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Feb 6, 2012 9:09 AM
Anyone have this title, TRANSFER.
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Was wondering if anyone has the Transfer title. I have been getting completing challanges and getting mostly all the titles.. all i have left to get for titles is prestige titles and the tranfer title. if anyone has it send me a pm on psn to Half-breed_84. I guess i need to knife you when you have the title in use like the infected title but the other way around. Not really into the boosting thing but this title is pretty much impossible to get without doin it.
I've been doing the same challenge as you, to try and get all title ands emblems. Ive posted this on this forum a couple of time since the game came out and noone has it, i had one fella say he had it but he hadnt red the post right and thought it was infected title
Same here. Ive been looking for people with this title in lobbys and havnt found a soul with it. I finally got "Infected" though lol
yeah been checkin every lobby also. I found a guy who has it but he won't ever reply to any pm's. how did the people who have it get it in the first place. if we all knew that it would be nice
I am going to step out on a limb here. I think the Transfer title, and the Infected title, may have originally been carried by Devs and maybe a few other special people, and Boom they spread like a disease.
"The Second Amendment: America's original Homeland Security"
i had the transfer title once before but ive no idea how i got it
you get it when you knife a person who has this title showing. It just says 'transmission complete'. I have it for 360
Kinda like std in mw2?
If i remember correctly, one of them did say transvfer complete when you got infected or gave std.
Or is it possibly that you may get the infected title for being infected, and transfer title for infecting someone else?
any luck getting it? if you did pm me on I-OPS-CONRAD-I or ill do same for you as im stuck in same boat lol
another thread. try searching for a previous thread and you might get lucky.
I heard it was an Xobox only title, Idk for sure but I haven't seen one on ps3 yet. If anyone has one I'd love to be proved wrong.
there's a spot for it in the titles page, but i haven't crossed one person in 3 months with it. i check every single lobby i am in, and no luck. it wouldn't suprise me if it was an xbox only title, but i doubt it, because it would be stated as such, i believe.
I have it, but I never use it. I always use the Anarchist because I love C4. Maybe I'll put it on and spread the love around.
I saw on a website a while back you had to knife someone with the Pushing Daisies title.
Hey guys,
You get the transfer title by knifing someone who hs the transfer title in use. This title is on PS3, I have it I tried to upload a picture to show you guys but it's not working
i have the title, u need to knife someone that has this title,
I have transfer title..........I got it in infected..........u get it when u knife someone with this title
I was playing all or nothing so you get chance to knife lot of people and i guess best chance to get title in that game mode
i have it psn newcastle2345
i have it never use it i have seen alot of ppl with it on they say its rare to get 3 of my clan members got it 1 day the next day i got it like ppl are sayin all u need to do is knife the dude with it on if u are haven a hard time getting it ADD ONE THE LADS ON HERE
I have it too. Easiest place to get it is in the "community playlist" choose the game mode with all or nothing and one in the chamber. You start off with only a knife (and throwing knife) so it increases your chances of getting knife kills plus people are generous about using the transfer title in these game modes.
This tilte is every where now. It really wont take long to get.
You taking part in tonight HC camp ops tonight mal??
I have it but never use it.....
I will put it on this weekend, i am not going to let anyone kill me but more than welcome to jump into a game and try your luck
my psn is andynewns
Good to know how to reach this title!
Now I can put the title on in order to help some people reaching it because I recieved it in the first month the game was relased (with the greatest luck, usually I hate knifing!)
This title is everywhere now. I've seen it a lot on DZ and KC lately. I picked it up in DZ a few weeks ago and every other player I saw was running with it.
Not really into the boosting thing but this title is pretty much impossible to get without doin it.
pfft - i got it w/o boosting, of course i didn't know what the hell it was until now! and no you can't stab me for it.
i got it a few weeks ago and have been displaying it ever since to spread the love - no one has knifed me in 3 weeks.
If you want to stick a knife in me, look for me in the East Coast evenings (lucifudge) and join my game.
I got mine near the beginning of the outbreak. Used it for 2 days until I saw it in just about every lobby I jumped into. It was fun to go into a lobby and play 4 or 5 games. I would start by being the only one with it and I would leave with almost half the lobby using it. Now, I am just sick of seeing it.
I got the transfer title while playing in a game of infrcted on dome with my crew.
I have the Transfer title and so does my bf (Will-a-mator4000) If you by chance end up in a TDM lobby with either one of us, shoot us a message to put the title up and you can try your luck at obtaining said title you are seeking..... But it's something you're gonna have to earn! lol
mine's up but you'll have to find me hint: try ffa
I have it as my title now, surprised no1 has replied to you yet I see loadS of people with it up. My psn: JI-AFRO18
I got it the other month :)
I have it, but dont use it. If you want that, send me a request 'srikifreaky' on ps3


text:
The World of Organic Agriculture 2011
"The World of Organic Agriculture - Statistics and Emerging Trends 2011" documents recent developments in global organic agriculture.
"The World of Organic Agriculture 2011" includes contributions from representatives of the organic sector from throughout the world and provides comprehensive organic farming statistics that cover surface area under organic management, numbers of farms and specific information about land use in organic systems. The book also contains information on the global market for organic food, the latest developments in organic certification, standards and regulations and insights into current status and emerging trends for organic agriculture by geographical region (table of contents).
The World of Organic Agriculture is edited by the Research Institute of Organic Agriculture (FiBL) in cooperation with the International Federation of Organic Agriculture Movements (IFOAM).
The project is financially supported by the International Trade Centre (ITC), the Swiss State Secretariat for Economic Affairs (SECO) and Nürnberg Messe, the organisers of the BioFach World Organic Trade Fair.
Willer, Helga and Kilcher, Lukas (Eds.) (2011) The World of Organic Agriculture - Statistics and Emerging Trends 2011. IFOAM, Bonn, and FiBL, Frick
The World of Organic Agriculture 2011
February 16-19, 2011: BioFach 2011
BioFach 2011 took place from February 16 to 19, 2011 in Nuremburg, Germany.
Events of relevance to organic farming statistics (including presentations)
- The World of Organic Agriculture - Statistics and Emerging Trends
- The European Market for Organic Food
More information at the congress planer at www.biofach.de.

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text: Dr. Baker obtained her M.S.W. and Ph.D. in social work from Ohio State University in 1984 and 1995, respectively. Her research interests focus on gerontology and health care, the effects of forgiveness on health and mental health, minority perspectives and service delivery to vulnerable populations. Dr. Baker was named Social Worker of the Year in 2001 by the National Association of Social Workers for both the Dayton Region and the state of Ohio; being the first WSU social work faculty member to receive this honor. She serves as a member on six different boards at the local, state, and national levels, and is a member of seven professional associations.


