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Annals of the Institute of Statistical Mathematics
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2010, Volume 62, Issue 2
- 383-412 Procedure of test to compare the tail indices
by Mathilde Mougeot & Karine Tribouley
2010, Volume 62, Issue 1
- 1-2 Preface: Special issue in honor of Dr. Hirotugu Akaike
by Sadanori Konishi & Genshiro Kitagawa - 3-9 Making statistical thinking more productive
by Hirotugu Akaike - 11-35 Latent class analysis variable selection
by Nema Dean & Adrian Raftery - 37-59 Bayesian decoding of neural spike trains
by Shinsuke Koyama & Uri Eden & Emery Brown & Robert Kass - 61-89 Smoothing algorithms for state–space models
by Mark Briers & Arnaud Doucet & Simon Maskell - 91-107 Finding market structure by sales count dynamics—Multivariate structural time series models with hierarchical structure for count data—
by Nobuhiko Terui & Masataka Ban & Toshihiko Maki - 109-116 Does a Bayesian approach generate robust forecasts? Evidence from applications in portfolio investment decisions
by Chih-Ling Tsai & Hansheng Wang & Ning Zhu - 117-125 Model selection bias and Freedman's paradox
by Paul Lukacs & Kenneth Burnham & David Anderson - 127-143 Hybrid kernel estimates of space–time earthquake occurrence rates using the epidemic-type aftershock sequence model
by Giada Adelfio & Yosihiko Ogata - 145-159 Distribution of distances between topologies and its effect on detection of phylogenetic recombination
by Leonardo Oliveira Martins & Hirohisa Kishino - 161-187 Contrast-based information criterion for ergodic diffusion processes from discrete observations
by Masayuki Uchida - 189-208 Frequentist and Bayesian measures of confidence via multiscale bootstrap for testing three regions
by Hidetoshi Shimodaira - 209-234 Bias and variance reduction techniques for bootstrap information criteria
by Genshiro Kitagawa & Sadanori Konishi
2009, Volume 61, Issue 4
- 773-787 Generalized Neyman–Pearson optimality of empirical likelihood for testing parameter hypotheses
by Taisuke Otsu - 789-810 Uniformly robust tests in errors-in-variables models
by Longcheen Huwang & Y. Steve Huang & Yi-Hua Tina Wang - 811-833 Functional regression modeling via regularized Gaussian basis expansions
by Yuko Araki & Sadanori Konishi & Shuichi Kawano & Hidetoshi Matsui - 835-859 Asymptotic properties of posterior distributions in nonparametric regression with non-Gaussian errors
by Taeryon Choi - 861-886 A simple test for the parametric form of the variance function in nonparametric regression
by Holger Dette & Benjamin Hetzler - 887-903 Proportional hazards regression under progressive Type-II censoring
by Sergio Alvarez-Andrade & N. Balakrishnan & Laurent Bordes - 905-918 Local influence analysis for penalized Gaussian likelihood estimation in partially linear single-index models
by Qingming Zou & Zhongyi Zhu & Jinglong Wang - 919-928 Goodness of fit test for ergodic diffusion processes
by Ilia Negri & Yoichi Nishiyama - 929-948 Point process diagnostics based on weighted second-order statistics and their asymptotic properties
by Giada Adelfio & Frederic Schoenberg - 949-967 Metropolis–Hastings Algorithms with acceptance ratios of nearly 1
by Kengo Kamatani - 969-993 Merging of opinions in game-theoretic probability
by Vladimir Vovk - 995-1017 Asymptotic expansions in the singular value decomposition for cross covariance and correlation under nonnormality
by Haruhiko Ogasawara
2009, Volume 61, Issue 3
- 531-542 Improved prediction for a multivariate normal distribution with unknown mean and variance
by Kengo Kato - 543-578 Consistency of the instrumental weighted variables
by Jan Víšek - 579-598 Testing the tail index in autoregressive models
by Jana Jurečková & Hira Koul & Jan Picek - 599-628 Estimating the intensity of a cyclic Poisson process in the presence of linear trend
by Roelof Helmers & I. Mangku - 629-661 Third-order asymptotic expansion of M-estimators for diffusion processes
by Yuji Sakamoto & Nakahiro Yoshida - 663-690 Efficient and fast spline-backfitted kernel smoothing of additive models
by Jing Wang & Lijian Yang - 691-714 Optimal testing for additivity in multiple nonparametric regression
by Felix Abramovich & Italia Feis & Theofanis Sapatinas - 715-751 Jump-preserving surface reconstruction from noisy data
by Peihua Qiu - 753-772 Stochastic monotonicity of the MLE of exponential mean under different censoring schemes
by N. Balakrishnan & G. Iliopoulos
2009, Volume 61, Issue 2
- 275-289 $${\mathcal{M}}$$ -decomposability and symmetric unimodal densities in one dimension
by Nicholas Chia & Junji Nakano - 291-308 On regression model selection for the data with correlated errors
by Wen Wei - 309-329 Log-linear modeling using conditional log-linear structures
by P. Vellaisamy & V. Vijay - 331-353 Nonlinear logistic discrimination via regularized radial basis functions for classifying high-dimensional data
by Tomohiro Ando & Sadanori Konishi - 355-370 Bayesian isotonic changepoint analysis
by Enrique Alvarez & Dipak Dey - 371-390 On a model of sequential point patterns
by V. Shcherbakov - 391-411 M-estimation in nonparametric regression under strong dependence and infinite variance
by Ngai Chan & Rongmao Zhang - 413-439 Nonparametric density estimation for linear processes with infinite variance
by Toshio Honda - 441-460 Conditional independence, conditional mixing and conditional association
by B. Prakasa Rao - 461-476 A class of rank-based test for left-truncated and right-censored data
by Pao-sheng Shen - 477-498 Higher-order accurate polyspectral estimation with flat-top lag-windows
by Arthur Berg & Dimitris Politis - 499-516 On waiting time distributions associated with compound patterns in a sequence of multi-state trials
by Kiyoshi Inoue & Sigeo Aki - 517-530 On V-orthogonal projectors associated with a semi-norm
by Yongge Tian & Yoshio Takane
2009, Volume 61, Issue 1
- 1-26 Multiple comparisons of several homoscedastic multivariate populations
by Yoshihide Kakizawa - 27-46 Generalized partially linear mixed-effects models incorporating mismeasured covariates
by Hua Liang - 47-84 Statistical estimation in partial linear models with covariate data missing at random
by Qi-Hua Wang - 85-109 Asymptotic properties of local polynomial regression with missing data and correlated errors
by A. Pérez-González & J. Vilar-Fernández & W. González-Manteiga - 111-141 On the estimation of a monotone conditional variance in nonparametric regression
by Holger Dette & Kay Pilz - 143-157 Constrained optimal discrimination designs for Fourier regression models
by Stefanie Biedermann & Holger Dette & Philipp Hoffmann - 159-179 Bayesian estimation of stochastic volatility models based on OU processes with marginal Gamma law
by Sylvia Frühwirth-Schnatter & Leopold Sögner - 181-195 Notes on estimating inverse-Gaussian and gamma subordinators under high-frequency sampling
by Hiroki Masuda - 197-213 Varying-coefficient model for the occurrence rate function of recurrent events
by Chin-Tsang Chiang & Mei-Cheng Wang - 215-234 Estimating a bounded parameter for symmetric distributions
by Éric Marchand & François Perron - 235-249 Exact two-sample nonparametric test for quantile difference between two populations based on ranked set samples
by Omer Ozturk & N. Balakrishnan - 251-274 Exact inference for a simple step-stress model from the exponential distribution under time constraint
by N. Balakrishnan & Qihao Xie & D. Kundu
2008, Volume 60, Issue 4
- 697-698 Preface: Featured section on data-mining and statistical science
by Tomoyuki Higuchi & Takashi Washio - 699-746 Direct importance estimation for covariate shift adaptation
by Masashi Sugiyama & Taiji Suzuki & Shinichi Nakajima & Hisashi Kashima & Paul Bünau & Motoaki Kawanabe - 747-761 A preferential attachment model with Poisson growth for scale-free networks
by Paul Sheridan & Yuichi Yagahara & Hidetoshi Shimodaira - 763-780 Measuring the baseline sales and the promotion effect for incense products: a Bayesian state-space modeling approach
by Tomohiro Ando - 781-800 An angular–linear time series model for waveheight prediction
by Tsukasa Hokimoto & Kunio Shimizu - 801-812 On a simple strategy weakly forcing the strong law of large numbers in the bounded forecasting game
by Masayuki Kumon & Akimichi Takemura - 813-842 Local empirical processes near boundaries of convex bodies
by Estate Khmaladze & Wolfgang Weil - 843-864 Estimating a mean matrix: boosting efficiency by multiple affine shrinkage
by Rudolf Beran - 865-882 On potentially negative space time covariances obtained as sum of products of marginal ones
by P. Gregori & E. Porcu & J. Mateu & Z. Sasvári - 883-900 Second-order nonlinear least squares estimation
by Liqun Wang & Alexandre Leblanc - 901-917 Semi-self-decomposable distributions on Z +
by Nadjib Bouzar
2008, Volume 60, Issue 3
- 465-482 Comparison of methods for ordinal lens opacity data from atomic-bomb survivors: univariate worse-eye method and bivariate GEE method using global odds ratio
by Eiji Nakashima & Kazuo Neriishi & Atsushi Minamoto - 483-498 Some remarks on Bayesian inference for one-way ANOVA models
by Fabrizio Solari & Brunero Liseo & Dongchu Sun - 499-517 Bayesian hierarchical linear mixed models for additive smoothing splines
by Dongchu Sun & Paul Speckman - 519-543 A bootstrap approach to model checking for linear models under length-biased data
by J. Ojeda & J. Cristóbal & J. Alcalá - 545-574 Maximum likelihood estimation in the proportional hazards cure model
by Wenbin Lu - 575-589 Empirical likelihood confidence intervals for hazard and density functions under right censorship
by Junshan Shen & Shuyuan He - 591-603 Some results on lower variance bounds useful in reliability modeling and estimation
by N. Nair & K. Sudheesh - 605-626 Nonparametric inference for sequential k-out-of-n systems
by Eric Beutner - 627-649 Properties of residuals for spatial point processes
by A. Baddeley & J. Møller & A. Pakes - 651-677 Higher order estimation at Lebesgue points
by J. Beirlant & A. Berlinet & G. Biau - 679-696 Some necessary uniform tests for spherical symmetry
by Jiajuan Liang & Kai-Tai Fang & Fred Hickernell
2008, Volume 60, Issue 2
- 229-256 Minimal invariant Markov basis for sampling contingency tables with fixed marginals
by Satoshi Aoki & Akimichi Takemura - 257-271 Consistent estimation of the dimensionality in sliced inverse regression
by Guy Nkiet - 273-300 Plug-in bandwidth selector for the kernel relative density estimator
by Elisa Molanes-López & Ricardo Cao - 301-318 Estimation of a parameter of Morgenstern type bivariate exponential distribution by ranked set sampling
by Manoj Chacko & P. Thomas - 319-343 Limit laws for the Randić index of random binary tree models
by Qunqiang Feng & Hosam Mahmoud & Alois Panholzer - 345-365 On weak convergence of random fields
by Youri Davydov & Ričardas Zitikis - 367-406 Asymptotic normality of a covariance estimator for nonsynchronously observed diffusion processes
by Takaki Hayashi & Nakahiro Yoshida - 407-426 The admissible parameter space for exponential smoothing models
by Rob Hyndman & Muhammad Akram & Blyth Archibald - 427-440 Small-sample studies on right censored data with discrete failure times
by Jiantian Wang - 441-457 Empirical likelihood inference for censored median regression with weighted empirical hazard functions
by Yichuan Zhao & Song Yang - 459-464 The semi-Sibuya distribution
by Nadjib Bouzar
2008, Volume 60, Issue 1
- 1-20 A first–passage time random walk distribution with five transition probabilities: a generalization of the shifted inverse trinomial
by Kazuki Aoyama & Kunio Shimizu & S. Ong - 21-44 A cross-validation method for data with ties in kernel density estimation
by Kamila Żychaluk & Prakash Patil - 45-59 Randomized group up and down experiments
by Alessandro Antognini & Paola Bortot & Alessandra Giovagnoli - 61-83 Accurate confidence intervals in regression analyses of non-normal data
by Robert Boik - 85-119 Estimating a general function of a quadratic function
by D. Fourdrinier & P. Lepelletier - 121-150 The estimation of M4 processes with geometric moving patterns
by Zhengjun Zhang - 151-171 Progressive censoring from heterogeneous distributions with applications to robustness
by N. Balakrishnan & Erhard Cramer - 173-191 Bivariate Markov chain embeddable variables of polynomial type
by M. Koutras & S. Bersimis & D. Antzoulakos - 193-203 On occurrence of subpattern and method of gambling teams
by Vladimir Pozdnyakov - 205-224 Saddlepoint approximations for multivariate M-estimates with applications to bootstrap accuracy
by Chris Field & John Robinson & Elvezio Ronchetti - 225-227 Saddlepoint approximations for multivariate M-estimates with applications to bootstrap accuracy
by Chris Field & John Robinson & Elvezio Ronchetti
2007, Volume 59, Issue 4
- 617-654 Optimal nonparametric estimation of the density of regression errors with finite support
by Sam Efromovich - 655-673 Optimal designs for estimating the coefficients of the lower frequencies in trigonometric regression models
by Holger Dette & Viatcheslav Melas & Piter Shpilev - 675-695 Buckley–James-type of estimators under the classical case cohort design
by Qiqing Yu & George Wong & Menggang Yu - 697-725 Autoregressive approximation in nonstandard situations: the fractionally integrated and non-invertible cases
by D. Poskitt - 727-740 Toric statistical models: parametric and binomial representations
by Fabio Rapallo - 741-755 Exact Distribution of the Local Score for Markovian Sequences
by Claudie Hassenforder & Sabine Mercier - 757-787 Empirical process approach to some two-sample problems based on ranked set samples
by Kaushik Ghosh & Ram Tiwari - 789-806 Multivariate measures of concordance
by M. Taylor - 807-820 On constrained generalized inverses of matrices and their properties
by Yoshio Takane & Yongge Tian & Haruo Yanai
2007, Volume 59, Issue 3
- 403-423 Asymptotic Null Distributions of Stationarity and Nonstationarity Tests Under Local-to-finite Variance Errors
by Nunzio Cappuccio & Diego Lubian - 425-434 Pointwise optimality of Bayesian wavelet estimators
by Felix Abramovich & Claudia Angelini & Daniela Canditiis - 435-464 Improved Model Selection Method for a Regression Function with Dependent Noise
by D. Fourdrinier & S. Pergamenshchikov - 465-486 Image segmentation by polygonal Markov Fields
by R. Kluszczyński & M. Lieshout & T. Schreiber - 487-498 A Generalization of the Archimedean Class of Bivariate Copulas
by Fabrizio Durante & José Quesada-Molina & Carlo Sempi - 499-513 Integral Representations and Approximations for Multivariate Gamma Distributions
by T. Royen - 515-530 Consistent estimation and testing in heteroscedastic polynomial errors-in-variables models
by Arturo Zavala & Heleno Bolfarine & Mário Castro - 531-556 Asymptotic Expansion for the Null Distribution of the F-statistic in One-way ANOVA under Non-normality
by Solomon Harrar & Arjun Gupta - 557-576 Some collapsibility results for n-dimensional contingency tables
by P. Vellaisamy & V. Vijay - 577-595 Joint Distributions of Numbers of Runs of Specified Lengths in a Sequence of Markov Dependent Multistate Trials
by Kiyoshi Inoue & Sigeo Aki - 597-602 On the Waiting Time for the First Success Run
by Sigeo Aki & Katuomi Hirano - 603-615 Asymptotics for a Population Size Estimator of a Partially Uncatchable Population
by Cibele da-Silva
2007, Volume 59, Issue 2
- 171-195 Multiple Penalty Regression: Fitting and Extrapolating a Discrete Incomplete Multi-way Layout
by Rudolf Beran - 197-210 Testing for the Absence of Random Effects in a Two-way Nested Design with Mixed Effects Model: A Nonparametric Approach
by Tathagata Banerjee & Atanu Biswas - 211-233 Estimation of a Multivariate Normal Covariance Matrix with Staircase Pattern Data
by Xiaoqian Sun & Dongchu Sun - 235-272 Jump-Preserving Regression and Smoothing using Local Linear Fitting: A Compromise
by Irène Gijbels & Alexandre Lambert & Peihua Qiu - 273-297 Polynomial Regression with Censored Data based on Preliminary Nonparametric Estimation
by Cédric Heuchenne & Ingrid Keilegom - 299-324 Mean Integrated Squared Error of Nonlinear Wavelet-based Estimators with Long Memory Data
by Linyuan Li & Yimin Xiao - 325-348 On the Stationary Version of the Generalized Hyperbolic ARCH Model
by Ramsés Mena & Stephen Walker - 349-366 Dynamic Detection of Change Points in Long Time Series
by Nicolas Chopin - 367-384 Asymptotic Normality of the Recursive M-estimators of the Scale Parameters
by Baiqi Miao & Yuehua Wu & Donghai Liu & Qian Tong - 385-402 Second-order Linearity of Wilcoxon Statistics
by Marek Omelka
2007, Volume 59, Issue 1
- 1-2 Preface
by Shun-ichi Amari & Shiro Ikeda - 3-25 A modified EM algorithm for mixture models based on Bregman divergence
by Yu Fujimoto & Noboru Murata - 27-56 Exponential statistical manifold
by Alberto Cena & Giovanni Pistone - 57-75 A new algorithm of non-Gaussian component analysis with radial kernel functions
by Motoaki Kawanabe & Masashi Sugiyama & Gilles Blanchard & Klaus-Robert Müller - 77-93 The geometry of proper scoring rules
by A. Dawid - 95-110 Extending local mixture models
by Paul Marriott - 111-134 Local mixtures of the exponential distribution
by K. Anaya-Izquierdo & P. Marriott - 135-146 Bayesian prediction based on a class of shrinkage priors for location-scale models
by Fumiyasu Komaki - 147-159 Uncertainty principle and quantum Fisher information
by Paolo Gibilisco & Tommaso Isola - 161-170 A note on curvature of α-connections of a statistical manifold
by Jun Zhang
2006, Volume 58, Issue 4
- 647-674 Properties of estimators of baseline hazard functions in a semiparametric cure model
by Tomoyuki Sugimoto & Toshimitsu Hamasaki - 675-686 Lorenz Curve for Truncated and Censored Data
by Sze-Man Tse - 687-706 Semiparametric Maximum Likelihood for Missing Covariates in Parametric Regression
by Zhiwei Zhang & Howard Rockette - 707-719 A Partial Empirical Likelihood Based Score Test Under a Semiparametric Finite Mixture Model
by Biao Zhang - 721-738 Generalized Moment Theory and Bayesian Robustness Analysis for Hierarchical Mixture Models
by Bruno Betrò & Antonella Bodini & Alessandra Guglielmi - 739-756 Estimation of error variance in ANOVA model and order restricted scale parameters
by Youhei Oono & Nobuo Shinozaki - 757-777 Confidence Intervals for Quantiles and Tolerance Intervals Based on Ordered Ranked Set Samples
by N. Balakrishnan & T. Li - 779-807 Wavelet-Based Estimation for Univariate Stable Laws
by Anestis Antoniadis & Andrey Feuerverger & Paulo Gonçalves - 809-809 Testing homogeneity in Weibull error in variables models
by Dione Valença & Heleno Bolfarine - 811-811 Optimality of AIC in inference about Brownian motion
by Arijit Chakrabarti & Jayanta Ghosh - 813-813 Exact and limiting distributions in diagonal Pólya processes
by Srinivasan Balaji & Hosam Mahmoud - 815-815 Compound binomial approximations
by Vydas Čekanavičius & Bero Roos
2006, Volume 58, Issue 3
- 427-440 Asymptotic Results on a General Class of Empirical Statistics: Power and Confidence Interval Properties
by In Chang & Rahul Mukerjee - 441-456 Confidence estimation for tolerance intervals
by C. Tsao & Yu-Ling Tseng - 457-473 Likelihood-based Inference for the Ratios of Regression Coefficients in Linear Models
by Malay Ghosh & Gauri Datta & Dalho Kim & Trevor Sweeting - 475-497 On the Effect of Misspecifying the Density Ratio Model
by Konstantinos Fokianos & Irene Kaimi - 499-509 An Information-theoretic Approach to the Effective Usage of Auxiliary Information from Survey Data
by Changchun Wu & Runchu Zhang - 511-526 Adaptive penalized M-estimation with current status data
by Shuangge Ma & Michael Kosorok - 527-535 On Continuity of the Pearson Statistic and Sample Quantiles
by R. Al-Jarallah & A. Soltani & N. Al-Kandari - 537-554 Joint distributions of runs in a sequence of higher-order two-state Markov trials
by K. Kotwal & R. Shinde - 555-571 A Skew Laplace Distribution on Integers
by Tomasz Kozubowski & Seidu Inusah - 573-593 Statistical Problems Related to Irrational Rotations
by Teturo Kamae & Hayato Takahashi - 595-608 Classification of Three-word Indicator Functions of Two-level Factorial Designs
by N. Balakrishnan & Po Yang - 609-618 Connections Between the Resolutions of General Two-level Factorial Designs
by N. Balakrishnan & Po Yang - 619-633 On the Kernel Rule for Function Classification
by C. Abraham & G. Biau & B. Cadre - 635-646 Sampling Properties of U-statistics for a Class of Stationary Nonlinear Processes
by Kamal Chanda
2006, Volume 58, Issue 2
- 211-222 Test for Parameter Change in Diffusion Processes by Cusum Statistics Based on One-step Estimators
by Sangyeol Lee & Yoichi Nishiyama & Nakahiro Yoshida - 223-233 On Non-simple Marked Point Processes
by Frederic Schoenberg - 235-259 A J-Function for Marked Point Patterns
by M. Lieshout - 261-290 Testing for Tail Independence in Extreme Value models
by Michael Falk & René Michel - 291-310 Waiting Time Distributions of Simple and Compound Patterns in a Sequence of r-th Order Markov Dependent Multi-state Trials
by James Fu & W. Lou - 311-326 Multiplicative Correlations
by Kunihiro Baba & Ritei Shibata - 327-340 Estimation of Kullback–Leibler Divergence by Local Likelihood
by Young Lee & Byeong Park - 341-355 Robust and Efficient Parametric Estimation for Censored Survival Data
by Srabashi Basu & Ayanendranath Basu & M. Jones - 357-378 Asymptotic Properties of a Nonparametric Regression Function Estimator with Randomly Truncated Data
by Elias Ould-Saïd & Mohamed Lemdani - 379-387 On Consistent Statistical Procedures in Regression
by Yannis Yatracos - 389-406 A Note on the Use of V and U Statistics in Nonparametric Models of Regression
by Carlos Martins-Filho & Feng Yao - 407-426 Local c- and E-optimal Designs for Exponential Regression Models
by Holger Dette & Viatcheslav Melas & Andrey Pepelyshev
2006, Volume 58, Issue 1
- 1-20 Optimality of AIC in Inference About Brownian Motion
by Arijit Chakrabarti & Jayanta Ghosh - 21-52 Large deviations for M-estimators
by Miguel Arcones - 53-71 On Estimating the Cumulant Generating Function of Linear Processes
by Sucharita Ghosh & Jan Beran - 73-92 Estimation of a Location Parameter with Restrictions or "vague information" for Spherically Symmetric Distributions
by Dominique Fourdrinier & William Strawderman & Martin Wells - 93-100 Biased and Unbiased Two-sided Wilcoxon Tests for Equal Sample Sizes
by Nariaki Sugiura & Hidetoshi Murakami & Seong Lee & Yasutomo Maeda - 101-114 On Some Tests of the Covariance Matrix Under General Conditions
by Arjun Gupta & Jin Xu - 115-129 Testing Homogeneity in Weibull Error in Variables Models
by Dione Valença & Heleno Bolfarine - 131-151 Nonasymptotic Bounds on the L 2 Error of Neural Network Regression Estimates
by Michael Hamers & Michael Kohler - 153-169 A Flexible Model for Generalized Linear Regression with Measurement Error
by Surupa Roy & Tathagata Banerjee - 171-185 Exact and Limiting Distributions in Diagonal Pólya Processes
by Srinivasan Balaji & Hosam Mahmoud - 187-210 Compound Binomial Approximations
by Vydas Čekanavičius & Bero Roos
2005, Volume 57, Issue 4
- 617-635 Nonlinear regression modeling using regularized local likelihood method
by Yoshisuke Nonaka & Sadanori Konishi - 637-653 Comparisons between simultaneous and componentwise splines for varying coefficient models
by Chin-Tsang Chiang - 655-664 Estimation of the number of components of finite mixtures of multivariate distributions
by Jogi Henna - 665-685 Strong universal consistency of smooth kernel regression estimates
by Harro Walk - 687-701 Derivation of mixture distributions and weighted likelihood function as minimizers of KL-divergence subject to constraints
by Xiaogang Wang & James Zidek - 703-732 Non-standard asymptotics in an inhomogeneous gamma process
by Nibedita Bandyopadhyay & Ananda Sen


