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[edit] Finally, villagers to terrorize
Yet another reason to get a mod with guns in it. To kill these weird things. –Preceding unsigned comment was added by CrizBN (Talk|Contribs) 03:35, 29 September 2011. Please sign your posts with ~~~~
- Or even better, rig their houses with TNT... Also, sign your comments with four tildes please... 18.104.22.168 20:57, 12 October 2011 (UTC)
- its fun to terrorize them and toture them. –Preceding unsigned comment was added by 220.127.116.11 (Talk) 22:16, 1 March 2012. Please sign your posts with ~~~~
- I hate terrorizing them, there is no point in terrorizing them –Preceding unsigned comment was added by 220.127.116.11 (Talk) 00:47, 11 March 2012. Please sign your posts with ~~~~
Yeah i mean what have the villagers done to you? 220.127.116.11 03:45, 18 July 2012 (UTC)
They're annoying, stupid, have dicks draped over their faces, rip you off with useless items (23 units of wool for 1 measly emerald), jump on your garden, enter and wander around in you house without any reasonable permission, stare at you 24/7, no respect for your own privacy, wander around in useless areas, fall in caves, etc etc. I just kill them whenever I see one. They deserve o die muhahahahahaha.-TheBigGreen 15:55, 6 March 2013 (UTC)
- Bro,Shut up about terrorizing villagers.also this page is for talking and discussing topics not to post stupid claims like "I killed a pig" or so whatever.also,killing them is the most unwise thing to do.You know why?
- You wasted durability
- You wasted time
- You wasted effort
- You wasted resources
- You wasted time killing creepers just to bombard their houses
- You should have use the sword and TNT to kill hostiles,not to kill passive mobs
- You are a newbie cus you dont know how to deal with mobs
last but not the least:You get nothing. DeathSoul163 07:00, 31 March 2013 (UTC)DeathSoul163
- Ok, we get your point, but you don't have t repeatedly remove this discussion and get so angry. I hate killing them too, honest, but you don't have to insult everyone and just get so furious over a game. Jeez. -- Numbermaniac - T - C 07:18, 31 March 2013 (UTC)
- Or you could just say, "Good job having fun doing whatever you want to do in a sandbox game." twinner42 01:59, 6 April 2013 (UTC)
i don't kill the knarfles (thats what i call them) i just destroy their houses for blocks, take their crops, then set up a prison for them so i can trade and get usefull things. And your right about minecraft being a sandbox game. You can't control what other players do. Just don't make rude comments. Samurottminecraftian 20:52, 19 April 2013 (UTC)
It is fun to kill them, the best ways are:
1. burn down their houses while they are still inside
2. push them into lava for a "human sacrifice"
3. "gas" them with potions of harming and poison
4. make a gallows and hang them (put a cactus underneath the trapdoor so they take damage)
22.214.171.124 02:23, 20 April 2013 (UTC)
Aw, come on guys, Minecraft is a rule-free game and just admit that it's fun to terrorize villagers. I like trapping them in "TNT Fortresses". You're wasting fun time to post rude comments here. But it's your time, waste it if you please :) MegaMinecraftWuvvvvver 22:53, 25 July 2013 (UTC)
[edit] Iron Doors
Can Villagers open Iron Doors or not? Cobalt32 16:48, 30 March 2012 (UTC)
- It depends on how the iron doors are triggered - button, no they can't, pressure plate, yes they can. --Bigcalm 08:31, 1 April 2012 (UTC)
- Ok, so as long as I don't use pressure plates, Iron Doors are villager-proof?Cobalt32 21:13, 1 April 2012 (UTC)
- Yes, At the current version (1.2.4), villagers don't flip switches or press buttons so you should be fine --Bigcalm 23:06, 1 April 2012 (UTC)
[edit] I built a village!
I built a village in 1.2.5 of Minecraft and no villagers are comeing. My village includes a dock,a blacksmith house,a library,a castle,and about 13 houses. It even has a mine but im working on it. But no villagers are there.I dont know if its possible,if i have to be the village but it would be nice for my lets plays. Anyhow,i need help. Thanks! By the way,i call myself Lord Craftburn because i use the Painterly Pack and i have a kings suit(Golden armour) Please respond! Craftburn52,1 year minecrafter –Preceding unsigned comment was added by 18.104.22.168 (Talk|Contribs) 22:34, 28 May 2012. Please sign your posts with ~~~~
- Villagers do not naturally appear at user-created villages. If you can find a village on your map (this will only happen if "generated structures" was "on" when you created the world), you're able to expand that village to increase it population. It's also possible to move villagers from a map-generated village to your artificial village with minecarts, at which point they will live there and breed. If you build structures in the middle of nowhere and just wait for villagers to show up, you'll be waiting forever (unless a future update changes something). --timrem 18:52, 2 June 2012 (UTC)
- There is a method to populate a village without cheating/mods though it is fairly long winded as the ingredients are fairly challenging to obtain - You will need to obtain at least 2 splash potions of weakness and 2 golden apples. Once obtained, find a zombie villager near your proposed village - these spawn naturally albeit fairly rarely. Use the splash potion on it and then use the golden apple on it - it will start hissing and giving off red curls. You then need to get that zombie villager under cover in a house so it doesn't burn in sunlight. Then, after about 3 minutes, the zombie villager will change to a villager. Repeat this process so you have 2 villagers - given enough doors, these will start breeding and you'll end up with a populated village. --Bigcalm 21:03, 26 March 2013 (UTC)
[edit] How do you trade with a villager in 1.2.5
Ive been trying for days in a gigantic village of mine the are tons of villagers but none will trade. First i have no clue on how to trade. Second i dont know what to trade plz help –Preceding unsigned comment was added by Guitarmaniac23 (Talk|Contribs) 20:51, 15 June 2012. Please sign your posts with ~~~~
- They only trade in the new 1.3 update or in the newest snapshot. The currency is emeralds which are found by mining and can also be obtained by trading with the villagers. To trade with a villager you have to right click on them. All villagers will trade. –Preceding unsigned comment was added by 184.108.40.206 (Talk) 17:40, 16 June 2012. Please sign your posts with ~~~~
- when does the new update come out? when ever I use the minecraft launcher it doesnt show? –Preceding unsigned comment was added by 126.96.36.199 (Talk) 21:17, 20 June 2012. Please sign your posts with ~~~~
[edit] other status than love?
ok while wandering around in my village i noticed that some have wird things coming from them.... what is it meaning? Chrissyofhailfire 08:38, 25 July 2012 (UTC)
Not 10 minutes ago, I had this happen in my single player game as well. It was after I traded wheat to the villager that the "frustration symbols/particles" appeared. When I attempted to trade with him again, the wheat-for-emeralds offer was no longer there. Maybe the particles appear when an offer is no longer available? We must test this hypothesis so that we might be able to add to the villager page of the wiki. Xxomby 14:35, 3 August 2012 (UTC) It actually seems that, rather than denoting an offer that is no longer available, the swirly particles show that a new offer is now available. Xxomby 14:43, 3 August 2012 (UTC)
- Those particles appear when a trade appears or disappears. When you use a trade and close the window, there is a chance that the last-used trade will disappear. When you use the last trade in the list, a new trade will be generated. It's all in the article. PhilHibbs 23:35, 8 August 2012 (UTC)
[edit] blacksmith = warrior?
so there was a zombie seige happening and i got my armor to fight but then i saw the blacksmith villager with and iron helmet and a stone sword fighting a zombie! why?
- That is an impossibility, unless it is a recent addition (which i might add is not), or a server plugin. Please, sign your posts, even if you do not have an account, with four tildes (~~~~)! Please, were you in single player or multiplayer? Was your client Modded? How did the villager hold the stone sword? Are you sure it was a villager? Because i believe that you are talking about a zombie villager, they are, on occasion (along with zombies, skeletons, and zombie pigmen), allowed to pick up items or wear armor. They may also already spawn with armor. Just check the changelog, you likely saw a zombie villager with a helmet and sword. Trigger hurt 11:42, 31 October 2012 (UTC)
- Also if it was fighting a zombie the zombie likely accidentally hurt the zombie villager, or it just appeared that the zombie villager was headed in that general direction. Trigger hurt 11:44, 31 October 2012 (UTC)
If your version was (I believe) 1.3 or higher, zombies can "infect" villagers and make them zombie villagers. I think in the same version jeb_ added zombies able to pick up items on the ground and use them. So, it may have been a zombie villager with a helmet and sword. 22.214.171.124 22:40, 15 February 2013 (UTC)
[edit] so stupid!
villagers are officially stupid and will run away from rain and go inside houses and then out again so they are stupid. please reply on your thoughts
- My thoughts: Sign your posts! Also, I don't think they are stupid, they just don't want to get wet, which makes sense. I wouldn't want to get wet, either. - Creepergoboom64 13:51, 8 January 2013 (UTC)
Jeez. you know how if its raining and the zombies and skeletons wont catch fire? that's exactly what they're running from.
... I think the OP is meaning that it's stupid the way they run inside, then come straight out again, seconds later, while it's still raining. I'm having this problem and I agree that the "testificate" race aren't the brightest. It's driving me nuts atm, trying my best to keep them alive to trade with... but they aren't helping themselves!! - NekoEmmi 184.108.40.206 17:03, 15 November 2013 (UTC)
[edit] can a village be made underground?
ok so i just moved a few villagers to my fortress and decided to make an underground village,carved out a big square area and on all sides of the wall made a 5x5 room with doors on it, will the villagers reproduce or do they have to be outside in order for them to reproduce? –Preceding unsigned comment was added by 184.108.40.206 (talk) 09:22, 8 January 2013 126.96.36.199(UTC). Please sign your posts with ~~~~
- No. The doors will not be recognized because they do not have daylight on either side. --Mental Mouse 13:03, 8 January 2013 (UTC)
what if i was able to dig up to the surface and make it so light is able to shine on each door? will that work?