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Looking for a new pet? Every Thursday, Bingo Pet Salon, 180 W. Fourth St. in Royal Oak, hosts a pet available for adoption from New Beginnings Animal Rescue.
This weeks pet is Nina, an approximately 6-month-old, 25-pound female pit bull terrier/Catahoula leopard mix dog. She has one brown eye, one light blue eye, and is tan and white with dark brown spots all over her body.
Nina has a lot of energy, loves people and warms up to strangers immediately. She gets along with some dogs, but can be picky. She has a very dominant personality, so Nina would fit best in a home where she is the only pet, or in a house with older, calm dogs.
Nina is potty and crate trained, learns very quickly and is good at listening.
All animals available for adoption through New Beginnings have been spayed or neutered and have all their shots.
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Closed Sessions - Theme Music
Artist: Closed Sessions
Featuring: Fashawn , Jamall Bufford , Scheme
Producer: DJ Babu
Album: Closed Sessions: ATX
Label: Closed Sessions
Chicago based record company Closed Sessions, whose forthcoming LP and accompanying documentary are set for release on March 15, has released the DJ Babu-produced single Theme Music. Featuring verses from Booth regulars Fashawn, Buff1 and Scheme, the record serves as the first official release from their Decon-distributed album, Closed Sessions: ATX.
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Mattel & Fisher-Price
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Location: Imported Fire Ant and Household Insects
Technical Abstract: A year-long survey of was conducted to determine the seasonality and co-occurrence of four pathogens and a group of parasites in colonies of the red imported fire ant, Solenopsis invicta, in north-central Florida. S. invicta colonies were sampled and examined for the presence of Pseudacteon spp. (P. curvatus, P. tricuspis, P. obtusus) parasitic flies, a microsporidian pathogen (Kneallhazia solenopsae) and 3 Solenopsis invicta viruses (SINV-1, SINV-2, and SINV-3) by PCR or RT-PCR methods. In addition, the social form designation of each colony (single- or multiple-queen) was determined by genotyping worker ants at the Gp-9 locus to determine if the pathogens or parasites were associated with monogyne or polygyne fire ant colonies. Seasonal variability was observed in the prevalence of all pathogens/parasites examined, with SINV-1, SINV-3, and K. solenopsae exhibiting pronounced seasonality. SINV-1 and K. solenopsae infections were most prevalent among colonies during warmer periods of the year, while SINV-3 was most prevalent during the cooler periods. As hypothesized, pathogens were found more commonly in polygyne colonies than in monogyne colonies. Infection comparisons by social form revealed higher infection rates of K. solenopsae and SINV-2 in polygyne colony samples compared with monogyne colony samples. The overall colony infection rate among the 360 colonies sampled, regardless of social form, was 60.3% (SINV-1), 8.9% (SINV-2), 10.8% (SINV-3), 22.5% (K. solenopsae), and 8.1% (Pseudacteon flies). An interesting pattern was observed between the number of different pathogens or parasites detected in monogyne and polygyne colonies. The majority of monogyne colonies (>80%) were either uninfected or infected with only a single pathogen/parasite while the majority of polygyne colonies (>55%) were infected with 2 or more pathogens/parasites simultaneously. Higher pathogen/parasite prevalence among polygyne colonies is attributed to lower genetic relatedness (among nestmates), increased colony longevity, and the proclivity of polygyne colonies to share workers, brood and queens among their interconnected colonies. Evaluation of pairwise co-occurrence data indicated that the pathogens and fly parasites were usually independently distributed among host colonies; however, unknown local factors did cause several significant deviations from expected values.


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Search results for : | very planets |
Extrasolar Visions II :: Index
Extrasolar Planets. Extrasolar Visions II :: Index. Extrasolar Planets Extrasolar Planets Exoplanet
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The official forum page for the United Federation of Planets in kassiopeia on ogame.us
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Symbolic List of Planets
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Extragalactic planets
I am curious, could it be possible to look at a star in another galaxy, and see another planet. Take the Andromeda Galaxy for example, stars have been cataloged in this galaxy. Could we pick a sun-like star, search it with Doppler and transit, and could
32 planets from HARPS
ESO to hold media conference to discuss significant exoplanet finding On Monday 19 October 2009, astronomers will report at the international ESO/CAUP exoplanet conference in Porto, Portugal, on a significant discovery in the field of exoplanets,


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Steve Rubel
Steve Rubel, SVP, Director of Insights for Edelman Digital, is responsible for keeping Edelman and its clients in the vanguard. He studies emerging technologies, global media and online trends and shapes them into actionable insights and marketing communications strategies.
In his role, Rubel has served as senior strategic advisor to Edelman clients such as Dannon, HP, PepsiCo, Zagat, Unilever, Microsoft and many others.
Rubel supports the account planning processes, intellectual property development and the firm's innovation and business development efforts. He is a member of the Edelman Digital senior leadership committee.
His writings on emerging technology has been called must-read by the Wall Street Journal, Forbes, CNET, PC Magazine and Forrester Research. In addition, he is actively followed by more than 33,000 on Twitter, writes a bi-weekly column for Advertising Age, a monthly column for Forbes.com and is often sought by the press and as a keynote speaker.
Rubel has been named to several prestigious lists, including: PR Week's 40 Under 40, The Forbes.com Web Celeb 25, PC Magazine's 100 Favorite Blogs, Media Magazine's Media 100, the AlwaysOn/Technorati Open Media 100 and the CNET News.com Blog 100.
Prior to joining Edelman in 2006, Rubel worked for 15 years in a variety of marketing communications positions in corporate, non-profit and small/mid-sized PR firms. Most recently, he spent five years at CooperKatz & Company where he pioneered the use of blogs as a marketing vehicle for clients such as the Association of National Advertisers, simplehuman, and Vespa.


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No Hollywood star for Kim Kardashian
Shocking emails surface about Michael Jackson's health
UPDATED 8:47 AM EDT Sep 03, 2012Don't be looking for Kim Kardashian's name on the Hollywood Walk of Fame anytime soon.
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Gilmer D. Gaston, P.E., PTOE | August 14, 2002 |
As a traffic engineering professional, I feel compelled to comment on the Access Board's proposed Draft Guidelines for Accessible Public Rights-of-Way. I formerly managed the traffic signals section for the City of Houston, so I have a feel for how severe these requirements will impact the agencies.
While the guidelines were undoubtedly prepared by a group of well meaning individuals. They contain several items that could have severe and unintended consequences. I have provided a few comments on some of what I feel are the more onerous sections of the document.
1105.3 Pedestrian Signal Phase Timing. All pedestrian signal phase timing shall be calculated using a pedestrian walk speed of 3.0 feet per second (0.91 m/s) maximum. The total crosswalk distance used in calculating pedestrian signal phase timing shall include the entire length of the crosswalk plus the length of the curb ramp. If applied uniformly, this could have severe consequences on overall traffic signal system operations and vehicle delay. Traffic Engineers already have the ability to use a 3.0 fps or 3.5 fps walking speed at locations frequented by children, the elderly, or otherwise mobility impaired. These lower walking speeds should be applied only on a case by case basis. Alternatively, with the ATC controller, it will likely be possible to provide a second walk and pedestrian clearance time that could be activated by receiving an extended "call" from the pedestrian pushbutton, i.e., maybe the pedestrian holds in the button for 3 seconds to bring up the longer pedestrian timings.
1105.7 Turn Lanes at Intersections. Where pedestrian crosswalks are provided at right or left turn slip lanes, a pedestrian activated traffic signal complying with 1106 shall be provided for each segment of the pedestrian crosswalk, including at the channelizing island.
Is there actual crash data that supports the need for this measure? We know that there are a lot of pedestrian accidents at intersections; however, it is my understanding that in most of those instances the pedestrian is not using or following the guidance of the existing pedestrian signals. This item would probably put an unnecessary burden on agencies to retrofit existing intersections for little, if any, safety benefits, and a likely decrease in the operational benefits of right-turn lanes.
Something that I didn't see, that I believe could be useful is a recommended maximum distance from the crosswalk for the placement of pedestrian pushbuttons.
The US Congress is known for passing good intended legislation that often results in unintended actions by the public. This leads to more legislation and more requirements as it can produce unintended results. A possible,
unintended consequence of unnecessarily stringent requirements could be a reduction in the number of crosswalks. Some intersection crossings may be signed for no pedestrians because the disbenefits to intersection operations could outweigh providing a crossing that complies with these guidelines.
If you have any questions, or comments, let me know. I may provide additional comments later, as I have a chance to further review these materials.
Gilmer D. Gaston, P.E., PTOE
Sr. Transportation Manager
Pape-Dawson Engineers, Inc.
San Antonio, Texas