text:
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Our PolicyPak software snaps-in to the Group Policy Editor and gives you the same user interface of CoreFTP itself. You can set key settings like what is seen here:
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subset: commoncrawl


text:
Review: The Legend of Zelda - A Link Between Worlds
As tends to happen with the Zelda series every now and again, there was a bit of fear and animosity from the Zelda fan community leading up to A Link Between Worlds. The return to the world of A Link to the Past was a bold move by Nintendo, one which some many die-hard fans of the franchise worried would sully the legacy of what is arguably the greatest Zelda title of all time. We all know what can happen to a classic series when it starts to look to the past for ideas on how to innovate its future entries - just look at what happened with Sonic 4.
However, I'm happy to say that Nintendo hasn't missed a beat with this game. The Legend of Zelda: A Link Between Worlds is not merely a worthy successor to LttP - it is a title which should be played by all fans of the franchise and will stand tall as one of the superior entries in the Zelda series. From its "oh so familiar" intro sequence, an almost frame-for-frame and note-for-note match to that of LttP, to the ovetures played traveling the land, A Link Between Worlds is not shy about exploiting it's direct connection to the classic title, but it never does so without good reason. If you have been pining for a proper old-school Zelda title, you will find it here with plenty of new treats to discover as well.
Fitting into the Zelda timeline during the gap known as "The Gold Era" (a part of the Zelda timeline branch which relies upon Link's defeat during Ocarina of Time), ALBW's Hyrule finds itself in turmoil when a new narcissistic villain named Yuga begins kidnapping the decendants of the Seven Sages by sealing them into paintings. Naturally, our hero finds a sword and shield and rushes headlong into danger, finding himself the only thing standing between Hyrule and it's certain destruction. This time around, though, you will not find yourself going between the Light World and Dark World as you did in LttP, but between the mirrored kingdoms of Hyrule and Lorule. Familiar and yet new all at the same time, the game does very little to guide you along unless you wish it to via optional hints, allowing you to traverse the world as you see fit. It is one of the less linear titles in the series and a breath of fresh air Nintendo has sorely needed for the franchise.
While the overworld will be instantly familiar and nostalgic to anyone who enjoyed LttP, the way in which it is traversed feels incredibly fresh thanks to the game's main mechanic -namely, the ability for Link to meld into most wall surfaces as a painting and move along them. It may seem like a silly mechanic at first, but once you realize just how interesting it makes the experience of traveling across the landscape it quickly becomes the central aspect of the entire game, and a thoroughly enjoyable one at that. Traversing between the realms of Hyrule and Lorule relies on this ability, as Link literally squeezes himself through tiny cracks between the worlds to reach one end or the other. The ability also becomes useful in many battles as your main form of defense, as you cannot be harmed while melded into one of these walls.
Visually the game is a real treat. It takes most of its hints straight from LttP with the 3D pastel palette of Skyward Sword thrown in, resulting in a world which has just the right amount of character to it. The paintings found in the game also have their own unique art style to match that of painting-form Link and are sure to find their way into computer wallpapers within days. Each dungeon has its own great look as well, with the unique Dark Palace dungeon standing out especially as one of the best in the series. Boss designs are great as well, but there is a bit too much of an obesession with eyeballs and the difficulty of later bosses could be turned up a notch. I had more difficulty actually getting into some of the later dungeons than completing the dungeons themselves. Veterans will have no problem figuring out their ways through the dungeon and may at times find the bosses surprisingly simple to defeat, but my view but this is likely skewed due to my massive amounts of preparation and leveling up my items as much as I could at any given point in the game.
Fans of the franchise may find themselves scratching their heads when confronted with the openness of this entry of the franchise. The classic system of traversing each dungeon hunting for its prized item is gone, instead replaced with a very unique shop system. This time around, a bunny-hat clad shopkeeper by the name of Ravio sets up shop within Link's home, where you can rent out any item in the game from your very first visit. You won't have a problem finding enough rupees to pay for the rentals as they lie under nearly every cutable bush and in every smashable pot. However, Ravio's assistance has a cruelty to it, as if you fall in battle, his little flying assistant Sheerow will sweep down and take all of your rented items back to the shop. It adds a new sense of peril to that familiar, foreboding beep that sounds whenever your health is low. Failure has a true cost this time around, and your traverses into Lorule become all the more perilous when death means a long trek back to Hyrule to get the proper tools for the job at hand.
The audio design of the game is also worthy of note. Every swing of the sword and shot of your bow sounds just as you expect it to. Melding into the walls also changes whatever music is playing at the time, giving it a muted, echoed effect. The music is at times simply stunning and features some of the best renditions of classic themes from the series yet to be heard. It is hard at times to believe that this music is part of a handheld game, but to be fair, I haven't really been playing handheld games for the better part of the past decade and have plenty of catching up to do. Fans of the franchise are in for audio bliss here.
A Link Between Worlds is a fantastic Zelda title. Any fears that have formed in the months coming up to its release have no foundation - this is a game that not only meets but surpasses the high expectations set by its predecessors. If you have a 3DS and are at all a fan of this franchise, you would be doing yourself a disservice. This title has all of the adventure, item hunting and charm you have come to expect from the series, and stands as possibly the most polished top-down entry in the series to date. I just finished the title not 90 minutes ago, and it's time for me to boot up for playthrough number two.
Why Journey's Critical Acclaim is a Cry for Help from Gaming Journalism
I was sitting eight or so rows back from the stage at the Spike TV VGAs this year. My first day on my new job and I was handed the opportunity to attend the event on a whim. I watched producer Robin Hunicke accept the award for Best Independent Game for a game I had heard of and knew people were playing, but hadn't thought to play myself: Journey. More than anyone else on that stage that evening, I saw someone who had a deep passion for their work, someone who, in her own words, wanted to prove that "games can be something different — independent, experimental, moving, emotional, modern, inclusive".
So, I looked up what information I could about Journey. I saw that it had nice graphics, was gaining almost universal acclaim, and had even snagged only the second Grammy nomination for a video game (the first was won by Civ IV's Baba Yetu). Still, I was playing Far Cry 3 at the time, and was quite focused on completing it. This would prove a bit ironic.
Then the GOTY nods started coming in. Major publications like Gamespot, IGN, Revision3 all named it their favorite and it even posted #1 on Amazon's "Top 20 of 2012". At this point I dove right in, knowing that Journey was something different, something people were taking note of for some reason.
I must say that Journey ranks amongst the most beautifully crafted games ever made. I can entirely understand why the major journalists in the industry seem to universally praise this game. It wasn't all about the graphics though, or the story or the music. It is loved for a much more important reason. 2012 was filled with major game releases, many of which are extremely enjoyable and memorable. However, many of them have something in common.
Think of all the games with HD or Remake in the title, how many were focused on dancing in your living room, how many were filled with newer versions of what we did last year? The fact that most of 2012's most anticipated games were sequels is not itself the problem – though if you want a short list there was Darksiders 2, Guild Wars 2, Black Ops 2, Borderlands 2, Far Cry 3, Assassin's Creed 3, Halo 4, Dead or Alive 5 and Resident Evil 6 for a few - the problem is that there are only so many times you can fire a rifle before it gets boring, so many times you can sneak up on someone in bushes or sit in awe at explosions. In the decade since the enormous success of the original Halo, we have seen gaming move away from its more fantastic roots to the mainstream successes of over-the-top action. In its wake we have seen many imaginative series fall by the wayside - just look at the current state of the Sonic franchise – to be replaced with modern gaming icons like Nathan Drake and Niko Bellic.
Gaming is still as imaginative as it has ever been, don't get me wrong. If it weren't, we wouldn't have wonderful games like Bastion, El Shaddai, Braid, Limbo or Okami. The ability to explore these new colorful worlds is still there, as it is really what gaming has always been about. However, Journey does something very special, something right off the bat that Limbo comes closest to achieving for a new gaming generation but doesn't quite accomplish.
How many of you can remember the first time you picked up a controller and played Super Mario Bros? How many of you can remember asking "What do I do?" and the answer being simply "Go right." You didn't know why you were going right, you just knew you had to get there. You knew you had to overcome the obstacles in the way and figure things out as you went. Journey is the first game I have played since the inception of 3D gaming to give me this same feeling of wonder, this feeling of being dropped into a game world raw, unready, unprepared. We don't have a backstory to fall to for understanding, or an intricate sequence of events to give us hints about our hero. We have the character and the world – the rest, you must discover.
In a modern gaming world filled with tutorials and handholding, lessons and training, to be suddenly stripped of all that and have the pure essence of gaming itself distilled, controlled in our hands once again, that has become a sadly rare thing. Even less common are games that you can experience in a single sitting, at least ones that are truly worth your time and money. And this is why Journey has been so acclaimed, why it has become a beacon to many a gamer beyond its beauty. Journey, to many, hearkens to when games didn't have to rely on proven concepts, didn't have to be focused on the profit margin or the marketing potential. Games are a place where anything is possible, especially now more than ever. If we can imagine it, it can be created.
I ended up finishing Far Cry 3 not long after I had completed Journey for the first time. After thinking about the game, despite how much I liked the gameplay itself and some of the acting, Far Cry 3 suddenly seemed so much more boring than it had just a day before. It was the realization that it was the fourth or fifth time I'd beaten a game in as many months which was a shooter, that even characterization can only take a game so far – looking at you Handsome Jack and Vaas – and that a drastic change may be needed in gaming.
I still look forward to playing the next Bioshock, the next Elder Scrolls or Metroid. I eagerly await the announcement of a new Mario Kart and wonder if there will ever be another game in the Chrono series. However, it is abundantly clear that the gaming world needs to take more chances, be willing to go out on a limb and do something truly crazy and imaginative. The reaction gaming journalism has had to Journey is testament to that. In 1985, Mario saved the industry by simply telling people to "go right". Maybe Journey can do the same for a few people today by reminding us all of how great the distilled essence of gaming can be.
"You have to go that way."
"That's for you to find out."
Make a Better World
The holidays are a time that always makes me think back, think of the things that made the year what it was. We saw a Korean pop star become the hottest name in the entertainment world, a man leap from a tiny capsule and plunge towards the earth, a group of legendary comic book heroes assemble at last – there is much 2012 will be remembered for. We saw the spirit of competition at its absolute finest, from the storybook endings found in London to ten gamers fighting on the plains of Runeterra for a chance at history. We saw people rise up all over the world to have their voices heard, fight and die for their beliefs. We saw Mother Nature uproot our retrospectively fragile society across the world, and the strength of the human spirit to rebuild in the face of such destruction. We saw the human spirit at its absolute height, but sorrowfully also had to see it dashed, taken from many far too soon.
While difficult to speak of the atrocity of Sandy Hook Elementary, as a gamer and an American who has seen this type of tragedy happen far too many times in my relatively short life I feel that the Newtown, Connecticut murders are something we must not let fade to be just another statistic in the pages of a book. While I have not been there for some years, Connecticut is the place of my childhood, the location of many of my most cherished memories. It is where I was born and grew up, where I forged most of my greatest friendships. It is where most of my old friends still live. So on the morning of December 14th, when I saw every news outlet in the world suddenly speaking of massacre in such a quiet place, fear truly gripped me in a way I had not felt in, well, my entire life. Suddenly, a town not 25 miles away from the place I called home had become host to nothing short of true evil, one of the most atrocious and heart-wrenching events of my lifetime,
I sat there in my office in sunny Santa Monica, thousands of miles away from my original home, suddenly forming a list of everyone I knew growing up. I started to realize how possible it was that one of them could be directly affected, that these poor children could be the nephews, nieces, even the children of some of the people I hold most dear to me. While my friends were lucky enough to get out of this situation unharmed, the sad reality is that twenty seven people didn't, and twenty seven families had to bury those they loved most during a time of the year usually reserved for jubilant celebration. The outpouring of support for this tiny town has been enormous and heartwarming, but it will never erase what has been done, no matter how much time may pass.
Yesterday morning, I sat on an airplane to travel for the holidays, to see my family. The plane was equipped with personal monitors and TV, and as I flipped through the channels I landed on a replay of a press meeting. Staring at me was Wayne LaPierre, a man whose name I first learned listening to the jokes of George Carlin. I had heard of his speech, mostly through staunch criticism, but I had not yet heard it myself. What I heard was a man panicked, one who would still rather point fingers of blame outwards at the media than realize the true problem is inwards. I saw a man give the exact same reaction to these deaths as was given to an equally grievous event half a lifetime ago for me, Columbine. Essentially, I saw a man blame the whole of modern entertainment.
There is much that LaPierre stated that is true –
"The truth is, that our society is populated by an unknown number of genuine monsters. People that are so deranged, so evil, so possessed by voices and driven by demons, that no sane person can every possibly comprehend them."
- But there is also much he said that shows a frightening disconnect, a belief that more weapons are the answer and that the media is entirely to blame for these events. Going so far as to define the entire gaming industry as "a callous, corrupt and corrupting shadow industry" shows a true lack of understanding of not only an entire industry, but the human psyche as well. If the man who represents the most violent and powerful weapon the world has ever known cannot understand that the problems start in the mind, on the inside regardless of what movies, shows or even novels are put forth, what hope do we really have of ever preventing events like these from happening again?