- Sure, but then it wouldn't be underground. May I ask, were you planning to make such a village? If so, why would you want that?--184.108.40.206 11:08, 6 February 2013 (UTC)
[edit] Disappearance...
Every time I find a freaking village, something goes wrong. the first time a creeper killed me from behind. I got the coordinates for this village, BUT ALL THE FREAKING VILLAGERS DISSAPEARED!!! Zombies invaded the library and killed me and infected a villager. when I got back to the village... POOF! ghost town. any ideas what happened?
- This is just a guess...but mayhaps they died in the zombie invasion and creeper explosion?184.108.40.206 18:08, 25 February 2013 (UTC)Aaron
- The details depend on just how far away you were when you respawned, but the upshot is that the zombies probably killed off the remaining villagers (chunk loading radius), and then despawned (monster despawn radius). If you've looted a Nether Fortress, you can try repopulating the town, if not... well, now you have an objective! Next time, check out the section Village#Defending and rescuing villages and be careful about your approach. --Mental Mouse 22:50, 25 February 2013 (UTC)
I've noticed this too. Especially in 1.4.x versions of the game running in SMP. Naturally occurring villagers stay, but ones created by transforming a zombie disappear. Especially if you are killed during the transition. I've never had a villager last more than 10 minutes of game time. I guess it's a bug that we'll have to wait for someone to fix.18.104.22.168 15:37, 18 March 2013 (UTC) 220.127.116.11 00:18, 9 June 2013 (UTC) I had the exact opposite. I came to the village and a whole chunk was missing and there was a big square hole. It cut the library in half. I crossed the window but it appears the game auto saved ( curse that feature) and when I came back there were literally a million villagers! The iron golem was still there. -I have a village that I found close to spawn. I lit up an area, build a massive wall, lit that up, built my mansion, lit that up and I showed my friends who were over. I then came back after saving and when I loaded there were ZERO villagers. A bit annoying as I like to have to have something to defend and I don't want to cheat anything in more than I already have. - MarshalPicturesProductions 23/12/2013 2210 hours, central US time
[edit] Door validity questions
The rules for which doors are valid for spawning villagers aren't totally clear to me.
- Does the block on/under which the door itself has been placed count for the inside/outside count?
- Do solid walls block the five-space check? Do solid walls count as indoors?
- Do other doors block the check?
--Aquillion 00:23, 7 March 2013 (UTC)
- No, no, probably yes, and no. As of 1.4.7, the game checks five blocks on each side of the door, no matter what they are, and tests to see if the sky is visible from that position. If the count of sky-visible blocks on each side is different, it is considered a valid door. There is no test for open air, so a freestanding door placed against a cliff face would appear to count. -- Orthotope 08:11, 7 March 2013 (UTC)
[edit] The Sole Survivor
In my single player survival world, I started building a castle right next to a small village that I was planning to expand. The village is small, only 4 buildings, 1 farm, 1 well, and 3 villagers. While flattening out the foundation for my castle, I neglected to get to my bed in time when night fell, and two of the three villagers were killed. Is there any way for me to get more villagers in the village without traveling 500 blocks to the next closest village and dragging one there to breed? Willben20 18:28, 10 March 2013 (UTC)
- Not until you've beaten a Nether Fortress and can brew potions... then you can start curing randomly-spawned Zombie Villagers (10% of zombie spawns). Minecarts (and rails) can be useful to shuttle villagers from another village, but 500 meters is a fairly big project for an early world. --Mental Mouse 22:03, 11 March 2013 (UTC)
- Correct me if I'm wrong, but I thought you could build houses based on the generated ones, give a light source, torch preferably, and hopefully more should spawn to create the 35% of the doors in the village. Sorry for incorrect grammar/spelling, this darn phone is built to fail. Numbermaniac 05:54, 12 March 2013 (UTC)
- Villagers can't clone themselves; you need at least two for them to reproduce. If there's only one, more won't appear on their own, no matter how many buildings there are. -- Orthotope 07:42, 12 March 2013 (UTC)
- Thanks for the help, I haven't even built a Nether Portal yet (though I could if I wanted to).
- I ended up searching an abandoned mineshaft for all the iron and rails I needed, the exact distance from Karth (My village) to the other village was 1328 blocks, but I managed to build the track, the breeding pit, and rolled all the villagers from the new village back to Karth, and now Karth is bustling with activity with 8 villagers. I'll play on peaceful until I get a perimeter wall built, keep that from happening again. Willben20 15:25, 12 March 2013 (UTC)
- Wow, how'd you manage to do that? Great job! Also, how did you count 1328 blocks? Must have been an effort to count that! Numbermaniac 06:53, 13 March 2013 (UTC)
- I assume he got the numbers from GPS. Willben20: Since you mention a "breeding pit", I also hope you didn't depopulate the other village completely (you can always send a few back). The rails are a pretty impressive feat -- if you haven't already, make sure to ride the length yourself -- if the distance includes 1000 in either coordinate (that is, X or Z), it will get you the "On a Rail" achievement.
- For my own current world, I picked a seed for span near a Mushroom Island... the catch is, most of my max-zoom map is ocean! I've got one village in the South (and a pain to get to even over land), and then two more up north, separated by most of 2000 meters of ocean.... I did have the priest that was selling me Eyes of Ender get killed by a zombie (I swear I heard him let the zombie in) but had a couple or three farmers left, so I built a love shack, and it worked pretty well. Third kid or so was a priest, and his second offer was EoEs, yay! --Mental Mouse 11:39, 13 March 2013 (UTC)
- Wow, how'd you manage to do that? Great job! Also, how did you count 1328 blocks? Must have been an effort to count that! Numbermaniac 06:53, 13 March 2013 (UTC)
WOAH! Please! Whats the name of the seed you got? I would really appreciate you telling me! Samurottminecraftian 21:10, 19 April 2013 (UTC)
- The seed was "i don't care" -- I forget who I got it from, but it was likely here on the wiki. You'll get jungle and taiga next to the mushroom biome, extreme hills to the sides, and deserts to distant north and south. There are also occasional swamps. However, the Nether hasn't been as cooperative so far, hand I haven't found a Nether Fortress. --Mental Mouse 20:12, 2 May 2013 (UTC)
[edit] Do multiple doors change the villager count?
If a house has 2 doors, instead of 1, will that increase the amount of villagers allowed to spawn? Numbermaniac 08:33, 13 March 2013 (UTC)
- For two separate doors, yes. The "love shacks" designed by the experimentalists use alternating doors and walls, rather than a Wall-O-Doors, so I would guess there's some check for adjacency, though. --Mental Mouse 11:39, 13 March 2013 (UTC)
- So what about if the doors are right next to each other? Numbermaniac 21:08, 13 March 2013 (UTC)
- My guess is that at best every other door would count. Again, that's not firm knowledge, just my inference from the "optimizer" crowd not designing "love shacks" where the whole first floor is doors. --Mental Mouse 21:48, 13 March 2013 (UTC)
- Ok. Thanks Numbermaniac 06:53, 14 March 2013 (UTC)
- If doors are right next to each other it will count for 2 doors. so you can but a lot of them next to each other at the top of your map over the village so you wont see them but villager will breed.Spyke438 184.108.40.206 14:12, 22 March 2013 (UTC)
- Ok. Thanks Numbermaniac 06:53, 14 March 2013 (UTC)
- My guess is that at best every other door would count. Again, that's not firm knowledge, just my inference from the "optimizer" crowd not designing "love shacks" where the whole first floor is doors. --Mental Mouse 21:48, 13 March 2013 (UTC)
- So what about if the doors are right next to each other? Numbermaniac 21:08, 13 March 2013 (UTC)
[edit] Zombie Rehabilitation Centers
It's not clear how the Iron Bars and Beds work to speed up the process of curing a villager's zombification. I've heard that surrounding a zombie villager with iron bars in a 9x9x9 or 7x7x7 (the wiki currently says 7x7x7 but to be sure, which is it?) room of iron bars does speed up the process, but is it just line-of-sight iron bars, or is it every block within that area? Are beds faster or slower than the bars, would it be better to just make a cell out of beds, or is it limited to 1 bed no matter what? How high or low can this chamber be before the beds and bars no longer contribute to the quickening process, is it 7 blocks from the floor or does it mean 3 blocks from where the zombie is standing? Does there have to be an airspace between the villager and the effecting blocks? Does lighting speed it up as well or is that not a part of the process? The weakness potions, do the longer lasting one's work better, or is it a waste of brewing ingredients? 126.96.36.199 07:47, 15 April 2013 (UTC)
- The search area on all three axes is floor(pos - 4) to floor(pos + 4), so it is a 9x9x9 cube. Every block in this area is checked; line of sight, airspace, lighting, etc. are not considered. Beds and iron bars are treated equally, but note that beds take up two blocks, so one bed has the same effect as two iron bars. It stops counting after 14 blocks of bed or iron bars are found; more than that won't have any additional effect. The type or strength of potion doesn't matter; converting them just requires that they have the Weakness status effect. -- Orthotope 17:29, 15 April 2013 (UTC)
[edit] Myth: Do villagers spawn in portals?