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Event Name: | Imagine RIT: Innovation and Creativity Festival |
URL: | http://www.rit.edu/imagine |
Categories: |
Academic/College Events Alumni Events Athletic/Recreational Club Events/Activities Community Service Conferences/Workshops Cultural/Musical/Theatre Entertainment/Social Major Student Events Sustainability |
Sub Category: | University wide |
Description: | Imagine RIT: Innovation and Creativity Festival is a campus-wide event that showcases the innovative and creative spirit of RIT students, faculty and staff. Visitors experience the breadth and depth of RIT through interactive presentations, hands-on demonstrations, exhibitions, and research projects set up throughout campus. Children's activities and multiple performance stages with live music and entertainment are also a hit with visitors of all ages. Held annually each spring, Imagine RIT is the annual kickoff to Rochester's rich festival season. This event is FREE and open to the public. |
Schedules: |
05/04/2011 (10:00 AM - 5:00 PM) Campus Wide 05/05/2012 (10:00 AM - 5:00 PM) |
Contact: | Andrew Quagliata |
Email: | firstname.lastname@example.com |
Phone: | 585-475-7856 |
Cost: | Cost - Free |
Imagine RIT
Posted Apr 30 2012 - 8:06pm
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First of all the battery is terrible even with everything turned off second of all it decides to play fresh with me and takes 7 minutes just to turn on after that it doesn't tell mei have a text so I will never know and thevibratedoesnt work after a year of having this do not recommend this to ANYONE
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First of all, the battery life is terrible. I hardly use my phone, and I have to charge it daily. I have the brightness on low as possible, and I only use it for maybe an hour a day.
As well, I can't send or receive pictures with it. The heck?
I could deal with the rest, but what really pisses me off is that I can NEVER use the safari internet browser. It'll take over an hour to finally load, even though I do have internet connection. I can use the YouTube App perfectly fine, so I know that I have internet. I don't see why my browser never works.
A lot of my apps don't work, either, like Angry Birds and Tap Tap Revenge. They work most of the time, but sometimes it just stops responding, or it suddenly starts responding when I'm not even touching the screen. I really don't understand.
The only thing I do like is the texting and such for it. I really like the slide-out "keyboard" for texting.
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The touch screen has been a problem since the start and now it is completely non-responsive. I have a pattern lock on it and with the touch screen not responding....I literally have no acsess. The acsess to the internet is very very slow and I give this phone two thumbs down....way down. Worst phone I have ever owned.
Great phone!
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I have had this phone for almost a year now and have not had one issue with it. I have never had a battery issue and am currently at 46% with 21 hours off the charger. That includes playing games and surfing media networks. I especially like the ability to switch from touch keypad to the slide out keypad. I have to admit I have dropped this phone more than a handful of times and each time there is nothing wrong with it. The only thing I didnt like was the fact that I cannot find a case for it. Other than that a great phone
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HONFablab Equipments
HONFablab is equipped with a range of digital fabrication machines that you can access to complete your projects. Besides the machines, HONFablab also provides various hand tools, analog machines, electronic devices, materials and workspace.
Our equipment is available for both individual and commercial uses. You can use all machines and facilities free of charge on our Open Lab days (Wednesdays and Fridays, except national holidays) for non-commercial use.
Machine use is subject to a rental charge on regular days. Please check the rate for each machine.
Digital Equipments & Various Hand Tools
Laser Cutter
The laser cutter is a machine that works in the 2D plane, almost like a laser printer. It follows your vector drawing and engraves photographs and has many more applications. The laser cutter cuts and engraves very precisely (<0.02mm).
- Working area: 960 x 460 mm | 41.6" x 22.4" x 7"
Maximum part size: 1056 x 568 x 177mm | 41.6" x 22.4" x 7"
with doors open: 1059 x ∞ x 177 mm | 41.7" x ∞" x 7" - Software Resolution: 1000 DPI
- Mechanical Resolution: 0.02mm
- Software used: Adobe Illustrator CS5
- Accepted file formats: AI, DXF, SVG, EPS, JPG, PNG
With this machine you can cut & engrave:
wood, acryllic, leather, fabric, polyethyleen, rubber, and many more.
Restrictions for health care:
organic and synthetic felt may only be lasered max. 2 hours a day!
Leather may only be lasered max. 4 hours a day!You can not cut & engrave: steel and non-ferro material such as aluminium, brass, copper and PVC.
Caution: cutting PVC may harm your health and therefore is not allowed.
note: The machine charges calculated by running minutes. The prices marked as following conditions:
*) self service (you operate the machine yourself, with help from the Fablab crew)
**) full service (The Fablab crews operate the machine for you)
Learn how to operate the machine on Open Days
Big Milling Machine
The ShopBot PRS standard is a 3 axis milling Machine ideal for making big things. From furniture to large scale models to large carvings and many more applications.
Working area: 2440 x 1220mm | 96" x 48"
Maximum Part Size: 2440 x 1220 x 150mm
Software used: Partworks 2D & 3D
Acceptable file formats: DXF, STL
Mechanical Resolution: 0.015mm | 0.0006"
Position Accuracy: +- 0.127mm | 0.005"
you can cut and carve:
Wood, plastic aluminium, copper, brass, styrofoam and many more
you can not cut:
Metal or steel
note: The machine charges calculated by running hours. The prices marked as following conditions:
*) self service (you operate the machine yourself, with help from the Fablab crew)
**) full service (The Fablab crews operate the machine for you)
Learn how to operate the machine on Open Days
Small Milling Machine
The Roland Modela MDX-20 is used for precision 3D milling and 3D scanning, as well as for circuit board milling. 3d model jobs can take a long time (< 12h) while this machine can be left alone over night to do the most precise milling job in the fablab.
Working area: 220 mm x 160 mm | 8 5/8" x 6 1/4"
Maximum part size: 203.2mm x 152.4mm x 60.5mm | 8 " x 6 " x 2-3/8"
Resolution: 0.025 mm/step | 0.000984"/step
Mechanical resolution: 0.00625 mm/step | 0.000246 in./step
Software used:
for 3D milling Roland Modela player 4
for circuit boards Cad.py (linux)
Acceptable file formats: STL, PNG
3D Scanning functions:
Probe length 60 mm (2-5/16 in.),tip bulb diameter 0.08 mm (0.00315 in.)
Scanning speed
4-15 mm/sec. (1/8-9/16 in./sec.)
Exportable file formats
DXF, VRML, STL, 3DMF, IGES, Grayscale, Point Group and BMP
Acceptable material
Wood, Plaster, Resin, Machinable wax, styrenform, Chemical wood, Copper
note: The machine charges calculated by running per 15 minutes. And you can operate the machine yourself
Learn how to operate the machine on Open Days
Vynil Cutter
With the vinyl cutter you can make stickers of max 58 cm wide, and 25 meters long, but it is also possible to cut copper foil, paper and other material.
Working area: 50 to 584mm wide, up to 25000mm long | 2" to 24.5" - 975"
Mechanical resolution: 0.0125mm | 0.000492"
Software resolution: 0.025mm | 0.000984"
Software used: Adobe Illustrator CS5
vinyl cutting speed: 20cm/s
acceptable materials: paper, vynil, sticker paper various
note: The machine charges calculated by running per 15 minutes. And you can operate the machine yourself
Learn how to operate the machine on Open Days
Sewing and Embroidery Machine
Embroiderers will find 120 built in embroidery designs, five built in fonts, auto punch software and two embroidery hoops. The small hoop is 3-1/8 inch x 4-3/4 inch. The large hoop is 4-1/2 inch x 6-3/4 inch.
-Automatic Needle Threader- sewing's biggest timesaver!
-Top Drop-in Bobbin
-100 Built-In Stitches
-6 Fully Automatic 1-Step Buttonholes
-Drop Feed for free motion sewing
-Programmable Needle Up/Down
Embroidery Features:
-Large (4 1/2" X 6 3/4") and Small (3 1/8" X 4 3/4") Hoops
-Transmit designs directly to the machine via USB cable
-120 Built-In Designs including animals, holidays, flowers and more
-Built-In Lettering Program with 5 fonts
-Outline Lettering to create big, bold letters
-Reads all popular home embroidery design formats
note: The machine charges calculated by running per 15 minutes. And you can operate the machine yourself
Learn how to operate the machine on Open Days
Analogue and Various Hand Tools
In Fablab, we also provide you with various hand tools and analogue machines. From screw driver, electric sanding, leveling tool to electric drill and saw machine to support finalize your works/projects.


