out these photos of the damage left behind in Connecticut, and send us yours by emailing email@example.com. View aerial photos of damage from Hurricane Sandy here.
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Hurricane Sandy Aftermath
Residents of the Fairfield Beach section of Fairfield weep after seeing their neighborhood underwater. Blocks of houses were flooded after Hurricane Sandy pushed water into the neighborhood.
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Logona Naturkosmetik Make-up Natural Finish Foundation - Medium Beige -- 1.01 fl oz
my favorite foundation ever!
I love this foundation! It is almost like not wearing any foundation at all. In fact, many people don't think I wear any foundation, while I know it evens the tones in my skin in a light, nourishing way, and provides a foundation for a light bronze on my cheeks. It feels and looks natural. My skin loves it. There is a faint fragrance that reminds me of Hawaii, coconut? I like the smell... does not smell like perfume or chemicals.
April 25, 2013
natural foundation
I have used this product, It has a perfume smell. The foundation is thin. Didn't really cover any discoloration on my face. Blends nice into the skin.
March 22, 2013
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How to find files via the OS X Terminal
There several ways to find files in OS X, the most popular of which are GUI-based routines such as the Spotlight menu and the Finder search, both of which offer quick access to the system's metadata search index. However, there are other options for accessing this index and otherwise finding files you might be interested in locating.
Of course besides Apple's GUI options there are some third-party searching tools available; however, without these the other option in OS X is to use the Terminal, which can benefit both Terminal and GUI-based routines.
The first option in the Terminal … Read more


text:
Study to Compare the Efficacy and Safety of Two CC-5013 Dose Regimens in Subjects With Metastatic Malignant Melanoma
This study has been completed.
Celgene Corporation
Information provided by:
Celgene Corporation
ClinicalTrials.gov Identifier:
First received: March 5, 2003
Last updated: June 23, 2005
Last verified: May 2004
- Full Text View
- Tabular View
- No Study Results Posted
- Disclaimer
- How to Read a Study Record
Subjects are randomized to one of two treatment arms. All subjects are screened for eligibility within 28 days prior to randomization. The study consists of a treatment phase and a follow-up phase. Subjects will be treated in repeating 4 week cycles.
Condition | Intervention | Phase |
Melanoma Neoplasm Metastasis |
Drug: CC 5013 |
Phase 2 Phase 3 |
Study Type: | Interventional |
Study Design: | Allocation: Randomized Endpoint Classification: Safety/Efficacy Study Intervention Model: Parallel Assignment Masking: Double-Blind Primary Purpose: Treatment |
Official Title: | Multicenter, Randomized, Controlled, Double-Blind, Parallel-Group Study to Compare the Efficacy and Safety of Two CC-5013 Dose Regimens in Subjects With Metastatic Malignant Melanoma Whose Disease Has Progressed on Treatment With DTIC, IL-2 or IFN Based Therapy |
Resource links provided by NLM:
Further study details as provided by Celgene Corporation:
Ages Eligible for Study: | 18 Years and older |
Genders Eligible for Study: | Both |
Accepts Healthy Volunteers: | No |
- Understand and voluntarily sign an informed consent form.
- Able to adhere to the study visit schedule and other protocol requirements.
- Metastatic malignant melanoma now stage IV, relapsed or refractory to standard metastatic therapy.
- Women of childbearing potential must have a negative serum or urine pregnancy test within 7 days of starting study drug.
- Patients with active brain disease, or newly diagnosed brain metastases, within 4 weeks prior to the start of study treatment are excluded.
Contacts and Locations
Please refer to this study by its ClinicalTrials.gov identifier: NCT00055562
Show 31 Study Locations
Show 31 Study Locations
Sponsors and Collaborators
Celgene Corporation
More Information
No publications provided
Keywords provided by Celgene Corporation:
Additional relevant MeSH terms:
ClinicalTrials.gov processed this record on March 10, 2014
No publications provided
ClinicalTrials.gov Identifier: | NCT00055562 History of Changes |
Obsolete Identifiers: | NCT00060281 |
Other Study ID Numbers: | CDC-5013-MEL-001 |
Study First Received: | March 5, 2003 |
Last Updated: | June 23, 2005 |
Health Authority: | United States: Food and Drug Administration |
Keywords provided by Celgene Corporation:
Metastatic Melanoma Metastatic Malignant Melanoma Revimid CC5013 |
Additional relevant MeSH terms:
Neoplasms Melanoma Neoplasm Metastasis Neuroendocrine Tumors Neuroectodermal Tumors Neoplasms, Germ Cell and Embryonal Neoplasms by Histologic Type Neoplasms, Nerve Tissue |
Nevi and Melanomas Neoplastic Processes Pathologic Processes Lenalidomide Antineoplastic Agents Therapeutic Uses Pharmacologic Actions |
ClinicalTrials.gov processed this record on March 10, 2014


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BEDFORD — Sometimes in football, it comes down to a game of survival.
A week after losing starting quarterback Tanner Stull, Somerset looked to sophomore quarterback Raven Beeman.
Somerset held onto a 17-0 lead with 25 seconds remaining in the third quarter before miscues gave Bedford a little scoring room, closing the gap to 17-14 with seven minutes left in the game. Somerset increased its lead to 23-14 with 3:12 left before the Bisons erased the Eagles' lead to two.
"We played good enough to win," said Somerset coach Bob Landis. "You know, that's all it takes tonight. We came in knowing tonight we'd have our quarterback out and we'd need to find a way to win and we did."
After a failed conversion on fourth down by the Bisons, Somerset lined up on its own 30. Black Faulkner gained nine yards before Beeman ran for an Eagles first down on a nine-yard scramble. Matt Boyer gained Somerset 24 yards on two carries. Beeman gained another 13 yards after a five-yard gain by Tanner Sarver. Boyer gained another first down for seven yards on two more carries.
Not being able to convert on a third down, Samuel Hayward lined up for an Eagles field goal before a delay of game penalty against Somerset pushed the ball back five yards. Hayward made a 27-yard field goal for the Eagles giving Somerset a 3-0 lead with 2:13 in the 1st.
Later on in the second quarter, Justin Wilkow intercepted a Bison pass, setting Somerset up on its own 40. Faulkner gained 11 yards before Beeman picked up 44 yards. After an offsides against the Bisons, Boyer picked up two yards and an Eagles first down. Beeman and Faulkner put up 26 yards.
