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Feb 13, 2012 11:01 AM
MW3 Demolition sux since the spawn change.... Who agrees with me??
Like (3)
Since Sledgehammer Games decided to change the spawn system in Demolition the game mode it self is no good any more. Used to have more then 15 friends that used to play Demolition and now since they changed the spawns they are not even playing COD any more. All I could get out of Demolition is a big headache because if the opposite team is planting in our bomb my team spawns in the far corner of the map. I played Demoliton in MW2 for two years and I never complaint before up to now. MW3 is a good game but Demolition to me was everything untill Sledgehammer games decides to changed Infinity Ward spawn system and ruin the game. I want to reach out to the people that are Demolition lovers, please let me know if you agree or don't with what I had to say....
They cant fix the spawns, the maps are small, so they make the spawning very random instead of static, enjoy lol
Demo was ruined by tweens who thought the only objective was to spawn trap. Don't blame IW for changing the spawns blame yourself and your spawn trapping underage friends.
markocc wrote:
Demo was ruined by tweens who thought the only objective was to spawn trap. Don't blame IW for changing the spawns blame yourself and your spawn trapping underage friends.
Yes, blame the players because the spawn system has been broken in Demo for 3 years....herp derp.
Why not blame them for they are the ones crying about it finally being fixed. They are only crying now because it is no longer a cheap easy game mode to get kills and kill streaks on. Now you have to play the objective to win.
markocc wrote:
Demo was ruined by tweens who thought the only objective was to spawn trap. Don't blame IW for changing the spawns blame yourself and your spawn trapping underage friends.
This, the OP is obviously one of those low life spawn trappers. Have a lil pride you FN wast of oxygen, and learn how to play the game right.
thank you bro the new spawns are bullshit and completely ruin demo, all of mw2 i played demo and loved it now mw3 comes along and ruins it, my team fuckin plants the bomb im defending it they all pile out of one side then all of a sudden i get killed from behind its obsurd its like you constently have to be spinning around watching every goddamn side its rediculous.
1. There is no true spawn trap like black ops only spawn controlling. Show me proof a true spawn trap. 2. The current spawns do not work for the objective based games like demolition and domination. 3. Better fix this issue before objective games die.
I agree. I come on cod pretty much for demolition; its all i play really. I just got my KD up to 2.10, and its on a fast drop since the patch. used to be you could actually defend your bombs, rather than as soon as you spawn, someone sprints into your spawn, kills you then you spawn on the other end of the map unable to defend your bombs. i played a game on dome before, where 8 out of 10 times when i died i spawned inbetween 2 enemies. despite the spawn camping before, it was a lot better then it is now.
the whole things is kinda of putting me off mw3 altogether, cos i only like demo and now i cant play that.
I think it's total bull how a team can spawn behind you, leaving you defenseless.
The whole point in Demo was to push the team back, and keep pushing to give time for the bomb to explode.
The bomb explodes fairly quickly. The games of "good players" going 300+ kills proves WHY the adjustment was needed. There is absolutly NO REASON why these so called "good teams" need to get more than 5-6 kills per player to plant the bomb.
What has happened is that now the planting team actually has to WORK for a plant/win instead of having a member hold the bomb in behind a line and wait for the opposing team to try to rack up kills.
How about you learn to play the objective instead of just trying to trap the other team at their spawn for easy kills. For that was never the objective and finally IW fixed that annoying problem.
How can you play the objective if you spawn with your back to the enemy? Pretty difficullt. Try playing something other than teamdeath match if you want to offer an opinion on a game mode you never put time into.
LOL.. I play ever game mode in the game you foolish tool. I know what I am talking about. Demo was never about spawn trapping. Just fools and tools thought it was. Finally IW got smart and made it were you can not do so anymore and why the little kiddies are crying; because they can not camp for easy kills and cheap killstreaks to use in later rounds now.
Demolition was also never meant to have random spawns all over the map. There is supposed to be a battle front and that's what attracted me to the game type. The fact that there wasn't revenge spawn killing. You obviously have never grasp the concept of the game type. Out of your 4,984 posts on the forums 0 of them have anything that can be deemed as a rational original thought. You basically disagree with anything anyone has to say just for the sake of argument. You help no one and have 0 respect from your peers.
No demo was about playing the objective and plating or defusing the bomb it was never meant to have a set battle line that was controlled by one team or another. Just people discovered it was easier to do so than play the objective. So everyone began to accept this as the norm when it never was meant to be so.
So yes the spawns should be random, the only problem right now is how you may spawn right near an obj. And that is the only think they need to fix, to disable the spawns within 50 feet of the obj, so a player can not run right to it and plant with out any effort.
Yes. I'm glad you can see the current flaw in the system. At no point do I want to defend "spawntrapping". But I do want to defend the idea of having a battle line. I think it should exist for the fact that it exists in real warfare. And whom ever can't push the enemy back to accomplish the objective should not earn the right to win in any case. I'll be back at 3:00 to hear your argument.
For one this is not real warfare and nothing like it. And no there are not always clear lines of battle in war either. What this game does do is roughly simulate the chaotic atmosphere of war. War is not always meant to be planned out and played by a set of rules with lines drawn in the sand. True war is meant to be hectic chaotic and random and hard to predict at best. It is those random moments that sometimes change the tide of a battle for one side or the other.
This is not the era of the civil war where each side took up sides across a field and fired at each other. This is the era of guerilla warfare, stealth, sneak attacks, unpredicted movements, no battle lines drawn. And that is why the spawns should have always been random. But they left them sided like CTF and S&D was played out.
I had a good feeling you would come back with the guerrilla warfare argument. And it is valid. I mean it is called "Modern Warfare". I probably used a bad scenario by comparing it it actual warfare. My line of thinking was more geared to WWII specifically Europe where the Allies had to push the Nazis back to Berlin (their spawn) in order to have total victory. But that is not modern nor can I realistically compare it to a video game.
My main problem with demolition in it's current state is that you can not decifer it from any other game mode any more. The spawn system and objective was unique to that game type. Now it reminds me of headquarters with 2 sites or domination where you only have to hold the flag for 40 seconds in order to win. In other words, the whole dynamic of the game mode has changed to something we already have in other game modes.
Now that is an argument that I can accept and understand. I just prefer the random and not specific sided spawns for it makes it harder to trap a team.
I do agree they need to fix the spawns at the objectives. They need to be disabled for both teams, so no one spawns ever right at the objective ever. No closer then 50-100 feet.
I have spawned right on A or B planted and defended to have it be defused by a random enemy that spawned very close to me less than 40 feet away,killed me, and defused.
On the other side I have spawned right on the Obj and planted and everyone was at the other side fighting over the other that I got the plant and destruction with no inteference at all because of how it spawned me.
I prefer spawning random. You never know what to expect.
I agree with you they should have never changed the Demo spawns the fact that the spawns get flipped is stupid and it takes away from strategy for defenders because the attackers can spawn in the defenders original spawn which is right beside the bombs and it ends up in a easy plant for attackers. I know IW has ruined spawns in this game but the fact that they ruined the simple spawns of Demolition is stupid to say the least. IMO the spawns were never broken the only time you would feel the heat of the spawns would be if you played against a whole party that would keep you in the spawn but that didn't happen every game and to counter that all you had to do is make sure your playing with some people that are actually good at the game. So IW please fix this and all the spawns in this game in fact to prove how bad the spawns are I was playing infection today and I went to put a claymore in the corner and one of the infected spawned right in front of me and I just knifed him in the back WTF is that fix your damn spawns IW before you realease map packs and extra levels fix the damn spawns!
They completely killed it.
What's sad is that I went back to MW2 and the whole time I played I constantly checked my back to make sure no one spawned near me or behind me.
But you guys are right. It does kill the game's original tactics.
It also makes winning as simple as using explosives to clear a room, then swarm the building before the team gets back from the other side of the map.
i totally agree and anyone who says otherwise was obviously on the other side of the trap
Spawn trapping was never meant to be part of Demo, it was only left as such for several games because not enough cared enough to complain to have it changed. Nor did the companies listen before to those that did Even 3arc was trying to find ways to lessen camping in Demo games. So even 3arc knew it was not the proper way to play the game mode.
Those that try to defend it are tools and fools that problably can not get many kills in any other game mode and needed the ability to trap to say they were good at playing the game.
LOL listen to the kid that got trapped and is now crying about it. Demo was never random spawns in the last three games. So what you're telling me is they changed this because randoms complained enough? Now demo just feels like TDM with 2 bombs in hopes of winning. No strategy needed just spawn flip and win. Anyone that thinks this "new and improved" spawn system works has not played Cod. This is a shame now and has forced me to play other modes cuz this is way to broke to play. Imo BOPs was ten times worse because they had set spawns. Atleast at the start of this game they had spawn areas and there is no way to know exactly where people will spawn every time. Anyone that says they would spawn die and were not able to move have no clue.
Lol, liste to the kid that with out spawn trapping can not play the game and win. You can still easily defend the bombs and prevent the other team from planting.
I have played many matches after the change where one team never even got a single plant. So do not think or even try to say it is not possible to defend the bomb sites.
Okay clearly your a little ***** who got spawn trapped or something cause DEMO to me is very clearly about controlling sides of the map. When the spawns weren't random at least the objective was hard for a team to capture or destroy. Now anytime an enemy walks into a particular side of the map, the whole spawn system changes. You're telling me that this makes the game more fun? Killing the whole point of having set sides to guard the bomb.
Answer me this trial...Is it honestly fun playing demo now knowing you can spawn literally on the bomb? Cause for me its just plain dumb when I can spawn close enough to only hit defuse or plant without touching the analog stick. Specific and predictable spawns maybe caused spawn trapping but if your getting spawn trapped chances are the people who did are going to **** you no matter what. You get spawn trapped, you suck dont come and ***** to IF and have them ruin a perfectly fine game that you want to be made custom for you.
Thanks to all the complainers we now have 1 game mode where spawns are certain, Search and Destroy. The rest of the game types, now including demolition, are just team deathmatch with a retarded objective that is based off spawn changes, not on the skill of holding your own territory.
I love what they did with it. I do not believe you can blame the complainers. Blame the tards who enjoyed putting up videos of them ads on a spawn point and shooting before someone can move a foot. Don't play cheap and you will be okay.
For the person who complained about having to watch their back all the time, that is what you are suppose to do. A good team should be able to plant a bomb and hold it for a few seconds.
So when I spawn I should immediatly turn around to shoot the guy who is spawning behind me in MY spawn only just to get shot from someone else who started in front of me. I think I'll have better luck if I spawn and immediatly spin a 360 unloading my lmg. To get you up to date: 1. We are spawning with the enemy. 2. We are spawning directly on a bomb whether it be defense or offense. These are the two main concerns of demolition players.
I play demo. It is not has bad has you make it sound. You are exagerating and you know it. Me and the people I play with have no problem planting or defending and winning. Equipment exist to help you keep from being shot from behind also. The best thing you can do is look, listen, and have decent teammates. Other than that I don't know what to tell.
IMO the spawns better in this game mode then any other CoD which had demo in it.
I wish I was exaggerating. For example: I was playing Seatown about an hour ago. I was on defense and spawned behind "B" which was already gone. I ran to "A", killed two guys running up the narrow alley between the buildings. Super! I turned around to look at "A" and there were three guys in the house next to "A" shooting at me. I know I cleared the house. I look back at the theater and see that they spawned two seconds after me in the exact same spot behind "B". They chased me through the house and when I turned around to reload BAMM.
Your clearly an asshat that thought the game was about spawn trapping and meant for easy kills.
You have not read any of my other post have you. I have clearly said they need to disable the spawns right near the obj; but that is it. It does not need sided spawns ever.
And no spawn trapping was never really a legit play style just people learned how to exploit the screwed up spanws in demo for eash kills with out really having to play the obj.
Most obj modes in this game is played more by players kill farming then trying to play the obj and win the round.
And if you think it is impossible to hold an obj and prevent a plant or defuse than you suck. It is very easy to do if you work well with the rest of your team. the only thing now is you can not spawn trap like you could in past games.
Dear Lord...I think we just agreed on something.
I get the trying to stop the spawn trapping. The problem is, the maps are so small that this new system will now spawn people behind you and give them cheap kills. Playing defense has been completely taken out of the game because if you try and defend a bomb site, sooner or later it will flip the spawn and put the other Team behind you.
You don't want spawn trapping, fine I get that. But what idiot programmer thought spawning them behind a guarding team was a good idea? They've ruined demolition with this spawn system.
Me again.
Call me old fashioned, but i'm a player who really cares about my K.D, having recently got it up to 2.11, i was fair upset to find that i basically have to sit in a corner without moving the entire game of Demo, to get the one kill with out dying for fear of someone spawning in my spot once i vacated it.
I used to love Demo. Emphasis on used. Because of the static spawns. I never found spawn trapping that much of a problem, nor did i ever do it. Whenever something irritates me, I generally think how it could be changed. And if changing it would also raise up more questions I would find the best solution fair obvious. Leave it as it is. There's always gonna be something wrong, or someone unhappy and sometimes things can't really be made better. People shoulda thought about this before complaining about the old spawning system (Which WAS far better than this one) because now Infinity Ward will never be able to bring it back fully now. Demo is pretty much gone now forever and i'm gonna agree with a lot of people and say that now all it is is Team Deathmatch with a portion of the alphabet in it just in case the kiddies who moaned about spawn camping get bored of calling the other people better than them noobs. So until a decent compromise is made, im just gonna let MW3 Gather dust on my rack and maybe play some MW2. or ACR. Depends on who i'm playing with.
I have to admit that i am not a fan of the new spawn system, especially in demo. Yes spawn trapping was fairly easy before but now the spawns are so unpredictable that it ruins the flow of the game.
Controlling the spawns was essential for map control and that is key to ensure a safe bomb plant. At the moment you spend half the game getting shot in the back because its almost impossible to predict which direction the enemy is going to spawn in. There is less tactics now and more just a case of run at the bomb over and over until you get a plant.
For anyone saying "omg play the objective!!!", by controlling the map you are playing the objective. Just because you are by the bomb doesnt mean you should plant it. If you are on your own and know enemies are going to be coming for you you should push past the bomb and prevent the enemies getting to it, thus allowing a team mate to safely plant.This no longer works as as soon as you push past the bomb the spawns switch and they spawn behind you.
On demolition the spawns should never switch sides of the map, there should be a primary spawn (the one you originally spawn in) then 2 secondary spawns closer to the each bomb. Say the attacking team is pushing A bomb, then the defenders should spawn in the primary and secondary B bomb spawn.
I feel like objective game modes should have a tug o war feel, where its all about controlling the map, the spawns should only switch in game modes like domination when if the team controlling A and B are all pushing into the enemies home flag.
The main problem people have with "spawn trapping" is that a team of randoms against a party who are spawn trapping can find it very hard to break out. If its party against party, with team work it is possible and actually shows true skill being able to break out. You should never let the opposition get you into a spawn trap in the first place. Its your fault you got pushed back into your spawn, you should have to work to break out, not get a get out of jail free card given to you.
I'm not big on Demo but I have played it, mainly in the moshpit mode. I'm going to go against everything I represent and agree with TSD on the disabling near objs. Beyond that, who cares where they spawn? If they die right afterwards, they can't get away with much can they? My suggestion is to focus more on taking out the enemy and less on worrying about where they spawn. So many people complain about the spawns-in this game, BOps, MW2-all the way back to COD3 that I know of personally. Bottom line is you learn to adapt or you lose. And that's all on the players, not the devs.
Cable99 wrote:
I'm not big on Demo but I have played it, mainly in the moshpit mode. I'm going to go against everything I represent and agree with TSD on the disabling near objs. Beyond that, who cares where they spawn? If they die right afterwards, they can't get away with much can they? My suggestion is to focus more on taking out the enemy and less on worrying about where they spawn. So many people complain about the spawns-in this game, BOps, MW2-all the way back to COD3 that I know of personally. Bottom line is you learn to adapt or you lose. And that's all on the players, not the devs.
I think the real complaint is about Static vs Dynamic spawns, IMO, static spawns require a team to play together to hold a team back from an objective, as where in games like TDM, which has dynamic spawns, it doesnt affect the game because there is no objective. But, when playing objective games, dynamic spawns make the game way more random, and it actually encourages players not to think what they are doing because its all random, the spawns in the older games are definatly better for the objective games IMO, if the spawning is random, why bother even having a game plan or strategy, there is no reason to, the game is geared towards lone wolf randoms running around like morons.
Only somewhat true in MW3 because so many of the maps are tiny. With the small maps, a coordinated team can hold their own even vs dynamic spawning.
4RUM usually does.
Cable99 wrote:
Only somewhat true in MW3 because so many of the maps are tiny. With the small maps, a coordinated team can hold their own even vs dynamic spawning.
4RUM usually does.
Good players will still win, but it doesnt change the fact that small maps and dynamic spawns are made for headless chickens to run around and spray.
nightpr0wler76 wrote:
Cable99 wrote:
Only somewhat true in MW3 because so many of the maps are tiny. With the small maps, a coordinated team can hold their own even vs dynamic spawning.
4RUM usually does.
Good players will still win, but it doesnt change the fact that small maps and dynamic spawns are made for headless chickens to run around and spray.
Agreed. Hence, why I so rarely play Core TDM...
Cable99 wrote:
nightpr0wler76 wrote:
Cable99 wrote:
Only somewhat true in MW3 because so many of the maps are tiny. With the small maps, a coordinated team can hold their own even vs dynamic spawning.
4RUM usually does.
Good players will still win, but it doesnt change the fact that small maps and dynamic spawns are made for headless chickens to run around and spray.
Agreed. Hence, why I so rarely play Core TDM...
You also love the weiner haha jk:>
OMGWTFBBQ! Cable agreed with me?! The world is ending?! I must work hader at doing what I do best being a Dragon/Troll!
trialstardragon wrote:
OMGWTFBBQ! Cable agreed with me?! The world is ending?! I must work hader at doing what I do best being a Dragon/Troll!
It just means you both enjoy a good frankfurter.
Probably because of this:
don't any of you lie spawn trapping is no more than manipulation of the spawn system and when i finally get my hands on those ******* from that last game ima pull his fuckin eyes out