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2012 Mark Chain/FSA Teaching Innovation Award
Recipient "Crossing the Line: Ordinary People Committing Extraordinary Crimes" Kelly R. Pope — DePaul University
Honorable Mentions "The Application of Lean Accounting to a Manufacturing Simulation: A Teaching Note" Gerald K. De Busk and Clay L. Moerland, Jr. — University of Tennessee at Chattanooga Lawrence P. Grasso — Central Connecticut State University
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2011 Mark Chain/FSA Teaching Innovation Award
Recipient "Modelling Uncertainty in C-V-P Assignments: Going Beyond the Basics!" Terry Campbell — Kelley School of Business at Indiana University – Bloomington Paul M. Goldwater — University of Central Florida David E. Stout — Youngstown State University
Honorable Mentions "Jensen Pharma: A Governance Role Play" J. Jay Keels — Coastal Carolina University Norman T. Sheehan — University of Saskatchewan
"Simulating an Audit in a Graduate Auditing Class" Rebecca Rosner — Long Island University – CW Post Campus
2010 Mark Chain/FSA Innovation in Graduate Teaching Award
Recipient "How to Develop a Forensic Accounting Class that Investigates Local Cases of White Collar Crime: Lessons Learned from the Justice for Fraud Victims Project" Sara Melendy and Gary Weber — Gonzaga University
Honorable Mentions "Back to the Future: Using Accounting History to Explore Professional Opportunities" Charles Leflar — University of Arkansas Tracy Manly — University of Tulsa Connie McKnight — University of Central Arkansas
"Radar Graphs: An Alternative and Complementary Approach to Ratio Analysis" David G. De Boskey and Martha Doran — San Diego State University
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Educator Awards
Article: A listing of AICPA's educator awards. Published on May 08, 2013
Bea Sanders AICPA Innovation in Teaching Award Overview
Overview: The Bea Sanders award recognizes and disseminates successful practices in the first course sequence in accounting. Published on April 03, 2013
George Krull/Grant Thornton Innovation in Junior and Senior-Level Teaching Award
Article: The intent of this award is to both recognize and disseminate successful innovative practices in the teaching of junior- and senior-level accounting courses (e.g., undergraduate intermediate and advance financial, cost/managerial, auditing, systems, Published on January 29, 2013
Mark Chain/FSA Innovation in Graduate Teaching Award
Article: The Mark Chain/FSA Innovation in Graduate Teaching Award is designed to recognize exceptional graduate accounting course practices. Award recipients are selected from accepted submissions to the AAA's Effective Learning Strategies Forum. Those Published on January 29, 2013
Bea Sanders/AICPA Innovation in Teaching Award
Article: The Bea Sanders/AICPA Innovation in Teaching Award recognizes and disseminates successful teaching practices in the first sequence of accounting. Award recipients present at the annual AAA Conference on Teaching and Learning in Accounting (CTLA). Published on January 29, 2013
AICPA Distinguished Achievement in Accounting Education Award
Award: The AICPA Distinguished Achievement in Accounting Education Award is presented annually at the AICPA Spring Council Meeting to a college-level accounting educator. This annual award recognizes outstanding college accounting educators. Published on November 29, 2012
2012 Distinguished Achievement Accounting Education Award
Application: 2012 Application for DAA Award Published on November 21, 2011


text:
Anchorage, AK Metro >
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701 W 36TH Ave, Anchorage, AK | Directions 99503
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So good. I love Jens. Jens himself is a totally great guy. The food half closes your eyes. It's suddenly okay to eat fattening foods because it is sooooooo worth the extra workout. Excellent wine selection and the bartender makes very good recommendations. The staff is very professional and most have been there for years if not since they opened about 18 years ago. The annual event not to miss out on is Bastille Day. They go all out and it's a really good time. Get there early. Every night their open from 10 to 12 they close down the resaurant and turn up the music. Great place to mingle, good for a date and good for singles. Be aware that they serve wine and beer, no hard drinks. When you go, check the corner with the small booth. That is where Jens normally is, if he's not preparing something.
kurt tornberg. Strictly upper crust, this place is high class! If you would like to impress someone you shcould take the here! Food is wonderful, oral orgasm. Wines are numerous and well picked. You are treated like a King or a Queen. Quite, intimate, romantic. A must do when in the City of Lights!
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You are here: Home > Galleries > Broadmoor
Stories from England's first Criminal Lunatic Asylum
Please note: a revised edition of 'Broadmoor Revealed: Victorian Crime and the Lunatic Asylum' will be published in 2013. It can be pre-ordered at http://www.amazon.co.uk/Broadmoor-Revealed-Mark-Stevens/dp/1781593205 or direct from http://www.pen-and-sword.co.uk/.
The Berkshire Record Office looks after the historic archives of Broadmoor Hospital. Thanks to generous grants from The Wellcome Trust these archives are now available for research, subject to access restrictions. The archives tell the history of this unique institution.
There are many individual patient histories within the archive, and the pages below tell some of these.
Escape from Broadmoor: Part One
Escape from Broadmoor: Part Two
Broadmoor Babies
Edward Oxford
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TL49: Evidence-based medicine - the issues/limitations in determining standard of care
*Arlene S. Swern, Celgene Corporation Keywords: evidence-based medicine, comparative effectiveness One aspect of health care reform is the utilization of evidence-based medicine to determine standard of care. The essence is the idea that clinical decisions and the determination of standard of care need to be based on a systematic scientific review of medical and scientific literature. But what is considered standard of care is an ever-changing story rather than an absolute "truth". Even when the "true" effect remains constant, statistical inference about that medical treatment changes as evidence becomes more refined and focused. a. How do we determine "standard of care" in an ever evolving landscape? b. What methods are appropriate for determining "standard of care"? c.Is there a hierarchy of evidence? This may be illustrated through the evolution of knowledge about the association between hormone replacement therapy and the risk of coronary heart disease in post-menopausal women. |
Key Dates
November 1, 2012
Online submission opens for session, short course, roundtable luncheon discussion, and Town Hall proposals -
December 31, 2012
Online submission for a session, short course, and Town Hall proposals closes @ 11:59 pm EDT -
February 12, 2013
Organizing/Planning Meeting, Shady Grove, MD -
March 1, 2013
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April 30 - May 22, 2013
Invited Abstract Submission Open -
June 4, 2013
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August 9 - August 23, 2013
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Cancellation Deadline and Registration Closes @ 11:59 pm EDT -
September 16 - September 18, 2013
Marriott Wardman Park, Washington, DC


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Heard a had a lot of booo's and haters out there tonite...but thanks y'all give me more motivation to keep workin...Thanks
HoopsVibe's Very Quick Call: At least John Wall didn't push a fan in the face.
Recently John Wall dominated a run in his home state of North Carolina, however, winning the game and scoring 36 points didn't sit well with the locals.
Wall was booed. Again and again. And for no good reason.
Thankfully, the Washington Wizards combo guard didn't overreact. He did react like a star in the viral age, taking a shot or two at 'the haters' via twitter.
Fair enough.
It would be nice if Wall didn't tweet a thing, though. His team won. He was the best player.
What else is there to say? What else matters?
Anyway, watch the video of Wall tearing up the NC Pro-Am and get at HoopsVibe News with thoughts in the comment box below.
--Oly Sandor.


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The Ever'man Co-op consolidates buying power for thousands of members throughout Northwest Florida, South Alabama and Mississippi. As a co-op, our valued members receive great savings on natural and organic food sales and other purchases. To supplement this even further, Ever'man buyers monitor local prices on staple items to provide comparable values. Special events, such as member coupon books, our first annual Truck Sale, and discounts for bulk purchases enable Ever'man to pass along substantial savings to members.
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Contest time is here!
Our new Facebook page for WYTP hit 500+ likes the other day so today we launched a FB contest. Go like the page, then follow the posts on the page to get added to the contest. This just our way of giving back and saying thank you to everyone for the support. You can find the page at http://www.facebook.com/pages/Wasted-Youth-Tattoo-and-Piercing/288458701187064
It's time for a long overdue update!
It is time for a quick update. Fall is upon us as summer has come to an end. We can say we had a great summer here at Wasted Youth, lots of awesome tattoos were done and many gorgeous, tricked out piercings left on happy clients. We want to Thank all of you that have made it by and have been supporting the new shop. We want to say sorry for the lack of updates, we are trying to find the time to keep updating this site and showing you all what we have been doing. For more constant updates please like …
Our old site www.suburban171.com has been used to redirect traffic here. It went down on Friday and took till last night to catch the error. We have lost all of our emails that came through that site and this is what our artists use as their daily email. If you have sent a message in the last few days please resend it and someone will get back to you asap.
thanx, 171 WYTP CREW End Of Year Post
Happy Holidays from the 171 family!! Be safe and enjoy this time with friends, family and loved ones. We are happy to announce the addition of our new tattoo artist Shawn Miller . We are happy he joined the crew and His page is up so go check that out here ! We are also happy to announce our merger between the 171 crew and DisGraceLanD Family Entertainment to bring all of you WasteLanD ! Property of DisGraceLanD , All up in Yo MuthaFukN FaceLand! We are the newest chapter of the DisGraceLanD family …
3rd Update
This will be the last numbered blog, haha. Ryan Granrath's pages are now up and running. I will be working on Cleaning up Carli's page and will be adding to the piercing pages in the next few days. After that we will be working getting the online store up. Now time to sleep.
-Pbs1 |


text:
What's in my makeup bag?
― I've seen a few similar posts to this on other beauty blogs and I always enjoy reading them, so I thought I'd do one too! I'd just like to say I don't use all of these products everyday as that would be quite a lot of makeup but this is the makeup I am using regularly in one combination or another. ∙ My makeup bagThis is my makeup bag. My lovely friend bought it me a while ago, it isn't big enough for all my makeup but its what I use to carry around my essentials for the day. ∙ [...].