Boyer took the ball three more times, finishing out the touchdown drive with a five-yard dash to the end zone with 4:00 remaining in the first half.
After a Hayward kick, the Eagles were up 10-0 heading into the half.
Bedford looked to have finally snapped the scoring drought against the Eagles as Aaron Henry bolted down the field, but the referees blew an inadvertent whistle calling the ball dead.


text:
Orbis: What is Sony Doing?
Author | Post |
nipsen | #91 Subject: Re:Orbis: What is Sony Doing? Posted: 02/12/2013 11:53:08 |
Central_Scrutinizer wrote: Right. Or watch a film while an update runs. Play a game in a scaled overlay on top of the Halo lobby. Have the full game and a guide on a popup. There's a lot you can do with that. The thing is that because switching contexts between 3d and 2d is a bit complex when you have to switch to enable a 3d card, and then prepare the memory area, before then piping it through that 3d card to show anything -- you don't actually see separate contexts on a PC all that much. Best attempt is the steam overlay. But typically it's the individual programs that launch their own windows with other components, inside their own context. You need to switch, right? See that in Windows now - you switch between programs. And if you let more than one active graphics context exist at the same time, performance drops happen at random.. it's not only about the ram here. So what you could do with a more practical graphics solution like how the apus are set up (and presumably what the next xbox will have), is to change how that works. To have several different reduced contexts. (That was also the point with the Cell processor - to mix gpu and cpu operations, and having one "graphics" pipeline on the high level for output. But with Sony being Sony, of course that panned out great..) |
tyfighter80 | #92 Subject: Re:Orbis: What is Sony Doing? Posted: 02/12/2013 12:01:44 |
Central_Scrutinizer wrote:
nipsen | #93 Subject: Re:Orbis: What is Sony Doing? Posted: 02/12/2013 15:01:12 |
tyfighter80 wrote:Central_Scrutinizer wrote: Also keep in mind that "rumours" are generally explained by people who think the ps3 came with slow ddr3 ram, and that this was the reason for the "bandwidth issues". Pretty funny, really. People still believe that after so many years, and after the ps3 is essentially over. You've had any number of developers explaining - in the simplest terms possible - how the system works. Cristina Coffin made a very popular presentation at GDC (there are slides - just do a google search), on how BF3 uses unmodified shader code over the spus, with the same thread response as before. Guerrilla Games had a few explanations as well on how they pulled off the lighting model in Killzone 2. There's no lack of sources to draw on. But no. "People in the know" still manage to pass off drivel as technical expertise. But hey, what else is new. |
METAgamer468 | #94 Subject: Orbis: What is Sony Doing? Posted: 02/12/2013 19:54:29 |
Nipsen how much untapped advantage do you think their is in the Cell's SPUs? One thing about even PS3 exclusive games, is that a lot of the graphical show piece moments sort of happen in the background. Like Ratchet & Clank Future, and Resistance had all those scenes with vistas that have loads of space ships an shit, but they all detached from the gameplay. |
This message was edited 1 time. Last update was at 02/12/2013 20:05:01 |
Old School G... | #95 Subject: Re:Orbis: What is Sony Doing? Posted: 02/12/2013 21:21:27 |
lol, nipsen still going on with his Durango "secret sauce" arguments. Orbis rumored specs are stronger on paper. |
Old School G... | #96 Subject: Re:Orbis: What is Sony Doing? Posted: 02/12/2013 21:41:20 |
Central_Scrutinizer wrote: M$ is just as bad when it comes to spec bullshit. M$'s Seamus Blackly said "are achieving a level of visual detail you really get in 'Toy Story.'" when unvieling Xbox 1. |
This message was edited 1 time. Last update was at 02/12/2013 21:51:53 |
Central_Scru... | #97 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 06:24:25 |
Huge difference, OSG. One is marketing hyperbole that we hear on an almost daily basis from execs, and can clearly be taken with a grain of salt because it's coming from a marketer. The other is "techie number crunching" from "independent sources" designed to "prove" superiority before the first console has rolled off the production line. The term "Dreamcasting" exists because Sony's efforts to crush Sega under a pile of unfavorable numbers over a full year before the launch of the PS2. Fifty times as powerful, Sony said, and sales of the Dreamcast plummeted as everyone readied for the Awesome Power of the PS2. Of course, in reality it was more like 1.5 - 2 times as powerful, so they were only off by a factor of 25 or so, and the PS2s architecture was so arcane it took years before Santa Monica and Polyphony were fully able to take advantage of that power....but who cares? It worked. They then tried the same thing in 2005, with "industry insiders" claiming the PS3 was "orders of magnitude" more powerful than the 360.....I have yet to see any game that indicates that statement was anywhere close to the truth. Then again, we're talking about a company that got busted having its own workers write and publish "independent" movie reviews for its own motion pictures. Oh, wait, I'm sorry, I just realized I'm trying to respond seriously to someone who uses a "$" when referring to MS. My bad. |
Coarse_Limel... | #98 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 09:19:20 |
Don't forget about how the Emotion Engine was going to revolutionize character expression and interaction. |
Old School G... | #99 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 10:40:44 |
Yeah Sony blows smoke up our ass but what the fuck did that have to do with the Sega Dreamcast. The PSone was the previous gens market leader, so devs and consumers fully supported it's sucessor, which was the PS2. Sony could've said jackshit about the tech and the Dreamcast would'be still sold like shit compared to it. Hell let's forget how dominate the PS2 was whereas it sold over a 100 million while it's more technology superior competition (GC/Xbox) only managed to sell 20+ million each. Where even the head of M$ games divison said basically said it's capable of "Toy story" graphics. Yet that tech hype didn't "Dreamcast'd" the PS2. The Dreamcast failed becuase Sega is just a bunch of incompetent fucks who should've went 3rd party a long time ago. They alienated devs and customers with all of the their Sega CD, 32X, Saturn bullshit. Which finally caught up to them with the Dreamcast. Hell Sega killed the Dreamcast a year after the PS2 launched. But yeah let's use the term "Dreamcasting" to hide the fact that Sega had what was coming to them. FYI, I would use $ony but M$ is so much easier to do. Don't have to edit the text color at all. Plus one is 4 letters while M$ is just two. |
This message was edited 3 times. Last update was at 02/13/2013 10:50:28 |
Nonapod | #100 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 10:55:04 |
Old School Gamer wrote: Just don't do it at all. It's silly, distracting, and detracts from your arguments. I find it hard to take a commenter seriously who does it (even when they've made a good point). |
Old School G... | #101 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 10:58:51 |
It's really easy though. I can type M$ without even thinking about it. It's like capitalizing something but you hit shift but on the #4. $ony is just so much work to do. |