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breaking news
Mr. Isaac Brooks of 1130 Delta Street in Midland City went home to be with the Lord on Sunday, July 1, 2007, at his residence.
Homegoing celebration will be Saturday at Shiloh Baptist Church in Midland City at 11 a.m. with the Rev. W.F. Morris delivering words of comfort. Reposing will be at Scotts Chapel Hill Mortuary, 103 West Southport Street, today from 5 to 7 p.m. Interment will follow in the church cemetery with military rites.
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Scotts Chapel Hill Mortuary, (334) 677-7200, is in charge of arrangements.
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Dennis Culhane
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Rosalind studied at Corpus Christi College, Cambridge, winning all the University's prizes for musical performance, including the Nigel Brown Prize (2008). She completed her Master's on a full scholarship at the Guildhall School of Music & Drama with David Takeno, where she won the school's Max and Peggy Morgan Award (2010). She is now a Fellow at the Guildhall. She has participated in masterclasses given by Tabea Zimmerman, Barbara Westphal, Paul Silverthorne, Hartmut Rohde, and Thomas Riebl. She has taken part in the IMS Prussia Cove Masterclasses, and the International Holland Music Sessions.
Aged 17, Rosalind received the Gwynne Edwards Memorial Prize (for the most promising British entrant), and the European Union Chamber Orchestra Prize at the 2006 Lionel Tertis International Viola Competition. She frequently performs as a concerto soloist: including Bartok's Viola Concerto, Bruch's Double Concerto (with Thomas Gould, violin), York Bowen's Viola Concerto in C minor, and Walton's Viola Concerto. A keen chamber musician, Rosalind has performed with the Dante and Endellion string quartets, and Arisa Fujita of the Fujita Piano Trio. Rosalind attended the Open Chamber Music Sessions at Prussia Cove this September, and has been invited to perform at the Prussia Cove 40th Anniversary Celebrations/ Sandor Vegh Centenery at the Salzburg Festival next year. She has also played at many music festivals; including the Saint-Mère (France), Emilia Romagna (Italy), City of London, Northern Chords, Lincoln and Lincolnshire International, Chacombe, and Paxos Festivals. Rosalind is very grateful to the following trusts for supporting her this year: the Martin Musical Scholarship Fund, the Hattori Foundation, and the Tom Acton Memorial Trust.
Aged 17, she was the youngest competitor at the 2006 Lionel Tertis International Viola Competition where she received the Gwynne Edwards memorial prize for the most promising British entrant, and the prize of an engagement with the European Union Chamber Orchestra She made her London concerto début a year later, and has since frequently performed as a concerto soloist: recently, performances of Walton, Bartók, Bruch Double and Bowen concertos. Rosalind has been the recipient of awards and prizes such as: a scholarship from the GSMD, a Musician's Benevolent Fund Award, a Countess of Munster Musical Trust Award, first prize at the Cambridge University Musical Society Concerto Competition (2008), Winner of the Nigel W Brown Music Prize, Cambridge University (2008) (for 'the student deemed by a panel of judges to be the finest instrumentalist of the year') and the Philharmonia Orchestra Martin Musical Scholarship Fund Awards. Rosalind has collaborated with such artists as the Dante, and Endellion String Quartets, Arisa Fujita, Natalie Clein and Lawrence Power. For more information, including details of Rosalind's forthcoming recitals, please visit www.rosalindventris.com