Violence has been a part of us for as long as we have existed. It is one of our primal instincts, our ability to fight for the need of defense or offense, to protect or to destroy. These instincts are a part of all of us, despite our attempts to imagine that they are not. Violence has always been, and always will be, a part of our culture. It was at the core of the great stories by Homer, Alighieri, Poe and Hemingway. It was in the art of Memling, Caravaggio, Bosch and Titian. It was on our stages through Sophocles, Shakespeare, Dumas and Miller. It was on our TVs with the Stooges, The Lone Ranger, Gunsmoke and even Looney Toons. It is on our screens through Un Chien Andalou, The Cabinet of Dr. Caligari, Psycho, Platoon, The Matrix. And, as we all know thanks to the constant attacks placed against them, it is in video games. This is nothing new, nor are those who speak out against such media; the only difference is now, these people have the opportunity to be broadcast, if only because they happen to shout quite loudly.
The difference doesn't start with curbing the media. It doesn't start with getting rid of violent video games. The way we solve this is by looking at each person as an individual, by identifying those who need help the most. Casting a net at the problem may have seemed the best, if only option in the past. But in this digital age where my phone can recommend a documentary on Discovery any random night just due to my search patters and viewing trends, we need to start using this same technology to identify those who may need a helping hand, or even just someone to talk to. The problem isn't what we view – it's us. And if we, as human beings, see works of fiction as more of a problem than dealing with those who's very mental stability is a danger, then we have truly lost our grip on reality.
As I sit here comfortably watching the sun rise up over the river near my mother and father's home, drinking a cup of coffee and typing away, I am reminded of everything I have to be thankful for - my career, my safety, my passions, these things that I take for granted and could very well be taken from me in an instant. In this year which was defined by morality and the human spirit, both in gaming and the world, remember all the things you have to be thankful for as well, and how lucky you are to have them. We live in a truly fragile but wonderful world, and without our efforts to make it a better place, it will lose much of its worth. Remember to do your part and help leave the world a better than how you found it.
In the words of Stephen Fry, a man whom I greatly admire, spend the rest of your lives being extremely good to one another.
Best wishes to all of you during these holidays.
Review: Transformers: Fall of Cybertron - Are you watching, Mr. Bay?
Theres an inherent simple pleasure in Transformers games. The ability to switch up the fight from a heated footbattle to a breakneck aerial dogfight at the click of a button, in addition the fact that everything around you is so massive in scale, brings out the happy kid in me who always wanted to play a game in such a world. That became possible about two years ago with the release of Transformers: War for Cybertron, which became a bit of a sleeper hit. Fast foward to present day and its sequel, Fall of Cybertron, is released to higher fanfare and an expecting audience. But does it do enough to stand tall right in the path of a game season full of major AAA titles that threaten its chances at success?
The campaign of the story picks up in media res with the Autobots seeking to flee aboard the Ark, their last ship and last hope to escape the overwhelming forces of the Decepticons. Over the course of the campaign you will take control of numerous Transformers, from the enormous Bruticus to the stealthy Cliffjumper. Each has their own special ability to make them feel unique, but overall the characters all control the same. That is, except for each of their vehicle forms, which range from tanks to jets to even a T-Rex. The story may be throwaway for many gamers, but for true Transformers fans this new section of accepted canon to the long history of the franchise may well stand as the best piece of Transformers fiction in years (yes, including the Michael Bay films).
Right away one can notice the game has had quite a visual overhaul and looks great, making great use of the Unreal 3 engine. The mechanical world is both ravaged by war and grinding away with pure power, often playing the centerpiece of the game. More than once will the game world transform dramatically before your eyes, and the animations during such sections are impressive to say the least. Most of the transformations happen in the blink of an eye, but the way in which they are animated is surprisingly convincing. I did have a few clipping issues and broke the game on more than one occasion. In once case I found out that in jet form I could literally fly through any wall I wanted in a portion of the level, allowing me to fly high above my current section and see the path of the game literally built out before me. Also, during one multiplayer match, I rammed another character in vehicle mode and was forced below the floor of the level, dying seconds later and giving my opponent the kill. These are more funny memories than a complaint, but it concernes me that many players may be finding other, more gamebreaking bugs in the near future.
The audio work in the game is nothing short of fantastic. Every gun has a unique ping or thump to it, the music fits well throughout (even if it's not particularly memorable, except for ONE very specific song), and that classic "transform" sound has never been beter. Most importantly, the voice cast for the game has done a fantastic job with their characters, tetering that edge between nostalgic and campy that is so difficult but so appreciated. Peter Cullen returns as Optimus Prime, and while many of his lines may come across as a bit deadpan, theres no other man for the job. If you plan on picking up the game, just wait until Prime says "Justice", you'll know what I mean when you hear it. Starscream, Jetfire and Megatron stick out amongst the cast as well, each with a very strong presence thanks to their outstanding voiceovers. Put on a proper pair of headphones when playing this game and turn up the bass, you'll thank me for it later.
You'll be spending most of the game in bipedal form, so you'll be happy to know that the shooting mechanics are just as good if not better in Fall than they were in War. The variety of weapons to choose from DOES add to the overall gameplay, but the enemy types are a bit limited and the weapons are also a bit unbalanced (Megatron's cannon is freakishly good). Vehicle sections could have been more prevalent as well, but whats there is pretty fun - again, no huge leaps or bounds over the predecessor, but well polished and very functional. There are also a small handful of levels where you'll play as a truly massive Transformer wrecking your way through enemies, and while these parts were fun they were by far the clunkiest and the most difficult to control. Its a 3rd person shooter with a transformation gimmic, which might put some off from wanting to play the game, but the gameplay that is there is very very solid, if familiar.
The multiplayer may not feel all that new to anyone, but I can't deny that it is by far the best part of the game. Full scale Transformers battles are what this series is all about, and sometimes the fights online can become a real white-knuckle ordeal. You have four classes to choose from, each with their own weapons, perks and transformations, so battles can be quite varied. Sometimes, you'll round a corner to see three enormous Titans waiting to be assassinated. Other times a group of jets can come screaming down the center of the level, raining down destruction from the sky. Each match can move at a very different pace, and its a bit addicting to level up each of the classes to see just how good they can get. If theres one thing this series has done exceptionally well on with both of its installments, its the multiplayer.
This game, really, is aimed straight at Transformers fans. Theres no other goal in the game but to please them, and pleased they will be. Its a solid shooter with fantastic visuals, but the gameplay is best described as "been there, done that", especially in the shadow of its predecessor. It may not stand tall as one of the champion games of 2012, but this is a title High Moon Studios can be proud of. I'm only a mild fan of the Transformers mythos and had a great time being able to play my way through the (albeit pretty brief) campaign and then take the fight online. If you weren't considering getting this game already before it came out, chances are what it does won't be able to sway you over - At its core, it is pretty basic. That doesn't mean it isn't fun though.
REVIEW - Sleeping Dogs - The World is Your Weapon
I know what many of you are thinking when Sleeping Dogs is brought up. Oh great, we've got another Grand Theft Auto clone on our hands. With the game having had changed so many hands (and titles, originally it was meant to be released as a reboot of the True Crime series), it seemed it may be doomed to failure. And at first glance, yes, there are numerous things that Sleeping Dogs owes to its predecessors. The driving, the combat, even the HUD are all things that gamers are used to by now. However, that does not mean that this is a game to be missed. Sleeping Dogs is vibrant, brutal and thriving with activities to do, and while it may not ascend to the same heights as other games in the genre, it certainly does enough to be memorable.
You are placed into the shoes of undercover cop Wei Shen, a man on a mission from the very first moment you meet him. Wei Shen is tasked with infiltrating the Sun On Yee, the strongest Triad in all of Hong Kong. However, this is no ordinary infiltration: Wei Shen grew up in Hong Kong, and many members of the Sun On Yee are figures from Shen's past. You are tasked with proving your worth while also helping the Hong Kong police take out powerful members of the Triads. Shen has his personal reasons for wanting to return, and seeing his mission flesh out has been one of the more interesting and intriguing stories I have played through in a while. Nothing is black or white in the game, and there's a good chance you will be as interested in Shen's tale as I was.
Visually, Hong Kong is a paradise for neon lovers, with lit signs hanging off of each building and its streets teeming with life. Food vendors are all over the city, couples walk around while on dates, and in shady corners there are groups of gangsters just waiting to get the living hell beat out of them. The character models, particularly the facial animations of the main cast, are very well done and worthy of praise. The lighting is also great, as is to be expected in a world so full of lights, but can be a bit difficult to deal with when the world is wet (and it is half of the time you play, it rains ALL THE TIME), making everything shine like it were covered with gloss. Everything looks fantastic in motion, but when you stop and look at the world at a standstill for a moment it isn't quite as much of a marvel. When you take the scope of the game into account you can understand why everything doesn't look amazing, but most of the time you are moving through the world so quickly that its amazing there is no pop-in or graphical errors. Hong Kong is expertly crafted and quite fun to move through.
There are two things that separate Sleeping Dogs from most other open world games. First is its heavy emphasis on hand to hand combat. It will be a while before you use guns in the game, and while the vast majority of the combat is based on pressing a single button, you'll love the feeling you get when you take on twenty different guys at once in a fight club. Through collecting items, your hand to hand skills can grow and become more and more brutal. Shen uses the world as his weapon, kicking people into phone booths, crushing them under hanging engine blocks, even throwing them up onto giant meat hooks. Different enemy types have their strengths and weaknesses, such as brawlers being easily grabbed but blocking most attacks, and grapplers being immune to grabs but easily punched and kicked. Every now and then you'll enter combat wielding a tire iron or a knife, and the better you do in combat the more afraid of you the enemy becomes. The combat slightly reminds me of the recent Batman games, which can only be a good thing as the current Batman series is well known for its flowing combat. There are times Shen will do things you don't want him to, but the vast majority of the combat is both challenging and fulfilling.
Gunplay is rare for much of the game, and feels pretty much like any other third person shooter you've played over the past few years. Covering behind corners and using blind fire is nothing new, and the variety of guns is surprisingly small. You'll spend a lot of time shooting from one vehicle to another, which is when the gunplay is at its best. Shooting out car tires can send cars flipping into the air and off bridges, but taking out motorcycle tires can be quite the sight as the rider can be flung straight into opposing traffic. Overall it's the weakest part of the gameplay, but solid enough to get the job done.
The second thing that really makes the game unique is how you move about the world. Shen is a pretty good acrobat, but no Ezio. You sprint by holding down a button (X button on PS3), but that same button also activates his ability to leap across gaps or slide over a ledge. Mess it up, and Shen will stumble or barely grab a ledge, which can mean the difference between your enemies getting away or being tackled. Missions are constantly evaluating your overall skills with two meters, one for Cops and one for the Triads. The Cop meter starts full at the beginning of every mission and essentially measures how well you move around. Faltering over obstacles will lower the meter, as will taking out lamp posts, barricades or civilians while driving in missions. This makes you really pay attention to how you move around and how you drive.
It's worth noting that you are in right-hand drive cars that drive on the left side of the street, something that will seem new to many players and a welcome return to "normalcy" for much of the world. This can make navigating difficult at first, but again, it makes you focus, and I do like that. The Triad meter measures your brutality, how well you combat against enemies in missions by using the environment and the efficiency with which you take out gangsters, starting empty and growing more as your wake of destruction grows longer. It's a fun balance that keeps you on your toes looking for the most interesting and efficient ways to deal with the world around you.
One of the pleasant suprises of the game is the music United Front was able to obtain for the game's radio stations. While much of the music is either ambient or Cantonese in nature, as well as the radio commercials, the game also features a wide range of songs from the likes of Queen, The Who, Mozart, Dream Theater, The Allman Brothers and Flying Lotus. It's an amazing spectrum of music to choose from, so there is sure to be something to listen to. Much of the time the game seems to choose the right song for the right time, especially during high-energy car/motorcycle chases. The radio work helps add to the immersion of the game perhaps more than any other aspect, and is truly worth praise.
Square Enix and United Front have something going here. It's great that this game came out before GTAV, as its chances at success are much greater now than they likely would be against such tough competition. It's a bright world filled with shady heroes, good-hearted criminals and a good two-to-three dozen hours of gameplay. It all depends on how willing you are to grind many of the games side missions. The majority of time is spent on races (ranging from fun to frustrating) and item collecting. The story, though, is where the game is really at, making you care for characters usually branded the easy villain and cheering for a hero whose actions are often questionable at best. It is a game that takes itself very seriously; rare these days in the open world genre dominated by the insanity of GTA and Saints Row. Sleeping Dogs may not win any awards or be on the tip of gamers' tongues a year from now, but it lays the foundation for a new series that could one day rival GTA itself. If you're burned out by open world games, it likely won't change your mind, but its brutal combat and colorful world was enough to keep me playing until the end.