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Found the same room at a different price? Tell us, and we'll offer to match it.
Max Inn
Guests with specific needs are welcome, as the hotel offers accessible rooms, as well as a laundry service. Domestic ( not big ) pets are also allowed. The reception is manned around the clock and offers a wake-up service. You can use the Internet access in your room and in the public lobby areas (WLAN). If you have any valuables for safekeeping, please contact reception or use the safe in your room. If you have any requests please call our friendly room service team. You can park your car in one of the hotel's free parking spaces. A hairdryer is available for your use in the bathroom. The hotel has only non-smoking rooms in which we will also be glad to place a cot for your little ones. The hotel has bicycles for hire for short and longer trips to allow you to discover the local area.


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Nine Reasons Mesa 9.0 Is Disappointing For End-Users
Posted by Michael Larabel on October 09, 2012
While this morning I shared my views about
nine good features of Mesa 9.0
the major open-source OpenGL user-space update
, there's also many disappointing items and shortcomings of this Mesa 9.0 release as it pertains to end-users running the open-source Linux graphics drivers.
The expressed issues aren't all necessary problems where the responsibility ends up in the hands of the Mesa developers, but general open-source graphics ecosystem problems as well.
OpenGL 3.1 vs. OpenGL 4.3:
The big feature of Mesa 9.0 is that the Intel driver is now capable of OpenGL 3.1 compliance. While that's nice, the OpenGL 3.1 specification has been around since March of 2009 and that it's taken nearly four years for Mesa to support this version. The other open-source drivers like Radeon, Nouveau, and LLVMpipe are still at sub-GL3.1 levels.
Already having succeeded OpenGL 3.1 is OpenGL 3.2 from August of 2009, OpenGL 3.3 in March of 2010, OpenGL 4.0 in March of 2010, OpenGL 4.1 in July of 2010, OpenGL 4.2 in August of 2011, and OpenGL 4.3 in August of 2012. By the time that Mesa has caught up with the latest Khronos specification, there will surely be OpenGL 4.4 if not OpenGL 5.0. By the next Mesa release in six months I'm hopeful that OpenGL 3.3 support will be there for at least Intel and ideally the Radeon/Nouveau drivers, but we're probably at least one year out from seeing OpenGL 4.0+ on the open-source drivers.
Mesa has traditionally lagged a long time behind the Khronos OpenGL specifications. The proprietary AMD and NVIDIA drivers -- along with the Intel Windows driver -- has been quick to support new versions of the specification.
The OpenGL ES 3.0 specification has also been out since August but there's only OpenGL ES 1.1/2.0 in mainline Mesa. At least for GLES 3.0,
Intel plans to get it working
for the next Mesa release.
OpenCL Is Still Behind:
Similar to the lagging OpenGL support, the OpenCL support for GPGPU computing is still a big action item. Mesa 9.0 saw the merging of the Clover state tracker plus basic Radeon and Nouveau work for this GPGPU compute specification, but it's still far from being usable for everyday Linux desktop users on the open-source drivers. The Intel Mesa driver also has no form of GPGPU/OpenCL support even though their latest hardware is capable.
Patent Mess:
Due to patents and legal fears. there still is no mainline Mesa support for S3TC (S3 Texture Compression) as is commonly used still by many games and OpenGL applications. Users need to manually install a third-party library from source for having S3TC support on the open-source drivers. Floating-point textures / depth-buffers are also not enabled by default (Mesa needs to be built with
) for having this critical part of OpenGL 3.0 enabled in the drivers.
Incomplete Hardware Support:
While there's now the
RadeonSI Gallium3D driver
for providing Radeon HD 7000 series support (and eventually, Radeon HD 8000 series too), it isn't exactly usable to end-users. Alex Deucher describes
the state of RadeonSI
as "It currently runs lots of 3D demos and basic games, including piglit. I think the biggest thing left is shaking out the remaining bugs in the flow control code in the shader compiler. Once that's working properly we can enable more glamor features and more advanced games should start working." With the Radeon HD 7000 series they're also piping 2D over 3D/OpenGL via the GLAMOR library, so 2D is also a wreck until the 3D support is all fixed up. Hopefully most of the RadeonSI work will be back-ported to the Mesa 9.0 branch otherwise AMD customers are forced to wait more than one year after the hardware launched for there to be proper open-source driver support. (The HD 7000 series were introduced around the start of this year while the Mesa 9.1/10.0 release won't happen until Q1'2013.)
The early Nouveau support for the NVIDIA GeForce 600 "Kepler" series can at least handle games without major problems, but there the early hardware support is crippled by the kernel DRM driver not yet supporting re-clocking and other features for the new NVIDIA GPUs.
Slow Performance:
The open-source Radeon and Nouveau drivers still aren't at the same level of OpenGL performance as the proprietary NVIDIA and AMD Catalyst drivers for Linux. As well,
the open-source Intel Linux driver is slower than Intel's Windows driver
. Though this isn't exclusively a Mesa problem as part of the equation comes down to the kernel DRM driver components too.
Upgrading Fears:
While this comes down somewhat to a distribution vendor problem too, but upgrading a major Mesa release isn't as easy as it is installing a Windows GPU driver or the proprietary Linux graphics drivers, due to dependencies on the libdrm version and other requirements. Aside from the rolling-release distributions, most of the tier-one Linux desktop distributions don't risk shipping new major versions of Mesa as updates to existing Linux distribution releases. With the ~six month release cycle for Mesa, many end-users end up waiting a while before getting their hands on the improved Mesa code. At least though for Ubuntu and some other distributions there are third-party repositories available for those interested.
Non-Linux Support:
While Mesa has traditionally been supported on the *BSD and Solaris operating systems, among other obscure operating systems, these days the Mesa development focus is almost exclusively around Linux. Most of the modern Mesa drivers won't work outside of Linux due to other kernels not supporting the memory management / DRM requirements and other needed functionality.
Video Acceleration:
With Mesa 9.0, the VDPAU video state tracker for Gallium3D is marked as being effectively complete. Unfortunately, this is only accelerating MPEG1 and MPEG2 video formats, which aren't too incredibly useful for most of today's purposes. This video acceleration is also being done using GPU shaders as opposed to tapping into the dedicated video decoding engines found on modern graphics processors, e.g. NVIDIA PureVideo and AMD UVD.
Other Features:
There's various other features still missing from the open-source graphics drivers like the more advanced anti-aliasing modes, CrossFire / SLI multi-GPU rendering, a useful graphics control utility (
is only minimally useful and doesn't compare to the utilities found within proprietary drivers), and other random features.
What other problems do you have with Mesa or the open-source graphics drivers in general? Share your list in the forums.
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text:
I thought I might send these to Letterman, but then I found out he was already banging all the good interns.
Top 10 changes we'd see if the US was like a university:
10. Spring daylight savings time starts at 3 pm on a Thursday, causing the clock to pass over one office hour.
9. Bosses don't evaluate employees based on day to day productivity but instead use three, 1-hour long, multiple choice exams.
8. Citizenship is awarded to those immigrants with a minimum 1200 SAT (17 ACT) score and a personal essay.
7. The President's State of the Union address lasts 50 minutes and everybody starts getting up to leave after 47 minutes.
6. Half of all workers get permanent jobs after six years while all other positions are filled by four-month temps.
5. Gender and Womyn's Studies is interesting to everybody, not just frustrated lesbians and guys who don't realize that all the chicks in the class are frustrated lesbians.
4. Important landmarks and buildings are named after rich people, not important people.
3. National research centers like Oak Ridge, Los Alamos, and Kennedy Space Center are known more for their kickass football teams.
2. The President would be a former academic who speaks well but doesn't relate to ordinary citizens. His agenda becomes mired in drawn out committee meetings and debate. Oh, wait...