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Ballerina Necklace - Expected 6/28/2013
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Reviewed by: jlo226
(Read all my reviews)
Location: brooklyn, ny
Title: adorable
Date: Apr 04, 2013
Love this!!! Too cute gave this to all the little girls who joined my daughter on her bday party :)
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Reviewed by: Sami1133
Date: Mar 18, 2013
I bought these for my daughters ballerina outfit to wear on her bday. They were actually better than what I was expecting !! My daughter loved it !!! I definetly recommend .
Reviewed by: perrythree
Title: so cute, can not believe how cheap they were
Date: Mar 16, 2013
I expected much less from the price. I was so happy when these came. They are so cute and not cheap looking. They might not last long for the 3 yr olds I will be giving them to but for the price and how cute they are I don't even care!
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It's that time again and we've got another exciting giveaway for you. This month, we're going to be highlighting Kelty, one of the best-known brands for outdoor gear and supplies. And it wouldn't be a great promotion unless we had something special for you. This month, Kelty will be giving away a Basecamp, a Deluxe Roll-Top Table, and an Essential Chair to one lucky customer! Click here to read how you can become eligible for this awesome prize package.
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Kelty is Brand of the Month for April
Apr 9, 2012 8:32:59 AM
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Apr 1, 2012 11:08:42 AM
VISTA, Calif., April 1, 2012 — Amron International, a leading manufacturer and supplier of commercial diving and outdoor equipment, is proud to announce that the company will be promoting Kelty as its Brand of the Month for April. The new promotional program, which had its debut in March, offers Amron's partners and customers exciting benefits like special pricing and/or product giveaways. Amron will also be providing Kelty exclusive digital and social media exposure.
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B&H Photo has 2011 15″ 2.4GHz MacBook Pros available for $1599 including free shipping plus NY sales tax only. Their price is $600 off original MSRP for this model, and they will also include an optional AppleCare Protection Plan for 50% off MSRP.
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text: Entry Title: "Sam's Creek" Designer(s): Paul Masi, Harry Bates, Robert Couch, Kerry Sandoval, United States Company:Bates Masi + Architects Category: Architecture Categories, Professional About the Artist Entry Description: We live in a time where smart phones and tablets are in everyone's hands and multitasking is the normal way of life. Influenced from the client's multitasking lifestyle, a diverse set of requirements developed for a new home. A series of autonomous open-ended boxes, each tailored to a portion of the architectural program focuses the view from the street though the house to the landscape in the rear. On the exterior, interstitial spaces between the arranged boxes are gardens and patios. The overlap of the boxes on the interior creates thresholds and highlight interesting moments. Transparency through the house puts activities on display, and provides a setting where guests can see and be seen. The separation of program into individual volumes allows the multitasking lifestyle of the clients to continue into their home. Where multitasking on a daily basis can seem chaotic, a new order is developed by the architecture. The client's new home allows them to keep up with their busy lifestyle while also providing respite from it.


