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Phoenix Wright: Ace Attorney − Trials and Tribulations (JP) is a visual novel adventure video game developed and published by Capcom and is the third installment in the Ace Attorney series. It was originally released for the Game Boy Advance in Japan, including a Nintendo DS version that was released in Japan, North America, and Europe.
One episode is available to play at the start; when the player finishes the episode, another one is unlocked. The episodes are split into chapters, which are made up of investigations and courtroom sessions. During investigation sections, the player attempts to find evidence for use in the courtroom sessions; then the game moves to the next chapter within the episode when the player has collected enough evidence.
The player can makes actions with four different options: "examine", which lets them move a cursor over the environment and examine items; "move", which displays a menu with locations the player can move to; talk, which shows a list of topics the player can discuss with witnesses within the area; and "present", which lets the player show evidence or character profiles to a witness.
By showing the witness a magatama, the player is then able to see the secret they are hiding in the form of locks, called a "Psyche-Lock"; by presenting correct evidence or character profiles, the player can break the locks and be able to discuss the subject. A life bar, representing the judge's patience, is shown in the upper right corner of the screen. Each time the player presents false evidence or profiles, the bar will decrease; if it reaches zero, the player loses and their client is declared guilty.
Phoenix Wright, a young university student is charged with the murder of his classmate Doug Swallow. Mia, posing as his lawyer, exposes one of the prosecution's witnesses. Phoenix's girlfriend Dahlia Hawthorne, as the true murderer, revealing that she took advantage of Phoenix to conceal evidence tying her to the poisoning case of Mia's former partner Diego Armando and then planned to murder him as well. Due to her actions, Dahlia is arrested and sentenced to death.
Threee months later, Phoenix fails to defend a former client, Maggey Byrde, against accusations that she poisoned a well-talented programmer, Glen Elg. Phoenix later finds out that Elg was creating a computer virus on behalf of loan shark Furio Tigre, and that Tigre, needing money to repay a large debt. With no conclusive evidence, Phoenix manages to get Tigre arrested by making him say something only the real killer would know.
Phoenix reviewing Mia's first case five years earlier, in which she and Armando teamed up to defend a death row inmate Terry Fawles, who was under suspicion of killing a policewoman Valerie Hawthorne during an escape attempt. Mia laters discovers the truth, when Years earlier; Terry, Valerie, and her younger sister Dahlia faked a kidnapping to steal a large jewel from her family, leaving Terry to be accused of murder based on Valerie's testimony. Terry later kills himself by swallowing poison, forcing a mistrial and freeing Dahlia. After finding out that Armando was been investigating her further, Dahlia also poisoned him and gave the bottle to Phoenix, ensuring that they would both meet up again with Mia.
Phoenix visits a mountain retreat with Maya and Pearl when a fellow guest, Elise Deauxnim, is killed. When Phoenix returns, he explains that Elise is really Maya's long-lost mother, Misty Fey, and that her death was the result of a plan engineered by her sister Morgan to kill Maya with the help of the now deceased Dahlia, who turns out to be Iris's twin.
With Mia's help, Dahlia is exorcised from Maya and Iris is declared innocent. Godot is revealed as the one responsible for killing Misty to protect Maya, leading to the discovery of his true identity: Diego Armando. Having spent many years blaming Phoenix for Mia's death, he sought for revenge, but concedes that Phoenix has done more to continue her legacy than him. Iris also reveals that she posed as Dahlia while Phoenix was attending college to protect him, ended up falling in love with him. Reuniting with his friends, Phoenix celebrates finally being free of his past.
After development of the original Phoenix Wright: Ace Attorney was finished, Takumi's boss, Shinji Mikami, told him that they should make an Ace Attorney trilogy, with a grand finale in the third game's last case. As Takumi wanted the three first Ace Attorney games to be parts of a larger work, he avoided making a lot of changes: art for main characters such as Phoenix, Maya and Edgeworth was reused from the first game, to avoid having the previous games look outdated in comparison to newer games in the series; and no new gameplay mechanics were added for Trials and Tribulations, as Takumi was happy with the gameplay after having added the psyche-lock mechanic for Justice for All.
The development team had troubles fitting the entire game on a single Game Boy Advance cartridge: while they had the same amount of memory available as when they made the first ''Ace Attorney'' game, ''Trials and Tribulations'' was 2.3 times as large content-wise. To accomplish this, they made use of "tricks and workarounds" they had figured out since working on the first game: for instance, they worked to create better structures for storing data efficiently, better compression of the graphical data, and good sounds that only use little data. Takumi found these constraints fun, as it was a chance to improve the team's abilities and a source of inspiration for doing as much as possible within the memory limitations. They still ended up having to cut or change several features: along with the art of the younger Mia, Phoenix and Edgeworth in the flashback episodes, they had planned to have new art assets for a younger Gumshoe, but had to settle for giving him a new coat. The character Oldbag from the first game was first cut, then included as a cameo at the end when they realized that they had just enough space for her; Takumi wanted to have her wear a lei as she would have just come back from a Hawaii trip, but was unable to due to memory limitations. Due to miscalculations of the game asset size, they had to make the character Bikini shorter in order to save some memory.
Trials and Tribulations has received a score of 81/100 based on 45 reviews from Metacritic; meanwhile, the Wii version received a Metacritic score of 67/100 based on 9 reviews, indicating mixed or average reviews. Critics appreciated the more connected plot and great humor in the dialogue and overall writing
- Hideki Kamiya, best known as the game director of Devil May Cry, voiced Godot in the Japanese version of Trials and Tribulations.
|Ace Attorney series
|Main Games
|Phoenix Wright • Justice For All • Trials & Tribulations • Apollo Justice • Dual Destinies • Spirit of Justice • Trilogy
|Ace Attorney Investigations • Ace Attorney Investigations 2 • Professor Layton Vs. Phoenix Wright: Ace Attorney • Dai Gyakuten Saiban • Dai Gyakuten Saiban 2


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Irish Life MAPS are a range of unit linked funds, which are available across our pension, investment and savings plans. There are five MAPS funds. Each fund is managed to a specific risk level meaning there should be a fund to suit your risk appetite and this fund will continue to suit your selected risk appetite over time.These range from lower risk, Multi Asset Portfolio 2 (MAP2) to the higher risk Multi Asset Portfolio 6 (MAP6). As the name suggests, each fund is multi-asset - investing in shares, bonds, cash and alternatives. Each fund uses our Investment Manager's Dynamic Share to Cash model (DSC).
Range of Multi Asset Portfolio Funds
Irish Life MAPS aims to manage the uncertainty during your investment journey. Find out the possible returns you might expect over different time periods for each MAPS fund.
Irish Life's Investment Managers manage each MAPS fund to the stated level of risk, using processes like quarterly re-balancing and the Dynamic Share to Cash (DSC) model.

subset: commoncrawl


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This is an elegant antique Victorian silver plated Corinthian column table oil lamp base converted to electricity, circa 1890 in date.
The lamp features its original glass mounted facetted cut clear glass oil reservoir and fittings, a capital decorated with acanthus leaves and scrolls which flair outwards on a fluted tapering shaft and sits on a stepped plinth base decorated with further columns and beading.
In working condition having been rewired.
In excellent condition having been beautifully cleaned and rewired in our workshops, please see photos for confirmation.
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Height 67 x Width 18 x Depth 18
Dimensions in inches:
Height 2 feet, 2 inches x Width 7 inches x Depth 7 inches
Our reference: 09072
Please feel free to email or call us (+44 20 8809 9605) to arrange a viewing in our North London warehouse.


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The report "Cell Therapy Technologies Market by Product (Consumables, Equipment, Software), Cell Type (Human Stem & Differentiated, Animal), Process Stages (Cell Processing, Distribution, Handling, QC), End User, and Region - Global Forecast to 2023" The cell therapy technologies market is projected to reach USD 19.9 billion by 2023 from USD 10.2 billion in 2018, at a CAGR of 14.4%. Factors such as rising government investments for cell-based research, the increasing number of GMP-certified production facilities, and the large number of oncology-oriented cell-based therapy clinical trials are driving the growth of this market.
