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Hearthstone Games
Michael H.
Verified Purchaser
Date Added: 02/13/2013 22:15:57
For more discussion about Savage Worlds and other RPG's, please visit my blog at www.solaceofsavagery.wordpress.com
Marchland is a 172 page modern fantasy setting book for Savage Worlds that mixes a familiar modern world with magic, mysticism and fae mythology. The book is published by Hearthstone Games and includes both an attractive full color pdf version as well as a printer friendly pdf.
The setting evokes a Dresden Files feel though it shares even more DNA with Changeling: The Dreaming. In fact, the overall approach is very much reminiscent of the early World of Darkness books in that the game world is very similar to our own but is slightly off. Most of earth's denizens are oblivious to the magical goings on around them and the player characters are immersed in the majesty of a world that is much more rich and fantastic than it would seem on the surface.
To be clear, and fair, this isn't just a facsimile of either of those properties with the serial numbers filed off. There has been a good amount of work done to establish a unique world and the setting offers a lot of original material for both GM's and players to explore. Hearthstone Games has created a city called Brighton Bay that serves as a central hub for the setting and there's plenty of great stuff here to run interesting games for a long time. Furthermore, the book delves deeply into Faery groups and culture and offers a robust amount of information about them. The setting's writer, Mark Woodside, first divides them up into the European Fae and the native American Manitou, and then further explores them from there.
It should be noted that if you just wanted to use the material in Marchland to run a Dresden or Changeling game, you'd be in good shape!
Marchland, while fully compatible with core Savage Worlds, does make a few changes in an effort to create a unique feel for the setting. The magic system shrugs off Power Points in favor of a casting modifier and the character creation section is much more robust to account for the creation of unique Fae and Revenant (ghost) player characters.
This is a cool setting. There'a a lot to like and despite the fact that there are a ton of SW settings Hearthstone Games has succeeded in filling a void in the Savage Worlds lineup. Even if you don't want to use the book as a complete setting, you'll find plenty here to mull over and enrich your setting. This one is definitely worth a look!
[5 of 5 Stars!]
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Beasts of the Dominions
Michael H.
Verified Purchaser
Date Added: 08/17/2012 06:26:03
Please visit www.solaceofsavagery.wordpress.com for more great articles and reviews!
Beasts of the Dominions is the newest release by Umberto Pignatelli for his excellent Savage Worlds Sword and Sorcery setting, Beasts and Barbarians.
This book is unique in that it offers a look at 10 different adversaries culled from all over the Dread Sea Dominions. The approach showcases different regions while presenting details on the listed monsters. Each entry in this 116 page title also offers an adventure where the focal point revolves around the enemy and geography presented. This gives the game master plenty of material for either running as is or using as inspiration for home brewed games.
The list of adversaries ranges from new unique monsters to well worn staples of the fantasy genre. While the new monsters are interesting and fun, the familiar faces manage to root the book in the tried and true sword and sorcery milieu without ever feeling derivative. In addition to S&S classics, I was often reminded of David Eddings' Belgariad and Robin Hood while reading the book. These reference points were welcome and represent one of the things that makes Beasts and Barbarians so great – it doesn't forget where it comes from.
The book concludes with some player facing material that offers information on playing a Disciple of the Black Temple as well as a section that offers GM advice on incorporating Disciple characters into his/her game.
This book represents a fantastic value for fantasy enthusiasts. If you are already playing Beasts and Barbarians you can pull multiple sessions of material from Beasts of the Dominions. If you aren't playing B&B there's nothing to stop you from using BotD for any Savage Worlds fantasy game. Once again Umberto does a great job offering much more than just combat encounters. There are all sorts of fun story elements and plenty of opportunities for non combat situations.
I always look forward to new B&B releases and this book doesn't disappoint. It's worth noting that customers who had previously purchased B&B from RPGNow got an email with a customer loyalty discount. This is a great way to thank fans!
[5 of 5 Stars!]
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Hostile Takeover
Gun Metal Games
Michael H.
Verified Purchaser
Date Added: 05/28/2012 04:16:17
For more discussion about Savage Worlds and other RPG's please visit my blog at http://solaceofsavagery.wordpress.com
Hostile Takeover is a 41 page supplement for Gun Metal Games excellent cyberpunk setting, Interface Zero. The book focuses on adding elements of corporate intrigue, politics, policy and power plays to a campaign. It is divided into two sections – the first is designated as "The New Employee Handbook" for players, and the second is titled "The Policy and Procedure Manual" for Gamemaster's.
The player's section is written as if it were a manual for a new hire at a corporation. It contains information for understanding the setting and has advice for using the standard Savage Worlds mechanics in a way that is stylistically consistent with the genre. There are also new Hindrances and Edges for players to choose from that reinforce the setting (I got a kick out of the "Non Disclosure Agreement" hindrance).
The GM's section, as you'd expect, has a lot of advice for introducing corporate play into Interface Zero. Early on it talks about avoiding turning your game into an office simulator, which I found interesting and helpful since, to me, that seems the quickest way to kill the fun factor of the setting. There are entries on running different types of corporate style games, as well as a detailed section on creating unique companies that have a sense of character. There is also an excellent chapter called "Murder in the Board Room" that shows you how to use common Savage Worlds mechanics (chases, mass battles, etc..) in new ways that emulate different facets of the genre (like using the mass battle rules to resolve a corporate takeover). This approach is very creative and keeps with the classic Savage Worlds idea of trappings. The book is end capped with a list of common NPC's that your player's are likely to encounter in an office environment.
This is a cool book and a pretty neat idea. On the surface, the prospect of role playing in an office sounds painfully dull. This book had the challenge of refuting that idea and it does so quite well. Presentation, like all Gun Metal Games releases, is stellar. Layout is well done and the whole book is very polished. This title is well dressed, ready for business and bleeding cool.
[5 of 5 Stars!]
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Hael: Night of the Long Fangs
Michael H.
Verified Purchaser
Date Added: 05/14/2012 12:26:12
For more discussion about Savage Worlds and other RPG's please visit my blog at http://solaceofsavagery.wordpress.com
I reviewed the Hael Core Book a few weeks back in a previous post. Storyweaver released a couple of adventures around the same time the core book came out and just today uploaded their soundtrack to the Hael universe to RPGNow. It's awesome that this setting just came out and there is already so much great support material.
Night of the Long Fangs and Burning Bridges (16 and 17 pages respectively) are both presented with Storyweaver's "Game in a Can" label on their covers. They are both unique sandbox style location based adventures that share a common design structure. The framework is actually very reminiscent of modern console and computer RPG's (in a good way!). You are given a location that is well mapped out and each page in the books presents a different area of interest in that location. Along with flavor text you get information on NPC's, stat blocks, story hooks and rumors. Each NPC has their own seemingly independent plot hooks that tie into one grand overarching tale. With this structure it's just a matter of letting the players explore the area and interact with the populace. I like the way these books are presented very much and they do an amazing job of offering interesting stories without railroading you into clunky plot dependencies that break progress if missed. You can't beat the value either since Night of the Long Fangs is a very reasonable $3.95 and Burning Bridges is free!