nipsen | #102 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 11:40:50 |
Old School Gamer wrote: At least they are when they're explained by people who... actually do write "secret sauce" to explain something in their technical analysis... I mean, he doesn't even use it as a metaphor for something he explains later - he just says there's also something weird here, and calls it secret sauce. End of. @METAgamer: I suppose. It is difficult to change the paradigm where you treat graphics and game-logic as two different things. So you get extra passes (that no one cares about), or sideshows that aren't part of the gameplay very often. Ratchet and Clank is a bit like that, even if you have the marshmallow chess-pieces, or the slow-down effect - this is absolutely spu-code on the graphics context objects. But in inFamous, for example, you have physics and object updates that are current every frame. So instead of having the out of sync physics you have in GTA, all other open-world games, along with the hopeless "disappearing action" the instant it drops out of your field of vision, etc. Instead of that, all the objects are current, and interfere with each other if they're launched and hit each other in the air. You can catch a car coming down the street with a blast and have the car react instantly, etc. You don't have that in multiplatform games. The lighting model is the same thing - more than one shadow, depending on so many different light-sources.. you don't see it when you just start the game. But if they turned it off, removed the filter, dropped the dynamic camera, the sensitivity dependent on the camera angle and distance to the walls, etc, you would notice. So I don't really agree it hasn't been shown off. But yeah, pretty sure there's a lot of interesting things left to do with the spus on the ps3. Sony missed their moment, though. If someone starts to really make use of the spus now, the graphics otherwise has to stay on 2007 level. Not that LBP and inFamous, WipeoutHD and so on doesn't still look much better than anything else you get in 1920x1080, it's not that. But it's a much worse sell now, to only update the game-mechanics and making more complex mechanics, than it was in 2006. So we'll just have to wait until the next, next generation. When all hardware presumably supports OpenCL to a much higher degree, and everyone will use it consciously. Best guess is that we're going to see it on an iPhone before we get to see it anywhere else, though.. |
Old School G... | #103 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 11:59:17 |
The "secret sauce" comment he made is basically him talking about how Durango fanboys bring up some stuff to downplay Orbis's superior specs. He's basically saying they're full of shit since Orbis is better on paper. Orbis has better GPU? No problem, Durango has GPU secret sauce. |
zma1013 | #104 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 12:20:53 |
nipsen wrote:
Also, I think you have selective memory when it comes to things disappearing as soon as you turn around. In Infamous, I can blow up a gas station, wreck an entire street full of cars, slaughter 30 people, then walk about a block down the street, turn around and everything will be magically reset as if it never happened. All these types of open world games do something similar, whether it's exclusive or not. |
Nonapod | #105 Subject: Orbis: What is Sony Doing? Posted: 02/13/2013 12:27:41 |
nipsen wrote: It's true that there's not a lot out about what specifically makes up the GCNs themselves. Anandtech has a writeup that doesn't clear up things too much. It's basically says that each Core is made up of 4 SIMD arrays that in turn each contain 16 vector ALUs. So you could say that 12 GCNs have 768 ALUs and 18 would in turn have 1152. |
Old School G... | #106 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 12:35:33 |
zma1013 wrote:
Central_Scru... | #107 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 13:19:35 |
You can't call Sony $ony. They've lost so much money the past few years, you have to call them "ony". |
Old School G... | #108 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 13:27:19 |
It's $ony for Sony. The dollar sign is red since they're losing money. It's a black dollar sign for MS since they make a shitload of money. |
Coarse_Limel... | #109 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 13:40:08 |
You are not red...S... Just doesn't have the same ring to it. |
nipsen | #110 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 15:41:15 |
zma1013 wrote: Pretty sure the gas-station only blows up once, if you do it in story-mode. inFamous 2 is different.. But yeah, if random story-events disappear out of scope, they don't follow you around the map. But what you do have in inFamous is a random fight continuing between two factions outside the player sphere. Same with location dependent events that are stuck on the map. The subway is a constant around the map, for example. It's not a random event spawned in every x minutes, it's a consistent object traveling on a track. This was one of the features the Gamebryo framework at Bethesda was supposed to offer, for example - consistent world updates, operating while you weren't looking. And it slows the game to a crawl, because you can't control the execution time of the loops. This stuff is possible to solve when you can run complex logic as fast as between each clock-cycle, while constantly updating the actual valu you put in. If you're resubmitting, then the nodes take too much time to calculate if the number of events are too large. Same with traffic and cars that hit each other. I.e., you can see a car stopping for another - even if it's not on the normal "route" it's supposed to be on. There's subtleties like that. In GTA the cars will move around just fine - but if you crash a car, and it is too close to the road, you could be lucky enough to see a car smashing into the other, and punch the car out of the map. The first car crashes, and the next five cars drive down the road as if nothing happened, etc. Because updating that logic is extremely expensive. Park a car on the sidewalk, and the car that turned to the left a second ago just smash you out of the way, etc. You don't see that in inFamous, because they don't use out of date static lookups. Same with the physics - if you have one car hit another car in the air, and send them flying upwards with a shockwave - both objects are up to date the instant they hit each other. Instead of one object tangling into the other, the first object punching the other out of the way, etc. ..I know people don't necessarily notice that. But when you can make a super-hero game like inFamous, and you can pull off the car-wrecking, and having stuff fly down the street like that, hitting other objects believably... having people react to the actual object, even point at it as it lands or in the air -- then you're suddenly not relying on quick-time events to pull off the most epic scenes. And that is a step forward for game-design. When the set-pieces really are the most boring, and the unscripted stuff is the best. That's what they talk about at Bethesda as well.. except they didn't pull it off. The point is that having options like that frees you when it comes to game-design, if you know it's there and you can plan for it. Won't necessarily be spectacular stuff, but it shaves off some of the stilts an average game-design rests on. Chest-high walls, fps-dudes who can't go through