Lots of people think that villagers spawn in portals. I have never seen it (I play mostly multiplayer), and nobody has found proof, so I don't believe it. Is it true, and if it isn't, why do people think it's true? hotdogPi--t--c--QUIZ! 01:35, 16 April 2013 (UTC)
- If you mean Nether Portal, and you're in the Nether, villagers could go through the portal and end up in the Nether. Otherwise...? -- Numbermaniac - T - C 07:00, 16 April 2013 (UTC)
- I don't see anything in the code supporting it. The section that spawns zombie pigmen in the overworld is fairly obvious, but there's nothing similar for villagers in the Nether. This is also mentioned at Version history/Development versions#12w32a, with no evidence given there either; it's not in the official changelog. -- Orthotope 08:26, 16 April 2013 (UTC)
- I believe that this rumor stems from the fact that Notch stated that he might use the live pigman skin as the texture for the villlagers, then afterward added Zombie Pigmen to the nether. In Beta 1.9 he added villagers in the overworld, as well as nether fortresses in the nether, and that made people either give up on Pigman Villagers, or decide that they were more probable. My explaination is not very good, but it should suffice at least for now. Soandso2 21:02, 14 July 2013 (UTC)
[edit] Can a village be under water?
Well the topic say it already. Can villagers mate, when they live in a house wich is in an underwater glasdome? And if they can, how deep can the water become, before the matings stop?
--126.96.36.199 11:59, 23 April 2013 (UTC)
If sunlight can reach, yes. Otherwise no. -- Numbermaniac - T - C 05:44, 24 April 2013 (UTC)
They can't. --126.96.36.199 18:12, 29 April 2013 (UTC)
Only if sunlight can reach it. 184.108.40.206, Numbermaniac is an admin. You should listen to him. ×Meeples10× 10:32, 2 May 2013 (UTC)
- He's not an admin; please don't misinform people. Also, admins primarily have access to additional maintenance tools; we aren't necessarily more knowledgeable about the game than other users. -- Orthotope 11:00, 2 May 2013 (UTC)
- It was nice of you to think that I was an admin, but no, I am not an admin. :( -- Numbermaniac - T - C 05:19, 3 May 2013 (UTC)
- I said that he was an admin because the one time I went to the admin list, his name was on it. ×Meeples10× 10:41, 3 May 2013 (UTC)
- When in the world did that happen? -- Numbermaniac - T - C 10:59, 3 May 2013 (UTC)
[edit] Villager mating
The game engine periodically takes a census to determine the current population of the village. All villagers within the horizontal boundary of the village and within 5 vertical blocks of the center will be counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and within a vertical distance of 32 blocks downwards of the center of the village will attempt to enter mating mode as long as there is at least one villager within the boundary. Therefore, it is possible to create an unlimited population by holding only two villagers within the village boundary and forcing all other villagers outside the 5 block vertical range of the census. If two villagers simultaneously enter mating mode while they are close to one another, they will mate with each other and produce a child.
Can someone please explain this? I'm having a hard time understanding what the horizontal boundary is and the vertical distance part too. Maybe an example could help? 22.214.171.124 04:17, 30 April 2013 (UTC)
[edit] Do Villagers Run out of stuff to trade?
I finally snagged enough Leather to make books to trade with the Villagers so I can start obtaining Emeralds in my village. My Librarian's third offer is 26 pieces of paper for one emerald, I've been using him as my primary emerald income since I have a fairly large Sugarcane plant in my handmade oasis in my Desert Village.
However, now when I try to trade with him for an emerald, he doesn't want my paper, so I can't get any emeralds. Do I just have to wait until he runs out of the paper I have or get more emeralds? Or do I have to accept one of his other offers instead?
18.104.22.168 13:24, 12 May 2013 (UTC) Willben20
- You have to use one of his other offers. Trust me, I've tried many times to get an offer I've already used. ×Meeples10× 17:14, 12 May 2013 (UTC)
- I was not the one who asked the question, just so you know. ×Meeples10× 20:38, 12 May 2013 (UTC)
[edit] Randomized Spawning while breeding?
This is my third question on this 'talk' tab, but this is really the first time I've messed around with Villagers like this, so I'm not very knowledgeable about this.
Anyhow, I have every kind of Villager other then Blacksmith, if I keep Villagers in a Breeding Box will I eventually get one? Or is it like pokemon breeding where breeding a Priest and a Librarian only get me a Baby Priest or Baby Librarian?
220.127.116.11 03:38, 13 May 2013 (UTC) Willben20
- The professions of villager children are completely random; the parents' professions have no effect. -- Orthotope 04:40, 13 May 2013 (UTC)
[edit] Child Villagers?
Perhaps I don't visit the right villages, but so far I haven't seen any children.
To judge by some of the screenshots on the main Villager page, they appear to be smaller editions of the adults, much like other baby mobs.
Am I just unlucky? I've seen loads of zombie Villagers... :/ 220.127.116.11 02:04, 16 May 2013 (UTC)
- I've seen them for myself within the game. They have already bred to the full capacity of the village. Try building more houses (with doors) and waiting for them to breed. -- (T) Numbermaniac (C) 09:04, 16 May 2013 (UTC)
- A faster way to get breeding to start is to add extra wooden doors to some of the buildings in the village that have only one door.
[edit] villagers/spy/master builder
hey guys i was doing random stuff in a village and i starded to dig down just for fun and i found a secret hideout with villagers inside does anyone believe me?! –Preceding unsigned comment was added by 22.214.171.124 (talk • contribs) 18:51, 7 June 2013 (UTC). Please sign your posts with ~~~~
- No, not really. –- (T) Numbermaniac (C) 00:31, 8 June 2013 (UTC)
- Reasons this could happen:
- You were playing on an LAN server/a world that was once used as an LAN server
- You are playing multiplayer and you did not realize it/forgot
- You have a mod/mods
- You are lying
- You were having hallucinations while you were playing Minecraft
- ×Meeples10× ᐸ Talk
Contribs 15:47, 8 June 2013 (UTC)- it was probubly my little bro. –Preceding unsigned comment was added by 220.127.116.11 (talk • contribs). Please sign your posts with ~~~~
- … –- (T) Numbermaniac (C) 01:04, 10 June 2013 (UTC)
- it was probubly my little bro. –Preceding unsigned comment was added by 22.214.171.124 (talk • contribs). Please sign your posts with ~~~~
- ×Meeples10× ᐸ Talk
- That would be #1. ×Meeples10× ᐸ Talk
Contribs 11:47, 10 June 2013 (UTC)
- That would be #1. ×Meeples10× ᐸ Talk
- Another possibility is that there is an open cave nearby, with a one-way route (say, with a 2-block drop) from the village surface to a cave beneath. Villagers can easily wander into caves and be trapped. --Mental Mouse 11:58, 10 June 2013 (UTC)
- That is a great answer. In my mind's eye, I had pictured that he had found villagers in an iron "bunker" or something. LOL. ×Meeples10× ᐸ Talk
Contribs 12:00, 10 June 2013 (UTC)
- That is a great answer. In my mind's eye, I had pictured that he had found villagers in an iron "bunker" or something. LOL. ×Meeples10× ᐸ Talk
[edit] Disappearing completely
I've been really protective of this one village that I finally found. it started small but after a while I got like 10 villagers and made them a golem to protect them while I'm gone. I've been building walls so that I can make my own city but ever since I started building walls I've lost more then 8 villagers and suddenly now there are none.
I've always fought back any zombies but it has been quiet from any monster attacks. In fact there have been 0 zombies attacking my village yet they all vanished!
I'm playing on Normal survival. Does anybody know what happened? I've checked all houses,and oustside of the walls but no villagers. :( I miss my little village.
Gosh I've spent so much time on my village(even made a love shack) now they are all gone. –Preceding unsigned comment was added by 126.96.36.199 (talk • contribs). Please sign your posts with ~~~~
- Multiple possibilities exist. If no zombies had managed to kill the villagers, maybe the iron golem glitched out, or maybe the villagers randomly suffocated? Or, maybe a fire broke out and burnt them to death. Or they danced on cactus. – Numbermaniac
Talk - Contribs 05:17, 26 June 2013 (UTC)- Same thing here. Version 1.7.4. All the area was fenced - doors were not broken down - they just vanished(not doors - villagers). There might be possibility, that some zombie wandered in(jumped from above) when I left dooor open and snatched them all. However, on the same map playing again and there are just 3 villagers - this time I freed them later when everything was lighted up and fenced - one got hurt by falling from 6-7 blocks height, but that should be delaying breeding by 5 minutes. Anyway, have seen romance hearts twice, but no baby villagers so far - after many cycles there are just 3 villagers in huge village, that contains 24 doors in 22 houses within range of village radius - enough to make room for 7-8 villagers, but there are only 3, that were originally. Completelly unexplainable what is wrong.
- Ok, if anyone is reading this - according to new rules they have to trade to produce more villagers. I didn't bother because was busy terraforming landscape for village(originally there were just 2 buildings, that were torn down in the process - the one with villagers inside was the last one) and then building houses. However they still produce hearts when they are ready to mate and I was wondering why there is no result - this seems apparently a bug.
126.96.36.199 15:36, 27 February 2014 (UTC)
[edit] What is the best way to find a village?