As I said above, it's fantastic that there's already excellent support material for Hael. I wasn't familiar with the old D20 incarnation of the setting so I don't know if these books are new material or revised and re-released stuff but really it's irrelevant. I hope to see more of the "Game in a Can" releases soon and I'm really liking the music too. It seems like Storyweaver has great priorities as far as support for their products is concerned.
[5 of 5 Stars!]
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Hael: Burning Bridges
Michael H.
Verified Purchaser
Date Added: 05/14/2012 12:25:49
For more discussion about Savage Worlds and other RPG's please visit my blog at http://solaceofsavagery.wordpress.com
I reviewed the Hael Core Book a few weeks back in a previous post. Storyweaver released a couple of adventures around the same time the core book came out and just today uploaded their soundtrack to the Hael universe to RPGNow. It's awesome that this setting just came out and there is already so much great support material.
Night of the Long Fangs and Burning Bridges (16 and 17 pages respectively) are both presented with Storyweaver's "Game in a Can" label on their covers. They are both unique sandbox style location based adventures that share a common design structure. The framework is actually very reminiscent of modern console and computer RPG's (in a good way!). You are given a location that is well mapped out and each page in the books presents a different area of interest in that location. Along with flavor text you get information on NPC's, stat blocks, story hooks and rumors. Each NPC has their own seemingly independent plot hooks that tie into one grand overarching tale. With this structure it's just a matter of letting the players explore the area and interact with the populace. I like the way these books are presented very much and they do an amazing job of offering interesting stories without railroading you into clunky plot dependencies that break progress if missed. You can't beat the value either since Night of the Long Fangs is a very reasonable $3.95 and Burning Bridges is free!
As I said above, it's fantastic that there's already excellent support material for Hael. I wasn't familiar with the old D20 incarnation of the setting so I don't know if these books are new material or revised and re-released stuff but really it's irrelevant. I hope to see more of the "Game in a Can" releases soon and I'm really liking the music too. It seems like Storyweaver has great priorities as far as support for their products is concerned.
[5 of 5 Stars!]
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Hael Soundscapes - Untamed Sounds
Michael H.
Verified Purchaser
Date Added: 05/14/2012 12:22:12
For full review of Hael products and discussion about Savage Worlds and other RPG's, please visit my blog at http://solaceofsavagery.wordpress.com/
Hael Soundscapes – Untamed Sounds
Untamed Sounds is a collection of music for use during games. There are six tracks of music (plus a 7th bonus introduction track) that are designed to provide background ambiance for a variety of game situations. The songs are titled according to how they are connected to the Hael setting and they provide music for battles and other common game events. The production values are very high and stylistically the music would be appropriate for most any fantasy setting. (While writing this I kept wanting to write "Album"…. getting old….)
It's fantastic that there's already excellent support material for Hael. It seems like Storyweaver has great priorities as far as support for their products is concerned.
[5 of 5 Stars!]
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Publisher Reply:
Thank you for the wonderful review Michael. We really appreciate all the support of our fans! We plan to release some additional tracks for Rapture in the near future as well, plus (if all goes well) some sci-fi tracks for the upcoming High-Space game!
Judgment Day (Expanded Edition)
Mystical Throne Entertainment
Michael H.
Verified Purchaser
Date Added: 05/03/2012 23:35:22
For more discussion about Savage Worlds and other RPG's please visit my blog at http://solaceofsavagery.wordpress.com
Like the expanded edition of Mercenary Breed, another of Mystical Throne Entertainment's mini settings, this new iteration of Judgment Day is a refined and improved version of an already cool product. I reviewed the original release of Judgment Day previously so I won't bother rehashing what I already wrote. What I will do is talk about what's new in this expanded edition.
Beyond the additional new content, which I'll discuss in a minute, the greatest improvement in this expanded release is a seemingly intangible thing – focus. The original book had a lot of great material for incorporating inquisitional organizations into a setting. The information as presented was well done but it lacked a unique sense of character – which is where this expanded edition comes in. Probably the most obvious improvement is the art. Everything from the excellent new cover to the B&W interior art evokes a unique horror element that wasn't present in the original release. While the Inquisition is still the structural framework for games in Judgment Day, the presentation has taken on a decidedly darker lovecraftian feel which is exactly what this book needed. The original release mentioned the Cthulhu Mythos in passing but there's something to be said for the stylistic consistency the expanded edition brings to the table. In addition to the art, the presentation has been tweaked to make this book feel less like an off shoot of MTE's Savage Insider and more like its own product (like what was done with Mercenary Breed).
Content wise there are quite a few updates and changes. Much of the text has been reworked and rewritten and organizational structure is much improved. Also of note is a new section titled "Inquisitor's Retinue" that lists options for characters being recruited for inquisitional jobs or missions. The section is of particular interest to me because it mentions supernatural recruits, which is an option that was not available in the first release – its inclusion here is very welcome.
The book also has an expanded bestiary that is organized by target type. There are sections on aliens, beasts, demons, dragons, ghosts, vampires and witches. This is an awesome addition since I lamented the fact that monsters, like were-tigers, were mentioned in the first book but not included in the bestiary. That omission has been rectified in spades in this new expanded edition and MTE has done a great job of making sure you'll have plenty of nasties for your players to hunt (or be eaten by….).
Another area that has been reworked is the adventure generator. While Judgment Day includes a light weight Dresden-esque modern horror setting to use right out of the box, the book truly shines as a toolkit for building your own game setting. Aaron T. Huss, the mastermind behind MTE's books, has retooled the adventure generator so that you can randomly build an adventure with a deck of cards. It's important to note that this system is designed to provide a general framework and inspire creativity. It is not realistic to expect the tables to give you a fully fleshed out ready to go game. Just to illustrate – and because it's fun! – let's quickly use the tables to come up with a game idea.
Card 1- Genre Element and Era – 2 of Hearts: Post Apocalyptic, Ancient Egypt ….. cool!
Card 2 – Adventure Type and Purpose – Ace of Spades: Eliminate threat at all costs, Unknown Creature Sighting
Card 3 – Choose Your Antagonist – 3 of Clubs: Bargest
Card 4 – Creating Cults – Cults Location and Purpose – Queen of Hearts: Cult in urban area, Purpose is to Summon
Next I rolled dice on the 4 cult tables (Animals, Celestial Bodies, Colors and Misc.) to get some ideas about what kind of cult they are. I end up with Eagle, Planet, Blue, Burning
Using the elements above as inspiration I begin writing my adventure:
Famine to Feast…… For the Beast….. For the Beast
The city of Giza is the center of civilization. The untimely death of the Pharaoh has left the city at the mercy of several cults vying for power and control. In the midst of this political upheaval a vile inky black cloud darkens the sky. At first the populace is able to hold their fear at bay. Eventually, as weeks pass and the darkness persists, chaos erupts. Thousands are killed in the panic that follows. It becomes increasingly difficult to survive outside the city walls and news of the outside world is soon completely cut off. Those who remain within the city rally behind the leaders of one cult or another as each group explains away the darkness as punishment for trespasses committed by an opposing sect. Some of the more sinister groups start to call upon dark forces best left unnamed in a desperate attempt to wrest control of Giza from the opposition. One such cult, The Cerulean Flame, has started performing putrid rituals involving human sacrifice. They have summoned the Shadow of Anubis to seek out and feast upon their enemies. Unfortunately, the Shadow isn't as particular about who its meals are as the Brothers of the Flame had hoped, and many of their own members have been slain and eaten. With each day that passes the carnage is greater and greater. To make matters worse, the Shadow of Anubis grows stronger with each feeding. It's only a matter of time before the food runs out in Giza and the beast hunts abroad.