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Chaosic Rune
MT Rating: 33.979 (Rank: 1272) |Series Added: 2008-08-03
Type: Manga
Artist(s): YAMAMOTO Kenji
Status in Home Country: Complete - 8 Volumes
Scanslation Status: Complete ( on Manga Traders)
Summary Updated: 2013-06-06| Last File Added: 2010-06-01
Genre(s) : Action, Ecchi, Fantasy, Mecha, Shounen, Supernatural
After being the only survivor in a plane crash and losing his parents Ryouga, a young boy, is troubled by nightmares and taunted by other kids at his school. Fed up, he agrees to transfer to another school intrigued by a mysterious offer and the hope they may know why or how he was able to survive the crash. Arriving at the new school, he learns he must play a little card game with three others before being accepted...one card each, one vicious monster each, one gruesome death for all save one.
Scan Groups : NexGear, Twilight Dreams Scans
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Members Following: 619
Times Favorited: 181
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Chaosic Rune v05 c36-44 | 2010-04-07 |
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Porter talks a good game, expects Astros to follow
Karen Warren, Staff
March 8, 2013 | Updated: March 9, 2013 12:36am
KISSIMMEE, Fla. - Bo Porter bounces around at spring training - energetic, intense, focused - as if he is in charge of a championship ballclub.To continue reading this story, you will need to be a digital subscriber to HoustonChronicle.com.
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Rusty Mackerel's menu is New American with Mediterranean influences. We are seasonal and market driven sourcing from the NYC green markets almost every day. We use non-commodity meats, and work directly with farmers whenever possible.
chef mac
First Chef Mac was a butcher at the old Frank's Market. Then he went to culinary school, spent 10 years working side-by-side with Todd English, traveled the world and styled a major cookbook. Now Chef James "Mac" Moran is bringing market driven, New American cuisine to 187th Street ...
hours and directions
Rusty Mackerel will be closed on Mondays during the winter season.
Sunday-Wednesday 5pm-11pm
Thursday-Saturday 5pm-12am
Saturday-Sunday Brunch 11am-3pm
LATE NIGHTS IN THE HEIGHTS! Thursday-Saturday 10pm-12am, $5 Snacks, $20 Bottles of Wine & $2 off all Tap Selections
We are located at 209 Pinehurst Avenue, just around the corner from 187th Street. Take the A train to 181st Street station. Exit up the elevator (not the ramp) at 184th Street, walk up 3 blocks to 187th, make a left and Pinehurst is the first street on the left. (212) 928-4888. We do not take reservations.