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First look: Priyanka Chopra sings In My City
Published On: September 13, 2012 | Duration: 1 min, 06 sec
Here's a look at Priyanka Chopra's debut single album In My City. The actress recently launched the album in Mumbai and dedicated it to her father Dr Ashok Chopra.
Kareena to add Khan to her name post marriage
Kareena Kapoor intends to add more star power to her name post marriage. The actress has announced that she will be Kareena Kapoor Khan once she ties the knot.
I'm looking forward to seeing Kareena as a bride: Priyanka
At the music launch of her debut album In My City in Mumbai, Priyanka Chopra said that she is very happy for Kareena and Saif Ali Khan, and she would love to see Bebo dressed as a bride.
Rani takes inspiration from "Dirty" Vidya
The new song Dreamum Wakeuppum from Rani Mukherji's upcoming movie Aiyyaa, has glaring similarities with the hit number Ooh La La from The Dirty Picture. Looks like Rani is more than inspired from her No One Killed Jessica co-star Vidya Balan.
Aaradhya Bachchan to bond with Aamir's son?
Even as we all wait to catch a sneak peek of Aaradhya Bachchan, it seems Aamir Khan and Kiran Rao's eight month old son Azad will be the lucky one. Reports suggest that Aishwarya and her daughter will be visiting the Dhoom 3 sets next week where the toddlers will be introduced to each other.


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Welcome to the new Global Illumination Council - theGIC.org. We are very grateful you found us and hope you'll feel our community to be a place for you to explore and expand your awareness in a safe, accepting environment. We believe we all have something to teach each other and look forward to having you share your own personal wisdom with us.
* Aspiring bloggers and videographers make sure to post your articles and videos for a chance to be FEATURED here and on our Facebook pages and Twitter where you could be seen by 10's of thousands of people.
2012/2013 Program schedule:
GICTV runs 24/7 on Main page. (runs best when using Chrome or Safari. Mozilla users may experience problems with the video.) ALT LINK HERE.
"The justBernard Show" LIVE interviews with leaders in the movement every Tuesday on Revolution Radio 12PM ET, USA.
"GICTV" Live interviews every second Thursday of the month at 4PM ET, USA. (Watch live on our Main page here or archives are posted on our You Tube channel.)
"Tribe TV" Investigative alternative News Show with Roxy Lopez and Bernard Alvarez every last Thursday of the month on GICTV at 4PM ET, USA. Watch on our Main Page.
Livestream LIVE events and You Tube classes TBA or on demand.
Mobile users can find the GIC at http://thegic.org/m
Make sure to download, fill in and print your Membership Certificate.
As an official Member of the GIC you now have access to - our ever growing Video Library. - Free Consciousness Cinema Full Length Movies. - Free Red Pill Movies. - Our stimulating Groups and Forums. - GIC TV ( our own empowerment internet TV station on the Home page.) - Archives of The justBernard Show - the GIC's 'justBernard' You Tube Partner channel with several hundred meditation, political, musical, empowering and educational video's.
With a new upgraded platform GIC Members will receive:
- Access to meet and network with thousands of like minded individuals from around the world in order to learn from one another, collaborate on projects and events or simply make new friends.
- Free downloadable Membership Certificate.
- Design your own page using our Design Studio. Profile pages are very customizable in design, background, font's, modules and RSS feeds. (You can even re-direct a custom URL to your profile to make a personal webpage.)
- Choose from a multitude of Apps to add to your profile.
- Start your own forum or group. (Groups can be made language specific. ex. "Lightworkers en Francais" and have the ability to add full pages that use html or rich text for widgets, event ticket sales, book sales, video's, links and more.)
- Share your own content VIA Blog, Video and Photos.
- Promote your events, services, website, blog and products.
- Share content easily with our Twitter, Facebook integration.
- Participate in Members Only events at no cost.
- Stay up to date with the latest GIC programs.
Feel free to upload your pictures to your profile page and design your page anyway you'd like with our new Design Studio (Click on 'Customize my page' under your profile pic/icon.) You can even use CSS for our more advanced "designers".
Please remember that we are not Corporate owned nor do we accept Multi-National Corporate monies or endowments. (small businesses are welcomed) Everything we do is created for you and by your personal contributions, please consider making a donation on our DONATE Page when you get to know us and decide you would like to support the GIC, our expansion and future projects. We do rely solely on your donations to keep us running.
Make sure to check all of the "sub-tabs" on the Navigation bar as there is much hidden there for convenience sake and as we begin to finish up the re-design, we will be moving things around and will put them in the sub tabs.
Please note:
Video's and Blog post topics must pertain to our Focus -
* global unity and equality.
* paranormal experiences.
* empowering the human experience.
* free alternative and sustainable energy.
* spiritual growth.
* secret technologies.
* hidden ancient knowledge.
* Cosmic and Earth changes.
* human consciousness.
* disclosure of extraterrestrials.
* self sufficiency and nutritional awareness.
* (VIDEOS) All video submissions MUST have a Title and Description or they may be removed by the Admin Team.
*(BLOGS) All blog post's that are NOT authored by you MUST only have an opening paragraph and have a link back to original post. (Blatant copyright abuse will be deleted.)
SPAM or commercial 3rd party post's will be deleted. If you have a business that aligns with our Focus topics ( see above ) feel free to promote your Website, Blog or Business in your Profile Blog, a Group or Forum.
You are always welcome to share any material on the site anywhere on the web. While we prefer you use the Share features (ie- Facebook, Twitter.) you may copy and paste anything with a link back to the original page. (NOTE- We now have self generating links on Copy and Pasted items. No need to create your own, just please leave the Link back generated. Thank you. )
Feel free to post Events that pertain to our Focus topics in our Events page.
Code of Conduct - We feel that we are all here for the same reason and as that being as it is, we know how to behave and be polite. While we welcome dissenting points of view and a healthy debate at times, we ask that you make your point without personal attacks or general rudeness and accusatory statements. Unkind people will be removed from the network, here and around the web. ( ZERO TOLERANCE for racism, homophobia, misogyny and all forms of bigotry.)
What's that funny noise I hear? That is the Chat notification letting you know people are chatting. You can turn it off or join the chat by opening the chatbox on the bottom bar when you click the up arrow icon on the bottom right of any page. As well we will have a Chat box on the Home page for community events, movie screenings, etc. on the TV Player.
Also, if you need some guidance or have a question, our Administrative Team is happy to help. Click on "View All" Members. Our "Featured Members" are our Admin. Team, or featured Bloggers, each with their own specialty. Click on their image and send them a message anytime.
Get your Membership Badge here.
Last, you may want to review your email settings as we do send an average of one Featured Post per day and we would not want you to feel overwhelmed if you are not online daily.
Welcome Home to the Global Illumination Council where REAL People make a REAL difference! Thank you.
With all my heart I thank you for accepting me into your council. I feel a strong love for all my brothers and sisters out there, and would help in anyway I can to bring peace and love to all.
This is an awesome community! It has exactly what I want to learn about and the exact avenues I want to share something of myself in, with people who know and understand. Thanks so much!
Thank you i like it here a lot.
Learned about this site through a dream...thanks to whoever invited me :o)
Thank you for the acceptance. Love and light to all of you. <3
Blessed to have been shown this site
Looking for the Way.
With you it always Walks.
Home is in you.
this is a place that i definetly fit in ,finally a group with the same passion and beliefs that i have !!!! home at last !!
Perfct, Thank u
hello! this is cool im glad im involved i think we need to use this as a tool to get people informed and also to use for us to meet up or organize events for communities. peace love light
I am so delighted to have found this site.
love and light to all,
Reading this makes me feel like this will be a great community to be a part of, Most places I go to talk or learn often have those who would argue with one another rather than debate. I'm sure I do not have to tell you that the internet can get pretty unfriendly. But that same free speech that allows that, allows us to flourish in information. Which is why I am here. To both share and learn free, information, to discuss and open my mind up further as we all grow as people.
I'm glad to be here and I am going to put as much time into this as I can.
© 2013 Created by theGIC.org.