text:
Register Now | |
My Points | |
My Games |
Page 4 of 4 (60 messages) | « First page... 2 3 4 |
magadizer said:
marcelvdpol said:
Well, I happen to know something about Linear Regression and its not the be-it-all mathematical tool. Yes, game designers use some sort of mathematical model to cost stuff, but quite often in games the "extremes" tend to be a lot better. Would a 0 defense and 1 hull ship with 5 attack and 4 shields be very good or very bad?
Linear Regression can give some awnsers, but linear regression as some serious problems if the extremes tend to deviate (either because they are a LOT better or a LOT worse). And ofcourse the second problem is the lack of data points and combinations (have we seen a ship with only 1 attack?). However, the "deviation from baseline" approach does tend to work; question would be if the baseline for the Imperial is the same one as for the Rebels. I have a hard time believing that, as point costs are usually relative to the type of army you can field. Rebels are slower. less defense but have shields and attack. Imperials are faster and have more defense, but have less attack and less shields.
I've played plenty of Warhammer 40k where costing units is quite hard. If you then compare one army with another army you tend to see discrepancies because the baseline of the armies are different baselines. Large deviation from that baseline tends to cost a LOT more than small deviation (attack 4 would cost less for the rebels than attack 4 would cost the Imperials, assuming the baseline is the ships provided in the base set). Moving a bit more when you are normally quite slow would cost more than moving a bit more when you are normally quite fast. Etc. In D&D for example getting a +4 bonus on a Stat would raise the cost by almost 50% compared to getting only a +3 bonus.
In these cases, Linear Regression would not yield anything UNLESS you modify the inputs to account for this, for example by subtracting the actual value from the baseline and then squaring the number if positive or taking it as the exponent to a power. Ofcourse, there are loads of options to play with using these mathematical tools but for games this might be overkill. For games, playtesting lots of games and testing out the values as well as the extremes will be at least more fun than the mathematical way, but you do need to know your statistical probabilities (what is the chance of a critical hit inflicting two damage? What is the chance of scoring at least 3 hits with 3 dice?).
What you have pointed out is that linear regressions don't work well for functions that are not linear.
I like how you summed up in one sentence what I took a whole page to explain.
Well, +1 for me. I am not versed in statistics either, but I do understand math through Algebra 2.
Be Seeing You.
Ok, so my post was not quite taken the way it was meant. My appologies. In any case, while the analysis is interesting, I would not design games with such a rigorous application of mathematics.
marcelvdpol said:
Ok, so my post was not quite taken the way it was meant. My appologies. In any case, while the analysis is interesting, I would not design games with such a rigorous application of mathematics.
I did not come up with the formulas behind X-Wing; FFG did.
ShadowJak said:
marcelvdpol said:
Ok, so my post was not quite taken the way it was meant. My appologies. In any case, while the analysis is interesting, I would not design games with such a rigorous application of mathematics.
I did not come up with the formulas behind X-Wing; FFG did.
Actually, it is supposition. Just because the formula seems to work, does not mean this is actually the formula that FFG came up with and uses.
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Gitzman's wonderful WFRP3 site: www.gitzmansgallery.com/
Online (unofficial) WFRP3e dice roller: home.comcast.net/~dcvdg/WFRP_dice_roller/dice_roller.html
dvang said:
ShadowJak said:
marcelvdpol said:
Ok, so my post was not quite taken the way it was meant. My appologies. In any case, while the analysis is interesting, I would not design games with such a rigorous application of mathematics.
I did not come up with the formulas behind X-Wing; FFG did.
Actually, it is supposition. Just because the formula seems to work, does not mean this is actually the formula that FFG came up with and uses.
This is true. But I'm fairly certain at least for the small size ships. I wouldn't be surprised if the big ships get a discount because having a bigger base is a disadvantage.
Dan said:
…But I'm fairly certain at least for the small size ships. I wouldn't be surprised if the big ships get a discount because having a bigger base is a disadvantage.
It seems you were correct about the discount for large ships, or they have an altogether different formula for them (I think probably the former, -10 looks about right).
Oddly, it looks like the skill one YT did not get any discount for being large, it conforms to your prediction of 26. Maybe for game balance reasons, at 16 points you could have a squad of six!
I apologize for the thread necromancy, but I can't figure out how to use this forum software to send a PM.
Shadowjak, would you be willing to share your XLS file? I'd like to try a different modeling technique (exploratory factor analysis) and see what kind of fit I can get.
I have no problem sharing the Excel file but there isn't anything there that hasn't been shown in the original post. The regression analysis table is just text and numbers because that is how Excel does it. If you want to change the numbers, you have to output a whole new report.
Looking back at what my projections were, it is interesting that my estimate of the YT-1300 named pilots was off by 10 but my estimate of the 1 skill pilot was almost exactly right (they apparently added a point to it the same way they did for the Academy Pilots and most named ships). It seems like they added a discount not based on being a large ship but based on the fact the squad point costs would have been more than half the team before upgrades.
I appreciate all the work you've done on the regression analysis, since I think having this info is important for those of us that want to come up with "official", and/or useful "unofficial" stats for fighters and other vessels that FFG may not ever produce, or are unlikely to produce in the near future.
I imagine we might also inquire directly with FFG to see if they are willing to share their points valuation formulae with us. A number of rules makers in the past have been willing to do that, so hopefully FFG will be willing to do so also.
If not, I guess we can just continue to proceed independently, as you've done already.
In looking at your formulae, the results sound very good, so I really appreciate your willingness to share your info with us.
I tried a different, less complex approach, assuming that the FFG folks might just go with something like that, and then make minor tweaks at the edges, in order to try to come up with an acceptable playbalance, after some playtesting.
The follow system, which is very similar to yours, seems to work well for the two Tie models, and the X-Wing. It also works for the Y-Wing, but only with a bit more substantial tweaking. Still, given that the values for even the Y-Wing are consistent, I think it might be valid, or close as well.
The formula is as follows:
2 Points for each fighter hull
Then, 1 Point each for each of the following: Attack Value; Defense Value (Agility); Hull Value
5 Points for each Shield (seemed a bit high to me at first, but works. I didn't try increasing the Hull values and reducing the Shield values)
1 Point each for the Pilots' Skill Rating Value, e.g. Skill of 2 = 2, Skill of 4 = 4, Skill of 9 = 9, etc.
Using the above values, we get to within one point each for the Tie, Tie Advanced, and X-Wing values given in the game, so I think that works fairly well. With the following minor modifiers, it works spot on:
+1 Cost Point for the Academy Tie Fighter Pilot (presumably, as already mentioned, a minor tweak to keep 9 x Tie fighters from being built in a 100 Point force, so the max is 8 x Tie Figther pilots, with a points cost of 12 each, instead of the 11 points calculated using the formula).
-1 Cost Point for Tie Advanced and X-Wing fighters, if their Pilot Skill rating is 4 or less. Presumably, since they have no special abilities.
For the Y-Wing, as mentioned, the above formula doesn't fit the standard. However, since it is the only Agility 1 (Defense Rating) spacefighter in the game thus far, I submit that a major tweak was made to it, that still fits with the original formula.
After running the numbers, I believe that is the case. Use the standard formula listed above, for a base value, but then make a major adjustment, due to its lack of Agility, and also due to its slower speed (unless using a Red maneuver), by subtracting 8 from the final points total. Depending upon the pilot chosen, this results in either a 25% reduction in capability for the best rated pilot, and a 33% reduction for the worst pilot. If this formula is followed, the point values for the Y-Wings match exactly with those in the game for the rated pilots (e.g. 8 points less than the calculated value, for all of the pilot variants of the Y-Wing).