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Joyswag: The Dishwasher Dead Samurai [update]
Apr 3rd 2009 10:28AM (Joystiq Xbox)Dirty dishes? Chew orbit, for a good clean feeling... You Lint licker you.
Joystiq survey: Xbox 360 E74 errors on the rise since NXE [update]
Mar 19th 2009 4:01PM (Joystiq)Micorsoft didn't loose a billion. "Loose" and "lose" are two seperate words. Possibly you had a typo, which is forgivable.
Probably you have been using loose in place of lose ever since you loose your first tooth.
Probably you have been using loose in place of lose ever since you loose your first tooth.
Fanswag: Win Gears of War 2 and a COG tag [update]
Nov 5th 2008 7:34PM (Joystiq Xbox)i lika yuuuuua
Naruto: The Broken Bond demo breaks to the XBLM
Nov 4th 2008 12:50AM (Joystiq Xbox)thats what i meant, it was enough to get my point across am i right? oh no, lets badger on about typos, "taht" is always fun.
Naruto: The Broken Bond demo breaks to the XBLM
Nov 3rd 2008 10:11AM (Joystiq Xbox)The first and only naruto game to feature online multiplayer? Either your research failed or you meant to say something else. Sorry, but the sequel to this game had online multiplayer. naruto rise of a ninja.... just clearin that up a bit
Fanswag: Mega Fable 2 giveaway [update]
Oct 23rd 2008 11:08AM (Joystiq Xbox)I would be more evil than the devil himself. I'd be so scary that people would cower if i had the hiccups. Everytime i sneeze if someone didn't say "eff you" i would slaughter them with my own horns. yeah, kinda like that
Bungie unveils Avalanche and an April 15th Legendary Map Pack release
Mar 19th 2008 10:05AM (Joystiq Xbox)People aren't whining because they don't have an extra $10 to waste. Almost everyone has $10 bucks to spend, but that could go to rockband tracks, a new game, or two dvds... TWO dvds. I bought the last map pack, and if grifball wouldn't have been created i would have never played any of those maps. Lets face it, you still can't play those maps in matchmaking..(granted the shitty DLC playlist where people gather grifball players and quit out).. We all understand that $10 is only the price of a crappy faceplate, but its about the worth of the maps compared to the $10, and i must say the first map pack was worth less than the shittiest faceplate you can find. The only time that any of the maps were worth playing was custom games, which bungie left out the all sought after custom game search... What it comes down to is that these people don't want to waste their money on crap that will be free crap a little down the road. get over it
The hundred gadget giveaway, grand prize round: Insignia NS-LCD37 LCD HDTV
Sep 14th 2007 8:18PM (Engadget HD)Where's the halo 3 grand prize? oh well, tv... sweet.
The hundred gadget giveaway, grand prize round: Nikon D40 DSLR
Sep 14th 2007 8:17PM (Engadget)Pretty camera...
The hundred gadget giveaway, grand prize round: unlocked iPhone (4GB)
Sep 14th 2007 8:13PM (Engadget Mobile)Thanks for the free iphone!