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Welcome to Malaysia Geoportal (MyGeoportal) your reference to Malaysia Geospatial Data Infrastructure (MyGDI) information and other geospatial-related information and activities in Malaysia. This portal allows users to explore, view and access the implementation of MyGDI, initiatives and its related applications.
- International Symposium & Exhibition on Geoinformation.
- 12th Asian Conference and Exhibition on Geospatial Information, Technology and Applications
- Public Sector Geospatial Bulletin Edition 1/2012 now available to download or read online here.
- Malaysian city embarks on hazard mapping initiative
- Six most popular data requested through MyGDI
- Become part of our GIS community. Collaborate through 1Malaysia Map now!
- Download or Read Online Public Sector Geospatial Bulletin here.
- MyGDI Explorer provides users with the ability to discover, view and access a huge collection of geospatial information.....[more]
We are going "GREEN"
Click the following links for further information.
- MyGDI Metadata Catalogue [MyGDI Explorer]
- One Malaysia Map
- Download Module
- Feature and Attribute Codes Search Engine [MS 1759]
- Geographical Name & Web Gazeeter Search Engine [MyGeoName]
- Malaysian Land Integrated Information Services [MyLIIS]
- Code and Name of Land Administrative Boundary Search Engine [UPI]
click to online services here....
click to media gallery here...
Photo Gallery | Video Gallery | Publication |
quick links...


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Top Searches: Horoscopes | Salaries | Washam | Archives
May 24, 2013
Animal Encounters at Point Defiance Zoo and Aquarium
Rubber Ducktastic at Children's Museum of Tacoma
Exhibition "Chihuly: Gifts from the Artist" (Always on View) at Tacoma Art Museum
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"Finding Nemo" follows the comedic and momentous journey of an overly protective clownfish named Marlin and his son Nemo -- who become separated in the Great Barrier Reef when Nemo is unexpectedly taken far from his ocean home and dumped into a fish tank in a dentist's office. Buoyed by the companionship of Dory, a friendly-but-forgetful Pacific regal blue tang, Marlin embarks on a dangerous trek and finds himself the unlikely hero of an epic effort to rescue his son -- who hatches a few daring plans of his own to return safely home. In 3D at select locations. Rated G .
Visit the official site
Cast: Albert Brooks, Willem Dafoe, Brad Garrett, Ellen DeGeneres, Alexander Gould
Produced by:
Directed by: Andrew Stanton, Lee Unkrich
Written by: Andrew Stanton
Running time: 1hr 40min
Opens: Sep 14, 2012 Nationwide


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Imogen Heap – 'Speak for Yourself' 12″ Double Vinyl LP STXI008
Saint November present the first ever vinyl pressing of Imogen's Grammy-nominated breakthrough album Speak for Yourself.
Working closely with Imogen in recent months they have put together this very special release, ensuring that the art adapted for this double vinyl, housed in a gatefold sleeve remains true to the original package.
A cult classic, first released in July 2005, Speak For Yourself has since gone on to sell over 500k copies worldwide, with Imogen's tracks being featured within the soundtracks of numerous popular TV shows and samples from the record appearing in a string of unlikely R&B hits.
This first pressing is limited to 500 copies, 300 on solid light blue vinyl and the other 200 on clear red vinyl (exclusive to saintnovember.com).
Pre-order begins at saintnovember.com on Saturday 4th May at 9am BST.


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Kanu Hawaii May 2013 report to members.
Reviews and comments posted prior to adopting Facebook comments.
I just updated Foodland's Profile because in addition to the supermarket being a tremendous resource and partner for Eating Local, Foodland is also 'committed to waste reduction, recycling, purchasing recycled products, (reducing energy use) and supporting environmental community programs.'
1) Diverts 900,000 pounds of meat/seafood a year from 19 Oahu stores to be converted into agricultural feed
2) Diverts 670,000 pounds a year of produce scraps from 14 stores to pig farmers
3) Diverts another 300,000 pounds of organic waste a year from five stores to be converted into electricity and organic fertilizer
4) Recycles 500,000 pounds of corrugated cardboard annually
5) Averages 30 percent savings in electric bills since retrofits with high-efficiency ballasts and fluorescent lighting tubes and energy-efficient air-conditioning systems
6) Donates over 45 tons of food a year to the Hawaii Food Bank
Savings: More than $200,000 annually
Read more on other model programs and business': http://www.opala.org/solid_waste/Partnership_Model_Programs.htm#sheraton
I love that I can always find a great selection of locally grown produce at Foodland. Our "home Foodland" has become Foodland Farms in Aina Haina - and my children love picking their "Candy Apple" Bananas, veggies and even locally grown potatoes.
This is my go-to grocery store. They have pretty competitive prices on great local produce - and I appreciate the signs throughout the store that tell you what's locally grown. On my most recent visit I was thrilled to see this new display of "Just Picked: Fresh from the Farm" MA'O veggies!
If you haven't checked out Foodland's website yet you're missing out: http://www.foodland.com/ They even have video tours of the farms that grow your produce!


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Would you like to be featured in Paper Postcards? Pack a copy of the Burnaby NOW along with you on your next trip. Take a photo of yourself in front of a scenic backdrop or landmark, holding the newspaper.
Send your photos by email to postcards@ burnabynow.com or by mail to Burnaby NOW, 201A-3430 Brighton Ave., Burnaby, B.C., V5A 3H4.
Include the names of everyone in the picture and a few details about your trip.


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Jim Ingraham: The Indians' offseason depends on a lot on pitch to Swisher
How bad do the Indians need Nick Swisher?
Asked what options the Tribe currently have as their third starting outfielder, joining Michael Brantley and Drew Stubbs, General Manager Chris Antonetti said, "Tim Fedroff, Ezequiel Carrera and Thomas Neal."
That's my gulp, not Antonetti's.
Small wonder, then, that the Indians pulled out all the stops in their full-court press on Swisher, the free-agent outfielder who visited Cleveland on Monday and Tuesday, meeting with Tribe officials.
"It was great to connect with Nick and his wife Joanna, to share our thoughts with him on our franchise, and to answer any questions he had," said Antonetti.
The Indians also played the Ohio State card with Swisher, a former baseball player for the Buckeyes. Swisher's lunch with Tribe officials on Tuesday included former Ohio State football coach Jim Tressel, according to The Associated Press.
During Swisher's tour of Progressive Field, recorded messages were played on the ballpark's video board from current Ohio State football coach Urban Meyer and basketball coach Thad Matta, both joining Tressel in urging Swisher to sign with the Indians.
Antonetti declined to get into any specifics about the Indians' pursuit of Swisher, but it's clear the Tribe is willing to compete financially for the 32-year-old switch hitter. That's a significant change from last year's offseason, when the Indians basically went into hibernation.
It's going to take a significant offer from the Tribe to land Swisher, who has other teams interested in him. The Indians will likely have to outbid them all, since their 94-loss 2012 season isn't going to win any tiebreakers for the Tribe in the Swisher Sweepstakes. Continued...
The Indians did one piece of business Tuesday by declaring official the signing of free-agent first baseman Mark Reynolds to a one-year, $6 million deal.
Last season with Baltimore, Reynolds belted 23 home runs, but only hit .221 and struck out 159 times. Reynolds and Stubbs combined to strike out 325 times last season, but Antonetti dismissed the significance of that by pointing out the lack of correlation between strikeouts and runs scored.
"We had the third-fewest strikeouts and the second-fewest runs scored in the league last year," he said.
Antonetti said the right-handed hitting Reynolds is a good fit for the Tribe.
"He provides great balance to our lineup, as a right-handed hitter with power and the ability to get on base. And he's a good defender," said Antonetti.
What would the Indians' lineup look like with the addition of Reynolds, Stubbs and Swisher?
Probably something like this: Brantley, left field; Jason Kipnis, second base; Asdrubal Cabrera, shortstop; Swisher, right field; Carlos Santana, catcher; Reynolds, first base; Mystery Man, DH; Lonnie Chisenhall, third base; Stubbs, center field.
That's right, the Indians' designated hitter in the beginning the post-Travis Hafner Era is currently unknown. He may not even be on the team.
The Indians could rotate a variety of players into the DH role on a given day. Or they could acquire a full-time DH before opening day.
Antonetti said he's open to either possibility. Continued...
He may even be open to making a couple more trades before the team heads to Arizona for spring training. The Indians have already made one huge trade this offseason, a three-team, nine-player blockbuster, but they still have on their roster their two biggest trade chips: Cabrera and closer Chris Perez.
Shortstops and closers are always valued commodities in the market, especially shortstops and closers who have been selected to the All-Star team in each of the last two years — which is true of Cabrera and Perez.
The Indians could still choose to trade one or both of those players, presumably for a top prospect who is major league-ready, and whose acquisition would accelerate the rebuilding of the Indians' roster.
On the other hand, it's easy to imagine Swisher asking Antonetti, "Are you going to try to trade Cabrera and/or Perez? Because if you are, that means you're rebuilding, and if you're rebuilding, thanks for the meal and the tour of the ballpark, but I'm 32, I've played with the Yankees for the last four years, and at this stage of my career, I'm not really interested in signing with a team that's in a rebuild. I want to win — now."
Maybe, therefore, the courting of Swisher will help dictate whether the Indians are rebuilding or reloading. If Swisher says yes, the Indians would probably be obligated to keep Cabrera and Perez and take their chances.
If Swisher says no thanks, maybe Cabrera and Perez are in play as trade chips to acquire a couple more Trevor Bauer-caliber prospects.
So imagine that.
The Indians may have reached a fork in their offseason road, and the route they take may be determined by the effectiveness of that sales pitch from Jim Tressel.
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Kelso Depot Visitor Center will be closed two days per week
Effective May 8, 2013, Kelso Depot Visitor Center in Mojave National Preserve will be closed on Wednesdays and Thursdays. The Visitor Center will remain open Fridays through Tuesdays from 9 am to 5 pm. More »
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At about 600 feet in height, Kelso Dunes in Mojave National Preserve are the third tallest in North America. When quantities of the sands move, they sometimes create a booming sound. Run down the slopes to try to make the dunes boom. More...