a door because their shoulders are too stiff, that you punch your toe into a 10cm high ledge and stops, etc. -- all of that comes from conventions that have turned up because of hardware limitations. And now that we don't have those hardware-limitations, we still keep the conventions.. @nano - Right. You could say that. But we still don't know if there's an apu setup here, that's my point. If there is, a new "gcn"-model would be a great idea. If not, the old version of the cores would be a better idea, because they would cost less and have more grunt. And that would make sense for the model they seem to have on the ps4, and it would also net you a bigger number of "cores".. I'm just saying that from just what we hear from the rumours, none of the designs make sense technically. There's too much information missing to not have to guess. Still, what /would/ make sense is if the xbox has an apu setup with dual-channel ram. And the ps4 will be a dedicated card+cpu setup. Which would make the ps4 the "easiest", most "pc-like" setup of the two, and fit with what the anonymous dev is saying. But then the xbox should be very similar in performance, as well as be the more cost-efficient system of the two. It should be cheaper.. and have about the same performance. So if that's the case, then Sony has already been 1uped this gen as well. And investors should be hitting MS first.. Another thing - since either of the systems will have a locked sdk, and no one will program "on the metal" anyway -- statements such as that "the ps4 kit allows us to write directly to video-ram", etc.. this is stuff that comes from sources who haven't been in the loop for many years. This is stuff that went out of vogue with the second Quake engine. You don't write code like that any more. Or if you do, it's extremely narrow, to one specific and extremely special module that doesn't interfere with other memory areas. Such as one specific shader-routine for a torch, for example. One extremely specific thing that only ever exists and is used inside one module. There may be programmers that still prefer things like that. But I'll guarantee you that most professional programmers will deliberately avoid solutions like this, and know on beforehand that they can make "higher"-level alternatives with the same performance. Really, if you're a multiplatform dev., using a solution where you would lock a memory area, and then make small quick undeclared calls, is just counter-intuitive. You don't really get away with it even on a PC now.. Like I said, you would use declared functions in an sdk, and rely on the OS to handle memory allocation. Unless it's 1991 again, that's ... how you have to do it. Just so we know what sort of source these rumours come from. |
UltramanJ | #111 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 17:53:34 |
Central_Scrutinizer wrote: The term "Dreamcasting" exists because Sony's efforts to crush Sega under a pile of unfavorable numbers over a full year before the launch of the PS2. Sony didn't have to make any effort to crush Dreamcast. Sega worked hard killing every ounce of consumer confidence they ever had launching half assed add ons, and making sure to kill everything off early. Anyone paying attention to the Dreamcast's situation in Japan already knew the writing was on the wall before it hit the US. Sega was their own worst enemy. Coming off the biggest console in the history of gaming all Sony had to do was show up. |
zma1013 | #112 Subject: Re:Orbis: What is Sony Doing? Posted: 02/13/2013 18:43:53 |
nipsen wrote:zma1013 wrote: Nope, the gas station resurrects itself. Blow it up, run down the street until it disappears and then run back, viola, instant new gas station. Do you know that there're subway trains in GTA4? It's not a randomly spawning thing either, they all have routes and patterns they follow. And fights aren't occuring on the other side of the island while your playing, they only happen at a certain radius around a player. The radius is pretty large, but it's a radius. You can reset certain enemy spawns this way to make them reappear over and over again. |
This message was edited 1 time. Last update was at 02/13/2013 18:47:40 |
nipsen | #113 Subject: Orbis: What is Sony Doing? Posted: 02/13/2013 19:12:40 |
Oh. Bad example, then. :( ...absolutely sure about the gas-station? It's kind of an event. Maybe it's only for the station in the first area? Anyway. Point was that if you have too many persistent objects and nodes and so on, that keep being actively updated - the execution times for keeping them current grows linearly, and they become too slow if you have too many events (and that happens quickly). So you avoid spawning too many, instead of tweaking the update tables, or creating some sort of intelligent way to drop the update frequency for objects far away, etc (which then really shouldn't have physics or accurate paths, since then they'll launch cars to the moon if they hit a corner, etc). But if you knew you didn't have to worry about that -- you could design games, AI and physics differently, no? Script scenes and engagements with more interactive elements. If you knew the size of the crowd wouldn't kill the framerate - or you knew a random interaction between bystanders, or some unscripted AI reaction wouldn't make everything stop, etc.. Tsch. Come on! Wouldn't that be great? :p |
Hippie_Genoc... | #114 Subject: Orbis: What is Sony Doing? Posted: 02/14/2013 03:25:23 |
No offense to anyone, but I'm left wondering if anyone in this thread really knows what the hell they're talking about. Like, if a programmer thats worked on a lot of PS3 projects looked at this thread, would he nod his head or say what the fucking fuck. |
nipsen | #115 Subject: Orbis: What is Sony Doing? Posted: 02/14/2013 06:26:30 |
..pretty sure there'd be more of a "eeehh... mehhh.." than "the fucking fuck". Something like "really? You think it's that easy, huh". But someone who has worked on hobby-projects for making graphics engines from scratch, programmed a few programs in OSes without a transparent scheduler (.. or - you need to consciously write programs that execute blocks within such and such time if you want response to be current, and therefore need to run threads in parallel with planned resource sharing), and have programmed a bit on the cell-sdk (before the geniuses at Sony removed the linux option, so he couldn't continue testing the code).. and have a reasonable amount of experience with java and c++ - they would say things such as: "Please, for the love of god, why!!! WHYYYYYYYY!! GOD WHYYYY!!!!!!". And then randomly rant about how much it sucks that people apparently are unable to spot clever solutions that some programmer must have, with good reason, been extremely proud of, and have thought might be the small beginnings of full immersion virtual reality, and so on.. I mean, you must understand how frustrating it is to hear you guys talk? Sony didn't randomly come up with the Cell-design, you know -- it's a continuation of the ps2 kit, with extremely fast access to main ram from both cpu and gpu. Take the scarf in Shinobi, for example - this is a "real-time" update that has to update the graphics context dependent on the object location and path, with a smooth curve and lenght depending on how long it's been drawn already, etc. If you made that on a PC right now, you wouldn't do that. That one effect would be so expensive, that you wouldn't be able to do much else. So instead, you just use a static effect, and then adjust it. In