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Genre/Form: | Biography |
Named Person: | Robert Owen; Robert Owen |
Material Type: | Biography, Internet resource |
Document Type: | Book, Internet Resource |
All Authors / Contributors: |
Bob Davis; Frank O'Hagan |
OCLC Number: | 436866992 |
Description: | xiv, 242 p. ; 25 cm. |
Contents: | Robert Owen : industrialist and reformer -- Key principles of Owen's educational thought and practice -- Education, work, and community -- The education of citizens in the just society -- The ambivalent legacy of Robert Owen : utopianism and rationality -- Education, world heritage, and social change : New Lanark as an educational experience. |
Series Title: | Continuum library of educational thought, v. 25. |
Responsibility: | Bob Davis, Frank O'Hagan. |
Editorial reviews
Publisher Synopsis
'Robert Owen provides a penetrating and compelling account of the influence and relevance of Owen today, an 'ambivalent legacy' as Davis and O'Hagan argue, balanced between a new world utopianism and Scottish Enlightenment rationality. This is an excellent, thought-provoking and exciting introduction to the education thought of Robert Owen, one of the most remarkable reformers of the industrial age and one of its most impassioned educational thinkers.' Michael A. Peters, University of Illinois at Urbana-Champaign, USA Read more...
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... We Never Got Around to Publishing
SF Weekly values feedback from readers. Unfortunately, the sheer volume of letters we receive prohibits us from publishing many of them. The sheer stupidity prohibits us from publishing even more. But we ran short of normal letters this week, so here is real, actual reader correspondence from the last few months that somehow never made it to our Letters page. Until now.
Get Me the Pentagon
At last, a foolproof plan to fight terrorism: To all persons on whichever list this may be. Public service message.
This is war. We have lost 7,000 people. I ask each recipient on each list to pass this on to 5 others, and also to post on all discussion lists you are on. You have an obligation to support your country, and one way to do it is to pass on good ideas.
The basic idea is to get 500,000 cell phones, programmed to call into a place in Pakistan, where Arabic-speaking operators can take down info about where Osama bin Landen (and team) are hiding. The phones will have ONE button to push, no keypad, and the call will go only to the base in nearby Pakistan. On the phone will be instructions on how to call (push button) and how to report where bin Laden is or will be. Each phone, or pack of five, will be dropped in SHOCK PROOF CONTAINERS, preferably at low altitude, by B-1 bombers or B-52s. No parachute -- so Taliban will NOT SEE THEM COME DOWN.
Dissidents in Afghanistan who are tired of bin Laden and his terror can "drop a dime" on him, and TURN HIM IN. Our commandos can do the rest. Special Ops guys ... Seals, Green Barets, Black Ops troops, etc.
Patriotic cell phone makers can make them in three days, and donate. GTE, AT&T, Verizon, etc.
This is ONE HELL of a good idea. The entire COUNTRY may rat on bin Laden to GET RID OF HIM.
They Don't Get Letters Like This at The New Yorker
It occurs to us that the phrase "I like to do the coke" is superfluous:yo yo yo ... i like to do the coke ... FUCK the germs.
fancy some tea, mate? i must powder me nose in the loo. ridin a lift in the brain hotel. ... bye
Have a Problem No One Else Can Solve? Let SF Weekly Help
We're not sure where to get the film, but writing to a weekly magazine in San Francisco is definitely a good place to start: I am the office manager of a pair of art film houses in Charleston, S.C. We are desperately trying to find a 16mm or 35mm print of Plan 9 From Outer Space for a special event. If you have any information on where I could find one, I would be most grateful.
Thanks for ripping open those emotional wounds: I am doing a report on the reaction to Barbie. You know, anorexia, bulimia, implants, etc. I was wondering if you had any information you could e-mail me or anyone I could contact, that would be helpful. Also if you know anyone where Barbie has negatively affected them, that would be great. If possible, please respond in the next month.
It's the craziest thing, but we had a letter from a gorgeous woman who said that on a flight from Guadalajara on Oct. 12 she'd made eye contact with the handsomest man she'd ever seen and she begged us to help her find him, even if it was only for one night of passionate sex. We know that letter's here somewhere. ... Hmm, I guess we threw it away. Sorry.: Who know what could have happened is all that has been going threw my mind. I was recently on a plane trip back from Mexico, Guadalajara to be exact on 10/12/01. On our trip back I spoted one of the most attractive girl I have ever seen we made eye and all the usual but I never approached her due to the fact I thought she was on the plane with her boyfriend, I later saw her again and saw that it wasn't her boyfriend but it was too late. Now I relize that I would never get a chance to see her again. I did take a pic of the plane and accedently got a shot of her. Can anyone out there help me find her?
We Don't Know What the Hell You're Talking About
But we're sorry if we've offended you in any way: Gee whiz. Irreverence prewails at your J2K linkup. Here's a challenge sure bet there are really no stainless steel balls or tits on your end for the posturing of real hip and informed. The soft underbelly of compassion subjected to jest was mistaken for weakness, and that's always been your problem. You ain't got it, I can prove it to you: Jesus Christ took the deed to your eternity with both hands tied. Admonishment of the disciple imperative not to be satisfied with the brahmajhoti/ effulgence. You are out of your league and have proved it in the classic zen manner. I'm like so totally stoked to have actually witnessed condemned to outter darkness. You have actuated opposite of enlightenment. Now, that's a goal. How's that for turn the other cheek. Don't run into the real thing out here, we kicked your ass already.