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Bond theme songs
Photo Gallery
Bond theme songs
Perfomed by Sheryl Crow.
The song debuted on the U.K. singles charts at #11 and was chosen from a record number of submissions from music artists. The song written for the film by its composer, David Arnold, "Surrender," was performed by k.d. lang over the end credits instead.


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Student Experience
Events Calendar
Museum is Closed for Reconstruction
Due to a sidewalk reconstruction project by the university Facilities crew, the art museum will be ...
Death & Burial Practices from Around the World at the Museum of Anthropology
From cremations to burials at sea, each culture has its own traditions and beliefs surrounding the ...
Swaner EcoCenter: Saturday Climbing Wall
Climbing Wall Hours: Saturdays from 1-3 p.m. The Swaner EcoCenter indoor, wetland-themed climbing w...
Swaner EcoCenter: Beaver - Nuisance or Restoration Partner?
Beaver – Nuisance or Restoration Partner? Wednesday, May 29, 6 p.m. Joe Wheaton, assistant pr...
Relaxation College can be a very stressful time to be a student for many reasons. To be successfu...
Swaner EcoCenter: Thursday Climbing Wall
Climbing Wall, Thursdays, 4-6 p.m. Join us for rock climbing every Thursday at the EcoCenter throug...
Ready to see why Logan ranks #2 for "Best College Town" in the West according to AIER College Destination Index? See for yourself:
The Best College Experience
- USU has more than 200 clubs and organizations.
- Aggie basketball fans have been called the best in the country, even by opposing team's coaches.
- The True Aggie tradition once held the world record for the most couples kissing at the same time.
- USU's Howl is the biggest Halloween party in the state.
- 80% of USU students live away from home, and 30% live on campus — this is no commuter school.
- The intramural sports program is considered the best in the state.


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The video is called "Seven Minutes of Terror" and describes, with the suspense and cinematography of a movie preview, what will happen next month when a 1-ton spacecraft launched in November smacks into Mars.
"We've got literally seven minutes to get from the top of the atmosphere to the surface of Mars, going from 13,000 miles an hour to zero," Tom Rivellini, a NASA engineer, tells the camera with a grim face and deadpan delivery. "If any one thing doesn't work just right, it's game over."
Posted last month on YouTube, the video has succeeded in an area where NASA has a mixed track record: using social media and other tools of the 21st century to whip up interest in space exploration. Despite minimal publicity, "Seven Minutes" has been racking up views and attracting droll commentary on the impending arrival of the rover, which goes by the name of Curiosity.
"Come on, NASA," one person said in a comment on YouTube, "All that is missing in this blockbuster trailer is Megan Fox as the chief scientist."
Maybe NASA can get Moviefone to do the mission commentary.
Much of the space agency's public utterances are dry stuff; recent news releases include "NASA Selects Contracts for Environmental Remediation Services" and "NASA Awards Five Universities Funding for Learning Opportunities." Like other federal agencies, it is not allowed to spend money to toot its own horn.
"We don't try to market," said Robert Jacobs, a
And yet the space officials have tried to add a measure of cute and playful.
Three years ago, NASA ran a contest to name a module on the International Space Station. But comedian Stephen Colbert co-opted it, exhorting his viewers to vote for "Colbert." That name ended up winning, with more than 230,000 votes.
NASA put aside the results and named the module Tranquility, commemorating the landing site of Apollo 11. But the space agency did later name an exercise treadmill on the space station after Colbert.
In other efforts, NASA has held "tweetups," inviting certain space enthusiasts to attend the final space shuttle launches and other space events and spread their observations on Twitter, Google (GOOG)+ and Facebook. At some news conferences, it has culled questions for scientists and officials from those submitted via Twitter. I
In 2008, NASA's Phoenix Mars lander had its own Twitter account, sending out pithy updates -- "Whoohoo! Was keeping my eye on some chunks of bright stuff & they disappeared! Sublimated! So it can't be salt, it's ice" -- and answering questions from about 10,000 followers. (It was actually the public information staff at NASA's Jet Propulsion Laboratory taking turns at playing the role of the spacecraft.)
Curiosity naturally has a Twitter account, too.
As part of the educational program for the James Webb Space Telescope, the planned successor to Hubble that has been troubled by delays and cost overruns, NASA created a game in which players create their own space telescope, but to underwhelming reviews.
"Too bad this game is not totally realistic so as to let people play with schedule and cost," Keith Cowing, a frequent critic of the space agency, wrote on his NASAWatch.com website. "This way they'd REALLY learn how NASA satellites are built (or not built)."
This time, NASA seems to have a hit on its hands. The "Seven Minutes" video, viewed more than half a million times, starts with a computer-generated animation of a capsule falling toward the Red Planet, then uses stark lighting, thumping music, fancy graphics and dramatic narration to tease the landing of the Curiosity, a $2.5 billion mission that aims to see if the building blocks of life existed on early Mars.
The landing will happen the night of Aug. 5 on the West Coast -- and it will be competing for mindspace with the Summer Olympics. That is not stopping the Atlanta Science Tavern, which organizes popular science talks, from going all out for an evening that starts with five talks on planetary science and segues into "full-fledged party mode" at midnight when NASA television coverage of the landing starts. The festivities will conclude at midnight Pacific time.
Already 173 people have signed up.
"It's science," said the group's director, Marc Merlin, "but it's also a public celebration of scientific achievement."
Merlin said he was thinking of bringing a model of the Mars rover that would descend on a rope a la the lighted ball in Times Square on New Year's Eve.
"That would be the decoration I would like to do," he said.
Technically, the seven minutes of terror will be more like 21 minutes of suspense. The capsule containing the Curiosity will hit the top of the Martian atmosphere just before 9:11 p.m. Pacific time Aug. 5. The rover will be on the surface about seven minutes later. The only uncertainty is whether the rover will be in one piece or in smithereens.
On Earth, no one will know the outcome for almost 14 minutes as the spacecraft's radio signals travel 150 million miles from Mars.
"When people look at it, it looks crazy," says Adam Steltzner, a NASA engineer, in the "Seven Minutes" video as he describes the Rube Goldberg-esque landing process -- heat shield, parachute, rocket engines and finally a hovering crane that lowers the rover to the surface.
Text flashes across the screen: "6 vehicle configurations," then "76 pyrotechnic charges."
"Sometimes when we@ look at it, it looks crazy" Steltzner goes on to say, before asserting more confidently, "It is the result of reasoned engineering thought." Pause. "But it still looks crazy."
The slick video is "definitely a step up," said Reid Gower, a 26-year-old Canadian who was so frustrated by NASA's previous efforts that last year he put together NASA snippets into a promotional video that he thought the space agency should be making. "That's along the lines of what I feel they could be doing, something that's education but also engaging. It's not static and dry. It has emotional content in it."