The pc's are part of a group of hunters overseen by the Magi of Ra – a reclusive sect of seers who live in the deep desert. The magi are wise beyond years and have tasked themselves with seeking out and destroying evil in the world. Recently, the Magi have received news that a massive volcanic eruption has clouded much of the desert in the north in blackness for several weeks. There has been word that the city of Giza has fallen into chaos and that a cult within the city has summoned the Shadow of Anubis. The Magi know that the Shadow is insatiable and must be stopped at all costs. The pc's are sent into the blackness of the north with instructions to kill the foul beast. They are warned that The Shadow of Anubis isn't the only danger in the city. The cults within Giza are not to be trifled with. The Cerulean Flame literally has eyes everywhere. They have ensorceled desert eagles, identified by their stained blue crests, that watch over the city and report back to them. etc. etc. etc….
At this point one could flesh out a couple more cults and important npc's and work on maps and descriptions of important locales. Again, the tables won't give you a complete setting or adventure, but they are fantastic sources of inspiration!
This is a great expansion on the previous book. MTE has done a fantastic job of refining their output and I can't wait to see what's in store for Judgment Day in the future. Everything about this release is improved (there's a map in the included adventure!). That's impressive considering that the original book was already a fine addition to the Savage Worlds product line. It's also worth mentioning that if you already purchased the first release of Judgment Day you can contact MTE and get a discount code for the expanded edition. As I said in my previous review, it's a fun read and there's plenty here whether you want to use it in its entirety or just borrow bits and pieces.
[5 of 5 Stars!]
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Hael Core Rules
Michael H.
Verified Purchaser
Date Added: 04/17/2012 00:35:33
For more discussion about Savage Worlds and other RPG's, please visit my blog at www.solaceofsavagery.wordpress.com
Hael is a fantasy setting for Savage Worlds. The core book, published by Storyweaver, is just over 150 pages and is comprised of about 20 chapters of setting information for both player's and gm's. The book also has quick play sections that include information from the Savage Worlds core book which makes this release a pretty much all inclusive setting book.
The basic premise of Hael is that the orc's and gnoll's joined forces a little over 800 years before the current time. They grew tired of the treaty/oath breaking humans and decided to launch a military campaign to establish dominance and order. Eventually they conquered the humans and halflings and divvied the continent up with the orc's taking the northern half and the gnoll's occupying the southern half. The other races fled into the wilds as slavery became prevalent and basically maintained a barbaric lifestyle. As time passed the orc's (now calling themselves the Daeorcs), and the gnoll's (now the Yaena) continued to evolve into civilized peoples. Eventually slavery is outlawed and the barbaric races of human's, halfling's and Kirene – four armed humanoids – slowly start to get assimilated into the civilized Daeorc and Yaena societies. This brings us to the current year in Hael. Peace has been held for some time but the introduction of two warring alien races has created new tensions. The Daeorc's have aligned with the mysterious Stranger's, and the Yaena have entered into an agreement with the technologically advanced Nuclarine. The motivations of each alien species is clouded at this point and this tense confusing climate provides the backdrop for adventures in Hael.
I like this book a lot. The setting is a skewed fantasy world with a dash of science fiction thrown in and parts of it are reminiscent of books like Blackmoor and Carcosa, which is a good thing in my mind. Unlike most other fantasy settings, the Daeorc's are the baseline as opposed to the human's. This is enough of a variation to give Hael a fresh feel and make choices and options during character creation different than other games.
In addition to the cool setting, presentation is another bright spot. The book is complete and yet isn't an unwieldy size. While there is a lot of setting information, it is efficiently presented making the world of Hael very accessible. Furthermore, unlike some releases that seem to think that quality is directly proportionate to the number of new edges you have, this book takes an economical approach that reinforces the setting while maintaining the core Savage Worlds ideology.
This is a great book. I wasn't really in the market for a new fantasy setting but this is one of those books that inspires creativity and just makes you want to play in it's sandbox. I was actually turned off by the "humans are the minority" element at first but after reading the book I'm fully on board. I highly recommend giving this a read. I will be discussing the two excellent recently released adventures for Hael in an upcoming post. Stay tuned!
[5 of 5 Stars!]
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Red Blizzard (Savage Worlds)
Silver Gryphon Games
Michael H.
Verified Purchaser
Date Added: 04/09/2012 02:57:32
For more discussion about Savage Worlds and other games, please visit my blog at www.solaceofsavagery.wordpress.com
Red Blizzard is a 29 page adventure for Savage Worlds released by Silver Gryphon Games. The adventure is location based and setting neutral.
The core story of Red Blizzard revolves around the pc's getting stranded at a large mansion in the middle of a snow storm. The mansion becomes the stage for a series of events that play out between the pc's and a family of werewolves that reside at the house. The tale takes on a Turista's like spin as it becomes clear that the lycanthropy struck family is harvesting meat.
The mansion is fully mapped and keyed and descriptive text for the players is shaded and written in a different font to make it easy to spot. The rest of the adventure is clearly presented and is arranged in such a way as to make it easy to pick up and play with minimal prep required.
The story is presented as a modern horror piece but it would be very easy to change a few minor bits of descriptive text to place the events in a variety of settings and times.
I like this adventure. It's perfect for a one shot and it's possible to drop it into different settings by changing some of the flavor text. Even replacing the central antagonists, the werewolves, wouldn't be too difficult. This is a nice module to have in the arsenal.
[5 of 5 Stars!]
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Savage Insider Issue 4
Mystical Throne Entertainment
Michael H.
Verified Purchaser
Date Added: 04/05/2012 23:07:28
For more discussion about Savage Worlds and other RPG's please visit my blog at http://solaceofsavagery.wordpress.com
Another great issue of Savage Insider! This is my favorite cover by far. This issue includes an adventure for the upcoming Tunse'Al setting by Obatron Productions, as well as interviews, reviews, and other useful Savage Worlds gaming information. You can't beat the price either.
[5 of 5 Stars!]
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Mercenary Breed (Expanded Edition)
Mystical Throne Entertainment
Michael H.
Verified Purchaser
Date Added: 04/05/2012 22:59:26
For more discussion about Savage Worlds and other RPG's please visit my blog at http://solaceofsavagery.wordpress.com
Aaron T. Huss is a prolific fellow. In the past year he has launched Savage Insider, released Mercenary Breed, Judgement Day, and the Faith and Demons Quick Start, and has another setting called Ancient World in the pipeline. Somehow, during the flurry of releases, he has managed to go back and do a revised and expanded edition of Mercenary Breed – and this new version is awesome!
I reviewed the original release of Mercenary Breed awhile back and the core elements and intent of the setting are the same. You play a merc in the employ of a corporation who is sent out to settle the interests of your employer in a galaxy of your game groups design. While the setup is the same, what's different is the presentation.