Browse 75 market data Tables and 30 Figures spread through 116 Pages and in-depth TOC on "Cell Therapy Technologies Market by Product (Consumables, Equipment, Software), Cell Type (Human Stem & Differentiated, Animal), Process Stages (Cell Processing, Distribution, Handling, QC), End User, and Region - Global Forecast to 2023"
View detailed Table of Content here - https://www.marketsandmarkets.com/Market-Reports/cell-therapy-technologies-market-213334978.html
Consumables segment to account for the largest share of the cell therapy instruments market, by product
On the basis of product, the market is segmented into consumables, equipment, and systems & software. The consumables segment is expected to account for the largest share of the cell therapy instruments market in 2018. The large share of this segment is attributed to the high demand for consumables (such as growth factors and media) in cell-based experiments and cancer research and the growing number of new product launches. Moreover, consumables are required at every step of cell processing. This is further expected to drive their adoption in the market.
Cell processing segment dominates the cell therapy instruments market in 2018; this trend to continue during the forecast period
On the basis of process, the market is segmented into cell processing; cell preservation, distribution, and handling; and process monitoring and quality control. The cell processing segment is expected to account for the largest market share in 2018 and is expected to grow at the highest CAGR during the forecast period. The cell processing stage makes the highest use of cell therapy instruments and media, especially during culture media processing. This is a major factor responsible for the large share and high growth of this segment.
North America to hold the largest share of the cell therapy instruments market in 2018
The market, by region, is segmented into North America, Europe, Asia Pacific, and the Rest of the World (RoW). North America is expected to account for the largest share of this market in 2018. The large share of this regional segment can primarily be attributed to the high burden of chronic diseases and increasing R&D activities in pharmaceutical and biotechnology industries.
The market is dominated by players such as Beckman Coulter, Inc. (US), Becton, Dickinson and Company (US), GE Healthcare (US), Lonza (Switzerland), Merck KGaA (Germany), Miltenyi Biotec (Germany), STEMCELL Technologies, Inc. (Canada), Terumo BCT, Inc. (US), and Thermo Fisher Scientific, Inc. (US).
Dont miss out on business opportunities in Cell Therapy Technologies Market. Speak to our analyst and gain crucial industry insights that will help your business grow.
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What if you can design a life full of love, trust and compassion by simply paying attention to 3 moments?
"Live Your Future Now" is as simple as simple and as complex as complex can be. How do we make our moments matter more and help us radiate more love and compassion? How do we make a conscious decision to choose what part of the moment we want to keep? Is fighting a part of living my future now? Should it all be about being good? When we fight and make up, should we ever go back to the fight? Does it still leave some remnants in our mind, heart and soul?
I am no expert on this matter and can only speak from experience as I do my best to remain in the moment. Here are a few things I have noticed about my process, breaking it down in three moments:
Moment 1: What is the emotion which I am feeling?
As I observe what is happening in the moment, I allow myself to experience my emotion because I know that the manifestations in our lives are deeply rooted in the emotions which we feel. If we live with constant worry, we will keep on attracting more situations to keep us worried. If we live with love, we attract more love. We don't need to tell anyone because the cells in our body are vibrating that message to everything and everyone we are in contact with. I try to name the emotion – is it fear? anger? peace? insecurity? love? doubt?
Moment 2: What triggered that emotion?
Our cells have memories that go back several lifetimes. In that moment, I try to figure out why that particular emotion was triggered? Something from the past? A previous similar experience? An already predicted response from intuition?
Painful emotions show you what prevents you from creating harmony, cooperation, sharing and reverence for life.
Moment 3: What feeling do I want to be anchored in?
It is empowering to know that I can choose which emotion I want to be anchored in and that past negative emotions no longer have to hold me as a prisoner. Is it in love and trust OR is it in fear and doubt? If the emotion was an unpleasant one, I thank it for showing up in my life and ask it to show me what I need to do to heal what might still be an open wound. Sometimes, something from 30 years ago, can simply pop up in a moment and send me reeling back because that small or big thing was never attended to. If it is a positive and pleasant experience, I still thank it for allowing me to experience it.
As I practice this more and more, the moments seem to be magnifying into more peaceful vibrations within me. I am consciously acknowledging what I no longer want to have power over me. Sometime we spend so much time trying to prove, defend or gain points to be right or to win, that we lose the opportunities of the moment. We can consciously choose the emotion we want to embrace – every cell in our body responds to our thoughts and feelings. Without talking, those around us can simply feel our vibrations – it takes away the need to explain and justify our being.
The more we feed our cells with vibrant positive messages and let each cell in our body know that we forgive ourselves and that we have learnt from our experiences, the more we will radiate with love and attract love in our lives. At the end of it all, I believe that all of us want to be vibrating with pure, unconditional love. If we can keep grounded in these pure positive feelings, we can magnify the good which we attract in our lives. Isn't that awesome?


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** Links **- VillageCraft Website -- Donate To VC -- Join us on Steam -- Discord Voice/Text Chat -- Service Status -------- - ------- - -------** Minecraft Server **VillageCraft [1.14.4]- VC World Map -IP: mc.villagecraft-server.com
So the skulker boxes in chests would be ok just not in backpack for now?
Hi there!I was wondering if there was an update to see 1.13. I'm sure it would inject a much needed spice into the server (if all is working of course)Cheers!Gamalin
Hey there @luisc99 ,Hope things are calming down for you now. could you give us an update on when we might see 1.13 or further additions to the server please?Cheers!Gamalin
It is abysmal that any one person would take try to limit the happiness that Gerrit70 has brought to this dull place.Free Gerrit70 from his chains!
holy fuck gerrit you're autistic.
@luisc99 Post pics of satellite or ban
WOW loads going on! Many thanks for the update. Great to see things moving. I've had a bit of a burn out lately and this is def getting me interested again.By the sounds of it 1.14 may take quite a while to get up and running smoothly. Do you think you'll go ahead with 1.13 first?It's such a shame that they've not taken more time with the latest updates. The Win 10 version runs like a dream on low end machines.Look forward to the next update Gamalin
Hey there @luisc99 Mr Annoying here again Just wondering what's the latest with the server? Very much looking forward to getting my teeth into the new stuff Cheers!Gamalin
Do we have to worry about chest contents etc at all during this transition, when it appears?
I'll test the latest pre-release tomorrow to confirm it's less laggy, and hopefully when Spigot updates we'll be in a good shape to do so too.


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Free Shipping to Italy on orders > 75 €
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Jamie Drysdale among OHL prospects invited to Hockey Canada's National Under-17 Development Camp
CALGARY, Alta. – Hockey Canada has invited 111 players to participate in Canada's national under-17 development camp, set to take place July 21-27 at the Markin MacPhail Centre at WinSport's Canada Olympic Park in Calgary.
For the duration of the week-long camp, the players – 12 goaltenders, 36 defencemen, and 63 forwards – will be split into six teams for on- and off-ice training, fitness testing, practices, intrasquad games, and classroom sessions.
Brad McEwen, head scout for Hockey Canada, was responsible for all player selections, with assistance from regional scouts Carl Bouchard (Quebec), Barclay Branch (Ontario), Barclay Parneta (West), Darren Sutherland (Atlantic), and Darrell Woodley (Ontario), as well as member representatives.
"The national under-17 development camp provides a unique opportunity for players to learn about what it takes to be part of Team Canada alongside the best young talent in the country," said Shawn Bullock, Hockey Canada's senior manager of hockey operations and men's national teams. "The players are here with the ultimate goal of wearing the Team Canada jersey in international competition, and we are supporting them in that goal by providing the on- and off-ice experiences they need to develop and grow as high-performance athletes."
Following the development camp, players will continue to be evaluated through the early season before 66 are named to one of three Canadian national teams – Team Canada Black, Team Canada Red, and Team Canada White – who will compete at the 2018 World Under-17 Hockey Challenge scheduled for Nov. 3-10 in Saint John and Quispamsis, N.B.
This year, all 111 players have been drafted by Canadian Hockey League teams, including 54 from the Ontario Hockey League, 29 from the Western Hockey League, and 28 from the Quebec Major Junior Hockey League.
Media accreditation for the Team Canada Summer Showcase taking place at WinSport's Markin MacPhail Centre that includes Canada's national under-17 development camp can be requested online. The full camp schedule will be available at a later date at HockeyCanada.ca.