other words, the hardware keeps "inspiring" how the artists solve the animation and graphics. Another example - decapitation and cutting things apart at unscripted angles. Do you see that in games in general? No. And if you do, it tends to be done by creating another object, and then simply applying normal gravity to both in some way that makes the arm fly to the left. While you trigger a death-animation dependent on that particular event. You won't see something like a sword getting stuck half-way to the spine, and the enemy clutching on the sword as it stops, etc. Because that's real-time calculation that just requires more processing power and time than you typically have. So you get a cutscene. And the greatest "achievement" with western developers comes along when it's possible to string the cutscene into the game-scene in a way that makes it kind of seem as if the transition is seamless. It's hailed as "movie-like games", and "the best game ever made", etc. Meanwhile, people see Shadow of the Colossus, they watch the moving platforming stages (that aren't scripted at a specific angle while you walk around, etc., but updates as the Colossus moves around - the actual stage really is moving). And they say: yeah, it doesn't have as much anti-aliasing as Call of Duty, does it! Really, couldn't they make it run at more than 20 frames per second! The walking animation seems kind of stupid! Why do I have to call the horse, instead of having it just getting spawned under my feet at the beginning of each stage! Why do I have to ride around the level for hours and hours before I chance upon one of the bosses! The entire game is just a boss-rush mode! Etc. Really, you've no idea how annoying it is. And now Sony has listened to, no offense of course, to you guys. And created a mid-range gamer PC to appease the most popular multiplatform developers. And retired the entire model the ps2 and the ps3, as well as the psp, was based on. Because that's what you guys want, and what you guys buy, in massive majorities. You want anti-aliased quick-time events and scripted one-shot animation made by underpaid studios in Korea. And that's what you'll get. You wanted this, and all the clever stuff simply disappears. You don't see it when it's actually made, you listen to people like Richard Leadbetter (known for for example insisting that the BF3 version on the xbox looked "as good" as the ps3 version and the pc version, because he only compared the cutscenes. Arguing that the cutscenes were the most representative of the game itself. Seriously, that's what he said. 15 minutes of montage - no gameplay) - and keep insisting loudly that you cannot see the difference between 1280x720 or 1920x1080, or 60fps and 30fps, or pre-rendered and game-time, or 20ms lag or 2000ms lag in online games, etc. So what do you think will happen? That game-designers look at the feedback and what sells and go: "Well, that's interesting, but I'm still going to make the effort and do something more complex that no one will notice anyway (except that nipsen guy on the 1up forum, which five people read regularly)". You know, there's no magic happening here. |
Old School G... | #116 Subject: Orbis: What is Sony Doing? Posted: 02/14/2013 06:48:31 |
Hippie_Genocide wrote: They're probably say wtf from all of nipsens rants. As for Orbis, it's "supposed" to be alot easier to develop for than the PS3. We'll see how that plays out though since the PS3 was a clusterfuck for devs to work on. |
This message was edited 1 time. Last update was at 02/14/2013 06:51:13 |
zma1013 | #117 Subject: Re:Orbis: What is Sony Doing? Posted: 02/14/2013 07:16:41 |
To be honest, the main running animation for your character in Shadow of Colossus is bad in a way that it's funny. Makes me laugh for the wrong reasons. It's sits in such stark contrast to the rest of the game's great animation. |
PizzaBagel | #118 Subject: Orbis: What is Sony Doing? Posted: 02/14/2013 10:20:41 |
Old School Gamer wrote:
Nonapod | #119 Subject: Re:Orbis: What is Sony Doing? Posted: 02/14/2013 10:38:17 |
As for the developers learning curve, Orbis will use a variant of Sony's LibGCM library that's also used for PS3 and Vita. And more generally AMD x86 based architecture in the Orbis is obviously the most well known in existence. Realistically I don't expect that it should be anywhere near as steap a learning curve as PS3. |
Central_Scru... | #120 Subject: Re:Orbis: What is Sony Doing? Posted: 02/14/2013 14:27:03 |
Apparently, this is the actual controller being sent out with the devkits. Notice the "speaker" in the center, as well as the touchpad. Also looks like a small button on the underside of the controller, too. Slightly new joystick shape, it appears, but the sticks are still in the same position and are not offset. Also, the Vita D-pad is present. |


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Putnam County Sheriff Donald B. Smith recently hosted a special visitor.
Mr. Masafumi Kondo, Superintendent of the National Police Agency of Japan met with Sheriff Smith and his administrative staff to learn the workings of and the services provided by the Putnam County Sheriff's Office. Superintendent Kondo, who oversees 250,000 police officers in Japan, toured the sheriff's facilities, met with criminal investigators and looked at the equipment contained in the marked sheriff's patrol cars.
As the Liaison Officer attached to the Consulate General of Japan out of their New York City headquarters, Superintendent Kondo and Sheriff Smith are very excited about the new-found friendship between both agencies.
Sheriff Smith said, "I am extremely honored and proud of the fact that Superintendent Kondo chose the Putnam County Sheriff's Office to visit. Through his visit, we have developed a working international relationship that reaches across the sea. "


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Located in the city centre of Sparta providing a great starting point for excursions and to get to know the Laconias... More Info »
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I would not buy this for a high traffic living area, since not the most comfortable but I loved the clean lines and color. Similar sofas were over $1000. It was a little tough to put together at first and some of the predrilled holes were not lined up correctly but it was easily fixed. Took about 45 min to assemble.
This is a cute little love seat. It is firm but comfortable to sit in & have a conversation. But not a good fit if you want to fall asleep on it !!! The firmness is not "Hard" it's more like " Very supportive" when you sit on it if that makes sense ?? It was relatively east to put together with one person. The lines are clean. The few things I didn't like about this love seat are first the color was much lighter in person. On site it looks like a dark taupe/dark olive color. But in person it's a very light tan, beige. Also, The fabric was not appealing too much either because on site it looks like a high end lux fabric but in person it's like this weird mod sheen polyester or something. We kept it because its comfortable, has clean lines & don't want to pay shipping now. But will be def changing it out in a few yrs. Would I buy it if I saw it in person ? No. But that's just my taste.
The only problem with the loveseat was that the legs were all exactly alike, and since the leg is tapered on one side it made the anchor screw hole visible on the front left side. Something I can work with but it would be better if it were hidden.