This book has been redone from front to back. In addition to the fantastic looking new cover (blows the old one out of the sky), the entire layout has been revamped. The new layout is much cleaner and word count per page has been reduced to facilitate a simpler more readable look. Comparing the two versions on my tablet I was very happy to see such a significant improvement. The new expanded version has foregone including all of the Savage Insider tie ins which results in the book feeling more like its own product as well as freeing up some real estate on the page.
As far as differences content wise, the additions seem like they were added from my mental wish list from the first edition. Equipment, maps, and ready to go npc's? Check! The tables for generating planets, aliens, and adventures have also been retooled to embrace the use of playing cards. I liked this idea in Savage Space and I like it here!
So what's missing? That depends on your perspective. Mercenary Breed is a mini setting that is purposefully designed to facilitate cooperative world building between GM's and players. What that means is that this book isn't designed to be a fully fleshed out game world. The book takes a toolkit approach which means that work is required. Aaron has included a couple of home worlds, corporations, and alien races to make it easy to get a game going quickly, but the real pay off comes when your group starts building a universe together and then playing in that cooperative playground.
Mystical Throne Entertainment will be releasing further material for Mercenary Breed in upcoming issues of Savage Insider so there's a lot of room for growth with the setting. One area in particular that I hope will be expanded upon is space ships. Right now there are essentially no stats or rules for ships in the game. This makes perfect sense for a merc setting where all of the action is usually planet side. Rules for ships and space combat, however, would be an excellent area to focus on in an upcoming expansion.
This book is fantastic. The first premium issue of Savage Insider already has expansion material for the setting and I'm excited to see what comes out in the coming months. If you have any interest in a Savage Worlds space setting at all, you can't go wrong adding Mercenary Breed to your collection.
[5 of 5 Stars!]
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The Yaurcoan Empire
Gun Metal Games
Michael H.
Verified Purchaser
Date Added: 03/31/2012 11:35:02
For more discussion about Savage Worlds and other RPG's please visit my blog at http://solaceofsavagery.wordpress.com
The Yaurcoan Empire is a 23 page supplement released by Gun Metal Games for their Totems of the Dead setting for Savage Worlds. The region described within the book lies south of the Maztlani lands, and its settlements lie all around the Andred mountains (about where Peru is on a real map).
The book is split up into seven sections. The first half covers general information for the "Mountain Empire". Areas of focus include architecture, agriculture, religion, peoples, and settlements. The second half of the book is primarily GM information and includes a couple of new edges, a new power, prominent npc's, a bestiary, and an adventure.
At 23 pages this title is a pretty light entry. Having said that, what's presented is thorough and useful at the table provided you are going to run your players through the region. The pdf sports a 2 column layout and is layered to facilitate printing. The black and white interior is easy to read and the included art is awesome.
Content wise this book carries on with drawing inspiration from the rich native cultures that are the real world counterparts to the fictional peoples presented in the game. Flavor is drawn heavily from this cultural source forge and then recombined into an inspiring assortment of useful game materials.
I'm happy to see Gun Metal Games releasing support material for Totems. I'd have loved to have seen a heftier book that covered more ground, but this book accomplishes what it sets out to do. With any luck these releases will continue and support for this great setting will stay strong!
[5 of 5 Stars!]
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Iron Dynasty: Kesshi Tales #1
Reality Blurs
Michael H.
Verified Purchaser
Date Added: 03/23/2012 02:56:03
For more discussion about Savage Worlds and other RPG's please visit my blog at http://solaceofsavagery.wordpress.com
Kesshi Tales # 1 was released a little less than a year ago. The adventure presented in the book, The Wise Men and the Woods, occurs in the region of Ikusa Kokoro. Each numbered Kesshi Tales release occurs in the region detailed in it's corresponding Guide Book which creates an interesting symbiotic link between the products. Despite this link, it's still possible to use the adventures without buying the Guide Books if you are so inclined.
The Kesshi Tales books are very well thought out products. They get it right in several key areas which is why I wanted to talk about them a bit. The first thing worth noting is the layout and choice to go with a digest sized format. Given that these are pdf only books, it was smart for Reality Blurs to use a single column layout that displays well on tablets. These books look great and, more importantly, are easy to read. There is no interior art except for a map of the region where the adventure takes place which is on the second page. The lack of interior art adds to the clean presentation and increases the utility factor of the text. Organization is very simple, with sections that are easy to navigate on the fly. These books actually live up to the promise of being able to play with minimal GM preparation. You could grab one of these an hour before play, read through it, and be more or less ready to go when the players arrive.
There are a number of reasons I am fond of the Kesshi Tales beyond the nuts and bolts stuff I already mentioned. The first is the way the adventures are structured. While the usual hooks and plot mechanics are certainly present, they manage to present a cohesive narrative without ever feeling like they are on rails. There are always multiple ways a tale could go and player influence is paramount. Player decisions have an important effect on both character development and events within the world. The open way that the tales are designed lends itself well to customization and it's fairly easy to swap out elements to personalize stories in ways that makes them more relevant to your group.
Another strength of the books is what I'll refer to as a "lead by example" design philosophy. Using the Kesshi Tales as templates for home grown adventures is very easy, owing to the simple clear way the books are presented. There are a plethora of great martial arts and samurai movies out there for inspiration, and pulling themes and hooks from them and plugging them into this format is a breeze. It would also be fairly simple to produce home made tales that maintain consistency with the visual aesthetics of the official releases.
These are great books. They are fun to read and provide a lot of material for inspiration. While I love them on my tablet, I sure would get a kick out of seeing them in print. I suspect that the demand isn't high enough to warrant a print run but it would be awesome if it ever happened.
[5 of 5 Stars!]
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Green World
Michael H.
Verified Purchaser
Date Added: 03/21/2012 05:52:32
For more discussion about Savage Worlds and other RPG's please visit my blog at http://solaceofsavagery.wordpress.com
Green World, written by Umberto Pignatelli, is a 58 page adventure published by GRAmel for the Savage Worlds Beasts and Barbarians setting. Umberto also penned the recently released Sky Tyrant of Mars – a module for Adamant Entertainment's Mars setting. I featured Sky Tyrant a couple of weeks ago though I have yet to review it properly. Perhaps I will rectify that in an upcoming post!
Green World
The main adventure in Green World is presented in 4 chapters. The book also has an extensive appendix that provides details for a pygmy village from the book, stats for the npc's, and a detailed Book of Lore covering demons. The section on demons also includes information for making demon hunter characters.
The core story of Green World revolves around the the pc's waking up as amnesiacs in what is essentially a pocket universe. The meat of the adventure involves a rescue mission hook that is fueled by a pretty cool memory recovery element. There is a betrayal plot twist that is revealed as the story unfolds. The pocket universe – the Green World – is contained within an orb in the possession of an evil wizard. I won't outline any more of the story here but suffice it to say that it's fun and imaginative. There are some clever organic traps and the weirdness of the Green World has an alien consistency that manages to be different without being so gonzo that it crosses over into silliness.
The adventure does a nice job of balancing skill checks, chases, combat encounters and role playing opportunities. Each combat encounter is end capped by terrain and special circumstance information that helps to facilitate fluid play. Stat blocks for all adversaries are collected in the appendix. I kind of like having them with the specific encounter but I see the merits to having them collected for quick reference.