For more information on Hockey Canada and the Program of Excellence, please visit HockeyCanada.ca or follow through social media on Facebook, Twitter and Twitter.com/HC_Men.
* – first round selection
Tye Austin (Peterborough Petes)
Will Cranley (Ottawa 67's)
Tristan Lennox (Saginaw Spirit)
Matt Onuska (Kingston Frontenacs)
Joe Vrbetic (North Bay Battalion)
Kyle Aucoin (Sudbury Wolves)
Jack Bar (Peterborough Petes)
Alec Belanger (Ottawa 67's)
Michael Bianconi (Flint Firebirds)
Nolan Dillingham-Morelli (Sarnia Sting)
Jamie Drysdale (Erie Otters)*
Lleyton Moore (Niagara IceDogs)*
Jake Murray (Kingston Frontenacs)*
Ryan O'Rourke (Sault Ste. Marie Greyhounds)*
Owen Power (Flint Firebirds)
Michael Renwick (Hamilton Bulldogs)
Ben Roger (London Knights)
Pacey Schlueting (North Bay Battalion)*
Donovan Sebrango (Kitchener Rangers)
Nolan Seed (Owen Sound Attack)*
Zack Terry (Guelph Storm)
Jack Thompson (Sudbury Wolves)
Colby Ambrosio (Ottawa 67's)
Josh Barnes (Owen Sound Attack)
Cameron Butler (Peterborough Petes)
Quinton Byfield (Sudbury Wolves)*
Ethan Cardwell (Saginaw Spirit)
Ty Collins (Guelph Storm)
Will Cuylle (Peterborough Petes)*
George Diaco (Hamilton Bulldogs)
Luke Evangelista (London Knights)*
Jean-Luc Foudy (Windsor Spitfires)*
Stephen Halliday (Niagara IceDogs)
James Hardie (Mississauga Steelheads)*
Isaac Langdon (Kitchener Rangers)
Matthew Maggio (Ottawa 67's)
Kyle McDonald (Windsor Spitfires)
Sean McGurn (London Knights)
Dawson McKinney (Oshawa Generals)
Logan Morrison (Hamilton Bulldogs)*
Sahil Panwar (London Knights)
Cole Perfetti (Saginaw Spirit)*
Jacob Perreault (Sarnia Sting)*
Cameron Peters (North Bay Battalion)
Riley Piercey (Barrie Colts)*
William Portokalis (Mississauga Steelheads)
Dylan Robinson (Oshawa Generals)
Eric Russell (Barrie Colts)
Spencer Smith (Guelph Storm)
Cameron Tolnai (Ottawa 67's)*
Ty Tullio (Oshawa Generals)*
Reid Valade (Kitchener Rangers)*
Evan Vierling (Flint Firebirds)*
Davis Young (Hamilton Bulldogs)


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Guide to mortgages for people with bad credit
Key points
- Why is it hard to get a mortgage with bad credit?
- Applying for a mortgage if you have bad credit
- Improve your chances of getting a mortgage
Problems with your credit history may stem from missed payments (for example, credit card payments), a County Court Judgment (CCJ) or bankruptcy.
These can all have an adverse impact on your credit and may mean that the risk you present to lenders is too high for them to consider giving you a mortgage.
Even if you're accepted, you may face higher interest rates and/or fees, as borrowers with poor credit ratings may not have as much choice as those with good credit scores.
However, there are lenders who may consider those who might be rejected for mortgages elsewhere.
Why's it harder to get a mortgage with a bad credit rating?
So-called sub-prime mortgages - mortgages for those with poor credit - were widely blamed for contributing to the 2007-8 financial crisis, and the lessons learned during that time mean that getting a mortgage can be much harder for people with credit issues.
Need more information?
While sub-prime mortgages are generally considered a thing of the past, in October 2015 several lenders launched new sub-prime mortgages, much to the surprise of debt charities, which were severely critical.
Of course, credit problems could include anything from missing a bill payment to having a home repossessed, so the impact your own credit issues have on your eligibility for mortgages will depend on the severity of your past problems.
Applying for a mortgage if you have bad credit
If you've fallen behind on mortgage payments or even had a home repossessed in the past, finding a mortgage again may prove difficult - but it's not impossible.
Your mortgage provider may ask for more proof that you can afford repayments - for example, they may want to see more payslips and bank statements than usual.
The lender will ask about your previous credit problems, including any defaulted credit card payments or CCJs.
Although relatively minor credit problems are not insurmountable, if you've been declared bankrupt in the last few years or had a recent CCJ, you may struggle to find a lender who'll give you a mortgage.
Check your credit rating
- Before applying for a mortgage it's important to check your credit history
- A number of things can affect your credit rating, from one missed payment to bankruptcy, and it's a good idea to start building it up again well in advance of a mortgage application
- One way to do this is with a credit builder credit card, but only once you feel able to handle the responsibility and repayments
- Ensuring you make the full repayments each month is one way to demonstrate to a mortgage lender that you can handle a mortgage
It's likely you'll have to wait until your bankruptcy is removed from your credit record, which can be six years from the date of your bankruptcy, and then start rebuilding your credit.
Improve your chances
Since the recession hit in 2007-8 it's become more difficult for people with bad credit to get a mortgage. The Mortgage Market Review in 2015 means that now mortgage providers must ask about affordability to determine whether you can afford the monthly mortgage payments and all your other outgoings.
Nevertheless, there are things you can do to increase your chances of acceptance, especially if you take action months, if not years, before you actually apply.
Save for a bigger deposit
You may need a larger deposit if you have bad credit - for example around 20-30%, instead of 5-10%.
Low-deposit mortgages often have tighter acceptance criteria, so the more deposit you have, the better chance you have of finding a mortgage you're eligible for.
If saving more isn't an option - and borrowing money for a deposit would be risky, to say the least - there are a few ways of getting a larger deposit together.
Get help from family
Most lenders will accept a deposit if it's 'gifted' from a family member. This can't be a loan, and you must be under no obligation to repay the money.
The person gifting you the money will have to sign a form stating the conditions under which they're lending you the money - for example, whether they expect to live in the house in the future, or whether they expect to own a share of the house.
They'll also be asked whether they've consulted a financial adviser about gifting the money, and this is something you could consider doing together to discuss the repercussions of the gift.
In a number of years you may be in a position to repay the money, and there's nothing stopping you from 'gifting' the money back.
See also:
- 100% mortgages
- Bad credit loans
- Basic bank accounts
Get a guarantor
If you're unable to get a mortgage because of bad credit, a family member may be willing to be named as a guarantor.
Getting a guarantor is a big step, as you and your guarantor will be tied to each other financially. This could have an impact on both your credit ratings.
The guarantor would have a charge placed against their own house, which means that if the borrower defaulted on their mortgage payments the guarantor may be liable.
Getting a guarantor doesn't remove the need to be credit checked - if your credit is in a bad way, you may still struggle to get a mortgage.
Sort your finances
Postponing buying a home until you're in a stronger position may be a sensible idea.
Think about building your credit rating back up with good credit, saving more for a deposit and making yourself a safer proposition to lenders.
This could mean access to more competitive rates down the road, which will save you money in the long run.
Speak to an adviser
Finding a mortgage if you have credit issues may be tricky, so it could be a good idea to speak to an adviser.
They'll be able to give you advice on the right product for your needs, and help you with your application - you'll have to pay for their help.[1]


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The Carrie Diaries Review: Playing With FireLeigh Raines at . Updated at .
There's a dreaded process that is part of every writer's repertoire: writer's block.
The Carrie Diaries Season 2 Episode 6 showed us Carrie's first experience with the head banging, pencil biting, frenzied process of trying to mine creativity and thoughts for a piece.
I think it's fantastic that Carrie is taking this writing class at The New School. Aside from the fact that it gives her a reason to be in the city now that the summer is over, it shows viewers how Carrie's eventual career path first began.
It also highlighted the disaster that can be two writers in a relationship. Carrie will face this later in life with the insecure Jack Berger, but for now she has (or had) the sexy young playwright Adam Weaver. The opinions on Weaver have varied, particularly after he was caught reading her diary in The Carrie Diaries season 2 episode 5.