I haven't tried using this system for any of the larger vessels, like the YT cargo vessel, or Millenium Falcon yet.
I've used this to come up with points for the Tie Defender too, since I'd love to see that fighter included in a later release. I rated it at 3 Attack, 4 Defense (Agility, since it is very fast 155 MGLT according to references, while the X-Wing is only 100. Matches up well with the A-Wing for speed, which I think is rated at 150 MGLT), 3 Hull (same rating as a standard Tie in one reference I saw), and either 4 or 8 shields, depending upon which reference you want to go with. That gives it a point value of either 32, or 52, NOT including the Pilot Skill Rating, or other mods, e.g. Ion Cannons, or Missiles - it can carry both.
For the Ion cannons, I was thinking a rating of 2 Points for those, since they are fixed in place, and can only fire forward (Y-Wing's Ion Cannons cost 5, but can be used in a 360 degree arc), and the standard points values for the missiles.
Not sure how the Agility rating is derived, so went with a more conservative 4 rating, instead of giving it a 5, even though it is greater than 50% faster than the X-Wing, and still very maneuverable. Presumably, due to its speed, it will be less maneuverable at the faster end of the scale, hence the more conservative rating.
For speed, I was thinking of giving it an 8, but perhaps only a 7 for playbalance, with 8 being a Red Maneuver, so it isn't too powerful. I was also thinking it would have less turning capability at the higher speeds, e.g. for speeds 6 and 7, perhaps only easy turns, and at 8 it can only fly straight. Not sure how to handle the 180 degree maneuvers, but perhaps only those at speeds of 4 and 5. Hard turns permitted at speeds of 5 or less, in addition to all the other maneuvers, since it is supposed to be similar to a standard Tie. It should be capable of barrel rolling too.
Anyway, let me know what you think of the above.
Also, I noticed the defense stats for the Tie's hull seem to be about 50% greater in X-Wing than in the ratings for them in some of the computer games. Not sure if that is due to a different, upgraded variant, or if they also tweaked that for playbalance too, since otherwise, it seems as if you'd need THREE Tie Fighters to take on ONE X-Wing in an even match, instead of just TWO. I imagine they didn't want to include 3 x Ties in the box, along with just 1 x X-Wing mini.
Of course, you could probably just as well chalk it up to their better maneuverability, not wanting to make the number of defense dice for the Ties seem like it was too overwhelming to the Rebel pilots.
Might make for an interesting game variant, especially if you are a Rebel player, and like to see those weak hulled Tie fighters destruct when hit, by giving them only 2 Hull Points, instead of the 3 they have now.
I really enjoyed reading through this entire thread, though it's taken me some time to wrap my head around it. After consuming everything and going over the numbers for my own amusement, the values that ShadowJak came up with fit the core set very nicely for all of the vanilla ships.
What happens next is what happens in the development of every game. Playtesting. The first sign of this is the cost of the Academy Pilot being bumped from 11 to 12. As ShadowJak mentioned, and is likely the case, in testing a squad of nine TIE Fighters was too overwhelming, or perhaps the games lasted too long, or the board was too cluttered. Whatever the case (go test it yourself if you really care) the designers agreed that eight was the max number of TIE Fighters you could use at 100 points.
Then there are all the advanced aspects of a ship, the actions and upgrade points, which have a value of 0 in the linear model. To me this looks like another way the Developers simply balanced out game play. Perhaps, X-Wings and Y-Wings were tested with Evade and/or Barrel Roll and it was found that they simply could not be taken out that way. Conversely, perhaps TIE Fighters had the Target Lock ability and it was deemed too powerful (I can assure you that it is too powerful. A friend of mine and I tested this theory). Maybe the TIE Advanced getting to keep all four actions is a trade-off for giving up the Droid upgrade slot.
We'll never really know, unless FFG comes out and tells us all the little tweaks they made in developing the game. I'm not surprised to learn that the Wave 2 ships don't fit the same linear model. The TIE Fighter is the only outlier in the core set, with a base cost of 10 points. The Y-Wing is 16 points and the X-Wing/TIE Advanced are 19 points. Relatively speaking these are very close numbers. On a linear regression, this increases the likelihood that the model fits. The Wave 2 models continue to deviate from that line and thus it shouldn't shock anyone that they don't fit the linear model.
There will never be a simple (or complex) formula for calculating all of the ship values, but linear regression gives us some very important information. Namely, we have learned that for these four ships, the developers felt that red dice and green dice were worth similar point costs on a ship. We also know what a ship gets for free (2 Weapon, 2 Agility, 3 Hull, 0 Shield) before it needs to pay for improvements. Another valuable piece of information is that Pilot Skill is a linear upgrade.
Named Characters also stray from the linear equation, which should surprise no one, since it's extremely difficult to put a linear point cost on the kind of complex abilities the characters have. Again, point totals are the result of copious playtesting. What we learn from the linear model is not what the designers envisioned the squad costs to be, but what did they feel was more/less important to gameplay and squad building at a high level.
Thanks for putting up all this info ShadowJak and thanks to everyone who contributed to the discussion. It has been enlightening.
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Any chance of posting the spreadsheet files?
What do you mean you don't serve droids? I didn't ask for a droid in the first place!
Would love to know how the formula works for Wave 2 if you've done that. Curious if it is the same, or if they came up with something slightly different for this wave since it isn't quite as symmetrical.
:>o<: vs. [-o-]
4 X-Wing 3 Y-Wing 2 A-Wing 1 YT-1300
7 TIE Fighter 2 TIE Advanced X1 3 TIE Interceptor 2 Firespray-31
I was playing around with his formula for Wave 2 just now.
Assuming my math is right:
Alpha Squadron, Avenger Squadron, and Sabre Squadron are all undercosted by 1 point
Fel's Wrath, Turr Phennir and Soontir Fel are all bang on.
The Firesprays are a different story all together as previously mentioned. A Basic firespray should come in at 43.75 points assuming this formula:
Squad Points' = 2 + 'Pilot Skill' + ('Weapon' – 2) x 8 + ('Agility' – 2) x 8 + ('Hull' – 3) x 4.25 + 'Shields' x 4.5
Plugging in the Firespray numbers it looks like this:
Squad Points = 2 + 3 + (3 - 2) x 8 + (2 - 2) x 8 + (6 - 3) x 4.25 + 4 x 4.5
This should work out to 43.75 where as the cost of a bounty hunter is only 33. Moving up the ladder, the costing discount stays within 1 point of that standard. Meaning it seems like the formula is correct with a -11 modifier on it and then rounding up. Alternatively, it's a completely different one :P
The Rebels work out a bit differently.
All the A-Wings are overcosted by 1.25 according to the formula. Not sure why and again it assumes my math is correct. The best thing I can figure is that it's for the sake of balance.
The YT-1300 is again a bit of a freak. The Outer Rim Smuggler with it's vastly different statline is actually overcosted at 27 points, which was a surprise for me since the Firespray held true to the formula assuming we give it the -10/-11 modifier. The ORS comes in at a statline value of 25.75, or overcosted by the same 1.25 that the A-Wings are purportedly overcosted.
All the named YT Pilots, Chewie, Lando, Han, all come in undercosted at -7, with their value coming through the formulas at 49,51 and 53 respectively, versus their stated costs of 42,44 and 46.
I would say that things hold true by and large with the fighter sized models, however the larger ones seem to play differently, as demonstrated here.
From the rebels side, it seems as though a ORS YT-1300 is a bit of a bad deal compared to the other options points wise.
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LOUISVILLE, Ky. (AP) -- A lawsuit has been filed in Jefferson County over the crash last month of a day care van that resulted in the death of an adult and injuries to the driver and 14 children.
The Courier-Journal (http://cjky.it/OkAMXV ) reports the lawsuit was filed on behalf of Phaedra Chapman-Woods and Jordon Woods, parents of four of the children, including one who was hospitalized more than two weeks after the June 12 wreck.
The lawsuit contends that Heavenly Angels Childcare Center owner Lavonia Cochran-Lewars allowed driver Keishia Tiller to transport children even though Tiller was "in the habit of driving negligently." Tiller is in fair condition at University Hospital.
Killed in the wreck was 31-year-old monitor Tiffany Belk.
Lewars, who closed three Heavenly Angels locations after the crash, couldn't be reached for comment.