Green World is a fun read. The monsters are unique and even those that have common fantasy analogues feel fresh and new in this strange world. I can see it working well as a one shot for a pick up game. It could certainly be worked into an existing campaign but there would likely be some railroading necessary which isn't uncommon for published adventures. This book is a careful recipe of ingredients and omitting any of them could create cohesion problems. Umberto has some great ideas in this module and even if you don't use it exactly as presented there is enough here to plunder for inspiration for your home game.
[5 of 5 Stars!]
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Judgment Day
Mystical Throne Entertainment
Michael H.
Verified Purchaser
Date Added: 02/27/2012 23:42:36
For more discussion about Savage Worlds and other RPG's please visit my blog at
Like Mercenary Breed, Judgment Day is a mini setting for Savage Worlds. The book presents a variety of additional rules inspired by the Catholic Inquisition. It uses the basic structure of the Inquisition in much the same way that core Savage Worlds handles spells. Specifically, the underlying organizational structure is fairly universal and it becomes a matter of using the appropriate trappings to produce the desired game. The idea here is that there is a central governing body which has appointed a Grand Inquisitor, who in turns oversees the foot soldiers of the movement (the pc's) in rooting out whatever evil the governing body finds most repulsive and or dangerous.
This basic setup covers a wide range of possible game types. For example, the GM may run a traditional Inquisition type game where the pc's are representatives of the church who are tasked with finding and destroying witches, vampires, ghosts, etc. Alternately, one might run a game in the far future where the pc's are tasked with finding and destroying hostile aliens in a setting that resembles a Warhammer 40k type game. There is a lot of common DNA here with games like Solomon Kane and Rippers as well. While I was reading through the book it occurred to me that it would even be fairly easy to use the rules to create a BPRD like organization from Mike Mignola's Hellboy universe and superimpose that worlds trappings over the framework presented in Judgment Day. The only real restriction imposed in the book is that the pc's cannot be what they are hunting (so no witch pc's hunting witches). This is an easy to circumvent restriction though and one that I find interesting given that the Dhampir race presented in the Savage Insider Premium Issue 1 specifically discusses half vampires that hunt Vampires. The implications of that inspire me and I can see running a fairly interesting game where the church is unknowingly using monsters to hunt monsters or several other variations.
In addition to the rules for integrating an Inquisitorial organization into most any game or genre, there is also a setting provided by the writer Aaron T. Huss. The setting is pretty light and is placed in a modern time line covering events in and around the Great Lakes in the U.S.. While reading through the campaign provided I was immediately picturing Jim Butcher's Dresden books- especially given that the characters are based in Chicago much like Butcher's electronically challenged wizard protagonist.
Overall Judgment Day is a well put together book. The bestiary section was a little disappointing given that the book specifically mentions monsters like werewolves and were-tigers early on and then doesn't include stats for them in the book. They can be found in other Savage Worlds products but including them would have made the book feel complete. Also, as I have mentioned in previous reviews of MTE products, I wish there were maps. Having said that, these mini settings are very favorably priced and satisfy their intended goal. Furthermore, MTE has plans for additional support through future releases of Savage Insider, and has already made good on that promise with the wealth of material offered for Mercenary Breed in Savage Insider Premium Issue 1. This is a fun product and even if you aren't going to use it exactly as presented, there is plenty to read for inspiration.
[5 of 5 Stars!]
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Asperkids is an insider's guide full of effective and fun methods for engaging with children with Asperger Syndrome. Award-winning Aspie, teacher and parent, Jennifer O'Toole discusses theory of mind, communication, sensory difficulties, and how to use a child's special interests to encourage academic, social, and emotional growth. more »
2012, Paperback: £13.99/ $19.95Keywords: ADD, ADHD, anxiety, Asperger syndrome, autism, bullying, challenging behaviour, child development, child psychiatry, child psychology, children, communication, creativity, depression, education, educational psychology, emotions, families, gifted and talented, giftedness, high functioning autism, homeschooling, mental health, obsessive compulsive disorder, occupational therapy, parenting, play, sensory issues, social skills, special education, transitions
This guide offers practical advice on how to recognize the signs of developmental delay, address difficulties effectively, and help the child to flourish. The author presents a practical approach to dealing with developmental delay, equipping readers with the knowledge, understanding and tools to tackle problems successfully. more »
2010, Paperback: £12.99/ $19.95Keywords: ADD, ADHD, Asperger syndrome, child development, child psychology, children, communication, counselling, dance and movement therapy, disability, dyslexia, dyspraxia, early intervention, education, educational psychology, families, high functioning autism, inclusive classroom, mainstream education, nonverbal learning disabilities, occupational therapy, parenting, pervasive developmental disorder, psychology, sensory issues, special education, speech and language pathology, speech and language therapy
Dr. Arwood outlines a revolutionary four-tiered model of how learners acquire language, and suggests ways to impose visual language functions onto an auditory language like English in order to improve learning for both neurotypical learners and those with neurogenic disabilities. more »
2010, Hardback: £55.00/ $85.00Keywords: ADHD, Asperger syndrome, autism, child development, child psychology, communication, disability, education, educational psychology, high functioning autism, nonverbal learning disabilities, occupational therapy, psychology, reference, speech and language pathology, speech and language therapy
Merges' program is based on the concept that there are 10 hurdles that make it challenging for people with ASD to enjoy social interaction. This book guides the reader through planning, running, and assessing group sessions designed to help participants overcome these hurdles, and ultimately enjoy more independent and fulfilling lives. more »
2010, Paperback: £15.99/ $24.95Keywords: ADD, ADHD, adolescence, adults, anxiety, Asperger syndrome, autism, careers, child development, child psychology, children, communication, community care, counselling, depression, disability, education, educational psychology, emotions, employment, families, high functioning autism, mainstream education, mental health, occupational therapy, pastoral care, pervasive developmental disorder, play, PSHE, psychology, relationships, resilience, self esteem, sensory issues, social care, social skills, special education, speech and language pathology, speech and language therapy, teenagers, transitions, youthwork
This book provides an innovative, easy-to-follow curriculum for teaching children with autism spectrum disorders to relate to and interact with others successfully by developing basic Theory of Mind skills. Containing twelve lesson plans and 220 cut-out-and-keep cards, it is an essential resource for teachers and other education professionals. more »
2012, Paperback: £21.99/ $34.95Keywords: ADD, ADHD, Asperger syndrome, autism, child development, child psychology, children, communication, education, high functioning autism, inclusive classroom, social skills, special education
The book begins by exploring how children with AS operate and the implications for mainstream school settings. It goes on to give practical advice for one-on-one working, DIY resources for visual learners, tools for effective assessment, and much more. Information on how personal wellbeing can be maintained in stressful situations is included. more »
2010, Paperback: £13.99/ $22.95Keywords: ADD, ADHD, anger management, anxiety, applied behaviour analysis, Asperger syndrome, augmentative communication, autism, bullying, challenging behaviour, child development, child protection, child psychology, children, cognitive behavioural therapy, communication, counselling, disability, educational training, emotions, high functioning autism, inclusive classroom, mainstream education, nonverbal learning disabilities, occupational therapy, pastoral care, pervasive developmental disorder, resilience, school phobia, self esteem, sensory issues, social skills, social stories, special education, speech and language pathology, speech and language therapy, youthwork
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Macadamia Natural Oil Rejuvinating Shampoo
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I highly recommend this product!posted Dec 31, 2010Link to this post -
SandraGAHairBlackDry HairThick or Coarse HairRelaxed HairChemically Treated HairVery MoisturizingThis shampoo really moisturizes my coarse hair. The oils in this shampoo really help bring moisture back in my hair, that i feel that i don't need to follow up with a conditioner. this is a really great product. the shampoo looks like an oil and have the color of argan oil, it lathers enough to cleanse the hair but not strip the moisture. I had dry, coarse hair since using this shampoo my hair is looking healthier with every use. I'm glad i gave it a try.posted Nov 5, 2010Link to this post
MelissaGreat Conditioning ShampooAmazing shampoo! Helps with my embarrassing flakes. Don't need a separate conditioner. Just follow with their leave in conditioner and I'm good to go.posted Nov 13, 2009Link to this post
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NEWBERRY — The Newberry High School Bulldog boys won their 32nd consecutive game inside the county Tuesday evening as they are still undefeated after seven regional games. The latest win was a 78-56 victory over Abbeville in the Scott Gym.