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I don't think there's any such thing as spot reducing. You have to lose weight everywhere.
Stretching your legs daily, cardio warm-ups, and p90 X seems to be working GREAT
Running will most likely work to get rid of leg fat.
running, and at the gym i do something called hip abduction that works on my inner thigh. it works well.
Run Track join the girls Track team
Get off the couch.
Lunges & squats, they'll work your gluts too.
My iPod Touch is making select the app and then double tap it to open it. It also won't let me slide the screen. How do I fix this problem?1
any workout that makes you sweat
Run up and down some stairs for about 30 min then do squats for 15 min :)
Lift weights, squats, weight squats, kick a ball, mountain climbers,
Drumming for 30 mins a day will do it. And you get a cardio workout too. Fully sic.


text:
Patient Financial Services(513) 420-5033(866) 674-4737 toll freeMonday-Friday 8:00 am - 4:30 pm
Medical Records Department(513) 420-5200Monday-Friday 8:00 am - 4:30 pm
One Medical Center Drive Middletown, OH 45005 (513) 424-2111
Uterine fibroids are non-cancerous tumors that grow underneath the uterine lining, inside the uterine wall, or outside of the uterus. At least one quarter of all women have uterine fibroids.
Many women do not experience symptoms, but for others, fibroids can cause:
While hysterectomy is a proven way to resolve fibroids, it may not be the best surgical treatment for every woman. Women who wish to become pregnant should consider alternatives such as myomectomy, a uterine-preserving procedure performed to remove uterine fibroids.
The conventional approach to myomectomy is open surgery through a large abdominal incision. Myomectomy can also be performed laparoscopically, but this approach may have less favorable results compared to open surgery. Minimally invasive, robotic-assisted myomectomy combines the best of open and laparoscopic surgery. With the assistance of the robotic surgical system, surgeons remove uterine fibroids through small incisions with precision and control.
Choose a gynecologist who performs robotic-assisted myomectomy at Atrium Medical Center.


text:
- Manchester City News
- Fixtures
- Results
- News Archive
- Information
- League Table
- Statistics
- Squad
- Premier League News
- Forum
Manchester City are interested in Mutu, says shamed Romanian's agent
Unlikely return: Mutu The agent of fallen former Chelsea striker Adrian Mutu last night claimed Manchester City are interested in the Romanian but a deal is very unlikely. Mutu, 31, was sacked by Chelsea in 2004 after testing positive for cocaine and now plays for Fiorentina. Agent Giovanni Becali said: 'Mancini strongly wants him at Manchester City and said he would be an ideal player for his team.' City remain interested in Rubin Kazan defender Cristian Ansaldi, while Vladimir Weiss has rejected proposed moves to Bolton and Cologne. Inter Milan boss Mourinho hopes to beat City to Serb star Milos KrasicMan City step up Ansaldi bid as Rubin admit Mancini is knocking on doorMANCHESTER CITY FC
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text:
Saturday, April 2, 2011
The Enoch Pratt Free Library is hosting the Fairytale Festival. Also, upcoming events at the Maryland Zoo.
Howard County Residents Lobby For Budget Funding
Howard County residents and organizations are hoping local officials keep what they want in the budget for the next fiscal year.
Free Library Program Teaches Kids Sign Language
When kids want to communicate with each other these days, most are quick to turn to Facebook, Twitter or a text message. But with a little help from children's library associate Amy Lewis, local children will be able to tackle a different form of communication that requires no batteries, plugs or Internet access.
Salisbury Library Bans Loitering
Library patrons and others will no longer be allowed to loiter outside the main public library in Salisbury.


text:
- PC-SPES is a mixture of 8 herbs that was sold as a dietary supplement to keep the prostate healthy (see Question 1).
- Some batches of PC-SPES were found to contain prescription medicines. It was taken off the market and is no longer being made (see Question 1).
- Herbs in PC-SPES have been used in traditional Chinese medicine for many health problems, including prostate problems, for hundreds of years (see Question 2).
- The herbs used in PC-SPES have been reported to help keep cancercells from growing or help prevent cell damage that can lead to cancer (see Question 3).
- Laboratory and animal studies suggested that PC-SPES might slow the growth of prostate cancer cells, but it is not known if these results were caused by the herbs in PC-SPES, prescription medicines that were found in the mixture, or both (see Question 5).
- Clinical trials suggested that PC-SPES lowers PSA (prostate specific antigen) and testosterone levels in humans and has some anticancer effects. It is not known if these results were caused by the herbs in PC-SPES, prescription medicines that were found in the mixture, or both (see Question 6).
- The U.S. Food and Drug Administration has not approved PC-SPES for use in cancer treatment (see Question 8).
WebMD Public Information from the National Cancer Institute
Last Updated:
May 16, 2012
This information is not intended to replace the advice of a doctor.
Healthwise disclaims any liability for the decisions you make based on this


text:
11 hrs ago | Mail on Sunday
Trolls hack Facebook page set up for murdered schoolgirl April Jones...
Was it a terror attack? Two people aboard Boeing 777 that disappeared over Vietnam were traveling on STOLEN PASSPORTS as missing US passengers identified as IBM exec and two toddlers Top Manhattan lawyer jumped to his death from 12th-floor office after 'suffering terrible depression when both his parents died and he split from his wife' You betcha? ... (more)
Trending on the Topix Network
15 hrs ago | IcNetwork
Dylan Thomas is poster boy for Welsh 'city of culture'
The Swansea star sparkled in designer dress and diamonds amid rumours that her marriage is back on track We catch up with the Yami Gautam for a quick film chat Working on the land his family have farmed for 350 years has given Gareth Wyn Jones a unique perspective on life, he tells Kirstie McCrum Swansea may have missed out in its bid to be the ... (more)
Police appeal for information on whereabouts of Tracy Bruton from...
POLICE investigating an assault in Swansea's Wind Street are appealing for information on the whereabouts a 48-year-old woman.
Reception for Powys town mayors
The chairman of Powys County Councillor John Brunt and his wife are pictured with the mayors at the reception.
Gravesend woman arrested in connection with 7950 of bike thefts
The mayor of Hereford, Councillor Phil Edwards, has organised the Wye Ride charity cycle to kick off Herefordshire Council 's Bike Fest.
Meet the Welsh woman behind the Cambridge Satchel Company
Julie Deane's company was set up from her kitchen and is now the seventh fastest growing private company in UK It's the stuff dreams are made of but the meteoric rise of The Cambridge Satchel Company is no fantasy, says founder Julie Deane as she plans international expansion with a recent $21m investment.
Two more councils set to make cuts
Carmarthenshire council is looking to makes savings of A 12m, while in Blaenau Gwent councillors will vote on plans to make A 9.1 worth of cuts Two more Welsh local authorities are expected to vote for cuts in services and increases in council tax when they meet to set their budgets later.
I was so nervous performing for Simon Cowell, admits star of the new...
"It makes me so anxious as I know what it's like to audition," says the West End leading lady.
Writer drops in on Clyro WI meeting
MEMBERS of Clyro WI were the first to see a new slide show by Radnorshire writer and photographer Jim Saunders last Tuesday evening.
New application submitted to extend Three Elms Trading Estate in Hereford
PLANS to develop a Hereford trading estate have once again been submitted - but this time do not involve a set of free public tennis courts.
Prehistoric rock art is discovered in Brecon Beacons
The Nigel Owens interview...A remarkable journey from the brink of suicide to becoming 'the best referee in the world' The Welsh referee talks about an eventful career that sees him take charge of his 50th Test this weekend when Ireland take on Italy in Dublin US singer-songwriter and the UK electro stars among the first wave of announcements for ... (more)
Powys council approves 20m budget cuts for 2014/5
US singer-songwriter and the UK electro stars among the first wave of announcements for the festival which is held over the weekend of the September 5-7 Macob's chairman John Roberts said 'the prevailing trading conditions have made it impossible for the contracting companies to win work at viable rates' Plans to save around A 20m have today been ... (more)
Paralympic athlete Josie Pearson on the car crash which killed her boyfriend and paralysed her
As part of the All Wales Seatbelt Campaign, the gold-medal athlete says she will "live with the horrific consequences of that day every day of my life" Eleven years ago Paralympian Josie Pearson's world was torn apart when she was paralysed in a car crash which killed her boyfriend.
CYCLISTS and Hereford United fans are being invited to take on one big bike ride next month.
The Hereford United Big Bike Race aims to raise money for the Hereford United Community Trust.
A 20m budget cuts put to new vote
It comes a week after the council failed to agree a budget at a seven-hour meeting which was disrupted by protesters.
The oldest murder-suicide in British history? Daughter smothered her...
Griselda Folkard, 69, and her elderly mother Barbara Innes were found dead together in the home they shared for 40 years Wrap Gareth Bale in cotton wool, find a centre-forward...and sort out James Collins: 16 things Chris Coleman must do for Euro 2016 Head of sport Paul Abbandonato has looked at what Wales need to concentrate on if they want to ... (more)
AN independent Hereford fashion retailer is on the move - " but is sticking with the city centre.
But last autumn the Cookmate Kitchen Shop on Widemarsh Street announced it was closing and since then, FIT owner Luke Conod has been working with Herefordshire Council to get the "right deal".
Bury St Edmunds employees take up the Brecon 10 Peaks Challenge
Some of the Bury St Edmunds team members in training for the Brecon 10 Peaks Challenge, from left, Mark Chapman, Kelly Bugg, Donna Aspinall, Mark Edmonds and Scott Butcher.
Green technology centre appoints new chief exec
Adrian Ramsay is a lecturer in politics and economics at CAT's Graduate School of the Environment and a former deputy leader of the Green Party The Centre for Alternative Technology has appointed a new chief executive to lead the Machynlleth-based charity's work in promoting practical solutions to the effects of climate change.
Miracle steelworker reunited with lifesaving paramedics after factory accident
The report also calls for more Assembly Members, a move to a Scottish-style model of devolution and more powers over larger energy projects Writer, performer and broadcaster Gwenno has penned a St David's Day Anthem - now it's her dream to get every school in Wales to sing it each March 1 A steelworker who defied doctors and made a miracle recovery ... (more)