While the viewers saw this as a major red flag and sign of distrust, Carrie ended up getting through the fight and realizing she felt comfortable enough to lose her virginity to him. Apparently these two have been bumping like bunnies since the last time they graced our TV screens. Yet Carrie is still the young, bashful girl who is afraid to talk about sex on a public sidewalk. How very Charlotte of her!
Here's the thing. Whatever you least want to write about, whatever scares you the most that's what you have to write about. That's the good stuff. Truly great writers can't stand a safe place.Weaver
Alas, with Weaver's advice to write what scares her, a topic is born: sex. Too bad her own boyfriend tells her that it's commonplace and she's above that. Carrie is a new writer, she needs someone who is supportive and gives her positive encouragement. Funny how she ended up heeding Sebastian's advice in the end. I know he hurt her, but can't we forgive by now?
I hate the constant crossing of wires that goes on between those two. Despite an accidental 2-second makeout, Maggie was really just in need of a friend and Sebastian was willing to be that friend. He cares about her and is trying to help her figure out her pregnancy situation.
If Carrie had knocked on the door instead of running away, she would know the truth. Sebastian has been pining for her since the second they broke up.
Hands down the funniest part of the episode was Larissa and Samantha. They're the kind of people who dislike each other because they have so much in common and are similar in a lot of ways. I can't tell if Harlan is going to be so pissed he missed the threesome or be psyched about having a tape he can constantly replay. Probably a little bit of both.
This episode felt really symbolic of the future Carrie Bradshaw who so much of America got to know and love thanks to Sex and the City. And if there's any doubt in the authenticity of young Carrie turning into SJP's version, there's always this:
All I wanna do is go shoe shopping. Is that bad?Carrie


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The reason why
Hammond Solovox
Technical Description
Richard H. Dorf
Fig. 1 Typical Solovox Installation.
THE Hammond Solovox (Hammond Instrument Company, Chicago, Ill.) is and has been for a number of years the best-known monophonic electronic musical instrument made in this country. While it permits the playing of only a single note at a time and has neither the types nor variety of tone colors to appeal to most serious musicians, it has found extensive use in popular-music ensembles and particularly in the home among amateurs. It is ordinarily used with the piano - the player's right hand playing the melody on the Solovox and the left hand playing an accompaniment on the piano - where its sustained tones contrast with the percussive effects of the piano to produce pleasing sounds with a minimum of study, effort, and expense.
Unlike the Hammond organ, the Solovox is completely electronic, with no moving parts other than the keys and controls. (To be accurate, the older models J and K had a vibrating-reed vibrato system, but later models are electronic in even this respect.) This chapter describes the model L.
A typical Solovox installation is shown in Fig. 1. The two principal units are the keyboard and a tone cabinet. The tone cabinet (not shown in the, illustration) houses the speaker and all vacuum tubes. The keyboard, attached to the front of the piano, holds the switches which are actuated by the keys, and all control circuits.
Fig.2 Solovox block diagram
Fig. 2 is a block diagram of the Solovox which shows the principal components and their relationships. A master oscillator is tuned through a three-octave range by the keys, and its frequency may be varied cyclically to produce vibrato. The oscillator synchronizes a frequency divider Which produces similar tones one octave lower down. This, in turn, synchronizes a second and third frequency divider.
One output is taken from the oscillator, which operates in the highest three-octave range of the instrument, and one from each of the frequency dividers. In accordance with their pitch ranges the
outputs are labelled SOPRANO, CONTRALTO, TENOR, and BASS. Any one or a combination may be switched into a common output bus which goes to a series of five tone filters. Whatever tone qualities are switched on are passed to a preamplifier, thence to a push-pull control stage. In the control stage the output volume is controlled by a knee lever fastened under the keyboard, and the attack of each note is slowed down by using an extra set of keyboard contacts to remove cutoff bias on the stage at a controlled rate. From here the signal passes to an output stage and loudspeaker.
Fig. 3 The Solovox master oscillator
The master-oscillator circuit is diagrammed in Fig. 3. It is basically very simple and capable of wide-range operation. The output of V
is R-C coupled to the grid of V
. The plate of V
is R-C coupled back to the grid of V
. Since the circuit is re-entrant and the feedback phase is positive, the combination oscillates. The frequency of oscillation is controlled by capacitance and resistance placed between the grid of V
and ground.
Two step-type controls are provided. C1 is the main tuning capacitor, and C2, C3, and C4 are added to give the exact value required for the fixed capacitance. The next bank of six .002-µf capacitors is so arranged that as the arm labeled ROUGH TUNING is moved upward, it contacts the capacitors one by one and at maximum position all six are across the main tuning capacitors. Six steps of 400µµf each are available with a similar switching arrangement for the fine-tuning adjustment.
The inductance part of the tuned circuit is used to vary the frequency to give the pitch required for each key over the three-octave range of the oscillator (528.8 to 8951 cycles). Thirty-six small inductors, each with a movable core for individual adjustment, are wired in series, with a switch contact connected between each adjacent pair. When a key is pressed, the corresponding contact is grounded, decreasing the net inductance between the grid of V
and ground. When the lowest C key is pressed, no contact operates - the full value of all the series inductors is in place and the lowest frequency sounds. (Actually this frequency is being generated all the time, even when no key is being pressed. The control tubes. however, block the amplifier until a key is pressed, as described later.) When the topmost key (B of the top octave) is pressed, all inductors but the one nearest the grid are shorted to ground and the remaining inductance is just large enough to tune the circuit to the topmost note. With this arrangement, no spurious notes are heard even when two or more keys are pressed at once by accident; only the uppermost of the notes played is heard.
Fig. 4. Frequency dividers of the Solovox
The vibrato circuit includes the two remaining triodes of the 6SN7-GT and 6SL7-GT used in the oscillator. V
is the 6-cycle oscillator, a standard phase-shift unit, the output of which is fed to V
, a switching tube. The plate-supply potential for V1b is only 40 volts, obtained from the drop across the frequency-divider cathodes (see Fig. 4). With the low plate potential of 10 volts and zero bias, the comparatively small signal from the vibrato oscillator is sufficient to cut off the switching tube when the signal is in the negative direction.
With the vibrato switch on, paralleled 400-µµf and 800µµf capacitors (total value of .0012 µf) are connected from one side of the audio tuned circuit, through the switching tube, to ground. On the half-cycles of vibrato frequency during which the switching tube conducts, the capacitance is across the audio tuned circuit, changing its frequency to some degree. On the half-cycles during which Vib is cut off, the audio frequency is unchanged. The frequency is thus switched at the vibrato-oscillator rate of 6 cycles per second, giving a vibrato effect.
With the vibrato switch off, a permanent capacitor of 400µµf is connected across the tuned circuit. The 400µµf capacitor between V
plate and the audio tuned circuit is still in place and the switching tube is still doing its job. The vibrato effect is therefore still present to a very slight degree. This is desirable, for it is enough to destroy the "perfection" of the electronically generated tones, which would otherwise be so perfectly steady as to lack interest.
This is an interesting point in all electronic instruments - perfection is undesirable! A pipe organ, a wind instrument, a violin - all of them have inherent random irregularities of pitch and volume caused by small variations in the wind supply or slight unsteadiness in the player's control. One of the essential factors in art appreciation by the emotions is variation; monotony is inartistic and unpleasant. Thus the natural slight unsteadiness of acoustic instruments is welcome, and to attain a really ideal musical instrument, the electronic engineer should deliberately avoid the perfection which we normally look for in engineering. In one very practical sense this is a major difference between a set of code-practice oscillators tuned to musical pitches and a good electronic musical instrument. The code oscillators have constant pitch and no variation in tonal quality. The musical instrument must have at least a vibrato and a selection of tone colors.
Frequency dividers are very common in electronic musical instruments. In polyphonic instruments there is usually one set of them for each of the twelve notes of the scale and each divider need work at only one frequency. In the Solovox there is only a single set of three dividers, each of which must work over a three-octave range. To fulfill this requirement they are designed to be not particularly frequency-selective and they are of the non-oscillating multivibrator type. This means that in the absence of a synchronizing signal they do not oscillate but remain in one or the other of their two stable conditions.