Newberry's Jalin Alexander got two fouls called on him early in the game, putting him in limited action for the duration of the evening.
Newberry had an eight-to-four field shot advantage over Abbeville in the first quarter gave the Bulldogs a 32-24 advantage.
The Panthers only made nine field shots the entire first half while the Bulldogs made 11 in the second quarter alone as Newberry took a 50-28 lead into the locker rooms.
Abbeville won the third quarter battle 18-14 but Newberry's 14-10 fourth quarter run gave the Bulldogs their 19th win in 21 games this season, including eight straight this year.
Kaheem Praylow, who received a game ball prior to the line-up announcements for having surpassed the 1,000-point club for his career, had a game high 22 points.
Notorious Booker finished with 12 points while Try Miller saw 10 points go in.
Jaylin Lindsay finished with nine points, Jeremy Summers scored eight points while Tovaris Cureton finished with seven.
Alexander and Bennett Wilson each finished with four points while the Newberry scoring ended with the two points of Dominic Gilmore.
With Newberry having at least a three-game advantage with as many games to go over everybody but Batesburg-Leesville as of press time, Newberry can claim at least a tie of the regional lead with a win Friday at Ninety Six.
Should Batesburg-Leesville lose any of its final four games, Newberry would only have to win its game at Ninety Six or in the Scott Gym next week with Batesburg-Leesville on Tuesday or Mid-Carolina on the seventh to claim their second straight regional championship.


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I have approx 1,200 freestyle test strips that refuse to work in my omnipod. Unopened boxes anyone? Price is $0.
Unless you want to send a donation to a diabetes organization.
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What type of test strips are they exactly? Are they the Freestyle Lite (the ones with the butterfly) or the regular ones? If they are the ones with the butterflies, I could use some of them. My husband was out of work for awhile due to a severe staff infection and I'm not able to work and trying to get on disability, but have not been very successful. I'm starting to run low on strips. Please feel free to message me privately here. Thanks.
Manny Hernandez (Co-Founder, Editor, has LADA) Emily Coles Emily Walton Mike Lawson Corinna Cornejo Heather Gabel |
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This site complies with the HONcode standard for trustworthy health information: verify here.
© 2013 A community of people touched by diabetes, run by the Diabetes Hands Foundation.


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GUEST OPINION: Black History Month a celebration that includes all of us
Oakland County is a strategic location for business and is well known as a diverse, technologically advanced, business friendly community. The county government is responsible for innovative programs that are preparing Oakland County for the tough competitive challenges presented by the new global economy of the 21st century.
One of the keys to Oakland County's competitive strength has been identified by R. Frank Russell, chairman of the Oakland County Diversity Council. "Having a diverse and inclusive workforce has become the price of entry for any organization seeking to attract the best talent."
The best talent is a reminder that persistence, performance and stellar contributions have always been the key to leveling the playing field no matter how challenging or difficult the times may be.
February is an especially appropriate time to reflect on the role of hard work and a positive vision for the future. This month is set aside every year to recognize the accomplishments and contributions of African-Americans throughout history. The list of African Americans from Michigan who have represented the best talent in the world includes champion boxer Joe Louis, political scientist Ralph Bunche (the first African American to be awarded the Nobel Peace Prize), Motown Records' founder Barry Gordy, Congressman John Conyers Jr. and activist Rosa Parks.
In the eyes of history, African-Americans have been left out of much of the written record about America. Thirty-seven years ago, President Gerald R. Ford, a native Michigander, endorsed and supported February as "Black History Month." President Ford believed that an emphasis on the achievements of black citizens "places in timely perspective the benefits of working together as brothers and sisters regardless of race, religion or national origin for the general wellbeing of all our society."
Ford's beliefs are reflected in and inspired by the life of Carter G. Woodson -- a man born to former slaves over one hundred years before President Ford made February Black History Month. From an early age, Woodson had an unquenchable thirst for learning and wasn't daunted by the work and persistence required to succeed in school. At the age of 21, Woodson graduated from high school. It took another 11 years, but Woodson went on to earn his B.A. degree and his master's. Woodson also earned his Ph.D. in History from Harvard University, becoming only the second African-American to ever earn such a degree (W.E.B. DuBois was the first).
As a historian, Woodson was compelled by the belief that "national attention" needed to be brought to the contributions of black Americans. His approach was to establish factual knowledge within society of the contributions of African-Americans to the United States. Woodson understood that the self-confidence required to work together with all Americans would increase as factual knowledge about African-Americans became more widely known.
Black History Month continues to play an important role in furthering the advancement, understanding and appreciation of respecting and valuing differences. By remembering African-Americans who made a difference in the lives of others, we can redefine what it means to be "inclusive in the new century. Black History Month -- through its annual offerings and recognition -- plays an important role toward helping America to prepare for a new and diverse America in the 21st century. Only through the concerted efforts of collaboration and partnering will we as Americans be able to maintain the leadership and competitive edge in the new global economy of the future. Black History Month celebrates the uniqueness and inclusion of America. Because of African-Americans participation in the culture and life of America we have become a great nation where justice, equality and freedom has important meaning today.
Dr. Anthony Ingram is Dean of Oakland Community College. His email address is firstname.lastname@example.com
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Health & beauty
Lazy Girl's Guide to Grooming
Are you too lethargic to have anything that even slightly resembles a beauty routine? We've got your back, lazy girls. Here's a slew of shortcuts to help even the most indolent among us get with the grooming program
Stock up on wipes
There's a towelette for everything these days. You can apply your sunscreen, remove makeup, and even fix your hair with these mess-free tools that only require a quick swipe. A few of our favorites? Ted Gibson Hair Sheets, $25, which smooth pesky flyaways; Supergoop Sunscreen Swipes with Zinc, $34, which provide UV protection; and Earth Therapeutics Tea Tree Oil Foot Wipes, $5.99, which clean and cool toes and feet.Celebrity makeup artist Tina Turnbow (clients include Olivia Wilde and Claire Danes) recommends cleansing cloths that contain calming ingredients such as aloe vera, cucumber, and chamomile to prevent irritation. We suggest Yes To Cucumbers Facial Towelettes, $5.99.