I've been playing minecraft for over a year now and I love this game, I dont understand redstone but thats ok. anyways I have only found villagers in creative mode never on survival, Im wondering what is the best way to ind them? I have been really creative in finding them but no luck if anyone can help please let me know, I know they spawn randomly but im looking for the best way to find them. Sydwyndr
- The best way to find a village would be to explore some plains and desert biomes. To see what kind of biome you are in, press F3 and look for a word, like "Plains", "Desert", "Taiga", or "Jungle", for an example. Villages in plains are made of mostly made of wood and cobblestone with gravel streets, and desert villages are made of normal and smooth sandstone with sandstone streets. See the NPC Village article for more information. ᐸ Talk
Contribs 20:03, 8 July 2013 (UTC)
[edit] Why Do Golems Like Villagers?!
So, why are villagers friends with Golems, but Steves and golems are enemies? Sorry if that's wrong. I'm kind of a newbie.
- If you really want to know the answer to this, as Notch(Markuss Persson) on his twitter. Iron golems and the player are not automatically hostile, they only attack if you attack them or a villager. It is simply what the code tells them to do. ᐸ Talk
Contribs 21:40, 9 July 2013 (UTC)
Okay. Thanks!
[edit] Pumpkins?
Just a question, are they really attracted to pumpkins? J192 04:41, 12 July 2013 (UTC)
- They are. I have no clue why, but I have tested it in 1.3.2, 1.4.7, 1.5.2, and 1.6.1. Haven't tested it in 1.6.2 yet. ᐸ Talk
Contribs 13:17, 12 July 2013 (UTC)
- Sounds interesting, so do they directly walk towards pumpkins of stare at it from a distance? I'm going to test it. J192 14:09, 12 July 2013 (UTC)
- I'm pretty sure it has something to do with how the golems are made with pumpkins.
[edit] Generic green villager trades
If the "generic" green-robed villager is manually spawned in without any custom trades being added to him, what items does he buy or sell with the player? 126.96.36.199 11:18, 23 July 2013 (UTC)
[edit] Baby Villagers "slower" in 1.6, and normal Villagers "faster"?
I opened up the new launcher and played on my NPC village world. I decided to spawn in some baby villagers. A normal villager ran like it had a swiftness II potion on it, but it didn't. Baby villagers walked they had slowness II on them, and again they didn't. Can anyone help me fix this bug or find a resolution? --Nick62703 20:19, 8 August 2013 (UTC)
[edit] Tiny villager
If you spawn a villager inside a villager (on the block the full-sized villager is) the new villager will be about 1/3 the villagers height. They appear to be grown-up, but you cannot trade with them. Is this a bug?--22.214.171.124 17:25, 17 September 2013 (UTC)
- This would normally be a baby villager. As with farm animals, When you use a villager spawn egg on a villager, you get a baby. Baby villagers do look like miniature adults, but they zip around much faster. --Mental Mouse 21:45, 17 September 2013 (UTC)
- Baby villagers will also play tag by chasing each other around the village. -- t numbermaniac c 23:36, 17 September 2013 (UTC)
I don't think so. I did that at least 40 times and I got tiny villagers every time. They also did not have large heads. They also did not play tag and moved at the same speed as the normal villagers. Try it if you aren't convinced. --184.108.40.206 23:01, 18 September 2013 (UTC)
I take that back. Sorry!--22.214.171.124 18:24, 20 September 2013 (UTC)
[edit] Village over populating
Made a village by curing 2 Villager zombies but now I have over 6 villagers with only 9 doors. Here are some screens of the situation: File:2013-10-01_21.21.42.png File:2013-10-01_21.21.47.png File:2013-10-01_21.21.56.png Afraid they might over populate.
--Chrisvn (talk) 19:27, 1 October 2013 (UTC)
- They keep reproducing until the adult population is above the level set by the doors. In this case, it looks like they had three more kids (every 5 minutes) before the first one grew up and met their quota. --MentalMouse42 (talk) 21:54, 1 October 2013 (UTC)
- Ah thank you, this is interesting new information I didn't know about before(don't think it was that clear on the Tutorials/Village mechanics page, just says "A village's population is capped at 35% of the number of "houses"").
- --Chrisvn (talk) 22:27, 1 October 2013 (UTC)
- That isn't right, I will go fix it. --MentalMouse42 (talk) 00:30, 7 October 2013 (UTC)
[edit] Whats going on?!
The villager population is attacking the zombies! Its pretty weird, help!!!
- That is impossible. Villagers can not attack anything. Could you describe what it looks like when they do this? Meeples10t ~ c 10:52, 9 October 2013 (UTC)
- You sure it wasn't the Iron Golem attacking them?? -- t numbermaniac c 20:52, 10 October 2013 (UTC)
[edit] Weird?
In my village there are baby villagers normal villagers and some how slightly bigger villagers? One day I was in my mansion in the village and suddenly 9 villagers come in? 3 babies 3 normal and 3 weird bigger ones? I blocked the door so they could not get out and walked around the village...There were no villagers in sight.Were those villagers like triplets in there own protected house or is the village a big glitch?
- Do you have a screenshot of what you're seeing? -- t numbermaniac c 23:04, 4 November 2013 (UTC)
[edit] Not all of my Villagers become Zombie Villagers when killed by a Zombie on Hard...
I've noticed a little anomaly in one of my Creative mode worlds. I always use the Hard difficulty on that world. In previous versions of Minecraft, all of my Villagers became Zombie Villagers when they were killed by a Zombie. However, as of 1.7.2, this doesn't always happen anymore. Some Villagers simply die instead of becoming Zombie Villagers. I just tested this with fifty Villagers. Of these 50 Villagers, only 24 became Zombie Villagers; 26 died. Then I did the same test on the Normal difficulty. Now 21 Villagers became Zombie Villagers, 29 died; this is close to the 50% from this wiki. On Easy, no Villager became a Zombie Villager - just as it should be. It seems that - at least on Creative - the chance that a Villager becomes a Zombie Villager after death on Hard difficulty is not 100%, but 50% like on Normal.
Can anyone else besides me confirm this? Maybe even on Survival and Hardmode? I play with no mods, so it should be reproducable. smwforever45 (talk) 20:07, 11 November 2013 (UTC)
- There are exceptions. I've noticed they turn to zombie villagers more on hardcore mode, and I tested it in creative on hard mode with 500 villagers. The round numbers: about 110 killed, about 380 zombified, the other 10 or so wandered off. Meeples10t ~ c 22:09, 11 November 2013 (UTC)
- Given your tests, I suggest filing a report on the bug tracker -- you've got a perfectly good reproduce-by and all... --MentalMouse42 (talk) 10:37, 12 November 2013 (UTC)
- I'm glad I'm not the only one with this issue. :)
- Actually, an issue report like this already exists on the bug tracker. There, the issue occurred on Survival, so it's not exclusive to Creative. MC-39228
- Instead of creating a duplicate, I'm replying to this issue, and I'm putting this link here so this issue will get noticed. I'm also going to put the results of the second test on Atlassian, if Meeples10 doesn't mind. ;) smwforever45 (talk) 14:18, 12 November 2013 (UTC)
[edit] Villagers getting killed or infected through doors.... Is there a solution to this?
Hi everyone, I have an NPC village I've adopted and I am having issues with some of my villagers standing right up to the doors of their houses at night time. As a result, many of them are killed or infected. If there are multiple villagers in one house they then end up killing and/or infecting one another! It's a real problem, anyone know how to save them aside from trapping them inside houses with no doors? ... Also, does anyone know from experience whether this problem (zombies causing damage through doors) also applies to iron doors, or is it only the wooden ones? Thanks in advance for your suggestions. - NekoEmmi 220.127.116.11 17:15, 15 November 2013 (UTC)
- I'm not sure what I'm doing on the bug tracker thing... I took a look but I can't seem to find "Create" report anywhere. I don't want to spend the time researching how to make a bug report either. If you think it's worth it please feel free to do so on my behalf... Basically, the zombies do not break down doors anymore, but their arms are reaching through and infecting villagers through the door. Then once there is one infected villager inside the house, naturally they attack the others. It seems simply that zombies are able to infect villagers through the door and I don't think this is supposed to happen. Maybe it's not a bug, maybe it's a deliberate change to the game, but I doubt that :S I haven't been able to test it further as I am not OP. Cheers, NekoEmmi 18.104.22.168 10:38, 26 November 2013 (UTC)
- EDIT: I have removed Meeples' link to Bug Tracker because it was not allowing me to reply, giving the following message: "An automated filter has detected external links in your edit. As a new user, your action has been disallowed. If you believe your edit was constructive, please post a message on the admin noticeboard or notify an admin directly." I don't know what this means as there were no links in my edit, so I just deleted the bit I thought was most likely to be causing the problem. 126.96.36.199 10:38, 26 November 2013 (UTC)
- If you don't mind, I'll create the report for you. I have never seen this happen before, so I'm sure it is a bug. Questions:
- What version of Minecraft were you playing?
- If it was a snapshot, then Mojira won't allow it.
- What difficulty were you playing on?
- Did the village have an iron golem?
- What version of Minecraft were you playing?
- Meeples10t ~ c 12:43, 26 November 2013 (UTC)
- If you don't mind, I'll create the report for you. I have never seen this happen before, so I'm sure it is a bug. Questions:
- Hello again :) Please feel free to do it for me. I saw other people complaining about it happening (villagers being infected through doors) when I did a Google search about villagers so I assumed it was a known bug. It happened to my villagers on a brand new map created just after 1.7 came out, 1.7.2 I think? It was vanilla, no plugins. I am sorry I don't know what a snapshot is >.< I believe the difficulty level was normal. It may have been on easy (because we changed it for a short time) but it was probably on normal when it happened. There were no iron golems at the time. After the village grew (when I improved it then spawned some new villagers) some golems appeared, and now the golems kill zombies before they get anywhere near the villagers, so I haven't seen it happen again... although this doesn't mean the problem has gone away.