The frequency-divider section of the Solovox appears in Fig. 4. The first tube V
is a rectifier which rectifies the output of the master oscillator. The grid is coupled to the oscillator plate through C1. The waveshape of the master oscillator output is roughly symmetrical and contains principally odd harmonics, sounding like a muted instrument, or a woodwind, or stopped pipe. The rectified output from V
is no longer symmetrical and contains even harmonics as well as odd ones.
is a pulse rectifier. Because of the capacitive coupling between V3a and V3b, the rectified output of V
appears as a.c. on the grid of V
Due to the average plate currents of the tubes in the dividers the cathode of V
is 40 volts positive, giving the tube a high negative grid bias. Negative input to the grid therefore has no effect, but positive input increases the plate current and produces negative pulses at the plate.
V4a and V4b are the first frequency divider. In the resting condition one of the tubes is cut off and the other is conducting. When the driver V3b puts out a negative pulse, it passes through C3 and C4 to the divider grids. The negative pulse has no effect on the tube which is cut off, for instance, V
. However, it causes the tube which is drawing current, V
in this case, to put out a positive pulse at its plate. The positive pulse is transferred to the grid of V
through the R-C plate network, causing V
to conduct and put out a negative pulse of its own. This negative pulse is transferred to the grid of V
, adding to the negative input signal. In a very short time V
is cut off and V
is conducting, the reverse of the original state. At this point the circuit is again stable. However, the next negative pulse to come from the plate of V
starts things all over again and in the same manner V
now cuts off and V
In this way, it takes two input pulses from V
to make the V
circuit execute a complete cycle of change, returning to its original condition. Since the frequency of pulses from V
is the oscillator frequency, the contralto output taken from the plate circuit of the divider at the junction of R1 and R2 is one-half the oscillator frequency and has a rectangular waveshape.
Each of the two following dividers works in the same way and includes a driver-rectifier triode (V
and V
) and two multivibrator triodes (V
and V
and V
). In each case the input frequency is divided in half, so that there are four outputs an octave apart from the generating section of the instrument - one from the oscillator and three from the dividers.
Two circuits are shown in Fig. 5. The first is the register-control section of the Solovox and the second the tone controls.
The register controls do two jobs. The first and most obvious is the selection of which ranges shall be sounded. The entire instrument covers six octaves. When the soprano switch is closed the three highest octaves are fed to the output bus. When the contralto switch is closed, each note keyed sounds one octave lower, which adds one lower octave to the instrument, and so on down to the bass switch.
The outputs of the frequency dividers are symmetrical in waveform. This is a "muted" tone carrying only odd harmonics. To add even harmonics to the tones of the bass register, a certain amount of tenor output can be added, since the fundamental of the tenor is the second harmonic (one octave above) of the fundamental of the bass. The amplitude of the added tenor must be kept down so that it does not sound to the ear like an additional octave repetition. If, for example, the original bass tone has ½ as much third harmonic as fundamental,
as much fifth harmonic as fundamental, and so on, then adding a tenor fundamental about ½ as loud as the bass fundamental will give a second harmonic to the bass which will simply fill out the harmonic content of the bass in the correct proportion. The effect is to get rid of the muted tone quality.
With the mute switch of Fig. 5 in the off position the bass receives some additional tone for this purpose from tenor; tenor receives some from contralto; and contralto receives some from soprano. Since there is nothing higher than soprano the special oscillator rectifier of Fig. 10-4 supplies even-harmonic additions for the soprano tone. With the mute switch on, these additions are removed and the muted quality is sounded.
There are five tone-control switches in Fig. 5. All the filters are in series across the register-control output bus. The tone switches are normally closed; when a tone quality is selected the switch is opened. With all but the DEEP TONE switches closed, the tone develops across a highly capacitive load and the high-frequency harmonics are very much reduced. With the FULL TONE switch open, frequency response is almost flat, but with some attenuation of treble to round off the sharp edges of the waveform. FIRST VOICE and SECOND VOICE are roughly 400-cycle and 800-cycle resonant circuits which give brassy and reedy tones, while the BRILLIANT filter is a high-brass filter with a very bright tone. The filters are in the grid circuit of the 6J5 preamplifier, the plate of which couples to the control stage through a transformer.
Fig. 5. Register and Tone Controllers
The control stage, diagrammed in Fig. 6, consists of a pair of push-pull, remote-cutoff 6SK7's. The two cathodes are connected to the center of a voltage divider consisting of R
as one leg and R
, and R
in parallel as the second leg. Normal voltage at the cathode tap is 145 because of the connection of plus 290 volts to the input of the voltage divider. The center of the voltage divider is also connected through R6 and R7 to a bus running the length of the keyboard. One of the contacts under each key is permanently grounded. When any key is pressed the bus is grounded, placing R6 and R7 across the lower (cathode) leg of the divider and reducing cathode voltage to about 45. The rate of drop of the voltage is controlled by the 6-µf capacitor, which causes a time delay.
A second voltage divider is placed across the 290-volt supply, with R8 as its upper leg and R9 as its fixed lower leg. The center of this divider goes to the center-tap of the input transformer and thence to the grids. Shunted across the lower leg of the divider is the network of resistors and the selector switch shown, which varies volume by varying the d.c. grid voltage. At maximum volume the grids are about 30 volts above ground. Since the cathode, when a key is down, is about 45 volts positive, the net grid bias is about 15 volts and the tubes operate normally. As the volume control is closed the lower leg of the grid divider is shunted more and more and the grids become less positive. They therefore become more and more negative with respect to cathode. When no key is pressed the cathodes are about 145 volts positive, enough to cut off the tubes no matter what the position of the volume control.
Fig. 6 Control stage delays attack and decay
The fall of grid-cathode voltage when a key is pressed is normally slowed up additionally by the .07-4 capacitor between transformer center-tap the keying circuit. For faster attack the switch is opened and a 22-megohm click-suppressing resistor is in series with the Capacitor.
The output stage is conventional, using a pair of 6K6 tubes.
Extract:- Electronic Musical Instruments by
Richard H. Dorf
Richard Henry Goldfogle Dorf
Mar 1921 - 21
June 1989
Richard H. Dorf was an electronic engineer, prolific author on the subject of vacuum tube electronics and electronic organs, and the head of the Schober Organ Corporation – a supplier of self-build electronic organ kits (using patents licensed from Baldwin organ Co.).