Washington D.C.-based dermatologist Elizabeth Tanzi, MD, says despite the convenience these towelettes provide, hitting the sink is still essential to avoid breakouts. "Cleansing wipes are great but I advise my patients to give their face a full wash at least every two to three days."
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Thanks darkages, but this is KDE, not XFCE.
Quote from: marcopl on June 14, 2011, 10:38:35 PMThis thing should be a sticky "How to Upgrade from XFCE 4.6 to XFCE 4.8"I installed of the latest pclinux phoenix livecd (march 2011) and did regular updates. I thought i got xfce 4.8 but no. I needed to add the xfce to the repo section to get xfce 4.8.This is a little quirky. i also have a box with lxde - Do we need to 'lxde' to the the repo section as well?Reply from TexstarLXDE is fairly stable. XFCE 4.8 has some bugs I don't like. When they are fixed, the XFCE 4.8 packages will be moved into updates. Being the nice guy that I am I put the 4.8 packages up in a separate area for those who might want to use them fully aware they might not be 100% ready for primetime.


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Iran, Tehran Times, interview with Mr. Adnan Oktar by Kourosh Ziabari, 23 January 2009
Interview with Master Harun Yahya Darwinism is the root of terrorism, Islam is the antidote By Kourosh Ziabari, Tehran Times
Regularly known by his original birth name Adnan Oktar, Master Harun Yahya is inarguably one of the most prominent scholars and researchers of the Islamic theology and religious studies. The American "Salon" magazine in its January 2007 issue had called him "the leading Muslim advocate of creationism".
An enormous number of 200 books and 500 academic articles is recorded in the professional account of Mr. Yahya whose publications have so far been translated into 20 live languages including French, Italian, Deutsch, Arabic, Persian, Spanish and Urdu.
In the past two years, the vigorous and interesting challenge of Mr. Yahya to Richard Dawkins, the ardent proponent of Darwinism concept attracted a set of mainstream media including Reuters, BBC, Guardian, Al-Jazeera, Independent, Spiegel, Irish Times and Ria Novosti and made them conduct several interviews with him to extract the reality of his disagreement with the western theory of evolutionism.
"Allah's Artistry in Color", "Evolutionary Falsehoods", "Crude Understanding of Disbelief", "The Day of Resurrection" and "Basic Tenets of Islam" are among the notable books by Mr. Yahya.
Mr. Yahya believes that the roots of crucial challenges and difficulties which the humankind faces in the contemporary world should be located in the reluctance of western culture toward religion and its defiance of spirituality. Following is the complete text of Tehran Times' exclusive interview with Mr. Harun Yahya in which a variety of topics based on the recent books of this major scholar are discussed.
Dear Mr. Yahya; the ruling and hegemonic superpowers embark their troops toward the oppressed countries and subjugate the independent nations under the flag of "war on terrorism". What's your view about such atrocities, specifically the recent genocides in Gaza?
Since we are living in the End Times, these things are all developments which our Prophet (May Allah bless him and grant him peace) has revealed will take place before the coming of Hazrat Mahdi (PBUH). The Messenger of Allah (PBUH) watched these incidents, literally as if in a mirror, saw them and described them as they are.
He referred to Muslim blood being spilled, to such happenings taking place in this period, to terrible corruption and chaos, to the spilling of innocent blood, to the killing even of women and children, to the killing of pregnant women, and to terrible strife. But our Prophet says that after that, 'all this will be reversed with the appearance of Hazrat Mahdi (PBUH), one of my children, and that there will come an age of well-being, abundance, peace, plenty, gentleness, and beauty.' All this will happen. In other words, all the current trouble and difficulties presage the proximity, insha'Allah, of a delightful, enlightened and prosperous age.
What Muslims must do at this time, the most urgent issue they must concentrate on from morning till night, is to unite.
All Muslims must sincerely ask this from Allah. They must constantly pray to Allah to 'Hasten the coming of Hazrat Mahdi (PBUH), hasten the coming of the Prophet Jesus (PBUH).' They must cry out for this at legal meetings, write it on legal banners. They must say, 'We want an Islamic Union.' As a prayer, they must keep this demand constantly on the agenda at every available opportunity, with great passion and enthusiasm. Even talking about the Turkish-Islam Union will make those responsible for the oppression very uneasy. Once the Turkish-Islamic Union is set up there will be no such issue any more. Afghanistan, Iraq and Palestine will emerge into the daylight.
But we must all be united, a whole, for that to happen. This is Allah's command in the Quran. Almighty Allah states in the Quran, "Allah loves those who struggle in His Way in ranks like well-built walls." We will carry out that command of Allah. At that time, by Allah's leave, no harm will come even to a hair of Muslims' heads.
The world seems to be paying the price for major violations of moral and ethical laws, specially for the sake of irrational and anti-religious decisions of governments which lead to starvations, mass killings, financial corruptions, poverty and economic inequality. What's your solution for the moral collapse which the world is undergoing?
Muslims are generally unaware where the troubles are coming from. People in the world as a whole are unaware of the essence of the matter. When I investigated it I saw that Darwinism lay at the root of all this suffering, troubles, violence and pain as there would be no materialism without Darwinism. Darwinism is essential for materialist philosophy and without materialism there can be no communism, fascism, imperialism, savage capitalism, nor immorality nor terror. These are all inter-related but because people are ignorant of that, they fail to grasp the importance of the intellectual struggle against Darwinism.
"Why is it so important, why do you concentrate on it so much?" they say. Atheism is active right across the world, hurting and literally damning people. But they do not look for the root cause. Yet Darwinism is the foundation of Godlessness, of all atheist ideologies, and thus of all these troubles.
I have gone right to the root of the matter and struck at the root of atheism in my work.
It is this that lies at the heart of Darwinists' own sufferings and the savagery in the materialist universe. In other words, by Allah's leave, I have severed the jugular, the main artery of atheism. As Darwinism has collapsed, materialists have of course less and less respect for their own beliefs. It is no longer possible for people to be materialists. That is why, if Muslims want to fight atheism, they must wage an intellectual struggle against the religion of atheism.
They can make use of the www.harunyahya.com web site for that. They can download all the books, documentaries and articles on the site free of charge and make use of them. They must raise their own knowledge, understanding, culture and reveal the invalidity of Darwinism one by one with scientific evidence. You will then see that all these problems you listed will disappear. The truth will come and falsehood fades away, insha'Allah.
Dear Master; you've called for the appearance of last savior, Imam Mahdi (PBUH) and praised the Iranian President Mahmoud Ahmadinejad for his reminiscence of Imam Mahdi at the beginning of each address and speech that he gives. Would you please tell us more about that?
In the Quran, Allah promises sincere believers that religious moral values will rule the world. The Messenger of Allah has also described how the Hazrat Mahdi (PBUH) will be the instrument of that dominion as well as Hazrat Mahdi's moral and physical features and the portents of his coming, all in great detail. Of course Muslims will seek Hazrat Mahdi (PBUH) with joy and excitement and will pray for the coming of this holy personage.