- A good way to test it would be to use creative mode, spawn a villager in a small space up against a wooden door, and then spawn a bunch of zombies on the other side of the door, and see if they could infect the villager. I was convinced that is what happened although I suppose it could have been something else (the door opened momentarily and I didn't see/hear it, perhaps?) but from what I saw, it definitely appeared that the zombie infected the villager through a door, without the door opening. You could see the zombie's hands poking through the door. I have been hurt by a zombie through a door when standing too close too. So I suspect that zombies are capable of causing damage and also infecting villagers through doors (at least wooden ones). It may also be worth noting that the zombies no longer seem to try to break down the wooden doors at all. Anyway it would be good to see if this can be replicated :) Thanks again! - NekoEmmi 126.96.36.199 10:12, 3 December 2013 (UTC)
I don't want to suggest any of you are ignoring this, but Zombie Babies. Assuming we've been spending the last 2 years putting a single-Block, in front of Wooden Doors, Zombie Babies of-course can still-open such Doors. So make sure in your Testing, If it depends on Block-ing a Door, that it's fully-Block'ed.
That said, I've managed to Prove, that Zombie Babies (and likely Zombie Baby Pigmen, if anyone wants to compare, they Should be about the same size, right?) can from above get-past Wooden Fence Gates. This is when the Gates are accessed by them when there is a 1 X 2-High opening, as in a Wall. It requires that if there's a Slab /full-Block, approaching that Gate (and I've seen most-Mobs get-in /out past Fences /Gates if there's a 1-High Block within 3 Blocks, of it, so I have to keep a 3-Block gap, between Fences /Gates and any other 1-High, Block), if I want a fail-safe, I use 2 Wooden Fence Gates, in a row, or even have a 1-Block gap, between them (luckily, unlike some size[s] of Chick[en][s], they can't get-around the edge of a Gate, usually). Yilante 22.214.171.124 20:03, 23 January 2014 (UTC)
- Sorry, I'm not quite sure what you are meaning, when you say "make sure in your Testing, If it depends on Block-ing a Door, that it's fully-Block'ed". The doors aren't blocked, in any way. Just to reiterate, the issue I'm having is that zombies seem to be able to hurt me (and villagers) through a closed door, if you stand close enough to the door.
- I've experienced this again more recently in 1.7.4 and I also saw it happen to the Yogscast in one of their videos, it would seem that zombies are able to reach "through" a closed door to cause damage to someone inside. Is this supposed to happen or is it a bug? I've also noticed that zombies no longer break down wooden doors, at all. The door does not even look as though it's being damaged. Did they remove this intentionally or is this a bug too? Anyway if zombies can just "reach through" closed doors and hurt people (and kill/infect villagers) that's a bit silly, as a door is supposed to be a solid object, right? If you can't walk through it you shouldn't be able to reach through it either. I mean I can just stand back from the door to solve the problem, but testificates just aren't that smart. And I can't place blocks on the inside of the door to protect the villagers, as they obviously wouldn't be able to get outside again in the day time, since villagers can't break blocks.
- I hope that Mojang decide to make it so that this doesn't happen anymore as it's very irritating when you run away from a zombie hoard, and just make it home with perhaps 1 heart left, but then die anyway because you walked too close to the door while there was still a zombie waiting for you outside. I want to feel safe inside my base when the door is closed, at the moment I'm spending my nights edging around the far wall of my tiny hut because I'm scared of walking too close to the doorway ;_; (I just started a new survival game..) NekoEmmi (talk) 16:57, 17 February 2014 (UTC)
[edit] Villagers acting as if its always nighttime
For some reason in my village of 5-8 people all they want to do is dart at super speed between only a few houses in the area of a dozen or so. I have hit a couple, and killed a few to see when they would begin breeding without the use of a 'love hut'. Does anybody know why they wont wander around in the daytime? –Preceding unsigned comment was added by Vultre9 (talk • contribs) 21:25, 20 December 2013 (UTC) (UTC). Please sign your posts with ~~~~
i think they may be scare of you because you killed some of them. If this is pc you're talking about, you have popularity in a village. So since you killed a few, they are scared of you and therefore scared of everything else. that's probably why. Try trading with them. That should help. if it doesn't help then it's gotta be a bug. 22.214.171.124 15:08, 5 January 2014 (UTC)
[edit] /summon help, yet again + possible bug
How do you set a certain trade a Villager has using /summon? Is it even possible? Also, I have been finding that all of my Villagers crowd into one house, push each other into walls, and causing them to take damage. Thanks in advance, Enderderp572 (talk) 01:42, 27 December 2013 (UTC)
My theory, VILLAGERS ARE STUPID. Try blocking off the entrances to that house and if they do it in another house, then, I dunno what you do then. Do you play with mods? If so it may be a glitch in a mod (there's lots of those).--22.214.171.124 15:38, 5 January 2014 (UTC)
- A little late (replying to Enderp572), but here's a /summon command where a green-robed (brown-robed in the 1.8 snapshots) villager will give you a bow with unbreaking CXXVII (that's 127, although it's actually displayed as "Unbreaking enchantment.level.127" as 127 doesn't have an entry in the language file) if you give him a piece of sand. You have to use numerical ids, or the villager may crash your game. Feel free to edit as you wish.
/summon Villager ~ ~1 ~ {CustomName:Bow Salesman,CustomNameVisible:1,Profession:5,Offers:{Recipes:[{maxUses:150,buy:{id:12,Count:1,Damage:0},sell:{id:261,Count:1,Damage:0,tag:{ench:[{id:34,lvl:127}]}}}]}}
PTR_91 (Talk) 23:13, 10 January 2014 (UTC)
[edit] Green robed villagers don't appear in 14w02a/b/c
Try typing this code in both 1.7 and 14w02, and it will summon a green villager in 1.7, and a brown villager in 14w02.
/summon Villager ~ ~1 ~ {Profession:5}
PTR_91 (Talk) 23:16, 10 January 2014 (UTC)
Thats normal. They were removed and the green villager's ID was replaced with the farmer, shepard (brown robed villager) Frozenreflex1 (talk) 17:12, 23 January 2014 (UTC)
[edit] Villager breeding
Is it possible to get a villager of a random profession from breeding or is the profession of the child villager based on it's parents? 220.127.116.11 02:36, 20 February 2014 (UTC)
[edit] Villeager crowding future
So I have built a few of my own villages and the villagers always crowd into one house. It's kind of impossible to trade with them in this condition, and they slam the doors incessantly. Is there a plan to patch this? Is there a village construction that stops this from happening? I know there's a mod for this, but I prefer to stay in vanilla except for testing. Any advice?
i don't know.:( could u help me? pleeeease!?
[edit] can i try it out? simple question,man.
how do u make a villige?:(


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Posted 11 March 2013 - 07:32 PM
Why are platoons not entirely effective or popular? They seem to have basis in a good idea, using people where their strengths are highlighted.
It seems as though the platoon we will use this year will be just meh as most tend to be but I don't know why that occurs. For example, we know Jeff baker killed lefties but he never was really effectively (i do not mean incorrectly i mean it never really paid off) used with a righty hitting platooner. Is there something I'm missing here?
Posted 12 March 2013 - 12:08 AM
I agree on both points. It seems to be more of the first thing though that it really is a groove killer.It should be noted that if you have the right kind of players - players who can prove productive without having to play everyday - a platoon can be, and has been, very productive.
Posted 12 March 2013 - 12:38 AM
Posted 12 March 2013 - 12:51 AM
players who are considered "solid regulars" (think hitters who hit in the top five spots in the lineup) should be everyday players platoons are more for the 6-7-8 spots in the lineup
Posted 12 March 2013 - 06:20 AM
Also, in the modern game, with multiple pitchers in each game the norm, the opposing pitcher often goes from righty to lefty to righty to lefty. Specialized pitchers and a willingness to use them for a single batter can neutralize much of the effectiveness of a Jeff Baker-type of hitter in high-leverage situations.
Posted 12 March 2013 - 02:46 PM
One thing that happens with platoons is that over a full season there are injuries and trades, and such, which might mean that a right handed hitting platoon guy might have to play regularly for a while, which will make his full season stats worse.
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March '01 - September '01
Alderman Library
In May 2000, the University of Virginia Library received 447 rare books, manuscripts, and maps from the estate of Paul Mellon. Celebrated as a philanthropist, art collector, and breeder of thoroughbred horses, Mellon was also a passionate book collector and amassed one of the greatest libraries of original documents of American history. Although Mellon was originally from Pittsburgh, he adopted Virginia as his home state and, through his bequest, ensured that items from his collection significant to Virginia history remained in the Commonwealth. "Private Passions, Public Legacy" is the first full-scale display of a collection that has been in private hands for over half a century.
More details »James Madison: Unsung Hero of the University
March '01 - April '01
Alderman Library
Overshadowed by the tremendous contributions made by Thomas Jefferson to establish the University, Madison's role is often overlooked, although he worked closely with Jefferson to realize his vision for an institution of higher education to prepare students for their responsibilities as citizens of the new Republic. After Jefferson's death in 1826, Madison was elected the University's second Rector and guided the University through its fledgling period of development, a period marked by financial difficulties, the departure of several of its first faculty, and episodes of disruptive student unruliness. This exhibit marks the 250th anniversary of Madison's birth.