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5D4N Chiangmai/ Chiangrai - Elephant SafariPaket Wisata SGD0
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The Ruth Anointing: Becoming A Woman Of Faith, Virtue, And Destiny
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Please log in to edit this wiki.Joining Sonic Fanon Wiki is free, and it only takes a minute.We hope that you sign in, and become a member of the community!Click here to log in or create an account more + You can view and copy the source of this page: Sydney the hedgehog is a purple hedgehog who's weapon of choice is a bow and arrow. She always had a taste for revenge, but isn't very good at it. She has some interesting back-story, mostly because she was a human before she became a Mobian. ==Personality== Sydney is a usually quiet, sarcastic girl who isn't afraid to say she dislikes somebody if the bother her enough. She loves to make people laugh with her quick-wit and sarcasm and loves to hang out with friends. She also likes to help Sonic stop Eggman from taking over the world. She says it's an, "enjoyable passtime". She is a kind person who helps people when she can. When she was human, she longed for adventure, and loved to solve mysteries. However, she can be gullible and easy to trick, and sometimes speeds right through things, so she might miss some things. She is an easy, go-with-the-flow type of person. She can be hostile, especially if she is threatened. She is known for holding grudges and not being easy to forgive someone unless she wants to. She doens't get along with people she finds annoying, stupid, or clueless. She is also the non-girliest person someone would ever meet. She hates makeup and skirts, and will begrudgingly wear a dress if it's required. Even though she may be quiet, her art and writing are loud and meangingful. She also enjoys singing to her favorite rock and metal music. She is a very modest person but can't help herself if she brags. She is also very loyal to her friends and doing good. She'll protect her friends to the last, bitter breath, and hopes that they'll do the same for her. She hates criminals and criminal activity, and will try her best to stop them. Sydney can be lazy at times, and also very clueless when someone points something out to her. She says she has, "a fifteen second attention span" and can't stay still in one place. She does have great hearing, however. ==Appearance== Sydney is a purple hedgehog with two quills sticking out of the back of her head, which are held up by a gold ring. Her muzzle is short and ghostly white. The inside of her ears are pink and her eyes are dark brown. She wears a turquise, long-sleeved shirt and blue jeans, white gloves which are held in place by gold rings (which really aren't there for anything other than decoration now that she escaped the scientists). She wears worn,, white-and-light-blue sneakers. The tan quiver on her back is always stocked to the rim with arrows, with usually some sort of valuable at the bottom. == History== Most of her life before her capture is unknown. It is inferred that she lived a normal life with her friends before that day. === Sonic Destiny=== Sonic Destiny is Sydney's game debut. Sonic and Tails are walking trough Emerald Forest, a forest where all trees were emerald green. They spotted a lone cherry tree, and saw some fruit on it. As they went to go pick it, they saw that someone was already there. Sonic and Tails were about to leave, when Sydney spotted them. She apoligized, and shared some fruit with them. Then, the ground was shaking, and a huge airship rose out of the ground. Eggman introduced himself to Sydney, who didn't listen to half of it. Sydney reached into the bag of fruit and pulled out a leather backpack. She grabbed a bow and some arrows and took a fighting stance. However, Eggman grabbed Tails in a tractor beam. Sonic attempted to rescue him, but a gigantic robot appeared out of nowhere to stall him long enough for Eggman to make his escape. Sonic and Sydney fought to robot with ease. Sonic told Sydney he was going to rescue Tails, but Sydney said she wanted to come along. Sonic was reluctant at first, but he agree as long as she didn't get in the way. The duo head in the direction Eggman went. As they were running, Sydney asked who Eggman was. Sonic explained how he tried to conquer to world over and over, but, "now he's gone too far". Afterwards, they run into Shadow. He explained that he was looking for Sonic. He wanted to battle him, and Sonic agreed. Sydney asked who Shadow was, but before Sonic could answer, Shadow began the battle. Sydney joined the battle, even though Sonic told her not to. Shadow, having a Chaos Emerald, is able to use Chaos Control. Sydney, not knowing about Chaos Control, continued to attack with no different results. She gets infuriated, calling Shadow a coward for using Chaos Control to teleport, and transforms into a demon-like form. She is able to sense where Shadow will teleport to, and attacks him with great results, although she nearly kills Shadow. However, it takes a great toll on her, draining her of most of her power as she returned to normal. Shadow gave them the Chaos Emerald for deafeating him. Just as soon as Shadow was about to leave, they all heard Tails' plea for help. Sonic and Sydney ran as they followed the sound of Tails' voice. Eggman's ship malfuntioned and he had to stop in a clearing to fix the problem. Sonic was about to rush into the clearing, but Sydney stopped him, saying they need to think first, otherwise they'll just get caught. She comes up with a plan, saying she'll make something explode using an arrow, and that way they can sneak in. Unfortunatly, Eggman knew they were there, and used another giant robot to capture them. At Eggman's mercy, Eggman commands the robot to fling them far away, so,"they won't bother him anymore". The robot does as it was commanded, and Sonic and Sydney were flung threw the air. The two thought that it was the end, but Sydney turned it around with a new transformation. She had wings in this tranformation, and she grabbed Sonic's arm and flew him back to that clearing, where Eggman was gone. Sydney thought they should rest because they've been running around all day. Sonic asked her about those transformations she had that day. Sydney sighed and said, "I knew I had to tell someone eventually." Sydney starts out saying that she was a human before, and she was walking home from school with some friends when someone grabbed her, threw her in a van, and drove away. The kidnapper was a scientist that was part of a group of scientists who needed a test subject. They wanted to create a femele counterpart of Sonic. However, the transformation went horribly wrong, and Sydney became the purple hedgehog she is today. A side-effect of the transformation is when she's infuriated, she becomes the demon, Demona, while when she needs it most, she becomes the angel, Angela. Sonic is shocked, but tries his best to hide it. The two get thier strength back and a note flies out of nowhere. Sydney read it. "You hedgehogs better bring the last Choas Emerald or else! Bring it to this location: Skyrock Cave. -Dr.Eggman" Sydney knows the place of the Skyrock. She said it's a huge rock that points up towards the sky. The point where you start climbing is called Skyrock Cave. Sonic doesn't know where the last Chaos Emerald is, but Sydney reaches into her backpack and showed the emerald Shadow gave them. Sonic completely forgot about it. The duo then set off to Skyrock Cave. Once they reached Skyrock Cave, Sonic was scared, because if they were flung back, they would land in the ocean. Sydney teases him, saying he was a scardy-cat,which Sonic protested saying he was a hedgehog, not a cat. When they entered the cave, Sydney had a bad feeling, but she tried to be brave. The two heard Eggman's voice, but they didn't see him. All of a sudden, Sydney got knocked out. Before Sonic could do anything, he got knocked out, too. The two regained conciousness in Eggman's airship.They were in a cell with chains around thier ankles. In front of them(outside the cell) were the seven Chaos Emeralds. Sydney was astonished. She never saw anything like this before in her life. But again, before Sonic could explain what the emeralds are, they were knocked out again. This time, they were chained up with the Chaos Emeralds surrounding them. Eggman then appeared and Sydney complained to him for whacking them in the back of the head. Eggman, ignoring her, explains that the emeralds are connected to the two hedgehogs, and that kind of power can make someone invincible. Sonic, changing the subject, asks why he needed Tails. Eggman explains that he tried to get some answers out of him. He wanted to know what is the secret to getting the Chaos Emeralds' true power. However, Tails refused to co-operate, and Eggman threw him in a cell. He then threatened them if they don't use the Chaos Emeralds', he'll make them. Sonic refused, and so did Sydney. Eggman then pushed a button. and lasers pointed all around them. Sydney was freaking out. Then the lasers fired an electric laser that caused pain to Sonic and Sydney. Sonic told Sydney to resist it, and eventually the lasers will cut through the chains. Sonic's plan worked, but the duo fell to the ground, exhausted and hurt. Sydney tried to convinced Sonic to use the emeralds, but he refused to let Eggman have power. However, Tails was watching the whole thing, and told them that thier hearts must be united. They two were on the edge of fainting, however, but that seemed to unite thier hearts, for they both have the same intention to stop Eggman, and would sacrifice everything they had to stop him. They transformed into Super Sonic and Super Sydney, and were able to take out a whole army of robots. All that was left was Eggman. However, Eggman had one more robot left; Metal Sonic. Sydney was confused as to why Eggman would create a copy of Sonic. The hedgehogs fought Metal Sonic, but he was harder to beat than they thought. Sydney said that she can't take much more of the fight, but still fights hard. Finally, after performing a combo super