text:
LP (Item 598189) Philips/Soul Jazz (UK), 1963 — Condition: New Copy
A seminal set from one of the greatest bossa combos ever – a group who could boast sharp instrumentation and warm vocal harmonies too! The mix of sounds is completely sublime – jazzy piano trio sounds at the core, topped by soaring harmonies from the members of the trio – a combination the group pioneered with this legendary album – and helped set a whole new standard for the bossa nova generation! Luiz Eca heads up the group on arrangements and piano – with percussion from Helcio Milito, bass and reeds from Bebeto, and just a bit of guest guitar from Durval Ferreira – on killer cuts that include "Batucada", "Sonho De Maria", "Mas Que Nada", "Moca Flor", "O Samba Da Minha Terra", and "Rio". (Super-heavy cover, too – almost Japanese-style!) © 1996-2013, Dusty Groove, Inc. |
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June 2013
Comings and Goings
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2011 Innovators: Peter Frantz, President, JCF Marketing; Marketing Director, Vantage Hospitality Group
12/1/2011 | by Len Vermillion
2011 Innovators: Ayelet Weinstein, CEO and President, B Hotels & Resorts
2011 Innovators: Frank Widmer, Executive Chef, Park Hyatt Zurich, Switzerland
2011 Innovators: Harith Wickrema, Owner, Eco Serendib Villa and Spa
2011 Innovators: JoAnna Abrams, CEO, MindClick SGM
2011 Innovators: Motel 6, Accor North America
2011 Innovators: Peter Frantz, President, JCF Marketing; Marketing Director, Vantage Hospitality Group
2011 Innovators: Stonehill & Taylor, Designers, Hyatt House
2011 Innovators: Vivek Shaiva, Executive VP and CIO, La Quinta Inns & Suites
2011 Innovators: Yobot, Robotic Luggage Concierge, Yotel
Dreaming Big
When Vantage Hospitality Group Inc. began in 1999, its principals were on to something innovative. Using a membership model as the basis for a new hotel franchise called Americas Best Value Inn, the new company—today, it's the 10th largest hotel company in the world—began a journey to market a truly original way of running a brand. One of the founding partners and the man who would spearhead a marketing campaign for the new model was Peter Frantz.
Today, Frantz still runs marketing for the company while operating his own Cleveland, Ohio-based marketing firm that serves the hospitality industry. The start of ABVI was heady times when it came to marketing. With a tight budget in those days, Frantz says the company, "relied heavily on public relations and sales efforts. The bottom line was we believed in our membership model."
The membership model itself presents a distinctive opportunity for marketing. "You can call this a team effort overall," Frantz says. Vantage Hospitality touts its model as a way for members to play an integral part in the management of the overall company. As such, it also operates an advertising council and advisory board for both ABVI and The Lexington Collection, the company's other main brand. (Vantage also operates Canadas Best Value Inn, Chinas Best Value Inn, and Value Inn Worldwide.)
"We get together and present the plan to the board," Frantz says. "They give their opinions and input. It's truly a team effort that leads to the success."
A long way from those start-up days, today Frantz oversees a multi-platform marketing campaign for the fast-growing company. "We use plans online and offline like other brands, but our model is different," he says. "With lower fees and membership, we try to put the power of marketing into our members' hands. They can direct their marketing dollars toward specific niches and audiences for them. From a brand standpoint, where we try to be unique is to multiply the marketing dollars."
That includes strategic alliance and cross-promotion. For example, the company recently cross-marketed with an alliance with the Skin Cancer Foundation, offering tips on screening and protection from the sun.
Frantz and the members of Vantage Hospitality are building a fast-moving company with a unique brand of marketing.
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Hospitality Education in Today's World
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Cellar/Tasting Notes "Dont' miss: An elegant and impressively layered nose features notes of lemon, lime, stone, floral and green apple aromas. The full-bodied flavors are concentrated, powerful and muscular with plenty of size and weight yet for all of the size, there is nary a trace of undue heaviness or..
Cellar/Tasting Notes "The 2010 Corton Clos du Roi graces the palate with exquisite depth and sheer purity. Layers of seamless fruit emerge from this sublime, totally refined wine. De Montille used two-thirds whole clusters and 50% new oak barrels, but none of that stands out. It is the superb depth and purity of the..
Cellar/Tasting Notes "This is quite ripe as there is a discreet hint of exotic fruit to the otherwise more typical aromas of pure citrus, acacia blossom and wet stone scents. The ultra-precise and intense middle weight flavors seem extracted directly from liquid stone and when coupled with the wonderful sense of..
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JONESBORO, Ark. (5/13/12) — Arkansas State held a 3-1 lead after three innings of play, but the Florida International Panthers jumped on the Red Wolves for nine runs in the fourth inning and went on to defeat ASU 16-5 in seven innings and grab the Sun Belt Conference series victory Sunday afternoon at Tomlinson Stadium and Kell Field.
Arkansas State opened the series with a 7-4 victory Friday night, but FIU bounced back to win 10-7 in the Saturday game before closing out the weekend with the Sunday victory.
"FIU is a good-hitting club, and they proved it today," said ASU head coach Tommy Raffo. "They found a lot of holes and you've got to tip your hat to them. Any time you get 20 hits, it is hard to overcome."
With the loss, ASU slipped to 28-21 overall and 16-9 in Sun Belt Conference action. The Red Wolves will enter the final week of SBC play in second place, one game behind league-leader Florida Atlantic, which defeated UALR 12-8 Sunday afternoon to take sole possession of first place at 17-8 after beginning Sunday's action tied with the Red Wolves. Florida International improved to 31-21 overall and 15-12 in SBC action.
"This doesn't take away anything from what we believe in our club and how we believe in our guys and what they can and cannot do," added Raffo. "It's one game. I know it shows up today as not a very good game, but these guys fought very hard this whole series and have been fighting hard all year. We believe in them, and they are a special group."
FIU center fielder Pablo Bermudez took advantage of a 15mph wind blowing out to center field, hitting a solo home run to lead off the game and put the Panthers on top, 1-0 before the Red Wolves got on the board with three runs in the second.
Run-scoring hits from catcher Stuart Levy, shortstop Dustin Jones and second baseman Zach Maggio drove in the Red Wolves' three runs, and the 3-1 advantage held until FIU broke the game open with nine runs in the fourth to take a 10-3 lead. The Panthers scored two more in the fifth before the Red Wolves cut the FIU lead to 12-5 on a two-run home run from left fielder Logan Uxa.
The Panthers dashed any hopes of an Arkansas State comeback with four runs in the sixth to set the final at 16-5.
FIU out-hit the Red Wolves 20-6 on the day, getting three hits each from Bermudez, right fielder Nathan Burns and catcher Aramis Garcia. Bermudez drove in four runs on the day, Garcia three, and third baseman Mike Martinez added three RBIs, going 2-for-5 on the day. Uxa was 1-for-2 with two RBIs and two runs scored to lead ASU.
Senior Cory Kyle (2-4) took the loss for ASU, giving up four runs in three and one-third innings of work, surrendering six hits while striking out three and walking none. R.J. Fondon (6-6) picked up the win for FIU, giving up five runs on six hits in six innings on the mound. Fondon walked four and struck out four.
The series loss was just the second on the season for the Red Wolves, which went into the FIU series at 8-1 on the season in weekend series action.
Arkansas State will wrap up the home portion of its 2012 schedule Tuesday, May 15 when the Red Wolves host #25 Ole Miss in a 6:30 p.m. game at Tomlinson Stadium and Kell Field. The Red Wolves will then travel to Little Rock to close out the regular season, taking on UALR May 17-19 in a three-game SBC series.