More details »Lift Every Voice: Music in American Life
September '01 - February '01
Alderman Library
This exhibition takes its name from a hymn composed a century ago by two African-American brothers, James Weldon and J. Rosamond Johnson. Written in the days of the Jim Crow South, "Lift Every Voice and Sing" inspired African Americans to persist in their struggle for equal rights.
More details »Breaking and Making Tradition: Women at the University of Virginia
May '03 - November '03
Alderman Library
In 1970, 450 undergraduate women arrived on Grounds as part of the University of Virginia's first fully coeducational class. Although the U.Va. that they encountered was still very much a man's university, they were by no means the first women to make their mark here. This exhibition highlights the experiences of some of the first women to live, study, and work at the University, who paved the way for full coeducation.
More details »Portraits from the Golden Age of Jazz: Photographs by William P. Gottlieb
November '03 - March '03
Alderman Library
"Portraits from the Golden Age of Jazz" features a collection of black and white photographs of jazz musicians by William P. Gottlieb. During the 1930s and 1940s, Gottlieb photographed the contemporary jazz scene for The Washington Post and Down Beat magazine. His incisive portraits evoke the essence of the era and capture unforgettable images of jazz greats such as Billie Holiday, Duke Ellington, Benny Goodman, Charlie Parker, and many others.
More details »Flowerdew Hundred: Unearthing Virginia's History
October '04
Mary and David Harrison Institute for American History, Literature, and Culture
Featuring archaeological artifacts from the University of Virginia's Flowerdew Hundred Collection, this permanent exhibit presents material evidence of Virginia's early inhabitants: Native American pottery sherds; arms and armor used to defend the new colony; refined, imported wares from Europe; and American-made goods, including items manufactured by African Americans. The materials from U.Va.'s Special Collections also on display—images from sixteenth- and seventeenth-century maps and books—illustrate the importance of the historical record in the study of material culture.
More details »Declaring Independence: Creating and Re-creating America's Document
October '04
Albert and Shirley Small Special Collections Library
This permanent exhibit offers highlights of the Albert H. Small Declaration of Independence Collection, the most comprehensive collection of letters, documents, and early printings of the Declaration of Independence. The exhibition sheds light on not only the writing and signing of the Declaration, but also on its first printing, distribution across the colonies, and future impact on American history. The collection is on permanent display in the Declaration of Independence Gallery. An accompanying documentary film is available for viewing in the gallery.
More details »On the Map: The Seymour I. Schwartz Collection of North American Maps, 1500–1800
January '08 - January '09
Mary and David Harrison Institute for American History, Literature, and Culture
Maps of North America printed during the three centuries after European contact illustrate not only the great strides in scientific, technological, and geographical knowledge during this period, but also express the aesthetic tastes, political agendas, and economic ambitions of those who made and used maps as they shaped the modern world. These rare and treasured documents offer insights into past human experience and attract people with diverse historical interests, who continue to find new ways to read old maps. In celebration of Dr. Seymour I. Schwartz's pledged bequest of his collection of American maps, this exhibit features highlights from the more than 200 rare, historic items in the collection.
More details »From Out That Shadow: the Life and Legacy of Edgar Allan Poe
March '09 - August '09
Mary and David Harrison Institute for American History, Literature, and Culture
Celebrating the bicentennial of Edgar Allan Poe, "From Out That Shadow" was created out of a partnership between the Mary and David Harrison Institute of American History, Literature, and Culture and the Albert and Shirley Small Special Collections Library at the University of Virginia, and the Harry Ransom Center at the University of Texas at Austin. Poet, literary critic, visionary, inventor of the detective story, and master of the macabre, Poe is recognized as one of the most influential and widely read American authors of the nineteenth century, and his work continues to fascinate schoolchildren and scholars alike.
More details »From Village to Grounds: Architecture after Jefferson at the University of Virginia
September '09 - July '10
Mary and David Harrison Institute for American History, Literature, and Culture
The University of Virginia has presented the same challenge to many eminent architects: how does one build on a masterpiece? As the University has grown, Jefferson's architectural ideals have been tried and tested, adapted and interpreted. This exhibition explores the wide range of solutions to the architectural and planning problems posed by adding to a growing university. From the picturesque of the 19th century, to the classicism of McKim, Mead & White, to the modernism of the 20th and 21st centuries, architecture at the University of Virginia reflects national trends and responds to Jefferson's unique vision.
More details »Danièle Wilmouth: June 15 – Aug. 3
June '10 - August '10
The Niche in the Fine Arts Library
Pulling from traditions of vaudeville, movement and performance art, artists Trevor Martin and Kym Olsen slip from monologue to dance, female to male, in a collection of related vignettes. A Heretic's Primer on Love & Exertion reveals the duality of identity and a collapse of meaning—probing the construction of gender, the manipulation of desire, and the colonization of the human body within a web of social dysfunction.
More details »Kelly Sears: Sept. 1 – 29
September '10 - September '10
The Niche in the Fine Arts Library
Kelly Sears makes collaged animations that draw on ephemeral American imagery from the past hundred years. Through visual juxtaposition and enigmatic narrative, her animations reflect critically on our understanding of our own history and ideology.
More details »Rob Carter: Sept. 29 – Oct. 31
September '10 - October '10
The Niche in the Fine Arts Library
Using stop-motion animation, time-lapse video and large format photographs, Rob Carter's animations explore human attempts to understand and control the natural world over time, especially through architecture and urban development.
More details »An Army of 100,000,000: Celebrating 100 Years of Government Documents at U.Va.
October '10 - January '11
Albert and Shirley Small Special Collections Library
The U.S. federal government depository library program distributes government publications to libraries which make the information available to the public. Alderman Library was designated a federal depository library in 1910—shortly before World War I began. Through flyers, posters, and other publications the federal government promoted support for our Allies and a spirit of sacrifice on the part of every American—encouraging the "Army of 100,000,000" that would eventually win the war. The mission of the federal depository library program is to preserve all of these publications. Many of the materials in this exhibit were drawn directly from the Alderman federal depository collection.
More details »Jerstin Crosby: Nov. 1 – Nov. 29
November '10 - November '10
The Niche in the Fine Arts Library
Jerstin Crosby is a multimedia artist whose work engages with the tropes of pop culture, environmental activism, and psychedelics. Jerstin is also one of the founders and the current producer/curator of Acid Rain, a televised video artist series that airs on public access is North Carolina and New York City.
More details »Kara Crombie: Dec. 1 – Jan. 3
December '10 - January '11
The Niche in the Fine Arts Library
Kara Crombie is a video artist and photographer who uses animation to explore American culture through both a contemporary and historical lens. Her recent series, Aloof Hills, takes the form of a Civil War soap opera to address culturally specific taboos including interracial relationships and drug use.
More details »Torsten Zenas Burns and Darrin Martin: Jan. 4 – Feb. 1
January '11 - February '11
The Niche in the Fine Arts Library
Darrin Martin and Torsten Zenas Burns are long time collaborators whose work uses role-playing and animation to explore relationships between gender, representation, and the technological body. Animatronlove uses CGI technology designed for choreographers to stage a virtual dance between super heros and stars of the contemporary art world.
More details »Maria Pithara: Feb. 2 – March 1
February '11 - March '11
The Niche in the Fine Arts Library
Maria Pithara uses video to choreograph everyday objects and gestures into surreal, psychologically charged vignettes. She received her MFA from Virginia Commonwealth University in 2009.
More details »Vashti Harrison: March 1 – 31
March '11 - March '11
The Niche in the Fine Arts Library
Vashti Harrison's current work investigates her Caribbean heritage through the juxtaposition of folklore and contemporary imagery. Pleasure Girl gives a glimpse of the famed Nylon Pool off the coast of Tobago, rumored to be a fountain of youth.
More details »Sasha Huber: April 1 – May 2
April '11 - May '11
The Niche in the Fine Arts Library
Sasha Huber's multi-media work focuses on issues of identity in relation to the Caribbean Diaspora. Rentyhorn is the video component of an intervention that aims to re-claim the Swiss peak Agassizhorn for Renty, an African-American slave. Renty was part of the research by Swiss naturalist Louis Agassiz after whom the peak is officially named.
More details »Monica Duncan and Lara Odell: May 3 – June 3
May '11 - June '11
The Niche in the Fine Arts Library
Monica Duncan and Lara Odell have been working collaboratively for nearly ten years. Four-color Fire Pattern is part of a series of performative videos that investigate camouflage by playing with the relationship of female bodies to their environment.
More details »Bill T. Jones: June 3 – July 1
June '11 - July '11
The Niche in the Fine Arts Library
During a residency at U.Va. in April 2011, celebrated artist Bill T. Jones and his company conducted research for a new work tentatively titled Story/Time, in which Jones's inventive choreography will accompany a selection of short stories drawn from his life. The work is inspired by artist John Cage's Indeterminacy.
More details »Chris Kennedy: July 1 – Aug. 22
July '11 - August '11
The Niche in the Fine Arts Library
Chris Kennedy's experimental film work engages with the transparency and materiality of film. Simultaneous Contrast uses the diagonal designs on city bus shelters in San Francisco, where he lived while working toward his MFA, as a formal device for exploring the interplay of background and foreground.