blast, Metal Sonic was defeated. Eggman left, not kowing the ship was still on auto-pilot. Still in super form, they freed Tails and left the ship. Then Sonic and Sydney blasted the ship so it wouldn't crash into civilization. They all hovered down and out of super form. Sydney was drained of her power since it was her first time in a super form. ===Sonic Destiny 2: Metal Sonic's Rise=== Sydney is on Angel Island fighting with Knuckles. He keeps attacking and lands a hit. However, Sydney's fighting skills have improved since the last game, and she defeats Knuckles with ease. He says that he won't let anyone steal the Master Emerald, but Sydney just laughs and says she never wanted to steal it, but she just wanted to ask him how to get off the island. Knuckles asked how she got there, and Sydney replies that she got whacked in the back of the head and she woke up in a clearing. Knuckles has no clue, but he tells her that there is a way down, put she has to jump. Sydney froze with fear, but jumps anyway, only to be caught be the Tornado. After landing, Tails explains that he can't find Sonic, and Sydney replies that he could be anywhere. Sonic then walks out of the bushes, saying that he just grabbed a bite to eat and then he went looking for Tails, saying he saw some supisous activity from Eggman's old base that he blew up in Mystic Ruins. The trio head over there to find out the place was taken over by Metal Sonic. Then, some old robot designs walk out of a secret entrance and attacked. After successfully beating them, a security drone watched the whole thing, and went to report to Metal Sonic. Meanwhile, the team comes up with a plan to sneak in and stop Metal Sonic from taking over the world. However, the door will only open with a secret phrase, which Sydney says is cliche', even for a tough robot. Tails couln't crack the code, so Knuckles appears and tells them that he knows the phrase, but Sydney has to finish thier fight. Sydney reluctantly agrees and beats Knucles easily. He then tells the group the phrase is, "STHM". After Sonic recited it, the three thank Knuckles and enter the facility. They see old, broken, rusted robots locked away. Then it turns pitch-black, and the group are attacked by robots. Unable to see, the group is defeated and are brought to Metal Sonic with thier hands in shackles. Metal Sonic explains how Eggman always throws away robots, and they are left to rust. Metal Sonic gathered all these robots and is creating a robot army to take over the world with. He created a machine that transforms living creatures into robots, also known the Roboticizer. Metal Sonic is about to test it on Sonic, Sydney, and Tails, when the facility starts to shake. A warning siren says to evacuate, and the robots leave the trio for dead. Tails is able to cut the rope with a sharp edge, and he unties the others with a sharp, broken piece of metal. The three then leave in the nick of time before the facility explodes. The group dicuss how Metal Sonic was revived. Sonic points out only Eggman would know. Then they set off to find Eggman. The group finds Eggman repairing some machines when they tell him about Metal Sonic. Eggman says he had no idea about Metal Sonic. He exclaims that twelve robots are behind them, then he throws an orb on the ground, which releases a gas that makes the group fall asleep. They wake up in a cell, which Eggman reveals he revived Metal Sonic to destroy Sonic and Sydney, and he wanted to use a robot army to rule the world. After explaining that Metal Sonic is now invincible, he releases Sonic and Sydney to battle Metal Sonic. However, Metal Sonic is invincible, and manages to defeat both Sonic and Sydney. Sydney gets infuriated once more, and transforms into Demon Sydney, who is under the complete control of a crazed she-demon named Demona. She attacks relentlessly, and defeats Metal Sonic. However, she also attacks Sonic. Sonic, freaking out, yells at her saying what's wrong with her. Demona explains that sometimes, the enities that can transform her into the different forms can take over her entire free will. After taking another swipe at Sonic, Demona explains something about power, and that power is the ''true ''key to the Chaos Emeralds. Eggman is laughing in the background as Sonic is helpless because he deosn't want to hurt his friend. Sonic keeps trying to reach Sydney's will, trying to see if her soul can win over the demon's soul. The she-demon says that it's no use trying to stop her. However, Demona froze, and she reverted back to Sydney, who fell on the ground soon after. Sydney was okay, but Metal Sonic saw this as a time to strike. However, Sonic pushed her out of the way and took the blow. As Metal Sonic was about to deliver the final blow, Sydney tackled him and, since they were in an airship, flung him off the edge, along with herself. Sonic could only watch helplessly as his friend fell, however she transformed into Angel form, and she was able to survive, while Metal Sonic fell, but was resued by security drones. She flew up back to the ship, and she landed next to Sonic. Eggman tried to flee, but Sydney shot an arrow at his Egg Moblie, making it malfuntion, and Sonic spin-dashed into the hovercraft, making it fall. Eggman then decides to run for his life while Sydney and Sonic just stand there, laughing at Eggman. Afterwards, Sonic, Sydney, and Tails all leave the ship, while Knuckles wants to know what happened, for he saw Sydney and Metal Sonic fall from the Egg Flier. The game ends with Sonic, Tails, and Sydney explaining what happened. ===Sonic Side Stories=== This game is about different characters' stories, some boring, some strange, some epic. Sydney has a role in one called, "''Saving the Life of a Friend.''" Most of it is cutscenes, and there are mini hub worlds that you can explore. There are also diiferent levels from swimming to the bottem of the ocean for a rescue mission, to fighting security drones to protect a friend. It starts out with Sonic and Tails at the harbor. Sonic was telling Tails that there was a Chaos Emerald at the bottem of the ocean. With Sonic's fear of water, he couldn't go down there to get it. The two friends said goodbye to each other, and Sonic ran off. Tails, however, wanted to get the Chaos Emerald himself. When jumped into the water, with Sonic watching from behind a building (he heard Tails muttering to himself). Sonic then ran off again. Tails, meanwhile, saw a submarine that belonged to Eggman. The submarine got to the emerald first, but Tails attempted to get it himself. However, it was too late, and the submarine was gone. When Tails tried to swim up to get air, the seaweed wrapped itself around Tails' tails, restricting Tails from reaching the surface of the water. Eventually, he lost a lot of air, and became unconsious, almost drowning. Meanwhile, Sonic was returing to the harbor with some things. Sydney and Knuckles were with him. Sydney was tellinga story from her days as a human. They saw bubbles on the surface of the water. which disappeared soon after. Sonic, remembering he saw Tails jump into the water, panicked at the thought that his best friend is drowining. Sydney took action and leaped into the water to rescue him. She slashed the seaweed with her nails, and she swam as fast as she could up to the surface. She put Tails down on the harbor, with sailors surrounding them. Sydney snapped at them, telling them to beat it, and they left, curious. Tails stirred softly, indicating he was still alive, much to everyone's relief. Sydney rumaged through Sonic things he bought at the store, and pulled out some medicene. She said it wasn't enough to heal Tails, so she sent Sonic and Knuckles to get her more medicene. When they ran off, Tails woke up. He asked where he was and what happened. As Sydney explained his near-death experiance, she saw his eyes get heavier and heavier. She felt his forehead and told him he had a fever. Tails tried to get up, but Sydney told him to relax, saying moving will only make it worse. She gave him so herbs to eat, saying he'll feel better later. However, the herb is bitter, and Tails pops up in disgust, but after complaining his head hurt, he fell asleep right there in the harbor. Sydney then took him to her house. She put the sleeping Tails on her couch and put a blanket on him. Then she started to prepare some soup for the both of them after he woke up. Unknown to Sydney, Sonic and Knuckles were attacked by security drones and imprisoned by Eggman. After that, Cream comes barging in Sydney's house, scaring her. As Sydney recovered from her shock, Tails' eyes opened to slits. Then Cream screamed that Sonic and Knuckles were missing. She runs to Eggman's base to see Sonic and Knuckles' hands tied up. Eggman then explains that since Tails' IQ rivals his, he's going to drain his brain of all his knowlage and memories; including his memories of his friends. Sydney was up in the ducts (which were very roomy) and heard everything. She then decided to protect Tails no matter what the cost. Later, security drones arrive at Sydney's household, saying they were under arrest. Since Sydney told Tails about what Eggman was going to do, she ordered him to run upstairs, saying that the drones were after Tails, not her. Tails obeys and before he runs upstairs, he silently tells her to be careful. Then the drones broke in. Sydney was heavily outnumbered, and Tails was watching the whole thing from a break in the boards on the ceiling. He was worried, but he stayed upstairs. Then, Sydney was tackled by a drone, and she crashed into her cabinet, spilling food everywhere, and knocking her out cold, or so it seems. Tails ran downstairs, and was able to fight off the robots (mostly because Sydney wore them out). Then, Sydney got up in shock that Tails could defeat all those robots in his state. Then the two run off to save Sonic and Knuckles. When they entered Eggman's base, They saw Sonic being interrigated by a robot. They kept yelling at each other relentlessly, and Sydney shot it with a arrow. Sonic was surprised, but he was happy that Tails was alright. Then an alarm went off, but the three were already searching for