When you're shopping for a $400 love seat via mail order, you have to set your expectations appropriately. I was aware that this would be a middle of the road kind of thing. It serves the purpose of filling up a corner of a huge bedroom that we have. But it's not a piece that I would want to put in my living room. Assembly is easy, and I really like the lines of the loveseat, but the fabric is a bit cheap, and the shade of the arms (they come in a separate box) is different from the rest of it. It's noticeable, but when you see the size of these pieces, you just don't want to box the whole thing up to send back. So I'll put a throw on it, and light it appropriately. But I wouldn't go out of my way to recommend this.
I've purchased quite a bit of furniture from Overstock in the last few years, so I am pretty familiar with the level of quality to expect for the price. In general, I've been very happy, and always had my expectations exceeded when considering the prices I've paid. This one just about broke my confidence though. From other reviews, it sounds like the ease of assembly is a shot in the dark and may depend on which box you get. Perhaps we drew the short straw, but here was our experience: It took my husband and I close to two hours to get it even kind of assembled (and we're no novices to assembling things). Not only did the screw holes not line up correctly, many of them were the wrong size and stripped the screws as soon as they were the least bit off-center. When we removed a screw to realign it, the hole anchor popped out of one of them. Really exceptionally poor construction. When we took the covering off the bottom of the loveseat to start attaching the arms, the wood used to construct the frame was almost comical. Boards were split, diagonal support boards were each a totally different size (ranging from 4-8" each) and the wood has large noticable streaks of blue and black and brown. It literallly looks like it was salvaged from a junkyard. We finally got the arms fairly well attached, though by no means lined up well, thinking it would at least be out of the way while we figured out if we would return it. My husband kind of punched the side of the unruly arm once we had it standing up and it popped it pretty well in place. We purchased the piece for our in-kitchen hearthroom, so it will not be used daily or even regularly. The color goes well with our warm wood floors and sage green walls, so we have decided to keep it since it seems like it would be a huge pain to box it up and ship it back. Again, we feel we probably for once got what we paid for. Now that it's been in place for a few weeks, it actually seems pretty sturdy. Our two year old climbs up on it easily and the fabric has done well with at least one minor spill. Knowing it will take a little abuse was one of the reasons we went with a less expensive couch, so in that respect it fits the bill. I just don't have a huge amount of confidence in it since I saw the ridiculous materials and construction of it. I threw in the second star since it looks great as long as you don't 'peek under the hood.'
Overall very pleased, color was sold as gray and we received taupe, very happy with color whatever it is, fit was off a little but not noticeable, great value.
The loveseat was perfect for my living room. The color is very neutral and goes well with my decor.
The sofa was unable to be put together due to the pre-drilled holes not being pre-drilled at all. It looked like it would have been a nice couch but it was unable to be put together so we had to return it.
Do not be concerned with having to put it together. It took less than 15 minutes. Easy instructions. No extra tools needed.
Surprised at how good it looks and how well it fit into the space. Specifications are bang on. Feels very sturdy as well!
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Matrix Biolage Cera Repair HydraTherapie 10 X 0.34 bottles per box- Instantly nourishes and softens dry hair. A unique complex of protein, ceramide and citrus botanicals instantly repairs the cuticle to help reduce breakage for long-lasting strength. Formulated with vitamin E acetate and botanicals of ale vera and green tea to help condition hair, leaving it soft, shiny and more manageable.


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Boston Red Sox vs New York Yankees 04/22/2014, at Fenway Park ... Find Tickets
Feb. 19: Apologies for 2011 few and far between: Josh Beckett wasn't very contrite about September's collapse when he arrived in Fort Myers for spring training. "I think that we had lapses in judgment," Beckett said. "I had lapses in judgment. I can't speak for everybody else. I want to keep it at that. I can't speak for Jon [Lester], or John [Lackey], or Clay [Buchholz] or Wakey [Tim Wakefield], or anybody. It's pretty much I want this to stay about me. That's how I feel about it. I had some things going on. I was distracted. I think that was the biggest thing. I would definitely change those."


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Beat Manga (Fan Art)
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wow this is a very great drawing :D i love her t shirt and the background :) nice expression as well 5/5h C:
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Twain, Mark: At Length: Collected Novelettes & Essays. v1. 11 Feb 2013
AT LENGTH: Collected Novelettes and Essays
by Mark Twain (Samuel Langhorne Clemens) (1835 1910) First published 1870 ~ 1923 Mark Twain is most noted for his novels, The Adventures of Tom Sawyer (1876), and its sequel, Adventures of Huckleberry Finn (1885), the latter often called "the Great American Novel." Among dozens of titles, some of his works include The Innocents Abroad, A Tramp Abroad, Roughing It, Life on the Mississippi, The Prince and the Pauper, A Connecticut Yankee in King Arthur's Court, and many more. At Length gathers 40 works from the various Twain collections, plus several additional sources. Contents of each volume are arranged chronologically by first publication date, as provided by on-line sources. Volume 4 has some illustrations. Available as a four-volume set, or as an omnibus. As with the "In Brief ~ Collected Short Works" I posted earlier, this is a mixed bag. Some of the pieces are rollicking good fun, but Twain also turns a blazing spotlight on some unacceptable social and moral misbehavior. You're sure to get some education along the way. Here is a list of the contents: Spoiler:
------ Editorial Notes -- Formatted curly quotes, emdashes, diacritics. Restored italics where possible. Minor punctuation and spelling changes for consistency. Americanized spelling for some pieces. End-notes cross-linked to source paragraphs. Story titles cross-linked to html table of contents. Embedded fonts for titling, drop-caps, and small-caps. Texts were retrieved from gutenberg.org, archive.org, wikisource.org, jstor.org, Making of America at cdl.library.cornell.edu, and vivovoco.rsl.ru. ----- EDITED to re-do attachments (hey, they fell off!!!???) This work is in the Canadian public domain OR the copyright holder has given specific permission for distribution. It may still be under copyright in some countries. If you live outside Canada, check your country's copyright laws. If the book is under copyright in your country, do not download or redistribute this work.
To report a copyright violation you can contact us here. Last edited by GrannyGrump; 02-11-2013 at 01:17 AM. |
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Thanks. You've obviously done a tremendous amount of work getting the sources and putting them together.
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You rock, grannyGrumpy. Your wonderful Twain editions are a true labour of love.