text:
19-04-2006, 07:11 PM | #1 (permalink) |
U19 Cricketer
Join Date: Aug 2005
Location: sydney
Posts: 452
DIZZY - will he be dropped?
When Dizzy was dropped in England I stated on this website that he will be in the Australian IX for the first Ashes test in Australia later this year. This comment was met with much hilarity by many a pom on this website.
Question is - will he be selected? Stuart Clark has just come off a man of the series effort in SA and would consider himself very unlucky if not selected. And with Mcgrath presumably back, what will the test attack be? Will Australia continue with 5 bowlers or go back to their preferred 4 bowler attack. Can Dizzy truly be considered as an allrounder based on one freakish effort against poor opposition? Can he justify his selection on bowling only considering all he has done has had a good game or two with the ball against poor opposition? Surely MacGill deserves to play but will they play 2 spinners and 3 quicks? Is Kaspa now out of the equation.....and what about Tait? There are a million questions and permutations but what will the sleectors do? Will Dizzy's performance in the second test against Bangladesh go down as the greatest performance ever by a player that was then dropped? |
19-04-2006, 07:18 PM | #2 (permalink) |
Join Date: Oct 2005
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For mine, he should be in the XI ahead of Clark.
The one, the only CW Black Code:
47.3 W Coppinger to Heads Smacked the ball straight into the groin of Iwuajoku who has fallen over, miraculously with the ball still caught in his scrotal area! Out! |
19-04-2006, 07:21 PM | #3 (permalink) |
International Regular
Join Date: Mar 2006
Location: Sydney, Australia
Posts: 3,977
Apparently Clark was dropped for the second test. Seems a bit harsh. I'm glad Gillespie is back in the team though. I don't think he can be considered an allrounder but could be useful with the bat.
19-04-2006, 08:01 PM | #4 (permalink) | |
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19-04-2006, 08:09 PM | #5 (permalink) | ||
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The double century shouldn't really count that much toward his selection- he's in the team to bowl, not to bat.
Celebrating the defining moments of CW: Quote:
Have you been tested? In memory of Fardin Qayyumi, a true legend of CW |
19-04-2006, 08:30 PM | #7 (permalink) | |
U19 Cricketer
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Posts: 452
My preferred attack would be: McGrath Lee Dizzy Warne McGill. Stuff youth....plenty of experience there......about a million wickets between them and if they're all somehwhere near their best it is a formidable attack. |
19-04-2006, 08:32 PM | #8 (permalink) | |
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20-04-2006, 12:15 AM | #9 (permalink) |
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I still think Clark is ahead for the first Ashes Test Match. Clark was probably never going to be that effective on unresponsive subcontinent wickets - he seems to need a little bit in the pitch. To that end, the Gabba pitch will be far more responsive, and generally I think, in Australian conditions, Clark has his nose in front of Dizzy. Also, if McGrath and Lee are fit, don't rule out Bracken's chances of playing at the 'Gabba.
20-04-2006, 12:19 AM | #10 (permalink) | |
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20-04-2006, 08:19 AM | #11 (permalink) | |
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All good headaches to have i say.. |
20-04-2006, 10:08 AM | #12 (permalink) | |
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If Gillespie is picked he'll go into the series having not played a real Test since his last 3 against England.
Having said that, it shouldn't really matter - he's bowled superbly in the domestic-standard games - Pura Cup, Bangladesh, and in all likelihood Championship too. I'll be very surprised (and, being a Yorkshire fan, disappointed) if he doesn't do very well this season. How about... McGrath Gillespie Clark Lee Warne MacGill Let's face it... none have done anything to be left-out - Australia don't have enough good batsmen to score runs against a full-strength, firing English seam-attack - why not give yourself the best chance of hitting back... and Warne, Lee and Gillespie all have some pretensions with the bat, while clearly none are all-rounders. The only Australian batsmen I'd back for success this winter are Ponting and Hussey. Hoepfully England will end Martyn's career as we kick-started it.
RD Appreciating cricket's greatest legend ever - HD Bird...............Funniest post (intentionally) ever.....Runner-up.....Third.....Fourth (Accidental) founder of Twenty20 Is Boring Society. Click and post to sign-up. Quote:
20-04-2006, 10:10 AM | #13 (permalink) |
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Are you seriously suggesting Australia pick six specialist bowlers in a test match?
Anyway, what about Langer? He's clearly one of the best players of pace bowling around, and he was Australia's most successful batsman last Ashes. I think Martyn might be a little bit past it right now, but he did play well in South Africa so I'm not willing to write him off yet. I definitely think Hayden is a significant chance to have a good series given how he's been playing, as are Ponting and either Langer or Jaques, while I think the middle order (presumably Clarke and Martyn) might struggle. Gilchrist could go either way. I can see him having one or two significant innings but otherwise struggling, but he'll be very motivated to come back well against England.
I know a place where a royal flush Can never beat a pair Last edited by FaaipDeOiad; 20-04-2006 at 10:14 AM. |
20-04-2006, 01:14 PM | #14 (permalink) |
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I don't think there's the slightest chance of it happening (nor, indeed, do I think MacGill will cause us many problems) but I think they could do worse.
I don't think Langer is remotely likely to do much in Test cricket any more - I think he's finally been hit once too often, and it's not like his form in 2005\06 was anything to shout about. Yes, Jaques is undoubtedly a very, very good batsman but he's also far from a proven Test quantity. I do think we'll expose Hayden and Martyn again, and I think we've a good chance of doing the same to Gilchrist, but as I said a little while ago - it'd be darn foolish to be anything resembling certain of that. I certainly think if Clarke plays he'll do not-much. So yes, I think Australia could do much worse than Jacques Hayden Ponting Hussey Gilchrist Warne Lee Gillespie Clark McGrath MacGill As I say - I'm perfectly well aware it ain't gonna happen, but I think were it to do so, Australia would have a good chance. Certainly I think they'd be foolish to play less than 5 bowlers. I don't think most Australian batsmen are good enough against our bowlers, but McGrath, Gillespie, Clark, Lee, Warne on a green-seamer could be pretty lethal, too. |
20-04-2006, 01:23 PM | #15 (permalink) |
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Six bowlers in a test match is absolute suicide. The worst possible reaction to facing a good attack is to say "well, to hell with picking batsman, we'll just pack the side with bowlers". It's really one of the most daft things I have ever seen argued about cricket, and I can scarcely believe you are serious about it.
Warne isn't a test number 6. He'll, he's barely even a test number 8. If that team was picked, Gilchrist would be coming in at 3 down and the tail would begin with the fourth wicket. Under such circumstances, at 3/200 (by all means a good start) you'd be one wicket away from exposing the tail and collapsing. It's just unbelievably stupid as a strategy. Australia should pick four bowlers in the Ashes. To begin with, if your four bowlers are in form that is more than enough. The need for a fifth bowler only really becomes apparent when one or more of your bowlers is struggling, as Australia have shown over the last decade or so. Furthermore, Australia will need the batting. I think you're wrong to suggest that Australia's batsmen won't be able to hack the English seamers in home conditions, and I think you'll be surprised if you expect there to be such significant swing throughout the series for one, but regardless if Australia's batsmen do struggle then it is much better to add extra batting depth than to take it away and hope to bowl the opposition out for 200 consistently. Picking five bowlers is fine against Bangladesh, but not against a potent seam attack. The ideal side right now would be: Langer Hayden Ponting Martyn Clarke Hussey Gilchrist Warne Lee Gillespie McGrath MacGill, Clark and Jaques would be the obvious reserves. MacGill should and probably will play in a few games, and he'll come in for Gillespie, one would think. Jaques will play if Langer doesn't (but I think Langer will), and I think he might go okay. He's technically more suspect than Langer, though that might be an illusion created by how ugly he is when he bats, but he's got a lot of talent and will probably get by. The weak spots are obviously Martyn, Clarke and Gillespie. |
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