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Some funding opportunities are available to Spanish students to help study in the UK. Universia is a good place to start looking as well as Foundations like:
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The British Council in Spain accepts applications from Spain for the Stevenson Scholarship. If you wish you can have a look at the last convocatoria and bases.
The British Council is no longer able to deal with Chevening Scholarship enquiries. For more information on applying for a Chevening Scholarship please go to www.chevening.org


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Los Angeles-based PayDragon has raised $1.35M in its seed funding, the firm disclosed Friday. The firm--which had earlier disclosed the seed round, but without dollar amounts--said the funding included Rustic Canyon Ventures, SV Angel, and Y Combinator, as well as Yuri Milner and Mark Schwartz. PayDragon is led by Hamilton Chan, and is aimed at making it easier for users to pay for local items using their mobile phone. The company is a refinement of Paperlinks, the QR-code based marketing firm started by Chan. More information »
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About Agriberry Farm
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September 24, 2008
52 #1
"They'll never pull it off." No one, not even some of the creators involved, thought they could do it. But for one year, DC published the weekly comic, 52, and never missed a beat. Take your pick for WTF moments (the death of the Question, the resurrection of Sue Dibny as a wicker woman, Batwoman, etc) but one of the biggest has to be that every week, without fail, the comic was on time. Even after the departure of editor, Steve Wacker, who was considered a crucial member of the team, Grant Morrison, Greg Rucka, Geoff Johns, and Mark Waid, "the Fab Four," kept the trains running on time and even provided readers with some amazing storytelling moments. Since then, DC has tried two more weekly series (Countdown to Final Crisis and Trinity), but nothing ever compares to your first time. 52, baby. 52.
X-Men #25
Wolverine is Marvel's ultimate bad ass, putting the fear into many an evil mutant with one simple sound effect: Snikt! But even he has been on his knees screaming in agony. That gift of humility and pain came courtesy of Magneto, during the Fatal Attractions storyline. For years, Wolverine had always threatened to disembowel Mags, but he was always rebuffed. X-Men, they said, don't kill. This time, however, Wolverine got seriously close, taking a swipe at the evil mutant's midsection.
Pissed, Magneto pulled the adamantium (the super indestructible metal) from his skeleton through every pore in his body. Every. Pore. In his body. The act leaves Wolverine fighting for his life as his healing factor worked overtime to compensate for the shock. As shocking as that was, it was made even more so when, an issue later, Wolverine instinctively popped his claws only to find them made of bone. Fragile, breakable bone.
Alpha Flight #106
To say that the comic industry has a history of "don't ask/don't tell" is a bit of an understatement. Homosexuality was never considered as a legitimate character trait because, archaic as it sounds, homosexuals were considered to be weak, and no one wants a weak superhero. The closest thing to a gay character in the Silver Age was "Pinky" Pinkerton of the Howling Commandoes, but it was never explicitly said that he was, indeed, gay.
Credit, then, to Marvel Comics for staying true to their roots of "realistic and familiar situations" and having one of their characters come out of the closet. It was groundbreaking, and dare we say, inspiring for many, and unlike Melrose Place a few years before, when Northstar came out of the closet, he did so with confidence (and maybe a little bit of his signature arrogance). Sure, Northstar has gotten the shit end of the stick ever since, but he led the way for many new gay comic characters, and even storylines dealing with AIDS and homophobia. Just like dancing at a wedding, it only takes one brave soul.


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Morgan Cullen and Gabriella Slabiak, Editor-in-Chief, News Editor
April 17, 2012
CLICK HERE TO READ THE FULL REPORT OF SBCC SALARIES A total of 31 employees at City College earn base salaries of more than $100,000. Professors with "overloads," or classes over their required minimum, can earn up to $45,000 extra. The highest earner at the college in 2011 was former Superintendent-President... Read more »


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/var/opinion - They're Ba-ack
What is Ajax, really? There's Ajax the technology, and then there's the fact that Ajax makes it possible to provide a rich client experience on a Web browser. Think about the latter for a moment. Wasn't that the basic idea behind Network Computing?
Does anyone recall when IBM and Oracle pushed the concept of Network Computers? Network Computing was all about delivering a rich client experience without the price tag of a PC and a commercial PC operating system. It also was about centralized storage and client management, which would bring the total cost of ownership way down.
The concept was so logical and compelling that it struck fear in the hearts of Microsoft and mainstream computer journalists. Microsoft had the most to lose. The Network Computing environment promoted by IBM and Oracle was, by necessity, platform-neutral. The goal was to base everything on browsers and Java, making the hardware platform and operating system irrelevant. You could participate in the revolution with a powerful Windows PC equipped with Java, but the fact that you ran Windows was incidental. It wasn't a necessary component.
The revolution self-destructed, however. Despite how sensible the concept may have been, there were two things wrong with it. First, hardware and Java weren't ready. Java applications were buggy, and most Network Computing appliances walked software, they didn't run it.
But here's what really killed the movement. IBM, Sun and Oracle discovered it was incredibly hard to make good money by selling truckloads of cheap computing appliances and only a handful of powerful servers. It's much more profitable to sell people massive computing power at the client as well as the server end, even if the average user never takes full advantage of the client machine's power.
The economic impact is also the reason why most computer journals hated Network Computers. The success of Network Computing would scale down the computing economy so much that advertising revenues would plummet. As a result, the mainstream computing press printed reams of anti-NC propaganda and hung on Microsoft's every word about the NetPC and Zero-Administration Windows. Remember those? Right, these reactive "initiatives" by Microsoft vanished the moment it became obvious that the Network Computing revolution wasn't going to get off the ground.
Wasn't going to get off the ground—yet. I used to go show-hopping with a presentation about Network Computing. I repeatedly predicted that Network Computing was so sensible you could count on the success of a Network Computing revolution, whether it happened that year or in decades. I also predicted that it would be based on Java, but I was careful to add that Java wasn't necessary. If Java flopped, some other platform-neutral technique of delivering applications and content would emerge in its place.
Hello Ajax. Ajax-based office suites are popping up everywhere, some free as in FOSS, some free as in service, some nonfree and some free with upgrade options. You can get a taste of the experience if you sign up at www.ajax13.com for free access to a suite of Ajax-based office applications. Or, you can try out Google's Docs and Spreadsheets at docs.google.com. Better still, you'll find out why I still prefer Java over Ajax by trying out the ThinkFree office suite beta at www.thinkfree.com. ThinkFree lets you choose between a lightweight and heavy-duty application. The lightweight applications are Ajax-based, and the heavy-duty applications are Java-based. Both types of applications are terrific, but the Java-based applications, such as its heavy-duty word processor, is much more slick and polished than the Ajax equivalent.
Here's why these efforts are much more likely to lead to a successful Network Computing revolution. They take advantage of the relative platform neutrality of browsers, but the success of these Web-based suites is not tied to any hardware platform. In other words, the NC revolution as pitched by IBM, Oracle and Sun expected you to buy a truck full of cheap clients. These Ajax and Java Web-based applications will work on a cheap client, but that's purely coincidental. This approach to the Network Computing revolution doesn't hinge upon changing what you buy, thus enabling hardware companies to keep selling you faster boxes with decent profit margins.
That's where Linux comes in. If this Network Computing revolution succeeds, OEMs will have one less reason to pay more to sell a Windows box than a Linux box. If people begin to depend on Web-based office applications, why pay Microsoft an OS tax on every unit when people can get the same experience with Linux and Firefox?
Many people will voice most of the same fears and objections as they did during the previous attempt to push Network Computing back in the late 1990s. If Web-based office suites pick up enough steam, you'll see these fears dissipate.
I'm still a bigger fan of Java than Ajax, and the fact that Java is going GPL may change the future of Web-based suites. But, even if we end up with Java, we probably will thank Ajax for getting it started. Regardless, I maintain that we will see a Network Computing revolution, whether it's today or decades from now. And, when it happens, sooner or later, it will be great for Linux.
Nicholas Petreley is Editor in Chief of Linux Journal and a former programmer, teacher, analyst and consultant who has been working with and writing about Linux for more than ten years.
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A situation report is a type of report that has information on a current event, similar to a status report.
In 2372, Captain Benjamin Sisko prepared a situation report on Martok's Klingon task force for Lieutenant Commander Worf. (DS9: "The Way of the Warrior")


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Here's a guy running up an incline plane of flowing lava, because sometimes YOLO stands for "I'm about to die, so make sure you get it on camera."
A "lava art craft worker" runs through a streaming lava flow on Mount Etna. Not recommended for imitation! The worker was very experienced and knew what he was doing.
Hopefully "knew what he was doing" includes "has a good reason to want to run up a hill of lava," and the YouTube description just didn't have enough characters to get it in. Here's the clip:


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Staples offers the Crucial Technology 16GB PC3 12800 DDR3 204-Pin SO-DIMM Laptop Memory Kit, model no. CT2K8G3S160BM, for $89.99 with free shipping. That's tied with last week's mention and the lowest total price we could find now by $16. It's compatible with the MacBook Pro 2012 models.
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