Eagerly awaiting the next instalment... |
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Tonight, Everyman breaks out the red carpet for the opening night performance of August: Osage County in its new W. Fayette Street home. A pre-show reception starts at 6pm, and there will be a VIP party immediately after the show. At An die Musik, pianist Michael Dale performs the music of Gurdijeff—yup, that Gurdijeff. The SONAR new music ensemble will play what's sure to be a memorable program at Theatre Project. They're pairing a dramatic (with actors!) performance of George Crumb's Black Angels with Georg Friedrich Haas's In iij. noct., which is played in the dark with all the lights off.
Tomorrow, Dan Higgs and Asa Osborne (dj'ing) play 3320 Randallstown in Baltimore County. Check out the event's facebook page for more info. And Higgs also plays a Sunday afternoon show at Normal's in Waverly.


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Miami Dolphins Gear
Miami Dolphins Mens
Miami Dolphins Mens Gameday & Tailgate
$20 to $40
(68 items)
Product ID: 1455949
Main Content
Be ready to start your autograph collection with this Autograph football from Wilson! It features a printed Dolphins logo, as well as four smooth white panels designed for collecting and displaying treasured signatures. Catch your favorite Miami players and ask them to sign this amazing ball the next time you have the chance. You'll be the envy of your buddies when you show off your autographed Dolphins football!
- Made of leather
- Measures approximately 14" long
- Screen print graphics
- Lacing detail
- Regulation-sized
- Imported
- Officially licensed NFL product
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number, and/or designs. Some options may be limited by league rules.


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by ANDREA CHESMAN Item # 4654
Format: Paperback
Pages: 160
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Availability: Usually ships within 24 to 48 hours unless otherwise noted in the product description.
These 150 quick-and-easy recipes turn bumper crops into mouthwatering pickles and relishes, using little or no salt. All techniques meet current USDA guidelines. New recipes for today's cooks include:
MOTHER EARTH NEWS & GRIT COUNTRY LIVING RESOURCE SET by
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The Florida Panthers can complete a sweep of their four-game Canadian road trip when they visit the Winnipeg Jets on Friday. The surging Panthers extended their winning streak to five games with a come-from-behind victory in Ottawa on Thursday. "It's never easy playing in someone else's building, especially here," Florida goaltender Scott Clemmensen said. "I think that's the biggest difference now to back to the begining of the season. We believe we can win."Winnipeg is tied with Nashville for last place in the Central Division, and one of the reasons is the team's inability to win on home ice. The Jets are mired in a six-game winless drought (0-3-3) at MTS Centre and haven't prevailed at home since beating Philadelphia in a shootout on Nov. 15. Winnipeg could receive a boost along the blue line with the expected return of defenseman Zach Bogosian, who has been sidelined 15 games due to a groin injury.TV: 8 p.m. ET, FSN (Florida), TSN (Winnipeg)ABOUT THE PANTHERS (14-17-5): Goaltender Tim Thomas is eligible to return from the injured list, leaving interim coach Peter Horachek to wrestle with the decision of whether or not to stay with the hot hand in net. Clemmensen has won four straight starts in Thomas' absence, allowing six goals, and had a season-high 32 saves in Thursday's win over Ottawa. "He's been rock solid," Horachek said. "He's made the saves we've needed him to make. He keeps us in the games, stays in control. Now that he's been playing, he looks comfortable. Timing is important."ABOUT THE JETS (15-16-5): Coach Claude Noel also has a choice to make in net because No. 1 goaltender Ondrej Pavelec has lost five straight starts (0-4-1) and surrendered 19 goals in that span. Conversely, backup Al Montoya has won three straight starts and yielded a total of five goals during that time. "At the end of the day, you've got to get your go-to guy going," Noel said. "I'm not into playing mind games with players. So we have to be smart in how we deal with stuff, and up-front. "This is a little bit of a bump right here. It'll work itself out."OVERTIME1. Winnipeg (13.2 percent) and Florida (10.4) rank 27th and 30th, respectively, in power-play efficiency.2. Jets C Mark Scheifele has three goals and two assists during a four-game point streak. 3. Panthers rookie C Aleksander Barkov has two goals and three assists in his last five games.PREDICTION: Panthers 3, Jets 2


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Eagles' Streak Hits 16
WILMORE, Ky. – The winning streak continues to grow as they Eagles hit 16 in a row on Wednesday night against St. Catharine College. Asbury won in three sets for the 11th time this year, 25-8, 25-9, 25-13.
Asbury (18-1) was led once again by sophomore Brittney Rader. Rader racked up eight kills and no errors in 14 attempts. The Eagles on the night had only four errors and hit .382 for the match. The second set saw the Eagles set a team best attack percentage of .667 with 13 kills and one error in 18 attempts.
Mackenzie Burke racked up 19 assists, Asbury only had 30 kills on the night. The Eagles took advantage of 15 errors and a Patriots attack percentage of -.027. Hannah Wheeler led the Eagles with 10 of the team's 44 digs.
Asbury will head to Montgomery, Ala. to take part in the Faulkner University Invitational on Friday and Saturday October 8th and 9th.


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42 U.S. Code § -
Religious nondiscrimination
Discrimination against child
In general
A child care provider (other than a family child care provider) that receives assistance under this subchapter shall not discriminate against any child on the basis of religion in providing child care services.
Non-funded child care slots
Nothing in this section shall prohibit a child care provider from selecting children for child care slots that are not funded directly with assistance provided under this subchapter because such children or their family members participate on a regular basis in other activities of the organization that owns or operates such provider.
Employment in general
A child care provider that receives assistance under this subchapter shall not discriminate in employment on the basis of the religion of the prospective employee if such employee's primary responsibility is or will be working directly with children in the provision of child care services.
Qualified applicants
If two or more prospective employees are qualified for any position with a child care provider receiving assistance under this subchapter, nothing in this section shall prohibit such child care provider from employing a prospective employee who is already participating on a regular basis in other activities of the organization that owns or operates such provider.
Employment and admission practices
Notwithstanding paragraphs (1)(B), (2), and (3), if assistance provided under this subchapter, and any other Federal or State program, amounts to 80 percent or more of the operating budget of a child care provider that receives such assistance, the Secretary shall not permit such provider to receive any further assistance under this subchapter unless the grant or contract relating to the financial assistance, or the employment and admissions policies of the provider, specifically provides that no person with responsibilities in the operation of the child care program, project, or activity of the provider will discriminate against any individual in employment, if such employee's primary responsibility is or will be working directly with children in the provision of child care, or admissions because of the religion of such individual.