Everything our Prophet (May Allah bless him and grant him peace) said has happened. But if someone attaches no credence to our Prophet's words, that means they attach no credence to the faith. Muslims must be courageous, and determined, and persistent, and must offer one another encouragement. If they do not want to sit back in the face of oppression, if they want to be active supporters of Hazrat Mahdi, then they must strive for Muslim unity with all their hearts. They must love one another very much; regard one another as brothers and out their brothers' lower selves above their own, like the parts of a building all welded together.
I regard, insha'Allah, President Ahmadinejad as very sincere and genuine. I think he is a model for Muslims with his modesty and courage. The way he expresses his love for Hazrat Mahdi (PBUH) at every opportunity, and encourages Muslims on the subject are very excellent traits.
President Ahmadinejad sent the world a very important message when He came to Istanbul. The way he prayed behind a Sunni imam was a message meaning, "We are all one, Shiites and Sunnis are brothers, and I support the unification of the Muslim world." That message made him very valuable in both Shiite and Sunni eyes, and earned him enormous respect, insha'Allah.
Unfortunately, the mass media under the control of western lobbies draw a very distorted and altered view of Islam and Islamic world with setting focus on and exaggerating the fanatic extremists, suicidal bombers and fundamentalist groups who are not even believers in Allah. How to confront with them and show the true face of Islam to global audiences?
Darwinists attempt to equate the violence and terror they themselves nurture and grow with Muslims. But this is inconsistent, because I have exposed it as a ruse. Darwinism is the root of terrorism, whereas Islam is the antidote to it. Islam is a religion of peace and love. Allah says in the Quran that "it is better for you if you forgive," even those who commit murder.
There is obviously no room for violence of terror in such a faith. The fact is that some people who have received a Darwinist and materialist education have subsequently said they are Muslims, but they have never abandoned the mindset stemming from that education. As you know, Palestine was as training camp for Marxists and communists in the 1980s. In the same way, the socialist Ba'athist mindset dominated Syria and Iraq for years. Afghanistan was subjected to communist occupation. Some of these people received a Darwinist education in the West and then returned to settle in their Muslim countries. It is always Darwinists today that espouse the killing of the innocent, terror and anarchy in the supposed name of Islam.
But it is impossible to provide any proof for what they do from the Quran, the Sunnah of our Prophet or statements by great Islamic scholars.
One of your interesting articles was dedicated to the impact of disbelief on the economy. How can we convince non-believers that their material approaches will destroy the base of market and lead to surging financial crises worldwide?
This economic crisis is proof of how powerless Masons and atheist Zionists are in the face of the might and power of Allah. Allah has shown them how the system they established fails to lead to success. They are at a complete dead-end, with no way out. And with His name of "Jabbar" (Compeller), Allah has made that system impossible to implement and is obliging them to implement Islamic moral values.
Interest rates across the world are heading toward zero. Interest rates are nearly zero in the USA and Britain. News reports say that rates are the lowest level ever. What does an interest-free system mean? It means the system encouraged by Islam. Another aspect of this crisis that is directing people toward Islamic moral values is its instrumental role in reinforcing solidarity among people, increasing mutual aid and passing laws for the protection of the poor. Indeed, that is the only way out of the crisis, in other words, to act in the light of Islamic moral values. Trust in Allah is essential; people cannot overcome the crisis if they fail to invest or spend their money out of a fear for the future.
The reason for the crisis is the flow of goods coming to a stop, money coming to a halt and frozen production. In other words, people are holding onto their money out a worldly concern for tomorrow, worldly greed.
Manufacturers are halting production because they cannot sell anything, be paid or borrow money. They hide what they have away in warehouses, just in case the price goes up.
Those who want do buy hold their hands in case the price goes down or up. The result is a collective death. But those who place their trust in Allah will use their money in the best way, knowing that all things belong to Allah and that He distributes or holds back blessings as He wishes. You know that accumulating possessions is contrary to the moral values of Islam. They will reinvigorate the markets, helping the poor and increasing their purchasing power. In addition, taxes must be brought down, the agriculture and livestock sectors must be supported, luxury consumer goods limited and greater demand established in the markets.
However, it is also most important to remember that the appearance of such a great economic crisis is one of the portents of the coming of Hazrat Mahdi (PBUH), as revealed by our Prophet. As with all events created in destiny by Allah, it will therefore all work out for the best for believers.
It's proved that practicing monotheistic religions gives all committed and devout believers an eternal sense of tranquility and peace. What is the secret behind the way that religion bestows peace, stability and inner health?
The existence of Allah, the Hereafter and true faith in Allah bestow happiness and joy on humanity. This is a secret of Allah. Almighty Allah says, "Only in the remembrance of Allah can the heart find peace."
All people who genuinely and sincerely live by the human nature created by Allah are highly balanced, moderate, pleasant, happy and peaceful, as a blessing from Him. They know only too well that greed, a longing for wealth and the things of this world do not make people happy.
If living for this world made people happy, if they found peace in this world, why are there almost no happy people around? Why is drug abuse, the use of anti-depressants and psychiatric therapy so high in some Western countries? Why are people so lonely, restless and stressed? Why do newspapers every day carry pages full of stuff about stress-related diseases?
It means that, contrary to what some people say, turning away from Allah and religious moral values does not make people happy. Artificial happiness is not happiness. The fact that someone is smiling or shouts out in places of entertainment does not show that he or she is happy. For example, huge concerts take place. Tens of thousands of people attend. But nobody is happy. They all shout out, they all beat the rhythm out as fast as they can. They jump and down, but they are not happy. If anyone asked the truth, or if they told the truth, they would say they are not happy. Happiness has nothing to do with these things. For example, people were very happy in the time of our Prophet (PBUH). The disciples of the Prophet Jesus (PBUH) were very happy with him. These things are real happiness.
The climate of friendship the Prophet Moses (PBUH) established with the people around him was an environment of happiness.
We must look for happiness in profundity; in profound pleasures and delights. But this is a blessing and secret from Allah for believers, one hidden from those who deny Him.
Dear mentor; for my last question, what useful advice or words of wisdom would you give to help us obtain a more peaceful and pleasant world for ourselves and those around us? How can we improve our lives and enjoy more success under the auspices of Almighty Allah?
We must be very sincere right from the start. Allah says that 'sincere servants will be saved.' We must be deeply sincere. When we are sincere, Allah will show us the true path. He will inspire us with how to perform our daily prayers, how to fast, with what we must do to possess human and proper moral values and to live in love, and we will then do those things.
We merely have to be sincere. Allah brings the Quran into our homes. We look and see the Quran, and we open it up and read it. Allah brings that knowledge to us. We just have to be sincere. People must be sincere; genuinely sincere. Because when they are sincere, they may encounter many things that conflict with their lower selves.
They may experience many troubles and difficulties. But these difficulties are still agreeable and pleasant ones. A Muslim will accept them all. Because a person will not tell a lie when one is possible. A sincere person will be loyal when disloyalty might be expected. Loyalty is difficult. It may conflict with one's lower self. Compassion, for example, may inflict material losses on people. Not being selfish and egotistical may also result in material losses. But a sincere person will nonetheless continue to be honest despite all the difficulties. Insha'Allah, the almighty God will smooth the path for such sincere servants, and bestow profound faith on them, lead them to salvation and draw them close to Himself in this world and the Hereafter.
2009-02-01 12:41:51
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