More details »Andrew Deutsch: Aug. 23 – Sept. 26
August '11 - September '11
The Niche in the Fine Arts Library
Andrew Deutsch is an artist who works primarily with sound, sometimes in concert with video. He is the founder of the Sonic Arts program at the New York State College of Ceramics at Alfred, NY, where he is a faculty member. Chelation refers to a medical therapy by which excessive metals, including iron, can be removed from the bloodstream.
More details »Jeff Whetstone: Sept. 26 – Oct. 24
September '11 - October '11
The Niche in the Fine Arts Library
Jeff Whetstone's work deals with the relationship between humans, particularly men, and nature. On The Use of a Syrinx, which frames an early morning turkey hunt as a narrative about seduction and domination, is influenced by his backgrounds in both zoology and documentary photography.
More details »Oscar Santillan: Oct. 24 – Nov. 28
October '11 - November '11
The Niche in the Fine Arts Library
Oscar Santillan's work is rooted in sensual post-politics that aspire more to mood than to message. Born and educated in Equador, Santillan received an MFA from Virginia Commonwealth University in 2011.
More details »Takahiro Suzuki: Nov. 28 – Jan. 2
November '11 - January '12
The Niche in the Fine Arts Library
Takahiro Suzuki is the current Aunspaugh Fifth Year Fellow in the Studio Art department at the University of Virginia. The film Reservoir is inspired by the short story of the same title by Christa Romanosky. Shot from the first person perspective of the story's protagonist, the film offers glimpses into the tranquility of the late night landscape and the character's feelings of darkness, confusion, and uncertainty.
More details »Jesse McLean: Jan. 9 – Feb. 1
January '12 - February '12
The Niche in the Fine Arts Library
Jesse McLean is a visual artist and media maker who lives and works in Chicago. Her work investigates the mediation of screens – computer screens, television screens, film screens—and the space between participation and observation.
More details »Heather Warren-Crow: Feb. 1 – Feb. 27
February '12 - February '12
The Niche in the Fine Arts Library
Heather Warren-Crow is a performance artist and professor based in Milwaukee, Wisconsin. Her solo work both critiques and embraces representations of identity in the mass media. Bedtime for Suffragettes is a recording of a live webcam transmission that uses stylized speech and gesture to investigate the ambiguity of political action and inaction.
More details »Bestsellers: Popular Fiction in America
February '12 - August '12
Mary and David Harrison Institute for American History, Literature, and Culture
Featuring rare and beautiful first editions from the University Library's Lillian Gary Taylor Collection of Popular American Fiction, "Bestsellers" explores American reading habits from the earliest works of popular fiction in the late 18th century to today's blockbusters. Mrs. Taylor compiled a significant collection of bestselling novels and lovingly recorded details of each book in her collecting journals. Mrs. Taylor's notebooks, authors' manuscript materials, early bestseller lists, scripts and photos from film adaptations, and modern bestsellers complement the items from the Taylor Collection.
More details »Erika Heffernan: Feb. 27 – March 28
February '12 - March '12
The Niche in the Fine Arts Library
Erika Heffernan is a Rochester, NY, based artist who works with photography and video. Her recent projects deal with perception and comprehension of information in ways that invite viewers to reflect on their experience of her work. In 2 Minutes, we see a kitchen timer ticking down and, as viewers, we are both aware of what we are watching and the time that slips away as we watch it.
More details »Sound in Early America
March '12 - August '12
Albert and Shirley Small Special Collections Library
Using manuscripts, rare books, and artifacts, this exhibit traces the rhythms and pitches that reverberate through the collections at the Albert and Shirley Small Special Collections Library. "Sound in Early America" is a collaboration between The Jefferson Trust, the McIntire Department of Music, U.Va. Music Library, and the Small Special Collections Library in conjunction with the Soundscapes of Jefferson's America Symposium.
More details »Toban Nichols: March 29 – April 25
March '12 - April '12
The Niche in the Fine Arts Library
Toban Nichols is an artist living and working in Los Angeles. In Semaphore, which is based on a photographic series, he investigates the collision between the digital landscape and landscape photography.
More details »Ron Lambert: April 25 – May 23
April '12 - May '12
The Niche in the Fine Arts Library
Ron Lambert lives and works in Nashville, TN, where he is an Assistant Professor at the Watkins College of Art and Design. Working mainly in video and sculpture, he investigates the intersection between psychology and the environment.
More details »Bill Thelen: May 23 – June 26
May '12 - June '12
The Niche in the Fine Arts Library
Bill Thelen is an artist, curator, and teacher who lives and works in Raleigh, NC. He is the director and founder of Lump Projects, a long-standing alternative space in Raleigh, and the constant in Team Lump, a collaborative group of artists who exhibit around the United States regularly. His own artwork deals with abjection and life as a gay man.
More details »Steve Snell: June 26 – July 26
June '12 - July '12
The Niche in the Fine Arts Library
Steve Snell lives and works in Spartanburg, SC. His work, which includes video, painting, and other media, has its origins in the pursuit of adventure, both as physical experience and as cultural trope. Last Jump cleverly updates The Swimming Pool, a well known work by seminal video artist Bill Viola, by recreating it in a less idyllic setting.
More details »Charlottesville: 250 Years of History (1762–2012)
August '12 - January '13
Albert and Shirley Small Special Collections Library
This exhibition explores the City of Charlottesville's 250 years of history, from the periods through the Revolutionary and Civil Wars, annexation and the industrial revolution, and racial segregation and urban development. The exhibition is a collaboration between the Albert and Shirley Small Special Collections Library and the University of Virginia Community Relations Office.
More details »Noah Coleman: Aug. 2 – Sept. 3
August '12 - September '12
The Niche in the Fine Arts Library
Noah Coleman lives and works in Salt Lake City, Utah. His work evolves from an interest in all forms of repetition, from chanting mantras to oscillating magnetic waves.
More details »Benjamin Bellas: Sept. 4 – Oct. 4
September '12 - October '12
The Niche in the Fine Arts Library
Benjamin Bellas is a multimedia artist whose work balances on the high wire between emotion and intellect, casting ordinary objects as grand and sometimes iconic signifiers.
More details »Layers of the Past: Discoveries at Flowerdew Hundred
October '12 - September '13
Mary and David Harrison Institute for American History, Literature, and Culture
The recorded history of Flowerdew Hundred begins in 1618, when the Virginia Company of London granted George Yeardley a thousand acres on the James River, but as early as ten thousand years ago, successive groups of Virginia Indians began to occupy the site. English colonists, enslaved African Americans, Union soldiers, and countless others later followed—each group leaving behind evidence of their daily lives. Over the past several decades, a clearer picture of Virginia's early inhabitants and their ways of life has emerged through archaeological excavations at this property. This exhibition features fascinating artifacts and new ways of thinking about one of Virginia's most interesting archaeological sites.
More details »Elizabeth Webb: Oct 10 – Nov 5
October '12 - November '12
The Niche in the Fine Arts Library
Elizabeth Webb is a 2012-13 Aunspaugh Fellow in the Art Department at U.Va. Her performative videos and films are invocations of race and gender that locate the female figure in the natural world.
More details »Filip Gabriel Pudlo: Nov. 8 – Dec. 7
November '12 - December '12
The Niche in the Fine Arts Library
Filip Gabriel Pudlo is an artist based in Warsaw, Poland, who works with video and photography. The Collection uses video to play with classic portraiture conventions, creating a series of brief glimpses into Eastern European life that together form a new kind of family album.
More details »Joan Perlman: Dec. 7 – Jan. 11
December '12 - January '13
The Niche in the Fine Arts Library
Joan Perlman is a Los Angeles-based painter who sometimes works with video. The videos she makes closely mirror her abstract paintings which are culled from the surfaces and depths of glacial ice and rivers.
More details »experimental beds
January '13 - July '13
Mary and David Harrison Institute for American History, Literature, and Culture
"experimental beds" is a set of six color etchings by Judy Watson, an Indigenous Australian artist who visited the University of Virginia in October 2011 as an artist-in-residence at the Kluge-Ruhe Collection. Inspired by Thomas Jefferson's architectural drawings of U.Va., Watson developed her ideas in collaboration with Professor Dean Dass and advanced printmaking students. The resulting prints use Jefferson's drawings layered with images from Watson's visit to Monticello and her experience at U.Va.
More details »Embracing Equality: Before and Beyond Brown v. Board of Education, 1950-1969: An American Civil Rights Exhibition.
January '13 - April '13
Albert and Shirley Small Special Collections Library
Racism and discrimination, traditionally oppressive institutions in American history and culture, were challenged by the Civil Rights Movement (1945-1970). The "Jim Crow" system remained in place for nearly seventy years, until the landmark 1954 Brown v. Board of Education decision re-energized equal rights activism. This exhibition highlights local, state and national Civil Rights events through selected legislation, letters, reports, speeches, and photographs from the University of Virginia Library, and the papers of individuals and organizations at the Albert and Shirley Small Special Collections Library.
More details »Drawn from Life: Collecting Cartoons and Caricatures
January '13 - September '13
Albert and Shirley Small Special Collections Library
"Drawn from Life: Collecting Cartoons and Caricatures" is an exhibition featuring original and printed artworks from the Golden Age of Illustration. Selections from the private collection of John Francis are on view alongside highlights from the Albert and Shirley Small Special Collections Library, including published works by the artists featured in Francis's collection, works by other artists in a similar vein, and selected examples of American commercial art of the same period.