Knuckles. When they found him, he was tied up. After releasing him, the four ran for a exit. Making it out alive, Tails' fever started to flare up again. Sydney offered to take him home to Tails' workshop, and Sonic and Knuckles were talking saying they (Sydney and Tails) liked each other. Sydney and Tails, hearing this, blushed and got angry at Sonic and Knuckles for "even bringing that up!" Sydney, at her age, doesn't want to even consider a relationship, while Tails seemed to have developed a small crush. ===New Genesis=== Sydney will play a role in New Genesis, being a love interest for Tails, and being a little sister figure for Rayla Lynx. ==Relationships with Other Characters== ===Sonic the Hedgehog=== Sonic is a good friend of Sydney's. When Sydney is on an adventure, Sonic is normally related to it. Sonic wasn't so sure that Sydney could handle trying to beat Eggman, she proved him wrong by sticking with him through it all. Sonic has respect for Sydney, and understands that she can't control herself when Demona takes over. He treats her like a sister, but they don't have a close relationship like Soniic and Tails do. In Sonic Blast, however, Sydney is major rivals with Sonic at first. She blamed him for her transformation, and she attacked Sonic the first time she saw him. however, thier just friendly rivals now. Like Sonic and Knuckles, the two fight sometimes, but they normally stop after a while. ===Miles "Tails" Prower=== Tails is a great friend of Sydney. Unknown to her, Tails seemed to have devoloped a small crush on her. Sydney also has a liking to him, but not in the games. Sydney saved Tails from drowning, in both games and comics(that her creator made). Normally, she is seen next to him most of the time. She respects him a lot, and she shares his young personality. She also helps him in creating his machines and weapons, even though she doesn't know what she's doing half the time. She just has to listen to Tails' instructions. ===Knuckles the Echidna=== Knnuckles is a friendly rival in Sydney's eyes. When they fought on Angel Island, Sydney easily beat Knuckles, who thought that she was going to steal the Master Emerald. After that, they apoligized to each other, and they parted ways. Knuckles isn't hostile towards Sydney anymore after the fight. However, every time Sonic and Knuckles fight, Sydney does a facepalm, showing that she doesn't want them to fight. ===Shadow the Hedgehog=== Sydney is not fond of Shadow at all. She will work with him if the world is at stake, but other than that, she still holds a grudge against him for using Chaos Control during thier first battle. Shadow doesn't like her, either, thinking she will turn on them at any minute. They hold no respect for each other, and they will try to avoid each other at all costs. ===Kristen the Tiger=== When Sydney was a human, she and Kristen were best friends. They haven't seen each other since Sydney's transformation. When Kristen was transformed, Sydney went to rescue her. They are best firends, and they work well together really well. They will fight each other if nessesary, though. They are both crazy, and they have the same defects when they get infuriated. ===Angela=== Angela is Sydney's mentor, who occasionally possess Sydney in times of danger. They share a good relationship. Although Angela's form is a human, she perfers the form of a blue-gray, winged wolf. Sometimes she can separate this wolf form from Sydney so the two of them can communicate. ==Interactions With Other Characters== ===Friends/Allies=== *Sonic the Hedgehog (great friend) *Miles "Tails" Prower (good friend) *Knuckles the Echidna (also rival) *Kristen the Tiger (best friend) *Aries (Sonic Starlight) *Virgo (Sonic Starlight) *Leo (Sonc Starlight) *Angela (mentor) ===Rivals=== *Shadow the Hedgehog *Knuckles the Echidna (friendly rival) *Rouge the Bat ===Enemies=== *Dr. Eggman *Metal Sonic *Taurus (Sonic Starlight) *Demona (arch-enemy) ==Quotes== "''What? HA! You think I'm after a gigantic gem? You must be ''mal de la cabeza''! I just need to know how to get off this floating island!''" - Sydney after Knuckles tells her that no one will steal the Master Emerald "''Okay, you smacked us in the back of the head, we get it!''"- Sydney after Eggman starts to talk in Sonic Destiny "''I knew I'd have to tell someone eventually.''"- Sydney beginning her story of her past '''Super Sydney: '''"''Sonic, I don't know if I can take much more of this!''" '''Super Sonic:''' "''Just hang in there! I think we almost got him beat!''" '''Super Sydney: '''"'' Whatever you say!'' " - Super Sydney talking with Super Sonic in the battle with Metal Sonic in Sonic Destiny "''Huh? Oh! I'm sorry. Did you want to'' ''pick some fruit? I didn't realize that anyone else would be here.''" - Sydney's first words to Sonic and Tails when they first met. "''You don't ''get it'', do you? I would be home with my friends and family if it weren't for you. I woudn't be ''this ''if it weren't for you. If you hadn't come to this part of the world, we wouldn't be fighting to the death. Don't you get it? You ruined my life Sonic the Hedgehog!''" Sydney screaming at Sonic in Sonic Blast. "''I don't get it...how can I read this? This is ''ancient'' stuff, written in another language entirely, and I'm from the twenty-first century! Honestly, I don't even understand what any of this means..."'' Sydney wondering how she can read the text in Virgo's diary in Sonic Starlight "''Good lord, you're a baka."'' -One of Sydney's favorite lines. Return to Sydney the Hedgehog. Retrieved from "https://sonicfanon.fandom.com/wiki/Sydney_the_Hedgehog" Edit summary Preview Mobile Desktop Show changes


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I had such an exciting time at Anna Philips' food styling course. We got to cook some delicious meals, style them and then eat them. It has given me so many ideas for how I can improve the pictures on Freddie's Food to make them look delicious as well as taste delicious. I'm using my first shot post course so PLEASE leave your feed back. Does the picture make you want to eat my caramelised onions?!?! I hope so.
Do you ever eat something and enjoy it so much that you could eat it over and over again without getting bored with the taste. Well this recipe for caramelised onions has done that for me. Lottie I ate them for lunch today piled on cream cheese on toasted sour dough bread. But don't let sandwiches be the only place you use caramelised onions they are delicious on veggie pizzas, on top of crackers, with pate, with barbequed meat, the list is endless…
The best thing is that you really don't need to add any sugar to the recipe. Just make sure you cook them slowly for about 30 minutes and that will caramelise the natural sugar in the onions with a little bit of help fro the balsamic vinegar.
Caramelised Onions
Makes: 2jam jars full (will keep for up to 3 weeks in an airtight jar in the fridge)
Preparation: depends how fast you can chop 6 onions!
Cooking time: 30 – 40 minutes
6 onions
3 tbsp olive oil
3/4 cup balsamic vinegar
Peel and slice the onions using a mandolin set to 3mms.
Heat the olive oil in a frying pan. Add the onions and saute over a medium/low heat until they start to turn a golden colour.
Add the balsamic vinegar. Continue to saute the onions until the liquid has been absorbed and the onions become sticky.
Either eat hot or to store place in airtight jar in the fridge.


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The Berlin Olympic Games – which the country hoped would be a public relations showcase for Adolph Hitler's Nazi Germany – were looming in 1936 when collegiate sprint champion Jesse Owens started a historic venture that transcended sports stadiums and entered the arena of world politics.
The film "Race," which opens Feb. 19, chronicles the ascent of Owens, his road to the Berlin and the multilayered, off-track dramas that nearly changed course of history.
"Imagine if he had not gone in '36 – there would be no Jesse Owens, because Games weren't held again until '48," said Beverly Owens Prather, the late, great athlete's daughter, noting that the Olympics were canceled in 1940 and 1944 because of World War II.
Owens Prather and her sister Marlene Owens Rankin, officers in the not-for-profit Jesse Owens Foundation along with their sibling Gloria Owens Hemphill, have supported "Race," which was developed over the past five years.
Owens, who won four gold medals (first place in the 100- and 200-meter dashes, the 4 x 100-meter relay and the long jump) is played by Stephen James, who stars in the film with Jeremy Irons, William Hurt, Jason Sudeikis and Shanice Banton.
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"It's been a long time in the making," said Marlene Owens Rankin, adding that she and her sister were first contacted about the film project five years ago by French producer-filmmaker Luc Dayan, "who has long been an admirer of our father and the story about the '36 Olympics. And he's always wanted to make a film. I guess the time was right."
Producer Jean-Charles Levy joined Dayan, they reached out to the sisters and their Jesse Owens Foundation, and the project began.
James, the Canadian native who starred in "The Book of Negroes" TV miniseries and portrayed civil rights activist John Lewis in the award-winning film "Selma," admitted he knew "very, very little" about Jesse Owens before he was offered the role.
But he said that after doing his research, he was "blown away" by Owens' accomplishments and extremely eager to take on the role.
James, who frequents the gym, studied Owens' running style and technique, and even got a few months of track training from coaches at Georgia Tech. The Owens sisters help the actor grasp aspects of Jesse's personal attributes.
"I was able to see a little bit about who he was as a person, but his daughters were very, very helpful to me in creating that man that I had to play," said James.
The sisters said the film also pays tribute to Owens' Ohio State University coach, Larry Snyder (played by Sudeikis), who helped polish the sprinter's skills.
For information about the Jesse Owens Foundation, visit www. jesse-owens.org.