Effect on State law
Nothing in this subchapter shall be construed to supersede or modify any provision of a State constitution or State law that prohibits the expenditure of public funds in or by sectarian institutions, except that no provision of a State constitution or State law shall be construed to prohibit the expenditure in or by sectarian institutions of any Federal funds provided under this subchapter.
(Pub. L. 97–35, title VI, § 658N, as added Pub. L. 101–508, title V, § 5082(2),Nov. 5, 1990, 104 Stat. 1388–245; amended Pub. L. 102–401, § 3(a),Oct. 7, 1992, 106 Stat. 1959; Pub. L. 102–586, § 8(c)(1),Nov. 4, 1992, 106 Stat. 5036.)
1992—Pub. L. 102–401and Pub. L. 102–586made identical technical corrections to directory language of Pub. L. 101–508, § 5082(2), which added this section.
The table below lists the classification updates, since Jan. 3, 2012, for this section. Updates to a broader range of sections may be found at the update page for containing chapter, title, etc.
The most recent Classification Table update that we have noticed was Tuesday, August 13, 2013
An empty table indicates that we see no relevant changes listed in the classification tables. If you suspect that our system may be missing something, please double-check with the Office of the Law Revision Counsel.
42 USC | Description of Change | Session Year | Public Law | Statutes at Large |
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Oil-Price Volatility Bedevils Business and Consumers
"The surest remedy for high prices may ultimately prove to be high prices themselves," the IEA notes.
Emerging Market Demand
Demand from the emerging markets and developing nations, however, shows no signs of slowing — the reason global demand for oil is projected to remain flat or slightly higher for the foreseeable future.
Historically, the 34-developed countries that comprise the Organization for Economic Cooperation and Development, OECD, which include the U.S., and Europe, have accounted for the largest share of world energy consumption.
But in 2007, energy use among non-OECD nations exceeded that of OECD nations for the first time, according to the EIA.
By 2035, the agency projects China and India, both non-OECD countries, will account for 30 percent of total world energy consumption, and energy use throughout non-OECD Asia will rise 118 percent between 2007 and 2035.
Energy use is also expected to rise 82 percent in the Middle East during the same period, and 63 percent in Central and South America and Africa.
By comparison, the U.S. share of world energy consumption is projected to fall from 21 percent in 2007 to about 16 percent in 2035, the EIA reports.
According to Lafakis, much of the decline in U.S. demand for crude oil stems from a shift in consumer behavior.
"As prices rise, consumers are more sensitive," he says. "People are moving closer to their jobs, walking to work or using more public transportation."
They are also buying more energy-efficient cars.
"Over the last two or three years, when the price of gas hit $4 per gallon, consumers were buying fewer trucks and sport utility vehicles (with lower gas mileage) and more cars," he says, noting the same purchasing pattern emerged during the most recent spike in prices at the pump. "Most of the oil used in this country is used for transportation purposes. If oil prices continue to rise, then I would expect to see the same response from consumers."
As such, he notes, the biggest impact of the recent spike in oil prices may not be the toll it took on the world economy, but a permanent change in how the U.S. and other industrialized nations manage their dependence on oil.


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Diabetes suffers are completely neglected in the proposed plan, Nelson Fowler, president of West Virginia Public Employees Retirement System Association, said.
"Me and my wife got a good discount for our diabetes medication and then one day it just stopped," Fowler said.
The proposed plan discontinues waiving co-payment for non-preferred diabetes medications.
Cheatham said the hearing was recorded and would be reviewed for future use.
The Finance Board will vote on next year's plan on Dec. 6, and the changes will take effect July 1.
Also during the hearing, Cheatham said PEIA would update its records relating to tobacco use of its members.
Beginning April 2013, every member would be switched to a tobacco user on PEIA's records. Non-smoking members would then fill out information to change that in the system. Cheatham said the process gives PEIA a more accurate look at its smoking members.
The Finance Board is chaired by Ross Taylor and has eight members: James W. Dailey II, Troy Giatras, Elaine Harris, William Ihlenfeld, Bill Milam, John R. Ruddick, Michael T. Smith and Joshua Sword.
Reach Travis Crum at travis.c...@wvgazette.com or 304-348-5163.


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Surprise!: Non-Lethal Tactical Blinky Balls
When it comes to taking down perps, you don't always want to shoot them in the face and have their brains explode all over the wall. Wait -- you don't?! No, you don't. Sometimes you're gonna need to torture them first to gain vital information. Aaaaaah, right right right!
Tactical Balls - Rolling Illumination and Disorientation Device. [TACTBAL]
Designed for use by Law Enforcement agencies these tactical balls are switched on and rolled into an area to distract the culprit and give the police essential moments to move in and take whatever action they deem to be necessary.Supplied in sets of 3 with a belt pouch to house them, the tactical balls will each run for up to 20 hours on 2 x CR2032 batteries (supplied), delivering an output of > 13,000 MCD.
I don't know how bright 13,000 MCD is, but I guess it's pretty bright. Still, what's wrong with just using fireworks? That was a trick question, there's absolutely nothing wrong with using fireworks. And that goes for replacing the candles on a birthday cake too. Now make a wish! I wish I could see again.
Thanks to stubags, who distracts culprits with his actual balls. You can't help but look!
The Lumi Nube is a conceptual pillow with integrated strips of LED tape that light up so you can...I dunno, do whatever the hell you'd do with a glowing pillow. "OMG, I'm gonna have my girlfriend sit on t--" Stop it right there, pervert. I don't even wanna hear what kind of ... / Continue →
This is a video of a movement-tracking interactive LED wall in Montreal, Canada. It was a joint project created by Moment Factory and PHOTONIC Dreams and utilizes the latest in seizure inducing technologies. Including, and virtually limited to: bright blinking lights. Still,... / Continue →
I have no idea if Star Trek is actually a religion but I say yes and from now on you will too or I will punch you so hard you bruise before I even make First Contact. See what I did there? I'm so wicked. Anyway, this is a Star Trek themed LED menorah. Sacrilegious or not? ... / Continue →