More details »Stephanie Hough: Jan. 11 – March 6
January '13 - March '13
The Niche in the Fine Arts Library
Stephanie Hough is an artist and new media practitioner based out of Cork City, Ireland. Her video, Spam (The Proposition), uses material from spam e-mails to construct a script for an original sci-fi character addressing its present self from the future.
More details »Miniature Books and Money
March '13 - April '13
Albert and Shirley Small Special Collections Library
"Miniature Books and Money" was launched as a partner project to an exhibition at the Virginia Arts of the Book Center, "Monumental Ideas in Miniature Books 2." Drawing almost entirely from the McGehee Miniature Book Collection, the exhibition featured almost 100 miniature books, showcasing some of the ways that one topic–money–can be approached through this 12,000 item collection.
More details »Peter Nelson: March 7 – April 8
March '13 - April '13
The Niche in the Fine Arts Library
Peter Nelson is a visual artist who works between photo, video, and audio. His work incorporates elements of documentary and performance to investigate the contemporary experience of being human.
More details »Thomas Jefferson Revealed
April '13 - June '13
Albert and Shirley Small Special Collections Library
"Thomas Jefferson Revealed" is an mini-exhibition of spectacular treasures pertaining to Jefferson, all drawn from the collections of the University of Virginia Library. Items include a ticket from the "Jefferson Lottery," a letter from Jefferson to Maria Cosgrove, one of Jefferson's engraved calling cards, and even a lock of his hair.
The Tools of Preservation Services
April '13
Alderman Library
The variety of tools, materials, equipment, and supplies (not to mention the knowledge, skills, training, and techniques) required for the preservation of U.Va. Library objects is impressive. This exhibit showcases a few of the tools found in Preservation Services in Alderman, the Audio and Film Labs in Clemons, and the Dell Conservation Lab.
The physical exhibit is on view in the Stettinius Gallery of the second floor hallway in Alderman Library.
More details »Jerstin Crosby: April 12 – May 10
April '13 - May '13
The Niche in the Fine Arts Library
Jerstin Crosby is a visual artist who works with animation and video, among other things. Firestarter (E.L.F.) is a kind of play on words inspired by the Earth Liberation Front arsons begun in the late 90s as a means of environmental protest.
More details »Ed Osborn: May 10 – June 17
May '13 - June '13
The Niche in the Fine Arts Library
Ed Osborn's primary medium is sound, including forays into kinetic sculpture, installation, and video in which audio plays an important role. He has shown and performed nationally in the US and internationally in numerous countries.
More details »Dystopian Fiction: Trapped in a Nightmare Future
June '13 - September '13
Albert and Shirley Small Special Collections Library
This exhibition showcases some of the landmarks of dystopian fiction. The popularity of this genre suggests that readers have a fascination with societies in which poverty, suffering, and oppression isolate the individual, and populations are ruled by nightmarish totalitarian regimes. The exhibition is inspired by the critically-acclaimed young adult novel Quarantine, written by Tom Voorhies and Lex Hrabe. Hrabe is a U.Va. graduate and one-time student employee of the Small Special Collections Library.
More details »Adriane Little: Aug. 26 – Sept. 9
August '13 - September '13
The Niche in the Fine Arts Library
Adriane Little's work investigates trauma and ritual through an interrogation of presence and absence, in particular of the maternal body.
More details »Magazines Unbound: Periodicals as Art, 1942–1983
September '13 - January '14
Albert and Shirley Small Special Collections Library
Throughout the twentieth century, artists, writers, and small publishers have reinterpreted the genre of the magazine time and again. Issued serially and sent through the mail to subscribers like most popular magazines, the projects on display variously reimagine the magazine as both a medium for the work of a particular creative community and as a creative genre in and of itself.
The exhibition includes original issues of six American magazines held in the Albert and Shirley Small Special Collections Library: VVV, Folder, Semina, Aspen, S.M.S., and Raw. These varied periodicals document particular moments in the history of Surrealism, the Beat movement, Pop Art, and the graphic novel. On view are works by dozens of artists and writers including Marcel Duchamp, Frank O'Hara, Wallace Berman, Yoko Ono, Andy Warhol, and Art Spiegelman.
Harry Fenn and the Picturesque
November '13 - January '14
Albert and Shirley Small Special Collections Library
Special Collections researcher Sue Rainey used numerous materials from our collections when working on her recent book, Creating a World on Paper: Harry Fenn's Career in Art. In the latter half of the nineteenth century, Harry Fenn (1837-1911) played a key role in popularizing periodical and book illustration. The exhibition investigates his contributions to three highly successful serial publications of New York's D. Appleton and Company: Picturesque America (1872-74), Picturesque Europe (1875-79), and Picturesque Palestine, Sinai and Egypt (1881-83).
More details »


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Aries (March 21 - April 19)
Now is a great time for taking stock of what you've got. If the humans are gone for a while, you can poke around and reclaim all your lost toys from the nether regions of the sofa or wherever they fell. Today's Aries Reading: Free Sample Life Path Reading |
Taurus (April 20 - May 20)
You are a bit more playful and creative than usual today, and it's a great time to show the humans some new way to see the world. You can open doors that they didn't even know existed! Today's Taurus Reading: Free Sample Chakra Reading |
Gemini (May 21 - June 21)
Now is a really good time for you to hunker down -- if you try to get very far, you are sure to just run into a closed door or some other obstacle you can't quite bypass. Things should be zippier tomorrow! Today's Gemini Reading: Free Sample Intimacy Secrets Reading |
Cancer (June 22 - July 22)
You need to focus on the ties that bind sometimes, and your human family makes it incredibly easy to do that today. Your own good energy mingles with theirs in a way that keeps you all purring. Today's Cancer Reading: Free Sample Numerology One-Year Forecast |
Leo (July 23 - August 22)
You're feeling like a baby kitten today -- but not in the playful way! You're just a bit greedier than usual, and you might find it almost impossible to share your food or toys with anyone else. Today's Leo Reading: Free Sample Harmony Reading |
Virgo (August 23 - September 22)
You are seeing karma in action today -- maybe from your favorite perch. Whatever happens today goes down for a reason, and your feline philosophy can absorb it all and make sense of it. Today's Virgo Reading: Free Sample Romantic Compatibility Reading for two |
Libra (September 23 - October 22)
It's easier than ever to attract new friends today -- if you need any, that is! Your personal magnetism draws everyone closer and makes you the center of attention, no matter where you find yourself. Today's Libra Reading: Free Sample Past Life Reading |
Scorpio (October 23 - November 21)
Your nerves are shot! You may find yourself startled and scampering away at the slightest noise or disturbance of your feline energy, but eventually you calm down enough to settle for a nap. Today's Scorpio Reading: Free Sample Destiny Reading |
Sagittarius (November 22 - December 21)
You take your responsibilities around the house or neighborhood seriously, and today brings new opportunities to show off how important you are! It's a good day for securing the perimeter. Today's Sagittarius Reading: Free Sample Astro Identity Reading |
Capricorn (December 22 - January 19)
You're a bundle of great energy today, and can have fun doing almost anything. No bits of string or fluff are left unexamined, and your frisky business is sure to attract the attention of the humans. Today's Capricorn Reading: Free Sample Chinese Luck Prosperity and Longevity Reading |
Aquarius (January 20 - February 18)
You don't mind big change -- in fact, you like to provoke it sometimes -- but right now, you're in the middle of some serious craziness! Use your flexible feline mind to help everyone cope. Today's Aquarius Reading: Free Sample Maya-Aztec Reading |
Pisces (February 19 - March 20)
You're feeling really sweet and happy today -- and you look it! Your great energy is just right for showing off and making new friends. Even those who think they don't like kitties are there for you! Today's Pisces Reading: Free Sample Celtic Love Tarot Reading |
Check your horoscope on Shine.


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This easy to assemble DIY kit is powered by renewable energy. Children can operate their own hybrid vehicle by either winding the hand generator or taking it out into the sunshine and allowing the solar panel to do the work for them. Moving either backwards or forwards only, this hybrid requires no batteries.
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900 Sq. Ft. 1 Bedroom Apartment with Dining Alcove! Doorman/Elevator Building! *Gas Included in Rent*
This 1 bedroom apartment has recently been renovated offers a Massive Layout. The apartment features hardwood floors, a spacious living room, dining alcove, high ceilings, plenty of sunlight, great closet space, stainless steel appliances, dishwasher, granite counter tops, marble bathroom, and a King Size bedroom.
The apartment is in a beautiful doorman building that provides an elevator, laundry room, and garage. The building is in a fantastic Union Square location. Great shopping, dining, and entertainment options are only steps away. The 4, 5, 6, N, Q, R, and L are all within walking distance.
This is an Incredible Apartment, Building, and Location! Contact me to schedule an exclusive showing.


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Melior Automatic pistol
Accession Number: 107 | Period of Use: 1920s - 1940s |
Type: Self loading/automatic pistol | War Zones: Second World War |
Country of Origin: Belgium | Type Date: 1914? |
Manufacturer: ROBAR Fils and Co, Liege | Serial Number: 42183 |
Manufacture Date: post 1918? | Calibre/Ammunition: 7.65mm |
Weight: | Length Overall: 153mm |
Cyclic Rate: semi-auto | Length Barrel: |
Marks and stamps: (L side of slide) MADE IN BELGIUM MELIOR BREVETS-259178-265491-LIEGE-BELGIUM (R side) Serial No x 2 (Grips) MELIOR TR Logo |
Produced between 1921 to 1927 this pistol sold well in both Europe and the USA. Often a back-up weapon for troops and used by resistance and partisans groups.