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The availability of cheap and subsidized American staple crops, population growth and a highly degraded environment have left Haitian agriculture on the brink for decades now, so the post-earthquake food and agriculture concerns are not something new. For example, just 20 percent of rice, the calorie backbone for many Haitians, is produced in the country with 80 percent imported. However, the earthquake has added a level of chaos and gripping need that threatens to force Haiti into begging for food for a generation.
A key element here is the role of livestock, which have a particularly important place in agricultural societies. Relatively costly, large livestock are the main form of investment and savings for many rural people in Haiti, as it is across the developing world. Goats, pigs, cows and sheep can be bred for sale at market to earn income for a community or family; they are often used for dowries, and can be sold in times of emergency.
Here are some basic problems in the sector:
1. Local chickens are more and more being displaced by imports, which are often cheaper and easier to get a hold of in cities.
2. Pigs are susceptible to disease, particularly those spread through international trade. Haitian pigs had to be culled in the mid 1980s, and many were worried during the swine flu period that this could be repeated.
3. Cows are particularly expensive and relatively difficult to keep up. In times of high disease risk, like after a disaster, the cost of losing a cow is major.
4. Haiti's more than 1,237,000 displaced people are separated from their livestock, which is a big barrier to economic restart.
5. Large livestock is just infeasible in situations of crisis. Particularly among large displace populations, there is simply not enough space to graze, nor sufficient available capital to purchase goats, sheep or cows for most people. In addition, many young people who have left urban areas are unfamiliar with livestock keeping.
Research in the Democratic Republic of Congo, where solving conditions of persistent hunger in the conflict-ravaged eastern Kivu provinces has been a longtime goal of international aid actors, may have part of a medium-term answer. The International Center for Tropical Agriculture, partnered with several donor governments, has begun to invest in guinea pig production as a "micro-livestock" option that can fight food insecurity in the region.
"The animals are also a relatively low-cost investment and reproduce quickly, with females capable of producing up to five litters per year, a total of 10-15 offspring. They also suffer from fewer diseases than pigs, chickens and rabbits, and in the event of disease outbreaks, their high reproduction rate means populations have a much shorter recovery time."
With millions if not billions of donor dollars coming into Haiti, among other crisis areas, perhaps this type of livestock micro-finance is a good place to start. Capable of being raised by children, the disabled and other vulnerable populations, small, resilient guinea pigs could be cultivated in displacement camps -- particularly where there is not space to bring traditional large livestock.
As we have seen over the last decade, small loans to poor families and individuals is a quite successful strategy for long term development and sustainability, particularly when concrete outcomes are self-perpetuating.
"'We're not sure exactly how guinea pigs got to DRC,' said CIAT forage scientist Brigitte Maass, 'but they have enormous potential to improve rural livelihoods there.'"
From a practical perspective, guinea pigs and other livestock micro-finance could be piloted in a few communities in the Carrefour district just west of Port-au-Prince, where the largest camp settlements have sprung up since the earthquake. More than 300,000 people there are living in so-called "spontaneous settlements," and are the most vulnerable populations for food insecurity.
Moving beyond Haiti, perhaps there is a space in other disaster or conflict zones for this type of small-scale investment in micro-livestock, whether guinea pigs or some other species. Of course, while in South America and DRC guinea pigs are fine cuisine; in some place (perhaps Haiti) the people may not find them an appetizing alternative. In those cases some other small, quickly reproducing species can be tried instead, with the key concept being local level ownership and sustainability of the effort.
Renard Sexton is FiveThirtyEight's international affairs columnist and is based in Geneva, Switzerland. He can be contacted at email@example.com


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alternatesky's Mom Answers Activity
alternatesky is a star in these topics:
Getting Pregnant > Are you pregnant?
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Are there symptoms before your missed period?
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my period hasn't came down yet and i didnt have a missed period yet but am having the symptoms can this really happened? every night i go...
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Find a copy in the library
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Genre/Form: | Juvenile works Juvenile literature |
Material Type: | Primary school, Internet resource |
Document Type: | Book, Internet Resource |
All Authors / Contributors: |
Nic Bishop |
OCLC Number: | 51969148 |
Description: | 48 p. : col. ill. ; 31 cm. |
Contents: | The forest up close -- Waking in spring -- The leafy understory -- In the treetops -- Explore the edge -- After dark -- The Fall -- Winter survivors -- Be a forest explorer (hints and projects) -- Find that animal (a picture index). Includes habitat and field notes for each section. |
Responsibility: | Nic Bishop. |
More information: |
Depicts in detail several different deciduous forest habitats, with field notes about the insects and animals shown, as well as tips on how to explore a real forest.
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Related Subjects:(8)
- Forest animals -- Juvenile literature.
- Forest ecology -- Juvenile literature.
- Forests and forestry -- Juvenile literature.
- Forest animals.
- Forest insects.
- Forest ecology.
- Ecology.
- Forests and forestry.
User lists with this item (2)
- Nic Bishop Preschool Science(4 items)
by egreencain updated 2012-02-16
- selection tools bibliography(19 items)
by wandacarter updated 2010-01-28


text:
Today I spoke with a customer who had mistakenly erased digital pictures and files from an external hard drive and lost all his family pictures and taxes for the last 12 years. He was working with an Apple representative when this accident happened. The Apple representative told him about Data Rescue 3 so he purchased a copy. He was not sure what to do next and did not want to make any more mistakes as this data was important to him so he decided to call Prosoft Technical Support for assistance.
I worked with him running a deleted files scan in Data Rescue 3. After the scan finished, we worked on sorting through the scan and marking which files he wanted to recover. After the recovery was over, he started to preview these files and was really happy and surprised that he had found all his pictures and the tax returns.
Abu Saeed
Latest posts by Abu Saeed (see all)
- Data recovery from a crashed non-mounting hard drive - November 14, 2013
- Mavericks Compatibility with Prosoft Engineering's Software - October 24, 2013
- Signs of a Failing Mac Hard Drive - August 30, 2013


text: Closest matches found: Manufacturer / StyleCosabella Papil57Product NamePapillon Mid SlipCurrent StatusOut of production / no longer available.Alternative Styles Vanity Fair Satin Glance 24 Inch Half SlipSale $12.75Reviews See Special Offer! Vanity Fair 24 Inch Half SlipSale $12.75Reviews See Special Offer! Grenier 24" Half Slip Lace TrimSale $14.95Reviews Farr West 17 Inch Microfiber Half Slip$29.00Reviews Still didn't find what you're looking for? Try one of these: • Product Search Help • Guided Search • Discontinued, Hard to Find & Special Order Styles Don't see a specific style that you're looking for? Enter the manufacturer's style number here to search our huge database of discontinued, hard to find and special order items: Manufacturer's Style Number:


text: http://forums.cpanel.net – Hello All, Hope you can help me with this.... I have a site hosted on a Enkompass platform.... The awstats and analog interface in wsoi shows almost 4GB of bandwidth usage whereas inside the "bandwidth" area I see a total of 26GB usage. in the "services" section there is a addon domain that is using almost 20GB of bandwidth.... how can I determine what service on that addon domain actually utilized so much of bandwidth? Where are this logs stored by Enkompass? I consider "Apparent Discrepancies in Bandwidth Usage Statistics" applies on Enkom (HowTos)


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An ITP Resource for Physicians and Patients
Welcome to WinRho.com, a resource for healthcare professionals and patients seeking information about the treatment of immune thrombocytopenic purpura (ITP).
WinRho SDF Liquid is Bioequivalent to WinRho SDF Lyophilized1
In two comparative pharmacokinetic studies (n=101), the formulations were bioequivalent following IV administration based on the area under the curve to 84 days and had comparable pharmacokinetics following IM administration. Both formulations also had similar elimination half-lives. WinRho SDF must be administered via the intravenous route for the treatment of ITP.
Intravascular hemolysis (IVH) leading to death has been reported in patients treated with WinRho® SDF for immune thrombocytopenic purpura (ITP).
IVH can lead to clinically compromising anemia and multi-system organ failure including acute respiratory distress syndrome (ARDS).
Serious complications including severe anemia, acute renal insufficiency, renal failure and disseminated intravascular coagulation (DIC) have also been reported.
Closely monitor patients treated with WinRho® SDF for ITP in a healthcare setting for at least eight hours after administration. Perform a dipstick urinalysis to monitor for hematuria and hemoglobinuria at baseline and then after administration at 2 hours, 4 hours and prior to the end of the monitoring period. Alert patients and monitor the signs and symptoms of IVH including back pain, shaking chills, fever, and discolored urine or hemoglobinuria. Absence of these signs and/or symptoms of IVH within eight hours do not indicate IVH cannot occur subsequently. If signs and/or symptoms of IVH are present or suspected after WinRho® SDF administration, post-treatment laboratory tests should be performed including plasma hemoglobin, haptoglobin, LDH, and plasma bilirubin (direct and indirect).
• children with chronic or acute ITP,
• adults with chronic ITP, or
• children and adults with ITP secondary to HIV infection
The safety and efficacy of WinRho SDF not been evaluated in clinical trials for patients with non-ITP causes of thrombocytopenia or in previously splenectomized patients or in patients who are Rho(D)-negative.Please see WinRho SDF Prescribing Information for full prescribing details
Reference: 1. WInRho SDF Prescribing Information, December 2010


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PhoneDog Media ExclusiveDownload iM5, now available in the App Store and Google Play. iM5 is a PhoneDog Media backed Social Platform to inspire real-life action through the crowdsourcing of ideas. See the video
Aaron gets hands-on time with the Motorola CLIQ 2 at CES 2011. It's T-Mobile's newest Android device, and it'll be available on January 19th. It offers a 1 GHz processor, 3.7-inch display, 5-megapixel camera, Android 2.2, and an improved physical QWERTY keyboard.
Considering the success of the Samsung Vibrant, T-Mobile G2, and the T-Mobile myTouch 4G, can it make waves in an already crowded Android market?


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- When Friday, October 5, 2012 at 2:30 p.m.
- Where Central Public Library, San Diego - View Map
- Age limit All ages
- Categories Films
- Cost Free
- Buy Tickets
Above: Promotional image for the film "Knife in the Water (1962)" which will be screening at the Central Public Library on October 5th.
Join us on October 5th starting at 2:30pm for the Film Series at the Central Public Library. The film screening will be "Knife in the Water (1962)" directed by Roman Polanski, starring Leon Niemczyk, Jolanta Umecka and Zygmunt Malanowicz.
About the Film:
On their way to a sailing trip, an aging husband and wife invite along an emphatic young hitchhiker out of sheer patronization.
For more information and additional films, visit http://www.sandiegolibrary.org/
Location: Central Library Auditorium 820 E Street, San Diego, CA 92101 Google Map
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